Heroes of the Storm Changelog

What's new in Heroes of the Storm 37.0

Sep 5, 2018
  • BUG FIXES:
  • General:
  • Loading Screen: Fixed an issue that could cause a vertical black line to appear on loading screens in certain resolutions.
  • Custom Games: Fixed an issue that could cause game stalls when launching custom games with more than 8 players.
  • Art:
  • Fixed an issue that could cause Heroes to appear to walk on their mounts if certain abilities were cast immediately after mounting.
  • Battlegrounds:
  • Volskaya Foundry: Fixed an issue that caused Time Stop effects to fail to cancel channels on the Volskaya Protector.
  • User Interface:
  • The Unstoppable effect now has a status duration bar underneath nameplates.
  • Alarak: Alarak's Deadly Charge now has an icon in the death recap screen.
  • Ana: Ana's abilities amplified by Nano Boost's Spell Power buff now display critical effects.
  • Heroes, Abilities, and Talents:
  • Cassia: Fixed an issue that could cause the stun effect from Valkyrie to end early if the target collided with terrain.
  • Diablo: Fixed an issue that prevented Diablo from being thrown by Garrosh’s Wrecking Ball if Diablo was casting Overpower.
  • Johanna & Li-Ming: Fixed an issue that prevented some “marked” effects from being consumed if the target was Shielded or Protected.
  • Lunara & Stitches: Fixed an issue that could cause permanent screen shaking if Lunara was hooked by Stitches under certain conditions.
  • Mac:
  • Fixed an issue that caused responsiveness degradation when using the middle-mouse button on fullscreen settings.

New in Heroes of the Storm 36.2 (Aug 22, 2018)

  • General:
  • Fixed an issue that could cause Damage Reduction visual effects to persist indefinitely.
  • Heroes, Abilities, and Talents:
  • Cassia: Fixed an issue that could cause Valkyrie to fail to pull its target if Cassia entered movement commands in the direction opposite the pull.
  • Kel’thuzad: Fixed some confusing wording in the tooltip for the Hungering Cold talent.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/22358469/heroes-of-the-storm-patch-notes-august-22-2018-2018-8-22

New in Heroes of the Storm 36.1 (Aug 17, 2018)

  • BUG FIXES:
  • General:
  • Reconnect: Fixed an issue causing some players to lose control of their Heroes after reconnecting to a game.
  • User Interface:
  • Whitemane: Clemency will now appear under Quick Cast settings in the Hotkeys menu.
  • Observer: Fixed an issue that could cause game crashes if messages were sent as an observer.
  • Profile: Fixed an issue that caused the Profile pane to stop displaying individual seasons after playing a game.
  • Profile: Fixed an issue that caused the statistics pane to fail to update when viewing a mode with no games played.

New in Heroes of the Storm 36.0 (Aug 8, 2018)

  • GENERAL:
  • Reduced the amount of bandwidth required to transfer gameplay information between the client and server.
  • Reduced the size of replay files.
  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
  • Fixed an issue that prevented players from responding to whispers from other players with the “Only allow friends to send me messages” option enabled.
  • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
  • Quick Cast: ‘On Release’ commands are now immediately fired when the hotkey for another ability is pressed. This should prevent some ‘lost keypress’ issues when firing abilities in rapid succession.
  • Sound:
  • Increased the volume of Alarak’s announcer pack.
  • Art:
  • Diablo: Fixed an issue with the geometry of Diablo’s tail.
  • Battlegrounds:
  • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
  • Heroes, Abilities, and Talents:
  • Abathur: Fixed an issue causing Abathur’s Monstosity to fail to gain damage when nearby enemy Minions are slain.
  • Chromie: Fixed an issue that could cause Chromie’s next attack after landing a Sand Blast hit to fail to gain the Bronze Talons effect if she was attacking from maximum range.
  • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
  • Jaina: Fixed an issue that allowed the Water Elemental’s attacks to progress the Frostbite quest progress against unchilled targets.
  • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
  • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
  • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
  • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
  • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
  • Stukov: Fixed an issue that could prevent Virulent Reaction from rooting targets if the Poppin Pustules talent was chosen.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/22012454/

New in Heroes of the Storm 35.2 (Jul 31, 2018)

  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Fixed an issue causing some abilities to repeatedly automatically cast if right-click was held.
  • Quick Cast: Fixed an issue causing some vector targeted abilities to behave as if quick cast was always enabled.
  • Sound:
  • Increased the volume of Alarak’s announcer pack.
  • Art:
  • Diablo: Fixed an issue with the geometry of Diablo’s tail.
  • Battlegrounds:
  • Alterac Pass: Fixed an issue that could cause the Cavalry’s aura effect to fail to display on low settings.
  • Heroes, Abilities, and Talents:
  • Hanzo: The Target Practice quest tracker will now differentiate between targets that have been hit 3 times and those who haven’t been hit at all.
  • Leoric: Fixed an issue causing the visual effect seen on Heroes affected by Ominous Wraith to fail to appear.
  • Lt. Morales: Healing Beam will no longer heal units affected by Time Stop.
  • Medivh: Medivh the Black’s raven has been updated to match the theme of the skin.
  • Medivh: Medivh can now be selected while in Raven Form when attempting to view his target info panel.
  • Medivh: Portal Mastery portals can now be affected by cooldown reduction.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21971414/heroes-of-the-storm-ptr-patch-notes-july-30-2018-2018-7-30/

New in Heroes of the Storm 35.1 (Jul 26, 2018)

  • BUG FIXES:
  • General:
  • Fixed an issue allowing several effects to be seen at the edges of fog of war.
  • AI – Fixed an issue causing player-following AI-controlled Heroes to use Hearthstone and long-distance movement abilities at inappropriate times.
  • Fixed an issue preventing the antialiasing graphics setting from being enabled.
  • Heroes, Abilities, and Talents:
  • Alarak - Fixed an issue preventing the targeting indicator for Deadly Charge from appearing.
  • Alarak – Fixed an issue that allowed Alarak to move while channeling Deadly Charge.
  • Alexstrasza – Fixed an issue preventing Life Binder from going on a full cooldown if interrupted during the channel time.
  • Diablo – Fixed an issue causing Diablo’s Shadow Charge to not push stunned targets the full expected distance after choosing the Domination talent.
  • Genji – Fixed a number of issues with interactions between the Dragon Blade and Swift Strike reset duration bars.
  • Medivh – Fixed an issue allowing Medivh to cast two sets of Portals after choosing the Portal Mastery talent.
  • Raynor – Fixed an issue that could cause Raynor’s Raider to become stuck outside of the map when navigating in and out of the mines on Haunted Mines.
  • Raynor – Raynor’s Raider will now hearth back to base with Raynor.
  • Zagara – Zagara will now exit Nydus Worms in the direction of the player’s cursor.
  • Zul’jin – Fixed a number of issues with the Amani Rage tooltip.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21971413/heroes-of-the-storm-patch-notes-july-25-2018-2018-7-25/

New in Heroes of the Storm 35.0 (Jul 11, 2018)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Art:
  • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
  • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
  • Battlegrounds:
  • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
  • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
  • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
  • Heroes, Abilities, and Talents:
  • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
  • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
  • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
  • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
  • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
  • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
  • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
  • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
  • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
  • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
  • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
  • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
  • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
  • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
  • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
  • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
  • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
  • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
  • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
  • Sound:
  • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21940930/heroes-of-the-storm-patch-notes-july-10-2018-2018-7-10/

New in Heroes of the Storm 34.3 (Jul 4, 2018)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Art:
  • Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
  • Malthael: Fear the Reaper’s icon art in the buff bar now correctly matches its icon art in the Talent pane.
  • Battlegrounds:
  • Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
  • Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
  • Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
  • Heroes, Abilities, and Talents:
  • Abilities: Fixed an issue in which certain Abilities, like Stukov’s Lurking Arm, could be unintentionally canceled immediately after casting.
  • Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
  • Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
  • Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
  • Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
  • Deckard: Can now correctly use Healing Potions while affected by Zarya’s Graviton Surge.
  • Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
  • Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
  • Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen’s Flying Kick or Illidan’s Dive.
  • D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
  • Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
  • Garrosh: Warlord’s Challenge no longer cancels Abilities that end upon taking damage, like Muradin’s Second Wind or Fenix’s Shield Capacitor.
  • Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
  • Sleep: Damage over time effects that do not initially apply damage, like Gul’dan’s Corruption and Blaze’s Combustion, will now correctly wake Sleeping enemies.
  • Stukov: Healing Pathogen’s timer is no longer visually removed if the target becomes Polymorphed.
  • Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
  • The Butcher: Ruthless Onslaught’s visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
  • Valeera: Sinister Strike’s targeting indicator now more closely matches the Ability’s area of effect.
  • Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that’s already occupied by the target.
  • Sound:
  • Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-gb/blog/21907096/heroes-of-the-storm-ptr-notes-july-2-2018-2018-7-2/

New in Heroes of the Storm 34.2 (Jun 17, 2018)

  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • E.T.C.: Mosh Pit’s sound effects will no longer continue to play if casting is interrupted after learning the Tour Bus Talent.
  • Garrosh: Can no longer use Into the Fray to throw an allied Boss.
  • Ragnaros: Fixed an issue that could allow allied displacement Abilities to move Ragnaros while he was in Molten Core form.

New in Heroes of the Storm 34.1 (Jun 13, 2018)

  • BUG FIXES:
  • Hotfix Additions:
  • Home Screen: The leftmost tile on Yrel’s Home Screen now correctly opens her Hero page in the Collection.
  • Ragnaros: Lava Wave now correctly dissipates after reaching the end of the targeted lane on Towers of Doom.
  • Thrall: The Feral Resilience Talent now correctly states that it grants 50 Physical Armor, rather than 75.
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • A.I.:
  • Chromie: A.I. Chromie will no longer cast Temporal Loop on Vehicles, like the Dragon Knight or Garden Terror.
  • Art:
  • Abathur: Removed an excess visual effect that could appear after casting Symbiote on a Monstrosity while using the Xenotech Abathur skin.
  • Abathur: Ultimate Evolution clones of Lil’ Ragnaros will now use the correct death model when the Ability expires or the clone is destroyed.
  • Gall: The Double Back Talent now displays the base Dread Orb icon art the Talent selection pane.
  • Genji: Genji no longer occasionally uses a default pose after being affected by a Time Stop effect during Dragonblade.
  • Greymane: Hunter Greymane no longer hides his face behind his shoulder pad on the post-match summary screen.
  • Leoric: The Consume Vitality Talent now displays the base Skeletal Swing icon art in the Talent selection pane.
  • Medivh: The Mystic Assault Talent and Arcane Rift’s quest icon now display the base Arcane Rift icon art.
  • Tassadar: The Psi-Infusion Talent now displays the base Psionic Storm icon art in the Talent selection pane.
  • Battlegrounds:
  • Try Mode: A.I. Heroes will now ignore Mercenary Camps. However, an allied Hero will still engage a Mercenary Camp if the player attacks it while that ally is following them.
  • Volskaya Foundry: Minions can no longer clip through the northern Wall near the Fort in the bottom lane.
  • Heroes, Abilities, and Talents:
  • Artanis: Purifier Beam is now correctly interrupted if its target is a Hero with a post death effect, like Leoric or Uther, who is killed while the Ability is being cast.
  • Deckard: Stay Awhile and Listen’s book model no longer visually persists if the Ability is interrupted by a Taunt effect.
  • Deckard: Casting Horadric Cube while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Casting Scroll of Sealing while on a conveyor belt no longer causes the Ability’s area of effect to disjoint from its visual effects.
  • Deckard: Fixed an issue that could prevent a Healing Potion from being picked up if it was placed between an injured ally and Deckard when Deckard is at full Health.
  • Fenix: Offensive Cadence will no longer stop functioning if Fenix is killed when his next Basic Attack would have triggered the Talent’s bonus damage.
  • Li-Ming: Fixed an issue causing Disintegrate to deal one less damage tick than intended.
  • Ragnaros: When cast on Ragnaros in his normal form, Alarak’s Rite of Rak’shir and Alexstrasza’s Blessing of the Red will not persist after casting Molten Core. However, Ragnaros will regain those marks once Molten Core expires.
  • Sound:
  • Abathur: Increased the volume of Xenotech Abathur's voiceover lines during Symbiote.
  • Announcers: A number of Announcers’ countdown lines that play at the start of a match will no longer end earlier than intended.
  • Hero Interactions: Fixed an issue that prevented unique voiceover lines from playing when a clash between two specific Heroes, such as Arthas vs. Uther, resulted in a kill.
  • Leoric: Reduced the volume of Leoric’s Basic Attack sound effects.
  • Tychus: Enemy A.I. Tychus was a little too chatty on the battlefield. He’s been ordered to do less talkin’ and more fightin’.
  • User Interface:
  • Abathur: Symbiote now correctly creates a crown icon above an allied target’s minimap portrait.
  • Artanis: Damage dealt by the Plasma Burn Talent now displays correctly in Death Recaps.
  • Stukov: Healing done by the Superstrain Talent no longer displays as “Unknown” in Death Recaps.
  • Tychus: The Event Log now correctly displays the yellow Run and Gun icon upon completing the Dash Talent’s quest.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21849060/

New in Heroes of the Storm 33.1 (Jun 6, 2018)

  • BUG FIXES:
  • General:
  • Addressed an issue that could cause the game client to crash on startup.
  • Heroes, Abilities, and Talents:
  • Basic Attacks: The following Basic Attacks that deal Spell Damage now correctly miss when the attacking Hero is Blinded or the target is Evadin.
  • Cassia: Fixed an issue causing Cassia’s Health Regeneration to be higher than intended.
  • Diablo: Lightning Breath’s visual effects can no longer be right-clicked.
  • Diablo: The visual effects that display within Diablo’s Hero ring after he has collected 100 Souls will no longer appear underneath Vehicles that Diablo is piloting, such as the Dragon Knight.
  • D.Va: Fixed an issue in which Defense Matrix’s search area could become disjointed from the Ability’s visual effects.
  • Lunara: Fixed an issue in which the Blossom Swell Talent granted less bonus area to Noxious Blossom than intended.
  • Lunara: The Hippity Hop Talent no longer grants more Movement Speed to Dryad’s Swiftness than intended.
  • Muradin: Placeholder art will no longer appear after casting Haymaker.
  • User Interface:
  • Brawl Screen: Event-themed Loot Chest models now correctly appear centered within the reward panel on the Brawl screen.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21791354/heroes-of-the-storm-patch-notes-june-6-2018-2018-6-6/

New in Heroes of the Storm 33.0 (May 25, 2018)

  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • A.I.:
  • General: After casting Hearthstone, A.I. Heroes will now wait in the Hall of Storms to restore most of their Health and Mana before leaving.
  • D.Va: Fixed an issue that prevented A.I. D.Va from casting Boosters.
  • Deckard: Learning Bottomless Flask no longer causes Allied A.I. Heroes to remain near a Healing Potion’s location indefinitely.
  • Sgt. Hammer: A.I. Sgt. Hammer will no longer become stuck in a Vent behind the opposing bottom-lane Fort on Battlefield of Eternity.
  • The Butcher: Fixed an issue in which A.I. Butcher would repeatedly cast and then cancel Ruthless Onslaught.
  • The Butcher: Fixed an issue that prevented A.I. Butcher from casting Butcher’s Brand.
  • Heroes, Abilities, and Talents:
  • Artanis: The Target Purified Talent no longer causes Purifier Beam to acquire Invulnerable targets after its initial target dies.
  • Chromie: Time Traps revealed by Abilities like Tassadar’s Oracle can now be correctly auto-acquired as Basic Attack targets.
  • Fenix: The Talent tooltips for Singularity Charge and Mobile Offense now correctly append to the Ability tooltip for Weapon Mode: Phase Bomb.
  • Garrosh: Casting Into the Fray on Abathur now correctly interrupts Symbiote Channeling.
  • Genji: A damage over time preview now correctly appears in Genji’s Health bar when affected by Lunara’s Nature’s Toxin.
  • Johanna: Can no longer escape Zagara’s Devouring Maw early if Iron Skin expires while inside the Maw.
  • Junkrat: Can now move himself while he is Unstoppable by detonating a nearby Concussion Mine.
  • Malfurion: Reduced Healing applied by Strangling Vines now correctly lasts for its full 3 second duration, even if Entangling Roots expires or its Root effect is removed.
  • Medivh: Dying while attempting to redirect Ley Line Seal after learning Medivh Cheats! no longer causes its targeting indicator to visually persist on the terrain.
  • Nova: Fixed an issue that could cause Holo Decoys to stop attacking nearby targets.
  • Nova: Fixed an issue in which Holo Decoys would not Basic Attack enemy Heroes if Nova did not have enough Mana to cast any of her Abilities.
  • Nova: Armor reductions granted by Anti-Armor Shells and Crippling Shot now stack correctly when applied to the same target.
  • Sonya: Battle Rage no longer grants bonus damage versus Monsters.
  • Tassadar: Plasma Shield Healing done after completing the Khaydarin Resonance quest is now correctly tracked on the in-game stats screen (TAB).
  • Tassadar: The Talent tooltip for Khala’s Light now correctly states that only Heroes will gain Armor when Plasma Shield expires or breaks. This was only a tooltip correction; functionality has not been changed.
  • Thrall: Invulnerable Heroes who are within bounce range after casting Chain Lightning on a nearby target will no longer grant Crash Lightning quest progress.
  • The Lost Vikings: Casting Spin to Win! no longer causes offscreen Vikings to play false “under attack” voice lines.
  • Zul’jin: Using Guillotine with the Buzzsaw Talent to kill Nova’s Holo Decoys or Samuro’s Mirror Images no longer grants Healing.
  • Sound:
  • Lt. Morales: Replaced incorrect voice processing for voice lines used by the base Lt. Morales and First Lt. Morales skins.
  • Volskaya Foundry: Achieving victory will now correctly cause Overwatch-themed music to play.
  • User Interface:
  • Loadouts: The Hero’s name at the top of the Loadout pane will now update correctly when switching among Heroes during Hero Select.
  • Collection: Fenix now correctly appears when using the terms “Protoss” and “Dragoon” to filter the Hero roster.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21788602/heroes-of-the-storm-patch-notes-may-22-2018-2018-5-22/

New in Heroes of the Storm 32.2 (May 10, 2018)

  • BUG FIXES:
  • Battlegrounds:
  • Dragon Shire: When attempting to capture a Dragon Knight, Channeling is now correctly paused when hit by a Time Stop effect, like Zeratul’s Void Prison.
  • Heroes, Abilities, and Talents:
  • Deckard: Non-Hero allied units no longer receive area of effect Healing from the Potion of Revival Talent.
  • Falstad: Lightning Rod cooldown reduction applied by the Wingman Talent now correctly appends to both Lightning Rod’s Ability tooltip and Wingman’s Active Bar tooltip.
  • Fenix: Purification Salvo Channeling can no longer be interrupted by displacement effects, like Raynor’s Penetrating Round.
  • Hearthstone: Fixed an issue in which certain Hero Abilities would not interrupt Hearthstone Channeling.
  • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
  • Li Li: Upon activating Safety Sprint, Fast Feet now correctly persists for its full 3 second duration.
  • Stukov: The It Hungers Talent no longer grants cooldown reduction to Lurking Arm if the Ability is cast without hitting any enemy Heroes.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21749146/

New in Heroes of the Storm 32.1 (May 5, 2018)

  • BUG FIXES:
  • General:
  • A “Preparing Game Data” window will no longer briefly appear when launching Heroes of the Storm after downloading the latest patch.
  • Battlegrounds:
  • Objectives: Channeling is now correctly paused if a Hero is hit by a Time Stop effect, like Zeratul’s Void Prison, while attempting to capture the following Battleground Objectives: Dragon Shire: Dragon Knight, Towers of Doom: Altars, Warhead Junction: Warhead collection
  • Heroes, Abilities, and Talents:
  • Deckard: Rejuvenation Potion no longer restores resources other than Mana, such as Zarya’s Energy and Sonya’s Fury.
  • Deckard: Heroes who are Unstoppable can now correctly consume Lesser Healing Potions.
  • Garrosh: Enemies within line of sight blockers who are hit by Groundbreaker at maximum range are now correctly revealed.
  • Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block.
  • Thrall: Learning Crash Lightning no longer causes Chain Lightning to prioritize Heroes prior to earning 30 Crash Lightning stacks.
  • Sound:
  • Deckard: Replaced an outdated voiceover line that could play after repeatedly clicking Deckard in the Taiwanese game client.
  • User Interface:
  • Loot Chests: Fixed an issue in which players could not access their Legendary Loot Chests on the Loot screen.
  • Voice: Addressed an issue that could cause the game client to crash while using Voice.

New in Heroes of the Storm 32.0 (Apr 25, 2018)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • A.I.:
  • Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
  • Art:
  • Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
  • Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
  • Battlegrounds:
  • Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana.
  • Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
  • Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button.
  • Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
  • Heroes, Abilities, and Talents:
  • Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active.
  • Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote.
  • Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator.
  • Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.
  • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.
  • Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown.
  • Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy.
  • Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck.
  • Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying.
  • Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower.
  • Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form.
  • Kel’Thuzad: Phylactery can no longer be activated before its animation completes.
  • Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
  • Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown.
  • Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive.
  • The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves.
  • Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies.
  • Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
  • Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light.
  • Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%.
  • Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
  • Sound:
  • Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
  • User Interface:
  • Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing.
  • Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
  • Further details regarding this update are available at:
  • https://heroesofthestorm.com/en-us/blog/21719349/

New in Heroes of the Storm 31.3 (Apr 20, 2018)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • A.I.:
  • Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
  • Art:
  • Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents.
  • Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
  • Battlegrounds:
  • Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana.
  • Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate.
  • Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button.
  • Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
  • Heroes, Abilities, and Talents:
  • Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active.
  • Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote.
  • Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator.
  • Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind.
  • Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself.
  • Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown.
  • Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy.
  • Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck.
  • Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying.
  • Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower.
  • Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form.
  • Kel’Thuzad: Phylactery can no longer be activated before its animation completes.
  • Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources.
  • Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown.
  • Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive.
  • The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves.
  • Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies.
  • Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form.
  • Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light.
  • Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%.
  • Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
  • Sound:
  • Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
  • User Interface:
  • Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing.
  • Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.

New in Heroes of the Storm 31.0 (Mar 28, 2018)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Loot Chests: Fixed a rare issue that could prevent players from receiving a Loot Chest on Hero level-up.
  • A.I.:
  • Chromie: Fixed an issue preventing A.I. Chromie from casting Sand Blast.
  • Gazlowe: A.I. Gazlowe will no longer interrupt its own Doubloon turn-ins on Blackhearts Bay in order to place Rock-It! Turrets.
  • Leoric: A.I. Leoric will no longer remain stationary after activating Wraith Walk.
  • Malfurion: A.I. Malfurion will no longer attempt to cast Entangling Roots on non-Heroic enemies.
  • Medivh: A.I. Medivh wil no longer become stuck after attempting to use a Mine Entrance on Haunted Mines while in Raven Form.
  • Murky: Fixed an issue that could cause A.I. Murky to repeatedly place Egg in the same location, even if its existing Egg was undamaged.
  • Art:
  • Gazlowe: Dying and respawning after learning Robo-Goblin will no longer remove the player’s selected skin from the Robo-Goblin model.
  • Malthael: Reaper's Mark visual effects will no longer persist if the target is killed just before Reaper’s Mark is applied.
  • Nazeebo: Choosing the Superstition Talent while Nazeebo is dead will no longer cause Spell Shield visual effects to persist on the terrain after subsequent deaths.
  • Loot Chests: The D.Haka portrait will no longer display placeholder art on the Loot Chest rewards screen.
  • Mecha Tassadar: Attacking while using the Mecha Morph Mount will no longer cause Distortion Beam to visually originate above Mecha Tassadar’s head.
  • Battlegrounds:
  • Battlefield of Eternity: Destroying a Healing Fountain in the middle lane will no longer cause Minimap icons for Healing Fountains in other lanes to disappear.
  • Braxis Holdout: Destroying a Healing Fountain will no longer cause Minimap icons for Healing Fountains in the top lane to disappear.
  • Haunted Mines: Queueing movement commands during Hearthstone Channeling while in the Mines will no longer cancel Hearthstone.
  • Volskaya Foundry: Fixed an issue that could cause Heroes who were piloting a Triglav Protector to become unresponsive after the Protector is destroyed by a Damage over Time effect.
  • Warhead Junction: Fixed an issue that could cause Heroes to teleport back to the Hall of Storms after moving to a specific area of terrain before the game begins.
  • Heroes, Abilities, and Talents:
  • Abathur: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
  • Alarak: Rite of Rak’shir can no longer be removed when Samuro casts Mirror Image or Chen casts Storm, Earth, Fire.
  • Anub’arak: Cocoon will no longer trap Pilot-form D.Va if she has already successfully cast Call Mech.
  • Blaze: After learning Oil Dispersal, Oil Spill’s targeting indicator now correctly increases in size to reflect the Ability’s new area of effect.
  • Blaze: Casting Flame Stream on a target who is standing in an unignited Oil Spill will now correctly register as two Flame Stream hits, rather than one.
  • Blaze: Unignited Oil Spills will no longer reduce enemy Structures’ Attack Speeds after learning the Nanomachine Coating Talent.
  • Blaze: Flame Stream is no longer visible through the Fog of War when cast near the edge of the enemy team’s vision.
  • Dehaka: Fixed an issue that could cause Drag visual effects to persist indefinitely if the Ability connected across unpathable terrain.
  • D.Va: Self-Destruct’s charge percentage will now correctly reset to 0% between rounds during Heroes Brawls.
  • Gall: Shove can no longer be cast while Cho is being pulled by Stitches’ Hook.
  • Genji: Fixed an issue that could cause enemy targeted Abilities to hit Genji rather than the intended target during Dragonblade.
  • Greymane: Fixed an issue that could cause Razor Swipe’s area of effect and damage to become disjointed from Greymane’s location.
  • Hanzo: Reactivating Dragon’s Arrow via the Play of the Game Talent after the Arrow has traveled beyond Warhead Junction’s playable area will no longer teleport Hanzo to an unreachable location.
  • Illidan: Hitting two Heroes with Sweeping Strike at maximum range will now correctly apply the bonus damage granted by the Battered Assault Talent.
  • Kel’Thuzad: Chilling Touch can now correctly deal damage to Gall’s Eye of Kilrogg.
  • Kharazim: Seven-Sided Strike will now correctly target Stealth enemy Heroes who have been revealed.
  • Leoric: Will no longer become permanently Unstoppable if he is affected by Stasis during Wraith Walk.
  • Li Li: Casting Cloud Serpent on Pilot-form D.Va just before she casts Call Mech will no longer prevent the Serpent from following Mech-form D.Va.
  • Lunara: Queued Leaping Strikes will no longer continue to target an enemy Hero who enters Stealth before the Heroic Ability actually fires.
  • Malfurion: Entangling Roots will no longer affect non-Heroic targets.
  • Malfurion: Regrowth can no longer be cast on non-Heroic targets.
  • Ragnaros: Blind and Evasion effects will no longer cause Empower Sulfuras’s Ability Damage to miss.
  • Rexxar: Completing the Hunter-Gatherer Talent’s quest now correctly grants bonus Armor to Misha.
  • Rexxar: Misha, Focus! will now correctly grant Misha its passive 15% Movement Speed bonus.
  • Samuro: Casting Mirror Image now correctly clears any Move commands that had been queued for the real Samuro.
  • Stitches: Hook visual effects will no longer persist indefinitely if the target is thrown by Garrosh’s Wrecking Ball while being pulled toward Stitches.
  • Stukov: Will no longer become unresponsive after attempting to cast Lurking Arm behind the allied Hall of Storms.
  • The Lost Vikings: Spin to Win! visual effects are no longer visible through the Fog of War near the edge of the enemy team’s vision.
  • Tracer: Can no longer cast Pulse Bomb while Channeling to launch a Nuke on Warhead Junction.
  • Tyrande: Fixed an issue that could cause Sentinel’s visual effects to become slightly disjointed from the Ability’s path of travel.
  • Uther: Devotion’s tooltip now more clearly communicates that allied Heroes affected by Uther’s Basic Abilities will gain Armor, rather than Heroes Healed by Uther’s Basic Abilities. This is a tooltip correction only; the Trait’s functionality has not been changed.
  • Valeera: Activating Crippling Poison, Wound Poison, or Thistle Tea will no longer clear queued orders or Abilities.
  • Valla: Fixed an issue that could prevent Hungering Arrow from seeking, or dealing damage to, targets after the first when cast at maximum range.
  • Sound:
  • Hanzo: Will no longer play an incorrect voiceover line to allies upon casting Hearthstone.
  • Illidan: The volume for Illidan’s voiceover during The Hunt has been reduced to better match other game sounds.
  • Further details regarding this update are available at:
  • https://us.battle.net/heroes/en/blog/21646098

New in Heroes of the Storm 30.6 (Mar 22, 2018)

  • BUG FIXES:
  • General:
  • Tyrael: Fixed an issue causing some Mecha Tyrael skins to appear untextured.
  • Johanna: Fixed an issue causing a placeholder sphere to appear when using Johanna’s Shield Glare ability with an Enforcer skin equipped.
  • Heroes, Abilities, and Talents:
  • Heroes can no longer cast Area-of-Effect abilities globally before the gates open.
  • Malthael: Fixed an issue with the size of Death Shroud’s area of effect.
  • Samuro: Fixed an issue with the Three Blade Style talent that prevented Mirror Images from gaining bonus health.
  • Samuro: Fixed an issue causing the Quest Complete fanfare to play every time Mirror Images was cast after choosing the Way of Illusion talent.
  • Valla: Fixed an issue causing the Punishment talent to deal less bonus damage than intended.
  • Further details regarding this update are available at:
  • https://us.battle.net/heroes/en/blog/21637154

New in Heroes of the Storm 30.4 (Mar 9, 2018)

  • GENERAL:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • ART:
  • Abathur: Fixed a pair of small holes in Xenotech Abathur’s model.
  • Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.
  • Greymane: Greymane’s Health bar will no longer move during his victory animation.
  • Greymane: The Doctor Wolf & Stein skin’s Inner Beast visual effects no longer appear misaligned during Greymane’s Hearthstone animation.
  • Sgt. Hammer: Neosteel Plating’s visual effects now correctly match Sgt. Hammer’s model while in Siege Mode.
  • Tassadar: Moving while in the Mecha Tassadar Skin’s Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen.
  • Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera’s blades will no longer flicker while she is riding certain mounts.
  • BATTLEGROUNDS:
  • Mage Wars (Brawl): Kael’thas can now correctly cast Verdant Spheres as soon as its cooldown completes.
  • Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.
  • Try Mode: Zul’jin’s Headhunter Talent will now progress correctly after killing The Lost Vikings.
  • HEROES, ABILITIES, AND TALENTS:
  • Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub’arak’s Cocoon, Lt. Morales’ Medivac, Stitches’ Gorge, or Zagara’s Devouring Maw.
  • Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis.
  • D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.
  • Gall: Shadow Bolt Volley’s targeting reticle is no longer visible to enemies through the Fog of War.
  • Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.
  • Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo’s movement and cancel Storm Bow’s primed state.
  • Hanzo: Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow’s primed state.
  • Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.
  • Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan’s summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.
  • Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.
  • Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns.
  • Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms. After some consideration, we believe this tactic can make for clever plays and have decided to revert this change.
  • Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest.
  • Sgt. Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode.
  • Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link.
  • Tassadar: Completing the Templar’s Will quest and learning Twilight Archon will no longer grant extended range to Tassadar’s first Basic Attack in Twilight Archon form.
  • Tracer: The Bullet Spray Talent now correctly increases the Melee’s radius by 40%.
  • Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El’Druin’s Might to teleport will now correctly appear in the Buff Bar.
  • Tyrande: The Darnassian Archery Talent’s Buff Bar icon now correctly displays the current number of stacks in addition to its duration.
  • Zagara: Fixed an issue that could cause Heroes who were caught in the center of Devouring Maw to display their exit locations before Devouring Maw expired.
  • General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms:
  • Alarak – Telekinesis [W]
  • Brightwing – Emerald Wind [R]
  • Dehaka – Drag [Q]
  • Medivh – Ley Line Seal [R]
  • Stitches – Hook [Q]
  • SOUND:
  • Ana: Debilitating Dart activation is no longer audible when the player camera is far from Ana’s location.
  • Falstad: Lightning Rod is no longer audible to enemies through the Fog of War.
  • Greymane: Gilnean Cocktail will now correctly play sound effects when it hits a target in the Fog of War.
  • USER INTERFACE:
  • Draft Mode: Using the voice volume control in a draft lobby will no longer prevent players from viewing teammates’ profiles using the right-click context menu.
  • Minimap: Ping icons will no longer appear faded on the Minimap while shaders are set to medium.
  • Score Screen: The in-game Score Screen will now correctly track quest progress for D.Va’s Crash Course Talent.
  • Further details regarding this update are available at:
  • https://us.battle.net/heroes/en/blog/21594628

New in Heroes of the Storm 30.3 (Feb 22, 2018)

  • GENERAL:
  • Voice Communication: Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game.
  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • Diablo: Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling.
  • Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground.
  • Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount.
  • Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model.
  • Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground.
  • Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends.
  • Li Li: After learning the Lighting Serpent Talent, Cloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage.
  • Lt. Morales: The tooltip for the Healing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration.
  • Malfurion: An ally who is affected by multiple Regrowths will now be correctly healed by Moonfire and have Stuns, Roots, and Slows removed by Nature’s Cure.
  • Movement Abilities: Certain movement-based Abilities, like Greymane’s Dark Flight or Chen’s Flying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s Taunt or Garrosh’s Warlord’s Challenge.
  • Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode.
  • The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.
  • Further details regarding this update are available at:
  • https://us.battle.net/heroes/en/blog/21535475

New in Heroes of the Storm 30.2 (Feb 19, 2018)

  • BUG FIXES:
  • Heroes, Talents, & Abilities:
  • Genji: Fixed an issue preventing certain cleave attacks, such as Malthael’s Basic Attacks and Xul’s Cursed Strikes, from removing stacks of Genji’s Dodge.
  • Ice Block: Fixed an issue allowing certain Abilities to be cast during Ice Block, including Jaina’s Ice Blink, Brightwing’s Storm Shield, and Malfurion’s Astral Communion.
  • Jaina: The Wintermute Talent now correctly causes Jaina’s Water Elemental to mimic her Basic Abilities.
  • Lunara: The Galloping Gait Talent no longer grants a permanent Movement Speed bonus.
  • Tyrael: The Stalwart Angel Talent’s tooltip now displays the correct values for its duration and Armor bonus.
  • Maiev: Casting Spirit of Vengeance just as a Core is destroyed will no longer cause the Spirit to cease animating.
  • Maiev: Activating Naisha’s Memento will now correctly display an icon indicating its duration in the buff bar.
  • Nova: Fixed an issue causing Holo Decoys to deal slightly more damage than intended after learning Lethal Decoy.
  • Rehgar: The Rising Storm Talent will no longer increase Lightning Shield’s damage versus non-Heroic enemies.

New in Heroes of the Storm 30.1 (Feb 12, 2018)

  • ASSASSIN - MAIEV:
  • Stats:
  • Basic Attack Damage reduced from 162 to 150
  • Base Maximum Health increased from 2150 to 2236
  • Health Regeneration increased from 4.48 to 4.66
  • Abilities:
  • Fan of Knives (Q): Damage decreased from 180 to 170
  • Vault of the Wardens (D): No longer grants passive Armor
  • Talents:
  • Level 1: Naisha’s Memento (Active) - Bounces no longer deal bonus damage
  • Level 16: Armored Assault (Passive) - Physical Damage bonus decreased from 35 to 25% / Now activates if Maiev has any amount of bonus Armor

New in Heroes of the Storm 30.0 (Feb 7, 2018)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Art:
  • Jaina: Corrected some minor clipping affecting Arcanist Jaina’s clothing.
  • Samuro: Shadows will no longer appear to flicker behind Monkey King Samuro on the post-match score screen.
  • Battlegrounds:
  • Battlefield of Eternity: Fixed a visual issue that could cause the outlines generated by Natural Agility to dip below the terrain in certain locations.
  • Braxis Holdout: Fixed an issue in which A.I. Heroes would pace near an enemy Gate rather than attack the Core.
  • Garden of Terror: Fixed an issue in which Structures affected by Overgrowth could stop attacking indefinitely under specific circumstances.
  • Blackheart’s Revenge Brawl: Damage will no longer interrupt channeling while Heroes are attempting to use teleportation portals.
  • Escape from Braxis Brawl: Bosses can no longer push unpathable terrain created by Tyrael’s Holy Ground Talent.
  • Try Mode: The effects of Ana’s Aim Down the Sights Talent are now correctly removed after using the Reset Talents Button.
  • Try Mode: Sgt. Hammer’s bonus attack range, granted by the Graduating Range Talent, is now correctly removed after using the Reset Talents Button.
  • Volskaya Foundry: Fixed an issue that allowed Junkrat to permanently displace and leash Fortification Camps.
  • Heroes, Abilities, and Talents:
  • Ana: Shrike Doses after the first will now correctly deal bonus damage when Ana is affected by increased Spell Power.
  • Auriel: Basic Attack damage dealt by Auriel’s Bestow Hope target will no longer generate less than the intended amount of Energy.
  • D.Va: A.I. Heroes will now attempt to flee the area surrounding D.Va’s Mech during Self-Destruct.
  • Junkrat: Will no longer become separated from his rocket when issuing movement commands during Rocket Ride.
  • Li Li: Blinding Wind will now correctly deal damage to neutral Mercenaries.
  • Li-Ming: The Astral Presence icon is no longer missing its mouseover tooltip.
  • Lunara: Leaping Strike can no longer be cast while Rooted.
  • Rehgar: Fixed an issue preventing the Hunger of the Wolf Talent from applying bonus damage to Ghost Wolf attacks at level 16.
  • Tassadar: The Psionic Echo Talent’s timer bar will now correctly appear next to the Archon timer when both are active at once.
  • Valeera: The Cheap Shot tooltip appended to Blade Flurry after breaking Stealth now correctly states it will Blind the target.
  • Zeratul: Blink will now correctly break invisibility.
  • Sound:
  • Valeera: Thistle Tea activation is no longer audible to nearby enemies while Valeera is in Stealth.
  • Settings: Hero voice reactions are no longer audible when the Voices setting is disabled.
  • User Interface:
  • Hotkeys: Basic Hotkeys can now be assigned to mouse buttons.
  • Loading Screen: Removed an outdated loading screen tooltip relating to Tower Ammunition.
  • Details regarding this update are available at:
  • https://us.battle.net/heroes/en/blog/21509171

New in Heroes of the Storm 29.9 (Jan 27, 2018)

  • BUG FIXES:
  • General:
  • Fixed a number of inaccuracies and grammatical issues in tooltips across the game.
  • Korean Client: Updated the loading screen to the Korean localized version.
  • Heroes, Abilities, and Talents:
  • Blaze: Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil Spills if Blaze chose the Adhesive Petroleum talent.
  • Blaze: Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
  • Tyrael: Fixed an issue preventing Tyrael from gaining stacks of Ardent Restoration from the damage dealt by the Burning Halo talent.
  • Details regarding this update are available at:
  • https://us.battle.net/heroes/en/blog/21464985

New in Heroes of the Storm 29.5 (Dec 22, 2017)

  • Details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/21338595

New in Heroes of the Storm 29.4 (Dec 15, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Art:
  • Kharazim: Kharazim's arms and upper body now animated correctly during his dizzy animation.
  • Leoric: The Shroud of the Dead King Talent will now correctly play an animation and a sound when activated.
  • Samuro: Monkey King Samuro’s model will no longer exhibit flickering during Hero Select while running Medium or High graphic settings.
  • The Lost Vikings: Fixed an issue causing Baelog to cast superfluous shadows on the terrain.
  • Battlegrounds:
  • Sky Temple: Fixed an issue that could prevent Temple lasers from appearing correctly on the Minimap.
  • Structures: Auriel's Blinding Flash and Artanis' Suppression Pulse can no longer Blind Structures.
  • Towers of Doom: The Headless Horseman Boss is no longer incorrectly categorized as a Monster.
  • Volskaya Foundry: Fixed an issue in which Heroes on the outer edge of the Hall of Storms would not receive Healing or protection.
  • Heroes, Abilities, and Talents:
  • Alexstrasza: Life-Binder is no longer interrupted when entering or exiting Dragonqueen.
  • Diablo: Fixed an issue that could cause Shadow Charge to deal its collision damage multiple times under certain circumstances.
  • Garrosh: Casting Wrecking Ball on Mercenaries will no longer cause them to leash while in combat.
  • Gul'dan: Movement caused by a conveyor belt will no longer cancel Rain of Destruction channeling.
  • Kel'thuzad: The Power of Icecrown Talent will now correctly grant bonus Spell Power for enemy Heroes Slowed by Chains of Kel’Thuzad with the Chains of Ice Talent.
  • Li-Ming: Zei's Vengeance and Arcane Orb tooltips have been updated to clarify bonus damage functionality. Damage amounts have not been changed.
  • Lt. Morales: The Second Opinion Talent will now correctly grant cooldown reduction when one of the Heroes struck by Displacement Grenade is piloting a Vehicle, like the Garden Terror.
  • Lunara: Fixed an inconsistency that allowed Lunara to cast Leaping Strike over some, but not all, allied units after learning Boundless Stride.
  • Medivh: Creating a Portal entrance after learning Portal Mastery and then entering the Triglav Protector will no longer prevent him from using the Protector’s abilities.
  • Muradin: Learning Reverberation no longer incorrectly updates the Attack Speed Slow amount in Thunder Clap’s tooltip.
  • Murky: Spawn Egg with the Egg Hunt Talent can now be cast correctly on Volskaya Foundry’s conveyor belts.
  • Nazeebo: Fixed an issue preventing the Superstition talent effect from being removed by Hero basic attacks after Nazeebo died with this talent.
  • Sgt. Hammer: The Hyper-Cooling Engines talent will no longer grant cooldown reduction from basic attacks against non-Heroic targets while in Siege Mode.
  • Tychus & Stitches: Tychus can now be affected by Stitches’ Gorge while in Commandeer Odin.
  • Zeratul: Fixed an issue causing the Void Slash talent to display an incorrect value for the damage increase.
  • User Interface:
  • Death Recap: Fortification Camp Turret attacks now display a Turret icon in the Death Recap screen.

New in Heroes of the Storm 29.2 (Nov 29, 2017)

  • Mac OS:
  • While we would like to support OpenGL4.1 and Metal for Mac users, we’ve found that our current implementation doesn’t meet our goal of providing the best experience possible. As a result, they have been disabled with today’s patch, and Mac users will default to OpenGL2.1. Apologies for any inconveniences this may cause, and thank you for your patience as we explore ways we can better support these experiences in the future.
  • Bug Fixes:
  • Mac: Fixed an issue that caused game crashes on Mac clients.
  • Sound: Fixed an issue causing Hero voiceover lines to be heard globally by both teams.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/21273597

New in Heroes of the Storm 29.0 (Nov 15, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • AI:
  • Ana: AI Ana will no longer attempt to Heal allied Garden Terrors, Dragon Knights, or Triglav Protectors.
  • Haunted Mines: Fixed an issue in which AI Heroes would “B-Step” after the neutral Grave Golem was killed, rather than completing their Hearthstone casts.
  • Melee Lane Units: Melee Minions, Mercenaries, and Braxis Holdout’s melee Zerg units will no longer ignore an enemy Ragnaros in Molten Core form.
  • Art:
  • Malthael: Movement Speed bonus visual effects will now correctly appear if Malthael learns On a Pale Horse while mounted.
  • Mounts: Visual effects that appear around the Golden Nexus Charger will now correctly animate while using Low graphic settings.
  • Varian: Will once again leap toward his Colossus Smash target.
  • Battlegrounds:
  • Cursed Hollow: Sgt. Hammer’s Spider Mines will now correctly attack enemy Structures affected by the Raven Lord’s Curse.
  • Dragon Shire: Removed two targeting indicators for Dehaka’s Brushstalker that appeared in locations where no Brush was present.
  • Try Mode: Kel’Thuzad’s Master of the Cold Dark Trait Quest will now correctly apply its cooldown reduction bonus after using the Complete Quests button.
  • Heroes, Abilities, and Talents:
  • Abathur: Casting Ultimate Evolution on Jaina will no longer cause Abathur’s Calldown: MULE Talent icon to permanently switch to the icon for Improved Ice Block.
  • Abathur: Attempting to cast Toxic Nest in an area that is already densely populated by existing Nests will no longer consume a charge without placing a new Toxic Nest.
  • Alarak: Learning Counter-Strike or Deadly Charge at level 20 will now correctly append that Ability’s description to the Sadism Trait tooltip.
  • Azmodan: All Shall Burn’s tooltip has been updated to clarify that its bonus Structure damage is a flat amount, rather than percentage-based.
  • Ana: A targeting indicator will now correctly appear when using Healing Dart charges granted by Active Reload.
  • Chromie: Fixed an issue in which certain Abilities, like Artanis’ Blade Dash, could prevent Temporal Loop from returning the target to its original location.
  • Brightwing: Arcane Flare’s targeting indicator will no longer visually persist on the terrain if cast outside the Gate during the pre-game countdown.
  • Garrosh: Stukov’s Weighted Pustule will no longer be removed from targets hit by Wrecking Ball or Into the Fray.
  • Gazlowe: Fixed an issue preventing Deth Lazor from being cast with less than 60 Mana after learning Hyperfocus Coils
  • Johanna: Blessed Hammer can no longer be activated during Falling Sword.
  • Junkrat: Fixed an issue in which certain Abilities, like Genji’s Dragonblade and Stitches’ Hook, could hit Junkrat during Rocket Ride just before he makes impact.
  • Kel’Thuzad: Glacial Spike will now correctly deal bonus damage granted by Ability Power gains.
  • Kel’Thuzad: The Hungering Cold Talent will now correctly deal its bonus damage to non-Heroic enemies rooted by Frost Nova.
  • Lt. Morales: Fixed an issue in which Lt. Morales could become immune to certain Stasis effects like Void Prison and Devouring Maw until death.
  • Lt. Morales: Casting Reinforcements in the allied Hall of Storms will no longer permanently remove Heroes inside the Medivac within from the Battleground’s playable area.
  • Lúcio: Learning Can’t Stop, Won’t Stop and then walking over Junkrat’s Steel Trap will no longer cause that trap to visually persist on Lúcio’s model.
  • Stukov: Nazeebo will now correctly be pushed if he is hit by Massive Shove while channeling Ravenous Spirit.
  • Tassadar: The Prismatic Link Talent will no longer cause Tassadar’s Basic Attack to chain to Kharazim during Seven-Sided Strike.
  • Tassadar: The Templar’s Will Talent’s second reward will no longer increase Basic Attack range in Archon form.
  • Uther: After learning Divine Protection, Devotion Armor will now stack correctly when Healing an allied Hero using Flash of Light during Eternal Vanguard.
  • Uther: Will no longer be teleported back to the allied Hall of Storms if Redemption’s cooldown completes while in Eternal Vanguard form.
  • Valla: Manticore will no longer deal its bonus damage to Valla’s Basic Attack target while Valla is Blind or the target is Evading.
  • Zagara: Nydus Network can no longer prevent Heroes from walking out of their Hall of Storms.
  • User Interface:
  • Death Recap: The Ability icon and description for Gazlowe’s Rock-It! Turret will now correctly appear on the Death Recap screen.
  • Hotkeys: The Move command’s Quick Cast hotkey is no longer customizable.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/21182210

New in Heroes of the Storm 28.5 (Nov 2, 2017)

  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • Kerrigan: Triggering the Double Strike Talent after learning Fury of the Storm will no longer cause the next Basic Attack to deal more than the intended amount of cleave damage to secondary targets.
  • Muradin: After learning Thunder Burn, Thunder Clap will no longer fail to fire a second time if an enemy was struck by the outer-edge of the initial cast’s area of effect.
  • Muradin: Fixed an issue causing Muradin’s Second Wind Trait and Third Wind Talent to restore less than the intended amount of Health.
  • Nazeebo: The Superstition Talent’s visual effects will no longer persist after Nazeebo is killed.
  • Zul’jin: The Troll’s Blood Talent will now correctly restore 10% of Zul’jin’s maximum Mana when Regeneration channeling completes.
  • User Interface:
  • Draft Mode: Fixed an issue that prevented players from selecting the Garden Shambler Murky Skin in draft lobbies.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/21159501

New in Heroes of the Storm 28.4 (Oct 30, 2017)

  • BUG FIXES:
  • AI:
  • Tutorial: Fixed an issue causing AI Heroes to ignore certain objectives during Tutorial missions.
  • Blackheart’s Bay: Fixed an issue that could cause Minions and Summons to become stuck when attempting to attack the Keep and standalone Tower in the Middle Lane.
  • Heroes, Abilities, and Talents:
  • D.Va: Fixed an issue preventing Boosters from receiving the Rush-down Talent’s cooldown reduction bonus if D.Va was attacking an enemy shortly before activating Boosters.
  • Junkrat: Using Concussion Mine to destroy D.Va’s Mech and knock her into the terrain will no longer remove her from the Battleground until she respawns.
  • User Interface:
  • Loadouts: Switching Skins using the Loadout menu will now correctly display that Skin during Hero Select.

New in Heroes of the Storm 28.3 (Oct 18, 2017)

  • New Special Event: Hallow's End 2017:
  • Play 25 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl to earn spooky new items!
  • Here are some of the treats you’ll be able to unwrap by completing the three-part quest chain:
  • Part 1: Play 2 Games during Hallow’s End
  • Reward: Cartoon Headless Horseman Spray
  • Part 2: Play 8 Games during Hallow’s End
  • Reward: Hallow’s End Warcrest Banner
  • Part 3: Play 15 Games during Hallow’s End
  • Reward: Headless Horseman Portrait
  • Hallow's End Loot Chests:
  • Once Hallow’s End begins after October 17, all Loot Chests you earn through progression (except Hero-Specific Chests), or purchase using Gems will be replaced with Hallow’s End Loot Chests. Weekly Brawl Rewards after October 20 will also award one Hallow’s End Chest.
  • Also starting with Hallow’s End, special event Loot Chests will now guarantee at least one of the limited-time items from that event—including portraits, sprays, skins, and mounts!
  • Until Hallow’s End concludes during the week of November 13, you’ll pick up one of these limited-time Loot Chests every time you level-up or earn a weekly Heroes Brawl reward. You can also head to the Loot tab in-game to purchase Rare Hallow’s End Chests directly using Gems. Additionally, please note that any Loot Chests you already own prior to the start of the event will not convert to Hallow’s End Chests.
  • Hotkeys:
  • The hotkeys to switch between the Stats, Talents, and Death Recap tabs of the leader panel (currently F1, F2, and F3) can now be rebound in the Hotkeys menu.
  • These hotkeys now provide quick access to the respective tab of the leader panel when the hotkey is held down.
  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • AI:
  • AI Heroes controlling the Garden Terror will no longer become unresponsive.
  • Art:
  • D.Va: The keychain attached to D.Va’s Light Gun will now correctly appear during Hero Select.
  • Leoric: Fixed an issue preventing Leoric’s Basic Attack cleave animation from playing when using certain skins.
  • Tyrande: The area of effect indicator for Eagle Eye Tyrande’s Lunar Flare should now be more visually apparent when cast on Sky Temple while using Low graphic settings.
  • Zeratul: Zeratul’s face mask will no longer appear to stretch in the Collection while using Low graphic settings.
  • Heroes, Abilities, and Talents:
  • Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies.
  • Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted.
  • Garrosh: Casting Body Check with the Brute Force Talent on a Boss will no longer cause a Healing debuff icon to appear next to its Health bar.
  • Garrosh: Fixed an issue causing Body Check to receive less bonus damage than intended after casting Double Up to reach 50 Armor.
  • Jaina: Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player.
  • Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.
  • Kel’Thuzad: Shadow Fissure can now be cast on the minimap.
  • Kel’Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground.
  • Leoric: Fixed an issue causing enemy Heroes affected by Leoric’s Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent.
  • Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent.
  • Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge.
  • Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
  • Valla: Caltrops will no longer display Health bars or selection rings when clicked.
  • User Interface:
  • Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field.
  • Score Screen: Counters for Chromie’s Sand Blast and The Butcher’s Fresh Meat quests will now continue to increment on the in-game score screen after reaching their soft caps.
  • Score Screen: The counter for Lt. Morales’ Clear! Talent will no longer disappear from the in-game score screen while she is inside a Medivac.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/21116539

New in Heroes of the Storm 28.0 (Sep 29, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Art:
  • Zeratul: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.
  • Battlegrounds:
  • Blackheart’s Bay: Fixed an issue that could allow Medivh and Falstad to enter and stand in certain areas inside the enemy Hall of Storms.
  • Haunted Mines: The right-side team’s top Keep can no longer hit enemy Heroes who path into the Gate.
  • Try Mode: The You Want Axe? Talent will now correctly grant bonus Basic Attack range after using the Complete Quest button.
  • Try Mode: Garrosh will no longer continue to benefit from the Warbreaker Talent after clicking Reset Talents.
  • Try Mode: Toggling off Minion spawns will no longer cause AI Heroes to wait at their Fort Gates indefinitely.
  • Heroes, Abilities, and Talents:
  • Alarak: Rite of Rak’shir will no longer be placed on a dead target if it was cast just as that target took fatal damage.
  • Auriel: Fixed an issue causing the Energized Cord talent to grant slightly too much Hope with Auriel's Basic Attacks.
  • Diablo: Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
  • D.Va: Using Boosters to smash destructible barrels on Blackheart’s Bay will no longer place the Ability on full cooldown.
  • D.Va: Fixed an issue that could cause D.Va to inconsistently activate Healing Wells while using Boosters.
  • D.Va: Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
  • D.Va: Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va’s death count on the in-game score screen.
  • D.Va: A Nuke’s area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.
  • Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.
  • Garrosh: Using Body Check with the Brute Force Talent on a Boss no longer causes the Healing debuff icon to appear next its Health bar.
  • Garrosh: Bloodthirst will no longer cause Garrosh to automatically retarget his Basic Attacks to the closest enemy.
  • Garrosh: Into the Fray will no longer place targeting indicators on attacking Hydralisks on Braxis Holdout.
  • Genji: Fixed an issue that could prevent Fort attacks from Slowing Genji if he has Dodge charges remaining, and there is another Genji on the opposing team.
  • Genji: Fixed an issue that could cause Dodge to behave inconsistently against Sylvanas’ and Lunara’s Basic Attacks.
  • Genji: Dragon Blade will no longer benefit from cooldown reduction abilities such as Innervate and Nano-boost.
  • Illidan: Abilities that can interrupt Dive, like Li-Ming’s Wave of Force, will no longer cause Illidan to become briefly unresponsive.
  • Jaina: Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
  • Jaina: Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
  • Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.
  • Leoric: Fixed an issue that could prevent the Mithril Mace Talent from granting bonus Attack Speed for Minion and Hero kills.
  • Leoric: Percentage damage dealt by the Spectral Leech Talent will now properly count as Ability damage rather than Basic Attack damage.
  • Probius: Floating Combat Text will now indicate the amount of Shields granted to Probius by a Pylon after learning Shield Battery, rather than displaying zero for each tick.
  • Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
  • Sylvanas: Withering Fire can no longer target destructible barrels on Blackheart’s Bay.
  • The Lost Vikings: Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.
  • The Lost Vikings: Casting Longboat Raid immediately after one of the Vikings is killed will no longer prevent the player from using Mortar during the Heroic Ability’s duration.
  • Tychus: The That’s the Stuff! Talent’s Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.
  • Tyrande: Sentinel can no longer leave the starting zone during the pre-game countdown.
  • Valla: Enemy Heroes who were broken out of Stealth by Hungering Arrow can now correctly be hit by subsequent Hungering Arrow strikes.
  • Valla: Caltrops dropped by the Vault Talent will no longer display Health bars, and are no longer selectable.
  • Zagara: Creep Tumors no longer exhibit a short delay before granting vision of the area affected by Creep.
  • Sound:
  • Li-Ming: Templar Li-Ming will now correctly play death sounds when killed.
  • Valeera: Enemy Heroes will no longer hear when Valeera primes her activated Talents, like Crippling Poison, when she is Stealthed.
  • User Interface:
  • Hotkeys: The Dragon Knight and Garden Terror will now correctly follow Force Move commands.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/21072294

New in Heroes of the Storm 27.5 (Sep 26, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of tooltip issues across the game.
  • Heroes, Abilities, and Talents:
  • Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status.
  • Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame.
  • Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor.
  • Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw.
  • Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent.
  • Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.
  • Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.
  • Sound:
  • Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned.
  • User Interface:
  • Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/21045724

New in Heroes of the Storm 27.4 (Sep 9, 2017)

  • BUG FIXES:
  • Art:
  • Anub'arak: Fixed an issue causing the Neon Cyb'arak Skin to replace the base Cyb'arak Anub'arak Skin in-game and in the Collection.
  • Heroes, Abilities, and Talents:
  • Gazlowe: Scrap will no longer be created when Leoric's Entomb expires.
  • Lt. Morales: Fixed an issue that could allow the Lt. Morales player to issue Move Commands to an active Medivac under certain circumstances.
  • Rehgar: Can no longer cast Lightning Shield on allied Vehicles, such as the Dragon Knight or Garden Terror.
  • Zeratul: The Seeker in the Dark talent's tooltip text will now display correctly in localized game clients.

New in Heroes of the Storm 27.3 (Sep 6, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Battlegrounds:
  • Boss: Captured Bosses will now correctly use their area of effect Abilities when attacking down a lane.
  • Haunted Mines: Fixed an issue that could cause Heroes to become Invulnerable for a fraction of a second while entering or exiting the Mines.
  • Try Mode: Sentinel will now correctly gain bonus damage after completing the Ranger Talent’s quest using the Complete Quests button.
  • Heroes, Abilities, and Talents:
  • Stasis: Fixed an issue in which cooldowns for self-cast Stasis effects, such as Ice Block, or Chromie’s Time Out, would not count down until respawn if the Hero was killed immediately after that Stasis effect concluded.
  • Arthas: After learning the Shattered Armor Talent, Heroes rooted by Frost Presence’s quest reward will now correctly have their Armor reduced.
  • Azmodan: Manually clicking the All Shall Burn Ability will no longer cause a framerate drop.
  • Chen: Will no longer gain multiple Freshest Ingredient stacks when collecting a single Regeneration Globe if multiple allied Heroes are nearby.
  • Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist at the same time.
  • Cho: Rune Bomb’s area of effect indicator will no longer visually shrink if Cho’gall was affected by the Shrink Ray Talent while casting Rune Bomb.
  • D.Va: Fixed an issue that could cause D.Va to become unresponsive when entering the Dragon Knight or Garden Terror after using Lt. Morales’ Medivac.
  • Garrosh: Intimidation will no longer slow non-Heroic enemies’ attack speeds.
  • Garrosh: Fixed an issue that could cause Wrecking Ball to fail to throw a target but go on a full cooldown.
  • Greymane: Can now correctly cast Go for the Throat a second time after using the Ability to kill D.Va’s Mech.
  • Muradin: Haymaker will now properly knock back and damage secondary targets in its path.
  • Muradin: Fixed an issue that caused Muradin’s abilities to cast quickly and without animations if queued up during Dwarf Toss.
  • Li-Ming: Learning the Zei’s Vengeance and Arcane Orbit Talents will no longer cause Arcane Orb to deal reduced damage at close-range.
  • Lt. Morales: Medivac UI will no longer persist on-screen when entering the Medivac as it is destroyed.
  • Samuro: Switching places with a Mirror Image will no longer cancel queued commands.
  • Samuro: Clicking a control group to select a Mirror Image after learning Illusion Master will no longer cancel active Move Commands being carried out by that Image.
  • Stitches: Hook will now cancel abilities that can be channeled while moving, such as Azmodan’s All Shall Burn.
  • The Butcher: Floating Combat Text will now correctly display Crit damage dealt by Basic Attacks benefitting from the Brutal Strike Talent.
  • Sound:
  • Stukov: Massive Shove’s sound effects will no longer persist after the target is killed or collides with terrain.
  • User Interface:
  • Draft Mode: Fixed an issue preventing players from selecting the Lunar Rooster Mount in Draft Lobbies.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/21043671

New in Heroes of the Storm 27.2 (Aug 29, 2017)

  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning.
  • Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.
  • Genji: Fixed an issue that prevented Fort attacks from slowing Genji’s Movement and Attack Speeds if he had Dodge stacks remaining.
  • Kharazim: Fixed an issue that could cause Kharazim to dash to unexpected locations after casting Radiant Dash.
  • Tassadar: Fixed an issue causing some Attack Speed modifier effects, such as Xul’s Cursed Strikes, to persist indefinitely if the effect expired during Dimensional Shift.
  • Xul: Waiting 4 or more seconds to attack after activating Cursed Strikes will no longer cause the Ability’s visual effects to out of sync with Xul’s attack animations
  • Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen’s Talents tab.
  • User Interface:
  • Emojis: Sending an “Embarrased” Emoji (:oops:) as Garrosh, or while he is selected for play, will now correctly display the Garrosh Embarrased Emoji if the player owns the corresponding Emoji pack.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/20973152

New in Heroes of the Storm 27.0 (Aug 9, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Battlegrounds:
  • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
  • Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
  • Heroes Brawl: Fixed an issue that could cause increased loading times when entering Heroes.
  • Try Mode: The Reset Talents button now properly removes bonus damage earned by completing Medivh’s Arcane Charge Questing Talent.
  • Try Mode: The Reset Talents button now properly removes the range and cooldown bonuses granted by Genji’s Agile Dismount Talent.
  • Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures.
  • Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane.
  • Heroes, Abilities, and Talents:
  • Alarak: Marking The Lost Vikings with Rite of Rak'Shir during their Longboat Raid Ability and then killing the Longboat will now correctly grant bonus Sadism and Rite of Rak’shir cooldown reduction.
  • Alarak & Artanis: Fixed an issue causing Deadly Charge to go on a full cooldown if Alarak is hit by Phase Prism while channeling.
  • Arthas: After Arthas completing the Frost Presence Questing Talent the Shattered Armor Talent will now correctly apply Armor Reduction to Heroes who have been rooted by Howling Blast.
  • Cassia: Blinding Light will no longer reveal Stealthed enemy Heroes.
  • Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist simultaneously.
  • D.Va: Now properly contests Objective Capture Points while exiting her Mech.
  • D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
  • D.Va: D.Va’s Basic Attacks are now halted during her Taunt and Dance animations.
  • D.Va: The Call Mech status bar that appears under D.Va’s party frame portrait no longer persists after she dies and respawns in Mech Mode.
  • Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct.
  • Genji: X-Strike can now be properly self-cast.
  • Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va’s Mech.
  • Lt. Morales: Entering a Medivac as it is destroyed will no longer cause the Medivac UI to persist on-screen.
  • Probius: Pylons that are affected by a time stop, such as Zeratul’s Void Prison, will no longer cause Warp Rift’s cooldown to be paused for the duration of the effect.
  • Ragnaros: Lava Wave now correctly contributes to Ragnaros’ Siege Damage.
  • Rexxar: Fixed an issue that could cause Misha to become briefly unresponsive after respawning if she was killed while Rexxar was affected by time stop effect.
  • Samuro: Selecting Mirror Images via control groups will no longer cancel their active movement commands.
  • Sonya: The Ancient Spear model will no longer visually persist when cast on an allied Gate prior to game start.
  • Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie’s Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.
  • Stealth: Fixed an issue that could cancel the Stealth effect provided by Valeera’s Vanish and Tyrande’s Shadowstalk when cast at a specific moment during those Heroes’ Basic Attacks.
  • Sylvanas: Can no longer cast Possession on units spawned by Bosses on Warhead Junction.
  • Thrall: Fixed an issue allowing Sundering to be seen and heard through fog of war.
  • The Butcher: Fixed an issue preventing Ruthless Onslaught from activating when targeting an enemy that moves into fog of war.
  • Tracer: Ricochet will no longer cause Tracer’s Basic Attacks to bounce to Stealthed Heroes.
  • Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator.
  • Tyrael & The Butcher: Fixed an issue that allowed Sanctification to go off despite Tyrael being stunned by Ruthless Onslaught.
  • Valla: Fixed an issue that prevented the Death Dealer talent from refreshing the cooldown of Vault after killing a structure.
  • Valeera: Fixed an issue that caused Valeera to break Stealth if Sinister Strike was cast immediately before attempting to Vanish.
  • Zul’jin: Fixed an issue preventing Zul’jin from self-casting Guillotine.
  • Sound:
  • Stukov: Fixed an issue causing Massive Shove sound effects to play for too long if the target was pushed an exceptionally long distance.
  • Genji: Fixed an issue preventing the Shingan talent from playing quest tracking sounds if a target was hit with all 3 Shurikens.
  • Hero VO: Fixed an issue that occasionally caused Heroes to play a previously selected Heroes’ voice line when locking in during draft mode.
  • User Interface:
  • Quests: Fixed an issue causing Daily Quests to appear delayed upon initial login.
  • Heroes Brawls: Fixed an issue that could cause players to become stuck on ‘Waiting for Game Results’ after finishing a Heroes Brawl.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/20944073

New in Heroes of the Storm 26.4 (Jul 27, 2017)

  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
  • Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.
  • Malfurion: Casting Astral Communion now properly consumes 100 Mana.
  • Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
  • Stukov: Fixed a typo in the tooltip for Fetid Touch.
  • Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
  • Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
  • Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
  • Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries.
  • Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/20931726

New in Heroes of the Storm 26.3 (Jul 12, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • A.I.:
  • Hanamura – Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.
  • Art:
  • Alarak – Lightning Surge will now display its effect when cast on Forts and Keeps.
  • Auriel – Fixed a visual issue with Auriel’s Bestow Hope crown when placed on a Tassadar in Archon form.
  • Uther – Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.
  • Battlegrounds:
  • Hanamura – Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.
  • Hanamura – Fixed an issue preventing Mercenaries from attacking Turret power-ups.
  • Haunted Mines – Fixed an issue that prevented skulls from being collected if a Haunted Miner was killed while over unpathable terrain.
  • Haunted Mines – Fixed a rare issue that could cause Grave Golems to push the same lane twice.
  • Mercenaries – Fixed an issue causing the Raven Mercenary’s Seeker Missile reveal effect to occasionally persist after the Seeker Missile detonated.
  • Sandbox Mode – Fixed an issue that caused duplicate D.Va Mechs to appear when using the ‘Move Here’ command with D.Va.
  • Warhead Junction – Fixed an issue preventing the damage-over-time effect applied by the Boss’s Podling spawns from being cleansed by abilities intended to cleanse these effects.
  • Warhead Junction – Fixed an issue causing players to be incorrectly flagged as AFK when standing near or collecting Warheads.
  • Heroes, Abilities, and Talents:
  • Alarak – Fixed an issue that prevented Rite of Rak’Shir from going on a reduced cooldown if used on a Nova Holo Decoy that expired.
  • Arthas – The attack speed slow applied by Frozen Tempest is now consistent with what is stated in the ability’s tooltip.
  • Chen – Fixed an issue preventing the stun duration of Anub’arak’s Burrow Charge from being reduced by Purifying Brew.
  • D.Va – Fixed an issue causing D.Va’s Mech to ignore ‘Hold Position’ commands.
  • D.Va – Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
  • D.Va – Fixed that issue that allowed D.Va’s Boosters to push enemies that were affected by Time Stop.
  • D.Va – Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
  • D.Va – Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
  • D.Va – Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.
  • Genji – Fixed an issue causing Genji to take partial damage from abilities that ended Deflect early, such as stuns and silences.
  • Greymane – Fixed an issue that could occasionally grant additional Go for the Throat procs after casting the free charge.
  • Kharazim – Fixed an issue that Stitches’ Vile Gas to deal damage to Kharazim while casting Seven-Sided Strike.
  • Murky – The Fish Eye talent will now properly reveal stealthed targets at the edge of its sight radius.
  • Murky – Fixed an issue causing Murky’s Fish Eye talent to permanently reduce his mounted movement speed.
  • Murky - Fixed an issue preventing Murky from gaining stealth when spawning from his Egg after learning the Egg Hunt talent.
  • Nova – Fixed an issue preventing Holo Decoy from being cast in several locations on Garden of Terror and Infernal Shrines.
  • Probius – Fixed an issue preventing Probius from gathering minerals while inside the Garden Terror on Garden of Terror
  • Tassadar – Fixed an issue causing Tassadar to gain healing from the damage dealt by his Focused Beam talent.
  • Tychus – The primary target damage amount displayed in Overkill’s tooltip is now consistent with the damage dealt by the Ability.
  • Sound:
  • Diablo Announcer – Fixed an issue causing the Diablo announcer pack game start countdown to become out of sync.
  • Draft Mode – Fixed an issue causing Hero selection voiceover lines to occasionally echo.
  • Muradin – Fixed an issue causing a pop in Muradin’s Avatar voice lines when playing in certain locales.
  • User Interface:
  • Collection - Fixed an issue preventing the “Unseen Items” flag from clearing after viewing all highlighted items in the Collection.
  • Nova, Samuro – Fixed an issue preventing debuff timers from showing below clone’s health bars.
  • UI – Fixed an issue that could occasionally fail to display one team’s current experience total.

New in Heroes of the Storm 26.2 (Jun 29, 2017)

  • BUG FIXES:
  • General:
  • Fixed several issues that could cause the game client to crash.
  • Art:
  • Malthael: Casting Last Rites multiple times on the same target will no longer cause overhead visual effects from the second cast to appear untextured.
  • Heroes, Abilities, and Talents:
  • Chromie: Fixed an issue that could allow two instances of Slowing Sands to exist at once.
  • Dehaka: Completing Tissue Regeneration’s Quest will no longer prevent Essence earned via Hero takedowns from Healing Dehaka.
  • Samuro: Fixed an issue causing Windwalk to last 9 seconds rather than 10.
  • Tassadar: Nullification will now correctly apply multiplicatively when the target is also affected by other damage reduction effects.
  • Tassadar: Can no longer use his Basic Attack during Dimensional Shift while in Archon form.
  • Thrall: Percent Health damage dealt by Basic Attacks after casting Feral Spirit with the Alpha Wolf Talent now correctly count as Ability Damage.
  • Thrall: The bonus Heal amount granted by Frostwolf's Grace will no longer apply to all Frostwolf Resilience procs.
  • Tyrande: The Bonus Damage amount that appears in Ranger's buff bar tooltip will now update properly.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/20861968

New in Heroes of the Storm 26.0 (Jun 17, 2017)

  • BUG FIXES:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • A.I.:
  • Hanamura: A.I. players will no longer pace back and forth near the payload when a Stealthed enemy Hero is nearby.
  • Art:
  • Diablo: Prime Evil Diablo’s model while no longer freeze in place during its victory animation.
  • Murky: Octo-Grab’s model will no longer persist on the target if Murky is Stopped in the same moment that the Ability is cast.
  • Tyrande: Trueshot Aura will now correctly display visual effects on the terrain when graphics are set to Low.
  • Battlegrounds:
  • Braxis Holdout: Fixed an issue in which players could be kicked for inactivity while defending the Beacons.
  • Cursed Hollow: A small shadow will no longer appear at the location where a new Tribute is about to spawn when graphics are set to Low.
  • Dragon Shire: The Dragon Knight’s Savage Charge Ability will no longer cancel Anub’arak’s Burrow Charge.
  • Hanamura: The Mega Enforcer will no longer leash after consuming a Hero.
  • Hanamura: When the player is not holding an item, the Map Mechanic Ability button tooltip now correctly explains that Hanamura-specific Abilities can be earned by defeating Mercenaries.
  • Hanamura: Map Mechanic Turrets can now correctly attack the Mega Enforcer and Mercenaries.
  • Towers of Doom: Capturing an Altar will now properly reset that player’s AFK warning timer.
  • Try Mode: The Complete Quests button will now properly complete Gazlowe’s Clockwerk Steam Fists Quest Talent.
  • Try Mode: Complete Quests will now properly grant Ragnaros’s Catching Fire Quest Talent rewards.
  • Try Mode: Refresh Forts will no longer cause the cooldown timer above the Healing Fountain to disappear.
  • Mercenaries: Captured enemy Mercenaries will no longer drop Fresh Meat stacks for The Butcher or Mineral stacks for Probius.
  • Heroes, Abilities, and Talents:
  • Basic Attacks: Splash and Cleave damage will now correctly reveal targets who are hit while inside Bushes and Vents.
  • DoT Effects: Illidan’s Evasion, Chen’s Elusive Brew, and Xul’s Shade Armor will no longer prevent Damage over Time effects from displaying properly in their Health bars.
  • DoT Effects: Enemy Health bars will now correctly display damage over time effects after being hit by Swift Strike with the Strike at the Heart Talent.
  • Polymorphs: Fixed several issues in which Polymorph effects could incorrectly knock Heroes out of Stealth.
  • Abathur: Locusts will now assist Heroes who are attacking a Mercenary Camp rather than immediately traveling to a lane.
  • Abathur: Can now correctly cast Symbiote on an allied Nova’s Holo Decoys.
  • Anub’arak: An active Cocoon will no longer be destroyed if it is moved by Abilities that block pathing, such as Tyrael’s Holy Ground or Tassadar’s Force Wall.
  • Azmodan: All Shall Burn will now properly cancel any active Movement commands issued to Azmodan prior to casting.
  • Azmodan: General of Hell will now assist Azmodan while he is attacking a Mercenary Camp rather than immediately traveling to a lane.
  • Diablo: Fixed an issue that could allow Shadow Charge to Stun enemies who did not collide with the terrain.
  • Gazlowe: Can no longer cast Deth Lazor if he has less than the required amount of Mana.
  • Greymane: Insatiable will no longer cause Basic Attacks to restore Mana when Inner Beast is not active.
  • Greymane: After learning Viciousness, Cursed Bullet will now correctly refresh Inner Beast’s duration.
  • Illidan: Evasion will no longer prevent damage over time effects from displaying on Illidan’s Health bar.
  • Kharazim: Duration bars for Echo of Heaven and Deadly Reach will now appear simultaneously if both are active at once.
  • Li-Ming: Wave of Force will no longer cancel Sonya’s Whirlwind animation.
  • Murky: Can now properly collect Regeneration Globes during Safety Bubble.
  • Nazeebo: The tooltips for Nazeebo’s Voodoo Ritual Trait now properly indicate that it contains a Quest.
  • Nazeebo: Silencing the Zombies that were created by Zombie Wall with the Dead Rush Talent will no longer prevent them from uprooting.
  • Ragnaros: Empower Sulfuras’s animation will no longer play without dealing damage if the attack was cancelled by issuing Movement Commands.
  • Stitches: Hook can no longer pull Stealthed enemy Heroes through allied Gates.
  • Tassadar: Fixed an issue causing the first tick of Psionic Storm to deal slightly less damage than intended.
  • Tassadar: After learning Prismatic Link, Basic Attacks that bounce to a secondary target will now properly reveal that enemy.
  • The Butcher: Minions that die near The Butcher will now always drop Fresh Meat stacks.
  • The Butcher: Fresh Meat earned via Hero Takedowns, and collected while piloting the Garden Terror or Dragon Knight, will now correctly increment The Butcher’s Fresh Meat stacks.
  • The Butcher: Insatiable Blade’s Movement Speed bonus is now properly granted when Butcher’s Brand is applied to non-Heroic targets.
  • Valeera: Wound Poison’s reduced Healing debuff will now correctly display a red plus symbol next to the affected Hero’s status bar rather than a purple plus overhead.
  • Valeera: Will no longer be revealed when entering the Haunted Mines or using the Tunnel on Towers of Doom.
  • Varian: The cooldown for Victory Rush will now be properly reduced when nearby Monsters are killed.
  • Sound:
  • Collection: Brightwing will no longer play voiceover when navigating away from her Hero page in the Polish game client.
  • Genji: Dragonblade voiceover now plays correctly and will no longer be interrupted by other sound effects.
  • User Interface:
  • In-game: Zul’jin’s You Want Axe? Quest Talent will not appear complete on the in-game Score Screen’s Talents tab prior to reaching 120 stacks.
  • In-game: Zarya’s Maximum Charge Quest Talent will not appear complete on the in-game Score Screen’s Talents tab prior to reaching 150 stacks.
  • Mastery Taunts: Players who have Mastery Taunts will no longer receive Desync errors when loading into a game.
  • Quick Cast: The Quick Cast setting for Varian’s passive Heroic Strike Trait has been removed from the Quick Cast Settings menu.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/20838723

New in Heroes of the Storm 25.5 (Jun 6, 2017)

  • BUG FIXES:
  • A.I.:
  • D.Va: Veteran and Elite D.Va A.I. will now use Call Mech more frequently.
  • Art:
  • Alarak: Discord Strike’s visual effects now properly match its crossbar area of effect.
  • Heroes, Abilities, and Talents:
  • Alarak: Extended Lightning’s tooltip now correctly states that quest rewards will be granted after hitting 3 Heroes with the center of Lightning Surge.
  • Alarak: Fixed an issue in which Lightning Surge dealt less damage than intended to enemy Heroes hit between Alarak and his primary target.
  • Auriel: After learning Resurrect, Misha and Rexxar will no longer generate separate Spirits when Rexxar is killed.
  • D.Va: Players will now correctly earn takedown credit toward certain Hero Talents and Abilities, like Seasoned Marksman or Li-Ming’s Critical Mass, after destroying D.Va’s Mech.
  • Tyrande: Basic Attacks against enemy Heroes affected by a Hunter’s Mark that was applied by Celestial Wrath will now correctly splash to nearby Heroes and Mercenaries.
  • User Interface:
  • Emojis: Fixed an issue in which unintended emojis could overwrite portions of long-hand emoji codes that were typed in manually.
  • Loot Chests: Fixed an issue that could generate an error after opening a D.Va Hero-Specific Loot Chest.
  • Further details regarding this update are available at:
  • http://us.battle.net//heroes/en/blog/20749068

New in Heroes of the Storm 25.4 (May 17, 2017)

  • BUG FIXES:
  • Art:
  • Ghost Tracer: Recall visual effects will now correctly display on Ghost Tracer’s model when using Recall.
  • Lúcio: Will no longer appear elevated on the Ranked screen.
  • Prime Evil Diablo: Apocalypse visual effects will no longer persist on Prime Evil Diablo’s model when casting Apocalypse immediately after Hellgate.
  • Battlegrounds:
  • Braxis Holdout: Fixed an issue that could cause players to receive an AFK warning while contesting a Beacon.
  • Braxis Holdout: Beacon UI that appears below the minimap will now correctly appear neutral if they are not controlled by either team.
  • Towers of Doom: Heroes can no longer clip into the edges of the terrain when moving near the edges of the allied Hall of Storms.
  • Try Mode: The Refresh Forts button will no longer cause Malfurion to spawn when Allied Hero is set to None.
  • Heroes, Abilities, and Talents:
  • Abathur: Fixed an issue in which Networked Carapace provided a lower than intended Shield amount.
  • Abathur: Secondary Shields granted by Networked Carapace will no longer benefit from Sustained Carapace.
  • Azmodan: When Demonic Invasion is cast on an area of terrain that is not pathable, the Demonic Grunts will now be placed as close as possible to the casting location, rather than failing to spawn.
  • Azmodan: Issuing a Move Command during All Shall Burn’s wind-up time will no longer cancel the Ability cast.
  • Cassia: Inner Light’s tooltip now consistently states that range is increased by 25% before and after taking the Talent.
  • Cassia: Martial Law will no longer apply bonus damage to slowed or stunned Minions and Mercenaries.
  • Cassia: Fixed an issue that could cause Valkyrie to pull its target farther than intended if Cassia was Stopped.
  • Dehaka: Basic Attacks will now correctly reduce Drag’s cooldown after learning Feeding Frenzy.
  • Gall: Can now properly cast Shove while channeling Shadow Bolt volley.
  • Gazlowe: Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.
  • Kerrigan: Bladed Momentum will no longer grant cooldown reduction for secondary targets hit by Basic Attacks after learning Fury of the Storm.
  • Tracer: Can now correctly attack Minions who are affected by Sylvanas’ Possession.
  • Sound:
  • Announcers: Will now play their “Prepare for Battle” voiceover lines during the opening moments of a match.
  • Hero Select: Fixed an issue that could cause some heroes’ voiceover to echo after clicking Ready during Hero Select.
  • Hero Select: Lúcio will now correctly play voiceover upon searching for a match in the Portuguese and Chinese game clients.
  • User Interface:
  • Collection: The Collection screen will no longer appear cut off when screen resolution is set to 1280x1024 or 1152x864.
  • Collection: Hovering the cursor over a truncated item name in the Collection will now correctly display a tooltip that states the item’s full name.
  • Emojis: Emojis whispered between Heroes of the Storm players will now display their shortcodes when the whisper is viewed in the Blizzard Launcher’s chat window.
  • Quick Cast: Fixed an issue causing abilities to fail when quick-casted over the minimap with the "Right Click through Minimap" option enabled.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/20783378

New in Heroes of the Storm 25.3 (May 10, 2017)

  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • Abathur: Fixed an issue in which Networked Carapace provided a lower than intended Shield amount.
  • Abathur: Secondary Shields granted by Networked Carapace will no longer benefit from Sustained Carapace.
  • Azmodan: When Demonic Invasion is cast on an area of terrain that is not pathable, the Demonic Grunts will now be placed as close as possible to the casting location, rather than failing to spawn.
  • Azmodan: Issuing a Move Command during All Shall Burn’s wind-up time will no longer cancel the Ability cast.
  • Gazlowe: Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.
  • Kerrigan: Bladed Momentum will no longer grant cooldown reduction for secondary targets hit by Basic Attacks after learning Fury of the Storm.
  • Leoric: Fixed an issue in which Renewed Swing dealt more damage than intended.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/20720245

New in Heroes of the Storm 25.2 (May 9, 2017)

  • User Interface:
  • Gems: Fixed an issue causing the Gem purchase page to display an incorrect value.

New in Heroes of the Storm 25.1 (Apr 29, 2017)

  • BUG FIXES:
  • General:
  • Fixed an issue that could cause the game client to crash.
  • Text found on the Gem purchase page in the Korean game client will no longer appear truncated.
  • Corrected a translation error on the Veteran Loot Chest reward notification screen in the Taiwanese game client.
  • User Interface:
  • Draft Mode: The Collection screen is no longer accessible to players in draft lobbies.
  • In-Game: Fixed an issue in which New Talent prompts could fail to appear upon reaching the next Talent tier.
  • In-Game: Fixed an issue that could cause Party Frames to disappear during Tutorial games.
  • Portrait: Progression portrait border art will no longer persist on players’ portrait borders in the chat window after switching to Hero or Team League borders.
  • Portrait: Grand Master rank lightning effects will no longer appear on non-Grand Master players’ portrait borders after switching from a party containing a Grand Master player to another party.
  • Profile: Grand Master players’ rankings will no longer appear truncated in their profiles.
  • Profile: Losses will now be correctly displayed in the tool-tip that appears when hovering the cursor over Heroes’ win-rates on the profile’s statistics tab.
  • Rewards: Players will now correctly receive notification that they have earned 1,000 Gems as a reward for reaching player level 5.

New in Heroes of the Storm 25.0 (Apr 26, 2017)

  • Heroes of the Storm 2.0 contains all-new progression and rewards systems, a wealth of new cosmetic items, new Hero customization options, and much, much more.
  • BUG FIXES:
  • General:
  • Mac: Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting.
  • Battlegrounds:
  • Battlefield of Eternity: Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time.
  • Haunted Mines: The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp.
  • Haunted Mines: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem.
  • Tomb of the Spider Queen: Webweavers will no longer become distracted by Summoned units.
  • Try Mode: The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500.
  • Try Mode: The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest.
  • Try Mode: Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button.
  • Art:
  • Cyber Ram: Fixed an issue in which the Cyber Ram’s hind legs appeared slanted.
  • Gazlowe: Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form.
  • Greymane: Restored missing visual effects during Go for the Throat.
  • Rexxar: Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection.
  • Valla: Strafe visual effects will no longer continue to play after the Ability expires.
  • Varian: Will no longer appear scaled-down on the Ranked Play screen.
  • Xul: Will no longer appear offset on the Ranked Play screen.
  • Heroes, Abilities, and Talents:
  • Quest Talents: Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended.
  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.
  • Spell Shield: Toggling Spell Shield will no longer cancel an active Hearthstone channel.
  • Abathur: Heroes can no longer push a player-controlled Monstrosity by walking into it.
  • Auriel: Detainment Strike will now correctly stun enemies who collide with corners of terrain.
  • Auriel: Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen.
  • Chen: Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire.
  • Diablo: Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison.
  • Cho: Twilight Hammer will now deal damage to Murky’s Pufferfish.
  • Gall: Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match.
  • Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead.
  • Illidan: Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed.
  • Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
  • Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes.
  • Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field.
  • Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete.
  • Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another.
  • The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest.
  • The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed.
  • The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand.
  • The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target.
  • Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast.
  • Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning.
  • Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target.
  • Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor.
  • Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave.
  • Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage.
  • Sound:
  • E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects.
  • User Interface:
  • Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key.
  • Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards.
  • Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/20721900

New in Heroes of the Storm 24.6 (Apr 21, 2017)

  • BUG FIXES:
  • Heroes and Talents:
  • E.T.C. – Fixed an issue causing Powerslide to fail to trigger the Rockstar effect after learning the Crowd Surfer talent.
  • Medivh – Fixed an issue that could cause Medivh to become unresponsive when entering vehicles. (Dragon Knight, Garden Terror, etc.)
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/20696243

New in Heroes of the Storm 24.5 (Apr 13, 2017)

  • BUG FIXES:
  • Art:
  • Cassia: Pirate Queen Cassia’s eyes have been uncrossed.
  • Heroes, Abilities, and Talents:
  • Cassia: Damage and attack period values listed in Fend’s tooltip are no longer swapped in the Russian client.
  • Uther: Talent tooltips for Hammer of the Lightbringer, Beacon of Light, and Bulwark of Light, now display proper description text in localized game clients.

New in Heroes of the Storm 24.3 (Mar 31, 2017)

  • Made improvements to client license handling in a variety of situations.

New in Heroes of the Storm 24.2 (Mar 29, 2017)

  • BUG FIXES:
  • General:
  • Season 3 reward portraits have been updated to read “2016” instead of “2017”.
  • Fixed an issue that could cause players to stall when Zarya was affected by certain attack speed modifiers.
  • User Interface:
  • The observer user interface will now display Core health on Towers of Doom as raw numbers instead of as a percentage.
  • Fixed an issue that could cause the observer user interface to fail to show Heroic ability cooldowns.
  • Fixed several minor issues with button alignment and questing talent indicators in the observer user interface.
  • Further details regarding this update are available at:
  • http://us.battle.net/heroes/en/blog/20649609

New in Heroes of the Storm 24.1 (Mar 20, 2017)

  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • Gall: Twisting Nether can no longer be cast while in Molten Block form after learning the Shifting Nether Talent.
  • Kharazim: Fixed an issue that could cause a slight delay between Ability casts after shift-queuing Radiant Dash.
  • Zeratul: Fixed an issue that removed all Mana Cost and Cooldown details from Zeratul’s Ability tool-tips.
  • User Interface:
  • Shop: Varian’s Twin Blades of Fury Ability description in the Shop will no longer appear truncated when running non-English versions of the game client with the display mode set to Windowed or Full-screen.

New in Heroes of the Storm 24.0 (Mar 15, 2017)

  • General:
  • A number of typos and tooltip errors have been corrected across several aspects of the game.
  • A.I.:
  • Diablo: Fixed an issue that could cause the Unstoppable effect from A.I. Diablo’s Lightning Breath to persist for its full duration even if channeling was immediately cancelled after casting.
  • Art:
  • Kerrigan: The Countess Kerrigan skin now plays animations while Maelstrom is active.
  • Kharazim: There is no longer a pop in the Air Ally’s animations.
  • Nazeebo: Zombie Wall zombies will no longer create holes in the terrain when they die after choosing the Dead Rush talent.
  • Observer Mode: Excess Regeneration Globe visual effects will no longer appear for Observers and other neutral players while watching replays or custom games.
  • Battlegrounds:
  • Braxis Holdout: Fixed an issue causing Zerg melee units to crowd around enemy objects that were in the process of arming, such as Toxic Nests or Time Traps, rather than ignore them.
  • Cursed Hollow: Fixed a rare issue that could fail to provide players with vision of an active Raven Lord Tribute.
  • Haunted Mines: Pinging allied or enemy Goblin Sappers will now properly create “assist” or “kill” notifications in chat.
  • Try Mode: Destroying the opposing Fort will now correctly despawn Misha when Rexxar is set as the enemy Hero.
  • Try Mode: Toggle Cooldowns will now correctly reset Diablo’s Lightning Breath cooldown.
  • Heroes, Abilities, and Talents:
  • Azmodan: Damage dealt by the Sin's Grasp Talent will now correctly benefit from Ability Power gains.
  • Brightwing: Fixed an issue causing Emerald Wind to push enemies away from Brightwing’s current location rather than the original casting location.
  • Chen: Silence effects will no longer cause Purifying Brew to go on cooldown while Chen is Unstoppable during Wandering Keg.
  • Dehaka: Becoming targeted by Kharazim’s Divine Palm while affected by Dehaka's Contagion Talent will no longer cause Isolation’s model to persist indefinitely above the target.
  • E.T.C: Echo Pedal will now correctly deal damage to Doubloon Chests on Blackheart's Bay.
  • Kharazim: Fixed an issue that prevented shift-queuing Radiant Dash casts to allied Heroes.
  • Gul'dan: Drain Life can now be properly cast when Gul’dan has 0 mana.
  • Gul'dan: Fixed an issue that could cause Ruinous Affliction’s damage bonus to be applied on Echoed Corruption’s fourth consecutive strike against a target, rather than the third.
  • Malfurion: Learning Lunar Shower will no longer cause portions of Druid of the Flame Malfurion’s Moonfire visual effects to fail to generate.
  • Medivh: Entering Raven Form should no longer clear shift-queued Movement commands.
  • Nazeebo: The targeting indicator for Plague of Toads will now visually increase in size after learning Thing of the Deep.
  • Ragnaros: Vehicles piloted by Ragnaros will no longer benefit from Resilient Flame.
  • Ragnaros: Fixed an issue in which Empower Sulfuras would not benefit from Hand of Ragnaros when killing a secondary Heroic target.
  • Ragnaros: Casting a displacement Ability that pushes Ragnaros out of channeling range for Molten Core will no longer cause Ragnaros to become unresponsive.
  • Rexxar: Misha will no longer ignore orders to use a Healing Fountain when Rexxar is only missing Mana.
  • Rexxar: Fixed an issue causing Spirit Swoop to deal bonus damage to Mercenaries after learning Bird of Prey.
  • Samuro: Critical Strike's cooldown will no longer be paused while Samuro is dead.
  • Samuro: After learning Illusion Master, selecting a Mirror Image just as it dies will now correctly reselect the real Samuro.
  • Stitches: Casting Devour will no longer cause floating Talent Quest progress icons to appear before Stitches learns Savor the Flavor.
  • Tassadar: Fixed an issue that could prevent Archon from refreshing Dimensional Shift’s cooldown.
  • The Lost Vikings: Olaf will no longer Charge destroyed Structures.
  • Tyrande: Fixed an issue that prevented enemies from seeing Starfall’s area of effect indicator when it was cast inside of Brush or Vents.
  • Valeera: Shift queuing movement commands followed by a Hearthstone or Mount command will no longer break Stealth before channeling begins.
  • Valeera: Stitches’ Putrid Bile will no longer cause a red “revealed” icon to appear over Valeera’s nameplate while she is inside Smoke Bomb’s area of effect.
  • Varian: The cooldown for Victory Rush will no longer be reduced when nearby enemy Structures are destroyed.
  • Zarya: Damage that occurs just before Zarya’s Barrier breaks will now correctly grant her energy.
  • Sound:
  • Artanis: Allies will no longer hear Artanis’s death voiceover globally.
  • Voiceover: Fixed an issue in which an excessive number of left-clicks were required in order to play certain Hero voiceover lines.
  • Medivh: Will now play his Ready voiceover when locked in during draft selection.
  • User Interface:
  • Kerrigan: Fixed an issue in which Essence for Essence would always follow the player’s global Quick Cast settings.
  • Lunara: Changing Lunara's Skin selection during draft mode will now correctly update her draft portrait.
  • Hero Select: Tyrande will now appear in the list of available Heroes when “Hearthstone” is used as a search term during Hero Select.
  • Observer Mode: The Follow Player Camera hotkey (C) will now correctly follow the selected player while observing a match or watching a replay.
  • Observer Mode: The Quick View Player hotkey (V) will now limit the Observer’s vision to the selected player as long as it is held down.
  • Score Screen: Echoed Corruption’s Talent Quest will now correctly appear complete on the Talents tab at 40 stacks rather than 35.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/20581822

New in Heroes of the Storm 23.5 (Feb 28, 2017)

  • BUG FIXES:
  • General: Replays - Fixed an issue that could cause an error while scrubbing the timeline during Replay playback.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/20581815

New in Heroes of the Storm 23.4 (Feb 18, 2017)

  • BUG FIXES:
  • A.I.:
  • General: Fixed a rare issue that could cause A.I. players to stop functioning correctly during a Versus A.I. match.
  • Heroes, Abilities, and Talents:
  • Lúcio: Learning Sonic Amplifier will no longer cause Amp It Up to benefit from Synaesthesia Auditiva.

New in Heroes of the Storm 23.3 (Feb 15, 2017)

  • GENERAL:
  • Mac: Launching the Heroes client on a Mac will no longer automatically increase mouse acceleration.
  • A number of typos and tooltip errors have been corrected across several aspects of the game.
  • Corrected the scaling damage caps for several Talents that deal damage based on a percentage of the target’s maximum Health, including:
  • Gall: Giant Scorcher
  • Rehgar: Hunger of the Wolf
  • Ragnaros: Giant Scorcher
  • Tracer: Quantum Spike
  • Xul: Backlash, Giant’s Curse
  • ART:
  • Nova: Nova’s status bar will no longer pop above her head while running.
  • Samuro: Monkey King Samuro will now correctly play his victory animation after destroying the enemy Core.
  • Tracer: Hologram visual effects will now correctly display on Master Tracer’s model while using Recall.
  • Sky Temple: Fixed an issue in which Temple attacks could briefly appear to fire beyond the Core.
  • BATTLEGROUNDS:
  • Braxis Holdout: Fixed an issue that could cause Zerg units to become stuck in the walls of their pens.
  • HEROES, ABILITIES, AND TALENTS:
  • Anub'arak: Chitinous Plating will now correctly reduce the cooldown for Harden Carapace.
  • Chromie: After completing Deep Breathing’s quest, its buff bar tooltip will now display the correct number of Heroes hit.
  • E.T.C.: If Stage Dive’s landing location is blocked, E.T.C. will now land as close as possible to the intended area rather than returning to his original casting location.
  • Medivh: Will now properly benefit from Regeneration Globes while transforming into Raven Form.
  • Ragnaros: Will now properly benefit from Hand of Sulfuras when Empower Sulfuras scores a killing blow after striking multiple enemy Heroes.
  • Ragnaros: Lava Wave's cooldown will now be paused during Zeratul’s Void Prison.
  • Rehgar: Will no longer be pulled out of Ghost Wolf form upon dealing damage via an allied Ragnaros’s Blast Wave.
  • Rexxar: Spirit Swoop will now correctly deal damage to Monsters.
  • Samuro: Fixed an issue that could refresh the duration of Advancing Strikes after landing a critical strike.
  • Samuro: Shift-queueing Hearthstone will no longer break Stealth until Hearthstone begins casting.
  • Samuro: Burning Blade area of effect damage will now properly benefit from bonus damage granted by Way of Illusion.
  • Samuro: Bladestorm will no longer occasionally fail to activate after casting Mirror Images and Bladestorm in rapid succession.
  • Samuro: Fixed an issue in which the Score Screen could display an incorrect number of Gems for Samuro if he collected them while Mirror Images were active on Tomb of the Spider Queen.
  • Thrall: Fixed an issue in which Feral Spirit could fail to trigger Follow Through after earning Seasoned Marksman stacks.
  • Valeera: Rupture and Hemorrhage no longer benefit from another Valeera’s Garrote.
  • Valla: Killing enemy Heroes who have post-death states, like Tyrael and Leoric, after learning Death Dealer will now correctly refresh Vault’s cooldown.
  • Zul'jin: Fixed an issue causing Zul’jin to have a slightly higher Health Regeneration rate than intended.
  • SOUND:
  • Illidan: The Hunt voiceover will no longer play slightly early.
  • Zarya: Graviton Surge and Expulsion Zone voiceover will no longer play slightly early.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/20554028

New in Heroes of the Storm 23.2 (Feb 8, 2017)

  • General:
  • Color Blind Mode: Fixed an issue causing Minimap icons for uncaptured Merc Camp to appear very similar in color to Merc Camps that have been captured by allies.
  • Graphics: Targeting indicators will no longer disappear after minimizing the client during Battleground loading while also running the game using DirectX9 in Fullscreen mode.
  • Battlegrounds:
  • Infernal Shrines: Punishers will no longer repeatedly attempt to walk into the opposing team’s starting area when lead beyond Keeps to a Protected Core.
  • Tomb of the Spider Queen: Webweavers will no longer stop advancing down lane after encountering an opposing Scouting Drone when no other enemies are nearby.
  • Heroes, Abilities, and Talents:
  • Ice Block: Fixed an issue which allowed Brightwing and Malfurion to use certain active Talents while in Stasis.
  • Seasoned Marksman: Fixed an issue causing Seasoned Marksman to increase the damage dealt by Titan Killer.
  • Kael’thas: Fixed an issue that could cause Pyroblast to move unpredictably when fired at a target that enters and exits the mines.
  • Kael’thas: Fixed an issue that could cause Pyroblast’s targeting indicator to persist indefinitely when targeting a Hero as they become Unrevealable.
  • Nazeebo: The Corpse Spiders vase will no longer fall through the terrain when the Ability does not hit any enemies at its landing location.
  • Ragnaros: Activating Empower Sulfuras will no longer cause Ragnaros to lose his current target if that target was automatically acquired during attack-move command.
  • Ragnaros: Catching Fire’s Talent and Quest Progress tooltips now each state that Ragnaros gains 1.5 Health Regeneration per Regeneration Globe he gathers.
  • Zagara: Mutalisks will now correctly fly around or over unpathable terrain.

New in Heroes of the Storm 23.1 (Jan 28, 2017)

  • BUG FIXES:
  • General:
  • Rooster Race: Turning in the final Lunar Festival item required just before time expires will now properly grant credit for completing the Rooster Race.
  • A.I.:
  • General: Error messages will no longer display on-screen when A.I. players use Abilities.
  • Try Mode: Fixed an issue causing Abathur to behave strangely when chosen as an ally in Try Mode.
  • Art:
  • Samuro: Monkey King Samuro’s Mirror Images will no longer use a different skin variation than the real Samuro.
  • Battlegrounds:
  • Battlefield of Eternity: Tyrael’s Holy Ground and Zagara’s Devouring Maw can no longer be used to displace the opposing Immortal while the Immortals are fighting.
  • Heroes, Abilities, and Talents:
  • Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.
  • Dehaka: Essence Devourer will now grant the intended amount of Essence per Regeneration Globe collected before and after completing its quest.
  • Dehaka: Bonus Essence granted by Regeneration Globes after completing the Essence Devourer quest will now properly grant credit toward Enhanced Agility and Tissue Regeneration quests.
  • Greymane: Marked for the Kill now correctly reduces the target’s armor by 25, increasing their damage taken.
  • Ragnaros: Fixed an issue that made it possible for Empower Sulfuras to occasionally deal double damage.
  • Rexxar: After learning Thrill of the Hunt, Misha’s Basic Attacks will no longer provide Rexxar with a Movement Speed bonus.
  • Stitches: The Hungry for More talent will now correctly grant maximum Health bonuses after collecting Regeneration Globes.
  • Stitches: Savor the Flavor no longer grants bonus Health Regeneration after using Devour on non-Heroic targets.
  • Tassadar: Fixed an issue causing damage absorbed by Plasma Shield to display as double on the tab/score screen.
  • Tassadar: Khala’s Light will no longer grant Armor to Structures affected by Plasma Shield.
  • Tassadar: Fixed an issue in which Basic Attacks did not always count toward Templar’s Will quest progress.
  • The Lost Vikings: Fixed an issue causing the Viking Hoard talent to fail to grant bonuses to Health Regeneration.
  • Tychus: Fixed an issue causing Overkill to deal less damage than expected.
  • Valeera: Dealing Shield damage to a Stealthed Valeera after the Unrevealable phase of Vanish has expired will now properly reveal her.
  • Valla: Hungering Arrows after the first will no longer fail to deal damage when cast multiple times on the same target.
  • Zeratul: Bonus Ability Power granted by Grim Task is now properly removed on death.
  • Zeratul: Fixed an issue in which Vorpal Blade could fail to teleport Zeratul the full distance to his target.
  • User Interface:
  • Draft Mode: Fixed an issue that prevented players from selecting the Lunar Rooster and Festive Treasure Goblin Mounts in Draft Lobbies.

New in Heroes of the Storm 23.0 (Jan 25, 2017)

  • BUG FIXES
  • General:
  • Fixed an issue that could cause the game client to hang when attempting to close Heroes of the Storm.
  • Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode.
  • Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup. This bug fix has been reverted due to additional complications discovered during PTR testing. We plan to resolve this and roll out a new fix in a future patch.
  • Fixed a number of typos and tooltip errors across several aspects of the game.
  • Art:
  • Diablo: Fixed a visual issue affecting Diablo's tail during certain animations.
  • Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form.
  • Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs.
  • Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal.
  • Battlegrounds:
  • Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg.
  • Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range.
  • Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range.
  • Heroes, Abilities, and Talents:
  • Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes.
  • Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests.
  • Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction.
  • Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling.
  • Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge.
  • Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis.
  • Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg.
  • Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight.
  • Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed.
  • Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration.
  • Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit.
  • Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.
  • Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%.
  • Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%.
  • Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb.
  • Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests.
  • Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range.
  • Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed.
  • Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast.
  • Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks.
  • Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns.
  • Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form.
  • Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires.
  • Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
  • Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
  • Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way.
  • Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero.
  • Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move.
  • Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
  • Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush.
  • Varian: Can no longer be selected through Autoselect – Support.
  • Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value.
  • Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed.
  • Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent.
  • Sound:
  • Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes.
  • Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect.
  • Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers.
  • User Interface:
  • Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again.
  • Further details regarding this update are available at:
  • http://eu.battle.net/heroes/en/blog/20481262

New in Heroes of the Storm 22.7 (Jan 13, 2017)

  • BUG FIXES:
  • Heroes, Abilities, and Talents:
  • Artanis: Fixed an issue that could prevent Artanis from swapping positions with his target after using Blade Dash and Phase Prism.
  • Li-Ming: Basic Attacks that are empowered by the Cannoneer Talent will now correctly trigger the bonus damage granted by the Charged Blast Talent.
  • Zul’jin: Kael’thas’ Living Bomb will no longer repeatedly explode after being cast on Zul’jin while Taz’dingo is active.
  • Zul’jin: Rehgar’s Ancestral Healing will no longer fail to heal Zul’jin if it is cast in the same moment that Berserker would reduce his Health to 1.
  • Zul’jin: Taz’dingo will now be placed on a reduced cooldown, rather than full cooldown, if it is cast at the exact same moment that he takes fatal damage.
  • User Interface:
  • Menus: Removed non-functional navigation arrows from the Hero Select screen.

New in Heroes of the Storm 22.6 (Jan 6, 2017)

  • Bug fixes:
  • Azmodan: Can no longer mount while channeling All Shall Burn.
  • Dehaka: Fixed an issue that caused Dark Swarm to deal more damage than intended to Minions, and Mercenaries after learning Primal Aggression.
  • Dehaka: Fixed an issue that caused Dark Swarm to deal bonus damage to Monsters after learning Primal Aggression.
  • Further details regarding this update are available at http://us.battle.net/heroes/en/blog/20462409.

New in Heroes of the Storm 22.5 (Jan 5, 2017)

  • Brings a new Hero, a new Custom Games draft mode, balance updates, and more to the Nexus.
  • NEW HERO: ZUL'JIN:
  • Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul’jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
  • BUG FIXES:
  • General:
  • Corrected a number of typos and tooltip errors across several aspects of the game.
  • Art:
  • Chromie: Chromie’s Hourglass will no longer appear to flicker after casting Hearthstone while moving.
  • Samuro: A bowl no longer appears at Samuro’s feet during his dance animation.
  • Battlegrounds:
  • Punisher Arena: Casting Zeratul’s Void Prison on Punishers just before they leap will no longer prevent them from attacking when Void Prison ends.
  • Temple Arena: Fixed an issue that could prevent Temples from activating correctly during the second round of the Brawl.
  • Battlefield of Eternity & Infernal Shrines: Fixed an animation pop affecting Towers on the Heaven side of Diablo-themed Battlegrounds.
  • Sky Temple: Fixed an animation pop affecting Temple Guardians.
  • Try Mode: Fixed an animation issue affecting the allied Keep.
  • Heroes, Abilities, and Talents:
  • Alarak: Telekinesis will now correctly interrupt E.T.C.’s Mosh Pit.
  • Diablo: The Hellgate Talent is no longer removed after being struck by Falstad’s Hinterland Blast Heroic.
  • Diablo: The Hellgate Talent is no longer removed after being struck by the Archangel’s Bulletstorm Ability on Braxis Holdout.
  • Gazlowe: Rock-It! Turret range indicators will now correctly display while they are active.
  • Kharazim: Becoming trapped by Chromie’s Time Trap while using Radiant Dash with the Way of the Hundred Fists Talent will no longer prevent Kharazim from issuing Basic Attacks until Radiant Dash is cast a second time.
  • Raynor: Fixed an issue causing Hyperion to gain benefits from several of Raynor’s Basic Attack Talents.
  • Samuro: The cooldown for Critical Strike will no longer stop counting down when he is killed.
  • Samuro: Casting Mirror Image after learning Way of Illusion will no longer cause a Talent Quest progress sound to play.
  • Samuro: Fixed an issue that could cause certain Hero Abilities and Summons to continue tracking the primary Samuro after casting Mirror Image.
  • Thrall: The Earthquake tooltip has been updated to reflect that it pulses once every 4 seconds.
  • Tychus: The range indicator for Overkill will now correctly display while the Ability is active.
  • Tychus: The range indicator for Drakken Laser Drill will now correctly display while the Ability is active.
  • Zeratul: Fixed an issue that could prevent Shields granted by the Shroud of Adun Talent from fully recharging.
  • Zeratul: Shroud of Adun will no longer accumulate Shields while using Hearthstone.
  • Zeratul: Seeker in the Dark’s duration is now correctly paused while a target affected by Singularity Spike is caught within Void Prison.
  • Sound:
  • Core: Fixed an issue that could prevent the Core on the Hell side of Battlefield of Eternity and Infernal Shrines from playing certain attack sounds.
  • User Interface:
  • Death Recap: Fixed an issue that could cause Death Recaps to show inaccurate final blow damage.
  • Minimap: Catapult Minimap icons are now slightly lighter in color to help players more easily differentiate them from other Minions.
  • Profile: Fixed an issue in which the player portrait would not update correctly after selecting the Blackheart's Revenge portrait.
  • Further details regarding this update are available at http://us.battle.net/heroes/en/blog/20407400.

New in Heroes of the Storm 22.3 (Dec 16, 2016)

  • Brings the Winter Veil event, a new Hero, ranked play changes, balance updates, and more to the Nexus.
  • BUG FIXES:
  • Battlegrounds:
  • Braxis Holdout: XP awarded for destroying the Archangel now correctly scales over the course of the game.
  • Heroes, Abilities, and Talents:
  • Chen: Fixed an issue that prevented Chen from regenerating Health while using Wandering Keg.
  • Illidan: Quest progress icons will no longer continue to appear after completing the Unbound Talent quest.
  • Leoric: The Camera will now properly follow Leoric’s Wraith form during Wraith Walk while Camera Follow is enabled.
  • Lt. Morales: Fixed a rare issue that could cause Lt. Morales players to lose control of the Hero.
  • Nazeebo: The Camera will now properly follow Ravenous Spirit while Camera Follow is enabled.
  • Samuro: The tooltip for Mirror Image now properly mentions that activating the Ability will remove certain negative status effects.
  • Thrall: Earthquake now correctly slows enemy Minions and Mercenaries in addition to Heroes.
  • Zagara: Infest will now properly grant bonus Attack Damage to Minions for Siege Damage dealt.
  • User Interface:
  • In-Game: Fixed an issue which caused certain Heroes’ Trait UI to block players from clicking to view Talent Tiers 10 through 20.

New in Heroes of the Storm 22.0.48027 (Nov 23, 2016)

  • General:
  • Fixed an issue that could cause the game client to crash after exiting a Custom Game.
  • Battlegrounds:
  • Minions: Catapult Minimap icons will now appear team-colored.
  • Heroes, Abilities, and Talents:
  • Abathur: Fixed an issue that caused the cooldown for Toxic Nest to be reset whenever Symbiote expired.
  • Alarak: Health lost due to activating Last Laugh will no longer be restored when Medivh’s Force of Will with the Reabsorption Talent expires.
  • Medivh: Fixed an issue that could enable Medivh to cast Abilities while in Raven Form on Warhead Junction.
  • Samuro: Mirror Images can no longer launch Nukes on Warhead Junction after learning Illusion Master.
  • Zeratul: The Seeker in the Dark Talent will no longer allow Zeratul to Blink to unintended areas of terrain or inside of Structures.

New in Heroes of the Storm 20.2.46787 (Sep 30, 2016)

  • General:
  • New Map Rotation:
  • Starting September 27, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
  • Warhead Junction
  • Braxis Holdout
  • Towers of Doom
  • Dragon Shire
  • Battlefield of Eternity
  • Cursed Hollow
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • The reduced Battleground pool will remain in effect until the Machines of War event concludes during the week of October 17.
  • Tutorial Improvements:
  • The second tutorial mission has received significant changes to gameplay, user interface, and instruction flow. This mission should now better serve to introduce players to some of Heroes of the Storm’s unique mechanics.
  • New Hero: Zarya:
  • Aleksandra Zaryanova is one of the world's strongest women and was a promising athlete, but all that changed when the Siberian omnium reawakened. As a soldier in the Russian Defense Force, she now proudly uses her strength to protect the ones she loves.
  • Trait:
  • Energy
  • Each time Zarya’s Personal Barrier or Shield Ally absorbs 10 damage, her Energy is increased by 1. Each point of Energy increases Zarya’s damage by 2%. After 0.5 seconds, Energy decays by 3 per second.
  • Basic Abilities:
  • Particle Grenade (Q)
  • Launch a Particle Grenade that deals damage to enemies within a small area. Deals 50% damage to Structures.
  • Personal Barrier (W)
  • Gain a Shield that absorbs damage for 3 seconds.
  • Shield Ally (E)
  • Grants an allied Hero a Shield that absorbs damage for 3 seconds.
  • Heroic Abilities:
  • Graviton Surge (R)
  • Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.
  • Expulsion Zone (R)
  • Launch a gravity bomb that deals light damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.
  • New Battleground: Warhead Junction:
  • Once a testing facility for nuclear weapons, Warhead Junction has since fallen into ruin. However, the site's abandonment hasn't stopped its glitchy adjutant from continuing to produce and hand out nuclear weapons. Join the arms race of Warhead Junction, build up your stockpile, and rain hell on your enemies!
  • Warhead Deployment:
  • Multiple Warheads will spawn periodically across the battleground.
  • Collect Warheads:
  • Pick up a Warhead to activate your Nuke. Use it or you will drop it when you die!
  • Call Down the Thunder:
  • Launch Nukes to devastate the enemy team's fortifications.
  • Art:
  • Heroes, Abilities, and Talents:
  • Chen and Nazeebo have received updated visual effects to coincide with their Talent reworks.
  • Performance:
  • General:
  • Additional improvements have been made to Heroes of the Storm’s overall framerate, affecting all game modes and Battlegrounds.
  • Shop:
  • Bundles:
  • New Bundles
  • Thunder Guard Zarya Bundle – Available until October 11, 2016.
  • Raider Rexxar Bundle – Available until October 11, 2016.
  • Undying Legends Bundle – Available until October 18, 2016.
  • Ultimate Undying Legends Bundle – Available until October 18, 2016.
  • New Hero:
  • Zarya has been added to the in-game Shop.
  • Mounts:
  • Returning Mounts
  • Judgement Charger
  • Removed Mounts
  • Lunar Dragon
  • Spectre Phantom
  • Dire Wolf
  • Skins:
  • Raider Rexxar
  • Thunder Guard Zarya
  • Master Zarya
  • Price Changes:
  • Diablo’s prices have been reduced to $3.49 USD and 2,000 Gold.
  • Muradin’s prices have been increased to $6.49 USD and 4,000 Gold.
  • Sound:
  • General:
  • The second Tutorial mission has received updated sound effects to coincide with its overhaul.
  • Heroes, Abilities, and Talents:
  • Chen has received updated sound effects for his Elusive Brawler Talent and Storm, Earth, Fire Heroic Ability.
  • The Seasoned Marksman Talent has received a new sound effect heard when the active ability awarded by the quest is used.
  • User Interface:
  • Voiceover will now play on the MVP and Commendation screen when a player receives enough votes to reach Epic or Legendary status.
  • Battlegrounds:
  • Braxis Holdout:
  • All Zerg Units have received the following changes:
  • Early-game damage scaling significantly reduced
  • Mid-game damage scaling slightly reduced
  • Late-game damage scaling moderately increased
  • Banelings
  • Base damage increased by 20%
  • Hydralisks
  • Base damage increased by 25%
  • Guardians
  • Base damage increased by roughly 17%
  • Ultralisks
  • Base damage increased by 20%
  • Developer Comments: We’ve noticed a few more one-sided games than we’d like on Braxis Holdout. The battleground plays faster by design, but we think that a few changes to reduce the early game effectiveness of the zerg will put the balance closer to what we’d like after the battleground goes live.
  • Heroes:
  • Assassin
  • Alarak
  • Abilities
  • Discord Strike (Q)
  • Mana cost reduced from 60 to 55
  • Lightning Surge (E)
  • Mana cost reduced from 40 to 30
  • Damage increased from 90 to 100
  • Width increased by 50%
  • Counter-Strike (R)
  • Damage increased from 250 to 275
  • Added Functionality:
  • Now grants Alarak Unstoppable for its duration
  • Talents
  • Level 1
  • Power Conduit (E)
  • Mana cost reduction decreased from 15 to 10
  • Wide Lightning (E)
  • ​Removed
  • Level 7
  • Thunderstruck (E)
  • Slow duration increased from 1.5 to 2 seconds
  • Level 13
  • Hindered Motion (W)
  • Slow duration increased from 1.5 to 2 seconds
  • Developer Comments: While we expected Alarak’s win rate to be a bit on the lower side due to how difficult his kit can be to fully execute, we felt that he could use some buffs to make him feel better to play. Across the board Lightning Surge is slightly under-performing, so we’re upping the power of the base ability and its related talents. We hope that this will properly reward Alarak players who take Lightning Surge related talents, particularly those who master the gameplay of clotheslining enemies with the Lightning. When we first designed Counter-Strike, we felt that crowd control was an appropriate counter to the ability since it was so powerful on paper and on a reasonably low cooldown. Since his release, we have seen that Counter-Strike is simply not as reliable as we had predicted since Alarak has 3 potential ways to fail to get value (enemies can fail to damage him, they can dodge the returning skill shot, or they can crowd control him out of his channel). We’ve decided to grant him Unstoppable for its duration to make it more reliable, and we are increasing its damage to further separate it from Deadly Charge.
  • Chromie
  • Stats
  • Base maximum Health increased from 1260 to 1323
  • Health regen increased from 2.63 to 2.76
  • Abilities
  • Sand Blast (Q)
  • Range increased by 6%
  • Dragon's Breath (W)
  • Range increased by 6%
  • Temporal Loop (R)
  • Range decreased by 8%
  • Talents
  • Level 13
  • ​Reaching Through Time (Passive)
  • ​​​Range bonus decreased from 25 to 15%
  • Developer Comments: Reaching Through Time had a dominating pick rate, for good reason. We’re taking a little bit of that range from the Talent and adding it baseline. While we’re at it, we’re reducing the range on Temporal Loop slightly to require Chromie to put herself more at risk. Temporal Loop isn’t overpowered per se, but the majority of the counterplay required specific Heroes (Medivh, Auriel, Uther) or Cleanse. We’re also buffing her Health so that the sum total of all these changes will result in an improvement to her winrate, since she is slightly less powerful than what we’d like to see.
  • Gul'dan
  • Divider_Hero_Guldan_crop.png
  • Abilities
  • Life Tap (Trait)
  • ​Base self-inflicted damage decreased from 234 to 222
  • Fel Flame (Q)
  • Increased base size by 5%
  • Drain Life (W)
  • Base healing increased from 43 to 47
  • Corruption (E)
  • Cooldown reduced from 16 to 14 seconds
  • Mana cost reduced from 90 to 80
  • Talents
  • Level 1
  • Echoed Corruption (E)
  • Quest completion requirement increased from 35 to 40 Heroes hit by Corruption
  • Level 4
  • Health Funnel (W)
  • Cooldown reduction gained when an enemy dies under the effects of Drain Life changed from 7 seconds to a full cooldown reset
  • Developer Comments: Gul’dan’s slightly underperforming compared to other assassins, so we’re giving him some throughput buffs as well as buffing his Fel Flame ability. We know that the Echoed Corruption change may not be positively received as it is a slight nerf, but we believe it is better for the health of his talent tier and for him overall. The intent of this talent was for it to be a relatively large power spike but for it to come very late into the game. Currently it’s still being unlocked earlier than we would like, and it has a slightly higher win rate compared to other talents on the tier. We wanted to buff Corruption by lowering its cooldown, so we felt that it was appropriate to slightly increase its quest completion time to help balance it out.
  • Li-Ming
  • Abilities
  • Arcane Orb (W)
  • Beginning size reduced by roughly 33%
  • Maximum size reduced by roughly 33%
  • Explosion radius reduced by roughly 15%
  • Talents
  • Level 4
  • Triumvirate (W)
  • Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
  • Travel distance required reduced from 65 to 50%
  • Level 7
  • Zei's Vengeance (W)
  • Added functionality:
  • Now also reduces the cooldown of Arcane Orb by 25%
  • Developer Comments: Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei’s Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.
  • Return
  • The Butcher
  • Abilities
  • Furnace Blast (R)
  • Cooldown reduced from 80 to 60 seconds
  • Tychus
  • Stats
  • Base Maximum Health increased from 1836 to 1925
  • Base Health Regeneration increased from 3.8 to 4
  • Abilities
  • Commandeer Odin (R)
  • Added Functionality:
  • Now grants Tychus Resistant for the duration of Commandeer Odin, reducing damage taken by 25%
  • Talents
  • Level 1
  • Press the Advantage (E)
  • Basic Attack Range bonus increased from 25 to 35%
  • Combat Tactician (E)
  • Cooldown reduction increased from .75 to .8 seconds per Basic Attack.
  • Shrug It Off (E)
  • Removed
  • Developer Comments: After the change to Relentless Soldier in a previous patch, Tychus had 2 different ways to gain Resistant before level 10. While we like that Tychus is a “tanky Assassin”, we felt that him having more ways to mitigate damage than some melee Assassins to be too much. We decided to remove Shrug It Off because it felt misplaced on a tier that was primarily about Utility and Mobility. To compensate for the loss of Shrug It Off, we’ve decided to buff his baseline Health and Regeneration and the other Talent options at level 1. For players that really want to embrace the “tanky Assassin” role of Tychus, we’ve added Resistant to Odin so that you can truly feel like a scary mech of destruction while it is up.
  • Valla
  • Abilities
  • Vault (E)
  • Damage bonus per stack of Hatred increased from 5 to 6%
  • Hungering Arrow (Q)
  • Increased base damage from 140 to 151
  • Bounce damage increased from 80 to 86
  • Rain of Vengeance (R)
  • Cooldown decreased from 60 to 50 seconds per charge
  • Talents
  • Level 1
  • Monster Hunter (Q)
  • Mana refund amount increased from 30 to 40
  • Minion and Mercenary bonus damage increased from 100 to 150%
  • Level 4
  • Puncturing Arrow (Q)
  • Quest reward bonus damage increased from 50 to 75
  • Level 7
  • Death Dealer (E)
  • Bonus damage per Hatred stack increased from 10 to 12%
  • Developer Comments: We’re seeing a lot of success with Multi-Shot Valla’s builds, but the Basic Attack and Hungering Arrow focused Valla’s aren’t keeping pace. We really want to reward players for keeping their Hatred at high stacks and landing those Puncturing Arrows on their intended targets.
  • Specialist
  • Nazeebo
  • Abilities
  • Corpse Spiders (Q)
  • Spiders will now fixate on whatever enemies are hit with the jar, dividing their focus among all available targets. Prefers Heroic targets.
  • Spiders will now only spawn if you hit an enemy with the jar
  • Reduced the travel speed of the jar, mostly at close range
  • Increased the impact radius by 50%
  • Spiders now move significantly faster toward their target
  • Impact damage reduced from 91 to 50
  • Spider Attack's damage increased from 13 to 35 per attack
  • Mana cost reduced from 60 to 50
  • Zombie Wall (W)
  • Zombie Health increased from 183 to 225
  • Plague of Toads (E)​
  • Number of Toads spawned reduced from 5 to 3
  • Now has 2 charges
  • Damage changed from 87 damage on impact to 126 over 6 seconds
  • Multiple instances of this damage effect can affect the same enemy
  • Cooldown reduced from 10 to 8 seconds
  • Mana cost reduced from 55 to 30
  • Voodoo Ritual (Trait)
  • Damage over time effect is now only applied to non-Heroes
  • Duration increased from 4 to 6 seconds
  • Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana
  • New Functionality:
  • You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual
  • Gargantuan (R)
  • Gargantuan now stays near the area where cast and attempts to attack any enemies that come nearby. Prefers Heroic targets.
  • Initial impact damage reduced from 151 to 100
  • Stomp damage increased from 219 to 240
  • Attack range increased by 50%
  • Cooldown increased from 60 to 70 seconds
  • ​Talents
  • Level 1
  • Demolitionist (Passive)
  • Removed
  • Death Ritual (Trait)
  • Removed
  • Bribe (Active)
  • Removed
  • Blood Ritual (Trait)
  • Moved to level 4
  • New Functionality:
  • If an enemy dies while affected by Voodoo Ritual, heal for 2% of your Maximum Health and Mana.
  • New Talent: Widowmakers (Q)
  • Quest: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
  • New Talent: Pandemic (E)
  • Quest: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.
  • Level 4
  • Spider Cluster (Q)
  • Removed
  • Gathering Power (Passive)
  • Removed
  • Mercenary Lord (Passive)
  • Removed
  • Envenom (Active)
  • Removed
  • Promote (Active)
  • Removed
  • New Talent: Hexed Crawlers (Q)
  • Corpse Spiders restore 0.75% of your maximum Health and Mana each time they attack an enemy Hero.
  • New Talent: Big Voodoo (Trait)
  • Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
  • Level 7
  • Gidbinn (Passive)
  • Removed
  • Fresh Corpses (W)
  • Removed
  • New Talent: Spirit of Arachyr (Q)
  • If your jar of Corpse Spiders hits only 1 enemy, spawn an additional spider.
  • Level 13
  • Dead Rush (W)
  • Moved to level 7
  • Increased zombie damage bonus from 50 to 100%.
  • Toads of Hugeness (E)
  • Moved to level 7
  • Bonus reduced from 20 to 15% per hop, and now caps at 60% bonus.
  • Thing of the Deep (Passive)
  • Moved to level 1
  • Range bonus reduced from 25 to 20%
  • New Talent: Guardian Toads (E)
  • If your Plague of Toads explodes on an enemy Hero gain Resistant for 2 seconds, reducing damage taken by 25%
  • New Talent: Superstition (Passive)
  • You take 50% less damage from Abilities, but 30% more damage from Basic Attacks
  • Level 16
  • Specialized Toxin (Trait)
  • Removed
  • Leaping Spiders (Q)
  • Removed
  • Infested Toads (E)
  • Removed
  • Hardened Focus (Passive)
  • Removed
  • New Talent: Spider Colony (Q)
  • Corpse Spiders recharges twice as fast while you are above 850 (+4% per level) Health.
  • New Talent: Ring of Poison (W)
  • Increases the duration of Wall of Zombies by 1 second, and now deals 375 damage over 4 seconds. Damage starts small and increases over the duration.
  • New Talent: Soul Harvest (Active)
  • Activate to gain 3% Ability Power and maximum Health for every nearby enemy, up to 15%. Health and Ability Power bonuses last 15 seconds. 15 second cooldown.
  • Level 20
  • Humongoid (R)
  • No longer makes the Gargantuan last indefinitely or increases its Basic Attack damage to non-Heroic enemies
  • New Functionality:
  • Reduces the cooldown of Gargantuan by 50 seconds, and the Mana cost by 50%
  • Bolt of the Storm (Active)
  • Removed
  • New Talent: Vile Infection (Trait)
  • Quest: After reaching 150 stacks of Voodoo Ritual, increase Voodoo Ritual's damage by 200% and cause it to also apply to Heroes.
  • Developer Comments: Nazeebo is one of the oldest Heroes in the game, and his Talent tree was in dire need of an upgrade. The goal of the revamp was to increase the reward of mastering the Hero’s Abilities, maintain his identity as a zone control and damage over time character, embrace the fun mini-game that was Death Ritual, and provide interesting synergies between Abilities and Talents. We wanted to be sure to reinforce the designed weaknesses of the Hero that are lack of burst and lack of mobility, while still making him viable in the current metagame of Heroes of the Storm. Overall, a lot of his old Talents had to be revamped or replaced, but we find that he still feels a lot like the old Nazeebo, just more interesting!
  • Kharazim
  • Talents
  • Level 13
  • Sixth Sense (Passive)
  • Block amount increased from 50 to 75% after being stunned or rooted.
  • Li Li
  • Talents
  • Level 16
  • Shake It Off (Passive)
  • No longer has a cooldown
  • Resistant amount increased from 25 to 50%
  • Resistant duration increased from 3 to 4 seconds
  • Malfurion
  • Abilities
  • Regrowth (Q)
  • Cooldown reduced from 7 to 5 seconds
  • Mana cost reduced from 60 to 35
  • Duration increased from 10 to 15 seconds
  • Periodic heal reduced from 75 to 60
  • Entangling Roots (E)
  • Increased range by roughly 12%
  • Delay before initial root reduced from .5 seconds to .25 seconds
  • Innervate (Trait)
  • Added Functionality:
  • Now causes the target’s Basic Abilities to cooldown 50% faster for the duration of Innervate
  • Talents
  • Level 1
  • Harmony (Q)
  • Removed
  • Level 4
  • Rampant Growth (Q)
  • Healing bonus reduced from 50 to 40%
  • Level 7
  • Enduring Growth (Q)
  • Removed
  • Developer Comments: While we realize that Malfurion’s talent tree could use some work, and we want to do a deeper dive in the future, we wanted to give him a better niche among our other Support heroes in the meantime. His throughput healing should be higher, and a bigger part of his gameplay should now be rolling his heal-over-time effects among multiple allies to keep them alive. He now also has the unique ability to give allies cooldown reduction in addition to Mana, which should give him a new reason to be considered being added to a team. We’ve also buffed the initial root search for his Entangling Roots, which will enable him to more reliably root enemy Heroes instead of relying on his teammates to secure crowd control.
  • Warrior
  • Anub'arak
  • Stats
  • Base maximum Health increased from 1926 to 2120
  • Health regen increased from 4.0 to 4.4
  • Chen
  • Abilities
  • Storm, Earth, Fire (R)
  • New Functionality:
  • If all 3 Spirits die, Chen is killed
  • Spirit Health increased from 50 to 75% of Chen’s maximum Health
  • Each Spirit grants Chen a special ability:
  • Storm (Q): Increases the Movement Speed of your Spirits by 50% for 5 seconds
  • Earth (W): Fire and Earth Spirits leap at the target, slowing enemies in a large area by 70% for 1.5 seconds
  • Fire (E): Increase the Basic Attack speed of your Spirits by 100% for 5 seconds
  • Talents
  • Level 1
  • Regeneration Master (Passive)
  • Removed
  • Keg Toss (W)
  • Moved to Level 4
  • New Functionality:
  • Quest: Hitting a Hero with Keg Smash increases its damage by 3, up to a maximum of 60.
  • Reward: After gaining 60 bonus damage, Keg Toss’s range is increased by 125% and gains a second charge.
  • Grounding Brew (Trait)
  • Ability damage reduction amount increased from 25 to 30%
  • Consuming Flame (E)
  • Removed
  • New Talent: Accumulating Flame (E)
  • Quest: Setting a Hero on Fire increases the damage over time of Breath of Fire by 2%, up to a max of 60%.
  • Reward: After gaining 60% bonus damage, Breath of Fire grants 1 second of Resistant per Hero set on fire, reducing damage taken by 25%
  • New Talent: Freshest Ingredients (Trait)
  • Quest: Gathering a Regen Globe increases Health Regeneration by 1 per second, up to a maximum of 30.
  • Reward: After gaining 30 bonus Health Regeneration, 50% of Shields gained from Fortifying Brew are retained indefinitely after drinking.
  • New Talent: Elusive Brawler (Active)
  • Activate to avoid all enemy Basic Attacks for 2 seconds. Basic Attacks reduce the cooldown of Elusive Brawler by 3 seconds. 20 second cooldown.
  • Level 4
  • Swift Reflexes (Passive)
  • Removed
  • Deadly Strike (Q)
  • New Functionality:
  • Flying Kick now deals 100% more damage if Chen has Fortifying Brew shields.
  • Amplified Healing (Passive)
  • Removed
  • Deep Breath (E)
  • Removed
  • Level 7
  • Full Keg (W)
  • Removed
  • Combat Stance (Trait)
  • Removed
  • Ring of Fire (E)
  • Moved to Level 4
  • Periodic damage increased from 30 to 50
  • Duration reduced from 5 to 3 seconds
  • New Talent: Refreshing Elixir (Passive)
  • All regeneration and healing effects are increased by 20%. This bonus is increased to 60% while channeling Fortifying Brew.
  • Level 13
  • Brew Strike (Q)
  • Removed
  • Enough to Share (Trait)
  • Moved to Level 16
  • Relentless (Passive)
  • Removed
  • New Talent: Withering Flames (E)
  • Setting an enemy Hero on fire reduces their Ability Power by 25% for 3 seconds.
  • Level 16
  • Bottomless Mug (Trait)
  • Removed
  • Bolder Flavor (Trait)
  • Moved to Level 7
  • New Functionality:
  • Grants 50% of your full Shield instantly when you use Fortifying Brew, and causes Shields to persist for 1 second after drinking.
  • Pressure Point (Q)
  • Moved to Level 13
  • New Functionality:
  • Flying Kick slows enemy Movement Speed by 40% for 1 second. This effect is doubled if the target is affected by Keg Smash.
  • Combination Attack (Q)
  • Removed
  • New Talent: Flying Leap (Q)
  • Increases the range of Flying Kick by 20%
  • New Talent: Another Round (W)
  • After hitting an enemy Hero with Keg Smash, the cooldown of the next Basic Ability you cast will be reduced by 3 seconds.
  • Increases the radius of Keg Smash by 50%
  • Level 20
  • Untapped Potential (R)
  • New Functionality:
  • Increases Movement Speed of Wandering Keg by 25%
  • Chen gains 50% damage reduction while in Wandering Keg
  • Elemental Conduit (R)
  • New Functionality:
  • Your Sprits now have 100% of Chen’s Maximum Health.
  • Storm (Q): Also grants Unstoppable to your Spirits for the duration of the Movement Speed boost
  • Earth (W): Also reduces the cooldown of Leap by 3 seconds
  • Fire (E): No longer an Active ability. Spirits now attack 100% faster while the Fire Spirit is alive
  • Hardened Shield (Active)
  • Removed
  • Bolt of the Storm (Active)
  • Removed
  • New Talent: Purifying Brew (Trait)
  • Passively reduce the duration of the next Stun or Silence effect by 75% and reset the cooldown of Fortifying Brew. This can only happen once every 10 seconds.
  • New Talent: Stormstout Secret Recipe (Passive)
  • Heal for 1.5% of your Maximum Health every time your Basic Abilities hit an enemy Hero.
  • Developer Comments: We know how much passion our players have for Chen and spent months upgrading his Talent Tree to our newest philosophies. To give you an idea of what we were looking to improve, here were a couple of our goals with this update: Chen should be able to be a solo-tank for your team and not be afraid to constantly soak enemy skill-shots. Chen should be a constant threat to the enemy’s backline damage dealers. Chen should deal low amounts of burst damage while continually applying sustained damage at pointed targets. Chen should be extremely resilient in the absence of enemy stuns. As always, we are listening to your feedback and appreciate everyone taking the time to send it to us. Enjoy the new Talent Tree, and as Chen has said many times before- “It is important to master the Brew and not let it master you!”
  • E.T.C.
  • Abilities
  • Powerslide (Q)
  • Range increased by 25%
  • Rockstar (Trait)
  • Radius increased by 10%
  • Talents
  • Level 1
  • Rolling Like a Stone (Q)
  • Removed
  • Block (Passive)
  • Removed
  • Prog Rock (E)
  • New Functionality:
  • Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, up to a maximum of 100.
  • Reward: After reaching 100 increased healing, Guitar Solo also heals nearby allied Heroes for 53 Health every second while active.
  • Pwn Shop Guitar (E)
  • Moved to Level 16
  • Renamed to Aggressive Shredding
  • New Functionality:
  • Basic Attacks reduce the cooldown of Guitar Solo by 1 second.
  • New Talent: Block Party (Trait)
  • Rockstar also grants Allies a stack of Block, reducing the damage from the next Basic Attack by 50% for 8 seconds. Stacks up to 2 times.
  • Level 4
  • Double-Necked Guitar (Q)
  • Removed
  • Mic Check (W)
  • Moved to Level 13
  • Number of targets hit required to reduce Face Melt’s cooldown decreased from 3 to 2
  • Pinball Wizard (W)
  • Moved to Level 7
  • Bonus damage increased from 50 to 150%​
  • ​New Talent: Crowd Surfer (Q)
  • Powerslide can now travel over walls and unpathable areas.
  • Level 7
  • Just Keep Rockin’ (E)
  • Removed
  • Guitar Hero (E)
  • Moved to Level 1
  • New Functionality:
  • While Guitar Solo is active, you heal for 30% of the damage dealt by Basic Attacks. Also increases the Attack Speed bonus from Rockstar from 20% to 25%.
  • Loud Speakers (W)
  • Moved to Level 4
  • Follow Through (Passive)
  • Renamed to Hammer-on
  • New Functionality:
  • After using an Ability, your next 2 Basic Attacks deal 30% more damage.
  • Level 13
  • Groupies (E)
  • Removed
  • Spell Shield (Passive)
  • Removed
  • Show Stopper (Q)
  • Moved to Level 16
  • Face Smelt (W)
  • Slow amount reduced from 80 to 60%
  • Level 16
  • ​Speed Metal (Trait)
  • Moved to Level 4
  • Movement Speed bonus reduced from 20 to 10%
  • Echo Pedal (Passive)
  • Moved to Level 7
  • Damage decreased from 59 to 32.
  • Added Functionality:
  • Now deals double damage vs. Minions and Mercenaries.
  • Encore (W)
  • Moved to Level 13
  • Developer Comments: We like E.T.C.’s core gameplay, but wanted to improve his talent diversity. Many E.T.C. players end up picking the same talents in most games, especially at Levels 1 and 4, due to the importance of buffing Powerslide. We’ve streamlined that power, and have given him more options to play up the bard aspect of his kit, which should make him more of a team player.
  • Zarya
  • Stats
  • Increased Basic Attack damage from 20 to 24
  • Increased Health from 2225 to 2336
  • Increased Health Regen from 4.64 to 4.87
  • Abilities
  • Particle Grenade (Q)
  • Increased base damage from 62 to 74
  • Personal Barrier (W)
  • Cooldown reduced from 12 to 10 seconds
  • Energy (Trait)
  • Energy decay rate reduced from 3 to 1.5 per second
  • Graviton Surge (R)
  • Cooldown reduced from 120 to 100 seconds
  • Developer Comments: We like the way Zarya is playing on live, but her impact is currently lower than we’d like. Her damage is too low and we feel that the rate at which her Energy decays is too quick, so we have adjusted them and will keep an eye on her.
  • Bug Fixes:
  • General:
  • Fixed an issue that prevented players from placing Healing Totems near destructible objects and unpathable terrain.
  • Heroes, Abilities, and Talents:
  • Abathur: Fixed an issue causing Abathur’s Ultimate Evolution clones to deal damage to nearby enemies on expiration without learning the Volatile Mutation talent.
  • Anub’arak: It is no longer possible to cast Cocoon on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
  • Artanis: Fixed an issue that caused Artanis' Shield Overload trait to fail to override existing shields when triggered.
  • Auriel and Lunara: Fixed an issue causing Lunara’s camera to behave strangely after being resurrected by Auriel’s Resurrect.
  • Chen: Fixed an issue causing Chen’s Pressure Point talent to also double the duration of Keg Smash’s slow.
  • Chen: Fixed an issue that caused Chen’s Elemental Conduit talent to grant more attack speed than intended while the Fire spirit was alive.
  • Diablo: It is no longer possible to cast Overpower on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
  • E.T.C.: Fixed an issue preventing E.T.C. from gaining stacks of Prog Rock when gathering Regen Globes.
  • Nova: It is no longer possible for Nova to target Invulnerable Heroes with Triple Tap.
  • Sonya: Fixed an issue that prevented Ancient Spear from stunning and dealing damage if used while rooted.
  • User Interface:
  • Greymane: Fixed an issue causing Greymane’s “Eager Wolf” talent to fail to display in the shop when viewing talents for Greymane’s Worgen form.
  • Illidan: Fixed an issue causing the tooltip for Illidan’s Friend or Foe talent to display incorrect data.

New in Heroes of the Storm 14.3.38793 Beta (Nov 12, 2015)

  • New Battleground:
  • Towers of Doom:
  • The Grave Keeper and Raven Lord have risen over a dark and mysterious city, each seeking to add it to the territories under their control. Now, these Realm Lords call upon the aid of Heroes in their battle for dominance over the Towers of Doom.
  • Each Core on this Battleground is surrounded by an indestructible barrier, and cannot be razed by Heroes, Minions, or Mercenaries.
  • Instead, Heroes must capture the Altars that periodically activate within the city. Upon doing so, each of the Bell Towers controlled by the capturing team will fire a payload that damages the opposing Core.
  • Bell Tower allegiance is fickle! A Bell Tower that has been destroyed will respawn after a short delay, aligning itself with the team that took it down.
  • Toppling a Bell Tower not only increases a team’s area of control over the Battleground, but also grants an additional payload in the volleys that fire on the enemy Core after capturing an Altar.
  • Towers of Doom Available Now on PTR:
  • Towers of Doom is the only Battleground available for play in PTR matchmaking queues.
  • Battleground pools on the PTR have been reduced so that more thorough Towers of Doom playtesting can be done, and any bugs discovered during this time can be fixed before the Battleground is officially released.
  • Please note: Towers of Doom will not be available in the live version of Heroes immediately on patch day, but will remain playable on the PTR until playtesting concludes on November 24.
  • Art:
  • General:
  • Tower targeting ring size reduced by 50%
  • Heroes:
  • Artanis has received improvements for his walk animations
  • Stitches has received additional facial animation polish.
  • Hero Abilities:
  • The following Hero Abilities and Talents have received visual polish:
  • Magni Muradin – Storm Bolt (Q)
  • Imposing Presence (Talent) – Heroes affected by Imposing Presence’s Attack Speed Slow will now display visual effects.
  • User Interface:
  • General:
  • Party and game invitation pop-ups will now display the inviting player’s portrait frame.
  • In-Game UI:
  • In-Game Score Screen
  • The XP column on the in-game Score Screen has been removed.
  • The Takedown column on the in-game Score Screen (TAB) has been split into two new columns: Kills and Assists.
  • Kills can be earned by scoring the final blow on an enemy Hero.
  • Assists function in much the same way that Takedowns did in previous versions of the game. Any ally that is nearby when an enemy Hero is slain will receive an Assist for that kill.
  • Minimap
  • The minimap will now visually indicate when allied Heroes are using Hearthstone to return to the Hall of Storms.
  • Additionally, a chat message will be displayed whenever an ally activates Hearthstone.
  • Design & Gameplay:
  • Scaling Changes:
  • Health and damage scaling for all Heroes, Battleground Events, Minions, and Mercenaries has been changed from flat, additive values to values that are multiplicative by percentage.
  • A large portion of Heroes’ total scaling amounts, which were previously gained over the course of a game, have been added to their base values.
  • Respawn timers have been increased for levels 1 – 10.
  • Please review our recent blog on scaling and respawn timer changes for more details.
  • Attack Speed Slows:
  • Attack speed slows now apply only to Heroes and Summons.
  • Tooltips:
  • Several tooltips that lacked specific details regarding delays, charges gained, etc., have been updated with exact details.
  • Talents:
  • Gathering Power:
  • Hero takedowns now increase Ability Power by 2% per kill, up to a maximum of 30%. All stacks are now also lost upon death.
  • Heroes:
  • Assassin Support Warrior
  • Falstad Kharazim Leoric
  • Jaina Uther Rexxar
  • Zeratul
  • Assassin:
  • Falstad:
  • Conjurer's Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Hammerang (Q)
  • Power Throw (Talent) moved from Level 1 to Level 4
  • New Talent (Level 1): Gathering Storm
  • Permanently increases Hammerang's damage by 1 every time it damages an enemy Hero
  • Flow Rider (Talent)
  • No longer decreases Barrel Roll’s cooldown
  • Now causes Basic Abilities to recharge 100% faster while the Tailwind trait is active
  • Jaina:
  • Frostbite (Trait)
  • Deep Chill (Talent)
  • Bonus to the Movement Speed slow applied by Chill decreased from 35% to 30%
  • Zeratul:
  • Focused Attack (Talent) removed
  • New Talent (Level 4): Master Warp-Blade
  • Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage
  • Support:
  • Kharazim:
  • Insight (Trait)
  • Mana regeneration granted on every third hit increased from 12 (+0.21 per level) to 14 (+0.36 per level)
  • Iron Fists (Trait)
  • Damage bonus granted on every third hit increased from 100% to 125%
  • Uther:
  • Eternal Devotion (Trait)
  • Spirit form duration decreased from 10 to 8 seconds
  • Divine Shield (R)
  • Cooldown increased from 70 to 90 seconds
  • Warrior:
  • Leoric:
  • Drain Hope (W)
  • Cooldown decreased from 12 to 11 seconds
  • If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel
  • Damage dealt and Health gained reduced from 25% to 20%
  • Damage and healing now increase over time as a flat value
  • Rexxar:
  • Misha (Trait) (D)
  • Misha's death timer portrait will now appear in the death timer bar while she is respawning
  • The frequency at which Rexxar's voiceover will play when commanding Misha has been reduced
  • Misha, Fixate (1)
  • Misha, Fixate has been renamed Misha, Focus!
  • Bug Fixes:
  • General:
  • Fixed an issue which could cause a team with no Support Heroes to be matched against a team with Support Heroes in the Quick Match queue.
  • Fixed an issue in which the Auto-Select Hero could occasionally fail to give the player a Support Hero on teams that lacked Supports.
  • Fixed an issue that could cause French AZERTY keyboards to revert to using QWERTY keyboard hotkeys.
  • Battlegrounds:
  • The tooltip for the Plant Terror’s Overgrowth Ability no longer states that it does not disable the enemy Core.
  • Fixed an issue that prevented Hero vision radiuses from displaying on Infernal Shrines and Battlefield of Eternity minimaps.
  • Heroes and Talents:
  • Abathur can no longer capture objectives at his body’s location while using Ultimate Evolution.
  • Abathur’s Adrenal Overload Talent now properly increases Monstrosity’s attack speed while it is under the effects of Symbiote.
  • Ultimate Evolution Clones and Monstrosities will now properly receive the benefits of Abathur’s Volatile Mutation Talent if it is selected after a Summon is already active.
  • Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing’s Unstable Anomaly Talent when Polymorph expires.
  • The visual effects for Butcher’s Brand will no longer persist on a target that is protected from death by Kharazim’s Divine Palm.
  • Chen’s Spirit forms will now properly leave Stealth after casting an Ability during Storm, Earth, Fire.
  • Heroes that are simultaneously struck by Diablo’s Overpower and Stitches’ Hook will no longer be thrown outside the playable area.
  • A Hero that activates Ice Block while simultaneously coming under the effects of Stitches’ Gorge will now properly retain Ice Block’s visual effects for the duration of the Talent’s effects.
  • Fixed a bug that could cause Stealthed Heroes to fire a Basic Attack at a nearby enemy immediately after Mounting.
  • Fixed an issue that could allow Leoric to change direction while using March of the Black King.
  • Fixed an issue that could cause a Medivac to persist on the battlefield if Lt. Morales was killed while casting Medivac Dropship.
  • Damage prevented by Lt. Morales' Safeguard will now always be displayed in whole numbers.
  • The cooldown for Kerrigan’s Ravage will now be properly reset when it is used to destroy an enemy Structure.
  • Misha can now properly return to Rexxar if she is on the opposite side of an enemy Gate and an open path exists where a Wall was destroyed.
  • Sonya’s next Basic Attack after casting Ancient Spear will now properly benefit from the Follow Through Talent.
  • Heal over time and damage over time previews for Tyrande’s Shadowstalk and Kael’thas’ Living Bomb will now more accurately reflect the burst Healing and burst damage amounts at the end of each Ability’s effects.
  • User Interface:
  • Legendary and Epic Hero Skins are now appropriately labeled as such on the Hero Select screen.
  • Fixed an issue that prevented mouse-wheel scrolling through the Friends List while browsing the Shop.
  • Players in Hero League draft lobbies can no longer be invited to join a Real-ID friend’s party.

New in Heroes of the Storm 12.1.36693 Beta (Jul 30, 2015)

  • Bug Fixes:
  • Heroes and Talents:
  • Fixed an issue that could allow Zeratul to travel much farther than intended while using Shadow Assault.
  • Leoric’s Drain Hope will no longer deal more damage than intended to player-controlled Dragon Knights or Garden Terrors after learning the Crushing Hope Talent.

New in Heroes of the Storm 21.07.2015 Beta (Jul 30, 2015)

  • General:
  • Kill the Treasure Goblins!:
  • It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!
  • Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
  • Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
  • Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
  • Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
  • Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
  • This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
  • While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.
  • New Portrait Rewards:
  • Facebook Portrait
  • The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!
  • Golden Tiger Portrait
  • Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
  • This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.
  • New Battleground:
  • The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.
  • Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
  • Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
  • An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
  • The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
  • Once its Shield has been expended, the Immortal will only attack at melee range.
  • New Mercenaries:
  • Fallen Shaman
  • These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.
  • Khazra
  • The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.
  • New Battleground, More Often:
  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
  • Battlefield of Eternity
  • Sky Temple
  • Tomb of the Spider Queen
  • Cursed Hollow
  • This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.
  • New Heroes:
  • The Eternal Conflict carries on! Leoric, The Skeleton King, has risen from his tomb once more to carry out the will of the Burning Hells against any who would stand against him in the Nexus. Read on for a brief overview of his Abilities, and then launch Heroes to guide this formidable new Warrior in combat.
  • Trait
  • Undying
  • Become a ghost when you die, regenerating Health over time, and resurrecting upon reaching full Health. Your Abilities don’t deal damage while in ghost form, but can still heal.
  • Basic Abilities
  • Skeletal Swing (Q)
  • Swing your mace in front of you, dealing damage and slowing enemies by 40% for 2.5 seconds. Deals double damage to all non-Heroic sources.
  • Drain Hope (W)
  • Grab an enemy Hero’s soul for up to 4 seconds, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health, so long as you remain within range of the target. You are slowed by 20% while Drain Hope is active.
  • Wraith Walk (E)
  • Separate from your body, becoming Unstoppable and gaining Movement Speed, accelerating up to 50% over 2.5 seconds. Your body jumps to your wraith when Wraith Walk ends or is canceled.
  • Heroic Abilities
  • Entomb (R)
  • Create an unpathable tomb in front of you for 4 seconds
  • March of the Black King (R)
  • Become Unstoppable and swing your mace three times, dealing damage and healing you for 7% of your maximum Health for each enemy Hero hit.
  • The Butcher has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this terrifying new Assassin’s Abilities.
  • Trait
  • Fresh Meat
  • Nearby Minions and Heroes drop meat when they die. Pick up meat to gain a 1% bonus to Basic Attack damage, up to a maximum 25%. All meat is lost upon death.
  • Basic Abilities
  • Hamstring (Q)
  • Deal damage and slow enemies by 50%, fading over 2 seconds. Your next Basic Attack will strike immediately.
  • Butcher’s Brand (W)
  • Deal damage to an enemy, and cause your Basic Attacks against the branded target to heal you for 75% of the damage done for 5 seconds. Healing doubled versus Heroes.
  • Ruthless Onslaught (E)
  • Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If you reach the target, they take damage and become stunned for 1 second.
  • Heroic Abilities
  • Lamb to the Slaughter (R)
  • Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals damage, and chains the enemy to the post for 4 seconds.
  • Furnace Blast (R)
  • After a 3 second delay, fire explodes around you, dealing massive damage to enemies in the area. Furnace Blast can be cast while using Ruthless Onslaught.
  • Art:
  • General:
  • Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
  • AOE Cursors have received additional polish.
  • Battlegrounds:
  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
  • The range indicator for the Dragon Knight’s Savage Charge has received visual polish.
  • Heroes, Abilities, Mounts, and Skins:
  • Heroes
  • Brightwing’s in-game Hero portrait has received animation polish.
  • Hero Abilities
  • Various Hero Abilities have received additional optimization.
  • Brightwing has received updated art and visual effects to coincide with her Talent rework.
  • The range indicator art for several Hero Abilities and Talents have received visual polish:
  • Azmodan – March of Sin (Talent)
  • Falstad – Lightning Rod (W)
  • Rehgar – Earthbind Totem (E)
  • Tychus – Drakken Laser Drill (R)
  • Uther – Blessed Champion (Talent)
  • Valla – Strafe (R)
  • Shop:
  • Bundles:
  • New Bundles
  • The Mad King Bundle has been added to the Shop for a limited time. (Added July 21)
  • The Fresh Meat Bundle (removed July 14) was available from the in-game Shop for a limited time.
  • The following Bundles have been removed from the in-game Shop:
  • Winter Veil Complete Bundle
  • Winter Veil Jaina Bundle
  • Heroes:
  • Leoric has been added to the in-game Shop! (Added July 21)
  • The Butcher has been added to the in-game Shop!
  • Mounts:
  • New Mounts
  • Butcher’s Beast – This Mount (removed July 14) was available exclusively by purchasing the Fresh Meat Bundle.
  • The following Mounts have been removed from the in-game Shop:
  • Cyber Wolf
  • Dire Wolf
  • Reign-deer
  • Price Changes:
  • Murky’s prices have been reduced to 7,000 Gold and $8.49 USD.
  • Skins:
  • A Master Skin has been added for Leoric. (Added July 21)
  • The Vrykul Leoric Skin has been added to the in-game Shop. (Added July 21)
  • A Master Skin has been added for The Butcher.
  • The Iron Butcher Skin has been added to the in-game Shop.
  • The following Skins have been removed from the in-game Shop:
  • Great-father Rehgar
  • Winter Veil Jaina
  • Sound:
  • General:
  • Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
  • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.
  • Battlegrounds:
  • New music has been added for the Battlefield of Eternity Battleground.
  • In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.
  • User Interface:
  • General:
  • Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.
  • Hero Progression:
  • Several Hero Level rewards have been slightly altered:
  • Hero Level 9 -- A new 750 Gold reward has been added.
  • This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.
  • Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
  • Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
  • Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.
  • In-Game UI:
  • Tab Score Screen
  • The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
  • The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.
  • The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.
  • Quest Log:
  • A Special Event Quests section has been added to the Quest Log.
  • When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
  • Special Event Quests will display any requirements needed to complete them in the Quest Log.
  • Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.
  • In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
  • Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.
  • Rejoin System:
  • Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
  • However, players in Custom Games will still be notified when enemies disconnect or rejoin.
  • Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.
  • Shop:
  • Featured Tab
  • The Featured tab will no longer hide items that a player already owns.
  • The “Hide Owned” checkbox has been added to the Featured Tab, and can be used to hide items on the Featured tab that the player already owns.
  • Item Preview Panes
  • Preview panes in the Shop once again indicate Gold prices where relevant.
  • The “Rare Skin” label has been removed, and Hero Skins are now categorized as follows: Skin, Epic Skin, Legendary Skin.
  • Item About Pages
  • Items that a player does not already own will now indicate when they are part of a Bundle Pack that is currently available in the Shop.
  • Click the View button on an individual item’s page to check out the Bundle Pack associated with that item.
  • Items and Bundles that have been placed on sale will now list the original price, sale price, and discount percentage on the purchase button itself, rather than above the purchase button.
  • Design & Gameplay:
  • General:
  • The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
  • The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
  • Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
  • Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
  • Chen -- Flying Kick (Q)
  • Falstad -- Barrel Roll (E)
  • Illidan -- Dive (Q)
  • Illidan -- Sweeping Strikes (with the Unbound talent) (W)
  • Kerrigan -- Ravage (Q)
  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
  • For example: Dazing Valla will not stop her from channeling Strafe.
  • The following abilities will now Daze, rather than Stun, enemy Heroes:
  • Brightwing -- Emerald Wind (R)
  • Chen -- Wandering Keg (R)
  • E.T.C. -- Face Melt (W)
  • Falstad -- Mighty Gust (R)
  • Kerrigan -- Primal Grasp (E)
  • Raynor -- Penetrating Round (Q)
  • Sgt. Hammer -- Concussive Blast (W)
  • Tychus -- Frag Grenade (W)
  • Battlegrounds:
  • Haunted Mines
  • Players may now use queued movement commands (Shift + Right-click) to enter/exit the Mines, and continue moving on the level they are traveling to.
  • Return to Top
  • Talents:
  • New Talent: Vampiric Strike
  • This is a new version of Vampiric Assault
  • Basic Attacks heal for 25% of the damage dealt to the primary target
  • Vampiric Assault has not been changed
  • Blood for Blood:
  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt
  • Conjurer’s Pursuit:
  • Initial +0.5 Mana Regeneration removed
  • Each Health Globe now grants +0.1 Mana Regeneration
  • Envenom:
  • Duration increased from 5 to 10 seconds, but damage has not been changed
  • Promote:
  • Minions no longer gain 300% increased Health and 100% increased damage
  • Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets
  • Protective Shield:
  • Now Shields for 15% of the target’s maximum Health
  • Regeneration Master:
  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration
  • Spell Shield:
  • Duration increased from 2 to 3 seconds

New in Heroes of the Storm 18.05.2015 Beta (May 22, 2015)

  • General:
  • Hero Skins that feature unique Mounts, such as Countess Kerrigan and Mecha Tassadar, will now properly default to these Mounts during Try Me Mode
  • Heroes and Talents:
  • Li Li’s Cloud Serpent will no longer heal its allied target for enemies struck by bouncing attacks after learning the Mending Serpent and Lightning Serpent Talents.
  • Fixed a bug affecting Anub’arak’s Web Blast.
  • Fixed an issue which caused Abathur’s Symbiote Abilities to retain their cooldowns after switching Symbiote targets.
  • Fixed an issue affecting Abathur’s Deep Tunnel.
  • Fixed an issue in which the Lost Vikings could occasionally become unselectable after being killed while casting the Longboat Raid! Heroic Ability.
  • Fixed an issue that could allow Kael’thas Living Bomb to kill both Murky and his Egg.
  • Fixed an issue affecting Falstad’s Flight.
  • Rehgar will now properly transform out of Ghost Wolf form after using Feral Lunge.