Metasequoia Changelog

What's new in Metasequoia 4.8.7

Mar 22, 2024
  • Panel:
  • UV coordinate transformation can now be set in material settings (only available for glTF/VRM shaders)
  • Preview:
  • You can now specify whether to apply a shader for each view by selecting [Enable], [Disable outline], or [Disable].
  • Improved the quality of PMD/VRM shader outline display.
  • Command:
  • [Bone] VRM player supports animation using VRMA files.
  • [Bone]'s VRM humanoid notation has been translated into Japanese.
  • [Morph] supports morphing of normals, UV coordinates, and vertex colors.
  • You can set the material color and UV coordinate transformation for VRM in [Preset settings] under [Morph].
  • [Morph] can now be set to [Register automatically] to presets.
  • Import/Export:
  • glTF/VRM input/output supports UV coordinate transformation (KHR_texture_transform) and morphing of UV coordinates and vertex colors.
  • Bug fixes:
  • An error occurs when using multi-UV in OpenGL display.
  • Local coordinates are not output correctly in glTF output.
  • A part of VRM information is lost when performing undo.
  • When turning on front/back reversal with VRM 0.x output, the offset of the LookAt is reversed.
  • Even when PMD output is set not to output hidden objects, morph targets are output.

New in Metasequoia 4.8.6e (Feb 16, 2024)

  • Command:
  • In the [Bone] VRM player, you can now select the drag target (Root/Hips/LookAt), loop playback, set the center of the spring bone, and set the eye movement range.
  • You can merge multiple spring bones (0.x only) or set the center bones of multiple spring bones at once in [Bone].
  • Preview:
  • The display width of the PMD shader outline has been adjusted.
  • Bug fixes:
  • Colliders of other spring bones may disappear when deleting a spring bone.

New in Metasequoia 4.8.6d (Feb 1, 2024)

  • Rendering:
  • When displaying [Rendering], the outside of the rendering area is now displayed darkly on the view.
  • Import/Export:
  • URLs in the meta information can be opened and displayed in the browser when importing VRM.
  • The forward direction can be reversed when exporting VRM 0.x.
  • Command:
  • Enhanced VRM editing of command [Bone].
  • You can now perform other operations while displaying the results of [Validate VRM].
  • The spring bone structure can be converted from 0.x to 1.0.
  • Spring bones for VRM 1.0 can now be reconfigured.
  • You can now capture the screen and set a thumbnail.
  • You can now set the XYZ editing options when expanding the [Grid].
  • Bug fixes:
  • VRM player cannot be started depending on the PC environment.
  • When outputting VRM using the VRM shader with the outline mode set to screen coordinates, the outline is not displayed at the correct width in the external viewer.

New in Metasequoia 4.8.6c (Jan 18, 2024)

  • Command:
  • Parameters of spring bones can be edit while checking the behavior of them in the VRM player in [Bone].
  • Bug fixes:
  • Facial expressions are not processed correctly in PMD input/output.
  • Depending on the version of macOS, it may be difficult to press the eye/key icons in the object panel.
  • Some standard Python modules cannot be used in Python scripts on macOS.

New in Metasequoia 4.8.6b (Dec 18, 2023)

  • Command:
  • Various settings for VRM can now be configured in [Bone].
  • It is now possible to register presets (including expressions for VRM) in [Morph].
  • Export:
  • In FBX exporter, points and edges are no longer output even if they are included in the object.
  • Bug fixes:
  • When specifying rounding with [Bevel], the corners become distorted.
  • In [UV edit], the UV channel cannot be switched if the object is hidden.
  • Multi-UV may be displayed incorrectly if there are unused UV channels.
  • Objects may be lost if the object name and morph name are duplicated in glTF/VRM input.
  • When outputting glTF/VRM, the output results are incorrect if the skin object's local coordinates are not at the origin.
  • Double-sided display is not reflected in the preview in the VRM MToon shader.

New in Metasequoia 4.8.6a (Oct 9, 2023)

  • Main:
  • Provisional support for macOS Sonoma.
  • Preview:
  • An outline can be displayed in PMD/VRM1.0 shaders.
  • Bug fixes:
  • A wrong message is displayed in the [Base] mode in [Lattice] command.
  • Iridescence thickness in glTF shader uses a wrong channel.
  • VRM importer doesn't read a part of MToon parameters correctly.
  • The help pages of the object setting and so on aren't shown on macOS.

New in Metasequoia 4.8.6 (Sep 23, 2023)

  • Command:
  • [RenderMan] integration has been discontinued as a standard feature, and is now provided as an external plug-in.
  • Panel:
  • [VRM 1.0 MToon] has been added to the shaders in the Material panel.
  • [Anisotropy] has been added to extensions of the glTF shader. (*Not yet supported for rendering)
  • Import/Export:
  • [Difference only] of the morth and [Mesh compression] options have been added to glTF output.
  • VRM files can be input and output, and MToon shader is supported.
  • If a file without an object name is imported, a name based on the file name is assigned.
  • Python script:
  • The version of Python has been changed to the 3.11 series.
  • Bug fixes:
  • Texture images are not always reflected in the preview of material settings.
  • When reading group information during OBJ input, the vertices are broken up by face.
  • Errors occurred when using Blinn shaders in Direct3D display.
  • After switching a clip face on/off, the display may be incorrect.
  • Vertex color is not multiplied by basic color in glTF shader display.
  • The material on the preview is not acquired by Shift+click when the preview is on in the [Segmentation] of the [Material] command.

New in Metasequoia 4.8.5b (Apr 10, 2023)

  • Command:
  • In the [Normal vec.] mode of [Move], a handle can be moved in the three axes when the [Each vertex] is off.
  • Import/Export:
  • FBX importer reassigns default UV if a UV channel is set that does not exist in the mapping images.
  • Bug fixes:
  • FBX exporter outputs wrong multi-UV coordinates.

New in Metasequoia 4.8.5a (Mar 27, 2023)

  • Import/Export:
  • PLY importer and exporter supports a face color.
  • Bug fixes:
  • Rendering with path tracing may cause crashes.

New in Metasequoia 4.8.5 (Mar 22, 2023)

  • Configuration:
  • [3-axis trackball] has been added to [Rotation action] in [View].
  • Command:
  • [Brush] and [Segmentation] have been added to [Material]. ([Segmentation] is for EX only)
  • In [UV edit], up to four UV channels can be assigned per object. (EX only)
  • In [UV edit], an image displayed below the UV unwrapping can be switched to other than texture mapping.
  • Panel:
  • Non-standard shader-specific mapping images can be displayed and edited in the paint panel.
  • In the paint panel, mapping images for glTF shader that use only certain RGBA channels displays only those channels.
  • Rendering:
  • Reduced memory usage by textures during path tracing.
  • Import/Export:
  • FBX/glTF import/export support multiple UV channels. (EX only)
  • Python script:
  • The version of Python has been changed to the 3.10 series.
  • Bug fixes:
  • Unable to save mqoz files when file size is extremely large.
  • Ray tracing rarely results in missing pixels.
  • When rendering with path tracing, indirect lighting may cause the rendering to freeze without finishing.
  • Object smoothing angles are not applied correctly when exporting .obj.

New in Metasequoia 4.8.4b (Dec 23, 2022)

  • Main:
  • The split position of the view is retained after switching layouts or restarting, and can be reset in the menu.
  • Items to be recorded when recording a view information can now be selected from the view angle and the edit option.
  • Import/Export:
  • A .vrm file can be loaded as glTF.
  • Bug fixes:
  • The glTF exporter may output an error data when the Constant shader is included.

New in Metasequoia 4.8.4a (Nov 28, 2022)

  • Import/Export:
  • glTF importer supports 'sparse accessor'.
  • Bug fixes:
  • macOS/OpenGL display may waster memory and crash.

New in Metasequoia 4.8.4 (Nov 2, 2022)

  • Command:
  • [Select - Joined face] can now be used to limit the angle of selection.
  • A [Fix direction] option has been added to [Move] that does not change the orientation of the handle.
  • The command button for [RenderMan] are now hidden when RenderMan is not installed.
  • Panel:
  • The [Iridescence] has been added to the extension settings of the glTF shader in the [Material Panel] settings.
  • [Indirect Lighting] has been added to the material settings as a light source that is not itself visible during path tracing.
  • Import/Export:
  • "meshes.extras.targetNames" now corresponds to the names of morph objects in glTF importer and exporter.
  • Bug fixes:
  • In [Local], clicking on an object other than the current object switches the current object, even if the [CurObj] option is on.
  • [Edge - Divide] may freeze when Triangle Split is on.
  • [Hole] may leave lines when filling holes that contain lines.
  • In [RenderMan], depending on the version of RenderMan, a warning may appear when reducing noise.
  • Wrong values were displayed as angle and magnification rate when rotating and magnifying in the operation panel, depending on the [Display unit].
  • Undo after inserting an object sometimes may break bones.
  • When an alpha blending is disabled in OpenGL display, the symmetry plane is also displayed opaque.
  • Rulers or background images may be not display correctly in OpenGL display.
  • When using PxrSurface shader in OpenGL display, an error is displayed.

New in Metasequoia 4.8.3b (May 27, 2022)

  • Command:
  • In [Bone], a shortcut key for Move, Rotate or Scale now works in Paint/Copy mode of Skinning.
  • Import/Export:
  • Emission with a value greater than 1 can be imported and exported by the KHR_materials_emissive_strength extension in glTF.
  • Bug fixes:
  • Vertices created by [Bevel] may be not shared between edges.
  • [Sheen] of glTF shader displays incorrectly.
  • A normal map scale of glTF shader is not reflected in the path tracing.
  • When the window is maximized.Windows 11, there is a margin at the edge of the window.
  • Turning off [Lighting direction/color] is not reflected in the display.

New in Metasequoia 4.8.3a (Apr 28, 2022)

  • Bug fixes:
  • FBX output crashes if an object without vertices is set as a skin for bones.
  • Lighting becomes inaccurate when the area of the light source object is small during path tracing.
  • Noise reduction may crash when enabled during path tracing on some Macs.

New in Metasequoia 4.8.3 (Apr 20, 2022)

  • Command:
  • [Thickness] can be measured radially in [Measure].
  • The color display of [Thickness] in [Measure] can be grayscaled and inverted.
  • Panel:
  • Ior/Specular/Transmission/Volume are added to the extensions of the glTF shader in the material property.
  • Preview:
  • Extensions of the glTF shader becomes to be applied in the preview display. (In OpenGL display, some textures are not reflected depending on the environment.)
  • Bug fixes:
  • A beveled corner by [Bevel] may be distorted.
  • Scrolling may occur suddenly when changing the display or lock on the object panel.
  • A lathe setting of an object cannot be set correctly.
  • A parameter in a material may be not able to set over 1.

New in Metasequoia 4.8.2a (Mar 7, 2022)

  • Command:
  • Removing a middle vertex in [Edge > Divide] supports symmetric edtting.
  • Rendering:
  • Semi-transparent parts are accurately rendered in the path tracing.
  • Import/Export:
  • In FBX importer, even if object names overlap, they are treated as separate objects instead of merging.
  • FBX exporter supports normal vector morph.
  • Bug fixes:
  • Scrolling behavior may be incorrect while changing the display/lock by dragging in the object panel.
  • [Edge > Divide] may not split a face correctly in symmetric editing.
  • Nearby faces may be clipped in the path tracing.

New in Metasequoia 4.8.2 (Feb 25, 2022)

  • Command:
  • [Normal direction] in [Move] can move each vertex to the each normal direction.
  • [Divide] of [Edge] can also remove a middle vertex by clicking with Alt(Windows)/option(macOS) key.
  • [Vertex color] supports [Transcript].
  • [Transcript] in [Normal] can specify whether to target only selected vertices or all vertices.
  • [Transcript] in [UV edit] can specify multiple source objects.
  • The UV view can be reset in [UV edit].
  • With [Rotate children] mode of [Rotate] in [Bone], the orientation of the child bone rotates in tandem.
  • Rendering:
  • [Bokeh] can be set for the path tracing.
  • Import/Export:
  • FBX exporter outputs an object without vertices and faces as a Null node instead of a Mesh node.
  • FBX exporter can convert a glTF shader to a Maya Stingray PBR shader.
  • Bug fixes:
  • The path tracing may crash with both a texture mapping and an alpha mapping.
  • Stripes appear when the object size is huge in the path tracing.
  • If the sub-panel spans monitors with different scaling ratios, the sub-panel will shift when switching commands.

New in Metasequoia 4.8.1a (Dec 27, 2021)

  • Main:
  • The renderer right after startup has been changed to always be OpenGL on macOS.
  • Bug fixes:
  • Undo for some operations after switching the display of an object may not return the display state.
  • In [Bone], entering numerical values for rotation may crash.

New in Metasequoia 4.8.1 (Nov 16, 2021)

  • Panel:
  • View information can be recorded or deleted by right-clicking on the button in [Record] in [View panel].
  • A setting to close the window by Enter key has been added in the [Object Property] and [Material Property].
  • Local coordinates are symmetrized when creating a symmetrical object in [Clone] in the [Object Panel].
  • The number of bones is displayed in [Document information].
  • Command:
  • In [Select > Brish], an option to select a face if any part of it is covered by the brush has been added.
  • In [Extrude], the angle can be set to a negative value to extrude in a spreading direction.
  • In [Bone], [Rotate] in [Rigging] can display and input a rotation angle by switching between local and world coordinates.
  • In [Bone], a forward axis of a bone can be set.
  • Bug fixes:
  • Some windows cannot be closed by pressing the esc key in macOS.
  • Unable to open .mqoz files containing an environment map that have never been displayed before.
  • In FBX import, the bone orientation may be different from the original.

New in Metasequoia 4.8.0a (Oct 28, 2021)

  • Bug fixes:
  • A .mqo file may not be readable if the object name contains characters of a certain language.
  • An export of a rendering result fails when the HDR option is off.
  • Selection an embedded [UV edit] by customize of edit mode crashes.
  • Undo for deformation of [Lattice] may crash.
  • Some shaders do not display the color-coded back faces.
  • The default language setting may be set to English at first launch on macOS with a Japanese environment.

New in Metasequoia 4.8.0 (Oct 19, 2021)

  • Main:
  • An environment map can be specified in the property of [Lighting].
  • The previous installation location is now reflected in the next update installation.
  • Panel:
  • While [Object property][Material property][Document information][Rendering] windows are open, other operations can be performed.
  • Old RenderMan shaders has been removed that are not supported in RenderMan 22 or later.
  • [Transparent] shader for path tracing has been added in [Material property].
  • In [Material property], parameters for light intensity, etc., can be specified values outside the range, such as 1 or more, by entering numerical values.
  • [Record] tab has been added in [View panel]. It is equivalent to F5-8 keys.
  • Preview:
  • Metal display has been added as an experimental feature in macOS.
  • Rendering:
  • Path tracing (Physical based) rendering is supported. (The resolution is limited in Standard edition)
  • The maximum resolution is up to 16384. (EX only)
  • When the rendering image is saved into TIFF/HDR/EXR file, 32bit HDR image can be saved. (EX only)
  • In scanline and ray tracing, the rule of sampling pixels for textures has been changed to match the preview display exactly.
  • Menu:
  • High-quality smoothing and filtering are supported in [Flatten]. (EX only)
  • [Export to DOGA-L series] has been discontinued.
  • Command:
  • [Move] in [UV edit] can move UV coordinates by relative values.
  • [Move] and [Rotate] in [View] can operate by buttons.
  • Import/Export:
  • Records of the view by F5-8 keys are saved into a mqoz file.
  • Bug fixes:
  • [Rc](rectangle) and [Rp](rope) selection work wrong with judging whether faces are front or not when [Fr](front) option is active in [Bone] > [Paint] > [Point].
  • When opening with an associated file, if the file name contains certain characters, it may not be loaded.

New in Metasequoia 4.7.7d (Jul 9, 2021)

  • Command:
  • [RenderMan] command supports RenderMan 24.
  • Bug fixes:
  • Normal display breaks after freezing a mirror when [Normal] command is used.
  • [Transcript] In [Normal] may work incorrectly.
  • The preview is not updated when [Wide smoothing] in [Flatten] is used.
  • The preview is left after canceling some menus such as [Flatten]. (macOS only)

New in Metasequoia 4.7.7c (Jun 23, 2021)

  • Command:
  • In [Growing] of [Select], the range can be input numerically.
  • In [Lattice], the coordinate can be input numerically while deforming.
  • [PathClone] applies the local coodinate to each object when multiple objects are cloned.
  • [PathClone] can numerically input the coodinate of control points.
  • Bug fixes:
  • [Lattice] may crash by operating after undo.
  • [Transcript] In [Normal] may work incorrectly.
  • [Boolean] may make a hole.

New in Metasequoia 4.7.7b (May 12, 2021)

  • Bug fixes:
  • [Knife > Hole] may crash.
  • [Create text] crashes. (macOS only)
  • glTF importer cannot load a file that contains multi-byte encoding in the filename. (Windows only)

New in Metasequoia 4.7.7a (May 3, 2021)

  • Menu:
  • [Quadlangulate] and [Thicken] support symmetric editing.
  • Single-sided or Double-sided for lathe can be specified in [Freeze].
  • Bug fixed:
  • Up vector in [Bend][Shear] cannot be moved by dragging.
  • Initial values are not applied to the result immediately after calling [Shift position].
  • A normal map for glTF shader is not displayed correctly in Direct3D 11 display.

New in Metasequoia 4.7.7 (Apr 14, 2021)

  • Panel:
  • Specular-Glossiness settings and extensions (clearcoat/sheen/transmission) have been added to the settings of the glTF shader in Material Property (They are not applied to the preview)
  • Menu:
  • Each function in the [Selected] support a symmetric editing.
  • [Align vertices] and [Planation] have been merged to [Align/Planate vertices], and linearize has been also added.
  • [Align/Planate vertices] and [Shift the position] can confirm the result while setting parameters.
  • [Mesh smoothing ] has been changed to [Mesh divide/smoothing], and it can specify whether smoothing is on or off.
  • [Robust] mode in [Boolean] becomes more robust.
  • [Voxel] mode in [Boolean] can specify a maximum number of triangles.
  • [Boolean] adds [Only select intersection] mode.
  • [Boolean] can process multiple objects at once.
  • Command:
  • [Joined face] and [Growing] in [Select] adds [Same material] option.
  • A numeric input in [Move] support a local axis.
  • A direction of the handle in [Move] can be input numerically.
  • [Scale] and [Rotate] can keep the center of the position when the selection is changed.
  • [Local] can change the base position to the center of the selection.
  • [Local], [Lattice], [Mapping] and [UV edit] can move the axis of the handle with switching L/W/S in the [Edit option].
  • [Knife - Saw] obsoletes fast and robust mode, and it can specify whether it reserves the cut side or not.
  • [Bend] and [Shear] add the [2D] mode.
  • Preview:
  • [Direct3D 9] has been obsolete.
  • Import/Export:
  • glTF importer supports Draco compression data.
  • glTF importer and exporter support Specular-Glossiness settings and extensions.
  • Bug fixed:
  • The color does not change even if only lines without faces are selected in [Edge loop] and [Growing] in [Select].
  • When you scale by numeric input in the property of [Scale], it scales along the different axis from the local coordinate even if L of the Edit option is on.
  • [Knife][Edge] and so on process at the different position from the highlighted one on the edge in the perspective view.
  • [Merge selected neighbor faces] cannot process in the specific condition.
  • [Paste] may crash when [Bone] is used.
  • An object name other than the local language breaks in the FBX exporter.

New in Metasequoia 4.7.6 (Jan 26, 2021)

  • Main:
  • The macOS version natively supports Apple Silicon.
  • A size of mouse cursor is automatically adjusted by the dpi of the display (display scaling).
  • Python script:
  • Python version has been changed to 3.9.1.
  • Import/Export:
  • [Restore to default] is added to import/export of multiple formats
  • Bug fixes:
  • Pressing Esc key in the Material Property may crash.
  • In [Transcipt] of [Normal], a normal vector may not be transferred to a face that is in the same position.
  • In FBX exporter, a rotation angle of a bone that the rotation angle is limited is not correctly outputted.
  • It cannot import or export .3MF file when an object's name or a texture filename contains specific characters.

New in Metasequoia 4.7.5a (Dec 21, 2020)

  • Bug fixes:
  • A mesh on [Left] view is displayed incorrectly under some conditions.
  • 'Out of memory' is displayed in Direct3D 11 views under specific conditions.
  • [Riggin - Rotate - Adjust direction] in [Bone] with selecting symmetric bones crashes.
  • In [Bone], Min/Max values of 'Rotation limit' of symmetric bone are reversed when they are modified.
  • In [Bone], an object's name is garbled in [Skin setting] of [Bone] under some conditions on macOS.
  • A thumbnail in a saved .mqoz file has been broken on macOS.

New in Metasequoia 4.7.5 (Oct 13, 2020)

  • Main:
  • Provisional support for macOS Big Sur.
  • Import/Export:
  • glTF importer supports normal vectors.
  • A [Triangulate] option has been added to FBX/OBJ exporter.
  • Bug fixes:
  • Overwriting an existing file when saving in [Rendering] freezes on macOS 10.15.
  • A rotation limit of a bone isn't outputted in FBX exporter.

New in Metasequoia 4.7.4d (Oct 13, 2020)

  • Bug fixes:
  • An application crashes while using Direct3D 11 in some environments.

New in Metasequoia 4.7.4c (Jul 6, 2020)

  • Rendering:
  • PMD Shader has been applied.
  • Bug fixes:
  • Normal vectors from importing FBX may be wrong.
  • A cloned bone's name is duplicated in [Bone].
  • A freezed right/left bone's name may be invalid in [Bone].
  • Coordinate axes may be strangely displayed in Direct3D 11.
  • A list or a tree-list is not updated or crashes in macOS.

New in Metasequoia 4.7.4b (Jul 6, 2020)

  • Bug fixes:
  • The response for Direct3D 11 display is slow depending on the usage environment.

New in Metasequoia 4.7.4a (Jul 6, 2020)

  • Import/Export:
  • [Apply bind poses] option has been add in FBX importer.
  • Bug fixes:
  • Direct3D 11 display causes an error when [Change the colors of lines in selected faces] is on.

New in Metasequoia 4.7.4 (May 8, 2020)

  • Main:
  • Installation of D3DCompiler_47.dll is necessary for Direct3D 11 in Windows 7/8.
  • Command:
  • A bone template for Unreal Engine 4 has been added in [Bone]
  • Menu:
  • glTF shader is applied for ray tracing in [Rendering].
  • Import/Export:
  • FBX SDK has been updated to Ver2020.0.1.
  • Physical materials (Maya Stingray|Arnold, 3dsMax Physical|VRay) are assigned as glTF shaders in FBX importer.
  • Bug fixes:
  • A cancellation after preview crashes in [Reduce polygons].
  • Different transparent modes in multiple views make wrong preview in Direct3D 11.
  • Importing FBX files exported from 3dsMax sometimes misplaces vertices.

New in Metasequoia 4.7.3 (May 8, 2020)

  • Command:
  • In [Bone], [Make two bones symmetric] has been added in [Align].
  • In [Bone], weights of both bones are inherited when bones are merged by right-click while dragging.
  • Bug fixes:
  • Files are not sorted by names in [File browser]. (macOS only)
  • [Flip normal map] setting is not applied in [Rendering].
  • [Middle bones between parent and child] amoves other than middle bones.
  • Changing the order in [Bone list] will be restored after reloading.
  • In [Bone], weights will be lost by redo after mesh operations.
  • In PMD export, a setting of a twist bone is set to the parent one.

New in Metasequoia 4.7.2b (May 8, 2020)

  • Main:
  • The GUI is changed by the macOS's appearance (Light or Dark).
  • An installation is complex because of the secutiry warning in macOS Catalina (10.15).
  • Bug fixes:
  • An extension is not automatically changed when a file is saved in macOS Catalina (10.15).
  • Lists and Paint Panel are not updated after operations.(macOS only)
  • An application freezes when an object whose name contains non-English characters.(macOS only)
  • A part of shortcut keys is not available when the help is docked.(macOS only)

New in Metasequoia 4.7.2a (Dec 10, 2019)

  • Bug fixes:
  • Importing and exporting FBX file crash. (macOS only)

New in Metasequoia 4.7.2 (Dec 4, 2019)

  • Main:
  • Supported macOS version has been changed to 10.11 or later.
  • Command:
  • In [Move], vertices are merged by not only right-click but also space key while dragging.
  • In [Bone], locked objects are also deformed by the bone deformation.
  • Weights of [Bone] are transfered after clone, merge, freeze, paste and so on.
  • Import/Export:
  • FBX version 2020.0 is supported. (Except Windows 32bit)
  • Bug fixed:
  • In [Move], a merging by right-click snaps to a hidden vertex.
  • Checking for update is always failed in macOS.

New in Metasequoia 4.7.1 (Oct 25, 2019)

  • Menu:
  • [Reduce polygons] can display a preview before completion.
  • [Fast] algorithm in [Reduce polygons] becomes faster and more precise.
  • A maximum resolution of an output file is enlarged to 16384 in [UV edit - Output].
  • Command:
  • An option for selecting along creases is added in [Select - Root].
  • A background image can be rotated in [BkImg].
  • Import/Export:
  • A rotation in EXIF of JPEG is applied to a loeded image.
  • Bug fixed:
  • A right-click while dragging in [Move] merges to a selected vertex.
  • [Exrude] without the edit option [X/Y/Z] makes a broken result.
  • [Average] in [Normal] sometimes crashes.
  • [Normal] does not affect a normal direction of a selected vertex to the edit field when the edit option [W/L] is on.
  • [Morph] crashes by selecting a target object that is folded in the object list.
  • A scaling factor of importing glTF does not affect to local coordinates or bones glTF
  • A message for an unregistered restriction is broken. (macOS only)

New in Metasequoia 4.7.0 (Apr 24, 2019)

  • Main:
  • The guide for beginners is displayed when the software is launched for the first time.
  • In [Material Property], you can specify processing method of the boundary of the texture image.
  • The number of characters for object and material names is increased. 63 characters in UTF-16 are the largest.
  • Plugins can be installed directly from a zip file.
  • Command:
  • In [Pull], you can create rectangular faces with specified width by numerical value.
  • In [Bend] and [Shear], deformation amount can be specified by numerical value.
  • In [Bone], specifications are changed. Node structures becomes the basic format. Parameters and operation method have been improved:
  • In PMD setting mode, bone name on bone list can be displayed in Japanese.
  • When symmetrically copying, you can set the naming convention of the mirror bones .
  • Alignment of bones is added.
  • In [Paint] command, Pose based animation playback has been added.
  • In [Paint] command, [Needle] for painting the weight of vertex on the back side is added.
  • In [Paint] command, you can list the weights assigned to the selected vertices.
  • When importing/exporting weight, you can process multiple selected objects at once.
  • Preview:
  • The calculation method of the normal has been changed. You can also edit the normal of double-sided polygons if you do not specify crease.
  • The display repeatability of glTF shaders has been improved.
  • When displaying meshes and scales on 3D view, it was fixed that the their interval may be too close.
  • Import/Export:
  • The standard file format has been changed from MQO/MQX to MQOZ.
  • When importing OBJ, it corresponds to loading of character code UTF-8 as an option.
  • For glTF import / export and DAE import, bone and morph have been supported.
  • Since the bone structure became a node base, the compatibility of the hierarchical structure was improved for FBX and PMD import/export.
  • In [File browser], thumbnail display of 3MF and DAE file formats are supported.
  • File Export for COB(trueSpace), POV(POV-Ray), WRL(VRML 1.0), SUF(DoGA), AMF, JMF(three.js) are abolished.
  • Importing bone and morph information is supported when an object is inserted from a file. (Except when combined with an existing object of the same name.)
  • Bug Fixed:
  • In [Select], problems occur when specifying an object in the collapsed hierarchy on the object list by [CurObj].
  • In [Rendering], it takes a very long time to ray tracing rendering of materials with specular reflection specified.

New in Metasequoia 4.6.9 (Dec 19, 2018)

  • Command:
  • Shaders and light source parameters for RenderMan 22 are added.
  • In [RenderMan], Material asset library is now available. (RenderMan 21 and later)
  • In [RenderMan], outputting rib file has been supported.
  • In [RenderMan], rendering can be done in background.
  • In [Bone], when [Mirroring copy], [Transcript], [Import] are done, it can be applied only to selected vertices.
  • Python Script:
  • Python version has been changed to 3.6.7.
  • Bug Fixed:
  • When closing the window, the software quits even if the file saving fails.
  • The edited normals do not become symmetrical when an object is copied symmetrically.
  • In [Normal], the selection operations holding down the Ctrl key is not working properly.
  • After editing the normal, when exporting to some file formats other than mqo, unintended separation of faces occurs.
  • Edited normals becomes incorrect when moving the object by the [Local] command.
  • In [Bone], scaling by numerical input does not work.
  • In [Bone], when you use painting weights, display of vertex becomes instantaneously incorrect.
  • In [Bone], a color immediately after opening a bone setting is incorrect.
  • Software crashes after editing the parameters of HLSL shader in [Material setting].
  • When Direct3D 11 is used for display, the based color is not reflected if a texture is assigned with the glTF shader.
  • When OpenGL is used for display, the material to which the shader for RenderMan is assigned is not displayed properly.
  • Some Python script functions do not work properly.
  • When a Python script occurs error, the line number indicating the error position is not displayed correctly.
  • In exporting PMD file, incorrect data is output when bone group is not set.
  • glTF importing and exporting cannot handle a hierarchy and local coordinates correctly.

New in Metasequoia 4.6.8 (Oct 15, 2018)

  • Main:
  • macOS Mojave(10.14) is supported.
  • Command:
  • [Knife - Continual cut] can divide an end triangle.
  • RenderMan Ver 22 is supported in [RenderMan] support command.
  • Bug Fixed:
  • A handle may not be rotated in [Lattice].
  • glTF exporter outputs an invalid file when an object has lines only.

New in Metasequoia 4.6.7 (Aug 20, 2018)

  • Bug Fixed:
  • Exporting FBX may crash.
  • A part of functions to set user-data does not work correctly in Python script.

New in Metasequoia 4.6.6 (Jul 24, 2018)

  • Command:
  • In [Bone], a name of bone branched up from the chest in Humanoid template is changed to 'UpperChest'.
  • In [Bone],divide to [Disconnect from parent] and [Disconnect children] in Right-click menu. And delete [Disconnect parent/children] from bone setting.
  • Menu:
  • For [Voxeloid] and [Solidify texture], converting voxels to polygons can be processed at high speed by [Marching cubes].
  • Panel:
  • The glTF shader can be selected in [Material setting].
  • Import/Export:
  • For export PLY, you can select [Type](Point cloud, Triangle, Faces) and [export Normal vector].
  • The processing speed of files with many objects and faces has been improved when exporting to OBJ and other formats.
  • glTF import and export is supported.
  • LWO3 format (Lightwave3D 2018) import is supported provisionally. (Some shader setting is not imported.)
  • Bug Fixed:
  • The software may crash when you run [Select vertices / faces] on the object list.
  • In [Bone], weight value may change when exporting and importing weights to the same object.
  • In [Bone], weight value may not be assigned to vertices in the sphere anchor.
  • When [Copy] or [Freeze] is run in [Bone], some parameters and parent-child relationship are not copy correctly.
  • Vertices are displayed even if [lines of uncurrent objects] is hidden when OpenGL is used as renderer.
  • Python script, MQWidgetBase.width/height, MQDialog.close, etc. can't work correctly.
  • For windows, Python script path is not reloaded after first run.
  • In PMD input / output, if the name of the model or bone is close to the upper limit of the number of characters, it may not be handled correctly.

New in Metasequoia 4.6.5 (Jan 12, 2018)

  • Bug Fixed:
  • [Normal] does not work correctly.

New in Metasequoia 4.6.4 (Dec 28, 2017)

  • Main:
  • Even when the number of polygons is large, processing such as preview display has been speeded up.
  • The functions of multiple commands have been added for shortcut key registration.
  • Import/Export:
  • For FBX files included multiple UV, the applied UV channel will be more appropriate.
  • If Exporting FBX, UV or vertex color on surfaces sharing the same vertex will be unified as much as possible.
  • Bug Fixed:
  • When using [Fast] mode of [Boolean], the faces of the non-intersecting part may be deleted.
  • In [Script Editor], substitution mayn't work properly.
  • In the script editor, if the name of the py file contains characters in languages other than English, an error occurs.

New in Metasequoia 4.6.3 (Oct 19, 2017)

  • Configuration:
  • Maximum resolution of texture image has been upped to 16384.
  • Command:
  • In [UV Edit], even if the development map overlaps the grid, the map has become displayed.
  • Python Script:
  • Version of Python has been changed to ver.3.6.3.
  • Bug Fixed:
  • When [Apply Deformation] in [Bone] command is clicked, software may be crashed.
  • In [Morph], software may be freezed when reclection of modification of base object.
  • When FBX file exported, exporting order of morphing are not constant.
  • For Windows edition, NUMPAD keys cannot set to shortcut key.
  • For Mac edition, software may be clashed when curved surface type 1/2 is used under specific conditions.
  • For Mac edition, [Distortion] of [UV Edit] display option is not displayed.
  • For Mac edition, one of [Auto unwrap] method, For many polygons, doesn't work. Software may be clashed.
  • A warning message is displayed from RenderMan 21 when rendering set [Trace] to [Bidirectional].
  • For Mac edition, you cannot select [It] of RenderMan 21.
  • For Mac edition, rendering result has been error when using Denoise of RenderMan.

New in Metasequoia 4.6.0 (Aug 21, 2017)

  • Main:
  • It supports to the fine wheel operation of the mouse for SurfaceDial etc.
  • MQX file is automatically saved when the software crashes.
  • Configuration:
  • [Show all formats] is added to Latest files in [File].
  • [Max size] of [Auto backup] is added.
  • For the mouse action, the setting with pressing Shift or Ctrl key is added. And you can select setting from presets.
  • Script button on tool panel can be operate by shortcut key.
  • The function to reset the customized shortcut key to default is added.
  • The function to reset all of settings (Including other than configuration) or part of configuration to default is added.
  • Menu:
  • In [Flatten], [Wide smoothing] is added.
  • In [Boolean], the voxel based algorithm is added. (In Standard edition, part of the function is limited.)
  • In [Voxeloid] and [Solidify texture], some options of setting are added. And the accuracy of the final output is improved.
  • [Remesh] is added. (EX edition only)
  • Command:
  • In [Knife - Continural cut], you can divide faces with the specified number of partitions.
  • In [Hole], [Fill up all holes] processing speeds up and support setting vertex color.
  • In [Lattice] and [UV Edit - Lattice], smooth interpolation option is added.
  • [Vertec Color - Ambirnt occlusion] and [Measure - Thick - Colorize thickness] are became to process faster. (EX edition only)
  • In [UV Edit], [Adjust group size] is added.
  • In [Auto unwrap] of [UV Edit], [Snap selection] and [Remove route] are added. These can do easily to add and delete cracks.
  • In [Auto unwrap] of [UV Edit], some options, denoise etc., are added.
  • In [Auto unwrap] of [UV Edit], [Fot many polygons] algorithm is added.
  • In [UV Edit], [Repacking] is added. It is the function that mapping images are repacked according to edited UV coordinates. (EX edition only)
  • In [Morph], [Auto reflection of modification of base] is added. Modification of base object are reflected automatically to target objects.
  • [Normal] is added.
  • Preview:
  • [Symmetry plane] is added. It is displayed on 3D view when symmetrical editing.
  • [Clip plane] is added. You can hide one side of the face by moving the clip plane. (Set by [View header - Disp - Clip plane] and [View - Clip plane] command.)
  • When displaying in Matcap, objects are displayed without texture images.
  • Display by OpenGL for Windows/macOS/OS X is accelerated.
  • Import/Export:
  • In [Export], [MQO file for Ver2.2 compatible] is changed [with options]. It can specify other options, [Visible object only] etc.
  • In [Import], PLY file with texture mapping data is supported. (EX edition only)
  • In [Import/Export], 3MF file is supported. (EX edition only)
  • In [Export] and [Import], FBX version 2018.0 is supported.
  • Export to FBX/OBJ/PMD/X/POV/SUF/JS and Import FBX/OBJ/PMD are supported normal.
  • [Invert texture V coordinate]is added to options of JMF export.
  • Python script:
  • Python is updated to version 3.6.1.
  • Script editor is available in edition for macOS/OS X.
  • Bug fixed:
  • Operation doesn't work properly after [Fast] algorithm of [Boolean] is run.
  • Vertex color may disappear after [Fast/Robust] algorithm of [Boolean] is run.
  • Vertex color or weight may disappear when [Swap] of [Edge] in symmetric edit.
  • Vertex color or weight may disappear when using [Swap] of [Edge] in symmetric edit.
  • When renderer is set [Direct3D9] or [OpenGL], part of overlay display on the selected surface is chipped.
  • If renderer is set [OpenGL], display by PMD shader is dark.

New in Metasequoia 4.6.0 Beta 1 (Jul 25, 2017)

  • Main:
  • It supports to the fine wheel operation of the mouse for SurfaceDial etc.
  • MQX file is automatically saved when the software crashes.
  • Configuration:
  • [Show all formats] is added to Latest files in [File].
  • [Max size] of [Auto backup] is added.
  • For the mouse action, the setting with pressing Shift or Ctrl key is added. And you can select setting from presets.
  • Script button on tool panel can be operate by shortcut key.
  • The function to reset the customized shortcut key to default is added.
  • The function to reset all of settings (Including other than configuration) or part of configuration to default is added.
  • Menu:
  • In [Mesh smoothing], [Move vertices only] is added.
  • In [Boolean], the voxel based algorithm is added. (In Standard edition, part of the function is limited.)
  • In [Voxeloid] and [Solidify texture], some options of setting are added. And the accuracy of the final output is improved.
  • [Remesh] is added. (EX edition only)
  • Command:
  • In [Knife - Continural cut], you can divide faces with the specified number of partitions.
  • In [Hole], [Fill up all holes] processing speeds up and support setting vertex color.
  • In [Lattice] and [UV Edit - Lattice], smooth interpolation option is added.
  • [Vertec Color - Ambirnt occlusion] and [Measure - Thick - Colorize thickness] are became to process faster. (EX edition only)
  • In [UV Edit], [Adjust group size] is added.
  • In [Auto unwrap] of [UV Edit], [Snap selection] and [Remove route] are added. These can do easily to add and delete cracks.
  • In [Auto unwrap] of [UV Edit], some options, denoise etc., are added.
  • In [Auto unwrap] of [UV Edit], [Fot many polygons] algorithm is added.
  • In [UV Edit], [Repacking] is added. It is the function that mapping images are repacked according to edited UV coordinates. (EX edition only)
  • In [Morph], [Auto reflection of modification of base] is added. Modification of base object are reflected automatically to target objects.
  • [Normal] is added.
  • Preview:
  • [Symmetry plane] is added. It is displayed on 3D view when symmetrical editing.
  • [Clip plane] is added. You can hide one side of the face by moving the clip plane. (Set by [View header - Disp - Clip plane] and [View - Clip plane] command.)
  • When displaying in Matcap, objects are displayed without texture images.
  • Display by OpenGL for Windows/macOS/OS X is accelerated.
  • Import/Export:
  • In [Export], [MQO file for Ver2.2 compatible] is changed [with options]. It can specify other options, [Visible object only] etc.
  • In [Import], PLY file with texture mapping data is supported. (EX edition only)
  • In [Import/Export], 3MF file is supported. (EX edition only)
  • In [Export] and [Import], FBX version 2018.0 is supported.
  • Export to FBX/OBJ/PMD/X/POV/SUF/JS and Import FBX/OBJ/PMD are supported normal.
  • Python script:
  • Python is updated to version 3.6.1.
  • Script editor is available in edition for macOS/OS X.
  • Bug fixed:
  • Operation doesn't work properly after [Fast] algorithm of [Boolean] is run.
  • Vertex color may disappear after [Fast/Robust] algorithm of [Boolean] is run.
  • Vertex color or weight may disappear when [Swap] of [Edge] in symmetric edit.
  • Vertex color or weight may disappear when using [Swap] of [Edge] in symmetric edit.

New in Metasequoia 4.5.9 (May 15, 2017)

  • Command:
  • In [Knife - Cut] and [Boolean], selection of two kinds of algorithm, Fast or Robust, have been added.
  • Python Script:
  • Function has been added.
  • Bug Fixes:
  • In [Knife - Cut] and [Boolean], processing is failed when objects have meny faces.
  • In [Paint], you cannot draw to texture on pentagon or more polygon.
  • In [Bone], Material panel display is wrong when the order of the materials are changed on the material list.
  • When the parent-child relationship of bones is changed, the software may crash.
  • There are some mistakes in Humanoid template of [Bone].
  • In [Align vertices], the value of the coordinates become wrong when local coordinates are specified at the last processing.
  • When you use [Mesh smoothing], the setting of UV value and vertex color on polygon are broken.
  • In [File Browser], it may freeze after displaying an error message If memory is insufficient.
  • A display becomes error If an OpenSubdiv surface is applied to an object containing only lines or point clouds.
  • For macOS/OSX edition at restart, the setting of shortcut key with control key is lost.

New in Metasequoia 4.5.8 (Jan 25, 2017)

  • Main:
  • The numerical value input field is changed so that the decimal point display digit number does not decrease after input.
  • The display size of the handle is changed almost constant.
  • Menu:
  • In [Object > Reduce polygons > Algorithm : Specify number], Processing is speeded up. And it can be canceled.
  • EX edition for macOS/OSX supports Resolution 256 or more of [Voxeloid].
  • Command:
  • In [Measure], it support to measure the length and the angle on two-dimensionally projected plane.
  • In [Measure], it support to measure the perimeter.
  • In [Measure], it support to calculate the area of measuring with [Length] and [Perimeter].
  • Panel:
  • [Clone] of [Object panel] support to create clone objects with rotating or moving along local axis.
  • Bug Fixes:
  • The size of the restored panel is different from that at the last startup.
  • For macOS/OS X edition, texture display is distorted when Patch spline 1/2 is set.
  • In [Lattice], undo does not work properly when editing symmetrically.
  • In [Bone], the software crash after detaching the parent-child bone.
  • When anchor is applied in [Bone], weight may be not assigned to the vertex inside the anchor.
  • When exporting FBX file, rotation angle limitation of bone is not exported correctly.
  • When exporting/importing FBX file, if the name of material or texture contain non-alphanumeric characters, they garbled.
  • The object list is not properly updated when SDK does Compact.

New in Metasequoia 4.5.7 (Oct 12, 2016)

  • Command:
  • In [Bone], the accuracy of [Transcript] is improved.
  • In [RenderMan] support command, You can set the [Denoise] option. (with RenderMan 20 or later)
  • RenderMan Ver 21 is supported in [RenderMan] support command.
  • Import / Export:
  • Group infomation is supported for importing OBJ.
  • Bug fixes:
  • When you operated in [Select], software is rarely crashed.
  • In [UV edit], [Auto unwrap] is not correctly worked when it is set an option, [Group by materials].
  • In some funnction (ex. [Extrude]), display unit is not reflected to numerical value.
  • It fails to read the data of morph when PMD file is imported.
  • When you set full-screen mode, the behavior of the window is invalid. (for macOS/OSX only)

New in Metasequoia 4.5.6 (Jun 10, 2016)

  • Main:
  • Dividing a quadrangle face to triangle is improved not to occur acute angle.
  • Command:
  • Rotation direction of [Rings] handle in [Rotate] is changed to same direction of the mouse drag.
  • In {Bone], [Bone list] can be set float window.
  • In [Bone], [Display config.] is added.
  • In [Bone], order of the same hierarchybones can be changed on [Bone setting].
  • In [Bone], setting of tip node is added as bone does not have length.
  • Deformation by [Bone] and [Morph] are reflected in both command.
  • In [Bone], [Closed region] in [Anchor] is added.
  • In [Morph], to move vertices supported symmetry edit.
  • Import / Export:
  • Bone data can be imported from FBX format.
  • It is added that only visible objects can be exported to PMD format.
  • Bug fixes:
  • Error occurs in target setting of [Morph] after objects edit.
  • End bone is deformed strange when a parent bone is moved while [Dual quaternion] is set.
  • Symmetry editing is not correct in [Bone].
  • Display of [Bone list] is not correct when a bone is selected.
  • A software crashes when you reset a pose to default in [Skinning] of [Bone].

New in Metasequoia 4.5.5a (Apr 7, 2016)

  • The problem that [Boolean] can not be used has been fixed.

New in Metasequoia 4.5.5 (Mar 28, 2016)

  • Bug fixes:
  • [Magnet] with the selected vertex only option moves unselected vertices except a current object.
  • FBX exporter with visible object only option crashes when invisible parent object exists.

New in Metasequoia Beta 2 (Mar 10, 2016)

  • Several bugs have been fixed.