What's new in STRAFE Speed Zone V2
Apr 28, 2015
- Complete list of SPEED ZONE V2 changes:
- Updated Weapon Textures to proper pixel density for the art style
- New Shotgun Model
- New Shotgun Secondary fire
- Strafe Jumping
- Pause / Settings Menu
- FOV Control
- Mouse Sensitivity
- Mouse Inversion
- Gun Scale
- Ability to Exit the game properly
- Blood wipe effect on death then auto reload back to splash screen
- Player arm models
- Railgun Secondary illuminates the the world for better visualization of z-depth
- Added Effect to railgun Impacts
- Railgun Recoil + animation is more powerful
- Grates/Partially transparent shaders can now accept bloodmaps
- Locally Saved Settings file
- Updated Leaderboard: See your best Achieved Time & global ranking compared to others.
- HUD Distortion through teleporter is fixed
- Secret allowing the final door to open faster
- New Gib Models
- Ability to use explosions for Rocket Jumps
- Gun displays don’t Z-fight at end of level
- Projectiles can be fired through grates
- Fixed bugs with inconsistent Spawning (falling into space)
- New Exit Door
- New sliding door + animation
- God is now watching over you
- Turrets have increased Aggro
- Turrets have increased Health
- Turret textures are brighter
- Turret models are taller
- Turrets have freedom to shoot up and down
- Turrets can traverse Stairs
- Added turret SFX
- Added Visual effects for damaging a turret
- Stair Pathing improved
- Fixed missing colliders in HUB
- Enemies interact with doors more reliably
- Double Jump fallspeed changed to feel more natural
- Ladders are less likely to put you through the ground
- Activating Health Dispensers is more reliable
- New player names in library
- Cosmetic updates to the environment
- Repositioned some enemies and power ups