What's new in GLSLHacker 0.8.5.2
Jun 23, 2015
- added particle_system_create_fluid_v2() to gh_physx3 (Lua / Python).
- added do_screenshot_v2() in gh_utils lib (Lua / Python).
- fixed a bug in params list of gh_utils.do_screenshot() in Python.
- bug fix: the FreeImage plugin can now handle 4-bit per pixel images.
New in GLSLHacker 0.8.4.0 (May 11, 2015)
- recoded from scratch vertex buffer related routines in order to unify rendering of meshes, particles and lines.
- recoded the built-in OBJ loader. Works better and faster.
New in GLSLHacker 0.8.2.2 (Apr 22, 2015)
- added set_vertex_offsets() to gh_polyline lib (lua/python).
- fixed a bug in the Python version of gh_polyline.set_line_offsets().
- fixed the FFmpeg plugin for Raspberry Pi.
New in GLSLHacker 0.8.2.1 (Apr 22, 2015)
- fixed a minor bug in the Windows version related to script edition during live-coding.
- added update_alpha_channel_smooth() and update_alpha_channel_binary() to gh_texture lib.
New in GLSLHacker 0.8.2.0 Dev (Mar 26, 2015)
- added target_platform to gpu_program XML node.
- updated Raspberry Pi support (OpenGL ES 2.0).
New in GLSLHacker 0.8.1.6 Dev (Feb 25, 2015)
- fixed a bug the in progress bar management (due to recent changes, the progress bar render thread could not be started and gh_utils.set_progress_bar_caption() was effect-less...).
New in GLSLHacker 0.8.1.5 Dev (Feb 24, 2015)
- fixed bug in the GPU program management that prevented to render meshes when only custom vertex attribs were allocated.
- added create_v2(), copy_vertex_data() and copy_face_data() to gh_mesh (lua/python).
New in GLSLHacker 0.8.0.0 Dev (Jan 19, 2015)
- added new plugin based on FreeType-GL to eaily render true type fonts (all gh_utils.ftgl_xxxxxxx() functions).
- added support of omni-lights shadow mapping with cube shadow maps (gh_camera.set_orientation_cubemap(), gh_render_target.create_cubemap(), gh_render_target.cubemap_set_draw_face()).
- added support of user clipping planes (gh_renderer.enable_state() and disable_state()).
- added get_orientation_euler_angles(), get_absolute_orientation_euler_angles(), get_orientation_vectors(), get_orientation_vector_z(),get_absolute_orientation_vectors() get_absolute_orientation_vector_z() to gh_object lib.
- updated camera orientation. Now a camera's children are correctly oriented.
- added copy_transform() to gh_object lib.
- added detection of OS X 10.10 Yosemite.
New in GLSLHacker 0.7.2.0 Dev (Oct 29, 2014)
- Improved the FBX plugin (Windows and OS X) for loading Autodesk FBX files.
- Updated the PhysX 3 plugin (Windows, Linux and OS X) with latest PhysX SDK v3.3.2.
- Added a new OBJ loader (for testing purposes) and a way to change current OBJ loader with gh_model.set_current_3d_obj_loader(name): ObjLoaderV1" or "ObjLoaderV2". Default is "ObjLoaderV1".
New in GLSLHacker 0.7.1.5 Dev (Oct 11, 2014)
- updated pixel format support for image2D writing (GL_ARB_shader_image_load_store)
- PF_U8_RGBA (rgba8 in GLSL) and PF_U8_R (r8 in GLSL) added (gh_texture.image_bind()).
New in GLSLHacker 0.7.1.4 Dev (Oct 10, 2014)
- improved shader subroutines support with several uniform subroutines per GPU program.
- improved GPU programs speed (better management of uniform variables).
New in GLSLHacker 0.7.1.3 Dev (Oct 10, 2014)
- added webcam_get_num() to the gh_utils lib (Lua/Python).
- improved the management of multiple webcams in the Windows version.
New in GLSLHacker 0.7.1.2 Dev (Oct 10, 2014)
- bug fix: crash when ZOMBIE scripts are stored in separate file instead of in the XML.
- added network_message_pop() to gh_utils.
New in GLSLHacker 0.7.0.2 Dev (Aug 6, 2014)
- added new plugin for Leap Motion device + new gh_leap library (Lua).
- Lua print() redirected to log file.
- added create_disc() to gh_mesh lib.
- added gh_renderer.blending() and gh_renderer.blending_off() to quickly enable/disable color blending.
- added new openGL queries to gh_renderer.get_capability_4i().
- improved robustness of the Lua version of gh_utils.trace().
New in GLSLHacker 0.7.0.0 Dev (Jul 5, 2014)
- fixed a bug with AntTweakBar plugin under Windows with AMD Radeon cards that made the application to crash time to time at the end of a scene.
- removed all atomic_counter_xxxx() functions from gh_renderer. They are replaced by the low level functions of the gh_gpu_buffer lib.
- bugfix: the gh_camera.bind() function no longer update the fixed pipeline if OpenGL core profile is used.
- added OpenGL debug GL_ARB_debug_output support via the gl_debug_profile="1" in the XML window node.
- added memory_barrier() to gh_renderer lib.
- added vertices_to_gpu_buffer(), vertices_from_gpu_buffer() and set_vertex_source() to vertex_pool lib.
- removed all shader_storage_buffer_xxxxx() functions from vertex_pool lib.
- added set_shader_storage_block_binding() to gh_gpu_program lib.
- added set_automatic_uniform_state() to gh_object lib.
- fixed a threading bug in the waitscreen + progress bar when scene contains errors.
- added gh_gpu_buffer, a new lib for managing GPU buffers in an unified way.
- added get_uniform_block_size(), get_uniform_block_index() and set_uniform_block_binding() to gh_gpu_program lib.
- removed all ub_xxx() functions from gh_gpu_program lib.
New in GLSLHacker 0.6.4.2 Dev (May 21, 2014)
- added emitter_set_spawn_positions() to gh_ps module.
- added back_face_culling() and front_face_culling() to gh_renderer.
- added box_create(), box_update_size() and sphere_create() to gh_utils.
- added update_bounding_volume(), get_bounding_box_size(), get_bounding_sphere_center(), get_bounding_sphere_radius(), get_global_bounding_box_size(), get_global_bounding_sphere_center(), get_global_bounding_sphere_radius() to gh_object.
New in GLSLHacker 0.6.4.1 Dev (May 16, 2014)
- added OpenGL 4.0 shader subroutines support (gh_gpu_program.set_uniform_subroutine()).
- added get_capability_4i() to gh_renderer.
- added create_pqtorus() to gh_mesh.
- added actor_add_force(), actor_add_force_at_position() and actor_set_kinematic_target() to gh_physx3 lib (lua/python).
- fixed a bug in AntTweakBar functions when the AntTweakBar plugin is not loaded.
- added set_simulation_scales() to gh_physx3 lib (lua/python).
New in GLSLHacker 0.6.3.19 Dev (May 9, 2014)
- the PhysX plugin is now available for the Linux version.
- fixed a minor bug in the cloth module of PhysX3 plugin.
New in GLSLHacker 0.6.3.13 Dev (Mar 28, 2014)
- bug fix: in font bitmap rendering with OpenGL 2 (built-in vertex attribs vs generic vertex attribs).
- This bug was only visible under OS X with a NVIDIA GPU.
New in GLSLHacker 0.6.0.1 (Nov 1, 2013)
- fixed a bug in the OS X version when an OpenGL 4.0 context was required.
New in GLSLHacker 0.6.0 (Nov 1, 2013)
- added a libs/ folder into GLSL Hacker root directory with Lua and Python high level librairies used by demos.
- added OS X 10.9 Mavericks support.
- updated version number, four numbers are now used: major.minor.patch.build.
- added keyboard support for Linux.
- added get_platform_name() to gh_utils lib.
- added set_orientation() and get_orientation() to gh_object lib.
- added set_vertices_color() to gh_mesh lib.
- fixed a bug with bitmap fonts and OpenGL 2 context.
- Windows and OS X version: added keyboard shortcuts for loading a scene (Ctrl+O), reloading a scene (Ctrl+R) and for displaying the log file (Ctrl+L).
- the position of the main 3d window is stored in the conf.xml file and is used for the next launch.
- added get_host_app_dir(), get_scripting_libs_dir() and get_command_line() to gh_utils lib.
- improved the error handling (traces, exit at first syntax/runtime error).
- fixed bugs in the loading of scripts and gpu programs from files (xml). Now the filename attribute of gpu_program and scripts xml modes works correctly.
- added a configuration file (conf.xml).
- Windows version: GLSL Hacker plugins are now stored in the plugins/ folder.
- updated arguments of gh_utils.font_bm_create() function.
- added get_physx_version() to gh_physx3 lib.
- added set_render_state() and get_render_state() to gh_node lib.
- added tripod_visualizer_object_render() and tripod_visualizer_camera_render() to gh_utils lib (for GL2 and GL3+).
- removed tripod_visualizer_render() from gh_utils lib.
- added create_cylinder() and create_ellipse() to gh_mesh lib.
- added new command line param: /noload_plugin_physx3
- added new command line param: /noload_plugin_fbx
- updated gh_utils.font_bm_update() with a new parameter: mapped_gpu_memory.
- added Autodesk FBX support (via a plugin) with create_from_file_loader_fbx() to gh_model lib.
- added flip_vertex_normals() to gh_object lib.
- added OpenGL 4.2 atomic counters support: atomic_counter_create_buffer(), atomic_counter_kill_buffer(), atomic_counter_buffer_bind(), atomic_counter_set_value() and atomic_counter_get_value() added to gh_renderer lib.
- added particle system lib (gh_ps) to Lua/Python API.
- fixed a bug in gh_utils.tripod_visualizer_render() with OpenGL 2 context.
- added create_terrain() to gh_mesh lib.
- added scale_vertices_position() to gh_object lib (for mesh).
- added set_depth_buffer_writing_state() to gh_renderer.
- added set_vertex_position_w() to gh_mesh lib. Useful with PhysX clothes.
- added set_pitch(), set_yaw() and set_roll() to gh_camera lib.
- added get_position(), get_view_vector() and get_up_vector() to gh_camera lib.
- added w param in gh_camera.set_lookat().
- added support of PhysX 3.3 SDK (via a plugin) in Lua and Python: gh_physx3 lib.
- bugfix in OBJ object loader.