Forces and Motion Changelog

What's new in Forces and Motion 2.06

Mar 20, 2013
  • Fixed a bug that caused prevented the walls from reappearing after "reset all" pressed

New in Forces and Motion 2.03 (Dec 6, 2011)

  • Fixed: Sum of forces vector should disappear from FBD when unchecked, see #3054
  • Fixed: Friction vector doesn't disappear on "reset all", see #3054
  • Fixed: "brick/bouncy" not played back during playback, see #3054

New in Forces and Motion 2.02 (Sep 21, 2011)

  • Changed "total force" to "sum of forces", see #3041
  • Reverted all customizations
  • Reverted to smaller vector arrow dimensions
  • Restored gravity and normal force vectors
  • Fixed crate image, crashes were happening when it was too far from the wall