Sprite Monkey Changelog

What's new in Sprite Monkey 2.7.2

Nov 6, 2014
  • Updated for Yosemite!
  • Minor fixes.

New in Sprite Monkey 2.7.1 (Jun 18, 2014)

  • Fixed a bug with "Retina Mode" in the start up defaults. This default has been switched to the "Retina" option for the export options.

New in Sprite Monkey 2.7.0 (Jun 13, 2014)

  • When closing Sprite Monkey you'll get an alert if you have not saved your work.
  • No need to type the extension anymore when saving/exporting.
  • New pop-up confirmations when saving your project or script.
  • Sprite Monkey is no longer a universal app. It only supports 64bit now.
  • Updated the help file.

New in Sprite Monkey 2.6.0 (May 24, 2014)

  • Now you can save your work to a Sprite Monkey Project file. All your images and current progress are saved into a compressed “*.smpf” file. So there’s no need to worry if your images have been moved or lost when you go to work on your sprite sheet again! This also makes it easy to share your work with a team member, friend or back it up for later use!
  • Drag and drop a folder of images, an image or even a Sprite Monkey Project file!
  • Import more image formats: JPEG, BMP, TGA and TIFF.
  • Change keyboard shortcuts due to adding more for saving and opening a Sprite Monkey Project.
  • Updated the help file.

New in Sprite Monkey 2.5.0 (May 17, 2014)

  • Multi-Select/Drag - Now you can select multiple images and drag them.
  • Optionally keep the export window open if you need to export to multiple devices.
  • Updated the help file.

New in Sprite Monkey 2.4.0 (Apr 29, 2014)

  • Retina Mode - Edit your @2X sprite sheets at normal size. Looks best on a retina display, of course.
  • Changed "Retina" to "Retina Mode" in the preferences window. If "Retina Mode" is enabled while editing, then the "Retina" option will be auto-enabled in the export window.
  • Optimized the "Auto Scaling Canvas".
  • Full screen support added for OS X 10.6.
  • Shortcut keys added for "Delete Image" and "Delete Script".
  • Minor GUI enhancements.
  • Updated the help file.

New in Sprite Monkey 2.3.0 (Mar 21, 2014)

  • Auto Scaling Canvas - The canvas is now reduced to the width and height of the image layout and auto scales if needed when moving images around.
  • Canvas Zoom - The canvas can now be zoomed up to 4x its normal resolution. This can come in handy for pixel artist who may create small retro style graphics.
  • Quick Sprite Strip - When images are initially loaded, they are laid out in a sprite sheet format. Now you can quickly change them to a sprite strip by using the "command + T" keys.
  • Universal 32 & 64-bit App
  • Updated the help file.

New in Sprite Monkey 2.2.1 (Nov 22, 2013)

  • When Sprite Monkey is in fullscreen mode on OS X 10.7 or better, the script editor and help file can now be properly restored after being minimized by clicking on the "Script Editor" button or using the "F1" key (fn + F1 on a compact keyboard).

New in Sprite Monkey 2.2.0 (May 17, 2013)

  • Optional dithering for 8 and 4-bit sprite sheets.
  • Export alpha channel.
  • The canvas will auto-scale if imported images is larger then canvas size.
  • Show borders/dimensions of alpha channel images (Command + B).
  • Alpha clip no longer shows original image size in order to reduce canvas clutter.
  • Sprite sheet size is now located in the status bar so it doesn't cover part of the last image.
  • Preferences (Command + ,) allows you to set and save defaults for certain options.
  • sm.SheetNumber is set to the last number used in the export window.
  • Updated help file.

New in Sprite Monkey 2.1.0 (May 8, 2013)

  • 18 and 12 bit (w/alpha) export options.
  • HTML5 example included in the script editor, if there is not already a script named "HTML5" in the editor.
  • "Reset Alpha Clip" was renamed to "Expand Alpha Clip".
  • Expand Alpha Clip uses the "+" shortcut key.
  • Updated help file.

New in Sprite Monkey 2.0 (Apr 25, 2013)

  • Open Image Folder - Import a folder of PNG images. Sequence images load best when numbered. If your last image has double digits ("MyImage25.png") then the first image should have double digits ("MyImage01.png"), else the images will not load in order or load alphabetically.
  • Import Image - Add a single image to your already loaded images. This image will be put at the end of the list. So just make sure you load them all the first time.
  • Delete Image - Deletes an image. Image id's will be automatically recalculated and put back in numerical order.
  • Drag Image - Move images around with the mouse to reposition them.
  • Rotate Image - Right click on an image to rotate it to 270 degrees.
  • Reset Columns - Set column/sheet width by selecting an image and using "command + R" keys. If you want to add another column after using "command + R", just move the top-right image to the right a bit and use "command + R" again.
  • Snap to Grid - Snaps images to the grid to easily align the images. It snaps to every 8th pixel.
  • Clip Alpha Image - Clip 32bit PNG images by using the "-" and "=" (+) keys so you can overlap the images. This evenly clips the width (or height if rotated) of all the images, so it doesn't interfere with the animation sequence. You can use the "command + R" keys to collapse the images to their new clip size.
  • Canvas Size - If your need more space to create your sprite sheet, just increase the canvas size.
  • Displays image name and coordinates of the selected image.
  • Multi-grid coloring set by 8, 32 and 128 pixels for easy image layout.
  • Script Editor - To easily create custom sprite coordinate scripts.

New in Sprite Monkey 1.4.1 (Jun 2, 2012)

  • Fixed bug in cocos2D export.
  • Added original image name comments to each frame for cocos2D export.

New in Sprite Monkey 1.4 (May 18, 2012)

  • Optionally export sprite coordinates.
  • Export cocos2D code, not plist.
  • Updated the "*.smc" file with "column" and "frames" information.

New in Sprite Monkey 1.3 (May 10, 2012)

  • Added 1-bit, 24-bit and Alpha export options!
  • 24-bit export has the option to remove the alpha channel before adding a background color, if imported images have an alpha channel.
  • Alpha export takes the alpha channel from imported images that have an alpha channel. It is saved as a 8-bit sprite sheet/strip. This can be used for special effects if your game editor or code support it. Such as shadows, masking, ect...
  • Updated the help file.

New in Sprite Monkey 1.2 (Sep 8, 2011)

  • Quick preview after creation of sprite.
  • Background color choice for 8 and 4 bit images.
  • Exports "*.smc" (Sprite Monkey Coordinates) File