What's new in Singularity: The Game Final
Apr 16, 2009
- Changes:
- Implemented strong/ranged Attackers
- Fixed bug in packing algorithm for unit selectors (Button, ButtonPacker)
- Implemented stong/ranged placement selectors
- Implemented strong/ranged unit purchase
- Implemented fourth team type
- Implemented team randomization
- Implemented crude AI: Auto-purchase of defensive units.
- Implemented splash screen and team-option selection.
- Bug Fix: Removed group-selection of Nodes.
- Bug Fix: Removed ability to give Nodes movement orders.
- Bug Fix: Internet team sprites corrected.
- Bug Fix: Fixed point accrual to be additive rather than multiplicative.
- Bug Fix: Increased income cap to integer maximum.
- Bug Fix: Fixed crash related to attempting to purchase a unit with insufficient funds.
- Bug Fix: Placing inactive nodes now costs points.
- Cleaned up user controls:
- Selecting units now deselects unit-placement selectors and vice-versa.