STRAFE Speed Zone Changelog

What's new in STRAFE Speed Zone V2

Apr 28, 2015
  • Complete list of SPEED ZONE V2 changes:
  • Updated Weapon Textures to proper pixel density for the art style
  • New Shotgun Model
  • New Shotgun Secondary fire
  • Strafe Jumping
  • Pause / Settings Menu
  • FOV Control
  • Mouse Sensitivity
  • Mouse Inversion
  • Gun Scale
  • Ability to Exit the game properly
  • Blood wipe effect on death then auto reload back to splash screen
  • Player arm models
  • Railgun Secondary illuminates the the world for better visualization of z-depth
  • Added Effect to railgun Impacts
  • Railgun Recoil + animation is more powerful
  • Grates/Partially transparent shaders can now accept bloodmaps
  • Locally Saved Settings file
  • Updated Leaderboard: See your best Achieved Time & global ranking compared to others.
  • HUD Distortion through teleporter is fixed
  • Secret allowing the final door to open faster
  • New Gib Models
  • Ability to use explosions for Rocket Jumps
  • Gun displays don’t Z-fight at end of level
  • Projectiles can be fired through grates
  • Fixed bugs with inconsistent Spawning (falling into space)
  • New Exit Door
  • New sliding door + animation
  • God is now watching over you
  • Turrets have increased Aggro
  • Turrets have increased Health
  • Turret textures are brighter
  • Turret models are taller
  • Turrets have freedom to shoot up and down
  • Turrets can traverse Stairs
  • Added turret SFX
  • Added Visual effects for damaging a turret
  • Stair Pathing improved
  • Fixed missing colliders in HUB
  • Enemies interact with doors more reliably
  • Double Jump fallspeed changed to feel more natural
  • Ladders are less likely to put you through the ground
  • Activating Health Dispensers is more reliable
  • New player names in library
  • Cosmetic updates to the environment
  • Repositioned some enemies and power ups