NifSkope Changelog

What's new in NifSkope 1.1.2

Oct 29, 2012
  • When combining material properties, keep original material names as much as possible (reported by koniption).
  • Fix display of transformed havok shapes (reported by koniption).
  • Skyrim material updates (contributed by ttl269).
  • Skyrim body part updates.
  • Document sane defaults for Skyrim bhkRigidBody "Unknown 7 Shorts" (reported by ttl296).
  • Rename: binormals are now more accurately called bitangents.
  • Collada export improvements (contributed by mharj).
  • Support node culling by regular expression in collada/obj export (contributed by mharj).
  • Fix block order of bhkCompressedMeshShapeData (reported by ttl269).

New in NifSkope 1.1.0 (Sep 19, 2012)

  • Collada export fixes for Skyrim and Blender (contributed by mharj).
  • Various small bug fixes in the xml.
  • Fix uv editor for Skyrim nifs.

New in NifSkope 1.0.22 (Apr 20, 2010)

  • updated to Qt 4.5.3
  • added support for NiPersistentSrcTextureRendererData textures (alternate
  • form of NiPixelData)
  • allow hexadecimal values in nif.xml enumeration options
  • added "String Palette->Replace Entries" spell for NiSequence blocks, and
  • "Animation->Edit String Palettes" helper
  • fixed display of Fallout 3 morph animations (NiGeomMorpherController)
  • support reading nifs which use the JMI extension and header
  • added "Node->Attach Parent Node" (suggested by vurt2)
  • fix display of multiple decal textures (reported by Axel) - note that the
  • number of texture units in your graphics card may limit how many textures
  • can be displayed simultaneously
  • UV editor:
  • added coordinate set selection / duplication to context menu
  • added rotation and scaling / translation of selected vertices to context
  • menu with respective shortcuts (suggested by psymoniser and snowfox)
  • increased maximum zoom level, reworked grid lines and cursors
  • updated BSXFlags bit descriptions
  • re-add NiPixelData texture import ("Texture->Embed" spell)
  • load .texcache (Empire Earth II / III external NiPixelData files) and allow
  • direct texture export; installer also registers .texcache and .pcpatch
  • (unknown 8-bit 1-dimensional textures?) extensions
  • added "Havok->Create Convex Shape" using Qhull and old code by wz

New in NifSkope 1.0.21 (Oct 14, 2009)

  • added support for displaying 8-bit palettised DDS textures
  • added variable mipmap filtering display for NiTexturingProperty
  • added "Mesh->Flip Faces" spell
  • added "Texture->Add Flip Controller", "Texture->Edit Flip Controller"
  • spells
  • added support for reading NeoSteam headers
  • Combine Properties" spell will not combine properties that inherit
  • BSShaderProperty since they need to be unique (reported by Saiden)
  • fixed A -> B spell for bhkHingeConstraint (issue #2835485 reported by
  • nexekho)
  • selection highligting fixes for bhkPackedNiTriStripsShape (triangles and
  • normals)
  • added support for KrazyRain and Zorsis blocks (control characters etc.)
  • synced block order algorithm with pyffi (fixes the "falling signs" bug in
  • Oblivion)
  • allow UV editing of meshes without a base texture

New in NifSkope 1.0.16 (Nov 20, 2008)

  • add Transform Inspection window
  • add Fallout 3 to game texture auto detection
  • nif.xml updates for Fallout 3
  • add support for Fallout 3 BSA files
  • add material color override in settings
  • new version condition evaluation engine to handle Fallout
  • using GLee, so nifskope now also compiles on mac
  • update tangent and binormal update script for Fallout as well as rendering.

New in NifSkope 1.0.14 (Sep 16, 2008)

  • fixed bhkRigidBodyT transform
  • fixed (innocent but annoying) error message on blob type
  • fixed Oblivion archive support for BSA files for use with textures
  • fixed having wrong texture in render window under certain conditions