World of Tanks Changelog

What's new in World of Tanks 2.0.29

Jun 5, 2019
  • WoT 1.5 compatibility fix.

New in World of Tanks 2.0.28 (Sep 13, 2018)

  • WoT 1.1 compatibility fix.

New in World of Tanks 2.0.21 (Feb 27, 2018)

  • WoT 9.22 compatibility fix.

New in World of Tanks 2.0.12 (Sep 7, 2017)

  • WoT 9.20 compatibility fix.

New in World of Tanks 2.0.10 (Jul 28, 2017)

  • WoT 9.19.1 compatibility fix.

New in World of Tanks 2.0.3 (Mar 30, 2017)

  • WoT 9.17.1 compatibility fix.

New in World of Tanks 2.0.1 (Feb 23, 2017)

  • WoT 9.17.1 compatibility fix.

New in World of Tanks 1.0.37 (Dec 22, 2016)

  • WoT 9.17 compatibility fix.

New in World of Tanks 1.0.34 (Oct 4, 2016)

  • WoT 9.16 compatibility fix.

New in World of Tanks 1.0.30 (May 27, 2016)

  • WoT 9.15 compatibility fix.

New in World of Tanks 1.0.28 (Mar 23, 2016)

  • WoT 9.14 compatibility fix.

New in World of Tanks 1.0.25 (Jan 12, 2016)

  • WoT 9.10 compatibility fix.

New in World of Tanks 0.9.9 (Jul 21, 2015)

  • Maps:
  • Fixed various issues and improved some gameplay features of Swamp
  • Reworked destruction effects for some environmental objects
  • Vehicles:
  • Added the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
  • Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
  • Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
  • Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
  • Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
  • Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
  • IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
  • Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
  • Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy
  • Changes to Vehicle Characteristics:
  • M46 Patton:
  • Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
  • Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
  • Reload time decreased from 9.3 to 9 s
  • M48A1 Patton:
  • Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
  • STA-2:
  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
  • Medium terrain increased by 18%
  • Soft terrain increased by 10%
  • Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
  • STA-1:
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
  • Type 62:
  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
  • Medium terrain increased by 14%
  • Soft terrain increased by 7%
  • Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
  • Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
  • Т-44-122:
  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
  • Gun depression angle increased by 1 degree
  • Graphics:
  • Significantly optimized the overall performance of the 3D engine
  • Implemented a mechanism that automatically lowers the resolution if game performance decreases
  • Optimized performance of some special effects
  • Improved the renderer:
  • Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
  • Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
  • Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
  • Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
  • Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
  • Improved the quality and performance of HBAO (SSAO)
  • Standard renderer: Improved the quality of lighting
  • Other:
  • Introduced curfew for Skirmishes in Strongholds
  • Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
  • Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
  • Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
  • Fixed rare issue with a shell flying through the turret of a destroyed vehicle
  • Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
  • Adjusted the display duration for the hints in the battle loading screen
  • Improved the graphical appearance of Strongholds
  • Expanded team panels are now displayed only when you press CTRL and mouse over a list
  • Replaced the counter font in the Personal Missions window
  • Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
  • Fixed display of the same Platoon numbers for different Dynamic Platoons
  • Fixed some issues with the playback of replays

New in World of Tanks 0.9.8 (May 26, 2015)

  • FEATURED:
  • Added Domination, a new game mode
  • Added personalized discounts when purchasing Premium Account
  • Added battle performance badges to the battle interface, awarded for performing various actions in combat (can be disabled in Settings)
  • Changed, rebalanced, and reformulated conditions for 36 Personal Missions
  • Added the ability to fight Battles for Stronghold in tier VIII vehicles for Strongholds of Level V-VII
  • Added the ability to create a Platoon and invite a player to join during the battle
  • Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive
  • Added a restriction on creation of Battles for Stronghold during certain time periods
  • Added Personal Reserves:
  • Once activated, Personal Reserves can increase the number of Credits, Free Experience, Crew experience, or regular Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions
  • MAPS:
  • Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka
  • Removed the Komarin map from the Random Battle mode
  • Reduced the battle level of the Hidden Village map
  • Added a new map for Domination
  • Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line
  • Reworked destruction effects for some environmental objects
  • Fixed bases in Attack/Defense on the Himmelsdorf map
  • Deleted resources of the Northwest map from the game client.
  • VEHICLES:
  • Transfered the T-54 mod. 1 tier VIII U.S.S.R. Premium medium tank to the in-game Store
  • Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120
  • Set the shell flight range at 400 meters for all low-caliber auto-cannons and machine guns
  • Improved some characteristics of the following vehicles:
  • А-20, BT-7, KV-13, IS-8, IS-7
  • Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (D)
  • Churchill Gun Carriage, Vickers Medium Mk. III, Vickers Medium Mk. II
  • M2 Medium Tank, T28 Prototype, T30
  • D1, B1, ARL V39, AMX 13 75
  • Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7
  • Fixed the thumbnail of the T95 tank destroyer
  • CHANGES TO VEHICLE CHARACTERISTICS:
  • France:
  • ARL V39:
  • In-motion dispersion of the ARL V39 suspension decreased by 8%
  • Hull-traverse dispersion of the ARL V39 bis suspension decreased by 8%
  • Aiming time of the 90mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9sec. to 2.6sec.
  • Dispersion on gun traverse of the 105mm AC mle. 1930 S gun decreased by 12%
  • AMX 13 75:
  • In-motion dispersion of the AMX 13 Type 1R suspension decreased by 9%
  • Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%
  • Medium terrain increased by 10%
  • Hull-traverse dispersion of the AMX 13 Type 2A suspension decreased by 9%
  • Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%
  • Medium terrain increased by 11%
  • Turret-traverse dispersion of the 75mm SA50 gun decreased by 11%
  • D1:
  • Crossing capacity of the D1 suspension on solid terrain increased by 17%
  • Medium terrain increased by 21%
  • Soft terrain increased by 15%
  • In-motion dispersion of the D1 bis suspension decreased by 3%
  • Crossing capacity of the D1 bis suspension on solid terrain increased by 9%
  • Medium terrain increased by 23%
  • Soft terrain increased by 17%
  • B1:
  • In-motion dispersion of the B1 suspension decreased by 8%
  • Hull-traverse dispersion of the B1 bis suspension decreased by 9%
  • Durability increased from 116 to 126 HP
  • GERMANY:
  • Pz. Sfl. IVc:
  • In-motion dispersion of the Pz.Sfl. IVc suspension decreased by 7%
  • Hull-traverse dispersion of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%
  • Aiming time of the 8,8cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3sec. to 2.1sec.
  • Durchbruchswagen 2:
  • In-motion dispersion of the D.W. suspension decreased by 17%
  • Hull-traverse dispersion of the D.W. 2 suspension decreased by 18%
  • Dispersion of the 5cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m
  • Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP
  • Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP
  • Aiming time of the 5cm Kw.K. 39 L/60 gun for the D.W.-Versuchsturm turret reduced from 2.3 s to 2.2 s
  • Aiming time of the cm Kw.K. 39 L/60 gun for the VK 30.01 (H) 0-Serie turret reduced from 2.3 s to 2.2 s
  • Pz.Kpfw. I:
  • In-motion dispersion of the Pz.Kpfw. I Ausf. A suspension decreased by 6%
  • In-motion dispersion of the Pz.Kpfw. I Ausf. B suspension decreased by 10%
  • Nashorn:
  • In-motion dispersion of the Nashorn suspension decreased by 8%
  • Hull-traverse dispersion of the Nashorn verstarkteketten suspension decreased by 8%
  • Dispersion on gun traverse of the 8,8cm Pak 43 L/71 gun decreased by 20%
  • Sturer Emil:
  • Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32
  • Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%
  • Medium terrain increased by 14%
  • Soft terrain increased by 8%
  • Traverse speed of the Pz.Sfl. fur 12.8cm K. 40 suspension increased from 34 to 36
  • Crossing capacity of the Pz.Sfl. fur 12.8cm K. 40 suspension on solid terrain increased by 9%
  • Medium terrain increased by 15%
  • Soft terrain increased by 9%
  • Reload time of the 10,5cm Kanone 18 gun for the Pz.Sfl. V reduced from 8sec. to 7.8sec.
  • Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s
  • VK 30.02 (D):
  • In-motion dispersion of the VK 30.02 (D) suspension decreased by 9%
  • Hull-traverse dispersion of the VK 30.02 (D) suspension decreased by 5%
  • Turret-traverse dispersion of the 10,5cm Kw.K. L/28 gun decreased by 12%
  • Turret-traverse dispersion of the 8,8cm Kw.K. 36 L/56 gun decreased by 12%
  • Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s
  • GREAT BRITAIN:
  • Conqueror Gun Carriage:
  • Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5sec. to 8.8sec.
  • Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m
  • AT 7
  • Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1sec. to 2.3sec.
  • Reload increased from 5.8sec. to 6.2sec.
  • churchill gun carrier:
  • Traverse speed of the Churchill Gun Carriage suspension increased from 22 to 24
  • Traverse speed of the Churchill Gun Carriage Mk. II suspension increased from 24 to 28
  • Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carriage turret reduced from 2.3sec. to 2sec.
  • Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carriage turret reduced from 2.9sec. to 2.1sec.
  • Vickers Medium Mk. III:
  • Crossing capacity of the Vickers Medium А6Е1 suspension on medium terrain increased by 8%
  • In-motion dispersion of the Vickers Medium А6Е3 suspension decreased by 5%
  • Medium terrain increased by 9%
  • Soft terrain increased by 5%
  • Vickers Medium Mk. II:
  • In-motion dispersion of the Vickers Medium Mk. II suspension decreased by 6%
  • Hull-traverse dispersion of the Vickers Medium Mk. IIA suspension decreased by 9%
  • USA:
  • T28 Prototype:
  • Aiming time of the 120mm AT Gun T53 for the T28P D1 turret decreased from 2.3sec. to 2.1sec.
  • Dispersion of the 120mm AT Gun T53 decreased from 0.39 m to 0.38 m
  • M2 Medium Tank:
  • Crossing capacity of the T48 suspension on medium terrain increased by 18%
  • Soft terrain increased by 14%
  • Crossing capacity of the T49 suspension on solid terrain increased by 9%
  • Medium terrain increased by 8%
  • Soft terrain increased by 9%
  • T30:
  • Hull-traverse dispersion of the T80E3A suspension decreased by 8%
  • Hull-traverse dispersion of the T84E38 suspension decreased by 8%
  • Dispersion of the 155mm AT Gun T7 decreased from 0.39 m to 0.37 m
  • USSR:
  • IS-8:
  • In-motion dispersion of the T-10 suspension decreased by 9%
  • Hull-traverse dispersion of the T-10M suspension decreased by 10%
  • Aiming time of the 122mm M62-T2 gun for the T-10 turret reduced from 3.4sec. to 3.2sec.
  • Aiming time of the 122mm M62-T2 gun for the T-10M turret reduced from 2.9sec. to 2.8sec.
  • KV-13:
  • In-motion dispersion of the KV-13 mod. 1942 suspension decreased by 8%
  • Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%
  • Medium terrain increased by 8%
  • Soft terrain increased by 5%
  • In-motion dispersion of the KV-13 mod. 1943 suspension decreased by 9%
  • Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%
  • Medium terrain increased by 9%
  • Reload time of the 85mm D-5T-85BM gun for the KV-13 mod. 1943 turret reduced from 5.9sec. to 5.7sec.
  • Turret-traverse dispersion of the 85mm D5T-85BM gun decreased by 14%
  • IS-7:
  • In-motion dispersion of the IS-7 suspension decreased by 10%
  • Aiming time of the 130mm S-70 gun for the IS-7 turret reduced from 3.4sec. to 3.1sec.
  • A-20:
  • In-motion dispersion of the A-20 mod. 1938 suspension decreased by 8%
  • A-20 mod. 1940 suspension decreased by 8%
  • BT-7:
  • Hull-traverse dispersion of the BT-5 suspension decreased by 11%
  • Hull-traverse dispersion of the BT-7 suspension decreased by 12%
  • OTHER:
  • Added notifications about upcoming modules that will be unlocked for research and purchase for a player's vehicle
  • Reworked tips on battle loading screens
  • Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc.
  • Expanded the list of names for female Crew members of all nations
  • Added the coat of arms of Omsk to vehicle Emblems
  • Fixed the calculation and display of the "Experience required to increase skill" value in Personal File of Crew members
  • Fixed many issues with the new features of the Team Battle mode
  • Fixed some gameplay and interface issues in the Stronghold mode
  • Improved the Garage interface for Personal Missions
  • Added automatic starting of the next Personal Mission when the current one is completed
  • Fixed twitching of the aiming circle in Artillery mode
  • Fixed the bold font in battle chat on some PC configurations
  • Fixed some minor issues with interface
  • Fixed flickering of vehicle track marks in some cases
  • Fixed some gameplay and interface issues in Strongholds mode

New in World of Tanks 0.9.7 (Apr 23, 2015)

  • KEY FEATURES:
  • Updated Team Battle mode
  • Implemented separation of new and experienced players in battles (for tier I–III vehicles)
  • Reduced view ranges of SPGs
  • VEHICLES:
  • Reworked the following vehicles in HD quality: IS-4, E 100, JagdPz E 100, Pz.Kpfw. IV Ausf. H, ELC AMX
  • Fixed issues with damage model of the Stuart I
  • Reduced the view range of artillery
  • Rebalanced some vehicles
  • Added to Premium Shop: T-54 first prototype, tier VIII U.S.S.R. medium tank
  • Added the following French vehicles:
  • FCM 36: tier II light tank
  • Renault R35: tier II light tank
  • Somua S35: tier III medium tank
  • SARL 42: tier IV medium tank
  • Renault G1: tier V medium tank
  • AMX 30 1er prototype: tier IX medium tank
  • AMX 30 B: tier X medium tank
  • Added the following vehicles to the in-game Store:
  • AMX Chasseur de char (46), Tier VIII French medium tank
  • ST-A2, Tier VIII Japanese medium tank
  • MAPS:
  • Added new map: Overlord
  • Improved the gameplay features of Live Oaks
  • Improved the effects on Karelia, Westfield, El Halluf, and Airfield
  • Fixed issues with the visual and damage models of some environmental objects
  • Reworked the visual models of some barricades on the Stalingrad map.
  • CHANGES TO VEHICLE CHARACTERISTICS:
  • France:
  • AMX 105 AM mle. 47: View range reduced from 340 m to 290 m
  • Bat.-Chatillon 155 55: View range reduced from 370 m to 330 m
  • Bat.-Chatillon 155 58: View range reduced from 380 m to 340 m
  • Lorraine 155 mle. 51: View range reduced from 360 m to 330 m
  • Lorraine 155 mle. 50: View range reduced from 350 m to 320 m
  • AMX 13 F3 AM: View range reduced from 360 m to 310 m
  • AMX 13,105 AM mle. 50: View range reduced from 350 m to 300 m
  • Lorraine 39L AM: View range reduced from 330 m to 280 m
  • Germany:
  • Pz.Sfl. IVb: View range reduced from 340 m to 300 m
  • G.W. Tiger (P): View range reduced from 380 m to 340 m
  • G.Pz. Mk. VI (e): View range reduced from 320 m to 280 m
  • G.W. E 100: View range reduced from 400 m to 360 m
  • G.W. Panther: View range reduced from 370 m to 330 m
  • G.W. Tiger: View range reduced from 390 m to 350 m
  • Wespe: View range reduced from 330 m to 290 m
  • Grille: View range reduced from 350 m to 310 m
  • Sturmpanzer II: View range reduced from 340 m to 300 m
  • Sturmpanzer I Bison: View range reduced from 330 m to 290 m
  • Hummel: View range reduced from 360 m to 320 m
  • Great Britain:
  • Crusader 5.5-in. SP: View range reduced from 370 m to 330 m
  • Sherman Firefly: View range of the Sherman IC turret increased from 360 m to 370 m
  • U.S.:
  • M44: View range reduced from 360 m to 320 m
  • T92: View range reduced from 400 m to 360 m
  • M12: View range reduced from 370 m to 330 m
  • M40/M43: View range reduced from 380 m to 340 m
  • M37: View range reduced from 340 m to 300 m
  • M41 HMC: View range reduced from 350 m to 310 m
  • M7 Priest: View range reduced from 330 m to 290 m
  • T57: View range reduced from 320 m to 280 m
  • U.S.S.R.:
  • SU-122A: View range reduced from 340 m to 300 m
  • SU-14-1: View range reduced from 360 m to 330 m
  • Object 261: View range reduced from 390 m to 350 m
  • SU-26: View range reduced from 320 m to 280 m
  • SU-8: View range reduced from 350 m to 320 m
  • SU-5: View range reduced from 330 m to 290 m
  • S-51: View range reduced from 360 m to 330 m
  • CHAT:
  • Updated all emoticons
  • Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined
  • Improved the indicator of online contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red
  • Added the ability to create, edit, and delete notes for contacts in your Contact list
  • Added a "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator
  • Fixed a large number of issues with the interface of new Contact lists added in Update 9.6
  • OTHER:
  • Upgraded BigWorld to version 2.8.1
  • Reworked the display of hits and penetration marks on a vehicle
  • Reworked some effects of damage caused to game objects by shell hits
  • Fixed issues with text conditions of some Personal Missions
  • Fixed some issues with interface in the Stronghold mode
  • Fixed some minor issues with interface
  • Fixed an issue with the Motion Blur effect
  • Fixed some issues with the playback of replays
  • Fixed issue in calculation of penetration damage to vehicles' screens caused by HE shells - when it was considered that the shell penetrated the main armor and the event "internal explosion" was triggered, which could cause injury to all Crew members, although in this case only some Crew members should be injured
  • Added the ability to use Combat Reserves in Skirmishes of the absolute format
  • Added the ability to scale parts of the interface to provide support for higher resolution displays
  • Fixed issue with the aiming circle declining lower in Arcade aim than in the Sniper mode if the vehicle was standing on an inclined surface
  • Fixed track tension of HD vehicles in the Premium Garage

New in World of Tanks 0.9.6 (Feb 24, 2015)

  • Notable Features:
  • New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
  • Added the following vehicles to Premium Shop: STA-2, tier VIII Premium Japanese medium tank and AMX Chasseur de chars, tier VIII Premium French medium tank
  • Added the Panther mit 8,8 cm L/71, tier VIII Premium German medium tank to the in-game Store
  • New Combat Reserves in Stronghold mode: Artillery Strike and Airstrike
  • Changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
  • Added an option to change the qualification of Crew members
  • Reworked the chat Contact list (details below)
  • Rebalanced the view ranges of some tanks and tank destroyers
  • Added option to register and login via social networks
  • Note! At release, this option will only be available on NA servers, due to high potential load on game servers.
  • Maps:
  • Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
  • Improved the gameplay features on Mines
  • Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
  • Improved the gameplay in Team Battle mode for Himmelsdorf
  • Changed some types of barricades on Stalingrad
  • Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
  • Improved effects on Steppes, Mountain Pass, and Sand River
  • Fixed the issue with concealment not working for some bushes on Prokhorovka
  • Fixed the issues with visual and damage models for some environmental objects
  • Removed Dragon Ridge
  • Improved performance on Redshire
  • Changes to Vehicle Characteristics:
  • Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
  • Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog, T28 Concept, Achilles IIC
  • Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC, M2
  • Fixed visual model issues with Т-54 first prototype, Е 100, M4 Improved, T28 concept, Tiger P, Pz.III Ausf.K, Achilles IIC, Ferdinand, Löwe
  • Fixed damage model issues with Е 100, Löwe, Tiger P, Т-54 first prototype, M2, T95, AMX 50 B
  • USA:
  • T95E2: Repair cost reduced by 31%
  • M41 Walker Bulldog:
  • Increased reload times:
  • 76mm Gun M32 for the M41 turret from 3.8s to 4.5s
  • 76mm Gun T91 for the M41 turret from 3.1s to 3.3s
  • 76mm Gun T91E5 for the M41 turret from 34s to 38s
  • 76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
  • 76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
  • 76mm Gun T91 for the M41A1 turret from 3s to 3.3s
  • 76mm Gun T91E5 for the M41A1 turret from 32s to 36s
  • T37:
  • Decreased view range of the T41 pilot number 1 turret from 390m to 385m
  • Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
  • T71:
  • Reduced gun dispersions:
  • On move for the T71 suspension by 23%
  • On hull traverse for the T71 suspension by 23%
  • On move for the T71A1 suspension by 25%
  • On hull traverse for the T71A1 suspension by 25%
  • Reduced aiming times:
  • 76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
  • 76mm Gun T185 for the T71 turret from 2.3s to 2.1s
  • T21:
  • Reduced gun dispersions:
  • On move for the VVSS T48M1A1 suspension by 12%
  • On hull traverse for the VVSS T48M1A1 suspension by 12%
  • On move for the VVSS T48M1A2 by 14%
  • On hull traverse for the VVSS T48M1A2 suspension by 14%
  • QF 6-pdr Mk. III gun from 0.43m to 0.41m
  • 75mm Gun M3 from 0.46m to 0.44m
  • 76mm Gun M1A1 from 0.43m to 0.41m
  • Increased crossing capacities:
  • VVSS T48M1A1 suspension on solid terrain by 10%
  • VVSS T48M1A1 suspension on medium terrain by 8%
  • VVSS T48M1A1 suspension on soft terrain by 10%
  • VVSS T48M1A2 suspension on solid terrain by 11%
  • VVSS T48M1A2 suspension on medium terrain by 10%
  • VVSS T48M1A2 suspension on soft terrain by 12%
  • Reduced reload times:
  • 75mm Gun M3 for the T21 turret from 3.8s to 3.5s
  • 76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
  • 76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
  • 76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
  • Hit points from 590 to 600
  • T110E3: Reduced view range from 400m to 390m
  • T110E4: Reduced view range from 400m to 390m
  • T67:
  • Reduced view range of the T49 turret from 350m to 320m
  • Reduced view range of the T67 turret from 370m to 340m
  • M8A1: Reduced view range from 370m to 320m
  • T40: Reduced view range from 400m to 310m
  • T82: Reduced view range from 370m to 300m
  • T29: Increased view range of the T123 turret from 330m to 350m
  • USSR:
  • Т-54 lightweight:
  • Increased crossing capacities:
  • Т-54 ltwt. suspension on soft terrain by 12%
  • T-54 enhanced ltwt. version suspension on medium terrain by 11%
  • T-54 enhanced ltwt. version suspension on soft terrain by 14%
  • Reduced reload times:
  • 100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
  • 100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
  • Reduced aiming times:
  • 100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
  • 100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
  • Reduced dispersions:
  • 100mm D-10Т gun on turret traverse by 33%
  • 100mm D-10Т mod. 1945 gun on turret traverse by 33%
  • Increased hit points from 1,200 to 1,250
  • МТ-25:
  • Reduced reload times:
  • 45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
  • 45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
  • 37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
  • 45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
  • 45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
  • 57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
  • Reuced aiming times:
  • 45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
  • 57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
  • 45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
  • Reduced dispersions:
  • 45mm 20K gun from 0.46m to 0.44m
  • 45mm 20K gun from 0.46m to 0.44m
  • Object 263: Reduced view range from 410m to 390m
  • Object 268: Reduced view range from 400m to 370m
  • Object 704: Reduced view range from 390m to 360m
  • ISU-152: Reduced view range from 370m to 350m
  • SU-85B: Reduced view range from 390m to 310m
  • SU-76: Reduced view range from 350m to 290m
  • Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
  • Germany:
  • Waffentrager auf E 100: Reduced view range from 420m to 380m
  • Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
  • Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
  • Pz.Sfl. IVc: Reduced view range from 380m to 340m
  • Aufklarungspanzer Panther:
  • Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
  • Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
  • Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
  • Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
  • Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
  • Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
  • Jagdpanzer E 100: Reduced view range from 400m to 390m
  • Nashorn: Reduced view range from 390m to 360m
  • Jagdpanther II: Reduced view range from 380m to 360m
  • Marder 38T: Reduced view range from 360m to 320m
  • Sturer Emil: Reduced view range from 400m to 370m
  • Marder II: Reduced view range from 350m to 310m
  • Jagdpanther: Reduced view range from 370m to 350m
  • Panzerjager I: Reduced view range from 330m to 300m
  • Great Britain:
  • FV215b (183): Reduced view range from 400m to 390m
  • Alecto: Reduced view range from 390m to 330m
  • Universal Carrier 2-pdr: Reduced view range from 330m to 300m
  • Valentine AT: Reduced view range from 360m to 320m
  • France:
  • AMX 50 Foch (155): Reduced view range from 400m to 380m
  • AMX 50 Foch: Reduced view range from 390m to 380m
  • S35 CA: Reduced view range from 400m to 340m
  • Renault UE 57: Reduced view range from 360m to 320m
  • Renault FT AC: Reduced view range from 330m to 300m
  • ARL 44:
  • Increased view range of the FCM F1 turret from 320m to 340m
  • Increased view range of the ARL 44 turret from 330m to 350m
  • China:
  • 59-16:
  • Reduced gun dispersions:
  • On move for the 131 suspension by 10%
  • On hull traverse for the 131 suspension by 10%
  • On move for the 131 model 2 suspension by 11%
  • On hull traverse for the 131 model 2 suspension by 11%
  • Reduced reload times:
  • 57mm 55-57FG gun for the 131 turret from 3s to 2.9s
  • 76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
  • 57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
  • 76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
  • 76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
  • Increased hit points with the 131 turret from 530 to 550
  • Increased hit points with the 131-1 turret from 580 to 590
  • WZ-132:
  • Reduced dispersions:
  • Gun dispersion on move for the WZ-131-1 suspension by 12%
  • Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
  • Gun dispersion on move for the WZ-132 suspension by 14%
  • Gun dispersion on hull traverse for the WZ-132 suspension by 14%
  • 100mm 59-100T gun on turret traverse by 14%
  • 100mm 59-100T gun from 0.39m to 0.38m
  • 100mm 60-100T gun on turret traverse by 14%
  • Reduced reload times:
  • 100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
  • 85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
  • 85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
  • 100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
  • 100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
  • 85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
  • 85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
  • Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
  • Increased hit points with the WZ-131-1 turret from 950 to 1000
  • Increased hit points with the WZ-132 turret from 1050 to 1150
  • WZ-131:
  • Reduced dispersions:
  • Gun dispersion on move for the WZ-131 suspension by 11%
  • Gun dispersion on hull traverse for the WZ-131 suspension by 11%
  • Gun dispersion on move for the WZ-131 model 2 suspension by 12%
  • Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
  • 85mm 56-85JT gun from 0.38m to 0.37m
  • 85mm 56-85JT gun from 0.38m to 0.37m
  • 100mm 59-100T gun from 0.39m to 0.38m
  • Reduced reload times:
  • 76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
  • 85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
  • 100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
  • 76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
  • 85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
  • 85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
  • 85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
  • Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
  • Increased hit points with the 132A turret from 800 to 820
  • Increased hit points with the 132B turret from 880 to 900
  • Gameplay:
  • Fixed an issue with the awarding of Naydin's Medal
  • System:
  • Optimized the display of some special effects
  • Fixed the flickering of transparent foliage
  • Fixed the visual stuttering of the game client with high latency
  • Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
  • Optimized the memory consumption in battle
  • Fixed some hang-ups and crashes of the game client
  • Interface:
  • Chat Contact List:
  • Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
  • Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
  • Added option to create/edit/delete custom groups in the Contact list
  • Added option to search for a contact in the Contact list (Note: will prove helpful to those who have many contacts in their list)
  • Added an option to rearrange contacts in your Contact list using drag-and-drop
  • Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
  • Rearranged the context menu actions and edited their text
  • Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
  • Changed the interface of the "Invitation to Tactical Unit" window
  • Added an option to send messages to all players who are online/offline, except to players in your Blacklist
  • Other Bugfixes and Changes:
  • Added option to login or registed in game client via social network servies
  • Added a "Remember Me" option on the login screen
  • Improved the interfaces of Gold exchange and experience conversion
  • Fixed the description of the Tank Sniper award
  • Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
  • Expanded the Executive Commander's Stronghold management permissions
  • Fixed some issues with interface and gameplay in Strongholds
  • Fixed some issues with interface in Personal Missions
  • Fixed some issues with functionality of the voice chat
  • Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
  • Fixed the "twitching" of the vehicle when viewing a replay
  • Fixed other issues with replay playback
  • Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies (postmortem mode)
  • Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged
  • Fixed the issues with the inability to go to the Garage tab when choosing the "Select a vehicle in the Garage" option

New in World of Tanks 0.9.5 (Jan 3, 2015)

  • New Content:
  • New branch of British vehicles:
  • M2 (tier II light tank)
  • Stuart I (tier III light tank)
  • Grant I (tier IV medium tank)
  • Sherman III (tier V medium tank)
  • Archer (tier V tank destroyer)
  • Sherman Firefly (tier VI medium tank)
  • Achilles IIC (tier VI tank destroyer)
  • Challenger/Avenger (tier VII tank destroyer)
  • Charioteer (tier VIII tank destroyer)
  • FV4004 Conway (tier IX tank destroyer)
  • FV4005 Stage 2 (tier X tank destroyer)
  • New Premium Vehicle:
  • Panther mit 8,8 cm L/71 added to the Premium Shop.
  • New maps:
  • Mittengard (for lower battle levels), Ghost Town (for Team Battles), Winterberg
  • Expanded minimap features:
  • View vector, sector of fire (artillery only), display of vehicle names, display of point where vehicle was last spotted (see Settings/General menu)
  • Maps:
  • Severogorsk and Ruinberg on Fire maps removed
  • Some surface features fixed for the following maps: Fisherman's Bay, Mountain Pass, Windstorm
  • Fixed some gameplay issues on Stalingrad
  • Fixed issue with the ability to drive outside the boundaries of the Windstorm and Mountain Pass maps
  • Fixed some visual issues on Windstorm
  • Fixed issues with the visual and damage models of some environmental objects
  • Fixed some gameplay and visual issues on the Stalingrad map
  • Changes to Vehicle Characteristics
  • FV215b (183) tank destroyer rebalanced:
  • Armor protection of the rotating superstructure increased, traverse speed and crossing capacity decreased
  • Some issues with visual models fixed for the following vehicles: >Maus, IS-7, JagdPanther (gun sizes fixed), M4A3E8 Fury, КV-1S, Centurion Mk. 7/1, T95E2
  • Some issues with damage models fixed for the following vehicles: Maus, SU-14, T95E2
  • Issues with camouflage fixed for the following vehicles: Churchill I, Panther mit 8,8cm L/71, Sherman Firefly
  • Fixed color of the Achilles IIC tank destroyer icon
  • Damage of the Chinese 122mm Sha-bao-471 HE shell increased from 465 to 530
  • Fixed camo issues for the following vehicles: >Churchill I, Т-34-85M, Т-54 ltwt. Pz.Kpfw. IV Ausf. H, T-34, STA-2, M3 Lee
  • Object 907:
  • The UBR-412B AP shell will be replaced by the UBR-412PB APCR shell, increasing average shell penetration from 219 to 264 mm (this type of APCR shells is standard ammunition for other Tier X U.S.S.R medium tanks).
  • Adjusted the following characteristics of the D-54TS gun:
  • Aiming time reduced from 2.3 to 2 seconds.
  • Reload time reduced from 7.1 to 6.5 seconds.
  • Dispersion on the move reduced by 20%.
  • Gameplay:
  • Players will receive additional XP for damage caused to vehicles spotted by them, if the spotted vehicle is of higher tier than the player's vehicles (+10% for each tier of difference between the vehicles), but not more than 30%
  • Functionality of the minimap expanded. Added a view vector, sector of fire (artillery only), display of vehicle names, display of point where vehicle was last spotted
  • Warning for inaction in battle will now be issued only after three violations in a row (previously, the fine was imposed on the player immediately). Now the fine for inaction in battle will be imposed on the player only after the fourth violation
  • Graphics:
  • Fixed issues with visual models fixed for the following vehicles: Maus, JagdPanther (gun sizes fixed), M4A3E8 Fury, KV-1S, Centurion Mk. 7/1
  • Fixed issues with damage model fixed for the SU-14
  • Fixed brightness and color of tracks of some HD vehicle models
  • Fixed display of Emblems and Inscriptions on some vehicles
  • Fixed flickering of foliage in the sniper view mode
  • Fixed display of high-detail shadows of some objects on the low shadow quality preset
  • Fixed issue with a vehicle's own shadow not present in the sniper view mode
  • Fixed display of vehicle tracks when switching between the allied vehicles in the Postmortem mode
  • Fixed issue with multiple splashes appearing when a shell hits the water at an angle
  • Fixed flickering of vehicle markers on the minimap
  • Sound:
  • "End of reload" sound volume increased
  • Streaming of music and ambient sounds from the hard disk at zero volume level disabled
  • Interface:
  • Fixed some issues with interface and gameplay in Strongholds
  • Added option to use a War Department Reserve simultaneously with a Reserve from another structure.
  • Increased storage capacity of all structures from 10 to 1000 prepared Reserves.
  • Fixed incorrect functionality of the Special Instructions Reserve when receiving the same mission the second time.
  • Interface of the Special Battle window improved
  • Interface of the recurring awarding of the Mastery Badge changed
  • Improved display of Camouflage on vehicles when using the Improved Graphics preset
  • Effects of shells hitting the vehicle reworked
  • Condition text for the Arsonist, Demolition Expert, and Kamikaze awards changed
  • The Racer 2014 medal moved to the Special category
  • List of hints on the battle loading screen expanded
  • Fixed some minor issues with interface and text of several messages
  • Fixed issues with autosearch in the Team Battle mode
  • Fixed display of messages in the battle chat after rejoining the battle
  • Fixed calculation of the number of hits of external modules (tracks and the gun) in the post-battle statistics
  • Other Bugfixes and Changes
  • Reduced game client memory consumption
  • System of game sound loading changed to reduce the number of in-battle freezes
  • Fixed some client hang-ups and crashes
  • Fixed freezes when displaying some special effects
  • Fixed issue with the capturing of screenshots in Windows upon pressing Print Screen or Alt+Print Screen with minimized WoT client
  • Unloading worldoftanks.exe from system processes after the client is closed
  • Fixed issue with vehicles not receiving the Elite status with all researched
  • Fixed issue with the vehicle model falling through the Garage floor
  • Fixed issue with the Platoon chat turning off upon disabling the battle chat in the Random Battle mode
  • Fixed issues with the Confederate medal not being awarded if the player only damaged the tracks of enemy vehicles
  • Fixed rare issue with the camera displacing to zero coordinates when switching between the allied vehicles in the Postmortem mode
  • Fixed issues with depression angle restrictions of critically damaged guns not working
  • Fixed issue with the inability to return a crew in the vehicle, if the crew members who had previously been sent to the Barracks filled the Barracks to capacity
  • Fixed some hang-ups and crashes of the game client
  • Reworked some effects of shells hitting the vehicle reworked
  • Fixed issues with vehicle freezes at the end of the battle
  • Fixed display of the battle interface in the Garage
  • Fixed issues with performance decrease when scrolling the list of missions on the personal missions screen
  • Performance on some PC configurations increased
  • Fixed issue with the inability to destroy objects with APCR and HEAT shells