What's new in Ogmo Editor 0.917
Oct 5, 2010
- Fixed gird layer rectangle tool selection box not drawing correctly at the edges.
- Fixed multi-tile rectangle tool not working.
New in Ogmo Editor 0.916 (Sep 30, 2010)
- Bug Fixes:
- Fixed the tile rectangle window staying visible when switching to non-tile layers.
- Changes:
- Converted the editor to AIR 2.0. Should increase performance, but users may need to uninstall the editor before it will let them install the new version.
- File->Open Project Directory now opens the workingDirectory folder in your file explorer, rather than your web browser (if this fails it falls back to the web browser).
- Can now define object filenames as 32-bit ARGB colors rather than file paths (ex: image="FFFF0000", image="#AAFFFF00", image="0x5600FF00") to use solid colors rather than images for that object.
- Optimized tile layer rectangles, changed how they behave (now each rectangle is a single entity), and how they export (as rect tags).
- Rewrote tile layer undo/redo storage and recall code. Should be much faster now.
- New tools...
- Added eyedropper tool to tile layers, for setting the tile brush by clicking existing tiles.
- CTRL using the tile pencil tool quick-switches to the tile eyedropper tool.
- Added rectangle fill tool to grid layers.
- Added flood fill tool to grid layers.
- CTRL using the grid pencil tool quick-switches to the grid fill tool.
New in Ogmo Editor 0.915 (Sep 29, 2010)
- Bug Fixes:
- Fixed object nodes rendering weird after the object has been moved.
- Fixed objects with non-zero origins behaving wrong at level bounds.
- Changes:
- Added savingDirectory setting to project files. Specifies the directory to save level files to for that project, relative to the project file's directory. Defaults to the project file's directory.
- Grid and Tile layers now have tool selection windows (I hope that this will increase usability and allow me to add new features easier).
- Number keys are now hotkeys for selecting tools. CTRL + number keys are hotkeys for selecting layers.
- Massive refactoring of the internals of the editor, bringing it closer to a possible open source release.
New in Ogmo Editor 0.914 (Jul 21, 2010)
- Made rotating objects with the mouse a lot less sensitive.
- Changes to the object layer selection info window...
- Made it wider to accomodate longer value names.
- Made the image of the selected object not distorted.
- The Level Info window has also been widened.
- Text boxes for "string"-type values have been widened quite a bit.
- Made the Tile Rectangle window a bit smaller.
New in Ogmo Editor 0.912 (Jul 19, 2010)
- Can now define and place multi-tile rectangles in tile layers, using the rectangle tag within the tileset tag in your project file and then using CTRL + SHIFT + click and drag in the editor.
- Updated the example project to demonstrate defining the rectangle tag (each value is the ID of the tile for that position).
New in Ogmo Editor 0.911 (Jul 7, 2010)
- Bug Fixes:
- Fixed error on load for projects with only one layer when it is not a grid layer.
- Changes:
- Made ui windows start further left when layer selector and/or tileset selector windows are not needed.
- Added eye icons for toggling layer visibilities.
New in Ogmo Editor 0.909 (Jun 30, 2010)
- Bug Fixes:
- Fixed object nodes drawing weirdly with some objects, refactored node drawing code.
- Changes:
- Added buttons to the layer selection window for toggling layer visibility.
New in Ogmo Editor 0.908 (May 24, 2010)
- Fixed not being able to select objects after loading a level in some cases.
New in Ogmo Editor 0.907 (May 15, 2010)
- Bug Fixes:
- Fixed grid layers of certain colors not exporting correctly.
- Changes:
- Optimized tile layer editing. Shouldn't be nearly as slow now for large tilemaps.
New in Ogmo Editor 0.906 (May 14, 2010)
- Bug Fixes:
- Objects now correctly rotate visually around their origins.
- Fixed case where objects with certain origins had disjointed hitboxes.
- Changes:
- Can now duplicate all selected objects with CTRL+D or Edit -> Duplicate Objects.
New in Ogmo Editor 0.905 (May 10, 2010)
- Bug Fixes:
- Projects no longer allow objects or layers to have spaces in their names.
- Fixed error when right-clicking empty space with object create tool.
- Changes:
- Resize Tool renamed to Transform Tool.
- Objects now draw a white background behind themselves when selected.
- Objects are now rotatable:
- object tag now has attributes: rotatable, rotationPrecision, exportRadians (all optional).
- Set rotatable="true" to enable rotation for an object.
- The object rotates in increments of rotatePrecision degrees (default 45).
- Set exportRadians="true" to make it output the object's angle in radians.
- Using any tool, hold SHIFT and press LEFT/RIGHT to rotate selection, DOWN to reset selection rotation.
- Using the Transform Tool, SHIFT + CLICK a rotatable object, then drag the mouse left or right to rotate it.
New in Ogmo Editor 0.904 (May 6, 2010)
- Right-clicking multiple objects in an object layer now only deletes the topmost (newest) one rather than all.
- Added "Reload Project" option to the File menu.
New in Ogmo Editor 0.903 (Apr 19, 2010)
- Fixed projects losing ability to place objects in certain cases.
New in Ogmo Editor 0.901 (Apr 16, 2010)
- Bug Fixes:
- Fixed file menu not working on OS X.
- Fixed ui windows all resetting to the corner in some cases.
- Changes:
- Links to website now use ogmoeditor.com urls instead of mattmakesgames.com ones.
- Ui window positions are no longer saved between uses.
- You can now hold spacebar and click + drag to pan (as well as middle-click).
New in Ogmo Editor 0.90 (Apr 14, 2010)
- Bug Fixes:
- Fixed tiles drawing with wrong tileset on level load for single-set layers.
- Changes:
- Example project now has awesome new tiles by FrankieSmileShow.
- Program now notifies user when a project or level file is opened by association (program flashes on taskbar).
- On tile layers, shift-click to quick-switch your brush to the clicked tile.
- Object folders can now have images (have image, imageWidth, imageHeight, imageOffsetX and imageOffsetY attributes which behave like Object's, but none are required).