What's new in Machines at War 3 1.22
Jul 16, 2013
- ixed bug when AA targets a parachuting soldier, then the soldier lands, the AA can no longer attack it but it was still locked on
- fixed bug where mac client would have incorrect terrain textures if game was hosted by windows
- fixed other players pings not propagating to clients
- fixed bug where if client was using JIT terrain rendering and server was not would cause incorrect terrain on client
- fixed bug causing server to crash when starting server for the second time
- fixed bug causing multiplayer to not start correctly after QUITTING a multiplayer game
- you can now hold down TAB to see your network stats
- increased all mega units speed to by 50% to 45, rotation by 33%, increased range from 320 to 400
- rapier speed 200>250 turnrad 300>250, cost 10k>9k hp 8k>10k build 317>334 attack 210>183
- rapier now has turret guns so it can attack units in any direction
- dreadnought range 300>700 attack 912>768
- mega units damage on death 2000>1000, no longer damages your own units
- rapier speed 250>225 attack 180>120 repeat 400>300
- goliath attack 600 > 570 repeat 1000 > 800 armor 16000>17550
- dreadnought +AA attack 768>720 hp 20800 > 19000
- fixed bug causing units to target units that were recently dead
- improved unit targeting algorithm, now chooses closest unit in range if armor values are close
- add warning for high pings (above 400 yellow, above 700 red)
- created new icons for MW3
- if player who pauses game drops unpause game
- fixed bug causing lag due rocketeers
- v1.2 changes
- netnotify now only shows message if user has notify on
- removed old game tips and added some new ones
- fixed ammo not displayed on tactical map
- added infantry only mutator
- added text notification when unique resource is discovered
- fixed bug with foreign languages Total ETA format spec was bad
- created OI badge for crimson
- fixed not showing enemy units in minimap and tactical map after radar is built