Nuke Changelog

What's new in Nuke 10.0v4

Aug 25, 2016
  • New Features:
  • Analytics: In an effort to further improve quality and reliability, from this release onward we'll ask you to allow us to collect usage statistics from the machines on which you license Nuke, NukeX, Nuke Studio, Hiero, and HieroPlayer. This usage information also assists our Support team to resolve issues more quickly.
  • The first time you start an application, and on every major release, a dialog displays asking for permission for us to collect this information. You can enable or disable collection at any time in the Preferences under Behaviors > Startup.
  • The following list shows the information we'll collect, if you give us permission to do so:
  • Unique session ID
  • Anonymous user key
  • Application version string
  • Application name
  • If the session exited cleanly
  • Operating system
  • CPU Name
  • Amount of GPU RAM
  • Amount of RAM
  • Session start time (GMT)
  • Peak memory usage
  • System OS version
  • CPU Cores
  • OpenGL driver version
  • Memory speed
  • Session duration (in seconds)
  • Model
  • MAC address
  • GPU model name
  • GPU driver version
  • Bug Fixes:
  • Preferences: The Panels > Script Editor > clear input window on successful script execution option was missing.
  • Timeline: Exporting offline track items did not create an .nk script.
  • Windows only: Exporting with non-ASCII characters in file paths created incorrectly named
  • BlinkScript: Kernels that don't write to every pixel in the output filled the space with random - Timeline: Exporting audio with handles did not include the requested frames.
  • MatchGrade: Using Match Graded Source with different source and target resolutions caused - ReadGeo: UV projection on to .abc geometry did not match projections on to Nuke primitives or
  • Disconnecting a Constant node in a customer script caused Nuke to crash.
  • OFlow: Adding animated transforms downstream of OFlow nodes caused Nuke to crash.
  • Tracker: Setting pre-track filter to median caused Nuke to crash during tracking.
  • RayRender: Textures connected to the src input of ModelBuilder were not rendered correctly.
  • BlinkScript: A customer kernel that ran correctly on Windows did not run on Mac OS X.
  • Mac OS X only: The Copy Exporter displayed an error when exporting to server locations.
  • OFX: Undoing the deletion of an OFX plug-in, such as F_RigRemoval, caused Nuke to crash.
  • ReadGeo: Entering a file path in the node properties and then undoing the action caused Nuke to
  • Soft Effects: Adding effects to blend track items that overlapped other track items caused Nuke
  • Timeline: The Frame Rate setting on an existing sequence was cleared after opening a new sequence.
  • RayRender: Applying high skew values to geometry occasionally produced artifacts or grainy output.
  • Running a customer script on dual-CPU machines with many cores caused Nuke to crash.
  • Localization: Updates to source files were not rendered in the Viewer.
  • Export: Sequence exports did not use the latest Nuke script for comp containers if the updated script had not been rendered to the timeline.
  • Using all available threads on certain machines caused Nuke to become unresponsive or crash.
  • Linux only: Nuke Studio and Hiero could not read a QuickTime ProRes 4444 (XQ) .mov file that loaded into Nuke correctly.
  • RayRender: Certain scripts rendered pixels incorrectly, when compared to ScanlineRender output.
  • Exporting a sequence containing offline clips and selecting Export Offline did not render black for missing frames.
  • Create Comp: Importing a customer project caused Nuke Studio to crash.
  • RayRender: The camera near and far clipping planes caused scaling issues in a customer scene. - RayRender: Rendering beauty passes for geometry without UVs produced incorrect output.
  • RayRender: The FillMat node did not produce the same results, when compared to
  • RayRender: Adding a TimeOffset node to a scene rendered motion vectors incorrectly for static
  • Export: Certain .nk scripts created by Process as Sequence did not render correctly in terminal
  • Including a Normals node in the node tree produced inconsistent output, when Output didn't match ScanlineRender motion blur with high shutter values.
  • The shutter offset modes did not work as expected when samples was set to 0 or
  • Setting projection mode to orthographic did not render as expected.
  • Scaling geometry with spherical projection produced artifacts or black pixels. Camera scale z controls did not work as expected.
  • Using Nuke's default camera with Project3D rendered geometry pink.
  • Rendering certain scripts containing overlapping geometry caused Nuke to become
  • Cameras set to spherical projection into Project3D nodes differed from
  • RayRender: Motion blur rendered as if one fewer sample was used, when compared to ScanlineRender.
  • Compositing environment: Nuke could not read file names that included hashes (#) when they were unrelated to frame padding.
  • RayRender: Motion vectors generated from RayRender appeared inverted when the moving object was not clamped against the near plane.
  • RayRender: The depth channel was calculated incorrectly.
  • RayRender: Rendering motion vectors that depend on camera motion produced noise in the output.
  • RayRender: Disabling interpolate animation, with motion blur shutter set to 3 and samples set to 5, removed motion vector information from the output.
  • RayRender: Disabling a FillMat node with a light in the scene caused Nuke to crash.
  • RayRender: Using a FillMat node in combination with a Phong node produced inconsistent output, when compared to ScanlineRender.

New in Nuke 9.0v5 (Apr 15, 2015)

  • NEW FEATURES:
  • This release includes a new non-commercial version of Nuke that runs outside the regular licensing model. Nuke Non-commercial is free and designed for personal, educational, and other non-commercial use. It is aimed at students, industry professionals, and others interested in Nuke. It includes most of the features of the commercial version of Nuke, offering you a chance to explore and learn the application fully, while using it from the comfort of your own home.
  • You can run Nuke, NukeX, and Nuke Studio in non-commercial mode by clicking the appropriate application icon or by using the --nc command-line argument. For example, to launch Nuke Studio in non-commercial mode on Mac OS X, either:
  • Open Finder, navigate to /Applications/Nuke9.0v5, and then double-click the NukeStudio9.0v5 Non- commercial icon, or
  • Open Terminal and enter:
  • /Applications/Nuke9.0v5/Nuke9.0v5.app/Contents/MacOS/Nuke9.0v5 --nc --studio
  • Nuke Non-commercial is a fully functional version of Nuke, but as it's designed for non-commercial use only, it does differ from the commercial version in some aspects. Here are the main differences:
  • Certain nodes are disabled in Nuke Non-commercial, including BlinkScript, GenerateLUT, Primatte, Ultimatte, and WriteGeo.
  • Rendered output is restricted to 1920x1080 HD and the MPEG4 and H.264 formats are disabled. Command-line renders are restricted to encrypted .nknc scripts.
  • Frame Server slave rendering is disabled.
  • RELEASE NOTES FOR NUKE 9.0V5:
  • FEATURE ENHANCEMENTS:
  • Exporting EDL/XML sequences is disabled.
  • Exporting LUTs from MatchGrade is disabled.
  • Gizmos, clipboard contents, .hrox project files, and .nk scripts are all encrypted. Monitor Output is disabled.
  • In other respects, Nuke Non-commercial contains all the functionality of the commercial version of Nuke.
  • NOTE: OnWindows,thereisaknownissuewithusernamescontainingnon-ASCIIcharacterscausing licensing to fail. If a licensing error similar to the following displays:
  • Unable to create subscription license directory: C:\Users\Zoë Hernández\FoundryLicensing\ Try changing the license directory to an alternate location using the FN_SUBSCRIPTION_LICENSE_DIR environment variable. See the Nuke Online Help for more information on setting environment variables.
  • Feature Enhancements:
  • BUG ID 27501 - Support for Blackmagic RAW 2.5K CinemaDNG has been added.
  • BUG ID 30272 - Transcode Exporter: A new to scale option has been added to the Reformat dropdown.
  • BUG ID 44508 - Timeline: Undo, Redo, Clone, Copy as Clones, and Declone have been added to the timeline right-click Edit menu.
  • BUG ID 45848 - Viewer/Timeline: Zooming functionality in the Viewer frame slider and timeline has been improved.
  • BUG ID 46605 - Export: Build Track from Export Structure or Tag can now use an existing track if the same name is used and warns if a track item is about to be overwritten.
  • BUG ID 47074 - Soft Effects: Node presets, chosen using the wrench icon in node properties, have been enabled for Soft Effects.
  • BUG ID 47351 - Support has been added for drop frame timecodes in .mov files.
  • BUG ID 47560 - Nuke Assist: The Grade node has been added to Nuke Assist.
  • BUG ID 47598 - Nuke Studio now uses libpng 1.4.8 and plug-ins should be built against this version.
  • BUG ID 47676/47677 - Export: The Compositing environment Write node mov32/mov64 QuickTime controls have been added to the export dialog's Nuke Write Node content processor.
  • BUG ID 47736 - Preferences: Nuke now includes the Performance > Caching > Memory Caching > playback cache size preference, in line with Nuke Studio and NukeX.
  • Bug Fixes:
  • AppendClip
  • BUG ID 47674 - The tooltips were missing for all controls in the Properties panel.
  • BlinkScript:
  • BUG ID 46944 - Documentation: The cross() function was described incorrectly in the BlinkScript documentation. Create Comp
  • BUG ID 46869 - Comping files containing unsupported characters in their file names caused Nuke to become unresponsive or crash.
  • BUG ID 47441 - Selecting Effects > Create Comp with Preferences > General > force project autosave after set to 1-3 seconds, caused Nuke Studio to become unresponsive.
  • Curve Editor/Dope Sheet
  • BUG ID 44765 - Curve Editor: Changing curve interpolation was not always registered as a separate undo action.
  • BUG ID 47415 - Dope Sheet: Interaction with the Dope Sheet became slow when a large number of keyframes were displayed.
  • Exporting:
  • BUG ID 47283 - Selecting Build Track > From Export Tag with the Media tab open caused Nuke Studio to crash. BUG ID 47305 - Selecting Build Track > From Export Tag in a certain project, with Apply Retimes enabled in the
  • Basic Nuke Shot preset, caused Nuke Studio to crash.
  • BUG ID 47354 - Build Track > From Export Tag did not work as expected with multiple transcodes in the same
  • export.
  • BUG ID 47551 - Using the whole Clip Length in an export and then selecting Build Track > From Export Tag added handles to the clip in the wrong place.
  • BUG ID 47814 - OFlow nodes were occasionally added to the script for non-retimed clips.
  • Linux Only
  • BUG ID 46873 - Opening the help dialog of any GenArts Sapphire plug-in caused Nuke to crash. •BUGID48322-Switchingworkspaceandthenopeningacompusingkeyboardshortcuts(Shift+F6and then
  • Ctrl+O), caused Nuke to crash when opening an .nk script. Mac OS X Only
  • BUG ID 44637 - Mac OS X 10.10 (Yosemite) only: Dragging and dropping media into the Node Graph did not work as expected.
  • BUG ID 47507 - Cmd+dragging values between control panels to create expression links didn't work as expected if the Preference > Control Panels > new panels go to was set to own window in a legacy Nuke 8 preferences8.0.nk file.
  • OCIO:
  • BUG ID 40033 - Adding an OCIO CDLTransform that referenced certain .ccc files and clicking select occid caused Nuke to crash.
  • BUG ID 45992 - Setting the Viewer process to the default OCIO LUTs did not display some channels correctly.
  • BUG ID 47082 - Certain OCIO config files caused Nuke to crash.
  • BUG ID 48120 - Documentation: Several OCIO FileTransform and OCIO CDLTransform node controls were omitted from the Reference Guide.
  • Preferences:
  • BUG ID 47474 - Setting Preferences > General > force project autosave after to a low value caused the Viewer to re-cache after the specified interval when a TimeWarp soft effect was used.
  • BUG ID 47477 - Setting Preferences > General > force project autosave after to a low value caused the Viewer info bar to shift the image up or down after the specified interval.
  • BUG ID 47514 - Setting Preferences > Project Defaults > General > time display to frames didn't work as expected.
  • Read and Write
  • BUG ID 38192/46282 - Alembic: Loading Cameras and Axis nodes from .abc files always loaded animation at 24 fps, regardless of the frame rate set in the file.
  • BUG ID 45739 - Nuke did not render drop frame timecodes to .mov files correctly.
  • BUG ID 47003 - Playback for ProRes files was not as consistent as previous releases.
  • BUG ID 47045 - mov64Reader: Trimming or cutting an .mp4 track item occasionally displayed only black frames and a requested layer not found error.
  • BUG ID 47306 - Transcoding with Apply Retimes enabled in a certain script did not work as expected.
  • BUG ID 47361 - Connecting an un-cached Write node set to render multi-channel .exr output caused Nuke to
  • crash.
  • BUG ID 47568 - Importing a certain Flix-generated .aaf file caused Nuke Studio to crash.
  • BUG ID 47574 - movWriter: Rendering two .mov files concurrently produced an unsupported codec error and occasionally caused Nuke to crash.
  • BUG ID 47594 - Nuke Studio incorrectly treated certain .mov files as having drop frame timecodes.
  • BUG ID 47621/47622 - mov64Writer: Writing additional channels along with RGBA to a QuickTime caused Nuke to
  • crash.
  • BUG ID 47704 - mov64: Attempting to view the Metadata tab while reading certain mov32 exclusive codecs (such as DVCPRO) with the mov64Reader occasionally caused Nuke to crash.
  • Roto/RotoPaint
  • BUG ID 47145 - RotoPaint: The active RotoPaint node lost focus if another RotoPaint node had ripple edit enabled.
  • BUG ID 47439 - Roto: Undo didn't work when the Compositing Viewer was in fullscreen mode on a second monitor.
  • ScanlineRender
  • BUG ID 46534 - ScanlineRender: Concatenation between nodes was causing abnormally bright pixels outside textured areas in a customer script.
  • Soft Effects:
  • BUG ID 44471 - The Mirror effect could not be cloned.
  • BUG ID 46402 - Creating a comp containing a CDL effect did not set the working space control correctly if a custom OCIO config was used.
  • BUG ID 46875 - Creating a soft effect with a transition selected created an invalid effect.
  • BUG ID 47004 - Exports containing Text effects displayed Setting knob values from validate is not supported
  • and may cause unexpected behavior errors on completion.
  • Text:
  • BUG ID 47006 - Entering text containing expressions caused Nuke Studio to crash on playback.
  • BUG ID 47422 - Marquee selecting characters with tails, such as j and g, was awkward.
  • BUG ID 47532 - The Text node's initial bounding box wasn't drawn until pen up.
  • BUG ID 47681 - Multiple instances of the Text node in a customer script caused performance issues.
  • Timeline
  • BUG ID 46533 - At extreme zoom levels, track items occasionally looked like gaps in the timeline.
  • BUG ID 46919 - Viewing or dragging large 5K .psd files to the timeline occasionally caused Nuke Studio to crash.
  • BUG ID 46934 - Selecting Open In > Timeline View on a comp container always opened the first version of the comp, regardless of which version was active.
  • BUG ID 47542 - Navigating around the timeline was sluggish in large projects.
  • BUG ID 47793 - Track items with missing frames were colored inconsistently in the timeline.
  • BUG ID 47810 - Scrubbing past the ends of the timeline caused the frame range to slip in Global mode.
  • Tracking
  • BUG ID 46945 - CameraTracker: Undoing and then redoing clicking User Tracks > Export Tracker caused Nuke to crash.
  • BUG ID 47726 - Documentation: The CameraTracker update solve and update tracking data processes were not explained correctly.
  • RELEASE NOTES FOR NUKE 9.0V5 | BUG FIXES
  • RELEASE NOTES
  • Viewers:
  • BUG ID 46783 - Compositing Viewer: Enabling Stereo Mode > Interlaced stopped the Viewer updating correctly when switching between A/B modes, such as wipe and over.
  • BUG ID 46905 - Compositing Viewer: Modifying shapes or transform handles from different nodes in the Viewer caused the undo history to become unreliable.
  • BUG ID 47446 - Compositing Viewer: The A/B input buffer dropdown menus could become out of sync when Viewers with multiple inputs in the Node Graph were disconnected.
  • BUG ID 47462 - Zooming in and out of the frame slider using the mouse wheel did not work as expected when the clip's frame range was less than 5 frames.
  • BUG ID 47510 - The selected playback rate was not always displayed correctly after being saved in a script.
  • BUG ID 48103 - Tags: Adding a preset tag to clips and track items by drag-and-dropping in the Viewer hotspots did not work as expected.
  • Windows Only:
  • BUG ID 47024 - Viewing the output of a cloned ReadGeo node that referenced an Alembic file caused Nuke to crash.
  • BUG ID 47025 - Scrubbing in the frame slider when viewing a script with Dilate in the Node Graph caused Nuke to crash.
  • BUG ID 47456 - Dragging single frame clips from the Timeline environment to the Node Graph set the Read node frame range control before and after dropdowns to black, rather than hold.
  • BUG ID 47485 - Using multiple samples in Kronos or MotionBlur nodes caused Nuke to crash.
  • WriteGeo:
  • BUG ID 35067 - WriteGeo: A certain customer script containing a WriteGeo node caused Nuke to crash.
  • Miscellaneous
  • BUG ID 14375 - Connecting arrows in the Node Graph disappeared when zoomed out.
  • BUG ID 46495 - File Browser: Pasting certain text into the file path field caused Nuke to crash.
  • BUG ID 46557 - Reconnecting multiple clips or comps from the Versions Bin caused Nuke to crash.
  • BUG ID 47123 - Selecting File > Insert Comp Nodes populated the Edit menu with entries for all nodes inserted in the Node Graph.
  • BUG ID 47447 - Nuke Studio projects were auto-saved when no changes were made.
  • BUG ID 47460 - Discarding changes to a project when closing it, and then saving changes to a comp within the project, caused Nuke Studio to crash.
  • BUG ID 47500 - Stereo: The Compositing Viewer flickered on mouse move when No incomplete stereo and A/B wipe mode were enabled.
  • RELEASE NOTES FOR NUKE 9.0V5 | KNOWN ISSUES AND WORKAROUNDS
  • BUG ID 47671 - Documentation: The Merge node minus function description was incorrect in the Nuke Reference Guide.
  • BUG ID 47672 - Documentation: The Merge node algorithm and merge order were documented incorrectly.
  • BUG ID 47771 - Scopes: Enabling A/B wipe didn't immediately update the B input buffer of the scope.
  • BUG ID 47779 - Navigating to File > Clear or Quit caused Nuke to crash in a customer script.
  • BUG ID 47891 - Documentation: The knob names for the Write node's mov32 and mov64 controls were out of date.
  • BUG ID 48462 - Documentation: The Keyer node's Input and Controls descriptions were missing from the Nuke Online Help and Reference Guide.

New in Nuke 9.0v4 (Feb 3, 2015)

  • NEW FEATURES :
  • BUG ID 45164 - Support for reading the Sony RAW .mxf file format has been added.
  • FEATURE ENHANCEMENTS:
  • BUG ID 20591 - PlanarTracker: You can now set a reference frame for relative CornerPin2D nodes exported from PlanarTracker on the CornerPin2D Tracking tab. The reference frame populates the from1-4 xy controls on the From tab in the properties.
  • BUG ID 42241/43928 - The Appearance controls have been re-instated under Preferences > Panels, allowing you to customize the look of Nuke's interface.
  • BUG ID 44857 - Nuke Studio's Compositing and Timeline undo histories are now more robust, with improved segregation.
  • BUG ID 44865 - A new Timeline environment preference has been added under Preferences > Panels > Timeline > show frame end marker, which draws an extra line on the timeline to the right of the playhead, indicating the end of the current frame.
  • BUG ID 45421 - You can now set Preferences > Performance > Threads/Processes > Frame server processes to run to 0 (zero) so that Nuke only uses workers on external machines.
  • BUG ID 46547 - Alembic: A new preference, always load abc files as all-in-one, has been added under Behaviors > File Handling. When enabled, all nodes in an .abc file are automatically imported, with all alembic geometry nodes imported into a single ReadGeo node.
  • BUG ID 46654 - Issue Reporter: You can now specify where reports are written to by default using the FN_CRASH_ DUMP_PATH environment variable.
  • BUG ID 47405/47406 - Alembic: Importing cameras now runs a post-processing Euler filter to look for alternate sets of Euler angles that result in the same orientation, and chooses the set which most closely matches the angles from previous frames.
  • BUG FIXES:
  • Annotations:
  • BUG ID 44342 - The full range of tools in the toolbar were not displayed until you clicked on the Selection tool. BUG ID 44362 - The paint color wheel disappeared when the cursor was not over it.
BUG ID 44621 - Changes in opacity were not showing in exports to the Compositing environment.
  • BlinkScript:
  • BUG ID 43925 - The kernel source did not accept a space between Image calls and parameters.
BUG ID 45181 - Loading the Swirlomatic example kernel displayed an error.
BUG ID 46753 - Scripts containing both STMap and BlinkScript nodes used an excessive amount of memory.
  • Create Comp:
  • BUG ID 46437 - Clip-level soft effects set a redundant lifetime range when applied to comps.
BUG ID 46863 - Rendering Nuke Studio comps on the timeline in projects that had remapping, resulted in the
  • comp container failing to show renders.
  • Curve Editor/Dope Sheet:
  • BUG ID 44351/47008 - The time required for frame mapping increased dramatically with branching node trees.
  • Frame Server:
  • BUG ID 46272 - Comps could not locate their renders when the --remap cross-platform path substitution argument was used.
  • BUG ID 46859 - Comps created with custom OCIO configs and remapping between Windows and slaved Mac OS X or Linux machines did not render correctly.
  • BUG ID 47102 - The error message displayed when no workers are connected contained a typographical error.
  • Keyboard Shortcuts:
  • BUG ID 46731 - Custom workspaces did not load using the Ctrl/Cmd+N keyboard shortcut.
BUG ID 46860 - The Node Graph keyboard shortcut to paste into a branch (Ctrl/Cmd+Shift+V) did not work as expected in Nuke Studio.
  • LensDistortion:
  • BUG ID 46163 - LensDistortion: Adjusting Radial Distortion 1 with Output Type set to Displacement and forward.u in the Viewer alpha channel caused Nuke to crash.
  • Mac OS X Only:
  • BUG ID 32702 - Multiple Start Dictation... menu entries displayed in the Edit menu when floating node panels or dialog windows with no parent were shown.
  • BUG ID 46758 - Right-clicking a clip and selecting Open In > Finder displayed an empty Finder window.
BUG ID 46825 - 5k .r3d files on a MacBook retina failed to debayer, displaying r3dReader: Failed to process frame # in the Terminal.
  • Monitor Out:
  • BUG ID 42853 - Setting the A/B view selection to A/B in floating windows flipped the image and displayed the wrong resolution and aspect ratio.
  • OCIO:
  • BUG ID 45982 - Changing colorspace or setting, deleting, or dragging in and out points displayed Preferred Transfer not available errors in the Terminal or command line.
  • Particles:
  • BUG ID 43909 - Opening a customer script caused Nuke to crash.
  • Preferences:
  • BUG ID 46688 - Certain uistate.ini settings caused Nuke Studio to become unresponsive when opening the Preferences.
  • BUG ID 46918 - Accessing preferences during thumbnail generation caused Nuke Studio to crash.
  • BUG ID 47061 - The Panels > Viewer (Sequence) > Crop to Format control appeared in the preferences, even though it was removed from the Viewer controls dropdown.
  • Read and Write:
  • BUG ID 13927 - Read: The missing frames dropdown did not work consistently in branching node trees.
BUG ID 44170 - VectorGenerator: Reading an image with overscan, or a bounding box that didn't match the image format, rendered incorrectly.
  • BUG ID 45820 - Importing certain .exr files into the Timeline environment as the first clip caused Nuke Studio to become unresponsive.
  • BUG ID 46727 - Export: The {filebase} export token occasionally created extra, unnecessary directories.
  • BUG ID 46728 - Export: The {filehead} export token added an extra period at the end when used for directories.
  • BUG ID 46729 - Export: The {filehead} export token did not remove the file extension from the path when exporting .mov files.
  • BUG ID 46777 - Export: The Read node missing frames control defaulted to black for missing frames, rather than error.
  • BUG ID 47162 - Reading certain .exr comps caused Nuke Studio to crash.
  • Roto/RotoPaint:
  • BUG ID 32818 - RotoPaint: Most RotoPaint operations caused the shape list to expand fully.
  • BUG ID 41932 - RotoPaint: Entering a negative value in the MotionBlur tab's motionblur control caused Nuke to crash.
  • BUG ID 43128 - Roto: Connecting a Roto to a Blur's mask input in a customer script caused Nuke to crash.
BUG ID 47011 - RotoPaint: The undo history became unusable when an attempt to drag a shape outside the root layer failed.
  • Script Editor:
  • BUG ID 45061 - Script Editor: It was not possible to open multiple instances of the Script Editor in one Nuke session.
  • Soft Effects:
  • BUG ID 42010 - Certain Transform soft effect controls did not work as expected.
BUG ID 42545 - Deleting text from a Text effect was not undoable.
BUG ID 46344 - Creating a track-wide soft effect was possible on tracks containing track items.
  • BUG ID 46577 - Clip-level soft effects were always invalid if in and out points were set at clip level.
  • BUG ID 46578 - Creating single-frame soft effects was not possible with no current selection.
  • BUG ID 46587 - It was possible to move clip-level soft effects outside the clip, making them invalid.
  • BUG ID 46588 - Moving soft effects around the timeline was too sensitive, resulting in effects snapping back to their original position.
  • BUG ID 45747 - Text effects containing large amounts of text caused Nuke Studio to become unresponsive.
BUG ID 46747 - Creating a comp on a clip retimed using TimeWarp produced incorrect frame mapping.
BUG ID 46895 - TimeWarp effects were not applied correctly to handles within a dissolve in the Timeline Viewer. BUG ID 47071 - Fade outs were not respected when All Tracks was enabled during export.
  • SphericalTransform:
  • BUG ID 40872 - The tooltip was incorrect for the Input Type control, stating that square formats were recommended for Lat Long Map.
  • Spreadsheet:
  • BUG ID 42649 - Holding Alt and clicking an event in the Spreadsheet did not move the playhead to the associated track item on the timeline.
  • Text:
  • BUG ID 43561 - Adding Text with a large bounding box, with a Transform in the script, caused Nuke to crash when scrubbing the playhead.
  • Timeline:
  • BUG ID 42778 - Dragging a clip into an empty Sequence panel to create a sequence generated a random start timecode.
  • BUG ID 44753 - Dragging a single frame clip to an empty timeline did not create a correctly panned and zoomed sequence.
  • BUG ID 46341 - Export Presets: Nuke Write Node QuickTime encoder control settings were not retained in presets.
  • BUG ID 47168 - Deleting a sequence from the project bin in a certain script caused Nuke Studio to crash.
  • BUG ID 47299 - Timeline performance dropped significantly in some projects containing a large number of edits.
  • BUG ID 47313/47314 - Autosave removed Project export presets from the project or caused Nuke Studio to crash if a preset was selected after autosave.
  • Tracking:
  • BUG ID 45510 - Tracker: Placing a Denoise upstream of a Tracker in the Node Graph caused tracking to fail. BUG ID 46690 - PlanarTracker: Tracking in proxy mode did not work as expected.
  • BUG ID 47211 - PlanarTracker: Creating a CornerPin2D (absolute) rotated the image 90 degrees counterclockwise when it was connected to the Viewer and source Read node.
  • Viewers:
  • BUG ID 41080 - Comp Viewer: Ctrl/Cmd+clicking outside the bounding box and then panning or zooming the Viewer caused Nuke to crash.
  • BUG ID 44990 - Comp Viewer: The viewerProcess dropdown in the Viewer properties used an incorrect style.
BUG ID 45518 - Timeline Viewer: Clips and sequences from different projects could be placed in the A and B input buffers of a single Viewer.
  • BUG ID 46241 - Timeline Viewer: Deleting track items under the playhead during playback caused the Viewer to freeze.
  • BUG ID 46292/46425 - Showing and hiding the Viewer information bar shifted the image upwards or downwards.
  • BUG ID 46687 - Comp Viewer: The defaultViewingLUT value specified in menu.py was ignored at start up.
  • BUG ID 46898 - Switching between Compositing and Timeline Viewers when handles were drawing caused Nuke Studio to crash.
  • BUG ID 46907 - Comp Viewer: Opening the Viewer properties in certain scripts, using the keyboard shortcut (S), caused Nuke to crash.
  • BUG ID 47110 - Comp Viewer: Certain Viewer preferences were omitted from the Preferences dialog.
BUG ID 47187 - Comp Viewers: The channel/layer dropdowns did not have tooltips.
  • BUG ID 47219 - Comp Viewer: Reading certain .exr files in the Viewer caused Nuke to crash or displayed corrupt information.
  • BUG ID 47303 - Comp Viewer: Switching to 3D mode when the Viewer was paused caused Nuke to crash.
  • Miscellaneous:
  • BUG ID 42807 - Compositing Environment: The left-hand node Toolbar panel size was affected by resizing other panels.
  • BUG ID 43605 - Enabling the use lifetime control in the Node tab properties with an expression-linked Switch node didn't enable the lifetime range controls.
  • BUG ID 43996 - The File menu was not reset to default after closing a project.
  • BUG ID 44588 - Closing a scope docked in a floating Timeline Viewer closed the Viewer and timeline as well.
  • BUG ID 44785 - Tags: Pressing Return in the tag dialog Name field deleted the tag.
  • BUG ID 45689 - Switching between linked panels, such as the Timeline Viewer/timeline and Compositing Viewer/Node Graph, did not work as expected.
  • BUG ID 45833 - EditGeo: Moving to a frame outside the rendered frame range caused Nuke to crash.
  • BUG ID 46082 - Defocus: Viewing .exr files with PIZ or ZIP (16) compression was extremely slow with a Defocus node in the node tree.
  • BUG ID 47111 - MTTF log files were written to .nuke, rather than the location specified by the NUKE_TEMP_DIR environment variable.
  • BUG ID 47115 - Documentation: The soft-light Merge math was missing from the Nuke documentation.

New in Nuke 9.0v3 (Dec 19, 2014)

  • Bug Fixes
  • BUG ID 46981 - Flipbooking a sequence that didn't start at frame 0 offset the output by a number frames equal to the first rendered frame and displayed a cannot load image file . No such file or directory error
  • Mac OS X only:
  • BUG ID 45241 - Mac OS X 10.10 (Yosemite) only: Dragging and dropping media into the Node Graph does not work as expected.
  • BUG ID 43607 - Mac OS X 10.10 (Yosemite) only: Double- clicking the NukeX dock icon launches standard Nuke.
  • BUG ID 43343 - Modifying the label of a Python user knob causes Nuke to crash.
  • BUG ID 41981 - Licensing: Launching Nuke on new MacPros with multiple Thunderbolt devices may display a licensing dialog explaining that FLEXlm licensing has been disabled, probably due to having too many ethernet addresses active on the machine. Please contact [email protected] to work around this issue.
  • BUG ID 39429 - Crash Reporting: The 'save to' dialog is hidden behind the crash report dialog when you click Save Report.
  • BUG ID 38686 - Enabling Use GPU if available on supported nodes, such as Kronos, in more than one instance of Nuke at the same time, can cause display corruption and/or entire system freezes. This seems particularly likely to occur on GPUs with low amounts of RAM, such as the GeForce GT 650M. As a workaround, upgrade your NVIDIA drivers, or if this is not possible, only enable GPU acceleration in one instance of Nuke at a time.
  • BUG ID 35123 - PrmanRender: If you're using Mac OS X 10.8 (Mountain Lion) or above, make sure X11 is installed on your system. Unlike previous versions of OS X, 10.8 and above do not have X11 installed by default. For more information, see http://support.apple.com/kb/HT5293 .
  • BUG ID 34697 - Launching Nuke from a network shared drive causes Nuke to crash on launch. As a workaround, either:
  • Tarball the installation from Mac OS X and unzip it on the alternate file system (using NFS or Samba, depending on source), or
  • using the command line, copy the installation from Mac OS X to the network location using the same file system as the destination.
  • BUG ID 33970 - Using a node, such as Grade, as a custom viewer process outputs a blank Viewer. As a workaround, adjust the Viewer gain control to refresh the Viewer.
  • BUG ID 22062 - Nuke doesn't currently give the option to restore the autosave of an unsaved script, except when Nuke is run from the command line.
  • BUG ID 13638 - The following graphics cards are not currently supported for Mac:
  • ATI Radeon X1600
  • ATI Radeon X1900 Users with these cards are able to render from the command line, but in GUI sessions, the Node Graph renders incorrectly due to a requirement of OpenGL 2 drivers.
  • BUG ID 12048 - Nuke crashes if you activate screen sharing when there is no screen plugged in. RELEASE NOTES FOR NUKE 9.0V3 | KNOWN ISSUES AND WORKAROUNDS 11
  • BUG ID 11776 - Node text appears aliased, unclear, or garbled at certain zoom levels

New in Nuke 9.0v2 (Dec 12, 2014)

  • FEATURE ENHANCEMENTS:
  • Create Comp:
  • BUG ID 46677 - Ctrl/Cmd+double-clicking a Nuke comp (in the bin or timeline view) now opens up the comp in a new instance of NukeX.
  • You can also do this by right-clicking the Nuke comp and choosing Open In > New Nuke Session.
  • PlanarTracker:
  • BUG ID 46696 - The warp matrix in PlanarTracker has been improved to be more accurate.
  • BUG ID 46697 - The PlanarTracker search along the lesser (horizontal) dimension has been improved for tracking footage with extreme aspect ratios.
  • Read and Write:
  • BUG ID 44999 - Build Track: A new checkbox, Create Comp Clips, has been added to the Build Track From Export Tag dialog so that you can choose whether you want to import the .nk script or the renders from the .nk script.
  • BUG ID 45366 - Added read support DNxHD QuickTime movies with the 64-bit Mov Reader.
  • BUG ID 46481 - Added support for encoding DNxHD QuickTime movies with the 64-bit Mov Writer.
  • BUG ID 46650 - The Read node now includes the name of the compression type in the .exr metadata.
  • BUG ID 46651 - Added support for encoding .exr files using b44a compression.
  • BUG ID 46764 - 64-bit Mov Writer: Added support for encoding the alpha channel with the Apple ProRes 4444 codec
  • BUG FIXES:
  • Annotations:
  • BUG ID 43904 - Nuke Studio incorrectly allowed you to add annotations to a locked track.
  • Blink Script
  • BUG ID 41421 - Scrolling in the Kernel Source script editor did not work.
  • BUG ID 44621 - The error message, displayed when loading a plug-in that was built for an incompatible Blink version, was not clear.
  • Create Comp:
  • BUG ID 42873 - The Project Root dialog for Create Comp was not using the Nuke default file browser
  • BUG ID 46397 - Switching between two up-to-date, rendered versions of a Nuke comp incorrectly changed the Nuke comp color to yellow.
  • Frame Server:
  • BUG ID 45420 - The path remap argument (--remap) did not work when mapping between Windows and Mac OS X or Linux file systems.
  • BUG ID 46576 - The Frame Server was very slow and dropped frames when rendering multiple Nuke comps.
  • BUG ID 46790 - Using the Frame Server across platforms did not work as expected.
  • Keyboard Shortcuts:
  • BUG ID 44498 - The 'close all properties keyboard' shortcut (Ctrl/Cmd+Shift+A) did not close all panels in the Properties pane.
  • BUG ID 45460 - Changing the channel or layer using the Page Up and Page Down keyboard shortcuts did not reflect the changes in the channel/layer dropdowns.
  • BUG ID 46565 - Pressing Enter on the keyboard numeric keypad, when the Viewer had focus, did not switch focus to the current frame control.
  • Monitor Out:
  • BUG ID 46515 - Changing the Monitor Output to a 4K UHD mode occasionally caused Nuke Studio to crash.
  • BUG ID 46541 - Playing-back using Monitor Output and then setting an out point caused audio to be out of sync.
  • OCIO:
  • BUG ID 44921 - After setting an OCIO config file and restarting Nuke Studio, the ColorTransform menu did not display or apply the default value.
  • BUG ID 46716 - A role was added to OCIO to determine the default LUT, but it was not necessary as there were existing tools in place for that purpose.
  • PlanarTracker:
  • BUG ID 46218 - With several PlanarTracker layers created, selecting one of the tracked shapes in the Viewer did not select the PlanarTracker layer.
  • BUG ID 46532 - With a lifetime set on a PlanarTracker shape, tracking outside of the range caused Nuke Studio to crash.
  • Preferences:
  • BUG ID 40672 - The last viewed sub-menu was not restored when the Preferences were re-opened.
  • BUG ID 44503 - The Panels > Viewer (Sequence) > guides control did not display overlays as expected.
  • BUG ID 44544 - The preference Automatically rescan versions when moving off end of the version list was missing from Nuke Studio's Preferences.
  • BUG ID 46645 - Nuke 9.0 was not loading preferences that were stored in Nuke 8.0.
  • BUG ID 46769 - The Viewer tab in the Preferences dialog was missing the texture size and texture mode labels for the associated dropdown menus.
  • BUG ID 46817 - The default number of threads per reader control was set to 2, which was insufficient for 4K .dpx playback. This default has been increased to 4 for machines that have more than four physical cores.
  • NOTE: If required, this setting can be adjusted for different formats, such as .jpeg and .tiff files.
  • BUG ID 46681 - The background renders preference was set to start background renders on Comp save by default instead of don't auto-start background renders.
  • Read and Write:
  • BUG ID 44617 - The column dividers in the Export Queue dialog were not visible for resizing the columns.
  • BUG ID 44780 - If you moved the Write node into a new folder in the Export dialog, it was not automatically included in the exported Nuke script.
  • BUG ID 46540 - The mov64Reader only read in the first frame timecode.
  • BUG ID 46543 - EDL Import: Importing clips with negative retimes resulted in them having the incorrect source timecodes.
  • BUG ID 46598 - Match Media: Matching media from the a certain project caused Nuke to become unresponsive.
  • BUG ID 46626 - Exporting a preset without a file extension did not produce an error and did not render.
  • BUG ID 46630 - Changing the export preset Render with control from Frame Server to Single RenderProcess and back again, produced errors in the terminal output.
  • BUG ID 46775 - ARRIRAW: Nuke Studio was unable to read certain .ari files at a specific resolution.
  • BUG ID 46715 - The mov64Reader was not reading in metadata correctly in all instances.
  • Script Editor:
  • BUG ID 40940 - The echo commands to output window preference was not working as expected.
  • BUG ID 46121 - The Python commands for adding favorite directories in the file browser did not work.
  • Soft Effects:
  • BUG ID 44965 - Text: In a Text soft effect's properties, the group context menu – accessed by right-clicking on a group in the Groups tab – was missing several options.
  • BUG ID 46408 - Text: After adding a Text soft effect, clicking in the Viewer, and then changing frames, the cursor was placed in the incorrect position.
  • BUG ID 46416 - Timewarp: The result of Timewarp was sometimes incorrect when applied to a clip that had been retimed and then trimmed.
  • BUG ID 46435 - Grade: If the gamma value of the Grade soft effect was set to zero, the timeline Viewer showed incorrect results.
  • BUG ID 46719 - Text: Copying and pasting a Text soft effect occasionally caused incorrect formatting of the characters.
  • BUG ID 46749 - Timewarp: Deleting a track item and a TimeWarp soft effect simultaneously, occasionally caused Nuke Studio to crash.
  • BUG ID 46865 - Pasting a soft effect onto two track items with a dissolve between them incorrectly treated them as one track item, which caused an error in the soft effect.
  • Spreadsheet:
  • BUG ID 44223 - Opening a project in the Spreadsheet using the right-click menu did not automatically link it to the timeline.
  • Timeline:
  • BUG ID 44140 - Dragging a clip onto the timeline to create a sequence, and then undoing it, incorrectly cleared the associated linked panels.
  • BUG ID 45672 - Scopes: The Include viewer color transforms preference was not working as expected.
  • BUG ID 45695 - Sequences: The timeline playhead remained in its previous position when you created a new sequence.
  • BUG ID 46445 - Trimming a 4GB animation clip (mov64) caused Nuke Studio to crash.
  • BUG ID 46475 - Time Display: Opening a clip in Timeline View, changing the Time Display to Frames, and setting a new current frame did not work as expected.
  • BUG ID 46524 - Retiming: After retiming and then trimming, the timeline Viewer occasionally showed an incorrect first frame.
  • Undo:
  • BUG ID 46233 - PlanarTracker: Completing a track removed any previous actions from the undo stack.
  • BUG ID 46551 - Roto: Undoing numerous actions including creating a shape using a Roto node, connecting the Roto node to a Viewer, and moving the Roto node around in the Node Graph, caused Nuke to crash.
  • BUG ID 46632 - Pressing Return on the keyboard to perform an action was not recorded in the undo stack.
  • BUG ID 46640 - RotoPaint: Removing a paint stroke created in RotoPaint, using the Delete or Backspace keys, was not recorded in the undo stack.
  • Viewer:
  • BUG ID 46037 - Viewer Tools: Setting the Viewer playback mode to Bounce did not toggle both play buttons to stop buttons.
  • BUG ID 46317 - Compositing Viewer: It was difficult to exit the color-picking mode when using the 'display color information' tool above the Viewer.
  • ZDefocus
  • BUG ID 46324 - With the math control in the ZDefocus properties set to depth, objects that were infinitely far away were incorrectly treated as infinitely close.
  • BUG ID 46555 - When animating the focal plane value, there was noticeable aliasing/jumping between the output images of a ZDefocus node set to use its internal disc filter pattern, and a ZDefocus node set to use an external disc image.
  • Miscellaneous:
  • BUG ID 6734 - Panel Text Fields: You could not use the middle-mouse button to scroll in panel text fields.
  • BUG ID 38880 - Colorspace Node: The Colorspace node now supports Rec.2020 primaries.
  • BUG ID 42641 - Shuffle Node: Inserting a Shuffle node after a Denoise node caused rendering to be slow.
  • BUG ID 43839 - Nuke Studio UI: With the menu bar in timeline mode, clicking in the compositing toolbar did not
  • switch the menu bar to compositing mode.
  • BUG ID 46455 - Launching: Launching Nuke from the command line using a subset of a flag caused it to crash.
  • BUG ID 46656 - Performance: The Copy node was slowing down performance considerably.
  • BUG ID 46765 - Nuke 9.0 only: Custom panels were not restored correctly.
  • BUG ID 46867 - Dissolve: Inserting a dissolve

New in Nuke 9.0v1 (Nov 19, 2014)

  • Mac OS X 10.7 (Lion), 10.8 (Mountain Lion), 10.9 (Mavericks)
  • CentOS/RHEL 5 and CentOS/RHEL 6 Other operating systems may work with Nuke, but have not been fully tested.
  • NOTE: Nuke is expected to function correctly under Mac OS X 10.9 (Mavericks), but we are seeing UI performance degradation compared to previous OS X versions. We are working on resolving these issues.

New in Nuke 8.0v6 (Sep 16, 2014)

  • Feature Enhancements:
  • BUG ID 42803 - The R3D SDK has been updated to version 5.0. This update adds RedDragon support and various .r3d specific controls, including the DRAGONcolor colorspace and RedGamma4 gamma space.
  • Bug Fixes:
  • BUG ID 35627 - Rendering long sequences displayed a Too many open files error.
  • BUG ID 41104 - Text: It was not possible to input additional text or highlight text when TCL expressions were
  • included in the message field.
  • BUG ID 41471 - Windows only: Viewing an .exr through a LensDistortion node was slow to render in the Viewer.
  • BUG ID 41966 - PlanarTracker: Layers in the shapes list were deselected when changing Roto tool.
  • BUG ID 42769 - BlinkScript: Some kernels that ran correctly on the CPU did not compile on the GPU.
  • BUG ID 43088 - Licensing: Nuke did not release floating licenses unless the server was stopped and re-started.
  • BUG ID 43535 - Mac OS X only: A customer script caused Nuke to crash when viewing an IDistort node downstream of a BlinkScript node.
  • BUG ID 43536 - BlinkScript: It was possible to output images with fewer than the full four channels required for some kernels.
  • BUG ID 43577 - Larger scripts caused slow-down in the Node Graph.
  • BUG ID 43595 - Mac OS X only: When crash reporting was enabled, running multiple different versions of Nuke reported all crashes against the first build opened.
  • BUG ID 43759 - Opening .psd files containing an alpha channel swapped parts of the image around in the Viewer. BUG ID 43859 - R3D: The Read node's standard colorspace control was set incorrectly to linear when the
  • gamma space control was set to REDgamma4.
  • BUG ID 43881 - Opening a certain customer script caused Nuke to crash.
  • BUG ID 44137 - RotoPaint: Painting strokes with a large Node Graph downstream of the RotoPaint node caused Nuke to become unresponsive.
  • BUG ID 44453 - Text: Using [timecode] in the message string for a sequence with no timecode caused Nuke to become unresponsive.

New in Nuke 8.0v5 (Jun 10, 2014)

  • New Features:
  • Roto Open Splines
  • Feature Enhancements:
  • BUG ID 20692 - Nuke's Read nodes now includes an edge pixels dropdown to determine how to handle the edges
  • of .exr files. The default, plate detect, mimics Nuke's old behavior for backward compatibility.
  • BUG ID 41460 - The Camera node tooltip has been improved to include information on the various controls and
  • their units of measure.
  • Bug Fixes:
  • BUG ID 29548 - CameraTracker: On the Properties User Tracks tab, clicking Import Tracker caused Nuke to
  • crash.
  • BUG ID 39693 - Roto/RotoPaint: Floating the Properties panel and then pressing Cancel to close the panel, and
  • revert any changes since opening, caused unpredictable results and was not undo-able.
  • BUG ID 41710 - Tracker/CameraTracker: The animation menu button, to the right of the tracks table in the
  • Properties panel, was always disabled when a track was selected.
  • BUG ID 41833 - Licensing: Selecting Install License > Use Server forced you to specify a port number.
  • BUG ID 41956 - CameraTracker: The Viewer toolbar Add User Track button did not remain enabled when clicked.
  • BUG ID 41980 - MatchGrade: Closing and re-opening the Properties panel disabled the Create
  • OCIOFileTransform button.
  • BUG ID 42013 - Documentation: Appendix A in the Nuke User Guide did not include hotkeys for adding nodes to
  • the Node Graph (R, W, C, and so on).
  • BUG ID 42118 - CameraTracker: Tracking clips containing no detectable features caused Nuke to crash.
  • BUG ID 42119 - CameraTracker: Tracking in Nuke's terminal mode always defaulted to Sequence tracking.
  • BUG ID 42165 - Furnace Plug-ins: Using certain Furnace nodes in conjunction with Time nodes, such as AppendClip,
  • FrameHold, Retime and so on, caused Nuke to crash.
  • BUG ID 42327 - Python: Running two Python scripts in quick succession caused Nuke to crash.
  • BUG ID 42566 - Alembic: Vertical film offset in cameras imported from Maya was not read/written correctly.
  • BUG ID 42608 - CornerPin: Setting animation on to controls and then clicking Copy 'from' caused Nuke to crash.
  • BUG ID 42634 - Deep: Reading in .exr files cropped the data window to the image format.
  • BUG ID 42650 - Certain scripts containing disabled Mirror nodes caused Nuke to crash when Primatte or Roto
  • node's Properties panels were opened in the same script.
  • BUG ID 42652 - Certain scripts containing Reformat and ScanlineRender nodes caused Nuke to crash when a Roto
  • node's Properties panel was opened in the same script.

New in Nuke 8.0v4 (Apr 4, 2014)

  • New Features:
  • BUG ID 39305 - Color Picker: A new preference has been added to the Preferences > Control Panel tab to determine the behavior of the color picker.
  • BUG ID 40522 - CameraTracker: A new Reset Scene Transform button has been added to the properties Scene tab. Additionally, a scale control is displayed, along with the translate and rotate controls, when scale is adjusted along a single axis.
  • BUG ID 40917 - Roto/RotoPaint: A new Motion Blur tab has been added to the properties panel of the Roto and RotoPaint nodes. You can now apply motion blur to individual shapes in the shape list or to the all shapes in the current node using the global controls:
  • Shape Blur - shape motion blur determines the exposure for each moving shape and blends the resulting blurred shapes. This may be more efficient than the global motion blur since each shape will only be blended once.
  • Global Blur - global motion blur correctly accounts for interaction between motion blurred shapes. This may
  • be more expensive than the shape motion blur since it may blend each shape for every sample.
  • Feature Enhancements:
  • BUG ID 38456 - MatchGrade: Two new controls have been added to the MatchGrade properties to assist you when the Source and Target clips are different formats:
  • Align Target to Source - click to add a Reformat node and a Transform node upstream of the MatchGrade node to align the clips.
  • Crop Target - enable this control if the Target contains a region that isn't present in the Source, such as a black border.
  • BUG ID 39605 - CameraTracker: You can now nudge User Tracks using the standard Nuke nudge keys (numeric pad arrow keys).
  • BUG ID 40335 - The online help for nodes in Nuke has been extended to include Ocula nodes.
  • BUG ID 40520 - CameraTracker: The solve failure error message has been improved and now includes troubleshooting tips.
  • BUG ID 41130 - Licensing: A new environment variable, FN_DISABLE_LICENSE_DIALOG, has been added to disable the temporary license warning.
  • BUG ID 41524 - MatchGrade: The Target input name is now suffixed with Graded Source when the matching Task is set to Match Graded Source.
  • BUG ID 41525 - MatchGrade: A new control, Apply Grade to Masked Region, has been added to select whether to apply the computed grade to the whole source image or just the masked region when a mask is used to generate the grade.
  • Bug Fixes:
  • BUG ID 13093 - CameraTracker: Pressing Delete did not delete tracks in the Viewer.
  • BUG ID 24345 - Mac OS X only: Reading a sequence into Nuke when sequences was disabled in the Read File(s)
  • browser, displayed a too many open files warning.
  • BUG ID 31030 - Alembic: Frame ranges were not recalculated when the frame rate was changed.
  • BUG ID 32827 - Tracker: Clicking the Stop button during tracking occasionally created a duplicate keyframe.
  • BUG ID 34244 - RotoPaint: Using the Eraser tool on alpha-only output offset the Viewer output compared to actual frame number.
  • BUG ID 36447 - Deep EXR: The Viewer proxy and downrez modes don't work on .exrs containing Deep data.
  • BUG ID 37062 - Certain scripts caused Nuke to crash when opening the Roto properties panel.
  • BUG ID 38738 - CameraTracker: The Viewer right-click menu did not show options if they were not applicable to the current selection.
  • BUG ID 38770 - Roto/RotoPaint: Animating shapes using the extra matrix control in the properties panel occasionally produced incorrect motion blur.
  • BUG ID 39190 - CameraTracker: The thumbnail of a keyframe currently in the Viewer was not highlighted in the thumbnail gallery.
  • BUG ID 39331 - CameraTracker: UserTrack keyframes only appeared on the Viewer timeline if there was a keyframe in the x column of the track table.
  • BUG ID 39432 - CameraTracker: Holding Ctrl/Cmd+Alt to add a new UserTrack did not deactivate when released after modifying a toolbar item.
  • BUG ID 39479 - Pixel Analyzer: Switching mode to full frame disabled color picking for all color controls in Nuke. BUG ID 39494 - CameraTracker: When running a standard Nuke license, clicking Track on a solved scene displayed
  • the license prompt twice.
  • BUG ID 39495 - CameraTracker: When running a standard Nuke license, clicking Update Track or Update Solve
  • displayed the Frame range dialog before the license prompt.
  • BUG ID 39498 - CameraTracker: When running a standard Nuke license, clicking Clear Solve displayed a license
  • prompt.
  • BUG ID 39501 - CameraTracker: Increasing the AutoTrack threshold controls did not allow rejected tracks to be included.
  • BUG ID 39503 - CameraTracker: Selecting red tracks in the Viewer resulted in an orange highlight color.
  • BUG ID 39507 - CameraTracker: The enabled/disabled state of tracks in the UserTracks table was inconsistent.
  • BUG ID 39509 - CameraTracker: On the AutoTracks tab, clicking Delete Rejected did not remove all rejected tracks.
  • BUG ID 39511 - CameraTracker: It was not possible to solve lens distortion on single frame.
  • BUG ID 39604 - CameraTracker: The zoom window didn't always update correctly when moving between frames.
  • BUG ID 39606 - CameraTracker: After placing User Tracks, clicking Autotrack did not track on the first frame of stereo footage.
  • BUG ID 39663 - CameraTracker: Solving certain scenes including survey points generated an upside down, 180- degree rotated camera.
  • BUG ID 39677 - CameraTracker: User Tracks still appear when their thumbnails are hidden during tracking.
  • BUG ID 39700 - CameraTracker: Copying and pasting a CameraTracker node with solved survey points produces errors in the reprojected points.
  • BUG ID 39705 - CameraTracker: User Track zoom windows didn't work as expected when using a maximized floating Viewer on a second monitor.
  • BUG ID 39720 - CameraTracker: Clicking Update Track deleted existing tracking data in stills sequences.
  • BUG ID 39770 - Adding a FrameRange node to the Node Graph with no input changed the format when it was
  • connected to a Viewer.
  • BUG ID 39810 - Certain controls did not round correctly to 8 decimal places when casting from a float value.
  • BUG ID 39824 - CameraTracker: Scrubbing or clicking on the timeline to go to another frame occasionally caused unexpected keyframe preview and panel behavior.
  • BUG ID 39913 - CameraTracker: Setting a Film Back Preset and then saving and reopening the script occasionally produced Bad value for filmBackSizePresets errors.
  • BUG ID 40144 - CameraTracker: Solving the cameras for a stereo sequence with Camera Motion set to Rotation Only caused Nuke to crash.
  • BUG ID 40147 - CameraTracker: Unconnected sets of still frame thumbnails were not highlighted in the Viewer.
  • BUG ID 40164 - GPU Acceleration: In the Nuke personal learning edition (PLE), attaching a GPU accelerated node, such as Kronos or Denoise, to the Viewer caused Nuke to crash.
  • BUG ID 40203 - Nuke 8.0 was taking longer to run Python commands than Nuke 7.0.
  • BUG ID 40228 - Viewer/Pixel Analyzer: Ctrl/Cmd+clicking to sample a single pixel only worked if you dragged the mouse slightly.
  • BUG ID 40230 - Licensing dialog: Dragging and dropping a .lic file to the Copy/Paste license file here field occasionally didn't install the license.
  • BUG ID 40340 - Allocated memory was not released back into the OS memory pool after clearing the buffers.
  • BUG ID 40356 - DeepRead could not view deep data channels for some .exr files.
  • BUG ID 40510 - CameraTracker: It was not possible to solve single frames from survey points with rotation only.
  • BUG ID 40512 - CameraTracker: Placing User Tracks before setting reference frames in stills sequences ignored the frames containing the User Tracks during tracking.
  • BUG ID 40514 - CameraTracker: Solving known survey points using rotation only failed to match any points.
  • BUG ID 40516 - CameraTracker: Clicking Solve added keyframes to all frames, even when the solve failed.
  • BUG ID 40521 - CameraTracker: Clicking Update Track failed to solve new tracks in certain stills sequences.
  • BUG ID 40523 - CameraTracker: Solving a single frame with Camera Motion set to Rotation Only failed and displayed a Failed to calculate all frames for the shot warning.
  • BUG ID 40592 - CameraTracker: User Tracks did not update when Undistort Input was enabled.
  • BUG ID 40624 - Reading in multi-part .exr files with different bounding boxes per part and connecting the Read
  • node to the Viewer caused Nuke to crash.
  • BUG ID 40630 - Mac OS X only: Copying and pasting valid license text into the Licensing dialog Copy/Paste
  • license file here field did not work as expected.
  • BUG ID 40648 - Licensing: Clicking View Your Account did not link to the correct page on The Foundry website.
  • BUG ID 40665 - CameraTracker: The Film Back Preset values for Sony EX1 were incorrect.
  • BUG ID 40686 - Licensing: The trial license dialog prompted for a username rather than email address.
  • BUG ID 40696 - GridWarp: Nudging points using the numeric pad arrow keys caused Nuke to crash.
  • BUG ID 40778 - Executing a render from a floating Write node properties panel caused Nuke to crash after rendering, if the panel was closed during rendering.
  • BUG ID 40817 - Licensing: The Use Server field did not behave consistently with other fields in the Licensing dialog.
  • BUG ID 40893 - Roto: Nuke 6.3 legacy Roto shapes wrote attributes multiple times.
  • BUG ID 40990 - Executing a customer script containing AColor_Knob caused Nuke to crash.
  • BUG ID 41012 - The Help > Release Notes link pointed to the wrong page on The Foundry website.
  • BUG ID 41021 - Loading .exr files from Houdini with numeric channel names caused Nuke to crash.
  • BUG ID 41053 - VectorGenerator: Requesting output for a single channel, other than forward.u, produced incorrect results.
  • BUG ID 41202 - BlinkScript: The Swirlomatic example in the documentation caused Nuke to crash.
  • BUG ID 41467 - Windows only: SSL was not working in QT webview.
  • BUG ID 41471 - Windows only: Viewing an .exr through a LensDistortion node was slow to render in the Viewer.

New in Nuke 7.0v9 (Sep 23, 2013)

  • New Features:
  • MergeMat:Anewalsomergedropdownhasbeenadded to the properties panel allowing you to merge additional channel sets.
  • Feature Enhancements:
  • DeepRead: You can now use custom file extensions for Deep .exr files in the same way as standard files.
  • For example, adding an odzReader.tcl file to your .nuke directory contain- ing the lines:
  • load "exrReader.so"
  • add_file_extension_alias "odz" "exr"
  • Allows Nuke to read .odz files using the .exr reader.
  • Bug Fixes:
  • SettingtheReformatnodetypetoscalecausedproxyto behave incorrectly.
  • MacOSXandWindowsonly:DraggingR3Dfilesfrom the OS file browser set the wrong gamma space curve.
  • RotoPaint:Itwasnotpossibletoexpressionlinkthe Transform tab center x and y values.
  • TheRampnode’sViewerhandlesdidnotupdateas expected.
  • Theright-clickEdit>Generatefunctioncouldnotcreate more than 4002 keyframes for animated controls.
  • DopeSheet:ChangingtheInterpolationtypeforRoto spline keys had no effect.
  • ReadingadifferentAlembicfileintoaCameraalready reading an Alembic file caused Nuke to crash.
  • Tracker:Copyingandpastingnodescontaining expression links did not update the links to point to the new nodes.
  • NukeAssist:Pastinginatreeofnodesfailedwhenthe first unsupported node was reached.
  • Nukecouldnotreadaparticularcustomer.hdrfile.
  • LensDistortion:AdjustingRadialDistortiondidnot update the Card Parameters.
  • RotoPaint:Certainpropertiespanelcontrolsreturnedto their default values when switching between paint tools.
  • NukeAssist:Buttonsinsidegizmosweredisabled.
  • Itwasnotpossibletoenableinteractivemodeforlights
  • if the Camera connected to the ScanlineRender node was reading from a file.
  • The output of a Merge node from inputs with identical bounding boxes increased the bounding box's size to 0 on the Y axis.
  • RotoPaint:MergingemptyRotoPaintnodeswithother images, when the Merge node’s set bbox to control was set to union, extended the bounding box to the format’s origin (0,0).
  • Particles:Changingtheparticleinputfromspriteto geometry, or vice versa, occasionally caused Nuke to crash.
  • OCIO:TheViewergainandgammacontrolsignoredthe alpha channel when OCIO Viewer LUTs were used.
  • Particles:Usingemitfrom>inorderwithahigh emission rate caused Nuke to crash.
  • Project3D:Projectingontothesamegeometrywith PrmanRender and ScanlineRender did not produce similar results.
  • Particles:ParticleEmitterswithgeometryconnectedto the particle input caused Nuke to crash if the orientation settings produced NaN (not a number) results.
  • OCIO:EnablingPreferences>Viewer>useGPUfor Viewer when possible and using OCIO Viewer LUTs caused the alpha channel to disappear.
  • AttachingaHueCorrectnodedown-streamofan.exr containing NaN (not a number) pixels to a Viewer caused Nuke to crash.
  • Write:Itwaspossibletoselectfiletype>abcinthe standard Write node’s properties panel, even though Nuke cannot write Alembic files without using a WriteGeo node.

New in Nuke 7.0v8 (Sep 12, 2013)

  • Bug Fixes:
  • Tracker: Expanding tracking anchor search areas caused Nuke to crash.