What's new in NAEV 0.6.0
Mar 18, 2015
- Features:
- Core slots system
- Ships must have a core system, engine, and hull equipped to take off
- Ships’ attributes are mostly defined by their cores
- Total of 95 core outfits
- Naev’s data is now stored in a zip file, making contributing easier than ever
- Greatly improved SDL2 support (now default):
- Support for window resizing and toggling fullscreen without restarting
- Drag-and-drop ndata loading when ndata can’t be found
- Fake fullscreen is used by default to avoid turning off other monitors
- Fullscreen toggling via keybind (F11 by default)
- Improved keyboard-and-mouse gameplay, with an optional WASD layout
- Autonav improvements:
- Autonav resets time accel instead of aborting (onpon4)
- Improved autonav behaviour when pushed off of jump points
- Activated outfits get hotkeys by default
- Fuel is now provided for free at spaceports
- Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
- Ships only need to be spaceworthy when taking off (Avihay)
- Added on-screen “PAUSED” indicator (can be disabled in conf.lua)
- Local system maps can be bought from the landing screen
- Content:
- Greatly expanded galaxy:
- 150+ new systems and 500+ new planets
- Za’lek faction added (Viruk and Lineth)
- Expanded pirate space (Lukc)
- New missions:
- Added 6 repeatable missions
- Added 10 scripted missions
- Greater mission availability in Soromid space (BSoD-naev)
- New Sirius mission string, “Heretic” (l0k1)
- Several repeatable pirate missions (Lukc)
- New FLF mission and two neutral missions by brognam
- 3 new songs by Askyel and saturn6
- Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others
- Cargo missions are longer-range (up to 6 jumps)
- Added hidden jumps, currently only discoverable via special maps
- Technical:
- Error logs are now stored to help with issue reporting:
- Windows: %APPDATA\naev\logs\
- OS X: ~/Library/Application Support/naev/logs/
- Linux: ~/.local/share/naev/logs/
- Fixed save corruption issues on Windows
- Dynamic news support for missions and events (BariumBlue)
- See the news Lua API module for more information
New in NAEV 0.6.0 Beta 1 (Feb 18, 2015)
- A few of the highlights include:
- Core slots system
- Naev’s data is now stored in a zip file, making contributing easier than ever
- Greatly expanded galaxy, including a new faction, Za’lek
- Activated outfits get hotkeys by default
- Fuel is now provided for free at spaceports
- Improved keyboard-and-mouse gameplay, with an optional WASD layout
- Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
New in NAEV 0.5.3 (Apr 17, 2012)
- Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations.
- Afterburners now gradually overheat and have no fixed duration.
- Active cooldown allows for rapid ship cooling.
- Many typo fixes in missions and lore.
- Fixed several rare crashes.
New in NAEV 0.5.1 (Mar 2, 2012)
- For Players:
- Many new missions, and improvements for older ones.
- Jump points, planets and stations must now be discovered through exploration.
- Maps now reveal fixed routes, mostly between major factions’ space.
- Fancier map search shows details about found items.
- New planet and station graphics.
- Large AI ships now have greater weapons diversity.
- General usability improvements for low resolutions.
- Missiles lock on gradually, depending on electronic warfare values.
- The tutorial has been substantially expanded and reworked.
- Active outfits allow for powerful, temporary abilities to be toggled.
- Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
- Complete ship health rebalancing.
- Store user data in XDG-compliant locations (*nix-only)
- Misc. bug fixes
- Soromid faction added:
- Full array of ships for the faction.
- Populated northern area of the galaxy.
- New disable mechanic:
- Disabling damage is separate from regular damage.
- Player ships can now be disabled, boarded and looted!
- Disabled ships will recover automatically over time.
- New key bindings make the it possible to use the keyboard most of the time:
- Autonav is now more flexible and can travel to planets in addition to systems.
- Navigate the spaceport with keytips.
- Improved faction reputation logic:
- Factions now have ceilings for reputation gained through killing.
- Missions are necessary to elevate your standing beyond this.
- Completing major missions can increase the reputation ceilings.
- Landing permissions enhanced beyond the simple boolean (hostile or friendly) model:
- Landing at military and other special assets typically requires high reputation with a faction.
- When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
- For Developers:
- Large amount of Lua API additions and changes.
- Greatly enhanced the in-game universe editor.
- XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
- Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
- Generally less crash-prone when loading corrupt data.
- Misc. bug fixes
- Faction standing and land permission code moved to Lua:
- Reputation is now handled with per-faction scripts.
- Special assets can have unique landing code (e.g. requiring a particular mission to be done)
New in NAEV 0.5.0 (Jun 6, 2011)
- For Players:
- Bigger universe
- Expanded Dvaered, Frontier, Empire territories
- All new Sirius territory
- Preliminary Soromid area (Not inhabited yet)
- Big systems
- More planets in systems
- Bigger planets in systems, more planet graphics
- Players must fly to jump points before jumping to another system
- Electronic warfare
- Ships have cloaking and detection abilities
- Sensor range depends on cloak vs detection
- Turrets no longer track all ships equally
- Fancier targeting method
- Random bar NPCs
- On-map security rating abandoned in favor of faction presence indicators
- More diverse planetary inventories (see the tech system)
- Outfit slots now have sizes
- System backgrounds (nebula, sun and more!).
- Fancier new GUI.
- Weapon sets allow to easily configure different weapon configurations for each ship.
- Heat system replaces accuracy making ships more accurate at first.
- Overlay map helps navigate and visualize the environment.
- Mouse targetting.
- Damage absorption and penetration system.
- For Developers (mission and likewise):
- Faction presence
- Replaces security and simple fleet spawning
- Fleet spawning is now controlled through lua on a per-faction basis
- Universe and System editor
- Allows easy and quick modification of the universe
- Allows creation and manipulation of planets, systems and jumps
- Allows selection of planet graphics
- New TECH system
- Techs are groups containing outfits, ships or other techs.
- Assets (formerly planets) sell whatever is in their assigned techs.
- Hook improvements
- Pilot hooks pass arguments by default
- You can now pass custom arguments to hooks
- Removed old timer system to new hook-based timer system
- Improvements to the in-game console
- Missions can now use more than a single mission marker
- SDL_image is no longer a dependency.
- Events are now saveable.
- GUI can be written in Lua.
- Camera can be modified.
New in NAEV 0.5.0 Beta 2 (May 16, 2011)
- All missions reviewed for playability, many fixed and otherwise improved
- New mission and other minor content additions
- Timed cargo missions are less punishingly difficult
- Weapon cycling account for heat – coolest fires first
- GUI improvements
- Ship heat is represented by a bar
- Turrets have an indicator for how well they can track the current target
- Better-optimized for narrower screens
- New graphics
- New background nebula images
- Several new portraits
- New planets and systems
- Autonav exit condition can be set to anywhere between missile lock and 100% armour
- Time acceleration multiplier can be limited to avoid lagging on slower computers
- Minor improvements to ship and outfit availability
- Sound system improvements
- Support for using system Lua/Luajit/Csparse libraries
- Bugs
- Credit modification glitches fixed
- Remedied a variety of minor compiler issues
- Typo fixes in missions, planet and outfit descriptions
- Ships will no longer jitter when taking damage while getting ready to jump
- Many graphical elements (player messages, target indicators, etc.) now ignore time accel
- Camera no longer jitters when flying away from targets rapidly or in the nebula
- Camera fixes for afterburner rumble in conjunction with the Sol nebula
- OSD text can never overflow past the translucent background.
New in NAEV 0.5.0 Beta (Apr 2, 2011)
- Bigger universe
- Expanded Dvaered, Frontier, Empire territories
- All new Sirius territory
- Preliminary Soromid area (Not inhabited yet)
- Big systems
- More planets in systems
- Bigger planets in systems, more planet graphics
- Players must fly to jump points before jumping to another system
- Electronic warfare
- Ships have cloaking and detection abilities
- Sensor range depends on cloak vs detection
- Turrets no longer track all ships equally
- Fancier targeting method
- Random bar NPCs
- On-map security rating abandoned in favor of faction presence indicators
- More diverse planetary inventories (see the tech system)
- Outfit slots now have sizes
- System backgrounds (nebula, sun and more!).
- Fancier new GUI.
- Weapon sets allow to easily configure different weapon configurations for each ship.
- Heat system replaces accuracy making ships more accurate at first.
- Overlay map helps navigate and visualize the environment.
- Mouse targetting.
- Damage absorption and penetration system.
New in NAEV 0.4.2 (Feb 1, 2010)
- Mainly a critical bug fix release. 0.4.1 was rushed out a bit too fast and has some crippling bugs.
New in NAEV 0.4.1 (Feb 1, 2010)
- Binaries are still statically linked, but now the toolchain is using Autotools so it'll handle compiling and packaging much better.
- RAM usage has also been lowered by up to 60% and we have plans to lower it even further.
- There's also been much more content added which shows off some of the capabilities of the Lua scripting in NAEV.
New in NAEV 0.4.0 Beta 1 (Sep 28, 2009)
- UI:
- Friendly error message when ndata not found.
- Zoom scales dynamically with ship speed and target distance.
- Concept of "security" added to system map.
- Faction territory graphics added to map.
- On-screen display of mission information.
- Landing window and subwindows completely revamped.
- Higher-resolution graphics.
- Ships now have engine glows.
- More sorting.
- In-game configuration editing.
- Controls are able to be set in-game.
- Gameplay:
- Complete rebalancing.
- Outfit system wholly rewritten, now uses slots.
- Unused outfits are stored in an inventory.
- Escort ships are now persistent.
- Many new outfits, ships, missions, systems, songs, and sounds.
- Equipment now affects ship manoeuvrability.
- New Great House (Proteron).
- Energy recharges like an RC circuit.
- Back-end:
- OpenGL rewrite to be more modular and advanced.
- Multiple sound back-ends including OpenAL with support for EFX extension.
- Added Replaygain.
- Event system added.
- Configuration saving.
- Many bug fixes.
- Now 100% DFSG-compatible!