What's new in BombSquad 1.7.33
Mar 26, 2024
- Bug fixes and performance improvements
New in BombSquad 1.7.32 (Dec 21, 2023)
- Bug fixes and performance improvements
New in BombSquad 1.7.31 (Dec 18, 2023)
- Bug fixes and performance improvements
New in BombSquad 1.7.30 (Dec 11, 2023)
- Bug fixes and performance improvements
New in BombSquad 1.7.28 (Nov 17, 2023)
- The wait is over! BombSquad has been extensively remastered and updated for the modern Mac experience
- Now fully Apple Silicon native, with higher texture resolutions and graphical improvements such as multi-sampled antialiasing on all Apple Silicon Macs
- Support for high frame rate ProMotion displays
- Seamless support for the latest game controllers such as PS5, Xbox, and Switch, while still supporting a huge number of older controllers
- GameCenter account integration has been updated to support 'V2' features, including back-end security verification to keep your account extra safe
- Custom soundtracks system updated to support the Apple Music app
- Modding is easier than ever, powered by an updated modern Python 3.11 back-end and flexible web based scripting tools
- Many new and updated languages
New in BombSquad 1.4.141 (Aug 13, 2018)
- Fixed a longstanding bug that could cause occasional crashes in network games.
New in BombSquad 1.4.140 (Aug 7, 2018)
- Added support for custom stats pages on dedicated servers
- Added Hindi Language
- Bug fixes and optimizations
New in BombSquad 1.4.136 (Jun 6, 2018)
New in BombSquad 1.4.133 (Mar 12, 2018)
- The "Pro" upgrade now unlocks custom team names and colors
- The "Pro" upgrade now unlocks a full RGB color picker for characters
- Added an option to completely ignore chat messages
- Fixed a bug where the player selector could get stuck on the screen
- Added 5 new flags: Iran, Poland, Argentina, Philippines, and Chile
- Increased quality on some models, textures, and audio
- Added Serbian translation
- See bombsquadgame.com for complete list of changes
New in BombSquad 1.4.131 (Feb 10, 2018)
- Replay playback speed can now be adjusted in the menu
- Improved public party browser performance
- Added protections against turbo controller exploits
- Fixed issues with some controllers not being recognized
- Bug fixes and graphics polishing
New in BombSquad 1.4.130 (Feb 9, 2018)
- New character! Grumbledorf the Wizard
- Bug fixes and optimizations
New in BombSquad 1.4.123 (Sep 12, 2017)
- Added account unlinking
- Bug fixes
New in BombSquad 1.4.116 (Apr 24, 2017)
New in BombSquad 1.4.113 (Mar 30, 2017)
- BombSquad Pro now unlocks more characters and tickets
- Bug fixes
New in BombSquad 1.4.105 Build 14278 (Nov 29, 2016)
- Improved handling of Made-for-iOS/Mac Game Controllers
- Connections from the BombSquad-Remote app can now be disabled
- Spinning too long now results in passing out
- Shield health now drops over time
- Bug fixes
New in BombSquad 1.4.99 Build 14260 (Sep 9, 2016)
New in BombSquad 1.4.98 Build 14248 (Aug 12, 2016)
- Network play improvements (kick votes, chat-spam blocking, etc)
New in BombSquad 1.4.94 Build 14231 (Jul 14, 2016)
- Network play improvements.
New in BombSquad 1.4.91 Build 14227 (Jun 30, 2016)
- Network play improvements.
New in BombSquad 1.4.88 Build 14224 (Jun 21, 2016)
- added public internet parties
- party hosts can now kick members
- bug fixes
New in BombSquad 1.4.81 Build 14215 (May 22, 2016)
- Fixes a crash bug and improves behavior when using custom iTunes soundtracks with the latest version of iTunes.
New in BombSquad 1.4.66 Build 14192 (Mar 19, 2016)
- Special Easter Edition: unlock the Easter Bunny and compete in Easter Egg Hunt tournaments
New in BombSquad 1.4.63 Build 14179 (Jan 29, 2016)
New in BombSquad 1.4.62 Build 14178 (Jan 26, 2016)
- Added support for SteelSeries Nimbus controllers
- New characters
- Bug fixes
New in BombSquad 1.4.59 Build 14171 (Dec 19, 2015)
- New characters and bug fixes.
New in BombSquad 1.4.57 Build 14169 (Dec 4, 2015)
- New languages and bug fixes.
New in BombSquad 1.4.38 Build 14134 (Aug 4, 2015)
- New global player profiles allow you to reserve names and select custom icons for your players
New in BombSquad 1.4.16 Build 14089 (May 14, 2015)
- Bug fixes and minor UI polish
New in BombSquad 1.4.15 Build 14083 (Mar 2, 2015)
- Various bug fixes and interface improvements
- Added the option to continue campaign levels in case you get too stuck
New in BombSquad 1.4.14 Build 14074 (Feb 5, 2015)
- bug fixes
- new features for leagues and tournaments
New in BombSquad 1.4.11 Build 14071 (Jan 20, 2015)
- Fixes an issue with purchases on older versions of OS X, adds new tournament and ranking features
New in BombSquad 1.4.10 Build 14068 (Dec 10, 2014)
- Fixes a rare issue that could prevent the game from launching
New in BombSquad 1.4.9 Build 14067 (Dec 6, 2014)
- new characters, new maps, new game types, network-play, replays, tournaments, and more!
New in BombSquad 1.3.29 (Jun 10, 2014)
New in BombSquad 1.3.28 (Jun 6, 2014)
- Greatly improved physics and animation smoothness
- Analog triggers can now be used to run at different speeds
- Improved modding support
New in BombSquad 1.3.27 (Apr 15, 2014)
- Camera, Graphics, and Translation improvements.
New in BombSquad 1.3.26 (Mar 22, 2014)
- Added a tutorial before the first co-op level and (optionally) before teams/ffa matches.
- Minor UI improvements
New in BombSquad 1.3.24 (Feb 26, 2014)
- new polish translation
- modding improvements
- new controls guide when joining games
- minor bug fixes and graphics tweaks
New in BombSquad 1.3.23 (Jan 31, 2014)
- Russian Localization
- Visual Improvements
- Minor Bug Fixes
New in BombSquad 1.3.22 (Jan 23, 2014)
- Bug fixes and UI improvements.
New in BombSquad 1.3.19 (Dec 14, 2013)
- New French translation, various translation corrections, and bug fixes.
New in BombSquad 1.3.18 (Dec 6, 2013)
- Added German, Dutch, Danish, Italian, Spanish, and Portuguese translations
New in BombSquad 1.3.13 (Aug 13, 2013)
- Lots of under-the-hood improvements related to modding.
New in BombSquad 1.3.8 (May 14, 2013)
- Bug fixes and minor graphics improvements.
New in BombSquad 1.3.5 (Apr 27, 2013)
- Completely revamped the controller configuration process. It is now flexible enough to support the most obscure controller types, and smart enough to auto-configure your controller if someone in the world already has done so.
- Added a ready-set-go countdown at the start of races
- Contact-bombs are no longer set off by flags in games such as king-of-the-hill or conquest
- Powerup boxes no longer get launched in the air if they pop up on top of a bomb you're holding
- Reworked the graphics settings panel
- Various speed improvements in the graphics and physics engines
- Fixed a rare icloud-related crash
- Other minor bug fixes
- Dropped max mines back to 3 (sorry guys)
New in BombSquad 1.3.4 (Mar 21, 2013)
- fixed an issue where elimination games would sometimes go to the wrong team
- 'race' can now be played in teams mode (the entire team has to finish to win)
- it is now harder to fall off edges on Big G (the race map)
- BombSquad Remote on a phone or tablet can now reconnect to existing players if disconnected (requires most recent version of BombSquad Remote)
- 'race' now shows current ranks over players' heads so its easier to tell who's winning
- the new graphics engine is now significantly speedier; it should now run rings around the old one
- added several additional custom-soundtrack categories
- added several heads-up displays for things like kill-counts or keep-away countdowns
- scoring players now get bigger shout-outs in some games, making it easier to gloat
New in BombSquad 1.3.3 (Feb 9, 2013)
- Bug fixes and optimization
New in BombSquad 1.3.2 (Jan 30, 2013)
- Introducing 'Free-For-All,' a completely new game mode to complement the existing 'Co-Op' and 'Teams' modes
- You can now personalize your characters with custom colors and highlights
- Added many new options for game customization including time limits, custom spawn times, flag return times, etc.
- Added a large new map, 'Big G,' as well as more options for existing maps. You can now play Capture-the-Flag on the Ice-Hockey Arena for example.
- Added a new 'Chosen One' mini-game
- Added a new 'Race' mini-game
- You can now carry up to 6 land-mines. This should be interesting.
- Added support for newer Wiimotes (with motion-plus built in)
- Lots of polishing and bug fixes
New in BombSquad 1.3.1 (Dec 4, 2012)
- Visual and efficiency improvements for the new graphics engine
- Player names are now shown over characters in multiplayer (can be turned off in settings)
- Reduced spawn times for cooperative football & runaround with more than one player
- Minor bug fixes
New in BombSquad 1.3.0 (Nov 10, 2012)
- Added Game Center achievements, leaderboards, and challenges. (requires OSX 10.8.2)
- Enhanced for Retina Display Macbook Pros
- iCloud preferences: your player profiles, scores, game-lists, etc are now shared between all your Macs
- Completely rewritten more efficient graphics engine
- Fuses are now longer so you can better judge when bombs will explode
- Now uses Lion-style fullscreen windows so you can switch to other apps without exiting fullscreen
- Lots of UI polish
- Fixed an issue where players could sometimes not rejoin a game after leaving
- BombSquad is now sandboxed for your safety and well-being
- You now get more points for multi-kills
- Football challenges now measure time to hundredths of a second so we won't have as many ties
- 'Courtyard' (the map from rookie-onslaught) is now a playable level in team tournament
- Added support for some obscure gamepads such as the Senze dual gamepad and the JITE gamepad.
- Some more challenge games are a bit easier now
- Lots more minor bug fixes
New in BombSquad 1.2.6 (Sep 26, 2012)
- Fixes an issue where Wiimotes would not work under Mountain Lion
- Fixes issues running in some display resolutions on retina Macbook Pros
New in BombSquad 1.2.4 (Apr 24, 2012)
- fixed a bug where arrow keys wouldn't work properly when assigned to actions
- fixed an issue where music could stop playing if the computer is under heavy load
- fixed several very obscure bugs in team tournament games (thanks to the folks who turned on auto-bug-reporting!)
New in BombSquad 1.2.3 (Apr 14, 2012)
- Added Quick-Play Onslaught and Runaround games with infinite randomly generated waves of enemies.
- The first few levels of the campaign are now much easier to complete.
- Scores are now shown even on losses in co-op games, and *all* scores now count on Onslaught training.
- Elimination games now show how many lives you have remaining when you spawn.
- Added opt-in automatic bug reporting to keep BombSquad as bug-free as possible in the future.
- Polished up the custom-soundtrack functionality a bit.
- Other minor bug fixes and polish.
New in BombSquad 1.2.2 (Mar 2, 2012)
- Added custom soundtracks. Getting tired of the same old game music? Now you can personalize your party-game experience with your own iTunes playlists! Customize everything from the menu music to the victory music and switch easily between any number of saved soundtracks.
- Fixed an issue causing series MVPs to not be shown
- Multiple trigger-bombs thrown by the same player can no longer set each other off mid-air. This makes triple-bombs in combination with trigger-bombs much less dangerous to use.
- Fixed solo elimination to *actually* be solo elimination (oops)
- Fixed some scoring bugs related to team kills in death-match and added a 'draw' result if both teams win at the same time
New in BombSquad 1.2.1 (Feb 22, 2012)
- Fixes a rare crash-on-launch issue and an issue with the game-list editor
- New 10-level co-op campaign featuring new game types such as 'Runaround' and 'The Last Stand'
- New improved worldwide ranking system
- New power-up: land-mines. Quite useful for base protection and other mischief
- New power-up: curse. You probably want to avoid these. Or do you?...
- New map feature: TNT-boxes. You don't want to be around if a bomb goes off near one of these.
- New 'solo-mode' option for elimination games: each team has just one player on the field at a time; the rest get to cheer.
- New 'lives-per-player' option for elimination games
- New map: 'Step Right Up' - a big winding map designed for assault games.
- New map: 'Rampage' - a tiny map designed for small elimination and death-match games
- Added an option for a second player sharing the keyboard
- Added support for Wiimote nunchucks
- Added an 'Epic Mode' option to assault and capture-the-flag game types.
- You can now stick to your own sticky-bombs once you've thrown them.
- Post-spawn invincibility time dropped from 2 seconds to 1 second
- Ice bombs now have a slightly larger area of effect
- The controls on happy-thoughts have been reworked - you now just hold the direction you want to fly.
- The happy-thoughts map now supports other game types (death-match, keep-away, etc)
- Relocated spawn points on crag castle
- Scoring in assault now transports *all* players on your team back to base, preventing rapid-fire scoring
- Newly-spawned characters will now properly pick up buttons/directions that were already being pressed.
- Fixed a few maps where it was easy to fall off cliffs just after spawning
- Running near a wall should no longer slow you down
- Characters no longer occasionally whack themselves in the face when picking things up
- Respawn times are now slightly longer
- Lots more bug fixes and visual tweaks
New in BombSquad 1.2 (Feb 16, 2012)
- Finally some single-player love!! 10 new co-op challenge levels with game types including 'Runaround' and 'The Last Stand'.
- New power-up: land-mines. Quite useful for base protection and other mischief.
- New power-up: curse. You probably want to avoid these. Or do you?...
- New map feature: TNT-boxes. You don't want to be around if a bomb goes off near one of these.
- New 'solo-mode' option for elimination games: each team has just one player on the field at a time; the rest get to cheer.
- New 'lives-per-player' option for elimination games
- New map: 'Step Right Up' a big winding map designed for assault games.
- New map: 'Rampage' a tiny map designed for small elimination and death-match games
- Added an option for a second player sharing the keyboard
- Added support for Wiimote nunchucks
- Added an 'Epic Mode' option to assault and capture-the-flag game types.
- You can now stick to your own sticky-bombs once you've thrown them.
- Post-spawn invincibility time dropped from 2 seconds to 1 second
- Ice bombs now have a slightly larger area of effect
- The controls on happy-thoughts have been reworked you now just hold the direction you want to fly.
- The happy-thoughts map now supports other game types (death-match, keep-away, etc)
- Relocated spawn points on crag castle
- Scoring in assault now transports *all* players on your team back to base (prevents herds of players from instantly ending the game)
- Newly-spawned characters will now properly pick up buttons/directions that were already being pressed.
- Fixed a few maps where it was easy to fall off cliffs just after spawning
- Running near a wall should no longer slow you down
- Character no longer occasionally whack themselves in the face when picking things up
- Respawn times are now slightly longer
- Lots more bug fixes and visual tweaks
New in BombSquad 1.1.1 (Nov 3, 2011)
- Fixed an issue that could prevent players from joining local games if certain network-blocking software is in use.
New in BombSquad 1.01 (Oct 25, 2011)
- Minor bug fixes & polish.