GL Tools Changelog

What's new in GL Tools 1.6

Mar 11, 2010
  • Fixed issue with GL Stereo Environment flickering on Mac OS X 10.6.
  • Added new GL Structure Renderer patch --- renders its subpatches multiple times, once for each element in the provided structure, after applying the specified transformation.

New in GL Tools 1.5 (Mar 9, 2010)

  • New Stereo Environment patch, which renders its child patches twice using an asymmetric projection frustum, once for the right eye, once for the left eye, and provides each as an image output.
  • New Look At patch (a two-point camera).
  • New Camera patch (a one-point camera).
  • Added "Image Structure" input to the GL Quad Structure patch.
  • Fixed GL Inverse Rotation so that it executes every frame (rather than only once).
  • Fixed SuperGLSLGrid so that color uniform values are properly set in 64bit mode.
  • Separated the Alpha blendmode override to a separate plugin, so that GLTools itself doesn't perform any runtime hackery (and is thus somewhat less risky).

New in GL Tools 1.4 (Dec 18, 2009)

  • New Features:
  • GL Frustum Patch (perspective equivalent of the GL Ortho Patch)
  • Updates:
  • Added support for Snow Leopard's new structure representations (allowing use with the OpenCL and Mesh Components patches)
  • Fixed issue with GL Spline crashing while making changes on a non-rendering composition.

New in GL Tools 1.3 (Sep 4, 2009)

  • Fixes numerous bugs with Snow Leopard compatibility, and some PPC bugs on Leopard as well. Some minor performance improvements were made, as well as other minor bug fixes.
  • Some new private patches were added/modified -- they're still private, so please don't expect them to remain compatible/unchanged in the future.

New in GL Tools 1.2 (Jun 14, 2009)

  • Alpha blend ports got a significant performance improvement -- also some bug fixes from the alphas that caused problems outside of QC.
  • A new Depth Sort environment patch (with sample composition)
  • The Spline Corruption bug was fixed (finally)
  • There's a new Cube Structure patch, for rendering axis-aligned cubes at several locations simultaneously -- this works just like the Point Structure patch.
  • The point-structure and line-structure patches received some optimizations and tweaks. Also, the demo compositions show "indexed" mode, which typically performs better than keyed mode.
  • There's a new Inverse Rotation patch, which allows you to align objects to the screen (kinda like billboards) -- handy for sprite-powered particle systems (the depth sort demo demonstrates this patch as well).
  • Other assorted memory leak fixes and performance tweaks.

New in GL Tools 1.1 (Oct 27, 2008)

  • The new patches:
  • Kineme GL Polygon Offset -- useful for creating wireframe overlays (example composition included)
  • Kineme GL Torus -- a new primitive that renders a torus.
  • Updates:
  • The Triangle and Quad Structure patches now have position and rotation inputs, allowing for easier positioning.