What's new in Paintown 3.6.0
Aug 20, 2012
- All:
- Added XBR and HQX scaling algorithms to smooth out pixels at higher window sizes
- Can load data from .zip and .7z files
- Mugen:
- Fixed many bugs
- Projectiles work
- Helpers work
New in Paintown 3.5.0 (Oct 17, 2011)
- Paintown Engine:
- A new move list dialog shows all the attack moves for a player
- Local multiplayer co-op
- Much Improved joystick support
- Paintown Editor:
- Re-organized the layout
- Onion skinning
- The background color of the animation window can be changed
- Additional convienence tools were added
- Mugen Engine:
- Characters and stages are discovered in the background without having to modify select.def
- Many parser bugs were fixed
- Menu:
- Menu items can be customized
- Other:
- Ports to Android, PS3, Wii
- MP3 and Ogg support
New in Paintown 3.4 (Jan 7, 2011)
- Paintown Engine:
- Pressing ESC brings up a menu in the game
- Input uses events in the menu
- New thunder and rain effects
- Added character MJ
- Ported backend to SDL
- Added ability to play .nsf, .gym, etc files
- Mugen Engine:
- Parsers much improved
- Helpers implemented
- A few more characters work besides KFM
- Mugen script is compiled much more efficiently
- Tons of other bug fixes
- Roughly 80% done
- Other:
- Mostly functional to the Wii
- Partial port to the psp
New in Paintown 3.2 (Jan 26, 2009)
- Python scripting module added
- More options added to the menu
- Added player Wolverine
- Game takes screenshots while playing
- Network mode more reliable
- Players have score