tXtFL Changelog

What's new in tXtFL 3.8.2

Mar 31, 2015
  • Finds substitute players from within roster more aggressively
  • Command-line/text-only package improvements
  • Better feedback on league import errors
  • Option to turn off homefield advantage

New in tXtFL 3.99.4 Beta (Dec 30, 2014)

  • Health and injuries:
  • Player health values impacted by strength of each hit
  • Injuries when health value falls below threshold
  • Automatic player substitutions with bench players after injury
  • Player health values impacted by strength of each hit
  • Players undergo healing between season games
  • Franchises track player health from season to season
  • Franchise updates:
  • Tracks player experience and salary
  • New offseason state
  • Additional changes:
  • Fixed some play assignments (will reset all plays)
  • Fixed detection of first season
  • Updated SWT to 4.5 M4 on Mac platforms to fix table display

New in tXtFL 3.99.3 Beta (Dec 11, 2014)

  • Play routes and coverage schemes:
  • Set routes for each potential receiver
  • Set defensive coverage schemes
  • Allows QB to select among the best receiver-defender match-ups
  • Additional changes:
  • Fixes to tXtFL Command (command-line/text-only version)
  • Merged in changes from tXtFL 3.8

New in tXtFL 3.8.1 (Sep 15, 2014)

  • Updated graphics, database, and build libraries
  • Backs up database more aggressively

New in tXtFL 3.99.2 Beta (May 31, 2014)

  • Merged in changes from tXtFL 3.6 and 3.7

New in tXtFL 3.8.0 (May 31, 2014)

  • Home field advantage with configurable setting for each team's crowd
  • View past game summaries (double-click on game in season schedule)
  • Memory improvements
  • Proportionately caps player/coaching skill points
  • Fixed multiplayer coin toss under certain conditions
  • Fixed playoffs for leagues with more than two conferences and conferences of different sizes
  • Fixed continuing onto next game with current team after restored game
  • Fixed season week import column order independence
  • Fixed incorrect database location (should be back in .txtfl3)

New in tXtFL 3.7.1 (May 31, 2014)

  • Bye/off week improvements
  • Improved post-Bowl game state
  • Fixed display of newly imported league in seasons tab
  • Fixed playoffs setup for conferences with only one division fixes

New in tXtFL 3.7 (Oct 31, 2013)

  • Interface:
  • Season schedule viewer
  • Smoother continuation from one week to the next during seasons
  • Timeouts easier to access
  • Prevents display of other team's play choices over the network
  • Small fixes to option and error descriptions
  • Fixed to show newly imported leagues in seasons viewer when importing from a spreadsheet
  • Fixed multiplayer connection cancellation
  • Fixed to allow client to go back and correct a selection
  • Football Model:
  • Improved 4th down and field goal decision-making
  • Timeouts automatically applied at game ending for both teams if applicable
  • League version numbers to support updates
  • Difficulty settings no longer applied to automated or multiplayer games
  • Fixed negative yardlines displayed after some returns
  • Fixed timeouts sometimes applied to incorrect team
  • Fixed field position after missed field goal

New in tXtFL 3.6 (Aug 26, 2013)

  • Multiplayer!:
  • Host games or connect to other players
  • Play head-to-head
  • View stats across a network
  • Fixed player turns in two-player mode
  • Other Improvements:
  • Can run in Mac full screen mode (requires Java 7u40+)
  • Database improvements
  • Can run beta releases from alternative installer
  • Fixed crash when saving games

New in tXtFL 2.0.0 (Oct 11, 2010)

  • tXtFL 2 adds full leagues and seasons to the
  • strategybased football simulator. Now you can join
  • different leagues and create new seasons, coaching
  • your team through the playoffs to the final championship.
  • American, Canadian, collegiate, and Arena leagues are
  • included by default, each with its own set of rules. Player
  • and team management has been completely reworked
  • around a database system, where you can load your
  • own entire leagues via spreadsheets and micromanage
  • with free database editors. Many bugs have also been
  • fixed for a smoother and more accurate football
  • experience.
  • New features:
  • Seasons, with playoffs, championships, and
  • customizable weeks
  • Leagues, including American, Canadian, collegiate,
  • Arena, and customizable rule sets
  • Database management via spreadsheets and database
  • editors
  • Colored/styled text for game highlights
  • "Game Box" as the ingame portal
  • Expandable browser for fullwidth viewing
  • New default teams and players
  • Bugs fixed:
  • Points scored during overtime are recorded
  • Teams offense/defense can be drafted individually
  • Networking mode is fixed and clarified
  • Closed memory leak
  • PATs scored as half/game expires are recorded
  • Clock no longer resets to astronomically long periods

New in tXtFL 2.0.0 RC 1 (Oct 6, 2010)

  • Changelog:
  • tXtFL 2 adds full leagues and seasons to the
  • strategybased football simulator. Now you can join
  • different leagues and create new seasons, coaching
  • your team through the playoffs to the final championship.
  • American, Canadian, collegiate, and Arena leagues are
  • included by default, each with its own set of rules. Player
  • and team management has been completely reworked
  • around a database system, where you can load your
  • own entire leagues via spreadsheets and micromanage
  • with free database editors. Many bugs have also been
  • fixed for a smoother and more accurate football
  • experience.
  • New features:
  • Seasons, with playoffs, championships, and
  • customizable weeks
  • Leagues, including American, Canadian, collegiate,
  • Arena, and customizable rule sets
  • Database management via spreadsheets and database
  • editors
  • Colored/styled text for game highlights
  • "Game Box" as the ingame portal
  • Expandable browser for fullwidth viewing
  • New default teams and players
  • Bugs fixed:
  • Points scored during overtime are recorded
  • Teams offense/defense can be drafted individually
  • Networking mode is fixed and clarified
  • Closed memory leak
  • PATs scored as half/game expires are recorded
  • Clock no longer resets to astronomically long periods

New in tXtFL 2.0.0 Beta 2 (Sep 20, 2010)

  • Improved startup time by loading database in parallel
  • League two-minute warnings and fair catch rules applied
  • Draft properly overwrites player stats from week to week
  • 2010 season stat links
  • Fixed rule sets import into database
  • Fixed Draft launch on Linux 64-bit
  • Fixed database cleaning from command-line
  • Fixed Windows launch after install to paths with spaces

New in tXtFL 1.1.3 (Sep 19, 2010)

  • Update links for 2010 season
  • Fix recording of points scored during overtime (#25)
  • Fix networking mode head-to-head play (#28)
  • Fix memory leak from non-disposed resources at end of game (#27)

New in tXtFL 2.0.0 Beta 1 (Sep 3, 2010)

  • Championships, including playoffs and the tXtFL Bowl
  • Customizable leagues and rule sets
  • Leagues organized by conferences and divisions
  • Arena tXtFL included as a standard league
  • Improved database version checking
  • New command-line options for testing and development
  • Improved Windows installer
  • Fixed networking mode regression
  • Fixed collegiate rule set
  • Fixed possible memory leak

New in tXtFL 2.0.0 Alpha 4 (Jun 26, 2010)

  • New features/fixes:
  • Customizable rules sets for each league
  • Canadian rules applied when running Canadian football league, including expanded field and changes to max players and downs
  • Collegiate rules applied when running college football
  • Improved shortcuts for non-graphical ("-ng") mode
  • Database version checking and backup
  • SWT libraries updated from 3.6M6 -> 3.6 (final)

New in tXtFL 1.1.2 (Mar 31, 2010)

  • Fix path detection of teams folder when launching app file on Mac systems (#15)
  • Fix generic player loading when roster array is full (#20)
  • Fix about.txt and logo icon viewing (#19)
  • Fix back navigation from auto game selection (#21)
  • Fix Java win64 detection in run script (#24)
  • Fix drafting teams' offense or defense individually (#17)

New in tXtFL 1.1.1 (Nov 16, 2009)

  • Properly detects and incorporates player statistics
  • Resets game stat accumulation during automated game play
  • Game statistics generation can be accessed from the interface
  • Expands the table selection area to prevent missed selections
  • Program now cancels a quit when the user tells it to cancel
  • Spreadsheet import fixes

New in tXtFL 1.0 (Feb 9, 2009)

  • Game Guide beautification

New in tXtFL 1.0 RC 1 (Jan 26, 2009)

  • One-step creation of all teams and players
  • Software update notifier and news bulletin
  • Incorporation of benched and filler players
  • Basic game (score) statistics aggregator
  • Sample team/player refresh

New in tXtFL 1.0.0 Beta 3 (Jan 16, 2009)

  • One-step creation of all teams and players
  • Software update notifier
  • Incorporation of benched and filler players
  • Basic game (score) statistics aggregator

New in tXtFL 1.0.0 Beta 2 (Jan 5, 2009)

  • Context-specific automatic Game Guide viewing
  • Score celebration
  • Game summary saved to file
  • Fixes for when required players are absent

New in tXtFL 1.0.0 Beta 1 (Sep 19, 2008)

  • Updated web sensing to 2008 season stats
  • Fully automated game play for one-click simulations
  • Compatibility fix to run on OpenJDK 1.6.0

New in tXtFL 1.0.0 Alpha 2 (Aug 29, 2008)

  • Mouse-driven interface for the tXtFL Draft utility
  • Integrated browser for the drafter
  • Redesigned the Game Guide
  • Fixed tXtFL Mac launch scripts