What's new in Tales of Maj'Eyal 1.04
Jul 18, 2013
- Release highlights:
- Performance improvements
- Many bugfixes and improvements
- Expanded changelist:
- Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
- Preternatural Senses now provide stealth and invisibility vision
- Corrosive Seeds use mindpower
- Removed eidolon protection as it was not really working anyway
- Fixed underwater door tiles
- New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
- In immediate melee targetting mode '5' will select self
- Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
- Timed died/lifes left are shown on textual chardump
- Psibalde mindpower & stats bonus work correctly when first activated
- Conduit damage from Mindlash respects range
- Fixed Acid Wave rune description
- Trap cost is not refunded if the trap was triggered
- Reload can be used while stealthed
- The Possessed correctly drops an artifact
- Entering the Iron Council from the worldmap places the player correctly
- Adventurers start with a bow, sling and ammo for both
- Reverted binaries to 1.0.1 ones to fix slugishness
- Bone Shield does not deactivates when empty, instead bones regenerate slowly
- Retribution goes on cooldown when it explodes
- Fixed zero hp creatures sometimes not dying
- Fixed Morrigor
- Norgos the Frozen should be a bit more dangerous
- Fixed Shadow Blindeside tooltip
- Worn items in the hotkeys toolbar will be outlined as yellow
- Fixed some randart powers not being applied
- Clarified that Corrupted Negation requires a spell save check
- Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
- Achievements filtering config reseted to account for the new classification
- Movement infusions and Lightning Speed can not be used while pinned down
- Learning Flash Bang Trap from the merchant correctly removes gold
- Fixed Gravitic Trap after a reload
- Burning Hex doesnt make you explode on the levelup screen
- Distortion effects now reduce physical resist
- Reduced Forge Bellows and Dream Forge damage
- Reduced Dream Forge radius
- Solipsism now reduces a percentage of psi damage taken
- Psinic channeling does not break on item or talent use anymore
- Time Shield changed to heal you instead of damage you
- Fixed Abyssal Horror tile
- Syntax errors in superloaded files will correctly report in the log
- Resting will wait for Bone Shield to replenish
- Morrigor is now a one handed weapon
- Whips have a 80% attack speed; also added whipping sounds for them