War Thunder Changelog

What's new in War Thunder 2.35.1.66

Apr 25, 2024
  • Ground Vehicles:
  • The impact sectors of spall from APFSDS and HEAT shells have been recalculated. For tank-caliber APFSDS, the spalling density in the range of 7-14 degrees has been increased, while the spalling density in the range of 0-7 degrees has been decreased. The spalling of APFSDS from automatic cannons have been rebalanced to increase the amount of fragments in the range of 5-10 degrees. The spall dispersion range in a wide sector has been increased for rotating and non-rotating shaped charge (HEAT) projectiles. The maximum spall dispersion angle of rotating shaped rounds has been increased from +/- 40 to +/- 50 degrees with a slight increase in the wide sector spalling density.
  • Aircraft:
  • Su-22M3, Su-22M3 (Italy) — The R-60M missile has been replaced with the R-60MK.
  • Su-22UM3K — the ability to use R-60MK missiles has been added.

New in War Thunder 2.35.1.62 (Apr 24, 2024)

  • Ground Vehicles:
  • HOT-2 ATGM — the explosive type has been changed from HTA to octol. Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • BMD-4 — a bug which caused all 100mm shells to show in the X-ray even when they have been spent has been fixed. (Report).
  • 2S25— a bug which caused the “Tracks” module description to include some of the properties of the “Brake System” module has been fixed. (Report).
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2A7V, Strv 122A, Strv 122B PLSS, Strv 122B+ — a bug which caused the amount of shrapnel when penetrating the front of the hull to be low has been fixed. (Report).
  • Fox – the NVD modification has been removed, now NVD is available without researching any modifications. In future, NVD modifications will no longer be added on vehicles with a low Battle Rating.
  • Aircraft:
  • HOT-2, HOT-3 ATGMs — the explosive type has been changed from HTA to octol. Source: Comité pour L'histoire de L'armament Terrestre, période 1945-1975, DGA.
  • F-1 — Removed the ability to use the AIM-9B. Added the ability to use 2x AIM-9E without researching any modifications.
  • Su-22M3 — added R-60M and the modification to use them.
  • MiG-21bis, MiG-21bis-SAU (Germany), MiG-21bis-SAU (Italy), MiG-21bis (Sweden) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
  • MiG-23M, MiG-23MF (Germany), MiG-23MF (Italy) — the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
  • Naval Vessels:
  • IJN Mutsu — the missing thickness of armor shields of secondary guns has been corrected (set to 38.1 mm).
  • HMS Dreadnought, HMS Colossus, HMS Invincible — the amount of explosive filler in the 305mm Mark VIa shell has been reduced from 12.4 kg to 12 kg. (Report). Source: ADM 186/167 Shell Committee: Interim report
  • Graphics:
  • Incorrect behavior (flying, spinning) of trees after being hit by ground vehicles at high speed has been fixed.
  • Locations:
  • Unintended available positions on rocks near the central capture point on the Northern team side in the Sands of Sinai location at grid squares C5/C6 have been blocked.
  • Unintended avaialble positions on rocks near the lower part of the Sinai location at grid squares C1/D1 have been blocked.
  • Sound:
  • A bug which sometimes caused the siren sound to not play when a nuclear carrying aircraft spawned has been fixed. (Report).
  • Interface:
  • A bug, which caused the “spades” icon to be erroneously shown when automatically buying modifications with the modifications window closed has been fixed. (Report).
  • A bug, which caused the controversial message about both failed and successful activation of an order to appear when activating an order has been fixed.
  • A bug which allowed the wishlist to be opened while in battle which caused the hangar interface to appear and prevented further gameplay has been fixed. (Report).
  • Matching:
  • The planned Battle Rating changes have been implemented.

New in War Thunder 2.35.1.60 (Apr 23, 2024)

  • Following the Roadmap:
  • An in-game wishlist and the ability to send gifts to other players in you friends list through it have been added.
  • Integration with the Steam friends list has been added.
  • Ground Vehicles:
  • Challenger Mk.3, Challenger DS — a bug that caused the kinetic ammunition in the turret to explode when hit has been fixed. (Report).
  • T-90M — a bug which caused the explosion-proof fuel tanks to explode when damaged has been fixed. (Report).
  • Aircraft:
  • F-4F Early — CCIP mode for all weapons as well as CCRP mode for bombs have been added.
  • Interface:
  • An option to buy the vehicle without choosing a crew for it has been added to the vehicle purchase confirmation window.
  • A new window for opening the Toolbox has been added.

New in War Thunder 2.35.1.49 (Apr 16, 2024)

  • Graphics:
  • A bug that caused shell craters on the ground to display incorrectly has been fixed.
  • A bug that caused snow to only be visible when the camera moved has been fixed.

New in War Thunder 2.35.1.43 (Apr 11, 2024)

  • Aircraft:
  • A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report).
  • A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (Report).
  • Ground Vehicles:
  • A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. (Report).
  • Naval Vessels:
  • Pr.183 BM-21 — a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. (Report).
  • A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. (Report).
  • A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. (Report).

New in War Thunder 2.35.1.40 (Apr 10, 2024)

  • Aircraft:
  • The resettting of the fuel quantity to the default values after a crew change, a battle, and exiting the weapon selection menu before a battle has been fixed.
  • A bug where the fuel value set on an aircraft was not taken into account if the player did not change the fuel load before respawning has been fixed. Instead of the amount of fuel selected in the vehicle selection window, the fuel load from the last vehicle where the player changed the fuel load was set in the battle instead.
  • A bug that caused the periodic release of countermeasures to be interrupted when the pilot lost consciousness from overload has been fixed. (Report)
  • Now, in mouse aiming mode, the flight direction is set by matching the aiming reticle with the mouse cursor. Previously, the direction was set by matching the longitudinal axis of the aircraft with the mouse cursor.
  • F-14A Early, F-14B — a bug where the radar display on the RWR was shifted has been fixed. (Report)
  • JAS39C — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • J-7E — a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • AH Mk.1 Apache — a bug that caused the Starstreak missiles to not display the authorized launch zone has been fixed. (Report)
  • Ground Vehicles:
  • AMX-10RC — the engine power has been increased from 260 HP to 280 HP. (Report).
  • Object 775 — the maximum top speed has been increased from 65 km/h to 66 km/h. (Report).
  • TOG II — hull collision at the front of the tracks and side machine guns have been fixed.
  • M113A1 (TOW) (all variants), CM25, M901 — transmission gear ratios have been clarified. Source: Allison Transmissions for Military Vehicles.
  • Tor-M1 — the number of minimum revolutions has been increased from 500 to 800 RPM. The engine power has been reduced from 840 HP to 780 HP. (Report).
  • ADATS (M113), ADATS — the vertical guidance angles have been changed from -4°/+85° for the ADATS (M113), and from 0°/+85° for the ADATS to -10°/+85° for both. Source: Lockheed Martin ADATS Brochure.
  • Pz.III B — the engine power has been increased from 250 HP to 265 HP. (Report).
  • Sd.Kfz. 6/2 — the engine power has been increased from 115 HP to 130 HP. (Report).
  • M18 GMC, M18 GMC (China), M18 (Italy) — the engine power has been increased from 400 HP to 460 HP. Sources: TM 9-2800 (1947). TM 9-755 (1945). New Vanguard 97 - M18 Hellcat Tank Destroyer 1943-97. Stuart A History of the American Light Tank. N.5081 Armi E Mezzi In Dotazione All'esercito (1955).
  • M36 GMC (all variants) — the maximum top speed has been increased from 42 km/h to 48 km/h. (Report).
  • M4A2 (all variants), M4A2 (76) W (all variants) — the maximum top speed has been set to 46.67 km/h (rounded in the characteristics to 47 km/h). (Report).
  • T-62M-1 — the maximum top speed has been reduced from 55 km/h to 50 km/h. (Report).
  • A13 Mk I (all variants), A13 Mk II (all variants) — the turret rotation speed has been increased from 16 deg/s to 36 deg/s. (Report).
  • A.C.I — the maximum RPM has been increased from 3050 RPM to 3600 RPM and the maximum top speed from 45 km/h to 48 km/h. (Report).
  • A.C.I – the reverse speed has been reduced from 6.4 km/h to 5.6 km/h. (Report).
  • StuG III A, StuG III F — the value of the frontal hull armor has been increased from 30 mm to 50 mm. (Report).
  • KV-85 — the maximum top speed has been increased from 34 km/h to 42 km/h. (Report).
  • Pz.IV C-F1, Sd.Kfz.251/9, Nb.Fz., StuG III A, Pz.III N, Sd.Kfz.234/3 — the mass of the K.Gr. Rot Pz projectile has been increased from 6.78 to 6.8 kg. (Report).
  • Bkan 1C — horizontal guidance angles have been increased from 10 degrees to 15 degrees, and vertical angles from -238 degrees to -340 degrees. Vertical guidance speed has been reduced from 5.6 deg/s to 5 deg/s. (Report).
  • Ikv 103 — incorrect pressure damage caused to the crew through the radiator and fuel tanks has been fixed.
  • Calliope — incorrect pressure damage caused to the crew through the rocket launcher and rockets has been fixed. (Report)
  • Shturm-S, Khrizantema-S, Swingfire, Type 60 ATM — incorrect pressure damage caused to the crew by the external ATGMs has been fixed. (Report)
  • A bug that caused ground vehicle decorations to float in the air when changing ground vehicle models has been fixed. (Report)
  • A bug that caused the point of the formation of fragments from HESH rounds fired at volumetric armor at large angles to be incorrectly determined has been fixed.
  • SAV 20.12.48, Char 25t — a bug where once the first-stage ammunition rack emptied, a shell could instantly appear back into it has been fixed.
  • A bug in the stat cards for some armor-piercing shells that displayed incorrect armor penetration at an impact angle of 60 degrees has been fixed. (Report)
  • A bug that caused the camera to turn 180 degrees when exiting sniper scope while looking horizontally while on water has been fixed. (Report)
  • A bug that caused HESH shells to create fragments on the back of composite armor packages made with volumetric armor has been fixed.
  • Naval Vessels:
  • Desaix — the firing angles of the bow 20 mm anti-aircraft guns have been adjusted. (Report)
  • The name of the projectile modification for the American 76 mm guns Mk.10, Mk.33 and Mk.34 have been added. (Report)
  • USS Dealey — a bug in displaying the shaft in x-ray mode has been fixed.
  • A bug where aircraft catapults were taken into account in the main caliber gun counter in the hit camera has been fixed.
  • A bug where the remaining buoyancy of a target was not displayed has been fixed.
  • A bug where the number of shells replenished at a captured point exceeded the number taken into battle by the player has been fixed.
  • Game Mechanics:
  • In Ground Realistic Battles, the principle of determining large-caliber rockets for calculating the cost of helicopter armament has been changed. Now, non-aircraft rockets with an explosive mass of more than 7 kg in TNT equivalent are considered large-caliber. Therefore large-caliber rockets (S-13 and S-24) now also include the Zuni Mk 32.
  • Matching:
  • QN506, M3A3 Bradley — have been removed from the 9_2 GSB setup. These vehicles will remain in setups 10_2 and 11_2.
  • Christian II — has been removed from GSB 11_2 setup to 10_2.
  • CV 90105 — has been removed from 9_2 setup and will remain available in the GSB 10_2 setup.
  • Graphics:
  • A bug where all types of kinetic ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
  • A bug where HESH ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixe
  • Interface:
  • A bug where part of the interface remained visible in the cut-scene after dropping a nuclear bomb has been fixed.
  • A bug where the distance in the protection analysis did not affect the armor penetration of the projectile has been fixed.
  • A bug that caused the spade symbol to not immediately appear in the crewslot and on the crew icon after purchasing the last modification has been fixed.
  • A bug that caused “Reward for winning” to show in the debriefing even if the battle was lost has been fixed.
  • The logic of automatic camouflage selection depending on the location has been changed. Now, the choice of priority camouflage will be carried out in the following order: Winter/Forest/Desert – City – Standard. For example, if you have all types of camouflages unlocked on your vehicle, then for winter urban locations the winter camouflage will be selected instead of the urban one, as was the case before.
  • Mad Thunder:
  • Strong Rhino, Powerful Rhino — the type of explosive for a 105 mm shell has been changed from TNT to Comp. A, the mass of explosive has been increased from 2.1 kg to 2.75 kg.
  • Boar — a bug with the lack of pressure damage to one of the crew members in the cabin has been fixed.
  • A bug where the localization key was shown in the action panel in the tooltip of the Rage scanner has been fixed.

New in War Thunder 2.35.1.34 (Apr 8, 2024)

  • Mad Thunder:
  • Strong Rhino, Powerful Rhino — the accuracy of the gun stabilization when moving at high speed has been reduced.
  • Porcupine — the number of rounds in the 20 mm belt has been increased from 75 to 100. The rate of fire has been increased from 600 to 840 rounds per minute. Recoil has been reduced.
  • Strong Porcupine, Powerful Porcupine — the radius of damage caused by a direct hit from the flamethrower’s fire has been increased. Damage dealt by fire has been doubled.
  • A “Mission objectives” button has been added to the event window so that you can view the mission objectives in the hangar as well.
  • A bug that caused the message “Vehicle of the chosen crew mismatches the vehicle available at the mission start. You cannot take it.” to display, preventing the player from respawning in a vehicle has been fixed.
  • Resource icons in the Mad Thunder progression menu have been replaced with easy to understand and minimalistic icons that also match the ones displayed on the minimap in battle.
  • A bug that caused the mission objectives window to stretch on ultra-wide monitors has been fixed.
  • A bug that caused the Rage Scanner to show extracted players has been fixed.
  • A bug that caused the out of bounds alert message to display behind the resource bar causing it to be unreadable has been fixed.
  • Other:
  • A bug in some cases that caused the Steam overlay to not open has been fixed.
  • A bug where it was not possible to click anything in the Steam overlay in some cases has been fixed.

New in War Thunder 2.35.1.26 (Apr 2, 2024)

  • Mad Thunder:
  • Porcupine — the speed of traversing the gun horizontally has been increased from 50 to 100 degrees per second and from 30 to 60 degrees vertically.
  • Porcupine — vertical dispersion of the 20 mm cannon has been reduced by 40%.
  • Solid Porcupine, Strong Porcupine — a bug with the vertical guidance of the static flamethrowers has been fixed.
  • Solid Porcupine, Strong Porcupine — control of the flamethrowers has been transferred from the gunner to the driver.
  • Porcupine — the reverse speed has been increased from 13 km/h to 39 km/h.
  • Echidna — the reverse speed has been increased from 22 km/h to 30 km/h.
  • Boar — the reverse speed has been increased from 17 km/h to 25 km/h.
  • The collision damage for Mad Thunder event vehicle wheels has been reduced.
  • For Mad Thunder event vehicles, repairing has been made 2 times faster.

New in War Thunder 2.35.0.55 (Mar 29, 2024)

  • Aircraft:
  • The JAS39 and Mirage 4000 radars have been reconfigured according to updated data. The detection and identification of them by different RWRs is configured.
  • Ground Vehicles:
  • SUB-I-II — the maximum speed has been increased from 50 km/h to 60 km/h. Source: 仮制式要綱73式装甲車XD8005. Japanese Ministry of Defense website.
  • Churchill Crocodile — the mass has been reduced from 47.5 tons to 45.15 tons. Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Conqueror — APDS projectile speed has been increased from 1463 to 1493 m/s. Source: Royal Armoured Corps Training Vol 3. - Armament Pamphelt No. 9 Conqueror, Marks 1 and 2 1957 by the War Office Page 3.
  • Naval Vessels:
  • A bug that caused the survivability percentage displayed in the hitcam to not match the actual percentage when attacking a target with an upgraded crew has been fixed.
  • A bug that caused the hitcam to not display a change in the survivability percentage when hitting a target has been fixed.

New in War Thunder 2.35.0.52 (Mar 27, 2024)

  • Ground Vehicles:
  • CV 90120 — the maximum forward and reverse speed has been changed from 78/51 km/h to 70/40 km/h. (Report)
  • AMX-32 (105) — engine power has been increased from 680 HP to 700 HP. Source: GIAT, 1983. AMX 32. s.l.:s.n. 1979, SATORY VII EXPOSITION DE MATERIELS D’ARMEMENT TERRESTRE. s.l.: s.n.
  • Centurion Mk 2, Mk 3 — the incorrectly changed optical magnification has been returned from 3x-6x to 6x. Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211-212.
  • M41D — engine power has been increased from 450 HP to 500 HP. Source: Video. According to 《國軍現役武器圖鑑》 (Active Weapon Catalog of the National Military)“雖然最大瞬間出力低於AOS-895,但因最大淨出力相當,故仍保持了M41A3原有的極速,且最大行程也較M41A3大幅提升。再加上更新了聯動自製的扭力杆懸掛系統,使M41D的機動性優於M41A3.
  • 2S6, Tor-M1 — transmission gear ratios have been changed. Source: Study of Modification Scheme for Operation Electric Control System of Russian (569A) Integrated Transmission.
  • Leclerc (all variants) — the maximum speed has been increased from 71 km/h to 72 km/h. Sources: Source 1: "LECLERC - LA SUPERIORITE OPERATIONNELLE" - 2005, GIAT Industries Retrieved from here. Source 2: Nexter Group Official Website Web Archive - 2007. Retrieved from here
  • Black Prince — transmission gear ratios have been changed. The number of reverse gears has been increased from 1 to 2. The number of forward gears has been increased from 4 to 5. The reverse speed has been increased from 2.2 km/h to 6.6 km/h. The maximum forward speed has been increased from 17.2 km/h to 18 km/h. Source: Mr. Churchill's Tank: The British Infantry Tank Mark IV by David Fletcher, pages 203, 204 and 209.
  • DF105, FlaRakPz 1 — the maximum speed has been increased from 70 km/h to 75 km/h. Source: International Defense Review 1971-08: Vol 4 Iss 4. Marder - The Armoured Infantry Fighting Vehicle of the Modern German Army.
  • Striker — transmission gear ratios have been changed. Source: "International Defense Review 1971-10: Vol 4 Iss 5" .
  • Daimler Mk II — gun depression angle has been changed from -12 to -15 degrees. Source: Royal Armoured Corps Training Vol. 3 – Armament. Pamphlet No. 4 Daimler armoured car Mk. 1 and 2. October 1951 by The War Office Page 123.
  • Churchill Crocodile — the angles of elevation/depression and traverse to the right and left of the Flamethrower have been changed from 5/30 and -15/15 degrees to -15.5/23 and 14.5/15.5 degrees. Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Alecto I — transmission gear ratios have been changed. Source: Service Instruction Book for Alecto I. June 1945 Page 5 and 18.
  • Alecto I — gun elevation has been increased from 25 to 26 degrees. Source: Service Instruction Book for Alecto I. June 1945 Page 3.
  • Marder A1, Marder A3, DF105, FlaRakPz 1, Begleitpanzer 57, TAM, TAM 2C, TAM 2IP — transmission gear ratios have been changed. Source: International Defense Review 1971-08: Vol 4 Iss 4.
  • Comet I, Comet I “Iron Duke IV” — the turret rotation speed has been increased from 15 to 21 degrees per second. An incorrect description in the crew window will be corrected later. Source: Royal Armoured Corps Training Vol. 3 - Armament Pamphlet No. 5 Comet 1, June 1949 by the War Office Page 85 "to time the system" - paragraph "C".
  • Aircraft:
  • F-14 (all variants), Mirage-2000C S5, Tornado F3/ADV, F-4J/K/M FGR, F-1, T-2 (aircraft with radars without All-Aspect PD mode) — now have manual selection of “ACM” and “ACM PD HDN” modes for radar in ACM mode. While in tracking mode, radars still use automatic waveform management. Aircraft radars with All-Aspect PD mode still only use this mode in ACM.
  • MiG-29 (all variants), Yak-141, Su-27, F-16 (all variants), F-15A, Mirage-2000 5F, AV-8B Plus Italy, F-20 Tigershark, F-4EJ Kai, JA37 (all variants), JAS 39 (all variants) — corrected the name of the radar ACM mode — “PD ACM” instead of “PD AUT”.
  • Other:
  • A bug that caused the game to freeze during startup when opening a dialog box has been fixed.

New in War Thunder 2.35.0.48 (Mar 26, 2024)

  • Ground Vehicles:
  • Valentine XI — errors in the turret damage model have been fixed.
  • AFT09 — errors in the optics damage model have been fixed.
  • Naval Vessels:
  • Le Triomphant — the display of modules in the ship’s x-ray have been fixed.

New in War Thunder 2.35.0.46 (Mar 25, 2024)

  • Aircraft:
  • Su-25k — a bug where the voice over was in Chinese while in the test flight has been fixed.
  • Naval Vessels:
  • A bug where projectiles could interact incorrectly with the water causing them to hit the underside of ships has been fixed. Projectiles could ignore the surface of the water and hit a ship from below. Because of this bug it could seem for example, that 100-140 mm shells could penetrate the main armor belts of ships. (more details on our forum)
  • A bug where destroyed ships began to levitate above the water has been fixed.
  • Graphics:
  • Screen flickering after a tank gun was fired has been fixed.

New in War Thunder 2.35.0.37 (Mar 20, 2024)

  • Ground Vehicles:
  • LAV-AD — a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
  • PGU-32/U (aircraft and ground) — the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
  • Type 16 — incorrect headlight textures have been fixed. (Report)
  • TKX — incorrect display of the driver’s x-ray has been fixed. (Report)
  • T-26E — incorrect display of the x-ray of crew members and ammunition has been fixed.
  • T-60 — the maximum top speed has been increased from 43 km/h to 45 km/h. Source: «‎Танк Т-60. Краткое руководство службы».
  • Type 93 — the value of the transmission gear numbers has been changed. Source: 高機動車GW-D011001Y 2000年5月メガクルーザー
  • Type 93 — the weight has been reduced from 4.56 tons to 4.2 tons.
  • AMX-10RC — the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM. Source: Data on the Moteurs Baudouin 6 F11 SRX.
  • Centurion Mk 1, 2, 3 — the magnification of the gunner’s optics has been changed from 6x to 3x-6x. Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
  • Fox — the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM. Source: Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. (Report)
  • Pz.IV C — the max speed has been increased from 35 km/h to 43 km/h. (Report)
  • Object 292 — a bug in replenishing the first-stage ammunition has been fixed.
  • Ha-Go (all variants) — transmission gear ratios have been changed. Source: JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
  • SK-105A2 (all variants) — changes have been made to the transmission gear ratios. Source: Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 für Busse, Lastkraftwagen und Spezialfahrzeuge.
  • Chaparral (all variants) — the vehicle mass has been increased from 12.4 tons to 13.7 tons.
  • Aircraft:
  • F-111A — a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
  • F-16A ADF, F-16A ADF (Italy) — a bug where there was no RWR in the cockpit has been fixed.
  • Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14 — missing speedometer in the cockpit has been fixed. (Report)
  • JAS39 (all variants) — sustained turn rate has been reduced by 0.5 deg/s. (Report)
  • F-104G (Germany) — engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. (Report)
  • Naval Vessels:
  • SMS Baden — a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.
  • Interface:
  • A bug where the session filter by difficulty level in custom battles was not shown has been fixed.
  • Matching:
  • Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: 2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6. These and similar self-propelled guns from other countries are available in the 8_2_2 setup

New in War Thunder 2.35.0.35 (Mar 19, 2024)

  • Aircraft:
  • A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
  • A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.
  • Naval Vessels:
  • A bug where a repaired module would become damaged again for no apparent reason has been fixed.
  • Other fixes:
  • A bug that emptied the friends list and caused the game to not join a battle after changing accounts has been fixed.

New in War Thunder 2.35.0.34 (Mar 18, 2024)

  • Aircraft:
  • Lightning F.53, Lightning F.6 — A bug that caused the cockpit radar screen to have a gray background has been fixed.

New in War Thunder 2.35.0.33 (Mar 17, 2024)

  • Aircraft:
  • A bug that caused SARH missiles to lose a target immediately after launch if the missile was maneuvering and was at a short range from the missile launch point has been fixed.
  • Naval Vessels:
  • IJN Haruna — hull reinforcement has been added below the waterline, from the lower edge of the armor belt, to better protect the ammunition magazines.
  • IJN Mutsu — a bug where the bow ammuniton magazines could take damage without penetrating the armor has been fixed. A bug where the elevators of the main caliber turrets could receive damage without penetrating the armor has been fixed.
  • USS Arizona — a bug in the armor of the barbettes where the second elevator and the main caliber turret could receive damage from ammunition that could not penetrate the armor has been fixed.
  • Bretagne — a bug in the damage model where the bow ammunition magazines could take damage from explosions close the hull has been fixed.

New in War Thunder 2.35.0.25 (Mar 15, 2024)

  • Ground Vehicles:
  • Centauro RGO — the gunner’s thermal sight has been changed to the one used on the Centauro I 120, and the commander’s thermal has been added.
  • Naval Vessels:
  • IJN Kongo — hull protection has been added below the waterline from the lower edge of the armor belt to better protect ammunition magazines, boiler rooms and compartments.
  • False voice alert about the threat of collision with another ship has been fixed.
  • Graphics:
  • A bug that caused flickering aircraft in ground battles has been fixed.
  • Other:
  • Detailed descriptions for all British aircraft decals have been added. These descriptions depict some information about the decal itself, who used it (a pilot or squadron) and where it was historically positioned on an aircraft. This was also done for German aircraft decals last year, and we will continue to add more descriptions over time for other nations.

New in War Thunder 2.35.0.20 (Mar 14, 2024)

  • Ground Vehicles:
  • ZBD04A — a bug that caused a missing tandem warhead on the APS03 ATGM has been fixed.
  • Swingfire — a bug causing an abnormal high rate of fire for ATGM launchers has been fixed.
  • Black Night — incorrect sight magnification of 3x-10x has been corrected to 8x.
  • Sound:
  • A bug that caused the rate of fire sound for ground vehicles to not change for other players when firing has been fixed
  • Other:
  • A bug in the Protection Analysis that caused some ammunition in-flight to have the wrong model has been fixed.
  • The ability to turn off markers of destroyed vehicles has been added to the Sensor View while in replay.
  • A bug in Air Realisitc Battles in missions for new players and “Front Line” missions which caused the fighters of one of the teams to not be able to choose a spawn point has been fixed.

New in War Thunder 2.33.0.161 (Mar 6, 2024)

  • Aircraft:
  • A bug where severely damaged enemies finished off by allies did not count towards progress for tasks, wagers, challenges and battle tasks etc has been fixed.
  • Severely damaged enemies finished off by allies have been added to the “Destruction of aircraft” item in the battle results. In the “Finishing off” column, the value “By another player (no reward)” is indicated, making it easily distinguishable from your own destruction of enemies.
  • Other:
  • A bug that caused the client to crash on Ubuntu 20.04 when running via Steam has been fixed.

New in War Thunder 2.33.0.156 (Feb 29, 2024)

  • From the Roadmap:
  • The Severe Damage mechanic carried over from the previous Roadmap has now been added to all gamemodes for aircraft.
  • Ground Vehicles:
  • A bug with the gun stabilizer which caused them work with a delay when moving the gun horizontally in the rear hemisphere has been fixed.
  • VT-4A1, Black Night — a bug causing the APS launchers to sometimes make an extra rotation when activated has been fixed.
  • A bug where leaving a fighter during an air event in Ground Arcade Battles caused ground vehicle markers to appear to a spectating player has been fixed.
  • Aircraft:
  • F-111A — missing limitation on wing folding when attaching underwing 20 mm cannons in the Dynamic Campaign mode has been fixed.
  • For the Akan m/55 gun, the type 5876 armor-piercing tracer round has been added to the ammunition range. A stealth belt for the Akan m/55 gun has also been added to the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A Saab, J35XS, J35D, SK60B.
  • Mi-24P (all variants), Su-25 (all variants) — a stealth belt has been added to the GSh-30 cannon.
  • A bug where aircraft without horizontal stabilizers received severe damage from any hit has been fixed.
  • Naval Vessels:
  • A bug where the reload time for main caliber guns increased up to 2 times when a feed elevator was destroyed has been fixed.
  • A bug where the aiming indicator remained visible while torpedoes were being reloaded has been fixed.
  • Interface:
  • The new “Battle” mode HUD has been improved:
  • The destroyed vehicle counter animation has been simplified;
  • Indication of when a player is at a capture point has been added;
  • The color of the font, outline and background of the capture points has been changed so that they are similar to the spatial HUD (font and outline to black, background to white) for better readability of capture point progress;
  • Thickness of the outline for a capture point has been reduced for better readability of the capture progress.
  • A confirmation window when enabling the “Researching of helicopters playing ground vehicles” option has been added.
  • A bug that caused crew qualifications to not be updated in the crew window after purchasing an expert or ace crew has been fixed.
  • A bug that caused an unobtainable camouflage to be shown in the modification window after unlocking all camouflages for a vehicle has been fixed.
  • A bug where flag the tooltip background in the customization window could have been smaller than the flag itself has been fixed.
  • Sound:
  • A bug causing the voiceover to say an incorrect grid square and number when calling an artillery strike has been fixed.

New in War Thunder 2.33.0.145 (Feb 21, 2024)

  • Navy:
  • A bug that caused a boat’s foam and wake trail to become more distinct after firing the guns has been fixed.
  • Ground Vehicles:
  • FlaRakPz 1 — a bug that caused the radar antenna to display incorrectly for other players has been fixed.

New in War Thunder 2.33.0.135 (Feb 16, 2024)

  • In Ground Realistic Battles, active scouting of a recently destroyed enemy (less than 1 second ago) is no longer considered a miss and blocks the reuse of scouting for 6 seconds, which is the same time for a successful scout, rather than for 45 seconds.
  • Starting with the Sword of Justice event, the cost of purchasing an event stage with Golden Eagles will be significantly reduced when the player reaches 85% and 95% progress in completing a stage.
  • Disappearance and deformation of textures when using the latest NVIDIA video card drivers has been fixed.

New in War Thunder 2.33.0.132 (Feb 15, 2024)

  • Aircraft:
  • Tearing off the tail of helicopters with coaxial rotors is no longer counted as destruction, since it does not have a significant impact on the performance of these types of helicopters and does not lead to them crashing. This should help situations where players stop firing at one of these helicopters thinking it is no longer a threat.
  • The detachment of an aircraft wing when the allowable load is exceeded is no longer counted as a destruction, the same as with the tearing off of flaps or landing gear.
  • Other:
  • Previously announced changes to vehicle grouping have been implemented
  • The 2S3M has been grouped with the 2S1, and the He 111 H-3 has been grouped with the BV 138 C-1.
  • The “Strela-10M2” has moved from Rank VI to Rank VII.

New in War Thunder 2.33.0.130 (Feb 14, 2024)

  • Ground Vehicles:
  • A bug where the selection of machine guns and cannons did not function correctly has been fixed.
  • Ka-Chi — incorrect placement of decorations when the pontoons were removed has been fixed.
  • Ariete — incorrect placement of decorations when the War Kit modification was removed has been fixed.
  • Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report)
  • Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
  • The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
  • Ratel 20 — a bug causing no separate ATGM sight to be present has been fixed. (Report)
  • Aircraft:
  • A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
  • A21A-3 — a bug that caused the wrong order of bomb drops has been fixed.
  • All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
  • ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.
  • Naval Vessels:
  • The inability to activate a tow rope has been fixed.
  • Game Mechanics:
  • A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scout’s sight or binoculars has been fixed.
  • In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a “Not by intelligence” reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
  • A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward “Not by intelligence” was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.
  • Graphics:
  • A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
  • Critical FPS drops (freezes) when flying over tank areas have been fixed.
  • Interface:
  • A new HUD for the “Battle” ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
  • A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
  • A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
  • A bug where a squad invitation was not shown in the chat has been fixed.
  • The text color in the skill bonus tooltip in the statistics window has been changed for better readability.
  • PlayStation and Xbox:
  • The inability to attach a tow hook has been fixed.

New in War Thunder 2.33.0.114 (Feb 7, 2024)

  • Ground Vehicles:
  • T-90M — a bug that led to the disappearance of ammunition in the hull when ammunition in the turret burned out has been fixed.
  • Aircraft:
  • A bug where looking through targeting optics, such as target designation pods, enemy markers could be detected at distances exceeding the enemy marker detection capabilities and crew skills has been fixed.
  • Sounds:
  • The engine sounds of enemy and allied ground vehicles have become slightly louder and more noticeable (the hearing distance has not been changed). Tracks have become slightly more noticeable with distance.
  • The BMD-4, 2S25 and 2S25M have received their own, more suitable engine sounds.
  • The Tiger, Tiger II and other tanks with the same engine have received an updated sound that better reflect power and speed.
  • The Pantsir-S1 has received an updated engine sound that better reflects the dynamics and operating modes.
  • The volume balance of the Abrams turbine howl and compressor fan for the player has been changed so that they are less annoying.
  • An ATGM fired from the barrel of a tank has a new and more realistic sound.
  • Firefighting sounds for ground and naval vehicles have been made more noticeable.
  • Wind sound now depends on its current speed on a map. The singing of birds has become more noticeable. Previously, if a shot was fired within a radius of 500 m by a player, birds would fall silent for 60 seconds. Now, the radius has been reduced to 100 m and the resumption time to 10 seconds.
  • Other changes:
  • The level of the War Bond shop will now increase even if the player does not claim the level reward in the Battle pass reward row.

New in War Thunder 2.33.0.111 (Feb 6, 2024)

  • Aircraft:
  • Tornado F.3, Tornado ADV — a bug where the HUD was missing the target range scale and launch success zone for missiles has been fixed. (Report)
  • MiG-29, Yak-141 — CCRP for bombs has been restored in the HUD. (Report)
  • Ground Vehicles:
  • A bug that caused an explosion after an ammunition burnout has been fixed.
  • Naval Vessels:
  • A bug that incorrectly displayed the reload time on turrets that had multiple types of ammunition when the ammunition type was changed on only one turret has been fixed. (Report)
  • Other changes:
  • A bug where the aiming circle and azimuth scale moved during a pause in a test drive has been fixed.
  • A bug that caused the corners of some destructible buildings and objects on some maps such as Spaceport to have incorrect collisions when tracing projectiles has been fixed. For example, firing at a tank that was visible on the corner of a building would cause the projectile to hit an invisible wall. (Report)
  • A bug that caused the respawn point cost of armor-piercing belts to remain even after unequipping them has been fixed. (Report)

New in War Thunder 2.33.0.110 (Feb 5, 2024)

  • A bug causing artifacts after minimizing/maximizing the game client with the latest AMD Radeon drivers has been fixed.
  • Partially fixed textures disappearing and deformation issues while using the latest NVIDIA GPU drivers.

New in War Thunder 2.33.0.105 (Feb 1, 2024)

  • Aircraft:
  • Display of vehicles at a distance:
  • Targeting pods and optics for high-ranked aircraft help to see ground targets and give the ability to launch at ranges that are comparable to the engagement ranges of SAMs. However, due to a bug in applying angular target sizes to the detection range through targeting optics, these ranges were noticeably smaller than they should have been for small targets. For example, for smaller vehicles such as the Swedish Lvrbv 701, the maximum range at which it could be detected in the targeting pod was about 8 km. After fixing this bug, its detection range will be over 20 km instead, and for larger targets even more.
  • A bug with the incorrect display of vehicles at long ranges when using targeting optics for aircraft has been fixed.
  • A bug where looking through targeting optics, such as target designation pods, enemy markers could be detected at distances exceeding the enemy marker detection capabilities and crew skills has been fixed.
  • Other aircraft fixes:
  • A bug where the Prandtl-Glauert effect was not visible to other players has been fixed.
  • F-16C, Barak II — incorrect heading display on the HUD compass in the cockpit has been fixed.
  • Ground Vehicles:
  • KPz-70, MBT-70 — a bug that caused the autocannon’s aim to raise in a specific area of fire has been fixed. (Report 1) (Report 2)
  • A bug during air events in Ground Arcade battles that caused the outlines of allied vehicles to be visible to players who were in an aircraft has been fixed.
  • Naval Vessels:
  • A bug that caused sea mines to sink when coming into contact with allies has been fixed.
  • Other fixes:
  • A bug that could cause repaired vehicles to remain crew locked has been fixed.

New in War Thunder 2.33.0.100 (Jan 31, 2024)

  • Awards:
  • The “Order of Maritime Merit” award has been added for the French Navy.
  • Interface:
  • The ability to edit the list of camouflages that are automatically selected for a certain type of location has been added. You can now exclude any camouflages from the auto selection list except the Standard one.
  • A bug when selecting the “Automatic” camouflage type causing it to not save after a battle has been fixed.
  • In the crew upgrade window, crew qualification for the current vehicle is now shown across all tabs.
  • In the universal backup activation window in battle, an option to disable the confirmation message popup when using a backup has been added.
  • A bug where the “Backup” text on a vehicle was missing in the respawn window when it was possible to spawn with it only using a universal backup has been fixed.
  • A bug that caused the performance characteristics of a shell to not show in the Protection Analysis if a vehicle only had one type of shell has been fixed.
  • Aircraft:
  • SB2C (all variants) — a bug that caused the defensive turret to be able to fire through the fuselage has been fixed. (Report)
  • TIS-MA — a bug that caused rocket launcher rails to show on the wings when selecting FAB-100 bombs has been fixed. (Report)
  • AJS37 — launch rail for the RB 74 missiles has been replaced with a correct one.
  • SA.341F Gazelle — the HOT-1 ATGM no longer requires modification research and is available immediately. The HOT-2 modification has been moved from Rank III of modification research to Rank II. The HOT-1 modification has been removed. The modification cost in Golden Eagles or Research Points will be compensated.
  • A.109EOA-2 — the 2 x BGM-71C ITOW option has been added, which does not require researching any modifications and is available immediately.
  • A bug where it was possible to fire guns even if control was lost due to overloads has been fixed.
  • A bug in Arcade Battles that caused the visibility of dropped or fired secondary weapons to not update after reloading while in spectator mode has been fixed.
  • A bug that caused part of the image of one multifunction display to be overlapped onto another has been fixed. For example, the frontline of the enabled map was overlapping on other screens in the cockpit. (Report)
  • A bug which caused messages about the inability to fire rockets due to the landing gear being deployed to not appear has been fixed.
  • A bug which caused the inability to fire rockets after the landing gear was torn off on aircraft where having landing gear down blocks rockets from firing has been fixed.
  • A bug that caused rocket boosters to work incorrectly when the instructor’s “auto control of engine” setting was enabled has been fixed.
  • Su-17M2 — a bug that prevented the launch of a missile in a direction different from the direction to the activated target point has been fixed.
  • Ground Vehicles:
  • A bug that made it possible to change a loaded belt, clip or magazine without firing a loaded round has been fixed.
  • Ariete (P), Ariete, Ariete PSO, Ariete AMV — the blowout panel mechanic has been removed, as it was incorrectly present whilst all ammo was actually stored in the crew fighting compartment instead. (Report)
  • Ariete (P), Ariete, Ariete PSO, Ariete AMV — a bug where there was no secondary shrapnel formation when the upper front hull was hit has been fixed.
  • M60 AMBT — a bug where there was no stabilizer for the 25 mm LW25 gun has been fixed. (Report)
  • Naval Vessels:
  • MS-53, Soukou-Tei — the aiming angles for guns of the first group of weapons have been increased.
  • HMS Gay Archer — the previously empty ammunition magazine, located closer to the stern, is now filled with shells.
  • Vauquelin — a bug that caused a deck anti-aircraft machine gun to not attack enemy aircraft and boats has been fixed. (Report)
  • A bug that caused the highlighting of the projectile impact point to be missing has been fixed.
  • A bug that allowed rockets to be fired while reloading has been fixed.
  • A bug where torpedoes did not take reloading into account has been fixed. For example, on the destroyer Pr.45 Opytny it was possible to fire a salvo of 10 torpedoes from 8 tubes without reloading. (Report)

New in War Thunder 2.33.0.96 (Jan 29, 2024)

  • Sound:
  • The engine sounds of enemy and allied ground and air vehicles fade more prominently and lose high frequencies over distance. This means that situations with excessive “noise” in the environment have been corrected, and the realism of the sound has improved.
  • The HSTV-L and Abrams tank series have been made to sound less distinctive as the distance increases.
  • New sounds have been created for the Challenger 2 tank engines. The old Challenger 2 sounds have been transferred to the Chieftain tank series.
  • The throttle sounds of the player’s ground vehicles will now stop if the throttle button is pressed and then released before the throttle sound ends.
  • A bug where piston aircraft sounded similar to each other has been fixed, meaning each engine type sounds unique again. This applies to both the player’s vehicles and the vehicles of enemies and allies.
  • The flyby volume of jet aircraft has been reduced.

New in War Thunder 2.33.0.90 (Jan 26, 2024)

  • A bug relating to AMD GPU drivers being incorrectly detected, causing the game to suggest updating freshly installed drivers has been fixed. (Report)
  • A bug that caused the game to crash when connecting late to a battle already in progress with the message “Error 8111000A: Freeze detected” has been fixed.

New in War Thunder 2.33.0.77 (Jan 23, 2024)

  • Other:
  • A bug that caused some location bushes to not be destroyed by shots has been fixed.
  • A bug where damage was incorrectly calculated in Naval battles has been fixed.
  • A bug that caused the commander’s sight to rapidly twitch when turning the camera has been fixed.
  • A bug that caused the ATGM icon to not be highlighted when it was selected as a controlled weapon has been fixed.
  • Sound:
  • A bug that caused some automatic cannons to sound like machine guns has been fixed. (Report)
  • A bug that affected the audibility of allied and enemy ground vehicles at lower RPMs has been fixed.

New in War Thunder 2.33.0.70 (Jan 17, 2024)

  • Ground Vehicles:
  • In Ground Arcade Battles, the list of available vehicles and weapons in the air battle mode has been changed.
  • At BRs up to 9.0, the following have been adjusted. Removed: UH-1D with FFAR Mighty Mouse, UH-1B with FFAR Mighty Mouse. Added: Mi-8TB with S-5K, Mi-8TV with S-5K, Mi-24D with S-5K;
  • At BR 9.3 to 10.0, the following have been adjusted. Removed: AH-1F with ITOW, Mi-24P with 9M114, EC-665 Tiger UHT with FFAR Mighty Mouse;
  • At BRs from 10.0, the following have been adjusted. Removed: F-4E Phantom II with AGM-65B, F-5E with AGM-65B, MiG-27K with Kh-29T. Added: MiG-23MLA with S-24B, MiG-27K with S-24B.
  • Challenger 2F, Challenger 2 TES — the ammunition amount of the turret machine gun has been clarified, with the capacity of the ammunition increasing from 100 to 200 rounds. (Report)
  • VT-4A1 — the decrease in gun declination angle in a small frontal guidance sector has been fixed.
  • Challenger 3 TD — a bug that caused destruction of the turret’s ammunition to happen without the explosion/venting of ammunition has been fixed. (Report)
  • ZLT-11 — the steering angles in the wheels for the steerable axles of the chassis have been increased, and the turning radius has been reduced. (Report)
  • Challenger 2 (all variants) — the angles of vertical gun elevation for the rear areas have been fixed. The maximum angle of depression has been increased. (Report)
  • M109 (Germany/Italy) — the gun designation has been changed from M126 to M126E1. The initial velocity of projectiles has been increased from 562 to 684 m/s (the M126E1 allowed the use of a new, eighth charge, providing increased ammunition velocity). Vertical guidance angles have been changed from -3/+75 to -3/+70. The vehicle’s mass has been increased from 24,100 to 24,500 kg. Sources: Obice da 155/23 smv M109G, Tavole di Tiro. // Armo e mezzi in dotazione all’esercito. // Descrizione ed impiego delgi apparati di mira e di controllo del tiro dell’obice da 155/23 montato su semovente M109G // Mezzi da combattiemento. Caratteristiche generali.
  • Leopard 2AV — a bug that led to a lower rate of fire compared to the Leopard 2A4 has been fixed. The rate of fire has been increased from 9 to 10 rounds per minute.
  • T-90M — a stabilizer has been added to the anti-aircraft machine gun. (Report)
  • Mistral MANPADS — a bug that made it impossible to achieve the calculated missile overload has been fixed.
  • Skull icons on the minimap that indicate the location of where an enemy was destroyed now remain visible for 7 seconds rather than the previous 2.5 seconds.
  • Aircraft:
  • BV 138 C-1 — a bug that could cause the nose turret to fire through the fuselage has been fixed. (Report)
  • AD-4NA (France) — a bug that caused T10 151 rockets on the left wing on pylon 2 to float in the air has been fixed. (Report)
  • JAS39A, JAS39C, Mirage 2000-5F — a bug that could turn off the thermal imaging camera when selecting the “Aiming Optics” camera with the key assigned to this function has been fixed. (Report 1), (Report 2)
  • A bug that caused the virtual cockpit camera to display a gun marker when the ballistic calculator was disabled has been fixed.
  • F-4S Phantom II — incorrect display of the horizon while in the cockpit view looking at the heads-up display has been fixed.
  • A bug that caused signatures from a helicopter’s propeller to greatly decrease with distance, making it difficult to capture helicopters with radars at greater distances has been fixed.
  • A bug where after a player’s aircraft was destroyed by a teammate who had previously ejected from their own aircraft, the player would see the ejected pilot instead of the teammate who shot down their aircraft has been fixed.
  • Naval Vessels:
  • The damage model for boats when hitting terrain that previously resulted in the destruction in almost all cases has been fixed. Boats now receive damage depending on its mass and speed of the collision. Cases of hull destruction from impact are still possible, but this will require a greater speed.
  • The stabilization of Coastal fleet automatic guns at higher speeds has been improved.
  • PT-6 — the horizontal guidance limits of the 12.7 mm machine guns have been increased to 50 degrees to the opposite side.

New in War Thunder 2.33.0.63 (Jan 10, 2024)

  • A bug that caused duplicate smoke effects after using smoke grenades has been fixed.
  • A destroyed module no longer covers other functioning modules in the damage module indicator while in battle.
  • Absence of the “rate of fire” parameter for non-automatic guns and the “reload time” parameter for automatic guns when viewing ships in X-ray view in the hangar has been fixed. (Report)
  • Sound:
  • Challenger and Leopard 1 — the sounds of the engines have been improved in accordance with feedback from players. Now, constant revolutions are better audible and are better combined with the sounds of revving.
  • A bug that caused flares to sound like jet engines when flying through them has been fixed.
  • Challenger 3 TD — the engine sound has been changed to the same as Challenger tanks, as it previously had the sound of the Leopard 2’s engine, which was incorrect.
  • VR:
  • Flickering of trees in the aircraft hangar has been fixed.
  • Xbox, Playstation:
  • The “Film Lover” achievement has been removed, as it was impossible to complete it on console.

New in War Thunder 2.33.0.54 (Dec 28, 2023)

  • Aircraft:
  • Mirage IIIE, IIIC — take-off elevation time of the nose gear leg has been reduced (report).
  • Saab JAS39A, JAS39C — The dependence of the available engine thrust on speed is adjusted closer to the available thrust of the installed F404-GE-402 (F-18) engine (report). Sea level static thrust has been increased by ~1,500 lbs; at М0.9 reduced by ~3,000 lbs. Landing distance has been reduced (report).
  • F-111A — sustained turn rate has been reduced by 13 deg per sec at 60,000 lbs weight, climb rate adjusted (report).
  • Sound:
  • The sound of the GAU-8A cannon now features an additional layer with a characteristic crackling and howling noise when heard at a distance.
  • A bug that caused flares/chaff to sound like an ATGM while passing by the player has been fixed.
  • Locations:
  • All AB and RB missions on the “Carpathians” map now have an additional spawn point for both teams, which previously could be found only in SB mode. Undetailed zones at the borders of the ground vehicle play area are now unavailable.

New in War Thunder 2.33.0.50 (Dec 27, 2023)

  • Aircraft:
  • J-9 — artifacts have been removed from the cockpit view.
  • Target re-acquisition after short homing break down has been improved for SARH missiles.
  • Navy:
  • SMS Sachsen — camo mapping has been fixed.
  • Sound:
  • The sounds of ATGMs and unguided rockets flying past the player have been adjusted so that they sound less like jet aircraft flying over, and also sound more distinctive.
  • Locations:
  • Squares A1-A2 and partially B1-B2 have been excluded from the available play area on the [Domination #1]Mozdok mission to avoid spawn trap kills on the northern spawn point.
  • The available play area in all missions on the Sands of Sinai location have been shifted to the left to exclude the hills, which allowed for control of most of the location and spawn points.
  • All AB missions on the Sands of Sinai location now have spawn and capture points located similar to RB/SB missions.

New in War Thunder 2.33.0.42 (Dec 27, 2023)

  • Aircraft:
  • A-5C, Hs 129 B-3 — a bug that caused extensively huge holes from tank rounds has been fixed.
  • Navy:
  • Fairmile D (697) — a bug that caused the “Blue” camouflage to not display on this boat has been fixed.
  • Other:
  • An FPS drop on certain locations while controlling UAVs or aircraft in tank battles has been fixed.

New in War Thunder 2.33.0.39 (Dec 21, 2023)

  • Ground Vehicles:
  • Challenger 2 — engine smoke (ESS) coming out of the wrong exhausts when using the armor package has been fixed.
  • Aircraft:
  • JAS39A, JAS39C — a bug where it was possible to use the AIM-9 missile even if the AIM-9 modification was not unlocked has been fixed. (Report)
  • Other:
  • Overly bright effects in overcast weather have been fixed.
  • A bug that caused an aircraft’s landing gear on Karelia while on an airfield to clip into the ground making it not possible to take off has been fixed. (Report)
  • The XeSS performance improvement setting for discrete Intel cards is now available under Options > Graphics.
  • Sound:
  • Swedish KSP 58 machine guns now have their own unique firing sound. They previously used sounds from the M1919 Browning.

New in War Thunder 2.33.0.33 (Dec 20, 2023)

  • Ground Vehicles:
  • Challenger 2 (all variants) — jerking when turning with a locked track has been fixed. (Report)
  • M1A1, M1A1HC, M1A1 Click-Bait, M1A1 AIM, M1A2, M1A2 SEP, M1A2 SEP V2 — rate of fire when using first-stage ammunition has been increased from 10 to 12 rounds per minute.
  • Leclerc (all variants) — horizontal (from 30 to 40 degrees per second) and vertical (from 36 to 30 degrees per second) guidance speeds have been changed. (Report)
  • Aircraft:
  • Mirage 4000 — engine thrust and rate of climb at supersonic speed at altitudes of 6...15 km have been increased.
  • JAS39 — a bug that caused the fire extinguisher system on this aircraft not to work has been fixed.
  • BI — a bug that made this aircraft unable to take off has been fixed. (Report)
  • Other:
  • PT-812 — a bug that caused freezing when using this boat on MacOS has been fixed.
  • Pirate flags for ships have been moved to a separate group.
  • Graphics:
  • A bug where radars did not visually change when changing the scale has been fixed.
  • A bug that could cause the camera angle to reset in simulator battles when showing tooltips has been fixed.
  • Sound:
  • A bug where Allied aircraft would make howling sounds when rotating the camera on the runway and in spectator mode has been fixed.
  • A sound layer has been added to the M61 cannon, giving it a characteristic crack and howl at a distance.

New in War Thunder 2.33.0.31 (Dec 19, 2023)

  • Ground Vehicles:
  • The incorrect (less than calculated) amount of secondary fragments when penetrating the armor of ground vehicles has been fixed.
  • A bug that caused a collapsed radar icon to be displayed on the interface in-game for vehicles with a target tracker has been fixed.
  • A bug that caused the azimuth scale to be missing while not tracking a target for ground vehicles that have the target tracker but lack detection radar has been fixed.
  • The missing “Select special weapon or ATGM” button for the BMP-2 has been fixed.
  • Aircraft:
  • Air combat tips for modern aircraft have been improved. Information about engaging ground targets have been added.
  • AMX — absence of target tracking ability for the targeting pod has been fixed. Absence of saving the tracked aiming point when returning the pod optics to the area with the previously tracked point has been fixed.
  • MiG-23ML, MiG-23MLA, MiG-23MLD — a bug that caused the visual absence of the countermeasure pod under the fuselage when installing it through the Secondary weapon menu has been fixed.
  • JAS39A, JAS39C — angular speed of a steady turn has been reduced by 2-3°/s (~21.0...21.5°/s at 800km/h with 50% fueling). Maximum speed at sea level has been increased to M1.2, and maximum speed at 12000 meter altitude has been reduced to M2.0.
  • Su-27 — display of stars on the wings has been corrected.
  • Other:
  • A bug that caused vehicles in the vehicle selection menu to not be added into a crewslot when selected has been fixed.
  • A bug that might cause rivers to flow in the wrong direction in the Tunisia and Jungle locations has been fixed.
  • A control preset for the HORI HPC-045U HOTAS Flight Control System & Mount has been added.
  • The readability of text hints in loading screens has been improved.

New in War Thunder 2.33.0.25 (Dec 18, 2023)

  • Ground Vehicles:
  • VT-4A1, MBT2000, ZTZ96A, ZTZ96A (P), ZTZ99-II, ZTZ99-III, ZTZ99A, WZ1001(E) LCT — FY-2 and FY-4 ERA resistance has been revised. (Report)
  • MBT2000 — durability of the composite armor has been revised. (Report)
  • M3A3 Bradley — Missing anti-fragmentation lining has been added.
  • Added the visual display of anti-fragmentation lining to the animation of the hit camera in battle.
  • Aircraft:
  • Mirage 4000 — New camouflages have been added.
  • The display time of the supersonic transition effect has been reduced.
  • Naval:
  • USS Roanoke — Damage model updated
  • Other:
  • The option “Show decals on other player vehicles” has been added to the “Customization of Vehicles” section. This option is disabled by default (e.g. decals are not displayed). In the near future, this option will be improved so that it is automatically enabled for players who actively use decals themselves, so that they can see the decals of other players. For high-level players who do not actively use decals, a pop-up window will be shown once asking to enable the option when entering the game.

New in War Thunder 2.33.0.17 (Dec 15, 2023)

  • Aircraft:
  • AMX — lack of thermal imaging mode in the targeting pod camera when installing the NVG modification has been fixed.
  • JAS39 (all variants) — the gun’s ammunition has been changed to 120 rounds. (Report)
  • Litening II — a bug that caused an incorrect resolution in the sight has been fixed. It is now 800x600 in IR range.
  • A bug that caused high-explosive shells from aircraft cannons to not cause damage to the fuselage section they hit if there was a module behind it has been fixed.
  • Naval Vehicles:
  • USS Mississippi — the main caliber guns have been changed from 356 mm45 mk.12 to 356 mm50 mk.11. The parameters of the shells have been adjusted.
  • Novorossiysk — the auxiliary caliber gun has been changed from 135 mm/45 to 120 mm/50 OTO mod.1933.
  • Graphics:
  • A bug where putting decals on some ground vehicles (for example, the Comet I, T-34 (1942) and some others) with Two sided mode caused the decal to appear on three sides at once has been fixed. (Report)
  • A bug that caused decals applied to a corner to only appear on one surface side has been fixed.
  • A bug that could cause the water color to display incorrectly when using a VR device has been fixed.
  • A bug that caused an incorrect texture display when using the Vulkan API renderer has been fixed.
  • A bug that caused some objects to visually shake when using TAA, DLSS or XeSS has been fixed.
  • PlayStation and Xbox:
  • A bug that led to the appearance of artifacts on water has been fixed.
  • Other:
  • An issue that could cause problems with launching the game on Windows 7 has been fixed.

New in War Thunder 2.31.1.59 (Nov 29, 2023)

  • Aircraft:
  • Switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way it worked for radars on all MiG-29s and on the Yak-141. From standby mode, radars are switched by “Lock Radar/IRST on target” command into “HMD” mode and by “Radar/IRST beyond/within visual range combat” command into “ACM” mode.
  • APP-73 RWR used on the JA37 will detect radar illumination for SARH missiles.
  • Saab A32A, Saab A32A Röd Adam — a bug that caused the area where chaff is released from to be covered has been fixed. (Report)
  • Bf 109 F-4 (Hungary) — a bug that caused cannons on the wings to be displayed in X-Ray mode when bombs were equipped has been fixed. (Report)
  • Mirage 2000D-R1 — the sequence of firing the countermeasures has been corrected. (Report)
  • A-4H Skyhawk — a bug that caused RWR indication to not be displayed in the cockpit has been fixed. (Report)
  • Naval:
  • HMS Renown, USS Des Moines, USS Newport News, USS Texas — information about armor and maximum speed in the stat card has been corrected.
  • A bug where after hitting an enemy ship, smoke from its funnels were displayed as clouds rather than a continuous smoke stream has been fixed.
  • Opytny, La Combattante, SMS Sachsen, IJN Yamashiro — the camera position and its distance to the ship has been changed in accordance with ships of this class. The roll force (heel) during a circle turn has been adjusted.
  • Interface:
  • Priority has been added to Market camouflages when using the Auto camouflage option in battle, which depends on the type of map.
  • A search bar and the possibility of filtering by vehicle rank has been added to the Service Record.
  • A bug that made it impossible to report repairs from the radio command menu while repairing an aircraft has been fixed.
  • While in replays, a bug that caused tooltips to blink when hovering over the action panel has been fixed.
  • The text that displays the number of online players and battles in the hangar has been given a slight shadow so that it’s easier to read whilst against the backdrop of clouds/sky.
  • An aircraft icon has been added to the compass when a player uses the air alert radio command.

New in War Thunder 2.31.1.49 (Nov 22, 2023)

  • Ground Vehicles:
  • Fixes to automatic gun loaders:
  • The “idle” reload cycle where it was impossible to shoot even though a shell was loaded into the gun has been fixed.
  • Incorrect reload time multiplier has been fixed.
  • A bug where the gun could start reloading even though the first stage ammo stowage was still empty has been fixed.
  • Aircraft:
  • A bug that caused some aircraft and helicopters to incorrectly display gun caliber and the amount of ammunition in X-Ray mode has been fixed.
  • Interface:
  • A bug where the language selected on Steam, and not in the game settings, was the language used in game has been fixed.
  • Locations:
  • A bug that made it possible to drive into buildings that had been damaged by artillery on some maps has been fixed. (Report)
  • Other fixes:
  • A bug that caused a difference in the position of missiles on the client and server has been fixed. (Report)

New in War Thunder 2.31.1.45 (Nov 21, 2023)

  • The previously announced progression changes have been implemented:
  • Modification research point cost for endline vehicles has been reduced.
  • Added free backups when purchasing Squadron Vehicles for Golden Eagles.
  • SKR-7 — research cost increased from 180,000 to 520,000 squadron activity points.
  • Celere Sahariano and Strv m/41 S-I — RP multiplier has been increased from 1.12 to 1.18, and purchase price has increased from 700 to 850 Golden Eagles.
  • Aircraft:
  • F-111A — the ability to carry 6 x 750 lb M117 bombs on 2 outer hardpoints on each wing (points 1, 2, 7, 8) has been removed. Source: T.O. 1F-111A-1 - F-111A Flight Manual - 1967.
  • Missions:
  • In Ground Arcade and Realistic battles, all missions in the Stalingrad location are excluded from the rotation at a Battle Rating of 8.0 and higher. Missions in this location are now available from a Battle Rating of 3.7 (2.3 in RB) to 7.7.
  • Interface:
  • A bug that could cause friend requests sent from contacts that were not accepted to display in the friends list itself has been fixed. This led to difficulties when using the friends list because the number of contacts was exceeded.
  • A bug where turning off the UI in-game caused the HMD (Helmet Mounted Display) to also be turned off in the cockpit has been fixed. (Report)
  • AV-8B Plus (Italy) — a bug where launching a missile caused the seeker lock indicator to remain on the heads-up display has been fixed. (Report)
  • F-111A — the RWR being overly large on the screen has been fixed.
  • MiG-29SMT — an issue where a circular radar display replaced the sector display, if while in HMD mode of the radar, the acquisition frame was moved beyond the range of the radar’s deflection has been fixed.
  • Other Fixes:
  • The chance of getting into a night battle when the “Participate in night battles” option is enabled has been increased.
  • In battle replays, a bug that caused an incorrect explosion effect to happen when high-explosive shells went through bushes has been fixed. (Report)
  • Incorrect display of 3D decorations when near additional armor has been fixed.
  • A bug that caused the visual effect of an ATGM’s engine to be visible throughout its entire flight has been fixed.
  • A bug that caused HQ FXAA and FXAA anti-aliasing settings not to work has been fixed. (Report)

New in War Thunder 2.31.1.37 (Nov 15, 2023)

  • Aircraft:
  • Super Etendard — night vision added to the ATLIS II targeting pod. (Report)
  • Mirage 2000D-R1 — a bug where installing the NVD modification caused thermal vision in the CLDP targeting pod to be lost has been fixed. (Report)
  • Mi-8TB (Germany), Mi-8TV (USSR) — the camera position in the cockpit has been adjusted.
  • Sea Hawk Mk.100 — a bug where in some cases, the AP Mk II rocket on pylon 1 was not displayed has been fixed.
  • J-7E — a bug that caused the countermeasures pod to clip into the fuselage has been fixed.
  • F-16C Block 50, F-16D Block 40 Barak II — a bug where installing the NVD modification caused thermal vision quality for the LITENING II pod to be affected has been fixed. (Report)
  • Orion UAV — the display of the maximum range of the 9M133 in the aiming camera has been corrected. (Report)
  • HOT-3 — the incorrect maximum flight range has been corrected, with the range increasing from 4000 to 4300 m. (Report)
  • The maximum flight time of armor-piercing shells for the Mk 103 aircraft cannon has been increased.
  • R-13M1 — the ability to slave the seeker to the radar has been added. (Report)
  • R-13M1 — the guided flight time has been increased from 54 to 60s. (Report)
  • AIM-9D, AIM-9G, AIM-9H — the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
  • AIM-9D, AIM-9G, AIM-9H — the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
  • AIM-9L, AIM-9M — the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
  • AIM-9L, AIM-9M — the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
  • Matra R550 Magic 2 — the target proximity sensor activation distance has been increased from 5 to 8 meters. Source: The Magic 2: air-to-air missile for aerial combat.
  • Matra R550 Magic 2 — the maximum angular velocity of target tracking has been increased from 35 to 60 degrees per second. Source: The Magic 2: air-to-air missile for aerial combat.
  • Matra R550 Magic 1, Matra R550 Magic 2 — the missile dynamics have been reworked, possible launch zones have been recalculated. By reducing drag, the effective range of the missile was increased. Source: The Magic 2: air-to-air missile for aerial combat.
  • R-73 — the missile dynamics have been reworked, possible launch zones have been recalculated. As a result, the effective range of the missile was slightly increased.
  • Ground Vehicles:
  • A bug that caused the early return to a ground vehicle after shooting down a Scout Drone has been fixed. This bug also caused the third-person camera for ground vehicles to be elevated above the standard position. (Report)
  • AMX-10P — the penetration video that displayed the incorrect shell for the DM63 has been corrected. (Report)
  • The firing accuracy of the 90 mm gun has been revised (increased): M3, M3A1, M36, M41, M54, and Type 61. (Report)
  • The firing accuracy of the 75 mm gun has been revised (increased): KwK42, PaK42, and KwK44. (Report)
  • The firing accuracy of the 128 mm gun has been revised (increased): KwK44, and PaK44.(Report)
  • ZSU-57-2, WZ305 — a bug that made it possible to fire the gun even when the gunner was knocked out has been fixed. (Report)
  • T114 — the inability to reverse while floating on water has been fixed. (Report)
  • T54E2 — a bug that caused missing pressure damage against this vehicle has been fixed. (Report)
  • T-70 — gear ratio values have been clarified. (Report)
  • Imp.Chaparral — gear ratio values have been clarified. The maximum speed has been increased from 48 to 61 km/h. (Report) Source: TM 9-1425-1585-10-1 - System description of improved CHAPARRAL air defense guided missile system - 1981.
  • T20 — gear ratio values have been clarified. (Report)
  • M60A3 TTS — missing bore evacuator smoke effect has been added. (Report)
  • AUBL HVG — a bug that caused slow aiming speeds of the anti-aircraft machine gun has been fixed. (Report)
  • Object 211 — the gunner’s sight magnification has been changed from 4.0-12x to 3.5-7.0x. (Report)
  • HN-6 — the model of the missile in flight has been corrected.
  • HN-6 — rotation of the missile in flight has been added.
  • 90mm M82/T41 — external ballistics have been clarified, velocity loss on trajectory has been reduced. Source: "Terminal Ballistic Data Volume III: Bombs, Artillery, Mortar Fire & Rockets, Office of the Chief of Ordnance, September 1945".
  • 9M311, 9M311M1 SAMs — maximum overload has been increased from 18 to 32g. (Report)
  • 9M311, 9M311M1 SAMs — the missile autopilot has been redesigned.
  • 95Ya6 — the missile autopilot has been redesigned.
  • Object 775 — overestimation of the front fuel tanks has been fixed. (Report)
  • 57mm Type 3 HEAT — tracer has been removed. (Report)
  • Type 93, LAV-AD, Type 81 (C), Lvrbv 701, Machbet — the erroneous loss of IRST tracking on flares has been removed.
  • M109G — a bug that made it not possible to reload smoke grenades has been fixed. (Report)
  • Somua SM — the commander’s tank fire duplication mode has been added. (Report)
  • ZSU-37-2 — Friend or Foe (IFF) has been added to the 1RL34 radar. (Report)
  • Type 87 — optical target tracking mode has been added.
  • Strela-10M2 — a bug with the failure of the radio rangefinder to measure range at low radial speed of the target has been fixed. (Report)
  • Strela-10M2 — a bug that made it not possible to measure ranges at a distance of 7000 m to 10000 m has been fixed. (Report)
  • OTOMATIC — the directional pattern of the all-round radar antenna has been refined, the vertical viewing angle has been increased from 17 to 27 degrees. (Report)
  • Naval Vehicles:
  • HMS Daring, HMS Diana — the ability to rotate the main caliber aft turret 360 degrees has been added.
  • Pr.45 Opytny — the parameters of the fire control system have been changed to match destroyers from WWII. The speed of the parameter calculations has been reduced.
  • Pr.45 Opytny — the 45 mm auxiliary caliber gun has been changed from 45mm/68 21-KM to 45mm/46 21-K.
  • Interface:
  • The server cluster selection window has been redesigned:
  • The title area of Automatic Cluster Selection now indicates which clusters will be selected as the best clusters.
  • If Automatic Cluster Selection is selected, other clusters are not blocked and are available for selection. Selecting the others deselects the automatic cluster selection.
  • Text that could overlap on the status indicator and map while in binocular mode in a ground vehicle has been fixed.
  • A bug that caused additional actions to appear in the action bar after expanding it has been fixed.
  • A bug that caused the crew replenishment indicator to disappear before the replenishment ended has been fixed.
  • The “hidden page” in the radio command menu has been removed. (Report)
  • In-game update notes are now displayed for players who choose any language in the game.
  • Other Fixes:
  • A bug that could cause the game to crash when going into camera view in a helicopter while in a battle replay has been fixed.
  • A bug that could cause the game to crash when dropping bombs from an aircraft has been fixed.

New in War Thunder 2.31.1.27 (Nov 13, 2023)

  • Aviation:
  • F-16A (all variants) — turn time at low speeds has been increased by 0.7 to 1s.
  • F-104 (all variants) — maximum speed near the ground and at medium altitudes has been increased by Mach ~0.1, and acceleration at supersonic speeds has been increased.
  • MiG-29SMT — engine name changed to RD-33 series 3.
  • Interface:
  • The display of skill bonuses at 2560x1080 and 1920x1080 resolutions at 75% interface scale has been improved.
  • The skill bonus tooltip in the battle results screen now shows Research Points next to a vehicle name.
  • A “Select” button that could appear when hovering over a weapon in the 5th column in the modifications window has been removed.
  • A bug that caused gun status indicators to disappear when using binoculars after selecting a ship’s secondary weapon group has been fixed. (Report)
  • Graphics:
  • A bug that caused aircraft maps to not display grass on high graphics settings has been fixed. (Report)

New in War Thunder 2.31.1.17 (Nov 8, 2023)

  • A bug that caused Research Points received for Skill Bonuses to not be reflected in the “Total” and modification research progress in the battle results window has been fixed. This bug was only visual, with the received Research Points calculated correctly.
  • A bug that caused an “Internal character server error” error when clicking on a premium/event vehicle after completing the research of a vehicle has been fixed.
  • A bug that caused the number of rockets on ground vehicles (e.g. the BM-13N) to not decrease after being destroyed by enemy fire has been fixed.
  • A bug that caused popup hints from the “Battle of the Atlantic” event to appear in regular naval battles has been fixed.
  • Battle of the Atlantic Event:
  • A bug that made it possible to load into this event with reserve vehicles rather than the pre-made lineups has been fixed.
  • A bug that caused the release of depth charges to occur in a series with a single press of the button assigned to this function has been fixed.

New in War Thunder 2.31.0.21 (Nov 2, 2023)

  • Ground vehicles:
  • A bug that caused IR spotlights to not work in random battles has been fixed (Report).
  • Aircraft:
  • F-111A — a bug that caused the reticle to get stuck in the top left of the HUD when turning on CCRP and bomb mode has been fixed. (Report)
  • A bug that prevented the AH-129D and Tiger HAD Block II from participating in [PvE] Helicopter Battles has been fixed.
  • AH-129D — the position of the targeting point camera has been fixed.
  • MH-60L DAP — third person camera has been moved back.
  • Naval:
  • GIS 811, PT-15, MTB Vosper, MTB Vosper(2), SGB Grey Fox, D-3 — a bug that caused torpedoes to display incorrectly has been fixed.
  • Interface:
  • A bug that caused the mirroring of decals to not work correctly has been fixed.
  • A bug that caused the cursor to move to the right of the window when rotating or changing the size of a decal with console gamepads has been fixed.
  • A bug that caused the -50% tag on Backups and Talismans in the modification window to be cut off has been fixed.
  • A bug that caused the skill bonus Level icon to show for players that were below the Level 1 requirement has been fixed.
  • A bug that caused a blank Multifunction Menu on consoles has been fixed.

New in War Thunder 2.31.0.15 (Nov 1, 2023)

  • On vehicles that have NVDs at night, 3rd person night vision mode is now turned on automatically when spawning in.
  • In the respawn and scoreboard window, information about the time of day and weather conditions of the current battle has been added.
  • In the aviation crew window (under the “Logistical services” tab, in the “Reload Speed” skill), extended information about the reload speed of each individual gun of the selected vehicle’s armament has been added.
  • Ground vehicles:
  • Leopard 40/70 — a bug with the gunner’s sight magnification being too high has been fixed.
  • AMX-10P — a bug that caused scouting functionality not to work has been fixed.
  • Aircraft:
  • MiG-21 (all variants) — the possibility to separately launch the S-24 rockets has been removed. Sources: “Aircraft MiG-21F-13 Technical Description. Book II. Armament. 1963”, “Aircraft MiG-21PFM Operating Instructions No. GK-194. Book II. Operation of armament. 1968” and “Aircraft MiG-21Bis Pilot’s Flight Operating Instructions”.

New in War Thunder 2.29.0.101 (Oct 17, 2023)

  • A bug that caused some marketplace camos to not be visible to other players in battle has been fixed.
  • The research costs of modifications have been made more visible in the tooltip in the modifications window.

New in War Thunder 2.29.0.94 (Oct 11, 2023)

  • Aviation:
  • Now, when tracking missiles and bombs through the tracking camera, the camera is better directed at the target, making it easier to see where your fired ordnance is going.
  • AV-8B Plus — radar operation page has been added to MFD mode. (Report)
  • Jaguar GR.1, Jaguar GR.1A, Jaguar E — separate bomb drop sequences have been added. (Report)
  • Fw 190 D-13 — a bug that caused the cannon in the engine to show a 30 mm Mk 108 cannon in x-ray mode instead of a 20 mm MG 151 cannon has been fixed. (Report)
  • Be-6 — a bug that caused flaps in the landing position to clip through the torpedo has been fixed. (Report)
  • Sea Hawk FGA.6 — a bug that caused the 4th pylon ordnance on the left wing to be floating instead of attached has been fixed. (Report)
  • FZ49 HEAT rockets — the dense smoke plume from these rockets has been fixed.
  • A bug that caused anti-aircraft weapons at bombing bases to not attack aircraft that had bombs and air-to-ground missiles has been fixed.
  • F-100F (China) — an additional camouflage has been added, which can be obtained by completing a task or by purchasing with Golden Eagles.
  • Locations:
  • The traction of soil without dirt or grass has been changed to help with the problem of poorer mobility for wheeled vehicles driving on this soil.
  • Naval Vehicles:
  • A bug when reloading torpedoes caused the “Torpedo tube aim in a dead zone” message to display when trying to launch them has been fixed.
  • Interface:
  • A bug that caused the Protection Analysis to display an incorrect threat despite saving a different country and rank choice has been fixed.
  • Begleitpanzer 57 — a bug that caused the incorrect amount of ammo to show in the status indicator for remaining first-stage ammunition has been fixed.
  • Other fixes:
  • A bug that could cause the game to crash when viewing a helicopter in battle replays has been fixed.
  • A bug that caused the game to slow down when leaving a battle replay after putting the replay in less than 1x playback speed has been fixed.

New in War Thunder 2.29.0.91 (Oct 9, 2023)

  • A bug where items in the Tokushu Heiki Workshop window did not update after interacting with them has been fixed.
  • A bug where modifications still displayed as unresearched even after buying them with Golden Eagles has been fixed.
  • An issue where the “Custom localization enabled” message was overlapping research window tabs has been fixed.
  • A bug that caused Silver Lion and Research Point rewards to display to the right of the battle results window for Ground Assault matches has been fixed.
  • A bug that caused camouflage progress to display incorrectly in the camouflage customization window has been fixed.

New in War Thunder 2.29.0.88 (Oct 8, 2023)

  • A bug that caused aircraft models at a distance to flicker when the aircraft was against a cloud backdrop has been fixed.
  • Some stat card photos have been improved.

New in War Thunder 2.29.0.84 (Oct 8, 2023)

  • Aircraft:
  • Milan — separate bomb drop sequences have been added.
  • T129 ATAK, A129CBT Mangusta, A-129 International (p) — the camera position when zooming in to fire unguided rockets has been fixed. (Report)
  • Harrier (all variants), Yak-141 — aircraft drift after active maneuvering with SAS enabled with “damper” mode has been reduced.
  • MiG-29 — longitudinal stability above critical angles of attack has been reduced, improved high speed pitch handling qualities with SAS-damper enabled.
  • MiG-29 9-12, 9-13 — basic weight has been increased by 335 kg and 285 kg respectively.
  • Super Etendard — SAS mode has been added.
  • B7A2 (Homare 23) — a bug causing reduced efficiency of the propellor has been fixed.
  • Naval:
  • Pr.1204 late — the need to research the “Rocket Launcher” modification before the “Mines” modification has been added.
  • IJN Kurama — a bug that caused the 80 mm /40 3rd Year Type gun to not attack air targets has been fixed. The default shell has been replaced with HE-TF.
  • HMS Marlborough — ballistic characteristics of the main caliber guns have been corrected. The drag coefficient has been increased for shells. (Source: Range tables. Volume I. 1918. 9,2 inch guns and above).
  • Mission:
  • For the following Air RB missions;
  • [Operation] Golan Heights
  • [Operation] Battle for Vietnam
  • [Operation] Rocky Pillars
  • [Operation] Sinai
  • The availability of airfields depending on the rank of the match has been changed:
  • Low ranked airfields: 1.0 to 3.3.
  • Medium ranked airfields: 3.7 to 6.7. In addition, the low ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
  • High ranked airfields: 7.0 to 10.3. In addition, the medium ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
  • Top ranked airfields: 10.7+. In addition, the high ranked airfield is available as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairs and reloading).
  • Interface:
  • Information about camouflage progress has been added to the vehicle modifications window, making it easier to track the customization progress of vehicles.
  • In ground arcade, HUD elements that overlapped each other (air battle start and machine gun ammo count) have been fixed.
  • A bug that caused secondary mounted machine guns to display an incorrect ammo count in the “Secondary weapon” window has been fixed.
  • A bug where the required weight for presets with chaff pods was incorrectly set to only 0.3 kg instead of 243 kg has been fixed.
  • If a stat card becomes overly large on the screen (for example, when you're using a small resolution), then the vehicle's photo is now hidden.
  • A bug that made it not possible to click and open changelog links in the changelog window in-game with a gamepad has been fixed.
  • A bug that caused the fire extinguisher icon on the HUD in-game to only show for 5 seconds and not for the entire fire duration has been fixed.
  • For those of you who use custom localisation, a message to mention this has been added to the top left of the hangar screen. In addition to this, we’ve also added an option to disable custom localisation in-game, under the Main parameters setting.

New in War Thunder 2.29.0.77 (Oct 8, 2023)

  • LOSAT — a bug that prevented missile damage to aircraft has been fixed.
  • LOSAT — a bug where missiles could not destroy destructible objects on maps has been fixed.
  • A bug that caused air-to-ground missiles and unguided rockets to lose pressure damage has been fixed. (Report)
  • A bug that caused ATGMs and SAMs with a semi-automatic guidance system (SACLOS) to twitch in the air in multiplayer games, making it difficult to aim at long distances has been fixed. This was especially noticeable on LOSAT due to the high speed of the rocket.
  • A bug that made it possible to launch R-27ER missiles via IRST has been fixed.
  • A bug that caused destruction in the Protection Analysis to not be detailed on higher-end AMD cards has been fixed.
  • A bug that caused heat sources to be visible in thermal imagers through clouds has been fixed.
  • A bug that caused the Hungarian flag to be missing from the list of ship flags has been fixed.
  • The requirements for obtaining the “Finnish Air Force Roundel” decal have been aligned with what vehicles it can be used on. This decal can be used and obtained using Swedish vehicles.
  • KF41 — a bug causing fired shells to not align with the crosshair has been fixed.

New in War Thunder 2.29.0.61 (Sep 29, 2023)

  • Anti-aircraft guns that are covering bombing bases in Air RB at the top ranks have been given belts containing less high-explosive shells. These same anti-aircraft guns now fire in shorter bursts than before, and with longer pauses between bursts.
  • A bug that caused armored vehicles that were hit to break the laws of physics and fly has been fixed.
  • HMS Norfolk, Kerch — a bug that caused applied camouflages to not show on these ships has been fixed.
  • IJN Hatsuharu — the flag position has been fixed.
  • In the following Arcade missions, spawns for top ranked aircraft have been added further away from the mission center to prevent air-to-air missiles from being fired at the start of the mission:
  • [Assault] Golan Heights
  • [Assault] Mountain Valleys
  • [Assault] City
  • [Assault] Rocky Pillars
  • [Assault] Sinai
  • [Assault] Bourbon Island
  • [Assault] Rocky Canyon
  • [Assault] Mozdok
  • [Assault] Coast of France
  • [Assault] Southeastern City

New in War Thunder 2.29.0.38 (Sep 23, 2023)

  • A bug that caused flag names and icons to not update when changing camouflage has been fixed.
  • A bug where during a test drive or flight, ammo fired from vehicles was swapped, for example a tank’s machine gun could fire smoke grenades and aircraft missiles fired flares, has been fixed.

New in War Thunder 2.29.0.35 (Sep 21, 2023)

  • Aircraft:
  • Ju 87D-3 — a bug that made it impossible to go into battle with this aircraft has been fixed. (Report)
  • F-16C Block 50 — the position of the LITENING II targeting pod camera has been adjusted. (Report)
  • Tornado IDS ASSTA1 — the glass texture has been fixed. (Report)
  • Ground vehicles:
  • A bug where the amount of loaded ammo did not match the amount selected before a match has been fixed. (Report)
  • The settings for collision damage have been adjusted to reduce speed loss when colliding with concrete, brick and stone fences.
  • Object 279 — the hull armor has been fixed. (Report)
  • T30 — the ammo rack position has been corrected. (Report)
  • Strv m/42 EH — the gunner’s position has been fixed. (Report)
  • Missions:
  • [Operation] Battle for Vietnam now uses updated base bombing logic, where the location of bases depends on rank of the match. The number of possible base positions has been increased.
  • For Air RB and Confrontation missions, the required amount of HP for bombing bases at the top ranks has been reduced.
  • An issue where anti-aircraft guns covering ground vehicles could shoot at aircraft that did not pose a threat to them or other ground vehicles has been fixed.
  • Excessive accuracy of anti-aircraft guns covering bombing bases in specific Air RB and Confrontation missions has been fixed.
  • Interface:
  • Now, when the conditions for getting a flag are met or a flag is purchased, a flag icon is displayed in the messages menu, similar to decals.
  • A bug that could cause the map to not display in [Controntation] naval missions if it was opened for the first time when the player was in a catapult aircraft has been fixed.
  • Sound:
  • The volume of allied ground vehicle engines when there is a large concentration of them around the player has been reduced. This does not apply to the volume of enemy ground vehicle engines.
  • The engine sounds of the Abrams and T-64 series of tanks has been adjusted, with the aim to make them sound more realistic.
  • Message pauses have been added for the “Limit Angle of Attack” and “Ultimate Overload” speech messages for “Mouse Aiming” and “Simplified Controls” control options.
  • A bug that could cause crew voice messages to play after the player’s ship had sunk and been destroyed has been fixed.
  • A bug that caused RWR sounds to remain after an aircraft was destroyed and after respawning in a ground vehicle has been fixed.

New in War Thunder 2.27.2.51 (Sep 1, 2023)

  • A bug that caused a brief display of night vision in third-person view when switching the camera from third-person to sniper mode has been fixed.
  • Pz.Sp.Wg.P204(f) KwK — the collision model has been corrected.

New in War Thunder 2.27.2.47 (Aug 30, 2023)

  • Missions:
  • The minimum Battle Rating of sessions in which strike UAVs are available has been increased from 10.7 to 11.3.
  • Ground vehicles:
  • Fuzed projectiles that ricochet off the ground now detonate at a much shorter distance from the ricochet point.
  • A bug that caused a lack of illuminating light in night-time ground battles has been fixed.
  • A bug that caused a brief display of thermal imagery from the thermal sights in third-person view when switching the camera from third-person to sniper mode has been fixed.
  • ZT3A2 — a bug that caused an offset of the coaxial machine gun which also made firing the guns shoot above the target has been fixed. (Report)
  • A bug related to radio fuze activation of anti-aircraft guided missiles when switching target tracking modes between radar and infrared sensor has been fixed. (Report)
  • A bug where if rounds hit an enemy vehicle and a display of the “Shell destroyed” message in the impact camera shows, damaged icons in red for components and the crew would display, even if the vehicle hit did not receive any damage has been fixed.
  • A bug that caused ATGM lock-ons to switch to other objects with high-temperatures such as rockets has been fixed.
  • Aircraft:
  • SK60B, SAAB-105G, SAAB-105OE — a bug that caused damage to be displayed even though the tail was shot off has been fixed.
  • SK60B — the weight of suspended armament per wing has been increased from 500kg to 550kg.
  • Q-5A — a bug that caused two inboard empty pylons to be shown on each wing when using the Type-130-2 missile has been fixed. (Report)
  • J1N1 — a bug that caused the wrong number of turrets to display in the vehicle’s stat card (4 instead of 2) has been fixed.
  • Lightning F.53 — a bug that made it impossible to copy a weapon loadout that had 48 x RP rockets and 144 x SNEB type 23 rockets has been fixed.
  • AJ37 — a bug that caused the x-ray view of the outboard 30mm Akan m/55 guns to remain even when this gun was detached has been fixed.
  • Su-25T, Su-39 — a bug that caused the button for the infrared countermeasures to not work has been fixed.
  • Interface:
  • A bug that caused the first-round replenishment indicator to disappear when opening the scoreboard in ground battles has been fixed.
  • The readability of the hit camera tooltip has been improved. Regular hits to vehicles are now displayed in orange, while a non-damaging hit is now shown in green.
  • A bug that caused the tooltip of torpedoes in-game when hovering over them to display an incorrect depth has been fixed.
  • A bug that caused a large number of rewards for actions in the battle results tooltip screen to clip outside of the screen has been fixed.
  • A bug that caused armor-piercing shells on stealth belts to display incorrectly in the protection analysis screen for aircraft has been fixed.
  • A bug that caused the multifunctional menu in battle whilst in an aircraft with a ballistic computer for guns to erroneously show missiles active has been fixed.
  • The ability to display the names on markers of allied players only in squads has been added to the settings.
  • A bug that, in some cases, caused the filter of preferred maps to incorrectly display a lower Battle Rating has been fixed.
  • Graphics:
  • Ka-Chi — a bug that caused vehicle tracks to incorrectly display in the sky for other players has been fixed. (Report)
  • Other:
  • The incorrect activation time for the sale of coupons from the “Summer Extreme” event has been fixed.

New in War Thunder 2.27.2.33 (Aug 21, 2023)

  • Ground vehicles:
  • An invincibility indicator has been added for recently spawned players. Invincibility info will also be added to the hit camera in one of the next updates.
  • A spawn camper marker has been introduced. If a player tries to attack an opponent that spawned no more than 20 seconds previously and moved no further than 40 metres, they get a special marker for 5 seconds, visible to the enemy team on the minimap. In Arcade battle this marker hovers above the spawn camper similar to a scouted vehicle.
  • A bug has been fixed that prevented sparks from hitting the detachable elements of ground vehicles.
  • A bug has been fixed where after ramming a destroyed vehicle in the commander’s camera view, the game switched to the 3rd person view with a popup message that the commander is unconscious and commander’s camera is not available.
  • A bug has been fixed that caused the reloading animation twitching on vehicles with animated reloading.
  • A bug has been fixed that caused the crosshair to diverge from the circle aiming marker, when an ATGM carrier with a launcher on the top moved onto an inclined surface .
  • A bug has been fixed where the collectable repair kit in [Assault] mode didn’t replenish the ammunition of machine guns and auto cannons.
  • Aircraft:
  • Mirage 2000-5F, Mirage 2000D-R1 — a bug has been fixed where it was possible to use NVD without researching or installation of the corresponding module.
  • Tornado F.3 — a bug has been fixed where it was possible to use NVD in the 3rd person view without researching or installing the corresponding module (report).
  • A bug has been fixed where the custom FOV settings (zooming axis) in the cockpit or virtual cockpit reset after switching to the 3rd person view or gunner’s camera.
  • Naval:
  • Emile Bertin — name of the 152 mm AP round has been corrected, its weight has been reduced from 58.9 to 58.8 kg. Ballistic parameters were corrected which slightly affects the armour penetration capabilities.
  • The type of the shells of auxiliary calibre guns on French battleships have been corrected.
  • The distance of the shallow waters warning message for larger ships has been increased.
  • A bug has been fixed where AI ships were unable to fire the main guns (report).
  • Economy:
  • Ability to spend all RP earned in ground battles to research a helicopter has been added.
  • Now the reward for successfully capturing a point will also be given to players who participated in its capture but were destroyed on the point itself before the end of the capturing process.
  • Reward for useful actions in aircraft SB and helicopter PvE missions now takes into account not only active boosters at the time of reward calculation but also the boosters that have been activated for some time after the previous calculation (report 1, рreport 2).
  • The time in battle reward now calculates both boosters active by battle end and boosters that were active for some time during the battle.
  • Now rewards will be given for any hit on the enemy even without penetration and damage except for hits from automatic cannons and machine guns.
  • Interface:
  • The ability to preview prizes (decals, decorations, camouflages and vehicles) has been added to the achievements menu. Including for the “Summer Extreme” event.
  • A bug that caused the reticle of the aircraft cannon to extend beyond the top of the screen on extra wide monitors has been fixed (report).
  • A bug where after watching the replay using the camera [2] (standard one) the 3rd person camera in battle remained with a jiggling effect, has been fixed.
  • Players who left a session are not replaced in the team list by players who joined an ongoing battle. Previously it appeared as if the battle started with an unequal team roster (report).
  • A bug that caused the counter measures firing setting to disappear when mounting a custom set of suspended weaponry.
  • A bug that caused the “Attach Rope” message to appear in the air event after pointing the aim marker at the armoured vehicle requesting a tow has been fixed.
  • A bug in the amount of ammo on the selected machine gun for J1N1 in the X-Ray view has been fixed.
  • A button to view a replay has been added to the battle results window.
  • An option to disable the displaying of the player names in the battle kill log has been added to the “Battle Interface” game settings.
  • A new category of complaints has been added, “Hate Speech”. Now when filing complaints related to replicas in chat all messages of the specified player will be automatically attached to the text of the complaint.
  • Missions:
  • A bug that caused the air defence icon of enemy airfields to change after destroying enemy bases has been fixed.
  • The location of some helipads on the locations “Stalingrad” and “American Desert” has been changed to avoid direct visibility from the game area.

New in War Thunder 2.27.2.25 (Aug 16, 2023)

  • Ground vehicles:
  • An invincibility indicator has been added for recently spawned players. Invincibility info will also be added to the hit camera in one of the next updates.
  • A spawn camper marker has been introduced. If a player tries to attack an opponent that spawned no more than 20 seconds previously and moved no further than 40 metres, they get a special marker for 5 seconds, visible to the enemy team on the minimap. In Arcade battle this marker hovers above the spawn camper similar to a scouted vehicle.
  • A bug has been fixed that prevented sparks from hitting the detachable elements of ground vehicles.
  • A bug has been fixed where after ramming a destroyed vehicle in the commander’s camera view, the game switched to the 3rd person view with a popup message that the commander is unconscious and commander’s camera is not available.
  • A bug has been fixed that caused the reloading animation twitching on vehicles with animated reloading.
  • A bug has been fixed that caused the crosshair to diverge from the circle aiming marker, when an ATGM carrier with a launcher on the top moved onto an inclined surface .
  • A bug has been fixed where the collectable repair kit in [Assault] mode didn’t replenish the ammunition of machine guns and auto cannons.
  • Aircraft:
  • Mirage 2000-5F, Mirage 2000D-R1 — a bug has been fixed where it was possible to use NVD without researching or installation of the corresponding module.
  • Tornado F.3 — a bug has been fixed where it was possible to use NVD in the 3rd person view without researching or installing the corresponding module (report).
  • A bug has been fixed where the custom FOV settings (zooming axis) in the cockpit or virtual cockpit reset after switching to the 3rd person view or gunner’s camera.
  • Naval:
  • Emile Bertin — name of the 152 mm AP round has been corrected, its weight has been reduced from 58.9 to 58.8 kg. Ballistic parameters were corrected which slightly affects the armour penetration capabilities.
  • The type of the shells of auxiliary calibre guns on French battleships have been corrected.
  • The distance of the shallow waters warning message for larger ships has been increased.
  • A bug has been fixed where AI ships were unable to fire the main guns (report).
  • Economy:
  • Ability to spend all RP earned in ground battles to research a helicopter has been added.
  • Now the reward for successfully capturing a point will also be given to players who participated in its capture but were destroyed on the point itself before the end of the capturing process.
  • Reward for useful actions in aircraft SB and helicopter PvE missions now takes into account not only active boosters at the time of reward calculation but also the boosters that have been activated for some time after the previous calculation (report 1, рreport 2).
  • The time in battle reward now calculates both boosters active by battle end and boosters that were active for some time during the battle.
  • Now rewards will be given for any hit on the enemy even without penetration and damage except for hits from automatic cannons and machine guns.
  • Interface:
  • The ability to preview prizes (decals, decorations, camouflages and vehicles) has been added to the achievements menu. Including for the “Summer Extreme” event.
  • A bug that caused the reticle of the aircraft cannon to extend beyond the top of the screen on extra wide monitors has been fixed (report).
  • A bug where after watching the replay using the camera [2] (standard one) the 3rd person camera in battle remained with a jiggling effect, has been fixed.
  • Players who left a session are not not replaced in the team list by players who joined an ongoing battle. Previously it appeared as if the battle started with an unequal team roster (report).
  • A bug that caused the counter measures firing setting to disappear when mounting a custom set of suspended weaponry.
  • A bug that caused the “Attach Rope” message to appear in the air event after pointing the aim marker at the armoured vehicle requesting a tow has been fixed.
  • A bug in the amount of ammo on the selected machine gun for J1N1 in the X-Ray view has been fixed.
  • A button to view a replay has been added to the battle results window.
  • An option to disable the displaying of the player names in the battle kill log has been added to the “Battle Interface” game settings.
  • A new category of complaints has been added, “Hate Speech”. Now when filing complaints related to replicas in chat all messages of the specified player will be automatically attached to the text of the complaint.
  • Missions:
  • A bug that caused the air defence icon of enemy airfields to change after destroying enemy bases has been fixed.
  • The location of some helipads on the locations “Stalingrad” and “American Desert” has been changed to avoid direct visibility from the game area.

New in War Thunder 2.27.2.20 (Aug 11, 2023)

  • A bug has been fixed where after respawning in tank battles, in another vehicle from the player's lineup, there was only one crew member in the tank, as well as gun aiming and turret turn were disabled.

New in War Thunder 2.27.2.15 (Aug 7, 2023)

  • Planned changes in Battle Ratings have been implemented.
  • Rolling resistance on various ground types for tracks and wheels has been changed. Rolling friction influences gaining speed and limits maximum speed on weak ground types.
  • Rolling resistance of tracks and wheels on steppes and meadows has been significantly reduced.
  • Rolling resistance on weak ground types, such as untouched snow and sand dunes, has been increased for wheeled vehicles.
  • Fixed a bug where vehicles that were in smoke could disappear or not appear immediately when leaving the smoke.
  • Locations have been updated following player feedback:
  • El-Alamein. Unfairly effective positions on mountaintops have been removed. The “forbidden zone” problem for SB missions has been fixed.
  • Aral Sea. Several visual improvements have been implemented; asymmetry of the spawn zones has been fixed.
  • Iberian Castle. A house has been removed from the field that granted an advantage to one of the teams.
  • Normandy. An opportunity to shell spawn zones from the edges of the play area has been removed.
  • Alaska Town, Ground Zero. Entrances to the mountain forest from where spawn zones could be shelled have been closed off.
  • Maginot Line. An opportunity to shell spawn zones from the edges of the play area has been removed.
  • Stalingrad. An opportunity to shell spawn zones from the edges of the play area has been removed.
  • Sun City. City blocks have been reworked, city architecture has been changed to a more modern one, several landscape segments have been improved, textures in the urban area have been fixed.
  • Eastern Europe. Landscape has been reworked: added natural cover, allowing for many opportunities to move to the points and between them while remaining protected from long range shots; forests have been reworked to look more natural, ability to shell spawn zones has been removed
  • Vietnam. A swamp has been drained and the ground has been made more easily passable on point A, contrast of the background has been increased to make it easier on the eyes, visual bugs have been fixed, minimap has been improved.
  • Seversk-13. Removed police cars that left behind invisible collision models after being destroyed, causing projectile shells to become armed.
  • Jungle. Colour of trees has been corrected, the amount of small greenery has been reduced, paths out of the play area that allowed players to control the entire location without any retaliation have been closed off.

New in War Thunder 2.27.1.73 (Aug 2, 2023)

  • Ground vehicles:
  • Stormer HVM — a bug has been fixed where the missile was able to penetrate any obstacle at dart separation distance (app. 320 metres).
  • M4A4 (SA50) - a bug has been fixed that prevented damage to some modules of the ammo rack.
  • Dardo - thickness of the material of the coaxial machine gun has been reduced from 10 to 5 mm.
  • H.39 - animation in the Mle1938 shell data card has been fixed (report).
  • Char FCM 2C - the commander’s camera has been shifted to the commander’s cupola.
  • Freccia - fording depth has been increased.
  • QN506 - track thickness has been increased from 15 to 20 mm.
  • 9M133 ATGM - explosive’s type has been changed from A-IX-2 to OKFOL (report).
  • Aircraft:
  • Mirage 20005-F, Mirage 2000D-R1, Mirage 2000C-S5 - a bug has been fixed that disabled the drag chute. The drag chute was available only with “Chaff/Flares” modification disabled.
  • SAAB AJ37 - a bug has been fixed where the drop tank was always visible in x-ray mode (report).
  • G.91 R/3 - a missing launcher for the AS-20 NORD missile has been restored (report).
  • Lancaster B.Mk.I, Lancaster B.Mk.III - icons in the secondary weapons menu have been fixed.
  • Tzefa B - AN/APR-39 radar warning system has been added.
  • Bf 109G-10 - a bug has been fixed where the 20mm MG 151 gun pods were always visible in xray mode (report).
  • A bug has been fixed that prevented helicopter pilots from automatic bailout after the timer expires while crash landing on the enemy helipad in Realistic ground battles.
  • A bug has been fixed which prevented automatic bailout after the timer expired in a critically damaged aircraft.
  • Naval:
  • GIS 811 — The flag in the ship card has been changed from Italian Navy to postwar Italian Navy.
  • MC 485 — A bug where bridge armour wasn’t displayed has been fixed.
  • Interface:
  • During aircraft events in Ground Arcade Battles, fighter pilots are no longer able to see markers of enemy ground vehicles. CAS pilots are still able to see enemy markers.
  • A bug where the cockpit of the aircraft could not be displayed when viewing a replay has been fixed.
  • A bug where clicking on the icon of a minimised promo block in the hangar did not lead to its opening has been fixed.
  • Erroneous appearance of the message about the possibility of repairing an ally when repairing allied ground vehicles was required for the helicopter pilot has been fixed.
  • A new category to allow you to complain about a player using bots has been added to the player complaints window.
  • Missions:
  • Imbalance in the location of the air respawn points in the “[Conquest #2] Mozdok” mission has been fixed.
  • The defence zones of ground respawn points in the mission “[Battle] Abandoned City” have been corrected.

New in War Thunder 2.27.1.64 (Jul 28, 2023)

  • An error that caused the game to freeze when opening the contacts window if the player had over 1000 friends has been fixed.

New in War Thunder 2.27.1.62 (Jul 27, 2023)

  • An error that caused lack of fragment damage to parts of helicopters/aircraft when fragmentation munitions with a calibre of 20 mm or higher exploded inside the fuselage and wings has been fixed. This error caused damage to be lower after we implemented the realistic fragment spread mechanic since the fragments could pass from inside a target to outside via fuselage and wings without dealing damage. Now the fragments spread correctly and deal the same damage as before the implementation of the realistic spread.
  • For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) during third person play, a visualisation of missile launch window has been added to clearly display guidance zones that are available for launch.
  • For AGM-12С, AGM-12B, AA-20, AS-20, AS-30 missiles, the smoke trail has been modified to be less voluminous and more transparent according to visual references and to make aiming more comfortable.
  • An error that caused the compensation for expenses to not count the automatic purchase of “Crew replenishment” after a battle has been fixed.
  • An error that caused information about active boosters to not be displayed correctly when copying the battle log has been fixed (report).
  • A timer has been added to the sights of ground vehicles, helicopters, and aircraft that counts down the time during which it is still possible to launch a beam-riding missile without undermining guidance of the previously launched missiles.

New in War Thunder 2.27.1.57 (Jul 26, 2023)

  • Added Battle tasks for Tank and Aviation Simulation Battles.
  • Added a limitation on the duration of the Prandtl effect, as well as the interval between launches of this effect.
  • Ground Vehicles:
  • Object 120 — the incorrect display of the material of the wooden ‘splasher’ has been fixed (report).
  • VFM5 — armouring of the lower frontal area has been fixed (increased from 6.35 mm to 38.1 mm). Earlier, due to the erroneous value, the tank might receive damage while being shot from a 12 mm machine gun (report).
  • STB-1, Type 74 (all versions), Type 87 — power output of the Mitsubishi 10ZF22WT engine has been corrected and is now 870 hp (report).
  • Leopard C2A1 MEXAS — maximum forward speed has been decreased from 66 km/h to 62 km/h; maximum reverse speed has been decreased from 26 km/h to 24 km/h (report).
  • Leopard C2A1 MEXAS — an error that caused the incorrect display in protection analysis mode has been fixed. When “Show external construction elements” had been toggled off, the grate of the engine-transmission compartment was not displayed, while the frontal ‘splashers’ and the pad on top of the turret were displayed (report).
  • Type 62, Type 63-I and ZTS63 — long distance spread of the Type-62-85-TC gun has been reduced (report).
  • Locations and Missions:
  • [Pilotage] Mission for the training of aerobatic teams — an error that caused the Duisburg and Dortmund airfields to be absent from the location has been fixed (report).
  • Interface:
  • An error that caused the “watch the battle” button, that allowed a player to watch a server replay, to not be displayed in the “messages” tab in the battle results has been fixed.

New in War Thunder 2.27.1.54 (Jul 25, 2023)

  • An error that caused ATGMs to misfire after switching to another tank projectile has been fixed.
  • An incorrect reflection in the aircraft cockpit mirrors that caused the aircraft flying behind the player to appear static has been fixed.
  • An error that caused the game to crash when watching certain replays has been fixed (report).
  • Missions:
  • In all missions on the Fulda location, an error that caused the aircraft spawn zone to be located closer to the ground battle area than in other locations has been fixed.
  • Atomic Thunder Event:
  • Lower range guns (with an effective radius of around 500 m) have been added to the AA defences of helicopter landing zones to counter Pchelas.

New in War Thunder 2.27.1.50 (Jul 21, 2023)

  • Su-25Т, Su-39 — an error that caused the inability to correct the course of a launched 9K127 Vikhr air-to-ground missile when using a Mercury targeting pod has been fixed (report).
  • The way pixel smoke is displayed on systems with integrated Intel Iris Xe Graphics and Intel UHD Graphics video cards has been fixed.
  • The incorrect display of a scouted player marker on a tactical map in replays has been fixed.
  • An error that caused performance issues in missions with a large number of units when flying using the cockpit view with mirrors has been fixed.
  • Atomic Thunder event:
  • Hedgie — speed of missile reload on a capture point has been increased.
  • Burav:
  • Control radius has been increased from 150 to 250 m;
  • Movement speed has been increased from 15 to 25 m/s;
  • Time to reappear after an attack has been reduced from 20-40 to 10 s;
  • Reappearance now happens not in a random spot on the map but in the place where the previous attack took place.

New in War Thunder 2.27.1.46 (Jul 20, 2023)

  • Sound:
  • Changes to the sounds of rounds and shells hitting ground vehicles, flying by and ricochetting have been reverted and will be reworked. Sounds that were in the game until the 2.27.1.42 update were returned. We’ll continue to listen to your feedback on this.

New in War Thunder 2.27.1.42 (Jul 19, 2023)

  • Ground vehicles:
  • A bug that might cause damage without penetration when smaller calibre APHE shells hit hinged tracks at higher angles has been fixed (report).
  • M10 (France) — Crew models in US uniforms have been replaced with crew models in French uniforms.
  • M8 LAC (all modifications) — Gear ratio values have been adjusted (report).
  • Merkava Mk.1 — Gear ratio values have been adjusted and the total number of gears has been increased. Gearbox is changed to the gearbox used on the Merkava Mk.1B (report).
  • Turm III — Gear ratio values have been adjusted. Gearboxis changed to the gearbox used on the Leopard 1 (report).
  • 2S3М — Gear ratio values have been adjusted (report).
  • AUBL/74, FIAT 6614, AUBL/74 HVG — Gear ratio values have been adjusted and the total number of gears has been increased (report).
  • Centurion Mk.1 — Values of reverse gear ratios have been corrected. Number of reverse gears has been changed from 1 to two. Reverse speed has been changed from 12 to 12.8 km/h. (report).
  • Centurion Mk.3 (all modifications) — Values of reverse gear ratios have been corrected. Number of reverse gears has been changed from 1 to two. Reverse speed has been changed from 12 to 11.9 km/h. (report).
  • Freccia — Vignette area in the gunner’s sight has been reduced (report).
  • Panther II — Erroneous formation of secondary fragments from outer side skirts (“Schürzen”) has been removed.
  • M1 KVT — Mudguard material has been changed from structural steel to rubber-fabric skirt.
  • Chi-Ha LG — A bug that caused the gun’s guidance speed to decrease after the batteries were discharged has been fixed (report).
  • Freccia — Missing thermal imager on the UAV has been fixed (report).
  • 105mm DTW2-105 shell — The mass has been changed from 3.79 to 3.775 kg (report).
  • 85mm O-365K, Type 56 shells — Muzzle velocity has been changed from 793 to 785 m/sec (report).
  • The designation of the О-243 shell has been corrected. New designation — О-240. Muzzle velocity has been changed from 343 to 335 m/sec. Weight has been changed from 2.15 to 2.14 kg (report).
  • New type of the explosive has been added — JH-2 (China). Explosive type for the DTP-125 shell has been changed from RDX/TNT to JH-2 (report).
  • MGM-51 B/C — Type of explosives has been changed from TNT to Octol. source: “Shillelagh Information Booklet D-453”.
  • 105 mm Type 91 — Mass of the shell has been changed from 10.5 to 9.4 kg. Mass of explosives has been changed from 0.97 to 1.2 kg. Source: «予算執行事前審査等調書 (平成22年度第3四半期)».
  • 90 mm Granata da 90 — Muzzle velocity has been changed from 850 to 830 m/sec. Mass has been changed from 10.1 to 10.3 kg. Mass of the explosive has been changed from 1 to 0.871 kg. Sources: “Sinossi di materiale di artiglieria, parte descrittiva, volume II, testo, 1957” and “Addestramento dell'artiglieria, cannone da 90/53 P, istruzione sul materiale e sulle munizioni, 1952”.
  • 90 mm Granata Perforante mod.43 — Mass has been changed from 11.1 to 11.25 kg. Mass of the explosive has been changed from 0.18 to 0.347 kg. Sources: “Sinossi di materiale di artiglieria, parte descrittiva, volume II, testo, 1957” and “Addestramento dell'artiglieria, cannone da 90/53 P, istruzione sul materiale e sulle munizioni, 1952”.
  • Aircraft:
  • Tornado F.3 - A bug that caused the radar to lock the targets at greater range than its designated range has been fixed.
  • A-4E Early - A bug that caused the wrong launcher type to be used for the AGM-12C has been fixed (report).
  • UH-1C XM-30 - A bug that caused the right 30mm XM140 cannon in X-Ray view to have the description from the M134 Minigun has been fixed. The angle of deflection of the 30mm XM140 cannon has been changed from 2 to 5 degrees. Source: DTIC AD0827184: Engineering Flight Test Of The UH-1C Helicopter Equipped With The XM-30 Weapon System. November 1967.
  • F-84B - Ballistic calculator for bombs (navigational bombing) has been added. Source: AN 01-65BJB-1 Handbook Flight Operating Instructions F-84B, F-84C and F-84D.
  • F9F-8 - A bug that made it impossible to copy a pre-installed weaponry preset of 114 FFAR missiles has been fixed (report).
  • F-16A MLU, F-16AJ - A bug that caused the AGM-65 guidance camera to be blocked when the aircraft was damaged has been fixed.
  • Su-22M3 - A bug that made it impossible to copy a pre-installed weaponry preset consisting of 8хFAB-500Sh has been fixed (report).
  • Armament:
  • A bug that caused HE, HEAT, smoke and other shells with instant contact fuzes to not detonate on the surface of water has been fixed. The fix affects shells of ship and tank cannons and air cannons.
  • Graphical:
  • A bug that caused the visual displaying of a bridge in the “Alaska” location to disappear after using bulldozer dumps underneath it has been fixed.
  • Interface:
  • Ability to search for a threat vehicle by name has been added to the protection analysis.
  • Paragraphs for texts in the options tooltip in the squadron creation window have been removed.
  • Sound:
  • Now when firing a rapid fire gun at ground vehicle armour, the frequency of the sounds of bullets and shell hits matches the actual sounds.
  • New sounds for hits on ground vehicles for all calibres have been created: machine guns (6.5 mm - 14.5 mm), small (23 mm - 50 mm), medium (57 mm - 90 mm), large (100 mm - 155 mm). The purpose of the changes is to emphasise energetic impacts with thick armour plates and to stand out in the overall low-frequency background of the game.
  • New sounds of hits from all calibres in the player's vehicle in the first person view depending on the ammunition type (APHE, AP, HE, HEAT) have been created. The purpose of the change is to make hits of different types of ammunition audibly distinguishable.
  • New sounds of all calibres of shells passing by the player have been created. The purpose of the change is to make brighter sounds contrast better with the low-frequency background to warn of shelling.
  • Missions:
  • In “Seversk-13” missions, AA guns that were stationed too close to the landing strip of the airfield have been moved.
  • In the “[Conquest #2] Abandoned Town” mission, incorrect placement of the spawn point defence areas has been fixed.
  • Other fixes:
  • An error that caused armament and ammo of other vehicles to be displayed in the mid-battle vehicle selection window preventing the player from respawning in the battle has been fixed.

New in War Thunder 2.27.1.35 (Jul 17, 2023)

  • Fixed the game crashing after login.
  • Atomic Thunder Event:
  • Tips for controlling the Burav have been added for the Repair Pchela.
  • Disabled help tooltips when the player used robots, that didn't match the player's vehicle.
  • Hints for the Repair Pchela have been added.

New in War Thunder 2.27.1.29 (Jul 14, 2023)

  • Increased the number of fragments of high-explosive and fragmentation rounds of 20 mm cannons of ground vehicles and aircraft.
  • A bug that could cause the game client to crash after joining a battle has been fixed.

New in War Thunder 2.27.1.26 (Jul 13, 2023)

  • Atomic Thunder event:
  • Damage to allies has been disabled.
  • A bug that could cause the effect of a laser hit to stay in the air has been fixed.
  • A bug where when selecting an automatic respawn point the entire team would respawn on one point has been fixed.

New in War Thunder 2.27.1.21 (Jul 12, 2023)

  • The fuze delay for HE shells for the 20mm AN/M2, M3 and Type 99 Model 1 cannons has been reduced.
  • A bug that caused countermeasures to be selectable in the aircraft protection analysis display has been fixed (report).
  • A bug where a pilot might leave a damaged aircraft on the airfield or aircraft carrier when manipulating engine thrust even though repair was available has been fixed.
  • Ground vehicles:
  • A bug where the crew can report a scouted target nearby even though the enemy had not yet been detected has been fixed.
  • Graphics and interface:
  • A bug that caused a horizontal line to appear on the screen after switching from high to low resolution (from 1920x1080 to 1600x900) has been fixed.
  • A bug where a rejected request to add friends might appear at every game client launch has been fixed.
  • Atomic Thunder:
  • A bug that might cause a fire effect to remain in the air after the destruction of Hawk has been fixed.
  • A bug that might cause server crashes and early session termination during the initial stages of the event has been fixed.
  • The volume of the events background music now depends on the position of the music volume slider in the audio settings.

New in War Thunder 2.27.1.17 (Jul 11, 2023)

  • Ground vehicles:
  • SANTAL — A bug that caused the wave deflector to not rise in water has been fixed.
  • SANTAL — A bug that caused damaged launchers to disappear from the visual model has been fixed (report).
  • KV-2 (1939) — The position of the historical sight camera has been corrected to match the gunner optics location (report).
  • LVT(A)(4) (ZiS-2) — The position of the frontmost armour plate has been fixed. This bug might lead to an incorrect display of the armour joints on the camouflage.
  • Type 62 — A bug that led to stretching of the camouflage on the rear armour plate has been fixed.
  • CV9030FIN — A bug that caused the smoke grenade to ‘hang’ near the right side mortar instead of inside it has been fixed (report).
  • Magach 3 — Asynchronous rotation of the commander’s turret and anti-aircraft machine gun has been fixed. Due to this bug, tracers and shot effects could appear in the air (report).
  • Aircraft:
  • La-11 — Inaccuracies in the model have been corrected. Holes at the wing ends have been added. Wires from fuselage to elevators have been removed.
  • Sea Vixen F.A.W. Mk.2 — A bug where the hook would not cling to the finisher has been fixed.
  • Short term change of the game brightness during the supersonic speed transition effect has been fixed.
  • A bug where the supersonic speed transition effect could hide the afterburner flame has been fixed.
  • UH-1C XM-30 — Information about the type and explosive mass of the 30mm AP shells has been added to the protection analysis.
  • Mirage 2000 (all modifications) — The display now shows the distance to the captured target.
  • Naval:
  • Icons of the modifications for the ships “Damage Control Division” and “Fire Division” have been updated.
  • Locations:
  • Visual problems in the “Iberian Castle” location have been fixed.
  • Flickering of the location textures which could occur in the tank sight has been fixed.
  • Interface:
  • Indication of received new decals and decorations in the customization menu has been added.
  • Sound:
  • The frequency balance in the game's sound mix has been corrected making positioning of the sound sources in space more readable.
  • New sounds of ricochettes from ground vehicle hulls have been added.
  • Balance between the volume of engines and wheels of ground vehicles has been corrected so that wheels will not sound much louder than engines.

New in War Thunder 2.27.0.83 (Jul 7, 2023)

  • A bug where when in VR, fog on the horizon over water and other atmospheric effects may be displayed differently in the right and left lenses, or not displayed at all in one of the lenses has been fixed.
  • An issue specific to some VR headsets that caused clouds on the horizon to appear differently in the left and right eye when tilting your head has been fixed.
  • Water streaks on the edge of the screen that appeared when the camera moved in VR has been fixed.
  • Cases when the shadow of an object didn’t disappear after destroying it has been fixed.

New in War Thunder 2.27.0.78 (Jul 6, 2023)

  • Aircraft:
  • A bug has been fixed that caused the gunner's camera to tremble with stabilisation enabled.
  • A bug has been fixed where while selecting a weapon preset without drop tanks, the fuel level remained the same as with drop tanks equipped.
  • A bug has been fixed that resulted in the reduction and shift of the allowed ATGM launch frame after depleting all available missiles.
  • Harrier GR.7 with AGM-65D missiles — incorrect operation of the crosshair has been fixed, this bug caused the crosshair to reset to the standard position while enabling the sight stabilisation.
  • F-14A Early, Tornado (all versions), MiG-23, MiG-27, Su-17, Su-22 — a bug has been fixed that resulted in the lock on reset while changing wing sweep.
  • Mirage 2000-5F — a bug has been fixed, where in the 2xR530D and 2xMagic 2 preset, the R530D missile was unable to fire at a locked target with the report “No self-homing missiles”.
  • F-14B — a bug has been fixed in the radar TWS mode, that preserves the lock on target until the middle of the scanning sector, which then reset.
  • F-14B — a bug has been fixed that prevented radar homing missile fire at radar acquired targets (report).
  • F-14A Early — a bug has been fixed where the values of the attitude indicator in the radar were different from the actual pitch of the aircraft .
  • Fokker D.XXI-3, Fokker D.XXI - a bug has been fixed where a tail detachment resulted in massive damage to the aircraft’s fuselage.
  • SU-22UM3K - a bug has been fixed where OFAB-250Sh bombs interfered with the pylon.
  • MiG-29 - a bug has been fixed where the 6xFAB-500Sh bomb preset was unable to be copied (report)
  • Jaguar Gr.1 - a bug has been fixed where the 8x1000lbs Mk.13 No.117 bomb preset was unable to be copied (report).
  • XA-38 - separate bomb drop has been added.
  • F-104S.ASA - a bug has been fixed where the range was reset while toggling radar modes.
  • Yak-141 and MiG-29 - the inverted inclination indicator in the HUD has been fixed.
  • Mirage 2000-5F - a bug has been fixed that prevented missile launch at a radar locked AI target.
  • Tornado IDS - a bug has been fixed that prevented locking onto an aircraft carrier.
  • F-4J Phantom II, F-4S Phantom II - incorrect (reduced) radar range has been fixed.
  • Ground vehicles:
  • A bug has been fixed that might disable free FPE in online battles.
  • A bug has been fixed that caused mud from tracks to stay in the air.
  • A bug has been fixed where TVD was unable to detect enemy vehicles at distances of up to 300 metres while the engine smoke generating system was active.
  • The incorrect animation of AP rounds in the protection analysis menu has been fixed.
  • Recon Micro — a bug has been fixed that caused the UAV to climb high while toggling from flying in orbit mode back to tank view.
  • Khrizantema-S — incorrect radar folding animation has been fixed.
  • The incorrect animation of AP rounds in the protection analysis menu has been fixed.
  • A bug has been fixed that resulted in possible penetration in the protection analysis menu when selecting a projectile with insufficient penetration capability.
  • A bug has been fixed that caused the camera to zoom below ground on flipped over ground vehicles.
  • A bug has been fixed that causes APHE rounds to do damage after the fuse is armed in the armour after penetrating through obstacles (side skirts, tracks, etc).
  • A bug has been fixed that caused the RWS indicator to be active on vehicles without such a module.
  • Naval:
  • Paris — auxiliary calibre shell types have been changed from Mle 1910 SAPBC to common SAP, and the Mle 1921 common SAP to SAPBC.
  • HMS Tiger — a bug has been fixed that resulted in the fire control system disabling after damage to the navigation bridge.
  • Vautour — data values of the torpedoes in the x-ray mode have been fixed.
  • Vautour — spare charges for the side mortars have been hidden in x-ray mode.
  • Emile Bertin — velocity of the OEA Mle 1937 HE round has been increased from 860 to 909 msec.
  • Colbert — armouring data of the main turrets has been added to the data card of the ship.
  • A bug has been fixed where some ships with a catapult might sink due to lurching after launching the scout plane.
  • Missions and locations:
  • Pradesh — A bug that caused the airfield air defence to appear on the runway has been fixed.
  • Sound:
  • Air strike request notification now only sounds when the player presses the corresponding button.
  • Graphical:
  • A bug that made it possible to see tank silhouettes through smoke screens when using some NVIDIA filters has been fixed (report).
  • A bug that caused armoured vehicles partially in smoke might disappear from visibility has been fixed.
  • Su-25 - FPS drop when automatically dropping empty S-250 containers after ammo firing has been fixed.
  • A bug that caused the display of shadows of already destroyed objects has been fixed.
  • A bug that caused artefacts to appear in naval vessels’ reflections in water on low, medium and high graphic settings when moving the camera sideways has been fixed.
  • Low polygonal display of aircraft crew in the X-Ray view in the spectator mode has been fixed.
  • Interface:
  • A bug when calculating the vehicle BR for the battle blocked vehicles have also been taken into account has been fixed (report).
  • A bug where in the control settings, instead of binding the axis to the joystick the binding of the axis to the mouse was shown has been fixed.
  • A bug where the names of shells were displayed incorrectly in the block for selecting shells in battle in the vehicle selection window has been fixed.
  • A bug where in the armour analysis the ability to select the shells of some types couldn't be seen as available has been fixed.
  • Lack of localization in the control help window for the helicopter has been fixed.
  • Missing friend request notification if friend request have been sent while the invited player was already logged out has been fixed.
  • Xbox:
  • A bug that made it impossible to join a cross-platform game has been fixed (report).
  • A bug that made it impossible to play with users of other platforms in squads with the cross-platform game setting turned off has been fixed.
  • Linux:
  • A bug that caused mouse aiming to stop working when the chat window was active has been fixed.
  • VR:
  • Fixed sky reprojection in Pimax
  • A bug that led to incorrect stereoscopic displaying of the sky has been fixed.
  • Binocular position of atmospheric effects on the horizon that made it difficult to form a single volumetric visual image has been fixed.
  • A bug that might cause the client to crash when launching the game in VR has been fixed.

New in War Thunder 2.27.0.64 (Jun 27, 2023)

  • Aircraft:
  • The map rotation has been revised to achieve more interesting and intense battles. Details.
  • A default set of countermeasures is now available immediately after researching an aircraft.
  • Ground vehicles:
  • Ability to field repair vehicles with penalties previously used in AB and RB has been added to SB.
  • Penalty for modules repaired with field repair without a repair kit has been reduced in AB and RB:
  • Gun spread multiplier has been changed from х15 to х5;
  • Guidance angles have been changed from 3 to 6 degrees;
  • Transmission losses have been changed from 50% to 25%;
  • Engine power reduction has been changed from 60% to 40%.
  • The crew of a ground vehicle is now able to extinguish a fire once per battle. Research of the advanced FPE will speed up the extinguishing process and allow you to extinguish the vehicle a second time.
  • Naval:
  • A crew in a naval vessel without any modifications can now put out fires, repair modules, patch holes and pump out water. Researching the appropriate modifications will speed up these processes.
  • Other:
  • A bug that might cause ‘visual effects’ to hover in the air in battles has been fixed.

New in War Thunder 2.27.0.57 (Jun 23, 2023)

  • Ground vehicles:
  • Gun Carrier (3-in) — armouring of the frontal part of the vehicle cabin has been fixed.
  • Type 10 — armouring of the gunner’s sights has been fixed.
  • TKX — armouring of the vehicle hull has been fixed.
  • leKPz M41 — armouring of the shoulders of the turret has been fixed.
  • Leopard 2A4, Leopard 2 (PzBtl 123), Strv 121, Leopard 2 PL, Leopard 2A4 (Fin) — armouring of the shoulders of the turret has been fixed, placement of the gunner has been fixed.
  • ZTZ99-III — armouring of the driver’s hatch has been fixed.
  • ZTZ96, ZTZ96A, ZTZ96A (P) — armouring of the commander’s turret has been fixed.
  • SARC MkIVa — animation of the turning wheels has been fixed.
  • Aircraft:
  • Fw 189 A-1 — gunner model has been fixed.
  • Naval:
  • RN Duilio — gun turret model has been fixed.
  • Sound:
  • An error that caused the sounds of allied/enemy ground vehicles to be muted or too quiet has been fixed.
  • The sound of the engines of ground vehicles of allies/enemies has been corrected in order to maximise their priority in comparison to other sounds.
  • An error that caused engine sounds of allies/enemies to sometimes sound distorted has been fixed.
  • Clarity of sounds of wheels and engines of allies/enemies has been improved.
  • Clarity of sounds of aircraft engines of allies/enemies has been improved.
  • An error that caused the volume of the radio click that every team message begins with to not correlate to the volume of the messages set in the game options has been fixed.

New in War Thunder 2.27.0.48 (Jun 22, 2023)

  • The highlighting of values in the HUD interface in the “Fighter Control Basics” tutorial mission has been fixed.
  • Now when you rotate the camera it will zoom if there is another player in a ship or ground vehicle between camera position and you.
  • Search for decals and decorations by name has been added to the customization menu.
  • A bug where queuing did not occur from the battle result window when pressing the “To battle” button has been fixed.
  • A bug where after opening the contact window in the respawn menu, when opening the tactical map in the battle, it blinked, has been fixed.
  • Ground vehicles:
  • BMP-1, ZBD86, SPz BMP-1, BMP-2 — The dissimilar thickness of the tracks and the thickness of the spare tracks has been fixed (report).
  • BMP-2M — Missing tracks in damage model has been fixed (report).
  • LAV-AD — A bug that caused flooding of the vehicle while moving on water has been fixed (report).
  • Begleitpanzer 57, M113A1 (TOW) — A bug which caused underestimation of armour penetration of TOW compared to the same ATGM on other vehicles has been fixed.
  • Stridsvagn 81 — Incorrect designation of the bulkhead material in the X-Ray view has been fixed.
  • Blinking of the engine status indicator on the DM panel when the radiator is damaged has been added.
  • Aircraft:
  • Mirage 2000C-S5, Mirage 2000D-R1, Mirage 2000-5F - Drag has been adjusted and supersonic acceleration has been increased.
  • A bug in the ammunition type designation for unguided air missiles which led to the inability to perform destruction missions on vehicles using rockets has been fixed.
  • Lynx AH.Mk.1 / G-LYNX — A bug which made it impossible to copy the “Hydra-70 x38 and 20mm Oerlikon KDA” set when creating a new weaponry preset has been fixed.
  • H-34 — A bug in the display of weapon launcher elements for presets with unguided air missiles and machine gun armament has been fixed.
  • Mirage 2000D-R1 / A-6E TRAM — A bug with inability to activate night vision mode during flight in 3rd person view has been fixed.
  • Su-22M4 / Su-17М2 — Icons in the weaponry menu for displaying H-29T and H-29L missiles have been fixed.
  • AIM-54C — Weight of the explosive mass has been changed from 47.3 to 42.7kg. Source: “Hazard classification of United States military explosives and munitions”.
  • A bug where when editing suspended weapons for the Su-6 (AM-42) when replacing one paired cannon group with others, only one cannon was installed in the slots and not two, has been fixed.
  • UH-1C — A bug where ATGMs could fail to launch even if the sight was close to the middle of the allowed launch zone has been fixed.
  • Naval:
  • Milan — A bug in the name of the anchored mine has been fixed.
  • Vautour — A bug in the name of the 75mm gun has been fixed.
  • Paris — The aiming speed of the main calibre turrets has been adjusted: on traverse 3 → 4.5 degrees per second; elevation 4 → 3 degrees per second.

New in War Thunder 2.27.0.29 (Jun 19, 2023)

  • An error on entering the hangar has been fixed that might occur with some graphic cards with outdated drivers.
  • A bug has been fixed where enemy tanks were not displayed entirely in replays, only the 3d decorations were.
  • A bug has been fixed that caused a game client crash while switching to the cockpit view on the MAC platform.
  • Aircraft:
  • J34 - a bug has been fixed where rocket pods were displayed on the aircraft without secondary armament.
  • Tu-14T - bomb drop order has been corrected.
  • Late 298D - turret targeting angles have been corrected to avoid shooting through the tail.
  • T18B - a bug has been fixed where a dropping torpedo was displayed through the bomb bay doors.
  • SAAB-105G - a bug with a missing pylon for one of the Mk82 Snakeye bombs has been fixed.
  • MiG-29 (9-12А) - a bug has been fixed that prevented dubbing of the FAB-500Sh bomb preset.
  • Low resolution of the 2nd generation TVD on some helicopters has been fixed.
  • A-7E, A-7D, A-7K - max wing payload has been corrected.
  • Buccaneer S1 - a bug affecting display of the instruments in the cockpit view has been fixed.
  • Jaguar A/E - texture of the flare pod has been fixed
  • Phantom FG.1 - drop tanks have been added.
  • J-8F - name of the radar has been fixed in the xray view.
  • F-4F Late - twin shots of the AGM-65 missiles have been fixed.
  • F-5E, F-104J - missing HUD in the cockpit view has been restored.
  • A bug has been fixed that allowed drop tanks to be ejected whilst the aircraft was on the ground.
  • Ground vehicles:
  • SARC Mk IVa - smoke reload has been added.
  • AuF1 - thickness of the barrel has been increased from 35 to 40 mm, similar to other vehicles with guns of the same calibre.
  • Freccia - magnification of the LOTHAR sight has been increased from 2-9х to 9-20х. Source.
  • Sherman III/IV - armouring has been fixed.
  • SANTAL — a bug has been fixed that prevented the vehicle from turning while floating in water. The discharge order of the smoke grenades has been changed.
  • Sound:
  • Voice messages of the tank crew about switching on/off of the night vision mode have been removed.
  • Sound of the automatic cannon Vulcan M168, M61A1, JM61A1 has been corrected to exactly match the claimed 6000 rpm fire rate (3000 in the alternate mode).
  • The sound of enemy/allied ground vehicles engines becomes more noticeable or muffled with distance.
  • The work on the new dialogs of the ground vehicles crews is still in progress. Incorrect replies will be fixed, poor acting of voice-overs will be re-recorded. This will be implemented to all languages, but first of all for Polish and Chinese, since there are many complaints.

New in War Thunder 2.27.0.22 (Jun 19, 2023)

  • A bug has been fixed that prevented completion of Battle tasks, Battle Pass tasks, as well as some other tasks and achievements.
  • A bug has been fixed that caused trees to grow on some types of airfields in aircraft missions.
  • Destruction mechanics of APDS and APCR rounds have been changed. Now, the projectile doesn’t destroy with impact, but loses armour piercing capability depending on thickness of the first armoured obstacle, as well as in the spaces between armoured elements affected.
  • The fragments generation template of ground vehicles and aircraft HE shells has been changed. Piercing capability, spray and damage has increased.
  • Challenger 2 — incorrect display of the dozer blade has been corrected.
  • SARC Mk IVA — missing parts have been returned to the damage model.
  • М1 KVT — gun elevation limits dependent on the Vismod modification have been removed.
  • IS-2 (1944) — smoke reload at captured points has been added.

New in War Thunder 2.25.1.138 (Jun 7, 2023)

  • Display of destroyed wrecks of ground vehicles which in rare cases might look like serviceable vehicles has been fixed.
  • A bug where the effect of flying dirt might appear in the air in ground battles in different locations has been fixed (report).
  • A bug which caused the aircraft icon to remain dark and not highlighted when activating an air event in ground AB although the player was waiting for the start of the air event has been fixed.
  • A bug that caused event icons to me mistakenly displayed active at the beginning of the game session has been fixed
  • A bug that caused the reload time not to be displayed when hovering over the icon during the initial preparation of the UAV has been fixed.
  • Naval:
  • HMS Glorious — torpedo firing order has been changed. In manual control, torpedoes are fired from one side in order rather than from the other.
  • IJN Hatsuharu — “Torpedo Mode” modification has been added.
  • A bug has been fixed in the boat tutorial where the frame over the furthest target was shown black.

New in War Thunder 2.25.1.131 (May 31, 2023)

  • Ground vehicles:
  • Incorrect animation of the scout UAV reloading in RB mode has been fixed.
  • Incorrect displaying of the visual model of fired shells in replays has been fixed.
  • Absence of animation of the digging icon when raising/lowering the blade in online battles has been fixed.
  • Naval:
  • Automatic firing of the AI-controlled main calibre turrets on blue water ships has been disabled. When switching to the second and third cannon group the main cannons remain aimed wherever the player was aiming when changing.
  • A bug in replays that caused shots from blue water ships to be displayed with a delay has been fixed (report).
  • Missing depth bomb replenishment animation has been fixed.
  • HMS Enterprise — A bug that caused the actual amount of ammunition of the main calibre turret to be less than the player selected before battle has been fixed. The ammunition of the 152 mm single-shot cannons have been increased to 240 shots.
  • Gun Vertical guidance speed for the 36 cm/45 Type 41 cannon has been increased to 8 degrees per second.
  • Interface:
  • Display of the required level for the Battle Pass has been added to the description of the challenges.
  • A bug where when editing selected suspended weaponry when adding/removing a Flares/Chaff block in the modification window, the availability of the choice of Flares/Chaff wasn’t updated has been fixed.
  • A bug where the progress of the selected achievement relative to the previously selected mark wasn’t displayed in a battle has been fixed.
  • A bug where battle tasks for RB were displayed in battle in the “Personal Tasks” window in SB mode has been fixed.
  • The battle task window no longer shows medium battle tasks until the reward for the easier one has been taken. Medium battle tasks can not be performed without getting reward for an easy task.
  • Other changes:
  • A bug where there were no armoured vehicles in the hangar on the special transportation trailer has been fixed.

New in War Thunder 2.25.1.125 (May 29, 2023)

  • In the “Main Parameters” menu in the “Privacy and Confidentiality” tab, a new setting “Hide player nicknames” has been added. This setting allows to hide nicknames of players in battle or change nicknames to numeric UserID values. This option is helpful for streamers who may meet players in battle with nicknames from other platforms (Steam, PSN, Xbox etc.), which in accordance to their rules may contain inappropriate symbols or words, and therefore may in rare cases, cause blocking on streaming services.
  • Aircraft:
  • Tornado IDS (1995) (Italy) — a bug has been fixed which prevented countermeasures from being selected in the custom secondary armament set if it initially did not include countermeasures when creating the set.
  • Interface:
  • The “Activate” button has been removed from the “Battle tasks” window, since the tasks are activated upon being received or purchased.
  • When played from a gamepad, the "Personal Tasks" button in spectator mode duplicated the "Forward" button, therefore, in the default layout, it was changed from "R1" to "LT".
  • The “Personal tasks” button has been added to the statistics window in battle.
  • Now, the “Personal tasks” button is not displayed in battles with disabled achievements, such as “Custom battles”.
  • The store progression bar has been removed from the “Battle tasks” section in the right side of the hangar interface, since store progression depends on the Battle Pass level.
  • A bug has been fixed where a special task was displayed in the “Personal tasks” window, although the player has not yet completed the required Medium Task.

New in War Thunder 2.25.1.119 (May 24, 2023)

  • Ground vehicles:
  • Pantsir-S — incorrect animation of the folded radar has been fixed.
  • Aircraft:
  • A bug has been fixed that caused incorrect data display after switching off the HUD interface (rеport).
  • Naval:
  • PT-658 — 3rd person view zoom camera position has been fixed.
  • Dynamic water line has been added to the naval hit camera to show current depth, trim and heel of the ship.
  • Graphics:
  • A bug has been fixed where the helicopter vortex effect on the ground or over the ground surface was not visible to others.
  • Other:
  • A bug has been fixed where rapid toggling through nations might cause vehicles on the Premium vehicle pad to remain from the previously selected nation instead of the current.
  • Interface:
  • A bug has been fixed that prevented a refresh of the countermeasure selection after editing of the user weapon setups.
  • A bug has been fixed that prevented help with the repairing indication on squad member vehicles.
  • Shortcut conflict has been fixed while opening personal tasks with a gamepad in the spectator’s mode.
  • Players are now able to open personal tasks from the statistics window.
  • Mac:
  • A bug has been fixed where the system cursor was visible in the game.
  • PlayStation:
  • A bug has been fixed that prevented multifunction menu selection with a gamepad on PS4 and PS5.
  • Xbox:
  • A bug has been fixed where there was a SL icon in the store instead of a EUR icon.

New in War Thunder 2.25.1.112 (May 17, 2023)

  • Aircraft:
  • SAAB J-35XS — asymmetrical layout of secondary armament has been corrected.
  • A-4E, A-4N Skyhawk II (Ayit) — incorrect icon of the 6x 500lb LDGP Mk 82 setup in the secondary weapon menu has been corrected.
  • Blenheim Mk.IV — a bug has been fixed where the upper turret was able to fire through the fuselage.
  • Mi-28 — a bug has been fixed that prevented copying of the weapon setup.
  • AH-6M — max payload weight has been corrected.
  • A bug has been fixed where canopy hatches remained wide open after respawn or landing for repair).
  • A bug has been fixed that prevented repair of the transmission and rotary wing while the collective pitch control lever is set to a position over 80%.
  • Naval:
  • 356mm Type 91 APC and 356mm Common Type 0 shells - explosives type has been changed from shimose to Type 91.
  • Ryany — a bug has been fixed that allowed the first main gun to elevate through the overhead screen.
  • Raimondo Montecuccoli — a bug has been fixed where the mortar was firing together with the main guns.
  • Interface:
  • The ability to save and view the progress of a favourite achievement from the last point of reference has been added.
  • The ability to view personal tasks (battle tasks, battle pass tasks, favourite achievements) in battle has been added.
  • The name of the missile trajectory straightening mode has been added to the tooltip that appears when you hover the mouse over the lower panel.
  • A bug where only one turret icon was displayed in the window for suspended weaponry when installing turret weapons in pairs has been fixed.
  • A bug where the last selected preset of vehicles after restarting the game could be copied to another preset has been fixed.

New in War Thunder 2.25.1.101 (May 10, 2023)

  • Armoured vehicles:
  • Strela-10M2 — the autopilot of the 9M37M missile has been improved.
  • M163, Machbet — sight magnification has been adjusted from х1.9-3.5 to х6 (report).
  • M163, M901, ADATS(M113), SUB-I-II, CM25, M113A1 (TOW), SIDAM 25, SIDAM 25 (Mistral), ASRAD-R, Machbet — material of the bulkhead in xray mode has been changed to aluminium.
  • Gal Batash, Magach 7C — commander’s camera position has been shifted towards the commander’s cupola (report).
  • Olifant Mk.2 — a bug has been fixed where the thickness and material of the bulkhead differed from other Centurion tanks.
  • A bug has been fixed that caused enabling of the night vision in 3rd person view on vehicles without NVD modification on re-spawning.
  • Aircraft:
  • AIM-54A — calculation of the maximum range has been updated.
  • A bug has been fixed in the “Take-off and landing” tutorial, where in a “relative controls” setting in SB mode it was unable to proceed the tutorial after taking off .

New in War Thunder 2.25.1.89 (May 4, 2023)

  • A bug that caused trees and bushes not to fall when they were hit by shells, bullets and rockets has been fixed.
  • A bug that would randomly reset control settings has been fixed.
  • Improved camera in replays:
  • New camera “Two plane camera” for use in replays and arbiter mode has been added. The cinematic camera allows you to track other aircraft while keeping the selected player’s aircraft in the frame. You can seamlessly switch to the next aircraft in the range. To control the new camera you need to go to “Controls” under “Spectator camera”.
  • The ability to fix the direction of the free camera movement independent of the direction of view has been added.
  • You can move and rotate now the camera that follows the aircraft.
  • The ability to disable and enable shaking of the aircraft tracking camera has been added.
  • Blocking the direction of view in the horizontal plane has been added.
  • Free camera speed blocking (current and according to aircraft speed) has been added.
  • Zoom speed adjustment has been added for all cameras.
  • “Field of view” setting has been added for cameras in replays. You can set the desired value in the menu “Session Settings” -> “Main parameters” -> “Replays and Spectator Mode”.

New in War Thunder 2.25.1.83 (May 3, 2023)

  • Ground vehicles:
  • M60A2 — A bug with the explosion of the smoke grenades at high altitude above the tank has been fixed (report).
  • M18 GMC — A bug where AP shells might fly through the commander without causing damage has been fixed (report).
  • A bug that caused armoured vehicles with multiple reverse gears when using automatic transmission to reverse in first gear only has been fixed (report).
  • A bug that caused maximum reverse speed on wheeled vehicles to be unachievable if the wheels were turned to one side or another before moving has been fixed (report 1, report 2).
  • “Vietnam” and “Breslau” locations — Some physical materials that could significantly slow down the movement of wheeled vehicles for example on bridges has been corrected (report).
  • Aircraft:
  • AGM-65A, AGM-65B, AGM-65D — The autopilot and rocket dynamics have been redesigned. The loft manoeuvre mode has been added to the autopilot.
  • F-84F — A bug where HVAR missiles under the fuselage were consumed incorrectly has been fixed.
  • Lightning F.53 — A bug that made it possible to forcibly drop SNEB type 23 missile containers above the wings has been fixed.
  • Jaguar GR.1A — A bug that made it possible to forcibly drop AIM-9G missiles has been fixed.
  • A bug that caused the parameters of dropping bombs in series to apply to other helicopter weaponry has been fixed (report).
  • A bug that caused bomb/torpedo tracking not to work when the weapons selector was turned on after bombing has been fixed.
  • A bug where when using the default settings for the “Takeoff-Landing '' training prompted the instructor to raise the mouse up when taking off, which caused a nose over, has been fixed.
  • A bug when switching to premium piston aircraft in the hangar where the engine propeller might change the position has been fixed.
  • A bug that caused the position of the propeller blades to be different when viewed from the cockpit and from 3rd person view has been fixed.
  • Interface:
  • Display of the current and maximum allowed mass has been added to the suspended weaponry edit window. Also displaying the mass for each pod has been added to the drop-down suspended weaponry menu.
  • Other changes:
  • The ability to move the NVIDIA ANSEL camera by using WASD has been restored (report).
  • VR — A bug that caused some objects like branches, trash and bricks in ground battles to be displayed only in the left eyepiece has been fixed.

New in War Thunder 2.25.1.78 (Apr 26, 2023)

  • Ground vehicles:
  • T25 — The thickness (4 - >10 mm) and the material (structural steel -> rolled armour) of the grilles on the top of the engine-transmission compartment have been fixed. Previously, these grilles could be penetrated by machine gun fire from other ground vehicles.
  • Ariete (all modifications) — The material (structural steel - > combined armour plate) and thickness (4 - > 20 mm) of the side skirts have been fixed.
  • 9М331 — The missile's maximum permissible overload has been clarified. Permissible overload has been changed from 16 to 42G.
  • 9М331 — The missile dynamics has been reworked. The work of autopilots for guidance and orientation of the rocket has been clarified.
  • ZLT11 — A bug where the absence of hatch main armour on the right side of the hull has been fixed (report).
  • QN506 — A bug which made it impossible to use the commander’s sight except for the cannon’s direction has been fixed (report 1, report 2).
  • QN506 — Ammo of the 7.62 machine gun has been changed from 2000 to 1000 rounds.
  • QN506 — A bug causing part of the hull roof armour to combine at the same time as the air intake grill has been fixed (report).
  • QN506 — Partition between the unmanned combat compartment and control compartment has been added.
  • QN506 — In the damage mode and X-Ray view, the ammo for the 30 mm cannon has been divided into two belts.
  • M6A1, T1E1 — A bug which made it possible to fire the offensive machine guns after the loss of the gunner has been fixed.
  • M4A5 — A bug with the inconsistent location of transmission geometry in the damage model and X-ray view has been fixed.
  • M163 — A bug with absence in the DM of the breech part of the cannon has been fixed (report).
  • 2S38 — A bug with discrepancy of the location of the cannon’s breech geometry in DM and X-Ray view has been fixed (report).
  • ZSU-23-4, ZSU-37-2 — The mode of the circular scanning has been changed from “Circular” to “Accelerated circular” mode. Angular scanning speed has been changed from 20 to 60 degrees per second. Source: “Пособие по изучению правил стрельбы батареи, взвода, установки ЗСУ-23-4. 1969”
  • Aircraft:
  • F-84G (Italy) — air respawn has been fixed.
  • PB4Y (all versions) — air respawn has been fixed.
  • Milan — a bug has been fixed where the fuel tank was overlapping the cannon magazines.
  • F-5E (all versions) — a bug where the radar in the cockpit was shifted to the side has been fixed.
  • Kurnass 2000 — a bug where the radar in the cockpit was shifted to the side; the radar colour scheme has been adjusted has been fixed.
  • A-7K — a bug where a data popup of the LANA targeting pod was similar to the A-7E pod has been fixed.
  • P.108A series 2 — a bug where the modification “New 102mm cannons” increased a shell spread on distances over 500 metres has been fixed.
  • Ju 388 J — a bug where the windshield glass was specified as “armour” in the armour view tab in the hangar has been fixed.
  • A-4 (all versions) — jet boosters have been added to all A-4 aircraft, similar to A-4B versions. A bug with the infinite repair on the airfield has been fixed.
  • Yak-141 — stealth belt has been added to the GSh-30-1 cannon.
  • MiG-29 — a bug where the MFD remained idle after disabling the HUD has been fixed.
  • A bug where the contrail was not displayed in the local replay has been fixed.
  • A bug where while test flying the Soviet piston-engined aircraft, as well as French and British hydroplanes, the gunner’s sight was blinking in the allowed fire angles, which made it impossible to disable AI gunners, has been fixed.
  • Aircraft missiles:
  • 9М39 — altitude control engine and autopilot has been added.
  • L-UMTAS — autopilot has been improved. Significantly improved autopilot at short-range. (report)
  • ZT-6 Mokopa — the rocket dynamics and autopilot have been reworked. Significantly improved autopilot at short-range.
  • CIRIT — autopilot has been improved.
  • APKWS II (M151) — autopilot has been improved.
  • APKWS II (M282) — autopilot has been improved.
  • R-27Т, R-27R, R-27ER — control guidance delay upon launching has been reduced from 0.5 to 0.4 sec (report).
  • AIM-54A — the rocket dynamics and autopilot have been reworked. Max overload has been increased from 16G to 17G. Sources: “An Outsider’s View Of The Phoenix/AWG-9 Weapon System”, “Grumman F-14 Tomcat by David Baker”, “Iranian F-14 Tomcat Units in Combat by Tom Cooper, Farzad Bishop (Author) & Chris Davey (Illustrator) form Osprey Publishing”
  • AIM-54A — a bug where the missile could destroy the carrier aircraft while pulling up has been fixed (report).
  • AIM-54A — the seeker warm-up angles have been increased from 45 to 60 degrees. Source: “An Outsider’s View Of The Phoenix/AWG-9 Weapon System”
  • AIM-54A — guidance equipment operational time has been increased from 100 to 160 sec. Source: “An Outsider’s View Of The Phoenix/AWG-9 Weapon System”
  • AIM-54A — the climbing up angle has been increased. (report).
  • Naval:
  • Z-47 — The possibility of simultaneous firing of the 128 mm and 37 mm guns has been disabled.
  • Blagorodnyy — A bug where the first order ammo racks for the main calibre turrets weren’t displayed if the auxiliary armament wasn’t selected has been fixed.
  • Duguay-Trouin — The elevation angles of the 75mm anti-aircraft gun have been changed from 60 to 85 degrees.
  • Game mechanics:
  • Respawn cost of the Pantsir-S1 in Ground RB has been increased to the SPG level: 90-130 RP instead of 70-110.
  • Weapon RP costs for ATGM-carrying helicopters in Ground RB has been changed:
  • Increased by 9% for ATGMs with proximity fuzes;
  • Decreased by 10% for ATGMs with guiding distance of 2 km and below;
  • Increased by 9% for ATGMs with guiding distance above 6 km.
  • Interface:
  • A bug that caused the vehicle in the research window not to update when replacing this vehicle in the setup has been fixed.
  • Other changes:
  • An FPS drop while sending long messages in the in-game chat has been fixed.
  • Incorrect display of the aircraft gunner’s hands have been corrected.
  • Xbox:
  • A bug where the functionality of showing the list of the last past players after the battle wasn’t working has been fixed.
  • The displaying of nicknames for all Gaijin users has been unified.
  • Added support for Unicode letters and numbers that allows the vast majority of nicknames from Steam to look unchanged in Gaijin services.
  • If you encounter any issues in game client, please report them on community.gaijin.net.

New in War Thunder 2.25.1.60 (Apr 19, 2023)

  • Ground vehicles:
  • TKX — incorrect armour penetration values from fragments of low-calibre HE rounds has been fixed (report).
  • Object 906 — disconformity of the turret armour plates and visual model has been fixed.
  • Vickers Mk.1 — a bug of the damage model of the hull front has been corrected.
  • A bug has been fixed that prevented automatic enabling of the crosshair light in night battles.
  • A bug of the manual transmission has been fixed where a tank started pivoting by pressing the acceleration button.
  • A bug has been fixed where a commander's TVD might spontaneously be disabled.
  • AFT09 — a bug has been fixed where the folded missile launcher remained unfolded in the xray mode damage model.
  • A bug has been fixed where a repair indicator activated with enabled the towing indicator made both indicators activate.
  • PGZ-04A — available G-tolerance of the HN-6 missile has been increased from 10 to 12 G for each plane (18G in the combined plane). Source: “Operation manual of FN-6 ground-to-air missile weapon system”.
  • PGZ-04A — dynamics and autopilot of the missile have been improved; a bug has been fixed which caused an unstable trajectory.
  • QN506 — a missing max distance in the info card of the QN502DD missile has been restored.
  • QN506 — a bug has been fixed which caused an overpressure damage to missiles and unmanned turret modules.
  • Aircraft:
  • Bf 109 F-4 — a bug has been fixed where the left gunpod was displayed in the xray mode while equipping bombs.
  • SA.341F Gazelle, SA.342M Gazelle — third-person view camera zoom position has been corrected.
  • MiG-23 MLA — a bug with the missing flare pod under the fuselage has been fixed.
  • F-4S — missed air-to-air ballistic calculator in the third-person view has been added.
  • Q-5L — a bug has been fixed where it was unable to lock on target in the rear hemisphere, or lock-on was reset, while aiming with a targeting pod.
  • JA37 (all versions) — lead marker and gun fire funnel has been added to HUD.
  • 9М39 missile — Engine run time has been changed from 8,4 to 8,5 seconds (report).
  • 9М39 missile — Rocket dynamics has been reworked. Rocket autopilot has been improved.
  • AIM-7E, AIM-7E-2 (DF), AIM-7F, Skyflash (DF), Skyflash SuperTEMP missiles — Angle of target tracking before launch has been changed from 15 to 35 degrees (report).
  • Skyflash (DF), Skyflash SuperTEMP missiles — The maximum target tracking speed has been changed from 12 to 44 degrees per second. Source: “Tornado F.3 Tactics Manual (1987)”.
  • Skyflash (DF), Skyflash SuperTEMP missiles — capturing of the target type “fighter” has been changed from 30 to 37 km (report).
  • A bug that caused all buildings in the blast radius to be completely destroyed during a nuclear strike has been fixed. The destructibility now depends on the size of the buildings.
  • Naval:
  • RN Duca degli Abruzzi — The order of the main calibre turrets in the ship’s interface identification has been fixed.
  • IJN Nenohi — A bug that caused the ship's model to disappear when zooming in the 3rd person view has been fixed.
  • 15 cm Pzgr. L/3,7 (m. HB), 15 cm Spgr. L/4,5 Kz, 15 cm Spgr. L/4,5 Kz (m. HB), 15 cm Spgr. L/4,4 Bdz shells — Amount of the explosive has been reduced. Source: “Merkbuch über die Munition für die 15 cm SK C/25 der Schiffsartillerie”.
  • A bug where the “shell tracking camera” function was active when the fire button was held again and with broken cannons the shell tracking mode was switched on again has been fixed.
  • Interface:
  • A bug because of which in the helicopter HUD inscriptions at the “square” and “rectangular” radar went over the screen edge has been fixed.
  • A bug where the tooltip about reloading was overlaid on the helicopter’s parameters in the battle has been fixed.
  • The ability to open the list of suspended weaponry of another “cell” with a single click when editing suspended weaponry has been added. Before the change it was necessary to use two clicks: the first closed the already opened list and the second opened a new one.
  • VR:
  • A bug that caused the shell drop point (aiming point) to rotate when tilting the head has been fixed.

New in War Thunder 2.25.1.44 (Apr 12, 2023)

  • Ground vehicles:
  • A bug has been fixed where the UAV for ground vehicles was enabled by pressing the same button as in the infantry battles.
  • White exhaust on AI vehicles has been fixed.
  • M247 — elevation angles of the commander’s sight have been increased from -10…+20 to -10…+60 degrees. Source: TM 9-1230-202-20-1
  • VCC-80/30 — due to the cannon’s selective feed, over lengthy belt changes has been fixed.
  • QN506 — armouring of the commander’s sight has been added (rеport)
  • QN506 — a bug with overestimated armour values of the tank’s top has been fixed (report)
  • QN506 — QN502 missiles now can be fired whilst in motion.
  • Aircraft:
  • AIM-54A, AGM-114B, AGM-114K, PARS 3 LR, AKD-9, AKD-10, AS-30L, L-UMTAS, ZT-6, Kh-25, Kh-25ML, Kh-29L, Kh-29T — fixed delay of the vertical proportional navigation guidance for targets above the missile
  • AGM-114B, AGM-114K — autopilot has been adjusted, missile accuracy for small targets has been increased.
  • AGM-114B — explosive weight has been reduced from 6.4 to 5.688 kg.
  • AGM-114K — explosive weight has been increased from 6.45 to 6.685 kg.
  • MiG-21F-13 — ballistic calculator for cannons has been added.
  • Shackleton MR.Mk.2 — guidance angles of the front turret have been fixed (report).
  • Javelin F.(A.W.) Mk.9 — a bug has been fixed with the incorrect position of the muzzle flash on cannons in the 2x 30mm ADEN plus 4x Firestreak missiles.
  • Z-19, Z-19E — a bug has been fixed where the MFD missed the radar screen while toggling modes.
  • F-105D — incorrect weight of the chaff pods has been fixed (report).
  • Incorrect position of the launch flash of missiles has been corrected. Previously the missile launch appeared behind the aircraft.
  • A bug has been fixed where IR seekers might lock on the empty space instead of an enemy aircraft (report).
  • PBY-5A (USSR), BV 238 — incorrect positioning of the crew has been fixed.
  • A bug has been fixed where VTOL aircraft had “Hover on” indication after respawn or reloading on the airfield.
  • RWR will detect radar lock precisely accounting enemy radar antenna radiation patterns. RWR will also detect radar illumination for SARH missiles with a wider beam if it presents. This will allow aircraft flying near the target the enemy radar is tracking, to now receive a radar lock warning if the enemy SARH missile can re-aim on them.
  • Harrier GR.7 — a bug has been fixed where the IRST pod might lose the target due to change of the nose targeting optics position. IRST of the nose optics has been removed.
  • Tornado F.3 — incorrect scan angles and the search area of the radar have been fixed (rеport).
  • Tornado IDS Marineflieger (Germany) — a bug has been fixed where radar was unable to lock on targets in dogfights.
  • Naval:
  • A bug has been fixed where destruction of the elevator led to complete disabling of reloading instead of a slowing.
  • Pr.1124 MLRS — 12.7mm machine guns have been grouped to the second weapon group.
  • USS Pittsburgh, USS Baltimore — main turret traverse rate has been increased from 5 to 5.3 deg/sec, elevation rate - from 8.3 to 10.6 deg/sec.
  • Interface:
  • A bug that caused the sorting to reset when viewing the squadron composition has been fixed (report).
  • A bug that caused the action panel in helicopter and aircraft battles to overlap with some tooltips/notifications has been fixed.
  • The time of the opening of the multifunction menu in the battles has been decreased.
  • FPS drop while scrolling large lists with the mouse wheel has been fixed.
  • FPS drop while moving cursor in the profile window in the “Skins” section has been fixed.
  • The position of the player list in the WW mode tab in the squadron menu has been fixed.
  • The text of the tooltip that appears when trying to pick up an unopened prize in the BP line has been fixed.
  • A bug that occurred when trying to open the multifunction menu on consoles has been fixed.
  • Other:
  • A bug that caused the quadrocopter of the air defence soldier to capture points in the “Mobile Infantry” event has been fixed.

New in War Thunder 2.25.1.39 (Apr 10, 2023)

  • A bug that caused hits from 30 mm automatic cannons of a low firing rate to look and sound like hits from high firing rate cannons (3000 - 6000 rpm) has been fixed.
  • Firing sounds of the player’s automatic cannons have been corrected by volume in relation to main calibre cannons and machine guns.
  • The sounds of falling cannon casings of ground vehicles have received more volume and are now louder.

New in War Thunder 2.25.1.19 (Mar 31, 2023)

  • Sound:
  • Sounds of tank guns have been corrected to be more realistic. In third person, attacks are more clean and powerful, while the end of the shot feels more natural. In first person pushback, the breech mechanism and falling of shell casings are now more pronounced.
  • Sounds of shooting smoke shells have been reworked.
  • Some explosions have been reworked to sound more natural and less sharp as distance increases. The mixing of the game should become more transparent.
  • Ground vehicles:
  • An error that caused the first order ammo rack to be partially or completely empty upon respawning in realistic battles in some vehicles has been fixed (report).
  • An error that caused refilling first order ammo on vehicles with this mechanic to be performed slower has been fixed (report).
  • An error that caused IR missiles to misfire from SAM SPAAGs has been fixed. Due to this error only an animation of the missile launch played without sound, while the missile itself wasn’t being launched (report).

New in War Thunder 2.25.0.52 (Mar 29, 2023)

  • Aircraft:
  • TB-3M-17-32, J7W1 — separate bomb drop has been added.
  • Mi-28NM — a bug has been fixed that prevented a 4 x 500 kg bombs setup.
  • BI — camera zoom position has been adjusted.
  • Tornado F.3 — a bug has been fixed that prevented night vision in third-person view.
  • An extra red square has been removed from the helicopter sight when stabilisation is on.
  • Ground Vehicles:
  • ZTS63 — a bug has been fixed where the vehicle lacked some camouflages.
  • Naval:
  • IJN Isuzu, IJN Chidori, SKR-1, SKR-7 — main calibre turrets now able to turn 360 degrees.
  • RN Duilio — different speed parameter between in battle and in the data card has been fixed.
  • Duguay-Trouin — a bug has been fixed that prevented the 155mm first order ammo rack from replenishing (report).
  • HMS Tiger — display of the deforming camo has been corrected.
  • Graphics:
  • Incorrect animation of fire in the helicopter’s hover mode has been fixed.
  • Minimum scale interface option is restored for SB.
  • A bug has been fixed that prevented instruments data (speed, height, etc) from disabling in the test flight in “Custom” difficulty setting.
  • Interface:
  • Rewards that require all rewards from the same trophy to be unlocked have been moved to a separate section in the description of Battle trophies.

New in War Thunder 2.25.0.48 (Mar 24, 2023)

  • A bug has been fixed that caused torpedoes not to leave a trail in the water.
  • Incorrect reflections from snow during rain on the Ardennes, Maginot Line and Seversk-13 locations at medium and low graphic settings have been fixed (report).
  • PC and MacOS Only:
  • Mac — an error that allowed the mouse cursor to leave the game window has been fixed (report).
  • An error that caused a possible crash on Intel Arc video cards has been fixed (report).

New in War Thunder 2.25.0.45 (Mar 23, 2023)

  • Incorrect display of the gun crosshair in the HUD of some aircraft has been fixed (report)
  • The terms of some Battle Tasks have been changed. New terms are applied to fresh tasks only, The terms of the tasks in progress remain (table with details).

New in War Thunder 2.25.0.44 (Mar 22, 2023)

  • Ground vehicles:
  • Laser warning sensors in random battles have been restored.
  • A bug has been fixed where the activated cruise control mode was not displayed.
  • A bug has been fixed where the destroyed antenna of SAM SPAAGs continued to rotate.
  • Pantsyr-S1 — a bug has been fixed that prevented the radar from tracking air-to-surface missiles and aircraft bombs (rерort).
  • Pantsyr-S1 — an issue, where the search radar was unable to detect low flying targets, has been solved .
  • Pantsyr-S1 — incorrect display of the radar scanning cone angles has been fixed.
  • Pantsyr-S1 — scan time of the search radar in different modes has been adjusted. 0-30 degree cone - 2 sec; 0-60 degree - 4 sec; 0-80 degree - 8 sec.
  • TOR-М1 — a bug with the incorrect display of the radar cone of the search radar has been fixed (report).
  • TOR-М1 — scan time of the search radar in different modes has been adjusted. 0-12 degree cone - 1 sec; 0-32 degree - 3 sec; 0-64 degree - 6 sec.
  • FlaRakRad — a bug has been fixed that disabled the tracking radar after switching off the search radar (report).
  • FlaRakRad — IRST distance has been increased from 10 to 15 km.
  • ITO-90 — IRST distance has been increased from 10 to 15 km.
  • 2S6 — IRST distance has been increased from 10 to 12 km.
  • ADATS — IRST distance has been increased from 10 to 12 km.
  • 2S6 — tracking radar distance has been increased from 10 to 13 km.
  • 2S6 — search radar scan cone angles have been increased from 15 to 20 degrees (report).
  • 2S6 — IRST angles have been increased: from +/-20 to +/-134 horizontal, and from -10…+80 to -12…+84 vertical (report).
  • LAV-AD, Type-93, Machbet, SIDAM 25, SIDAM 25 (Mistral) — incorrect IRST distance in the xray mode and in battle has been fixed, IRST distance has been increased to 10 km.
  • Type-91 SAM — autopilot has been improved, missile dynamics adjusted. Sensitivity of the contact fuse has been increased.
  • Aircraft:
  • Laser warning sensors in random battles have been restored.
  • Distance of all radar-warning systems has been increased 2-3 times against radar and active missile seekers.
  • Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode, same as for the target area set on the ground. The indicator is now available on distances up to 1.5 km, target tracking is now smoother. When the lead indicator is activated, its mode is now displayed as “AUTO” in the HUD.
  • In order to make flight the characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in manoeuvring, as well as at low speed flight. Maximum fire range in the frontal hemisphere and on crossing (collision) courses will be reduced, the efficiency of induced oscillation of enemy missiles by manoeuvres in long-range air combat will increase.
  • Ki-21-Ia, Ki-21-I Hei — separate bomb drop has been added.
  • Be-6 — separate bomb drop has been added.
  • A-26 (all modifications) — targeting angles of the turrets have been fixed.
  • Bf 110G-4 — a bug has been fixed where the gun pod was displayed after mounting of the Flam C 250 and Flam C 500 incendiary bombs.
  • Bf 110G-2, Bf 110G-4 — incorrect bomb icons in the secondary armament menu have been fixed.
  • Z-10 — take-off weight (armed, fuelled, with crew) has been reduced to 5,540 kg.
  • Lynx AH Mk.1, G-Lynx — wander of the autopilot in the hover mode has been fixed.
  • Ka-50, Ka-52, Ka-29, Wasp HAS Mk.1, Scout AH Mk1 — wobbles in the level flight have been fixed.
  • MiG-23BN - fuel weight has been increased by 140 kg, dry weight reduced.
  • Naval:
  • Imperatritsa Mariya — traverse limits of the second and the third main calibre turrets that previously allowed firing through the superstructure, have been fixed.
  • RN Duilio — the lifeboats have been hidden to widen the traverse angles of the 37mm guns on the stern superstructure.
  • USS Newport News — armour of the mantlets of the stern main calibre turret has been corrected.
  • Duguay Trouin — targeting speed of the main calibre turrets has been corrected: traverse from 7 to 6.4 deg/sec; elevation from 6.4 to 6 deg/sec.
  • Duguay Trouin — the first order ammo rack of the main turrets has been increased from 17 to 30 rounds.
  • 155mm/50 model 20 gun — shell parameters have been adjusted:
  • Tail fuse HE round name has been fixed.
  • Type of the semi-AP round changed from SAPCBC to SAPBC.
  • Velocity of the tail fuse HE round has been increased from 864 to 870 m/sec.
  • Sound:
  • Some machine guns on ground vehicles and aircraft, that previously used the Browning M1919 sound but had a higher fire rate, now get their own sound with correct fire.
  • Some aircraft machine guns with rate of fire over 20 rps and previously using the Browning M1919 sounds, have been transferred to the MG-81 sounds.
  • Tanks of the Merkava Mk.4 family get the correct sound of the MTU MB 833 engine of the Leopard 2 family.
  • Interface:
  • A bug where on helicopters with radar, an inclinometer was missing has been fixed.
  • Distance selection for ground vehicles in the protection analysis has been reduced to 2000 metres. Previously armour penetration wasn’t considered at distances above 2000 metres despite the possibility of selecting a larger distance in the interface.
  • Other changes:
  • Momentary visual zooming of the model when switching between two similarly sized ships has been fixed.
  • A bug that could cause the game to freeze when trying to join the next battle has been fixed (report).
  • One of the causes of the in-game browser hanging has been fixed.
  • A bug that might cause armoured vehicles to appear too bright in the thermal sight has been fixed (report).
  • A bug that caused the fire extinguisher prompt not to be displayed has been fixed (report).
  • Xbox Series X:
  • A game freeze when trying to watch a server replay has been fixed.

New in War Thunder 2.25.0.37 (Mar 20, 2023)

  • A bug has been fixed that allowed television seekers to acquire targets in the night.
  • USS Newport News — a bug has been fixed that prevented the “Deforming camouflage” application.
  • Sound:
  • Sound of the M53/59 engine has been changed to a more suitable, in-line 6 cylinder diesel.
  • Sound of the ZK 453 cannon has been tuned. Now it sounds brighter and more bass.
  • A bug which caused a single shot of aircraft guns not to sound or sound jerky has been fixed.
  • The volume of the game interface sounds and air combat signal shots such as reloading, lack of ammunition etc have been corrected.

New in War Thunder 2.25.0.33 (Mar 15, 2023)

  • Armoured vehicles:
  • A bug has been fixed where an AI aircraft in tank test drive crashed after respawn.
  • T-64A(1971) — a missing description of the mid layer of the composite armour for the hull has been restored.
  • Pantsir-S1 — erroneous recon ability has been disabled.
  • Challenger 2E — hard-kill APS testing area has been removed from the test drive.
  • M53/59 — a bug has been fixed where crew members inside the hull might be affected by napalm damage.
  • Type 61 — impact smoke grenades have been changed to those which is spread by explosive action in the air (report)
  • Type 61 — a bug has been fixed where all available smoke grenades were discharged at once.
  • Char FCM 2C bis — a bug has been fixed that prevented rear machine-gun from firing to the sides.
  • Aircraft:
  • AH-6M — a bug has been fixed where the “Airframe” modification might affect max speed by 0.7 km/h in RB.
  • Lynx AH.Mk.1 — a bug has been fixed where the stock helicopter’s max speed might increase in AB by installing the 2xITOW or 2xTOW-2 weapon setups.
  • F-80 — a bug has been fixed that prevented armament setups which include 4x1,000 lb bombs. Missed info of the 1,000 lb bomb has been restored to the cursor hover menu.
  • Ka-29 - a bug has been fixed that prevented HIRSS, countermeasures, and IRCM display while the 2A42 cannon was installed. The 30mm 2A42 cannon has been added to the offensive armament menu. The crosshair has been added for the 2A42 cannon.
  • AH-6M - an ammo capacity for the machine-gun pods has been increased: to 6,000 rounds for the M134, and to 1,200 rounds for GAU-19 machine-guns.
  • Tornado F.3 - Skyflash missiles have been changed to the Skyflash (DF).
  • UH-1D - icons for the missiles have been fixed.
  • Tornado F.3 - a bug has been fixed that prevented the AIM-9L missiles with the BOL flare/chaff pod (when the countermeasures researched and missiles modification is not).
  • P-47D-30 (Italy) - HVAR rockets have been added.
  • F-4J and F-4S - Mk.77 incendiary bombs have been added.
  • Bf 109 G-10, Bf 109 G-14 - a bug has been fixed part of the wing disappeared when installing the 20mm MG151 gunpods (report).
  • Naval:
  • A few changes to damage control tips:
  • Tips to activate extinguisher, vessel repairs, or water pumps now disappear smoothly in a few seconds and immediately after the required button was pressed.
  • If damage control actions are set in the auto mode (long hold of the [6], [7] or [8] buttons), the corresponding tips are not displayed.
  • Interface:
  • A bug has been fixed where pressing the minimap button in the multifunctional menu or radio reports many times caused the opening of the gaming chat.
  • Custom interface colour setup now corresponds to the helicopter HUD interface and indicator.
  • A bug has been fixed with incorrect position of the gaming chat in the helicopter HUD.
  • A bug has been fixed where the battle chat was dubbed in the spectator’s view.
  • A bug with missing description in the secondary armaments tooltip has been fixed.

New in War Thunder 2.25.0.27 (Mar 13, 2023)

  • Artillery strikes are again accompanied by visual effects.
  • Duguay-Trouin — Two additional respawns have been added.
  • Sound:
  • VT1-2 and Challenger 2E now have the correct sound of MTU 883 diesel engines.
  • Artefacts (overload distortion in midrange area) in explosion sound assets have been found and removed.
  • Sounds of bomb explosions have received sounds of blown up material falling on player armour.
  • New sounds for flames on ground, naval and air vehicles as well as static objects on maps have been created.
  • A number of ground vehicles have received sounds of automatic loaders: AMX-13 (and all tanks with FL-10 and FL-12 turrets), AMX-50, AMX M4, Lorraine 40t, Char 25t, XM-8, Obj.906, Оbj. 685, CV90105, CV90120.
  • The interior firing sounds of machine guns of ground vehicles have received more hull resonance of the vehicle and less exterior firing sounds.
  • The interior firing sounds of machine guns of ground vehicles received sounds of falling shells and segments of the ammunition tape (if it is present).
  • New sounds for the firing of flares have been created.

New in War Thunder 2.25.0.21 (Mar 10, 2023)

  • A bug that might sometimes cause the hit decals to be too large has been fixed.
  • A bug where the effect of a shell room explosion can not be played has been fixed.
  • A bug where APDS shells were missing secondary fragments has been fixed.
  • A bug that caused the camera to switch to the pilot that ejected during the first flight when the aircraft crashed again has been fixed.
  • A bug that caused the number of the remaining rounds to be coloured grey after reloading has been fixed.
  • Enduring Confrontation:
  • A bug where AI controlled ships at the beginning of the mission dropped their tasks and tried to find the enemy and destroy them has been fixed.
  • Hunter F.58 — The display of the vehicles at long range in the sighting camera for the AGM-65 missiles has been fixed.

New in War Thunder 2.25.0.15 (Mar 8, 2023)

  • Aircraft:
  • F-16AJ — Missing ballistic calculator for cannon weaponry in the “air-to-air” mode has been fixed.
  • Hunter F.58 — BR in RB has been changed from 9.7 to 9.3.
  • A bug that caused the player to spawn in AB ground battles in an air strike with the UH-1B (Japan) without weaponry has been fixed.
  • Kikka - A bug where in the X-Ray view the second Type 5 30mm cannon was missing has been fixed (report).
  • Kurnass / Kurnass 2000 - A bug that allowed the creation of a weaponry preset with AIM-9G missile together with AIM-7 missile on the wingtip has been fixed.
  • Ground vehicles:
  • FlaRakRad — a bug has been fixed where the radar sector remained stationary while turning the turret.
  • FlaRakRad - A client crash when measuring range with laser rangefinder has been fixed.
  • FlaRakRad, ITO 90M - A bug with missing ammo in X-Ray view has been fixed.
  • Missions:
  • A bug that caused second team fighters to not respawn correctly in missions of the type [Operation] has been fixed.

New in War Thunder 2.23.1.55 (Mar 3, 2023)

  • A bug where HE shells in some aircraft and anti-aircraft guns caused little damage has been fixed.
  • Now also in the Steam version on a CPU without SSE4.1 support, but with a 64bit operating system the game will use all available RAM (previously it was limited by ca ~4GB).

New in War Thunder 2.23.1.48 (Mar 1, 2023)

  • Aircraft:
  • Harrier GR.7, Q-5 — a bug has been fixed where there might occur intersection of the player’s camera and the TIALD pod view (report).
  • Ground vehicles:
  • A bug has been fixed where zooming in the sniper sight might shift the crosshair.
  • Game mechanics:
  • 100 sec delay before decreasing the team victory points has been revoked for cases when enemy players have no available respawns. This applied for all gaming modes, except for Enduring Confrontation and Assault mode.
  • We have received multiple reports on players in Realistic aircraft battles, who stay on the airfield and try to earn experience by taking off and landing over and over again. Now, the take off reward can only be achieved once in 3 minutes. Let’s play fair and respect others.
  • A bug has been fixed with the different bleed time of team points for a player outnumbered by an enemy team, or when in the vehicle respawn menu.
  • A bug has been fixed where enemy artillery had no markers in air Assault mode.
  • Interface:
  • When completing a Battle Pass challenge, you will now see in the debriefing window the “Challenges” button for easily getting your reward.

New in War Thunder 2.23.1.41 (Feb 21, 2023)

  • Aircraft:
  • AH-1 (all versions) — camera zoom position has been adjusted to make firing more convenient.
  • F-8E — missing AN/APR-27 radar warning system has been added. Source: “NAVAIIR 01-45HHD-1 NATOPS Flight Manual - F-8D&E”.
  • MiG-21 F-13 — ballistic calculator has been added for rockets. Source: “Самолёт МиГ-21Ф-13. Техническое описание, Книга II - Вооружение. 1963”.
  • MiG-29 — Stealth ammunition belt has been added for the GSh-301 cannon.
  • Ground vehicles:
  • Khalid — The AA machine gun elevation angle has been increased from 50deg to 90deg. Source: (Khalid 4030/2 MBT User Handbook December 1980) (rеport).
  • Khalid — missing ammo depletion indicator on the AA machine gun has been restored.
  • Somua SM — track width has been increased from 20mm to 30mm.
  • Strela-10M2 — radar range has been increased from 5km to 10km (report).
  • Naval:
  • A bug has been fixed where a fire was extinguished instantly without the “FPS” modification installed.
  • Fairmile H LVS(L)(2) — ammo capacity of the 57mm gun has been increased from 170 rounds to 512 rounds, mortar ammo capacity increased from 50 to 110. Source:”C.B.04304: Details of Combined Operations Landing Craft and Barges” (report, report).
  • Graphics:
  • A bug has been fixed that caused graphical artefacts on the MacOS version (report).

New in War Thunder 2.23.1.26 (Feb 15, 2023)

  • Aircraft:
  • F-104S, F-104S TAF — a bug has been fixed where flare containers obstructed the drag chute.
  • Harrier Gr.7, Q-5L — a bug has been fixed that caused unlocking from the target when flying over it in the third person view.
  • Harrier Gr.7, Q-5L — a bug has been fixed where toggling to the nose camera might cause a laser lock-on reset.
  • DB-3A — elevation angles of the nose turret have been adjusted.
  • Kikka — a bug has been fixed with missing rocket engines after respawn.
  • Kikka — a bug has been fixed where after respawning the landing gear raised only in the visual model and detached at high speed in RB and SB modes.
  • A bug has been fixed that prevented MG fire from the helicopter in camera mode while using a gamepad.
  • A bug has been fixed involving different penetration values of the Type 94 gun on the Ha-Go tank and Ki-45 otsu.
  • Ground vehicles:
  • 2S38 — elevation angles in the commander sight have been increased from -10…+20° to -15…+75° (report).
  • 2S38, 9P157, BMP-3 — a bug has been fixed that caused cyclic neutral gear switch while turning at low speed (report)
  • ELC bis — a bug has been fixed with different armour values in the info card and the armour view mode (report)
  • Chieftain Mk.5 Marksman — gunner and commander sight magnification has been changed from х8 to х3–10.
  • Leclerc SXXI — a bug has been fixed where the material of the side skirts was different from Leclerc S1 and Leclerc S2. Side skirts material has been changed from constructional steel to armoured steel.
  • Naval:
  • The frequency of announcing a vessel’s turn orders and rudder position reports has been reduced. Phrases regarding a vessel’s roll will now be announced only when it is sinking. Phrases regarding critical roll will be announced as before when the vessel reaches this roll under any circumstances.
  • The ability to select torpedo sight with mouse or key has been added. The switch is located in: Menu > Options > Main parameters > Naval battle settings > Torpedo sight controlling with mouse
  • Interface:
  • A bug that caused the points in the “Requirements to Candidates” window for the squadron to not fit the height of the window has been fixed.
  • A bug that caused the “Watch” button to not appear in the window for using a coupon that gives a skin/decal/decoration has been fixed.
  • Other:
  • A bug that caused some vehicle models to appear in coal black colour in some cases has been fixed (source).
  • A bug that might make aircraft textures look blurry has been fixed (report).
  • A bug where the mouse cursor might jump to a second monitor when playing in full-screen windowed mode in naval and helicopter battles when the “alt” key has been pressed or a radio command has been sent has been fixed (report).
  • A bug relating to the periodic cessation of the battle replay when viewing from the official web page of the game has been fixed.
  • Hints about pausing the replay of the battle to download the next part have been added. Also download status information has been added.

New in War Thunder 2.23.1.13 (Feb 8, 2023)

  • Aircraft:
  • Kh-23M — controlled flight time has been increased from 25s to 30s.
  • A bug has been fixed that caused a zoom sensitivity issue in the ATGM camera (report).
  • AJ37, JA37C — a bug has been fixed that caused a reverse thrust malfunction (report, report).
  • Ground vehicles:
  • M46, M47, mKPz M47 G, M47 (105/55) — a bug has been fixed where the hull armour values in the armour view mode and info card were different.
  • T-35 — a bug has been fixed where the armour values in the armour view mode and info card were different.
  • Gepard 1A2 — a bug has been fixed where the vehicle was unable to fire from the twin cannon when one of the cannons was damaged (report).
  • T-80UK — a bug has been fixed that prevented fragments from entering the fighting compartment when a small area near the gun mantlet was penetrated.
  • 105mm GP105 — ATGM range has been reduced from 5,500m to 5,000m; the weight has been increased from 18.8kg to 19.8kg (report)
  • A bug has been fixed that affected the ricochet mechanics, allowing shells to pierce armour at blunt angles (report).
  • Vehicles with external ammo storage (SAM SPAAG, ATGM carriers) have received an adjusted overpressure damage calculation. Hitting the external ammunition isn't followed by overpressure damage to the crew. Vehicle list:Strf 9040 BILL, ASRAD-R, ItO 90M, Pvrbv 551, UDES 33, Lvrbv 701, Roland 1, ItO 90M, Dardo, SIDAM 25 (Mistral), M113A1 (TOW), PGZ04A, M113A1 (TOW), CM25, Type 75 MLRS, Type 60 ATM, Matilda Hedgehog, Ratel 20, Swingfire, Warrior, Striker, ZT3A2, Stormer HVM, ADATS (M113), Strv 81 (RB 52), 2S6, FlaRakPz 1, FlaRakRad, M901, M3 Bradley, M3A3 Bradley, ADATS.
  • Naval:
  • A bug has been fixed where a roundoff to the max speed in Arcade battles caused 1 kph difference with the info card limit.
  • Game Mechanics:
  • The active player timer in Ground, Naval, and Custom battles has been increased from 20s to 100s. When the timer expires, a team with no active players drains victory points, and loses the mission (report).
  • Other:
  • A bug has been fixed that slowed down any scaling of decals (report).

New in War Thunder 2.23.0.99 (Feb 2, 2023)

  • Aircraft:
  • AB-205A-1 — a bug has been fixed that caused a FPS drop after empty rocket tubes were discarded (report).
  • MiG-29 — ammo count of the secondary munitions has been added to the HUD.
  • AGM-12 — a bug has been fixed that caused an underestimated number of fragments when fired from helicopters .
  • F-105D — the number of chaff rounds for the AN/ALE-2 pod has been fixed from 16 to 192.
  • SAAB J-35 (all versions) - controllability at low speed has been improved for the “simplified’ and “mouse aim” control modes.
  • Ground vehicles:
  • A bug has been fixed where there might be spaces between a 3d decoration and a ground vehicle hull after a model update.
  • A bug has been fixed where 3D decorations mounted on additional armour remained in air after disabling this modification.
  • Strv 74 — an issue with a shifted camera in the commander’s sight has been fixed.
  • LAV-AD — incorrect description of the commander’s NVD has been corrected (report).
  • Challenger 2 — a bug has been fixed where rubberized sideskirts remained after ERA modules are shot off.
  • ZSU-57-2, WZ305 — a bug has been fixed where there were two identical researchable magazines with AP chambered shells. The BR-281 magazine has been changed to BR-281SP armour piercing solid rounds (rеport).
  • OTOMATIC — the tracer has been removed from 76/62 HE-MOM and 76/62 SAPOM rounds (report)
  • Naval:
  • New mechanics for torpedo sights. Previously, the player had to manually select a torpedo tube by pressing a button ("Q" by default). Instead of switching available torpedo tubes by the button, their sight now switches following the direction of the player’s camera. The Q button now only turns the sight on or off, and the torpedo tube is selected according to the available traverse angles and the direction of the player's view.
  • For example, if a ship has torpedo tubes on her sides (“Kirov”, “Hipper”), you don’t need to press “Q” to choose the torpedo tube on the other side. Just activate all torpedo sights with the “Q” button and turn the camera to the side you want to fire from. The same works with rotating torpedo tubes (like on most destroyers in the game) - the available torpedo tubes will be selected automatically. Ships and boats with fixed torpedo tubes toggle available tubes in the same manner, although in the limited traverse sector. If a ship has several torpedo tubes on each side, a new tube available to fire from the same side toggles automatically. If a torpedo sight is disabled and the enemy is in the fire sector, the torpedoes fire in salvo by pushing the torpedo fire button.
  • Hull break parameters of boats have been fixed. Previously the hulls of the smaller boats might not break with a large calibre shell hit.
  • Interface:
  • A bug that caused the cursor and cannon marker to display jerkily during turret rotation when looking from the player’s view in referee mode has been fixed.
  • VR:
  • F-16A MLU — a bug has been fixed where the sight followed the player’s view. Now it is centred in the HUD.
  • Sound:
  • The reload sounds of all guns in ground vehicles are now brighter and thicker, with the reload stages heard with more detail.
  • Guns on ground vehicles of 100mm+ calibres with manual reloading now have their own reload sounds, which are thicker.
  • Sounds of the empty cartridges of the gun rounds have been reworked for the gunner’s view camera. Authentic drop sounds of cartridges of various calibres have been used.
  • Suspension sounds on ground vehicles have been reworked for tilting and vertical speed-ups in order to more dynamically and stabley reflect the various conditions of the suspension.
  • BM-13 Katyusha MLRS received its own sounds different from the other systems.
  • Other:
  • A bug has been fixed where a cursor might move to the second monitor in full-screen mode in naval and helicopter battles (report).

New in War Thunder 2.23.0.82 (Jan 25, 2023)

  • Ground vehicles:
  • A bug has been fixed that prevented the gun elevation mechanism from staying in place while in the free view camera.
  • A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.
  • Churchill Crocodile — a bug has been fixed where the fuel trailer wheels were spinning after tank halt.
  • 30mm 2A42 & 2A72 cannons — a bug has been fixed with the HE animation for the APDS rounds in protection analysis (report).
  • 9M37M — a bug has been fixed that prevented proximity fuze activation.
  • T32, T32E1 — a bug has been fixed with different thicknesses of the caterpillars and spare tracks.
  • Khalid — gunner’s sight magnification has been corrected from x8 to x7-10 (report)
  • Aircraft:
  • Mirage F1CT — a bug has been fixed where dismantled gun pods were displayed in xray mode in battle.
  • Harrier GR.7 — system time is now displayed in the HUD (report).
  • Harrier GR.7 — added RWR display to the HUD (report).
  • Harrier GR.7 — a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector (report).
  • Bf 109 F-1 — a bug has been fixed where the 20mm MG FF/M motor cannon was not displayed in xray mode.
  • Tornado IDS Marineflieger — a bug has been fixed that prevented the navigation bombing marker from displaying.
  • Kh-25ML — incorrect position of the engine flame has been fixed (report).
  • Mirage F1C — HUD has been updated in accordance to data from actual aircraft.
  • MiG-29 — togglable HUD view has been added to the MFD.
  • F-16A MLU — gun funnel view has been added to the HUD.
  • Naval:
  • Pr.1124 MLRS, TKA-106 - a bug has been fixed that prevented rocket launcher reload in Arcade battles.
  • Pr.131, Hugin — a bug has been fixed where an insufficient crew number led to the unit destruction.
  • Graphics:
  • Yellow square artefacts from hits to the ground or water seen on the integrated graphic cards Intel HD 660, Intel HD 530 at ultra low-quality settings have been fixed.
  • A bug has been fixed that prevented hit marks from shell fragments on an aircraft’s skin.

New in War Thunder 2.23.0.78 (Jan 24, 2023)

  • A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.

New in War Thunder 2.23.0.67 (Jan 18, 2023)

  • Aircraft:
  • Landscape LOD has been corrected in the aircraft optics. Now, a pilot will see the detailed picture of the landscape in the targeting optics as seen in helicopters previously.
  • A bug where after firing and reloading all nine guided missile blocks the value settings for the salvo mode of suspended weaponry could be reset has been fixed.
  • Mirage 2000D-R1 — A bug that made it impossible to detect ground targets at long distances when using a CDLP targeting pod has been fixed (report).
  • Laté 298D — A bug that caused the Mle 33 offensive machine guns to be classified as large calibre weapons has been fixed (report).
  • B-57B — Separate bomb drop has been added. Source: “T.O. 1B-57B-1 Flight Handbook B-57B aircraft”.
  • Ground vehicles:
  • A bug has been fixed where the hit indicator sometimes showed the wrong direction of incoming fire.
  • A bug has been fixed that prevented external elements from detaching when destroyed, and prevented a geometrical change when hit.
  • A bug where vehicle loss might be displayed incorrectly (for example “Crew knocked out”) because of detonation of the fuel tank has been fixed (report 1, report 2).
  • Strv 103A, Strv 103С — A bug that caused the crosshair to be displayed above the aiming circle if the vehicle was on a slight slope has been fixed (report).
  • Strv 103A, Strv 103С — A bug has been fixed where the vehicle might move while aiming with hull aiming enabled and a machine gun selected.
  • PGZ09 — A bug that caused the laser range finder to incorrectly change aiming distance while aiming at air targets has been fixed (report).
  • A bug that caused some decorations of the “camouflage” section to disappear at certain angles when using the “minimal” graphics preset has been fixed (report).
  • ItO 90M — Optical target tracking mode has been added (report).
  • ItO 90M — A bug that led to the inability to follow the target when the detection radar was turned off has been fixed.
  • M3 Bradley (ADATS), ADATS (M113) — Maximum operating range of the radar has been changed from 20 to 25 km (report).
  • Vickers Mk.3 — A bug that caused a shift of the aiming point when using commander fire control from commander sight in SB has been fixed (report).
  • Khalid — A bug with used modification of coaxial and anti-aircraft machine gun has been fixed (report).
  • Type 16 MCV — A bug with different thickness of radiator grill on right and left hull sides has been fixed (report).
  • Naval:
  • USS Newport News (CA-148) - Guidance angles and guidance speed for the main calibre turrets have been corrected:
  • Vertical guidance: -10°/+41° changed to -5°/+41°
  • Targeting Speed: 5.2°/s changed to 5°/s
  • Targeting Vertical Speed: 10°/s changed to 8.2°/s
  • Pr.183 - A bug with the armour of the main calibre turrets in the vehicle card has been fixed.
  • Shouku Tei No.4 - A bug that allowed the gaining of speed to be higher than declared in the vehicle card has been fixed.
  • RN Duca degli Abruzzi - A bug where it was impossible to use spare torpedoes has been fixed.
  • Graphics:
  • A bug where a shadow might appear near the vehicle after changing graphics settings has been fixed (report).
  • A bug where the night sky on low graphics settings could be displayed with noticeable flickering stripes has been fixed.
  • Other:
  • The physics of an icy surface has changed, ice is now more ‘slippery’.

New in War Thunder 2.23.0.51 (Jan 11, 2023)

  • Aircraft:
  • "Radar/IRST beyond/within visual range combat” option now works with the helmet-mounted display.
  • AD-4 — an issue has been fixed with the missing pylon for the FFAR Mighty Mouse rocket pod on the right wing.
  • Harrier GR.7 — a bug has been fixed that prevented the MAX G indicator to switch off while landing.
  • Hampden TB Mk.I — a bug has been fixed where bombs mounted in the bay were first to drop.
  • Sa.342L Gazelle — a bug has been fixed that caused a mix up of the high and low rate of fire.
  • Z-10 — the camera zoom position has been adjusted.
  • F-16A (all versions) — a bug has been fixed that caused incorrect G indication on the HUD in cockpit view (report).
  • R-27R/ER missiles — a bug has been fixed where missiles received radar correction in TWS mode. Now, the radar correction is available in the lock-on mode only, when the target is unlocked, the seeker disables.
  • AN/APG-66 — the default range scale of the radar has been changed from 18.5km to 37km.
  • Su-6 - a bug has been fixed where the total overload in the weapon customization menu was rounded to integers that resulted in an incorrect number in the weapon weight overload notification.
  • Ground vehicles:
  • Sd.Kfz.221 - gear ratios have been adjusted, engine speed increased from 2,600 to 3,600 rpm. Frontal armour has been reduced from 14.5mm to 8mm. Source: Panzer Tracts 13-1 // Die Gepanzerten Radfahrzeuge des Deutschen Heeres
  • Sho’t - an issue with missing parts of the damage model has been solved.
  • M64, Sahariano, Churchill Crocodile, M19 (all versions), M42 (all versions), Avenger, Concept 3 NGAC, Sav m/43, Sd.Kfz.251/9, M3A1 (all versions), M3A3 (all versions), M8 Greyhound (all versions), M2 Medium, M3 GMC, Flakpanzer I, Flakpanzer 38, Jagdpanzer 38(t), Pz.35(t), Pz.38(t) A/F, Pz.Sfl.Ic, Sd.Kfz.140/1, VK 45.01 (P), Sd.Kfz.221, Sd.Kfz.234/1, Sd.Kfz.6/2, Flak 37 Sfl. — the order of ammo depletion has been adjusted. Previously, consumption of ammo might not result in the disappearance of ammo rack sections from the damage model.
  • A bug has been fixed that allows control of the soft-kill active protection system while the gunner is knocked off.
  • SU-57B — the display of the wheels have been mixed with the x-ray view in battle .
  • AMX-30 ACRA — animation of the MUC rocket in the info card has been corrected.
  • Type-75 SPH — a bug of underestimated armour penetration values on the M107 (PF) rounds in comparison with the M107 has been fixed.
  • 2S3M — a bug of the underestimated armour penetration values of the ZOF25 (RV) in comparison with the ZOF25 has been fixed.
  • ITO-90M — generation of the thermal imager of the gunner’s sight has been fixed from 1 to 3 (report)
  • 5.56, 5.8mm machine guns — a bug with missing localization of the ammo belt has been corrected (report)
  • Destructible objects, such as fences, pillars, etc. will not stop the kinetic rounds anymore.
  • Naval:
  • USS Newport News - the year of the ship modification in the vehicle card has been changed from 1962 to 1972.
  • Letuchiy - Firing sector of the 3rd and 4th main calibre turrets has been corrected.
  • Customization and achievements:
  • Lübeck - Displaying of the deforming camouflage has been fixed.
  • Resetting of the selected characteristics of the ships camouflages has been fixed.
  • Missing exhaust of the ground vehicles in the Assault game mode has been fixed.
  • Other:
  • Winter holidays hangar has been switched off.

New in War Thunder 2.23.0.42 (Dec 30, 2022)

  • Aircraft:
  • R-23T, R-24T, R-27T missiles — the dominance of heat signatures for jet engines and flares in the missile seekers has been adjusted.
  • J35XS - ammo capacity of the forward-firing cannon has been increased to 120 rounds.
  • Naval:
  • Missing detonation in the shell and charge cellars of naval vessels has been fixed.

New in War Thunder 2.23.0.36 (Dec 28, 2022)

  • Ground vehicles:
  • A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.
  • A bug has been fixed that enabled the lead marker on SPAAGs without cannons.
  • A bug has been fixed that allows knocked out crew members to use the NVD, rangefinder, IR searchlight, engine control.
  • PUMA — a bug has been fixed where the HEAT rounds in the protection analysis arrived at wrong angles.
  • A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunner’s camera or binoculars of ground vehicles.
  • Strela-10M2 — a bug has been fixed that prevents active scouting mechanics in battle (report).
  • Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions and fire in a player’s vehicle.
  • Aircraft:
  • A-6E TRAM — an automatic control system has been added.
  • F-16A Block 20 MLU — a drag chute has been added.
  • F-16А (all versions) - max speed at 9 km altitude has been increased.
  • Mirage 2000c s5, 2000d r1 - max IAS speed has been increased to 1,440 km/h.
  • MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.
  • R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles - velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.
  • For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.
  • Mirage 2000D-R1 — a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to “strike aircraft”.
  • J-7D — SL reward in Realistic Battles has been increased, the repair cost reduced to 5,400 SL.
  • A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hanger.
  • Harrier GR.7 — a missing critical overload indication has been restored.
  • A bug has been fixed that enabled the stabiliser while switching to the optical targeting camera.
  • Naval:
  • USS Arizona, USS Wyoming — fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.
  • IJN Myoko — the firing angles of the main calibre turrets have been adjusted. The 3rd turret doesn’t shoot through the superstructure anymore. The ship’s class in the info card has been corrected.
  • IJN Agano — targeting angles of the main calibre turrets have been increased.
  • A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.
  • Sound:
  • The volume of enemy vehicles in the rear hemisphere has been increased.
  • Sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become more sharp and distinctive at distance. The volume of the breeches of the player’s guns has become louder.
  • Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).
  • Ship crew voice chat — the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate a damage control, incoming damage reports, heeling reports.
  • Graphics:
  • A bug has been fixed where hit decals might be displayed incorrectly: armour penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.
  • A bug has been fixed where hit decals might twinkle when turning the camera.
  • Interface:
  • Non-purchased ships and boats now have access to torpedoes in test sail.
  • Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the “Battle Interface” section of the options menu, by unchecking the box “Show reward message for an action”In the “Battle Interface” section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.
  • Missions:
  • A bug has been fixed where aircraft might appear under the airfields’ textures in the “Finland” and “Ash river” locations.

New in War Thunder 2.23.0.18 (Dec 22, 2022)

  • Locations: Hürtgen Forest, Japan — fixed an error that caused shells and bullets to pass through specific rocks.
  • Locations: Golden Quarry, Abandoned Factory — fixed an error that caused fuel columns to lack damage models.
  • Fixes in radar and IRST of MiG-29:
  • Bugs that led to unstable radar target capturing when switching from search mode to target tracking mode have been fixed.
  • IRST has been tuned in terms of overview modes, the target capturing zone has been reduced to the sensor’s overview zone.
  • Target capturing time for radar and IRST in close combat mode has been reduced.

New in War Thunder 2.23.0.12 (Dec 21, 2022)

  • A bug that caused the UAV to crash into an invisible obstacle when trying to fly under the bridge in the “Pradesh” location has been fixed.
  • A bug that caused the grass around a moving tank to shake on Xbox Series S and PC with DirectX 12 has been fixed.
  • A bug that caused the shadows to flicker on objects and the ground has been fixed.
  • 3D decals for aircraft hits have been fixed.
  • Decals of armour penetration made by kinetic shells have been fixed.

New in War Thunder 2.23.0.11 (Dec 21, 2022)

  • Ground vehicles:
  • CM52 - the flag in the info card has been corrected.
  • T-80 (all versions) - a bug has been fixed that affected the acceleration dynamics.
  • WZ1001(E) LCT - a bug with collision of the barrel with the hull rear has been fixed.
  • WZ1001(E) LCT - a bug has been fixed that resulted in an underestimated armor penetration values equal to ZTZ99A, while featuring higher muzzle velocity (report)
  • Puma - a bug has been fixed that resulted in damage to the battle compartment while there is a fire in the ammo store behind the turret (report)
  • ZSU-37, ZiS-43 - a bug has been fixed where it was impossible to select ammo type in the action bar.
  • AMX-32 (105) - a bug with the shifted commander’s camera has been fixed.
  • Aircraft:
  • A-6E TRAM — a bug has been fixed where the lock-on of the IRST disabled itself at obtuse angles.
  • Customization and achievements:
  • Tornado GR.1, Tornado IDS ASSTA1, Tornado IDS (1995), Mirage 2000D-R1 - additional camos have been added available by completing tasks and Golden Eagles.

New in War Thunder 2.21.1.109 (Dec 14, 2022)

  • Ground vehicles:
  • A bug has been fixed where uninstalled modifications were visible in xray mode in the hangar.
  • TOW-2B - trajectory clearance over the guidance line has been increased from 1 to 2.25 metres (report)
  • BR-240SP - the description of the round in the info card has been supplemented with the ballistic cap info (rеport)
  • Aircraft:
  • A bug has been fixed that caused the sight to shift forward to target when switching from optical sight to turret control.
  • A bug has been fixed that prevents weapon jettison via the multifunctional menu.
  • F-4 Phantom (all versions) — an issue with a twitching animation of the opening chute bay in online battles has been solved.
  • AU-1 - the colour of the pylons has been corrected on the "Miss Penny" camo.
  • A-4H - a bug has been fixed that prevented 14х250 /50 G.P bomb setup in the weapon editor.
  • La-5FN, La-7 — a bug has been fixed that prevented armour values on the front cockpit glass and the pilot’s back seat from changing after installing the corresponding modifications.
  • Naval:
  • The effect of the bow splash has been fixed. The splash may have shown too high, especially at low FPS (report).
  • T22, 1944 — a bug has been fixed that prevented ammo belt switching on the auxiliary autocannons.
  • Interface:
  • A bug has been fixed that prevented a picture from the reward window after completing the “Take-off and landing” tutorial mission.
  • A bug has been fixed where a right click on the vehicle’s icon might display the grouped vehicles while the tech tree window is open
  • A bug has been fixed that prevented a nation’s icons in the game mode select menu after disabling the Cross-Network Play option on the consoles.

New in War Thunder 2.21.1.101 (Dec 9, 2022)

  • A bug that could lead to FPS dropping to 0, freezes and lag in aircraft SB and helicopter PvE has been fixed (report_1, report_2).
  • ZA-35 — A bug where after switching on and off the radar animation of the antenna rotation caused it to become twitchy has been fixed.
  • Correct lateral acceleration for the R-530F and Aspide-1A, which means 20G and 25G respectively.

New in War Thunder 2.21.1.99 (Dec 7, 2022)

  • Ground vehicles:
  • A bug has been fixed that caused fragment damage on internal modules of a vehicle from a shell hit at acute angles even without armour penetration (report, report, report).
  • A bug has been fixed that disabled collision on a respawned vehicle after complete devastation in Test Drive.
  • RakJPz 2 (HOT), Shturm-S, Khrizantema-S — a bug has been fixed that shifted the sight, making it impossible to guide an ATGM.
  • A bug has been fixed where it was unable to control a scout drone after switching to a ground vehicle if drone launch and naval recon aircraft have been assigned to the same button..
  • ZSU-37-2 — a bug has been fixed that caused the vehicle model to disappear at some viewing angles.
  • SANTAL, MEPHISTO — a bug has been fixed that caused an underestimated thickness of the bulkhead in the engine compartment (report).
  • FIM-92 — missile autopilot has been reconfigured, pitch bobbing reduced.
  • Aircraft:
  • M.D.452 IIC —a bug has been fixed where bomb pylons remained in a setup without secondary armaments (report).
  • SM.92 — separate bomb drop has been added for the 250kg and 500kg bombs.
  • Ka-50 — a bug has been fixed where one missile remained visible on the pylon after all “Vikhr” missiles were depleted (report).
  • A bug has been fixed that prevented the enabling of the cannon ballistic calculator.
  • A bug has been fixed that made a vignette to occlude the view while switching to the targeting camera.
  • AIM-92 — missile autopilot has been reconfigured, pitch bobbing reduced.
  • A bug has been fixed where a target lock in the ATGM sight was disabled by switching to another view.
  • Naval:
  • Some incorrect values of naval vessel buoyancy in the damage indicator after rejoining the game session have been fixed.
  • Missions:
  • The accuracy of the setting of remote detonators for AI controlled air defence on ships and anti-aircraft guns in ground battles and columns of vehicles has been reduced for aviation game modes.This will reduce the amount of sudden fatal damage to a player’s aircraft.
  • Other changes:
  • The mechanism of accruing RP in the system of the rewards for useful actions (already used in air SB and helicopter battles) has been changed. Now RP will be awarded in the same way as SL - for each time interval and not once at the end of the mission. As a result of this change, RP boosters will work correctly and prolonged inactivity in a battle will become unprofitable. The system of rewards for useful actions is used in modes without a clear flight between the two teams, so the difference in SB and helicopter battles has also been removed.
  • In air SB we have added the mechanics of delayed RP accrual when landing on an airfield that operates similar to the SL mechanics. Now, 15 minute intervals will be given 80% of the calculated reward and the remaining 20% after successful return and landing on the airfield.
  • A bug that caused artefacts on textures on an older Nvidia GPU after the release of the “Fire and Ice” update has been fixed.

New in War Thunder 2.21.1.91 (Nov 30, 2022)

  • Ground vehicles:
  • A bug has been fixed that might disable the UAV’s circling flight.
  • A bug has been fixed that resulted in excessive sight shake at maximum zoom in the commander’s camera.
  • VK 3002 (M) — the inconsistency between the gun mantlet size in the damage model and its description has been corrected.
  • Mistral — missile’s autopilot has been reconfigured, pitch bobbing reduced.
  • Aircraft:
  • B-57B — bomb bay opening time has been reduced to four seconds.
  • Harrier GR.7 — a bug has been fixed where a ventral mounted bomb added weight to the right wing.
  • MiG-23BN — a bug has been fixed that prevented the 6x500 bomb layout.
  • Jaguar GR.1A — a bug has been fixed that prevented custom weapon presets containing the targeting pod.
  • TY-90 — missile autopilot has been reconfigured, pitch bobbing reduced.
  • Mistral — missile autopilot has been reconfigured, pitch bobbing reduced.
  • 30mm HE-I round of the GSh-20-2, GSh-30-2K, and GSh-6-30 guns — a bug has been fixed that marked this round as ‘tracer’ in the protection analysis menu.
  • Naval:
  • Geniere (D 555) — a bug has been fixed where the depth charges remained on the stern thrower in the torpedoes and mortar weapon setup.
  • Interface:
  • A bug has been fixed where some naval vessels had the incorrect repair speed bonuses in the crew menu.
  • A bug has been fixed that prevented vehicle icons on the tactical map of the dynamic campaign selection menu.

New in War Thunder 2.21.1.89 (Nov 30, 2022)

  • A bug has been fixed that might cause engine breakdown and bouncing on the airfield whilst landing and taking off in Realistic and Simulator battles (report).

New in War Thunder 2.21.1.57 (Nov 16, 2022)

  • Ground vehicles:
  • A bug has been fixed where the Churchill Crocodile’s fuel trailer attached to destroyed tank hulls.
  • A bug has been fixed which caused forward machine guns to continue to fire for other players, while the fire was stopped due to limited targeting angles.
  • ZTZ99-II - a bug has been fixed with overestimated displayed side armor exceeding 50 mm.
  • AMX-50 Surblindé - a bug with the last unexpendable round in the ammo rack has been fixed.
  • 38 cm Sturmmörser - the gun elevation angle has been increased from 65 to 72 degrees. Horizontal targeting angles have been increased from -3/3 to -11/11 degrees. Source: H.Dv.119-988 Vorläufige Schußtafel für den RW61 mit der 38 cm R-Granate 4581, 1944.
  • Breda 501 - gear ratios have been adjusted, engine RPM speed increased from 1,800 to 2,400. Power decreased from 142 to 140 hp. Source: Semovente Breda 501, caratteristiche dell'autocannone da 90/53 su autotelaio speciale tubolare Breda a 6 ruote tutte motrici, 27 luglio 1943
  • SANTAL - “Airstrike” and “Improved optics” modifications have been added.
  • Stormer HVM - a bug has been fixed which might cause lost control over the Starstreak missile on winter maps.
  • M8 LAC - the terms of achieving the winter camo have been added, and the values required to achieve other camos recalculated.
  • Aircraft:
  • AH-1G, AH-1G IAF - a bug has been fixed where the description of the right grenade launcher in xray mode was missing.
  • Lynx, G-Lynx, A-109EOA-2 - a bug with missing ATGM icons in the secondary weapon menu has been fixed.
  • Mirage 5F — a bug has been fixed where when selecting a weapon preset which contained the SNEB rockets, another weapon preset was installed instead.
  • Ka-52 - a bug has been fixed where a tube cover remained in the air after jettisoning the Vikhr ATGM launcher.
  • Su-17M2, Su-17М4, Su-22М3, Su-22UM3K - description has been added for the gunpods in xray mode.
  • Incorrect distance info in the helicopter gunner’s sight with the stabilizer off has been fixed.
  • AH Mk.1 - a bug has been fixed which might cause lost control over the Starstreak missile on winter maps.
  • Harrier Gr.7, Q-5L - a bug has been fixed where the 3rd person view sight ignored the targeting pod’s allowed angles of the laser, making the targeting mark disappear while flying over the target.
  • Naval:
  • A bug that caused the aiming point to shift when switching between 1st and 3rd person view has been fixed (report_1, report_2, report_3).
  • A bug where the fire control system didn’t take into account player’s ship speed when displaying the lead marker at distance up to 4,5km has been fixed (report).
  • A bug in Naval EC where the ship’s hydroplan didn’t take off from the catapult when it was relaunched has been fixed.
  • Pr.1331M - A bug that caused the first order ammo racks for the 76mm cannon not to refill has been fixed.
  • USS Gearing - A bug that caused the ship to receive an inflated number of torpedoes when selecting a weapon preset with torpedoes and depth bombs has been fixed.
  • Graphic:
  • Graphic artefacts in the form of stretching and compressing textures that could appear on the AMD Radeon RX 6000 series GPU has been fixed (report).

New in War Thunder 2.21.1.42 (Nov 9, 2022)

  • Ground vehicles:
  • Type 62, Type 62 (USSR) — overestimated turret armour has been corrected (report).
  • Falcon — overestimated durability of the turret armour against kinetic rounds, as well as lack of secondary fragments when armour is penetrated, have been fixed.
  • The national symbol has been added before the names of some Finnish vehicles for easier identification.
  • Jagdpanther G1 (all versions) — a bug has been fixed that caused seizing of the caterpillar treads over the front wheel.
  • TKX, Type 10 - a bug with excessive ‘gliding’ of the tank while pivoting in neutral gear has been fixed.
  • OTOMATIC - Gear ratio values have been refined to more accurately emulate the transmission operation.
  • PTL-02, WMA-301 - A bug related to the fact that the 5th crew member wasn’t taken into account if they were present has been fixed.
  • Aircraft:
  • A-4B — a bug has been fixed where the overload error was displayed on copied weapon setups.
  • A-5C, Q-5A — ballistic calculator has been added.
  • A-20G-30 — pilot models have been changed from US to Soviet.
  • PBM-3 — a bug has been fixed where parts remained in the air when the tail detached.
  • PB4Y-2, B-25J, PBJ-1J, PBJ-1H — targeting angles of the turrets have been corrected.
  • Su-22M3 — a bug with the incorrect display of the GSh-23L gunpods in xray mode has been fixed.
  • Naval:
  • Karl Marx, Rosomaha, Yenot — a bug has been fixed that allowed a rear turret to fire through the superstructure.
  • LCM(6) Zippo — flamethrower distance has been increased.
  • Missions:
  • Helicopter PvE and Enduring Confrontation:
  • A bug has been fixed that prevented respawn of destroyed bases.
  • A bug has been fixed where AI bombers appeared at the map’s edge and then disappeared, making it impossible to complete the task.
  • Tasks appear more frequently and evenly throughout the mission.
  • [PvE] Helicopter battles:
  • A bug has been fixed that prevented the appearance of AI strike aircraft.
  • “Greece” — a bug has been fixed where players located near the A point were able to hear shots from distant ships.
  • A bug has been fixed where an [Assault] Tank Arcade battle might be over beforehand, if the last player was controlling an aircraft while his ground vehicle was destroyed.
  • Other:
  • A FPS drop has been fixed caused by joining the session and downloading additional content with the enabled option “Download additional content in hangar only”. (report 1, report 2).
  • Fixed the inability to control a character in the hangar when resetting control in the settings and then applying custom control settings.
  • A bug has been fixed where a radio stream might be disabled during a battle with the internet radio option on .
  • A bug has been fixed that might cause a client crash on an Intel HD graphics card during downloading the hangar.

New in War Thunder 2.21.1.29 (Nov 4, 2022)

  • Conditions of achieving the "Finnish Air Force Roundel" decal have been changed: Swedish vehicles can be used to obtain the decal, and the decal can now only used on Swedish vehicles.

New in War Thunder 2.21.1.22 (Nov 2, 2022)

  • Ground Vehicles:
  • ТОR M1 — description of the missile range has been added.
  • An issue where vehicles got stuck on the bridge in a test drive on Win32 PC’s has been solved.
  • Fixed an error that caused the vehicle in the leftmost garage slot to hover in the air when switching presets or vehicles in the Anniversary hangar.
  • Balance adjustments to “Assault. Tank Arcade” mode:
  • The following balance changes have been implemented to “Assault. Tank Arcade” mode:
  • A team score penalty has been added for each lost vehicle. The penalty depends on the different battle ratings and locations..
  • Score leech while the enemy captures the base has been reduced for some battle ratings, preliminary high ones.
  • Aircraft:
  • AV-8A — a bug has been fixed where the hover mode indicator remained incorrectly after switching to another flight mode.
  • F-105D - a bug has been fixed that prevented the maximum payload being used.
  • Changes to the attack UAV spawn:
  • This balancing change allows players to counter the attack UAVs easier, without affecting a drone’s efficiency. Read more.
  • The number of attack UAV spawn points has been reduced from two to one.
  • The spawn point is now positioned about 10 km distant from the battle area at 4 km height.
  • Naval:
  • Hugin - torpedo launch order has been changed: the left side torpedo launches first, then the right side. Torpedo reload has been fixed: by time in the AB mode, and at captured points in the RB mode.
  • Folaga - 37mm Breda cannons have been changed to 40mm Bofors. HE and AP belts have been added.
  • HMS Norfolk - the “Smoke screen” modification has been removed. RP and SL or GE spent for this modification will be refunded.
  • JDS Harukaze (DD-101) — a bug has been fixed where mixed variants of the secondary armaments require the modification of “Depth charges” instead of “Mortar”.
  • Interface:
  • The Battle Pass end date has been added to the Battle Pass reward window.
  • A bug has been fixed where a control scheme might be reset on consoles.
  • A bug has been fixed where the long name of the modification might be hidden behind the progress bar.
  • A bug has been fixed that caused incorrect speed units in the aircraft HUD.

New in War Thunder 2.21.1.14 (Oct 31, 2022)

  • AS42/47 - the rate of fire has been increased from 12 to 20 rounds per minute.
  • Parameters for the default rangefinder have been adjusted; the maximum direction error has been increased from 100 to 150 metres.
  • The following list of vehicles have had their “Rangefinder” modification reconsidered. Previously, stereoscopic rangefinders were notionaly divided to ‘early’ and ‘late’. We decided to discontinue ‘early’ rangefinders, since they did not differ much from default rangefinders. All vehicles that previously were equipped with ‘early’ rangefinders will now have ‘late’ parameters.
  • The Rangefinder's maximal distance has been increased from 2,500 to 4,000 metres. Max distance error reduced from 150 to 100 metres.
  • Vehicle list: M48A1 (China), M48A1, Magach 1, Magach 6, M60, M60A1 (AOS), M60A1 RISE (P), Magach 6A, M47/105, T54E1, ASU-85, Object 268, Object 279, SU-122-54, YaG-10 (29-K), M60A1 Ariete, Leopard I, mKpz M47, M47 (Japan), M47, ST-A3, Type 61, Chieftain Mk.3, Chieftain Mk.5, Conqueror, FV4202, M103, M48A2 C, Panther II, Panther F, Tiger II (10,5 cm KwK), 8,8 cm Flak 37 Sfl., VFW.
  • Aircraft:
  • Q-5L — a bug has been fixed where the TS250 modification was required to unlock the HF-6 modification. The 500-3 bomb has been added. The external wing pylons added capable to mount up to 250 kg bombs. 250 kg bombs now can't be installed on the farthest underwing pylons.
  • T2, T2 Early, F-1 — ammo capacity has been increased from 500 to 750 rounds.
  • Other:
  • An Anniversary hangar has been added.

New in War Thunder 2.21.0.17 (Oct 28, 2022)

  • A constant link in the research tree between vehicles added in the “Fire and Ice” update and vehicles that were introduced before will be established on November 9th instead of November 15th.
  • Fixed an error that caused the BT-42 to be displayed in the Vickers Mk.E sub-tree.

New in War Thunder 2.21.0.16 (Oct 28, 2022)

  • Ground vehicles:
  • ZSU-57-2 (Israel) — The crew model has been changed from Soviet to the corresponding Israeli one.
  • TCM-20 — A bug that caused an incorrect display of the real crew number has been fixed. Now the vehicle crew consists of four members.
  • Aircraft:
  • Q-5L — A bug where the screen in the cockpit wasn’t working has been fixed
  • Ju 87 D-5 — A bug that led to an incorrect weight of the suspended WB 81B machine gun container has been fixed (weight is now 140 kg without ammo).
  • AH-1F — A bug that caused the appearance of elements of a sighting complex to be displayed in the sight view has been fixed.
  • Naval:
  • RN Folaga — Displaying of ammo in the action panel for 37mm autocannons has been fixed. 20mm guns have been moved to the third armament group.
  • IJN Fuso — Smoke screen modification has been removed. RP and game currency for its research have been returned to the accounts.

New in War Thunder 2.19.0.82 (Oct 19, 2022)

  • Aircraft:
  • The I-15R has been renamed to I-15 M-25.
  • I-15 M-25, I-15 M-22, I-15bis — a bug has been fixed that caused extensive trembling of the sight in WEP mode.
  • A bug has been fixed that caused extensive trembling of the bomb sight in WEP mode.
  • Air Simulator Battles: rotation of BR ranges:
  • Beginning on October 19th, 2022, fixed BR ranges in aircraft Simulator Battles mode will be replaced by range rotation. Every two days, a BR range set of 8 new ranges will be cyclically changed both for random battles and the room list in the lobby. The switching will be sequential between four sets of Battle Ratings:
  • 1.0 — 2.3, 2.7 — 3.7, 4.0 — 5.0, 5.3 — 6.3, 6.7 — 7.7, 8.0 — 9.0, 9.3 — 10.3, 10.7 — 11.3;
  • 1.0 — 2.0, 2.3 — 3.3, 3.7 — 4.7, 5.0 — 6.0, 6.3 — 7.3, 7.7 — 8.7, 9.0 — 10.0, 10.3 — 11.3;
  • 1.0 — 1.7, 2.0 — 3.0, 3.3 — 4.3, 4.7 — 5.7, 6.0 — 7.0, 7.3 — 8.3, 8.7 — 9.7, 10.0 — 11.3;
  • 1.0 — 2.0, 2.3 — 2.7, 3.0 — 4.0, 4.3 — 5.3, 5.7 — 6.7, 7.0 — 8.0, 8.3 — 9.3, 9.7 — 11.3.
  • Also, in the room list, the current BR range will now be displayed instead of a mission’s tier.
  • Ground vehicles:
  • A bug has been fixed where, when the “Parts” modification is purchased with some part being damaged and the player sees the warning while driving “Stop the vehicle to start repair”.
  • T-90A — a bug has been fixed where destroyed IR jammers remained visibly operational to other players.
  • Naval:
  • The order of the rank V British bluewater ships will be changed in the upcoming major update. The battlecruisers HMS Invincible and HMS Hood will be grouped in a separate branch. HMS Dreadnought will be moved before HMS Colossus. Research and purchase costs of the HMS Dreadnought and IJN Settsu will be reduced.
  • The lead marker for the fire control system now remains even after a target is unselected, until a new target is selected for fire.
  • A bug has been fixed where during a long salvo of ship’s guns, there was a delay between the fire button press and the first shot.
  • A bug has been fixed where fragments might ignore the water.
  • Sound:
  • A bug has been fixed where enabling the “Speed of sound” option caused shot and shell flight sounds in the shell chasing camera to be played incorrectly.

New in War Thunder 2.19.0.76 (Oct 12, 2022)

  • Aircraft:
  • F-14A — A bug causing AIM-54A missile release to trigger the radar warning system in AB has been fixed..
  • Bo-105 CB-2 — A bug that caused an extra ITOW missile container to be displayed in the suspended weaponry set consisting of 4 BGM-71C ITOW and 12.7 mm FN M3P machine gun, has been fixed. (report).
  • Sea Hawk Mk.100, Sea Hawk FGA.6 — A bug where in the suspended weaponry menu the 50 pounder G.P. Mk.IV bomb wasn’t shown has been fixed (report).
  • F-4 Phantom II (all modifications), A-7D, A-7E, Kfir C2, Kfir C7, Nesher, Mirage Milan, Su-17M2, Su-17М4, Su-22UM3K — A bug where in some cases the message “Maximum weight exceeded” appeared when creating custom suspended weaponry, has been fixed (report).
  • Saab B18B — A bug that caused the gunner to be displayed incorrectly in X-Ray view has been fixed (report).
  • Ground vehicles:
  • 2S6 — The incorrect name of the radar position in X-Ray view has been fixed (report).
  • BTR-ZD — Absence of description of cannon guide drives in X-Ray view has been fixed.
  • CV 90105 — Absence of information in X-Ray view about the possibility of fire control by the commander has been fixed.
  • Strv 122B PLSS — Understated resistance of combined shields on the upper frontal armour part against HE shells has been fixed.
  • M4 Hybrid, Zrinyi I — A bug that caused smoke grenades not to reload has been fixed.
  • Naval:
  • A bug with a blinking screen when switching cameras between a scout aircraft and ship has been fixed.
  • Leopard, Jaguar, Luchs — An issue with excessive roll in the turn has been fixed.
  • IJN Aoba — A bug where the smoke screen on a ship wasn’t activated has been fixed.
  • Other:
  • A bug that could cause the sound of a burning vehicle to appear when switching to a proposed Premium ground vehicle on the truck trailer in the Hangar has been fixed.
  • A bug that caused objects to become brighter when using Vulkan API while setting reflection quality to maximum has been fixed.
  • A bug where users playing using Ukrainian language in the settings have been prompted to download voice files after login has been fixed.
  • A bug where in the window for selecting squadron rank when controlling the cursor with the gamepad it was impossible to select a rank has been fixed.

New in War Thunder 2.19.0.72 (Oct 11, 2022)

  • A heavy FPS drop that occurred sometimes in ground battles has been fixed.

New in War Thunder 2.19.0.64 (Oct 6, 2022)

  • Ground Vehicles:
  • A bug has been fixed where vertical strobe radars were vibrating when vehicles turn on a slope.
  • Other:
  • A bug has been fixed that caused graphical artefacts on vehicles on PS4/PS5 consoles.

New in War Thunder 2.19.0.61 (Oct 5, 2022)

  • Aircraft:
  • Ka-50, Ka-52, Ka-29 — the lenses of the rotor blade navigation lights no longer hang in the air.
  • Lightning F.6, Lightning F.53 — a bug has been fixed where the aircraft was shifted in the hangar while switching to the protection analysis menu.
  • F-14A Early — HUD and MFD colours now switch to night mode when required.
  • Jaguar E — drag chute animation has been fixed.
  • Po-2M — instruments in the cockpit have been corrected.
  • Ki-67 — display of the turrets in the xray mode has been fixed; position of the machine guns in some turrets corrected.
  • Nesher — a bug has been fixed with a missing pylon for the air-to-air missiles (report).
  • B-26B — the number of icon of the 300lbs M31 bombs has been corrected.
  • F-104S, F-104S-ASA — a bug has been fixed where a wing detachment might cause disappearance of the fuselage.
  • Mi-24D, Mi-24B — targeting angles of the 12.7mm turret USPU-24 have been fixed.
  • Tiger UHT — a bug has been fixed where the dismantled forward firing weapons were displayed in xray mode.
  • Ground vehicles:
  • A bug has been fixed where, while switching to UAV, the UAV carrier vehicle pulled over even with the cruise control enabled, or started moving if it was in the neutral gear at the moment of switching.
  • A bug has been fixed where vehicle sight tracking might be enabled through smoke, even when the marker is masked.
  • CCVL — model of the first order rack shells has been corrected.
  • M1128 — a bug has been fixed where the stabiliser was disabled in the commander's fire control sight.
  • LAV-AD — a bug has been fixed where the commander fire control was disabled while mounting the rocket pod.
  • Type 69-IIa — incorrect third fuel tank in the hull front has been removed.
  • Type 59, ZTZ59D1, Type 69 — a bug with the overestimated exhaust pipe thickness has been corrected, the thickness reduced from 60 to 20 mm.
  • Naval:
  • A bug has been fixed where torpedoes might be able to pass through the static cargo and wrecked ships in the locations Golden Bay, Japanese Port, Black Sea Port, and Drowned City.
  • SMS Ostfriesland — incorrect elevation angles of the AA 88mm guns have been corrected; vertical targeting angles increased from 25 to 70 degrees.
  • Fuze time has been increased for the following ordnance:
  • 102mm Mk.16 from 0.005 sec to 0.01 sec;
  • 150mm Psgr. L/3,7 (m.Hb) and 150mm Spgr. L/4,4 Bdz (m.Hb) from 0.01 sec to 0.015 sec.
  • 203mm AP Type 91 shell — shell type has been fixed from APBC to APHEBC.
  • Interface:
  • A bug has been fixed where the digit “I” was displayed in the achievements’ titles.
  • A bug has been fixed where voice chat remained active after the voice chat window was closed.
  • F-8E, F8U-2, Harrier GR.7 - a bug has been fixed where there were dubbed weapon presets in the secondary armaments menu.
  • Ju 87 D-5 - a bug has been fixed with incorrect display of the ammo capacity of the MG 81 machine gun in the secondary armaments menu.
  • A bug has been fixed that prevented target lock confirmation of the air-to-air missiles from changing colour to red in the HUD.
  • Localization:
  • A bug has been fixed with missing localization of the tip, when unable to repair an aircraft on the airfield.
  • Other:
  • Fixed a bug where loading into battle for some players took an extended time and the mission minimap was not displayed on the loading screen (report 1, report 2, report 3).

New in War Thunder 2.19.0.49 (Sep 29, 2022)

  • Aircraft:
  • Mixed countermeasures loadout release has been fixed. One flare and one pack of chaff are now released each time a player presses the button.
  • Empty weapon container automatic jettison has been added.Enable the option “Jettison secondary weapon” in the Controls - Controls mode menu. For some types of weapon, separate weapon containers are dropped right after the last round has been fired from them, for some types of weapon containers are dropped only after all ammo of selected type are fired from all of them. Automatic jettison can be disabled with the game option “Empty weapon containers automatic jettison”. The option is enabled by default.
  • The IR AAM seeker reticle will no longer disappear from the HUD near the lock on range limit.
  • R-530F seeker will no longer constantly lose its target
  • Ground vehicles:
  • AMX-13 (HOT) — a missing delay between grenade launcher shots has been restored.
  • AMX-30 DCA, Falcon — missed localization for the 30mm APHE round has been fixed.
  • A bug has been fixed that prevented description of the AA machine gun belt in the modifications menu.
  • When the cruise control is enabled, a vehicle now continues to drive while switching to the UAV.
  • Naval:
  • Z20 Karl Galster, T31 — universal and main calibre guns now able to group for simultaneous bursts.
  • SMS Helgoland — armoring of the conning bridges, bow and stern armour belts have been corrected. The deck armour over the universal guns has been reduced from 45 to 25 mm.
  • Interface:
  • A bug has been fixed where squad icons were not displayed in the statistics in replays.
  • A bug has been fixed where squad icons in the statistics menu might be displayed incorrectly out of vertical line.
  • A bug has been fixed that prevented a selected squadron vehicle from displaying in the squadron points window.
  • Now, in the squadron point window, a new selected vehicle is highlighted.
  • Incorrect position of the death counter in the statistics window has been fixed.
  • Locations:
  • 38th Parallel, Frozen Pass, Karelia - a bug has been fixed where trees and terrain elements might disappear in the scope view in some areas of locations.
  • A bug has been fixed where bushes remained still in other players' views after a player’s vehicle went through them.
  • Other changes:
  • New collection trophies appear in the ingame store for players without access to the Market.
  • A bug has been fixed where a latency flash indicator was disabled in the graphics settings on the PC version.

New in War Thunder 2.19.0.40 (Sep 21, 2022)

  • Aircraft:
  • A bug has been fixed that prevented the automatic brake chute from deploying while landing and braking.
  • Harrier GR.7 — display of ground vehicles at longer distances has been fixed. Third-person view night vision restored. A bug has been fixed where parts of the targeting pod obstructed the targeting pod camera view.
  • Z-9WA — incorrect MFD gamma has been corrected. Night vision display fixed in the MFD. The MFD’s blackscreens have been fixed.
  • F-4C — the number of M117 bombs has been corrected in the secondary weapons menu.
  • MiG-19PT — name of the 30mm NR-30(r) cannon has been corrected.
  • MiG-23BN — RWS has been restored.
  • F-104G — incorrect display of the AS-20 and AS-30 missiles in the secondary weapons menu has been fixed.
  • Z-10 — TY-90 missiles now can be mounted on the internal wing pylons.
  • Po-2 — a bug has been fixed where it was possible to create a user weapon setup where the weight exceeds the payload limit.
  • Tu-4 (China) — the number of gunners has been fixed in the aircraft info card and crew skills; icons fixed in the secondary weapon menu; engine fire
  • ADEN 25 cannon — tracer has been removed from the AP sub calibre round.
  • Ka-52 — a bug has been fixed where while equipping 9K127 Vikhr and 9M120-1 Ataka missiles in one setup, the allowed fire distance didn’t switch.
  • Ground vehicles:
  • A bug has been fixed where AI-controlled Type 90, Type 90 (B) and Type 10 in the [Assault] mode might respawn with low suspension.
  • Recon Micro — a bug has been fixed that prevented the drone’s engine start after switching off in Test Drive.
  • AMX-13, AMX-13 (SS.11), AMX-13-90 — a bug has been fixed that disabled delay between the smoke grenade bursts.
  • M4A2 — a bug has been fixed where it was impossible to replenish the smoke grenades.
  • BTR-ZD — missing description of the 7.62 forward machine guns has been restored in xray view.
  • Zachlam Tager — a bug has been fixed, where the specifications of the SS.11 missiles differed from other vehciles.
  • Magach 3 — a bug has been fixed where the 12.7mm machine gun has the same description in the xray as the 7.62mm machine gun.
  • FIM-92E, FIM-92K — the missile model in flight has been fixed.
  • A bug has been fixed where the side skirts might not be visible from one of the sides of view on the Sd.Kfz 140/1, Sd.Kfz. 234/1 and Pz.Bef.Wg.IV J.
  • Naval:
  • RN Andrea Doria — a bug with a single round from the stern main calibre turret has been fixed.
  • RN Da Verazzano — 40 mm/39 Vickers-Terni mod.1915/1917 mounts have been changed to 40 mm/39 Vickers-Terni mod.1915/1917, modif.1930. Rounds changed too.
  • The muzzle velocity of the 15 cm Pzgr. L/3.7 (m.Hb) rounds have been changed from 875 to 960 m/sec.
  • Modifications and progress:
  • RN Andrea Doria, Scharnhorst, Kronshtadt — “Smoke screen” modification has been removed. RP or GE spent to unlock the modification will be refunded.
  • Graphics:
  • Visual effects of exhaust gas from the wide exhaust pipes have been corrected when observed via thermal imagers.
  • Locations:
  • Eastern Europe, Pass over Rheine, Berlin, Campania - a bug has been fixed where the metal fences might look transparent from the side.
  • Enduring Confrontation:
  • The effectiveness of airfield AA guns has been increased.
  • M163 and M247 in the ground battles have been changed to Falcon and Za-35.
  • AA guns in ground battles have had the target speed track restored. Previously they fired directly at the target without speed lead.
  • Other changes:
  • The camera in the hangar is now positioned a bit further back in order to allow any vehicle to fit the screen, especially on a wide-screen, or three-monitor setup).
  • A bug has been fixed in the protection analysys menu that might cause incorrect results.
  • Sergey is alive! Added decal for 100 defeated enemy vehicles while controlling the Su-25 or Su-25K.

New in War Thunder 2.19.0.30 (Sep 19, 2022)

  • Aircraft:
  • A bug that led to switching on the automatic abandonment timer in air RB by receiving critical damage although it was possible to reach the airfield and repair the vehicle, has been fixed.
  • Z-9W, Z-9WA — A bug where the “Compressor” modification decreased climbing speed has been fixed
  • Ground vehicles:
  • T-80UK — Mistakenly presented tank rack has been removed. The amount of ammunition has been changed from 39 to 30 shells.
  • HJ9 — Jamming channel for ATGM has been added. Source: «Research and Development of Chinese ATGMs (1958—2000)».
  • Interface:
  • A rare bug on the icon of an already researched vehicle where the “Research” button was displayed instead of the “Purchase” button has been fixed.
  • Other changes:
  • A bug causing the client to crash with vulkan render (Linux) has been fixed.

New in War Thunder 2.19.0.24 (Sep 16, 2022)

  • Aircraft:
  • Automatic selection of the next suspended weaponry after full consumption of the selected one has been added. Selection of the next weapon will be done with a 1 second delay to avoid accidental firing during volley fire.
  • Kfir C.2/7, Nesher, Mirage 5F, Mirage F1C/СT, Mirage 2000 — instability of the directional damper has been fixed (with auto control enabled an aircraft might sideslip while the rudder is enabled).
  • Ground vehicles:
  • VRCC — Turret armour scheme has been clarified. The material of the turret armour has been changed from aluminium alloy to high hardness armour. Thickness has been changed from 20mm to 15mm.
  • M3 GMC — A bug which caused the unit not to apply transmission changes specified in the changelog of the “Drone Age” update has been fixed.
  • Challenger (all), Vickers Mk.7 — The order of ammo racks consumption has been clarified.
  • Naval:
  • A bug has been fixed where a target lock might be disabled by objects in the line of sight, or by moving the camera to the side.
  • Enduring Confrontation and Helicopter PvE:
  • The situation where team B bombers would stop respawning in a number of situations has been fixed.
  • In helicopter PvE the ground forces of team A now always counterattack if they manage to win ground battle in which team B was the attacker.
  • Other changes:
  • Fixed a number of bugs that caused the game to crash in Linux

New in War Thunder 2.17.0.184 (Sep 8, 2022)

  • A bug has been fixed where the rocket's sight was displayed in the aircraft gunner’s camera.
  • UH-1B, UH-1C XM-30, UH-1C — a bug has been fixed which prevented gun pod ammo from displaying.

New in War Thunder 2.17.0.166 (Aug 31, 2022)

  • Ground vehicles:
  • ZTZ88A — the number of smoke grenades in a salvo has been reduced from 4 to 2.
  • M60, M60A1 (AOS), M60A1 RISE(P), M60A1 “D.C.Ariete”, M60A2, M60A3 TTS, XM-803 - a bug has been fixed with the incomplete first belt of the machine gun in battle.
  • External fuel tanks have been removed from the vital modules list in the protection analysis.
  • A bug has been fixed where the thermal imager remained in third-person view in replays.
  • Aircraft:
  • A bug has been fixed that prevented the disabling of the automatic countermeasures launch while the player's aircraft survived till the end of a battle.
  • P-61A-1, P-61C-1 - ammo capacity of the turret M2 Browning machine guns has been corrected from 2,120 to 2,240 rounds.
  • Sea Hawk FGA.6, Sea Hawk Mk.100 - the amount of ammo has been corrected from 150 to 200 rounds per gun (from 600 to 800 in total). (report)
  • SNEB type 23 - explosive weight has been increased from 0.22 to 0.34 kg.
  • A bug has been fixed where in some cases, aircraft were unable to drop a torpedo.
  • Naval:
  • The issue with camera toggle while deploying a recon aircraft has been fixed.

New in War Thunder 2.17.0.152 (Aug 25, 2022)

  • Ground vehicles:
  • BMD-4 — the value of the hull side armor has been corrected in the info card.
  • Type 93 — speed of the Type 91 missile has been corected in the info card (report).
  • M48 Super — underestimated targeting speed of the AA machine gun has been fixed (report).
  • SMK — inoperable machine gun of the radio operator has been removed from the x-ray view.
  • Conway — a bug has been fixed due to which tracks were repaired before the track sprocket (report).
  • 100mm BR-412, BR-412B, BR-412D rounds — incorrectly presented overpressure damage has been revoked.
  • 25mm PGU-25/U round — muzzle velocity has been increased from 1065 to 1085 m/sec, the tracer has been removed.
  • 25mm PGU-20/U round — incorrect tracer element has been removed.
  • T-72A, Т-72AV (TURMS-T), Т-72B, Т-72B (1989), Т-72B3 — ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 60 rounds.
  • Т-80B, Т-80BVM, Т-80U — ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 100 rounds.
  • Т-80U — total ammo capacity of the 12,7mm gun has been corrected from 300 to 500 rounds.
  • Aircraft:
  • A bug has been fixed due to which bombs were released asymmetricaly in Arcade battles - first from one wing, then from another.
  • A bug has been fixed due to which a canceling of a lock on target of guided bombs did not reset the crosshair.
  • The shifting down of the guided bomb sight while target acquisition is enabled has been fixed for the gamepads.
  • SNEB Type 23 rockets — armor piercing value of the shaped charge has been fixed from 300mm to 400mm.
  • DEFA 553 gun— weight has been corrected from 150 to 81 kg.
  • SB2U (all versions) — incorrect display of objects i through the sight has been fixed (report).
  • Center of the view zone tracking target while TWS is on now automatically resets while the TWS is disabled.
  • Now radar locks on target while the tracking is on even while aircraft are pitched significantly.
  • Naval:
  • Leningrad — Guidance angles of the fourth main calibre turret have been corrected to avoid collisions with anti-aircraft guns when firing.
  • HMS Hawkins — Guidance angle of the main calibre turret has been reduced according to installation limitations from 30 to 19 degrees.
  • Interface:
  • A bug which caused the amount of SL and GE in the hangar in the player card to not be updated after purchase of an item in the store has been fixed.
  • A bug where after the last machine gun belt was expended, the ammo indicator showed the refill animation has been fixed (report).
  • Links to the market for traded items from the “Summer Cocktail” trophy have been added.
  • Tags can now be used in the item search text box. For example, searching for "Danger Zone" will now display only the corresponding trophy, key and decal, but also all camouflages of the trophy, since they have the "Camouflage trophy: "Danger Zone" tag.
  • Graphics:
  • Incorrect displaying of waves in naval battles and replays when the camera was placed low or at a certain distance has been fixed.
  • PlayStation:
  • A bug due to which decals haven’t loaded in the vehicle appearance menu after the ground AB game session has been fixed.

New in War Thunder 2.17.0.140 (Aug 22, 2022)

  • Ground vehicles:
  • Leopard 2K — a bug has been fixed where remaining ammo for the automatic cannon after ammo storage was disabled.
  • PGZ04A, AMX-30 DCA, SIDAM 25, SIDAM 25 (Mistral), Type 87, ZA-35, ADATS, M247 — range data from the laser rangefinder now transfers to the gun sight.
  • Type 87 — gunner NVD added.
  • MEPHISTO — a bug has been fixed that prevented ATGM launch while afloat.
  • Merkava Mk.4B, Merkava Mk.4M — a bug has been fixed that resulted in normal fire when blowout panels were triggered.
  • XM-1 (Chrysler) — a bug has been fixed that prevented the blowout panel from triggering while full ammo was loaded.
  • XM-1 (Chrysler) — a bug has been fixed that created a missing AA machine gun icon.
  • 2А72, M242 guns — pre-overheat operational time has been increased.
  • HJ-73E ATGM — the missile weight has been increased from 12.2 kg to 12.5 kg; max range has been increased from 3 km to 3.2 km; max speed has been reduced from 140 to 130 m/sec (report).
  • 2S6, XM975, ADATS, Roland 1, FlaRakPz 1, FlaRakRad, M901 — minimal cruise speed allowing missile launch has been increased from 1 to 5 km/h.
  • Vehicles with several AA or coaxial machine guns of different calibres now have the ammo indicator of the smaller calibre machine guns disabled
  • Aircraft:
  • A bug has been fixed where the helicopter yaw axis remained operational when the yaw mechanism was destroyed.
  • Lancaster B.Mk.I / B.Mk.III - the upper turret now able to shoot downwards over the fuselage sides.
  • Lancaster B.Mk.I - a bug has been fixed that prevented targeting angle info of the upper turret from displaying.
  • XP-50 - a bug has been fixed that prevented user camos.
  • Naval:
  • Parameters of the 533mm Mk.8-3 CD torpedoes of the PT-6 and PT-20 boats have been corrected:
  • Speed has been reduced from 29 to 27 kts;
  • Explosives weight and type have been changed from 272 kg of torpex to 174.2 kg of TNT;
  • Range has been increased from 3,650 to 12,350 metres.
  • Localization of the Type 1924 destroyers has been fixed in the ENG client.
  • PT-811 — an option of simultaneous fire of the 40mm and 20mm guns has been introduced.
  • Interface:
  • A bug has been fixed where the “Compare Gaijin.Net achievements” button didn’t allow comparison with another player’s achievements.
  • “Decals” tab on the player’s card has been reworked. Preview of the selected decal with description and the task (if any) has been added to the upper part of the window. Not-achieved decals now seen full-colored, but have the lock symbol on them.Every decal now has a full list of actions available right from the window: preview, purchase, progress track, application of the achieved decals to player’s vehicles, search or activation (for the Market decals), display of the player’s collection of decals. In the near future the “Decals” tab will be removed from the “Achievements” window as superfluous.
  • A bug has been fixed that prevented ground vehicle MG ammo indicator hiding.
  • Graphics:
  • A bug has been fixed where the grass disappeared while zooming in at the “Kuban” location at high graphics settings.
  • A bug has been fixed where the water turned red while fast toggling from the gunner’s thermal imager to the third person view.
  • VR:
  • A bug has been fixed where a target frame followed the player’s view while controlling the Ka-52 with air-to-surface missiles.
  • A bug has been fixed where the weapon lock indicator was bound to the pilot’s head position. (report).
  • A bug has been fixed where ground vehicles appeared at 1 km distance while playing aircraft.

New in War Thunder 2.17.0.126 (Aug 10, 2022)

  • Ground vehicles:
  • An ammo indicator on ground vehicle machine guns has been added. Available ammo is displayed with a number and a scale, the animation of the filling the scale visually indicates reloading. Coaxial machine guns are combined into a single UI element, while an AA machine gun is displayed separately. The option is enabled by default. You may hide the indicator in Options - Ground vehicle Battle Setting.
  • A bug has been fixed that resulted in visible muzzle flashes while observing from the machine gun sight in Simulator battles or with gunner camera enabled.
  • A bug has been fixed that resulted in normal fire while blowout panels were triggered on the following vehicles: AMX-40, Leclerc, Leclerc S2, Leclerc SXXI, Leopard 2A4, Leopard 2A5, Leopard 2 PL, Type 10, Type 90, Type 90 (B), Strv 122A, Strv 122B PLSS, XM-1 (Chrysler), XM-1 (GM).
  • AUBL/74 — smoke grenades have been changed to the modern aerosol type.
  • ARL-44 — magnification of the gunner’s sight has been changed from standard х1.9-3.5 to х4 (report)
  • IS-3, IS-6 — The AA machine gun is now controlled by the loader.
  • Aircraft:
  • F-4E (IAF) — a bug has been fixed where a pylon was missing while equipping AIM-9G missiles.
  • G.91 R/4 — position of the guns has been fixed in the secondary weapon menu while installing AS-20 or AA-20 missiles. Guns now shifted to the right side of the fuselage.
  • MiG-27K— a bug has been fixed where unused pylons were displayed in the custom weapon setup with KAB-500 and KAB-500L guided bombs.
  • EC-665 Tiger HAP, EC-665 Tiger HAD — position of the gunner’s camera in the cockpit has been fixed.
  • A bug has been fixed where in custom weapon setups a bomb drop might temporarily disable any following bombs in the drop order.
  • A bug has been fixed that prevented the display of the nozzle flames in the WEP mode while vertical synchronisation was enabled.
  • A bug has been fixed that resulted in flickering in mirrors and the HUD in cockpit view.
  • A bug has been fixed that prevented the HUD visor from displaying in the cockpit mirrors.
  • Naval:
  • IJN Kongo — a bug has been fixed that prevented auxiliary calibre round change in battle.
  • Desynchronization of the reload speed on the reload indicator and in the crew skill tab has been fixed for the bluewater ships.

New in War Thunder 2.17.0.109 (Aug 3, 2022)

  • Ground vehicles:
  • ZTZ96, ZTZ96A — A bug with the displacement of powder charges in the automatic loader has been fixed (report).
  • BMD-4 — The thickness of the side armour has been changed from 20mm to 30mm.
  • AUBL/74 HVG — Smoke grenades have been replaced with modern aerosol grenades.
  • Leopard A1A1 — A bug with low aiming speed of the anti-aircraft machine gun in comparison with other vehicles has been fixed (report).
  • Leclerc, Leclerc S2, Leclerc SXXI — Angle of inclination of the cannon over the engine compartment has been changed from 0 to -2 degrees.
  • The number of smoke grenades in salvo to provide more volleys has been reduced for following vehicles: CM11, M60A3 TTS, PGZ04A, PGZ09, PTL02, PTZ89, ZTZ59D1, T-69 II G, ZBD86, WMA301, ZTZ96, ZTZ96A, ZTZ96A (P), ZTZ99-II, ZTZ99-III, ZTZ99A, AMX-10RC, AMX-30, AMX-30 (1972), AMX-30 ACRA, AMX-30B2, AMX-30 DCA, AMX-30 Super, AMX-32, MARS 15, SK-105A2, Gepard, FlaRakPz 1, KPz-70, leKPz M41, Leopard 1A5, Leopard 2A4, Leopard 2 (PzBtl 123), Leopard 2A5, Leopard 2A6, Leopard 2K, Leopard 2 PL, Leopard I, Leopard A1A1, Leopard A1A1 (L/44), C2A1, Marder A1-, Marder 1A3, DF105, mKPz M47 G, M48A2 C, M48A2 G A2, M48 Super, Radkampfwagen 90, Ru 251, PUMA, JaPz.K A2, TAM, TAM 2C, TAM 2IP, Sho't Kal Gimel, Magach 6B, Gal Batash, Merkava Mk.1B, Merkava Mk.2B, Merkava Mk.2D, Merkava Mk.3B, Merkava Mk.4B, Merkava Mk.4M, AUBL/74 HVG, Centauro I 105, C13 T90, Ariete, Ariete (P), Ariete PSO, Centauro I 120, Dardo, FIAT 6614, AUBL/74, Leopard 1A5, OF-40, OF-40 Mk.2A, OF-40 (MTCA), OTOMATIC, VBC (PT2), VCC-80/30, VCC-80/60, Type 10, Type 16, Type 87, Type 87 RCV, Type 89, Type 90, Type 90 (B), Ikv 91, Strv 101, Strv 103A, Strv 103С, Strv 104, Strv 105, Strv 121, Strv 122A, Strv 122B PLSS, Centurion Mk.10, Sho't Kal Dalet, Challenger Mk.2, Challenger DS, Black Night, Challenger 2 (2F), Challenger 2 TES, Challenger 2, Challenger Mk.3, Chieftain Mk.10, Chieftain Mk.3, Chieftain Mk.5, Olifant Mk.1A, Olifant Mk.2, Rooikat 105, Rooikat Mk.1D, VFM5, Vickers Mk.1, Vickers Mk.3, Vickers Mk.7, AGS, M1 Abrams, IPM1, M1A1, M1A1 AIM, M1A2 Abrams, M247, M60A1 RISE (P), M60A2, M60 AMBT, M60A3 TTS, Magach 3, Merkava Mk.2B, Merkava Mk.3D, 2S25, 2S25М, BMD-4, BMP-1, BMP-2, BMP-2M, BMP-3, Object 685, PT-76-57, T-55AM-1, T-55AMD-1, T-62M-1, T-64B, T-72A, T-72AV (TURMS-T), T-72B, T-72B3, T-72B (1989), T-80B, T-80BVM, T-80U.
  • Aircraft:
  • A bug that caused the bomb sight to not change colour to red when pointing at the enemy has been fixed (report).
  • 57mm Akan m/47 cannon — A bug where the 57mm AP shell was considered bullet like and did not give secondary fragments has been fixed (report).
  • AV-8A, AV-8C, Harrier GR.1, Harrier GR.3 — Light deactivation when turning the pilots head to the left has been fixed (report).
  • Z-1007 bis — The sequence of bomb dropping has been changed: the first dropped will be bombs from suspended weaponry and then from the bomb bay.
  • For all incendiary bombs calculations and adjustments of damage to targets in air battles have been made. Now when an incendiary bomb hits a bombing base it will take more damage than from a HE bomb.
  • Naval:
  • The fuze delay of some British AP and semi AP shells has been changed from 0.035 sec. to 0.025 sec.: 305mm Mark VIa APC, 343mm Mark Ia APC, 343mm Mark IIIa APC, 381mm Mk XIIa APC, 133mm Mark II SAP, 152mm CPBC, 152mm AP (152 mm/50 QF Mk.5), 190mm SAPC, 203mm Mark I.B. SAPC.
  • The fuze delay of some Japanese shells have been changed: 203mm Type 91 (from 0.03 sec. to 0.05 sec.), 155mm Type 91 (from 0.01 sec. to 0,035 sec.).
  • Interface:
  • Above the “Research” button and the corresponding nation tab and also on the vehicle icon has been added a display of a label about the time availability for purchase in a limited time. The time until which the vehicle is available for purchase will be indicated in the vehicle card.
  • Now in the achievement description that requires the performance of other achievements you will be able to see the conditions for their receipt.
  • Icons of unreceived achievements for decorations and decals will be now displayed without a bleaching effect. Instead they will show lock icons.
  • Other:
  • The darkening of the lighting on the locations in the missions with the selected day time (morning and evening) has been fixed.
  • Incorrect displaying of mud landscape deformation made by vehicles has been fixed.
  • Flickering reflections on water from different location elements on all GPU settings except for the minimum ones has been fixed.
  • A bug that led to the invisibility of the ship’s shot tracer in the shell flight camera has been fixed.
  • VR:
  • A bug that caused black stripes to be displayed on the sides has been fixed.
  • Wrong displaying of the tank sight has been fixed.
  • Field of view limits in gunner’s sight when turning an armoured vehicle's gun when using a VR helmet have been increased.

New in War Thunder 2.17.0.103 (Jul 29, 2022)

  • A bug that caused firing to occur without animation and sound in RB after the cannon has been repaired, has been fixed.
  • Excessive vibration from the engine of an IR missile which caused misses has been fixed.

New in War Thunder 2.17.0.96 (Jul 27, 2022)

  • Ground vehicles:
  • A bug has been fixed where after receiving repeated gun damage, a gunshot and reloading might look incorrect.
  • A bug has been fixed that caused smoke grenade reloading at a captured point at higher capacity than the smoke grenade ammo is capable.
  • A bug has been fixed that allowed launching smoke grenades in a number that is different from the number in a salvo (report)
  • 0.5 sec delay has been added between smoke grenade salvos.
  • M3A3 Stuart — a bug has been fixed that led to the instant deployment of both smoke grenades at once.
  • A13 Mk.I, A13 Mk I (3rd R.T.R.), A13 Mk.II, A13 Mk.II 1939, Daimler Mk II, SARC MkVI (2pdr), Valentine IX, Valentine XI, Matilda III — a bug has been fixed that led to the instant deployment of both smoke grenades at once .
  • TOW-2B — explosives type has been changed from Comp.B to LX-14.
  • TOW-2B — a bug has been fixed with an overestimated fragment penetration value.
  • Aircraft:
  • A bug has been fixed where the radar cursor might hover outside the radar display in the interface.
  • Detection range of pulse radars in the most high-ranked fighters has been increased by 30% at low and medium altitudes.
  • Control axes of the radar designation cue now control its speed instead of position. It makes it possible to use joystick axes. For keyboard control it is recommended to change the axis type to ‘absolute’.
  • Saab A-21A-3 — navigation bombing has been added (report).
  • Saab J35A, Saab J35D - a bug has been fixed where a wing tip remains when the wings are detached (report).
  • MiG-21bis, MiG-21bis-SAU - a bug has been fixed where there was an unused launching device in the 2xR-60 weapon setup.
  • A bug has been fixed with missing popup with the details in the protection analysis of aircraft with custom weapon setups.
  • F-14A — a bug has been fixed where the target indicator in the HUD followed towards the glance direction in VR headsets.
  • Interface:
  • “Trophies” tab in the achievement menu has been renamed to “Gaijin.Net achievements”.
  • The “Achievements” tab of the player card now has an option to compare “Gaijin.Net achievements” and their progress to any other user profile.
  • Battle Pass prizes marked with the “lock” icon when clicking on this icon, a tooltip has been added with the reason why this prize cannot be claimed at that moment.
  • The “Awards” section has been removed from the “Achievements” menu since it was duplicating the “Awards” tab.
  • “Titles” section has been removed from the “Achievements” menu. All available titles now displayed in the title selection menu.
  • A bug has been fixed where unavailable decals and decorations were displayed in the vehicle customization menu.
  • “Track progress” button has been added for unachieved icons into the player’s icon selection menu.
  • “Nations” category in the decal menu is now displayed in the same order as in the research menu.
  • Tank decal mistakenly placed in the France (ground vehicles) section have been moved to the USSR (ground vehicle) section.
  • The Radar help tab has been removed to the Help window.
  • A bug has been fixed where in the customization menu on consoles a button was indicated that was not assigned to the simulation of a shot.
  • Other:
  • A bug has been fixed that caused a sudden colour shift while in battle.
  • A bug has been fixed where the water surface might be displayed differently in repeated benchmarks ‘Tank battle” on minimal graphic settings.

New in War Thunder 2.17.0.85 (Jul 25, 2022)

  • All author camouflages from the trophies from the “Ground Breaking”, “Direct Hit” and “Red Skies” updates now all have the same rarity: unusual (green).
  • In connection with the change in the rarity of camouflage from trophies from the updates “Ground Breaking”, “Direct Hit” and “Red Skies”, the conditions of exchange of camouflage coupons for vouchers on consoles in accordance with their new rarity have been updated.

New in War Thunder 2.17.0.80 (Jul 20, 2022)

  • Ground vehicles:
  • Display of the muzzle flash of AA machine guns in sniper view have been corrected.
  • TOW, I-TOW, TOW-2, TOW-2A — explosive type has been adjusted (report).
  • Pvkv III — a bug has been fixed that prevented napalm damage to the crew in the open top compartment.
  • Challenger 2 TES, Challenger 2 (2F) — description of the combined armour plate on the lower front hull glacis has been corrected.
  • Merkava Mk.4B, Merkava Mk.4M — a bug has been fixed that prevented damage to the crew from penetrations through the transmission and engine.
  • PGZ-04A, PGZ-09 — a bug has been fixed where tank rounds disappeared from the x ray view until depletion.
  • M16 MGMC — a bug has been fixed that caused the front wheels to clip into the ground in the hangar (report).
  • Warrior — a bug has been fixed where the ATGM disappeared from the launcher in xray mode after a single launch.
  • T-55A — a bug has been fixed that prevented proper ESS smoke display (report).
  • Type 60 SPRG (C), R3 T106 FA — a bug has been fixed where HEAT shells were missed for one of the guns when mixed ammo has been loaded.
  • AMX-30 DCA — new belt reload time has been reduced from 50 sec to 30 sec.
  • Falcon — new belt reload time has been reduced from 50 sec to 4 sec.
  • Aircraft:
  • AIM-54A — remote fuze radius has been increased from 8 to 20 m.
  • AGM-114B, AGM-114K — type of explosive and its weight have been specified(rеport).
  • I-TOW, TOW-2 — explosives type has been changed from Comp.B to LX-14 (report).
  • A bug has been fixed where the ballistic calculator marker might be displayed behind the aircraft (report 1, report 2).
  • A bug has been fixed where a ballistic calculator did not count the “Vertical targeting” parameter.
  • A bug has been fixed where IRST sensors responded to dipoles (“chaff”).
  • BI, Ki-200, Me 163 B, Me 163 B-0 — a bug has been fixed where rocket engine aircraft had oil and engine temperatures set to “0” in the HUD.
  • AH-1F (IAF) — camera position of the gunner’s view has been fixed.
  • F-84F (all nations) — bomb drop order in the 2x MK84 + 2x MK83 setup has been fixed (report).
  • Naval:
  • USS Davis — ship type has been corrected in the info card in the English localization.
  • MPK Pr.201М, MPK Pr.201К, SKR-1, SKR-7, Yenot, Rosomakha, Karl Marx — a bug has been fixed where RBU-1200, RBU-2500, and RBU-6000 mortars were able to shoot one round more than loaded ammunition.
  • A bug has been fixed where a disabled binocular camera activated while switching from the shell track camera to recon aircraft.
  • Sound:
  • A bug has been fixed where multiple jet engine sounds on the airfield in RB mode were interrupted and began again.
  • Engine sound management has been adjusted to minimise the visibility of interruptions and start of engine sounds in an accumulation of vehicles around the player, like it is on the respawn point in the beginning of battles.
  • A bug has been fixed where a player’s hydroplane engine sounded lower with each shot from a player’s ship in Naval battles.
  • Ground vehicle engine and track sounds from 3rd person view with maximum zooming out are now concentrated in the centre of the panorama.
  • Interface:
  • Login window has been changed in the console version:
  • Buttons are now located lower down.
  • Visual button style is now more solid.
  • You’re now able to login by pressing a standard ‘confirm’ button: А (Xbox) / Х (PlayStation).
  • Applying filters in the secondary weapons menu now groups weapon setups into categories.
  • Too quick blinking of the fuel indicator while running out of fuel has been corrected.
  • Other:
  • Stutters on specific PC configurations appearing after a few battles have been fixed.

New in War Thunder 2.17.0.69 (Jul 13, 2022)

  • Ground vehicles:
  • A bug has been fixed that made a vehicle slide up while moving on a slope.
  • A bug has been fixed where specific armaments were missed in the protection analysis while selecting aircraft with custom weapon presets.
  • A bug has been fixed that prevented display of the laser emission direction.
  • PGZ-04A —the number of the rounds in a belt has been adjusted and the position of the ammo storage has been adjusted (report).
  • AMX-30 DCA, Falcon — the order of the APDS round in the belt has been adjusted (report).
  • ZT3A2 — a bug has been fixed that prevented multiple ATGM navigation with a single beam.
  • Pz.III J, Pz.III J1, T-III - a bug has been fixed that prevented smoke grenade reload (report)
  • Pvkv III - a bug has been fixed that prevented overpressure damage.
  • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed that prevented kinetic damage to the bustle rack ERA blocks.
  • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with overestimated autoloader reload time.
  • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with underestimated pivot turn time (report).
  • Machbet — a bug has been fixed with different targeting angles of the missile launcher and the auto cannon.
  • The following SPAAG, IFV, and main battle tanks with belt feed now have belt reload time set to 20 sec.:M163, M247, LAV-AD, ADATS, Flakpanzer I Gepard, ZSU-23-4, ZSU-37-2, 2S6, Falcon, Chieftain Marksman, Rooikat ZA-35, PGZ04A, PGZ09, AMX-30 DCA, Type-87, Machbet, M3 Bradley, M3A3 Bradley, BMD-4, BMP-2, BMP-2М, BMP-3, MBT-70, KPz-70, Leopard-2K, T-72M2 Moderna.
  • Aircraft:
  • A bug has been fixed that prevents helicopter auto repair when only the main rotor is broken.
  • A bug has been fixed that prevented display of the direction of the incoming missile in the helicopter HUD .
  • A bug has been fixed that prevented display of the laser direction in the laser warning system.
  • A bug has been fixed that caused the sight stabiliser to reset while turning 180 degrees in relation to a target.
  • HKP3C — a bug has been fixed where the ATGM targeting area was reduced while the sight stabiliser is activated (report).
  • Super Mystere B2 — a bug has been fixed with a missing AS-20 missile in the secondary armament.
  • Pe-8 — bomb drop order has been fixed. External pylons go first, then the bomb bay opens. Separate bomb drop has been added for FAB-250SV, FAB-500SV, and FAB-1000 bombs.
  • Yak-1B — a bug has been fixed where wing rocket rails may be displayed in a no rocket weapon setup.
  • 30mm GIAT M781 gun — a bug has been fixed where the “New 30mm guns” module increased the spread at 500m distance (report).
  • S-199 — the number of respawn has been fixed from 1 to 3.
  • Naval:
  • Now, when the artillery mount is damaged, the x-ray shows barrels as damaged too.
  • HMS Blackpool — a bug has been fixed where the mortars after repeated damage might be displayed as undamaged.
  • Admiral Hipper — a bug has been fixed that led to the incorrect animation of the rangefinders on the fire control towers.
  • HMS Garland — required camera position for the depth charges drop has been fixed.
  • Sverdlov — drown parameters have been adjusted, pumping time reduced.
  • MPK Pr.12412 - ammo replenishment time for the 30mm/54 AK-630 gun has been significantly reduced.
  • USS Gearing — radar is now able to track air targets.
  • Explosives type of the British shells has been fixed:
  • 305mm Mk.VIa APC: TNT → Lyddite;
  • 343mm Mk.Ia APC: Shellite → Lyddite;
  • 343mm CPC: Shellite → TNT.
  • Graphics:
  • A bug when using the Nvidia GPU on medium or high quality settings of the global illumination in battles in the dark day time under the player’s aircraft on the ground could display a highlighted square, has been fixed (report).
  • A bug where moving cameras in dark day time battles could display a dark band of edges of the screen has been fixed.
  • Interface:
  • Console players can now open the appearance view of vehicles from the “Premium Packs” screen in the in-game store.
  • For your convenience, you can now select the type of vehicles to display packs in the Xbox in-game store.
  • “Restart” button has been added to the game settings when changing sound settings that require you to restart the game client.
  • A bug that caused some helicopters to lose their marker for offensive weapon or turret when switching the small arms selector (report).
  • Sound:
  • The engine sound management system of enemy/allied vehicles has been reconfigured so as to eliminate the possibility of appearing of “silent” vehicles around the player’s vehicle.This applies to ground vehicles and aircraft.
  • The engine volumes of enemy/allied ground vehicles have been aligned with each other.
  • A bug that caused enemy/allied jets to be inaudible when approaching the player has been fixed.
  • Sounds of the machine guns of the ground vehicles received more dynamics. It means that each shot has become more audible compared to the previous and subsequent ones.
  • Hits on the ground vehicle of the player and enemies/allies received low-frequency and mid-frequency components of the explosion. Previously the most distinguishable element was the clang of a shell against armour.
  • Changes in PVE game modes:
  • In the “Assault Ground Arcade” mode, a bug where it wasn’t possible to respawn in helicopters of a BR under 8.3 has been fixed.
  • Other changes:
  • Ability to play in squads in the missions of dynamic campaigns has been disabled.
  • A bug where simultaneous vehicle movement and interacting with game chat could cause controls to be blocked has been fixed (report).
  • Advance to the Rhine — A bug which could lead to sudden destruction of a player's aircraft when flying at a low altitude along the river has been fixed (report).

New in War Thunder 2.17.0.54 (Jul 6, 2022)

  • Ground vehicles:
  • M19, M19 (Japan), M42, M42 (Japan) — Sequential firing of 40mm cannons has been added.
  • 2S6 SAM — Sequential firing for the barrels of the 30mm 2A38 cannons has been added.
  • XM8 — A bug with lowered anti-aircraft machine gun rotation speed when installing "Level 3" module with additional protection has been fixed.
  • XM8 — A bug with lack of fire duplication when installing "Level 3" module with additional protection has been fixed.
  • Т-72АV TURMS-T — Animation of self-digging equipment has been fixed.
  • BTR-ZD — A bug with absence of ESS release effect from the right side of the exhaust duct has been fixed.
  • PGZ04A — A bug with displaying of the guided ground-to-air guided missile in the modification window has been fixed (report)
  • IT-1 — Overstated launcher repair time has been fixed (report)
  • 9P149, 9P157— A bug with blocking of optics rotation at break of launcher drives has been fixed (report)
  • ZBD86 — Underestimated brightness of IR illuminator has been fixed
  • IS-7 — A bug that caused rear machine guns to stop rotating during 3rd person view has been fixed.
  • Aircraft:
  • KAB-500L, Mk.13, BGL-400, BGL-1000 — A bug with absence of the capture of the homing head which appeared in some cases during dropping from level flight and pitching up has been fixed.
  • MiG-27K — The operation of the “Kaira” camera in presets with Kh-29T and KAB-500Kr. Has been fixed.
  • F-4C — A bug where by using 2000 pounds MK84 bomb the bombs on the left side and bombs on the fuselage were placed not on own pylons has been fixed.
  • Saab B18B — A bug where in the X-Ray view the model of the gunner could be duplicated has been fixed.
  • Pe-3 (all series) — A bug where the missile pylons on the left wing could stay has been fixed.
  • F4U-4 — A bug where the rocket pylons on the wings could stay has been fixed.
  • Firebrand — A bug where the missile pylons on the left wing could stay has been fixed.
  • P-38-L-5LO, Saab A21RB — A bug where in the suspended weaponry menu the amount of rounds in the container has been displayed incorrectly has been fixed.
  • F9F-2, F9F-5, F9F-8, F2H-2, F11F-1 — The starting point of test flight has been changed from island to aircraft carrier.
  • Il-28 — The position in the bomb bay of the FAB-1500 bomb has been corrected.
  • F3D-1 — Weapon icon for the 2000 pounds AN-M66A2 bomb has been corrected.
  • P-51 K — Custom camouflage pattern has been fixed.
  • Naval:
  • Pr.12412, Pr.12412P — A bug where the radar capture zone follows the position of the AK-630 artillery unit has been fixed.
  • RN Trento, RN Zara, RN Pola — Settings of the fuze of the armour-piercing shell of the 203mm/53 Ansaldo cannon have been corrected. The delay has been changed from 0.01 sec. to 0.03 sec.
  • RN Gabbiano — The allowed launch angles of the left torpedo launcher have been corrected
  • A bug where an HE shell might fail to cock on water and continue its path in it without losing speed has been fixed. Now shells with instantaneous contact fuzes always detonate when hitting water.
  • A bug that caused a shell with zero fuze delay not to detonate on impact has been fixed.
  • HMS Marlborough — Excessively lengthy water pumping has been corrected. Compartment flooding mechanics, water entry and pumping rates have been reconfigured.
  • 100-mm/70 СМ-5-1 — Kinetic energy calculation for shell with F-55 bottom fuze has been corrected.
  • Game mechanics:
  • A bug that caused the camera to rotate to the side of the barrel when entering and/or exiting binoculars when the mouse look is turned on has been fixed (report).
  • A bug where the transfering (place changing) has been carried out in the wrong order when one crew member died has been fixed.
  • A bug where when trying to turn on the commander’s sight on a vehicle that is underwater a hint about turning on the “doubled commander controlling” mode appeared has been fixed.
  • The lack of the reward for victory in the “EC” in SB mode if the player was in the battle for less than 15 minuts has been fixed.
  • Crash when trying to take off in an A-7E after failed takeoff in an F-4C Phantom II has been fixed.
  • Appearance of vehicles in each other when quickly switching nations in the ground vehicle hangar has been fixed (report).
  • A bug with inability to respawn after losing a vehicle has been fixed.
  • The incorrect displaying of the vehicle models in the replays with rewind function has been fixed.
  • A bug which caused the texture of a broken barrel to appear in the cannon’s sight has been fixed.
  • Graphics:
  • Appearance of the artefacts on thermal imager at high level of graphic and effects has been fixed (report).
  • Artefacts from various smoke effects on Mac with an Nvidia GPU have been fixed.
  • Artefacts in the form of tracks and other vehicle elements appearing in ground and sea battles have been fixed.
  • Achievements and appearance:
  • The conditions for obtaining the “Royal Navy” decal have been clarified. The list of vehicles has been replaced with the requirement “British carrier-based aircraft”.
  • Missing localization of the titles “Cavalier of the Order of Liberation” and “Chevalier of the Order of Merit of France” has been fixed.
  • Sound:
  • The volume of the re-gassing sound of enemy/allied tanks of the Challenger series has been decreased.
  • Playback logic of enemy/allied aircraft engine and cannon sounds has been adjusted to avoid situations where no sound has been played.
  • Engine sound of the player's tank T-80 series has been narrowed by panorama and corrected by frequencies. Previously there were situations where the sound of the T-80's own engine made you think there was an enemy tank nearby.

New in War Thunder 2.17.0.50 (Jul 5, 2022)

  • D3A1, B-17 (all) — Inoperative cockpit instruments have been fixed.
  • Meteor F.8 IAF — Inoperative compass in the cockpit has been fixed.

New in War Thunder 2.17.0.42 (Jun 29, 2022)

  • Ground vehicles:
  • Fixed a bug where in a test drive in Soviet vehicles whilst destroying a SPAA Sd.Kfz. 6/2 crew could be lost (report).
  • Fixed a bug that caused the secondary gun's shell type to not switch to the "Next Shell Type" via the control if only one shell type was selected for the primary gun (report).
  • Fixed a bug that allowed the commander's sight to be activated while the tank was underwater if it was assigned to a separate key (report).
  • Cromwell V (RP-3) — fixed missing RP-3 rocket detonation when hitting crew members.
  • T-72M2 Moderna — fixed bug with dynamic security protection elements hovering in the air, shown when main blocks of dynamic protection in the front of turret are damaged (report).
  • Type-10 — fixed bug with rubber fabric shields hanging in the air, shown when steel side shields are damaged
  • Aircraft:
  • Added information about the maximum possible speed in dropping bombs to the card of aerial bombs.
  • Added information about the type of warhead to the card of aircraft missiles.
  • The activation time and the operating time of the IR of some air-to-air missiles with infrared IR have been reduced to 1s. and 20s. accordingly. List of missiles: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, R-3S, R-13М1, R-60, R-60М, R-23Т, R-24Т, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.
  • Removed restriction on maximum launch vehicle overload at air-to-air missile launch.
  • AIM-9D — removed the IR disarming before missile launch.(report)
  • Kh-25, Kh-25ML, Kh-29L, S-25L, AS-30L - added targeting of IR from aircraft aiming system and de-targeting of IR prior to missile launch.
  • Milan — fixed bug with limitation of maximum launch speed of the AIM-9B.
  • Fixed assault fuze not working correctly, in which a dropped bomb exploded even if less than a second passed from the moment of drop (report).
  • AH-1G (Israel) — fixed a bug which caused the aiming marker to drift down after firing half of the unguided rockets mounted on an outboard weapon in slots 6 or 8 (report 1, report 2).
  • F-4J — fixed a bug that caused IRCM to incorrectly fire forward of an aircraft (report).
  • A-4N — fixed a bug that caused the AIM-9D + 5 x 1000-lb suspended armament kit to use the wrong pylon for AIM-9D missiles.
  • Su-22UM3K — fixed a bug that caused the pylon to be displayed on the other side when Kh-25ML, Kh-29L and S-24B missiles were suspended on the under-fuselage right attachment point (report).
  • F-105D — corrected number of icons in suspended armament menu for BLU-27.
  • F-14A early — corrected takeoff performance and reduced takeoff speed, added ability to fold wings on parking.
  • Naval:
  • RN Comandanti medaglie d'Oro — corrected operation and display of bombs mounted on aboard. Corrected ammunition amount displayed in auxiliary calibre cellar.
  • Pr.50, SKR Yenot, Karl Marx — corrected type of depth bombs and firing ranges.
  • Composition and weight of explosives in 12.7 mm Breda-SAFAT ammunition was changed from 1.1 g TNT to 0.6 g PETN.
  • Italian 305mm AP shell explosion delay increased from 0.01s. up to 0.035 s.
  • Game mechanics:
  • Fixed a bug that caused no penalty for destroying allied vehicles in modes with the system of rewards for useful actions.
  • Interface:
  • Fixed a bug where in the crew window the tooltip of the "Reload Speed" skill for weapons didn’t completely match the weapons available on the selected aircraft.
  • In naval battles in the statistics window in battle or replay, additional armament icons of ships (if any) has been improved:
  • aircraft bomb icon changed to depth charge icon;
  • added mine icon
  • Locations:
  • The exit outside the game zone at the location "Stalingrad - tank battle" has been closed
  • Graphics:
  • Fixed missing shadows in the hangar on the minimum graphics preset when using an integrated or weak video card, such as HD Graphics 630 or GeForce GT 1030.
  • Sound:
  • Explosion sounds have been adjusted in accordance with player feedback: low frequencies have been added, echo has been partially removed.
  • The balance of the sound elements of the player's ground vehicles has been slightly adjusted: engines, tracks, surfaces under vehicles.
  • New mechanical sounds for failing aircraft parts have been created. They replace the old ones which sounded more like explosions. They can be heard, for example, when detaching unretracted landing gear or wings at high speed.
  • The calculation of the Doppler effect has been fixed, now it is more pronounced for objects moving quickly relative to the player - aircraft, helicopters, missiles and ATGM systems.
  • An error has been fixed that the sound of tracks rubbing against the ground under the vehicle would continue if the track was damaged or if there was a sudden stop.

New in War Thunder 2.17.0.37 (Jun 28, 2022)

  • The animation of wheels, flaps and intake flaps on radiators in third person view and cockpit view for aircraft has been fixed.
  • The animation of the opening of drogue parachute’s container flaps has been fixed.
  • P-51D — the radio compass in the cockpit has been corrected.
  • Display of shadows on the “Movie” graphic preset has been corrected.
  • Ki-43-2, Ki-44-2 (all versions) — display of the bunding of the fuel tanks has been fixed.

New in War Thunder 2.17.0.32 (Jun 24, 2022)

  • An error has been fixed that sometimes caused artefacts to appear in shadows from star shells on minimal SSAO settings.
  • In the naval hit camera, a text message has been added for ammunition explosions.
  • Bomb assault fuze for aviation in BR 7.3-8.3 ground Arcade battles has been rolled back to 10 seconds. Starting speed has been reduced from 680 to 550 km/h for bombers and attack aircraft and from 600 to 550 km/h for fighters.
  • BTR-ZD - Battle rating in RB has been increased from 4.3 to 4.7.
  • Lancia 3Ro (100/17) - Battle rating in the AB has been increased from 1.7 to 2.0

New in War Thunder 2.17.0.28 (Jun 22, 2022)

  • Ground vehicles:
  • M36B2 - incorrect armour thickness in the info card has been corrected.
  • M4A4 (China), M4A4 (France), M4A4 (Italy) - М2 machine gun, invisible on the visual model, has been removed from the xray view.
  • Challenger Mk.2, Challenger DS, Challenger Mk.3 - incorrect equivalent durability of the turret front has been fixed, now it corresponds to the calculated protection parameters, as before (report).
  • Aircraft:
  • Hurricane Mk IIb/Trop - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • F4U-1D, F4U-1C, F4U-4 - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • P-51D-5, P-51D-10, P-51H-5-NA, P-51D-20, P-51K - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • Firecrest - a bug has been fixed where HVAR pylons were displayed under the right wing.
  • Ka-52 - name of the active protection system has been changed to L370 Vitebsk.
  • A bug has been fixed where a seeker lock-on zone was not displayed for air-to-air missiles.
  • Po-2 - position of the windshield in the cockpit has been fixed.
  • I-185 - canopy animation has been fixed.
  • Su-11, Su-9 - aileron animation from the cockpit view has been fixed.
  • MiG-9 (all versions) - position of the landing gear from the cockpit view has been fixed.
  • F4U (all versions) - flaps animation from the cockpit view has been fixed.
  • Yak-28 - animation of the elevator and rudder has been fixed.
  • Wellington (all versions) - bomb bay animation has been fixed.
  • Tu-1, Tu-2 - bomb bay animation has been fixed.
  • SB-2М (all versions), Ar-2 - bomb bay animation has been fixed.
  • Vampire - animation of the landing gear and air brake has been fixed for the cockpit view.
  • Ki-84 (all versions) - flaps animation from the cockpit view has been fixed .
  • Halifax B Mk.IIIa - display of the gear legs from the cockpit view has been fixed.
  • Wirraway - animation of the elevator from the cockpit view has been fixed.
  • Naval:
  • Velocity of the HE-TF round of the 127mm40 gun Type 89 on the Mogami and Tone cruisers has been reduced from 910 to 720 m/s. Source: TMJ OT O-19
  • USS Baltimore - bombs have been added to OS2U aircraft.
  • A bug has been fixed where the enemy crew number was displayed incorrectly after the hit camera appeared.
  • A bug has been fixed where a shell type loaded in the main calibre guns was dubbed to the auxiliary guns while enabling the option “Main and auxiliary calibre shooting with one button”.
  • Functionality of the naval hit camera has been improved. Zooming in has been reduced, camera hovering along the ship’s hull has been slightly reworked. Zooming out has been added after displaying damage details.
  • Game mechanics:
  • Bomb assault fuze for aviation in the BR 7.0+ tank Arcade battles has been reduced from 10 to 5 seconds.
  • Separate RP calculation has been introduced for the incendiary bombs. Their costs now vary from 3 to 10% of the carrier’s cost in the bomb weight range 200-2,000 kg (below 200 kg the coefficient is 3%, above 2,000 kg the coefficient is 10%, medium weights are interpolated lineary).
  • Interface:
  • Available loading screens now displayed in the loading screen filter menu. To track your progress on the desired screen you may add it to “Favourite”.
  • Duplicating colour schemes have been removed from the aircraft interface menu.
  • Missions:
  • A bug has been fixed where there were night missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungles, Volokolamsk in the BR 9.0+ tank battles..
  • [Confrontation] Vietnam - incorrect message “Our team is capturing CAPTURE_ZONE_255” has been fixed.
  • Benchmark mission “Pacific War (Day)” - aircraft drowning after takeoff from the carrier has been fixed.
  • Other changes:
  • Overestimated explosion and gunfire impulse to the visual effects has been reduced. Issue with incorrect visual effect reaction to the close artillery barrage has been solved.
  • A bug has been fixed where bow splashes on larger ships were displayed incorrectly.

New in War Thunder 2.17.0.19 (Jun 19, 2022)

  • Interface:
  • Speed, altitude, ammo and torpedo indicators have been restored to the aircraft HUD
  • Flight parameters, engine and ammo indicators have been temporarily switched back to the old interface, with colour selection disabled.The new HUD version will be back when found issues are resolved.
  • Aircraft:
  • SB2C (all) - elevator animation has been fixed.
  • Sea Hawk - elevator animation has been fixed.
  • I-15bis - LODs have been fixed.
  • JA37C - flaps animation has been fixed, animation of the intake hatches when reverse thrust is engaged has been fixed.
  • Yak-15 - damage effects have been fixed.
  • SK60B - animation of the intake hatches when reverse thrust is engaged has been fixed.
  • IAR-81C - flaps animation has been fixed from viewed from cockpit view.
  • P-39/P-400 - flaps animation has been fixed.
  • Tempest Mk.II, Tempest Mk.V - flaps animation has been fixed.
  • B-25J - bomb bay animation has been fixed.
  • Pe-3 (all) - bomb bay animation has been fixed.
  • FJ-4B - flaps animation has been fixed.
  • MiG-21PFM - a bug has been fixed where the Kh-66 missile was indicated as an ‘air-to-air” missile.
  • Typhon Mk.Ib/L - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
  • M.D.450B - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
  • The seeker on the Mistral, Type 91, HN-6 and Stinger missiles now can be uncaged before launch
  • Tracked target representation on the radar scope has been changed - a velocity vector has been added.
  • Added Track-While-Scan (TWS) mode for Ja37 Viggen radar.
  • Better acquisition range and life time for the Matra R-530F Missile (report 1), (report 2)
  • Added doppler notch filters for radar of F-4J/F-4M FGR2/F-4K/T-2 preventing it from detecting abeam targets as well as targets with small relative speed.
  • F-4 Phantom II (all) — damping and shock resistance during crash landings has been increased (chance of landing gear breakage decreased).
  • MiG-27K — a bug with the display of the “Kaira” targeting equipment has been increased.
  • F-4 Phantom II (all) — a bug has been fixed with constant cannon rotation in the GAU4 gun pod
  • Ground Vehicles:
  • Т-34-85 (D-5Т) - the armour of the turret ring has been fixed.
  • ZTZ-96 - incorrect equivalent armour durability of the turret front has been corrected, now it corresponds to the armour value parameters as before.
  • Naval:
  • A bug has been fixed where in some cases the “Tool set”modification disappeared after battle.
  • IJN Kako - now able to fire main and auxiliary calibres with a single key.
  • HMS Hood - displacement value in the info card has been fixed (report).
  • Koln F220, Lubeck F224, HMS Leopard F14 - a bug has been fixed that prevented water pumping (report)
  • A bug has been fixed where naval shells were able to travel an unrealistically excessive distance underwater
  • Missions and locations:
  • Preset of aircraft available in air battles in ground AB has been changed:
  • Aircraft with ATGM (AGM-65A, AGM-65B, Kh-29Т) added in the last updated have been moved from the list of available bombers to attack aircraft;
  • Aircraft with large-calibre unguided rockets (S-24) have been removed from the list of available bombers.
  • Restrictions on the availability of number of missions in ground battles from the BR sessions have been changed:
  • All missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungle, Volokolamsk have been limited to vehicles below a BR of 8.7;
  • All missions in the location Red Desert have been limited to vehicles above a BR of 9.7;
  • AB Only:
  • All missions in the locations European Province, Fields of Poland have been limited to vehicles above a BR of 9.7;
  • RB Only:
  • [Domination] and [Battle] missions in the location Surroundings of Volokolamsk have been limited to vehicles above a BR of 9.7 (not available in AB);
  • [Capture] and [Battle] missions on location Fulda have been limited to vehicles above a BR of 9.7.
  • New mission variants have been added to the rotation for ground battles. Also accessibility limits of redesigned missions have been changed:
  • [Domination #2] missions in the location 2nd Battle of El Alamein and Hürtgen Forest have been added to sessions with BR of 5.0 and higher;
  • [Domination #2] mission in the locations Mozdok have been added to sessions with BR of 6.7 and higher;
  • [Domination #2] and [Battle #2] missions in the locations Vietnam and Maginot Line (large variants) have been added to sessions with BR of 8.3 and higher;
  • [Domination #2] and [Battle #2] missions in the location Fulda (large variants) have been added to sessions with BR of 9.7 and higher;
  • [Domination #1] and [Battle #1] missions in the locations Vietnam and Maginot Line (small variants) are now available in sessions with BR of 3.7 or higher in AB and BR of 5.0 or higher in RB;
  • [Domination #1] and [Battle #1] missions in the location Fulda(small variants) are available in the sessions with BR of 6.7 or higher.
  • A bug has been fixed that allowed driving outside the mission borders in the [Domination #1/2] Fulda Gap missions without warnings to turn back to the battlefield.
  • A bug has been fixed where the capture points in the [Conquest #1/2] Port Novorossiysk were placed too close to the buildings.
  • A bug has been fixed where some trees in the Guadalcanal locations were hanging midair.
  • Czech hedgehogs have been removed from passages on the Stalingrad and Berlin tank locations.
  • Sound:
  • The balance of the sound groups has been slightly corrected (bullet flights, gun shots of allied/enemy, explosions, etc.).
  • Low frequencies of the tank gun shots have been slightly increased.
  • Low frequencies of the explosions have been slightly increased.
  • Allied/enemy helicopters have become more distinctive from the ground.
  • Other:
  • A bug that might cause the client to crash when rewinding a client replay has been fixed.

New in War Thunder 2.17.0.15 (Jun 17, 2022)

  • Interface:
  • Speed, altitude, ammo and torpedo indicators have been restored to the aircraft HUD
  • Aircraft:
  • SB2C (all) - elevator animation has been fixed.
  • Sea Hawk - elevator animation has been fixed.
  • I-15bis - LODs have been fixed.
  • JA37C - flaps animation has been fixed, animation of the intake hatches when reverse thrust is engaged has been fixed.
  • Yak-15 - damage effects have been fixed.
  • SK60B - animation of the intake hatches when reverse thrust is engaged has been fixed.
  • IAR-81C - flaps animation has been fixed from viewed from cockpit view.
  • P-39/P-400 - flaps animation has been fixed.
  • Tempest Mk.II, Tempest Mk.V - flaps animation has been fixed.
  • B-25J - bomb bay animation has been fixed.
  • Pe-3 (all) - bomb bay animation has been fixed.
  • FJ-4B - flaps animation has been fixed.
  • MiG-21PFM - a bug has been fixed where the Kh-66 missile was indicated as an ‘air-to-air” missile.
  • Typhon Mk.Ib/L - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
  • M.D.450B - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
  • The seeker on the Mistral, Type 91, HN-6 and Stinger missiles now can be uncaged before launch
  • Tracked target representation on the radar scope has been changed - a velocity vector has been added.
  • Added Track-While-Scan (TWS) mode for Ja37 Viggen radar.
  • Better acquisition range and life time for the Matra R-530F Missile (report 1), (report 2)
  • Added doppler notch filters for radar of F-4J/F-4M FGR2/F-4K/T-2 preventing it from detecting abeam targets as well as targets with small relative speed.
  • Ground Vehicles:
  • Т-34-85 (D-5Т) - the armour of the turret ring has been fixed.
  • Naval:
  • A bug has been fixed where in some cases the “Tool set”modification disappeared after battle.
  • IJN Kako - now able to fire main and auxiliary calibres with a single key.
  • HMS Hood - displacement value in the info card has been fixed (report).
  • Koln F220, Lubeck F224, HMS Leopard F14 - a bug has been fixed that prevented water pumping (report)
  • Missions and locations:
  • Preset of aircraft available in air battles in ground AB has been changed:
  • Aircraft with ATGM (AGM-65A, AGM-65B, Kh-29Т) added in the last updated have been moved from the list of available bombers to attack aircraft;
  • Aircraft with large-calibre unguided rockets (S-24) have been removed from the list of available bombers.
  • Restrictions on the availability of number of missions in ground battles from the BR sessions have been changed:
  • All missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungle, Volokolamsk have been limited to vehicles below a BR of 8.7;
  • All missions in the location Red Desert have been limited to vehicles above a BR of 9.7;
  • AB Only:
  • All missions in the locations European Province, Fields of Poland have been limited to vehicles above a BR of 9.7;
  • RB Only:
  • [Domination] and [Battle] missions in the location Surroundings of Volokolamsk have been limited to vehicles above a BR of 9.7 (not available in AB);
  • [Capture] and [Battle] missions on location Fulda have been limited to vehicles above a BR of 9.7.
  • New mission variants have been added to the rotation for ground battles. Also accessibility limits of redesigned missions have been changed:
  • [Domination #2] missions in the location 2nd Battle of El Alamein and Hürtgen Forest have been added to sessions with BR of 5.0 and higher;
  • [Domination #2] mission in the locations Mozdok have been added to sessions with BR of 6.7 and higher;
  • [Domination #2] and [Battle #2] missions in the locations Vietnam and Maginot Line (large variants) have been added to sessions with BR of 8.3 and higher;
  • [Domination #2] and [Battle #2] missions in the location Fulda (large variants) have been added to sessions with BR of 9.7 and higher;
  • [Domination #1] and [Battle #1] missions in the locations Vietnam and Maginot Line (small variants) are now available in sessions with BR of 3.7 or higher in AB and BR of 5.0 or higher in RB;
  • [Domination #1] and [Battle #1] missions in the location Fulda(small variants) are available in the sessions with BR of 6.7 or higher.
  • A bug has been fixed that allowed driving outside the mission borders in the [Domination #1/2] Fulda Gap missions without warnings to turn back to the battlefield.
  • A bug has been fixed where the capture points in the [Conquest #1/2] Port Novorossiysk were placed too close to the buildings.
  • A bug has been fixed where some trees in the Guadalcanal locations were hanging midair.
  • Czech hedgehogs have been removed from passages on the Stalingrad and Berlin tank locations.
  • Sound:
  • The balance of the sound groups has been slightly corrected (bullet flights, gun shots of allied/enemy, explosions, etc.).
  • Low frequencies of the tank gun shots have been slightly increased.
  • Low frequencies of the explosions have been slightly increased.
  • Allied/enemy helicopters have become more distinctive from the ground.

New in War Thunder 2.15.1.146 (Jun 14, 2022)

  • Ground vehicles:
  • In the marker-less game modes, 1st generation ATGMs do not fall on the ground anymore when switching to binoculars.
  • Sho't — a bug has been fixed with the minimal gun depression angle over the engine compartment. The minimal angle has been corrected from +5 to 0 degrees (report)
  • Aircraft:
  • F-104S.ASA — a bug has been fixed with a missed gun in custom weapon presets in xray mode.
  • F-4C Phantom II — a bug has been fixed where the belly-mounted gun was displayed in the xray mode instead of installed wing gun pods.
  • Other:
  • Initial speed of attacker and bomber aircraft in Ground Arcade battles has been increased (fighters’ speed remains):
  • from 600 to 680 kph in sessions of BR 7.3 — 9.7;
  • from 700 to 800 kph in sessions of BR 10+.
  • Aircraft setup in Ground Arcade battles has been updated:
  • IL-28Sh and Me 262 C-2b — have been removed in session of BR 7.3 — 8.3;
  • AH-1S early and BO 105 PAH-1 — have been removed in sessions of BR 8.0 — 9.0;
  • UH-1D (Germany) — a bug has been fixed with incorrect weapons in the setup with unguided rockets.

New in War Thunder 2.15.1.141 (Jun 3, 2022)

  • Ground vehicles:
  • A bug has been fixed that resulted in an inverted vertical mouse view when switching to binoculars while the option “Fix gun direction in mouse view” is enabled
  • Aircraft:
  • Aircraft with built-in optical targeting systems are now able to set the targeting point in the sky while in 3rd person view.
  • A bug has been fixed where it was difficult to zoom out in the sight when stabilised on target as an ATGM gunner, and while moving the sight in third person view.
  • Other changes:
  • A bug has been fixed that caused huge circles and graphic artefacts.
  • A bug has been fixed that allowed several messages in battle chat without delay.

New in War Thunder 2.15.1.138 (Jun 1, 2022)

  • Ground vehicles:
  • A bug has been fixed that resulted in an inverted vertical mouse view when switching to binoculars while the option “Fix gun direction in mouse view” is enabled
  • Aircraft:
  • Aircraft with built-in optical targeting systems are now able to set the targeting point in the sky while in 3rd person view.
  • A bug has been fixed where it was difficult to zoom out in the sight when stabilised on target as an ATGM gunner, and while moving the sight in third person view.
  • Other changes:
  • A bug has been fixed that caused huge circles and graphic artefacts.
  • A bug has been fixed that allowed several messages in battle chat without delay (report).

New in War Thunder 2.15.1.133 (May 30, 2022)

  • Trim vane folding time for amphibious tanks has been increased.
  • A bug has been fixed that may have resulted in a client crash while firing in the high tier Naval battles.

New in War Thunder 2.15.1.126 (May 25, 2022)

  • Ground vehicles:
  • Type 60 SPRG, Maus, E-100, BMP-3 — a bug has been fixed that disabled the machine gun while an auxiliary weapon is selected.
  • Zachlam Tager — a bug with an underestimated firing range has been fixed.
  • AMX-13-M24 — targeting angles have been adjusted from -10°...15° to -8°…15° (report).
  • AMX-13-M24 — gun stabiliser has been added (report)
  • Aircraft:
  • Sight point colour change option has been added for helicopter HUD
  • J-7E — a bug has been fixed where elements of the wings or pylons remain behind when the wings are detached.
  • F11F-1 — the number of rockets has been corrected in the pop-up info of the 52x FFAR rockets pod in the secondary weapons menu.
  • J-8B — PL-5B missiles have been moved from the external wing pylons to the internal wing pylons. The total amount of available PL-5B missiles doesn’t change, allowing you to mount weapons to external pylons.
  • Naval:
  • Twitching of the torpedo lead marker at long distances has been fixed in Arcade battles.
  • Other changes:
  • Aircraft and helicopter setup for tank Arcade battles has been updated (see table).
  • A bug has been fixed where when scrolling the contact list any status change of contacts reverts to the start of the list.
  • Timer icon has been returned for remote fuse HE rounds.
  • A bug has been fixed where a reject message to the squadron application might be displayed outside the “Squadron journal” menu.
  • A bug has been fixed where selecting the icon of a vehicle in the “Objective vehicles” menu might select other vehicles in the tech tree.
  • The initial speed of aircraft in tank Arcade battles now depends on the session BR and type of air battle:
  • 1.0-3.0 — 300 km/h;
  • 3.3-5.7 — 400 km/h;
  • 6.0-7.0 — 500 km/h;
  • 7.3-9.7 — 600 km/h;
  • 10.0+ — 700 km/h;
  • helicopters — 200 km/h.

New in War Thunder 2.15.1.111 (May 18, 2022)

  • Ground vehicles:
  • A bug has been fixed where the reload indicator of the hard-kill active protection remains after a respawn when a previous vehicle was destroyed while reloading the protection system rounds.
  • Repair time of the hard-kill protection has been halved.
  • Reload time of the hard-kill protection rounds has been reduced by 25%.
  • Vickers Mk.7 — a bug has been fixed with overestimated repair time for optics.
  • M50 — a bug has been fixed that resulted in overestimated recoil impulse of the recoilless rifles.
  • Centauro I 120 — a bug has been fixed that resulted in overestimated recoil impulse of the 120mm main gun (report).
  • Challenger 2 TES, Challenger 2 (2F) — the stabilizer has been added to the Enforcer Remote Weapon Station (report).
  • Strv 103-0, Strv 103A, Strv 103С — a bug has been fixed that resulted in overpressure damage to the crew when the engine compartment is destroyed.
  • Machbet — a bug has been fixed that prevented automatic range setup from laser rangefinder.
  • AMX-10RC — a bug has been fixed where HUD indicated stabilizer mode is on when the vehicle lacks stabilizer.
  • M4A3 (105) — calibre of the smoke round has been fixed (report).
  • ZSU-23-4 — several radar modes have been added in 30° and 90° sectors. Actual radar features variable searching sector in 30…90° range.
  • Search-and-track radars with plan position indicators now have 360 deg. lock-on capability. This option allows locking on target without moving a turret to its direction. This update is available for:
  • VEAK 40
  • Chieftain Marksman
  • AMX-30 DCA
  • ZSU-23-4
  • ZSU-37-2
  • Aircraft:
  • Mirage F1C, Su-22UM3K, MiG-23MLA, F-104S.ASA, J-8B, A-10A Thunderbolt II (early), A-10A Thunderbolt II (late) — custom weapon setups are now available.
  • A bug has been fixed with AAM seeker warm-up by pressing the “drop/launch” button (report).
  • A bug has been fixed that prevented SPI set in the air for aircraft with optical lock-on (e.g. MiG-27K, Jaguar GR.1A, etc.).
  • AD-2 — a bug has been fixed that required the Tiny Tim modification to be researched for opening the 2,000 lbs bombs.
  • Naval:
  • Groza — firing angles over the ship’s bow have been corrected.
  • Admiral Hipper, Prinz Eugen — firing angles have been corrected at the bow’s davits.
  • IJN Ikoma — circulation angle has been reduced.
  • IJN Syonan — the type of the main calibre guns have been corrected.
  • Other changes:
  • Flickering of some objects (trees, etc) at high graphical settings have been fixed (report).
  • A bug has been fixed that resulted in decals removal from vehicles by the application crash.
  • A bug has been fixed that prevented removing friends from the friend list of the Steam version of the game.
  • “Awards” button in the “Achievements” menu has become brighter.
  • A bug has been fixed where icons and names of vehicles in local and server replays of the Realistic and Simulator battles were displayed only for players from the left column of the statistics chart.
  • A bug has been fixed due to which enemy aircraft markers were displayed at shorter distances than stated in the crew skills.
  • Position of the sun, moon and stars now correspond to the actual latitude/longitude.
  • Time delay of placing marks on the minimap has been reduced from 30 to 1 second.

New in War Thunder 2.15.1.106 (May 17, 2022)

  • Battle chat is now available again for both teams. Please be advised: to avoid violations of the communication rules, there is a message pause that is set equal to 30 seconds between each message you send. We will continue to monitor the situation, and, if the number of violations in battle chat increases, we will have to disable it again.

New in War Thunder 2.15.1.102 (May 13, 2022)

  • Ground vehicles:
  • Dardo, VCC-80/30 — the incorrect animation of the HE-IT round on the info card has been fixed (report).
  • FV102 Striker — armour penetration values on the info card have been corrected (report).
  • 15 cm Pz.W.42 — armour penetration values on the info card have been corrected.
  • T-80U, T-90A — targeting angles in the TKN-4 commander’s sight have been adjusted from -5/+10 to -20/+30 degrees. Source: Изделие 478Б. Техническое описание и инструкция по эксплуатации, 1985.
  • LVT(A)(4) — the name of the vehicle on the info card has been corrected (report).
  • Begleitpanzer 57 — the automatic loader has been added to the ATGM launcher (report).
  • Т-72M2 Moderna — a bug has been fixed where a reload time was overestimated .
  • Phòng không T-34, Phòng không T-34 (USSR) — different visibility values have been equalised, visibility of both vehicles are now set to 120% (report).
  • IS-4M — AA machine gun is now controlled by the gunner.
  • T29, T30, T34 — AA machine guns are now controlled by the gunner.
  • Merkava Mk.4B — material and thickness of the spare tracks on the turret have been fixed.
  • Aircraft:
  • MiG-21S — a bug has been fixed where in some situations the texture of pylons remains on the detachment line while the pylons are detached.
  • AD-2 / AD-4 (all versions) — icons of the 1,000 lbs bombs have been corrected in all weapon presets.
  • S-13OF rocket — the weight has been corrected to 69 kg. Source: “Неуправляемая авиационная ракета С-13ОФ - Концерн «Калашников»”; and others

New in War Thunder 2.15.1.93 (May 5, 2022)

  • Ground vehicles:
  • A bug has been fixed that prevents the maximum reverse speed stated in the manuals.
  • Vignette of the gun sight has been reduced for rank I-IV vehicles.
  • Centurion (all versions) — pivot radius has been reduced.
  • Type 87 RCV — sight magnification has been corrected from 2.7x-12.0x to х8 (report)
  • Jagdtiger — a bug has been fixed that prevents display of the armour values of the hull front upper and lower plates in the hangar.
  • LAV-AD — armour piercing capabilities of the М247 rockets have been corrected for angled hits.
  • Machbet — a bug has been fixed that prevents SAM launches when the commander is knocked out.
  • Merkava Mk.4B, Merkava Mk.4M — a bug has been fixed that disabled blowout panels of the ammo rack located behind the turret.
  • Merkava Mk.4B, Merkava Mk.4M — vertical targeting angles of the commander’s sight have been adjusted from -10…+20 to -20…+60 degrees; stabilisation of the commander’s sight has been added.
  • T-72M2 Moderna — armour description of the turret has been corrected in xray mode.
  • VT1-2, Begleitpanzer 57 — a bug has been fixed that prevented gun breech damage when the module in not shot through.
  • Zachlam Tager — moved to rank IV. Research, purchase, repair and crew training costs have been changed correspondingly, as well as other economic values.
  • Aircraft:
  • MiG-23MLA — incorrect depletion order of countermeasures has been fixed, upper blocks now run first.
  • Kfir C.2, Kfir C.7 — countermeasure ammo in each block has been increased from 16 to 18.
  • Reset of the time fuse for bombs while changing game mode has been fixed.
  • F.C.20 Bis — missing description of rounds of the same type has been corrected for “Armoured targets” and “Aerial targets” belts.
  • Naval:
  • PTF-7 — a bug has been fixed that prevented maximum speed declared in the operation manual.
  • HMS Cadiz — year of modification has been corrected
  • Other changes:
  • You can now toggle the view of custom camos available on the Market in the vehicle customization menu. View offer displayed once for each camo, At the moment, the option is available for camos from the “Winds of change” trophy.
  • A bug has been fixed where mouse sensitivity increased after enabling the option “Fix gun direction in mouse view”.
  • Display of the grass at long distances has been improved (LOD settings have been corrected).
  • Missing highlights of the vehicles' outlines have been fixed for SB replays.
  • A bug has been fixed that disabled the “Invert axis” option for traverse and pitch axis on a weapon (report).
  • Vehicles from the latest game events ( Crafting event and the 5th season of the Battle Pass) that are available from the Market, have been added to the tech trees.

New in War Thunder 2.15.1.80 (Apr 28, 2022)

  • Ground vehicles:
  • A bug has been fixed that allowed installation of naval decorations on ground vehicles (report).
  • A bug has been fixed where after turret traverse drive repair the visual model of the turret on some vehicles was aligned directly forward (report).
  • Aircraft:
  • A bug has been fixed that prevented air-to-air missile launch while the IRST lock-on was enabled.
  • A bug has been fixed where hover mode could be disabled when switching to the “Controls” menu.
  • Ki-61/100 (all versions) — effects of high-speed airflow to the rudders were reduced in order to make a pull-out easier.
  • JA 37 С — calibre of countermeasures has been set to 55mm (report).
  • Wirraway — separate bomb drop has been added in accordance with “Wirraway Operation Instructions”.
  • Helicopter PvE:
  • The delay between the start of the ground battle and activation of the AA guns has been increased. Players now have more time to react to the battle and leave a dangerous area.
  • Naval:
  • A bug has been fixed where the reload time of hydroplanes landed on allied water capture points was equal to the reload time in mid-air, instead of the airfield reload time.
  • USS Arizona — a bug has been fixed where AI gunners weren’t firing the main calibre guns at the enemy.
  • Other changes:
  • The setup of aircraft and helicopters in Ground Arcade battles has been reworked and complemented (see the full table):
  • One aircraft setup in the BR range of 7.3+ has been changed to three setups in the ranges of 7.3-8.3, 8.7-9.7 and 10.0+.
  • One helicopter setup in the BR range of 9.0+ has been changed to two setups in the ranges of 8.0-9.0 and 9.3+;
  • Aircraft and aircraft weapon setups at BR 7.0 and below have been partially updated.
  • A bug has been fixed that prevented the found session notification sound in background mode.
  • Xbox:
  • A bug has been fixed that caused turret twitch while switching from the commander’s sight to 3rd person view.

New in War Thunder 2.15.1.65 (Apr 20, 2022)

  • Ground vehicles:
  • M113A1 (TOW), M113A1 (TOW), Swingfire, Type 75 MLRS, RakJPz 2, RakJPz 2 (HOT) — a bug has been fixed where selecting the AA gun in the radial menu disabled the missile launchers.
  • Missing animation of empty cartridges has been restored.
  • ZTZ96A, ZTZ96A (P) — sight magnification has been increased from 8х to 6х-11х. The generation of the gunner’s thermal imager has been changed from first to second. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (report).
  • ZTZ99-II, ZTZ99-III — sight magnification has been increased from 8х to 6х-11х. Source: compilation of the players’ feedback; data on the Al-Khalid tank with similar targeting equipment (rеport).
  • BMP-1 - wave shield and position of the missile in the hangar have been fixed.
  • Magach 6A - BR has been reduced in all gaming modes from 8.0 to 7.7.
  • M3A3 Stuart — mass of the tank has been adjusted from 12.6 t to 14 t (report)
  • M163, M113A1 (TOW), CM25, ASRAD-R — material of the side skirts has been corrected from construction steel to rubber fabric.
  • PUMA — a bug has been fixed that led to ammunition disappearance from the hull ammo racks after destruction of the ammo in the turret’s rear.
  • LAV-AD — rate of fire of the 25mm GAU-12U gun has been adjusted from 2,200 rpm to 1,800 rpm. (report)
  • LAV-AD — a bug has been fixed where the HE round was dubbed in the shell list in the protection analysis menu.
  • Lvkv 9040C — name of the radar has been fixed in the x-ray mode.
  • Zachlam Tager — a bug has been fixed with missing data on the elevation drive speed and targeting angles of the missile launcher in the xray mode.
  • FV102 Striker — a bug has been fixed with missing data on the explosives type and TNT equivalent on the info cards of the missiles (report)
  • A bug has been fixed due to which it was possible to control the ATGM via the AA machine gun sight: T-55AM-1, Т-55AMD-1, Т-62M-1, Т-64B, Т-72B (1989), Т-72B3, 2S25M, XM803, MBT-70, KPz-70, M60A2, M551, CM-25, AMX-30 ACRA, Marder A1-, Raketenjagdpanzer 2, Raketenjagdpanzer 2 (HOT), Wiesel 1A2, M113A1 (TOW), Type 60 ATM, FV102 Striker, FV438 Swingfire.
  • A bug has been fixed due to which the radiator grills were hidden in the protection view: M2A2, M2A4, M2A4 (1st Arm.Div.), M3 Stuart, M3A1 Stuart, M3A1 (USMC), M3A3 (1st PTG), M3A3 Stuart (China), M3A3 Stuart (Italy), M3A3 Stuart (France), M5A1, M5A1 (China), Stuart VI (5th CAD), M8 HMC, M8 HMC (China), M8A1, M3 Lee, Grant I, Grant I (Great Britain), М-3 Medium, M4A2, M4A2 (76) W, M4A2 (USSR), M4A3 (105), M4A3 (105) (France), Cobra King, M4A3E2, M4A3E2 (France), M4A3E2 (76) W, M4A3 (76) W, M4A3 (76) W (Japan), M4A4 (China), M4A4 (1st PTG), M4A4 (Italy), M4A4 (France), M4A4 (SA50), Sherman Firefly, Sherman Vc, Merkava Mk.1 (USA), Merkava Mk.2B, Merkava Mk.2B (USA), M163, M163 (Israel), M901, SIDAM 25, SIDAM 25 (Mistral), T92, M22, LVT(A)(1), T14, M56, T25, M10 (China), M4A5 Ram II, M2, M6A1.
  • M3 Lee — position of the commander’s hatch while rotating the turret has been fixed.
  • Planet Arrachis vehicles:
  • R-LAU — noise parameters while a rocket is launching has been increased by 50%. Source: Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 215.
  • Q-AD — operational time of the Red spear missile cruise engine has been increased from 5 to 15 sec, thrust has been reduced from 230 to 100 N. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 729”.
  • R-LAU — reload time has been increased from 30 to 35 sec.
  • 180mm Maul-Q cannon — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 833”.
  • 140mm ATW gun — remote fuse arming distance has been reduced from 300 to 100 m. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 813”.
  • 40mm McUW-3A gun — remote fuse arming distance has been reduced from 300 to 50 m. Source: “Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2017”.
  • Aircraft:
  • JA37C — naming of the RWR has been changed from AN/APR-25 to APP-73 (report).
  • F-84F — ballistic calculator mode for bombs has been changed from с CCIP to CCRP (report 1) (report 2).
  • Douglas AD-2 — a bug has been fixed which prevented separate rocket launches in the 12 HVAR + 2 Tiny Tim weapon setup.
  • Ju 188 A-2 — a bug has been fixed that prevented the upper turret from shooting at correct targeting angles.
  • Me 264 — a bug has been fixed with a missing trail from the rightmost jet engine.
  • A bug has been fixed with the CCRP ballistic computer that preserved the drop area marker even after disabling when the aerial target is locked on.
  • A bug has been fixed with a CCRP ballistic computer which preserved the aiming area for unguided bombs when launching the air-to-surface missiles.
  • A bug has been fixed with the missing radar mode display (radar/IRST) in the user’s interface (report).
  • F-104 (all versions) - flight model has been updated, controllability after releasing the flaps has been improved.
  • F-104A - engine has been changed to the more powerful J79-GE-3B
  • MiG-21S - rudder animation has been fixed.
  • A-7E - aileron animation has been fixed.
  • Naval:
  • Disabled effects for the seakeeping modules in the Arcade battles have been fixed.
  • Dubbed lead marker that was displayed on the back side of the direction of the shot.
  • HMS Armada, HMAS Tobruk — a bug has been fixed which allowed torpedo launch through the ships’ hull
  • Other changes:
  • Blackening of the remote landscape on minimal graphic settings has been fixed.
  • A bug has been fixed that prevented compatibility mode.
  • The invisible obstacle under the bridge in the “Down the river” mission has been fixed.

New in War Thunder 2.15.1.47 (Apr 13, 2022)

  • Ground vehicles:
  • R-LAU — the armour penetration capability of the Cudgel-33A missile has been adjusted from 1800->1300mm. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2325”.
  • Zachlam Tager — disappearing missiles have been fixed.
  • Т-72А, Т-72АВ TURMS-T, Т-72B, Т-72B 1989, Т-90А — armouring of the spare tracks has been adjusted from 30 → 20 mm.
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2PL, Strv 121, Strv 122A, Strv 122B PLSS — targeting angles of the AA machine gun have been adjusted.
  • M60A1 (AOS), M60A1 RISE(P), M60A3 TTS, Magach 6A, M60A3 TTS(CN), M60A1 “D.C.Ariete” — a bug has been fixed that allowed the machine gun passing through elements of the turret.
  • M3 Bradley — localization of the TOW ATGM has been corrected.
  • M4 Sherman tanks — pivot radius has been reduced.
  • Aircraft/Helicopters:
  • Etendard IVM — a ballistic calculator for rockets has been added.
  • Saab A32A — incorrect naming in the modification of bombs has been corrected.
  • AB 205 A-1 — missed animation of the rotation of the minigun has been fixed.
  • AH-1G — missed animation of the rotation of the М195 gun has been fixed.
  • Saab JA-37, Saab AJ-37 - a bug has been fixed that caused an incorrect engine speed and available thrust.
  • Matra R530, Matra R530E — max launch range has been adjusted (report)
  • Naval:
  • A bug has been fixed that caused overestimated prices on Soviet naval vessels for weapon presets with 45-36NU torpedoes.
  • Other changes:
  • Parameters in AA guns of the helipads have been adjusted. The number of AA guns has been reduced from 4 to 2, AA guns now fire only warning shots dealing no damage; fire range has been reduced from 3,500 to 3,000 metres.
  • A low reward in Silver Lions has been added to the “Children of Arachis' ' mission for all actions in combat that are normally awarded in random battles.
  • A bug has been fixed where falling bushes from gun fire sounded like falling trees and caused clouds of dust.
  • Looped sound has been fixed in the boat tutorial mission.
  • A bug has been fixed that caused trees to appear on the airfield in the “Sicily” mission.
  • A bug has been fixed for some helicopters which caused ground vehicles to disappear in the sight camera on long distances

New in War Thunder 2.15.1.35 (Apr 7, 2022)

  • Aircraft:
  • MiG-23MLA — a bug has been fixed that resulted in flares/chaff flying in front of the aircraft.
  • М197 gun — overheating time has been reduced (report).
  • F-84F (all versions) — a bug has been fixed that allowed using the weapon selector to fire the upper row of the HVAR rockets before the lower (report).
  • Nesher — a bug has been fixed where in some weapon setups the MK82 bombs might be visually detached from pylons.
  • Ground Vehicles:
  • ELC bis — a bug that created additional missing camouflages has been fixed.
  • ZTZ88A — a bug has been fixed that prevented obtaining some of the additional camouflages for completing tasks.

New in War Thunder 2.15.0.19 (Mar 28, 2022)

  • Pz.IV E, Pz.IV F1, Pz.IV F2, Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J — an erroneous element of a strip on the damage indicator has been removed.
  • Z.1007 bis series 3 — a bug with a double displaying of received damage on the indicator has been fixed.
  • He 111 H-3 — a bug that caused unresearched aircraft to be displayed in the hangar with boxes on parachutes has been fixed.
  • Now unresearched aircraft will be displayed in the hangar without suspended weaponry.
  • Fiat G.91 pre-serie — a bug with the incorrect number of machine guns in the vehicle card has been fixed. It previously displayed 8 machine guns instead of 4 (report).
  • F-8E — a bug where the pylon was missing for missiles in the suspended weaponry setup “Aim-9D + 2000 pounds MK84 bomb”, has been fixed (report).
  • MiG-23MLA — the icon for the GSH-23L cannons in the suspended weaponry menu has been fixed.

New in War Thunder 2.13.0.180 (Mar 16, 2022)

  • Ground vehicles:
  • Stormer HVM — incorrect scoring of the “Fire arrows” award for destroying aircraft has been corrected.
  • M3 Bradley, M3A3 Bradley — a bug with incorrect declination angle of the ATGM launcher in RB has been fixed..
  • SMK — incorrect armour values in the info card have been fixed.
  • Sho`t Kal Dalet — name of the coaxial machine gun has been corrected in x-ray mode.
  • Other:
  • Downloading additional content will no longer be interrupted when joining battle.
  • Israeli Air Force decals can be used on Israeli aircraft only.

New in War Thunder 2.13.0.165 (Mar 7, 2022)

  • Sound:
  • The engine sounds for enemy aerial and ground vehicles now have a higher priority than allied vehicles.
  • The track sounds on enemy ground vehicles now have a higher priority than allied vehicles.
  • The engines for enemy and allied vehicles sound quieter as the engine speed decreases. An idling vehicle will again sound significantly quieter than a vehicle in motion.
  • The volume of hits from low calibre rounds (20-37mm) around the listener has been significantly decreased. Such sounds might previously have been identified as machine gun fire or just crackling.

New in War Thunder 2.13.0.154 (Mar 2, 2022)

  • Ground vehicles:
  • ADATS (M113) — armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
  • ASRAD-R — armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
  • SIDAM-25, SIDAM-25 (Mistral) — armouring on the external fuel tanks has been increased from 6 to 44 mm.
  • CM25 — armouring on the external fuel tanks has been increased from 4 to 44 mm.
  • ASU-85 — IR spotlight has been fixed (report).
  • BMP-3 — a bug has been fixed where the “Sodema” sight was displayed on the model without researching the corresponding modification.
  • Challenger 2, Challenger 2 (2F), Challenger 2 TES — description of the internal bulkheads has been corrected.
  • Challenger 2 TES — description of the external armour blocks in x-ray mode has been corrected.
  • A bug has been fixed where a rotation of the commander’s periscope might be displayed as turret rotation when observed by other players.
  • When open-top vehicles are destroyed by fire, the crew members are no longer displayed in their seats.
  • A bug has been fixed where, when observed in a tank sight, a shell might be displayed in a splayed tank muzzle.
  • A bug has been fixed where it was possible to shoot through obstacles when a tank gun barrel passed through them.
  • Aircraft:
  • AU-1 — weapon icons have been corrected in the secondary weapons menu.
  • AJ37 — icon of the RB 75 missile has been corrected (report).
  • Wyvern S.4 — a bug has been fixed that prevented separate rocket launches for the “Rp-3 x16 + torpedo” setup.
  • EC-665 Tiger HAD — a bug has been fixed where rockets were not displayed in the left pod of the "HOT-3 x4, SNEB type 23 x12" setup (report).
  • Fw 190 A-5 (all versions) — guns have been divided into control groups “low calibre”, “high calibre”, and “suspended”.
  • F-4J — weapon setups have been divided into groups (report).
  • Naval:
  • SMS Helgoland, SMS Westfallen, HMS Dreadnought, Imperatritsa Mariya, Poltava, Parizhskaya Kommuna — armour data has been corrected in the info cards.
  • PT-200 — 20mm ammo belt select option has been fixed .
  • Moskva, Leningrad — horizontal targeting angles on the main calibre guns have been increased

New in War Thunder 2.13.0.136 (Feb 24, 2022)

  • Ground vehicles:
  • Bkan 1C, DF105, Leopard 2K — sight range reset has been corrected after the rangefinder is applied.
  • XM-8 — suspension damping has been increased.
  • OF-40 Mk.2A, OF-40 (MTCA) — AA machine gun is now controlled by the loader (report).
  • Range enter ability has been added when measuring range from the commander’s sight with fire control disabled.
  • A bug has been fixed where dust and mud from the tracks of the player’s vehicle from the front were displayed incorrectly while observed in sniper mode.
  • Aircraft:
  • MiG-27K - a bug has been fixed that prevented IRST to lock on a ground area from the cockpit view.
  • SBU2 (all versions), V-156 (all versions) - targeting angles of the turret have been adjusted.
  • F-8E(FN) - launch G-limit has been removed for the Matra R550 Magic missile (репорт)
  • Fw-190A-4 - guns have been divided into groups: low-calibre, high-calibre, and auxiliary (report).
  • Naval:
  • A bug has been fixed where after crash landing, the catapults did not start reloading for the next launch .
  • On ships with several hydroplanes, the launch marker no longer lights up when the hydroplane is launched.
  • A bug with hull damage displayed in the hit camera has been fixed.
  • Other changes:
  • A bug has been fixed where an artillery strike request prevented the correct execution of the nuclear blast scenario.
  • “Show vehicles” button has been added to the terms of the regular event in order to display required vehicles in a separate window.

New in War Thunder 2.13.0.131 (Feb 21, 2022)

  • A bug has been fixed where hit markers on vehicle armour did not correspond to actual armour penetration and damage caused.
  • A bug has been fixed where a switch box on the ERA block was not detached when the block was destroyed.
  • A bug has been fixed where the TVD might remain enabled in server replays for third-person view.
  • A bug has been fixed that prevented artillery strikes and vehicle control during a nuclear blast.
  • Sound:
  • Distant sounds of aircraft engines have been changed to more distinctive and less annoying.
  • Sound management system of the engines of ground vehicles has been reworked in order to calculate the priority of engines and tracks sounds based on their actual volume. Previously, the calculation dealt only with distance to the listener.
  • Sound volume of the allied/enemy tank engines is now aligned along the rpm range, i.e. idle and maximum rpm are now close in volume. Previously, idle rpm was several times quieter, making hiding tanks behind obstacles silent.
  • Sound volume of all ground vehicle engines has been equalized by the distance key points for the whole hearable range of 0-300 meters.
  • Sound volume in the gaming environment has been reduced to improve the subjective positioning of the engines and tracks. I.e. tank 20m to the left sounds directly from the left, in the left ear
  • The audibility range on player controlled SAMs has been increased to 4 km, but their volume and frequency balance have been changed so that they don’t deafen across the map. Thanks to this, sounds should become more audible to pilots.
  • The management system of the sounds of ground and air cannons has been redesigned. Now the priority will be calculated based on the actual volume of the cannon (previously only the distance to the listener was taken into account).
  • Hit sounds from 20mm-35mm rapid-fire cannons no longer stutter and disappear. The sounds, as well as the management system have been reworked.
  • Artillery strike sound system has been reworked. Now these sounds don’t stutter or disappear in case of a massive area strike from many players.
  • The volume of sound events such as explosions and shooting now decrease more noticeably with distance. This makes the sound events closest to the player, like enemy engines, explosions and shooting, more noticeable.
  • The sounds of destruction of vehicles and trees have been made less loud and more noticeably diminished over distance.

New in War Thunder 2.13.0.76 (Jan 25, 2022)

  • SB Enduring Conflict missions and RB random battles with EC mission logic
  • AI anti-aircraft gun presets have been changed for convoys and the Ground Battle event, where two groups of AI units fight with each other. The changes were made to lower AA calibres where possible and therefore the general setups are as follows:
  • BR 1.0-2.0: calibre 7.92mm
  • BR 2.3-3.3: calibre 12.7mm
  • BR 3.7-4.7: calibre 20mm
  • BR 5.0-6.3: calibre 40mm
  • BR 6.7-7.7: calibre 30mm, autoguns
  • BR 8+: calibre 30mm, autoguns, radars.
  • Example of the a US setup:
  • Before:
  • BR 1.0-2.0: M15 CGMC
  • BR 2.3-3.3: M19A1
  • BR 3.7-4.7: M19A1
  • BR 5.0-6.3: M163
  • BR 6.7-7.7: M247
  • BR 8+: M247
  • After:
  • BR 1.0-2.0: Light AA Mk I
  • BR 2.3-3.3: M16 MGMC
  • BR 3.7-4.7: AEC AA
  • BR 5.0-6.3: M19A1
  • BR 6.7-7.7: M163
  • BR 8+: M247

New in War Thunder 2.13.0.66 (Jan 17, 2022)

  • Physically correct moonlight has been added.
  • Display of some objects (for example bushes and trees) has been improved when observed through a ground vehicle sight by graphic settings “max” and “movie”.
  • MiG-27K, Jaguar GR.1A — a bug has been fixed that caused camera rotation while maneuvering.
  • A bug has been fixed where Roland 1 missiles had a limited effective range within 1 km versus helicopters.
  • Display of trophy contents has been improved.

New in War Thunder 2.13.0.48 (Dec 27, 2021)

  • Visibility issues with some icons have been resolved.
  • Radars will no longer acquire terrain instead of failed target acquisitions at low altitude.
  • Smoothed indication of ground clutter on a radar scope.

New in War Thunder 2.13.0.46 (Dec 24, 2021)

  • The ‘blind’ sector 90 degrees relative to the target’s course has been increased 1.5 times for pulse-doppler modes of AN/APG-59 and AN/AWG-11/12 and slightly decreased for AN/APG-66J and PS-37A/46A.
  • Sound:
  • RWR sounds have been changed to something less annoying and loud. The reference sound used has been brought from the F-14 Tomcat RWR.

New in War Thunder 2.13.0.44 (Dec 23, 2021)

  • Ground vehicles:
  • 2S3M — thickness of the bulkhead between the driver and the transmission has been corrected.
  • Challenger 2, Challenger 2 (2F) — a bug has been fixed where the rear armour plate was missing in the hull in the xray mode.
  • Challenger 2, Challenger 2 (2F), Challenger 2 TES — the armour type of the turret bottom has been changed to cast steel (report)
  • Challenger 2 TES — overestimated durability of the side skirts has been fixed.
  • Sound:
  • The volume of jet engines from first and third person views has been slightly decreased.
  • Enemy/allied jet engines do not overlap the whole sound of battle for players on the ground. Jet engine sounds now have less priority over explosions, gun fire, and ground vehicle engines.
  • Player gunshots from ground vehicles are now more distinctive and detailed in comparison to allied/enemy gunshots.
  • Signal of the laser warning system is now more distinctive for a player, it becomes louder and higher in tone.
  • A bug has been fixed that prevented playback of rocket engines of enemyallied aircraft.
  • Bugs in the playback of player aircraft rocket engines have been fixed.
  • Other:
  • A bug has been fixed where snow and rain in VR headsets were displayed only for one eye.
  • Artefacts from exhaust gases animation on the AMD Radeon graphic cards have been fixed.

New in War Thunder 2.13.0.39 (Dec 22, 2021)

  • Ground vehicles:
  • T-69 II G — a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. (report).
  • Aircraft:
  • An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved (report).
  • Incorrect bomb drop from the central pylons has been fixed.
  • A28B — the sightmark shift after missile launch has been corrected.
  • A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.
  • Aichi E13A1 - turret machine gun type has been changed from Type 99 to Type 97.
  • A-7E - camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.
  • A-129CBT - a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.
  • B-25 (all series), PBJ-1J - the thickness of the armour plate below the nose gunner has been corrected (Source: AN 01-60GE-1)
  • Mirage 3E - radar view in the cockpit has been changed from cone to square.
  • 37mm М4/М10 gun - spread has been corrected.
  • Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:
  • S-1OF
  • S-13OF
  • S-21
  • S-24
  • S-24B
  • S-25O
  • S-25L
  • Type-130-2
  • Zuni Mk32
  • Tiny Tim
  • Red Angel
  • Uncle Tom
  • Triplex R.P.
  • Kh-66
  • Kh-23M
  • Kh-25
  • Kh-25ML
  • Kh-29L
  • Kh-29T
  • AS-20
  • AS-30
  • AS-30L
  • Rb05A
  • AGM-12B
  • AGM-12C
  • Fleet:
  • The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.
  • HMS Norfolk - a bug preventing torpedo reload in Arcade battles has been fixed.
  • JDS Harukaze - flag has been changed in the info card.
  • Prinz Eugen - take off angles of reconnaissance aircraft have been corrected.
  • Other changes:
  • PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.
  • PC: ground darkening has been fixed, when setting the global illumination quality higher than “low”.
  • Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.
  • Fixed a bug where the squadron tag was indicated in front of the name of the AI ​​that replaced the player who did not join a battle.
  • The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.

New in War Thunder 2.13.0.27 (Dec 17, 2021)

  • Fleet:
  • A bug that might cause seaplanes to not collide and fly through ships after takeoff has been fixed.
  • OS2U-1 aircraft on USS Helena, USS Brooklyn, USS Cleveland and HMS Enterprise received bomb weaponry.
  • Aircraft:
  • P-51D-20-NA (Israel) — Cockpit has been added.
  • Mirage 5F, Mirage IIICJ, A-4H, A-4E Early (M), A-4N — Additional camouflage versions which are available for completing tasks and for GE have been added.
  • MiG-21S - A new preset with 2хR-3R and 2хR-3S has been added.

New in War Thunder 2.13.0.23 (Dec 16, 2021)

  • Fleet:
  • A bug that might cause seaplanes to not collide and fly through ships after takeoff has been fixed.
  • OS2U-1 aircraft on USS Helena, USS Brooklyn, USS Cleveland and HMS Enterprise received bomb weaponry.
  • Aircraft:
  • P-51D-20-NA (Israel) — Cockpit has been added.
  • Mirage 5F, Mirage IIICJ, A-4H, A-4E Early (M), A-4N — Additional camouflage versions which are available for completing tasks and for GE have been added.
  • MiG-21S - A new preset with 2хR-3R and 2хR-3S has been added.

New in War Thunder 2.13.0.19 (Dec 15, 2021)

  • A bug where the capture of an enemy point was interrupted when joining an air strike event in AB ground battles has been fixed.
  • A bug that caused a blank second page to appear on the multifunctional aircraft menu with the active “Armament” point has been fixed.
  • The reload timer for suspended weapons for scout-aircraft no longer resets after switching to ship control.
  • Aircraft:
  • F-4J - a bug has been fixed where there was a pylon missing for certain weapon presets
  • S.O.4050 Vautour IIN, S.O.4050 Vautour IIA IDF/AF - icons of bombs have been corrected in the secondary weapon menu.
  • S.O.4050 Vautour IIN - added penetration data for the AS-20 Nord missiles.
  • Mirage 5F - bombs and rocket powered presets display has been corrected in the secondary weapon menu.
  • Mirage IIICJ - a bug has been fixed where the “Without load” preset was grouped into the “To hit air targets”
  • Kfir C.7 - the number of rockets in pods has been added for Zuni MK32 Mod 0 ATAP presets.
  • M.D.450B Ouragan - the required modification has been corrected for setup of “500lbs x2, T10 151 x4, T10 151 x4”.
  • La-11 (China) - the name of the aircraft has been corrected in the Chinese research tree.
  • MiG-23M - mistakenly changed missiles from R-60M to R-60MK have been restored.
  • Ground vehicles:
  • Leclerc, Leclerc S2, Leclerc SXXI — A bug that led to the absence of secondary fragments when penetrating a block under the gunner’s sight has been fixed.
  • HN-6 — The Incorrect display of the homing head rocket parameters in the card has been fixed. Autopilot on short-range launches has been improved.
  • Sound:
  • A bug that caused sound on multichannel audio systems (incl 7.1 headsets) to be played incorrectly, “deaf”, without positioning effect or with the sound picture missing from the front and rear of listeners has been fixed.
  • A bug that sometimes made enemy and allied aircraft engines audible in pressurized cockpits has been fixed.
  • A bug that sometimes interrupted the engine sound and made it possible that some elements of the sound picture (gun shots, tracks, ground vehicle engines) disappeared has been fixed.
  • The engine sound on the Abrams possibly being badly distorted when climbing a slope has been fixed.

New in War Thunder 2.11.0.116 (Dec 8, 2021)

  • A bug has been fixed with unnaturally square puddles in the locations “Poland” and “Eastern Europe.
  • A bug has been fixed where in some areas of locations from certain angles the sea was not displayed, with “Minimal” graphic settings with “Water quality” set to “Low”.
  • A bug with missing shadows from decorations on ground vehicles in the hangar has been fixed.
  • In the info cards of vehicles obtained in special events, the name of the event has been added. These events are summer and winter marathons, WWII chronicles, crafting events and Battle Pass seasons.
  • Ground vehicles:
  • Starstreak HVM — maneuverability at middle distances has been improved.
  • Aircraft:
  • Jaguar GR.1A — a bug has been fixed with a missing distance multiplier of enemy ground vehicles while using the targeting pod.
  • Naval:
  • Soldati class destroyers (RN Aviere, RN Geneire, RN Corazziere) — speed performance has been corrected, max speed has been increased to 38 knots.
  • IJN Aoba — a bug has been fixed where AI-controlled single mount 25mm guns did not shoot at enemy aircraft (report).
  • Xbox:
  • A bug with low texture quality on Xbox One and Xbox One S, which was observed immediately after launching the game has been fixed (report).

New in War Thunder 2.11.0.112 (Dec 7, 2021)

  • A bug has been fixed that resulted in the crosshair shifting while leaving the sniper mode with the zoom enabled.
  • Damage from the explosions of the destructible objects on the locations has been specified.
  • The ability to free all the vehicle slots has been added for gaming nations that do not have reserve vehicles. Now you’re able to put a vehicle in another slot to train the crew.
  • Sound:
  • A sound of tracks from the tanks standing on the fire range or passing by in the hangar has been removed.
  • Sounds of knocks and other impacts on ground vehicle’s suspension have been added.

New in War Thunder 2.11.0.92 (Nov 29, 2021)

  • A bug which would occur when activating “Target lock” or “Sight stabilization” on aircraft, which could then lead to the display of distant ground vehicles for a short period of time, has been fixed.
  • A bug which would cause naval AI gunners to potentially shoot at vehicle compartments which were already destroyed has been fixed.
  • A rare client crash which would occur in air Arcade battles when selecting a vehicle after the player's aircraft was lost has been fixed.

New in War Thunder 2.11.0.81 (Nov 22, 2021)

  • Ground vehicles:
  • A bug that allowed the thermal imager to operate from 3rd person view has been fixed.
  • A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didn’t correspond to enabling/disabling in any current battle.
  • TOW-2B missile and RB 56 BILL II round — the incorrect damage effect on armour penetration or explosion over the vehicle’s turret in the hit camera have been fixed.
  • Strv 103-0, Strv 103A, Strv 103C — the erroneous interruption of the reloading by the auto loader during fire has been fixed.
  • BMP-3 — a display of the gunner’s optics in xray mode without the “Sodema” modification has been corrected.
  • Ystervark — a bug has been fixed with reduced speed of manual aiming drives when the batteries are discharged.
  • Vickers Mk.7 — a bug with overestimated durability of the upper front armour plate has been fixed. Armour durability has been set in accordance with the data of the MBT combined protection spreadsheet.
  • Strv 103A, Chieftain Mk.5, M60A1 Ariete — a bug has been fixed where it was possible to enable the NVD in the AA machine-gun sight.
  • Aviation:
  • GSh-23L gun - a bug has been fixed with a tracer round in the stealth ammo belt.
  • G.91 R/3 - a bug has been fixed where after mounting the 4х AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the xray mode.
  • He 219 A-7 - armouring of the radiators and engine has been corrected. armouring of the radiators increased from 8 to 15 mm, armouring of the engine increased from 8 to 10 mm.
  • DEFA, ADEN, AKAN guns - explosive weight and type for the HE round has been changed from 27g of RDX to 56g of Torpex (report).
  • V-12D - gunner crosshair position has been corrected.
  • UH-1B - display of ammo has been corrected for the 7.62m М134 Minigun.
  • A bug which deactivated the radar warning system on the player’s aircraft when changing the countermeasures type has been fixed.
  • Naval:
  • Freccia P-493, Saetta P-494 - the ability of locking on surface targets has been disabled.
  • Changes in the calculation of the statistic points:
  • Ground vehicles in all ground gaming modes:
  • The number of points for hitting the enemy has been increased: 10 → 15;
  • The number of points for taking damage has been increased: 5 → 7.
  • Ships and boats in all naval gaming modes:
  • The number of statistic points for every damage point inflicted on enemies has been increased: 0.18 → 0.2.
  • Other:
  • Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-calibre and 6 mid-calibre AA guns.
  • Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period of time. Warning fire has been added for distances twice as distant as effective firing range. Target refresh rate has been increased to reduce fire time on a target that has left the firing area.
  • A bug has been fixed where there was FPS drop on PS5 consoles when the grass display option was turned on.
  • Game crash while watching a replay has been fixed.
  • Collision with concrete obstacles has been corrected in certain ground locations.

New in War Thunder 2.11.0.61 (Nov 19, 2021)

  • A bug which caused a player’s crosshair to twitch while self-entrenching in tanks has been fixed.
  • A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.

New in War Thunder 2.11.0.38 (Nov 2, 2021)

  • On consoles a “protection map” has been added to the protection analysis menu. It creates and displays a projection of the protection by analyzing and highlighting the armour of the selected vehicle in different colours. The specified shells, distances and player’s camera angle are taken into account.
  • A bug has been fixed where in the “Front Line” missions in AB aviation may lack some AI vehicles, bunkers, and machine guns.
  • A bug has been fixed where the selection of ammo belts in test flight for premium non-purchased aircraft, the “reference” modification can not be applied.
  • Yak-28B — the drag chute no longer released too early at high speed.
  • ASRAD-R — a bug with a shifted horizontal scan indicator has been fixed.
  • A bug has been fixed where at certain angles of view, vegetation type decorations and armour screens could not be displayed.

New in War Thunder 2.9.0.101 (Oct 18, 2021)

  • A bug which would cause weather effects (such as fog) not to display while in the cockpit view of aircraft with rear view mirrors, while the player was also using the old video card support mode, has been fixed
  • A bug which allowed a tank to fire with a broken breech, after its barrel was repaired, has been fixed
  • The display of sky gradients has been improved for the “Movie” graphics preset.

New in War Thunder 2.9.0.75 (Oct 8, 2021)

  • Information regarding guided flight time has been added to the cards for air guided missiles.
  • A bug that might cause coloured circles in the sky in battles has been fixed.
  • Sound:
  • A bug which caused an inability for the volume of ground vehicles’ wheels/tracks on different surfaces to be adjusted has been fixed.
  • Cockpit vibration sounds while in first person view have been reworked and will now be more distinctive when the aircraft is overloaded.
  • A bug which caused there to be no sound when landing gears touched down upon the ground in third person view has been fixed.

New in War Thunder 2.9.0.62 (Oct 1, 2021)

  • Toldi IIA — missing effects of barrel break and damaged track have been restored.
  • Airfield AA guns will no longer stop firing at damaged enemy aircraft that are still able to fight.
  • The incorrect display of contacts at greater distances in SB mode has been fixed.
  • Minimal size of contacts while playing at high resolution has been fixed.
  • A bug that sometimes caused the game to close with the error; "Unknown file version (mac_app.zip)” after updating via Steam, has been fixed.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Ki-84 ko, Ki-84 ko (China), Ki-84 otsu, Ki-84 hei — the thickness of the armoured headrest has been increased from 6mm to 13mm (report).
  • Saab A32A — separate drop has been added for 120 and 250 kg bombs.
  • H8K2, H8K3 — a bug has been fixed where the upper turret was able to fire through the fuselage.
  • IL-10, IL-10 (1946), IL-10 (1946) China — firing angles in the turret have been corrected, the ammo capacity of the UBT and B-20 machine guns have been corrected from 300 to 150 rounds. Separate launch has been added for 82mm and 132mm rockets.
  • Su-6 (AM-42), Su-6 (M-71F) — firing angles in the turret have been corrected.
  • Naval forces model, damage model, characteristic and weaponry changes:
  • USS Omaha, USS Raleigh, USS Detroit — the traverse angles on the casement main calibre guns have been increased.
  • IJN Yubari — year of modernization has been changed to 1944.
  • Köln F220, Lübeck F224 — a bug with absent overheating in the 100mm guns has been fixed.
  • HMS Norfolk — aiming angles of the 1st and 3rd main calibre turrets have been changed.

New in War Thunder 2.9.0.58 (Oct 1, 2021)

  • T-72A, T-72AV (TURMS-T), Т-72B, Т-72B (1989), Т-72B3 — a bug where the spring wasn't attached to the machine guns has been fixed.
  • The incorrect display of the compass on some vehicles has been fixed.
  • An issue of a freeze with a following crash after a few minutes in battle on the Mac version has been fixed.
  • The third crew slot has been removed from the reward for completion of basic training.
  • The cost of the “Talisman” modification on reserve vehicles has been increased from 80 to 190 GE.
  • Dynamic campaign achievements “Free Swinging” and ”Fun with Friends” have been removed. Rewards for the previously completed achievements will not be revoked.

New in War Thunder 2.9.0.56 (Oct 1, 2021)

  • Aircraft model, damage model, characteristic and weaponry changes:
  • MiG-27M - Additional countermeasure blocks (chaff, flares) have been added. A preset with 2хR-13M1 no longer requires research of the R-13M modification and is available as default. Combined presets with R-13M1 missiles still need to have the researched R-13M modification.
  • A-5C - 750 pounds M117 bombs, blocks with Type-130 rockets, additional wing pylons and combined presets with new weapons have been added to suspended weaponry. Presets have been adjusted to reflect the addition of the new pylons.
  • F-5A (China) - Countermeasure blocks (chaff, flares), a radar warning reciver (RWR) and related modifications have been added.
  • F-5C - Radar warning reciver (RWR) has been added.
  • F-5E — A bug which would cause the radar sighting area to shift away from the center has been fixed (report).

New in War Thunder 2.9.0.38 (Sep 17, 2021)

  • A bug with the armour analyzation mode, where armour plates of the same thickness would display with different colours, has been fixed.
  • A bug which would allow aircraft to land successfully in shallow water without breaking their landing gear has been fixed.
  • A bug that caused the AIM-9J missile to not lock onto targets in SB mode without activation of the AGM-65’s missile camera has been fixed.

New in War Thunder 2.9.0.26 (Sep 13, 2021)

  • A bug has been fixed where the LMB was unable to interact with the interface in the hangar after leaving a battle or watching a replay in full screen mode with a hidden interface.
  • F-104S, Ju 288 C, B18B — a bug has been fixed where wingtip vortices and aerobatic smoke was displayed from the aircraft’s centre.
  • PlayStation:
  • A bug has been fixed with a client crash after extended play.
  • VR:
  • Incorrect zooming has been fixed for the PIMAX headsets PIMAX (report).

New in War Thunder 2.9.0.21 (Sep 12, 2021)

  • Inverted border and fill colors on the player nicknames have been fixed on the lighting scheme of player nameplates.
  • A bug has been fixed where in some cases autocannon fire might cause the damage indicator to appear on a player’s own aircraft.
  • A bug has been fixed that made aircraft contacts at distances between 2.8 and 4.6 km blurred and almost invisible in the air .
  • User created rooms have been removed from the air SB room list. Now they are divided by nation presets, together with matchmaker created rooms.
  • In the air SB room list, a new checkbox has been added - “Show supported only”, which allows the hiding of all rooms unavailable for the selected aircraft and gaming nation, including those for all squad mates.
  • A bug that caused the progress bar for some tasks to be displayed incorrectly has been fixed.
  • EC-665 Tiger HAD, EC-665 Tiger HAP — A bug with increased number of rounds for the 30 mm GIAT M781 cannon has been changed from 450 to 750 when using the MAW (missile approach warning system) modification.
  • AD-2 Skyraider — Aircraft armour has been fixed. Steel armour plate behind the engine has been added.
  • Sound:
  • Aircraft are now more audible from the ground.
  • The volume of the collision of ground vehicles with obstacles has been slightly increased.
  • A bug where some mechanization sounds were missing in the aircraft cockpit has been fixed.
  • A bug that sometimes caused enemy/allied aircraft cannons to fire silently has been fixed.
  • A bug where sometimes the engine sounds of enemy/allied aircraft were missing has been fixed.
  • A bug that might interrupt landing sounds of the gear touching the ground has been fixed.
  • A bug that could cause the sound of water splashing when enemy/allied ground vehicles respawned has been fixed.
  • The sounds of water splashing for enemy/allied vehicles have been changed.
  • Track sounds of player and enemy/allied vehicles have been slightly increased in volume.

New in War Thunder 2.9.0.17 (Sep 9, 2021)

  • A bug has been fixed where players couldn’t see the “Attention to the map” marker on the minimap during a battle.
  • A bug has been where an afterburner flame looked black in ULQ settings.
  • A bug has been fixed that prevented a vehicle’s pop-up menu displaying in the test drive window whilst using a gamepad.
  • A bug has been fixed that prevented the decal tab from closing whilst using a gamepad.
  • A bug has been fixed that in some cases led to a crash on PlayStation consoles.
  • The display of ground units at low heights has been fixed for weapons with TV seekers.
  • IS-7 — a bug with an incorrect display of the coaxial 7.62mm machine guns in x-ray mode has been fixed.
  • Vickers Mk.3 — vignette in the gunner’s sight has been fixed, field of view has been widened. .
  • Pe-8 — separate fuel tanks have been enabled (reduced chance of fire). A more precise inertia calculation has been implemented depending on the current weight (fuel and armament load). Thermodynamics of engines has been specified.
  • AV-8A — a bug with the display of the flares block has been fixed in the preset “Flares/chaff x240”.
  • MiG-27M — The R-60 missiles in the preset with 100kg bombs have been changed to R-60M.
  • ZTZ99-III — reduced armour durability of the hull’s front in comparison to the ZTZ99-II has been fixed (report).
  • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III — Reloading time for the 125 mm cannon has been changed from 7.5 to 7.1 seconds.
  • Type 79 ASM — Elevation above the line of sight in flight has been added.
  • ZSU-37-2 — Displaying of the different angular guidance speeds for the left and right cannons in the X-Ray view has been fixed.
  • HMS Peacock — Radar has been added to the X-Ray view.
  • Churchill I — A bug with reverse track rotation has been fixed.
  • Aviation SB mode now requires Easy Anti-Cheat enabled.
  • In air SB sessions, created by players, now disabled bots will change to missing or exited players.
  • A bug has been fixed with disabled the rocket ballistic calculator in mixed battles, if a player previously played in a ground vehicle or naval vessel.
  • A bug has been fixed with disabling the ballistic calculator when ammo is depleted. The fix means that it is not necessary to repeatedly switch it on in AB mode
  • F-104G (Italy) — The AIM-9J has been added to the weaponry list. The AIM-9B modification has been moved to rank II, LAU-10/A to rank III. A preset with 2хAIM-9B is now available without modification research by default.
  • F-104S — The AIM-9J has been added to the weaponry list. The AIM-7E modification has been moved to rank II. The LAU-10/A modification no longer requires research. The AIM-9B modification has been moved to rank III
  • F-8E — A Preset with 2х AIM-9C and 2x AIM-9D has been added.
  • Tu-1 — Material and armour glass thickness in the nose section of the cockpit has been fixed.
  • Incorrect display of fuel has been corrected, that mistakenly depended on the connection quality.
  • A bug has been fixed where AI aircraft in Test Drive spawned with low initial speed where they stalled and crashed.
  • A bug has been fixed that in some cases led to a client crash on downloading the hangar on Nvidia graphic cards.
  • B-29 (USA) nuke carrier - in ground RB, the incorrect respawn type “Bombers” has been removed.
  • Conditions for obtaining some achievements and the rewards for completing them have been changed. This will not affect the reward of achievements already received and the progress of partially completed ones. The full list of changed achievements:
  • Miscellaneous — Custom-built
  • Miscellaneous — Path of perfection
  • Miscellaneous — Fully Equipped
  • Miscellaneous — Rearmament
  • Miscellaneous — Proved as Improved
  • Crew — Expert
  • Research — Only the Stars Are Higher
  • Aircraft — Can't Catch Me!
  • Tanks — Victory machine
  • Fleet — Flagship
  • Sound:
  • A bug has been fixed with the overly loud sound of the Begleitpanzer’s gun and the British 40mm QF.2 gun, as well as the 57mm ZiS-4 gun from the gunner’s view.
  • The overly loud sound of the rotary barrel gear on the M61 gun (M163 SPAAG) has been fixed.
  • A bug has been fixed with the missing sound of the naval gun chase camera for the first 4 seconds of flight.
  • The overly quiet sound of the beginning of an artillery barrage has been fixed.
  • A bug has been fixed where the sound of the M230 guns of the Apache series of helicopters didn’t depend on the rate of fire.

New in War Thunder 2.9.0.16 (Sep 8, 2021)

  • A bug has been fixed where players couldn’t see the “Attention to the map” marker on the minimap during a battle.
  • A bug has been where an afterburner flame looked black in ULQ settings.
  • A bug has been fixed that prevented a vehicle’s pop-up menu displaying in the test drive window whilst using a gamepad.
  • A bug has been fixed that prevented the decal tab from closing whilst using a gamepad.
  • A bug has been fixed that in some cases led to a crash on PlayStation consoles.
  • The display of ground units at low heights has been fixed for weapons with TV seekers.
  • IS-7 — a bug with an incorrect display of the coaxial 7.62mm machine guns in x-ray mode has been fixed.
  • Vickers Mk.3 — vignette in the gunner’s sight has been fixed, field of view has been widened. .
  • Pe-8 — separate fuel tanks have been enabled (reduced chance of fire). A more precise inertia calculation has been implemented depending on the current weight (fuel and armament load). Thermodynamics of engines has been specified.
  • AV-8A — a bug with the display of the flares block has been fixed in the preset “Flares/chaff x240”.
  • MiG-27M — The R-60 missiles in the preset with 100kg bombs have been changed to R-60M.
  • ZTZ99-III — reduced armour durability of the hull’s front in comparison to the ZTZ99-II has been fixed (report).
  • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III — Reloading time for the 125 mm cannon has been changed from 7.5 to 7.1 seconds.
  • Type 79 ASM — Elevation above the line of sight in flight has been added.
  • ZSU-37-2 — Displaying of the different angular guidance speeds for the left and right cannons in the X-Ray view has been fixed.
  • HMS Peacock — Radar has been added to the X-Ray view.
  • Churchill I — A bug with reverse track rotation has been fixed.
  • Aviation SB mode now requires Easy Anti-Cheat enabled.
  • In air SB sessions, created by players, now disabled bots will change to missing or exited players.
  • A bug has been fixed with disabled the rocket ballistic calculator in mixed battles, if a player previously played in a ground vehicle or naval vessel.
  • A bug has been fixed with disabling the ballistic calculator when ammo is depleted. The fix means that it is not necessary to repeatedly switch it on in AB mode
  • F-104G (Italy) — The AIM-9J has been added to the weaponry list. The AIM-9B modification has been moved to rank II, LAU-10/A to rank III. A preset with 2хAIM-9B is now available without modification research by default.
  • F-104S — The AIM-9J has been added to the weaponry list. The AIM-7E modification has been moved to rank II. The LAU-10/A modification no longer requires research. The AIM-9B modification has been moved to rank III
  • F-8E — A Preset with 2х AIM-9C and 2x AIM-9D has been added.
  • Tu-1 — Material and armour glass thickness in the nose section of the cockpit has been fixed.
  • Conditions for obtaining some achievements and the rewards for completing them have been changed. This will not affect the reward of achievements already received and the progress of partially completed ones. The full list of changed achievements:
  • Miscellaneous — Custom-built
  • Miscellaneous — Path of perfection
  • Miscellaneous — Fully Equipped
  • Miscellaneous — Rearmament
  • Miscellaneous — Proved as Improved
  • Crew — Expert
  • Research — Only the Stars Are Higher
  • Aircraft — Can't Catch Me!
  • Tanks — Victory machine
  • Fleet — Flagship
  • Sound:
  • A bug has been fixed with the overly loud sound of the Begleitpanzer’s gun and the British 40mm QF.2 gun, as well as the 57mm ZiS-4 gun from the gunner’s view.
  • The overly loud sound of the rotary barrel gear on the M61 gun (M163 SPAAG) has been fixed.
  • A bug has been fixed with the missing sound of the naval gun chase camera for the first 4 seconds of flight.
  • The overly quiet sound of the beginning of an artillery barrage has been fixed.
  • A bug has been fixed where the sound of the M230 guns of the Apache series of helicopters didn’t depend on the rate of fire.

New in War Thunder 2.9.0.14 (Sep 8, 2021)

  • A bug has been fixed where players couldn’t see the “Attention to the map” marker on the minimap during a battle.
  • A bug has been where an afterburner flame looked black in ULQ settings.
  • A bug has been fixed that prevented a vehicle’s pop-up menu displaying in the test drive window whilst using a gamepad.
  • A bug has been fixed that prevented the decal tab from closing whilst using a gamepad.
  • A bug has been fixed that in some cases led to a crash on PlayStation consoles.
  • The display of ground units at low heights has been fixed for weapons with TV seekers.
  • IS-7 — a bug with an incorrect display of the coaxial 7.62mm machine guns in x-ray mode has been fixed.
  • Vickers Mk.3 — vignette in the gunner’s sight has been fixed, field of view has been widened. .
  • Pe-8 — separate fuel tanks have been enabled (reduced chance of fire). A more precise inertia calculation has been implemented depending on the current weight (fuel and armament load). Thermodynamics of engines has been specified.
  • AV-8A — a bug with the display of the flares block has been fixed in the preset “Flares/chaff x240”.
  • MiG-27M — The R-60 missiles in the preset with 100kg bombs have been changed to R-60M.
  • ZTZ99-III — reduced armour durability of the hull’s front in comparison to the ZTZ99-II has been fixed (report).
  • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III — Reloading time for the 125 mm cannon has been changed from 7.5 to 7.1 seconds.
  • Type 79 ASM — Elevation above the line of sight in flight has been added.
  • ZSU-37-2 — Displaying of the different angular guidance speeds for the left and right cannons in the X-Ray view has been fixed.
  • HMS Peacock — Radar has been added to the X-Ray view.
  • Churchill I — A bug with reverse track rotation has been fixed.
  • Aviation SB mode now requires Easy Anti-Cheat enabled.
  • In air SB sessions, created by players, now disabled bots will change to missing or exited players.
  • A bug has been fixed with disabled the rocket ballistic calculator in mixed battles, if a player previously played in a ground vehicle or naval vessel.
  • A bug has been fixed with disabling the ballistic calculator when ammo is depleted. The fix means that it is not necessary to repeatedly switch it on in AB mode

New in War Thunder 2.7.0.235 (Sep 3, 2021)

  • A bug has been fixed due to which hull aiming vehicles were unable to turn and were shaking sometimes while viewing from the driver.
  • A bug has been fixed with desynchronized gun sight and binoculars on the hull aiming vehicles, which resulted in sight elevation while switching from the binoculars to the gunner’s view.
  • Me 163B-0, Me 163B, Ki-200 — take-off cart no longer jumps to the tail when detached from the hull.
  • A bug has been fixed with flickering gun shots, smoke and fires while using some Nvidia drivers. (report).

New in War Thunder 2.7.0.229 (Sep 1, 2021)

  • Improvements and fixes:
  • AV-8A, AV-8C, Harrier GR.1, Harrier GR.3, F-4E Phantom II, F-4EJ Phantom II, F-4F Early, F-4F, Phantom FG.1, Phantom FGR.2, Su-17M2, Jaguar A, Jaguar GR.1, F-5E, A-7D — a bug has been fixed due to which gunsight screen changed color after switching the sight off (report).
  • A bug has been fixed due to which missiles within the launchers of destroyed tanks might appear undamaged.
  • A bug has been fixed due to which a flight of a nuclear strike aircraft did not lead to the sound of a siren, nuclear blast and the mission’s end.
  • A probable issue with the error message after quitting the game client has been fixed.
  • A bug has been fixed that could lead to a crash when in the spectator mode in the Arcade battles.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Pe-2-31, Pe-2-83, Pe-2-110, Pe-2-359 — ammo capacity of the ShKAS machine gun has been changed from 450 to 430.
  • AH-1S (early) — radar warning system has been added (report).
  • Fleet model, damage model, characteristic and weaponry changes:
  • Fairmile C (312) — start battle camera position has been corrected (previously was turned to stern); maximum ammo capacity of the 40mm guns in battle has been changed (report).
  • HMAS Tobruk - the year of ship modification has been changed to 1950.

New in War Thunder 2.7.0.223 (Aug 30, 2021)

  • A bug has been fixed due to which disabling of the ‘first gun; of the ship resulted in disabling of the ranging shot option.
  • A position of a sound of an aircraft, exceeding Mach1, no longer depends on its distance from a listener and doesn’t attributed to the aircraft position.
  • Changes to Enduring Confrontation missions in Simulator Battles:
  • In aircraft and helicopter EC missions, the mechanics of forced session leaving (kicking) for inactivity has been reworked. A player may be kicked from session for 300 seconds of inactivity in total during the mission, not only with the first respawn. The abandonment timer now works as follows:
  • If the player is in the air or is on the airfield and the vehicle is under repair, or is on the airfield at a speed faster than repair time, the abandonment timer will be reset (will be set to maximum);
  • If the player is on the ground outside the airfield, or is on the airfield at a speed equal to the repair time but will not be serviced (repaired, reloaded or refueled) then the abandonment timer will be activated.
  • In aviation SB battles, the mechanics of choosing the gaming nation in custom battles has been changed. Players will have a choice from pre-set nation pairs for both teams.

New in War Thunder 2.7.0.208 (Aug 23, 2021)

  • Fixed a bug that caused the game to crash on Linux when loading additional content.
  • Fixed an incorrect render in the Oculus Rift CV1 virtual reality headset.
  • A bug where the location of the visual model of a raised barrel didn’t coincide with the location of its damage model in AI controlled vehicles has been fixed.

New in War Thunder 2.7.0.194 (Aug 17, 2021)

  • Automatic ranging input in the sights no longer works if a rangefinder isn’t installed in vehicle modifications.
  • Me 163B, Me 163B-0, Ki-200 — Take-off trolley no longer disappears in the air. Also a bug has been fixed where after successful takeoff the grounding of the take-off trolley, the damage indicator appeared.
  • Calling an artillery strike no longer resets the camera view position.

New in War Thunder 2.7.0.176 (Aug 17, 2021)

  • Video playback in the vehicle selection menu for new players has been improved.
  • Free camera view, in replays, will no longer reset when the target player is destroyed.
  • The round marker in the center, which duplicates the sight, is disabled in the sights of ships using first-person view.
  • Fixed a bug where bots on aircraft, when respawning, could leave a smoke trail between the position where they were shot down and the place of the new respawn.

New in War Thunder 2.7.0.162 (Aug 17, 2021)

  • A bug that might cause graphical artifacts in battles has been fixed.
  • A bug that caused the game to launch with gamepad controls when SteamVR was running has been fixed.
  • Now when installing the game from Steam, the selected localization language will be used correctly.

New in War Thunder 2.7.0.146 (Aug 17, 2021)

  • Changes to the mechanics related to receiving rewards for useful actions have been applied to the aircraft SB mode. Rewards for useful actions, per minute, have been increased by 31-80% for all aircraft. Active time rewards have been removed. Repair costs (deposit) have been adjusted. See the full table.
  • A bug which prevented players from receiving rewards for useful actions in aircraft SB mode during the last period of time in battle, when all the enemy team had left the battle before it ended, has been fixed.

New in War Thunder 2.7.0.123 (Jul 19, 2021)

  • Fixed incorrect leg placement of tank crew in some vehicles with an open cockpit when using x-ray.

New in War Thunder 2.7.0.122 (Jul 16, 2021)

  • Improvements:
  • “Active reconnaissance” is now available in commander’s sights.
  • Azimuth scale has been added to the commander’s sight.
  • Dust effect position has been improved for the aircraft landing gear while running.
  • Positioning of the damage panel of ships has been improved. It is now aligned with the bottom edge of the screen and does not overlap the mission objectives window.
  • Fixes:
  • Missiles launched with automatic range setup to the target now follow the sight crosshair, not sight’s zero value.
  • Fixed a bug with decals displaying over certain 3D decorators, such as “Ammunition”, “Helmets”, “Machine guns”.
  • Fixed a bug with an unavailable driver’s camera, if a floating tank is in the water (report).
  • A bug has been fixed with reload indicator interrupted by the gunner’s knock out on tank with auto loader.
  • Location “City” - shadows from objects on location now draw at significantly longer distances.
  • Strv 103-0, Strv 103A, Strv 103С — suspension control now unavailable if an engine is disabled.
  • Repair status of horizontal drives of tank turrets wasn’t displayed in the interface during a tank repair after a fire
  • Hull skeleton of the last used in battle tank no longer disappears when a player is leaving a battle to the hangar.
  • A bug has been fixed with vehicles with two or more loaders (Tiger II (10.5 cm Kw.K), KV-220, T-35, Na-To, etc.), the second and subsequent loaders did not change places if they were knocked out before the first loader switched place.
  • Fixed a bug when the IR spotlight on vehicles didn't work in online modes.
  • The first ammo magazine for armored machine guns is now always full. In some cases, the ammunition of armored vehicles could include magazines of different sizes, boxes for cartridges without a clip, or incomplete belts - now such ammunition are loaded last.
  • Fixed a crash when starting some missions of the dynamic campaign "Battle for Guadalcanal".
  • VR:
  • F-5E, F-4E Phantom II, A-7D, AV-8C, AV-8A, Phantom FGR.2, Phantom FG.1, Harrier GR.3, Harrier GR.1 — fixed a bug where the HUD on the windshield could move when moving the head.
  • Other:
  • Added filtering camouflages of the "Red Skies" trophy on the Market.

New in War Thunder 2.7.0.109 (Jul 8, 2021)

  • Changes to VR mode and VR headsets:
  • A bug has been fixed that caused artefacts with SSAA enabled.
  • A bug with “floating” collimator sights in specific aircraft has been fixed.

New in War Thunder 2.7.0.71 (Jun 24, 2021)

  • A small amount of bifurcation while zooming in VR mode (with VR headsets) had been fixed (report).
  • A bug which caused naval shells to rotate in different directions or change rotation speed whilst in flight and being observed in the shell chase camera has been fixed.

New in War Thunder 2.7.0.68 (Jun 23, 2021)

  • Fixed a bug where objects might disappear from a location at certain view angles, when using laser warning systems and night vision devices
  • Fixed a bug that caused a client freeze when leaving a battle.
  • Fixed a bug that made an enemy tank silhouette visible through a smoke screen in tank Arcade when pointing the gun marker at it .
  • Fixed a bug that disabled third-person view tank gun control after switching view between binoculars and commander sight (report)
  • Excessive armour penetration of DM11A1, DM13, and M266 anti-aircraft belts has been fixed.
  • Fixed a bug where firing rounds were visible on Dardo IFV from the gunner’s view when firing on the go.
  • Missing notification when a player is unable to respawn in battle in a vehicle has been fixed.
  • Item exchange from the “Red Skies” trophy is now available for console players
  • Ground vehicle model, damage model, characteristic and weaponry changes:
  • Armour areas vulnerable to low calibre projectiles on the T-80BVM tank have been fixed.
  • Leopard 2A4, Challenger 2, Challenger 2 (2F), Т-72А, Т-72АВ TURMS-T — a bug where a projectile might ignore certain layers of the combined armour has been fixed .
  • A bug with a projectile ignoring certain armour layers when hitting between ERA blocks has been fixed.
  • Olifant Mk.2, TTD - smoke grenades type has been corrected.
  • 115mm 3BM28 round — round type has been corrected to full-body APFSDS made of depleted uranium, armour penetration values have been corrected accordingly.
  • 23mm HEFI-T round for AZP-23 gun — explosives type and weight corrected from 8g TNT to 13g A-IX-2
  • 30mm HEFI, HEFI-T rounds for 2А42, 2А72, 2А38 guns — explosive’s type has been corrected from TNT to A-IX-2
  • 115mm round 3BK15M — initial velocity has been corrected from 800m/s to 1,060m/s
  • 115mm round 3BM21 — initial velocity has been corrected from 1,620m/s to 1,600m/s
  • 115mm rounds 3BM3, 3BM4 — shell weight has been specified in the infocard from 5.55kg to 4 kg. Previously, the weight was indicated with a sabot.
  • Speed drop at distance has been specified for the following rounds:
  • 23mm AP-I, HEFI-T for AZP-23 gun
  • 30mm AP-I, HEFI, HEFI-t for 2А42, 2А72, 2А38 guns
  • 100mm HE 3OF32 round
  • 120mm HEATFS OCC 120 G1, DM12, M830, M830A1 rounds
  • 125mm HE rounds 3OF19, 3OF26, DTB-125
  • 125mm HEATFS 3BK12, 3BK18M, DTP-125 rounds
  • 125mm APFSDS 3BM9. 3BM15, 3BM22 rounds
  • Aircraft model, damage model, characteristic and weaponry changes:
  • J5N1 - a bug has been fixed that displayed armoured glass as steel in the armour view tab.
  • A129CBT - a bug has been fixed that prevented installation of the BGM-71D TOW-2 anti-tank missiles
  • Brigand B 1 - a bug has been fixed that caused duplication of the rocket and bomb presets in the suspended armament menu
  • He 111 H-16 - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm MG FF/M gun.
  • Yer-2 (ACh-30B) (e) - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm ShVAK gun.
  • F-104S - a bug has been fixed with the required modification to install specific sets of suspended armament.
  • Mi-24 - incorrect pylons for S-24 and S-8 rockets have been fixed.
  • M24A1 gun - rate of fire has been corrected from 1,500 to 750 rpm
  • Uncle Tom rocket - explosive weight has been corrected from 11.97 to 51.25 kg (report)
  • 37mm HEFI-T round of the N-37 gun — explosive’s weight has been corrected from 34 to 37g.
  • Fuse delay has been reduced for the following rounds:
  • 20mm HE-I, HEI-T, HE rounds for ShVAK and B-20 guns
  • 23mm HEFI-t rounds for GSh-23, NS-23, NR-23 guns
  • 23mm HEFI-T and HE-I rounds of the VYa-23 and PTB-23 guns
  • 37mm HEFI-T round of the N-37 gun
  • 45mm HEFI-T round of the NS-45 gun
  • 20mm HI, HE-I rounds of the Hispano guns
  • Fleets model, damage model, characteristic and weaponry changes:
  • RN Etna — traverse angles of the main calibre turrets have been increased.
  • Leipzig, Nürnberg — stern main calibre turrets now able to rotate for 360 degrees.

New in War Thunder 2.7.0.63 (Jun 18, 2021)

  • AH-1F — sight positioning for the gun has been fixed.
  • The option “Download additional content only in the hangar” is back.
  • VR:
  • View centering in Pimax headsets with "Reset tracking position" shortcut has been fixed.

New in War Thunder 2.7.0.56 (Jun 17, 2021)

  • P-47N — fixed a bug that caused incorrect control in mouse aim mode (twitching while correcting a roll whilst maneuvering).
  • MiG-21, F-4 Phantom II, J-7 — excessive fuel consumption at low and medium thrust has been fixed.
  • MiG-23 — hitmarker from a gun has been corrected when the radar in the HUD is on.
  • VR:
  • Geometry glitching in the periphery of vision has been fixed for Pimax headsets and the like.

New in War Thunder 2.7.0.40 (Jun 13, 2021)

  • In the missions “[Operation] Smolensk 1941”, “[Operation] Smolensk 1943”,“[Event] Operation Uranus, and “[Operation] Mozdok. Winter 1943”, the winter air temperature has been specified.
  • The mission “[Event] Operation Uranus” has been transferred to a ranked airfield system. The bombing of bases, and AI attackers, have also been added.
  • A bug where AI aircraft in a formation were unable to take off from the deck of the ship in the historical mission “To Scratch One Flat-Top” has been fixed.
  • A bug which would cause helicopters to de-sync from battles wherein surface to air missiles were used has been fixed.
  • VR:
  • A game crash has been fixed that occured in some cases after ~10 minutes in the Windows Mixed Reality headset.
  • For better performance, Windows Mixed Reality users are advised to disable Hardware-Accelerated GPU Scheduling Benchmarks in Windows options: System > Display > Graphic Options.

New in War Thunder 2.7.0.37 (Jun 10, 2021)

  • A bug that caused tree branches and leaves to appear without transparency, at some camera angles, has been fixed.
  • A bug, where it was impossible to interact with the tactical map in VR mode, has been fixed.
  • A bug, where VR on some AMD GPUs could display black dot artifacts, has been fixed.
  • A bug which caused excessive shading on the screen when using high ambient occlusion settings and when switching the antialiasing settings from TAA to FXAA has been fixed.

New in War Thunder 2.7.0.25 (Jun 7, 2021)

  • General changes:
  • Fixed a bug that caused the loading screen to freeze after joining battle.

New in War Thunder 2.7.0.19 (Jun 4, 2021)

  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • Strv 122B PLSS — A bug where the controls for the commander’s optics would rotate together with the optics module in the X-Ray view of the vehicle has been fixed.
  • A bug, where allied vehicles would receive pressure damage as if their armour was ignored when other nearby allied vehicles were struck with a HE shell, has been fixed.
  • Centurion Mk.1 — A bug where the commander’s sight camera would not work due to an unfinished model has been fixed.
  • Aircraft and helicopter model, damage model, characteristic and weaponry changes:
  • J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the “armoured targets'' ammunition belt for the 8 mm Ksp m22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for “ground targets” has been removed.
  • A bug that caused the periodic flares firing function not to work has been fixed.
  • Ta 152 H-1 — A bug which would cause missing textures around the engine area has been fixed.
  • Sound:
  • Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.
  • The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
  • The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.
  • Changes in the sounds of machine gun fire for naval forces, which would occur as the distance between the gun and listener increased, have been made more explicit.
  • The volume of a ground vehicle’s suspension (as it bounces up/down) will now depend on the player’s engine volume setting.
  • The voice notification about approaching allied mines and torpedoes during naval battles has been fixed.
  • A bug, where the notification about approaching enemy torpedoes in naval battles would be too late to trigger, has been fixed.

New in War Thunder 2.7.0.18 (Jun 3, 2021)

  • A bug where it was sometimes impossible to shoot again after using shell chase mode in naval battles has been fixed.
  • Linux client crash when clicking the “Make a screenshot” button has been fixed.
  • A client crash when using the "Download additional content only in the hangar" feature has been fixed.
  • Sagittario 2 — a bug with the missing air brake has been fixed.
  • Sea Vixen F.A.W. Mk.2 — 1,000lbs bomb has been changed to 1000 LB G.P. Mk.I.
  • P-39Q-5, P-39N-0 — a bug has been fixed, that showed empty M8 tubes when the 500lbs bomb AN-M64A1 was installed.
  • P-400 — a bug has been fixed that prevented the displaying of the 500lbs bomb.

New in War Thunder 2.7.0.16 (Jun 3, 2021)

  • A bug which would result in the incorrect trajectory of anti-tank guided missiles after being launched has been fixed.
  • K2 - the lack of materials comprising the deck have been fixed.
  • A bug that prevented AI aircraft from taking off from carriers in the historical mission "Fate of Hiryū" has been fixed.
  • Mi-28N — the armour material of the pilot’s door has been fixed.
  • Sea Vixen F.A.W. Mk.2— combined weapon presets with 1,000lbs bombs have been added

New in War Thunder 2.5.1.138 (May 19, 2021)

  • General:
  • A bug has been fixed that prevented IR systems locking on and tracking the target, as well as IR-guided missiles from locking on target at the ultra-low graphic settings. (report).
  • A bug has been fixed that prevented AI gunners on naval vessels from firing at aerial targets on the ultra-low quality setting.
  • A bug has been fixed that prevented aircraft from repairing/reloading on the edge of an airfield.
  • An interface navigation bug has been fixed that caused the cursor to return to the previous tab, or prevented the cursor from moving.
  • Silver Lion multipliers have been specified in Premium vehicle info cards.
  • Support for the Thrustmaster® T.Flight Hotas One has been added for the Xbox Series S/X
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Ka-50, Ka-52 — a bug has been fixed that showed armoured glass incorrectly displayed as 20mm steel in the xray mode.
  • A-129CBT — a ballistic calculator has been added. A bug has been fixed where 20mm gun pods were absent. A bug has been fixed that resulted in the removal of the flare modification when installing the IRCM.
  • B17A, B17B, B17BS — a bug has been fixed where a turret machine gun might glitch through the hull.
  • SK60B — a bug has been fixed with the lack of AP info on the М 49/56 rockets.
  • P-39K-1, P-39N, P-400 — a bug has been fixed with missing the separation of the rifle-calibre machine guns from the heavy machine guns in the HUD menu.
  • Blenheim Mk IV — turret aiming angles have been corrected.
  • F1M2 - the defensive machine gun has been specified from Type 97 to Тype 92 .
  • Ground vehicles model, damage model, characteristic and weaponry changes:
  • For ground vehicles with a total number of smoke grenades equal to 8, the number of grenades in a salvo has been reduced. Now, these vehicles are able to create two salvos of 4 grenades, instead of one of 8.
  • T-54 (1947), T-54 (1949), T-54 (1951) — the controlling of the AA machine gun has been changed. Now, this MG is controlled by the loader (report).
  • STB-1, Olifant Mk.2 — the option of range setting in the laser rangefinder has been added for SB mode (report).
  • BMP-2M — triggers for the weapon groups have been changed. You’re now able to toggle ATGM types in combat.
  • AA missiles Roland, VT-1, RB70, BOLIDE, Type 91 - a bug with missing overpressure damage has been fixed.
  • U-SH 405 - All-wheel drive has been added. Previously, only the front axle was powered.
  • Eland Mk.7 - Turret rotation speed has been changed from 17.5 to 25 degrees per second. Now it is equal to the rotation speed on the AML-90.
  • Fleet model, damage model, characteristic and weaponry changes:
  • USS Brooklyn, USS Helena, USS Cleveland, USS New Orleans, Admiral Hipper — traverse angles on the main calibre guns has been corrected.

New in War Thunder 2.5.1.111 (May 6, 2021)

  • Aircraft model, damage model, characteristic and weaponry changes:
  • Ju 87G-2 — a bug has been fixed where the “Airbrake on/off” warning might be displayed.
  • Saab A32A — the ammo capacity for the Аkan М49 guns has been specified to 720 rounds (180 per gun) (report).
  • Saab-105G — a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
  • PBY-5 — bomb drop order has been specified.
  • Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 — the firing angles of turrets have been specified.
  • Yer-2 — the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
  • М129 grenade launcher — a bug has been fixed that prevented the grenade launcher from overheating (report).
  • NS-45 gun — dispersion under overheating has been corrected.
  • М4 gun — overheating time has been reduced.
  • Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.
  • Ground vehicles model, damage model, characteristic and weaponry changes:
  • SU-85M — a bug has been fixed that allowed a driver's hatch to be penetrated by an uncocked APHE shell.
  • M26A1 — the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
  • Tiger II (10,5 KwK) — the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
  • Sherman Vc (Italy) — the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
  • Type 16 — recoil length and impulse has been reduced (report).
  • Pz.35(t) — transmission operations have been specified. The reverse gear number has been increased to six. Now the tank can drive forward and backward at the same speed.
  • Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro — a bug has been fixed where the tank had combat speeds.
  • M3A3 Bradley — a bug has been fixed that prevented rocket type switching.
  • M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 — transmission operation has been specified, gear ratios have been corrected.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • IJN Sendai — deck armour thickness has been corrected on the info card.
  • IJN Kako — depth charges have been removed from the x-ray mode.
  • The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.
  • Other:
  • Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
  • A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
  • A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
  • A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed.

New in War Thunder 2.5.1.99 (Apr 28, 2021)

  • A bug has been fixed where ground vehicles at long distances might be displayed below ground level for pilots.
  • A bug has been fixed that resulted in an incorrect splash trail being shown when an aircraft flies at water level.
  • A bug has been fixed where a ripped-off canopy might still sound operational when closing and continue to muffle sounds from outside.
  • A bug has been fixed where the distance for grass and tree visibility might be reduced after an air battle in ground arcade.
  • A bug has been fixed that prevented aircraft repair on an airfield with a throttle over 50%, even if the engines were turned off.
  • A sight vignette has been reduced for some ground vehicles of ranks V-VII.
  • A bug has been fixed where the camera view in replays from ground simulator battles might be shifted when looking from the player view.
  • A GPU estimate error has been fixed where in some cases the game might run in compatibility mode with the lowest graphic settings.
  • Custom camos download has been optimized for low speed connections. This will have a positive effect on ping and will decrease packet loss.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • VT1-2 — a bug has been fixed with the incorrect stabilization for the right hand gun.
  • Lorraine 155 — a change place order for the crew has been specified.
  • JPz 4-5 — a bug with smoke grenade reload at capture points has been fixed.
  • Begleitpanzer 57 — a bug with gunner skill influence on the reload time has been fixed.
  • OTOMATIC — a bug with missing overpressure damage for the 76/62 SAPOM round has been fixed.
  • ZTZ59D1, T-69 II G — an overestimated time to repair the AA machine gun has been fixed.
  • ZTZ59D1 — the mechanics of the first order ammo rack have been added.
  • TTD — the wrong display of armour thickness in the x-ray mode has been fixed (report).
  • T-64B — a bug has been fixed with missing collateral armour spalls when the armour is pierced near the driver's viewport.
  • SU-122-54 — AA machine gun elevation angles have been specified.
  • T-10A — AA machine gun elevation angles have been specified.
  • Leopard 2 (all series) — overestimated armouring on optical devices has been fixed.
  • CV 90120 (all series) — the thickness of the tracks has been specified.
  • Chi-Ha Short Gun — battle speed has been removed.
  • M134 Minigun — the fire rate of the gun has been specified to 4,000 rounds per minute in rapid fire mode, and 2,000 in alternative fire mode.
  • SS.11 ATGM — a bug with missing tracer has been fixed.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • P-51C-10 — the total ammo capacity has been specified to 1,260 rounds.
  • B-24D — a bug has been fixed where elements of a destroyed elevator remained in the air (report).
  • B-24D — the ammo capacities of the upper and lower turrets have been specified to 400 and 508 rounds respectively.
  • Javelin F.(A.W.) Mk.9 — the ammo capacity of the ADEN guns has been specified to 800 in total (200 rounds per gun) (report).
  • Mitsubishi T-2 — JM61A1 gun ammo capacity has been specified to 500 rounds (report).
  • Mitsubishi T-2, Mitsubishi F-1 — aircraft weight has been corrected (report).
  • P-59A — heavy machine guns ammo capacity has been specified to 600 in total (200 rounds per gun) (report).
  • Firecrest — the name of the engine has been corrected from Centaurus-9 to Centaurus-59.
  • SB2C-5 — the name of the engine has been corrected from R-2600-8 to R-2600-20.
  • PBM-1, PBM-3 — the ‘torpedo bomber’ class has been removed from the info card.
  • Swordfish (all series) — class ‘Naval Aircraft’ has been added to the info card.
  • Shenyang F-5 — thickness of the armoured headrest has been increased.
  • F-4F Early — a bug has been fixed, where some presets with the AIM-9B FGW.2 missile required researched AIM-9E.
  • MiG-15bis, MiG-17 — the info card issue has been corrected that classified S-5M missiles as those designed to hit armoured targets.
  • Fw 190 F-8 — the info card issue has been corrected that classified Pb2 rockets as those designed to hit air targets. Pb2 rockets now have an armour piercing table available.
  • F-4E — the suspended weapon menu bug has been fixed where the number of 750 lbs bombs was incorrectly displayed.
  • F-104J, F-4F — a new icon for AIM-9E missiles has been added to the suspended weapon menu.
  • Type 99 mod 1 — a bug has been fixed where the armour penetration parameters of the first ammo type, not the most one with the greatests penetration, was indicated for the whole ammo belt.
  • AIM-9D — explosive type has been corrected to HMX (report).
  • M118 bomb (3000 lb) — filler type and trotyl equivalent have been corrected.
  • Customization and achievements:
  • A bug where progress in the battle pass task “Bellum omnium contra omnes” - “Air“ wasn’t being counted when leaving the vehicle in the air event before bomb explosion and enemy destruction ing has been fixed.
  • A bug where the “Fire Arrows” award wasn’t being counted when using ATGM, guided air-to-air surface to air missiles has been fixed.
  • A bug where the “Rocket craft” award wasn’t being counted when using an AShM has been fixed.
  • Location and mission changes:
  • The old “Italy” location is no longer available to play in custom battles and custom user missions.
  • Sound:
  • The maximum possible volume of the player’s own engine on their vehicles (ground, aircraft, naval) has been increased. At the same time we have lowered the lower threshold for the volume of their own engine in the sound settings. NOTE! Don’t forget to go to the sound settings and adjust the volume of your engine! This change will allow those who prefer realism to get a more realistic engine volume for their own vehicles.
  • The volume of machine gunfire sounds from the player’s ground vehicles has been increased. The volume of the sound of the breech mechanisms in third person view has been reduced.
  • The frequency response of the sounds of engines on enemy vehicles has been corrected in order to more clearly determine the direction to the vehicles.
  • New sounds have been created for the IKV 103 engine.
  • New sounds for the reloading of tank cannons with manual reload have been created. We have used sources recently recorded on the Swedish firing range.
  • A new sound of the M61 cannon rotor spinning (ground and aircraft) has been created.
  • A bug which caused the sound of a rocket explosion at long distances to be inadequate has been fixed.
  • A bug where whilst playing the sound of artillery shells and rocket explosions at the same time, the sound of the former would stop, has been fixed.

New in War Thunder 2.5.1.89 (Apr 21, 2021)

  • The armour analysis menu now has the option to remember the last examined projectile when switching to another vehicle.
  • A bug has been fixed which allowed a ground vehicle with broken tracks to continue moving on its own if allied tow cables are attached.
  • Type 69 — a bug has been fixed which caused too lengthy machine gun repair time.
  • T26E1-1, 9P149, 9P157-2 — overpressure damage has been corrected that previously caused a vehicle kill by damaging targeting drives located outside the combat compartment.
  • Centurion Mk.5/1 — turret searchlight now appears less dirty than the rest of the surface.
  • BMP-2M — a bug has been fixed making the default ammo belt unavailable in test drive when an HE belt is selected.
  • A bug has been fixed which caused hit marks to appear on crew members.
  • A bug has been fixed which allowed flying through some of the skyscrapers in the “City” location.
  • A bug has been fixed where some cypress trees could not be forced over by tanks.
  • Locations “Frozen Pass”, “White Rock Fortress” and “Campania” now have corrected respawn points. Previously respawns might happen on hill slopes, in objects, or in the wrong direction.
  • A bug has been fixed in the Dynamic campaign where German and Italian aircraft might be chosen for Allies (report).
  • Flags in the info cards of Italian aviation and South African ground vehicles have been corrected.
  • A new class of ‘torpedo aircraft’ has been added to US and British aviation.
  • A bug has been corrected in the drop height for all torpedoes.
  • SB (all series), F4U-1D, F4U-4B — drop order for suspended bombs has been corrected.
  • Tu-2 (all series) — the possibility of opening bomb bays with bombs on the outer pylons has been fixed.
  • A bug with disabling the sight stabilizer from the gunner’s view in helicopters has been fixed.
  • BO and SA series helicopters — camera position has been corrected.
  • Swordfish Mk1 & Mk2 — crew number in the info card has been corrected.
  • А-129 international — “Prototype” has been added to the name in the game.
  • B-17G, BF 110G-2 — turret angles have been corrected (report 1), (report 2).
  • Su-9, Su-11 — a bug has been fixed with the antenna remaining when the tail is damaged.
  • М50 aircraft gun — tracer round has been added to the ‘air target’ belt.
  • 20mm Hispano (all versions) and 20mm AN Mk.2 and Mk.3 guns — overestimated spread has been corrected.

New in War Thunder 2.5.1.84 (Apr 16, 2021)

  • A bug which would result, in some cases, in the Gaijin Market becoming unavailable via the in-game browser has been fixed.
  • Aircraft carrier decks have been improved:
  • A bug which would cause aircraft propellers to be destroyed when starting/taking off from an aircraft carrier’s deck has been fixed.
  • A bug which would cause aircraft to fall through an aircraft carrier’s deck while landing has been fixed.

New in War Thunder 2.5.1.69 (Apr 9, 2021)

  • The reticle for the following vehicles now shows grids and distance markers to match the ballistics of the rockets they use:
  • BM-8-24
  • BM-13N
  • RBT-5 - due to poor rocket ballistics, sight grid marks are significantly spaced. Use “sight distance” options to adjust rocket sight.
  • Calliope
  • M26 T99
  • U-SH 405
  • Type 75 MLRS
  • 15 cm Pz.W.42
  • User made custom sight grids are temporarily unavailable for the above listed vehicles.
  • The overpressure damage issue has been corrected that might have caused no damage to the crew when the vehicle is penetrated by a round of a large calibre with an explosives weight over 200 grams.

New in War Thunder 2.5.1.66 (Apr 9, 2021)

  • Sound:
  • Allied/enemy tank engines now have the same sound volume.
  • Sounds of shells and bullets passing by have been changed so that firing at the player’s vehicle is now more obvious.
  • The radius of registration of bullet/shell flight has been changed from 18 to 30 meters.
  • The volume of the sound informing the player that he has been detected by enemy radar has been increased.
  • A bug that caused sounds of allied/enemy aircraft firing might not be played has been fixed.

New in War Thunder 2.5.1.56 (Apr 6, 2021)

  • Enduring Confrontation. All missions, excluding Sicily.
  • The number of ground units has been lowered in order to reduce the server load and resolve an issue where some active units may not have been displayed by the server.

New in War Thunder 2.5.1.50 (Apr 5, 2021)

  • Incorrect repair cost of the F-4F in SB mode have been fixed.
  • Progress information about the access to new aircraft in the “TailSpin” event has been added to the slotbar window.

New in War Thunder 2.5.1.39 (Apr 1, 2021)

  • UDES 33 - Missile guidance has been fixed.
  • The display for icons in market camouflages in the game has been fixed.

New in War Thunder 2.5.0.45 (Mar 24, 2021)

  • Sound:
  • The method of sound generation for aircraft cannons and machine guns has been corrected so that the change of fire rate with a gun change in the range of 1000-1600 rpm is now more distinctive by ear (e.g., MG-17 and MG-81).
  • A mechanism has been created to distinguish hits from a player's weapon to an enemy in the sound mix, and does not change the surrounding sound picture when allies/enemies hit a nearby vehicle. Previously, any hit to a nearby unit decreased the volume of some elements of the mix, which sometimes led to unobvious changes in general volume.
  • The sound of ground vehicle engines has received significantly greater dynamics (the change in engine operating mode has become much more noticeable by ear). This applies to both player and enemy vehicles and makes these sounds more noticeable in the sound mix of the game.
  • A bug has been fixed with a close flight of aircraft in some cases might reduce the volume of the ground vehicles’ engines and the firing of guns around a player.
  • The volume of the sounds of destruction of some objects around a player's ground vehicles has been increased.
  • A bug has been fixed with some rockets/missiles exploding with the sound of self-destruction in the air when hitting objects. Since self-destruction is much quieter than an explosion on contact with an obstacle, the impression might be created that the rockets/missiles have exploded silently.
  • Coastal and blue-water fleet gunfire sounds have been adjusted to better match the change in the volume balance of explosions.
  • In the sound of explosions on the sea, a layer of a falling mass of water is now highlighted.
  • A bug has been fixed with the sound of a wave hitting the side of some small fleet boats matched that of a large ship.
  • Enduring Confrontation:
  • All missions:
  • A bug which caused ground convoys to continue moving deeper into enemy territory after the movement scenario had stopped has been fixed.
  • A bug where new convoys would cease to appear after several convoys reached their destination points has been fixed.
  • Mission "Sicily" has been disabled from rotation, but it can still be used when creating custom battles. This mission now uses new mechanics, with various changes and fixes. If you want to help us with testing, then create a room, play and share your impressions on our forums.
  • Known bugs:
  • All Enduring Confrontation missions (including testing on“Sicily”):
  • Some airfields are still unable to be damaged, and repairing on them may be hard or impossible. A fix has already been implemented into the code and is currently being tested.
  • If a convoy reaches a square with an ongoing battle, It is possible for a new battle to start within that square.
  • The most notable changes to the “Sicily” mission:
  • New airfield mechanics have been introduced which support a varying number of airfields of differing sizes, based on rank. Also, mechanics related to the destruction of an airfield, due to movement of the front line, have been reworked, which should solve the problems with non-disappearing airfields.
  • The number of airfields in the mission, and their respective sizes, will now depend on rank.
  • Low ranks:
  • 3 close airfields;
  • 2 medium airfields;
  • 2 distant airfields.
  • Mid ranks:
  • 2 close airfields;
  • 2 medium airfields;
  • 2 distant airfields.
  • High ranks:
  • No close airfields;
  • 2 medium airfields;
  • 2 distant airfields.
  • Also:
  • Airfield positions for all ranks have been revised to improve their overall distribution and to unify the distances between them. Previously, distant airfields were too close to the center of the map.
  • Bombers are unable to respawn on close airfields.
  • For airfields in high-rank battles (including those of the German team), M61 Vulcan guns are now used instead of 37-mm war-time AA guns. The 88-mm anti-aircraft guns have not changed.
  • A bug with the generation of air capture zones, whereby a new capture zone could appear while the previous one was active, has been fixed.
  • The position of one of the bases for bombing in the “Sicily” mission, that was at the very edge of the map in the ‘A-5’ square, has been fixed.
  • In the “Sicily” mission squares D-6 and F-7 which were marked as “sea” by a mistake are now marked again as “land”. Ground battles can take place in them and the front line will be drawn correctly. Also issues with incorrect displaying of the front line on all squares touching the sea have been fixed. Now the front line doesn’t break by not reaching the cost line and it will not be drawn on the sea area.

New in War Thunder 2.5.0.39 (Mar 19, 2021)

  • Seversk-13 - a bug has been fixed with switching landmesh level of detail, which led to disappearing of assets and units under the ground, when viewed from a long distance.
  • Cost for respawning in a nuclear bomb carrying aircraft has been reduced in RB to 2,500 respawn score.
  • Enduring Confrontation:
  • Bugs in the objective issuing system have been fixed with carrier search and destruction tasks.
  • Carrier respawn time after destruction has been increased from 1 to 10 minutes. The number of respawns has remained the same - up to 5.
  • The carrier’s route has been corrected in the “Port Moresby” mission. It should no longer ram the island.
  • Some ground convoy routes have been corrected in the “Sicily” mission and stops on the crossroads should now be fixed. If not, please let us know on our forums with screenshots of the exact areas.
  • A naming issue with Bombers has been fixed for ranks VI and VII in the US missions. Previously, US bombers might not have appeared, and GermanJapanese bombers previously acted incorrectly due to contradictory orders.
  • Ships that are escorting aircraft carriers will now try to keep a greater distance between themselves and carriers.
  • Misc:
  • A bug has been fixed with instant repair and crew replenishment of AI vehicles in the “Assault. Tank arcade” mode.
  • G.91 R/4 The asymmetric layout of the suspended weapons has been fixed.
  • Pz.IV H - a bug has been fixed with disabled track change from regular to Ostketten after the modification research.
  • A bug has been fixed with an incorrect BR display while waiting for the next session.
  • A bug has been fixed where the game client might use all available video memory
  • PTL02 - A bug has been fixed where the machine gun rising in the hangar view
  • The spread of S-24 rockets when using a ballistic calculator has been set in accordance to technical sources
  • Nashorn — a bug has been fixed which caused a visually missing link in the Ostketten’s tracks.

New in War Thunder 2.5.0.30 (Mar 18, 2021)

  • F-5A — excessive wing durability has been limited to 11.5G with full fuel tanks.
  • The amount of respawn points required to run aircraft with the electro-optical tv or IR guidance system ATGM has been increased by 20%.
  • Sound:
  • The sound of rapid-fire aviation armament has been corrected. The sound has become more mellow at low and mid frequencies.
  • The sounds of explosions have been amplified at low frequencies.
  • An issue has been resolved with barely distinguishable engine sounds in ground vehicles with the background noise of battles
  • Enduring Confrontation:
  • PBJ-1, previously used as the AI strike aircraft, has been changed to the A-26B-10 at rank IV, the PBJ-1 has a low climb rate, resulting in numerous issues with rocky landscape in the location. At rank V, the A-26B-10 has been changed to the A-26B-50..

New in War Thunder 2.5.0.21 (Mar 12, 2021)

  • Ji-Ro - the position of the sight has been corrected for SB mode.
  • Su-9, Su-11 - textures relating to the tail tearing off have been fixed.
  • Enduring Confrontation:
  • A bug where AI controlled US aircraft models appeared in the USSR missions at ranks VI and VII has been fixed.
  • An aircraft carrier template has been added to the “Enduring Confrontation: Tunisia mission (landing and taking off from carrier. Missions to destroy carriers, are now available).
  • A bug with the ground convoys of team A has been fixed. Previously, they were unable to be detected, and tasks for escorting and destroying convoys were not available.
  • A bug which would cause no indication of the square in which the ground convoy was located, during tasks requiring the destruction of the convoy, has been fixed.
  • A bug which would result in an incorrect calculation of the distance between the ground convoy and the front line, which would subsequently result in convoys travelling further into enemy territory, has been fixed.
  • The paths of aircraft carriers have been corrected, and they should now move straight between the path points, without trying to constantly turn, which should facilitate taking off and landing upon them. This applies to both naval and aircraft Confrontations.
  • A bug relating to aircraft carrier detection has been fixed in naval and aircraft Confrontations. Missions to attack and locate aircraft carriers should be available again.

New in War Thunder 2.5.0.17 (Mar 12, 2021)

  • Impact animation has been added to shell info cards for ground and naval vehicles.
  • Me 262 A group - naming has been corrected.
  • Separate launch option for the Tiny Tim rockets has been added for all aircraft featuring this rocket.
  • AD-2, AD-4 (all nations) — separate drop option has been added for 1000 pounds bombs.
  • SARC MkVI (2pdr) — crew number has been raised from three to four.
  • Ji-Ro — crew number has been raised from five to seven.
  • Leclerc S1, Leclerc S2 — muzzle velocity of the OFL 120 G1 round has been increased from 1650 to 1780 metres per second with respective armour piercing recalculations.
  • Sound:
  • The volume of gun hit sounds on different surfaces has been fixed.
  • The sound of explosions has become less sharp, the ‘clap’ effect has been removed.
  • The sounds of explosions have been removed for AP rounds hitting armour.
  • Fleets:
  • A bug has been fixed causing AI-gunners in 57-88mm guns ignoring enemy larger ships.
  • SMS Kaiser — a bug has been fixed that caused the disabling of 150mm shell selection in combat. 88mm guns have been moved to AA artillery group.

New in War Thunder 2.3.0.128 (Mar 4, 2021)

  • MBK-161 (1943) — missing sound of 82mm mortar has been fixed.
  • A bug that caused the wrong opponent to score a frag after shooting down a player aircraft has been fixed.
  • ZSU-37-2, ZSU-23-4 — a bug with radar’s horizontal indicator not connected to the direction of the radar has been fixed (report).
  • RakJPz 2, RakJPz 2 (HOT), Type 60 ATM — a bug preventing ATGM launch while reloading at an allied control point has been fixed. (report).
  • A bug has been fixed that caused the ATGM missile to not fly in the direction of a sight (report).
  • A bug has been fixed that prevents playback of the reload on tanks without an autoloader with a discharged battery. (report).
  • M4A3E2 (76) W, Cobra King, M4A3E2, M4A3E2 (France) — a bug has been fixed preventing the shrapnel effect of ballistic cap shells hitting the upper front plate of enemy tanks (report).
  • Sinai — friendly markers have been removed from areas outside the battle zone.
  • Linux version - a bug causing FPS drops when turning the camera has been fixed.
  • A bug has been fixed causing other players to hear shots from damaged guns for SPG vehicles with several barrels and gun breeches.
  • A bug has been fixed causing depth setting of naval torpedoes to affect torpedoes for aircraft (report).
  • The requirements for completing battle tasks have been changed:
  • The Flying Dutchman - removed.
  • Threat of the Seas - removed the variant within medium and special tasks and instead added a variant to easy tasks.
  • Cape Roller - A new task has been added a variant to medium and special tasks instead of the “Threat of the Seas” task. It is necessary to destroy other players' vehicles in any bluewater ship to complete the task.
  • 27 Cables and Whaleman - Target vehicle has been changed from specified classes (destroyer, cruiser) to any bluewater ship.

New in War Thunder 2.3.0.117 (Feb 22, 2021)

  • A bug that caused raindrops to not be displayed has been fixed (report).

New in War Thunder 2.3.0.110 (Feb 19, 2021)

  • Now, when a torpedo is launched, the next available launcher will be selected without the need to manually switch through torpedoes on the opposite side of the ship
  • Damaged naval vessels with a critical minimum of crew available now sink faster.
  • The reference version of the aircraft in test flight no longer resets selected ammo belts.
  • When replacing driver or gunner with a loader, the gun reload timer will now not be reset if there is at least one loader remaining in the crew (dual loader vehicles). If the reload is still not completed when the last loader remaining has been moved to the driver position, then the reload will naturally be interrupted.
  • Fixes:
  • Graphical artefacts on the ground’s surface have been fixed for “High” and better modes on the Nvidia GTX 1660, RTX 20XX, and 30XX series with driver version 460.79.
  • A bug has been fixed, causing the effect of a shot (sometimes with a sound of a shot) without damage to target and ammo consumption instead of misfire, when the breech is damaged.
  • Matilda Hedgehog — a bug has been fixed with the missing damage camera when hitting an enemy with a mine launcher. .
  • ZSU-23-4 — radar folding animation has been fixed.
  • Roland 1 — a bug has been fixed with a reload sound after double missile launch.
  • A bug has been fixed causing the circles of the sight of additional weapons to jerk occasionally when turning the turret.
  • M50 —a bug due to which the markers for additional guns still appearing at a distance of a sighting marker has been fixed (report)
  • [Enduring Confrontation] Afghanistan — aircraft do not receive damage when spawning on the A5 square.
  • A bug where at the start of test flight in the location Stalingrad two allied aircraft have crashed, has been fixed.
  • A bug has been fixed preventing RS-82 and RBS-82 from exploding when hitting enemy aircraft.
  • A bug has been fixed when switching to sniper scope, the view spontaneously centered in the direction of the hull for a vehicle that is in water.
  • A bug has been fixed causing the ATGM to turn in the opposing direction when the vehicle turns. (report).
  • Information of the “Range of detection of enemy torpedoes” in the crew skill menu now corresponds to the values for realistic game mode.
  • HMS Invincible — A bug that might cause the turret on the left side to turn through the superstructure has been fixed.
  • MPK pr.12412 — AI crew will no longer spin AK-630 barrels if there is no ammo present.
  • A bug where in the “protection analysis” mode and on the hit camera the shell might fly through crew members without causing damage has been fixed (report).
  • A bug where a request for help in repairing a vehicle from an ally in the squad wasn’t working has been fixed (report).
  • Incorrect display in the rear view mirror has been fixed.
  • A bug where the aircraft wasn’t illuminated when the sun was above the clouds has been fixed (report).
  • A bug where in some rare cases it was possible that the sound of the firing machine gun on ground vehicles was played continuously has been fixed.
  • A bug where while controlling the naval vessel after losing an aircraft, the sound of the stalled aircraft engine was heard has been fixed.
  • A bug due to which HEAT shells were not armed when hitting aluminium or rubber cloth shields has been fixed (report).
  • A bug with incorrect trajectory of a sight after manual range finding has been fixed.
  • A bug with missing range indication on vehicles with laser rangefinders in SM mode has been fixed.
  • A bug which caused significant FPS reduction in a location during night time has been fixed.
  • A bug has been fixed with a marker appearing on a map after the radio signal of attacking/protection of a capture point, that is not on the map.
  • A bug where it wasn’t possible to unlock targets while controlling with a gamepad has been fixed.
  • Rare game crashes in the hangar when rearranging vehicles in the crew slots has been fixed.

New in War Thunder 2.3.0.106 (Feb 17, 2021)

  • A bug which would cause the preview of the main Battle Pass prize to disappear after being opened and returning back to the Battle Pass window has been fixed.
  • A rare game crash caused by a missing decoration model has been fixed.
  • A bug has been fixed where the hanger lacked illumination at night from the spotlights if the hangar randomly appeared after quitting a game session.
  • A bug where it wasn’t possible to control the aircraft gunner when playing with a gamepad has been fixed.
  • Achievement conditions have been changed according to "weapon type":
  • tank ATGMs and ship-based anti-ship missiles were removed from the "missile" type of armament and moved to the "ATGM / AShM" type (added to the aviation ATGM);
  • “Missiles” are now named “rocket (unguided)” and no longer include tank ATGMs and ship-based anti-ship missiles;
  • Added a new type of weapon - SAM;
  • The conditions for obtaining the corresponding achievements and challenges have been clarified.

New in War Thunder 2.3.0.85 (Feb 17, 2021)

  • Fixed a bug on helicopters where, when leaving the camera view from the gunnery position, selected NVG mode was reset (report 1, report 2, report 3).
  • Fixed a bug where in some cases low quality textures might be loaded for vehicles in the hangar with higher graphics settings (report 1, report 2, report3, report 4).
  • Fixed a bug where in rare cases an aircraft kill with critical damage might not be counted (report).
  • Fixed a bug where the standard camouflage might be replaced on the same vehicle.
  • Saab J21 (all) - A bug where aircraft wheels might spin in the aircraft hangar has been fixed.

New in War Thunder 2.3.0.83 (Feb 17, 2021)

  • A bug has been fixed with camo patterns changing after purchase of the naval vessel. (report)
  • A bug has been fixed with visual glitching of a caterpillar track after driving through water (report).

New in War Thunder 2.3.0.82 (Feb 17, 2021)

  • A bug where a vehicle would receive a camouflage from another vehicle of a similar model has been fixed.
  • The basic respawn cost of heavy tanks in RB mode has been reduced from 220 to 180 respawn points.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • MiG-15bis — an error with the FAB-500M-46 bomb designation in the suspended weaponry menu has been fixed.

New in War Thunder 2.3.0.76 (Jan 24, 2021)

  • Sound:
  • The engine sounds of enemy/allied vehicles (ground, aircraft, helicopters) are now muffled by obstacles.
  • The volume of engine sounds from enemy/allied ground vehicles approaching from behind the player’s field of view has been increased.
  • A bug has been fixed with missing sounds of spotting machine guns from the gunner view for some American and Italian ground vehicles.
  • The playback issue with low calibre shells hitting the ground has been fixed.
  • The sound effect of collision between ground vehicle tracks and the track shelf has been added.
  • Fixes:
  • A caterpillar track now looks damaged when the tank wheel is destroyed.
  • A bug has been fixed with excessive RAM consumption on game launch when tabbed to other applications.
  • A bug has been fixed with the inability to drop bombs and torpedoes at low altitudes.
  • A bug has been fixed where a repaired caterpillar track might appear damaged to other players.
  • A bug has been fixed in the table of squadron players when right-clicking on the player nicknames did not open the context menu.
  • A crash of the game that occured in rare cases when switching camouflage in the "Customization" menu has been fixed.
  • A bug has been fixed with the second +75% booster for 5 battles at the 34th and 43rd levels of the Battle Pass appeared in the player's inventory 30 days after receiving the reward. Previously received boosters have not been corrected and will appear in players’ inventories 30 days after receiving the reward.
  • Displaying of hit markers in combined RB battles has been corrected.
  • Whirlwind P9, Mk.1 - oil and water cooling flap control has been combined.
  • Mirage-3c - A bug has been fixed that caused the incorrect display of the remaining flight time.
  • MBR-2 - A bug has been fixed that caused the aircraft to behave incorrectly on water.
  • F4U (all modifications) - mechanisation protection against destruction at high speeds is enabled (flaps are released only at permissible speeds).
  • F2G-1 - A bug has been fixed that caused the engine to overheat faster on WEP (depending on the speed, now the engine operates longer in WEP for up to 30 minutes).
  • He 51b (seaplane) - A bug has been fixed that led to incorrect behavior on water in rough sea conditions.
  • M.C. 200 (all modifications) - A bug has been fixed that led to incorrect readings of the tachometer (engine speed) in the cockpit.
  • The content of the huge daily reward trophy has been changed: Universal doubles in sets of 3, 5 and 10 units; Silver Lions in the amounts of 50,000 and 100,000; premium vehicles have been added: Cromwell V (RP-3), Chi-Nu II, M4 Hybrid, B1 ter, IAR-81C, Yak-3 (France), 165 ft PC-466 Carmi, Pr. 1204; whilst equipment rental and gold wagers have been removed.
  • Statistics for Arcade squadron battles have been hidden on all tabs in the squadron menu.

New in War Thunder 2.3.0.69 (Jan 15, 2021)

  • Added Nvidia Reflex Low Latency setting.

New in War Thunder 2.3.0.64 (Jan 6, 2021)

  • “New Year Aerobatic Smoke” will be displayed in battles on PC only for now (on consoles the functionality will appear in one of the future updates).

New in War Thunder 2.3.0.62 (Dec 30, 2020)

  • Interface:
  • Available vehicles in crew slots can once again be switched using keyboard arrows (report).
  • A bug has been fixed with the final statistics in a previous battle that ended in a nuclear explosion sometimes being displayed in a tank battle (report).
  • A bug has been fixed where it was impossible to open the menu in battle when opening statistics from the artillery strike window.
  • A bug in the workshop where the list of item sets might display beyond the length of the window has been fixed.
  • A bug which could lead to it being impossible to use recipes in the workshop with a gamepad has been fixed.
  • The exchange of items in the "Hot Tracks" trophy has been made available in console workshops.
  • Sound
  • An original sound event has been added for flames on a player aircraft (previously, the same sound was used for flames on both a player and allied/enemy aircraft).
  • The sound of a shell hit on armour has been added to register hits of shells on a player's and allied/enemy vehicles.
  • A more powerful powder charge sound for player's ground vehicle guns with a calibre of more than 57 mm has been added.
  • Tank football
  • Lighting of the football arena has been improved, spotlights have been added.
  • In gamepad control, jump [L1] and dash [R2] are now assigned to different keys.
  • The jump and accelerate icons now display hints according to the assigned keys.
  • Bugs with tanks getting stuck in the goal net and in the arena walls near the gate have been fixed
  • Battle Pass
  • In the Battle Pass window, information about combat missions has been moved to a separate block.
  • The end of a day has been changed to a time before the update of combat missions.
  • A button for switching to combat missions from the battle pass window has been added.
  • Added a link to Battle Pass information in the Battle Pass window
  • In the "Season Strike" challenge, the list of required unlocks is now displayed with a tag regarding their completion.
  • A bug has been fixed where the "Coalition" challenge was not displaying completed challenge stages correctly.
  • Graphics and physics
  • A bug has been fixed where tank tracks might curve incorrectly and could be displayed inside wheels when driving on uneven surfaces.
  • Flickering of objects in the environment, sometimes occurring when first switching view in the gunner's sight, has been fixed.
  • A rare crash of the game client due to GPU objects has been fixed.
  • A game crash on Intel HD Graphics 530 when launched in full screen mode has been fixed.
  • Flight Model changes:
  • F-84F (all modifications): the weight of the fuel and the empty weight of the aircraft have been fixed.

New in War Thunder 2.3.0.48 (Dec 28, 2020)

  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • Ariete (all series) - sight magnification has been fixed from 10.6-12х to 8-12х. Magnification has been made equal to Centauro MGS, since these vehicles are equipped with similar gun sights. Source: B1 Centauro tech manual.
  • EBR (1954) - BR in all modes has been increased from 4.3 to 4.7.
  • Sd.Kfz.251/21 - 15mm machine guns ammo has been reduced from 5640 to 3000 rounds. Source: Panzer Tracts No. 15-3 - Mittlerer Schuetzenpanzerwagen (Sd.Kfz.251) Ausf.C & D - History of Production, Variants, Organization, and Employment in Action from 1943 to 1945.
  • T-10A - rate of fire has been increased from 2.9 to 4 rounds per minute. Vertical aiming angles has been changed from -4/15 to -3/17. Turret horizontal traverse speed has been reduced from 17 to 14 degrees per second. Source: Танк Т-10А. Дополнение к Руководству по материальной части и эксплуатации танка Т-10.
  • M60 AMBT, HSTV-L - a bug with the lack of auto correction of the distance in the laser rangefinder in SB mode has been fixed.
  • M1128 - rate of fire has been increased from 6 to 8 rounds per minute. Source: Armor Magazine Volume 119 Issue 4 // "Stryker: Vanguard for Army Transformation" GM/GLDS Defense Group.

New in War Thunder 2.3.0.46 (Dec 24, 2020)

  • GPU-objects enabled (PC version only).
  • The damage model of the fuel tanks on ground vehicles has been improved. After destruction, the fuel tank disappears from the damage model, any following hits don’t cause fire or explosions, disabled fuel tanks did not cover other modules or crew members. The animation of the fuel tank destruction has been added to the hit camera.
  • Engine and warhead parameters in the BOLIDE missile for ASRAD-R have been fixed. Rocket motor thrust has been increased. The warhead is now a shaped charge/fragmentation, similar to the RB 70 Mk.2 missile.
  • Sound:
  • The height of the sound indication in falling bombs in ground or naval vehicles has been doubled. The time available to evade the bomb has consequently been increased by 1.5-2 times (up to 4-5 seconds).
  • SPAA gunshot sounds have been improved to be much more distinctive at distances up to 2 kilometres, for better warning for pilots.

New in War Thunder 2.3.0.24 (Dec 22, 2020)

  • Physical tracks have been enabled on PC.
  • ZTZ99 - A bug that caused the coaxial machine gun to not aim vertically has been fixed.
  • F2G - The glazing for the aircraft cockpit has been fixed.
  • ZSU-37-2 - The radar model in the tank X-ray has been fixed.

New in War Thunder 2.1.0.110 (Dec 14, 2020)

  • Hang-ups have been fixed for Intel HD 4000 and HD 5000 series graphic cards(report).

New in War Thunder 2.1.0.94 (Dec 4, 2020)

  • A bug which wouldn’t allow players to respawn after the loss of their first tank in RB mode has been fixed.

New in War Thunder 2.1.0.85 (Dec 4, 2020)

  • A bug which would occur when a destroyed, turretless ground vehicle was fired upon, whereby the shell would disappear in the area the turret used to be despite nothing being there, has been fixed.
  • A bug where smokescreens would not hide the markers of other vehicles during ground battles has been fixed.
  • Browning-Colt Mk12 Mod 0 / Mod 3 — All types of belts now have the tracer round as the first munition.
  • Vickers P — The rate at which the cannon overheats, and the spread of the ammunition, have been reduced.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • “Hull destruction” functionality no longer applies to damage on the internal modules caused by kinetic shells. Hull destruction has been removed from hull hits by kinetic ammunition for the following vehicles:
  • P.7.T AA
  • Lorraine 37L
  • Flakpanzer I
  • Flakpanzer 38
  • Panzerjager I
  • Nashorn
  • Marder III/Marder III H
  • Sd.Kfz.221
  • Sd.Kfz.251/10
  • Sd.Kfz.6/2
  • 8,8 cm Flak 37 Sfl
  • Sturmpanzer II
  • VFW
  • Waffentrager
  • AB43
  • FIAT 6614
  • R3 T20 FA-HS
  • Breda 501
  • Ho-Ro
  • So-Ki
  • Ta-Se
  • Type 94
  • Ikv 103
  • Ikv 72
  • Ikv 91
  • QF 3.7 Ram
  • Light AA Mk.I
  • M13
  • M16
  • M15A1
  • M3 GMC
  • LVT (all)
  • M18 (all)
  • Super Hellcat
  • M19
  • M42 (all)
  • M56
  • ASU-57
  • BM-13N
  • BTR-152A
  • GAZ-AAA (4M)
  • GAZ-AAA (DShK)
  • GAZ-MM (72-K)
  • ZiS-12 (94-KM)
  • ZiS-30
  • ZiS-43
  • YaG-10 (29-K)

New in War Thunder 2.1.0.72 (Nov 30, 2020)

  • A bug with missing blast effects and a statistics window in the replay of a session with nuclear blast has been fixed.
  • Game client stability has been improved, some potential crash causes have been fixed.
  • Sound:
  • Issue with playback of engine over-throttle on opposing/allied ground vehicles. Over-throttle sounds now play only when the player actually presses the throttle pedal.
  • T-72BЗ now has B-92 engine sound (same as the T-90) after mastering the engine modification.
  • Bomb drop sound has been corrected for players in ground vehicles.
  • Diesel turbocharger and turbine engine sounds have been slightly corrected for ground vehicles.
  • Leclerc engine sound has more sound for a turbine, and less sound for a turbocharger.

New in War Thunder 2.1.0.65 (Nov 30, 2020)

  • Sound:
  • A bug has been fixed with missing sound and visual effects of hits on the destruction of the player’s ground vehicle.
  • A bug has been fixed with missing sound and visual effects of hits on enemy/allied vehicle hits on enemy/allied ground vehicles.
  • A bug that would cause a bomb flight sound to play for listeners on the ground immediately after a drop, regardless of the drop height.. Now bombs start to sound at distances of about 500 meters.
  • Engine over-throttle sounds on ground vehicles have become shorter. They are quieter on vehicle stop, and louder, when the vehicle starts moving.
  • Diesel engines on Leopard 2, Leclerc, T-90A, Type 90, T-64, now have a turbocharger whistling sound. The turbocharger layer has also been added to the over-throttle sounds.
  • The turbine sounds for turbine engines of player ground vehicles (Abrams, T-80, Leclerc) have been changed in spectral composition to reduce possible discomfort during long playtimes
  • Fleet characteristics, damage model, and weaponry changes:
  • Blue-water torpedo reload time in the naval AB has been increased from 60 to 120 seconds.
  • Mine lifetime has been increased from 180 to 240 seconds.
  • Sverdlov — a bug has been fixed with main caliber gun mantlets at middle distances.
  • Others:
  • Consoles: Exchange tab has been added to the workshop for ‘New Power’ trophy items.
  • Ground vehicle characteristics, damage model, and weaponry changes:
  • IPM1 - an issue with incorrect turret armor resistance in relation to the info card has been fixed.
  • The hull break effect from kinetic round hits on hulls only (possibility from destroyed major modules is still possible) has been removed for the following vehicles:
  • PTZ89
  • WZ305
  • ZSD63
  • AMX-10RC
  • AMX-13 all
  • AMX-13 DCA 40
  • AMX-30 Roland
  • Begleitpanzer 57
  • BMP-1 (all versions)
  • Gepard
  • FlaRakPz.1
  • FlaRakRad
  • Radpanzer 90
  • Ru 251
  • TAM
  • TAM 2C
  • AUBL/74 HVG
  • Centauro
  • Centauro ROMOR
  • Centauro MGS
  • AUBL/74
  • M113A1 (all versions)
  • R3 T106 FA
  • SIDAM 25 (all versions)
  • OTOMATIC
  • Type 16
  • Type 60 ATM
  • Type 60 SPRG (C)
  • Type 87
  • Type 89
  • Type 93
  • CV 90105 TML
  • CV 90120
  • Lvkv 9040C
  • Lvrbv 701
  • Pvrbv 551
  • Strf 9040 BILL
  • Strf 9040C
  • UDES 33
  • Chieftain Marksman
  • Falcon
  • FV102
  • FV4005
  • FV438
  • Warrior
  • Rooikat 105 TD
  • Rooikat Mk.1D
  • Stormer
  • VFM5
  • ADATS
  • HSTV-L
  • M1128
  • M163
  • M247
  • M3 Bradley
  • M50
  • M551
  • M901
  • 9P149 Shturm-S
  • 9P157 Khrizantema
  • BMP-2
  • BMP-2M
  • BMP-3
  • Object 120
  • Object 685
  • Object 906
  • SU-100P
  • 2C6 Tunguska
  • ZSU-23-4 Shilka
  • ZSU-57-2

New in War Thunder 2.1.0.60 (Nov 30, 2020)

  • A bug has been fixed with the incorrect application of wagers for ranks I-II in naval battles. Now, random aircraft, added to slots automatically, won’t specify the rank of units required in the wager’s terms.
  • A bug with missed hit effects on destroyed ground vehicles has been fixed.
  • Changes in the “Invite a Friend” system:
  • Your friend’s rank II in aviation/ground forces or rank III in naval forces is required to receive the first award.
  • Your friend’s rank III in aviation/ground forces or rank IV in naval forces is required to receive the second award.
  • The award for achieving your friends rank III in aviation/ground forces or rank IV in naval forces has been changed from 500 Golden Eagles to 100 Golden Eagles and 300,000 Silver Lions.

New in War Thunder 2.1.0.52 (Nov 30, 2020)

  • A bug which would cause naval vessel crews to be blocked in battle has been fixed.
  • A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
  • Interface:
  • The vehicle menu is now available with the right mouse button.
  • A bug that stopped decal turning with a gamepad in the customization menu has been fixed.
  • A bug that showed the ‘Torpedo travel depth ’ option for all naval vessels has been fixed. This option is now only available to torpedo-equipped vessels.
  • Consoles only:
  • A bug which closed the controls menu instead of switching to simplified controls has been fixed.
  • Aircraft and helicopter model, damage model, characteristic and weaponry changes:
  • T-2 — A bug with incorrect positioning of ordnance in the gun pod weaponry has been changed from 2x AIM-9E, to 5x 500-fn.
  • He 111 H-16 — The guidance angle for the rear lower defensive turret has been fixed. The vertical guidance area has been corrected to -75 degrees.
  • M.B.175T — A bug where the MG 151 offensive cannons were not classified as large-calibre weapons has been fixed.
  • Flight model changes:
  • Ju 88A-4/C-6 — A bug with underestimated engine running time at 100% throttle position has been fixed.

New in War Thunder 2.1.0.45 (Nov 23, 2020)

  • SK60B — Separate launch for the unguided rockets has been added.
  • Pz.IV J — Hull damage model has been corrected.
  • The high-explosive effect of 165 and 184 mm HE shells (cannons on the FV4005 and Centurion AVRE) has been fixed.
  • Tracers when hitting elements of the HVM Starstreak missile have been added. Guidance when shooting at targets moving at angular velocity relative to the launcher has been improved.
  • A bug when aiming Air-to-Air heat-seeking missiles has been fixed. In some cases the missile did not guide accurately enough to the target.
  • Ki-61-2 - A bug leading to a lower stall speed relative to the vehicle passport has been fixed.
  • Sound:
  • CPU load has been reduced.
  • Sound events for artillery shell explosions have been reworked.
  • More pronounced sound of the engine turbo charger has been added to the Leopard 2 tank series.

New in War Thunder 2.1.0.36 (Nov 23, 2020)

  • M4A3 (76) W — The armour model of the gun mantlet has been fixed.
  • Yak-1B — A mismatch of the aircraft model has been fixed.
  • The mechanics of the new HUD markers for capture points has been changed:
  • The altitude of the marker above the surface has been changed from 5 to 10 meters.
  • Added transparency to the marker and the distance text.
  • Where markers overlap each other, the markers of more distant capture points become even more transparent and the distance to them will be hidden.
  • A variant of a bomber with a nuclear weapon has been added to air events in ground battles at a BR of 6.0-7.0. This option is already available in battles with a BR of 7.3 or higher. In order to use it you need to destroy 20 enemy player controlled vehicles in a single battle.
  • Т-72AV — The nomenclature of the shells used has been updated
  • I modification level — 3BM22
  • IV modification level — 3BM42
  • Yak-38, Yak-38M — Additional camouflage variants have been added.
  • Harrier GR.1 — BR in all game modes has been changed from 9.3 to 9.7
  • “Air-to-air” missiles — A bug where, in rare cases, the missile’s deflection/incline level might have an erroneous affect on the accuracy of the missile’s guidance has been fixed.

New in War Thunder 2.1.0.28 (Nov 23, 2020)

  • A bug where vehicles that were locked in the hangar were shown as available for an upcoming battle has been fixed.
  • Imperatritsa Mariya, Poltava, HMS Colossus, USS North Dakota — Armour on vertical elements (armour belts, traverses etc) has been fixed and changed from homogeneous to cemented armour.
  • Sound:
  • Intermittent sounds of allied vehicle engines in large concentrations around the listener at respawn points has been fixed.
  • The volume of radio conversations of the crew and allies has been increased.
  • The sounds of artillery shells bursting no longer muffle the surrounding sound picture.
  • The volume of the engines and rotor sounds of allied/enemy helicopters has been increased.
  • The volume of the turbine on the T-80 engine has been increased.
  • More bass has been added to the sound of the T-90A engine.
  • The sound of the ground vehicle cannons will now change more naturally depending on distance.
  • Acceleration sounds of allied and enemy ground vehicles have been aligned with the volume of main engine sounds.

New in War Thunder 2.1.0.27 (Nov 23, 2020)

  • A client crash when entering the hangar has been fixed.
  • A client crash when connecting players to naval battles has been fixed.
  • A bug where waves might damage the cannon turrets on naval vessels has been fixed.
  • A bug where smoke from a destroyed vehicle allowed players to see through the smoke from the ESS (Engine Smoke Generator System) or smoke grenades has been fixed.
  • The work of the Vulkan render on the Linux version of the game has been improved.
  • An issue where RB air battles ended too quickly has been fixed

New in War Thunder 1.101.2.60 (Nov 10, 2020)

  • Client crash when allocating mines as a priority target for any of the ship weapon groups has been fixed.

New in War Thunder 1.101.1.16 (Oct 22, 2020)

  • A bug where the sight for unguided rockets on aircraft may not operate has been fixed (report).

New in War Thunder 1.101.1.12 (Oct 14, 2020)

  • A-4B — Control of the mouse during roll maneuvers has been improved. The probability of experiencing damage or destruction when performing a quick barrel roll while using mouse aim control has been reduced.
  • BI — Control at high speeds in AB mode has been improved. Landing characteristics and control at low speeds have also been improved.
  • F3H-2 — The thermodynamics and throttle characteristics of the engine have been corrected. The time limit for the continuous operation of the engine while using WEP has been increased.
  • A bug where the locking circle of the Sidewinder homing missile would shift to the side has been fixed.
  • A bug where AGM-114 rounds would not strike the center of the target, but would instead strike the front part of the hull or just before the target, has been fixed (report 1, report 2).

New in War Thunder 1.101.0.106 (Oct 1, 2020)

  • Sound:
  • A bug has been fixed that caused an absence of sound events with gun fire on ground and naval vehicles under certain conditions.
  • A bug has been fixed where sound events for engines on ground vehicles and aircraft were missing.
  • The engine sound for incoming allied/enemy aircraft has been made clearer.
  • The sound notification connected to the destruction of enemy vehicles in aircraft SB has been disabled.
  • The sound of ‘scraping’ on the hulls of ground vehicles in contact with each other has been added.
  • Sounds for the ‘scraping’ of a ship’s hull with obstacles and the hulls of other ships, as well as sounds of scraping on an aircraft’s fuselage on the ground, will now be more natural in fade out after losing contact with the affected surface, or after stopping.

New in War Thunder 1.101.0.97 (Sep 27, 2020)

  • Keys for custom camo trophies have been removed from the store on PlayStation® 4 and Xbox One. To open these trophies, you only have to click the “Open” button, GE will be spent automatically in a sum equivalent to the previous version (599 GE). Previously purchased keys will be spent automatically on purchase or achieving the appropriate trophy.
  • PlayStation® 4 users from the Japanese region are now again able to purchase custom camo trophies, or recieve them in battles.
  • Aircraft characteristics, damage model, and weaponry changes:
  • Turret aiming angles have been brought into compliance with documentation for the following aircraft:
  • Me 410 (all modifications)
  • Dead zones have been adjusted for turrets to avoid hitting the tail for the following aircraft:
  • M.B.175T
  • SB 2М-103
  • SB 2M-103U

New in War Thunder 1.101.0.87 (Sep 23, 2020)

  • Keys for custom camo trophies have been removed from the store on PlayStation® 4 and Xbox One. To open these trophies, you only have to click the “Open” button, GE will be spent automatically in a sum equivalent to the previous version (599 GE). Previously purchased keys will be spent automatically on purchase or achieving the appropriate trophy.
  • PlayStation® 4 users from the Japanese region are now again able to purchase custom camo trophies, or recieve them in battles.
  • Aircraft characteristics, damage model, and weaponry changes:
  • Turret aiming angles have been brought into compliance with documentation for the following aircraft:
  • Me 410 (all modifications)
  • Dead zones have been adjusted for turrets to avoid hitting the tail for the following aircraft:
  • M.B.175T
  • SB 2М-103
  • SB 2M-103U

New in War Thunder 1.101.0.84 (Sep 22, 2020)

  • Sound:
  • The sound indication for destroyed enemy in air battle mode now differs from naval battles.
  • The sound event of fly-by shells near the player’s vehicle features a whistle again, along with a ‘cracking’ sound. The ‘cracking’ sound is more natural for passing-by ultrasonic rounds, but the whistling sound is more familiar to listeners.
  • A bug has been fixed where a destroyed then repaired engine might operate without sound.
  • Other:
  • A bug has been fixed where the landing gear mechanical indicators did not operate in the cockpit view.

New in War Thunder 1.101.0.75 (Sep 17, 2020)

  • New squadron vehicle is now available for all players - IJN Shimakaze

New in War Thunder 1.101.0.71 (Sep 16, 2020)

  • Sound:
  • The sound of splashes from torpedo launches has been corrected.
  • The missing sound indicator of shot down enemy aircraft has been fixed.
  • The Ju-87 B-2 Stuka siren has become audible in cockpit view.
  • Piston and jet engine volume has been lowered where the spectator’s view camera is close to the engine.
  • Ground vehicle engine volume has been slightly lowered in gunner view.
  • The volume of player aircraft guns has increased slightly.
  • The sound event of passing-by (missed) shells has been reworked.
  • A bug where music incorrectly overlaps in the hangar after a battle is over has been corrected.

New in War Thunder 1.101.0.65 (Sep 14, 2020)

  • Flight model changes:
  • Ta-152H-1 — wing profile has been recalculated to a “thinner” value , allowing delay in shock-stalling at high altitudes and speeds. Landing with flaps has become easier with minimum fuel. A bug causing motor overspeed at high altitudes has been fixed.
  • I-225 — shock-stalling momentum has been delayed for thinner profiles (i.e. the rudder is more effective at high altitude and speeds).
  • F4E, EJ — according to the operation's manual, the speed has been specified (increased) at altitudes below 9,000 meters.
  • F4U-1c/d — an engine bug causing insufficient thrust has been fixed.
  • FW-190 (all series) - a bug has been fixed where the aircraft is unable to achieve overload over 6G at high speed with minimum fuel load.
  • Aircraft and helicopter model, damage model, characteristic and weaponry changes:
  • F4U-6 AU-1 Corsair - the display of mounted armament menu items has been corrected.

New in War Thunder 1.101.0.61 (Sep 11, 2020)

  • A bug where ATGM’s might move intermittently whilst observing them at long distances has been fixed.
  • Displaying the timer for “FPE” in the HUD in naval battles has been fixed.
  • A bug that caused a naval vessel to disappear when watching it through binoculars has been fixed.
  • A bug where after launch, some rockets would not display flame effects in naval battles has been fixed.
  • Mounted weaponry default reload time has been corrected for air AB to 400 seconds for fighters, and 60 seconds for bombers.
  • PS4 and Xbox players are now able to exchange items from the “Raining Fire” trophy. The option available in the exchange tab in the workshop.
  • All players are now able to exchange to warbonds the “Night Vision” trophy or older ones. The list of exchangeable items will be updated. The exchange option is available in the inventory by selecting an exchangeable item.
  • Sound:
  • The signal sounding the start of a battle now plays independently from sound settings for a minimized game window.
  • The volume of hits to ground vehicles has been slightly increased.
  • Now the sound of turret gun drives on ground vehicles at low aiming speeds and/or low turning angles more accurately reflects the operation of the real mechanisms.
  • Missing sounds of hits to the player aircraft from cockpit view and third-person view have been corrected.
  • Missing sounds of fire and crashing aircraft from cockpit view have been corrected.
  • Aircraft and helicopter canopies will now reduce external sounds with more effect.
  • The radar warning sound has become more noticeable.
  • Player aircraft engine sounds have been adjusted at low frequencies.

New in War Thunder 1.101.0.53 (Sep 9, 2020)

  • Decals from the "Fire" and "Mythical Creatures" collections have been moved to the corresponding groups.
  • Fixed a bug where the reload time of fighters in Arcade Battles was reduced.
  • Problems with the calculation of the resistance against HEAT shells in the protection analysis have been fixed.
  • Improved the behavior of air-to-air missiles on target acquisition.

New in War Thunder 1.99.1.105 (Aug 27, 2020)

  • Metal render has been enabled for Mac OS.

New in War Thunder 1.99.1.95 (Aug 25, 2020)

  • A bug has been fixed where tone from missiles fired from aircraft was missing in cockpit view.

New in War Thunder 1.99.1.86 (Aug 19, 2020)

  • A bug has been fixed where tone from missiles fired from aircraft was missing in cockpit view.

New in War Thunder 1.99.1.84 (Aug 18, 2020)

  • A bug has been fixed where tone from missiles fired from aircraft was missing in cockpit view.

New in War Thunder 1.99.1.83 (Aug 17, 2020)

  • Freezes which would occur when piloting helicopters in the location “Berlin” while locking onto a target with an ATGM have been fixed.
  • A bug which would sometimes cause balloons/aerostats not to be visible in battles has been fixed.
  • A bug, where the use of cruise control could cause some ground vehicles to move faster in reverse than should otherwise be possible, has been fixed.

New in War Thunder 1.99.1.79 (Aug 14, 2020)

  • A bug which would result in the player’s screen becoming blacked-out while viewing the replay of the their ground vehicle’s destruction has been fixed
  • A bug which would cause elements of the player’s interface to shift to the center of the screen during battles has been fixed
  • A bug where a spectator’s camera could become stuck in one position when a player switched their vehicle to an aircraft/helicopter during ground battles has been fixed

New in War Thunder 1.99.1.67 (Aug 6, 2020)

  • Sound:
  • The whistle from nearby cannon shells currently has low playback probability. We continue to improve this effect and in future updates the sound of a passing shell will work more accurately and realistically.
  • The sound of low calibre bullets passing at close range is now quieter.
  • The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.
  • Taking into account player feedback the following changes have been made
  • The volume of enemy/allied aircraft engines has been lowered.
  • The volume of the enemy/allied ground vehicles as well as the sound from the player’s ground vehicle have been increased.
  • The volume of ATGM and rocket volleys has been lowered.
  • The sound of the Ju 87 Stuka siren at long and short range has been changed.
  • A bug has been fixed where active air defense (flares) sounded like ATGM’s when firing.
  • The sound of allied/enemy machine guns dependent on distance from them has been adjusted. Now the distance is more noticeable with the ear.
  • The sound of explosions dependent on distance from them (in increasing) has been adjusted. Now the distance is more noticeable with the ear.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • A battle speed mode for ground vehicles with gun stabilization through a shoulder rest, whose stabilization limits are in the area of the first stage of the cruise control, has been implemented. The changes affect the following vehicles:
  • AMC.34 YR
  • AMC.35 (ACG.1)
  • AMR.35 ZT3
  • B1 bis
  • B1 ter
  • FCM.36
  • H.35
  • H.39 "Cambronne"
  • R.35 (SA38)
  • S.35
  • Pz.35(t)
  • Pz.Kpfw. 38(t) Ausf. A
  • Pz.Kpfw.II Ausf. C
  • Pz.Kpfw.II Ausf. C (DAK)
  • Pz.Kpfw. II Ausf. F
  • Sd.Kfz.221 (s.Pz.B.41)
  • L3/33 CC
  • Type 1 Chi-He
  • Type 1 Chi-He (5th Regiment)
  • Type 2 Ka-Mi
  • Type 89b I-Go Ko
  • Type 95 Ha-Go
  • Type 97 Chi-Ha
  • Type 97 Chi-Ha Kai
  • Type 98 Ke-Ni
  • Tetrarch Mk.I
  • Independent
  • Cromwell I
  • Matilda III
  • A13 Mk I (3rd R.T.R.)
  • A13 Mk.II
  • A13 Mk.II 1939
  • Churchill I
  • Churchill III
  • AEC Mk II
  • Crusader "The Saint"
  • Crusader III
  • Daimler Mk II
  • M2A4 (1st Arm.Div.)
  • LAC M8
  • Valentine I
  • Aircraft characteristics, damage model, and weapon improvements:
  • The images of suspended weaponry have been changed for the following aircraft corresponding to the weaponry names:
  • Mi-24V
  • Mi-24P
  • Mi-28N
  • AH-1S
  • AH-1S Kisarazu
  • The position of the elements in the menu of the suspended weaponry has been corrected for following vehicles:
  • Martin 167-A3
  • LeO 451 early
  • LeO 451 late
  • PB4Y-2

New in War Thunder 1.99.1.64 (Aug 5, 2020)

  • Sound:
  • The whistle from nearby cannon shells currently has low playback probability. We continue to improve this effect and in future updates the sound of a passing shell will work more accurately and realistically.
  • The sound of low calibre bullets passing at close range is now quieter.
  • The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.
  • Taking into account player feedback the following changes have been made
  • The volume of enemy/allied aircraft engines has been lowered.
  • The volume of the enemy/allied ground vehicles as well as the sound from the player’s ground vehicle have been increased.
  • The volume of ATGM and rocket volleys has been lowered.
  • The sound of the Ju 87 Stuka siren at long and short range has been changed.
  • A bug has been fixed where active air defense (flares) sounded like ATGM’s when firing.
  • The sound of allied/enemy machine guns dependent on distance from them has been adjusted. Now the distance is more noticeable with the ear.
  • The sound of explosions dependent on distance from them (in increasing) has been adjusted. Now the distance is more noticeable with the ear.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • A battle speed mode for ground vehicles with gun stabilization through a shoulder rest, whose stabilization limits are in the area of the first stage of the cruise control, has been implemented. The changes affect the following vehicles:
  • AMC.34 YR
  • AMC.35 (ACG.1)
  • AMR.35 ZT3
  • B1 bis
  • B1 ter
  • FCM.36
  • H.35
  • H.39 "Cambronne"
  • R.35 (SA38)
  • S.35
  • Pz.35(t)
  • Pz.Kpfw. 38(t) Ausf. A
  • Pz.Kpfw.II Ausf. C
  • Pz.Kpfw.II Ausf. C (DAK)
  • Pz.Kpfw. II Ausf. F
  • Sd.Kfz.221 (s.Pz.B.41)
  • L3/33 CC
  • Type 1 Chi-He
  • Type 1 Chi-He (5th Regiment)
  • Type 2 Ka-Mi
  • Type 89b I-Go Ko
  • Type 95 Ha-Go
  • Type 97 Chi-Ha
  • Type 97 Chi-Ha Kai
  • Type 98 Ke-Ni
  • Tetrarch Mk.I
  • Independent
  • Cromwell I
  • Matilda III
  • A13 Mk I (3rd R.T.R.)
  • A13 Mk.II
  • A13 Mk.II 1939
  • Churchill I
  • Churchill III
  • AEC Mk II
  • Crusader "The Saint"
  • Crusader III
  • Daimler Mk II
  • M2A4 (1st Arm.Div.)
  • LAC M8
  • Valentine I
  • Aircraft characteristics, damage model, and weapon improvements:
  • The images of suspended weaponry have been changed for the following aircraft corresponding to the weaponry names:
  • Mi-24V
  • Mi-24P
  • Mi-28N
  • AH-1S
  • AH-1S Kisarazu
  • The position of the elements in the menu of the suspended weaponry has been corrected for following vehicles:
  • Martin 167-A3
  • LeO 451 early
  • LeO 451 late
  • PB4Y-2

New in War Thunder 1.99.1.62 (Aug 4, 2020)

  • Sound:
  • The whistle from nearby cannon shells currently has low playback probability. We continue to improve this effect and in future updates the sound of a passing shell will work more accurately and realistically.
  • The sound of low calibre bullets passing at close range is now quieter.
  • The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.
  • Taking into account player feedback the following changes have been made
  • The volume of enemy/allied aircraft engines has been lowered.
  • The volume of the enemy/allied ground vehicles as well as the sound from the player’s ground vehicle have been increased.
  • The volume of ATGM and rocket volleys has been lowered.
  • The sound of the Ju 87 Stuka siren at long and short range has been changed.
  • A bug has been fixed where active air defense (flares) sounded like ATGM’s when firing.
  • The sound of allied/enemy machine guns dependent on distance from them has been adjusted. Now the distance is more noticeable with the ear.
  • The sound of explosions dependent on distance from them (in increasing) has been adjusted. Now the distance is more noticeable with the ear.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • A battle speed mode for ground vehicles with gun stabilization through a shoulder rest, whose stabilization limits are in the area of the first stage of the cruise control, has been implemented. The changes affect the following vehicles:
  • AMC.34 YR
  • AMC.35 (ACG.1)
  • AMR.35 ZT3
  • B1 bis
  • B1 ter
  • FCM.36
  • H.35
  • H.39 "Cambronne"
  • R.35 (SA38)
  • S.35
  • Pz.35(t)
  • Pz.Kpfw. 38(t) Ausf. A
  • Pz.Kpfw.II Ausf. C
  • Pz.Kpfw.II Ausf. C (DAK)
  • Pz.Kpfw. II Ausf. F
  • Sd.Kfz.221 (s.Pz.B.41)
  • L3/33 CC
  • Type 1 Chi-He
  • Type 1 Chi-He (5th Regiment)
  • Type 2 Ka-Mi
  • Type 89b I-Go Ko
  • Type 95 Ha-Go
  • Type 97 Chi-Ha
  • Type 97 Chi-Ha Kai
  • Type 98 Ke-Ni
  • Tetrarch Mk.I
  • Independent
  • Cromwell I
  • Matilda III
  • A13 Mk I (3rd R.T.R.)
  • A13 Mk.II
  • A13 Mk.II 1939
  • Churchill I
  • Churchill III
  • AEC Mk II
  • Crusader "The Saint"
  • Crusader III
  • Daimler Mk II
  • M2A4 (1st Arm.Div.)
  • LAC M8
  • Valentine I
  • Aircraft characteristics, damage model, and weapon improvements:
  • The images of suspended weaponry have been changed for the following aircraft corresponding to the weaponry names:
  • Mi-24V
  • Mi-24P
  • Mi-28N
  • AH-1S
  • AH-1S Kisarazu
  • The position of the elements in the menu of the suspended weaponry has been corrected for following vehicles:
  • Martin 167-A3
  • LeO 451 early
  • LeO 451 late
  • PB4Y-2

New in War Thunder 1.99.1.57 (Jul 30, 2020)

  • The icons of corresponding gaming platforms (PC and consoles) have been added to the players nicknames. Icons for consoles will be visible to PC players and vice versa.
  • Sound:
  • New sound events for explosions have been created.
  • New sound events for gunshots have been created.
  • New sound events for projectiles flying past nearby the observer in all calibres have been created.
  • New sounds of the flight and flypast of ATGM’s and unguided rockets have been added.
  • The volume balance of major sound event groups has been reworked.
  • Ground vehicle characteristics, damage model, and weapon improvements:
  • Clarifications in the designation of British ground vehicles of rank III.
  • BMP-3 — A bug has been fixed with jerky movement when turning from halted whilst the W and A/D buttons are pressed, the vehicle repeatedly trying to switch between N and first gears.
  • Pvrbv 551, Lvrbv 701, Type 94, Sd.Kfz.221, AEC Mk.II — A bug where the vehicle continued to turn for a while after releasing the A/D keys has been fixed.
  • CV90120 — The initial speed of the DM23 shell has been changed from 1640 to 1680 m/sec with corresponding adjustments of the armour penetration value. Source: RUAG — 120mm Compact Tank Gun brochure.
  • M60A2 — Sight magnification has been reduced to 8х/10х variable. Source: FM 17-12-4 — Tank Gunnery, M60A2.
  • T-69 IIG, Ikv 91 — A bug where there was no automatic setup of the distance for the laser rangefinder has been fixed.
  • Challenger 2 (all modifications), Vickers Mk.7 — The vertical guidance speed of the cannon has been changed from 5 to 11 degrees per second. Source: Vickers Tanks: From Landships to Challenger 2, Christopher F. Foss & Peter Mckenzie, Keepdate Publishing, 1988-1995 // Challenger 2 Main Battle Tank, Haynes Manual, Haynes Publishing, 2018.
  • Ostwind II — A bug where the thickness of the breech part of the cannon was 5mm thick has been fixed.
  • ANTI II — The Swedish flag in the vehicle card has been replaced by the Finnish flag.
  • Ariete (P), Ariete, Ariete PSO — The elevation angle of anti-aircraft machine guns has been changed from 20 to 60 degrees.
  • M60A1 Ariete, M60A2, M60A3 TTS, M60A3 TTS (Сhina) — A bug where the depression angle of the cannon didn’t reach the value indicated in the vehicle card by 1 degree has been fixed.

New in War Thunder 1.99.1.54 (Jul 28, 2020)

  • Game performance has been improved for battles with large amounts of aircraft.
  • Cameras in the replay of battles have been fixed.

New in War Thunder 1.99.1.45 (Jul 23, 2020)

  • Ground vehicle characteristics, damage model, and weapon improvements:
  • Type 89, CV90105 TML, M60 AMBT, Ariete (Preserie), Ariete PSO, Ariete — a bug has been fixed with jerky movement when turning from halted whilst the W and A/D buttons are pressed, vehicle repeatedly trying to switch between N and first gears.
  • M60 AMBT — the LW25 25mm auto cannon fire rate has been increased from 120 to 260 rounds per minute. Source: 2008 NDIA 43rd Annual Armament Systems: Gun and Missile Systems Symposium 21 – 24 April 2008, Development of LW25 Family of Ammunition.
  • AMX-30 Roland, FlaRakPz.1 — the explosive weight of the Roland 1 missile has been increased from 3.3 to 3.5 kg. Roland 3 missile — from 4.45 to 5.2 kg. Source: ROLAND FRR & FGR Handout (Deutsch) — Multinational Aircrew Electronic Warfare Tactics Facility/Zentrum Elektronischer Kampf Fliegende Waffensysteme, Polygone // Air Defense Trends, US Army Air Defense School, Fort Bliss,Texas, June 1973.
  • Aviation characteristics, damage model, and weapon improvements:
  • He 111 H-16 — turret aiming angles has been specified.
  • Economy and development:
  • Do 17 E-1 — BR change:
  • AB: 1.3 → 1.0
  • RB: 1.3 → 1.0
  • TBF-1c — BR change:
  • RB: 2.7 → 2.3
  • SB: 2.7 → 2.3
  • B-29 — BR change:
  • AB: 6.3 → 6.7
  • RB: 6.3 → 6.7
  • He 177 A-5 — BR change:
  • AB: 5.7 → 6.0
  • RB: 5.3 → 5.7
  • SB: 5.7 → 6.0
  • Tu-4 (all series) — BR change:
  • AB: 7.3 → 7.7
  • RB: 7.7 → 8.0
  • SB: 7.3 → 7.7
  • F-89D — BR change:
  • RB: 7.3 → 7.7
  • M60 AMBT — BR change:
  • RB: 10.0 → 9.7
  • Sound:
  • A bug has been fixed with constant echoing of the enemy/allied gunshots.
  • Explosions now sound brighter and shorter.
  • Mixer channels have been optimized for reducing resource consumption in DSP processing.
  • The sampling rate of audio assets is scaled to the sampling rate of the game audio stream of 48 KHz. This is done to save CPU resources, to avoid unnecessary oversampling procedures.

New in War Thunder 1.99.1.39 (Jul 19, 2020)

  • Sound:
  • Fmod Studio version has been updated (from 1.10.17 to 2.00.09).
  • New sounds for falling empty round casings on all calibres.
  • Sound events have been reworked for the following auto cannons: TNSh, 2А7, 2А42, 2А72, Hispano-Suiza.
  • KPVT heavy machine gun sounds have been reworked.
  • Sound events for reloading guns in ground vehicles now have loudness depending on the camera position (inside or outside a vehicle).

New in War Thunder 1.99.0.106 (Jul 2, 2020)

  • A bug where some parts of a destroyed/burnt tank might have appeared undamaged has been fixed.
  • A bug which caused server replays to potentially not record to the end of a match has been fixed.
  • A bug where the ‘join battle’ button in the menu of World War mode would be inactive if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.
  • A bug where the ‘Create a vehicle setup’ button in World War Mode would not work correctly if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.
  • A rare client crash which would occur after joining ‘Fulda Gap’ missions has been fixed.

New in War Thunder 1.99.0.104 (Jul 2, 2020)

  • A bug where some parts of a destroyed/burnt tank might have appeared undamaged has been fixed.
  • A bug which caused server replays to potentially not record to the end of a match has been fixed.
  • A bug where the ‘join battle’ button in the menu of World War mode would be inactive if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.
  • A bug where the ‘Create a vehicle setup’ button in World War Mode would not work correctly if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.
  • A rare client crash which would occur after joining ‘Fulda Gap’ missions has been fixed.

New in War Thunder 1.99.0.85 (Jun 29, 2020)

  • Ground forces tech tree changes:
  • USA:
  • M15A1 CGMC — moved to rank II.
  • M19 — moved to rank III.
  • Germany:
  • Begleitpanzer 57 and TAM — moved to another research branch, after SPz BMP-1.
  • RakJPz 2 and RakJPz 2 (HOT) — moved to another research branch, after Jagdtiger.
  • Italy:
  • 90/53 M41M - moved before 75/46 M43.
  • 75/46 M43 - has been positioned out of the group.
  • 105/25 M43 and 75/34 M43 have been grouped.
  • USSR:
  • Т-55A and T-62 — switched places.
  • Т-62 and T-62M-1 — have been grouped.
  • BMP-3 and Object 685 — moved to rank VI.
  • KV-2 (1939) — moved out of the group, now located before the KV-1S — moved to rank II.
  • SU-76М - moved to rank I, ahead of the ZiS-30.
  • SU-152 - location moved after the SU-85 and before the SU-85M.
  • ISU-152 - moved to rank III and grouped with the SU-152
  • China
  • SU-76М (China) - moved to rank I, ahead of the LVT(ZiS-2).
  • Japan:
  • Ho-Ro - moved to rank I.
  • Aviation tech trees changes:
  • USA:
  • SB2U-2 and SB2U-3 — have been grouped.
  • A-26B-10 and A-26B-50 — have been grouped.
  • Germany:
  • Ta 152 H-1 and Ta 152 C-3 — have been grouped.
  • Me 410 A-1/U4 and Me 410 B-2/U4 — have been grouped.
  • He 111 H-16 — have been moved to rank II.
  • Do 217 K-1 and Do 217 M-1 — have been grouped.
  • USSR:
  • IL-10 and IL-10 (1946) — have been grouped.
  • Yak-9UT and Yak-3U — switched places.
  • France:
  • D.500 and D.501 — have been grouped.
  • Navy tech tree changes:
  • Germany:
  • MZ1 and Jaguar-Klasse (140) — switched places.
  • Italy:
  • VAS 201 and MS-15 — switched places.
  • MV-611 and MS-472 — switched places.
  • Ground forces SB setup changes:
  • Setup 1_5:
  • Removed: T18E2, Т-126
  • Added: 75/18 M41, 75/32 M41
  • Setup 2_5:
  • Removed: Mk.VIA AA, T18E2, Panzerjäger I, M14/41, 47/32 L40, 75/18 M41, 75/32 M41
  • Added: 15 cm Pz.W.42, T 34 747 (r), 75/34 M43, 105/25 M43, M43 "G.C.Leoncello", M4 Hybrid
  • Setup 3_5:
  • Removed: ZSD63, M4A2 (USSR), Т-50, 75/34 M42
  • Added: T18E2, 75/46 M43
  • Setup 8_5:
  • Respawn point costs for heavy tanks have been increased to 450 RP.
  • Setup 8_2_5:
  • Removed: Object 906, Т-10
  • Setup 10_5:
  • Removed: Centurion Action X, Begleitpanzer 57, Swingfire, M247, M60A3 TTS
  • Other:
  • A bug has been fixed in air SB, where a player might have an aircraft in a slot that can not be used in current session due to its BR being higher than the minimal permitted.

New in War Thunder 1.99.0.76 (Jun 25, 2020)

  • Weather conditions have been corrected in all night missions. Now there will always be a moon and clear weather.

New in War Thunder 1.99.0.75 (Jun 25, 2020)

  • A bug on the PS4 and Xbox One, where the multifunctional menu axis settings disappeared from the interface after selecting the “Keyboard + Mouse” control preset, or after resetting the controls, has been fixed.
  • A bug on the PS4 occurring when the DS4 was disabled, where it wasn’t possible to rotate the camera with a mouse in the hangar, has been fixed.
  • A rare client crash on PS4 occurring while using a joystick has been fixed.
  • Now, in VR mode, the cursor will not disappear when opening the tactical map window.
  • A rare client crash which would occur when displaying the hit camera has been fixed.
  • A rare client crash which would occur when using the in-game browser has been fixed.
  • Now, on the preview window of a squadron vehicle, the price of the vehicle will be displayed in GE.
  • Tu-14T - rear turret aiming angles have been changed according to technical specifications.
  • M.B.174A-3 - the position of the pilot’s head relative to the aiming sight has been improved.
  • AH-1G - the ammo cartridge capacity of the M129 grenade launcher has been changed from 231 to 300.
  • BMP-2M - the sound of the AGS-17 grenade launcher has been changed so that it sounds authentic, like it does in real life.
  • The sound of explosions when contact is made with a target has been added for low-calibre HE shells and AGS-17 grenades.

New in War Thunder 1.99.0.60 (Jun 18, 2020)

  • A bug that prevented tracers from AA and low-calibre AI guns appearing to a player has been corrected in naval battles.
  • A bug that stopped floats from operating correctly (retracting/extending where equipped) or being deployed after a float plane was repaired has been fixed.
  • When loading to the server replay page from the battle results, automatic authorization is implemented.

New in War Thunder 1.99.0.51 (Jun 15, 2020)

  • BMP-2M - This squadron vehicle is now available for squadron activity research.

New in War Thunder 1.99.0.43 (Jun 9, 2020)

  • The player’s eye-view camera will now work again in server replays.
  • B-17G - a bug causing the engine to quickly overheat in the automatic controls mode has been fixed
  • P-51D-20/30 - a bug resulting in incorrect boost data when the engine is idling has been fixed.
  • F-84G (all series) - incorrect engine weight in the x-ray mode has been fixed.

New in War Thunder 1.99.0.34 (Jun 5, 2020)

  • A bug has been fixed where the sound of naval autocannon burst might continue when the burst is complete.
  • Sound events for all explosions have been reworked.
  • Volume of T-34 tracks has been increased.
  • A bug has been fixed with the helicopter HUD stopping updating data after opening of the multifunction menu.
  • The flame effect on destroyed and exploding ground vehicles in replays has been restored.
  • Double tap on a Dualshock 4 touchpad can again now be bound to in-game actions in the Control settings on PlayStation 4.
  • GUI interaction with single tap on the Dualshock 4 touchpad on PlayStation 4 has been restored.
  • A rare bug with excessive long loading for the game on the XBOX has been fixed.
  • A rare bug has been fixed causing shutdown after switching camera to the arbiter mode.

New in War Thunder 1.99.0.29 (Jun 4, 2020)

  • A bug has been fixed where the sound of naval autocannon burst might continue when the burst is complete.
  • Sound events for all explosions have been reworked.
  • Volume of T-34 tracks has been increased.
  • A bug has been fixed with the helicopter HUD stopping updating data after opening of the multifunction menu.
  • The flame effect on destroyed and exploding ground vehicles in replays has been restored.
  • Double tap on a Dualshock 4 touchpad can again now be bound to in-game actions in the Control settings on PlayStation 4.
  • GUI interaction with single tap on the Dualshock 4 touchpad on PlayStation 4 has been restored.
  • A rare bug with excessive long loading for the game on the XBOX has been fixed.
  • A rare bug has been fixed causing shutdown after switching camera to the arbiter mode.

New in War Thunder 1.99.0.24 (May 31, 2020)

  • Client update:
  • The hulls, and other parts, on ground vehicles will no longer dim (in terms of brightness) on ultra-low GL3 graphics presets.
  • A bug which would cause destroyed vehicles to potentially look undamaged has been fixed.
  • Server update:
  • B.R.20M M1, M.R.20DR — Images of suspended weaponry in the weaponry modification menu have been replaced for a visual differentiation of the bombs by weight.

New in War Thunder 1.99.0.20 (May 29, 2020)

  • Visual effects for the dropping of empty shells in water have been added.
  • The balance of the sound mix has been corrected towards lower frequencies.
  • The purchase cost of Italian torpedoes has been reduced.
  • MiG-21 (all modifications) - a bug where the tachometer would show incorrect engine data in the cockpit has been fixed.
  • F-104A (China) - incorrect flight characteristics on the info card have been corrected. The description of the engine in x-ray mode has been corrected.
  • The bug that caused reduced sensitivity in the Dualshock 4 touchpad when the “Use touchpad for aiming” option was enabled has been fixed.
  • A bug causing increased sensitivity of controller/gamepad sticks in Mouse Aim mode has been corrected.
  • Navigation in the Multifunction Menu now correctly blocks vehicle controls with controller/gamepad sticks.
  • A bug causing an excessive amount of SPAAGs in the Tank Arcade Assault mode has been fixed.
  • Vampire FB-5, Vampire FB-52A, F-84G-21-RE, F-84G-26-RE France - Placement of the elements in the suspended weaponry modification menu has been fixed.

New in War Thunder 1.97.2.19 (May 22, 2020)

  • Game crashes when using stream and replay features has been fixed.
  • Game crash on a Mac client game start has been fixed.
  • Some rare bugs related to game crashes have been fixed for following situations:
  • In air battles;
  • During connection to an already ongoing battle.

New in War Thunder 1.97.2.11 (May 20, 2020)

  • The after-armour effect of secondary shell debris for APDS shells has been improved. More precise correlation in the amount of secondary fragments of shell and armor to shell mass and parameters. For shells below 100 mm calibre, the after-armour effect has been reduced slightly, for shells 100 mm calibre and above this effect has been increased.
  • Pvrbv 551 and Lvrbv 701 - Traverse angles have been increased.
  • 2S6 - a bug resulting in an actual rate of fire of ~8000 rpm instead of 5000 rpm in the automatic guns has been fixed .
  • Archer - historical 3x-6x sight has been added.
  • Source: Royal Armoured Corps Training Volume III-Armament Pamphlet No. 6 SP 17-pr Valentine 1952
  • Chi-Ha Kai / Chi-He - historical 4x sight has been added.
  • Source: Handbook on Japanese Military Sources // Intelligence Bulletin Vol. 3 No 11 July 1945 //
  • Object 279 - BR-482B shell initial speed has been increased from 900 to 1000 m/s with corresponding armour penetration re-calculation.
  • Source: Отечественные бронированные машины. XX век. Том 3. 1946-1965, Солянкин А.Г, Желтов И.Г., Кудряшов К.Н // Техника и вооружение: Отечественные бронированные машины 1945-1965 N°12/2017
  • Semovente 90/53 M41M - a bug in the gunner’s camera position has been fixed, previously it might have resulted in the vehicle disappearing on some graphic presets.
  • Centauro MGS - commander’s camera height has been increased.
  • Radkampfwagen 90 - commander’s camera height has been increased.
  • 2S6 - gun recoil animation has been fixed
  • Vickers MBT - excessive MG sight markers have been removed.
  • Lvtdgb m/40 - clarified the dependence of the limits of the angles for elevation in the angle of turret rotation of the gun
  • A.43 Black Prince - clarified the dependence of the limits of angles for elevation in the angle of turret rotation of the gun.
  • 50mm Mk.214a gun - spread angles have been increased.
  • Su-6 (all versions) - 37mm NS-37 guns spread angles have been reduced.
  • 20mm M61 gun, 30mm ADEN gun, DEFA gun (all versions) - after-armour effect of the secondary debris for AP rounds has been improved, smoke trail for tracer shells has been removed.
  • A bug has been fixed with the inability to start quick field repair while playing in a squad.
  • “Zoom in hangar” axis was added (Controls -> Common ->View controls).
  • Maximum and minimum value shortcuts of “View in hangar” axes now work correctly - bug was fixed.

New in War Thunder 1.97.1.91 (May 14, 2020)

  • A bug that might prevent the game from starting on systems installed with AVG (or Avast) antivirus has been fixed.
  • A bug where some combat ready ground vehicles might look destroyed has been fixed.
  • A bug has been fixed with the incorrect visuals for destroyed ground vehicles - there may have been a lack of fire and smoke effects, hatches may have appeared locked shut, some external elements may have appeared undamaged.

New in War Thunder 1.97.1.88 (May 10, 2020)

  • Ya-5M motor gun boat — the salvo speed of the 24 x 82mm M-8 rocket launcher has been increased up to 7 seconds.
  • Swordfish Mk.2 — Cockpit has been added.

New in War Thunder 1.97.1.75 (Apr 29, 2020)

  • A bug where the default values of helicopter parameters for the sensitivity in missile control were selected incorrectly has been fixed.
  • The possibility of changing the parameters of the safe screen area in battle has been added for Xbox One players. You can find this parameter in the “main parameters” in the "Battle interface settings" section.
  • Now if necessary Xbox One and PS4 players can filter their saved control presets by name as well as date.

New in War Thunder 1.97.1.71 (Apr 28, 2020)

  • HESH rounds have been added to the Strv 101, 103-0, 103A, and 103C.
  • TOW ATGM launcher vertical aiming angles have been corrected (increased) for the following:
  • M113A1: from -5° to +10° → from -20° to +25°
  • Pvrbv 551: from -5° to +10° → from -13° to +25°
  • UDES 33: from -5° to +10° → from -20° to +25°

New in War Thunder 1.97.1.65 (Apr 21, 2020)

  • The rangefinder now works with binoculars.
  • A lack of the “Tracks” and “Brake system” modifications will now properly affect a tank’s mobility (in a negative way compared to if it had those modifications).
  • Tank maneuverability in turns and pivots in RB and SB modes has been increased. Loss of power in turns has been decreased. These effects are different for every tank, but in general, turns and pivots now take significantly less time.
  • Ikv 91 - horizontal and vertical shell dispersion rates have been reduced.
  • Thermal vision controls have been changed to be more up-to-date for the following vehicles: ZPRK 2S6 (modification 2S6M1), Сhallenger 2, Stormer HVM.
  • SdKfz 234/1, /2, /3, /4 - a bug with AP shells, where their fuses would not be cocked on particular hull parts of the required thickness, has been fixed.
  • T-55A, Type 74 - The position of the IR projector now correctly coincides with the respective tank model.
  • T-62, T-62M1, T-62 (China) - the vertical aiming speed has been specified (increased) from 4.5 to 6 degrees per second. Source: Т-62 - Руководство по материальной части и эксплуатации. 1968 г. // Стабилизатор "Метеор" 115-мм танковой пушки У-5ТС и 100-мм танковой пушки У-8ТС (Д-54). Техническое описание. 1962
  • T-62M-1 - sight magnification has been improved from 7x to 8x, as ATGM launch requires 1K13 sight with 8x magnification. Source: Танк Т-62М - Дополнение к техническому описанию и инструкции по эксплуатации танка Т-62. 1987
  • BMP-2 - sight magnification has been improved from 5.6 to 6. Gun depression angle has been specified (decreased) from -5 (actually only available with manual guidance) to -4 degrees. Source: Боевая машина пехоты БМП-2. Техническое описание и инструкция по эксплуатации. Часть 1, 1987
  • AMX-10RC — buoyancy has been improved, the rear doesn’t drown when the tank halts while afloat.
  • T-44 - tank weight has been specified (decreased) from 31.8 to 31 tons. Source: Руководство по эксплуатации танка Т-44. 1946
  • T-72A - engine rpm has been decreased from 2100 to 2000 . Source: Т-72А - Техническое описание и инструкция по эксплуатации. Книга первая. 1986
  • T-10M - 14.5mm machine gun ammo has been increased from 450 to 750 rounds. Source: Т-10М - Руководство по материальной части и эксплуатации. 1960

New in War Thunder 1.97.1.55 (Apr 16, 2020)

  • A crash which would occur during tank battles which was caused by the destruction of objects on 32 bit systems has been fixed.
  • The engine sound of the Strv 103-0 has been updated using a recording of the original engine sound.

New in War Thunder 1.97.1.52 (Apr 15, 2020)

  • Ground vehicles that make use of the “hull aiming mode” will no longer roll down hills when positioned upon the landscape at large or very small angles.

New in War Thunder 1.97.1.47 (Apr 13, 2020)

  • M15A1 CGMC — A bug where wheels drop below ground level at high speed has been fixed.
  • AF D1, AF D3 — A bug where gunners under AI control wouldn't open fire at aircraft has been fixed (report).
  • Now you can see the characteristics of guided missiles on all ground vehicles (report).
  • The function “Disable gunners” for turrets is available again (report).
  • B-24D-25-CO — The lower turret has now been located in its proper position (report).
  • A bug where the game crashes when joining ongoing battles (join in progress) has been fixed.
  • Decals installed in the 3rd and 4th slots are now displayed correctly in OpenGL render.

New in War Thunder 1.97.1.40 (Apr 9, 2020)

  • Planned BR changes have been implemented.

New in War Thunder 1.97.1.37 (Apr 8, 2020)

  • Planned BR changes have been implemented (LINK).
  • Additional helicopters from the recent major update have been added to ground battles in AB mode (for aircraft events).
  • Helicopter pads have been removed in ground battles in AB mode as their AAA might attack players that have joined an aircraft event.
  • All wager terms except “Golden battles” have been changed. Now, all Silver Lion wagers can be fulfilled in rank III-VII vehicles.

New in War Thunder 1.97.1.30 (Apr 3, 2020)

  • A bug that might cause the sight to twitch in ground vehicles has been fixed.
  • A bug where the option “Invert the vertical axis” didn’t work in the “Space Thunder” event has been fixed.
  • A bug with the maximum distance in cockpit view mode has been fixed.
  • F4 Phantom II (all modifications) — A bug causing the incorrect display of the suspended cannon container mass has been fixed.
  • Ki-200 — A bug causing there to be no additional camouflage has been fixed.
  • Sounds:
  • Engine volume balance for player-controlled ground vehicles has been slightly adjusted.
  • Object 279 has received a sound package which is more appropriate to its type of engine (16 cylinder diesel engine).
  • The volume of the sounds resulting from hits to allied/enemy ground vehicles from medium and large calibre shells has been changed.

New in War Thunder 1.97.1.22 (Apr 1, 2020)

  • M4A4, M4A4 (1st PTG) - The amount of ammunition has been changed from 97 to 98 rounds. Source: TM9-754, Technical Manual Medium Tank M4A4, 21 January 1943.
  • All Т-34 with F-34 cannons - Vertical guidance angles have been changed from 28 to 30 degrees. Source: Танк Т-34 - Руководство службы, 1941 // Альбом фотографий танка Т-34 и его основных узлов (завод № 183, апрель 1941 г.)
  • Chi-Ha Kai (China) - The incorrectly displayed vehicle class has been changed from “Light tank” to “Medium tank”.
  • Rooikat Mk.1D, OTOMATIC - A bug causing exceedingly high horizontal and vertical spread values has been fixed. Spread values have been reduced.
  • M10 (China) - Additional armour attained by using reserve tracks has been removed. Such armour is specific to the M10 US version and is not used on Chinese variants.
  • ZSU-37, ZiS-43 - clip reload time has been reduced from 1 to 0.5 sec.
  • Radpanzer 90 - Hull break effects for the turret have been removed.
  • M36, M36 (China) - A bug relating to sight magnification, where the view would be below the default value, has been fixed. The current magnification has been changed to 5x. Source: TM 9-374, 90-mm Gun M3 Mounted in Combat Vehicles
  • Merkava Mk.1, Merkava Mk.2B, Strv 74 - The position of the camera in the 3rd person view has been corrected.
  • Lorraine 155 Mle.50 - A bug causing the sixth crew member not being taken into account has been fixed.
  • QF 3.7 Ram - The speed of the horizontal (changed from 8 to 11 degrees per second) and vertical (changed from 4 to 6 degrees per second) guidances have been increased. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis.
  • Panzer IV/70 (V) — The maximum speed has been reduced from 40 to 35 kph; gun declination angle has been changed from -5 to -7 degrees; horizontal aiming angles increased from 10 to 12 degrees on each side; a new sub-calibre AP round Pzgr.40/42 has been added. Source: Handbook WaA, G 356 // Pz.IV & it’s Variants, Walter J. Spielberger // Panzer Tracts No.9 - Jagdpanzer.
  • KPz-70, MBT-70 — The fire rate has been changed from 6 to 10 shots per minute (only for KPz). The number of carried ATGM’s has been changed to 6 missiles. Source: Review of Army Tank Program : hearings before the United States House Committee on Armed Services, Armed Services Investigating Subcommittee, Ninety-First Congress, first session, on Mar. 13, 14, 19-21, 24, 25, Apr. 3, 28, 1969 // Walter J. Spielberger, (1995). Waffensysteme Leopard 1 und 2 // HUNNICUTT, R. P. (2015). ABRAMS: A history of the american main battle tank, (Vol. 2) // McNaugher, T. L. (1981). Collaborative development of main battle tanks: Lessons from the U.S.-German experience, 1963-1978. // Armor magazine, 1967, Sept-dec
  • Strv m/41 S-II, M5A1 (China)— The following modifications have been added: “Improved optics” and “Air strike”.
  • CV 90105 TML — A bug that prevented smoke grenades from being reloaded has been corrected.
  • Centauro, Centuro ROMOR - recoil impulse and vehicle rocking after shot have been reduced.
  • AMX-30B2 BRENUS - ERA elements durability vs chemical rounds have been increased from 200-250mm to 380-400mm.
  • Leopard 2A4, Leopard 2A5, Strv 121. Strv 122 - gunsight magnification has been specified from 8х/12х to 4х/12х. Source: Instruktionsbok Stridsvagn 121 // TH9 -3212, Technische Handleiding Gevechtstank, Rups Leopard 2 A1 NL
  • Challenger Mk.2, Challenger Mk.3 - The resistance of the hull and tower from HEAT shells has been clarified (increased). For the hull - 580 mm. For the tower - 700 mm. The resistance of the hull from kinetic shells up to 300 mm has been clarified (increased). The resistance of the tower from kinetic shells up to 435 mm has been clarified (increased). Source: Report of Comparison of Chieftain Replacement Options (U), RARDE Report 87018, October 1987.
  • Strv m/39 - The position of the driver camera has been corrected.
  • Pz.35(t) - External model of the suspension elements has been fixed.
  • Lvkv 90C - External model has been fixed.
  • ZPRK 2S6 - The operation of the controllable suspension has been fixed.
  • The engine sounds for following tanks and SPGs have been fixed:
  • Stormer
  • Ferdinand
  • VK 4501 (P)
  • Pz.Bef.Wg.VI P
  • Pz.IV C
  • Pz.IV E
  • Pz.IV F
  • Dicker Max
  • Ostwind
  • Ostwind II
  • Wirbelwind
  • Kugelblitz
  • AUBL/74 - Changes in ammunition:
  • M620A1 HEAT-FS - The mass of the shell has been changed from 8.3 to 4.1 kg. The armour penetration value has been changed from 300 to 250 mm.
  • M625A1 HESH - The mass of the shell has been changed from 8.2 to 4.5 kg. The explosive mass weight has been changed from 1.3 to 1.2 kg.
  • M618A1 Smoke - The mass of the shell has been changed from 9.2 to 5.3 kg and its initial speed has been changed from 695 to 714 m/sec.
  • Source: MECAR Tank Ammunition Brochure.
  • Aircraft and helicopter model, damage model, characteristic and weaponry changes:
  • Ju 188 A-2 - wrong crew member positions have been corrected.
  • B17A, B17B - wrong gear position from the cockpit view has been fixed.
  • Flight Model changes:
  • A-4В / F-4C - drag effect info of the rocket pods and gun pod in the aircraft’s info card has been corrected.
  • A-4B - bug has been fixed with excessive drag and weight rise with rocket pods installed.
  • Gladiator Mk.II - bug has been fixed with thrust drop in WEP mode.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • Isuzu - drown parameters have been corrected.
  • Koln F220 - displacement parameter has been corrected in the vehicle info.
  • Customization:
  • CV 90105 TML - Possibility of purchasing four-color camouflage for Golden Eagles has been added.
  • Pokryshkin’s P-39N0, He 112 V-5 - missing additional camos have been returned.
  • VVS pilot sign - terms of achievement have been corrected. Carrier aircraft have been added..
  • Sound:
  • New layer for pistons has been added for all tank engines (gasoline V12, gasoline V8, diesel V 12, opposite diesel, inline 6-cylinder, radial 9-cylinder, radial 7-cylinder).
  • Tank engine sounds have been adjusted by volume levels for all components.
  • Sound balance of allied/enemy tank engines has been slightly adjusted.
  • New sound components have been created for tank gas-turbine engines.
  • Explosions and tank shot sound have been slightly adjusted to increase the variability.
  • Ship guns sounds for allies/enemies have been updated to optimize the distance distinctivity. This should improve game performance.
  • Other:
  • ЕАС has been enabled in naval battles

New in War Thunder 1.97.0.89 (Mar 26, 2020)

  • A bug that caused the windows and headlights of ground vehicles to shine through smoke has been fixed.
  • A bug that, in some cases, caused the game client to crash because of damage to the radar system on the Ka-52 has been fixed.

New in War Thunder 1.97.0.84 (Mar 25, 2020)

  • Ground vehicles that make use of “hull aiming mode” will no longer roll down hill when positioned on sloped surfaces.
  • In settings for ground vehicles there is a new option “Block vertical aiming while braking” available. By default this setting is disabled.
  • Server update:
  • MiG-21SMT — access to the FAB-500 bomb without the appropriate modification has been corrected.
  • D3A1 — turret horizontal angles have been corrected from -35/+ 35 degree to -90/+90, vertical angles from -40/+40 to -80/+80 degree.
  • Me 264 — incorrect declination on the right side turret has been fixed, lifting up of the upper turret passing through the tail direction has been corrected.
  • IL-28 — vertical angles of the turret have been fixed. Deflection angle has been changed from 45 to 40 degrees.
  • Boston Mk.I — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • DB-7 — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • Havoc Mk.I — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • TIS MA — turret aiming angles have been fixed, turret hull collision fixed.
  • UBS machine gun — fire rate has been corrected from 800 to 1000 rounds per minute.
  • A-29 — turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • A-26B series — upper right turret vertical angle has been changed from 0 to -5 degree; lower rear turret vertical angle has been changed from 0 to 5 degree.
  • A-26C series — upper right turret vertical angle has been changed from 0 to -5 degree; lower rear turret vertical angle has been changed from 0 to 5 degree.
  • PBJ series — tail turret aiming angles have been changed from -10/+10 to -38/+38 degree in horizontal, and from -20/+15 to -35/+40 degree in vertical.
  • B-24D-25-CO — tail turret aiming angles have been changed from -60/+60 to -85/+85 degree in horizontal, and from -45/+45 to -40/+71 degree in vertical.
  • SB-2 series — upper turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • ER-2 series — upper turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
  • Tu-4 — Turret aiming angles have been corrected, lower rear turret ammo has been corrected to 275 round per gun, rear turret ammo - to 500 rounds per gun.
  • B-29A-BN — turret ammo has been corrected to 500 round per machine gun
  • B-17E, EL series — tail turret aiming angles have been changed from -20/+20 to -30/+30 degree horizontal, and from -15/+15 to -30/+30 degree vertical.
  • B-25J series — tail turret aiming angles have been changed from -10/+10 to -38/+38 degree horizontal, and from -20/+15 to -35/+40 degree vertical
  • The name designation of some German aircraft have been corrected.

New in War Thunder 1.97.0.74 (Mar 20, 2020)

  • The network synchronization of a ground vehicle’s position in sight view has been fixed. While approaching vehicles that were moving, the auto tracking of such targets might have moved inaccurately.
  • Ki-67-I Ko, Ki-67-I otsu — The thickness of the armour plate behind the dorsal turret has been changed to 15.8 mm, tail turret armour plate has been changed to 7.9 mm.
  • MiG-19PT, MiG-19S — Displayed thickness of the seat back armour has been changed to 16 mm and of the armoured header plate to 25 mm.
  • Guided air-to-air missile Mistral — The weight of the missile has been corrected. The type of the explosive mass has been changed to the HBX. The weight of the explosive mass has been changed to 1.1 kg.
  • T18B-1, T18B-2 — Default bomb preset has been added.
  • Guided air-to-air missile AIM 92 Stinger — Type of the explosive mass has been changed to HTA, weight of the explosive mass has been changed to 0.45 kg.
  • Lynx AH.MK.1, G-LYNX — Displayed information on the 20 mm Oerlikon KAD-B cannon has been fixed.
  • M2, M3 cannons — Overheating time has been corrected.
  • Range scales for radars on the Ka-52 and AH-64 are now 6km and 4km.
  • Strv m/31, m/38, m/39, m/40L — APDS slpprj m/49 shell has been added to the ammunition types.

New in War Thunder 1.97.0.70 (Mar 19, 2020)

  • F-4E, F-4EJ, F-4M - Language localisation for flares has been fixed.
  • AH-64D - The system for firing flares has been fixed. It now occurs automatically if AMASE has been installed. If not, flares will have to be activated manually.
  • Mi-35M - A ballistic calculator for the turret has been added.
  • MiG-19S, MiG-21F-13 - The display of mass for one second bursts for these vehicles’ offensive weaponry has been fixed.
  • Strv 103-0, 103A, 103C - A bug causing incorrect angles of elevation has been fixed.
  • Strv 103A, 103C - Smoke grenade launcher modification has been added.
  • The hull break mechanics bug, where a hull breakage could occur after several low-calibre strikes from 20-40 mm sub-calibre AP rounds, has been fixed.
  • Airfields and helicopter pads have been fixed for combined battles for the following locations: Stalingrad, Japan, Ardennes, Mozdok, Advance to the Rhine. Missions will be put back into the map rotation on the 20th of March.

New in War Thunder 1.97.0.61 (Mar 17, 2020)

  • The display of grass on locations for ground vehicles has been fixed.
  • The twitching of helicopter gun sights when locked onto ground targets, where the sight would switch from out of range to normal firing distances, has been fixed.
  • A bug where there would be no sounds during the kill cam has been fixed.
  • A bug which would lead to the pointer shifting in the helicopter ATGM sector of fire has been fixed.
  • A bug where, after repairing on an airfield, aircraft would respawn in a nose-up position, has been fixed.
  • The display of speed in the cards of the 9M120 and 9М114 ATGMs has been fixed.
  • UPK-23-250 - Weight has been corrected (has been reduced according to the technical description).
  • НАР B8V20 - The mass of the unit has been corrected according to the technical description (mass of the unit with ammunition is now 346 kg).
  • ZTZ59D1 - Armour penetration value for the 10.5 cm Type 83 shell has been fixed and now corresponds to the armour penetration values of the M111/DM23 shell.
  • Centauro MGS - Armour resistance values for parts of the additional applicable armour against kinetic (have been increased) and HEAT (have been reduced) shells have been corrected.
  • Ikv 72, Ikv 103 - Sight magnification has been fixed (reduced) from 8/16х to default values.
  • Pvkv m/43 (1946) - The low fire-rate bug has been fixed.
  • KV-1 (ZiS-5) - A bug causing the coaxial MG to be absent has been fixed.
  • Rooikat 105 - A bug causing an absence of the scouting mechanic has been fixed.
  • J35D - the user skin template has been fixed.

New in War Thunder 1.95.0.138 (Mar 3, 2020)

  • A bug where in “windowed” mode mouse clicks didn’t work in the Steam overlay has been fixed.

New in War Thunder 1.95.0.125 (Feb 18, 2020)

  • H8K2, H8K3 — The incorrect display of flaps has been fixed.

New in War Thunder 1.95.0.119 (Feb 14, 2020)

  • The delay that occurs when switching from a thermal imaging camera to a night vision one has been removed.
  • A bug which caused some damaged aircraft to move/bounce up and down while being inspected in the hangar has been fixed.
  • A bug that would lead to movement of the cooling system’s impeller on ground vehicles despite the battery being dead has been fixed.
  • A bug where a ship’s ‘weapons overheating’ marker remained red after cooling has been fixed.
  • A bug which could cause vehicles to remain damaged after having free repairs used on them has been fixed.
  • A bug in RB mode, where the anti-aircraft machine guns on some ground vehicles wouldn’t rise above the barrel elevation angle, has been fixed.
  • A bug that could cause damage to the internal modules of armoured ships when fired upon with HE shells has been fixed.
  • A bug relating to the tanks with a controlled suspension, where it wasn’t possible to lean the tank backwards, has been fixed.
  • Strv 103-0 — Swinging of the hull while the vehicle is turned to the left or right while moving has been fixed. A bug which would occur when stationary on an angled surface, where the hull guidance wouldn’t work, has been fixed.
  • A bug which would occur when a vehicle's engine was switched off by the player and then subsequently destroyed, where the player’s next vehicle would spawn with the engine also switched off, has been fixed.
  • Camera jerking while pitching and yawing in a helicopter has been fixed.
  • A bug which would occur with a ship’s cannon while firing a trial ‘targeting’ shot, where it could ignore dead zones, has been fixed.
  • A bug which wouldn’t allow the resupply of ships in allied ports in Enduring Confrontation missions has been fixed.
  • A bug that could cause the armour penetration indicator (arcade cross) to give incorrect penetration values has been fixed.

New in War Thunder 1.95.0.109 (Feb 10, 2020)

  • The delay that occurs when switching from a thermal imaging camera to a night vision one has been removed.
  • A bug which caused some damaged aircraft to move/bounce up and down while being inspected in the hangar has been fixed.
  • A bug that would lead to movement of the cooling system’s impeller on ground vehicles despite the battery being dead has been fixed.
  • A bug where a ship’s ‘weapons overheating’ marker remained red after cooling has been fixed.
  • A bug which could cause vehicles to remain damaged after having free repairs used on them has been fixed.
  • A bug in RB mode, where the anti-aircraft machine guns on some ground vehicles wouldn’t rise above the barrel elevation angle, has been fixed.
  • A bug that could cause damage to the internal modules of armoured ships when fired upon with HE shells has been fixed.
  • A bug relating to the tanks with a controlled suspension, where it wasn’t possible to lean the tank backwards, has been fixed.
  • Strv 103-0 — Swinging of the hull while the vehicle is turned to the left or right while moving has been fixed. A bug which would occur when stationary on an angled surface, where the hull guidance wouldn’t work, has been fixed.
  • A bug which would occur when a vehicle's engine was switched off by the player and then subsequently destroyed, where the player’s next vehicle would spawn with the engine also switched off, has been fixed.
  • Camera jerking while pitching and yawing in a helicopter has been fixed.
  • A bug which would occur with a ship’s cannon while firing a trial ‘targeting’ shot, where it could ignore dead zones, has been fixed.
  • A bug which wouldn’t allow the resupply of ships in allied ports in Enduring Confrontation missions has been fixed.
  • A bug that could cause the armour penetration indicator (arcade cross) to give incorrect penetration values has been fixed.

New in War Thunder 1.95.0.107 (Feb 6, 2020)

  • The delay that occurs when switching from a thermal imaging camera to a night vision one has been removed.
  • A bug which caused some damaged aircraft to move/bounce up and down while being inspected in the hangar has been fixed.
  • A bug that would lead to movement of the cooling system’s impeller on ground vehicles despite the battery being dead has been fixed.
  • A bug where a ship’s ‘weapons overheating’ marker remained red after cooling has been fixed.
  • A bug which could cause vehicles to remain damaged after having free repairs used on them has been fixed.
  • A bug in RB mode, where the anti-aircraft machine guns on some ground vehicles wouldn’t rise above the barrel elevation angle, has been fixed.
  • A bug that could cause damage to the internal modules of armoured ships when fired upon with HE shells has been fixed.
  • A bug relating to the tanks with a controlled suspension, where it wasn’t possible to lean the tank backwards, has been fixed.
  • Strv 103-0 — Swinging of the hull while the vehicle is turned to the left or right while moving has been fixed. A bug which would occur when stationary on an angled surface, where the hull guidance wouldn’t work, has been fixed.
  • A bug which would occur when a vehicle's engine was switched off by the player and then subsequently destroyed, where the player’s next vehicle would spawn with the engine also switched off, has been fixed.
  • Camera jerking while pitching and yawing in a helicopter has been fixed.
  • A bug which would occur with a ship’s cannon while firing a trial ‘targeting’ shot, where it could ignore dead zones, has been fixed.
  • A bug which wouldn’t allow the resupply of ships in allied ports in Enduring Confrontation missions has been fixed.
  • A bug that could cause the armour penetration indicator (arcade cross) to give incorrect penetration values has been fixed.

New in War Thunder 1.95.0.95 (Jan 29, 2020)

  • Navy:
  • Isuzu and Type 5 escorts - flooding parameters have been fixed to avoid flooding where sufficient buoyancy exists.

New in War Thunder 1.95.0.89 (Jan 28, 2020)

  • Navy:
  • Isuzu and Type 5 escorts - flooding parameters have been fixed to avoid flooding where sufficient buoyancy exists.

New in War Thunder 1.95.0.77 (Jan 20, 2020)

  • Support for custom made sound modifications has been added (how to create and setup instructions).
  • A bug where aircraft with a damaged landing gear would ‘jump’ or ‘hop’ on the ground after landing has been fixed.
  • A bug on ships with a radar station, where after the targeting an aircraft, shooting at enemy ships would result in the rounds going above the target when in 3rd person view, has been fixed.

New in War Thunder 1.95.0.70 (Jan 13, 2020)

  • A bug when using the manual propeller set-up where overly high RPM would damage the engine too slowly, has been fixed. The engine will now become damaged at a faster pace.

New in War Thunder 1.95.0.68 (Dec 30, 2019)

  • A bug where the IS-2 didn’t have armour on the commander hatch has been fixed.

New in War Thunder 1.95.0.49 (Dec 24, 2019)

  • A bug on the MacOS that led to just a quarter of the interface being displayed has been fixed (source).

New in War Thunder 1.95.0.36 (Dec 20, 2019)

  • A bug which would cause the incorrect destruction of buildings on some tank locations has been fixed.
  • The possibility to select “liked maps” has been added. The feature is available in the game mode selection menu under the “⚙” icon and allows the highlighting of:
  • “disliked maps” — reduce the chance of getting into game session with these maps (read more);
  • “banned maps” — completely exclude the chance of getting into game sessions on these maps.
  • Selecting liked maps will also assist the developers by identifying your opinion about particular maps in the game.
  • Flight Model changes:
  • BTD-1, Lancaster Mk.1/2, Lincoln B.Mk.II — The weight of the aircraft parts have been specified. Pitch stability has been increased. Rudder response at low speeds has been improved. Propeller spin resulting from incoming airstreams has been adjusted. Inertia of the propeller group has been adjusted.

New in War Thunder 1.95.0.34 (Dec 18, 2019)

  • Mi-28N — A bug where there was no tail gear/wheel on the model has been fixed.
  • MiG-21SMT, MiG-21MF — A bug where the mirror texture of the rear-view mirror would remain in the air despite the cockpit being opened has been fixed.
  • F4F-4, F4F-3, Martlet — A bug causing the landing gear on the aircraft model to be in the wrong position has been fixed.
  • M15/42, M42 Contraereo — A bug relating to the smoke grenade launcher modification has been fixed.
  • A bug has been fixed where a ships radar station continues to operate even after the destruction of the radar module.

New in War Thunder 1.95 (Dec 17, 2019)

  • A brand new Swedish Aircraft tech tree, the first Swedish tanks, ten new vessels; Admiral Graf Spee and Prinz Eugen amongst others, two new locations and an upgraded graphical engine with stunning Ray Traced Global Illumination, HDR support and a physical spark system! As well as this, we have manage to add new game improvements and fix countless bugs, many of them reported by you - our fantastic community. All of this awaits you in the new major update 1.95 "Northern wind"!
  • We are proud to launch brand new aircraft tech tree - Swedish Air Forces. Do not miss the details on how to participate in CBT!
  • New aircraft:
  • Sweden:
  • J8A - Is now available to be used in battles.
  • Jacobi J8A
  • J6B
  • J11
  • J22-A
  • J20
  • J22-B
  • J21A-1
  • J21A-2
  • J26
  • J21RA
  • J29A
  • J29F
  • B3C
  • B17B
  • B17A
  • A21A-3
  • A21RB
  • J28B
  • J/A29B
  • B18A
  • B18B
  • T18B-1
  • T18B-2
  • J32B - a similar dimensioned prototype cockpit is used temporarily.
  • A32A -a similar dimensioned prototype cockpit is used temporarily.
  • Germany:
  • MiG-21MF - A temporary cockpit that uses some elements from the MiG-21 F-13 cockpit is used.
  • USSR:
  • MiG-21SMT - A temporary cockpit that uses some elements from the MiG-21 F-13 cockpit is used.
  • France:
  • Étendard IVM
  • Ground Vehicles:
  • Germany:
  • le KPz M41
  • Great Britain:
  • Rooikat Mk.1D
  • Japan:
  • Type 90 B
  • Sweden:
  • SAV 20.12.48
  • Strv 103-0
  • China:
  • WZ305
  • M42 Duster
  • USA:
  • M60A3 TTS
  • France:
  • AML-90
  • Naval Fleet:
  • USA:
  • Porter (DD-356)
  • Germany:
  • Prinz Eugen (premium)
  • Admiral Graf Spee
  • Great Britain:
  • Hunt - HMS Calpe(L71)
  • Hunt - HMS Brissenden(L79)
  • Battle - HMS Tobruk(D37)
  • K-Class - HMS Kelvin(F37)
  • Japan:
  • Isuzu
  • IJN Suzuya
  • IJN Sendai
  • New locations and missions:
  • Naval location “New Zealand cape”.
  • Naval location “South Kvarken”: Domination (boats); Domination; Encounter; Conquest.
  • We have added distant targets at about 9km In a ship’s test drive for heavy fleet.
  • Location and mission updates
  • Japan - the location of the airfield and helipad for the Southern team has been changed.
  • Visibility in naval battles on the high seas has been improved.
  • Enduring Confrontation
  • New Enduring Confrontation mission - “Malta”.
  • Naval bombers now have their own aircraft preset (if possible naval bombers have been used but where they are lacking normal variants are used).
  • Naval bombers will attempt to use torpedoes against ships (if there is a torpedo preset for the aircraft at this rank).
  • AI aircraft in the scenarios “bombers”, “attackers” and “airfield defenders” have been added as support for rank VI battles.
  • Thanks to new script functionality it has become possible to fix the situation when the opponent's respawn points could overlap the allied spawn points with an active convoy.
  • Ground Vehicle model, damage model, characteristic and weaponry changes
  • Viewing angles (FOV) for default ground sights have been increased.
  • Vignette effect has been added to the gunner’s sight of some top tier vehicles.
  • Т-72А, ZTZ96, Challenger 2, Breda 501 - Camera position for the commander in SB has been fixed.
  • BMP-3 - Modification of the “Sodema” thermal imaging sight has been added. Modification of the armour-piercing belt has been moved to available by default.
  • Challenger 2 - Modification of the additional outboard Dorchester 2F armour has been added.
  • M42 Duster - All - The mass has been changed from 22,600 to 22,450 kg. Source: FM 44-2 - Air Defense Artillery Employment (Automatic Weapons), June 1966
  • The scope module description now contains the FOV (viewing angle) values.
  • M3 Bradley, ADATS - The hull armour has been adjusted. The hull armour material has been fixed and the aluminum armour durability has been corrected.
  • M163, SIDAM 25, SIDAM 25 Mistral, M113A1 TOW, M901 - Type armour used on the hull raft has been changed from 7039 to 5083.
  • Low calibre (20-35 mm) APDS shells now have a chance to break apart when passing through spaced armour.
  • M15/42, M42 Contraaereo, 75/34 M42, 75/34 M43, 75/46 M43, 105/25 M43, 105/25 M43 Leoncello - Smoke grenades modification has been added.
  • SU-76M - Maximum speed has been changed from 40 to 30 km/h. Elevation angles has been changed from -3/+25 to -5/+15. Source: Общее описание самоходной установки СУ-76.
  • Т-60 - The nomenclature and characteristics of ammunition which is used have been corrected. Armour-piercing incendiary tracer shell has been changed to armour-piercing incendiary (without tracer), speed has been changed from 800 to 796 m/sec. Composite shell has been replaced by a shell with an increased initial speed of 892 m/sec. Source: ЦАМО РФ, фонд 38, опись 11355, дело №338, л.23 // 20-мм танковая пушка ТНШ (ШВАК), Руководство службы
  • SOMUA S35, SAu 40, B1 bis, B1 ter - The abilty to shift into neutral gear has been added.
  • T-64B, Т-80B, Т-80U - The restriction on the number of ATGM’s being carried has been removed.
  • ADATS - “Laser Rangefinder” modification has been added.
  • AB43, AS42 - Engine power has been increased to 110 horsepower. Source: Gli Autoveicoli da Combattimento dell'Esercito Italiano Vol.2" Nicola Pingato and Filippo Cappellano
  • M4A4, M4A4 (1st PTG) - The maximum speed has been changed from 38 to 40 km/h. Source: Tank Data, US Army, US Army Ordnance School, Aberdeen Proving Ground, Maryland July 1958 // TM 9-754 Technical Manual Medium Tank M4A4 War Department Jan 21 1943
  • AUBL/74, AUBL/74 HVG - “NVD” modification has been added.
  • Vickers Mk.7 - A bug with the explosion of inert ammunition located above the turret ring level has been corrected.
  • 120 mm OFL G1, 120mm OFL F1 - The characteristics of shells have been revised and clarified. Errors in the penetration values in the penetration calculation have been corrected. You can see the changes in this sheet
  • 90mm M82 shell (T25, M36, M26, M26 T99, Super Hellcat) - Initial speed has been changed from 807 to 813 m/sec. Source: Handbook of Ballistic and Engineering Data for Ammunition, Volume II, dated July 1950, 90-mm Gun M3 Mounted in Combat Vehicles, dated September 11, 1944.
  • 12.8 cm Pzgr.43 (Jagdtiger, E100, Maus) - Initial speed has been changed from 930 to 940 m/sec. Source: RH/8v 2848, Bundesarchiv Freiburg / Abteilung Militärarchiv.
  • A bug where some HE shells would lose penetration over distances has been fixed.
  • Slightly more precise guidance available for surface-to-air missiles on targets with high tangential speed.
  • The durability of the following armour aluminium rafts has been revised:
  • 7039: Old 0.47, New 0.5
  • 5083: Old 0.7, New 0.32
  • ABT-101: Old 0.53, New 0.375
  • ABT-102: Old 0.53, New 0.42
  • AA7017: Old 0.8, New 0.5
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Do 217 J-1, Do 217 J-2, Do 217 N-1, Do 217 N-2 - The type of the aircraft has been changed to “Fighter”.
  • A2D, AM-1, Yak-2 KABB - Type of the aircraft has been changed to “Attacker”.
  • F-86K (Italy), Pyorremyrsky, T2 - Pilot model has been changed.
  • Yak-4 - Bomb sight has been added.
  • S.O.8000 Narval - Respawn possibility on an aircraft carrier in battle has been removed.
  • AH-1Z - The effect of screen exhaust systems on the guidance of the infrared air-to-air missile heads has been clarified.
  • F-86 (all modifications), MiG-15 (all modifications), Me 262 (all modifications) - Aileron damage after breaking off damaged tail upon impact with the ground has been fixed.
  • Bf 110 (all modifications) - Indication of the retract/extend of the chassis mechanization in case of damage to the main and tail struts of the chassis has been fixed.
  • B-17 (all modifications) - The armour of the lower ball defensive turret has been fixed.
  • MiG-15 bis ISH - Displaying of the bomb pylons in the version without suspended weaponry has been fixed.
  • EC-665 Tiger UHT, EC-665 Tiger HAD, EC-665 Tiger HAP - In some variants of suspended weaponry the display of the presence of the Mistral missiles in the launch containers after launching a missile has been fixed.
  • F7F-3 , A2D, J-29D - G-Suit has been added.
  • G5N1 / G8N1 - Number of the crew members displayed in the vehicle card has been fixed.
  • BB-1, Su-2 (all modifications), A-20G, A-26B-10 - The variant of the weaponry preset without the suspended weapons has been added.
  • AH-1Z - The displaying of the aero pylons for the versions without AIM-9L missiles has been fixed.
  • F-4C Phantom II, Phantom FGR.2, Mitsubishi T-2 - The parameters of the ammunition used for the main armament have been clarified. Source: TM 43-0001-27 Army Ammunition Data Sheets, Small Caliber Ammunition, FSC 1305). Tracers have been added where it was necessary and tapes for hidden attack have been added as well.
  • F-4C Phantom II, Phantom FGR.2 - radar sensitivity to ground clutter has been specified.
  • Phantom FGR.2 — Displaying of the central pylon when using a cannon pod has been fixed.
  • Spitfire F. 22 / 24 - Canon modification has been changed to the modification from the 43 year version.
  • Meteor F Mk.8 Reaper - Wrong modification of the use of the HVAR missiles has been removed.
  • P-51A - Machine gun ammunition belts have been replaced with wartime belts.
  • PV-2D - The need to purchase a standard armament preset has been fixed.
  • Hs 123 (all modifications), BTD-1, Fw 189, Yak-4 - The preset without suspended weaponry has been deleted.
  • Hunter F-6 - The need to research a modification of using of the SRAAM missiles for the usage of weaponry preset with SNEB missiles has been fixed.
  • H-34 - Selection of the belts for the M3 cannons has been added.
  • SB-2 (all modifications) - Correlation between the research of the modification and weaponry presets has been fixed.
  • G-Lynx, Lynx Mk.I - Selection of the belts for the Oerlikon Kad B canon has been added.
  • Мi-28Н - The possibility of penetration of the cockpit with 12.7 mm armour-piercing ammunition for frontal glas and 7.62 mm for side glasses has been fixed.
  • AH-1Z, Mi-28Н, EC-665 Tiger UHT, EC-665 Tiger HAD, EC-665 Tiger HAP - Missile launcher indicator has been added, as well as automatic firing of the heat traps (flares) when missile or rocket approach is detected.
  • Pyorremyrsky - The possibility of using 50 kg bombs - 50 kg Model 1938 and 100 kg bomb 100 kg Model 1938 has been added.
  • МiG-15 - Armour has been fixed. Additional armour plate has been added, armoured seat has been removed.
  • Potez 633 - Armoured heading has been added.
  • Lincoln B Mk II - Ammunition boxes in the X-Ray view have been fixed.
  • PBY-5 (all modifications) - Armour has been fixed.
  • MiG-19PT — R-13M missiles have been removed from weapon setups, researched modification will be compensated.
  • M3 cannon - The colour of the tracer for the shells has been changed.
  • M-4, M-10 cannon - The duration of the self-destruction delay of the М54 HE shell has been changed to 8 seconds.
  • Н-37 cannon - Penetration value for AP and HE shells has been clarified.
  • Mk-108 cannon - Initial speed of the shells has been fixed.
  • M/49A, M/51, M/49 rockets - The main parameters have been clarified.
  • GSh-23-2 - The display of the number of cannons in the suspended UPK-23-250 containers in the weaponry presets has been fixed.
  • The accuracy of the helicopter ATGMs guidance on moving targets has been significantly improved. Now in automatic target tracking mode it will be easier to hit moving targets with semi-automatic line-of-sight (SACLOS) ATGMs than with manual target tracking.
  • R-3S, AIM-9B air-to-air missiles — overload boundary has been specified to real prototypes and summed up to 10G instead 6G.
  • Active afterburner on jet engines significantly increases heat signature of a target, heat seeker missiles have consequently increased lock distance. Lock distance may significantly surpass the launch distances at low and medium altitudes.
  • Flight Model changes:
  • All helicopters - set course now remains precise whilst in hover mode.
  • All helicopters - the autopilot, which operates when player turns on the gun sight, now can be adjusted to hold angular speed rather than angular position. I.e. you are now able to adjust roll and pitch with short key strokes. To do so, use the new option “Helicopter autopilot in the gun sight”.
  • Ki-43-3 otsu - the Nakajima Ha-112 engine has been changed to the Nakajima Ha-115II. You may learn the full flight characteristics from the datasheet.
  • I-225 - a bug has been fixed with insufficient engine power in WEP mode.
  • I-16 series - aircraft balancing has been adjusted in accordance to speeds (the controls have become clearer on the fill control mode). Inertia moments have been clarified. Extended gear creates a greater dive moment than before (landing and take off has become easier).
  • I-301 - unused wing fuel tanks have been removed from the model.
  • Fury Mk.1/2, Nimrod Mk1/2, ki-10 1/2 - the weight of all parts has been clarified, pitch stability has been improved. Steering reaction at low speed has been improved. Propeller spin of the airflow has been adjusted, the same with propeller group inertia. Inverted flight time has been improved. Brakes now operate more efficiently.
  • I-180 - the FM has been adjusted in accordance to the extended flight tests results of the third unit. Minor changes in speed and climb rate have been added to the datasheet. Aileron reaction has been improved for high speeds, worsened at low speed. The combat position of flaps has been removed, pneumatic flaps have been added. Max dive speed increased. Cable wires to ailerons and the elevator have been changed to tubular, the damping moment of controls has been reduced. Reduced pressure on the stick at high speeds. TsAGI R2 profile has been updated in accordance to wind tunnel tests, which allow higher angles of attack. Speed drop in gliding has been reduced. The weight of all parts on the aircraft made in accordance to test figures. Inertia of the propeller group has been reduced significantly. Airflow affect on take-off is now more accurate. Empty aircraft weight with oil has been increased in accordance to the weighting before testing.
  • P-51a, Mustang Mk.IA - flight model has been completely reworked. See details in aircraft’s datasheet.
  • Naval weaponry
  • Armour-piercing values for all armour-piercing, semi-piercing and HE shells with a base fuze has now been converted using the Jacob De Marra formula.
  • Search radars and radar trackers operate similar to ground force radars. Search radars have a detection radius of more than 50km. Tracking radars give target designation at a distance of up to 30km.
  • Fire directors give target designation at a distance of up to 5 km and can capture a target only spotted with binoculars.
  • You can setup radar controls in the control menu, ground vehicles weapons section.
  • Please note that this is a test application of radars in naval battles. Based on statistics and experience with this application, radar parameters may change in the future.
  • Mk.16 Special common semi-armour piercing shell of the American 102-mm/50 Mk.9 cannon has been fixed. Mk.15 HE shell with base fuze has been added. The cannon is used on following ships: Clemson (DD-336) and Clemson (DD-213).
  • 1934а and 1936b destroyers - torpedoes have been changed from model G7e to G7a
  • 37mm HE round for AN M4 gun - initial speed has been corrected.
  • Bofors 40mm cannon - clip capacity has been changed to 4 rounds, rate of fire remains unchanged.
  • 455mm Мк.XII torpedo minimal speed has been changed to 27 knots.
  • Elco 80 ft PT-556 - one of .50 Brownings on the bow dual MG station has been fixed. Previously it fired only one round.
  • Jaguar Klasse (140) - a bug has been fixed with disappearing 40mm Bofors shells when switching shell type.
  • Moskva leader - traverse angles on the stern main calibre turret have been increased to +/-140.
  • Type K-8 (1944) - Aiming point of the aft 13.2 mm Type 93 twin machine gun has been fixed.
  • Krasny Krym - the name of the rear 37 mm 70-K cannon has been corrected.
  • Pr.206M - 57mm armour-piercing BR281U shell has been added for research.
  • 88mm/76 SK C/32 (Koln, Nurnberg) shells - Initial speed has been changed from 820 to 1060 m/sec.
  • Tribal (F75), Haida (G63), Battle (D14), Class N (G25), Тype 1924 Leopard - The sectors in which the main calibre turrets can rotate and fire have been specified.
  • IJN Mogami - Elevation and traverse guidance angles for secondary 127 mm guns have been specified.
  • Ha-Go, Type 4 Model 2 — The type and the number of the depth charges have been changed.
  • A bug where the destroyed rotating torpedo launchers continued to rotate has been fixed.
  • Search radars, escort radars and artillery fire directors have been added for the first group of naval vessels, including:
  • SKR Project 159 (search radar + tracking radar)
  • SKR Project 35 (search radar + tracking radar)
  • Pr.206 (search radar + tracking radar)
  • Pr.206М (search radar + tracking radar)
  • TS-Boot Proj. 206 (search radar + tracking radar)
  • Ashville (Search Radar + Fire Director)
  • Chikugo (search radar + radar tracking)
  • PG02 (search radar + tracking radar)
  • Isuzu (search radar + fire director)
  • Albatros-Klasse (143) (search radar + tracking radar)
  • Types of available shells for the American 127-mm/38 Mk.12 cannon has been fixed, a new shell has been added. Now the cannon has following shells:
  • Mk.34 AAC (HE);
  • Mk.32 common (SAP - semi-armour piercing);
  • Mk.46 Special Common (semi-armour piercing with ballistic cap);
  • Mk.31 AA-VT (HE variable time fuze).
  • The cannon is used on following ships:
  • Farragut (DD-355)
  • Fletcher (DD445)
  • Cowell (DD-547)
  • Bennion (DD-662)
  • Sumner (DD-692)
  • Somers (DD-381)
  • USS Helena (CL-50)
  • USS Atlanta (CL-51)
  • The 20mm C/30 cannons have been replaced with the C/38 cannons on the following ships:
  • Type 1936B
  • Type 1936A (Mob)
  • Type 1939 (T22)
  • Naval modifications and crew skills:
  • Clemson (DD-336), Clemson (DD-213) - new 4 inch shells have been added:
  • HE Mk.15 with base fuse;
  • AP Mk.16 special common
  • Naval characteristics, physics and damage model:
  • Hullbreak parameters have been changed for boats. Depending on boat size and simultaneous damage caused by HE shells starting from a calibre of 100mm or higher in general will be fatal.
  • Admiral Hipper - main calibre turret armour has been fixed, armour plates added to the “Vierling” 20mm quad AA guns, number and size of the fuel tanks have been fixed, anti-torpedo bulkhead extended to armoured traverses. Conning towers have been added. The armour of the control-distance posts has been fixed.
  • MBK 161 (1943), Type 1936B, Type 1934A (1944) - aiming limits and dead zones of the main calibre turrets have been fixed.
  • Pr. 30 Ognevoy - Bridge and radio room damage models have been fixed.
  • Type 1936B, Type 1934А (1940), Z20 Karl Galster, Type 1936, Type 1936B, Type 1934А (1944) - The missing ammo elevators for the main calibre turrets have been added.
  • IJN Ayanami, IJN Mogami, IJN Kiyoshimo - The number and position of the fuel tanks on the destroyers have been changed according to historical data.
  • T-51b - Engines (920 SHP engine (No.71 mod.6/ 71号6型)) and their numbers have been changed.
  • Clemson (L45) - Armour on the paired 12.7 mm turrets has been fixed.
  • LCS (L) — Roll whilst in fully repaired and functional condition has been fixed.
  • Naval Visual models and visual parts:
  • IJN Mogami - The auxiliary calibre turret has been changed from Model A1 Twin to Model A1 Kai 1 Twin.
  • Type 4 Model 4 - Height of the platform and pedestal under the paired 20 mm gun has been increased.
  • Nürnberg - Shields for paired 20 mm machine guns have been added.
  • Krasny Kavkaz - A bug with incorrect displaying of the ship’s hull at long distance has been fixed.
  • Type 1934А (1944) - Position of the torpedoes in the torpedo launchers has been fixed.
  • Naval - Interface:
  • 40mm Japanese auto cannon designation changed from 40mm/62 "HI" Type 91 AA gun to 40-mm/62 Vickers autocannon
  • Naval - Other:
  • Sumner (DD-692) - The position in the research tree has been changed. New destroyer added ahead of it.
  • Economy and research:
  • Be-6 - BR in SB game mode has been changed from 5.0 to 5.3
  • CL-13 Mk.4 - BR has been changed: in AB from 8.3 to 8.0; in RB from 9.3 to 8.7.
  • P-47D-28 (China) - BR in SB has been changed from 5.0 to 5.3.
  • Pyorremyrsky - Has been moved to rank III.
  • XM-1 GM - BR in all game modes has been changed from 9.0 to 9.3.
  • Char 25t - The position in the research tree has been changed. Now it is placed before the Lorraine 40t.
  • AML-90 - Position in the research tree has been changed. Now it is on the place of Char 25t, before AMX-13-90.
  • Customization:
  • Special task “Meteor Shower” now does not count helicopters.
  • New player icons have been added for ground forces, also for French, Italian, and Chinese air forces. Player icons unlock for completing tasks
  • New challenges have been added for Swedish air forces.
  • Awards:
  • New orders and medals for China have been added.
  • New titles for receiving Chinese awards (orders and medals) have been added.
  • Interface:
  • Night vision modification icon has been changed for helicopters with thermal imagers.
  • It is now possible to lock on a target or on a point of interest from 3rd person view when using mouse pointer (mouse aiming mode) or on the helicopter course (in other control modes) on modern helicopters. It means that it is no longer necessary to switch to the sight view to lock on close targets. In 3rd person view the “Sight stabilization” button now captures the target or point and a new command “Disable sight stabilization” has been added which has been implemented to unlock.
  • When a helicopter locks on a target or point of interest from any view mode (3rd person view, cabin view, sight view) the corresponding indication is now visible in 3rd person view. Capture will be canceled if the target is outside the working corners of the optical sighting system.
  • For modern helicopters with automatic optical tracking the aiming point correction mode has been added with the auto tracking mode. To do this you need to press “Sight stabilization” button again and move the reticle to any place relative to the target being tracked. This function allows you to aim at individual parts of the target or to take a pre-emptive position.
  • When the radar tracks position of the locked target in optical sight mode, the locked target will now be the target selected by the player and not the one closest to centre. To do this, the selected target must be in the field of view of the optical sight.
  • Game mechanics:
  • Aiming mechanics for AI controlled AA guns of medium calibres has been changed for air battles in order to prevent direct hits to player controlled aircraft.
  • New option “Fix gun direction in mouse view” has been added. This option allows you to block turrets and guns rotation for ground vehicles and naval vessels while in mouse view (Controls - General - Camera Control).
  • In RB and SB modes ATGM now follow the crosshair, not the cursor position.
  • In SB mode, vehicles with laser rangefinders and gun stabilizers automatically adapt their sights to the measured range.
  • For ATGMs with a semi-automatic guidance system (2nd generation), as well as for SAMs with a command guidance system (2С6, ADATS, Roland, Stormer HVM) a visibility line check between the launcher and the missile has been added. To keep the missile on its intended trajectory, the launcher must maintain visibility of the missile. In cases where visibility of the missile is lost, control commands will no longer be transmitted to the missile and it will continue to fly at the velocity vector it had when visibility was lost. If a missile which has lost control returns to the launcher’s visibility line, missile control will be restored. Obstacles for the visibility line can include any landscape objects, or objects on the map like trees, including obstacles on the aircraft part of the map.
  • Requirements for some combat tasks have been adjusted:
  • “Set to Work”: AB: 4 → 2 (light), 10 → 7 (medium), 25 → 15 (special); RB: 8 → 6 (medium), 20 → 12 (special);
  • “Scout”: AB: 5 → 3 (light), 12 → 8 (medium), 30 → 20 (special); RB: 4 → 2 (light), 10 → 7 (medium), 25 → 15 (special);
  • “One Step Ahead”: AB: 6 → 3 (light), 14 → 8 (medium), 40 → 20 (special); RB: 5 → 2 (light), 12 → 7 (medium), 30 → 15 (special).
  • Examples of bugs corrected by player reports:
  • We want to thank you for correctly created bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!
  • A bug with the explosion of inert ammunition (when not containing explosive mass) has been corrected.
  • LCS (L) Mark.3 roll whilst in fully repaired and functional condition has been fixed.
  • Missing armour plates on the Ho-Ni 1 and Type 60 SPRG have been added.
  • Possibility of main calibre 360 degree rotation on the Type 1924 Leopard cannon has been added.
  • Incorrect 80 ft Nasty ammunition in the weapon preset without 20 mm mortar has been fixed.
  • Mismatches in the characteristics of the 130 mm OF-46 shell in different vehicles with B-13 (Su-100Y, Pr. 7U Stroyny and others).
  • Protection of the upper fuel tank of the Spitfire LF Mk IXc (USSR, USA) has been removed in line with similar models in the British research tree.
  • Many possibilities to leave the game zone on the location “Advance to the Rhine” where a player could get an advantage for one of the teams have been corrected.
  • The incorrect display of a shell’s flight in naval battle replays has been fixed (hits were calculated correctly in reality).
  • A slight shift of the ground vehicle sight which occurred when exiting the “aimed in zoom” mode has been fixed.
  • Graphical:
  • Technologies added:
  • Scalable Global Illumination (GI).
  • HDR.
  • The effects of sparks from hits, explosions, fires, and gunshots have been given a physical model for more accurate visualization.
  • Sound:
  • The game’s sound system has been drastically reworked. CPU load has been reduced due to:
  • sound processing block optimization;
  • new RAM compression methods for a part of sound assets;
  • composition changing of a large number of sound events in order to reduce the number of simultaneously playing sound assets.

New in War Thunder 1.93.2.17 (Dec 13, 2019)

  • A bug which would cause the reload and repair functions not to work, after having landed at an airfield, has been fixed.
  • A bug causing the sensitivity to be very high when using the ‘zoomed-in’ mode in sights has been fixed.

New in War Thunder 1.93.2.13 (Dec 12, 2019)

  • A bug where there was indication of water leakage from the engine if the main tank in the fuselage had been damaged has been fixed.
  • A bug where the flag didn’t disappear from a destroyed naval vessel has been fixed.
  • A bug in the display of the shell arrival time in naval battles has been fixed.
  • The teeth on the leading rollers with the tracks on the M46 Patton have been synchronized.
  • A bug where there was no rotation of wheels on vehicles at long distances has been fixed.
  • A bug with wrong issuance of the achievement “Sniper” which was given out by taking into account the distance on the respawn and not the actual location of the destruction has been fixed.
  • A bug with the switching of the cockpit lights and sight illumination has been fixed.
  • A bug where the AI doesn’t always correctly set the detonation distance for shells with remote detonation has been fixed.
  • A bug where replays didn’t reference shell type switching has been fixed.
  • A client crash on Linux when pressing any key has been fixed.
  • A bug with throwing the cable over the roof of buildings in the Middle East location has been fixed.
  • A bug which would occur when switching to the ATGM camera view on a helicopter, where the sight would always return to the central position (i.e. moves to the nose camera view) has been fixed.
  • A bug causing the trajectory of HESH shells in the weapon simulation mode to be perpendicular to the armour has been fixed.
  • Indication of the torpedo reload time at the friendly point in naval RB has been added.

New in War Thunder 1.93.1.37 (Dec 3, 2019)

  • A bug which caused a game client crash on launch with some VR helmets has been fixed.

New in War Thunder 1.93.1.26 (Nov 27, 2019)

  • A bug with transparent stone in the Vietnam location has been fixed.
  • A bug where in the location “Smolensk” the church could become invisible has been fixed.
  • A bug in the location “Alaska” with the collision model on skyscrapers has been fixed.

New in War Thunder 1.93.1.16 (Nov 21, 2019)

  • M1A2 Abrams — Personal camouflage "Allied Spirit VIII" has been added along with the possibility of purchasing it with Golden Eagles. Scaling, rotation and camouflage condition have been disabled for this camouflage.
  • Me 163, Ki-200 — A bug causing incorrect aircraft behaviour in the hangar, where its position could be erratic (floating, etc), has been fixed.
  • Nb.Fz. — The display of an incorrect horizontal guidance speed for the 37 mm cannon has been fixed.
  • GAZ-AAA (4M) — The capacity of the ammunition modules has been adjusted. The overall ammunition size has not been changed.
  • In rank 5 and above. “Enduring Confrontation” missions, the AI aircraft protecting airfields have been replaced with the following jet fighters:
  • France: M.D.450B;
  • Britain: Attacker FB 1;
  • Italy: Vampire FB 52A;
  • Japan: R2Y2 Kai;
  • Germany: Me 262 A-1a;
  • USSR: La-15;
  • USA: F-80C-10.

New in War Thunder 1.93.1.13 (Nov 19, 2019)

  • Fixed a graphical issue causing HUD and sights errors. (black artifacts)
  • M247 — a bug has been fixed when a tank might disappear from the commander’s sight when the turret turns to the right side of the hull.
  • A33 Excelsior — the mechanics for first-order ammunition racks have been added.

New in War Thunder 1.93.1.11 (Nov 18, 2019)

  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • Cruiser Tank Grant I (USA) - a bug has been fixed where the single-dimensional stabilizer was missing for the 75mm M2 gun.
  • M8A1 - AA machine-gun is now under commander control.
  • Object 685 - a bug has been fixed with insufficient floating ability.
  • Type 75 SPH - the M107 (PF) shell has had the ability to set up the explosion distance manually removed. The explosion initiates with a proximity fuse within a 3 m radius from the target (surface, tank, aircraft, helicopter). The proximity explosion is only possible if the shell travels a minimum 300m distance to enable fuse arming.
  • SIDAM 25 (Mistral) - an inconsistency has been fixed between the order of firing missiles and how they disappear in the X-ray mode.
  • ADATS — The possibility of automatic target lock from optical tracking with targeting from the radar position has been removed.
  • Centurion Action X - coaxial machine gun has been changed from 7.92mm BESA to 7.62mm L3A1
  • Sd.Kfz. 140/1 — a visual model inconsistency between commander and gunner, and their text description, has been corrected.
  • Ostwind II - order of ammo rack depletion has been specified. Wrong crew member counter has been fixed. Ability to shoot from one barrel when gunner is knocked out has been removed.
  • Sturer Emil - a bug has been fixed leaving some ammo rack modules to remain visible even after complete shell depletion.
  • M1 Abrams, M1IP Abrams - order of ammo rack filling has been changed. Unprotected shell storage at the bottom of the turret fills with the lowest priority.
  • BMP-3, Pz.Kpfw Maus - targeting time has been added to turret drive description.
  • BT-7 (F-32) - the machine gun mounted on the turret rear has been removed from the damage model.
  • AMX-10RC - hydropneumatic suspension is now able to tilt the hull. Clearance adjustment range has been increased.
  • Type 16 - Two front axles are now controllable. Previously three axles were controllable but this was incorrect and has been rectified
  • Designations of the commanders and captured tanks in the German research tree have been fixed.
  • The naming of the Sherman Ic Firefly premium tank has been changed to Sherman IC "Trzynie".
  • 57mm Shot Mk.5T HV - Initial speed has been changed from 883 to 891 m/sec. Source: Canadian Microfilms, charts located under Air space armour and Armour penetration // Report M.7000 A/11 No.1, APCBC Shot at oblique impact of machinable quality plate, Department of Tank Design Armour Branch, Canadian Army Microfilms 
  • Leopard 2A4 - The maximum speed has been changed from 72 to 68km/h. Source: Waffensysteme Leopard 1 und Leopard 2 - Walter J. Spielberger // Leopard 2 sein Werden und seine Leistung - Paul w. Krapke // LEOPARD 2 MAINTENANCE Kampfpanzer Leopard 2 in Wartung und Instandsetzung- Jochen Vollert
  • M18 Super Hellcat - The position of the camera for SB mode has been fixed.
  • AMX-30B2 / AMX-30B2 BRENUS - The mechanics of the transmission operation has been fixed. Now the transmission allows forward and reverse movement with the same speed. Source: A.M.X. 30 B2 châssis -figure- édition 1994
  • VK 4501 (P), Pz.Bef.Wg.VI P - The 8.8cm Pzgr shell has been added to the ammunition loadout.
  • FV102 - The Swingfire Mk.2 ATGM modification has been added.
  • 8.8cm KwK 43 L/71, 8.8cm PaK 43 L/71 - The cannon now uses the correct Sprgr.43 HE shell.
  • 20mm DM43 - The type of shell has been changed from AP-T to APCR. The armour piercing value has also been changed. Source: MIL-STD-662F "V50 Ballistic Test for Armor // Method of Estimating the Principal Characteristics of an Infantry Fighting Vehicle from Basic Performance Requirements
  • M60A1 AOS - The reverse speed has been changed from 11 to 8 km/h. Source: TM 9-2350-215-34-2-1
  • M60A1 RISE (P) - a smoke generator modification has been added.
  • 70mm Type 3 HEAT - Armour piercing has been changed from 76 to 80 mm. Source: File of research (研究事項ニ関スル綴). by 1st Army Technology Laboratory (第一陸軍技術研究所)", reference number A03032122200, published August 1, 1944
  • 106 mm M344A1 HEAT-FS - Armour piercing has been changed from 360 to 433 mm. Source: Progress Report of The Firestone Tire & Rubber Company on Recoilless Rifles, Accessories and Ammunition, dated March 1956 // Performance of Spaced Armor when Attacked by the M344 HEAT Projectile (U), dated July 1959 //
  • 2С6 - Elevation and traverse speeds been changed from 60 to 80 degrees per second. Source: Зенитный пушечно-ракетный комплекс "Тунгуска" Военное издательство, Москва - 1991
  • VT 1-2 - The recoil whilst firing from the right side cannon has been reduced. The maximum reverse speed has been limited to 40 km/h. Source: Technishe daten, Versuchtrager VT 1-2, Inventar-Nr.2350 111 0004321
  • M36B1 - The T108 shell has been added to the ammunition loadout. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione all’esercito, 1960
  • M26A1, M36B1 - The default M318 shell has been replaced with the M77 shell. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione all’esercito, 1960.
  • 70mm Type 95 APHE - Speed drop at distance has been specified (reduced). Source: Japanese ammunition data, 25 MM-70 MM, 20 July 1945. Report No. 12-b(52), USSBS Index Section 6
  • Type 60 SPRG C - Engine power has been changed from 120 to 150 hp. Source: Official Style Outline, Type 60 type Self-Propelled 106mm Recoilless Rifle (C), D 8004C, September 7 Showa 35 (1960) January 8 2010 (Corrected), Japan Defence Agency
  • Valentine Mk.1 - Armour values of the vehicle have been refined. Previously some parts of the vehicle had either overestimated or underestimated values in comparison with the current armour value data.
  • 75mm Type 2 HEAT - Armour piercing has been changed from 76 to 90 mm. Source: File of research (研究事項ニ関スル綴). by 1st Army Technology Laboratory (第一陸軍技術研究所). 1944 to 1945 //
  • Оbject 268 - OF-530 shell has been replaced with the Of-540 shell. Source: Отечественные бронированные машины. XX век. Том 3. 1946-1965,
  • 12.8 cm Pzgr. (12.8 cm K40) - Initial speed has been changed from 860 to 880 мlm/sec. Source: H.Dv.119/332: Schußtafel für die 12,8cm Kanone 40 (Selbstfahrlafette)
  • Ke-Ni - The 37mm Type 94 shell has been replaced with the 37mm Type 1 shell. Source: 試製一〇〇式三十七粍戦車砲研究報告 Research report about Experimental Type 100 37 mm tank gun
  • Conqueror, Chieftain Mk.3, Chieftain Mk.5 - kinetic rounds no longer explode in the turret when hit.
  • M163 - ammo type designation has been specified and fixed:
  • 20mm M246A1
  • 20mm M56A3
  • 20mm M53
  • Source: MIL-STD-637A Military Standard, Machine and Automatic Guns and Machinegun Trainers Through 30-mm // TM 43-0001-27 Army Ammunition Data Sheets, Small Caliber Ammunition, FSC 1305
  • Aircraft model, damage model, characteristic and weaponry changes:
  • A-129 International - radar receiving system notifications now can be shown on the multi-functional display (MFD).
  • Helicopter ATGM characteristics have been specified. Missile maneuverability has been significantly reduced (in some cases it was similar to homing missiles), the aiming accuracy of target trackers has been improved. A moving target tracked by such systems has now an increased chance of being hit.
  • Trees in the aircraft part of locations are now obstacles for radar trackers and ground vehicle radars. The more trees you have in “radar-target” range, the weaker the signal is, and the less chance your target may be locked.
  • Foliage is now less transparent for radars.
  • Antennas and propellers, that incorrectly remained after some parts they were connected to were torn apart, now disappear.
  • Ki-67-I Ko - aiming angles of turrets have been specified.
  • IL-4 - UTK-1 turret ammo load has been changed from 200 to 230 rounds.
  • Me-264 A1a/U1 - separate ammo counter for different groups of cannons now appears in the interface.
  • X-38 - aiming angles of turrets have been specified.
  • Beaufort Mk VIII - no longer any need to open the bomb door to launch torpedoes.
  • Su-2/BB-1 (all modifications) - aiming angles of turrets have been specified.
  • Su-2 TSS-1 - TSS-1 turret ammo rack has been changed from 900 to 1000.
  • MB 157 - carrier take-off has been removed for some missions.
  • Mi-4AV - number of firing points has been corrected in the crew mode.
  • Do 217 N-2 - number of firing points has been corrected in the crew mode.
  • J5N1 - number of firing points has been corrected in the crew mode.
  • Flight models changes:
  • Wyvern S.4 - flight characteristics have been corrected, the maximum speed and climb rate now correspond to datasheet specifications.
  • All helicopters - a bug has been fixed where after activating the instructor-controlled engine in mouse aim mode, the rotor could not be set at the maximum pitch, and consequently the helicopter could not take-off.
  • All helicopters - when switching to the gunner’s view, the instructor will no longer disable hover mode.
  • Naval weaponry:
  • Turret aiming algorithm has been improved. When changing salvo side, turrets start rotation in advance to keep as many firing guns in the sector as possible. The 203mm Mk.19 shell penetration figures have been specified.
  • Naval characteristics, physics and damage model:
  • Hiburi-class, Syonan, 1944 - buoyancy centre position has been corrected.
  • Ignition parameters for fuel tanks have been fixed. Previously set parameters more often led to fires, including the ignition of empty tanks.
  • Naval Visual models and visual parts:
  • Type Zerstörer 1936B, Type Zerstörer 1936A (Mob) Z32, Flottentorpedoboot 1939 (T22), Nürnberg (1944) - visual model for autocannons has been changed from c30 to c38.
  • Locations and missions:
  • In “Gladiators” 4vs4 missions, the last bonus round is now set randomly (1vs1, 2vs2, or 4vs4).
  • Naval Enduring Confrontation:
  • Coastal artillery defending ports has received new modeling.
  • Hydroplanes/float planes are now able to repair and reload at friendly ports.
  • The repair algorithm for coastal artillery has been fixed, artillery repairs correctly now.
  • In naval Confrontation, aircraft missions now appear later in order to let players gather the correct number of points to select an aircraft.
  • If a team hasn’t completed port capture and it has reverted to neutral, respawns will not be active at this location for both teams.
  • Interface:
  • New option to disable the azimuth scale in 3rd person view in ground vehicles has been added.
  • The recent radar zone area is now displayed by azimuth and elevation in degrees.
  • Sound:
  • M163 Vulcan and PG02 cannon sound issue has been fixed.

New in War Thunder 1.93.0.56 (Nov 13, 2019)

  • Missing voice messages in tutorial missions have been fixed.
  • A bug has been fixed with the inability to zoom in gunner’s sight with the designated control axis.
  • In mixed battles distant helicopter pads are now rotated in the correct directions.
  • Helicopter pads are now available in all custom mixed battles, but only for setups from BR 8.0 and above. The BR can be set in the menu, or just turn on higher ranked bots.

New in War Thunder 1.93 (Oct 29, 2019)

  • Iconic Soviet helicopters, an introduction to the Swedish aviation tech tree, a Rank V navy vessel, the first Italian helicopter, South Africa navy location, plus many fixes and updates for existing machines and game mechanics. This, and much more, awaits you in major update 1.93 "Shark Attack"!
  • New Helicopters:
  • USSR:
  • Ka-50 (pack)
  • Mi-28N
  • Italy:
  • A-129 International (pack)
  • First aircraft for Swedish Tech Tree:
  • SAAB J29D and VL Pyörremyrsky are first aircraft available for Swedish Tech Tree.
  • New Aircraft:
  • Sweden (new nation in the game):
  • VL Pyorremyrsky (pack)
  • J 29D (pack)
  • J8A (not available for use in battles)
  • Great Britain:
  • Hunter FGA.9 (pack)
  • Phantom FGR.2
  • France:
  • Br.693AB2
  • F-100D
  • Italy:
  • B.R.20M M1
  • China:
  • A6M2 (premium)
  • Ki-45 hei (premium)
  • Ki-84 Ko (premium)
  • Rank V navy vessel:
  • First rank V ship - Heavy Cruiser USS Pensacola
  • New Vessels:
  • USA:
  • USS Pensacola
  • USS Helena (premium)
  • Germany:
  • Type 1936B
  • Type 1934А
  • Great Britain:
  • HMS Belfast (premium)
  • HMS Hawkins
  • New Ground Vehicles:
  • USA:
  • M1A2 Abrams
  • Germany:
  • BMP-1 (GDR)
  • China:
  • ZTZ 96
  • USSR:
  • BMP-3
  • 2S6M Tunguska-M (as a researchable modification of the 2S6)
  • 9P149M (as a researchable modification of the 9P149)
  • Great Britain:
  • Vickers Mk.7
  • Centurion Action X (premium)
  • France:
  • AMX-30 ACRA
  • AMD35 (new reserve vehicle for France, replacing the AMC34)
  • New location:
  • South Africa
  • Location and mission updates:
  • Helicopter respawns have been moved further away from the ground forces battlefield position.
  • The size of the “Northern Port” location has been changed from 12x12km to 16x16km and the respawn location for larger naval vessels has been relocated.
  • Examples of bugs corrected by player reports:
  • Incorrect reload speed for the last shell in the first-order ammo racks has been fixed (source).
  • The weight of the М1А1 Abrams tank has been changed from 59 to 57.15 ton. According to “Tank Platoon: Headquarters Department of the Army (April 1996)” (source).
  • Earlier missing torpedo lead indication has been fixed for IJN Kiyoshimo (source).
  • Belt composition of the 7.92 mm S-100 machine gun has been fixed(1944) (source).
  • Incorrect texture of the Firefly Scorpion anti-aircraft machine gun has been fixed (source).
  • Shifting of the crosshairs on the sights in aircraft cockpits has been fixed (source).
  • Bugs in the hull roof armour of the M26E1, through which the driver and gunner could be hit have been fixed (source).
  • Incorrect armour of the gun mantlet of the Т-34-85 Gai (China) has been fixed. Gun mantlet is now equal to the Т-34-85 (USSR) (source).
  • “Gaps” in the armour for the following tanks have been fixed: M22, M60, Magach 3, T32, T32E1, Heavy Tank No.6, ST-A1, ST-A2, Type 61, Centurion (from multiple bug reports).
  • The work of the rangefinder on helicopters with missing or removed nose turret have been restored (source).
  • Incorrect behavior in the established turn with flaps released on the aircraft of the MiG series and some others have been fixed (source).
  • Incorrect display of jet exhaust which could be displayed ahead of the aircraft has been fixed (source).
  • Many sound artifacts have been fixed. For example sound artifacts in battles longer than 40 minutes (from many bug reports).
  • Enduring Confrontation:
  • Cargo ships have been added to the naval convoys.
  • A bug on the “La Manche” location, where some airfields in hostile territory continued to operate even after capturing a port or advancing the front line, has been fixed.
  • A bug where capturing the port allows the enemy bombing zone near the port to remain an active target has been fixed. Now such zones will be considered as captured and disappear.
  • In the “Saipan” mission the front line (except ground battles) has been partly switched on as it is required by the port capture logic.
  • Ship setups for AI now depends on the rank of battles.
  • Hydroplanes and sea planes can now be repaired and rearmed in friendly ports.
  • Ports now have security units. Port can not be captured without destroying them. Destroyed units reappear after some time and damage will be restored. In the case of port capture, security units will respawn for the side which has captured the port to aid in its protection.
  • AI cost guard units have been added on the coast of the La Manche and Saipan location which act on the principle of any other background units (active only if there are some players nearby and if the limit of the active units isn’t exceeded).
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • 2S6 - 2S6M modification has been added. BR for all game modes have been changed from 10 to 10.3.
  • Swingfire - Armour-piercing has been changed from 500 to 535 mm.
  • MILAN - Armour-piercing has been changed from 580 to 530 mm.
  • HOT - Armour-piercing has been changed from 800 to 700 mm.
  • Centurion Mk.3 / Centurion Mk.10 / Centurion Mk.1 / Sho’t Kal Dalet / Strv 81 - A partition which separates the ammunition storage from the driver has been added.
  • French reserve vehicle has been changed from AMC34 to AMD35.
  • M1A1 - Weight of the tank has been changed from 58,970 kg to 57,150 kg. Source: FM 17-15 Tank Platoon
  • A new shell type has been added - MPAT, in particular for the M830A1 (for M1A2)
  • Penetration values for the following HEAT shells have been reduced (the below values are in mm):
  • OCC 120 G1: 600 → 480
  • OECC 120 F1: 600 → 480
  • DM12A1: 650 → 480
  • DM12: 650 → 480
  • M830: 650 → 480
  • Source: Data of Soviet and NATO anti-armour weapon systems // REPORT OF DGWs WORKING PARTY ON AMMUNITION NATURES FOR FUTURE AFVs HEAT Vs HESH FOR FMBT
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Bugs with localization of the information about the thickness of the aircraft armour have been fixed.
  • Helicopters - Enable helicopter repair if they can still fly.
  • Zoom for helicopter gunner camera view depending on the sighting optics has been fixed.
  • Aircraft - The gyroscopic sight no longer drifts to the side as it now uses all available guns for reference.
  • F4C - Allow the use of the ventral gunpod if the landing gear is broken.
  • A bug with the display of the armour-piercing icon on the flares modification has been fixed.
  • F-89D - Gyro gunsight will work with rockets
  • Ki-100 II - Lack of protection for fuel tanks has been fixed.
  • G4M1 - Separate bomb dropping has been added.
  • Tiger (all modifications) - The position of the third-person camera view in zoom for easier firing of unguided rockets has been fixed.
  • Swift F.7 - Fireflash guided missile have been added. The missile will be controlled using “Beam riding”, i.e. the missile must be held after launch on the sight line of the target by controlling the aircraft body.
  • Flight Model changes:
  • The “Hold roll angle” button has been added to the control settings for helicopters in the “mouse aiming mode”. The new feature allows you to turn on the helicopter’S roll hold. This allows the helicopter to make lateral movements (strafe) without constantly entering the commands into the roll channels, compensate roll drift during the movement and drift of the helicopter at high and low speeds and adjust the radius and sharpness of the turn at high speed. The range of the roll angles in which the hold works is limited by +/-30 degrees but can be individual for some helicopters.
  • F.222.2, NC.223.32 - Flight model has been updated. A bug with very quick engine overheating on takeoff mode has been fixed. Stability and controllability of the aircraft by performing manoeuvres under using full control type have been improved.
  • H6K - Flight model has been updated. The propeller group now operates with more stability in all flight modes. Alignment range has been fixed (the aircraft is easier to operate on all control types). More precise fuel distribution on the tanks and the order of its consumption has been applied (first will be used fuel from the tanks close to the wing console).
  • VG.33 - Flight model has been fully updated. The operation of the propeller group and powerplant has been corrected and improved. Wing and fin aerodynamics have been recalculated. The cooling system has been updated (overheating is now less severe).
  • Ме 264 - Wing polars with released mechanization have been recalculated. Takeoff and land on all control types is now easier to perform.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • Naval weaponry:
  • The fire rate for the first priority shells has been adjusted for all ships. A bug where the cannon fired faster “from magazine” (Fletcher, Summer) has been fixed.
  • Reloading of spare torpedoes on the Japanese destroyers has been fixed.
  • All US ships that are equipped with the 127mm/38 universal Mk.12 cannon have had the appropriate mounts for these cannons corrected. In accordance with the installation model, the fire rate, ammunition and guidance speed have also been adjusted.
  • Battle (D14) - 114mm stern cannon has been added to the main calibre group.
  • Battle (D14) - Ammunition for 114mm stern cannon has been corrected. Non relevant modification of anti air armament targeting has been deleted. RP and game currency spent for the research will be returned to the account. The 40mm Bofors have been moved to the category of secondary weaponry.
  • The self destruct distance of the AK-726 shells (Pr.159, Pr.35) has been increased.
  • IJN Mogami - The traverse angles of the main calibre cannons have been extended. Torpedo sight appearing on the opposite side of aim has been fixed.
  • PT-3 - Weaponry setup with torpedoes and depth charges which in the past didn’t include torpedoes has been fixed.
  • 165 ft PC-466 Carmi - The operation of the bomb mortars has been fixed.
  • IJN Kiyoshimo - Earlier missing torpedo lead indication has been fixed.
  • IJN Kuma, IJN Kako - X-Ray view and the order of torpedo launching have been fixed.
  • River class (K-246) — weapon presets with depth charges have been fixed, twin sets removed.
  • 127mm Type 1 shell muzzle velocity has been corrected from 872 m/sec to 910 m/sec
  • Train speed for german 150mm turret c36 increased from 8 to 10 degrees per second.
  • 165 ft PC-466 Carmi — aiming angles of the stern turret has been fixed.
  • Leningrad (leader) — training angles of the stern turret have been increased.
  • Fire rate from the main calibre cannons has been increased for the following ships:
  • Nurnberg - 12 shots per minute
  • Akizuki - 21 shots per minute
  • Mutsuki - 6 shots per minute
  • Kako - 4 shots per minute
  • Furutaka - 5 shots per minute
  • Agano - 10 shots per minute
  • HMS Grafton:
  • Earlier missing torpedo lead indication has been fixed.
  • Ammo use for bomb mortars has been fixed.
  • 12.7mm Vickers have been moved from the anti-aircraft group to the auxiliary group. Modification of the improved Anti-Air Armament Targeting has been replaced by the Auxiliary Armament Targeting. In-game currency and RP for the researched modification will be returned to the account.
  • Naval modifications and crew skills:
  • HMS Southampton - The position of the smoke screen modification in the modification window has been fixed.
  • Type-K3/No.1 - Bomb mortar modification which created nothing has been removed. In-game currency and RP for the researched modification will be returned to the account.
  • SGB (S304) — 12.7mm Vickers MG description in x ray mode has been fixed.
  • Naval characteristics, physics and damage model:
  • The speed penalty from the destruction of the funnels has been changed from 0.6 to 0.85 of maximum capacity.
  • Armour thickness of the 102 mm British Мк. XIX has been changed to 3.175 mm.
  • IJN Mogami, IJN Agano - Roll rate on turn has been decreased.
  • Vosper series 2 - Maximum speed has been corrected.
  • Type 91 explosive TNT equivalent has been corrected from 95% to 105%
  • Class N (G25) — gun mantlet size have been increased.
  • Sumner (DD-692), Cowell (DD-547), Fletcher (DD-445) — the unprotected part of the fire control system material has been changed.
  • Fairmile C (312), SGB (S304) — turret protection layout has been specified.
  • Type 4 Model 4 Kuchiku-Tei Ka-Ro — hull material has been corrected from steel to wood. Internal space layout has been changed.
  • Naval Visual models and visual parts:
  • Gun recoil has been revisited for all naval vessels. Recoil distance and recoil times have been changed.
  • IJN Kuma, IJN Furutaka — discrepancy between DM and x-ray view for AA guns has been fixed.
  • Fletcher (DD-445) — the x-ray visual model for 40mm Bofors turrets has been fixed.
  • Type 1939 (Т22) — the left drive shaft visuals in x-ray have been improved.
  • VS-10 — the visual and x-ray positioning of the front turret has been synchronized.
  • MBK pr. 186 — quard rails are now flipped to increase the train angle of the main calibre turrets
  • MPK pr.122а — invalid MGs have been removed from the deck.
  • Type 4 Model 4 Kuchiku-Tei Ka-Ro — both screws now rotate in one direction. The screw model has been changed from two bladed to four bladed.
  • Bundesmarine flag form has been changed
  • Localization:
  • English localization for fuze has been corrected: fuse has been changed to fuze.
  • Interface:
  • HMS Grafton - Speed information of the ship in its vehicle card has been corrected.
  • Economy and research:
  • China’s ground forces and air forces are now available for everyone for research.
  • Customization:
  • The erroneous requirements of receiving of the player’s “Japanese Navy” icons has been fixed and changed from 750 damage points to 200,000.
  • New limitation for “Roundels and insignias” section decals. They now could be obtained and used only for vehicle of the given nation.
  • Game mechanics:
  • New mechanics added to the hangar - “Protection analysis for ships”. Shot animation is now shown on the vehicle model.
  • New option of hiding/showing external armor plates for ships.
  • Sound:
  • The composition of many sound events has been optimized. Secondary elements of lesser importance have been removed as they were consuming excess resources and contaminating the sound mix.
  • The rules for managing groups of sound events have been changed. The prioritization system of sound event launching has been optimized.
  • Erroneous elements in sound design for a number of vehicles have been fixed.
  • FMOD version has been updated from 1.10.11 to 1.10.17.
  • Controls:
  • Controlling a helicopter in mouse aim mode you can now set the neutral roll from the keyboard. This allows you for example to aim the helicopter with the mouse and fly sideways at the same time as well as compensate for drift due to propeller pull. To do this you need to activate “Manual roll control” mode.
  • Other:
  • Trees are now non transparent for optical sights and guiding devices, for example such as, ADATS or Stormer SPAAGs, or Ka-50 or AH-1Z.
  • Trees are now half-transparent for radars. Radar distance shortens for every tree in its scan direction.

New in War Thunder 1.91.0.152 (Oct 25, 2019)

  • A bug which would cause client or GPU driver crashes on Nvidia 20XX series GPUs has been fixed.

New in War Thunder 1.91.0.150 (Oct 24, 2019)

  • A bug where ESS (Engine Smoke System) was enabled with engine turned off has been fixed
  • “Invert z-axis” option now operates correctly for helicopter controls
  • A bug has been fixed in the pop up card where incorrectly low figures on armour penetration stats for ATGM equipped ground vehicles was displayed.
  • A bug has been fixed where it was possible to adjust suspension with a discharged battery.
  • UH-1C XM-30 - right turret sight not being displayed has been fixed
  • EC-665 Tiger HAP, EC-665 Tiger HAD - a bug has been fixed where the sight moved up when aiming to the side.

New in War Thunder 1.91.0.137 (Oct 18, 2019)

  • The possibility of sound artifacts occurring has been reduced.
  • A bug related to the display of the lead marker has been fixed

New in War Thunder 1.91.0.132 (Oct 10, 2019)

  • Fleet:
  • MBK 161 — “Bomb Mortar” modification has been moved to the default weaponry preset.
  • Damage Model changes:
  • The damage model for damage caused by torpedoes has been fixed. In accordance with the historical experience of battles at sea, all larger ships can now survive several torpedo attacks depending on where they detonate on the ship’s hull. For example an explosion in the vicinity of the ammunition magazine will highly likely result in their detonation and contribute to the destruction of the ship. However hits in other parts of the hull will not be fatal if the ship is fully operational and whole and has a sufficient number of capable crew members.
  • The detonation of the ammunition magazine has been fixed. They were excessively vulnerable to kinetic damage and shrapnel and now magazines can withstand more hits. For the instantaneous detonation of magazines of a medium size, it will now require two direct hits with an AP shell of a calibre up to 152 mm. A direct hit by a heavier shell (180-203 mm) will cause the ammunition magazine to explode immediately.
  • Visual display:
  • The lack of visual representation of hits and shell explosions at long distances has been fixed.
  • Sounds:
  • The frequency response of the audio mix, to achieve a more natural sound, has been adjusted.
  • Changes to the logic of limiting sound events to avoid non-sounding elements close to the listener have been made.
  • Unnecessary mechanical sounds from the player’s aircraft cannons in 1st person view (from cockpit) have been deleted.
  • Other:
  • A bug where while watching a player with thermal imaging turned on the viewer (spectator) could see the thermal image has been fixed.
  • Volokolamsk - Has been removed from rotation in random ground battles.
  • Mission [Air Superiority] Afghanistan - Has been removed from rotation in air AB battles.
  • Mission [Operation] Boulogne-sur-Mer - Has been removed from rotation in air RB battles.
  • FV510, M3 Bradley, BMP-1, BMP-2 — sections of the hull and turret armour were not included in the hull destruction mechanics. These elements have now been included in the mechanics.
  • Hull break mechanics for the following vehicles are now possible with 100/105 mm HEAT shells (previously caused only by 120 mm and above HEAT shells):
  • AMX-10RC
  • AMX-30 Roland
  • Begleitpanzer 57
  • Gepard
  • FlaRakPz 1 Roland
  • Ru 251
  • TAM
  • AUBL HVM
  • Centauro
  • Centauro ROMOR
  • AUBL/74
  • M113A1 TOW
  • R3 T106 FA
  • SIDAM 25
  • Type 16
  • Type 60 ATM
  • Type 87
  • Type 89
  • Falcon
  • FV102
  • FV438
  • Warrior
  • Stormer
  • ADATS
  • M163
  • M247
  • M3 Bradley
  • M50
  • M551
  • M901
  • 9P149
  • BMP-1
  • BMP-2
  • 2S6 “Tunguska”
  • ZSU-23-4 “Shilka”
  • ZSU-57-2
  • Object 120
  • Object 685
  • Object 906
  • SU-100P

New in War Thunder 1.91.0.110 (Oct 2, 2019)

  • Flight Model changes:
  • F-100D / Super Mystere B2 - Implemented afterburner chamber mechanics with more accurate dependencies on altitude and speed, similar to aircraft such as the MiG-19, F-4C, MiG-21, introduced in the 1.91 major update (Afterburner thrust increased at high speed). Implemented a more accurate algorithm for "Mouse Aim". (Overall handling increased)
  • T-2 - Increased maximum lift coefficient and critical angle of attack, simulating a vortex lift effect that occurs due to a vortex from the leading edge of the wing's root section (overall handling increased). Implemented much more accurate algorithm for "Mouse Aim". Afterburner Chamber mechanics are now more accurate. (Afterburner thrust increased at high speed)
  • F-4C - corrected correspondence of the aircraft at take-off. Reduced excessively abrupt pitching downward correspondence to the aircraft on approaching supersonic speeds - the so called "Mach tuck" effect has been corrected. Increased maximum rate of roll.
  • I-16 type 17 (China) - Incorrect naming of the engine in the vehicle card has been fixed.
  • Other fixes:
  • KV-122 - A bug where there no animation for the left track has been fixed.
  • Pr.159, Pr.35. - A bug where the launcher animations in X-Ray view did not show has been fixed.
  • Fletcher (DD-445) - The incorrect positioning of torpedoes in the torpedo tubes has been fixed.

New in War Thunder 1.91.0.96 (Sep 26, 2019)

  • A bug where rockets were not reloaded on ATGM carriers has been fixed.
  • A bug where the smoke grenades were not being reloaded has been fixed.
  • The probability of night battles has been increased in random ground forces battles in AB and RB for vehicles of rank 9.0 and higher.
  • Sound playback logic for naval guns has been optimized.
  • The composition for sound assets in engines on naval vehicles has been optimized.
  • The volume of the sound mix in the game has been adjusted to the ASWG (Sony Audio Standards Working Group) standard.
  • Changes to bulk savings of Golden Eagles is now implemented.

New in War Thunder 1.91.0.87 (Sep 24, 2019)

  • Saving and unloading methods of audio assets have been optimized. This will increase the stability of playback of the game sounds.
  • A bug occurring in naval battles, where the amount of torpedoes a player’s vehicle had would not be shown correctly due to the relevant counter not working, has been fixed.
  • A bug which made it impossible to use a ship’s back-up for a vehicle on which all torpedoes had been previously used has been fixed.
  • A bug where, in very rare cases, the game client would crash when viewing server replays, has been fixed.

New in War Thunder 1.91.0.70 (Sep 18, 2019)

  • Sound:
  • The volume and position of the cannons for player ground vehicles, from the gunner and 3rd person views, have been adjusted.
  • The sounds for allied and opponent guns have been more clearly positioned.
  • The volume of transmission related sounds has been halved.
  • The sound of switching in and out of the binocular view has been replaced by a quieter, less pronounced sound.
  • The volume and positioning of engine-related sounds for allied and opponent ground vehicles have been changed so that they are more clear and audible.
  • The source of background sounds in the hangar will no longer abruptly change as a result of the camera being rotated very fast.
  • The (sound) frequency of enemy and allied shots/explosions has been made slightly more pronounced.
  • The possibility of a particular bug occurring while using ground and naval vehicles, where the sounds of allied and enemy weapon-fire would not play at all, has been reduced.
  • The volume of allied and enemy aircraft engines have been reduced for players using ground vehicles.
  • The sounds of gas-turbine tank engines have been redesigned: An unusual and unwanted sound layer for the gas-turbine tank engines has been deleted and sound layers for the transmission, and for air flow, have been added.
  • A sound layer for the engine of the T-64 has been added which is typical of when the engine is working under load.
  • Other:
  • A notification before joining a battle which states that torpedoes have not been purchased for one or more ships in the active setup has been added.
  • Battle (D14) - Ammo load for 114mm gun on the stern has been fixed. Irrelevant modification for the AA targeting system has been removed, ingame currency has been refunded for owners. 40mm Bofors guns reclassified into the utility guns.
  • Deployable overloads for the “Mistral”, “9M39 Igla” and “AIM-92 Stinger” missles have been reduced to real values.
  • AIM-9E modification which allows the use of the corresponding guided air-to-air missiles has been added for the F-4C

New in War Thunder 1.91.0.67 (Sep 17, 2019)

  • Sound:
  • The volume and position of the cannons for player ground vehicles, from the gunner and 3rd person views, have been adjusted.
  • The sounds for allied and opponent guns have been more clearly positioned.
  • The volume of transmission related sounds has been halved.
  • The sound of switching in and out of the binocular view has been replaced by a quieter, less pronounced sound.
  • The volume and positioning of engine-related sounds for allied and opponent ground vehicles have been changed so that they are more clear and audible.
  • The source of background sounds in the hangar will no longer abruptly change as a result of the camera being rotated very fast.
  • The (sound) frequency of enemy and allied shots/explosions has been made slightly more pronounced.
  • The possibility of a particular bug occurring while using ground and naval vehicles, where the sounds of allied and enemy weapon-fire would not play at all, has been reduced.
  • The volume of allied and enemy aircraft engines have been reduced for players using ground vehicles.
  • The sounds of gas-turbine tank engines have been redesigned: An unusual and unwanted sound layer for the gas-turbine tank engines has been deleted and sound layers for the transmission, and for air flow, have been added.
  • A sound layer for the engine of the T-64 has been added which is typical of when the engine is working under load.
  • Other:
  • A notification before joining a battle which states that torpedoes have not been purchased for one or more ships in the active setup has been added.
  • Battle (D14) - Ammo load for 114mm gun on the stern has been fixed. Irrelevant modification for the AA targeting system has been removed, ingame currency has been refunded for owners. 40mm Bofors guns reclassified into the utility guns.

New in War Thunder 1.91.0.58 (Sep 13, 2019)

  • Fairmile A (ML100) - The incorrect positioning of the aft and fore guns has been fixed.
  • AIM-92 Stinger, Mistral and 9M39 Igla air-to-air missiles will no longer react to IRCM.
  • F-4c - a bug resulting in low efficiency of the fuel pumps in afterburner mode, which resulted in a loss of thrust and 40-50 km/h of speed, has been fixed.
  • Eurocopter Tiger, Westland Lynx, G-Lynx, F-4C Phantom II - The mass of HAP launchers has been fixed (reduced).
  • Roundels and insignias/decals for the USA, Germany (Tanks), USSR, Great Britain (Tanks), and Axis (Tanks) have been moved to the "Roundels and Insignias" section. The requirements for acquiring decals haven't changed

New in War Thunder 1.91.0.57 (Sep 13, 2019)

  • A bug where the depth charges on the No.13 Type, 1944, Sumner (DD-692) were displayed incorrectly has been fixed.
  • Hawk III - A visual bug where the propeller was always displayed as damaged has been fixed.
  • S38, MGB-75, IJN Kuma - The flag animation has been fixed
  • MiG-19PT and F-3D - The indicator for the lead-marker point, for weaponry with radar capability, has been disabled in RB and SB. Radars on these aircraft were only designed to work with the gyro sight in the cockpit, and the data for shooting from the cannon has not been calculated accurately enough, so the radar indication in the HUD for 3rd person view has been displaying incorrectly. Instead of this, we have implemented a correctly working gyro sight in the cockpit which receives data from the radar and displays the lead marker position for cannons based on the information available. The effective operating range is about 500m. When aiming/shooting, the aircraft should not make sharp maneuvers, otherwise the sight will not be able to display the correct lead marker.
  • F-4C - The radar sight has been removed. The on-board radar of this aircraft was never designed to work with suspended cannons and was instead designed only to work with guided missile weaponry. The mass of the equipped tank (without suspended weaponry) has been reduced. For the “mouse aim” control type, a more precise aircraft control algorithm has been enabled.
  • The HUD display of the radar capture area has been fixed.
  • The icons for the NVD and thermal imaging modifications have been visually changed.
  • The display of smoke plumes from the jet engines of other aircraft has been fixed.
  • The display of the “Tanker Badge (silver)” and “Tanker Badge (gold)”award has been fixed.
  • The following missions have been added to custom battles: “[Operation] Middle East”, “[Operation] Ladoga”, “[Operation] Counterattack near Smolensk”, “[Operation] Kokhinhin”, “[Operation] Central Tunisia”
  • М8 (China) - Crew displayed in the X-Ray view has been fixed.

New in War Thunder 1.91 (Sep 11, 2019)

  • Night Vision and Thermal Sight devices, Chinese air and ground forces, a map rotation filter, new sound engine, three new locations, new ground vehicles, helicopters, naval vessels and aircraft - including the Phantom II and MiG-21, plus numerous fixes and updates for existing machines and game mechanics. This, and much more awaits you in update 1.91 "Night Vision"!
  • Night Vision Devices and Thermal Sights:
  • Helicopters and ground vehicles have received Night Vision Devices and Thermal Sights (this applies to modern machines on which these devices were actually used).
  • New nation - China:
  • 38 new machines including ground vehicles, fighters and bombers from World War II till more modern times!
  • Aircraft:
  • Gladiator Mk.I
  • CW-21
  • P-66
  • P-40E-1
  • P-43A-1
  • P-47D-28
  • P-51D-20
  • P-38L-1
  • P-51K
  • F-86F-30
  • I-15bis
  • I-153 M-62
  • I-16 Chung 28
  • I-16 type 5
  • I-16 type 10
  • Ki-27 otsu
  • Ki-43-III ko
  • I-16 type 17
  • Ki-44-II hei
  • Ki-61-I otsu
  • La-9
  • MiG-9
  • MiG-9 (l)
  • J-2
  • J-4
  • J-6A
  • J-7II
  • Hs 123A-1
  • B-25J-30
  • Mosquito FB.Mk.26
  • IL-10 (1946)
  • F-84G-21-RE
  • Martin 139WC
  • A-29
  • SB 2М-103U
  • DB-3А
  • P1Y1 mod. 11 "Ginga"
  • PB4Y-2
  • Tu-2S-44
  • Tu-4
  • H-5
  • Hawk III (premium)
  • H-81A-2 (pack)
  • Shenyang F-5 (pack)
  • Ground Forces:
  • M8 LAC
  • M3A3 Stuart
  • M5A1
  • M4A4
  • M4A1 (76) W
  • PT-76
  • Type 63-I
  • Type 62
  • ZBD86
  • M48A1
  • M60A3 TTS
  • CM11
  • Т-26
  • Chi-Ha
  • Chi-Ha Kai
  • M24
  • Т-34 (1943)
  • Т-34-85 (S-53)
  • Т-34-85 Gai
  • IS-2
  • IS-2 mod.1944
  • Type 59
  • Type 69
  • ZTZ59D1
  • LVT(A)(4) (ZiS-2)
  • SU-76M
  • M10
  • M18
  • Type 65
  • ISU-152
  • ISU-122
  • M36
  • SU-100
  • M113A1 (TOW)
  • Т-26 №531 (premium)
  • M4A4 (1st PTG) (pack)
  • Т-62 №545 (pack)
  • Germany:
  • M48A2 C
  • Ostwind II
  • Japan:
  • Type 75
  • France:
  • Panther “Dauphine” (premium)
  • New Locations and Missions:
  • Location “Palau islands” for naval battles.
  • Location “Cargo port” for ground battles.
  • Location “Japanese port” for naval battles.
  • New missions for new players in the RB game mode have been added: “[Operation] Middle East”, “[Operation] Ladoga”, “[Operation] Counterattack near Smolensk”, “[Operation] Kokhinhin”, “[Operation] Central Tunisia”
  • Examples of bugs corrected by player reports:
  • We want to thank you for correctly created bug reports! Below you will find some of the bug fixes that were possible with your help. You continue to assist us to make War Thunder better!
  • ОТО Melara RЗ armoured cars can now swim.
  • Karo Tei type 2 — The 37mm Type 94 cannon has been changed to the 37mm Type 4.
  • Artifacts appearing when the range for howitzer guns was increased have been fixed.
  • Pr. 1204 Late — The Initial speed of the 53-BR-354 shell has been equated with a similar shell, the PT-76B.
  • The situation when a shot down helicopter that lost its tail rotor maintained horizontal controllability for a limited time has been fixed.
  • Shturm-S — A bug where it wasn’t possible to shoot even after repairing a damaged ATGM launcher has been fixed.
  • Hunter F.6 — A bug with the animation of the flap operation has been fixed.
  • Description for the Т-72А 1983 modification has been added..
  • The ammunition loadout for the Type 75 machine gun has been changed from 1000 to 600.
  • M901 ITV - The vehicle is not able to swim in reality, according to the Operator's manual for Combat Vehicle, Anti-Tank, Improved TOW Vehicle, M901 | NSN 2350-01-045-1123.
  • MBK Pr.186 — Errors in the armour of main calibre turrets where some armoured plates weren’t displayed in the armour view in hangar have been fixed.
  • T20 — The armour of the upper frontal part has been changed from 76.2 to 63.5 mm according to Royal Army Corps - Technical Situation Report No. 3.
  • The incorrect operation of the air horizon on a number of aircraft and the altimeter on the Bf 109 has been fixed.
  • The shaking (twitching) of the sight on cannons with stabilizer which manifests itself when using hydropneumatic suspension has been fixed
  • Incorrect description of the 12.7mm belts has been corrected on a number of ships.
  • For a number of British cannons at the 4-8 inches calibres, shells with remote detonators have been added - according to BR 932 Handbook On Ammunition [1945] и ряду других источников.
  • HMS Tiger — Armour belt in the area of ammunition magazines has been fixed.
  • Bugs that permitted going beyond the boundaries of the battlefield in the location “Krymsk” have been fixed.
  • Bugs that permitted going beyond the boundaries of the battlefield in the location “Port Novorossiysk” have been fixed.
  • Location and mission updates:
  • The behavior of AI in the locations “Black Sea Port” and “Kursk” has been improved.
  • Several bugs on the following locations have been fixed “Stalingrad”, “Mozdok”, “Korea”, “Krymsk”, “Port Novorossiysk”, “Finland” and “Coral Islands”.
  • Enduring Confrontation:
  • New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. Based on players feedback and further tests it will be decided whether or not to leave enemy respawn points or change them. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.
  • New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.
  • New scenario for Enduring Confrontation: naval bombers. In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.
  • [Enduring Confrontation] English Channel is now the mission for combined naval battles (ships and aircraft). In this mission only the allied team will receive additional respawns close to convoy.
  • New mission [Enduring Confrontation] Saipan in which is represented only with naval and aircraft which play a secondary role. In this mission, with the appearance of the convoy both teams will receive additional respawns (allied- close to the convoy, enemy - farther away from the convoy).
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • The damage model for large modules, units and assemblies like the breech, transmission and engines has been reworked. Now, those modules use volumetric technology. So the protecting effect of these modules depends on the trajectory of the shell inside them and the point from which the secondary fragments will be generated by the penetration is now the point of "exit" from the module.
  • C1 Ariete - The modification (War kit), that increases the protection level of the hull and turret, has been added.
  • T20 - The armour of the upper frontal part has been changed from 76.2 to 63.5 mm. Source: Royal Army Corps - Technical Situation Report No. 3 Appendix G // Pershing A History of the Medium Tank T20 Series
  • M901 ITV - The possibility of overcoming water obstacles while travelling in water has been removed. The vehicle is not able to swim. Sight magnification has been changed from 4-8x to 3-13x. Source: TM 9-2350-259-1, Operator's manual for combat vehicle, anti-tank, improved tow vehicle, M901
  • Chieftain Mk.3/Mk.5/Mk.10 - A bug causing an increased spread on the BL Tk. L11 cannon has been fixed.
  • AUBL/74, R3 T20 FA-HS, R3T106 FA, FIAT 6614, AUBL/74 60/70M - A bug related to an inability to overcome water barriers while travelling through water has been fixed. The vehicles can now swim.
  • Type 60 ATM - The maximum speed has been changed from 37 to 45 km/h. Source: Provisional formula outline of Type 60 armored vehicle XD8001 - September 7, 1960.
  • Challenger 2 - The maximum speed has been changed from 56 to 59 km/h. Source: Haynes. Owners Workshop Manual. Challenger 2 Main Battle Tank. // Challenger 2, Specifications, Army Website
  • Challenger Mk.2 - The default shell (L15A5) has been changed to the L23.
  • 3inch Gun Carrier - Maximum speed has been changed from 20.5 to 25.6 km/h. Source:CARRIER, CHURCHILL, 3-in. GUN MARK I SERVICE INSTRUCTION BOOK. FIRST EDITION. AUGUST, 1942.
  • RBT-5 - The tank’s mass has been changed from 11,600 to 12,100kg. Previously, the mass of the rockets wasn’t counted.
  • SOMUA S.35 - The hull’s frontal armour plate thickness has been changed from 35 to 47 mm. Sources: Link 1, Link 2
  • Churchill Mk.VII - The default sight has been changed to a sight with 3-6x magnification. Source: CHURCHILL VII 75MM MK. 5 OR 5/1 GUN AND 7.92MM BESA MACHINE GUN ARMAMENT TRAINING PAMPHLET (PROVISIONAL) ARMOURED FIGHTING VEHICLES SCHOOL
  • T29, T30, T34 - Magnification for the sight has been changed from a fixed 5x to a variable 4-8x. Source: Royal Army Corps - Technical Situation Report No. 36, 1945 / Hunnicutt: Firepower - A History of the American Heavy Tank
  • VFW - Magnification for the sight has been changed from 4х to 6х. Source: Tactical and Technical Trends. Number 36, 21 october 1943
  • SAM missiles have had a restriction on the operation of a non-contact fuse at low altitudes added. If the missile's flight altitude is less than 25 meters above the surface, the non-contact fuse will not be activated and the target can only be hit with a direct hit of the missile.
  • A number of modern IR-guided missiles (Mistral, Eagle and Stinger) have received protection against interference, which makes IRCM completely ineffective. Flares can be effective only at a very high rate of fire (at least 3 times per second).
  • Slope effect values for AP rounds have been specified for striking angles of 40-65 degrees. Penetration in this angular range has been increased.
  • Penetration values for APCR/HVAP shells have been specified by the appropriate calculation method.
  • 3.7 cm Type 1 APHE - The mass of the shell has been changed from 0.62 to 0.72 kg. Source: 試製一〇〇式三十七粍戦車砲研究報告 - Research report about Experimental Type 100 37 mm tank gun / Japanese Ammunition Part IV 25mm - 70mm, 20 July 1945. Report No. 12-b(52), USSBS Index Section 6, Military Intelligence Division.
  • 90mm T33 - The initial speed has been changed from 822 to 853 m/sec. Source - ARMOR-PIERCING AMMUNITION FOR GUN 90MM M3 January 1945 / TERMINAL BALLISTIC DATA VOL 3 September 1945.
  • 75 mm Shot M61 (QF Mk.V) - The mass of the shell has been changed from 6.79 to 6.53 kg. Source: Service Instruction Book Churchill VII & VIII(1944) //TM 9-1901 Artillery Ammunition(1944) US Army
  • 152 mm XM578E1, 105 mm M735 - Penetration density has been increased from 17,500 to 18,500 kg/m3. Penetration characteristics have been calculated according to the Lanz-Odermatt formula. Sources: Tank Ammo Section Report No. 107. A Comparison of the Advantage and Disadvantages of Depleted Uranium and Tungsten Alloy as Penetrator materials. June 1980 // Drawing No. TN 735-010 Swaged Bar M735, Machine Operation #8. Revision 3 or 4. Teledyne Firth Sterling //
  • 4.7cm Granata Perforante Mod.39, 120 mm Obus de rupture, 155mm M112B1, 105mm T182E1, 120 mm M358 - The previously used preset for the slope effect has been changed from “apbc” to “ap”. Source: World War 2 Ballistics Armor and Gunnery, 2nd Edition // ARMOR-PIERCING AMMUNITION for Gun, 90-mm, M3 January 1945 // TM 9-1300-203 ARTILLERY AMMUNITION, April 1967
  • Tank-shaking, which would occur while turning on the spot, has been fixed for the following vehicles:
  • Chi-Ha
  • Chi-Ha Kai
  • Ho-Ro
  • Ho-I
  • Ho-Ni I
  • Ho-Ni III
  • Chi-He
  • Pz.III B
  • Pz.III E
  • Pz.III F
  • Pz.III J
  • The following vehicles now have the “Improved optics” and “Airstrike” modifications:
  • AMX-10RC
  • Type 16
  • Centauro
  • Centauro Romor
  • Tail fuse presets have been reconsidered in APHE rounds. Armour thickness values for fuse arming have been changed:
  • Small calibres (through 57mm): 9mm;
  • Medium calibres (from 57 through 90mm):14mm;
  • Large calibres (over 90mm): 19mm;
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Correct implementation of the gyro sight in aircraft cockpits has been added.
  • The suspended weaponry setup on the Mi-35M has been changed. The variant with 16 9M120 ATGM has been excluded from available presets as in reality there is no possibility of using ATGM from any point of suspension except the fourth (far right position). As a replacement the possibility of using MANPADS "Igla" on this helicopter has been added.
  • PB4Y-2 — The number of crew members in the vehicle card has been fixed (source).
  • PV-2D — The order of the bombs when dropping has been fixed (source).
  • F7F-1, F7F-3 — Armour has been fixed.
  • SA-341F Gazelle, SA-342M Gazelle — Flares have been added.
  • AH-1Z — Suspended weaponry presets, with 28 unguided missiles and other variations, have been deleted.
  • Tu-2 — Bomb presets for suspended weaponry have been fixed.
  • 9M17 - missile launch range has been fixed..
  • MiG-15bis (all modifications) — G-suit modification has been added (source).
  • Mi-24P (Germany) — HIRSS has been added.
  • Sea Hawk (all modifications) — Localization of the bomb weaponry has been fixed.
  • MiG-19PT — Missile-bomb presets have been added to the suspended weaponry.
  • SB-2 (all modifications) — The relationship between modifications and bomb presets for suspended weaponry has been added.
  • The launch area of some ATGMs has been limited in azimuth and degree relative to the launcher. This area will be displayed in the helicopter sight.
  • The range scale with indication of the maximum range of ATGM using has been added to the helicopter sight.
  • Radio range finders for gyroscopic sights have been added for the following aircraft:
  • F-100D
  • F-84G-21-RE
  • F-86F-25
  • F-86F-2
  • F-86F-30
  • F-86F-35
  • F-86F-40
  • F-86F-40 JASDF
  • CL-13 Mk.4
  • CL-13A Mk.5
  • CL-13B Mk.6
  • F2H-2
  • F9F-8
  • FJ-4B
  • FJ-4B VMF-232
  • Hunter F.1
  • Hunter F.6
  • M.D.460
  • Swift F.1
  • Swift F.7
  • Flight Model changes:
  • Helicopters (all) - rotor and anti-torque propeller physics has been improved. Pitch speed now affects the rotor’s thrust speed and roll trim. When flying with high pitch speeds, which is close to critical, the excessive roll towards retreating rotor blade is taking effect. Helicopter flight characteristics have been specified (max speeds, climb rates, etc.). The max pitch setting rate and swash plate speed have been increased. Anti-torque pitch control speed has also been increased for more precise helicopter control (to provide sturdier connection between controls and whashplate and anti-torque propeller, set the max sensitivity and zero dead-air zone). Rotor thrust in axial flow on low speeds has been adjusted: climb rate goes to maximum when thrust is increasing.
  • Helicopters without stabilization systems (UH-1, Sa-313) - hover mode is implemented as passing control to the second pilot in full control mode. Autopilot in Mouse aim mode has been adjusted smoother turns without speed loss. Excessive maximum climb rate in Arcade Battles has been fixed (H-34, IAR 316B, SA.316B Alouette III, SA.341F Gazelle, SA.342M Gazelle)
  • Mi-4AV - Rotor has been re-designed, its geometry, blade twist and aerodynamic characteristics have been changed. Controls have been improved, flight characteristics have been specified, thrust and control inversion chance has been decreased in excessive rotor pitch across the airflow on high speeds .
  • Mi-24V/P/D, Mi-35M, AH-1Z — hover mode has been added in the full control mode.
  • Ki-84 (all modifications) - The operation of the propeller group and powerplant has been recalculated. Propeller performance has been updated. On “Full” controls mode, the reactive torque of the propeller has become more pronounced.
  • J2M (all modifications) — Flight model has been updated. The operation of the propeller group and powerplant has been improved. Controllability with all types of control has been improved. Several inaccuracies in the operation of the engines have been fixed.
  • Leo-451 (all modifications) — Bugs, leading to the incorrect operation of the motor cooling system, have been fixed.
  • A6M5 (all modifications) — Bugs, leading to incorrect aircraft controllability on certain settings of control types, have been fixed (in general, control in all game modes has been improved).
  • SB2c (all modifications) – A bug relating to the operation of the wing control surfaces has been corrected. It is no longer possible to use the flaps and the air brake at the same time.
  • Wirraway / Boomerang (all modifications) – Flight model has been fully updated. The operation of the propeller group and powerplant has been corrected and improved. Wing and fin aerodynamics have been recalculated. The cooling system has been updated (overheating is now less severe).
  • A-35b – A bug where the engine wasn’t able to reach working RPM at low speeds has been fixed.
  • B-25/PBJ (all modifications) - Flight model has been fully updated. Geometry data updated. Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. The operation of the propeller group and powerplant has been recalculated. WEP mode, with 1,850 horsepower, has been added. Thermodynamics relating to flight speeds have been refined.
  • А-20 (all modifications) - Flight model has been fully updated. Geometry data updated. Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. The operation of the propeller group and powerplant has been recalculated. Thermodynamics relating to flight speeds have been refined.
  • Caudron 714 - The resistance of deployed flaps has been decreased. The speed of the propeller spinning as a result of oncoming air flow, and after the engine has stopped, has been adjusted.
  • I-16 (all modifications) - The reaction of the rudder at low speeds has been improved. Stability at combat and high speeds has been significantly improved. The resistance of the flaps has been reduced and recalculated according to their size. Improved calculation of the engine and propeller inertial forces has been implemented. Flight time in the upside-down position, and at near to zero overload values, has been increased (fuel system operation has been improved).
  • MiG-3 (all modifications) - The performance of the elevator at high speeds has been significantly improved. Speed gain and acceleration when diving have been improved. Stability at combat and high speeds has been significantly improved. Engine operation at high altitudes in the theoretical maximum area has been improved. The resistance of the flaps has been reduced and recalculated according to their size. Improved calculation of the engine and propeller inertial forces has been implemented. Flight time in the upside-down position, and at near to zero overload values, has been increased (fuel system operation has been improved).
  • MiG-17, J-4, Shenyang F-5 - Pitch control at transonic speeds has been adjusted (improved).
  • MiG-19S, MiG-19PT — aerodynamic wing and fin coefficients, and their dependence from the Mach number, have been specified. Engine parameters in afterburner mode have been specified.
  • F3D-1, P-61 (all modifications) — azimuth-elevation indicator (C-Scope) has been added, it is a second radar indicator.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • Naval weaponry:
  • Seha-Tei Model 1 — The armour penetration of the 57 mm Type 92 armour piercing shell has been increased.
  • Pr.1124 MLRS — Reloading for rockets has been added.
  • МО-4 — Reloading for rockets has been added.
  • IJN Agano — The parameters for the standard semi-armour piercing (SAP) shell have been changed. Deflection of the shell has been reduced. The amount of secondary fragments from the shell has been fixed.
  • AB-Tei Pioneer — Tracers for machine guns have been corrected.
  • According to the explosives encyclopedia, the equivalent of Shimoza to TNT has been raised.
  • Flower class, HMNZS Leander — Initial shell speed for the 102 mm/45 BL Mk IX cannon has been increased.
  • IJN Agano — A new default HE shell has been added; 152 mm Type 0, nose fuzed.
  • Battle (D14) — The speed of HE shells has been fixed for the 4.5"/45 (11.4 cm) QF Mk.IV cannon.
  • HMS Dido — The fire rate for the main calibre cannons has been increased.
  • Reloading of torpedoes has been fixed. Indication of number and reloading of the torpedoes in the launchers and in the ammunition rack has been added to the action panel.
  • Pr. 1204 late, Pr.183, Pr. 206М — Reloading time for the 25 mm 2М-3 cannons has been changed from 15 sec to 8 sec.
  • Ellipses of shells falling in salvoes has been fixed for 100-203 mm cannons. According to available historical data, ellipses of scatter have been greatly reduced. Different cannons will use different presets which will give a wider or more elongated ellipse at different ranges. In general the aiming in long range has become more effective.
  • IJN Kako, IJN Furutaka - Bow machine guns have been changed from 25mm Type 96 to 13.2mm Type 93.
  • PC-451, SC-497, Fairmile B (ml345) - Reloading for onboard depth charge launchers has been added.
  • SKR Pr.159, SKR Pr.35 - Reloading of the RBU-2500 bombs after all ammunition has been fired has been fixed.
  • The initial speed of a 53-BR-354 AP shell on the Pr. 1204 Late has been fixed.
  • Type 4 Model 2 (earlier Karo-Tei Type 2) and Type 4 Model 4 (earlier Karo-Tei Type 4) — The main calibre weapon has been changed from 37 mm Type 94 cannon to 37 mm Type 4 cannon. The initial speed of the shells has been increased.
  • Anti-aircraft HE shells with remote detonation have been added for all British 4-6 inch guns with a high elevation angle.
  • The 610mm Type 93 torpedo has been added in two different variations:
  • The 610 mm Type 93, model 1, modification 2 (IJN Agano, IJN Yugumo, IJN Furutaka) torpedo has been added.
  • The 610 mm Type 93, model 3 (IJN Akizuki, IJN Kiyoshimo) torpedo has been added.
  • Naval modifications and crew skills:
  • All ships which are capable of carrying torpedoes now have the ability to join battles without them. To achieve this, you will need to choose the appropriate presets in the modifications and weapons window before the battle.
  • IJN Agano — A problem with over extended pumping of water has been fixed.
  • Elco 80 ft PT-565 — Modification of the anti-aircraft artillery drives have been added.
  • PG02 — The modification for the 20 mm cannon which changes the fire rate up to 450 shots per minute increases the time to the complete overheating and speeds up the cooling has been added.
  • USS Somers — The unnecessary modifications for anti-aircraft artillery drives has been deleted. RP and game currency spent on the research of these modifications has been returned to player accounts.
  • S-100 (1944) — The modifications of anti-aircraft artillery drives has been fixed.
  • MPK pr.122a — The modifications of anti-aircraft artillery drives has been fixed.
  • Pr. 1204 late — The modifications of anti-aircraft artillery drives has been fixed.
  • OD-200 — The modifications of the anti-aircraft drives and the main calibre drives have been refined.
  • Type 1924 Leopard — The modifications of the anti-aircraft drives and the main calibre drives have been refined.
  • MZ1 — The modifications of the anti-aircraft drives and the main calibre drives have been refined.
  • PGH-2 — The modifications of the anti-aircraft drives and the main calibre drives have been refined.
  • Elco 77 ft PT-59 — The modifications of the anti-aircraft drives and the main calibre drives have been refined.
  • Farragut (DD-355) — The modifications of the anti-aircraft drives and the main calibre drives have been refined.
  • Naval characteristics, physics and damage model:
  • The resistance to various types of damage for anti-aircraft guns on destroyers and cruisers has been changed.
  • Maximum repair time of ships has been changed for uniformity by class..
  • Repair time has been accelerated. The penalty for simultaneously started repair processes have been reduced.
  • Armour on the main calibre turrets on US destroyers has been fixed according to the brand and modification of their turrets from 3.2 mm to 3.175 mm.
  • Pr.191, Pr.191M — The armour on gun mantlets (gun masks) have been improved.
  • Seha-Tei Model 1 — The class of the ship has been changed to armoured boat.
  • Chikugo — The class of the ship has been changed to multi-purpose boat.
  • SGB (S304) — The fuel type of the fuel tanks has been changed from coal to oil.
  • Chikugo - Hull strength and survivability of internal modules have been increased.
  • USS Brooklyn — The horizontal guidance speed of the main calibre cannons have been changed from 10 to 5 degrees per second.
  • IJN Mutsuki — The crew number has been changed from 254 to 148.
  • Type T-38 — The maximum speed has been changed from 38 to 27.5 knots.
  • Battle (D14) — The armour of the turret with paired Beaufort Mk.5 guns has been fixed.
  • MKL pr.186 — The armour of the main calibre turrets has been fixed.
  • IJN Mutsuki — The location of the spare torpedoes on the ship has been corrected..
  • HMS Leander, HMS Enterprise, HMS Dido — The size of bridge and radio stations has been reduced.
  • Kirov — The location of the machine and boiler rooms has been changed.
  • Pr. 7U, Pr. 7U "Stroyny" — The thickness of the hull has been changed from 25 to 10 mm.
  • IJN Yuudachi — The Amount of crew has been changed to 226.
  • Visual models and visual parts:
  • The animation that depicts the launching of torpedoes from launchers has been corrected for all ships.
  • Steam exhaust has been added to all ships with steam boilers.
  • IJN Furutaka — The gaps between the hull and main calibre turrets which were visible at long distances has been fixed.
  • Flower class (K-218) — The visual effect of rollback (after shot) for the 102mm cannon has been improved.
  • IJN Akizuki — The visual appearance of the main turret, when destroyed, has been fixed.
  • Localization:
  • Karo-Tei Type 2 has been changed to Type 4 Model 2 [Type 4 Model 2 Kuchiku-Tei Ka-Ro (1944)].
  • Karo-Tei Type 4 has been changed to Type 4 Model 4 [Type 4 Model 4 Kuchiku-Tei Ka-Ro (1944)].
  • No.13 Type. 1944 has been changed to Type K-8 (1944) [Type K-8 / No.13 Class, No. 14 Kusentei (1944)].
  • CH-8 has been changed to Type K-7 [Type K-7 / No.4 Class, No.4 Kusentei (1945)].
  • CH-2 has been changed to Type K-3 [Type K-3 / No.1 Class, No.1 Kusentei (1944)].
  • AB-Tei Pioneer has been changed to Soukou-Tei (1927) [Soukou-Tei Model 1927, Sakigake (1927).
  • AB-Tei Serial has been changed to Soukou-Tei (1940) [Soukou-Tei Model 1940, Soukou-Tei No.4 (1940)].
  • Seha-Tei Model 1 has been changed to Ha-Go [Ha-Go Fighting Boat Model 1 (1944)].
  • IJN Fubuki has been changed to IJN Ayanami [Class Fubuki, 2nd group, type Ayanami (1936)].
  • Typ-Klasse 143 (Albatros) has been changed to Albatros-Klasse (143) [Schnellboot Albatros-Klasse (143)].
  • Klasse 140/141 (Jaguar) has been changed to Jaguar-Klasse (140) [Schnellboot Jaguar-Klasse (140)].
  • IJN Kako — The name of the main calibre cannon has been fixed. Calibres have been changed in the description of the 203 and 200 mm shells.
  • 76mm/40 Type 88 cannon (Type K-8 (1944)) — has been changed to 76mm/40 Type 3 canon.
  • Soukou-Tei (1927) (earlier AB-Tei Pioneer) — The name of the universal belt has been changed to tracer.
  • The name of the 12.7 mm OFZ DSHK modification has been changed to 12.7 mm OF.
  • Other:
  • The accuracy of air defense on the AI-controlled ships has been reduced. This change does not affect the accuracy of air defence fire on player controlled ships even if it is controlled by AI gunners.
  • Economy and research:
  • A bug where the RP costs for M3 Bradley were reduced in error as the last vehicle in the research tree has been fixed. The correct cost is 462,100 instead of 275,400.
  • M8 (LAC) - BR has been changed from 1.3 to 1.0 for all game modes.
  • ISU-152 - BR in AB has been changed from 6.0 to 5.3.
  • Customization:
  • Player icons for the Japanese fleet have been added.
  • New decals with identification marks of the People's Republic of China and the Republic of China have been added.
  • Restrictions on the usage of decals with Chinese markings have been added. Such restrictions will be applied to all nations in order to avoid counterfeiting identification marks in SB mode.
  • Achievements for China's aviation and ground vehicles have been added.
  • Bf 109G-2 (Italy) — The aircraft now has standard Hungarian Air Force camouflage. Romanian camouflage is also available. Both camouflages are available for free. Vehicle card and icons have been fixed.
  • AMX-30 Super - Tricolor camouflage has been added.
  • Awards:
  • New orders and medals have been added for USA, Germany, USSR, Great Britain, Japan and Italy.
  • The conditions for receiving old orders and medals have been changed.
  • New titles for receiving awards (orders and medals) have been added.
  • The following medals have been removed:
  • USA — Distinguished Flying Cross 2nd Class, Distinguished Flying Cross 3rd Class, Air Medal 2nd Class, Air Medal 3rd Class.
  • USSR — Order of Alexander Nevsky, Order of Suvorov Third Class, Order of Kutuzov Third Class.
  • Interface:
  • The indicators for the ground and aircraft radars have been improved. On the all round view indicator, the target marker will now be displayed as an arc segment (as in reality). The size of the capture markers has been increased. Displaying the radar operating area, search area and target capture area has been added. An indication for tracking failures at radial speed (capture frame flashing) has been added. The indicator of the level of interfering reflections from the ground has been added.
  • Displaying the radar coverage area has been added to the HUD.
  • On-board target tracking radars in fighters now continuously search for targets and lock on to them for tracking until they are turned off.
  • A separate indicator for RWR (radar warning receiver) which shows the direction on the radar more accurately and also shows the mode of them has been added. Also when warning radar position detects radar it will create a sound alarm. The previous indication in the form of arrows at the edges of the screen has been removed.
  • M113A1 (TOW), Striker, Warrior - Vehicle classification has been changed to “ATGM carrier”.
  • Vehicle classification for the P-59A has been changed to “Jet Fighter”.
  • The names of the Armstrong Siddeley Sapphire engine series have been changed to the original - Sapphire, in Russian localization.
  • A bug with the description of Experimental Camouflage № 5 on the SB2U-2 has been fixed in the Russian localization.
  • Location achievements have had changes to the names of locations within their description according to the mission names:
  • Snow Canyon > Iron Range
  • Norwegian Fjords > Fjords
  • Green Valley > Green Ridge
  • Nordland > Foothills
  • High Islands > Pacific Hidden Base
  • Snowed Peaks > Top of the World
  • Mountain Park > Grave Robbers' Cliffs
  • Game mechanics:
  • Various information available for display on MFD’s. Currently the mechanics are represented as MFD displays with switching output information in the cockpits of the Mi-35M, the AH-1Z and the EC-665 Tiger.
  • A bug where the boundaries of the capture point did not match the actual visual marking lines in ground battles has been fixed.
  • Sound:
  • Full transition to the more up to date Fmod Studio 1.10 sound engine (all platforms) has been completed.
  • Many sound assets in the game have been reworked to meet the new standard for the quality of the game mix.
  • Thanks to new tools, the game mix is now more detailed and sound objects are positioned more clearly. The radii for hearing shots from cannons and engine sounds have been increased.
  • The logic for the formation of the sound environment has been redesigned and optimized, therefore the clarity of playback and the stability of the game as a whole has been increased.
  • Sound resources now require significantly less RAM resources thanks to the improved asset compression algorithms and different resource loading logic.
  • All sound events for explosions have been reworked. Layers depending on range have been added. The radii of audibility have been increased.
  • A new authentic sound event for the Type 74 tank engine has been added.
  • The engine sounds on allied/enemy aircraft have been redesigned. Additional layers for close spans and “distant” layers have been added.
  • The dependence on the overload experienced by aircraft on turns has been added for engine sounds from the 3rd person view.
  • The sound of the afterburner (if equipped) on the player’s jet has been reworked.
  • Some interface sounds on aircraft (missile attack signal, overload signal) have been reworked.
  • Ju 87B-2 - The siren sound has been redesigned, sound radius increased, new asset layers have been added.
  • New sound of sonic boom from a passing allied/enemy jet.
  • The sounds of the player’s guns hitting an enemy aircraft have been reworked.
  • The sound events of allied/enemy ground vehicles shots have been reworked.
  • All sound events for all shots from ground vehicle cannons of the player from the 3rd person view and gunner view have been reworked.
  • Reverberation and early reflections for shots of the player’s cannons and also for allied/enemy vehicles which are in the surroundings of dense buildings or among rocks has been added.
  • Sound events of the player’s ground vehicles have been reworked with an emphasis on increasing the dynamics of the engines.
  • All sound events for reloading naval and ground vehicles canons have been reworked.
  • All sound events for naval shots have been reworked.
  • Some interface sounds of ships (a signal of dangerous shallow depth, a fire signal, a torpedo attack signal) have been reworked.
  • The launch area on some ATGMs has been limited in azimuth and degree relative to the launcher. This area will be displayed in the helicopter sight.
  • The range scale with indication of the maximum range of ATGM using has been added to the helicopter sight.
  • Sound events for shots of allied/enemy ships have been reworked. The radiuses of audibility have been increased.
  • The sounds of hits on the player’s ships have been reworked.
  • Sound events for rotation of naval vessel turrets for main calibres have been added.
  • The sounds of boat engines with gas turbine engines (for player’s vehicles and allied/enemy vehicles) have been added.
  • The logic of the formation of sound events for ships has been reworked. In a very tight combat interaction the sound mix is more stable and clear.
  • Other:
  • EasyAntiCheat system has been implemented into War Thunder (to be enabled soon after the update goes live). On first installation of the update, the user will be prompted to confirm the installation of EAC using administrator rights.
  • Controls:
  • The ability to correct distance manually in AB naval battles has been added. It can be switched on in the menu > options > naval battle settings > realistic aiming.
  • Matchmaking:
  • A map rotation filter has been added for AB and RB game modes for aircraft, ground and naval battles.
  • Possible locations for battles have been extended for all vehicle ranks. The changes have been made possible by the implementation of the map rotation filter.
  • Ground SB:
  • 2 respawns are now available for the top heavy tanks (as already operating for light and medium tanks).
  • New vehicles have been added to setups.

New in War Thunder 1.89.2.28 (Sep 10, 2019)

  • A bug, which could cause a short performance drop in certain circumstances, has been fixed.

New in War Thunder 1.89.2.25 (Sep 6, 2019)

  • Type 60 — Vertical aiming with the sniper sight has been fixed.
  • A bug where SRAAM missiles wouldn’t track targets has been fixed.

New in War Thunder 1.89.2.20 (Sep 6, 2019)

  • Sight shaking, which was caused by changing the position of the suspension, has been fixed.
  • A bug where, on the multiple monitor system, the interface elements were incorrectly placed, has been fixed.
  • A bug in test flights, where a selected ammunition belt wouldn’t be applied if all modifications of the vehicle had been researched, has been fixed.
  • A bug occurring with aircraft on the deck of an aircraft carrier, where their hook wouldn’t display during replays, has been fixed.
  • A bug where the reload animation on ships would sometimes display incorrectly has been fixed.
  • A bug where, in the viewer mode, the vertical camera rotation wasn’t working, has been fixed.
  • A bug relating to tanks with an automatic loader, where loading would be canceled when fighting a fire, has been fixed.
  • A bug, where a ship’s AI AAA would fire on air targets which were outside the cannon’s vertical range, has been fixed.
  • The ability to hide the mouse cursor in the spectator mode has been added.
  • Radar visualization in replays has been added.
  • The menu for selecting game modes has been changed.
  • A bug with lack of memory (memory leak) has been fixed.

New in War Thunder 1.89.2.18 (Sep 5, 2019)

  • Sight shaking, which was caused by changing the position of the suspension, has been fixed.
  • A bug where, on the multiple monitor system, the interface elements were incorrectly placed, has been fixed.
  • A bug in test flights, where a selected ammunition belt wouldn’t be applied if all modifications of the vehicle had been researched, has been fixed.
  • A bug occurring with aircraft on the deck of an aircraft carrier, where their hook wouldn’t display during replays, has been fixed.
  • A bug where the reload animation on ships would sometimes display incorrectly has been fixed.
  • A bug where, in the viewer mode, the vertical camera rotation wasn’t working, has been fixed.
  • A bug relating to tanks with an automatic loader, where loading would be canceled when fighting a fire, has been fixed.
  • A bug, where a ship’s AI AAA would fire on air targets which were outside the cannon’s vertical range, has been fixed.
  • The ability to hide the mouse cursor in the spectator mode has been added.
  • Radar visualization in replays has been added.
  • The menu for selecting game modes has been changed.

New in War Thunder 1.89.1.185 (Aug 28, 2019)

  • A bug related to the Fast Attack Craft Typ-Klasse 143 (Albatros) where artifacts would visually block it while in the hangar and in battle, has been fixed.

New in War Thunder 1.89.1.184 (Aug 27, 2019)

  • A bug where a road wheel could pass through the tracks on some ground vehicles when ground clearance reduced has been fixed.
  • A bug where the enemy marker feature would mark the target at the side of the view and not in the crosshair when increasing the range of the sight has been fixed.
  • The possibility of turning whilst “coasting” in neutral gear during movement has been corrected and added to wheeled vehicles.
  • A bug where on some vehicles when using sight zoom view the vignette effect was not displaying (the dark tube effect at the edges) has been fixed.
  • Fixed a bug causing some Crew skills not to work

New in War Thunder 1.89.1.183 (Aug 26, 2019)

  • A bug where a road wheel could pass through the tracks on some ground vehicles when ground clearance reduced has been fixed.
  • A bug where the enemy marker feature would mark the target at the side of the view and not in the crosshair when increasing the range of the sight has been fixed.
  • The possibility of turning whilst “coasting” in neutral gear during movement has been corrected and added to wheeled vehicles.
  • A bug where on some vehicles when using sight zoom view the vignette effect was not displaying (the dark tube effect at the edges) has been fixed.

New in War Thunder 1.89.1.170 (Aug 13, 2019)

  • Fixed: after bailing (J) out whilst on the airfield, a frag will no longer score to the nearest enemy player.

New in War Thunder 1.89.1.162 (Aug 7, 2019)

  • Changes in aircraft battles:
  • Serious damage will now be counted when:
  • A vehicle receives 50% of damage relative to the total destruction of the vehicle.
  • Destroying any part of the vehicle.
  • Given damage leads to a leakage of oil, water or fuel.
  • Now an enemy that exits his vehicle will be counted as shot down and the kill will be credited to the closest enemy within a 5 km radius. This will occur under the condition that there is no active damage on the vehicle that will count as a kill for another player. It has been designed to deal with situations where the player leaves the aircraft to avoid the possibility of an enemy getting the kill, for example during a pursuit.

New in War Thunder 1.89.1.152 (Aug 2, 2019)

  • Respawn points for the fleet in the mission “La Manche” have been changed.
  • A bug where “Proximity Sensitivity” in the view settings affected joystick response in a battle has been fixed. Now, when using a joystick, the sensitivity of the roll, pitch or yaw will not be changed when zooming in.
  • M42 - The armour thickness of the hull bottom has been changed from 32 to 12.7 mm.
  • SKR Pr.159, SKR Pr.35:
  • Low fire rate (reload) of the main calibre cannons after completion of first order ammo racks has been fixed.
  • Time when switching ammunition types has been changed from 15 to 3 seconds.
  • Time to overheat on the main calibre cannons has been increased.
  • “Spread” of the shells fired from an overheated barrel has been increased.
  • The elevation speeds of cannons for the following tanks has been changed:
  • Т-80U: increased from 2.5 to 4.4 degrees per second.
  • Т-80B: increased from 2.5 to 3.35 degrees per second.
  • Т-72A: increased from 2.5 to 3.5 degrees per second.
  • Т-64B: increased from 2.5 to 3.55 degrees per second.
  • Т-64A: decreased from 4 to 3.35 degrees per second.
  • A bug with the operation of stabilisers when deactivated in AB mode, where guidance speeds for the following tanks would increase, has been fixed:
  • Т-64A (1971)
  • T-64B
  • Т-72A
  • Т-80B
  • Т-80U

New in War Thunder 1.89.1.126 (Jul 25, 2019)

  • New locations and missions:
  • Coral islands
  • Smolensk
  • Volcanic Island
  • Volcanic Islands
  • New location “Smolensk” with appropriate aircraft missions has been added.
  • Aircraft and helicopter “Enduring Confrontation” in location “Afghanistan” has been added.
  • Naval location “Volcanic Island” has been added.
  • New naval missions in the locations “Green mountains gulf” (boats), “Black Sea Port” (boats) and “Fuego islands” (boats) have been added.
  • Location and mission updates:
  • The models of buildings in Sicily and Malta have been updated.
  • Balance of the capture zones in Alaska has been corrected.
  • Roads and bridges have been added to the location “Afghanistan”.
  • Ramps, fords and tracks into the water in the “Port Novorossiysk” location have been fixed.
  • The assets on airfields in Berlin and Sicily have been visually improved.
  • The models of fort buildings on Malta have been visually improved.
  • New models for the bombing of bases will be used in the mission “Operation” Smolensk.
  • Enduring Confrontation:
  • The number of active airfields has been increased to 6 for each team.
  • On the EC location “Afghanistan”, ground vehicles will be deployed with a detailed DM under the control of Soviet and US AI depending on the rank of the battle. For example in Rank I battles, players will need to destroy T-26 and M2 Stuart vehicles and in Rank V battles, T-54 and Patton III vehicles.
  • Ground Vehicle model, damage model, characteristic and weaponry changes
  • The hullbreak effect has been changed for the following vehicles:
  • AUBL/74
  • R3 T106 FA
  • Type 60 ATM
  • Falcon
  • Striker
  • Swingfire
  • Warrior
  • M3 Bradley
  • M50 Ontos
  • M551
  • BMP-1
  • SU-100P
  • ZSU-57-2
  • Hullbreak can be caused by:
  • Being hit with HE or chemical shells for calibres of 105 mm and higher;
  • Being hit with kinetic (AP) rounds for calibres of 120 mm and higher.
  • The Т-80B and Т-72A tank turrets have been made using “volumetric armour” technology.
  • The armour of the Leopard 2A5 turret has been fixed. The size of the cavities for the filler, filler itself and armour plates has been made more detailed. The existing micro gaps in the turret armour have been fixed.
  • The effect of smoke spraying from the exhaust has been added with the activation of ESS (Engine Smoke System).
  • OTOMATIC - The type of SAPOM shell has been changed from APHE to SAP-HEI.
  • Challenger Mk.3 - Type of the additional armour elements on the hull sides has been changed from dynamic protection armour to combined armour.
  • AMX-10RC:
  • Gun mantlet armour has been clarified. It is now more detailed in the X-Ray view.
  • The mass of the vehicle has been changed from 15.5 to 16 tons. Source: Presentation de materiels de l’armee de terre
  • T95E1, Leopard 2A4, Leopard 2A5, M1A1 - Control sensitivity bug and u-turn in neutral gear bug have been fixed.
  • 152 mm OF-530 - The explosive mass in the shell has been changed from 6.86 kg to 5.83 kg. Source: Таблицы стрельбы 152-мм гаубицы обр. 1943 г. ТС/ГРАУ №155 // Справочник артиллерийских боеприпасов,подлежащих утилизации и уничтожению.
  • 120 mm T14E3 - The initial speed of the shell has been changed from 944 to 960 m/sec with the corresponding change of armour penetration. Source: "Guns for Heavy Tanks" No.501-04-079 // Document AD0 802 080
  • M1, IPM1 - The number in the first-order ammo racks has been changed from 44 to 22 shots. Source: AD-A201 907, SIMNET M1 Abrams Main Battle Tank Simulation - Software Description and Documentation, BBN Laboratories Incorporated, February 1987
  • M247:
  • The name of the cannons has been changed from Bofors L/70 to M266. Source: TM 43-0001-28, Army Ammunition Data Sheets, Department of The Army, April 1994
  • The number of respawns in SB mode has been changed to 2.
  • 152 mm APFSDS shell M-69 cannon - The mass has been changed from 11.5 to 8 kg. Source: Отечественные бронированные машины. XX век. Том 3. 1946-1965, Солянкин А.Г, Желтов И.Г., Кудряшов К.Н. // Т ехника и вооружени е // Отечественные бронированные машины 1945-1965, N°8/ 2015
  • The designation for the R.35 (SA38) has been fixed. Previously the vehicle was designated as R.39.
  • KV-II 754(r) - The gun mantlet thickness has been changed from 70 to 75 mm. Now it is similar to the gun mantlet thickness of the KV-2 (1940).
  • M13/40 (II)/(III) - Ammunition use order has been refined.
  • 8.8 cm Flak 37 Sfl. - Second rear gear has been added. Source: Sturmgeschutze. Entwicklung und Fertigung der sPak //
  • The TNT multiplier has been changed from 1.7 to 1.25 for the following explosive substances: A-IX-1, A-IX-2. Source: GICHD (Feb 2017), Explosive weapon effects – final report, GICHD, Geneva //
  • M47 (105/55) - A “Rangefinder” modification has been added.
  • Т-60 - Fire rate of the 20 mm TNSh cannon has been changed from 800 to 750 shots per minute. Source: 20-мм танковая пушка ТНШ (ШВАК), Руководство службы
  • Aircraft model, damage model, characteristic and weaponry changes
  • Tandem HEAT warhead for the 9М120 ”Ataka” ATGMS has been added.
  • AGM 114B Hellfire — Maximum flight speed of the missiles has been clarified.
  • Maximum control range for the following missiles has been fixed:
  • 9M114
  • 9М17M
  • 9М17P
  • 9М120
  • TOW-2
  • Type 92 and Type 89 machine guns — Ammunition designation for the IAI (Immediate-action incendiary bullet) has been fixed (source).
  • НС-45 — The explosive mass for the HEFI-T (High-explosive fragmentation incendiary tracer shell) shell has been fixed (source).
  • Hispano 404 — The composition of different armour-piercing belts in comparison to similar composited belts has been fixed (source).
  • AP-T, HE-I rounds have been added for the Ho-103 / 104 machine guns (source).
  • 200 kg №1 bomb — The mass and type of explosive substance has been fixed (source).
  • 50 kg G.A. MNN bomb — Name of the bomb, mass and weight of the explosive substance has been fixed (source).
  • 500 kg №2 bomb — The weight, mass and type of explosive substance has been fixed (source)
  • FAB-5000 — The type of explosive substance has been fixed (source).
  • 750 pound M117 bomb — The type of explosive substance has been fixed.
  • AH-1F, AH-1Z — The information displayed for the “New 20 mm cannons” modification, which previously showed a negative bonus to the failure rate has been fixed (source).
  • AH-1G — The ammunition for the gun pod weapon modification XM-35 has been fixed.
  • AH-1F/G/Z, UH-1B/C/C XM-30 — The name of the gun pod XM-18 modification has been changed to M18A1 (source)
  • UH-1C XM-30 — The following weaponry setups have been added: XM159, XM21, XM5.
  • AH-1Z — The information displayed for the Sidewinders missile modification together with the Flares modification has been fixed.
  • Mi-24P/V (all versions) — The possibility of using some weaponry presets together with R-60M missiles without researching and unlocking the required modifications for its usage has been fixed (source).
  • Mi-35M — The IRCM modification displaying whilst it was not researched and unlocked has been fixed
  • Mi-4AV — The amount of the crew members stated in the vehicle card has been fixed.
  • SA.313B — The delayed start of firing for the offensive weaponry has been fixed (source).
  • Mi-24V — The display of the YakB machine gun in the interface has been changed from cannon to machine gun.
  • P-51H-5 NA — Information about the fuel tanks protection has been added (source)
  • Be-6 — The angles of the defensive turrets have been fixed (source)
  • The mass, name and modification of the suspension weaponry systems R1,R6,R4 for the Bf 109 have been fixed.
  • Fw 190 A-8 — The information displayed regarding the thickness of the bulletproof glass in the cockpit has been fixed (source)
  • N.C. 900 — The armour of the radiators protection has been fixed (source)
  • FJ-4B (all modifications) — The round composition of the belts for the Mk 12 mod 3 canons have been fixed (source)
  • AD-4 — The possibility to fly out without any suspended weaponry has been added (source)
  • Ki-109 — The possibility to participate in “Assault, Air Arcade” has been added (source).
  • Ki-200 — Installed cannons Type-5 have been changed to Ho-155-II (source)
  • P-400 — The amount of ammunition of the wing mounted machine guns has been changed from 3,000 rounds in total to 4,000 rounds in total (source).
  • UH-1D — The display of the AGM-22 missiles has been changed to SS11 missiles (source).
  • Ki-49 (all versions) — The thickness displayed of the armour plate behind the 20 mm cannons (turret) has been fixed (source).
  • P1Y1 — The thickness of the rear armour plate has been fixed (source).
  • Potez 633 — Separate bomb dropping for the 100 and 200 kg bombs has been added (source).
  • Il-28 (all modifications) — The information about the thickness of the armoured glass of the rear turret has been fixed (source).
  • Potez 633 — The “Wings repair” modification has been moved to the level 3 (source).
  • Sunderland (all modifications) — The guidance angles of the defensive turrets have been fixed.
  • PBY-5 (all versions) — The amount of the ammunition of the turrets on the sides has been changed from 400 to 478 rounds per machine gun (source).
  • PBY-5 (all versions) — The defensive weaponry type of the lower turret has been changed from 12.7 Browning to the 7.62 Browning (source).
  • H8K2 / H8K3 — The guidance angles of the defensive weaponry have been fixed (source).
  • SB-2 (all versions) — The amount of ammunition in the defensive nose turret has been changed from 950 to 960 rounds per machine gun (source)
  • Ki-67 (all versions) — The amount of ammunition in the defensive nose turret has been changed from 500 to 550 rounds, upper gun turret from 400 to 500 rounds, rear turret from 500 to 700 rounds per cannon (source)
  • PBM-3 — The guidance angles of the defensive weaponry have been fixed.
  • SM.79 1942 — The research relationship and position of 12.7 calibre turret machine guns modifications has been fixed.
  • Il-28 / Il-28Sh — The guidance angles of the defensive weaponry have been fixed (source).
  • FJ-4B (all versions) — The colour of tracers for the offensive weaponry has been fixed (source)
  • He 111 H-16 — The guidance angles of the defensive weaponry have been fixed (source)
  • Pe-2 83 — The guidance angles and sectors of the defensive weaponry and upper turret have been fixed (source)
  • F-100D — The negative indicators of information for the offensive weaponry modifications have been fixed (source).
  • TBF-1c — The thickness and type of the armour element of the lower turret have been fixed (source).
  • Sea Hawk (all modifications) — Presets with 30 25 lb AP MkII rockets have been added.
  • F6F-5N — Radar system has been added.
  • Flight Model changes:
  • The influence of offensive and defensive weaponry of calibres 7.62 - 20mm for Soviet and British aircraft on the behavior of the aircraft when firing has been fixed (reduced).
  • The influence of the helicopters rotation on the tail rotor thrust has been clarified. The natural damping of single-rotor helicopters along the course of rotation has been improved.
  • The effect of engine load on the specified angular velocities for the helicopter autopilot when using mouse aim has been added. Autopilot now takes into account how loaded the engine and the propeller group is and controls the helicopter more precisely by yawing at high overall propeller pitch.
  • Potez 630 — The operation of the propeller group and powerplant has been changed. Fixed pitch propellers have been replaced by hydraulically adjustable propellers. WEP mode has been added for the engines. “Engine injection” modification has been added.
  • Potez 631 — A bug which caused the engine to be underpowered in wartime emergency power mode (WEP) has been fixed.
  • Ki-21 (all modifications) — Flight model has been updated. Propeller performance updated. Fins and wings polars have been recalculated and updated. Centre of gravity has been recalculated depending on load and amount of remaining fuel. A bug which caused inaccurate aileron operations has been fixed.
  • Il-2-M Type 3 / Avenger / Ns-37 — Flight model has been updated. Propeller performance updated. Fins and wings polars have been recalculated and updated. Centre of gravity has been recalculated depending on load and amount of remaining fuel.
  • D3A1 — Flight model has been updated. Propeller performance updated. Fins and wings polars have been recalculated and updated. Centre of gravity has been recalculated depending on load and amount of remaining fuel. Balancing and controllability when deploying the air brake has been fixed. The operation of the automatic cooling system has been corrected.
  • M.B.175T — Air brake has been added. Balancing when deploying the air brake has been fixed.
  • P-51H-5NA — Compressor stage adjustments have been changed to a fully automatic system according to the technical description of the aircraft.
  • Ki-27 — Fuel weight has been reduced due to removal of suspended fuel tanks.
  • Il-4, DB-3 — Flight model has been updated. Propeller performance updated. Fins and wings polars have been recalculated and updated. Centre of gravity has been recalculated depending on load and amount of remaining fuel. Balancing and controllability have been improved (on all types of control).
  • Mi-4 — The direction of the main rotors rotation has been fixed.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • First-order ammo racks with around 10-20 shots per cannon have been added for large caliber artillery ships. Rate of fire when using first-order ammo racks have been set to the maximum theoretically possible. The rate of fire when using shells from the ammunition stores has remained the same. So vessels which can use first-order ammo racks can shoot several times (7-10%) faster than its standard fire rate. Fires and detonations of the first-order ammo rack will not be fatal for the ship and can cause damage only on the surrounding modules and cause damage to the crew placed within them.
  • For ships with separated ammunition stores, they have been divided into stores for shells and stores for loading. Fires within the loading stores is not fatal for the ship and can lead to the loss of some or all ammunition in the store and also to damages of the surrounding modules.
  • The mechanics of ammunition supply elevators have been added. A damaged elevator can lead to a reduction of the reload speed to the connected cannon battery of between 8-10%. A destroyed elevator can lead a reduction of the reload speed to the connected cannon battery of 20%. One cannon or turret can be operated by several elevators - in the event of maximum damage or destruction for all elevators of this cannon, the reduction will not exceed 10% and 20% respectively.
  • The effect of smoke funnel damage on the ship's speed loss has been halved.
  • Repair speed of torpedoes placed in torpedo tubes has been increased.
  • Tactical technical characteristics, physics and damage model
  • All ships — The firing range of AI has been corrected. The information about the arming range and launch radius has been added to the stat card for shells with radio fuse.
  • All torpedoes have now own damage model. You can now destroy the incoming torpedo by the direct shot from the shell or by the closed explosion for example from the depth bomb.
  • Battle (D14), Vosper 2nd series, Haida (G63) — Armour protection of the on-board installations has been fixed.
  • Pr.159 — Magazines, bridges and radio rooms have been changed.
  • Pr.1124 (1945), MBK-161 (1944), Pr. 1204 Late — Armour protection of the main calibre turrets has been changed.
  • MBK pr. 186 — Armour of the cannon mantlets has been fixed. Armour of the T-34 tank turrets has been fixed.
  • Higgins 78 ft PT-200 — “Anti-Air Armament Targeting” modification has been added.
  • Pr.191, Pr.191М — Armour of the main calibre cannon mantlet has been fixed.
  • Battle (D14) — The torpedo sight on the aft torpedo launcher has been fixed.
  • HMNZS Leander — Shell dispersion of the main calibre cannons has been fixed.
  • Class Isles (T-285) — The class of the ship has been changed to “Minelayer”
  • Type М 1943 — The class of the ship has been changed to “Gunboat”.
  • SGB (S304) — The onboard crew has been changed from 16 to 34. Description of the machine guns has been fixed.
  • Pr. 206М — Tactical technical characteristics of the torpedo have been fixed.
  • Vosper 1st series / Vosper 2nd series — Ammunition load has been made divided into the amount of the magazines.
  • Fairmile D (617) — Ships armour has been changed.
  • Elco 80 ft PT-565 — The active guidance area for the rear cannon has been increased.
  • Pr.1124 (all modifications) — Armour protection of the main calibre turrets and conning room has been fixed.
  • MBK-161 (all modifications) — Armour protection of the main calibre turrets has been fixed.
  • Koln - The long fuel tanks placed along each side have divided into shorter ones.
  • Type 1939 (T22) — Minimum allowed vertical guidance angle(elevation) for 20 mm automatic cannons on the upper tier of the bow hull has been increased.
  • Visual changes and ship models
  • Haida (G63) — Differences in the X-Ray view and visual model of the 20 mm cannons has been fixed.
  • Nurnberg — Correct rendering of the ship over large distances has been fixed.
  • Class N (G25) — Displayed X-Ray view has been fixed.
  • MBK pr. 186 (MK 85) — A bug with lack of the main calibre turret in X-Ray view has been fixed.
  • Nurnberg — The blackout behind the glass window has been added.
  • PGH-2 — Machine guns setup has been added.
  • Fairmile D (617) — The display of depth charges in X-Ray view has been fixed.
  • Type 1924 Jaguar — The visual bugs in the main calibre turrets have been fixed.
  • Type 1939 (T22) — The guidance angles of the cannons have been fixed.
  • Economy and research:
  • M60A1 Ariete - Stabilizator has been removed. BR for all game modes has been changed from 8.3 to 7.7.
  • Costs for shells with a calibre of 57 mm or higher have been changed (mostly reduced). For cruiser calibres, ammunition costs have been reduced. For example the armour-piercing shell of the Kirov now costs 10 SL instead of 70 SL earlier. Semi-armour-piercing shell of the Leader now costs 9 SL instead of 50 SL earlier. Armour-piercing shell of the Brooklyn now costs 10 SL instead of 20 SL earlier.
  • BR of the following destroyers has been changed:
  • Sumner (DD-692) from 4.3 to 4.7.
  • Somers (DD-381) from 4.3 to 4.7.
  • Tashkent (leader) from 4.3 to 4.7.
  • Customization:
  • Possibility to create custom user camouflage for ships has been added.
  • Interface:
  • The visibility in the research tree of event vehicles which are available for purchase on the market has been added on the PC version of the game (not available for the consoles).
  • The displayed warning regarding the impossibility of retracting landing gear when using suspended boosters has been fixed.
  • Game mechanics:
  • New game mode “World War” has been launched as OBT. In this game mode players can participate in the reconstruction of famous historical battles. In the first season “Recon under Fire” which will last until the 10th of June you will be able to participate in the “Battle of Vitebsk”, Operation “Nordwind”, “Battle for Caen” and “Second Battle of El Alamein”.
  • The ability to hit ATGMs whilst in flight as well as moving torpedoes, bombs and un-guided aircraft missiles with a direct hit from weaponry, shells as well as with the effects of explosions (shockwave and fragments in the air and water) has been added. Bombs with delayed fuse mode enabled already dropped of surfaces (ground) are also subject to all these factors.
  • The algorithm for anti-aircraft missile guidance has been reworked. Now, when the missile is aimed at a target, the control system will keep the missile on the line of sight itself. The target locking accuracy depends on the angular velocity of the target, the distance to it (course parameter) and the maneuverability of the missile. There is no need to manually pre-aim by moving the line of sight in front of targets that have a low angular velocity.
  • New types of sensors - passive optical systems, have been added. Such types of sensors will not be detected by radar warning system indications and can detect and track targets covertly. These systems have been implemented on the Stormer HVM - ADAD (Air Defence Alerting Devices) and Bradley ADATS (Air Defense Anti-Tank System). Passive detecting systems can only provide direction for the detected target. The measured range to the target it must be taken into account.
  • Possibility of launching the AGM-114B missile in LOAL (Lock-on After Launch) mode has been added. To operate in this mode the player needs to turn on the target pointer and point it towards the target and launch the missile. The initial point on the surface of where the sights are aimed at will be selected as the coordinates for the inertial guidance system of the missile. After the launch, the target designation can be switched off for the duration of the missile's flight and on just before it hits the target.
  • The mechanics of air and ground-based radars have been reworked. The following features have been added:
  • Target tracking errors have been added. For example: surface-to-air missiles of Tunguska have a maximum range of 8 km. In real life at this distance its tracking radar has a tracking error over two times greater than the radius of the missile proximity fuse and kill radius as well. The only way to increase hit probability is to use the optical sight.
  • “Multipath” effect has been added. Radar signal that is reflected from the target and re-reflected from the surface and appears to come from underground is indistinguishable from the signal of the target. The effect occurs when a target flies at altitudes less than 100 m (and will increase as flight altitudes decrease) which will lead to errors when measuring elevation angles - the tracking radar is looking below the target. In this case it is also recommended to switch to optical sight tracking.
  • Ground clutter has been added. Early fighter radar stations were not able to detect targets because of strong ground reflections. This effect depends heavily on the altitude of the fighter aircraft and the elevation of the radar beam. At low altitudes, the radar stations were blind. The targets under the fighter were poorly detected, or not detected at all.
  • Respawn costs (Spawn points) for ground vehicles of BR 8.0 and higher have been changed:
  • Helicopters without ATGMs have been reduced by 15-20%.
  • Helicopters with ATGMs have been reduced by 15-20%
  • For aircraft above BR 8.0, spawn costs have been reduced to the same values as aircraft of BRs lower than 8.0.
  • For all aircraft and helicopters, the costs of spawning is now linked to the BR of the vehicle (same as onBRs lower than 8.0).
  • Respawn costs in ground battles RB for the following vehicles have been changed:
  • Flakpanzer I: reduced by 2 times.
  • OTOMATIC: increased by 2 times.
  • M3 Bradley: reduced by 25%.
  • The possibility to choose air respawn point for helicopters has been switched off in ground RB.
  • A vessel’s ability to escape from a shoal in naval battles has been improved.
  • Graphical:
  • The appearance of clouds for the graphic settings “max” and “movie” has been improved.
  • Sounds:
  • Preparation works for the transition to the new sound engine (project which already has sound events that have been made and prepared; sound databases which contains sound resources for the game has been created; support of new api for the new sound engine has been added; resources for all vehicles and weapons have been reworked for the support of the new sound engine).
  • Mechanics of simultaneous support of the old and new sound engines has been created. New sound engine will be switched on shortly after the release of update 1.89 and at different times for different platforms.
  • Controls:
  • Gamepad vibration has been improved (for PC and for consoles). Now vibration works on all vehicle control types (was previously only on aircraft) and there are additional vibration settings in the gamepad tab in the game settings (Options → Main parameters → Gamepad settings).
  • Other:
  • Romanian language has been added.

New in War Thunder 1.89.1.120 (Jul 19, 2019)

  • A bug, where in naval battles shells with radio fuse were armed in the air near models of destroyed aircraft that are in the water or on the ground, has been fixed.
  • A bug where the propeller on the nose of the Me 163B was blurred in the hanger has been fixed (source).
  • A bug where control settings were not working when assigning to the mouse wheel button has been fixed.
  • A bug where in some cases the turret of a tank began to bounce when moving the gun barrel inside an object on the map or another vehicle has been fixed.
  • A bug where when using input range, the reticule shifted horizontally has been fixed.
  • A bug with invisible islands and other assets in the location Vietnam has been fixed. Respawn points have been reworked to reduce the possibility of shooting directly into spawn points from distance.
  • A bug where the incorrect maximum repair time for some ground and naval vehicles was displayed in the crew skills tab has been fixed.
  • Server Update:
  • A bug where it wasn’t possible to purchase shells of additional calibres on some ships (USS Trenton, USS Raleigh, USS Brooklyn, Nurnberg) has been fixed.

New in War Thunder 1.89.1.115 (Jul 18, 2019)

  • A bug, where in naval battles shells with radio fuse were armed in the air near models of destroyed aircraft that are in the water or on the ground, has been fixed.
  • A bug where the propeller on the nose of the Me 163B was blurred in the hanger has been fixed (source).
  • A bug where control settings were not working when assigning to the mouse wheel button has been fixed.
  • A bug where in some cases the turret of a tank began to bounce when moving the gun barrel inside an object on the map or another vehicle has been fixed.
  • A bug where when using input range, the reticule shifted horizontally has been fixed.
  • A bug with invisible islands and other assets in the location Vietnam has been fixed. Respawn points have been reworked to reduce the possibility of shooting directly into spawn points from distance.
  • A bug where the incorrect maximum repair time for some ground and naval vehicles was displayed in the crew skills tab has been fixed.

New in War Thunder 1.89.1.109 (Jul 16, 2019)

  • The current bug where in some rare cases shells would pass through vehicles without interacting with them has been fixed.

New in War Thunder 1.89.1.100 (Jul 10, 2019)

  • A bug where in some rare cases after colliding with the enemy, the player has been awarded “Help in destruction” has been fixed.
  • A bug where in arbitre (spectator) mode the ground vehicle sight twitched strongly has been fixed.
  • A bug in arbitre (spectator) mode where tracking an aircraft that crashed the camera began to twitch has been fixed.
  • A bug, where destroying aircraft with turboprop engines would result in a brief frame-rate/performance drop, has been fixed.

New in War Thunder 1.89.1.87 (Jul 4, 2019)

  • Client crash caused when trying to watching any server replay if there is no authentication with the client at that time has been fixed.
  • A bug where on aircraft with fixed landing gear in RB and SB there was a constant vibration on the controller has been fixed.
  • A bug where in battles at BRs between 9.0 and 10 the limitation for the number of players with a BR of 10 for 25% (4 players max) of the maximum number of players in the team not working has been fixed.

New in War Thunder 1.89.1.78 (Jun 27, 2019)

  • A bug relating to ground battles, where there would be a delay when the colour of the armour-piercing reticle cross would change, has been fixed.
  • A bug which would occur after flying the Wyvern S.4, where other single-engined aircraft would have no thrust or propeller rotation after spawning in them, has been fixed.

New in War Thunder 1.89.1.72 (Jun 24, 2019)

  • Critical damage:
  • The damage is now considered critical only when it directly affects flight characteristics, not when merely dealing damage to certain portions of an aircraft. This makes scoring damaging effects more adequate, since similar impairments work differently for different aircraft: some become uncontrollable, while others are still able to fly.
  • One target may receive several critical hits from different players. Now every shooter is able to score his/her own critical hits each time.
  • Critical damage still has its effect period, this period is now 90 seconds. During this period, each similar hit won’t count as an additional critical. When this period expires, you are able to re-inflict critical damage to the same target.
  • Critical damage may also have delayed effect. For example, a disabled radiator could cause an engine to overheat and fail or may be followed by a fire destroying multiple parts of an aircraft. In this case, the scoring of critical damage occurs immediately after these damaging effects occur on the target aircraft. Such critical damage has no effect period and is considered active at all times.
  • You’ll get an on-screen notification each time critical or serious damage is dealt.
  • Critical damage notifications appear only when critical damage is dealt.
  • Serious damage:
  • Serious damage is damage to certain parts and modules of an aircraft that does not directly affect its flight characteristics and controls, but is close to inflicting Critical damage.
  • Serious damage is less than Critical, but may always lead up to Critical.
  • Serious damage has an effect period and is active for 15 seconds in able to allow a player to score a kill, or 30/60/80 seconds (AB/RB/SB) to score a kill assist.
  • Unlike Critical damage, Serious damage is removed from the target when the timer expires, although it can be ‘refreshed’ on a target by scoring more hits.
  • Simple damage:
  • Simple damage is any damage that is not Critical or Serious.
  • Active for 15 seconds, then it is removed from the target.
  • Target destruction
  • Target destruction is scored immediately when lethal damage is done to any target (i.e. pilot knock out, destruction of a main support inside the wing, tail cut, or a fuel explosion inside the aircraft)
  • Target destruction does not score if a target aircraft successfully lands on an airfield and is able to repair.
  • If a target crashes, the following scoring scenarios are implemented;
  • When a targets damage affect period refreshes (after 90 seconds) Critical damage and target destruction score goes to the pilot who inflicted the heaviest supplemental damage, not the last one;
  • Without new Critical damage occurring, the score goes to the last pilot which inflicted Serious or Simple damage in the last 15 seconds before the crash (as it was previously in the game);
  • Without any additional Critical, Serious or Simple damage, but Critical Damage was inflicted previously. The score goes to the one who inflicted the heaviest Critical damage before the damage effect timer expired.
  • Kill assist:
  • Kill assist scores occur when any pilot inflicts new Critical (less than 90 seconds) or Serious (30/60/80 for AB/RB/SB) damage before the targets destruction.
  • Simple damage will not score a Kill Assist.

New in War Thunder 1.89.1.63 (Jun 21, 2019)

  • The spread of damaging elements in air-to-air missiles has been adjusted for more accuracy.
  • A bug where activating mouse view prevented control of the aircraft from the keyboard has been fixed. The problem was repeated when using relative control.

New in War Thunder 1.89.1.60 (Jun 20, 2019)

  • A bug where guided air-to-air missiles could twitch and split apart when using the missile camera view has been fixed.
  • A bug where objects of the modular airfields in “Enduring confrontation” missions appeared partially underground has been fixed.
  • A bug where the Type 95 Ro-Go had an extra gun reload indicator has been fixed.
  • A bug when an aircraft respawn could occur inside a cliff in the location “Vietnam” by flying out in the air event has been fixed.
  • A bug which caused a decrease in performance when placing an armor-piercing reticle cross on some tanks has been fixed.
  • A bug where a tremble in the sight on the XM-1 could be experienced when the suspension was set at maximum position has been fixed.
  • A bug where the “first person view” in the replays of SB battles has been displayed in 3rd person view instead has been fixed. The bug appeared after switching between players.

New in War Thunder 1.89.1.55 (Jun 17, 2019)

  • A bug where the visual effect of hot air visually replaced the exhaust fire from the ATGM nozzle has been fixed.
  • Previously overestimated sensitivity and fuse delay values for naval armour piercing and semi-armour piercing shells have been rectified.

New in War Thunder 1.89.1.33 (Jun 6, 2019)

  • Me 264 – A bug that caused unstable engine operation at altitudes above 6,000 metres has been fixed.
  • La-9 — The operation of the automatic cooling system has been corrected. Now the automated operation keeps the radiator flaps in the closed position for longer in WEP mode.
  • T-51b — Guidance limits for the triple aft unit have been amended.
  • AB-Tei Serial — The vehicle’s speed-gaining dynamics have been amended.
  • AB-Tei Pioneer — The vehicle’s speed-gaining dynamics have been amended.
  • The reload time of 13.2 mm machine guns has been changed from 2.5 to 2.0 seconds.
  • Post drop bomb detonation caused by nearby aircraft or helicopter explosions has been fixed.
  • The mass of the explosive substance in the HEFI-T shell for the HC-45 cannon has been corrected.
  • A bug where on systems based on Linux there were some short lags in battle has been fixed.
  • A bug where sound of searching for the target with heat seeking continues after the players vehicle has been destroyed or exited has been fixed.

New in War Thunder 1.89.1.20 (Jun 4, 2019)

  • A bug where the cannon was angled up in the highest possible position in the naval battles has been fixed.
  • AB-Tei Serial - Machine guns have been transferred to auxiliary weapons group (alt + 2).
  • PG 02 - The crew has been redistributed within the superstructure of the ship.
  • Chikugo - A bug when the ship gets stuck on the ground (run aground) has been fixed.
  • The Type 44 No.2 450 mm torpedo has been replaced with the Type 2 450 mm torpedo. “Torpedo mode” modifications have been removed, the experience and currency for the researched modification will be returned to the players. The changes affected the following boats:
  • Type T-14
  • Type T-14 (Mod. 01)
  • Type T-38
  • T-51b
  • Type 93 610 mm torpedo has been replaced with Type 90 610 mm torpedo. The “Torpedo mode” modification has been added.The changes affected the following destroyers:
  • IJN Fubuki
  • IJN Mutsuki
  • Performance:
  • A bug where in battles on certain configurations, a short-term performance degradation could be observed has been fixed.

New in War Thunder 1.89.1.17 (May 30, 2019)

  • A bug which caused the “Research” and “Boost Research” buttons not to work for some players in the research menu has been fixed.
  • A bug which would cause the globe in “World War” to display graphical artifacts has been fixed.
  • A bug where the sight wasn’t working on Gazelle helicopters has been fixed.

New in War Thunder 1.87.2.19 (May 24, 2019)

  • The displaying of the maximum speed in a vessels card in AB has been fixed.
  • A bug in the behaviour of the tracking camera after the destruction of an aircraft has been fixed.
  • The sound attenuation from an atgm when trying to fire has been fixed.
  • The battle speed in water for amphibian vehicles has been fixed.
  • The camera behavior when activating rear look in an ATGM on helicopters has been fixed.

New in War Thunder 1.87.2.15 (May 23, 2019)

  • The displaying of the maximum speed in a vessels card in AB has been fixed.
  • A bug in the behaviour of the tracking camera after the destruction of an aircraft has been fixed.
  • The sound attenuation from an atgm when trying to fire has been fixed.
  • The battle speed in water for amphibian vehicles has been fixed.
  • The camera behavior when activating rear look in an ATGM has been fixed.

New in War Thunder 1.87.1.117 (May 17, 2019)

  • A bug where a vessel's artillery strikes caused insufficient damage has been fixed.

New in War Thunder 1.87.1.116 (May 16, 2019)

  • A bug where a ship’s sight didn’t coincide with the actual point of fire has been fixed.
  • A bug where game sessions were not completed where the player left them with a possibility of reconnection has been fixed.
  • A bug where in the location “Alaska”, it wasn’t possible to destroy scenery car models after shooting them with ATGMs from the air has been fixed.
  • A bug where, in rare cases, shooting ATGMs from helicopters the position of the long-range targets on client side didn’t coincide to their position on server side has been fixed.
  • A bug where in the location “38th parallel” a short drop in performance could be experienced has been fixed.

New in War Thunder 1.87.1.105 (May 13, 2019)

  • A bug where the spectator view for an arbiter was disconnected from a battle a short time after switching the cinematic camera on has been fixed.

New in War Thunder 1.87.1.92 (May 6, 2019)

  • Hud, interface and visual issues fixed

New in War Thunder 1.87.1.86 (May 1, 2019)

  • The [Battle] mission on the location “Coral Islands” has been added to the rotation for boats in Naval Battles.

New in War Thunder 1.87.1.84 (Apr 30, 2019)

  • A bug where there were splashes did not appear on water after shooting specific ground vehicle rounds has been fixed.
  • A bug where a smaller vessel could imbed inside solid objects (like rocks) has been fixed.
  • A bug when short time freezes were possible after opening the statistics or map menu has been fixed.
  • A bug when specific aircraft had the HUD display an option to control more engines than they actually have, has been fixed.
  • A bug where “Control type: full” message was always being displayed in SB mode has been fixed.
  • A bug where the shadow from the drag chute at specific angles was not displayed, has been fixed.
  • A bug in Air Arcade battles where air-to-air missile reload time was not displayed, has been fixed.
  • A bug when an SPAA with several coaxial guns could only fire with one barrel after a breech repair, has been fixed.
  • A bug when on specific configurations trees and bushes were not displayed after a video driver restart, has been fixed.
  • A bug where players had a graphical glitch after the M47 (105/55) tracks were damaged, has been fixed.

New in War Thunder 1.87.1.68 (Apr 22, 2019)

  • A bug where the mouse cursor shimmered when the “show mouse cursor” option was enabled for an additional mouse button, has been fixed.
  • A bug where the camera reset to the initial position in mouse view while checking statistics or a map during a battle has been fixed.
  • A bug when an aircraft would “jump” upwards when a player was leaving a vehicle at the airfield, has been fixed.

New in War Thunder 1.87.1.62 (Apr 18, 2019)

  • A bug where damage received to the tracks of the VFW Flak 41 would create graphical artefacts for the player has been fixed.

New in War Thunder 1.87.1.57 (Apr 16, 2019)

  • A bug where a helicopter’s altimeter displayed incorrect values whilst flying above water has been fixed
  • A bug where a non-functioning “Order” button was displayed in the preview window for event vehicles has been fixed.
  • A bug where in the “Shop” drop down menu the “Workshop” button was displayed even when a player did not have access to the "Workshop" has been fixed

New in War Thunder 1.87.1.48 (Apr 11, 2019)

  • A bug occurring when respawning in an aircraft, where players would see the message “Your flying speed is too low. Increase throttle to avoid a crash” has been fixed.
  • SA.342M Gazelle — A bug which would occur when activating the button for heat flares, where players would see the message “Out of flares” even though the vehicle is incapable of having them installed, has been fixed.

New in War Thunder 1.87.1.43 (Apr 10, 2019)

  • A bug which would occur when switching to the optical sight, stopping the player from controlling the vehicle by using mouse aiming, has been fixed.
  • Sho’t Kal Dalet - a bug where the M111 APFSDS ammo was counted as default and free has been fixed. From now on, the HEAT shell is the default. The M111 costs 400 Silver Lions.

New in War Thunder 1.87.1.41 (Apr 9, 2019)

  • A bug where a player was unable to complete the Dynamic campaign in a squad has been fixed.

New in War Thunder 1.87.1.37 (Apr 8, 2019)

  • A bug where it was impossible to change the rate of fire on ground vehicles has been fixed.

New in War Thunder 1.87.1.36 (Apr 5, 2019)

  • A bug where there was no sound (buzzing) being played for missile homing lock has been fixed.
  • A bug where ground vehicles with shoulder-guiding had the sound of a stabilizer being played has been fixed (source).
  • A bug where high ping created some issues in controlling a vehicle has been fixed (source).
  • “Locked on! I” tab added in the workshop for console users to allow the exchange of items gained from trophies.

New in War Thunder 1.87.1.31 (Apr 4, 2019)

  • A bug where no Prandtl–Glauert singularity effect was being displayed on specific SLI graphic cards has been fixed.
  • A bug where antialiasing was not working on specific SLI graphic cards has been fixed.
  • In the Earth Thunder event, the main gun spread below the water surface has been fixed.
  • A bug where tracers would appear to be too thin has been fixed.

New in War Thunder 1.87.1.26 (Apr 2, 2019)

  • MiG-19 (all modifications) — in mouse-aim mode, the rudder’s response has been improved at high speeds.
  • A bug where there were no interface sounds (while selecting an option in the menu, changing options, or pressing a button) has been fixed.
  • A bug where ULQ video settings in the april fools event “Earth Thunder” caused client crashes has been fixed.

New in War Thunder 1.87.1.25 (Apr 2, 2019)

  • MiG-19 (all modifications) — in mouse-aim mode, the rudder’s response has been improved at high speeds.
  • A bug where there were no interface sounds (while selecting an option in the menu, changing options, or pressing a button) has been fixed.

New in War Thunder 1.87.1.19 (Apr 1, 2019)

  • Type 89 — The coaxial machine gun model has been changed from M240 to Type 74.
  • 90/53 M41M — A bug where only 3 crew members were taken into account instead of 4 has been fixed.
  • Light Armored Car M8 — The thickness of the engine-transmission section has been changed from 50 to 6mm.
  • Т-80U — The mass of the vehicle has been changed from 42.5 to 46 tons. Source: Сайт Министерства Обороны РФ // Основной боевой танк Т-80 Рощин С.
  • Ka-Mi — The mass of the vehicle has been changed from 10.9 to 9.07 tons. Source: Japanese Armoured Troops, April 1945.
  • Sherman VC Firefly — The mass of the vehicle has been changed from 30.6 to 35.3 tons. The mass of the additional armour has been changed from 950 to 1805 kg. Maximum speed has been changed from 41 to 35 km/h. Source: Sherman I, II, III & V Drawing No: TD.25968, The National Archives WO 194/132 // T.D.25968 Sherman I-V Track Links Drawing.
  • PT-76B, Object 906 — ESS (engine smoke generating system) modification has been added.
  • M50 Ontos — The sight magnification has been refined. Current magnification is 6х. Source: Technical Manual TM 9-500 Data Sheets for Ordnance Type Materiel Headquarters, Department of the Army September 1962.
  • Т-55АМ-1 — The sight magnification has been changed to 8x as previously, in addition to the main sight, the 1K13 sights with this magnification were used for ATGM aiming. Source: Руководство по материальной части и эксплуатации танка Т55 // Танк Т-55АМ — Дополнение к техническому описанию и инструкции по эксплуатации танка Т-55.
  • M60, M60A1 (AOS) — Sight magnification has been corrected from variable values of 6.7x - 8x to a fixed 8x. Source: TM 9-500, Department of The Army, 1954, Page 84A, 84B.
  • Crusader Mk.III — a bug with front turret thickness has been fixed. Previously the armour consisted of two plates of 30 mm each. Now the external plate is 31.7mm and the internal one is 19mm Source: Crusader Drawing No: TD.5911.
  • M8 Scott — a bug where the gun elevation in the front has been limited to -10° instead of -20° has been fixed.
  • Т95Е1 — The RPM engine bug has been fixed when in RB mode RPM could not accelerate beyond 1900.
  • TAM — Max RPM values have been decreased from 2600 to 2400. Source: Vehiculos Blindados Del Ejercito Argentino 1 - VC TAM. Vehiculo de Combate Tanque Argentino Mediano, Diego F. Rojas.
  • Jagdpanzer 38(t), Jagdpanzer IV (L/48) — smoke grenade added. Source: Merkblatt 47b/45 - Bedienungs- und Schießanleitung für die le. Panzerjäger IV und 38 t mit der 7,5 cm Pak 39. Vom 24.06.1944.
  • Marder III H, Sd.Kfz.234/4 — smoke grenade added. Source: H.Dv.119/324: Schußtafel für die 7,5cm KwK40 und 7,5cm StuK40 und die 7,5cm PaK40.
  • Leopard 2К — Stereoscopic rangefinder has been replaced with laser rangefinder.Source: Carl Zeiss Archive Image, Sigantur: SO B 3123, Title: "Entfernungsmessgerät EMES 12 (TEM 4A), 8fach und 16fach kombiniert mit Laser-Entfernungsmessgerät in Anwendung" // Waffensysteme Leopard 1 und Leopard 2 - Vollst. überarb. und erg. Aufl., Walter J. Spielberger.
  • vz.37 designation changed to MG37(t).
  • KwK40, PaK39 cannons — the following values of the smoke shell have been changed:
  • mass has been changed from 6.8 to 6.2 kg.
  • speed has been changed from 423 to 540 m/s.
  • Source: H.Dv.119/324: Schußtafel für die 7,5cm KwK40 und 7,5cm StuK40 und die 7,5cm PaK40.
  • MG protection armour has been changed from the rolled armour to cast armour for the following vehicles:
  • France:
  • M4A3E2
  • M4A4 (SA50)
  • Japan:
  • M4A3 (76) W
  • USA:
  • Calliope
  • M4 748 (a) (USA)
  • M4A2 (76) W
  • M4A2
  • M4A3E2 (76) W
  • M4A3E2
  • M4A3 (76) W
  • Soviet:
  • M4A2
  • Missions:
  • In air mission [Ruhr] base destruction logics have been updated. The airfields are no longer targets for bombers, and the bases will reappear 2 minutes after they are destroyed.

New in War Thunder 1.87.0.82 (Mar 28, 2019)

  • A bug in ground battles where the sound of a machine gun could get stuck, has been fixed.

New in War Thunder 1.87.0.79 (Mar 25, 2019)

  • A bug where specific key combinations in controls caused conflicts between other control settings has been fixed (source 1, source 2).

New in War Thunder 1.87.0.75 (Mar 21, 2019)

  • He 219 A-7, Do 217N-1, Do 217N-2 — A bug that caused performance issues when turning on the radar station on these aircraft has been fixed.
  • A bug where the illumination in the night battles doesn't come from the moon but from the position of the sun has been fixed.
  • A bug where AI controlled guns in naval battles in some cases fired at shorter range than the distance to the intended target has been fixed.
  • A bug where when hovering over the helipad the hint “Landing” has been shown multiple times has been fixed.

New in War Thunder 1.87.0.70 (Mar 18, 2019)

  • A bug in naval battles where it was impossible to mark a target and also fire at a distance over 10 kilometers has been fixed.
  • Challenger 2 - ESS (engine smoke generating system) modification has been added.
  • Condition required for "Piccadilly Lilly II" pin-up decal has been added.

New in War Thunder 1.87.0.58 (Mar 13, 2019)

  • A bug where the M4A3E2 (76) W exhibited the 75 mm M3 gun model, rather than the 76 mm М1, has been fixed

New in War Thunder 1.85.1.26 (Mar 6, 2019)

  • A bug in combined battles where, in some instances in “3rd person view” and “sniper mode view”, images would be overlapped by visual artifacts, has been fixed (source).
  • A bug, where tank turrets would immediately disappear after detaching following an explosion, has been fixed.
  • A bug on some vessels, where the amount of ammunition at the beginning of the battle didn’t coincide with the amount of ammunition after reloading during the battle, has been fixed (source).
  • A bug following the firing of torpedoes, where the lead marker would continue to be displayed, has been fixed (source).
  • A bug in ground battles, where it was possible a player’s vehicle model wouldn’t be displayed, has been fixed (source).
  • A bug with the UH-1C XM-30 helicopter, where there was no ammunition counter for suspended weaponry by installing the XM-140 turret, has been fixed.
  • A rare bug when piloting helicopters where, in some cases, the visual effects associated with the use of missiles and flares were not being displayed, has been fixed (source).
  • A bug in some missions, where the mini map would be displayed in maximum zoom, has been fixed.
  • A bug with wheeled vehicles visible when watching them from the side, where the position of the wheels would remain static during a turn, has been fixed.
  • A bug which could lead to the authorization issue and inability to change an account via Steam has been fixed.

New in War Thunder 1.85.1.23 (Mar 5, 2019)

  • A bug in combined battles where, in some instances in “3rd person view” and “sniper mode view”, images would be overlapped by visual artifacts, has been fixed (source).
  • A bug, where tank turrets would immediately disappear after detaching following an explosion, has been fixed.
  • A bug where mines, torpedoes and depth bombs wouldn’t cause damage to allied players in the RB game mode has been fixed.
  • A bug on some vessels, where the amount of ammunition at the beginning of the battle didn’t coincide with the amount of ammunition after reloading during the battle, has been fixed (source).
  • A bug following the firing of torpedoes, where the lead marker would continue to be displayed, has been fixed (source).
  • A bug in ground battles, where it was possible a player’s vehicle model wouldn’t be displayed, has been fixed (source).
  • A bug with the UH-1C XM-30 helicopter, where there was no ammunition counter for suspended weaponry by installing the XM-140 turret, has been fixed.
  • A rare bug when piloting helicopters where, in some cases, the visual effects associated with the use of missiles and flares were not being displayed, has been fixed (source).
  • A bug in some missions, where the mini map would be displayed in maximum zoom, has been fixed.
  • A bug with wheeled vehicles visible when watching them from the side, where the position of the wheels would remain static during a turn, has been fixed.

New in War Thunder 1.85.0.186 (Mar 3, 2019)

  • Fixed a fuse issue on shells and missiles. In some cases, the fuse was set to detonate the projectile too far from the target, dealing no damage.
  • Fixed (reduced) the SIDAM 25 guns recoil.

New in War Thunder 1.85.0.184 (Feb 28, 2019)

  • A bug when there was a conflict between different control axis has been fixed .
  • A bug whilst using a helicopter weapon overheat caused weapon reload has been fixed.
  • A bug when a base destroyed by a fire did not count in air battles has been fixed.
  • A bug when depth charges spent in a battle did not affect their amount in the hangar has been fixed.
  • A bug when an ATGM launch from a helicopter caused a shift of the bomb sight has been fixed.
  • A bug when controlling a helicopter from a gunner view, it caused turret rotation, has been fixed.
  • A bug when auxiliary weapons were damage no filed repair icon was displayed has been fixed.
  • A bug when ground vehicles had no visual display of their tracks after joining a battle for a second time (after a first vehicle had been destroyed) has been fixed.
  • A bug when a thumbstick did not work in neutral position has been fixed. (source).

New in War Thunder 1.85.0.168 (Feb 25, 2019)

  • “Pilot injured” message has been switched off.

New in War Thunder 1.85.0.152 (Feb 19, 2019)

  • A bug where players would hear the sound of a jet engine when a helicopter was passing over their vehicle has been fixed (source).
  • A bug occurring when setting a specific firing distance and switching between different gun sights, where the sights would be misplaced and move upwards or to another point, has been fixed (source).
  • A bug occurring when switching the shell type in the second-order ammunition rack, where the shells were reloading at the same speed as the shells from the first-order ammunition racks, has been fixed (source).
  • A bug while piloting helicopters using the 3rd person view, where ATGM crosshairs would move outside the center of the sight, has been fixed.
  • A bug that caused rare graphical artifacts in battles has been fixed (source).
  • “Vietnam” location: Radio message from Hanoi Hannah to American soldiers has been added.
  • The following changes have been made for aircraft strikes in ground forces Arcade Battles:
  • Aircraft line-up has been reworked - French and Italian aircraft have been added; a large amount of new fighters, attackers and bombers has been added; attacker weaponry has been mainly replaced by missiles.
  • Interceptor respawn zones have been limited so they can not appear in front of, nor behind, the event initiator, thereby stopping attacks being made from those respective flanks.
  • Defender respawns are now in the specified radius relative to the interceptors, and not the initiator. If there are several defenders, the interceptors will be distributed between them.
  • Defender respawns are now in the direction of the interceptors and not in the course of the initiator.

New in War Thunder 1.85.0.127 (Feb 10, 2019)

  • A bug which caused pitching up on the aircraft at speeds close to stall whilst using mouse aim has been fixed.

New in War Thunder 1.85.0.121 (Feb 7, 2019)

  • A bug where when starting a single mission as a squad, a player’s aircraft engines were inoperable and without fuel has been fixed.
  • A bug where there was a shaking/vibration of components in the viewfinder on different vehicles has been fixed.
  • A bug where after installing rocket weaponry on some boats, the main calibre gun stopped traversing has been fixed.
  • A bug where ai gunners on naval vessels would fire inaccurately at aircraft has been fixed.
  • A records table for “Helicopter Battles” has been added.

New in War Thunder 1.85.0.115 (Feb 5, 2019)

  • A bug which could lead to the camera view and button/GUI animations of the hangar being accelerated, acceleration in single missions, and micro-freezes in some rare cases, has been fixed (source).

New in War Thunder 1.85.0.114 (Feb 4, 2019)

  • A bug which could lead to the camera view and button/GUI animations of the hangar being accelerated, acceleration in single missions, and micro-freezes in some rare cases, has been fixed (source).

New in War Thunder 1.85.0.112 (Feb 1, 2019)

  • A bug when replays recorded after the release of update 1.85 did not work, has been fixed. However, replays recorded after update 1.85.0.110 and until this one (during the last day) still cannot be played.

New in War Thunder 1.85.0.110 (Jan 31, 2019)

  • A bug where a player was unable to check module condition whilst being in the gunner’s view mode has been fixed.
  • A bug when auxiliary weapons in automatic modes began to fire at a distance where no damage could be done has been fixed
  • A bug when AI-controlled aircraft had landing gear animation showing when flying over an airfield has been fixed.
  • A bug where it was not possible to activate sniper view whilst left mouse button was being held has been fixed.
  • The collision model for specific trees in the “Vietnam” location has been fixed.
  • A bug when after a player had chosen a plane after flying a helicopter, the “view marker” was stuck, has been fixed.
  • A bug where the distance between vehicles was not displayed in replays has been fixed.
  • A bug where after the multiplier value in the ‘Head movement” axis settings was changed, the actual speed of movement did not change has been fixed.
  • A rare bug when sometimes a destroyed aircraft was credited to an incorrect player has been fixed.
  • A bug where a player flying a helicopter did not have the view direction centered after changing view modes has been fixed.
  • A bug where the kill-cam showed a field-repair icon has been fixed.
  • A bug where heat flares could not be used in helicopters when in sight view has been fixed.

New in War Thunder 1.85.0.83 (Jan 15, 2019)

  • A bug has been fixed where in some rare cases a field repair on ground vehicles (automatically starts) during simultaneous start takes longer than a normal repair which needs to be activated manually (default “F” key). You can find more info on automatic repairs here.
  • A bug has been fixed where after reconnection of audio output devices on a PC no sound is played in the game.
  • Incorrect armour penetration displayed in Italian vehicle cards has been corrected.
  • Festive seasonal hangar has been switched off.
  • The possibility of exchanging coupons with special 3d decorations and decals from the “Festive Quest” event has been added for PlayStation 4 and Xbox players in the Workshop. Exchange is possible until 07:00 GMT on the 14th of February.

New in War Thunder 1.85.0.70 (Dec 28, 2018)

  • Aiming mechanics for naval battles have been improved. Guns’ aim indicators will now follow the vertical guidance level more precisely. Previous indicators showed “ready to fire” before synchronizing with vertical guidance level and first shot could land far above target.
  • The algorithm of preserving distance to the target has been changed. Now, if you lock onto a target, your rangefinder ignores allied ships and landscape elements (“bouncing aim”).
  • A Bug that lead to the terrain being displayed black on some Linux-based systems has been fixed.

New in War Thunder 1.85.0.64 (Dec 28, 2018)

  • The display of bridges and embankments, as well as AI vehicle routes along them, have been fixed for most in-game air locations.
  • A bug occurring when leaving a battle, where the game mode setting could have switched to SB, has been fixed.
  • A bug related to the “G-Tolerance” crew skill being maxed out, where an incorrect value would be displayed, has been fixed.
  • A bug where the HUD may have appeared deformed on ultra-wide monitors (32:9) has been fixed.

New in War Thunder 1.85.0.59 (Dec 27, 2018)

  • A bug where on some vehicles, guided rocket reloading was blocked when taking damage has been fixed.
  • A bug where the decals displayed on destroyed vehicles has been fixed.
  • AMX-10RC - The recoil swing of the vehicle when firing has been reduced. A bug in the modification menu has been fixed: The “Crew replenishment” icon with the image of an Italian tanker has been replaced by a French one.
  • M26E1, M26, M26A1, M26 Ariete, T25, M46, M46 Tiger, T26E1-1 - The thickness of the inner part of the gun mantlet has been changed from 88,9 to 25,4 mm.
  • OTO R3 T106 - A bug with inability to select the second shell type during a battle has been fixed.
  • 47/32 L40 - The strong rocking of the vehicle when stopping and driving over irregular terrain has been reduced.
  • M15/42 - Battle Rating has been changed for all game modes from 2.0 to 2.3.
  • M36B1 - Battle Rating has been changed for all game modes from 6.7 to 6.3
  • Centauro Romor - Battle Rating has been changed for AB game mode from 9.3 to 9.7

New in War Thunder 1.85.0.49 (Dec 21, 2018)

  • A bug where the HUD could not be hidden in replays has been fixed.
  • A bug when specific wheeled vehicles had one of its wheels not displaying as spinning has been fixed.
  • A bug when sometimes a ground vehicle was incorrectly displayed as destroyed has been fixed.
  • A bug when the wrong number of air-to-air missiles was displayed has been fixed.
  • A bug when in helicopter HUD, the line with the number of missiles and the current heat seeker mode was not being displayed has been fixed.
  • A bug where the visual shot effect from another tank was displayed too brightly has been fixed.
  • A bug where the selected game mode was not saved has been fixed.
  • Weaponry:
  • The composition of the ship’s armour-piercing loadout on the 12.7mm Browning machine gun previously was no different from the universal type has been fixed.
  • 76mm 34-K and 39-K cannons now have HE shells with a remote detonator by default on those ships where there are no researchable shell modifications for the indicated cannons (for example, “Krasny Kavkaz”). Previously the default was the typical HE shell.
  • The parameters of the remote detonators have been fixed.
  • Economy:
  • Added achievement "Italian Collection" (unlock more than 50 Italian vehicles).
  • Ground Battles in RB mode respawn cost changes:
  • Changes in the costs for respawn in ground forces RB at BRs of 8.0 and higher.:
  • The base cost for aircraft no longer depends on its BR and is always 720 respawn points.
  • The base cost for a helicopter no longe depends on its BR and is always 450 respawn points for an helicopter without ATGM’s and 625 points for helicopter with ATGM’s.
  • Changes in the costs for a respawn in ground force RB at all BRs:
  • The base cost for reserve vehicle has been changed from 0 respawn poin

New in War Thunder 1.85.0.35 (Dec 18, 2018)

  • The Prandtl-Gloert (“Sonic Boom”) effect, which previously caused some game crashes, has been reactivated.
  • A bug where the snow in the hangar would produce a water splash effect when falling has been fixed.
  • A bug where, in helicopter vehicle cards, the armour piercing of the guided and non-guided rockets wouldn’t be displayed, has been fixed.

New in War Thunder 1.85.0.30 (Dec 17, 2018)

  • The Prandtl-Gloert (“Sonic Boom”) effect which causes game crashes has been temporary switched off.
  • A bug, when at the beginning of a mission whilst spawning in an aircraft there was no fuel, has been fixed.
  • “Italy vs Italy” mode has been added to the ground forces RB just to minimize the waiting time in the que for the battles. It will be switched off in few days.

New in War Thunder 1.85 (Dec 17, 2018)

  • Ground vehicles:
  • Italy:
  • AB41
  • AB43
  • AS42
  • Centauro
  • Centauro ROMOR
  • FIAT 6614
  • AUBL/74
  • L3/33 CC
  • L6/40
  • M113A1 (TOW)
  • M11/39
  • M13/40 (I)
  • M13/40 (II)
  • M13/40 (III)
  • M14/41
  • M15/42
  • M26A1
  • M36B1
  • M47 (105/55)
  • M60A1 "D.C.Ariete" (pack)
  • OF-40
  • OF-40 Mk.2A
  • R3 T106 FA
  • R3 T20 FA-HS
  • SIDAM 25
  • OTOMATIC
  • P40
  • Breda 501
  • 47/32 L40
  • 75/18 M41
  • 75/32 M41
  • 90/53 M41M
  • 75/34 M42
  • 105/25 M43
  • 105/25 M43 "G.C.Leoncello" (pack)
  • 75/34 M43
  • 75/46 M43
  • M4 Tipo IC
  • USA:
  • M3 Bradley
  • France:
  • AMX-10RC
  • USSR:
  • Т-72А
  • Great Britain:
  • Sho't Kal Dalet (pack)
  • Challenger Mk.3
  • Japan:
  • Type 89
  • Aircraft:
  • USA:
  • F-100D
  • F-86F-35 (pack)
  • USSR:
  • MiG-15bis ISh (pack)
  • MiG-19PT
  • Great Britain:
  • Javelin F.(A.W.) Mk.9
  • Meteor F.Mk 8 Reaper (pack)
  • Italy:
  • Re.2001 serie 1
  • Re.2001 CB
  • Re.2001 CN
  • SM.91
  • Ju 87 D-3
  • Ju 87 R-2
  • Naval Fleet:
  • USA:
  • USS Raleigh (CL-7 light cruiser)
  • Germany:
  • KMS Koln (light cruiser)
  • USSR:
  • Tashkent (destroyer lead ship)
  • Krasny Krym (light cruiser)
  • Moskva (destroyer lead ship)
  • Great Britain:
  • HMS Dido (light cruiser)
  • MTB-1 2 series (premium motor torpedo boat)
  • Location and mission updates:
  • Helicopter areas in Simulator Battles game mode have been moved within the cover of the Airfield anti-aircraft batteries.
  • Windmills now are animated.
  • The appearance of animated objects in locations have been improved.
  • The altitudes in the locations "Imperial Gardens" and “Guiana Highlands” have been corrected.
  • Models of bridges have been improved.
  • Ground textures have been improved in all locations.
  • Enduring Confrontation:
  • A bug has been fixed where airfields that haven’t been detected still continue to operate and didn’t disappear from the map even being behind the front line due to the displacement of the front line (only discovered airfields were correctly processed when the frontline shifted).
  • Background activity in ai vehicles that doesn't affect the outcome has been added in all Enduring Confrontation missions (unrelated to generated ground battles and convoys as seen in the locations Stalingrad, Sicily, Ruhr and Khalkhin-Gol).
  • Convoys have been added to all Enduring Confrontation missions (as in Summer Stalingrad mission where convoys are active).
  • The ground convoy template has been redone to avoid conflicts with the front line mechanics added in previous updates.
  • New mechanics - modular airfields. In short: each airfield has 4 “modules”: the runway, fuel storage facilities, residential area, aircraft parking. The status of each module is visible on the airfield icon and affects the airfield functionality. The general “HP” of an airfield consists of the “HP” of its modules — bombs that have fallen into an already destroyed module or have fallen into the “body” of an airfield but outside the module do not cause damage.
  • All airfields on all Enduring Confrontation missions have been replaced by updated ones in order to be compatible to the new mechanics. New airfields have also been improved to allow a more comfortable take off and landing due to an increase in runway length.
  • Test EC mission added for helicopters in the location “Tunisia”.
  • Changes in the mechanics of ground convoys:
  • Now, the task to protect the convoy will be given when the convoy has been detected by the enemy and the enemy team receives the task to destroy the convoy.
  • Detection range for convoys has been changed from 4,500 to 15,000 metres, to make it easier for players to find them.
  • Convoy will fulfill their task when they reach the sector which is in contact with the front line.
  • The convoy which has reached the final point of its route will maximally increase the military presence of the friendly team in the sector (hidden parameter).
  • Changes in battles on the ground:
  • Capturing an air zone by one of the teams increases th combat presence of that team to a maximum in the sector (hidden parameter).
  • Ground battles mechanism constantly scans frontline sectors. Sectors that have maximum combat presence of one of the teams will have a battle triggered, where ground forces of that team will be an attacking party. Thus several ground battles can be active at a time.
  • Since several ground battles may be active at the same time, these tasks have been removed from the journal.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • For field repair of all listed modules, the vehicle needs to be stationary.
  • Mechanics that limit ATGM vehicle speed have been added. A missile can not be launched if a vehicle exceeds a preset speed. This feature has been enabled for most ATGM vehicles, that had it in reality. For RakPZ 2, Begleitpanzer, BMP-1, BMP-2, Warrior, Swingfire, Striker, Strv 81, Type 60 ATM, M113a1, Amx13 ss11 full stop is required, on the M3 Bradley shooting is allowed at a speed not faster than 10 km/h.
  • Mechanics that limit ATGM vehicle cruise control speed has been added. This feature has been enabled for most ATGM vehicles, that had it in reality. (m3 Bradley)
  • The mechanics of “field repair” has been added to ground RB battles for the following modifications in addition to the existing ones: gun barrel, breech, traverse and elevation drives.
  • Damaging the barrel completely blocks firing for 30 seconds, after that firing is carried out with degraded parameters: 15 times more scatter, 2 times less shell speed and 2 times reduced armour penetration.
  • By damaging the breech the firing will be completely blocked for 30 seconds, after that, shots will experience random misfires.
  • The failure of the elevation and traverse drives completely blocks rotating and elevating of the weapon vertically for 15 seconds, after which the speed of traverse is limited to 3 degrees per second and and the range of angles on elevation will be limited to +/-1.5° from the angle in which the mechanism was damaged.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Mi-4 — engine and compressor modifications for the reciprocating-engine have been fixed.
  • Mi-24V / P — IR signature suppression, IR Counter Measures and Electro-optical modulator modules have been added. Air to Air missiles have been added — Р-60 and Р-60M.
  • Mi-24 (all modifications) — Possibility of using FAB-500M-54 bombs has been added.
  • Mi-35M — IR signature suppression, IR Counter Measures and Electro-optical modulator modifications have been added.
  • AH-1Z — IR signature suppression, IR Counter Measures modifications have been added. AIM-9L Sidewinder missiles have been added. TOW blocking display of unguided rocket preset has been fixed. The following ATGMs have been added: AGM-114B and Hellfire.
  • AH-1F — Electro-optical modulator modification has been added
  • UH-1B, UH-1C — new weaponry has been added: 40mm grenade launcher that can be mounted in the nose turret, as well as combinations of two 7.62mm M134 machine guns and two blocks of Hydra-70 rockets.
  • UH-1D — TDA rockets have been added.
  • S.O.8000 Narval — Class of the aircraft has been changed (source).
  • Yak-9UT — The displaying of the information about the Н-37 and НС-45 cannons in the X-Ray view by switching the weaponry modification has been fixed.
  • F4F-3 — The number of rounds for machine guns has been fixed.
  • P-40E-1 — The number of rounds for machine guns has been fixed (source)
  • I-185 (М-71) — Armour on the armoured seat has been fixed.
  • Spitfire F Mk.22 / Mk.24 — Ammo load for wing mounted cannons has been fixed: internal cannons - 175 rounds, external - 150 rounds.
  • SU-2 TSS-1 — Defensive turret deflection angles have been adjusted.
  • KI-32 — separate bomb drop has been added for 100 kg bombs.
  • A-26B-10 — Offensive armament variant for the two 37mm M-4 cannons has been added.
  • FAB-100 — Bomb mass and explosives mass has been corrected.
  • Me 163 (all modifications) — Take off from the airfield has been added.
  • Flight Model changes:
  • FM changes for all aircraft (planes) - Momentum, force calculation and roll balancing when different wing sections are damaged has been improved (a bug that caused excessive roll when wing root was damaged that usually lead to losing control in all control modes has been fixed).
  • Do 217 (all modifications) - power plant performance updated, polars of the wing, fins and fuselage recalculated. Geometric parameters updated. Landing gear performance updated. Detailed characteristics can be found in the data sheet.
  • La-9 - FM has been updated according to act №105 dated 18.10.1946г. (flight test results). Polars of the wing, fins and fuselage updated, controllability in all modes has been improved. Detailed characteristics can be found in the data sheet.
  • La-11 - power plant performance updated, polars of the wing, fins and fuselage recalculated.
  • M.B.174A-3 - Geometric parameters updated. Aerodynamic characteristics of the wing, fins and fuselage corrected.
  • FW 190 A/F/D (all modifications) - Rudder and elevator performance at high speeds (mouse-aim controls) has been corrected. Thermodynamics updated (cooldown time after overheating has been reduced).
  • В-29/Tu-4 - FM updated. Wing and fins polars updated. Mouse-aim control improved.
  • D.520 - powerplant performance has been updated, polars of the wing, fins and fuselage recalculated.
  • P-26 (all modifications) - Powerplant inertia moment calculation has been updated. Rudder deflection at different speed simulation is more accurate.
  • Engine start and stop parameters have been updated. Thermodynamics updated (overheating is more accurate: it’s lower closer to the ground and higher at design altitude).
  • D.371, D.373 - Rudder performance at different speeds has been corrected. Engine start and stop parameters have been updated. Thermodynamics updated (oil heating reduced). Rotation rate has been increased for lower speed, reduced for higher speed. Reaction to the rudder has been increased according to reports. Landing gear focus and nosing chance have been corrected. Elevator control at high speeds became more simple.
  • Do 335 (all modifications) - Engine power at specific altitudes in a normal mode has been corrected (B-2 version). Thermodynamics for the WEP and normal engine modes have been corrected. Radiators resistance has been reduced. Rudder control at high speeds became more simple. Data sheet updated (B-2 version).
  • I-153 (all modifications), I-16 type 18, 27 - Powerplant inertia moment calculation has been updated. Rudder deflection at different speed simulation is more accurate. Engine start and stop parameters have been updated. Thermodynamics updated (overheating is more accurate: it’s lower closer to the ground and higher at design altitude). Landing gear focus and nosing chance have been corrected.
  • XP-50 - Elevator efficiency at higher speeds has been increased.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • Rocket characteristics have been corrected to historically accurate: amount of explosives, distance and speed.
  • Many torpedoes characteristics have been corrected to historically accurate: distance, speed, amount and type of explosives.
  • All torpedoes now have a 50m fuse distance
  • All capital ship magazines have been corrected - they now include ammunition for all types of armament available on the vessel.
  • MPK pr.122а - Two of the five 12.7mm DShK machine guns have been removed according to the historical modification.
  • Corresponding modifications for the turret speed improvement have been removed. RP and costs for the research and purchasing have been compensated.
  • Soviet 37mm 70-K cannon now has the overheat effect after about a hundred shots in a row.
  • British 57mm 6pdr 7cwt QF Mk 11A ( Fairmile D) rate of fire has been increased to 0.7 shots per second stabilization has been improved.
  • ShVAK 20mm cannon (premium G-5 vessel) AP ammo belt has been fixed.
  • Flottentorpedo-boote type 1939: full ammo load of the 20mm rounds has been fixed. An incorrect warning that not all rounds have been distributed will no longer be displayed before a battle.
  • USS Trenton (CL-11) - 76mm Auxiliary armament targeting ammo load has been fixed - previously it was displayed differently in the hangar and in battle.
  • PT-3 — a bug when you can launch a torpedo when your torpedo launchers have been damaged has been fixed.
  • LS 4 Esau — ammo load has been fixed - it is now 1200 rounds.
  • VS-10 — 15mm MGs ammo load has been fixed - previously it was displayed differently in the hangar and in battle.
  • Mk.I round of the British QF 3-inch 20 cwt (SGB (S304)) calibre in the info card has been corrected.
  • Class G “Grafton” destroyer (H89): rear main calibre gun bug, when it could only shoot with HE shells, has been fixed.
  • АK-725 (Pr.206М) 57mm autocannon: rate of fire increased to 200 shots per minute, overheating also increased.
  • The 76 mm (3”) American armor-piercing Mk.29 shell has been changed to an APHE shell with additional explosive mass.
  • Changes in weapons groups. On the following vessels, which have only 2 types of machine guns have been moved from the anti-aircraft artillery group (Alt+3) to the auxiliary calibre group (Alt+2) in order to be able to choose the ammunition type in battle:
  • Destroyer Type 1924;
  • Destroyer Type 1939;
  • AF D1
  • AF D3
  • Fairmile A;
  • MO-4;
  • Pr.1204 Late (25mm autocannons switched the group with 30mm grenade launchers in order that grenade launchers have only 1 type of ammunition);
  • PGH-2 Tucumcari (grenade launcher with only one ammunition type has been moved to the anti-aircraft artillery group (Alt+3). Twin-barreled 12.7mm Brownings have been moved to the auxiliary calibre group (Alt+2).
  • MPK-163:
  • bow turret (85mm 90-K) and aft (37mm 70-K) gun mount can now rotate 360°, they have dead zones when their line of fire crosses superstructures.
  • 85mm 90-K cannon now has AA HE timed-fuse round O-365M.
  • MO-4 45mm cannon 21-К has been updated:
  • fire rate has been increased to 30 shot per minute;
  • New more powerful HE round - О-240 has been added;
  • Stabilization has been added;
  • Horizontal spread has been reduced.
  • The following vessels turrets can now rotate 360°, they have dead zones when their line of fire crosses obstructions:
  • Kanonenboot K-2 - both main calibre cannons.
  • Pr.206М - 76mm gun.
  • Frunze - rear main calibre canons.
  • Torpedo launchers description has been fixed for the following vessels.:
  • S-38
  • S-38b
  • R-Boot R-301
  • S-100
  • Type 140/141
  • VS-10
  • Elco 77 ft PT-20
  • Elco 80 ft PT-103
  • Higgins 78 ft PT-71
  • MG stabilization has been added for the following vessels:
  • PGH-2 Tucumcari
  • Pr.123K “Komsomolets”
  • Pr.123K (А-11)
  • Pr.191
  • Pr.191М
  • Pr.206М
  • Fairmile A (stabilization has been added for the 47mm gun).
  • Weaponry increase:
  • Fairmile A — 4 x 7.7 mm Lewis machine guns have been added.
  • MTB Vosper 1st series — 4 x 7.7 mm Lewis machine guns have been added.
  • Modifications and crew skills:
  • Destroyer Class G “Grafton” (H89) - Auxiliary targeting armament modification have been removed, all RP and SL spent has been refunded.
  • PGH-2 Tucumcari - New 12.7 ammo belt is now available for research.
  • The crew skill “ship control” has been divided into two sub-skills: "rudder speed" and "engine mode change rate".
  • Damage model, characteristics and physics:
  • Maximum repair time for the bridge and conning tower that previously could exceed 2 minutes has been fixed. Smaller vessels have a repair time of about 20 seconds, destroyers - 30-40 seconds, cruisers - 40-60 seconds.
  • Destroyers and cruisers: all crew members that were previously placed in the unarmoured superstructure have been moved to compartments, main calibre and auxiliary turrets and torpedo tube stations.
  • Cruiser sinking has been fixed. Each cruiser has individual sinking mechanics. An issue when a cruiser would stay afloat when its deck was under the water surface (and vice versa when a cruiser was sinking while having enough buoyancy) has been fixed.
  • Durability of capital ship magazines has been increased and can survive more damage.
  • Excessive inertia of the vessels has been fixed - now full stop after going at full ahead is quicker.
  • Pr.191М - main calibre turret ring armour has been fixed, rear turret ring armour has been fixed .
  • Type 1924 destroyer: main calibre turret armour has been fixed.
  • Kanonboote K-2 maximal speed has been corrected in the info card.
  • Brave Class (P1011) - a bug with depth charges being displayed in the magazine in X-ray view when they were not researched or when the modification was not implemented has been fixed.
  • 40mm 70ft MGB-61 rear autocannon accuracy has been fixed (previously it was firing higher than its aimpoint).
  • Type 140/141 number of crew members in each compartment has been changed to increase the vessel’s survivability
  • Type М 1943: AA turrets armour mounted on the bow has been fixed.
  • Light frigate (sentry ship) Pr. 159:
  • heel when turning reduced
  • number of crew members in each compartment has been changed to increase the vessel’s survivability
  • Visual vessel models:
  • The appearance and location of the radio box and drainage pumps have been fixed on many vessels.
  • Type M 1943 - A bug when displaying the steering wheel has been fixed.
  • S-100 (1944) - Historical camouflage has been added.
  • Fairmile B:
  • Flag model and behavior has been fixed.
  • The animations of the rudders has been fixed.
  • PT-3 - Engine models in the X-Ray view have been fixed.
  • AI mechanics:
  • The following changes have been added for the gunner AI on vessels:
  • A bug where gunners were shooting at a target behind cover has been fixed;
  • AI gunners no longer start shooting when a target is beyond the max range of their guns.
  • Server-client desync when AI gunners were firing at the wrong target has been fixed);
  • Manual target indication (x+1, x+2, x+3), that was either ignored or was not accurate with AI gunners (they were firing at the wrong target));
  • A bug when there were no visual effects for AI gunner shooting has been fixed.
  • A bug when AI gunners started to shoot before locating their chosen target has been fixed;
  • AI gunners will no longer shoot at a disabled aircraft;
  • An aiming bug has been fixed: previously AI gunners regardless of their crew skill level were shooting outside target aim point, which resulted in many needless misses.
  • Target selection system has been improved: AI gunners first estimate possible threats and then begin to shoot at an opponent depending on its distance, armament and direction. For example if the distance is the same the gunners will start shooting at an attacker armed with bombs and rockets rather than at a fighter with MGs. Or, if there are 2 attackers at the same distance they will first engage the one that is flying towards the player’s vessel rather than the one that is moving on the sideline.
  • CDK:
  • Approximate ship model has been added.
  • Missions to check all three user units have been made.
  • Bug with unworkable custom user units has been fixed. They are playable now.
  • Example of animated assets has been added.
  • Custom user units can be displayed now in the mission editor.
  • Performance bugs have been fixed.
  • Economy and research:
  • P.108A series 2 — Has been moved to 3rd rank.
  • Appearance:
  • Magach 3 - The colour of the standard camouflage has been changed.
  • M26 "Ariete", P40 "Leoncello" - Desert camouflages have been added.
  • Decals with the image of the tactical signs of armoured vehicles of Italy have been added.
  • “Rewards” menu appearance has been updated.
  • Interface:
  • Additional nation flags which indicate the country of the operator more accurately have been added to the vehicle card.
  • An indication of the inclusion of a torpedo sight has been added to the action panel of ships in battle.
  • The ability to enable the advance marker for torpedoes has been added. It turns on at a distance closer than 2 km to the chosen target.
  • Game mechanics:
  • In aircraft Arcade Battles damage to Allied aircraft has been disabled through the attacker will still receive a warning. At the same time hits to Allied aircraft will be counted by the automatic punishment system.
  • A new warning message has been added when the pilot is injured.
  • Requirements for vehicles to complete naval battle tasks have been changed. Easy task you can complete in vessels from BR 2.0 and up (previously was 2nd rank), mid range special tasks - from BR 3.0 and up (previously was 3rd rank).
  • Graphical:
  • Visualization of the Prandtl-Glauert effect (Sonic Boom) when flying at transonic speeds has been added.
  • The appearance of waves, foam and wake created by vessels during movement has been reworked and improved.
  • Animation of shell ejection has been added. So far it is only for individual vehicles (T-62; Т-62АМ and Т-72, BMP-2, OTOMATIC), but the list will be updated.
  • Sounds:
  • Sound has been added for the locomotive moving in test flight for Soviet and German aircraft.
  • Sounds for target capture and target tracking with air-to-air missile guidance system for F-100D aircraft have been added.
  • The sound of a working afterburner for MiG-19, F-100D aircraft depending on the viewing angle when viewed from a third person view has been added.
  • Shock wave sound from enemy/allied aircraft moving at supersonic speeds has been added.
  • For the sound of the player aircraft moving at supersonic speed the dependence on the viewing angle at the sight of a third person view has been changed. Now at speeds above Mach 1 when the aircraft is viewed from the front all sounds of the aircraft disappear. At the border of the difference in air pressure (shock wave) you can hear loud noise. When you look at the aircraft from behind the sound of the air flow becomes more intense.
  • The sound of discharging IR countermeasures has been added.
  • The sound of the reflection of a jet from the surface of the earth when a jet aircraft takes off and is moving at low altitude has been added.
  • Sound of reflection of the shock wave from the working screws of the piston-engined aircraft during takeoff and movement at low altitude has been added.
  • The sound of uprooting trees when they fall has been added.
  • The sound of a collision of armoured vehicles with a wooden surface has been added.
  • The sound of a collision of armoured vehicles with a stone surface has been added.
  • The sound of a collision of armoured vehicles has been added.
  • The sound for the new aircraft HP-30 cannon for the MiG-19 has been added.
  • New authentic sound of the Type 90 engine, interior and exterior, has been added.
  • New authentic sound for the interior of the Type 90 has been added.
  • New authentic sound of the 7.62 mm Type 74 machine gun of the Type 90 tank interior and exterior has been added.
  • New authentic sound of L44 cannon firing from the Type 90 and Rheinmetall L44 canon has been added.
  • The reloading sound of the automatic loader of the L44 cannon has been replaced by an authentic one.
  • The balance of the sound of all ground vehicle engines has been changed in the direction of greater density and power.
  • More detailed mechanical sound of tank gearbox has been added.
  • Sounds of shell ejection for new shell extractors have been added for following vehicles: BMP-2, Otomatic, Т-62, Т-62М1 and Т-72.
  • The balance of the sound of all aircraft engines has been changed in the direction of greater density and power.
  • The sound of jet aircraft passing a player have been changed.
  • New layers of the sounds with hitting of all types of shells and also for ricochets and hits without breaking the armour have been added. This is the sounds of an incoming hit, a collision of a shell with armour, a body resonance from a hit, a rotating shell moving to the side in case of ricochet and a shell screeching in case of ricochet.
  • The sounds of automatic weapons for ground vehicles from 3rd person view have been changed in the direction of greater brightness and readability in battle conditions.
  • The sounds of automatic weapons for ground vehicles from gunner view have been changed in the direction of greater sharpness and clarity of sound.
  • New sounds for new automatic weapons of Italian ground vehicles have been added: Breda Mod37, Breda Mod38, Breda 20 65 M35, Oerlikon KAD B17, Oerlikon KBA.
  • Other:
  • New functionality of the editor for viewing armor and X-ray view in the hangar, which allows you to disable external elements for a more detailed study of the armour and layout of the vehicle has been added.
  • The ability to simulate a tank shot in the hangar of a selected type of ammunition through the protection analyzer. For the “shot” you need to press left mouse button by targeting the analyzer indicator on the tank.
  • Test flights for aircraft and helicopters have been improved. In the mission on the location “Stalingrad” new allied boat navigation along the Volga has been added. In the location “Berlin” a locomotive has been added. In most missions in test flight, allied aircraft have been added, ground targets have been changed. A target for heat-guided missiles has been added to test flights at high ranks.
  • Test missions for heavy vessels have been reworked: the location has been changed, a cruiser has been added as a target for shooting.

New in War Thunder 1.83.1.22 (Dec 14, 2018)

  • A bug where the helicopter position on the client and on the server in some cases were different has been fixed.
  • A bug when take off was sometimes impossible with specific aircraft in Simulator battles has been fixed.
  • A bug where flap position did not change in the server replay has been fixed

New in War Thunder 1.83.1.21 (Dec 13, 2018)

  • A bug, when buildings that could not be penetrated by a round would still be penetrated through, has been fixed

New in War Thunder 1.83.1.18 (Dec 12, 2018)

  • Helicopter behaviour after a respawn has been corrected, as well as the bugs that caused damage to a vehicle.
  • Calculation of ground effect has been improved. Surface topography influence on the air cushion and its distribution from the centre of the rotor to the end of a blade is made in a circular fashion.
  • Transmission performance has been updated.
  • Inertia and mass of the main and the anti torque rotors have been corrected.
  • The characteristics of the rotors with blades anchored to the bushes on the main rotor hub (control and gyroscopic moments have been increased, angles of the equivalent flap of the main rotor have been reduced for BO-105, AH-1Z) have been updated.
  • Gliding performance in auto-rotation has been corrected.

New in War Thunder 1.83.1.13 (Dec 11, 2018)

  • A bug where changing the screen resolution would cause the area of movement of the mouse cursor to become limited has been fixed.
  • A bug while following a bomb where, in some rare cases, it would show the bomb outside the camera view, has been fixed.
  • A bug where, at low screen resolutions, not all nations were visible in the service record screen has been fixed.
  • A bug occuring when firing guided missiles from helicopters at long distances, where the position of ground vehicles in the client and on the server could vary, has been fixed.
  • A bug occurring with some vehicles equipped with guided missiles in RB mode, where there was an ability, for some time, to control the missile with the mouse, has been fixed.
  • A bug when playing ground vehicles, where inversion wouldn’t work when the mouse view mode was activated, has been fixed.
  • A bug which would result in the flickering of the reload icon for first-order ammo racks has been fixed.
  • A bug where it was possible to unlock the “Adamant” achievement when you were fired upon by allied vehicles in ground forces RB has been fixed.
  • A bug which would occur during the repair of ground vehicles in a captured point, where the hint regarding the calling of allied units to assist in repairing your vehicle (intended for when you’re outside of an allied capture point) would be shown despite being repaired within a capture point at the same time, has been fixed.
  • A bug during replays, where the “from the player” view wouldn’t always be shown correctly, has been fixed.
  • An indicator which advises that crew viewing distances have been reduced because the tank’s commander was knocked out has been added for ground vehicles.
  • The ability to restart a replay has been added to the replay menu.
  • A bug occurring in ground RB battles. where the effect of directing a shot at a particular place on the client could differ from the direction of the shot on the server, has been fixed.
  • The crew panel in the hangar has been updated.
  • An icon displaying the selected torpedo launch mode has been added to the action panel for naval battles.
  • An authorization button in the client through the Gaijin Single Sign On portal, as a single entry point for Gaijin products, has been added.

New in War Thunder 1.83.0.144 (Dec 10, 2018)

  • A bug where the time delay to escape battle was lengthy on weaker PC configurations has been fixed.
  • A bug where the icon for ammunition refilling didn’t disappear when joining air strike in ground vehicles AB has been fixed.
  • A bug where in some cases the model of the aircraft wasn’t displayed in air strike for ground vehicles AB has been fixed.
  • A bug where in Naval Battles after automatic reloading of alternative type of ammunition to depleted ammunition did not occur has been fixed.
  • A bug where in VR headsets, the internal parts of players helicopter model was shown has been fixed.
  • A bug where the ground vehicle turret with stabiliser was turning faster than normal on opposite hull rotation has been fixed.
  • Notification of selected game mode change by user when switching a vehicle preset or nation has been added.
  • In the vehicle setup menu the information about the game mode which is connected to current vehicle preset has been added.

New in War Thunder 1.83.0.134 (Dec 6, 2018)

  • A bug in the “boat control basics tutorial”, where a vessel would delay initiating the stop action when requested, has been fixed.

New in War Thunder 1.83.0.111 (Nov 22, 2018)

  • A bug discarding the gamepad “cursor speed” setting value after every game launch has been fixed.
  • A bug affecting performance during camera movement in the hangar on the consoles has been fixed.

New in War Thunder 1.83.0.95 (Nov 18, 2018)

  • A problem when launching game on laptops with an integrated AMD graphic card has been fixed.

New in War Thunder 1.83.0.79 (Nov 15, 2018)

  • A MacOS 10.14 bug where a wrong resolution was applied has been fixed.

New in War Thunder 1.83.0.68 (Nov 9, 2018)

  • Elevation animation for the Tragflügel-Versuchs-Schnellboot VS-10 MGs has been corrected.
  • 7.72 mm Lewis 1916 machine gun visual firing effect has been updated.
  • Visual effects for the following bombs and rockets have been corrected: RBU-2500 mortar, 114 mm M8 rocket, 82 mm M-8 rocket, 127 mm Mk.7 rocket, 170 mm BM-14-17 rocket launcher.
  • Sight angles for 3 pdr QF Hotchkiss cannon (Fairmile B (ML345)) have been increased.
  • Sight angles for 40 mm Bofors Mk. I mounting (Brave class (P1011)) have been increased.
  • Sight angles for 12.7 mm DShK (Ya-5M) have been increased.
  • Weapon groups for SGB Grey Fox (S304) have been changed.
  • Weapon groups for Landing Craft Support (Large) (Mark 3) have been changed.
  • Centre of mass position for Kanonenboot K-2 has been changed, heeling during turning is reduced.
  • Centre of mass position for Ya-5M has been changed, heeling during turning is reduced.

New in War Thunder 1.83.0.60 (Nov 5, 2018)

  • The RP cost of “parts” and “FPE” modifications has been reduced for ground vehicles:
  • Rank 5 - by 35%
  • Rank 6 - by 70%
  • This reduced cost will be active for 4 months, until the 1st of March 2019. These changes are not final and may be amended in the future. The final decision as to these costs will be made after the end of this trial.
  • Bug fixes:
  • A bug which would cause the vertical reticules in aiming sights for vessels to be displayed thinner in 4k mode than in other resolutions has been fixed.
  • A bug where players could not repair their ground vehicles at a captured zone without having the ”parts” modification has been fixed.
  • A bug where free repairs could not be used in naval battles has been fixed.
  • A bug with reward calculation in Naval Battles, where rewards for damaging targets were distributed incorrectly among attackers, has been fixed.

New in War Thunder 1.83.0.46 (Oct 28, 2018)

  • A bug that could cause a client crash when a vessel was destroyed in naval battles has been fixed
  • A bug when there was no option to choose a joystick axis displayed in controls menu has been fixed
  • Console players (PS4 and Xbox One) are now able to trade items received from the “Valkyrie I” trophy in the Workshop.

New in War Thunder 1.83.0.32 (Oct 26, 2018)

  • Research point rewards have been decreased by 20% in SB air battles (excluding Enduring Confrontation mode), in order to match average RP income in other game modes.
  • The repair costs was decreased for the following vehicle:
  • Italian G.55 series 1:
  • 27927 → 21528 SL in realistic battles,
  • 23016 → 16008 SL in simulator battles.
  • Italian G.56 :
  • 31698 → 22491 SL in realistic battles,
  • 17904 → 14632 SL in simulator battles

New in War Thunder 1.83.0.29 (Oct 26, 2018)

  • Fixed a bug removing sections of the Т32Е1 armor.
  • Camouflage for the BMP-2 has been added.
  • Spalling effect has been optimized in x-ray view mode for naval battles. Previously an HE hit caused FPS reduction.
  • Requirements of Rank 4 researched vessels have been changed:
  • USA from 2 to 5.
  • Germany from 2 to 5.
  • USSR from 2 to 3.

New in War Thunder 1.81.2.27 (Oct 26, 2018)

  • A bug occurring when dropping an aircraft’s last bomb, where the bomb sight would become displaced, has been fixed.
  • A bug, where other players could hear sound emanating from helicopters which had their engines off, has been fixed. (source).
  • A bug resulting in an incorrect switch of camera view for the Mi-24A helicopter following the message “Gunner: target in the dead zone” has been fixed.
  • Laptop AMD discrete GPU crash has been fixed.
  • Economics
  • Economy changes for repair price costs and multipliers of vehicle awards.
  • The reward will depend on the time spent in a game session - the longer you play, the higher the reward will be.
  • The reward is not limited.
  • Activity of a player will be calculated relative to the time that they have spent in the game and not based on the total session time which will lead to an increase in activity and accordingly, rewards for players who cannot finish the session to the end.
  • The new system will not affect the rewards for actions in battle.

New in War Thunder 1.81.2.11 (Oct 4, 2018)

  • A bug in aircraft SB where in aircraft with boosters the starting of the engine activated the boosters but did not turn on the engine has been fixed.
  • A bug where launching the ATGM from a helicopter caused the marker of the target to disappear has been fixed.
  • A bug where there was no collision between some mountains in the location “Italy” with helicopters has been fixed (source).
  • A bug where bombers were able to continue to fly after the tail of the aircraft was torn off has been fixed (source).

New in War Thunder 1.81.2.1 (Oct 4, 2018)

  • A bug where when restarting an engine on aircraft, excessive torque was created has been fixed (source).
  • M8 Scott - Material of the front turret armour has been changed from rolled homogeneous armour to cast homogeneous armour.
  • Leopard 1 - A bug where reloading whilst on a captured point, 12 smoke grenades, instead of 8 were added has been fixed.
  • Leopard A1A1 - A bug where some of the cast turret parts were made from rolled homogeneous armour has been fixed.
  • MBT-70/KPz-70 - Indicators of multiplicity for the sight have been refined.: 8-12х. id now: 7-14х. Source: INITIAL ENGINEERING TESTS OF THE HUMAN ENGINEERING LABORATORY'S FIRE CONTROL RESEARCH SYSTEM // U. S. ARMY HUMAN ENGINEERING LABORATORY Aberdeen Proving Ground, Maryland. (source)
  • 105 mm T182E1 (T54E1) - The armour-piercing shell type has been changed from APCBC to APBC. Source: AD390746 Aberdeen Proving Ground report. // THE EFFECT OF SYSTEM DESIGN CHARACTERISTICS ON FIRST ROUND HITTING PROBABILITY OF TANK FIRED PROJECTILES (U).
  • AEC Mk.II - The angle of gun elevation has been changed from -12/+20 to -10/+20. Source: T.D.9553, Armoured Car A.E.C. MKII. A.F.V.W. 34., The Tank Museum Plans Packs: A.E.C. ARMOURED CAR Mk.II.
  • 15 cm Pz.W.42 (Previously Panzerwerfer 42) - Short and long designation has been refined. The order of ammunition consumption has been corrected.
  • 7.62 cm Pzgr.39 rot. - Initial speed has been changed from 740 to 710 m/sec. Source:
  • H.Dv. 119/327: Schußtafel für die 7,62cm Panzerjägerkanone 36 (7,62 cm PaK 36). October 1944.
  • Tiger II (P) - The modification “Smoke grenade” has been added.
  • M4 748(a) // Tetrarch Mk.I // Crusader Mk.III - A bug where it was impossible to reload smoke grenades on a captured point has been fixed.
  • A30 Challenger - The traverse speed of the turret has been changed from 14 to 33 degrees per second. Source: BRANCH REPORTS ELECTRICAL, Report V/EL NO. 30. A.30 TRAVERSE GEAR PILOT B. General performance and reliability trials, The National Archives WO 194/170 // P.M. Knight, A30 Challenger Tank A Technical History, Black Prince Publications.
  • FV4005 - Designation of the cannon has been changed from L4 to L4A1. The weight of the explosive mass in the armour-piercing HE shell has been changed from 12.7 to 17 kg. The type of the explosive mass for this shell has been changed from RDX/TNT to RDX/PWX. Source: Firing trials against Conqueror tanks with additional ballistic protection. Part 1. The use of large squash-head rounds. FVRDE, 1956.
  • Pz.Bfw.VI (P) - The order of ammunition consumption has been corrected.
  • T-55AM-1 - RPM for maximum power of 690 horsepower has been changed from 2200 to 2000. Source: Танк Т-55АМ - Дополнение к техническому описанию и инструкции по эксплуатации танка Т-55.
  • 3-inch HE (Churchill Mk.I) - The weight of the shell has been changed from 6.3 to 6.02 kg. The weight of the explosive mass has been changed from 530 to 606 grams. Source: Allied Ammunition Bulletin No.26, Chief Inspector of Armaments, Royal Arsenal Woolwich.
  • Churchill Mk.3 // Churchill Mk.I / Pz.Kpfw.Churchill // AEC Mk.II // Cromwell Mk.I // Crusader Mk.III - Limited vertical stabilization on the gun via a crew shoulder rest has been added.
  • Type 94 - The engine power has been changed from 70 hp. (2000 rpm) to 68 hp. (2800 rpm). Number of gears has been changed from 5 to 4. Source: 陸軍技術本部, 昭和十二年四月 「九四式六輪自動貨車仮制式制定ノ件/  Army Technology Headquarters (April 1937) "Temporary adopt formula of Type 94, 6-wheeled truck" // JACAR Ref.C01004346800 "Army Technology Headquarters research policy change and temporary adopt formula of Type 95 field gun and another".
  • AMX-13 all - A problem with increased pivoting of the suspension has been fixed. (source)
  • AMX-40 - Engine power has been changed from 1100 to 1300 horsepower. Source: Les Chars De Combat En Action, Tome 4, RAIDS n°29.
  • Centurion Mk.3 // Strv 81 (Rb.52) - The number of shots for the first order ammo-racks has been changed from 11 to 8. Source: de la Riviere, D. (1951). A motion study of the ammunition stowage of Centurion 3.
  • Chieftain Marksman - Number of respawns in Simulator Battles has been changed from 1 to 2.
  • AMX-30 - Armour index for the cheeks of the turret has been changed from 20 to 41.5 mm.
  • Sherman II // A33 Exсelsior - The 89 Smoke shell has been added. Source: Canadian Archives Microfilms, DEPARTMENT OF NATIONAL DEFENCE -ARMY- BRITISH A.F.V. SPECIFICATIONS.
  • M1 Abrams // M1 IP - The Indicators of multiplicity on the sight have been refined. Initial multiplicity 3х has been added to the already available 10х. Source: INTRODUCTION TO THE M1 ABRAMS TANK : ARMAMENT SUBCOURSE NO. OD0468, US ARMY CORRESPONDENCE COURSE PROGRAM.
  • Jagdpanzer IV - The elevation angles have been changed from -5/+15 to -8/+15. The traverse angles have been changed from -20/+20 to -12/+12. Source: Documentation W127 // Panzer Tracts No.9 - Jagdpanzer - Jagdpanzer 38 to Jagdtiger.
  • 57mm Type 92 APHE - The designation has been changed. Previously Type 90 APHE. Source: A03032062400, Ground Battle Reference #1, Ground weapons Outline, Navy Artillery School Research Department, Japan Center for Asian Historical Records, National Archives of Japan.

New in War Thunder 1.81.1.28 (Sep 27, 2018)

  • A bug when loading the “American Desert” mission where the client crashed on weaker video cards has been fixed
  • Sound​​​​​​:
  • The mechanism for playing firing sounds with automatic weapons on ground vehicles has been optimized.
  • Changes in the sound of automatic cannons for ground vehicles at medium ranges (approximately 250 to 500m) have been made.
  • The mechanism for playing firing sounds of automatic weapons for naval forces has been optimized.
  • The mechanism for playing firing sounds for aircraft cannons from cockpit view from aircraft and helicopters has been reworked.
  • The loudness of the external sounds of the surroundings from the cockpit view in aircraft has been heavily reduced.
  • The mechanism for reproducing the sounds of causing damage to a player's aircraft from the cockpit and 3rd person view has been improved.
  • Sound resources in the game have been optimized in order to save memory.

New in War Thunder 1.81.1.20 (Sep 27, 2018)

  • A bug which would cause automatic login to fail after switching from the in-game browser to an external one has been fixed.
  • Changes to the cost of respawning in RB ground battles for vehicles with Battle Ratings of 8.0 and higher:
  • Helicopter respawn costs have been reduced by 20%.
  • After installing an ATGM on a helicopter, the respawn cost will be increased by 40% of the base respawn cost.
  • Respawn costs on all aircraft have been increased: for fighters by 50%, attackers by 30%, and bombers by 20%.
  • The variance of costs for available additional vehicle weaponry (such as cannon pods, bombs, etc) on fighters has been removed.
  • You will need to restart your game in order to view the correct respawn costs.
  • FM changes:
  • Core engine momentum has been increased.
  • Su-6 AM-42 - aircraft in-game info card updated according to current data.
  • LaGG-3 (all modifications) - a bug with water radiator auto control has been fixed.
  • All Helicopters: Ring vortex effect has been increased.
  • In full real control mode:
  • Mi-24, Mi-35, AH01Z: Automatic stabilization (SAS mode) toggle order has been changed:
  • Manual control.
  • Damping.
  • Automatic horizon.
  • AH-1G/F, Mi-4: Automatic stabilization (SAS mode) toggle order has been changed.
  • Manual control.
  • Damping.

New in War Thunder 1.81.1.16 (Sep 21, 2018)

  • A bug when some players had no trees and bushes displayed after 20m distance has been fixed
  • A missing fence animation bug has been fixed.

New in War Thunder 1.81.1.9 (Sep 20, 2018)

  • A bug with displaying of the helicopter research tree when no CBT access is available has been fixed.
  • A bug where in test flight, the sighting settings has not been applied has been fixed.
  • A bug where from pilot view (from the cockpit) in the Spitfire the camera was shaking has been fixed.
  • In SB mode for helicopters, the hover mode has been switched off. Button “H” is now for switching the stabilization modes, which are individual for each helicopter.
  • A bug due to which ingame trophies were not opening has been fixed

New in War Thunder 1.81 (Sep 20, 2018)

  • Helicopters:
  • Combat helicopters with a full and detailed flight model in War Thunder! Currently, the following machines are available for owners of bundles with one of the premium helicopters that give access to the helicopter CBT.
  • USA:
  • AH-1Z
  • AH-1G
  • AH-1F
  • UH-1B
  • UH-1C
  • UH-1C XM-30 (bundle)
  • USSR:
  • Mi-4AV
  • Mi-24A
  • Mi-24V
  • Mi-24P
  • Mi-24D (bundle)
  • Mi-35M
  • Helicopters are available in the following modes:
  • combined Arcade battles (in air battle mode at BR 9.0 or higher see details in “Game mechanics)
  • combined Realistic mode if it at least one has been researched, purchased and put in a crew slot.
  • helicopter arcade battles in “events and tournaments” tab
  • helicopter realistic battles in “events and tournaments” tab
  • combined simulator battles (line-ups 9_2, 11_2).
  • USA:
  • M247
  • M1 IP
  • T54E1 (premium)
  • Germany:
  • TAM
  • Leopard A1A1 (L/44) (bundle)
  • M48A2 G A2
  • USSR:
  • T-80B
  • T-55AM-1 (bundle)
  • BMP-2
  • Great Britain:
  • Warrior
  • Japan:
  • ST-A1, ST-A2 (turret model has been updated)
  • France:
  • Char 25t
  • Aircraft:
  • USSR:
  • I-225
  • Germany:
  • Me 163 B (updated model)
  • Me 163 B-0
  • Sounds:
  • Audio for the new vehicle class, helicopters, has been created. Each helicopter has its own unique sound depending upon the type of engines and rotor blades.
  • Cannon and machine gun sounds for helicopters have been created.
  • Sounds for new ground vehicles have been created.
  • Cannon sounds for the new ground vehicles have been created.
  • The sounds of automatic ground-based weapons at long distances have been completely reworked. Now sounds which are sourced from a far distance from the player's vehicle sound more realistic.
  • The sounds of aircraft automatic cannons and machine guns over long distances have been reworked. Now sounds which are sourced from a far distance from the player's vehicle sound more realistic.
  • A realistic sound with automatic weapons depending on the angle of view on the vehicle has been added for ground vehicles.
  • In ground vehicles, for automatic weaponry, the sounds echoing of shots when firing from long distance has been added.
  • Mechanical sounds of poorly secured items has been added to the interiors of ground vehicles.
  • New sounds of cannons for ships and boats have been created.
  • The realism of the sound for all aircraft engines on aircraft in the air from the observer view point in the immediate vicinity of the surface of the earth or water has been increased.
  • The audio database has been optimised. The stability and quality of the sounds in-game have been improved.
  • New locations and missions:
  • New location for ground vehicle battles: “American Desert”.
  • New location for aircraft battles: “Vietnam”.
  • New aircraft missions for RB mode: “[Air Battle] France 1944", “[Air Battle] Moscow 1941”, “[Air Battle] Operation Iskra”, “[Air Battle] Hürtgen. Second Battle”
  • Location and mission updates:
  • The roads and bridges on the following locations for aircraft battles have been fully reworked: Montmedy, Tunisia, Hürtgen, Kursk. Now the bridges will be correctly connected with the borders of the roadway and additional "embankments" have been added. Also, the bridges are now more combined with the landscape.
  • In “Air superiority” missions, the size of the capture zone now depends on the BR of the battles (before the change, the zone size was equal to 7,000 metres in diameter):
  • BR 1.0-2.0 — 7.000 m.
  • BR 2.3-3.0 — 9.000 m.
  • BR 3.3-5.7 — 11.000 m.
  • BR 6.0+ — 13.000 m.
  • Naval locations and missions:
  • New location for naval battles "Mediterranean port"
  • New location for naval battles "Green mountains gulf"
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • A variable rate of firing guns has been implemented.
  • The mechanics of the “commander view” has been reworked. The camera is now tied to the turret and will rotate with it.
  • The mechanics of slippage on slopes has been reworked. Vehicles with powerful engines will no longer be able to overcome slopes which are too steep.
  • ST-A1/ST-A2 - Turret armour has been refined. The turret and gun mantlet have been divided into greater detail.
  • AMX-30 DCA, Chieftain Marksman, Swingfire, Matilda Mk.II - The order of ammunition usage has been refined.
  • 120 mm DM23 (Rh-120) — Armour piercing values for angles at 30 and 60 degrees have been corrected. Source: Grigoryan VA, Beloborodko AN, Dorokhov NS, et al. (2006), Частные Вопросы Конечной Баллистики [Particular Questions of Finite Ballistics] // Odermatt, Wilhelm (1995), Die Hauptmunition der Kampfpanzer [The Ammunition of Main Battle Tanks], ETH-Bibliothek ETH Zürich (Swiss Library Archives) // MIL-T-21014D (1991) Military Specification, Tungsten Base Metal, High Density
  • Ballistics indicators for armour-piercing shells (37-152 mm) have been refined. The rates of speed drop over distance has become more accurate.
  • XM-803 - a bug where a turret ring could be penetrated by an MG has been fixed
  • Nb.Fz. - hull armour scheme has been updated. The hull now has more armoured parts
  • T95/T28 - Upper and lower armour plates now cover the sponson and the vehicle side edges
  • mKPz M47 - a bug when a vehicle could be set on fire after being hit on the engine compartment top with an MG has been fixed
  • Aircraft model, damage model, characteristic and weaponry changes:
  • A6M5 — 250 kg bomb has been added.
  • Bf 110 G-2 — The position of the aircraft weaponry modifications in the research tree has been changed.
  • Ju 88 A-1 / 4 — Separate bomb drop for 250-500 kg bombs have been added (source).
  • Ki-32 — The amount of ammunition has been fixed (source).
  • F-84G-26-RE (France) — Take-off has been fixed (source) The aircraft will respawn now in the air and not on the airfield.
  • Z.1007 bis (all modifications) — Suspended armament setups have been changed.
  • Bf 109 Z — Information about the weaponry in the X-Ray view has been fixed (source).
  • Wellington (all modifications) — The display of the weaponry and modules in the X-Ray view has been fixed (source).
  • F8F (all modifications) — Armour has been added to the front part of the fuselage.
  • F4U-7 — The angle of the mounted rocket rack positions have been changed.
  • Flight Model changes:
  • LaGG-3 (all modifications), I-301 — Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. The masses of various parts of the aircraft have been refined. The amount of fuel and weapon load now affect the centre of gravity more correctly. Landing-gear shock absorber stiffness has been tuned. Propulsion system performance has been recalculated and reworked - polar of the propeller has been completely rebuilt.
  • Me 410 (all modifications) — The masses of various parts of the aircraft and propulsion system have been refined. The work of the chassis and mechanization of the wing has been refined. Aerodynamic characteristics of wing fuselage and tail corrected, polars have been tuned. Stability in high speeds in a dive has been improved (including with an air brake). Controllability in mouse-aim mode for Arcade Battles has been improved.
  • Wyvern S.4 — Engine model has been updated. Start and stop have been made more realistic. The work of the constant speed controller has been adjusted.
  • Ki-44-II (all modifications) - a bug that caused engine overheat at idle speed with closed radiator shutters at any speed has been fixed. Fuel consumption at WEP has been reduced and has been updated.
  • I-225 - tuned according to the data sheet.
  • Naval forces model, damage model, characteristic and weaponry changes
  • X-ray view and damage model bugs have been fixed for many vessels: spaces between armour and cover have been fixed, missing hatches and armour plates have been added, missing modules (engines, fuel tanks) have been added to the x-ray view, heavy ships’ hull turret aperture external view has been corrected, and armament info cards have been fixed.
  • The maximum vessel speed displayed in the info card has been fixed for the LCS(L)(3) and KMS Emden.
  • Armour thickness and arrangement has been fixed for the “Krasny Kavkaz” light cruiser, “Fletcher” (DD-445) destroyer, as well as for the AF D1 and AF D3, MBK pr.186, Raumbots R-130 and R-301 (armoured conning towers have been added).
  • R-41 Raumbot’s 37мм SK C/30 gun has been replaced with the MG C30 20 mm autocannon.
  • BM-14-17 launcher has been added for the Pr. 1204 late as a researchable modification.
  • Type Pr. 159 spawning has been corrected, previously it spawned in boat spawning zones.
  • The initial position of the camera on project 123k and 123bis, od-200 and BMO has been corrected.
  • Issues with the destroyed model of the Cruiser Krasny Kavkaz, destroyer Frunze, the Higgins 81ft and the pt-6 have been fixed.
  • The number of stars on the U.S. flag now varies depending on the vessel’s year of service.
  • The Higgins 81ft and pt-6 bug where a torpedo could be launched even with a damaged torpedo launcher has been fixed.
  • The ability to fire aiming shots with only a single main calibre gun has been added. You will need to set an “aiming shot” key in the vessel control settings. Then, when you activate the respective key, only one main calibre gun will fire.
  • Leaking mechanics have been updated:
  • Leakages from breaches below the waterline are now more significant: depending on the breach size and vessel speed, the vessel will now accumulate water inside more actively, gaining respective heeling or hull angle.
  • Modules placed in flooded sections (engines ammo storages, transmission etc.) receive damage and may become completely disabled. Ammo in flooded storages becomes unavailable. You may repair modules and make the ammo available again by repairing the breaches and pumping the water out.
  • Breach repair and water pumping time has been updated. The time required for a vessel with unupgraded pumps and crew to pump the water out and repair the breaches should not exceed one minute on average, however larger breaches, and pumping the water out of larger sections of destroyers and cruisers, may take longer.
  • CDK:
  • Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
  • 3d Max 2019 support has been added.
  • FX display bug has been fixed.
  • Assets composites (groups of objects) have been added (as well as new assets for new locations).
  • The ability to incorporate ai controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
  • Economy and research:
  • A second winter camouflage for Japanese and French ground vehicles has been added.
  • Late summer camouflage for top Soviet vehicles has been added.
  • Two types of desert camouflages for late German vehicles have been added.
  • “CENZUB" camouflage for AMX-30B2 and AMX-30B2 BRENUS has been added.
  • City camouflage for the Chieftain Marksman has been added.
  • T-55A - BR for all game modes has been changed from 8.7 to 8.3
  • Т-62М-1 - BR for all game modes has been changed from 9.3 to 9.0
  • LCS(l)(3) (US) moved to rank 2, BR has been increased to 3.3
  • PGH-2 “Tucumcari” (US) — BR reduced to 3.3.
  • S-100 (1945) (Ger) — BR reduced to 2.3.
  • SF40 Leichte & Schwere (Ger) moved to rank 2. BR has been increased to 2.7.
  • Type 140/141 Jaguar (Ger) — BR reduced to 3.3.
  • MZ-1 (Ger)— BR has been raised to 3.7.
  • Pr.1124 (1940) (USSR) — BR reduced to 2.0.
  • Pr.191M (USSR) — BR has been raised to 2.3;
  • Interface:
  • It will now be possible to save your decorations and decals preset in the customization section for tanks for specific camouflages by creating your own unique preset for each aircraft or ground vehicle. Now by switching from one camouflage to another attached decals and decorations will be restored in their placement points.
  • All shells or additional (external) armament modules are available in the test drive for not yet purchased premium vehicles.
  • Game mechanics:
  • In RB ground battles, the cost of respawning ground vehicles has been reduced by half, and for reserve vehicles, has been removed altogether.
  • The accrual of respawn scores has been reduced for all actions in RB ground battles by ~30%.
  • The setting “Change the rate of fire” for cannons has been added.
  • The ability to activate automatic fire fighting, repair and anti flooding system has been added. To activate automatic activation you need to press the specified button in the action panel. Switching it on will be confirmed by displaying the letter "A" on the icons of the selected action. To deactivate the automatic mode you need to press the the action icon again
  • New helicopter air battles that can replace aircraft with a 50% possibility in each Arcade Battle for ground vehicle game sessions have been added to games rated at BR 9.0 or higher:
  • For 3 destroyed enemies - a helicopter with ATGMs will be available (instead of a bomber).
  • For 2 destroyed enemies - a helicopter with unguided aircraft rockets (instead of an attacker).
  • For 1 destroyed enemy - machine gun and/or cannon armed support helicopter without any rockets (instead of a fighter).
  • Changes specific to the PlayStation®4 platform:
  • Possibility to zoom in in the tactical map view by using the right stick has been added.
  • Multiple bugs in the operation of squads between the PS4 players have been fixed.
  • Synchronisation of the squad status with PS4 system interface has been improved.
  • A bug causing infinite loading of the friend list has been fixed.
  • T-Flight Hotas 4 and T-Flight Rudder Pedals support has been improved.
  • Changes specific to the Xbox One platform:
  • Support of the Thrustmaster T.Flight Hotas One joystick has been added.
  • Other:
  • The option to purchase Gaijin Coins through Steam Wallet has been added. Please note: purchase costs in this case will be higher than through Gaijin Store. Since we're paying revenue share to skin makers in real money, we have to make sure they get an equal amount regardless of purchase method of Gaijin Coins. So unfortunately we have to include payment systems fee (if it's bigger than 2%) into the price of Gaijn Coins.
  • Models of the German and Soviet pilots have been updated.

New in War Thunder 1.79.2.42 (Sep 4, 2018)

  • The weapon camera view on guided AGM-12 Bullpup missiles has been deactivated. Now you can only track the missile by tracer, without the possibility of switching to the view camera view tied to the missile.

New in War Thunder 1.79.2.24 (Aug 24, 2018)

  • NAVAL CBT:
  • New ships have been added:
  • Destroyer “Frunze” — USSR
  • Destroyer “Farragut” (DD-355) — USA
  • Balance changes to torpedo boats in RB:
  • By popular demand, the distance at which torpedoes can be spotted has been reduced by 3 times. This change is not final and the final distance will depend on the results of the test.
  • Bug Fixes:
  • The ammo load of the Soviet and German Pr. 206 has been fixed. It now has 500 rounds per gun;
  • The fire rate of the 57mm AK-725 (for the Pr. 206M) has been fixed, and now fires 120 shots per minute;
  • 450mm 45-36AN torpedoes (Pr. 123bis, Pr. 123K, Krasny Kavkaz) have been replaced with 450mm 45-36NU;
  • The 12.7 mm Browning AP belt modification, which previously could not be researched, has been fixed.

New in War Thunder 1.79.2.22 (Aug 23, 2018)

  • New ships have been added:
  • Destroyer “Frunze” — USSR
  • Destroyer “Farragut” (DD-355) — USA
  • Balance changes to torpedo boats in RB:
  • By popular demand, the distance at which torpedoes can be spotted has been reduced by 3 times. This change is not final and the final distance will depend on the results of the test.
  • Bug Fixes:
  • The ammo load of the Soviet and German Pr. 206 has been fixed. It now has 500 rounds per gun;
  • The fire rate of the 57mm AK-725 (for the Pr. 206M) has been fixed, and now fires 120 shots per minute;
  • 450mm 45-36AN torpedoes (Pr. 123bis, Pr. 123K, Krasny Kavkaz) have been replaced with 450mm 45-36NU;
  • The 12.7 mm Browning AP belt modification, which previously could not be researched, has been fixed.

New in War Thunder 1.79.1.241 (Aug 18, 2018)

  • F2A-1 — Weight has been corrected by taking into account the changes earlier to the composition of weaponry.
  • Ho 229 — Inertia moments have been increased. Controlling the flight direction and flight stability have been improved. Control accuracy in AB has been improved. The behavior in a tailspin has been corrected.
  • La-11 — A bug with the controlling type for supercharger has been fixed. Now it is possible to switch stages manually. The altitude characteristics of the engine have been corrected. The mass and inertia moments of the aircraft parts have been refined. Stability and controllability of the aircraft with mouse aim control type in AB has been improved.

New in War Thunder 1.79.1.214 (Aug 9, 2018)

  • A bug where vehicles on the ground (included aircraft) received reduced damage from bombs and rockets has been fixed.
  • A bug where bush decorations were not covered with snow on winter maps has been fixed.
  • A bug where after exit from a “Damaged model preview” the damage was still visible on the vehicle model in the hangar has been fixed.
  • A bug where, in the “Damaged model preview” for aircraft, the engine would start smoking after a while, has been fixed.
  • A bug where use of the “Damaged model preview” in the naval hangar created the playing of random sounds has been fixed.
  • A bug where during a battle in AB ground battles the sound of shooting was still played after switching from the gunner view has been fixed.
  • A bug where, after reloading aircraft rockets a few times, they would no longer produce a visual exploding effect, has been fixed.

New in War Thunder 1.79.1.184 (Jul 30, 2018)

  • A bug has been fixed where ground vehicles could be immobilized by minor obstacles, like fences, bushes, etc.;
  • A bug where in AB ground forces, dropped bombs were not visible has been fixed;
  • Rare lagging after activating the “To Battle” button in aircraft battles has been fixed;

New in War Thunder 1.79.1.136 (Jul 13, 2018)

  • The setting of what types of camouflage (fictional, unhistorical or historical) a player sees on other player vehicles in a battle has now been expanded to include decals. (Options → Vehicles customization → Show content in the battle).

New in War Thunder 1.79.1.125 (Jul 7, 2018)

  • Naval CBT changes:
  • The volume of the collision warning sound in naval battles has been reduced, the sound played now reflects distance to the object with which a collision is possible, the volume increases as the vessel approaches the object.
  • Fire alarm klaxon volume now automatically lowers after a short delay when no FPE modification is available.
  • Other changes:
  • A bug where, after participating in the “A fiery ball” event, the FPS would drop in other ground forces battles, has been fixed.

New in War Thunder 1.79.1.111 (Jul 4, 2018)

  • Naval Battles CBT:
  • The uneven distribution of respawn areas on naval maps has been fixed.

New in War Thunder 1.79.1.60 (Jun 22, 2018)

  • A bug where tank gun accuracy remained degraded after the gun was repaired has been fixed.

New in War Thunder 1.79.1.31 (Jun 18, 2018)

  • Crash fix: Fixed a crash that would sometimes occur when entering the bombsight view.
  • Crash fix: Fixed a crashclient becoming unresponsive that occurred occasionally with environmental objects (fences etc) destruction.
  • Optimization: previously, long distant shadows could be rendered additional times, resulting in frame rate drops.

New in War Thunder 1.77.2.193 (Jun 6, 2018)

  • A bug where the “Zoom” camera position would activate on re-spawned vehicles after being used on a previous (now destroyed) vehicle, has been fixed.
  • A bug which would cause the camera alignment and zoom settings to reset by activating the tactical map has been fixed.
  • A bug where activation of the “Zoom” camera view would make it impossible to switch to the ‘sight’ view from the cockpit has been fixed.

New in War Thunder 1.77.2.187 (May 31, 2018)

  • A bug where being in water whilst in a ground vehicle, it wasn’t possible to switch to the sniper view has been fixed.
  • A bug where zoomed view was saved when changing to another view (for example: switching between sniper view and 3rd person view by using zoom) has been fixed.

New in War Thunder 1.77.2.170 (May 19, 2018)

  • A bug related to the display of distant objects during ground battles has been fixed.
  • Client Stability has been improved.

New in War Thunder 1.77.2.165 (May 10, 2018)

  • A bug which caused the sight in ground vehicles equipped with stabilizers to twitch has been fixed.
  • A bug where it was not possible to switch to the squad’s allied vehicles in the mission “Battle of Santa Cruz” has been fixed.
  • A bug where on some ground vehicles the fire rate values were incorrectly displayed has been fixed.
  • A bug where it wasn’t possible to install a decoration on the turret of the M46 has been fixed.
  • A bug where sounds heard from spectator mode occasionally created the false sound of flying aircraft has been fixed (source).
  • Client Stability has been improved.

New in War Thunder 1.77.2.149 (Apr 28, 2018)

  • Sound:
  • A number of problems related to the interruption of certain sounds during battles involving a large number of players have been fixed.
  • The volume of explosions from aircraft striking the ground, and bombs, has been increased.
  • The volume at which bombs whistle while falling has been increased.
  • The volume of both allied and enemy aircraft weaponry has been increased.
  • Client Stability has been improved.

New in War Thunder 1.77.2.130 (Apr 26, 2018)

  • Players can now exchange hat decoration coupons from the “Hat” trophies for Warbonds.
  • Several Hat decoration coupons can also be exchanged for rarer ones in the workshop.
  • Client Stability has been improved.

New in War Thunder 1.77.2.125 (Apr 24, 2018)

  • Client Stability has been improved.

New in War Thunder 1.77.2.116 (Apr 20, 2018)

  • Bug which would cause markers to partially or completely disappear in RB/SB replays has been fixed.
  • Client Stability has been improved.

New in War Thunder 1.77.2.105 (Apr 13, 2018)

  • A bug where a player could leave the designated map area on Berlin has been fixed;
  • A bug where the M1 Abrams was unavailable for "Assault" missions has been fixed;
  • A bug when specific tanks had the wrong reload time for the first order ready rack reload has been fixed;
  • Client Stability has been improved.

New in War Thunder 1.77.2.89 (Apr 11, 2018)

  • A bug where in some rare cases. the “Show content in the battle” setting (responsible toggling the display of historical/non historical content or camouflages etc) not being shown in the options menu has been fixed.
  • Damage from exploding aircraft fuel tanks has been switched off in AB for ground vehicles.
  • The visual effects of rockets and missiles hitting different objects have been changed
  • The visual effects of different ammo types hitting targets has been improved
  • Sound:
  • The general sound effect has been changed in reducing the sharpness of some sounds.
  • Engine volume of allied aircraft and enemy aircraft has been reduced.
  • The engine sound level of the player’s own aircraft in 3rd person view has been increased.
  • The sudden cutting of some sounds has been fixed.
  • The algorithm of frequency filling of reverberation tails with sounds of shots depending on the surface and buildings has been changed.
  • Enduring Confrontation:
  • A new type of air zone capture mechanic in the mission “Air supremacy” has been introduced: now, if both teams are in the zone, the capture progress will not reset. Instead, the capture progress will be continued for whichever team has more vehicles in the zone, and when an equal amount of vehicles for each team is in the capture zone, capture progress will not move either way.
  • The mechanism which generates new tasks will now refrain from allowing the same type of task starting several times in a row.
  • All known issues with the unevenness of the landscape of airfields on both Enduring Confrontation missions on the location “Zhengzhou” have been fixed.
  • Additional visuals for sectors on the mission map have been added. Sectors that don’t participate in the formation of the front line (because they are impassable for troops and battles can not be generated on them) are now outlined in white. These sectors are now present at the locations “Zhengzhou” and “Sicily”.
  • A bug responsible for the incorrect generation of the “Air supremacy” zone, which would lead to the zone appearing far from the front line, has been fixed.
  • Capture-identification, and all accompanying messages in the center of the screen during the capture of air zones, have been removed (only for “Enduring Confrontation” mode).
  • AI bomber setups have been changed (in the direction of increasing the play-time of players) and their bomb loads have been aligned with the following (as far as possible)
  • New presets for bombers and fighters have been added (and assigned to the Sicily and Monmedy Sector locations).
  • The AI fighter escort setups for bombers and attackers have been reworked (in the direction of facilitating the play-time of players at lower ranks, while relatively aligning difficulty for players at higher ranks. The aircraft of the AI duty pairs have also been changed so that they now match the new setup.

New in War Thunder 1.77.2.73 (Apr 7, 2018)

  • Client stability has been improved.

New in War Thunder 1.77.2.58 (Apr 5, 2018)

  • A bug where some icons were not loading on the MacOS version of the game has been fixed;
  • Client stability has been improved.

New in War Thunder 1.77.2.48 (Apr 2, 2018)

  • The range of capturing for torpedoes with homing heads in the active mode has been changed from 2,4-1,6 km (depending on the type of target) to 600-700 m.
  • The acoustic visibility of all submarines at maximum speed has been reduced.
  • Sector scanning for torpedoes with homing heads on horizontal has been changed from 360° to 120° (for active mode for torpedoes with homing heads) and to 150° (for passive mode).
  • Client stability has been improved.
  • The range of remote controlled torpedoes has been changed:
  • UGST: From 10 to 5,5 km.
  • Mk48: From 12 to 6 km.
  • Spearfish: From 12 to 5 km.

New in War Thunder 1.77.1.46 (Mar 30, 2018)

  • Enduring Confrontation mode updates:
  • The frontline’s mechanics has been reworked, and ‘encircling’ has been added;
  • A new PvP template has been added: "Air supremacy";
  • Ground battles will now start only after the successful completion of an "Air supremacy" type template;
  • Tasks for the destruction of airfields are no longer displayed in the task log;
  • The location “Sicily” has returned to the rotation of EC locations;
  • An aircraft carrier has been added for the Allied team on the location “Sicily”;
  • The range by which enemies will be detected/seen by airfield defenders has been increased;
  • A new EC mission, “Sector of Montmedy”, has been added.
  • Client stability has been improved.

New in War Thunder 1.77.1.40 (Mar 28, 2018)

  • A bug where ripples appeared on objects viewed through telescopic sights on planes with a telescopic sight when TAA smoothing was turned on has been fixed.
  • Client stability has been improved.

New in War Thunder 1.77.1.34 (Mar 23, 2018)

  • A bug where an explosion from artillery shells near a ground vehicle created high-frequency noise has been fixed.
  • The sound of dropped empty casings in vehicles with recoilless rifles has been fixed (source).
  • A bug where the Ho-204 had no sound after first shot has been fixed (source).
  • A bug where the sounds of firing from AAA in other players vehicles was missing has been fixed (source).
  • A bug where full screen mode and minimising the client caused music compositions to restart from the beginning has been fixed.
  • A bug where it was possible that the sound effects could reduce performance on PCs with lower specifications has been fixed (source).
  • Client stability has been improved.
  • More details about this release are available at:
  • https://warthunder.com/en/game/changelog/current/802

New in War Thunder 1.77.1.12 (Mar 16, 2018)

  • A bug causing allied aircraft markers in combined RB to not be displayed has been fixed.
  • A bug causing the icon for air strikes in ground vehicles AB to appear as the colour black has been fixed (source).
  • Performance on MacOS has been improved.
  • Client stability has been improved.

New in War Thunder 1.75.0.221 (Mar 12, 2018)

  • Client stability has been improved.
  • Respawn zone protection mechanics have been updated: in ground RB enemy markers (for the enemies near the spawn zones) are now displayed on the minimap.

New in War Thunder 1.75.0.216 (Mar 5, 2018)

  • BR Changes:
  • AMX-30 (1972) - BR in all modes has been reduced from 7.7 to 7.3
  • AMX-30B2 - BR in all modes has been reduced from 8.7 to 8.3
  • Centurion Mk.3 - BR for all game modes has been changed from 6.3 to 6.7.
  • FV4202 - BR for all game modes has been changed from 6.3 to 6.7.
  • P-47D-25:
  • AB: 3.0 → 3.3
  • RB: 4.0 → 4.3
  • SB: 3.3 → 3.7
  • P-47D-28:
  • AB: 3.0 → 3.3
  • RB: 4.3 → 4.7
  • SB: 4.0 → 4.3
  • P-47D-27 (USSR):
  • AB: 2.7 → 3.0
  • RB: 3.7 → 4.0
  • SB: 3.3 → 3.7
  • P-47D (Germany):
  • AB: 2.7 → 3.0
  • RB: 3.7 → 4.0
  • SB: 3.3 → 3.7

New in War Thunder 1.75.0.208 (Feb 23, 2018)

  • A bug which caused vehicles in the hangar to look like they were damaged has been fixed (source).
  • A bug where the nickname of squad members was marked blue has been fixed.
  • A bug which caused that vehicle cannons to arbitrarily jerk whilst moving on an uneven surface has been fixed (source 1, source 2).
  • A bug where the animation for shooting wing-mounted machine guns would show when the wing had been destroyed has been fixed.
  • Client stability has been improved.

New in War Thunder 1.75.0.194 (Feb 19, 2018)

  • Client stability has been improved.

New in War Thunder 1.75.0.185 (Feb 12, 2018)

  • Players that use an aircraft In tank AB will no longer see enemy player nicknames (those who are using ground vehicles).
  • A bug where players using ground vehicles in AB were not seeing the nicknames of players using aircraft were not displayed has been corrected.
  • Client stability has been improved.

New in War Thunder 1.75.0.175 (Feb 7, 2018)

  • A bug related to the display of the T-34-85’s cannon in aircraft battles has been fixed.
  • A bug where, at the low speeds, aircraft wouldn’t be destroyed by colliding with trees, has been fixed.
  • A bug where, in rare cases, an airfield’s identifying icon wouldn’t appear, has been fixed.
  • A bug where ATGMs would be able to fire through pillboxes has been fixed.
  • A bug which would cause the placing of 3d decorations on ground vehicles to be difficult due to invisible parts has been fixed.
  • A bug where bombs would fly beyond their aiming sight has been fixed.
  • A bug which would cause ground vehicle weapons to be unable to move vertically while the vehicle was turning, has been fixed.
  • A bug where the model of an aircraft would disappear after it had been damaged, has been fixed.
  • A bug which would show the “Please close the cockpit” notice, in ground vehicles, has been fixed.
  • A bug occurring in replays where the nickname of players who received a reward was shown with the wrong color, has been fixed.
  • A bug where the mechanism of the crew lock system was working incorrectly has been fixed.
  • A bug where not all available locations would be shown in custom battles has been fixed.
  • Client stability has been improved.

New in War Thunder 1.75.0.162 (Feb 2, 2018)

  • Client stability has been improved.

New in War Thunder 1.75.0.154 (Jan 30, 2018)

  • A bug that caused a reset of the capture point being taken if a player crashed in an aircraft in Arcade ground forces battles has been fixed.
  • A bug where 1st aircraft flap position was reflected in a second flight in arcade ground forces battles has been fixed.
  • A bug which shows different times for repair in crew skill card and in the vehicle card has been fixed.
  • A bug where after an extended time of play, the sounds of vehicles was lost has been fixed.
  • A bug which caused the Churchill Mk.I to move through the air in the inverted position (with tracks up) has been fixed.
  • Client stability has been improved.

New in War Thunder 1.75.0.124 (Jan 19, 2018)

  • A bug, which would allow ground vehicles to pass through destroyable objects (such as walls), has been fixed;
  • Client stability has been improved.

New in War Thunder 1.75.0.99 (Jan 11, 2018)

  • A bug where after crew replenishment, weapons would start to reload, has been fixed;
  • A bug where kill assist wouldn't be counted correctly has been fixed.
  • A bug which would result in crew replenishment not working correctly, has been fixed;
  • A bug which, when separate aiming was activated, the auxiliary gun would not aim at the same target as the main gun was, has been fixed;
  • A bug, where all voice commands could not be heard, has been fixed;
  • A bug related with the replication of nations lists in the “Medals” tab, has been fixed;
  • In tanks AB, the option to spot enemy targets and then transmit the location to team members via radio, has been disabled (these targets are indicated on the minimap, but their markers are hidden);
  • Client stability has been improved.

New in War Thunder 1.75 (Dec 29, 2017)

  • French Ground forces:
  • French armoured vehicles come in all shapes and sizes; they are well known for unorthodox design choices, many of which were never replicated in production tanks of other nations.
  • Aircraft:
  • France H-75A-1, H-75A-4, MS.405C1, MS.406C1 and V-156-F
  • Britain Whirlwind Mk.I, Corsair F.Mk.II (Premium) and V-156-B1
  • USA SB2U-3, SB2U-2, AD-4 and F3D-1
  • USSR Yak-2 KABB, Yak-4 and Yak-23
  • Japan D4Y1 and F-86F-40
  • New locations for combined battles:
  • Maginot Line
  • Maginot Line
  • Middle East
  • Middle East
  • Location and mission updates:
  • New missions added for the “Maginot Line”: [Conquest 1], [Conquest 2], [Conquest 3], [Domination], [Battle].
  • New missions added for the “Middle East”:[Conquest 1], [Conquest 2], [Conquest 3], [Domination], [Battle].
  • All missions for the “Fields of Poland” location have been reworked, the battle area has been increased by 3-4 km. The mission is available in custom battles.
  • All missions for the “Sands of Tunisia” location have been reworked. The mission is available in custom battles.
  • Spawn protection mechanics have been added for “Fields of Poland”, “Sands of Tunisia” and “Middle East” locations.
  • Runway length has been increased for the “Fulda” location airfields.
  • In tank test drive mission an air target is only available whilst driving an SPAA.
  • Interface:
  • Automatic camo choice option has been added. The camo will be chosen depending on the location (urban, desert, winter etc.) If the vehicle doesn’t have suitable camo then standard camouflage will be chosen.
  • The mini-map will now display markers for destroyed vehicles (both enemies and allies). Once a target is destroyed its marker will flicker and grow dim, remaining visible on a minimap for 10 seconds.
  • GAME MECHANICS:
  • Scouting feature:
  • In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds.
  • In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
  • All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific “cooldown” period, this applies even if you have not been successful in your reconnaissance (Realistic mode only). Skill cooldown time in RB is longer than in AB and has an extra penalty if it’s failed
  • Ability to repair a tank. Now the players on this kind of vehicle have the opportunity to help with repair for all allies and not only squad members.
  • ‘Scout” vehicles will have additional modifications for research:
  • Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
  • In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles.
  • Improved optical sights will increase the spotting distance by 30% in all modes.
  • Flight Model changes:
  • Yak-2 KABB - FM updated according to data sheet
  • Yak-4 - FM updated according to Datasheet
  • D4Y1 - FM updated according to Dаtasheet
  • SB2U-2, SB2U-3, V-156-F - FM updated according to Dаtasheet
  • F-82E - FM updated according to Dаtasheet
  • H-75A-1 - FM updated according to Dаtasheet
  • H-75A-4 - FM updated according to Dаtasheet
  • Corsair Fmk.2 - FM updated according to Dаtasheet
  • MS-405 - FM updated according to Dаtasheet
  • MS-406 - FM updated according to Dаtasheet
  • AD-4 - FM updated according to Dаtasheet
  • P-51D-10 - maximum engine boost increased to 72”. The aircraft is now more stable.
  • Ki-61 (all modifications) - Wing, fuselage and tail polars recalcuted. Controllability at lower speeds has been improved. Engine characteristics have been updated for altitudes up to 8000 m.
  • Ki-100 (all modifications)— Wing polars recalcuted. Controllability has been improved
  • N1K2 (all modifications) — dimensional data of the aircraft updated. Separate fuel tanks enabled. Thermodynamics reworked. engine critical altitude updated, prop characteristics updated. Maneuverability at medium speed has been improved. All FM settings have been updated according to data sheet
  • VG-33 — fuel consumption has been increased.
  • Hs 129B-2/Hs 129B-3 — dimensional data of the aircraft updated. Separate fuel tanks enabled. fuel load, weapon load now affect aircraft performance more accurately. Maximum speed values have been updated. Wing, fuselage, tail polars corrected. Landing gear shock-absorber performance updated, braking force has been increased. Upon landing on water surface the aircraft will still be able to stay afloat for some time, propulsion system performance updated, Thermodynamics updated.
  • P-36 (all modifications) — Wing, fuselage, tail polars corrected. Engine characteristics update. See data sheet for details.
  • I-29 - A bug which would result in engine overheating being impossible has been fixed.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • A new test flight location has been added for Soviet jet aircraft and the Tu-4.
  • Do 217j-1 — a bug which allowed aircraft to drop bombs whilst inverted has been fixed.
  • N.C.223.3 — additional bomb modification has been fixed (source).
  • TBF-1c, Avenger Mk. II — sight angles for turrets have been corrected (source).
  • A-26 (all modifications) — sight angles for the upper turret has been corrected.
  • A6M3 — Type 99 Mk2 cannons have been replaced with Type 99 Mk1 (source).
  • Ju 88C-6 — aircraft type has been corrected, air spawn option has been added.
  • He 111H-6 - “torpedo bomber” type has been added for this aircraft.
  • B-25, PBJ (all series) - Bomb drop order has been corrected (source).
  • P-51H-5 NA ammo load has been changed: 390 for each external MG and 260 for internal MGs (source).
  • P-40E-1 - ammo load has been changed: 225 for each external MG, 260 for each MG mounted in the middle and 295 for each internal MG. General amount of ammo - 1560 rounds (source).
  • TBF-1c, Avenger Mk. II - ammo load for MGs has been corrected - up to 310 for a machine gun (source).
  • F4U-4 - ammo load for MGs has been corrected - up to 400 for a machine gun according to data sheet.
  • F4U-4 - Post-war MG ammo belt has been added.
  • M.D.450B Ouragan - additional SNEB rocket upgrade module has been removed.
  • SNEB rockets - rocket speed has been increased to 600 m/s (source).
  • BV 238 - air spawn has been added for test flight mission.
  • F8F-1b - fuel tank protection info has been corrected.
  • A-35B - fuel tank protection info has been corrected.
  • F6F-5 - fuel tank protection info has been corrected.
  • F6F-5n - fuel tank protection info has been corrected.
  • S.O.8000 Narval - Air spawn option has been added (source).
  • VB.10-02 - Air spawn option has been added (source).
  • VB.10C1 - Air spawn option has been added (source).
  • S.O.8000 Narval - T10 121 rockets have been replaced with T10 140.
  • C.200 serie 3 - Water leak is now displayed if the engine is damaged (source).
  • C.200 serie 7 - Water leak is now displayed if the engine is damaged (source).
  • SB2C-4 - Bomb drop order has been corrected.
  • Swordfish Mk.I - wing “ripped-off” damage model has been corrected.
  • P-38E, P-38G, XP-38G - G-suit module has been removed according to data sheet.
  • Type 5 № 6 Mod.9 now have separate launch.
  • IL-2М 1943 FAB-250 bombs have been added (source).
  • Ki-94 II - 30mm cannon ammo load has been increased to 150. 20mm cannon ammo load has been increased to 200 (source).
  • Spitfire LF Mk IX - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire FR Mk XIVe - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire F Mk XIVe - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire F Mk XVIIIe -cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire F Mk XVI - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • LaGG-3-34 - NS-37 cannon ammo load has been increased to 36 (source).
  • I-153 (all modifications) - ammo load has been updated to 2470.
  • Ju 87 (all modifications) - sight angles for turrets have been corrected.
  • Ho-103 ammo belts have been corrected (source).
  • G-suit resistance for negative G has been corrected.
  • Hornet Mk.III - Hispano Mk.II has been replaced with Hispano Mk.V.
  • MBR-2-М-34 - wing “ripping-off” damage model has been corrected.
  • Palmer’s D.510 - Darne 1933 machine guns have been changed to MAC 1934.
  • M.S.410 - Modification “Wing repair” has been moved to the 3rd research stage.
  • PV-2D - The bomb-bay being opened when launching the ‘Tiny Tim’ missiles has been fixed.
  • Graphic:
  • Tracer brightness has been corrected
  • Sound:
  • French tank Char B1 in both modifications received authentic engine sound.
  • Economy and research:
  • The possibility of getting winter camouflage for the E-100 by completing tasks has been added (link)
  • T-V - Winter camouflage has been added.

New in War Thunder 1.73.5.14 (Dec 4, 2017)

  • A bug in ground battles which may have occurred following respawn, where the direction of a vehicle’s cannon would be locked in the wrong position, has been fixed.
  • A bug in ground battles on the location “Fields of Normandy”, where the grass around a vehicle would not display properly, has been fixed (source).
  • A bug occurring after respawn, where the marker of the enemy who had previously destroyed you would show on the map for short time, has been fixed.
  • A bug in ground battles, where the rangefinder would portray different and incorrect distances when cycling through the view modes, has been fixed (source).
  • A bug where AI aircraft crashed while taking off in Enduring Confrontation mode has been fixed.
  • A bug where it wasn’t possible to drop bombs on an airfield for the N.C.223.3 has been fixed.
  • Client stability has been improved.

New in War Thunder 1.73.1.135 (Nov 29, 2017)

  • A bug occurring when a ripped-off wing had no visible components (fuel tanks, flaps and other parts) has been fixed;
  • The gunner view in VR mode has been fixed (it previously wasn’t working on some aircraft);
  • A bug relating to the landing gear being retracted while damaged has been fixed;
  • Client stability has been improved.

New in War Thunder 1.73.1.126 (Nov 25, 2017)

  • A bug, where the flame from jet engine was visible in gunner view has been fixed (source).
  • A bug where missions in locations “Kursk” and “Sinai” were launched with an incorrect game mode has been fixed.
  • Client stability has been improved.

New in War Thunder 1.73.1.112 (Nov 25, 2017)

  • Grass no longer returns to an upright/natural position after vehicles have driven over it;
  • Respawn protection mechanics have been added for the following locations: Second battle of El-Alamein, Hurtgen forest, 38th parallel, Carpathians, Kuban, Kursk, Sinai, Jungle.
  • Client stability has been improved.

New in War Thunder 1.73.1.105 (Nov 22, 2017)

  • Grass no longer returns to an upright/natural position after vehicles have driven over it;
  • Respawn protection mechanics have been added for the following locations: Second battle of El-Alamein, Hurtgen forest, 38th parallel, Carpathians, Kuban, Kursk, Sinai, Jungle.
  • Client stability has been improved.

New in War Thunder 1.73.1.83 (Nov 13, 2017)

  • A bug where minimal sensitivity of the sights could have 0% value has been fixed
  • A bug where tracers were displayed too brightly in the distance has been fixed
  • Custom sighting reticles functionality has been improved
  • A bug with teams’ flag display in RB has been fixed
  • Waves display in the compatibility mode for old graphic cards has been fixed
  • Client stability has been improved

New in War Thunder 1.73 (Nov 1, 2017)

  • LOCATION AND MISSION UPDATES:
  • Changes in the respawn protection mechanics. Kill areas have been decreased, new logic for enemy detection on the mini map near the respawn zones has been added.
  • Respawn protection mechanics have been added for the following locations: Abandoned Factory, Mozdok, Karelia, Normandy, White Rock fortress, Ash River, Alpine Meadows, Berlin, Port Novorossiysk, Ardennes, Stalingrad, Volokolamsk.
  • Some improvements have been made and bugs have been fixed for the following locations: Novorossiysk, Belgium, Ash River, Japan, Honolulu, Dover Strait, Ardennes, 38th Parallel.
  • Changes in the ground vehicle location Eastern Europe and the aircraft location Sicily have been made.
  • AIRCRAFT MISSIONS:
  • Number of ground targets for low amount of players in a game session (from 11 to 21) has been increased.
  • OPERATIONS FOR LOWER RANKS:
  • In missions where runway length was less than 1200m (mainly 900m), original airfields have been replaced by new ones with a runway of 1200m. Now it is easier to land and take off.
  • The accuracy of air defense covering ground targets has been reduced.
  • “[Operation] Counter-offensive”, “[Operation] Bastogne”, "[Operation] Henan Province" and “[Operation] Fortification on Sicily” have been rebalanced so that ground units are closer to the friendly team spawns. (Previously allies had an advantage in these missions). Targets for bombing are now equally reachable by both teams. [Operation] Honolulu now has bombing zones and it is possible to destroy the enemy airfield.
  • "[Operation] Yoo Passage" bombing zones have been relocated and air spawns for bombers are now equally distant from the mission centre.
  • "[Operation] Port Moresby. Distance between spawns are now similar to that of other low-rank Operations. The Allied airfield has been moved. Spawns have been adjusted so that the Allies do not have superior advantage.
  • GROUND VEHICLE MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • FV-102 Striker, Ru 251, Т-34-100: Smoke screens have been added.
  • T-114 is now amphibious
  • BMP-1: The BMP-1-P modification has been added, replaces the existing missile launcher with a new one that has smoke grenade launchers
  • Chieftain Mk.3/Mk.5/Mk.10 - rate of fire has been increased from 7.8 to 8 shots per minute. Source: Defense Review 02/1970 Chieftain Main Battle Tank for 1970-s.
  • M4A2 - incorrect magnification value has been corrected
  • MBT-70/KPz-70 - HEAT-FS shell mass has been reduced from 22 to 18.9 kgs, Smoke shell mass has been reduced from 20 to 18.9 kgs.
  • BTR-152А - vehicle type indicator has been fixed. Previously it was shown as an SPG instead of an SPAA
  • SU-85, ISU-122/122С, Pz.IV Ausf.H, Tiger H1/E, Heavy Tank No.6, M4, M4 748(a), M4A1, M4A2, Calliope - order in which ammo is used has been corrected
  • M4A2 - the amount of ammunition for the 75mm cannon has been changed from 90 to 97 shots. Source: Catalogue of Standard Ordnance Items, Second Edition, Vol.1, 1944
  • M24 - smoke grenades available has been increased from 6 to 14. Source: Catalogue of Standard Ordnance Items, Second Edition, Vol.1, 1944; TM 9-2800 Military Vehicles,1947.
  • Panther II - weight/mass has been changed from 47 to 53 tons. Source: Panzer Tracts № 5-4 Panzerkampvagen Panther II and Panther Ausfuehrung F // Waffen-Arsenal, Band 77 - Deutsche Panzer-Raritaten.
  • Pz.IV/70 (A) - smoke grenades available has been increased from 6 to 12. Source: "Panther & Its Variants" The Spielberger German Armor & Military Vehicles, Book 1.
  • Tiger II (H)/10,5 Tiger II/Tiger II (H) Sla smoke grenades available has been increased from 6 to 12. Source: Germany's Tiger Tanks: VK45.02 to TIGER II Design, Production & Modifications.
  • Jagdtiger - smoke grenades available has been increased from 6 to 12. Source: Panzer Tracts No. 9: Jagdpanzer, Jagdpanzer 38 to Jagdtiger.
  • Jagdpanther/Bfw.Jagdpanther - smoke grenades available has been increased from 6 to 30. Source: "Panther & Its Variants" - The Spielberger German Armor & Military Vehicles / W. J. Spielberger - Heavy Jagdpanzer Development, Production, Operations (The Spielberger German Armor and Military Vehicle Series)
  • M4A5 - baffle plate has been added to the engine compartment.
  • A1E1 Independent - AP round speed has been reduced from 580 m/s to 563 m/s. Explosives type has been changed from TNT to melinite. Source: Tank Training Vol II - Part III Weapons Sequence of Instructions 1932.
  • Chieftain Mk.5 - The values of the gear ratios have been refined. The maximum engine revolutions have been increased from 2250 to 2500. Maximum speed has been increased from 43 to 48 km/h. Source: Tank,Combat, 120-mm gun, Chieftain, Mk.5.User Handbook, 1973.
  • Type 62 - A bug with the use of the soviet 3BK2 shell has been fixed. The shell has been replaced by an analogue Chinese shell - Type 1956. Changes: weight/mass has been changed from 7.3 to 7 kg, initial velocity has been changed from 842 to 845 m/sec, explosion type has been changed to pentolite, weight/mass of the explosion type - 0.68 kg. Source: Structure and Usages of Shells (炮弹的构造和作用), Page 78 Nanjing University of Science and Technology (ex. People's Liberation Army Military Institute of Engineering), July 1974 Table of HEAT Projectiles' Shaped Charges, Explosive Fillers, and Performances (破甲弹药型罩及装药结构性能一览表).
  • AIRCRAFT MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • Fw 190A-1 - ammoload for nose-mounted MGs has been corrected - 900 per MG. Source.
  • Bf 109 G series - R-6 modification, ammo load for wing mounted MG151 cannons has been corrected - 135 shots per cannon. Source.
  • F4U-4 - G-suit has been added.
  • F4U-4b - G-suit has been added.
  • XF5F - Display of info regarding offensive weapons has been corrected.
  • Ki-94-2 - Binding for separate shooting with different calibre weapons has been corrected. Source.
  • D4Y3 - Order of bomb drop for 3х250kg bomb loadout has been corrected.
  • B-29 - Information regarding the ammoload of the rear defensive turret has been fixed.
  • Su-6 (АМ-42) - Deflection angles for the defensive armament has been corrected.
  • Su-6 (М-71-F) -Deflection angles for the defensive armament has been corrected.
  • SBD-3 - Deflection angles for the defensive armament has been corrected.
  • Po-2 - Deflection angles for the defensive armament has been corrected.
  • G.91 pre-serie -Secondary armament information has been changed from kgs to lbs.
  • G.91 R/1 - Secondary armament information has been changed from kgs to lbs.
  • P-51H-5 NA - The dependence of research on suspension armament modification research modifications has been corrected.
  • Tu-14Т - Deflection angles for the rear defensive armament has been corrected.
  • J2M (all modifications) - Armour has been corrected. Source.
  • G4M1 - Description in the card for the Type 99 (nominal 80) bomb the has been changed from HE to AP.
  • P-38 (all modifications) - The possibility of using the 2x500 fn suspension armament variant separately has been added. Source.
  • D4Y3 - The description of the modification for researching the suspension armament has been fixed. Source.
  • Pokryshkin’s P-39N-0 - The modification in the research of ammunition for the offensive 37mm cannon has been removed.
  • Ki-109 — damage model has been fixed (separation of damaged parts of the aircraft has been fixed).
  • Visualization of the information for fuel tank protection has been corrected.
  • FLIGHT MODEL CHANGES:
  • P-38 (all modifications) — momentum of inertia corrected, thermodynamics updated, separate controls for oil and water radiators added
  • P38-J,L,K — engine power dependence on altitude has been corrected
  • F4F (all modifications) — engine compressor performance has been corrected (third stage added). momentum of inertia corrected, thermodynamics updated, separate controls for oil and water radiators added. Fins have been reworked. Wing polar updated.
  • Sud Aviation SO.4050 Vautour IIA - Has been initially configured according to the data sheet.
  • Sud Aviation SO.4050 Vautour IIB - Has been initially configured according to the data sheet.
  • VB-10 - Has been initially configured according to the data sheet.
  • VG 33 - Has been initially configured according to the data sheet.
  • Farman 222.2 - Has been initially configured according to the data sheet.
  • SO 8000 Narval - Has been initially configured according to the data sheet.
  • Dassault MD.452A Mystere IIA - Has been initially configured according to the data sheet.
  • MD.450B Ouragan - Has been initially configured according to the data sheet.
  • Bloch MB-174 A3 - Has been initially configured according to the data sheet.
  • Bloch MB-162 B5 - Has been initially configured according to the data sheet.
  • Caudron C.714 - Has been initially configured according to the data sheet.
  • Dewoitine D 37x - Has been initially configured according to the data sheet.
  • M.B. 157 - Has been initially configured according to the data sheet.
  • NC-223.3 -Has been initially configured according to the data sheet.
  • Leo 451 early - Has been initially configured according to the data sheet.
  • Potez 630 - Has been initially configured according to the data sheet.
  • Potez 631 - Has been initially configured according to the data sheet.
  • Potez 633 - Has been initially configured according to the data sheet.
  • Douglas AD-4 Skyraider - Has been initially configured according to the data sheet.
  • Dewoitine D.500 - Has been initially configured according to the data sheet.
  • Dewoitine D.501 - Has been initially configured according to the data sheet.
  • Dewoitine D.510 - Has been initially configured according to the data sheet.
  • Morane-Saulnier MS.410C - Has been initially configured according to the data sheet.
  • Vultee A-35B - Has been initially configured according to the data sheet.
  • GRAPHICS:
  • Improved water renders available in all maps.
  • ECONOMY AND RESEARCH:
  • B-57A — Battle Rating for all game modes has been changed to 7.7.
  • Canberra B Mk.2 — Battle Rating for all game modes has been changed to 7.7.
  • Be-6 — A bug with low multipliers for rewards in Realistic and SImulator Battles has been fixed.
  • Marcolin’s C.R.42 CN - Hidden in the list of German vehicles for players who do not purchase it.
  • INTERFACE:
  • Red colour decals for all nations have been added for ease of use on winter camouflage.
  • SOUNDS:
  • All engine type sound effect parameters will change when switching to 3rd person view dependant on the angle of view.
  • The sound of all types of aircraft engines has been reworked for higher density and realism.
  • The maximum available sound volume for aircraft engines has been increased in the game settings.
  • Cockpit view In an aircraft now demonstrates absorption of external sounds correctly. This also depend on the aircraft canopy status (opened/closed/missing).
  • The sounds for the Chieftain, Comet, Centurion, Cromwell, Valentine engines have been changed to more authentic effect.
  • The sound of the T-64A (1971) engine has been changed closer to the authentic effect.
  • OTHER:
  • Depth buffer when saving screenshots has been implemented (suggestion on the forum).
  • To activate it in the configuration file of the game you need to add an option “depthScreenshot:b=yes” in the debug block. After this, pressing F12/Printscreen will create two screenshots that will be added to the “Screenshots” folder, a standard one and a screenshot with depth of sharpness.
  • .RU REPORTED BUG FIXES:
  • Fixed ability to change target camera aircraft axis for PS4 (source).
  • The lack of the dubbing for the command “attention to the map” by using it from mini map has been fixed (source).
  • Fixed Ho-Ri gun direction update in HUD X-Ray (source).
  • Fixed the disappearance of the "Crew XP Points" text in the crew information block (source).
  • Fix vehicle control freezing when typing messages in private chats (source).
  • .COM REPORTED BUG FIXES:
  • Fixed unworkable altimeter on CL-13A Sabre (source).
  • GAME MECHANICS:
  • The ability to create your own custom sighting reticles for ground vehicles has been added (more information about it will be published later).
  • New mechanics for ammo storage destruction. Now, when one of storage areas are destroyed and it does not detonate or catch fire, the module will be marked as destroyed in the damage model and can not be damaged again. Also all shells stored in this module will be marked as destroyed and may not be used. Replenishing on a capture point will restore and reload these modules with new shells.
  • New schedule with gradual increase in level for available vehicles has been introduced in squadron battles.

New in War Thunder 1.71.2.54 (Oct 30, 2017)

  • Client stability has been improved.

New in War Thunder 1.71.2.34 (Oct 24, 2017)

  • Enduring Confrontation:
  • Airfields will no longer spawn closer than 12 km from each other.
  • The size of the bombing zone has been reduced by 40% to make it more difficult to bomb across an airfield.
  • The number of possible positions for airfields has been increased.
  • A bug which would cause the “attack the enemy base” radio command to show the undetected base for players that had not yet detected it has been fixed.
  • A new feature has been added. At mission start, a pair of ai controlled aircraft will take off from the airfield and circle until an enemy (human controlled) appears within a specific radius. They will then attack the player/s until they are destroyed and will respawn again within 5 minutes. Each airfield will have its own pair of ai defenders.
  • The chance that ai controlled patrolling aircraft on both teams will be active at the same time has been reduced.
  • The height that AI will engage over the battlefield will now depend on the rank of participating vehicles:
  • The altitude of AI bombers will now depend on the rank of participating vehicles.
  • The task for destroying enemy AI bombers will now count as complete if all of the bombers are destroyed (in the past it was counted as complete after less than 4 bombers remained). Also, the task which requires you to cover allied bombers will count as complete when at least one of the bombers leaves the location area having survived.
  • A bug which would cause bombers, after having completed their first task, to lose their formation and fly as a group until the end of the mission has been fixed.
  • A bug which would cause the bombers of the “Axis” team not to appear when bombers of the “Allied” team did has been fixed.
  • A bug which would cause AI aircraft, in various missions, to stop responding to commands and continuously fly in a circle or straight line, has been fixed.
  • A new type of task has been added: escort/destroy attack aircraft. The mission of the attackers is to assault any ongoing ground battles.
  • Enemy hunters will now take into consideration players that are approaching or taking off from a friendly airfield, and will avoid attacking them. The chance that hunters will appear when only a small amount of players are in a team (up to 4 players), has been greatly decreased.
  • To complete the task of destroying the enemy ground vehicles and aircraft, it is necessary to first discover these vehicles. If the player finds and activates the task, their team will be rewarded with victory points (⅕ of the reward for completing the task). If task detection occurs on its own due to the approach of the AI vehicles to the front line, or due to the AI aircraft, detection victory points will not be awarded. The range for task detection is higher for players than it is for AI vehicles. The presence of an active friendly spotter increases the detection range for players and/or AI vehicles.
  • The amount of SPAAGs present in vehicle columns has been reduced. Now, if several targets are present, it is less likely that a single vehicle will be targeted by several AAA.
  • The respawn locations for ground vehicles on the front line have been improved. The probability that vehicles will spawn in buildings or forests has been reduced.
  • The logic of ground battles has been changed. Now after the end of a battle, the winning team’s ground vehicles will not withdraw until at least one more battle begins.
  • A bug which would cause ground battles which had just started to end immediately has been fixed.
  • The visual representation of the front line on the mission map has been redesigned. Now, the front line more accurately displays the real, up to date situation for each grid square, which allows for a reduction in the number of contested situations. The probability that an object is in a friendly area, but due to inaccurate visualization of the front line, is actually displayed in the enemy area, has been reduced.
  • A bug, where movements in the front line would not correctly affect the condition of an airfield, has been fixed. Now, when an airfield falls into enemy territory, it will be permanently destroyed as was originally planned.
  • Bases which were previously considered bombing targets, which then fall behind the front line of the enemy, will now be automatically destroyed.
  • The maximum amount of bases which act as bombing targets for each team has been increased from 1 to 2.
  • The victory-points reward for completing mission tasks has been doubled. Additionally, completing a mission will now require the completion of 30 tasks.
  • A new mission has been added for Enduring Confrontation which is dedicated to the civil war in China from 1946 to 1949. The following nations will participate in this mission: USSR vs USA.
  • All mission types:
  • Airfield AAA are now less likely to concentrate their fire on a single target if several targets are available. They are also more likely to switch between targets.
  • A bug which would cause AAA to shoot vertically after they had lost their target up until the end of the game session has been fixed.
  • AAA when choosing a target will take into account if friendly aircraft (to AAA) are engaging and will not choose such a target. In the case of AAA already attacking enemy aircraft and friendly (to AAA) aircraft are approaching the engaged enemy, the AAA will continue to shoot the enemy aircraft for a short time, when they will then switch to another target. When there is only one target (enemy) in AAA range, then the AAA will continue to attack that enemy.
  • Other:
  • A bug, which left aircraft controls responding while typing messages in chat or in a personal message has been fixed.
  • A rare bug that prevented a replacement of the vehicle driver has been fixed.
  • A bug, where in some cases the enemy ground vehicle wasn’t displayed at short distance has been fixed.
  • М551: The reload time for the "Shillelagh" ATGM has been increased relative to the reload time of the other types of shells. The minimum ATGM reload time is now 33.3 seconds.
  • Client stability has been improved.

New in War Thunder 1.71.1.143 (Oct 17, 2017)

  • A bug which caused the wrong positioning of some aircraft in the hangar and on the runway has been fixed.

New in War Thunder 1.71.1.131 (Oct 14, 2017)

  • A bug which made it difficult for the Sd.Kfz.234/2 and Sd.Kfz.234/4 to overcome relatively small angles of ascent has been fixed.
  • Client stability has been improved.
  • B5N2:
  • A bug which caused poor controllability in AB has been fixed.
  • Separate controls for radiators have been added.
  • New parameters for thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.

New in War Thunder 1.71.1.113 (Oct 6, 2017)

  • A bug which would portray ground vehicles as being destroyed during replays after losing 2 crew members, has been fixed.
  • The rear ammo storage bulkhead protection of the MBT-70/KPz-70 is now enclosed by spaced armour: 19mm steel, 38mm air space, 12mm steel. Source: Bundesarchiv, BW 1/402733.
  • A bug relating to active armour mechanics when shaped charge angled-shots strike reactive armour “blocks” has been fixed. Previously, the angle at which a round would strike armour would not correctly have an effect on the damage dealt. Now the maximum protection is attainable with a round strike at 60 degrees giving an armour thickness of 370-400mm. Striking the armour at geometrical ‘normal’(perpendicular) will result in an equivalent protection of about 100 mm.
  • Client stability has been improved.

New in War Thunder 1.71.1.106 (Oct 4, 2017)

  • Client stability has been improved.

New in War Thunder 1.71.1.100 (Oct 4, 2017)

  • The 5 minute respawn timer, which would temporarily prohibit players respawning in the same vehicle in the PvE-mission “Assault”, has been removed.
  • Object 120 ‘Taran’ is now available for purchase.
  • MBT-70 / Kpz-70 - a bug where a detonation of the 20mm cannon ammo rack destroyed the tank has been fixed
  • MBT-70 / Kpz-70 - vertical guidance speed of the stabilized firing line has been fixed - reduced from 25 degrees per second to 3 degrees per second (similar to other tanks with stabilized weapons)
  • Mass and initial velocity of the 152mm XM5781E1 (3.7 kg) round and 105mm М735 (3.6 kg) round have been fixed. Previously the mass of the sabot was also taken into account. XM5781E1 initial velocity has been increased to 1500 m/s.
  • Client stability has been improved.

New in War Thunder 1.71 (Sep 18, 2017)

  • UPDATED COMBAT MISSIONS:
  • New Warbonds shop (will be available after 20th of September).
  • Warbonds will no longer have an expiry date.
  • Updated warbonds shop - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.
  • Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.
  • New battle tasks have been added to the game.
  • New item in the warbonds shop - Universal Backup
  • REVENUE SHARE:
  • New detailed cockpit for Po-2
  • CUSTOM BATTLES:
  • A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battles .
  • GAME MECHANICS:
  • The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.
  • Aircraft with only a single gunner position now have different gunner’s view modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.
  • Hit cam for aircraft when attacking with rockets and bombs has been added.
  • NEW LOCATIONS AND MISSIONS:
  • New location for aircraft: Hurtgen Forest.
  • New mission “Domination” Hurtgen Forest.
  • New mission “Operation” Hurtgen Forest.
  • New mission “Operation” Husky.
  • New location for ground vehicles and set of missions “Fulda Gap”.
  • New location for ground vehicles and set of missions “Emperor's Garden”.
  • LOCATION AND MISSION UPDATES:
  • The mechanics of defence of bases in locations: Poland, Advance to the Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan
  • Balancing edits in the “Battle Royale” mode in the locations: Abandoned factory, Finland, Advance to the Rhine.
  • Balancing edits in the locations: Ash River, Volokolamsk, Stalingrad, Jungle, Sinai.
  • New location for the “Battle Royale” mode: Stalingrad.
  • GROUND VEHICLE MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • Targets in test drive have been changed to the following vehicles: BMP-1, Object-120, Т-55, Т-64А, Т-62, IT-1, ZSU-23-4, T10, FlakPz I Gepard, T114, M551, M163, M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10; ST B1; Type 60ATM; Type 74; Type 87.
  • New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality.
  • Loader’s skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.
  • A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.
  • Armour penetration of armour-piercing high-explosive shells (HESH) for 106mm recoilless guns (Type 60 SPRR, M50 Ontos) has been increased from 127 to 152mm. Source: Bulletin of Armored Vehicles - Influence of 106 mm high-explosive shells of recoilless gun on monolithic steel armor.
  • ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle calibre ammunition.
  • The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armour surface and not by the direction of a hit.
  • A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.
  • The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Вестник бронетанковой техники — Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armour”
  • The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.
  • The armour-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armour penetration at point-blank range has been changed from 336 to 361 mm. Source: “Domestic Armored Vehicles”, Book 3, 1946-1965.
  • The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account
  • 100mm smoke shells have been added for the following vehicles:
  • T-54(1947), Т-54(1949), Т-54(1951), Т-55А, SU-100, SU-100P, Т-44-100, Т-34-100.
  • Anti-aircraft machine guns have been added for following vehicles:
  • Ka-Mi, Chi-He, Chi-Nu, Chi-To, Chi-Nu II, Ho-I
  • The ammunition for the following ground vehicles will now show more detail:
  • T-34-85 (D5T), T-34 1942, T-34 1941, T-34E STZ, T-34 1941 (L11), KV-1С, KV-1 (ZiS 5), IS-1, Pz IV F2, Tiger H1, Tiger E, Pz IV G, Panther D, M18 GMC, M10 GMC, M4A3E2 Jumbo, M24, Iron Duke IV, Sherman Firefly, Chi-To Late.
  • Chi-Nu:
  • vertical guidance angles have been changed from -10/+15 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Chi-To / Chi-To Late:
  • vertical guidance angles have been changed from -11/+17 to -10/+20.Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 61:
  • vertical guidance angles have been changed from -10/+20 to -10/+13. Source: Kunimoto,Y. GROUND POWER Type61 MBT and Prototypes, Japan. GALILEO Publishing
  • Ho-Ro:
  • vertical guidance angles have been changed from -5/+30 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 74:
  • The angles of the turret vertical guidance have been corrected from -5/+15 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • STB-1:
  • The angles of the turret vertical guidance have been decreased from -9/+9 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • Chi-Nu II:
  • Turret rotation speed has been increased from 10.4 to 16.5 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi-He:
  • Turret rotation speed has been increased from 6 to 14 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ha-Go/Ha-Go Commander:
  • Turret rotation speed has been increased from 14 to 15.7 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • I-Go Ko:
  • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ke-Ni:
  • Turret rotation speed has been increased from 6 to 17 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ka-Mi:
  • Turret rotation speed has been increased from 6 to 12.1 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha:
  • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha Kai:
  • Turret rotation speed has been increased from 6 to 15 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-I:
  • Turret rotation speed has been increased from 6 to 14 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-Ni III:
  • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • FV4005:
  • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • Pz.III Ausf. E/Ausf F:
  • Bugs in the transmission have been fixed.
  • The gear ratios have been adjusted and three additional reverse gears have been added.
  • Speeds are set according to the engine speed equal to 3000 rpm.
  • Maximum speed has been increased from 67 to 71 km/h, reverse speed has been increased up to 12 km/h.
  • Source: Maybach - Variorex gearbox as fitted to Pz.Kpfw III, 1945. Panzer Tracts 3-2 - Panzerkampfwagen III Ausf E-F-G-H 1938-41. Table of speeds with kinematic calculations: almanac Diamond №2. Article: “Transmission for a motorway tank".
  • SU-152:
  • A bug related to the inability to switch to the second reverse gear has been fixed.
  • Panzerwerfer 42:
  • Ability to reload the carriable ammunition has been added. Ammunition has been increased from 10 to 20 rockets.
  • Sd.Kfz.234/4:
  • The number of crew members has been increased to four.
  • M41 (USA) / M41 (Japan):
  • Reverse speed has been increased from 9.6 km/h to 18.5 km/h. Source: TM 9-2350-201-12 "Operation and Organizational Maintenance, 76-mm Gun, Full Track Combat Tanks, M41(T41E1) and M41A1(T41E2)"
  • Churchill Mk.I:
  • Smoke shell for the 75mm howitzer has been added to the ammunition.
  • Crusader AA Mk.II:
  • Reloading speed has been increased from 1.3 sec to 6 sec.
  • Tiger II (H) / 10.5 cm Tiger II // Tiger II (H) Sla.16 -
  • The armour type of the hull plate and the turret has been changed. Reduced armour modifier has been removed.
  • Chieftain Mk.5:
  • engine power value has been reduced from 750 h.p. to 720 h.p. Source: Chieftain Mk.5 Technical Handbook, 1973.
  • T25:
  • vertical stabilizer has been added. Source: R.A.C Technical Situation, Report №37, 1945.
  • M3 Lee/Grant:
  • vertical stabilizers for 75mm and 37mm guns have been added
  • M56:
  • mass has been reduced from 7150 to 7030 kg. Source: TM 9-2350-213-10 Operation 90mm Full Tracked Self Propelled Gun M56.
  • M4A3 (105):
  • mass has been reduced from 32800 to 31700 kg. Source: TM 9-759 "Tank Medium, M4A3" Sept 1944.
  • M46/ M46 Tiger:
  • turret rotation speed has been increased from 24 to 25.5 degrees per second. Source: TM 9-718 "Medium Tanks M46 and M46A1" April 1951.
  • 20mm Oerlikon Mk.II:
  • The projectile speed of the armour-piercing shell has been increased from 730 to 830 m/sec. Source: ORDNANCE PAMPHLET NO. 945 RANGE TABLE FOR 20-MM. A.A. GUN
  • M551:
  • The fire rate has been increased from 3.6 to 4 shots per minute. Source: R.P. Hunnicutt's "Sheridan, A History of the American Light tank, Volume 2"
  • M60A2:
  • The fire rate has been increased from 3.6 to 4 shots per minute. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973. DARCOM P-706-253 "Engineering Design Handbook - Breech mechanism design."
  • A30 Challenger:
  • Ammunition load has been increased from 42 to 48 shots. Source: WO 291 1439 Vol 1 British tanks
  • M103:
  • Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963
  • AIRCRAFT MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • B-24D-25-CO:
  • The ammunition load in side turrets has been changed to 250 rounds per turret.
  • Il-2 and Su-6 series:
  • АО-25М-1 bomb types have been added.
  • MiG-15bis and MiG-17:
  • S5K, S5M and S21 rockets have been added.
  • Do 335 (all variants):
  • A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.
  • Do 17 E-1:
  • Preset without bomb load has been removed.
  • Do 17 Z-2:
  • Preset without bomb load has been removed.
  • The test-flight location for the Italian aircraft tree has been returned to "Sicily".
  • Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armoured vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.
  • The striking and penetrating effect of armour-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armour with kinetic action and form a stream of secondary fragments.
  • The firing angle in turrets has been fixed for the following aircraft:
  • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2 ,SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (all variants), Swordfish Mk I, TBD-1, Tu-14Т, Wellington (all variants), Wirraway, He 111 (all variants), Il-2 (all variants), Il-10 (all variants), Ki-45 (all variants), Ki-102, A-26 (all variants), B24D-25-CO, B-25 (all variants), B5N2, B7N2, B-17 (all variants), Beaufighter (all variants), Breda 88 (P.XI), D3A1, F1M2.
  • FLIGHT MODEL CHANGES:
  • P-40E:
  • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
  • The optimum speed and mode are indicated in the datasheet.
  • Available inverted flight time has been increased.
  • MiG-3 (all variants):
  • The maximum flight speed has been increased according to the datasheet.
  • Speed loss resulting from additional weaponry has been reduced.
  • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
  • The optimum speed and mode are indicated in the datasheet.
  • The inertia for all axes has been recalculated according to technical documentation.
  • The aircraft balance for different fuel allocation has been slightly changed.
  • F4U-Corsair (all variants):
  • The following specifications have been updated: speed, climb, roll, geometric dimensions, weight, engine parameters, fuel consumption.
  • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
  • The optimum speed and mode are indicated in the datasheet.
  • The inertia for all axes has been recalculated according to technical documentation.
  • The behaviour of the aircraft has been corrected in accordance to the flight manual and the official NACA database purge.
  • Combat flaps and landing flaps are now more effective.
  • Braking is now more efficient with the help of chassis / air brakes.
  • The available inverted flight time has been limited to 10 seconds.
  • Il-10 (all modifications):
  • fuel consumption has been increased (max flight time reduced).
  • BTD-1 Destroyer:
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified.
  • Separate fuel tanks have been included. The amount of fuel and combat loading (ammo, bombs) will now correctly influence the alignment of the aircraft.
  • The limiting speeds of the aircraft, the structure of the control surfaces (flaps etc), the chassis, and air brakes have been specified according to the datasheet.
  • Wing, fuselage and tail surface polars have been corrected on large numbers (M).
  • The stroke and rigidity of the chassis shock absorbers have been adjusted.
  • The braking force of the wheels has been increased.
  • When emergency landing on water, the ability of the aircraft to stay afloat has been increased significantly.
  • Thermodynamics have been reworked. Detailed specifications can be found in the datasheet.
  • AD-2 Skyraider:
  • Emergency engine operation mode (WEP) at 3,200hp, which allows the injection of water-methanol (mix stock for 12 minutes) has been added.
  • Take-off/Combat mode for 100% throttle set to 2,700hp.
  • Thermodynamics have been reworked.
  • Aircraft performance characteristics are now configured according to the datasheet.
  • G8N1 Renzan:
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
  • Separate fuel tanks have been included.
  • Thermodynamics have been reworked.
  • Aircraft performance characteristics are now configured according to the datasheet.
  • XP-50 / XF5F-1:
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
  • Separate fuel tanks have been included. Thermodynamics have been reworked.
  • Aircraft performance characteristics are now configured according to the datasheet.
  • P-47M/N:
  • The polarity of the propeller and tail has been corrected.
  • Reduced fuel consumption for 100% WEP.
  • P-47D-25/28:
  • Reduced fuel consumption for 100% WEP.
  • Yak-1, Yak-3, Yak-3P, Yak-3t, Yak-7b, Yak-9, Yak-9b, Yak-9k, Yak-9m, Yak-9t:
  • Thermodynamics has been updated.
  • The dependence of the effectiveness of radiators on the speed has been included.
  • Yak-3 (VК-107), Yak-9U, Yak-9UT, Yak-9P:
  • Thermodynamics has been updated.
  • Dependence of the efficiency of the radiator on speed has been moved to 100%, the maximum continuous mode to 96%.
  • Take-off mode with 1650 ps has been added.
  • Bf 109F, G, K:
  • The influence of fuel tanks on the balancing of the aircraft has been included. The limiting overload is increased to +13G.
  • Bf 109G-14 (Germany):
  • The engine has been replaced by lower altitude variant DB-605AM, characteristics at low altitudes have been improved.
  • Beaufighter Mk.VI, X, 21:
  • Flight model has been updated.
  • The order of fuel consumption from tanks has been included.
  • Mk.21 - Combat mode has been included.
  • Il-2 1941/1942:
  • The operation of flaps has been changed. Now only the "landing" position is available, according to the technical description.
  • Ju 87-B2/R2:
  • Separate controls for the oil and water radiator have been included.
  • Thermodynamics have been reworked.
  • The effectiveness of the radiators on the aircraft’s speed has been included within the flight model.
  • The polarity of the propeller and tail has been corrected.
  • B-24:
  • Flight model has been updated.
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified correctly.
  • M.C. 202 (all modifications):
  • Mouse aim control in AB has been improved.
  • Su-6 (AM-42) has been initially configured according to the data sheet.
  • Be-6 has been initially configured according to the data sheet.
  • A-26B-10 has been initially configured according to the data sheet.
  • P-51H-5 has been initially configured according to the data sheet.
  • F4U-4 has been initially configured according to the data sheet.
  • F4U4b has been initially configured according to the data sheet.
  • XA-38 has been initially configured according to the data sheet.
  • Hornet Mk.III has been initially configured according to the data sheet.
  • Ki-109 has been initially configured according to the data sheet.
  • D4Y2 has been initially configured according to the data sheet.
  • D4Y3 has been initially configured according to the data sheet.
  • S.81 has been initially configured according to the data sheet.
  • GRAPHICS:
  • Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.
  • Smoke screens visuals have been improved.
  • The size and density of the smoke trail of tracer ammunition for all machine guns of rifle calibre on ground vehicles has been reduced.
  • The effect of rifle calibre ammunition of ground vehicles hitting the ground has been changed.
  • The smoky trail of ATGMs has been significantly reduced.
  • ECONOMY AND RESEARCH:
  • 6th Rank has been added to the ground vehicle research tree.
  • SB2C-1c has been moved to the 3rd rank.
  • I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.
  • С-202 (German). The BR has been changed to 2.3 in Arcade Battles.
  • A-26 (all modifications). The amount of gunners in the crew card has been fixed.
  • M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.
  • Т-54 (all types). Tanks have been unified into a single research group.
  • М46 and М47. Tanks have been unified into a single research group.
  • М48А1 and М60. Tanks have been unified into a single research group.
  • Camos for the following wheeled SPAA have been added:
  • 4-M- GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.
  • Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented later).
  • INTERFACE:
  • The appearance of the game interface has been updated, fonts have been changed.
  • 3d decorations of weapons have been moved to “weapons” section.
  • Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.
  • The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".
  • Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.
  • SOUNDS:
  • Servo-motor sounds for modern tanks have been added.
  • The distance detection of the sound of 100mm and higher calibre guns has been increased.
  • The logic of playing the audio of enemy shots has been improved.
  • The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.
  • The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.
  • Machine gun rotation sound has been added to 93 ground vehicles
  • OTHER:
  • The following languages have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.
  • .RU REPORTED BUG FIXES:
  • The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.
  • .COM REPORTED BUG FIXES:
  • A bug where the terrain was incorrectly displayed with some configurations has been fixed (source).

New in War Thunder 1.69.4.131 (Sep 7, 2017)

  • A bug occurring in aircraft with 2 pilots, where if one of the pilots lost consciousness the aircraft would be considered destroyed, has been fixed.
  • A bug related to the display of Simplified and Traditional Chinese, Korean, and Japanese characters in the in-battle interface has been fixed (source).
  • Client stability has been improved.

New in War Thunder 1.69.4.123 (Sep 5, 2017)

  • A bug which would cause higher than normal respawn scores when repairing or reloading on the airfield in combined RB battles has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.4.113 (Aug 29, 2017)

  • Spawn point requirements for rank 3-5 light tanks in combined Realistic battles has been reduced.
  • Client stability has been improved.

New in War Thunder 1.69.4.87 (Aug 9, 2017)

  • A bug which would cause the crosshair in sniper view to move whilst aiming at an obstacle in specific tanks has been fixed.
  • The ability to bind specific sight range controls in the tank control settings has been added.
  • Client stability has been improved.

New in War Thunder 1.69.4.71 (Aug 2, 2017)

  • A bug, where unconscious crew members would not be outlined in the damage-cam, has been fixed.
  • A bug, where the in-game chat during battles would overlap with the damage indicator, has been fixed.
  • A bug, where specific multi-engined aircraft would have a dust effect coming from the fuselage, has been fixed (source).
  • A bug which would cause the dust effect to be displayed while engines were not operating has been fixed (source).
  • Client stability has been improved.

New in War Thunder 1.69.4.61 (Jul 28, 2017)

  • A bug where the 3rd stage of the battle tasks (for warbonds) wasn’t displayed in the promoblock has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.4.48 (Jul 27, 2017)

  • A bug which would cause reload times to increase a significantly large amount after a vehicle’s loader was eliminated, has been fixed (source).
  • A bug related to the display of the ground forces damage cam, where the accompanying damage/crew death log text would be incomplete, has been fixed (source).
  • A bug related to the distribution of shells in the ammunition compartment of ground vehicles has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.3.101 (Jul 24, 2017)

  • A bug that leads to a client crash on occasion when using smoke shells in the ground battles has been fixed.
  • A bug in PS4 client where enemy markers in tank AB were not always displayed has been fixed (source).
  • Client stability has been improved.

New in War Thunder 1.69.3.100 (Jul 21, 2017)

  • A bug relating to artillery strikes, where on the map, the impact indicator would be visible in the background, has been fixed. (source)
  • Client stability has been improved.

New in War Thunder 1.69.3.92 (Jul 18, 2017)

  • Client stability has been improved.

New in War Thunder 1.69.3.88 (Jul 15, 2017)

  • A bug where an incorrect message ”outdated video driver” was displayed has been fixed.
  • A bug where the damage indicator for some vehicles would not fit into the screen has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.3.62 (Jul 12, 2017)

  • A bug which would occur when switching to the “floating camera” while viewing a replay, where the camera would move beyond the battlefield, has been fixed.
  • A bug which caused the display of incorrect fonts in the game, occurring in relation to the last version of the Nvidia drivers, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.3.57 (Jul 11, 2017)

  • Client stability has been improved.

New in War Thunder 1.69.3.44 (Jul 6, 2017)

  • A problem that led to instability in an aircraft with minor damage of the wing has been fixed.
  • Fixed a bug due to which side gunners on a damaged G8N1 could not be fired with manual control.
  • Client stability has been improved.

New in War Thunder 1.69.3.19 (Jul 1, 2017)

  • Client stability has been improved.

New in War Thunder 1.69.3.15 (Jun 30, 2017)

  • "Enduring Confrontation" battles merged in one section. SB pilots are now able to view all available rooms without rank selection.
  • Client stability has been improved.

New in War Thunder 1.69.2.96 (Jun 29, 2017)

  • Client stability has been improved.

New in War Thunder 1.69.2.88 (Jun 28, 2017)

  • A bug where a decal wasn't being displayed on an aircraft from cockpit view has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.2.87 (Jun 27, 2017)

  • A bug, where on low graphical settings green artifacts and textures would appear, has been fixed (bug report);
  • Client stability has been improved.

New in War Thunder 1.69.2.75 (Jun 23, 2017)

  • A bug related to a reduction in detection range of enemy vehicles in ground battles and the decreasing of the “visibility” parameter in the vehicle cards (in-game description) has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.2.64 (Jun 20, 2017)

  • A bug where whilst in the mission [Ground Strike] Spain, zooming or turning the camera in some cases created artifacts on the landscape has been fixed.
  • A bug in the animation of launching smoke grenades when clicking the launch button.
  • A bug in tournament battles where the enemy appeared as spotted with the marker when reviving at the respawn point has been fixed.
  • Display of visual damage effects after being struck with HE and HESH shells has been fixed.
  • ​Client stability has been improved.
  • Smoke grenade launchers have been added for the following vehicles:
  • Ha-Go Commander
  • Type 61
  • Pz.IV G
  • Pz.III (M/N)
  • Panther (A/D/G/F/II)
  • IV/70 Alkett
  • Tiger H1
  • Tiger II (H/Sla)

New in War Thunder 1.69.2.54 (Jun 17, 2017)

  • Display of aerobatic smoke on lower graphic settings has been fixed.
  • Client stability has been improved

New in War Thunder 1.69.1.75 (Jun 8, 2017)

  • A bug, where after returning from flight with aircraft it wasn’t possible to control the turret in ground battle has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69.1.69 (Jun 6, 2017)

  • A bug where the “pilot is unconscious” message was displayed when only wounded has been fixed (source).
  • The aircraft damage indicator display bug on the high resolutions has been fixed (source).
  • Client stability has been improved.

New in War Thunder 1.69.1.33 (May 26, 2017)

  • A bug where 3d decorations were not displayed in battle has been fixed
  • A bug where the daily reward was not given to some players has been fixed.
  • Stabilizer performance bug at short distances has been fixed.
  • Smoke display bug on minimal graphics setting has been fixed.
  • A bug, where a destroyed wheel would continue to show behind the aircraft on occasion has been fixed.
  • Client stability has been improved.

New in War Thunder 1.69 (May 25, 2017)

  • NEW AIRCRAFT:
  • Italy:
  • CR.32
  • CR.32 bis (Premium)
  • CR.32 quater
  • CR.42
  • Marcolin's CR.42CN (premium)
  • G.50 series 2
  • G.50AS series 7
  • C.200 series 3
  • C.200 серия 7
  • Ba.65 (K.14) L
  • BR.20 DR
  • C.202 series 7
  • C.202EC
  • C.205 series 1
  • C.205 series 3
  • C.205N2
  • Breda 88 (P.XI)
  • S.M.79 series 1
  • S.M.79 series 8
  • S.M.79 AS
  • S.M.79 bis/T.M
  • S.M.79 B
  • G.55 sub-series 0
  • G.56
  • Z.1007 bis series 3
  • Z.1007 bis series 5
  • P.108A series 2
  • P.108B series 1
  • P.108B series 2
  • Bf 109G-14/AS
  • G.91 pre-serie
  • G.91R/1
  • F-84G-21-RE
  • G.55 series 1
  • G.55S (Premium)
  • G.56
  • Germany:
  • Bf 109A Flegel (premium)
  • USA:
  • PB4Y-2 Privateer
  • F3F-2 Galer (premium)
  • NEW GROUND VEHICLES:
  • Object 268
  • Churchill Mk.I
  • T95E1
  • Japan:
  • Chi-To Late
  • Germany:
  • Sd.Kfz. 234/2
  • USA:
  • М60А2
  • Т95Е1
  • Britain:
  • Vickers Mk.1
  • Churchill Mk.I
  • Chieftain Mk.5
  • USSR:
  • Object 268
  • Т-55А
  • NEW LOCATIONS:
  • “Tunisia” air location
  • Significant changes in the “Kuban” location.
  • Black Sea port
  • NEW MISSIONS:
  • Gladiator 1x2 and 4x4 missions have been added to custom battles for the following locations:
  • Kursk
  • Berlin
  • Eastern Europe
  • Krymsk
  • Mozdok
  • Sinai.
  • ASSAULT PVE MISSION:
  • Assault PvE mission for ground vehicle arcade. (Available Soon)
  • LOCATION AND MISSION UPDATES:
  • Performance optimization for “Poland”, ‘Eastern Europe”, “Normandy” and “Berlin” (up to 25% performance boost for low end PCs).
  • New trees have been added and some vegetation has been reworked on the ‘Eastern Europe”, “Normandy” and “Berlin” locations.
  • Updated vegetation in “Poland”, “Normandy” and “Berlin”.
  • Test flight/drive change: a user no longer exits to the hangar automatically after his vehicle has been completely destroyed.
  • MECHANICS:
  • Functionality of shooting smoke grenades for rank 5 ground vehicles equipped with smoke grenade launchers in reality has been added.
  • Smoke shells have been added to the following ground vehicles:
  • USA:
  • M103
  • M26
  • M46
  • M47
  • M48A1
  • M4A3 (105)
  • M56
  • M60
  • M60A1
  • M3 GMC
  • M18
  • M3 Lee
  • M41
  • M4A1
  • M4A2
  • M4A1(76)W
  • M4A2(76)W
  • M4A3E2(76)W
  • M4A3E2
  • M4A3E8
  • M8A1
  • Calliope
  • Britain:
  • Achilles
  • A30 Challenger
  • A30 SP Avenger
  • Black Prince
  • AC4 Thunderbolt
  • Centurion Mk I
  • Centurion Mk 3
  • Charioteer Mk VII
  • Chieftain Mk 3
  • Caernarvon
  • FV4202
  • Sherman Ic Firefly
  • Sherman Vc Firefly
  • Archer
  • Japan:
  • Ho-I
  • Chi-Nu
  • Ho-Ni I
  • Ho-Ni III
  • ST-A1
  • ST-A2
  • STB-1
  • Type 61
  • Type 74
  • USSR:
  • KV-1 ZiS-5
  • KV-1E
  • KV-1S
  • SU-122
  • SU-76M
  • T-34E
  • T-34E STZ
  • T-34 1941
  • T-34 1942
  • Germany:
  • Nb.Fz
  • Pz.Bfw.IV
  • Pz.III Ausf.N
  • Pz.IV Ausf.C
  • Pz.IV Ausf.E
  • Pz.IV Ausf.F1
  • Pz.IV Ausf.F2
  • Pz.IV Ausf.G
  • Pz.IV Ausf.H
  • Pz.IV Ausf.J
  • Maus
  • E100
  • StuG.III Ausf.A
  • StuG.III Ausf.F
  • StuG.III Ausf.G
  • StuH.42 G
  • FLIGHT MODELS CHANGES:
  • Do 217J-1, J-2, E-2, E-4, K-1 - Flight models have been updated. The error where engines on WEP mode caused the speed of horizontal flight being less than should be possible has been fixed.
  • P-47 (all modifications) - Fuel consumption has been corrected. When using emergency mode with water injection (WEP) the consumption is less than when using the take-off mode (100%).
  • Ju 88A-4, C-6 - A bug that caused the propeller pitch to hang in the extreme position after diving which caused the engines to not spin at normal speed has been fixed.
  • Ki-43 (all modifications) - Flight models have been updated. You can check the full characteristics in the data sheet..Chassis amourisation has been improved.
  • Ki-44 (all modifications) - Fluctuations in aiming have been reduced. Thermodynamics and controlling of radiators have been refined. General controlling for all game modes has been improved.
  • Ki-96 - Flight model has been updated. You can check the full characteristics in the data sheet. Handling on all types of controls has been improved. Acceleration characteristics (especially in a dive) have been improved. Course stability has been improved.
  • Bf 109B-1/п - Flight model has been updated. Propeller motor group efficiency has been improved. The brakes have been strengthened. Stability on all flight modes has been improved. The moments of inertia have been recalculated. The polars of the wing group have been updated.
  • He 100D-1 - A bug when controlling with mouse aim which resulted in uncontrolled rotation (corkscrew) at low speeds has been fixed.
  • F-82E - Maximum allowed speed in a dive has been increased to 535 mph.
  • He 51 (all modifications) - Flaps have been modelled (fight/take-off/landing).
  • Spitfire (all modifications), Seafire (all modifications) - The effect of flaps on oil temperature has been fixed.
  • Spitfire LF. Mk.IX, Spitfire F Mk.24, Seafire FR.47 - Incorrect calculation of power when using 150 octane fuel in AB has been fixed
  • ECONOMY AND RESEARCH:
  • Premium aircraft for first battle completion in German aircraft has been changed from the Marcolin's CR.42 CN to the Bf 109A Flegel.
  • Premium aircraft for the first battle in US aircraft has been changed from Thach's F2A-1 Buffalo to F3F-2 Galer.
  • F2A-1 Buffalo, Thach's F2A-1 Buffalo - BR has been changed from from 1.3 to 2.3.
  • SOUNDS:
  • Sound settings changes have been improved depending on the distance of the enemy aircraft (AI). CPU load has been reduced.
  • The position of the sound source for machine guns in ground vehicles has been fixed.
  • GRAPHICS:
  • Improved smoke visual effects for “fumes” from vessels have been improved, vessel fire visual effects have also been updated.
  • 4k resolution support for PlayStation®4 Pro has been enabled.
  • “Metal” (MAC) render support is now available - it improves game performance up to 100% on MAC platforms older than 2012.
  • AIRCRAFT MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • A bug where information on protected fuel tanks was not being displayed has been fixed.
  • A bug where specific aircraft could not apply user-made camos has been fixed.
  • Ki-67-I - A bug where the preset for torpedo weaponry was opened while researching bomber presets has been fixed.
  • A bug where the torpedo weapon preset was unlocked after researching the bomb pylon has been fixed.
  • P-63 (all modifications) - information about the influence of fuel injection on flight characteristics has been been corrected.
  • PV-2D - A preset without secondary armament has been removed.
  • PV-2D - Defensive armament elevation angles have been corrected.
  • PV-2D - Bomb armament has been fixed, Tiny-Tim rockets have been added.
  • Sunderland Mk.III - A preset without secondary armament has been removed.
  • A-26B-50 - Aircraft class has been changed to attacker.
  • P-51 (all modifications) - Fuel tank visual effects have been fixed.
  • Ju 87 - Damage model has been updated
  • FW 200C-1 - Defensive armament ammo display in x-ray view has been fixed.
  • Pe-8 M-82 - A bug where a defensive turret could still fire whilst its gunner was knocked out has been fixed.
  • Spitfire F Mk.22 - duplicate pylon names for different bomb presets has been fixed.
  • B-29 - Deflection angles of defensive turrets have been fixed.
  • Tu-4 - Deflection angles of defensive turrets have been fixed.
  • Tu-4 - Number of displayed gunners in the crew menu has been corrected.
  • N1K2-J, N1K2 - Ja rocket armament modules have been fixed.
  • F2A-1 - Buffalo offensive armament has been fixed.
  • B-29 - Number of displayed gunners in the crew menu has been corrected.
  • BV 238 - Deflection angles of defensive turrets have been fixed
  • Ki-44-2 hei, Ki-44-2 otsu - Damage model has been updated.
  • Ki-45 tei - Ho-204 - Cannon replaced with Ho-203.
  • Ju 87R-2 defensive armament has been changed to MG-15
  • F1M2 - Defensive armament info has been updated.
  • Ki-21-Ia - Defensive armament info has been updated.
  • Ju 88A-4 - A bug where the rear defensive turret could still fire whilst its gunner was knocked out has been fixed.
  • I-301 - Offensive armament info in x-ray view has been fixed.
  • Fixed a bug where some bombs were dropped from external suspension pylons on some aircraft incorrectly.
  • Corrected the name of Japanese bombs. Added the correct army and naval classifications.
  • IL-2 1941, IL-2 1942 - Presets of rocket and bomb options were added.
  • Bf 109G-6 - Fixed the display of weapons in X-ray mode.
  • Bf 109G-10 - Fixed the display of weapons in X-ray mode.
  • Bf 109K-4 - Fixed the display of weapons in X-ray mode.
  • Yak-9P - Fixed the display of weapons in X-ray mode.
  • Ki-102 otsu - Armour has been fixed.
  • P-40 (all modifications) - The 100 octane fuel module has been removed.
  • DB-7 - The injection module has been removed.
  • Boston Mk.I - The injection module has been removed.
  • Havok Mk.I - The injection module has been removed.
  • He 51A-1 - The injection module has been removed.
  • He 51C-1 - The injection module has been removed.
  • He 51C-1/L - The injection module has been removed.
  • G4M1 - A bug, where dropping torpedoes or bombs required the bomb-bay to be opened has been fixed.
  • SM-79 (all modifications) - The fuselage machine guns have been replaced from Breda machine guns to Lewis machine guns.
  • Italian pilot model has been added.
  • TANK DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • M60A1 - ammo allocation in the turret has been updated .
  • Tiger II (P), Tiger II (H) - ammo allocation has been updated
  • Ferdinand - driver’s and radio operator’s allocation has been corrected
  • Jagdtiger - Damage model of the front armour plate has been represented in more detailed
  • M26/M46 - front armour plate angle has been corrected from 43 to 46 degrees
  • Sturmpanzer II - a bug where sniper view dimmed after setting the distance to more than 1600 meters has been fixed
  • T34 - a bug when gun mantlet could be penetrated by MG has been fixed
  • Conway - A bug where a round could reach the battle compartment through the gun barrel has been fixed
  • Centurion Mk.3, Caernarvon - gun mantlet and front turret armour has been updated .
  • М103 - a bug where the turret ring could be penetrated by MG fire has been fixed
  • T-34, All - a bug where the drivers hatch “overlapped” the hull’s armour has been fixed
  • BM-13N “Katyusha” - The ability to move with the front suspension lowered (imitating undercutting for front wheels) has been disabled.
  • THE DAMAGE MODEL HAS BEEN UPDATED FOR THE FOLLOWING VEHICLES:
  • Type 5 Na-To
  • M26E1
  • IS-6
  • Black Prince
  • T-70
  • T-80
  • KV-2
  • KV-220
  • M4A3E2, Cobra King, M4A3E2 (76)W
  • VISUALS HAVE BEEN UPDATED FOR THE FOLLOWING VEHICLES:
  • E100 - Grill texture has been corrected.
  • Tiger II (H) Sla. 16 - Display of track slack has been corrected.
  • IS-2 1944 - Black textures displayed at some distances have been fixed.
  • Sherman Mk Vc Firefly - Historical engine has been added to X-Ray mode.
  • Churchill Mk.VII - Tracks traversing through track side guards have been fixed.
  • RakJPz 2 - Display of machine gun belt for the anti-aircraft machine gun has been added.
  • .COM REPORTED BUG FIXES:
  • F7F (all modifications) - offensive cannons have been changed from M2 to M3 (source)
  • A-26B - Bomb sight has been removed (source)
  • Fw 200C-1 - Bomb release sequence has been corrected (source)
  • .RU REPORTED BUG FIXES:
  • In aircraft missions on combined vehicle locations, instead of a ground vehicles map an aircraft one will be displayed.
  • Type 91 mod 2 torpedo characteristics have been corrected
  • IL-10 (all modifications) - Duplicate bomb presets have been fixed.

New in War Thunder 1.67.2.198 (May 18, 2017)

  • HTC Vive support has been restored.
  • A bug where some users didn’t have the option to change rocket explosion distance in menu has been fixed.
  • Client stability has been improved.

New in War Thunder 1.67.2.186 (May 12, 2017)

  • A bug where an aircraft in clouds would display glare and shadows as if in direct sunlight has been fixed.
  • Client stability has been improved.

New in War Thunder 1.67.2.172 (May 5, 2017)

  • PV-2D Harpoon - Corrected lower fuselage Browning .30 M2-AN machine guns. Changed to large-caliber Browning M2 .50 cal.

New in War Thunder 1.67.2.164 (May 4, 2017)

  • Client stability has been improved.

New in War Thunder 1.67.2.157 (May 2, 2017)

  • Some errors which occur with the 4k resolution have been fixed.
  • The possibility of adding the achievements needed to receive camouflages from the “Skins” tab to the favorites tab, has been added.
  • A bug where some user content was not working has been fixed.
  • Client stability has been improved.

New in War Thunder 1.67.2.115 (Apr 25, 2017)

  • GEAR, RPM, STAB parameters have been removed from spectator view.
  • Client stability has been improved.

New in War Thunder 1.67.2.95 (Apr 19, 2017)

  • A bug where an APHE round explosion caused little spalling effect has been fixed.
  • Client stability has been improved.

New in War Thunder 1.67.2.82 (Apr 14, 2017)

  • Missions - Balance changes.
  • New section for decals “Nose art” has been added.
  • Client stability has been improved.

New in War Thunder 1.67.2.73 (Apr 13, 2017)

  • Client stability has been improved.

New in War Thunder 1.67.2.69 (Apr 12, 2017)

  • A bug when the chassis of some aircraft was not displayed correctly in spectator mode has been fixed.
  • A bug when components of the wing (aileron, flaps) of some aircraft were still being displayed when the wing had been separated in spectator mode has been fixed.
  • A bug, where in the viewer mode the WEP of the aircraft was 0 has been fixed.
  • The display of the speed in the viewer mode has been fixed.
  • A bug, where in some cases the internal graphic card in notebooks were not identified by the game has been fixed (Source).
  • The bug, where the explosion effect was not displayed by setting the distance of an aircraft missile explosion, has been fixed (Source).
  • Smaller ai ships durability has been increased in air battle maps.
  • Flight Model Changes:
  • J2M (all models) - Flight model has been updated. Speed values have been updated. Maneuverability and controllability have been improved, turn time has been reduced, balance has been corrected. Stalling has become more predictable, spin recovery has become easier, climb rate has been increased for J2M5. More details can be found in the data sheets.
  • А6М (all models) - Flight model has been updated. Propulsion system performance has been updated. Roll rate has been corrected/ A6M3 - roll rate has been increased to 120 degrees per second at 300 km/h speed, A6M5 maximum diving speed has been increased to 740 km/h. Max. Speed of the A6M5 models has been increased to 564 km/h, roll rate increased to 95 degrees per second at 300 km/h. More details can be found in the data sheets.
  • A7M (all models) - Flight model has been updated. Speed values have been updated. Maneuverability and controllability have been improved, turn time has been reduced, balance has been corrected. Stalling has become more predictable, spin recovery has become easier. More details can be found in the data sheets: А7М1 А7М2
  • A-20G, Boston Mk I, DB-7, Havoc Mk I - Flight models have been updated. Maneuverability and controllability have been improved, Speed values, balance, weight and aerodynamic characteristics have been corrected. Separate fuel tanks have been enabled. sheets: A-20G, Boston Mk I, DB-7, Havoc Mk IMiG-9L - Wrong engine name in X-ray view has been fixed
  • F-84 - Wrong engine name in X-ray view has been fixed

New in War Thunder 1.67.2.43 (Apr 6, 2017)

  • Client stability has been improved.

New in War Thunder 1.67.2.37 (Apr 4, 2017)

  • A bug when at 4k resolution damage model indicator icon was too small has been fixed.
  • Client stability has been improved.

New in War Thunder 1.67.2.17 (Mar 31, 2017)

  • [Ground Strike] - Grave Robbers' Cliffs - a bug where vehicles were moving across mountains has been fixed.
  • A bug in Naval Battles event when an aircraft in the vehicle preset required repairs after the end of the battle has been fixed.
  • M5A1 5th arm.div - unlockable camos have been added.
  • Cobra King - unlockable winter camo has been added.

New in War Thunder 1.67.1.70 (Mar 30, 2017)

  • A bug where a player who auto-joins (in the lobby) did not have a full interface (e.g. was unable to choose vehicle presets) has been fixed.
  • Incorrectly displayed HUD display on high resolution monitors has been fixed.
  • A rare bug where a battle could not be started from the lobby has been fixed.
  • A bug where torpedoes did not explode after hitting an obstacle has been corrected.
  • Changes in “Assault” Co-Op mode - Unlimited respawns, but after respawn, the slot with the vehicle will be blocked for 5 minutes on timer.
  • Client stability has been improved.

New in War Thunder 1.67.1.63 (Mar 28, 2017)

  • A bug where the required vehicle limits were not working correctly in Enduring Confrontation mode has been fixed.
  • A visual bug when wing damage after the wing had been ripped off was displayed incorrectly has been fixed.
  • Client stability has been improved.

New in War Thunder 1.67.1.56 (Mar 24, 2017)

  • Fixed a bug with the Launcher, where in some instances the game would not start.

New in War Thunder 1.67.1.49 (Mar 22, 2017)

  • Changes in “Assault” Co-Op mode:
  • Performance (optimisation) during the new “Assault” missions has been improved.
  • 50% of repair costs for AB will pay for respawn in the vehicle.
  • Shells/Ammunition will be free.
  • Unlimited respawns, but after respawn, the slot with the vehicle will be blocked for 5 minutes on timer.
  • Other changes:
  • Buttons in the upper menu will now adapt to the selected resolution and font size.
  • The bug where wing detachment meant that the aircraft was able to reach high speed has been fixed.
  • Fw 190/Ta 152/Do 335 (all modifications) - The way in which the oil radiators work has been fixed (cooling effect is now more efficient).
  • Multiple ballance edits have been made to the “Assault” missions, designed to increase the average session time at higher ranks.
  • Increased the score value required for a victory in “Domination” missions (aircraft). The changes affect those missions where the average mission time was too short (less than 10 minutes).
  • Heavy units have been added for the mission “Front Line: Foothills” in order to increase the average session time and bring the game time closer to other “Front Line” missions
  • Client stability has been improved.

New in War Thunder 1.67 (Mar 16, 2017)

  • LOCATION UPDATES:
  • Eastern Europe - Exits from the main channel on the map have been added for amphibious tanks (demonstration).
  • The hill with windmills has been significantly reduced by comparison with the opposite part of the map (demonstration).
  • Berlin - Exits from the channel on the map have been added for amphibious tanks (demonstration).
  • MECHANICS:
  • Game mechanics of “rooms” (lobby) - represented in the aircraft SB.
  • “Assault” PVE-mode is temporarily available for aircraft only.
  • MISSIONS:
  • Test drive has been added for Japanese ground vehicles.
  • In test drives against Soviet ground vehicles, the following models have been changed: IS-4 replaced by T-10 and T-95 replaced by IS-4.
  • In aircraft missions at a BR of 3.7-4.7, destroying a base now requires one less 1,000kg bomb.
  • INTERFACE:
  • Inventory button has been moved to the shop menu.
  • The “Events and tournaments” button has been removed from the menu tab, instead “tournaments” and “streams and recordings” have been added.
  • FLIGHT MODELS CHANGES:
  • Ho 229 - reduced stability margin yaw, reduced changes to balancing and redundant pitch up at high speeds.
  • J7W1 - Revised weight balance and stabilization; made more pronounced, reduced the likelihood of falling into a tailspin in AB.
  • Yak (entire line) - adjusted the operation of the propeller at low speeds (M-105 engines), fixed the calculation of lift with full wing flaps extended.
  • Supermarine Spitfire (entire line) - Fixed calculation of lift on the wings.
  • Bf 109 (entire line) - reduced flap release speed according to the real aircraft (full turn of the wheel corresponds to about 5 degrees)
  • F9F-8 - Fixed a bug with heavy use of the ailerons at certain speeds.
  • Gloster Meteor Mk 4, Mk 8 - Fixed a bug with the description of the engines.
  • P-38 (entire line) - the maximum permissible speed specified for the release of the flaps has been increased in accordance with the flight manual.
  • MiG-3-15, MiG-3-34 - corrected the dynamic pressure of the engine at altitude. Improved fuselage stabilisation.
  • P-40E, G-50, MC.200, MC.202, Ki-10-II - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section.
  • Do 335 (entire line) - reduced vibrations of the gun sight, refined thermodynamics and radiator control.
  • Typhoon (entire line) - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. This included separate fuel tanks, primarily the spent main tanks progressing to the wing tanks. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water.
  • Typhoon Mk Ia - Added extended features such as a functioning cockpit canopy.
  • Tempest Mk V - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water.
  • Tempest Mk II - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water.
  • Sea Fury - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water.
  • P-400, P-39 (entire line) - The amount of fuel and ammunition carried now has a more pronounced effect on the alignment of the aircraft. Acceleration improved (especially in a dive). Controllability at high speeds has been increased. Resistance is reduced at low speeds. Fixed a bug in which the firing of guns on the ground led to the aircraft overturning. Adjusted thermodynamics. Total control of the aircraft improved in all game modes.
  • Ki-84 (entire line) - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section.
  • P-47 (entire line), Ki-83 - Fixed a bug which leads to a shortfall in engine power at altitudes above 6500 meters. Flight data has not changed and matches the datasheets.
  • Lincoln B Mk II - Has been initially configured according to the data sheet.
  • B-10B - Has been initially configured according to the data sheet.
  • Ki-67-1 (entire line) - Has been initially configured according to the data sheet.
  • DB-3 - Has been initially configured according to the data sheet.
  • A-26B - Has been initially configured according to the data sheet.
  • ECONOMY AND RESEARCH:
  • The ability to purchase winter camouflage for GE has been removed from following vehicles: Leopard A1A1, Pz.III B, RakJPz 2, RakJPz 2 HOT, 8,8 cm Flak 37 Sfl., LVT(A)(4) ZIS-2, M163, T20, M551, T29, M56, ASU-57, ASU-85, IT-1, КВ-122, Object 906, ZIS-43, Type-62, Т-62, ZSU-23-4. From now on, these camouflages can only be obtained by unlocking them.
  • British A-30 Challenger tank has been moved from the 4th to 3rd rank.
  • SOUNDS:
  • Voice over for Japanese crews has been added.
  • Supercharger sound for KV-220 engine has been added.
  • New sound for the MG C30 L automatic cannon has been added.
  • New sound for Type 3 machine gun and new sound for M2 have been added
  • New sound for Type 92 machine gun (and Lewis) has been added.
  • .COM REPORTED BUG FIXES:
  • Client crashes for some map areas have been fixed. (source).
  • Bugs related to the animation of instruments in the F6F-5 cockpit have been fixed. (source).
  • .RU REPORTED BUG FIXES:
  • Non-destructible float on N1K1-Ja has been fixed (source).
  • Display of the side float on the N1K1-Ja after the wing has been destroyed has been fixed (source).
  • Replay of the sound playback of the vertical elevation of the M26 T99 has been fixed (source).
  • A bug related to the choice of voice-over for crew of different nations has been fixed. (source).
  • The flaps animation issue, where they were not releasing symmetrically, has been fixed. (source).
  • The absence of additional (researchable) weaponry for the Nakajima Kikka in X-Ray view has been fixed. (source).
  • Texture bugs on some aircraft and ground vehicles have been fixed. (source).
  • OTHER:
  • Flame effects from the exhaust outlets for aircraft have been added.
  • Fixed a bug related to different armor penetration values ​​of HESH projectiles. The values ​​of armor-piercing for this type of projectiles have been revised.
  • Cromwell Mk I - detailed the commanders hatch and area around the machine gun.
  • Comet I / Comet Iron Duke IV - detailed the commanders hatch and area around the machine gun.
  • T92 - fixed the 7.62-mm machine gun model used from M73 to M37.
  • FV4004 - machine gun model has been changed from BESA to Browning.
  • M551 - Max speed value has been corrected from 40 km/h to 69 km/h.
  • Ammo racks for tanks at rank 5 are now more detailed (divided into a larger number of modules).
  • The “add-on armour” modification now increase the mass of the vehicle depending on the amount of elements.
  • Additional reward (decals) for regular log-in into the game has been added.
  • AIRCRAFT MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • The visual separation of wings now corresponds to the displayed model in X-ray mode.
  • With the destruction of aircraft components (EG separation of the wings, tail, etc.), the damage model now matches the visual model.
  • Updated float destruction models for hydroplanes.
  • Added fuselage destruction for all aircraft with fixed landing gear.
  • Fixed the suspension mounting gap for weapons on wing mounted pylons.
  • Fixed the influence of aileron deflection on the aerodynamic resistance of the aircraft.
  • Bomb trapeze has been added (Ju-87, SBD-3).
  • Fixed internal damage for aircraft collisions. Now, parts of the model are not damaged by weak and minor collisions.
  • Improved the behavior of the aircraft on the deck (fixed a bug that caused damage to propellers).
  • Clarified aerodynamic resistance for an open bomb bay.
  • Fixed the fuselage gap that released water from the PBY-5A.
  • Updated fight models for aircraft with aerodynamic asymmetry in AB. They are no longer leaning forward.
  • Updated mechanics for the damage model regarding aircraft control surfaces - added a probability factor so that now the separation takes place in a certain speed range.
  • General fixes in the behavior of various parts of the aircraft damage model, such as the separation of the wings and tail units.
  • P-39 (all models) - Updated armour in cockpit.
  • H8K2, H8K3 - 800kg HE bombs have been added.
  • J2M4 kai - Weaponry has been changed. Type 92 mod 1 - wing cannons have been replaced with Type 92 mod 2 cannons.
  • Pokryshkin’s P-39N-0 - Armour has been fixed.
  • The problem, where on some aircraft it wasn’t possible to create user camouflage has been fixed.
  • Wrong name of the Pe-2-31 in German localization has been fixed.
  • Wellington - A bug, where dropping torpedoes required the the bomb-bay to be opened has been fixed. Separate dropping of torpedoes has been added.
  • Hudson Mk V - The angles of elevation of the defense machine gun have been corrected.
  • Flaps, rudder and aileron DM has been corrected for all planes.
  • G5N1 - deflection angles for upper defensive turret have been corrected
  • A bug with modification “bullet proof glass” has been fixed on affected aircraft.
  • Typhoon Mk.Ib - Rocket weaponry has been added.
  • Type 91 mod2 and mod3 torpedoes setup according to USNTMTJ - Japanese Torpedoes and Tubes - Article 2 Aircraft Torpedoes. (source)
  • Wirraway - Information about defensive weaponry has been added.
  • Tu-2 - Additional bomb load has been added.
  • Do.17Z-2 - Defensive weaponry has been fixed.
  • Hampden TB Mk I, Hampden TB Mk.I UTK-1 - preset with bombs/torpedo has been deleted. Presets with 4x1000lb + 2x250lb and 6x250lb bombs have been added.
  • Spitfires (all models) - Errors with armour have been fixed.
  • Pe-2-31 - Localization in the German version has been fixed.
  • Ki-21-I hei - Deflection angles for upper defensive turret have been corrected.
  • A-20G-25 - Deflection angles for upper defensive turret have been corrected.
  • Ki-49-I - Information about defensive weaponry has been added.
  • DM on engine nacelle engines for all aircraft has been fixed when landing.
  • He.111H-6 - Defensive weaponry has been fixed.
  • H8K2, H8K3 - Deflection angles for upper defensive turret have been corrected. 800kg HE bombs have been added.
  • Pe-8 - A bug, where it was possible to shoot from stern turret by killed gunner has been fixed.
  • SB-2M - (all models) - Nasal defensive turret has been fixed.
  • Do.217E-4 - Information about defensive weaponry has been added.
  • Ju.88C-6 - Ammunition for defensive weaponry has been fixed.
  • Ki-45 otsu - 37mm canon modification has been added.
  • A bug, where by dropping bombs from pylons the message popped-up that the bomb-bay is closed has been fixed.
  • Ju-88 (all models) - Information about the defensive weaponry has been fixed.
  • Ar.234B-2 - Errors with armour have been fixed.
  • Added new aircraft rockets:
  • Soviet Union - RBS 82, RBS 132
  • Japan - Type 3 No.1 Mod.28 Mk.1, Type 5 No.1 Mod.9, Type 3 No.6 Mod.27 Mk.1, Type 5 No.6 Mod.9
  • GROUND VEHICLES MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • Added Weapon Stabilization For the following vehicles:
  • Germany:
  • Leopard A1A1 (two-plane)
  • FlakPz Gepard (two-plane)
  • USSR:
  • PT-76B (two-plane)
  • Object 906. (two-plane)
  • T-10M (two-plane)
  • T-62 (two-plane)
  • ZSU-23-4 (two-plane)
  • USA:
  • M551 (two-plane)
  • M60A1 (two-plane)
  • M3 / M3A1 (single-plane, vertical)
  • M5A1 (single-plane, vertical)
  • M4 / M4A1 / M4A2 (single-plane, vertical)
  • M4A1 (76) W (single-plane, vertical)
  • M4A2 (76) W (single-plane, vertical)
  • M4A3 (76) W (single-plane, vertical)
  • M4A3E2 (single-plane, vertical)
  • M4A3E2 Cobra King (single-plane, vertical)
  • M4A3E2 (76) W (single-plane, vertical)
  • M24 (single-plane, vertical)
  • Great Britain:
  • Centurion Mk 3 (two-plane)
  • Centurion Mk 10 (two-plane)
  • Chieftain Mk 3 (two-plane)
  • Conqueror (two-plane)
  • Falcon (two-plane)
  • Japan:
  • STB-1 (two-plane)
  • Type 74 (two-plane)
  • M24 (single-plane, vertical)
  • M4A3 (76) W (single-plane, vertical)
  • Added emulation of the vertical stabilizer for tanks with guns, vertical guidance of which was made with the help of a shoulder stop:
  • Germany:
  • Pz.35 (t)
  • Pz.38 (t) Ausf. A
  • Pz.38 (t) Ausf. F
  • Great Britain:
  • A13 all model
  • Tetrarch Mk I
  • Valentine Mk I
  • Matilda Mk II
  • Crusader Mk II
  • Japan:
  • Ha-Go
  • Ha-Go Commander
  • Chi-Ha
  • Ch-Ha Kai
  • Chi-He
  • Ka-Mi
  • Ke-Ni
  • More details regarding this release are available at:
  • http://warthunder.com/en/game/changelog/current/677/

New in War Thunder 1.65.2.25 (Mar 3, 2017)

  • A rare bug where aircraft ammo belts would be replaced with standard ammo belts following the end of a battle has been fixed.
  • A rare bug where a vehicle that was chosen from the tech tree would not appear in the desired new crew slot has been fixed.
  • A rare bug specifically for linux systems, where tank tracks on the ground were not displayed correctly, has been fixed.
  • A bug which would cause shadows to flicker on the surface during air battles has been fixed.

New in War Thunder 1.65.2.15 (Mar 1, 2017)

  • A bug related to the lighting of grass has been fixed.
  • A bug, which would result in an incorrect explosion noise occurring when artillery struck houses, has been fixed
  • A bug, where the control settings assigned to the F11 key were not applied, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.65.1.220 (Feb 23, 2017)

  • New rewards for upcoming events and specials have been introduced.
  • Client stability has been improved.

New in War Thunder 1.65.1.205 (Feb 17, 2017)

  • A bug, where daily Battle Tasks were not displayed for some players, has been fixed, and the cost of vehicles in the war bonds shop has been reduced by 100 war bonds as compensation.

New in War Thunder 1.65.1.181 (Feb 13, 2017)

  • In all [Ground attack] missions for BR ranges between 3.3 and 5.7 all respawn points for fighters are now higher by 500m and for bombers lower by 500m.
  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).
  • In combined battles in the locations “Poland”, “Eastern Europe”, “Kursk” and “Tunisia”, the airfield has been changed by increasing the runway to 2km length.
  • ZSU-57-2 - the ammo belt has been updated. Now uses APCBC-HE (instead of APCBC).
  • Ta-Se, So-Ki - listed as SPAA instead of medium tanks.
  • Breach repair speed has been reduced by 40%.
  • Crew replenishment speed has been increased by 33%.
  • Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.
  • DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles: Flakpanzer 38t Gepard, Flakpanzer I, FlakPz.I Gepard, Panzerjager I, Nashorn, Marder III, Marder III Ausf.H, Sd.Kfz.6/2, Sd.Kfz.9 Flak 37, Type 94, So-Ki, Ta-Se, Crusader AA Mk.II, Crusader AA Mk.I, AEC AA Mk.II, Falcon, T17E2, M13, M15, M16, M3 GMC, M19, M42, M163 Vulcan, M18 Hellcat, M56 Scorpion, ASU-57, GAZ-4M, GAZ DShK, GAZ-ММ 72-К, PT-76B, 94-KM, ZiS-30, ZiS-43, ZSU-23-4, ZSU-57-2, ZSU-37, ZUT-37

New in War Thunder 1.65.1.148 (Feb 2, 2017)

  • A bug where occasionally a vehicle’s DM icon became magnified has been fixed.
  • Client stability has been improved.

New in War Thunder 1.65.1.118 (Jan 24, 2017)

  • A bug where on occasion the sound of the aircraft isn't played in a replay, has been fixed (source).
  • A bug where the waiting player numbers is displayed incorrectly in the queue has been fixed.
  • Client stability has been improved.

New in War Thunder 1.65.1.108 (Jan 18, 2017)

  • Type 60 - a bug where ammo allocation was incorrect after changing specific ammo types has been fixed.
  • Na-To - open hatches position on the destroyed vehicle has been fixed.
  • Fw 190 F-8: rocket type corrected to HEAT.
  • A rare bug where test channel did not operate whilst voice chat with push-to-talk option was enabled.
  • A bug where mounted/attached objects on a vehicle could be shot off by allies without causing damage to the vehicle.
  • Location “Jungle”: A bug when it was possible to shoot through the bridge from below has been fixed.
  • Water visuals have been improved for minimal graphic settings in compatibility mode.
  • Decals on vehicles now reflect in the water.
  • Water on the minimal settings now looks like water on low settings.
  • Client stability has been improved.

New in War Thunder 1.65.1.88 (Jan 11, 2017)

  • Fixed errors in the T-54 series damage model with some penetration damage effects on internal modules and components when getting hit from front.
  • Fixed a bug in the IS-3 damage model associated with the reduction of driver’s ability when machine gun fire hits the vision port without penetrating the armour.
  • Fixed a bug in the Ferdinand’s damage model associated with the reduction of driver and radio operator abilities fire hits the frontal additional armour plate with a thickness of 100mm without penetrating the armour.
  • Added the ability to elevate and depress launchers on the IT-1 and Raketenjagdpanzer 2.
  • Adjusted spin-up time on the M163 Vulcan SPAAG. The average time before opening fire is now about 0.5 seconds when you activate the weapon. (Source "MIL-G-45500/3 Military Specification Sheet Gun, Automatic, 20mm: M168")
  • Fixed the order of crew replenishment in SPG’s SU-152 and ISU-122
  • Reduced the recoil of the Type 60 SPRR.

New in War Thunder 1.65.1.85 (Jan 10, 2017)

  • BV 238 - Inoperative instruments in the cockpit have been fixed (source).
  • Bug where after battle, preselected ammunition loadouts were reset has been fixed (source).
  • Collision model of the buildings in the “Abandoned Factory” location has been fixed.
  • Type 1 Chi-He and Type 3 Ho-Ni III are now available for research and purchase for all players.
  • Changes in Flight Models:
  • F4U (all modifications) - Water injection consumption has been fixed. Operating time with injection has been increased up to 8.5 minutes (was 7.5 minutes).
  • He 112B-0 - In-game vehicle card has been changed to correct values.
  • Ki-100-2 - Maximum engine power in X-Ray view has been fixed.

New in War Thunder 1.65.1.71 (Dec 29, 2016)

  • The way in which ground forces ammunition replenishment works on captured points has been changed. Each loaded shell will now immediately appear as usable ammunition, and there is no longer a need to wait until you are fully loaded before you can use it.
  • The armour piercing indicator in ground forces Arcade Battles has been improved. The colour has been changed from gray and will now be yellow in cases of possible ricochet, and red in cases with a high chance of ricochet.
  • The influence that the skill “tank driving” has on the driver has been changed. Now it influences the reaction time related to pushing and pulling vehicle control apparatuses while turning and braking. These reactions have been improved for all variants of the improvements for this skill.
  • Client stability has been improved.

New in War Thunder 1.65.1.57 (Dec 27, 2016)

  • The order of how the ammunition is spent in E-100 has been changed.
  • Sdkfz 9 Flak 37 marker on the minimap has been changed to SPG.
  • Number of crew members required to be knocked-out in order to destroy Na-To has been fixed.
  • Camera position for Type-98 Ke-Ni has been corrected.
  • MG turret armour thickness of the M4A5 tank has been corrected from 50.8mm to 63.5mm (according to Microfilm, Canadian archives, AFV data sheets, Microfilm, Canadian archives, Penetration table, source No. O.B. /44/CV. 28).
  • M551 - maximum speed has been changed to 69 km/h (according to согласно Sheridan a History of the American Light tank Volume 2 by R.P. Hunnicutt).
  • Sights magnification has been changed for the following vehicles (returned to default values): IS-2, ISU-122, ISU-122S, ISU-152.
  • Two new Japanese ground vehicles are available for research and purchase for all the players: Type 98 Ke-Ni and Type 97 Chi-Ha.
  • FM Changes:
  • La-9 - Only the central fuel tank and centre-wing tanks are now being used operationally. Fuel consumption has been increased to 325 g/HP-hr at WEP and to 315 g/HP-hr at 100%. Acceleration dynamics in horizontal flight and during take-off have been improved.
  • La-11 - Fuel consumption has been increased to 325 g/HP-hr at WEP and to 315 g/HP-hr at 100%.

New in War Thunder 1.65.1.53 (Dec 24, 2016)

  • Turret rotation speed has been increased for the following vehicles:
  • Chi-Nu - from 6 to 10.4 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi-To - from 6 to 12.7 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army and 対戦車戦闘の参考 (Reference for tank fighting), War Command.
  • Chi-Ri - from 6 to 9.2 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • The calibre of artillery support has been changed. Now all vehicles that are able to call in artillery support, will be supported with 152 mm shells.

New in War Thunder 1.65.1.35 (Dec 21, 2016)

  • Fixed the sound of aircraft ordnance striking ground vehicles.
  • Maximum fire rate of the 150mm Type 4 Ho-Ro cannon mounted on tank destroyers has been changed from 7.7 shots per minute to 3 shots per minute.
  • A bug, where in some cases large calibre HE shells wasn’t fused when striking low armoured targets has been fixed.
  • The effect of "camera shake" has been turned off for rework because of user complaints.
  • Multiplication for sights on the Tiger II (P) and the Black Prince have been returned to the value in version 1.63.
  • Client stability has been improved.

New in War Thunder 1.65 (Dec 20, 2016)

  • GROUND VEHICLES - JAPANESE TANKS:
  • Japan:
  • Type 95 Ha-Go
  • Type 98 Ke-Ni
  • Type 2 Ka-Mi
  • M24 Chafee
  • M4A3(76)W
  • M41 Walker Bulldog
  • Type 60 SPRG
  • Type 89 I-Go Ko
  • Type 97 Chi-Ha
  • Chi-Ha KAI
  • Type 1 Chi-He
  • Type 2 Ho-I
  • Type 3 Chi-Nu
  • Type 4 Chi-To
  • Type 5 Chi Ri II
  • ST-A1
  • ST-A2​
  • Type 61
  • ST-B1
  • Type 74
  • Type 94 SPAA
  • Ta-Se
  • So-Ki
  • M42 Duster
  • Type 4 Ho-Ro
  • Type 1 Ho-Ni I
  • Type 3 Ho-Ni III
  • Type 5 Na-To II
  • Ha-Go commander (premium)
  • Chi-Ha Naval Short Gun (bundle)
  • Heavy tank No.6 Japan (bundle)
  • Britain:
  • Sherman II
  • USSR:
  • Object 906
  • ZIS-43
  • IS-4 (model updated)
  • ISU-122, 122S - (model updated)
  • ISU-152 (model updated)
  • Т-54 1947, 1949, 1951 (model updated)
  • AIRCRAFT:
  • USSR:
  • Tu-14Т
  • La-11
  • Hampden TB Mk I (UBT) (premium)
  • USA:
  • B-34
  • F6F-5N
  • F6F-5 (This modification will replace the old F6F-3, which was previously able to mistakenly mount bomb pylons. The weaponry and flight characteristics completely correspond to the old F6F-3)
  • Germany:
  • He.100D-1
  • Ta 154A-1 (premium)
  • Ju 88C-6a
  • Ju 88A-4 (model updated)
  • He 111 H-3, H-16 (model updated)
  • Fw.190A-5/U12
  • Japan:
  • Ki-100-II (premium)
  • N1K1 mod11 early
  • Bf 109E-7 (replaced the Japanese Bf 109E-3)
  • Britain:
  • Sunderland Mk V
  • Hellcat F Mk II (This modification will replace the Hellcat F Mk I which is linked to the replacement of the US F6F-3 with the F6F-5. Flight characteristics and weaponry remain unchanged)
  • Hampden Mk I Late
  • Hampden TB Mk I
  • Spitfire Mk Ia (model updated)
  • Spitfire Mk IIa (model updated)
  • NEW GROUND FORCES LOCATIONS, LOCATION UPDATES:
  • Berlin (balance changes, shooting from one spawn point to another is not possible anymore)
  • Whiterock Fortress (North-east part of the map has been changed, one more shallow added, few passes from water to the Fortress have been added)
  • Ash River (balance updates)
  • Karelia (additional pass from the Eastern spawn point has been added)
  • MECHANICS:
  • New scaled cockpits models for all aircraft which previously did not have one, have been added.
  • New features in the X-ray view for aircraft in the hangar have been added.
  • The ability to manually control bomb doors has been added.
  • The ability to drop bombs as a series has been added.
  • Arcade bomber sight has been turned off for Realistic Air Battles and in Combined battles.
  • Damage model. Shell fuse mechanic for ground vehicles has been improved. Now for successful detonation, the parameter of the structural strength of encountered obstacles will be considered. This eliminates the possibility of the shell explosion with high sensitivity fuse (in the parameter of the encountered armour thickness) on small components and items with less strength (track elements, chassis components and thin screens).
  • Range parameters for the detection of ground vehicles have been changed.
  • OTHER MODIFICATIONS:
  • Interface:
  • Added in-game dialogue for control presets import and export in Windows, Linux and MacOSX.
  • Economy and research:
  • Crew skills common for both aircraft and ground vehicles will be now displayed in separate tab - logistical services.
  • Graphic:
  • Separate decal types for holes and the results of hits with armour piercing shells and HE shells have been added.
  • The smoke part of the tracer shell has been changed.
  • Other:
  • Camera performance has been changed - from now on it reacts better to such things as shots, hits or climbing/moving on rough terrain. This is regulated via the “Camera shake option”
  • Sound:
  • The position of the XP-55 engine sounds has been fixed.
  • Dubbing for tank crews in French and Spanish localizations has been added.
  • Environmental sounds in the hangar have been changed.
  • An option for national voice-over for crews is now available. At the moment you need to download the respective sound pack by temporarily switching the language in the launcher, after that please do not forget to switch back to your preferred language and choose a crew voice-over option in Menu-game settings- sounds.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • The ability to destroy medium and light tanks in aircraft battles by using 30 mm HE shells and higher has been fixed.
  • DM for deflected aircraft surfaces has been fixed.
  • Damage and detachment model for several aircraft has been reworked.
  • Display of damage on the DM for aircraft has been fixed.
  • DM of internal modules of aircraft has been fixed.
  • Me 410 (all modifications) - Armour plating has been fixed.
  • Me-410 A-1 - Ammunition for the 20 mm cannons was changed from 250 shells for each canon to 350 shells, in accordance with the “Me-410A-1 Flugzeug Handbuch Teil8A”
  • P-39,P-63,P-400 (all modifications) - Armour plating has been fixed.
  • Yak-9B - Behavior of the chassis when hitting water has been fixed.
  • Hudson Mk V - Superfluous gunner has been removed in the DM.
  • Ki-49 (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed. Name of the 20mm Type-97 was changed to Ho-1)
  • MBR-2 - Aiming angles for defensive weaponry has been adjusted.
  • Do 17Z-2 - In the crew research menu the amount of gunners has been refined.
  • Tu-4, B-29 - Aiming angles for defensive weaponry has been adjusted.
  • B-17G-60-VE - In the crew training menu the correct amount of gunners has been clarified.
  • Wellington Mk X - Armour plating has been fixed.
  • TBF-1c - Armour plating has been fixed.
  • H8K2, H8K3 - In the crew researching menu the amount of the gunners has been refined.
  • H8K3 - Armour plating has been fixed.
  • H8K2 - Missing- gunners in the DM have been added.
  • H8K2 - Defensive weapons have been clarified.
  • Canberra, B-57 (all modifications) - Position of the player camera has been refined.
  • P-51A - Possibility of the creating of the custom camouflage has been added.
  • A-36 - Possibility of the creating of the custom camouflage has been added. Reloading time of the bombs in the arcade battles has been changed, now it is corresponds to the attacker type.
  • Ki-87 - The ability to separate shooting for different calibres has been added..
  • BV-238 - Aiming angles for defensive weaponry has been adjusted.
  • P-51D (all modifications) - Displaying of the G-Suit module has been fixed.
  • P-51-D5 - Requirements for the mounting of additional weaponry (2x100 pounds and 6 HVAR rockets) from the bomb pylon modification, has been fixed (https://forum.warthunder.ru/index.php?/topic/151026-подвесы-мустанга/).
  • Ki-45 (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed.
  • Ki-45 Otsu - Aircraft weapons has been fixed. Instead of the ventral 37 mm Ho-203 canon, one 37 mm Type-94 anti-tank has been installed (Ho-203 was always installed only in the nose of the Ki-45) with the ability to fire armour-piercing projectiles. Nose 20mm cannon was replaced by 2 12.7mm machine guns. Refund for research RP and GE will be performed automatically (https://forum.warthunder.com/index.php?/topic/257261-id0032186-310715-ki-45-otsu-type-94-37mm-shell/ ).
  • Initial speed of the HE shell of the 37 mm Ho-204 canon was changed from 576 m/s to 710 m/s in accordance with “OP 1667 Japanese Explosive Ordnance 1953 60A-26-1-2 Japanese Explosive Ordnance 1946”, topic here.
  • Kikka - Thrust and high rudders has been added in the DM.
  • Ju 88A-4 - Armour plating has been fixed.
  • A7M2 - Secondary weapons module has been added.
  • Sunderland Mk IIIa - Classification of the aircraft has been adjusted.
  • PBJ-1H , PBJ-1J - Possibility to shoot from the rear turret by detaching of the tail has been fixed. Ability to mount 250 pounds bombs has been added.
  • Po-2 - Thrust and high rudders have been fixed in the DM.
  • IL-28 - DM of the gunners has been fixed.
  • Beaufighter (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed.
  • G8N1 - Possibility of shooting from the turret with an inactive gunner has been fixed. Composition of the weaponry and ammunition has been fixed. Topic here.
  • G8N1 - Type 99 Mk I cannons corrected to later Mk II models. Topic here.
  • G8N1 - 13.2mm Type 2 corrected to 13mm Type 2. Topic here.
  • Name of the 13 mm Japanese Type-2 machine gun has been fixed. Topic here.
  • 20 mm Japanese Type-99 mod 1 turret cannon - Lack of armour-piercing shells in the belt for air targets has been fixed. Topic here.
  • P-26A-33, P-26A-34, P-26B-35 - Engine Injection modification has been removed.
  • Spitfire F Mk.24 - 150 Octane fuel Modification has been added.
  • Spitfire F Mk.22 - Ammunition for additional external cannons have been changed from 140 to 150 shells for each cannon in accordance with “Spitfire 22 aircraft data card”.
  • Spitfire LF. Mk.IX - Old model IXc has been replaced by LF IXe variant. Weaponry have been changed to 2x20 mm Hispano Mk II cannons and 2x12.7 mm M2 Browning machine guns.
  • Tuck’s Gladiator Mk.II - Injection modification has been added.
  • TB-3 - Injection modification has been added.
  • Sea Gladiator Mk.I - Injection modification has been added.
  • B-34 - Injection modification has been added.
  • Hurricane Mk.IV - Added new variants of additional weapons: 2 х 250lb and 2 x 500lb. An error, where additional weaponry was counted as part of the aircraft which lead to the bomb pylons affecting in the aerodynamics of the aircraft has bee fixed. Topic here.
  • Armour penetration for AP-I shells for ShVAK, VYa-23 and NS-23 cannons has been corrected. Topic here.
  • Loss of kinetic energy for AP rounds of the NS-23 canon has been fixed. Topic here.
  • Su-6 - Wrong description of the bomb pylon that stated that it was possible to install a FAB-500 bomb has been fixed
  • Il-2М type 3 - Incorrect name of the bomb racks has been fixed.
  • Il-2М “Avenger” - 4 х FAB-100 load being displayed as impossible to install has been fixed.
  • Do-335 B2 - Ammo load for 30mm MK 103 has been adjusted according to Baubeschreibung Do 335 B-0 Zerstoerer.
  • Do-335 A0 & A1 - Armament has been changed. A-0 received an option to change 20mm MG-151/20 to 15mm MGs MG-151/15. A-1 version - 20mm cannons replaced with 15mm MGs since the available sources only provide evidence for this armament variant. RP and GE spent for unlocking removed modules will be compensated. Topic here.
  • Hudson Mk.V - Ammo load for the upper defensive turret, Boulton Paul Type C, has been corrected according to British Aircraft Armament Volume 1 RAF Gun Turrets From 1914 to the Present Day, by R Wallace Clarke (Pgs 71 & 72). Topic here.
  • Fw.190F-8 - New variants of additional weaponry have been added: two launchers with 7 R4/M HL Panzerblitz Pb2 on each.
  • F-86F-2 - Ammo types used in the 20mm ammo belts of the T-160 cannon have been corrected. Pyrotechnic tracers for AP and practice rounds have been replaced with smoke tracers according to “Final Letter on Project No. APG/ADA/43-F-1, 17 Dec 1953 (Screenshot 6)- Project No. APG/ADA/43-F-1, COMBAT SUITABILITY TEST OF F-86F-2 AIRCRAFT WITH T-160 GUNS, 3 August 1953 (Screenshots 1-5)”. Topic here.
  • A-26-45 - In the crew training menu the correct amount of the gunners has been clarified.
  • Hs-123 a1 - Name of the bomb racks ETC 50/VIIIb has been changed, reload time for the bombs in the arcade battles has been corrected.
  • MiG-17 - G-Suit modification has been added.
  • P-47N-15 - The amount of the ammunition for machine guns has been increased up to 4000. Topic here.
  • P-61C - Errors in the DM by destroying or failure of the flaps has been fixed. Topic here.
  • Bf-109 F4(F4 trop) - 500 kg bomb and pylon modification for this aircraft have been removed from the weaponry. All players will have receive a refund (RP or GE for purchasing of this modification) automatically.
  • Bf.109K-4 - Ability to replace 30 mm MK-108 canon with 20 mm MG-151 canon has been added.
  • Ki-21 Ko - Armament has been fixed. Topic here.
  • SBD-3 - Amount of ammunition for М2 machine guns has been changed from 1200 rounds to 360 rounds , in accordance with “SBD-3 and SBD-4 Dauntless PD - 6 August 1942”.
  • 12.7mm М20 rounds (armour-piercing incendiary tracer), М8 (armour-piercing incendiary) for the series Browning M2 machine guns have been removed from available ammunition of the American aircraft of the initial period of war. Topic here and here. Together with this, the effect of the M1 incendiary rounds and incendiary rounds of large calibres for other machine guns in game was reworked. The bullet can now hit unprotected tanks through the casing (Previously the bullet was bursting on the casing).
  • Armour piercing values of the 30mm armour-piercing incendiary shell for МК-103 cannon has been fixed. Piercing corresponds to parameters of the same shell for the Kugelblitz canon.
  • Ju-87 R2 - The aft gun was switched from MG-15 to MG-81.
  • Firefly Mk. I/Mk.V - Ammunition of the wing canons for Мк.I was switched from 60 shells for each canon to 175 shells for internal and from 60 to 145 for external, for Мк.V - from 145 to 175 for external and from 175 to 145 for internal.
  • AD-2 - The bomb reload time in the arcade battles has been fixed and is now corresponds to the attacker type o. Topic here.
  • The after armour after effect for the 40 mm and 47 mm armour-piercing shells for Vickers S and Vickers P canons has been fixed. Topic here.
  • The after armour after effect for the 57 mm shells of Molins M canon has been fixed. Topic here.
  • He-111 H-6 -Weapon belts have been corrected. Topic here.
  • I-16 (Entire series) Added self-sealing fuel tanks.
  • I-16 (From the 10th series) Added armour protection for the pilot.
  • Fw-190 A-5/ U2 - This aircraft was previously able to be incorrectly fitted with the R-1 Kit (2 underwing container and 2 x 20mm guns) with the ability to simultaneously load bombs, whilst also having night sights with the U2 model modification. A decision was made to divide the model into two aircraft; The Fw-190 A-5 / U12, the aircraft will replace the current U2, and the new Fw-190 A-5 / U2. The Fw-190 A-5 / U12 will only have the R-1 kit as a modification and the U-12 will only be able to install bombs. All Golden Eagles and research points for the disabled bomb modification will be refunded automatically (to owners of the old U2).
  • Avenger Mk 1 - Possibility to control the aircraft with dead pilot has been fixed.
  • Ki-45 otsu - Incorrectly attached 20mm Ho-3 course cannons have been replaced by Ho-103 machine guns.
  • Avenger Mk 1 - Has been renamed. Correct name is Avenger Mk.II.
  • Hurricane Mk IIb - Has been renamed. Correct name is Hurricane Mk.IIb/Trop.
  • Fw.189A-1 - Classification has been fixed. The class “dive bomber” has been deleted.
  • N1K2-Ja - Wrong external ammunition has been fixed. Variant with 2 х 500 kg was changed to 2 х 250 kg bombs.
  • Ground Vehicles model, damage model, characteristic and weaponry changes:
  • Penetration value of the BR-412D 100mm round has been adjusted according to “WWII Ballistics: Armor and Gunnery”
  • Crew members can now be penetrated by rounds that have 7.5mm value or more.
  • A bug when it was impossible to put a 3D decoration on the M46 Tiger turret has been fixed. Topic here.
  • Shooting visual effect for Panther II/F, T20, T25, M18 Hellcat, M4A2 76W has been fixed. Topic here and here.
  • КV-1S, Panther Ausf F , Tetrarch Mk. I , T20 wrong armour values in tank’s info card has been fixed.
  • Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen, Panzerjager Panther, Panzerjager Tiger (P) Ferdinand, Tiger II (all modifications) : Recoil length and time has been fixed
  • T20 - Armour thickness in several locations has been adjusted according to “New Tanks for 1944, Office Chief of Ordnance, Technical Division, 1943”. Topic here.
  • M4A5 (Ram II) - Turrert rotation speed and vehicle’s maximum speed have been fixed according to “Tank Cruiser Ram II, Instruction Book April, 1943 Pg 131”, topic here. Armour of the turret has been clarified.
  • T25 - Maximum engine’s RPM have been fixed according to “M 9-1731B Ford Tank Engines (Models GAA, GAF, and GAN) 1945”
  • Absence of visible recoil on Crusader Mk. II has been fixed
  • Leopard 1 - a bug with gun crossing objects on the tank’s hull has been fixed.
  • Leopard A1A1 - missing 20mm Mantlet Secondary Shield Armour has been fixed.
  • M4 Sherman Calliope - depth level that causes drowning has been changed.
  • Brumbar - Jgr.39 HL/A HEAT round penetration has been adjusted according to “World War II Ballistics: Armor and Gunnery (Lorrin Rexford Bird, 2001, Overmatch Press, Albany N.Y./USA, pg. 62”. Topic here.
  • M47 Patton II - Commander’s camera position has been corrected. Topic here.
  • M2A2 - a bug when you could still fire a high-calibre MG even when it had been broken has been fixed
  • GAZ-ААА 4М - possibility of ammo rack detonation has been fixed
  • M10 GMC and Achilles - thickness of counterweights has been fixed.
  • Tanks of M4 series - elevation angle for turret AA MG has been decreased .
  • IT-1 - coaxial gun operator has been fixed. Previously it was commander by mistake. Topic here.
  • The number of respawns for the FlakPanzer Gepard has been increased from 1 to 2 - The same as for the other SPAAG. Topic here.
  • DShK ammo damage and igniting effect has been fixed and is now similar to other high-calibre MGs.
  • T-54 (all modifications) - a bug where one of the tank’s track was still moving whilst turning has been fixed.
  • M103 Variable HE Penetration has been fixed. Topic here.
  • M103 Neutral turn has been enabled. Topic here.
  • T32 Neutral turn has been enabled. Topic here.
  • M60A1 - Weight has been corrected to use Metric tons rather than US short tons. Topic here.
  • Centurion mk.10 - A issue which caused the incorrect number rounds stored has been fixed. The order of the ammunition loading has been corrected.
  • M26 - A bug which caused the disappearance of tanks when approaching in the commander view has been fixed.
  • 8,8 cm Pzgr. armour-piercing shell has been added to the ammunition for Pz.Kpfw.VI Ausf. H1 / Pz.Kpfw.VI Ausf.E / Heavy Tank No.6.
  • Changes in flight models:
  • P-63А-5/A-10/C-5 - The correct system of fuel distribution in the fuel tanks has been activated. Fuel quantity and ammunition loading now has a greater effect on the aircraft. The maximum speed that the flaps will be able to release is now 155 miles per hour. The speed required for safe operation of the landing gear is now 180 miles per hour, in accordance with the AFM (Aircraft Flight Manual). Roll speed is specified in accordance with the results of the test flights and have been increased on average by 10 degrees per second. Wing and tail polars have been reworked, mach-polar has been refined. Brake efficiency has been increased. Air resistance caused by the radiators has been clarified (loss of speed by a fully opened water-radiator is now ~11 mph, oil-radiator ~7 mph) according to the test flights. Maximum number of M=0.81, according to AFM (Aircraft Flight Manual). Wartime Emergency Power (WEP) has been correctly specified for the engine. For the P-63А-5 it is now 5 minutes by turbocharging with 61". For the P-63A-10 and C-5 it is now 10 minutes by turbocharging with 75" with water methanol injection enabled. Water methanol reserve in the tank is enough for 15 minutes.
  • P-63C-5 - A new engine, V-1970-117, with improved high altitude characteristics has been mounted. The impact if the installed dorsal fin and increased area of the horizontal tail (stability of the course and tangage) has been correctly calculated.
  • LaGG-3 (all modifications) - The correct system of fuel distribution in the fuel tanks has been activated. Fuel quantity and ammunition loading now has a larger effect on the aircraft. Fuel consumption in all flight modes has been increased. Control when using mouse aim has been improved. Aiming and maneuvering using full control mode has been improved. Influence of the reactive torque at the takeoff has been reduced.
  • TB-3 - Flight model has been updated fully. Priority of fuel tanks usage has been established in the correct order. With lower fuel loadouts, the aircraft is much lighter, has low inertia and is less flammable.Fuel quantity and ammunition loading now has a larger effect on the aircraft. Forced engines, which facilitate the take-off by shortly increasing their characteristics have been installed. Thermodynamics has been adjusted.
  • Gladiator (all modifications) - Engine work has been refined. Thermodynamics have been adjusted. Priority of fuel tanks usage has been established in the correct order (spare-main). Alignment and inertia by using them has been refined. Wing box, characteristics of the stalling by clearwing have been recalculated. Flap positioning now affects rigidity of the aircraft frame and its influence on strength.
  • I-16 (all modifications) - Behavior, alignment and inertia for different fuel loads, series and weaponry have been reworked according to the documentation of the aircraft. Forced engines, which facilitate the take-off and short forcage in combat modes have been updated. Thermodynamics have been configured. Chassis armourisation has been recalculated for various models of the series. In the 5th series for the flight model appeared emulation of the flaperons, by other series speed of the releasing and toggling in dependence of the mechanic type have been refined.
  • Ki-10 - Control during takeoff and landing has been refined. New oil amortization chassis. Priority of fuel tanks usage has been established in the correct order. Thermodynamics have been configured.
  • P-26 (all modifications) - Turn rate improved. Chassis amourisation reduced. Fuselage characteristics have been reworked. Sliding and stalling characteristics have been reworked. Injector added to the 34th series.
  • Gloster Meteor F M 3, F Mk 4, F Mk 8, La-15, La-174, Yak-30D - Thermodynamics and engine characteristics have been corrected
  • J7W1 - Thermodynamics and Ha-42-43 (MK9D) engine characteristics have been corrected. The correct type of supercharger has been modified (supercharger with variable number of RPM has been installed).
  • А6М2-Н - Position of the aircraft whilst within water has been corrected.
  • Spitfire / Seafire series - Thermodynamics have been corrected. Oil radiator control has been switched off, engine characteristics corrected, aerodynamics and weight balance have been changed towards neutral values, flight characteristics have been updated and now are more historically accurate. Spitfires V and IX (merlin 61 engine) have fuel resistor that provides longer work for float-type carburettor at negative G. Spitfire LF Mk IX frontal airflow resistance. Maximum engine boost for Spitfire 24 and Seafire 47 has been increased up to +21 PSI. maximum engine power has been increased up to 2300 hp. Fuel has been removed from the rear ferry tanks.
  • B-29 - The fuel distribution in tanks has been adjusted.
  • FW-190a/d (all modifications) - Boost pressure and RPM by switching the blower have been fixed.
  • Ju-88 (all modifications) - Fuel consumption at all engine operating modes has been decreased.
  • Ju-88C-6 - Has been initially configured according to the data sheet.
  • He-100-d - Has been initially configured according to the data sheet.
  • F6F-5 - Has been initially configured according to the data sheet.
  • F6F-5N - Has been initially configured according to the data sheet.
  • Ki-100-II - Has been initially configured according to the data sheet.
  • La-11 - Has been initially configured according to the data sheet.
  • Ki-21-hei - Has been initially configured according to the data sheet.
  • Та-154A-1 - Has been initially configured according to the data sheet.
  • Тu-14 - Has been initially configured according to the data sheet.
  • B-34 - Has been initially configured according to the data sheet
  • N1k1- Has been initially configured according to the data sheet.
  • Short Sunderland Mk.V - Has been initially configured according to the data sheet.
  • Hampden Mk 1, TB 1, TB 1 UTK - Has been initially configured according to the data sheet.
  • .com reported bug fixes:
  • Error with order “Best Squad” (LeoBardi).
  • Japanese AI in the Ki-21 circling over the Allied airfield without taking part in the battle (LookBlueGoPurple).
  • Error with the series of the kills by destruction of an ally (MasterBLB).
  • Error with the fuel load of the Me-262C-2b when respawning in the air (xRasor).
  • Error with the binding of the actions on the buttons for PS4(*PureGT_Muzz).
  • Typo in the name of the launcher window in the German localization (DafabHoid).
  • .ru reported bug fixes:
  • Not destroyable AI on the Ash River (QWARZ);
  • Sunken aircraft carrier wasn’t counted/scored for the title “Sea wolf” (*kimgrem);
  • Indicators of the sight in the replay for naval battles was pointed below the hit places (Felmyst).

New in War Thunder 1.63.3.148 (Dec 14, 2016)

  • Fixed disappearing of shadows.
  • Client stability has been improved.

New in War Thunder 1.63.3.144 (Dec 9, 2016)

  • A bug where after firing ATGM’s they didn’t disappear on the tank damage indicator has been fixed.
  • Client stability has been improved.​

New in War Thunder 1.63.3.136 (Dec 8, 2016)

  • Client stability has been improved.
  • RP rewards have been re-balanced:
  • Rewards for destroying naval vessels and ground AI targets in air battles have been increased by 10%.
  • Rewards for destroying different types of vehicles in ground battles have been adjusted (reduced or increased) in accordance to the rewards in SL.

New in War Thunder 1.63.3.126 (Dec 6, 2016)

  • AD-2 Skyrider - Fixed a bug where the rocket disappeared out of sight from within the cockpit view.
  • Meteor (All variants) - Fixed a bug where the landing gear, whilst retracted led to the death of the pilot.
  • On graphics cards with 1GB of memory, high quality texture is now (again) available.
  • A bug that caused freezes when buildings were destroyed has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.3.107 (Dec 3, 2016)

  • A bug, where axis settings on the keyboard would perform incorrectly, has been fixed.
  • A rare bug on the location “Stalingrad”, where in some cases during combined battles destroyed train carriages would be restored, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.3.98 (Nov 29, 2016)

  • A bug that caused quick commands to cancel zoom, whilst zooming in have been fixed.
  • A bug where the camera “changed axis” in the operator’s view during a replay has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.3.85 (Nov 25, 2016)

  • A bug, where the sound of ground vehicle didn’t change when switching from sniper sight to 3rd person view, has been fixed.
  • A bug, where the radial command window wasn’t working during battle, has been fixed.
  • A bug, where the sound of engine start for single-engine aircraft was from the right wing, has been fixed.
  • Bug with displacement of viewpoint in the telescopic sight at horizon level, tarmac on the runway now displays correctly.
  • Client stability has been improved.

New in War Thunder 1.63.3.79 (Nov 24, 2016)

  • A bug where some sounds were missing in the aircraft cockpit has been fixed.
  • A bug where ground vehicles were not being displayed in some cases (incorrect server visibility) has been fixed.
  • Unnatural wobbling of the Hawker Hunter has been fixed.
  • Some micro-freezes in air battles has been fixed.
  • Client stability has been improved

New in War Thunder 1.63.2.132 (Nov 22, 2016)

  • A bug where holding the PrtScr button in fullscreen mode resulted sometimes in a freezing of the client, has been fixed.
  • A bug where screenshots were not created in compatibility with old videocards mode and with anti-aliasing, has been fixed.
  • RakJPz 2. A bug where the sniper scope was shifting whilst targeting some obstacles has been fixed.
  • A bug where in some cases, the incorrect crew research value of the ace qualification was displayed, has been fixed.
  • La-5FN. A bug where by selecting the modifications; “Rear armor plate” and “Armored glass” in the X-Ray view, displayed the incorrect armour values, has been fixed.
  • A bug where for OS (Operating System) WS2012 and WS2016, Dx11 was chosen automatically, has been fixed.
  • A bug where closing the client for an aircraft in bailout lead to extra death as being counted, has been fixed.
  • A bug where in aircraft battles, it was possible that the texture of the moon was displayed in low-resolution has been fixed.
  • A bug where by flying through the clouds resulted in the textures flickering, has been fixed.
  • A bug where the position of the landing gear lever was show in the incorrect position has been fixed.
  • Significantly improved synchronization of destruction of object collision with tanks.
  • Client stability has been improved.

New in War Thunder 1.63.2.126 (Nov 17, 2016)

  • A bug where it was impossible to report a user who created a chatroom has been fixed.
  • A bug where sometimes Squadron chat tab was not displayed has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.2.113 (Nov 3, 2016)

  • The aiming reticule display for rocket tanks has been fixed.
  • The halloween-themed hangar has been replaced with the normal hangar.
  • Client stability has been improved.

New in War Thunder 1.63.2.106 (Oct 28, 2016)

  • The visual representation of the moon when viewed from ground vehicles, especially in sniper view, has been improved.
  • A new festive halloween-themed hangar has been added.
  • Client stability has been improved.

New in War Thunder 1.63.2.88 (Oct 25, 2016)

  • A rare bug which would occur during airstrikes in ground vehicle Arcade Battles, where the weaponry of an aircraft would be inoperable when attempting to fly it again, has been fixed.
  • A bug, where switching control modes would cause mouse-aim to become inoperable, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.2.81 (Oct 21, 2016)

  • A bug where the game did not indicate the start of a battle (game icon in the task menu did not flash) while game client was minimised has been fixed.
  • A bug where incorrect number of remaining back-ups was displayed has been fixed.
  • A rare bug when re-connecting to a game that had ended caused a crew lock has been fixed.
  • A bug that prevented the “free” (floating) camera from activating has been fixed.
  • A bug where the standard camo was not “remembered” on a specific ground vehicle when chosen in battle has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.2.72 (Oct 14, 2016)

  • Mechanics that allow players to reconnect to a battle have been added.
  • A bug which would occur while changing the angle of view on an aircraft with telescopic sights to the “sniper” mode has been fixed.
  • A bug, where voice commands (and using aircraft in AB) could be activated with the statistics menu open, and whilst typing a message or sending a report, has been fixed.
  • M6A1: a bug that would not allow neutral steering has been fixed. A bug that prevented one side of the tracks from being stationary while turning has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.2.66 (Oct 10, 2016)

  • A bug, which would occur when controlling tanks with a gamepad during artillery aim or when selecting a radio command, has been fixed.
  • Several bugs that caused micro-freezes during battle have been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.2.61 (Oct 7, 2016)

  • A bug where engine thrust dropped when a player opened controls menu has been fixed.
  • A bug has been fixed where a player selects a control layout through the "Control Setup Wizard" and then removed one of the default key bindings through the "Controls" options menu, it would then reset the key binding to the default key after a client restart if left empty.
  • T-29 - incorrect gun mantlet thickness has been fixed.
  • Client stability has been improved.

New in War Thunder 1.63.2.54 (Oct 6, 2016)

  • Bf-109.K - excessive engine overheat has been fixed.
  • P-51D (all modifications) - engine overheat and cooling has been corrected.
  • Client stability improved.

New in War Thunder 1.63.2.48 (Oct 4, 2016)

  • Client stability has been improved.

New in War Thunder 1.63.2.45 (Oct 4, 2016)

  • Client stability has been improved.

New in War Thunder 1.63.2.42 (Oct 1, 2016)

  • Spawn point requirement for ZSU-23-4 has been fixed.
  • Damage of APHE rounds has been increased. This change was made to maintain damage effects (as it used to be) after fixing the DM in the 1.63.2 update (Fragments from shells incorrectly ignored modules such as engines and transmissions).
  • A bug where it was impossible to put 3d decorations on the BT-5 and RBT-5 turrets has been fixed.
  • Visual effects for aircraft 30mm (and higher calibre) cannons HE shells hitting water, ground and ground vehicles has been improved.
  • Crash fixes and client stability improvements.
  • Me 410 (all modifications) - armouring has been updated.
  • F2A-3 damage model has been reworked.
  • Flaps damage model has been improved.
  • User missions: fixed a bug which caused some of missions to be missed from the list in UI.
  • PS4: Dualshock(r)4 axis and button names have been fixed.
  • PS4: User control presets have been fixed.

New in War Thunder 1.63 (Sep 29, 2016)

  • 23 new and improved vehicles, two locations, High-resolution Texture Streaming and many other novelty changes.
  • NEW LOCATIONS:
  • Pilots will receive a new aircraft location in "Greece", inspired by the Mediterranean landscape. Stunning scenery and unique Greek rock formations is included. Another map in this update where air warriors can gain help from ground vehicles. "Sinai" - a desert location on a peninsula on the Red Sea, just on the border between Asia and Africa. What can warm us up better this fall than a good battle in the desert, where temperatures reach 40 degrees Celsius in the shade!
  • GROUND VEHICLES:
  • What can you use to hunt in the sand amongst the sun bleached rocks, boulders and ancient castles? What about some missile armament? The FV438 “Swingfire”, our first British non-premium vehicle equipped with ATGMs. Among the 15 new vehicles in this update - a top ZSU, a new modification of the "Leopard", and real land ironclad - the multi turreted British A1E1 Independent.
  • Full list of ground vehicles:
  • 8.8 cm FlaK.37 Sfl.
  • Leopard A1A1
  • FlakPz I Gepard
  • RakJPz 2 HOT
  • M163 Vulcan
  • T20 (premium)
  • M56 Scorpion
  • FV438 “Swingfire”
  • FV4202
  • A1E1 Independent (premium)
  • KV-122 (premium)
  • GAZ DSHK
  • BT-7 (updated model)
  • ZSU 23-4 “Shilka”
  • IS-3 - (texture improvements)
  • AIRCRAFT:
  • Nine new and improved aircraft: The Japanese lineup is replenished by three aircraft, the US has a new "jet" added, the British tree has been reinforced with a couple of new twin-engined aircraft and Germany has the first superheavy "flying boat".
  • Full list of Aircraft:
  • Brigand B.1
  • Hudson Mk.V (premium)
  • Spitfire LF. Mk.IX (model has been updated)
  • P1Y1 mod. 11
  • Ki-87 (premium pack)
  • J1N1
  • Su-6
  • BV-238 V1 (premium)
  • F9F-8
  • OTHER CHANGES:
  • System:
  • High-resolution Texture Streaming added.
  • Interface changes:
  • Improvements to the detail shown in the ground forces damage camera: Now more detail is shown with damage inflicted from module hits.
  • Added the display of Mach numbers for aircraft in critical speed situations and with the destruction of the aircraft structure.
  • Artificial Intelligence updates:
  • Fixed AI Fighters attacking ground units when not equipped to do so.
  • When a player is disconnected from the Network, an AI player takes over control of their aircraft.
  • Locations updates:
  • Kursk:
  • Church in the center village has been added.
  • Changes and improvements in balance.
  • Volokolamsk:
  • The water tower has been replaced by a Church.
  • Krymsk, Volokolamsk, Karelia, Stalingrad:
  • Balance changes and improvements.
  • Fixed bridge and bridge support collision with aircraft and ground vehicles.
  • Visual effects:
  • Tracer effects have been improved.
  • Tank fire effects, explosions and ammo rack fire effects have been improved.
  • Aircraft wreckage physics have been improved.
  • Fixed the animation of ailerons and flaps on some aircraft.
  • Fixed the location of leaks, smoke and fire of engines in a number of multi-engine aircraft.
  • Added smoke that occurs when the engine is damaged or faulty.
  • Controls:
  • View and zoom controls can be configured separately for different unit types.
  • Control settings properly apply when device configuration is changed.
  • The ability to assign keys to activate the "Crew replenishment" function has been added.
  • A bug pertaining to aircraft with an optical sight, where changing view would result in it not saving the previous angle of view, has been fixed.
  • Missions:
  • In all “Operation” type aircraft missions, the spawn mechanism of light units closer to mission end has been changed. Early in the game, all vehicles will spawn on any one of the available zones and destroying one vehicle will result in a score reduction. Now light vehicles spawn in three different zones and for each vehicle group there is a separate available task. Destroying units in the groups will not reduce the mission scores. Destroying all of the vehicles in the group will complete the task and cause a reduction in mission scores for the enemy team. Completing all three tasks will cause the scores to be reduced by 30% at a maximum.
  • The amount of the score reduction may be adjusted in the future based on player feedback.
  • Fixed a bug related to the inability to destroy air defense guns on the ground ("Tunisia", "Mountain valley" and some others).
  • Sound:
  • Sound environment in a ground vehicle and aircraft hangars has been improved.
  • New collision scraping sounds for ground vehicles have been added.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Ki-49 (all modification) Machine guns models have been fixed.
  • La-5 (all modification) - Fixed the shape and thickness of the pilot's headrest armour.
  • Lа-7 (all modification) - Fixed the shape and thickness of the pilot's headrest armour.
  • Lа-9 - Fixed the shape and thickness of the pilot's headrest armour.
  • F3F-2 - Damage Model has been updated.
  • A-26C-45 - Displayed armour has been fixed.
  • XP-55 - Displayed armour has been fixed.
  • Me 410 (all modification) - Displayed armour has been fixed.
  • Do 17Z-7 - Displayed armour has been fixed.
  • Ki-49 (all modification) - Displayed armour has been fixed.
  • PBJ-1H - Displayed armour has been fixed.
  • PBJ-1J - Displayed armour has been fixed.
  • F9F-2 - Displayed armour has been fixed.
  • P-400 - Displayed armour has been fixed.
  • P-39K-1 - Displayed armour has been fixed.
  • Р-39N-0 - Displayed armour has been fixed.
  • Р-39Q-5 - Displayed armour has been fixed.
  • He 111 H-16 - Displayed armour has been fixed.
  • B7A2 - Displayed armour has been fixed.
  • B-57B - Displayed armour has been fixed.
  • TBD - Displayed armour has been fixed.
  • B-25 (all modification) - Displayed armour has been fixed.
  • B-17 (all modification) - Displayed armour has been fixed.
  • Bf 109 G-6, G-10, G-14, K-4 - Fixed the damage model of internal modules.
  • J2M (all variants) - Corrected the specification of the thickness of bulletproof glass.
  • B-29 - Added the fuel tank in the center section.
  • Changed the damage model for the deflecting surface.
  • Yak-3 - Ammunition capacity for the UBS machine guns has been changed from 250 to 150 according to the "Weapons of Yak-3 Operating Instructions" of the Office of the Military Air Force Red Army on May 12, 1945. Paragraph 1 - The armament of the Yak-3.
  • Wyvern S.4 - Bomb drop for the 3 x 1000lb has been corrected.
  • Ground Vehicle visual model. damage model, characteristic and weaponry changes:
  • For all ground vehicles of the 5th rank, the multiplicity of the optical sights has been set up in accordance with the real models. This change is intended to equalize the chances of tanks in a confrontation with vehicles equipped with ATGMs.
  • Armour for KV-85 and IS-1 has been refined.
  • Model for BT-7 1937 has been updated
  • Additional armour module for the M46 has been added
  • Mechanics of the "Rangefinding" command have been improved. From now the horizontal risk is static, meaning that the player enters the range by adjusting the angle (depression) of cannon elevation.
  • Damage from 30-50mm caliber anti-aircraft guns from impact with different types of aircraft has been fixed (increased).
  • The bug, where in some cases after hitting a crew member, further spalling took place with the creation of secondary splinters which caused damage has been fixed.
  • Fragments from shells incorrectly ignored modules such as engines and transmissions. This has now been fixed.
  • Mechanic of replacement for crew members in the vehicles with open tops has been changed. Animation of a failure of crew member to appear when replaced has also been implemented.
  • The chance of ricochet has been significantly reduced if the ammo caliber/armour thickness ratio is more than 30%.
  • Unarmoured vehicles are now more likely to take damage after HE shell hit.
  • A bug where destroyed vehicles with their turrets gone were still shown as intact has been fixed.
  • Spaced/Applique armour is now taken into consideration for ricochets off the main armour.
  • M60 - Armour Model of the vehicle and turret has been updated. Source: Ballistic protection analysis M60 series tanks, Auyer and Buda, 1972
  • M60A1 - Armour Model of the vehicle and turret has been updated. Source: Ballistic protection analysis M60 series tanks, Auyer and Buda, 1972
  • KV-220 - tank model has been fixed (gun mantlet) including the armour of the MG socket mount. The gun breech and crew can no longer be damaged through the gun barrel.
  • Т-62 - tank model has been fixed (projector drive animation), fixes in “x-ray” view and damage model (turret, gun barrel, turret ring, bottom of the tank, lower front plate).
  • Т-54 1949 and 1951 - Damage Model has been fixed (chamfers at the sides)
  • Centurion Mk.3 - Damage Model and X-ray fixes (ammo rack allocation has been fixed)
  • Centurion Mk.10 - Damage Model and X-ray fixes (ammo rack allocation has been fixed)
  • PT-76B - Damage Model and X-ray fixes (rear fuel tank has been added)
  • Т-70 - model fixes (hatch cover), Damage Model fixes (reinforced areas have been added to the turret)
  • Т-26 mod. 1939 - Damage Model fixes (crew no longer “sticks out” of the armour)
  • KV-1 ZIS-5 - inconsistency of the sizes and shape of the Damage Model and visual model of the turret has been fixed.
  • KV-1E and KV-1B - visual model has been fixed (a hole between the turret and the ring has been removed) )
  • KV-2 1939 - optics allocation has been fixed.
  • KV-1E - visual model has been fixed (wreckage from spare parts crate previously moved with the turret)
  • Т-34 (all modifications with F-34 cannon) - protection for the recoil cylinder has been added.
  • Conqueror Mk.2 - X-ray view of the vertical aiming drive has been fixed. Damage model has been fixed - lower and upper front plates.
  • IS-2 1944 - add new parts in addition armor module
  • Т-34E - visual model has been fixed - gun mantlet used to pass through crate.
  • Crusader AA Mk.I - absence of smoke from the exhaust stack has been fixed
  • Т-34-85E - Damage Model fixes, (part of the damage model of the external armour used to rotate along with the turret).
  • Т-III and KV-1E - Winter “solid” camouflage was replaced by winter “grid” camouflage, which is available for some premium vehicles.
  • Crusader Mk.II - bugs in rear air vent’s Damage Model have been fixed.
  • Crusader АА Mk.I - bugs in the tank’s bottom Damage Model have been fixed
  • Crusader AA Mk.II - bugs in the tank’s hull top armour have been fixed
  • Caernarvon, Centurion Mk.3 / Mk.10, Chieftain Mk.3, Panzerjager, Marder III - X-ray view of the gunner has been fixed
  • RBT-5 - visual model has been fixed (texture behind the gun mantlet)
  • SU-100Y - visual model fixes - driver’s hatch has been fixed.
  • Т-26-4 - visual model fixes (the rear wheel used to be misplaced)
  • Pz.Kpfw. III Ausf. B - Armour has been added to the chassis and MG socket .
  • Pz.Kpfw. V Ausf. A, Ausf. D - Placement of the ammunition allocation in ammo racks has been fixed.
  • M103 - Armour of the weapon porthole has been fixed.
  • Pz.Kpfw. IV Ausf. J - Armour for housing roof and turret has been fixed.
  • Tiger II Ausf. B (H) - fixed spacing of gap (about 5mm) between the hull and turret.
  • Ferdinand - The Damage Model for double armour and issues with the positions of the internal modules have been fixed.
  • Jagdpanzer 38(t) - The issues with the positions of the internal modules have been fixed.
  • Cruiser Tank Grant I - armour of the vehicle has been fixed
  • Leopard 1 - Armour for the gun mask has been fixed. Added anti-aircraft machine gun.
  • Ostwind - Visual model has been fixed, two shells for holder has been added.
  • M46 / M46 Tiger / M26 / M26E1 - Wrong geometrical sizes of the gunport has been fixed.
  • Neubaufahrzeug - Damage Model of the crew, which was partly outside of the vehicle has been fixed.
  • Strv 81 - Damage Model for launchers of ATGMs has been added.
  • Sd.Kfz. 6/2 - The driver animation issue has been fixed.
  • Cromwell I - The size of the shells in the Damage Model and X-Ray has been fixed.
  • Tiger H1 and E - The visual size of the driver optics has been fixed.
  • Achilles - Engine Damage Model has been updated.
  • Firefly “Scorpion” - Wrong engine and radiator models in the X-Ray have been fixed.
  • Post War German vehicles received tri-colour camouflage scheme of the CARC.
  • М26 (all modification) - Added anti-aircraft machine gun.
  • M6a1 — Added anti-aircraft machine gun
  • Flight model changes:
  • When overheating (coolant leakage for example) occurs in the coolant or cylinder block, the temperature of the oil will also increase and with the oil overheating, the temperature of the coolant and cylinder block will further increase.
  • Bug, where damage occurs in the first fuel tank, it was possible to lose all fuel, has been fixed.
  • The behavior of a damaged engine has been reworked. Now when the damage level increases the remaining operating time of the engine decreases smoothly and no more depends on airspeed.
  • The incorrect connections between engine and the oil and water radiators which was installed on some aircraft has been fixed.
  • Wing floats now will also disappear in the physical model when wings are lost and will be hidden in the wings when they are retractable.
  • The propeller will break not only on contact with surface, but also after collision with objects.
  • Aircraft damage occurring when due the exceeding the maximum safe Mach number now works the same as exceeding indicated speed, this means with delay and an indication on the HUD.
  • The APC (aircraft performance characteristics) calculation in the card for turboprop aircraft has been fixed.
  • Thrust will now be 0% on complete fuel exhaustion (when it is empty), the engine will not operate after that point.
  • Ki-84 (all modifications) — The temperature modes for the engine have been refined.
  • He 111 (all modifications) - Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. A header tank for inverted flight has been added.
  • Lа-7 (all modifications) — compressor performance has been updated (altitude limits have been corrected)
  • Lа-9 Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. A header tank for inverted flight has been added. More info in the datasheet
  • SM-79 (all modifications) - FM and thermodynamics have been reworked. Impact of airflow and control stiffening have been added. Maximum speed and climb rate have been corrected. Separate fuel tanks enabled. Fuel consumption rate depending on different engine thrust rating has been updated. Also refueling has been reworked - main tanks are refueled first and then additional. Fuel in additional tanks is consumed first.
  • B-24 FM and thermodynamics have been reworked. Impact of airflow and control stiffening have been added. Maximum speed and climb rate have been corrected. Separate fuel tanks enabled. Fuel consumption rate depending on different engine thrust rating has been updated.
  • Mosquito (all modifications) - FM and thermodynamics have been reworked. Impact of airflow and control stiffening have been added. Maximum speed and climb rate have been corrected. Separate fuel tanks enabled. Fuel consumption rate depending on different engine thrust rating has been updated. Detailed characteristics may be found in the data sheets Mosquito Mk 6 Mosquito Mk 18
  • F6F-3 manifold pressure values for 100% mode (52 inches) and WEP mode (56 inches) have been updated
  • MiG-15, MiG-15bis, MiG-17 and IL-28 - engine operating temperatures have been updated.
  • P-63 (all modifications) - flap air resistance and brakes efficiency have been corrected.
  • Stirling (all modifications) - unstable yaw in arcade battles in mouse aim control mode has been fixed
  • P-51D (all modifications) - The system of priority order of consumption in fuel tanks has been activated. Depending of the amount of fuel, the centre of gravity changes are more Pronounced. The fuselage resistance at high speeds (dynamic acceleration within the dive) has been recalculated. Thermodynamics have been verified.
  • Fiat Cr.42 - Thermodynamics has been updated. Polar of the propeller and wing section has been corrected.
  • Bf 110 С-4 - Bug, where by damage of the oil tanks and water radiators of the right engine caused damage on the left engine and vice versa has been fixed.
  • TBF-1c - Engine characteristics have been refined, switch over point for the charger is now at 11,000 feet. The maximum speed at maximum altitude has been increased. Thermodynamics have been adjusted. Wing polar, tail and fuselage have been adjusted. Primary polar and parameters of flow bevel have been adjusted. Behavior of the aircraft in different flight modes has been corrected in accordance with the AFM (Aeroplane Flight Manual) and teaching materials. Combat and take-off flap position have been removed, maximum speed of the flaps position switching has been increased. Maximum dive speed has been increased (Vne=315 knots - AFM). Top speed of the chassis releasing - 200 knots, Top speed of the landing flaps releasing - knots. Brake force has been increased, so it is possible to stay on the place with brakes by full engine power. The system of separate fuel filling and consumption of fuel from tanks has been switched on. Amount of fuel on board and fight loading (bombs and ammo) affect more the centering of the plane. Pressure in the struts, for better fit the deck, has been decreased.
  • Su-6 — Has been initially configured according to the data sheet.
  • Ki-87 – Has been initially configured according to the data sheet.
  • J1N1 – Has been initially configured according to the data sheet.
  • P1Y1 – Has been initially configured according to the data sheet.
  • BV 238 V1 - Has been initially configured according to the data sheet.
  • Brigand B.1 - Has been initially configured according to the data sheet.
  • Hudson Mk.V - Has been initially configured according to the data sheet.
  • F9F-8 - Has been initially configured according to the data sheet.
  • .com reported bugs fixes:
  • Autopurchase of modules only works on one tank in lineup
  • Joystick assignments gets messed up
  • Unwanted control change (SAITEK X-55 RHINO)
  • KV-1S damage pictogram
  • Empty "next research" button when finishing with 0 XP left
  • [Tank Sim] Gun sights compensate for uneven terrain
  • Can't load default ammo type for all of my planes
  • War thunder ui center
  • GAZ DShK After Gunner Is Disabled His Head Is Glitched
  • .ru reported bugs fixes:
  • G-suit mechanics have been fixed for all aircraft.
  • Vehicle price is now shown correctly after activating personal discount.
  • Incorrect values on specific modification bonuses for Yak-9-T have been fixed.
  • Absence of the ATGM launch sound in test drive has been fixed.
  • Vehicles do not lose speed anymore whilst the player is checking the statistics window.
  • T-34-85E “stripe” decal has been fixed.
  • Economy and research:
  • Flakpanzer I, ZSU-57-2 - Spawn point requirement in RB has been increased.
  • For 85mm USSR cannons with ballistic D-5T/ZiS-53 - the research order for these shells has been changed. The first standard shell (for free) is now BR-365K, and shell BR-365A is now researchable.
  • ZiS-30 - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 2,100 to 10,000 lions. Changed the number of research points required to research the vehicle from 4,000 to 7,900 RP. Crew training price changed from 600 to 3,000.
  • PzKpfw IV Ausf F - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 5,900 to 10,000 lions. Changed the number of research points required to research the vehicle from 4,000 to 7,900 RP. Crew training price changed from 1,800 to 3,000.
  • M15 Combination Gun Motor Carriage - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 55,000 to 77,000 lions. Changed the number of research points required to research the vehicle from 14,000 to 18,000 RP. Crew training price changed from 16000 to 22,000.
  • ZIS-12 94KM - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 38,000 to 77,000 lions. Changed the number of research points required to research the vehicle from 11,000 to 22,000 RP. Crew training price changed from 11,000 to 22,000.
  • P-47N-15 - The cost of purchasing the aircraft has changed from 190,000 to 230,000 lions. Changed the number of research points required to research the aircraft from 50,000 to 70,000 RP. Crew training price changed from 55,000 to 65,000. Repair cost has also been changed.
  • P-38L-LO - The cost of purchasing the aircraft has changed from 310,000 to 190,000 lions. Changed the number of research points required for the research aircraft from 85,000 to 50,000 RP. Crew training price changed from 90,000 to 55,000. Repair cost has also been changed.
  • P-38J-15 - The cost of purchasing the aircraft has changed from 300,000 to 190,000 lions. Changed the number of research points required to research the aircraft from 80,000 to 50,000. Crew training price changed from 87,000 to 55,000. Repair cost has also been changed.
  • Ki-84 ko - “Jungle” Camouflage has been removed from sale.
  • Ki-49-1 - Added 20mm gun turret modification research..
  • SM.79 1936 - Removed engine injection modification.
  • I-153 M-62, I-153 M-62 Zhukovsky - Removed bomb load option 2x100 kg. according to "Airplane-153 with an engine M-62. Technical description. Book 1. Oborongiz - TsAGI, Moscow 1940 ".
  • Other:
  • Fixed German and French keyboard layouts on the “help by clicking F1” display.
  • Aircraft travelling at high speeds will now move correctly when being viewed in the replay mode.
  • A bug where AI in ‘Enduring Confrontation’ battles would not start from the airfield, has been fixed.
  • After the activation of a personal discount, the price of the vehicle in the research tab will now be correctly reduced according to the discount.
  • Improvements have been made to the squadron search window.
  • FPS drops in the hangar after vehicle unlocks have been fixed.
  • Artillery control with joysticks has been improved.
  • New hangar has been added. Pier for flying boats and other naval vehicles..
  • Bug where after extinguishing a fire the ground vehicle wouldn't move has been fixed.
  • Multiple enhancements to virtual reality headsets.
  • Bugs where the sounds of other players being hit were not being played has been fixed.
  • Test flight for naval piston-engine aircraft will now start from an aircraft carrier.

New in War Thunder 1.61.1.81 (Sep 15, 2016)

  • Client stability has been improved.

New in War Thunder 1.61.1.64 (Aug 23, 2016)

  • Historical campaign progression has been fixed.
  • Client stability improved.

New in War Thunder 1.61.1.39 (Aug 9, 2016)

  • Client stability has been improved.
  • Negative climb rate values for some aircraft in aircraft cards have been fixed.

New in War Thunder 1.61.1.37 (Aug 5, 2016)

  • Bug where in rare cases a crew member didn’t switch to gunner position has been fixed.
  • Client stability has been improved.

New in War Thunder 1.61.1.31 (Aug 4, 2016)

  • Textures for destructible objects in locations for ground vehicles has been fixed for graphic settings “Compatibility with older graphic cards”.
  • The conditions for obtaining camouflage for the M60 and M60A1 has been fixed (increased).
  • Client stability has been improved.

New in War Thunder 1.61 (Aug 3, 2016)

  • Ground Vehicles:
  • Т-62 USSR
  • Sturmpanzer IV Germany
  • M60A1 USA
  • M4A5 USA
  • Aircraft:
  • P-47-N15 USA
  • Ki-100 Japan
  • He 111H-6 Germany
  • Vehicles from Теsting Ground “113” - "Operation S.U.M.M.E.R.":
  • КV-220
  • F7F-3 "Tigercat"
  • "Grant" Mk.I
  • Fw 189 "Uhu"
  • Crew Reinforcements:
  • The latest War Thunder mechanic – Reinforcement. You will be able to draft a new crew member on the battlefield
  • OTHER CHANGES:
  • Gameplay:
  • Mechanism of returning to a battle after being disconnected from the server has been implemented (will be added later).
  • Season system for Squadron Battles has been implemented.
  • Changes in the damage model and in the characteristics of the vehicles:
  • Leopard I - Model of the hull armour, turret and gun mantlet have been refined. Source: Comparison with West German Leopard Tank & Leopard IIK under development, 1972
  • M60 - Armour modeling on the hull front and turret has been refined. Source: Ballistic protection analysis M60 series tanks, Auyer and Buda, 1972
  • PT-76B - Name has been fixed. Initial name was PT-76
  • Matilda Mk.II - Armour model of the front part of the hull has been refined.
  • Pz.Bfw.VI (P) - Placement of radio modules has been changed (has been moved to the drivers compartment). Placement of fuel tanks has been changed (fuel tank on the floor of the crew compartment has been removed, volume of fuel tanks in the engine compartment has need reduced).
  • Changes in the armament characteristics:
  • MG131 - Values of armour penetration have been refined. Up to a distance of 100m - it has been increased. Over 100m - penetration falloff is now less pronounced than before.Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945.
  • .50 Browning, aircraft - Values of armour penetration for shells M2, M8, M20 have been refined (decreased). Source: MIL-C-3066B, 26 February 1969. TM9-225 - Browning Machine Gun Caliber .50, AN-M2, Aircraft, Basic, January 1947.
  • MG151/20 - Values of armour penetration for shells have been refined: APHE - decreased; AP and incendiary - increased. Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945. L.Dv. 4000/10 Munitionsvorschrift für Fliegerbordwaffen, 1944.
  • Sd.Kfz.6/2, Ostwind, Coelian - New, more powerful HE shell with increased filling - M.Gr.18, has been added to the available ammunition.
  • M48A1 - Fire rate of the M41 cannon has been fixed (reduced) from 11 shots/min to 8 shots/min.
  • Modifications:
  • B-17e, B-17e/L - The “Engine injection” modification has been removed according to the new flight model settings (compensation will be given for those players who already researched the modification).
  • SB-2 M-105/Ar-2 - The “Engine injection” modification has been added according to the new flight model settings.
  • He-112-A0 - The “Engine injection” modification has been added according to the new flight model settings.
  • Interface:
  • Extent of aircraft engine overheating has been changed. Light yellow - moving beyond working temperature. Yellow - close to overheat.
  • Sounds:
  • Engine sounds on other aircraft can be now set up in the engine sound settings.
  • Cockpit bailout with parachute has been dubbed.
  • Aircraft crash sounds have been improved.
  • Sources of the J7W1 engine sounds are now located respectively to the engine position.
  • Sounds for aircraft armament have been fixed.
  • New sounds for the 20mm Flak38 cannon have been added.
  • The stun effect when a tank crew has been hit has been added.
  • Changes in Flight Models:
  • Colour identification of temperature levels has been changed. Red mode indicates that the engine is overheating. Yellow means that the engine is operating in limited mode (working time less than 5 minutes, but longer than 2 minutes). Pale yellow is for prolonged limited mode (less than 10-15 minutes, but longer than 5 minutes).
  • Fiat Cr.42, I-15 (all modifications), Swordfish Mk.I – Flight model has been reworked. Vibration and stability damping has been considered. Engine-propeller-system has been updated. Fuel consumption priority has been switched on, thermodynamics have been updated.
  • Pe-8 М-82 - Pitching moment in level flight has been reduced. Fuel consumption priority has been switched on, thermodynamic have been updated.
  • FW-190-D, Ta-152 (all modifications) - Calculation for the flaps has been corrected, critical angle of the airflow by releasing the flaps. Easier landing with partial fuel load.
  • He-112-V5/A0 - Flight model has been reworked. Vibration and stability damping has been considered. Engine-propeller-system has been updated. Fuel consumption priority has been switched on, thermodynamics have been updated. The character of stall has been changed (now a stall can occur abruptly, almost without warning).
  • B-17E, B-17E/L - Flight model has been reworked. Additional fuel tanks has been removed. Engine operating logic has been changed: 100% for take-off/battle actually corresponds to 83% in reality. Emergency mode (WEP) is absent.
  • B-17G - Flight model has been reworked. Separate fuel consumption has been switched on. Additional fuel tanks will be filled last and used first. Engine working logic has been changed: 100% for take-off/battle actually corresponds to 83%. Emergency mode (WEP) has been added - 1380 h.p.
  • B-29 - Flight model has been reworked. Engine working logic has been changed: 100% for take-off/battle actually corresponds to 92%. New emergency mode (WEP) has been added - 2500 h.p.
  • Тu-4 - Heaviness of ailerons at high speed has been decreased.
  • F4U-1 (all modifications) - Engine, propeller characteristics have been adjusted. Weight has been updated, pylon air resistance in no pylon configuration has been removed.
  • F7F-1 - Thermodynamics have been updated.
  • Р-47 (all modifications) - Thermodynamics have been updated. Heating occurs slower, radiator automatic cooling adjusted to maximize the time radiator shutters remain closed.
  • SB-2 M-105/ Ar-2 - Thermodynamics has been fixed. Boost mode has been enabled.
  • P-47N - Has been initially configured according to the data sheet.
  • Ki-100 - Has been initially configured according to the data sheet.

New in War Thunder 1.59.2.59 (Jul 12, 2016)

  • Rare bug fixed, where in some mountain locations it was possible that aircraft could spawn at the start of a match directly in front of rock.
  • PS4: The camera position of the gunner on the “Archer” has been fixed.
  • Mac: Client stability has been improved.

New in War Thunder 1.59.2.37 (Jul 1, 2016)

  • The algorithm of the indicator of the armour piercing and ballistic computer operation in arcade battles has been changed. Now the indicator of the armour piercing works up to the 800m range and the ballistic computer works up to the 1200m range.
  • The logic for gunner view camera operation has been changed for all game modes. Now the camera is not connected tightly to the sight point and the field of view can be moved within a small range of movement.

New in War Thunder 1.59.2.31 (Jun 30, 2016)

  • A bug, where the degree of incline of anti-aircraft guns for some tanks were limited to the degree of incline of the respective tank’s main cannon, has been fixed.
  • A bug, where switching from the gunner’s view to the binoculars view would result in the camera starting in a different direction, has been fixed.
  • After launching a guided missiles from a capable vehicle, the player will lose control of the missile if they switch to the commander view (binocular view).
  • Client stability has been improved.

New in War Thunder 1.59.2.29 (Jun 29, 2016)

  • A bug when a player’s aircraft received considerable or even critical damage caused by its own bombs if the aircraft was on the fringes of fragment distribution has been fixed.
  • The spawn altitude for bombers has been changed (now it is 4,500 for strategic bombers and 3,500 for all other bombers).
  • Airfield durability in all air AB and RB missions has been increased - a slight increase for low rank battles and a significant increase for high rank battles.
  • [Battle] mode has been added for tank map ‘Novorossiysk’ in RB and SB.
  • Battle zones of the Hurtgen forest location have been reduced in AB.
  • In “Enduring Confrontation” mode, the time freeze on vehicles of the highest BR for the game session has been decreased to 30 minutes.
  • In “Enduring Confrontation” mode, you are now able to participate in a battle without waiting for a timer in vehicles with a BR less than the minimum needed to join the game session: for the 2nd and 3rd rank, 0.3 lower than the requirement can be used; for the 4th and 5th rank 0.3-0.6 lower than the the requirement is allowed. Joining still requires at least one vehicle of the outlined BR requirements of the match.
  • Changes in Flight Models:
  • Ju-87 (all modifications) - Three flap positions are now available: 1 - raised, 2 - takeoff, 3 - landing.
  • Vehicles characteristics and DM updates:
  • A bug, where missile tanks could shoot despite having a damaged launcher, has been fixed.
  • Missiles have been added to the RJpz-2 and IT-1 damage models. Once damaged, they cannot be launched.
  • IT1 - This tank destroyer’s aiming camera in AB and RB formally allowed rocket launching while behind cover. Now the camera is situated where the scope was in real life in all modes.
  • The absence of additional armouring to the PzKpfw IV Ausf G has been fixed. Now they are available once the respective modification has been researched.
  • The absence of the additional armour modification for the following tanks has been fixed: PzKpfw IV Ausf J; M4 748(a); Pz.Bfw.IV; Achilles 65 rg. The Modification is now available for research.
  • ASU-57 - A bug which allowed the use of artillery strikes has been fixed.
  • PT-76 - The maximum speed has been corrected (44 km/h instead of 42). The rate of fire has been reduced to 7 shots per minute. Source: “Руководство по материальной части и эксплуатации танков ПТ-76 и ПТ-76Б”. Военное издательство Министерства Обороны СССР, 1967. (PT-76 handbook).
  • Crusader (all modifications) - The hull rear plate thickness has been corrected from 12mm to 14mm Source: T.D.5911.
  • Tiger H1/E, Panther all modifications, Jagdpanther all modifications, T-V - Chassis performance has been corrected. “Wobbling” whilst moving and stopping has been reduced. Source: “The Panther and it’s variants” Walter J.Spielberger. The diagramme from the testing of suspension in Kummersdorf. “The Tiger and it’s variants”, Walter J.Spielberger.
  • Penetration values for the ground forces ‘Browning M2HB’ machine gun have been corrected according to MIL-C-3066B, 26 February 1969. FM-23-65 - ‘’Browning Machine Gun Caliber .50 HB, M2’’.
  • SU-122-54 - The form of the gun mantlet has been fixed.
  • PT-76 - Track animation has been fixed.
  • SU-100 - Geometric form has been fixed.
  • KV-2 - The position of flames when destroyed has been adjusted.
  • SU-152 - The form of the gun mantlet has been fixed.
  • ASU-57 - The internal extinguisher is now separated from the body armour.
  • Т-34 1941 - The form of the main tank armour has been changed.
  • ASU-85 - The positions of the commander and gunner have been changed.
  • BT-5 - The form of the main cannon has been fixed.
  • PzKpfw V Panther II - A bug with the position of the gunner, where it was possible to hit the gunner without hitting the armour depending on the position of the turret, has been fixed.
  • Т-34 (captured) - Minor bugs in the armour geometry have been fixed. Added a gap in the armour of the turret top under the commander’s cupola.
  • Yak-30 - The form of the fuel tank model and damage has been fixed.
  • Do.17Z-7, Do.17Z-2 - Armour plating thickness and material has been fixed.
  • La-7 - Armour plating thickness and material has been fixed.
  • Hs.123A-1 - The aircraft classification has been changed
  • Wyvern S.4 - A bug, where rockets wing pods wouldn’t affect performance, has been fixed.

New in War Thunder 1.59.1.103 (Jun 23, 2016)

  • The rendering of shadows on trees and bushes has been improved.
  • A bug that caused the incorrect display of RP in the statistics after battle, has been fixed.
  • A rare bug, whereby second-generation ATGMs would fire rounds from above the middle of the crosshair, has been fixed.
  • Incorrect values of constructive angles of inclination on some ground vehicles, while viewing armour in the x-ray mode, have been fixed.
  • A bug, in which the effects of firing into an ammo rack would not correctly show, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.59.1.93 (Jun 20, 2016)

  • In the “Economy” tab, you can now see information about purchases for Golden Eagles.
  • Wyvern - A bug, whereby the engine could not be repaired if the propellor was damaged, has been fixed.
  • A bug, where if a tank was lit on fire by one player, and then the engine was critically damaged by a second player, the second player would score the kill, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.59.1.70 (Jun 14, 2016)

  • A bug, which caused the game to crash when starting the client using Linux with Intel drivers, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.59.1.55 (Jun 10, 2016)

  • Bug fixed: tank shots were able to incorrectly penetrate buildings that shouldn't allow penetration.
  • Binocular view position for T29 has been fixed.
  • Client stability has been improved.

New in War Thunder 1.59 (Jun 9, 2016)

  • NEW LOCATIONS:
  • New location for combined battles: Port Novorossiysk
  • New location for aircraft battles 80 x 80 Miles (128 x 128 km), covering the coast of Britain, France and the English Channel (La Manche).
  • New aircraft mission: [Operation] Boulogne-sur-Mer devoted to an attempt to evacuate French troops from the port of Boulogne-sur-Mer at the end of May 1940 during the Battle of France.
  • New combined battle missions that feature parts of the locations that were not previously used: Fields of Poland, Sands of Tunisia.
  • CHANGES IN LOCATIONS & MISSIONS:
  • Distance between bombers when spawning in “ground strike” battles changed to 20,000 m (was 18,000).
  • Bombing target areas and airfield destruction functionality has been added in “Front Line” in Arcade Battles as heavy bombers require adequate targets.
  • In “Ground Strike” mode, where the bombing zones were too close to the main battle area, these zones have been moved away to allow bombers increased security.
  • Accuracy of AAA has been decreased in Arcade Mode.
  • In “Domination” mode on the old version of the location Mozdok has been returned.
  • The distance between spawn points for aircraft of BR 6.3+ has been increased to 19,000 m in 'Domination' mode.
  • New “Domination’ missions: Ardennes (2 airfields), Eastern Europe (2 airfields), Finland (1 airfield)
  • In the mission “Berlin” [Domination] capture airfields have been rotated by 90 degrees to give easier to approach.
  • All “Ground Strike” missions now have same number of bomb zones and their size has been increased by approximately 200m so that they can be easier bombed from a higher altitude.
  • All “Operation” missions now have light units appearing at the 10th minute. These units can be destroyed with MG fire which causes your opponent to lose points. The number of units is enough to remove some of the victory score points but not all of them.
  • Winter and Summer Stalingrad map (including combined battle map) have “Barricady” and “Krasnyi Oktyabr’” factories added.
  • Five locations have been added to the game mode “Enduring confrontation”: Bulge, Korsun, Kursk, winter Stalingrad and Zhengzhou.
  • In “Enduring Confrontation” mode, the amount of bombs that are required to destroy airfields and bombing zones have been increased for all battle ranks.
  • Balance changes in the ground vehicles location “Kuban”.
  • Balance changes in the ground vehicles location “Poland”.
  • Balance changes in the ground vehicles location “Tunisia”.
  • Balance changes in the ground vehicles location “Berlin”.
  • New mission for game mode [Conquest] for tank location “Mozdok” has been added.
  • Eastern Europe and Normandy for SB mode have been changed. Some zones that either had specific bugs or granted an advantage to one side have been reduced by approximately 100 metres.
  • Spawn distance for fighters and attackers has been changed for all “ground strike” battles:
  • BR 1.0-2.0: 8,000 m between spawns (no change, was 8,000)
  • BR 2.3-4.0: 12,000 m between spawns (was 10,000)
  • BR 4.3-6.0: 16,000 m between spawns (was 14,000)
  • BR 6.3+: 22,000 m between spawns (was 14,000)
  • For all missions in the game mode [Operation], new air respawn points have been added. Respawn points for fighters are further from the mission objectives than the airfield. Respawn points for bombers and attackers are closer. Altitude for respawn points:
  • Attackers: 1000 m
  • Interceptors: 1000 m
  • Air defence fighters: 2000 m
  • Bombers: 4000 m
  • Long-range bombers: 5000 m
  • ADDITIONAL ARMOUR MODULES ADDED FOR THE FOLLOWING VEHICLES:
  • USA:
  • M4A2
  • M10 Wolverine
  • USSR:
  • IS-2 1944
  • Germany:
  • Pz.Kpfw.IV F2
  • Stuh 42G
  • Stug III G
  • Jagdpanzer IV
  • Panzer IV/70(V)
  • Panzer IV/70(A) (Premium)
  • Britain:
  • Firefly IC Scorpion (Premium)
  • 17pdr M10 Achilles
  • ECONOMY & DEVELOPMENT:
  • The requirement to have previous vehicles in specific aircraft and ground vehicle branches between ranks 1-2 and 2-3 has been removed.
  • Temporary change introduced for two months in Research Point requirements for some aircraft.
  • KV-1B 756(r) BR has been reduced to 5.0 in all modes
  • Centurion Mk III has been reduced to 6.3 in all modes.
  • CAMOUFLAGES:
  • “Desert” camouflages for early German tanks has been added.
  • “Three-colour”, “Desert three-colour”, “Desert two-colour” and “Winter two-colour” camouflages for all Soviet ground vehicles have been added.
  • “El Alamein” and “North African two-colour” camouflages have been added for all british ground vehicles.
  • CHANGES IN GROUND VEHICLES:
  • The 105 mm T13 (APCBC-HE) projectile has been added for the T29 heavy tank as well as for the T28 and T95 SPGs.
  • Side skirts for all vehicles which are based on the chassis of the King Tiger have been added to the damage model.
  • Side skirts for the Hetzer have been added to the damage model.
  • SOUNDS:
  • Additions and fixes in the sound dubbing during tutorial.
  • CHANGES IN FLIGHT MODELS:
  • Separate engine control has been implemented (works only for manual control).
  • Airplanes agility have been increased in “Simplified” and “Mouse-Aim” modes.
  • Combined usage of the air brakes and flaps has been implemented.
  • Automatic flap operation has been reworked: flaps extend to landing position only after release of landing gear, flaps extend to takeoff position for takeoff from the water. Simplified (one key) flaps toggling has been changed.
  • Air flow over the tail for multi-engined aircraft has been fixed. When some engines are switched off these aircraft are now more stable, especially on the ground.
  • Wheel brakes efficiency has been tuned.
  • Piston engine parameters for non fully opened throttle settings have been tuned.
  • Fuel tank consumption order has been introduced for some aircraft which have fuel tanks based on distance from center of gravity. The fuel is consumed from furthest tanks first and then from the nearer tanks in order to keep the aircraft as maneuverable as possible and to reduce the risk of fire after being hit by enemy fire.
  • А6М2 mod 11 - Flight model has been reworked. Separate control of oil cooler and engine cooling shutters has been enabled. Inertia moments based on the weight data. Details on data sheet.
  • Ki-84 (all modifications) - Flight model has been reworked. Separate control of oil cooler and engine cooling shutters has been enabled. Inertia moments based on the installed weaponry have been recalculated.
  • D.520/521 - Flight model has been reworked. Separate control of oil cooler and engine cooling shutters has been enabled
  • I-185 (all modifications), P-51a (Thunder League) - bug which leads under certain conditions to aircraft uncontrollable rotation in arcade mode, in mouse aim mode, has been fixed.
  • LaGG-3-8/11 - Braking force on the wheels has been modified. Control during taxiing has been improved.
  • Blenheim Mk.IV - Control during taxiing has been improved.
  • Yak-1/9 (all modifications) - Wrong type of flap controlling has been fixed. These modifications have from now two positions, landing flaps has been deleted (as well using of the intermediate positions which was incorrect).
  • Bf 109 (all modifications) - Flight models have been reworked. Distance for take-off has been increased. Max speed on roll rate has been decreased, max speed for roll rate is shifted towards higher flight speed. Aerodynamics, engines and thermodynamics have been adjusted.
  • SBD-3 - Flight model has been reworked. Combined airbrake mode has been turned on. By released flaps airbrake control will be blocked and with a released airbrake, flap control will be blocked.
  • Fw 190D (all modifications) - Polar aircraft components have been updated (wings, tail, fuselage). The work of the propeller group has been updated, thermodynamics has been implemented. The dynamics of acceleration in horizontal flight has been increased.
  • Ta 152 (all modifications) - Thermodynamics of the aircraft has been updated (automatic operation of the radiators has been improved). Behavior while using mouse aim has been improved. The “Combat” position for flaps as a consequence of using hydraulic wing mechanization has been added. Now these aircraft have 4 flap positions: “Off”; “Combat”; “Take-off” and “Landing”. Fuel tank use order has been introduced.
  • Me 262c-1a and Me 262c-2b - rocket boosters are now fully controllable, so you can start and stop them many times.
  • Me 262a-1a, Me 262a-1a-4, Me 262c-1a - Fuel tank use order has been introduced.
  • Ju 87D-5 - By selecting bombing ordnance, air brakes will be available for use. When selecting outboard cannons or machine guns, the airbrake will not be available.
  • Ме 410-А/B (all modifications) - Flight models have been updated. Takeoff distance has been increased. Maximum roll rate speed has been reduced, maximum roll rate is now achieved at a higher airspeed. Aerodynamics, engines and thermodynamics have been adjusted.
  • Ki-61 (all modifications) - Flight models have been updated. Aerodynamics, engines and thermodynamics have been adjusted.
  • F-86 (all modifications) - Thermodynamic engine model has been updated, handling behaviour has been corrected, the possibility of entering a spin has been reduced, and handling in Arcade Battles has been improved. Fuel tank use order has been introduced.
  • Yak-15/17- Fuel tank use order has been introduced.
  • Yak-15/17, Arado-234 (all modifications), He-162, Me-262 (all modifications), MiG-9 (all modifications) - Thermodynamics and throttle engine performance has been corrected (dependency of the thrust from speed has been clarified).
  • MiG-15/bis, 17 - Pitching moment when releasing air brakes has been added (to ease the conclusion of a dive in higher Mach speed).
  • Sea Venom Faw.20, Venom FB-4, Vampire FB-5. Fuel tank use order has been introduced.
  • Ki-61-2 - Has been initially configured according to the data sheet.
  • Wyvern - Has been initially configured according to the data sheet.
  • Halifax Mk. III - Has been initially configured according to the data sheet.
  • Hs 123a - Has been initially configured according to the data sheet.
  • Тu-4 - Has been initially configured according to the data sheet.
  • Yak-30 - Has been initially configured according to the data sheet.
  • N1K1 - Has been initially configured according to the data sheet.
  • B-18а - Has been initially configured according to the data sheet.
  • He 219A-7 - Has been initially configured according to the data sheet.
  • Further details at http://warthunder.com/en/game/changelog/.

New in War Thunder 1.57.4.101 (Jun 2, 2016)

  • Location “Saipan is now also available for air spawn missions testing in RB. Respawn points in the Ruhr, Sicily and Berlin missions for the following aircraft has been changed: The Fw-190D will start from the airfield, F-82e, Firebrand, Ki-96 and all Ki-45’s will respawn at the same altitude as interceptors.

New in War Thunder 1.57.4.89 (May 25, 2016)

  • Client stability has been improved.

New in War Thunder 1.57.4.83 (May 20, 2016)

  • Bug, where it was impossible to replace installed decal or 3D decoration, has been fixed.
  • Rare bug, where in some cases the target marker of a bomber sight could change position during a battle, has been fixed.
  • Client stability has been improved.

New in War Thunder 1.57.4.69 (May 18, 2016)

  • A bug, whereby the earth was visible in the sniper scope view while flying through clouds, has been fixed.
  • A bug which would occur while switching to gunner mode, where the camera direction would remain in the direction of flight, has been fixed.
  • A bug, which would stop the possibility of using turrets on aircraft with the “schräge musik” system, has been fixed.
  • The display of snow while flying through cloudless areas has been fixed.
  • The ability to display the level and qualification of crew has been added to the crew slots in the hangar.
  • The ability to display squadrons has been added to the social panel.
  • Information regarding the caliber, weight and initial speed of rockets has been added to the modification card for rocket tanks.
  • The names of weaponry for rocket tanks has been corrected. Now, the modification card will show the rocket name and amount.
  • Client stability has been improved.

New in War Thunder 1.57.4.47 (May 12, 2016)

  • New leaderboards have been introduced.
  • Bug where the cannon of a ground vehicle moves up when colliding with objects has been fixed.
  • Bug, where incorrect values of achieved damage for points/airfields in TNT equivalent was shown on game score card has been fixed.
  • Bug where shadows of objects were visible through the aircraft cockpit has been fixed.
  • Displaying of the internal aircraft machinery when losing tail and wings has been improved.
  • Bug where switching view from driver camera to binocular the cannon moved in the direction of view from driver camera mode.
  • The assault fuse delay in RB and SB combined battles has been reduced from 5 to 2 seconds.
  • Damage model of static defense objects like “Light Pillboxes” has been fixed. Targets of these type can be destroyed by the similar weaponry like medium tanks.
  • Client stability has been improved.

New in War Thunder 1.57.4.29 (May 6, 2016)

  • Support for Oculus Rift CV1 (Windows, DX11) has been added.
  • New vehicles:
  • KV-2 mod. 1940
  • Richard Bong’s P-38J
  • Interface:
  • Indication for water and oil aircraft engine leak have been added
  • Misc:
  • New decorations have been added to the "Other" section
  • Client stability improved

New in War Thunder 1.57.2.165 (Apr 29, 2016)

  • A rare bug that caused FPS to drop when aircraft gunners were attempting to shoot out of the fire range has been fixed.
  • Client stability has been improved.

New in War Thunder 1.57.2.162 (Apr 27, 2016)

  • Bug, where in “zero visibility” and “Evening” time of the day landscapes, the settings of the graphics for “compatibility with older video cards” was incorrectly lighted has been fixed.
  • Bug, where decals on some vehicles wouldn’t be applied using the option “display on both sides” has been fixed.
  • Issue in which there is some flickering in the clouds for settings when for “compatibility with older video cards” selection has been fixed.
  • Bug, causing graphical freeze during changing of view mode from “free view” has been fixed.
  • Bug, where “turning off” gunners led to the pilot controlled guns being disabled on PBJ-1H has been fixed.
  • A rare bug which caused a game client freeze at the game start on old graphic cards on Windows XP has been fixed.

New in War Thunder 1.57.2.153 (Apr 25, 2016)

  • Bug, where flying through a rain cloud in aircraft shows incorrectly drawn water droplets on the cockpit has been fixed.
  • Rare bug, where after helping to repair an allied ground vehicle, the opportunity to repair a player’s own vehicle is not available has been fixed.
  • Client stability has been improved.

New in War Thunder 1.57.2.145 (Apr 20, 2016)

  • Fixed flickering clouds in water reflections.
  • A problem, where the sound of large calibre course weaponry on aircraft has run out of ammunition when pressing the trigger, wasn’t being played, has been fixed.
  • The mechanics, where switching guns on multi turreted tanks, has been reworked.
  • Bug, where on a restart of the client the options for “Enable view axes” wasn’t saved has been fixed.

New in War Thunder 1.57.2.143 (Apr 20, 2016)

  • Client stability has been improved.

New in War Thunder 1.57.2.101 (Apr 8, 2016)

  • Rare bug where the incorrect model of the ground vehicle was shown with damage from HE shells.
  • Improved game mechanics when aircraft appear in the “Berlin” combined mission. Now, in the list of respawn points, the respawn in the air is listed first (in RB).
  • Client stability has been improved.

New in War Thunder 1.57.2.78 (Apr 4, 2016)

  • A bug with flap position indication has been fixed.
  • Improved display of clouds from above or below.
  • “Thin clouds” weather option has been added.
  • Customisation Objects added for ground vehicles
  • Churchill Mk.III - fixed (increased) maximum speed, max. speed is now 17 mph (27 km/h), according to: Tank Data. Aberdeen Proving Ground. Maryland. U.S. Army Ordnance School. July 1958.
  • Cruiser tank A13 (all modifications) - fixed (increased) maximum speed, max.speed is now 30 mph (48 km/h), according to: Tanks 1919-1939. The Inter War period. The Royal Armoured Corps Tank Museum. Royal Armoured Corps centre Bovington, Dorset.
  • Bug fixed: modifications of M4A3E2 are now displayed by ‘heavy tank’ marker on minimap.
  • "Mounted armour" modification added for following vehicles:
  • T-34 1941
  • Т-34 1942
  • Т-34-85 ZIS-S-53
  • Sherman Firefly VС
  • Churchill Мk.VII
  • М4А3Е8 76W
  • М4А1 76W
  • Pz.Kpfw. V Panther Ausf. А
  • Pz.Kpfw. V Panther Ausf. D
  • Pz.Kpfw. V Panther Ausf. G
  • Pz.Kpfw. IV Ausf. H

New in War Thunder 1.57.2.67 (Apr 1, 2016)

  • Google Cardboard Plastic support has been added.
  • [Battle] mode has been added to the “Lost Shores” event.
  • Damage model for the “Golden Hind” has been improved. Cannon balls now apply the same damage to the sails independent of distance.
  • Fire rate of the “Golden Hind” cannons has been decreased by 25%, but at the same time the damage of each cannon ball has been increased by 25%.
  • Automatic replacement of damaged sails has been added.

New in War Thunder 1.57.2.63 (Mar 31, 2016)

  • Sailing fleet has been introduced. The legendary “Golden Hind” of Francis Drake is available in the test event.
  • Improved display of clouds from above or below.
  • Client stability has been improved.

New in War Thunder 1.57.2.43 (Mar 30, 2016)

  • Several rare rendering bugs (lights, overcharged brightness, gamma etc.) have been fixed.
  • Client stability has been improved.

New in War Thunder 1.57.2.35 (Mar 29, 2016)

  • The quality of the clouds on minimum graphic settings in compatibility mode with old video cards has been improved.
  • The lack of parts on the mesh screens on the T-34-85E has been fixed.
  • Client stability has been improved.

New in War Thunder 1.57.1.67 (Mar 24, 2016)

  • Overrated data in some tank cards has been fixed.
  • Rare “double-shot” by single click bug has been fixed.
  • Bug with resetting trimmers by changing modifications has been fixed.
  • Client stability has been improved.
  • Changes in the Flight Models:
  • LaGG-3, La-5 and La-7 series - Behavior on low and medium speeds has been improved, ‘sluggish’ turns have been fixed.
  • P-47 series - Effect of losing speed by active use of rudder has been decreased.

New in War Thunder 1.57.1.32 (Mar 15, 2016)

  • Display bug of the game minimap has been fixed.
  • Client stability has been improved.

New in War Thunder 1.55.3.126 (Feb 18, 2016)

  • A rare bug where the minimap for artillery strike was different from the game minimap has been fixed.
  • The display of time in the “Repair speed” skill shown in the crew tab has been clarified.
  • Shadows on the ground that are not connected to the player have become darker.
  • Dropboxes in several menu tabs have been fixed.

New in War Thunder 1.55.3.119 (Feb 17, 2016)

  • Client stability has been improved.
  • An error which would show water vapor within the cockpit whilst flying through clouds has been fixed.
  • An error relating to team selection in the dynamic campaign has been fixed.

New in War Thunder 1.55.3.95 (Feb 10, 2016)

  • Client stability has been improved.
  • A bug in AB ground battles where the aiming marker turned green over armour that could not be penetrated has been fixed.
  • A rare bug where a player was not able to choose the desired vehicle whilst having correct amount of spawn Points has been fixed.
  • Destructible environment optimisation for buildings has been improved.
  • Render of FX (particles) has been optimised

New in War Thunder 1.55.3.76 (Feb 5, 2016)

  • Client stability has been improved.
  • The “Custom” difficulty setting in custom battles has been fixed.
  • The chance of ricochet has been reduced for all armour-piercing shells provided that the calibre of the shell exceeds the armour thickness by 2 or more times.
  • A bug that caused spalling damage when penetrating two armour layers has been fixed. Previously it would be occasionally possible that after penetrating the first armour layer and not penetrating the second - interior spalling damage of the vehicle could still occur (e.g damaging a heavy tank whilst hitting its upper side with low-calibre fast-firing automatic cannons on SPAA vehicles).
  • The chance of ammo rack detonation has been increased for ground vehicles with separate shell, primer and charges (for example Soviet heavy tanks of the IS series and other vehicles like M103, Jagdtiger).
  • For SPAA equipped with automatic cannons, there is now a chance that ammunition can catch light or detonate when hit by enemy fire.
  • Spalling effect after solid shells penetrate engines and transmission has been added for vehicles that use truck chassis.

New in War Thunder 1.55.3.52 (Feb 2, 2016)

  • Gameplay Mechanics:
  • New thermodynamics system has been implemented for RB and SB modes.
  • Oil cooler flap control option has been added.
  • Text indication added when trying to retract missing gear or change the missing flap position.
  • It is now easier to identify when fuel starvation for float carburettor engines occurs.
  • Rare bug that caused shaking in cockpit view in AB while performing maneuvers with mouse aim has been fixed.
  • Rare bug that caused AI aircraft to collide while taxiing or taking off has been fixed.
  • Aircraft AI has been improved, they will now chase tactically relevant targets instead of pursuing players at a greater distance.
  • Interface:
  • The “social” panel has been relocated from the upper right to the bottom right.
  • The armament choice menu has been improved.
  • Vehicle info cards now show BR instead of rank.
  • The option to choose the game mode in the Research screen that changes displayed information based on the selection has been removed - Now, information is displayed according to game mode selected (below “To Battle” button).
  • The selection via dropbox design has been changed.
  • Misc:
  • Client stability has been improved.
  • Rare bug that showed incorrect turret position in spectator’s view has been fixed.
  • Rare bug where the hit-cam did not show the enemy that destroyed a player’s vehicle has been fixed.
  • Flickering shadows in hit-cam have been fixed.

New in War Thunder 1.55.2.184 (Feb 1, 2016)

  • Client stability has been improved.
  • Rare bug where the opponent’s vehicle that destroyed the player wasn’t shown in the killcam has been fixed.
  • Rare bug where the representation of the image of the destroyed vehicle in the killcam was missing has been fixed.
  • New camera view for hits on an enemy vehicle has been added in replays.

New in War Thunder 1.55.2.150 (Jan 22, 2016)

  • Rare bug when starting the 64-bit version of the game has been fixed.

New in War Thunder 1.55.2.143 (Jan 20, 2016)

  • The error that occurred during game launch while using both client version of the game has been fixed.

New in War Thunder 1.55.2.131 (Jan 17, 2016)

  • Flickering of shadows in the SLI mode has been fixed.
  • Movement fluidity of a tank turret in replays has been improved.
  • Some optimization of building destruction has been done.

New in War Thunder 1.55.2.127 (Jan 15, 2016)

  • Improved client stability and client optimization.
  • Bug fixed on location ‘Tunisia’ in some cases, where ground vehicles could enter and maneuver inside some of the rocks.
  • Rare bug fixed where players could not enter aerial flight events in Arcade tank battles.
  • Changes in Flight Models:
  • La-7/B-20 - Wing polar for “landing” flaps position has been updated. Fuselage and fin polars have been updated.
  • Ju-87d-5/G-2 - Fuselage and fin polars have been updated. The calculation of the transition processes on the wing and fin polars has been refined (The sideslip of the aircraft while maneuvering at low speed has been reduced).
  • I-185 M-82/71 - The possibility of getting the aircraft into an uncontrolled spin by using the rudder in arcade battles game mode has been fixed.
  • XP-55 - Aerodynamic characteristics of the wing and stabilizer has been refined. The balance of the aircraft has been adjusted, the behavior of the aircraft in the stall on the stabilizer has been refined (“peck” is now more accented).

New in War Thunder 1.55.2.103 (Jan 6, 2016)

  • Changed color of UI buttons to reflect their purpose (upgrades are blue, purchase\shop gold and “action” buttons are red).
  • Added an option to hide information panels in hangar.
  • Fixed rare bug in rendering of track marks on landscape (long track marks across landscape).

New in War Thunder 1.55.2.76 (Dec 30, 2015)

  • Mirrors in cockpits have been fixed.
  • Client stability and optimization improvements.

New in War Thunder 1.55.2.28 (Dec 22, 2015)

  • CHANGES IN GROUND VEHICLES:
  • British ground vehicles received their first 3 camouflages (two desert and one winter).
  • A bug, whereby the tank-sight grass and foliage option may have been reset when the client was restarted has been fixed.
  • Armour layout on the Сonqueror Mk 2 has been refined and fixed: in the damage model is now taken into account side skirts and boxes, frontal armour on the turret has been modeled more accurately, armour thickness in the frontal sloped turret profile has been increased from 150 to 250 mm.
  • The thickness of some armoured parts on the A39 Tortoise has been fixed: hull top plate, thickness of the side skirts, rear parts of the hull, and thickness of the machine gun turret.
  • The name of the 120 mm cannon of the Сonqueror Mk 2, has been changed from L11 to the correct designation: L1A2 (characteristics of the shells and cannon parameters have not changed).
  • The sloping frontal armour for the Matilda Mk II has been fixed from 20 to 47 mm.
  • The number of crew members in the Crusader Mk.II has been fixed - 5 crewmen instead of 4.
  • For RBT-5 it is now possible to automatically reload the rocket payloads in Arcade Battles. Rockets will be reloaded in 90 seconds.
  • The errors in the characteristics of the British OQF 6 pdr Mk III cannon (57mm) (Mounted on: Crusader Mk.III, Valentine Mk.IX, Cromwell Mk.I) has been fixed. The characteristics of this cannon were previously corresponding to more powerful cannon Mk V, and the armour piercing parameters of the AP Mk.5T shell were even higher. Now the ballistic characteristics and armour piercing parameters are more closely corresponding to the prototype.
  • The fire rate of 17pdr. M10 Achilles has been decreased from 9.6 to 9 shots per minute.
  • The fire rate of SP 17pdr. Valentine Archer has been decreased from 9.6 to 8.7 shots per minute.
  • BR CHANGES:
  • BR for the Cromwell Mk V has been increased from 2.7 to 3.0 in all game modes.
  • BR for the Cromwell Mk I has been increased from 3.3 to 3.7 in all game modes.
  • BR for the Centurion Mk 10 has been decreased from 7.7 to 7.0 in all game modes.
  • BR for 3 inch. Gun Carrier has been decreased from 3.3 to 3.0 in all game modes.
  • BR for the Churchill Mk III and german Kampfpanzer Churchill has been increased from 3.7 to 4.0 in all game modes.
  • BR for the Valentine Mk XI has been increased from 2.7 to 3.0 in all game modes.
  • BR for the 17pdr. M10 Achilles (and its premium counterpart) has been increased from 3.7 to 4.0 in all game modes.
  • LOCATION CHANGES:
  • Second Battle of El Alamein:
  • The height of the dunes has been adjusted slightly for a less obstructed field of play and the behavioural aspects of the sand has also been changed.
  • Finer detailing has been added to the desert surface.
  • The terrain has been smoothed out in areas where ground vehicles could get stuck or damaged.
  • Some visual bugs have been fixed.
  • Tunisia:
  • Small balance related changes have been applied.
  • SOUNDS:
  • Dubbing for german localisation has been added.
  • The audio for the D10-T cannon has been updated.
  • The audio for the Ho-301 cannon has been fixed.
  • INTERFACE:
  • Soldier Trophies have been changed to the new 'Battle Trophies' in the Item Store.

New in War Thunder 1.55.1.43 (Dec 17, 2015)

  • Server Update:
  • BR for T17E2 has been increased from 1.3 to 1.7.
  • Engine and transmission repair time has been decreased by 35% in all modes.
  • Terrain crossing capacity for wheeled and track vehicles on sand has been improved on all maps.
  • Time required for a vehicle to be covered in dust while moving on sandy terrain has been doubled.
  • Value of the armour thickness in the vehicle card for Сhurchill Mk.VII, AC Mk II AA and Crusader AA Mk.II has been fixed.
  • "The Second Battle of El Alamein" now has additional spawn points in Realistic and Simulator battles. The new spawn points are closer to the capture zones
  • The "Hurtgen Forest" spawn points in Realistic and Simulator battles has been moved closer to the capture zone (Conquest mode only)
  • Client Update:
  • Display of camouflages for certain aircraft has been fixed.
  • A sound bug when receiving Silver Lions reward has been fixed.
  • Bug in display of markers has been fixed.
  • Client stability improved

New in War Thunder 1.55.1.33 (Dec 15, 2015)

  • Fixed game crashes on old Nvidia drivers.

New in War Thunder 1.55 (Dec 15, 2015)

  • New Vehicles:
  • ​Great Britain: Crusader Mk II (Cruiser Tank), A13 Mk I, A13 Mk I 3rd RTR (premium), Tetrarch Mk I, T17E2, Stirling B Mk I, Stirling B Mk III
  • ​Great Britain (The following tanks will become available during the course of the British Ground Forces CBT): Valentine Mk IX, Valentine Mk XI , А34 Comet I, A30 Challenger, Armoured Car Mk II (SPAA), Crusader AA Mk I (SPAA), Crusader AA Mk II (SPAA), Crusader Mk III (Cruiser Tank), Сhurchill Mk III, Сhurchill Mk VII, Cromwell I, Сenturion Mk III, Centurion Mk X, AC IV Thunderbolt (Premium), 3 inch Gun Carrier, Avenger, Archer, Caernarvon, A39 Tortoise, Charioteer Mk VII, Cromwell Mk V, A13 Mk II, Sherman VC Firefly, Achilles, Matilda Mk II, Valentine Mk I
  • Germany: ​Kpfpz. Churchill (premium), Ju-88A-1
  • Japan: Ki-61-I Tei, A7M2, Ki-44-II Hei, Ki-44-II Otsu (Premium)
  • USA: F3F-2
  • USSR: MiG-17, Т-44-122 (Premium)
  • New Locations and Missions:
  • “Tunisia” - New desert location for combined battles (available within the following game modes: Domination, Battle, Capture)
  • "Second Battle of El Alamein" - New desert location for combined battles available within the following game modes: Domination, Battle, Conquest).
  • Game mechanics:
  • Battle tasks - personal missions, complete them and get rewards (will become available a few days after the Update release)
  • Changes in Locations and Missions:
  • Minimap in the mission briefing screen has been improved
  • Research and Economy:
  • M10 17pdr Achilles was moved to 3rd rank without BR changes
  • Changes in Flight Models:
  • F-86A-5, F-2, F-25, F-30 CL-13a - Fixed a bug where the elevator moved too slowly.
  • MiG-15, MiG-15bis - Elevator downward movement has been corrected.
  • Hunter F.1 - A bug with the elevator was not working at high IAS has been fixed.
  • F4U (all modifications) - refined fuel consumption and fuel tank capacity.
  • He-51 (all modifications) - Flight model has been completely reworked. Drag polars of wing, fuselage and tail planes have been adjusted to match reality.
  • I-185 (all modifications) - Polars of all the elements of the aircraft have been adjusted for different Mach numbers. Wing downwash has also been adjusted. Power vs altitude chart of the engine has been changed according the data from technical manuals. Working time limit in the overheat has been increased. Propeller has been completely reworked. Longitudinal balance of the aircraft has been changed to match reality.
  • Po-2 - FM has been completely revised and now refers to military “VS” version.
  • Ki-43-III-Otsu - FM updated, propeller blades updated. Engine power characteristics updated. Landing run reduced. Characteristics have been updated according to data sheet.
  • Ki-43 (all modifications) - Wing polar for “landing” flaps position has been updated. Fuselage and fin polars have been updated.
  • N1K2J/Ja - Wing polar for “landing” flaps position has been updated. Fuselage and fin polars have been updated. Propeller blades polar has been updated.
  • A6M (all modifications) - Wing polar for “landing” flaps position has been updated.
  • Ki-44-II otsu - Has been initially configured according to the data sheet.
  • Ki-44-II-Hei - Has been initially configured according to the data sheet.
  • Ki-61-I-Tei - Has been initially configured according to the data sheet.
  • A7M2 - Has been initially configured according to the data sheet.
  • Stirling Mk.I Has been initially configured according to the data sheet.
  • Stirling Mk.III - Has been initially configured according to the data sheet.
  • Ju-88-A1 - Has been initially configured according to the data sheet.
  • МiG-17 - Has been initially configured according to the data sheet.
  • F3F-2 - Has been initially configured according to the data sheet.
  • Changes in Ground Vehicles Armament:
  • Fire rate for the 75mm M6 cannon has been increased from 9 to 9.3 shots per minute (M24 tank).
  • Control:
  • Wheeled vehicles driving performance on roads, snow, sand and dirt tracks has been improved.
  • Sounds:
  • Sounds for the following weapons have been reworked: D10-T, L7, Oerlikon 20mm cannon, QF6 57mm gun, QF32 94mm gun.
  • New sounds for Vickers .303 and BESA MG’s.
  • Turret rotation sounds reworked according to their historical characteristics.
  • Voice-overs for Turkish localization have been updated.
  • M2 MG sound has been fixed (for ground vehicles).
  • Engine screeching sounds for the trucks have been removed.
  • PS4:
  • Fixed and improved head tracking using Playstation Camera.
  • Miscellaneous:
  • Landing or “ditching” on the surface of water is now possible for all aircraft, not only for floatplanes and seaplanes.
  • Floating (Amphibious) capability is now available for the PT-76.
  • Time required for the vehicle to be covered in dust while moving on sandy and dusty roads has been increased.

New in War Thunder 1.53.8.53 (Dec 4, 2015)

  • A bug which would prioritize integrated graphics for some hardware setups has been fixed.
  • The bomb drop delay for the 8x1000 kg bomb load out has been fixed.
  • A bug which would incorrectly display the coordinates of allies requesting support has been fixed.

New in War Thunder 1.53.8.42 (Dec 3, 2015)

  • A bug relating to allied vehicle markers on the minimap has been fixed.
  • A bug relating to tank track prints in the snow has been fixed.
  • The incorrect behavior of torpedoes while underwater has been fixed.
  • Fixes and improvements have been made to the game interface.

New in War Thunder 1.53.8.34 (Dec 2, 2015)

  • Vehicles and armament:
  • Increased boosts for all ground vehicle engines in Arcade. The average increase is 10%.
  • A bug where modifications that affected a ground vehicle’s mobility might not apply has been fixed.
  • T-10M model has been updated. New visual geometry and a more refined armour model has been introduced, as well as a new arrangement of components and modules.
  • Anti-aircraft guns have been added for the Т32, М46 and М47 (You will be able to use these in PvP matches in a future update).
  • A bug with the M4A3E2 (and the 76mm cannon version), where, if the additional 38mm upper frontal armour was penetrated, but the main armour wasn’t, the tank could have been rendered inoperable, has been fixed.
  • A bug which occurred during automatic track repair, where the turning of the vehicle was blocked, has been fixed.
  • A bug which would cause a repair time that was too long, after one or more crew members were rendered unconscious, has been fixed.
  • A visual bug which incorrectly showed an overload effect (incorrect dimming) has been fixed.
  • Do 17-Z-2: A bug which prohibited the research of a modification for the last bomb configuration has been fixed
  • BTD-1: the "Improved torpedo” modification has been returned.
  • In Simulator Battles, reloading of turret mounted defensive weaponry is now possible only at airfields (automatic prohibition of firing for gunners can be located in: Menu > Controls > Basic > Toggle Gunners.
  • Interface:
  • Errors in the interface and ground vehicle’s info card where effects of the modifications were not displayed correctly have been fixed. Mistake where engine power in AB was displayed incorrectly (showing less power than actually available in game) has been fixed.
  • “Agility” skill in tank crew skill tab has been moved up to other “group” skills.
  • Numerous interface improvements.
  • Missions and locations:
  • A bug in the model of destroyed tanks has been fixed (turret was displayed somewhat above the hull).
  • Numerous changes in the descriptions of ground and aircraft missions before a battle.
  • New objectives added for combined battles.
  • Balance changes on “Ash river” and’ “Advance to the Rhine”.
  • Misc:
  • Optimization and client stability has been improved.
  • Added restriction mechanics to aircraft overload levels in Realistic Battles. For the first 3 seconds of flight, the instructor will limit the level of pitch to prevent flutter (detachment of the wings).
  • Trophies update: A player can now receive 2x back-ups for one of the vehicles used in the most recent battle in a trophy.

New in War Thunder 1.53.7.150 (Nov 25, 2015)

  • Improved the quality of the in-game voice chat; Some client crashes have been fixed.

New in War Thunder 1.53.7.130 (Nov 20, 2015)

  • Decreased the amount of RAM memory used for locations with destructible buildings.
  • Improved the quality of the in-game voice chat.
  • Linux: fixed game client launch while using older video drivers.
  • Fixed a visual bug which may have shown double barrels on the damage indicator.
  • Game stability for older PC builds has been improved.
  • Allied arty strike markers are displayed only for the strikes within 100 m radius.

New in War Thunder 1.53.7.116 (Nov 17, 2015)

  • Improved synchronization for aircraft in some situations.
  • Fixed a rare bug where shadows were rendered incorrectly in the distance.
  • Client stability has been improved.
  • Improved auto detection for voice activation for voice chat.
  • Friendly artillery strike marker has been added to mini-map.

New in War Thunder 1.53.7.100 (Nov 13, 2015)

  • Improved synchronization in some situations.
  • Improved optimization.
  • Client stability has been improved.

New in War Thunder 1.53.7.89 (Nov 11, 2015)

  • Fixed tank models occasionally reappearing at the position they were destroyed;
  • Fixed the client side extrapolation of aircraft position which was visible through sharp aircraft movement or aircraft not receiving damage, as they already were at a different position on the server.

New in War Thunder 1.53.7.82 (Nov 10, 2015)

  • Minor optimization (mostly for tanks battles). Fixed rare bug where tank can disappear when it should be visible (graphical bug). Fixed disappearing voice in voice chats (squad\squadrons). Returned back old (from 1.51) bomb explosion type to tank Arcade Battles (was unintentionally the same as in all other modes).

New in War Thunder 1.53.7.69 (Nov 7, 2015)

  • Fixed ultralow and windows XP render on а Radeon X1600 - X1900.
  • Fixed glitch on aircraft position extrapolation on long distances ('jumpings").
  • Fixed rendering of bomb craters.
  • Fixed capture bases position on Stalingrad tank map.
  • Stability improvements.

New in War Thunder 1.53 (Nov 5, 2015)

  • INTRODUCTION OF THE NEW DAGOR ENGINE 4.0:
  • New water rendering;
  • Introduction of Physically Based Rendering (PBR);
  • Support for 64-bit version of the client;
  • New destructible environment;
  • NEW VEHICLES:
  • ​Great Britain:
  • A13 Mk2 1939
  • M10 Achilles
  • Sherman Firefly
  • Black Prince
  • Hunter F1​
  • Germany:
  • ​Panzerwerfer 42
  • Jagdpanzer 4-5
  • E-100 - limited vehicle, will be available during future specials
  • Bf 109E-4
  • Do-17Z-2
  • Do-17Z-7​
  • Bf.109-Е7/U2 - limited vehicle, will be available during future specials
  • Japan:
  • А7М1 (NK9H)
  • USA:
  • T92
  • T25
  • М26 T99
  • SB2C-4
  • TBD-1
  • P-38E
  • P-38L
  • P-38J
  • P-38K - limited vehicle, will be available during future specials
  • USSR:
  • PT-76
  • BM-8-24
  • Yak-9B
  • Pе-8​
  • NEW LOCATIONS AND MISSIONS:
  • “Stalingrad”. New location for combined battles (Domination, Battle, Conquest)
  • “Advance to the Rhine”. New ground battle city map for combined battles (Domination, Battle, Conquest)
  • “New Guinea”. new aircraft missions in Domination, Ground strike missions
  • “Spain”. New aircraft missions for Alternative History mode
  • New system of destructible environments for locations “Berlin”, “Stalingrad” and “Advance to the Rhine” has been added.
  • A player that has landed on an enemy airfield will be considered as captured and his aircraft destroyed.
  • GAME MECHANICS:
  • In SB ground vehicles, the gunner view is now situated where the sight was physically mounted on specific ground vehicles.
  • New mechanism for measuring target distance for RB and SB game modes with new modification “rangefinder” which has been added for ground vehicles that were equipped with a mounted range finder.
  • Added new award “Vehicle for rent” in battle trophies.
  • The ingame chat has been changed. General channels have been removed. The ability to create public and private channels has been added.
  • Added experimental voice chat support for Linux and Mac.
  • In combined ground vehicle realistic battles, new special markers have been added. The marker will be visible for ground forces above the point where the shot was fired and will not move if the enemy moves.
  • A pilot may lose control of the aircraft if maximum G is exceeded. The amount of G and time during which the pilot still has control over the aircraft depend on the skill of the pilot.
  • Fuse settings have been changed. In all game modes “attacker” fuse has been implemented. Time ticks down once the bomb is dropped (time is shown in pop-up tip - it’s 5 seconds). For the fuses with permanent delay (time ticks down when the bomb hits the obstacle) minimum setting is 5 seconds.
  • Dropping bombs from the He-111 has been fixed. Now the bombs don’t fall out from the back of fuselage, but strictly from the bomb bay.
  • Maximum zoom for optics and binocular has been changed: For tank optics from 7.5x to x3.5 and for binoculars from x9 to x6. This represents the most popular setting for tank optics in the 1930s-50s. In the future, these values will be set to historically accurate values for individual vehicle optics.
  • CREW SKILLS:
  • Crew skill system updated
  • Visibility mechanics have been updated
  • CHANGES IN VEHICLE MODELS:
  • MGs, both AA and twin are now available for all ground vehicles that were equipped with them.
  • Specific errors have been fixed, armouring details have been improved as well as improvement on the layout of modules and components for the following vehicles: IS-2 mod.44, Т-34-85 (all modifications), Т-44, Maus, Leopard I, M60, Т-54 mod.47, Т-34-100, Pzkpfw V (all modifications), Panzerjager IV L48, M3 Lee, IS-4М, Т-10М, Т-54 mod.51, Ferdinand, Pz.kpfw 35(t). Minor fixes have affected most Ground Vehicles.
  • Physical collision damage interaction has been improved on multiple vehicles.
  • The P-38G and XP-38G have had their aircraft models updated.
  • CHANGES IN LOCATIONS AND MISSIONS:
  • The “Tank” Training mission is now divided into two parts: “Basics of controlling” and “Basics of shooting”.
  • Improved the environment around capture points and gameplay improvements for location "Mozdok"
  • Location “Carpathians” has been significantly revised.
  • A few settlements in the location “Poland” have been added.
  • The size of the bushes in the locations “Poland” and “Normandy” has been reduced.
  • Balancing changes on the locations “Finland” and “Eastern Europe”.
  • Substantially reworked logic of the mode “Break”. On some locations, for a win, it needs the capture of more than two points.
  • In the game mode “Break” the indication of captured and subsequent capture points has been added.
  • In Arcade battles it will take more bombs to destroy bases. Depending on the rank of the battle the durability of the bases has been increased by 1.5-2x
  • RESEARCH AND ECONOMY:
  • Vampire FB.5 and Venom FB.4 moved to “Hawker” line following the Tempest Mk.II
  • Calliope moved to rank 3 without changing its BR.
  • Pz. III Ausf.M moved from rank 3 to rank 2 without changing its BR.
  • DAMAGE MODEL:
  • Affecting all Ground Vehicles which load ammunition projectiles and charges separately, the chance of ammo rack explosions have been significantly decreased. An ammo rack can be destroyed by a direct hit or close explosion of ammo containing 150 gr or more of explosives. An ammo rack is still vulnerable to all damage, including spalling. For example: KV-2, IS-2, IS-3, IS-4, Т-10М, SU-152,SU-122, ISU-122, ISU-122S, ISU-152, SU-122-54, SU-122P, М103, Т28, Т95, Т32, Maus, Jagdtiger, Tiger II 105.
  • In the T-34 series, a hit to the oil tank can no longer lead to a fuel tank explosion.
  • The mechanics regarding repairing has been changed. Now track repairs will start automatically if the vehicle does not move.
  • To activate repair mode, you will need to hold the repair button for 1.5 seconds.
  • Reload on capture and base points now starts automatically, if the player doesn't move and will be interrupted if he starts to move.
  • The penetration of late-war as well as post-war AP shells with discarding sabots have been fixed and adjusted.
  • Changes:
  • USSR: 100mm ZBM-8 penetration increased by 1%, 122 ZBM-11 penetration increased by 3,5%, 122mm ZBM-7 penetration increased by 1%, 85mm BR-367P penetration decreased by 4%.
  • USA - 105mm М392А2 - penetration increased by 5%, 90mm М332 - penetration decreased by 14%, 90mm М304 penetration decreased by 13,2%, 90mm Т44 penetration decreased by 13%, 76mm М93 penetration decreased by 2%, 76mm М331А2 penetration decreased by 10%, 76mm М319 penetration decreased by 10%.
  • Germany: 105mm DM-13 penetration increased by 5%, 105mm PzGr 40 penetration decreased by 10%, 88mm PzGr 40/43 penetration decreased by 11%, 75mm PzGr 40/42 penetration decreased by 15%.
  • CHANGES IN FLIGHT MODELS:
  • Click here for more details.
  • ARMAMENT:
  • Hurricane Mk.IV - Two 7.7 Browning machineguns have been added.
  • CHANGES IN GROUND VEHICLES:
  • Added ability for the M41 and SPAA M42 to perform a neutral turn.
  • M46 and M46 “Tiger”: Added the M348 HEAT shell.
  • The maximum speed of the T-44 has been reduced to 60 km/h, according to “Guide to exploitation of T-44” NKO USSR 1946, page 5.
  • New modification/module “Rangefinder” added for M103, M47, M60, Leopard-I, SU-122-54, Panther F, Panther 2 and Tiger 2 105. This will allow the measurement of range of up to a distance of 2.5km in realistic battles and 1.5 km in arcade battles.
  • T-34 Prototype - The weight of the tank was changed to 25.6t, according to “Album of the photos and characteristics of T-34”.
  • T-34 1940 with L-11 cannon - The weight of the tank was changed to 25.6t, according to “Album of the photos and characteristics of T-34”
  • T-34 1941 with F-34 cannon, T-34 1st Gv. T.Br., T-34-57 1941 - The weight of the tank was changed to 28.12t in according to M. Kolomiets “First full encyclopedia T-34”.
  • T-34 1942 and T-34-57 1943 - The weight of the tank was changed to 30t, in according to“Tank T-34. Manual. 1944.”
  • Т-34 STZ - The weight of the tank was changed to 29.5t, in according to “Front illustration №04 2006. Stalingrad's 34 p. 42” (mass of the screens - 500kg).
  • T-34E - The weight of the tank was changed to 30.6t, in according to M. Kolomiets “First full encyclopedia T-34”. (Weight of Т-34 1941 with F-34 cannon + maximum mass of screens - 2.5t).
  • Т-34-85 with D-5T cannon - The weight of the tank was changed to 30.9t, in according to M. Kolomiets “First full encyclopedia T-34”.
  • Т-34-85 with ZIS-S-53 cannon - The weight of the tank was changed to 32t, in according to “Guide to the material part of T-34”, Moscow 1949.
  • INTERFACE:
  • New battle statistics interface
  • New daily rewards interface
  • New crew skill interface
  • The amount of explosives contained in a shell has been added to the info card for ground vehicles
  • The possibility to save the last played mission in “Custom Battles” has been added.
  • In spectator mode, lighting circuits for allied vehicles have been added.
  • "Visibility" added to info card of a vehicle. This parameter defines tank visibility from distance depending on its height.
  • In the ammo info card, impact angle for penetration are displayed in the same way as ricochets.
  • CONTROL:
  • Added new settings regarding “switching between gunners”, which allows the turning off of AI gunners in aircraft.
  • The ability to control the camera in the hangar with a gamepad has been fixed. Specific settings have been moved to “Controls” - “View controls” - “View in hangar”.
  • The possibility to control the position of decals on ground vehicles and aircraft while using a gamepad has been corrected. Specific settings have been moved to “Controls” - “Miscellaneous” - “Decal movement”.
  • By default, a right mouse click is now mapped to activating the “follow target” mode and not for zoom in the scope. By pressing the button the gunner will hold the nearest target in scope view.
  • SOUNDS:
  • Improved background sounds whilst in-game, added sounds for different game events.
  • Authentic engine audio has been added for the PT-76.
  • New audio for the QF2 cannon has been added.
  • The audio of the 30mm ADEN cannon has been improved.
  • The audio of the M60 cannon has been improved.
  • The audio for the Type 2 machine guns has been improved.
  • Improved the audio for the M3 Browning, Hispano 404, Hispano Mk. II and Hispano Mk. V cannons.
  • New audio has been added for the result screen after a battle has finished.
  • New audio for completing strikes (aircraft flights in the arcade battles for ground vehicles) has been added.
  • Improved sounds for MG34 machinegun
  • New sounds for the destruction of cars when running over them in ground vehicles have been added.
  • New audio for the American and the German systems of rocket volley fire has been added.
  • New sounds for the destruction of railway carriages have been added.
  • Added dubbing in Korean localisation.
  • Added dubbing in Italian localisation.
  • Added dubbing in Czech localisation.
  • Added dubbing in English localisation.
  • Added dubbing in Russian localisation.
  • Added dubbing in Japanese localisation.
  • Added dubbing in Polish localisation.
  • PC:
  • Steam Achievements added

New in War Thunder 1.51.9.218 (Oct 27, 2015)

  • Client stability has been improved.

New in War Thunder 1.51.9.212 (Oct 22, 2015)

  • Steam Controller support has been added.

New in War Thunder 1.51.9.194 (Oct 8, 2015)

  • An error which caused problems while downloading files for a client update has been fixed.

New in War Thunder 1.51.9.192 (Oct 7, 2015)

  • Client stability has been improved.
  • Fixed sound effect when ground vehicles collide with trees and bushes.
  • Error, which could lead to micro lags at the start of ground battles on PC’s with low performance, has been fixed.

New in War Thunder 1.51.9.169 (Sep 25, 2015)

  • Client stability has been improved.

New in War Thunder 1.51.9.113 (Sep 3, 2015)

  • Client stability has been improved.

New in War Thunder 1.51.9.110 (Sep 1, 2015)

  • Player induced damage and destruction to allied bases and airfields are now included within the automatic Teamkill penalty system.

New in War Thunder 1.51.9.98 (Aug 25, 2015)

  • Several stability errors have been fixed.

New in War Thunder 1.51.9.72 (Aug 13, 2015)

  • Client stability has been improved;
  • Fixed a rare issue that led to the Squadron Tag not being displayed for some players;
  • Fixed a bug on Mozdok which made it possible for a spawn point to appear outside the minimap area;
  • Fix a bug when calling an artillery strike on the map with gamepad controls.

New in War Thunder 1.51.9.51 (Aug 10, 2015)

  • A bug where AI torpedo bombers didn't drop torpedoes and failed to destroy enemy ships has been fixed;
  • Font in Battle Log has been fixed.

New in War Thunder 1.51.9.35 (Aug 7, 2015)

  • Client stability has been improved

New in War Thunder 1.51.9.20 (Aug 4, 2015)

  • T-10M armour has been fixed: turret ring hole’s diameter was larger than inner wall of the turret so tank’s crew and modules could have been damaged by spall fragments if hit under the turret
  • The error with camouflage on the USSR premium M4A2 has been fixed.
  • The bug with coaxial machine gun on Maus has been fixed. it was impossible to aim the machine gun vertically.
  • Fixed the types of 90mm shells for T33 and T43 from armour-piercing with ballistic and armour-piercing caps to sharp armour-piercing shells. According to Pershing: A History of the Medium Tank T20 Series. R. P. Hunnicutt. Armor-piercing ammunition for Gun, 90mm, M3.
  • Roll function on P-51D-5 with a dead engine will remain controllable.
  • Wingmen in ‘Tactical control’ single missions will use bombs and rockets if the player cannot switch to another wingman.
  • Rocket powered engines will now be able to restart in the air.
  • When fuel is overfilled, fuel counter will not show negative values.
  • Various issues when reconnecting to ‘Enduring Confrontation’ session have been fixed
  • User localizations sometimes not loading properly has been fixed
  • D, 520/521 - Refined fuselage polar and tail assembly (exchange rate stability has been improved). Improved handling at high speeds. Improved stability whilst in a vertical dive.
  • ХР-50 - Improved handling at high speeds. Improved stability whilst in a vertical dive. Geometrical and weight parameters of tail assembly have been specified.
  • Havok Mk.1 - Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. Improved the operation of automatic engine control.
  • DB-7 - Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. Improved the operation of automatic engine control.
  • Boston Mk.1 - Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. Improved the operation of automatic engine control. Installed Pratt & Whitney R-1830-S3C4-G engine.
  • PBY-5/5a - The intermittent error where a tendency of pitching the nose upwards periodically when the rudder or stabilizator were lost has been fixed.
  • Ki-43 (all models) - Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations.
  • Fury MkI - Installed Kestrel IIs engine. Flight model has been completely reworked. Size, weight, and restrictions on control have been edited (vertical dive, overload, chassis durability). Wing and profile have been recalculated. Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated.and damped in all axes. Edited inertia calculations. .
  • Do-17E1 - Specified the parameters of the BMW VI engine. Installed propellers with fixed pitch.
  • P-26 (all models) - Applied new calculation for airflow on horizontal tail surfaces. Inertia calculations updated and CG-position dependant on how much fuel is being carried. Specified climbing parameters.
  • P-36 (all models) - Flight model has been completely reworked. Recalculated the power characteristics of the engine (exactly conforms to prototype), improved handling on all flight modes and types. Fixed “jerking” on mouse aiming.
  • P-51/Мк.-1 - supply fuel tank added. In the inverted position the flight is limited to 10 seconds. Refined wing focuses (aerodynamic centre).
  • A-36 - supply fuel tank added. In the inverted position the flight is limited to 10 seconds. Refined the wing focuses (aerodynamic centre). Specified the focus offset when releasing air brakes as well as their resistance.
  • P-51-D (all models) - supply fuel tank added.. In the inverted position the flight is limited to 10 seconds. Slightly reduced likelihood of engine overheating.
  • Il-28 - Refined balance and model of the airflow, increased negative destructive overload up to -4G (weight with full fuel tanks without bombs).
  • Vampire FB.5 / Venom FB.4 - Refined balance, model of the airflow and inertia calculations.

New in War Thunder 1.51.8.48 (Jul 31, 2015)

  • Various rare issues when logging in have been fixed.
  • Some errors on Windows 10 have been fixed.
  • Some errors on Linux have been fixed.

New in War Thunder 1.51.8.35 (Jul 24, 2015)

  • LINUX: window stuck in fullscreen has been fixed.
  • RENDER: disappearing snow in tank locations has been fixed.
  • RENDER: ground vehicle rendering in simulator mode has been fixed.
  • Carpathians: The reward for additional tasks has been reduced (-10% ticket points from enemy team).
  • Kursk: A bug in “Conquest” mode, which initiated the activation of the wrong missions in “Realistic Battles” mode and “Simulator Battles” has been fixed.

New in War Thunder 1.51.8.22 (Jul 21, 2015)

  • Improvements and fixes have been made to the interface.
  • Fixed a problem which caused a loss of control while rolling with multi-engine aircraft, when ailerons and wings were damaged.
  • Added a new parameter: “Automatic flaps control”, to the instructor settings.
  • Added the display of armour-piercing shell penetration values for aircraft.
  • Added the display of modification improvement descriptions for ground vehicles.
  • Fixed surges in engine power caused by switching compressor gears.
  • Fixed pitch handling problems in several aircraft when the setting “simplified joystick” is enabled in the “simplified controlling” mode.
  • Fixed a bug where the damage cam displayed modules incorrectly (in yellow colour).
  • Fixed an incorrect response caused by damaging the fuel tanks and ammunition load with secondary fragments. It was possible that these modules wouldn’t catch fire or wouldn’t explode by damage from secondary fragments in some situations.
  • Fixed the display of damage shown for enemies during hitcam playback. Now it shows the status of the modules after the last hit. (Previously it only displayed the relative damage of the last hit).
  • Fixed lack of shell explosions inside vehicles during a hit and in deathcam, if the vehicle was destroyed by other destroying shell factors (secondary fragments or direct contact with a crew member).
  • The correct distribution of ammo pack for BT-5, BT-7, SU-100, SU-122P, SU-76М, Т-34-100 has been introduced.
  • Fixed a bug with resetting the reloading process by hitting the gunner, and the lack of resetting the reloading process by hitting the tank loader.
  • Fixed the colour of the winter camouflage for the KV-1 with the KwK-40 cannon.
  • Balance changes have taken effect on “Normandy” and “Kuban”.
  • The errors during the ground vehicles tutorial have been fixed.
  • Refined the weight of the Browning M3 shells.
  • Increased the altitude where clouds begin to form for all game modes.
  • Fixes and changes have been applied to the following aircraft models: Bf.109 (all models), Fw.190A-1, Fw.190A-4, Fw.190A-5, I-16 typ 5, Ki-43, Mosquito FB Mk.XVIII, Tempest MK2, Yak-9M, B7A2, A-36, Pe-2-83, Pе-3 (all models).
  • Fixes and changes have been applied to the following ground vehicle models: KV-1B 756(r), Leopard I, Ferdinand, 10,5cm Tiger II, Pz.Bfw.VI (P), T-10M, IS-2 1944, IS-2 Avenger, SU-100Y, СМК, Т-26-5, Т-35, Т-34-100, М47.
  • For the T-10M, the anti-aircraft machine gun has been enabled.
  • New sounds have been introduced for the KPVT machine gun.
  • New sounds have been introduced for the L7 and M68 cannons.
  • Changed fuel consumption levels on the following A6M aircraft:
  • A6M2N - flight time with a full fuel tank and 100% throttle: 2 hours
  • A6M2/model 11 - flight time with a full fuel tank and 100% throttle: 1 hour 40 minutes
  • A5M3 - flight time with a full fuel tank and 100% throttle: 1 hour 08 minutes
  • A6M3 model 22/model 22 Ko - flight time with a full fuel tank and 100% throttle: 1 hour 24 minutes
  • A6M5 Ko/Otsu - flight time with a full fuel tank and 100% throttle: 1 hour 24 minutes
  • Refined the fuselage polar for: Yak-1/1-B/7-B/9-P, Т, M, K, U, UT.
  • P-47-D-25/28 - Changed fuel consumption level. Flight time with a full fuel tank and 100% throttle: 1 hour 17 minutes.
  • Hе.112 V-5/А-0 - Refined the fuselage polar, cockpit lights added.
  • I-301, LaGG-3 (all models) - Refined the fuselage polar and tail assembly (exchange rate stability was improved).
  • La (all models except jets) - Refined the fuselage polar and tail assembly (exchange rate stability was improved).
  • F-82E - improved handling at high speeds.
  • Il-10 (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations.
  • Bug which allow ground travel outside the minimap on location “Kuban” has been fixed.
  • Fixed a bug, where in the game mode “Break” was possible to respawn on the rocks.
  • Fixed errors related to joining to “Enduring Confrontation” session that is in progress.

New in War Thunder 1.51.7.78 (Jul 9, 2015)

  • An interface bug, where deleted friends would remain visible in the friends list, has been fixed.
  • Client stability has been improved.
  • Optimizations for physics of destruction on landscape objects like hedges, fences, trees etc, which should recover FPS (mostly noticeable on Finland location).
  • PS4: Fixed a bug which prevented the use of sights in test drive for Realistic Battles mode.
  • PS4: Added the option of managing binoculars with controller analogue stick.

New in War Thunder 1.51.7.65 (Jul 7, 2015)

  • Improved Client performance.
  • Refined automated trimming.
  • Fixed a bug that in some instances caused damaged parts of wings to remain in the air.
  • Fixed a bug in air events during Arcade ground battles which counted a lost aircraft as a death for the player.
  • The incorrect display of the interface for players waiting in a game queue has been fixed.
  • A bug where the mouse cursor would return to the middle position by activating map or team statistics display, has been fixed.
  • The look of engine flames on jet aircraft have been changed.
  • Interface errors in tutorial missions, while using a gamepad, have been fixed.
  • A bug, which restricted showing the full battle log after a mission had ended has been fixed.
  • Bugs in the interface for vehicle decal applications have been fixed.

New in War Thunder 1.51.7.42 (Jul 3, 2015)

  • Fixed aircraft behaviour during air events in Arcade Battles for ground vehicles.

New in War Thunder 1.51.7.33 (Jul 1, 2015)

  • Client stability has been improved.
  • A bug where snow would remain on the tracks of ground vehicles after a session on the “Finland” map has been fixed.

New in War Thunder 1.51 (Jun 30, 2015)

  • New Vehicles:
  • ​USSR:
  • ​Hurricane Mk. IIB
  • Yak-3 (VK-107)
  • IL-2M Type 3 (New Model)
  • IL-2M "Avenger” (New Model)
  • Т-26-4
  • SU-100Y
  • Т-34-100
  • Т-10М
  • Germany:
  • ​IL-2 (1942)
  • Do 17E-1
  • Bf 109E1 (New Model)
  • Bf 109E3 (New Model)
  • Pz.35(t)
  • Nb.Fz. VI
  • Leopard I
  • USA:
  • А-36
  • SB2C-1C
  • F2A3 (New Model)
  • F2A1 (New Model)
  • Tach's F2A1 (New Model)
  • М60
  • М18 Super Hellcat
  • Japan:
  • J2M5
  • J2M5 (30 mm)
  • Ki-44
  • Great Britain:
  • Hurricane Mk.IV
  • Hurricane Mk. IIb (New Model)
  • Firebrand TF.MK.IV
  • Changes in Vehicle Models:
  • For all vehicles of the "Panther" series, and self-propelled guns, external screens on the lower part of each vehicle have been added and accounted for in the damage model;
  • Multiple tweaks and fixes to the shape and thickness of armour elements on several vehicles;
  • Fixed the number of crew members displayed for the KV-85, changing from 5 to 4;
  • Armour for the Yak-7B has been fixed (removed nonexistent armoured glass);
  • Fixed uploading custom camouflages for the Hurricane Mk.I/L;
  • Fixed uploading custom camouflages for the Me 262A-1/U4;
  • Fixed the display of offensive weaponry damage model for Hs 129B-2;
  • Added missing armour for the He 111H-16;
  • Fixed the display of offensive weaponry for BB-1 aircraft and SU-2 lineup.
  • New Locations and Missions:
  • Added event in the Enduring Confrontation game mode (JiP). The new game mode will start with limited combat missions a few days after Update 1.51 launched. We will regularly supplement these missions with new tasks and continue to improve the mechanics. Stay tuned!
  • Finland - A new winter location for mixed battles (modes: domination, battle, conquest);
  • New aircraft Arcade missions have been added:
  • Apple Gardens (Ground Strike);
  • Approaches to Moscow (Ground Strike);
  • Khalkhyn Gol (Ground Strike);
  • Saipan (Ground Strike);
  • Gorge (Front Line);
  • Foothills (Front Line).
  • New aircraft Realistic missions have been added:
  • Korsun (Front Line);
  • Mozdok (Front Line).
  • Changes in Locations and Missions:
  • Krymsk: Removed known unfair vantage points. Some areas have been slightly flattened;
  • Jungle: Removed known unfair vantage points;
  • Eastern Europe: Balance changes have been made to the central capture point;
  • Carpathians: Added a new shelter position, some changes to unfair winning conditions;
  • Karelia: Some changes to unfair winning conditions;
  • White Rock Fortress: Balance changes at the northern capture point;
  • Battle of Hürtgen Forest: Balance changes at the third capture point.
  • Research and Economy:
  • The amount of research points awarded for the destruction of ground vehicles are now uses the system similar to aircraft battles - vehicle BR difference will also be considered;
  • The amount of research points awarded for the destruction of ground vehicles has been slightly increased;
  • Added missing traverse adjustment drive modification for self-propelled guns: Panzerjäger Panther, Panzerjäger Tiger, Panzerjäger Tiger P Ferdinand, ISU-152, SU-100Y, SU-100, SU-122, SU-122-54, SU-152, SU-85-1943, SU-85М;
  • The US nation now has a separate line for level bombers. Attackers and dive bombers now have a common research line.
  • Damage Model:
  • A new indicator for ground vehicle and aircraft damage has been introduced;
  • A new system of tracking for shell fragments has been introduced: Fragments can now have a more complex and unique shape, and differing fragments can have different amounts of energy. This system works for secondary shell fragments and the metal jet of HEAT grenades;
  • Increased the efficiency of piercing projectiles with a discarding sabot against sloped armor;
  • Increased the efficiency of flat-headed shells, and armour-piercing and ballistic capped shells, on sloped armour inclined at a 60 degree angle.
  • Fixed the ballistics of piercing projectiles with a discarding sabot. Now, the cross-section on which ballistics will be calculated correspond to the core size of the projectile, and not to the projectile's sabot.
  • Weaponry:
  • HESH (High-Explosive Squash Head) shells have been added, which cause fragments to hit targets inside the vehicle due to spalling;
  • HEATFS (High-Explosive Anti Tank Fin Stabilized) shells have been added. These shells have a much better penetration, but cause less spalling than common HEAT shells;
  • BP-367P streamlined piercing projectile ammunition has been added for the T-44.
  • Changes in Flight Models:
  • A6M (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations, and geometry calculations of the wings. Stalling, due to executing a turn is more likely now. Decreased takeoff distance. Changed engine operations in automatic control mode;
  • B-25 (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Control of this aircraft in Mouse Aim mode has been improved;
  • B7A2 - Changed behavior of the aircraft whilst in a vertical dive (improved stability, including during recovery from a steep dive). Edited the efficiency of the air brake (reduced). Edited inertia calculations;
  • Blenheim Mk.IV - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved stability whilst in a vertical dive;
  • Boomerang Mk. I/II - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Yer-2 (with M-105 engines) - Refined engine operation mode (temperature). Improved stability whilst in level flight.
  • G4M1 - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Il-2 (all models) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ju-87B-2 - Improved stability whilst in a vertical dive;
  • Ki-84 (all models) - Improved stability whilst in a vertical dive. Increased the sensitivity of control surfaces. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved reaction of the aircraft during tug the handling situations (stalling suddenly, including at high-speeds);
  • Ki-102 otsu - Overheat calculations refined (engine now takes longer to overheat). Improved stability in all flight modes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ki-45 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ki-49 (all modifications) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ki-96 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • P-47 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations.
  • Wirraway - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Yak-1/1b/7b/9/3 (all models) - Flight models have been fully updated. Recalculated and refined all geometric and weight characteristics. Reworked propeller and engine characteristics. Changed behaviour during takeoff and landing (reduced speed for takeoff and landing). Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Yak-3 BK-107a - Initially configured according to the data sheet;
  • J2M5 - Has been configured according to the data sheet;
  • J2M5 (30mm) - Has been configured according to the data sheet;
  • Ki-44-1 - Has been configured according to the data sheet;
  • Ki-61 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • N1K2 (all models) - New flight model. Basic characteristics of the aircraft have been changed (max speed was increased to 630 km/h, time to climb up to 5000m has been reduced to 05:30 min). New characteristics configured in accordance with the Data Sheet. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Bf.110C-4 - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • P-51D (all models) - Refined geometric data, control elements (flaps, ailerons, elevator and rudder), by reaching maximum overload, calculations are considered for the effect of airflow. The higher the speed, the greater the effect, stalling and climb rate has been initially configured according to the data sheet. The engine has also been slightly modified;
  • P-51D-5 - Fuselage tank has been installed, lack of additional fin area in later models is considered, behavior corresponding to early D series;
  • А-36 - Has been configured according to the data sheet;
  • Fury Mk.II - Flight model has been completely reworked. Size, weight, and restrictions on control have been edited (vertical dive, overload, chassis durability). Wing and profile have been recalculated. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. The Kestrel VI engine, gear, propeller, and radiator have been configured according to historical graphics;
  • Tempest (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Attacker - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Trimmer has been fixed;
  • Firebrand Mk.IV - Has been initially configured according to the data sheet;
  • Ta.152H-1 - Flight model has been completely reworked. Reworked aircraft behaviour at high speeds. The higher the speed, the greater the effect. Calculations are now considered for the effect of airflow on the horizontal tail surface. Refined the calculation of the transition processes and damped in all axes. The resistance of single elements (flaps, screw, fuselage, radiator etc.) are now calculated. Refined wing centre of gravity and behaviour during a stall or corkscrew and when at maximum overload. Engine performance has been adjusted, reduced compression and overheating. Fuel consumption calculations have been refined. Refined speeds and climb rate in different modes;
  • Do.17E-1 - Has been configured according to the data sheet;
  • La-5F - Fixed the maximum speed when affected by ground-effect. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Me-410 (all models) - New flight model. Reduced the impact of torque effect during take off. Improved the efficiency of air brakes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Hurricane Mk.IV/Mk.II (USSR) - Has been initially configured.
  • Interface:
  • A new system has been introduced - Orders;
  • Added function that allows the marking of locations of enemies in combined Realistic Battles. By landing a shot on an enemy with your main gun, all players in your team will, for a limited time, be able to view the targeted enemy’s location on the minimap;
  • Tags for Britain carrier-based aircraft have been optimised (unnecessary and apparently duplicating tags have been removed).
  • Settings:
  • Changed the method of saving user settings. Now they are stored separately for each account and divided into two parts. One part is synchronised between all player devices (general settings, vehicle preset settings and settings), the other one is individual for each device (control settings, colours, fonts, etc.).
  • Sounds:
  • Improved the overall sound environment for air battles;
  • New sounds for shells striking the ground have been added.
  • Decals and Camouflages:
  • Multiple decals for ground vehicles and aircraft have been added;
  • Added winter camouflages for all ground vehicles which don’t already have them. For all soviet ground vehicles, added woodland camouflages. Vehicles: Flakpanzer I Ausf A, КV-1B 756(r), Aufklärungspanzer 38(t), Pz.Kpfw 38(t) Ausf. A, Pz.Kpfw. VI Tiger P, Sd.Kfz. 6/2 mit FlaK 36, StuG III Ausf A, StuG III Ausf F, M2A4, M3 Lee, M3 Stuart, M3A1 Stuart, BT-5, BT-7 1937, IS-3, IS-4M, ISU-152, KV-1 L11, KV-2 1939, М4A2 76W (USSR), SU-100Y, SU-100 1945, SU-122-54, SU-152, SU-57, SU-76M 1943, Т-10М, Т-126(SP), Т-26 1940, Т-28, Т-35, Т-50, Т-54 1951, Т-60 1941, Т-70 1942, Т-80, ZIS-30, ZSU-37, ZSU-57-2, ZUT-37;
  • The conditions for unlocking some camouflages have been changed.

New in War Thunder 1.49.10.58 (Jun 26, 2015)

  • Error where no grass was in location Mozdok has been fixed.

New in War Thunder 1.49.10.57 (Jun 25, 2015)

  • Fixed the progress bar for unlocking decals and camouflages.
  • On the dialog "Select a crew", the button "Choose a crew" has been fixed.
  • Client stability has been improved.

New in War Thunder 1.49.10.46 (Jun 22, 2015)

  • Client stability has been improved.
  • Client performance has been improved.

New in War Thunder 1.49.10.40 (Jun 19, 2015)

  • A bug where the damage indicator in aircraft battles wouldn’t show has been fixed.
  • A bug where the queue would not be visible has been fixed.
  • Fixed the positioning of the battle chat. The indicators will no longer overlap.
  • Improvements and fixes to the game interface.
  • Client stability on 32-bit operating systems has been improved.
  • Client stability has been improved.
  • PS4: 'Show mouse cursor' has been added as a control binding.

New in War Thunder 1.49.10.27 (Jun 17, 2015)

  • Client stability has been improved.
  • Incorrect display of damage in killcam view has been fixed.
  • A bug where ground vehicles would slow down while moving on rough surfaces, has been fixed.
  • Game interface fixes and improvements.
  • The incorrect display of damaged rudders on aircraft has been fixed.
  • Bugs related to the display of event leaderboard data have been fixed.
  • The display of grass in optics settings have been moved to Menu - Game options.

New in War Thunder 1.49.8.97 (Jun 15, 2015)

  • Improvements to network stability.

New in War Thunder 1.49.8.73 (Jun 1, 2015)

  • Spectator and artillery camera controls have been fixed.

New in War Thunder 1.70.1945.121 (May 16, 2015)

  • Fixed a bug with trimmer settings, where it would show them in a wrong position before battle.
  • CDK: added the ability to check user aircraft in custom user missions.

New in War Thunder 1.70.1945.110 (May 12, 2015)

  • Several client crashes have been fixed.

New in War Thunder 1.70.1945.65 (May 7, 2015)

  • Friendly fire against allies has been disabled in ground forces Arcade Battles. Aiming at an ally will result in your crosshairs turning blue, which will disable your vehicle’s armament whilst it is aimed at your ally. Shell ricochet can still damage cause damage to allies.
  • A graphical error, where the AD-2 (aircraft) would hover in the air whilst viewing it in the hangar, has been fixed.
  • Fixed graphical errors for the Bf-109B and XP-55.
  • Fixed graphical errors in the cockpits of the Yak-9K, Yak-9M, J7W1 and Bf-109 E-1/E-3.
  • Fixed a graphical error in the machine guns of ground vehicles, where sparks would appear when firing.

New in War Thunder 1.70.1945.60 (May 6, 2015)

  • An error where spawn points would not change after pressing the “To Battle” button has been fixed.
  • The display of negative changes to tournament ratings has been fixed.
  • Zooming while using TrackIR in aircraft cockpits with telescopic sights has been fixed.
  • The handling of the T95 while moving forward has been fixed.
  • A Cruise-Control error for ground vehicles has been fixed. It will no longer force the vehicle to stop when shifting from second gear to first.
  • An error which would lead ground vehicles to move forward on neutral gear has been fixed.
  • An error which made it possible for flipped tanks to move has been fixed.
  • Improved the behaviour of collisions with wrecked vehicles in ground forces.
  • Camera views of rocket hits have been added for ground forces.
  • Several interface issues have been fixed.
  • Several client crashes have been fixed.

New in War Thunder 1.70.1945.30 (May 1, 2015)

  • Some crashes have been fixed.

New in War Thunder 1.70.1945 (Apr 30, 2015)

  • NEW AIRCRAFT:​
  • USA: AD-2 Skyraider, P-51D-10, P-51, P-47M-1-RE
  • USSR: Golovachev’s Yak-9M, IL-28 (Cockpit), Yak-9T and Yak-9K (new models), IL-2 1942 (new model), Il-2-37, IL-2M 1943, Dolgushin’s La-7​
  • Germany: Ar.234 C3, Hs.129 (cockpit), Bf-109B-1
  • Britain: FireFly F.Mk.I, FireFly F.Mk.V, Seafire Mk.XVII, Seafire FR.47, Sea Fury FB.11, Attacker FB.1, Canberra (cockpit), Sea Gladiator Mk1, Hurricane Mk1 /L (new model), Sea Hurricane Mk.Ib, Sea Hurricane Mk.Ic, Plagis’s Spitfire LF. Mk.IX, Prendergast’s Spitfire FR.MK.XIVe
  • Japan: J2M2, Ki-21-1a
  • NEW GROUND VEHICLES:
  • USA: M2A2, 75mm M3 GMC, M18 GMC, T95, Т28, М10 GMC, М36, M18 “Black Cat”, M5A1 5th arm.div., Rocket Launcher T34 (Calliope)
  • Germany: StuH 42G
  • USSR: 4M GAZ-AAA, Su-57, Su-122-54, Т-34-85E, Т-34E STZ, IS-2 Avenger, SU-76М of 5th Guards Cossack Cavalry Corps.
  • NEW MAPS AND LOCATIONS FOR GROUND VEHICLES:
  • Berlin: Modes available: Domination, Battle, Capture.
  • Normandy: Modes available: Domination, Battle, Breakthrough, Capture.
  • Hurtgen forest: Modes available: Domination, Battle, Capture.
  • CHANGES TO CURRENT LOCATIONS FOR GROUND VEHICLES:
  • Poland:
  • A rocky ledge on the north-eastern area of the lake has been added.
  • Minor balance changes.
  • Mozdok:
  • Many changes have taken place on this location. For better gameplay balance, new hills and covers have been added.
  • The riverbed has been re-worked.
  • Eastern Europe:
  • Road to the eastern part of city has been changed.
  • White Rock Fortress:
  • New hills and cover has been added to increase the complexity of cross fire to the east of the fort, this originally gave an advantage to one of the teams.
  • Karelia:
  • Many changes on this location - increased stone cover away from western respawn point, added new entrances to the centre point, the road through the canyon.
  • On the central capture point there is a new sniper position.
  • AWARDS:
  • The after-battle trophy award system has been changed. Now, players will get an active trophy, which will award a random reward after being opened:
  • Trophies can contain not only silver lions, but also modifications for vehicles, including premium ones (talisman and back-ups). They can also contain discounts on premium vehicles.
  • Premium modifications will be awarded for vehicles of the nation that was used during the battle they are awarded after.
  • Awarded modifications will be for the vehicles used during the battle they are awarded after.
  • INTERFACE:
  • Daily awards interface has been changed.
  • Format of Information regarding damage to enemy ground vehicles has been changed.
  • CHANGES TO DAMAGE MODELS:
  • Damage calculation system for aircraft has been improved. This will take into account the type of damage more realistically.
  • Improved emergency landing mechanics have been added.
  • Added the ability to enable vehicle X-Ray during air battles.
  • Fixed armour related bugs for the Beaufighter Mk 6c/X/21, and Spitfire MK 5b/c.
  • AMMUNITION:
  • The penetration mechanics of armour piercing and APCR shells have been changed. The penetration of all shells is now calculated through a single method: Almost all of these shells can now penetrate thicker, non-sloped armour than before, while being considerably less effective against sloped armour. Armour piercing projectiles (all types) now show the worst performance regarding the penetration of sloped armour.
  • Information about the penetration of shells at different armour angles has been added below the shells tooltip.
  • The amount of time that it takes for a fuel tank fire to cause an explosion has been changed. Now, it will take a set amount of time (10 - 15 sec.) before ammunition and fuel tanks may detonate from a fire in other modules. After this time has lapsed, the chance of ammunition or fuel tank explosion is higher than it previously was in 1.47.
  • All high-explosive shells, that were not tracer shells in reality, no longer show a tracer effect in the game.
  • The muzzle velocity of the 90mm armour-piercing shells for the M36 and M3A1 cannons have been changed to 912m/sec.
  • The muzzle velocity of armour-piercing shells for German 75mm cannons with a barrel length of 43, 48 and 46 calibers have been changed. The maximum muzzle velocity is now featured by the PaK 40 (SPG Marder III).
  • The visual effects of hits into the ground and on vehicles by projectiles with normal caliber rounds have been reduced.
  • Fixed the amount of RS-132 rockets on the Il-2 (1941), Il-2 (1942), and Il-2M (1943).
  • Fixed the ammunition selection of offensive and defensive weapons for the TBF-1c and Avenger Mk I.
  • Fixed the ammunition selection of offensive weapons for the Ju-87B-2 and Ju-87R-2.
  • Fixed the selection of offensive weapons for the F8F-1.
  • Fixed jamming for default Hispano Mk.V through overheating.
  • Fixed the ammunition selection of the offensive machine gun UBS for the LaGG-3-34.
  • CHANGES AND FIXES OF GROUND VEHICLES:
  • Corrected the thickness of the upper frontal armour of the M4A3E2 with 75mm and 76mm cannons from 25.4mm (1 inch) to 63.5mm (2.5 inch).
  • The ammunition load of the Pz.III N has changed from 56 to 64 shells.
  • The rotation speed of the Tiger I Ausf. H1’s turret has increased from 7.5 degree/sec to 12 degree/sec, and for the Ausf. E’s turret, 7.5 degree/sec to 14 degree/sec.
  • Several characteristics of the T-35 have been updated - the thickness of the armour plates, the tank’s entire mass, and the main turret rotation speed were fixed (according to bug report information from Nikon_D3x).
  • The ammunition load has been changed for the SPGs, IS-122, ISU-122S, and all modifications of the T-54.
  • The time to change magazines on the M16 SPAA has been increased to 14 seconds.
  • A bug on multi-turret vehicles, which allowed the continuous rotation of the turrets after the drive mechanisms had been destroyed, has been fixed.
  • The ammunition load of the M41A1 has been changed from 57 to 65 shots.
  • The engine power and rpm for the Ferdinant and Pz. Bfw. VI (P) have been fixed. Engine power is 530 hp at 2600rpm. The maximum speed 30km/h.
  • The APCR shell ZBM-8 has been added to the ammunition selection for the T-54 1949.
  • The APCR shell ZBM-8 and HEAT shell ZBK-5 have been added as selectable types of ammunition for the T-54 1951. The battle ratings of these tanks will be updated in one of the next updates.
  • The HEAT shell M431 has been added to the ammunition selection for the M47.
  • The armour-piercing shell M82 has been added to the ammunition selection for the M26E1 and T32.
  • The fire rate of the 120mm M58 cannon has been increased from 3.6 to 4 shots per minute.
  • A bug where the ammunition cartridges of DT machine guns not being full when first spawning in Soviet tanks has been fixed.
  • CHANGES AND FIXES TO AIRCRAFT​:
  • A separate research line for British naval fighters has been added.
  • All Nimrods have been transferred into the naval fighters research line. The Nimrod Mk.II is, once again, available for all to be researched.
  • Added the anti-g-load-suit modification for the F-82E, F8F-1 and F8F-1B.
  • Localization of the Il-2M with swept wings has changed to Il-2M type 3.
  • Changed the localization for the Canberra B Mk 2 and Canberra B (i) Mk 6.
  • Added a specific test flight for British naval aviation.
  • NEW SKINS FOR AIRCRAFT:
  • A-20G-25 - “Skonk Works”, aircraft serial number 43-10213, 410th Bombardment Group, 647th Bombardment Squadron, May 1944. Camouflage by Yaroslav “brodyaga_enot" Dzyuin.
  • B-17G - “Man O War II", aircraft serial number 42-38083, 322nd Bombardment Squadron, 91st Bombardment Group, Summer 1944. Nose art by Tony Starcer. Camouflage by Andrea Rolandi "Cambridge79".
  • P-51D-30 - "Dooleybird", a Mustang IV - KM272, flown by F./Lt. A.S. Dooley, No. 19 Squadron, RAF, 1945. Camouflage by Michael "__StrafeMike__" Ioannides.
  • Ki-200 - "Prototype #403, as it looked shortly after being captured by US Forces. Camouflage by John "Sick2day" Hermance.
  • Ki-84 ko - Camouflage with insigna of 22nd Sentai, Philippines, Autumn 1944. Hypothetical jungle camouflage. Camouflage by Pierre Blancart "Petranera".
  • NEW SKINS FOR GROUND VEHICLES:
  • Camouflages have been added for most USA ground vehicles.
  • DECALS:
  • Decals for aircraft have been added:
  • Nosecone art, No. 30 Squadron RAAF, Papua New Guinea 1943
  • "Eat-Em-Alive" emblem, No. 30 Squadron RAAF
  • No. 77 Squadron RAAF P-40 nose art
  • Royal Australian Air Force Roundel, 1942-1946
  • "Lynx" emblem of No. 416 Squadron RCAF
  • "The Fiery Queen" pin-up, No. 425 (Alouette) Squadron RCAF
  • Royal Canadian Air Force Roundel 1946-1965
  • "African Mask", Fighter (Pursuit) Group III/6, 5th Squadron insignia. Pierre le Gloan
  • "Mosquito" insignia from Portuguese 1st Expeditionary Fighter Squadron, Azores Islands, 1941
  • "Penguin" Emblem of 5./St.G 2, 1940
  • Emblem of the 150a Squadriglia, 2° Gruppo
  • Emblem of the 278a Squadriglia, 132° Gruppo Autonomo A.S.
  • Emblem of the 377a Squadriglia Autonoma
  • Brazilian Air Force Roundel
  • Indonesian Air Force Roundel
  • Iranian Air Force Roundel
  • Pakistan Air Force Roundel
  • Portuguese Air Force Roundel
  • Royal Thai Airforce Roundel 1941-1945
  • South African Air Force Roundel
  • Emblem of No. 193 Squadron RAF
  • "Braying Donkey" emblem, No. 37 Squadron RAF, Egypt 1942
  • Emblem of No. 609 Squadron RAF
  • Emblem of No. 80 Squadron RAF
  • Emblem of No. 804 Naval Air Squadron, Fleet Air Arm of the Royal Navy
  • "Shangri-La", Don Gentile's P-51B, 336th Fighter Squadron, 4th Fighter Group
  • Emblem of the 68th Fighter Interceptor Squadron
  • Emblem of 1st Pursuit Group of the AVG (American Volunteer Group)
  • Insignia of the Strike Fighter Squadron 11 (VFA-11), "The Red Rippers"
  • Personal emblem of Maj. Vyacheslav Sirotin, 17th IAP
  • Decals for ground vehicles have been added:
  • M18 Hellcat, "Black Cat" emblem
  • "Месть за брата героя" (Revenge for the Hero brother) text
  • "Major Jim" text, 1st Armored Division
  • "Blondie" text
  • Emblem of the ‘66th Armoured Regiment’
  • Emblem of the ‘33rd Armored Regiment’
  • "Lidice" text
  • Emblem of the ‘División Mecanizada Brunete n.° 1’
  • Emblem of the ‘1er régiment de chasseurs à cheval’
  • Emblem of the ‘Egyptian 4th Tank Division’
  • ‘Kangaroo’ emblem, used by Australian troops on captured vehicles
  • Emblem of the ‘3e régiment de chasseurs d'Afrique’
  • "Chwat" text
  • Emblem "Devils Head", from 31st Panzer Regiment, 5th Panzer Division
  • Emblem of the ‘10th Panzer Division’
  • Emblem of the ‘21st Panzer Division’
  • Emblem of the ‘507th Heavy Panzer Battalion’
  • "864" Tank Number
  • "5100" Tank Number
  • "Tadeusz" Text
  • Emblem of the Canadian 5th Armoured Division
  • Text "k230"
  • 5 Guards Cavalry Corps, Su-76M markings
  • CHANGES TO FLIGHT MODELS:
  • F6F3 - Functionality of propulsion system (engine-propeller-system) has been changed (improved acceleration capabilities on takeoff), improved geometrical parameters of the wings, improved compression of control surfaces at high speeds, improved stability during vertical dive.
  • B5N2 - Improved handling at high speeds, stability during bombing and torpedoing, and improved automatic engine control.
  • TBF-1C - Functionality of propulsion system (engine-propeller-system) has been changed. Refined the geometry of control surfaces (handling has been improved). Improved stability in maneuvers on high speeds (tendency of pitching the nose upwards reduced).
  • La-5F/FN - Improved automatic engine control. Reduced the impact of compression on control surfaces, “jamming” of elevators was minimized while maneuvering at low speeds and in “Mouse Aim” mode. The overall maneuverability and controllability on this control type has been improved.
  • I-15 (all) - Flight model updated (new settings for these planes have been added).
  • Gladiator Mk.II (all) - Flight model is updated (new settings for these planes were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Improved performance during takeoff and landing.
  • Fairey Swordfish Mk I - Flight model updated (new settings were added). Propulsion system (engine-propeller-system) has been reworked. Wing box was recalculated. Stability during torpedoing has been improved.
  • Ki-43-3 otsu - Temperature control of the engine has been fixed. Overheat temperature is equal to 230 degrees celsius.
  • F4U-1 (all) - Bug in the engine functionality has beem fixed. Acceleration capability during takeoff has been improved. Stability during a vertical dive and in maneuvers at low speeds have been improved.
  • PBY-5/5a, H6K4 - A bug has been fixed, which led to uncontrollable rotation with ever-growing angular velocity after bombs were dropped, ultimately resulting in the destruction of the aircraft.
  • He-111 (all) - A bug has been fixed, where engines could be damaged by turning them off and back on again.
  • Ki-84 (all) - A bug has been fixed, which led to shortfalls of the maximum engine power at sea level.
  • A-26 - A bug has been fixed, which led to the inability to use emergency power.
  • Hs-129 - A bug has been fixed, which made it impossible to start the engine in the air at speeds lower than 170 km/h.
  • Ju-87 D-5 - A bug has been fixed, which led to the engine turning off randomly in Arcade Battles.
  • Typhoons ‘Mk 1a’ and ‘Mk 1b’ - flight model has been updated. Both aircraft are now tuned in accordance with having Napier Sabre II engines (maximum manifold pressure +7 psi up to 2065hp).
  • Typhoon Mk 1b\late flight model has been updated. Aircraft now tuned in accordance with having the Napier sabre IIa engine (maximum manifold pressure is +9 psi up to 2235hp).
  • Hurricane MK.I - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
  • Sea Hurricane MK.I C - flight model updated according to the data sheet.
  • Sea Hurricane MK.I B - flight model updated according to the data sheet.
  • Mustang MK.IA - Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Improved logic of propeller rpm controller in the automatic engine control mode. Refined polars of individual sections of the wings and tail. More precise adjustment of the engine and better overheating calculations. Changed the restrictions on the use of flaps and landing gear, flaps now have several provisions.
  • Yak (all) - Fixed engine overheating at low rpm whilst idle on the ground (can remain idling without any restrictions).
  • Spitfire (all) -Flight model has been updated, geometrically refined, improved balance and aerodynamic characteristics. Adjusted temperature characteristics. Improved logic of propeller rpm controller in the automatic engine control mode.
  • F8F-1/1B - Changed the operating mode of the engine. 100% engine control handle position is equal to “Military” mode (53.5 Hg on the first gear of supercharger, duration of use - 5 minutes). Refined geometric, balance and aerodynamic characteristics.
  • P-47M - flight model updated according to the data sheet.
  • Yak-9M - flight model updated according to the data sheet.
  • Ki-21-1Ko - flight model updated according to the data sheet.
  • J2M2 - flight model updated according to the data sheet.
  • IL-2M-37 - flight model updated according to the data sheet.
  • IL-2M-1943 - flight model updated according to the data sheet.
  • AD-2 - flight model updated according to the data sheet.
  • Fairey Firefly Mk.1 - flight model updated according to the data sheet.
  • Fairey Firefly FR. Mk.V - flight model updated according to the data sheet.
  • Bf-109-B - flight model updated according to the data sheet.
  • Seafire mk XVIII - flight model updated according to the data sheet.
  • Seafire Mk 47 - flight model updated according to the data sheet.
  • SOUNDS:
  • M1919A4 tank machine gun sounds have been updated.
  • Degtyaryov (DT) tank machine guns have been updated.
  • Opening and closing the cockpit while flying results in a more noticeable sound difference.
  • STORE:
  • From today's major update, the War Thunder store will now open in the same local language as the game is in itself.

New in War Thunder 1.47.11.89 (Apr 29, 2015)

  • Memory usage has been optimized.

New in War Thunder 1.47.11.85 (Apr 27, 2015)

  • Unpredictable crashes have been fixed.

New in War Thunder 1.47.11.68 (Apr 17, 2015)

  • Issue with AMD/ATI cards forcing ULQ on WinXP fixed
  • Aircraft not showing from cockpit view on long distances fixed
  • Several crashes fixed

New in War Thunder 1.47.11.62 (Apr 16, 2015)

  • Hot fix: Client crashes on some PC’s with Intel video card have been fixed.

New in War Thunder 1.47.11.61 (Apr 16, 2015)

  • Hot fix: Unpredictable crashes have been fixed.

New in War Thunder 1.47.11.58 (Apr 15, 2015)

  • Improved visibility through aircraft telescopic sights; Improved rendering in aircraft cockpits; Fixed a bug where the player received reports of damaging an already destroyed ground vehicle; Crews of vehicles not used in battle will not be locked if there were no available crews (due to not enough spawn points) when the player left the battle. Note: Certain loadouts (such as rockets) can influence spawn cost. Regarding the locking of crews, the system will always take the base spawn cost of the vehicle into consideration.

New in War Thunder 1.47.11.12 (Apr 1, 2015)

  • Optimizing DX9 render - increase of FPS.

New in War Thunder 1.47.9.37 (Mar 27, 2015)

  • Game Mode 'Ground Attack' in RB has been activated;
  • Nicknames will now be shown in replays for Refree mode;
  • Grass can now be deactivated in binocular view;
  • Fixed incorrectly displayed indicator in bomb sights;
  • Some crashes have been fixed.

New in War Thunder 1.47.9.28 (Mar 26, 2015)

  • Several crashes have been fixed

New in War Thunder 1.47.9.22 (Mar 25, 2015)

  • ITEMS:
  • Mission Maker’ wager - Number of attempts increased from 3 to 10. Awards for all stages increased significantly
  • ‘Hero of the Sky’ wager, Thunderer wager, Wingman wager - Number of attempts increased from 3 to 6. Awards for first 5 stages increased
  • ‘The Best Squad’ wager - Number of attempts increased from 3 to 4
  • ‘Hero of the Sky’ wager can now only be fulfilled in aircraft battles
  • The ‘Thunderer’ wager no longer counts [Air Domination] missions in arcade battles, as the requirements of the wager cannot be completed there due to the lack of ground targets
  • A new ‘Wing Breaker’ wager has been added, with the task to destroy air targets in tank missions
  • LOCATIONS: 
Ash River:
  • Ground deformation is now active.
  • Respawn point fixes.
  • Carpathians:
  • Additional cover has been added near the central capture point.
  • Improved sniper positions on hills.
  • The road, near the central capture point, under the ruins, has been changed (recessed).
  • Karelia:
  • Entrances to the central point have been improved.
  • Ground deformation is now active.
  • Mozdok:
  • Central capture point in Arcade Mode has been improved - cliffs added which can be used as concealment.
  • Eastern Europe:
  • Mills and farms have been added to the suburban area.
  • Some slopes near the bridges have been made less steep.
  • Poland:
  • Villages of different sizes have been added around the city
  • New vegetation added.
  • Kuban:
  • Several balance changes - some hills have been flattened out, capture points have been moved.
  • White Rock Fortress:
  • Balance on “Capture point C” has been fixed.
  • GROUND FORCES:
  • In Arcade Battles - The effect of critical damage has been changed:
  • Damage to the gun barrel no longer removes the ability to shoot, but increases the cannon’s spread and reduces the muzzle velocity and thus penetration value of its shells. 
  • Damage to the breech may cause a misfire, resulting in no shot to be fired. The probability of a misfire and the resulting wait time depends on the rate of fire and caliber of the cannon. 
  • Damage to the horizontal turret drive (traverse) now temporary stops turret rotation. After expiration of a timer, you will be able to rotate the turret again, but at a reduced speed of 2 degrees per second. 
  • Damage to the vertical gun drive (elevation) will result in the weapon being locked in the position it held when it was damaged, but it will still be possible to elevate the gun by +/- 1 degree.
  • Coaxial and anti-aircraft machine guns have been enabled for the following tanks and tank destroyers/spg’s: BT-5, BT-7, KV-1E, KV-1 ZiS-5, KV-1 L-11, ISU-152, ISU-122, ISU-122S, T-26, T-44, T-126SP, T-54 1951, T-50, T-60, T-28E, T-70, T-80, T-34 Prototype, T-34 1941, T-34 1942, T-34-57 1943, T-34E, IS-4, T-54 all modifications, M2A4, М2 Medium, M24, M24, M26E1, M3 Stuart, M4, М4А1, М4А1 76(W), М4А2, М4А3 105, М4А3Е2, М4А3Е8, М5А1, Grant Mk.I, Tiger II 10,5cm, Jgd.Pz. IV L48, Pz. IV/70 A/V, Pz. IV Ausf. C, Pz. IV Ausf. E, Pz. IV Ausf. F1, Pz. IV Ausf. F2, Pz. IV Ausf. G, Pz. IV Ausf. H, Pz. IV Ausf. J, Pz. II Ausf. C, Pz. II Ausf. F, Panther II, Panther Ausf. F, Marder III H.
  • Increase the level of detail for the mask armour of M4A3E2.
  • The trafficability of dirt roads has been fixed
  • For AAA vehicle: M19, M42, ZSU-57-2, Wirbelwind: Barrels are now fired asynchronously.
  • Thickness of the commander’s cupola has been corrected from 50mm to 100mm for Pz. III Ausf M/N.
  • Distribution of  shells within all ammunition modules of the vehicle was enabled for: KV-1B 756®, T-34 Prototype, T-34 1941/40, T-34 1942, T-34-57, T-34-57 1943.
  • Number of shells for the T-34-57 1943 has been corrected from 77 to 100 shells.
  • Armour piercing capability from 105 mm M67 shell increased to 130 mm according to ‘FM 6-40 1945 Field Artillery Gunnery’
  • The maximum fire rate of 128 mm PaK-44 gun increased from 3.0 to 3.3 shots per minute.
  • Detonator settings changed for 75 mm armour-piercing shell K.Gr.rot.Pz (KwK37). Fuse sensitivity increased to 15 mm.
  • Increased fragmentation radius for the 88 mm shells of KwK36 and KwK43 guns
  • Visual model for shells of caliber above 30mm added.
  • AIRCRAFT:
  • Controlling aircraft in Mouse Aim mode is improved.
  • Extra camouflage for the A-20G-25 has been updated. For players who have already purchased or unlocked it, the camouflage will be available automatically.
  • BF-110-C4 - gadgets in cockpits are fixed. 
  • CHANGES IN FLIGHT MODELS:
  • Ме-410-A-1 - flight model is updated according to the data sheet 
  • Ме-410-A-1/U4 - flight model is updated according to the data sheet 
  • Ме-410-B1 - flight model is updated according to the data sheet
  • Me-410-B2/U4 - flight model is updated according to the data sheet 
  • Me-410-B6/R3 - flight model is updated according to the data sheet 
  • F-82E - flight characteristics according to the data sheet have been applied. 
  • Ju-87-D3/D5 - stability and controllability during vertical dive have been improved
  • Ki-43 (all lineup) - geometrical parameters of the tail controls have been specified
  • Mosquito (all lineup) - stability and controllability during vertical dive have been improved. geometrical parameters of the fuselage have been specified. Improved performance during takeoff and landing in full control mode.
  • BF-110-C4 - flight model is updated. Geometry of the wing has been specified (installation angle is fixed), leading edge flap actions are more apparent. Stability in maneuvers on low speeds is improved. 
  • SOUNDS:
  • Fixed ‘engine start’ sound when switching views.

New in War Thunder 1.47.8.59 (Mar 17, 2015)

  • Improved notification when the outcome of a wager has been granted;
  • Fixed several causes of crashes and performance issues within the game client;
  • Fixed a bug with the secondary fragmentation effect of armour. e.g. In situations where armour was covered by an additional screen (or additional piece of armour), fragments of a nearby explosion were sometimes able to pass through the screen unhindered where the screen was penetrated by the fragment. This behavior has been corrected now, and fragments will be correctly affected by the armour behind the screen. It was mostly visible on the M4A3E2.

New in War Thunder 1.47.8.14 (Mar 4, 2015)

  • Binocular camera in turns with “first person view” mode has been fixed.
  • A bug where other players could not see an aircraft crew if player bailed from aircraft previously has been fixed.
  • Position from the front right track by T-32 has been fixed

New in War Thunder 1.47.7.44 (Mar 2, 2015)

  • Fixed missing sound when tank engine is in neutral gear,
  • Fixed zoom in the spectator camera mode,
  • Fixed wrong respawn points for tanks.

New in War Thunder 1.47.7.26 (Feb 26, 2015)

  • Scope sight for aircraft being not transparent on minimal graphics setting fixed.
  • “Shaking” of aircraft when spawning on a carrier fixed
  • Spectator view after “death” fixed.
  • Dust/mud/earth colour on vehicles changed.
  • crew members animation when they are knocked out in the vehicles with open turrets fixed. (except for Ostwind, Wirbelwind, ZIS-30, M19, M42).
  • М13/М15/М16 Damage model fixed. It cannot be destroyed by simply damaging armour with AP ammo.
  • М46 ”Tiger” temporarily removed from the shop for BR adjustment
  • М26Е1 artillery module added.
  • T32 received APCR ammo (T44 type)
  • Behind armour effect of APCR T44 shells, APCBC T43 shell and APCR 10,5cm Pz.Gr 40 was increased
  • Decals of Latvian, Lithuanian and Estonian Airforces moved from “Axis” category to “Neutral”.
  • Battle trophies removed temporarily from the game for improvement.
  • System that blocked battle rewards after teamkilling is temporarily removed for improvement
  • “Big” daily bonuses will be awarded on every 6th and 13th day instead of 7th and 14th

New in War Thunder 1.45 (Jan 30, 2015)

  • GROUND VEHICLES:
  • New Vehicles:
  • USA First stage of test (more information)
  • Light Tanks - M2A4 , M3, M3A1, M3A1 (USMC), M2A4 (1 st Arm.Div.)
  • Medium Tanks – M2, M3, Mk I Grant
  • Anti-Air Vehicles – M13 MGC
  • USSR – BT-5, SMK, М4А2
  • Germany – Pz.Kpfw. III Ausf J, Pz.Kpfw. IV Ausf E, Pz.Bfw. VI (P)
  • Ammunition:
  • Ability to fire machine guns has been added to some ground vehicles. Current vehicles that have it enabled at the moment (more will be added later with server updates) are: KV-1B 756(r), Pz.Bfw. VI (P), Pz.Kpfw. III Ausf. F/J, Pz.Kpfw. VI Ausf. H1, M2 Medium, M2A4, M3 Lee, M3 Stuart, M3A1 Stuart, IS-2 mod. 1944, IS-3, IS-4M, SMK, T-34-85 with ZIS-S-53, T-35.
  • BR-365P APCR shell has been added to IS-1 ammunition.
  • BR-367 AP shell has been added to T-44 ammunition.
  • Missing “Artillery strike” modification has been added to the Kugelblitz.
  • Damage Model:
  • Damage model for ammunition has been improved. Now when you use up your ammunition, the modules will turn off and cannot be damaged. Mechanic of not taking full ammo load works in the same way. Correlation between amount of shells loaded and module size in x-ray has been set up for the following vehicles (more vehicles will be added with server micro-updates): Jagdtiger, IS-2, IS-2 mod. 1944, IS-3, IS-4M, KV-1 (all modifications with 76mm cannon)
  • Many errors and inaccuracies with module positions on different ground vehicles have been fixed. Vehicles that recieved the most visible changes are: IS-4M, IS-3, IS-1, IS-2, IS-2 mod.1944, SU-122, SU-122P, SU-152, ISU-122, ISU-122S, ISU-152, Tiger II P/H/10,5cm, Jagdtiger, Pz.Bfw.VI (P).
  • Many errors in the armouring scheme of ground vehicles has been fixed. On some ground vehicles the armouring scheme has been completely re-worked with a more accurate one. Vehicle list: KV-1B 756(r),Pz.Kpfw. lll Ausf. J/J1, BT-5, BT-7, IS-4M, IS-3, IS-1, IS-2, IS-2 mod.1944, KV-1 ZIS-5, KV-85, T-26, T-35, T-34-85 D-5T, T-34-85 ZIS-53, Pz.Kpfw. V Ausf. D/A/G, Sturmgeschutz III Ausf. G, Panther II, Tiger I H1, Tiger II P/H/10,5cm, Pz.Kpfw. IV Ausf. F1/2, Flakpanzer 1, Jagdtiger, Jagdpanzer IV, Jagdpanther.
  • Technical characteristics of vehicles:
  • For 10,5 cm Tiger II and Panther II, the engine was replaced with the HL 234 engine project with 900 hp power.
  • Panther II transmission was replaced with one similar to those that were installed on this Tiger II.
  • T-34-85: Changes were made to the following characteristics: combat weight, engine rpm, elevation angles (maximum elevation angle was changed from 28° to 22° degrees), maximum turret traverse speed (from 15 to 25 degrees per second). Based on “Руководство по материальной части танка Т-34″. – Военное издательство Министерства вооруженных сил СССР, Москва, 1949 г.(“Manual to the material part of the T-34″- Military Publishing House of the Armed Forces Ministry USSR, Moscow, 1949)
  • IS-3: Combat weight was changed from 45.8t to 48t. Based on “Руководству по материальной части и эксплуатации Танка ИС-3”. – Москва, 1955 г. (“Manual to material part and operation of the of the IS-3 tank” – Moscow, 1955)
  • Flakpanzer IV Ostwind, combat load increased from 320 to 1000 shells
  • GAME MECHANIC:
  • Tow cables have been added (see devblog)
  • Artillery strike principles have been changed (see devblog)
  • Repair assistance from teammates has been added
  • Ground vehicle behavior on different surfaces and with collisions has been improved
  • In realistic and simulator tank battles different combinations of War Thunder nations are available simultaneously in one battle. Every combination could be set for every rank and every location.
  • AVIATION:
  • New and overhauled aircraft:
  • USA- F2H-2
  • Germany – Ar-234В-2 (updated model)
  • USSR – I-16 type 10
  • Britain – Canberra B МкVI
  • Japan – J2M3, Ki-43-3
  • Game mechanic:
  • Enemy contacts that have been spotted by allies are now visible to players at a distance of up to 8km (additional 30%)
  • Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have.
  • Kill credit for Realistic and Simulator battles has been changed. Now, if you shoot off the wing or tail of an enemy who is not close to his airfield, the opponent will be counted as immediately destroyed.
  • Damage Model:
  • Damage model on all aircraft has been overhauled: shapes for inner and outer modules has been specified.
  • Mechanics for wing and tail loss on random spots has been added.
  • Ammunition:
  • Fixed error in “New machine gun” and “New cannon” modifications, which led to wrong parameters for overheating and spread being applied. Now an overheat will occur a bit later than it was before and spread will be smaller.
  • Flight Model:
  • Fuel consumption and control stiffening are corrected for F4U series.
  • MiG-15’s weight distribution and gear characteristics have been adjusted.
  • Fw-190-F8. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).
  • Fixed a bug where in the aircraft with un-retractable landing gear, the instructor mistakenly believed that the player has released them by themselves and began to use flaps for landing, which resulted in wrong behavior of the aircraft in the air.
  • Boomerang Mk.I has been tuned according to data sheet.
  • Boomerang Mk.II has been tuned according to data sheet.
  • Boston Mk.I has been tuned according to data sheet.
  • DB-7 has been tuned according to data sheet.
  • A-20G – rudder control efficiency has been increased.
  • P-400 – flight model has been updated.
  • P-39-N-0/N-0-USSR/Q-5/Q-15 flight models has been updated.
  • XP-50 has been tuned according to data sheet.
  • IL-2 has been tuned according to data sheet.
  • IL-2M has been tuned according to data sheet.
  • IL-2M “Avenger” has been tuned according to data sheet.
  • IL-10 (1946) has been tuned according to data sheet
  • Flight models of Yak-3 and Yak-3P have been updated
  • Tu-2 line have been tuned according to data sheets.
  • LaGG-3 of the 8-th series has been tuned according to data sheet.
  • LaGG-3 of the 11-th series has been tuned according to data sheet.
  • LaGG-3 of the 23-d series has been tuned according to data sheet.
  • BTD-1 has been tuned according to data sheet.
  • A6M3 (zeke 32) has been tuned according to data sheet.
  • P-26 has been tuned according to data sheet.
  • P-40 has been tuned according to data sheet.
  • P-38G has been tuned according to data sheet.
  • P-51 Mustangs (all modifications) have been tuned according to data sheets
  • Spitfire Mk I and Mk II have been tuned according to data sheets
  • Do-217-M1 has been tuned according to data sheet.
  • Flight models of Bf 109 G and K series have been updated
  • Flight models of Typhoon Mk Ia and Ib have been updated
  • Ki-43-II Otsu has been tuned according to data sheet.
  • J2M3 has been tuned according to data sheet.
  • B-25 and PBJ-1 series – rudder efficiency has been increased
  • D3A1 – flight model has been updated, added take off mode to engine
  • Camouflages and decals:
  • US tank decals have been added.
  • New Axis Air Forces decals have been added
  • New squadron decals have been added (Axis (emblems))
  • New Allied Air Forces decals have been added
  • Camouflages that were temporarily made unavailable for selection by players have now been returned. Achievements have been added to unlock them. For people who own these vehicles and who log into the game in the first week after 1.45 has been released will have these camouflages added for free
  • MISSIONS AND LOCATIONS:
  • New Locations:
  • Ground forces and aviation location “White Rock fortress”
  • Ground forces and aviation location “Eastern Europe”
  • Aviation location Operation “Battle for Moscow”
  • New Dynamic campaigns: Guam, Saipan, Iwo Jima, Moscow, Khalkhin-Gol,Honolulu.
  • New missions:
  • Event “Tractor factory”
  • Event “Beside the Kursk salient”
  • Added singleplayer and co-op missions on the Moscow map.
  • Mission in Custom Battles on Kuban, Karelia, Carpathians, Jungle maps have been merged into one and can be set in the Custom Battles options.
  • Changed route to engagement for teams in Domination and Conquest modes on Mozdok in Realistic Battles mode.
  • Domination and Conquest at Arcade mode of Poland map – one of the capture points has been moved.
  • Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent enemy team from capturing their points.
  • Balance fixes introduced on Carpathians map.
  • GRAPHICS:
  • Transition between Levels of Detail has been improved.
  • Render in aircraft and tank modes has been optimized.
  • INTERFACE:
  • New hangar and “To Battle!” button interface implemented.(see devblog)
  • Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.
  • “Show the status of the tank modules” button assignment now renamed to “Show the status of vehicle modules”.
  • “Show the status of the tank modules” button assignment now moved from “Tank controls” to “Miscellaneous”
  • Button “Show the status of the tank modules” now assigned to “O(letter)” by default. For players who uses their own control setup the keybinding will not change, but it will for players who use default settings.
  • PS4: ‘Look back’ and ‘Look down’ cameras now work properly when assigned in Controls
  • PS4: In chat interface, ‘Copy selected player’s name to input line’ added to context menu

New in War Thunder 1.45.11.55 (Jan 27, 2015)

  • Visuals of the shells in Kill and Hit camera will now appear more realistic.
  • Fixed error in “Hit Camera” which led to all crew members appearing as “unconscious”.
  • Fixed errors with wrongly displayed shell impact visuals on ground vehicles.
  • Fixed error with wrong ammunition display in ground vehicles.
  • Animations for disabled crew have been fixed.
  • In the Arbiter and Replay modes you are now able to zoom out from observed vehicles.
  • Some render optimizations for DirectX 11 and OpenGL
  • Changes listed below will be implemented in game servers within 24 hours:
  • Fixed error with reloading on the vehicle spawn point
  • Tank spawn on slopes and non-level ground has been fixed. A vehicle will only spawn on ground able to fully support it.
  • In modes without HUD, aircraft without an interior will display the HUD.
  • Fixed incorrect horizontal aircraft wobble in the air events for arcade tank battles.

New in War Thunder 1.45.11.47 (Jan 22, 2015)

  • Maximum accuracy of all tank weapons fixed. Now it corresponds firing tables of the real guns.
  • М469 HEAT shell added to M103’s ammunition load.
  • Piercing effect of 90mm T33 shell fixed. It is now historically accurate.
  • Maximum fire rate of the M103 is increased from 2.94 to 3.96 shots per minute.
  • Engine power for the Ferdinand SPG changed from 530 horsepower/3000 rpm to 600 horsepower/3000 rpm.
  • Maximum fire rate of the Ferdinand increased from 6 to 7.2 shots per minute.
  • Maximum fire rate of the M8A1 decreased from 12 to 9 shots per minute.
  • Maximum fire rate of the SU-122P decreased from 3.96 to 3.6 shots per minute.
  • Correct ammo allocation within modules for KV-85 added.
  • T-34 Prototype’s characteristics – Mass, engine power and maximum speed changed according to “ Album of photographs and characteristics of T-34”. The exact changes are: mass changed from 26.5 to 25.6 tons, engine power from 450 hp to 500 hp, maximum speed from 49 KmpH to 53.85 KmpH
  • Weapons’ characteristics of US tanks with 37mm guns fixed. For earlier vehicles, cannons with an initial velocity of 2600 feet per second are used, for the later vehicles (M22, M6A1) – cannons with initial velocity of 2900 feet per second using М51B1/B2 ammunition. Armour piercing effect increased accordingly.
  • Ammo capacity of the M19 SPAA’s magazine’s case increased to 8 shots. According to the M19 manual, the magazine of this gun had two cases with 4 shells each.
  • Camera position fixed for the M41.
  • Client Update:
  • Error when tank’s tracks wheels were not animated fixed.
  • Line thickness in sniper view reduced.
  • “Switch user” button is back in player’s profile.
  • NOTE:
  • Restart launcher to see changes

New in War Thunder 1.45.11.41 Beta (Jan 19, 2015)

  • Fixed: Frag is now counted upon separation of the tail of an enemy aircraft.
  • Many fixes for different rare client crashes.
  • Fix rain rendering in some cases with AA
  • Simulator Special event: Markers are now displayed for players in your squad

New in War Thunder 1.45.11.15 Beta (Jan 19, 2015)

  • Ability to manually sort vehicle setups has been added.
  • An error that led to wrongly selected crew member when players would select vehicle setup has been fixed.
  • Fixed an error where the fog effect would apply in addition to the haze effect.
  • Self reflections have been fixed (they would not show in many cases).
  • Possibility of using zoom has been added to the Spectator mode in Free Cam” because in default “follow player” mode you can’t unzoom.
  • Spectator Mode – players that did not appear in the battle will no longer be displayed in the list of available players to switch for viewing.
  • Multiple optimizations have been implemented.
  • Many fixes for different rare client crashes.

New in War Thunder 1.41.29.61 Beta (Aug 8, 2014)

  • Oculus Rift: Positional Tracking support has been enabled.
  • Hangar reflections have been fixed.
  • Fixed a black aura that sometimes was appearing on vehicles while moving with motion blur enabled.
  • Fixed bug where AI aircrafts would spawn with missing landing gear
  • Fixed missing sound of ammo rack explosion and fire
  • Fixed track traces on “old videocards support” mode – they were too bright.
  • Fixed an issue when after disabling Steam overlay – links inside the game shop would stop working.
  • Changes for Economy and Battle Ratings have been applied.
  • Several client crashes have been fixed.
  • Calculation of the score and activity points system has been changed:
  • Players who leave session in first opening minutes will gain less activity.
  • Amount of points in aircraft mode awarded to players in RB and SB increased by 1.5x and 2x respectively.
  • Activity is now also displayed in the userlog message at the end of the battle.
  • Activity is no longer displayed in results of the battle if player has left the battle before it ends.

New in War Thunder 1.35.51.3 Beta (Nov 6, 2013)

  • New Aircraft:
  • Germany:
  • Fw-190A-5 (4 x cannons) — tier 10
  • Bf.109E-1 — tier 5
  • USSR:
  • La-5 — tier 7
  • La-5F — tier 8
  • B-25J-30 — premium — tier 9
  • Yak-3P — tier 11
  • MiG-15 — tier 20
  • USA:
  • Curtiss P-36G Hawk — tier 4
  • North American F-86-F25 Sabre — tier 20
  • North American F-86-F2 Sabre — tier 20
  • Great Britain:
  • Spitfire MK. IIa — tier 5
  • Spitfire F. MK. IX (Merlin 61 engine) — tier 10
  • Spitfire LF. MK. IX (Merlin 66 engine) — tier 13
  • Japan:
  • Fw-190A-5/U3 changed to Fw-190A-5 with (4 x cannons)
  • Ki-96 — premium — tier 10
  • Ki-102 — tier 10
  • Interface:
  • Improved the speed of the connection to the chat
  • Added the ability to preview the aircraft skin you want to buy
  • Added the ability to switch window in modifications.
  • The list of options for the bomb load on all aircrafts are sorted from low to high load
  • Fixed crew blocking message when battle ends.
  • Graphics and visuals:
  • Cockpits added for Pe-2 «Peshka» (all series), Pe-3 and Pe-3R
  • Cockpits changed for B5N2, Bf-109E-3, Boomerang Mk.I, Boomerang Bk.2, BTD-1, D3A1, F4F-3, F4F-4, F4U-1a, F4U-1c, F4U-1d, F6F-3, F8F-1, F8F-1B, F9F-5, Fw-190A-5, Gladiator Mk.II, I-16 type 28, Ju-87R-2, Ju-87B-2, Ju-87D-3, Ju-87D-5, Ju-87G-1, Ju-87G-2, La-5, La-7, La-7b, LaGG-3 (all modifications), MC.200 series 3, MC.200 series 7
  • Planes models changed for: Blenheim Mk.IV, BTD-1, F4U-1a, F4U-1c, F4U-1d, Fw-190A-5, P-36G, P-39K-1, P-39N-0, P-39N-0 (SU), P-39Q-15, P-39Q-5, P-51B, P?-2-110, P?-2-205, P?-3 Early, A5M4, A6M2, A6M3, AR-2, AR-234, B5N2, Beaufighter Mk.VIc, Beaufort Mk.VIII, D3A1, Do-217M-1, Do-217n-1, Yer-2, F8F-1, F9F-2, F80c, Fw-190D-12, Fw-190D-13, G8N1, Hs-129B-2, I-16 Type 18, I-16 Type 28, IL-4, Ju-87B-2, S.79 1936, S.79 1937, S.79 1939, S.79 1941, S.79bis, S.79bis/L, S.79B.
  • Textures and geometry improved for Yak-3
  • Geometry improved for Fw-190 A and F
  • Camouflage fixed for Rasmussen's P-36
  • Armament visuals fixed for Fw-190A5 and BTD.
  • Sound:
  • Rockets launch sound bug fixed
  • Introduced new sounds for 20mm cannon T-160
  • Gameplay:
  • When starting the engine of Corsair and similar aircrafts, propeller feathering should no longer lead to bugs
  • Fixed tail hook on certain carrier based aircrafts
  • In FRB, whilst aircraft is stationary, the ability to activate an external camera (you can look around and see the runway)
  • In FRB «Press the button to reload» is displayed to remind pilots to reload weapons on the runway
  • Control Mode " Mouse Aim " used with with manual control with the keys, the view of the camera is centered on the Player’s aircraft.
  • Aircraft icons are hidden for opponents in the modes of HB and FRB (to determine the plane is not difficult for experienced players to interpret the icons, even before the start of the battle)
  • P-40E moved to the tier 5
  • P-39N and P-39Q-5 moved from tier 6 to tier 7
  • P-47D-25 and P-47D-28 moved from tier 9 to tier 8
  • Fw-190A-5/U3 renamed Fw-190A-5/U2
  • A20G renamed to A20G-30
  • New multiplyers for unlocking skins and decals: one destroyed target in FRB is now equal to 2 targets in HB or 4 targets in AB
  • New «Titles» feature is now available in the «Achievements» tab in player's profile.
  • Economy:
  • Error for planes with «New boosters» modification is fixed (modification price is lowered, repairs of the plane with new boosters installed increased accordingly)
  • DM (Damage Model):
  • Errors in DM fixed for liquid and air cooled engines (some liquid cooling engines e.g. in Bf.109 were hardly damaged in frontal attacks, while air cooling systems were out of service)
  • All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy.
  • F-80 Shooting Star a bug when with tail being destroyed engine still worked is fixed
  • FM (Flight Model):
  • Spitfire F. MK. IX (with merlin 61 engine)
  • Spitfire LF. MK. IX (with merlin 66 engine)
  • La-5 and La-5F are more historically accurate
  • P-39 K-1, P-39Q-5 and P-39N-0 FMs updated
  • Aircobra bug with flaps speed is fixed
  • BF-109E-1, BF-109E-3 Fms are updated due to historically accurate data
  • Flutter speed for La series aircraft is adjusted:
  • La-5 — 710 km/h
  • La-5F — 715 km/h
  • La-5Fn — 725 km/h
  • La-7 — 740 km/h
  • La-7-B20 — 740 km/h
  • Weapons and modifications:
  • Added torpedoes (torpedo AN-45-36) for the IL -4
  • Fixed options and xp required some ammunition for aircraft with. Total number of belts to be four (early version of the Pe -2, and Pe-3/Pe-3bis)
  • Fixed ammunition capacity on IL -2M from 1000 to 450 rounds of ammunition
  • Added Italian torpedo F200/450 (previously used model of the British torpedo armament in the SM-79 is replaced by an Italian)
  • Mission and maps:
  • New maps for arcade battles:
  • [Ground strike] Paradise Island previously know as Island of Misfortune
  • [Ground strike] Green Ridge previously know as Peaks of Despair
  • New alt history battles:
  • Berlin, Spring 1943
  • Krymsk. Summer 1943
  • Changes and fixes:
  • Port:
  • Airfields added for both parties
  • Landing side for attacking party is changed
  • Ground units for both sides have been changed, as well as their speed and movement
  • Ships added for both sides
  • Midway:
  • US can prevent Japanese landings by destroying landing boats before they hit the shore
  • 3 of 4 carriers are not stationary. 4 th carrier moves but then stops in order to make flying boats and naval planes possible to rearm near it
  • Some destroyers of both parties have been replaced with heavy cruisers
  • If US pilots won't try to defend the airfield – Japanese ground units may capture it
  • Operation Iwo Jima:
  • Landing speed is increased
  • Kamikaze now attack cargo ships as well
  • Landing boats are spawned from all the ships, not one
  • Japanese defense positions are changedNew maps for arcade battles
  • Miscellaneous:
  • Fixed a rare crash when client is run from steam.
  • Fixed a crash in the mission editor.
  • Many improvements of networking code, significantly more stable behavior of the aircraft during packet loss