New in Supernova 2: Spacewar 1.0.3 (Jul 27, 2008)
- added Skirmish Mode, which lets you focus on the wargame part only: all techs are known and you get unlimited resources and money to build your fleet directly on startup
- added �Ship Customization� screen where you'll be able to create custom ship blueprints modifying an existing one: each device now require a certain amount of space, but the possible custom combinations are thousands
- added the �Statistics Screen� where you can see various interesting statistics about your current game like battles win/lost, total ship killed/lost, and so on
- added a real-time turn option during the game macromanagement part, so that time advances automatically without you having to press end turn. You can use and � keys to change game speed or press �P� key to pause/unpause
- increased the floating text speed between each turn to reduce the waiting time
- the weapons panel now opens only if you have a target or if you hover the mouse on any of your ships
- you now start the game with a random amount of materials and money available to build immediately a small fleet
- added some new stronger weapons for the neutral army (Gaussian Weapons line)
- in technology screen the weapon devices now also display the ammo available
- you'll see the battlefield type displayed on top-right part of the wargame screen now
- bugfix � now if you defend your homeworld, you don't lose automatically the game when you come back to the Galaxy Map screen
- bugfix - if you don't have enough ships the next button is now disabled in the unit placement phase during the wargame battles