What's new in LUT Translator 2.08
Oct 31, 2014
- Legalize function for truncating float LUTs to 0.0 - 1.0 value range
- "Add matrix" function now computes input and output gamma individually and two matrices
- 10.9 compatible UI
New in LUT Translator 2.07 (Mar 28, 2014)
- Better support for Nucoda 3D LUTs
- Matrix gamma is now input and output
- New check box when importing LUTs to choose to read LUT sizes from header or override values
- Bug fixes
New in LUT Translator 2.05 (Feb 14, 2014)
- Improved 3D LUT reverse algorithem
- Added the possibilty to create 3x3 matrixes
- Added "Extract Sat" function
- Added grid behind LUT curve view
- Renamed "Extract Color" to "Extract 1D"
New in LUT Translator 2.03 (Dec 19, 2013)
- added ilut and olut 1D LUT format DaVinci Resolve
- added "Extract Color" and "Extract Luma" functions
- manual sorting of the TableView by drag and drop
- when loading LUTs, the format list get's sorted by file extension and the correct file extension gets selected
New in LUT Translator 2.0.1 (Jul 16, 2013)
- added new "inverseLUT" functionality
- changed "inverseLUT" to "reverseLUT"
- added support for scratch float 3D LUTs
- Bug fixes:
- updated LUT template file because of minor rounding error
New in LUT Translator 2.0 (Jun 22, 2013)
- Complete UI re-design
- Multiple LUT files from the same format can be imported in one step
- LUT files can be drag and dropped onto the application tableview
- Added function "Invert LUTs"
- Added formats: aftereffects3d and aftereffects1d
- Added full support for "lut template file": With the LUT template file you can create 3D LUTs with any application which can read and write a 16bit Tiff file. Just load the LUT template file, add any correction including color keys and secondaries. Of course shape corrections "don't" work. Save the graded LUT template file as a 16bit Tiff file in the same resolution and load into LUT Translator using "Load LUT Template...".
- Added LUTs for video level conversion, legal to full range, full to legal range
- Additional formats in luther3d format now parsed automatically
New in LUT Translator 1.0.4 (Mar 16, 2012)
- Minor bug fixes
- Improved header string parsing for cinetal3d, fusion3d and scratch3d
New in LUT Translator 1.0.3 (Feb 23, 2012)
- Added support for Scratch LUT formats
New in LUT Translator 1.0.2 (Dec 1, 2011)
- Define size, mesh count and bit depth of all LUT formats before exporting
- All LUT headers are parsed now