What's new in mocha 2.6.0
May 20, 2011
- Now supports a 1:1 keyframe relationship between mocha and Nuke 6.2 roto keyframe
- Tracking on Windows Speed Improvements: mocha v2.6 now delivers multiprocessing optimization on Windows operating systems resulting in faster tracking speeds
- New SSF Batch Export Feature: mocha v2.6 now offers the ability to batch export multiple roto layers in popular Shake .SSF format.
- Project Save and Load Speed Improvements: mocha v2.6 delivers performance and speed improvements designed to accelerate the entire workflow
- Improved After Effects tracking export.
- General Stability Fixes: Imagineer continues to bolster overall application stability to ensure smooth, stress-free workflows.
New in mocha 2.0.2 (Aug 26, 2010)
- 64 bit. Re-engineered for 64 bit operating support
- Improved User Interface. New icons and streamlined interface make mocha even easier to learn
- and master.
- Stabilize and smooth module. Smooth jittery camera footage or lock down shots for effects plates, including perspective shift.
- Improved licensing activation. mocha users can now easily activate licenses for use on multiple systems
- Cross-platform licensing: mocha licenses are no longer tied to one operating system and can be freely moved between OSX, Windows and Linux.
- Apple Motion support
- The Foundry Nuke Corner Pin and Roto Paint node exports
- Hardware rendering: Optional OpenGL hardware accelerated matte rendering to provide speed and greater control over motion blur parameters
- Additional stability and performance improvements
New in mocha 2.0.0 (Apr 12, 2010)
- 64 bit. Re-engineered for 64-bit operating system support.
- Stabilize and smooth module. Smooth jittery camera footage or lock down shots for effects plates.
- Improved User Interface. New icons and streamlined interface make mocha even easier to learn and master.
- Improved licensing activation. mocha users can now easily activate licenses for use on multiple systems!
- Nuke support. Tracking and roto data support for Nuke 6 & Nuke X.
- Apple Motion tracking export support.
New in mocha 1.6.0 (Nov 12, 2009)
- New Features:
- Feature: US568: New After Effects export format for RG Warp and mochaImport
- Description: A new export format, “After Effects CS4 Corner Pin (*.txt) [corner pin only, supports RG Warp and mochaImport]”, has been added. This allows you to
- export in the format used by mocha for After Effects V1.2. This format is
- useful for importing into Red Giant Warp plug-ins and the mochaImport
- script. It can also be useful when the existing CS4 Corner Pin export
- produces soft results due a large scale factor.
- Fixed Issues:
- Issue: DE203: Incorrect file extension was added in Save Project As dialogue.
- Platform: Mac OS X
- Description: When saving a project file, the file extension for the wrong product was
- sometimes added in the Save Project As dialog. For example “.motor”
- rather than “.mocha”.
- Issue: DE205: Incorrect licensing error messages were displayed.
- Platform: All
- Description: When working with floating licences, sometimes a message stating that
- your version of mocha did not support HD footage was displayed.
- Issue: DE208: Lock-up when all floating licence seats were in use.
- Platform: All
- Description: When all the seats available on a floating licence were used up, the
- software would hang, queuing for a licence. This behaviour was non-
- obvious and has been replaced by a dialogue saying that all seats are in
- use.
- Issue: DE178: Disabled points were not supported in Combustion gmask export
- Platform: All
- Description: If a shape containing disabled points was exported to Combustion, the
- result could cause a crash or incorrect rendering in Combustion. Disabled
- points are now handled correctly, and map to disabled Bezier points in
- Combustion.
- Issue: DE211: QuickTime HDV frame cropping and 4k frames load as garbage
- Platform: Mac OS X
- Description: The previous Snow Leopard QuickTime fix broke handling of HDV movies, and other footage that contained an embedded non-square PAR. It also
- caused certain 4k movies to load as garbage frames.
- Issue: DE215: Interlaced shape data did not line up in Final Cut
- Platform: All
- Description: Shapes exported in the mocha shape for Final Cut format from an
- interlaced project did not line up correctly when imported into Final Cut.
- Issue: DE216: Aspect ratios for certain types of footage were incorrect in Final
- Cut
- Platform: All
- Description: Some footage resolution/PAR combinations produced an incorrect value in the Final Cut XML file. This resulted in shape data for these formats not
- lining up with the original footage.