Smokin' Guns Changelog

What's new in Smokin' Guns 1.1 Beta 4

Mar 24, 2010
  • The engine has been updated.

New in Smokin' Guns 1.0 SVN (Apr 14, 2009)

  • Changes to the Windows qvm batch build files for lcc
  • New UI fixes compiled into qvms
  • warn about duplicate files in pk3's when fs_debug=1
  • (by hika)
  • New high-res Mac/Windows icons, png for X11 (Linux/UNIX) usage
  • fs_q3ahomepath now forces to use the Q3A-mod config
  • and the Q3A key if it exists.
  • Fix the cvar overwriting bug found by:
  • http://aluigi.altervista.org/adv/q3cfilevar-adv.txt
  • (bug A of this advisory was fixed in 0.3 already)
  • Dedicated server:
  • upon receiving SIGHUP it re-executes its command line (typically including +exec server.cfg)
  • stores its PID in sv_pidfile (defaulting to
  • /var/run/wq3ded.pid).
  • Original patch by hika:
  • http://www.smokin-guns.net/viewtopic.php?t=858
  • sv_daemon allows the server to detach
  • sv_chroot and sv_user allows the server to run in a chroot jail or as a certain user or both (Collabortive work by hika and sig11)
  • Store the botlib log in fs_homepath/game/botlib.log
  • Demo files are forced to be lower case. Should not affect Windows but it was a bug before on Unix.
  • Fix UI map selection by Tequila
  • Added OpenAL support by Tequila
  • Pruned non-working build files
  • Visual Studio 2008 compatibility (New vcproj and sln files)
  • Improved mak and Construct build system
  • Fixed Inno setup build file for Windows installer
  • Bumped version to 1.0 in code