QuakeSpasm Changelog

What's new in QuakeSpasm 0.92.1

Oct 14, 2017
  • Fixed large menu scale factors (was broken in 0.92.0).
  • Fixed PAUSE key (was broken in 0.92.0).
  • Updated some of the third-party libraries.

New in QuakeSpasm 0.92.0 (Oct 14, 2017)

  • SDL2 Game Controller support.
  • Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.
  • RMQ protocol (999) support, adapted from RMQEngine.
  • New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
  • New "setpos" console command.
  • New "vid_borderless" cvar for getting a borderless window.
  • Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.
  • Server edicts are now allocated using malloc instead of allocating on the hunk.
  • gl_clear now defaults to 1.
  • Fix items falling out of the world on oms3.bsp on SSE builds.
  • Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.
  • Fix wrong trace endpoint from the tracepos console command.
  • Updated some of the third-party libraries. Other fixes/clean-ups.

New in QuakeSpasm 0.90.0 (Oct 22, 2014)

  • Changes:
  • Fix issues on Windows systems with DPI scaling.
  • Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
  • SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
  • Revised keyboard input code.
  • Revised/improved the 'game' command, i.e. on-the-fly mod changing.
  • It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
  • Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
  • Console speed now resolution-independent.
  • Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
  • PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
  • Support for opengl non-power-of-two-textures extension (disable with command line: "-notexturenpot".)
  • Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models (disable with command line: "-novbo".)
  • Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
  • Fence textures support.
  • Dynamic light speedup. Speedup loading of tga and pcx external images.
  • Brush model drawing speedup.
  • Support for BSP2 and 2PSB map formats.
  • Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
  • Music and sfx now mixed at 44100Hz to avoid downsampling music.
  • Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9.
  • New Mmixspeed option sets the rate for mixing sfx and music, and output
  • to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
  • Better Hor+ field of view (FOV) scaling behavior.
  • Better cross-map demo playback support.
  • Fix screenshots when screen width isn't a multiple of 4.
  • Fix a lighting glitch due to floating point precision.
  • Fix a looping sounds glitch.
  • Fix a vulnerability in file extension handling. Tighten path handling safety.
  • Initialize opengl with 24-bit depth buffer at 32 bpp.
  • Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
  • Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
  • NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
  • MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
  • MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
  • Fix cvar cycle command not working sometimes.
  • Host_Error upon missing models. (Prevents segmentation faults.)
  • Change sv_aim default value to 1 (i.e. turn off autoaim)
  • Add 'prev' and 'next' keywords to the 'cd' command.
  • Work around a linux cdrom issue (playback might not start for a while after a stop).
  • Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
  • Version bumped to 0.90.0 (because Quakespasm has a decent life of it's own)
  • Other fixes and clean-ups.