Tectonicus Changelog

What's new in Tectonicus 2.20

Mar 23, 2015
  • compatible with Minecraft 1.8
  • added Diorite, Andesite, and Granite blocks, and respective Polished versions of the same; also added all the new Red sandstone blocks, Prismarine, Prismarine Bricks, Dark Prismarine, Sea lantern, Wet sponge, Slime block, Barrier, Iron trapdoor, Inverted daylight detector, new fences and fence gates, new wood doors, Mob Heads(and Player Heads), Tripwire, Item Frames(empty, no items), and Banners(no patterns yet)
  • added Beacon beam(no colors yet)
  • doors are now textured correctly based on hinge position and whether the door is open or closed
  • right-hinged doors now rotate correctly
  • player filters are working again, the default server json files can be used (e.g. whitelist.json) or a user specified file
  • some blocks will handle large or high-res textures better (more work to do here)
  • player names and texture urls are now retrieved from the Mojang session server
  • player skin cache is now actually functional
  • switched to using correct Nether Portal texture, using better End Portal texture
  • fixed bug with views always pointing north
  • fixed bug with mutiple portal icons appearing on large portals

New in Tectonicus 2.07 (Jan 23, 2012)

  • Expanded mod support

New in Tectonicus 2.06 (Jan 20, 2012)

  • custom compasses
  • bug fixes

New in Tectonicus 2.05 (Nov 21, 2011)

  • New block types