What's new in Tanks of Freedom 0.7.1 Beta
Dec 22, 2022
- Updated SSL cert
- Updated some translations
- Fixed some typos in README
- Fixed a runtime error
New in Tanks of Freedom 0.7.0 Beta (May 19, 2018)
- scripted map events in campaign
- integrated RU language
- updated AI for better performance
- updated Settings UI and UI graphics
- updated to Godot 2.1.4 (2.1.2 or newer required)
- added camera dragging with right mouse button
- added loading screen when map is being built
- added AI speed settings
- added camera speed settings
- camera going to HQ at the start of each turn now can be disabled
- tooltips at the start of each turn now can be disabled
- fixed a crash when unit had map boundary in movement range
- fixed accidental menu clicks when skipping intro
- fixed a bug where touching edge of screen would send the camera far away
- fixed huge amount of errors being printed into the console
New in Tanks of Freedom 0.6.3 Beta (Mar 13, 2017)
- added 'back' behaviour to most menus
- moved gamepad end-turn indicator, to end-turn button
- integrated JA language thanks to naofum
- fixed crash when pressing P in menus while game is paused
- fixed bad background on skirmish setup 'back' button
- fixed ui_accept button not working on android
New in Tanks of Freedom 0.6.2 Beta (Jan 4, 2017)
- fixed gamebreaking bug with theme timing
- you can now move camera in online multiplayer while waiting for opponent
- added visual distincion on tile edges for large bridges
- made map MayDay prettier
- added replay for online games that has been lost
- added link to online map browser in menu
New in Tanks of Freedom 0.6.1 Beta (Nov 27, 2016)
- game now download 6 stock maps in the background after player is registered
- workshop 'Play' changed to 'Test'
- currently picked block in workshop now has own panel to make it more readable
- testing map from workshop now removes fog
- updated Online menu Help
- fixed building spawn detection to pick empty tile if default one is empty
- updated translations docs
- reduced FPS for Android to 30 for battery conservation
- updated resources export settings to not pull not needed files
New in Tanks of Freedom 0.6.0 Beta (Nov 22, 2016)
- added online multiplayer
- fixed crash when pressing 'buy' button on gamepad without active field
- improved English translation
- added German translation
- campaign mission 3 now has tank factory and extra tank on start
- modified input prompt for Android to not be covered by keyboard
- added information about blocked building spawn
- fixed broken road pieces on Airplane and Recapture
- fixed a bug where user could not do anything when trying to upload a map with empty list
- fixed game crash when pressing 'end turn' with analog stick off-centre
- fixed gamepad controlls not working after entering workshop
- fixed broken paging on remote maps list
- disabled overscan for android
- enabled screen rotation for android
New in Tanks of Freedom 0.5.2 Beta (Sep 4, 2016)
- added changing terrain and city tiles to seasons
- added SSL to all online communication
- added gamepad controls screen
- added theme selector to workshop toolbox
- modified menu timer to start Fall a month later
- modified Pandora layout to maximize map view
- translated campaign mission descriptions to Polish
- game should now not quit when using 'back' on android devices
- lowered resolution for Android to make game more eligible on phones
- camera movements are more dynamic
- fixed some labels in menus not having non-latin chars
- fixed some labels changing positions when too long text was set
- fixed many translation errors in PL and EN
- fixed background gradient not expanding when game starts in fullscreen
- fixed crash when trying to use Online Menu functions
- fixed map name not being shown correctly in-game
- fixed skirmish maps defaulting to Fall
- fixed replay not working on remote maps
- fixed crash caused by using gamepad
- fixed gamepad tooltips always showing as OUYA
- changed Player registration to not block rendering
New in Tanks of Freedom 0.5.1 Beta (Aug 22, 2016)
- ported project to Godot 2.1-stable
- added seasons to campaign missions
- added partial French and Polish language
- reworked all labels to use new font support
- added Overscan setting for TV setups
- OUYA style button help will show when using OUYA gamepad
- added clear indication which team won the battle
- re-added zoom buttons and mouse scroll zoom
- added specific gamepad binds for Pandora
- fixed Settings button not working correctly when playing from Workshop
- fixed ground damage not being preserved on save/resume
- fixed missing screenshake when units are destroyed
- fixed missing tips when list runs out and cycles back
New in Tanks of Freedom 0.5.0 Beta (May 18, 2016)
- engine updated to Godot 2.0.2
- added online map sharing
- added new skirmish map: split
- added new skirmish map: territorial
- added secondary map list for downloaded maps
- streamlined menu buttons for easier navigation with gamepad
- added new menu soundtrack
- added XBOX gamepad button indicators while in game
- updated in-game building card to be more readable
- updated map file format to add space for data other than tiles
- fixed a bug where AI would sometimes try to walk a tank/heli through a building
- fixed a bug where mouse had an offset when game resolution changed
- fixed a bug where cinematic bars were too short on higher resolutions
- fixed minor errors in few campaign maps
- fixed minor errors in few skirmish maps
- reduced a number of AI starting units in mission 8
- added feature toggles for online, workshop and save/resume
- added documentation for making community ports
New in Tanks of Freedom 0.4.2 Beta (Apr 19, 2016)
- ported game source to Godot 2.0
- added gamepad support
- refer to README.md for details
- not available in OSX version
- added battle stats to pause/resume
- added keyboard B hotkey to center camera on map
- fixed error message in workshop being trimmed
- fixed some river tiles not matching each other