RLVM Changelog

What's new in RLVM 0.13.1

Dec 30, 2013
  • A maintenence release. This fixes a crash on some OpenGL drivers during the save/load screen in Clannad, and also fixes some minor font issues on Ubuntu.

New in RLVM 0.13 (Oct 14, 2013)

  • rlvm should now do a much better job running Little Busters. It should also detect if the user tried to run a game before installing an English patch and offer to reset save game data.
  • “lurkmore” has written tonecurve support, so character sprites should be tinted in scenes with different lighting conditions. In addition, there are major changes to the graphics system to allow for sepia effects, colour tinting, and new animation primitives.

New in RLVM 0.12 (May 16, 2011)

  • The User Interface Release!

New in RLVM 0.12 (May 16, 2011)

  • The User Interface Release!

New in RLVM 0.11 (Mar 9, 2011)

  • Bug fixes:
  • There are graphics glitches fixes and previously unimplemented graphics commands.
  • There are sound playback and volume bug fixes.
  • There are text dispay and automode bug fixes.
  • New features:
  • “Return to Previous Selection” buttons are now enabled and work.
  • Voice clip replay buttons now show up in the scrollback.

New in RLVM 0.10 (Feb 3, 2011)

  • Now supports voices in Planetarian

New in RLVM 0.9 (Oct 17, 2010)

  • As of rlvm 0.9, there is now preliminary Little Busters! support. Currently, only the original version of Little Busters is supported (There are some additional features required to support Little Busters Ecstasy!). While the entire game is completable, there are major graphics artifacts and the majority of ending sequences are garbled or just blank.
  • In addition, new saved games should save the current state of the screen properly. Previous versions of rlvm didn’t know how to save some commonly used graphics effects, leading to a blank background on game load.
  • Several other regressions were also fixed.

New in RLVM 0.8 (Feb 2, 2010)

  • A major update focusing on supporting previously unsupported features of RealLive.
  • rlvm now can read HIK animation files, such as those used in the Planetarian opening sequence. rlvm can also now do weather effects: snow, sakura petals, balls of light, etc.
  • These effects are used in pretty much every game I can find. rlvm also now does a better job line-breaking Japanese text.
  • There are certain rules about certain characters not being the first character on a line that rlvm previously failed to implement correctly.
  • This version contains a fairly serious fix where, on certain graphics card drivers, some (but not all) images would have their blue and red color components swapped.

New in RLVM 0.7 (Nov 16, 2009)

  • rlvm 0.7 is a major update. rlvm now supports AIR, along with several other non-KEY games (see STATUS.TXT). rlvm is now at the point where random older RealLive games may work. It can now read KOE voice archives used by older games, as well as voice patches that are loose Ogg Vorbis files (such as the one for KANON). In addition, there’s been a large number of small, minor graphical fixes, including faces in text boxes, text shadow in text boxes, visual appearance of #SELBTNs (such as in Fuuko’s route), and various shading effects.
  • Because of problems in previous versions of the boost::serialization library, preferences such as text box color and text speed will not be read with rlvm 0.7. Saved games were not subject to the corruption bugs and should continue to work.

New in RLVM 0.6.3 (Nov 16, 2009)

  • Adds fullscreen support. Alt+Enter (command+Enter on Mac) toggles fullscreen mode.

New in RLVM 0.06.3 (Oct 22, 2009)

  • Adds fullscreen support. Alt+Enter (command+Enter on Mac) toggles fullscreen mode.

New in RLVM 0.6.2 (Jun 22, 2009)

  • Fixes regression where G00 animations weren’t being played (Seen in Planetarian.)
  • Fixes regression where Yumemi’s face in the final scene in Planetarian was being drawn twice because of poor clip rect handling.
  • Support for English patches compiled with debugging symbols stripped.
  • Temporarily disables scrollback due to crash that will be invasive to fix.

New in RLVM 0.6.1 (May 25, 2009)

  • Contains initial support for the CLANNAD English patch, available at the CLANNAD translation wiki’s Assembla page.
  • This is a minor update and only fixes obvious problems early in the game (i.e. crashing at startup).
  • In addition, this version fixes reported issues with CLANNAD_FV.