An easy to use tool that will generate the Chipmunk and Box2D source code for different body vertices by taking into account points defined by the user. #Generate vertex #Design Box2D shape #Create Chipmunk body #Creator #Designer #Chipmunk
Defining body vertices for your sprite images can be quite time consuming without the right tools: VertexHelper Pro allows you to import your sprites and then helps you define and generate the vertices code though simple mouse clicks.
Using VertexHelper Pro is extremely easy: drag and drop the sprite file on top of the main window and specify the number of rows and columns. The app will automatically generate a grid but you need to use a file in which the graphic elements are evenly spaced.
The next step is to activate the VertexHelper Pro Edit mode and define the physics body vertices by conturing the image through simple mouse clicks (the app will connect the dots).
VertexHelper Pro will instantly display the vertices coordinates relative to the grid, but via the appropriate drop down menu you can choose to generate code compatible with the Chipmunk or Box2D physics engines.
Other customization options include the possibility to change the style (initialization or assignment) or the default variable name. Take into account that you can zoom in and out the vertices image or you can choose to view the actual size.
VertexHelper Pro comes with an Undo function but it is also able to automatically detect the vertices outline on its own. All you have to do once the source code is generated is to copy and paste the data in your project.
VertexHelper Pro is a great tool if you are working with sprites and you do not want to waste time defining the vertices for different physics engines.
What's new in VertexHelper Pro 1.0.1:
- Bugfix (fixes a crash that occurred under certain conditions when quitting the app)
VertexHelper Pro 1.0.1
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- Mac OS X 10.6.6 or later (Intel only)
- file size:
- 133 KB
- main category:
- Developer Tools
- developer:
- visit homepage
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