What's new in ReelSmart Motion Blur OFX 5.1.1

Aug 8, 2014
  • Adds support for RVL_NOGUI_LIC and RVL_QUIT_LIC_FAIL environment variables during render-only use in Nuke.

New in ReelSmart Motion Blur OFX 5.1 (Jun 21, 2014)

  • Fixes a bug where RMSB Pro when using tracking points and no image tracking did not work in GPU acceleration mode
  • Fixes a bug where negative alpha could be erroneously created when removing motion blur (bug was in GPU mode only)
  • Fixes a bug where GPU mode did not work properly in demo mode on some GPUs.

New in ReelSmart Motion Blur OFX 5.0 (Apr 3, 2014)

  • Initial v5 release with GPU acceleration.

New in ReelSmart Motion Blur OFX 4.2b (Mar 28, 2014)

  • Macintosh Only: Fixes a bug on Macintosh 10.9 where the installer does not see the MAC addresses for a node-locked install

New in ReelSmart Motion Blur OFX 4.2 (Sep 17, 2013)

  • Fixes a bug where some of Nuke's shortcuts did not properly work if a plug-in's controls were twirled open
  • Fixes a bug where wrong results could be produced when the working resolution was not 100%
  • Fixes a bug where point positions caused incorrect results when the working resolution was not 100%
  • Fixes a bug where point positions were not properly displayed when the working resolution was not 100%
  • Fixes a bug where using multiple points could produce incorrect results even when the working resolution was 100%

New in ReelSmart Motion Blur OFX 4.1.1 (May 16, 2013)

  • Fixed a bug where GUI floating licenses were checked out when a render-only floating license should be used first.

New in ReelSmart Motion Blur OFX 4.1 (Jan 5, 2013)

  • Added Tracking Point support
  • Fixed a potential crashing bug when using a foreground separation matte
  • 32-bit linux applications no longer supported

New in ReelSmart Motion Blur OFX 4.0.1 (Jun 20, 2012)

  • Fixes a bug where RSMB crashed on Mac OS X.
  • Fixes a bug where RSMB does not load in Scratch.
  • Version 4.0 - August 31, 2010
  • Adds support for 64-bit on Mac OS X.
  • Adds significant speed improvements over version 3 for Linux 64-bit, Mac OS 32-bit and Windows 32- and 64-bit. We've tested and have seen RSMB Vectors v4 run twice as fast as version 3, and RSMB v4 run 1.5 times faster than version 3. Your calculations times may vary based on the amount of memory you have, number of CPUs, type of processor(s), etc. Note that these timing tests took only calculation time of the plugins into account, and not disk I/O.
  • Linux 32-bit does not have speed improvements and is essentially the same as version 3.
  • Version 3 and Verison 4 can exist at the same time on a particular machine. Version 4 shows up as "RSMB" and "RSMB Vectors" and version 3 shows up as "RSMB3" and "RMSB3 Vectors".
  • To convert a Nuke script to use version 4 without having to replace each node interactively, open your nuke project file in a text editor and globally replace "rsmb3_v3" with "rsmb_v3" and replace "rmsb3_vectors_v3" with "rsmb_vectors_v3".
  • Multi-host application floating licenses available: with multi-host licensing users can float a single license across many applications, including: Nuke, Flame, Fusion, After Effects (Twixtor PRO only), Shake, Softimage, Smoke, Flint, Flare, Inferno, Combustion, Premiere Pro (Twixtor PRO only), and Maya and Max Composite.