What's new in LuxRender 1.6
May 25, 2016
New in LuxRender 1.6 RC 1 (Mar 24, 2016)
- Build system improvements
- Adaptations to LuxRays
New in LuxRender 1.5.1 (Nov 21, 2015)
- A quick fix has been made available due to a few annoying issues with glossy materials.
New in LuxRender 1.5 (Sep 7, 2015)
- Nested instanced area lights fix
- Some GUI tweaks
- Support for blackbody texture with LuxCore renderer
- Support for normalmap with LuxCore renderer
New in LuxRender 1.5 RC 1 (Jun 22, 2015)
- LuxCore new features since v1.4:
- OpenCL micro kernels for improved performance and reduced pressure on OpenCL compilers
- OpenCL tweaks suggested by nVidia to improve performance (general commonly accepted tweaks not specific to nVidia hardware)
- new biased path render engine with more tuning knobs to trade between render speed and render accuracy
- integration of Intel Embree technology for faster triangle intersection
- vertex color interpolation for area lights
- adaptive tile rendering with automatic stop condition
- auto-linear tonemapping support
- new irradiance pass with optional contour lines for lighting studies
- accelerated Blender mesh convertion
- add camera response support, metal2 fresnel parameter, blender procedurals in the built-in lxs parser
- improved OpenCL Sobol sampler
- new substract, blackbody, irregulardata, lampspectrum, fresnel (color, luxpop, sopra, preset), pointiness textures
- image storage improvement to reduce memory pressure with large textures
- new glossycoating material
- new orthogonal camera
- new volumetric cloud texture to simulate realistic clouds in the sky
- add various interpolation modes to the band texture
- new strand shape support
- fixes to mix material
- fixes to volumes
- fixes to glass materials
- fixes to lights handling
- fixes to motion blur in OpenCL
- remove hybrid CPU/GPU render engines
- LuxRender new features since v1.4:
- add new LuxCore features to the luxcore render engine
- easier build on OSX and Windows
- fix imagemap texture alignment (1 pixel offset in some circumstances)
- LuxBlend new features since v1.4 (LuxCore API unless otherwise specified):
- proxy support
- alpha transparency support
- improved real time material preview (correct mix material, volumes, ... support)
- light groups support
- support for camera clipping planes
- add support for hitpoint data textures
- lots of improvements to the real time scene preview and editing
- lots of UI improvements for consistency and robustness (a huge refactor of the code has been done for that)
- improved imagemap handling
- improved volumes texturing
- improved motion blur support
- add color ramps support
- add particles motion blur support
- fix visibility handling
- fix camera shift support
- add support for new LuxCore features (textures, materials, cameras, volumes, ...)
- fix border rendering
- add support for volume emission
New in LuxRender 1.4 (Feb 18, 2015)
- LuxCore changes:
- fixed glossytranslucent material
- warn when volumes and materials have the same name (forbidden in LuxCore)
- fix mesh area light editing
- fix a typo in RGBA image buffer size
- various fixes for OSX
- LuxRender changes:
- add --save-png option to luxmerger
- fix instances material assignment with LuxCore rendering
- various fixes for OSX
- LuxBlend changes:
- do not crash if pyluxcore is not available
- add constantinfinite, laser lights
- add multiscattering option to volumes
- fix export of distant, sun and sky lights
- AOVs can now be saved to disk to the user specified folder
- fix architectural glass2 and metal2 materials
- add time and samples halt conditions to LuxCore mode
- add specific halt settings for the real time preview
- fix area light mesh export
- add clamping options to LuxCore path modes
- add support for LuxCore imagepipeline settings
- add support for irradiance visualization
- add an "export as proxy" option to work with simplified geometry but render with all details
- fixes to material preview
- fixes for linked meshes export
- add support for dupli export
- improved rendering statistics
- improved real time rendering in Blender
- speed improvements (notably for meshes export)
- lots of UI fixes and improvements
New in LuxRender 1.4 RC 3 (Dec 27, 2014)
- LuxCore new features:
- fix editing of lights
- fix editing of materials
- fix editing of textures
- mix material can now emit light
- fix exporting of glass properties
- fix metal2 material
- clamp is now disabled by default in biaspath
- support for glossytranslucent
- the lxs parser now supports more materials
New in LuxRender 1.4 RC 2 (Nov 17, 2014)
- LuxCore new features:
- fix bump map rendering with missing UV information
- area light fixes regarding the use of power and efficiency
- fix lxs parsing issues
- add support for imagemap channel selection
- improved reinhard tonemapper
- fix some light group issues
- fix a bug in shadow masks output and provide accelerated functions for AOV output
- fix light source update issues
- fix glossy2 issues when using absorption and multibounce
- fix metal2 behaviour when using custom colour
- add full update support to RT(BIAS)PATHOCL
- LuxRender new features:
- add autofocus support when using LuxCore
- add imagemap channel selection support when using LuxCore
- improved reinhard tonemapper
- fix an issue with chromatic aberration post processing
- fix an issue with imagemap handling with LuxCore
- LuxBlend new features:
- add the ability to configure min/max epsilon in engine settings
- fix texture preview with upcoming versions of Blender
- fix multithreading issues
- add shinymetal material to nodes editor
- increase limits of UV scale and offset settings
- improved resolution rounding (closer to Blender behaviour)
- add support for LuxCore AOV (arbitrary output values)
- add support for various Blender image types (file, generated, sequence)
- improved texture multiply
- fix LuxCore normalmap export
- fix issues with some texture trees using LuxCore
- add support for more textures when using LuxCore (dots, checkerboard, fbm, band, wrinkled, windy, add, uv, constant)
New in LuxRender 1.3.1 (Nov 11, 2013)
- fixes for latest OSX versions UI updates
- fix bloom filter used in an animation (the configuration of filters in the scene files was a new feature of v1.3)
- fix an issue with camera response
- improvement to the OpenCL version of the QBVH accelerator
- fix carpaint material node in LuxBlend
- fix export of glare maps parameters
New in LuxRender 1.1 (Oct 9, 2012)
- huge speed up with CPU rendering (measured from 10 to 40% improvement, mostly noticeable when using instances)
- new sky2 light using Hosek and Wilkie just released model
- render queue fixes when using network rendering
- fix haltspp when using SPPM
- new nsamples parameter to the distant light to match other lights and be adjustable with advanced light sampling schemes
- don't add an extra extension when saving jpeg or tiff files
- fix light groups LDR saving
- use a new cache directory in the user temp directory for network rendering to prevent denied accesses when downloading files
- prevent out of bound interpolation with the mix material
- network rendering fixes
- fix area lights consisting of several 100000 faces
- updated luxrays to support more LuxRender features in core
- architectural glass fix in SLG
- render noise threshold halt condition in SLG
- various fixes and improvements
New in LuxRender 0.6.1 (Mar 5, 2010)
- lots of network rendering fixes
- some crash fixes
- fix bump mapping which wasn't working correctly in some cases
- improvements to IES file handling
- ability to stop a render after a given amount of time has elapsed
- introduce dynamic epsilon for intersection tests (it should improve rendering of large scale or very small scale geometry)
- the film cropwindow feature should now be useable
- added a shortcut to launch luxconsole as a slave on windows. The script lists the local IP's first so it's easier to configure.
- added an option in the windows installer to add an exception to the windows firewall for luxconsole.
- significant speed up of the mesh loading code