Open-IG Changelog

What's new in Open-IG 0.95.205 Beta

May 27, 2016
  • Fixed error in case the user and the auto-build removed a building at the same time. (Issue #920)
  • [Simulation] Fixed tax and population calculation resulting in NaN to prevent proper planet death and causing other calculations to go haywire. (Issue #921)
  • [UI] Fixed the continue button to be properly enabled/disabled after profile change. (Issue #922)

New in Open-IG 0.95.204 Beta (Mar 17, 2015)

  • This release contains only URL updates inside the game and tools.

New in Open-IG 0.95.152 Beta (Feb 3, 2014)

  • Bugfixes

New in Open-IG 0.95.143 Beta (Aug 29, 2013)

  • Reduced speed of Garthog virus carriers in case the player has the Pre-Warp trait. [Issue #736]
  • Changed rocket movement to avoid the stable-orbit around a target. [Issue #766]

New in Open-IG 0.95.141 Beta (Aug 28, 2013)

  • Fixed AI trying to remove the same building multiple times [Issue #762]
  • Fixed earthquake occurrence time to be the ingame-time instead of the total time (which includes pauses).
  • Fixed earthquake damage over time for non-default game speeds.

New in Open-IG 0.95.140 Beta (Aug 26, 2013)

  • Fixed auto-colonization not available until the colony ship has been researched even if there was a colony ship in fleet.
  • Fixed fleet movement-task tracking related issues, interfering with scripting and auto-colonization.

New in Open-IG 0.95.137 Beta (Aug 22, 2013)

  • Fixed ship transfer again: moving ships between fleets now retains all equipment, statistics and health information.

New in Open-IG 0.95.136 Beta (Aug 19, 2013)

  • Fixed transfer of large ship between fleets [Issue #756]

New in Open-IG 0.95.102 (Mar 12, 2013)

  • Skirmish and bug fixes:
  • French language support related changes
  • A quick fix for a crash and mission no-progression bug ( Issue #644 ).
  • Skirmish screen. You can find some ideas about it in Issue #638 .
  • Fixed crashes caused by missing video references in forced messages (such as fired) ( Issue #647 ).
  • Fixed missing bridge message panel when the Psychologist test is completed.
  • Fixed crash when user clicks on the Game over screen, and the bridge screen still interprets this click as in-game.
  • Fixed test questionare state when reloading a save.
  • Added logic for shared-radar for campaign and skirmish. You need to have a relation of 80 with the aliens along with an alliance against someone else. The settings can be changed in the definition.xml.
  • Modified AI diplomatic reaction to consider the current relation with you (and the third party in ally case), therefore, if you are good friends with the alien, they will accept money in P = relation %.
  • Starmap modified do disallow attacking fleets and planets of the same group in skirmish.
  • The game now can play external OGG music. Place your music under /audio/generic/music and name your files Music4.ogg, Music5.ogg etc. You don't need to padd the numbers. ( Issue #639 )
  • Fixed case where the new trait system did not properly load old saves. ( Issue #643 )
  • Fixed a no-progression bug. ( Issue #644 )
  • Fixed NPE crash due the new message-history behavior on the bridge ( Issue #647 )
  • Added new failsafe cases for level 3 when you manage to desert a Garthog planet, a colony ship will automatically recolonize it for you. ( Issue #649 )
  • Skirmish victory conditions fully implemented. The new win screen, loading and saving a skirmish definition will be handled later ( Issue #638 , Issue #259 , Issue #637 )
  • Fixed NPE crash in space battle ( Issue #654 )
  • Fixed Technology victory checking to ignore Pirate and Trader AI players.
  • ixed quick-research panel button visible in levels 1-2 in some cases.
  • Fixed cases where the AI could attack strong allies.
  • Added trade agreement management: trader AI starts to visit the other planets as well. Updated the diplomacy screen to allow trade agreement to be established only once. Going to war with the other will clear the trade agreement.
  • Added more traits. (Issue #642)
  • Fixed traits not working in skirmish mode.
  • Fixed victory condition checking.
  • Fixed initial fleet not equipped properly.
  • Added mouse scroll and keyboard navigation to information/inventions screen ( Issue #651 ).
  • Buildings list on the info panel now get a light-red color when the player doesn't have enough money to build them.
  • Quick research now displays the research cost under the description.
  • Fixed cases where the money can go below zero.
  • AI will now explicitly build Water Vaporator even when the morale is above 50.
  • Some German translation fixes (external contributor).
  • Fixed virus bomb missing battle parameters. ( Issue #655 )
  • Fixed crash in the Achievements screen when showing/hiding achievements in the list. ( Issue #659 )
  • Error logging into file open-ig.log in the game's main directory.
  • Fixed mission objective representation and behavior issue during M12: New Caroline Virus. ( Issue #661 )
  • AI now executes unlimited actions on all difficulties. Fleet strength limits still apply on EASY and NORMAL.
  • Fixed cases where the AI paused all its actions until the colonization completed on a planet.
  • Fixed skirmish not letting the AI attack or colonize before the player colonized at least one planet.
  • Fixed Trader AI related crash.
  • Fixed case when the skirmish settings doesn't contain a player ("You"). You'll get assigned to a random AI faction. You can just observe or give commands, however, the AI might overrule you in some situations.
  • Changed the buildings.xml & xsd format to reference the building image resources directly and not through a filename pattern.
  • Fixed AI colonization not working in skirmish.
  • Fixed AI colonization in general: if the AI has colony ships in inventory or deployed, it will colonize a planet if available.
  • Fixed skirmish screen mod and label related errors.
  • Fixed missing labels for AI fleet names in skirmish mode.
  • Fixed music not playing.
  • Fixed Garthog fleet labels in the main campaign.
  • The diplomacy panel on the information screen no longer lists aliens as allies if the relation is above 90. The new logic considers only players whom which the player has active alliance agains another player.
  • ixed the initial stance settings for the skirmish screen. Alliances and enemies are now correctly established.

New in Open-IG 0.95.043 (Mar 12, 2013)

  • Released: 2012-08-17 17:30 CET
  • Reduced fighter hitpoints into the 200-1000 range. (Issue #614)
  • Added weapon-efficiency battle.xml parameter, which can reduce the weapon effectivenes against a target matching a filter criterion.
  • Added 5%-20% efficiency values to all destroyers, cruisers and battleships against fighters, except Destroyer 1 (due to level 1). Fighter vs. Fighter goes at 100%.
  • Changed AI and auto-targeting to select nearby targets based on the against-efficiency metrics, instead of just pure randomly. I.e., larger ships are unlikely to target fighters when they can match another larger ship.
  • Changed when the first wife video message arrives. (Issue #414)
  • Fixed cases when escorting a mission fleet via the follow mode the defender fleet did not attack the offender automatically. (Issue #536)
  • Quick production panel is populated with initial technologies and is updated once a research has completed. (Issue #627)
  • Fixed groundwar defensive structures not firing and not properly reacting to energy shortage (Issue #630)
  • AI and quick panel don't allow producing technologies marked as nobuild. (Issue #633)
  • Fixed several battle and mission issues due the mechanics changes and other latent circumstances. (Issue #635)

New in Open-IG 0.95.040 (Mar 12, 2013)

  • Released: 2012-08-14 21:30 CET
  • Fixed several internal bugs.
  • Added explicit mute options to audio settings (Issue #75)
  • Added more diagnostic options. Repeating crashes won't flood the log anymore. (Issu #116)
  • Added quick production panel. (Issue #311)
  • Reduced the number of night-shades which should reduce stuttering of the planet surface during day-night transitions. (Issue #359)
  • Incoming messages are now historized, however, you'll need to start a new game to get older messages. (Issue #394)
  • Achivement screen shows the got/total number of achievements. You can hide got/missing achievements. (Issue #431)
  • Fixed cases where high speed settings would prevent mission progression. (Issue #433)
  • Changed the time where the second dream occurs to avoid overlapping with missions. (Issue #447)
  • New Caroline virus infections reduced to 3 and related visualization bugs fixed. (Issues #470, #475)
  • Fixed planet management AI working too slow on high speed settings (Issue #487)
  • Changed level 1 mission timings (Issue #535)
  • Game will resume on normal speed when a bridge-message is finished, and was not manually paused before. (Issues #537, #557)
  • Fixed crash and timing of mission 5 (Tullen). (Issue #556)
  • Changed the ground war logic to consider power levels of buildings and defensive structures. (Issue #570)
  • Changed multi-missile behavior and visual effects. (Issue #577)

New in Open-IG 0.95.031 (Mar 12, 2013)

  • Released: 2012-07-21 20:00 CET
  • Campaign editor: added missing XML schemas of game files. This will help verify the data files in the future. (Issue #67)
  • Moved simulation constants into the definition.xml. You can change the build and repair speed, fleet ship limits, etc. (Issue #70)
  • Fixed an AI exploration crash (Issue #590)
  • Fixed destroyed shields not properly dropping the entire planet shielding. (Issue #609)
  • Fixed case where AI and user action could result in more than 3 space stations being added to a planet. (Issue #611)
  • Added the Anti-ECM vs. ECM hit probability matrix to the battle.xml. (Issue #612)

New in Open-IG 0.95.030 Beta (Mar 12, 2013)

  • Released: 2012-07-13 15:00 CET
  • Gergely Harrach is now an official contributor, welcome!
  • Added a quick-research panel to the game where you can pick a research, stop a running research, adjust money on the current research and check the current and required lab numbers of technologies.
  • Fixed research/production label images to be consistent across languages (Issue #63)
  • Added tooltips to many buttons and labels. (Issue #76)
  • Clicking on "Other..." in the options screen now exits fullscreen mode so the dialog becomes visible. (Issue #337)
  • Ability to override existing save "slots" (Issue #341)
  • The game now requires confirmation on returning to the main menu to avoid accidental quits (Issue #342)
  • Credits scrolls in double speed (Issue #368)
  • AI now performs more actions on higher game speeds and does not limit itself on hard (Issues #452, #551)
  • Fixed alien races not having access to certain leveled technologies such as tanks and vehicles (Issue #454)
  • Scaling up the UI now resizes the main window (but only when scaling is done in windowed mode) (Issue #516)
  • Fixed case where the space chat achievement was triggered through non-chat means (Issue #541)
  • Trader ships are no longer affected by ship formations during defend missions (Issue #544)
  • Double clicking on a game to load no longer gives 3 click-sounds (Issue #545)
  • Fixed some trader fleet history tracking causing error messages (Issue #548)
  • Fixed some NPE-related crashes and slowdowns (Issue #549)
  • Fixed the on-bridge repeated appearance of the Doctor for the test (Issue #550)
  • Fixed issue with subtitles not being displayed beyond a certain time into videos. (Issue #552)
  • Fixed issue when user toggled fullscreen mode during video playback and the screen remained blacked out, allowing no interaction with the game. (Issue #552)
  • Fixed crash in space battles (Issue #553)
  • Fixed many translation errors and typos in the german translation. Thanks Silverntiger. (Issue #560)
  • Changed how building upgrade information is displayed. The cost, description and state is now readable in a tooltip if hovered over the panel or the stars. (Issue #564)
  • Fixed rockets and bombs retreating with the fleet (Issue #565)
  • Fixed multi-rocket behavior and animation (Issue #565)
  • If a ship destroys its target, it goes automatically into guard mode (Issue #565)
  • Fixed cases when AI exploration fleets leave the starmap (Issue #566)
  • Added diplomatic options to the Garthog race (accessible in freeplay only). Note that the options are not yet translated into german. (Issue #567)
  • Picture of the Free Traders was missing from the database (Issue #569)
  • Changed the behavior of the selection box in ground battles. This should allow more precise single and multiple unit selection (Issue #587)
  • Fixed case where unfinished ground defense buildings received guns as well (Issue #592)
  • Water waporators now provide 100% increase for population growth, e.g., when built, desert planets have 100% population growth instead of 50%. Upgrades can increase this to much higher level. (Issue #599)
  • Fixed tax morale never going above 96% no matter how happy the colony was. (Issue #600)
  • Fixed cases where more ships could be transferred into a fleet than allowed (Issue #601)
  • Fixed issue with guns and starbases not re-targeting after their current target went out of range (Issue #602)
  • Modified behavior in case multiple ground shields are participating in a space battle. (Issue #603)
  • Fixed crashes and display inconsistencies on the information screen. (Issue #604)

New in Open-IG 0.92 (Jul 18, 2011)

  • Removed upgrade options from Church, Bar, Recreation Center, Park, Stadium, Civil Lab, Mechanical Lab, Computer Lab, AI Lab and Military Lab. When you load a save, these buildings will return to their non-upgraded status (without money reclaim).
  • Decreased the morale boosting effect of Police stations where the owner race is the same as the population race.
  • New: Added time-to-live options to planetary inventory where satellites reside.
  • Improvements to the Load/Save screen to use a smaller XML file for the list of available saves which will reduce the population time for longer lists. Previously existing saves will become a companion XML on the next screen display.
  • The Main Menu button is now hidden on the settings part of the load/save screen to avoid accidentally leaving the game instead of returning to the previous screen.
  • New: Added music playback with the original 3 tunes.
  • Fix: Some platforms may not support the MUTE audio control in Java which caused NPE.
  • Fix: The Windows feature of treating ZIP files as folders caused some resource loading problems. From now, the resource locator checks whether a .zip file is actually a directory or not and reads files accordingly.