Paintown Changelog

What's new in Paintown 3.6.0

Aug 20, 2012
  • All:
  • Added XBR and HQX scaling algorithms to smooth out pixels at higher window sizes
  • Can load data from .zip and .7z files
  • Mugen:
  • Fixed many bugs
  • Projectiles work
  • Helpers work

New in Paintown 3.5.0 (Oct 17, 2011)

  • Paintown Engine:
  • A new move list dialog shows all the attack moves for a player
  • Local multiplayer co-op
  • Much Improved joystick support
  • Paintown Editor:
  • Re-organized the layout
  • Onion skinning
  • The background color of the animation window can be changed
  • Additional convienence tools were added
  • Mugen Engine:
  • Characters and stages are discovered in the background without having to modify select.def
  • Many parser bugs were fixed
  • Menu:
  • Menu items can be customized
  • Other:
  • Ports to Android, PS3, Wii
  • MP3 and Ogg support

New in Paintown 3.4 (Jan 7, 2011)

  • Paintown Engine:
  • Pressing ESC brings up a menu in the game
  • Input uses events in the menu
  • New thunder and rain effects
  • Added character MJ
  • Ported backend to SDL
  • Added ability to play .nsf, .gym, etc files
  • Mugen Engine:
  • Parsers much improved
  • Helpers implemented
  • A few more characters work besides KFM
  • Mugen script is compiled much more efficiently
  • Tons of other bug fixes
  • Roughly 80% done
  • Other:
  • Mostly functional to the Wii
  • Partial port to the psp

New in Paintown 3.2 (Jan 26, 2009)

  • Python scripting module added
  • More options added to the menu
  • Added player Wolverine
  • Game takes screenshots while playing
  • Network mode more reliable
  • Players have score