SimpleOpenNI Changelog

What's new in SimpleOpenNI 1.96

Oct 8, 2013
  • Support for Win32/64, OSX32/64, Linux64
  • Installation is now much simpler

New in SimpleOpenNI 0.27 (May 28, 2012)

  • Use the new OpenNI modules:
  • OpenNI v1.5.4.0
  • NITE v1.5.2.21
  • Sensor v5.1.2.1
  • Kinect Sensor v0.92-v5.1.2.1
  • Added functions to setup a user defined coordinate system. This can be helpfull in a lot of cases.
  • For example if your camera is tilted but you want the camera depth data in a coordinate system which
  • is parallel to the floor. Another scenario could be that you have multiple cameras, but you want
  • all cameras in the same coordinate system.
  • From the moment that you setup a user defined coordinate system, all 3d related data from
  • SimpleOpenNI will be transformed into the user defined coordinate system.
  • New functions:
  • boolean hasUserCoordsys()
  • returns true if a user coordinate system was defined
  • void resetUserCoordsys()
  • removes the user coordinate system
  • void setUserCoordsys(nullPoint3dX, nullPoint3dY, nullPoint3dZ,
  • xDirPoint3dX, xDirPoint3dY, xDirPoint3dZ,
  • zDirPoint3dX, zDirPoint3dY, zDirPoint3dZ);
  • sets the user defined coordinate system. The system if defined by 3 realworld points.
  • void getUserCoordsys(PMatrix3D mat)
  • returns the orig.coordinatesystem to user.coordinatesystem transformation matrix.
  • void getUserCoordsysBack(PMatrix3D mat)
  • returns the user.coordinatesystem to orig.coordinatesystem transformation matrix.
  • Added a new example to show the user defined coordinate system:
  • extensions/UserCoordsys
  • Added 2 new callback functions for the skeleton tracking:
  • onExitUser(int userId) - informs when a user gets out of view(onExitUser takes some time till it gives the call)
  • onReEnterUser(int userId) - informs when a user reenters the view
  • Those callback are implemented in all examples which use skeletontracking
  • Added a new function to get the users for the skeleton tracking:
  • int[] getUsers() - returns a list of all active users
  • Extended the User3d example. Shows how to calculate the direction of the body based on the
  • skeleton data. See the function 'getBodyDirection'.
  • Extended the skeleton tracking examples to show multiple tracked users
  • Added ray-triangle/sphere intersection function and an example source at 'extensions/IntersectionTest'
  • static boolean rayTriangleIntersection(PVector p, PVector dir,
  • PVector vec0,PVector vec1, PVector vec2,
  • PVector hit)
  • static int raySphereIntersection(PVector p, PVector dir,
  • PVector sphereCenter,float sphereRadius,
  • PVector hit1,PVector hit2)
  • Fixed the application export for win32/64 and linux32/64
  • Optimized the performance a little
  • Added Linux32 to the release

New in SimpleOpenNI 0.26 (Apr 12, 2012)

  • Added the autocalibration, now you can only enter the scene and get the skeleton data without the psi pose
  • Updated the examples to enable auto-calibration (User, User3d)
  • Unified the SimpleOpenNI distribution library, from now there is only one library distribution for OSX,Windows and Linux. Had to make this change because of the Processing 2.0 autoinstaller.
  • SimpleOpenNI tries on windows/linux to find automatically the valid architecture(32bit/64bit), depending on java machine you use. On OSX this works already through the universal libraries. SimpleOpenNI will print out which version it uses.
  • Updated the wiki-install doc