What's new in Rigs of Rods 0.39.0 Dev
Dec 30, 2011
- Bug #142 - Backspace doesn't reset truck correctly on mesh terrains.
- Bug #737 - RoRBot Sideways when exiting flipped vehicle
- Bug #843 - Impostor images need RoR to be run as administrator
- added feature: impostor images will be searched in all resource groups before being generated
- new character integrated - by 09Challenger - WIP
- new truck spawn limit: increased from 64 to 5000
- added ability to specify collision limits in the .terrn file: http://www.rigsofrods.com/wiki/pages/Terrn_file_description#Collision_limits
- fixed "large address awareness" bit for RoR: RoR can now allocate more memory without crashing
- fixed configurator installing user folder again, fixes Bug #795 and Bug #891
- fixed possible crash when invalid plugins were loaded. Added benefit: DX10/DX11 might work on some systems
- stripped big maps from the default release - to be redone
- added new scripting functions: beam.getGForces(), setMaterialTextureName, setMaterialTextureRotate, setMaterialTextureScroll, setMaterialTextureScale
New in Rigs of Rods 0.37.0 (Mar 24, 2010)
- new threading type that enables you to use the full power of your multicore-CPU
New in Rigs of Rods 0.36.3 (Feb 22, 2010)
- content changes:
- new stream concept: you can subscribe to streams that feature a certain type of content. Running the installer will update the streams and the game at the same time.
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new features / improvements:
- new installation method: online installer that also acts as an update service. Benefit: no need to download big releases anymore. Just download the differences required to update.
- new network code: character support and load support for multiplayer!
- configurable differentials
- new ground models, new ground behavior. More configurable and supporting basic fluid dynamics. Also supports custom ground types.
- new slow-motion replay function that shows whats happening at 1/2000 of a second
- new friction GUI: open via main menu
- new main menu: open with ALT+M
- new overview map using mygui, WIP!
- LOD's for objects and flexbodies
- positionstorage feature added: save and load truck positions
- improved AngelScript Interface (currently disfunctional)
- camera improvements for detachable parts
- new beam break debug in log
- support for mesh terrains: disable switch for mesh terrains: add "disable=1" to the terrains.cfg file to hide the complete terrain
- Force feedback for steering wheels. G25/27 now completely supports (G27 with LEDs) (also: H-Shift error fixes and slider fixes)
- repair on spot - feature: backspace key
- new particle system that works together with the new ground models: splash still broken, WIP!
- new character animations: driving (sitting behind the steering wheel)
- new beam deformation improvements: better crash deformations
- Slidenodes: tank tracks! :)
- Depth of Field: experimental, not used by default, WIP!
- slight speedup by optimizing core code
- updated to Ogre 1.6
- possibility to use DX10, experimental, disabled by default!
- glow effect for lights (look at docu)
- multiplayer colour mode: player is uniquely identified by a colour when joining a server.
- new loader type: allbeam
- added crashrpt to project: decent crash reporting for windows users
- POVs and sliders are now fully supported ingame and in the configurator.
- bugfixes:
- skidmark fixes
- fixed propulsed wheels bug
- fixed several axle explosion bugs
- fixed torque miscalculations
- Sound improvements: ability to select sound output device now
- lots of minor crashes fixed (too much to write down here)
- lots of configurator crash fixes
- fixed several truck deletion bugs
- several beam stability patches
- fixed resource loading from folders
- some stats:
- 674 revisions in 214 days = 3.14 changes per day :)
- authors that contributed to this release:
- pricorde (fixes, Force feedback support)
- estama (core beam physics)
- aperion (locking diffs)
- lifter (several beam features)
- petern (several fixes, spot-on repair mode)
- knied (macosx fixes)
- nagyimre (non used opensteer code)
- altren (GUI / MyGUI fixes)
- tdev[thomas] the glue inbetween
New in Rigs of Rods 0.36.2 (Nov 10, 2009)
- improved paged geometry
- added density maps for trees
- added version argument (so users can see what version they use)
- added angelscript
- added Landuse
- removed old etm things
- fixed hard crash when beyond map borders
- fixed hydro invisible bug (thanks to lifter)
- added console script mode
- added ogreconsole
- fixed chat console
- fixed chat colour bug
- fixed resource loading in the middle of the game: gui was still active in the background ...
- removed old network distance label
- refactoring of the client info for MP
- merged patch by AMDmi3 for uninitialized variable (thanks) - removed trailing spaces removed -mssse3 from linux compilation flags - sha1 patches - merged x86_64 sound bug fix by piotr, thanks! - fixed vehicle recycling: working now - network client slot reusing improved (modified patch)
- merged FS#268 - Torquecurve feature - extended debug: FPS graph
- added ability to specify the beam diameter for commands and commands2 - merged piotr's patch that resets the beam structure upon explosion (thanks for this awesome patch!)
- added ability to use openGL for windows users
- rewritten configurator: added support for any rendersystem, removed all hardcoded things
- added new sounds: reverse beep and turn signal
- added no creak sound option to configurator
- updater working (update.exe)
- FOV change-able ingame
- added limited MP collision
- fixed big bad cache bug: paths tend to get case sensitive which caused massive re-reruns of the cache.
- configurator improvements:
- on changing netbook pane html page load
- improved community page (now functional)
- simplified MP enable
New in Rigs of Rods 0.36.1 (Apr 10, 2009)
- Fixed redistribuables Fixed SSE incompatibilities Fixed many contents problems