UVLayout Changelog

What's new in UVLayout 2.10.01

Jan 28, 2017
  • ew tools added in this version:
  • OBJ Import : You can now use the Import button to add another mesh into the current scene. This will allow you to copy or share UVs between the meshes, and also do things like pack shells across two or more meshes to share a single UV map. A demo video can be found here.
  • Save Marked : Used to save out just part of the loaded mesh, or save out only one of the loaded files when Import has been used.
  • Fit To Grid : Resizes shells so their bounding boxes are aligned perfectly with the current snapping grid. Used for lightmaps. A demo video can be found here.
  • Changes to existing tools:
  • Display : Added option to hide backfacing polys from the 3D views. For example, if you are editing a scene that consists of geometry inside a closed room, ticking this option will allow you to see the internal geometry easily (i.e. the front walls will be hidden).
  • Pack : Added option for 0 degree rotation testing, which actually does no rotation, but still randomly shuffles the order that shells are packed. Normally shells are packed from largest to smallest, but sometimes randomly selecting shells using this 0 degree rotation mode can find better packing solutions.
  • Pack : The Map Rez can now be set as low as 32x32, used for lightmaps.
  • Pack : Moving and scaling boxes will now work with the mouse pointer inside the box, not just on the corner handles.
  • Bugs fixed:
  • Drag Mode : Edge selecting along a mixture of very long and very short edges didn't behave in a logical manner. Now fixed.

New in UVLayout 2.08.01 (Aug 31, 2012)

  • New tools:
  • Cut Drag Mode : Select the first cut edge, then draw out the
  • mouse pointer to select the edge loop to the desired length. The
  • location of the mouse pointer also determines the direction taken
  • at forks.
  • Set Size : You can now set the exact size of the UV square in
  • real-world dimensions. This allows you to keep the texture density
  • consistent across multiple objects, no matter what size they are.
  • Install Maya Plugin : The Maya plugin files are now included with
  • the UVLayout installer, and an "Install Maya Plugin" button has
  • been added to the UVLayout GUI for easy setup. The Maya plugin now
  • also supports the transfer of multiple objects in or out of groups.
  • Changes:
  • OBJ Save : Exported OBJ files are now formatted exactly like
  • the original imported OBJ, changing only the UV coords. This
  • is equivalent to what the Update button used to do, but its now
  • done automatically.
  • Lighting : There is now a touch of ambient lighting in the
  • scene to make details in shaded areas clearer. The level of
  • ambient lighting can be adjusted with the Display Light button.
  • I/K Hotkeys : Now duplicates the behaviour of the C hotkey,
  • including the new drag mode for drawing out edge loops.