What's new in Flex2D (formerly OSXFlex2D) 3.6

Apr 5, 2014
  • Update to Standard Architecture (64-bit Intel)
  • Runs on OSX 10.7 or later
  • Built in Xcode 5.1

New in Flex2D (formerly OSXFlex2D) 3.3 (Oct 17, 2012)

  • Remove Sandboxing (Apple's dictatorial nonsense)
  • Built in Xcode 4.5

New in Flex2D (formerly OSXFlex2D) 3.2 (Sep 1, 2012)

  • flex2d files are not automatically flexed at opening
  • Sandboxed
  • Signed with an Apple Developer ID
  • Built in Xcode 4.4

New in Flex2D (formerly OSXFlex2D) 3.1 (Jul 20, 2012)

  • Replace some deprecated methods
  • Built in Xcode 4.2. Run on 10.6 and above

New in Flex2D (formerly OSXFlex2D) 3.0 (Jan 17, 2011)

  • Better icons resolution
  • Built in Xcode 3.2.5

New in Flex2D (formerly OSXFlex2D) 2.9 (Aug 4, 2010)

  • Fix a bug when dragging text files into the Loads table. Now any plain text document can be dropped into the Loads table.
  • Built in Xcode 3.2.3

New in Flex2D (formerly OSXFlex2D) 2.8 (Nov 27, 2009)

  • Built in Xcode 3.2.1, 10.6 Base SDK, GCC 4.2 and target 10.4

New in Flex2D (formerly OSXFlex2D) 2.7 (May 18, 2009)

  • Variable elastic thickness.

New in Flex2D (formerly OSXFlex2D) 2.6 (May 13, 2009)

  • Everything including inspector settings and computations is saved in flex2d files.
  • Fix several memory management bugs.

New in Flex2D (formerly OSXFlex2D) 2.5 (Dec 19, 2008)

  • Use load density instead of load density contrast.
  • The latest is erroneous.
  • Load density should be positive.
  • Improve documentation.

New in Flex2D (formerly OSXFlex2D) 2.4 (Aug 19, 2008)

  • Minor interface improvements.
  • Built in Xcode 3.1

New in Flex2D (formerly OSXFlex2D) 2.3 (Jun 5, 2008)

  • Fix some memory leaks