What's new in GLView 1.6
Dec 27, 2013
- Now works correctly on ARM64
- Added support for loading SpriteKit texture atlasses in Xcode 5 and above
- Added blendMode property for GLImage
- GLImageMap now supports subscripting
- Now conforms to -Weverything warning level
New in GLView 1.5.1 (May 28, 2013)
- Fixed crash when loading TexturePacker v2 sprite sheets
New in GLView 1.5 (May 24, 2013)
- GLView now requires ARC. See README for details
- GLImage can now load mipmapped PVR images
- GLImage now supports additional PVRimage formats
- GLImage now assumes PVR images are using premultiplied alpha by default
- Renamed GLModelView transform property to modelTransform
- Added GLImageView imageTransform property
- Custom drawing using GLView's drawRect method will now be relative to the center of the view by default
New in GLView 1.5 Beta (Apr 10, 2013)
- GLView now requires ARC. See README for details
- GLImage can now load mipmapped PVR images
- GLImage now supports additional PVRimage formats
- GLImage now assumes PVR images are using premultiplied alpha by default
- Renamed GLModelView transform property to modelTransform
- Added GLImageView imageTransform property
- Custom drawing using GLView's drawRect method will now be relative to the center of the view by default
New in GLView 1.4 (Apr 10, 2013)
- Added automatic support for loading gzipped images, image maps and model data, provided that the GZIP library is included in the project (https://github.com/nicklockwood/Gzip).
- Removed automatic support for the Cocos2D -hd file suffix. If you require this functionality, add the StandardPaths library (https://github.com/nicklockwood/StandardPaths) to your project. StandardPaths also adds automatic support for the -568h@2x suffix used for iPhone 5-specific assets.
- Removed the GLView NSString extensions for manipulating file suffixes to avoid conflicts with the StandardPaths library.
- Updated ARCHelper library