Chunky Changelog

What's new in Chunky 1.4.5

Feb 27, 2018
  • Added radial knob control to improve editing angles like sun azimuth.
  • Fixed incorrect dark oak leaf color blending.
  • Added new solid color sky mode.
  • Fixed wrong texture for pink and gray glazed terracotta.

New in Chunky 1.4.2 (Jan 30, 2017)

  • Quality of life improvements:
  • Added a scene settings import/export system.
  • Added multiple resource pack support.
  • Small improvements in the command-line interface.
  • Changelog:
  • Added support for multiple resource packs. The resource pack load order can be changed via Options->Edit resource packs.
  • Added rendering for Minecraft 1.11 blocks.
  • Added scene settings export/import system.
  • It is now possible to temporarily change the view target via the render preview context menu. This is useful for autofocus and moving entities.
  • Updated command block rendering to be compatible with Minecraft 1.9+.
  • Added scale setting for player entities.
  • Improved error checking for resource packs.
  • Fixed rendering errors for trapdoors, redstone dust, and comparator blocks.
  • The --update command now creates a settings directory if needed.
  • Default settings should be generated when running headless commands for the first time.

New in Chunky 1.3.5 (Apr 21, 2015)

  • This version adds rendering of paintings and has a reworked fog rendering system that is simpler, more efficient, and allows customization. Fog color and density can now be changed in the "Sky & Fog" tab. This allows rendering thick fog, light haze, or anything inbetween.
  • A camera view indicator is now drawn in the 2D map as a yellow rectangle, and by using the right-click context menu anywhere in the 2D map it is possible to select all visible chunks inside the camera view. This is useful for setting up new scenes.
  • The UI has been improved with new icons and bug fixes.
  • More cool stuff:
  • Single-color texture option
  • Corner stairs, buttons, and mushroom block render issues fixed
  • Underwater light pollution fixed
  • Changelog:
  • Added option to select visible chunks in the 2D map context menu (selects visible chunks inside the camera view indicator)
  • Nether portals now emit light
  • Re-engineered atmosphere and fog rendering, replaced it with a simpler but more customizable fog system. Fog density and color can be changed by the user (in the "Sky & Fog" tab).
  • Fixed stairs with fog render issue
  • Added a notification after changing the Y cutoff setting about reloading the chunks for the setting to take effect.
  • Added new tab icons in the Render Controls window. This fixes the issue with huge tabs when a high-resolution texture pack was used.
  • Improved huge mushroom rendering: mushroom blocks with some data values were rendered incorrectly
  • Fixed a rendering issue for corner stairs causing various configurations to render incorrectly
  • Fixed an error causing incorrect lighting of underwater blocks
  • Fixed button rendering (render new button orientations correctly)
  • The render reset confirmation feature now works as it should when the target SPP has been reached
  • Added slider for the target SPP setting
  • Added scroll bars to the render preview when the window is too small to fit the entire image
  • The render preview window no longer stretches the image to fit the window
  • Added "Move camera here" item in the map context menu
  • Added "follow camera" option to the Map View tab of the main window
  • Added camera field of view indicator in the 2D map
  • Added single color textures option, found under the Options tab in the main window
  • Added paintings rendering
  • The sky light modifier can now be set to zero by typing "0" in the text field next to the sky light slider

New in Chunky 1.3.4 (Dec 29, 2014)

  • Added Y cutoff setting (blocks below the Y cutoff are not loaded)
  • Added new tab in the Render Controls dialog for water related settings
  • Added slider for water visibility
  • Added slider for water opacity
  • Removed the "clear water" option (which is made obsolete by water visibility slider)
  • Added custom water color setting
  • All water settings can now be stored as custom defaults
  • Removed the visible sea border in water world rendering mode
  • Lily pads now cast shadows
  • Display a warning when a scene from a newer version of Chunky is loaded
  • Saving a scene with a different name no longer hides the old scene by renaming the old scene description file with the .backup suffix
  • Added scrollbar to Render Controls dialog for small screens (only visible when the whole window does not fit on screen)

New in Chunky 1.3.3 (Dec 29, 2014)

  • Fixed rendering of the 1.8 door blocks using Birch, Spruce, Jungle, Dark Oak, and Acacia wood.
  • Set unknown blocks back to being invisible (instead of question marks).
  • Fixed error causing the Benchmark tool to fail horribly.

New in Chunky 1.3.2 (Dec 15, 2014)

  • This release fixes some bugs and adds some minor improvements.
  • Chunky now avoids saving the octree if it was not modified since the last snapshot. This should improve headless rendering which typically does not modify the octree.
  • Changelog:
  • Added option to the sky tab for rendering the sky transparent.
  • Minor improvements to Launcher command-line interface.
  • Fixed rendering of the 1.8 fence blocks using Birch, Spruce, Jungle, Dark Oak, and Acacia wood
  • Octree and grass/foliage textures are not saved to disk again if they were not changed since the last time they were saved
  • Added Stereographic projection mode
  • The launcher now remembers Java options changed in the launch settings
  • More descriptive error message when failing to open a texture pack

New in Chunky 1.3.1 (Sep 2, 2014)

  • Fixed bug in the .hdr texture loader that crashed all render threads

New in Chunky 1.2.3 (Jul 14, 2014)

  • Added Minecraft 1.8 blocks:
  • Coarse Dirt
  • Prismarine (rough, block, dark)
  • Sea Lantern
  • Wet Sponge
  • Iron Trapdoor
  • Slime Block
  • Improved the 2D map:
  • More zoom levels
  • Mouse wheel scrolling zooms, Ctrl+Scroll changes layer
  • Fixed tearing issues
  • Improved performance for large map views
  • The name of the biome under the cursor is now displayed in lower-left corner of the map
  • Improved the rendering of many blocks in the block-layer mode
  • Right-clicking in the 2D map now opens a context menu with options to create a new scene, load a scene, or clear the current selection
  • (potentially) Fixed issue causing the render preview window to display white after being closed and re-opened
  • Using the -snapshot command without arguments now prints a list of all available scenes in the scene directory
  • Using the -snapshot command without a destination PNG file name now automatically picks a filename based on the scene name and current SPP
  • Depth of field now only uses one scene variable (removed infDof variable)
  • Fixed corner Acacia/Dark Oak stairs rendering issue
  • Hay bales now render with the correct orientation
  • Fixed sign texture loading error (item icon was loaded rather than the entity texture)
  • Fixed error causing rayDepth setting to not be saved for scenes
  • Fixed error preventing naming and overwriting of custom camera presets
  • Added checkbox on the Advanced tab of Render controls which enables automatic shutdown of the computer after render completion
  • Fixed error in the rendering of iron bars

New in Chunky 1.2.2 (Jan 14, 2014)

  • This release includes several small bug fixes and general interface improvements:
  • Pressing the U key in the 3D preview window makes it go full-screen.
  • The 2D map has been improved and now updates dynamically.
  • The 3D rendering interface was made more compact by replacing the camera preset buttons with a drop-down list.
  • It is now possible to save/load custom camera presets for each scene.
  • The scene selector can delete scenes and export scenes to a Zip archive.
  • Reduced default Sun intensity a bit.
  • Headless rendering has been improved and there are some new commands in the
  • command-line interface:
  • -snapshot render the latest saved render dump to a PNG image
  • -download-mc download the specified version of Minecraft
  • -version r...
  • Changelog:
  • Added "follow player" option for the 2D map
  • Made 2D map drawing more efficient
  • Adjusted default Sun intensity to 1.25
  • It is now possible to save and load custom camera presets
  • Made Render Controls dialog more compact
  • Moved camera presets to drop-down list
  • Added Granite, Diorite, and Andesite stone blocks
  • Chunky now dynamically refreshes the main map view based on changes to the Minecraft world as detected in the filesystem
  • Added Chunky commands: -snapshot, -version, -download-mc
  • Added launcher commands: --setup, --update, --version, --verbose
  • Fixed error causing the launcher to crash when running in headless mode if the launcher GUI had not previously been run
  • The launcher (v1.7.0 and later) now ignores older releases if a newer version already is installed
  • Using -render without a scene name argument prints out available scenes
  • Added Help tab listing keyboard shortcuts in the Render Controls window
  • Pressing U in the Render Preview window makes it go fullscreen
  • The scene selector can now to delete scenes or export scenes to Zip file
  • Fixed potential crash in the launcher from a clean install

New in Chunky 1.2.1 (Jan 6, 2014)

  • This release fixes many bugs, and adds support for some Minecraft 1.7.2 blocks that unfortunately got omitted in the previous release (Acacia & Dark Oak Stairs/Slabs).
  • The bug fixes in this release are mostly related to the launcher or the command-line interface. The launcher is now at version 1.5. Previous versions of the launcher abruptly terminated if Chunky failed to launch correctly. The new launcher will show some error messages if Chunky fails to launch, and will not abruptly shut down. The launcher error messages can hopefully help to diagnose and eventually fix problems some users are experiencing with Chunky failing to launch.
  • Two new commands -set and -reset were added to the command-line interface in this version. These commands and may be used to configure either global Chunky settings or scene-specific settings via the command-line interface. For example, it is now possible to change the skymap without the GUI by using a command such as: chunky -set sky.skymap /path/to/skymap.jpg scene-name. For more information about the command-line, check the help output with chunky -h
  • Some launcher debug messages have been removed from the command-line interface to make the command-line output more readable. The launcher should now have the same command-line interface as Chunky used to (except the above additions).

New in Chunky 1.1.14 (Sep 16, 2013)

  • Fixed problem reading NBT data generated by snapshot 13w36a (1.7)
  • Always read list length of NBT lists and allow empty lists to have TAG_End as element type
  • Added camera roll setting
  • Fixed gray wool having the same texture as light gray wool
  • Added minecraftDir option to Chunky config file

New in Chunky 1.1.13 (Jul 23, 2013)

  • added support for new "resource packs" (replaced texture packs in Minecraft 1.6)
  • implemented rendering of Minecraft 1.6 blocks: Carpet, Hay Bale, Hardened Clay, Stained Clay, Coal Block

New in Chunky 1.1.12 (Jul 10, 2013)

  • Fixed some mirrored textures
  • Fixed autofocus not working
  • Improved rendering speed by using Apache Commons Math library (twirrim)
  • Chunky now remembers the number number of render threads setting
  • Sanitize scene names by removing problematic characters
  • Manually unlocking the render lock now leaves the render controls unlocked until rendering is re-started
  • Re-loading chunks using the "Load Selected Chunks" button does not move the camera
  • Fixed warping effect in fisheye and panoramic projection modes when DoF is enabled. This reverts the depth of field effect to the 1.1.10 behavior for fisheye and panoramic projection.
  • The number of render threads can now be controlled during rendering
  • The controls for number of render threads has been moved to the
  • Advanced tab of the Render Controls dialog
  • Added CPU load controls in the Advanced tab of the Render Controls dialog