Fusion 360 Changelog

What's new in Fusion 360 2.0.18961

Apr 18, 2024
  • New Manufacturing Fixes:
  • We fixed an issue within the 3D Adaptive toolpath where”Order by Area” would violate “Optimal Load”
  • We fixed an issue causing 3D adaptive to skip depth for cuts
  • We fixed a crash issue that occurred when trying to cancel out of the strategy dialog.

New in Fusion 360 2.0.18950 (Apr 11, 2024)

  • New Design Fixes:
  • We fixed a visualization issue impacting Section Analysis within the Design environment.
  • We fixed a variety of crashes from within the Sketch environment.
  • New Electronics Fixes:
  • A few of you indicated a desire to reintegrate the ‘Show’ command within the Electronics environment. We are happy to announce that the Show command is now back and displayed in the menu bar, navigation bar and context menu.
  • We fixed a variety of electronics crashes.
  • New Manufacturing Fixes:
  • We fixed an issue where the Tool library window does not launch properly after updating to March update.
  • New API Fixes:
  • We fixed an issue where users were unable to launch VSCode by “Scripts and Add-ins” through the “Edit” command.

New in Fusion 360 2.0.18719 (Mar 26, 2024)

  • Data Management:
  • New Bill of Materials
  • New and Enhanced Projects in Autodesk Fusion
  • New Manage Extension Support for Configurations (Manage Extension)
  • Design and Drawings:
  • Numerous Configurations Table Improvements
  • Numerous Fastener Libraries Improvements
  • New Drawings Perspective Views
  • New Drawings Cure Min/Max Snap Point Option
  • Generative Design and Simulation (Simulation Extension):
  • New Starting Shape Option for Simplifying Setup within Generative Design
  • Synchronize Animation now available in Compare for Injection Molding Simulation
  • Injection Molding Simulation Material Database Update
  • Electronics:
  • New Via Stitching
  • New Simulation Data Export to CSV
  • Various Usability Enhancements
  • New Cross Talk Analysis (Signal Integrity Extension)
  • Manufacturing:
  • New Additive Arrange Component Prioritization
  • Trim, Delete Passes and Move Entry Points Modifications Now Available for Advance Swarf and Rotary Contour
  • New Threading Insider Parameters for Turning
  • New Holder and Assembly Gauge Length Definition
  • Additional Print Setting Control for EOS P series SLS machines
  • API:
  • New API features for Mesh Workflows
  • New Configurations Write API Support

New in Fusion 360 2.0.18477 (Mar 8, 2024)

  • We fixed an issue where some customers were falsely seeing the Expired entitlement message within Fusion with a call to Renew/Purchase; despite having an active license.
  • We fixed a crash issue that occurred when working with joints.
  • We fixed an issue where Insert McMaster-Carr Component would insert into the root component and not the active component.
  • We fixed an issue where Fusion would hang when editing a drawing view.

New in Fusion 360 2.0.18460 (Feb 22, 2024)

  • We fixed an issue where users were unable to get cycle parameters for surface inspection in the Manufacturing Environment.
  • We fixed an issue where notifications for completed uploads were not presented for any file types other than .f3z.
  • We fixed a variety of crash issues within the Design and Electronics Environments.
  • We fixed an issue causing abnormally high CPU Usage in the Electronics Environment.

New in Fusion 360 2.0.18441 (Feb 7, 2024)

  • We fixed an issue within the Manufacture environment causing the incorrect simulation of moves between toolpaths for 3 axis patterns.
  • We fixed various crash issues within the Manufacture and Drawings environments.
  • We fixed an issue within the Design environment causing the creation of Coil solids with fractions of one revolution to fail.
  • We fixed an issue where file upload for multiple number of files would result in continuous flickering in data-panel.

New in Fusion 360 2.0.18220 (Jan 30, 2024)

  • Usability:
  • Better Navigation with Filtering and Search to Discover Files Faster
  • Design:
  • Numerous Configuration Table Improvements
  • Update References and Assembly Contexts from a Single Location!
  • New Insert into Unsaved Designs
  • Improved Messaging surrounding Out of Sync Xrefs
  • Numerous Performance Enhancements
  • Drawings:
  • New Drawings Automation
  • New Breakout Section Views
  • New Custom Sheet Sizes
  • Hatch Pattern Enhancements
  • Electronics:
  • Spice Simulator Upgrade and Pspice Model Support
  • Selection Behavior Improvements
  • Manufacturing:
  • New Blend Toolpath Strategy for Finishing
  • New Toolpath Modifications for Deburr and Geodesic
  • Machine Collision Detection
  • Added a New Turning Groove Roughing Strategy
  • New Ability to Create No Build Zones for 3D printers
  • Numerous Improvements around Additive Arrangement
  • API:
  • Read API Support for Configurations
  • Support for New Bounding Box Calculations

New in Fusion 360 2.0.17954 (Dec 4, 2023)

  • General:
  • We fixed an issue where Projects in the Home Tab were not being displayed for New Accounts within a new hub.
  • We fixed an issue where feedback on selected profiles in the graphics window was not operating as expected.
  • Design:
  • We fixed an issue where the upload of Configured Designs would fail for Personal entitlement users.
  • We fixed an issue within the Sketch environment where the green tick used to indicate the end of a line would no longer dynamically update and would appear in strange places.
  • We fixed an issue causing the Sketch origin to appear in an unexpected location.
  • Drawings:
  • We fixed an issue where upon the creation of a new drawing, or opening of a drawing, the drawing workspace viewport would flip upside down.
  • We fixed an issue in Manage Extension where the punch out button within managed drawings led to incorrect corresponding pages.
  • Electronics:
  • We fixed an issue within Fusion Electronics causing scrolling on a Mac touchpad to not work as expected.
  • We updated Autodesk-supplied libraries so that they use new layer names and don’t use deleted layers.
  • We fixed an issue causing an unexpected Min Width DRC error to appear.
  • Manufacturing:
  • We fixed an issue causing the Tool library to crash when changing type to circle segment tool.
  • We fixed an issue where 3D Adaptive “Rest Machining > Ignore Stock” produces the incorrect toolpath.
  • We fixed an issue where reduced feed for turning threads with a grooving tool was not respecting depth settings.
  • We fixed an issue where 2D Pocket fails to create toolpath
  • We fixed an issue where Packaging was all renamed to the same name after loading a Nesting Preset.
  • We fixed an issue where the Optional Features checkbox within the Manufacturing Preference page was not functioning as expected.
  • We fixed an issue within the custom tool holder library where .hsmlib or .csv file types were unable to be properly exported.

New in Fusion 360 2.0.17721 (Nov 8, 2023)

  • When trying to use Fasteners in a Single user storage hub, the option is greyed out. This caused some confusion. There will now be a tooltip to notify you to transfer/switch to teams.
  • We fixed an issue preventing users from inserting a DXF file after selecting a plane and a file while on Mac.
  • We fixed an issue that occurred when trying to open a DXF file while on Mac.
  • We fixed an issue where the Sketch Palette would disappear when switching between documents while editing a sketch.
  • We fixed an issue where the “insert DWG browser” option was missing while editing the title block in Fusion 360 drawing.
  • We fixed an issue where Machine Simulation would show too much compensation when using the Compensation Type: “Wear”.
  • We fixed a crash issue that occurred when deleting hole recognition in the CAM workspace.

New in Fusion 360 2.0.17710 (Oct 31, 2023)

  • Design and Drawings:
  • New Fastener Library
  • New Ability to Copy a Historical Design Version with its Related Drawings
  • New Internal Components Properties Configuration
  • New Drawings Surface and Mesh Model Support
  • New Drawings Custom Text Height Controls
  • New Drawings Line Type Scale
  • Manufacturing:
  • New Geodesic Toolpath Strategy (Machining Extension)
  • Order optimization for 2D Pocket and 2D Adaptive contours
  • Electronics:
  • New Mechanical Construction Geometry within 3D and 2D PCB
  • Layer Naming Alignment
  • Additional Goodies:
  • New Korean Community Fusion Forums
  • New API Support

New in Fusion 360 2.0.17457 (Oct 10, 2023)

  • We fixed a bug that occurred when switching to a newly inserted Configured Design.
  • We fixed a handle error issue impacting some users creating Configurations for the first time.
  • We fixed an issue that occurred when changing between Configurations which caused the wrong model to appear within the model window.
  • We fixed an issue that occurred when a user who was invited to a project opened a Configured design causing an email to incorrectly go out to the project owner notifying them of a change to the design file.
  • We fixed a variety of crash issues relating to Configurations.
  • We fixed a crash issue occurring when opening certain files containing T-spline surfaces.
  • We fixed a CPU utilization issue which occurred when waking Fusion from a sleep state.

New in Fusion 360 2.0.17453 (Oct 5, 2023)

  • We fixed a crash issue that occurred when opening certain files while on a mac.
  • We fixed a crash issue that occurred when opening a newly saved file that included a hatched polygon in Fusion Electronics.
  • We fixed a crash issue that occurred when opening a .cam360 file from the data panel.
  • We fixed an issue causing T-spline conversion not to function as expected.
  • We fixed an issue in the Manufacturing workspace where tool and part attach points were not kept aligned to the XZY of the CAM document.
  • We fixed an issue where saving a NC Program in a Network location was not functioning as expected.
  • We fixed an issue causing certain Post Processors to fail due to missing dlls.
  • We fixed an issue causing the network diagnostic test in Fusion service utility to fail.
  • We fixed an issue where Drawing template fails to correctly populate data.
  • We fixed an issue impacting non-English languages where users were unable to change arrowhead types within the Drawings workspace.

New in Fusion 360 2.0.17244 (Sep 19, 2023)

  • Introducing Configurations:
  • Create new Configured Designs from scratch
  • Document your Configured Design in Drawings
  • Switch between Configurations and Manufacturing
  • Increased Efficiency Across Workspaces:
  • New Design Sheet Metal Rip Feature
  • Improved 3D Sketch Experience
  • Bar Support Improvements for Additive Manufacturing
  • New Angled Volume Supports for Additive Manufacturing

New in Fusion 360 2.0.16985 (Aug 23, 2023)

  • We fixed an issue in the Manufacturing workspace where Feed per Rev would change incorrectly after a tool is moved to “Documents”.

New in Fusion 360 2.0.16976 (Aug 8, 2023)

  • We fixed a CAM issue where Subspindle grabs and returns were not regenerating when changing dwell, spindle stop, etc.
  • We fixed an issue where certain Fusion 360 Flex users were incorrectly receiving Fusion 360 expiring expiration dialog and notifications.
  • We fixed a variety of crash issues occurring in the Design and Manufacturing workspaces.
  • We fixed a variety of issues impacting Fractional expressions, these issues include:
  • Fractional/Architectural Unit display ignoring precision value
  • An issue where using Dimension in a Sketch with “Fractional” turned on from preferences behaves differently than expected

New in Fusion 360 2.0.16761 (Aug 2, 2023)

  • We fixed an issue that prevented users without Rosetta 2 from installing Fusion 360. Rosetta 2 installation can now be triggered directly from within the streaming installer.
  • We fixed an issue where opening a project saved in a previous Fusion 360 version which has a toolpath with Tool Orientation ‘Select Z & X’, ‘Select Z & Y’ or ‘Select X & Y’ with no geometry selected for either axis and the ‘Flip X/Y/Z’ parameter on for at least one axis would override the Tool Orientation mode to ‘Model orientation’. This should now only display a warning that the Tool Orientation direction might be affected on recalculation.
  • We have addressed crashes in various workspaces within Fusion 360 including but not limited to the Design workspace, Electronics workspace, and Home tab.

New in Fusion 360 2.0.16753 (Jul 25, 2023)

  • Streamlined productivity:
  • New Duplicate with Joints command
  • Properties and Parameters Anywhere for Drawings
  • Improved experience accessing Electronic Workspace at startup
  • New Swap (Replace) library for Electronics
  • Programming flexibility:
  • New ability to allow Inside to Outside for Face Turning
  • New ability to machine groove undercuts in Turning Profile Finishing
  • Transition feedrates have now been added to tools and toolpaths
  • New Geodesic and advanced swarf toolpaths (in extension preview)
  • Better performance:
  • Fusion 360 now runs natively on Apple Silicon
  • Native macOS trackpad engine for gesture processing
  • High DPI Scaling support on Windows
  • Numerous performance improvements surrounding Assemblies

New in Fusion 360 2.0.16490 (Jun 23, 2023)

  • We fixed an issue that caused some of you to wait around 15 mins for Fusion 360 to open.

New in Fusion 360 2.0.16488 (Jun 21, 2023)

  • We fixed an issue within the Manage extension where Change Order creation was not operating as expected.
  • Some of you reported an issue within the Drawings workspace where attributes were incorrectly displaying as blank. This is now fixed.

New in Fusion 360 2.0.16486 (Jun 18, 2023)

  • Manufacturing:
  • We noticed an issue where the post engine wasn’t linearizing the tool end point when moving to the rotary axis limit. This is now fixed and should work as expected.
  • We fixed an issue where NC Programs with a machine attached, and Machine configurations enabled would create incorrect post process outputs.
  • We fixed a crash issue that occurred when clicking on a nesting error.
  • Design:
  • We fixed an issue where auto_holeTopDiameter was no longer being set unless the computed thread parameter feature flag was also turned on.
  • A few of you reported an issue where you were unable to import IPT files and variety of other file types using Open. This is now fixed.
  • Drawings:
  • We fixed an issue where the “Reference” option was missing from the Rotate dialog within the Fusion 360 Drawings workspace.
  • Render:
  • A couple of you reported an issue where local rendering was not starting on Mac since the May 2023 Major Product release. This is now fixed.
  • API:
  • We fixed an issue where dynamically setting the resourceFolder of a button using Fusion 360 API would kill the program.

New in Fusion 360 2.0.16265 (May 31, 2023)

  • Live with the Experts: What’s New in the May 2023 Release:
  • Come learn about new functionality and tools now available in the latest Fusion 360 updates in Design & Documentation, Manufacturing, Electronics, Generative Design, and Simulation.
  • During this 60-minute webinar, we’ll also dive into improvements around flexibility and control, programming efficiency, show off some tips & tricks, and open up the floor for LIVE Q&A.
  • Usability:
  • New: Snooze a product update:
  • Many of you have been asking for this feature for a long time, and we’re glad to say that it is finally happening. After taking this current product update, you will be able Snooze (or “Update Later”) future product updates to a later time.
  • You can now Snooze an update for 3 days. In addition, paid subscribers, startups, and trial users can snooze an additional 11 days for a total of 14 days. As a rule of thumb, we recommend that you should stay up to date with the latest version of Fusion 360, not only to get access to the newest feature and improvements, but also to ensure that your version of Fusion 360 is always supported with the latest services behind the scenes. This is also why we’ve set the Snooze duration to a maximum of 14 days; going beyond that may cause version disparity issues.
  • When you are in the middle of an important task and want to minimize disruptions to the workflow, Snoozing a product update can help you and Fusion 360 maintain focus on the task at hand, and get the job done. Using Snooze also prevents you from needing to take Fusion 360 offline to avoid updates.
  • Improved: Numbers now work in S-Key Search:
  • Previously, when you typed a number in the S-key search box, Fusion 360 would not register it, and nothing would show up in Search. You can now use numbers like “3” to get results for commands such as “3-Point Circle” in Sketch, or “3D Print” in Design.
  • Resize Command Windows from any Edge or Corner:
  • Traditionally, Fusion 360’s command dialogs have been limited in how they can be resized – a horizontal anchor in the upper left, and a diagonal anchor in the lower right (but only when undocked). This created difficulty when resizing the height of docked commands and was especially challenging with larger dialog windows.
  • With May release, you can now resize commands from all edges and corners (providing there is space to do so). Command dialogs will remember their size and position until Fusion restarts.
  • High-Resolution Canvas Graphics renamed and enabled by default:
  • Preferences > Graphics > Display:
  • The following changes have been made to Fusion 360’s default graphics options:
  • The “Use high-resolution graphics” option has been renamed “High-resolution canvas graphics on high DPI displays” to clarify that it only applies to the modeling canvas when DPI scaling is in use by the operating system.
  • The option to use “High-resolution canvas graphics on high DPI displays” is now visible in Preferences at all times, allowing you to toggle it even when not actively using a high DPI display; previously, the option would only appear if Fusion was launched in High DPI mode, and would not appear even if a Retina display was enabled.
  • High-resolution canvas graphics are now enabled by default when DPI scaling is in use; you may still disable them in Preferences to prioritize framerate performance over visual quality.
  • “Limit effects in high-resolution graphics” is now disabled by default.
  • Reminder: High-resolution canvas graphics are currently only available for macOS with Retina scaling, and Windows with Fusion 360’s High DPI Scaling preview enabled. The option will be available to all Windows users in Summer 2023.
  • Performance Improvements:
  • Fusion 360 is now faster than ever! Here are some key highlights for this update:
  • Open: Up to 47% performance improvement when opening design files under Manufacture workspace by default.
  • Assembly: Selecting 2nd component under Pattern/Mirror/Move command can be now done immediately for some design files, while previously needing about 218 seconds (about 3 and a half minutes).
  • Up to 2.4x performance improvement when doing Break Link for design files.
  • Switching to motion tab in Edit joint dialog has improved from hang to instantaneous for some design files.
  • Modeling: There’s about a 20%-64% performance improvement for Loft preview generation with some design files.
  • There’s about an 83-114% performance improvement when using Mirror & Pattern within a design file with many bodies selection under direct modeling.
  • Design:
  • New Plastic Lip Feature (Product Design Extension):
  • With this update you will now be able to easily create a Lip within the Plastics workspace of the Product Design extension. When designing a product, you may want to create a feature to fit two parts together. That’s where the Lip tool comes in. The Lip tool creates a raised lip, recessed groove, or interlocking combined feature on one or two solid bodies. You select an edge and a guide to place the lip or groove on a body, then specify the feature dimensions. If your part has a Plastic Rule applied, dimensions are automatically applied. Optionally, select geometry to define the extents of the path, then select an outcome option.
  • Tips to create a Lip and Groove feature:
  • Assign a Plastic Rule before creating a Lip feature.
  • To create a lip and groove together, ensure the two bodies are touching so the edges line up and the faces are normal to each other. For example, a box that you Shell and then Split Body.
  • Select the inside edge to place the Lip feature so the reveal is on the outside of your design.
  • For Lip And Groove type, the groove dimensions are automatically determined by the lip dimensions and clearance.
  • For Pull Direction guide type, ensure the edges are tangent continuous.
  • Core Modeling Commands now available for Edit-in-Place:
  • Previously when you were working with Edit-in-Place workflows, you did not have all the core modeling tools at your disposal. This update remedies that by enabling the following commands in EIP (Edit-in-Place) mode:
  • Solid > Create > Rib
  • Solid > Create > Pipe
  • Solid > Create > Thicken
  • Solid > Create > Boundary Fill
  • Solid > Modify > Replace Face
  • Solid > Modify > Silhouette Split
  • Solid > Modify > Align
  • Solid > Modify > Simplify > Remove Features
  • Solid > Modify > Simplify > Remove Faces
  • Surface > Create > Loft
  • Surface > Modify > Extend
  • Surface > Modify > Stitch
  • Surface > Modify > Unstitch
  • Surface > Modify > Reverse Normal
  • Inspect > Interference
  • Select > Select By Name
  • Select > Select By Boundary
  • Improved Mesh Conversion for Volumetric Lattices:
  • Creating a mesh is a key step when you use Volumetric Lattice, as it allows you to use the tools in the Mesh tab to manipulate your design and export the mesh to 3rd party slicers.
  • Fusion 360’s original “Create Mesh” command used a marching cubes algorithm to create a mesh body from bodies with volumetric lattices. The issue with this approach was that it often created stepping effects and other artifacts on otherwise smooth faces resulting in poor surface finishes when 3d printed. In this version, we are changing our meshing approach and releasing a new method for converting volumetric lattices to mesh bodies. The new and improved meshing method for volumetric lattices creates higher quality mesh on the surface of parts and an overall reduced triangle count on the mesh body.
  • Parameter table now supports conditional expressions:
  • The parameter table now supports conditional expressions and logical operators:
  • if (expression; value if true; value if false)
  • and/or
  • not(expression)
  • Improved Automated Modeling UI:
  • Now within Automated modeling you will see new icons for alternatives for easier recognition of alternative types (smooth, crisp, plate), as well as improved error handling in case of service unavailability.
  • Electronics:
  • New image print configuration in CAM with preview:
  • Fusion 360 electronics CAM Processor allows you to generate manufacturing data of your printed circuit board in industry-compatible formats such as ODB++ and Gerbers. The CAM Processor is highly flexible; you can change or update sections for required output specifications. The outputs will automatically include your Bill of Material, Pick and Place, and documentation images. The documentation images can now include more than one layer set page. This enhancement of the CAM Processor enables you to efficiently create better manufacturing documentation images of your board in a more practical format. 
  • Additional Layer Set options for 3D PCB Visualization:
  • Many of us have grown fond of working with Fusion 360 electronics and using the 3D model to help with the layout. This realistic perspective makes it so much easier to fine-tune the component placement. Many contacted us requesting more control of what would appear on the silkscreen of the 3D model. Previously, we only supported the conventional Place and Name layers for the top and bottom silkscreen. In this update, you will notice that in the PCB editor, the display command has a section for the Editable Layers Sets. You can now select which layers will appear as silkscreen in your 3D models.  Giving you more control of your layer management for notations such as fabrication details, company logo, copyright details, and much more. 
  • Schematic Symbol Pin Breakout Now Use Standard Command Dialogs:
  • The Pin Breakout feature can improve the clarity of the schematic by making it easier to read and understand. By breaking out the individual pins of a component, you can see exactly how they are connected to other parts and how the overall circuit is structured. We have revamped the pin breakout command for this update into a more accessible and flexible dialog box. With the list of pins of the selected components, you can easily select the pins you want to break out and which NET naming convention you want to use. This will help you break out components with large pin counts into a simple format and speed up your design time without sacrificing organization.
  • MOVE by arrow key during copy/paste preview:
  • In earlier versions of Fusion 360 electronics, we added support for moving selected or new assets using the arrow keys. Using the arrow keys provides much-needed precision when placing components in a specific location. Copying and pasting to replicate circuit assets or a section of your schematic design saves time and effort.
  • In this update, Fusion 360 electronics now supports using the arrow keys for pasted assets. After completing that single-channel circuit, you can easily copy and paste to replicate it seven more times, keeping the symmetry you want to use for proper documentation for the new 8-channel system you are working on. Using the arrow keys, the paste command will move the assets one grid point at a time. The same actions can be used in the PCB and Library workspaces. This will help you place your components precisely where they need to go without using your mouse.
  • Token Flex Now Available for the Signal Integrity Extension powered by Ansys:
  • Some of you will remember that we implemented the Signal Integrity extension powered by Ansys last year. Adding this extension to your electronics workspace will give you the analysis capability of your critical traces on your circuit board carrying high-speed signals. The signal integrity extension provides you with visual insight into specified impedance as well as getting details such as resistance, time delay, length, and much more during your routing process. You no longer have to review your signal integrity requirements as a post-process task. Sign up for our 14-day trial of this valuable extension. Access to the signal integrity extension is now possible using our token flex system.
  • Zoom to fit off-center DXF imports:
  • usion 360 will now zoom to fit DXF when imported to schematic. This helps when the imported file is not centered, making it so that the content is properly in view. 
  • Improved Tab Switching Performance:
  • We improved overall performance for switching workspace tabs in the Electronics Design workspace. The exact improvement percentage depends on machine, design, and other factors, but overall tab switching can be seen to be noticeably faster than in previous versions.
  • Generative Design:
  • Improved Symmetry Constraints:
  • Within this update you will see an improvement in communication and error handling in cases of not supported symmetry planes for 2 and 2.5-axis milling setups. Additionally, you’ll find that the symmetry feature is now pinned to the main toolbar by default making it easier to access.
  • Improved Frequency Limits in Experimental Generative Solvers and Features Preview:
  • In this update, the frequency limit objective will now produce results for all manufacturing methods, except the Die Casting preview. This functionality will allow you to specify a minimum natural frequency that your design must exceed for its intended application.
  • Simulation:
  • New Report Capability for Injection Molding Simulation:
  • You can now generate reports for Injection Molding Simulation studies. The report generation tool allows you to create customized reports and pick and add the information you wish to include in the report. You can preview how your report would look like and make necessary changes before you generate the report which can then be saved on the cloud and/or locally on your computer.
  • Improved Simulation Cloud Solve Performance:
  • We have made improvements in the simulation cloud solve pipeline, where we are now using faster cloud machines for Simulation, which will improve the cloud solve performance for simulation jobs by around 20%.
  • Updated Injection Molding Simulation material database:
  • The Injection Molding Simulation material database has been updated:
  • Total number of Materials: 12663 
  • Total number of Manufacturers: 594  
  • Total number of New Materials added: 215 
  • Total number of Materials updated: 199 
  • Total number of Materials deleted: 75  
  • Manufacturers deleted: 2 (Exxon Chemical, Hanwha Total Petorchemical Co. Ltd.) 
  • New Manufacturers added: 10 (Sumika Polymer Compounds UK Ltd, Sumika Polymers North America, SunAllomer Ltd, Hanwha TotalEnergies Petrochemical Co Ltd, Plaskolite West, Sabic, SEKISUI KYDEX, Styrenix Performance Materials, Sumika Polycarbonate Limited, Sumitomo Chemical Asia)
  • Improved messaging for Injection Molding and Electronics Cooling studies when results are not visible:
  • There have been situations where you were not able to see any results for Injection Molding Simulation and Electronics Cooling Simulation after the solves are completed. Previously, you would see an empty window with no indication of what might be wrong. We have now added a user-friendly message on possible causes for results not showing and actions you can take to resolve it.
  • Drawings:
  • New Copy with Drawings:
  • We’re excited to announce the addition of Copy with Drawings, an enhancement to the Copy Design workflow that lets you copy a design and its related drawings.
  • In the image above, you can see the Controls Plate is from a previous project and has a detailed drawing. You might need to create a new variation without the trackball opening in the center of the plate. When you copy the Controls Plate design from the Data Panel, you can now include its related drawings.
  • Add-in Highlight: Bommer:
  • Our friends at Bommer are putting the finishing touches on their own conditional expressions for formulas inside a Bommer bill of materials.
  • Manufacturing:
  • New Rotary Pocket Multi-axis Strategy (for Machining Extension):
  • We love it when a new multi-axis toolpath strategy makes it into Fusion 360 and becomes available for you all to use. As of this update, Rotary Pocket, a new simultaneous 4 axis roughing milling strategy, is now available within the Fusion 360 Machining Extension! This feature allows you to clear large quantities of material on parts that are machined most efficiently when using the 4th machine axis.
  • Found via the Milling tab under the “Multi-Axis” drop down list of strategies, Rotary Pocket is commonly used on roughing complex parts made from cylindrical or conical shaped stock material.
  • New Rotary Contour Milling Strategy (for Machining Extension):
  • Right below Rotary Pocket is the introduction of another new strategy called Rotary Contour. The new Rotary Contour milling strategy is designed to finish the machine steep walls using simultaneous 4 axis machines. It is similar to the existing 3D Contour strategy, however it differs in the fact that it produces 4 axis cylindrical or conical slices, opposed to Z planar slices. Therefore, it is commonly used for parts made out of cylindrical or conical shaped stock material on a 4 axis machine tool.
  • Additional 5 axis options for the Multi-Axis Contour Strategy Preview (for Machining Extension):
  • The Multi-Axis Contour milling strategy now has a more comprehensive set of 5 axis options to try as preview functionality. It is now consistent with most of the other finishing strategies. The primary tool axis can now use the To or From Point/Curve. Automatic collision avoidance can be switched on to avoid collisions between the tool assembly and the design model. To try these options, check the “Additional multi-axis options for the Multi-Axis Contour strategy” box in the Manufacture section of the Preview Features. Note that this preview works only for those of you with the Machining Extension turned on.
  • New Profile-Only Passes for Flat Toolpath Strategy:
  • The Flat toolpath now has the ability to calculate profile-only passes on regions where vertical/steep and flat regions meet. You get the same benefits as using the 2D Contour but you also get the benefits of the toolpath being model aware. This new addition to the flat strategy can also be used as a wall finishing strategy when applying Multiple Depths in the passes tab. The Flat strategy also benefits from having access to rest machining from a previous operation, resulting in a more accurate in-process stock simulation.
  • Improved Turning Tool Annotated Images:
  • If you make turning tools in Fusion 360, you probably have seen some…low fidelity representations of turning tools in the images that we use to show you which tool dimension you’re editing. Recently, we collaborated with our talented design team to update these images with much more detail and to match real tools much more closely.
  • Tool Library – Persist User Expressions (Preview feature):
  • Persist User Expressions stores the expression that you enter into the tool library when defining parameters like tool geometry or feeds and speeds in a Preset. When you close the tool library or even Fusion 360 and reopen, the expressions will still be there when you access the parameter.
  • This helps you view the original intent of the value – seeing that it was referencing another parameter for example. It also means if you change a parameter that’s referenced in another parameter’s expression, they will both update! So, for example, feeds and speeds expressions that reference the tool diameter will update if they are copied and pasted to a new tool. Nice!
  • In this update, we made this feature flag on by default, so everyone will see this functionality unless turned off explicitly. If you choose to turn this feature flag off, please reach out and tell us why! We are planning to release this fully in the next major release and want to know your thoughts if something isn’t quite right.
  • Note: if you previously had the Persist Expression Preview feature on, you will notice that with this update we no longer pass the expression from the Tool Library into the expression dialog. This was an intentional change due to differences in the parsers and will prevent unexpected changes in value until those differences can be reconciled.
  • Allow no-dragging in a turning profile roughing rest machining toolpath:
  • We added the ability in turning profile roughing operations to turn on the no-dragging option when rest machining is enabled.
  • Existing trace toolpaths will now have extensions applied:
  • Start and end extensions have now been enabled for the 2D Trace strategy. As a result, existing 2D Trace toolpaths might have extensions applied with no warning, if regenerated. This can cause gouging if the new toolpath happens to collide with the model or fixture.
  • Improved: Dynamic Preview (Preview feature):
  • We have a handful of improvements to the dynamic preview added to the tool library last release cycle, including:
  • Reasonable thickness of turning tools, especially when in inches
  • Better scale of the compensation point (no longer in the way!)
  • Highlight the shaft section being edited for tools and holders
  • Overlapping triangles of turning tool insert and holder should display better
  • We are also turning this feature flag ON by default! We expect that there may be some hardware issues or hiccups that were hard to identify with the limited hardware we have to test against. If you run into issues, you can turn the FF off to continue your work, but please also let us know that you’re experiencing issues so we can work on fixing them. We can’t wait for you to see your tools in 3D!
  • Geometry Selection Fixes:
  • In January of 2023, we introduced a major change in how you select geometry in the Manufacture Workspace. Continuing from the improvements introduced in the April product update, this release includes a further series of enhancements to the Geometry Selection functionality:
  • Geometry selections didn’t apply Extension lengths to trace toolpaths issue fixed
  • Chain selection did not apply Extension length to Trace toolpath issue fixed
  • 2d Pocket / Adaptive “Order by Depth” was not working for some selection methods issue fixed
  • Silhouette selection gave empty toolpath for 2D Pocket strategy issue fixed
  • 2d Contour was not recalculated if side was changed fixed
  • Single click’ chain selection ignored user defaults issue fixed
  • Various direction arrow display fixes
  • Missing chain preview issue fixed
  • Display problems with CAD model and WCS with some selections fixed
  • GF preview was missing after switching Passes tab to Geometry tab issue fixed
  • New and Improved Post Processors Update:
  • Looking for the latest post processors and machines updates? This May we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will find improvements to generic post processors, mill-turn post processors, and additive post processors. You will also notice we added many new Machine Configurations to our machine library to allow you to define your available machines and resources and automate the settings in your Job Setup. Additionally, we updated and improved our Workholding library, and improved functionality around the Autodesk CAM Post Processor engine.
  • Additive Manufacturing:
  • 3mf export from Manufacturing Workspace Now Includes a Thumbnail:
  • Now when you export a 3mf from your additive setup, you will notice that the 3mf file has a thumbnail view associated with it, making it easier to identify what the design is before opening the file. With this release Fusion 360 will embed an isometric thumbnail image with certain machine files it creates. This makes it easier to identify which file you are printing on your 3D printer when a USB file has multiple sliced files to print.
  • Items selected in the browser are now highlighted in canvas in Additive MFG:
  • In additive manufacturing, you can assign a print setting to your setup after selecting your Machine. These print settings could have multiple presets (example: normal vs strong) with varying settings slicing and toolpath related parameters (Examples: infill type, density, number of contours.) In an Additive Manufacturing Setup, you can choose to assign unique body presets to a given body.
  • With the May 2023 release, when you select a Body Preset in Fusion 360’s browser, you will be able to identify which bodies utilize this preset, as the associated objects will be cross highlighted in canvas.
  • FFF support structures can now have unique slicing settings per support type:
  • When working with Fused Filament Fabrication (FFF) printers you can use one of three support types: Volume supports, Bar supports, and Setter supports. In the past, the print setting assigned to a given body would dictate how the attached support structure would be sliced. This method worked fine if you only used a single support type per body (example: only volume supports), but if you wanted to mix and match support types on the same body, you would not have the control you needed for each support type.
  • With this release Bar, Volume, and Setter supports have their own respective parameter groups in the ‘Supports’ tab of the print settings. Using these settings, you can now slice supports in unique ways, and control how they are sliced (example: assign 3 perimeters to bar supports vs. 0 to volume supports). This will give you a lot of flexibility to combine different support types in a single build and grant you more control over support slicing. 
  • Component selection improvements to Additive Arrange:
  • When preparing a 3D print involving multiple components, object placement within the build volume is an important part of the workflow. In Fusion 360, after creating an additive manufacturing setup, you can use the Additive Arrange feature to automatically pack parts using 2D or 3D arrangement methods.
  • With this release, you will now be able to see a list of all the components you are arranging within the Additive Arrange dialog. You will also be able to add/remove components from this list with ease.
  • Additive Slicing performance boost for Volumetric lattices:
  • Slicing an Additive Setup that contains a model with a volumetric lattice is an important step for manufacturing such components. Through slicing, you convert your models with Volumetric data to slice data, and later can create an additive toolpath for 3D printing. As models with volumetric data tend to represent complex geometries, slicing such models is a time-consuming task.
  • With the latest release of Fusion 360, the slicing performance of bodies with Volumetric lattices has been significantly improved. Without compromising the resolution of the sliced outcome, bodies with volumetric lattice data can now be sliced up to 8 times faster.
  • Automated Arrange (Public Preview for Nesting & Fabrication Extension):
  • Automated Arrange provides a quick and improved way to create manufacturing setups for the arranged layouts. Moreover, creating an arrangement no longer moves the original components. Instead, it creates new instances for the arranged components. This prevents “breaking/disassembling” of the model and allows for side-by-side viewing without needing to manually create a copy of the model. Besides storing the Arrange results on the timeline, it will also create the corresponding Arrange and Envelope nodes in the browser tree (contained under an ‘Arrangements’ node).
  • For those of you that also have the Nesting & Fabrication Extension enabled, the Automated Arrange Preview unlocks additional functionality – Quantity, Priority, and Filler.
  • Quantity – Specify the number of component instances to arrange.
  • Priority – Specify the relative importance of a component to be included in an arrangement
  • Filler – Specify what components can be added to further minimize the wasted material once the regular components have been arranged.
  • Notes: Arrangements can only be created in the Design Workspace, and then consumed in the Manufacturing Workspace. Arrange feature is no longer available in the Edit Mfg Model environment. To ensure that results do not overlap the model use the ‘Offsets’ option on the Envelope tab
  • API and Add-Ins:
  • New API Support for Rendering Workspace:
  • Many of you have asked for this and we’re happy to say that the API now supports most of the functionality available in the Render workspace. You can define all the settings and start local renders, however, there are two things not currently supported: in-canvas rendering and cloud rendering.
  • Support for in-canvas rendering is planned, but there are no current plans to support cloud rendering since it requires Flex Tokens and becomes much more complicated. There is also a difference in how the local rendering works. When you render locally through the user interface, it creates the rendering locally but then stores the result on the cloud. You can do the same when using the API or save the result to a local file.
  • New API support for creating and editing Canvases:
  • The Fusion 360 API now also supports creating and editing canvases within a component.
  • Improvements to the Manufacturing API:
  • For those of you who use Fusion 360 API for automating your manufacturing
  • workflows, you can now create scripts (Python/C++) to:
  • Set “Fixture attachment” during a setup creation.
  • Use CAD parameter for an operation input for geometry selection.
  • Utilize Hole recognition.
  • And if needed, delete operations and setup.

New in Fusion 360 2.0.16009 (May 4, 2023)

  • This update addressed one of the key issues that was causing an unexpected spike in crashes for some of you, especially for those of you running Fusion 360 on Windows machines. We wanted to release the fix now instead of waiting for the next big update so that you can get the fix as soon as possible and continue your work without worries.

New in Fusion 360 2.0.16007 (Apr 26, 2023)

  • We fixed a crash issue that occurred when selecting a tool after filtering tool type.
  • We fixed an issue that occurred when using Offset Plane and inputting a value from your keyboard.
  • A few of you on the forums reported an issue within Fusion 360 Electronics that occurred when transferring 2D PCBS to 3D PCB, this issue occurred when your OS region was set to either French or Dutch.

New in Fusion 360 2.0.15995 (Apr 18, 2023)

  • Design Fixes:
  • kdh4287 reported an issue within the new export dialog box workflow where Fusion 360 removes the user defined body name and replaces it with the component name. This change made it so you had to rewrite your part names when exporting STL files. This workflow is now fixed, and you will be able to accurately name your exported mesh files with ease.
  • We fixed an issue where the Viewcube was displayed incorrectly in non-English languages.
  • A few of you on the forums reported an issue where high DPI scaling was not working as intended. This is now fixed.
  • Manufacture Fixes:
  • We fixed an issue within wrap 2D Contour where trimming a chain and setting the negative value for start/end extensions would cause an error.
  • Electronics Fixes:
  • A few of you on the forums reported a graphics issue in Fusion 360 Electronics where a black screen would be displayed instead of the Schematic and Board design areas. This is now fixed.
  • Previously, if the pads in Fusion 360 Electronics were rotated (but not with 90 degrees) and the polygon edges are also with some angle, the pad (with the same signal as polygon) was displayed as a gap/cutout. This is now fixed, and the pads should display as expected.
  • We made many asset management improvements and addressed multiple CERs in the Electronics workspace.

New in Fusion 360 2.0.15775 (Apr 6, 2023)

  • Usability:
  • NOTICE: Important OS support information after April 2023
  • This update marks the end of support for legacy Operating Systems like macOS 10.15 Catalina, Windows 7, and Windows 8/8.1. While old versions of Fusion 360 will continue to work on these OSes for some time, the latest and greatest releases now require a minimum OS of macOS Big Sur 11 and Windows 10 (v1809) or newer.
  • While we try to support as various OS’s for as long as possible, this often comes at the cost of embracing newer technology and developmental efficiency. What we gain from dropping legacy support is the capability to leverage the latest and greatest technologies supported by Apple and Microsoft.
  • While the April update will still be native x86_64 code, the update is a crucial step in our quest to create a native ARM-based Fusion 360 client on Apple silicon (which we hope to show you later this year). In addition, this update will greatly facilitate our ability to bring high DPI scaling support to Windows.
  • Updated Sign-in Experience:
  • For those of you signing into Fusion 360 after this update, you may have noticed the new sign-in experience. Now at the log-in screen, clicking on the Sign In button will take you to a separate web browser to continue the log-in process. Once you’re done, clicking on Go to product will bring you back to Fusion 360 and you’ll be logged in. We updated how you sign into Fusion 360 for a few important reasons.
  • This new experience adds a new layer of security, allowing companies to leverage their own single sign-on policies.
  • Also, you can now use your own password managers to fill in your account info. This was a pain-point we’ve heard from many of you, and we’re glad to say that it is now possible.
  • Lastly, this makes our sign-in consistent across multiple Autodesk solutions.
  • Sign-out experience of Fusion 360 will behave the same way as well.
  • Performance Improvements:
  • Like our past updates, we continue to improve usability performance across the platform. Here are some key highlights for this update:
  • Saving design files with a large local .SQL cache file is now up to 10x faster
  • Mirror component for large design files is now up to 8x faster
  • Opening large design files is now up to 51% faster
  • Window-selecting component under Move command has improved 58%-132%
  • Moving components in large design files has improved up to 40%
  • Invoking Pattern command after selecting many bodies from Browser has greatly improved
  • Expanding Document Setting Browser to change Thread Type when convert the model into Direct Modeling is now greatly improved
  • F3D and F3Z files should no longer get caught in email filters:
  • Some Fusion-generated files were generating an embedded .INF file to define the model’s material properties. This clashed with email file scanners’ heightened security policies, causing false positives when the .INF was detected. Files generated with the April release and later should no longer contain embedded .INF data and should once again withstand email scanners’ scrutiny.
  • Design:
  • New Blend Curve Command in Sketch:
  • Now in the Sketch contextual workspace, you can use the Blend Curve tool to create a tangent (G1) or curvature (G2) continuous blend curve between the endpoints of two existing sketch curves or edges. The live preview helps you make better choices related to continuity. This addition is a fast and easy way to connect existing geometry.
  • Improved Face Selection in T-Spline Subdivide:
  • Previously, you were unable to select any additional faces after the T-Spline Subdivide command was invoked and an initial selection was made. Now you are able to easily select additional faces to subdivide. Preview graphics will be displayed on all selected faces.
  • New Support for Document Switching While Waiting for Results in Automated Modeling:
  • In this update, we have improved Automated Modeling to be more aware of those of you who want to multi-task while alternatives are being generated on the cloud. Previously, if you switched to another document while Automated Modeling was generating results, it would close the command, forcing you to start over. Similarly, if you started another command while Automated Modeling was running, it would close the command, again, forcing you to start over. With these improvements, Automated Modeling will now run in the background when switching from document to document, allowing for improved multi-tasking across many documents.
  • Improved Insert X-ref behavior:
  • Previously, when a design with a milestone is inserted, Fusion 360 automatically inserts the latest top version of a design rather than respecting the existing milestone. We’ve corrected this behavior so now the workflow will insert the latest milestone version of the design. This means minor saves beyond the milestone will not be exposed until the next milestone is created.
  • Electronics:
  • Improved Electronics Graphics:
  • We switched our graphics engine and are now using GPU rendering as our graphics back-end. This should make things look a lot more crisp and less pixelated, it’s as if we turned anti-aliasing on. The difference is noticeably better and improved performance.
  • Insert DXF/DWG is Now a Native Command:
  • Previously, the command inserting DXFs & DWGs was executed via a ULP and limited. It’s now possible to insert DXFs & DWGs and target them to a specific layer as well as change scale/position all through a handy wizard.
  • New Option to Paste on Active Layer:
  • Previously, if you tried to copy and paste objects existing on a source layer, the target layer always matched the source layer. In many cases, you may have wanted to paste the object onto the active layer. Now you can choose whether to paste the object on the source, a new target or active layer.
  • New Choice to Keep the Via Source Net When Pasting Vias:
  • It’s now possible to choose whether to keep the Via source net when pasting Vias. Previously, when patterning GND Vias in the 2D PCB, the resultant patterned GND Vias were not connected (they were created as GND1, GND2, GND3… respectively). Now, patterned GND Vias can either retain the source net or target a new net with a user toggle option.
  • Electronics Assets Now Stored Through Fusion Cloud:
  • Previously, locally stored Fusion 360 Electronics vendor-supplied/sample utility files (including Design Rule Files (DRU), Scripts/User Programs (SCR/ULP) and CAM files) could only be accessed through your local drive. You can now browse these files hosted in the Fusion cloud directly within Fusion 360!
  • Tabbed Panels are Now Collapsible:
  • Previously, when you wanted to collapse a tabbed panel directly, you had to instead first ‘convert to stack’ now you will be able to simply ‘collapse dialog’.
  • Improved Signal Integrity Extension:
  • For our Signal Integrity Extension, we improved geometry analysis so that it gives better and more correct segments. We also fixed several bugs in the UI.
  • Simulation:
  • Improvements to Simulation Pre-Check:
  • We have added some better guidance to the Simulation Pre-check dialog:
  • Pre-check now lets you know that you are missing the Simulation entitlements and will ask you to contact your contract manager to get the right entitlements assigned to your account.
  • The pre-check dialog now captures issues with edge-based contact and will identify the problematic area for you to go back to and modify.
  • Heat Sources Defined on Contact Surfaces Now Recognized in Nastran Solver:
  • We have added an improvement in the Nastran solver where it now recognizes heat sources defined on contact surfaces correctly, allowing you to see more accurate results for your Thermal and Thermal Stress Simulations.
  • New Additional Warning for Body/Component or Settings with Visibility Off in Simulation Workspace:
  • Turning off the visibility of a body/component or a particular setting in the Simulation workspace does not exclude them from being used during the Simulation run. Previously we showed this just as a Pre-check warning. Now, you will be reminded ahead of time, so you’re not caught off guard at a later step.
  • Generative Design:
  • Symmetry Graduates from Preview:
  • Previously available as part of our Experimental Generative Solvers and Features preview, the Symmetry Plane option has now graduated out-of-preview and is officially part of the Generative Design Extension.
  • The Symmetry Plane tool enables you to define up to 3 orthogonal planes of symmetry to enforce in the design outcomes. These symmetry planes will also be present in the outcomes and will drive symmetric editing in the T-spline form body. The Symmetry Plane tool can be found on the Design Space panel of the toolbar in the Generative Design workspace.
  • Improved Study Settings Dialog:
  • We improved a few aspects of the Study Settings dialog so that it is easier and more intuitive to use. You will now see updated nomenclature, slider tick marks, and new tooltips explaining what high/low-resolution setting means.
  • Alternative Outcomes Option is Retired:
  • In this release, we reached a major milestone in our Experimental Generative Solvers and Features preview and our retiring the Alternative Outcomes option that was part of the Study Settings dialog. We are now fully standardized on our new solver technology for all non-preview functionality in the Generative Design extension. As a result, you will no longer see multiple duplicate outcomes that look the same and clutter up your Explore environment. The remaining functionalities in the Experimental Generative Solvers and Features preview are Modal Frequency Limits, Buckling Limits, and the option to Remove Rigid Body Modes for under-constrained models.
  • Drawings:
  • New Automatic Centerline and Center Marks feature:
  • With the new automated center mark and centerline feature, you can now quickly create center marks & centerlines for all holes. We’ve even included the ability to create center marks and centerlines on extruded (or revolved) bosses and cuts. Additionally, center marks can be set on or off by size of radii.
  • Manufacture:
  • New Incline Flats for Flat Machining Toolpath:
  • Flat machining now includes intelligence to give you a multitude of automatically calculated 3+2 toolpaths for all inclined planes while the connection moves are all simultaneous 5-axis. This is a great addition to the Flat strategy, which automates the toolpath to machine all the flats on your parts, inclined or not. Inclined Flats detects the max and min tilt angle range defined by you, references either the setup z-axis or the tool orientation for the angles defined and finds all the flats within that range and cut them.
  • New Deburr Toolpath (Machining Extension Preview):
  • When you machine parts, there is often a “flash” of material left on the edges of the machined parts called “Burrs”. They can be anywhere between 1- 10 microns and almost always need to be removed as part of manual process after machining. The new Deburr toolpath (found under the Milling Tab > 3D Panel) aims to address this and is typically used on finished parts. Use it on areas where you have a corner between a vertical and a horizontal face or where two flat surfaces change direction from one another. The toolpath runs the tool along the edge just enough so that the sharp burrs are removed, reducing the need for manual processing. Deburr works for 3, 4, and 5-axis milling, uses the side portion of the tool, and lets you define the gouge value. This is currently a Machining Extension Preview feature and will be released as part of the Machining Extension.
  • New Corner Toolpath (Machining Extension Preview):
  • New for this update, we’re introducing a new toolpath called Corner Finishing (found under the Milling Tab > 3D Panel). This technology was brought over from Powermill and is currently available to try as a Machining Extension Preview.
  • In Fusion 360, you already had a corner-style finishing strategy referred to as “Pencil”. In PowerMill, there are 3 main strategies: Corner Finishing, Corner Multi-pencil Finishing and Corner Pencil Finishing. Pencil in Fusion 360 machines all model segments ‘along’, meaning the tool will run up and down steep corners, potentially creating dangerous cutting conditions. The new Corner Finishing strategy can cut along for shallower regions and across for steeper regions to avoid damaging the part and tool.
  • In future releases we plan on adding capabilities to address variable corners/fillets as well as adding capabilities from Multi-pencil Finishing from PowerMill to create a combined unified strategy within Fusion 360.
  • Global Planes Now Displayed in Section Analysis for Additive Setups:
  • Section analyses applied to Additive manufacturing setups will now automatically display the Global planes based on the machine origin. When you add a section analysis to see how the parts / support interact you will now notice that the XY, YZ, and ZX planes are now automatically visible / selectable. This improvement makes it easier to select a section plane specially for organic looking parts which do not have any planar faces to select for section analysis.
  • New Additive Brace/bracing Cross-connections between Bar-supports:
  • Additive Brace/bracing cross-connections between bar-supports helps you create lightweight, strong bar supports, and minimize wasted material usage as well as labor involved in post processing printed parts.
  • Now when you create an additive setup with an SLA/DLP and or Metal printer (this does not apply to FFF printing), you will see new settings for bar supports around “grouping, base plate for groups and bracing. This allows you to have more control over how you create your bar supports.
  • New Ability to Import Custom Process Parameters (PRMs) for Metal Additive Simulation:
  • Additive Build Extension users now can import custom PRM files (created using Netfabb Local simulation) to Fusion 360’s metal powder bed fusion print settings. This will allow them to simulate parts printed with any material/print setting a custom PRM file may contain.
  • Copy/Paste Presets – Multiple Presets to Multiple Tools:
  • We’ve improved the current Copy/Paste Preset functionality so that multiple presets from a single tool can be copied and subsequently pasted to multiple tools of the same type. For example, you can select 3 presets from an existing flat end mill and paste them across 5 other flat end mills. Typical list selection controls are supported, like shift-select to grab all items in a range, or control/command-select to grab individual items across the list.
  • New Visuals for Threading and Grooving Turning Tools:
  • When creating a threading or grooving turning tool, previously there was no center image or visual to help display what the insert dimensions corresponded to. Now you will see the appropriate visual for round grooving inserts, rectangular threading inserts, and square grooving inserts.
  • New Dynamic 3D Preview of Tools and Tool Holders in Tool Library (Public Preview):
  • This public preview changes the 2D preview of tools and tool holders in the Tool Library to a dynamic 3D preview that can be manipulated with pan, zoom, and orbit controls. If you have too much fun and lose sight of the tool or otherwise want to return to the original view, there’s a “Home” button in the upper left corner to snap back to the original view.
  • This preview is especially valuable when creating or editing milling tool assemblies where the tool is much smaller than the holder. Same for turning tools where the insert can be difficult to see in detail when a holder is applied.
  • This is currently under public preview as there may be driver or other hardware issues that we were unable to catch in our tests. If you experience issues, please let us know so we can make sure your hardware is supported!
  • Improved Drilling Toothpath Dialog:
  • In the January update, we made a UI change to the drilling toolpath dialogue where you can designate between using FPR (feed per rev) or FPM (feed per minute). This had unintended consequences in only showing the active parameter. We heard your feedback about the benefit of having both FPR & FPM displayed at the same time and in this update, brought the field back (but in a read-only mode). The read-only mode will provide a visual sanity check between the two output types that were previously missing.
  • We have also brought back both the FPR & FPM fields in the Tool Library presets. This will allow you to visually see all 4 input fields: Plunge/Retract FPR & Plunge/Retract FPM. They will retain the old behavior of being linked together with one driving the other with changes. The ‘Use FPR’ checkbox will remain in the Tool Library preset and will act to default set the FPR checkbox on/off. The presets will pass both fields independently to the operation, and if you check/uncheck the ‘Use FPR’ we will take the value from the Preset when performing the initial switch.
  • Improved Geometry Selections:
  • Back in January we released a big change in how you select geometry within the Manufacture Workspace. In this update you will see a series of enhancements to the Geometry Selection functionality:
  • Pocket area preview will no longer block selections
  • We fixed an issue relating to persistence of property expressions
  • There will now be a warning when reusing selections from a different tool orientation
  • We fixed an issue occurring while using mesh silhouettes
  • We added support for handling expressions stored in templates
  • New and Improved Post Processors Update:
  • Looking for the latest post processors and machines updates? This March we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will see a new beta post processor for FlexCNC as well as a new milling post processor for Faro CNC. In addition to that, you’ll find improvements to generic post processors, milling post processors, turning post processors, mill-turn Post processors, and additive post processors. We also added new machines to our machine library, updated our Haas tooling library and improved functionality around the Autodesk CAM Post Processor engine.
  • API & Add-ins:
  • New API calls for Manufacturing:
  • Big news for those of you who use Fusion 360 API, you can now create scripts (Python/C++) to:
  • Create Manufacturing Setups
  • Add operations
  • Control (most of) the inputs / parameters to those operations
  • Generate toolpaths, and post using the NC program
  • You will also be able to access the following libraries via the API to accomplish the above-mentioned points:
  • Machine library
  • Tool library
  • Template library
  • Print settings library
  • Post library
  • Additionally, you will be able to choose items from an existing library and to some level even edit the item in the library via the API.
  • New Makersite Add-in gives you live Assembly Carbon & Cost Calculations:
  • Makersite uses AI, data, and apps to power sustainable product and supply chain decisions at scale. This plugin provides a direct integration to the Makersite platform from within the Autodesk® Fusion 360™ environment. It works by converting your CAD model into a Bill of Materials (BOM), and requests Makersite to calculate climate change impacts as well as cost estimates of the BOM. It also provides suggestions on how to reduce these impacts in the form of material alternatives. Results can be visualized in a grid or as heatmaps. More, extensive information on other criteria such as risk, compliance etc. as well as more powerful scenario modeling, collaboration and PLM/PDM integration tools are available through subscriptions of the Makersite service.

New in Fusion 360 2.0.15509 (Feb 22, 2023)

  • Design & API:
  • Now within the Edit Motion Limits Dialog you will have the option to select ‘All Limits’, this change better aligns with the way The Edit Joint, As-Built Joint, and Joint dialog operate.
  • Additionally we fixed a variety of crash issues including:
  • A crash issue that occurred when using Get Latest
  • A crash issued that occurred when creating a Silhouette in MFG CAB
  • A crash issue reported by gvisca44 on the Forum which occurred when using component.flatPattern.bendLinesBody on component with no bends
  • Electronics:
  • This February you will see Pin array performance improvements as well as a variety of crash issues fixed within the Electronics workspace.
  • The crash issues fixed include:
  • A crash that occurred when deleting footprint or symbol while any interactive command is active in canvas
  • A crash that occurred when deleting the part from the Quick Action of Inspector and then click Attribute command
  • A crash that occurred when using ExpandNumericParts
  • Manufacturing:
  • We fixed an issue reported in the Fusion 360 Insider Program where when using 2D Contour not all tabs were recognized
  • We fixed a crash that occurred when meltio machine is generating toolpath with support
  • We fixed an issue where a Toolpath cannot be generated with aconity print setting because of the EBPA version mismatch

New in Fusion 360 2.0.15299 (Feb 7, 2023)

  • We fixed an issue causing 2D Contour toolpath to gauge the model upon regeneration.
  • A few of you reported an issue where FullWidth for TableCommandInput fails, this is now fixed.
  • We fixed an error reported by rlstarmilky, adelahayeQMSPQ, and xavFDVLB where there is no Next Button for the Data Opt In dialog for non-English locales.
  • Additionally, we fixed a variety of crash issues occurring within the Manufacturing workspace.

New in Fusion 360 2.0.15293 (Feb 3, 2023)

  • A few of you reported an issue causing a slow down in save workflows. This is now fixed.

New in Fusion 360 2.0.15291 (Feb 1, 2023)

  • Usability:
  • macOS Ventura is officially supported:
  • Great news! macOs Ventura is now officially supported by Fusion 360. Feel free to update your Mac computer to the latest operating system and thank you for your patience.
  • Fusion Home Tab – A new way to navigate your data:
  • Have you ever been frustrated when trying to find design data and you can’t find what you’re looking for? Have you wished you could filter by data type? Have you ever wished we had the list and grid views you are familiar with from other cloud data tools? We are offering a more intuitive way for you to browse your data in a new Fusion Home Tab experience. Home Tab is what it sounds like: a place where you can start from – open an existing design, create something from scratch, or browse through your projects for a specific design. It is designed for multiple Autodesk products so you will have a consistent way of accessing your work.
  • NOTE: We will be enabling this feature over the next few months for Fusion users. You are eligible for this experience as long as you are not using Single User Storage or the Manage Extension. If you would like earlier access, we invite you to sign up for our Insider Program.
  • Performance:
  • This January we have plenty of new and exciting performance updates to have you running faster and smoother than ever before:
  • Window select and unselect for large fusion designs will now perform about 1.8x faster.
  • Window select and unselect for sketch entities is faster and better than ever. Sketch entities that previously took between 2-3 minutes to load will now only take 1-2 seconds.
  • Sketch profile generation for sketch files is now up to 33% faster.
  • Edit sketch will now perform up to 20% faster.
  • Extrude/Fillet will now perform up to 9x-55x faster for design files.
  • Compute All will now perform up to 86% faster on assembly files.
  • Edit joint for large assemblies will now be up to 1.1x faster.
  • Component pattern creation with XRef component will now perform up to 3x faster for certain design files.
  • Design:
  • Automated Modeling now officially part of Fusion 360:
  • Design > Automate > Automated Modeling
  • In this update, we are excited to announce that the Automated Modeling preview is graduating to a commercial feature for all Fusion 360 subscribers and students. In just minutes, Automated Modeling will provide you with multiple, editable design alternatives with just some basic information about what surfaces you want to connect and what bodies you want to avoid. Each alternative has additional variation that can be explored using the volume slider to update the preview in real-time on the canvas. Once an alternative is selected, the new body or component will be added to the timeline with a feature history containing an editable T-spline feature for the generated shape, allowing you to further refine your result for your specific needs.
  • Automated Modeling UI improvements:
  • Some of you told us that the Automated Modeling dialog was getting larger than your screen height, making it nearly impossible to access the OK and Cancel buttons. In this update, we have improved the behavior of the dialog to prevent it from going off the screen, regardless of screen size. Additionally, we have added real time updating to the volume slider control, so now the canvas preview will update as you drag the slider giving it a more dynamic feel.
  • New! Change the degree of a spline curve:
  • For our experienced Control Point Spline users out there, spline degree options now include 1 to 9! Now when you edit a Control Point Spline, you can use the Change Spline Degree drop-down in the Sketch Palette to change the degree selection.
  • When you create a Control Point Spline, you can choose to create a Degree 3 or Degree 5 curve. To edit the spline degree selection, select the curve in the canvas, then in the Sketch Palette dialog, choose an option in the Change Spline Degree drop-down.
  • Increase the degree to add more control points and gain finer control over the shape.
  • The curve will maintain its shape if you change it to a higher degree setting.
  • Support for higher degree splines is helpful when you import designs from other programs with different degree settings.
  • Decrease the degree to lower the number of control points and simplify the curve.
  • A lower-degree curve is easier to control the overall shape of.
  • Apply constraints to the endpoints before you lower the degree to maintain the shape better.
  • Convert your curves to Degree 3 if you plan to use them in the Form workspace.
  • Change Parameter tool improvements: sort and filter options:
  • As part of a series of ongoing updates, we’ve made several improvements to the Design > Modify > Change Parameters tool. You can now:
  • (1) Sort the parameter list in Timeline order. This is useful if you’ve sorted the list using one of the parameter table headers, like Name or Value, and would like to restore the list to Timeline order.
  • (2) Filter to display User Parameters.
  • (3) Filter to display Favorite Parameters.
  • Utilize inverse hyperbolic functions in parameter Expressions.
  • Search for parameter feature IDs.
  • This enhancement lets you sort, filter, and search existing parameters to find what you need, faster.
  • Learn more about creating, editing, and managing Parameters.
  • Measure improvements: change XYZ Delta option:
  • Several of you asked for this enhancement! Now in the Inspect > Measure tool, when two vertices are selected, you’ll notice new XYZ Delta options.
  • Generative Design:
  • Advanced Features officially available:
  • Throughout the second half of last year, you saw us do a lot of work to bring solver technology out of our Experimental Solvers and Features preview to the front and center as the new solver for Generative Design. With this new solver, you have been experiencing faster run times and higher quality results. This solver technology laid the foundation for us to graduate more of our preview functionality to prime time. In this release, the following functionalities will now be available outside of the preview.
  • Ability to apply off-axis moment on cylindrical faces
  • Generative Design > Design Conditions > Structural Loads > Moment
  • Global and local displacement limits
  • Generative Design > Design Criteria > Objectives
  • Manual point masses
  • Generative Design > Design Conditions
  • Remote forces and remote moments
  • Generative Design > Design Conditions > Structural Loads
  • Remote constraints
  • Generative Design > Design Conditions > Structural Constraints
  • Additional Note: In the October update, we told you we were updating our commercial solver, but we were going to keep our previous generation solver around, just in case. Everything has been working as expected, so with this update, we will be fully retiring our legacy solver. If you are running the Experimental Solvers and Features preview with Alternative Outcomes turned on and not using any of the features mentioned above, you will now see one less outcome than in the past.
  • Preview: Symmetry Constraints for 2 Axis and 2.5 Axis milling:
  • With several features graduating from the Experimental Solvers and Features Preview, we are still making progress on the remaining functionality. We are extending the Symmetry option to support the 2 axis cutting and 2.5 axis milling manufacturing constraints, allowing you to define up to 3 orthogonal planes of symmetry. Outcomes will be constructed with an editable timeline history of sketches and extrudes, just like without symmetry, however, the sketches will only include a part of the symmetric section and we will be creating mirror operations on the solids to fully build out the model, improving the ease and performance of editing the sketches.
  • Drawings:
  • New! Copy & Paste Custom Tables:
  • You asked, we listened, it is now possible to copy & paste “Custom Tables” between sheets and also between drawings!
  • View Deletion Enhancement:
  • We improved the experience of view deletion. Now when a view is deleted, all dimensions and annotations are also deleted, making view deletion faster!
  • New! Symbol Re-association:
  • All GD&T symbols are now treated just like any other annotation. Symbols can be re-associated if the underlying geometry is removed. Your Surface Texture, Feature Control Frame, Datum, Weld symbol and Taper & Slope Symbols, can now all be re-associated if needed.
  • Electronics:
  • We closely monitor all your feedback through the forum, in support tickets, and beyond. As always, we appreciate you taking the time to give feedback and report on these issues – your feedback helps us create a better experience for you.
  • We have accumulated a massive number of bug fixes & improvements in this update and have organized them into three distinct categories. We have focused on major fixes or improvements within each of these categories.
  • Feature Improvements:
  • This update mainly focused on addressing our stability, defects, productivity, and performance. But while there, we improved some of the existing capabilities in the Library workspace.
  • It’s now possible to modify the library description within the content manager
  • It’s now possible to view & edit attributes in the content manager
  • We’ve added some missing commands (Info, Show, Copy, Delete, Move, Pattern) to the Device command within the Library workspace
  • Productivity and Performance:
  • This category helps you achieve your work faster and a more enjoyable design experience. This includes automating parts of your existing workflow, making our features more intuitive, or improving the execution time of various commands within Fusion 360 Electronics workspace.
  • Top productivity and performance updates:
  • Before, opening a Schematic document without the Electronics Design document meant your design was unable to sync correctly. The Electronics design coordinates all the synchronization across all Schematic & PCB sub-documents. Now, a prompt to open the associated Electronics Design file is generated when opening a single Schematic or PCB document – this will ensure all Electronics Design sub-documents (Schematic/PCB documents) are always synchronized.
  • Before, searching components to place by variant involved checking each search result individually, it is now possible to filter by variant directly in the Place Part panel.
  • Additional improvements include:
  • Give option to open associated design when opening single schematic or board
  • Close schematic/PCB/PCB3d will close all linked electron files
  • Changing signal of multiple vias allowed in inspector
  • DRC unit and Net Class unit are consistent with the Grid setting
  • Clarity around what image refers to in the exported PDF
  • Paper sizes shown in CAM image processor
  • Check or uncheck allowed in Monochrome mode in CAM
  • 2 clicks to required to collapse expanded asset in content manager
  • Improved localization of Inspector
  • Improved localization of CAM processor
  • Improved localization of display/layers dialog
  • File path of Gerber job does not update immediately when changing the prefix
  • Added ability to merge or split nets when redefinition of net issue occurs in design
  • Make it easier to (version, last used, edited, folder) distinguish libraries with same name
  • Grid enabled by default in Symbol and Footprint Editor
  • Ablitity to filter by Variant in the Place Part Panel
  • Add possibility to adjust position (the gap between pin and pin name), font size and rotation of pin name within the symbol editor
  • Add thumbnails to asset details section of content manager
  • Show library name in context-menu when editing component library
  • Copying a project is simplified in Electronics
  • Value in scale factor box can now be changed by using backspace, without requiring mouse interaction
  • Zoom To Fit should only respect visible layers 51tDoc and 52bDoc
  • Possibility to sort or search in the list of nets when adding a net to a bus
  • Support copy for attribute in the properties & inspector
  • Synchronize persistent (legacy) UI options with panels persistent states
  • The newly added label should follow the mouse instead of matching the corner automatically
  • Click logic of autorouter checkbox now matches the UI display
  • You can now rename polygon to existing signal from inspector
  • Command dialog settings is now shared between all commands
  • Warning will appear for non-commercial users that their account doesn’t have support more than 2 signal layers
  • Command panels took a bit too long to refresh, in some cases we have made this 5x faster
  • We have sped up the time it takes to close down a Fusion 360 Electronics File
  • We have improved the library manager’s performance and, in some cases, have improved this by 35%!
  • Stability and Defects:
  • Here, we addressed major crashes and areas where Fusion 360 Electronics did not quite work as expected.
  • Stability:
  • Thanks to all your crash report sending, we managed to address 14 major crashes, e.g.,
  • Top stability improvements:
  • Previously, Fusion 360 would crash or become unstable whilst fine-tuning component placement within the Design workspace through “Edit in Place”. You should no longer experience this crashing whilst updating your PCB.
  • We also found that connecting nets to a bus through the NET breakout command would sometimes crash Fusion 360 – we have fixed this.
  • Additional crashes fixed:
  • Crash when pasting polygon pour that is converted from spline
  • Crash when running a ULP with a dialog within the module page
  • Crash in Update 3D PCB with Edit In Place
  • Crash when using breakout Bus
  • Crash when editing package and saving
  • Crash when changing units in Electronics workspace through a shortcut
  • Crash when editing the properties within the preview panel of the Inspector
  • Crash when splitting any schematic net
  • Crash when reverting auto-generated nets
  • Crash when running the “select-sch-group-to-brd-group” ULP
  • Crash when moving nets that break out from a bus and placing them on the top side of that bus
  • Crash when double clicking a PCB hole in the 3D PCB timeline
  • Defects:
  • Here, Fusion 360 Electronics doesn’t quite work as expected. We have closed a massive number of tickets (46!).
  • Top bug fixes:
  • Drawing attributes will no longer disappear after saving your design
  • The DRC errors now correctly update on the canvas when the design is updated whilst using push-violators mode.
  • Multiple issues have been addressed concerning retrieving forward/back annotation when using the synchronizer.
  • Additional bugs fixed:
  • Route command disappears immediately after using show or optimize commands
  • Old DRC error remains visible after routing with different width in Push Violators mode.
  • QuickRoute does not work when using Electronics with certain languages
  • Thumbnail of library and the UI will become empty when creating managed library
  • The auto route result is wrong when the outline contains spline
  • Polygon pour doesn’t update automatically when moving an edge and requires zoom to be updated
  • “Cannot open library” message shows up after modifying a library and then updating schematic immediately after
  • Inspector breaks consistency if you delete an attribute from it
  • Consistency lost during library update after undo synchronize
  • Unexpected push icon showing up in content manager
  • Print pdf will show differently depending on the state of hide polygons
  • Version in >DRAWING_NAME disappears after saving
  • Selection Filter doesn’t activate when opening same symbol or footprint
  • Synchronizer does not work properly with Custom 3D Model
  • Changing the position for multiple components in Inspector doesn’t work if x or y remains the same
  • Mirror preview doesn’t update immediately when pressing middle mouse button
  • Groups view doesn’t update after group delete everything in schematic
  • CAM PDF export not working well on Mac • Some default libraries have wrong drill sizes defined
  • Using copy-attrib-sch-to-brd.ulp results in file corruption • library.io authentication error in the library manager
  • Panel preview closes when interacting with child widget • Glitch when docking other panels next to collapsed panel
  • Deleting via in 2D PCB results in faulty error message blocking the operation
  • Update library banner not dismissed after opening library manager
  • Permission Denied (on Win) or cannot rename (on Mac) when saving big library file (3M, 8M, 11M etc) to Fusion team
  • Design Manager, Properties and Inspector windows do not sync after changing object’s name
  • tNames layer not updating with library update in schematic & board file
  • Unable to detect 3d Package in Synchronizor dialog
  • Synchronizer icon is still active even after the synchronizer is closed
  • Unable to restore positions of pin names
  • Group label not included when printing schematic
  • There are 4 rows in keep loading state in the place part panel after clicking “Check for updates”
  • “Cannot open library” message mentioned the library that has not been modified after updating design from all libraries used in the design
  • “Cannot open library” error popup while updating design from all libraries used in the design after creating managed library and closing library file
  • Preview of new gate doesn’t show up when activating invoke command for the first time
  • Ctrl+S doesn’t work for save after create footprint or symbol and delete it in empty library
  • Cannot invoke the Synchronize dialog by clicking the Synchronize command in toolbar again
  • Assert during library update ‘Fusion 360…Undo.cpp,Line 457’ or consistency lost
  • Sometimes during sync libraries get ‘stuck’ downloading forever • The panels are all docked to the left after switch tab
  • black screen glitch when docking/undocking panels
  • Update button in Library Manager lost after restart fusion and mark used/unused
  • Bus duplicates occur in design manager while dragging bus
  • Simulation:
  • Electronics Cooling officially Available:
  • We are happy to announce that the Electronics Cooling Simulation Study has been moved out of Technology Preview and is now available as a commercial study inside the Simulation Workspace in Fusion 360. Electronics Cooling Simulation will consume 6 tokens per solve if you are using tokens to run Simulation. It will also be included in the Fusion 360 Simulation Extension Subscription. We really appreciate all the feedback and recommendations you have provided us for Electronics Cooling Simulation during its technology preview stage. Thanks to your feedback, we have added some very exciting improvements in Electronics Cooling over the past year, especially in the November release of Fusion 360 when we introduced the new Results visualization environment for Electronics Cooling.
  • Point probes for Electronics Cooling:
  • We have also added the ability to create Point Probes for the Electronics Cooling Study. This feature will enable you to probe data at non-surface locations like the inside of a component as well as Air around the components. Simply place a point probe on the surface of a component and then drag it to the desired location or enter the X, Y, Z distance. To edit a Point probe, simply click on the probe and you will be able to drag it to the desired location.
  • New Tutorial added for Electronics Cooling:
  • With the commercialization of Electronics Cooling, we have introduced a new Tutorial in our online help for Electronics Cooling Simulation. You can find the tutorial here and the dataset for this tutorial has been added to the Simulation Samples.
  • Injection Molding Simulation material database updated:
  • The Injection Molding Simulation material database has been updated.
  • Total number of Materials: 12542
  • Total number of Manufacturers: 590
  • Total number of New Materials added: 105
  • Total number of Materials updated: 61
  • Total number of Materials deleted: 33
  • Manufacturers deleted: 5 (Chem Polymer, PTS Marketing & Vertriebs GmbH, PTS Plastic, QST Inc & Teknor Apex Company, Sumika Styron Polycarbonate Limited)
  • New Manufacturers added 4 (Exxon Chemical, KOREA POLYACETAL, Sudarsshan Plastiblends, Sumika Polycarbonate Limited)
  • Manufacturing:
  • Usability:
  • Option to output Drilling feed as Feed for rev vs feed per min:
  • You asked and we delivered, now within Drilling operations you can select between Feed/min or Feed/rev as your output on all drilling toolpaths.
  • Improved Geometry Selections:
  • Geometry selections are a set of selection filters that let you select the appropriate geometry for tool-path programming. These selection filters vary from operation to operation and also depend on the type of selection you are performing, such as a geometry selection for machining, confinement boundaries, or drive curves.
  • This update introduces a big change in how you select geometry in the Manufacture Workspace. No longer will you be hindered to use the canvas to modify and/or delete multiple chains. Each chain will be an individual entity to manage in the operation now for the user to control for tracking, editing, deleting and hopefully much more.
  • The list UI is not the only change to selections in this release. We rearchitected how we handle selections in the entire manufacturing workspace. Bringing an entirely new experience and removing all limitations. Now with this release, ALL selection types are available in ALL strategies. This puts the power completely in the hands of the user to leverage the most power selections across 2D, 3D, and profiling strategies.
  • We’ll posting more content around this soon, so keep an eye on our forum and blog post. With this first implementation, we do want you to be aware of few workflow limitations as listed below:
  • For changing Extensions for all chains at once in an operation: they have to be changed individually
  • For Expressions in Extensions: expressions technically work, but operation parameters are not accessible
  • For Expressions in Pocket Recognition: expressions technically work, but operation parameters are not accessible
  • For Extensions in 2D Chamfer: they cannot be specified yet
  • For Extensions with Stock contour: only tangential extensions are supported
  • For reusing geometry selections in a different setup: absolute coordinates are not used, which might cause transformation issues
  • You might be forced to wait while Pocket Recognition calculates, since it cannot be calculated in the background
  • Additive:
  • Additive Arrange is released as a Public Preview:
  • Want to automatically arrange multiple components so that they fit inside your additive machine’s build volume? Then this preview is for you! Find out more on how to enable this preview and arrange components for additive manufacturing here.
  • Additive Angled Volume Support is released as an Extension Preview:
  • Want to manipulate how volume support structures are generated? Try out the Additive Angled Volume Supports preview within the Additive Build Extension. With this preview feature enabled, you can avoid generating support structures that connect downskin regions with upskin regions. This helps with the surface quality of parts when removing supports after the build process is complete. Learn more about using Angled Volume Supports here.
  • New Preference option to generate an additive toolpath automatically at the time of setup creation:
  • You now have the option to generate an additive toolpath automatically when you are creating your setup this way you can simulate and post without any further interaction with Fusion 360 once your setup is created.
  • Setter Support is released as an Additive build extension feature:
  • Looking for optimized support for a wide array of machines and machine types? Try out our new setter support type within the Additive Build Extension. This new setter support type will give you the ability to remove the Z Overlap for easier part removal and provide you with added control over your fill pattern type. Learn more about using Setter Support here.
  • Graduate Additive Process Simulations comes out of Tech Preview:
  • Improve your metal additive workflows and minimize costly manufacturing errors with Graduate Additive Process Simulation available within the Fusion 360 Additive Build Extension. Additive simulation is a great tool to help you visualize your build process before sending it to machine. Using this feature, you can determine warp and deformation characteristics of your build. With this update Additive Simulation can now enable selection of Additive Process Simulation Parameters within your print settings and pre-select the best Additive Process Simulation PRM files for each shipped print setting. Learn more about using Additive Process Simulation here.
  • Update to Fusion 360 print settings:
  • With the latest updates to the Fusion 360 print settings, material consumption information is now displayed on Prusa SL1S printers prior to starting the printing process when models are sliced using Fusion 360.
  • Manual inspection for Additive Setups:
  • Create and record manual measures with Manual Inspection for Additive Setups. Within Manual Inspection you can verify build results for tolerance all while adding consistency and confidence in your production runs. This feature operates similarly to Manual Inspection for subtractive setups.
  • Machine Library:
  • Machine Builder officially updated to V2:
  • This January Machine Builder is officially updating to V2, this means a more streamlined process of creating complex machinery. If you have never used Machine Builder, it’s a tool which allows you to open a contextual environment where you can link a machine in the Machine Library to a machine model which will then be displayed during toolpath simulation. Machine Builder also allows you to open a design file containing a machine model, bring in a model from the machine manufacturer or create a machine model yourself. Click here to learn more about what’s new in V2.
  • New “Add Network Machine” option in Machine Library:
  • You are now able to add Haas network machines within the Local folder of your Machine Library, making it easier for you to streamline your machine setup/configuration for networked machines. For this feature to work you must be connected to the same network as the machine tools and will need to be using the latest firmware to become detectable. Learn how to locate a network machine here.
  • HP App improvements:
  • If you haven’t tried the HP 3D Printers for Autodesk® Fusion 360™ add-in you might want to give it a try. This application allows you to connect between Autodesk® Fusion 360™ and the HP 3D printers to send over jobs directly to the HP Software and/or Hardware. This month we have a lot of new exciting advancements to the application:
  • New UI: This version of the app has a new user interface with a webpage like interaction mode.
  • Machine management: Users can add their printers to a local library and recall them when using the app. They can modify and delete machines from this library as well
  • Customizable print profiles: User can select the default print profile or customize it within the allowed limits as defined by HP.
  • A preview image on the printer’s monitor: jobs submitted via this app now display a thumbnail / preview image on the machine.
  • Ability to disconnect from a printer: User can disconnect from the printer within the app manually, and the app automatically disconnects from the printer upon closing.
  • Post Processor and Machine Simulation:
  • Looking for the latest post processors and machine updates? This January, we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release, you will see the addition of the Okuma Multus U3000W Beta Post processor, as well as improvements to various Milling Post processors from Datron, Fanuc, Haas, Tormach, and woodWOP as well as improvements to both Mill-turn Post Processors and Intermediate Post Processors. Additionally, we added the EOS M 100 and 9 new printers from Desktop Metal to our machine library and improved functionality around the Autodesk CAM Post Processor engine.
  • API:
  • Enhancements:
  • This release contains two significant enhancements, a requested enhancement, and a few fixes, as described below.
  • Analysis:
  • In the INSPECT panel, Fusion provides eight commands that allow you to perform different types of analysis on selected geometry. For example, you can do a draft, isocurve, and section analysis. All eight types of analyses are now exposed through the API. Primarily, these commands provide a visual result of the analysis performed and, as a result, aren’t that useful when using the API. However, there are cases where it can be helpful to automate the management of existing analysis results. For example, you might want to turn the visibility of a section analysis on or off to help the user better visualize the model for a specific task. The API provides access to all existing analyses and provides the general capabilities that apply to all analysis types. For example, you can find an analysis with a specific name and rename an existing analysis. You can also get and set whether a specific analysis is visible and delete an analysis.
  • Move Feature:
  • When support for the Move feature was first added to the API, it was limited in its capability. Since then, the move feature has been significantly enhanced, but the API still needed to be updated. This release enhances the API to fully support the current capablities of the Move feature. Previously, the result of the Move feature was not parametric. There were various ways to define the movement, but the result was static, and you couldn’t modify the movement with parameter values. If you used the API to create a move feature, it still created the static result. Now, it creates the same parametric result as when you use the user interface.
  • As a result of these changes, much of the previous API for the move feature has now been retired. For backward compatibility, it is still available and will function as before, but it is flagged as retired in the documentation and does not appear in code hints to encourage the use of the new functionality.
  • Available Font List:
  • balunist asked how to get a list of all available fonts using the API. Getting a font list wasn’t possible, so we’ve added a new Application.fontNames property that returns a list of the names of all available fonts.
  • Fixes:
  • We found a problem with the SelectionCommandInput where it didn’t behave as expected when it was set to be invisible. Even invisible, it would still hold entities in a selected state. It could also be active when it was invisible. Now, when it’s invisible, it will release any currently selected entities and not participate in any selection behavior, which is the logical behavior. Please let us know if you find any strange behavior with selections.

New in Fusion 360 2.0.15050 (Dec 13, 2022)

  • chris.stobart reported an issue affecting the Manage extension where the item number in the part list of the drawings workspace was not displaying. Sorry about that, this is now fixed.
  • We fixed an issue where Fusion 360 would crash during paused jobs if save/clone was in progress.

New in Fusion 360 2.0.15027 (Dec 6, 2022)

  • A few of you reported that you were experiencing crashes while using the Drawings workspace on macOS Ventura. We currently are unable to officially support Ventura and are actively working on its certification. In the meantime, we are addressing this crash issue for those who have already moved to the new mac OS and have been impacted. 
  • alan.jonesXHXUF reported an issue where the canvas disappears when edited from timeline and reappears when the edit is exited. Sorry about that. This is now fixed. 

New in Fusion 360 2.0.15023 (Dec 2, 2022)

  • We noticed an issue causing Fusion 360 to launch into Offline mode, exhibit slow performance, and have trouble when opening designs. This is now fixed.

New in Fusion 360 2.0.15022 (Nov 30, 2022)

  • Usability:
  • New Language support added for Turkish, Polish, and Brazilian Portuguese:
  • We have huge news for our community! In addition to German, French, Italian, Chinese, Japanese, Korean, and Spanish languages (which are currently available as options in your preferences), you can now run Fusion 360 in Turkish, Polish, and Brazilian Portuguese.
  • Improved Extension Manager:
  • The Extension Manager has a modern, new look, and it’s now even easier for you to explore, purchase, and renew your Fusion 360 Extensions. Customize the capabilities of Fusion 360 with extensions that take your experience and workflows to the next level. The new manager is the all-in-one place to do more than you ever could before. We’ve increased the Extensions trial period to 14 days, so you can spend more time exploring each extension and expanding on your purchase options. Click on the extension icon on the tab bar to experience the new look.
  • Insider Program now accessible from Community Tab:
  • If you want to stay ahead of the curve and get access to new features before everyone else, then you should consider becoming a member of the Fusion 360 Insider Program. As a Fusion 360 Insider, you gain early access to the Insider Build of Fusion 360, which receives product updates several weeks before they’re released to the general public. You’ll also gain access to our Insider Lounge, where you can engage with other Insiders and the Autodesk team, and to make things even easier, as of this update, the Insider Program will now be accessible through a link in the Community tab. We hope to see you there!
  • Performance:
  • Fusion 360 just got faster! Check out the performance enhancements included in this update:
  • Improved performance when invoking modeling commands such as Extrude, Revolve, and Retest. For large assemblies, you can see up to a 60X performance gain.
  • Up to a 6x improvement in file open times for the designs with many face finish overrides.
  • Up to a 45% improvement in Window Select & Unselect performance.
  • Around a 21% improvement in Compute All performance with some design files re-computing over 3X faster!
  • There’s a general performance improvement in this release which can benefit various workflows such as Create Circle, Edit Sketch, Compute All & Timeline interactions with up to a 23% improvement.
  • Design:
  • Integrated Motion Limits in Joint and As-Built Joint tools:
  • Solid > Assemble > Joint and As-Built Joint
  • Now when you use the Solid > Assemble > Joint and As-Built Joint assembly tools, you can add Joint Motion Limits when you create the joint. This lets you set motion limits for the joint at the time of creation, so you don’t have to hunt for the right joint in the browser and open a separate Edit Motion Limits dialog.
  • The Joint Motion Limits section lets you enter known maximum, minimum, and resting values to define the range of motion for components that move or rotate in an assembly. You can also preview the motion limits independently or simultaneously if the joint has more than one degree of motion. 
  • Search Filters and Automatic Update option in Parameters:
  • Design > Modify > Change Parameters
  • We’ve made several improvements to the Design > Modify > Change Parameters tool, making it easier to add new User Parameters, search and filter existing parameters, and pause Automatic Update when editing parameters. You can now:
  • Turn Automatic Update on and off to pause any updates to the model in the background when you make changes to the parameter table. Click Apply to manually update the model. Complex assemblies with parametric timelines recalculate with each change to the parameters. Turning off Automatic Updates will reduce computing time.
  • Type in the search bar to Filter all parameters and click on a column header to sort by Name, Unit, Expression, Value, or Comments.
  • We’ve moved the + User Parameter button from in line in the table to a more discoverable location in the top tier of the Parameters dialog.
  • Resolve external components feature enhancements:
  • Design > Browser > Right-click any unresolved component
  • If you’ve already tried to open assemblies with unresolved external components and attempt to resolve them using the Resolve External Components feature we added in September, these enhancements are for you.
  • External components will become unresolved when a design or its project is archived or deleted and may appear unresolved for certain people due to permission restrictions.
  • In this release, we’re introducing:
  • Join an open project by clicking a single button: If a design is missing because you aren’t a member of the open project where it’s saved, a notification displays, giving you the option to Join Project. You don’t need to manually search for the corresponding project.
  • Surfacing nested notifications in the Browser: This will save you some time searching for unresolved components in complex assemblies. If a nested child component is marked as unresolved, a red triangular label is displayed by the parent/folder in the Browser. This way, you know exactly which node to expand to find the unresolved component and take the right action.
  • Replace Unresolved Component: In addition to Resolving or Deleting the unresolved components, you can now Replace them.
  • We recommend that you resolve missing components as soon as you encounter them. They are not expected to be maintained over the long term, and you should address them as general design maintenance.
  • Stability fixes :
  •  In this update, we fixed a variety of performance issues that occurred when Fusion 360 was in Offline Mode and fixed a crash issue that occurred when trying to bring Fusion 360 online. Things should be running smoother now!
  • Automated Modeling Preview – Volume Control Slider:
  • Design > Automate > Automated Modeling
  • One of the most common pieces of feedback we have heard from you about Automated Modeling was the desire to have more control over the shape. In this update, we are giving you additional control over the overall volume of the shape. Once an alternative is completed, you will notice that upon selection, a slider will appear. This slider will allow you to increase or decrease the volume of the shape, extending the number of potential alternatives produced by Automated Modeling.
  • This additional control, plus the ability to manually edit the resulting T-spline body, will give you the ultimate flexibility in getting a shape that best meets your needs. Additionally, please don’t forget to share your thoughts with us on how Automated Modeling is working for you using the survey link at the bottom of the Automated Modeling command dialog.
  • Generative Design:
  • Additional Experimental Solvers and Features Outcomes:
  • In our last update, we announced that a new solver would be powering Generative Design, producing high-quality results in a shorter amount of time. In this update, we are adding support to that new solver for Symmetry, Remote Forces, Remote Moments, Remote Constraints, Point Masses, and Displacement Limits as part of our Experimental Solvers and Features Preview.
  • Now when you run studies with any of these inputs, you will get two outcomes for each configuration, one from our legacy preview solver and one from our new solver. When sorting Study in Explore, you will see the new outcome as the first and the legacy outcome as the second for a given manufacturing method and material. Note: These outcomes will look very similar, and the results should also be very similar, and this is expected. If you find significant differences, please drop us a note at [email protected].
  • Drawings:
  • New Duplicate Sheets:
  • Now within the drawing workspace, you have the ability to create duplicates of existing sheets. This feature works just like “Duplicate Slide” in PowerPoint. Simply right-click on the sheet bar to duplicate the sheet, and all drawing elements will be copied alongside all references making the new copy independent of the original.
  • New Advance Print Controls:
  • Good news! You can now print drawings at any scale, allow for offsets, and do multi-sheet printing. This gives you more control over your print controls.
  • Electronics:
  • Signal Integrity Extension:
  • The demand for connected technology is exponentially growing, and innovators need the right tools to get the necessary insight to get your new product design sooner and with fewer prototype spins. High-speed transmission lines on your PCB are subjected to many elements that cause distortion.
  • The new Fusion 360 Signal Integrity Extension, powered by Ansys, gives product designers and engineers access to electromagnetic analysis capabilities, allowing you to inspect and resolve issues with a signal performance early in the design process. Set your target impedance, and the easy-to-use interface provides quick visual feedback on design changes to help improve product compliance and performance, reduce costly physical PCB testing and prototyping, and accelerate development.
  • Use the arrow keys to move objects during placement:
  • This highly requested feature has made it; you can now use arrow keys to move selected assets. You will no longer depend on the mouse cursor. The best part is that the primary or secondary grid continues to be supported. This will help fine-tune component placement in the PCB and Schematic workspace.
  • Enable inferencing for pattern & arrange command:
  • Our team of developers continues adopting more valuable sketch capabilities into the Fusion 360 electronics workplaces, making it more accessible for you to draw complex shapes and routing referencing near points of interest. In an earlier update, pattern and arranged commands were introduced, simplifying the pattern placement of selected or new assets. For this update, our developers have now enabled you to use inferencing points to find the desired origin for your pattern or arrange assets. Finding the exact coordinates you need to position your arranged assets is much easier.
  • Support importing multiple assets in the library:
  • Libraries are the building blocks of all electronic designs, and because of that, we’re always looking to improve and streamline this experience. 
  • While creating a custom library, it could sometimes take a long time to build up all the required symbols from scratch or reuse individual device assets at a time. With this update, it’s now possible to reuse multiple pre-made symbols from other libraries simultaneously. 
  • To give this a go, navigate to the ‘import component option’ within the library editor, then choose all the required symbols from within another library. In moments, all these symbols are ported into your own custom library, ready to be customized or extended to meet your needs. 
  • Add new joint type for flat caps:
  • In a recent update, we introduced flat caps to the line command and recently to the route command. With the Flat Caps option, you can define T connections on traces with different wire widths without the undesirable hump artifacts that degrade your transmission line signals. In this update, you will notice that the Route command has been updated to support Flat Caps at the connecting point. It is no longer necessary to draw overlapping traces to avoid rounded joins. 
  • Add support for Silkscreen layer’s material properties:
  • In an earlier release, we released the new layer stack-up manager. We empowered you to assign specific properties to your layers, such as dielectric properties, thickness, width, and many more. Assigning these properties within your PCB composition allows you to get more accurate results when simulating your board, for instances such as e-cooling.
  • For this update, you will notice we have added layer stack-up properties for your silk screen layers. Silkscreen is a layer of ink traces used to identify components, test points, parts of the PCB, warning symbols, logos, marks, and more. Since silkscreen ink is not conductive, it can damage the quality of electrical contacts when it mistakenly protrudes into a solder mask clearance, resulting in the scrapping of assembled boards if the flaw is not identified during electrical tests. Creating a high-fidelity layer stack makes it easier to detect possible defects far earlier in the design process.
  • 3D PCB now supports text on Solder Mask Layer:
  • A solder mask is a thin lacquer-like layer of polymer that is usually applied to the copper traces of a PCB to protect against oxidation and prevent solder bridges from forming between solder pads. Sometimes it is helpful to place text into the solder mask layer, such as writing on a large copper area without using the silk screen.
  • In this update, you will be able to place text on your solder mask layer, which will automatically synchronize with the 3D model of your PCB.
  • Improve via command to allow selection of net:
  • You might remember that in our previous update, the via command can now be placed on the board, and the violator modes are respected. Our team of engineers has kept working with vias, and for this update, the dialog box for via has been improved. For this update, you will notice that the dialog box includes a name field. Type in a new name for your via or select one from the Autocomplete list. This time-saving feature helps you select the correct signal name for your via.
  • Ripup becomes Unroute:
  • Ripup is the action of returning a trace to its unrouted signal format. Our XD team continues improving your design experience; therefore, we renamed this command Unroute. With the change in name comes an improved dialog box where all the options are available, including the newly added Incomplete option, which will get rid of incomplete traces. You no longer need to waste time manually finding these short traces that can degrade your signal on high-speed transmission lines.
  • Manufacturing:
  • Extension Previews:
  • New Rotary Pocket and Rotary Contour Strategies Machining Extension Preview:
  • Machine parts that are best suited for 4-axis machining more efficiently with Rotary Pocket, a roughing strategy, and Rotary Contour, a wall finishing strategy.
  • New Deburr Toolpath Preview coming to Machining Extension:
  • Use the Deburr strategy to remove unwanted pieces of material, known as burrs, left by previous operations. Deburring improves the aesthetics of the part as well as its fit and assembly and reduces safety hazards that could occur when handling the part. This extension preview works for 3-, 4-, and 5-axis mills and operates off a user-defined gouge value.
  • Public Previews:
  • New Inclined Flats Preview:
  • Need to machine inclined flats? Try the inclined flats machining extension preview to enable additional tool-axis options. And add significant value to your whole part strategies and automated machining. This preview works by adding 3+2 orientations automatically for all inclined planes.
  • Full Release:
  • Turning Groove Finishing goes out of preview:
  • Turning Groove Finishing strategy is coming out of preview to help you create a finishing toolpath for a groove. The toolpath can include one or more finishing cuts. This strategy also enables you to combine groove finishing with machining single grooves in one toolpath instead of setting up a separate Single Groove toolpath.
  • The strategy works by removing material from the outside diameter, inside diameter, or face. 
  • Optimized Open Pockets – Steep and Shallow released into Machining Extension:
  • Optimize Open Pockets for Steep and Shallow is now coming out of preview and into the Machining Extension! Use this nifty tool to improve cutting conditions such as tool entry and exit positions when in Scallop to machine open pockets in shallow areas. You will also be able to leave fewer marks on your part from starting on the outside, minimize plunges, and minimize sharp corners.
  • Manual Measurement moves to Public release:
  •  Center-to-Center Distance for Manual Inspection is coming into full release as part of our base offering in this update. This exciting feature lets you choose how to measure the distance between the centers of two holes or bosses in a manual inspection. If your measuring instrument does not support measurements of center-to-center distances Fusion 360 can calculate the distance using the diameters of the holes or bosses and the maximum or minimum distance between them, allowing for more measurement flexibility.
  • Additive:
  • HP Printer App:
  • The HP Printer app is now available in the Fusion 360 App Store! This app gives you quick access via HP SmartStream 3D directly within Fusion 360, allowing for you to connect Jet Fusion and Metal Jet printers to print directly from Fusion 360.
  • Post Processor and Machines Updates:
  • Looking for the latest post processors and machine updates? This November, we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release, you will see the addition of the Re3D addictive FFF post processor and a new Okuma Inspection Beta post processor, as well as improvements to generic post processors, milling post processors, mill-turn post processors, and additive post processors. Additionally, we added new machines to our machine library and improved functionality around the Autodesk CAM Post Processor engine.
  • Simulation:
  • Simulation Cloud Solve Performance Improvement:
  • Since our last update, we have made further improvements in the simulation cloud solve pipeline as well as improved our cloud workers to better handle a larger number of jobs, which will reduce the time to results even more. The average solve time for very simple Linear Static jobs was approximately 3-4 minutes in the October update and will now be closer to approximately two minutes. More improvements to come in the future!
  • Critical Temperature command renamed to Temperature Thresholds:
  • Simulation > Electronics Cooling > Temperature Thresholds
  • Based on your feedback, we have renamed the Critical Temperature command to Temperature Thresholds, and the Critical Temperature column in the command has been renamed to Maximum Temperature. The intent of this command is to allow you to set your preferred temperature threshold for important components on your circuit board and then understand if the temperature of that component will exceed that specified threshold or not.
  • NEW – Improved Results Visualization and Post Processing for Electronics Cooling Simulation:
  • Simulation > Electronics Cooling > Results
  • With this update, we are introducing a new and improved result visualization and post-processing experience for Electronics Cooling Simulation. Your existing Electronics Cooling Simulations results will also be available in the new results viewing experience and will not need to be re-solved. Below is the list of additions and improvements in the new results viewing experience:
  • New – Guided result for Temperature Thresholds that the user has specified in the setup. This new result category provides you with information on possible heating problems to their critical components, along with recommendations on possible actions that you can take to reduce the risk to these components.
  • Improved – Ability to show/hide components from the study browser tree.
  • New – Air velocity result will now have Flow Lines visualization along with the existing Air Flow visualization. The flow lines visualization will include a rainbow color plot for the velocity value as well as cones to indicate the direction of the airflow. You will also have the ability to adjust the density of the flow lines as well as their weight and scale them as per magnitude. Note: Flow lines visualization addition was done in the Electronics Cooling solver and, therefore will require a recompute of your already completed Electronics Cooling studies before this update to be able to view flow lines in the new results experience.
  • Improved – Visualization of combined results has been improved in the way they can be accessed and visualized on the canvass
  • Improved – Surface probes for Maximum Thresholds result shows additional contextual information about the component on which the probe has been placed
  • Improved – Cutting planes experience has been improved with the ability to choose between Section plane and Slice plane as well as usability improvement to easily manipulate the placement and movement of the cutting plane
  • New – You can now easily switch between different completed Electronics Cooling studies in the Results environment itself, without having to go to setup
  • New – You now have the ability to compare results across completed Electronics Cooling studies in the document

New in Fusion 360 2.0.14793 (Nov 8, 2022)

  • Modeling:
  • We fixed a crash issue that occured when Save Copy As was used while a flat patten update was getting computed.
  • We fixed a crash issue that occurred when turning off chain faces while editing a decal.
  • We fixed a crash issue that occurred after clicking Okay within the pattern dialog while doing a circular pattern.
  • importshark reported an issue where internal mesh facets were unable to select in Direct Editing mode when the section view was turned on. Sorry about that, this is now fixed.
  • We noticed an issue where the save dialog box was not showing External components in the right order of assembly. This is now fixed.
  • Render:
  • Some of you have reported an issue where cloud/local renders which included mesh objects appeared distorted. This is now fixed.
  • Electronics:
  • We noticed an issue which caused the Text Commands panel and Sheets panels to look ununiform when docked with other panels. This is now fixed.
  • We fixed an issue where pressing ESC or the Stop command would not cause the Pin/pad array to disappear when using Pin/Pad Array. This should now work as expected.
  • We noticed an issue where the Pin/Pad array result will not properly generate if the name contains invalid or reserved characters. To add clarity around this, entering an invalid name will now show an error and not generate a preview until the name no longer contains invalid or reserved characters.
  • We fixed a crash issue that occurred when undoing the Pin/Pad array preview.
  • We fixed an issue that occurred when wiring a net where the bend style set was not the default bend type.
  • Manufacturing:
  • Looking for the latest post processors and machines updates? This November we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will see the addition of the Re3D addictive FFF post processor and a new Okuma Inspection Beta post processor, as well as improvements to generic post processors, milling post processors, mill-turn post processors, and additive post processors. Additionally, we added new machines to our machine library and improved functionality around the Autodesk CAM Post Processor engine.

New in Fusion 360 2.0.14569 (Oct 28, 2022)

  • We fixed an issue where Fusion 360 crashed when you typed “gnd” in the command line with Via command and the Inspector kept open.
  • We fixed a bug where the “Insert a manufacturer part” option was weirdly missing from the UI.
  • We fixed a crash issue where a number of you have been consistently hitting in the Derive, Edit-in-Place, and X-ref assembly modeling workflows.
  • Lastly, we fixed a bug where clicking the drop down list in Label Command panel with default width successfully refreshed the UI but did not expand enough for you to select the right options. Now it expands as expected.

New in Fusion 360 2.0.14567 (Oct 21, 2022)

  • Usability:
  • Performance boost to commonly used commands:
  • This October we focused on improving the performance of commonly used commands across Fusion 360. This included:
  • Improving the performance of exporting mesh bodies into STL/OBJ/3MF files, from around 10 – 20 minutes to 15 – 30 seconds
  • An up to a 48% improvement in the performance of Do not capture Design History
  • An up to 27% improvement in performance for opening design files
  • A 37%-65% improvement in the performance of Loft preview generation when selecting more profiles.
  • An up to 70% improvement in performance of sketch compute.
  • An up to 3.5x improvement in the performance of edit sketch.
  • Improving Unselect performance to avoid unnecessary update cost.
  • Performance issue related to NVIDIA drivers:
  • We’ve heard that many of you reported performance issues in Fusion 360, and upon investigating, we discovered that these issues may be related to Nvidia and GSYNC settings in the Nvidia drivers. For Fusion users who are running on the Windows systems with NVIDIA cards, we highly recommend upgrading to the latest driver 517.40. This can address a performance slowness caused by enabling G-SYNC setting from the NVIDIA Control Panel.
  • Here are the drivers:
  • Geforce: https://www.nvidia.com/Download/driverResults.aspx/193235/en-us/
  • Quadro: https://www.nvidia.com/Download/driverResults.aspx/193171/en-us/
  • Applying Physical Materials now gives you the choice to Keep or Remove existing materials:
  • Changing Physical Materials just got simpler. To align with the Appearance command, changing Physical materials now provides you with the choice to either keep or remove existing materials, giving you a more streamlined and uniform experience.
  • Electronics:
  • Inferencing for Electronics:
  • We have been working hard to integrate more and more of the Fusion 360 Design sketch capabilities into the Electronics workspace. These small productivity boosters contribute towards a frictionless design workflow for you. Before today in Fusion 360 Electronics, it could be cumbersome and time-consuming to understand precisely where your sketched lines are connected. In this release, we introduce Inferencing, A.K.A. ‘object snapping.’ As you draw, it’s now possible to automatically snap to endpoints or midpoints, draw tangent lines, and so much more. Inferencing makes drawing components, footprints, and complex board outlines easier and faster. Go to your electronic preferences to enable it.
  • Layers dialog is now a dockable panel:
  • You will be saving time and mouse clicks with this enhanced feature. Circuit boards have multiple layers such as silkscreen, copper, component origin, and many more. With this new dockable panel, you can minimize or dock the layers view, providing you with more canvas space to accomplish your design. Remember that with the Display Panel, you can define layer sets, so switching between a top, bottom, or silkscreen view of the PCB can be done with even fewer clicks.
  • New Pattern/Arrange Command:
  • Ever spent too much time manually arranging many LEDs in a particular way on your Schematic or PCB? The Pattern and Arrange commands accomplish just this instantly. The recently enhanced Pattern command enables you to generate duplicates of objects in a customizable rectangular or circular pattern. In contrast, the new Arrange command translates existing objects into a customizable arrangement. These productivity boosters help your Schematic keep organized, and your PCB be designed quicker. These commands aren’t limited to components either; they can also be used for text or silkscreen objects.
  • Flat Caps option now available in Route tool:
  • Many of you will remember that in the last update, we introduced the option of flat caps – the ability to change the trace geometry on your PCB. When two traces of different widths overlap in a ‘T connection’, unwanted trace artifacts may appear, negatively affecting PCB performance at high frequencies.
  • Now, by including the Flat Cap option in the Route Manual dialog box, you can switch trace types on the fly without leaving the active command, quickly preserving your PCB’s performance.
  • New “Insert Electronics Design” Command:
  • We’re sure you have used the phrase more than once “No need to reinvent the wheel.” Well, that is the case with this new update. Why not reuse proven technology for your future designs? Save design time by using the new Insert Electronic Design command. Re-purpose existing Schematic and PCBs. You no longer have to re-layout that amplifier or Wi-Fi module configuration you have used in many of your products. After inserting the schematic, the associated PCB will appear in the PCB workspace, ready to be placed.
  • Library Editor Pad Array:
  • Creating components is always challenging, and tools that make it easier to build them are always welcome. A unified platform needs to keep a unified user design experience, and with Fusion 360, we continue to make this a reality. The Fusion 360 library editor includes a host of tools that simplify footprint creation, one of them called SMD/PAD array. After entering the mechanical details of your component, you will have the component done in moments. The Pad Array dialog box has been updated to match the rest of Fusion 360 UI and provide a consistent work experience.
  • Make Via Command Interactive (preview during placement & add obstacle-awareness):
  • Vias are common design tools for ‘stitching’ and ‘shielding’ PCBs. Via stitching on the PCB is where many vias connect copper areas on different layers together. Via shielding is where one or two rows of vias connect copper pour together at the perimeter of some tracks or the copper pour areas.
  • You will no longer have to spend time manually making space when placing vias. Before today, when transitioning between layers, the selected Via would comply with the ‘Push & Shove‘ or Walk Around violator modes while routing. For this update, placing individual vias will now respond to the corresponding violate mode, so traces or adjacent vias will attempt to make space with the ‘Push & Shove’ active.
  • Show device name in Design Manager and Inspector:
  • We continue expanding the capabilities of the panels, this time by providing you with more information on your design without having the search for it. Traditionally, getting the device name of a component on your schematic or board requires navigating to the component properties; this translates to too many clicks. Having the device name appear on the Inspector, and Device manager will let you know if the device you intend to use is the correct one at a glance.
  • Performance and Stability Improvements:
  • Fix issues with MOVE performance
  • Our team of developers keeps working on addressing all performance issues in Fusion 360. In this update, you will experience instantaneous response while dragging component attributes and vias.
  • Fix stability issues with polygons
  • We received reports from our community that the polygon’s behavior was inconsistent when switching from poured to outline. This update has addressed it; consistent results will remain for polygons in outline or poured view.
  • Stability Improvements to Synchronizer
  • Fusion 360 electronics feature real-time annotation between board and schematic. Adding components or connections to the schematic will instantly update the PCB, and some action of the PCB will update the schematic. It is paramount that this annotation persists during your design time. There are rare occasions when PCB and Schematic synchronization is lost. If this happens, Fusion 360 insight will provide you access to fix annotation using the synchronizer. We received reports of users experiencing issues when using the synchronizer. This update took care of the following:
  • Crashes while selecting a different dialog box with the synchronizer open
  • Errors that appeared when attempting to undo the synchronizer actions.
  • Error message appeared if no signal was assigned for the Default Classes.
  • Error undo.pp line 918 would pop up when using the synchronizer on designs with variant enabled.
  • Generative Design:
  • New Commercial Solver:
  • Throughout 2022, we have been working on hard on our Experimental Generative Solvers and Features Preview in the Generative Design for Structural Components study. We are now ready to graduate our solver portion of that preview to production. With this update, the primary solver technology will be new, but this doesn’t change the workflow, or anything related to how you use Generative Design. You should expect to see your solutions generate noticeably faster (in some cases twice as fast), and you should notice better quality shapes, overall, a huge step forward that we are beyond excited about. If by some chance you do run into an issue with this new solver, please let us know right away by dropping us an email at [email protected].
  • Note: The legacy solver can still be enabled temporarily by turning on the Experimental Generative Solvers and Features preview and enabling Alternative Outcomes in the Study Settings Dialog but will be retired in an upcoming release.
  • Simulation:
  • Improved Simulation Cloud Solve Performance:
  • We have made improvements in the simulation cloud solve pipeline which will now improve the cloud solve performance by several minutes. The average solve time for very simple Linear Static jobs was previously around 5-6 minutes, which will now go down to approximately 3-4 minutes. This is an active investment from our teams, and we will continue to bring improvements in the time to result for cloud solve in the future releases of Fusion 360.
  • New Ability to download NAS file for Structural and Event SIM studies:
  • We have added the ability to download the nas file for the Structural and Event SIM studies you run on the cloud. This nas file can be imported in other FEA products for advanced analysis. You will have to follow the steps below to get the nas file from your cloud solve.
  • In Fusion 360: File -> View -> Show text commands
  • In the text commands pane, ensure the Txt radio button is selected
  • With the study active, type “SimFEACSExperimentalSolve.DebugFullReturn /on” (without the quotes) and press Enter
  • Send the study to cloud solve
  • When the solve has completed, go to the cache folder (c:users\AppDatalocalAutodeskAutodesk Fusion 360\W.loginSim\SimResultsGUID\)
  • You will find a file in that folder called dbg-gewiz.nas
  • The debug full return setting will persist with the study
  • Improved Simulation Materials Usability:
  • To improve usability of the Materials dialog, we have implemented cross-highlighting with the components in-canvass and the browser tree. Selecting a component in-canvass or a body in the Model Components in the browser will now highlight the selected component in the Materials table and will automatically scroll to that line item. This will also work for multiple selections.
  • Improved Electronics Cooling Setup:
  • Ambient Temperature has been moved from the Study Settings dialog to the Ribbon and is now available as a separate command as well as has a browser node in the Load Case. You can also copy paste Ambient Temperature value across Electronics Cooling Studies.
  • To Improve usability and have distinct categorization of the inputs, the Load Case inputs are now separated into three categories in the Study browser, viz. Loads (Internal Heat), Component Idealization (Fans and Heat Sinks) and Environment (Gravity and Ambient Temperature).
  • To improve usability of the Critical Temperatures dialog, we have implemented cross-highlighting with the components in-canvass and the browser tree. Selecting a component in-canvass or a body in the Model Components in the browser will now highlight the selected component in the Critical Temperatures table and will automatically scroll to that line item. This will also work for multiple selections.
  • Drawings:
  • Improved Object Properties:
  • Within the drawing workspace you can now change line type, width, and color OR bring in document settings from a template or other drawing. Additionally, you are now able to toggle on or off dimension gaps to meet your requirements. This gives you significantly more control when creating standardized drawings. In addition, color controls have been added to sketching and text creation tools.
  • Updated Attributes:
  • The “Description” attribute from the model is now available in title blocks, which rounds out additional attributes that we released in May.
  • Manufacturing:
  • New Previews:
  • New Enhanced Flow Subtractive Toolpath:
  • Using the enhanced flow toolpath in Public Preview you will now be able to obtain a better toolpath quality and surface finish. This toolpath supports step-over control rather than number of passes and is calculated based on underlying surfaces. Please note that this is not a replacement for existing Flow.
  • New Ability to 3axis Undercut Machine within the Blend Tool:
  • You now can 3axis undercut machine using the blend tool in Public Preview. Note that this tool currently only supports lollipop tools for undercut machining.
  • Improved Machine Builder V2:
  • Define complex multi-axis machine types using the new Machine Builder Configuration tools. With this update Machine Builder V2 brings you a better user experience giving you machine image customization and the ability to accomplish more complicated machine kinematics. This means kinematics chains are now split to enable single kinematics chains to use multiple control types, and static parts are now definable in the kinematics tree.
  • New Subtractive Corner Finishing Update to Corner Strategy (Extension Preview):
  • Having trouble machining those pesky corners? Look no further, now within the Machining extension you will be able to preview Corner Strategy to help you target areas such as corners, internal fillets, and small pockets that have been unreachable by tools used in previous operations. Within this extension preview you can reference tool support for more accurate rest machining, use shorter tools with the help of 5axis and collision avoidance, and achieve an overall superior quality tool path and better-quality surface finishes.
  • Additive:
  • Improved Move Components Command:
  • Move components command within an additive setup now allows users to choose between “Machine XYZ” and “Component XYZ” as the Coordinate system input. In the past there was no option to select a coordinate system for the move command and all move operations were based on the “Component XYZ”. After a user made a rotation around X or Y axes, it was very difficult to translate the component in the global XYZ axis without this new addition.
  • Better visibility for Support Structures:
  • With this release Additive Support Structures are always visible regardless of camera angle. In the past if a support structure was very thin (single-laser hatching) it would not be visible when looking at it from the bottom view. They adhere to the selection/highlight color scheme of Fusion. Support structures are visible and adhere to Slice analysis.
  • Inspection:
  • Updated Product Model Information Interaction:
  • Now within Inspection you will be able to import and view PMI using Inventor, STEP, and NX files, this will help you leverage your existing 3D model data and optimize your workflow.
  • Post Processor and Machine Simulation:
  • Looking for the latest post processors and machines updates? This October we released a ton of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will see new beta post processors for many Hyundia WIA series machines, as well as improvements to milling post processors, mill-turn Post processors, and waterjet/laser/plasma post processors. Additionally, we added new machines to our machine library and improved functionality around the Autodesk CAM Post Processor engine.
  • Fixes and Improvements:
  • Usability:
  • Windows formatted shortcuts like CTRL + C and CTRL +X incorrectly appeared in macOS marking menu.
  • You’re now able to access the replace command from the Component icon in the Timeline.
  • Trackpad Pan and Orbit input was lost after you switched from Drawings to Design workspace.
  • Unable to upload/import SolidWorks assemblies into Fusion 360.
  • After you switched teams from the Data Panel, Fusion 360 froze when you tried to open an assembly document.
  • While trying to open a drawing, the "Could not open file" notification appeared, which caused Fusion 360 to hang indefinitely.
  • Fusion 360 failed to download results for an Event Simulation study in the Simulation workspace.
  • API:
  • Problems with UserInterface.getText method.
  • Using the DataFile.move method causes Fusion to crash.
  • Design:
  • Sketch flips on this sheet metal design.
  • Sketch seems semi-transparent while editing from timeline.
  • Unable to "Look At" a sketch plane in the Sketch Palette.
  • Unable to delete a projected point in an existing sketch.
  • T-Spline-to-BRep conversion failed for this particular model, as well as other models like it.
  • Suppress checkbox state is not correct when editing a pattern with suppressed instances.
  • Deleting a body created by split body should result in Remove feature, not delete everything.
  • Fusion crashed while executing Make Independent command for missing DM xref document.
  • 'Unresolved Components' and 'Compute Failed' on design with derived components.
  • Unresolved components error in sub and main assembly files.
  • Unresolved components while data is still visible in Data Panel.
  • Electronics:
  • The dots style for Grids on a 2D layout file appears as black instead of grey/white
  • In SMD Pad Array dialog, you can now create a pad array without entering a Base Name without errors.
  • Duplicated outlines incorrectly appeared when you performed a Show Profile in 3D PCB.
  • 3D package was missing in the 3D PCB if there were German signs in the foot-print name.
  • Fusion 360 crashed when you tried to double click the thumbnail in ECAD project file (complex file) during launch.
  • When selecting preference changes for Electronics settings, 'Apply' did not re-activate when another change is made.
  • Duplicate net members will show up in the Net Classes dialog after moving or copy/paste devices/nets to a new sheet.
  • Drawing:
  • Placing a Drawing view caused Fusion 360 to hang indefinitely.
  • Manufacture:
  • The chuck in turning simulation did not check for collisions. Now it does.
  • Fixed an issue generating certain turning profile roughing operations with canned cycles turned on a...
  • Fixed a visual issue on 2d pocket selections.
  • Missing or wrong cutting paths at corners have been fixed for Engrave strategy.
  • Engrave operation now successfully create toolpath for toolpath that contains circles.
  • Fixed possible missing cutting path in Engrave with enabled multiple depths.
  • Errors for relative positions of height planes were inconsistent.
  • Turning setup wouldn’t recognize mesh component as a solid stock.
  • We fixed a Cross Team Reference error that was happening while saving design with an existing machine profile from a Local machine that was created on the different hub.
  • The Machine Builder would incorrectly create a new machine with a blank name and only showed the .mch extension.
  • Smooth links can have very large arcs in the vertical plane, Straight-links were lifted off the part by the vertical-arc radius of the leads, and No Contact links retracted and did not stay down. Smooth links now stay down and are not lifted off the part at all. Straight links are no-longer lifted off the part by the Vertical Lead Radius, and their connection to the cutting moves are no-longer tangential. No change for No Contact links.

New in Fusion 360 2.0.14337 (Sep 25, 2022)

  • We got reports of you not being able to upload non-native Fusion 360 designs to your Data Panel. This hotfix addressed this issue.

New in Fusion 360 2.0.14336 (Sep 25, 2022)

  • We fixed a crash caused by a timing issue.

New in Fusion 360 2.0.14335 (Sep 23, 2022)

  • Modeling:
  • Previously, it was possible to create an edge with the ‘Insert Point’ command across multiple faces, as shown in Giichi Endo’s YouTube video.
  • However, in the recent update, this behavior did not occur and edges could not be created after selected points on edges. This is now fixed.
  • We fixed a crash issue that was happening when you were trying to edit a pattern.
  • We fixed a crash issue that was occurring when pressing the V key and when dragging a construction plane edge at the same time.
  • We fixed an issue where if you inserted an edge on an open T-Spline body, selected an edge on the open side, dragged the offset to 0 and then clicked OK, Fusion 360 would crash.
  • As reported by fahef77309 in this thread, there was a weird instance where Numerical Inputs where unavailable to you in the Insert Mesh dialog. Sorry about that – this bug is now fixed.
  • Electronics:
  • We fixed an issue where clicking on the ERC banner saying “Fusion 360…Undo.cpp,Line 457” after committing a Replace action caused Fusion 360 to crash on macOS.
  • For certain designs, tStop was not transferred to 3D PCB and the soldermask was on the entire 3D PCB model. This is now fixed.
  • We fixed a bug that was causing Fusion 360 to crash when you tried to undo Synchronize on certain designs.
  • We fixed another bug where Fusion 360 crashed when you tried to undo route after renaming net class.
  • Manufacture:
  • We’ve improved how expressions are handled when you’re entering them in the Compare and Edit dialog. Previously bad expressions were being accepted and committed without any verification on Fusion 360’s part. Now if you enter a bad expression, Fusion 360 will flag it and will prevent you from committing it.
  • We fixed in an issue in the kernel that was causing wrong ordering in 2D Contour, 2D Pocket, and 3D pocket. It is now always inside -> out by default.
  • We added a new API class CAMHoleRecognition which contains most, but not all, of the same functions as CAMFolder.
  • Based on this thread engineguy and jezek.jaroslav were involved in, we fixed possible missing offsets in Pocket2D and Contour2D strategies when input contours contain arcs.
  • We fixed an issue in Metal powder-bed printing where the last segment was missing in closed loops of open supports, e.g., when “single hatch tube” supports were used.
  • When removing a machine (that supports extended WCS) and reselecting it back into the Setup, any invalid custom WCS will be set back to default. However, if you entered an invalid value, but then changed the format twice, some strange behavior would occur. This issue is now fixed.
  • We fixed a crash issue where typing text in the WCS for Machine WCS in the Setup dialog caused it be highlighted in red, but if you changed the format, Fusion 360 would crash.
  • API:
  • We fixed an issue where the controlPoints property of SketchControlPointSpline was failing. We fixed this by telling the controlPoints property to return null instead of failing.
  • A change in behavior of the Sketch.project method has been reported on the forum. It’s breaking some existing add-ins.
  • The problem is the result is no longer linked to the entities that were projected. This is different from the previous behavior. The code below and the attached f3d can be used to reproduce the problem. After running it, you’ll see no relationship between the curves in the two sketches. It should be that if you edit any of the curves in the sketch named “Source”, the curves in “Target” update to match. And you shouldn’t be able to edit any of the curves in “Target”. The test code has a switch to test with a single entity or multiple entities, and both exhibit the problem.
  • As of this update, Sketch.project creates linked results as it should.

New in Fusion 360 2.0.14110 (Sep 16, 2022)

  • We fixed the instability issue that was prohibiting those of you who use Fusion 360 Electronics from accessing library.io services.

New in Fusion 360 2.0.14109 (Sep 14, 2022)

  • We fixed a crash issue occurring when trying select an axis and enter a distance from the pattern command.
  • We fixed a crash issue that happened when saving certain documents.
  • One of you reported an issue where Fusion 360 was trying to use the old cloud solve pipeline that was disabled about a month ago due to Launch Darkly being blocked by a firewall. Sorry about that, this issue is now fixed.
  • We fixed an issue causing a crash in cWebApi destructor.

New in Fusion 360 2.0.14106 (Sep 9, 2022)

  • Many of you reported an issue where opening a design through a share link would cause Fusion 360 to crash. This is now fixed.
  • A few of you reported experiencing graphics issues within the sketch environment. This is now fixed.

New in Fusion 360 2.0.14104 (Sep 7, 2022)

  • General:
  • Crash when opening and closing a specific design and then closing Fusion 360.
  • Save As STL with One File Per Body option produced double STL exported files.
  • Modeling:
  • Sweep created faces with duplicated tags.
  • Crash without CERs when Fillet option was selected.
  • Crash without CERs after clicking OK on Extrude or Revolve.
  • Revolve preview was different from actual result.
  • Revolve about an axis that is not in the sketch plane incorrectly projected to the plane.
  • Selecting multiple edges to create a flange doesn't create it on all the edges.
  • [Windows Only] Alt key did not work properly when using Edit Form tool.
  • Unable to create patch on a specific design.
  • Adjusting a pattern failed due to a hole being out-of-date.
  • model crashed while computing Pattern on Path.
  • Align command performing slow on certain designs.
  • Going from Direct Modeling to Parametric Modeling converted very slow with a model has large number of occurrences.
  • When direct-editing a mesh body in Mesh environment, the viewports incorrectly disappeared.
  • Look-At for joint origin did not respond to adjustments to the coordinate system.
  • Joint preview was correct, but component flipped incorrectly when clicking OK to commit the action.
  • Edit joint takes longer than expected to launch its command dialog.
  • Sketching:
  • When a sketch was edited, Fusion 360 was slow at computing all the features and finish the sketch.
  • Arc flipping on arc tangent to spline and its offset.
  • Sketch flipping on parameter change.
  • Crash when dimensioning a spline.
  • Electronics:
  • Unable to open a specific schematic file.
  • Push to 3D PCB was missing a section of copper.
  • Simulation:
  • Failed static stress analysis on a specific file.
  • Fusion 360 incorrectly rounded up strain values when exported Nonlinear Plastic Plot in CSV and XML.
  • Pre-check was inaccurate when bodies were replaced by Point Mass (Auto).
  • Drawing:
  • Drawing resolution was poor on macOS machines.
  • API:
  • Not being able to create a particular ruled surface when using the API.
  • Problem with custom graphics text and positioning relative to the view.
  • Manufacture:
  • Not all strategies and setups were listed after Fusion 360 July 2022 update.
  • Square insert groove tools: show "use opposite edge" parameter for "tip center" compensation point.
  • Rest machining profile roughing gave an unexpected error.
  • Unusual gaps in Steep and Shallow where found when using Avoid surfaces.
  • Ramp toolpath and Tapered Endmill resulted in a CAM Simulation crash.
  • Machine Simulation did not simulate the full toolpath.
  • Engrave toolpath incorrectly cut straight through the model – now there is a warning before it happens.
  • Random lines form in the infill, crossing already printed lines in Additive manufacturing.
  • Heights did not respected entered parameters in Drill operation.
  • Ramps containing wrong small piece caused a big arc in toolpath preview.
  • 3D Morph Spiral did not respect "Additional Offset" around full perimeter of part.
  • Swarf ignored the model and cut right through it.
  • Corner clearing cut in engraving was wrong.
  • Fusion created wrong toolpath on '2D Pocket' for a specific model with a specific set of configurations.
  • (Windows only) "Unable to export library" when exporting a tool library in csv format to folders with non-ascii characters from Fusion 360.
  • Crash on editing a particular NC Program.
  • Added "don't show this again" checkbox for "different tool has same tool number" prompt.
  • NC Program: Post properties got unexpectedly reset.

New in Fusion 360 2.0.13881 (Aug 11, 2022)

  • We fixed a crash issue within parametric mesh that occurred when you clicked ‘Properties’ from a mesh’s context menu.
  • Many of you reported issues when your graphics driver was set to OpenGl Core Profile, this includes abnormalities in the color of the screen alongside crash issues. Sorry about that. The root cause has now been identified and fixed.
  • We fixed an issue causing you to crash when using “Get All Latest”.
  • We noticed an issue within the home tab where the selection of project/folder assets was not triggering any view changes in the file folder navigation component. This is now fixed.

New in Fusion 360 2.0.13866 (Aug 5, 2022)

  • Design:
  • Improved:
  • Ever try to Edit Joint from the timeline and experience a huge delay? With this update the time it takes to do this task will substantially decrease, leaving you with a smoother more enjoyable experience.
  • Fixed:
  • We fixed an issue where the mesh palette would not appear when going to direct edit.
  • We fixed an issue where Fusion 360 would crash when executing a Rigid group command on missing Xrefs.
  • We discovered a few issues causing “Get All Latest” to fail on post compute and when using an assembly that contained Missing Xrefs. These issues should be fixed now.
  • Electronics:
  • Libraries exported as EAGLE v9.6.2 now imports into EAGLE with no issues:
  • Library assets created in Fusion 360 library editor are intended to be compatible with EAGLE v9.6.2. We learned that some libraries exported from Fusion 360 in EAGLE v9.6.2 format would give an error when loading into EAGLE. The problem would occur when:
  • A. the Fusion 360 package editor creates the asset, the corresponding footprint is modified and
  • B. the library is pushed to be managed.
  • These exported libraries would cause a compatibility error when loaded into EAGLE. The problem has been identified and addressed in this update.
  • Backspace and Space key now works in Route Multiple tool:
  • Manual routing is possibly one of the most challenging tasks when working on a circuit board, but to be honest, it is the most satisfying. Fusion 360 includes a host of features that make manual routing easier and interactive. While Group Routing, and after switching layers would disable the route undo when using the keyboard backspace. This has been identified and fixed.
  • SHOW command now works as it should:
  • Highlighting assets using the SHOW command in the Fusion 360 electronics workspaces makes it easier to find the parts you are inquiring about. From the context menu from any selected asset will have the SHOW command available. The show command would only work every other engagement, meaning trying to highlight another asset you had to use the show command twice. This issue has been identified and addressed for this update.
  • Jesper identified that the SHOW command, used to highlight assets, was not working as expected when accessed from the context menu. Invoking SHOW a second time would disable the active highlight but not highlight the currently selected asset. The issue was identified and fixed.
  • ESC key now dismisses component placement preview in editor:
  • We found out that if we are navigating the Place panel in the schematic editor after selecting an asset would cause problems after pressing the ESC button to cancel the operation. We were able reproduce this issue and fix it.
  • ESC key now cancels Paste Pins in library editor:
  • The building blocks of electronics are the libraries. We have many libraries made by our team and many more made available by our partners. There will be a rare occasion you might have to make your parts. When using the Fusion 360 library editor, you will have your parts in the moment.
  • One of these helpful features is that you can paste a list of Pins into your schematic symbol by selecting a list of names from a spreadsheet or a component specification sheet. We were made aware that this feature was not being disabled after pressing the ESC key. This issue has been identified and fixed.
  • ESC key now cancels Module command:
  • Fusion 360 schematic workspace allows engineers to create a modular design representation in a hierarchical matter. The modules are used to represent a sheet or multiple sheets. We noticed that the ESC key would not stop the MODULE command. For this update, this issue has been taken care of and will work as expected.
  • 2D PCB now supports Autocomplete in Name/Inspector/Properties:
  • Autocomplete was added to Fusion 360 electronics workspace in the last update. This allows you to select the necessary name of the asset from the list of available assets already being used in the design. We have now improved the electronic workspaces by adding autocomplete the to NAME and Properties dialog box as well to the inspector panel.
  • Color layer and drill hole preferences now stay with your account:
  • Many of us use multiple computers for our work and require the flexibility and portability of our data and applications. Automatically accessing your data and preferences allows you to continue working on your projects and eliminates the hassle of a setup process. Login into Fusion 360 from a remote computer or do a new installation on your computer will now load your color layer and drill hole preferences in the electronics design workspace of Fusion 360.
  • OK button no longer disabled by a custom keyboard shortcut:
  • Fusion 360 electronics workspace has a feature that allows you to define shortcuts to be assigned to a single command, a command sequence or a useful ULP. Defining the keyboard shortcut before the actual command shortcut would disable the OK key. This has been fixed.
  • Adding a footprint from another library will now include the 3D model:
  • Fusion 360 electronics workspace has a repository of electronic components that possibly exceed over 100,00 parts. Our team of librarians, and our partners, such as TE, Wurth Electronics, Panasonic, and many more, continue to add parts for your use. Sometimes, making your components might be necessary, and the Fusion 360 library editor offers the tools to make your parts in moments. Reusing assets in other libraries while making a component is standard practice. Fusion 360 library editor does offer the means to reuse Symbols or Footprints from other libraries. In this Fusion 360 update, adding a footprint from another library will now include the 3D model, if available in the original library.
  • Disabling/enabling libraries is now faster:
  • While using the library manager, disabling/enabling many libraries would sometimes cause the application to appear frozen. We have now improved the handling of library indexing; therefore, loading many libraries will now work as expected.
  • Generative Design:
  • We noticed an issue where after deleting preserved bodies the color would still display, this is now fixed.
  • Simulation:
  • Update to Fusion 360 Simulation Extension Local Solve Capabilities:
  • In the up-coming September update for Fusion 360, local solving for Linear Static stress, Modal, Thermal, and Thermal stress study types will be no longer be available. Cloud solving will be the only option available for all simulation study types as a part of the Simulation Extension. Going forward, we are focusing on the availability and overall experience that is provided. We are doing this in order to focus on performance, availably, and experience delivered as a part of the simulation workflows.
  • Manufacture:
  • Post Processor and Machine Simulation:
  • If you haven’t seen our recent forum post yet, you’re in for a treat. This August we released a whole bunch of new updates and improvements to many of the open-source Post Processors and Machines we offer for free. Within this release you will see new post processors for both Fanuc Robotics and Haas ST series machines, as well as improvements for existing post processors, new machines, improved machines, documentation and more!
  • Tool Library:
  • Copy & Paste Presets:
  • Previously, you were able to create a preset within a tool definition, and that preset was stored within the tool. When you wanted to share this proven preset with a family of tools, it quickly became a very manual process. Now you’re able to select a tool from the main tool list and then select a single preset to copy. You can then paste the copied preset to a single destination tool of the same type. All driven parameters associated with the preset are updated automatically and this workflow significantly reduces the amount of labor required.
  • Active document improvements when opening from an operation:
  • When entering the tool library, we want to make it extra clear to you which is the active document.
  • The new behavior when entering the library through an operation is as follows:
  • The active document is at the top of the list and focused and expanded.
  • The rest of the documents are ranked in alphabetized/numerical order.
  • All set ups are collapsed – for every document library except active document.
  • The active document is identified in bold.
  • New Extract Holder (from existing tool assembly):
  • When a holder is applied to a tool, an instance of that holder exists within it. If the original holder is deleted, then you have no way to apply it to additional tools.
  • Now you can copy the holder from the tool in the right click menu of the main tool list and add an ‘Extract holder from tool’ option in the holder tab of the edit menu.
  • Define library structures by adding child folders:
  • Maintaining libraries and the tools within them is important so we have added more granular control over them by allowing the user to define library structures . Accessed through the right click menu in the library tree users can start with a parent folder and add child folders within it and then manage libraries accordingly.
  • Use keyboard to navigate through shaft and holder creation:
  • Whether the user is creating holder geometry from a drawing or direct measurement they will benefit from the reduction in required mouse movement when creating additional segments.
  • Now by pressing the enter key the cursor will tab through fields and on the last tab, enter will create a new segment. When you have finished creating the geometry just tab off the last field and enter to accept.
  • Link Spindle speed to Ramp spindle speed by default:
  • In the cutting data tab we have automatically linked Link Spindle speed to Ramp spindle speed in cutting data by default.
  • Nesting:
  • If you created Basic Arranges while using dimensions you might have noticed an issue were boundaries were no longer visible. Boundaries should now appear as expected.
  • Public Preview:
  • Home Tab Public Preview now available:
  • We are making it easier for you to browse and find the data you’re interested in with a new Fusion Home Tab experience. Home Tab is what it sounds like: a place where you can start from – open an existing design, create something from scratch, or browse through your projects for a specific document. It is designed for multiple Autodesk products so you will have a consistent way of accessing your work. As of March 2022, Home tab is available for Autodesk Inventor and selected Autodesk Fusion 360 teams. As of this update, this experience is now available to try as a public preview. Turn it on by going to the Preview Features section of your Preferences and check the Fusion Home preview.
  • If you want to see what it’ll feel like as a default launch experience, you can check the “Fusion Home as startup” experience option once you’ve enabled the Fusion Home preview.
  • With Fusion Home, you can start something new, look through recent work, review file properties, switch between a list and thumbnail view, and much more. Here’s a quick tour of the UI:
  • Access Home tab.
  • Switch between teams in Fusion 360.
  • Access contextual controls for the switcher.
  • Open or create projects.
  • View recent data, projects, or, if enabled, the Fusion 360 Manage Extension.
  • Switch between List and Grid View.
  • Sort the projects.
  • Show properties for a selected component.

New in Fusion 360 2.0.13619 (Jul 25, 2022)

  • We fixed an issue where Mirror Toolpath was passing the wrong cutter compensation value.

New in Fusion 360 2.0.13618 (Jul 21, 2022)

  • This minor update fixes a few outstanding issues.

New in Fusion 360 2.0.13615 (Jul 15, 2022)

  • Usability:
  • Performance boost:
  • Opening, saving, and closing documents will be noticeably faster, especially when there are multiple Simulation and/or Generative Design studies and load cases present in the document. Users could see up to 5.6x speed improvements in case of large files.
  • Opening design documents with complex sketch profiles now happens 5.6x faster than previous versions. Also, there is a general improvement for designs with lots of edges and faces. It shows 7.6x improvement on internal testing dataset.
  • Sketch: Several changes have been made to the Sketch area, so you can feel a significant (300x faster!) performance improvement in sketch, sketch geometry, sketch constraint or dimension creations.
  • Selections: Fusion 360 now responds much faster when you try to window-select components in canvas. Up to 47x faster. You could also notice a boost in speed when you try to select complex components from the browser of your assembly design.
  • Stitch/UnStitch: With this product update focusing on maturing what’s already there, we’ve made some noticeable performance gains in various modeling commands and modeling workflows: The time it takes to Stitch and Un-stitch surfaces generated from imported CATIA models has dramatically decreased by 44%, from 34 seconds down to 19 seconds.
  • Loft: You should also be able to feel a boost in Loft preview performance (14.5x faster than before), especially when you’re using Loft with many profiles and faces.
  • Display Component & Display Mesh Face Groups:
  • Under the Inspect drop-down menu, we updated how we call a couple of the commands in the list:
  • Component Color Cycling Toggle is now called Display Component Colors Mesh Face Groups is now called Display Mesh Face Groups
  • Now it reads more concise and consistent with what you’re trying to do, starting with the action.
  • Cancel stalled uploads in Job Status Dialog:
  • Internet issues happen, and sometimes at the most inopportune times. Have you ever experienced an upload that may have gotten stuck, or never completed? The original troubleshooting method to fix this was to use text commands to delete and backup the upload queue, or even deleting XML files. We’re happy to report that this is no longer the case! Now there will be an option built into the UI that detects if the upload/save has timed out, and will allow you to cancel the ‘stuck’ uploads. Once canceled, the files can then be uploaded or saved again.
  • Fixed: Crash on launch on MacOS with many Crash Error Reports:
  • For customers that had multiple Autodesk products installed alongside Fusion 360 on MacOS, you likely experienced dozens of crash error reports when launching Fusion 360. We know this was a major annoyance for many – and we are happy to say it is officially fixed with this update!
  • Data Management & Collaboration:
  • “Read-Only For Me” now available from Fusion Team:
  • Back in January, we introduced Read-Only For Me, which lets you temporarily make designs read-only for yourself, so you’re free to view, analyze, or experiment with a design while other project members continue editing. With this update, you can now use Read-Only For Me from Fusion Team.
  • Whether you’re away from your desk or out of the office, if a design is still reserved by you and you’re blocking other project members, it’s now easier to unblock access from anywhere. You can open Fusion Team in any web browser and use Read-Only For Me to remove your reservation so that another project member can edit it.
  • Once you’re back at your computer where Fusion 360 has the design open, you’ll see it’s read-only for you. You can either click Make Savable at the top of the canvas or close the design to make it savable for you again.
  • Modeling:
  • Create a lofted flange in Sheet Metal Flange tool:
  • So many have you have asked for this and we’re happy to say that it’s finally here. Now when you’re creating Sheet Metal parts with the Flange tool, you can also create a lofted flange by selecting the Lofted Type within the Flange command dialog. You can also pick the orientation, Brake Form vs. Die Form, Facet Control options such as Chord Tolerance, Facet Angle, Facet Distance, Face Number, as well as specify the Sheet Metal Rule that applies to your part. Having the ability to create lofted flange should enable you to explore more complex sheet metal possibilities, and easily turn them into a flat pattern.
  • Expanded modeling tools now available directly in Assembly Contexts:
  • If you’re using Edit In Place for contextual assembly editing in distributed designs, this one’s for you. When we first introduced Edit In Place, we only included an initial subset of the most commonly used modeling tools available in the Design workspace. This was also true when you opened an External Component in its own tab and activated an Assembly Context. Many of you have requested access to some of the tools that aren’t available there.
  • With this update, when you open an External Component in its own tab and activate an Assembly Context, you can now use an expanded set of modeling tools while still working with objects you’ve referenced in the context of an assembly. The expanded list of tools includes all the primitives, Surface > Create > Loft, the Surface > Modify tools, all the tools on the Mesh tab, the Form tools, and many others. (Note that a short list of tools that control joints and motion will still switch you back from the Assembly Context to the Local context.)
  • As you continue exploring distributed design workflows, let us know which tools are most important for you as we plan for future updates.
  • Rest Tool helps you create flat areas on curved plastic parts:
  • Rest Tool is available as part of the Product Design Extension:
  • Many times when you’re designing a product, you may want to create a flat areas on a curve surface so that other parts can easily mount to it. That’s where this new Rest command comes in. Now you can grab a sketch profile and use it to create a flat face, in relation to the curved surface of your existing body. The command will then do its magic to cut away or add material depending on the thickness you require.
  • Snap Fit improvements: selection modes and rotation options:
  • Snap Fit is available as part of the Product Design Extension:
  • Two new selection Mode options – Automatic and Manual. The Automatic options is on by default, and it automatically selects all visible sketch points to place multiple snap fits at the same time. You can clear the selection set and switch to the Manual selection mode if you want to select your sketch points manually in a complex design. This will help you select points to place your snap fits faster.
  • New Rotation Options -We’re also adding one of the most common requests to Snap Fit: the ability the control the rotation of each snap fit independently. You can adjust the Rotation Type to one of 3 new options:
  • Uniform: Rotates all snap fits to the same angle.
  • Independent: Adds a manipulator handle to each snap fit and lets you rotate them independent of each other.
  • Aligned: Lets you align all snap fits to a plane, line, or point that you select.
  • Select modeled geometry as unit cell geometry for Volumetric Lattice:
  • Volumetric Lattice is available as part of the Product Design Extension:
  • If you’ve been using the Volumetric Lattice tool as part of your Product Design Extension, you’ll be happy to hear that we’ve improved the tool by giving you the ability to select modeled geometry (sketch lines, for example) as unit cell geometry.
  • Automated Modeling Public Preview now available:
  • In this release of Fusion 360, we are expanding the reach of our Generative Design technology into everyday modeling workflows and releasing a new tool, Automated Modeling, found in the Design workspace, on a new tab called Automate.
  • Automated Modeling will allow you to rapidly create and consider multiple design alternatives for connecting two or more faces in your design. Additionally, you can prescribe additional design intent by defining bodies for Automated Modeling to avoid during shape creation. The results of Automated Modeling will consist of a new Automated Modeling feature in the timeline followed by editable T-spline geometry to allow you to further refine and influence the direction of your design.
  • The Automated Modeling preview is all about increasing your creativity and productivity during your design workflows and we would love to hear how you think we can make it better. Please share your feedback and experience with the Automated Modeling preview in the forum link below – we can’t wait to hear from you.
  • Electronics:
  • In this QoL update for Electronics, we focused most of our time on addressing the ideas and feedback that you have taken the time to provide us. We are pleased to deliver this update that is packed full of enhancements to your design experience, product stability, and overall performance of Fusion 360 Electronics.
  • Expanded keyboard shortcuts:
  • We have expanded the keyboard shortcut functionality within the Electronics workspace to enable you to specify commands or a combination of commands. With this new functionality, you can assign shortcuts to execute a User Language Program ( ULP) or your preferred scripts. An excellent example of using this new feature is adding multiple grid options for laying out the PCB; this makes it easier to place components that require a different placement grid.
  • Productivity enhancements:
  • We understand that productivity is the name of the game, and you cannot waste time searching around for the correct command or struggling to define parameters for the active command. We have spent some time streamlining commands to make everything a bit more intuitive and faster. For example, remembering the exact name of NETs, Pins and Parts on your schematic can be frustrating – even requiring guesswork on more complex designs across multiple sheets. Now, if the appropriate command is active, recently used names in your design will now appear – eliminating guesswork through autocomplete. Check out the productivity improvements we have made in this update:
  • More user-definable default preferences
  • Exposure to Schematic Assembly Variant designs
  • Text on the copper layer can now be viewed on the 3D model of the PCB
  • Quick Route now allows making selections regardless of the working layer
  • Set a power supply value when placing it on the schematic
  • Autocomplete net, pin & part name input anywhere in Schematic
  • Schematic net naming directly from Net Command Dialog
  • Addressed reported issues when using the Synchronizer for schematic-board annotation
  • Set active CAM job in CAM Processor, this will also be used for the One-Click CAM command
  • Remember values in command dialogs after switching
  • Switch to 3D faster by choosing which components get rendered
  • Performance improvements & fixes:
  • Most circuit board designs require polygon copper pours as they help propagate a specific signal on your PCB around the entire board or specific area. You have shown us that on more complex designs you could expect to create over 50 polygons on multiple layers! When editing the design, the substantial number of polygons can translate to poor performance. For this update, you will notice that we have vastly improved the performance of Fusion 360 electronics with better handling of polygons. Here are a few more examples of performance improvement we have worked on:
  • Significantly Improved Polygon Processing performance up to 90x for certain designs
  • Improved CAM performance
  • Increased average performance by 65% of common commands like undo, move, and add
  • Significantly Improved document opening performance
  • Stability fixes :
  • In the event that you encounter a crash whilst using Fusion 360 Electronics, there is the option to provide a report which helps us understand in more detail how and why the crash occurred. Thanks to those reports (we read them all!), we’ve spent the last few development cycles fixing the following issues:
  • Fixed highlights in ERC and DRC disappearing after mouse move
  • Fixed crash when undo-redo after running edit module CLI
  • Fixed warning: “The board sketch has rolled out, please roll forward it before update”
  • Fixed crash when moving in Footprint or Symbol editor
  • Fixed crash when deleting a group if net with a label does not exist in the group
  • Fixed consistency breaking when updating part with empty attribute value
  • Fixed crash when splitting polygon pour
  • Fixed crash when importing device exported from ultra-librarian
  • Fixed crash when selecting symbol or footprint while move command is active
  • Fixed issue where replacing part with modified symbol or footprint will disconnect wires and undo caused fusion to quit with abort error
  • Fixed crash in design manager when using polygons while the “ungrouped” category is selected
  • Fixed assert when running ‘show-group.ulp’
  • Fixed crash when saving after deleting sheet whose assets were moved to a module sheet before
  • Fixed parts getting disconnected when moving to a Module
  • Fixed crash when pasting a component connecting another
  • component and cancelling the operation
  • Fixed crash after updating library and merging assets
  • Fixed arbitrary pad shapes not being recognized correctly by polygons
  • Fixed issue where rotate gets executed twice when pasting multiple times
  • Fixed crash when opening design which contains corrupt splines after DXF import
  • Fixed crash using the ERC or DRC dialogs
  • Fixed frequent crashes while adding components
  • Fixed crash with certain ULPs if board file has polygons
  • Fixed crash with importing certain local libraries
  • Fixed crash after creating managed library
  • Fixed crash when dragging library from place part panel
  • Fixed crash when running import-bmp ULP
  • Fixed crash when undo with design manager opened with polygons
  • Fixed PRINT on Mac
  • Fixed polygon, Line & Arcs in footprints not being rendered properly in 3D PCB
  • Fixed issue where ESC no longer works after interacting with inspector
  • Fixed issue where ESC could not cancel the text command
  • Fixed issue where ESC could not cancel the route command
  • EAGLE migration:
  • We know that many of you were unsure how to productively migrate to Fusion 360. In this update, we have made a few updates to ensure the transition from EAGLE to Fusion 360 is much easier for you. EAGLE Design Files and Library files are 100% compatible with Fusion 360 electronics. The first time you launch Fusion 360, it will automatically detect if you have local EAGLE libraries and give you the option to upload them. In addition, when uploading your EAGLE design files, you now have the option to create Electronic Design documents. The electronic design document keeps the schematic and circuit board synchronized.
  • Fusion’s Upload command now accepts EAGLE projects to automate migration from EAGLE
  • Automatic Library import now also enabled on Mac
  • Generative Design:
  • Generative Model filter now in Explore Environment:
  • When working with Generative Design, it is common to consider variants to your design space definition using Generative Models. While providing a path to a larger exploration and more potential design solutions it did make exploring the results a bit more tedious and forced users to name their studies in a unique way to capture this intent. To improve this workflow, we have added the ability to filter against the Generative Model in the Explore environment.
  • Improved terminology in Fluid Path study type:
  • Since our Fluid Path study type has been in preview, we have received feedback from you that the concepts of preserves, obstacles and a starting shape were much more unclear when working in a fluid domain versus a structural domain. To help add clarity, we have renamed these commands to be more precise in what they represent, where some represent the fluid being created and some represent the surrounding solids that contain or obstruct the flow.
  • Preserve Geometry is now Fluid Preserve Geometry
  • Obstacle Geometry is now Solid Obstacle Geometry
  • Starting Shape is now Fluid Starting Shape
  • Obstacle Offset is now Solid Obstacle Offset
  • Drawings:
  • Attribute fonts & blocks dragging:
  • Now when you’re working on your drawings title block you can change the font type going into the Edit Title Block mode, double-clicking on the attribute you want to edit, and then selecting the desired font.
  • We’ve also improved the dragging behavior where any selection will no longer cause the title block or border to move. Title blocks and borders can now only be moved via the Move command.
  • Export Flat DXF:
  • Before when you exported a DXF from the Drawings environment, the export files contained some Z-axis geometry, which made it difficult to work. Now when you export a drawing as DXF, we made sure that the DXF is completely flattened.
  • Manufacture:
  • For the Manufacture Workspace, this update contains more than 150 Quality of Life (QoL) improvements that positively affect all areas, including milling, tool libraries, turning, nesting, metrology, additive, cam simulations, and post processing. In the spirit of this update, we’re not going to bury these improvements in some forum thread. Instead, we’re going to include the work in all of its glory in this blog post. Let’s start with what we focused on in Milling.
  • Milling Updates
  • “Show Toolpath Data” dialog updates:
  • We added new filters to allow any combination of tool-path segments, passes, and/or levels to be displayed or hidden to aid toolpath visualization. Note that “level” is only available for 2D Adaptive, 2D Pocket, Face, 2D Contour, Slot, Trace, Engrave, 2D Chamfer, Pocket Clearing, and Horizontal strategies.
  • Exit positions:
  • For 2D Adaptive, 2D Pocket, and 2D Contour toolpaths, when using slot milling tools to cut slots where the tool finishes below an undercut. You can now select pre-defined geometry (typically points) and use them to move the tool horizontally to clear any undercuts or overhangs before withdrawing up the tool axis.
  • Measure from active WCS:
  • The Measure command now allows measurements to be reported relative to the active setup workpiece co-ordinate system (WCS).
  • Cusp-height based Stepover/down:
  • Stepover and stepdown can now be automatically derived from a user-defined cusp height (or vice versa). This option works for most 3D finishing strategies and helps you achieve your desired surface finish.
  • Flat machining multiple depths:
  • Within the Multiple Depths function of Flat Machining you are now able to specify the Number of Stepdowns.
  • Steep and Shallow UX improvements:
  • You can now choose whether to machine steep regions only, shallow regions only, or combine both steep and shallow regions (the previous default).
  • Scallop (shallow region only) can now be ordered inside > out or outside > in.
  • Blend one way/other way preview:
  • The Blend toolpath now displays a small red arrow to show the cutting direction prior to calculation. The arrow changes when you select “One Way”, “Other Way” or “Both Ways” this means there is no longer a need to guess which direction to use! You will be able to create the right toolpath the first time around every time.
  • 2D Chamfer improvements:
  • You have a new option to “Keep sharp corner” creates a toolpath that does not roll around the edge, reducing the likelihood that the external edge will be damaged.
  • Also, a new option “Preserve Order” changes the order of the toolpath such that it matches the order that the contours were selected.
  • Hide Warning Messages – Now there’s a new option that allows warning messages to be hidden to avoid excess interruptions when programming.
  • Tool library Updates:
  • Separate “focus” and “active” states for elements:
  • This is to help you identify what you will be copying using CTRL+C we have aligned functionality so that each explicit area selected in the tool library now has a blue banner surrounding it.
  • Move/replicate the “Remove unused tool” option:
  • Many of you reported that the Remove Unused Tools function was difficult to find, so to help increase discoverability, we moved to the main tool list banner.
  • Identify pasted tool in the main tool list:
  • When pasting tools into a large list, it’s easy to lose where you are. That’s why pasted tools will now appear highlighted in the destination library.
  • Download vendor libraries:
  • Now there is a link in the tool library where you can download vendor libraries; this will give you greater access to vendor tools.
  • Avoid creating duplicate document tools when selecting from another library
  • Previously, if you entered the tool library from an operation and selected a tool that was already in the document, a duplicate instance would be created which caused many confusing downstream issues. Now Fusion 360 will no longer do this – it will just use the tool in the document.
  • Identify reference tools in the tool list:
  • Reference tools used in an operation can now be visually identified in the tool library making tool management in the document library a breeze.
  • Improved sample libraries in the Tool Library – We updated the Sample libraries to contain all tool types with default values included.
  • Column Width in Renumber Tools Dialog – Column Width in the Renumbering Tools Dialog now supports a width up to five digits! This update will help you expand your capabilities when renumbering a new tool number.
  • Metrology Updates:
  • Manual Inspection:
  • We improved the existing Manual inspection tool and added new manual distance options. Now you are able to inspect:
  • Distance between 2 circles (midpoints, min, max), Distance between selected points, and Distance between plane and hole.
  • We’ve also improved the visibility of selected items where results will be displayed to full precision of decimal places.
  • The UI has also been improved with auto-scrolling for creating.
  • Selected feature(s) during measurements will also be highlighted.
  • Probing:
  • New options affecting probe path creation and reporting include:
  • New probe tools
  • Option to reduce clearance height default to 50mm
  • Consistent font use for probe geometry results and reports
  • Turning Updates:
  • Threading tool versatility:
  • Threading tools can now be used for Single Groove toolpaths and Chamfer toolpaths.
  • Visibility controls:
  • New view controls can now be used to show/hide the Spun Profile shape and Rest Material.
  • Show toolpath data dialog:
  • The interface now correctly shows Z and X coordinates instead of just X and Y.
  • Spun profile calculation:
  • Now uses multi-threading for improved speed and stability and displays a green progress bar.
  • Nesting Updates:
  • Advanced Nesting updates:
  • You can now Edit / Rename ‘Material ID’
  • Nest invalidation on material thickness edits
  • Packaging details is now displayed in theNesting Info Panel and Compare dialog
  • The Material info is now appended to Packaging list for ease-of-identification
  • Row collapse status is now preserved in ‘Component Sources’
  • Fusion 360 now includes the AutoCAD version in exported DXF header, allowing you to open it in Adobe products
  • Out-of-date Nest results now show tooltips when you hover your cover over them
  • Arrange updates:
  • Envelope boundary now previews from timeline
  • Dynamic highlighting now works on feature selection
  • “last used” settings are now preserved
  • Holes/Cut-outs can now be excluded from highlighting
  • Error messages have been improved for easier troubleshooting
  • Additive Updates:
  • FFF Toolpath simulation now can display Print Speed:
  • A new type to display the print speed has been added to the FFF toolpath simulation. Displaying the printing speed will help you optimize your jobs for printing time or detect potential issues with oozing or stringing. To activate the new display type, create an Additive setup with your FFF printer, generate and simulate the toolpath and change Display Type from “Toolpath Type” to “Print Speed”.
  • Print Settings are now only stored on the online Machine Library:
  • We have announced that print settings are now stored in Fusion 360’s online machine library. To complete this initiative, we have removed the print settings from Fusion’s installation directory. You can either download the print settings from the website, or you can access them directly within Fusion 360 if you have the following technology preview enabled.
  • Improvements to additive support structures:
  • The focus for support structures in this release was to improve support generation for the SLA process. You now have more control over the support structures in critical areas of the part. The new support action “Edge with Bar Support” will create support bars along the edge of a part. This will help with stability of the part during printing while ensuring the outer contour is built accurately. In most cases you should use this new action in combination with the Bar Support action. You can find the action in your additive SLA or MPBF setup under the supports section.
  • However, it is important to keep in mind that the stronger the support structures, the harder it will be to remove them once the build is completed. Therefore, we have also worked on improvements that will help with removing the support structures from the part. For SLA it is common to use a pad on the bottom that connects the support structures with the build plate. However, getting under this solid block of material with a tool, may be hard when trying to separate it from the build plate. Therefore, the pad setting for bar supports and baseplate support was expanded to also allow a negative taper angle. The new setting can be found under the General tab for Baseplate Support and under Bar Support/Bar Properties/Pad on Platform.
  • The final improvement made to ensure our support structures are better suited for SLA printing was the new settings under “Bars on Global Features” for Lattice Volume Support. The new options “Down Oriented Points” and “Sharp Edges” make sure that the lowest feature of the part is always detected and supported since it is otherwise easily washed away in the resin tray.
  • Library updates for templates, additive machines, print settings:
  • In addition to these support structure improvements for SLA, a new template with optimized defaults for part orientation has been released. The template is intended for orientation of larger parts in the build envelope. The part will be oriented in a way that reduces the surface area of each layer. This minimizes the amount of contact it has with the tray, which could lead to the part being detached from the build plate. Find the template in the template library under orientations.
  • The other new templates are providing support defaults for One Click Metal MPrint+ machines
  • These have been validated and tested by One Click Metal. Find the templates in the template library under supports.
  • The machine library now includes several new machines that support different processes: We have added a generic SLS machine with 3mf export that can be used as template for adding SLS machines that are not in the machine library yet. To decrease the chances of that happening, Nexa3D QLS820 and NXT Factory QLS350 SLS machines have been added to the machine library. Furthermore, there is now support for EOS M100 and Stratasys Origin One machines.
  • Two new print settings for Braskem FL900PP-CF and Braskem FL605R-CF have been added to the Online Print Settings List.
  • New material file and result type for Additive Simulation:
  • There is a new material/ parameter profile (PRM) for One Click Metal 316L print settings. Simply create a new setup with a One Click Metal machine and select a 316L print setting. When setting up the additive simulation it will automatically match the new PRM file to the print setting.
  • The second improvement introduced a new result type called “recoater risk”. Since warping is a serious issue in MPBF Additive, it is important to understand whether a part is warping up and runs at risk of hitting the recoater blade, which would be a threat to the entire build.
  • CAM Simulation Updates:
  • New CAM Simulation Tab:
  • This is the first in a series of updates to improve the simulation capabilities in Fusion 360. A new tab and improved simulation behavior results in more intuitive workflows, paving the way for future updates that will see the emergence of technology currently available in the CAMplete family of products. These updates impact everyone using the manufacturing workspace in Fusion 360 (not just those with access to the Machining Extension).
  • The Simulation Tab includes familiar icons that can be used to control the view status of tools, machines, toolpaths, and stock. Additional icons provide quick access to more advanced display options, as well as information relating to the outcomes of simulations.
  • In addition to interface changes, simulation behavior has been enhanced. As an example, you can now create section views whilst still in simulation avoiding the need to ‘re-compute” the stock simulation. Prior to this change, you would need to leave simulation, create the section view, then re-enter and recompute simulation to get the same result (sometimes taking many minutes).
  • In future releases, we hope to enhance the error reporting to provide additional information relating to collisions, travel limits, and more. In addition, CAMplete technology will be integrated into Fusion 360, allowing G-code to be displayed whilst simulation is running, so you can see line-by-line what actions your machine will perform.
  • Show spindle direction arrows:
  • A New option displays arrows to represent the direction that the turning axis rotates.
  • Section View during simulation:
  • One of the quick things we added to this mode is the ability to add section views whilst already in simulation. This means you can section up the view without needing to leave simulation and lose the computed stock
  • Construction geometry:
  • When building a machine, you can now select and hide construction geometry from view, resulting in a cleaner looking simulation.
  • Jogging UI updates and new “home” icons:
  • The jogging interface now displays the current position of the machine’s axes during jogging commands.
  • New home icons have been added to the jogging UI to reset each axis to its home position. Separate icons exist for each individual axis, with another master home icon that resets all axes.
  • Selecting center point on non-cylindrical parts:
  • Now you can hover over a non-cylindrical part on your machine and snap to the center points of the face, just like how you would place a Joint/Joint Origin on component faces.
  • Non-TCP machine simulation support – machines without TCP control can now be simulated in Fusion 360 .
  • Post Processing Updates:
  • Properties for individual operations – post processor files can now be edited such that individual properties can be enabled at the operational level, allowing them to be revealed and edited within the Fusion 360 interface
  • Draw toolpaths on NC program selection– when a NC program is selected, Fusion 360 can (optionally) display the toolpaths that it contains in the main 3D interface.
  • All Generic Post Processors now make use of the probeWorkOffset variable and drill cycles that feed out of a hole do now respect the retract feedrate.
  • We’ve improved post processors from the following machines:
  • Milling – Heidenhain iTNC 426, Syil, Syntec, LinuxCNC, PlanetCNC, woodWOP, UCCNC
  • Turning – Intelitek, OmniTurn, Doosan Turning, Fanuc Turning
  • Mill-Turn – Doosan, Mazak
  • Additive – ABB
  • We now have Machine simulation models for this following machines:
  • 16 x new Hurco machines
  • 11 x improved Hurco machines
  • Fusion 360 Core Updates:
  • UX Pattern Consistency:
  • We made multiple updates inspired by the pattern UI in the Design workspace, including:
  • Update linear and circular pattern to have Extent vs Spacing
  • Update linear pattern to have Symmetric vs One-Direction
  • Update linear pattern to allow negative numbers
  • Incorporate icons into Strategy drop-downs
  • Expression UI improvements:
  • In the spirit of consistency, we also tweaked various expression UI elements so that they behave more like the rest of the other workspaces, including:
  • New interface for Edit Expression
  • Parameter list display in Edit Expression window
  • Search for parameters in Edit Expression window
  • Tooltips on hover of parameter in Edit Expression window
  • Evaluate value of Expression Preview
  • Help Button
  • Machining Time is back:
  • Machining Time is back! We’ve reinstated the command back into the Fusion 360 UI including the following improvements:
  • Machining time now uses multi-threading
  • Show machining time in browser for containers
  • The NC Program UI now includes a “Machining time” right-click-menu
  • Add machining time command to actions section toolbar
  • Major 5-axis Upgrade:
  • The July update sees a significant expansion in 5-axis programming capabilities offered in the Fusion 360 Machining Extension. Prior to this release a small number of 3D finishing strategies offered limited 5-axis options, with only one (Steep and Shallow) offering full 5-axis capabilities. With the July update, many more strategies now support additional 5-axis options to control the tool axis via a user-defined point or curve. Additional strategies (Corner and Inclined Flat), that also support 5-axis machining, are also getting ready for inclusion in the Insider Preview program. The development team continues to work on adding 5-axis support for the remaining 3D finishing strategies.
  • API & Add-ins:
  • Fusion Data API is now out of Preview:
  • We are very excited to announce that the first set of capabilities for the new cloud-based data API has been released, allowing you to traverse assembly hierarchy and read additional component properties even for “internal” components.
  • Previously you could access Fusion 360 file information via the Forge Data Management API and perform translation and viewing using the Forge Model Derivative and Forge Viewer APIs, respectively.
  • We have big plans for this API so expect to see more information and enhancements coming over the next few releases. To see more of what it can do now, check out this blog post.
  • API Improvements:
  • Here are the new capabilities that have been added for this release. See the API Documentation What’s New Page for more details.
  • Control Point Splines – The API now supports creating, querying, and editing control point splines.
  • Tangent Distance Dimensions – The API now supports creating and querying tangent distance dimensions in a sketch.
  • Parent Sketch Text – It’s now possible to get the parent SketchText object from AlongPathTextDefinition, FitOnPathTextDefinitionObject, and MultiLineTextDefinition objects.
  • Joint Origin Light Bulb – It’s now possible to get and set the light bulb state for a Joint Origin.
  • Dimension Values – For sketch dimensions created in a direct edit model and dimensions that are driven by the model, there is no associated parameter. In the API, the only way to get a dimension’s value was to get it from the associated parameter, but that’s not possible in these cases. The various sketch dimension objects now support a “value” property that directly returns the current value of the dimension.
  • Help System Enhancement for Retired Functions – The help system has been enhanced to better indicate that a function has been retired and what has replaced the retired function. Here’s an example. Also, retired functions are no longer shown in the code hints list in VS Code, although they still exist to support compatibility with existing programs.
  • Bommer Update:
  • Our friends at Bommer updated their add-in as well, so if you’re using it with Fusion 360, be sure to update your version of Bommer to the latest one!

New in Fusion 360 2.0.13377 (Jun 23, 2022)

  • Fixed an issue where Fusion 360 crashes when entering full screen mode using Alt+Enter
  • Fixed an issue where Fusion 360 was having difficulties opening files with Contact Reaction

New in Fusion 360 2.0.13375 (Jun 16, 2022)

  • Usability:
  • Some of you have experienced Fusion 360 freezing when you tried to either start a new document or quit the application. Well that’s embarrassing, sorry for the trouble. Now you should be able to start and quit Fusion 360 without any hiccups.
  • We fixed a crash issue that happened to some of you when you tried to log into Fusion 360.
  • We fixed another crash issue that came from those of you who attempted to open specific designs repeatedly.
  • We fixed a bug that was causing Fusion 360 to crash when you tried to “Get all latest” for an assembly that contained externally linked references, as well as Simulation models.
  • The “modal” effect behind the Extension Manager is unexpectedly different in macOS from Windows, but still unexpectedly maintains some qualities of the old modal effect. Now they look the same.
  • We discovered that some text found in the tooltips and more info section for Boss command was not translated to other supported languages. Now when you’re running Fusion 360 in a different language and are using the Boss command, hovering over the options should show you tooltips in the appropriate language.
  • Electronics Design:
  • We fixed a few bugs that were affecting various icons in Electronics Design workflows. Apparently, the Flip and Move component commands weren’t using the new icon styles when you invoked them from the right-click menu in the 3D PCB workspace. The Package Generator command was also using an older icon in the Library workspace. The Manufacturing icons were incorrectly shown as being greyed out.
  • Speaking of updating icons, the library icon in your data panel has been updated to be consistent with the icon shown in the toolbar.
  • We also updated the Phase Probe icon so that it is easier to see the blue phase line.
  • A few of you told us that Fusion 360 unexpectedly gave you an error message when you tried to generate an 1 pin male connector as a 3D Package using the Package Generator tool. Sorry about that, this is now fixed. You should now be able to generate it without issues.
  • Drawings:
  • We noticed an issue during the creation of smart templates where the placeholder preview didn’t appear after a significant delay, which made the overall experience troublesome. And sometimes, it appeared but refused to follow your cursor. This is fixed.
  • If you placed a part-list for a flat pattern design, added mass properties in the part-list, then proceeded to change the unit from the edit part list dialog or document setting dialog, the mass value was displayed incorrectly for the flat pattern. Now it updates as expected.
  • We fixed a bug where it was the Canvas in Fusion 360 to lose focus, restricting operations in the Drawings workspace.
  • Manufacture:
  • NC Program Dialog is now the default path to Post Processing (legacy tool library retired*)
  • In the May product update what’s new blog post, we talked about how we are in the process of retiring the Legacy Tool Library, in favor of the new tool library. Due to the extremely low usage of the old library, pace of improvements, ability to address bugs and issues, and the development cost of maintaining two separate library experiences, we’ve decided to make the new tool library as the new default experience as of this product update. If you need to use the old tool library for whatever reason, you can still revert to it by going to the Preview Feature section of your preferences and toggle it back on. Be aware this option will only be available for a limited time and will be removed in the upcoming product update.
  • Results are no longer erroneously shown in the document commands dropdown after a mesh preview has been executed but before the simulation has been actually solved.
  • We fixed an issue with certain turning profile finishing tool-paths with compensation set to “in control” where the compensation NC codes were being output incorrectly.
  • If you type an invalid value like “5 m” into Surface Speed on the Cutting Data tab on the Edit page for a tool that has it, Fusion 360 incorrectly gave you this error: Parameter expression contains a circular reference: tool_surfaceSpeed → tool_spindleSpeed → tool_surfaceSpeed. Instead, it should have given you something like : Cannot convert from m to m/min. Now it does.
  • Now when you paste a tool or holder using “Paste tools” or “Paste from spreadsheet” into a library, Fusion 360 will indicate that the paste action has been successful.
  • Some of our Japanese users have reported that tooltips for Retraction Policy and other options in the Manufacture workspace didn’t appear when they hovered their cursors over the options. Now the tooltips appear as expected.
  • Previously when you were making selections in the tool library on macOS, it was challenging to differentiate what was “active” vs. What was actually “selected”. Since both the states were shown as the same color, it was not clear what got copied if you did a ctrl+c. Now the ‘focus’ and ‘active’ states are better distinguished, with the selected state being a darker blue than the active state.
  • We’ve added a ‘Remove unused tools’ option to the browser in the tool list to increase discoverability and improve the automated workflows.
  • We fixed a macOS crash issue that was occurring when generating a toolpath after editing some parameters.
  • Apparently if you opened a legacy design and dove into the print setting editor for SLA and SLM printing, the Maximum Edge Length parameter was incorrectly missing. Now it will show the correct value.
  • Additive:
  • Recently added Anycubic Photon and Prusa SL1SPEED print settings either do not work (added 12 days ago) or show the wrong type. Now they show the correct type.
  • We fixed an issue where supports were incorrectly generated for the wrong mesh body if a face group of another mesh body was first selected as the target.
  • We fixed a crash issue that was occurring when you tried to switch from Render workspace to the Design workspace and vice versa.

New in Fusion 360 2.0.13168 (Jun 11, 2022)

  • We fixed a crash issue that was occurring when some of you tried to open certain design documents.
  • We fixed a CAM kernel issue where operations using Voronoi diagrams were unexpectedly crashing.
  • A few of you noticed your uploads via the data panel to be stuck. These issues have been fixed and your uploads should be completed in a timely manner.
  • We fixed sketch issue that was causing Fusion 360 to crash.

New in Fusion 360 2.0.13158 (May 24, 2022)

  • Usability:
  • 5 New Additive materials in the Fusion 360 Material Library.
  • Design:
  • New Mesh face group Display Toggle command.
  • Ribs is now available in Boss Command (Product Design Extension).
  • Snap-fit improvements (Product Design Extension).
  • Replace Component now supports patterned components.
  • Electronics:
  • New Layer Stack Manager.
  • Support for Slotted Pads.
  • Improved Handling of Panels.
  • New Radial Template added to Library Editor.
  • New Sync library index.
  • New Add-in Ultra Librarian.
  • New User experience improvements: Updated Icons.
  • New Preference Option: load 3D model when loading electronic document.
  • Generative Design:
  • New outcome in setups (Experimental Generative Solvers and Features Preview).
  • Drawings:
  • New Auxiliary Views.
  • New Arc Length Dimension.
  • New Jogged Radius Dimension.
  • New Model Properties in Title Blocks.
  • New Mass unit overrides in Title Blocks and Parts Lists.
  • Simulation:
  • New Quasi-static analysis study type.
  • New reaction data and result visualizations for Contact Force and Contact Pressures.
  • Manufacture:
  • Notice: Retiring the Legacy Tool Library.
  • New Accessibility Analysis.
  • Import & Export CSV files.
  • More options to set defaults for tool strategies in Manufacture Workspace.
  • New & Improved Post Processors.
  • New Manufacture Previews:
  • We’ve dropped 3 new Manufacture previews for you to try in the Preview Features section of your Preferences.
  • Additive:
  • Additive Simulation is now a part of the Additive Build Extension.
  • New Center of Gravity Height Ranking criterion for Automatic Orientation.
  • New Additive Support Templates in Template Library.
  • Select Mesh face groups while creating Supports.
  • Taper angle for padded bar supports.
  • New MPBF machines added.
  • New Pause and Filament Change options for multi-color/single extruder printing.
  • API:
  • Fusion Data API now in beta release.
  • Triad Command Input.
  • 3D Texture Control.
  • Active Folder.
  • Selection Sets.

New in Fusion 360 2.0.12887 (Apr 23, 2022)

  • Usability:
  • Fixed:
  • We fixed a crash issue that was found when you tried to delete a mirrored component and the joint associated with that component.
  • leonknook reported on the forum that Fusion 360 froze when he was in the browser, right-clicked on a body, and selected "Save as Mesh". We dug into this a little deeper and found that it had to do with a registry and a missing executable, throwing Fusion 360 into an endless loop. This is now fixed.
  • Electronics:
  • Fixed:
  • A bug in the Electronics environment caused the UI to leave extra empty item in the Design Manager for Net Classes. Now these empty slots are gone.
  • If you renamed a Net Class entity and pressed the Enter key to commit the change, the name of the Net Class was updated in the Net Class dialog but was not updated in the Design Manager. Now it is.
  • If you tried to add another symbol or footprint to a library that was in the process of saving, Fusion 360 unexpectedly popped up the Save dialog. This is now fixed.
  • We fixed a tooltip typo where “footprints” was missing a “p” in word.
  • We fixed an error that was occurring when Fusion 360 was performing an Autosave.
  • We fixed a Fusion 360 crash issue when Fusion 360 was trying to update the library from a not having a footprint to having a footprint in a schematic file.
  • Apparently you were not able to delete the first of the Name in Inspector when pressing the Backspace key. Now it should work without issues.
  • We fixed an issue related to memory management and threads run outside of the UI thread.
  • yscheer told us about how Entering empty values into the name field of the Inspector lead to instability, causing Fusion 360 to crash. This is now fixed.
  • We fixed an issue where you were not able to change the name of your device into Chinese characters in the name field within the Inspector dialog.
  • Some command dialog failed to reappear after you cancelled the Insert Schematic/Insert Design Block and then proceeded to activate the Move or Net command. This is now fixed.
  • sebastienSQA5P and others reported that they’ve been seeing an error messaging say that Fusion 360 has detected an unexpected condition ...orthomover.cpp,Line672', whenever they tried to convert arcs to polygon and continued to move it. Sorry about that – this is now fixed.
  • Drawing:
  • Fixed:
  • Some of you told us that Creating a drawing using an existing template took more time to load, along with this warning popup "Your version of Fusion 360 is out-of-date. You won't be able to see all the properties of this drawing or design until you restart Fusion 360." This is now fixed and creating drawings shouldn’t take that long anymore.
  • Related to the issue above, we also fixed an issue that caused Item numbers to go missing in the parts lists after you’ve acknowledged the "Your version of Fusion is out-of-date. You won't be able to see all the properties of this drawing or design until you restart Fusion 360." Warning.
  • We fixed an issue where a warning popped up unexpectedly when you tried to create a drawing from a 3D design saved in the cloud.
  • Manufacture:
  • Fixed:
  • Editing an operation with a tool that has multiple presets and then re selecting the tool causes the pre set selection to change and invalidates the toolpath.
  • Previously when you were editing a tool in the tool library for older files, the trailing angle field was incorrectly missing for the custom general turning tools. If you had created a new tool, that field will appear. Now the tools for the both old and new toolpath operations should show the trailing angle field in the tool library.
  • Amish from SSCADCAM reported that, when trying to create a form mill, the window showed up as blank. Closing it and opening a new window still showed blank but the number was incremented.This is now fixed.
  • We fixed a crash issue that was happening after you moved a part in the Design workspace and then switching to the Manufacture workspaces.
  • You told us that while entering force values in the Simluation study, the applied force with a minus sign produced "flipped" results (according to the applied force the model should be stretched). After looking at the code, it appeared that the minus sign was not respected by the solver. With the positive value, everything looked correct. This is now fixed.
  • Nick Polanosky told us that the ability to drag the position marker for plane, walls, partial cylinders etc. No plonger worked as expected. We untangled some wires and now position graphics handles for cadProbe x/y/z plane, channel, boss, angle and partial circle should be draggable again.
  • We fixed an issue where placeholder parameters were not exported properly in defaults. Now when you import exported files with parameters, you will no longer get an “"Unable to load parameters from file"” error.
  • Additive:
  • Fixed:
  • We updated the hidden Support > Internal settings to be 0 by default.
  • We fixed an issue where "Assign Body Presets" wasn't working correctly after you cleared the bodies selection.
  • We fixed an crash issue that was triggered when you tried to delete body presets.
  • We fixed a crash issue when you tried to generate a toolpath for FFF machines.
  • Print settings:
  • If you created an EOS machine setup, sooner or later you’ll notice that the General tab in your Print Settings Editor disappeared for no reason. This is now fixed and the General tab will always been there.
  • There are parameter groups which are optional so that the youcan enable/disable such a group and its parameters. The parameter dialog should show a checkbox to allow enabling/disabling. Apparently, the OneClickMetal MPRINT machine has some parameter groups which are optional but cannot be enabled/disabled. Now the option "interval" can be enabled and disabled correctly.
  • We fixed an issue where “Configure EBPA Settings” section was missing in the Print Settings Editor after you re-opened certain files.
  • For some weird reason, Tessellation settings for One Click Metal MPRINT+316L were being multiplied by factor 10. This now fixed.
  • We fixed a crash issue that was triggered by the action of deleting a print preset.
  • We fixed another crash issue that was triggered when you tried to delete a duplicate build strategy with the same name as the original.
  • If you changed the default build strategy, then Fusion 360 did not correctly update the browser tree if all the bodies were assigned with the old default strategy. This is now fixed.
  • We fixed an issue in the Extrusion print settings where the parameter values for Extruder 2 incorrectly matched the values of Extruder 1, after you changed the values of Extruder 1. Now the Extruder 2 will remain unchanged if changes were made to Extruder 1.
  • The machine platform inexplicably disappeared after you assigned a Body Preset to a body. This is now fixed.

New in Fusion 360 2.0.12670 (Apr 1, 2022)

  • Fixed issue where Fusion 360 crashed after a specific pocket selection action was performed in 2D Pocket.
  • Fixed a bug where the Fusion 360 was incorrectly setting the default value for WCS offset within setup to 1. This default can potentially cause crashes on some machines. It has now been reverted back to 0.
  • Originally reported by eli.dannenbaum, we fixed the DB error issue that was occuring for number of our Electronics Design users.
  • We fixed a crash issue that was happening when you tried to quit Fusion 360 with pending manufacturing changes.

New in Fusion 360 2.0.12665 (Mar 29, 2022)

  • Usability:
  • NOTICE: We’re converting Cloud Credits to Flex tokens:
  • In this product update, we are in the process of converting Cloud Credits to Autodesk Flex tokens. Don’t worry, if you currently have Cloud Credits associated with your account or have recently purchased Cloud Credits, you will still be able to use them on tasks like Generative Design solves, Simulation solves, and cloud rendering jobs. The only difference now is that you can no longer purchase additional Cloud Credits. Instead, you can buy Flex tokens moving forward and use both types of digital currency during this transitional timeframe.
  • Autodesk Flex is a new pay-as-you-go subscription service like Cloud Credits, but it has one major advantage: flexibility. Flex tokens are being adopted by many of our other Autodesk products, including Inventor, AutoCAD, Revit, 3ds Max, Maya, and many more. Not only are you able to spend Flex tokens on specific in-product functionality, but you’re also now able to spend it on the products themselves, and at a rate that makes for you and your team.
  • Repair issues without Uninstalling Fusion 360:
  • Fusion 360 now comes with a it’s own brand-new Service Utility. A common (yet many times unnecessary and troublesome) way of fixing an issue in Fusion 360 we see many of you follow is to un-install Fusion 360, run the Clean Uninstaller, and then re-install to see if continue working. While this method has worked in the past, it was counter-productive and time-consuming. The fact that you had to download a separate clean uninstaller was also clunky. With this Service Utility, you’ll be able to repair reset, or uninstall (if you really have to) Fusion 360, as well as gather system info, perform a network diagnostics test, or contact support. There are 2 ways the Service Utility can be invoked:
  • Triggered automatically when 2 consecutive launch failures are detected.
  • Triggered manually by holding CTRL + A (Windows) or Command + A (macOS) during the first 3 seconds launch of Fusion 360.
  • Design:
  • Design Advice helps you make better design decisions:
  • Available in the Product Design Extension
  • Previously available to try as a preview feature to the Product Design Extension, Design Advice graduated out of preview and is now available for all Product Design Extension subscribers. Located under the Inspect Panel of the Plastic tab, Design Advice highlights areas of concern based on the material you select, and gives recommendations based on manufacturing best practices. This level of intelligence enables you to design better for manufacturing, and helps you take the guessing game out of your designs.
  • Generative Design:
  • Select and Export multiple outcomes simultaneously:
  • Now in the Generative Design > Explore tab, you’ll be able to select up to 4 study outcomes at once and export them simultaneously. This improvement removes the hassle of exporting your outcomes one at a time. Fusion 360 will notify you throughout the export progress, so you know exactly what it’s doing and when the export is complete.
  • Faster Results in Generative Design Experimental Solver and Feature Preview:
  • We have improved the technology stack that is powering our Experimental Solvers and Features preview as we push towards commercialization. While we are not ready to commercialize just yet, we wanted to pass along some of the progress we have been making. Our recent data shows that outcomes generated with our preview solvers are completing up to 2x faster than our production solver in many cases. If you haven’t checked out this preview yet, now is the time. You can turn on the Experimental Solvers and Features preview in your Fusion 360 Preferences under the Preview Features heading.
  • Electronics:
  • Place Component Panel:
  • We have done away with the outdated, modal, add dialog and instead have introduced an entirely non-modal, always-on place component panel that consolidates multiple experiences into a single workflow you can feel confident using. With the new panel, better search and more flexibility in searching ensure you find what you need faster. Component previews and a deeper search into part metadata combine to deliver the search results you would expect without the limitations inherent in EAGLE. Search filters enable you to identify and switch between different content sources quickly. Components that include multiple footprint variants can be expanded and previewed, making choosing between packages more obvious. Combined with easier migration and management of your legacy local content and a complete overhaul of the Library Manager experience, we are delivering massive improvements to the #1 concerns expressed by our users!
  • Modular Design and Design Re-Use:
  • Design Blocks are finally coming to Electronics Design, and this release marks the first of several significant updates in delivering on the promise of intuitive Design Reuse. We have added the ability to source and place your Design Blocks created in EAGLE and bring those into Fusion 360. Coupled with adding a new Insert Schematic from file the file, there are multiple ways to leverage smaller, more reusable subcircuits or third-party reference designs with ease.
  • Merging the contents of one design into another could create a myriad of challenges with net naming and part name collisions. Rest assured, we have taken precautions to show you both the source and current net names and part names, even providing you with control over the merging of signals. So, whether you want to reuse that A/D converter, your favorite Buck / Boost Regulator, or even the mating connectors for your favorite Development Kit – Add your existing Design Blocks or insert that existing schematic into your current design to make short work of building a new design from existing assets and develop better circuits in less time than ever before.
  • Navigating Library Repositories:
  • The Library Manager had been unwieldy, challenging to use, and not exactly intuitive –particularly for those of you who are coming from EAGLE but using only local Libraries. This new experience for enabling/disabling libraries streamlines this process, making things more evident, with fewer steps, and less guesswork. Whether your content was local, stored in the Autodesk Cloud, or was shared on Library.io – you asked us to make it obvious where and whom Libraries were coming from – and what they contained before you Installed them. Many of you asked to see the contents of Libraries like the Control Panel experience in EAGLE and to display the version, so you knew what you were selecting and where it came from, minus the clutter. Coupling this with filters to identify a Library’s origin, a more obvious update experience, more obvious In/Out of Use status, we have cleared the way to a more productive and enjoyable experience.
  • PCB 3D Modeling Performance:
  • Our Electronics Design experience provides a bidirectional 2D & 3D PCB pipeline with the performance you’d expect from a viewer while maintaining the timeline integrity essential to modern Mechanical Design workflows. You told us that you’ve been experiencing performance problems around 3D PCB generation, specifically around designs with large numbers of stitching vias, cutouts, or other “cut” operations. As of this update, we are happy to report that we have vastly reduced the time to generate the 3D PCB model by 90% with a baseline average of 25% – paying special attention to boards with large holes or interior cutouts. This effort will vastly reduce your design time when working with PCBs with high drill and hole counts, and with more to come, you can expect even further improvements to your productivity.
  • Automatic EAGLE Library Access:
  • Excellent news for our Autodesk EAGLE users, migrating to Fusion Electronics: beginning with this release, on the first launch, you will be prompted to migrate your existing EAGLE libraries to Fusion 360, automatically importing your Parts and ensuring a smooth transition to Fusion 360. For those trying Fusion 360 but not ready to make it your primary tool, rest assured that importing your libraries to Fusion 360 does not limit your ability to use these same components in EAGLE until you are settled in and using Fusion Electronics more regularly.
  • Align Command Now Available in Electronics Design:
  • We heard that some of you have been working on a large LED display or possibly a street sign that requires hundreds of LEDs, and you would like them to appear perfectly aligned on your Schematic. After a quick review, some components are just slightly off a few grid points. Fusion 360’s Align command is the perfect solution for this problem and can clean up your schematic with just a few clicks. However, we recognize that the Align command was not that discoverable, so we’ve added it to the primary toolbar. While we were at it, we decided to add Align to the Schematic Symbol and Footprint editor too.
  • Package Generator: Rectangle lead DIP sockets & Pad roundness for DFN Packages:
  • Sockets are a great way to ensure you build flexibility into your designs, future-proofing your PCB, and making it easier to change devices with changing circumstances. Exciting news: you no longer have to limit your search to round pads for programmable components susceptible to soldering heat. Expanding on Round-lead sockets, you will now find an option for Rectangle leads which use double-leaf contacts to hold IC pins in place under tension. These models are fully parametric, and the corresponding footprints are built to IPC specifications.
  • The Fusion 360 library editor includes an IPC-compliant Package Generator that provides several templates to generate footprint and 3D models of your component by simply entering the mechanical details of the part. We provide three Dual Flat No Leads (DFN) templates: 2, 3, and 4 SMD pads. We’ve now added a roundness factor to the footprint for this update. Since the DFN component has a shorter bond wire length, it provides higher electrical performance than leaded packages due to less inductance.
  • Manufacturing Documentation:
  • The final stage of your PCB design is generating the manufacturing files to get your design made. Equally important is creating your design documentation. The design documentation will not only have illustrations of your design but also includes instructions for manufacturing exported in a file format compatible with everyone to read. For this update, we have included PDF as one of the export formats in the image section of the CAM processor command. With the output defined, it is possible to select the layers that contain your manufacturing details. Exporting your manufacturing data will automatically include your design documentation. This method is more manageable than exporting a PDF directly from the design editor.
  • Add popular Tinkercad parts to Fusion 360 Electronics:
  • Tinkercad Circuits has been globally recognized as the easiest-to-use electronics and coding platform available. Access to Tinkercad Circuits is entirely free, and you will be able to breadboard your design and perform simulations. Earlier this year, we announced that your Tinkercad Circuit designs could be exported directly to Fusion 360 electronics. In this Fusion 360 update, we have expanded our libraries to include more of the components that will work between Fusion 360 electronics and Tinkercad.
  • Drawings:
  • Easily document your hole specs with Hole Table:
  • Good news! You are now able to easily create comprehensive hole tables with the new Hole Table tool, found inside the Drawings environment, Tables drop-down panel. Hole Table will follow the drawing standard you’ve selected and populate the appropriate dimensions and standard of annotation. You’ll also be able to use the origin with Ordinate Dimensions, and the table will update automatically if you’ve made changes to the origin.
  • Manage drawing revisions with better revision control and documentation tools:
  • There are also a few new tools that enable you to better manage revisions and revision tables: Revision Marker, Revision Table, and Revision Cloud. All three of these tools can be found under the Table panel drop-down menu. You can now use these tools and call attention to specific changes in your drawing and update revisions based on those changes.
  • Manufacture:
  • Changes to the Fusion 360 Manufacture Workspace and Machining Extension:
  • In this product update, we’ve rebalanced some functionality found in the core Manufacture Workspace as well as the Machining Extension. This rebalance helps us solidify the positioning of both offerings, what they include, and who they best serve. 
  • Now in the Manufacture workspace, you’ll notice that capabilities like 3+1 and 3+2 interactive tool axis orientation controls (surface normal, align to view, and turn & tilt) have been made available to all subscribers (previously only available with the subscription of the Machining Extension). This positions Fusion 360 (without the Machining Extension) everything you need for robust & reliable 2, 2.5, and 3-axis machining.
  • The Fusion 360 Machining Extension will inherit 4-axis and 5-axis simultaneous machining capabilities from the core Manufacture Workspace. It will be the new home for Swarf, multi-axis Contour, and multi-axis Flow joining the ranks of Rotary and Steep & Shallow. Wrapped toolpaths using a rotary axis will remain available in the Manufacture workspace. This makes the Machining Extension a true multi-axis powerhouse for your advanced automation needs, at a price point that is much lower than other competitive CAM solutions (where a fully loaded 5-axis license can often cost more than $40,000)
  • We recently hosted a webinar where we dove deeper into the rationale behind this change, why we went with the decisions we made, and how we can help you continue to be successful with your business. If you want to learn more and get down to business with Al Whatmough himself, Check out the recording for details, as well as the FAQ.
  • If you need help, please do not hesitate to contact us at [email protected].
  • Trim Toolpath gives you more control over the quality of your toolpaths:
  • Trim Toolpath has graduated out-of-preview, and is now available in the Machining Extension.
  • Previously available to try as a preview feature, we took your feedback and have finalized the Trim Toolpath functionality and made it production ready as of this product update. It is currently included in the Machining Extension under the Modify drop-down panel. Within the tool, you have the option to select between 3 Trim Types: Polygon, Plane, and Boundary. You are also able to use the offset of a Plane or boundary, as well as more specific options pertaining to both Trim Types. This gives you more flexibility to associatively optimize toolpaths (captured in the history timeline), all within a consolidated UI.
  • Control your toolpath entry with Move Entry Position:
  • Move Entry Position has graduated out-of-preview, and is now available in the Machining Extension.
  • Joining the ranks of Trim in the Modify panel, another useful feature that is now officially part of the Machining Extension is the Move Entry Positions command. You’re now able to move the entry position of any toolpath with close passes. One of the main reasons why you would want to move your entry position is due to how some toolpaths leave small marks at the entry and exit positions. Moving the entry position to an area where it’s less important can benefit the overall finish of your part.
  • Nest multiple parts with Advanced Arrange:
  • Advanced Arrange has graduated out-of-preview, and is now available in the Nesting & Fabrication Extension.
  • About a year ago, we introduced Advanced Arrange as a preview feature that was free to try. After gathering feedback from the community and continuously improving it, we’re glad to say that Advanced Arrange for the Nesting & Fabrication Extension is has graduated and is now available as production-ready functionality. You’re now able to create multi-sheet arrangement and rotate each part. The rotation control still lets you specify the initial part orientation plus allowed part rotations in 90-degree increments. Simply select the objects to arrange, then select an area to arrange on, and set the allowable rotation values for your objects as well as the grain control if applicable.
  • New self-paced learning for the Machining Extension:
  • We’re continuing to expand the video resources available for Fusion 360’s Manufacturing capabilities with new videos in the Machining Extension video series. We’ve also added accompanying datasets so that you can follow along with the videos.
  • Additive:
  • Unified Print Settings Editor for all types of Additive Processes:
  • As we continue to mature Fusion 360, one of our guiding principles is to maintain user experience consistency as you take your designs from concept to production. This update introduces a major UX overhaul in the Additive Print Settings Editor. First, we moved away from the tabbed experience and took advantage of the left side panel for easier navigation. Second, for FFF, you’re now not only able to edit general print settings, but you now also able to edit presets per body under the new Body Preset section. We’ll be uploading more videos showing you how to use the new Print Settings Editor soon, so keep an eye on our YouTube channel.
  • Fusion 360 Additive now supports more SLS, SLA, SLM, and FFF Printers:
  • Fusion 360 is now compatible with even more additive machines, with 11 new SLM print settings for EOS M290 Printers. Now when you’re working in the Additive tab to set up your prints, you’ll have the option to use the following machines in your Machine Library:
  • SLS machines such as the Formiga P110 and P396 EOS
  • SLA machines such as the Prusa SL1S Speed, SL1S, Anycubic Photon Mono
  • FFF machines such as the Arcelik PT1000, Dremel 3D20, 3D40, 3D45, eMotion Strateo 3D IDEX 420
  • New & Improved Post Processors:
  • If you haven’t seen our recent forum post, we just dropped a bunch of new post processors, as well as improved a handful of existing ones. New milling post processors include ones for Ethereal Halo, Matsuura, and Promax. Head over to the forum thread to check out all the latest in more detail.
  • API & Add-ins:
  • Notice: Embedded python interpreter has been upgraded to Python 3.9.7
  • As mentioned in this forum thread, Python apps delivered as .pyc files will be broken because .pyc files are tied to the version of Python used to create them. Add-ins compiled with the old version of Python (3.7) will not be compatible with the updated Python (3.9) and will fail to load. Note that this change does not affect any add-ins where the .py source code is available.
  • If your app does not distribute precompiled Python (.pyc), then you don’t have to do anything.
  • If you use Bommer, JoinerCAD, or other popular Add-ins, you may need to update the add-in from the app store. Check their respective app store page for more details.
  • If you are developing an add-in that you use personally or internally at your company, you can simply re-compile after you’ve successfully updated to this latest version of Fusion 360.
  • If you develop an app that is distributed directly to customers or is available on the Autodesk App Store, you will need to create a new version of your add-in for distribution. For additional information, please see this forum thread: https://forums.autodesk.com/t5/fusion-360-api-and-scripts/important-python-version-change-information/td-p/10929351
  • New add-in by Autodesk Fusion 360 x Sandvik Coromant:
  • We’ve recently partnered up with Sandvik Coromant to give you a great add-in: The Sandvik Coromant CoroPlus Tool Library add-in for Autodesk® Fusion 360® simplifies CAM programming, to help you save time, reduce overall costs, and optimize machining performance. Download the free add-in from the Autodesk app-store then subscribe to the CoroPlus Tool Library to unlock the full functionality. The fully integrated Fusion 360 add-in recommends tool assemblies and machining parameters based on your chosen material, the machining operation, and even the capabilities of your CNC machine. Once selected, transfer the 3D tool assembly and optimized cutting parameters into Fusion 360 for more efficient CAM programming and safer machining outcomes.
  • Preview Features:
  • NOTE: Preview Features are not fully complete and may have missing pieces that we are actively working on. We feel confident enough to have you try them, but we want to remind you that they are not 100% production ready. We are actively working on improving them until they are ready to graduate out-of-preview as production ready functionality.
  • New to try: Native Trackpad (macOS only):
  • Many of you have reported issues while using Fusion 360 with the trackpad on your Macbook laptops. Some of these issues stemmed from Fusion 360’s own trackpad drivers experiencing instability. We’ve fixed this by making Fusion 360 send gesture events directly to your native macOS trackpad drivers. This fix is currently available to try as a preview in the Preview Features section of your preferences. Feel free to turn it on and let us know how it’s working for you.
  • New to try: 3D Arrange:
  • By turning on the 3D Arrange preview feature, you’ll be able to arrange parts in a 3D space within a bounding box, which conveniently sets you up for SLS additive manufacturing. After you’ve enabled the preview feature, you’ll notice the Solver Type drop-down menu in the Arrange tool will include a new 3D Arrange option, along with the existing 2D Arrange option. From there, you’re able to select a mix of objects that are solid as well as mesh based. Arranging them happens automatically as you work through the settings you want define within the command dialog. Once the parts are arranged, you can always go back and edit the arrangement, as well as the size of the bounding box to better fit your parts for manufacturing.

New in Fusion 360 2.0.12392 (Feb 17, 2022)

  • If the time on your computer was set manually and was not automatically sync'd with a time server, a bug was preventing some instances of Fusion 360 successfully upload data. This is now fixed.
  • We fixed an issue where a bug in the offline cache workflow where it was preventing some of you from using the Product Design Extension.
  • CaptainBobSim reported and issue where Fusion 360 was crashing even though he was just creating a simple sketch. We discovered that it as related to how parameters worked. This is now fixed.
  • 1Macaddict told us that after upgrading to Monterey, his data did not show in the Data Panel until a new folder was created to prompt a sync. This is now fixed.
  • vrpostcard told us an issue where his manually rotated views on his drawing got reset after he updated his views. which lead to disassociated annotations. This is fixed.
  • Roland.Kalamar's report of how his new components were not showing properly on an updated drawing is now fixed.
  • We fixed a crash issue related to rectangular Patterns.
  • When you are running dual monitors and working on Fusion 360, the right-click menu of the Viewcube would appear on the other screen if the Fusion 360 window was right next to the border between the 2 screens. This is now fixed.
  • When processing through holes for select by diameter for a setup on the bottom/back of a part with a depth other than the full hole, what should be the bottom of the hole is partially being treated as the top. This is now resolved and through holes are no longer upside down.

New in Fusion 360 2.0.12376 (Feb 8, 2022)

  • New Component View in Fusion Team:
  • In December of 2021 we told you about the Component View preview being available to try for those of you using Fusion Team. We’re excited to say that the functionality has graduated out of preview and is now available for all Fusion Team users.
  • Have you ever looked at an assembly in Fusion Team to find that it doesn’t “Use” any parts because it is made up of internal components? Have you ever wished you could look inside an assembly to see its internal components without having to open the entire file? If this sounds familiar, be sure to check out Component View – a view created to show you granular information about your design data outside the Fusion 360 canvas.
  • Instead of referencing external parts to build an assembly, Fusion 360 encourages users to model all components inside a single file. A component created within an assembly is called an internal component. Although internal components are quick and easy to make, they are not accessible outside their parent assembly file. Historically, there has been no way to access internal components, assembly structure, and metadata without opening the entire parent assembly file in Fusion 360… until Component View!
  • What is Component View and Why Would I Use It:
  • Component View is a tabular view that shows an assembly’s hierarchy, complete with all sub-assemblies and parts, nested in hierarchical order with a corresponding thumbnail image so you understand what you’re looking at. Component View lists each component’s metadata as columns in the table – you can see property values such as Description, Part Number, and Material Name for each component, all at once. If you have Manage Extension, Component View also shows each component’s Manage properties – you can see Item Numbers, Lifecycle, State, and hyperlinks to each component’s Manage “Item Overview” and change orders.
  • Not only does Component View expose assembly structure and data, but it also allows you to browse the data for any historical version and supports Export of any component to the file-format of your choice. Use this to quickly export internal components to STL for 3d printing or to extract internal components to share with external vendors, without having to expose an entire assembly. The goal is to give you access to internal components and assembly data outside Fusion 360 so that you can perform process, management, and collaboration workflows in a web-based environment that is practical and natural for you. Particularly for those of you who doesn’t use Fusion 360 regularly, imagine being able to milestone, release, issue change orders, get procurement information, and more for internal and external components from an easily-accessible browser page.
  • Enabling and Getting to Component View:
  • Component View is in Fusion Team and available for Fusion360 F3D assembly files. To open the Component View of an assembly, select a Fusion assembly in Fusion Team (or Manage Extension Hometab) and click on it to open the Overview. Next to the “Overview” tab, you should see a “Components” tab. Click on this tab to open Component View!
  • To learn more about Component View and for detailed instructions on how to get started, visit the help documentation.

New in Fusion 360 2.0.12164 (Feb 1, 2022)

  • New Product Design Extension Now Available:
  • Kicking off 2022, we are introducing a brand-new extension called the Product Design Extension. Geared towards design professionals working primarily on consumer electronics and product design, the Product Design Extension gives you a set of design features that are aware of how a part is going to be manufactured, and automatically chain the workflow together, specific to the material used in the design.
  • When this concept is applied to plastics design, you can apply enough repeatable rules in commands like, shell, thicken, rib, boss and others and dramatically speed the time to complete because you’re spending less time typing in the same dimensions to multiple commands.
  • We’ve identified the next obvious command applied to newly created geometry like draft and fillet and have them automatically applied as part of the feature, driven from the material you select so that if you need to change material, the changes are instantly reflected in all the plastic features. Let’s also not forget about our new geometric pattern feature as well, making it easier for you to create the right aesthetic in your design.
  • As part of the launch of the Product Design Extension, we’re also excited to introduce 2 exciting new Preview Features as part of the launch: Design Advice and Volumetric Lattice. Design Advice will help you identify manufacturability concerns based on best practices for plastic injection molding and provide recommendations to address them. Volumetric Latticing enables you to create complex lattice geometry right on the solid body. If you’re interested to try these Preview Features, please refer to the Preview section of this blog post for more details.
  • The Product Design Extension is accessible through the Extensions button in-product.
  • Assembly Design:
  • New Read-Only For Me option for distributed designs:
  • When you’re working on a distributed design with multiple project members, there may be times when you want to view, analyze, or experiment with the design without reserving it and blocking access for other project members. Read-Only For Me lets you temporarily make the design read-only for yourself, so you’re free to navigate the design while other project members continue editing.
  • New Replace Component Option:
  • There may be times when you need to replace an external component with a different component in the context of the assembly. Previously, this involved removing all instances of the external component and inserting a new one for each instance you needed to replace. This was a manual and time-consuming process, and often required you to fix broken assembly relationships, like joints and assembly contexts.
  • The new Replace Component feature lets you quickly swap in a different external component at the same point in the Timeline and carry on with your work in the assembly. If the replaced component is a direct copy of the original, Fusion 360 will even reconnect those assembly relationships from the original component.
  • Modeling:
  • New Tangent Relationship tool:
  • Introducing Tangent Relationship, a new command under the Assemble drop-down panel. Tangent Relationship gives you the ability to have 2 components tangent to each other and when one component moves then the other move tangentially to it.
  • Previously, you may have tried to use Contact Sets or used a Joint limit’s rest position (if needed) to model cam in a slot / cam follower type of mechanisms. This would have revealed performance issues in complex assemblies, as the contact set algorithm used performance intensive collision detection on every drag/move. Now with Tangent Relationship tool, you’ll be able to perform those actions without the performance hit.
  • Once you’ve defined a Tangent Relationship, you’ll be able to edit it again in the Timeline as well as find it as an entity in the Browser under the “Relationship” folder.
  • Reference Driven Dimensions within a sketch:
  • As once being one of the most voted ideas in our old IdeaStation, you are now able to reference a driven dimension within a sketch. Previously in Fusion 360, driven dimensions defined in a sketch were not exposed as parameters and therefore could not be referenced by other parameters within the same sketch, as well as outside the sketch, in other sketches. Now the are exposed as parameters, and you are able to refer them as so.
  • Sketch pattern distance or angle can now reference driven dimensions. All dimensions like linear, angular, axis aligned, circle diameter and radius, elliptical major/minor diameter and radius, and concentric are now also supported to refer driven dimensions (inward use) and to be used as driven dimension in other parameters (outward use) within the same sketch (with the exception being tangent and offset dimension).
  • We are currently working on enable you to refer driven dimensions outside of the sketch. More news around this coming soon in future updates.
  • Associative Behavior now in Create Form > Match Command:
  • Organic modeling with associativity? Yes please! Now in the Create Form > Match command, there is a new option called Associative. Once checked, the edges matched to any reference geometry become associated with that reference geometry. This means that if at any point you decide to modify the reference geometry in the parametric design environment (albeit a solid, surface, or sketch), the T-Spline form associated to that geometry will also automatically update and maintain its relationship. This makes the hybrid use of T-Spline forms and parametric solids all the more powerful and versatile.
  • News Ways to Convert, Repair & Export Mesh Bodies:
  • As another advantage of having the Product Design Extension comes with the new ability to convert mesh bodies into organic T-Spline bodies. That’s right – triangles faces to quad faces. It’s now finally possible.
  • Now in the Convert Mesh command, you’ll notice a 3rd option appear in the Method section called Organic. There are 2 things to look out for: 1. Make sure that you have the timeline enabled before you invoke the Convert Mesh tool, and 2. Make sure that the Operation option in the Convert Mesh dialog is set to Base Feature (if you are working in parametric design mode with the history Timeline turned on).*
  • More good news – Repair Mesh has graduated out of preview and is now available as an official tool in the Mesh tab. We’ve also enhanced the Save As Mesh dialog to include an option to push the mesh object to Netfabb. If you’re exporting OBJs or 3MFs from the Save As Mesh dialog, appearances applied to mesh bodies are now also included in the exported files.
  • Simulation:
  • New Fusion 360 Simulation Extension Now Available:
  • By subscribing to the Simulation Extension, you will no longer be required to pay Cloud Credits for running Simulation Studies for the duration of your Simulation Extension. The Simulation Extension has an annual and a monthly subscription option along with a 7-Days trial to evaluate your requirements. The Fusion 360 Simulation Extension unlocks key insights of product design performance and quality through mechanical, structural, and injection molding analysis tools including:
  • Non-linear static stress
  • Event simulation
  • Modal frequencies
  • Injection molding simulation (mold filling, part quality, guided results)
  • Structural buckling
  • Thermal steady state
  • Thermal Stress Analysis
  • Shape Optimization
  • Injection Molding Simulation Graduates Out-of-Preview, is now available:
  • We are excited to add Injection Molding Simulation to commercially available studies in the Fusion 360 Simulation workspace. Our sincere thanks to everyone who provided us with feedback and guidance while the functionality was in preview. Following up on your suggestions, we have made improvements to the workflow as well as added new features to Injection Molding Simulation through the last few updates of Fusion 360. Kindly continue to provide your valuable feedback and suggestions, so that we can improve this technology even further.
  • New self-paced learning for Simulation:
  • We’ve enhanced the video resources for Fusion 360’s Simulation capabilities by adding a new Getting Started with injection Molding Simulation, which introduces injection molding before showing you how to run a simulation and how to interpret the results to ensure high-quality plastic parts.
  • We also updated the Getting Started with Simulation video series to reflect updates to the Simulation workspace, as well as new videos about electronics cooling and injection molding studies.
  • Electronics:
  • New Rotation selection option when generating 3DPCB from Sketch Profile:
  • This new implementation will help synchronize the workflow between mechanical and electronic engineers. As mentioned earlier, in the Fusion 360 design workspace, you can define the PCB outline. In this update you can specify the point of origin and X axis orientation. The PCB designer will no longer wonder if the component placement is on the wrong plane.
  • Create PCB now called Create Associative or Independent PCB:
  • Fusion 360 is the only application that genuinely fuses the mechanical and electronic design needs into a single platform. You can project or draw your PCB circuit board outline from the design workspace. For this update, you will notice that we have renamed PCB profile capture options from “Create 3D PCB” and “Derive PCB from Sketch” commands to “Create Independent PCB” and “Create Associative PCB,” respectively. The Create Associative PCB option will provide the desired workflow of changes to the enclosure will update the PCB outline.
  • Export parts into library or libraries from Electronic Schematic:
  • From the schematic workspace, we have now added the option to export your libraries from the loaded design from the library tab. This handy command will be beneficial for designs shared with you without the component library. You will easily export components into an existing or a new library, ready for different projects. This can be useful for exporting parts that require updating, such as mapping 3D models to your footprints. Update the design by using one of the Library Update options.
  • Manufacture:
  • Toolpath Modification – Move Entry Positions (available in the Machining Extension):
  • This is a new toolpath modification in the manufacturing workspace. It allows you to move the entry and exit positions of closed sections of toolpath by creating lines in space which intersect with the toolpath. This allows entry positions to be moved from ‘mission critical’ faces to avoid marks on the component and manual polishing once the component is finished. Similarly to other modifications, this event is stored in the timeline so it can be edited, deleted, etc.
  • Turning – Machinable Undercuts (available in Profile Finishing):
  • For turning workflows, you can use Grooving tools in our Profile Finishing strategy, a machining strategy that is built on our new turning toolpath algorithm. We extended the capabilities of the turning algorithm now to safely handle machining undercuts on more complex models. Previously, there would be an imaginary safety rail that would have stopped the tool from getting access to an area that was considered an undercut. This great functional enhancement is going to allow you to continue to use the model to drive your toolpaths, maintain that associative link to the design, and avoid the hassle of using sketches to generate desired toolpaths.
  • Turning – New Linking (available in Profile Finishing):
  • With the addition of the turning toolpath algorithm now being able to access undercut areas on models the need to safely move in and out of those areas was paramount. In this update alongside Machinable Undercuts we enhanced the linking moves for turning toolpaths. There are a lot of details to the new linking and a blog will be published soon for all the details.
  • Material Grain Control (available in the Nesting & Fabrication Extension):
  • In the Nesting & Fabrication extension, you’re now able to control material grain in this release. Every material has a grain, but this is especially important for anyone working with wood, as it allows you to aesthetically align your parts. Simply set the component and sheet grain directions and watch the Nest Studies take care of the rest. Don’t forget, the Nesting & Fabrication Extension is associative, so any adjustments to component or material grain are consumed by the nests, minimizing any rework.
  • Part Labelling (available in the Nesting & Fabrication Extension):
  • Keeping track of your parts as they are manufacturing is something we often take for granted. With this release of Fusion 360 and the Nesting & Fabrication Extension, we are introducing the capability to create customizable and printable labels to improve part tracking. Several templates are included by default to get you up and running, including common label paper and label printer sizes.
  • New self-paced learning for Manufacturing:
  • We’re continuing to expand the video resources available for Fusion 360’s Manufacturing capabilities with new videos in the Machining Extension video series introduce the 5-axis options available for the Steep and Shallow strategy. The videos show different tool-axis options and highlight scenarios where these options help produce a safer, more efficient, toolpath.
  • We also added a new Inspection video series shows how to use probing on a CNC machine tool for part setting and how to use probing to inspect that manufactured parts are within tolerances. Fusion 360 supports several device types for inspecting parts, including CNC machines and manual inspection instruments like calipers.
  • Additive:
  • SLS Selective Laser Sintering with the Formlabs Fuse 1:
  • We are continuing to expand the list of 3D printing technologies we support, and we’re excited to introduce the ability to prepare your 3D prints for the Selective Laser Sintering (SLS).
  • The first SLS 3D printer we are supporting is the Formlabs Fuse 1. Just like all the other additive workflows in Fusion 360, you are now able to prepare the print by selecting Formlabs Fuse 1 as the machine to use in your Additive Setup. When you click the Setup command from the additive tab, you will notice that a new Manufacturing Model is now automatically created if one does not already exist and used for the Additive Setup. This will ensure that any automatic or manual part arrangement impacts the active manufacturing model and not the root model. In the Setup dialog, you will notice that you can now select “Arrange in 3D” as a new Arrangement Type for SLS and MJF printers. When you click OK, this option will quickly pack your parts within the build volume of the SLS/MJF printer, based on their current orientation and the outbox dimensions of the selected components.
  • When you are done arranging your parts, simply export the active setup as a “*.form” file and open it within Formlabs PreForm software.
  • Tip: Make sure that you have selected Fuse 1 as your printer type within PreFrom before opening the *.form file you exported from Fusion 360 to print your models with this printer.
  • eMotion Tech and LulzBot 3D printer support added:
  • The Machine Library now includes several new LulzBot (Mini, Mini 2, TAZ 6, TAZ Pro, TAZ Pro S, TAZ Pro XT, TAZ Workhorse, TAZ SideKick 289, TAZ SideKick 747 and TAZ 5) and eMotion Tech (Strateo Dual 600) FFF printers. The Post Library also has a post associated with these printers, so you can setup the prints and generate G-Code for your machines.
  • Consolidated Print Settings in Additive Tab:
  • We have simplified the print setting selection/edit workflow to remove duplicated steps and streamline the process. Now, print setting selection will only happen from the setup dialog. Note, this is also the case with the machine. To learn more, check out this forum post.
  • New Previews:
  • Resolve External Components (Public Preview):
  • If you’ve ever tried to open a design in Fusion 360, but couldn’t because it contains missing external components, this preview feature is for you. The new Resolve External Components preview lets you open assemblies with unresolved external components and attempt to resolve them. After you enable the preview, if you try to open a design with unresolved external components, you’ll see a notification and then you can open it. In the Browser, right-click an unresolved component, then select Resolve Component or Delete.
  • The 2 primary reasons a design would go miss are Archive/Deletion and Permissions. Resolutions vary based on the reason an external component is unresolved: Unarchive a project , Request access / restore, or permissions Delete.
  • If a design is missing because it’s deleted, it will be missing for everyone. However, it’s important to note that if a design is missing because you don’t have access to the project where it’s located, it may be available for other project members. In this case, we recommend that you work to gain access to resolve external components before you make any significant changes to the design.
  • If you really do need to make any significant changes to a design in this state before you resolve the components, you’ll need to use the new Modify > Compute Unresolved command first, which will compute only the features related to unresolved external components in the assembly. You can run Compute Unresolved manually to see the outcome or Fusion 360 will automatically invoke it when you first edit the design to ensure you are working on the latest computed state.
  • We recommend that you resolve missing components as soon as you encounter them.They are not expected to be maintained over the long term and you should address them as general design maintenance.
  • Design Advice (Preview for Product Design Extension):
  • As a cornerstone of the Product Design Extension offering, we want to give you tools that are manufacturing aware and that can provide smart recommendations to improve the performance of your design and help you make better decisions. This is what Design Advice is all about, and it is now available to try for free as a Preview Feature (with a Product Design Extension subscription).
  • Once enabled, you’ll be able to access the feature under the Inspect Panel. Once activated, you’ll have 4 selectable advisory sections: Thickness, Undercuts, Drafts, and Knife-Edges. These elements all play an important role in how well your part will be injection molded. Based the material of your part and how your part was designed, Design Advice will give you manufacturability warnings and suggestions for fixes, as well as rule details for further analysis. This is some powerful stuff, and we can’t wait to hear about what you think of it.
  • Volumetric Lattice (Preview for Product Design Extension):
  • What if you could create complex volumetric lattices within your design, just like how your 3D printing utility does it? With the new Volumetric Lattice Preview functionality now available to try as part of the Product Design Extension, you can do exactly that. Once enabled in the Preview Features section (and with a Product Design Extension subscription), you’ll find the tool under the Solid Tab > Modify Panel. Choose between Cell Shapes like Gyroid, Cross, and Schwarz P. You can also adjust the Proportions, Scale, Solidity, as well as Offset options. Once you’re all set, right-clicking on the body will reveal Volumetric Lattice Actions, such as Show/Hide, Create Mesh, and Delete. Since this is still a Preview Feature, we’re looking for your feedback, so feel free to let us know what you think.
  • Additive Process Simulation Preview (Available for the Additive Simulation Extension):
  • With the January 2022, update you can now create multiple Additive Process Simulations within the same Fusion 360 design. Simply select the Create a new study button in the Additive tab, Process simulation panel and choose a target body you wish to simulate. Go through the pre-check steps to adjust your Process Simulation options if necessary, and you are ready to simulate the metal Laser Powder-bed Fusion (LPBF) process for common failure modes such as Displacement and Recoater blade Clearance and export a Compensated model to minimize calculated distortions.
  • The Additive Simulation Extension is accessible through the Extensions button in-product.
  • API:
  • Important Notice: Python Version Update Coming:
  • This is a “good news and bad news” kind of warning. The good news is the version of Python being used in Fusion 360 will be updated in the next Fusion 360 release to Python 3.9.7. That’s great news because the Python language continues to be enhanced, and we all want to use the newest features.
  • The bad part of this announcement is that if you write or use any Python apps delivered as .pyc files, this change will break them. They’ll be broken because .pyc files are tied to the version of Python used to create them. Add-ins compiled with the current version (3.7) will not be compatible with the next release (3.9) and will fail to load. This change does not affect any add-ins where the .py source code is available.
  • We’re currently working with the Autodesk App Store team to determine the impact of this change and develop a plan to minimize the impact on you and our customers. Watch the Fusion 360 API and Scripts forum for a sticky post that will contain the details once we’ve decided on the best solution.
  • Improvements & Fixes:
  • To learn more about other improvements that went into this update, our extended list of fixes to issues reported by you, as well as known issues, check out the related Known Issues, Improvements and Fixes forum thread below.

New in Fusion 360 2.0.11685 (Dec 8, 2021)

  • We fixed an issue in the Drawings environment where updating an existing drawing inexplicably got rid of all of the views that were shown on the drawing. Furthermore, the browser was also missing components that were previously visible. Thank you to Urs Hulliger for reporting this.
  • Previously if you tried to edit an existing Pattern-on-path action, sometimes Fusion 360 didn’t show a preview of what the pattern looked like. Instead, it left you in a weird state within the command and prompted an error message. Now when you try to edit an existing pattern-on-path, the start point is set to 0 and error messages no longer appear.
  • Reported by our Expert Elites, apparently the tolerance field in the Stitch dialog disappeared for some weird reason. The slider was still present but no matter what you did, the field itself didn't appear. This is now fixed and the tolerance field is back where it used to be.
  • There was issue where Joints were getting lost in certain x-ref designs after they have been saved and opened again. This is now fixed.
  • We also fixed a few issues where Joints were becoming invalid and Fusion 360 was ignoring their relationships after various Edit-in-Place, Get all Latest, Save and Re-open workflows.
  • Speaking of Get All Latest, we fixed a crash issue related to this.
  • We fixed a crash issue related to going from the Surface > Patch command to the Analysis tab, and going back to the Surface tab.
  • We also fixed a crash issue related to the Offset/Press Pull command.

New in Fusion 360 2.0.11680 (Dec 2, 2021)

  • Usability:
  • New 3DConnexion SpaceMouse SDK Out-of-Preview (Windows Only):
  • After spending some time as a Preview feature, we are delighted to announce that Fusion 360 now features the latest SpaceMouse SDK V.4.0 on Windows, supporting features such as Lock Horizon. Previously available to try as a Preview feature, we took your feedback, worked with our partners at 3DConnexion, improved the preview, and made this production experience better and more seamless than ever. Please note that macOS is still on v3 of the SDK.
  • Fusion 360 now supports Windows 11 and macOS Monterey:
  • Every new version of an operating system comes with a slew of updates to our services and how Fusion 360 runs. We’re happy to announce that Fusion 360 is officially supported on Windows 11 and macOS Monterey.
  • See more improvements and fixes.
  • Electronics Design:
  • Add 3D models to parts directly in the Schematic or PCB Editor:
  • In Fusion 360, you can view and edit your PCB in the 3D Model space in a matter of moments. Using library parts that have 3D models assigned to the footprint is the most effective way to work in the electronic design space, but there will be times the parts you used had did not have a 3D model available, resulting in a default 3D grey box. To add a 3D model to the footprint would constitute editing the library and adding the 3D model in the library editor workspace. With this update, you have the convenience of mapping or creating a 3D model for your parts directly from the PCB or the schematic workspaces.
  • Sketch Circles can now be used to as holes in the 3D PCB:
  • Originally holes you defined in the Sketch environment in the Design workspace were exposed as circles on the Dimension layer in Electronics Design. We have Improved this experience by replacing the circle for holes in the PCB, defining a proper hole-to-hole relationship for correct manufacturing output.
  • Template for DIP socket package in the Package Editor:
  • We have added a new package type, DIP Socket, commonly used on designs that require the component to be easily replaced, such as programmable devices. In this release, we support Open frame types, and we are also planning to cover the additional Socket types in the future.
  • Coming soon: Direct link from Tinkercad Circuits into Fusion 360 for electronic designs
  • Tinkercad Circuits has become a massively used tool for electronic design and simulation at high schools and some colleges. Its shallow learning curve is ideal for beginners. Beginning 12/6, Tinkercad will provide a Send To option on the Tinkercad Circuits space that will allow users to directly send all components in their design along with a schematic into Fusion 360, where they will find all components already mapped in Fusion 360 (including a 3D representation for the 3D Board, available in the parts library). You can then continue all the necessary work to get a PCB in Fusion 360 (routing, defining which side of the board you need to place the different objects, manufacturing the PCB, etc.).
  • New library Parts: IC_Wireless_RF:
  • Popular Lora chips (IC_Wireless-RF library) from Semtech, Microchip which are present in Lora Modules, have been widely used for IoT applications. LoRa modules are commonly used for applications that transmit small chunks of data with low bit rates, making it ideal for actuators and sensors to operate in low power mode. Now available in the Electronics library, these IC parts will be useful when you decide to develop your own custom board.
  • Drawing & Documentation:
  • Manage Extension Model Properties now supported in Title block:
  • The Attributes in your drawing templates support properties from the Manage Extension. These properties are “Drawing Number,” “Lifecycle,” “Revision,” and “State.” If you are using Manage Extension, these attributes will be automatically populated with information from Fusion Manage Extension.
  • We have also expanded the Manage Extension attributes to include properties from the model, such as Model Item Number, Model Lifecycle, Model Revision, and Model State. Smart rules control the information displayed in the title block. For instance, the overall component properties are displayed if the drawing sheet contains views of multiple components. However, if a single part is shown on a drawing sheet, the Manage Extension properties displayed are specific to that part.
  • Manufacture:
  • Now out-of-preview: Machine Simulation and Builder:
  • After being in Public Preview for a while, we’re excited to say that the ability to build your own CNC machine with Machine Builder and simulate it in context to the toolpaths with Machine Simulation is now available as a production feature. We’ve improved the performance too, with a faster loading time. To learn more about the benefits of Machine Simulation and how you can build your own machines within Fusion 360, check out this video: Fusion 360 Machine Simulation – Machine Builder.
  • Rest Machining for Flat strategies:
  • For those of you using Flat machining strategies, you’ll be glad to know that the Rest Machining option is now available in the Geometry tab. Rest, which stands for Remain Stock, limits the operation to only remove material that a previous tool/operation could not remove. With this option enabled, you’ll have the ability to use the most efficient tooling and still complete the part to the right specification.
  • Automatic Collision Avoidance for 4 Axis Rotary:
  • Available in other strategies like Steep & Shallow, Collision Avoidance now comes to 4 Axis Rotary. Located under the multi-axis tab in the Rotary command dialog, turning this on will automatically tilt the tool around the rotary axis to avoid collision between the shaft or holder and part. This ensures a more autonomous toolpath strategy that should save you on programming time so that you can make the most out of your machines.
  • Ability to Machine Under Cut Regions for Steep & Shallow:
  • The Steep & Shallow strategy just got even smarter, and it now can machine under-cut regions in your part. This furthers the automation programming toolpaths for complex geometry. The ability currently supports 3-axis Lollipop or slot mill and all 5-axis milling tools. Note that your Threshold angle must be set to 0 for this work.
  • Post Processors, Machines, and Tooling
  • We’ve added a few new post processors to our post library:
  • Hurco Turning with WinMax control and the Meltio M450 metal additive printer (this post exports DED toolpaths using the additive FFF operations in gcode format).
  • See our Improvements and fixes forum thread for what’s new with existing post processors.
  • See our extensive list of post processors in our post library.
  • New self-paced learning for Manufacturing:
  • We added two new video series that are available on the Fusion 360 self-paced learning site to help you get started with different aspects of manufacturing: The Tool Library video series and The Additive Build Extension series.
  • The Tool Library video series includes an overview of the Tool Library, Cutting-Data presets and calculating speeds & feeds in Fusion 360, and how to set up turning tools.
  • The Additive Build Extension series walks you through the process of preparing a model for additive manufacture on an SLM (selective laser melting) machine.
  • New in Preview:
  • Available on December 1: Component View in Fusion Team:
  • Have you ever wished you could look inside an assembly to see its internal components without having to open the entire file? This will soon be possible in Fusion Team with Component View – a view of an assembly’s structure, including all external and internal components, that exposes granular information about your design outside Fusion 360.
  • Component View is a tabular view of an assembly’s hierarchy, complete with all sub-assemblies and parts, nested in hierarchical order with corresponding thumbnail images. Component View lists each component’s metadata as columns in the table, and if you have Manage Extension, you can see each component’s Manage properties. The view also supports the Export of any component to the file format of your choice. Use it to quickly export internal components to STL for 3d printing or to extract internal components to share with external vendors.
  • Component View gives you access to internal components, assembly structure, and component data outside Fusion 360 so you can perform process, management, and collaboration workflows in a web-based environment that is practical and intuitive.
  • Import Product Manufacturing Information (PMI) Data on File Upload:
  • The “Import PMI Data on File Upload” preview feature lets you open designs created in other CAD applications and then visualize the designs’ PMI (product manufacturing information), making the original design intent clearer. To start trying this preview feature, first turn it on in the Preview Features section of your preferences. Then open the data panel and upload your designs containing PMI data. This preview currently supports Autodesk Inventor (.iam .ipt) and STEP files (.ste, .stp, .step). Once they are successfully uploaded, open them and switch to the Manufacture Workspace. You should be able to see a new entity in the browser called PMI.
  • Give it a spin and let us know what you think in the forum; we want to get your feedback on what works well, what’s missing, how you see this helping your workflows, and how you see this supporting your workflows.
  • Accessibility Analysis for Tool Orientation:
  • Helps you make the necessary adjustments to the tool orientation before calculating the toolpath by checking for inaccessible areas.
  • Machine Connector + Live Machine Data Connection for real-time part alignment:
  • With these two previews turned on, you’ll be able to try the new Part alignment workflow. This allows you to use probing for the accurate setup of complex workpieces- typical applications are forgings and castings. Part alignment is faster, more accurate, and the time is more predictable than a manual setup.
  • The current alignment still needs a machine operator to be present. They will save a lot of time compared with a manual setup. However, at the end of the probing sequence, they still have to import the file of measured points, accept the results and post process an updated milling sequence with the updated alignment transformation. This preview experience currently only works for 3-axis translation on Haas machines. In the longer term, we plan to support other controls and axis rotations, but that adds a lot of new variables. Haas controls with 3-axis translation is what we can support today.
  • Trim tool-paths to boundary and plane:
  • We introduced the Polygon Trim Type a while ago, but now you’ll have Plane and Boundary Trim Types to choose from.
  • Additive Multi-Axis Deposition toolpaths:
  • Now available as an extension preview is a brand new Additive Manufacturing toolpath strategy for multi-axis deposition. This new tool-pathing capability is primarily aimed at driving machines with Directed Energy Deposition capability. However, with some post processor modifications, it can also be used for other multi-axis deposition applications (e.g., FFF, large-scale AM, and concrete printing).
  • For those familiar with our machining workflow, the new multi-axis deposition workflow will feel very familiar. Along with the new toolpath, we have implemented a new tool type, “Deposition,” to store all your process parameters.
  • Related to the release of this preview, Fusion 360 now includes its first Directed Energy Deposition (DED) platform, the Meltio M450. Using an “FFF” style workflow, the machine, post processor, and print setting (for 316 stainless steel initially) can be found in the relevant Fusion libraries.
  • Additive Extension: Meltio M450, first Directed Energy Deposition platform printer added to Machine Library:
  • Fusion 360 now includes its very first Directed Energy Deposition (DED) platform, the Meltio M450. Using an “FFF” style workflow, the machine, post processor, and print setting (for 316 stainless steel initially) can be found in the relevant Fusion libraries. To try this functionality, head to the Preview Features section in your preferences and check the “Additive Multi-Axis Deposition” checkbox under Manufacture. Then in your setup, simply select our example machine named “Autodesk Generic DED”.
  • Improvements & Fixes:
  • To learn more about other improvements that went into this update, our extended list of fixes to issues reported by you, as well as known issues, check out the related Improvements and Fixes forum thread below.

New in Fusion 360 2.0.11415 (Oct 27, 2021)

  • We fixed an important issue where if you created a FFF setup, and tried to edit any print setting, Fusion 360 crashed after you clicked on the OK button.

New in Fusion 360 2.0.11405 (Oct 19, 2021)

  • Manufacture:
  • [New!] Mazak and PocketNC machines added to the Machine Library:
  • We’ve added Mazak machines (VCN-570, VCN-570C, VC-Ez 20, VC-Ez 26) to the Machine library, along with the Pocket NC V2-10. The Machine Library lets you manage your machine tools by using Machine Configurations to define your available machines and resources. These configurations can automate the settings in your Job Setup. There are many Machine Configurations available in the standard library.
  • [New!] Haas Desktop Mill and Syil Milling Post Processors:
  • We created a new post processor for Haas Desktop Mill machine and for Syil machines.
  • [Improved!] Milling Post Processors:
  • For Haas EC, Haas with a-axis, Haas Trunnion, Haas inspect surface:
  • Changed H value to Overall length in measure tool macro
  • Fixed reposition to center when the retract method is set to Clearance height
  • Fixed potential issue with optional operations
  • Add property to control the tools measuring arm
  • Enhanced the smoothing (G187) control
  • For Haas GM2-5AX gantry, Haas VR-8, Haas VR-9, Haas VR-11, Haas VR-14, Haas UMC-750:
  • Changed H value to Overall length in measure tool macro
  • Fixed potential issue with optional operations
  • Enhanced the smoothing (G187) control
  • For Mazak: Removed G53.1 when programming at A0 C0, and added property for clamp codes.
  • For Hurco, Hurco 3D: Added ‘Use G0’ property to the Hurco post processors.
  • For Isel: Fixed potential issue with missing coordinate rotations.
  • For Robot at Work: Added the program toolpath dimensions in the header
  • Additive:
  • [New!] Aconity3D machines added to the Machine Library:
  • You now have access to configurable files for a variety of Aconity3D machines in our standard machine library.
  • [New!] BCN3D Post Processors:
  • We added new BCN3D Post processors for exporting toolpath to the BCN3D range of printers in gcode format, using the IDEX mirror mode (Sigma D25, Epsilon W27 & W50). This includes BCN3D (mirror) and BCN3D (duplication).
  • [Improved!] Forced output in millimeters in most of the additive FFF post processors:
  • The following FFF post processors have been improved to now include the ability to force output in millimeters:
  • Anet 3D, Anycubic, Bigrep, Bresser, Flashforge, Flashforge creator pro, Geeetech, Makerbot, Ultimaker, Ultimaker 2, Ultimaker 3, Ultimaker S5, Prusa
  • Fixes and Known Issues:
  • We’ve also fixed a number of outstanding issues reported by you and the Fusion 360 community.

New in Fusion 360 2.0.11186 (Sep 30, 2021)

  • Manufacture:
  • We fixed a crash issue that was occurring in certain turning profile roughing tool-paths with cycle set to vertical passes and rest machining checked.
  • A few of you reported that if you had “operation ordering for nested patterns” turned on, manufacturing setups with mirrored patterns either didn’t post correctly or caused Fusion 360 to crash. This is now fixed and you no longer have to turn off the option “operation ordering for nested patterns”.
  • Drawing:
  • One of you reported a “Fatal Error: Unhandled e06d7363h Exception at D3DB4F99h” error message when attempting to open or create a drawing. This is now fixed.

New in Fusion 360 2.0.11183 (Sep 21, 2021)

  • Modeling:
  • New! Edit-in-Place now supports Sheet Metal tools:
  • Edit-in-Place has come a long way, and we are continuing to tie in important capabilities that will enable you to execute true Bottom-Up design workflows. In this update, we’re happy to say that Edit-in-Place workflows now support Sheet Metal functionality. Right-click on a referenced sheet metal part in your browser and you’ll be able to “edit it in place”, right within context of the overall assembly document. This includes Convert to Sheet Metal, sheet metal rules, Flange, Bend, and Unfold/Refold tools (Create Flat Pattern is not supported yet).
  • Improved! Surface Patch creation:
  • For those of you who are surfacing nerds – check this out. We upgraded our surfacing algorithm that now the transitions between the original surface and patched surface have greatly improved. Also, previous surface patches that weren’t behaving nicely now should behave a lot more to what you’d expect. This may not seem much on the surface (no pun intended), but it is an important step in laying the groundwork for future enhancements we’re planning to bring to the surfacing environment of Fusion 360 (it’s gonna be awesome).
  • Improved! Save As Mesh now supports OBJ:
  • Now when you right click on a mesh body and select Save as Mesh, you’ll have the option to pick OBJ as the file format type to save as. You are now also able to select multiple mesh bodies when tessellating, as well as Create Component from mesh bodies when working in Edit-in-Place mode.
  • Generative Design:
  • New in Preview! Fluids Study Type:
  • Preferences > Preview Features > Generative Design > Fluid Path
  • Now available to try as preview functionality is a brand new study type in Generative Design. This is the first time where new capabilities for exploring design ideas/alternatives for fluid flow applications will be available to try within Fusion 360.
  • Following existing Generative Design workflows and concepts you’re already familiar with, we’ve implemented Fluid in a way that is focused on delivering an efficient fluid path design while minimizing pressure drop. The outcome in this first public preview will be a single fluid path geometry that can be used in downstream design and simulation work. As the solution matures toward commercialization, we will enable more engineering design criteria like flow balancing and mixing.
  • To try this preview functionality, to the Preview Features section in your preferences and check the “Fluid” checkbox under Generative Design.
  • Electronics:
  • New! Package generator type – SMD Header Right Angle (Male):
  • File > New Electronics Library > Create New Package
  • We have added a new package type, Surface Mount Male header (Right Angle) which supports single & dual row along with customized footprint (non-ipc derived). They are generally used in board stacking application by connect PC board-board without a cable (by mating with a receptacle connector).
  • New! New library parts – IC_Embedded, Sensor:
  • File> New Electronics Design > New Schematic > Add part
  • In this release we have added popular 8, 16 and 32-bit microcontrollers to IC_Embedded library. Also, iCE40 LP family FPGA was added from Lattice which is intended for ultra-low power applications in portable devices like wearables. In addition to that we also added battery charger IC’s, LED drivers and couple of sensors like Accelerometer, Gyro, Photocell etc.
  • Improved! Added images in footprint tab for all Thru hole types for better visualization:
  • File > New Electronics Library > Create New Package
  • We have added separate images in the Package generator footprint tab for each package according to their type. Though there is no functionality change, this improvement will help to easily visualize the package than the older version that only has pad and hole detail.
  • Drawing:
  • Improved! Dimensions units can now be in ft, m, and cm:
  • We’ve added meter, centimeter, and feet in the available list of dimension units, joining the ranks of inches and millimeters. If you choose inches or feet as your dimension units, you will also see additional options such as Format type (Decimal, Fractional, Engineering, or Architecture), Linear Precision, and Angular Precision. You’re also able to display your units as well as Alternate units for that extra flexibility.
  • Improved! Break Projected Views & Section Views:
  • Previously, Break View only worked on Base Views. Now you can use Break View on Projected Views as well as Section Views. What’s even better is that adjusting the break on either view will also update the Base View, and vice versa. In essence, a change made anywhere is updated everywhere.
  • Improved!: Arrange Dimensions with Stack or Align Options:
  • Now in the Arrange Dimensions tool, you have the option to stack your dimension with even spacing, as well as align them in a nice straight line. Here are a couple of examples of how Stacked and Aligned can help you better tidy up your drawing. You’ll also notice that they even work across views as well.
  • Manufacture:
  • New! Short link options for Flat Finishing:
  • In the spirit of improving tool-path efficiency, you’ll not have Short link options for your Flat Finishing operations. This will give you more control over linking by letting you set the Maximum Stay-Down Distance, as well as the transition type to No Contact, Straight line, or Smooth.
  • New! Haas, Haimer, and IMCO Tools and Holders added:
  • Under the tools tab in our cam.autodesk.com page, you’ll find new Haas holders, Haimer holders, as well as IMCO tools (Metric or Imperial) available for download.
  • New! Autodesk generic simulation files in Machine Library
  • The Machine Library lets you manage your machine tools by using Machine Configurations to define your available machines and resources. These configurations can automate the settings in your Job Setup. There are many Machine Configurations available in the standard library. In the library you will find the following new Autodesk generic simulation files for nutating milling machines kinematics.
  • In addition, you will have available configuration files for some of the leading machine manufacturers.
  • The easiest way to get started, is to copy an existing configuration that matches some of the characteristics of your machine.
  • Improved! Steep & Shallow – Optimized Perpendicular Passes:
  • The Steep and Shallow strategy has a new option to output optimized perpendicular passes when using Parallel only (Set Threshold angle to 90 and shallow). When the cut direction of the tool runs parallel to a steep region, a inconstant step-over can occur, leading to greater cusp heights, greater tool loads and a poor quality surface finish. The new Optimized Perpendicular passes in Steep and Shallow maintains the step over regardless of the area. The autonomous nature of this new addition means it only applies the optimized passes where necessary. You’ll notice a more efficient toolpath that machines a more consistent surface finish.
  • Improved in Preview! Machine Animation for NC Programs and 2D cutter compensation:
  • Currently still in Public Preview and free to try, we’ve improved our Machine Simulation capabilities to now be able to simulate NC programs before they are exported. You’ll also be able to see a machine simulation of the tool-paths with 2D cutter Compensation turned on. This expands on what can be simulated more realistically, allowing you to communicate more effectively to your clients. Keep in mind that this functionality currently does not support machine collisions, nor does it support simulations between tool-paths.
  • Improved! Wear and Inverse Wear Compensation options in Turning Profile Finishing:
  • We’ve reintroduced Wear and Inverse wear options in the Compensation Type drop-down menu for Turning Profile Finishing. It’s another way for you to use compensation and improve part quality, while reducing scrap at the same time. G41 (Inverse-wear = Compensate the path + TNR left) and G42 (Wear = compensate the path + TNR Right) will tell the controller to get the nose radius value at the controller. You can change this value on the controller to account for the insert wearing.
  • Updated: Milling, Turning, and Turn-mill Post Processors:
  • We are continually working hard to bring you updates and improvements to the many open-source Post Processors and Machines we offer for free. Expand the follow to see what’s new for Milling, Turning, and Turn-mill post processors. You can find the latest in our post processor offering on the Online Post Library where you can search by vendor, type, or name, and see any recent changes to each post processor.
  • Nesting & Fabrication:
  • Improved! Height Offset option for Arrange:
  • We’ve added a new optional parameter – Height Offset – that allows you to specify the Z height of where the objects are arranged. The default value is zero which places the objects directly on the selected plane, sketch, or face. You may use numeric values, expressions, or parameters as input.
  • Improved! Face Direction control for Arrange:
  • Previously, all objects selected using a planar face were positioned with the selected Face Up as the default orientation for Arrange. Once arranged, the component level Flip toggle allowed flipping as necessary. Now there’s an option to specify how the Objects Selected by Face are positioned – Face Up or Face Down – relative to the selected plane, sketch, or face. Additionally, each selected object in the list has an appropriate icon next to it to indicate whether it was selected as a component or an explicit planar face.
  • Improved in Preview! Advanced Arrange UI enhancement for Part Grain control and allowed Rotations:
  • In the Advanced Arrange Preview, we’ve significantly reduced the number of clicks needed to specify part grain direction and the allowed rotations. You no longer need to uncheck three different boxes for each object that you don’t want to rotate. The arrange dialog now has a Global Rotation setting that automatically applies to all objects selected. We understand that a global setting may not work in all scenarios. To provide additional flexibility and control, there’s also a component-level override that allows you to set an explicit rotation allowance for the objects.
  • To ensure the arranged result considers the part grain direction, you must specify a grain for the individual parts and use the appropriate rotation allowance setting (None or 180 only). To set the part grain, you may rotate the handle to desired angle or simply enter a value. Upon arranging, the cyan arrow that represents the part grain will align parallel to the length direction of the envelope. Currently, it is not possible to adjust the grain direction for the envelope/sheet. This is coming soon.
  • Improved in Preview! Allow Partial Arrange option for Advanced Arrange:
  • Until now, Arrange would return an error if it was unable to fit all selected objects in the specified area. The error would prompt you to either reduce the number of objects selected or increase the envelope area. This often required several attempts to dial it in correctly. Based on your feedback, we’ve added a new option to Allow Partial Arrange. When enabled, it will produce a successful arrangement with as many objects as it can fit within the available area. All un-arranged components are highlighted in the list and are left at their original location in the canvas. The beauty of this enhancement is in the way it handles the unarranged components. Unless explicitly deleted, they are maintained in the objects list. This preserves the original intent and highlights the true power of its parametric nature by allowing the arrange feature to update dynamically as the part design and/or envelope size is modified.
  • Additive:
  • New! New Setup from G-Code:
  • Good news! You can now import G-Code into Fusion 360 for your additive manufacturing needs. Under the Setup panel drop-down menu, you’ll find “New Setup from G-Code”. Imported G-Code can also be verified and simulated just like native toolpaths created in Fusion 360. This gives you the flexibility to use G-Code created in other tools as well as the assurance to make sure they work properly with Fusion 360’s verification and simulation capabilities.
  • New! SLM: New Metal 3D printers and print settings from ACONITY
  • Updated: Additive Post Processors
  • Improved! Learning content for the Additive Simulation Extension:
  • We’ve enhanced the learning content available in the online help for the Additive Simulation Extension. The extension enables process simulation, which you can use to predict the displacement of parts during the additive manufacturing process.
  • API and Add-ins:
  • New! Support 3mf export in the Fusion API
  • Add-in Spotlight: Bommer and building part lists:
  • Our partners at Bommer have also been hard at work too, adding features to let you build part lists that include any Bommer custom properties and any selection of rows from your design. They wrote a nice blog post about this functionality in more detail a couple months back, Read more about it here: https://links.getbommer.com/blog-fusion-360-drawings-custom-part-lists.

New in Fusion 360 2.0.10940 (Sep 8, 2021)

  • Improved! Export to ODB++ for Electronics Design:
  • TGZ format is now the default format in the ODB++ Exporting dialog.
  • Removed the ODB++ files from the one-click CAM Export dialog. This is because we already have dedicated CAM Export ODB++ Output icon next to it which will only export ODB++ files there.
  • Fusion 360 now shows you a reminder dialog that exported ODB file with unicode string (or contains non-ASCII characters) cannot be imported in ODB++ Viewer.
  • Fusion 360 now uses the file name as the default ODB++ output name, and not “odb” as the default.
  • Important fixes:
  • Fixed: Data panel put you in the wrong project on launch:
  • david.quayle told us that when he launches Fusion 360 and opens the data panel, Fusion 360 places him in the wrong project, and not the one from the previous session. Sorry about that, this is now fixed and the data panel will remember which project was last accessed.
  • Fixed: High CPU usage on certain designs on open:
  • Some of you have been experiencing usually high CPU usage when you opened certain designs. We found the bug that was clogging up the tubes and we flushed it out. This is now fixed.
  • Fixed: Mesh position changed when re-computing the design:
  • This was another issue that was bugging the heck out of us (no pun intended), but we quickly got it sorted and now your mesh position shouldn’t change unexpectedly when you do a Compute All.
  • Fixed: Crash in pattern instance control workflow:
  • We fixed an issue where if you deleted the setup(or the pattern) of a particular model and double clicked/edited on the existed NC program which was associated with the deleted setup, Fusion 360 became unresponsive.
  • Fixed: Selection Visibility dependent on Design Space model visibility:
  • Seth Madore told us that if the visibility of the model(s) is/are turned off in the Design workspace, but active and visible in the Manufacture Space, no faces can be highlighted to indicate that they have been selected. One must then go into Design Space, turn the model on and then go back to MFG space. This definitely felt odd to us, so we dug into and found a bug that was causing this issue to happen. Now it is fixed.
  • Fixed: Spacemouse 4.0 – 3DConnexion I3DN not working:
  • We recently discovered that I3DN was not working anymore. The center of rotation was not set correctly. Instead, it was set in a fixed position, yet the 3DMouse has its own rotation point. Changing the center of rotation for the 2D Mouse (Shift + MMB) does not affect the center of rotation of the 3DMouse. This is now fixed and I3DN should work again.

New in Fusion 360 2.0.10811 (Aug 26, 2021)

  • Usability:
  • New! Flat Shaded Option in right click for mesh bodies:
  • Right click on mesh body in browser > Flat Shaded
  • Sometimes you’ll want to see your mesh models in a “Flat” shaded visual style (instead of smooth). This allows you to better differentiate the number of faces on a body. Now when you right-click on the mesh body in your browser, you’ll have the option to select “Flat shaded” to do just that.
  • Improved! Visibility Overrides for sketches, bodies, and construction geometry in distributed designs
  • Browser > click the visibility icon next to objects within external components
  • With more and more teams working with distributed designs, we’ve made it easier for you to override the visibility of objects within external components in the context of an assembly. Now, in addition to showing or hiding entire external components, you can also override the visibility of sketches, bodies, and construction geometry in the context of the assembly directly from the active design. You can also override visibility in the context of the assembly during Edit In Place, without affecting the visibility in the external design itself.
  • Sketching & Modeling:
  • New! Analysis tab in Surface and Solid Loft command
  • Expanding on the list of modeling commands that now include an Analysis tab, Solid Loft and Surface Loft now has an Analysis tab right next to the Feature tab within their respective command dialogs. This enables you to quickly examine your surfaces without the need to invoke an additional analysis tool.
  • Improved! General Modeling Performance:
  • We tweaked our modeling engine and are happy to report that we have improved general compute performance of mid to heavy-weight modeling commands. For example, performing a complex 50×50 model patterning task was initially tested to take around 15 minutes to compute. Now it only takes 3 minutes.
  • Improved! Sketch Profile Builder Performance:
  • In Sketch Palette , we have an option to ‘Show Profile’ (shown below) which builds/creates the profile in sketch. Once profile is created, we can see the profiles created on hover over the sketch. Previously, Fusion 360 took a long time to build the profiles. We’ve improved the sketch engine and boosted the speed of which the profiles are built. You should be seeing some significant performance gains now.
  • Electronics:
  • New! CAM Processor export ODB++:
  • File > New Electronic Design > New PCB
  • Congratulations, you finally completed your PCB design, and it is time the generate your manufacturing files. Traditionally, you would be accessing the CAM Preview to get a realistic preview of your design then move on to the CAM Processor. While accessing the CAM processor, you will be pleasantly surprised with the new ODB++ section. ODB++ is a manufacturing-oriented PCB product model data format, having all the necessary data for fabrication, assembly, and test in a single file structure. ODB++ is the most widely used intelligent data exchange format in the PCB industry, making it the de facto standard for intelligent PCB data exchange.
  • New! Export to Ansys:
  • File > New Electronic Design > New PCB
  • Next time you are editing your PCB, you are going to notice a new simulation tab. The toolbar includes a new entry option to export ANSYS files. This option now empowers Fusion 360 to export Ansys file and gives you the choice to launch Ansys desktop if installed.
  • By exporting Fusion 360 Electronics Design with Ansys SIwave (and Electronics Desktop) for electronics designers and engineers will make electromagnetic simulation easy, powerful, and accessible, leading to reduction in design cycle time and increased profit for electronics designers as they reduce prototyping and certification (FCC/CE) costs.
  • New! Preserve angle in Schematic:
  • File > New Electronic Design > New Schematic
  • While putting together the schematic for your next innovation, there is a good chance you will need to strategically reposition components. Traditionally moving components on the schematic editor would cause the connection to move into undesirable angles. Fusion 360 schematic editor has now adopted the option to preserve angles as it does on the PCB editor. Next time you move that capacitor or inductor, the nets will preserve their direction. This should help with your design time since you no longer must spend time trying to straighten your NETs.
  • New! Male Pin Header Package Generator:
  • File > New Electronic Library > Create New Package
  • The foundation of all electronics design is based on the component libraries. Fusion 360 has partnered up with manufacturers and distributors to provide you with a host of components ready to be used on your next design. But there will be times making your components will be necessary. Fusion 360 library editor does include a simple interface with all the necessary features to create your part in a matter of moments. The library editor consists of a package editor that includes the majority of IPC component templates and much more.
  • We have added a new package type for Surface Mount Male header (straight) which supports single & dual row along with customized footprint (non-ipc derived). This type is an alternate to the through hole pin header especially when there is a specific design requirement for SMD components on PC board. They are generally used to connect PC board-board without a cable (by mating with a receptacle connector) thus allowing design flexibility for assembly without any soldering.
  • NEW! Use 2D PCB Grid option for editing 3D model:
  • File > New Electronic Design > New PCB
  • The process of placing components on the PCB in the correct pattern is critical when laying out a circuit board closely followed by routing your signals. Both these processes are dependent on the grid being used on PCB. Commonly there will be two grids setup: one of them will be viewable, while the second grid is referred to as the alternate grid.
  • With this grid combination, the PCB Layout engineer needs to be able to balance component placement with signal routing that meets the design requirements. For today’s high-density complex designs, this can be a big challenge. In this Fusion 360 update, our team of developers has been able to give you a unified design experience by adding the option to use the PCB grid in the PCB 3D modeling workspace while moving assets.
  • NEW! Display Vias and Pads with layer colors:
  • File > New Electronic Design > New PCB
  • Pads are the connecting points of all electronic components. Some parts use surface mount technology, meaning they are soldered on the surface of the PCB. But others use through-hole technology, meaning these components are placed in drill holes that are platted and can be accessed from any signal layer. As you may already know, Fusion 360 can handle up to 16 signal layer boards. The pad size and shape are usually different on the internal layers. To see the actual size and shape of Pads and Vias on inner layers required too many steps. In this latest update, there is the option to have the pads, and the vias have the same color as the respective layer. Making it easier for you to view that the intended connectivity on the internal layers is what you expected. This new option can be found in the Fusion 360 Preferences setting, under Electronics > Color, enable the option “Show Vias and Pads in Respective Cooper Layer Colors.”
  • Generative Design:
  • New in Preview! Manual Point Mass command:
  • (as part of the Experimental Generative Solvers and Features Preview)
  • An outcome from generative design is only as good as its setup when it comes to truly meeting your design needs. In this update, we are adding the ability to simulate the loads associated with additional components attached to the item that you are generatively designing, without having to understand the forces that may occur at the interface of the connection. The manual point mass command will allow you to apply the mass of the attached components through the connection points to simulate the associated load. Being part of the Experimental Generative Solvers and Features preview, a manual point mass can be used in conjunction with other preview features like remote forces and constraints, symmetry planes and model, displacement or buckling limits.
  • Simulation:
  • New in Preview! Plastic Injection Molding Simulation:
  • You will find plastic injection molded parts everywhere in the consumer products, medical devices automotive interiors. In many cases the plastic part defines the exterior shape of the part, and holds all the technical pits on the inside dry and in place. The injection molding process can produce complex parts, in high quality, in a highly repeatable, cost effective way, and in large quantities. The process is incredibly efficient! However getting the part you designed, coming out of a Molding machine can be hard. Some basic issues with the design can cause the mold to be hard to completely fill, to have visible flaws in area of visible importance, and parts that are not the expected dimension (which can make assembly hard).
  • This new Injection Molding simulation technology in Fusion 360 provides a complementary workflow for an Engineer that occasionally works with plastic part and has to provide some feedback on the feasibility of injection molding these parts (‘is this design suitable for injection Molding’). You may not know everything about the plastic injection molding but you understand the basic principles, and that’s totally okay.
  • Some of the big differences in workflow are that we removed a lot of the onus of setting up the analysis for the user; a default material is assigned; an injection location is specified, and a molding process is setup, which is all that is required. The user can modify these if there if some decisions have already been made (better injection location or material. etc.), but if not, the analysis running with the initial defaults will give some good insights.
  • Another where the new workflow is different from the typical one is that rather than in addition to providing the results that the end user draw their own conclusions from, we have a ‘Guided Results’ experience where we provide the user not only with answers to narrowly defined questions: 1) will the part fill, 2) will I have sink marks and weld lines in aesthetically important areas and, 3) will I have problems with excessive warpage, but in case problems are apparent we also provide targeted suggestions to resolve the problem by providing suggestions to modify the design, change the injection point, etc.
  • This preview is not a replacement for the current Moldflow products, nor is this the end point. The technology provides a first starting point that can be built upon, and where the Injection Molding Simulation can start benefiting from the context in which the plastic parts are going to be assembled and used.
  • Drawings:
  • New! Text Height Groups:
  • We’ve introduced more controls over text elements on a drawing. Text Heights Groups let you change the size of all text elements on a drawing proportionately. “Custom” Text Height Groups allow users to override groups of text elements, such as Dimensions or Balloons, yes that’s right, you can now control the size of your balloons.
  • Improved! Custom Line Width group:
  • The “Custom” option found in Line Width Group allows you to choose a specific width size for a group of lines in your view. For example, you can go change your “Thin” Line Width group of lines to be the same width as your “Thick”Line Width group of lines. Giving you a little more control of the overall look and feel of your drawing.
  • Improved! Grips and moving views:
  • We’ve overhauled our drawing grips, in the latest release, you’ll notice that grips are now round, bringing the drawings experience in-line with the rest of Fusion 360. We’ve removed redundant grips, which makes moving views a little more intuitive.
  • Manufacture:
  • New! Flat Finish Strategy:
  • Manufacture workspace > Milling tab > 3D Panel > Flat
  • The new flat finish strategy is designed to give you higher efficiency when it comes to finishing flat regions of your design. It has 5 key advantages over the standard Horizontal strategy:
  • Recognizes filleted surfaces and avoids them
  • Recognizes open pockets
  • Supports Avoid/Touch surfaces
  • Has a fillet option to roll around corners
  • Has Machine Over Holes option
  • Recognizes filleted surfaces:
  • Flat finish strategy recognizes filleted surfaces and machines around them, instead of incorrectly interpreting them as false flat surfaces, like the Horizontal strategy does.
  • Recognizes open pockets:
  • Flat finish strategy recognizes open pockets, and makes better use of entry and exit positions from outside the pocket as default paths. This will allow you to extend tool life, as well as maintaining a more consistent cutting engagement angle for better surface finishes.
  • Supports avoid/touch surfaces:
  • Flat finish strategy supports touch/avoid surfaces. This can speed up programming time, and gives you more control over where you want to machine.
  • Fillet Option:
  • Enabling the Fillet option within Flat Finishing strategy enables the tool to machine sidewalls to the programming size, but also makes it roll around the corners to avoid over engagement.
  • Machine Over Holes option:
  • Flat Finishing now has the option to machine over holes with “machine over holes” button, leaving you a more efficient toolpath as well as better surface finish.
  • Learn more about 3D Flat Strategy and 3D Strategy reference
  • New! Post Process from NC Program:
  • To create a unified experience for both Mac and PC users, the Post Process functions have been updated into the NC Program function. NC Program gives you one place to Post Process NC Code, Simulate toolpaths and create Setup Sheet documentation. This has been in preview but is now set as the standard post processing experience. Selecting Post Process from the Actions toolbar will be the same as selecting NC Program from the Setup toolbar.
  • Note: If you experience any problems using NC Program to post process your files, you can revert to the legacy post process function by changing the Preferences > Preview Features and enable Post Process NC Code with legacy post process dialog.
  • New in Public Preview! Steep & Shallow Undercuts:
  • Profile > Preferences > Preview Features > Machine Undercuts for Steep and Shallow
  • Now available to try for free is the ability to machine areas that were previously unreachable (undercuts) due to overhanging geometry. By setting your threshold angle at 0, you’ll now be able to use Steep & Shallow and reach those pesky areas in a single operation. This will work in 5 axis with Automatic Collision Avoidance, as well as 3 axis with lillipop, disc, or dovetail cutters.
  • New in Preview! Automatic Collision Avoidance for Rotary:
  • Profile > Preferences > Preview Features > Collision Avoidance for Rotary
  • Another free preview functionality to try is Collision Avoidance for Rotary. As it is shown in the preview option description, Collision Avoidance for Rotary will automatically tilt the tool and avoid collisions while preserving the 4-axis motion at the same time. This works much better than Shaft & Holder, as it actually avoids collisions, and doesn’t just find and remove the colliding segments.
  • Improved! 2D Profile Strategy now has “Finishing Overlap” Option:
  • Previously only available in the 2D Contour milling toolpath, you now have the option to specify a Finishing Overlap distance for your 2D Profile toolpaths as well. This will help improve the consistency of the cut when manufacturing components with Laser, Plasma or Waterjet machines. Taking advantage of Finishing Overlap will enable you to create cleaner cuts by avoiding the lead in and lead out occurring at the same point. It can also eliminate secondary deburring/grinding operations downstream, reducing manufacturing costs.
  • Improved! Diameter range added to Bore / Circular / Thread Geometry selection
  • Manufacture > Bore | Circular | Thread > Geometry tab > Minimum Diameter & Maximum Diameter:
  • Now when you perform a Bore, Circular, or Thread operation, you’ll notice that under the Geometry tab, you now have the option to specific a diameter range between Minimum diameter to Maximum diameter. Once set, the operation will filter for Hole, Boss, or both. Having the ability to specific a diameter range can help you reduce repetitive mouse clicks and potential human error, thanks to smarter hole selection.
  • Improved! Hole Recognition: Template Libraries and Meta Data:
  • We’ve updated Hole Recognition with a few new improvements: better link between the template library as well as the ability to carry meta data, extracted from the Hole command. In the Template Library, you’ll now be able to save Hole information and associate them to a saved template. Hole recognition will choose the right thread type based on the Hole command used in the Design workspace. These improvements are aimed to increase productivity, you can spend more time doing the important stuff: shipping awesome products and getting paid.
  • Improved! From Setup Stock option in Rest Machining for Turning:
  • Now in the Rest Machining option for Turning strategies, you have ability to select “From setup stock” as the Source. You’ll be able to use cast and forged solid models for the Setup stock reference, and it will create toolpaths only in the places that are needed. This will yield higher efficiency and reduce cycle times. For example, The yellow below represents the solid stock model. Regardless of the number of step-overs specified, only 3 step-overs will be generated to machine the remaining stock.
  • Improved! Automatic naming Convention for Nest & Sheet nodes:
  • We’ve improved the naming convention for Nest & Sheet nodes to be automatic and rule-based. Now Fusion 360 will update the names of all nests and sheets in the browser and Nest Reports when a change is made. Naming rules are also stored in the Assets folder, meaning every team member in your team hub can have access and share the same naming rule for the project.
  • Additive:
  • New! Makerbot, BCN3D, and Flashforge printers support
  • New! Spiral Vase option in Print Setting Editor:
  • Now within the Print Settings Editor, you’ll have the option to enable Spiral Vase. This option is commonly used to print aesthetic and seamless 3D objects while maximizing material and time by printing an outer perimeter with a single thickness, taking shape like a vase. Here is a good video describing what vase mode is.
  • New! Self-paced learning & tutorial for Additive Manufacturing:
  • We’ve enhanced the learning content available to get you started with additive manufacturing.A new video series is now available on the Fusion 360 self-paced learning site. The series includes videos showing how to prepare models for additive manufacturing using additive FFF (fused filament fabrication) and SLA (stereolithography) technologies.
  • We’ve also added a new tutorial in the online help that provides step-by-step instructions on how to prepare a desk hook for 3D printing using a Formlabs SLA printer.

New in Fusion 360 2.0.10564 (Jul 27, 2021)

  • Usability:
  • We fixed an issue where Fusion 360 was grabbing focus away from other applications Mid-session.
  • There have been cases where Fusion 360 Extension services were falsely reporting as unavailable despite being purchased. This is now fixed and should be working correctly.
  • Stability:
  • Fusion 360 users were reporting they were having crash issues across various workspaces. We investigated these issues and have provided fixes. Your workspaces should be running smoothly now.
  • Manufacturing:
  • Some of you have experienced crashes when using the tool library or FFF toolpath generation. We are sorry for this– these issues are now fixed.
  • j.labdik reported an issue where patterns are unable to be posted or simulated, leading to “empty toolpath” errors. This is now fixed.
  • Mesh:
  • levonmarkossi reported an issue where Mesh section sketch was housed in the wrong area after the migration to the new Mesh workspace. This is now fixed and should be working as expected.
  • We noticed an issue where Fusion 360 would crash when a Mesh body was selected in the browser tree after a face separation operation. We have resolved this issue and Fusion 360 should no longer crash upon completing this action.
  • Electronics:
  • sosaE326S and sven.glitschTWJH6 informed us of an issue where replacing packages from the wrong unlinked libraries to the new Team libraries produced error message “Library update failed (Error code 9.7.0-584) Please contact Autodesk!”. We were able to reproduce this issue and come up with a fix for it. Thanks to them, this issue is now resolved.
  • erik.buerV95QJ told us that SRC scripts setting colors on layers stopped working after the latest update. Sorry about that – this is now fixed.
  • When HarrySatt tried to connect his Nets with a connector on a bus he was creating, he found that none of the Nets were shown in the dropdown list, and instead got an error message saying that N$.. is not member of the bus. He was trying to connect the nets by clicking on the pin of the connector to connect to the bus. After some digging we found the culprit that was causing this issue, and now it’s fixed.

New in Fusion 360 2.0.10446 (Jul 14, 2021)

  • Recent Data Panel Fix:
  • veso58S5W told us about an issue relating to the population of the Recent Data panel, we have addressed this issue, however, since this is a forward fix, only from this build onwards will the most recent data correctly start populating the panel.
  • Extrude Fix:
  • We fixed an issue reported by EKMS where the extrude command automatically fills in the last used value as default instead of the default zero.
  • “Could not open file” Error / “Corrupt File” Error issue Fixed:
  • Some of you have reported that you were unable to open certain designs after the latest update with a notification of corrupt designs. Sorry for this – we got a fix out which should eliminate this issue.

New in Fusion 360 2.0.10440 (Jul 7, 2021)

  • Usability:
  • New! Korean and Spanish languages now supported:
  • User Profile > Preferences > General > User Language
  • Korean and Spanish speakers rejoice! You can now run Fusion 360 in either language by switching to them from your User Language settings in your Preferences. Please note that once you’ve changed your language setting in your Preferences, you must restart Fusion 360 in order for the new language to take effect. Fusion 360 now currently supports eight official languages: English, German, French, Spanish, Italian, Chinese, Japanese, and Korean.
  • New! Fusion 360 icons for macOS Big Sur:
  • We’ve updated the Fusion 360 application icon as well as the document icons to align with the latest macOS visual style standards. The image below shows what the previous F3D document icon looked like to the left, compared to the updated one to the right. Things should look a little more cohesive now.
  • Sketching and Modeling:
  • New! Mesh environment (out of preview):
  • Design Workspace > Mesh Tab
  • It’s official – the Mesh environment has graduated from preview functionality and is now a persistent tab within the Design workspace. We’ve completely overhauled the toolset, improved the performance of how you edit mesh bodies, and added a few new tools to increase flexibility. Working with mesh bodies in Fusion 360 has never been better, and it’s now available to everyone.
  • Traditionally, working with mesh bodies such as STLs and OBJs has always been isolated and disconnected from the CAD world. As a consequence, this often led to errors and data loss with little to no opportunities to undo/redo a committed action. There was also a lack of interactions between BREP and mesh bodies, but Fusion 360 now changes all of this by providing a history timeline to your mesh edits as well as improved conversion options. Here are top 6 things to know about the new Mesh environment:
  • Seamless interaction between Solid & Mesh. Open STLs, OBJs, and 3MF files all at the same time, in the same canvas. CAD and mesh bodies can now coexist within  the same environment. And yes, inserting a STL will also let you define the mesh’s units.
  • Parametric editing and Timeline. Meshes now have a parametric history and face group information similar to face information for Solid models. Actions can be undone, redone​, and edited via the timeline.
  • CAD-like interaction with meshes through full control over face groups​
  • Intelligent meshes (face groups) enables you to make quick and easy changes.
  • New mesh-to-solid conversion options We’ve expanded on how you can convert mesh bodies into usable solid bodies with options like Faceted conversion, Prismatic conversion (available in paid, startup, and education offerings), and Organic T-Spline conversion (coming soon in the new Design Extension).
  • More powerful repair options through Netfabb technology You can now repair meshes with more options, using technology directly carried over from Netfabb.
  • New but familiar tools such as Scale, Plane Cut, and Combine. Scale a mesh, cut a mesh with Plane Cut, and perform Boolean operations with the familiar Combine tool found in the Solid tab. Also, we made sure that all mesh tools will show a preview of what you’re able to do, before you commit the action.
  • New! Reference Objects:
  • The  Reference Objects tool creates explicit associative references between an external component and other design features in an assembly. When you create or edit an external component in place, you can access Reference Objects from the  Edit In Place menu at the top of the canvas. You can select design features in the Browser or in the canvas from anywhere in the assembly, and the referenced design features are derived into an Assembly Context. 
  • This lets you explicitly reference objects in an assembly before starting detailed design work. To make detailed design work clearer and easier to perform, reference only the objects in the assembly that are important for a component in context as you work on it. 
  • New! Sync All Assembly Contexts tool:
  • When two or more Assembly Contexts are out-of-sync in an assembly, now you can use the Sync All Assembly Contexts tool to sync them simultaneously, instead of having to sync them each individually. 
  • Right-click any of the out-of-sync Assembly Contexts in the Timeline, then select  Sync All Assembly Contexts from the menu. 
  • Improved! Ruled Surface options:
  • Design Workspace > Surface Tab > Ruled Surface
  • Now when you start the Ruled Surface command, you have the option to choose between creating a body or a component from the very beginning. When you select a planar sketch normal to the sketch plane, the direction of the surface will be automatically determined. The command now also has the option to Mitre corners if you have a draft angle specified.
  • Improved! Patterning bodies and components just got better:
  • Body pattern preview now shows wireframed instances rather than ghosted bodies
  • We have been working hard to update and fix issues with our patterning toolset. This release seesimprovements made to Patten Preview and in particular the appearance and performance.
  • One of the areas of Patterns that bugged a lot of you was around the preview graphics. The old version gave very little detail of what was being patterned as it was just a ghost of the design, now the pattern graphics have been improved to show more of a wireframe instead so you can be sure you have captured all elements of your design before committing to the pattern.
  • Pattern instance, selection, and cancel speed boost:
  • We have also worked hard to ensure that the patterning toolset is a lot more performant. The first step in this was to make sure Preview was as performant as expected. We have seen a lot of issues with previews taking too long to generate or interact with on large patterns and this can be very frustrating. You should now see Preview performance significantly improved with large patterns taking a fraction of the time to preview. This is the first step towards a re-vamped patterning toolset, stay tuned for more enhancements over the coming year.
  • Electronics:
  • New! 3D PCB Options:
  • Design Workspace > Insert 3DPCB > Edit in Place
  • Fusion 360 truly fuses the essence of unification between mechanical and electronic engineers. By providing a single platform for both workspaces, engineers no longer must be converting files to ensure that the PCB layout engineers work with the latest PCB outline supplied by the mechanical engineer. In addition, a significant feature of Fusion 360 is that the mechanical engineer can insert and inspect the PCB in the enclosure. Traditionally, changes to the enclosure that required modifications to the PCB would need lots of communication by both engineers.
  • New! IC_Data-Conversion, Wireless-RF, LED parts added to Library:
  • File > New Electronics Design > New Schematic > Add part
  • In this release, we have added new parts such as digital Potentiometers, A/D Convertor IC’s, RGB LED’s, Bluetooth modules etc. to the respective library categories.
  • Some of the highlights are WS2812 series, which is one of the popular RGB led’s used in NeopixelRings/Matrix. Now you can make use of these fancy LED parts to your own projects. These led models are assigned with Emissive material, LED lighting effect can be made in the rendering environment.
  • It is rare to find a consumer product that do not include wireless communication. Streaming your favourite tunes have become the normal. In this update, we have added popular Bluetooth SoC from Nordic Semiconductor as well as the filters Optimized for the Chipset.
  • Nordic’s Bluetooth Low Energy (BLE) Chip is basically a microcontroller with an embedded Bluetooth radio that is intended for Ultra-low power/low-bandwidth applications like IoT.
  • Improved! Library Editing Performance:
  • The Fusion 360 library editor is possibly one of the best in its class. It provides you all the necessary tools to build your components with mapped 3D models in moments. In this latest update, you will notice that the performance when navigating the library editor has been vastly improved. For example, switching from Symbol, Package, and footprint listing should be instantaneous. In addition, the search bar has been optimized to get faster results.
  • Improved! Improved communication between Library and Package editor:
  • File > New Electronics Design > New Electronics Library
  • Our team of developers has optimized the communication between the library editor and the package editor. As a result, you will notice an in-progress animation while your new package is added to your library. Remember that the Fusion 360 package editor is the workspace used to conveniently create or map existing 3D models to your footprints.
  • Improved! 3D PCB now considers DRC via limit when creating solder mask
  • File > New Electronics Design > PCB Layout > 3DPCB
  • After laying out a circuit board, the PCB layout engineer needs to route the signals. This means you will be defining a copper path on the PCB layout for the connections defined in the schematic. Fusion 360 provides a host of options that can assist or automate this process. The PCB can consist of 2 layers or more. Currently, Fusion 360 can handle up to 16 routing layers with support for Blind and Buries vias. During the process of routing a signal, it is often you will want to switch layers. At this point of transition, Fusion 360 will place a via. A via is a drill hole on the PCB plated through and will transfer your signal between multiple layers.
  • Generative Design:
  • New! Export Properties Data from Explore:
  • Generative Design > Explore > Export > Export CSV
  • One of the primary goals of Generative Design is to help you accelerate the process of finding the best design outcome to solve your design challenge. You have told us that sometimes this requires additional data analysis and processing outside of the Explore environment. To support your current design evaluation workflows, we are now allowing you to export all the data and properties associated with outcomes to a CSV file. The Export command is aware of your current Outcome Filter states and Visibility Settings, so what you see in Explore is what you will get in the exported CSV file.
  • Improved! Symmetry Now Available for Additive Manufacturing Constraint:
  • Generative Design > Define > Design Space > Symmetry
  • Symmetry constraints have been part of the Experimental Generative Solvers and Features preview for a while now but were limited to Unrestricted outcomes. In this update, we have enabled Symmetry for Additive Manufacturing outcomes. Just like Unrestricted outcomes, the resulting design will have an editable T-spline in the timeline with symmetric behavior enabled, so any edits will behave symmetrically, as well. Note: You must have the Experimental Generative Solvers and Features preview turned on to use Symmetry constraints.
  • Drawings:
  • Improved! In-canvas continue button now available with Symbol tools:
  • Similar how you placed your projected views with a Checkmark button to confirm your placement, we’ve now extended that checkmark experience to other drawings tools such as Surface Texture, Feature control frame, Datum ID, Welding Symbols, as well as Taper and Slope symbols. This allows you to quickly confirmwhere you want to place your symbols in context to the placement itself, while reducing overall mouse travel.
  • Manufacture:
  • New! PowerMill pan/zoom/rotation keyboard/mouse shortcuts:
  • Preferences > General > Pan, Zoom, Orbit Shortcuts
  • A significant segment of our Fusion 360 community consists of machinists and CNC machine programmers. If you use PowerMill and have been trying to take advantage of what Fusion 360 has to offer, we’re happy to let you know that you can now set the Pan, Zoom and Orbit preference to adopt the same behavior as PowerMill.
  • The view rotation uses the same algorithm as PowerMill and the other ex-Delcam software packages, and the view rotation anchor is set to the center of the display. This makes it much easier for those of you coming from PowerMill to manipulate the view in Fusion 360.
  • New! 2D pocket Recognition option for Contour Mode:
  • Now as a contour mode option for 2D Contour, 2D Adaptive and 2D Pocket operations, “Pocket recognition” contour mode​ provides you the ability to automatically recognize boundaries. You can also filter by Corner Radius Min/Max, Depth Min/Max, as well as Include/Exclude Holes.
  • New! Alfawise printers added to the machine library:
  • Manufacture > Additive Tab > Machine Library
  • In this update, we’ve added support for Alfawise printers as part of our Machine Library with additive capabilities. These include Alfawise U20, U20 ONE, U20 Plus, U30, and U50 3D printers.
  • New! Multi-Edit in Component Sources (Nesting & Fabrication Extension):
  • The Component Sources dialog in Nesting & Fabrication Extension now supports a multi-edit experience which lets you CTRL+Select OR SHIFT+Select multiple Components and edit their Nest Parameters at once.
  • New in Preview! Orientation by edge selection (Advanced Arrange Preview):
  • The Advanced Arrange Extension Preview has a new option that allows you to select an edge that you want aligned parallel to the length of your stock (X axis). Preview shows the arrangement results. As needed, select a different edge on the component and see how the Preview updates the part orientation.
  • New in Preview! Optimized Perpendicular Pass in Steep and Shallow (Machining Extension):
  • The Steep and Shallow strategy has a new option to output optimized perpendicular passes when using Parallel only (Set Threshold angle to 90 and shallow).
  • This option analyzes the gradient of the underlying surface, then if the surface is too steep to maintain a good step-over, it’ll automatically flip the pass direction by 90 degrees to machine these steep areas. The result should be a more efficient toolpath that machines a more consistent surface finish.
  • Improved! Continue Rest Machining from Preceding Setup:
  • You now have the option to turn on Continue Rest Machining with the Mode set to “From preceding Setup”. This enables Fusion 360 to automatically capture the stock from subsequent setups. This behavior will only work if both “From preceding setup” and “Continue Rest Machining” are selected.
  • Improved! Turning Depth of Cut:
  • Stemming from the conversations happening in this forum thread, we’ve added a new Depth of Cut option to general Turning Tools as well as Boring Tools. This will now help you automatically set the maximum depth of cut parameter for Profile Roughing toolpath​. It also creates a parameter link between the document tool library and operations ​
  • If tool depth of cut is updated, all toolpaths that use that tool will also be updated​. You can also override the Toolpath depth of cut anytime.
  • Improved! Timeline graphical preview for toolpath modifications:
  • Manufacture > Milling > Modify > Trim
  • Each item on the timeline can now be selected. This enables you to see the result of a specific toolpath modification. The preview shows how the edit was performed, the result of the edit, and if applicable, the region of the toolpath which was removed.
  • API:
  • New! Browser Command Input:
  • The Browser Command Input is a new type of command input that defines an area on a command dialog like all other command inputs. The difference is that what is displayed in that area is a rendered HTML file. The ability to use HTML to define the contents of your command dialog completely opens up what you can display in a command dialog because you’re no longer limited to the set of standard command inputs currently available. Whatever you can design using HTML, you can now display in a command dialog.
  • New! Log method on the Application object:
  • We know it is better to write debug information to the TEXT COMMANDS window instead of popping up message boxes. It’s been possible for a long time to write to the TEXT COMMANDS window but it’s not obvious and takes a few lines of code. The API now supports a log method on the Application object. You can log to either the console, which is the TEXT COMMANDS window or the Fusion 360 log file. In its simplest form you can use the following to write a message to the TEXT COMMANDS window.
  • app.log(“This is my message”)
  • Improved! Custom Feature capabilities:
  • Custom features now support saving a list of named values with the feature:
  • This allows you to easily associate information with the custom feature. This will typically be used to save any settings the user defines in the dialog that don’t have an associated parameter. For example, you might have a drop-down or a button list that allows the user to choose one of many options. With the new CustomNamedValues functionality you can save the setting that was used when the feature was created. It can be accessed later during compute and edit to initialize the dialog and recompute the feature.
  • Indicate that an error occurred during the compute:
  • Some functionality missing with custom features so far is the ability to handle the case when the custom feature fails to compute. The custom pocket sample requires that the selected position point be on a face. If the point is later moved off the face, the custom feature will fail to compute because the input point is bad but there hasn’t been a way to communicate the failure to Fusion 360 or the user. This results in the geometry not updating but no other indication of failure. With this new functionality you can indicate that an error occurred during the compute. This results in marking the feature node in the timeline as warning or failed and provides access to an associated message.

New in Fusion 360 2.0.10356 (Jun 17, 2021)

  • Electronics:
  • We fixed an issue where all the invisible layers were incorrectly enabled once a new layer for the opened board file was added.
  • An Error code 9.7.0-584 error message occurred when you used “update all libraries” an undo was performed for an unlinked managed library. Sorry about that, this shouldn’t happen, so we fixed it.
  • Some of you told us that, apparently, changing the highlight color preference from Darker to Brighter made no different for Schematic and 2D PCB. Now it should.
  • Manufacture:
  • Improved! Filter and find Print Settings based on your additive technology:
  • Now in the Fusion 360 Print Setting library, you can narrow down your print setting choices by using the technology filter. For example, checking SLA will display Formlabs print settings in the Fusion 360 library.
  • Improved! Print Settings now have High, Medium and Low-Resolution options for Formlabs and HP printers:
  • Previously the default print setting for Formlabs and HP printers used the medium setting for tessellating your components. We now offer 3 settings and the default one is set to use the High resolution so that your prints look less faceted and more organic when printed.
  • We fixed an issue where changing the setup orientation to Model Orientation resulted in incorrect stock preview. Now stock preview should works as expected.
  • Retract moves were going through the part when recalculating a Steep & Shallow toolpath with edits. This is now fixed.
  • The entry for “Edit build strategy” in the right-click menu from the browser entity was incorrectly replaced with the “Simulate additive toolpath” entry. Now it back to “Edit build strategy”.
  • We fixed a crash issue when switching from Nesting to the Manufacture Workspace.
  • Usability:
  • We fixed an issue where users were not able to save a recovery file.
  • Coming Soon:
  • Coming Soon: Mesh is graduating from Preview, timeline compatible, and better than ever
  • We’ve been working hard at improving the Mesh environment, and coming in the next major update, Mesh will be graduating from as a preview feature and will be officially available as a persistent tab within the Design workspace! We’ve completely revamped Mesh from the ground up. Not only have we made its existing tools more robust, but we’re also introducing new functionality that makes the Mesh editing environment more powerful and more integrated than ever before.
  • We don’t want to spill too much, but here are a few things you’ll soon be able to do with the revamped Mesh experience:
  • Open multiple STLs, OBJs, and 3MF files in the same canvas, at the same time
  • Automatically visualize and repair common mesh defects
  • Convert mesh to usable solid bodies with Faceted or Prismatic options
  • Work in history based modeling (timeline mode) or direct modeling (base feature mode)
  • Coming Soon: Korean & Spanish Language Support:
  • In addition to German, French, Italian, Chinese, Japanese languages currently available as options in your preferences, you’ll soon be able to run Fusion 360 in Korean and Spanish! We’re excited to make this available for our Korean and Spanish speaking communities and will have a Feedback Hub dedicated for each language when they become available, so we can get your feedback on your experience. We have other languages in the pipeline, and will keep you post on which ones are next!

New in Fusion 360 2.0.10253 (Jun 8, 2021)

  • Data:
  • Unresolved Component issue fixed:
  • This update includes important fixes to the recent “unresolved components” data issue that some of you have been experiencing. If you haven’t updated to this version yet, we highly recommend that you update Fusion 360 at your earliest convenience.
  • MfgWorkingModel source asset error fixed:
  • Some of you have reported a wonky behavior where if you uploaded a certain F3Dz file, added a Manufacturing model, sketched in that model, created a toolpath in that model and then saved the document, you were prompted with a MfgWorkingModel source asset error. Furthermore, you’d also see an export error message that read “Fusion Team Error Message: Export from Fusion 360 failed, please retry later”. This is now fixed.
  • Manufacture:
  • Part Positioning tab is now only visible while selecting “Simulation Ready” machines:
  • Previously, if you turned on the Machine Simulation preview feature, the “Part Position” tab incorrectly showed up in additive setup as long as you selected an additive machine. This was unnecessary for additive workflows since they have their own ways to move/arrange parts. The tab was also causing crash issues if you clicked on it. Now this tab will no longer be visible for additive manufacturing, and will only be visible if you have selected “Simulation Ready” machines.
  • Drawing:
  • “The file has been damaged and may have limited functionality” error fixed:
  • This error message was showing up for a few of you when you tried to open one of your existing drawings. We got this issue squared away – you should only see this error message if your drawing is truly damaged.
  • Saving drawing with feature structure as “all level” now works fine:
  • Pabiuro reported to us on the forum that he was having trouble saving his drawing with the feature structure set as “all level”. We found the bug that was causing this issue and now saving, reopening, and export a drawing with more 255 sheets (300 some components) as PDF shows no problems.

New in Fusion 360 2.0.10244 (May 25, 2021)

  • Usability:
  • New! See your Fusion 360 designs in augmented reality with USD file format
  • File > Export > .USDz format , open in your iOS or mobile device
  • Augmented reality has been around for quite some time now, but adoption of the technology has been slow. You can see some examples of AR applications in online shopping, and now we’re pushing the industry forward with making it easier to see your Fusion 360 designs in AR via your existing mobile devices.
  • Now in the File > export options, you’ll be able to export your designs as USDz format. Originally developed by Pixar and now supported by Apple, Nvidia, Houdini, and Blender, USDz is a 3D file format that shows up as AR content. It’s rich in detail, optimized for storage and sharing, and is part of a WebAR viewers that allow seeing Augmented Reality preview on both iOS and Androids. Currently, devices with iOS 12 and above can view USDz files natively.
  • Exporting your design into your iCloud folder enables you to retrieve it from your iPhone or iPad and immediate view your design in AR. The benefits here are clear – you can immediately get a sense of the scale of your design and see in a real-life environment. AR makes it easier for you to communicate your designs with others, speed up decision making and reduce potential operating costs. Oh yeah, and it’s just plain cool too.
  • Improved! Fusion 360 Learning Panel is now better than ever:
  • Help Menu > Learning Panel
  • The learning panel in Fusion 360 has come a long way, and we’ve made a ton of improvements to it to provide better guidance for the vast majority of the commands in-product. To access, click Show Learning Panel from the Help menu in the top right corner. As you click on commands, the content in the panel updates to show content for the current command. Also, if you hover over a command long enough for the tooltip to appear, click ctrl+/ (cmd+/ on Mac) to open the panel with content about the command.
  • When originally released a few years ago, the Learning Panel delivered tips and tricks and helpful suggestions in response to user actions. This new aspect is that the Help content is piped in directly into the panel, appearing contextually based on the active command. All of the content in the “Guidance” tab is from the Help. The content in the “My learning” tab is the responsive content that was part of the initial deliverable.
  • New! More learning content for Fusion 360 Extensions:
  • With Fusion 360’s extensions increasing in popularity, we’ve enhanced the learning content available to get you started using the extension capabilities in your design and manufacturing processes. A new Extensions page in the online help, shows the current range of extensions, and clicking on each extension takes you to more detailed information about that extension.
  • A new, dedicated Extensions learning path is now available to the Fusion 360 self-paced learning site. Here you can find video-based content demonstrating how to use extension capabilities in your design and manufacturing processes. We’re continuing to add new extensions-related content so do keep checking back regularly for updates!
  • Sketching & Modeling:
  • New! Analysis tab in various modeling tools:
  • Solid > Sweep and Surface > Sweep, Patch, Ruled, and Extend tools
  • Now when you use the Solid > Sweep, Surface > Sweep, Surface > Patch, Surface > Ruled, or Surface > Extend modeling tools, you’ll see a new Analysis tab in the command dialog. The Analysis tab gives you direct access to some of the relevant visual analysis tools, so you don’t have to go hunting for the right one in the Inspect panel.
  • Improved! Text Height is now an editable parameter:
  • Good news! You can now manage your sketch text height and text block height as editable parameters in the Parameters dialog. This gives you more control and configurability over your use of Sketch Text.
  • Improved! Auto-fit window after scaling sketch on first dimension:
  • Works only if “Scale entire sketch at first dimension” is turned on in Preferences
  • The preference option “Scale entire sketch at first dimension” enables you scale the entire sketch when you place your first dimension on it. If you have this option turned on, than you’ll be glad to know that Fusion 360 will also Auto-fit the window to sketch after it has been scaled on first dimension. This should make it easier to see the sketch as a whole, if your scaled sketch turns out to be bigger than your viewing area, or conversely too small for your viewing area.
  • Improved! T-Spline performance on bodies with high face count :
  • Some of you working with Generative Design outcomes that have a high number of faces and edges will be happy to know that we’ve tweaked the T-Spline engine and increased its compute speed. This especially improved the workflow of freezing a T-Spline model with 20k+ faces at the preserved boundaries. What used to take a few minutes now takes seconds. Other tasks like enabling vertex selection filter in Edit Form, deleting a T-Spline edge, starting the Flatten command, and Unfreeze now all work much faster.
  • Electronics:
  • New! Stop Mask support in 3D PCB:
  • File > New Electronic Design > PCB > 3DPCB
  • While working on a PCB you will often hear of the Solder Stop Mask. The solder stop mask is part of the final process when making a PCB. The thin lacquer-like layer is a polymer that is applied to the copper traces of a circuit board for protection and stop bridges from forming on closely spaced parts. With this latest update, you have the option to push your PCB to 3DPCB with Solder Layer Geometry. This will provide you with a realistic look of your PCB which can help you notice unwanted bridges.
  • New! Display Dialog:
  • File > New Electronic Design > PCB
  • Next time you use the Display command, you will be pleasantly surprised by its updated interface, new material, and color options. The new UI now includes more functionality and versatility to speed up your design time. With the active layer indicator, you can be assured which layer is currently being worked on while making changes. The layer assigned color is now explicitly set to the layer and not to a pallet. This will avoid those situations in which changing a layer color would also change many other layers since they were all referring to the same pallet. The material option works the same way as it does in the CAM preview dialog. Here you can set the color of the material that will be reflected in the 3DPCB and in the CAM preview dialog.
  • During a PCB layout, you will constantly be hiding and enabling layers to declutter the working area. You can now keep the display dialog open while working on the design, since it nearly behaves like a panel. If you are working with multiple monitors, keep it available on one of them and change views faster. With the new Layer Setup Manager, you will be able to swiftly define and use layer combination pre-sets.
  • New! Receptacle header type:
  • File > New Electronic Design > Schematic
  • In this latest update of the library editor, you will notice that a new template has been added to the package generator for SMD (Surface Mount Device) Header receptacle. This connector is often used to connect ribbons that transfer a signal to different product areas or for programming. Now Fusion 360 electronic users will build this handy connector, and footprint is a matter of moments.
  • New! Package on Timeline:
  • File > New Electronic Library > Package Editor
  • The building block of all electronic designs revolve around the available components required for the design. The repository components available in Fusion 360 are extensive, but there will always be parts you will need to create. The package generator makes it quite easy to build footprints and 3D models by simply transferring the mechanical values from the specification sheet into a template. If making changes to the component properties are required, you again look to look up the template. In this new update, the package now appears on the timeline, by simply double clicking it, you get immediate access to the used template ready for your updates. The new time saving feature will have you building and modifying parts with minimal effort.
  • New! New library parts:
  • File > New Electronic Design > New Schematic > Add part
  • We have added new Micro-controller parts from ATtiny, ATmega series to IC_Embedded library and also the popular crystal oscillator parts to Frequency–Source library.
  • New! Loop Removal and Backspace support in Schematic:
  • File > New Electronic Design > Schematic
  • As you are already aware, defining connections in a schematic is made by using the NET command. This process is not hugely different compared to routing a PCB, so why not include some of the routing features on the schematic? Glad you ask. Our developers have now adopted some of the routing capabilities available in the PCB into the schematic editor. The loop removal feature gives the option to replace or keep the current routing path. In addition to loop removal, use the backspace to undo prior mouse clicks, just as you do on the PCB. These routing capabilities in the schematic will exponentially optimize your design time.
  • Generative Design:
  • New! Transparent View in Explore:
  • Generative Design > Explore > Display > Transparent View
  • As we continue to evolve our Generative Design technology, the solvers are now starting to create internal voids were appropriate to create the highest performing shapes. To support better evaluation of outcomes, we have added a Transparent View option in Explore. This view option will help you see when voids are present in an outcome before opening the outcome in the Design workspace.
  • Improved! Expanding MFG Constraint Support in Experimental Generative Solvers and Features:
  • Generative Design > Preferences > Preview Features > Experimental Generative Solvers and Features
  • The Experimental Generative Solvers and Features preview has continued to mature and is now offering support for 2-axis cutting, 2.5-axis milling and additive manufacturing constraints. To obtain these outcomes, ensure that you have enabled the Experimental Generative Solvers and Features Preview and have turned on Alternative Outcomes option in the Study Settings.
  • Manufacture:
  • New! Support for Formlabs SLA 3D Printers:
  • Manufacture > Additive tab > Machine Library
  • Stereolithography (SLA) is the latest 3D printing technology to be formally supported by Fusion 360. SLA printers from Formlabs can produce high-resolution parts that are can be used for rapid prototyping or low-volume end-use production. You can now place your components in an additive manufacturing setup and select an SLA printer from Formlabs within the Machine library dialog. After orienting your components, you can generate support structures using one of four standard* support types that are now available for all users. Once you are ready, you can export your Fusion 360 Additive Setup as a “.form” file and open it within the PreForm software from Formlabs and proceed to printing your models.
  • The integration of Formlabs printers into Fusion 360 will enable you to capture both your design and manufacturing intent in one platform and streamline your workflow specially when used in combination with existing functionality such as “My machines” within the Machine library dialog, customized print settings associated with those machines, additive setups you can create from templates that include orientation and support structure criteria.
  • New! Support for SLM Solutions 3D Printers:
  • Manufacture > Additive tab > Machine Library
  • Metal 3D printers are available to users who have access to the Additive Build Extension. With this release you can now setup your models to be 3D printed on an SLM Solutions machine. You can choose from our library of print settings and customize them to have better control over your additive strategy. After orienting your components and adding the necessary support structures, you can generate the additive toolpath and create the necessary build file for your printer (*.slm file with or without a *.json Log file).
  • Improved! Thumbnail Images for all the Ultimaker 3D Printers:
  • Manufacture > Additive tab > Machine Library
  • No more generic 3D printer images in the Machine library. Thanks to our partner Ultimaker, we can now display the official thumbnail images for all the Ultimaker 3D printers directly within the Machine library making it easier to select your printer when creating an Additive setup. Woohoo!
  • New! Keep Both option in Toolpath Trimming (Machining Extension feature):
  • Keep Both is a new option in Toolpath Trimming. Before this, you could keep inside or outside. Now you can keep both if you want. Keep Both is useful because You may want to separate regions of a toolpath for the purpose of reordering. If you split a toolpath into 2 pieces, then you can reorder it so the 2nd part goes before the first half (of the original toolpath).
  • New! Change Tool Modification:
  • You may want to use a different length tool on part of the toolpath. So after splitting, you can now use the new Change Tool modification. This allows you to use a tool of different length, or a different holder assembly. The tool you change to must have the same cutting geometry. So if you start with a 10mm ballnose, you must change to a 10mm ballnose. But it might be longer, or have a different holder.
  • The Change Tool modification can work on any toolpath, trimmed or not. As described in the previous point, the tool you change to must have the same cutting geometry, but the length or holder assembly can be different. The main benefit of this, is that the toolpath does not need to be recalculated after a change. This option is typically used on large parts, or on toolpaths with long calculations as it can be a very fast way to change to a more suitable tool.
  • New in Preview! Machine Simulation:
  • Preferences > Preview Features > Machine Simulation
  • Machine simulation is now released as a preview feature! This enables you to animate programs on your machine tool to see how it will perform, prior to physically running it on the machine tool. Unlike many other systems, our machine simulation is driven directly from the post processor so you can be confident that the solutions shown on screen will be what happens on your machine tool. We have made this as simple as possible to use, all you need to do is select a ‘simulation ready’ machine on your setup and click the ‘simulate’ button. If all is setup correctly, machine simulation will load up! If there are any issues whilst trying to run simulation, you will be shown a message and regular tool-path simulation will be started.
  • With this release, we have included a large library of simulation-ready machine tools in the Fusion machine library, here you will find machines from HAAS, HURCO, Matsuura and Tormach. If you don’t see your machine in our library, don’t worry, we have developed another feature ‘machine builder’ that allows you to get your machine into simulation. This feature is also being released in a preview state (see below).
  • It is worth knowing that at this stage, machine simulation is limited to animating the machine movements of 3-5 axis milling machines and will not inform the user of any collisions that might occur with the machine (coming soon).
  • We are looking for feedback on this functionality, so please be sure to try it out and let us know any thoughts or issues you have!
  • New in Preview! Machine Builder:
  • Preferences > Preview Features > Machine Builder
  • As shown above, we have now released machine simulation in preview! To allow you to get the most out of simulation, we have developed a machine building environment that lets you get your own machine model setup and ready for simulation. This allows you to define your machine kinematics, link them to the relevant model components and then finally jog the machine to ensure everything works correctly. Once complete, the machine is stored in your machine library for quick selection on future CAM setups.
  • New in Preview! Improved icons in browser items:
  • Preferences > Preview Features > Browser Icons to Indicate an Item’s Status
  • As part of our ongoing effort to improve usability of Fusion 360, we encourage you to check out this new preview feature around toolpath status. With the preview turned on, you’ll see new icons next to your toolpaths in the browser, giving you a better sense of whether they are ready to go or require your attention.
  • Improved! NC Program: switch to the new layout:
  • The NC program layout has been updated to use the new post and machine library for selection and management of post processors. This makes it much easier to manage, select and use post processors from your local or cloud storage.
  • Extensions:
  • New! Manage Extension now available:
  • “We’re excited to announce the new Fusion 360 Manage Extension, which introduces advanced data management capabilities to Fusion 360. With this new extension, users now have additional tools to release design and drawing revisions, automate numbering and explore a change control process.
  • Change is inevitable with product development, and it can introduce a lot of confusion if it is not handled properly. A simple mistake like transposing two numbers within a part or drawing number can lead to scheduling delays, scrap, or rework. Similarly, when there are dozens of versions of a design or drawing, understanding which version is the final one that should be made or bought by customers can be confusing. There simply isn’t enough information to give consumers confidence that they’re grabbing the right version. Now, with the Fusion 360 Manage Extension, you can overcome these challenges. ” – Jeremy Lambert, Fusion 360 Product Manager.

New in Fusion 360 2.0.10143 (Apr 28, 2021)

  • Sketching & Modeling:
  • Improved! Thin Extrude now support Chaining selections:
  • Design Workspace > Solid tab > Create Panel > Extrude > Thin Extrude Type
  • Previously when you picked Thin as an extrude type in the Extrude command and selected an open profile, you were only able to select an entire curve chain, but was unable to select discrete curve segment of a chain. Now when you do a Thin Extrude, you’ll see a Chaining check box (default is on), which will give you the option to turn off chaining, so you can select discreet curves as you see fit.
  • Simulation Fix:
  • bezakdavid told us about an issue where he was not able to run any Spice simulations on his Eagle Schematic. Sorry about that, this is now fixed.
  • Manufacture Notable Fixes:
  • We fixed an issue where re-opening a part that have previously been exported locally incorrectly showed that the toolpaths were out-of-date.
  • We found a bug lurking in the Turning roughing toolpath where if you didn’t have Spun Profile enabled, the toolpath gouged into the model and incorrectly machined through the radius. You shouldn’t have to enable Spun Profile to avoid this from happening, so we fixed it and now Turning roughing no longer gouges the model.
  • We fixed an issue reported by Farzati.Scott where the tool preview was not showing in the old tool library when you reverted back to it from the new one.
  • We also fixed an issue with certain turning profile roughing toolpaths where the tool was starting inside the stock. Now the toolpath starts at the correct Z coordinate (stock front + z clearance).
  • There was a problem with certain turning profile finishing toolpaths where they were not generating when the Z stock width was smaller than the tool nose radius. Now the correct toolpath should generate just fine.
  • Usability:
  • Improved! Properties dialog:
  • Now when you right-click on a component in the browser and select Properties, you’ll not only notice that it now has a modern user interface, but you can also pick different component in the browser and display properties of the selected component without closing the dialog.
  • This update sets us up to deliver a more cohesive experience around the upcoming Manage Extension mentioned below. If a component is managed through the Manage extension, its info will be displayed in this section, and will also be synced via Fusion Team.

New in Fusion 360 2.0.10032 (Apr 13, 2021)

  • We released a minor update that fixes the following issues found in the Manufacture workspace:
  • Shift + tab not working – now it does.
  • Operations not generating due to “Turn” and “Tilt” parameters – now they do.
  • Fusion 360 crashes when simulating the newly created Probe geometry operation – now it no longer crashes.

New in Fusion 360 2.0.10027 (Apr 6, 2021)

  • Usability:
  • New! Insert TraceParts:
  • Design Workspace > Insert Panel > Insert TraceParts Supplier Components
  • We partnered up with TraceParts to give you access to millions of supplier components, 3d models, CAD files, and 2D drawings right from the Insert drop-down menu. Simply navigate to what you are looking for, sign-in with your TraceParts account, download and voila, you’ve inserted a supplier component directly into your Fusion 360 canvas.
  • Improved! UI framework:
  • We recently updated our UI engine, which contains a number of behind-the-scenes updates to Fusion’s UI framework and modeling components. Some of the usability issues you’ve been experiencing with Fusion 360 have been addressed in a few updates back, but some may be addressed in this one. Let us know if you’re seeing wonkiness in the UI so we can capture it on our backlog. We’d also appreciate it if you do a quick search for your issue before posting it to our forums or the comment section; chances are someone has already reported it.
  • Sketching & Modeling:
  • New! Create a Full Round Fillet:
  • Design Workspace > Modify > Fillet > Type > Full Round Fillet
  • Previously if you wanted to create a full round fillet, you’d have to select 2 edges and go by trial-and-error to get the closest result. Now within the Fillet tool, there is a new Fillet type called Full Round Fillet, that does exactly what you think it does. No more guessing around – select a face and the tool will automatically find the 2 opposite edges and create a full round fillet.
  • Improved! Thin Extrude now supports Open Profiles:
  • Design Workspace > Create > Extrude > Type > Thin Extrude
  • A couple updates ago, we introduced the ability to Thin Extrude within the Extrude tool. You were able to Thin Extrude sketch profiles that were closed. In this product update, we’ve improved on this Extrude type to support open sketch profiles. This should give you even more flexibility while using the Extrude tool.
  • Improved! Text curves are now smoother after Explode Text:
  • Right-click on Sketch Text > Explode Text
  • Depending on the font you’re working with, it’s sometimes necessary to “explode” the text. Explode Text converts your text into usable sketch geometry, and previously some edges on fonts that contain lots of curves were not very smooth. We improved the performance of Explode Text and now text curves are a lot smoother after the text has been exploded.
  • Improved! Font dropdown now shows preview of font:
  • Design Workspace > Create Sketch > Text > Font
  • Now when you’re looking through your font library in Sketch Text, you’ll notice that each font will show a preview of what it looks like, right within the drop-down menu. This should help you scan the list of fonts and zero in on the one that you want to use faster.
  • Electronics:
  • New! Connectors and battery holder added to content libraries:
  • File > New Electronics Design > New Schematic > Add part
  • Connectors are an essential part of all PCB designs. Every time you charge your tablet, your phone, or plug your computer into the internet cable, you interact with them daily. Our developers have expanded the content to include many of these connectors, such as RJ type connectors, D-Subs, and USB connectors. We have also added LED segment displays which are great when your design needs a read-out display and coin-style battery holders.
  • Generative Design:
  • Improved! Access to Start 7-day Generative Design Extension Trial:
  • The 7-day Generative Design extension trial is one of the best ways to get started experiencing all that Generative Design has to offer. We wanted to make it extremely easy for users to start the trial, so now upon entering the workspace, you will be greeted with a prompt to start the trial if you meet the eligibility criteria, i.e., you haven’t already run the trial or subscribed to the Generative Design extension. You can always get access to the Generative Design extension through the Extension Manager, as well.
  • Improved! Moment Command:
  • Design Conditions > Structural Loads >Moment
  • We are continuing to extend consistency across the Generative Design and Simulation workspaces. The Moment command will now allow you to define moment directions that are not parallel to the axis of the cylinder. In the example here, you can see we have applied a moment to a cylindrical face but defined the axis of rotation for the moment about the vertical axis in the design. This will give you additional ease of use in defining the loads your generative design will experience.
  • Drawings:
  • New! Break View now available:
  • Drawings > Create > Break View
  • Good news! The Break View tool is the Drawings environment is now out-of-preview and available in the drawing environment.
  • A broken or break view reduces the size of long models by removing irrelevant portions, to make it fit the drawing sheet. Dimensions that span the break show the true length.
  • Improved! Create Smart Templates with All Level assemblies:
  • Workspace Switcher > Drawing > Create > Sheet Creation > Structure > All Level
  • Smart templates now support “All Level” assemblies, which makes drawing creation even faster than before. The handy video below, shows the difference between “First Level” & “All Level” sheet creation.
  • Improved! Toolbar Usability:
  • Workspace Switcher > Drawing > From Design or From Animation
  • The toolbar in the drawing environment has been given a subtle update. This includes better grouping of commands, new icons and better tooltips. The user experience team leaned heavily on user research to inform the new design, as a result, commands are now more discoverable and are grouped more logically.
  • Manufacture:
  • Improved! Toolpath Simulation Usability & Performance
  • We’ve added more flexibility around how you can show or hide tools and toolpaths:
  • Show/Hide leads and links in Simulation
  • Show/Hide tool, shaft, holder – out of simulation
  • Display the tool on the cursor
  • Show/Hide multiple toolpaths
  • Section View Stock in Simulation
  • Simulation Accuracy Slider
  • Follow Tool option
  • Improved! Defaults, Displays, Auto-completes, Tooltips:
  • Here are some areas where you’ll see better information and general improvement in usability:
  • Renamed make/reset default options
  • Display Machining Time
  • Compare & Edit
  • Better Autocomplete
  • Display Model Dimensions
  • Icons for errors, valid, and valid with IPS
  • Show notes in timeline tooltip
  • Better error reporting
  • Improved! Probing Usability:
  • Here are 5 new improvements we’ve made to the Probe tool:
  • Better guidance in updating work offsets
  • Better toolpath selection for Probe Geometry
  • Drag “bottom height” for more consistent probe positioning controls
  • Drag probe position on “Surface at Angle” selections
  • Combine Inspect Surface & Probe Geometry results for the same part in the same folder
  • Improved! Turning Toolpath Usability:
  • Safe Z & Chuck Drag Handles
  • Spun profile Visible in all Tabs
  • Reverse Direction Chamfer Option
  • Minimum Retract for threading
  • Turning options in the Tool Library
  • Improved! Tool Library & Machine Library Usability:
  • Alignment of functionality
  • Engraving Tool
  • Add Presets
  • Drag & Drop
  • Local library folders for Machine Library
  • Improved! Nesting Usability:
  • Nest Material Override
  • Tab Key Control
  • Persist Dialog Size and Settings
  • Improved Toolpath Calculation Time – 2D Profile
  • Total Shapes Indicator
  • Improved! Steep & Shallow Tool Strategy:
  • The Steep and Shallow strategy is typically used to machine freeform parts, often with a ball-nose tool. Machining flat regions with the same ball-nosed tool isn’t very efficient (Lots of passes to get a small cusp height) and the surface finish on flat regions isn’t as good as we’d get with a bull-nosed tool.
  • Exclude flat regions:
  • This option has been added to exclude any flat regions automatically. These excluded flat regions still need to be machined and this will typically be achieved by using a purpose-built strategy such as Horizontal, and a more appropriate bull-nosed tool.
  • Improved! Consistent behavior across 2D and 3D Adaptive and Pocket strategies:
  • 2D Pocket Tool Start Position:
  • 2D pocket now correctly enters the pocket using a helical ramp, while still using the predrill points for pockets where they are available.
  • 2D Adaptive with Ramp=Predrill shouldn’t be inserting an arbitrary ramp:
  • 2D Adaptive now correctly ignores the pocket which doesn’t have a suitable predrill location. This is now consistent with other Pocket and Adaptive strategies.
  • Improved! Form Tool:
  • We added added Tip offset (Controls Z) and fixed offsets in the Form tool, so you can have more flexibility in how you want your toolpaths to work.
  • Additive:
  • Improved! Quick Access to Post:
  • Simulate Additive Toolpath now give you the option to Post Process, giving you Easy access to Generate GCode right from the dialog without any extra clicks.
  • Improved! Infill pattern reorder:
  • When you are editing your FFF print settings, you may notice that we reordered the type of infill patterns within the Sparse Infill Pattern drop-down menu. The new order is based on how sustainable each infill pattern is and their print success. We also updated all the print settings included with Fusion 360. This means when you select a print setting from Fusion 360’s Library you will be printing with gyroid infills by default. And if you wish it to change to a different infill style, the infill pattern order will look slightly different than it used to.
  • Improved! Smart Nozzle Priming:
  • We have added some smarts behind the nozzle priming action in FFF 3D printing, so that the prime line does not interfere with the rest of the print. Before starting to print the model, the nozzle priming process extrudes a small amount of plastic along the edge of the build plate to get the plastic flowing smoothly. Fusion 360 already included a parameter to control the distance of the prime from the edge of the bed. But it always placed the prime line at the X axis by the front of the build plate. However, if you are printing a large part, or printing your parts close to that front edge, the prime line often interferes with the print. After this release, the prime line will look for another edge when it detects such interferences, so that you can print a problem free first layer.
  • Improved! Ultimaker 3D Printers:
  • All the Ultimaker printers in Fusion 360’s Machine library now display a more realistic build plate when selected. This will give you better confidence on where you are placing your parts within the build volume.
  • Notices, Fixes & Known Issues:
  • Notice: MacOS 10.13 High Sierra is no longer supported
  • As of this update, Fusion 360 no longer supports MacOS 10.13. This means that Fusion 360 will no longer be receiving updates on any MacOS that is running MacOS 10.13 or lower. Fusion 360 is not available to be downloaded and installed on MacOS 10.13 or lower, from this point, if uninstalled.
  • To see details around this, our extended list of fixes, as well as known issues, check out this forum thread in our support forum.

New in Fusion 360 2.0.9937 (Mar 23, 2021)

  • We encountered an odd behavior where if you were editing a locked sketch dimension, started moving your cursor, and changed the value of that locked dimension again without pressing the ENTER or Tab key, the dimension wouldn’t update the sketch. Now it does.
  • We fixed an issue that was causing some of you with macOS machines to hang on startup of Fusion 360 (or a noticeable decrease in startup speed).

New in Fusion 360 2.0.9930 (Mar 17, 2021)

  • We noticed that if you where in the Additive tab and clicked on the Move command with the Setup dialog still active, Fusion 360 got really confused didn’t want to go any further. This also happened when you were in the Move dialog and clicked Cancel, knowing that you haven’t selected a machine in the Setup dialog yet. We untangled some wires and now both issues are gone.
  • blakebarrier reported that when he was trying to generate a toolpath, he kept getting a pop-up message that “The software component within Fusion360 that calculates operations has closed unexpectedly. Fusion360 remains open, but some operations have not been generated.” We got working on this issue and found that it was related to an Adaptive Clearing with rest machining issue that we’ve fixed. Now this is fixed too.
  • Apparently a recent bug emerged where if you have “sync visibility with active setup” active, then created a new setup, the visibility did not sync up correctly. It was only when you re-activated the setup that the visibility took effect. Now it should sync correctly.
  • We fixed in issue where if you accidentally crash during a palette command, it was possible to somehow link the Palette to Fusion 360’s Native UI.
  • We also fixed an issue regarding _dependentParameter_s method. When a user parameter depended upon a model parameter using the _dependentParameter_s method on that model parameter, an access violation exception occurred, which caused Fusion 360 to crash. Now this method should work properly again.
  • We cleaned up some dialog formatting issues in the add-in install dialog for certain add-ins that contained lots of information and text. Now it should more consistent across macOS and Windows.
  • We fixed a few nasty bugs while testing Nesting workflows. If you started to create a Nest Study andpressed CTRL/COMMAND, the browser node disappeared for no reason. If you clicked OK, the nest study would fail. Trying to create a new Nest Study caused Fusion 360 to crash. This has now been sorted.
  • If you were in the Setup command and decided to create a new Nest Study with the command still active, Fusion 360 refused to cooperate and crashed. Now it will no longer crash, and you’ll be presented the Nest Study dialog as expected.
  • When using Edit Arrange on a previously modified Component Orientation angle value in the Nest & Fabrication Extension, we noticed that the Orientation field didn’t display the manually modified value that you’d expect. Now it does.

New in Fusion 360 2.0.9854 (Mar 12, 2021)

  • StuffAndyMakes reported an issue where entering dimensions for an initial sketch that was locked did not affect the size of the sketch. Do this should update the sketch to reflect the new dimension, and now it does.
  • arlimbad222 and a number of others have told us that .STL machining was not working properly. Fusion 360 generated the toolpath, but completely ignored the .STL file, placing the toolpath at a fixed height and violating the .STL surfaces. This is now fixed as well.
  • Some of you experienced instability with the 3D Adaptive Clearing toolpath where rest machining was causing Fusion 360 to crash. Sorry about that – this is now fixed.
  • We found some wonky behavior around how NC programs were being output if you had selected a different file path as output location. The new output folder typed in the Compare and Edit dialog was reset to default inside NC Program dialog. Now Fusion 360 will remember the output folder associated with the NC program.

New in Fusion 360 2.0.9849 (Mar 2, 2021)

  • Usability:
  • New! Know who’s working on what with Design Reservation:
  • Previously if you and your team were working on a single Fusion 360 project, you had to be careful about who is making changes to which document. Changes saved to a document are versioned, however it wasn’t easy to know who is working on what (without staying on top of everyone’s activities), nor was there a way to explicitly reserve a document. Now, Design Reservation makes this all possible by building on top of functionality that currently exists, as well as expanding on what is possible.
  • Now if you and your team are working on an assembly with external components (xrefs), you’ll notice avatars and reservation badges placed on the documents that you and your team members are currently working on. Badges will appear in the document tab, browser entities, and the data panel.
  • Design Reservations is a part of our Assembly Concurrency workflow. Coupled with the ability to edit externally referenced assemblies with Edit-in-Place and working with Local and Assembly Contexts, this enables you and your team to work closer together with more transparency. There’s a lot more to cover, so if this functionality is relevant to you, be sure to check out our detailed blog post.
  • New! Use Arrow keys to navigate the design browser:
  • Arrow keys – cast aside by gamers but still beloved by everyone else. If you’re wondering what you could be using your arrow keys for in Fusion 360, you’re in for a treat. As part of this update, you are now able to use your arrow keys to navigate through the design browser, digging into folders, components, and component assemblies. Now you can use your mouse for something else as you navigate with your trusty arrow keys.
  • Sketching & Modeling:
  • New! Sketch Chamfer:
  • Sketch Environment > Modify > Chamfer
  • Yup, that’s correct. Now under the Sketch > Modify drop-down menu, you’ll find not 1, but 3 Sketch Chamfer tools at your disposal: Equal Distance, Distance and Angle, and Two Distance Chamfer.
  • Once you’ve selected the one you want to use, the Chamfer tool Feature Options will appear in the Sketch Palette. This will make it easier for you to switch to a different Chamfer type, without needing to go to the toolbar.
  • Improved! Joint Origin disc updated:
  • Design Workspace > Assemble > Joint Origin as well as other tools that require Joint placement
  • One of the things that sets Fusion 360 apart from everyone else is our use of Joints when creating assemblies. Joints dictate the kinematic relationship between 2 components in 3D spaced, and the Joint origin disc was not clear at conveying a three-dimensional coordinate system.
  • We improved the joint origin glyph so that it clearly shows the three axis of 3D space (X, Y, and Z). Now when you apply a Joint Origin on a component, you can easily tell which direction that Joint Origin is facing.
  • We have provided the Object Visibility option for Joint Origin Axes. We’ve also provided the Object Visibility option for Joint Origin Axes in the Object Visibility section of the Nav bar, as well as updated all related Joint Origin icons in the toolbar, timeline, browser, dialogs, and context menus.
  • Improved! Capture position for Joint and As Built Joint:
  • If you’ve created assemblies in Fusion 360, then you’ve probably come across the Capture Position dialog. This dialog appeared when you tried to create a Joint after moving a component. In many cases, you were just moving a component so that it was out of the way, making it easier for you to apply the joint needed. This Capture Position dialog was confusing to many of you, and was often unnecessary.
  • Now the dialog will no longer appear when you’re creating a Joint or As-built Joint. Also, the capture position feature is created in timeline only if it is necessary, otherwise Joint is created in pending capture state itself. This avoids unnecessary capture position features in timeline. For the cases where the capture position is necessary before creating the joint (like the case where the custom axis for joint motion is selected from a moved component), the capture position feature is silently put in the timeline (i.e. without the prompt) followed by the Joint feature.
  • Improved! Fillet and Chamfer Chaining:
  • Design > Solid Tab > Modify > Fillet or Chamfer
  • The Fillet tool has seen some significant improvements last year, and now we’re back with another good one. Previously when you applied a fillet on an edge, the command will chain edges where there is curvature created. If you went back a couple of steps before that fillet was created and added more fillets to the perpendicular edges, the chained edges will not update. Now when you go back and add new fillets to the perpendicular edges, the chained edge fillet will detect the new curves and chain them automatically.
  • Improved! Custom parameters are now automatically added to Favorites:
  • Many of you have asked for this, and we’re glad that we can finally tell you about it. Now when you create named dimension, that named dimension parameter will be automatically added to the Favorites section of the Parameters dialog. With this improvement, you no longer have go hunt down the right on and add it manually.
  • Our friends at Bommer are particularly excited about this. If you’re using Bommer for Fusion 360, you can use your named parameters to perform calculations inside your bill of materials. Check out their blog post to learn more.
  • Improved! Sketch Text on Path now puts text on the correct side of the curve:
  • Previously when you placed text on a path in Sketch > Text on Path, the text sometimes appeared flipped or on the wrong side. We tweaked the code so that the text will now appear on the correct side of the curve by default, closer to what you’d expect.
  • Improved! Export New Text as DXF created from Sketch:
  • We noticed a bug where if you tried to save a sketch that includes text as a DXF, the text was weirdly omitted from the exported DXF file. Sorry about that; now sketch text is included as part of your exported DXF file.
  • Improved! Centerline option for projected lines:
  • We introduced the ability to turn sketch lines into cetnerlines from the sketch palette in the last update. Now if you project a line from one plane/surface onto another plane/surface, the projected line can also be turned into a centerline directly from the Sketch Palette > Options > Linetype.
  • Electronics:
  • New! Synchronizer Tool:
  • File > New Electronic Design > Schematic > Validate > Synchronizer
  • usion 360 uses the Electronic Document to synchronize the schematic and PCB live. Meaning that changes done to the schematic will be instantaneously reflected on the board. There are times that this synchronization can be lost due to file corruption or by working on one of the editors while the other one was closed (seriously, don’t ever do that). Traditionally, fixing PCB and Schematic annotation meant continuously running electrical rule checks and fixing each item manually. In this update, the synchronizer will enable you to restore consistency easily and automatically. It also paves the way for some exciting workflows in the near future.
  • Need to match an existing schematic with a PCB used in a different project?, no problem. With the designs loaded, setup your synchronizer preferences and in moments that PCB will be synchronized with the schematic. If you have ever run the diff tool in a text editor or IDE the interface will be familiar to you. It will provide you with a dialog box listing the differences between the schematic and PCB. You will be able to selectively determine what differences from the schematic that will be transferred to the PCB.
  • Improved! Edit-in-Place PCB in Design Workspace:
  • In the design workspace, it is possible to edit the PCB component position. This allows you to fine-tune part placement at a precise location, making sure that connectors are properly exposed, and components are not interfering with the enclosure. Previously after moving components around in the design workspace, you had to take a few additional synchronization steps to update the PCB. In this latest update, you now have the option to update the PCB including routing from the design workspace, without manually forcing this synchronization.
  • Another time saving feature added to this update, gives you the option to push the PCB changes to the 3DPCB or directly to the 3DPCB in the design workspace.
  • Improved! Package Generator User Interface:
  • File > New Electronics Library > Package Editor
  • The package generator is one of the best tools in Fusion 360 because it allows you to create complex electronic components in a matter of minutes. A task that could take much longer without it. In this update, all component options are now tabbed instead of a single scrolling dialog box. This will make it much easier to access thermal options and manufacturing tolerances.
  • Generative Design:
  • New! Obstacle Offset Command:
  • Generative Design workspace > Design Space > Structural Loads
  • If you have been using generative design with obstacles in your design space, you have probably noticed a time or two that the generated geometry grew right up to your obstacles or even interfered with your obstacles around a tight corner, leaving an unexpected notch or cutout in your final shape because of the obstacles being cut from the generated geometry. The solution to this was to make your obstacles a little bit bigger and then remove the cut operation from the parametric recipe, which was tedious and not obvious. With this update, we have a new command, Obstacle Offset, that will allow you to virtually “inflate” your obstacles as part of the study setup without having to alter your original CAD geometry. The solver will now generate geometry based on this “inflated” obstacle definition, giving extra clearance so that your generated geometry is sure not to touch or interfere with your actual obstacles.
  • New! Remote Moment Load Type:
  • Generative Design workspace > Design Conditions > Structural Loads
  • We heard from many of you about challenges accurately creating your generative design setups due to moments applied on cylindrical faces being limited to the axis of the cylinder. You described many scenarios where an off-axis moment was required to accurately reflect the operating conditions of the design. In this release, we have a new option for defining moments in generative design. With the Remote Moment option, you can now apply a moment to any preserve surface, cylindrical or planar, in any orientation you require. In the image below, you can see that we can now apply a moment that is not aligned to the axis of the cylinder.
  • Manufacture:
  • New! Post processing to Fusion Team:
  • In our drive to improve NC programs and unify the post processing experience (seen within the Post using NC programs feature flag), we have added the ability to post process directly to Fusion team! The new “Post to Fusion Team” option allows you to not only post code as a regular NC program, but automatically uploads that posted NC file to your Fusion team, creating a much tighter integration to the cloud.
  • With this, your NC file will have its own revision control and a link directly back to the reference document. It’s not easier than ever to stay up-to-date with the latest NC file, go back to an earlier version or even share a link with the shop floor to download the NC code
  • New! Probe Geometry inspection report:
  • Consolidation of Probe Geometry into inspection reports. Measure critical features and dimensions, confirm that they are within required tolerances, and record the results in Fusion 360. Inspired by the reporting capability from PowerInspect this functionality allows you to include all types of measurement results in a single consolidated inspection report. It imports results printouts created by probing cycles (such as Renishaw Inspection Plus) and provides the additional benefits of graphical reporting and the ability to format and export inspection results. We have extended the capability since the original preview In October 2020 and updated the color conventions used to highlight whether results are in or out of tolerance.
  • New! Match color conventions for inspection & simulation and allow user to choose convention:
  • Fusion 360 uses color to indicate when areas of a model exceed upper and lower tolerance values, so you can easily see any areas of the model with too much, or too little, material. Historically, Fusion 360 has used the same colors to mean different things in stock simulation and inspection. The color conventions for inspection & simulation now match, and you can choose between the two historic conventions with a setting in preferences. A legend explaining the color convention is now included both with the inspection results and in the CAM stock simulation comparison. In addition, there are changes to the color conventions used for Probe WCS and Manual Inspection- out-of-tolerance inspection results are displayed in orange, and the nominal values for Manual Inspection in black.
  • New! Selection and Deletion options of toolpath segments (available in extension):
  • If you’re new to Fusion 360, you may not be aware that window selecting from left to right is going to give you a different result as opposed to right to left. If you window-select from left to right, only the entities that are completely included within the selection window will be selected. If you window-select from. Right to left, everything the selection window will be included, regardless of whether it is completely within the window or not. This is how window selection behaves today with model geometry and sketches, but did not pertain to toolpaths, until now.
  • Now you can window select left to right to catch pesky fringe toolpaths while avoiding valid toolpaths that are overlapping them without any issues.
  • New! Nesting & Fabrication Extension:
  • Nesting has been available as a Preview since December. We are now releasing it as part of the Nesting & Fabrication Extension. To purchase it, visit Extension Manager dialog then click Access Options to select a preferred method – Credit Card or Cloud Credits. The Nesting & Fabrication Extension is also available for a 7-day trial (resets annually).
  • New! Advanced Arrange in Nesting & Fabrication Extension:
  • We have added Advanced Arrange as an extension preview functionality that unlocks additional capabilities for your Arrange tool. Once enabled from Preferences > Preview Features, your existing Arrange tool will allow multi-sheet arrangement and enable part rotation control. This means you can select multiple closed sketches as arrangement boundaries or simply select a plane and provide length & width dimensions and the arrange tool will calculate the number of sheets needed to arrange all selected components. Moreover, the rotation control lets you specify the initial part orientation plus allowed part rotations in 90-degree increments. For example, if you need to arrange parts at 45 degrees to conform to material grain – set the orientation to 45-deg and disable 90, 270 rotations. This will arrange the part at 45 or (45 + 180) degrees counterclockwise.
  • This extension preview is currently available to all users that have access to the Arrange tool (Student, Start-up, and paid subscriptions).
  • Additive:
  • Improved! Additive Simulation Extension icons are now available for ease of access:
  • Expanding on our Extensions experience, we’ve added Extension icons to the appropriate Additive Simulation Extension tools in the toolbar for easier access. Clicking on either of them will take you to the Additive Simulation Extensions dialog and Access Options.
  • Improved! Additive Simulation – Export Compensated STL accessible from simulation results:
  • In metal 3D printing, parts can potential deform while printing, that why it’s smart to always simulate the printing to compensate for that distortion. Now within the Additive process simulation results environment, you’re able to export a compensated STL based on the simulation study, so that when the part does deform, it is doing so in an expected and desired way (Instead of some failed print or out of tolerance part).
  • Notable Fixes:
  • In your preferences> General> Manufacture >Additive section, we updated the description of both Generate SLM Supports as well as Optimized Orientations so that they read better.
  • FFF Print Settings dialog has been updated to include units for all relevant inputs.

New in Fusion 360 2.0.9719 (Feb 4, 2021)

  • Usability:
  • We fixed an issue where Fusion 360 inexplicably crashed on startup after changing the language setting to German. Das tut mir leid!
  • If you belong to multiple team hubs with a large amount of projects and were switching between them, there was an elusive issue that caused Fusion 360 to crash if you were switching between them multiple times. We dug into this and have resolved the issue.
  • LarsFi and a few other folks reported on the forum that they came across an issue where Fusion 360 told them that they no longer had permission to save their own documents. Apparently Fusion 360 got confused didn’t allow them to save due to the permissions warning. Sorry about that – this is now fixed.
  • Some Fusion Team Error messages that appeared in the new Notification Center had some wonky text formatting where URLs and spaces were missing. Now these messages are formatted correctly.
  • Another case of the disappearing weblinks was found in the Job Status > Action column. Turns out that the results of completed Simulation studies lost their links to the web viewer. Now Results are clickable again.
  • Graphics:
  • We fixed an issue related to DirectX 9 where Fusion 360 became unresponsive if you had put your computer to sleep (or locking the screen) and came back to it after you woke up your machine. Looks like Fusion 360 was trying to snooze just a bit longer, and we weren’t having it. Now if you went back to it after waking your machine, it should work without issues.
  • In the previous version, the IsoCurve Analysis tool was missing its command icon in the toolbar on macOS machines and had some wonky UI formatting in the command dialog as well as the analysis appearing in the wrong place (away from the actual model). These issues are now all fixed.
  • Electronics:
  • The Reset Grid options for Electronics in your Preferences was confusing some of you. We realized that the options should say “Reset Grid to Default when…” instead of “Reset Grid to Default on…”. Now it reads better.
  • rbeyerCLBSZ reported to us that the Meander tool doesn’t show trace length for any traces. As we dug into this, we also noticed that the meander result did always follow up with the mouse cursor, and sometimes got lost if you moved the mouse for a while in the 2D PCB editor. We’re happy to report that this is now fixed.
  • sn2010 told us that the Label dialog was not showing up when he activated the Label command on his 2D schematic. Sorry about that – this is now fixed.
  • Manufacture:
  • When you tried to post to a specific destination on your computer, the “Select output folder” dialog won’t pop up when post processing with a cache post. Also, this skipped the file over-write warning and directly overwrote the file with the same name. That’s pretty annoying; this is now fixed.
  • We fixed another post processing issue where Post processing from NC program did not include the machine information to the output code, even though the machine is selected in the setup being posted.
  • We noticed an issue where Fusion 360 will occasionally become unstable when you switch from the Design workspace to the Manufacture workspace after you deleted a component in the Design workspace. Now Fusion 360 will no longer crash when you switch from one workspace to the other after deleting components.
  • We fixed a crash issue stemmed from a certain “simulation-ready” machine design being imported into the Fusion 360 machine library and used in a setup.
  • When you associated a named view to an operation, you should also be able to remove that association by right-clicking on the operation and selecting Associate Named View > Remove Association. We ran into some issues with this workflow, but now it should work fine.
  • Fusion 360 crashed when you selected either the Yes or No button in the “Proceed” warning messaging after you changed the value of the max extruder option and decided to cancel the change. We’ve resolved this issue and now Fusion 360 will no longer crash.
  • There were UI inconsistencies in the FFF print settings dialog where the direction of the menu expand arrow was incorrect, and the extruder parameter names were greyed out for some weird reason. This is now fixed.
  • If you created a setup, selected a machine in the Machine library, re-opened the setup dialog, deleted the selected machine but canceled the action, Fusion 360 got confused and went ahead to remove the machine as if you selected OK. Now the selected machine will remain selected if you canceled the action as it should.
  • We noticed a few of you have been experiencing crashes when working with FFF setups, activating a FFF setup, clicking on the SLM setup, and then clicking on the FFF infill command. A error message will pop-up, and when closing it, Fusion 360 would crash. Sorry about that; this is now fixed.
  • If you didn’t have the Post Process with NC Program Preview, opened a NC Post configuration dialog and selected either “Turning” or “Mill/turn” option the Capabilities drop-down menu, Fusion 360 didn’t know how to handle itself and got all hung up. This is now fixed.
  • There was a copy-and-paste error where if you tried to copy a machine from one of you setups in the machine library document folder and then pasted it into another local/cloud folder, a “Cannot save machine file, file already exists” error message popped up. A pesky bug was preventing the copy-and-paste to happen correctly, so we squashed it and now it works fine.
  • API:
  • rolandas.vegis told us that the Extrude NegativeExtentDirection API stopped working. This is now fixed and should work as expected again.

New in Fusion 360 2.0.9642 (Jan 24, 2021)

  • 1/22/2021 – Some of you told us that when non-ASCII characters were used on the tool description such as ÄÖÜäöü in German or Ą Ć Ę Ł Ó Ś Ż Ź in Polish and Czech language, the Kernal fails to calculate the toolpath. French and Italian UI versions also affected. Sorry about that – this has now been fixed.
  • We also fixed a related issue where non-standard characters in jobfiles caused a kernel error, which sometimes resulted crash.

New in Fusion 360 2.0.9640 (Jan 22, 2021)

  • 1/21/2021 – If you were unable to save changes made to you documents, after the last update, then restart Fusion 360 again and take the latest fix. We found the culprit and now this issue has been resolved. Thank you all for commenting and letting us know.

New in Fusion 360 2.0.9636 (Jan 21, 2021)

  • Note: 10 Document Limit for Personal Use Offering:
  • In mid-October of 2020, we announced that we were going to make some changes to the Fusion 360 for Personal Use offering. Most of the changes mentioned in that announcement have already been made, and in this update, the 10 document limit change is now also in effect.
  • This means that if you are using the free Personal Use offering (which will remain free), there is a limit on how many documents are “Editable” at the same time. The rest of your documents are set as “Read-Only”, and you can mark them as “Editable” as you see fit. Once you’ve reached 10 out of 10 and want to mark more as “Editable”, you’ll need to mark one of the “Editable” ones as “Read-Only” to make room. You can still create or upload as many documents as you want; there is no limit to that. The limit applies to how many documents are “Editable” at the same time.
  • In response to all the questions around how the experience would play out, we made a detailed blog post explaining what to expect, describing everything around what’s new, what the interactions will be, to how you can manage your documents. If this change affects you, be sure to check out the blog post for details.
  • Usability:
  • New! Notifications Center:
  • When you upgraded to this product update, you may have noticed something was different yet also familiar. The green update banner no longer appeared, and instead, a new notification greeted you to the latest update, now located in our new notification center in the top-right corner. This will be the place where you will be notified of data translation status, update success, and much more. We will be making continual improvements to this notification center, so that you get the news you need to know, without taking up additional design real-estate.
  • Improved! Extensions icon is now a plug icon:
  • After talking to many of you, we learned that the wrench icon we used for Extensions was causing confusion on what it actually meant. That’s why we’ve now updated the icon to a plug icon. This icon will also appear on tools that belong to an extension pack, such as Generative Design Extension, Machining Extension, and Additive Simulation Extension.
  • New in preview! High DPI Scaling for Windows machines:
  • Preferences > Preview Features > High DPI Scaling
  • If you have been using Fusion 360 on a Windows machine with an high DPI display, you may have experienced some UI scaling issues in the past. We’ve been working improving Fusion 360’s scaling performance, and are happy to you can now try a new preview feature that will enable your Fusion 360 to scale accordingly.
  • Since this is still a preview, we are still ironing out some kinks. The scaling preview today works best at 200% DPI Scale or higher. Setting your UI at 125%, 150%, or 175% scale may make it appear disproportionate. The application window may also move offscreen while it resizes into these specific percentage scales. If you try this preview, we’d love to hear your feedback. We have a plan set in place for improving our scaling performance, and your feedback will help guide us in the right direction.
  • Data Management:
  • Out of preview! Project navigation in Fusion Team:
  • Back in May of 2020, we enabled an optional preview of the new navigation experience for Fusion Team to enable a much smoother and more intuitive workflow. The foundation of this navigation view is setting the stage for many new data and view components that are coming soon, but for now everyone (except those who have still not migrated from the legacy environment) will now see this new navigation experience in the Fusion Team browser client.
  • Sketching & Modeling:
  • New! Thin Extrude Option:
  • Design workspace > Solid Tab > Create Panel > Extrude > Thin Extrude Option
  • New for the Extrude command is now an option to create a Thin Extrude. This will allow you to take the original sketch profile and give it a wall thickness instead of a block of material. We have enabled a lot of options for you to use around direction control and positioning of the extrude.
  • New! Untrim Surface tool:
  • Design workspace > Surface Tab > Modify Panel > Untrim Surface
  • One of the most requested surfacing features by you has been the ability to “Untrim” a surface. We’re happy to report that this update now gives you the ability to create an untrimmed surface from a surface body. You will have the options for how to Untrim the surface: internal, external, all, or manual. This gives you control to get the right untrimmed surface without cumbersome workarounds.
  • New! Isocurve Analysis Tool:
  • Design workspace > Inspect Panel > Isocurve Analysis Tool
  • We have a new analysis type within Fusion 360, Isocurve Analysis. This analysis type will start to show the flow of a surface. This will allow you to check the surface and make sure the surface is flowing in the correct way but also if the surface blends well with other adjacent surfaces. This should help when tangency and continuity are key to the aesthetics of the design.
  • Improved! Sketch Text now has text spacing as percentages:
  • Create Sketch > Text > Text on path type > Character Spacing
  • If you’re using the Text on Path feature, you’ll be happy to know that you can now set character spacing for your text (if Fit to Path is unchecked). This enables you to fine tune the spacing between characters and adds more customizability to your designs.
  • Improved! Centerline Linetype option now available in Sketch Palette:
  • Create Sketch > Sketch Palette > Centerline Linetype
  • As one of those quality-of-life improvements that will be sure welcomed by many of you, we’ve added the option to turn a sketch line into a Centerline Linetype directly from the Sketch Palette. Along with the Construction Linetype, you can now toggle between one and other without needing to right-click and select it from the marking menu.
  • Improved! Sketch Text settings will be remembered through active session:
  • Previously, your Sketch Text settings used for a particular sketch only applied to that sketch. These settings are now remembered throughout your active session of Fusion 360, so that you can spend less time on messing with the settings and more time on creating the text itself.
  • Electronics:
  • New! Package Generator now has a separate tab for Footprint customization:
  • File > Electronics Library Editor > Create New Package
  • Aligning with the native Fusion 360 interface experience, The Footprint tab now makes it easier to differentiate between 3D component generator and the 2D footprint parameters. This also allows you to better focus on creating custom footprints if needed.
  • New! Package generator now supports customizing footprint pads for all through-hole package types:
  • File > New Electronics Library > Create a New Package
  • We have extended the SMD pad customization option to all through-hole parts. The new Footprint tab allows you to customize through-hole pad stacks according to your own guidelines or follow the manufacturer’s datasheet.
  • New! Additional libraries and parts now available:
  • File > New Electronic Design > Schematic > Add Part
  • New year, new libraries and parts! This update includes a new library of Transformers as well as some new connector parts in the connector library.
  • New! Re-use Device pin-pad mapping from available devices to other device variants:
  • File > New Electronics Library > Device Editor
  • It is not uncommon that you will be using electronic devices that have 10 to 1000 connecting point.
  • The process of building a component will require that you map all your symbol pins to their respective pads. With small pin count devices, this task can be accomplished relatively fast. But when working with FPGA or BGA’s with a large number of pads, mapping the pin to the pads is a time-consuming task.
  • With this new feature you can build a device with a single symbol or multiple symbols and re-use the existing pin-pad mapping. This is a huge time saver when working with components with large pin counts. The main advantage of this is that it makes it easy to split a large BGA symbol into multiple gates. Often pre-made parts just give a single monolithic symbol, with this feature you can make your own symbol configuration and re-use the mapping.
  • New! Preference for Electronic Grid Settings:
  • Preferences > Electronics > Reset Grid
  • With this new option, you can have the grid reset to the default values when you load your designs or continue to work with the grid setting you have been using. The default setup has the schematic grid resetting to the default grid.
  • Simulation:
  • Improved! Extended support for Send to Ansys workflows:
  • Simulation > Ansys Tab
  • Over the past year, we have continued to work to expand our partnership with Ansys. Last year, in our January 2020 update, we released workflows that would allow you to take generative design outcomes and the associated linear static stress setup to Ansys Mechanical and Discovery with the click of a button. In this release, we are expanding this functionality to allow you to send any Fusion 360 design, part or assembly and with or without generative components, to Ansys Mechanical and Discovery 2021 R1 from the Simulation workspace. Further, we have expanded this workflow to allow for transferring study information from Modal Frequencies, Linear Buckling, Nonlinear Static Stress, Thermal and Thermal Stress studies.
  • Drawing:
  • New! Taper & Slope Symbols:
  • Drawings workspace > Symbols Panel > Taper & Slope
  • We added weld symbols in December, and now we are adding Taper & Slope! As with other mechanical engineering symbology this new symbol conforms to ASME or ISO standards, depending on your drawing setup.
  • New in preview! – Broken Views:
  • Preferences > Preview Features > Drawing > Break View
  • Those of you with long or tall parts and assemblies can now display them as a broken view! We are so excited to get this feature to you that we are releasing it early as a Preview, so first head to your Preferences, then choose Preview Features, and turn on Break View.
  • Once you’ve turned on the Preview feature you will find a new toolbar button near the Drawing Views. Start the command, choose a view, then place the two locations where you want to break your model.
  • You can add a break to a base view, edit the break, and adjust the spacing between the two “halves” of your view. Your “break” can be either horizontal or vertical. You can add a dimension “across” the break and it displays the correct value. There are some known limitations with this feature-in-preview. We are very interested in your feedback on this preview feature. We have posted a brief list of what is working, and where the feature still needs improvement, on the forum. Comments, questions, and bug reports can be reported in replies to this forum post, and the feature list is included in that forum thread.
  • Improved! Document settings now update Hole & Thread Notes:
  • Many of you have told us that you when you make changes to your document settings for your drawings, you also want those changes to update your Hole & Thread Notes. We totally agree, and now, changes to your Document Settings are applied to existing and new Hole & Thread notes.
  • Manufacture:
  • New! Tilt and Turn Graphical handles (Extension Feature):
  • Manufacture Workspace > Milling > Toolpath Strategy Form > Geometry Tab > Tool Orientation > Turn and Tilt
  • Previously available in preview, new graphical controls, Turn and Tilt, have been added into the Tool Orientation section of the toolpath strategy form. These allow you to adjust the Tool Orientation directly in canvas and are very useful when you can’t use existing geometry to define the Tool Orientation you need. There are also new options to align the Tool Orientation to the normal to a point on a non-planar surface or normal to the current view orientation.
  • Additive:
  • New! Support for additional Creality, and Geeetech 3D Printers:
  • Manufacture > Additive tab > Machine Library
  • We conducted an in-product 3D printing survey during December 2020. The responses we received showed that a good percentage of Fusion users had access to Creality 3D printers that we were not yet supporting with the software. To address this gap, Fusion Machine Library now includes several new Creality (CR10 MAX, CR10 S5, CR10 V2, CR10 V3, CR10S PRO, CR10S PRO V2, Ender 3 V2, Ender 5, Ender 5 PLUS, Ender 5 PRO), and Geeetech (A10, A20, A30, A30 Pro) 3D printers. The post library also has a post associated with these printers, so you can setup the prints and generate G-Code for your machines.
  • New! Control over when to calculate common 3D printing operations:
  • Preferences> General > Manufacture > Additive
  • You now have dedicated set of additive manufacturing preferences, which will let you control when to perform certain calculations within an additive setup such as: Automatic orientation for components to identify a suitable part orientation, and Support structure generation for faces and/or parts. For example, if your desired workflow includes adding unique support structures to multiple faces/parts for a metal 3D printing setup, you may find it easier to apply the support structure operations first, and later generate them all at once, instead of automatically generating them at the time of application for each support. The choice is yours.
  • New in Preview! Additive Simulation Extension:
  • Manufacture > Additive tab > Process Simulation Panel
  • NOTE: We found an unexpected issue in the dialog where clicking on “Access Options” doesn’t do anything. We are actively working on fixing this issue.
  • This new extension allows you to simulate what will happen to your parts during the metal laser powder bed fusion 3D printing process. It predicts in-process and post-process distortion and informs you if you will experience interference with the recoater blade during printing. Using this simulation, you can perform what-if studies by testing out different part orientations or support structures. This extension also allows you to generate a compensated geometry in order to reduce distortions and achieve the desired shape when 3D printing. Please note that you will need to have access to the Additive Build Extension in order to benefit from this simulation.
  • New in Preview! Automatic update of Posts and Machines:
  • Preferences> Preview Features > Manufacture > Automatically get latest Posts and Machines
  • With this release, we are also changing how we add new 3D printers and posts to Fusion 360. You will no longer have to wait for a new release of Fusion 360 to get access to the latest version of 3D Printers. Going forward, the list of 3D printers accessible in Fusion will be the same as the one’s available on our online machine library (https://cam.autodesk.com/machineslist). This means each time you restart Fusion 360, you will see the list of available 3D printers in Fusion 360 grow as we upload a new Machine and/or post to our online library.
  • Improved! Additive Setup creation workflow:
  • Manufacture > Additive tab > Setup > New Setup
  • When generating a setup using the New Setup button within the Additive tab, the operation type is automatically set to Additive. When selecting a machine for such a setup, the associated Machine Library dialog is also automatically filtered for Additive machines. We hope that these smart defaults will reduce your mouse clicks while setting up an Additive model, and get you 3D printing faster.
  • API:
  • New in Preview! Custom Feature Definitions:
  • This is a long-awaited capability for the Fusion 360 API and our first iteration is now available. Please note we are considering this “Preview” functionality as there are some limitations and only some specific workflows that we support. That said this a MAJOR enhancement to the Fusion 360 API. You can now not only define a custom command dialog for your add-in, but you can actually define it as a full feature definition. This means that parametric timeline updates, model parameter changes and user edits will all now behave as expected for any other feature in Fusion 360. There is a lot of information to digest for this one, so if this interests you, check out our help documentation and learn more about this functionality.
  • Improved! Using ValueInput created with createByString now sets the expression:
  • When providing a ValueInput for the creation of anything that will result in the creation of a parameter, if the ValueInput was created with the createByString method, the expected result is the created parameter will have the expression defined by the string. This now the case.

New in Fusion 360 2.0.9512 (Dec 15, 2020)

  • We fixed an issue where some of you were experiencing instability in the software when you tried to view 3D PCB in Fusion Electronics. Now it should work more smoothly.
  • Some of you also told us about an issue where the content manager was showing a blank field after you tried to import a package from the web into the device editor or Add Local Package after an import. This is now fixed and the field will appropriately reflect what has been added.
  • If you’re running Fusion 360 in German and need to run Electronics Cooling studies, we’re glad to report that we have resolved a pesky crash issue that was preventing you from running them. Now it works just fine.
  • We squashed a bug found in the Export Flat Pattern command where exporting a sheet metal flat pattern as a DXF inexplicably left out the TEXT layer.
  • Some of you working in the Additive tab of the Manufacture workspace were experiencing crashes when you tried to open a FFF setup, generate toolpath, went over to Simulation, and closed Fusion 360. This is now fixed.

New in Fusion 360 2.0.9442 (Dec 13, 2020)

  • We fixed an issue where many of you were not able to start Fusion 360 or experienced crashes on machines running macOS with Retina Display. We discovered that this was related to a case-sensitivity issue and have fixed the issue. Fusion 360 should launch without a hitch now.

New in Fusion 360 2.0.9440 (Dec 13, 2020)

  • We heard that some of you working in Fusion 360 with your language setting set to German have been experiencing issues saving your designs. Apparently clicking on the OK button in the save dialog did nothing. Sorry about that, someone tripped and accidentally unplugged a wire – we got this sorted out and now you should save just fine.

New in Fusion 360 2.0.9439 (Dec 8, 2020)

  • Usability:
  • Notable fixes:
  • jddubbs told us about a problem where Fusion 360 would hang every time he tried to open a document that contained certain inserted x-refs. We were able to give him a work-around while we investigated deeper, and we’re happy to report that we’ve also fixed this issue.
  • kthrendyle shared a screenshot with us where measurements generated from the measure command from a face to a hole annoyingly overlapped one and another, making it really difficult to see the values. We tweaked how the values are displayed so that they no longer overlap each other anymore.
  • guenther.andresen posted a great animated gif of an issue he found regarding selection filters and how window selecting a model with the edge selection turned on didn’t actually select the edges at all. We discovered that this was not working on non-English UI. Sorry about that; this is now fixed.
  • Sketching & Modeling:
  • Improved! Chamfer tool:
  • Design workspace > Solid Tab > Modify > Chamfer
  • We’ve improved the Chamfer command by enabling you to select multiple groups of edges and with different Chamfer distances and angles for each group. You can also select faces too, and the command will chamfer the edges around the face, just like how the Fillet tool behaves.
  • At the bottom of the command dialog, you also have the option to pick the Corner Type, such as corner blend chamfer or 3 edge chamfer. We’ve also finally fixed an issue that has been lingering with Chamfer for a while. You can now flip a 2 distance or distance angle chamfer.
  • Electronics:
  • New! Schematic Editor:
  • New File > Electronic Design > 2D Schematic > Command line > “explib”
  • There are times that a design has been provided to you, but not all the libraries are available, or you wish to reconcile all the components of a design in one library. The Fusion 360 schematic design file has all the properties of the component on the schematic; therefore, library dependency is not necessary. With this new feature you can extract all the components into their original library or into one library. Making it easy to re-use in different designs, or make changes to apply to the current design.
  • New! Assign 3D models to footprints that do not have pads:
  • New Electronic Library > Package Editor
  • Previously, you were unable to assign 3D models to a 3D package footprints if the model did not have pads. We’ve added the capability to now include 3D geometry (such as the light pipes in the example below) as mechanical objects as part of the 3D package design, even if it doesn’t have an electronic representation in the schematic.
  • New! New libraries and new parts:
  • File > New Electronics Design > New Schematic > Add part
  • In this release, we have added three new libraries- Audio-devices, Fuse & IC_RF-Wireless. These libraries contain popular parts like Microphones, PTC fuses & RF Transceivers.
  • Along with that, we also added popular parts like Trim-pots, Tactile Switches, Power relays, Sensors & few connector types to existing libraries such as Resistor, Switch, Relay, Sensor, Connector respectively.
  • Improved! Create custom footprint for surface-mount packages:
  • New Electronic Library > Create tab > Package Editor > PCB Package drop-down > Package Generator > Custom Footprint checkbox
  • You now have the option to create custom (Non-IPC ) footprints for your surface mount packages. Within the Package Generator dialog, you’ll see a Custom Footprint check box option. When checked, the dialog will display more fields for you to customize pad sizes without altering 3D model dimensions.
  • Improved! Better guidance and error messages:
  • For EAGLE users transitioning to Fusion 360, we’ve updated the UI to include command guidance at the bottom of the window. According to the current active command, the command guidance prompt will alert you of the possible actions that can be performed.
  • We’ve also made some error and info messages that typically appeared in the bottom right corner of the screen transient so that they no longer require you to close them. They will appear and fade out automatically.
  • Improved! Insert special characters for true type font text:
  • New Electronic Design > PCB Board
  • When entering text, you are now also able to select and insert any of the currently selected True Type Font (including Proportional and Fixed fonts) available characters, as well as those that are not available directly using the keyboard.
  • Improved! Default units now available in Preferences:
  • Preferences > Default Units > Electronics
  • Now in your preferences, you can set/change the default units for new schematic documents as well as new board documents that you create.
  • Drawings:
  • New! Welding Symbols:
  • Drawings workspace > Symbols > Welding
  • Ah, Welding Symbols. They are necessary to have if you want to convey any kind of welding information on your drawings. So many of you have asked for this, and we’re glad to say that it is now available as a dedicated command within the drawings workspace.
  • You can start by selecting between the Arrow Side, Other Side, or Tail Note tab. Within the tab, you have options for Weld type, and then additional options based on the weld type. Here you can see, for a Fillet Weld, you can set the dimensions of the weld, including its pitch and length, and finishing contour. At the bottom (below that bar) are options that affect the entire weld. These weld symbols conform to ISO and AWS standards, and there are some differences in weld types and options between those two standards.
  • New! Copy, Paste Table:
  • Good news! If you’re using spreadsheets for organizing your cutting list data, purchasing list data, or any tabular data, you can now copy a set of cells from your spreadsheet and paste them directly into your drawing as a table with all the contents.
  • Bonus: this also means that if you’re using Bommer with Fusion 360, you can copy and paste all that good data that Bommer exports right into your drawing as well, which can save you a bunch of extra typing.
  • Generative Design:
  • New! Remote Forces and Constraints in Experimental Solver and Features Preview
  • Generative Design workspace > Design Conditions > Structural Loads or Structural Constraints
  • Many of you have told us that applying loads and constraints directly to the design space geometry was often challenging, as they typically did not know the loads at those locations, or they could not accurately create the type of load or constraint scenario that best represented their requirements.
  • In this update, we have added remote forces and remote constraints to the Experimental Solver and Features Preview. To enable remote forces and constraints, you must opt into the Experimental Solver and Features preview. Once the preview is enabled, remote forces and remote constraints will be found in the Structural Loads and Structural Constraints commands, respectively.
  • Improved! Additive Manufacturing Constraints in Experimental Solver and Features Preview:
  • Preferences > Preview Features > Generative Design > Experimental Generative Solvers and Features
  • In the September update, we released the ability to control the print direction for the additive outcomes created in each study. We also released our Experimental Solver and Features preview and talked about how this would be the future vehicle for delivering new solver functionality and robustness.
  • In this update, we have included a new additive constraint algorithm via the Experimental Solver and Features preview. To enable the generation of outcomes by this new algorithm, you must opt into the Experimental Solver and Features preview. Once the preview is enabled, the Study Settings dialog shows a new checkbox for Alternative Outcomes. Enable Alternative Outcomes on a study before generating to turn on the experimental additive solver.
  • When Alternative Outcomes is enabled, now you’ll see additional additive manufacturing outcomes that do a better job of meeting the overhang angle and minimum thickness definition, balancing design mass with support material required. Further, it was common to see outcomes with pronounced stair-stepping and other artifacts. We aren’t a fan of those either, and we’re happy to report that they should go away in the preview additive designs.
  • Improved! Favorites Properties:
  • Preferences > Preview Features > Generative Design > Explore
  • Now when you create a Favorite for one of the intermediate outcome iterations, the properties will be extended to include all the same information that a final iteration has, i.e. a design preview, cost estimates and visual similarity grouping will now be available. It will also be added to all of the Display views and can be compared with other final iterations. To mark an iteration as a favorite, click on the star icon located in the new Tag section in the toolbar and confirm in the dialog.
  • Improved! Costing Workflow:
  • Generative Design workspace > Design Criteria > Manufacturing
  • You can now explicitly ask for costing information to be generated with your generative studies. Instead of cost data always being calculated you can now control which studies you want cost information to be calculated for by enabling the Costing checkbox in the Manufacturing settings dialog box. This will provide you with additional control, useful for instance when you might be using custom materials for which costing is not available, or if you are exploring the design space without a need for costing information at the time of your studies. This checkbox will be “off” by default, so please make sure you enable it when looking for cost information as part of your generative studies.
  • Simulation:
  • Improved! Simulation Solver:
  • The solver for electronics cooling has received some precision and speed improvements for this release. Running a simulation, the overall results will be very similar to previous releases, but they are technically more accurate and run faster.
  • Improved! More control over fidelity accuracy:
  • We also updated the dialog in electronics cooling where one can set the fidelity of the solve (optional) has also been modified to allow more repeatable replication between analyses. Previously, exact reproduction of the fidelity setting was difficult to attain. Now there are detents in the slider which allow for quick reproduction of identical fidelity settings.
  • Improved! Automation for fan assemblies:
  • The automated fan idealization works the same for how it applies the air velocity. The change is in how we automate the material assignment for the housing of the idealized fan. In this release, the automation inspects the materials of all the parts and assigns to the simplified housing the material which occupies the most volume for the fan assembly. This is a more accurate representation of the thermal conductivity the solver sees for the thermal simulation. Overall, the thermal results difference will be minor, but be more accurate in the solids attached to the fan.
  • Manufacture:
  • New! Arrange is now out of Preview:
  • With the Arrange tool, you can create on-the-spot arrangements of objects on planes, sketches, or planar faces. Arrange has been available as a Preview since August and we are now graduating it, making it fully available in the Manufacture workspace. To use it, Create then Edit a Manufacturing Model, then click Solid > Modify > Arrange.
  • Arrange can still be accessed in the Design workspace too. To enable it in the Design workspace, go to Preferences > General > Design and select “Enable Arrange and Simplify tools”. Once applied, you’ll see the Arrange and Simplify tools under Design > Solid > Modify.
  • Improved! Grooving Tools in Profile Roughing Threading Strategies:
  • Manufacture > Turning tab > Turning Profile Roughing
  • Being a machinist is all about getting creative to produce the highest quality part with the most efficient method possible. Nobody likes restrictions on the tools that they can use. That is why we are opening the turning strategies to allow ALL tools to be used in any strategy- we started with Grooving tools in ‘Profiling Finishing’ and now are ready to open ‘Profile Roughing’ to use the same tools.
  • Roughing with a Groove tool is generally used to peck out material in an axial motion as these tools don’t handle a side-to-side force very well. But, on much softer materials or plastics these roughing strategies can be utilize with a tool to rough out more complex shapes.
  • Improved! Grooving Tools in Threading Strategies:
  • Manufacture > Turning tab > Turning Thread
  • Continuing the idea of opening strategies to allow all tooling, Groove tools can now also be used in Threading Strategies. When running a 2-axis lathe it is common practice to ‘deburr’ your threads. Machinists achieve this by using a technique called ‘Higbee’ or blunt start threading. This process includes taking a flat bottom grooving tool and running it in a threading pattern to remove the first full length of a thread. This is done because usually the first cut of a thread on a taper is not a full pitch width, the Higbee technique removes the material up to the first full thread pitch width. This helps to deburr the thread and prevent cross threading.
  • The technique of Higbee/Blunt Start threading is typically done by deriving the threading operation and changing a few simple settings.
  • For example, If you’re cutting a 2-56 UNC2A thread, you want keep your thread depth and pitch the same for the derived operation. If you want to change is the Backside containment, set ‘Apply Back From Front’ and apply an offset of one full pitch (1/56 = 0.0178571”). As a preference, you also have the deburr pass start another full pitch Infront of the cut. Swap out your threading tool for the groove tool and you’re good to go!
  • New in Preview! Nesting in Manufacture (Extension Preview Feature):
  • Preferences > Preview > Manufacture > Nesting for Manufacture
  • If you’re cutting a large number of parts out of flat sheet stock with varying dimensions and prices, Nesting is a crucial piece of the workflow to help eliminate guesswork and minimize waste. Fusion Nesting includes integrated, automated, and associative nesting capabilities to optimize the arrangement of flat parts, both sheet metal and non-sheet metal, on flat raw material in preparation for cutting operations. It allows you to generate nests from your Fusion 360 designs and create toolpaths and NC code to drive your CNC machines – end-to-end seamless workflow all within Fusion 360. With model changes, related nests become “out-of-sync” and can be updated associatively.
  • While the nesting workflow is ideal if your designs are already in Fusion 360, we completely understand the need to support DXF files. You can use the new app, DXF Import Utility available from the Autodesk App Store, to simplify the process of importing your DXF geometry into Fusion 360.
  • New in Preview! Delete Passes (Extension Preview Feature):
  • Preferences > Preview > Manufacture > Delete Passes
  • This new Toolpath Modification feature makes it easy for you to delete any undesirable passes or segments in their toolpath. You can quickly turn an unsatisfactory result into a desirable result, without the need for recalculation.
  • New in Preview! Reduce Air Cutting for 3D Adaptive Clearing:
  • Preferences > Preview > Manufacture > Reduce Air Cutting for 3D Adaptive Clearing
  • This enhancement is designed to improve the efficiency of a 3D Adaptive Clearing toolpath when undercuts are present in the stock, resulting in reduced air cutting. This can significantly reduce the machining time.
  • New in Preview! Tolerance Colors:
  • Preferences > Preview > Manufacture > Tolerance Colors
  • Fusion 360 uses color to indicate when areas of a model exceed upper and lower tolerance values, so you can see at a glance where the model may have too much, or too little, material. Historically, Fusion 360 has used the same colors to mean different things in stock simulation and inspection. Recognizing the potential for confusion, we have introduced a Tolerance Colors setting as a preview feature. When this preview feature is selected, the color conventions for inspection & simulation match, and a legend explaining the color convention is included with the inspection results. It also adds a setting in preferences which allows you to choose between the two historic conventions. In addition it displays out-of-tolerance inspection results from Probe Geometry, Probe WCS and Manual Inspection in orange, and the nominal values for Manual Inspection in black.
  • Additive:
  • New! Support for Geetech and XYZ Printing 3D Printers:
  • Manufacture > Additive tab > Machine Library
  • Fusion Machine library now includes one new Geetech and eight new XYZ Printing 3Dprinters. The post library also has a post associated with these printers, so users can setup the prints and generate G-Code for their machines.
  • New! Print statistics:
  • Manufacture > Additive tab > Actions Panel > Print Statistics
  • After generating the toolpath for an Additive Manufacturing Setup with an FFF machine, you will now see the “Print Time” appear as the last object in the browser tree. You can double click on “Print Time” or you can select “Print Statistics” from the “Actions” panel to display the new “Print Statistics” dialog, which contains information about how long the 3D print will take and how much material will be needed during the process. Armed with this knowledge, you may want to edit your print settings and generate a new toolpath to alter print time and/or material consumption for various segments of your 3D Print.
  • New! Arc Fit Optimization is now out of Preview:
  • Manufacture > Additive tab > Print Settings Panel > Print Settings Editor > G-Code Tab > Arc Fit Optimization
  • When Arc Fit optimization is enabled, the FFF toolpath generated for additive manufacturing setups contain G2/G3 (Arc/Circle) moves, which reduces the size of the G-Code and produces better 3D prints.
  • Improved! Printer Limits:
  • Manufacture > Additive Tab > Machine Library > Edit Machine > Limits/Extruder Configurations
  • In previous versions the printer limits that could be set in the machine configurations were only for informational purposes but had no effect on print settings or toolpath generation. With this update, settings that exceed limits defined in the machine configuration will automatically be reduced to the maximum allowed value during toolpath generation and a warning will be shown to inform the user about the adaption.
  • Some of the printers in the library also had unrealistic limits predefined. Those were updated to reflect reality more closely as part of this improvement.
  • API:
  • New! Export a Drawing as a PDF:
  • This is the first bit of implementation for the Drawings environment! You will see a new product and document type now available to support Drawings. The only Drawing specific API available now is to export a PDF, but we would love to hear what other capabilities you would like supported in this environment. This should also make it easier to generally add commands and support UI elements in the Drawing environment by explicitly supporting this “product.”
  • New! A new id property is now available on a component:
  • This is the internal ID Fusion 360 uses to track components and will become important to some of our future cloud API plans. This ID is guaranteed to be unique within a given Fusion Document only. For example, if you were to export/import or copy an existing Fusion Design the component ID’s in the new file would be the same. This can be convenient though. For external systems and ID’s it should be noted that the combination of DataFile + Version Number + Component ID is truly unique. Alternatively DataFile.versionId + Component ID is another way to get the same result.
  • New! NURBS Curve Creation addByNurbsCurve:
  • There is an existing method (SketchFittedSplines.addByNurbsCurve) to create a sketch curve from a NURBS curves definition. Because it was creating a spline that fits through points there were some weird side effects with the resulting curve. There’s a new addByNurbsCurve method on the SketchFixedSplines that creates a NURBS curve. The curve created is not editable through the UI but can be used for any operations that use a sketch curve. This is the same type of result you get in the user-interface when you project a curve onto a sketch. The curve isn’t editable because it’s controlled by the entity that was projected. The NURBS definition of the curve can be updated through the API to change the shape of the curve. The user can use the Break Link command to break the relationship, making the curve editable.
  • Improved! Greater support for Data objects and their IDs:
  • All of the various data related objects now support getting their ID and the collections of those objects now support itemById methods that allows you to easily get an object using the ID. There is also a new findFileById method on the Data object that will find a file using the ID, regardless of the file’s location.

New in Fusion 360 2.0.9313 (Nov 11, 2020)

  • Usability:
  • We noticed that some of you have been experiencing Orbit lag, especially when you were working in a team member’s hub. We made some tweaks under the hood and things should rotate smoother now.
  • Electronics:
  • konstantinos.karamfylidis told us about a bug where some components were incorrectly rotated in position when he pushed the design from EAGLE to Fusion 360. Sorry about that; this has been fixed.
  • maustinQZ9FZ reported that his most recent schematic was unexpectedly blank, even though he had previously saved it. He suspected that the link between his schematic and 2D PCB was broken. We found some wonkiness in the back-end code that was causing some conflicts, so we cleaned it up and now the schematic should be up-to-date.
  • simon.brix99, among a few others have reported an issue where their 3D packages kept disappearing when they tried to go from their 2D PCB to 3D PCB. We dug into this issue and found some blockage in our pipeline; now it should work perfectly as expected.
  • If you created a 3D PCB from a sketch and added a PCB Hole, then pushed the design to a 2D PCB and decided to view the 3D PCB again, the silkscreen was incorrectly included in the 3D PCB. We got this sorted out.
  • We fixed another issue where the position of manipulator for PCB hole was not where it was supposed to be if you moved the Edit-in-Place 3D PCB to the top assembly.
  • API:
  • matt_bucknall told us that the SketchText fontName property maustinQZ9FZwas throwing an unexpected exception, specifically around .shx fonts. Now it should work fine.
  • superclod3W6YQ posted on the forum, letting us know that his add-ins no longer worked for some weird reason. Turns out it was caused by a change in the compiler code. This is now fixed.

New in Fusion 360 2.0.9305 (Oct 27, 2020)

  • Modeling:
  • Some of you reported that the Measure tool did not show distance when you tried to measure a face to an origin plane. Sorry about this glitch; this has been fixed.
  • Electronics:
  • carl.j.barker was working on his P3D CB when he encountered an issue where Fusion 360 failed to get the 3D package for IC_Logic > 74*32 > 74LS32N. Now the packages are retrieved without a hitch.
  • Manufacture:
  • eburke197 reported to us that after having imported the Harvey tool catalog to his tool library and copied/pasted the tool he need into his milling library, he ran into a “failed to select tool operation” error when he wanted to use the tool in a operation. We found some wonkiness under the hood and sorted it out. Now it should work flawlessly.
  • We fixed a selection issue where Sketch entities, among other things, became selectable when defining a WCS Orientation in a Setup, even though the Sketch parent folder and child entities have been explicitly turned off.
  • Additive:
  • Rapid moves are now available again for additive strategies and 3D prints to ensure that the print quality is optimized.
  • API:
  • pludikar told us about an issue with our API and where if the event handler references get leaked, they can adversely still have “old code” handlers registered and handling events. This required them to restart Fusion 360 to clear them, which can be annoying and cumbersome. Now, all old event handlers owned by a script will be removed automatically when that script is stopped.

New in Fusion 360 2.0.9144 (Oct 23, 2020)

  • We fixed a bug that was preventing the post security prompt dialog from being shown at the right time. We crushed this bug and now it’s back in business.
  • There was a weird issue that was causing Fusion 360 to become unstable when you tried to Save As. We looked under the hood and tightened a few bolts; now it should run smoother.
  • Some of you were also experience instability when you tried to open some of your designs. We found that refreshing the data panel sometimes triggered a weird occurrence in the code, so we cleaned that up as well.

New in Fusion 360 2.0.9142 (Oct 20, 2020)

  • Revamped Sketch > Text with Text on Path in Sketching
  • Custom Footprint Pads in Electronics
  • Recommended and Favorite outcome iterations in Generative Design
  • Remote Constraints and Moment in Simulation
  • All-level Parts Lists, Hole & Thread Notes in Drawings
  • Manufacturing Model, Grooving Tools in Profile Finishing in Manufacture

New in Fusion 360 2.0.9011 (Oct 9, 2020)

  • Usability:
  • Fixed: Term has Expired issue:
  • We got reports that some of you have been getting an unexpected “Term has Expired” tag next to the Fusion 360 app name in the window frame. Apparently, some wires got crossed and triggered this incorrect tag. Sorry about that – this is now fixed.
  • Manufacture:
  • Fixed: Toolpath trimming crash and selecting Hole Faces issue:
  • We fixed an instability issue that was causing Fusion 360 to crash when you tried to edit a trimmed toolpath. This should also fix the issue around selecting Hole Faces in the Drill Operation.
  • Fixed: Long comment in GCode issue:
  • xbeerd found a long string of comments in the GCode he exported from the Manufacture workspace and consequently, it was not compatible with his CNC router. We found this string and split it into 2 sections. It should work fine now.
  • Fixed: G1 F0 drilling issue:
  • michalzywczak reported that he was incorrectly getting a G1 F0 (feed rate of zero) at the beginning of drilling cycles. This would cause some machines to alarm out, or just sit there endlessly, which is not good. We got this sorted and now it shouldn’t give you a G1 F0 anymore.

New in Fusion 360 2.0.9009 (Sep 30, 2020)

  • A bunch of you have reported to us that changing the quantity parameter on a previously committed Pattern on Path & Circular Pattern Feature didn’t work as intended. Apparently there was a bug preventing Fusion 360 to take the edits. Now it should work properly.
  • We also made some stability improvements under the hood so that Fusion 360 runs more stable for some of you experiencing hang-ups.

New in Fusion 360 2.0.9006 (Sep 23, 2020)

  • Usability:
  • Some of you running macOS 10.13.6 told us that the Navigation Bar at the bottom of the Fusion 360 window became invisible. Apparently it had to do with some of the improvements we made to our UI, yet 10.13 did not like it very much. We got this sorted out.
  • Sketching & Modeling:
  • If you made a 3D sketch, turned off the 3D sketch option in the sketch palette and tried to dimension that 3D sketch, it may have caused Fusion 360 to become confused and close itself for no reason. We gave it a stern talk and now it won’t do that again.
  • Andy.c found a pesky Joint bug where it was causing Fusion 360 to crash when he tried to edit the joint. Our bad, we squashed this bug and now you can successfully edit joints without issues.
  • Electronics Design:
  • Trevordjorgensen told us about an issue where adding a 3D package to the device in his custom library caused Fusion 360 to hang indefinitely. We looked under the hood and found some crossed wires. This issue has been fixed.
  • Drawings:
  • We’ve noticed some unusual instability in the drawings environment where certain actions caused Fusion 360 to freeze. We dug into the code and sorted out a few kinks; everything should be running smoothly again.
  • Manufacture:
  • There was an annoying issue in the Manufacture workspace that was causing Fusion 360 to become unstable when you were navigating between the tabs within certain toolpath strategy options. We got this sorted out and now you can go from tab to tab without a hitch.
  • Cody posted on our forum about some issues he’s been seeing with Fusion 360’s 3D Adaptive Clearing strategies. Apparently they wouldn’t generate correctly and was throwing a “Z Clearance is too low” error. We found this bug and swiftly got rid of it. It should generate fine now.
  • Goysimon told us about an error message he was getting unexpectedly: “All surfaces have been set to avoid”. Apologies for causing false alarms, we got this sorted now. We will further investigate why this was happening and implement a better experience.
  • API:
  • Balunist told us that ValidateInputsEvent went missing after the last update, causing a bunch of add-ins with this event to no longer work properly. Sorry about that – this event has been restored.

New in Fusion 360 2.0.8948 (Sep 15, 2020)

  • Sketching & Modeling:
  • New! T-Spline Cylindrify command for Form Struts:
  • Design workspace > Solid Tab > Create Form > Modify Panel > Cylindrify
  • Now in the Modify drop-down menu in the Form contextual environment, you’ll find the new Cylindrify command. It forms uneven T-Spline geometry into a smooth cylindrical shape. This is especially useful to smooth uneven struts or holes from generative design results.
  • New! IGA Export:
  • Right-click on a T-Spline body > Save T-Spine as IGA
  • You can now export T-Spline bodies to the IGA file format. IGA stands for isogeometric analysis. IGA technology allows FEA (finite element analysis) to be performed directly on certain types of models. This open format allows third party applications to perform analysis directly on data exported from Fusion 360.
  • Improved! As-Built Joint Modes:
  • Design workspace > Solid Tab > Assemble > As-built Joint
  • Now when you use the As-Built Joint command to join two components together, you’ll notice that we’ve also added modes like Joint Origin, Between Two Faces, as well as Two Edge Intersection, just like what you’ll find in the regular Joint command. Now you can easily choose which mode you want to use, making it more discoverable and easier to learn.
  • We have also improved the previewing experience of ‘Two Edge Intersection’ mode in Joint, Joint Origin and As Built Joint commands. We now show the JO preview when mouse hover over the second edge.
  • In addition to these As-Built Joint improvements and Two Edge Intersection previewing experience, we’ve also cleaned up a number of areas in the Joints experience. This includes the joint origin re-orient behaviors, preview compute issues in Joint, fixed buggy code that could lead to corrupted Joint origin, fixed the orientation inconsistencies seen between joints created through API and UI, consistent error messaging between parametric and direct modeling, better visual clue on the X, Y, Z offset values shown on its manipulator drag, better selection experience to know the participating faces/edges in Between Two faces and Two Edge Intersection ,as well as contextual disclosure of options in the command dialog, instead of showing everything at once.
  • Improved! Mirror Command now has Join and Stitch:
  • Design workspace > Solid Tab > Create Panel > Mirror
  • Now when you use the Mirror command, Join for Solid bodies and Stitch for Surface bodies are now available as options to use in the Operation drop-down menu. This should help reduce extra steps in your modeling workflow.
  • Improved! Edge Alignment Options in Extend Command:
  • Design workspace > Surface Tab > Modify Panel > Extend
  • The Surface > Extend command now has a new Edge Alignment option that lets you select between Free Edges or Align Edges. Free Edges will behave as before, where the edges of that surface will extend in the direction of the manipulator, whereas Align Edges will align the edges in direction the edges are going.
  • Customer Issues Fixed:
  • Gardenweazel noticed that the designs shown in the File > Open dialog were incorrectly sorted by numerical order rather by the actual last updated date. Now it should sort properly.
  • Seabreezecoffee found a rendering bug where one of his model bodies disappeared unexpectedly regardless of the viewing angle or camera settings. Sorry about that – we got this sorted.
  • Generative Design:
  • New! 7-day Extension Free Trial:
  • In our June update, we released the Generative Design extension which allowed you to purchase a subscription to explore unlimited outcomes. In this update, we are now providing you access to a 7-day free trial of this extension to help you experience all that Generative Design has to offer. This new option will be available in the Extension Manager under the Access Options drop down.
  • New! Additive MFG direction control:
  • Generative Design workspace > Design Criteria Panel > Manufacturing:
  • We have heard from a number of you that you wanted more control over the additive orientations used for generating outcomes. We are now providing the ability to generate negative orientation outcomes without having to change the model.
  • New! Minimum wall thickness for 2-axis cutting:
  • Generative Design workspace > Design Criteria Panel > Manufacturing:
  • When you’re setting up your 2-axis cutting manufacturing criteria for Generative Design studies, you now have the ability to define a minimum wall thickness value, giving you a more control over the outcomes.
  • New! Unassigned Geometry filter:
  • Generative Design workspace > Browser:
  • To speed up navigating your model, we have added an Unassigned Geometry filter to the browser. Now any of the model components or bodies not defined as a preserve, obstacle or starting shape can easily be hidden with a single click of the eyeball icon.
  • New! HP PA 12 now available in the Additive Material Library:
  • Generative Design workspace > Materials Panel > Study Materials > Fusion 360 Additive Material Library
  • We have been adding more common additive materials to our Additive Material library. In this update, we are extending that effort to now include an approximated (isotropic) version of HP’s HR(High reusability) CB(Color boost) PA 12 in the Fusion 360 Additive Material Library, which can be used for Simulation and Generative Design studies. The Generative Design outcomes will be ready to manufacture using HP’s Jet Fusion 580 Color 3D Printers.
  • The first project to utilize this material with Fusion Generative Design printed with an HP 3D printer is a mounting frame for sensor testing applications in the Oil and Gas industry.
  • Improved! More lessons added to self-paced learning:
  • From Fusion 360: Help > Learning & Documentation > Self-paced learning
  • This past month of May, we ran a survey about Generative Design where many of you shared your valuable feedback with us about our solution. One of the main things we heard in this survey is that you still wanted and needed more learning materials around generative design. In this update, we have expanded our Front Loader tutorial and created a new, self-paced learning course based on this content with detailed, step-by-step videos for the entire workflow.
  • The course Front Loader – work in generative design with an Inventor file is now available on the Fusion 360 Self-Paced Learning site.
  • New in Preview! Experimental Generative Solvers & Features:
  • Preferences > Preview Features > Generative Design > Experimental Solver
  • With this preview, you will be able to generate additional outcomes for your given study. This new solver architecture will continue to be enhanced and will evolve during subsequent releases.
  • To get alternative outcomes from this experimental solver architecture you will need to activate the check box in the study settings dialog as shown below.
  • New features such as symmetry constraints will start to be supported with this new solver architecture. We’ll be posting about these capabilities in an upcoming blog post later this month.
  • Electronics Design:
  • New! New Fusion Electronics library – LED:
  • File > New Electronics Design > New Schematic > Add part
  • We have added a new library exclusively for LED parts. This library contains popular LED package types that includes Chip-Flat top & Chip-Round top with standard sizes like 0402, 0603, 0805, 1206 etc. & also with R,G,B,Y color variants.
  • New! Anode(A) and Cathode(C) Pad Names:
  • File > New Electronics Library > Create New Package
  • or polarized parts like Diode’s & LED’s, sometimes it may cause confusion while mapping the Anode and Cathode symbol pin and footprint pad in the connection part. So to make it more clear, we have changed the default footprint pad name in the package generator as A and C (instead of 1 and 2).
  • Improved! Re-use available 3D models:
  • Previously while adding 3D models to a footprint, you were prompted with the option to re-use an existing model. The prompt caused confusion regarding the next action, so instead we made this option available in the footprint context menu.
  • Improved! Access of IPC compliant component generator:
  • Selecting to use the package editor from the toolbar will now conveniently have the IPC compliant package generator available.
  • Improved! Spline tool:
  • The Spline tool is fully supported in electronics environments. If you create the PCB outline using splines in Fusion 360’s sketch and send the outline curves to Fusion electronics, the splines will not be split into small line segments any more. Select the spline, it will now show the control points and the line handler.
  • Improved! Reposition Attribute:
  • Now you will be able to access the reposition attributes options from the Document tab. Thanks sebastienSQA5P for raising this in the forum!
  • Improved! Print:
  • We have now added the print option to all Fusion 360 electronic environments (Library, Schematic, and 2D PCB). Hat tip to Shaberadda for also mentioning this in our Fusion 360 forums.
  • Improved! Saving:
  • Previously, if you save a schematic design with edits, PCB design or any related electronic editor wouldn’t save, even if it had new edits. With this update, saving in any of the electronic editors will cascade to all related editors to save if they have new edits. This update extends to the 3D PCB.
  • Improved! Pin and Gate Swapping:
  • File>New Electronic Design > Schematic Editor > Modify Panel > Pin Swap & Gate Swap
  • The action of pin swapping allows the designer to exchange pin within a component that have the same function. This exchange is desirable due to the position of the component in the PCB. The same action can happen with a gate. A gate will consist of multiple pins, components will have multiple gates which have the same function. For these gates, Gateswapping empowers you to swap with gates that have the same function. As stated earlier, this helps you to optimize the component on the PCB. This Pin Swap and Gate Swap were options only available in the context menu or the command line. These actions are now available in the Modify pull down menu.
  • Drawings:
  • New! Title block management:
  • Drawings > Sheet Settings > Title Block > Hover > Change Title Block
  • Per popular request, we’re bringing you greater control over your custom title blocks with this release, adding the ability to both rename and delete them after creation. After locating your title block in the Sheet Settings section of the browser, hovering over it with your cursor will reveal a “Change Title Block” button. Click it, in order to open a new dialog where you can Rename, Delete, or switch between title blocks on a per sheet basis by activating the desired block in the menu.
  • Improved! In-canvas buttons for Projected and Section view creation:
  • Drawings > Projected View or Section View placement
  • One thing we’ve consistently heard from you is that the drawing environment just feels different from the rest of Fusion 360. Along with new feature development, over the last few updates we’ve been working to make the Drawings experience more consistent.
  • We are continuing this momentum by improving the creation experience for Projected and Section Views – now when you place a projected view or point along your section view line, you’ll see a green checkmark and rollback button next to your cursor, allowing for intuitive and quick commitment or reversal of a placement. Of course, if preferred, you can still use the ‘Enter’ key to end the projected view command or finish drawing the section line.
  • Fixed: We sorted out some funky behavior triggered when component visibility is toggled while the Create Drawing dialog is open.
  • Manufacture:
  • New! Manual Inspection:
  • Manufacture Workspace > Inspection Tab> Manual Panel > Create Manual Inspection
  • Dimensional inspection with manual measuring instruments, such as calipers, micrometers or height gages. Manual measurement has been enhanced significantly since the June preview and in addition to dimensional inspection also includes pass/fail tests (for example to record a visual check) and custom checks with text inputs (for example to record a serial number).
  • Record measurement results directly in Fusion 360 with a connected digital measuring instrument or by keyboard entry. Fusion 360 stores the results and calculates the deviations between nominal and measured values, and allows you to create an inspection report.
  • New! In-Process Stock Visualization:
  • Click through the operations in the tree to see the resulting stock from all of the operations up through the one selected! Selecting an operation will show the stock result from simulation, without entering the simulation environment. Need more detailed simulation information? Entering the simulation environment with an operation selected will begin with the rest machining stock result from the previous operations automatically! No need to sit through the simulation of all of the previous toolpaths just to see the one you want.
  • In process stock also transfers between setups. Define the stock for the current setup as the result from the previous setup! Be on the lookout for enhancements in this area for moving the stock result to different component instances in a CAM Assembly.
  • New! Use Fewest Spot Drills Possible:
  • Manufacture workspace > Hole Recognition > Options
  • Looking through the burdens of managing multiple holes in Fusion 360 and how to bring more efficiency to the hole recognition tool it was found that one of the biggest ways to save time and money on the manufacturing process is to use a single Spot Drill to center drill or spot chamfer varying hole sizes.
  • Instead of the user having to re-select a spot drill on each operation to reduce the amount of tooling needed we decided to take on the burden.
  • We built a checkbox that will allow us to look ahead at each spot drill operation and collect information needed for tool selection (minimum diameter, and tip angle if any has been modeled).
  • This means, If no chamfers are modeled we will use a single tool to spot every hole on the part using the largest spot drill that was captured in the template.
  • If there are modeled chamfers on holes, it is inferred to be the desired finished chamfer angle of the hole and Fusion will select the fewest possible but make sure to only use a tool with a matching tip angle for those holes.
  • Improved! Remember Simulation Settings:
  • Manufacture workspace > Actions Tab > Simulate
  • There have been a lot of enhancements in the Manufacturing workspace under the toolpath simulation. Having all those great options allowed programmers to find their best way to review the effectiveness of their toolpaths on the part. However, once you dialed in those toolpath simulation settings and closed Fusion they would be forgotten.
  • Fusion will now store those selected settings as defaults allowing them to persist across multiple sessions.
  • Improved! No Dragging in Profile Roughing & Profile Finishing:
  • Manufacture workspace > Turning Tab > Turning Profile Finishing > Passes
  • The option for No Dragging from the Profile strategy is now in the new Profile Finishing strategy. This is a setting used when turning hard or hardened material and the deflection force of the tool will be too great to make the typical cut up the wall. On the typical finishing path this path is usually fine but with harder materials burying the tip of the tool into the uncut stock can force the cutting tool back into the part causing an undercut area to put the part out of tolerance. Depending on the holder that you’re using this also may lead to the insert or part being pulled out.
  • New in Preview! Geometry-Based Invalidation:
  • Preferences > Preview Features > invalidate-geometry-based
  • Making changes in the design workspace has always required operations in the manufacture workspace to be regenerated for safety. With this new preview functionality, geometry referenced for manufacturing operations is tracked and operations will only require regeneration for operations whose reference geometry has actually been changed.
  • Additive:
  • New! FFF: Color Legend for Toolpath Visualization:
  • Manufacture workspace > Additive Tab> Actions Panel > Simulate Additive Toolpath
  • New! SLM: Machine and printer settings integrations:
  • Manufacture workspace > Additive Tab> Manage Panel > Machine Library / Print settings library
  • If you have access to the Manufacturing Extension, you can also setup 3D prints for Selective Laser Melting (SLM) printers. In this release, we have added the Lasertech 30 SLM 3D printer from DMG MORI to the list of supported printers. This printer also includes a print setting with 50 micron layer thickness, so you can start slicing and generating toolpaths right away. We also added 2 additional print settings to Fusion’s library of print settings; one for EOS M290, and another one for Additive Industries MetalFAB.
  • New in Preview! FFF: Curved toolpath generation (G2 / G3 moves in G-code):
  • Manufacture workspace > Additive Tab> Print Settings Panel > Print setting Editor> G-code tab
  • This option allows Fusion 360 to represent curved geometry in models, not as a series of straight lines, but as actual arcs in the Gcode. So what are the benefits of using this option? Smaller Gcode files, less jittery movements and an overall improved surface quality. As this is still a preview feature, it is limited to Ultimaker and Prusa posts for the time being.
  • API:
  • This is a big release for the API (although some of this actually snuck in last time for those of you really paying attention). See full listing of new objects and methods
  • Notice: Javascript API is being fully retired:
  • We actually announced the end of support for the Javascript API a couple of years ago and haven’t been updating it or publishing the documentation. Without going into all of the details, it just wasn’t a long term solution that was going to work for the Fusion 360 desktop client. That said if you had any scripts or add-ins written in the old javascript API they do continue to run. Please note that as of the December release of Fusion 360 they will no longer run at all. We are making some big enhancements to the browser components that power things like Palettes, and it is no longer feasible for us to continue to support the old javascript interpreter we were using for that API.
  • PLEASE MIGRATE ANY EXISTING JAVASCRIPT API SCRIPTS OR ADDINS TO EITHER PYTHON OR C++ PRIOR TO DECEMBER 7,2020.
  • New! Support for Entity Tokens:
  • This is a big one for developers using the Fusion 360 API. Previously, we exposed attributes on entities and many of you used this functionality to implement your own methods for tracking and managing ID’s of Components, Occurrences, Bodies, Faces, etc. The new API functionality introduces the concept of an entity token you retrieve from a given entity and then use that token to find the same entity in the future.
  • Attributes support adding named values to any entity and Fusion stores that information with the document. Attributes can be queried based on the names and values, which allow it to work as a naming mechanism but attributes allow you to do much more than just naming.
  • Entity Tokens are different in that they act as a permanent reference to a specific entity. Any entity that supports this capability will have the entityToken property. Calling this will return the entity token, for the entity. It’s up to you to save the returned token somewhere so you can use it later. The token is a string and can easily be saved in an external file or even in the Fusion 360 file in an attribute. To use a saved entity token, you use the Design.findEntityByToken method and if that entity still exists Fusion will return it.
  • One thing to be careful of when working with entity Tokens is that you should never compare entity token strings to determine if they represent the same entity. This is because it’s possible to get an entity token from an entity at one point in time and get an entity token for the same entity at a later time and the entity tokens might be different. However, when you use the findEntityByToken method the same entity will be returned for both tokens. So, if you need to know if two entity tokens are for the same entity, you need to use both of them to get the entities they represent and then check to see if the returned entities are the same.
  • New! Explicit B-Rep Creation:
  • You now have the ability to explicitly define a surface or solid model. Previous to this, all models have to be constructed by combining a series of features, using temporary B-Rep functionality and the basic primitives and booleans it supports, and translating geometry from another source. With this new capability you can directly define the geometry and topology of a body. This is an advanced feature that will allow those that are computing surface shapes to directly create those surfaces instead of trying to recreate the shape with a feature. It also allows someone to create a translator that can import geometry from any other source into Fusion 360.
  • New! Ruled Surface API Support:
  • We also added support for the creation and edit of ruled surfaces.
  • Improved! Python and VS Code Authoring Experience:
  • The integration with VS Code for writing and debugging Python applications has been getting significant enhancements over the past few releases, but with the last release we broke a few things… With this release we have got things back on track and made some major improvements. One is that we have migrated the python debugger from PTVSD to DebugPy which should allow a more stable environment in the latest MS Python extension and when running directly from VS Code. There were a few other issues related to running directly from VS Code that have also been addressed.
  • Improved! CAM API:
  • The CAM API has recently been extended to allow for more automation within the CAM workspace. The new objects, methods and properties have been added to the API along with several samples demonstrating the capabilities. Click here to learn more.
  • http://help.autodesk.com/view/fusion360/ENU/?guid=GUID-7F3F9D48-ED88-451A-907C-82EAE67DEA93
  • Some of the powerful new capabilities include:
  • Create new operations from templates.
  • Modify the settings of existing operations and setups by reading and writing parameters.
  • Update operations and setup notes.
  • Add post properties to post process inputs.
  • Customer issues fixed:
  • Jesse from BOMMER reported that the getLatest method was failing in the API. We have addressed this issue.
  • BRepBody convexEdges and concaveEdges collections had the same content. When I iterate over both collections, they always contain the same number of edges, each with the same edge.tempId, The underlying issue has been identified and resolved.
  • yamamoto.mas, asked how to get high accuracy physical properties from a body. The BRepBody object supports a physicalProperties property, but didn’t support setting the accuracy the way some other entities do, now this is possible.
  • There was an issue where a user could not create a Full Length thread by using python API. This is now resolved.

New in Fusion 360 2.0.8816 (Aug 25, 2020)

  • Electronics Design:
  • We fixed an issue where if you output a PCB design as a Gerber output and loaded the result in a Gerber viewer, some of the Poly Shapes went missing from the rows of footprint SMDs, and were instead output at the board origin.
  • A number of you have reported instability issues while working through some routing workflows. We tuned our engine under the hood and things should run more smoothly now.
  • Manufacture:
  • Slickiii told us about a bug where every time he tried to create a thread turning tool, the tool is saved but says that it is missing required data, even though he had already entered them.
  • This bug has been squashed.

New in Fusion 360 2.0.8809 (Aug 12, 2020)

  • Stability:
  • We found some instability in how Fusion 360 handled uploading of certain assembly designs, and tweaked the engine so that it now runs smoother.
  • Drawings:
  • Some of you have reported about a wonky behavior in the Drawings environment where if you were working with a table, clicking some cells would randomly select multiple cells all at once (as if you were pressing the SHIFT key). Sorry about that – we fixed this wonkiness in this update.
  • Electronics Design:
  • There was a bug that was causing a Z-axis issue affecting PCB faces when you tried to render the PCB board with local or cloud rendering. We squashed this bug and resolved the issue.
  • Manufacture:
  • We improved the speed at which patterns with many copies, and/or patterns involving heavy or many toolpaths appear when you try to select and edit them. It should feel faster now.
  • We also improved how Tool Renumbering works in the new tool library. Previously, tools are numbered in the order they get selected, and some that are not in use are still being numbered as if they were. Now when you select Renumber Tools, they will appear in the order they are used in a setup, so that looking in the CAM browser, the tool number is in descending order.
  • Additive:
  • Apparently the FFF custom print settings, regardless of whether it was saved locally or in the cloud, were not being remembered by Fusion 360 and disappeared after you restarted it. Now they will be truly saved and remembered!

New in Fusion 360 2.0.8749 (Aug 4, 2020)

  • Sketching & Modeling:
  • New! Emboss command:
  • Design workspace > Solid Tab > Create Panel > Emboss
  • Now you can emboss like a boss, and abandon those pesky work-arounds that you were used to doing. The Emboss command now lets you select the sketch profile you want to use as well as the surface you want to emboss onto. Currently Emboss does not work for Sketch Text yet; we are in the process of revamping the Sketch Text command as a whole, and will enable Emboss support when we introduce the new Sketch Text experience.
  • New! Edit by Curve command:
  • Design workspace > Solid Tab > Create Form > Modify Panel > Edit by Curve
  • You will now find the new Edit by Curve command right below Edit Form in the Create Form environment. Edit by Curve gives you more control and fine tuning abilities over a series of T-Spline edges by using Curve Control Points instead dragging on the actual edges like in Edit Form. You also get more options like Degree values, Distribution, Planar Curve toggle, as well as Curve Fit preferences.
  • Improved! MovingParting Line Draft:
  • Design workspace > Solid Tab > Modify Panel > Draft > Move Parting Line
  • In the last update we introduced the ability to create a parting line in the Draft command. Now you can move a parting line by specifying a draft angle. You can also set the Direction to be Angle Above, Both, or Angle Below, as well as select Fixed Edges depending on your design.
  • Improved! Direct parameter naming within dimension creation:
  • Create Sketch > Dimension > change the default dimension name
  • It took us a long time to get to this one, but we’re glad that we finally got it in. The idea of this improvement can be traced back all the way to 2014 via the IdeaStation, and it is now finally available in Fusion 360!
  • Now when you create a dimension on a sketch, you can change the name of the default dimension while entering the value. Just enter the name you want for that dimension and give it an equal sign. That dimension will be called that name from now on. No longer do you have to go to the Parameters dialog to change the names. You can also use the custom parameters in your modeling tools, such as Fillet, Extrude, Sweep, or any tool that lets you input a value.
  • Improved! Create New Component now has External and Internal options:
  • Design Workspace > Create Panels > New Component
  • EIP made it possible for you to edit a referenced component in-place of the assembly that it is in, and now you can create a referenced component directly within the assembly you’re working in and have that component saved automatically to the location you choose.
  • The New Component command dialog now has 2 new options: External and Internal component Creation. Selecting Internal will create a new component like it has always been, but selecting External will create a referenced component within the active assembly, and reveal a new Location option, letting you pick where you want this new component to live.
  • Improved! Assembly designs now open faster:
  • File > Open
  • In past product updates, we improved joints performance when you moved components joined to other components in your assembly. In this update, we tweaked the algorithm that controls how you open your assemblies from the File > Open path and are seeing significant improvements in open speeds compared to previous times. Through our testing, we clocked some of the improved open speeds to be as high as 75% faster than before, using the same design as our control.
  • Electronics Design:
  • New! Edit in Place for Electronics:
  • Design > Insert > 3DPCB > Edit in Place
  • One of the most common challenges between the electronic and mechanical engineer is communicating the exact placement of components that will require external access. These typically entail adding an USB component or maybe exposing a LED for power indicators, or even an on/off switch. This will require many emails and calls between the multiple disciplines of engineering to get it right. With EIP support for 3D PCBs, you now have the flexibility to quickly update components right in the context of the assembly design workspace.
  • New parts added to library:
  • File > New Electronics Design > New Schematic > Add part
  • This update includes new parts in IC_Embedded library from Atmel AVR micro-controller series MEGA16, 32, 64, 1280, 1281, 2560, 2561, 644. We also also added a couple of Boost (Step-up) voltage converter IC’s in IC_Power-Management library.
  • Improved! Ratsnest behavior:
  • PCB Editor > Move
  • We made changes to the design workspace that are truly innovative and unique to Fusion 360. Traditionally, the Ratsnest command required to be manually invoked to recalculate the shortest possible path of a signal. With the latest release this action is now performed interactively. As you move your components you will notice your signal connection looking for the closest path.
  • Improved! Push & Shove behavior for moving components:
  • PCB Editor > Move > Push & Shove
  • It is unavoidable that changes will need to be done to your design. There will be instances that new components will need to be added or changed to your design. Traditionally these changes required moving or deleting of existing traces to make space for the new assets. Rendering all the efforts you spent routing a waste of time.
  • Now in Fusion 360, obstacle handling is no longer restricted to the routing commands. This is now a PCB-editor capability available in all appropriate commands. As such, the options for what to do when a violation occurs is now on the Navigation Toolbar rather than the route command panels since it is now an editor setting. With the push violator option enabled, traces and vias will move out of the way to accommodate the placement of un-routed components. We think this will greatly optimize your design time.
  • Improved! Tighter Library.io Integration:
  • The electronics library now has a tighter integration with library.io, allowing you to access almost 8000 available 3D Models.The comparison above shows what used to be on the left, and the new improvements on the right. New icons in the toolbar will enable you to link your library to it, and fetch real-time updates as you edit your design. It is now aware of changes made to linked managed libraries and will guide you as you merge the changes. Detailed tooltips will appear upon hovering over a library.io component. Selecting that component will reveal a direct link to library.io on the web, so you can manage your content there as well.
  • Improved! Support Gerber Output For fixed and proportional True Type Fonts:
  • If you were coming from Eagle, you were aware that it only supported Gerber output for vector font type. If you used a fixed or proportional True Type font, it would get converted to a vector font at time of Gerber output, which resulted in discrepancies between the manufactured boards and what you (the designer) saw on the screen. Now we’ve enabled Gerber output to support fixed and proportional True Type fonts without converting it to a vector font. This insures that the font you used in the board design for any text objects will match exactly what will be generated as Gerber output (What You See Is What You Get).
  • Rendering:
  • Improved! Instructions for Render on Save:
  • Render workspace > Rendering Gallery > Render On Save
  • Some of you may not be aware that when you create a local(background) rendering or cloud rendering, you can drag that specific rendered view and drop it to the left space where it says “Render on Save” within the Rendering Gallery. This will automatically kick off a re-render of that view every time you commit a save on that design, making it easier for you to keep the views you’ve spent so long to set up.
  • Previous drag-and-drop instructions made it sound like you can only use your named views; we’ve made the instructions more clear, specifying that the thumbnail views are the ones you can drag and drop.
  • Drawings:
  • New! Section View Depth Control:
  • We’ve leveled-up our Section View command to give you control over your section depth in cases where you want to reduce the appearance of unwanted geometry. Rather than cutting through the full part, you’ll have the option to choose a zero-depth ‘Slice’ or select a ‘Distance’ via an input or slider in order to define the desired extent of the cross-section.
  • Improved! Image Insert from the Cloud:
  • You can now insert your company logo to your title-block, or add other images to your drawings, by selecting the image file you’ve uploaded to your project. Similarly to how you might insert a decal into your model, you now have the option to insert images from both your cloud project and local computer. Uploading your images, logos and decals to your project ensures that your data stays together and is always accessible from the same place.
  • Improved! Drawing support for French and Italian:
  • French and Italian speakers rejoice! Following the recent additions of our 2 new languages in Fusion 360, the drawings environment now also supports both French and Italian. Thank you for your patience on this one; localizing something as complex as Fusion 360 does take some time, but we’re glad this is now available.
  • Other fixes:
  • We’ve addressed the underlying issues causing crashes upon Drawing creation reported by ondrej.valach on the forums. This should be cleaned up now for those of you hitting this snag.
  • Shawn.parella alerted us to a slow-down in detail view placements – we’ve made some changes so detail view generation and placement shouldn’t slow you down any longer.
  • You reported a few problems with editable (also known as “empty”) tables in the latest release. Some of you noted that your edit would “just stop”; others noticed that selecting a single cell sometimes selected a whole bunch of cells! We’ve got those fixed up.
  • jonasZUZ5J and others alerted us to issues encountered when inserting images with filenames that included “non-English” characters like ü, ß, and Å. We were tripping over these characters. We’ve fixed that, so you’re free to name your images as you wish.
  • Previously, the “All Around” option for Feature Control Frames in the German UI failed to create a circle as expected. This is fixed now for our German-speaking users.
  • We heard your reports of symbols and text, added to dimensions, sometimes being removed on drawing open; oops. What we found was this could happen if your text was inserted inside the angle brackets. Say your dimension looks like this, and you added the Ø and mm to it.
  • Simulation:
  • Improved! Heat Sink Idealization supports multiple bodies
  • In the last update, we introduced a heat sink idealization capability. Heat sink idealization allows for an accurate, fast-solve when fine detailed heat sinks are used in the assembly. One of the limitations was the heat sink had to be a single body. Now you can select a collection of bodies as the heat sink. This is useful for geometry where the fins might be separate bodies in the CAD model. Why is this important? Because it allows for a quick designation and ability to use multi-body heat sinks with thin fins and gaps like the one below without having to edit the geometry.
  • New! Event Simulation: Element Deletion Criteria:
  • Simulation workspace > Event Simulation > Manage > Element Deletion Criteria
  • Previously, in Event Simulation, the Allow Element Deletion option in settings would add deletion criteria of NEGVOLUME and EFFSTRAIN to all parts of the model which might not be needed for the user. With the latest update, we have added Element Deletion Criteria as a separate dialog which will allow the user to specify the bodies to which the Element Deletion Criteria should be applied. We have also added additional choices in the Deletion Criteria which now allows the user to choose between Negative Volume, Effective Strain, Equivalent Plastic Strain and Principal Strain.
  • New! Event Simulation: Explicit Results Output:
  • Simulation workspace > Event Simulation > Manage > Settings > Result Output
  • We have added Plastic Strain, Contact Forces and Applied Loads as additional Result Output options for Event Simulation Study. If these are checked, they will be available as separate results after the simulation has completed.
  • New! Point Masses in Explicit Studies:
  • Simulation workspace > Event Simulation > Loads > Point Mass
  • Point Mass loads are now available for Event Simulation Study. To represent the weight of non-critical model bodies or components, substitute Point Mass (Auto) loads. To represent loads associated with items that are not a part of the model, apply Point Mass (Manual) loads.
  • Improved! Event Simulation: Error code Cause and Action:
  • Simulation workspace > Event Simulation > Solve > Solve Details
  • If the Event Simulation Study fails to solve due to a solver error, we now include the Cause of the error as well as an Action that could help the user resolve the error and run their simulation successfully.
  • Manufacture:
  • New! Arrange for Nesting now available as Preview Feature:
  • To try this, go to your preferences > Preview Features and turn on Arrange Feature as well as Manufacturing Working Model
  • A brand-new feature called “Arrange” is now available as preview functionality for you to try. We talked about this as part of our nesting workflow in our roadmap update in June; it enables efficient object arrangement within a specified rectangular or non-rectangular bounding area.
  • With Arrange, you can specify either a plane or a sketch as the arrangement boundary. While the orientation of selected bodies is auto-detected based on the largest area planar face, you can flip the objects or select an alternate face interactively. Similarly, you can also create the arrangement above or below the chosen planar boundary. The arrangement results can be updated associatively with any design and/or bounding area changes. Additionally, the results get saved to the timeline allowing changes to replay in sequence as the history marker is moved backwards or forwards.
  • New! Toolpath Template Library now available as Preview Feature:
  • To try this, go to your preferences > Preview Features and turn on Template Library
  • The toolpath Template Library allows you to save your favorite toolpaths and recall them for other machining projects. You have the ability to save a single operation, selected individual operations, or all the operations from a Setup.
  • New! Isolate context menu option:
  • Manufacture Workspace > Browser > Right-click > Isolate
  • If you’re working with multiple bodies or multiple components in the design space you’ve probably come to love the isolate tool as much as we have. Now you can quickly isolate what you are working on in the Manufacturing space.
  • Improved! Turning – Profile Roughing:
  • We’ve made 3 major improvements to profile roughing workflows for Turning:
  • Even Depth of Cut, Eliminate First Shallow Pass, and Extend to Stock Parameter.
  • Improved! Probe position now draggable for X/Y Wall:
  • Whether you are using Probe WCS for part setting, or Probe Geometry for verification, vertical walls are some of the most commonly used geometry for probing . You can now control the position of the probed point by dragging- simply select the point at the tip of the probing arrow and move to the desired position.
  • Other fixes:
  • In probing workflows, the folder that contained the probing results used to be called “Measure” in the browser. This caused confusion to some, so we renamed it to what it is: “Inspection Results”.
  • 2D pockets: We’ve done a ton of work recently to improve some of the inconsistencies you’ve reported with 2D pockets, such selections not being detected and scenarios resulting in empty toolpaths. Most of the improvements you’ll see with face selected pockets and intricate and open pockets.
  • API:
  • New! ActiveSelectionEvent:
  • The active selection is the set of entities that are selected when the Select command is running. The Select command is the default command that automatically runs when no other command is running. When you press Escape to cancel the currently running command, the current command is terminated and the Select command is started. While the select command is running, the user can select entities which changes the active selection. The new even is fired when the contents of the active selection changes in any way.
  • New! CustomGraphicsShowThroughColorEffect color effect:
  • This allows you to specify a single color for an object and also define that it will show through other objects. This means the colored object will always be visible, even when it is covered by other objects. The user manual topic on custom graphics has been updated with more information.
  • Improved! Minimal support for FlangeFeature, RefoldFeature, and UnfoldFeature:
  • Minimal support means there are now API object that represent these features. Each one of them has an associated collection in the Features collection which allows you to find them in a design. If you’re scanning the timeline and get the associated entity from a timeline object, it will now return one of these features. The features support all of the functionality that the base class for all features supports; get and set the name, delete, suppress, get all of the faces that were created by that feature, get the associated timeline object. get the body modified by the feature, use attributes, and get the current health state, Creation and edit (besides the functionality list above) is not currently supported.
  • In threading operations, we removed the “Use Constant Surface Speed” option since it did not apply and when checked by mistake, gave incorrect NC code.
  • Rest Machining: Previously, if a turning operation had rest machining checked but there was a suppressed turning operation or an unsuppressed milling operation right before it, it ignored every other turning operation before it. This behavior was fixed so that a turning rest machining operation will now consider every other relevant turning operation before it while calculating the toolpath.
  • There was a bug that prevented In-process stock (IPS) from showing when you clicked on the toolpath setup if “Continue Rest Machining” was enabled for that setup. Now it’ll show correctly.
  • Roger__W reported an issue where he got an error saying “Cannot use canned cycle with the selected tool orientation and machining direction” when he tried to use the canned cycle option for his lathe roughing workflow. Sorry about that! We got this fixed now.
  • We fixed a bug where the rest machining area was incorrect if a rest machining tool diameter of exactly 3.0 mm is used (any odd integer would previously cause an issue, but the error was less noticeable for larger values).
  • We also sorted out an issue where certain turning profile finishing toolpaths were not generating correctly when a negative stock to leave was specified.
  • Other fixes:
  • The “Remove” option that was available in the context menu in the Scripts and Add-Ins dialog has been…removed. This functionality has led to a lot of confusion and frustration for everyone. Some of you thought that it would uninstall the script or add-in but instead it just flagged the script or add-in so it would not be displayed in the dialog. There wasn’t a way to find out what scripts or add-ins were being hidden and turn them back on. The primary problem was when someone had “removed” and add-in and then tried to install a new version. The new version wasn’t displayed in the dialog because the flag to hide it was still there.
  • The ability to delete command inputs is now supported.
  • The latest version of the CHM API help is now available with the online help. Look for the link in the Welcome page.
  • VS Code was timing out while debugging. This has been fixed.
  • The list of tabs returned by a workspace was not correct. This has been fixed and the sample to write out the user interface has been updated to better support the new tabbed user interface.
  • kandennti reported a problem on the forum where the NurbsCurve3D.extract method didn’t work. It should work as expected now.
  • The texture coordinate related functionality on a triangle mesh now returns correct texture coordinates.
  • TheToolbarControls.addSplitButton was not functioning correctly and has now been fixed.
  • OceanHydroAU reported a problem on the forum where pressing the tab key on a float slider would crash Fusion 360. It will now work as expected.

New in Fusion 360 2.0.8624 (Jul 19, 2020)

  • Small update this time; we fixed a number of issues that recently came up.
  • Sketching & Modeling:
  • By going through the Crash Error Reports (CER) you’ve been submitting (yes, we really read them), we found that some of you have been experiencing issues when using Sketch constraints. We dug into this and found some funky code that wasn’t supposed to be there, so we got it sorted out.
  • m.sinclairHCJRC was following a video tutorial when he found that the Spacing and Faces options in the T-Spline curve Extrude command were incorrectly missing if the CV curve is degree 3, but were available for CV curves degree 4 or higher. Now the Spacing and Faces options are back again.
  • Electronics:
  • Infinite.machinery reported an issue where moving a component on the PCB board layout that had a Polygon Pour, the move left outlines of the components in the original spot. This was a weird glitch – it is now gone and moving components will no longer leave any outlines in the original spot.
  • We also fixed a stability issue where opening an ULP in the 2D PCB environment threw Fusion 360 into a continuous loop of trying to load the command dialog.
  • Drawings:
  • Lemelman and a few others encountered an issue where the software wasn’t cooperating nicely when they tried to create a drawing of a part that already had an existing drawing active. We made sure that this workflow works flawlessly and not longer crashes.
  • Manufacture:
  • There was a bug in the tool library that caused Fusion 360 to become unstable when you tried to expand the operation to view tool by double clicking the arrow. We’re happy to report that we’ve found the bug and we’ve squashed it for good.

New in Fusion 360 2.0.8609 (Jul 1, 2020)

  • Improved! Select Project Type in Fusion Team:
  • Previously if you were working in Fusion Team on the web and created a new project, the project type would always default to Closed. We learned that many of you didn’t even know that there were different project types to choose from, and we realized that changing the project type was undiscoverable. Now when you create a new project in Fusion Team, you’ll have the option to select the appropriate Project Type for your new project.
  • Issues fixed:
  • We found a few areas in the tool library that could use some minor tweaks, so we made it more resilient and more stable.
  • We fixed an issue with the Manufacture Tool Library where it appeared entirely off-screen where you couldn’t interact with it. Apparently there was a glitch with the UI engine and it was acting funny. This is now working as it should.
  • Apparently the Clear all filters button wasn’t doing it’s job correctly when you wanted to clear your search filter in the tool library. It wasn’t actually clearing the search bar. Our bad- now it does.
  • We heard that a bunch of you have been experiencing instability while sketching. While we didn’t have any steps to reproduce what you were seeing, we dug into it and discovered some code that was messy. We quickly gave it a make-over and now we’re back in business with sketching in tip-top shape.
  • Joints and As-built Joints were experiencing some unhealthy grinding of the gears, so we hit it with some WD-40 and now you should no longer be seeing any crashes while using them.
  • There was a bug in the Electronics library > Create New Package workflow where selecting the “Chip Array 2 Side Convex” package (in the package generator), and modifying the pin value to 4 incorrectly generated a terminal, which overlapped with the pins. Now when you do this, the preview and resulting package are correctly generated.
  • We fixed an issue where undoing consecutive “Dissolve” actions committed in the browser in direct modeling caused Fusion 360 to become unstable.

New in Fusion 360 2.0.8560 (Jun 24, 2020)

  • Usability:
  • New! Profile name is now your avatar or initials:
  • Your profile access point is located in the top-right corner of Fusion 360
  • Some of you with eagle-eyes will notice that we’ve updated how your profile name is displayed. Previously you’ll see your first name and last name in the top-right corner of Fusion 360. We’ve updated this to show your profile picture (if you’ve uploaded one previously) or your first and last name initials. If you hover over your avatar, it’ll display your full name. This is one step closer to a more consistent experience between Fusion Team and Fusion 360.
  • New! Fusion 360 now available in Italian and French:
  • Profile > Preferences > General > User language
  • A few of you got a little sneak peek at this in the last update, but now it’s official – Fusion 360 is now available in French and Italian. You can select the language you want to run in by going to the Your Profile avatar > Preferences > General, and select the appropriate language under User language. Restart Fusion 360 and it should be in the language you’ve picked.
  • Issues fixed:
  • We received reports from some of you stating that pressing the Tab key or selecting by size while the Draft Analysis command was active caused Fusion 360 to lock up. This definitely shouldn’t happen, and now it won’t happen again.
  • We fixed an issue where the data panel was scaling incorrectly for some of you, making it incredibly frustrating to navigate and use. It had to do with some legacy code not playing well with recent code changes. This issue is now fixed.
  • If you close Fusion 360 with pending uploads, you’ll see a reminder that you’ve got data still being uploaded, and that you can cancel or quit. What became annoying was that this dialog appeared on top of all the other windows you have open. Thanks Vmenonsandeep for the heads up!
  • Mah6786 reported an issue where Fusion 360 became unstable when Save Copy As was used to save as or export the design into another project folder. We took a look at the code and while debugging it we found that the Save Copy As functionality was making wonky calls. We told it to stop and now it’s working fine.
  • When working with multiple monitors, especially if you have your screens stacked one on top of each other, accessing the workspace switcher will pop the menu open upward (if you have Fusion 360 running on the bottom screen), making it difficult to see all the workspaces. Now the menu always drops downward.
  • Sketching & Modeling:
  • New! Edit-in-Place now out-of-preview:
  • When hovering over an inserted referenced part in the browser, click on the Edit in Place icon
  • Back in March of 2020, we announced that Edit-in-Place was going to be available to try in Fusion 360 as preview functionality. After listening to your feedback, refining the experience, and ironing out the kinks, we’re glad to report that Edit-in-Place is now officially out of preview and available for you to use in your design workflows.
  • Edit-in-Place enables you to make changes to a reference design that was inserted into a larger assembly design in-place, and in context to the whole assembly. Since the inserted reference design is linked to the original design, previously you had to open it as a separate document to make changes to it. Now you can make edits to it exactly where it was inserted in the overall assembly.
  • New! Parting Line Mode in Draft Command:
  • Design workspace > Solid Tab > Modify Panel > Draft > Parting Line Mode
  • Being able to create a parting line for plastic injection molding is one the fundamental aspects of designing a product for manufacturability. Now in the Draft command, you’ll finally be able to create a parting line by using the Parting Line Mode.
  • New! Ruled Surface Command:
  • Design Workspace > Surface Tab > Create Panel > Ruled
  • Another very welcomed addition to the Surface creation toolset is the Ruled surface command. Now you’re able to select/chain select surface edges, pick between normal, tangent, or direction types, define the distance, angle, and create new surfaces based on those rules. It’s as simple as that.
  • Improved! Select Two Points now available in Straighten Command:
  • Design workspace > Create Panel > Create Form > Modify Panel >Straighten
  • Based on your feedback, we’ve also improved how you can better straighten T-Spline edges. Using the previously available options (Fit/Line/Parallel Line), it was difficult to straighten edges with the two ends fixed. Now using the Two Points option, you can pick two ends (T-Spline vertex, tangency handle, sketch point, work point, or B-rep vertex) and then pick T-Spline vertices in between the clamped ends.
  • Improved! Curve Matching T-Splines:
  • Design workspace > Create Panel > Create Form > Create Panel > Extrude/Revolve/Sweep
  • The T-Spline Extrude/Revolve/Sweep commands had previously never been 100% accurate at matching T-Spline edges to a desired spline curve…until now. We’ve made improvements to each command and now it will accurately matches T-Spline edges to the desired sketch. Note: To take advantage of this improvement, use a degree-3 spline curve (Sketch > Create Panel > Spline > Control Point Spline > Degree 3).
  • Improved! Open the source design from a derived design:
  • Browser > Right-click on a derived design and select Open Source
  • Last year we introduced the concept of derived components (Create Panel > Create Derive) or inserting a derived component (Insert Panel > Insert Derive). This gave you the ability to work on the derived component without affecting the source component. There also wasn’t an easy way to access the source design if you were working on the derived part either; you had to know exactly where that design came from or go digging in your projects.
  • Now you can right-click on a derived component in your design and select Open Source to open the original source design that the derived part came from. This will open the design in a separate design document.
  • Generative Design:
  • Explore unlimited outcomes with the Generative Design Extension
  • Based on the feedback we’ve gathered from talking to you, we’re launching the Fusion 360 Generative Design Extension, and it is now available as a monthly or annual subscription. Subscribing to the extension will give you unlimited access to solves and outcome downloads, within the period of your extension subscription. You can still pay-per-outcome just like you used to do if you choose to, but this new additional option is great for those of you using generative design on a regular basis or have a fixed project budget.
  • This offering can be purchased from within Fusion 360 from the extension manager or from our website.
  • This offering is also available through our sales team as well as our affiliated resellers, so if you’ve bought subscriptions through them, contact them and ask them about this offering.
  • New! Fully burdened cost calculations:
  • Expanding on the information provided by the aPriori cost estimation engine, you will now see fully burdened cost information for all outcomes where cost is estimated. You will also notice that what we used to refer to as “Estimated manufacturing cost” has now been renamed to “Piece part cost” to more accurately reflect what it represents.
  • New! Materials now show cost icons:
  • As we continue to improve our workflows around cost estimation, we heard from many of you that it was hard to understand what materials would generate cost estimates for what manufacturing methods. We totally get it, and that’s why you will now see a calculator icon next to the materials that will generate cost estimates for a given manufacturing method. Stainless Steel – 17-4 PH and Inconel 718 Plus, recently added in our May product update, will also show costing calculations.
  • New! Support for sending outcomes to Ansys Discovery 2020 R2:
  • We are continuing to grow our partnership with Ansys. Since January, we have been able to send generative design outcomes from the Simulation workspace to Ansys Mechanical 2020 R1 with a full setup ready to analyze. We are now expanding this workflow to allow users to send generative design outcomes to the upcoming Ansys Discovery 2020 R2 release.
  • Generative design with new tutorials:
  • Self-paced learning:
  • From Fusion 360: Help > Learning & Documentation > Self-paced learning
  • From the Fusion 360 website: Learn & Support > Self-paced learning
  • Inventor-based Generative Design tutorial:
  • Data Panel > Samples > Generative Design Samples for dataset
  • We put together a new generative design tutorial to help those of you who are also using Inventor understand best practices for using Inventor and Fusion 360 together for generative design. If you are only a Fusion user, don’t worry, there is plenty of good stuff in this tutorial for you, as well. If you’re familiar with Inventor, be sure to look at your Inventor Guided tutorials to check out the beginning and end of this 3-part tutorial.
  • Electronics Design:
  • This update includes electronic design capabilities that will significantly optimize your design efficiency. We’ve made some major (and innovative) improvements such as polygon floods, quick route layer option, and new functionality that will take your electro-mechanical workflows to the next level.
  • New! Polygon Copper Pour Workflow:
  • Electronic Design > 2D PCB > Polygon
  • You now have access to new Polygon commands, with the three major ones being Polygon Pour, Cutout, and Shape. The previous Polygon methodology stroked the interior of the polygon with overlapping line segments, which was a rather outdated approach. The new Polygon Pour experience takes a more conventional approach of creating simple filled solid shapes defined by their edge outlines.
  • New! PCB Derive:
  • Design Workspace > Solid Tab > Create Panel > Derive PCB from Sketch
  • One of the essential uses in the electromechanical workflow is for the mechanical engineer to provide the required geometry to layout the circuit board outline. Many applications require converting file formats, which have proven to be inefficient and prone to errors. With Fusion 360, you can select manually drawn sketch profiles or projected enclosures surfaces. The selected profiles geometry is used to define the 3D PCB editor, which is linked to the PCB layout editor. This efficient collaboration process enables mechanical and electronic engineers to be aligned.
  • Modification to the enclosure required the recapturing of the sketch profiles. With the PCB Derive option, changes to the sketch profiles will automatically update the PCB layout geometry.
  • New! Link and Unlink of Managed Libraries:
  • Electronic Library > Manage
  • If you are an EAGLE user, it’s possible you have created managed libraries that way you can remotely access them and map 3D models to your footprints. If you have Altium or OrCAD libraries, you can visit library.io and upload your libraries to have them converted into a Fusion 360 compatible format. Managed or uploaded libraries converted libraries are accessible through Fusion 360 electronic editors.
  • New! Bulb Chip LED :
  • Electronic Library > Footprint > Package Editor
  • The existing IPC Compliant package generator provides a large amount of templates by which creating Footprint and mapped 3D models can simply be accomplished by transferring the mechanical details from the component data sheet. Many of the templates have additional options, you will now notice that in the Chip LED template there is a domed option. Component body color can also be specified using HEX RGB colors for a more customizable look and feel.
  • Improved! Quick Route workflows now supports Multi Layer:
  • Electronic Design > 2D PCB > Quick Route Panel > Quick Route Guided
  • Quick Route Guided now has an easier interface that will give you a better idea of the intended path for the selected signals. After selecting the signals, right click where you wish to begin the path, after defining the path press enter to finish the route.
  • With Quick Route active, selected signals are routed or existing traces are optimized. Until now Quick Route was limited to the active layer. With the latest update, you are able to use Quick Route on signals connecting components that are on opposing layers. The available options are: active layer, any layer or specific layers. The DRC layer stack-up determines the layers available for all Quick Route options.
  • Improved! Reuse existing 3D models for footprint:
  • Electronic Library > Footprint
  • When adding a 3D model to an existing footprint, you now have the option to reuse an available 3D model for that footprint. This should make it more flexible for you to leverage the designs you already have, and not waste time remaking or looking for the part.
  • Improved! UI Performance:
  • As we continue to mature the electronics design workflows, we’re also improving the UI performance, how it scales and how fast it loads going from one environment to the other. benL9LDN told us that when he was using some command scripts his team had developed for doing LED matrices in Fusion 360, the scripts were executing correctly but were running sub-optimally slow. With our UI performance improvements, both board scripts and schematic scripts run a lot faster now.
  • Issues fixed:
  • We fixed a Mac-specific issue where the outline of the board was incorrectly changed in 3D PCB after the change was pushed from the 2D PCB environment.
  • Apselektronik and a few others told us that the “Create 3D PCB” option was not available to them under the Create drop-down menu. Turns out it was missing in the menu if you had a design open with no design history (timeline turned off). We’ve now added this option to both direct as well as history modeling modes.
  • Our support specialist Karina told us about an issue she heard from a customer, where the PCB board shape wasn’t updating correctly based on changes made to the sketch. We later found out that Fusion 360 had an issue with elliptic arcs and wasn’t supporting it correctly. Now it does and these changes should propagate smoothly.
  • We fixed a crash issue that many of you have been reporting, where closing the PCB and schematic document tabs in a specific order caused Fusion 360 to become unstable. This will no longer happen, and we’re glad to have finally resolved this issue.
  • robert.seliger told us about an issue he was having where the edits he made to the schematics of his electronics design were not being saved properly, and when he went back to the schematic, the edits were nowhere to be found. We quickly dug into this and fixed the issue. Thanks Robert for reaching out, we’re glad that we’re able to get this sorted!
  • Drawings:
  • Improved! Object dragging:
  • Drawings environment > drag a view with your mouse
  • We’ve heard from many of you saying that the interactions in the drawings workspace simply feels different from the rest of Fusion 360, and we totally hear you. It feels that way since much of the code was based on AutoCAD, where moving and dragging entities required you to use object grips. Over much of the last year and the beginning of this year, we’ve been working hard on sorting this experience out, completely rewiring the architecture so that the interactions feel more intuitive. Now you can just click, drag, and move views, text, and sketches around a sheet, much like how you move entities in the rest of Fusion 360.
  • We’ve also simplified the way views highlight, which will avoid a lot of unnecessary and distracting “flashing” as your cursor moves across each view. A much cleaner experience overall!
  • Improved! Switch Linear Dimension Units (mm / inch):
  • Historically, Drawings units set upon creation were inflexible thereafter. This long-requested option to toggle document settings between mm and inch units will be a huge time saver for those of you making edits after the drawing has been created, or if your clients come to you with differing requirements.
  • Improved! Rename Views:
  • We’re excited to bring you more flexibility by enabling view renaming for section and detail views. Gone are the days of using clumsy workarounds or being forced to restart in order to change a section or detail view name after reordering – a new Name field in the Drawing View dialog now allows you to quickly change from the default when placing a view, or when editing afterwards.
  • Improved! Create Drawing from Visible Only:
  • Along the same theme of bringing increased efficiency and flexibility to Drawings, we’ve upgraded the creation workflow with a ‘Visible Only’ reference option. This will save you time previously required to select the desired components to display in a new view by capturing your intent via the visibility state in the Design. The default for Contents in the Create Drawing dialog will update contextually based on the command access point and components’ state.
  • Improved! Line-width control in Sketch dialog:
  • The May product update finally gave you the option to adjust the line widths of your entire drawing so that you see exactly what you’ll get from a PDF output. Now you can control the line width of individual sketch entities by using the Sketch palette, either before creating a new sketch entity or afterwards. Choose between Thin, Medium, and Thick.
  • Improved! Drawing Template now easier to access:
  • The ability to create drawing templates, save them, and reuse them for new drawings have been available in Fusion 360 for quite some time, but not many people know about it. We’ve now added the option to create a new drawing template to the top level in the File Menu for easier access.
  • Improved! Help content navigation:
  • If you haven’t noticed, we’ve restructured the left panel table of contents so that it becomes easier for you to navigate. Previously, content was buried within categories like Concepts, How to’s, Tutorials and Reference. Based on your feedback, we’ve up-leveled topics to the top, where the topics themselves will contain the appropriate concepts and how to’s. Tutorials and Reference will remain where they are.
  • Issues fixed:
  • Fixed: Balloon and Part numbering
  • We broke some things with the way parts are numbered, in both parts list and balloon notes, when used on multiple sheets. We’ve got that fixed up now and in most cases simply opening your drawing should display correct numbers. In some cases you may need to delete your parts lists and balloons, and recreate them, if you have been seeing problems with the numbers.
  • Fixed: PDF output no longer shows unwanted tooltips when symbols are used
  • We fixed an issue where mechanical engineering symbols would display tooltip-like windows when hovering over the text, after opening the exported PDFs in other applications like Chrome browser, Safari browser, and Adobe Acrobat Reader.
  • Simulation:
  • Improved! Heat Transfer command can now idealize heatsink design:
  • Simulation > Electronic Cooling Study > Cooling Panel > Heat Transfer
  • The Heat Transfer command can now intelligently optimize a study based on different types of heat sink density. If your study includes a few variations of heat sinks, say, one with very thin fins (like those CPU heat sinks), then Fusion 360 will automatically idealize the study to account for the change, and reduce analysis time while maintaining the most accurate results possible. This should reduce the amount of tedious/non-meaningful work you have to do, so you can focus on what’s really important: looking at results and killing bad designs.
  • Improved! Component loading performance in Electronic Cooling studies:
  • For those of you trying out the newly available Electronics Cooling preview functionality in the Simulation workspace, you’ll be happy to hear that we’ve improved the loading speed of the components when your study is solved and you want to view the results. Previously this took awhile, especially if you have a design that had a large number of components to load. Now it’ll most likely take half as much time to load all the components with results.
  • Improved! Usability consistency:
  • Since the last update, we’ve also updated much of the Electronics Cooling user experience to be more consistent with how the rest of Fusion 360 feels. One of the things you’ll notice when looking at results is that you can now set the center of rotation point just like how you would do it on the model in the other workspaces (click on the middle mouse wheel/button once, click again and hold).
  • Load/Gravity arrows, as well as selected heat load groups will now stay in place and remain where they are when going from the model to view to the Results view.
  • We’ve also tweaked the bounding box of the study based on the model so that we can visualize more air flow around the model for better context of what is happening, as shown in the picture above.
  • Manufacture:
  • New! Manufacturing Tool Library:
  • Manufacture > Manage Panel > Tool Library
  • The long-awaited Tool Library refresh is here! After many rounds of feedback and improvements, the new Tool Library graduates from preview functionality to the official release. Along with a fresh new look, we’ve added a ton of new features such as multiple cutting parameters per tool that can be accessed at the operation through “Presets”. We’ve also done a lot of work to turning tool definitions. The ability to copy and paste an ISO code to automatically define an ISO turning insert should be a game changer for anyone using ISO turning tools.
  • Improved! Even depths of cut in Turning Profile Roughing:
  • Manufacture > Turning Tab > Turning Profile Roughing
  • In Turning Profile Roughing operations we’ve added the option to make even depths of cut for parts with multiple shoulders. This will help produce more consistent surface finishes and part dimensions while also extending tool life. Without even depths of cuts enabled shallow passes may be created producing thin chips. Thin chips potentially lead to “birds nests” that everyone dreads, coolant starvation, poor surface finishes and poor tool life. When enabled “Even Depths of Cut” ensures that every cutting pass creates an even chip thickness within each machining region.
  • Improved! Partial hole/boss probing:
  • Manufacture > Probing Tab > Probe Geometry
  • This update enables WCS setup probing for a wider range of geometry by allowing 3 point probing on the arc of a partial hole or boss. The points are automatically spread around the arc but the user can also reposition the points manually. The probing result updates the WCS with the center of the partial feature. The partial circle can also be used in ‘Probe Geometry’ to verify the size and position of partial holes and bosses.
  • Improved! Angled surface probing:
  • Manufacture > Probing Tab > Probe WCS
  • This will enable WCS setup probing for a wider range of geometry by allowing probing of vertical faces which are angled to the X or Y axes. The probing result updates the WCS using G68 or a C rotation. The angled plane can also be used in ‘Probe Geometry’ to verify the angle of vertical planes relative to the X or Y axis.
  • New in preview:
  • Manual Inspection:
  • Profile > Preferences > Preview functionality > Manufacture > Manual Inspection
  • Dimensional inspection with manual measuring instruments, such as calipers, micrometers or height gages. Create a Manual Inspection plan with accurate nominal dimensions by selecting features from the model and setting appropriate tolerances. Record measurement results directly in Fusion 360 with a connected digital measuring instrument or by keyboard entry. Fusion 360 stores the results and calculates the deviations between nominal and measured values, and allows you to create an inspection report.
  • In-Process-Stock allows stock caching to be used for further processing and to be seen from operation to operation. IPS can be paused from the ribbon bar as well as have the visibility turned on or off from the visibility controls at the bottom of Fusion 360.
  • Issues fixed:
  • Fixed an issue with certain profile roughing and profile finishing toolpaths that gave an error during
  • generation.
  • Fixed an issue with certain profile roughing toolpaths that were not leaving enough clearance on material during a transverse rapid move.
  • Fixed an issue where certain profile turning toolpaths were giving the error “invalid contour” on generation.
  • Fixed an issue with certain profile finishing toolpaths with tangential extensions not being generated.
  • Fixed an issue with certain profile roughing toolpaths that were not machining material up to the stock back Z limit.
  • For profile roughing operations, the “Finish Allowance” options were renamed to “Stock to Leave” and for profile finishing operations, the “Leave Allowance” options were renamed to “Stock to Leave”. This was done to keep parameter naming conventions consistent with the milling module.
  • Additive:
  • New! Gyroid infill style for Fused Filament Fabrication (FFF):
  • Manufacture > Additive tab > Infill > Infill pattern
  • We’ve introduced a new type of infill called Gyroid*, which combines structural rigidity in all directions with its printability and its potential for saving on material without compromising mechanical properties.
  • *Note: If your design has an existing selection of print settings, the Gyroid infill option may not automatically be available. To work around this, export the current print settings to a file and reimport that file. If you’re using print settings from the Fusion 360 library, then you should be fine. If you’ve developed your own prints, you’ll want to use this work-around to get the Gyroid infill option. We are aware of this issue and are working on getting it fixed ASAP.
  • New! Bresser REX printer added to FFF:
  • Manufacture > Additive Tab > Machine Library
  • The Bresser REX is a popular WIFI 3D printer out of Germany, and we’re happy to share that it has been added to the list of supported printers for FFF in Fusion 360. It’s a versatile, compact, high quality printer with a print bed of 150 x 150 x 150 mm, which is relatively large for its size.
  • Improved! Print Setting Library filters:
  • Manufacture > Additive Tab > Print Setting Library
  • The Print Setting Library now has filters for Technology (FFF or SLM), Layer height, as well Filament diameter options.
  • Improved! Support actions for Metal Powder Bed Fusion Baseplate:
  • This new support action generates a volume of configurable thickness that follows the shadow area of the part. Baseplates provide a solid interface between the part’s own support structures and the build platform that can help with plate attachment strength, reduce build plate wear, and can even form an attachment point for follow-up machining, for example.
  • API:
  • Improved! Import multi-layer DXF into single sketch:
  • We’ve updated our API to now support importing multi-layer DXFs into a single sketch. If you use isSingleSketchResult = True, then the DXF will be imported as a single sketch entity. If it’s set to False, each layer of the DXF will be imported as a separate sketch entity.

New in Fusion 360 2.0.8412 (Jun 3, 2020)

  • Manufacture:
  • We fixed an issues where in some cases when you were setting up your Turning tool-paths, Fusion 360 incorrectly showed a warning that read ‘Toolpath has no sections’, even though the toolpath is valid. Once the operation is regenerated, it simulates normally. We fixed this bug and this warning should appear at the appropriate time now.
  • When you simulated the certain Turn threading operations, the toolpath went missing, and would remain missing even if you protected the operation after generating the toolpath. We fixed this issue and now the threading toolpath is retained and correctly simulated.
  • Using the Fast (3-axis only) Stock mode gave you some really wonky looking simulation stock on macOS, and just won’t even show up on Windows 10. We got this sorted out and now it should show the right stock.
  • Drawings:
  • We fixed an issue with how Parts Lists/Bend Tables were populating entities on multiple sheets in a saved drawings template; some sheets that had them didn’t populate anything, whereas the first sheet got all the data. Now all the sheets should be correctly populating the appropriate data.
  • Sketching:
  • A number of you have experienced issues when sketching in the Sketch environment, and have been sending your crash error reports. We got to the bottom of this and resolved this problem – Sketch should be a lot of stable now.

New in Fusion 360 2.0.8407 (May 20, 2020)

  • Manufacture:
  • We fixed an issue where some text went missing in a number of different dialogs, such as the New Tool Library Preview, Share Public link, as well as the Insert from McMaster Caar dialog. Turns out there was some wonkiness going on with Radeon graphics cards. Now they all display the appropriate content.
  • Usability:
  • malaidmitrii4UTWK experienced an issue where the Move command wasn’t working as expected when moving mesh bodies. Apparently the first move action was applied twice for some odd reason. Now it should be working fine.
  • Electronics Design:
  • When working with an electronics design library, some of you ran into an issue where editing a managed library from Library Manager sometimes does not create a linked library. We made sure that all libraries when they are uploaded or managed remain managed after opening and closing.
  • Sketching:
  • We found some instability issues around sketching a poly-line. After digging through the CERs that came in, we were able to nip it in the bud.

New in Fusion 360 2.0.8335 (May 13, 2020)

  • Usability:
  • New! SketchUp 2020 now supported:
  • Some of you have reported that you were not able to open SketchUp 2020 files in Fusion 360. Good news! We’ve updated our translation pipeline to support importing of SketchUp 2020 file format.
  • Issues Fixed:
  • Some of you may not be aware but we have quite the community in South Korea! Some of our users there told us that Korean characters were truncated when renaming entities in the browser. We tweaked how the browser behaves and now Korean characters are no longer cut.
  • Slussi reported an issue where switching between application windows and coming back to Fusion 360 gave him the unexpected ability to drag a component out of place in the direct modeling environment, even though the Component Drag option was turned off. We found that using the Alt + Tab keyboard shortcut somehow tricked Fusion 360 to register component dragging as allowed. This is now fixed.
  • We fixed a mouse wheel scrolling issue that was found in a variety of command dialog drop-down menus, where scrolling through options caused the cursor to lose focus and close for no apparent reason.
  • HughesTooling reported a component naming issue awhile back where models he brought in from the Parts4Cad where the names that had a decimal point to them (like AH-6.2×400 for example) would get truncated at the decimal point when they appeared in Fusion 360’s browser. Now these names will appear as they should.
  • Data Management:
  • Improved! Project navigation preview in Fusion Team (for Team sites only) :
  • To try the improvement, make sure you are in a Team Site.
  • Access the Team site web experience by going to the Team site switcher in the data panel, hover over the team, and click on Open on the Web.
  • We heard you when you told us that you needed a better way to navigate through your projects when you’re working in the web experience of Fusion Team. Now you can try a new navigation experience that we’ve rolled out as a preview.
  • To get to Fusion Team, locate the team site switcher in the data panel and click on the “Open in the Web” icon to launch your web browser.
  • Once you’re in Fusion Team, go to your avatar in the top right corner and click on Settings. Toggle over to the Preview tab and click to see if “Navigation Panel” preview option is enabled. If you can’t enable it yourself, then you may not be the admin if the team site; only admins can turn it on.
  • After this has been turned on, refresh the page and you’ll notice a panel in the left hand side showing all the projects available to you in that team site. Now you should be able to browse through them and see what is contained in them in the main panel without losing sight of all the projects.
  • Improved! Open in Fusion 360 from Web Viewer for team members:
  • To share a design: Data Panel > Project > Design > Right-click > Share Public Link
  • To view a design via web viewer: get the Public share link and open in your web browser
  • Previously if you opened a design using the Open in Fusion 360 button, it would open the design as a new unsaved design, regardless of the account or access you have. Now if you are part of the same team or have access to the project that the shared design originates from, Fusion 360 will automatically open the original source file instead of creating and opening a copy. Since it is the actual source file, you will be able to see the file’s version information.
  • Sketch & Modeling:
  • Improved! Edit in Place is now more powerful:
  • Preferences > Preview Features > Edit-in-Place
  • Access the functionality by hovering over inserted reference components, or when right-clicking the inserted reference component.
  • With the recent introduction of Edit in Place preview functionality, you’re now able to edit cross-referenced parts in an assembly design directly within the context of the whole assembly, without needing to open the part in a separate document tab. We improved the experience with a few more changes.
  • Joint Creation:
  • Now when you’re editing a reference part in context to the assembly, you can also apply joints to them and the parts around them, preventing them from being repositioned in the assembly after you exit out of Edit in Place.
  • Default Context is now Local Context:
  • We renamed Default context to Local context. This implies the representation of all components as they exist locally in the cross-reference without any influence from the assembly.
  • Non-associative Edit in Place is now possible:
  • Building components within the context of an assembly is helpful in many situations, but sometimes you may not want it to be associative. We’ve now also made it possible to create non-associative changes to a referenced part in the Edit in Place workflow.
  • Improved! Edge Alignment for Loft Surfaces:
  • Design workspace > Surface tab > Loft:
  • Based on community feedback, we’ve improved how you can align surface loft edges in the Loft command. You can now choose between Free Edges, Align Edges, or Align to Surface to control the edge alignment for the loft surface.
  • To get to these options enable either Tangent (G1) or Curvature (G2) on a model or surface edge and the options will appear ready for selections next to the curvature options. Here is a visual comparison between the existing Free Edges option and the new Aligned Edges and Align to Surface options.
  • Issues Fixed:
  • There was a nasty bug that caused Fusion 360 to freeze when you tried to convert specific bodies into components. We’re happy to report this bug is gone for good.
  • Swarfmaker told us about a graphical issue where the outline edge of the section analysis view was temperamental. Sometimes parts of the edge disappeared, other times parts of the edge appeared to be thicker or thinner than the rest. Now the edges look consistent throughout.
  • JeuElissen experienced an issue where Fusion 360 was unable to change the appearance material of certain bodies, and would get hung up on it indefinitely. Turns out there as a graphics parameter that was causing traffic to pile up. We cleared it and now this issue has been resolved.
  • We improved Fusion 360’s ability to open specific assembly files (f3z) that have been uploaded via the data panel. Previously some designs caused the software to crash. Now they will open correctly.
  • Knifacat was able to consistently reproduce a crash issue that involved deriving a component that only had parameters. These are the types of issues we love to see, because they are reproducible and we were able to pin-point exactly what went wrong. Thanks to Knifacat, this is now fixed.
  • GRSnyder found a bug in the Sweep command that was causing performance issues depending on how he set the Sweep guide-rail options. We were also able to reproduce this, and we’re happy to report that we got this issue resolved.
  • Rhelms77 reported another Sweep issue where the sweep along a Spline failed even though the preview showed that it was good to go. Now if the preview shows that the sweep will be successful, it will happen.
  • Converting bodies into components is a completely valid workflow, and you should be able to go back in time (via the timeline) and edit the body before it was created into a component. Nhfoley ran into an issue where he was unable to select and edit the body before he made it into a component. This is now fixed.
  • We were told that a bug was causing the parameters table to go blank after you’ve created an Extrude action with the Direction option set to Symmetric. We made sure that this wouldn’t happen again.
  • derProtoTyp told us about an issue where the Boundary Fill tool didn’t update properly after he tweaked the sketch curve that the boundary fills were based on. After some debugging, we were able to the code so that it does update properly.
  • Art5 came across a Surface > Extend issue where expected error messages didn’t appear if the tool wasn’t able to complete its task. Now when an Extend fails to create due to modeling issues, the error message will appear as expected.
  • Electronics Design:
  • Improved! Fusion 360 library editor expands its capabilities to support
  • File > New Electronics Library > Manage Tab > Library.io
  • You can now access managed libraries that are created with Autodesk EAGLE. With this latest update, electronic libraries that are created or edited in Fusion 360 can be converted into a managed library. Now EAGLE and Fusion 360 users will be able to access common libraries.
  • Improved! Import assets from other libraries:
  • Now from the library editor, you will be able import assets from other libraries. With this new option, creating new electronic components has the option of importing Symbols, Device, or Footprints that are currently available in other libraries.
  • Issues Fixed:
  • Apselektronik and a few other users told us about how they were not seeing the “Create 3D PCB” option under the Solid > Create drop-down menu in the Design workspace. Turns out the option was not available if you were working in direct modeling (without the timeline). This was also the case if the 3D model you were working on originated as an imported STEP file. Now the option is there in both direct and history modeling, regardless of file format.
  • Based on your feedback, we updated the Renumber ULP to better handle Hierarchical schematics. Now it should be more clear.
  • Some of you have reported that when updating a 3D PCB that has a semicircle cutout, the board shape unexpectedly changed. Also, when a new board was created, a ‘general modeling error’ appeared on the Extrude action. Turns out there was a nasty bug lurking between the wires. This issue has been resolved.
  • Generative Design:
  • New! Materials per Manufacturing Process Workflow:
  • Generative Design workspace > Materials Panel > Study Materials
  • In order to improve our experience working with aPriori cost estimation data, we are enabling a new workflow that will allow you to define specific materials to a specific manufacturing process in their study. In the Study Materials dialog, you will now see a drop down menu that will allow you to assign materials to all methods or a specific manufacturing method.
  • We now also have unique default materials for each process that are more appropriate for the specific manufacturing method and will provide proper cost estimates. Lastly, you will notice that there is a new Manufacturing browser entry, where the materials will be displayed per process.
  • These improvements will ensure that you can produce valid cost estimations for all outcomes generated in a given study. Additionally, this changes the current limitation of 7 materials per study to 7 materials per process per study, expanding and refining the way you can explore the design space based on materials.
  • New! Persistent and Customizable Visibility Settings in Explore:
  • Generative Design workspace > Explore Environment > Outcome Filters Browser
  • We are bringing you two major workflow improvements in Explore in this update. First, we heard from you that when you went back and forth between the Setup and Explore, none of your filter settings were remembered. We have added persistence to these settings and now any changes you make to the Outcome Filters will be maintained as you move between Setup and Explore and between various documents you may be working in.
  • Next, we have added the ability for users to customize the Visibility Settings of both the Outcome Filters that are listed in the browser and the Property fields that are displayed in the outcome view.
  • New! Additional Additive Materials available in the Additive Library:
  • Generative Design workspace > Materials Panel > Study Materials > Fusion 360 Additive Material Library
  • In our May 2019 update, we added our first Arkema material, Rilsan® polyamide 11 as part of our partnership focused on advanced additive manufacturing processes. In this update, we are extending that effort to now include an approximated (isotropic) version of Orgasol® Invent Smooth – PA 12 in the Fusion 360 Additive Material Library which can be used for Simulation and Generative Design studies. We have also added two other materials that are commonly used for additive manufacturing, Inconel 718 Plus and Stainless Steel 17-4 PH.
  • Improved! Automatic Restart of Previewer with Setup Changes:
  • Generative Design workspace > Generate Panel > Previewer
  • We have been working on a project to make our Preview experience feel more dynamic and interactive, as we have gathered a lot of feedback from you stating that it felt like it was only useful prior to submitting a study and not during the setup process.
  • You will notice a number of changes to the Previewer experience. First, instead of the preview play bar being in the lower right corner, you will now see it at the top middle of the canvas. Next, you will notice a gear icon next to the play bar, which will expose controls that will allow you to change the level of detail. We did this to allow you to get a better idea of what the final shape will start to look like, as we had a number of setups that would return little more than a blob, making it hard to distinguish if your setup was actually right or not.
  • Now for the biggest change: the Previewer will stay open in the background while changes are being made for many operations. Previously, if you wanted to change a load magnitude or direction, add or remove a load or constraint, or change design space definitions (obstacles, preserves, starting shape), you had to stop the Previewer, make the change and restart the Previewer. This was definitely cumbersome to use. With this update, Previewer will automatically restart as you are making those changes.
  • Improved! Updated aPriori engine and regional costing libraries:
  • Generative Design workspace > Explore Environment
  • In our continued partnership with aPriori, we now have the latest updates to the costing engine and data sources. You can learn more about the changes via the aPriori release notes.
  • 2D Drawings:
  • New! Simple sketch tools in 2D Drawing:
  • 2D Drawing Environment > Geometry Panel > Create Sketch
  • If you missed our 2D Drawings roadmap update blog post, then don’t worry – you’re in for a treat. This update now includes 3 major improvements mentioned in that blog post, starting with a new sketching environment within the 2D Drawings workspace.
  • This new contextual sketch environment gives you access to a number of familiar sketch tools like Line, Rectangle, Center-diameter Circle, as well as a few tools specifically catered to creating 2D Drawings geometry such as Arc and Leaders. These tools should enable you to create supplementary geometry or custom symbols like Rev Markers and Weld Symbols. They will also snap to corners just like dimensions would. Once created you can also copy and paste sketches between sheets and drawings.
  • Improved! Document Settings and Sheet Settings now accessible in the browser:
  • 2D Drawings > Browser > Document Settings, Sheet Settings
  • Another very welcomed improvement can be found in the browser. We’ve moved Document Settings and Sheet Settings specific to 2D Drawings under their respective expandable area, consistent with the experience found in the Design workspace. Once expanded, you’re able to change all the settings applicable to your 2D Drawing.
  • New! Line Width control and display:
  • 2D Drawings > Browser > Document Settings > Display Line Widths > Edit
  • And speaking of document settings, you can now adjust the line width of your 2D drawing so that you can see what it will look like when you print it as a PDF. Simply hover over the option, click on the edit button that appears, and select among the 5 levels of thickness, ranging from very thin to very thick, for greater control over your drawing’s line widths.
  • Improved! Title Block Editor:
  • 2D Drawings > Browser > Sheet Settings > Edit Title Block
  • We’ve also made it easier to edit your title block. Now under the Sheet Settings expandable menu, right-clicking on the Title Block entity will give you options to change, create new, or edit the existing title block.
  • If you select “Edit Title Block”, you’ll be taken directly into the editing environment where you can make any necessary changes. You can also double-click on your title block in canvas in order to edit properties there, and Fusion 360 will zoom the title block to fit for easier access. You may notice we’ve improved the color scheme to make property editing more clear.
  • Simulation:
  • New! Ability to Export to Ansys Setup File When Ansys®️ Mechanical™ is Installed:
  • Simulation workspace > Ansys Panel
  • At Autodesk University 2019, we announced that we were partnering with Ansys to enable you to push Generative Design outcomes from our Simulation workspace directly to Ansys Mechanical, with a full setup, ready to run.
  • This workflow became available with our January update, and has since been enhanced to allow you to send the model directly to Ansys Mechanical or export an Ansys setup file when Ansys Mechanical is installed. Prior to this update, if Ansys Mechanical was installed, the only option was to push the model directly into Ansys Mechanical.
  • New! Event Simulation is out-of-preview and available commercially:
  • Simulation Workspace > New Study > Event Simulation
  • We are excited to add Event Simulation to commercially available studies in Fusion 360 Simulation workspace. Our sincere thanks to everyone who provided us with feedback and comments while we had it in our Preview features. Following up on your suggestions, we have made improvements to the workflow as well as added new features to Event Simulation through the last few updates of Fusion 360. Kindly continue to provide your valuable feedback and suggestions, so that we can improve this technology even further.
  • Event Simulation in Fusion 360 is powered by the accurate and trusted Autodesk Explicit Solver and can be used to solve complex explicit dynamics and explicit quasi-static problems on cloud.
  • New! Cloud Credit cost change for Nonlinear Static Stress:
  • Simulation Workspace > New Study > Nonlinear Static Stress
  • To provide you with more value for your Cloud credits and aligning with the Event Simulation study, we have reduced the Nonlinear Static stress Study Cloud credit cost from 25 to 15.
  • Customer reported issues fixed:
  • Pblase gave us some feedback around his experience with running simple event simulation studies and how difficult it was to gauge which material was linear vs non-linear. After going through the workflow with him, we discovered that Fusion 360 wasn’t returning the appropriate responses when solves were taking forever to complete. We’ve since then improved the experience by letting you know whether the solve is going to take more than 12 hours or not.
  • Manufacture:
  • Improved! X and Z Clearance functionality for turn profile roughing:
  • Previously, if the X Clearance was set to a value that placed it above the Clearance Radius for outside turning and below the Clearance Radius for inside turning, the user received an annoying error message that forced them to change either of the two parameters. Now we automatically trim the X Clearance to the Clearance Radius with a warning informing the user that this was done. X Clearance and Z Clearance are also used to determine how far the tool should stay away from the material while rapid-traversing between two machining regions so now we disallow users from setting either clearance value to 0. This will add an additional layer of safety checks to turning toolpaths.
  • Improved! Steep & Shallow Strategy (Manufacturing Extension):
  • Faster calculation speeds:
  • We improved the calculation speed of Steep and Shallow milling toolpaths with 5 axis Automatic Collision Avoidance switched on.
  • Threshold Angle options:
  • You can also now set your Threshold Angles to 0 degrees and 90 degrees. When set to 0, this strategy will create a “steep” Contour toolpath. When set to 90, it will create either a ‘Shallow’ Parallel or Scallop toolpath, depending on the setting of the Shallow > Type. In effect, “Steep and Shallow” can now be “Steep or Shallow”.
  • This improvement allows you to create Steep and Shallow toolpaths which are very similar to the three core 3D finishing strategies; Contour, Parallel and Scallop, but with full simultaneous 5 axis support. Other major benefits of the Steep and shallow toolpath strategy, such as “Smoothing > Evenly spaced Points”, “Continuous Spiral” etc. can also be utilized.
  • Improved! Additive tool-path visualization:
  • Manufacture Workspace >Additive Tab > Actions Panel > Simulate Additive Toolpath
  • Each unique additive toolpath feature, such as Outer perimeter, Inner perimeter, Infill, Support, Skirt/Brim and others now have a distinct color making them easy to recognize and inspect.
  • Updated 2D Machining video series:
  • An updated video series is available for an Introduction to 2D Machining. The complete series will cover the normal work flow for programming a typical 2-½ axis, Job Shop part, from beginning to end. Watch any single lesson or explore the entire process.
  • Turning:
  • Fixed an issue with certain turn profile finishing toolpaths where a horizontal move was slightly inclined when grooving was set to “don’t allow grooving”.
  • Fixed an issue with certain turn profile roughing toolpaths that were gouging the part while retracting to the clearance radius.
  • Fixed an issue with certain turn profile roughing toolpaths that were taking too long to generate.
  • Fixed an issue with turn profile finishing toolpaths with either spring passes turned on or multiple stepovers enabled that were gouging into the model while retracting to the Safe Z coordinate.
  • Fixed an issue with both turn profile roughing and finishing strategies where setting unequal finish or leave allowances was causing an internal CAM error.
  • Other fixes:
  • Sync visibility with active setup no longer includes the selected solid when using stock mode from solid.
  • csmithQ9RTJ told us that Turning General tools set to round, M or custom insert caused the tool library for both existing and newly created tools to break.This is now fixed.
  • We updated the CAM kernel and fixed an issue related to how the Flow toolpath gouged model geometry.
  • There were a number of CERs all reporting how running the toolpath Simulation caused Fusion 360 to crash on macOS 10.14.4 or higher. We dug into the code and untangled some wires. Now simulations should run just fine.
  • T.mitchell told us about a weird bug that caused the displayed setup origin to unexpectedly shift to a different location when the model is close to the edge of the screen. Turns out this was a graphics issue, and now it no longer happens anymore.
  • We reverted a behavior where the “From Stock” solid is no longer toggled visible when specified on the stock tab when you have visibility synchronization enabled.
  • API:
  • Helical Gear Generator updated:
  • We made a fix to how the Helical Gear Generator add-in was behaving when you tried to use it. After tweaking the API, we found that the add-in was showing a number of Live Entity bug alerts. The author has since then updated the add-in which resolves this issue. If you have the older version of this add-in installed, grab a new version of the Helical Gear Generator on our add-ins website and you should be good to go.

New in Fusion 360 2.0.8176 (Apr 28, 2020)

  • Manufacture:
  • Improved! New Tool Library (Preview)
  • Turn it on in Preferences > Preview features > Tool library
  • Manufacture Workspace > Utilities > CAM Tool Library
  • We’re working hard to build a new tool library that gives a great user experience and allows you to manage and use your tools efficiently. We’d love to hear your feedback on the New Tool Library forum thread!
  • Invalid Tools:
  • We now handle invalid tools within imported libraries in a way that allows the user to initially identify which tools in the library are invalid. This is achieved through changes to both text type and color. The user then has the ability to edit the tool with missing or incorrect values through the highlighted tab and the invalid field will be identified with a message. Once the field is edited with the correct value the changes can then be accepted and the tool will be valid for use.
  • Linked Parameters and Locked Parameters:
  • Within the Cutting data tab we have linked feed rates with expressions and added a visual FX symbol to identify which values are linked. Users can click in the field and edit, the driven changes will then be updated in the linked field. The user can choose to break the link by adding a value in the field and the FX symbol will no longer be present.
  • Length and offset numbers are defaulted to the tool number and this link is indicated by the FX symbol. The user can alter the tool number with the confidence that the offsets will change also. In the event that a different offset number is required then the field can be edited and the FX symbol will no longer be present.
  • Other Improvements:
  • Consistency work – We have worked to improve the layout and appearance of the tool library by adding consistent icons, box tabs and indicating active icons in blue.
  • Tooltips – To ensure users have the best experience we have added tooltips which not only explain the icons function but also, if the icon is disabled, informs the user what action they need to carry out first.
  • Single click edit – When altering a value within a field, feedback from users was that the experience was slow as it involved deleting multiple digits or selecting all the text to delete. The user can now single click on a field and the whole text will be highlighted then edited or deleted without excessive keystrokes.
  • Additional Warning – An additional warning is given when a user chooses to delete a library and indicates how many tools are in the library to ensure data is not lost without user confirmation.
  • Issues Fixed:
  • Graphics:
  • A number of you have reported graphics issues ranging from component edges turning white to sketch lines disappearing when creating primitives bodies. We discovered that if you have your Transparency Effect in your preferences set to “Better Display”, something was not working properly. We were able to nip this in the bud and all these issues are not gone.
  • API:
  • Meeloo told us about an issue in our API where apparently bunch of libs were missing from the code. They are now back.

New in Fusion 360 2.0.8156 (Apr 16, 2020)

  • Some of you reported that when you expanded the Create drop-down menu in the Design workspace, the menu doesn’t actually drop down, it flew up! This has now been resolved.

New in Fusion 360 2.0.8111 (Apr 15, 2020)

  • Data Management:
  • New! Manage file sharing control across your team:
  • Fusion Team > Profile > Admin (if applicable) > Team Settings > File Sharing
  • Security is fundamental to us, and we heard that you would like more control over what is shared externally. Previously, you would have to navigate to every single file in Fusion Team to disable the share option. Now, we have added the ability for the Fusion Team administrator to turn on/off all file sharing from the administrative console.
  • New! Ability to leave a team:
  • Fusion Team > Profile > Settings > Default team
  • If you’re working in a large group of team members across multiple teams (think classrooms), managing who comes and goes can be quite the daunting task for a team admin. Now team members have the ability to leave a team on their own, without constantly relying on the team admin to do it for them.
  • Improved! Open in Fusion 360 from Web Viewer for team members:
  • To share a design: Data Panel > Project > Design > Right-click > Share Public Link
  • To view a design via web viewer: get the Public share link and open in your web browser
  • Back in October of 2019, we introduced the enhancement of opening a shared design via the web viewer directly within Fusion 360. We’re now rolling out a few more improvements to this experience, specifically for those sharing designs to their team members with access to the project these designs are coming from.
  • If you are logged into Fusion Team and have access to the team project (from which the design that was shared to you originates from) you’ll be able to view and save markups and comments directly to the design. If you’re not logged into Fusion Team or do not belong to that team project, you’ll be able to save markups as a snapshot.
  • Previously we only supported single design files in our Open in Fusion 360 workflows.
  • Open in Fusion 360 of the share page now supports Drawings as well as Designs with references. This will enable you to open assemblies which reference other Fusion 360 components or drawings.
  • Improved! Open button now embeddable in HTML along with viewer:
  • From the Data Panel: Project > Design > Version number > View Details on Web > Share icon > embed code
  • We have updated the embedded snippet of Fusion 360 to feature the Open in Fusion 360 button as well. This enables you to open an item in Fusion 360 directly from the web page where the embedded snippet was embedded, like the example shown below.
  • Inventor 2021 file format Solid Edge 2020 now supported:
  • Some of you have reported that you were not able to open Inventor 2021 files nor Solid Edge 2020 files in Fusion 360. We’re glad to report that we’ve updated our translation pipeline to support importing of these file formats.
  • Usability:
  • As of May 2020, Fusion 360 no longer supports macOS 10.12. If you want to continue using Fusion 360, please upgrade to 10.13 or newer. See our support article for more details.
  • Improved! Component Color Cycling available in more workspaces:
  • Component Color Cycling found under Inspect > Component Color Cycling (SHIFT + N)
  • If you had Component Color Cycling is turned on, previously it was only visible in the Design workspace > Solid tab. Now these colors will also show for environments like Sketch, Form, Mesh, Surface, Sheet Metal, and other workspaces like Animation, Simulation, and Manufacture. Workspaces like Generative Design and Render will override these colors due to the specific nature of their workflows.
  • Sketching & Modeling:
  • Improved! Ability to select a row of tangency handles:
  • Behavior found within Design > Create Form > Edit Form while selecting Tangent Handles
  • Previously it was pretty challenging to select a series of tangency handles (green dot) and have them grouped as a single selection set. We’ve now expanded our selection capabilities, allowing you to select them just like how you would select multiple vertices (grey dot).
  • You can select a tangency handle, and then double-click a neighboring tangency handle to select the entire row. You can also select a tangency handle, double-click on a non-neighboring one and all the tangency handles in-between will be selected.
  • You can use existing selection options listed below to grow or shrink your selection set:
  • Loop Selection (Alt or CTRL+P) (also support click+double-click method, as shown above)
  • Loop Grow Selection (Alt or CTRL+O)
  • Loop Shrink Selection (Alt or CTRL+I)
  • Invert Selection (Alt or CTRL+N)
  • Range Selection (Alt or CTRL+M) (also support click+double-click method):
  • Customer Reported Issues Fixed - Click to expand:
  • You know how the Move command also enables you to make a copy of the thing you’re trying to move? Well Hoegge told us a while back that this didn’t work with Sketch > Text entities. Sorry for the inconvenience! This is now fixed.
  • alfredMMQC9 ran into a scenario where the Extrude command was incorrectly assuming that he wanted to extrude a sketch that had its visibility turned off. Now if sketches are not visible then they will not be automatically selected when Extrude is invoked. If multiple sketches are visible and the user selects extrude, then none of them will be automatically selected.
  • Nathanekema was running into an issue where he wasn’t able to unstitch the surfaces on his design together using the Unstitch command found in the Surface tab. We found some questionable entries in the back-end code and sorted it out, now it should unstitch without issues.
  • Lonnie.Cady gave us a shout regarding an inconsistency around how Fusion 360 colors projected lines and projected construction lines. Long story short, now when you convert a projected line, it is no longer black; it is a purple dashed line.
  • We heard reports of the timeline behaving erratically, where single stepping through the history or doing a Compute All would sometimes omit certain steps, as if they never happened. Of course, this is wrong. We tidied up the timeline so now this issue won’t happen again.
  • When mah6786 was creating a group in the timeline, he included a “/” in the name of the group, like “Motor/Gear Assy”. Turns out naming a timeline group with a slash made the timeline group undeletable. Thanks to mah6786’s forum post, you’re now able to delete timeline groups with names that include the backslash.
  • We’re glad to report that we finally fixed an old issue regarding Plane Along Path, where the Sketch coordinate system was not updating correctly when you dragged the path that your construction plane was based on.
  • Last year TrippyLighting told us about a problem where he was unable to create a surface patch on his surface model with the Patch tool. We recently did some work in this area and were able to get this issue resolved – Patch tool should now work as expected.
  • Laughingcreek found a wonky issue with the Loft command, where changing the curvature conditions of the rail in his Loft command from “connected” to “curvature” made the solid loft incorrectly turn into a surface loft.
  • TrippyLighting also ran into a bug in Loft where one of the 2 rails he used for his loft disappeared from the dialog when he went back to edit the Loft. Sorry about that – both issues reported by Laughingcreek and TrippyLighting have been fixed.
  • We resolved an issue raised by HughesTooling regarding visibility and activation of a new component. Fusion 360 was incorrectly telling you that your newly created component was not visible, even though the parent component and this new component was visible; it was just not activated.
  • KMP ran into an issue where a part that was derived unexpectedly disappeared when they performed a Compute All. We tweaked the code and how Compute All should work as expected without any derived parts disappearing.
  • RectangularPatternFeatures.add API failed to create a Rectangular pattern when the body resided in any component other than the root component of the document. It worked fine on bodies created within the root component. Now the API works as expected.
  • Generative Design:
  • New! Show tools in Outcome View:
  • Generative Design workspace > Explore Environment > Outcome View mode > Show panel
  • When you’re looking at the outcome view of a specific iteration, you can now go to the new Show panel in the Outcome View toolbar and toggle Preserve Geometry (green), Obstacle Geometry (red), and the Starting Shape (yellow, and only if the design started with one), as well as the Design Preview display, showing you what the outcome would look like if you downloaded it.
  • Improved! Minimum Wall Thickness criteria for 2.5 Axis milling:
  • Generative Design workspace > Design Criteria Panel > Manufacturing > Milling > 2.5-axis
  • When you’re setting up your 2.5 axis milling manufacturing criteria for Generative Design studies, you now have the ability to define a minimum wall thickness value, giving you a more control over the outcomes.
  • Improved! Visual Similarity and Manufacturing Cost clustering now available for existing studies:
  • Generative Design workspace > Explore Environment
  • The Explore view in Generative Design gives you the ability to compare and contrast a cluster of outcomes based on visual similarities as well as manufacturing cost estimations. This was previously only available on new studies created. Now the functionality is available on existing studies as well.
  • Issues Fixed:
  • Outcome filters can quickly become visually cluttered if all of them were expanded by default. We’ve tweaked the behavior so that they are now collapsed by default. Objective ranges will remain expanded since they provide essential information upfront for you to better explore your outcomes.
  • Previously the word “Generative” was placed in the model name as well as the study name. Now we’ve removed it from the study name to reduce redundancy and length of the name.
  • Electronics:
  • New! Quick Route Guided:
  • Electronics Design > 2D PCB > Quick Route > Quick Route Guided
  • The new Quick Route Guided command allows you to route the airwires between multiple pads of devices in 2D PCB, by defining a guided drawing path.
  • To use the Quick Route Guided command, select the device pads that originate the route, and then right click to finish pad selection. Left-click to begin drawing a guide path that you intend for the routed wires to follow.
  • While drawing the guide path, you may right click to change the guide wire bend style. Double click to finish drawing the guide path and then press Enter to complete the routing of the wires to their target pads. You can change the routing layer at any time prior to completing the route.
  • The Quick Route Guided command allows you to quickly and easily route multiple airwires on a single layer, in configurations where the routed wires are generally parallel and can easily conform to your guided path.
  • Issues Fixed:
  • Hot keys didn’t work very well in Electronic Design’s new Schematic, 2D PCB, and Library environments since the command line bar was constantly stealing focus. Now it doesn’t steal focus anymore, and all the keyboard shortcuts specific to Electronics Design work as expected. For users that prefer the old behavior, you can access it by enabling the Legacy command line focus option from Preferences > General > Electronics > Misc.
  • We fixed an issue that was causing Fusion 360 to become unstable when we tried to create a 3D PCB based on edits we made to a 2D PCB and schematic.
  • Rendering & Animation
  • Issues Fixed:
  • We fixed an issue in our cloud rendering engine where the “Water – Calm Sea” environment background was getting incorrectly rendered in the final result of the rendering. Now it should render correctly.
  • Mda reached out to us about how he wasn’t able to use the Selection Sets he created in the Design workspace in the Animation workspace. We tested this in the recent builds and were no longer able to reproduce the error and have confirmed that this has been resolved.
  • Apparently if you used the background local rendering as well as cloud rendering, the rendering engine mistakenly rendered a ground plane in the frame even though you didn’t put one there. We crushed this bug so that background local rendering and cloud rendering render the scene as expected.
  • Treatrick_d in the Japanese forum told us about an odd behavior he noticed when he was rendering his model with a glass material called “Base material – Blazing”. Turned out that when local background rendering, the result showed black and yellow squares, as if the renderer couldn’t process the material. We resolved this issue and now the material comes through correctly.
  • Simulation:
  • New! Electronic Cooling Preview
  • Simulation Workspace > New Study > Electronics Cooling (Preview)
  • Turn it on in the Preview section of your preferences
  • Electronics Design in Fusion 360 enables you to design schematics, 2D PCB layouts, as well as the 3D PCB board in context to your overall 3D design all in one solution. One of the things we are all familiar with is that electronics generate heat, and components overheating can lead to serious consequences. This is why we’ve been working technology that will allow you to simulate cooling studies so you can design your electronic products for optimal performance.
  • With Electronics Cooling Preview enabled, you’ll see the new option in the New Study dialog in the Simulation workspace. Electronics Cooling studies allow you to see air movement in the design, find hot spots where components are exceeding critical temperatures, and view the results visually.
  • New! Initial Angular Velocity Load in Event Simulation Study (Preview):
  • Simulation workspace > Event Simulation Study > Setup Tab > Loads > Initial Angular Velocity
  • The Initial Angular Velocity is used to apply rotational motion to a body at the start of the analysis.
  • New! Prescribed Rotation Constraint Event Simulation Study (Preview):
  • Simulation workspace > Event Simulation Study > Setup tab > Constraints > Prescribed Rotation
  • The Prescribed Rotation is used to constrain a body to a rotational motion. The constraint could be in the form of an Angle, Rotational Velocity or Rotational Acceleration.
  • New! Quasi-Static Analysis in Event Simulation Study (Preview):
  • Simulation workspace > Event Simulation Study > Setup tab > Manage > General > Movement > Quasi-static (No inertia)
  • By Switching the “Movement” from Dynamic to Quasi-static (no inertia) we can obtain an approximate Quasi-static solution using the Explicit solver in Event Simulation. To obtain an approximate quasi-static solution in our explicit dynamics algorithm we seek to make the magnitudes of the kinetic energy and viscous dissipation in the solution small compared to the magnitude of the internal energy and external work. We can do this by picking the duration of the event to be long enough that the kinetic energy is a small fraction of internal energy. This is somewhat subjective and usually the duration is chosen in a trial-and-error process to obtain kinetic energy somewhere in the 1 to 2 percent range of the internal energy.
  • Improved! Result Reports now include Event Simulation studies:
  • Simulation > Event Simulation (preview) > Solve – if the results show results, Report is under the Result Tools panel.
  • Previously if you created a Simulation result report, it didn’t include any Event Simulation results (if you solved for some). Now when you generate a report, the report will include Even Simulation results as part of it.
  • Fixed: Advanced Materials Properties issue on macOS:
  • We fixed a crash issue on macOS that was being triggered when you tried to invoke the Advanced Materials Properties in the Simulation workspace.
  • Manufacture:
  • As of this update, we’ve made Manufacture Extension tools available for everyone to try through May 31. When you go into the Manufacture workspace, those tools will be enabled in the toolbar and you’ll be able to use them at no cost.
  • New! Toolpath Trimming now available as a Manufacturing Extension:
  • Manufacture Workspace > Milling > Modify > Trim
  • This feature allows you to trim unwanted regions of a milling toolpath that are inside or outside a sketched boundary. The Trim feature will automatically generate new leads and links around the trimmed region without the need to regenerate the entire toolpath.
  • All completed toolpath modifications are displayed in the toolpath timeline. Here, you can Right Mouse Click on a specific Trim in the timeline and either Delete or Edit the modification.
  • Note: Trimming is not currently available for certain 2D milling toolpaths ( 2D Adaptive Clearing, 2D Pocket, Slot, Thread, Bore, Circular, 2D Chamfer) and certain 3D milling toolpaths (Adaptive Clearing, Pocket Clearing, and Horizontal). In addition, you cannot currently trim a toolpath that has Compensation Type set to In Control, Wear, or Inverse Wear.
  • New! 4 axis Rotary milling now available as a Manufacturing Extension:
  • Manufacture Workspace > Milling > Multi-Axis > Rotary
  • The Rotary strategy uses the 4th axis on your machine tool to cut parts where continuous rotary motion is beneficial. It is best used when machining revolved parts, or any part with a centerline axis.
  • The Rotary strategy generally creates up to 360° rotary motion, but you can also specify an angular range to machine a limited section of your part. Depending on your part and machine tool, choose between the Spiral (left), Line (right), or Circular rotary toolpath styles.
  • New! Simultaneous 5 axis for the Steep and Shallow now available:
  • Manufacture Workspace > Milling > 3D > Steep and Shallow > Tool Axis
  • Steep and Shallow is part of the Manufacturing Extension
  • You can enhance your steep and shallow toolpath to use 5-axis machining and collision avoidance:
  • 5-axis controls are about defining the orientation of your tool to machine the part in the most efficient way.
  • Collision avoidance is about controlling and defining what your tool should do to avoid Shaft and Holder collisions. As collisions are avoided, you are able to reach more areas of a part and machine more complex parts.
  • Machining using 5-axis can benefit you by:
  • Reducing the number of Setups required – you can machine an entire part in a single Setup using 5-axis machining. Machining without using multiple Setups results in a reduced likelihood of errors related to Setups.
  • Being able to use shorter cutting tools – Shorter cutting tools have less likelihood of deflection during machining, providing you with a better surface finish on your part.
  • Using the form of the tool to cut more efficiently – When using the Lead and Lean tool axis, you can cut with the side of the tool or the leading edge of the tool to improve the efficiency of your toolpath
  • Improved! Interactive way to browse through layers in Additive Manufacturing:
  • Manufacture workspace > Additive tab > Actions Panel > Simulate Additive Toolpath
  • With the March release, we expanded our 3D printing functionality by adding Fused Filament Fabrication (FFF) slicing. Prior to that, you could set up 3D prints for Metal Selective Laser Sintering (SLS) in Fusion 360 Manufacture Extension .Both of these technologies require you to slice the geometry to create and visualize the toolpath.
  • We made this visualization more interactive. As you enter the “simulate additive toolpath” dialog, we now display an orange slice plane that you can drag up and down the Z axis and visualize the toolpath as well as critical information such as layer number and Z height.
  • Improved! Setup Sheet Configurations:
  • Manufacture workspace > Actions panel > Setup Sheet
  • With the March release, we introduced a new way to save and access setup sheets generated from NC Programs in Fusion 360 and Fusion Team. We’ve made these new setup sheets more flexible, adding with this release the ability to select from a number of predefined setup sheet configurations in Fusion and Fusion Team.
  • Improved! Sync visibility with active setup:
  • Navigation bar > Sync visibility with active setup
  • This improvement to “Sync visibility with active setup” function prioritizes the ‘hiding’ of components over bodies when a new setup is activated, reducing the ‘carry-over’ of visibility changes to the Design workspace. Ace.
  • Improved! Turning Profile Roughing Canned Cycles:
  • Turning tab > Turning panel > Turning Profile Roughing
  • The Turning Profile Roughing strategy now supports “in computer” compensation for G71 and G72 canned cycles.
  • When the “Use Canned Cycle” option is checked, the user now has two compensation type options which control how the canned cycle profile is output to the control.
  • In computer (new behavior): This option allows the user to output a canned cycle profile already compensated for the tool nose radius. The benefit of this approach is, the user does not need to enter the tool nose radius compensation at the control.
  • In control (existing behavior): This option is existing behavior which allows the user to output a canned cycle profile uncompensated for the tool nose radius. In this case the user needs to enter the tool nose radius compensation value at the control. The benefit of this approach is, the user can run the exact same NC code to machine the part using a different tool simply by entering a different tool nose radius compensation value at the control without having to regenerate the toolpath in Fusion 360.
  • Improved! Turning Parting Reduced Spindle Speed:
  • Turning tab > Turning panel > Turning Part
  • The parting operation previously supported a reduced feed rate at a user-specified radius away from the center by turning on the “Use reduced feed” option. Now users can also specify a reduced spindle speed when this option is turned on. Programming a reduced spindle speed just before the part is cut off allows the part to be safely separated from the stock without damaging it.
  • Note: Reduced spindle speed for parting is currently only supported when the “Use Constant Surface Speed” option is turned off.
  • Improved! Find, renumber, and delete tools in Tool Library Preview:
  • Turn it on in Preferences > Preview features > Tool library
  • Manufacture Workspace > Utilities > CAM Tool Library
  • We’re working hard to build a new tool library that gives a great user experience and allows you to manage and use your tools efficiently.
  • We’ve added a list of setups under the document library to help you quickly find tools associated with a setup. Clicking on a setup in the tree will filter the tool list to show only tools in that setup. In the main tool list, we’ve made tools used in operations expandable; expanding a tool will show all the operations it is used in.
  • You can now renumber a selection of tools quickly using the Renumber tools button. To renumber a set of tools, select the tools you’d like to renumber in the tool list then press Renumber tools above the tool list. To renumber all tools in a library, select the library in the tool library tree on the left-hand side then use the Renumber tools button above the tool library tree.
  • We’ve added the ability to remove all the unused tools from a document. Select the document you’d like to clean up from the tool library tree and then use the Remove unused tools button to remove all the tools in that document that aren’t used in any operations.
  • We’ve also added the ability to filter tools, as well as a whole bunch of fixes to the tool library preview.
  • Improved! Live connection to Haas Classic controllers (Extension):
  • Probing > Actions > Begin Live Measurement
  • We’ve extended the power of the Surface Inspection strategy by enabling a live connection to the Classic Haas controller for real time results and feedback, allowing for faster decision making. This step forward lays the groundwork for further live data collection and connections to manual measuring devices and CMMs for part inspection. Simply connect your computer to the machine controller using an ethernet cable or serial cable, and navigate to Begin Live Measurement.
  • Issues Fixed:
  • Tony.richmond.ii noticed that the Select Same Diameter option went missing from drill operations. No, you weren’t going crazy, this was our bad – this option has now been restored.
  • The Turning Groove strategy now supports an additional spring pass through the option “Repeat Finishing Pass” even when roughing passes are turned off.
  • Fixed an issue with Single Groove operations with pecking enabled where the tool was ignoring the radial stock to leave and machining up to the bottom of the groove.
  • Fixed an issue with Profile Roughing toolpaths that were not clearing unfinished material by the expected amount of clearance during rapid traverse moves.
  • Fixed an issue with certain Profile Finishing toolpaths that were generating an incorrect path when the compensation type was set to “In control”.
  • Fixed an issue with certain Profile Finishing toolpaths that were gouging through the part while retracting after the end of the toolpath.
  • Fixed an issue with certain Profile Roughing toolpaths that were incorrectly getting trimmed before the back Z limit.
  • Fixed gouging issues with certain Profile Roughing toolpaths.
  • Fixed certain Profile Roughing and Finishing toolpaths that were failing to generate.
  • Tool library fixes:
  • Delete tool warning – The confirmation dialog that appears when you delete tools will now show you which operations the tools are used in so that you can have confidence you’ve selected the tool you wanted to delete.
  • Text legibility – We’ve heard that some customers were finding the text in the tool library difficult to read because of the light colors. We’ve made some changes to make the text darker and clearer.
  • Column customizations are now remembered when returning from the edit tool to the main tool library page.
  • Performance improvements – We know that you need to work as efficiently as possible, so we’ve made some more performance improvements.
  • Tooltip on tools – We heard that some of you were finding the tooltips on tools in the tool list frustrating, so we’ve disabled them.
  • Cutting data tab – We’ve moved some of the parameters on the Cutting data tab so that they are displayed in a more logical order.
  • Dimension diagrams for S, T, V and W type turning tools are now displayed on the edit tool page.
  • Invalid tools – Libraries containing an invalid tool will now show a warning icon in the tool library tree.

New in Fusion 360 2.0.7830 (Apr 1, 2020)

  • Manufacture:
  • New! – Customize columns in the tool list (Preview):
  • Turn it on in Preferences > Preview features > Tool library
  • Found in Manufacture Workspace > Utilities > CAM Tool Library
  • You can now customize the columns in the tool list by selecting the settings icon at the top left. The drop-down settings panel allows you to add and remove columns using the check boxes, as well as reorder the columns using the drag handles on the left hand side of each column name.
  • New! – Apply holder to tools:
  • We’ve added an option to apply the copied holder to the selected tools. To use this feature, copy a holder, select all the tools you would like to apply the holder to and then click the ‘Apply holder to tools’ button or right click > “Apply holder to tools’.
  • New! – Open edit page from cutting data list:
  • We’ve added a way to go directly to the edit page for a cutting data preset from the main tool library page. Select the cutting data preset you would like to edit in the cutting data list and then click the ‘Edit preset’ button or right click > ‘Edit preset’.
  • We have also increased the reliability of the synchronization mechanism between files store in the “Assets” project and the local store of these data.
  • Modeling :
  • Fixed: Joints issue when switching to Simulation or Generative Design:
  • chill_wes001 as well as a number of other folks have reported an issue where joints in an assembly design created in the Design workspace become either lost or incorrectly placed when they switched to the Simulation or Generative Design workspaces. This is now fixed.

New in Fusion 360 2.0.7824 (Mar 25, 2020)

  • Electronics Design:
  • Some of you ran into issues with your Electronics Design documents not saving properly. Apparently modified schematics, 2DPCB files and library files were not being saved successfully if they were saved after Fusion 360’s auto-save happened. This is now fixed.
  • Usability:
  • Fusion 360 wasn’t able to install on a number of macOS machines running 10.13. Now it’ll install again without a hitch.
  • We found an issue where some designs didn’t play nicely with the Bommer add-in, which resulted in an unexpected crash when you tried to work with both of them. We drilled to the bottom of this and got it sorted – no more crashes.
  • Manufacture:
  • In the Fused Filament Fabrication workflows, Fusion 360 was incorrectly showing 2 extruder heads when you only selected printers with a single extruder head. We fixed this issue so it shows the correct number of extruders as expected.
  • We discovered some blank rows were generated in the print settings library of additive manufacturing. If you clicked Recent Folder and double clicked the blank rows, Fusion 360 refused to respond. This is now also fixed.
  • There was an issue where toolpaths generated for metal 3D printing machines could not be exported. We got this sorted out and now you can export them again.

New in Fusion 360 2.0.7813 (Mar 17, 2020)

  • Manufacture:
  • We fixed an issue that was causing profile roughing gouges in a part ifuASTJY was working on. Now profile roughing should be back in tip-top shape.
  • Some of you reported that you weren’t able to open Cam Pro posts; when you tried to open it, you received a “failed to open” error message. This is now fixed and you can open it again.
  • Apparently when the post processing was using a machine configuration, the home positions were not used by the post processors. There was a bug in the machine definition usage; we got this sorted out and post processors now correctly use home positions again.
  • API:
  • william-c-anderson discovered that debugging add-ins didn’t seem to work. Now it does.

New in Fusion 360 2.0.7805 (Mar 10, 2020)

  • Data Management:
  • New! Team Switcher in Data Panel:
  • Expand the Data Panel and look at the top-left corner where it says your team or your name.
  • With Fusion 360, you can work by yourself or as a team. If you have multiple people collaborating with you on a project, you can setup a team account where you’ll have access to more permissions, role assignment, and who sees what. We’ve seen confusion around where to switch teams, how to switch teams, and what happens to your data when you do switch. The access point was not very discoverable nor was it descriptive.
  • In this update, we’ve moved the access point to the data panel, so that it is more in context to where your data is. Changing teams will update the data panel, showing the respective projects within that team. Also for you eagle-eyes out there: the icon next to the team name changes depending whether you are a team of 1 or a team of many.
  • We also made some minor (but very welcomed) tweaks to how you can view your projects on Fusion Team, via the data panel. Notice a new “view in web” icon to the right of your project – this will let you view details of your project on Fusion Team in your default web browser.
  • New! Overview and View tabs on Fusion Team:
  • Data Panel > Project > Design > Design Version number > View Details on Web
  • Now when you go to view details of your design on Fusion Team via the web browser, you’ll notice two new tabs at the top left corner: Overview and View.
  • The Overview tab does exactly what it says: it gives you an overview of your design, with any design references, comments, or associated drawings.
  • Toggle over to the View tab and you’ll see the design in a 3D web viewer. This is the same 3D viewer that existed before, but now it’s easier to access with it being right next to Overview.
  • Sketching & Modeling:
  • New! Intuitive 3D Sketching:
  • Found in Create Sketch > Sketch Palette > 3D Sketch. Check the option to turn it on.
  • Experience the new behavior with these sketch commands: Line, Rectangle tools, Point, Spline tools, Circle tools, Conic Curve, Ellipse, and Polygon.
  • Previously if you wanted to create sketches in 3D, it was pretty cumbersome. In order to go from one plane to another, you had to sketch out the entity and then use the Move command to move it to another plane.
  • Now when you place the starting point of your sketch, you’ll immediately see origin axes, planes, and a set of familiar rotational manipulators appear as aids to your 3D sketch. Moving from one plane to another is as easy as moving your cursor in the direction you intend the sketch to go, and then inferred guidelines will appear to let you know where that sketch is going to be in 3D space.
  • New! Revamped Joint dialog and experience:
  • Found in Design workspace > Assemble panel > Joint and Joint Origin
  • We’ve made some significant updates on how you would use joints. Now when you invoke the command, you’ll noticed a revamped dialog, with Position and Motion as separate tabs. In addition to selecting the components you’d like to join, you’ll also have the option to select the mode: Simple, Between Two Faces, or Two Edge Intersection.
  • A joint Between Two Faces was always doable in Fusion 360, but it was pretty hidden and not very discoverable. This new mode selection makes it as easy to create, as shown in the example below.
  • Two Edge Intersection mode is a brand new mode that enables you to create a joint or joint origin at the apparent intersection of 2 selected edges on 2 separate components. This new option should give you more flexibility around positioning components.
  • New! Edit in place for assemblies (preview):
  • Found in Preferences > Preview Features > Edit-in-Place
  • Access the functionality by hovering over inserted reference components, or when right-clicking the inserted reference component.
  • Previously when you wanted to edit a reference part within an assembly design, you’d have to open that part in a separate design document and do the editing there. This can be difficult depending on the complexity of the assembly, since you no longer see the part in context to the assembly as a whole. Now with Edit-in-Place functionality available as a preview, you’ll be able to edit a referenced part directly within the context of the overall assembly.
  • Notice that when you are in editing mode, the canvas perimeter is highlighted blue, letting you know that you’re editing a referenced part. A green checkmark with the name of the part will appear at the center, right below the toolbar, showing what part you are editing. Since the part is linked to the original design, you can also update the original part after you’re done editing the referenced one.
  • New! Straighten tool in Form:
  • Found in Create Form > Modify drop-down panel > Straighten
  • Previously if you’re working with T-Spline bodies and your edges aren’t as straight as you want them to be, you had to select the edge chain, drag one of the Edit Form manipulators, and set the value to 0, hoping that the edge will straighten. Now you can use this nifty Straighten tool to do the trick, with more options like Direction and Straighten Type.
  • Improved! Fillet Performance:
  • During testing, we found a bug that was causing performance issues when filleting edges. The bug was impacting how Fillet behaved when a large number of edges were selected to be filleted, causing Fusion 360 to react slower and slower. We’re happy to report that we’ve squashed this bug for good, and Fillet + selection performance is back to being responsive.
  • Generative Design:
  • New! Cloud Credit Management:
  • Found in Preferences > Cloud Credits
  • Now when you go to the Preferences, you’ll see a new section where you can keep track and manage your cloud credits for Simulation and Generative Design tasks. See your available contracts, balance in each, and assign one as default when utilizing cloud credits.
  • Improved! View Options in Generate and Solve dialog:
  • Found in the View Options drop-down menu in Generate dialog
  • We added three options to manipulate dialog view: show solved studies, show studies with errors and show cloud credit costs & balances.
  • Improved! Explore performance when switching workspaces or documents:
  • Found in Generative Design Workspace > Explore
  • We frequently heard you ask why Explore had to reload every time they switched between the Define and Explore, and also if you were going from document to document. Good news! Explore will no longer have to reload in either scenario. This should be a big time saver and all around better experience.
  • 2D Drawings:
  • Incorrect Quantity in Parts Lists issue fixed:
  • We’ve gather a number of forum posts reporting that the quantity of your design parts in a parts lists shows incorrect numbers when you switched over to a different sheet in a 2D drawing. This is now fixed – please check your drawings again and let us know if you’re still seeing the issue.
  • Manufacture:
  • New! Setup Sheet Viewer:
  • Saving a setup sheet can be found in Actions tab.
  • Access a saved setup sheet from the data panel > project name or Fusion Team > project name.
  • Now you can save a setup sheet in your Fusion 360 project, and access it via the data panel or Fusion Team. This new setup sheet style is a dynamic document viewable in a web browser from Fusion Team, and can be shared with teammates on the shop floor.
  • New! Highlight Toolpaths in Canvas option:
  • Found in Preferences > Manufacture > Highlight toolpaths in canvas
  • We’ve added a new option accessible in Preferences > General > Manufacture that turns on toolpath highlighting upon hover in the browser, intended to improve comparisons while programming.
  • With this option turned on, you’ll be able to hover over a toolpath in the browser and see the toolpath highlight, intended to improve comparisons while programming.
  • New! 3D printing using Fused Filament Fabrication (FFF):
  • Found in Manufacture workspace > Additive tab
  • We have enabled 3D printing using Fused Filament Fabrication additive process. You can now prepare a 3D print for Single or Dual nozzle printers within the Manufacture workspace. Place and orient your model in the printer volume, choose from the list of predefined print settings or create your own before generating required supports and the output file you can take directly to the 3D printer. This first release includes support 20+ printers including Ultimaker, Bigrep, Prusa, Creality, XYZPrinting and Anet8. If you do not have any of the initially supported printers you can customize our generic printer to work with the printer you have.
  • Unlike other print preparation tools available in the market, the Additive Manufacturing functionality is a fully integrated part of Fusion 360. This means the setup is associative to the originating CAD model. Therefore, any changes made to the model in the Design workspace, will be reflected in the Manufacture workspace and the additive setup will always stay up to date with the latest version of the design.
  • Improved! Surface Inspection Results & Report (Extension Feature):
  • Found in Manufacture workspace > Actions panel drop-down menu
  • Surface inspection results are now calculated using projection of contact point on the CAD model, increasing the accuracy of results. We’ve made this the default behavior. We’ve added additional reporting capabilities to help you better use your inspection results. Right-clicking on the result folder, or selecting ‘Inspection Report’ from the Actions menu gives you the option to either save your results locally, or to Fusion Team for future access and analysis.
  • Additionally, you now can copy results from the Inspection Results dialog in a format that is consumable by Excel, allowing for easier reporting and analysis. Thanks for the feedback @motorsport_machinist!
  • Improved! 2D Bore: “Keep Tool Down” option:
  • Found in Manufacture workspace > Milling tab > 2D panel drop-down > Bore
  • When using 2D Bore with Finishing Passes, the tool retracts between the ramping and the finishing passes. We’ve added an option to Keep the Tool Down between passes per @Steinwerks’ request.
  • Improved! Turning Profile Roughing – Retraction Policy:
  • A new parameter “Retraction Policy” was added to the Linking tab of Turning Profile Roughing operations. This parameter is only available for Inside Profiling mode when the cycle is set to Horizontal Passes and the machining direction is set from Front to Back. This parameter is not available when the Use Canned Cycles parameter is checked on. When Retraction Policy is set to Minimum Retraction, the tool retracts minimally in Z after every cutting pass up to the Z Clearance value (existing behavior). When this parameter is set to Full Retraction, the tool retracts to Safe Z after every cutting pass (new behavior).
  • The benefit here is that when you are boring deep holes or machining a material that produces stringy chips, it is preferable to allow the boring tool to retract farther than the Z clearance up to the Safe Z coordinate after every cutting pass. This allows chips to exit the hole more cleanly, thus reducing the possibility of a chip tangle forming inside the hole.
  • Customer Reported Issues Fixed:
  • Sync Visibility – Show ‘From solid’ stock – We’ve heard that while usually a helpful little feature, the ‘Sync visibility’ option is going overboard and hiding the stock when Stock mode is set to ‘From solid’. This should be fixed in this release.
  • Machine Configurations Error: Invalid machine configuration in toolpath- We fixed an issue @Lonnie.Cady alerted us to where valid machine kinematics definitions threw erroneous errors.
  • We fixed a bug with turning profile roughing operations where the toolpath limits were not matching the turning profile finishing limits if the limits were set to “contact point”.
  • Some of you reported problems with both turning profile roughing and finishing boring operations where the tool was retracting to an unsafe point below the clearance radius. This is now fixed.
  • Apparently when a setup having multiple turning profile roughing canned cycle operations would not generate NC code. We got this resolved as well.
  • We fixed a problem with turning profile finishing toolpaths with multiple stepovers where every stepover other than the final one was violating the Z and X limits.
  • BobVawter went full-on detective mode and found an issue where reorganizing NC comments and adding operations to the various setups caused Fusion 360 to become very unstable. We looking into this and got it sorted out.
  • We fixed a Cutting > 2D Profile toolpath issue where the toolpath under geometry has been set to Outer loops, with three contours selected for machining, however the generated toolpath only has passes for one contour.
  • We were told that Fusion 360 hung indefinitely when you tried to edit a Scallop operation on a specific file you sent us. We believe this issue is gone, please check again and let us know if you still experience any slowness.
  • andrewbarton reported an issue where Fusion 360 got really paranoid and froze when he tried to regenerate all of his toolpaths in a single sweep (instead of one by one) in the Manufacture workspace. We’re glad to report back and say that we’ve fixed this issue!
  • We updated our kernel and fixed an issue with gouging for certain turning profile roughing toolpaths with vertical passes using a neutral holder.
  • pawel.piela1 asked us how he would setup minimum cutting depth on a lathe, and the answer is even depths of cut for profile roughing, which is now available.
  • CAMXPRESS posted about an Invalid machine configuration in toolpath issue back in September of last year. This is now resolved.
  • We got word that some of your experienced a “Warning: Current tool orientation is not supported from the selected machine” message with head-head machine configurations in Fusion 360. It was incorrectly claiming that the tool orientation is not supported for the selected machine, however a toolpath is calculated and marked with a warning. now it calculates correctly with no issues.
  • New! Create your own tab in the toolbar:
  • Sample script found in Product Documentation > Programming Interface > Fusion 360 API User’s Manual > Sample Programs > User Interface > General
  • Last year we went through an UI modernization project where we’ve introduced tabs in the toolbar to better scale with Fusion 360 as we continue to mature the software. If you’re writing add-ins for Fusion 360 and have added custom commands to the toolbar, you’ve probably noticed that some of those commands have been placed in tabs that you may or may not agree with. Now you have the ability to better organize them by creating a custom tab in the toolbar. Your new tab will sit next to the last tab in the toolbar.
  • We’ve provided a sample API in the Sample Programs section of our Product Documentation for you to use as reference.

New in Fusion 360 2.0.7438 (Feb 11, 2020)

  • We fixed an issue where your your toolbar customizations weren’t being saved properly – it would always revert back to the default.
  • Kschepens told us about an issue where the dimension unit value refused to change after he selected from drop down list, and it always showed the “mic” unit in 2D PCB and Symbol/Footprint editor. This is now fixed.
  • We also rolled out 40 some performance tweaks to Electronics Design so that it is running in tip-top shape.

New in Fusion 360 2.0.7421 (Jan 30, 2020)

  • We improved overall stability around new Electronics Design workflows and fixed some crashing issues when some of you tried to close Fusion 360.
  • Commands that belonged to 3rd party add-ins, which were added into workspaces other than the Design workspace appeared to be greyed out and unavailable. Now they are available again.
  • Some of you were experiencing crash issues when trying to fix broken assemblies.
  • GrazianoZ8TY8 found that “Find in Browser” no longer worked the way it was intended to. This made finding parts in a large assembly very difficult. Now it’s fixed.

New in Fusion 360 2.0.7400 (Jan 23, 2020)

  • Introducing Electronics Design in Fusion 360:
  • The year is 2020. Humanity has come a long way since the days of the drawing schematics with pencil on blueprint sheets. Fusion 360 has been taking design and manufacturing by storm, integrating technologies into a cohesive and easy-to-use product development experience. Now we’re proud to introduce another major piece of technology that can help you transform the way you design your products. Hold onto your butts – it’s about to get electric.
  • We’ve shared with you that we’ve been working on this during our Fusion Academy event in Portland, Oregon as well as at Autodesk University 2019 in Las Vegas. As of this product update, Electronics Design workflows are now not just an integration between EAGLE and Fusion 360 – it is now directly implemented within the Fusion 360 software, and is available for you to use. Eagle users and Fusion 360 users, you are all in for a treat.
  • The Fusion 360 Way:
  • Why are we doing this? Simple. It’s part of the Fusion 360 philosophy. Since the very beginning, we’ve set out on a mission to bridge the gaps in the product development lifecycle. We’ve built Fusion 360 to be the single platform that brings all the tools and disciplines closer together, enabling you to connect with your fellow industrial designers, mechanical engineers, electrical engineers, analysts, machinists, and beyond, earlier in the development stage and work with each other more as a team, less as silos.
  • If you just look around your desk, you’ll see that many of the products you use have electronics built into them. The world is more connected than ever, and if Fusion 360 is the end-to-end product development platform, it absolutely needs to have the tools for you to design electronic circuitry.
  • By tightly integrating electronics design into the Fusion 360 experience, you’re now able to create, design, and manage associative circuit schematics, PCB layouts, and 3D representation of your circuit boards like never before.

New in Fusion 360 2.0.7046 (Dec 20, 2019)

  • Manufacture:
  • Additive 3MF export issue fixed – When exporting a print scene with multiple parts and supports, some supports were being assigned to the wrong parts. This has been fixed!
  • General:
  • Instability with lofts – We were noticing some instability related to lofts in the modeling, patch, and form workspaces. This has been fixed.
  • Change parameter issue fixed – Some crashes were occurring when editing parameters. This was addressed and shouldn’t cause issues going forward!
  • Fusion Team and AnyCAD – Users trying to view models in Fusion Team that had been converted with AnyCAD, were noticing an inability to view the models from the web interface. This was reported and addressed within 10 days.

New in Fusion 360 2.0.7036 (Dec 16, 2019)

  • Manufacture:
  • Setup WCS Origin issued fixed – Some of you reported that when you set your WCS origin to Setup WCS origin, whatever you were seeing in the canvas becomes blank. Maybe Friday the 13th had something to do with it.
  • Machine configuration post problem fixed – HughesTooling told us about an issue he came across in machine configuration posts, where instead of using the post from the selected machine configuration, the setup kept picking the post that was last used.
  • Steep & Shallow issue fixed – Embarrassingly, setting the wrong parameters to Steep & Shallow as default values and invoking Steep & Shallow again caused and Fusion 360 to become unstable. We got this sorted.

New in Fusion 360 2.0.7029 (Dec 12, 2019)

  • Usability:
  • Improved! Insert 2D Images – Canvas and Decals from cloud projects:
  • When you previously wanted to insert a decal or an image as reference for your design, you had to find the image file from your local machine. If someone on your team uploaded an image to your Fusion 360 project, there wasn’t an easy way to insert that image into an active design without downloading it locally first.
  • A couple updates ago we streamlined how the Insert Decal and Insert Canvas command dialogs behaved, making them progressively disclose more options as you work through the workflow. This was the first step to improve this experience.
  • Now when you go to Insert, you’ll be presented with a new Insert file navigator dialog. Here you’ll be able to select images you or your team have uploaded to the project, and insert them directly without any wonky work-arounds. Of course, you’ll also be able to insert from your local computer if you need to.
  • Editing your decal from the browser will allow to select a new decal and replace the existing one while maintaining its placement and scale.
  • New! SolidWorks 2020 File Format Support:
  • Fusion 360 now is able to work with the latest native SolidWorks file format from SolidWorks 2020. This means you’ll be able to:
  • Upload SolidWorks 2020 Part and Assembly from the Data Panel, and Fusion 360 will translate it to a useable Fusion 360 Design.
  • Upload SolidWorks 2020 Part via Fusion Team or Desktop Connector, which will maintain it’s native format without any translation. This also enables AnyCAD workflows for SolidWorks 2020 Parts.
  • View SolidWorks 2020 Parts web browser model viewer
  • Improved! Preview section in Preferences:
  • As Fusion 360 continues to evolve into an end-to-end production development platform, we are rolling out more and more preview technologies for you to try. Soon you’ll need a better way to see what previews are available so you can make better decisions at trying the ones that matter to you the most. That’s why you now see a revamped Preview Features section in the Preferences, where you can now filter by workspaces, as well as 3 different filter options:
  • Public preview available to everyone
  • Previews accessible only to selected users
  • Previews that are part of an extension package
  • Improved! Copy version number and license type in About Box
  • Here’s a quick timesaver improvement – now instead of typing out the version number and active plan, you can now go to the About box, highlight, and copy them to your clipboard so you can paste it wherever you see fit.
  • Improved! Bend from Sketch now supports multiple bends:
  • Now when you use the Bend command in the Sheet Metal tab, you’ll notice that the UI has been updated to support the ability of creating multiple bends within the same command. Simply select the sketch line you’d like the bend to occur, and Fusion 360 will bend it.
  • Pro tip: One thing to keep in mind while you are creating bends is to start on the outermost bends first and work your way in.
  • Improved! Sketch Edge and Profile Color Scheme now more visible:
  • For the longest time, sketch lines were 1 px wide. In addition, the colors made it sometimes difficult to distinguish and pinpoint specific areas when the sketch got complex.
  • We’ve updated the line-weight as well as color scheme of sketch entities to be 2 pixel width, with colors that work well in all of Fusion 360’s display environments. These colors are now also standardized as part the overall Autodesk color palette, used across the family.
  • Fixed linkage issues related to Motion Study and Drive Joint:
  • We got word from the support team that some of you have been experiencing issues with your motion studies and driving joints. We’ve also been tracking this forum post around joints not behaving as expected. We lubricated those linkages and now they should be working fine.
  • Fixed export issue for SketchUp and OBJ formats:
  • There has been a few hiccups around exporting assembly files as SketchUp or OBJ file formats, specifically around using the File > Export path. We got rid of the hiccups by scaring them off – now these formats exports as expected.
  • Fixed visibility issue regarding Joint Origins in referenced designs and f3zs:
  • Joint origins decided to make themselves visible in a referenced part even though they have been set to be invisible, way before the part was even inserted into the overall assembly. In this update, we made sure that they don’t turn themselves on again.
  • New! Toolpath Visibility:
  • This handy new feature will let you turn the visibility of unselected toolpaths on by clicking the ‘eye’ icon in the browser. This is helpful for comparing different toolpaths, as well as for visualizing the toolpath during section analysis.
  • New! [Extension] Surface Inspection Display Points Options:
  • If you’ve purchased the Manufacturing Extension and are using Surface Inspection, you’ll now have the option in the Manufacture section of the Preferences dialog to choose how you’d like to display your inspection results on the part. From the ‘Results Display Type’ option, simply choose whether you’d prefer ‘confetti’, pins, or cylinders.
  • Improved! Sync Named Views with Active Setup:
  • We’ve extended the ‘Sync view with active setup’ option many of you have been using since the October release – now, you can choose to associate an existing or new Named View with a particular setup, such that when that setup is active, your view automatically adjusts to match that associated Named View.
  • You can try this by activating the ‘View Sync’ option in the navigation toolbar, then right click on your setup -> Associate Named View and choose whether you want to link an existing Named View or create a new one with your current view cube settings. You can remove or change the association at any time by imply right-clicking on your setup and choose ‘Remove Association’.
  • Improved! Single Groove: Axial Stock to Leave:
  • We have added the ability to specify axial finish allowance for a turning Single Groove operation. This will allow you to rough a single groove before a parting operation, leaving axial stock on the sides of the groove, then finish it with a parting tool.
  • Improved! [Extension] Multiple Holes Selections for Probe Geometry function:
  • You will now be able to probe multiple holes in a single operation, saving programming time and allowing better organization of your probing operations. From the Geometry tab in the operation dialog, you’ll now be able to select multiple Probe Surfaces at a time.
  • Improved! Profile Roughing: Rapid to Next Cutting Depth:
  • We’ve added the ability in a turning profile roughing operation to choose whether to rapid directly to the next depth of cut or perform a dual move consisting of a rapid move to the previous depth of cut, then feed to the next depth of cut. When unchecked (canned cycle compatible motion), the tool will rapid to the previous cutting depth, then move to the next cutting depth with cutting feed. If “Use Canned cycles” is checked, this parameter will not be visible and the toolpath will behave as if the parameter was checked off.
  • Improved! Profile Roughing, Finishing: Z Tool Limits:
  • You can now set the front Z tool limit (contact point or cutting edge) for a toolpath being machined by a tool with a right-facing insert.
  • If the toolpath is using a tool with a left-facing insert then the Z tool limit type will be set for the back Z limit.
  • For a neutral insert the Tool Limit parameter will not be shown and will internally be set to contact point.
  • Improved! Profile Roughing Canned Cycles:
  • Profile Roughing canned cycles now support contact point tool limits in Z and X. The first move in a G71 / G72 canned cycle profile is now a G0 rapid move. This allows the tool to retract, then move to the next cutting pass depth with a rapid move instead of a feed move, thus shortening the toolpath cycle time.
  • The first move in the canned cycle profile is now positioned at X Clearance for G72 and Z Clearance for G71 canned cycles, thus ensuring that the tool starts outside the stock. This also allows users to use Type I canned cycles on their controller.
  • Thanks to VicKosta, we caught an issue with canned cycles where it is possible to enter a negative value for radial stock to leave which results in positive stock to leave when posted. Now, we prevent you from setting a negative X or Z finish allowance -we’ll give the following error “Negative Finish Allowances are not allowed for a Turning Profile Roughing Canned Cycle operation”
  • Improved! Auto Turning Mode on Tool Selection:
  • We’ve improved the workflow for turning profile roughing and profile finishing operations by automatically setting the default turning mode based on the type of turning tool selected. For Profile Roughing and Profile Finishing strategies the default Turning Mode is now set based upon the type of tool selected. If a turning general tool is selected the default Turning Mode is set to “Outside profiling” and if a turning boring tool is selected the default Turning Mode is set to “Inside profiling”.
  • For Profile Roughing strategies with cycle set to Vertical Passes, the default Direction is now set based upon the Turning Mode. If the Turning Mode is set to “Outside Profiling”, the default Direction is set to “Outside to Inside” and if the Turning Mode is set to “Inside Profiling”, the default Direction is set to “Inside to Outside”.
  • Fixed: Thread Pitch Simulation:
  • In stock simulation for a threading operation, the distance between threads will now match the thread pitch from the operation rather than from the tool.
  • Fixed: 2D Contour Generation Bug on Windows:
  • We fixed an issue where a 2D contour with a circular input contour failed to result in a toolpath due to linking constraints.
  • New! Generative Design Free-for-All:
  • Yup, you heard right. During Autodesk University 2019 in Las Vegas we launched the free generative design until 2020 marketing campaign with a bang. We have teamed up with Amazon Web Services (AWS) and NVIDIA to offer free unlimited generative design in Fusion 360 from now until December 31, 2019. There are no strings attached allowing our customers and prospects to take advantage of this offer to learn and explore all of the benefits of generative design on us. During this time the generative design cloud credit charging has been set to zero (0) so generative design is free for all entitlements with access to the Generative Design workspace.
  • New! Outcome Cost Estimation now available:
  • In our last update, we released Outcome Cost Estimation in Preview. In this update, we have put the finishing touches on this collaboration with aPriori and it will be available by default for all users of Generative Design. Cost information will automatically be generated for all new studies based on the production volume, manufacturing method and materials defined. Now cost will be front and center as part of the decision making conversation when exploring generative design outcomes. To learn more about how to get the most out of this feature, check out our Help content on this topic.
  • New! Visual Similarity Filter in Explore:
  • Often when discussing generative design with our users, the topic of visual appearance comes up as something they need to pay attention to as part of their design process. Further, when presented with so many viable options, users have asked us for better ways to narrow in on the outcomes they like best.
  • We have enlisted the help of machine learning to help users manage these interests by creating a new filter to help organize outcomes. The Visual Similarity filter will identify and group outcomes with similar visual characteristics to make it easier to find the ones you like and quickly rule out the ones you don’t. Also, when in the Compare view, there is now a new option to find similar and we will automatically find the most similar outcomes for comparison. Because we are using machine learning, the Visual Similarity filter will always be adapting to what it is observing. As you start to expand your design space through additional studies with new or refined setups, the filter will continue to update groupings based on your outcomes, making it easier and more efficient to find that perfect design.
  • New! Design Objectives in the Browser:
  • We wanted to make it easier to quickly identify the setup of a study. The Design Objectives and Limits for a study play a major role in the way outcomes are generated. Now, a user will be able to view and edit the Objectives and the Limits used for the study directly in the browser. For those users using the Advanced Physics preview, the Modal Frequency and Displacement limits will also be visible from the browser.
  • Improved! 2 Axis Cutting Outcomes:
  • Continuing our efforts around manufacturing constraints and creating more interesting outcomes that can be produced with more widely available tools, we have made another round of improvements to our 2-Axis Cutting strategy. From this update forward, you will start to see 2-Axis cutting outcomes that are more efficient at mass reduction and void generation.
  • Improved! Parametric Recipe for 2 Axis Cutting and 2.5 Axis Milling Outcomes:
  • Highly editable outcomes are a cornerstone of our Generative Design solution. We have been watching closely how our users have been taking advantage of our 2 and 2.5 axis solutions. The parametric recipe that we use for these strategies is different than our 3D strategies in that it uses sketches to reproduce the generated geometry, rather than T-Spline bodies. Up to this point, the sketch profiles have only been created for the generated geometry. Through our work with customers, we found some limitations on the overall robustness and editability of these sketches. With this update, we have changed our strategy and are now extending the sketch to include the profiles of the preserve geometry. This will give users better control for the transitions between the preserve and generated geometry, allowing for easier editing and for an overall more robust conversion rate.

New in Fusion 360 2.0.6668 (Nov 13, 2019)

  • Manufacture: We fixed an issue where selecting the face as pocket selection in a CAM workflow made Fusion 360 hang indefinitely.
  • Manufacture: There was another case where undoing insert of an cross-referenced part in the Manufacture workspace made Fusion 360 unstable. Now it works as it should.
  • STL export: We heard reports of our STL export translator not working properly. We tuned the engine and now it should export fine.

New in Fusion 360 2.0.6658 (Nov 5, 2019)

  • Manufacture: We fixed an issue where Fusion 360 locked up when you tried to save out a project containing manual / passthrough operations made in the Manufacture workspace.
  • Manufacture: We got word that some of you were unable to post process certain specific posts. We dug into the code and found that user data parameters went missing. Now they are back and you should be good to go again.
  • Simulation: When you created a load and selected more than one entity, a Force Per Entity checkbox appeared. If you unchecked this box and created the load, then edited it, the box would appear to be incorrectly checked. Checking it basically made it impossible for you to create a load that is distributed over multiple entities. Now it is unchecked as it should be.
  • API/Analytics: There were some issues with how some of our in-product analytics were impacting the performance of certain add-ins. We’ve reverted the change for now and will make sure that they don’t impact performance in the future.

New in Fusion 360 2.0.6613 (Oct 31, 2019)

  • Improved! File > Export notifications are now dismiss-able:
  • Apparently we made our notifications a bit too persistent. When Fusion 360 completed a file > export job via cloud translation, it tells you that the file is ready and let’s you open the folder you exported your file to. What it doesn’t do is go away until you click on the destination link within that notification. Now there is an X for you to dismiss it, so you can continue working on the task at hand without interruption.
  • Improved! Upload dialog now shows which CAD formats are being translated:
  • Now when you upload CAD data, the upload dialog will show a cube icon (same cube icon used in the document tab as well as Fusion 360 designs in data panel), which indicates that this particular file will be translated into a Fusion 360 design. Those without that icon will be uploaded as their original format.
  • Measure command labels are out of the way:
  • Reported by alanwhereareyou, this issue was found in the Inspect > Measure tool where it made Fusion 360 place labels next to the measure points, almost always blocking the area that he wanted to select. We thought we squashed this bug, but it somehow came back from the dead. We made sure this dealt with once and for all.
  • Rendering Gallery no longer puts file extensions in the file name:
  • We fixed a naming issue related to downloading renderings from your Rendering Gallery. Apparently the system made the render file extension as part of the file name itself, which is wrong. Now downloading renderings from the from the Rendering Gallery no longer puts file extensions as part of the name.
  • Sketching & Modeling:
  • Improved! Convert to Sheet Metal now available in Direct Modeling:
  • A couple updates ago we introduced the ability to convert an existing sheet metal CAD part into a Fusion 360 sheet metal part, but it was only accessible if you were working in parametric modeling (with history timeline turned on). Since opening 3rd party CAD data usually opens in the direct modeling side of Fusion 360, we’ve added a Sheet Metal tab along with the “Convert to Sheet Metal” command, so it’s more discoverable. The command still only works in parametric modeling, so Fusion 360 will enable the timeline and start the command for you if you want to convert your part.
  • Create Sheet Metal Component is now on by default when creating sheet metal parts:
  • The option to create a sheet metal component got accidentally un-checked when you created a new sheet metal component from scratch. Now it’s checked by default again.
  • Lines are no longer missing in Exported DXFs:
  • When you created a flat pattern from a sheet metal design, exported it to a DXF file with the option “Convert Splines to Polylines” enabled, and then opened the exported DXF in another CAD software, some of the lines from the original design went missing. Apparently something (literally) got lost in translation. We made sure that the translators are now doing their due diligence and are not loosing anything in the translation process.
  • Symmetry icon in Circular Pattern is now correct:
  • Ezekiel12 spotted that the icon used for Symmetric direction in the Circular Pattern was incorrectly using the “Two Sides” icon. Now it’s using the correct one. Thanks for the catch!
  • Camera now returns back to previous view when you come out of Sketch mode:
  • We heard some talk about the camera view not reverting back to original position after you were done with you sketch and went straight into a modeling command (without explicitly clicking on Finish Sketch).
  • Improved! Weird Joints issues fixed :
  • We fixed a number of lingering joints issues in this update – here is a quick rundown:
  • Joint direction no longer inverted when editing
  • Our good friend TrippyLighting found a joint issue where editing the joint of a part that he inserted into another design incorrectly flipped the direction of the joint movement. We got this sorted out.
  • Lower joint limit can be driven again
  • Kristof.ram told us about another wonky behavior way back where he wasn’t able to drive a joint to a lower limit that he had set. We made a few tweaks to the code and now it’s behaving as expected.
  • Joint Origin snap point no longer disappear
  • Kinsleymark reported that when he tried to go back in the timeline and fix a broken Joint Origin the snap points typically appears when you hovered over the model (while in the Joint command) never appeared, which made it impossible to place the new Joint Origin. Now the snap points appear swiftly without any issues.
  • Generative Design :
  • New! Generative Design Workspace now available for new Personal and Startup Entitlements:
  • Recently we announced updates to our free Personal and Startup license offerings. To go along with these changes, we are expanding access to the Generative Design workspace. All of you who migrate to the new entitlement types will now have access to the Generative Design workspace. Huzzah!
  • To run studies and download your results, you’ll need Cloud Credits. Cloud Credits for generative design can be purchased through your Autodesk Account. We are excited to get this into your hands and we can’t wait to see what you’ll do with it.
  • When you are ready to get started, here are some helpful resources you should check out first. We’ve been told that these videos and tutorials really speed things up for you.
  • Fusion 360 Adoption Portal:
  • Out of all the content we have out there, this is the best place to learn how to use Fusion 360, and for Generative, we have a 35 lessons that will help you understand the basics to mastering the tools.
  • In addition to structured lessons, we’ve also hosted a number of live webinars where we walk you through everything from getting started to pro-tips on setting up your studies.
  • Autodesk Generative Design for Manufacturing Specialization – Coursera:
  • Lastly, if you really need to develop and cement your skills as a generative design expert, check out our specialization offered through Coursera.
  • If you still need more help getting up and running or identifying that first project, send us an email and we will be glad to help.
  • New! Outcome Cost Estimation:
  • Our partnership with aPriori to provide cost insights for generative design outcomes is finally here. By defining an annual production volume as part of the Manufacturing process definition, you will now get insights to the anticipated part cost for all new studies when using generative design. In Explore, you will now see new filters for Estimated Manufacturing Cost allowing you to conduct more thoughtful trade off analyses when evaluating cost, performance, material and manufacturing methods of various outcomes.
  • New! 2 Axis Cutting Out-of-preview and in Production:
  • We have been making a number of improvements to 2-axis cutting and it is now ready for primetime. To start, you will see improved generation of internal holes or voids in the outcomes. Next, we have further refined the guidance in our pre-checks to help you ensure your setup will produce the best possible outcomes. 2-axis cutting is ready and waiting to help bring generative design to your water, laser and plasma production strategies.
  • New! 2.5 Axis Milling Out-of-preview and in Production:
  • The 2.5 axis milling constraint preview released back in August was a major milestone to bringing generative design to a more practical and accessible method of manufacturing. We have since been working to refine this solution even further and will be taking it out of preview. In this update you will now be able to define a minimum tool diameter, that will help ensure the manufacturability of your design. Further, we have improved pocket generation and layer alignment. To go along with all of these improvements to generating high quality outcomes, we have also built in pre-checks to make it as easy as possible to get exciting designs, that are near ready to manufacture. We can’t wait to see the parts designed with 2.5 axis milling constraints.
  • Fixed – Flip Direction Control for Loads:
  • We found a problem where the flip direction option in our Load dialogs wasn’t actually flipping the direction of the load. Now it’s fixed and doing just what we would expect.
  • Manufacture:
  • New! Multiple Depths for Engrave:
  • PeteDregz and others have requested the ability to engrave in multiple depths. We’re glad to tell you that it’s now available! Now you can specify the maximum step-level between z levels for taking multiple depth cuts. This will make engraving with Fusion 360 even more productive.
  • New! Visibility and Views Synchronization for Setups:
  • We’ve heard that many of you are frustrated by the difficulty of toggling the visibility of bodies and components on and off when programming between different setups. To help with this, we are introducing the option to “Sync visibility with active setup.” When you turn on this feature (by clicking the checkbox in the bottom navigation bar,) you’ll see only the relevant bodies and components for that setup. This visibility will update automatically as you activate different setups so that you only see what is relevant to you in that context.
  • We’ve also added the visibility context menu found in the Design work space to Manufacture, so that visibility of bodies and components outside of the setup can be turned back on quickly.
  • When Visibility Syncing is turned on, the “Sync view with active setup’ option lets you choose to have your orientation and zoom factor for each setup update based on the WCS for the active setup. This nice little trick can save you some time spent panning and zooming – we’re working on letting you tie Named Views to your setups as an extension to this in the future!
  • Note: Due to how Fusion 360 handles bodies and components, visibility changes in the Manufacture workspace carry over to the Design space. To get around this, you can right-click in the browser & use the “Show All…” context menu to turn the visibility back on as needed.
  • Improved! Turning Face Feed Control:
  • It is now possible to fine tune the feedrate for Turning Face operations. As the turning tool approaches zero spindle surface speed, to avoid issues with insert chipping it needs to slow down while facing off the nub at X = 0. The parameter “Use Reduced Feedrate” was added to achieve this. Once the tool reaches X = “Reduced Facing Radius” the feedrate of the turning tool is now set to the specified “Reduced Feed”.
  • Boring Bars for Turning Chamfer Operations:
  • Turning chamfer operations now support turning boring bars as valid tools for the operation.
  • Turning Profile Roughing Canned Cycle Improvements:
  • In the September 2019 update profile roughing canned cycles were only supported when X Finish Allowance was equal to the Z Finish Allowance. The October release removes this deficiency and canned cycles are now supported for any value of X and Z Finish Allowances.
  • Bug Fixes:
  • Fixed an issue with G72 canned cycles were an additional point was incorrectly added to the end of the canned cycle profile if it terminated at a vertical edge on the model contour.
  • Fixed an issue with both G71 and G72 canned cycles used to face off the front of the part failing to generate correctly.
  • Improved! Selection Sets in Manufacture:
  • We’ve brought over Selection Sets into the Manufacture workspace, providing a mechanism for reusing selections of multiple objects. Just like in the Design workspace, if you want to speed up the process of selection several different components but don’t want to keep re-selecting them one by one, creating a selection set can save you some time. This may be particularly useful for those of you working creating Additive Manufacturing setups (available in the Manufacturing Extension), to facilitate the orientation and positioning of components on your build plate. Note: There’s a known issue where you cannot delete a Selection Set once created – we’re working on fixing this.
  • Improved! Touch and Avoid for Steep and Shallow (Extension):
  • We’re bringing more control to the Steep and Shallow toolpath (available as part of the Manufacturing Extension). This time, we’ve added the option to specify touch or avoid surfaces in order to contain the toolpath, accessible in the operation dialog.
  • Improved! Multiple Holes: Probe Geometry (Extension):
  • We’ve also made some improvements to the Probe Geometry feature, available as part of the Manufacturing Extension. Specifically, we’ve made it possible to probe multiple holes in one operation. Previously, a separate operation needed to be created for each hole, so this improvement should speed your processes up quite a bit. Now, you’ll be able to select these holes either manually, or check the ‘Same Diameter’ option.
  • Improved! Profile Roughing and Finishing Strategy:
  • A number of fixes were implemented to stabilize and improve the new turning profile roughing and finishing strategies released in the September 2019 update.
  • Cutting depth transition moves for profile roughing with direction set to “Both Ways” were improved by eliminating the unnecessary 45 degree retract.
  • Fixed an issue with turning profile roughing operations with cycle set to “Vertical Passes” where the tool was not leaving the material through a distance equal to X clearance.
  • Fixed an issue for both turning profile roughing and finishing operations where the “Grooving” parameter was not working as expected.
  • Fixed an issue for certain turning profile roughing and finishing operations where a valid tool was failing at generating a toolpath.
  • Fixed an issue where certain turning profile roughing toolpaths going past the back of the solid model were incorrectly taking a deeper first cut.
  • Fixed an issue where certain turning profile roughing operations were generating an incorrect toolpath if the outer radius of the operation coincided with the outer radius of the model being machined.
  • Fixed an issue with certain “in control” compensation type turning profile finishing toolpaths where there was an extra incorrect point in the partline NC code output.
  • Fixed an issue with certain turning profile roughing operations where a toolpath move was being assigned a feedrate that could not be controlled through the user interface.
  • Fixed Missing Checkbox for Point Selection in Probing:
  • @swegrzynowicz let us know that point selection was missing for angle probing after the last release – oops! This option should be back now.

New in Fusion 360 2.0.6516 (Oct 14, 2019)

  • We sorted out a few issues that bubbled up recently
  • Two of these issues had to do with the Insert McMaster-Carr option as macOS Catalina:
  • When you tried to access the Insert McMaster-Carr option, clicking on the item you want to insert didn’t take you to the next level of pages. Apparently this was only happening on macOS. Don’t worry, we got this fixed now.
  • on macOS Catalina, we also found that clicking on the “save” button to download the 3D CAD file to Fusion 360 was unresponsive. Now it should open the CAD file directly in canvas.
  • The other issue had to do with joining a team:
  • There was a bug that prevented the dialog (that took you through the steps of which team you’d like to join) to appear when you clicked on your name > Switch Team > Join Team. Now it does.

New in Fusion 360 2.0.6503 (Oct 3, 2019)

  • FIXED: There was an issue with the Pattern feature in Manufacture workspace where Component Pattern went missing from the list of pattern options. Now it’s back.

New in Fusion 360 2.0.6440 (Sep 27, 2019)

  • Usability:
  • New! Session Management:
  • Many of us use Fusion 360 on multiple machines, since work doesn’t just end when we leave the office or the machine shop. Previously if you logged into Fusion 360 on multiple machines with the same account, both machines would have active sessions running and there wasn’t an easy way for you to manage your sessions, or decide what to do with the remote session. Now there is.
  • In the update, we’ve introduced a better session management experience. If you sign in to a 2nd session of Fusion 360 on a different machine while you were still logged in on a previous machine, you’ll be prompted with a dialog (on the newly signed in session) that shows other sessions that have been previously left logged in, when they were open, and when was the last activity. You’ll be able pick 4 options:
  • Suspend the remote session and continue working in the one you’re on
  • Shut down the remote session and continue working on the one you’re on
  • Log out of this current one and sign in with a different account
  • Exit Fusion 360, along with this current session, maintaining the other session logged in remotely.
  • Once you press “Continue”, you’ll get a confirmation message asking you to confirm that this is what you want to do. Clicking “Continue” again will trigger that remote session to react to your selection.
  • Suspend the remote session and continue working in the one you’re on
  • Suspending the remote session will allow background tasks like rendering, sim solves, or CAM tool-path calculations to continue without the interruption of closing the session down.
  • Shut down the remote session and continue working on the one you’re on
  • Unlike the suspend option, shutting down the remote session will not only close the remote session, it will also remotely sign out of the account that it was logged into before the Fusion 360 closes.
  • The last 2 options applies to the session you are logging into – you can either sign out of your existing account and log in with a different one, or simply just close Fusion 360. To learn more, check our our knowledge article.
  • Improved! Fusion 360 now appears in Spotlight Search on macOS:
  • Many of you have told us about this, and have posted in the forums as well as the IdeaStation. We’re happy to report that it now works as it should! Now when you want to launch Fusion 360 from Spotlight Search on macOS, you can start typing Fusion 360 and see it show up. Indexing will impact how it shows up, because it may not have indexed it yet, but eventually it will show up correctly.
  • Fixed: QAT Toolbar goes blank issue:
  • Some of you on Lenovo machines told us that parts of the toolbar became blank when you logged in, making it really hard to access the file menu, save icon, and document tabs. You pretty much had to rely on your memory of where they are or restart Fusion 360 and see the bar was back. Now we made sure that the bar won’t disappear again.
  • Fixed: Pattern and Mirror are back in Sheet Metal Create panel:
  • Apparently the Pattern and Mirror commands were missing from the Design workspace > Sheet Metal tab > Create panel drop-down menu. We found them hiding in the old toolbar, so we brought them into the new one.
  • Fixed: Mesh Palette not showing up:
  • Ah yes, the Mesh palette. When you get into the Mesh environment, the mesh palette should have appeared automatically, allowing you to control the size of your selection brush. For some weird reason it also went missing, but we’re glad we found it and now it shows up as it should.
  • Fixed: File Export with Xrefs exporting as Inventor assembly will now export as zipped:
  • When you export a design with Xrefs as an Inventor assembly, it should export as a zipped file with your IAM and your IPTs neatly zipped up in a single file. This wasn’t happening, and apparently all you got was an IPT. Now it’ll export as a ZIP file.
  • Graphics:
  • Fixed: Issue with Fusion 360 detecting the wrong graphics card:
  • Andy.c made us aware of an issue he accounted where even after he had updated his graphics drivers, Fusion 360 was still insisting that he was using the old drivers, and wasn’t looking at the updated ones. We went ahead and updated our graphics engine, and now Fusion 360 will detect the latest drivers like it should.
  • Fixed: Anti-aliasing issue on sketch lines:
  • Remember how you sometimes your sketch or model edges look jagged even though you had anti-aliasing turned on? We remember. This was an issue we logged a long time ago, and because we updated our graphics engine, this issue went away. Now your edges will look nice and smooth.
  • Fixed: Cloud rendering and local rendering discrepancies:
  • Some of you have reported that the cloud rendering results looked slightly different than the
  • local rendering results. They should look identical, since they are using the same rendering engine, but apparently something was wonky.
  • Sketching & Modeling:
  • New! Convert to Sheet Metal:
  • “Convert to Sheet Metal” is a new command in Sheet Metal tab which will attach sheet-metal-ness to any existing part, which opens doors for all the rest of the Sheet Metal commands to be used on that part. This will allow you to import your existing sheet metal parts into Fusion 360 and further work on them, or a Fusion 360 part which was modeled without using sheet metal commands can be converted to take sheet metal benefits.
  • We made this a history-based parametric feature, which means that after converting a body, you can go back and modify your model in any way and see those changes get reflected on the converted sheet metal part. You can use this method to create cool stuff with connected sheet metal rules, we can’t wait to see what you do with it.
  • How it works:
  • In order to convert a body into sheet metal, the part needs a sheet metal rule to govern its geometry, and the most basic parameter is the thickness. Since we have the body already, the thickness has to match to that body. To save you from manually inputting the thickness, we’ve built in some clever thickness detection functionality where you just need to click on a face (this also doubles as source body input) and Fusion 360 detects the thickness at the point of click. Hence where you click on the body matters, so make sure you click on the wide, flat area of the part. The thickness value will lock down in the rule here since the value is driven by the part’s geometry and not the other way around.
  • Even better with AnyCAD:
  • And yeah, if you’re taking advantage of our AnyCAD workflows, this will also work with your other CAD formats. Updating part thickness on a SLDPRT will trigger an update in Fusion 360, updating the rule thickness, which will also update the Sheet Metal features created on top of it with new thickness, updating its Flat Pattern, and updating the 2D drawing.
  • Improved! Assembly handling performance:
  • Sometimes when you’re working with assemblies that contain thousands of parts, moving components or editing a joint on a component can bog Fusion 360 down, which leads to summoning the wretched black bars to appear.
  • There have also been cases where components were getting misplaced and joints that were previously placed were not obeying their rules after you performed a “Get All Latest” to update your X-refs or a Compute All.
  • After diving deep into the code base, we’re glad to report that we’ve dramatically improved the performance of how you handle larger assemblies by approximately 77.2% to 99.3% for components moves and 33.3% to 99.11% for joint edits. Woot!
  • Fixed issue with 3 Points Plane and mesh bodies:
  • lparedesJ6QNG told us that he was having trouble with putting a 3 point plane on a mesh body, and that Fusion 360 was giving him an error every time he tries to do it. We looked into this behavior and found some creepy crawlers crawling around the code, infesting it with nonsense. We called the exterminators and they quarantined the area off – now it’s free of bugs and you can place a 3 point plane on a mesh body again.
  • Fixed issues with Pin Slot Joint not working:
  • Awhile back, TrippyLighting told us on the forum that Pin Slot joint wasn’t working when you wanted to use it. Sorry about the delay on this fix, but we fixed it. Pin Slot joint now works as it should.
  • Fixed issue with revert capture position of components:
  • There have been a slew of challenge joint-related bugs that we’ve been squashing, and this was one of them. Previously there was an issue where if you moved a component joined to another component and captured it’s new position, reverting its captured position didn’t actually put the component back to its original location. Now it does.
  • Fixed issue with driving Revolute joint limits:
  • Swebal reported a joints issue where the Revolute joint would get stuck when he was driving the joint limits and watching the joint animate. We found that parts of Fusion 360 got rusty, so we hit it with grease and now the Revolute joint won’t get stuck again.
  • Fixed issue with not being able to delete a body:
  • David.antliff told us about an issue where he wasn’t able to delete or remove a body. Every time he tried to remove it, Fusion 360 gave him a “Compute Failed” error. We found the parents to those “orphaned” bodies and now this issue is fixed.
  • Fixed issue where Boundary Patch did not work properly:
  • Dprusock encountered a weird behavior where applying a patch surface on a model he was working previewed fine, but when he clicked OK, the command failed to compute. This shouldn’t have happened, but luckily, Jeff Strater showed him a workaround and we were able to get the issue fixed in this update.
  • Generative Design:
  • New! Advanced Physics Preview:
  • The types of problems you are wanting to solve with Generative Design are becoming more and more complex. To help you solve more of these challenges, we are introducing new preview functionality for advanced physics. In this update, you will be able to opt-in to using an Advanced Physics Solver for generative studies.
  • This solver will allow for the inclusion of modal and displacement limits with your objectives. Currently, only unrestricted and additive manufacturing processes are supported with these new limits and by requesting modal or displacement limits to be enforced the commercial solver will not create outcomes. You will see additional outcomes when modal or displacement limits are not specified for unrestricted and additive manufacturing processes. Since this is still a preview, we’d love to hear your feedback so we can make it even better. For more information, see Advanced Physics.
  • New! Outcome and iteration labels in Explore:
  • We know that using Explore and finding the right outcome is a major part of using Generative Design. You’ve been asking us for a way to “favorite” specific outcomes to make them easier to compare and be identified amongst one another. Now you have the ability to apply labels to outcomes or specific iterations of an outcome. These labels will be added as a filter to the browser and can be used just like any other filter in the various Explore views. For more information, see Label an outcome iteration.
  • New! Materials filter in Explore:
  • In addition to our Labels workflow, we’ve also heard that you wanted to ability to filter by materials. Sounds like a plan, so we went and added it.
  • New! Ready to Explore samples:
  • We are continuing our focus on making it easy for users to get up and running with the fundamentals of generative design. We have added another set of samples to our Generative Design samples. In the Ready to Explore folder, you will find studies pre-populated with outcomes in Explore. This will allow you to review the types of results you might expect before solving your first generative design.
  • Improved! Tooltips for 2.5 Axis Milling directions:
  • There now tooltips to the tool directions for 2.5 axis milling to help you understand the how outcomes will be generated using this manufacturing method, as it generates outcomes for a given direction differently than our other methods.
  • 2D Drawings:
  • New! Export sheet as Simplified DWG and DXF for 2D Drawings
  • Good news everyone! You’re able to output a 2D Drawing sheet as Simplified DWG or DXF, which will work nicely with other downstream software that you’re using alongside Fusion 360.
  • Previously, if you opened an AutoCAD DWG in another CAD application, the model views would sometimes come in as just red boxes. With Simplified DWG, the model views come in as line entities that are editable in other CAD software and not just AutoCAD.
  • Simply right-click on the active sheet in the 2D Drawings workspace, and you’ll see the option to output there.
  • When you select the DWG option, you’ll be able to choose between Simplified DWG or AutoCAD DWG. Simplified DWG is a single sheet; AutoCAD DWG is a full multi-sheet drawing and is the same format as we had previously. After you click OK, you’ll be prompted for the name and location of where you want to save it to.
  • There are still lots of 2D Drawings projects in the pipeline, and rest assured, we’re on it.
  • Fixed issue with the Back placeholder view being previewed Front
  • We fixed an issue where if you added a Back view when creating a drawing template, it resulted in a Front view instead when you created a drawing using that saved template. Some wires must have been crossed. Sorry about that!
  • Manufacture:
  • New! Tabbed Toolbar now in Manufacture Workspace:
  • Now when you toggle over to the Manufacture workspace, you’ll notice that the toolbar now also has tabs, housing the appropriate tools for Milling, Turning, Additive, Probing, and Fabrication operations. Each tab is pretty self explanatory, but here is a quick run-down.
  • You’ll find all your usual 2D, 3D, Drilling, and Multi-axis tools under the Milling tab.
  • The Turning tab includes all of your turning strategies.
  • Additive will house all your advanced additive manufacturing tools, as well as supports.
  • Probing includes your probing tools such as Probe WCS, Probe Geometry and Inspect Surface (which are available through Extensions only).
  • The Fabrication tab includes laser-cutting.
  • New! Profile Roughing and Finishing Turning improvements:
  • We’ve added some major improvements to the Turning strategies, such as new Profile Roughing and Profile Finishing strategies. In addition to the new Profile Roughing and Finishing strategies Tangential Extensions and a list of detailed improvements take turning to a new level.
  • Note: The old profile turning strategies are no longer visible but they can still be edited, posted and copied between files or saved and reused as templates if your not willing to let them go yet.
  • Previously, both profile roughing and finishing were bundled in the same “Turning Profile” strategy but now they have been split into two separate strategies. The reasons for doing this were to: Simplify the workflow by reducing complexity; simplify the interface and reduce clutter by removing parameters from roughing that did not apply to finishing and vice versa; allow roughing and finishing operations to use a separate tool, separate feeds and speeds and separate machining limits
  • With these new strategies, you’ll also find some really nice improvements sprinkled throughout the 5 tabs. Options like Tangential Extensions, Tool Limits, Canned Cycle in Roughing, cleaned up Compensation types, really enhance the strategies, enabling you to dial in all the important details to make perfect parts. There’s a lot to talk about, and in the spirit of being concise, you can head over to our blog post that we posted a couple days ago to dive deeper into these features if you’d like to learn more.
  • Improved! [Extension] Tool Axis Limits for Steep and Shallow:
  • We have added the ability for you to set tool axis limits for the steep and shallow toolpath. You’ll be able to set the Tilt Limit (angle ) and Mode: remove toolpath or move tool axis.
  • Improved! [Extension]: Probe Geometry – Minimum update threshold default value:
  • We’ve changed the minimum update threshold value for Probe Geometry to zero, so that the tool wear value always updates on default unless the user changes this threshold value.
  • Improved! [Extension]: Load Surface Inspection results from Fusion Team:
  • It’s now possible to import Surface Inspection results from Fusion team.
  • Improved! Ramp Angle in 2D Bore:
  • We’ve added the option to set the step down for 2D Bore based on angle in addition to pitch per Steinwerks’ IdeaStation suggestion. We know many of you have been asking for this for awhile, so we’re excited to roll it out!
  • Improved! Import Surface Inspection Results:
  • “Import Inspection Results” (in the ‘Actions’ Menu, for evaluating “Inspect Surface”) now lets you import results from Fusion Team in addition to the local PC, making the transport of measurement results easier.
  • Additionally, “Import Inspection Results” now creates a results folder accessible from the browser tree with the name “Measure”, where n is the name of the imported file of points. This makes it easier to relate measurement results to a particular time & date or instance. If you are producing one or more batches of components there may be multiple inspection results from different times, so this will help you identify them.
  • Lastly, this option is now available even to customers who don’t yet have the Manufacturing Extension, or who had it at one time then didn’t repurchase — you’ll be able to check out sample files in order to experiment with the Surface Inspection workflow or import and evaluate results from “Inspect Surface” routines created when you did have the Manufacturing Extension.
  • Improved! Post Filtering:
  • The posts in the post library can now be filtered based on their capabilities – this will allow you to more quickly find a post suitable for performing the required task
  • Improved! Draw turning compensation point in toolpath simulation:
  • We’ve added the option to display turning tool compensation points during toolpath simulation, Simply check the ‘Programmed Point’ checkbox as shown below.
  • Improved! Export machine configurations:
  • You can now export your machine configurations locally or or share it with your team.
  • Improved! Accessibility Analysis:
  • We’ve added a new option in the Accessibility Analysis tool which highlights inaccessible points from both positive and negative directions.
  • Fixed: Tool Modification Causing Selection Loss:
  • We’ve fixed a regression where certain tool modifications were causing a loss of selected geometry chains – thanks to Ariel for calling out this bug.
  • Fixed: Bi-Directional Hole Ordering Not Consistent in all Models:
  • We fixed an issue where the new bi-directional hole ordering option introduced in the June release wasn’t working as it should in certain applications where hole rows weren’t exactly aligned in Y – we’ve introduced a larger tolerance metric for identifying hole rows that should fix this.
  • API:
  • New! Visual Studio Code replaces Spyder as the default editor for your add-ins:
  • Previously you wanted to edit an add-in script, Fusion 360 was really proactive at grabbing Spyder Editor for you, not even checking with you to see if you wanted it or preferred using something else to edit. We’ve toned it down a bit, and instead of defaulting to Spyder, we’re giving you the option to install Visual Studio Code as the preferred code editor. You’ll still have the option to point Fusion 360 to an editor of your preference, but if you don’t have an editor, then you can continue and install Visual Studio Code.
  • For more information about this, check out our help documentation.
  • Fixed: Out-of-date icon goes away correctly after Get-all-latest:
  • The fine folks over at Bommer told us about an issue where, when they were working with the API, the “Out-of-date” icon was not obeying the “Get-all-latest” event and wouldn’t go-away. Sorry about that – sometimes these icons get cranky and require more discipline. Now it should behave correctly.
  • Fixed: Resize Palette even if showCloseButton is False:
  • Rolandas.vegis found a bug in the API where the only way he was able to resize the palette was to set showCloseButton to True. We squashed this bug so now you’ll be able to resize the palette even if showCloseButton is set to False.

New in Fusion 360 2.0.6263 (Sep 5, 2019)

  • Manufacture :
  • A number of you have reported a weird bug in manufacturing workflows where shallower arcs are creating tool-path chains that are 360 degrees of sweep of non-existent geometry, which also became un-selectable. Well, this was embarrassing. We got this sorted now.

New in Fusion 360 2.0.6258 (Aug 23, 2019)

  • Generative Design:
  • We fixed an issue in the Generative Design workspace where if you double-clicked the “starting shape” browser element in a generative study, Fusion 360 attempted to launch the Simulation environment for some reason. Double-clicking it should bring up the starting shape command, not Simulation, and now it does.
  • We fixed a crash issue related to changing the Factor of Safety scale of Generative Design simulation studies being run in the cloud.
  • Manufacture:
  • If you created a new NC program and selected posts from a custom post location, editing the NC program did not show the custom library. Now when you do this, the custom library will correctly appear.
  • We found selection issue in 2D pocket operation and modifying tool parameters.If you regenerated a tool-path for the 2D pocket operation or edited the 2D Pocket operation and then checked the geometry input, the previous chain selection was lost on the geometry after the tool was modified. Now the chain selection will remain selected.
  • We fixed a macOS issue where the the post processor didn’t post when you selected a machine. Sorry about that!
  • Usability:
  • Many of you have told us that the contrast of the new visibility icons in the browser were not enough, so we improved the contrast. Now it should be easier to see, at a glance, which entities in the browser are visible and which ones are not.
  • If you had a 2D drawing of a sheet metal part with a flat pattern and you tried to open the flat pattern part by right-clicking on it in the browser and selecting “open”, Fusion 360 got scared of what would happen next so it refused to open it, causing itself to crash. Now it’s no longer afraid and opening a flat pattern works as it should.

New in Fusion 360 2.0.6231 (Aug 14, 2019)

  • Usability:
  • New! Meet the New Toolbar UI:
  • Hooray! As of today, we’ve updated our toolbar UI to the new layout as default. The new toolbar UI offers improved tool organization, terminology, and discoverability. It also sets Fusion 360 up to be more scalable as more functionality is introduced in the future.
  • If this is the first time you’re seeing this, don’t fret – we’ve got you covered. Jake Fowler and I made a video around the top 5 things you should be aware of when using the new toolbar UI, and our Expert Elite/Fusion 360 connaisseur Kevin Ellingson made a great video comparing the old and new. Watch any of these two videos and you’ll be up and running in no time.
  • If reading is more your speed, we’ve also created this quick guide to the new toolbar UI, which includes the top 5 things to know, as well as a few FAQs we’ve heard along the way.
  • If you need to switch back to the old toolbar for whatever reason, you can still do it via the preferences (under the General section), but this option will only be available for a limited period of time. Also, if you’re running add-ins you’ve downloaded from our Exchange App Store, now is a good time to update them. Just head over to the app store and make sure you are running the latest version. If you run into issues, let us as well as the add-in author know and we’ll be happy to help you out.
  • As always, feel free to reach out to us for any questions or comments around this new experience, and we’ll be happy to help you out!
  • New! Fresh Icons:
  • Along with the toolbar UI, you’ve probably also noticed that we’ve also updated the command icons in the toolbar. They are now sporting a new look, making your tools look crisper and more modern. And we’re not the only ones modernizing our icons. Our work is part of a company-wide initiative to standardize on a more consistent look and feel for all of Autodesk’s products, from Fusion 360, to Inventor, to AutoCAD. This first phase is focused on updating toolbar icons across all workspaces. The modeling timeline icons and some browser icons will be updated as part of this, but finishing icons in other areas will come at a later date.
  • Sketching & Modeling:
  • Improved! Change Components When Editing a Joint:
  • Previously when you wanted edit a joint and select a different component for the joint, you’d have to delete that joint, create a new one, and re-pick your components. Now you can find the joint you want to edit in the timeline, right-click to select edit, and pick a different component all within the Edit Joint dialog. No more re-creating the joint from scratch.
  • Improved! Scale Entire Sketch on First Dimension Creation:
  • Good news everyone! This option was talked about in this post awhile back, and we’re glad to share it with you. Now when you create multiple sketch entities in your sketch, you can affect the scale of entire sketch by just editing the very first dimension that you have created. This should make it easier to scale/edit the scale of sketches earlier in the design workflow, without needing to dimension every single sketch entity separately.
  • Fixed: HughesTooling found a bug in the sheet metal flat pattern DXF export workflow where exporting the sheet metal design as a DXF in-corrected marked the design as “dirtied” (as indicated by an asterisk next to your design name in the document tab). This should not happen, so we made it so. Now when you export a DXF flat pattern, the design will remain unchanged.
  • Fixed: HughesTooling also told us an issue where constraining the midpoint of a line vertically above a point it failed if you selected the line midpoint first. Sorry about that; this is now fixed.
  • Fixed: We found some wonkiness around how exported DXF sketches are inserted into Fusion 360. The splines in the DXF sketch came in really weird, and were not consistent with how they looked when the sketch was originally exported. Now they should remain unchanged.
  • Fixed: LMF5000 reported that if you created dimensions or constraints to a sketch text item, and then edited the text, all constraints somehow got lost along the way. Probably because we are creating an entirely new text item during edit.
  • Issue we’re working on:
  • If you have a 2D drawing with a sheet metal part, right-clicked on the sheet metal part and selected open, Fusion 360 would hang.
  • Generative Design:
  • New! 2.5 Axis Milling Constraints in Preview:
  • We see manufacturing constraints as a key part of our solution, as it plays a critical role in making the solution applicable for wider audiences. Continuing our focus in this area, we are proud to announce 2.5 axis milling constraints will be available in preview! This is a major milestone for Fusion 360 and should be even more exciting for you as our users, as we will have an exciting generative design solution for those of you using more traditional manufacturing methods.
  • The 2.5 axis milling constraint will join the 3 and 5 axis constraints under the Milling section of the Manufacturing dialog. Users will be able to control the tool direction and the solution will produce 3 outcomes, from the top, from the bottom and from both sides of the design space.
  • Like the rest of our generative design outcomes, 2.5 axis milling outcomes will have a parametric recipe once exported allowing users to further refine the design for manufacturability, as well as have the load, constraint and material information that can be used to further validate the design in the Simulation workspace. Looking ahead, we will be focused on tool accessibility checks and general solution robustness and refinement. We are really excited to hear your feedback on this solution.
  • Improved! Outcome Navigation in Explore:
  • We are continuing to refine our Explore navigation patterns to be more consistent with the rest of Fusion 360. In this update, we have changed the way users navigate from a specific outcome view to back to the main Explore view. Before this update, you probably remember using a mix of toolbar buttons and breadcrumbs in the canvas to switch between the Explore view and the outcome views.
  • Now you will see that the Outcome View is now its own tab, and we have a button to finish the Outcome View and go back to the Explore view. This should feel more consistent with the other ways you use Fusion 360.
  • Improved! Milling Constraint Tool Parameter Defaults:
  • This one was pretty simple. We found that our default setting for the Milling Head Diameter was too big and often causing warnings in our Pre-Check. This was creating some confusion for our users, so we sat down with our machining experts and came up with a better value. As always, you should verify that these values make sense for your scenario.
  • Improved! Handling of Moment Loads from Generative Design to Simulation:
  • We needed to add clarity to the UI to help users understand how Moment loads are being applied in Generative Design, as it is a bit different than in our Simulation workspace. This was creating some confusion when users took advantage of the Generative Design to Simulation workflow. By default, if a user applies a Moment load to multiple faces in Generative Design, that magnitude is being applied to each face. If you have not read our Help documentation closely, this could have been easily missed, as this is different than how Moment loads behave in the Simulation workspace. To make this more clear, once multiple faces are selected when applying a Moment load in Generative Design, you will see a grayed out check box titled “Moment Per Entity” to indicate the behavior. The box is grayed out because a distributed load is not currently supported. This will hopefully make things more clear and prevent any issues going from Generative Design to Simulation in the future.
  • Manufacture:
  • New! Accessibility and Minimum Radius Analysis:
  • Following the recently released Section Analysis tool highlighted in the last update, we’re introducing additional powerful analysis tools to Fusion 360:
  • Accessibility analysis is used to highlight which parts of a model are visible from a particular direction, and is dynamically updated as the model is moved. This will help customers determine how best to machine the part by referencing the shading to assess for undercuts and whether or not the surface can be accessed from the currently defined work axis.
  • Minimum radius analysis is used to identify areas of high and low curvature on a model, and will help customers identify the correct tool size needed to machine their part.
  • New! [Extension] Smoothing Options Added for Steep and Shallow:
  • We’ve added a Smoothing check box in the passes tab for the Steep and Shallow finishing strategy available in the Advanced Manufacturing Extension. This option smooths the tool-path to reduce machining time and improve the part surface.
  • There are two smoothing modes – The first, “Fit arcs”, is the default smoothing functionality already available in other Fusion 360 tool-path operations, and is generally aimed at machines with older, slower CNC controls which benefit from fewer points in a tool-path.
  • The second, “Evenly spaced points”, introduces a new point distribution option best suited for newer machines with fast CNC controllers capable of handling many, equidistant points. Evenly spaced points will help these controls to more closely achieve the programmed feed rate throughout the duration of the tool-path which can significantly reduce the cycle time. The machine tool is also likely to run much smoother which helps to improve the surface finish of your machined part. For more information, see Smoothing for Steep and Shallow.
  • Improved! [Extension] Probe Geometry Improvement:
  • We’ve added improved information about the referenced tool-path when editing a Probe Geometry command. Now, when you edit Update Tool Wear in the Probe Geometry dialog, you’ll be able to see which tool path the command is referencing, and the tool path selected will be highlighted in the list.
  • Improved! Probe command now called Probe WCS:
  • The existing Probe command has moved from the Setup menu to the Probing menu (Which includes the Extension features, Inspect Surface and Probe Geometry) and has been renamed Probe WCS.
  • Improved! Probe WCS now has Tolerances:
  • In the Geometry tab of the Probe WCS dialogue, a Tolerances area has been added, which matches the Tolerances area in the Probe Geometry dialogue. This matches the Tolerance area in the Probe Geometry dialogue.
  • In the Actions tab of the Probe dialogue, we’ve added options for Out of Position and Wrong Size. When selected, these allow you to instruct the machine tool to stop machining and display a message on the controller when the size or position of the geometric feature is out of tolerance.
  • Additionally, we’ve added a Print Results option, which allows you to display probing results on the machine tool’s controller.
  • Improved! NC Programs:
  • Should a change occur that causes an NC Program to reference a deleted object, we’ll now remind you to re-generate the NC Program. We’ve also made a tweak so that should you try to post same-named NC Programs simultaneously, you’ll receive an error and prompt to re-name rather than an instant overwrite of the first file.
  • Fixed: Tooltip Blocking Progress Bar
  • We’ve fixed an issue reported by @punking315, where the Simulate progress bar tooltip was blocking selections on the progress bar in cases where text commands was open or the window was not full screen. We’ve gone in and made changes so the pesky blocking behavior won’t happen anymore.
  • Fixed: Buggy OK Button in Mac Post Processing Dialogue
  • We fixed an issue @lukerl let us know about where the OK button in the Mac Post Processing dialogue was sometimes grayed out even with a post selected.
  • Issues we’re working on:
  • When you have a 2D pocket operation and have modified the parameters of the selected tool and regenerated the tool-path (or edited the operation), the pocket was no longer selected to machine. The previously selected geometry chain was lost for some weird reason.
  • We found an issue where the post didn’t work properly after you selected the setup machine if you’ve modified the output folder. This issue is specific to macOS, and we’re chasing it down now.
  • API:
  • New! Toolbar UI API:
  • With the new toolbar UI as the official default toolbar for Fusion 360, we’ve introduced a new paradigm in the toolbar known as tabs. In the UI hierarchy, Tabs existing within a workspace, and contains a number of panels. We’ve also added new API to support the placement of designed panels within a specific tab, in a specific workspace.
  • As mentioned in our comparison video, tabs can be persistent or contextual. Contextual tabs will appear based on the command that you invoke. For example, Create Sketch will show a contextual tab that includes only Sketch tools within that particular tab.
  • Existing add-ins that have not been updated to the new API are placed in the “Tools” tab as a default location under the new toolbar UI. Some add-ins might only show up in certain contextual tabs, like Sketch. You can use the new API to specify a certain tab for your add-in to live under, as well as the panel you want it to be in.

New in Fusion 360 2.0.6037 (Jul 15, 2019)

  • Sketching:
  • A few of you have reported issues around changing sketch parameters, where if you edited the dimension value of certain sketch entities, Fusion 360 took a long time to compute, consuming more and more memory. This issue is now fixed.
  • Simulation:
  • We resolved a snap in the Simulation workspace where if you had generated Automatic Contacts and opened the Contacts Manager to see it, it showed that they did not exist. Apparently Fusion 360 decided to hide them from you, and that’s not okay. Now they will reappear in the Contacts Manager.
  • Manufacture:
  • When using the Hole Recognition feature in the Manufacture workspace, editing the selected tool in the Tool Library had no effect. Fusion 360 rejected the input. We beefed up some back-end code related to the tool library, and now you can edit the tools once again.

New in Fusion 360 2.0.6032 (Jul 4, 2019)

  • Manufacture:
  • There was a Manufacture workspace issue where either your model just vanished for no reason or the World Coordinate System (WCS) become enormous and very pixelated. We got this sorted out.
  • Sketch:
  • When you were editing sketch parameters in the Parameters dialog, some of you experienced an unexpected crash. Sorry about that – this won’t happen anymore.
  • Modeling:
  • Some of you have been experiencing issues with your assemblies where saving, closing, and reopening an assembly gave you a bunch of invalid joint occurrences in your timeline, followed by a dreadful crash. We fixed this crash, but unfortunately are not able to fix the affects joints in your assemblies without you doing some of the work as well. To bring your assembly joints back to a healthy state, you can do 1 of 2 things:
  • The quick and dirty:
  • Promote a previously saved version before the June 27 Update from the data panel and continue working from that one.
  • The slow but effective:
  • Go to your timeline, locate the joints that have been affected, delete, them, and re-create them.

New in Fusion 360 2.0.6026 (Jun 28, 2019)

  • There was dark mode issue where if you are running macOS Mojave in dark mode and using Fusion 360, some dialogs appeared to have black text on dark background, making it really hard to read. This is now fixed.
  • We fixed a crash issue that some of you have reported on our forum.
  • Apparently Camplete post was only outputting an APT file and was missing the PROJ, TDB, and stock, fixture, part STL files after posting from Fusion 360. Now it posts all the necessary files.

New in Fusion 360 2.0.5824 (Jun 18, 2019)

  • We pushed a small update today – apparently there was an issue where Fusion 360 wasn’t showing you that your license has expired, even though it was actually expired, so we just went ahead and “fixed the glitch”. With that said, this doesn’t block you from using Fusion 360, but you’ll need to re-subscribe or renew a license to save your work. Click on the “Buy Now” button and that should get you back on track. If you’re having trouble with this, get with our support team or post in our support forum and we’ll help you get sorted.

New in Fusion 360 2.0.5818 (Jun 6, 2019)

  • T-Spline save issue fixed:
  • Some of you have been talking to our support team about a T-Spline issue where you were getting “Failed to save the T-Spline file” error when you tried to edit your T-Spline form. Don’t worry, you didn’t do anything wrong, Fusion 360 was the one who got confused. Now it’s crystal clear and you should be getting this error message anymore.
  • Updating externally referenced parts with Get Latest crash issue fixed:
  • We fixed an issue where clicking on “Get Latest” so that your externally referenced parts update in your assembly caused Fusion 360 to stress out over where those parts were and froze up on you. Now it knows not to freak out and get the latest changes to you in a timely manner.
  • Section analysis issues fixed:
  • Fusion 360 doesn’t like when you double-click on things over and over again, especially if it was the Section Analysis tool that you just created and wanted to rename in the browser. If you double-clicked on the analysis node in the browser rapidly over and over, then it was game over for you. Now it’s more resilient.
  • Manufacture > Simulate checking Flute length and not Shoulder Length issue fixed:
  • Apparently when you simulated a toolpath, the simulation was checking for Flute length of your tool and the Should length. It was causing the simulation to point false collisions, and if you weren’t being attentive and double checked your toolpath parameters, you may have thought those collision to be true. We’ve tweaked the code so it no longer checks for Flute length but correctly checks for Shoulder length.
  • Manufacture Tool Library Coolant issue fixed:
  • v.tsybulnyk report that he was seeing an anomaly where Coolant option in his tool library was always set to “Flood” even after he changed. No, you guys were not going totally bonkers – we saw this too. now it’s fixed.
  • Sneak Peek: Quick Guide for New Toolbar UI (becoming official soon):
  • If you haven’t tried the new toolbar yet, you totally should (go to your Preview section of your preferences and turn on UI Preview). We’ve been continually refining the experience, and are gearing up to make the new toolbar UI the official toolbar experience for Fusion 360 in the near future. The new toolbar improves on the existing toolbar in three key areas – nomenclature, organization, and usability.

New in Fusion 360 2.0.5811 (May 31, 2019)

  • Manufacture: Mesh body position no longer changes stock position:
  • Rsfonzico reported an issue where changing the position of the mesh body he was working with caused some weird behavior in his stock position. We jumped on this right away and made a fix so that this no longer happens.
  • Manufacture: Post processing previously working programs now works again:
  • Apparently if you tried post processing programs that were working correctly but have been experiencing issues where an “Invalid Machine Configuration” error appeared and and no g-code was being generated. Something got jammed between the gears, and now we’ve un-jammed and it should be working again.
  • Render: Local and background render issue fixed:
  • We fixed an issue where local render and background render was causing hang-ups. Some parts of Fusion was getting bottlenecked on older Mac machines. Now it’s back at 100%, and you should be able to render new and legacy designs locally without a hitch.
  • Materials: Pantone colors in color library are back:
  • Amc22298 tried to edit an appearance material and found out that Pantone colors went missing within the color library dialog. Oops, our bad. Now it’s back.
  • Materials: Favorite materials are back:
  • Similarly, materials you’ve saved to your favorites were missing as well. No, they didn’t just disappear, they were just not visible for some odd reason. Now they are back too.

New in Fusion 360 2.0.5790 (May 23, 2019)

  • This update is all about improving existing tools so you can get your designs done faster, easier, with time left to work on the more important stuff, like Game of Thrones finale memes.
  • Usability:
  • Improved! File > Export now supports all available formats:
  • Getting designs into Fusion 360 was half the battle with File > Open, now it’s all about getting designs out. We’ve improved the Export dialog to be more streamlined, and more inclusive of all the exportable formats available to you. Previously only available in Fusion Team as downloadable formats, you can now export your designs as Inventor 2018, DXF, FBX, OBJ, STL, SPD, and SketchUp (SKP) Files right from the Fusion 360 file menu. If you have 2D Drawings and x-ref’d designs in your assembly, you get a F3Z option instead of F3D, which will include your associated drawings and x-ref’d parts as part of the export.
  • Depending on the file format you pick, we’ll either use a local translator or a cloud translator to export the design. You can keep track of the translation progress in the Job Status dialog (if the format requires cloud translation).
  • Once the export is complete, you’ll see a confirmation in the top right corner of Fusion 360, giving you the option to go to that file’s location directly.
  • Note that this new export experience is available from the File menu. If you tried to export a component from the browser via right-click menu, it’ll still be the older experience with less formats only supported by local translators. There’s more work to be done, and it’ll be consistent with the File menu Export path in a later phase.
  • Improved! Copy and Paste designs now work faster:
  • Previously when you tried to copy and paste a design by its own multiplier, Fusion 360 will eventually get some overwhelmed that it came to a screeching halt. We’ve tuned the performance of how Fusion 360 handles the duplicated instance of a model. Now it should copy and paste much more faster.
  • Fixed: Wrong Japanese translation for Remove command in the right-click menu:
  • One of our Japanese users reported that the “Remove” command was incorrectly translated as “Delete”, which made it the same as the actual “Delete” command. This resulted in 2 “Delete” command with different outcomes. We’ve swiftly addressed this issue, and now it’s properly translated as “Remove”. Gomenasai!
  • Fixed: Section Analysis hatches don’t update correctly:
  • Hatching in Section Analysis became un-synced from the Show/hide option when you made a change to the design. Now it updates as it should.
  • Data Management:
  • New! Delete Trash Bin Items:
  • Last update we gave Project admins access to project trash bins, so you can still recover what you’ve deleted from your projects. In addition to restoring what was deleted, you now have the option to purge the trash bin and delete permanently, because it’s good to clean house every once in awhile. Access delete trash and restore in both list and tile views, and continue to organize your project as the delete is happening in the background.
  • Modeling:
  • Improved! Split Body now has option to select multiple Splitting Tools:
  • Previously when you used the Split Body tool, you were only allowed to select one splitting tool at a time. If you needed to split the body into multiple bodies, you’d have to use command over and over. Now you can select multiple splitting tools within the command, reducing the number times you need to reuse the tool. Note the this currently only works with tools that are not intersecting each other.
  • Improved! Work point on path:
  • There’s a new construction geometry creation method in town, and that’s Point Along Path. If you need a reference point somewhere on your model to create other construction geometry with, this is your guy. If you can set it by dragging the arrow or give it a physical parametric distance
  • New! Offset Face command now under Modify Panel:
  • Typically, Offset Face appeared when you have a face selected and invoked the Press Pull command (Press Pull behaves more like a multi-tool that turns into different commands depending on what you select). This behavior has caused some confusion, especially for those of you trying to learn Fusion 360. Now it is its own command under the Modify drop-down menu.
  • Offset Face is best used when you want to modify a specific area of a model without all the extra options available in the Extrude command. Pick a face, drag it to a new distance, hit OK, and done. Everyone is happy.
  • New! Break multiple linked components at the same time:
  • In the last update, we gave you the ability to break link for inserted components that has other inserted components within it. You now have the ability to select multiple inserted components, right-click, and “Break Link”, which will unlink them in a jiffy.
  • Improved! Auto-populate inputs for Extrude/Revolve when only one valid profile is visible:
  • We’re all about making your life easier, so now when you invoke a command like Extrude or Revolve, the command will check to see if it can auto-populate a selection for you, depending on how much information it has on the design. If there is only one profile visible, it will be automatically selected. If there are multiple profiles visible, it’ll leave it to you to select.
  • Improved! Rename derived components now available:
  • Previously when you derived a component, you didn’t have the option to rename the derived component to something else. Now you can!
  • Notable Fixes:
  • We fixed an issue where Fusion 360 crashed when you tried to Switch Rule for Sheet Metal rules from the browser when a sketch is active. Sorry about that, we got this sorted!
  • A hole on a flat pattern did not want to update even after the flat pattern has changed. We gave it a stern talk and now it’ll behave as expected.
  • Sketching:
  • New! Control Point Frame in Insert SVG:
  • Now when you insert a SVG as a sketch into Fusion 360, the Insert SVG dialog now contains an option for you to turn on/off Control Point Frame, so you can edit those SVG edges as control point splines.
  • Pro-tip – if you’ve inserted a SVG with this option turned on, you’ll see green control points all over your SVG sketch. To make them editable, window select the whole sketch, right-click and pick “unfix”. This will unfix the points so that they become editable.
  • Improved! Create Tangent Constraint between two 3D Curves:
  • You can now constraint two 3D spline sketches that are connected to each other with a tangent constraint so the two ends become tangent to one and another. Dandy.
  • Improved! Auto-project edges are now set to Off by default:
  • There was a time not long ago where model edges were being automatically projected onto a new active sketch if you hovered over and placed a sketch on them. This caused confusion and frustration throughout the land. Now the option is turned off by default. If you wish this behavior to return, feel free to turn it back on in your preferences.
  • Improved! Auto-select when single profile is visible:
  • If only one sketch profile exists, Fusion 360 will auto-select that profile for Solid Extrude, Solid Revolve, and Surface Extrude as well as Surface Revolve.
  • Fixed:
  • HughesTooling reported an issue where if you accidentally started to drag a line while in the Dimension tool, the dragging caused Fusion 360 to think that you didn’t want to dimension anything anymore, so it would put it away. Now the Dimension tool will remain active until you’ve selected an edge for dimensioning.
  • Navigation pivot point didn’t reset to the sketch origin when you created a new sketch. Now it does.
  • When you dragged the child pattern element of an Ellipse pattern, the result doesn’t match what you expect it to be. Now it should obey the laws of the pattern used.
  • Generative Design:
  • New! Default Material for Generative Design Studies:
  • Looking at our usage analytics, we found that a bunch of users were trying to submit generative design studies without defining a material. To help reduce the number of false starts, we have added a default material for all studies. Don’t worry, if you don’t want to use Aluminum AlSi10Mg, you can simply remove it and add the materials of your choice.
  • New! Arkema Rilsan®polyamide 11 now available for Generative Design and Simulation:
  • At TCT Asia, Autodesk announced a collaborative partnership with Arkema and Farsoon for advanced additive manufacturing processes. Read more here. As part of this partnership, we have added an approximated (isotropic) version of Rilsan® polyamide 11 to the Fusion 360 materials library accessible for both Generative Design and Simulation.
  • New! Open Exported Designs from Job Status Dialog:
  • Previously, when you exported an outcome from Explore and didn’t want to wait for it to open, you would have to find your way back to the specific outcome and iteration to be able to open it. Now, you can monitor the progress from the Job Status dialog, and when it completes, you will have an option to open directly, without having to go back to Explore. A real time saver for sure!
  • New! Converted Outcome Preview in Explore:
  • If you have been doing a lot of work in the Generative Design workspace, you have probably noticed that the outcomes displayed in Explore, don’t always look exactly like what you see once you download and open it in the Model workspace. Many of our users have also told us that sometimes, they are reluctant to download an outcome because of what they see in Explore. What you are looking at is a rendering of the mesh, but what you are getting in the Model workspace is the converted BREP design. In this update, all newly generated designs will also have a BREP conversion processed of the final iteration to allow for a better picture of what the design will look once opened in the Model workspace.
  • Improved! Outcome Samples Now Have Simulation Loads Included:
  • In our April update, we released the ability to reuse loads and constraints from the generative design setup on exported outcomes. Now, we have updated our Outcome Samples to include the loads and constraints for use in the Simulation workspace. If you are checking out our Outcome Samples, they will be ready to run in the Simulation workspace, just like if you went through the entire workflow yourself.
  • Simulation & 2D Drawings:
  • Fixed: Kchhaje told us that they were having problems with a Shape Optimization failing without a clear reason why. We found that the material properties were incomplete, but our Pre-check was not catching it. We fixed up our Pre-check to make sure these types of incomplete setups don’t slip through and fail.
  • Fixed: Some of you reported that your drawing templates caused hidden edges to appear as solid edges instead of dashed. Now they are back to being solid.
  • Manufacture:
  • New! Create NC Programs:
  • “NC Programs” has been added to the manufacture workspace. By creating an NC Program, a CNC programmer will have more control and visibility over the operations that will be included in a program, as well as the order in which those operations occur. Special scenarios that previously could not be reviewed without post processing, such as optimizing the number of tool changes for a program that contains multiple setups that share tools, can now be correctly simulated and verified before post processing. In addition, the program and post processor settings in an NC Program are saved.
  • This means that NC programs for different machines can all be posted without opening the post dialog to change the post or the settings! Finally, an NC program tracks the status of posted code, and the NC Program icon will change if the posted code is out of date.
  • New! Add retract X for parting operation:
  • A critical application for retract X is in Swiss machining where, after cut-off, the tool needs to remain at the last tool-path point in both X and Z so that re-chucking can be done without the stock flying out of the guide bushing. To enable this, we’ve added a Retract X parameter in the “Approach & Retract” group in the links tab for parting. There are two options associated with the parameter – ‘Clearance’ and ‘Last Tool-path Point’, with Clearance being the default.
  • New! Display Tool-path without Leads or Links:
  • New! Simplify Check for newWorkPlane:
  • Post authors need to be able to easily check if a new work plane is needed for the current operation, so that they can add code to ensure the machine moves safely to the new work plane. We added a new global function called ‘isNewWorkPlane(section)’ which returns true if the passed selection requires new work plane calls, simplifying the checking process.
  • Improved! Set Better Defaults for turning and boring custom holders:
  • For a general turning custom holder, the trailing angle has to be negative and the leading angle has to be positive according to angular conventions. We replaced the original defaults with better ones to help users out thanks to feedback from rachelCX3XK
  • Notable Fixes:
  • Chak257 let us know that Hole Diameter was no longer shown when hovering over Drilling face selection – this should be back with this update.
  • We fixed a bug gerry.kmack alerted us to where Fusion360 was sometimes closing unexpectedly while editing a probing operation.
  • Thanks to BananaJuiceNomNom for letting us know about a case where a manual NC operation from a template was using Tool 0 with no option to change the tool. An error message made any changes to the manual NC operation impossible. This should be addressed with this release.
  • Kyotoys let us know that an incorrect ‘Unsupported Tool’ error was being thrown for a custom round grooving tool in a groove operation. All good now.
  • Shout out to Blanchfieldp for catching the incorrect tool display that occurred during the simulation of turning thread operations with manually entered thread pitches. The tools should be displaying correctly now regardless.

New in Fusion 360 2.0.5103 (Dec 13, 2018)

  • Offset Plane Issue Fixed:
  • We fixed a nasty issue where if you offset a plane from a face and dragged the manipulator in the backward direction, Fusion 360 got really confused and would spend all the time in the world on trying to perform that one single task.
  • Web Command Issue Fixed:
  • Wcf5016 found an issue with the Web command where it worked fine when he tried to create the first instance but would hang Fusion 360 if he tried it a second time. Jeff Strater and Phil Eichmiller jumped in and were able to pinpoint the issue, so we laser locked-on to bug and vaporized it. Now Web command should work fine.
  • ESC Key + Save/Upload Issue Fixed:
  • Apparently pressing Save or Upload repeatedly while holding down the ESC key made Fusion 360 very annoyed and it decided to stop working. Now it’s way more resilient at dealing with these kind of actions.

New in Fusion 360 2.0.4383 (Aug 23, 2018)

  • 2D DRAWINGS:
  • New! Create Custom Title Blocks:
  • This is the most highly requested Drawings feature of all time, so we’re so excited to get it into your hands! The title block above does not look like the one that appears by default in our 2D Drawings workspace, and that’s because it’s been created with our new Edit / Add Title Block functionality, now available with this update!
  • Get to it by starting a drawing, selecting the existing title block, and right-click. You’ll see options to Edit Title Block and Add Title Block.
  • 3 ways to add custom title blocks:
  • Upon selecting the Edit Title Block option, you’ll get a dialog telling that the default one can’t be changed, and that you’ll have to add a new title block. You choose how you want to start, either from the existing default title block, from scratch, or from an existing DWGs with title blocks you already have. Once everything looks good, click OK and you’ll enter a title block editing environment, much like the Sketch, Form, or other environments where you work in and “finish” to get out of.
  • Familiar tools for block creation:
  • Some of you eagle-eyes will notice that we’ve repurposed some of our Sketch geometry creation tools to be title block geometry creation tools. Remove existing title block geometry by selecting and simply deleting there. Drag the end of a line to extend. All points snap into place. After you’re happy with your edits, you can save to the existing drawing or save as a new title block template.
  • In the Modify panel, you can Move, Rotate, Copy, Trim and Extend your lines. In the Text panel, you can input your custom text or place existing attributes into the appropriate cells and they will auto-populate once you finish the edit.
  • Deep dive coming soon:
  • Oh yeah, there is definitely more to this than what was mentioned here. For a deeper dive on how to best use this functionality as well as some pro tips, look out for a blog post from the Drawings team coming soon.
  • SKETCHING:
  • Improved! Projected geometry now obeys Construction setting:
  • We found a workflow issue where if you used the Sketch Project tool while the Construction toggle was turned on, the projected geometry turned out to be regular sketch entities and not construction sketch entities. Now all projected sketch entities will obey whatever the Construction toggle tells them.
  • Improved! Sketching Performance:
  • Our teams continue to make the sketch environment more stable and resilient, so that it can handle complex sketches and yields more predictable outcomes.
  • In one example, Aradarbel10 reported that Fusion would take a really long time to solve some rectangular patterns. We verified the case, and then made some improvements to the solver such that some patterns which used to take 2 minutes to solve will now solve between in between 2-15 seconds!
  • We untangled some crossed wires in the solver’s backend that made moving and editing your sketches excruciating slow to work with.
  • The team also crushed crash errors related to the sketch palette, and another issue where deleting a driven dimension would take a ridiculous amount of time.
  • Improved! Dimensioning on new line creation:
  • Previously if you wanted to dimension a new line on creation, you had to enter the dimension and click enter. Entering the dimension removes any implied constraints, and clicking enter exits out of the line command, which was annoying. This combination means there is no smooth way to forward-create dimensioned and constrained lines. Now when you do this, Fusion 360 maintains any inferred constraints when you’re entering a dimension, and you stay in the command after you press enter.
  • Improved! Sketch Constraints behavior:
  • We’ve experience weird constraints issues in the past, where in some cases, dragging sketch geometry breaks Coincident constraints.
  • In other cases, constraints did not updating correctly when changes were made to the sketch.
  • We even found instances where sketches were being falsely advertised as fully constrained when in reality they were under constrained.
  • We resolved a bunch of these cases in this update, and will continue to hunt them down as we find them.
  • Improve! Sketch Offset behavior:
  • With the work we did on improving sketch solver performance, we were also able to crush a number of annoying Sketch Offset issues.
  • There was an instance where the sketch offset you create can flip inside and out unpredictably depending on how many times you select the edge you want it to offset from.
  • There were other times where an offset from a Fillet or a Spline was behaving out of control like it had just won the lottery when you tried to drag the sketch geometry the offset referring to.
  • Improved! Control Point Splines:
  • After releasing Control Point Splines last update, we ironed out a number of kinks made the experience smoother in this one.
  • Fusion 360 forum Mentor and Industrial Design professor Claas Kuhnen quickly found a crash when moving a 3D spline to a 2D sketch plane. We worked with him and go this fixed right up.
  • We were also notified that when editing a previously patterned Control Point Spline, the control frame and the curve itself would get out of sync. Now they’re back in action, together.
  • Finally, we fixed some dragging issues with the Control Points. In some cases they weren’t draggable at all, and in others, the behavior was unintuitive.
  • CAM:
  • New! Make Sharp Corners (or not) option:
  • In the Passes tab, we’ve added a toggle that can tell Fusion 360 to round sharp corners in a parting tool path, specifically when edge break with a chamfer is enabled.
  • New! Turret column:
  • Goods news! Now there is a Turret column in the tool library, so that if you are an uber geek and use dual turrets, this is laying the groundwork to support that workflow.
  • Improved! Hide Stock, Post Process tabs from Setup when Additive Machine is selected:
  • Improved! Turning Single Groove:
  • Currently this only allows the tool to cut to the geometry selection. Sometimes you’ll want to cut to the inner radius for outside grooving and outer radius for inside grooving. Now we’ve added the option “Selected position(s)” to Inner radius, outer radius, clearance cylinder and retract cylinder parameters, which allows the single groove to cut down to either the X position of the selected topology or the inner radius for outside grooving. For inside grooving it will allow the single groove to cut either up to the X position of the selected topology or outer radius. Also, with this change, clearance and retract cylinders can be parametrically set based on these selected positions to avoid air cutting. Rad.
  • Fixed pecking issue:
  • We fixed an issue where, for single groove and part toolpaths, if the final peck ended exactly at the total depth of cut, an extra yet useless peck was created for no darn reason. Now it doesn’t happen anymore.
  • Fixed ID groove issue:
  • There was a particular case of single groove where the ID groove was starting and ending at the Z axis instead of the clearance plane. Somehow this bug slipped through the cracks.
  • Fixed units inconsistency issue in Machine Configurations:
  • According to what michael.woodrum mentioned in this thread, he noticed an inconsistency where, if you use inches on everything, and input inches in the kinematic definition page, it’ll convert the value into millimeters. That’s all dandy, but when the G-code tells the machine to use mm, the machine actually is using inches to move around. Something was getting lost, so we got in there and made should the communication was happening smoothly. Now the Machine Configuration dialog shows consistent units as they appear in the entry fields as well as the units drop-down menu and your machines should be using the correct units provided by the G-code.
  • GENERATIVE DESIGN:
  • New! Tech previews and Improvements:
  • We made an update to Autodesk Generative Design that includes a couple new nifty tech previews such as a Structural Synthesis Method, Milling Manufacturing Method, as well as outcome filters based on tech preview and manufacturing methods. These filters will also show up in grid, column, scatter plot, and list views.
  • If you’re using Generative Design, you can try new tech previews by going to your Preferences > Tech Preview and turning the ones you want to use on or off. If you’re not sure where to start on your Generative Design journey, check out the help pages for more information.

New in Fusion 360 2.0.4375 (Aug 20, 2018)

  • Some of you using Mac machines have reported that Fusion 360 was crashing and wouldn’t reopen. Yeah, that’s kind of a problem. We jumped on this as soon as we heard about it and got it resolved.

New in Fusion 360 2.0.4358 (Aug 7, 2018)

  • Fixed an issue that was causing Fusion 360 to crash when selecting edges with Plane at Angle active and holding down the CTRL key.
  • Fixed an issue where the sketch palette was appearing blank after making a sketch, closing it without saving, and restarting Fusion 360.

New in Fusion 360 2.0.4343 (Jul 27, 2018)

  • USABILITY:
  • 🎁 New! Custom Keyboard Shortcuts are here.
  • 👍 Improved! Toolbar Drop-down menus no longer stretch with the panel size.
  • 💪 Command dialog fixes:
  • Some of our command dialogs have multiple tabs (especially in the CAM workspace), and some of them started to show incorrect heights, encroaching in the space below. This tab height wonkiness is fixed.
  • Some drop down arrows were not behaving properly with drop down borders on Macs. They were encroaching outside of their allotted space, which was a no-no. Now they are properly contained.
  • Icons in the active selection of a drop-down menu disappeared every time you went to make a selection. The icon should have been visible at all times, so now it is.
  • Apparently, label texts in command dialogs reacted to your clicks, turned red, but did nothing. Now they are static text, the way they should be.
  • Disassociated features in the timeline (yellow) turned green when you select over them, which was kind of cute but was overall confusing. This wasn’t the time to teach you red-yellow-blue color model. Now when you choose a yellow feature, the selections create a blue outline around the feature.
  • We tidied up some code that addresses the issue of the weird viewcube behavior reported by David_Ewen.
  • MODELING & SKETCHING:
  • 🎁 New! Control Point Spline tool.
  • 👍 Improved! Constraint descriptions are now more…descriptive.
  • 👍 Improved! Editing a Rectangular Pattern now gives you options to re-select object and direction.
  • 👍 Improved! Modeling Kernel and Loft robustness
  • 👍 Improved! More reliable Sketch projections
  • 💪 Notable Modeling and Sketch fixes:
  • We noticed a decrease in performance speed when sculpting with T-Spline bodies in the Sculpt environment. Apparently, there were some optimizations we needed to do around the modeling engine – now the performance is back to where it should be.
  • When we saw this post from inspectionsCMYEB, we decided that we needed to solve the mystery around the Move/Copy > Create Copy mystery once and for all. It was true that in the case of being in an active sketch the Create Copy option was there but was unselectable. Now when you invoke the Move/Copy tool (staying within an active sketch), you can check the Create Copy option duplicate your selection to a different location.
  • khatton9KDD5 reported an issue where moving the fit point of a 3D Spline caused his sketch solve to break a coincident constraint. Apparently, our constraints could hit the gym and use some strength building. Now they are stronger and should hold a stronger bond.
  • We’ve been tracking this issue for a while, and we think we’ve finally resolved it. Many of you have told us that there were times where Fusion 360 would come to a screeching halt when doing a Compute All. And no, it was not caused by broken references or unplanned design intent.
  • HughesTooling noted back in April that when he added a circle or arc tangent dimension to his sketch, it weirdly made some sketch geometry disappear. No matter how many times we tell Fusion 360 that it shouldn’t perform magic tricks in front of users, it can’t help but slip in a few. Sorry about that. We’ve got it sorted.
  • We fixed a bunch of solve issues when you tried to drag a sketch, especially a sketch offset. It did not have it with our test designs. Now it has learned to play nice.
  • As part of a sketch projection issue, the center-point of a Center Two Point Arc Slot was being left out in the projection. This is now fixed!
  • There was a weird case where if you had a sheet metal part and rolled the timeline marker back to when you created that sketch that the flange made from, you weren’t given the option to refold the sheet metal part. Now a Refold option appears in the toolbar.
  • Last year we changed the naming conventions of our G1 and G2 options throughout Fusion, however, we missed one area. In sketches, when you would select two curves and then right click and attempt to apply a G2 constraint, the name was still “Smooth” rather than the “Curvature” name given elsewhere. Fixed!
  • GENERATIVE TECHNOLOGY:
  • 🎁 New! Deleting multiple projects
  • 🎁 New! Pinned constraint in Define workspace
  • 🎁 New! Bearing load in Define workspace
  • 👍 Improved! Materials are now in the browser.
  • 👍 Improved! Materials dialog now has search.
  • 👍 Improved! Better export experience in Explore Workspace
  • PREVIEWS:
  • 🎁 New! Tabbed Toolbars UI Preview
  • 🎁 New! S-Key shortcuts and Right-click menu

New in Fusion 360 2.0.4285 (Jul 7, 2018)

  • There were some wonky CAM issues that were introduced in the last update – our bad. This is now fixed.

New in Fusion 360 2.0.4279 (Jul 4, 2018)

  • Many of you reported this issue where if you attached a background image to your design canvas and exported your design as a STL, the image was also converted into a mesh body, along with your design. Well that’s annoying. This is now fixed – the canvas image will no longer be exported.
  • We fixed a crash issue related to the very popular Combine tool.
  • There was an increased number of crash reports coming from the CAM workspace. We think we nipped this in the bud.
  • We found some wonkiness with our modeling engine that was causing wonky issues. There shouldn’t be any more wonkiness now.
  • Amenotepia reported an issue where components that he previously mirrored kept disappearing for no reason. We got to the bottom of this and got it sorted out.
  • GeoffPacker7777 , among others, have reported another disappearing anomaly where contents in their 2D drawings parts list would vanish into thin air. We don’t believe in magic, and we debunked this illusion.
  • The Rendering Gallery has been acting up for a bunch of you Mac users. We believe some squirrels got in there and decided to start chewing on things. We cleaned up the place, brought in a few guard dogs, and now we’re good.
  • Those of your on Windows 10 may have come across an issue where Fusion 360 was telling you that Windows was out-of-date. Apparently some wires got crossed, so we untangled them and now it’s fixed.

New in Fusion 360 2.0.4262 (Jun 19, 2018)

  • Invalid values used to be displayed as red text when you tried to commit them, and for some reason they lost their color and became deceptively black, just like their valid counterparts. How naughty. This is now fixed.
  • We fixed a crash issue related to how Fusion 360 handled switching from parametric to direct modeling modes and editing parts in an assembly.
  • The tool library had some crash issues lately – sorry about that. We sorted out one that was causing tools to show up even though the library was clearly checked in the library panel.
  • mroek reported an issue where doing a Compute All to some of his designs he’s created in previous version of Fusion 360 revealed errors in his model that didn’t exist before. We know exactly how he felt, and it’s not good. Others have chimed in to confirm this, and we are glad to report that we’ve smashed this compute bug.

New in Fusion 360 2.0.4126 (May 31, 2018)

  • Fixed in CAM:
  • Unable to generate contact curves for given drive curves.
  • Bottom height reference was lost when you were in the edit operation.
  • Hole selection in Fusion CAM was wonky and didn’t work properly.
  • There was an issue where you couldn’t generate the correct Rest Machining Turning toolpath.
  • Crash issue when trying to create Form Mill tool.
  • Delete command was not work in the tool library for some reason.
  • The kernel issue related to Mac environments.
  • Mac-only: Post Processing Property Values not applied.
  • Parameter tooltips were missing.
  • Rest machining operation wasn’t validating correctly when reordering operations in the browser.
  • Stock Simulation was showing part gouge even though there wasn’t one.
  • Tool-type filters were not maintained when switching between libraries.
  • Turning Rest Machining created the wrong toolpath and gouges the part.
  • Turning roughing ignored model.
  • Fixed in 2D Drawings:
  • A number of crash issues in 2D Drawings since the April update. We’ve patched up a number of areas here so things should be a lot more stable now.
  • Offline issue fixed:
  • tfarllc reported an issue where he wasn’t able to access any Fusion 360 Ultimate features if we went offline. This was pretty embarrassing. Apologize for the mix-up. This is now fixed.

New in Fusion 360 2.0.4116 (May 3, 2018)

  • Fixed a high priority crash issue in modeling, and another nasty one in Sculpt.
  • Apparently you were also crashing when you tried to share a rendering to the Fusion 360 gallery. It should now go through smoothly.

New in Fusion 360 2.0.4095 (Apr 18, 2018)

  • FIXES AND OTHER IMPROVEMENTS:
  • Usability:
  • Here’s one that we’ve been hearing a lot about on the forum: cases of unselectable view cubes, to UI layer appearing all wonky, to Mac trackpad problems when you were toggling between windows. As we dug deeper, we found that these cases were all intertwined, like one of this epic mysteries. We think caught the culprit behind all of this, that the issue has been resolved. Keep us posted if you still see this happening.
  • We’ve been seeing a good amount of success around the new “Start here” page under the support and learning tab of our homepage. There are some really good tutorials there of how you can get started with Fusion 360, so we updated the “Learn Fusion 360” link in the help menu to take you right to it.
  • There was a weird issue where if you had the Text Command window turned on, you couldn’t resize to be smaller because it literally covered a third for your Fusion 360 window. Oh, you weren’t even aware of that? Good. Carry on.
  • We’ve fixed some “more info” links in a bunch of different commands that took you to the wrong page. This is an ongoing task since we’re also working on updating our help pages with better content, so you’ll see changes like this continue to trickle in.
  • Speaking of usability improvements, you’ve probably heard that we’re working some major UI improvements and the much anticipated custom keyboard shortcuts. On the UI improvements front - we’re really excited and are making good progress. Look out for a blog post in the near future where we’ll do a deep dive into the specifics of what we’re doing.
  • As for custom keyboard shortcuts: no, it did not make this update, and yes, we’re still working on it. We’ve finalized the design, and we’ve got the backend figured out - now we have to build the front end. We’re close. We’re so close.
  • Modeling & Sketching:
  • Apparently there was some funny business going on with how DXFs were being exported. Some of them weren’t coming out correctly, so we cleaned up the code and now it’s exporting just fine. As part of this effort, we also updated the Export DXF command in Sheet Metal to say “Export Flat Pattern as DXF” in the Sheet Metal workspace.
  • Dbostream reported an odd behavior where he was trying to extrude a body with hexagon shaped holes but ended up with just one hole. This uncovered a “leaking bucket” issue with how the modeling engine is tracking different geometry profiles. We replaced the bucket with a new one and now the issue is gone.
  • Tima123d noticed that when editing an existing sketch pattern instance, Fusion 360 weirdly disabled the ability to turn on or off individual created pattern entities. Apparently Fusion ate a bug during lunch that made it forget what tools to give you when you wanted to edit a pattern. We gave it an antidote and now it remembers again.
  • We fixed a hiccup in the sketch engine that was causing sketch dimensions to disappear willy nilly when you were trying to rotate the sketch after a copy and paste. Now it’s running smooth.
  • Dkorchagin was using the interference tool to look for model interferences when he suddenly noticed areas of interference where they were clearly no interferences. Yuck. Inaccurate interference results defeats the whole purpose of the tool. We sorted out the code now the interference tool is working as it should.
  • Nnikbin discovered that within the Scale command, the Non Uniform scale type gave you x, y, z “distance” parameters, which really should say Scale, since you were in the Scale command afterall. Good catch - we made it so.
  • Crashing Fusion 360 when trying to align parts is bad. So we made it good again.
  • Have you ever thought: “man, it would be good if Fusion 360 was better at letting me know which sketch vertex failed to project when i try to project a sketch?” If so, we totally hear you! Now when a sketch vertex fails to project, you’ll see it highlighted so you can dig into what is going on.
  • Smallfavor shared a problem he was running into where the Mirror command was not capturing all of his pre-selected parts, leaving some of them out of the selection. Fusion 360 getting it’s wired crossed, so we straightened it out and now pre-selections are remembered correctly.
  • The title of phoeve’s post said it all: “Creating midpoint plane makes model vanish”. Poof, like a candle in the wind. Evidently, a bug has been nibbling away at the midplane logic. The tool is now all patched up, the bug is gone, and all is right with the world.
  • We made an effort to tidy up how 3D patterns are computed, so that they are more robust, more predictable, and less susceptible to nasty bugs creeping crawling into them. You’ll be seeing less wonkiness with correct previews and incorrect results in your patterning workflows.
  • Blowhise noticed that when he was in an unfolded state of a part in Sheet Metal, there wasn’t a copy option in the context menu when he right-clicked on a sketch entity. Yeah, Copy wasn’t feeling well. We gave it some good vibes and now it’s back feeling 100%.
  • A discussion back in January around Fusion 360 performance and how it’s able to handle complex PCB assemblies spawned a project for us to investigate how we can boost the software’s performance. After we spent some quality time with the code, and now you can move your PCB parts around in space without any noticeable latency. Keep in mind that it is still best practice to simplify your designs and strip away any unneeded details for optimal performance.
  • 2D Drawings:
  • We sorted out a weird issue that was occuring on MacOS where parts of the UI would turn red or black after you tried to resize the application window, or if you tried to switch between open drawings in the Drawings workspace.
  • Nick.vanegmond reported an issue where Fusion 360 didn’t play nice with you and would freeze when you tried to dimension a specific area of a part in the 2D Drawings workspace. Apparently this had something to do with the text height and how Fusion was interpreting the code. We had a stern chat with Fusion and now it knows how to better behave.
  • Simulation:
  • DanStroschine found an issue issue where the Isolate command was not available when looking at Results. We simply added the Isolate command to the Results view and now we are consistent with the Model workspace.
  • We fixed an issue where solves would fail in models using forces with a limit target when the limit target was extending off of the target face. Now limit targets can extend off the target surface and only the area of the target on the surface will have the load applied and solves will not fail.
  • Some of you found an issue in Event Simulation where specific integer increment result steps were blank, even though there were results for all of the non-integer steps. Now the results show up as they should.
  • So let’s talk about our pre-check warnings we were showing you when a bolt connector was used between two parts in contact. Yeah, we can see how they can be confusing and a bit too vague. Now Fusion 360 will only warn you when bolt connectors are used between two parts in contact when the contact types are bonded or offset bonded.
  • Another area of confusion was around the Results Details dialog and how it was not updating as the visibility of parts changed. Previously, the Results Details would only show feedback based on the entire design. Now the dialog is updated based on what is visible in the canvas, making it easier to understand how well each part is designed based on the defined safety factor targets.
  • We heard you ran into a problem where your thermal simulation setup was failing. Part of this is because you didn’t have your study set up correctly, which in-turn revealed a flaw in our pre-checks, which should have caught this. We made our pre-checks more robust so that it catches any wonkiness in your study, before you tell Fusion 360 to go solve for it.
  • CAM:
  • Over on the HSM forums, Aadithya01 reported a issue with his Fanuc 4 axis post processor where the tool is not always taken to the limits of the rotary axes when a rewind is required. Now it does.
  • Ovisopa caught a serious bug where, unseen during the toolpath simulation, the gcode made the tool occasionally cut multiple depths from the bottom-up instead of top-down. This result in some collisions and broken tools. We immediately jumped on this and were able to put an end to this issue before it wrecked any further havok. This is now fixed.
  • We noticed a lagging issue when you were navigating through options in the Linking tab for 2D and 3D Adaptive operations. Apparently our animated GIFs were causing a delay in the UI, so we got rid of them and now the Linking tab is just as snappy as the rest of them.
  • There were multiple reports of an issue found in Turning Groove operations where they ended up gouging a part. We sorted out some code in the backend, and now it’s working fine.
  • We fixed an issue where the stock simulation was showing additional stock when “No Additional Stock” was selected in the setup.
  • TJS01 started a thread asking if something in 2D thread (thread milling) has recently changed. As we dug deeper, we uncovered a bug buried in our code that prevented Fusion 360 from throwing a red flag when your thread mill pitch x teeth exceeded your flute length. We worked with you and got this bug squashed.
  • Alan told us back in January that there was some weirdness going on where there was always a tiny bit of stock left uncut at the start point of his 2D Adaptive operation. Apparently the issue was caused by an incorrect offset calculation made for the input stock. With the updated HSM kernel, this is now fixed.
  • Makko74 pointed out that the circular-pocket-milling speed and feed values in post process were incorrectly being set to 0. Our bad. This is now sorted and should show the correct values.
  • curtVJ5LW reached out with an issue where the diameter and length offsets were apparently backwards in the Renumber tools dialogue. Once our development team became aware of this, we got going on the bug bashing and now no longer reverses order.
  • KRoser_12 reported on the HSM Support forum that the InventorHSM turning operation was incorrectly changing surface speed after tool number change even though the “No” option to update speed was checked in the dialog box. Our software thinks it has a mind of its own sometimes. We made it clear that it doesn’t. No means no.
  • Fusion 360 is now compatible with MachineWorks 75 Patch 14.
  • Griptechshop was going crazy trying to figure out why there was a tiny bit of stock left at the end of his 2D Contour operation. Turns out the minimum cutting radius was influencing the operation when it really should have been. We made sure that it doesn’t anymore.
  • API:
  • getCursor will allow you to change your cursor style within a command to something other than the default arrow style, so if you want something more unique to the add-in you are building, you can do it. Here are some ideas for inspiration.
  • Kungfumachinist found some wonkiness happening with the API code where it the add-in he’s been developing would lose communication randomly. We found runaway code that left a door open, and which allowed more code to leak across threads on the Mac. This has is now fixed.
  • Ross.korsky reported an issue where Fusion 360 dropped the ball and crashed when the API attempted to read "fontName" on a "SketchTextInput. We got this sorted out as well.
  • Apparently Palette::setPosition() didn’t work well if you were running a dual-monitor setup for Fusion 360. The author of the Bommer add-in found out the hard way. Our bad. This should work fine now.
  • Speaking of Bommer, we fixed another issue that was causing drop-down menus in tables to behave erratically.
  • Using the “ExitApplicationCommand” to make Fusion 360 quit itself used to work, but we were told that it asked you to save your documents before exiting, but still stuck around even after the party was over. We don’t like stragglers, so we made sure that it exits from now on.
  • MichaelT_123 asked us whether there was a way to use our API to lock on unlock joint motion. We liked what we heard, so now we’ve added an isLocked” property to JointMotion. Coincidentally, he also uncovered an issue where “rotationLimits” for a Cylindrical joint was returning incorrect sliders limits instead of the expected rotation limits. We were able to get this fixed too. Hooray teamwork!
  • A.hervers got a weird error message when he tried to use the API to insert a component from his local machine into a Fusion 360 canvas and constrain the component into a specific location. This is more working properly.
  • control.addSeperator had one job to do. One job: add separators in the toolbar. JBTechLab found a bug that distracted it from its job. We squashed it and now it’s back.
  • joao62GJ9 was using our API to create sketch spline curves until he realized that the tangent handles used to manipulator the spline were being shown as legitimate sketch lines. That should have not happened, so we stepped in and fixed it.
  • Currently, you are able to turn off the visibility of sketch points via the sketch palette, however Ross.korsky noticed this ability is missing in the API. We agree, so visibility toggle for sketch points are now available as: Sketch.arePointsShown.
  • Further details about this release are available at:
  • https://www.autodesk.com/products/fusion-360/blog/april-17-2018-product-update-whats-new/

New in Fusion 360 2.0.3803 (Feb 14, 2018)

  • Reliability Improvements:
  • We made a couple crucial fixes to our back-end services (which power areas of Fusion 360’s data interactions) so that they are more stable and more reliable. This should boost our health levels and reduce the probability of catching future colds.

New in Fusion 360 2.0.3800 (Jan 25, 2018)

  • Grey data panel issue fixed:
  • If you were seeing a grey data panel or an error message that said something like “the browser process quit unexpectedly”, then you weren’t alone. We saw it too, and got cracking on fixing it. We found some compatibility issues some files, and got that sorted out.
  • “No Valid Toolpath” and “Unable to process selected operation(s)” error message loop issue fixed:
  • If you had the “Show operation machining time” option enabled in the CAM section of your preferences, and went ahead to create/edit a CAM operation, you got thrown into a loop of error message.

New in Fusion 360 2.0.3797 (Jan 25, 2018)

  • Appearance material issue fixed:
  • We fixed a pretty wide-spread issue where some of you have reported that you’ve been crashing when you tried to change appearance materials. You’d think this was graphics related but it was actually tied to non-ASCII usernames on Windows OS. So weird, but now it’s fixed.
  • Public Share link issue fixed:
  • Apparently when you wanted to get the public share link to a design, something was causing the wires to get all tangled. We got it untangled and getting the public share link to a design is no longer an issue.
  • Send to Fusion Production empty page issue fixed:
  • Within the “Send to Fusion Production” command dialog, there’s an option for you to select the site, but the issue we found was that the field that lets you select which site you want to go to showed “No site available”. Our bad. Now it shows the Fusion Production site.
  • Incorrect tool preview image for Drill is now correct:
  • The tool preview image used for Drill operations in the tool library was apparently using the image set for form tools, and did not look like a drill bit at all. Now it’s sporting the correct tool preview imagery.

New in Fusion 360 2.0.3706 (Oct 30, 2017)

  • Some CAM fixes coming in hot:
  • Lonnie.Cady reported an issue in the CAM workspace where the Boring Bar visual was displayed incorrectly in the Setup Sheet tool turning holder is wrong for Iron. This is now fixed.
  • Garystone44 pointed out that the post processing problem on his Mac where he wasn’t able to select his custom Milltronics pos, yet all the other generic post were selectable. Sorry about that, we got this sorted out now.
  • Apparently the CAM API “postProcess” stop working. We found some rodents chewing on the wires in the basement and were able to get everything all patched up and running again.

New in Fusion 360 2.0.3410 (Sep 23, 2017)

  • Timeline related crashing issues fixed:
  • We noticed a repeatable –but somewhat limited- series of crashes mostly related to moving the timeline bar before features in the design history. In some cases it had to do with copy/paste features, in another case the mirror feature was the culprit, and in one case, section views in the drawings workspace was the cause. The good news is that (hopefully) most of you didn’t experience this, and you never will because a fix was implemented today.

New in Fusion 360 2.0.3405 (Sep 23, 2017)

  • Crashing on startup issue fixed:
  • We noticed a number of you have been crashing on startup. We fixed an issue like this before, but the cause of this latest one stemmed a bug crawling around in the design caching functionality. We tracked it down and sprayed it our own industrial strength bug repellent.
  • Cloud solve failing issue fixed:
  • We found instances where you got failed cloud solves for no apparent reason. We looked into the code, made some performance tweaks, and now it’s working at 100% success rate.

New in Fusion 360 2.0.3302 (Sep 7, 2017)

  • DESIGN & MODELING:
  • New! Create new designs faster with plus icon:
  • There’s a new plus “+” icon next to the design tab. Clicking it will create a new untitled design, ready for you to use. It behaves just similar to browser tabs.
  • New! Twist and Taper controls in Sweep Tool:
  • Now when you do a Sweep of a sketch profile along a path, you can give it a twist or taper angle, and build that sweet staircase railing you’ve always wanted to build. What…did you not?
  • Improved – Timeline:
  • Grouping features in timeline – Mwatson posted an issue where he wasn’t able to efficiently group and ungroup timeline features without needing to perform some pretty convoluted work-arounds. Our Master architect Jeff Strater jumped in and was able to find the root of the issue (he always does). Because of awesome teamwork, we got this sorted out.
  • Edit Feature was incorrectly grayed out – Bodhans found a bug in the timeline that mischievously grays out the “Edit Feature” option when you right-click on a feature in the timeline, making it unavailable. The only way to remedy this was to click in the design space and then right-click on the feature again for the “Edit Feature” option to be active. We were able to reproduce the bug and immediately crushed it with our giant stomping shoe.
  • Stepping forward unintentionally moved flat pattern – Previously if you had a flat pattern and then told the timeline marker to go to the “next step”, the flat pattern would become misaligned for no apparent reason. The same thing happened if you placed your cursor at a different position in the timeline, right-clicked and chose “Roll History Marker here”. So yeah. That won’t happen anymore.
  • Improved – Sheet Metal:
  • HughesTooling asked us why all arc curves needed to be the same direction in a sketch in order for contour flange to work and throw an error message. We were puzzled too, and found out that there were some gunk clogging up the machinery. This is now working properly.
  • There was an issue with you not being able to multi-select edges when you wanted to use them for a contour flange. Good news – this works now!
  • So apparently the more info (i) icon in the Rules command dialog was pointing to a broken page. Whoops – our bad. Now you’ll land on the correct help page and call learn all about bend rules.
  • Other notable fixes:
  • If you have your camera set to Perspective, zooming in to very small details or past the object you zooming into could have upset Fusion 360 and consequently made the viewcube become all wonky, or it would just disappear. We’re glad this is now fixed.
  • Previously the Construction commands cleared your selection if you toggled a sketch curve from “normal” to “construction”, or vice versa. Now your selection will be retained.
  • SKETCHING:
  • New! Horizontal and Vertical Flip for Sketch Text:
  • Flip it! Now when you use Sketch Text, you can flip its orientation horizontally or vertically. Sketch Text will now also remember any constraints and dimension you had previously set on it, so if you edit your text, the constraints and dimension will remain there and not get overwritten.
  • Sketch Ellipse improvements:
  • There was a bug in Sketch Ellipse where it wasn’t remembering the expressions/parameters you entered in the input field that hovered in space. This bug has been exterminated.
  • Constraint improvements:
  • Claas reported this issue where if you tried to rotate a constrained polygon sketch with the Move tool, the action broke the constraints applied to the polygon. Some rules are meant to be broken, but clearly not this one. This is now fixed.
  • There were other cases where Fully constrained sketch elements can be moved, which also broke the rule of constraints and why they exist. Now they won’t.
  • Apparently you weren’t able to apply a tangent constraint to a projected curve and an elliptical curve. A circuit breaker must have tripped somewhere. We went back and turned it back on.
  • Solver improvements:
  • We made improvements to the sketch solver that fixes some of these annoying issues:
  • HughesTooling reported this bug where his sketch arcs reversed direction when he tried to connect them by a line.
  • Hoffmab6 told us about this issue where dragging performance in his sketches were unexpectedly slow and was a pain in the rear.
  • There were instances where moving your sketch geometry with the Move command caused Fusion 360 to have a brain freeze. Now it’s more resilient.
  • So yeah. We found cases in previous versions that when you were sketching, changing a dimension may have caused another dimension to randomly disappear in canvas. Good thing we caught this and got it sorted out.
  • Sketch Offset improvements:
  • There were a few issues with Sketch offset not updating correctly (and sometimes hanging Fusion 360) when you deleted fit point on the parent spline curve. Now it updates flawlessly.
  • We fixed a bug where if you selected the Look At command during a Sketch Offset with a new distance input, Look At cancelled the input but left Offset running. Now it will leave the input as is and you can continue to offset where you had left off.
  • SIMULATION:
  • We’ve been rather quiet on the Simulation front for the past couple of updates, but that’s because we were off building a brand new workspace to help you get the most out of your simulation workflows. Check it out!
  • New! Simplify Workspace:
  • The Simplify workspace gives you a safe environment to make changes to your design to better prepare it for Simulation without having to modify your production design. You can take advantage of all the parametric modeling tools to remove manufacturing details like cosmetic fillets and part numbers, remove unnecessary components and replace complex components with simple primitive representations. Basically, you can turn a fully featured part into a dumb primitive object for faster solves and better performance during solves.
  • The Simplify workspace is only accessible from inside of a Simulation study. You must enter the Simulation workspace and select a study type, before you can select the Simplify button from the Toolbar.
  • New for Ultimate! Automated Simplification Tools and Multiple Simulation Models:
  • If you’re using Fusion 360 Ultimate, you’ll get automated feature and face removal tools, primitive replacement tools and the ability to clone and create new Simulation models in the Simplify workspace. These tools will allow you to quickly simplify models and test alternatives geometries without having to make changes to your base design or redo your Simulation setups. Each Simulation model will allow you to create new or modify existing geometry, all while maintaining associativity to the original Fusion design and Simulation studies.
  • New! Seed and Boundary Selection Tool:
  • This will help you select all the surfaces that may make up an internal void, which is particularly valuable when simulating internal pressures on an enclosed design, for example, the flow path in a pump or valve.
  • You can access the Seed and Boundary selection tool from the Select Panel on the toolbar. It is often useful to create a selection set from the result of your seed and boundary selection so it can be easily selected in the future. These selections can then be used for applying loads or constraints to the model.
  • Notable Fixes:
  • SlawsonEngineering reported that the Event Simulation solver was producing errors in models with contact. We dug into this and fixed the issue, and now contact models are running as expected.
  • Apparently Fusion 360 got all confused and froze when Japanese and Chinese language users solved a design where the Results Details pop-up would present marginal or insufficient strength feedback. We made it brush up on some Japanese and Chinese and now it understands you much better.
  • CAM:
  • Separate positioning feedrate for waterjet:
  • We added support for separate positioning feed rate for non-cutting moves (stay-downs) as an option in the 2D profile > Linking tab. The staydown moves can run at a high feed than lead and cutting feeds since the power is turned off.
  • Selection of height planes in the work area for “selection” has been disabled
  • New! Save tool library as .TSV:
  • Now when you want to save your tool library out, you have the option to save it as a .tsv (Tab Separated Values) file, so you can use it with your spreadsheet software and add anything additional information in it once you’ve opened it.
  • Notable Fixes:
  • Oh yeah, speaking of tooltips – Some of you may have noticed that larger tooltips sometimes jumped off the screen. We fixed this too and now they display in relation to the top of your screen.
  • Apparently we were showing the “stock to leave” option as available when doing a chamfer on Turning when it was in fact unavailable. Now it’s appropriately hidden.
  • Now when you open the “compare and edit” window, we made it easier for you to start searching by making the text field initially active, so you can start typing right away.
  • 2D DRAWINGS:
  • RyanWeber posted about an issue in 2D drawings where the number of balloons he was trying to renumber was capped at 50. Whoops. Now it’s no longer capped!
  • API & ADD-INS:
  • New APIs:
  • You can now perform the equivalent of the “Break Link” command using the Occurrence.breakLink method.
  • The API now supports the ability to display a dialog to allow the user to select a folder. Before you could only get a selected file from the user.

New in Fusion 360 2.0.3250 (Aug 9, 2017)

  • Sheet Metal now available:
  • The wait is over! Ever since we began our limited preview of the sheet metal workspace back in March, we’ve been inundated with how many of you have signed up to try it out. Over 2500 of you. Working with many of you, we heard your feedback, kept iterating, and instead of going up the ladder of our normal preview process, it’s out of limited preview and is now available to everyone to use!
  • For those who are new to this functionality, Sheet Metal lets you design and manufacture parts by creating geometry that can be bent into a 3D part. Bend angles are dictated by a set of rules that you can edit, override, and store for future use. Think of a computer case, metal brackets, housings, or electrical enclosures. This functionality is critical to many of the products around us such as electronics, fixtures, and industrial machinery. It has been the number one most voted idea in our IdeaStation, so needless to say, it’s a big deal.
  • Reliability:
  • New! Selective Cache is now available: For the keeners out there, you might remember us talking about ‘Selective Cache’ in a Fusion Forecast a couple months back. In that article, we laid out our three-phase approach to making the offline experience seamless. Selective Cache represents the second of the three phases, and is a significant milestone.
  • Design & Modeling:
  • New! Thread Display option in Browser > Document Settings: If you have a design with lots of thread features, having them fully modeled all the time can potentially slow down the performance of your Fusion 360 session. Now there’s a section in the browser called Document Settings, and under it, you’ll be able to switch thread display between “modeled” and “cosmetic” for ALL components/parts/bodies within the same document. Doing so will relieve Fusion 360 from performing extra computes on those threads, and putting it in more important processes.
  • New! G1/G2 Continuity for Loft Rails: Previously when you lofted a surface, there wasn’t an option to control the continuity for rails, and when you applied a Zebra analysis on your loft, you could see a break in the seam. Womp womp. Now, the continuity can be controlled independently for both profiles and rails in the surface loft command, by selecting what kind of continuity you want for each rail. Selecting Smooth will make your surface G2. A very welcomed improvement.
  • New! True 2-Rail Sweep Extent Control: Another major improvement here is giving more accuracy over the termination properties of sweeps with guide rails. Before, the distance of the sweep depended solely on the length of the path, and not the rail, which made this more of a path + rail solution than a true 2 rail solution. Now we’ve added a “Full Extents” option which allows you to choose how far down each the path and rail your sweep will travel.
  • Fixed – Combine tool now previews correctly: We’ve gotten reports of weirdness occurring during a Combine > intersect operation, where the cut/intersect preview doesn’t correlated which where the bodies are actually located. That ain’t right. Apparently it was a graphics issue, and now it’s all sorted out.
  • Fixed – Joints no longer remembers Offset Values: This one dealt with when you created a mate, but input an offset value for one of the inputs. Fusion 360 remembered this value and then applied it to future joints, which was rarely what you wanted when it comes to assemblies. Now values will no longer be remembered.
  • Sketching:
  • New! Arc Slot Creation Tools: You can now create arc slots in the Sketch environment! There are two new tools under the Slot section of Sketch: 3-point Arc Slot and Centerpoint Arc Slot.
  • New! Create Tangent Dimension: Oh, it get’s even better. Remember how previously when you’re dimensioning your sketch, you were only able to dimension from the center of a circle or arc to another edge? Now you can dimension from the tangent arc to the other edge.
  • Simulation:
  • FYI: Suppress Preserved Regions in Shape Optimization: When setting up a Shape Optimization study in the Simulation workspace, you’re able to preserve a region of your design so that the study leaves that region alone. We didn’t highlight this in the last update (kinda just snuck it in there), but you do have the ability to suppress the preserved region so you can get quick comparison of what the study would look like without that region preserved, without needing to physically modify the design itself.
  • New! Pre-check now checks for material type: The pre-check functionality will now check the material type versus the study type. This is to make sure you are using the appropriate material type for your studies. If you are creating a Nonlinear study (Nonlinear Static or Event Simulation) and die not define a material with nonlinear properties, Fusion 360 will let you know with a brief message.
  • HSM CAM:
  • Improved! Turning Confinement: Previously in Turning operations, you had very little control over the front and back confinements since they were based off a fixed origin point that had be set for the part. Lonnie.Cady suggested that whenever you’re turning a part, you should be able to specify the stock front, stock back, model front, model back, chuck front, and the new reference origin (if needed). We thought it was a great idea, and so we made it happen.
  • New Training Series: Turning – Live Tooling, OD & ID Machining with Sub-Spindle Transfer: This 11 part series includes full written documentation with videos, covering the complete process.
  • Improved! Tool Library:
  • Looking for right tool to use for a job should be effortless. We made a number of experience improvements to the tool library that should make your lives easier.
  • Lonnie.Cady yet again reported a weird glitch where his “x” (clear all filters) icon was floating the wrong location. We got it to go back in line.
  • The tool library how shows the library tree by default when you’re opening it from an operation.
  • Tool Filters will be cleared when the tool library is opened. No operation filters or tool filters will be active.
  • Just like how HSMWorks and InventorHSM Tool libraries behave, now when you open your tool library in Fusion 360, it will open to the current document library instead of all libraries.
  • When you’re looking at a document library, instead of being all expanded, tool operations will not be collapsed by default.
  • 2D Drawings:
  • Improved! Re-associate dimensions by dragging grips: Previously if you made a change to the design and updated your 2D drawings to reflect the changes, sometimes you got the yellow “!” disassociated badge. When that happened, you had to select re-associate, and then re-select the points /edge you wanted the dimension re-associate to… talk about a lot of steps just to get your dimension right again! Yeah, we made this better.
  • Improved! Dimension Break
  • Improved! Dimension Group Stretch: We’ve all been there – tediously clicking away to stretch dimensions one by one. KMP shouted this request from the hills at AU 2016 and we got to work. Now you can batch select a group of dimensions by holding down SHIFT or simply using a window cross-highlight, then select one of the grips, and stretch the entire group to a new location. The really cool thing about this is that it’s pretty smart, so if you window-select over a bunch of annotations and dimensions, when you click one to stretch, it will filter out everything in that selection so that only the annotation or dimension type that you’re stretching moves together – so don’t worry if you’ve got some straggling balloons in that selection window.
  • Fixed – Text width calculation is wrong (too narrow) for title block: We had some reports that attributes inside custom title blocks were getting compressed incorrectly, making the text inside illegible. It’s now safe to say that we squashed the unexpected “squashing” of the text.
  • Previews:
  • New in Preview! Fusion 360 Browser client: Editing your designs on-the-go just got more powerful. You are now able to get on a computer connected to the Internet, open up a web browser, and start editing your Fusion 360 designs right within the web browser, regardless of where you in the world. This is made possible with the our new Fusion 360 browser client public preview.
  • New in Preview! ECAD/MCAD: If you’re designing products that include electrical components, then this is a preview functionality you will not want to pass up. Working with the Eagle team, we now have a new ECAD/MCAD experience that will allow you to design PCB layouts, leverage a shared component library between Fusion 360 and Eagle, and link components between the two so that updating changes call happen seamlessly. Learn all about the changes made to Eagle to support this new interoperability on The Nest.

New in Fusion 360 2.0.3173 (Jun 22, 2017)

  • SKETCHING:
  • Improved! Sketch Transparency:
  • If you’re like me, you were thrilled when we changed Fusion 360 to make sketches semi-transparent when not active. This is incredibly helpful when inside a sketch, BUT, when outside of a sketch, it can make them difficult to see. This effect is compounded when outside of a sketch, and active on another component. This situation effectively double-downs on the transparent effect. Doh!
  • In this update, we’ve made it so that:
  • When inside a sketch, inactive sketches will become semi-transparent (as they do today)
  • When not inside an active sketch, no transparency should be applied to sketches (besides the regular active component behaviors).
  • New! Copy and Paste a Sketch between designs:
  • If you’re… um efficient (sometimes lazy) like me, you get . For example, when I create a fully constrained & dimensioned sketch in one design, the last thing I wan to do is recreate it in a different design. Well, now we don’t have to do that. Sketches can be copied and pasted from one design to another.
  • New! Maintain Sketch Visibility on Feature Creation:
  • One of the powerful things within Fusion 360’s sketching environment is the ease in which to create and use multiple contours at one time. These contours selections are so robust that even when a sketch is edited later and contours added or split, subsequent features often rebuild without issue. Not only does this encourage you to add multiple contours to those sketches, but it also encourages you create multiple features from a single sketch.
  • The problem was that when the first feature was created from a sketch, the default behavior was to hide it. This does help declutter the interface, but would add an additional step whenever I wanted to reuse those sketches for 2nd, 3rd, and even 4th features. Going forward, you’ll find a preference to control this behavior in the design section, which is ON by default.
  • MODELING:
  • Improved! Interrupt Expanded:
  • Users have been vocal in praising the new ability to interrupt those endless “Compute All” operations. In fact, it was so popular, we’ve decided to expand this ability to other features and commands.
  • NOTABLE FIXES:
  • MAS Install & Scripts and Add-Ins:
  • For those of you who installed Fusion 360 from the Mac App Store, you may have noticed that Scripts and Add-Ins were nowhere to be found when you went to use them. That’s what we realized when @dbors reported this in the forum (thank you!). We’re happy to report that this has now been fixed.
  • Scripts and Add-In Default Path:
  • Somewhat related is a new ability to define where those Scripts and Add-Ins are installed. Just open up those preferences, and you’ll find it in the API section:
  • RENDERING & GRAPHICS:
  • New! Disable Surface Normal Display:
  • Speaking of new options, we have another notable one that will be found in the ‘graphics’ section. Those of you working in the patch workspace will appreciate the ability to control whether or not a ‘normal’ side coloration will be visible.
  • By default, Fusion 360 colors one side of a patch with the applied appearance, and the “normal” side another color (yellowish). This is done to help identify which is which, but some users don’t need this, nor do they want the performance draw related to it. With the new option, you can disable this behavior and keep chugging away with the appearances you’ve applied!
  • Exposure Setting Reset in Fusion Team:
  • We’ve now synchronized exposure setting from the rendering environment to Fusion Team. Previously, user-defined scene exposure would reset to the default, a pretty annoying experience! Now the override won’t happen anymore, but it’s also worthy to note that appearance in Fusion 360 and Fusion Team are not apples-to-apples, so it might take some additional adjustments.
  • Save as……(blank):
  • Rendering on the cloud is a nice time saver, but sometimes – like when you’re away from an internet connection – rendering locally can really bail you out. Unfortunately, when users would go to save these images out while in offline mode, the “save as type” drag down table was blank! This left users confused, and when it would save files without an extension (eg .png or .jpg), their operating system equally confused. Well, this won’t be the case anymore, because we’ve added common presets to choose from! Woot!
  • Consistent Rendering Revisited:
  • Despite our best efforts to implement a consistent rendering output whether done locally, in-cloud, or in-canvas, we noticed some inconsistencies related to environmental rotation. The translation mistake was between the Fusion and Cloud Rendering server, and is now resolved.
  • Cancel Cloud Rendering [Mac specific]:
  • Big props to @dt.beutler for reporting this issue. Apparently after the last update, Mac OS X users were not able to cancel their cloud renderings like they’d been able to in previous version. This odd issue was related to the UI button being misaligned.
  • HSM:
  • Improved! Toolbar Tweaks:
  • When we revamped the tool library, the most common response from users was positive. I say most common, because some of us, including myself, found the menu to be a tad bit overwhelming. There seemed to be buttons on top of buttons without clear indication of what they did, or what portion of the library they were related to.
  • In this update we’ve made an effort to clear up the Tool Library interface by removing unnecessary items, and combining others. We consolidate the search & command controls into single toolbar, and moved the following commands to context menus: trash edit, import tool library, export tool library, and duplicate tool library. Check out the changes below. The new menu is on top, and anything in red boxes was moved to context menus.
  • Coming From HSMWorks?:
  • We have some good news for those of you moving to Fusion 360 from HSMWorks. Some of those options you knew and loved have been brought over to the Fusion 360 CAM workspace. This includes the option to disable/enable ‘generation on changes’, and you can also have it ‘ask before generating valid’. Great to see more of these capabilities coming to Fusion 360!

New in Fusion 360 2.0.3133 (Jun 9, 2017)

  • “Save & Quit” Hang:
  • Starting with the most widespread of reports. Many users were finding that Fusion 360 would hang when selecting to “save and quit” after the last update. Not only did the software hang, but we left users hanging and wondering if the ‘save’ part happened. Not cool! The good news is that this has been resolved.
  • 3D Spline Constraints:
  • Those of you who experienced instability when adding tangency and other constraints to 3D splines needn’t worry any longer. Big thanks to @Josh.nelson for reporting this!
  • CAM Duplicate & Paste:
  • CAM users may have noticed a crash when duplicating and pasting a pattern which contained drill operations to a new document. The fix is implemented, so continue duplication & pasting, and get those parts programmed faster!

New in Fusion 360 2.0.3125 (Jun 5, 2017)

  • Modeling/sketching is more stable, rendering, Simulation and 2D drawings gets new functionality, and HSM CAM has better performance with an updated kernel.

New in Fusion 360 2.0.3033 (May 9, 2017)

  • Data write and read stability improved:
  • Something wasn’t right with how Fusion 360 wrote and read data. I’ve gotten reports of some of you crashing and then weren’t able to get back up and running after the crash. We dug into the code and found some weirdness, so we put Fusion 360 through a detox program and it’s back running at 100%.
  • Loft visibility issue fixed:
  • We found an issue where if you tried to edit a pre-existing Loft and wanted to add an additional profile, and then deselected a body from the Objects to Cut menu, Fusion 360 didn’t like what you did and would lock up. This is now fixed.

New in Fusion 360 2.0.3029 (May 4, 2017)

  • DESIGN & MODELING:
  • Sculpt keyboard shortcuts issue fixed:
  • If you made the unfortunate mistake of accidentally using Sculpt related hotkeys such as Alt +1, Alt +2, etc. outside of the Sculpt workspace, you may have experienced some Fusion 360 lock-ups. Our engineers dug into this and fixed the issue so that other workspaces won’t get jealous of each other.
  • Offsetting multiple curves together no longer crashes:
  • We found a bug where if you window-selected sketch geometry and then went to select the Offset tool, Fusion 360 got all frantic and didn’t know what to do with itself. We got it together and fixed the issue so that Offset now works if your inputs are valid, or will show an error message if they are invalid.
  • Dragging an offset curve outside of a sketch issue fixed:
  • We also noticed that if you dragged a sketch offset curve when you’re outside of the sketch environment, it sometimes made Fusion 360 halt to a stop. For now, we resolved this issue by disabling the ability to drag offset curves outside of the sketch environment.
  • OBJ export issue is fixed:
  • There were reports on the forum that when you exported mesh bodies as OBJs, the OBJ files turned out to be empty containers. There’s a place and time for magic tricks, and this is not one of them. Now mesh bodies export with no issues.
  • SIMULATION:
  • Live Reaction Force now updates in real-time:
  • Previously, if you wanted to review reaction forces at each time step in a Nonlinear Static Stress or Event Simulation analysis, you had to close the Reaction Force dialog, change the time step and reopen the Reaction Force dialog. Kind of a pain in the butt. Now when you do this, the values in the Reaction Force dialog will update as you change the time step, so you no longer have to bounce around dialogs.
  • Interference detection in Simulation workspace updated to avoid false positives:
  • Apparently the interference pre-check tool in the Simulation workspace was falsely detecting interferences in the model, when clearly they were not present in an interference analysis conducted in the Model workspace. We went in there and fixed the glitch.
  • Nonlinear Static Stress and Event Simulation results now show final step by default:
  • This was one of those things that caused some confusion. No, your nonlinear static stress/event simulation study solves didn’t fail, and yes, they were correct. They just showed the initial state result instead of the expected final result. Now you’ll see the final result as the one we default to after the solve is complete.
  • Selection tools are now available with mesh view displayed:
  • If the model you wanted to apply loads and boundary conditions to was displaying as a mesh, you weren’t able to select it. Now you can!
  • HSM CAM:
  • Drilling Retract or Clearance height issue fixed:
  • When the WCS for a setup was moved up or down relative to the Z axis, it was possible for the retract or clearance plane in a drilling operation to appear stuck to the WCS until the height was modified, and then it would snap back into the correct place. We fixed this issue so that the drilling heights now properly update after moving the WCS to a new location.
  • Selecting cylindrical or tube stock when machining a mesh body now works fine:
  • Previously when you wanted to machine a mesh body, Fusion 360 locked up if the stock mode was changed to any cylindrical or tube stock type. We now support these stock modes.
  • Component Origin toggle now available on Mac:
  • Yeah, apparently it didn’t show up for Fusion 360 on Mac OS. Something got wonky and now it does. Our bad.
  • Duplicate “Bodies” folders will no longer show up:
  • We found reports of Bodies folders cloning themselves. Apparently it got a hold of the Time Code and went to town with it. Luckily as we all know, time-paradox duplicates are doomed from the beginning, and we proved this once again by fixing this issue.
  • Turning Profile Operation now has new options for axial and radial grooving:
  • Previously you only got one, or the other. Now you can have both!
  • Simulation controls now work properly on Mac:
  • Apparently the Simulation controls didn’t work properly for you Mac users. We cleaned up the code a bit so that the controls now work as expected.
  • Using special characters in setup sheets won’t confuse browsers anymore:
  • If you used the “#” symbol in a file name, then you’ve probably noticed that your name were displayed all wonky when viewing setup sheets in a web browser. We made sure that special characters will now be treated properly.
  • Command dialogs now have (i) access to learning:
  • We’ve added an (i) button to all relevant command dialogs in the CAM workspace so that you can go directly to the learning page associated to that command if you want to learn more. Kudos to Mike Mattera for the kick-ass documentation!
  • WEB VIEWER:
  • Named views now available:
  • Now when you access designs through the web, you’ll be able to navigate around your models with the named views it contains. If you haven’t used named views much, here is a quick video of why they are useful.
  • 2D DRAWINGS:
  • Launching 2D drawing with non-English account issue fixed:
  • Some of you have reported an issue where you couldn’t launch 2D drawings and were getting an error. We found out that it was related to non-English related account names. We got this sorted out and you should be able to launch 2D drawings in all supported languages.
  • ANIMATIONS:
  • Animation Storyboards not loading in Viewer:
  • Large animation storyboards took a long time to load in the 3d web viewer. We were able to reduce the translation time so that it loads more quickly.
  • PREVIEWS:
  • Branch & Merge Preview ending on July 15:
  • Based on feedback, how you’re using it, how you expect it to work, and how we want to help you overcome challenges, we’re ending the Branch & Merge Preview. We took a close look at what we’ve set out to solve, and instead of releasing the current experience it to the wild that doesn’t really do the job quite right, we’re going to go back to the drawing board and figure out a better solution. In the mean time, we’re focusing on making sure that Fusion 360 has a robust set of core data management tools. Don’t worry, it’s not ending right away – you have till July 15 to merge all your branches back to the master branch. If you’re having trouble with it or are running into issue, feel free to reach out to us and we’ll help you get it sorted out. Thank you for participating – together, we’ll get to a better experience.

New in Fusion 360 2.0.2995 (Apr 26, 2017)

  • Fixed a bug that could potential cause memory corruption on startup, which is never a pleasant thing to experience.
  • Squashed a sheetmetal bug that crashed Fusion 360 when you tried to create a line/arc on the face of a sheetmetal flange. Gross (but now it’s gone).

New in Fusion 360 2.0.2989 (Apr 20, 2017)

  • DATA MANAGEMENT:
  • New! Job and service status:
  • We’re introducing a new icon next to your name in the top right corner. Click it and hover over the View Job Status area to see data uploads and simulation cloud solves happening at any given moment. This makes it easier to monitor what’s been uploaded and the status.
  • New! Better Online/Offline Switch:
  • Right below the View Job Status section is a better Online/Offline toggle switch. Toggle it and you’ll go into offline mode. Toggle it again and Fusion 360 will reconnect and be back online. Simple, the way it should be. Offline mode remains unchanged.
  • New! Service Notifications:
  • Oh yeah, there’s more. In case there’s an unexpected service interruption, a yellow or red dot will appear on the clock icon. A yellow dot indicates unexpected latency or slowness in some area of Fusion 360. A red dot will automatically put your Fusion 360 into offline mode. Both yellow and red dots will go away when the issue has been resolved, and your Fusion 360 should automatically reconnect.
  • Think of the online/offline toggle as a light switch in your house. If you lose power, the switch remains on the “on” position. If power comes back, your lights come on again.
  • MODELING:
  • New! Interrupt/stop a compute or timeline playback:
  • A couple of updates back we moved the play button to the middle. Now when you accidentally play the timeline, you can stop it from playing. And yeah, we know the feeling of uncertainty not knowing whether a compute is happening correctly or if it’s hanging the software. That’s why you can now also press the ESC key to stop a Compute All, a parametric feature edit, a Finish Form, or Finish Base Feature that’s taking forever to compute.
  • Improved! Move command only captures final position when moving components:
  • We noticed that every time you moved a component with the Move command, it would give you the option to “capture position” on every move instance. No no no. What really should happen is for the command to capture the final position, not all the incremental ones in-between. Now it’s working correctly.
  • Improved! New group folder now appears at the top:
  • We mentioned in a previous update that when you were able to create new group folders within the Bodies folder to keep things tidy, yet when you did this, the new group folder went all the way to the bottom, which was annoying. Now when you create a new group folder, it appears at the very top.
  • Improved! SHIFT+select now only includes visible features in an active component:
  • There as was weird behavior where you SHIFT + select a series of timeline features in an active component, other features in other components that were committed in that timeframe also got included. Now SHIFT+select only includes visible features of that specific active component, as it should.
  • Notable Fixes:
  • Editing a thread and then cancelling out of the command no longer loses the thread.
  • SolidWorks 2017 now works with Fusion 360.
  • You can now stay in the Align tool and align multiple components without needing to re-invoke it over and over.
  • We fixed some code so that Midplane behaves better and truly remains in the middle.
  • SKETCHING:
  • New! 3D coincident constraints:
  • Previously you weren’t able to constrain a sketch entity to a point of a piece of 3D geometry in 3D space. Now constraints will work between sketch entities and points/vertices in 3D as they do in 2D.
  • Improved! Create tangent/smooth constraints directly with model edges:
  • We made tangent and smooth constraints work better, so that you no longer have to manually include 3D geometry in the sketch. You should just be able to pick the edges you want your sketch entity to be constrained to and poof! It’ll just work.
  • Improved! 3D spline handle control:
  • Using the Move/Copy command manipulators to move spline handles used to be very wonky and if you didn’t know the secret handshake, you were not gonna be having a good time. Now Spline handles are shown/hidden in Move by selecting spline points and all of them can be edited directly in the Move tool – no need to activate first.
  • Improved! Moving and dragging spline point:
  • Now when you use the Move/Copy command and drag a spline point by using the manipulators, the point will leave its origin plane as expected, and not end up something way off into the distance on it’s own plane.
  • Solver and other fixes:
  • We’ve improved solver performance so that sketch pattern solves happen faster and dragging behavior is better.
  • SVG import is now less finicky with certain types of SVGs, and we’ve noticed less crashes as well.
  • Points that have been previously fixed can no longer be double fixed.
  • You no longer have to press Tab twice to lock dimension values and jump to the next one.
  • Sketch lines drawn to a Spline midpoint now created a coincident constraint.
  • SHEET METAL PREVIEW:
  • We’re making progress here, and are thrilled to see how many of you are trying it out, telling us what you think, and creating awesome designs with it. Thanks to your feedback, here are some new improvements made to the preview.
  • Improved! Sheetmetal now right below Patch in workspace switcher:
  • The way our workspace switcher is organized is based on a typical idea-to-part workflow. This just makes sense since it’s part of a modeling workflow.
  • New! Join contour flanges to a sketch:
  • Those of you trying sheet metal functionality will have to check this out – you can now join your flanges and make them follow a sketch contour. Create a sketch, select the edges you want your flanges to start, then select the sketch, and voila.
  • Technically, you can start creating hems with this functionality. All you have to do is sketch the shape out and Fusion 360 will take care of the rest. Editing the sketch will update the flange in real-time, making it easy to fine tune your design.
  • New! Miter option now available in Flange tool:
  • Now when you create edge flanges, you can toggle the Miter option so that you flanges are nicely mitered. Or not. Your choice. What’s important is that it’s there.
  • New! Control miter gaps:
  • With the miter option, you’ll want to control the rip/seam gap your miter flanges. While editing your rules, you can change the value of the Miter/rip/seam gap and once saved, your sheet metal part will instantly update.
  • Improved! UI for editing and adding rules:
  • Instead of right-clicking on a material in the Sheet Metal Rules library to edit the rules, we’ve added an edit and add icon next to each one so that they appear when you hover over the material.
  • New! Reassign rules for components:
  • If you have multiple sheet metal components with with different rules and you realize that you need to change the rule of one component to another rule, you can now do it by clicking on the Change Rule button, select the rule you want, and your sheet metal part will update with the new rule. Piece of cake.
  • New! Copy rules to library:
  • Made a custom rule and want to save it to your library? Right-click. Select Copy to Library. Done. Profit.
  • New! Bend and Corner overrides:
  • Not all flanges are created equal, and some require special treatment. While you’re creating your flange(s), you can now override bend and corner rules for that particular component. Overrides include Bend, Bend Relief, 2 Bend Corner and 3 Bend Corner.
  • 2D DRAWINGS:
  • New! Create detail views and projected views of a section view:
  • Yo dawg, I heard you like to chain your views, so we dropped some new code into your Fusion 360 so you can detail a section view while you create a projected view from another section view or even create a section view of a section view. Aww yeah.
  • New! Section View – Objects to Cut Control:
  • Previously when you created a section view of an assembly, it’d be a section of the whole thing. Now you have the ability to select which components / bodies should participate in the section view, and which ones should be left out.
  • New! Text alignment and numbering:
  • Now when you put a text box in your drawing, you’ll be able to bullet, number and letter them in order, as well as give the text a certain alignment type (Justification).
  • Also as a quick tip, you don’t have to re-type and format everything if your drawings require the same block of text on multiple sheets (like for a confidentiality or general tolerance note). With the text box open, highlight what you want copied and Cmd+C / Ctrl+C, then Cmd+V / Ctrl+V inside another text box on the same or different sheet to copy the contents over.
  • Improved! Single PDF output for with multiple sheets:
  • In this last update we brought you multi-sheets, but the PDF output ended up giving you 1 PDF file for every sheet you had. Now when you export your drawing as a PDF, you’ll get a nicely packaged single PDF with each sheet as a page in that PDF. Woohoo!
  • RENDERING & GRAPHICS:
  • New! Section analysis – custom colors:
  • The Section Analysis tool now has an option for you to give whatever you’re sectioning a custom color. By default, each component being sectioned will have it’s own session-assigned component color. Switch the Section color to Custom, pick a color, and the section analysis will update to that color.
  • Improved! Decals now visible in 3D web viewer:
  • Gone are the days when you would share with someone a public share link of your design and the decals on your design were missing in the 3D web viewer. Now your sweet logos will be displayed as expected.
  • Improved! Local rendering and cloud rendering now using unified rendering engine:
  • Regardless of which rendering path you take (local or cloud), your renderings will now look the same. This is because we finally unified our rendering engine so that your results are consistent across the board. The one of the left was locally rendered and the one of the right was rendered via the cloud. Other than the UI around rendering, you really can’t tell the difference between the two.
  • SIMULATION:
  • Improved! Adaptive Mesh refinement UI:
  • This used to be the old dialog for Adaptive Mesh refinement. It had a weird user experience. Sliding the slider from None to High lacked any sense of incremental adjustments, and checking/unchecking the Automatic Refinement Control felt clunky.
  • We cleaned up the dialog with better slider increments and ditched the useless check box. Much better.
  • HSM CAM:
  • New! 3D Morph Strategy:
  • It’s time to put your Mighty Morphin’ Power Ranger costume on, because Morphing toolpath strategies are now available under the 3D toolpath drop down menu. Morph is a finishing strategy that is really good for shallow areas between two curved contours that require a consistent cutting direction. We’ve been testing this for awhile, and now it’s turned on for everyone.
  • New! Create toolpaths directly on mesh bodies preview:
  • Yes! You can now bring STLs and OBJs into the Mesh workspace preview and then create CAM toolpaths directly on top of them. Here’s how to do it.
  • Start by going to Create > Create Mesh. This will take you to the Mesh workspace. If you don’t see this option, make sure you have it check in the preview section of your preferences.
  • Next, click on Insert Mesh and find the design you want to work with.
  • When it comes in, you’re gonna want to rotate, center, and ground it appropriately.
  • Chances are, the design you just brought in is way too dense. You’ll want to re-mesh and reduce it so that it’s more usable. As a reference, here’s a before and after comparison of the design – one of the left is way too dense, and the one on the right is good to go.
  • Once you have your mesh body cleaned up, hop over to the CAM workspace to start creating your toolpath strategies. Make sure you have the mesh body selected as the Model body in your setup.
  • Keep in mind the Mesh workspace is still in a preview workspace, so it’s not completely smooth sailing when it comes to creating toolpaths on mesh bodies. We’re interested to see what you come up with, and are always down to chat about your experience.
  • New! Drill hole preview through solids:
  • Now when you set up a drill strategy, you’ll see a preview of how far your drill bit is going in relation to the part that you are drilling. This should help you prevent bad things from happening (like not drilling all the way through or holder collisions) so that you get continue on making good things happen (like cranking out more awesome parts).
  • New! World origin toggle now available in CAM workspace:
  • For those of you that have an an eagle-eye, you may have noticed that visibility for global origin is now also available within the CAM workspace. You no longer have to go back and forth between Model workspace and CAM workspace to manage your global origin. We’ve been testing this and have found some instances where the origin doesn’t show up. If this happens to you, let us know.
  • New! Stock from Solid now available for rest machining:
  • If you’re doing rest machining, you’ll be happy to know that Stock from Solid is now an option within the Stock tab of your setup dialog.
  • New! Product link field available in the tool library:
  • Got the link to where you purchased your sweet tools? Include it as part of your tool properties by entering it in the new Product Link field. Now you can keep track of all your tools and where you got them right within your tool library.
  • New! 2D cutting sample tools are now available in the tool library:
  • Our bad – apparently these never got added. Now you don’t have to go edit a non-2D cutting tool and pretend like it’s a 2D cutting tool.
  • New! Updated Post Processors:
  • We updated a bunch of Haas post processors recently. Generic Heindenhain, generic Mach 3 Turning, generic Robodrill, and a couple others also received a bump.

New in Fusion 360 2.0.2937 (Mar 24, 2017)

  • DESIGN & MODELING:
  • Flip option in Web and Rib commands is back:
  • Apparently the Flip Direction option found in Web and Rib commands decided it had to more important things to do and bugged out into the future. Luckily one of you caught it in a tutorial video and notified our support team. We got the future-us to send it back to the present so that it can do the job it’s meant to do.
  • Cannot de-select sketch curves during edit issue fixed:
  • Apparently there was an issue where if you were editing a features, you weren’t able to de-select sketch entities by holding down the CTRL key and clicking on the ones you didn’t want to select. This was affecting Web, Rib, Sweep path, and Loft rails. Boom. Fixed.
  • Sketch dimension issue fixed:
  • JDMather reported some sketch solver wonkiness where if you wanted to dimension a sketch line constrained with symmetrical and coincident constraints, Fusion 360 gave you an error message saying that the sketch entities could not be dimensioned. We dug into this and found some weirdness around how our sketch solver interacted with constraints. Our bad – this is now fixed.
  • RENDERING & GRAPHICS:
  • Rendering quality UI lingering issue fixed:
  • A quick fix here – we’ve seen instances where if you were doing a local rendering and then switched back to the modeling workspace, the quality slider at the bottom right corner lingered around like an annoying guest who refuses to leave at the end of a party. We stepped in and made it clear that you had models to edit and that it needs to go home.
  • 2D DRAWINGS:
  • PDF Output issue update:
  • Some of you have reported that the PDF output functionality in the Mac App Store version of Fusion 360 was broken. We dug into this and are working on a fix, however the full fix isn’t ready until the next update in April. For the meantime, if you need to output a PDF, make sure you select your “Downloads” folder for the output to work.
  • SIMULATION:
  • Study selector improvements:
  • We’ve improved how the study selector is displayed on higher resolution 4K/5K monitors, corrected a number of typos, fixed some formatting issues with description text, and included a new “help me” option that helps you decide which study is right for your needs and the problem you’re trying to solve for.
  • We also moved the study settings access point to the top right corner of the study visual so that it no longer expands the dialog like it did before.
  • Shape Optimization is now out of preview:
  • Yup – it has now officially joined the family of Simulation studies, and is available as an Ultimate feature. This means that it will not be included in the standard package of Fusion 360. With that said, the functionality offers a lot of value to those of you look for ways to optimize/lightweight your designs.
  • Nastran Solver updated:
  • We updated our Nastran solver. This fixes a lingering issue that came up since February where results for the same load case differed depending on how many other load cases you had suppressed/unsuppressed.
  • To reduce confusion, Mass Reduction % is now Mass Ratio %:
  • Previously when you generated a shape optimization report, the percentage showing in the last cell of the Optimization Summary table was pretty misleading since it wasn’t the mass reduction percentage, it was really the mass ratio. Now it’s properly called the mass ratio. Also if you wasn’t aware, these reports are also accessible on the web via Fusion Team. Case closed.
  • Stiffness and Target Mass parameters are no longer removable:
  • Why? Because stiffness and target mass parameters are required for shape optimization studies to work properly, and removing them from the list of criteria shouldn’t be an acceptable option. Now they will remain as permanent parameters within the criteria dialog.
  • Light bulb (visibility toggle) for Local Mesh Controls in the browser removed:
  • We did this because 1. Toggling it on and off had no effect and 2. They weren’t supposed to have light bulbs to being with. So you know, we fixed the glitch and it’ll just work itself out.
  • DATA MANAGEMENT:
  • Open 123D designs in Fusion 360:
  • If you’ve used 123D design before, you’re probably bummed to hear that 123Dapp.com will be closing around early April 2017. The good news is: you can now open Autodesk 123D designs in Fusion 360 by uploading them via your data panel and then opening them like any other design. Just take this 3D printer design (by Shin Eun Seok) for example. Piece of cake.
  • Export F3D locally even if project list is not available:
  • As a lesson we learned from recent outages, we’ve made it so that if you ever get into a situation where your projects don’t show up in the data panel even when you’re in offline mode, you’ll still be able to file > export whatever you’re working on in the design environment locally and not lose hours of work.
  • Project thumbnails disappeared – now they are back:
  • There was an issue since the last update where your project icons/thumbnails in the data panel decided to go on strike and not show up. After some tough negotiations, we were able to work things out and have them back doing their job.
  • Merging 100+ changes from Master to branch weirdness fixed:
  • We found some really funky UI behavior around merging about 100+ changes made on a master branch to another branch. Either buttons would disappear or the merge instance would duplicate itself as if it was a glitch in the Matrix. Luckily we wrote the program, so we got in there and fixed it.
  • HSM CAM:
  • 2D cutting (waterjet, laser, and plasma cutting) is out of preview:
  • Another piece of functionality has graduated from preview status and found a home in the CAM workspace. You can set up 2D cutting strategies via the cutting command in the toolbar, and create various 2D cutting tools via the tool library.
  • HSM Kernel updated:
  • We updated our HSM kernel in this update, which fixed a number of outstanding issues around retract linking. It also fixed a 3D pocket issue where toolpaths had weird unexpected gaps, making them look like dashed lines instead of full lines.
  • Gouging issue fixed:
  • We fixed a nasty turning retract gouge issue we found during a design exercise our QA teams were doing. Apparently the lead-in step was missing. Dodged a bullet right there.
  • Groove strategies improved:
  • We made Groove toolpaths more resilient and forgiving, giving you more reassurance and confidence of how it’s going to cut.
  • Turning lead-out issue fixed:
  • Using our eagle-eyes, our developers noticed that the lead out for Turning exceeded the limit. This is now fixed and it no longer goes beyond the limit.
  • Direct access to our CAM learning content:
  • Learning content is always available on our learning site, but here is a new short URL that will take you directly to our own CAM Learning experience: http://autode.sk/f360cam.
  • Our CAM guru Mike Mattera has been cranking out solid documentation around CAM basics, how-tos, tutorials, and reference material, so whether you’re a first-timer learning how to cut parts or a machining veteran looking for reference specs, we’ve got you covered.
  • API:
  • Create custom palettes:
  • No, not wood pallets, Fusion 360 palettes. Little did you know, you’ve been using palettes all along. They are what contains the browser, getting started panel, text commands, rendering gallery, etc.
  • Palettes are very distinct from command dialogs in several ways:
  • palettes are not associated with a command and do not have the same lifetime rules that a command has. A palette can be displayed while the user runs commands and interacts with Fusion 360. A palette is not even associated with a particular document. When a palette is displayed it will remain displayed for the entire session unless you close it.
  • The content of a palette is not defined in the same way as a command. Instead of displaying a predefined set of command inputs like a command dialog does, the content of a palette is an HTML file. This means you can display anything in a palette in any way that you want, as long as you can define it using HTML.
  • Your add-in and the HTML/JavaScript code of the palette are able to communicate with each other via events. You’re add-in can call a method which results in a JavaScript event being fired that the JavaScript code associated with the HTML can handle and respond to. The JavaScript associated with the HTML can also call a method that results in an event being fired to your add-in so it can react to changes in the palette.
  • Like a command dialog, palettes can be docked to edges of the Fusion window and to other palettes. Unlike a command dialog, you have full control over this with a palette.
  • As always, Brian Ekins does a great job documenting what’s new with API for each update over on our learning site.
  • OTHER FIXES:
  • Some of you reported that you weren’t able to open Fusion 360 on Mac OSX 10.10. We dug into this and found a regression with how we have instrumented the Fusion 360 dock icon. We did our magic and got it resolved.
  • We’ve heard multiple reports of updates not completing correctly, leaving you in a weird unfinished state. We were able to reproduce this ourselves and got this squared away.

New in Fusion 360 2.0.2865 (Mar 10, 2017)

  • Issue with Move to Group in Direct Modeling fixed:
  • We fixed an issue where if you right-clicked on a body inside a component and selected “move to group” when there was no group folder for the body to move to, Fusion 360 got very confused and crashed. We’re glad we caught it – now it no longer crashes and will bring up the Move to Group dialog.
  • Sketching solving issue fixed:
  • We came across a design where if you tried to drag the bottom end of a fully constrained vertical sketch line within the Trim tool, Fusion 360 would lock up. Apparently this was related to an issue in our sketch solver, so we did our magic and made this problem go away.

New in Fusion 360 2.0.2862 (Mar 2, 2017)

  • 2D DRAWINGS:
  • Create multiple sheets in one 2D drawing:
  • Aww yeah – multi-sheet functionality has finally landed! Now when you create a 2D drawing of your design, you can also create multiple sheets for that design, instead of creating multiple drawings like before. There are 2 ways to add new sheets – quick-n-easy, or with more options. Here’s how you can do both:
  • At the bottom of the screen you’ll see a new strip that contains the active sheet you’re on, additional sheets you have (if any), and a “+” button to add a new sheet. Clicking that will duplicate the previous sheet with the same size and template.
  • Another way you can add new sheets is by right-clicking on an existing sheet and selecting “add sheet”. This will give you more options in a dialog, allowing you to add a sheet from the existing drawing template or from another template that you’ve previously saved. If some of your sheets are sized differently, you can select the one you want your new sheet to duplicate.
  • Reorder sheets by dragging them to the left or right. Right-click on one and you can rename, delete, or add a new sheet. Oh wait, you didn’t mean to delete it? No worries, just undo that delete with CTRL/command + Z and you’re sheet is back.
  • Sheets can be different sizes, and if you save your drawing as a template it will be saved as a multi-sheet template that respects the order and sheet sizes of your drawing.
  • If you output your drawing as PDF, your drawing will automatically open after it’s been saved as PDF. As a heads-up: this first implementation of multi-sheets will save each sheet as individual PDFs (yeah…I know). The next phase of this will combine all the sheets into one PDF (with each sheet being a page of the PDF) so that it’s more manageable. We are working towards delivering that functionality within the next couple of updates.
  • Ordinate dimensions now available:
  • You can now create ordinate dimensions – it is located under the Dimensions drop-down menu. Ordinate dimensions allows you to set a specific area of your drawing as zero (as shown in the bottom left corner of this fixture), and dimension everything else based on that zero point. You can also chain your dimensions for easier dimensioning. Woohoo!
  • Create custom tables:
  • Good news! You can now also create custom tables in your drawing sheets! A Tables option now lives under the Text drop-down menu. When it’s active, hover over where the area you want the table to be and drop it on the sheet. Depending on the region you are hovering, it’ll automatically flip the title cell to follow typical drawing standards. If you prefer to keep the title cell to stay still, press SHIFT.
  • Once you’ve placed your table, you can edit it with common table editing options, just like editing an Excel sheet. Groovy.
  • MODELING:
  • Timeline playback button updated:
  • So remember how the play button in the timeline was non-intuitively placed in-between the step-forward and fast-forward buttons? Now it’s in the middle, standardizing on universal playback button layout that exists on every media player ever designed since the beginning of time.
  • Compute All progress bar on Mac OS:
  • Previously when you performed a Compute All on your Mac, you had no indication that anything was happening until you saw yellow/red features appear in your timeline or the spinning beach ball of death. Now when you do it, a blue progress bar appears to indicate that Compute All is cranking away, with information on what it’s computing. That’s more like it.
  • Don’t worry – we didn’t forget about the ability to stop/abort a timeline playback or Compute All. It didn’t make this update, but should be ready for the next one.
  • Folder groups for bodies now available in browser:
  • Yup – you read correctly. You can now create subfolders within the bodies folder and group your bodies into as many folders as you see fit. Select the bodies you want to group together and drag them into your newly created folders (and don’t forget to rename them).
  • Naturally, the next step is to make folders for components available. This is on the roadmap as the next phase of this project, but we don’t have a good sense of when that’ll be available yet. Obviously, we’ll keep you posted as we get a better sense of when our teams can get to it.
  • Here are some notable modeling fixes:
  • Moving components with free move issue fixed
  • Previously when you tried to move a component so that it’s aligned with another component’s face with the free move arrows, selecting the target component selected the entire thing, as opposed to selecting that face you want to align with. Now only the target face will be selected and the component will move correctly to align with the target face.
  • Moving sketch objects with Move tool issue fixed
  • Josh.nelson pointed out this weird behavior where using the Move tool to move sketch objects became a cumulative action, where if he moved one sketch point and went to move another, it was adding the second one to the first one. Since Fusion 360 uses the SHIFT key as the modifying key to add selection, we’ve fixed this so that moving sketch objects now obey the same rule as everything else.
  • Align tool now lets you align to Joint Origins
  • Yeah, apparently you couldn’t align two components to their joint origins before. Now you can since we made joint origins snap-able. This means you can throw some joint origins to your components, offset them to a custom location, and align other components to that joint origin! Hooray!
  • Missing decals folder is back in the browser
  • When you have decals on your design, the browser organized them in a dedicated decals folder. There was an issue where the folder disappeared, even though your decals were clearly visible on your designs. We got a search party together and was able to dig it out of the rubble.
  • Incorrect thread mirroring issue fixed
  • If you tried to mirror a cylinder with threads, then you were probably getting incorrect mirroring with the mirrored threads being completely off and not actually mirrored at all. Defeats the whole purpose of mirroring doesn’t it? Apparently someone thought it’d be funny to sneak in a carnival fun house mirror in Fusion 360. We didn’t think it was funny.
  • Hole parameter issue fixed
  • Apparently when you made a hole and gave it a different diameter, it updated the hole visually but the change wasn’t reflected in the parameters table. Womp womp. Now this is fixed.
  • SKETCHING:
  • Insert SVG now has Flip buttons:
  • Sometimes when you inserted a SVG, it came in upside down or horizontally inverted. Side effects included excessive cursing, broken keyboards, and rage quitting. Now we’re introducing the cure to these side effects with Horizontal and Vertical Flip buttons, so you can orient your SVG and stay healthy!
  • Right click on spline point to activate curvature handle:
  • We really buried this one deep, making it practically undiscoverable. Now when you right click on a spline point, you can activate the curvature handle and tweak the curvature of that spline based on the point.
  • Dragging spline handles no longer creates constraints:
  • Previously when you dragged a spline handle into a horizontal/vertical orientation, Fusion 360 automatically created a constraint, which blocked further direction changes. This was very annoying if you didn’t mean to trigger it. Fusion 360 will no longer automatically create constraints unless you explicitly apply them yourself.
  • Window select will only pick up sketch objects in an active sketch:
  • Now if you’re window select an active sketch with a bunch of 3D geometry also visible, it’ll no longer pick up unwanted 3D geometry and will only pick up sketch objects in that active sketch.
  • Sketch-related fixes:
  • Scott Moyse pointed out an issue where the tangent arcs on his sketch would drastically change shapes even though the changes he was making were perfectly reasonable. It was a nasty bug. This issue, along with a bunch of other arc/tangency issues was affected by how our sketch solver tries to handle changes to a sketch, and we think that we’ve finally made a dent on ironing out the wrinkles.
  • RENDERING & GRAPHICS:
  • New Display Detail Control option for bodies and components:
  • We’ve gotten some feedback around how Fusion 360 handled displays model complexity/detail vs. how close or far you were zoomed in. Sometimes the detail got all bunched up and became very hard to see, resulting in some pretty gnarly tessellation.
  • Now when you right-click on a body or component, you’ll see a new option called Display Detail Control. Select it and you’ll be able to change the detail level from adaptive to 3 levels of fixed (high, medium, low).
  • Here is a visual comparison between adaptive and fixed (high) using the Zebra analysis. Notice how adaptive would start to blend the zebra stripes towards the tip of the cone, whereas fixed (high) does a better job at keeping the individual stripes separate. It’s good to note that this works on a per-body/component basis, so you can control how much detail you want on different parts of your design.
  • Changing it to fixed should also work with local and cloud renderings and see some nice anti-aliasing improvements as well.
  • UV diagnostic texture display mode:
  • Previously when you wanted to tweak the texture on your appearance materials, the only way you could see what direction your texture map was facing was by solely relying on the appearance itself. At least with wood materials you were able to judge the direction based on the wood grain, but with other materials, it was really kind of a guessing game.
  • Now in the Texture Map Controls, changing the Display Mode from Appearance to UV Diagnostic Texture will reveal a grid and arrows, showing directionally how the texture is applied to the design. This should help you better align your material textures specifically at sharp edges of a design, so that it looks as realistic as possible.
  • Here are some graphics related fixes:
  • Adam.molnar.1 reported this issue where the attached canvas he was using design from suddenly disappeared when moving around. Whoops, looks like it was a graphics-related issue. Now it’s fixed.
  • We’ve run into cases where the task manager was showing outrageous amount of memory being allocated to a large design and continued to allocate memory as you zoomed in and navigated around the model. It got to a point where Fusion 360 was practically un-usable.
  • We made some stability fixes so that there is a lesser chance of Fusion 360 crashing due to its graphics engine acting up.
  • If you had a favorite material library created in an older version of Fusion 360, there were instances where the favorite library did not automatically carry over after an update. We made sure it does from now on.
  • We fixed a navigation issue where orbit lagged when you tried to re-position your design during a local rendering session.
  • We also fixed a bunch of weird tessellation and flickering issues occurring on sculpt bodies.
  • When you had “use high resolution graphics” turned off and had transparency option set to “Better display”, decals with transparent backgrounds (typically in PNGs) became opaque all of a sudden. This is fixed too.
  • HSM CAM:
  • Water-jet, plasma, laser now called 2D Profile:
  • We’ve renamed this because all these workflows are essentially 2D profile cutting workflows, and it’s also a mouthful to say water-jet, plasma, laser over and over. We take the quality of our tool-paths seriously, and did not feel comfortable taking 2D Profile out of preview, but we are shooting for it to graduate preview and become full production by the next update.
  • New 2D Profile tool types:
  • With 2D profile workflows becoming more and more stable and baked into the CAM workspace, you’ll now see a new cutting icon in the tool library, revealing 3 new tool types: water-jet, laser cutter, and plasma cutter. If you have existing tool-paths will need to select the correct tool type to regenerate the operation as the previous implementation didn’t have any tool selection and it is now required.
  • Chain selecting faces for 2D profiles updated:
  • Al made a nice video of how you can better chain-select faces for a 2D profile operation such as waterjet cutting. Check it out, and let us know what you think!
  • We also updated a bunch of post processors:
  • If you haven’t been to this site in awhile, it’ll be good to go back and check out some of the updated posts. Some have been updated in the past 14 days, and some in the past 4 days. Check it out here: https://cam.autodesk.com/posts/?search=days:45
  • Here are other noteworthy tool-path updates:
  • Pre-drill entry method now uses plunge feedrate instead of cutting feedrate.
  • Retracting in a internal profile operation no longer returns to home position for turning, which previously could cause crashes.
  • We updated movements for no-drag turning.
  • We added missing Lead-in/Lead-out feed-rates to Spot drill.
  • Thread Mill tool type is now available in the drilling operation.
  • We fixed incorrect ramping motion in 2D pocket with rest machining enabled.
  • The getBoundingBox() now returns the correct result in post processors.
  • Contours selected that were made with the “Text” tool now generate in the correct position if a component has been moved.
  • We fixed the wrong depth issue when using 2D Chamfer to select contours at different Z levels.
  • Previously when you tried to quick-view an operation with Tool Preview, it was opaque and could prevent viewing of the tool-path. Now it is properly transparent.
  • Turning Chamfer operation no longer retracts the tool to center when cutting an ID chamfer.
  • We added a checkbox to milling tools to declare them as “live” or “fixed”, which is important for lathes that support live tooling.
  • Probing an outer XY corner from the stock corners now works great!
  • Posting a program no longer ignores the specified output folder (Windows only).
  • Geometry created using the “Text” tool can now be wrapped properly.
  • We added Renishaw’s vendor library for probe tools.
  • When creating a new milling tool, we modified the new default folder so that it looks more realistic.
  • SIMULATION:
  • Improved Simulation Study selector:
  • We’ve gotten some feedback around how wonky our old study selector can look on different sized monitors with different resolutions. We went back to the drawing board and whipped up a new and improved study selector:
  • Now you won’t see any weird scrolling issues where the study type got cut off by screen resolution discrepancies. We have more usability improvements on the way for this selector in the near future, for example, more helpful information around what the study types are and help you decide which tests to use based on what you want to find out about your design.
  • Better way to see cloud credit usage:
  • Previously when you did a cloud solve, trying to figure how much cloud credits you actually had and how much you’re actually using per solve was like trying to figure out how much gas you have in your car – you’re never really sure how much you’re using and how much there really is when the empty light comes on.
  • Now when you do a cloud solve, you’ll see exactly how many cloud credits are required (about to be used), how many are available (total), and how many are left if you choose to solve.
  • Factor of Safety now set as default result type:
  • We’ve been hearing that the factor of safety (FOS) of your design is pretty darn important, so based on your feedback, we’ve made Factor of Safety as the result type to show up for by default when you’ve completed a solve. We’ve also added color coded minimum and maximum FOS indicators around the areas affected.
  • Nastran error messages have more helpful information:
  • No. you don’t need to spend 5 years in Nastranesia to learn Nastran-ese so you can actually figure out what the Nastran error messages you’ve been getting are saying. It would just spit out an error code. We’ve made it more useful by adding a cause/solution section to the message so you can at least diagnose the issue. We’ll continue to improve our Nastranese so it become more humanese.
  • Shape optimization enhancements:
  • Shape optimization results will now show up within Fusion Team on the browser so your team can stay in the loop on a variety of devices. They will also appear as a study results to include when you want to create a result report. The results will include:
  • before and after optimization comparison
  • Mass before and after, including the mass ratio
  • Images of the model before and after
  • Opposite camera view (if selected) images of model before and after
  • Linear Stress results issue fixed:
  • We found issues around using multiple load cases in Linear Stress yielded the wrong results. We dug into the code and got the math straightened out.
  • API:
  • Here are some other notable API updates:
  • We’ve added a new method to create a sketch called addWithoutEdges. Interactively in Fusion 360, and with the current Sketches.add method, when you create a new sketch on a face it automatically projects all of the edges of the face into the sketch. When using the API, this is often unwanted because it’s difficult to make sense of this existing geometry and how it participates in the profile calculations. Typically, you will be drawing all of the geometry you want, and you won’t want extra geometry. The new addWithoutEdges method creates a new sketch on a face without projecting the edges, so the new sketch will completely empty.
  • Viewport and viewportPosition properties have been added to the MouseEventArgs object so you can get viewport coordinates for mouse events.
  • The ability to load and unload custom material libraries is now supported.
  • A couple of problems have been reported relating to getting the correct appearance from a body. All known issues related to this have been fixed.

New in Fusion 360 2.0.2727 (Feb 14, 2017)

  • QUALITY & PERFORMANCE:
  • New account sign-in issues fixed:
  • We fixed an issue where Fusion 360 would hang indefinitely after a new account was created and you signed in for the first time. Force quitting it will give you a Crash Error Report.
  • There was another issue where some users were crashing after they tried to save their first design after they’ve logged into Fusion 360 for the first time. Way to make a nice first impression, buddy. Both issues are now fixed – Fusion is now better at meeting people.
  • 2D drawings issue fixed:
  • All you have to know about this is one is that a crash occurred when you pressed command + W to close an empty 2D drawing on Mac OS. Yeah, that was embarrassing. Good news is that it’s fixed now.
  • Fusion 360 won’t update issue fixed:
  • Some of you reported instances where your version of Fusion 360 didn’t update. Apparently Fusion 360 forgot to apply a patch to one of its files (which it usually does everytime it updates). We put a permanent memo on its desk so now it’ll always remember.
  • Performance issues fixed:
  • So you’ve been experiencing weird crashes or lagging, yeah? Our crack team of developers went full-on Mod Squad and after many late nights and boxes of take-out, we found that the culprit had to do with turning on CAM Cloud libraries. Bam, case closed. Now this is working without issues.
  • Parameter naming issue fixed:
  • If you noticed that pulling up custom parameters within commands became infuriating, then what you noticed was a troll bug trolling you for attention. As you started typing your custom parameter name in command dialog entry field and in mid typing, Fusion 360 would fire off a totally different command. Not cool man, not cool. The troll bug has now been taken care of.
  • SCULPTING & T-SPLINES:
  • Undo/Redo using CTRL/command + Z in Edit Form fixed:
  • When you were in the Edit Form tool, pressing CTRL/command + Z would undo the last manipulation or drag you made to the sculpt body. Apparently this got broke broke. Our bad – not sure how it happened, but works like new new now.
  • Sculpt Workspace issues fixed:
  • There was a weird instance where if you started to create a quad ball and in mid command you decided to close the document without saving, Fusion 360 got really upset at your illogical behavior and ragequit on you. It did the same thing if you closed an unsaved document in the middle of creating T-Spline faces. We taught Fusion 360 to be more lenient, and that humans are charmingly unpredictable. Now it get’s it.
  • SIMULATION:
  • Issue with un-doing deleted load cases fixed:
  • We fixed a bug where if you deleted a load case by accident and wanted to undo the delete, Fusion 360 got all up-tight about it and crashed. Moving on.
  • Load cases now visible in 3D model viewer:
  • Here’s to making reviewing designs on-the-go even better: the 3D model viewer via web browser is now able to show Simulation load cases as well.
  • HSM CAM:
  • New machine table sample files added to CAM Samples:
  • Here are some nice CAM goodies you may have not noticed – we’ve recently added more machine tables to the CAM Samples folder. Within, you will see tables for Haas, PocketNC, Robodrill, and Tormach, ready to be used with your fixtures.
  • Spot Drilling now has lead in and out feed fields:
  • This was not good, and it was because spot drilling did not have entry fields for lead-in and lead-out feeds. Although this issue was specific to spot drilling with undefined lead feeds, it also affected all milling strategies that supported spot drilling, e.g. 2D Contour. Now Spot Drill has entry fields for lead-in and lead-out feeds, so you can be explicit about your tool-path.
  • PREVIEW FUNCTIONALITY:
  • Branch & Merge project history issue fixed:
  • As captured in this forum post, selecting the View Project History option made Fusion 360 crash for some reason. We dug into this and found that it was related to your first project that is created by default. Apparently wanting to see project history in a project with no history made Fusion dive into a singularity of derpiness. We got it together and now it should work fine.
  • Sheet metal preview forum thread is on 🔥:
  • There are a handful of you trying the new sheet metal preview functionality and have been sharing some awesome designs, I mean just look at these sweet designs!
  • Since sheet metal functionality allows you to fold and unfold, some of you have come up with some very clever workflows on how to get patterns and text to wrap around geometry. Follow this thread as it continues to grow.

New in Fusion 360 2.0.2685 (Feb 2, 2017)

  • Issue with sketch solver fixed:
  • Some of your crashes were related to the sketch solver not being up-to-date. We made sure that it is so performance and stability should be back to normal.
  • Data panel issues fixed:
  • There has been a lot of activity on the forum around how data panels were appearing to be empty. What’s worse was that the refresh icon continued to spin indefinitely, which consequently made Fusion 360 unusable at times. Yeah…something’s gone wrong. We dug into this and found that it was Windows 10 related. We hastily came up with fix, tested it, and got it out. Your designs should appear as them should now.
  • 3D viewer via browser and cloud rendering performance improved:
  • We’ve seen some reliability issues around the 3D viewer performance being slower than usual, as well as our cloud rendering service stalling from time to time. Both experiences have been brought back to perform as expected.

New in Fusion 360 2.0.2681 (Jan 27, 2017)

  • Snap point support for Point-to-point move added:
  • A bunch of you raised red flags around how in the newly improved Move command, Point-to-point Move no longer showed snap points and only allowed geometry points, which made it very frustrating. Good news! Snap points are back. Our bad for leaving it out.
  • Tangent Arc and offset curve issue fixed:
  • Mcramblet reported an issue where if he applied a three-point-arc and made it tangent to an edge, Fusion 360 got broke broke. Now it’s fixed fixed.
  • Issues with Timeline Marker fixed:
  • There were 2 issues here: one had to do with the timeline marker not moving when you played the timeline, and another had to do with the timeline marker disappearing after you activated a component. Both of these buggers have been resolved.
  • Issue with Combine command and referenced data fixed:
  • We received many reports of Fusion 360 having issues with the Combine tool and certain assemblies. Turns out it was a regression issue that slipped through the cracks during testing. We got this sorted out now.
  • Issue with personal material library fixed:
  • We fixed another crash issue related to your personal material library. Apparently Fusion 360 was speaking gibberish to the servers, and access tokens were exchanged through the wrong hands. We got everything cleared up and your materials should work as expected now.
  • Issue with save/open workflows fixed:
  • Well this was frustrating. There were multiple crash reports around save/open workflows. Thank you for sending them, and based on these reports, we were able to quickly dig into the issue and get it fixed.
  • There was a related crash issue where if you duplicated the existing Setup folder in a CAM design, added some new operations to it, deleted the original Setup, saved the design in a new project, closed it, and then opened it again, Fusion 360 got so confused that it would crash. This has been fixed.

New in Fusion 360 2.0.2675 (Jan 20, 2017)

  • Detailed information on all changes in the Fusion 360 2.0.2675 is available at:
  • http://www.autodesk.com/products/fusion-360/blog/january-19-2017-update-whats-new/

New in Fusion 360 2.0.2604 (Dec 15, 2016)

  • MODELING:
  • Joint and joint origin now stay intact after edits:
  • TrippyLighting reported a joint-related bug where editing a joint and joint origin back and forth resulted in some really poltergeist-ish behavior with the joint origin jumping around for no reason. We called the software ghostbusters and were able to catch em all so that joints work as they should again.
  • Component issues fixed:
  • We fixed a weird component naming issue in the browser where the first time you double click a component, it didn’t highlight the text. Pressing CTRL+A to select all didn’t work either, and pressing delete with the intention to delete the name actually deleted the component itself. What a hot mess. We’re glad that this is sorted out.
  • Bold.stelvis reported an issue where he was seeing x-ref’d designs nested in other components becoming out-of-date, even though no changes have been made to them. Turns out the out-of-date messaging was falsely triggered by some wonky code. We came up with the fix in November, but spent some time testing it to make sure that it works. Now it’s fixed.
  • Mesh to Brep conversion improved:
  • Since the introduction of the mesh workspace, we’ve been receiving a number of crash reports related converting mesh bodies to brep bodies. We’ve been incrementally improving the conversion performance, and this update should make it a lot better. Let us know in the forum if this is working better for you.
  • Also related – previously it would take about 10+ minutes to file > export a design with very large mesh bodies as SPD file format. Now it takes about 4 minutes.
  • USABILITY:
  • The trackpad scrolling troll bug is gone:
  • Cekuhnen reported that if you were scrolling through your browser with your trackpad and let go of it to select the item you were looking for, the browser would jump up just enough for you to select the wrong item. At first you’d think that it was your own fault, but no. It’s the trackpad. Trolling you. The more you did it, the more you were feeding it. Don’t worry, we took care of it.
  • Proxy server improvements:
  • We’ve made a bunch of proxy server improvements, such as automatic proxy detection for Mac users so you can move between an office proxy to a home proxy without any issues, as well as better install performance for corporate environments with PAC scripts enabled.
  • Python upgraded to 3.5.1:
  • Previously we were running Python version 3.3.5, but now we’ve upgraded to 3.5.1. Our code jockeys believe that it will reduce the number of SSL related issues during the installation process. We are actively tracking this and seeing if it does, so if you run into install issues, please let us know.
  • RENDERING & GRAPHICS:
  • STLs are no longer black when rendered locally:
  • So remember that bug where your STL bodies turned into pitch black as soon as you kicked off the local rendering engine to do its thing? Yeah, that’s fixed. Now all STLs will adopt your default appearance material (Steel Satin, or whatever you’ve set it as in your preferences). Hooray!
  • Model disappearing from workspace issue fixed:
  • We got a design where when you tried to orbit around it, it would literally disappear from the workspace. Poof. Gone. No errors, no way of getting it back. Even the viewcube went away with it. We later learned that this was due to a graphics corruption issue and got it fixed. Spooky.
  • 2D DRAWINGS:
  • View scale drop-down menu now stays open:
  • We fixed a wonky UI bug where if you tried to expand the the View Properties dialog and wanted to select a different base view scale, the drop-down list wouldn’t stay expanded. It would drop down for a second and then collapse back up, taunting you, testing your ninja reflexes. This isn’t a dojo. Now when you expand the list, it’ll stay expanded like it should.
  • HSM:
  • Open slots now works better:
  • Good news! We fixed an issue where recalculating an open slot toolpath resulted in an an error where the toolpath did not fit the open slot anymore. The fix in HSM means that cutting open slots in Fusion should now work a lot smoother with much better performance.
  • HSM Kernel updated:
  • We’ve also updated our HSM kernel, which fixes a number of outstanding issues we couldn’t get to in previous product updates. It also fixed a series of nasty turning issues related to gouging parts due to invalid toolpaths, checking for gouges, and machine tool crash scenarios.
  • The updated kernel also fixed a tool path trimming issue for 2D Contour, where the incorrect trimming occurs when stock contours were defined.
  • Apparently there was a ramp taper angle setting threshold that causes the cutting Z level to not go to the correct final depth, which resulted in a tool crash. This is now also fixed.
  • Euler….Euler….Euler…:
  • Unlike Bueller, who was skipping class, Euler was present, but had the wrong answers. We fixed a post process issue where the Euler angles were not correct. Now they are.
  • Data no longer disappears:
  • jonathanZRMZM reported a glaring issue where moving ANY operation directly after a folder or pattern causes the folder to empty, leaving its children attached to the operation. If the operation is regenerated, the toolpath for the operation is removed, a bunch of important data gets lost. What’s worse is that the issue won’t throw any errors until it’s too late. Ouch. We quickly jumped on this and got it fixed.
  • Swarf bugs fixed:
  • We caught a Swarf bug where the direction of Face chain couldn’t be changed. Oh and it gets worse. When a swarf operation chooses the wrong side of a part, you have to check “machine other side” and the cut will go from conventional milling to climb milling. There was no option to specify which you want to use, which was annoyingly frustrating. Now you can change direction and machine the other side.
  • Fusion 360 freeze issues fixed:
  • This issue was found on both El Capitan 10.11, 10.12 Sierra, and Windows 7. Regenerating an adaptive operation, then clicking “Yes” to confirm the regeneration, but then right-clicking the operation and then aborting it will make Fusion 360 get all frazzled and crash.
  • When testing on a Surface Pro 4, we ran into a freeze issue when trying to move and edit a tool in the local folder of the Tool Library dialog using the touch screen. We dug into the code and saw some mutated code that apparently came in contact with the green ooze. Luckily we had an antigen to reverse the effect. Now it’s fixed.
  • UI wonkiness fixed:
  • We found a weird Mac OS UI issue where the Tool Renumbering dialog appeared to be unnecessarily enormous for only 4 entry fields and a couple of checkboxes. Now it’s back to a more logical size.
  • SIMULATION:
  • Metals with nonlinear behavior added to Materials LibraryL:
  • When you conduct a nonlinear study, you would typically use metal materials that have inherent nonlinear material behaviors. Problem was that we didn’t have any of these materials in the Materials Library in Fusion 360. Now the update includes new metals with nonlinear behavior. You can access them via the physical material command. Under the library drop-down menu, select Fusion 360 Nonlinear Material Library and you’ll get an assortment of metals to choose from.
  • This should be a solid foundation for doing nonlinear analysis. We have plans to expand this library to include other materials types such as rubber in the near future.
  • UI weirdness fixed:
  • We found some conflicting UI behavior where if the name of your study was very long and you went into the Compare environment to compare results, the study name would be cut off when it reaches the Navigation tools. As a compromise, we shortened the allowed space so that it doesn’t clash with the Nav tools, and if you name is still cut off, hovering over it will show a tooltip with the full name displayed.
  • Compare option no longer disappears:
  • Speaking of the Compare environment, we fixed a bug where the Compare option would disappear from the workspace switcher after you closed and reopened a design with results are already solved. The Compare option is now available as soon as you open a design with solved results, ready to be compared.
  • There were cases where if you went into your preferences and changed your Load Glyph Graphics from Screen Size to Model Size, continued to exit out of the design and then opened it back up, a giant load arrow would flash for a second, followed by an empty canvas and an invisible viewcube. These troll bugs really know how to mess things up. Luckily we got this sorted out as well.
  • Another weird UI bug had to do with the materials dialog growing bigger and bigger every time you open it. If you do it repeatedly, the dialog would take over your whole window. Another case of some voodoo magic going on. Luckily we broke the spell and now our UI works as it should.
  • Apparently the Event Simulation Contact Manager forgot to include the instance number for your components. If you haven’t renamed your components (which you really should be doing), it seemed like you only had one component to work with. Now the contacts manager will correctly show the number of instances.
  • Probe bugs squashed:
  • There have been a number of Surface Probe issues reported in the previous version of Fusion 360. Issues like when you go into Surface Probe, change Displacement result type to something else in the legend bar, and then move your mouse, the result type would switch back to Displacement for no reason.
  • And then there’s this annoying bug. Say that you ran a study and the results show some deformation of your model. The undeformed state is shown as wireframe. When you tried to put a surface probe on an area of the model where the undeformed and deformed state were very close, Fusion 360 would think that you want to put it on the deformed one (which is wrong), and will plop it on the wrong state. We’ve taught the software to play nicely with the two states so now you can place your surface probes correctly.
  • Web viewer naming issue fixed:
  • Apparently troll bugs weren’t just messing with us in-product. They managed to get into the web browser as well. In the Design details of the browser model view, one troll bug managed to take one of your study names and replaced all of your folder names under that study with the same exact name. We decided to take the high road and quietly put an end to this nonsense. Hopefully this didn’t get too many of you.
  • X-ref modeling performance back to 100%:
  • There were some cases where running a Simulation on a model that included x-ref designs made the modeling performance worse. Things got slower over time, which shouldn’t happen. We untangled some knots in the backend and now modeling performance is back up to speed.
  • Suppress/Unsuppress issues fixed:
  • We fixed a couple of suppress/unsuppress body issues related to Simulation. One was an instance where suppressed bodies were somehow also included in Event Simulation’s Contacts Manager. We called the Event Simulation bouncer and tossed them outta there.
  • The other one was the suppress/unsuppress command not actually working for x-ref designs that were sub-assemblies in a component. Now it does.
  • API:
  • New FindBrepUsingRay and FindBRepUsingPoint methods:
  • We’ve added FindBrepUsingRay and FindBRepUsingPoint methods on the Component class, allowing you to find B-Rep entities in a model. These can come in real handy for certain workflows.
  • New viewToModelSpace and modelToViewSpace methods:
  • We’ve also added a couple of new methods to the Viewport class to let you go between the 2D space of the view and the 3D space of the model. I know most of you haven’t been losing sleep over this but if you have needed it, this will be a welcome addition.
  • Notable fixes:
  • Previously when the image command input was activated in the the Table command input, InputChanged event didn’t fire. Now it does.
  • Nnikbin reported an issue where Matrix3D.translation doesn’t actually do what it said it would do in the documentation, which was super confusing. Another bug bites the dust.
  • Niklaskp found that when he tried to set the distance value in his Sweep API, it always turned to 0, which made the command to fail. Our developers found that creating sweeps with API have generally been just downright buggy. We dug into it and beefed up the code so now it should work a lot better.
  • Burzins noticed an issue where API calls for non-uniformly scaled Cylinders and Cones were written incorrectly as regular Cylinder and Cone, instead of EllipticalCylinder and EllipticalCone. This is now fixed!
  • We found an issue while working with one of you where API used to automate timeline functionality failed when a feature compute failed. The timeline API should have succeed regardless whether there features failed or not. Now it does.

New in Fusion 360 2.0.2541 (Dec 2, 2016)

  • Navigation on Touch Screen Devices:
  • We fixed a issue where touch gestures did not work on touch screen monitors, specifically Microsoft Surface Pros running Windows 8 and above. Zoom, pan, and orbit now works like it did before.

New in Fusion 360 2.0.2539 (Nov 18, 2016)

  • 2D Drawings:
  • We fixed a Mac OSX regression issue where if you were using Fusion 360 in Simplified Chinese, creating a 2D drawing wouldn’t show you a base view preview, which is kind of a blocker.
  • We’ve noticed multiple reports on the forum talking about an issue where many of you couldn’t even launch the 2D Drawings workspace. When you tried it, you’d get an error message of how there was an install error that you should uninstall and reinstall Fusion 360 to get it working again. Yeah…that was wrong. You shouldn’t have to uninstall; it was a bug on our end. We posted a workaround, but now it is permanently fixed.
  • Keyboard:
  • There was an issue where if you tried to edit values and hitting enter from the keyboard, Fusion 360 would crash.
  • Simulation:
  • Markey reported this issue where when he tried to apply study materials to his design in the Simulation workspace, Fusion 360 hiccuped so hard it crashed. We taught it to scare itself so that this would never happen again.

New in Fusion 360 1.13.1 (Jul 2, 2016)

  • 2D Drawings:
  • Title block auto-populate - Now when you create a drawing based on a design you’ve created in Fusion, the title block of that drawing will automatically include the name of the design, the project it is saved in, the date it was created, your name as the creator, and scale. Double-click the title block, enter your own text in the various fields and it’ll update.
  • Title block insert image - You can now insert your own custom company logo into the title block. In the title block editing dialog, there is an Insert Image option under Logo. You can scale, move, and rotate it by using the options in the command dialog. Supports standard image formats such as jpeg, PNG, and tiff.
  • Keyboard shortcuts - Now you can press the following keys to bring up drawing-specific tools quicker. P = Projected View, M = Move, C = Center mark, D = Dimension, T = Text, B = Balloon, Delete or Backspace = Delete.
  • Symbols are now available in text, dimension, and leader text - Now when you’ve got these tools up, you’ll also have access to symbols right within the tool via a standard symbols palette.
  • Move command enhancements - We’ve added a dialog box that shows the number of selections you have, as well as a move point-to-point command, making it easier to use and more consistent with Fusion’s overall UI.
  • Multi-asset support - Ever wanted to show an isometric model view as well as an exploded view from an animation of your design side by side on the same drawing? Now you can.
  • Pre-assigned layers and migration of old drawings - Previously when you wanted to make touch-ups to a Fusion drawing, you exported and opened it up in another CAD software, only to find out that everything is flattened on one layer. Now we have layers for views, annotations, title block, border, etc.
  • Design & Modeling:
  • Previously when you did a Combine operation, it was visually confusing to tell whether you’re about to do a join, cut, or intersect since the bodies all showed the same color. Now they will show join as blue, cut as red, and intersect as yellow. We’re glad to see these IdeaStation submissions from maruska and gabriele as implemented!
  • When you tried to reorder features in your timeline, there were times where the history marker would lag behind the cursor. We found that if you wiggled the cursor back and forth, the marker would eventually catch up. We put an end to that, and it is a lot more responsive now.
  • Sketching:
  • Scale and move for sketches - Claas’ IdeaStation post (at 114 votes) of adding the ability to scale and move sketches is now part of Fusion. You can do it with the scale command under the Modify drop-down.
  • Double click to chain-select - You know how you can double click a continuous edge on a T-Spline body to n select the entire edge without clicking on each individual edge? Well now you can do this with sketches as well. Hat-tip to TrippyLighting’s idea submission.
  • Graphics and Visualization:
  • New Cloud Rendering Kernel - The updated kernel will now make your cloud renderings look better than ever. It offers improved rendering speed, better noise reduction, and better realism.
  • Graphics Performance - We’ve improved frame rates when trying to window-select a lot of T-Spline faces and edges at the time by 2X-3X faster than before, and 20-50% faster for complex sketches.
  • HSM:
  • Unified Tool Library - We updated our tool libraries so that they have a more consistent experience across Mac and PC versions of Fusion. It now shows multiple tool-types at the same time, and allows you to better filter and search for the right tool.
  • Updated CAM Kernel - We’ve also updated our CAM kernel to a new version, which fixes a whole bunch of other issues.
  • Data & Collaboration:
  • OBJ Export via A360 - Good news! You can now export your Fusion designs as OBJs directly in A360. Punch out to the design details page of any design, click on the download button, and you’ll see the OBJ option.

New in Fusion 360 1.12.2 (May 10, 2016)

  • What’s New in 2D Drawings:
  • Support for Cosmetic Threads - Now when you create a drawing of your design, you can have thread edges turned on or off in the View Properties dialog.
  • Having it on will display where your cosmetic threads are. Keep in mind that this is displayed differently in ASME (dashed lines) and ISO (solid lines) standards.
  • Text Property Editor - Now you have some basic text editing capabilities such as text height, style, and a selection of fonts at your fingertips.
  • Surface Texture Symbol - We now have Surface Texture under the Symbol drop down menu that lets you specific surface finishes on you parts.
  • Border and Title Block Visibility - Before you were able to delete them yet couldn’t get them back, but now you can turn them on and off by going to the Sheet Settings option at the bottom and checking whether you want to display them or not.
  • Select and Get Simple Measurements - TMC.Engineering submitted this IdeaStation idea around having simple measurements appear when you select something on your design, without needing to use the Measure tool explicitly. This idea accrued 124 votes, and we’re glad to see it become a permanent feature of the product. Way to go community!
  • Mirror Components:
  • Another popular IdeaStation idea; you now have the option to mirror components with the Mirror command! Simply pick the component you want to mirror, then select the plane you want to use as the mirror plane, and you’ve got mirrored components.
  • Autocomplete Parameters Now Available:
  • Another IdeaStation idea submitted was around being able to type in a letter within sketch dimensions and have Fusion autocomplete the name for you if you have custom parameters set within your parameters dialog. Now you can. Hooray!
  • Local Background Rendering:
  • The rendering icons have been updated to show two ways to render:
  • In-canvas render will kick off the same real-time interactive rendering behavior as it was before.
  • Render lets you choose between background cloud rendering and local rendering.
  • Data Improvements:
  • Support SolidWorks 2016, Inventor 2017, NX 10 and Catia V5-6R2015 files.
  • Graphic Improvements:
  • We also improved our Depth of Field (DoF) feature where previously if you picked the area where you want your focus to be, you’d have to pick it again if you played around with your camera angles (pan, zoom, etc). Now Fusion will remember where you placed your point so that you no longer have to pick the area again after zooming in and out.
  • CAM improvements:
  • Lonniecady posted the idea of adding model override to Turning operations in the CAM workspace. This will allow you to select sketch geometry on the geometry tab in Turning so that you have more control over what material to remove in each step.
  • Made fixes to our CAM kernel which fixed many other issues that have been reported in adaptive clearing, toolpath generation, as well as Spiral and turning ID grooving behaviors. One of these issues had to do with how the tool was only retracting to X0 instead of all the way to the defined retract plane when Resh Machining was on. Now it will go all the way to the Retract plane every time.
  • Fixed some nasty reproducible crash issues around selecting an open contour in the 2D pocket command, selecting curves as geometry input, as well as copying, deleting, and pasting operations.
  • Building out our API:
  • We’ve added the ability to create a new real BrepBody based on an input BrepBody which can be transient. This is possibly only valid in the context of a direct modeling document or a basefeature in a parametric document.

New in Fusion 360 1.11.9 (Apr 14, 2016)

  • Navigation:
  • Kb9ydn reported this issue where the orbit center (the green dot) doesn’t show up when you’re zoomed in too closely to a specific body that is part of a larger design. It was a bit shy, and now it’s visible regardless of how much you’re zoomed in.
  • We updated the order of how the Pan, Zoom, and Orbit options are laid out in your preferences. This makes it a bit more logical to go through.
  • Data:
  • Many of you have reported an issue where you weren’t able to open or save files created in old versions of Fusion after the last update. Our bad - this is now fixed.
  • Previously when you wanted to export a design from Fusion, IGES was the default file format that was selected in the file type drop-down menu. Why? No idea, so we changed it to F3D as the default.
  • There was an issue where if you wanted to export a component, the export would fail if the component name was not a valid file name. This is now fixed, and even better, when you do an Export or Save as STL on a component, it’ll auto-populate the component’s name so you don’t have to type it anymore. Woohoo for doing less (busy) work!
  • Graphics and Rendering:
  • We found a weird graphics issue where the filleted corner of a SAT file was not displayed properly, showing white jagged corners. This is now fixed.
  • There was a weird bug where the quality setting of the ray tracing is stuck in quick mode even if you have it set to advanced mode. Restarting Fusion was the only way to fix this, but now we nipped it in the butt and it is now fixed.
  • You can now set your own rendering environment default settings in the preferences such as scene, background, floor and lighting settings. This way you don’t have to set the same environment settings every time you do a rendering. What’s even better is that if you log into a different machine, your preferences will carry over and if that machine doesn’t have the material you had set as default, it will automatically download that material for you. Boom.
  • CAM:
  • Templates can now include notes, where they can be stored and reused.
  • Thread mill is now linked to the pitch of the thread in multi-point thread mill operations.
  • There was a strange graphics issue where if you started a Turning operation and switched to the Radii tab, the canvas grid showed its values all scrunched together and the Z axis arrow manipulator would appear massive and extremely pixelated. Now it’s fixed.
  • A360:
  • You now have the option to export designs in the SketchUp format from A360.
  • If you or your team has shared snapshots within A360, you can now save them from the comments dialog within Fusion 360. Hovering over the snapshot will let you expand it to a larger view, which will also allow you to save the snapshot (in full size) into a specific project or to your computer.
  • Other fixes:
  • We found some wonky behavior around the getting started panel and how it would show up on every untitled document. That’s just silly, so now it only shows up when it’s supposed to.
  • There was also a case where the settings set in the getting started panel didn’t always carry over to the actual preferences, which they should. This is also fixed.
  • There was a crash issue where if you changed your active units in the browser and switched to the Animation workspace, back to Model, then back to Animation, Fusion would get frustrated at you and crash. It’s now more mature and will no longer throw a fit.
  • Brian.Elemental reported this simulation issue where the simulation report did not follow the deformation scale. We couldn’t have said it any better: “No matter what deformation scale I choose the report seems to pick it's own scale”. This is now fixed by our Sim gurus.

New in Fusion 360 1.11.4 (Feb 29, 2016)

  • This update includes a number of fixes and improvements in modeling, Simulation, 2D drawings, and usability, as well as some brand spanking new tutorials around working with assemblies.
  • Usability:
  • Improved differentiation between body selection and component selection
  • We’ve made it easier to tell whether you’ve selected a body or a component by changing the component color to a cel-shaded look.
  • Added the New Component command to the Model workspace toolbar. The New Component command is in the Create pull down and the Assemble pull down. This makes it easier to find the command and makes the assembly workflow a bit more obvious. Use the command to create empty components or create components from bodies.
  • We found some more misleading command prompts in Fillet/Chamfer/Extrude, and have improved the messaging so they actually make sense.
  • A strange highlight would appear when zooming into a selected component. Now that’s fixed too.
  • When there are two documents open and you switch between them, the active component browser node doesn't update its rendering style until you mouse over it, making it not immediately apparent which one is the active node. Now it does.
  • For some unknown reason, the “About Fusion 360” option in Fusion 360 menu drop-down disappeared from the Japanese and Chinese versions.
  • Sketch:
  • There was a weird sketch dimension issue when you entered a parameter name or an equation, the result showed scrambled, almost “Captcha-esque” text. We know you’re not a bot, and now they show correctly.
  • Using the equal sign and functions to constrain a sketch dimension yielded all kinds of wonky results. We made sure it can do math properly from now on.
  • Modeling:
  • There were instances where Press Pull was not working properly on surfaces of a primitive box body, which was not cool, so it’s fixed now. Our bad.
  • We found an issue where body folders would re-appear after doing a Compute All, even though they have been explicitly deleted. It’s as if it had a mind of its own and started to realize it’s own existence. Nice try. Fixed.
  • Freezing a vertex in edit form with the freeze/unfreeze command didn’t actually freeze it, which defeated the whole purpose of the tool. Now it’s working properly.
  • HughesTooling reported an issue where, specifically in the Patch workspace, right-clicking on a Split Face or Split Body feature didn’t give you an Edit Feature option. Now you should see it.
  • There was a timeline issue where deleting a set of grouped features crashed the software. Well that was pretty embarrassing, so we took care of it.
  • Simulation:
  • We found a Simulation issue where changing the units via the Results Legend didn’t change the units of your Surface and Point probes that are part of the results. Now it does.
  • We fixed a small issue where the public share link didn’t work if you got it from the menu drop-down Vs. right-click>get public share link from the data panel.
  • We fixed a weird behavior where if you have a design that has simulation results, changed the study type, saved the design and then restarted Fusion 360, a crash error report would appear for no logical reason.
  • 2D Drawings:
  • There was an issue where you couldn’t dimension a design that was in an isometric projected view. Yeah, that’s pretty annoying, seeing how that was it’s only job. It’s now working.
  • We fixed a weird behavior where a save dialog would pop up when you’re trying to close an existing 2D drawing, even though nothing on the drawing has changed.
  • There was an issue where if you used Pan, Zoom Extents and Zoom Window on your 2D drawing, it cleared your undo stack, making it impossible to undo your actions to a previous state. We now have it so that navigation actions no longer clears or adds to your undo options.
  • If you invoked undo/redo via the marking menu in a 2D drawing environment, it sometimes crashed the software. This is now fixed.

New in Fusion 360 1.9.8 (Oct 29, 2015)

  • CAM:
  • Fixed an issue with displaying tools with a tapered shaft. When you edit a tool to add a taper to the shaft, the tool was not displayed correctly in the Cutter tab of the dialog and an extra face was displayed in the canvas.
  • Fixed issue where some .hsmlib library files are empty when you export them. The library files contained a non UTF character which caused the Tool Library to terminate the file.
  • Addressed a regression where an operation could be deleted and then a later task is completed that references the deleted object.
  • Fixed a font issue with OS X 10.11 (El Capitan).
  • Drawings:
  • Fixed translation problems with Simplified Chinese and Japanese.
  • Sketch:
  • Addressed a specific crash in sketch environment.
  • Addressed a crash related to the alert icon in the lower right of the canvas.
  • Data Management and Collaboration:
  • Fixed the upload order of contents of F3Z files so that dependencies resolve correctly.
  • Fixed issue on Mac that caused the thumbnail in the data panel to have the wrong background color.
  • Render:
  • Fixed an issue on Mac where Enable Ray Tracing shows a green/yellow reflection for some Environment Styles.
  • Simulation:
  • Removed tooltip for Deformation Scale submenu item in Simulation. The tooltip can block the menu items in some cases.
  • Fixed issue in A360 viewer when a user can solve the simulation again then re-save the results and the results will no longer be viewable in the viewer.
  • Fixed issue where Simulation mesh could not be generated on Simplified Chinese version of Fusion 360.
  • Fixed issue where Simulation > Solve command does not run on Simplified Chinese version of Fusion 360.
  • Updated the Record option in the Simulation > Results > Animate command to support the Windows 10 default media player.
  • Completed the localization of the Simulation tooltips, dialogs, and strings for simplified Chinese and Japanese.
  • Unsupported geometry is hidden when a user enters the Simulation environment. There was confusion in previous versions because the unsupported geometry was not hidden until a study was create.
  • Fixed graphics issue where the entire design was not shown in Simulation results.
  • Solved the install issue that caused a DLL file to be installed in the wrong location on some Windows machines.
  • Fixed graphics error that occurs after screen saver is started and results are displayed in Simulation environment.
  • General:
  • Fixed case where Fusion 360 locks up if the upload process is interrupted by closing the application.
  • Fixed issue where a “Server Outage Detected” message was incorrectly displayed during server maintenance and no offline cache is available.
  • Fixed a case where Fusion cannot connect to the cloud if there is a network error during startup.
  • Fixed a crash caused by the computer going to sleep mode while Fusion is running with the Comments dialog active.

New in Fusion 360 1.9.4 (Oct 7, 2015)

  • New testing and simulation workspace:
  • Single body and multi-body linear static analysis.
  • Modal frequencies analysis.
  • Simulation data and results are integrated into web and mobile experiences for easy collaboration.
  • New tutorials for Static Stress and Modal Frequencies in Step-by-step. Access the tutorials from the Help menu then go to the Function group.
  • Design review:
  • New Live Review command allows real time multi-user design review.
  • Live review works between desktop client and web client as well as web client to web client.
  • New Autodesk A360 user experience.
  • Model:
  • The focus is on addressing Customer Error Reports (CER) and defects.
  • Improve performance in assemblies and modeling.
  • Added a component selection option in the rectangular and circular pattern dialogs. You can then select components in the canvas as well as in the browser.
  • Basic keyboard shortcuts. These shortcuts are available in the applicable workspaces.
  • Drawings:
  • Allow users to draw associative centerlines.
  • Allow users to place associative center marks.
  • Allow users to align balloons, and renumber balloons and parts list entries.
  • Allow users to place a parts list with bottom to top ordering.
  • Allow users to restore default properties on drawing annotations.
  • Show users tips and tricks when displaying a command dialog.
  • Improve stability of the Drawings environment.
  • CAM:
  • Waterjet Preview
  • Note: The Waterjet Preview must first be enabled before it can be used. To do so, select Preferences > Preview to open the Preferences dialog box. Then select Preview at the bottom of the left pane and activate the CAM - Waterjet/Laser/Plasma cutter support check box.
  • Additionally, Preliminary waterjet help documentation titled About Waterjet appears in this release. Be advised that this documentation is still under development and is subject to change.
  • Added In computer compensation type (used for machines that do not support G41/G42, or do it badly).
  • Better entry points.
  • New OMAX post (omax.cps)
  • oSupports the four quality modes: Slow = quality 2 (maroon), Auto = quality 3 (purple), Medium = quality 4 (blue-purple), High = quality 5 (blue).
  • oIf you move the head to the WCS origin point specified in the CAM Setup, be sure to set the 'startAtWCSOrigin' property to Yes.
  • oIf you move the head to the starting XY position of the toolpath at the Clearance height make sure to set the 'startAtWCSOrigin' property to No.
  • oThe OMAX post also has an etchQuality setting. Set to 6 to use OMAX etch (water and abrasive). Set to 7 for water only (no abrasive)
  • Fixed Smoothie post power settings for laser cutting.
  • Added Laser/Plasma support to Grbl post processor.
  • Vaporize cutting mode is only supported for laser cutting.
  • Added sweep angles for leads.
  • Fixed issue with simulation showing head collision where there is none.
  • New tool holder image in simulation for Waterjet and Laser.
  • You can filter posts that support Waterjet/Laser/Plasma cutting by using the drop-down menu in the Post Processor dialog to the left of the ‘Open config’ button.

New in Fusion 360 1.5.11 (May 21, 2015)

  • Bug fixes.

New in Fusion 360 1.5.6 (Apr 1, 2015)

  • Bug fixes.

New in Fusion 360 1.5.5 (Mar 16, 2015)

  • New data service Infrastructure
  • Drawings support Parts List and Balloons
  • Improved upload
  • Improved rendering to cloud
  • UI Consistency improvements
  • Sketch performance
  • Improved CAM tool library
  • API Add-ins
  • Bug Fixes

New in Fusion 360 1.4.2 (Mar 4, 2015)

  • Bug fixes.

New in Fusion 360 1.3.1 (Jan 24, 2015)

  • Drawings
  • Fusion 360 Ultimate
  • Handoff support

New in Fusion 360 1.2.0 (Dec 16, 2014)

  • Bug fixes.

New in Fusion 360 1.1.1 (Nov 20, 2014)

  • Improved sketching
  • Gesture support
  • Usability improvements

New in Fusion 360 1.0.4 (Oct 21, 2014)

  • Bug fixes.