Pokémon Online Changelog

What's new in Pokémon Online 2.5.1

Nov 29, 2014
  • Most of the changes in this version have been server side fixes, so not a lot of changes client side.
  • Though missing moves have been added and so has Mega Rayquaza! To use Mega Rayquaza, it needs to have the move Dragon Ascent. There is no megastone for it. You won't be able to use it instantly on the server, but hopefully it should be up by tomorrow at the latest.
  • Back sprites for the new megas/primals have been added too alongside icons for them and items.
  • Note flashes don't work in this version.

New in Pokémon Online 2.4.1 (Jan 28, 2014)

  • Window flashing problem should be fixed, and new battle window should work for everyone now!
  • The plugin system was also greatly improved, it's just a matter of checking which plugin you want! For example, you can just check the "Script Window" plugin, then click the button "Get Moogle's scripts", and you'll have access to plenty of additional features such as the friends list.

New in Pokémon Online 2.1.0 (Oct 11, 2013)

  • Serverside:
  • No more crashes when updating tiers!! (it used to crash on large servers)
  • Possibility to export mods. No need to zip them yourself to release them and risk messing it up!
  • Strict mode for scripting and new script functions. See our wiki on github to have a list of everything!
  • Script backtraces (Archzombie)
  • Plethora of bugs fixed in-battle
  • Webserver improved (See the AntiDos tab)
  • Clientside:
  • You can see tiers in the battle tab! (thanks Wavy!)
  • New event pokemon (including Jirachi, Genesect)
  • Export window resize, less height to make it more natural
  • minor changes (including slight translation fixes)

New in Pokémon Online 2.0.10 (Feb 6, 2013)

  • All:
  • Event Victini and Deoxys added
  • Client:
  • Battle Window improvements (size change, new moves, zoomed in pokemon, animated pokemon sprites, PP count of foe)
  • Replay viewer improvement (controls)
  • Enable register button on cancelling
  • Smogon plugin now integrated in teambuilder
  • Pokemon Boxes moved in team menu
  • Drag & drop working with pokemon boxes
  • PM tray notifications when pokemon online is not active, removed PM flashing
  • PM logging fixed
  • Fix maximization on startup
  • Menu link to themes forum
  • Trainer sprites and pokemon icons usable in chat (like pokemon images)
  • Fixed layout of find battle window
  • Possibility to remove mods
  • Updated registry DNS
  • Updated Spanish translation
  • Updated Chinese translation
  • Fix German translation for Mud Bomb/Sludge Wave
  • Server:
  • Battle: Fix fury cutter max BP in gen 5
  • Battle: Fix Berry juice
  • Battle: Confusion is now baton passed
  • Battle: Fix cherry berry + natural gift
  • Battle: Fix Miracle Skin
  • Battle: Timer no longer goes to 0 at end
  • Battle: Fix spikes damage for gen 3/4
  • RBY: Fix burn lowering attack by 75%, now 50%
  • RBY: Fix transform
  • RBY: Fix fireblast burn rate
  • Fix several crashes
  • Fix overactive bans
  • new WebServer plugin, allows you to edit configuration through your browser (see web/webserver.html)
  • Scripting:
  • Server: changePokeHp(int id, int team, int slot, int hp);
  • Server: changePokeStatus(int id, int team, int slot, int status);
  • Server: changePokePP(int id, int team, int slot, int moveslot, int PP);
  • Server: teamPokeStat(int id, int team, int slot, int stat);
  • Server: teamPokeHp(int id, int team, int slot); //Stat would return total hp
  • Server: teamPokeStatus(int id, int team, int slot);
  • Server: teamPokePP(int id, int team, int slot, int moveslot);
  • Server: pokeBaseStats(int pokenum);
  • Server: swapPokemons(int pid, int teamSlot, int slot1, int slot2)
  • Server: setTeamToBattleTeam(int pid, int teamSlot, int battleId) (usable only in before battle end event)
  • Client: before/afterChallengeReceived(int challengeId, int oppId, QString tier, int clauses)
  • Client: sendChallenge(int id, int clauses, int mode)
  • Client: acceptChallenge(int cId)
  • Client: can now access poke.move(x) in battle scripts (has PP and num attributes)