MCEdit-Unified Changelog

What's new in MCEdit-Unified 1.5.6.0

Jan 24, 2017
  • New:
  • Added version specific definition files for MC v1.11.2.
  • Added a debug mode for MCPE worlds. (Use the --debug-pe CLI option to enable this mode.)
  • Added basic definition files for Pocket Edition and more PE entities data.
  • Bug fixes:
  • Fixed a waypoint bug when no default player found.
  • Fixed a rare issue in the Decliff filter.
  • Fixed a bug in the Create Shops filter which prevented it from working in MC v1.11.2 worlds.
  • Fixed Camera rotating after right-click is released.
  • Changed:
  • Changed versioned definition methods to be able to 'chain load' files.
  • Switched to a new dynamic version for dealing with transparent blocks.
  • Switched to a new method of creating chunks. This should fix a lot of chunk generation errors.
  • Limited player cache refresh to four attempts when encountering certain connection issues.
  • Split blockstate handling for PC and PE.
  • The Update Filter button and feature has been removed.

New in MCEdit-Unified 1.5.5.0 (Dec 26, 2016)

  • New:
  • Added ability for filters to use the file chooser to load/save files and disable error notifications
  • Added basic minecraft version detection
  • Bug Fixes:
  • Fixed crashes when hovering over a spawner containing invalid entity data
  • Fixed crashes when adding NBT TAG_List
  • Fixed various issues concerning entities in MC 1.11 (Paintings, Item Frames, etc)
  • Fixed bug concerning BO2 files making them not importable and MCEdit crashing
  • Fixed missing NBT tag decleration in the nbt explorer
  • Fixed ZipSchematic has no attribute 'materials' error when converting worlds
  • Fixed rare waypoint issue causing some worlds to not open properly
  • Fixed create shop filter not functioning properly under 1.11
  • Added a couple missing pocket definitions
  • Changed:
  • Mouse is no longer captured behind dialog boxes. (From Nomadictype)
  • Added exception handling to splash file saving process
  • Reworked spawner creation and handling

New in MCEdit-Unified 1.5.4.1 (Oct 30, 2016)

  • Hot fix:
  • Schematics can once again be opened like worlds.
  • Fixed schematics files not appearing in file choosers even with the 'Level and Schematics' filter selected.

New in MCEdit-Unified 1.5.4.0 (Oct 30, 2016)

  • New:
  • Added internal game version detection
  • Added missing blocks for MC 1.10/MCPE 0.14
  • Added experimental blockstate support
  • Names are now optional when using the create shops filter
  • Linux installer now supports more command line parameters
  • Bug Fixes:
  • Fixed translation error on main menu
  • Fixed a json encoding issue
  • Fixed a font loading bug
  • Fixed linux file chooser issue when dealing with schematics
  • Fixed file chooser dialog not closing on Linux systems with GTK
  • Fixed ender portal frame renderer displaying incorrectly
  • Fixed rails sometimes using the wrong renderer
  • Re-added Opengl 1.1 support, this should fix crashing under windows 10 on older hardware
  • Fixed crash when using tree widgets (NBT Editor etc)
  • Fixed changing mob spawner types in MCEdit wasn't working properly for Minecraft 1.8+ worlds
  • Fixed incompatibility with creating and editing signs in the newer MC versions.
  • Fixed issue with save camera position on close feature breaking the dimensions button
  • Fixed issue with MCPE being broken on Linux due to change in Mojang's github
  • Fixed minor memory leak caused by UI widgets never being removed after use
  • More unicode fixes
  • Fixed some bugs in the Linux installer.
  • Changed:
  • Redid block definition handling for future use
  • Changed how tooltips are handled
  • Improved Structure NBT size checking
  • Launcher profiles are now read in unicode
  • MCEdit now logs versions
  • Internal UI table handling improved
  • Cleaned up show menu to be more readable

New in MCEdit-Unified 1.5.3.0 (Oct 30, 2016)

  • New:
  • Added improved time editor to world information panel
  • Added Legacy Mode for the Create Shops filter for compatibility with 1.8.X and 1.9.X
  • Tool option panels can now be closed with the ESC key
  • Added The Void to the Set Biomes filter
  • Added many new block textures for PE
  • Added some missing pocket entities
  • Bug Fixes:
  • Fixed key error in pocket worlds containing unknown entities
  • Fixed redstone repeaters giving off light
  • Fixed `PlayerCache instance has no attribute '_cache' error
  • Fixed crash on startup when user language uses non ASCII characters
  • Fixed crash on startup when launching from non-latin directories under Windows
  • Fixed error message not being displayed due to codepage issues
  • Fixed crash when holding W and pressing Ctrl in certain circumstances
  • Fixed cache error on close
  • Fixed crash on case-sensitive OSX systems
  • Fixed issue with signs getting erased after the world had been loaded in Minecraft
  • Added missing labels to clone tool
  • Changed:
  • Tool options are now translated on the fly
  • Added better bullet handling for the internal NBT editor

New in MCEdit-Unified 1.5.2.1 (Apr 12, 2016)

  • Hotfix:
  • Fixed error trying to open pocket worlds
  • Fixed crash in chunk view
  • Fixed log rotations not working
  • Fixed title translations
  • Fixed issue with translations when using Forester and Create Shops filters
  • Enhancements:
  • Scrollbars are more reactive
  • Very small scroll bars can now be dragged

New in MCEdit-Unified 1.5.2.0 (Apr 6, 2016)

  • New:
  • New native window handling system for Windows and Linux - Restarting MCEdit after resize is no longer necessary
  • Added simple scroll bars to applicable menus
  • Added ability for MCEdit to retrieve some block/item translations from Minecraft when possible
  • Added command block rotations
  • Bug Fixes:
  • Fixed error when using align to player
  • Fixed crash relating to the filter update function
  • Fixed chunk not found pocket save error
  • Possible fix for Pocket error caused by nether chunks
  • Fixed crash when zooming in on non-existent chunk in chunk view
  • Changed:
  • Windows file opener is now more flexible with it's suffixes (Filter makers can now specify suffixes)
  • Supported pocket edition version now displayed in title bar
  • Pocket chunks now relight

New in MCEdit-Unified 1.5.1.0 (Jan 8, 2016)

  • New:
  • Added frosted ice
  • Added basic lever and standing sign renderer
  • Bug Fixes:
  • Fixed 1.9 spawner compatibility issue
  • Added missing MCPE entities
  • Fixed error relating to the chunk renderer
  • Fixed crash relating to changing from chunk select to regular select
  • Possible fix for OSX Yosemite crashes
  • Fixed a key error in pocket worlds
  • Fixed an error when cutting with no selection
  • Fixed errors relating to the waypoint system
  • Fixed a crash relating to undefined UI colors
  • Fixed graphical glitch when using page up/down in the block picker
  • Changed:
  • Improved compatibility with new command block types
  • Improved multipart textures
  • Made builds more uniform across platforms
  • Improved wall sign renderer

New in MCEdit-Unified 1.5.0.0 (Dec 28, 2015)

  • New:
  • Added the ability to set and go to user defined waypoints (Can be set to remember your position between sessions)
  • Updated block definitions to snapshot 15w46a
  • Selected chunks are now converted to a normal selection box when switching tools
  • Added Swedish language
  • Bug Fixes:
  • Fixed a crash when zooming in while in Chunk View
  • Fixed some odd translation behavior
  • Fixed a logging bug when using filters
  • Fixed an issue with certain characters in resource pack names
  • Fixed issue with some .zip formatted resource packs
  • Fixed crash in NBT filter
  • Fixed filling trapped chests locking them
  • Fixed MCEdit attempting to terminate child processes that have already been stopped
  • Changed:
  • CB Commands now support the new command blocks
  • The Linux installer now contains the MCEdit specific libraries (NBT and PE binary support)
  • Generally more robust linux installer
  • Added hovertext for newly placed command blocks
  • World spawn point now has an outline box when viewed through other blocks
  • Changed some directory handling
  • Improved NBT tooltips
  • Added filesystem encoding logging
  • Added more space in the End

New in MCEdit-Unified 1.4.0.1 (Aug 13, 2015)

  • Fixed rough graphics issue that could cause chunk errors
  • Fixed pocket slabs not showing correctly
  • Fixed certain high block IDs being invisible if hidden ores were enabled
  • Fixed issue loading Windows 10 Edition worlds
  • Fixed crash when pressing the block information key when there is no block under the cursor
  • Improved Linux installer's leveldb handling
  • Fixed a filter tool crash
  • Added pillar quartz sideways directions for pocket edition
  • Added missing pocket blocks up to 0.12 b5

New in MCEdit-Unified 1.4.0.0 (Aug 10, 2015)

  • New:
  • Added support for pocket-formatted worlds (This includes the Windows 10 version)
  • Added 1.9 snapshot blocks up to 15w31c
  • Added some new block renderers (Doors, Trapdoors, Buttons, Fence gates)
  • Player tool now has a UUID column
  • Added support for the ยง symbol
  • Players now editable with the NBT editor
  • Bug Fixes:
  • Fixed sign text bug
  • Fixed some unicode related directory bugs on OSX
  • Fixed a crash when binding fast nudge in certain languages
  • Fixed issue with adding/removing players
  • Fixed bug with refreshing player names
  • Fixed import issue with some filters
  • Fixed translation issue with filters
  • Fixed text overlap on load world dialog
  • Fence renderer now displays properly when there are multiple fence types in a single chunk
  • Fixed issue with clone offset
  • Fixed fence gate rotations
  • Fixed session lock not being acquired when saving a new world
  • Fixed minor session lock issues
  • Fixed crash relating to filters
  • Fixed entity mirroring
  • Fixed crash due to no valid versions
  • Fixed error with missing tags
  • Fixed block picker being unresponsive in non-en_us localizations
  • Fixed block picker slowness (General)
  • Fixed forester filter
  • Fixed issue with slow NBT handling on 64bit builds
  • Fixed bug with tree UI elements
  • Changed:
  • Upgraded Linux installer
  • World names are no longer translated
  • Improved general unicode handling
  • Chest/Container handling updated (Now works with hoppers/dispensers/etc)
  • Keep data intact brush option now only appears in replace mode
  • Command blocks now show the first 1500 characters in the tooltip
  • Open folder button now closes the screenshot dialog
  • Wheat now has the last growth stage labelled
  • Reworked mouse locking
  • Changed NBT handler to use MCEdit 2's version

New in MCEdit-Unified 1.3.3.0 (Aug 10, 2015)

  • New:
  • Mousing over command blocks now displays the command in a tooltip (Alt overrides this behavior)
  • Added Taiwanese and Chinese translations
  • Added experimental BO3 support
  • Added support for translated block names (Requires a 1.8 version of Minecraft installed using Mojang's launcher to work)
  • Added option to disable player heads
  • Added ability to export command block(s) to a textfile for easy editing, Save the file to apply changes
  • Bug Fixes:
  • Display fix for some unicode characters
  • Fixed various filter bugs
  • Fixed issue with shop filter
  • MCEdit now closes gracefully when using Ctrl+C in the console
  • Fixed chest editor ID Name field not working properly
  • Fixed a crash relating to the player tool's NBT editor
  • Fixed issue with numbers below 1 rolling over when attempting to reduce them using the mouse wheel
  • Changed:
  • Delete key now referred to Del in some instances
  • Nudging now has key acceleration and has been sped up
  • Changed beacon texture
  • Delete key now works properly when used at the beginning of a text box
  • Widened number field for filters
  • Nudge tooltip changed to make more sense using non-default bindings
  • Filter sorting is no longer case sensitive
  • Analyze window now supports page up/down
  • Brushing blocks with entities is now faster (Command blocks etc.)
  • Changed the Nether's sky to red to match the change to the End
  • Tweaked analyze tool's behavior
  • Esc in the replace fill tool will now cancel replace before going to the select tool
  • The download has gained some weight, what a fatty

New in MCEdit-Unified 1.3.2.0 (Apr 17, 2015)

  • New:
  • Filters can now specify dependencies (Documentation)
  • Block mappings are now dynamic (Still uses minecraft.yaml for definitions)
  • Hotbar keys can now be rebound
  • Added option to automatically steal the session lock (!Use at own risk, Dangerous!)
  • Added a way to disable Block Picker pop-up for Replace (happy now Moesh!?)
  • Added check for invalid UUIDs
  • Added dynamic splash loading
  • Bug Fixes:
  • Fixed some bugs with temporary files
  • Fixed error relating to filter categories and improved category handling
  • Fixed entities not being removed on undo
  • Fixed crash when using nudge under certain circumstances
  • Fixed crash with NBTsheet.png when the directory has special characters
  • Fixed error when double clicking signs
  • Fixed mouse wheel scrolling issues in the World Info panel
  • Fixed small issue with quickload
  • Fixed layout bugs with certain translation fonts
  • Fixed issues with Undo/Redo when changing multiple options in World Info
  • Changed:
  • Entity markers moved up .5 blocks to better reflect the entity's actual position
  • Changed armor stand entity color to green
  • Tweaked nudge speeds to be faster
  • Updated topsoil filter
  • Upped default max view distance to 32.
  • Added option to raise max view distance even higher (up to 64) under graphics options. Do this at your own risk!
  • Now removes any extra leading 0s in number fields
  • Text on main menu now updates accordingly when you change keybinds
  • Filters now check for libraries in the stock-filters folder in addition to current behavior
  • Changed default Compass Size to be 60%
  • Player tool no longer accept invalid names
  • Player list widened
  • Clarified Player as being from a single-player save when applicable
  • Changed Player Tool's minimum name length to 1 character
  • Resource packs can now run directly from zip files, speeding up stitching
  • Moved some options around and other minor changes to the options panel
  • Tweak to how lists are colored
  • Linux systems now try to use user installed python over the system python when possible

New in MCEdit-Unified 1.3.1.0 (Mar 27, 2015)

  • New:
  • Added a session lock indicator
  • Added filter categories
  • Linux installer now uses dialog utility if installed
  • Improved world generator to use other world types
  • Added custom head feature to create shops filter
  • Widgets now adjust themselves to match font sizes
  • Added Compass-toggle, Compass-size and Fog-intensity options
  • Added Save-as function
  • Added EDSF key preset
  • Added jukebox and note-block editor
  • Added Cut (Ctrl-X), Selection (Shift-movement), Home and End keys support for text fields
  • Bug Fixes:
  • Fixed occasional hang on close
  • Fixed error when using the German translation
  • Fixed a bug with container slot numbers
  • Fixed a bug with double clicking on the quick-load menu
  • Fixed some filters not working due to a missing variable
  • Fixed AltGr key not working on Windows (Shift-Option on OSX)
  • Fixed issue with NBT tree in filters
  • Fixed data files not being found if working directory was changed in Windows
  • Fixed some bugs with the Usercache
  • Fixed the brush line tool
  • Changed:
  • Replaced built-in Mac file chooser with a custom file chooser until further notice due to compatibility issues with appkit.
  • Changed copy-paste system to automatically remove line breaks
  • Changed the end's sky color
  • Number fields no longer accept the letter F
  • Some UI tweaks

New in MCEdit-Unified 1.3.0.0 (Feb 18, 2015)

  • New:
  • Added built-in NBT editor
  • Added the ability to load a FTP server and then re-upload changes (Can be found on the Quick Load menu)
  • Added refresh to player cache
  • Added a Cancel and Reset to default buttons to a few menus
  • Added hotkeys for filters
  • Added the ability to delete a Filter Macro
  • Added a button to manually refresh all player names
  • Added scaling option to schematics import and copy
  • Added a NBT Edit filter for entities (Uses the built-in NBT editor)
  • Bug Fixes:
  • Fixed crash if MCEdit can't find a splash image
  • Fixed nudge not working some of the time
  • Fixed brushes not being persistent when changing tools
  • Fixed text fields not scrolling properly
  • Fixed movement in chunk view
  • Fixed movement while in menus and text fields
  • Fixed issue with filling an area with tile entity
  • Fixed Title-bar not updating when closing worlds
  • Fixed issue relating to install types when using non-English languages
  • Fixed chunk edges not being rendered when deleting chunks
  • Fixed delete key not working as intended
  • Fixed player heads not displaying the hat layer
  • Changed:
  • Some item list cleanup/updates
  • Can now use esc to cancel partial selections
  • Added NBT editor support to the find filter
  • Improved small display support
  • Updated some libraries, may improve performance
  • Some control optimization, should increase responsiveness
  • Combined macros and filter md5 hashes into one file
  • Raise the limit on the Clone Tool's "repeat" option from 50 to 1000
  • Updated smooth filter to new 2D and 3D smooth filters

New in MCEdit-Unified 1.2.5.0 (Jan 27, 2015)

  • New:
  • Added translation support for custom filters and brushes (translations not included)
  • Added screenshots folder button to the dialog for taking a screenshot
  • Added a splash screen
  • Fast Nudge key can now be changed in the Controls menu
  • Added options to customize fast-nudge speed (in the right-click action bar options)
  • Bug Fixes:
  • Undoing from clone now returns you to the select tool instead of crashing
  • Fixed error with UUIDs
  • Fixed editing Tile Entities not always going through
  • Fixed more cases of number of edits going negative
  • Fixed issue with scoreboards
  • Fixed chunk align text not being clickable
  • Fixed cut not removing tile ticks
  • Fixed broken resource packs crashing mcedit
  • Fixed copying when editing schematics
  • Fixed two bugs in the Linux installer
  • Fixed error with brush
  • Changed:
  • Improved update check threading
  • Improved window handling in Linux (again)
  • Undoing after saving behavior changed
  • Filter documentation updated
  • Changed import fast-nudge behavior to behave like it used to (8 blocks instead of width of schematic)
  • Movement controls are now more reliable