What's new in Gideros 2024.3.1
Apr 2, 2024
- Improvements:
- [libraries] Update
- [gfx/texturepack] Handle mipmap and rawalpha flags
- [studio] Files in the project can now be marked as 'Never export'
- Fixes:
- [library/3d] Be sure to set instance matrices when instancing is enabled
- [export/ios] Setup first framebuffer before init code
- [gfx/backend/metal] Allow large uniforms structures
- [export/quest] Enable Anchor and Scene APIs
- [export/uwp] Fix render target depth orientation for DirectX
- [export/apple] Add PrivacyInfo file
- [studio/themes] Make all themes Mac and Linux compatible
New in Gideros 2024.3 (Mar 15, 2024)
- Improvements:
- [core/viewport] Allow RT mode to capture full scene automatically
- [core/viewport] Allow to specify render target clear option and color in setTarget()
- [core/profiling] Improve profiling (async threads, yields, etc)
- [gfx/rendertarget] Allow specifying texture attributes as a table, as in Texture.new, and allow enabling mipmapping
- [gfx/backend/metal] Handle mipmapping
- Fixes:
- [core/font] Add missing [!l] closing tag
- [gfx/backend/gl] New VBO allocation algorithm
- [gfx/backend/gl] Don't assume depth buffer is only cleared on depth test enabling
- [gfx/backend/gl] Optimize state change calls
- [gfx/sprite] Add missing depthClear flag from setDepthStencil call
- [gfx/font] Fix strikethrough placement
- [gfx/backend/dx11] Fix depth testing
- [core] Fix access issue in Buffer object
New in Gideros 2024.2 (Feb 20, 2024)
- New features:
- [export/quest] Implement Scene API
- [core/sprite] Add Srite:setAutoSort(bool) that tells Gideros to depth sort sprite children on draw
- [core/viewport] Add Viewport:setTarget(rt) to allow viewports too be rendered automatically to rts
- [core/textlayout] Support oblique,underlined and strikethrough styles
- Improvements:
- [backend/gl] Improve buffer management
- [core/matrix] Improve API, allow passing vectors on some calls
- [core/sprite] Allow passing vectors on some calls
- [export/quest] Report menu button press
- [export/html5] Better handle WebGL context loss
- [examples/cube3d] Use new autosort feature
- Fixes:
- [ios] Clear touches table when a view is dismissed
- [plugin/share] Use main lua context for events
- [lua/compat] require now assumes dots are path separators
- [core/compositefont] Fix space size determination
- [core/fontlayout] Tinker with wrappable text layouts handling
New in Gideros 2024.1 (Jan 16, 2024)
- [plugin/share] Add file import/export capabilities
- [core/debugging] Avoid losing debugging context on some (most ?) platforms
- [core/luau] Implement debugging support for mobdebug/ZBS
- [bridge/deamon] Add more functionalities
New in Gideros 2023.12 (Jan 16, 2024)
- New features:
- [android] New Event.APPLICATION_PERMISSION reported when new permissions are gained or denied as a result of a request made by the app
- [core] Add application:getProjectProperties()
- [core] Add Cryptography.sha1()
- [core] Add Cryptography.pbkdf2(password,salt,iterations,outputLength)
- Improvements:
- [studio] Make .gproj file more code-versionning friendly
- Fixes:
- [core/texture] Avoid mixing extended/non-extended textures in cache
- [export/html5] Better handle JS events with arrays
- [core] Avoid accumulating error in repeted setPosition() calls
- [core] Force refresh after a Sprite:setGhosts()
- [export/android] Fix set("statusBar")
- [build] Fix for building UWP with VS 17.8.3
New in Gideros 2023.11 (Nov 9, 2023)
- Improvements:
- [core/urlloader] Report error message in corresponding event
- [core/application] Handle application:set("statusBar") for Android and iOS
- [core/gfx] Allow specifying stencil clear value
- [gfx/sprite] Make stencil op inheritable from parents
- [plugin/ads] Implement AdReady on Android (for ApplovinMax and AdMob)
- [Library] Update ui and 3d libs
- Fixes:
- [gfx/metal] Recreate texture on update if necessary
- [gfx/metal] Avoid using too many buffers
- [export/apple] Fix render target depth orientation for Metal
- [gfx/pixel] Fix extra texture allocation
New in Gideros 2023.10 (Oct 16, 2023)
- New features:
- [core/input] Handle numeric keypad keys
- [core/audio] Add Sound.decode() call to get audio samples from encoded file
- Improvements:
- [gfx/backend] Don't allocate generic FBO below 192 bytes except on WebGL, this speeds up rendering on Adreno GPU at least
- [textfield/ghost] Improve performance
- [core/gfx] Correctly categorize a few composed matrices
- [export/meta-quest] Migrate to OpenXR API
- [export/meta-quest] Support Quest 3 passthrough
- [Library/ui] Large update
- Fixes:
- [core/styling] Fix basic math support
- [export/win32] Fix an issue with sticky modifier keys
- [export/android] Only declare LEANBACK_LAUNCHER if TV support is enabled
- [plugin/imgui] Add missing file on ios
- [plugin/luasqlite3] Remove, since it is replaced by lsqlite3 plugin
- [plugin/controller} Xcode 15/iOS17 compat
New in Gideros 2023.9.1 (Sep 22, 2023)
- Improvements:
- [gfxbackend/gl] instancing is supported since GL es 3.0 and desktop GL 3.1
- [plugin/luamidi] Build for Linux
- [export] Support optional args on exec xml rule
- [export/qt] Announce as QtLinux on Linux
- [gfx/particles] Use 32bit indices
- [gfx/particles] Add a getNumParticles() call
- [gfx/sprite] Ghost now accept a transform matrix
- Fixes:
- [export/APK] fix for Mac
- [studio] Fix opening player on OSX
- [gfx/layout] Fix grid relative placement not acepting negative values anymore
New in Gideros 2023.9 (Sep 15, 2023)
- New features:
- [core] Add math.fft() and math.ifft()
- [gfx] Implement Sprite ghosts (Sprite,Pixel,TextField)
- [audio] Allow to create sounds from raw waveform data
- [export/linux] Support fullscreen and Screen API
- Improvements:
- [layout] Reduce memory usage
- [layout] Add a fixed grid layout parameter telling Gideros to ignore children size requirements
- [gfx] Deactivate clipping when 3D transform is detected
- [gfx] Significantly reduce sprite memory usage
- [gfx/textfield] Faster recoloring in most cases
- [gfx/pixel] Reduce memory usage
- [gfx/movieclip] Make native tween functions available to lua
- [audio] Allow streaming a wave file
- [studio] Add icons for Apple and Linux exports
- [export/uwp] Use UWP Storage API to access files outside sandbox
- Fixes:
- [library/3d] fix missing alpha value for fbx (json) models
- [gfx/layout] Avoid setting invalid bounds on sprites (if computations are still ongoing)
New in Gideros 2023.8 (Aug 25, 2023)
- New features:
- [platform] Now available on Debian based Linux (tested on Debian 11, Debian 12 and Ubuntu 22-04)
- [export/linux] Initial non QT linux export code
- [export] Add QT Linux target
- Improvements:
- [export] Note about QT licensing
- [plugin/rp3d] add Body:setSprite() so that rp3d can update Sprites after each physics simulation step
- [addon] Scene builder: allow specifying asset folder and support capsule physics shapes
- [Addon/SceneBuilder] Support GLTF files
- [addon/scenebuilder] Support setting physics shape in library
- [lib/3d] Improve GSCN handling
- Fixes:
- [gfx/rt] Fix non POT option not accepted
- [gfx/sprite] Fix invalid bound caching
- [gfx/shape] Fix crash when omitting matrix in setFillType
- [core/Buffer] keep a reference to the buffer object while opened as a file
- [studio] Ensure output window shows last lines of 'print'
- [export/win32] Avoid key repeating
- [export/win32] backport linux http fixes to win32 code
- [plugin/rp3d] Fix crash on some android
- [plugin/ads] Add consent API
- [plugin/ads/AdMob] Implement google consent flow
- [Library/3d] Fix gltf loader and anim
- [Samples] Fix controller demo
New in Gideros 2023.7 (Jul 17, 2023)
- Improvements:
- [core/profiler] Hide profiling overhead
- [core/sprite] Improve binding performances
- [core/layout] Allow to override size after layout
- [core/layout] Allow offseting the grid
- [core/styling] Support basic math in styles
- [gfx/pixel] Avoid unnecessary recomputing for FP precision changes
- [gfx/particles] Avoid asking for redraw if graphics haven't changed
- [studio] Enlarge Plugins Require Window
- [export/android] Separate down and up recovered back key events
- [export/html] Upgrade to latest emscripten
- [plugin/ads/admob] Update iOS code for SDK 8/10
- Fixes:
- [core/layout] Fix endless loop when shrink=true sometimes
New in Gideros 2023.6 (Jun 19, 2023)
- Improvements:
- [core] Remove gvfs related debug lines
- [core/application] Report logical DPI from getScreenDensity() in UWP
- [core/profiler] More accurate timings
- [gfx/path] Avoid invaliding path on setLineThickness if not necessary
- [gfx/sprite] Avoid unnecessary loop if no children at all
- [plugin/imgui] Custom image functions now require an explicit ID
- [plugin/imgui] Added ImGui:getItemRect()
- [plugin/imgui] Added missing ImGui:imageButtonUV()
- [plugin/imgui] Added ImGuiTextFilter
- [plugin/imgui] Added "ImGui:scrollWhenDragging()" to scroll the window when touching void
- [plugin/imgui] Added "ImGui.cachePoints()", "ImGui.freePoints()"
- [plugin/imgui] Added "ImGui:plotCachedPoints()", "ImGui:plotCachedHistogram()" see examples
- [plugin/imgui] Plot function renamed
- [plugin/imgui] 1.89.6 update
- [plugin/require] Fill Android OpenUrl in manifest
- [Library/luashader] Improve std shaders code
- Fixes:
- [gfx/backend] Reset depth and stencil clear on state pop
- [gfx/backend] DX11 VBO weren't always correctly updated
- [gfx/backend] Fix particle shaders in 3D environment
- [gfx/layout] Fix an endless loop condition
- [gfx/opengl] Fix invalid texture filtering parameter sent to OpenGL
- [gfx/opengl] Disable line smoothing
- [gfx/path] Fix computing Path2D stroke bounds
- [gfx/path] Don't clip Path2D filling, it is unnecessary and have issues with 3D
- [gfx/sprite] Disable world alignment when in perspective projection
- [gfx/texturepack] Avoid returning weird part when image name isn't found in atlas
- [export/android] FINE_LOCATION now needs COARSE_LOCATION too
- [export/apple] Don't call UI things from non UI thread
- [export/apple] OSX don't have a native virtual keyboard
- [export/mac] Don't send a keyChar when modifiers are presents beside shift
- [export/uwp] Fix suspending leading to crash, report background and foreground events
- [export/win32] fix win32 openDirectoryDialog (needed 3 arguments, now works with 2 arguments)
New in Gideros 2023.5 (May 10, 2023)
- Improvements:
- [export/html5] Report modifiers in mouse wheel event
- [export/android] Update to NDK r25, gradle 7.5, SDK 19 (KitKat) is now the minimum
- [export/apple] Report modifiers in various calls
- [plugin/imgui] Update to 1.89.5
- [plugin/imgui] Added touch gesture detector (WIP)
- Fixes:
- [studio] Fixed editor global zoom
- [gfx/font] Fix computations in composite fonts
- [audio] Fix an issue when playing empty audio files
- [audio] Move destructor out of luau GC
- [plugin/imgui] Fix font atlas update
New in Gideros 2023.4 (Mar 31, 2023)
- Improvements:
- [core/gfx] Provision for MSAA in OpenGL
- [export/html5] Handle get/set screenSize and windowTitle
- [export/uwp] Handle get screenSize
- [lua] update sources for latest luau
- [export/uwp] Enable mipmapping
- [gfx/path2d] Line position is now sent to the shaders
- [export/android] Allow to add flags to permissions in manifest
- [gfx/paths] Allow longer lines by using 32bit indices instead of 16bit
- [android] Add recommanded way to detect TV's
- Fixes:
- [export/android] Locate Java in Android Studio Electric Eel
- [export/uwp] Fix particle rotation
- [export/win32] set user-agent in html requests
- [export/win32] don't assume cwd is executable path
- [export/win32] Fix scaling / DPI handling
- [export/uwp] Fix modifiers not correctly reported in key events
- [player] Optimize print to studio
- [export/ios] Fix DPI reporting for newer phones
New in Gideros 2023.2 (Feb 21, 2023)
- Improvements:
- [sprite] Add Sprite:spriteToLocal to convert from one sprite local space to another
- [sprite] hitTestPoint accepts a fourth arg specifying which sprite is the reference of x,y coordinates given. if nil global coordinates are assumed as before.
- [audio] add a way to supply biquad filters parameters
- [core/screen] add Screen:setTitle() call
- [core] Improve performance in various fields
- [player] Handle tablet hover
- [export/win32] Implement touch/pen support
- [export/win32] Export icon into app
- [plugin/ads] Use AdMob 21.5.0 on android
- [plugin/spout] Compile for win32
- [library/3d] use Luau internal string:split function (8x faster)
- [Library] Update many libs
- Fixes:
- [core] Fix getChildrenAtPoint
- [eventdispatcher] Fix removeAllListeners
- [export/win32] generate APPLICATION_EXIT event
- [export/win32] Use 64 bit, fix internal app naming
- [export/win32] Fix GL buffers dropped on resize
- [export/win32] Fix alert/textinput dialogs not working
- [export/win32] Fix file dialogs not completely modal
- [export/win32] Fix project internal name, use app name as default window title
- [export/win32] Use absolute directory when looking for resources
- [export/win32] Fix catching of F10 key
- [export/win32] Fix mouse wheel coordinates (and add buttons)
- [export/win32] Fix Screen closed state handling
- [plugin/ads] Fix ads template for winrt
- [plugin/microphone] winrt support (experimental)
- [plugin/microphone] Fix building for win32
New in Gideros 2023.1 (Jan 16, 2023)
- New features:
- [core] Implement mouse_enter and mouse_leave events on desktop
- [core] Add memory leak identification tool
- [library] Add ui lib
- [library/3d] Support Magica voxel file format (.vox)
- [addon] Add Scene builder addon
- Improvements:
- [core/shape] Expose tesselator to lua
- [core/textfield] color tags in text now accept style references
- [core/textfield] getTextPositionFromPoint now returns the line number also
- [core/matrix] Decompose matrices into euler
- [library] Include std lua shaders
- [library/3d] update 3dbase 3DObjLoader to support latest Blender > 3.4.0 obj format
- [library/3d] Add scene loader
- [plugin/rp3d] Report contact points on collision
- [ios/osx] Implement clipboard access
- [win32] Support on demand rendering
- [android] Implement clipboard access
- [export/mac] Set window size to requested dimensions right on start
- Fixes:
- [core/viewport] Reference Content in children internal table
- [core/styling] Don't bother clearing caches for now, since it can miss some caches anyway
- [core/styling] Fix styling issues
- [core] Don't propagate downward changes if flags are already set on children
- [gfx/backend] Include the stride parameter to attributes descriptor
- [core/shader] shader binder for stride field
- [core] Avoid unecessary work when no effects are in use
- [core] remove parent ref after sprite cloning
- [osx] Handle retina displays (HiDPI)
- [osx] Fix mouse wheel value
- [android] Fix external storage permission request
New in Gideros 2022.12 (Dec 6, 2022)
- Improvements:
- [library/3d] Handle GLTF animation
- [core] Improve checking sprite boundaries
- [export/desktop] implemented pathfileexists for win64 (Qt)
- [core/styling] Improve layout styling efficiency
- [export/win32] pathfileexists test if a folder or a file exists + can test for modes: 0=Existence only, 2=Write-only, 4=Read-only, 6=Read and write returns 1 on success or nil on fail
- [export/android] Support notch on screen
- [export/uwp] Add modifiers to mouse/touch events + few mintor adjustments
- [core/styling] Improve performance and allow textfield font to be styled
- [export/html] Support set cursor
- [export/win32] Support set cursor
- [export/uwp] Support set cursor and file pickers
- [export/mac] Implement set cursor and file dialogs
- Fixes:
- [export/win32] getKeyboardModifiers were still activated after keyup events: fixed
- [export/win32] mouse wheel had a 120 which resulted in delta of 144000 (120120): fixed
- [core/layout] Fix text size miscalculated, causing constant relayout
- [core/textlayout] Fix breaking words
- [export/android] Fix issue with on demand rendering when going into background
- [export/apple] various redraw and resize fixes
New in Gideros 2022.10 (Nov 4, 2022)
- [core/ui] Fixed search results not being visible when code is folded
- [core/ui] Fixed undo/redo actions when using color picker
- [core/ui] Fixed highlighter not being reset sometimes
- [core/ui] Added adjustable highlighter delay
- [core/ui] Added global zoom level
- [core/ui] Added virtual space selection (only when using ALT + LMB)
- [core/ui] Added the ability to change the color of whitespaces using styles
- [core/ui] Added the ability to dock output widget to left and right panels
- [studio] change position of find/replace dialog box
- [core] Rework application get/set system
- [core/signal] wait now accepts a lua predicate
- [gfx] Fix Particles reallocation after clearing
- [gfx] Sprite:getBounds gets a new parameter to compute real bounds depending on visibility and clipping
- [gfx] Layout can optionnaly snap the coordinates to the logical grid
- [gfx] Fix stencil mask not applied when clearing
- [gfx/pixel] Fix setColor not triggering render in on-demand rendering
- [layout] Fix switching back to raw values from styled values
- [layout] Ensure relayout is done as quickly as possible
- [layout] Fix layout group not propagating dirty info
- [layout] Fix computation of required size when logical alignment is requested
- [layout] Expose adjusted cell spacing in layout info
- [layout] Add autoclip feature
- [styles] Improve setStyle speed
- [core/style] Lookup styles tables following hierarchy
- [export/win32] Make a few missing plugins available
- [win32] Improve/Fix http support (UrlLoader)
- [win32] Update mouse and keyboard support
- [win32] Report screen density (96, not 0)
- [win32] Implement some of the getters/setters available on QT
- [win32] Switch to unicode
- [win32] Implement getKeyboardModifiers()
- [winrt] Use initial window size value from project settings
- [win32] Fix application paths and implement get(directory)
- [win32] remove GetTempPath call because it caused window to disappear…
- [win32] fix screen set position
- [win32] Implement openFileDialog based on @mokalux code
- [win32] Implement save file and open directory dialogs
- [html5] Drop use of GLFW, directly use webgl
- [html5] Fix resizing window
- [android] Add a context variable to setTextInput call and event
- [export/android] Intercept KEY_BACK before handled by IME
- [export/ios] don't allocate buffers for short vertex data
- [Library] Properly add COLOR mode to 3D library
- [plugin/iab] Update to google BL 5
- [plugin/require] Allow setting min sdk requirement (android)
- [plugin/require] Avoid setting an empty NSUserTrackingUsageDescription
- [plugin/threads] Deprecate
New in Gideros 2022.9 (Sep 16, 2022)
- New features:
- [core] Implement on-demand rendering
- [core] Support luau parallel threads
- [core] Add signals for parallel threads, and improve yield api
- Improvements:
- [luau] upgrade to latest
- [core/layout] Improve shrink mode
- [audio] Use latest OpenAL soft for most platforms (apple,android,qt,uwp,html)
- Fixes:
- [android] Fix handling of numeric input
- [io/win32] Convert filename to wchar_t for win32
New in Gideros 2022.8 (Aug 11, 2022)
- New features:
- [export/android] Add an application:setEventMerging() call which allows to enable/disable merging of touch/mouse move events together
- [export/html] Initial WebXR support
- Improvements:
- [library/3d] Better GLTF support
- [library/3d] Support vertex coloured meshes
- [example] cute_c2 demo updated
- [gfx] Allow to disable writing depth buffer through setStencilOperation()
- [plugin/ads] Add option to include AD_ID permission on android
- Fixes:
- [gfx] Fix cloned color transforms
- [styling] Fixes and improvements
- [plugin/cute_c2] Fix name conflict with imgui
- [plugin/share] Fix for Android
- [html] Disable GApp override in an exported project
- [gfx] Check 'application' presence in styling functions
New in Gideros 2022.6 (Jun 15, 2022)
- New features:
- [gfx] Support texture mipmap
- [audio] Allow filtering and balance setting in audio/openal
- [sprite] Initial support for style references
- [plugin/cute_c2] Add cute_c2 plugin
- Improvements:
- [font] Break characters is now considered 'latin', to avoid running through slow harfbuzz shaping when a text is truncated
- [export/html] Use wasm exception catching: provides a huge boost but only major browsers support it
- [export/apple] Use OpenAL soft backend for more features
- [plugins/imgui] ImGui v1.87
- [plugins/imgui] Removed ImPlot from sources
- [plugins/imgui] Fixed fonts not being loaded correctly sometimes
- [plugins/imgui] Fixed key codes sended to inputText callback
- [plugins/imgui] Added new functions to inputText callback data
- [plugins/imgui] Added new functions to resize callback data
- [plugins/imgui] Renamed "Font:getFontSize()" to "Font:getSize()"
- [plugins/imgui] Renamed "getBufDirty()" to "isBufDirty()"
- Fixes:
- [gfx] Sprite: fix self references when cloning
- [gfx] Fix textfield crashing when created with a sample text
- [math] Prevent normalize function from returning nan if vector is 0 length
- [examples] added missing gtween.png for the examples
New in Gideros 2022.5.1 Pre-release (Apr 28, 2022)
- Improvements:
- [gfx/rendertarget] Render targets can now be created as NPOT
- Fixes:
- [gfx/cloning] Fix a crash condition and better handle textfield cloning
- [plugin/rp3d] Add sanity checks
- [library] Fix 3D shader bump mapping for ios
New in Gideros 2022.5 (Apr 27, 2022)
- New features:
- [gfx] Sprites are now clonable, except MovieClip
- [gfx] Support 3D Particles
- [gfx] Partciles can be multitextured (through shaders)
- [gfx/particles] Add auto depth sorting of 3D particles
- [gfx/particles] Differentiate X,Y and Z decay, add acceleration support
- [gfx/particles] Add a method to retrieve recently dead particles
- [examples] Add 3D particles demo
- Improvements:
- [Library] update to 3d library to better handle texture loading and glb format
- [library/3d] remove code hack thanks to luau
- [Library] Update luashader lib
- [sample/3D-Anim] Improved demo
- [font/layout] Avoid calling harfbuzz plugion (if present) when text is Latin
- [core] Use optimized memory allocator for Luau (as we did for Lua)
- [gfx/textfield] Delay texture recreation until really displayed
- [ios] Export entitlements file
- [Studio] Preview pic for GTween example
- Fixes:
- [plugin/rp3d] don't try to destroy a body twice
- [sprite] Fix auto update and autobuffer of effect shaders
- [audio] Fix audiobinder destructor
- [studio] Fix 'Browse' buttons not working
- [library/luashader] Auto correct HLSL swizzling
- [uwp] Update certificate
- [Studio] Fix simple word highlighter
- [Studio] Revert replace function with a minor change - clean one
- [plugin/rp3d] Fix event listener
- [ios] fix Metal shaders
New in Gideros 2022.3.1 (Mar 15, 2022)
- Improvements:
- [core/sprite] Honor setHiddenChildren in bounds lookup
- [export/html5] Change optimization settings for faster execution
- Fixes:
- [core] check if lua is closing in destructors to avoid crashes
- [plugin/rp3d] Better fix for crash on reload
- [gfx/backend] Catch uniform setting mismatch
- [core/sprite] Fix stencil initialization
- [core] Fix TexturePack not using premultiplied alpha as it ought to be
New in Gideros 2022.3 (Mar 14, 2022)
- Improvements:
- [luau] Update to latest
- [studio] Expand folded region if search result is inside
- [studio] Slightly decreased highlighter delay
- [studio] Types mismatch
- [studio] Text editor update
- [studio] Can now open json and xml in Studio
- [texture] Add a way to disable alpha premultiplication
- [particles] Accept vector for color
- [core/layout] Add proportional filling and aspect ratio setting
- [gfx/pixel] setColor allows vectors parameters + fix anchor point in some cases
- [core/layout] Avoid wrappable textfield from constantly needing relayout
- [core] Most color calls now accept vectors. Notable exception is Shape sprite
- [core] Add a way to hide some childrens from the parent sprite context
- [core] Speed up (non) rendering of clipped objects
- [core] Keep state of sprite changes to enable caching for faster response
- [core] Add application:enableDrawInfo() call
- [core] Slower integration of mean frame time
- [core] Improve rendering performance
- [core] Improve Sprite.getChildrenAtPoint
- [plugin/rp3d] Update to 0.9.0
- [export/android] Add exported setting to comply with Android 32
- [samples] Update more sample .gproj files
- Fixes:
- [studio] Fixed highlighter not being reset sometimes
- [plugin/cbump] Fix destructor
- [plugin/r3d] Fix reactphysics 3D destructors
- [build/Linux] Fix linux build script
New in Gideros 2022.1.2 (Jan 26, 2022)
- Improvements:
- [build] Package for 64bit on Windows
- [luashader] Support atan2 function
- [plugin/luamidi] add setQueueSi
- [studio] Feed Gideros API to luau type checker
- [studio] Add more reserved luau words to the syntax highlighterzeLimit and remove queue overflows
- Fixes:
- [core] Reserve stack in event dispatcher for luau
- [player] Fix setFullscreen(false) not restoring normal size
- [export/apk] Fix AAB generation
- [samples] Fix Horse project
- [studio] Fix addon support
- [studio] Fix player connection
- [android] Avoid crashing if IP cannot be retrieved for player
- [plugin/applovin] Fix for android
New in Gideros 2022.1.1 (Jan 20, 2022)
- New features:
- [studio] Add block comment
- [studio] Add customizable shortcuts
- [studio] Enable Luau type checking
- Fixes:
- [desktop] Fix wintab code
- [export] Fix merging compiled files
- [core] Fix MovieClip lua_ref for Luau
- [studio] Fix calltip display
- [studio] Fix top folding
- [studio] Fix reconnection to player
- [studio] Avoid save failed popup box for example projects
- [pkg] install to 64bit
New in Gideros 2022.1 (Jan 17, 2022)
- New features:
- [studio/desktop] Switch to QT6 and 64 bit
- [studio] Use Scintilla instead of QScintilla for better integration (improved auto indent and EOL annotations)
- [core] Use luau engine instead of lua 5.1
- [desktop] Implement application:set("wintabMode")
- Improvements:
- [export/android] Upgrade to Gradle 7 (needs JDK 11+)
- [Library/luaushader] Add support for while/repeat, if-then-else, and better handling of execution flow thanks to luau
- [plugin/imgui] 1.86 update
- Removed:
- [plugin] Deprecate bit plugin (builtin luau, and obsoloted by gideros bit ops)
- [plugin] Don't compile threads plugin (not compatible with luau)
New in Gideros 2021.11 (Jan 17, 2022)
- New features:
- [core] Added Matrix:duplicate() and Matrix.fromSRT()
- [gfx/mesh] Add setCullMode() call
- [core] Add a mouseType field in mouse events, to distinguish real and synthetic events
- [core] Add Base64 functions
- [Library] Support GLTF/GLB 3D import
- [examples] Add an Oculus demo
- [plugin/share] implement for UWP
- Experiments:
- [lua] Add optional French language keywords
- [studio/textedit] Detect and hilight syntax for 'French' lua
- Improvements:
- [oculus] Add touch and trackpad reporting
- [mesh] Allow strings instead of arrays in setXXXArrays()
- [mesh] Use 32bit index array instead of 16bit
- [android] Make sure we get Event.APPLICATION_BACKGROUND immediately
- [plugin/share] Support more mime types for iOS
- [android] Remove Old apache HTTP (Fix #331)
- [plugin/share] Support multiple mime types
- [apple] Include simulator metal library
- [winrt] Update to use runtime v143 and VS2022
- [android] Update base build to SDK 31
- [Library] Add Oculus support library
- [Library] Update 3D and Shader libs
- Fixes:
- [oculus] Fix Hand mesh indices
- [desktop] Fix tablet button reporting
- [gfx/opengl] Fix ortho projection for render target (Z axis was inverted)
- [plugin/android] Add various missing androidx references
- [plugin/share] Fix iOS code
- [core] Fix mesh binder
- [export/uwp] Fix SoundChannel:getPosition() resolution
- [export/oculus] Fix suspend/resume
- [plugin/imgui] fix for uwp
- Breaking changes:
- [library/3d] Invert expected Z direction to match what industry usually expect
New in Gideros 2021.10 (Oct 15, 2021)
- New features:
- [export/oculus] Oculus Quest export support (BETA)
- Improvements:
- [core] Add application:getNativePath()
- [plugin/imgui] Better way to detect modifiers keys (ALT, CTRL, SHIFT, META (SUPER))
- [plugin/imgui] 1.84.2 update
- [plugin/imgui] Added "IO:loadIniSettings(file_path)"
- [TextureBase] Added "getSize" function
- [lib/luashader] Handle WebGL2
- [desktop/input] Propagate table/pen button to touch event
- [core] Effect stack now support automatic buffer resizing
- [plugin/reactphysics3d] Add a few missing API calls
- Fixes:
- [plugins/bump] Fixes for some API calls
- [plugin/imgui] Fixed "ImGui:pushFont()"
- [plugin/imgui] Added "IO:saveIniSettings(file_path)"
- [plugin/imgui] Fixed "attempt to call a nil value" issue when using input text OR window resize callbacks
- [Sprite] Fixed "Sprite:redrawEffects()"
- [qt] Avoid reporting duplicate mouse events for pen events
New in Gideros 2021.9 (Oct 15, 2021)
- New features:
- [core] Add Texture.loadAsync() call
- [core] Add TexturePack.loadAsync() call
- [core/font] Allow multiple fonts in a single TextField
- [core/font] Allow to turn TexturePacks into Fonts
- Improvements:
- [core] Support grayscale render targets
- [core] Add TexturePack:getRegionsNames()
- [tools] Associate .tproj and .GApp extensions so that they open the required tool
- [plugin/camera] Add a setOrientation() Call (iOS, Android)
- [plugin/share] Allow setting of photo library usage (iOS)
- [plugin/virtualtntpad] Update
- [export/html] Update to latest emscripten (2.0.27)
- [export/html] Support APPLICATION_SUSPEND/APPLICATION_RESUME
- Fixes:
- [core] Fix rendering 3D in render target
- [player] Allow setting FPS from lua
- [player] Fix Open project and Restart project menu actions
New in Gideros 2021.8 (Aug 18, 2021)
- New features:
- [plugin/camera] Camera plugin now allows to query camera capabilities, control Flash and take pictures
- Imgui:
- [plugin/imgui] Added scaled image functions to DrawLists
- [plugin/imgui] Added InputText callback functions
- [plugin/imgui] Added new IO functions
- [plugin/imgui] Added "ImGui:tableSetColumnEnabled(col, bool)"
- [plugin/imgui] Added button flags enums
- [plugin/imgui] Added new param to image buttons
- [plugin/imgui] Changed ImGui:newFrame(dt)
- [plugin/imgui] Removed ImGui:setAutoUpdateCursor(flag)
- [plugin/imgui] Added CTX functions
- [plugin/imgui] Added color drag&drop data
- [plugin/imgui] Added generic sliders functions
- [plugin/imgui] Fixed existed sliders functions
- [plugin/imgui] Removed "Scalar" sliders
- [plugin/imgui] Fixed Log app output
- [plugin/imgui] ImPlot WIP
- [plugin/imgui] Image functions changed
- [plugin/imgui] Added new enum: ImGuiI.mageScaleMode_XXX
- [plugin/imgui] Removed "ImGui:imageFilled()"
- [plugin/imgui] Removed "ImGui:imageButtonWithText()"
- [plugin/imgui] Removed "ImGui:scaledImageFilled()"
- [plugin/imgui] Added default size to image buttons
- [plugin/imgui] Added an ability to control visible area of the image
- [plugin/imgui] Fixed "scaledImageButton" border
- [plugin/imgui] Fixed texture memory leaks
- [plugin/imgui] Fixed shared FontAtlas crush
- [plugin/imgui] Fixed ImGui:setNextWindowSizeConstraints()
- [plugin/imgui] Fixed ImGui:tableSetupScrollFreeze(cols, rows)
- [plugin/imgui] Fixed image clipping
- [plugin/imgui] Fixed ImPlot memory leaks
- [plugin/imgui] Fixed image padding
- [plugin/imgui] Fixed images visible area
- [plugin/imgui] Fix compilation on non Win32 platforms
- Fixes:
- [plugin/require] Fix Apple User tracking message
- [export/html] catch another warning that crashes html5: 'Interlace handling should be turned on when using png_read_image'
- [core/effects] Fix clearing of effects rendertarget
- [core/text] Fix unbalanced text sizing issue
New in Gideros 2021.6 (Jun 23, 2021)
- New features:
- [export/html] Basic PWA support
- [plugin/require] Support Apple user tracking stuff
- [plugin/ads] New ADS_READY event (indicate the SDK is ready)
- [plugin/ads] Support Vungle on UWP
- Improvements:
- [core] Include keyboard modifiers in Key events (fix #447)
- [core] Support async version of clipboard access calls (UWP, HTML)
- [export] Use paletted PNG when exporting some large icons for UWP to meet MS store file size restrictions
- [plugin/ads] Add support for AppLovin MAX, update Applovin (IOS, Android)
- [plugin/imgui] 1.83 update
- [library/luashaders] Specific handling for HTML + reworked support for complex if/then/else (not yet 100% working)
- Fixes:
- [core] Fix hitTestPoint() on invisible sprites
- [plugin/imgui] removed NodeEditor code
- [plugin/imgui] Fixed texture memory leak
- [plugin/imgui] disable autoUpdateCursor by default, as it crashes on most platforms
New in Gideros 2021.5 (Apr 27, 2021)
- Improvements:
- [plugin/imgui] Update imgui bindings (by @mokalux)
- [plugin/map] Update by @paulh
- Fixes:
- [gfx/rendertarget] Fix clear area size
- [gfx/pixel] Fix extent check with new setAnchorPoint
- [gfx/sprite] Fix crash in clearLayoutConstraints()
- [core/sprite] Fix usage of effects stack on anything above stage
- [plugin/gaming] Fix a crash in Googleplay/Android
New in Gideros 2021.3 (Apr 1, 2021)
- Improvements:
- [gfx/particles] Don't try to draw an empty particle set
- [gfx/path] Add new options to speed up Path rendering in some cases (curve subdivision+margin setting)
- [plugin/iab/android] Update to google billing library V3 (incl. pending purchases)
- [export/android] SDK 30 is now the default
- Fixes:
- [gfx/pixel] Fix bindings for get/setAnchorPoint
- [plugin/osx] Fix import definition (for some plugins)
- [plugin/imgui] fixed ImGui:setAutoUpdateCursor()
- [plugin/imgui] Styles fix
- [plugin/imgui] Image buttons fix
- [export/uwp] Update temporary signing key
- [export/apple-mac] Add a Quit menu entry as per apple guidelines
- [export/apple-mac] Set app package name to specified app name
New in Gideros 2021.2 (Feb 19, 2021)
- Improvements:
- [studio] Allow assigning a name to library files through tagging
- [gfx/layout] Add a 'shrink' layout option
- [gfx/pixel] Implement setAnchorPoint the same way as in Bitmap
- [core/lua] Extend string.encodeValue and string.decodeValue functions to deal with 8,16,32 and 64 bit values, as well as handling multiple values at once
- [plugin/imgui] 1.80 update
- [plugin/imgui] Changed "ImGui:colorConvertXXXtoXXX" functions. Now it must be called without ImGui instance. Just use "." instead of ":"
- [plugin/imgui] Added TextEditor widget with Coloring and Style
- [plugin/imgui] Added fonts functions
- [plugin/imgui] "FontAtlas:addFonts()" now returns table of fonts
- [plugin/imgui] Added FontAtlas:getFonts()
- [plugin/imgui] Added Font:calcWordWrapPositionA()
- Fixes:
- [studio] Fix dependency tags parsing
- [studio] Remove memory limit setting for HTML (not compatible with wasm)
- [plugin/scenemanager] Update scenemanager.lua: Replaced crossfade by crossFade for consistency between functions name. Plus removed some empty lines.
- [plugin/iab] Fix iOS IAP support code
- [plugin/imgui] Clipper fix
- [plugin/imgui] Fixed sliders/drags
- [plugin/imgui] Fixed demo windows functions
- [plugin/imgui] Indices fix
- [plugin/imgui] Fonts build fix
- [plugin/imgui] Removed unnecessary assertions
- [Library] 3D & luashasder: don't use features when they are not available
New in Gideros 2021.1.1 (Jan 19, 2021)
- Improvements:
- [gfx/layout] Add anchoring to the layout grid
- [gfx/effects] Add an option to clear the render target before draw
- [gfx/shader] Add SYS_BOUNDS shader constant
- [plugin/rp3d] Allow changin the world parameters
- [plugin/imgui] Touch support, fix crash for Android, add more bindings
- [export/android] Inject Android 29 background location permission if needed
- [export/html5] Track keyboard modifiers + fix dialogs stucks
- Fixes:
- [core] Fix a few lua bindings
- [backend/metal] Fix memory leaks
- [lib] Fix bloom effect for Metal
- [export/apple] Fix Mac/iOS export issues
- [export/apple] Fix .xcasset file reference
- [export/apple] Remove server entitlement from Mac export by default
New in Gideros 2021.1 (Dec 21, 2020)
- New features:
- Implement Sprite effects
- Changes on Apple targets (now they are out of beta):
- Metal is now the only renderer (completely removed OpenGL on Apple)
- Moved the code base to use ARC system (some plugins may still malfunction)
- Added macos support: the exported project now targets ios, apple tv and macos.
- Improvements:
- [plugin/tntvirtualpad] changed function distance to math.distance and pii to math.pi
- [plugin/imgui] Changes ImGui:beginFullscreenWindow(). It is now have padding by default.
- [plugin/imgui] Drawlist items can be now rotated.
- [gfx/shaders] Allow to specify multiple shader type and variant, plus inheritance
- [sample/bloom] Use effects lib instead of GLSL only shader
- [library/shaders] Add effects library (Bloom/Blur)
- Fixes:
- [android] Fix onTextInput char counting
- [plugin/camera] Fix for Metal on Apple devices
- [plugin/camera] Ensure given texture is actually a RenderTarget
- [plugin/imgui] Fixed existing images function and added new "scaled" functions.
- [plugin/imgui] Fixed data plotting.
- [plugin/imgui] Fixed drag&drop.
- [plugin/ads] Switch to podfile for AdMob on iOS
- [export/apple] General fixes related to Apple target overhaul
New in Gideros 2020.11.1 (Nov 26, 2020)
- Improvements:
- [Library] Small changes 3D and LuaShaders
- Update movieclipbinder.cpp
- Recursive visibility check
- MovieClip:isPlaying()
- Fixes:
- [backend/metal] Fix memory leaks
- [backend/metal] Fix Color3D Shader
- [plugin/rp3d] Fix convex shape creation
- [osx] Gideros now runs on MacOS Big Sur
New in Gideros 2020.11 (Nov 26, 2020)
- Improvements:
- [studio] Masquerade merged lua file names to mimic what is done on export
- [core/font] Add missing getDescender() call
- [core/path] get distance and auto segmentation in getPathPoints()
- [gfx/backend] Expose projection matrix to shaders
- [export/android] Provision for adding extra build targets to gradle call
- [uwp] Request DX10 feature level
- [plugin/imgui] Update
- [plugin/rp3d] Update to 0.8.0 version
- [library] Improve lua shader library
- [library] 3D library now use lua shader for easier maintainability
- Fixes:
- [core/font] Fix inconsistency on layout of empty lines
- [core/text] fix getTextPositionFromPoint and interwork with layout
- [core/text] More fixes regarding text pointoffset translation
- [core/text] Fixed more issue regarding text layout (word-break, etc)
- [core/pixel] fix setTextureMatrix()
- [core/math] Fix minor lua stack issue
- [gfx/metal] Fix setClip()
- [uwp] Fix HTTP header managemenet (was growing request after request)
New in Gideros 2020.9.1 (Nov 26, 2020)
- Fixes:
- [core] Fixing a huge memory leak when loading textures
- [plugin/require] Fix dereferencing EP_ plugins
- [plugin/imgui] Change plugin symbol name to match configuration files
- [plugin/imgui] Update to latest sources
New in Gideros 2020.9 (Aug 31, 2020)
- New features:
- [core] Add vector/game specific math functions
- [plugin/iab] UWP support
- [plugin/storereview] files for android and uwp
- [plugin/imgui] ImGui bindings by @Rraptor
- Improvements:
- [core/layout] Add offset and origin constraints
- [core/textlayout] Add 'singleline' option, compute minimum size
- [gfx] Add Particles:getNearestParticle call
- [library/luashader] Support nested functions and more code constructs
- Fixes:
- [ios] Make APNS code disabled by default, to avoid appstore warning about APNS not enabled
- [html5] Fix test in JS code for UI, call hide after event is dispatched
- [plugin/share] share_path files was missing
- [library/3dbase] Check for proper GLSL extension before enabling shadows
- [textlayout] fix minimum size computing
- [backend] Using SYS_CONST_TIME was leading to crashes
- [export/android] Min target SDK is now 29
- [library] Update luashader library to support more functions and code sequences
New in Gideros 2020.7.1 (Jul 23, 2020)
- Improvements:
- [core] add Sprite:getDrawCount diagnostic call
- [android] Improve rich text editing support
- [export/android] Raise default SDK to 28 (required by google store for AAB)
- Fixes:
- [studio] Load project file as UTF-8
- [ios] Change orientation handling on iOS
- [html] Fix TextInputDialog with empty default text
- [ios] Report correct orientation to iOS
- [uwp] Fix DX11 rendering engine (issue with pixel shader constants)
- [uwp/audio] Expand sound buffer if needed instead of crashing
- [html5] skip event processing when dialogs are shown
- [html5] update dialogs style
- [plugin/firebase] Include in Gideros Distribution
- [plugin/share] Fix iOS code
- [plugin/share] Fix Android code (allow sharing of images)
- [plugin/camera] Fix orientation issue on iOS when app is in landscape + prepare for Metal
New in Gideros 2020.7 (Jul 23, 2020)
- New features:
- [library] A library is provided to allow writing shaders in lua, in a platform independent way
- [plugin/chroma] Add Chroma plugin by @SinisterSoft
- [plugin/share] Add share plugin (Android/iOS)
- Improvements:
- [core/layout] Allow anchoring by floating point amount
- [core/layout] Layout now accept cellSpacing parameter
- [core/input] Support F1-F12 keys (on QT)
- [core/object] Core.class now accepts a destructor has third arg
- [export/android] Migrate to androidX
- [export/android] Update gradle and build tools
- [plugin/lfs] Upgrade to 1.6.3, add unicode support for windows, report AHS flags for windows
- Fixes:
- [core/text] Improve tab handling
- [core/text] Use the previous separator length and not the current one when computing current line width
- [core/text] Fix reporting of minimum size for empty textfields (for layout)
- [core/layout] Support zero sized sprites
- [core/sprite] hitTestPoint and related functions shouldn't return true if Sprite isn't on screen
- [export/uwp] Fix shader uniforms initialization, reduce Win10 SDK minimum version
- [export/html5] Support UrlLoader PUT with data
- [export/android] Ignore exception on buffer based text input
- [plugin/map] Replace deprecated call
- [plugin/native] Normalize class names for android
- [plugin/threads] Fix build for Win32
New in Gideros 2020.5.1 (Jun 7, 2020)
- New features:
- [gfx] TextField Layout: add alignx and aligny parameters
- [plugin/gsfxr] UWP port
- Fixes:
- [plugin/ads] Fix gplugin file
- [player] Fix Always on top functionnality
- [gfx] Don't rely on rt:clear() honoring the clipping
- [xmp] Fix file loading random errors
- [uwp] Fix alpha blending issues
- [uwp] Avoid throwing an exception on player probing
- [dx11/shaders] Don't discard pixels for plain color shaders
New in Gideros 2020.5 (May 27, 2020)
- New features:
- [uwp] Now supporting Xbox One platform
- [plugin/controller] Support UWP raw controllers
- [plugin/controller] Support HTML5
- Enhancements:
- [plugin/controller] report hardware ids on windows
- [plugin/fastnoise] Merge recent additions by @Rraptor
- [uwp] Migrate to VS2019/Runtime v142
- [studio] Upgrade to Qt 5.14.2
- [ui/export] Gideros can read lua files and infer noexec and dependencies from tags in the file
- [examples] Add controller plugin demo
- Fixes:
- [plugin/controller] Fix name reporting on win/html
- [ios/require] Include a default NSLocation message if GPS isn't used
- [ios] Fixes for Metal (liquidfun particle shader, RenderTarget upside down, RenderTarget commit)
- [export/fbig] Load Instant library before gideros code
- Removals:
- [plugin/ads] Removal of UWP/WinRT Ads support due to Microsoft discontinuing its Ad SDK
New in Gideros 2020.2 (Feb 11, 2020)
- New features:
- [core] Stream mode on UrlLoader
- [core] New Buffer object
- [sample] Add Shoutcast example
- Improvements:
- [android] Improved heading recovery
- [ios] Use internal MP3 player
- [plugin/reactphysics3d] More bindings
- Fixes:
- [core] Fix resolution handling
- [pi] Remove QT code from native Pi sources
- [plugin/reactphysics3d] Fix joints creation
- [html5] Fix uncompressed export
- [gfx/font] Fix uninitialized BG on TTBM fonts
- [installer/win] Fix doc links
- [lib] Fix objloader
- [plugin/lfs] Querying drives isn't allowed on UWP
New in Gideros 2019.12 (Jan 7, 2020)
- New features:
- [Core] Allow instanced rendering on Meshes
- [plugin] Add fastnoise plugin by @MultiPain
- Improvements:
- [core] Add accuracy and source to geolocation events
- [core] Report magnetic X,Y,Z values in Geolocation heading event
- [core/gfx] Use GL ES 3/ WebGL 2 is available
- [core/Path2D] Allow gradients in setFillColor
- [ui/examples] Rework 3D exemples, remove cubemap as it doesn't work anymore
- [examples] Add 3D animation
- [examples] Add instancing demo
- [ios/metal] General improvements and support instancing+depth textures
- [html5] Update to emscripten upstream, switch to WASM compltely as a consequence
- Fixes:
- [studio] Fix dependency graph being lost
- [studio] Fix newly linked directories leading to file I/O issues
- [core/fonts] Fix text layouts positionning, add more options
- [uwp] run open url on UI thread
- [android] Allow reads from http connections
- [android] Possible fix for OpenSl crash (#450, #480)
- [android] Only comment out uses-sdk for AAB
- [ios/metal] Don't clear error log before displaying
- [ios/metal] inline shaders functions shall not be called main: use vmain and fmain instead
New in Gideros 2019.10 (Oct 10, 2019)
- New features:
- [plugin/reactphysics3d] Integrate ReactPhysics3D physics and collision engine
- Improvements:
- [core] Support rendering to depth texture
- [plugin/ogg] Add opus decoding support
- [plugin/gmedia] Update for Android
- Fixes:
- [core] Minor but annoying issues fixed in layout system
- [core] Fix 3D rendering matrices handling in viewport
- [android] Various minor fixes (causing rare crashes)
New in Gideros 2019.9 (Sep 4, 2019)
- New features:
- [core] Manage platform permissions from lua (android only currently)
- [core] Handle 9-patch images in Pixel
- [core] Allow to set stopPropagation on a sprite
- Improvements:
- [studio] Add themes contributed by @oleg, fix MetroDark (by @mokalux)
- [core] Improve layout functionnality: fixes, more options, can now force layout and get more detailed results
- [core] Allow to pass a function to Core.class to change superclass args
- [android] Use official Apache HTTP Client library + log errors
- Fixes:
- [ios] Fix metal rendering issue
- [html5] Ignore PNG related warning
- [html5] Fix possible floating point issues
- [fbig] Fix some API calls and update to 6.3
New in Gideros 2019.5 (May 23, 2019)
- New features:
- [plugin/harfbuzz] Support for harfbuzz font shaping library
- [core/qt] Add application:getKeyboardModifiers()
- [player] Add screenshot shortcut (F12)
- Enhancements:
- [gfx] Allow querying text position from coordinates and vice-versa
- [plugin/luamidi] Update rtmidi to v4.0
- [plugin/luamidi] catch errors in lua
- [plugin/ads] Update AppLoving SDK
- [player] Add iPad Pro 3 & iPhone XR resolutions
- Fixes:
- [gfx] Fix layout constraints and add fontbase layout infos
- [uwp] Fix various UTF-8 to widechar conversions
- [ios/metal] Sanitize setClip()
- [plugin/spout] Fix destructors
New in Gideros 2019.4 (May 23, 2019)
- Enhancements:
- [gfx] add Particles:scaleParticles() API
- [core] support aes 192 and 256
- [android] Optionaly deny backups
- [html5] Improve error handling
- [plugins] Add virtualpad
- Fixes:
- [gfx] Fix particles allocation
- [ios] Don't compile metal shaders in debug mode
- [plugin/ogg] Ogg plugin wasn't fully compiled by default
- [gfx/opengl] More error checking/safe guards
New in Gideros 2019.2.1 (Mar 13, 2019)
- [uwp] Fix audio libs for UWP/x64 compat
- [ios] Add metal lib to project by default
- [html5] Compress GApp and fix loading progress
- [gfx] Improve addParticle performance for bulk additions
- [opengl] Check shader existence before detaching
- [html5] Don't export loading icon for FBInstant (it isn't shown)
- [gfx] Improve Layout/setDimension performance
- [gfx] Fix TTFont using random resolution (Fix Invalid Font Size issue)
New in Gideros 2019.2 (Mar 13, 2019)
- New features:
- [core] Support Apple Metal backend for iOS
- [export] Drop WiNRT for UWP (universal windows platform)
- Improvements:
- [gfx] Allow to specify scale when building a texture from raw data
- [lua] Add string.encodeValue and string.decodeValue, used to encode/decode int and float values to byte sequences
- Fixes:
- [core] Allow Core.asyncCall to be reentrant
- [core] Fix Sprite:getChildrenAtPoint()
- [core] ensure async calls runs at least once per frame
- [export/osx] Set minimum supported OSX version
- [export/apk] Fix absolute/relative path mismatch for key store
- [plugin/steam] Strip x86 code from steam lib on OSX
- [plugin/bump] Fix querySegment functions
- [plugin/gaming] Remove Google Drive dependency (save games are no longer available)
- [plugin/gaming] Fix iOS player scope (Fix #462)
New in Gideros 2019.1 (Mar 13, 2019)
- New features:
- [core] Introduce Sprite:getChildrenFromPoint()
- [gfx] Add CompositeFont object type
- [gfx] Allow alpha in textfield
- Enhancements:
- [html5] Reduce package size
- [studio] Make paths relative in project file
- [export] Probe android path from Windows Registry
- Fixes:
- [studio] Fix profiler report count field truncated
- [core] Fix layout issue
- [core] Ignore non constrained sprites from layout
- [megacool] Fix megacool init
New in Gideros 2018.12 (Dec 14, 2018)
- New features:
- [studio] Introduce fs-backed folders
- [html5] Experimental wasm, compress plugins
- [plugin/luamidi] luamidi for desktop and win32
- [studio] integrate profiler
- Improvements:
- [studio] Add multi-cursor editing
- [studio] Add shortcuts for debugger (Fix #440)
- [texturepacker] Associate file type on winows
- [core] Layout now takes a parameter to enable equally sized cells
- [core] Add a method to path 2D to compute location of points of the path
- [core] Allow transparent canvas (for HTML)
- [examples] Added Spine animation example
- [examples] Added benchmark example using Core.Profiler
- [android] Enable multidex
- [android] Update google services min version to 16.0.0
- [android] APK are now always signed, using a debug key if no keystore is provided
- [plugin/camera] add availability check
- [plugin/map] Integrate @paulh native map plugin
- [plugin/megacool] Update megacool plugin to lib 3.3.7, added setSharingText api command
- [plugin/spine] New API calls (cf #451)
- [plugin/threads] Add luasocket, lfs and json.
- [plugin/threads] Add configurable exit delay
- Fixes:
- [studio] Save outline settings (Fix #446)
- [studio] Fix windows VSYNC detection
- [core] Fix broken shaders for color transform
- [iOS] Minimum SDK is now 8.0 (Fix #448)
- [ios] Apply scalefactor for exported apps (Should fix #442)
- [html5] Fix sound enabling on iOS
- [html5] Fix background colour on export splash screen
- [plugin/bump] Fix new object allocation system
- [plugin/bump] Fix bounce and slide collision return values
- [plugin/camera] Fix random crash on start on QT
- [plugin/iab] Reissue failed consumes
- [plugin/liquidfun] Turn off neon has it fails on some platforms
- [plugin/megacool] Detect size change and reinit (missing deinit part)
- [plugin/ogg] Fix file streaming issue causing premature end of audio stream (Fix #437)
New in Gideros 2018.10 (Dec 14, 2018)
- New features:
- [studio] Add debugging options (breakpoints/stepping/inspect variables)
- [plugin/Threads] Introduce true threads plugin
- [plugin/megacool] Add megacool support (Android only)
- Enhancements:
- [studio] Improve auto completion proposals with icons
- [studio] Update icons for HiDPI
- [studio] Add preferences dialog
- [android] Use GL ES 3 if available
- [plugin/lfs] Add a lfs.drives() call to get a list of possible drives (win essentially)
- [plugin/controller] Allow to control deadzone (Controller.setDeadZone(float)
- [plugin/ads] update unity and applovin
- Fixes:
- [gfx] Avoid multiplying texture scale factor two times
- [gfx] Fix TextureRegion:getRegion() parameter check
- [plugin/ogg] Fix looping sound issue
- [core] Fix Particles.setParticleSpeed
New in Gideros 2018.9 (Sep 10, 2018)
- New features:
- [core] document layout system and add missing related constants
- [studio] Introduce addons system, with GSFXR sound editor addon
- [studio] Add more examples (gestures, async tasks, addons)
- [plugin/spine] Native version of spine plugin
- Enhancements:
- [studio] Add fullscreen mode (Settings/F11)
- [android] Update project to recent versions of AS/Tools
- [android] Allow to remove ARM libs
- [android] Add an option to timestamp the APK file
- [plugin/gaming] Update gaming plugin to work with recent APIs and integrate googleplay plugin functionnality
- Fixes:
- [core] Fix compatibility of some classes with fake threads
- [android] fix a no response issue after unlock the screen on some device
- [html5] Hides highlight that shows on iPhone 6+ when using a browser and Gideros content exported to HTML5.
- [html5] request an alpha capable buffer
- [fbinstant] Correct API typo with createAsync
- [plugin/ads/admob] Fix for bug outlined here: #394
- [plugin/cbump] Fix issues #404 & #405
New in Gideros 2018.6.3 (Aug 9, 2018)
- Enhancements:
- [gfx] Support Bearing command in SVG Paths
- [gfx] Try all image formats as fallback when type cannot be determined by file name
- [core] Add getScale() to TextureRegion, and add a parameter to get @1 sizes from getRegion()
- Fixes:
- [core] Fix a crash condition when using rendertarget in APPLICATION_EXIT on iOS
- [core] Fix a crash case with empty sound files
- [plugin/camera] Fix a crash when camera access is denied
- [plugin/ogg] Fix end of files not played
New in Gideros 2018.6.3 Pre-release (Aug 4, 2018)
- Enhancements:
- [gfx] Support Bearing command in SVG Paths
- [gfx] Try all image formats as fallback when type cannot be determined by file name
- [core] Add getScale() to TextureRegion, and add a parameter to get @1 sizes from getRegion()
- Fixes:
- [core] Fix a crash condition when using rendertarget in APPLICATION_EXIT on iOS
- [core] Fix a crash case with empty sound files
- [plugin/camera] Fix a crash when camera access is denied
- [plugin/ogg] Fix end of files not played
New in Gideros 2018.6.2 (Jul 4, 2018)
- Enhancements:
- [plugin/ogg] Implement setPosition and getLength
- [player] Add 75% zoom option (Fix #200)
- Fixes:
- [plugin/camera] Fix selection routine for Android
- [plugin/ogg] Fix output file name case for html5
- [ui] Fix line focusing from output pane click (Fix #327)
- [desktop] Forward shortcuts to gideros (Fix #382)
- [desktop] Use VSYNC only if it was explicitly requested
- [desktop] Properly handle all kind of dialog dismiss (Fix #274)
- [android] Check audio context validity before attempting to suspend/resume
- [desktop] Reset mouse button known state on suspend (Fix #347)
- [player] Fix settings save and iPhone X res tick (Fix #380,#381)
- [ios] Allow delete key repeating in soft keyboard
New in Gideros 2018.6.1 (Jun 21, 2018)
- Enhancements:
- [core] add a removeAllListeners() call to EventDispatchers (incl. Spites)
- Fixes:
- FBInstant Update getConnectPlayerEntriesAsync to getConnectedPlayerEntriesAsync to match with document and FB Instant sdk
- Documented "size" parameter to b2.ParticleSystem:setTexture.
- [core] Fix TTFont crash and TTFont recoloring
- [core] Fix random crash on exported desktop app
- [plugins] Make liquidfun a default plugin for Android
- [core] Include scale factor into outline size
New in Gideros 2018.6 (Jun 21, 2018)
- New features:
- [core] TTFont now support an outline size parameter, which allow to create fonts with a thicker border
- [core] Support external launch from custom URL schemes
- Enhancements:
- [fbig] Update support and docs to 6.2
- [core] Remove box2d from core gideros (use liquidfun plugin instead)
- [android] Switch to NDK r17, min SDK is now 14 and armeabi/mips are no longer supported/built
- [plugin/microphone] Allow usage of other file formats beside wav
- [plugin/ogg] Allow vorbis encoding when microphone is also used
- [android] Fixed x64 enable and added x86 disable
- Fixes:
- [plugin/microphone] Ask for permission on android 23+ (async)
- [plugin/camera] Ask for permission for Android 23+
- [plugin/gaming] fix ptr alignment error on some methods
- [plugin/ads] updated ads plugin: Unity 2.2.1, Chartboost 7.2.0, AppLovin 8.0.1
- [doc] Various corrections
- [plugin/microphone] Ask usage description for iOS
New in Gideros 2018.3.3 (May 10, 2018)
- Fixes:
- [html5] Fix iOS 11.3 scroll issue, Fix clip issue and canvas sizing
- [core] Track font resets due to display change and correctly reinit associated textfields
- [core] Handle exceptions in fake threads (Fix #368)
- [qt] ensure context is current before trigger suspend/resume events (fix subsequent rendering issue)
- [gfx] Pixel: Fix #371 and honor alpha values when making gradients with angles
- Enhancements:
- [core/font] More layout ref options
New in Gideros 2018.3.2 (Apr 5, 2018)
- Enhancements:
- [core] Improve textfield formatting by allowing long words to be optionnaly cut.
- Fixes:
- [gfx/qt] Account for framebuffer changes in resize
- [core] Report speed and course in geolocation events
- [core] Ensure file writes are flushed before deiniting gfvs, and that no call to write is made after.
- [export/apk] Don't pass -t option when installing APK, as some phones refuse installation if that is set
- [plugin] fix loading on iOS for ogg and gsfxr.
- [desktop] Reset context of screen creation/show in case it changed
- [plugin/steam] Add safeguards for getCurrentGameLanguage call
- [export] Fix automatic inclusion of JSON for FBInstant
New in Gideros 2018.3.1 (Mar 29, 2018)
- Enhancements:
- [html5] Rework compression to generate square images (may ease loading)
- [html5] Better track loading progress (in compressed mode)
- [fbinstant] Move symbol file out of the package dir to save a few hundred kB
- [ui/export] Add an option to exclude files from final package (for html5)
- [plugin/steam] New getCurrentGameLanguage call
- [fbinstant]: Update to 6.1 API
- Fixes:
- [gfx] Fix sprite hierarchy transform (Fix #363, Fix #364)
- [gfx] Fix TTBMtextField wrong coloring when changing texts
- [fbinstant] Fixed leaderboards corrected a couple of typos and a local error to fix leaderboards.
- [fbinstant] Fixed examples Some of the leaderboard examples were incorrect
- [export/apk] Fix Android SDK detection routine
- [plugin/gsfxr] Fix for Html5 (file name case issue)
New in Gideros 2018.3 (Mar 16, 2018)
- Facebook Instant Games:
- This release brings support for the newest Facebook Instant Games platform
- Other new features:
- Procedural sound effects plugin (Thanks to Paul Carter)
- Steam plugin (Thanks to @totebo)
- Enhancements:
- [html5] Various speed improvements
- [graphics] Rendertarget accepts an autoscale argument to match screen resolution
- [desktop] Optional VSYNC
New in Gideros 2018.2.1 (Feb 12, 2018)
- Fixes:
- Add MOUSE_HOVER to the list of input events for a sprite
- [bump] remove extraneous check on querySegment functions
New in Gideros 2018.2 (Feb 9, 2018)
- Enhancements:
- TileMap cells can now have a colour tint and alpha setting (per tile!!!)
- TileMap new setTexture command.
- TileMap new setRepeat command.
- Requires plugin now has a switch for tilt games (no rotation mode)
- [core] Handle various new keycodes
- [android] New splash screen code
- Fixes:
- [gps] Honor GPS threshold, fix geolocation source, more binders
- [doc] Updated movieclip doc
- [plugin/iab] Correct plugin script
- [export] Show button disabled until export complete.
New in Gideros 2018.1.1 (Jan 22, 2018)
- Fixes:
- [export] Fix macros failing to compile with luac due to libraries missing
- [doc] Fix Shader doc
- [plugin/liquidfun] Fix particle rendering and add size setting
- [android] Fix crashes to due non reentrant mutex
- [texturepacker] Add common shortcuts
New in Gideros 2018.1 (Jan 6, 2018)
- New features:
- New Shader.getProperties() call allows to get technical details about graphics engine (version and limitations)
- Allow to disable the live syntax checker in studio
- Fixes:
- Controller plugin fix - check for null
- Fix particle shader to cope with transforms
- Fix background location mechanism
- Fix 'play' shortcuts in studio
- Disallow adding files with the same name in the same folder to the project
- Fix default iOS player not compiling
- Fix macro buffer allocation too short in lua (causing crashes)
- Fire APPLICATION_RESIZE on Android
New in Gideros 2017.11.3 (Dec 7, 2017)
- Fixes:
- [core] Fix monospaced font texts alignment
- [export] Improve/Fix APK export on OSX
- [plugin/gmedia] disable system calls on iOS
- Enhancements:
- [core] handling image scaling for tilemaps
- [core] Add getLogicalBounds method
- [core] Add getDeviceSafeArea method
- [export] Use hi-res gideros icons by default
- [ios] iPhone X compatibility
- [plugin/liquidfun] Speed boost on NEON platforms
New in Gideros 2017.11.2 (Nov 18, 2017)
- [studio] Fix outline panel related crashes and wrong behaviors
- [core] application:getAppId() #345
- [core] application:getDeviceSafeArea() #346
- [ios] Attempt to fix UI called on secondary thread (#344)
New in Gideros 2017.11.1 (Nov 18, 2017)
- Enhancements:
- [studio] Outline pane
- [lua] Accept e in strings
- [core] Support color tag in textfields
- [ios] Output lua print() to NSLog
- Fixes:
- [studio] Check for cancel in add directory content
- [core] Fix Font redraw
- [plugin/ogg] Support basic seek
New in Gideros 2017.10 (Oct 19, 2017)
- New features:
- [core] Add text layout with automatic wrap support to Font/TextField
- [plugin/ogg] Ogg vorbis and Theora plugin (all platforms except WinRT)
- Enhancements:
- [lua] Support require with directory only (and load init.lua)
- [plugin/win32] Add export rules for most win32 plugins
- [plugin/controller] Update controller for iOS
- [ios] Add 1024x1024 icon
- [ios] Enable portrait upside down by default
- [ios] accept all device orientations
- [win32] Add multiscreen support
- [html5] add focus on click (#333)
- [core] Allow non power of 2 textures
- [studio/export] Allow for LUA based plugins
- [texturepacker] Warn about problematic files and export sensible file list (Fix #340)
- Fixes:
- [plugin/camera] Fix orientation issues (#329)
- [android] Fix crash on log
- [win32] fix setFullScreen (#281)
- [html5] register embind bindings only once in plugins
- [core] Release textures in Pixel's destructor
New in Gideros 2017.9 (Oct 6, 2017)
- New features:
- Consistent random number generator (Core.random()/Core.randomSeed())
- Automatic multi texture glyph caching for TTFont (by specifying an empty cache text)
- Multi file TTFonts
- Enhancements:
- Various plugin updates and enhancements (gaming, flurry, iab)
- Fixes:
- Fix multi-touch handling on player/desktop
- Use a full sized canvas on WinRT
- Fix plugins compatibility for AppleTV
New in Gideros 2017.8.2 (Sep 9, 2017)
- Fixes:
- Screen:setPosition() would hand app
- Color shaders weren't taking color transform into account
- Sprite:setStencilOperation() was not functioning
- Fix/Improve camera plugin to be consistent across all targets
- Fix Vungle Ads on iOS
New in Gideros 2017.8.1 (Sep 9, 2017)
- Fixes:
- Plugin Camera was rendered upside down on OSX
- OSX Player and desktop export were crashing on exit
- Click on file name on output panel in studio would lead to 'file not found' error
New in Gideros 2017.8 (Aug 28, 2017)
- New features:
- Native port of bump.lua as a plugin
- Multi screen/window support (QT only for now)
- Integrated lua profiler support (see Core.profiler* functions)
- StoreReview plugin for iOS now bundled with gideros
- Text To Speech plugin for iOS and Android
- Enhancements:
- Plugins now appear in the project tree in studio and are selectable/configurable from there
- Camera plugin now work on QT (player and desktop exports)
- Reduce memory footprint of HTML5 export during load phase
- Gaming plugin now checks and reports license validity
- Key prompts (during APK signing) cached at studio side for session lifetime
- Ads/Vungle auto integration and update for Android and iOS
- Fixes:
- WinRT Desktop handling of HiDPI screen fixed
- Desktop export for MacOS now correctly signs the packages for app store submission
New in Gideros 2017.6.3 (Jul 25, 2017)
- Fixes:
- Android EGL configuration chooser now filters out ES 1.0 configurations (avoid crashes on some devices)
- fix bug #322
- Enhancements:
- Update gaming/Gamekit for ios (switch to non deprecated iOS apis)
- Add plugins iOS scripts for gaming/gamekit, applovin, chartboost and admob
New in Gideros 2017.6.2 (Jul 14, 2017)
- Fix iOS plugins export scripts
- Fix Mac Store export signing
New in Gideros 2017.6.1 (Jul 14, 2017)
- Fix export scripts for Android.
New in Gideros 2017.6 (Jul 10, 2017)
- ENHANCEMENTS:
- General:
- Show git hash of build in about dialog
- Better handle HiDPI screens
- Implement reverse playing in MovieClip
- Expose stencil API
- Improve tilemap handling of filtered textures
- Export:
- iOS: Allow to specify schemes used with openUrl() so that they are exported into info.plist (in require plugin)
- OSX: Allow speciying signing identities
- HTML5:
- Support soundtrack playing through XMP
- Android:
- Build for all archs by default including 64 bits
- Use a custom (and hopefully better) config chooser for EGL
- Win32:
- Handle mouse wheel
- Plugins:
- iOS: Migrate most of basic plugins
- Android: Improve/ease permission handling in plugins
- Ads: Add rewarded video for admob
- Ads: Export hasConnection() to lua
- Ads: Allow to specify orientation
- Ads: Update applovin lib for android
- Ads: Support interstitials in pubcenter (WinRT)
- FIXES:
- WinRT:
- Attempt to fix dpi issues on 8.1 desktop
- Fix crash when trying to use XAML from lua in main chunk
- Fix version numbering on export
- Fix Particle sprite
- HTML5:
- *Fix Event.KEY_CHARS handling
- QT:
- Fix path retaining in player and desktop app
- iOS:
- Fix DPI detection routine
New in Gideros 2017.4.1 (Apr 30, 2017)
- Note:
- If you are making your own plugin, be sure to change your Application.mk so that it says:
- APP_STL := c++_static
- instead of:
- APP_STL := gnustl_static
- to make it compatible with this gideros version.
- Improvements:
- Use VBO more wisely
- Add a method to control VBO usage (Shader.enableVBO())
- Improve getFile/saveFile in media plugin for QT
- gdrbridge now accepts a port in addition to ip in play command
- Fixes:
- Fix sound not playing on Android/x86
- Fix gdrbridge/gdrdeamon connection
New in Gideros 2017.4 (Apr 25, 2017)
- General:
- Support alpha only textures for fonts to reduce memory requirement
- Switch to freetype 2.7.1 to improve font rendering
- Allow numerical value for TTFont smoothing
- Propagate mouse buttons into touch events and add modifiers
- Studio:
- Sort content of .gproj file to ease git/svn merging
- Export system:
- Do not encrypt mp3 on iOS and android (background player)
- WinRT/UWP:
- WinRT export is now XAML based
- Support pubcenter ads (microsoft advertising)
- Plugin scripts for all supported plugins
- Show/Hide virtual keyboard on winrt
- HTML5:
- Player mode support
- Allow to post gideros events from javascript side
- Implement getLanguage()
- Allow packed and original versions: tradeoff between size and memory requirements
- Allow unencrypted but host locked scripts to share the same key
- Display app errors in HTML
- Plugins:
- Media: Add 'getFile' and 'saveFile' methods for desktop
- Require: Add support for 2.1 screens
- Fixes:
- Plugin/Camera: Fix cleanup for iOS
- Plugin/Microphone: fix initialisation on Android
New in Gideros 2017.3.1 (Mar 9, 2017)
- This is a bugfix release for 2017.3.
- This release fixes lua macro usage across files in Gideros Player(s).
New in Gideros 2017.3 (Mar 7, 2017)
- NEW PLUGINS:
- Kiip provider for Android/iOS
- ENHANCEMENTS:
- General:
- Add MovieClip:getFrame (#214)
- No longer insert any plugin by default on Android. Be sure to activate the ones you need in Gideros Studio
- UWP: Remove dependency to SQLite extension to ease deployment to windows phone
- Studio:
- Make wrap on search default and saves find settings (fix #306)
- Allow to disable encryption on a file by file basis
- Export system:
- Make APK default android export, and mark former one as deprecated
- Add possibility to load generated APK to connected device
- Do not ask store password if no key alias chosen in APK/Android
- Pack all compiled and run files into a single one, fix use of macro across files
- Encrypt all files types by default when encryption enabled
- LUA:
- Macro fixes and new "include" directive:
- Additional "include" directive can be used as include "filename" to load content of the file at the compilation step, for example:
- include "macro_functions"
- will try to open the file "macro_functions", load it's content and paste it at the place of include directive. Of course, any content of any file can be included this way, just like in C preprocessor.
- New max and min operators:
- Use for max and >< for min.
- eg a=bc -- make a = the larger of b or c
- a=b>pi -- d will be set to 180
- a=^
New in Gideros 2017.2 (Feb 15, 2017)
- Improvements:
- Generate Java stack trace from lua crashes for bug reports on android
- Differentiate user plugins from standard plugins
- Avoid showing passwords in plaintext during export
- Improve Facebook plugin integration on iOS
- Add show button on export process window to easily navigate to the output directory
- Add getSize() API on Sprite
- Bug fixes:
- Fix key handling crash on iOS
- Fix camera plugin for iOS
- Fix Movieclip reference holding
- Detach children from parent when parent is destroyed
New in Gideros 2016.12.1 (Jan 24, 2017)
- Fixes:
- Fix MovieClip init which caused crash
- Fix splash screen resizing and background color usage
- Fix heading reporting no longer works after a stop() on Android
- Fix APK generation script
- Fix iOS app name setting not used
- Fix crash when no external storage exists on Android
- Improvements:
- HTML5: Reduce size of JS files
- Additions:
- Add Show in Finder feature on a file's context menu
- Add scale mode options for splash image
New in Gideros 2016.12 (Dec 19, 2016)
- NEW:
- Beginnings of XML test code for Microsoft Ads (Windows RT/UWP)
- Requires plugin: This specifies requirements for the manifest and other slight adjustments
- Lua XML bridge for plugin system with ios export lib in Lua
- Plugin system download third party libs automatically (cached)
- Full orientation option for apps that are both portrait and landscape
- App Name in project properties so it can be different than the project name
- IMPROVEMENTS:
- Camera plugin: Added mandatory option
- Camera plugin: Added usage description (ios)
- Gaming plugin: Updated to latest Google and Amazon libs
- IAB plugin: Updated to latest Google and Amazon libs and helpers
- Apk and Android Studio export: Now fully exports Admob (untested), AppLovin and Chartboost for Ads plugin
- Apk and Android Studio export: Now fully exports Google Play and Amazon Game Circle for Gaming plugin
- Added information to Android manifest for Android and Fire TV compatibility
- Apk and Android Studio export: Now fully exports Google and Amazon payment systems for IAB plugin
- No encryption if not required
- Apk and Android Studio export: Now fully exports Flurry plugin
- Apk and Android Studio export: Now fully exports Controller plugin
- Permission to write to external storage now only asked for if player
- Android apps will now prefer to be installed on external memory (Google and Amazon preferred method)
- BUG FIXES:
- AppLovin ads plugin: needed onRefresh()
- Particle init time reference wasn't set to zero on init
- Renamed TV icon to TV Banner
- Fixed studio crash if you tinkered with plugin settings too much
- Fixed lua context issues
- Fixed iab crash due to nil string
- Icon, splash and banner images were not being compressed
- Bitcode was being exported for ios simulator libs
- Fixed MovieClip reference holding
- Fixed typo in facebook plugin
New in Gideros 2016.10 (Nov 13, 2016)
- NEW:
- Box2D particle contact events: "BEGIN_CONTACT_PARTICLE", "END_CONTACT_PARTICLE", "BEGIN_CONTACT_PARTICLE2", "END_CONTACT_PARTICLE2"
- Box2D ParticleSystem methods:
- destroyParticles
- getParticleCount
- getParticleGroupList
- containsParticle
- Viewport:lookAt(eyex, eyey, eyez, targetx, targety, targetz, upx, upy, upz) -- set up the transform matrix of this viewport taking eye and target positions and up direction as arguments
- JS.eval(code) -- execute arbitrary Javascript code on HTML5 platform
- Mesh.clearTexture([slot=0]) -- clear texture
- Matrix:invert()
- Matrix:transformPoint()
- Particles methods:
- setParticleTag(i, tag) -- set the tag associated to the given particle
- getParticleTag(i) -- returns the tag associated to the given particle
- setPaused(isPaused) -- pause or resume this particle system
- isPaused() -- returns wether this particle system is paused or not
- getParticles([set, tag]) -- retrieve particles states of this system
- Sprite methods:
- setSkewX(kx), getSkewX(), setSkewY(ky), getSkewY(), setSkew(kx, ky), getSkew() -- new skew (aka "shear") transformation effect, kx and ky are numbers in -90..+90 degrees range
- getAnchorPoint(), setAnchorPoint(ax, ay) -- to relatively set Sprite center position
- getClip() --> x, y, w, h
- Sprite:getWidth(true), Sprite:getHeight(true) -- to get sprite width and height without transformations
- Sprite.setBlendMode(src, dst) -- support of blend functions: Sprite.ZERO, Sprite.ONE, Sprite.SRC_COLOR, Sprite.ONE_MINUS_SRC_COLOR, Sprite.DST_COLOR, Sprite.ONE_MINUS_DST_COLOR, Sprite.SRC_ALPHA, Sprite.ONE_MINUS_SRC_ALPHA, Sprite.DST_ALPHA, Sprite.ONE_MINUS_DST_ALPHA, Sprite.SRC_ALPHA_SATURATE
- application:setKeyboardVisibility(visible) -- Android and iOS support native soft keyboard, returns true if platform has soft keyboard
- Plugin (ads): Unity framework and gplugin script (Unity only)
- Pixel methods allow to replace Bitmap class and more:
- new(texture, [x = 0], [y = 0], [width = texture width], [height = texture height], [sx = 1], [sy = 1]) -- additional constructor to create Pixel with texture
- setTexture([texture], [slot], [matrix]) -- set texture and apply matrix to that texture
- setTextureMatrix(matrix) -- to apply matrix to it's texture
- setTexturePosition(x, y)
- getTexturePosition() --> x, y
- setTextureScale(sx, sy)
- getTextureScale() --> sx, sy
- getDimensions() --> width, height
- IMPROVEMENTS:
- new camera format detection for Android Camera plugin
- loading errors checking on GLSL shader creation
- Mesh.setTexture(texture, [slot=0]) -- to set additional texture for shaders
- Shader.TIMER constant to allow passing os.timer() value to shaders without lua intervention
- Path2D:setSvgPath(...) accepts multiple string/number arguments and concatenates them into one string
- ads plugin: updatedadmob SDK and APIs, interstitial support preload and refresh when closed and fixed setAlignment issue.
- improved plugin export commands
- BUGFIXES:
- Mesh.getIndex correctly checks for maximum number of indexes
- events are not dispatched to garbage collected object
- updated APK export for splash screen disable/bgcolor
- correct path to 'All plugins' folder (Fix plugins not applied on Mac)
- Sound.setListenerPosition fix
- UrlLoader: PUT and POST correctly implemented
- Gideros Studio: fixed sendFile check to print correct status
- Fixed timer and particles running while app is suspended
- gdrexport: fixed filedownloader
- particles compile on WinRT
- timer resuming after suspend
- Mesh with empty arrays on WinRT doesn't crash
- fixed logcat overflowing and crashing
- every TextField (with bitmap, cached and uncached fonts) has correct behavior: cached TextField is not blurred at window resize and uncached TextField respects logical scale
- fixed sample parameter behavior for all TextFields
- Path2D could crash app
- EXAMPLES:
- "Graphics/MapClown" added
- "Audio/Moving sound" added
- "3D Horse" updated: lighting added
- "Hardware/Keyboard" updated: soft keyboard support added
New in Gideros 2016.8.2 (Sep 17, 2016)
- New features:
- Added plugin installation for iOS
- Tab switching by ctrl+tab (or cmd+tab) in gideros studio IDE.
- Allow exporting player only (to create a new Gideros Player with plugins)
- Add providing Splash background color
- Add disabling Splash for Android and HTML
- Android return device type tv, appliance, car or mobile on getDeviceInfo
- Add additional win32 plugins on export to match those available for Windows Desktop export
- Bug fixes:
- OS X looking for plugins in correct place
- Fixing memory leaks in shader
- Fix for cpu time used by openal on suspend (android)
- Remove old macros from Gideros Studio (macros are automatically activated if you use the @ symbol in Lua code)
New in Gideros 2016.8.1 (Aug 24, 2016)
- Export features:
- Android Studio upgraded Gradle version
- Gideros Studio non blocking export dialog with progress
- Plugin installer now works with built in exports
- Added lots of plugin installer scripts for Android (Android Studio, Eclipse, APK exports)
- Allow providing default app and tv icons that are replaced on export for all supported platforms
- Allow providing default horizontal and vertical splash images that are replaced on export for all supported platforms
- Gideros Features:
- Upgraded to latest OpenAL which improves sound latency especially on Android
- Shader code can be supplied in-line from Lua
- Textures can be created from raw pixel data
- Global frame counter in Core.frameStatistics
- Core.frameStatistics now returns table method to get shader language
- TextField parameter for alignment: sample
- RenderTarget can be saved to file
- Lua features:
- Built-in macro support
- Bitwise operators with new metamethods
- int64 library
- Binary and octal number constants
- print() is sent to logcat
- Fixes:
- player connectivity
- correct requesting Open GL on desktop (due to upgrade to Qt 5.6: previously caused Gideros Player to crash on startup for some users)
- lua and luac binaries compilation with mingw
- Particles alpha
- Particles are now visible after removed
- Android player check file for null pointer when loading existing projects
- Timer's behavior to run as set
- Path2d texture positioning
- Plugins:
- [Controller] fixed Moga lib for Android 21
- [Gaming Google Play] show all leaderboards support
- [Gaming Google Play] step by step achievements handling on GMS
- [Gaming Google Play] improved API for achievements
- [Camera] initial alpha version for drawing camera texture in Gideros
New in Gideros 2016.8 Pre (Aug 18, 2016)
- Export features:
- Android Studio upgraded Gradle version
- Gideros Studio non blocking export dialog with progress
- Plugin installer now works with built in exports
- added lots of plugin installer scripts for Android (Android Studio, Eclipse, APK exports)
- allow providing default app and tv icons that are replaced on export for all supported platforms
- allow providing default horizontal and vertical splash images that are replaced on export for all supported platforms
- Gideros Features:
- shaders code can be supplied in-line from Lua
- textures can be created from raw pixel data
- global frame counter in Core.frameStatistics
- Core.frameStatistics now returns table
- method to get shader language
- TextField parameter for alignment: sample
- RenderTarget can be saved to file
- Lua features:
- built-in macro support
- bitwise operators with new metamethods
- type metatables powerpatch
- binary and octal number constants
- int64 library for 64-bit integers
- print() is sent to logcat
- Fixes:
- player connectivity
- correct requesting Open GL on desktop
- lua and luac binaries compilation with mingw
- particles alpha
- particles are now visible after removed
- Android player check file for null pointer when loading existing projects
- Timer's behavior to run as set
- Path2d texture positioning
- Plugins:
- [Controller] fixed Moga lib for Android 21
- [Gaming Google Play] show all leaderboards support
- [Gaming Google Play] step by step achievements handling on GMS
- [Gaming Google Play] improved API for achievements
- [Camera] initial alpha version for drawing camera texture in Gideros
New in Gideros 2016.06 (Jun 30, 2016)
- New features:
- Introduce a threading system allowing to launch tasks in background
- New Pixel sprite, a simple and fast rectangular coloured sprite
- New Particles sprite (alpha), which allows to draw several identical dots or bitmaps with varying colour and orientation
- Releases now include offline docs
- New examples
- Lua 5.1 'universal' bytecode
- UTF8 string library
- Improvements:
- Matrix object promoted to full 4x4 (3D) matrix
- Matrix has sprite transform functions as well as direct scale/rotate/translate/multiply
- Pixels can be retrieved from a render target through RenderTarget:getPixels()
- Win32 target general improvements
- Shaders constants can now be set on a sprite by sprite basis
- Viewport can now be used to render 3D scenes with different perspectives
- Switched to QT 5.6 (fix multi monitor issues with gideros studio)
- Updated luasockets to 3.0rc1 (for IPv6 access)
- Fixes:
- Allow to remove a shader from a Sprite through Sprite:setShader(nil)
- Fixed concurrency issue in UrlLoader on Android, causing random crashes
- Fixed Render target clear/clipping
- Android fixed orientation issue on screen suspend
- Fixed export complete dialog appears only after export is finished
- Logical scale now applies to Z axis too
- HTML5 fix mouse buttons reporting
- Fixed blur shader example to be GL ES compliant
New in Gideros 2016.04 (Jun 30, 2016)
- New features:
- HTML5 export now included in official releases! (thanks to those who funded the Kickstarter campaign!)
- New keyboard event: EVENT.KEY_CHAR is now triggered on some platforms (QT, HTML5, WinRT) to allow grabbing textual representation of text typed on a physical keyboard.
- Completely rethought the export system: introduce direct APK export (for Android) and app icon generation from a single visual (on some exports, work in progress)
- Viewport object (inherits from Sprite): displaying same sprite hierarchy in multiple places, eg for split-screen games.
- Cryptography: MD5 hash and AES128 encryption primitives
- Additions:
- Path2D texture support
- gdrdaemon: Handle player discovery
- Fixes:
- Path2D bounds computation
- Gideros Studio: Handle player loss (as opposed to discovery)
- LiquidFun issues
New in Gideros 2015.12 (Jan 19, 2016)
- Added Path2D class and example project
- Added CFBundleName for MacOSX export
- Added app category for MacOSX export
- Fixed touch pressure scaling (values should be between 0 and 1)
- Fixed iOS/Apple TV Macros affecting Alert dialogs and other stuff
- Fixed JNI errors in notification and googleplay Android plugins
- Fixed crash on exit
- Fixed iOS notification plugin for iOS8+
- Fixed Catching lua errors within event handlers for suspend/resume/resize
- Fixed encryption working in bitcoded apps (ios, tvos)
- Fixed Windows 10 crash on start
- Fixed Windows 10 resizing issue
- Studio console search results are displayed on contrasting color
- Warning: provided luasocket lib for AppleTV in this release is wrong.
New in Gideros 2015.10 (Jan 11, 2016)
- Touch pressure and type (560a758)
- Initial support for AppleTV (5340f4a)
- Gideros Studio themes (294ed40)
- GMedia lib fixes (2c083e6, c5f6f75)
- Gideros Studio uses gdrexport for exporting (fecb53d, ea3ba66)
- Controller reverting back windows code (30323ee)
- OSX sign and create package on export (a24fa13)
- Gideros Studio export allows providing bundle name, version and other needed fields (4bcac38, 7710f3a)
- Microphone plugin added to build flow (92ceac8)
- iOS moved to latest XCode and iOS SDKs (92f89ad)
- iOS 9 allow http requests by default (b492421)
- iOS use assets catalog for icons (92f89ad)
- iOS 3D issue (6b13302)
- IAB interface, updated amazon example (690f5c0)
- Android Studio replace gradle bundle on export (5d316e5)
- Lua macros for Gideros Studio (1c7f635)
- Fix Application:setKeepawake for desktop (a0cc10b)
- Geolocation support for WinRT (4ee1f40)
- MovieClip memory leak fixed (5add1da)
- Added HTML5 export option (19d5afa)
- Fixed Facebook JNI errors (92e9fcd)