NAEV Changelog

What's new in NAEV 0.6.0

Mar 18, 2015
  • Features:
  • Core slots system
  • Ships must have a core system, engine, and hull equipped to take off
  • Ships’ attributes are mostly defined by their cores
  • Total of 95 core outfits
  • Naev’s data is now stored in a zip file, making contributing easier than ever
  • Greatly improved SDL2 support (now default):
  • Support for window resizing and toggling fullscreen without restarting
  • Drag-and-drop ndata loading when ndata can’t be found
  • Fake fullscreen is used by default to avoid turning off other monitors
  • Fullscreen toggling via keybind (F11 by default)
  • Improved keyboard-and-mouse gameplay, with an optional WASD layout
  • Autonav improvements:
  • Autonav resets time accel instead of aborting (onpon4)
  • Improved autonav behaviour when pushed off of jump points
  • Activated outfits get hotkeys by default
  • Fuel is now provided for free at spaceports
  • Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
  • Ships only need to be spaceworthy when taking off (Avihay)
  • Added on-screen “PAUSED” indicator (can be disabled in conf.lua)
  • Local system maps can be bought from the landing screen
  • Content:
  • Greatly expanded galaxy:
  • 150+ new systems and 500+ new planets
  • Za’lek faction added (Viruk and Lineth)
  • Expanded pirate space (Lukc)
  • New missions:
  • Added 6 repeatable missions
  • Added 10 scripted missions
  • Greater mission availability in Soromid space (BSoD-naev)
  • New Sirius mission string, “Heretic” (l0k1)
  • Several repeatable pirate missions (Lukc)
  • New FLF mission and two neutral missions by brognam
  • 3 new songs by Askyel and saturn6
  • Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others
  • Cargo missions are longer-range (up to 6 jumps)
  • Added hidden jumps, currently only discoverable via special maps
  • Technical:
  • Error logs are now stored to help with issue reporting:
  • Windows: %APPDATA\naev\logs\
  • OS X: ~/Library/Application Support/naev/logs/
  • Linux: ~/.local/share/naev/logs/
  • Fixed save corruption issues on Windows
  • Dynamic news support for missions and events (BariumBlue)
  • See the news Lua API module for more information

New in NAEV 0.6.0 Beta 1 (Feb 18, 2015)

  • A few of the highlights include:
  • Core slots system
  • Naev’s data is now stored in a zip file, making contributing easier than ever
  • Greatly expanded galaxy, including a new faction, Za’lek
  • Activated outfits get hotkeys by default
  • Fuel is now provided for free at spaceports
  • Improved keyboard-and-mouse gameplay, with an optional WASD layout
  • Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key

New in NAEV 0.5.3 (Apr 17, 2012)

  • Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations.
  • Afterburners now gradually overheat and have no fixed duration.
  • Active cooldown allows for rapid ship cooling.
  • Many typo fixes in missions and lore.
  • Fixed several rare crashes.

New in NAEV 0.5.1 (Mar 2, 2012)

  • For Players:
  • Many new missions, and improvements for older ones.
  • Jump points, planets and stations must now be discovered through exploration.
  • Maps now reveal fixed routes, mostly between major factions’ space.
  • Fancier map search shows details about found items.
  • New planet and station graphics.
  • Large AI ships now have greater weapons diversity.
  • General usability improvements for low resolutions.
  • Missiles lock on gradually, depending on electronic warfare values.
  • The tutorial has been substantially expanded and reworked.
  • Active outfits allow for powerful, temporary abilities to be toggled.
  • Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
  • Complete ship health rebalancing.
  • Store user data in XDG-compliant locations (*nix-only)
  • Misc. bug fixes
  • Soromid faction added:
  • Full array of ships for the faction.
  • Populated northern area of the galaxy.
  • New disable mechanic:
  • Disabling damage is separate from regular damage.
  • Player ships can now be disabled, boarded and looted!
  • Disabled ships will recover automatically over time.
  • New key bindings make the it possible to use the keyboard most of the time:
  • Autonav is now more flexible and can travel to planets in addition to systems.
  • Navigate the spaceport with keytips.
  • Improved faction reputation logic:
  • Factions now have ceilings for reputation gained through killing.
  • Missions are necessary to elevate your standing beyond this.
  • Completing major missions can increase the reputation ceilings.
  • Landing permissions enhanced beyond the simple boolean (hostile or friendly) model:
  • Landing at military and other special assets typically requires high reputation with a faction.
  • When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
  • For Developers:
  • Large amount of Lua API additions and changes.
  • Greatly enhanced the in-game universe editor.
  • XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
  • Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
  • Generally less crash-prone when loading corrupt data.
  • Misc. bug fixes
  • Faction standing and land permission code moved to Lua:
  • Reputation is now handled with per-faction scripts.
  • Special assets can have unique landing code (e.g. requiring a particular mission to be done)

New in NAEV 0.5.0 (Jun 6, 2011)

  • For Players:
  • Bigger universe
  • Expanded Dvaered, Frontier, Empire territories
  • All new Sirius territory
  • Preliminary Soromid area (Not inhabited yet)
  • Big systems
  • More planets in systems
  • Bigger planets in systems, more planet graphics
  • Players must fly to jump points before jumping to another system
  • Electronic warfare
  • Ships have cloaking and detection abilities
  • Sensor range depends on cloak vs detection
  • Turrets no longer track all ships equally
  • Fancier targeting method
  • Random bar NPCs
  • On-map security rating abandoned in favor of faction presence indicators
  • More diverse planetary inventories (see the tech system)
  • Outfit slots now have sizes
  • System backgrounds (nebula, sun and more!).
  • Fancier new GUI.
  • Weapon sets allow to easily configure different weapon configurations for each ship.
  • Heat system replaces accuracy making ships more accurate at first.
  • Overlay map helps navigate and visualize the environment.
  • Mouse targetting.
  • Damage absorption and penetration system.
  • For Developers (mission and likewise):
  • Faction presence
  • Replaces security and simple fleet spawning
  • Fleet spawning is now controlled through lua on a per-faction basis
  • Universe and System editor
  • Allows easy and quick modification of the universe
  • Allows creation and manipulation of planets, systems and jumps
  • Allows selection of planet graphics
  • New TECH system
  • Techs are groups containing outfits, ships or other techs.
  • Assets (formerly planets) sell whatever is in their assigned techs.
  • Hook improvements
  • Pilot hooks pass arguments by default
  • You can now pass custom arguments to hooks
  • Removed old timer system to new hook-based timer system
  • Improvements to the in-game console
  • Missions can now use more than a single mission marker
  • SDL_image is no longer a dependency.
  • Events are now saveable.
  • GUI can be written in Lua.
  • Camera can be modified.

New in NAEV 0.5.0 Beta 2 (May 16, 2011)

  • All missions reviewed for playability, many fixed and otherwise improved
  • New mission and other minor content additions
  • Timed cargo missions are less punishingly difficult
  • Weapon cycling account for heat – coolest fires first
  • GUI improvements
  • Ship heat is represented by a bar
  • Turrets have an indicator for how well they can track the current target
  • Better-optimized for narrower screens
  • New graphics
  • New background nebula images
  • Several new portraits
  • New planets and systems
  • Autonav exit condition can be set to anywhere between missile lock and 100% armour
  • Time acceleration multiplier can be limited to avoid lagging on slower computers
  • Minor improvements to ship and outfit availability
  • Sound system improvements
  • Support for using system Lua/Luajit/Csparse libraries
  • Bugs
  • Credit modification glitches fixed
  • Remedied a variety of minor compiler issues
  • Typo fixes in missions, planet and outfit descriptions
  • Ships will no longer jitter when taking damage while getting ready to jump
  • Many graphical elements (player messages, target indicators, etc.) now ignore time accel
  • Camera no longer jitters when flying away from targets rapidly or in the nebula
  • Camera fixes for afterburner rumble in conjunction with the Sol nebula
  • OSD text can never overflow past the translucent background.

New in NAEV 0.5.0 Beta (Apr 2, 2011)

  • Bigger universe
  • Expanded Dvaered, Frontier, Empire territories
  • All new Sirius territory
  • Preliminary Soromid area (Not inhabited yet)
  • Big systems
  • More planets in systems
  • Bigger planets in systems, more planet graphics
  • Players must fly to jump points before jumping to another system
  • Electronic warfare
  • Ships have cloaking and detection abilities
  • Sensor range depends on cloak vs detection
  • Turrets no longer track all ships equally
  • Fancier targeting method
  • Random bar NPCs
  • On-map security rating abandoned in favor of faction presence indicators
  • More diverse planetary inventories (see the tech system)
  • Outfit slots now have sizes
  • System backgrounds (nebula, sun and more!).
  • Fancier new GUI.
  • Weapon sets allow to easily configure different weapon configurations for each ship.
  • Heat system replaces accuracy making ships more accurate at first.
  • Overlay map helps navigate and visualize the environment.
  • Mouse targetting.
  • Damage absorption and penetration system.

New in NAEV 0.4.2 (Feb 1, 2010)

  • Mainly a critical bug fix release. 0.4.1 was rushed out a bit too fast and has some crippling bugs.

New in NAEV 0.4.1 (Feb 1, 2010)

  • Binaries are still statically linked, but now the toolchain is using Autotools so it'll handle compiling and packaging much better.
  • RAM usage has also been lowered by up to 60% and we have plans to lower it even further.
  • There's also been much more content added which shows off some of the capabilities of the Lua scripting in NAEV.

New in NAEV 0.4.0 Beta 1 (Sep 28, 2009)

  • UI:
  • Friendly error message when ndata not found.
  • Zoom scales dynamically with ship speed and target distance.
  • Concept of "security" added to system map.
  • Faction territory graphics added to map.
  • On-screen display of mission information.
  • Landing window and subwindows completely revamped.
  • Higher-resolution graphics.
  • Ships now have engine glows.
  • More sorting.
  • In-game configuration editing.
  • Controls are able to be set in-game.
  • Gameplay:
  • Complete rebalancing.
  • Outfit system wholly rewritten, now uses slots.
  • Unused outfits are stored in an inventory.
  • Escort ships are now persistent.
  • Many new outfits, ships, missions, systems, songs, and sounds.
  • Equipment now affects ship manoeuvrability.
  • New Great House (Proteron).
  • Energy recharges like an RC circuit.
  • Back-end:
  • OpenGL rewrite to be more modular and advanced.
  • Multiple sound back-ends including OpenAL with support for EFX extension.
  • Added Replaygain.
  • Event system added.
  • Configuration saving.
  • Many bug fixes.
  • Now 100% DFSG-compatible!