UFO: Alien Invasion Changelog
What's new in UFO: Alien Invasion 2.4
Apr 26, 2012- 3D engine:
- Increased framerate at large maps
- Added simplified shaders to support low-end hardware
- Many minor improvements
- Ports:
- Windows: Fixed freeze at the end of a game if server threads were activated
- Mac OS X: Fixed package bug - ensure that the used frameworks are part of the dmg
- Rescue zone:
- Rescue zone for dropships where soldiers will survive at mission abort
- Character statistics and Actor skin descriptions are now scriptable
- Added cgame (client side modding) support - and converted skirmish and multiplayer. It is now possible to add new new client side shared objects to add new gametypes.
- Support for game modding via fs_gamedir cvar.
- Improved and faster renderer.
- Rewritten RMA-algoritm. Now it is faster and does not hang up the game for some assemblies.
- Added a simple campaign cgame type with a fixed number of missions and in a fixed order.
- Campaign:
- Production requirements support
- Rescue missions: Rescue soldiers of your downed dropships!
- Support for more than 64 aircraft
- Ensure base connectivity
- Support for bigger base buildings (2x2, 3x1, etc.)
- Allow production costs independent from market prices
- Extend building event trigger support (to run events on constructing/destructing/enabling/disabling)
- Allow switching the base not only from the main base menu, but also from any of the base's submenus
- if available and functional the same submenu of the base switched to will automatically open, otherwise the main base menu will be shown
- Sort the aircraft list for interception and mission popups by distance to the target
- Show 2 different aircraft models depending on aircraft status (en-route/landed)
- Implemented better auto-mission handling
- Select soldiers to fight in base defense
- Implemented transfers between UFO Yards
- Distance penalty for disassemblies. Disassembling a UFO stored far from the base will take longer.
- Implemented listing of actual cargo transfers
- Exit Confirmation pop-up for the campaign mode
- New alien base map
- New, higher quality basemapshots
- Battlescape:
- Added support for armour penalty. Heavy armour decreases available TUs now.
- New battle mode: Alien rush (endless-alien-respawn-feature).
- World entity interaction with the mouse is now possible (e.g. open doors)
- Improved camera behaviour accessible via middle mousebutton
- Highlight entities that can be used by an actor (e.g. doors)
- Implemented smoke grenades
- Implemented fire fields for incendiary grenades and rockets
- Reworked and enhanced civilian teams (nations)
- Added possibility to use "special civilian teams" on certain maps
- New civilian teams (scientists, workers, miners, soldiers)
- Randomspawn of the enemy is now enabled on many maps
- Skirmish:
- Allow to edit, load and save your skirmish teams
- New (map) entities:
- trigger_rescue
- trigger_nextmap
- misc_fire
- misc_smoke
- New maps
- alien base
- +beach
- bungalow
- bungalow2
- +city2
- city_industrial
- gate
- +harbour2 RMA theme
- +hills RMA theme
- +mansion
- neighbourhood
- small_house
- Improved and added new tiles for some RMAs:
- +forest
- +oriental
- Other improvements on various maps
- added a lot of new func_breakables on many maps
- rescaled low-resolution textures on the maps
- added many new alien spawnpoints and enabled randomspawn on various maps
- UFORadiant
- Implemented texture overview
- Implemented skip-common-texture feature
- Implemented cut feature
- UI:
- Many key-configuration enhancements and improvements
- New keyinfo menu accessible from anywhere via F4 key
- Support for creating custom HUDs
- New battlescape HUD: Minimal HUD aka MiniHUD
- Upgrades for all existing battlescape HUDs
- Upgrade for the Options menu
- Upgrade for the Skirmish menu
- Upgrade for the UFOPedia
- Upgrade for the Research menu
- Upgrade for the Aliencontainment menu
- General:
- Complete new sounds
- New particle effects and special-fx textures and particle animation frames (explosions, weapons, etc.)
- New and improved, transparent blood-textures
- New music, revised tracklist
- New cursor images for the battlescape
- Loads of new models (civilians, rocketlauncher, static models on maps)
- New diffuse textures, new glowmaps, new normalmaps, new specularmaps
- Higher resolution textures for existing models
- Upgraded alien races with additional skins, glowmaps and normalmaps
- Removed unused parts of model textures to optimize filesizes
- Increased texture resolution for existing map textures
- Replaced textures without proper license
- Replaced many .jpg textures with .png textures without artifacts
- Optimized and recompressed all png textures for optimum performance
- A lot of new UI graphics and effects
- New, high-quality renderings of rank pictures and other graphics
- Improved tech pictures
- First glowmap animations
- More flares & new light animations
- Automatic crashdump upload
- Fixed bugs
New in UFO: Alien Invasion 2.3 (Jul 19, 2010)
- Complete overhaul of the campaign system, so that alien activity changes depending on the player's actions
- New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more
- A new tactical overhead map
- Alien bases have been added and the player can mount an assault on them
- Support for crashed UFO missions
- Overhauls of the map editor
- Loads of new maps and new tiles for existing maps that are randomly generated
- New weapons
- New music and sound effects
- And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface
New in UFO: Alien Invasion 2.2.1 (Nov 6, 2009)
- Battlescape fixes, including fixes for autofire and visibility being updated immediately after breakable object is destroyed.
- Geoscape fixes, including fixes for installation destroying, aircraft destroying, basedefence usage, base attacking and antimatter storage destroying.
- New models, sounds and textures.
- Map fixes.
- Radiant fixes, including fixes for pathfinding overlay, segfaults and memleaks.
- In Radiant, pathfinding only for the current level can be rendered, and it can be displayed also in 2D views.
- More translatable strings in Radiant.
- Work on Radiant sound support.
- Improvements and fixes to the new pathfinding.
- Further attempts to deal with "actor still moving" bug.
- Build process improvements and fixes, including MacOSX updates.
- Port can now be passed to the multiplayer 'connect' command.
- Harvester UFO tiles for more maps.
- Campaign fixes and updates, including no maintenance fees on unfinished buildings, particle beam ammo dependency changes, new events and savegame loading fixes.
- Added new research mails.
- UI fixes, including research screen and aircraft equipment fixes.
- Improved random map assembly performance.
- New random map assembly tiles.
- A long ago lost map resurrected and cleaned up.
- Introduced particle browser in Radiant.
- Door and rotating object related fixes in random map assembly.
- New Radiant prefabs.
- Updated translations and tips of the day.
- Introduced ability to do parallel random map assembly and to timeout assembly.
- Radiant now depends on gtksourceview-2.0, introduced material editor.
- Radiant icons converted from bmp to png.
- Aircraft can now be renamed.
- New debugging commands.
- Fix for loading new map if loading previous one failed.
- General fixes, including fixes for segfaults amd memleaks.