What's new in NifSkope 1.1.2
Oct 29, 2012
- When combining material properties, keep original material names as much as possible (reported by koniption).
- Fix display of transformed havok shapes (reported by koniption).
- Skyrim material updates (contributed by ttl269).
- Skyrim body part updates.
- Document sane defaults for Skyrim bhkRigidBody "Unknown 7 Shorts" (reported by ttl296).
- Rename: binormals are now more accurately called bitangents.
- Collada export improvements (contributed by mharj).
- Support node culling by regular expression in collada/obj export (contributed by mharj).
- Fix block order of bhkCompressedMeshShapeData (reported by ttl269).
New in NifSkope 1.1.0 (Sep 19, 2012)
- Collada export fixes for Skyrim and Blender (contributed by mharj).
- Various small bug fixes in the xml.
- Fix uv editor for Skyrim nifs.
New in NifSkope 1.0.22 (Apr 20, 2010)
- updated to Qt 4.5.3
- added support for NiPersistentSrcTextureRendererData textures (alternate
- form of NiPixelData)
- allow hexadecimal values in nif.xml enumeration options
- added "String Palette->Replace Entries" spell for NiSequence blocks, and
- "Animation->Edit String Palettes" helper
- fixed display of Fallout 3 morph animations (NiGeomMorpherController)
- support reading nifs which use the JMI extension and header
- added "Node->Attach Parent Node" (suggested by vurt2)
- fix display of multiple decal textures (reported by Axel) - note that the
- number of texture units in your graphics card may limit how many textures
- can be displayed simultaneously
- UV editor:
- added coordinate set selection / duplication to context menu
- added rotation and scaling / translation of selected vertices to context
- menu with respective shortcuts (suggested by psymoniser and snowfox)
- increased maximum zoom level, reworked grid lines and cursors
- updated BSXFlags bit descriptions
- re-add NiPixelData texture import ("Texture->Embed" spell)
- load .texcache (Empire Earth II / III external NiPixelData files) and allow
- direct texture export; installer also registers .texcache and .pcpatch
- (unknown 8-bit 1-dimensional textures?) extensions
- added "Havok->Create Convex Shape" using Qhull and old code by wz
New in NifSkope 1.0.21 (Oct 14, 2009)
- added support for displaying 8-bit palettised DDS textures
- added variable mipmap filtering display for NiTexturingProperty
- added "Mesh->Flip Faces" spell
- added "Texture->Add Flip Controller", "Texture->Edit Flip Controller"
- spells
- added support for reading NeoSteam headers
- Combine Properties" spell will not combine properties that inherit
- BSShaderProperty since they need to be unique (reported by Saiden)
- fixed A -> B spell for bhkHingeConstraint (issue #2835485 reported by
- nexekho)
- selection highligting fixes for bhkPackedNiTriStripsShape (triangles and
- normals)
- added support for KrazyRain and Zorsis blocks (control characters etc.)
- synced block order algorithm with pyffi (fixes the "falling signs" bug in
- Oblivion)
- allow UV editing of meshes without a base texture
New in NifSkope 1.0.16 (Nov 20, 2008)
- add Transform Inspection window
- add Fallout 3 to game texture auto detection
- nif.xml updates for Fallout 3
- add support for Fallout 3 BSA files
- add material color override in settings
- new version condition evaluation engine to handle Fallout
- using GLee, so nifskope now also compiles on mac
- update tangent and binormal update script for Fallout as well as rendering.
New in NifSkope 1.0.14 (Sep 16, 2008)
- fixed bhkRigidBodyT transform
- fixed (innocent but annoying) error message on blob type
- fixed Oblivion archive support for BSA files for use with textures
- fixed having wrong texture in render window under certain conditions