Tanks of Freedom Changelog

What's new in Tanks of Freedom 0.7.1 Beta

Dec 22, 2022
  • Updated SSL cert
  • Updated some translations
  • Fixed some typos in README
  • Fixed a runtime error

New in Tanks of Freedom 0.7.0 Beta (May 19, 2018)

  • scripted map events in campaign
  • integrated RU language
  • updated AI for better performance
  • updated Settings UI and UI graphics
  • updated to Godot 2.1.4 (2.1.2 or newer required)
  • added camera dragging with right mouse button
  • added loading screen when map is being built
  • added AI speed settings
  • added camera speed settings
  • camera going to HQ at the start of each turn now can be disabled
  • tooltips at the start of each turn now can be disabled
  • fixed a crash when unit had map boundary in movement range
  • fixed accidental menu clicks when skipping intro
  • fixed a bug where touching edge of screen would send the camera far away
  • fixed huge amount of errors being printed into the console

New in Tanks of Freedom 0.6.3 Beta (Mar 13, 2017)

  • added 'back' behaviour to most menus
  • moved gamepad end-turn indicator, to end-turn button
  • integrated JA language thanks to naofum
  • fixed crash when pressing P in menus while game is paused
  • fixed bad background on skirmish setup 'back' button
  • fixed ui_accept button not working on android

New in Tanks of Freedom 0.6.2 Beta (Jan 4, 2017)

  • fixed gamebreaking bug with theme timing
  • you can now move camera in online multiplayer while waiting for opponent
  • added visual distincion on tile edges for large bridges
  • made map MayDay prettier
  • added replay for online games that has been lost
  • added link to online map browser in menu

New in Tanks of Freedom 0.6.1 Beta (Nov 27, 2016)

  • game now download 6 stock maps in the background after player is registered
  • workshop 'Play' changed to 'Test'
  • currently picked block in workshop now has own panel to make it more readable
  • testing map from workshop now removes fog
  • updated Online menu Help
  • fixed building spawn detection to pick empty tile if default one is empty
  • updated translations docs
  • reduced FPS for Android to 30 for battery conservation
  • updated resources export settings to not pull not needed files

New in Tanks of Freedom 0.6.0 Beta (Nov 22, 2016)

  • added online multiplayer
  • fixed crash when pressing 'buy' button on gamepad without active field
  • improved English translation
  • added German translation
  • campaign mission 3 now has tank factory and extra tank on start
  • modified input prompt for Android to not be covered by keyboard
  • added information about blocked building spawn
  • fixed broken road pieces on Airplane and Recapture
  • fixed a bug where user could not do anything when trying to upload a map with empty list
  • fixed game crash when pressing 'end turn' with analog stick off-centre
  • fixed gamepad controlls not working after entering workshop
  • fixed broken paging on remote maps list
  • disabled overscan for android
  • enabled screen rotation for android

New in Tanks of Freedom 0.5.2 Beta (Sep 4, 2016)

  • added changing terrain and city tiles to seasons
  • added SSL to all online communication
  • added gamepad controls screen
  • added theme selector to workshop toolbox
  • modified menu timer to start Fall a month later
  • modified Pandora layout to maximize map view
  • translated campaign mission descriptions to Polish
  • game should now not quit when using 'back' on android devices
  • lowered resolution for Android to make game more eligible on phones
  • camera movements are more dynamic
  • fixed some labels in menus not having non-latin chars
  • fixed some labels changing positions when too long text was set
  • fixed many translation errors in PL and EN
  • fixed background gradient not expanding when game starts in fullscreen
  • fixed crash when trying to use Online Menu functions
  • fixed map name not being shown correctly in-game
  • fixed skirmish maps defaulting to Fall
  • fixed replay not working on remote maps
  • fixed crash caused by using gamepad
  • fixed gamepad tooltips always showing as OUYA
  • changed Player registration to not block rendering

New in Tanks of Freedom 0.5.1 Beta (Aug 22, 2016)

  • ported project to Godot 2.1-stable
  • added seasons to campaign missions
  • added partial French and Polish language
  • reworked all labels to use new font support
  • added Overscan setting for TV setups
  • OUYA style button help will show when using OUYA gamepad
  • added clear indication which team won the battle
  • re-added zoom buttons and mouse scroll zoom
  • added specific gamepad binds for Pandora
  • fixed Settings button not working correctly when playing from Workshop
  • fixed ground damage not being preserved on save/resume
  • fixed missing screenshake when units are destroyed
  • fixed missing tips when list runs out and cycles back

New in Tanks of Freedom 0.5.0 Beta (May 18, 2016)

  • engine updated to Godot 2.0.2
  • added online map sharing
  • added new skirmish map: split
  • added new skirmish map: territorial
  • added secondary map list for downloaded maps
  • streamlined menu buttons for easier navigation with gamepad
  • added new menu soundtrack
  • added XBOX gamepad button indicators while in game
  • updated in-game building card to be more readable
  • updated map file format to add space for data other than tiles
  • fixed a bug where AI would sometimes try to walk a tank/heli through a building
  • fixed a bug where mouse had an offset when game resolution changed
  • fixed a bug where cinematic bars were too short on higher resolutions
  • fixed minor errors in few campaign maps
  • fixed minor errors in few skirmish maps
  • reduced a number of AI starting units in mission 8
  • added feature toggles for online, workshop and save/resume
  • added documentation for making community ports

New in Tanks of Freedom 0.4.2 Beta (Apr 19, 2016)

  • ported game source to Godot 2.0
  • added gamepad support
  • refer to README.md for details
  • not available in OSX version
  • added battle stats to pause/resume
  • added keyboard B hotkey to center camera on map
  • fixed error message in workshop being trimmed
  • fixed some river tiles not matching each other