Java Classic RPG Changelog

What's new in Java Classic RPG 20091104

Nov 5, 2009
  • New monsters/humanoids (by tidbit, TheAncientGoat)
  • New animations for some beings (by tidbit)
  • New town types (anatipion and yeti by tidbit)
  • New buildings (by tidbit)
  • New character voicepacks (by getter77 and qubodup)
  • Generated Road System added
  • Mouse support added (based on patches by mkienenb)
  • Camera set to smooth turning in combat mode
  • Options menu completed
  • Very basic scenario support with seed choosing at New Game
  • Intro text for scenario added
  • Behavior skills are now used in perception
  • Easier to use character creation
  • World map window enhancements, graphics, town icons
  • Enhanced shaders and more normal map textures
  • Displaying percept beings in 3D in walk mode with fade shader
  • Top button row for accessing windows
  • Tooltip system added
  • Optimized font rendering for UI elements
  • Lamp light added (key L)
  • Buffer pool debug OSD (key T)
  • Many-many bugfixes, optimization, reference leak fixes

New in Java Classic RPG 20080416 (Apr 17, 2008)

  • New animals as bear and spider were added. Humanoid groups were introduced with the humans and their basic economy. Basic populations and houses added for human groups. New sounds for animals and humans along with environmental effects depending on nearby beings and climate. Party Behavior and Pre-encounter input screens were introduced. On screen display extended with the 'Entity-O-Meter' which shows nearby group's icons.