Singularity: The Game Changelog

What's new in Singularity: The Game Final

Apr 16, 2009
  • Changes:
  • Implemented strong/ranged Attackers
  • Fixed bug in packing algorithm for unit selectors (Button, ButtonPacker)
  • Implemented stong/ranged placement selectors
  • Implemented strong/ranged unit purchase
  • Implemented fourth team type
  • Implemented team randomization
  • Implemented crude AI: Auto-purchase of defensive units.
  • Implemented splash screen and team-option selection.
  • Bug Fix: Removed group-selection of Nodes.
  • Bug Fix: Removed ability to give Nodes movement orders.
  • Bug Fix: Internet team sprites corrected.
  • Bug Fix: Fixed point accrual to be additive rather than multiplicative.
  • Bug Fix: Increased income cap to integer maximum.
  • Bug Fix: Fixed crash related to attempting to purchase a unit with insufficient funds.
  • Bug Fix: Placing inactive nodes now costs points.
  • Cleaned up user controls:
  • Selecting units now deselects unit-placement selectors and vice-versa.