GLView Changelog

What's new in GLView 1.6

Dec 27, 2013
  • Now works correctly on ARM64
  • Added support for loading SpriteKit texture atlasses in Xcode 5 and above
  • Added blendMode property for GLImage
  • GLImageMap now supports subscripting
  • Now conforms to -Weverything warning level

New in GLView 1.5.1 (May 28, 2013)

  • Fixed crash when loading TexturePacker v2 sprite sheets

New in GLView 1.5 (May 24, 2013)

  • GLView now requires ARC. See README for details
  • GLImage can now load mipmapped PVR images
  • GLImage now supports additional PVRimage formats
  • GLImage now assumes PVR images are using premultiplied alpha by default
  • Renamed GLModelView transform property to modelTransform
  • Added GLImageView imageTransform property
  • Custom drawing using GLView's drawRect method will now be relative to the center of the view by default

New in GLView 1.5 Beta (Apr 10, 2013)

  • GLView now requires ARC. See README for details
  • GLImage can now load mipmapped PVR images
  • GLImage now supports additional PVRimage formats
  • GLImage now assumes PVR images are using premultiplied alpha by default
  • Renamed GLModelView transform property to modelTransform
  • Added GLImageView imageTransform property
  • Custom drawing using GLView's drawRect method will now be relative to the center of the view by default

New in GLView 1.4 (Apr 10, 2013)

  • Added automatic support for loading gzipped images, image maps and model data, provided that the GZIP library is included in the project (https://github.com/nicklockwood/Gzip).
  • Removed automatic support for the Cocos2D -hd file suffix. If you require this functionality, add the StandardPaths library (https://github.com/nicklockwood/StandardPaths) to your project. StandardPaths also adds automatic support for the -568h@2x suffix used for iPhone 5-specific assets.
  • Removed the GLView NSString extensions for manipulating file suffixes to avoid conflicts with the StandardPaths library.
  • Updated ARCHelper library