Frozen Bubble Changelog

What's new in Frozen Bubble 2.2.0

Jan 6, 2009
  • More options in LAN/NET games (continue game when players leave; disable player targetting).
  • Fixed abort during a multiplayer game with a player in lowest graphics mode.
  • Much faster Internet servers listing (parallel discovery).
  • Add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games.
  • Geolocalized nicks in server lounge.

New in Frozen Bubble 2.1.0 (Jan 6, 2009)

  • Most aborts during a multiplayer game fixed (there are some infrequent remaining ones, unfortunately).
  • 1-player multiplayer training: ability to activate chain reaction.
  • World map: you can view the amount of playing players, which helps choosing a server.
  • World map: you see playing players as green dots.
  • Network game lounge: you can toggle fullscreen.
  • Network game lounge: the game creator can activate chain-reaction and set a victories limit through options.
  • Network game lounge: you can request server info.
  • Network game lounge: chat is timestampped.
  • Multiplayer: you can view who's attacking you.

New in Frozen Bubble 2.0.0 (Jan 6, 2009)

  • New 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame?
  • Network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT).
  • LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network.
  • Fully revamped graphics, including now 3d-based smooth penguin eyecandy.
  • Revamped intro and 1p music into fully digital productions.
  • Full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play).
  • Recording and playback of all games with non-predefined levels (1-player in random and multiplayer training, local 2-player, and network/LAN game with 2 to 5 players).
  • Realtime graphical effects in the menu screen (if your computer is fast enough).
  • Anti-aliased and localized messages.

New in Frozen Bubble 1.0.0 (Jan 6, 2009)

  • Added: level editor, contributed by Kim and David Joham.
  • Added: 50 more levels, to make them 100 now.
  • Changed: graphics have been re-designed.
  • Added: chain-reaction mechanism in 2p-mode.
  • Added: manpages (first contributed by Debian).

New in Frozen Bubble 0.9.3 (Jan 6, 2009)

  • Remove SDL_mixer_patched hackery, since SDL_mixer >= 1.2.2 is now available.
  • Adapt to new perl-SDL (which now has a working Surface::display_format).
  • Fixed: sound releasing.
  • Added: possibility to disable sound or music independently.
  • Added: playlist support.
  • Added: on-the-fly fullscreen toggling (thx Dagfinn Ilmari MannsÃ¥ker).
  • Fixed: absence of highscore when you finish all levels.
  • Added: (long awaited) special bubbles for colourblind people (-cb option).

New in Frozen Bubble 0.9.2 (Jan 6, 2009)

  • Fix relocation error: /usr/lib/perl5/auto/fb_c_stuff/fb_c_stuff.so: undefined symbol: Mix_FadeInMusicPos.
  • More flexible makefile system, which should make easy ports on other sites/arch's.
  • Better run-time error message when data are incorrectly installed.