Ultima III Changelog

What's new in Ultima III 2.4

Jan 21, 2015
  • Fix for crash-on-launch in Yosemite.
  • Code signed for Mavericks and Yosemite.
  • Improved Macintosh B&W and Nintendo themes.

New in Ultima III 2.3.1 (Jan 27, 2014)

  • Prevented Speech errors from causing an abrupt quit.
  • Slightly lowered monster spawn rate.

New in Ultima III 2.3 (Apr 4, 2013)

  • Game Options dialog now has separate Sound and Music volume levels.
  • Game Options dialog now has font names menu items shown in their fonts.
  • Mouse cursors now display at a size appropriate for the game graphics.
  • Code signed as an identified developer.
  • Improved the Apple II tile sets.
  • Portraits no longer show fringe of neighboring portrait.
  • Fixed display glitch when switching into changed-resolution Full Screen mode from a double-sized window.
  • Fixed floors and grass walking on top of each other.
  • When attempting to buy weapon or armor you cannot afford, now asks again.
  • Lowered initial hit point from 150 to 100, as the original version was.
  • Increased speed of wind changes to be closer to the original version.

New in Ultima III 2.2 (May 24, 2011)

  • Fixed build issue which rendered v2.1 unable to run some non-Snow Leopard systems.
  • Windowed mode now double-sized when able.
  • Higher quality application icon.
  • Now largely localizable into other languages.