QuakeSpasm Changelog
What's new in QuakeSpasm 0.92.1
Oct 14, 2017- Fixed large menu scale factors (was broken in 0.92.0).
- Fixed PAUSE key (was broken in 0.92.0).
- Updated some of the third-party libraries.
New in QuakeSpasm 0.92.0 (Oct 14, 2017)
- SDL2 Game Controller support.
- Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.
- RMQ protocol (999) support, adapted from RMQEngine.
- New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
- New "setpos" console command.
- New "vid_borderless" cvar for getting a borderless window.
- Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.
- Server edicts are now allocated using malloc instead of allocating on the hunk.
- gl_clear now defaults to 1.
- Fix items falling out of the world on oms3.bsp on SSE builds.
- Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.
- Fix wrong trace endpoint from the tracepos console command.
- Updated some of the third-party libraries. Other fixes/clean-ups.
New in QuakeSpasm 0.90.0 (Oct 22, 2014)
- Changes:
- Fix issues on Windows systems with DPI scaling.
- Unix/Mac user directories support. Disabled by default, 'make DO_USERDIRS=1' to enable it.
- SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
- Revised keyboard input code.
- Revised/improved the 'game' command, i.e. on-the-fly mod changing.
- It now accepts an optional second argument for mission packs or quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for WarpSpasm: "game warp -quoth"
- Command line: "-game {quoth/hipnotic/rogue}" is now treated the same as -quoth, -hipnotic, or -rogue.
- Console speed now resolution-independent.
- Disabled gl_zfix, which caused glitches and is undesirable for new maps. Replacement .ent files to fix z-fighting for several id1 maps added to quakespasm.pak.
- PF_VarString buffer bumped to 1024, avoids truncated centerprints from the 'In The Shadows' mod.
- Support for opengl non-power-of-two-textures extension (disable with command line: "-notexturenpot".)
- Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer) for world and brush models (disable with command line: "-novbo".)
- Antialiasing (FSAA) support (command line: -fsaa x, where x can be 0, 2, 4, 8).
- Fence textures support.
- Dynamic light speedup. Speedup loading of tga and pcx external images.
- Brush model drawing speedup.
- Support for BSP2 and 2PSB map formats.
- Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as compile-time options.
- Music and sfx now mixed at 44100Hz to avoid downsampling music.
- Low-pass filter applied to the sfx if -sndspeed is 11025 (the default), to preserve the same sound quality as 0.85.9.
- New Mmixspeed option sets the rate for mixing sfx and music, and output
- to the OS (default 44100), setting it to 11025 reverts to 0.85.9 behaviour. New snd_filterquality cvar, value can be between 1 (emulate OS X resampler) and 5 (emulate Windows resampler), controls the sound of the low-pass filter.
- Better Hor+ field of view (FOV) scaling behavior.
- Better cross-map demo playback support.
- Fix screenshots when screen width isn't a multiple of 4.
- Fix a lighting glitch due to floating point precision.
- Fix a looping sounds glitch.
- Fix a vulnerability in file extension handling. Tighten path handling safety.
- Initialize opengl with 24-bit depth buffer at 32 bpp.
- Reset all models upon gamedir changes. (Fixes failures with mods using custom content.)
- Fix broken behavior upon gamedir changes if -basedir is specified on the command line.
- NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
- MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
- MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or flickering brush models in some situations. Also, if an entity is visible from MAX_ENT_LEAFS or more leafs, we now always send it to the client.
- Fix cvar cycle command not working sometimes.
- Host_Error upon missing models. (Prevents segmentation faults.)
- Change sv_aim default value to 1 (i.e. turn off autoaim)
- Add 'prev' and 'next' keywords to the 'cd' command.
- Work around a linux cdrom issue (playback might not start for a while after a stop).
- Quakespasm content customization moved from engine-embedded into a new optional quakespasm.pak file.
- Version bumped to 0.90.0 (because Quakespasm has a decent life of it's own)
- Other fixes and clean-ups.