What's new in MCEdit-Unified 1.5.6.0
Jan 24, 2017
- New:
- Added version specific definition files for MC v1.11.2.
- Added a debug mode for MCPE worlds. (Use the --debug-pe CLI option to enable this mode.)
- Added basic definition files for Pocket Edition and more PE entities data.
- Bug fixes:
- Fixed a waypoint bug when no default player found.
- Fixed a rare issue in the Decliff filter.
- Fixed a bug in the Create Shops filter which prevented it from working in MC v1.11.2 worlds.
- Fixed Camera rotating after right-click is released.
- Changed:
- Changed versioned definition methods to be able to 'chain load' files.
- Switched to a new dynamic version for dealing with transparent blocks.
- Switched to a new method of creating chunks. This should fix a lot of chunk generation errors.
- Limited player cache refresh to four attempts when encountering certain connection issues.
- Split blockstate handling for PC and PE.
- The Update Filter button and feature has been removed.
New in MCEdit-Unified 1.5.5.0 (Dec 26, 2016)
- New:
- Added ability for filters to use the file chooser to load/save files and disable error notifications
- Added basic minecraft version detection
- Bug Fixes:
- Fixed crashes when hovering over a spawner containing invalid entity data
- Fixed crashes when adding NBT TAG_List
- Fixed various issues concerning entities in MC 1.11 (Paintings, Item Frames, etc)
- Fixed bug concerning BO2 files making them not importable and MCEdit crashing
- Fixed missing NBT tag decleration in the nbt explorer
- Fixed ZipSchematic has no attribute 'materials' error when converting worlds
- Fixed rare waypoint issue causing some worlds to not open properly
- Fixed create shop filter not functioning properly under 1.11
- Added a couple missing pocket definitions
- Changed:
- Mouse is no longer captured behind dialog boxes. (From Nomadictype)
- Added exception handling to splash file saving process
- Reworked spawner creation and handling
New in MCEdit-Unified 1.5.4.1 (Oct 30, 2016)
- Hot fix:
- Schematics can once again be opened like worlds.
- Fixed schematics files not appearing in file choosers even with the 'Level and Schematics' filter selected.
New in MCEdit-Unified 1.5.4.0 (Oct 30, 2016)
- New:
- Added internal game version detection
- Added missing blocks for MC 1.10/MCPE 0.14
- Added experimental blockstate support
- Names are now optional when using the create shops filter
- Linux installer now supports more command line parameters
- Bug Fixes:
- Fixed translation error on main menu
- Fixed a json encoding issue
- Fixed a font loading bug
- Fixed linux file chooser issue when dealing with schematics
- Fixed file chooser dialog not closing on Linux systems with GTK
- Fixed ender portal frame renderer displaying incorrectly
- Fixed rails sometimes using the wrong renderer
- Re-added Opengl 1.1 support, this should fix crashing under windows 10 on older hardware
- Fixed crash when using tree widgets (NBT Editor etc)
- Fixed changing mob spawner types in MCEdit wasn't working properly for Minecraft 1.8+ worlds
- Fixed incompatibility with creating and editing signs in the newer MC versions.
- Fixed issue with save camera position on close feature breaking the dimensions button
- Fixed issue with MCPE being broken on Linux due to change in Mojang's github
- Fixed minor memory leak caused by UI widgets never being removed after use
- More unicode fixes
- Fixed some bugs in the Linux installer.
- Changed:
- Redid block definition handling for future use
- Changed how tooltips are handled
- Improved Structure NBT size checking
- Launcher profiles are now read in unicode
- MCEdit now logs versions
- Internal UI table handling improved
- Cleaned up show menu to be more readable
New in MCEdit-Unified 1.5.3.0 (Oct 30, 2016)
- New:
- Added improved time editor to world information panel
- Added Legacy Mode for the Create Shops filter for compatibility with 1.8.X and 1.9.X
- Tool option panels can now be closed with the ESC key
- Added The Void to the Set Biomes filter
- Added many new block textures for PE
- Added some missing pocket entities
- Bug Fixes:
- Fixed key error in pocket worlds containing unknown entities
- Fixed redstone repeaters giving off light
- Fixed `PlayerCache instance has no attribute '_cache' error
- Fixed crash on startup when user language uses non ASCII characters
- Fixed crash on startup when launching from non-latin directories under Windows
- Fixed error message not being displayed due to codepage issues
- Fixed crash when holding W and pressing Ctrl in certain circumstances
- Fixed cache error on close
- Fixed crash on case-sensitive OSX systems
- Fixed issue with signs getting erased after the world had been loaded in Minecraft
- Added missing labels to clone tool
- Changed:
- Tool options are now translated on the fly
- Added better bullet handling for the internal NBT editor
New in MCEdit-Unified 1.5.2.1 (Apr 12, 2016)
- Hotfix:
- Fixed error trying to open pocket worlds
- Fixed crash in chunk view
- Fixed log rotations not working
- Fixed title translations
- Fixed issue with translations when using Forester and Create Shops filters
- Enhancements:
- Scrollbars are more reactive
- Very small scroll bars can now be dragged
New in MCEdit-Unified 1.5.2.0 (Apr 6, 2016)
- New:
- New native window handling system for Windows and Linux - Restarting MCEdit after resize is no longer necessary
- Added simple scroll bars to applicable menus
- Added ability for MCEdit to retrieve some block/item translations from Minecraft when possible
- Added command block rotations
- Bug Fixes:
- Fixed error when using align to player
- Fixed crash relating to the filter update function
- Fixed chunk not found pocket save error
- Possible fix for Pocket error caused by nether chunks
- Fixed crash when zooming in on non-existent chunk in chunk view
- Changed:
- Windows file opener is now more flexible with it's suffixes (Filter makers can now specify suffixes)
- Supported pocket edition version now displayed in title bar
- Pocket chunks now relight
New in MCEdit-Unified 1.5.1.0 (Jan 8, 2016)
- New:
- Added frosted ice
- Added basic lever and standing sign renderer
- Bug Fixes:
- Fixed 1.9 spawner compatibility issue
- Added missing MCPE entities
- Fixed error relating to the chunk renderer
- Fixed crash relating to changing from chunk select to regular select
- Possible fix for OSX Yosemite crashes
- Fixed a key error in pocket worlds
- Fixed an error when cutting with no selection
- Fixed errors relating to the waypoint system
- Fixed a crash relating to undefined UI colors
- Fixed graphical glitch when using page up/down in the block picker
- Changed:
- Improved compatibility with new command block types
- Improved multipart textures
- Made builds more uniform across platforms
- Improved wall sign renderer
New in MCEdit-Unified 1.5.0.0 (Dec 28, 2015)
- New:
- Added the ability to set and go to user defined waypoints (Can be set to remember your position between sessions)
- Updated block definitions to snapshot 15w46a
- Selected chunks are now converted to a normal selection box when switching tools
- Added Swedish language
- Bug Fixes:
- Fixed a crash when zooming in while in Chunk View
- Fixed some odd translation behavior
- Fixed a logging bug when using filters
- Fixed an issue with certain characters in resource pack names
- Fixed issue with some .zip formatted resource packs
- Fixed crash in NBT filter
- Fixed filling trapped chests locking them
- Fixed MCEdit attempting to terminate child processes that have already been stopped
- Changed:
- CB Commands now support the new command blocks
- The Linux installer now contains the MCEdit specific libraries (NBT and PE binary support)
- Generally more robust linux installer
- Added hovertext for newly placed command blocks
- World spawn point now has an outline box when viewed through other blocks
- Changed some directory handling
- Improved NBT tooltips
- Added filesystem encoding logging
- Added more space in the End
New in MCEdit-Unified 1.4.0.1 (Aug 13, 2015)
- Fixed rough graphics issue that could cause chunk errors
- Fixed pocket slabs not showing correctly
- Fixed certain high block IDs being invisible if hidden ores were enabled
- Fixed issue loading Windows 10 Edition worlds
- Fixed crash when pressing the block information key when there is no block under the cursor
- Improved Linux installer's leveldb handling
- Fixed a filter tool crash
- Added pillar quartz sideways directions for pocket edition
- Added missing pocket blocks up to 0.12 b5
New in MCEdit-Unified 1.4.0.0 (Aug 10, 2015)
- New:
- Added support for pocket-formatted worlds (This includes the Windows 10 version)
- Added 1.9 snapshot blocks up to 15w31c
- Added some new block renderers (Doors, Trapdoors, Buttons, Fence gates)
- Player tool now has a UUID column
- Added support for the ยง symbol
- Players now editable with the NBT editor
- Bug Fixes:
- Fixed sign text bug
- Fixed some unicode related directory bugs on OSX
- Fixed a crash when binding fast nudge in certain languages
- Fixed issue with adding/removing players
- Fixed bug with refreshing player names
- Fixed import issue with some filters
- Fixed translation issue with filters
- Fixed text overlap on load world dialog
- Fence renderer now displays properly when there are multiple fence types in a single chunk
- Fixed issue with clone offset
- Fixed fence gate rotations
- Fixed session lock not being acquired when saving a new world
- Fixed minor session lock issues
- Fixed crash relating to filters
- Fixed entity mirroring
- Fixed crash due to no valid versions
- Fixed error with missing tags
- Fixed block picker being unresponsive in non-en_us localizations
- Fixed block picker slowness (General)
- Fixed forester filter
- Fixed issue with slow NBT handling on 64bit builds
- Fixed bug with tree UI elements
- Changed:
- Upgraded Linux installer
- World names are no longer translated
- Improved general unicode handling
- Chest/Container handling updated (Now works with hoppers/dispensers/etc)
- Keep data intact brush option now only appears in replace mode
- Command blocks now show the first 1500 characters in the tooltip
- Open folder button now closes the screenshot dialog
- Wheat now has the last growth stage labelled
- Reworked mouse locking
- Changed NBT handler to use MCEdit 2's version
New in MCEdit-Unified 1.3.3.0 (Aug 10, 2015)
- New:
- Mousing over command blocks now displays the command in a tooltip (Alt overrides this behavior)
- Added Taiwanese and Chinese translations
- Added experimental BO3 support
- Added support for translated block names (Requires a 1.8 version of Minecraft installed using Mojang's launcher to work)
- Added option to disable player heads
- Added ability to export command block(s) to a textfile for easy editing, Save the file to apply changes
- Bug Fixes:
- Display fix for some unicode characters
- Fixed various filter bugs
- Fixed issue with shop filter
- MCEdit now closes gracefully when using Ctrl+C in the console
- Fixed chest editor ID Name field not working properly
- Fixed a crash relating to the player tool's NBT editor
- Fixed issue with numbers below 1 rolling over when attempting to reduce them using the mouse wheel
- Changed:
- Delete key now referred to Del in some instances
- Nudging now has key acceleration and has been sped up
- Changed beacon texture
- Delete key now works properly when used at the beginning of a text box
- Widened number field for filters
- Nudge tooltip changed to make more sense using non-default bindings
- Filter sorting is no longer case sensitive
- Analyze window now supports page up/down
- Brushing blocks with entities is now faster (Command blocks etc.)
- Changed the Nether's sky to red to match the change to the End
- Tweaked analyze tool's behavior
- Esc in the replace fill tool will now cancel replace before going to the select tool
- The download has gained some weight, what a fatty
New in MCEdit-Unified 1.3.2.0 (Apr 17, 2015)
- New:
- Filters can now specify dependencies (Documentation)
- Block mappings are now dynamic (Still uses minecraft.yaml for definitions)
- Hotbar keys can now be rebound
- Added option to automatically steal the session lock (!Use at own risk, Dangerous!)
- Added a way to disable Block Picker pop-up for Replace (happy now Moesh!?)
- Added check for invalid UUIDs
- Added dynamic splash loading
- Bug Fixes:
- Fixed some bugs with temporary files
- Fixed error relating to filter categories and improved category handling
- Fixed entities not being removed on undo
- Fixed crash when using nudge under certain circumstances
- Fixed crash with NBTsheet.png when the directory has special characters
- Fixed error when double clicking signs
- Fixed mouse wheel scrolling issues in the World Info panel
- Fixed small issue with quickload
- Fixed layout bugs with certain translation fonts
- Fixed issues with Undo/Redo when changing multiple options in World Info
- Changed:
- Entity markers moved up .5 blocks to better reflect the entity's actual position
- Changed armor stand entity color to green
- Tweaked nudge speeds to be faster
- Updated topsoil filter
- Upped default max view distance to 32.
- Added option to raise max view distance even higher (up to 64) under graphics options. Do this at your own risk!
- Now removes any extra leading 0s in number fields
- Text on main menu now updates accordingly when you change keybinds
- Filters now check for libraries in the stock-filters folder in addition to current behavior
- Changed default Compass Size to be 60%
- Player tool no longer accept invalid names
- Player list widened
- Clarified Player as being from a single-player save when applicable
- Changed Player Tool's minimum name length to 1 character
- Resource packs can now run directly from zip files, speeding up stitching
- Moved some options around and other minor changes to the options panel
- Tweak to how lists are colored
- Linux systems now try to use user installed python over the system python when possible
New in MCEdit-Unified 1.3.1.0 (Mar 27, 2015)
- New:
- Added a session lock indicator
- Added filter categories
- Linux installer now uses dialog utility if installed
- Improved world generator to use other world types
- Added custom head feature to create shops filter
- Widgets now adjust themselves to match font sizes
- Added Compass-toggle, Compass-size and Fog-intensity options
- Added Save-as function
- Added EDSF key preset
- Added jukebox and note-block editor
- Added Cut (Ctrl-X), Selection (Shift-movement), Home and End keys support for text fields
- Bug Fixes:
- Fixed occasional hang on close
- Fixed error when using the German translation
- Fixed a bug with container slot numbers
- Fixed a bug with double clicking on the quick-load menu
- Fixed some filters not working due to a missing variable
- Fixed AltGr key not working on Windows (Shift-Option on OSX)
- Fixed issue with NBT tree in filters
- Fixed data files not being found if working directory was changed in Windows
- Fixed some bugs with the Usercache
- Fixed the brush line tool
- Changed:
- Replaced built-in Mac file chooser with a custom file chooser until further notice due to compatibility issues with appkit.
- Changed copy-paste system to automatically remove line breaks
- Changed the end's sky color
- Number fields no longer accept the letter F
- Some UI tweaks
New in MCEdit-Unified 1.3.0.0 (Feb 18, 2015)
- New:
- Added built-in NBT editor
- Added the ability to load a FTP server and then re-upload changes (Can be found on the Quick Load menu)
- Added refresh to player cache
- Added a Cancel and Reset to default buttons to a few menus
- Added hotkeys for filters
- Added the ability to delete a Filter Macro
- Added a button to manually refresh all player names
- Added scaling option to schematics import and copy
- Added a NBT Edit filter for entities (Uses the built-in NBT editor)
- Bug Fixes:
- Fixed crash if MCEdit can't find a splash image
- Fixed nudge not working some of the time
- Fixed brushes not being persistent when changing tools
- Fixed text fields not scrolling properly
- Fixed movement in chunk view
- Fixed movement while in menus and text fields
- Fixed issue with filling an area with tile entity
- Fixed Title-bar not updating when closing worlds
- Fixed issue relating to install types when using non-English languages
- Fixed chunk edges not being rendered when deleting chunks
- Fixed delete key not working as intended
- Fixed player heads not displaying the hat layer
- Changed:
- Some item list cleanup/updates
- Can now use esc to cancel partial selections
- Added NBT editor support to the find filter
- Improved small display support
- Updated some libraries, may improve performance
- Some control optimization, should increase responsiveness
- Combined macros and filter md5 hashes into one file
- Raise the limit on the Clone Tool's "repeat" option from 50 to 1000
- Updated smooth filter to new 2D and 3D smooth filters
New in MCEdit-Unified 1.2.5.0 (Jan 27, 2015)
- New:
- Added translation support for custom filters and brushes (translations not included)
- Added screenshots folder button to the dialog for taking a screenshot
- Added a splash screen
- Fast Nudge key can now be changed in the Controls menu
- Added options to customize fast-nudge speed (in the right-click action bar options)
- Bug Fixes:
- Undoing from clone now returns you to the select tool instead of crashing
- Fixed error with UUIDs
- Fixed editing Tile Entities not always going through
- Fixed more cases of number of edits going negative
- Fixed issue with scoreboards
- Fixed chunk align text not being clickable
- Fixed cut not removing tile ticks
- Fixed broken resource packs crashing mcedit
- Fixed copying when editing schematics
- Fixed two bugs in the Linux installer
- Fixed error with brush
- Changed:
- Improved update check threading
- Improved window handling in Linux (again)
- Undoing after saving behavior changed
- Filter documentation updated
- Changed import fast-nudge behavior to behave like it used to (8 blocks instead of width of schematic)
- Movement controls are now more reliable