What's new in USB Missile Launcher NZ 1.8.1 Build 160

Jan 11, 2012
  • Corrects a 32/64 bit build issue with the KEXT.

New in USB Missile Launcher NZ 1.8.0 Build 159 (Jan 10, 2012)

  • Support for new launcher c-enter (maybe PE-5858 and Satzuma also?)
  • About dialog box customised
  • Internal changes for development project to include the kext and preference panes as part of the build
  • Feedback updated – now includes ioreg and system profiler information in e-mail
  • codekess kext updated for universal 32/64 bit support

New in USB Missile Launcher NZ 1.7.0 (Aug 30, 2009)

  • Preparation for 10.6 compatibility
  • Fixed some potential memory leaks within the AppleScript section of code
  • Fixed more memory leaks in the USB connection handling code
  • Combined kext USB drivers into one file and altered for 10.6 compatibility, made associated program code changes to match
  • Minimum OS Mac OS 10.5
  • Fixed a redraw problem with the background graphic display after a button was pushed
  • Kext updated with missile launcher vendorID and ProductID from Chic technology (seen in France June 2009)

New in USB Missile Launcher NZ 1.6.0 (Jun 19, 2009)

  • Added network messaging support. This provides the base ability for “remote control”, i.e. so that an iPhone (client) application can control this software (server) for the ultimate in launcher control. A unfortunate side effect of this is that the minimum OS level required to run the launcher software is 10.5 (sorry).
  • Found and fixed a memory leak that was caused everytime the launcher was unlocked/locked
  • Added support for the DreamCheeky InfraRed Missile Launcher (though has to update preferences of Vendor ID (2689) and Product ID (65281) manually and ensure that the launcher type is DreamRocketII.
  • Fixed various spellings in the readme file (thank you Lee).

New in USB Missile Launcher NZ 1.4.11 (Jun 2, 2008)

  • Distribution created by automated build
  • Changed application identifier from "com.david.USB Missile Launcher NZ" to "com.david.USBMissileLauncherNZ" - this resolves issues with PackageMaker 3.0 - preferences are also reset as a result of this. Users could also delete the file "~/Library/Preferences/com.david.USB Missile Launcher NZ" if they want to.
  • Enhanced deployment package so that System Extensions (Kext) files don't always need to be installed, and thus don't need to reboot
  • Code Cleanup in USBMissileControl, DeviceNotification procedure
  • Found and fixed an issue with menu controls for the launcher - specifically move up/right
  • Fix an issue in Germal localisation language translation file
  • Major internal engineering change with main window and NSResponder
  • Modified driver code to handle USB device connection issues better and in a more friendly way to avoid application crashes
  • Video window can now be closed and re-opened
  • Main application window cannot be closed
  • Fixed a bug in MissileControl for handling multiple launchers - only impacted there was DreamRocketII style launcher connected
  • Launch controls drawer now has background picture

New in USB Missile Launcher NZ 1.4.10 (Jan 25, 2008)

  • Correct issues with Installer Maker packaging not working (something to do with spaces in file names?)
  • Have received actual Rockey Baby Launcher for testing, testing completed - up/down/right/left/fire all working - also detected correctly full travel movement responses from launcher
  • Correct application launch issues when kext not installed and causes application crash
  • Found and fixed a bug in the FindInterfaces USB code, this may have effected some launcher operations
  • Adding support for new DreamCheeky Launcher (internal name = RocketBaby)
  • Added new kext for RocketBaby support
  • Added code to DeviceAdded to read the HID Descriptor (the RocketBaby won�t work properly unless this is done). It is now done for all launchers
  • Enhanced application version checking code
  • Added message to display window if launcher is actually connected at application start
  • Added �Prime Fire� button - works for two models of DreamCheeky launcher. This means that there is now a shorter time to actually fire when you do fire.