EVE Online Changelog

What's new in EVE Online 2024-04-23.1

Apr 23, 2024
  • Features & Changes:
  • AIR Daily Goals & Corp Project Rewards:
  • Implemented an automatic redemption system for stored AIR Daily Goal rewards and Corporation Projects; unclaimed reward entitlements older than 30 days will now be auto redeemed, ensuring players will receive their rewards in a timely manner.
  • As part of the rollout, all entitlements existing prior to 23 April will be auto redeemed.
  • Entitlements acquired after 23 April will follow a 30-day redemption period if not claimed by the player within that timeframe.

New in EVE Online 2024-04-22.1 (Apr 22, 2024)

  • Defect Fixes:
  • Gameplay:
  • The Upwell Prototype Facility in Auviken is no longer deadspace/warp disrupted, so players will be able to warp to objects close by such as the customs office at planet VI.

New in EVE Online 2024-04-17.1 (Apr 22, 2024)

  • Defect Fixes:
  • Graphics:
  • Various hulls have had slight improvements to lighting visual effects.

New in EVE Online 2024-04-16.1 (Apr 17, 2024)

  • Defect Fixes:
  • Graphics:
  • Fixed an issue where shadows were not cast correctly for some assets.

New in EVE Online 2024-04-09.1 (Apr 10, 2024)

  • Features & Changes:
  • Miscellaneous:
  • New Billboard ads have been added into the rotation for the upcoming Anger Games and Frigate-Free-For-all.
  • Defect Fixes:
  • User Interface:
  • The new Item Trader now displays input amounts correctly.

New in EVE Online 2024-04-05.1 (Apr 8, 2024)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue where item traders could take more items from players than intended when trading with them.
  • Item traders have been turned back on through-out the universe.

New in EVE Online 2024-04-04.1 (Apr 8, 2024)

  • Features & Changes:
  • Universe:
  • The Upwell Consortium are calling for capsuleer assistance providing materials for a project at their Applied Gravitation Research Center in the Auviken solar system.
  • Upwell are asking for capsuleers to bring them Rogue Drone Components contained in the wrecks of advanced sentient AI rogue drones that have been spotted throughout the known cluster.
  • In particular, Upwell are seeking Drone Graviton Emitters. Sentient rogue drone strains throughout high-security space have recently started adopting and using them.
  • Upwell will reward capsuleers who donate a selection of these components with reward crates containing loyalty tokens that are exchangeable for ISK at any station belonging to a member corporation of the Upwell Consortium. Additionally, crates may include new limited prototype blueprint copies for small tractor beams, capital tractor beams and a mobile tractor unit that have been enhanced by Upwell thanks to their latest discoveries in graviton research.
  • Defect Fixes:
  • Gameplay:
  • Meta variations of the Interdiction Nullifier modules now have a small cost to manufacture instead of 0 isk cost.
  • The Skybreaker and Stormbringer basic mastery certificates now require Vorton Projector Operation IV instead of III, since this is needed for the Vorton Power Amplification I requirement.
  • Graphics:
  • The Standup Flak Round now has the Standup Decal in the top left corner of it’s icon like all other Upwell Structure Ammo types.
  • Localization:
  • Fixed a leading space in front of the name of the “Infinite Celebrations Firework” item.
  • Armor Compensation skill descriptions now refer to Energized Membranes rather than Energized Platings which were renamed to the former in the previous tiericide pass.
  • Fixed a typo in the description of the Ultratidal Entropic Disintegrator module.
  • User Interface:
  • The Caedes ship will no longer show 3 rig slots on the fitting tab of the show info page, it now shows 2 to match the rig slots it actually has.
  • Mutated Sentry Drones now have a sentry drone bracket for the overview rather than the default combat drone bracket.

New in EVE Online 2024-03-25.1 (Mar 25, 2024)

  • Defect Fixes:
  • User Interface:
  • Fixed "View in Store" button for Expert Systems, so that it opens the Expert Systems tab in the New Eden Store.

New in EVE Online 2024-03-21.1 (Mar 21, 2024)

  • Features & Changes:
  • Insurgencies:
  • The EVE Vanguard: First Strike March event begins today and runs until March 25th! During the March First Strike event, players in Vanguard will now be able to affect Suppression in EVE Online whenever they complete contracts. Players logged into the EVE Online client can see the effect that players in Vanguard are having on the Suppression levels through the insurgency UI.
  • Billboards:
  • Billboard rotations have been updated.

New in EVE Online 2024-03-14.1 (Mar 14, 2024)

  • Defect Fixes:
  • Graphics:
  • Addressed texture issues with the Tempest Fleet Issue.
  • Various SKIN and VFX fixes on the Kikimora, Cynabal and Vindicator.
  • Astero's icons have been tweaked to look better.
  • Fixed animation issues with T3C's in Upwell hangars.

New in EVE Online 2024-03-12.1 (Mar 12, 2024)

  • Features & Changes:
  • User Interface:
  • Updated EVE Online Developer credits.
  • New Eden Store:
  • Enforcer Operations Expert System:
  • Added Missile Projection III
  • Added Warhead Upgrade III
  • Faction Warfare Expert System:
  • Added Missile Projection III
  • Added Warhead Upgrade III
  • Added Shield Upgrades IV
  • Adjusted EM, Explosive, Kinetic and Thermal Shield Compensation from IV to III
  • Adjusted Trajectory Analysis from IV to III
  • Defect Fixes:
  • AIR Opportunities:
  • Fixed an issue that caused long text blocks to overflow in the Opportunity Details sections.
  • When refreshing in the window, the Daily Goals will now retry loading, if they failed to load initially.
  • The 'Claim All' button in the Rewards tab is now only displayed when there is more than one reward.
  • Epic Arcs that have become replayable are now displayed in the Opportunities window.
  • User Interface:
  • The Reset Settings menu is now scrollable.
  • Fixed typo issue for the Agent Exploration mission Data Scanning (3 of 5).
  • Removed Noctis from the list of ships that are affected by the Hauler Operations Expert System.

New in EVE Online 2024-02-29.1 (Feb 29, 2024)

  • Defect Fixes:
  • Technical:
  • Minor shadow improvements on structures.

New in EVE Online 2024-02-20.1 (Feb 20, 2024)

  • Features & Changes:
  • LP Donations:
  • LP donations from characters to corporations, and from corporations to corporations, is now possible again.
  • An LP donation tax might be introduced in the future. We will monitor how the LP market is affected in the coming months.
  • Winter Balance Update:
  • In this balance pass, we are hoping to address some long-standing community concerns with projection and overpowered weapon systems - while also cutting down and boosting some outliers to hopefully promote alternative options for a more vibrant death and destruction filled ecosystem.
  • Weapon Systems:
  • Entropic Disintegrators:
  • Triglavian weapons have been very powerful for a long time, especially since they feature medium ranges with better than blaster tracking, while in many cases, pre-ramp DPS can also be on par or close to other ships which operate at the same range. While we originally looked into reducing their tracking, we decided that the better alternative was to lean into their identity as a ramping damage weapon. Triglavian weapons are being adjusted to have slightly lower base damage, but they will retain the same damage at max spool as they have now by increasing the maximum ramp multiplier. The Mimesis implant set and Nergal/Ikitursa will end up having a small damage increase at max spool. We are also increasing the damage multiplier per cycle so it will still take around 30 cycles of the weapon to reach max ramp.
  • Base damage reduced by 20%
  • Damage multiplier per cycle increased from 5% to 7%
  • Damage multiplier max increased from 2.5x to 3.125x
  • This should make them weaker at killing tackle ships, since the initial damage when target swapping is lower. This will also help other alternative options that fill the same role stand out more, like in the case of the Omen Navy Issue vs the Vedmak, with the Omen Navy Issue now offering much better initial DPS.
  • The Triglavian AT ships have also been adjusted to maintain their unique quality of reaching max ramp in 20 cycles instead of 30 cycles.
  • Hydra - Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Covert Ops skill.
  • Tiamat - Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Recon Ships skill.
  • Note: We have chosen to not adjust the capital weapon variation (Ultratidal) at this time.
  • Rapid Light Missile Launchers:
  • Rapid Light Missile Launchers have been incredibly powerful for some time, especially when combined with range bonuses. As we re-balanced the Cerberus in the Viridian Expansion last summer, we intentionally removed the light missile range bonuses from the ship. In this balance pass, we are removing all the remaining per level range bonuses to Rapid Light Missiles, to match the precedent set with Rapid Heavy Missiles, which do not increase with Bastion or Spaceship Command skills.
  • Note that role bonuses from ships will still apply just like with Rapid Heavy Missiles (Mordus Legion Ships and Combat Battlecruisers).
  • Caracal - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
  • Osprey Navy Issue - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
  • Onyx - Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.
  • Ships:
  • Marauders:
  • While we are happy with the on-grid power of Marauders since the adjustments we made in the Viridian Expansion, Marauders can still feel oppressive in certain scenarios. Marauders currently only warp 12.5% slower than T1, Faction and T3 Cruisers, which doesn’t leave much room for them to out-maneuver Marauders when choosing to avoid them. It also does not give players much reason to choose smaller hulls over a Marauder when travel time is a consideration for PVP and PVE. To tackle this, we’re reducing the warp speed of Marauders down to the same base level as T1 and Faction battleships.
  • Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
  • Black Ops:
  • Cloak Velocity Speed Role bonus increased from 6.5x to 7.5x to match the current stated trait role bonus of 650%.
  • The trait role bonus wasn't being applied properly.
  • Field Command Ships:
  • In an earlier balance pass, we removed the Command Burst range bonuses from the Field Command group of Command Ships in exchange for an increase to Command Burst strength. This change, however, has made them feel a bit too difficult to use while skirmishing, so we are re-adding the Command Burst range bonus at Combat Battlecruiser strength.
  • Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
  • Astarte:
  • The Astarte is currently the least used Command Ship and it struggles to compete with the cheaper Brutix Navy Issue hull. We also boosted the Deimos in an earlier balance pass which has made the extra ISK cost for upshipping into the Astarte hull not feel as worthwhile as it once was. To help address this, we are giving the Astarte a small bump in rep power to help it stand out more as a tankier alternative to the Brutix Navy Issue.
  • Armor Repairer bonus increased from 7.5% to 10% per level of Gallente Battlecruiser skill.
  • Nighthawk:
  • Because the Nighthawk is overperforming in wormhole space and becoming oppressive, we are toning down on its damage by lowering the Rate of Fire bonus, but partially compensating it by increasing the Kinetic Damage bonus. Our aim here is to slightly lower the Nighthawk’s damage output and shift it more into Kinetic so players have more options to counter them outside of firewalls, such as fitting Kinetic Hardeners, Reactive Hardeners and bringing Tech II Gallente ships.
  • Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill.
  • Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill.
  • Exequror Navy Issue:
  • The Exequror Navy Issue was the least used faction Cruiser in the game prior to Uprising. We are happy we managed to pull it out of the abyss it was in, but it’s now at the very top of the pile along with the Osprey Navy Issue and has become incredibly dominant.
  • Medium Hybrid Damage bonus reduced from 25% to 20% per level of Gallente Cruiser skill.
  • Bellicose:
  • The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups.
  • Max velocity increased from 240m/s to 260m/s.
  • Powergrid output increased from 700 tw to 780 tw.
  • Republic Fleet Firetail:
  • Prior to Uprising, all 4 navy Combat Frigates (Comet, Slicer, Hookbill and Firetail) had similar usage, with the Firetail slightly trailing. Post Uprising, the other 3 ships have increased in usage considerably, but the Firetail has been left behind. We are adding a smaller falloff bonus to help boost the Firetail’s versatility, especially for Auto-Cannon setups.
  • New bonus added, 5% bonus to Small Projectile Falloff per level of Minmatar Frigate skill.
  • Insurgencies:
  • The closest Forward Operating Base, or Zarzakh, will now appear in the loyalty points section of the wallet when looking at Malakim Zealots or Commando Guri LP.
  • Modules:
  • 🤝 It is now possible to pre-overheat modules while under the effects of gate cloak. (This is the temporary invulnerability and cloak you have from recently arriving in a new system from a Stargate, Shipcaster or Ansiblex Gate.)
  • User Interface:
  • Changed the fill color of the Corruption bubbles in the Insurgency Window to match the Corruption color of the UI.
  • Localization:
  • Voice over has now been added in Spanish.
  • Defect Fixes:
  • Gameplay:
  • Ship Autopilot will now jump through Ansiblex Gates.
  • Damaged Laser Crystals will no longer be counted as modules for the "repair all" option for Nanite Repair Paste.
  • It is now possible to import fits for the Avatar.
  • It is now possible to search for “blueprint” and “officer” in the search New Eden bar.
  • The quantity field no longer cuts off the numbers of charges in in the Fitting window in simulation mode.
  • The Zarzakh Toll Cost is no longer rounded up or down to 3 significant figures, and now always shows the correct cost.
  • The basic Shield Amplifiers will now appear in the Storyline Section of the Market.
  • Graphics:
  • Abyssal Mining Crystals now have a red-colored icon to match their red beam.
  • Complex Mining Crystals now have an orange-colored icon to match their orange beam.
  • Rare Moon Mining Crystals now have a red beam to match their red icon.
  • Localization:
  • The region description of Immensea now uses the correct spelling of “Arkonor”.
  • User Interface:
  • The Agency no longer opens with an incorrect tab in focus.
  • The Show Legend option choice in the Price History tab of the Market window is now preserved when switching between tabs.
  • Container icons in the Input Material Location drop down menu of the Industry window no longer move to the right when scrolling up and down.
  • The background of the Factional Warfare Enlistment window now fills the window. We have also removed the header icon and window title.
  • The Medium Industrial Core link in the "Can Fit Role bonus" for the Porpoise now correctly links to the Medium Industrial Core.
  • The arrow icons in the Agents category of the Character Sheet now face the correct way after the window has been collapsed.
  • Factional items in the Loyalty Point Store now correctly show the Faction marks.
  • The Compression window now correctly opens after choosing the Compress option when the window has been minimized.
  • The View Inside button tooltip now shows the correct tooltip.
  • Removed the extra line space in the tooltips in the Insurgency Info Panel.
  • The Insurgency gauges in the Info Panel are now clearer when viewing them over different backgrounds.

New in EVE Online 2024-02-09.1 (Feb 9, 2024)

  • Features & Changes:
  • Miscellaneous:
  • Expired the 2023 Winter Nexus cerebral accelerators and boosters.

New in EVE Online 2024-02-08.1 (Feb 8, 2024)

  • Features & Changes:
  • Technical:
  • The support for macOS 10.14 has ended and it is no longer possible to start the client on this operating system. Please upgrade at least to macOS 10.15.
  • Defect Fixes:
  • Audio:
  • Fixed a client freeze/crash from pirate insurgency audio.
  • Graphics:
  • Fixed incorrect appearance of Astero icons.
  • Fixed missing texture on the Deathless Shipcaster.
  • Fixed missing Upwell Storage Facility icons.

New in EVE Online 2024-02-01.1 (Feb 1, 2024)

  • Features & Changes:
  • Science & Industry:
  • The SCC surcharge component of the Industry Job Installation Fee has been increased from 1.5% to 4%.
  • To learn more about the Industry Job Installation Fee and how it's calculated, you can check out the Viridian Expansion Notes here or over on the EVE University wiki.
  • Defect Fixes:
  • Audio:
  • Fixed an issue where Police Bobs at suppressed gates, stations, and hangars were heard but not seen.
  • Fixed an issue where audio for suppressed stations could fail to load

New in EVE Online 2024-01-24.1 (Jan 25, 2024)

  • Features & Changes:
  • Miscellaneous:
  • Expired the 2023 Crimson Harvest cerebral accelerators and boosters.

New in EVE Online 2024-01-19.1 (Jan 19, 2024)

  • Defect Fixes:
  • Audio:
  • Fixed an issue where suppression police “bob” audio was not affected by advanced audio volume sliders or inactive client muting.
  • Graphics:
  • Fixed an issue where suppression police “bob” trains emitted extra smoke particles.
  • Fixed an issue where the cloud around a pirate FOB (Forward Operating Base) would disappear after some time.

New in EVE Online 2024-01-18.1 (Jan 18, 2024)

  • Defect Fixes:
  • Technical:
  • In some situations, audio would not play correctly in Gallente, Amarr and Pirate hangars. This has been resolved.

New in EVE Online 2024-01-17.1 (Jan 17, 2024)

  • Defect Fixes:
  • Graphics:
  • Turrets should no longer duplicate on certain ships when changing SKINs.
  • Corp and alliance banners should now display properly on the Deathglow Remnant SKIN.
  • Addressed an issue which was sneaking erroneous yellow textures into jumpgates.
  • Fixed some missing textures and Z-fighting in and around the Fulcrum.
  • Blinking lights on Bane are no longer going nuts.
  • Rear engines on Wolf are animated again.
  • Fixed decal and VFX issues with multiple SKINs.

New in EVE Online 2024-01-16.1 (Jan 16, 2024)

  • Features & Changes:
  • Insurgencies:
  • A new balancing mechanic has been added to Insurgencies: The Ambition Modifier.
  • The Ambition Modifier will change how many corruption 5 or suppression 5 solarsystems a side requires for victory in an insurgency campaign.
  • Whenever an Insurgency campaign is won by the pirates, or the anti-pirates, that side will increase their ambition modifier by +1 if they currently have equal or more ambition than the other side.
  • If an Insurgency campaign is won by the side with less ambition, it will reduce the ambition modifier of the other side by -1.
  • The Ambition Modifier can go as high as +13, requiring a side to fully corrupt or suppress 20 solarsystems for victory or to make the FOB vulnerable.
  • Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency.
  • Added a new insurgency filter to the starmap and the classic starmap.
  • New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier.
  • As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds.
  • As suppression goes up, stargates and stations will start to feature police drones and “bobs”.
  • The Pirate FOB will feature additional VFX as the ambition modifier increases.
  • The Pirate FOB will also feature new VFX on the ‘undocking ports’ of the FOB as the pirates win solarsystems.
  • Zarzakh:
  • The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.
  • These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.
  • The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.
  • Defect Fixes:
  • Technical:
  • Fixed a client launching issue on macOS 10.14. Please note that macOS 10.14 will be deprecated soon.

New in EVE Online 2024-01-09.1 (Jan 9, 2024)

  • Features & Changes:
  • Exploration:
  • We’ve made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We’ve changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We’ve made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We’ve opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they’ve made it through the gate that requires a key.

New in EVE Online 2024-01-04.1 (Jan 5, 2024)

  • Features & Changes:
  • The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event.
  • Insurgencies:
  • If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.
  • Defect Fixes:
  • Graphics:
  • Added Premium marker to the many premium SKINs that were missing one.
  • Localization:
  • Fixed Pirate Strongholds being referred to as ‘Forward Operating Bases’ in the reward section of the pirate stronghold agency page.

New in EVE Online 2023-12-19.1 (Dec 19, 2023)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with combat scanner probes only tracking the position of a ship or object the first time you scanned it, and not updating to their new position if they moved for subsequent scans.

New in EVE Online 2023-12-15.1 (Dec 15, 2023)

  • Defect Fixes:
  • Gameplay:
  • When stealing from the ESS Main bank, the buff bar icon above the HUD will now be present again.
  • A live fix was deployed to the Insurgency backend service yesterday afternoon, Suppression stage 5 will now stop solar systems from progressing or gaining corruption after Corruption level 4.
  • Localization:
  • Fixed an error on the Insurgency Guide Page that incorrectly claimed that the suppression 2+ bonus was 3% to LP gains per additional level of suppression instead of the correct amount of 5% LP gains.
  • Fixed an error with the German and French news window items having swapped text.
  • The “Always use English voice” option now behaves as intended. You may need to toggle this setting if you have changed it recently.

New in EVE Online 2023-12-14.1 (Dec 14, 2023)

  • Features & Changes:
  • Graphics:
  • Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.
  • Structures & Deployables:
  • Factional Warfare leaders from all sides have pointed out that the lack of office space in NPC stations has made it difficult to stage adequately, especially where citadels are forbidden. Accordingly we have increased available office space across 69 stations in Factional Warfare systems. 🤝 We thought this would be a nice thing to do heading into the holidays. The stations are as follows:
  • 24th Imperial Crusade:
  • The following stations have increased office space from 16 to 24:
  • Asghed III - 24th Imperial Crusade Logistic Support
  • Halmah IV - 24th Imperial Crusade Assembly Plant
  • Tararan IV - 24th Imperial Crusade Logistic Support
  • Mehatoor VI - 24th Imperial Crusade Logistic Support
  • Dihra V - 24th Imperial Crusade Logistic Support
  • Arzad VIII - 24th Imperial Crusade Logistic Support
  • Tzvi VI - 24th Imperial Crusade Logistic Support
  • Huola VI - 24th Imperial Crusade Logistic Support
  • Kamela V - 24th Imperial Crusade Logistic Support
  • Kurniainen IX - 24th Imperial Crusade Logistic Support
  • Oyonata VI - 24th Imperial Crusade Logistic Support
  • Tannakan VII - 24th Imperial Crusade Logistic Support
  • Gammel III - 24th Imperial Crusade Logistic Support
  • Iesa IV - 24th Imperial Crusade Testing Facilities
  • Myyhera III - 24th Imperial Crusade Logistic Support
  • Sasiekko III - 24th Imperial Crusade Logistic Support
  • Sosala IV - 24th Imperial Crusade Logistic Support
  • Amarr Navy:
  • The following station has increased office space from 24 to 32:
  • Mehatoor III - Amarr Navy Anchorage
  • State Protectorate:
  • The following stations have increased office space from 16 to 24:
  • Onnamon IV - State Protectorate Logistic Support
  • Eha III - State Protectorate Logistic Support
  • Innia II - State Protectorate Logistic Support
  • Aivonen VI - State Protectorate Logistic Support
  • Enaluri II - State Protectorate Logistic Support
  • Enaluri V - State Protectorate Assembly Plant
  • Asakai II - State Protectorate Testing Facilities
  • Nisuwa VII - State Protectorate Logistic Support
  • Rakapas II - State Protectorate Logistic Support
  • Hykanima I - State Protectorate Logistic Support
  • Elanoda IV - State Protectorate Logistic Support
  • Nourvukaiken V - State Protectorate Logistic Support
  • Ishomilken V - State Protectorate Logistic Support
  • Usi III - State Protectorate Logistic Support
  • Sujarento IV - State Protectorate Logistic Support
  • Oshaima IV - State Protectorate Logistic Support
  • Caldari Navy:
  • The following station has increased office space from 24 to 32:
  • Onnamon VII - Caldari Navy Anchorage
  • Federal Defense Union:
  • The following stations have increased office space from 16 to 24:
  • Fliet III - Federal Defense Union Logistic Support
  • Caslemon III - Federal Defense Union Logistic Support
  • Parts I - Federal Defense Union Logistic Support
  • Villore VI - Federal Defense Union Logistic Support
  • Esesier IX - Federal Defense Union Logistic Support
  • Orvolle VII - Federal Defense Union Logistic Support
  • Covryn III - Federal Defense Union Logistic Support
  • Uphallant II - Federal Defense Union Logistic Support
  • Eugales V - Federal Defense Union Assembly Plant
  • Moclinamaud VII - Federal Defense Union Logistic Support
  • Mercomesier III - Federal Defense Union Logistic Support
  • Intaki II - Federal Defense Union Logistic Support
  • Ostingele IV - Federal Defense Union Testing Facilities
  • Aidart IV - Federal Defense Union Logistic Support
  • Jufvitte IV - Federal Defense Union Logistic Support
  • Costolle V - Federal Defense Union Logistic Support
  • Ouelletta II - Federal Defense Union Logistic Support
  • Federation Navy:
  • The following station has increased office space from 24 to 32:
  • Intaki V (Intaki Prime) - Federation Navy Anchorage
  • Tribal Liberation Force:
  • The following stations have increased office space from 16 to 24:
  • Dal I - Tribal Liberation Force Logistic Support
  • Lulm IV - Tribal Liberation Force Logistic Support
  • Olfeim IV - Tribal Liberation Force Logistic Support
  • Abudban IV - Tribal Liberation Force Logistic Support
  • Ofstold IV - Tribal Liberation Force Logistic Support
  • Gukarla V - Tribal Liberation Force Logistic Support
  • Orfrold IV - Tribal Liberation Force Logistic Support
  • Anher I - Tribal Liberation Force Logistic Support
  • Hek VII - Tribal Liberation Force Logistic Support
  • Ebolfer V - Tribal Liberation Force Testing Facilities
  • Eszur III - Tribal Liberation Force Assembly Plant
  • Floseswin IV - Tribal Liberation Force Logistic Support
  • Amo II - Tribal Liberation Force Logistic Support
  • Auner VI - Tribal Liberation Force Logistic Support
  • Hadozeko II - Tribal Liberation Force Logistic Support
  • Republic Fleet:
  • The following station has increased office space from 24 to 32:
  • Amo III - Republic Fleet Anchorage
  • User Interface:
  • Added a new in-game news item highlighting the Ice Refinery Heist and the AIR Daily Goals.
  • The “start guidance” button in the Selected Item window for the Ice Refinery Heist Guided Entities now provides helpful feedback when the button is disabled.
  • Defect Fixes:
  • Gameplay:
  • Fixed a defect where the Shield effect was disappearing sometimes in the Ice Refinery Heist activity.
  • Graphics:
  • Updated collision for some of the assets in the Ice Refinery Heist activity.
  • Increased brightness on the Data Link in the Ice Refinery Heist Activity.
  • Fixed typo on Muninn registry decal.
  • Fixed faction decals from showing up incorrectly on various ships with Deathglow Remnant SKIN fitted.
  • Fixed incorrect coloring on Deathglow Remnant SKIN license icon.
  • Fixed incorrect coloring on Hurricane and Vexor Deathglow Hunter SKIN.
  • Removed erroneous VFX appearing on multiple Rattlesnake SKINs.
  • Removed censored Guristas decal from appearing on Gila when using Chinese language setting.
  • Fixed m.isaligned corporation emblem on Bowhead
  • Fixed missing textures on models for Rokh and Abaddon.
  • Toggled VFX visibility off for various ship SKINs when Shader Quality settings are Low.
  • Fixed overlapping Killmarks decal appearing on multiple Gila SKINs.
  • Fixed registry decal for Mimir which was previously using the Bestla registry decal.

New in EVE Online 2023-12-12.2 (Dec 12, 2023)

  • Features & Changes:
  • Insurgencies:
  • The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies.
  • Large, fleet-oriented sites that will spawn when corruption or suppression reaches stages 3 and 4. The Ice Heist will share the LP reward with up to 30 pilots before being diminished.
  • The Ice Heist will allow T1, T2 and T3 ships of battleship size and below to enter. Depending on if you’re a pirate, opposing militia member, or a neutral player will determine where you land in the site. Neutral players will get a suspect timer on entering.
  • To succeed in the Ice Heist, players will need to be within 5,000m of the new guided tanker objects, and using the radial menu, right click menu, or selected items, start ‘guidance’ on the tanker and it will start flying towards their factions' loading bay/scaffolding for extraction.
  • Groups will earn 1 point for each tanker ship guided back to respective home bases.
  • The first side to reach 10 points will be rewarded and will increase corruption/suppression accordingly.
  • A tanker can only be guided by one player. The tanker will stop being guided if the ship guiding it is no longer within 10km or is destroyed.
  • Be aware that there are opposing NPCs which will focus ships which are guiding tankers.
  • AIR Daily Goals:
  • AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you’re already doing or have something to do when you’re unsure what’s next!
  • After each downtime, players are assigned a set of four daily goals, each aligning with distinct career paths: Explorer, Industrialist, Enforcer, and Soldier of Fortune.
  • The set of goals is the same for all players each day.
  • Successful completion of these goals rewards players with both ISK and EverMarks.
  • Players who accomplish at least two of the four daily goals are additionally granted Skill Points.
  • The AIR daily goal interface has been integrated into the AIR Opportunities window.
  • ISK rewards are taxed by the player’s corporation and EM rewards are duplicated, giving the same amount of EM to the player as well as the player’s corporation.
  • All unclaimed Corporation Projects and AIR Daily Goals rewards that are older than 30 days will be claimed automatically. This process will start in January 2024.
  • AIR Daily Goals replaces the Daily Challenges system.
  • Missions & NPCs:
  • The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns.
  • The final end of arc missions are now granting 30% faction standing bonuses again.
  • The missions are once again on a 90-day cooldown before they can be repeated.
  • Structures & Deployables:
  • Zarzakh has gained more office space and now has 64 office slots.
  • Defect Fixes:
  • AIR Opportunities:
  • Added missing tooltip description for the Pirate Insurgencies feature tag.
  • Fixed the Epic Arc Opportunity Images sometimes being too bright.
  • Missions:
  • Accepted Missions are now automatically tracked in the Info Panel.
  • Fixed an issue where travel based objective chains would not be available when a mission was tracked in an offered state.
  • Other:
  • EVE Vanguard First Strike reward is now available and can be claimed in the NES until 2024-01-15.
  • Capsule Arkombine Arisen SKIN can be now applied to both regular Capsule and the Genolution 'Auroral' 197-variant.

New in EVE Online 2023-12-08.2 (Dec 8, 2023)

  • Air Opportunities:
  • AIR Opportunities ore anomalies have been temporarily disabled while we investigate an ongoing issue.
  • Disabled opening AIR Opportunities on first dock.

New in EVE Online 2023-12-08.1 (Dec 8, 2023)

  • Features & Changes:
  • Factional Warfare:
  • Fixed an unintended interaction with direct enlistment where you could remote repair or provide remote assistance to someone who is directly enlisted with a militia with a PVP timer in the same corp as you, while you are not direct enlisted in the same faction as them. This is now treated as a criminal action in high security space.
  • Defect Fixes:
  • User Interface:
  • Fixed a defect and exception where the stage value in the guristas FOB system could show an incorrect, very large number after a vanguard contract completed.
  • Air Opportunities:
  • Update Post Downtime - We have disabled AIR Opportunities ore anomalies temporarily while we investigate an ongoing issue.

New in EVE Online 2023-12-07.1 (Dec 7, 2023)

  • Features & Changes:
  • Insurgencies:
  • The EVE Vanguard: First Strike event begins today and runs until December 11th!
  • During the First Strike event players in Vanguard will add corruption to the Guristas insurgency that is centered in Hevrice whenever they complete contracts. Players logged into the EVE Online client can see the effect of the Vanguard on the corruption levels within this Guristas insurgency through the insurgency UI.
  • Insurgency systems will now use a triangle instead of square at Corruption level 5 in the autopilot route display.
  • AIR Opportunities:
  • AIR Opportunities now opens by default when a player is docked for the first time after downtime.
  • The Opportunity Details page of Pirate Insurgencies now displays Corruption and Suppression information.
  • The search/filter/sort header now sticks to the top of the page when scrolling.
  • Feature pages now include an info icon with a tooltip explaining which opportunities are listed there.
  • Feature tags now include their feature icon.
  • Factional Warfare and Pirate Insurgencies opportunities no longer show non-relevant faction sites.
  • Rewards tab introduced with one unified area to claim all unclaimed rewards for opportunities.
  • AIR Opportunities now displays how many opportunities the player has in their Active and Rewards tabs.
  • The claim button in the Opportunity Details page of Corporation Projects now plays an animation when players claim their reward.
  • Corporation Projects:
  • New Project Hangars role.
  • Corporation members with this role will have access to their corporation's Project Hangars.
  • Project Creation summary.
  • Each collapsed subsection of the project creation form will now display a summary of what was authored in that section.
  • Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution.
  • Info panel entries for corporation projects now show their progress even when collapsed.
  • Homefront Operations:
  • Unique Transmissions will no longer appear after a character has first viewed it.
  • Modules:
  • The cost of Domination Ballistic Control System in the Malakim Zealots Loyalty Store has been increased to 64,000 LP´s and 25,714,300 ISK to match the same price as the Dread Guristas Ballistic Control Systems.
  • Technical:
  • The support for Windows 7 and Windows 8 has ended and it is no longer possible to start the client on those operating systems.
  • User Interface:
  • Insurgency systems experiencing Level 5 Corruption will show up as triangles in the route instead of squares. Waypoints will still be crosses.
  • The updated Settings Menu introduced in Havoc is no longer full-screen. It now opens windowed and center aligned.
  • If players skip the character select screen when logging in and have unclaimed daily gifts, the Daily Login Campaigns Neocom icon will now blink blue momentarily when a player is docked for the first time in a session.
  • Defect Fixes:
  • AIR Opportunities:
  • Agent missions that are in the offered state (not accepted) are no longer auto-tracked after settings are cleared.
  • Horizontal card scrolling is no longer misaligned for the Epic Arcs and Introductions sections of the Opportunities home page.
  • Corporation Projects:
  • Fixed an issue where some players were unable to claim their contribution rewards for Corporation Projects.
  • New Player Experience:
  • Improved off-path handling throughout the experience.
  • Added additional highlight banners to make instructions clearer.
  • The Dock button in Selected Items will now stop blinking when warping to the station following the mining experience.
  • Skipping the tutorial during a camera animation will no longer disable camera controls for the remainder of the session.
  • User Interface:
  • Fixed an issue where several words were divided in the Settings Window for the German language.

New in EVE Online 2023-12-06.1 (Dec 7, 2023)

  • Defect Fixes:
  • Graphics:
  • Ship decals no longer misbehave when zooming in and out.
  • Addressed multiple issues with applying SKINs and switching ships in Upwell hangars.
  • Faction emblems no longer appear on traitor NPC hulls.
  • Fixed multiple issues with errant VFX, decals, and blinkies on various SKINs.
  • Metamorphosis blueprint no longer has an image of the Sunesis.
  • Minor tweak to audio triggers when other capsuleers enter/exit wormholes.
  • Fixed an issue where new Alliance Tournament VFX were erroneously appearing on older Alliance Tournament ship models.

New in EVE Online 2023-12-05.1 (Dec 6, 2023)

  • Features & Changes:
  • Events:
  • Winter Nexus Event!
  • The Winter Nexus event has returned to New Eden! This in-game event will run until downtime on January 4th 2024.
  • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
  • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
  • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
  • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
  • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant blueprints, and rare faction modules.
  • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
  • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins, Sansha combat boosters, and ice storm filaments.
  • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm filaments, new Aurora Universalis skins, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 4th.
  • An expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit an Ice Mining Laser to mine ice for 4 days.
  • Universe:
  • CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.9, 0.9, 0.8, and 0.9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.
  • Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.
  • Defect Fixes:
  • User Interface:
  • Fixed an exception which prevented the corruption score from updating in the info panel for the solarsystem whenever pirates captured an insurgency site.

New in EVE Online 2023-12-04.1 (Dec 6, 2023)

  • Features & Changes:
  • Events:
  • Winter Nexus Themed Character Select and Wreck Icons
  • In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!
  • The Traits tab on the Aligator is once again visible.

New in EVE Online 2023-12-01.1 (Dec 6, 2023)

  • Features & Changes:
  • Universe:
  • Office spaces in Zarzakh have been increased from 24 to 48
  • Defect Fixes:
  • The Traits tab on the Aligator is once again visible.

New in EVE Online 2023-11-30.1 (Dec 6, 2023)

  • Features & Changes:
  • Universe:
  • Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.8. Bereye, the Federation’s Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.8 as well. In the Minmatar Republic, Hek’s security rating rose to 0.7 as RSS paramilitary police troops arrived in large numbers.
  • Market:
  • Evermarks can be donated again
  • Ships:
  • Prize ships for Alliance Tournament XIX winners have been added:
  • The new Assault Ship, named: Shapash
  • The new Heavy Assault Cruiser, named: Cybele
  • More details about the ships can be found in the Alliance Tournament XIX Wrap-up news article that will go live shortly.
  • Defect Fixes:
  • Technical:
  • Fixed a minor memory leak.
  • Fixed a problem where sounds were not playing after enabling audio (without restarting the client).

New in EVE Online 2023-11-28.1 (Nov 28, 2023)

  • Features & Changes:
  • Universe:
  • The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore’s rating increasing further to 0.7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.7.
  • The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.6.

New in EVE Online 2023-11-24.1 (Nov 27, 2023)

  • Defect Fixes:
  • Gameplay:
  • Fixed an insurgency bug where after the pirates won, a FW Ihub could be invulnerable until downtime after the pirates gave it back.
  • Graphics:
  • Fixed multiple issues with decals and emblems not displaying properly across several ships.
  • Fixed an issue where Aurora VFX were appearing on other SKINs.
  • Fixed the glowmap on the Thrasher Fleet Issue’s boosters.
  • Adjusted the lifetime of GPU particles for missile impact smoke.
  • Fixed the gold sheen on the Alliance Tournament Monument in Manarq.
  • Fixed the Praetor I’s shader issues in preview windows.

New in EVE Online 2023-11-23.1 (Nov 27, 2023)

  • Features & Changes:
  • Pirate Insurgencies:
  • Increased the amount suppression gained when the empire militias complete insurgency sites by 33%.
  • Decreased forecasting time for future insurgencies from 48h to 24h.
  • When a former insurgency FOB system ends the period of pirate occupancy after a pirate victory, it will now start at 100 points over the victory point threshold required to make the IHub vulnerable, instead of 500 points over the threshold.
  • Pirate insurgencies will now only spread within the empire space controlled by their primary insurgency enemies. This means that the Angel insurgency will no longer spread into Caldari/Gallente regions, and the Guristas insurgency will no longer spread into Amarr/Minmatar regions.
  • The factional warfare HQ systems for each empire (Onnamon, Intaki, Mehatoor, and Amo) have a base suppression level of 2 and can never drop below that level.
  • Universe:
  • The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.

New in EVE Online 2023-11-22.1 (Nov 27, 2023)

  • Defect Fixes:
  • User Interface:
  • Fixed a rare issue where solarsystem info panel would fail to display if the corruption/suppression service timed out when a client was trying to connect.

New in EVE Online 2023-11-21.1 (Nov 22, 2023)

  • Features & Changes:
  • Insurgencies:
  • Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.
  • For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.
  • For Guristas Insurgencies, players who are not in the Caldari Militia, Gallente Militia or Guristas Pirates will get a suspect timer for entering outpost raid sites.
  • It’s no longer possible to enter a gated insurgency site with a Warp Core Stabilizer fitted.
  • Added a note that says “There currently are no active Insurgencies” for the Insurgency Systems agency page if no insurgencies are in the active state.
  • There is now a pop-up warning when activating a stargate which would take you to a corruption 5 pirate insurgency system.
  • Insurgencies will now display “LAWLESS” next to the security status in the solarsystem info panel when corruption 5 has been reached.
  • Corruption 5 High and Low Security systems will now appear in bright red on the autopilot route, and Lawless is included in the tooltip.
  • Science & Industry:
  • Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.
  • Defect Fixes:
  • Corporation Project:
  • Corporation Statistics are no longer cut off in Japanese.
  • Fixed an issue where some clients have been unable to see their contribution progression to Corporation Projects in the UI.
  • Gameplay:
  • Faction NPC police will no longer block capture timers for pirate players if they are spawned inside Highsec complexes.
  • Homefront Operations:
  • It's no longer possible to remote repair the acceleration gates and receive payouts for it.
  • Localization:
  • The Mining Ambush dungeon will no-longer send misleading chatter if the site is contested by both sides fairly equally and one side wins shortly before the other side kills enough cruisers and battleships to cause them to flee.
  • The evemail message you receive for capturing a dungeon while under the effects of suppression will now correctly contain the bonus LP you got and not just the flat value.
  • New Player Experience:
  • Improved off-path handling throughout the experience.
  • Opportunities:
  • Removed the QA option from the context menu of enlistment opportunities.
  • Tracked Homefront Operation, Factional Warfare, and Pirate Insurgency opportunities will no longer be untracked when they become 6 or more jumps away.
  • The opportunity timer will now visibly count down when the tooltip is open.
  • Fixed an opportunity info panel issue where the jump count and button could disappear from the entries.
  • User Interface:
  • Fixed an Issue where the enlistment window could appear blank if a player has stacked it or docked it in another window.
  • Fixed text being obscured by the icons to swap factions and to the insurgency dashboard in the FW Map window.

New in EVE Online 2023-11-20.1 (Nov 21, 2023)

  • Features & Changes:
  • Insurgencies:
  • When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.

New in EVE Online 2023-11-16.1 (Nov 16, 2023)

  • Defect Fixes:
  • Corporation project:
  • Corporation projects with payment option can now be created with non-ASCII characters.
  • Links to Corporation projects in the Wallet’s Transaction will now show the correct Project name when using non-ASCII characters.
  • Gameplay:
  • The repair service in pirate FOBs is now working as intended.
  • The Insurgency Dashboard will now use your autopilot avoidance list and safety settings when displaying the ‘number of jumps’ an insurgency system is away from you, instead of always closest.
  • User Interface:
  • Font size changes in the Settings Window will update directly without having to relaunch.
  • Tooltip appears when hovering over a hyperlink.
  • Fixed elements of the Zarzakh agency page so that it is now formatted correctly, and text doesn’t go out of bounds or overlaps in different languages.
  • NPE:
  • Fixed an issue causing the NPE to become unfocused when guided to accept a Career Agent mission.
  • Players will now be instructed to track a goal during the ACP Career Path introduction.

New in EVE Online 2023-11-15.1 (Nov 16, 2023)

  • Features & Changes:
  • Corporation:
  • Players will receive an EVE Mail Notification when leaving their player corp on their own volition.
  • The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.
  • Missions & NPCs:
  • The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.
  • The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.
  • Various other law enforcement and pirate organizations have adjusted their standings.
  • Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.
  • Opportunities:
  • Pirate Insurgencies have been added to the Opportunities interface.
  • Tracked opportunities now display their ‘tracked’ icon by default within the Opportunities interface.
  • Universe:
  • The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.
  • Samanuni has been removed from the autopilot blacklist.
  • The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.
  • Zarzakh:
  • Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.
  • Defect Fixes:
  • Gameplay:
  • Adding the missing ‘5x penalty to entosis link duration’ to the Azariel traits tab.
  • Fixed the Alligator Heavy Missile kinetic damage bonus not applying correctly.
  • Homefront Operations:
  • Corrected a few typos in conversations.
  • Hostile homefront NPCs should now show as red again instead of neutral.
  • Localization:
  • Fixed Mordu battlecruiser NPCs incorrectly claiming they are based on the Talos instead of the Naga hull.
  • New Player Experience
  • Added a missing UI blink in the fitting window in Part 1 of the experience.
  • Updated the info panel objective at the end of Part 1.
  • Corrected a highlight banner at the end of Part 1.
  • Improved off-path handling throughout the experience.
  • Opportunities:
  • The entire Info Panel will no longer disappear if the Opportunities info panel section becomes completely empty by traveling out of range of all tracked opportunities.
  • Changing the UI Scaling settings twice while no opportunities are tracked will no longer make tracking impossible.
  • The Opportunities home page will now display a consistent order of content sections when opened for the first time after logging in.
  • Players in stations will now have their Opportunities information updated every five minutes to remove opportunities that are no longer available in their current system.
  • Clicking the faction icon on Epic Arc opportunity cards will now open the opportunity details as intended.
  • PVE & NPCs:
  • Fixed some behavior NPCs being passive or showing as neutral instead of red.
  • Corporation Project
  • Factions will be prioritized over character, player corporation and player alliance names in the scroll down menu for Contribution Methods.
  • Contribution Methods for Defend and Capture FW Complexes now has a drop down menu for faction selection.
  • Remote Armor Repairing or Shield Boosting a capsuleer associated with a specific faction is now getting counted for projects in which faction is a requirement.
  • Search Filter for Unclaimed Rewards has been added to the Projects tab in the Corporation window.
  • Payment in ISK is getting copied over when duplicating a Corporation Project that contains ISK reward.
  • User Interface:
  • Fixed the hint when trying to enlist for a pirate faction and not having high enough standings claiming you need 0.0 standings instead of -2.0.
  • Mutaplasmid Items Show Info window now shows 2 decimal places for attributes they can affect, instead of none and rounding down, so players can easily see in game what the actual mutation numbers are.
  • Window will no longer scroll up after changing option from the drop-down menu in Settings Window’s "Display & Graphics" tab in the Settings Window

New in EVE Online 2023-11-09.1 (Nov 9, 2023)

  • Features & Changes:
  • Universe:
  • Added a new video to the billboard rotation for the upcoming LP donation pause.

New in EVE Online 2023-11-06.1 (Nov 6, 2023)

  • Features & Changes:
  • Events:
  • Crimson Harvest has concluded.

New in EVE Online 2023-11-01.1 (Nov 1, 2023)

  • Defect Fixes:
  • Graphics:
  • An issue where destruction details disappeared when zooming out on wrecks has been fixed.
  • An issue where volumetric clouds near your ship didn't correctly obscure the sun, has been fixed.

New in EVE Online 2023-10-19.1 (Oct 19, 2023)

  • Features & Changes:
  • Events:
  • Crimson Harvest:
  • The Blood Raiders and the Order of Tetrimon both hate cherry pickers, so they added a completion timer to Crimson Harvest Hacking Sites.
  • Sites will now complete 10 minutes after a player has entered the room. If a player is there for more than 10 minutes the site will complete when they leave the room.

New in EVE Online 2023-10-18.1 (Oct 18, 2023)

  • Features & Changes:
  • Missions & NPCs:
  • The Angel Cartel and the Guristas Pirates are preparing to allow Capsuleers to enlist in their soon to be launched insurgency campaigns and have decided to extend Capsuleers the opportunity for absolution from past transgressions if they show they are willing to work with them.
  • The base standing increase from successfully completing the Angel Cartel and Guristas Epic Arc have been increased from 30% to 45%.
  • The cooldown for running the Arc has been reduced from 90 days to 14 days.
  • This cooldown is retroactive, i.e. if you ran an epic arc on the 1st of October (17 days ago) you’ll be able to run it right away! (instead of in 73 days).
  • If you ran the epic arc on the 14th of October, your new cooldown is 10 days (instead of 86 days).
  • This is a temporary amnesty from the Angel Cartel and Guristas Pirates, the Epic Arcs will return to their old values in December.

New in EVE Online 2023-10-12.1 (Oct 12, 2023)

  • Features & Changes:
  • Loyalty Point store:
  • The cost of capital ship BPCs in the Serpentis Loyalty Point store has been adjusted and is now as follows:
  • Vanquisher Blueprint: 150,000,000 LP & 150,000,000,000 ISK.
  • Vendetta Blueprint: 100,000,000 LP & 100,000,000,000 ISK.
  • Vehement Blueprint: 25,000,000 LP & 25,000,000,000 ISK.

New in EVE Online 2023-10-10.1 (Oct 10, 2023)

  • Defect Fixes:
  • Crimson Harvest:
  • Hacking sites will now remain scannable until all containers have been hacked.
  • Last year's Crimson Harvest SKINs that drop in event sites can now be sold on the Market.
  • Gameplay:
  • Amarr Empire Faction Warfare NPCs will now correctly guard the "Amarr Supply Cache" Faction Warfare objective and no longer warp off constantly.

New in EVE Online 2023-10-06.1 (Oct 8, 2023)

  • Features & Changes:
  • Events:
  • Crimson Harvest DLI
  • The DLI campaign has been extended by 1 day to unlock the booster to those who reach it.
  • Defect Fixes:
  • Crimson Harvest:
  • Fixed an issue which could cause the bosses HP bar to be removed from the Opportunities info panel after another NPC enters or leaves the site.
  • Additional unintended VFX no longer appear on the Vedmak Deathglow Remnant SKIN.
  • Crimson Harvest hacking sites have had their loot drops adjusted to account for the extra can(s) in the site.

New in EVE Online 2023-09-28.1 (Sep 29, 2023)

  • Features & Changes:
  • Events:
  • The Deathless is asking for help from Capsuleers to power up ‘The Fulcrum’ and unlock more of Zarzakh’s secrets. Capsuleers who choose to assist him will be given Deathless circle reward tokens which can be exchanged in loyalty point stores for early access to the new destroyer designs recently completed by the Guristas Pirates and the Angel Cartel, or sold for a profit at Angel Cartel and Guristas Pirates NPC stations.
  • Venture into drifter hives, destroy the ancient drifter guardians at the end and collect elements from different hives to combine them into Coalesced Elements. Be aware that these sites are intended for groups of well equipped capsuleers and are very dangerous. Alternatively, entrepreneurs may be able to acquire them from the market from capsuleers who have already adventured deep into these hives.
  • In all classes of wormhole space, probe down sleeper relic and data sites using the “Forgotten” and “Unsecured” site name prefix, and acquire Element Containment Vessels from relic sites, and Element Control Data from data sites. Be aware that these sites are guarded by Sleeper NPCs unlike other relic and data cosmic signatures so be prepared for combat.
  • Once you have a Coalesced Element, an Element Containment Vessel and an Element Control Data item, travel to Zarzakh, and use the ‘access’ option now available to deposit all 3 together into the Fulcrum to recieve your reward - a deathless circle loyalty token.
  • Your Deathless circle loyalty token can then be taken to any Angel Cartel or Guristas Pirates station, and used in the Loyalty point store for a 1 run BPC of the Mekubal or Mamba respectively.
  • Alternatively, The Angel Cartel and Guristas Pirates will also reward capsuleers 5 million ISK for each Element Containment Vessel and Element Control Data they sell to them inside their stations, or 50 million ISK for each Deathless Circle Loyalty token.
  • For those who wish to oppose The Deathless - The Society of Conscious Thought is also awarding 5 million ISK for each Element Containment Vessel and Element Control Data brought to their stations in Geminate.
  • Defect Fixes:
  • Gameplay:
  • Escalations can no longer spawn in Zarzakh.
  • Note that it’s still possible for an escalation to take you through Zarzakh, escalations should always at most be 10 jumps from your destination. You may need to travel through Zarzakh if you see an escalation with an unusually high amount of jumps, we’re hoping to have a fix for this in a later release.

New in EVE Online 2023-09-27.1 (Sep 29, 2023)

  • Defect Fixes:
  • Gameplay:
  • EverMarks removed from the Mysterious GalNet Crate. EverMarks as items still remain in capsuleer inventories. Should you want them converted to regular EverMark currency you can contact support.
  • Localization:
  • Added a number of missing localization for SKINs.

New in EVE Online 2023-09-26.1 (Sep 29, 2023)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with the Tech level icons of some Zarzakh NPCs.

New in EVE Online 2023-09-19.1 (Sep 19, 2023)

  • Features & Changes:
  • Gameplay:
  • The four ancient Jovian stargates located in the Alsavoinon, G-0Q86, H-PA29, and Turnur systems appear to have connected with their stargate pairs at their destination location. This system has been assigned a system name that was discovered by capsuleers during the investigation: Zarzakh. The system is now viewable on the map.
  • Although the stargates have registered their navigation data with the New Eden fluid router network, and additional information about the system has become available, the stargates remain in a locked state, preventing access to capsuleer traffic.
  • Ships:
  • Mekubal class Destroyer from the Angel Cartel and the Mamba class Destroyer from the Guristas have been added to the ship tree and can be viewed in game.
  • User Interface:
  • Increased the minimum width of the Loyalty Point Store UI so that the purchase buttons for offers can no longer be hidden.

New in EVE Online 2023-09-18.1 (Sep 18, 2023)

  • Defect Fixes:
  • Technical:
  • Mac client: Full screen clients are no longer being forced into native resolution at client start or entering full screen through Option + Enter.

New in EVE Online 2023-09-14.1 (Sep 14, 2023)

  • Defect Fixes:
  • Technical:
  • We've made improvements to the chat service which increases it's stability.

New in EVE Online 2023-09-13.1 (Sep 13, 2023)

  • Defect Fixes:
  • Technical:
  • Fullscreen clients on a Mac with a notch for the camera will no longer be cut off at the bottom due to it being shifted downwards.

New in EVE Online 2023-09-12.1 (Sep 12, 2023)

  • Features & Changes:
  • Economy:
  • The SCC surcharge for all industrial activities, such as manufacturing and invention, has been increased from 0.75% to 1.5%.
  • We have adjusted the System Cost Index formula to make it more volatile.
  • Defect Fixes:
  • Info Panel:
  • Tracked Homefront Operations and Combat Anomalies will now stay tracked after jumping to their system.
  • Opportunities:
  • Anomalies in the current system to will no longer disappear from the Opportunities window, the Info Panel, and the Agency while in a station.

New in EVE Online 2023-09-06.1 (Sep 6, 2023)

  • Defect Fixes:
  • Homefront Operations:
  • Removing debug text that could appear in Metaliminal Meteoroid Amarr Mining sites.
  • Selecting Homefront Operations entries in the Agency will no longer add them to the Homefront Operations list in the Opportunities window.
  • Info Panel:
  • Tracked Combat Anomalies will now become untracked when two or more systems away.
  • Opportunities:
  • After completion, Homefront Operations and Combat Anomalies will now be removed immediately from the Agency, the Opportunities window, and the Info Panel of everyone in that system.

New in EVE Online 2023-09-05.1 (Sep 6, 2023)

  • Features & Changes:
  • Events:
  • The Shadow War boosters have now expired.
  • The Society of Conscious Thought is now broadcasting the nearby location of the Ancient Jovian Gates to all capsuleers in the Solar Systems of Turnur, Alsavoinon, H-PA29 and G-0Q86.
  • Defect Fixes:
  • User Interface:
  • Blueprint icons are showing correctly again.

New in EVE Online 2023-09-04.1 (Sep 6, 2023)

  • Features & Changes:
  • Universe:
  • The Alliance Tournament monument in Manarq has been updated with the winners of Alliance Tournament XIX, Fraternity.

New in EVE Online 2023-08-31.1 (Aug 31, 2023)

  • Features & Changes:
  • User Interface:
  • Made various improvements to the SKINR tool UI:
  • Adjusted font and icon sizes.
  • Added background color for structure listings.
  • Added additional text.
  • Added a toggle for paint names.

New in EVE Online 2023-08-29.1 (Aug 30, 2023)

  • Features & Changes:
  • Universe:
  • Upwell Structures can no longer be deployed near the discovered ancient Jovian gates due to extreme gravitational anomalies discovered in the vicinity around the gates.
  • It is recommended that any existing structures already anchored close to the stargates be removed or face potential destruction.
  • Defect Fixes:
  • Gameplay:
  • The ‘Capital Ship Construction’ Skillbook has been returned to the market of all empire school stations.
  • Graphics:
  • Jovian gates will start out as cloaked if a player enters a grid with them, instead of uncloaking first, then recloaking if a player is out of range of their decloaking radius.
  • Localization:
  • Removed several unneeded line breaks from the 'accept contract' message.
  • Technical:
  • Fixed a driver crash for dx12, when trying to move the portrait part of the character sheet outside of the client window.

New in EVE Online 2023-08-24.1 (Aug 24, 2023)

  • Defect Fixes:
  • Graphics:
  • The Ishtar Gilded Predator SKIN is displaying its true colors.

New in EVE Online 2023-08-22.1 (Aug 24, 2023)

  • Features & Changes:
  • Universe:
  • EVE Operation: Epiphany begins
  • Further investigations are under way into Jove Observatories and the activities of Angel Cartel and Guristas Pirates commanders.
  • User Interface:
  • The Loyalty Point Store UI has been given an overhaul.
  • The LP store window will now have a faction background based on the corporation LP store.
  • 🤝 Removed the limit of 100 at a time for offers - now you can buy as many datacores from Factional Warfare Loyalty Point stores as you want in a single transaction!
  • The Loyalty Point, ISK and AK columns have been merged together. If the cost is 0 it will not be shown.
  • There is now a required items column.
  • When hovering over an offer, ISK/Loyalty Point/AK or specific required items you do not have will be highlighted in red.
  • 🤝 You can now see the estimated item value of the Loyalty Point offer item when hovering the mouse cursor over it.
  • Defect Fixes:
  • User Interface:
  • Packaged ships can now be multifit with alliance fittings using the right click menu.
  • The SCC surcharge is now included in the cost total in the buy window when placing a buy order in a citadel.
  • You can now apply saved filters in the hypernet window.
  • 'Edit Profile Used by Structure' now opens on the right tab.
  • Fixed an exception when a player is in control of a Citadel and opens a conversation with an Agent and looks at ship restrictions for the mission.
  • Filtering industry blueprints by name should now be more responsive and no longer get stuck in some cases.
  • Fixed the column sorting behavior in the industry window.

New in EVE Online 2023-08-10.1 (Aug 10, 2023)

  • Features & Changes:
  • Structures & Deployables:
  • Nanocoating Designs on Upwell structures will no longer be revoked if a structure enters a low-power or abandoned mode but will not be displayed until the structure is back to full power.
  • Nanocoating Induction License duration will not be affected by structure state changes.
  • Authorized corporation members can now revoke Nanocoating Licenses, including licenses for structures in low power and abandoned mode.
  • When a Nanocoating License is revoked, there are no EverMarks refunded for the remaining duration.
  • Personalization Tab has been removed from Neocom.
  • SKINR is now accessible from a new tab called SKINR Licenses in the Corporation Window that can be accessed only by Corporation CEOs, Directors, and Brand Managers.
  • Authorized Corporation members can now view all active Nanocoating Induction Licenses per structure and their duration.

New in EVE Online 2023-08-09.1 (Aug 9, 2023)

  • Defect Fixes:
  • Technical:
  • Antialiasing is no longer leading to pixelated graphics in the fitting window and ship preview windows.
  • Reduced the VRAM usage of shadows, especially with open fitting window.

New in EVE Online 2023-08-08.1 (Aug 8, 2023)

  • Features & changes:
  • Universe:
  • New Billboard adverts added to the rotation.
  • A new batch of Alliance logos have been added to the game.
  • Defect Fixes:
  • Homefront Operations:
  • A payout will now be given after mining out the last asteroid within Abyssal Artifact Recovery sites.
  • Drifter battleships within Abyssal Artifact Recovery sites will now warp off if the site is fully mined out.
  • Fixed various issues which could cause transmissions and Info Panel objectives within Abyssal Artifact Recovery sites to give incorrect information if entered after completion.
  • Unmined asteroids within abandoned Abyssal Artifact Recovery sites will now be despawned immediately after cleanup starts.
  • Fixed an issue which could cause the asteroid within Metaliminal Meteoroid sites to fail to spawn.
  • The 'Activate Acceleration Gate' Info Panel objective will no longer appear when entering a site that is completed.
  • Corporation Project:
  • PLEX can now be delivered directly from the PLEX Vault to the Corporation Office Projects folder if there are active Delivery Projects in the Corporation window with PLEX as contribution method.

New in EVE Online 2023-08-02.1 (Aug 2, 2023)

  • Features & Changes:
  • Homefront Operations:
  • Sites will now be redistributed to other systems after they have been completed.
  • Players will now gain a suspect flag when taking aggressive actions against allied Structures in Emergency Aid sites and allied Dreadnoughts in Dread Assault sites.
  • Enemy Haulers within Raid sites can no longer be remote repaired.
  • Adjusted the ECM values of all NPCs appearing within these sites. In most cases, the effectiveness has been greatly reduced.
  • Asteroid mining progress is now displayed within the Info Panel objective for Metaliminal Meteoroid sites.
  • Defect Fixes:
  • Career Agents:
  • The info panel button for Career Agents' Complete Mission objective now displays "Start Conversation" instead of the agent's name.
  • Homefront Operations:
  • Fixed an issue causing the Dreadnought in Dread Assault sites to occasionally fail to fire its lance super weapon.
  • Fixed an issue causing Abyssal Artifact Recovery enemies to respawn if they were part of the most recently spawned wave.
  • Clarified text shown in some Abyssal Artifact Recovery conversations.
  • Opportunities:
  • Fixed various typos.
  • Improved performance when changing far-away destinations.
  • The displayed number of jumps left now updates in an open Opportunity Details window when jumping.
  • The track button now disappears immediately for a corporation project that is completed/closed/deleted.
  • User Interface:
  • The Corporation Project's New Project window is now removed from the screen when cancelling a new project.
  • Info panel Travel objectives now update according to route preference settings.
  • Agent missions' All Objectives Completed info panel status is now updated correctly when boarding/unboarding a ship containing the required mission items.
  • Anomaly Training Sites are no longer listed as Combat Anomalies in the Opportunities and Agency windows.
  • Fixed issues that could cause a tracked Opportunity to not appear correctly in the info panel.

New in EVE Online 2023-08-01.1 (Aug 2, 2023)

  • Features & Changes:
  • Factional Warfare:
  • "With the Uprising expansion, factional warfare space needed to be ready to handle a sudden influx of players looking to try out the new content, and so the availability of sites was tuned to prepare for that. This worked out nicely for the initial expansion as we didn’t run out of things for people to do. In the following months the initial wave settled into the new and healthy baseline of players we see today, and so we’re making some adjustments to the total number of sites in FW space to better fit the current environment. With this rebalance of site availability, we’re adjusting the relative frequency of Advanced to Navy sites, bringing those numbers a bit closer to even so it doesn’t feel so difficult to find things to do for those players looking to fly T2 or Pirate Faction ships in FW space. We’re also adjusting VP values to increase the relative value of larger complexes over smaller ones, as this should better reward the increased investment these sites often involve and drive conflicts over systems to a smaller number of critical objectives, encouraging fights and conflicts between factions looking to seize control."
  • Update Details:
  • Battlefield Victory Point value increased from 500 to 2,000.
  • Victory Point Values of FW complexes have been adjusted to increase the relative value of larger complexes compared to smaller ones.
  • Scout and Small complexes have had their VP decreased slightly, while VP from Mediums and Large complexes has been greatly increased.
  • Distribution of FW complexes has been updated.
  • Large and Medium NVY-1 sites are now roaming spawns. This should make it easier for a group to clear out the sites in a system for a little while without being overwhelmed by respawn rates.
  • Ratio of NVY to ADV sites spawns have been adjusted from a frequency of approximately 3:1 to slightly below 2:1. This should help to make it feel better to bring T2 and pirate faction ships into faction warfare space, increasing variety while still preserving the lower investment niche offered by the NVY sites.
  • The number of 5-player complex spawns has been reduced.
  • Overall quantity of FW complex dungeon spawns has been reduced by approximately 30%. For a given set of frontline systems, this will lead to an approximate average of 6.5 FW complexes per system, down from 8.5.
  • Respawn rates of FW complexes have been increased from 15 minutes to 20 minutes in frontline systems, 40 minutes in Command Operations, and 60 minutes in Rearguard systems. Combined with overall increased Victory Point values, theoretical minimum system capture time remains about the same for frontline systems.
  • LP Value multiplier in Rearguard systems has been reduced from 0.5x to 0.01x. Complexes in rearguard systems are primarily intended to be tactical objectives rather than profitable ones and this change should help to discourage automation (bots) without decreasing the tactical value of these sites.
  • Distribution of Operations Centers has been greatly increased, there will now be approximately 2x as many in space. This should make it much easier to find these sites and acquire the items needed to construct propaganda beacons and listening posts.
  • Victory Point Changes:
  • Scout NVY: reduced to 25 (was 50)
  • Small NVY: reduced to 50 (was 60)
  • Small ADV: reduced to 75 (was 80)
  • Medium NVY: increased to 150 (was 100)
  • Medium ADV: increased to 175 (was 110)
  • Large NVY: increased to 250 (was 120)
  • Large ADV: increased to 300 (was 150)
  • Open Complex: increased to 350 (was 200)
  • Battlefield: increased to 2000 (was 500)
  • Miscellaneous:
  • LP and EM Personal Donations
  • We are pleased to announce that players can donate LP to any player-owned corporation.
  • Players can also donate EverMarks directly to their corporation or Executive Corporation of an Alliance if the corporation belongs to one. Donations are only possible if the player has been a corporation member for at least 30 days.
  • The same 30 days rule applies to Executive corporation donations. The corporation and the Executive corporation must be part of the same Alliance for at least 30 days to unlock EM transfers.
  • LP and EM donation functionalities are accessible via respectable Wallets.
  • Players cannot donate LPs or EMs to NPC Corporations.

New in EVE Online 2023-07-25.1 (Jul 26, 2023)

  • Defect Fixes:
  • Gameplay:
  • Manufacturing Lancer Dreadnoughts will now be counted in the activity tracker for T2 Extra Large Ship Manufacturing.
  • Localization:
  • Fixed a typo in the Advanced Capital Ship Construction skill.
  • Added traits to the Stratios Emergency Responder
  • Corrected the Dagon traits to include missing 5% Armor Repair amount per level from Minmatar Carrier. It has always had this bonus, it was just missing from the traits.
  • Removed obsolete information from traits on the Entosis link modules that suggested fitting one would increase your base mass. This was an old penalty which was removed a while ago.
  • Adjusted Orca traits slightly to be more consistent. -5% reduction in cost changed to 5% reduction in cost to match the consistency of how other traits are displayed.

New in EVE Online 2023-07-18.1 (Jul 18, 2023)

  • Defect Fixes:
  • Gameplay:
  • The Samanuni ↔ Athounon gate connection has been removed from autopilot routes.

New in EVE Online 2023-07-13.1 (Jul 13, 2023)

  • Features & Changes:
  • Homefront Operations:
  • Dread Assault sites have been reworked:
  • The charge required for the Dreadnought to enter Siege Mode and fire its lance has been reduced.
  • The total number of lance attacks for the target structure to be destroyed has increased.
  • The duration of the Dreadnought’s Siege Mode - during which it cannot have charge transferred to it - has been reduced to 90 seconds from 300 seconds.
  • The amount of charge neutralized by ‘Focused’ enemies has been increased significantly.
  • The effective hitpoints of ‘Focused’ and dedicated ECM enemies have been reduced.
  • Contributing players within Emergency Aid sites will now receive additional rewards when their protection target is kept alive at 5 and 10 minutes.
  • The reboot time of arrays within Suspicious Signal sites has been reduced to 90 seconds from 120 seconds.
  • Data fragments can now be looted from hacked arrays within Suspicious Signal sites. These items can be sold to NPC buy orders.
  • Hacking an array within a Suspicious Signal site will have its time until reboot show within the Info Panel.
  • Added additional enemy types that can appear within Abyssal Artifact Recovery sites.
  • Enemies will no longer attack capsules within Abyssal Artifact Recovery sites.
  • Some Sleeper and Rogue Drone enemies within Abyssal Artifact Recovery sites will now target and prioritize drones.
  • The minimum amount a player must contribute to be rewarded within a site has been increased.
  • The respawn time for enemies within all sites has been greatly increased.
  • Rebalanced the energy neutralization amount inflicted by combat NPCs within all relevant sites. Notably, cruiser NPCs have had their values significantly reduced.
  • The orbit ranges of enemies within all sites have been adjusted to better match their weapon ranges.
  • Conversations within all sites have been reworked:
  • If the site is ongoing, instructions on how to complete it now appear when arriving within the area containing the acceleration gate. A more concise reminder is given when arriving within the main combat area.
  • If the site is complete, players will be informed of its state when arriving within the area containing the acceleration gate.
  • Missions & NPCs:
  • Added indicators for when mission objectives are complete within the Info Panel.
  • Opportunities:
  • Any set filters will now persist when the window is closed and re-opened.
  • Added an Expiry timer to mission cards and pages.
  • The mission agent's portrait will now appear in mission cards and their name will display when hovered over.
  • Mission cards will now indicate whether they are offered, active, expired or have all their objectives completed.
  • Universe:
  • Full industry services and office slots have been added to the stations in empire war HQ systems that were built during the Shadow War.
  • Onnamon VI - Caldari Navy Anchorage
  • Mehatoor III - Amarr Navy Anchorage
  • Amo III - Republic Fleet Anchorage
  • Defect Fixes:
  • Homefront Operations:
  • Fixed an issue causing the Info Panel objective information to appear with incorrect or missing values.
  • The items delivered counter in the Info Panel will now update correctly when depositing multiple items simultaneously within Raid sites.
  • Added ‘Focused’ to the names of enemies which use energy neutralizers within Minmatar Dread Assault sites.
  • Fixed various typos.
  • User Interface:
  • Agent missions can once again be linked while in a fleet.
  • Completed missions will now be correctly removed from the Opportunities window.
  • Added a missing icon for Corporation Projects in the Opportunities window and Info Panel.
  • Corporation Projects can now be tracked via the Opportunities window.

New in EVE Online 2023-07-11.1 (Jul 11, 2023)

  • Features & Changes:
  • Localization:
  • Added localized nanocoating names in Chinese, Japanese and Korean.
  • Miscellaneous:
  • Expired Capsuleer Day XX boosters.
  • Defect Fixes:
  • User Interface:
  • Fixed an issue where structure paint license information wasn't displayed correctly in some places in Japanese.

New in EVE Online 2023-07-06.1 (Jul 6, 2023)

  • Features & Changes:
  • Ecosystem:
  • The flat NPC SCC fee for all industry jobs such as Manufacturing, ME & TE research, Copying and Invention has been increased from 0.25% to 0.75%
  • The Temporary 50% Sales Tax Discount from Viridian has now ended. Sales Tax will now be back to the default value of 8% without skills, or 3.6% with perfect skills.
  • Adjusted the Estimated Item Value calculation for T2 Triglavian ships when they are being manufactured so they will now have more realistic values to match the cost of the input materials.
  • Defect Fixes:
  • Gameplay:
  • It's now possible to put Quafe Hyper and Spiked Quafe in Quafe bays on ships such as the special edition Miasmos ships.
  • Localization:
  • Fixed a typo for the fitting tab on all modules that require a turret slot.
  • Fixed a typo in the sales tax tooltip.
  • Added Missing space in the description next to time remaining under Deliver Assets in the Asset Safety window.

New in EVE Online 2023-07-03.1 (Jul 6, 2023)

  • Features & Changes:
  • User Interface:
  • Fixed loading issue with Evermarks Donation Tab in the Corporation Wallet.
  • Defect Fixes:
  • Paragon's Personalization Introduction Experience:
  • Experience now correctly exists on its completion.
  • Added guidance UI blinks for both 'Redeem To Current Station' and 'Hangars' tab buttons.

New in EVE Online 2023-06-29.1 (Jun 29, 2023)

  • Features & Changes:
  • Universe:
  • We have updated the in-game billboards with recently submitted player advertisements and removed old advertisements from the rotation.
  • Defect Fixes:
  • Localization:
  • Fixed an issue with some of the T2 Lance modules and blueprints using smart quotes rather than apostrophes.
  • User Interface:
  • Cleaned up outdated elements in the bug reporting interface, such as references to the old bug reporting website.

New in EVE Online 2023-06-28.1 (Jun 29, 2023)

  • Features & Changes:
  • Miscellaneous:
  • Tranquility Trading Tower Landmark
  • Added a new landmark in Perimeter near the Jita gate.
  • Defect Fixes:
  • Homefront Operations:
  • Rogue Drone enemies once again favor EM and Thermal for their damage and resist types.
  • Dedicated ECM enemies within Dread Assault sites now have HP values in-line with others of their hull type.
  • 'Focused' neutralizing enemies within the Minmatar Dread Assault site are now correctly shield-tanked rather than armor.

New in EVE Online 2023-06-27.1 (Jun 27, 2023)

  • Defect Fixes:
  • Localization:
  • Fixed a typo on the Gallente Shipcaster landmark sensor overlay bracket.

New in EVE Online 2023-06-22.1 (Jun 22, 2023)

  • Features & Changes:
  • Dedicated LP Tax Rate:
  • We have added the ability to set Loyalty Point and NPC Bounty tax rates separately.
  • EverMarks Corporation Donations:
  • Added the ability for corporations within alliances to donate corporation EverMarks to the executive corporation of the alliance they belong to, as long as the corporation has been part of the alliance for at least 30 days.
  • Added the ability for executive corporations to transfer EverMarks to any other corporation that has belonged to their alliance for at least 30 days, allowing holding corporations within alliances that may be responsible for structure management to use SKINR and apply nanocoatings to structures.
  • SKINR
  • Added an addition of "select all" functionality when selecting which structures to apply nanocoatings to.
  • Homefront Operations:
  • Adjusted the damage and HP values of enemies to better differentiate ship classes, remove outliers, and increase consistency across factions.
  • Some enemies have begun targeting drones deployed by capsuleers within these sites.
  • Enemies should now take noticeably longer to be replaced after a ship within their group is destroyed.
  • Enemies within Dread Assault sites have begun fielding ECM fit ships in an attempt to disrupt capsuleer efforts.
  • Enemy haulers within Raid sites will now undock much more quickly if the previous hauler managed to escape the site.
  • Enemy haulers within Raid sites will take slightly longer to undock if the previous hauler was destroyed.
  • Items dropped by enemy haulers within Raid sites will now be removed from a ship’s cargo hold when entering or exiting the site.
  • Added restrictions to prevent the items dropped by enemy Haulers within Raid sites from being placed in any container other than the allied Freighters.
  • Moved the undock location of enemy Haulers within Raid sites to reduce the likelihood of them bumping into their structure.
  • Structures within Suspicious Signal sites should now have higher overall HP.
  • A transmission will now appear informing those within Abyssal Artifact Recovery sites when the warp disruption effect has ended.
  • Defect Fixes:
  • Homefront Operations:
  • Arrival transmissions will no longer appear after canceling a warp within a site.
  • Fixed an issue causing the Info Panel instruction to activate the acceleration gate lingering after the gate was activated.
  • The Energy Neutralizing range of the Focused Sanguinary Dragoon has been increased to be consistent with other ships of its size.
  • Fixed an issue causing more than one Mutanite asteroid to be present within Metaliminal Meteoroid sites.
  • Fixed various typos in transmissions and type names.
  • The Stratios Emergency Responder is no longer permitted within these sites.
  • Corporation Project:
  • Buttons now work when pinning the Corporation and Opportunities window to one window.
  • Project contributions now sort correctly.
  • AIR Opportunities:
  • Gallente Explorer career agents will not give out mission 5 / 5 at start.
  • Accepted agent missions is now added to Opportunities Active tab.
  • User Interface:
  • Filtering for Corporation 'Affordable items' in Loyalty Point stores will now take less time to load.
  • 'Use Corporation Accounts' checkbox in Loyalty Points stores now correctly updates on role changes.
  • Labels for a successful/failed LP transfer are now correctly removed in the Corporation Wallet when changing tabs.
  • Fixed a defect with the fitting window no longer remembering which attribute panels you had expanded and collapsed.
  • Reward Crates from the AIR Career Program now has a x-icon in the corner of the image.

New in EVE Online 2023-06-21.1 (Jun 22, 2023)

  • Features & Changes:
  • Shadow War:
  • Thanks to the efforts of loyalist capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!
  • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.
  • To power the activation of the shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.
  • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.
  • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units,
  • Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.
  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster
  • With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.
  • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by Federal pochven scouting patrols.
  • The empires have expressed low interest in conducting additional research into Stellar Transmuter and TransportRrelay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.
  • Buy Orders for Transport Relay and Stellar Transmuter Datacores, Their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.
  • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!
  • Structures & Deployables:
  • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.
  • There is a minimum fee of 100 ISK for broker fees charged, even at 0%.
  • Defect Fixes:
  • Audio:
  • Sound effects from NPCs, especially the radio-chatter sound are no longer sticking around after the NPCs have been killed.
  • Gameplay:
  • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.
  • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.
  • Both of these defect fixes will result in far less mining missions being incompleteable due to not enough ore. Ore can still be lost if the drones are destroyed or your cargo/mining hold is full.
  • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.
  • Fixed an issue where Null Security Blue A0 Sun Asteroid Belts had a chance to spawn in Jove space, which caused one or two sites a week to appear in an inaccessible solar system. They will now only spawn in player accessible nullsec.
  • Graphics:
  • Antialiasing is no longer causing explosions to have green artifacts.
  • Technical:
  • Reduced the memory consumption of shadows in scenes without shadows.
  • User Interface:
  • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu
  • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.
  • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.
  • If you undock from a Upwell Structure with the multibuy window open, the 'current station' status will now update.
  • Ship Trait Icons will now always appear consistently in the same order.
  • The 'Blue Ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.
  • Fixed the tooltips in the corporation window for the standings and wars tabs which were not accurate.
  • Made the transition between simulating a ship, and then a structure in the fitting window smoother.

New in EVE Online 2023-06-20.1 (Jun 22, 2023)

  • Features & Changes:
  • Shadow War:
  • Thanks to the efforts of loyalist Capsuleers, the Gallente Federation has completed construction of their Interstellar Shipcaster!
  • The Federation Interstellar Shipcaster is located in the Gallente FW HQ system of Intaki, Near Planet IV.
  • To power the activation of the Shipcaster, a new Federation Stellar Transmuter has been brought online in the nearby Gisleres system.
  • The Gallente Federation will begin automatically placing Federation Shipcaster Beacon Constructors in warzone systems to enable the construction of Federation Shipcaster Beacons.
  • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Photon Microprocessors and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Federal Defense Union loyalty points.
  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Gallente to jump through the shipcaster.
  • With the big 4 empires having successfully completed their shipcaster projects, the Shadow War is coming to a close.
  • The locations of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes are no longer being broadcasted to Capsuleers by empire pochven scouting patrols.
  • The empires have expressed low interest in conducting additional research into stellar transmuter and transport relay technology, and have spooled down most of their research programs, additionally, mercenaries are no longer being offered lucrative contracts to raid these locations, as such, Research Data Nodes, Waylaid Couriers and Besieged Laboratory sites will no longer appear.
  • Buy Orders for Transport Relay and Stellar Transmuter Datacores, their components, Mutadaptive Construction Components and Neo-Jadarite have started appearing on black markets throughout the Curse, Venal and Fountain regions.
  • The Shadow War Event UI will be disabled on Thursday; if you still have yet to claim all your rewards from the shadow war event track, please do so now!
  • Structures & Deployables:
  • Adjusted the Minimum Broker Fees that a structure owner could set from 0.5% to 0.0% now that the 0.5% Minimum SCC charge exists.
  • Note: There is a minimum fee of 100 ISK for broker fees charged, even at 0%.
  • Defect Fixes:
  • Audio:
  • Sound effects from NPCs (especially the radio-chatter sound) are no longer sticking around after the NPCs have been killed.
  • Gameplay:
  • Mining drones will no longer destroy ore they have mined if they are told to mine another asteroid while returning with ore, they will now always complete the return trip first if they are full.
  • Mining drones will now record their progress on the current asteroid they've been mining if they're sent to mine another asteroid.
  • Both of these defect fixes should result in far less mining missions being incompleteable due to not enough ore. (Note: Ore can still be lost if the drones are destroyed or your cargo/mining hold is full).
  • Refitting a Strategic Cruiser with the fitting window will now correctly swap out the rigs.
  • Fixed a Defect with the Nullsec Blue A0 Sun Asteroid Belts having a chance to spawn in jove blue sun systems, they will now always respawn and be available in player accessible nullsec.
  • Graphics:
  • Antialiasing is no longer causing explosions to have green artifacts.
  • Technical:
  • Reduced the memory consumption of shadows in scenes without shadows.
  • User Interface:
  • It's now possible to jump through a bridge opened up by a Rorqual with the Industrial Jump Portal Generator using the radial menu.
  • It's now possible to search for contracts within 0 jumps of you using the max jumps filter.
  • Your maximum locked targets displayed in the fitting window will now accurately display your actual max locked targets when in a system affected by Triglavian system effects.
  • If you undock from a citadel with the multibuy window open, the 'current station' status will now update.
  • Ship Trait Icons will now always appear consistently in the same order.
  • The 'blue ghost' item will now correctly disappear when you start dragging an item in the fitting simulation window.
  • Fixed tooltips in the corporation window for the standings and wars tabs.
  • Made the transition between simulating a ship, and then a structure in the fitting window smoother.

New in EVE Online 2023-06-19.1 (Jun 20, 2023)

  • Features & Changes:
  • Shadow War:
  • The Gallente Federation has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.
  • The Federation will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Federal Shipcaster Construction Site in Intaki, and the Federal Stellar Construction Site in Gisleres.

New in EVE Online 2023-06-16.1 (Jun 20, 2023)

  • Features & Changes:
  • Shadow War:
  • Thanks to the efforts of loyalist capsuleers, the Minmatar Republic has completed construction of the third interstellar Shipcaster!
  • The Republic Interstellar Shipcaster is located in the Minmatar FW HQ system of Amo, Near Planet III, Close to the Republic Fleet Anchorage Station.
  • To power the activation of the shipcaster, a new Republic Stellar Transmuter has been brought online in the nearby Barkrik system.
  • The Minmatar Republic will begin automatically placing Republic Shipcaster Beacon Constructors in warzone systems to enable the construction of Republic Shipcaster Beacons.
  • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Nanomechanical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with Tribal Liberation Front loyalty points.
  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Minmatar to jump through the shipcaster.
  • Universe:
  • We have added a new Scope billboard Ad into the billboard rotation.

New in EVE Online 2023-06-15.2 (Jun 20, 2023)

  • Defect Fixes:
  • User Interface:
  • Removed the Combat Anomalies section in the Opportunities window temporarily to resolve an issue. Removed the option to track Combat Anomalies in the info panel.

New in EVE Online 2023-06-15.1 (Jun 20, 2023)

  • Defect Fixes:
  • Audio:
  • Missile impact sound effects are now more limited so they can be heard more often when large volumes of impact sound effects are triggered.
  • Gameplay:
  • Minmatar Shipcaster location in Amo system adjusted to be further away from the nearby station.
  • Graphics:
  • Ikitursa texture artifacts were removed on lower shader settings.
  • Added to the textures and visual effects on the Omen Serenity Electric SKIN.
  • Scythe and Scimitar sail textures are no longer see through from one side.
  • Bright yellow station interiors/hangars with unintended Triglavian effects appearing has been resolved.
  • We made minor adjustments to Minmatar propaganda billboard placement on select station exteriors.
  • Localization:
  • Fixed a typo in the "Advanced Capital Ship Construction" skill.

New in EVE Online 2023-06-14.1 (Jun 20, 2023)

  • Features & Changes:
  • Shadow War:
  • Thanks to the efforts of loyalist Capsuleers, the Amarr Empire has completed construction of the second Interstellar Shipcaster.
  • To power the activation of the shipcaster, a new Imperial Stellar Transmuter has been brought online in the nearby Ohide system.
  • The Amarr Empire will begin automatically placing Imperial Shipcaster Beacon Constructors in warzone systems to enable the construction of Imperial Shipcaster Beacons.
  • To construct the Shipcaster Beacons in the target systems, capsuleers can deposit Nanotransistors, Smartfab Units, Nanoelectrical Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with loyalty points.
  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for capsuleers enlisted with the Amarr to jump through the shipcaster
  • The Minmatar Republic has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.
  • The Republic will reward capsuleers who bring Mutadaptive Construction Components to their component deposit yards located in the Republic Shipcaster Construction Site in Amo, and the Republic Stellar Construction Site in Barkrik.
  • Homefront Operations:
  • Hauler wrecks within Raid sites can no longer by tractor beamed or destroyed.
  • Updated the Dread Assault info panel UI for clarity by removing unnecessary details.
  • The array objects listed in Suspicious Signal sites will now be ordered alphabetically.
  • The Dreadnoughts within Dread Assault sites will now use their AOE neutralizing effect.
  • Miscellaneous:
  • EverMarks can now be awarded when Daily Challenges are completed for various activities. Three can be completed a day and they can also include Skill Points as rewards as they did previously.
  • Structures & Deployables:
  • Keepstars and Sotiyos, can no longer be anchored in High-Security space.
  • Existing XL Structures will be fully functional, however once they have been unanchored or destroyed they will not be able to be replaced.
  • Universe:
  • We have updated the in-game billboards with recently submitted player advertisements.
  • Defect Fixes:
  • Gameplay:
  • Items purchased with Corporation LP are now delivered to the Corporation Deliveries hangar.
  • Technical:
  • Mac client: Various graphical effects have been restored that were previously not being displayed for example turrets, smartbombs and wormhole effects.
  • Corporation Projects and AIR Opportunities:
  • While creating a Corporation Project, searching for a wormhole in the solar system bar now yields results as intended.
  • The AIR Opportunities window will now update automatically when a new Project is created.
  • The AIR Opportunities window will now update correctly when speaking with a Career Agent.
  • Opportunities will now be sorted correctly by closest distance in the Opportunities browsing window.
  • The contribution notification between "your own" and "overall" progress will show the same result when using multiple missiles or drones
  • Progress is now counting when the Militia is entered into the Damage Capsuleers project for Corporation Projects.
  • Homefront Operations:
  • Selecting a Homefront Operations site in the current system in the Agency window will now stop popping up an error message.
  • Homefront Operations' Warp to Site button in the info panel will now work even if the Opportunities window is closed.
  • When setting a destination to a solar system with available Homefront Operations, the Homefront Operations list in the Opportunities window will now immediately populate with those operations. Clearing a destination will immediately remove those operations from the list.
  • Objective counter now updates correctly in the Gallente Raid site.
  • The 'Narcotics Lab' structure in the Gallente Raid site now has a type icon.
  • Reduced the time it takes for the Minmatar target to uncloak in the Suspicious Signal site.
  • NPCs should no longer switch targets in Dread Assault site.
  • Fixed some typos in the Homefront Operation sites.
  • Fixed an issue with the 'Metaliminal Meteroid - Mining' sites sometimes paying out multiple times.
  • User Interface:
  • Loyalty Point are now formatted correctly in the wallet.
  • Selecting 'Read Details' will now correctly progress the Career Agent introduction during the AIR NPE.

New in EVE Online 2023-06-13.2 (Jun 20, 2023)

  • Defect Fixes:
  • Technical:
  • The information panel will now display correctly whilst in Homefront Operation sites.

New in EVE Online 2023-06-07.1 (Jun 7, 2023)

  • Features & Changes:
  • Events:
  • Shadow War:
  • The Amarr Empire has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.
  • The Empire will reward players who bring Mutadaptive Construction Components to their component deposit yards located in the Imperial Shipcaster Construction Site in Mehatoor, and the Imperial Stellar Construction Site in Ohide.

New in EVE Online 2023-06-06.1 (Jun 7, 2023)

  • Features & Changes:
  • Events:
  • Shadow War:
  • Imperial Pochven reconnaissance fleets have started surveying and broadcasting the location of Nesosilicate Rakovene Fields and Vila Allopoiesis Nodes to all capsuleers, in anticipation of the final designs of their interstellar shipcaster being completed very soon.

New in EVE Online 2023-05-30.1 (May 30, 2023)

  • Features & Changes:
  • Events:
  • The 20th anniversary Capsuleer Day event has concluded, thank you all for participating!
  • Player Loot drop rates have been reverted back to their original drop rates of 50%.

New in EVE Online 2023-05-24.1 (May 25, 2023)

  • Defect Fixes:
  • Gameplay:
  • Shadow War boosters now have the correct expiration dates in the description tab in the 'show info' window that aligns with yesterday's update.

New in EVE Online 2023-05-23.1 (May 23, 2023)

  • Features & Changes:
  • Events:
  • Shadow War:
  • The Gallente Federation's Shadow War research effort is advancing and the Federation has reached a major breakthrough in their understanding and mastery of the transport relay technology thanks to the efforts of loyalist capsuleers. As a result, Gallente Hacking, Courier and Laboratory sites will now contain a small amount of transport relay datacore blueprints and components as loot in addition to the existing stellar transmuter datacore loot.
  • The Amarr Empire and Minmatar Republic are now awarding personal progression points to pilots enrolled in their shadow war campaigns who seek out and complete Gallente Hacking, Courier and Laboratory sites.
  • The expiration date for the shadow war reward boosters have been extended until 5 September 2023
  • Defect Fixes:
  • Technical:
  • Improved the handling of Antialiasing in some special cases, especially for transparent lines while the camera is being moved for example the lines in the undock area of an Upwell structure.

New in EVE Online 2023-05-17.1 (May 18, 2023)

  • Features & Changes:
  • Miscellaneous:
  • Added a Cynabal Capsuleer Day XX SKIN to the XX Celebration Daily Login Campaign - Day 18

New in EVE Online 2023-05-16.1 (May 16, 2023)

  • Features & Changes:
  • Universe:
  • The Republic Fleet has completed major construction on their new station in the Minmatar FW headquarters system of Amo. This station is now open to docking by capsuleers and most services are active, however there is some remaining construction work required before the capsuleer corporation office slots and industry facilities come online.

New in EVE Online 2023-05-11.1 (May 11, 2023)

  • Features & Changes:
  • Events:
  • Shadow War:
  • The Amarr Empire's Shadow War research effort is advancing and the Empire has reached a major breakthrough in their understanding and mastery of the transport relay technology thanks to the efforts of loyalist capsuleers. As a result, Amarr Hacking, Courier and Laboratory sites will now contain a small amount of transport relay datacore blueprints and components as loot in addition to the existing stellar transmuter datacore loot.
  • The Gallente Federation and Minmatar Republic are now awarding personal progression points to pilots enrolled in their shadow war campaigns who seek out and complete Amarr Hacking, Courier and Laboratory sites.
  • Defect Fixes:
  • Technical:
  • In-space UI, like the tactical overlay and some UI elements for the ESS, are no longer affected by Anti-aliasing and FSR. This fixes several problems with blurry UI, especially when moving the camera.
  • The old F10 star map is no longer affected by Anti-aliasing, avoiding blurriness when moving the map.
  • Mac client: When running on Apple Silicon (M1 etc.), disabling the ship exterior view will now work properly with all settings. It as previously no working as it should with Ambient Occlusion disabled.
  • Mac client: Temperate planets now have correct graphics when low shader quality is used.
  • Fixed an issue preventing Pochven markets from being viewed using the market history ESI.

New in EVE Online 2023-05-10.1 (May 10, 2023)

  • Defect Fixes:
  • Events:
  • Fixed various issues relating to changes made in 2023-05-09.1
  • Minmatar Shadow War sites should now be dropping the updated loot.
  • Fixed an issue that would stop the search to function properly.
  • Fixed issues relating to the Mehatoor station not being dockable.
  • The reduced effects of clouds in SoCT sites is now properly reduced.

New in EVE Online 2023-05-09.1 (May 9, 2023)

  • Features & Changes:
  • Economy:
  • The Sales Tax Rate has returned to the original value of 8%.
  • Events:
  • Shadow War:
  • The Minmatar Republic's Shadow War research effort is advancing and the Republic has reached a major breakthrough in their understanding and mastery of the transport relay technology thanks to the efforts of loyalist capsuleers. As a result, Minmatar Hacking, Courier and Laboratory sites will now contain a small amount of Transport Relay Datacore blueprints and components as loot in addition to the existing Stellar Transmuter Datacore loot.
  • The Amarr Empire and Gallente Federation are now awarding personal progression points to pilots enrolled in their shadow war campaigns who seek out and complete Minmatar Hacking, Courier and Laboratory sites.
  • Due to the completed construction of the Caldari State's Shipcaster in Onnamon on the 4th of May, YC125, the Caldari are no longer recruiting additional capsuleers for their shadow war effort since they have successfully completed their campaign.
  • Capsuleer Day:
  • Reduced the effect clouds have on the visibility of SoCT combat sites.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that made it impossible to use drones to attack Shipcaster Beacons and Shipcaster Beacons in construction.
  • It's no longer possible to anchor personal deployable structures, such as mobile depots and CRAB beacons, right next to the Shipcaster beacons, they now have similar restrictions to stargates.

New in EVE Online 2023-05-05.1 (May 5, 2023)

  • Features & Changes:
  • Economy:
  • The Market Sales Tax in-game has been lowered from 8% to 4% for the next 4 days, to celebrate Capsuleer Day! It will return to 8% after downtime on Tuesday, 9 May.
  • Defect Fixes:
  • Gameplay:
  • Historic Capsuleer Day Clothing Crates can now be looted from wrecks and containers.
  • Localization:
  • Fixed a text defect on the Gallente Shipcaster.
  • User Interface:
  • Non-interactable Fortizar has been removed from the Fitting Window and Market.
  • Opening the FW map with Shipcaster info will no longer trigger an exception for clients with Chinese, Korean, Japanese and Russian language settings.

New in EVE Online 2023-05-04.1 (May 5, 2023)

  • Features & Changes:
  • Factional Warfare:
  • Thanks to the efforts of loyalist Capsuleers, the Caldari State has completed construction of the first Interstellar Shipcaster!
  • The State Interstellar Shipcaster is located in the Caldari FW HQ system of Onnamon, near planet 3.
  • To enable the activation of the shipcaster, a new State Stellar Transmuter has been brought online in the nearby Elonaya system.
  • The Caldari State will begin automatically placing State Shipcaster Beacon Constructors in warzone systems to enable the construction of State Shipcaster Beacons.
  • To construct the Shipcaster Beacons in the target systems, Capsuleers can deposit Nanotransistors, Smartfab Units, Quantum Microprocessors, and Self-Harmonizing Power Cores to the Beacon Constructors. Capsuleers who deposit construction resources will be rewarded with loyalty points.
  • The Shipcaster Beacon Constructors and completed State Shipcaster Beacons are both vulnerable to attack by Capsuleers. The completed Shipcaster Beacons have a one hour reinforcement period before they can be completely destroyed to allow time for allied capsuleers to respond in defense.
  • When at least one Shipcaster Beacon is connected to the Shipcaster, it will become possible for Capsuleers enlisted with the Caldari to jump through the shipcaster.
  • The Factional Warfare map has been updated to show empire Shipcaster locations, shipcaster beacons and their current progress.
  • Events:
  • As they have completed their Shipcaster construction project, the Caldari state has stopped sharing sensor data that allowed the Vila Allopoiesis Nexus and Nesosilicate Rakovene Field sites in Pochven to be detected by Capsuleer scanners. Once other empires have reached the point where they can begin their shipcaster construction projects, they will activate their own scanners and the sites will return to Capsuleer scanners.
  • Added faction names to the beginning of Capsuleer Day XX seasonal challenges on the Info Panel.
  • Added a new crate - the Historic Capsuleer Day Clothing Crate - to drops from event sites. These crates contains past Capsuleer Day clothing rewards.
  • Structures & Deployables:
  • Reduced the maximum broker fee tax a Upwell Citadel can charge from 50% down to 11.5%. All citadels that already had a broker fee tax rate set higher than this have automatically had their broker fee tax lowered to 11.5%.
  • The goal of this change is to address broker fee related scams which were too obfuscated.
  • Defect Fixes:
  • Graphics:
  • Reduced flickering in hangars with both anti-aliasing and depth of field enabled.
  • User Interface:
  • Capsuleer Day XX Cerebral Accelerators now appear in the correct Market category.

New in EVE Online 2023-05-03.1 (May 3, 2023)

  • Features & Changes:
  • Events:
  • Readjusted the loot drop rates of genolution implants in the Capsuleer Day event. They will drop less often from data sites now, but significantly more often from the Combat Sites.
  • Reduced the volume of all "Overseer's Personal Effects" items in the game from 10m3 to 0.1m3.
  • Universe:
  • Caldari-aligned capsuleers have been making significant progress with the production and delivery of Mutadaptive Construction Components to assist the State Shipcaster and Stellar Transmuter construction projects. Major progress in the construction is now visible at the construction sites in both Onnamon and Elonaya.
  • Defect Fixes:
  • Graphics:
  • Reduced blurriness related to antialiasing during camera movement.

New in EVE Online 2023-05-02.2 (May 2, 2023)

  • Defect Fixes:
  • Gameplay:
  • Fixed a number of issues with the new Metamorphosis ship.
  • Fixed a bug that had prevented interaction with the new Caldari station in Onnamon.
  • Fixed a number of issues which unintentionally increased the difficulty of some of the Capsuleer Day combat sites, and sometimes meant that SoCT easy sites were unable to be completed.

New in EVE Online 2023-05-02.1 (May 2, 2023)

  • Features & Changes:
  • Events:
  • The Capsuleer Day XX event has begun! Join us in celebrating EVE Online's 20th anniversary from today until downtime on May 30th with a special login and seasonal campaign.
  • The Guristas and Angel Cartel have teamed up as the Guri Malakim and appear to be focused on obtaining and acquiring ancient Jovian technology. The mysterious Society of Conscious Thought are opposing them in an effort to prevent ancient technology from falling into the hands of criminal organizations.
  • Capsuleers can choose to assist either the Society of Conscious Thought or the Guri Malakim in this event to earn extra rewards through The Agency reward track.
  • Guri Malakim Survey Expedition and SoCT Survey Outpost hacking sites can be found all throughout High-security space using scanning probes. A Data Analyzer module will need to be fitted to access the valuable treasures housed within.
  • More daring capsuleers can find the Guri Malakim Raiding Expeditions and SoCT Retrievals Repository hacking sites in Low-security space, Nullsec, Pochven and Wormhole space for a tougher hacking challenge and higher rewards.
  • Guri Malakim Survey Base and SoCT Survey Expeditions combat sites are appearing all over high-security space. These sites can be found using your built-in anomaly scanner. The acceleration gates used to enter these sites will only allow access to ships of Battlecruiser size or lower, so it's recommended to bring Combat Battlecruisers to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
  • Guri Malakim Raider Base and SoCT Retrieval Expeditions can be found in Low-security space, Nullsec, Pochven and Wormhole space. These more difficult combat sites are home to bigger rewards, but a much greater challenge! A very well fitted Command Ship or Tech 3 Cruiser is recommend for these sites, or inviting your friends to the raiding party.
  • Players who choose to raid Guri Malakim sites can find valuable Smuggler Lockboxes which can be sold to the Empires in NPC stations for rewards, Guri Malakim Boosters, Agency Boosters, SKINs and more, while the SoCT sites contain personal overseer effects, SoCT Boosters and more of the above.
  • Until 30 May a special set of Capsuleer Day login rewards will be available for players who log on. Rewards include new SKINs, up to 510k skillpoints, limited time combat boosters, a set of Society of Conscious Thought starship hulls: the Apotheosis Shuttle, Sunesis Destroyer, Gnosis Battlecruiser, Praxis Battleship and the brand-new exploration frigate the Metamorphosis!
  • The loot drop rate for all player ships and POS's has been increased from 50% to 75%.
  • Ships:
  • The Society of Conscious Thought have introduced a new exploration frigate to celebrate the 20th anniversary of the capsuleer age.
  • Universe:
  • The Caldari Navy has completed major construction on their new station in the Caldari Factional Warfare headquarters system of Onnamon. This station is now open to docking by capsuleers and most services are active, however there is some remaining construction work required before the capsuleer corporation office slots and industry facilities come online.

New in EVE Online 2023-04-27.1 (Apr 27, 2023)

  • Defect Fixes:
  • Gameplay:
  • Vila Skarbnik NPCs in the Shadow War Pochven sites should no longer rarely give standing hits to the Triglavian collective.

New in EVE Online 2023-04-26.1 (Apr 26, 2023)

  • Features & Changes:
  • Events:
  • The Caldari State has completed the research phase of their shadow war effort, and can now begin work on the construction of an Interstellar Shipcaster.
  • Mutadaptive Construction Components have been identified as essential materials needed for the construction of an Interstellar Shipcaster. Blueprints for these components are often stored by Triglavian-controlled rogue drones in Vila Allopoiesis Nexus', which can be found throughout Pochven using onboard anomaly scanners. Capsuleers can attempt to access the nodes the rogue drones use as temporary stockpiles with Data Analyzer modules.
  • Nesosilicate Rakovene ore can be mined in Nesosilicate Rakovene Fields found throughout Pochven and refined for quantities of Neo-Jadarite minerals, which are fundamental to the construction of Mutadaptive Components, small amounts of Neo-Jadarite can also be retrieved from Vila Allopoiesis Nodes.
  • Capsuleers should be prepared - Vila Skarbnik drones patrol both sites and will attack interlopers, and both sites will broadcast their locations to all ships in the solar system through the overview when a capsuleer warps to the site.
  • The Caldari State will reward players who bring Mutadaptive Construction Components to their component deposit yards located in the State Shipcaster Construction Site in Onnamon, and the State Stellar Construction Site in Elonaya.
  • Defect Fixes:
  • Gameplay:
  • Gallente Shadow War sites will now correctly drop loot.

New in EVE Online 2023-04-25.1 (Apr 25, 2023)

  • Features & Changes:
  • Events:
  • The Gallente Federations Shadow War research effort is advancing and the federation has reached a major breakthrough in its understanding and mastery of the Stellar Transmuter technology thanks to the efforts of loyalist capsuleers.
  • As a result, Gallente Data Sites, Laboratories, and Classified Couriers are now active in lowsec systems controlled by the Gallente Federation in factional warfare, as well as the highsec systems in the Kiartanne and Viriette constellations. These sites will contain stellar transmuter datacore blueprints and materials.
  • Players who choose to side with the Caldari for their shadow war effort will now earn progression points for entering and completing the Gallente sites.
  • Graphics:
  • Anti-aliasing has been upgraded. You will see smoother edges and the elimination of specular aliasing, which eliminates the 'shiny' effect that occurs in some situations.
  • The shadow system has been entirely overhauled. Previously, there was a limit of 16 shadows in a scene, for casting and receiving. Shadows also look much sharper, and there is now no limit!
  • The film grain effect has been refactored, reducing the 'grid' pattern that would sometimes be visible.
  • Defect Fixes:
  • Audio:
  • Overlapping music related to various combat sites is no longer resumed upon entering additional combat sites.
  • Graphics:
  • The station hangar should no longer turn green when displaying a specific advert. The rave is over.
  • Technical:
  • Fixed a client crash, which could be triggered by the graphical effects of Vorton Projectors.
  • Mac client: Fixed a rare client crash.

New in EVE Online 2023-04-18.1 (Apr 19, 2023)

  • Features & Changes:
  • Events:
  • The Caldari State's Shadow War research effort is advancing rapidly and the state has reached a major breakthrough in their understanding and mastery of the Stellar Transmuter technology thanks to the efforts of loyalist capsuleers.
  • As a result, Caldari Hacking, Courier and Laboratory sites will now contain a small amount of Stellar Transmuter datacore blueprints and components as loot in addition to the existing Transport Relay datacore loot.
  • Updated Gallente Aligned text in the UI to reflect that Caldari is now a source of Stellar Transmuter research components.
  • Miscellaneous:
  • Removed the respawn cooldown from Observatory Flashpoint sites in Pochven, and Accelerator Flashpoint sites in EDENCOM fortress systems. They will now respawn immediately after being completed.
  • Defect Fixes:
  • Gameplay:
  • It's no longer possible to move ships from one Ship Maintenance Bay/Array to another Ship Maintenance Bay/Array from any distance, you will now need to be 2,500m from the bay you are transferring a ship to.

New in EVE Online 2023-04-13.1 (Apr 13, 2023)

  • Defect Fixes:
  • Localization:
  • Fixed an issue that had caused incorrect shadow war event site names to appear in non-English clients.

New in EVE Online 2023-04-04.1 (Apr 7, 2023)

  • Features & Changes:
  • Events:
  • Adjusted the respawn time of Shadow War event sites in all areas of space. Respawn times will now be slightly faster than before in Highsec space and significantly faster than before in Lowsec space.
  • Alliance and Corporation Emblems:
  • Added Corporation and Alliance Emblems for the Bustard to Paragon Loyalty Point stores.
  • Defect Fixes:
  • Graphics:
  • Removed duplicate killmarks appearing on Worms using either the Vampire's Hex or Helmatt's Harries SKINs.

New in EVE Online 2023-03-28.1 (Mar 28, 2023)

  • Defect Fixes:
  • Localization:
  • Adjusted the text on the Shadow War loyalty tokens so they no longer refer to obsolete text mentioning early access to Uprising Navy ship blueprints.

New in EVE Online 2023-03-23.1 (Mar 23, 2023)

  • Features & Changes:
  • Events:
  • Shadow War:
  • Significantly increased the drop rates of datacore BPCs and components shadow war sites.
  • Added "Scorched Containers" as a rare drop to the hacking containers, courier wrecks and vulnerable labs. These crates contain a small number of Recursive Computing Modules.
  • Defect Fixes:
  • Gameplay:
  • Shadow War - Datacores and datacore components can now be requested as items from buyers in item exchange contracts.
  • Localization:
  • Shadow War - The tips text for the "Deposit 10 Transport Relay Datacores" challenge for players who side with the Minmatar Republic will now link to a Republic Shadow War Reward Crate instead of the Imperial one.
  • Updated the name of the beacon that appears on the overview for the Gallente relay datacore location from "Gallente Relay Research Center" to "Federal Relay Research Center" so that it matches the text in the agency.

New in EVE Online 2023-03-21.1 (Mar 23, 2023)

  • Features & Changes:
  • Events:
  • Shadow War:
  • Adjusted the spawns for lowsec Waylaid Courier Salvaging sites, Research Data Node sites and Besieged Research Labs in low security space such that there is a higher amount of sites total and they will now respawn more consistently. Those outside of Factional Warfare lowsec remain unaffected.
  • Universe:
  • Full Industry services and office slots have been added to the Federation and Caldari Anchorage stations throughout the universe.
  • Samanuni VI - Caldari Navy Anchorage
  • 0EK-NJ V - Caldari Navy Anchorage
  • T-LIWS II - Caldari Navy Anchorage
  • UM-Q7F IX - Caldari Navy Anchorage
  • Amgynon III - Federation Navy Anchorage
  • Intaki V (Intaki Prime) - Federation Navy Anchorage
  • Defect Fixes:
  • Gameplay:
  • The gauges when previewing an empire before selecting one in the Shadow War UI will now show current progress correctly.
  • Tooltips which stated obsolete information in the empire selection panel of the Shadow War UI have been corrected.
  • Localization:
  • Fixed obsolete tooltips for Jump Clones which stated you could only have 1 clone in a station and that swapping clones in a station would give a cooldown.
  • User Interface:
  • The Radial menu dock function no longer appears to be available while in warp.
  • Switched "launch drones" to be the top option when right clicking on a drone.
  • The "Launch Drones" option in the Radial Menu now works correctly.

New in EVE Online 2023-03-16.1 (Mar 16, 2023)

  • Defect Fixes:
  • Audio:
  • Fixed unreliable triggering of music in some combat sites.
  • User Interface:
  • Fixed an issue where some stacked windows would not open if a character logged off and then logged in again.
  • Fixed an issue where the Permitted Faction Enlistments under Show Info page for Corporations was sometimes not showing correctly.
  • Fixed a spelling mistake in the Watch List window.

New in EVE Online 2023-03-15.1 (Mar 15, 2023)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue where the drone window could only launch one drone at a time.
  • Created a delete button in the Overview Settings Tabs section to be able to remove Tabs.

New in EVE Online 2023-03-14.2 (Mar 14, 2023)

  • Defect Fixes:
  • Technical:
  • Fixed an issue preventing the client from being launched on macOS.

New in EVE Online 2023-03-14.1 (Mar 14, 2023)

  • Features & Changes:
  • Events:
  • A brand new Factional Campaign has launched - The Shipcaster Shadow War
  • Capsuleers can choose to enlist for one of the major 4 empires in their efforts to steal technology from the other empires, master new Triglavian technology and then construct their own fully functional shipcaster.
  • Content includes Hacking, Combat, Salvaging, Mining, Industry and PVP gameplay.
  • Rewards include exclusive Penumbral Shadow ship SKINs for the faction that you choose to support, dozens of new boosters for each faction and more.
  • Players can sign up for a faction using the agency.
  • You can preview the rewards for each faction before you choose to join them.
  • Your choice will not impact what future campaigns you can participate in.
  • Research, Besieged Labs and Waylaid Courier sites can be found in lowsec in Factional Warfare systems controlled by each empire with their respective technology, as well as in high security space in and around the empires chosen HQ systems. Be aware, all sites will become visible on the overview when a capsuleer warps to them.
  • Research Data Node Hacking sites require core scan probes to locate, and you'll need a data analyzer to access the containers. These hacking sites are limited to Navy faction and Tech 1 frigates.
  • Waylaid Courier Salvaging sites will require a player to destroy NPCs and have a fitted salvager module - due to the complexity of the encryption used for the classified courier wrecks, salvaging drones are not capable of accessing them. These salvaging sites are limited to Tech I and Faction destroyers, and Tech I, faction and Tech II frigates.
  • Besieged Research Labs will require dangerous combat. Destroy NPCs which have reinforced an empire laboratory, and once you've cleared them out, destroy the lab and take the contents for yourself - they can be completed solo but expect a challenge, you may want to bring friends. These dangerous combat sites are limited to Tech I and Navy battlecruisers, and Tech I, faction and Tech II cruisers, and all frigates and destroyers including Tech 3 and below.
  • Steal and recover research data fragments, index files, decryption keys and datacore blueprints from these sites, manufacture datacores using the blueprints, and then turn them in to your faction for reward crates and event progression points used to unlock more rewards.
  • You can turn in the datacores at laboratories which have been setup in each empire's HQ system.
  • Amarr - Mehatoor
  • Caldari - Onnamon
  • Gallente - Intaki
  • Minmatar - Amo
  • Transport Relay research associated sites will be initially present in Caldari occupied factional warfare systems, and in the highsec around Onnamon - in the Aokinen and Minnen constellations
  • Stellar Transmuter research associated sites will be initially present in Amarr and Minmatar occupied factional warfare systems, and also including the highsec around Mehatoor and Amo - in the Kisana, Ryra, Tiat and Ani constellations.
  • The locations of where these sites will be available will increase as each faction gains mastery over each research.
  • These sites will give ALL capsuleers a suspect timer when taking the acceleration gate into the site, so be prepared for intense PVP action.
  • Be aware that this means that legal combat can happen between otherwise friendly players, such as members of allied militias. You never know who might happen to be on someone elses payroll!
  • The Construction Phase will unlock once a faction completes BOTH the relay transport and stellar transmuter research projects.
  • Once the construction phase is completed, the shipcaster will be complete!
  • Factional Warfare:
  • Direct Enlistment is now available. You are now able to join factional warfare militias as an individual without leaving your corporation.
  • Corporations can choose to limit which factions their members can enlist for in the enlistment whitelist which can be found under the corporation menu under the wars section.
  • To sign up, go to any station belonging the appropriate faction you wish to join, and selecting the 'enlist me' option in the factional warfare window.
  • You can un-enlist at anytime in the factional warfare window.
  • There is a 24 hour cooldown when un-enlisted before you can directly enlist again.
  • Following recent political developments between the Empires, ceasefires have been declared between Caldari and Minmatar as well as Gallente and Amarr.
  • Caldari and Minmatar players will no longer be at war.
  • Amarr and Gallente players will no longer be at war.
  • Players in these groups will no longer be able to capture FW complexes in their former allies' warzones.
  • Audio
  • We have made a number of adjustments to the Turret Movement Sound.
  • Weapons turrets now have movement sounds as they lock target, change target and unlock target. These movement sounds are different depending on size and whether they are Energy, Hybrid or Projectile turrets.
  • They are best heard when zoomed in on the ship.
  • Turret impact sounds have been enhanced.
  • Improvements to balancing and attenuation on turret impact sounds.
  • Turret impact sound prioritization is now better calibrated during large scale battles.
  • New "tanking" layers have been added to all impact sounds so that impacts on shields, armor and hull now sound different.
  • Alliance and Corporation Emblems
  • Added alliance and corporation emblems on all battlecruisers, battleships, carriers, supercarriers, titans, freighters, and all remaining dreadnoughts.
  • All ships now have alliance and corporations emblems unlockable through the Paragon loyalty point store.
  • Universe
  • The massive Federation Navy project to secure the Intaki system has concluded and is now winding down as the navy moves its focus towards the potential research of and construction of interstellar shipcasters
  • Intaki has increased in security status from 0.5 to 0.6.
  • The Federation Navy has officially withdrawn the moratorium on new upwell structures, and capsuleers are able to place, anchor and online new Upwell structures in Intaki again.
  • User Interface
  • You can now toggle the global font shadow. You'll find the new option in the Text section of the General tab in the Settings menu. 🤝
  • Added more color options for the Overview Window Tabs.🤝
  • Character counter has been added to the mailing list welcome mail.🤝
  • "Simulate ship" has been added the right click menu of packaged ships.🤝
  • An option to always show your own fleet broadcasts has been added.🤝
  • A shortcut to open the Fleet Watchlist has been added.🤝
  • A shortcut to "Clear all Broadcast Icons" has been added.🤝
  • Filter fields have been added to market order lists.🤝
  • "Include jump gates" has been moved in the Autopilot settings.🤝
  • Defect Fixes
  • Audio:
  • The dynamic music is now automatically switching to combat music next to wormholes, when being attacked.
  • The audio stereo image has been flipped back.
  • Technical:
  • Improved the client performance in scenes with a large amount of objects, like during a fleet fight.
  • Mac: Fixed a problem with Ambient Occlusion at Low settings, where distant objects were displayed black.
  • Mac: Fixed several client crashes.
  • User Interface:
  • The information listed in the trait tabs of Show Info window's for Medium Upwell Structures has been updated.
  • The Pointer for 'Route - Prefer Shorter' now points to the correct target.
  • The color of locations in current system is now updated when the color theme is changed.
  • Reset Settings "Reset Windows to Default Compact Mode" button is functioning again.
  • Market transactions tab in wallet now show fractional amounts.
  • The Create Decoration button is back in the Decorations Tab in Corporation window.
  • Updated the color for market orders owned by players to differentiate between my orders and in range ones in the market window.
  • Reformatted the data in the Network Data Monitor window in Engine Tools to avoid overlapping text in default window sizes.
  • Cleaned up the Engine Tools window (ctlr+alt+shift+M) and removed unneeded and lag-inducing options.

New in EVE Online 2023-03-09.1 (Mar 9, 2023)

  • Defect Fixes:
  • Gameplay:
  • Defect fix for Intaki being able to be a target for lowsec wormholes.

New in EVE Online 2023-03-07.1 (Mar 7, 2023)

  • Defect Fixes:
  • Gameplay:
  • Kikimoras, Rodivas and Drekavacs are now counted towards the Skillers in the Abyss challenges.

New in EVE Online 2023-02-28.1 (Feb 28, 2023)

  • Features & Changes:
  • Localization:
  • Added new localized content in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.
  • Universe:
  • Continued security efforts by the Federation Navy have caused the security status of the Intaki system to increase from 0.4 to 0.5.
  • Defect Fixes:
  • User Interface:
  • The Corporation Wallet will no longer have overlapping UI elements when viewed with accountant roles.

New in EVE Online 2023-02-23.1 (Feb 23, 2023)

  • Features & Changes:
  • Miscellaneous:
  • Added a new billboard video highlighting the upcoming player-run Stay Frosty Frigate Free-For-All which will take place on Saturday 11 March in Ouelletta!

New in EVE Online 2023-02-15.1 (Feb 16, 2023)

  • Features & Changes:
  • Localization:
  • Content is now localized in French, German, Russian, Spanish, Korean, Japanese and Chinese Simplified.

New in EVE Online 2023-02-14.1 (Feb 14, 2023)

  • Features & Changes:
  • Audio:
  • Updated docking/undocking sfx.
  • Balancing:
  • The 'Compact Entropic Radiation Sink' has been improved, it previously had identical stats to the Tech 1 version.
  • CPU Required: 27 → 25
  • Damage Modifier: 9% → 10%
  • Rate of Fire Bonus: 4% → 5%
  • The 'Clutch Restrained Warp Disruption Field Generator' now has a lower signature radius penalty when unscripted, it previously had no advantage over either the enduring or compact variation.
  • Signature Radius Penalty 50% → 40%
  • The 'Perun Heavy Mutadaptive Remote Armor Repairer' has been rebalanced.
  • Powergrid Required: 561 → 396
  • Rep Amount: 496 → 512
  • Capacitor Activation Cost: 564 → 513
  • Armor Rep Bonus per cycle: 10% → 12%
  • Maximum Repair Bonus: 150% → 180%
  • Factional Warfare:
  • The 4 Navy Ewar Frigates are now available as BPC offers in factional warfare militia corp loyalty point stores for 2 million ISK and 4,000 LP.
  • This includes the Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue and Vigil Fleet Issue
  • Supply Caches will now spawn for the attacking faction in Rearguard and Command Operations systems.
  • Updated the Battlefield Icon on the Factional Warfare Map.
  • Localization:
  • The traits on the Venture and Prospect ships have been reworded from 'Bonuses to Gas Harvester Amount' to 'Gas Scoop Amount' to hopefully lead to less players buying the wrong size module.
  • Renamed the 'Restrained Interdiction Nullifier', and its blueprint to 'Enduring Interdiction Nullifier', to match other meta modules which give a benefit to capacitor cost.
  • Modules:
  • Energy Neutralizer modules will now show the exact amount of capacitor they removed from the ship they are activated on in the combat log, now taking into account the ships energy resistance value and current capacitor, rather than always reporting the maximum amount possible.
  • Missions & NPCs:
  • Perun Heavy Mutadaptive Remote Armor Repairer will now drop as a 1 run BPC, rather than as the whole module in abyssal space.
  • Science & Industry:
  • 🤝 Large Industrial Core I and Large Industrial Core II blueprints have had their required input materials decreased by approximately 33%.
  • 🤝 Capital Industrial Core II inputs have been increased.
  • The Strong Frentix Booster Reaction Formula has had the Hydrochloric Acid input reduced from 100 to 20 to match all other strong combat booster reactions.
  • The 'Perun Heavy Mutadaptive Remote Armor Repairer' blueprint now requires a 'Heavy Mutadaptive Remote Armor Repairer II' as an input to build.
  • Ships:
  • 🤝 It's now possible to store ships which have drones or implants in their Cargo Hold inside Ship Maintenance Bays and Arrays.
  • User Interface:
  • Photon UI and Multiple Overviews have now concluded their Feature Preview phase and are being enabled for all players.
  • 🤝 Improved the PI interface so that when you have multiple extractors, with multiple pins each, it's more clear which pins belong to the extractor you are currently editing.
  • 🤝 Added Help Pointers for Alliance Fittings and the Industry Input and Output locations.
  • Improved displaying loading progress and failed states in the Fitting Window's Emblems tab and Paragon Loyalty Points Store windows.
  • Added a light background toggle option to the right-click context menu for the NeoCom.
  • 🤝 Added a new option that lets you toggle Compact Mode by default for all eligible windows globally. You'll find the new option in the Settings menu under the Window Appearance section of the General Settings tab. Note that if you manually toggle Compact Mode away from the default in a window then that mode will be persisted and the window's mode won't change again when the global option is toggled. You can reset all windows to the default mode again in the Reset Settings section of the Settings menu.
  • 🤝 Added a Collapse/Expand option to the window control menu. This option collapses/expands the window the same way as if you'd double-clicked its header.
  • Updated the animation for the docking notification and added a similar notification for the undocking sequence.
  • The text color has been updated in various places around the client.
  • The selected tab underline now animates when a new tab is selected. A faint line was also added underneath all tab groups to improve the visual grouping of tabs.
  • Increased the density of the chat member list further when the "Show Compact Member List" option is enabled.
  • Added configurable default settings for new chat windows. You can now configure the default light background, font size, member list and message portraits mode for new chat windows in the Settings menu (open the Settings from the NeoCom, select the Chat tab and you'll find the new options in the Defaults section).
  • Updated the layout of the Fitting Management window.
  • Tweaked the layout of the Trade window.
  • Increased the width of the price input field in the Market's purchase window.
  • The Compact Mode of the Log and Messages window is a bit more compact now.
  • 🤝 Added a UI warning when an Interdiction Nullifier is fitted with a module or rig which disables nullification.
  • 🤝 Whenever you get a new trade while you have a stack of trades in the same stacked window, the new trade window will no longer appear in front of the active trade you're currently working on.
  • Universe:
  • The massive Federation Navy project to secure the Intaki system continues:
  • The Intaki system's security status has increased from 0.3 to 0.4
  • The Federation Navy's enforced moratorium on the deployment of new Upwell Structures within the Intaki system remains in place.
  • Defect Fixes:
  • Audio:
  • Crimewatch audio SFX are now tied to the "Warning Sounds" slider under Advanced Audio Settings.
  • Gameplay:
  • Navy Dreadnought Wrecks can now be destroyed by players.
  • Navy Dreadnought Wrecks can now be salvaged for the intended amount of materials.
  • Warp Disruption Field Generator scripts no longer list obsolete attributes under show info.
  • The volume of some 400mm and 800mm armor plates have been reduced to match consistency across the size of each tier.
  • It's now possible to include the item "Fireworks Package" in contracts.
  • The "Heavy Stasis Grappler II" blueprint now correctly belongs to the tech II type group, so can be filtered properly.
  • Graphics:
  • The XL Cruise Missile Launcher II now uses the XL cruise missile icon instead of the XL torpedo one.
  • Several Decayed, Gravid and Unstable Mutaplasmids will now have the appropriate mutaplasmid tier color in the mutation window instead of grey.
  • Animations for anchoring and unanchoring are now showing more reliably for Customs Office Gantries.
  • Friendship skin now displays properly on Nestor hulls.
  • Ads in hangars should now have proper orientation.
  • 🤝 Texture on the front of the Aeon hull is no longer stretched.
  • Resolved some UV texture stretching on the Aeon.
  • The bottom of Enforcer and Monitor hulls no longer clip through the dock of the new Upwell Hangars.
  • A fix that eliminates the appearance of flickering black squares for some users within the Upwell hangar has been implemented.
  • An update has been applied to suns so that their brightness is properly adjusted by distance.
  • The NPE Frigate Wreck is now visible on low shader quality.
  • Resolved a pixelated texture when on low shader quality on the Ikitursa.
  • Corrected lighting colors on GalNet SKIN for the Cormorant.
  • Adjusted the mining drone beam scale to be smaller and particle color to match the mining turret coloring.
  • Missing icons added for Grand Tiegjon Casino High-Rollers Platform.
  • Erroneous plane set appearing on the Panther has been removed.
  • Missing missile burst audio for Fighter drones re-added.
  • Missing glass texture on the Megathron and Kronos resolved.
  • Texture seam in a Gallente nebula resolved.
  • 🤝 A turret locator on the Loki which caused some turrets to float slightly above the hull was repositioned.
  • Missing VFX for multiple SKINs on the Leshak (such as Eden's Hunters SKIN) resolved.
  • Localization:
  • Adjusted the descriptions on Factional Warfare complex beacon descriptions to correctly state the ship restrictions on them.
  • 🤝 Removed the 'Rapid Torpedo Launcher rate of fire bonus' from the Komodo's trait tab as it can no longer fit them.
  • Added the 50% cynosural field duration reduction bonus to the Marshal's traits. It always had this but was not stated in the traits tab.
  • The new Border and A0 Sun belts that were added in December have been renamed from Asteroid Belt to the name of the site to make them easier to find on the overview.
  • Removed 'light drone operation' from the Hematos masteries because it doesn't have a drone bay.
  • Removed Remote Repair, Remote Capacitor and Tactical Logistic Configurations from Carrier and Supercarrier masteries since they are no longer bonused for them.
  • 🤝 Added text to the bastion module clarifying that it does not affect Rapid Heavy Missile Launchers, also adjusted the text which stated that a ship using bastion is immune to electronic warfare instead of just being resistant to it.
  • The docking status hologram in the Upwell Hangars is now localized to Spanish.
  • New Player Experience:
  • Fixed a rare issue causing the 'Warp to Location' button to fail on the first attempt during the mining introduction of the AIR NPE.
  • Aura will now correctly identify a fit Missile Launcher as a weapon during Career Agent fitting guidance.
  • Technical:
  • Mac client: Fixed a rare client crash.
  • User Interface:
  • Adjusted the Factional Warfare map 'Enlist my Alliance' button so that it no longer overlaps the faction selection drop down box.
  • The "ESS" page in the Agency with large text enabled no longer fades to make the text more readable.
  • The UI pointer will now point to an element from below if there isn't enough space above it, so that it points to the correct element.
  • The tooltip for a drone in space now includes information on its current state.
  • 🤝 Docking notification animation won't linger any longer than it should.
  • 🤝 The mouse wheel scroll speed has been made consistent in all scroll areas.
  • You can no longer enter an exceedingly long name for your Overview tabs.
  • Custom tabs are no longer forgotten when switching over to the new Overview.
  • The size of loading spinners has been tweaked in a handful of places to prevent them from overlapping other content.
  • The same text colors are now used for transactions in the different tabs of the Wallet window.
  • The sort column text in tables is no longer horizontally cut off when the text wraps to multiple lines.
  • The top-right icons on the Details page in the Market window no longer overlap the item group trace on the left.
  • 🤝 Drones can now be dragged via their health bar again.
  • The header of the Character Sheet is no longer incorrectly indented or hidden in some situations.
  • The confirmation dialog that's displayed when trashing lots of items no longer has rendering artifacts.
  • Fixed an issue which could cause skills to not be added to the Training Queue on the first attempt.
  • Mission Journal banner images are now correctly centered.
  • Paragon Agents will now correctly appear in the Paragon corporation's Information window.
  • Fixed a spelling error in the description of the Naglfar Fleet Issue ship.

New in EVE Online 2023-02-02.1 (Feb 2, 2023)

  • Features & Changes:
  • Universe:
  • The massive Federation Navy project to secure the Intaki system continues:
  • The Intaki system's security status has increased from 0.2 to 0.3
  • The Federation Navy has enforced a temporary prohibition on the deployment of new Upwell Structures within the Intaki system. The Navy will lift this restriction in the near future once the security situation in Intaki has been improved to a level appropriate for such an important Federation member culture's home system. Existing Upwell Structures already active in the Intaki system are unaffected by this moratorium.
  • Defect Fixes:
  • Gameplay:
  • The empire HQ system gate checkpoint structures should no longer decloak players flying near the gates.

New in EVE Online 2023-01-26.1 (Jan 26, 2023)

  • Features & Changes:
  • Balancing:
  • Lowered the respawn time of Observatory Flashpoint anomalies in Pochven from 90 minutes to 35 minutes.
  • Defect Fixes:
  • Graphics:
  • A correction has been made to the particles on the Red Stargazer SKINs.
  • Added a fix to the particles that emerge from the Red Stargazer SKIN on the Marshal.
  • An update to depth of field (DOF) in hangars has been included, which will make them less blurry.

New in EVE Online 2023-01-24.1 (Jan 24, 2023)

  • Features & Changes:
  • New Player Experience:
  • The personalisation introduction experience will now only appear once per account.
  • Localization:
  • Content is translated in French, German, Russian, Korean, Japanese, Spanish and Chinese.
  • Defect Fixes:
  • New Player Experience:
  • Characters will no longer become stuck during the personalisation introduction experience after relogging during the create opening step.

New in EVE Online 2023-01-03.1 (Jan 9, 2023)

  • Events:
  • The Winter Nexus event has ended, we hope you had fun over the holidays!

New in EVE Online 2022-12-20.1 (Dec 20, 2022)

  • Defect Fixes:
  • New Player Experience:
  • Fixed an issue which could cause guidance to be lost during the mining introduction when arriving at the site location.
  • User Interface:
  • Fixed an issue with UI not showing correctly in particular circumstances in the AIR Career Program.

New in EVE Online 2022-12-19.1 (Dec 19, 2022)

  • Defect Fixes:
  • Gameplay:
  • Mining Crystal descriptions and Resource Processing skill descriptions have been updated with the new ores that were introduced with Resources Aligned on Tuesday.
  • Graphics:
  • Fixed the appearance of Yoiul Star skin on docked ships.
  • User Interface:
  • The wallet will now correctly show how many corporations a player has LP with.
  • The "Events UI Pointer" now functions as intended.
  • Bottom rows of New Eden Store pages have been recalibrated and realigned.
  • Added a scrollbar to the PLEX Vault which appears when the Inventory window is too short.
  • Photon UI:
  • When trashing multiple items, they are now listed in the dialog window.

New in EVE Online 2022-12-15.1 (Dec 15, 2022)

  • Features & Changes:
  • Events:
  • The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 3rd 2023.
  • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
  • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
  • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
  • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
  • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, character apparel, special Sansha's nation combat boosters, Sansha's Nation pirate implant sets, and rare faction modules. 
  • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
  • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.
  • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 3rd.
  • In addition to the above fantastic gifts, a brand new expert system has been included which will allow all players, including alpha accounts, the ability to fly an Endurance and fit a Ice Mining Laser to mine ice for 4 days. 
  • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 1v1 T1 Cruisers with T1 modules only from December 16-19, a T1 Destroyer with T1 modules FFA from December 30 - January 2, and a 24 hour only 2v2 Battleships arena on January 7th - January 8th. All of these proving events will feature a special set of environmental effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%. The battleship 2v2 will feature a repeatable challenge that grants 100 million ISK for doing 10,000 damage in the arena.
  • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!
  • Get your hands on the brand new Yoiul's Ascent fireworks available in the Daily Login Campaign, season reward track and from loot! 
  • Miscellaneous:
  • Alliance and corporation emblems are now available on the following 186 ships:
  • All Cruisers
  • Mining Barges (T1 and Exhumers)
  • All remaining Destroyers
  • Non-Capital Industry
  • All remaining Frigates
  • Defect Fixes:
  • Graphics:
  • Fixed an issue with the Ishtar Aurora Universalis SKIN not displaying the Aurora VFX correctly.
  • User Interface:
  • It's now possible to access the solar system map when using the classic starmap again. 

New in EVE Online 2022-12-14.1 (Dec 14, 2022)

  • Features & Changes:
  • User Interface:
  • We made a number of improvements on the AIR Career Program navigation, progression tracking and UI.
  • We made an improvement to the sorting by name in the New Eden Store.
  • Defect Fixes:
  • Graphics:
  • Fixed textures for the Cyclops fighter.
  • User Interface:
  • Fleet Up section of the Agency now shows correctly.
  • The correct number of columns will now be displayed in the New Eden Store.
  • The 'Buy Extra Skill Queue' option will now open to the correct New Eden Store section.
  • Sorting offers will now have them ordered correctly when viewed in languages other than English.
  • Photon UI:
  • Fixed an issue with reordering skills in the Skill Queue by dragging and dropping.
  • It is now possible to click links in dialog message windows.
  • Fixed the layout of multiple choice dialog windows.
  • Structure Deployment window content no longer overflows.
  • Fixed an issue where editing filters/exceptions with Multiple Overviews was sometimes not updating the correct tab.

New in EVE Online 2022-12-13.1 (Dec 13, 2022)

  • Features & Changes:
  • Audio:
  • Added a sound effect for when a rare event takes place in Upwell Hangars.
  • Graphics:
  • We changed the way Depth of Field works in hangars. Depth of Field now has it's own rendering toggle under the Effects in the Display & Graphics settings.
  • Depth of Field is no longer automatically on with Post Processing set to High
  • Depth of Field now has much greater strength and is modified by camera distance from your ship
  • We have "rolled" out a few rare events for medium and small Upwell hangars.
  • Localization:
  • New content has been translated in French, German, Russian, Korean, Japanese and Spanish.
  • New Player Experience:
  • The salvage wreck objective will now behave like an actual wreck salvage in the second Industrialist - Entrepreneur Career Agent mission.
  • Improved guidance during Industrialist Career Agent missions:
  • Aura will suggest checking out the AIR Career Program while Industry jobs run.
  • Aura will now prioritise informing the player if their ship is incompatible with the recommended fit before informing of missing modules.
  • Aura will now reference a missing module by its specifc type name instead of generically mentioning something cannot be located.
  • Aura will now inform the player if they do not have the recommended ship (a Venture) for the fourth Industrialist - Producer mission.
  • Revised items given in Career Agent missions:
  • Characters will now be gifted a 'Mining Laser Upgrade I' when accepting the fourth Industrialist - Producer mission.
  • Swapped the rewarded 'Overdrive Injector System I' for a 'Damage Control I' in the seventh Industrialist - Producer mission.
  • Swapped the gifted 2x 'Dual Light Beam Laser I' for 2x 'Gatling Pulse Laser I' in the Amarr version of the third Enforcer mission.
  • Swapped the gifted 2x 'Light Electron Blaster I' for 2x '75mm Gatling Rail I' in the Caldari version of the third Enforcer mission.
  • Added a reference and pointer link to the Scanning Basics video within the Help Section of the Agency to the third Exploration mission.
  • Improved the completion messages for the final misisons in all Career Agent paths:
  • Each will now suggest trying the other Career Agent paths within the station.
  • The Enforcer finale now suggests trying the Sister's of EVE Epic Arc, the Blood-Stained Stars, with a pointer link to the Epic Arc Agency tab.
  • The Soldier of Fortune finale now suggests trying Factional Warfare with a pointer link to the Factional Warfare station service.
  • The Explorer finale now suggests trying Comabt Anomalies and Signatures with a pointer link to the Exploration Agency tab.
  • The Industrialist - Producer finale now suggests trying Mining Agent missions with a pointer link to the Agency tab.
  • The Industrialist - Entrepreneur finale now suggests trying Distribution Agent missions with a pointer link to the Agency tab.
  • Tweaked various mission messages to improve clarity and remove references to obsolete content.
  • Improved existing and added additional highlights for guidance during the personalization introduction experience.
  • Characters with one of the appropriate SKINs already injected will now also be eligable for the personalization introduction experience.
  • Science & Industry:
  • To encourage further growth of the ramping capital manufacturing we are easing a few bottlenecks in T1 industry. We are also addressing the developing lowered profitability of T2 resource harvesting and industry.
  • 4 new asteroid have been discovered, each focused on providing a high amount of a singular resource.
  • The new rich asteroid belts may be found in Blue A0 star systems in null security space and in wormhole space.
  • Additionally, these new asteroid belts may also appear in high security 0.5 systems bordering low security systems, and nullsec systems which border low security space.
  • Total mining yields of moon mining structures have been reduced by 25%.
  • User Interface:
  • New filters have been added to the Paragon Loyalty Point store.
  • Added a search bar
  • Filter by faction (All, Four Empires, Other)
  • Filter by hull size
  • Filter for corporation and/or alliance emblems
  • Filter out acquired emblems
  • Greatly improved the "leave fleet" option by adding an exclamation point to it.
  • Photon UI:
  • We have added the ability to have multiple Overviews when using Photon UI. This can be done by right-clicking an existing Overview tab, or by checking the 'In New Window' checkbox when adding a new Tab.
  • This feature can be enabled in the Feature Previews tab of the Settings menu and can only be enabled when Photon UI is enabled.
  • We have added a setting that allows you to change the size of the margin and header on all windows. This option can be found in General Settings section of the Settings menu.
  • We have updated the Security colors so that they are more distinct from one another.
  • We have added an Auto UI Scaling option in the UI Scaling.
  • We have updated the scrollbar in Photon UI, the scrollbar is now static and no longer expands and collapses when hovering over it.
  • We have added window resize indicators that show if a window can be resized, these indicators show when hovering over the edge of a window.
  • The Close button and Minimize button are now present in the header when a window has Compact Mode enabled.
  • We have added a new setting that allows you to change the transparency of windows that are set to "light mode".
  • The inventory window now has a Stack All button. Additionally, the search bar, Loot All button, and the item count and value are now visible while the window is in compact mode.
  • All the settings related to chat channels has been moved to the chat window's options menu in the top-right corner next to the minimize/close buttons.
  • Defect Fixes:
  • Audio:
  • Fixed an audio error that would sometimes occur when using Acceleration Gates.
  • Gameplay:
  • Fixed an issue which caused NPCs in Factional Warfare to attack their own Supply Depots and Supply Caches.
  • Updated erroneous respawn timers on a number of Invasion sites which caused them to respawn much earlier than intended.
  • Graphics:
  • Fixed an issue that caused damaged hulls to appear extra shiny in some cases.
  • The Harbinger now looks as it should whilst using the Yoiul Star SKIN.
  • Small area of the Phoenix siege glow has been aligned better.
  • Fixed a slight texture issue on the Falcon.
  • Non-interactable Athanor models no longer show AIR holograms by default.
  • Genolution Auroral Gold pod surface appears correctly whilst in the JITA 4-4 station hangar.
  • Depth of Field now has the correct distance blur.
  • Upwell Hangars now display emblems for multiple docked ships at the same time correctly.
  • Removed some markings from the Legion ship textures.
  • Fixed incorrect normals on the white line decals on the Charon.
  • Fixed an issue on the Ishtar and Vexor where projected SKIN textures were not aligned during warp animation.
  • Minorly fixed decal on the Tatara Maulus and Bhaalgorn.
  • Fixed an issue with the Trasher Fleet Issue blueprint icon.
  • Skills:
  • Fixed an issue with the Skill window opening off screen if the window had been moved off screen.
  • New Player Experience:
  • Fixed an issue which could result in the AIR NPE becoming stuck near the start of the experience.
  • Fixed an issue where Aura could tell the player to return to the Agent's station while already there during the fourth Industrialist - Producer Career Agent mission.
  • Increased the bonus reward timer to 180 minutes for the Gallente version of the seventh Industrialist - Producer mission.
  • Fixed a conversation in the seventh Enforcer Career Agent mission always using male pronouns when referencing the player character.
  • Technical:
  • Corrupt files in the resource cache are now being handled more gracefully and the client should recover in more cases on its own.
  • Fixed a client crash for the preview window of the Jita 4-4 station.
  • User Interface:
  • The Planetary Industry and Encounter Surveillance System Agency filters now work correctly.
  • Fixed an issue where is was no longer possible to consume multiple boosters at once.
  • The correct Material and Time Efficiency values will now be shown when double-clicking a blueprint copy in the Industry window.
  • It is now possible to move the Hacking window by dragging the top of the window.
  • Fixed an issue where the Purchase buttons in Paragon Loyalty Point Stores could become uninteractable on certain window sizes.
  • Fixed an issue where the purchase failure error screen was visible in Loyalty Point Stores adjacent to Paragon Loyalty Point Stores.
  • Fixed an issue where simulated ship names didn't update correctly when moving back and forth in the simulation history.
  • Photon UI:
  • Standing indicator icons in chat member list are now correctly aligned.
  • Fixed an issue where it was not possible to select the final item in the inventory window when it was in Compact mode and the View Mode was set to List mode.
  • The header highlight when stacking windows together is now more noticeable.
  • Bounty information in the Selected Item window will be shown in a single line when the window is very narrow.
  • Added a Manage Labels button to the Labels group in the Contacts window.
  • NeoCom is now affected by the window transparency settings.
  • The minimum size of the Local Locations window has been reduced significantly.
  • The sort order indicator icon for the Distance column in the Overview is no longer the wrong way.
  • The actions at the bottom of various Planetary Industry windows no longer overflow the window.
  • Locked windows in compact mode now show the lock indicator in the header.
  • The Market window caption now updates correctly when you jump to a new region.
  • Locked windows no longer move when opened on top of other windows.
  • The structure power state indicators in Assets window now use more pleasing colors.
  • Location group windows that have been opened from the Locations window now update automatically as your locations are updated.
  • Fixed an issue where the inventory filter text was not displayed or was being truncated when using UI scaling.
  • If the Wallet was collapsed in Classic UI, and then the user enables Photon UI, the user is now able to resize the window again.
  • It is no longer possible to minimize the Daily Login Campaign window on the Character Select screen.
  • Hiding the market ticker no longer leaves a gap at the bottom of the right-side navigation panel.
  • Locked items in containers no longer appear incorrectly after mouse-over.

New in EVE Online 2022-12-08.1 (Dec 8, 2022)

  • Features & Changes:
  • Universe:
  • The Gallente Federation has strengthened its presence within the Intaki system, completing the construction of a new Federation Navy station above Intaki Prime as well as a new stargate connection between Intaki and Amygnon.
  • The increased Federal presence within Intaki has caused the system's security status to begin increasing. Intaki's security status has increased from 0.1 to 0.2.
  • Intaki V is now labelled as Intaki V (Intaki Prime) in capsuleer user interfaces.
  • The Caldari Navy's presence within the State's new territorial holdings in Syndicate have been strengthened with the completion of three new Caldari Navy stations in the UM-Q7F, 0EK-NJ, and T-LIWS systems.
  • The newly constructed Gallente and Caldari stations are open to capsuleer docking, however industry and office services are not available to Capsuleers at this time. These services will become available in the future.

New in EVE Online 2022-12-06.1 (Dec 6, 2022)

  • Features & Changes:
  • Factional Warfare:
  • Reduced the base payout of Battlefield sites from 225k LP to 150k LP.
  • Increased the respawn time on Battlefield sites from 2 hours to 3 hours.
  • Reduced the Victory Points gained from each Battlefield from 2,500 points to 500 points.
  • Increased the number of capture points from each successful tick on a Battlefield capture beacon by 33%. This will make Battlefields capture faster.
  • Defect Fixes:
  • Gameplay:
  • Unpublished skill books can no longer be injected
  • The minimum output of the DBM is now set to 100% from 110%
  • Stealth Bombers can now get inside Small and Medium Advanced Plexes.
  • New Player Experience:
  • Fixed an issue where mission guidance would not start if there was no other missions active when accepted
  • New Player Experience:
  • Overview now correctly loads default preset settings after deleting custom user created presets

New in EVE Online 2022-11-30.1 (Nov 30, 2022)

  • Defect Fixes:
  • User Interface:
  • New Default Overview
  • Fixed an issue that was blocking players from logging with a new client before the full download was finished
  • Fixed a rare issue that prevented some players from logging into the client (black screen) when they had manually edited Overview setting files Corrected the names of the presets in the default overview and added missing groups to them
  • Fixed a issue in the Tab presets panel that was empty

New in EVE Online 2022-11-29.1 (Nov 29, 2022)

  • Features & Updates:
  • New Player Experience:
  • Those who reach 750 points within the AIR Career program overall will receive a call from Paragon's own IRIS offering them a free destroyer and an opportunity to learn about ship personalization.
  • The Pirate capsule will now appear in the default Overview during the final Enforcer Career Agent mission.
  • User Interface:
  • Default overview settings have been replaced by new ones, inspired by the community made Z-S Overview Pack. If you would like more detail then please see this dev blog.
  • Universe:
  • Several of the Caldari State facilities within their newly acquired DS-M4Q constellation have been completed.
  • Defect Fixes:
  • Gameplay:
  • Acceleration gates into Faction Warfare complexes will now show a better summary of the allowed ships when your ship is disallowed, rather than a long list of every single allowed type.
  • Disallowed Cloaking in Factional Warfare Battlefield sites.
  • New Player Experience:
  • A 'View Market Details' menu highlight will now only appear when selecting the required items during Market guidance in Career Agent missions.
  • User Interface:
  • Updated Agency to no longer display the Factional Campaign section when there are no currently active campaigns. This agency section will return when the next Factional Campaigns begins.
  • The 'Buy with PLEX' buttons will no longer briefly appear when opening the SKINs list of the Fitting Window for the first time after a login.

New in EVE Online 2022-11-17.1 (Nov 17, 2022)

  • Features & Changes:
  • Events:
  • Republic engineers have completed the emergency shutdown procedures on the captured stellar transmuters in the Egmar and Vard systems. With the shutdown of these last transmuters, the Stellar Observation Data Hub sites are no longer spawning within the Angils and Hed constellations.
  • The Gallente Federation has continued to entrench their positions within Intaki and nearby systems, completing more of their fortifications and advancing new construction projects.
  • Localization:
  • Additional content has been translated into Spanish.
  • User Interface:
  • A Personalization tab has been added to the Character Sheet:
  • An Emblems tab has been added under the Personalization tab for tracking owned and available Emblems.
  • The SKINs tab located in the Character Sheet has been moved under the Personalization tab.
  • The seconds counter has been removed from the expiry timer for limited duration SKINs.
  • Defect Fixes:
  • Audio:
  • Audio mix for Factional Warfare Battlefields has been adjusted to be more varied.
  • Music volume for Factional Warfare Battlefields can now be adjusted via volume sliders found under the Audio tab in the game menu (ESC).
  • Structures inside complexes that were missing atmospheric audio have had audio added.
  • Gameplay:
  • Fixed the Drop rates for Faction Encoders and Decoders from Factional Warfare Operation Centers.
  • Fixed the behavior of certain NPCs in the Factional Warfare Battlefield sites.
  • Adjusted payouts for Factional Warfare Battlefields when a defending militia fails to win the site.
  • Fixed an issue causing the final container to explode before being looted in Factional Warfare Operation Centers.
  • Graphics:
  • Gallente contractors have fixed a couple of holes that were appearing in Factional Warfare Battlefield structures.
  • Fixed an issue which made some decals appear black when interacting with certain light effects.
  • Ships will no longer perform a docking animation after players select 'View Inside' to move the camera back inside Upwell Structures.
  • Fixed an animation glitch when switching between SKINs in Upwell Structures.
  • Fixed an animation glitch where ships quickly display warp state when docking in Upwell Structures.
  • Fixed an issue with strategic cruiser subsystems appearing on docking platforms in Upwell Structures.
  • Fixed an issue with strategic cruiser appearance in Upwell hangars not reflecting the subsystems fitted.
  • Toggling Dynamic Camera Movement in the Display and Graphics tab of the game settings (ESC key) now makes the docking process in Upwell Structures more simplified.
  • Fixed reflections in non-Upwell hangars meaning players should see reduced flickering in Jita.
  • Technical:
  • Fixed an issue where the client could black screen in rare cases at undocking when tactical overlay was enabled.
  • User Interface:
  • Fixed an issue where the third column in the Paragon Loyalty Point Stores could overlap with other UI elements.
  • Disabled the Personalization tab of the Fitting window when fitting or simulating a Structure.
  • Fixed an issue where the ship name didn't update properly when switching between fitting views.
  • Filter in the Paragon Loyalty Point Stores now correctly lists EM (EverMarks) instead of LP (Loyalty Points).

New in EVE Online 2022-11-15.1 (Nov 15, 2022)

  • Features & Changes:
  • Gameplay:
  • Along with the redesign of old Complexes, we are adding a new and much larger Factional Warfare site compared to its other smaller counterparts.
  • These sites will include multiple capture points.
  • Holding a capture point will earn capture points for your faction each time it ticks down.
  • Enemy faction NPCs and players in ships will block capture
  • Only players in ships can capture.
  • Winning a Battlefield Complex rewards a large amount of Loyalty Points to the winning side.
  • Winning a Battlefield Complex provides an exceptionally large amount of Advantage to your faction's Advantage system level.
  • Graphics:
  • The Moros has had its VFX updated.
  • This means that the Moros, Naglfar, Revelation and Pheonix have now all had their VFX updated.
  • User Interface:
  • Adjusted the size and height of the SKINs cards in the Fitting Window.
  • Adjusted the size of the SKINs icon circle and the SKIN icons.
  • Clean Ship button has been moved to the bottom right of the Fitting Window Personalization tab.
  • Localization:
  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.
  • Defect Fixes:
  • Audio:
  • Docking UI sound has been tied to the UI Volume slider which can be found in the Audio tab of the in-game menu (ESC key).
  • Docking UI sounds has also been updated to be less intrusive.
  • Fixed an issue with Audio not correctly playing in Factional Warfare Complexes.
  • Gameplay:
  • Fixed an issue with some Factional Warfare Rendezvous Points not correctly paying out Loyalty Points.
  • Balance adjustments to Factional Warfare Rendezvous Points (increased NPC warp speed).
  • The "Gallente Battleship" skillbook should now be available again from Gallente NPC school stations.
  • Fixed an issue which prevented repackaging rigged ships in corporation hangars.
  • Graphics:
  • Docking height has been adjusted for the following hulls:
  • Succubus and Imp
  • Proteus
  • Kikimora and Draugur
  • Thunderchild
  • Triglavian ships have had their cloaking and docking effects adjusted.
  • Tech 3 Strategic cruiser models now update in the Upwell Hangar scene.
  • SKIN application has been modified to show all ships and fitted modules in the Upwell Hangar.
  • Medium platform advertisements are now visible in Upwell structures.
  • Objects are no longer showing black at far distance, especially at low Level of Detail Quality.
  • Ambient Occlusion is no longer causing some glass surfaces to be too dark.
  • Moros Navy Issue turret hardpoints are now pointing in the correct direction. (Towards your enemy)
  • Moros Navy Issue textures have been tweaked.
  • Revelation Navy Issue has been updated to appear correctly whilst in Low shader settings.
  • Coercer Navy Issue shader has been updated to appear correctly whilst in Low shader settings.
  • Cormorant Navy Issue turret Level of Detail issues have been fixed.
  • Fixed graphical effects on wrecks in Abyssal Deadspace when using the MAC client
  • Localization:
  • Paragon station names will now correctly use American English.
  • Technical:
  • Optimize settings for "Quality" now also updates the Ambient Occlusion setting correctly.
  • User Interface:
  • Adjusted the margin in the Factional Warfare Objectives window.
  • Updated the text in Objectives card of the Factional Warfare window.
  • Corporation emblems now appear correctly in the cosmetic fitting slots.
  • SKINs list now appears correctly for ships with few SKINs.
  • Cosmetic fitting slot tooltips now display correctly.
  • Purchase buttons in the Paragon Loyalty Point Store now appear correctly while loading.
  • Expiry timer for limited duration SKINs now appear correctly in the Fitting Window.
  • Collapsing the new Agent Conversation window will no longer cause it is display incorrectly.
  • A ship requirement warning will no longer show in Agent Conversation windows for Paragon missions.
  • The Paragon Agents Agency page will now appear correctly when viewed in a wormhole.
  • The Personal/Corporation Asset lists will now (again) scroll down to a location if you start typing its name.
  • Fixed an issue with sorting in Corporation Assets.
  • Fixed issues with scaling of Factional Warfare ranks icons.
  • Tooltips have been added to the Factional Warfare rank icons.

New in EVE Online 2022-11-10.1 (Nov 10, 2022)

  • Features & Changes:
  • Balancing:
  • Tethering for low security status characters is now disabled in High Sec depending on the security level of the solar system and the security status of the character similar to the faction police attack rules.
  • This was covered in more detail in this dev blog.
  • Localization:
  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.
  • Defect Fixes:
  • Graphics:
  • Phoenix now shows VFX when warping and while in siege mode.
  • Machariel no longer shows erroneous VFX.
  • Bustard no longer shows erroneous VFX.
  • Enforcer no longer shows erroneous VFX.
  • Technical:
  • Updated ESI to no longer show systems that were removed from Factional Warfare.
  • User Interface:
  • Jita's IRIS agent will no longer appear twice in the Paragon tab of the Agency.
  • Paragon missions will now be offered to characters regardless of their security status.
  • Improved the readability of the auto-injection information in Paragon agent mission windows.
  • Sync Failed screen now doesn't overlap the Paragon LP Store window on smaller window sizes.
  • Fixed an issue where the purchase buttons in the Paragon LP Store appeared interactable at all times.
  • Fixed an issue with the Naglfar Fleet Issue Blueprint not showing correctly through industry tabs, New Eden Search.
  • Fixed and issue with the new Navy Destroyer Blueprints not appearing correctly.

New in EVE Online 2022-11-09.1 (Nov 9, 2022)

  • Features & Changes:
  • Events:
  • Caldari Navy forces have deployed a major expeditionary force into the Athounon system, securing the abandoned EDENCOM facility above Athounon V as well as the construction site where the Gallente Federation had been attempting to construct a new stargate. The factional campaigns surrounding the strategic system of Athounon and the Serthoulde constellation have ended.
  • With the Caldari stargate completed and the Gallente stargate construction site occupied by Caldari forces, both empires have ended their survey programs that had made Dense Moissanite and Dense Polycrase ore sites visible to Capsuleers. These sites will no longer appear within the Serthoulde constellation.
  • The last of the triglavian relay data sites seem to have been secured by the Caldari State, and no further sites are expected to be discovered at this time.
  • The LP offers for loyalty point tokens have been removed from the FW LP stores.
  • Players with loyalty tokens can still sell them to NPC buy orders for 100,000 ISK each.
  • Universe:
  • The Caldari State have secured their hold on the Athounon system, with increased military presence and the state seems to have occupied and secured the research station around Athounon V.
  • The Gallente Federation are continuing to construct additional defensive harbours in the system of Intaki and neighbouring occupied systems.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with Propaganda Structure spawned NPCs not correctly targeting the Propaganda structure.
  • Fixed an issue causing Caldari NPC in Rendezvous Point to incorrectly impact player standings.
  • Fixed an issue causing Rendezvous Points to not correctly despawn. Updated damage resistance profile of capture points in Factional Warfare Complexes.
  • Graphics:
  • Added and hooked up various faction ship icons that were missing.
  • Cormorant dirt now accumulates as expected.
  • Coercer no longer shows floating VFX.
  • Nightmare no longer shows erroneous VFX - Tigers are back in their cage.
  • Stork no longer shows erroneous VFX.
  • Stiletto no longer shows erroneous VFX.
  • Adjusted symmetry on Hel VFX.
  • Added some missing data on Gurista outpost structures.
  • Fixed incorrect file references on Minmatar Dreadnought wrecks.
  • Updated Coercer texture plating.
  • Added camera locators to FW Propaganda Billboards.
  • Added collision data for factional hologram plinth structures.
  • Edited some asset locations in Amarr complex (FW capture points).
  • UI:
  • Fixed issue with ship model in equipment tab was not updating on SKIN changes in the Fitting Window.
  • Fixed UI issues with columns being too narrow in the Paragon Loyalty Point Store.
  • Sorting by EverMarks in the Paragon Loyalty Point Store now updates to the correct order.
  • Fixed an issue if a newly created character logs out during tutorial and logs back in again the screen turns back.
  • Updated UI around joining / retiring a Corporation or Alliance from Factional Warfare in the Factional Warfare screen.
  • Fixed an issue where the Equipment tab in the Fitting Window didn't update properly on SKIN changes.
  • Sorting by EM in Paragon Loyalty Point Stores now works as expected.
  • Fixed an overflow issue with the sync failed error window in the Fitting Window.
  • The default size for the EM column now correctly fits the EM prices.
  • Fixed an issue where the default emblems were briefly visible when changing Corporations and Alliances.
  • Fixed an issue where the EverMarks for corporations didnt show after completing missions.
  • Fixed a Button overlap issue in Carbon UI for "Cant apply to current ship".
  • Fixed an issue with the Assets window UI in the Japanese Client.
  • Photon UI:
  • Chat windows now show the '+' button in the top row again.

New in EVE Online 2022-11-08 (Nov 8, 2022)

  • Empires at War:
  • The new Frontlines feature in Factional Warfare (FW) is now live, drawing pilots closer to the borders of their opponents and presenting new rewarding challenges that focus capsuleer efforts towards key, emerging conflicts where empire history will be written!
  • Frontlines:
  • Systems in a FW warzone can have different operational states which are designated as follows:
  • Frontline - adjacent to an enemy-controlled star system, the absolute heart of the battle, and the highest level of reward.
  • Command Operations - adjacent to a Frontline system, vital for strategic supremacy with standard LP rewards.
  • Rearguard - when none of the above apply, a relative safe zone in the maelstrom.
  • Frontlines Map:
  • With this update we are adding a new way to visualize the Warzone. With representation of where you can find the frontlines and clear data showing the status of contested systems.
  • Suprise attack:
  • The map isn't the only thing that will be changing in the Warzone! The Gallente have launched a massive surprise assault on Intaki and its surrounding systems.
  • The systems of:
  • Intaki
  • Vey
  • Brarel
  • Annancale
  • Agoze
  • Ostingele
  • Harroule
  • Dastryns
  • Uphallant
  • Iges
  • Covryn
  • are now held by the Gallente and have been removed from the Factional Warfare system.
  • Advantage System:
  • The new Advantage system allows you to give your chosen faction an edge in FW. This edge can be achieved by obtaining a terrain advantage through ownership of adjacent Frontline and Command Operations star systems, through the completion of activities and sites in the FW warzone, and by deploying anchorable, player-built Propaganda Structures. The more involved and victorious your faction is in the warzone, the greater the effect will be on your side’s victory points.
  • To view a system’s current Advantage, you can navigate to the right-hand side of the FW window when you select a system on the FW map.
  • Propaganda Billboard:
  • A deployable structure that will serve to demoralize your opposing faction, upon completion of the structure, Advantage will be added to aid you in capturing of their system.
  • Listening Outposts:
  • A deployable structure used to crack transmission frequencies that once completed will remove advantage from the opposing faction.
  • Supply Cache/Depot:
  • In-space quick supply depots for the opposing faction that if destroyed will remove advantage from the opposing faction.
  • Rendezvous Point:
  • Soloable Rendezvous points allow players to engage with the warzone by intercepting NPC combatants. Upon destroying the commander of the fleet, Advantage will be awarded.
  • Operation Center:
  • Hacking/Exploration site that will provide the players with valuable codes to build Propaganda Billboards and Listening Outposts.
  • Reward Rebalance:
  • We have increased the amount of Loyalty Points awarded, specifically focused on Frontlines having the largest pay outs to encourage players to engage in a more concentrated area of the warzone.
  • Frontline systems grant 150% of generated Loyalty Points as rewards.
  • Command Operations systems grant 100% of generated Loyalty Points as rewards.
  • Rearguard Systems grant 0% of generated Loyalty Points as rewards.
  • We have removed the reward tiers for FW captured systems to make the generation of LP fairer for everyone, and remove the positive feedback loop that was incentivizing Empire swapping.
  • Adding More Group Content:
  • In the current paradigm, Factional Warfare complexes discourage group play as the payout for additional militia members in a site divides the reward pool, which is inelastic. By adding elastic rewards, up to a certain limit for certain sites we can create a space where players are naturally drawn to group up with other friendly players.
  • We also want to avoid encouraging super-sized 'swarm' fleets, and so we can tune these Complex rewards to around 5 characters. 5 characters is also a decent number because it is a difficult number of accounts to manage for a single player, limiting the effectiveness of such multiboxing in combat to encourage players enter these sites and act as a group when available, the LP value would be an additional 25% over the 'solo' version of the complex.
  • Not all ships are equal Victory Points:
  • We have limited access to FW Complexes to make them more granular, tweaking the paradigm to prevent pirate faction ships from dominating "Novice Complexes". We have also reviewed and updated the access restrictions to complexes overall.
  • When it comes to determining Victory Points gained for ship destruction Pirate and Navy faction ships will be treated as separate classes. For example, a worm will not be considered T1. Triglavian and EDENCOM ships will also be included in the "Pirate Faction" category, as it most closely matches their power scaling. For example, a Leshak will yield a higher reward value than a Tempest.
  • Site Naming Schema:
  • We need to effectively communicate expectations; the site names should follow a predictable pattern in which you can learn to rapidly identify the restrictions of a site based on its name. The standard is as follows:
  • [Rank / Size] + [ADV / NVY] + "-"[Number] OR [Open Complex]
  • Rank / Size - Indicates the size of ships allowed into the site.
  • Example: Amarr Medium NVY-5:
  • Novice - Frigates and smaller
  • Small - Destroyers and smaller
  • Medium - Cruisers and smaller
  • Large - Battleships and smaller
  • NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3.
  • ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships.
  • Number - This number indicates the number of characters the site reward scales to.
  • Open Complex - This is an open site, A site without restrictions or an acceleration gate
  • Update to Upwell Structures Docking Rules in Factional Warfare:
  • Structures broke the paradigm of risk for factional warfare systems, as previously only the controllers of the system were able to take advantage of the stations. With Citadels, enemy militia could previously safely dock up in enemy space. We are solving this with these new measures.
  • The following rules apply to both stations and player-owned citadels in the warzone.
  • Frontline Systems:
  • Players are able to dock, undock and tether in any ship regardless of faction alignment.
  • Assuming they would have access to dock / tether via ACLs for player owned structures.
  • Command Operations & Rearguard:
  • Enemy militia cannot tether except in capsules.
  • Enemy militia cannot dock except in capsules.
  • Enemy militia cannot undock from the structure - except for capsules.
  • Friendly militia and unaligned players can dock and tether freely.
  • Unaligned players (not in a militia), or in a friendly militia are able to dock and tether.
  • Events:
  • To Celebrate the launch of Uprising a special set of login rewards are available each day that players log into the game for the first 9 days after the expansion launches. These rewards include up to 425,000 SP for Omega players, and SKINs for navy frigates and the new navy battlecruisers!
  • We have introduced new Navy ship lines into the game as part of the expansion. Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers and Navy Dreadnaughts.
  • All these ships come with a strict upgrade to the tech 1 counterpart as well as some new improved audio. In addition, the New Navy Destroyers and Dreadnaughts have upgraded hulls to stand out on the battlefield.
  • The Navy Frigates and Battlecruisers became available in limited quantities during the pre-expansion events. Their details can be found in their patch notes.
  • The Blueprint Copies for these ships can now be found in their respective militia Loyalty Point stores.
  • Catalyst Navy Issue:
  • +1 Midslot
  • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.
  • Added New Gallente Destroyer Bonuses (Per Level):
  • Added 10% bonus to Small Hybrid Turret damage.
  • Added 7.5% bonus to Armor Repair amount.
  • Added 15% reduction to Armor Plate mass penalty.
  • Removed turret tracking speed per destroyer level bonus.
  • Removed falloff bonus per destroyer level
  • Coercer Navy Issue:
  • +1 Lowslot
  • Added 50% bonus to Small Energy Turret falloff to the role bonus.
  • Added New Amarr Destroyer Bonuses (Per Level):
  • Added 7.5% bonus to Small Energy Turret damage.
  • Added 7.5% bonus to armor hitpoints.
  • Added 10% reduction to Energy Neutralizer activation cost.
  • Added 10% bonus to Energy Neutralizer strength.
  • Removed bonus to Small Energy Turret tracking speed per destroyer level.
  • Cormorant Navy Issue:
  • +1 Midslot
  • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.
  • Added New Caldari Destroyer Bonuses (Per Level):
  • Added 5% Small Hybrid Turret damage bonus.
  • Added 10% bonus to Shield Booster amount.
  • Removed bonus to Small Hybrid Turret tracking speed per destroyer level.
  • Thrasher Fleet Issue:
  • +1 Lowslot
  • Added 50% bonus to Small Projectile Turret falloff to the role bonus.
  • Added New Minmatar Destroyer Bonuses (Per Level):
  • Added 5% bonus to Small Projectile Turret rate of fire.
  • Added 15% reduction to Microwarpdrive Signature Radius penalty.
  • Removed Small Projectile Turret tracking speed per destroyer level.
  • Moros Navy Issue:
  • +1 Midslot
  • Added New Gallente Dreadnought Bonuses (Per Level):
  • Increased Capital Hybrid Turret damage bonus from 5% to 7.5%.
  • Added 5% bonus to Capital Hybrid Turret optimal range.
  • Added 5% per level Armor Repair amount.
  • Added 20% per level bonus to Warp Scrambler and Warp Disruptor strength and optimal range.
  • Naglfar Fleet Issue:
  • +1 Highslot
  • Added New Minmatar Dreadnought Bonuses (Per Level):
  • Increased Capital Projectile damage bonus from 5% to 7.5%.
  • Add bonus: 20% bonus to Heavy Stasis Grappler falloff.
  • Added 7.5% bonus to Shield Booster amount.
  • Added 7.5% bonus to Armor Repairer amount
  • Removed Shield Booster cycle time bonus.
  • Phoenix Navy Issue:
  • +1 Midslot
  • Added New Caldari Dreadnought Bonuses (Per Level):
  • Increased XL Cruise, XL Torpedo and Torpedo damage bonus from 5% to 7.5%.
  • Added 7.5% bonus to Target Painter effectiveness.
  • Revelation Navy Issue:
  • +1 Highslot
  • Added New Amarr Dreadnought Bonuses (Per Level):
  • Increased Capital Energy Turret damage bonus from 5% to 7.5%.
  • Added 25% bonus Energy Nosferatu drain amount and range bonus.
  • Heavy Assault Cruiser Rebalance:
  • When approaching the subject of HACs in the current meta, we looked at addressing these 4 goals:
  • Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
  • Make room for other ship types to step into the spotlight, such as battleships.
  • Not nerf HACs into oblivion - find and retain healthy use-cases.
  • Maintain HAC identity as a high-damage / heavy tank ship option.
  • Muninn:
  • Reduced Number of Turret Slots by 4, from 5 to 1.
  • Increased the Number of Missile Slots by 4, from 1 to 5.
  • Increased the CPU by 50 tf, from 355 tf to 405 tf.
  • Reduced the Powergrid by 160 MW, from 1160 MW to 1000 MW.
  • Increased the base armor by 150 HP, from 2,150 HP to 2,300 HP.
  • Reduced the maximum targeting range by 25,000 m, from 80,000 m to 55,000 m.
  • Remove and replace all bonuses with:
  • Minmatar Cruiser bonuses (Per Level):
  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage.
  • 3% bonus to shield and armor resistances.
  • Heavy Assault Cruisers bonuses (Per Level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity.
  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.
  • Retains Assault Damage Control bonus.
  • Cerberus:
  • Reduced the Maximum Targeting Range by 35,000 m, from 95,000 m to 60,000 m.
  • Increased the CPU by 15 tf, from 520 tf to 535 tf.
  • Increased the Powergrid by 20 MW, from 800 MW to 820 MW.
  • Remove and replace all bonuses with:
  • Caldari Cruiser bonuses (Per Level):
  • 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage.
  • 20% bonus to Heavy Assault Missile max velocity.
  • Heavy Assault Cruisers bonuses (Per Level):
  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.
  • 7.5% bonus to Shield Booster amount.
  • Retains Assault Damage Control bonus.
  • Eagle:
  • Reduce Maximum Targeting Range by 25,000 m, from 90,000 m to 65,000 m.
  • Reduce maximum velocity by 30 m/sec, from 190 m/sec to 160 m/sec
  • Remove and replace all bonuses with:
  • Caldari Cruiser Bonuses (Per Level):
  • 4% bonus to all shield resistances.
  • 7.5% bonus to Medium Hybrid Turret optimal range.
  • Heavy Assault Cruiser bonuses (Per Level):
  • 5% bonus to Medium Hybrid Turret Tracking.
  • 5% bonus to Medium Hybrid Turret damage.
  • Retains Assault Damage Control bonus.
  • Zealot:
  • Reduce Max Targeting Range by 15,000 m, from 75,000 to 60,000 m.
  • Vagabond:
  • Reduce Maximum Targeting Range by 15,000 m from 70,000 m, to 55,000 m.
  • Increased the Powergrid by 25 MW, from 900 MW to 925 MW.
  • Updated Heavy Assault Cruisers bonuses (Per Level):
  • Increase Medium Projectile Turret falloff bonus by 2.5% per level, from 10% to 12.5% per level.
  • Ishtar:
  • Reduce Maximum Targeting Range by 20,000 m from 80,000 m to 60,000 m.
  • Sacrilege:
  • Reduce Maximum Targeting Range by 5,000 m, from 70,000 m to 65,000 m.
  • Updated Heavy Assault Cruisers bonuses (Per Level):
  • Missile max velocity bonus reduced by 2.5% per level, from 10% to 7.5% per level.
  • Updated Amarr Cruiser bonuses (Per Level):
  • Armor resistance bonus increased by 1% per level, from 4% to 5% per level.
  • Deimos:
  • Reduce Maximum Targeting Range by 25,000 m, from 85,000 m to 60,000 m.
  • Navy Ship Rebalance:
  • In addition to the Heavy Assault Cruiser rebalance, we have looked at Navy ships too to bring them more in the fold and give them a much-needed facelift.
  • Caracal Navy Issue:
  • Increased the Powergrid by 175 MW, from 715 MW to 900 MW.
  • Reduced the number of Low Power Slots by 1, from 4 to 3
  • Increased the number of Medium Power Slots by 1, from 5 to 6
  • Updated Caldari Cruiser bonuses per level:
  • Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire increased by 1% per level, from 5% to 6%
  • Exequror Navy Issue:
  • Increased the Powergrid by 200 MW, from 830 MW to 1030 MW.
  • Increased maximum velocity by 25 m/sec, from 255 m/sec to 280 m/sec
  • Reduced Number of Turret Slots by 1, from 5 to 4.
  • Removed Medium Hybrid Turret Rate of Fire bonus.
  • Updated Gallente Cruiser bonuses per level:
  • Increased Medium Hybrid Turret damage by 20% per level,from 5% to 25% per level.
  • Add additional Bonus: 10% bonus to Medium Hybrid Turret falloff.
  • Add additional Bonus: 15% reduction in Armor Plate mass penalty.
  • Dominix Navy Issue:
  • Increased the Powergrid by 3,500 MW, from 11,000 MW to 14,500 MW.
  • Updated Gallente Battleship bonuses per level:
  • Increased Large Hybrid Turret bonus by 2.5%, from from 5 to 7.5%.
  • Add new bonus: 10% bonus to Drone tracking speed.
  • Add new bonus: 7.5% bonus to Armor Repairer amount.
  • Armageddon Navy Issue:
  • Reduced the number of Low Power Slots by 1, from 8 to 7
  • Increased the number of Medium Power Slots by 1, from 4 to 5
  • Reduced the Powergrid by 1,500 MW, from 17,500 MW to 16,000 MW
  • Increase drone bay capacity by 75m3, from from 200m3 to 275m3.
  • Remove 5% bonus to Large Energy Turret rate of fire.
  • Remove 10% reduction in Large Energy Turret activation cost.
  • Updated Amarr Battleship bonuses per level:
  • Add Bonus: 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage.
  • Add Bonus: 10% bonus to Drone hitpoints and damage.
  • Add Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range.
  • Typhoon Fleet Issue:
  • Updated Minmatar Battleship bonuses per level:
  • Add Bonus: 7.5% bonus to Cruise Missiles and Torpedos explosion velocity.
  • Add Bonus: 7.5% bonus to Large Projectile Turret Tracking.
  • Additional Ship Balance Pass:
  • Crow:
  • Removed 5% bonus to Missile Explosion Radius
  • Updated Caldari Frigate Bonuses per skill level:
  • 10% bonus to shield hitpoints per level.
  • Bellicose:
  • Increased Drone Bandwidth by 10 Mbit/sec, from 40 Mbit/sec to 50 Mbit/sec.
  • Increased Drone Bay by 10 m3, from 40 m3 to 50 m3.
  • Increased the Powergrid by 50 MW, from 650 MW to 700 MW.
  • Proteus:
  • Increased maximum velocity by 50 m/sec, from 180 m/sec to 230 m/sec
  • Rifter:
  • Updated Minmatar Frigate Bonuses per skill level:
  • Rate of Fire bonus increased by 2.5% per level, from 5% to 7.5% per level.
  • Ishkur:
  • Increased the CPU by 15 tf, from 155 tf to 170 tf.
  • Increased the Powergrid by 8 MW, from 42 MW to 50 MW.
  • Reduced the number of Low Power Slots by 1, from 4 to 3
  • Increased the number of Medium Power Slots by 1, from 3 to 4
  • Removed 7.5% bonus to drone tracking speed.
  • Updated Assault Frigate Bonuses per skill level:
  • Add Bonus: 7.5% bonus to armor repair amount.
  • Universe:
  • The Paragon corporation has been established in New Eden. They are one of many new or newly acquired corporations of the Evermore Faction and will offer capsuleers exclusive wares.
  • EverMore Corporations:
  • The following corporations will be moving from their existing factions to become a part of the EverMore faction:
  • Inner Zone Shipping
  • Zero-G Research Firm
  • Villore Sec Ops
  • The following corporations are newly founded and belong to the EverMore faction:
  • Adaptive Provisioning
  • Cromeaux Inc
  • Vapor Sea Technologies
  • Veritas Enhancements
  • Interplanetary News Media
  • Paragon
  • Alliance and Corporation Emblems:
  • We are happy to introduce New Eden to the newest innovation of Paragon: emblems! You can now represent your corporation and/or alliance through these emblems.
  • Emblems are available for purchase at Loyalty Point Stores within all new Paragon Stations.
  • Similar to SKINs, emblems correspond to a specific type of ship hull.
  • Emblems for over 100 ship types are currently available in the first iteration with EverMark redemption rates varying by type:
  • T1 Frigates
  • Navy Exploration Frigates
  • T1 Destroyers
  • Navy Destroyers
  • T1 Dreadnoughts
  • T1 Haulers
  • T1 Freighters
  • T1 Battlecruisers
  • Navy Battlecruisers
  • Corvettes and Shuttles
  • Once a corporation or alliance emblem is acquired for a specific ship, it can be toggled on and off as desired.
  • Purchasing a specific emblem is limited to one per character.
  • Purchased emblems are not tradeable and are immediately injected into the redeeming character.
  • A new Personalization tab on the fitting window will allow you to equip both emblems and ship SKINs.
  • Paragon Agent Missions:
  • IRIS, Paragon’s executive officer, customer liaison, and chief representative offers a variety of missions for those looking to earn EverMarks.
  • IRIS is present in all 11 new Paragon stations spread across both high and low security space:
  • Jita
  • Ourapheh
  • Amarr
  • Dodixie
  • Hek
  • Rens
  • Amamake
  • Assah
  • Aubenall
  • Yehaba
  • Hakonen
  • These can also be found via the Paragon Agents section of the Agents & Missions tab in the Agency.
  • During the mission, IRIS will request a specific type of ship and reward EverMarks based on that type.
  • After completing a mission, that character must wait 23 hours before another mission will be offered.
  • Omega Capsuleers will have considerably enhanced rewards upon completing Paragon missions.
  • A separate tab has been added to the wallet to track Evermore balance.
  • SKINs and emblems are now managed through the new Personalization tab in the Fitting window.
  • Ship fitting is now managed through the new Equipment tab in the Fitting window.
  • This is the default tab when opening the Fitting window.
  • All old Fitting window functionality, excluding applying SKINs, is encapsulated within this tab.
  • PvE and Science & Industry:
  • NPC Titans and Supercarriers can now sporadically appear in Haven, Sanctum's, Drone Patrol, and Horde anomalies.
  • A flat 60% reduction in Navy ship Blueprint Copy Loyalty Point cost has been introduced to encourage pilots to acquire and fly with them.
  • Removed the Neurolink Conduits from the build requirements for Navy ship Blueprint Copies.
  • Skills:
  • 2 Brand new skills for veteran capsuleers have been added.
  • Advanced Contracting:
  • +4 Contracts per level
  • Rank 10
  • 250 million ISK at NPC schools or 325 million via skills on demand.
  • Elite Infomorph Psychology:
  • +1 jump clone per level
  • Rank 12
  • 500 million ISK at NPC schools or 650 million via skills on demand
  • Security Status Changes:
  • In this update we are adding the first part of the changes as described extensively in a Dev blog for these changes.
  • Outlaws which are characters with -5.0 and lower security status are no longer permitted to dock in High Security stations and structures while in ships.
  • Alpha clone state characters can no longer change their safety setting to Red.
  • It is no longer possible to run any Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs.
  • Abyssal Deadspace Changes:
  • Suspect flags returns for high-tier Abyssal Deadspace sites based on security of the system which the site is being run in. You will gain suspect status upon completing the Abyssal Deadspace site.
  • Wormholes:
  • Frigate wormhole lifetimes reduced from 16 hours to 4.5 hours for E004, L005, Z006, M001, C008, G008 and Q003 type wormholes
  • Spawn rate for roaming wormholes of these types was also reduced to prevent them from appearing too frequently.
  • Upwell Structure Hangar visuals:
  • We have added massive enhancements to Upwell hangars that will ramp up the audio and visual immersion while docked in these structures.
  • This also includes a new docking and undocking animation that takes the same amount of time to perform as it did prior to this update.
  • Cancelling undocking will sometimes make your ship perform a 360 and park in the same spot you took off from. A new way to ship spin, for the absolute best.
  • Graphics:
  • AMD FidelityFX™ Super Resolution 1.0 is now supported in EVE. This can be very beneficial on higher resolution screens like those that run on 4K, or when used with an older GPU.
  • This gives an increase in frame rate by upscaling a lower resolution version of the game, while preserving as much detail as possible.
  • It can be found in the settings menu inside 'Display & Graphics' → 'Graphic Content Settings' → AMD FSR 1.0.
  • It works on AMD, Nvidia, Intel and Apple M1 based graphics cards.
  • A new 'Ambient Occlusion' setting has been added to graphic settings page, as we now calculate “AO” in real time.
  • Having it enabled Improves shading and rendering techniques which increase the visual impact of all graphical assets.
  • Setting this too high on older graphics cards can have a significant impact on performance.
  • We have also made visual updates to a few selected ships:
  • The Phoenix has received a visual update.
  • All Tech 1 and Tech 2 variants of Destroyers have received a visual update.
  • We have added a new Amarr Navy pattern.
  • Audio:
  • Updated sound effects for outbursts and impacts for most turret weapons. Every sound outburst now has a distinct feel to it that makes it easier to audibly distinguish between weapons.
  • Beam
  • Pulse
  • Blaster
  • Railgun
  • Artillery
  • Auto Cannon
  • Uprising comes with all new login music.
  • New Player Experience:
  • Clarified and expanded upon written instructions found throughout the Career Agent missions.
  • Adjusted items received in various Career Agent missions:
  • An 'Overdrive Injector System I' is now given on acceptance rather than completion of the eighth Enforcer mission.
  • An Incursus will now be given instead of a Tristan when accepting the Gallente version of the tenth Enforcer mission.
  • The Logistics Frigate gift in the second Explorer mission has been swapped with the Exploration frigate reward in the fifth Explorer mission.
  • A 'Miner I' instead of a Civilian Miner will now be given when accepting the third Industrialist - Entrepreneur mission.
  • An 'Inertial Stabilizers I' instead of an 'Overdrive Injector System I' will now be given when accepting the fifth Industrialist - Entrepreneur mission.
  • A Broker Relations skillbook instead of a Mass Production skillbook will now be given when accepting the sixth Industrialist - Entrepreneur mission.
  • A 'Nanofiber Internal Structure I' instead of a 'Miner I' will now be rewarded when completing the sixth Industrialist - Entrepreneur mission.
  • Reduced the number of Civilian Afterburners required to complete the third Industrialist - Producer Career Agent mission .
  • Removed an obsolete 'Datacore – Basic Civilian Tech' item from containers in the fourth Industrialist - Entrepreneur Career Agent mission sites.
  • Removed an unnecessary 1 ISK collateral when accepting the first Industrialist - Producer Career Agent mission.
  • Item Objectives, gifts, and rewards are now selectable links in the Photon UI Agent Conversation window (currently used by Career and Paragon agents).
  • Little Things:
  • Quality of life improvements are sourced directly from community feedback.
  • Thank you! 🤝
  • Miscellaneous:
  • If you are in a ship when initiating a clone jump you will now automatically disembark, wait out the timer and then clone jump.
  • Alliance fittings have been added. They are managed by members of the alliance executor corporation who have the Fittings Manager role. Each alliance can save up to 600 fittings.
  • The number of personal ship fittings has increased to 500 up from 250.
  • The number of corporation ship fittings has increased to 600 up from 300.
  • When using Strip Fitting drones will also be removed from the drone bay on ships.
  • It is now possible to repackage multiple ships even if they have rigs fitted. Caution: Rigs will still be destroyed just as when repackaging individual ships with rigs fitted.
  • It is now possible to repair all damaged modules at once. Just select “Repair All Modules” when right-clicking on your modules.
  • Players can now activate and apply ship SKINs with fewer clicks and remotely.
  • Corporations now have access to Evermark wallet and assigned spending rights to different roles.
  • User Interface:
  • The Probe Scanner Window will now indicate when a new anomaly or cosmic signature spawns.
  • Distance to the content displayed in the Agency will now consider Autopilot settings when showing the number of jumps required.
  • A filter has been added to the F10 map which displays the location of your jump clones.
  • The Jump Clones tab in the Character Sheet now shows the estimated value of implants in each clone.
  • Mobile depots, tractor units and warp disruptors can now be saved in the cargo of ship fits in the Fitting tool in the NEOCOM.
  • It is now possible to select and delete multiple fittings at the same time.
  • A shortcut has been added for the Manage Autopilot Route window.
  • "Collapse All Groups" has been added to the Corporation Asset list.
  • When reloading modules only the ammunition and charges you have the skills to use will be shown on the right-click menu regardless of what is in your cargo.
  • Your active ship is now placed at the top of the Repair window.
  • The Create Contract window will now show the preselected items at the top of the "Pick Items" list.
  • It is now possible to see how many contracts have been filtered out in the Contract Search.
  • "Release Control" has been added to the radial menu when controlling a structure.
  • The security status of systems has been added in front of the location name in Personal and Corporation Assets.
  • The "Loot All" button now has focus when opening wrecks and other containers by default allowing for quick looting by hitting Enter.
  • The minimum distance in the directional scanner (d-scan) has been changed to 0.1 instead of 0.
  • The maximum number of fleet mates which can be added to the watch list window has been increased to 💯
  • A shortcut has been added for Regroup for players in fleets (available to Fleet Commanders, Wing Commanders and Squad Commanders).
  • Help pointers for Station Services have been updated to more accurately reflect the actual names of the services.
  • When opening the Help pointer window the focus is now on the search bar which will allow for quicker searches.
  • Many new Help pointers have been added.
  • It is now possible to set font size in one chat window and apply it to all other chat windows.
  • When deleting a bookmark, you will now see the name of a bookmark in the confirmation window, or in the case of deleting multiple bookmarks, how many you are deleting.
  • Defect Fixes:
  • Audio:
  • The activation sound effect for a Standup Point Defense Battery can be heard again.
  • Gameplay:
  • Fixed an issue preventing Mutated Drones from healing while tethered.
  • Removed incorrectly spawning ore the Abandoned Mining Colony.
  • Ore Anomalies with no ore inside, and not respawning, caused by NPC mining operations mining the last piece of ore in anomalys is now resolved as they will no longer deplete asteroids.
  • The 'Wild' miner module has become a little less wild, and can now be listed on the market.
  • Technical:
  • Fixed a rare crash for Mac clients.
  • User Interface:
  • The 'Resign as CEO' option no longer shows in the context menu when a character is a Director of the Corporation.
  • Closing or minimizing a full-screen window no longer restores all other minimized windows.
  • Fixed an issue with the Faction Warfare agent filter not correctly updating.
  • Updated Porpoise traits to reflect it being able to fit a Medium Industrial Core.
  • Updated Abaddon Reinforced Bulkhead role to link to Hull Upgrades.
  • Photon UI:
  • The HUD's speed gauge background no longer fades out when at high speed.
  • Assist and Guard state indicator now shows correctly in the Drones window.
  • Docking via the radial menu no longer becomes unresponsive to player input.
  • Disabling 'Window Blur' no longer causes windows to become overly transparent.
  • The 'Dock in Solar System Map' option now shows when the Probe Scanner and/or Directional Scanner windows are stacked.
  • Tab notification indicator in the Chat window now uses the correct theme colors.

New in EVE Online 2022-11-03.1 (Nov 4, 2022)

  • Features & Changes:
  • Events:
  • The unstable stellar energies unleashed by the cataclysm in Turnur are beginning to affect capsuleer vessels within the system. The disaster also appears to have had a destabilizing impact on local space, increasing wormhole activity.
  • Significantly larger numbers of wormhole connections are appearing to and from the Turnur system
  • Due to the destruction of the Turnur Stellar Transmuter, Stellar Observation Data Hub sites are no longer spawning within the Eugidi constellation.
  • A new effect now applies to all ships within the Turnur system:
  • -20% Sensor Strength
  • -20% Targeting Range
  • -20% Scan Resolution
  • +20% Warp Speed

New in EVE Online 2022-11-01.1 (Nov 1, 2022)

  • Features & Changes:
  • Universe:
  • Due to the apparent destabilization of the nearby star, the Turnur I - Republic Parliament Bureau station has been evacuated of all non-essential personnel. The station is still open to capsuleer docking but most of its services will be unavailable as the station is currently reduced to a skeleton crew.
  • The massive Caldari and Gallente military buildups appear to have been completed within Samanuni, Amygnon, and nearby systems.
  • Audio:
  • Aura's guidance is now localized in Spanish for the Spanish client.
  • Events:
  • The Crimson Harvest event has ended for this year. We hope you enjoyed the spooky festivities!
  • Localization:
  • Added Spanish localization to all remaining agents and missions, including the Sisters of EVE mission.

New in EVE Online 2022-10-27.1 (Oct 28, 2022)

  • Features & Changes:
  • Universe:
  • The vast empire fleets forming in the Samanuni and Amygnon systems appear to be nearly complete.

New in EVE Online 2022-10-25.1 (Oct 26, 2022)

  • Features & Changes:
  • Gameplay:
  • The DBS thresholds are now reduced and the system DBM will be more reactive.
  • The minimum output of the DBM is increased to 100% from 50%.
  • The minimum output of the DBM is now set as 110% temporarily.
  • The DBM will regenerate to the new threshold.
  • Changes will take place during the DBS updates, so solar systems with modifiers below the floor may take some time to adjust.
  • Events:
  • The number of Crimson Harvest event sites spawning across New Eden have been increased significantly.
  • Universe:
  • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.
  • Localization:
  • Added further Spanish localizations for UI, notifications, tool tips, and some missions.

New in EVE Online 2022-10-20.1 (Oct 20, 2022)

  • Features & Changes:
  • Events:
  • The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on the 1st of November.
  • Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon.
  • Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!
  • Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for more great rewards!
  • The Blood Raiders are capitalizing on the chaos erupting from the intense fighting over the ownership and research of the Stellar Harvesters, and are setting up more advanced bases in the warzone, Tetrimon loyalists are also deploying in the area to match their forces.
  • These advanced versions of the combat and hacking sites can only be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and within the Eugidi, Angils and Hed constellations. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot!
  • The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.
  • Be on the the lookout for Blood Raider Altars! These highly dangerous, brand new capital sites are designed for a dreadnought or a fleet of multiple capsuleers to complete.
  • Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the opposing side to the one you choose in the agency, and you will receive a reward track themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you chose, there is no penalty for shooting both sides and taking the loot from both their sites.
  • During the Crimson Harvest a special set of login rewards are available each day that players log into the game. These rewards include new skins, new fireworks, new limited time boosters, and hundreds of thousands of skill points!
  • Trick or Treat! During the Crimson Harvest all player ship explosions will have an increased loot drop rate, with an average of 90% compared the normal average of 50%. Player wreck icons have also changed to reflect the season.
  • A special Crimson Harvest themed Abyssal Proving Ground will start on the 28th of October and runs until the 31st of October. This event features a 4-player T1 Frigate, Meta 0 Free-For-All format, with a special set of bonuses to webifier range, energy warfare strength and turret damage that lets every frigate harness the power of a Blood Raider ship!
  • Universe:
  • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.
  • Defect Fixes:
  • User Interface:
  • Fixed an issue with the Air Career Program help pointer.

New in EVE Online 2022-10-18.1 (Oct 19, 2022)

  • Features & Changes:
  • Events:
  • The Totality Day event has ended, and warp speeds and pvp loot drop rates have returned to normal in Pochven.
  • Localization:
  • Added text in French, German, Russian, Japanese, and Korean.
  • More EVE types and descriptions localized in Spanish.
  • Universe:
  • The Caldari State and Gallente Federation are continuing to develop extensive military infrastructures within the Samanuni and Amygnon systems respectively.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that prevented players from being able to open the Tranquil Abyssal Filaments Crate.
  • User Interface:
  • Fixed an issue that caused the Neocom to not load correctly.
  • The Delete and Arrow keys now work correctly on Mac.
  • Photon UI:
  • Opening and closing a window that's in a stack no longer causes the button indicator to become stuck.

New in EVE Online 2022-10-13.1 (Oct 19, 2022)

  • Features & Changes:
  • Events:
  • The Triglavian Totality Day event has begun! This event celebrating the second anniversary of the creation of Pochven will run until October 18th.
  • Special Totality Day gifts are available for logging in daily during the event, including skill points, boosters, and filaments!
  • Pilots exploring the Triglavian region will enjoy a +2 au/s warp speed bonus and 90% pvp loot drop chance within Pochven during the event.
  • Prove yourself in PVP combat this weekend with a special 24 hour Totality Day 1v1 Kikimora proving ground event that starts at downtime on October 15th and ends at downtime on October 16th. Pilots within this proving ground will receive bonuses to turret damage, hitpoints, and overheating effectiveness. A special repeatable challenge will provide competitors 10 million ISK for each match where they deal at least 2000 damage to their opponent, win or lose!
  • Universe:
  • Thanks to the successful effort and organization of Caldari-aligned pilots participating in the ongoing Faction Campaign, a new stargate connection has been constructed between the Samanuni and Athounon systems.
  • Although the Caldari stargate has been completed, for the next several weeks the State will continue paying loyalty tokens to Capsuleers who return Dense Polycrase ore to their processing facility beside the new stargate in Athounon.
  • The stargate construction event is ongoing and Gallente pilots still have time to complete their goal!
  • The Caldari State and Gallente Federation have continued their buildup of vast military infrastructure within the Samanuni and Amygnon systems respectively. As part of this buildup, new Navy Anchorage stations have been opened for Capsuleer use above the planets of Samanuni VI and Amygnon III. These new stations do not yet have their industry or capsuleer corporate office facilities online yet, but those facilities will come as the last elements of construction in and around the station completes.
  • Defect Fixes:
  • User Interface:
  • Fixed an issue where you were unable to pick items during the Pick Items step of the Create Contract flow.

New in EVE Online 2022-10-11.1 (Oct 12, 2022)

  • Features & Changes:
  • Events:
  • A new faction campaign has launched: The Gallente Federation and Caldari State are both attempting to develop new technology derived from the Triglavian occupied storm planet of Athounon V, as well as from mysterious Triglavian Relay Caches which have started appearing in the Serthoulde constellation.
  • Control of the system of Athounon will provide research points to the faction currently occupying it through factional warfare.
  • Players can find these sites using scanner probes in the Serthoulde constellation, although be wary, as soon as a player warps to a captured relay data site they will become visible on the overview to all capsuleers in the system!
  • The Triglavian Relay data sites will only allow Tech 1, Navy and Pirate frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted Triglavian relay data and can be accessed with Data Analyzer modules.
  • Players can support the Caldari State by bringing the Encrypted Relay Data to their laboratory in the Samanuni System, and the Gallente Federation by bringing the data to their laboratory facility located in Amygnon. Players will be rewarded by each faction with loyalty tokens for doing so.
  • Ships:
  • 🤝 Ship Maintenance Array restrictions have been adjusted and relaxed to improve quality of life.
  • Players can now store ships which contain deployables, modules, rigs and mobile warp disruptors.
  • This change also applies to the Frigate Escape Bay of Battleships.
  • Your escape frigate can now have items like mobile depots, cloaks, probe launchers, and other options inside!
  • 🤝All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
  • This means that Carriers, Dreadnoughts and FAXs can always hold 2 Battleships, and 2 Frigates in the bay.
  • Localization:
  • Added localized client text in Russian, French, German, Japanese, and Korean.
  • 🤝Added more types and descriptions have been translated to Spanish client.
  • Market:
  • The Salvage Drone Specialization skill is now available at all empire NPC school stations for 10 million ISK.
  • Modules:
  • The ML-EKP 'Polybolos' Ballistic Control System now has a meta level of 8.
  • Missions & NPCs:
  • Alexander Ducasse is now the CEO of the Interbus Corporation.
  • Technical:
  • After 2 mass tests and lots of player feedback, we have released the new sound prioritization engine for EVE Online! This update dramatically reduces the CPU used by audio in EVE and makes the soundscape much clearer, especially in fleet fights. A special thank you to everyone who joined a mass test and gave us feedback. You can find more information in the devblog here.
  • EVE Online now natively supports Variable Refresh Rates! If you have a Freesync or G-Sync capable system, then it will be automatically enabled. This update also resolves issues that caused EVE to have problems with V-sync being disabled, due to the OS and some graphic card control panels forcing it to be enabled. You can find more information in the devblog here.
  • There has been major refactoring in how we handle controllers for ships, which improves performance. This is most noticeable when many ships are rendered at the same time, like in fleet fights. The memory usage of the client is also significantly improved in these cases. Our internal testing with 1000 ships in our "Cube of Death" scene has an approximate 1.5GB RAM reduction. We’ve also improved how long it takes for the client to load and unload ships, which gives a smoother gameplay experience.
  • Removed the "Resource Cache" option from settings, as it now defaults to being enabled for all players. It has been set to "enabled on" on new installs for a long time, as it can give a much better experience with very little extra RAM being used.
  • Renamed "Interval" setting to "V-Sync On / Off", because we should totally use the same terminology as every other game. The options for different "Intervals" have also been removed, as these often misbehaved and could cause problems with Variable Refresh Rate environments.
  • User Interface:
  • Photon UI is entering its Beta phase by going opt-out. This vital step will help collect data on what works and what doesn't, meaning that Photon UI can become the best version of itself. You can still opt out for now, but please do share your reasoning for doing so on the EVE forums to help everyone!
  • As part of Photon UI's style unification, the NeoCom has now been converted over into the Photon design language, with improvements to layout and notifications.
  • Added the ability to set a shortcut key for the Frigate Escape Bay in the main menu.
  • Defect Fixes:
  • Audio:
  • The sound for locking a target is now playing again each time.
  • Sounds in character creation are now playing again reliably.
  • Gameplay:
  • Fixed a defect which prevented the additional sleeper waves from spawning in Class 4 Relic and Data sites in wormhole space.
  • Fixed a defect which caused some LowSec combat hacking data sites to not despawn correctly.
  • Fixed an issue with containers jettisoned across grid borders causing items not being removed correctly from inventory.
  • NPC Mining Operations (Diamond Rat NPC Miners) will no longer mine Polycrase and Moissanite ore.
  • Graphics:
  • The Frostline 'Clavicula' Integrated Analyzer Blueprint now uses the correct 'hybrid analyzer' icon.
  • Fixed a number of faction wrecks to show correct textures.
  • Localization:
  • The client no longer reloads all windows (and breaking some in the process) when clicking "No" when being asked to confirm to change the client language.
  • Chat windows are no longer breaking in localized clients, when the localization setting for "Important Names" is being changed.
  • New Player Experience:
  • Mining Upgrades module will now be highlighted when told to online it in the AIR NPE.
  • Improved guidance while viewing and moving items between inventory locations in the AIR NPE.
  • Improved guidance while travelling to/from the mining site in the AIR NPE.
  • Corrected various text issues in Enforcer Career Agent missions.
  • Set Destination button highlights will no longer linger during Enforcer Career Agent missions.
  • Training Containers in hacking tutorial sites have had their reset timer increased to 60 seconds.
  • Technical:
  • Improved the frame rate during the death scene.
  • Cleaned up various log error spam.
  • User Interface:
  • Update Prophecy Navy Issue traits tab to correctly reflect Ship Bonuses.
  • You can now resize the Edit Alliance window.
  • The little checkbox icons in the Probe Scanner filter menu no longer block the filter from being toggled when clicked.
  • Restoring a window stack that's being minimized no longer prevents the stack from being properly restored again.
  • Air Career Program:
  • "Deliver the final blow" objective in the Air Career Program now correctly counts progress to character with the final blow instead of top damage.
  • The Claim Reward button for the Air Career Program does no longer stay on the screen after reward has been claimed.
  • "Killing 75 enemies with a Destroyer" in the Air Career Program will now correctly count progress for Commander and Tactical Destroyers.
  • Photon UI:
  • The Solar System Map button in the Probe Scanner and Directional Scanner windows now use the same icon.
  • The Launch button for the Drones in Bay group in the Drones window no longer overlaps the window top-right menu while in compact mode.
  • The description field in the Edit Alliance window no longer overflows the window.
  • Changed the HUD's speed meter text from black to white, this makes it much easier to read.
  • The 'Filters are applied to the results' text is no longer cut off in the Regional Market.
  • The Approve and Reject buttons on the Fleet join request window no longer overlap the players name.
  • Fixed an issue that prevented being able to launch Structures and Deployables by dragging them out of Inventory window.
  • The 3DConnexion Spacemouse section in the Settings menu is no longer overlapped by other elements.
  • Made it more visible when you have been invited to a Corporation.

New in EVE Online 2022-10-06.1 (Oct 7, 2022)

  • Features & Changes:
  • Events:
  • The Prototype Stellar Harvester in Vard has been activated!
  • The system of Vard will now provide research points for the faction that controls the system through factional warfare, in addition to Turnur and Egmar.
  • Stellar Observatory Sites will now spawn in the Hed constellation in addition to the Eugidi and Angils Constellations.
  • Defect Fixes:
  • Ships:
  • Fixed an issue with the Prophecy Navy Issue traits not showing correctly.

New in EVE Online 2022-10-04.1 (Oct 7, 2022)

  • Features & Changes:
  • Audio:
  • Added new atmosphere for systems containing construction sites related to Factional Warfare events.
  • Events:
  • The Prototype Stellar Harvester in Egmar has been activated!
  • Controlling the system of Egmar will now provide research points for the faction that controls the system of Egmar in addition to Turnur
  • Stellar Observatory Sites will now spawn in the Angils constellation in addition to the Eugidi Constellation
  • Made various improvements to the Stellar Observation Data Hub sites based on player feedback
  • The Imperial Laboratory in Mehatoor and the Republic Laboratory in Amo will now trade 100 Stellar Research data for 10 loyalty tokens instead of 50 for 5 tokens. (Ratio is the same).
  • The sites will now despawn immediately after all the containers have been hacked.
  • Decreased the warp speed of the NPCs so players have more breathing time to hack and a chance to escape between the NPC waves.
  • Increased the number of waves in the site.
  • Reduced the amount of loyalty tokens needed for the new Navy Exploration Frigates to 125, and new Navy Combat Battlecruisers to 1,250.
  • Localization:
  • Many more items have now been localized into Spanish.
  • Ships:
  • Reduced the amount of faction loyalty tokens needed for the new navy ships by approximately 16%

New in EVE Online 2022-09-30.1 (Sep 30, 2022)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue that prevented the Faction Campaigns section of the Agency from being opened by players located in wormhole space.
  • Graphics:
  • Fixed an issue that caused Stellar Transmuter laser effects to not appear properly for some players.

New in EVE Online 2022-09-29.1 (Sep 29, 2022)

  • Features and Changes:
  • Events:
  • The first Factional Campaigns have launched! These will include special limited-time events where capsuleers can choose to assist or oppose the major factions of New Eden in their goals. Through these events, capsuleers can impact the balance of power within New Eden and write the ongoing history of the cluster.
  • The Factional Campaigns window can be found on the front page of The Agency, as well as under the encounters section.
  • The Gallente Federation and Caldari State have placed utmost importance on controlling the Athounon system, and are attempting to build stargates leading back to Amygnon and Samanuni respectively, Capsuleers can assist either faction by occupying Athounon through factional warfare, and mining unique ore in the Serthoulde constellation.
  • Ore can be turned in at each factions gate building site in Athounon for loyalty tokens needed to get early access to the new navy ships!
  • Caldari and Gallente stargates use different construction methods so require different types of ore, Caldari require Dense Polycrase while Gallente require Dense Moissanite. Each type of ore site is more likely to spawn in systems that are occupied by that faction in Factional Warfare.
  • One or both of these factions may be able to reach their goal of constructing the stargate based on capsuleer actions. "If you build it, they will come."
  • The Amarr Empire and the Minmatar Republic are both attempting to develop new technology derived from Triglavian Stellar Transmuters. To advance this research they are fighting over control of prototype Stellar Transmuters that the Amarr has constructed within the warzone, as well as data collected from remote observation facilities spread throughout the local constellations.
  • The Prototype Stellar Harvester in the system of Turnur has become active! Controlling the system of Turnur will be vital for each faction's research progress, and Stellar Observatory sites are being launched throughout all of the Eugidi constellations systems to collect valuable research data.
  • Players can find these sites using scanner probes in the Eugidi constellation, although be wary, as soon as a player warps to a stellar observatory they will become visible on the overview to all capsuleers in the system!
  • These sites will only allow Tech 1, Navy and Pirate Frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted stellar research data.
  • Players can support the Minmatar Republic by bringing the Encrypted Stellar Research Data to their laboratory in Amo, and Amarr by bringing the data to their laboratory facility located in Mehatoor. Players will be rewarded by each faction with loyalty tokens for doing so. You can also bring Duct tape to the Minmatar lab - it won't be rewarded, but will still be appreciated.
  • Loyalty Tokens can be brought to the respective LP stores of that faction's militia in exchange for exclusive early access to the new navy Frigates and Battlecruisers!
  • Ships:
  • Introducing new Navy Issue Battlecruisers
  • Introducing new Navy Issue Frigates
  • Players will be able to get exclusive, early access to these ships by obtaining faction loyalty tokens from completing Factional Campaign events, such as mining in the Serthoulde constellation, and hacking in the Eugidi constellation, then using the tokens in the FW Militia LP stores.
  • Science & Industry:
  • Navy Battlecruiser Blueprints
  • Navy Frigate Blueprints

New in EVE Online 2022-09-27.1 (Sep 27, 2022)

  • Features and Changes:
  • Localization:
  • Updates to various German, Russian, Korean, Japanese and French text.

New in EVE Online 2022-09-21.1 (Sep 21, 2022)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue where the 'Sell PLEX for ISK' button in the Inventory and Wallet was not working.

New in EVE Online 2022-09-20.1 (Sep 20, 2022)

  • Defect Fixes:
  • Gameplay:
  • Removed expired Liberation Games boosters from the market.
  • User Interface:
  • Several UI sounds like for the Directional Scanner and Project Discovery are now again playing each event and not only every few events.
  • Fixed an issue where it was not possible to add more than 2 items to the Sell window the first time it was opened.
  • Photon UI:
  • Fixed an issue where the Drone count was sometimes incorrect.

New in EVE Online 2022-09-15.1 (Sep 16, 2022)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with the Compression Window UI not correctly updating after compressing ore.
  • Gameplay:
  • The AIR NPE introduction video will now have subtitles when the client is set to Spanish.
  • Technical:
  • Fixed an issue that caused the Mac client to spam error into logs.
  • User Interface:
  • You are now able to use the Selected Items window to Launch Drones, Engage Target, and Scoop to Drones Bay again.
  • The Planetary Industry section of the Agency now opens correctly.

New in EVE Online 2022-09-14.1 (Sep 15, 2022)

  • Defect Fixes:
  • New Player Experience:
  • Various window and input restrictions from the AIR NPE will no longer be carried over into the first Career Agent mission.
  • Photon UI:
  • Wallet settings now save after you have closed the window.
  • Shattered Planets now have the correct label next to them in the in-space right click menu.
  • Structures now appear again in the in-space right click menu.

New in EVE Online 2022-09-13.1 (Sep 14, 2022)

  • Features & Changes:
  • Air Career Program:
  • Careers, Activities and Goals can be dragged into chat and mails to have their details shared.
  • Localization:
  • The first steps have been taken to localize EVE Online into European Spanish. Some aspects of the game client, the official EVE Online web site and the official forums are now available in Spanish. We will be iterating on and adding to the translations, working with the players to build on todays release. 🤝
  • Spanish Help and Recruitment Channels have been added in-game.
  • Additional updates have been made to Korean, Japanese, German, French, and Russian text.
  • User Interface:
  • It is now possible to multi-fit strategic cruisers. 🤝 (Wormholer btw)
  • The Apply Skill Points windows will automatically set the number of skill points needed to train to the next level. 🤝
  • Photon UI:
  • Moved the "Toggle Market Ticker" option to the top right 'More' menu of the window.
  • Updated Drones window.
  • Using Compact Mode now removes the header of the window.
  • Added Launch Drones, Engage Target, Return and Orbit,and Return to Drone Bay buttons to groups.
  • Changed the 'Aggressive/Passive' radio buttons to an 'Auto Attack' checkbox.
  • Improved Tooltips.
  • Improved feedback when dragging and dropping Drones.
  • Added Anomalies to the in-space right-click menu.
  • Planet type now displayed in the in-space right-click menu.
  • Clicking on the sub-menu of Asteroid Belts, Planets, Stargates, Stations, and Anomalies will now warp the ship to 0m. This is also the case with the Moons sub-menu as well as clicking Customs Office.
  • Join us in the discussion on the Drone Window as well as other additions to Photon UI on the EVE Online forums.
  • Defect Fixes:
  • Audio:
  • Sounds are now properly stopped at logging off to character selection screen.
  • AIR Career Program:
  • Increased Reward Crate volumes to match the items inside to prevent accidentally overloading of ships cargo hold when crate is opened while inside a ship. Also because of physics.
  • The screen no longer gets stuck while docking.
  • Reward Crates are now in the strong boxes category of the market.
  • Fixed some overlapping issues between text and icons on different languages for the Career Program.
  • Graphics:
  • Edencom Heavy GunStar turret wrecks now have an icon.
  • Angel structure glass sections are now shown with the correct shader.
  • Monument camera "Look At" locators have been tweaked to no longer encounter zoom issues.
  • The blood splatter patterns on Blood Raider structures has been ... corrected. The Blood Raiders thank everyone who donated corpses to the cause.
  • New Player Experience:
  • New players now have improved instructions on steps to take when selling items.
  • New players now have improved instructions on steps to take when starting a Career path.
  • Removed the 'View in Ship Tree' button in the AIR Astero's information window.
  • PvE:
  • Cash Flow For Capsuleers (1 of 10) will now only complete after all enemies within the site are destroyed.
  • Aura will again instruct players to flee the site during Cash Flow for Capsuleers (4 of 10).
  • Technical:
  • Fixed an issue with the Faction Warfare agency section taking a long time to load.
  • Redeem Queue pointer now says "this element doesn't appear on your screen right now" rather than claiming the pointer is invalid when the player has no items in their redeeming queue. Pointers have feelings, too.
  • User Interface:
  • Adjusted Customization label position in the Character Customization screen to avoid overflow.
  • Security color for systems will now appear correctly in both the Contracts and Contract details windows.
  • Aligned the used Calibration meter to its boundary in the Fitting window.
  • Pressing the Compare button under Variations tab of the Show Info window now adds variations to the Compare Tool window again.
  • The Next button in the Contacts section of the People & Places window now shows correctly if the user has more than 50 contacts.
  • Item names in Trade window no longer overlap when dropped on character portrait.
  • The performance of the Personal Assets window has been improved.
  • The Apply Skill Points window no longer has overflowing elements.
  • Removed the option of adding Moon Chunk to the Overview.
  • The D-Scan graphic now always follows your ship.
  • Text for the 'Membership applications enabled' checkbox has been re-added.
  • Fixed an issue with the "Fit Ship" button being incorrectly grayed out when fitting a T3 cruiser.
  • Removed the view in ship tree button from the AIR Astero's information window.
  • Fixed an issue causing new notes to not be correctly saved in some circumstances.
  • Fixed an issue resulting in no error being thrown when selling multiple damaged items.
  • You will no longer incorrectly see the market order history for another character on the same account if they share the same corporation.
  • Fixed an issue where the top of the Upwell Cargo Deposit window was not responsive.
  • Photon UI:
  • No longer any overlapping elements on the Planetary Industry section of the Agency.
  • The 'View Application' and 'Apply to Join' windows within the Alliances section of the Corporation window no longer have overlapping elements.
  • The close button on the New Event window that pops up on login no longer overflows the window.
  • The "Open Existing Bug Reports" button in the Report Bug window no longer overlaps any window elements and the button now works correctly. Alanis Morissette was dissapointed she had to remove "Bugs with bug reports" from her next song.
  • The Launchpad location drop down on the Customs Office Configure window is no longer overflowing the window.
  • The Customs Office Upgrade Hold window no longer has overlapping UI elements.
  • Reintroduced the line between Sellers and Buyers in the Market Data section of the Regional Market window.
  • The Set Quantity window in Repair Facilities no longer has overlapping elements.
  • The clickable area of the small action buttons has been made larger when the Selected Items window has been resized to its smallest.
  • The New Event window in the Calendar now looks correct.
  • No longer any overlapping elements in the Corporation Ads section of the Corporation window.
  • The 'Mailing list management' window now shows correctly.
  • Removed the persistent glow effect after right-clicking on icons in the Neocom.
  • Compress button no longer highlights for a moment if ore that cannot be compressed is added to compression window.
  • No longer any overlap in the Factional warfare Infrastructure hub upgrade window.
  • Text is now visible in drop-down list in the New Eden store.
  • The Mail Subject field no longer overlaps the text format options.
  • Notes field now accessible after choosing Shared Folder option in Create Folder window.
  • The Create Decoration window no longer has overlapping elements.
  • The Give Shares window from within the Corporation Wallet no longer has overlapping elements.
  • The lower half of the Change Active Division button can now be clicked.
  • We have made a change to the Personal Assets window that makes it more responsive when searching and loading items.
  • The Progress bar for Seasons that shows Points Earned is now aligned correctly.
  • Text is no longer cut off in the Inventory window when using the icon view.
  • Opening the Cargo of a wreck when the Inventory is in Compact Mode will no longer open a separate window.
  • The Accept button when finishing a resource wars mining site is now clickable again.
  • Using the Radial Menu for Drones now works correctly.
  • Pressing 'Engage Target' on a group of drones now sends all drone in the group. No drone left behind.

New in EVE Online 2022-09-06.1 (Sep 6, 2022)

  • Features & Changes:
  • Events:
  • The Caldari Union Day event has ended for the year. The winning megacorporation will be announced later this week. We hope that you enjoyed the festivities!
  • Exploration:
  • The Federation has erected new security landmark sites in key locations within the Algogille, Audaerne, Colelie, Iyen-Oursta, Jolevier, Mies, Orvolle, Synchelle, Tierijev, Unel, and Villore systems.

New in EVE Online 2022-08-30.1 (Aug 30, 2022)

  • Defect Fixes:
  • Gameplay:
  • The Stabber Blueprint is available again from the Republic Fleet NPC corporation.
  • The Sansha's Nation are no longer attempting to expand their borders at Caldari Union Day landmarks, and no longer will appear there.
  • User Interface:
  • Fixed numerous issues which resulted from the right click menu not updating correctly when certain paramaters changed, such as usable Cynosural Beacons, Conduit Jumps becoming available or the menu not updating during warp.

New in EVE Online 2022-08-25.1 (Aug 25, 2022)

  • Features & Changes:
  • The Caldari Union Day celebrations have begun! This annual festival organized by the Chief Executive Panel and State Workers Union celebrates the Caldari State and all its workers. The festivities across Caldari space will run until downtime on September 6th.
  • During the Union Day celebrations a special Capsuleer security competition will be running in partnership with the annual Haadoken Summit and Security Training Games. Capsuleers can choose one of the "Big 8" Caldari megacorps to support and get involved in exciting challenges happening all across Caldari space.
  • Rewards include boosters, SKINs unique to your chosen megacorp's security division, and a special crew jacket with the logo of your chosen megacorp.
  • Most Union Day activities that you take part in will add points to your chosen megacorp's point pool. At the end of the event the megacorp that received the most support from capsuleers will be awarded a supplementary security contract to provide in-space security for the Jita 4-4 trade hub station. A new monument honoring this victory will be placed outside Jita 4-4 and and will continue to change ownership after each annual Union Day event to list the winning megacorp in the most recent contest.
  • In addition to the standard rewards for participation in the event, each of the "Big 8" megacorps will be providing character sheet medals to the 100 capsuleers who provide them with the most assistance in this year's event.
  • Union Day Combat Challenge sites are appearing within the regions of The Forge, The Citadel, Lonetrek, and Black Rise.
  • These sites use advanced drones to recreate a series of combat encounters against enemies of the Caldari State and its workers.
  • Loot from these sites includes tokens that can be sold to Caldari NPC stations for ISK, SKINs, limited time Caldari combat boosters, and limited time Cerebral Accelerators.
  • These combat sites only allow entry for T1 and T2 Frigates, and T1 Destroyers (including the Sunesis and Kikimora). These new combat sites are especially well suited to be completed in destroyers and assault frigates.
  • Union Day Hacking Challenge data sites are also appearing within the regions of The Forge, The Citadel, Lonetrek, and Black Rise.
  • These hacking challenge sites feature three hacking challenges of escalating difficulty simulating data warfare against enemies of the Caldari State. The sites are timed and the containers will explode when time runs out.
  • Elite versions of the combat and hacking sites with more difficult challenges and more lucrative rewards can be found in lowsec systems in The Forge, The Citadel, Lonetrek, and Black Rise.
  • The special Caldari History tour challenges capsuleers to travel between key locations in the history of the State and its people. Beware that some of these locations are within lowsec space, so only fly what you can afford to lose and keep your eyes open.
  • Daily Login Gifts are available to all capsuleers including skillpoints, skins, and a special 4 day Caldari Union Day Expert System.
  • A special warp velocity bonus will apply to all capsuleers travelling within The Forge, The Citadel, Lonetrek, and Black Rise regions.
  • The Megacorporate Union Day parades have returned and can be found within the Josameto, Airkio, Saisio, Sobaseki, Annaro, Malkalen, and Suroken systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
  • State Mining Expedition sites have returned and can be found within the Nagaslaiken, Etsala, and Aokinen constellations for the duration of this event
  • To celebrate Union Day, new Military Stockpile SKINs for the Badger and Tayra have been added to the State Military Stockpile loyalty point store.
  • New Caldari Navy Defense landmark sites can be found within the Piak, Nonni, Hykkota, Airaken, Hampinen, Mastakomon, Perimeter, Kassigainen, Yashunen, and Tennen systems.
  • Additional new Caldari landmark sites can be found within the Malkalen, Vellaine, Ansila, Hatakani, and Nourvukaiken systems.
  • A themed abyssal proving ground will be running from September 2nd to 5th, featuring a 2v2 Caldari T1 Frigates format with bonuses to missile and hybrid turret damage. Capsuleers who have already completed the Union Day Caldari history route challenges by this point will be eligible for a repeatable challenge for the proving ground that provides some points for their chosen megacorp.
  • Join the community-run celebrations in New Caldari starting at 19:00 EVE Time on Sunday September 4th: https://forums.eveonline.com/t/yc124-union-day-schedule/

New in EVE Online 2022-08-23.1 (Aug 24, 2022)

  • Defect Fixes:
  • Gameplay:
  • Preventing Capital and Supercapital ships from taking Titan jump portals.
  • Fixed an issue where direct player trades in stations/structures would fail sometimes.
  • Technical:
  • DirectX12: Fixed a client crash, which could happen in some edge cases like when running low on memory.
  • DirectX12: The client is now releasing resources faster to avoid accumulating memory in some cases (like auto-piloting with minimized client), which could lead to the client running out of memory.

New in EVE Online 2022-08-16.1 (Aug 22, 2022)

  • Defect Fixes:
  • Graphics:
  • Geometry and skinning fixes for the Women's Amarr Courtly Robe to fix hood hole and unintended sleeve folds.
  • User Interface:
  • Checkboxes in the Members section of the Corporation window now work correctly.
  • The 'Use Classic Star Map' checkbox now works correctly.
  • Moved the View Planetary Industry button in the Selected Item window back behind the Align and Warp buttons.
  • Photon UI:
  • Selecting a moon will now correctly update the actions in the Selected Item window.
  • Selecting probes in space no longer leaves the Selected Item window empty.

New in EVE Online 2022-08-11.1 (Aug 11, 2022)

  • Defect Fixes:
  • New Player Experience:
  • The introduction video's capsule interface will now be translated when shown in Korean
  • PvE:
  • Fixed an issue that would cause ships to get temporarily stuck when warping in to specific locations from specific directions within the Desolate Asteroid Belt site.
  • User Interface:
  • The Jump Clones tab will now load correctly when sorted by Implant Count.
  • Restored some important information text that had been unintentionally removed from the Apply Skill Points window .

New in EVE Online 2022-08-10.1 (Aug 10, 2022)

  • Defect Fixes:
  • Graphics:
  • Improved the Caldari Union Day jacket model to avoid clipping with other apparel and character assets.
  • User Interface:
  • Removed a thin transparent bar at the top of the AIR Career Program window when it is set to full screen.
  • Checkboxes in the Corporation window now work correctly.
  • The Assets window will no longer get stuck on the Search tab.
  • Player Owned Customs Officers' interface can now be accessed.
  • Photon UI:
  • Fixed an issue where inventory items being dragged around would not trigger appropriate feedback and were unable to be stacked with other items.
  • The notification indicator on chat tabs should no longer stick around after the tab is selected.

New in EVE Online 2022-08-09.1 (Aug 10, 2022)

  • Features & Changes:
  • Gameplay:
  • A new "Desolate Asteroid Belt" beacon has been added to every system in Nullsec space. These Desolate Asteroid Belts will serve as an additional spawn point for asteroid NPCs. In systems with no Asteroid Belts, these will serve as the only spawn point for asteroid NPCs, Officer NPCs, and Commander NPCs.
  • In Nullsec, Asteroid NPCs no longer spawn on gates 🤝🤝
  • Removed Jump Clone Cooldown when swapping clones at NPC stations 🤝🤝
  • PvE:
  • Marauders may now be Warp Disrupted or Warp Scrambled by NPCs while in Bastion Mode.
  • Modules:
  • Shadow Serpentis Titans and Dreadnoughts can now drop the 'Shadow Serpentis Heavy Warp Disruptor Blueprint Copy"
  • Shadow Serpentis Titans and Dreadnoughts can now drop the 'Shadow Serpentis Heavy Warp Scrambler Blueprint Copy"
  • Domination Titans and Dreadnoughts can now drop the 'Domination Heavy Warp Disruptor Blueprint Copy"
  • Domination Titans and Dreadnoughts can now drop the 'Domination Heavy Warp Scrambler Blueprint Copy"
  • Domination Battleships and some overseers can now drop the 'Domination Rapid Heavy Launcher' Module
  • Domination Cruisers and some overseers can now drop the 'Domination Heavy Assault Launcher' Module
  • Dread Guristas Cruisers and some overseers can now drop the 'Dread Guristas Heavy Assault Launcher' Module
  • Tech 1 Abyssal Ore Mining Crystals now only require Abyssal Ore Processing at level III to use.🤝
  • Skills:
  • The following skillbooks, which were previously only available via the skill-sheet, are now additionally available in their respective locations🤝
  • Mining Barge 750,000 Empire Schools
  • Mercoxit Ore Processing 500,000 Empire Schools
  • Capital Industrial Reconfiguration 30,000,000 Empire Schools
  • Capital Industrial Ships 1,000,000,000 Empire Schools
  • Gallente Hauler 500,000 Empire Schools
  • Minmatar Hauler 500,000 Empire Schools
  • Deep Core Mining 1,000,000 Empire Schools
  • Exhumers 30,000,000 Empire Schools
  • Gas Cloud Harvesting 30,000,000 Pirate NPC Stations
  • Mining Director 100,000 ORE Stations
  • Mining Foreman 500,000 ORE Stations
  • Drug Manufacturing 25,000,000 Pirate NPC Stations
  • Photon UI:
  • Inventory
  • The layout of the inventory window has been updated to give your items slightly more space. The VIPs and Scientists can now sufficiently party.
  • Added the ability to toggle the inventory's location sidebar while in compact mode. You'll find the option in the "More" menu in the top-right of the window.
  • Added the ability to change the inventory view mode while in compact mode. You'll find the view mode options in the window's top-right "More" menu.
  • Improved the speed and smoothness of scrolling in the inventory when drag-selecting items.
  • The 'hit-box' of items in the inventory has been reduced to only include the item icon itself, not the name label.
  • Updated the item selection highlight to make it easier to see when blueprints and ships are selected.
  • New icons added to the right click menu.
  • Features & Changes:
  • Gameplay:
  • Fixed an issue which caused a few crates to not be able to be placed in player cargo holds.
  • It is no longer possible to apply to a closed player corporation.
  • Updated Carbonized Lead and Nuclear M mass from 0kg to 1kg to match other medium projectile ammo types.
  • The Stabber blueprint is no longer sold by Amarr Constructions. Minmatar builders claim it was just a prank.
  • Graphics:
  • The YC 123 Caldari Union Day Crates have had their icon adjusted to better reflect where they were built.
  • Fixed an issue with the Raven's graphical model
  • The "Black Monolith" is now more black and monolithy
  • Localization:
  • The 'Agency Support Crate' now correctly mentions that you can get Hardshell, Pyrolancea or Overclocker IV from it. 🤝
  • Renamed 'Sansha's Rally Point' anomaly to 'Sansha Rally Point'
  • Various txet text fixes
  • New Player Experience:
  • Fixed a rare issue where the Battleships would not target the player's capsule after destroying the AIR Astero.
  • Modules:
  • Removed 'Abyssal' variation from the 'Variations' tab of the 'Entropic Radiation Sink' to be more in line with similar modules and prevent issues with the compare tool 🤝
  • It's now possible to use the Decayed, Gravid and Unstable Capital Energy Neutralizer mutaplasmids on Tech II Capital Neuts. 🤝
  • PvE:
  • The lowsec 'Besieged Covert Research Facility' anomalies have had several issues fixed.
  • Resolved an issue which prevented COSMOS NPCs from spawning in regular Asteroid Belts, preventing players from being able to complete some COSMOS missions.
  • 'Crook' NPCs have returned to the Algintal Constellation in Sinq Laison
  • 'Cyber' NPCs have returned to the Ani Constellation in Metropolis
  • 'Warrior' NPCs have returned to the Araz Constellation in Kador
  • 'Outlaw', 'Vagrant' and 'Gunslinger' NPCs have returned to the Okkelen Constellation in The Forge
  • Adjusted and corrected various inconsistent loot tables
  • The Serpentis have finally found their Light Missile Batteries and no longer have to borrow from the Sansha. As such, the 'Sansha's Light Missile Battery' has been replaced by a 'Serpentis Light Missile Battery' in the Serpentis Refuge dungeon.
  • Several Officer NPCs were found to be using a yet-unknown booster which made Energy Neutralizer cycles a thousand times faster than expected. These boosters have been confiscated 'for research' and the NPCs have had their Neutralizer cycle time restorted.
  • Background music tracks will no longer overlap after using an acceleration gate in some 'Cash Flow For Capsuleers' missions.
  • User Interface:
  • Selecting Types in Tab Presets of Overview Settings no longer refreshes the window and repositions to the top of the window.
  • Sub-tabs for Station tab are now located in the correct place.
  • Full screen windows can no longer be opened more than twice.
  • Tabs no longer overlap in Show Info windows when modifying a skill that is in the tab.
  • Re-added the date and time to the Calendar tooltip.
  • Names in the Overflow Neocom menu no longer overlap.
  • Repeatedly pressing the shortcut for the Neocom Menu no longer causes some icons on the Neocom to appear greyed out.
  • Sorting the button icons at the top of the Info Panel now works correctly.
  • Contact labels will now correctly refresh when swapping between characters.
  • Fixed a rare issue where the HUD may fail to load after taking control of an Upwell Structure or Starbase.
  • Adding or removing implants will no longer affect the name of a jump clone.
  • System security colors will now appear consistently in the Agent Conversation window.
  • The cogwheel icons in the Mining Ledger window are now correctly centered.
  • Sub-tabs for Station tab are now located in the correct place.
  • Photon UI:
  • Deep breath:
  • The Structure Browser window now appears correctly.
  • The Skill Extractor window now has the close and minimize controls. Additionally, the window has been made more consistent with other windows in Photon UI.
  • Windows are now active when opening them via keyboard shortcut.
  • All levels of the Agency now persist.
  • The Mining Expedition pop-up no longer has overlapping elements or overflowing text.
  • Fixed the layout of the Stored Fleet Setups Overview window.
  • The drop down in the New Map is now in the correct place.
  • The colour of tabs when the windows are stacked are now correct.
  • Collapsed stacked windows no longer appear as 1px line when logging in.
  • Simulation Fitting window no longer has any overlapping elements.
  • The Control Tower Manager window no longer has overlapping elements.
  • Changed the On/Off slider for the Sensor Overlay to a checkbox. Everyone loves checkboxes!
  • The 'Give Shares' window from within the Corporation Wallet no longer has overlapping elements.
  • The lower half of the 'Change Active Division' button can now be clicked.
  • The plus sign next to the 'My Filters' option in the Inventory no longer overlaps the boundaries of Inventory window when the column is resized to the minimum size.
  • Fixed the layout of the Proving Grounds window.
  • Enabling light background in Agent Conversation windows now works.
  • Content is now shown correctly in the Infrastructure Hub Manager when at default window size.
  • The search field no longer overlaps the search button in the 'Generate Link' window.
  • Buttons on the 'Edits Pending' window in Planetary Industry no longer overlap after making changes to the planet.
  • 'Make Kill Rights Available' window no longer has overlapping elements.
  • It is now easier to see when Blueprints Originals and/or Blueprint Copies are selected in the Inventory.
  • Minimum size of inventory window is now consistent no matter the mode
  • The Audit Log window for Secure Containers now shows correctly.
  • The "Invite" button no longer overlaps clone facility information in the Ship Config window.
  • The Infrastructure Hub Manager window now shows correctly when the window size is at its default size.
  • The description field is now visible in the 'Create Corporation' window.
  • Elements no longer overlap in the LP Store Filters window.
  • The Redeem Items window now fits four items in a row.
  • The columns inside the Alliance/Members section of the Corporation window are no longer being truncated.
  • The "Show Kills/Show Losses" drop-down menu no longer overlaps.
  • 'Create Corporation' window now displays correctly.
  • When setting a new password on secure container, the 'OK' button is no longer overlapping the password text box.
  • Fixed the overlapping issues within the Member Details window.
  • The Compare Tool now shows correctly.
  • Fixed both the 'Join Corporation Application' and 'Application Rejection' windows.
  • The War Report window no longer contains any overlapping elements.
  • The 'Make Kill Rights Available window no longer has overlapping elements.
  • The Filter Name text box in the Scanner Filter Editor window is no longer overlapping the text.
  • Planetary Industry windows no longer include overlapping elements.
  • The Cargo Scan Results default window size now allows you to see the contents correctly.
  • Resolved an issue with the windows triggered by Ansiblex Gate not displaying properly.
  • The Info panel top-toggle buttons no longer have a blue highlight when it has been toggled.
  • Removed the drop-down menu with location choice when in the All Items tab of Personal Assets window.
  • Clicking a drone group no longer selects a single drone in the group.
  • Removed the option to Enable Light Background in the new Agent Conversation windows.
  • The Search for Recipients window that is used when searching for contacts when writing an EVE Mail is now showing correctly.

New in EVE Online 2022-07-26.1 (Jul 26, 2022)

  • Features & Changes:
  • Events:
  • Warpspeed bonus from Minmatar space has been removed.

New in EVE Online 2022-07-19.1 (Jul 20, 2022)

  • Features & Changes:
  • Events:
  • This year's Liberation Games event has ended. The results of the annual tribal championship will be tabulated and announced in the coming days.

New in EVE Online 2022-07-14.1 (Jul 14, 2022)

  • Defect Fixes:
  • Gameplay:
  • The moon mining scheduler window is now working properly.
  • Graphics:
  • Added some missing Republic Fleet camouflage textures to hulls.

New in EVE Online 2022-07-12.1 (Jul 12, 2022)

  • Features & Changes:
  • Boosters:
  • Adjusted the meta level of 6 to the AIR Career Program boosters. As a result, they will no longer be allowed in most proving ground formats.
  • All DED and Smuggler Boosters from Capsuleer Day have expired.
  • Defect Fixes:
  • Graphics:
  • Fixed mission site shipwreck fires that were triggering incorrectly.
  • Fixed ambient occlusion textures on Avatar. It is now more Avatar'y
  • Localization:
  • When choosing a tribe for Minmatar Liberation Day, the correct dialog box should now appear.
  • Miscellaneous:
  • New Eden has been made a better place 💪
  • PvE:
  • Fixed a very rare issues that could result in being unable to warp to an agent mission site.
  • Agents who were previously unsettled by some of the fleet formations they saw have since seen the light. Invalid fleet formation size settings will no longer result in a failure to warp to mission sites.
  • UI:
  • The excessive delay when expanding some right-click context menus has been eliminated. Right-clickers rejoice.
  • The All Agents section of the People and Places window has returned
  • Shared locations that are not yet available to you can once again be distinguished from available ones.
  • Photon UI:
  • The password prompt window for private chat channels is now displayed without overlapping elements.
  • The War Report window no longer appears empty. You can now bask in the glory of your vanquished foes.
  • You can copy the text from the Selected Item window again. 🤝
  • Items in your inventory will no longer arrange themselves into a single column in the station panel.
  • Items in the inventory window are now automatically sorted when switching compact mode on and off.
  • We'll now remember your selected filter in the Assets window so you don't have to. 🤝
  • The prompt that appears when you select to store your fleet setup no longer has overlapping elements.
  • Glow on slider handles has been reduced due to global glowstick supply chain issues. 🤝
  • The item source menu in the Fitting window's fitting management panel should no longer extend outside the window.
  • The default height of group entries, such as the market groups and drone groups, has been reduced significantly. 🤝

New in EVE Online 2022-07-08.1 (Jul 8, 2022)

  • Defect Fixes:
  • Gameplay:
  • The Minmatar Liberation Games Mining Expedition sites will now appear correctly in space. Look for them in the Barvigrard, Panorad, Tiat, Ortner, and Tartatven constellations.
  • Fixed an issue that sometimes caused unlootable items to appear in the loot from Liberation Games combat and hacking sites.

New in EVE Online 2022-07-07.1 (Jul 7, 2022)

  • Features & Changes:
  • Events:
  • The Minmatar Liberation Games have returned! This event celebrates the anniversary of when freedom was secured for billions during the Great Rebellion. The festivities across Republic space and Great Wildlands will run until downtime on 19 July.
  • The Liberation Games are a friendly tribal tournament open to Capsuleers of all races. Pick one of the Seven Tribes to support and get involved in exciting events happening all across Minmatar space.
  • Rewards include boosters, SKINs unique to your tribe, and a special tribal tattoo.
  • Most Liberation Games activities you participate in will add points to your chosen tribe's point pool. At the end of the event the tribe that received the most support from Capsuleers will take ownership of the Halls of Liberation station in orbit of Matar in the Pator system alongside a monument to their victory. This station is currently controlled by the Thukker Tribe thanks to their victory in last year's Liberation Games and will continue to change ownership after each Liberation Games event to the winners of the most recent contest.
  • Liberation Games historical reenactment combat sites have returned and are appearing within Minmatar Republic highsec and non-FW lowsec space, as well as within the Great Wildlands.
  • These sites use advanced drones to recreate two important battles of the Great Rebellion, the Escape from Auner of BYC19 and the Mahti Jailbreak of BYC18.
  • Loot from these sites includes tokens that can be sold to Minmatar NPC stations for ISK, new and returning SKINs (including the agency track tribal skins from last year), limited time Minmatar combat boosters, Leopard BPCs, and limited time Cerebral Accelerators.
  • These combat sites only allow entry for empire T1 and Navy Faction Cruisers, T1 destroyers, T2 frigates, and empire T1 and Navy Faction frigates. These new combat sites are especially well suited to be completed in Minmatar cruisers and Assault Frigates.
  • Liberation Games data sites have also returned and are appearing Minmatar Republic highsec and non-FW lowsec space, as well as within the Great Wildlands.
  • The special lore tour challenges Capsuleers to travel between key locations in the history of the Great Rebellion and the history of the Republic. Beware that some of these locations are within lowsec space, so only fly what you can afford to lose and keep your eyes open.
  • Daily Login Gifts are available to all Capsuleers including skillpoints, skins, and a special 4 day Minmatar Liberation Day Expert System
  • A special warp velocity bonus will apply to all Capsuleers travelling within Minmatar Republic regions.
  • The Republic Fleet parades can be found within the Pator, Rens, Hek, Eram, Teonusude, Altrinur, and Hjoramold systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
  • Republic Mining Expedition sites are back and can be found within the Barvigrard, Panorad, Tiat, Ortner, and Tartatven constellations for the duration of this event
  • To celebrate Liberation Day, new Fleet Ordnance Spike SKINs for the Hoarder, Wreathe, and Mammoth have been added to the Republic Fleet Ordnance loyalty point store
  • New Minmatar border post landmark sites can be found within the Bei, Hek, Irgrus, Odatrik, and Trytedald systems.
  • A themed Abyssal Proving Ground will be running from 15 to 18 July, featuring a 1v1 Minmatar Cruiser format with a tachyon speed cloud in the center of the playing field. Capsuleers who have already completed the Liberation Games lore trail challenges by this point will be eligible for a repeatable challenge for the proving ground that provides some ISK as well as points for their chosen tribe.
  • Join the community-run celebrations in Pator starting at 18:00 EVE Time on Sunday 10 July.
  • Defect Fixes:
  • Technical:
  • Moving the character sheet (or similar window with an animated character) outside of the client window, no longer triggers a graphics driver crash.
  • Refactored the fullscreen mode for DirectX12 to fix client crashes, like those triggered by notifications from other applications.
  • When in fullscreen mode, changing the resolution of the game will no longer change the desktop resolution. This will also significantly speed up switching in and out of fullscreen mode when returning to the desktop.

New in EVE Online 2022-07-05.1 (Jul 5, 2022)

  • Defect Fixes:
  • Graphics:
  • Fixed Tether VFX appearing incorrectly.
  • Fixed Cynabal SKIN's not appearing correctly.
  • Fixed an issue where Amarr Robes were displayed on character while randomizing appearance in character customization.
  • Localization:
  • Fixed a typo in the description of the Grand Prix champions monuments.
  • PvE:
  • Fixed an issue where some Enforcer Career Agent mission sites would not spawn correctly after previously cancelling warp to those sites.
  • User Interface:
  • Air Career Program:
  • Fixed a display issue with Air Career Program SP progress bar. The full SP reward track in now visible.
  • Air Career Program claimed and unclaimed rewards obtained during a play session persist in the rewards list until the character is logged out. When closing then reopening the window, claimed rewards are placed at the bottom, and unclaimed ones at the top of the list.
  • For value related goals the progress is now capped by the target value.
  • Player can now inspect the rewards of the goal before completing the goal.

New in EVE Online 2022-07-01.1 (Jul 3, 2022)

  • Defect Fixes:
  • Technical:
  • DirectX12: Fixed a problem, which sometimes caused letters, icons or even ships or stations to fail to display in the client.
  • DirectX12: A specific client crash should no longer happen.

New in EVE Online 2022-06-30.1 (Jul 1, 2022)

  • Features & Changes:
  • Graphics:
  • Updated structure particle count for some of the site assets.
  • Updated position and rotation of an asteroid in the Explorer Career Agent mission path.
  • Miscellaneous:
  • The names of the top 10 fastest racers for each of this year's Federation Grand Prix extra lap routes have been added to the YC124 monument within the Grand Prix starting line site in Luminaire.
  • A video introducing the recently elected members of CSM 17 has been added to billboards across New Eden.
  • Universe:
  • The final sections of the new Gallente stations in Parchanier and Bereye have been completed and they now offer capsuleer-rentable office and industrial facilities. The official headquarters of the President and Supreme Court respectively have also now been moved to these stations.
  • Defect Fixes:
  • Graphics:
  • Fixed a sun flare/halo texture.
  • Restored missing textures to the Panther.
  • Fixed texturing issues with Impel.
  • Fixed site triggers not registering correctly.
  • Fixed Impel engine textures causing incorrect mapping.
  • Fixed the Svipul Heartsurge SKIN incorrectly showing a hologram.
  • Technical:
  • A fullscreen client with DirectX 12 switches now correctly to the intended resolution, when switching the client to a different screen by changing the adapter setting.
  • Air Career Program:
  • Fixed a UI scaling issue for the Air Career Program.
  • The Career Portal will now correctly be introduced at the end of the New Player Experience.
  • User Interface:
  • Fixed an issue for where the Enter key would not respond when modifying a market order.
  • Neutral standing should now again be automatically selected when adding a contact.
  • Photon UI:
  • Do you stack the Selected Item window with other windows? Do you dislike that the action buttons are stuck in their smallest size? The buttons will now resize correctly again according to the window's width when stacked.
  • The order of the name, distance, and security fields in the Selected Item window is now consistent regardless of the window's size.
  • The standing indicator icons no longer glow in the dark.

New in EVE Online 2022-06-29.1 (Jun 30, 2022)

  • Defect Fixes:
  • Localization:
  • Corrected translations for the EVE Evolved news window.
  • Technical:
  • Fixed an issue where Agent interactions could fail.
  • User Interface:
  • Fixed an issue where items were were incorrectly filtered out in the Inventory section of the Fitting window.
  • Fixed an issue where one of the goals in AIR Career Program had the wrong reward item.

New in EVE Online 2022-06-28.1 (Jun 28, 2022)

  • Features & Changes:
  • New Feature:
  • Air Career Program:
  • A feature allowing new Capsuleers to explore various career paths, try out different play styles, and find suitable content to improve their skills by completing goals associated with each career. The rewards in the feature are available to new and veteran players alike.
  • The feature can be accessed from the NeoCom. The icon is at the top of the NeoCom by default, but it can be moved to another position or removed entirely.
  • Goals:
  • Goals are categorized into Activities which are grouped in Careers.
  • 4 Careers:
  • Explorer - navigation, scanning, hacking, Project Discovery
  • Industrialist - mining, manufacturing, salvaging, trading
  • Enforcer - PvE combat, missions, Abyssal Deadspace
  • Soldier of Fortune - PvP combat and support, Faction Warfare
  • 10 Activities per Career
  • 3-10 Goals per Activity
  • 188 goals in total
  • A Goal can be tracked which will display its progress in the Info Panel outside of the AIR Career Program window, but tracking isn't required to complete goals since they progress "passively" during normal gameplay.
  • All Capsuleers start the program from the beginning. Previous records are not included. The Air Career Program will always direct Capsuleers to the nearest available agent. Since you can complete Career missions only once, if the designated agent does not have any jobs for you (☹), please set destination to another agent to complete the mission.
  • Rewards:
  • There are rewards for completing particular goals but also for graduating from a career by completing 75% of its goals, and for reaching certain milestones in the overall program.
  • Career Points - each goal provides some amount of Career Points which are used as the measurement of progression in each Career and the AIR Career Program overall. There are 4,000 CP to collect, 1,000 in each career.
  • Skill Points: 750,000 SP in total
  • 4 x 100,000 SP for graduating from each Career
  • 50,000 SP for reaching 750 CP overall
  • 75,000 SP for reaching 1,500 CP overall
  • 100,000 SP for reaching 2,250 CP overall
  • 125,000 SP for reaching 3,000 CP overall
  • New SKINs for graduating from a Career
  • Magnate Aspirant Explorer SKIN
  • Heron Aspirant Explorer SKIN
  • Imicus Aspirant Explorer SKIN
  • Probe Aspirant Explorer SKIN
  • Astero Aspirant Explorer SKIN
  • Venture Aspirant Industrialist SKIN
  • Retriever Aspirant Industrialist SKIN
  • Procurer Aspirant Industrialist SKIN
  • Covetor Aspirant Industrialist SKIN
  • Omen Aspirant Enforcer SKIN
  • Caracal Aspirant Enforcer SKIN
  • Thorax Aspirant Enforcer SKIN
  • Rupture Aspirant Enforcer SKIN
  • Phantasm Aspirant Soldier SKIN
  • Cynabal Aspirant Soldier SKIN
  • Orthrus Aspirant Soldier SKIN
  • Stratios Aspirant Soldier SKIN
  • Additional rewards include free Expert Systems for each Career. Each Expert System provides the skills for ships, modules, and activities for all 4 Empires. These Expert Systems expire after 3 days from redeeming. Below is a list of the AIR Expert Systems available:
  • Free AIR Explorer Expert System: all frigates from all four Empires, scanning and hacking skills
  • Free AIR Industrialist Expert System: all haulers from all four Empires, mining, reprocessing, manufacturing, salvaging, and trading skills
  • Free AIR Enforcer Expert System: all frigates and destroyers from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, and energy turrets skills
  • Free AIR Soldier of Fortune Expert System: all frigates from all four Empires, armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules.
  • New Boosters for completing some of the Goals
  • AIR Astro-Acquisition II Booster: -10% Scan Probe Scan Time. Base Duration 1 hour.
  • AIR Astro-Rangefinding II Booster: +10% Scan Probe Strength. Base Duration 1 hour.
  • AIR Astro-Pinpointing II Booster: -10% Scan Probe Deviation. Base Duration 1 hour.
  • AIR Agility Booster II: -10% Ship Inertia. Base Duration 1 hour.
  • AIR Mining Range Booster I: +10% Mining Laser Optimal Range, 4 hour duration
  • AIR Mining Yield Booster III: +15% Mining Laser Yield, 4 hour duration
  • AIR Mining Yield Booster I: +5% Mining Laser Yield, 4 hour duration
  • AIR Mining Yield Booster II: +10% Mining Laser Yield, 4 hour duration
  • AIR Mining Range Booster II: +20% Mining Laser Optimal Range, 4 hour duration
  • AIR Rapture Booster II: -6% Capacitor Recharge Time. Base Duration: 2 Hours.
  • AIR Nirvana Booster II: +6% Shield Hitpoints. Base Duration: 2 Hours.
  • AIR Overclocker Booster II: +5% Max Velocity. Base Duration 30 minutes.
  • AIR Hardshell Booster II: +5% Armor Repair, +5% Shield Booster. Base Duration 30 minutes.
  • AIR Pyrolancea Booster II: +5% turret damage, +5% missile damage. Base Duration 30 minutes.
  • AIR Overclocker Booster III: +5% Agility, +5% Capacitor Recharge Rate. Base Duration: 1 hour.
  • AIR Repairer Booster III: -15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour.
  • Various ships, modules, and skills are all useful in a specific Career choice. Some of the rewards are intentionally associated with a different Empire than the character who claims them is.
  • ISK rewards for every goal:
  • All rewards from the AIR Career Program are provided through the Redeeming window and are an addition to the standard rewards like bounties, loot, LP, etc.
  • Aura Assistance:
  • Each goal has a section in which Aura provides tips and guidance in the form of links to fittings, modules, skills, specific locations, and pointers to relevant UI windows.
  • Audio:
  • We now treat the engine sounds of ships differently from the player's ship. All engine sounds of ships not piloted by the player are now mixed in a way that better suits scenarios with many ships in a scene.
  • Updated audio for pirate structures found in relation to the graphical updates for the Career Agent missions.
  • Updated audio for the Minmatar Liberation Day sites.
  • Added new sound effects for the Career Portal window.
  • Added new sound effects for the Career Agent window.
  • Added special music to sites with cloud cover.
  • Added a limit to the sound cut out which ensures the player's own engine is never cut out when in use.
  • The attenuation curves on ship engine sounds have been changed to better fit each size of ships. Different ship size classes now have more of a distinct sound for each size class.
  • Graphics:
  • For this release, we have rolled out significant updates that affect all textures in EVE Online.
  • Updated the texture compression format and removed the old texture packing system.
  • Increased the graphical fidelity of assets.
  • Reduced texture corruption and artifacting.
  • Cameras are now more performant as they have to render fewer objects when they are not in view.
  • Doubled the resolution of every background nebula
  • Rebalanced the color of all background nebula.
  • Significantly decreased seaming of the background nebula.
  • Overhauled the Level of Detail system, which allows assets to have a more accurate representation of how they should look when changing the zoom level.
  • Revamped every Career Agent mission site.
  • Added new decorative asteroids.
  • Added many new space assets.
  • Overhauled all existing assets.
  • Added new environment templates for these sites.
  • Updated and reactivated the Cloud Cover effects which can now be found in the Career Agent mission sites.
  • Technical:
  • DirectX 12 is now supported and enabled by default on supported hardware. The option to use DirectX 11 is possible by disabling DirectX 12 in the Launcher Settings.
  • If encountering issues trying to start the client, try setting it to DirectX 11 to get it started. Before contacting customer support for DirectX 12 related issues, please turn on the LogLite diagnostic tool and attach the diagnostic file to the support ticket.
  • Balancing:
  • NPCs spawned by CRAB beacons have learned that fighters have travel time and will now prefer to scrap them for parts if their carrier or supercarrier isn't nearby to send out more.
  • Science & Industry:
  • Pressurized Oxiders and Reinforce Carbon Fibers (and their blueprints) now have new unique distinguishing icons. They deserved better.
  • 🤝 The build requirements for the CONCORD Rogue Analysis Beacon blueprint have been updated.
  • Market:
  • The Women's Sisters of EVE Advanced Combat Suit is now correctly in the Women's section of the market.
  • The Women's Capsuleer Day XVII T-Shirt is now also correctly in the Women's section of the market.
  • The 'Strong Veilguard Booster' has been moved to booster slot 14 on the market to match the booster slot it fills.
  • Modules:
  • The storyline module 'Halberd' Mega Pulse Laser I now correctly has a meta level of 6
  • Named Assault Damage Controls now correctly have a meta level of 1.
  • Triglavian named Weapon Upgrades and Zorya's Modified Disintegrators should now display the correct meta levels in the compare tool.
  • Missions & NPCs:
  • Upgraded Agent Conversation window for all Career Agents which features their full body portrait and more digestible mission description and rewards. (in Photon UI only)
  • Enforcer career agent mission string now features UI blinked guidance and conversations with 3D character antagonists in the mission dungeons.
  • Universe:
  • The Gallente Federation has constructed two new stations to house key government offices. The new Parchanier IV - President Bureau and Bereye III - Supreme Court Tribunal stations will serve as relocated headquarters for their respective government branches, moving these key Federal facilities into high security space. Capsuleer available industrial facilities and office slots will be added to these stations in the near future as the final construction work is completed on the remaining station areas.
  • User Interface:
  • Added a new category of videos in the Agency Help Section: Combat Mechanics
  • Added 11 new help videos explaining combat mechanics:
  • ECM
  • Energy Neutralizers
  • Missile Application
  • Missile Range
  • Optimal Range
  • Sensor Dampening
  • Spiral Tackle
  • Target Painting
  • Tracking
  • Warp Disruption
  • Weapon Disruption
  • Hovering over an NPC Corporation logo in the Character Selection Screen will now also have a sound effect play.
  • Added fee information to NPC stations for Cloning Facilities when searching through the Structure browser.
  • Added Corporate information when clicking on the logo in the Loyalty Point Store.
  • Added Efficiency information to the Gas Decompression window.
  • Photon UI:
  • Separated the People & Places window into two separate windows
  • Contacts are situated in the Social section of the Neocom Menu.
  • Locations are situated in the Personal section of the Neocom Menu.
  • 🤝Added a compact mode for the following windows:
  • Fleet Window
  • Directional Scanner
  • Probe Scanner
  • Overview
  • Selected Items
  • Locations
  • Watchlist
  • Drones
  • Moved the Manage Labels button into the right-click menu of the Labels tab when in the Standings tab of the Corporation window.
  • Localization:
  • Added localized text for new features and updates.
  • Defect Fixes:
  • Gameplay:
  • Access lists for structure profiles and shared location folders are now properly governed by the most granular setting, especially for blocking:
  • Character overrides Corporation, which overrides Alliance, which overrides Everyone.
  • Please note: Structure profiles different access lists are not influencing each other and the access is being combined (if allowed in one list and blocked in another, then the resulting access is allowed) - nothing changed to this part.
  • Can now copy all Expert Skill skill training plans to the skill queue.
  • Fixed small UI bug when changing targets with Drones in space selected.
  • Fixed an issue with attempting to Decompress Gas in a station with an offline Refinery.
  • It is no longer possible to apply skill points to an empty skill whose requirements are only met by an Expert System.
  • Short outages of the service for the Omega status are now being handled more gracefully and should no longer cause skills to fall back to Alpha limitations.
  • Graphics:
  • The Rear hull of the Endurance is no longer pixelated in appearance.
  • Guristas decals will now appear correctly.
  • Concord Prison Barracks now appear as expected.
  • New Player Experience:
  • The camera will no longer remain locked after completing or skipping the NPE.
  • Completing Cash Flow for Capsuleers (5 of 10) now correctly requires the player to defeat the enemy.
  • Completing Cash Flow for Capsuleers (8 of 10) now correctly requires the player to approach the hotel when given by an Amarr agent.
  • Localization:
  • Localized defect fixes related to this patch.
  • PvE:
  • Fixed an issue with the Angel DED 1/10 site "Minmatar Contracted Bio-Farm" which prevented it from correctly dropping Gistii C-Type modules.
  • User Interface:
  • Saved locations sub-ordering now sorts correctly.
  • Overview tooltips no longer appear above the Radial Menu.
  • Windows with the Compact Mode option now remember what state they were last in when they were closed.
  • Removed a blank attribute appearing in the information windows of destructible effect beacons.
  • Fixed minor text issues in the Empire Selection screen.
  • The standings tab of the Character sheet will no longer occasionally fail to display after swapping tabs quickly.
  • Ship fits linked in chat windows will display the name of the fit.
  • Fixed UI issue with buttons not correctly highlighting in Fighter Bay.
  • Greyed out the Compress button when Reprocessing Facility in structure is offline
  • Photon UI:
  • The scroll bar no longer overlaps the content of Show Info windows.
  • An issue with the Journal that caused the status to not automatically update when accepting or completing a mission has been fixed.
  • The Neural Remapping window no longer contains overlapping elements.
  • The Neocom 'Create Group' window no longer has overlapping elements.
  • Fixed background of dialogue window that pops up when closing a window stack.
  • The 'Multibuy' window no longer has overlapping elements.
  • The 'Transparency' slider now works correctly when the 'Window Blur' option is disabled.
  • Clicking on Settings' sliders instead of dragging now works correctly.
  • The Modify Order window now no longer has buttons overlapping text
  • Fixed an issue that prevented the event section of the agency from displaying when a challenge was ready to turn in.

New in EVE Online 2022-06-16.1 (Jun 16, 2022)

  • Features & Changes:
  • Events:
  • The Gallente Federation Day events have begun including the the Federation Grand Prix! This is the 239th Federation Day, an annual celebration of the founding of the Federated Union of Gallente Prime. The festivities across Federation space will run until downtime on June 28nd.
  • The Federation Grand Prix has returned! Head to the starting line site above Gallente Prime in the Luminaire system to join in!
  • This event challenges capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
  • The first journey around each of the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs, Quafe Zero and new Grand Prix boosters, and new racing jackets!
  • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
  • The top ten fastest Capsuleers for each of the three "extra lap" time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
  • The first of the three routes can be completed entirely within high security space, and the second and third routes require competitors to enter lowsec space with optional journeys through nullsec.
  • WARNING: The Federation Grand Prix routes can be dangerous hostile capsuleers may set up gate camps or smartbomb traps throughout the route. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.
  • Daily Login Gifts are available to all capsuleers including skillpoints, skins, fireworks, and a special Gallente Federation Day Expert System that allows everyone to try out Gallente ships!
  • A special warp velocity bonus will apply to all capsuleers travelling within the Gallente Federation regions.
  • The Federation Navy parades have returned and can be found within the Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
  • Federal Mining Expedition sites have returned and can be found within the Kiartanne, Algintal, Osnins, and Mallugier constellations for the duration of this event
  • To celebrate Federation Day, new Strategic Materiel Defender SKINs for the Gallente industrial ships have been added to the Federal Strategic Materiel loyalty point store
  • A new Gallente landmark site can be found within the Ratillose system, and the Operation Highlander Battlefield site in Luminaire has been updated.
  • A special Gallente Federation Day abyssal proving ground event will be running from June 24th to June 27th, with a Thorax FFA format
  • Join the community-run celebrations in Luminaire starting at 18:00 EVE Time on Saturday June 25th.

New in EVE Online 2022-06-07.1 (Jun 11, 2022)

  • Features & Changes:
  • Events:
  • The voting period for the 17th Council of Stellar Management has begun and will run until 11:00 UTC on June 14th! All Omega accounts more than 60 days old are eligible to vote. Learn all about the candidates and vote here.
  • To celebrate the CSM election, special daily login gifts will be available over the next week including skillpoints, boosters, and the special edition Council Diplomatic Shuttle.
  • A limited time CSM Election Voter Information Station landmark site full of information about the CSM and the election can be found in Alentene, Amarr, Arnon, Dodixie, Hatakani, Hek, Jita, Khanid Prime, Luminaire, New Caldari, Pator, Rens, Sobaseki, Tanoo, Tash-Murkon Prime, Teonusude, and Yulai for the duration of the voting period.

New in EVE Online 2022-05-31.1 (May 31, 2022)

  • Features & Changes:
  • Audio:
  • Added Korean voiceover to the NPE
  • Localization:
  • Added the NPE intro video to the Korean client with Korean voiceover.
  • Defect Fixes:
  • User Interface:
  • Added the "Copy to Clipboard" option that was unintentionally removed back to the fitting management window.

New in EVE Online 2022-05-24.1 (May 24, 2022)

  • Features & Changes:
  • Events:
  • The Capsuleer Day event has ended for this year. We hope you enjoyed the festivities. Capsuleer Day will return in 2023 for EVE's 20th Birthday!
  • Defect Fixes:
  • New Player Experience:
  • Elias' conversation portrait will now appear correctly when the Low Quality Characters setting is enabled.
  • Technical:
  • Resolved several whitespaces that were found to be in many items (Type) names. These type names which are then exported through the Static Data Export caused difficulty for third party developers in terms of support. A new static data export for this patch will also be deployed.
  • User Interface:
  • Resolved an issue with importing some fittings with certain modules in the fit, such as the 'Medium Industrial Core II' module for example.

New in EVE Online 2022-05-17.1 (May 24, 2022)

  • Features & Changes:
  • Miscellaneous:
  • A billboard video has been added to the rotation advertising the Anger Games 5 player run PVP tournament
  • Defect Fixes:
  • New Player Experience:
  • Conversation guidance during the skills introduction will now appear correctly.
  • PvE:
  • Fixed an issue with the target painting from the Smuggler Rapier NPC
  • PvE:
  • Changing active division no longer results in the Wallet turning black.
  • The Sell Items window no longer has overlapping elements.

New in EVE Online 2022-05-10.1 (May 10, 2022)

  • Features & Changes:
  • Structures & Deployables:
  • Upwell Structures have undergone two major updates to their reinforcement gameplay mechanics. FLEX Structures and NPC Structures remain unchanged in mechanics and gameplay.
  • For all Medium Upwell Structures, the Damage Cap limit for Shields has effectively been removed through an increase of the limit.
  • The attribute in game is still visible as "Shield Damage Limit (per second)" but is now higher than the shield capacity of the structure.
  • This results in the ability to rapidly deplete the structures shields without the damage cap limiting incoming DPS.
  • For all Medium Upwell Structures, the Hull Reinforcement phase has been removed. This means that medium structures will have a maximum of 1 reinforcement cycle after a successful attack depleting the structures shields. After depletion of the Armor HP during its armor vulnerable phase, the structure will immediately enter the hull vulnerable phase and continue to sustain damage from an attacking fleet.
  • War HQ structures have a hull timer of 24 hours. For medium structures, this rule is applied to the armor timer instead.
  • Hitpoint values of Upwell Structures have been adjusted by the following values: All Medium Upwell Structures have received 100% more Shield Hitpoints.
  • All Large and Extra-Large Upwell Structures have received 25% more Shield Hitpoints.
  • All Medium Upwell Structures have had their Structure (Hull) hitpoints reduced by 75%.
  • Modules:
  • The Standup Point Defense Battery modules can now only be activated with the Standup Flak Round I charges loaded into the module for it to use.
  • Technical:
  • Skillplans have been enabled for the MacOS client.
  • User Interface:
  • The Compression & Decompression windows have had some small animations added to the completed messaging.
  • Science & Industry:
  • Several Construction Components have had their blueprints updated. These components are used in the manufacture of Faction ships, Capital, and Supercapital ships.
  • Outcome quantity has been increased for the following blueprints:
  • Life Support Backup Unit Blueprint output changed to 3 units. (previously 1)
  • Auto-Integrity Preservation Seal Blueprint output changed to 3 units. ( previously 1)
  • Input quantity has been reduced for the following blueprints:Core Temperature Regulator, Capital Core Temperature Regulator, Programmable Purification Membrane, Neurolink Protection Cell.
  • A significant update to the build material requirements of ship blueprints has been made. This update affects the blueprints of Faction, Pirate, Capital, and Supercapital ships in the following way:
  • Note that Ship Materials (Reprocessing) have also been updated according to the new Blueprint values.
  • Frigates:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
  • Damavik input requirements are now 5/10 (previously 10/20)
  • Skybreaker input requirements are now 5/10 (previously 10/20)
  • Kikimora input requirements are now 10/20 (previously 20/40)
  • Cruisers:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
  • Rodiva input requirements are now 19/30 (previously 75/150)
  • Vedmak input requirements are now 25/50 (previously 100/200)
  • Stormbringer input requirements are now 25/50 (previously 100/200)
  • Stratios input requirements are now 33/66 (previously 66/132)
  • Pirate Faction Cruiser input requirements are now 30/60 (previously 60/120)
  • Navy Issue Cruiser input requirements are now 25/50 (previously 50/100)
  • Trigger Neurolink Conduit(s) input requirements have been reduced to 4 (previously 10) per type.
  • Battlecruisers:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
  • Drekavac input requirements are now 55/110 (previously 220/440)
  • Navy Issue Battlecruiser input requirements are now 50/100 (previously 100/200)
  • Trigger Neurolink Conduit input requirements have been reduced to 8 (previously 20).
  • Battleships:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
  • Thunderchild input requirements are now 100/200 (previously 400/800)
  • Leshak input requirements are now 110/220 (previously 440/880)
  • Nestor input requirements are now 132/264 (previously 264/528)
  • Pirate Faction Battleship input requirements are now 120/240 (previously 240/480)
  • Navy Issue Battleship input requirements are now 100/200 (previously 200/400)
  • Trigger Neurolink Conduit input requirements have been reduced to 16 (previously 50) per type.
  • Industrials & Freighters:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced.
  • Orca input requirements are now 100/200 (previously 400/800)
  • All other Freighters now have their input requirement set at 200/400 (previously 800/1600), this includes the Bowhead.
  • Core Temperature Regulator inputs have been reduced for the Orca to 25. (previously 50)
  • Trigger Neurolink Conduit input requirements for Tech 1 Freighters have been reduced to 16 (previously 50).
  • Trigger Neurolink Conduit input requirements for Jump Freighters have been reduced to 32 (previously 100).
  • Capital Industrials:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for the Rorqual to 200/400. (previously 800/1600)
  • All Capital input types required to construct the Rorqual have been reduced, aside from the Capital Core Temperature Regulator which remains at 1.
  • Capital Propulsion Engine reduced to 5 (previously 9).
  • Capital Sensor Cluster reduced to 5 (previously 9).
  • Capital Armor Plates reduced to 5 (previously 7).
  • Capital Capacitor Battery reduced to 10 (previously 11).
  • Capital Power Generator reduced to 10 (previously 11).
  • Capital Shield Emitter reduced to 5 (previously 9).
  • Capital Jump Drive reduced to 10 (previously 11).
  • Capital Drone Bay reduced to 5 (previously 6).
  • Capital Computer System reduced to 30 (previously 33).
  • Capital Construction Parts reduced to 40 (previously 44).
  • Capital Clone Vat Bay reduced to 30 (previously 33).
  • Capital Ship Maintenance Bay reduced to 15 (previously 33).
  • Capital Corporate Hangar Bay reduced to 15 (previously 17).
  • Capital Cargo Bay reduced to 20 (previously 22).
  • Carriers:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal inputs have been reduced for Carriers to 200/400. (previously 800/1600)
  • Trigger Neurolink Conduit(s) input requirements for Carriers have been reduced to 32 (previously 100).
  • Interlink Communicator(s) input requiremens for Carriers have been reduced to 2 (previously 5).
  • Dreadnoughts:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been significantly reduced to 200/400 for all Dreadnoughts, this includes pirate faction variants and the Zirnitra.
  • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 800/1600 for regular Dreadnoughts, 1600/3200 for pirate faction variants and 3200/6400 for the Zirnitra.
  • Trigger Neurolink Conduit(s) input requirements for Dreadnoughts have been significantly reduced to 16 (previously 100).
  • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Dreadnoughts have been significantly reduced to 8 (previously 100) per type.
  • Interlink Communicator(s) input requirements for all Dreadnoughts have been reduced to 2 (previously 5) per type.
  • All Capital input types required for the construction of most Dreadnoughts have been significantly reduced, aside from the Capital Core Temperature Regulator and the Neurolink Protection Cell which remains at 1.
  • For all non-pirate faction or the Zirnitra, the following change applies:
  • Capital Propulsion Engine reduced to 5 (previously 10)
  • Capital Turret Hardpoint/Launcher Hardpoint reduced to 20 (previously 50)
  • Capital Capacitor Battery reduced to 2 (previously 7)
  • Capital Power Generator reduced to 2 (previously 5)
  • Capital Jump Drive reduced to 2 (previously 10)
  • Capital Construction Parts reduced to 2 (previously 13)
  • Capital Ship Maintenance Bay reduced to 5 (previously 16)
  • Capital Corporate Hangar Bay reduced to 2 (previously 8)
  • Capital Siege Array reduced to 20 (previously 45)
  • Phoenix:
  • Capital Sensor Cluster reduced to 2 (previously 10)
  • Capital Armor Plates reduced to 2 (previously 4)
  • Capital Shield Emitter reduced to 5 (previously 20)
  • Capital Computer System reduced to 4 (previously 20)
  • Naglfar:
  • Capital Sensor Cluster reduced to 2 (previously 10)
  • Capital Armor Plates reduced to 3 (previously 10)
  • Capital Shield Emitter reduced to 4 (previously 14)
  • Capital Computer System reduced to 4 (previously 20)
  • Moros:
  • Capital Sensor Cluster reduced to 4 (previously 20)
  • Capital Armor Plates reduced to 4 (previously 14)
  • Capital Shield Emitter reduced to 3 (previously 10)
  • Capital Computer System reduced to 2 (previously 10)
  • Revelation:
  • Capital Sensor Cluster reduced to 4 (previously 20)
  • Capital Armor Plates reduced to 5 (previously 20)
  • Capital Shield Emitter reduced to 2 (previously 4)
  • Capital Computer System reduced to 2 (previously 10)
  • Caiman:
  • Capital Propulsion Engine reduced to 5 (previously 8)
  • Capital Sensor Cluster reduced to 4 (previously 7)
  • Capital Armor Plates reduced to 5 (previously 8)
  • Capital Capacitor Battery reduced to 2 (previously 8)
  • Capital Power Generator reduced to 2 (previously 7)
  • Capital Shield Emitter reduced to 5 (previously 31)
  • Capital Jump Drive reduced to 2 (previously 10)
  • Capital Computer System reduced to 4 (previously 14)
  • Capital Construction Parts reduced to 4 (previously 16)
  • Capital Launcher Hardpoint reduced to 20 (previously 44)
  • Capital Ship Maintenance Bay reduced to 5 (previously 18)
  • Capital Corporate Hangar Bay reduced to 2 (previously 10)
  • Capital Siege Array reduced to 20 (previously 33)
  • Chemosh:
  • Capital Propulsion Engine reduced to 5 (previously 8)
  • Capital Turret Hardpoint reduced to 20 (previously 44)
  • Capital Sensor Cluster reduced to 4 (previously 7)
  • Capital Armor Plates reduced to 5 (previously 31)
  • Capital Capacitor Battery reduced to 2 (previously 8)
  • Capital Power Generator reduced to 2 (previously 16)
  • Capital Shield Emitter reduced to 5 (previously 9)
  • Capital Jump Drive reduced to 2 (previously 11)
  • Capital Computer System reduced to 4 (previously 7)
  • Capital Construction Parts reduced to 4 (previously 16)
  • Capital Ship Maintenance Bay reduced to 5 (previously 19)
  • Capital Corporate Hangar Bay reduced to 2 (previously 10)
  • Capital Siege Array reduced to 20 (previously 33)
  • Vehement:
  • Capital Propulsion Engine reduced to 90 (previously 98)
  • Capital Turret Hardpoint reduced to 500 (previously 518)
  • Capital Sensor Cluster reduced to 80 (previously 84)
  • Capital Armor Plates reduced to 300 (previously 336)
  • Capital Capacitor Battery reduced to 90 (previously 98)
  • Capital Power Generator reduced to 180 (previously 182)
  • Capital Shield Emitter reduced to 150 (previously 154)
  • Capital Jump Drive reduced to 110 (previously 112)
  • Capital Computer System reduced to 80 (previously 84)
  • Capital Construction Parts reduced to 180 (previously 182)
  • Capital Ship Maintenance Bay reduced to 220 (previously 224)
  • Capital Corporate Hangar Bay reduced to 110 (previously 112)
  • Capital Siege Array reduced to 390 (previously 392)
  • Zirnitra:
  • Capital Propulsion Engine reduced to 4 (previously 15)
  • Capital Turret Hardpoint reduced to 5 (previously 30)
  • Capital Sensor Cluster reduced to 2 (previously 7)
  • Capital Armor Plates reduced to 5 (previously 30)
  • Capital Capacitor Battery reduced to 2 (previously 7)
  • Capital Power Generator reduced to 2 (previously 5)
  • Capital Shield Emitter reduced to 2 (previously 15)
  • Capital Jump Drive reduced to 2 (previously 10)
  • Capital Computer System reduced to 4 (previously 15)
  • Capital Construction Parts reduced to 2 (previously 13)
  • Capital Ship Maintenance Bay reduced to 5 (previously 16)
  • Capital Corporate Hangar Bay reduced to 2 (previously 18)
  • Capital Siege Array reduced to 20 (previously 45)
  • Force Auxiliaries:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 200/400 for all Force Auxiliaries, this includes pirate faction variants.
  • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 600/1200 for regular Force Auxiliaries and 1200/2400 for the pirate faction variants.
  • Trigger Neurolink Conduit(s) input requirements for Force Auxiliaries have been reduced to 32 (previously 75).
  • Trigger Neurolink Conduit(s) input requirements for Pirate Faction Force Auxiliaries have been reduced to 16 (previously 75) per type.
  • Supercarriers:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 400/800 for all Supercarriers, this includes the Revenant and Vendetta.
  • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for Supercarriers and 5000/10000 for the Revenant and Vendetta.
  • Capital Core Temperature Regulator input amount reduced to 10 (previously 15)
  • Trigger Neurolink Conduit(s) input requirements for Supercarriers have been reduced to 64 (previously 250).
  • Trigger Neurolink Conduit(s) input requirements for Revenant and Vendetta have been reduced to 32 (previously 250) per type.
  • Interlink Communicator(s) input requiremens for all Supercarriers aside from the Vendetta have been reduced to 125 (previously 250) per type.
  • Interlink Communicator(s) input requiremens for Vendetta has been reduced to 75 (previously 250) per type.
  • Titans:
  • Life Support Backup Unit & Auto-Integrity Preservation Seal input have been reduced to 800/1600 for all Titans, this includes pirate faction variants.
  • Previously the input requirements of Life Support Backup Unit(s) & Auto-Integrity Preservation Seal(s) was 2500/5000 for regular Titans and 5000/10000 for the pirate faction variants.
  • Capital Core Temperature Regulator input amount reduced to 20 (previously 40)
  • Trigger Neurolink Conduit(s) input requirements for Titans have been reduced to 128 (previously 500).
  • Trigger Neurolink Conduit(s) input requirements for Komodo, Vanquisher and Molok have been reduced to 64 (previously 500) per type.
  • Interlink Communicator(s) input requiremens for all Titans have been reduced to 250 (previously 500).
  • Many Capital input types required for the construction of Titans have been reduced.
  • For non-Pirate Faction Titans the following change applies:
  • Capital Propulsion Engine reduced to 80 (previously 100)
  • Capital Jump Drive reduced to 300 (previously 400)
  • Capital Clone Vat Bay reduced to 500 (previously 556)
  • Capital Doomsday Weapon Mount reduced to 500 (previously 556)
  • Capital Ship Maintenance Bay reduced to 500 (previously 556)
  • Capital Corporate Hangar Bay reduced to 500 (previously 556)
  • Capital Jump Bridge Array reduced to 500 (previously 556)
  • Komodo:
  • Capital Propulsion Engine reduced to 50 (previously 100)
  • Capital Launcher Hardpoint reduced to 300 (previously 600)
  • Capital Sensor Cluster reduced to 300 (previously 600)
  • Capital Armor Plates reduced to 100 (previously 200)
  • Capital Capacitor Battery reduced to 250 (previously 500)
  • Capital Power Generator reduced to 50 (previously 100)
  • Capital Shield Emitter reduced to 300 (previously 600)
  • Capital Jump Drive reduced to 300 (previously 600)
  • Capital Construction Parts reduced to 200 (previously 400)
  • Capital Computer System reduced to 300 (previously 600)
  • Capital Clone Vat Bay reduced to 635 (previously 700)
  • Capital Doomsday Weapon Mount reduced to 635 (previously 700)
  • Capital Ship Maintenance Bay reduced to 635 (previously 700)
  • Capital Corporate Hangar Bay reduced to 635 (previously 700)
  • Capital Jump Bridge Array reduced to 635 (previously 700)
  • Vanquisher:
  • Capital Propulsion Engine reduced to 1200 (previously 1260)
  • Capital Turrent Hardpoint reduced to 4500 (previously 4750)
  • Capital Armor Plates increased to 3400 (previously 3465)
  • Capital Capacitor Battery reduced to 1200 (previously 1260)
  • Capital Power Generator reduced to 1800 (previously 1890)
  • Capital Shield Emitter reduced to 1500 (previously 1575)
  • Capital Jump Drive reduced to 1200 (previously 1260)
  • Capital Construction Parts reduced to 1800 (previously 1890)
  • Capital Computer System reduced to 600 (previously 630)
  • Capital Jump Bridge Array reduced to 620 (previously 670)
  • Molok:
  • Capital Propulsion Engine reduced to 100 (previously 200)
  • Capital Turret Hardpoint reduced to 300 (previously 600)
  • Capital Sensor Cluster reduced to 200 (previously 400)
  • Capital Armor Plates reduced to 300 (previously 600)
  • Capital Capacitor Battery reduced to 300 (previously 600)
  • Capital Power Generator reduced to 300 (previously 600)
  • Capital Shield Emitter reduced to 50 (previously 100)
  • Capital Jump Drive reduced to 300 (previously 600)
  • Capital Construction Parts reduced to 250 (previously 500)
  • Capital Computer System reduced to 200 (previously 400)
  • Capital Clone Vat Bay reduced to 620 (previously 670)
  • Capital Doomsday Weapon Mount reduced to 620 (previously 670)
  • Capital Ship Maintenance Bay reduced to 620 (previously 670)
  • Capital Corporate Hangar Bay reduced to 620 (previously 670)
  • Capital Jump Bridge Array reduced to 620 (previously 670)
  • Defect Fixes:
  • Gameplay:
  • Increased the minimum distance away from a Control Tower that a CONCORD Rogue Analysis Beacon must be deployed at to 30,000 km (from 2,000 km)
  • Graphics:
  • Ship boosters are now looking a bit better (less flat) at low graphical settings (with low shader quality).
  • Technical:
  • The intro movie now starts more smoothly, with less stutter.
  • Improved the speed of loading ship models (both player and NPC), which should improve fps, whenever many ships are being loaded at the same time.
  • New Player Experience:
  • The Miner module will now correctly be highlighted for Amarr characters in the mining section of the NPE.
  • Stopped an unnecessary warning message from appearing if warping away from the mining site.
  • Removing an unnecessary checkbox in the pop-up that appears when attempting to unfit required modules.
  • User Interface:
  • Cleaned up Misplaced tooltip in the Mining Ledger Window
  • Fixed an issue with inconsistent opacity in Compression and Decompression windows
  • Gas Decompression window will now correctly update efficiencies while the window is open.
  • Fixed an issue with filtering by Bounty Risk Modifier.
  • Clarified message when attempting to sell PLEX in space.
  • The minimum size of the Neocom has been reduced back down to 32px.
  • The 'Show in World Map' buttons in Map Browser panels now work correctly.
  • The small Start Conversation icon for completed Career Agents is now red again.
  • Custom Overview Presets are now maintained after game relaunch.
  • Mission Journal links can again be opened by others while in a fleet.
  • Importing saved fits from a file will no longer fail if a fit with a Power Diagnostic System I was included.
  • Standings will now be ordered alphabetically when sorting by reason.
  • Conversation popups in the Explorer Career Path will now correctly overwrite one another if left open.
  • Added a fade to prevent text overlapping with the conversation button for Agents in the Station Services panel.
  • Removed an area of padding that would appear when hovering over portraits in the Agent Conversation window.
  • Updated the Agency tooltip for Career Agents to match the new Career Path names.
  • Photon UI:
  • The Duel Invitation window is now working correctly.
  • Stacked windows no longer reopen after passing through stargate.
  • The Buy window content now shows correctly, the price is no longer overlapping the 'Buy' and 'Cancel' buttons.
  • Stacked Chat tabs now blink when a new message is received.
  • The Show Info window now fits all content correctly.
  • The Manage Labels window now appears correctly content.
  • The Ship's rename field is no longer cutting letters in the Ship Fitting window.
  • The Corporation name and the Apply to Join button no longer overlap in the Office tab at the Station panel.
  • The Find Member in Role section of the Corporation window no longer has overlapping content.

New in EVE Online 2022-05-06.1 (May 8, 2022)

  • Features & Changes:
  • Events:
  • The mysterious figure known only as "The Deathless" has broadcast a message to Capsuleers across New Eden challenging them to side with his smuggling organization against CONCORD, and has shared the information required to find CONCORD-occupied sites in all areas of space.
  • After Capsuleers drove the smugglers from some of their strongholds across New Eden, CONCORD's infamous Special Affairs for Regulations and Order (SARO) division has taken residence within these complexes for their own purposes. The Deathless and the smugglers are offering to reward Capsuleers who attack these locations and drive away the SARO forces.
  • Confiscated Smuggler Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
  • Rare and valuable Confiscated Smuggler Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile SARO ships in these sites much more manageable.
  • Concord Mobile Impound Lot hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to liberate the valuable loot inside.
  • Concord Mobile Impound Storage hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.
  • A new agency challenge track has become available, giving Capsuleers the option of receiving rewards for attacking SARO instead of attacking the smugglers. Each Capsuleer can now make a choice between the CONCORD challenges and the Smuggler challenges when they log on and open the Encounters section of the Agency. If you have already completed challenges from the CONCORD side you can freely choose to continue that track or switch to the Smuggler side for the duration of this event.
  • Capsuleers will not be penalized for shooting both sides in this event, but only one side's agency challenge track can be selected from this point onwards.
  • The first of Capsuleer Day Abyssal Proving Grounds events has begun:
  • This is a team event, welcoming teams of two Navy Frigates.
  • Allowed ship types are the Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet, Republic Fleet Firetail, Crucifier Navy Issue, Griffin Navy Issue, Maulus Navy Issue, and Vigil Fleet Issue.
  • Fleets entering this proving ground can include a maximum of one vessel of any single ship type.
  • All ships within this proving ground will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
  • During this Proving Ground event, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.
  • Sensor dampeners, weapon disruptors, shield boost amplifiers, shield rechargers, shield power relays, shield flux coils, and core defense field purgers are banned in this proving format.
  • Ships entering this proving ground may have a maximum of one local repair module fitted (shield or armor).
  • During this proving ground event, the Triglavian Cladistic Caches available to the winners of each proving match will contain roughly twice as many Triglavian Survey Data as usual.

New in EVE Online 2022-05-04.1 (May 4, 2022)

  • Features & Changes:
  • Events:
  • The Smugglers in the Capsuleer Day event combat sites will now react to types of ships brought by players a bit more slowly and less aggressively.
  • Defect Fixes:
  • PvE:
  • Fixed the drop rate of the Capsuleer Day XIX Hoodies in the Capsuleer Day event sites.

New in EVE Online 2022-05-03.1 (May 3, 2022)

  • Features & Changes:
  • Events:
  • The Capsuleer Day XIX event has begun! This celebration of EVE Online's 19th birthday runs from today until downtime on May 24th.
  • CONCORD has declassified their files on a major cluster-wide smuggling ring, including information on how to find the smuggler hideouts, dead drop locations, and hidden stargates. They are requesting capsuleer assistance in hunting down these criminals and bringing them to justice!
  • Smugger Hideout combat sites are appearing all over New Eden. These sites can be found using your ship's built-in anomaly scanner. The acceleration gate used to enter these sites will only allow access to ships of Battlecruiser size or lower, so CONCORD advises bringing a Combat Battlecruiser to defeat the hostiles inside. Faction Cruisers, Heavy Assault Cruisers, Strategic Cruisers, and Command Ships are also excellent options when available.
  • Rare and valuable Smugger Stargate sites can be found all across lowsec space. These more difficult combat sites can also be found using the anomaly scanner and have the same ship restrictions as the hideouts. Bringing a friend to help will make overcoming the numerous hostile smuggler ships in these sites much more managable.
  • Smuggler Dead Drop hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to confiscate the valuable loot inside.
  • Smugger Stash hacking sites can be found in lowsec space, providing increased rewards along with tougher hacking challenges.
  • Loot available in the Capsuleer Day event sites include Smuggler Lockboxes that can be traded to the Empires for an ISK reward, SKINs, limited time Capsuleer Day combat boosters and cerebral accelerators, the return of the limited time "Glamourex" standings boosters, various smuggled valuables, and the blueprints to manufacture the new "Boobook" special edition shuttle.
  • During the Capsuleer Day event an agency challenge track will be active, with points awarded for defeating smuggler combat anomalies and hacking signatures. Rewards from the agency track include new SKINs and a variety of powerful boosters.
  • Until May 24th a special set of Capsuleer Day celebration login rewards will be available for logging in each day. Rewards include new SKINs, up to 450k skillpoints, limited time combat boosters, and a set of Society of Conscious Thought starship hulls: the Apotheosis Shuttle, Sunesis Destroyer, Gnosis Battlecruiser, and Praxis Battleship!
  • Special Capsuleer Day themed Abyssal Proving Grounds events will run from May 6th to 9th and from May 20th to 23rd. The format of the first event is 2v2 Navy Frigates, and the second event is a 4 player Sunesis FFA.
  • All ships within both proving ground evens will receive a special capsuleer day bonus that increases turret and missile damage by 19%, increases ship velocity by 19%, increases sensor strength by 19%, and reduces ship signature radius by 19%.
  • Additionally, the arena environment will contain large numbers of Buff and Debuff Nexus objects that will explode and apply various 19% weapon and mobility buffs or debuffs respectively when approached by capsuleer ships.

New in EVE Online 2022-04-26.1 (Apr 27, 2022)

  • Defect Fixes:
  • Localization:
  • Both tech versions of the Standup Guided Bomb Launcher no longer mention in their description that they can be fit to all Upwell structures, but now refer to fitting on Large and Extra-Large structures only.

New in EVE Online 2022-04-19.1 (Apr 19, 2022)

  • Features & Changes:
  • Events:
  • The Hunt event has ended for the year. We hope you had a good time!
  • Capsules no longer have a chance to drop some of the fitted implants when destroyed.
  • The empires and pirates will continue to purchase Classified Caldari Databanks from Capsuleers until at least 14 June.

New in EVE Online 2022-04-12.1 (Apr 12, 2022)

  • Features & Changes:
  • User Interface:
  • Visual improvements to labels and font in the New Eden Store.
  • Defect fixes:
  • User Interface:
  • Photon UI:
  • Contract interface has been tweaked to show content correctly.
  • In-space menu no longer shows unnecessary options.
  • War Report interface will now show content as expected.
  • Station Services window will now show controls correctly.

New in EVE Online 2022-04-07.1 (Apr 7, 2022)

  • Features & Changes:
  • Events:
  • The Hunt Event has begun! This Guristas themed event will run until downtime on April 19th.
  • Colorful Mysterious Capsules can be found all across New Eden warping between celestial objects such as planets, moons, asteroid belts, suns, and stargates.
  • The capsules can be found using the directional scanner or using combat scanner probes.
  • Destroying these mysterious capsules will provide you with acceleration gate keys that are required to reach the final areas of the event hacking and combat sites.
  • Keep an eye out for the elusive Mysterious Golden Capsules which contain extra loot including valuable stolen research data and exclusive event trinkets.
  • Guristas Hunt Outpost combat sites are appearing all over New Eden. These sites can be found using the anomaly scanner and may only be entered by T1, Faction, and T2 Frigates and Destroyers.
  • Hunt Data Relay hacking sites can also be found all over New Eden. These sites can be found using scanner probes and a data analyzer module will be required in order to collect the valuable loot inside.
  • Special Huntmaster versions of both the combat and hacking sites can be found exclusively within Caldari lowsec space and the Venal nullsec region. These Huntmaster sites are more difficult and much more lucrative than the standard event sites.
  • Encounters with dangerous Guristas Caiman-class vessels have been reported around newly discovered Guristas Capital Forges in Caldari lowsec space and the Venal region.
  • Loot available in the Hunt event sites include Overseer's Effects, skins, clothing, Guristas faction modules, limited time Hunt combat boosters and cerebral accelerators, rare "C3-" ballistic control systems, 'Valdimar' drone implants, "Hydra" pirate implants, as well as blueprints and meterials to manufacture the legendary "Gecko" superheavy combat drone.
  • During the Hunt event an agency challenge track will be active, with points awarded for defeating Hunt combat anomalies and hacking signatures, as well as for hunting down the mysterious capsules.
  • For the duration of the Hunt event, player capsules will have a chance to drop their implants as loot when destroyed.
  • A new Guristas landmark site can now be found moving from system to system within the Venal region. You will need scan probes to track down this elusive shipyard.
  • Until April 19th a special set of Hunt login rewards will be available for logging in each day. Rewards include new SKINs, up to 120k skillpoints, and new limited time combat boosters.
  • A special Hunt themed Abyssal Proving Grounds event will run from April 15th to 18th. The format of this event is 1v1 Assault Frigates with a special Guristas-themed bonus providing 10% more Kinetic and Thermal missile damage.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that allowed Rorquals to conduit jump to Covert Cynosural Fields. The Rorquals' jump drive just got a little too excited, happens to all of us.
  • Localization:
  • Updated traits tab information for the Drone Synthesis Projector
  • User Interface:
  • Fixed an issue where the availability field of item exchange contracts would not automatically switch to "Private" when a character name was entered.
  • Photon UI:
  • You're now able to leave your feedback again using the thumbs up/down buttons in the game settings menu 👍

New in EVE Online 2022-04-06.1 (Apr 6, 2022)

  • Features & Changes:
  • User Interface:
  • Followup changes to Market Groups, Ship Tree & Certificates texts to reflect "Industrial" → "Hauler" change
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue where Standup Guided Bomb Launchers could not be fit to Faction Fortizars.
  • Fixed the agility bonus from the Halcyon G-3 booster.
  • User Interface:
  • The standing buttons in the Add/Edit Contact window now work correctly.
  • The Enable/Disable Light Background option should now be available again in window context menus.
  • Fixed an issue where the tab overflow menu in the chat window (and other window stacks) would not expand for some localized clients.
  • Fixed an issue where the extraction time on Extraction Control Units could not be adjusted.
  • Fixed an overlapping issue in the 'Update Location Settings' window; we have replaced the pop-out window with two right-click menu checkboxes.
  • The Encounters tab of the Agency will now correctly load when a seasonal event is active.
  • Photon UI:
  • New Location window no longer has overlapping content.
  • Updated the Photon UI feedback link to point to the Feature Previews - Photon UI section of the EVE forums.
  • The buttons at the bottom of the regional market's buy order creation window no longer overlap the option checkboxes there.
  • Fixed an issue where it was hard to read text that was on a light background against bright backgrounds.
  • Fixed an issue where content was cut off in the Recruitment Search section of the Corporation window.
  • Text no longer overflows the Insurance Quotes window.
  • Fixed an issue in the Member List section of the Corporation window where the Role drop-down menu was overlapping content beneath it.

New in EVE Online 2022-04-05.1 (Apr 6, 2022)

  • Features & Changes:
  • Balancing:
  • The Standup Point Defense Battery I has received a damage reduction, and in the future it will require ammunition to cycle:
  • The module itself has had its damage per cycle reduced by 50% (250 damage of each type from 500)
  • In a future patch this month (scheduled April 19th) it will require ammunition to fire, from now until then you will be able to build and acquire the necessary ammunition for the module.
  • The new ammunition is “Standup Flak Rounds I”.
  • The Standup Guided Bomb Launcher modules have received a balancing pass:
  • The guided bomb launcher modules can now only be fit to Large and Extra Large Upwell Structures.
  • Tech I module has had its capacity reduced to 300m3 from 1000m3 (now holds 3 bombs).
  • Tech II module has had its capacity reduced to 400m3 from 1300m3 (now holds 4 bombs).
  • Reload time for both Tech I and II has been increased to 60s (was 10 seconds).
  • Standup Heavy and Light Guided Bombs have had their bomb radius reduced to 20km (was 30km)
  • All standup missile velocities have been increased by 50%
  • Standup XL Cruise Missile, Standup Super-Heavy Torpedo, Standup Cruise Missile, Standup Heavy Missile, Standup Light Missile
  • Standup Anti-Capital Missiles have been balanced:
  • Standup XL Cruise Missile damage has been reduced by 50%
  • Standup Super-Heavy Torpedo damage has been reduced by 30%
  • The Standup Arcing Vorton Projector I is longer capable of being activated against subcapital ships.
  • The Proteus Tech 3 Strategic Cruiser has received a small balance pass with the following changes:
  • Hybrid Encoding Platform Subsystem: 430 PG from 330 PG
  • Augmented Plating Subsystem: 25% reduction in Armor Plate Mass Penalty
  • Drone Synthesis Projector Subsystem CPU 60 from 40
  • Drone Synthesis Projector Subsystem Bandwidth to 125 from 100
  • Drone Synthesis Dronebay Capacity to 300 from 250
  • Ships:
  • The Rorqual now has the ability through use of the Industrial Jump Portal Generator module to bridge and also conduit jump.
  • It can Conduit Jump up to 30 passengers.
  • Eligible ships to conduit jump portal/conduit jump are: Mining Exhumers, Barges, Mining Frigates (Venture, Endurance, Prospect), and the Porpoise.

New in EVE Online 2022-03-28.1 (Mar 28, 2022)

  • Defect Fixes:
  • Ecosystem:
  • DBS:
  • Restoration of Bounty Risk modifiers of systems has begun due to a short outage which lead to some of them having drifted from their correct states. This takes place gradually over the next day.
  • The DBS modifier of those systems will be set to the highest multiplier it was at in the past two months.

New in EVE Online 2022-03-22.1 (Mar 22, 2022)

  • Features & Changes:
  • Events:
  • The billboard video for the Stay Frosty Frigate Free 4 All event has been removed from rotation now that the event has completed successfully last Saturday. Thanks to the organizers and to everyone who dropped by to join in the fun!
  • Defect Fixes:
  • New Player Experience:
  • UI highlights will now correctly appear regardless of client language settings.
  • Restarting the client will no longer cause guidance to be lost or stuck while en route to the Career Agent station.
  • Technical:
  • After restarting the client the reflection settings should now accurately reflect what you had selected.

New in EVE Online 2022-03-18.1 (Mar 18, 2022)

  • Defect Fixes:
  • Technical:
  • Mac client: Improved the reliability of moving the camera and dragging windows, especially with trackpads.
  • Mac client: Ensured that the launcher downloads the initial set of resources for a smoother gameplay experience after patching.

New in EVE Online 2022-03-16.1 (Mar 16, 2022)

  • Features & Changes:
  • Events:
  • The current Mining Blitz event has ended. The Empire mining expeditions will return in more events in the future.
  • Defect Fixes:
  • Resources:
  • Fixed and issue that was preventing Asteroid, Gas and Ice sites not correctly respawning. We located a 'misplaced' ORE Researcher for this, he was heard mumbling "Please, Bob, let this be the one"

New in EVE Online 2022-03-15.1 (Mar 15, 2022)

  • Features & Changes:
  • Localization:
  • New content is localized into French, German, Japanese, Korean and Russian
  • Defect Fixes:
  • Compression:
  • Addressed an issue with Brimful Sylvite and Pollucite not compressing correctly.
  • Compression:
  • Flipped all stations, so that the hangar traffic is showing correctly in the Intel Mac client.
  • Readjusted stargates, so that jump tunnels are showing properly in the Intel Mac client.
  • Skills:
  • Fixed an issue with Fleet Compression Logistics skill not applying bonuses to Capital Compression modules.
  • User Interface:
  • Updating the Venture fittings recommended in Corporation plans in Alpha Miner and Omega Miner

New in EVE Online 2022-03-10.1 (Mar 14, 2022)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with new Compression Skills not being available to inject through character sheet or purchaseble on the market.
  • Fixed an issue that could result in the Compression window become deadlocked if materials were added while the window was updating.
  • Pressing the Enter key now correctly completes a purchase or buy order.
  • Graphics:
  • Completed the clean up of extraneous particle effects in the mining scene of the NPE.
  • Fixed blue blobs that appeared when looking at the Dramiel wreck at specific angles.
  • Dynamic reflections are now properly displayed in all hangars at appropriate settings.
  • Toned down reflections that were too bright at the undock of some stations.
  • User Interface:
  • Bookmark names no longer overlap with arrows in the context menu.
  • Fixed an issue that caused the Market scroll list to be offset.
  • Localization:
  • Corrected some errors in Mining Blitz text strings that had not been updated in languages other than English
  • New Player Experience:
  • Warping or docking while being told to warp to the mining site no longer causes guidance to be lost.
  • Guidance will not longer be missing during the Career Path Skill Plan introduction if the client is set to a language not using the Latin alphabet.
  • Skipping the NPE will no longer have some windows fail to open after relogging the client.
  • The camera moment while the AIR fleet arrives will no longer by incorrected synced.
  • Decreased delays when progressing through the first Station stop with poor network conditions.
  • The skills introduction will no longer become stuck if the training queue is blocked by the Multiple Character Training restriction.
  • You can no longer trade items to characters still within the NPE.

New in EVE Online 2022-03-9.1 (Mar 14, 2022)

  • Features & Changes:
  • Events:
  • A Mining Blitz event has begun and will run until downtime on March 16th!
  • Empire Mining Expedition sites are appearing in the following constellations for the duration of the event:
  • Aeman (Sinq Liason)
  • Osnins (Everyshore)
  • Almur (Molden Heath)
  • Aptetter (Metropolis)
  • Pezarba (Kador)
  • Hoosa (Domain)
  • Mivora (The Forge)
  • Santenpaa (The Citadel)
  • New Freighter skins have been added to the Resource Wars loyalty point stores for all four empires
  • A set of mining daily challenges will reward miners with skill points each day during this event
  • An agency reward track is active for the duration of this event, providing special mining boosters as rewards for players who assist the empires in the mining expedition sites
  • Daily login gifts are available during this event, including a free Mining Blitz Expert System, mining boosters, and skill points!
  • Look for a special 4-player Venture FFA proving grounds event from March 12-14, with massive bonuses to turrets and overheating for exciting Battle-Venture action!
  • Defect Fixes:
  • Gameplay:
  • Static exploration sites can be scanned again properly.
  • Added new Compressor Module blueprints to Empire Navy Markets.
  • Graphics:
  • Clean up of extraneous particle effects.
  • Fixed red blobs that appeared when looking at the Dramiel wreck at specific angles in the NPE.

New in EVE Online 2022-03-08.1 (Mar 8, 2022)

  • Features & Changes:
  • Audio:
  • Updated Wwise audio engine to the latest version.
  • Added music and sound effects for the NPE Mining Adventure. It slaps.
  • Default audio level for world sounds increased by 2-3db
  • Balancing:
  • Ship Balancing:
  • Brand new Role bonuses have been added to all battleships (excluding the Praxis).
  • 50% bonus to HP from all Armor Plates
  • 100% bonus to HP from all Shield Extenders
  • 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
  • Module Balancing:
  • Following the 2020 balancing update "Surgical Strike" we have rebalanced:
  • All resistance modules affected by the Surgical Strike update have had half of the resistances they lost returned.
  • Energized plating, armor coating, armor hardeners, shield hardeners and shield resistance amps.
  • Large Micro Jump Drive fitting reduced:
  • PG need reduced to 800 MW, previously 1375 MW.
  • CPU need reduced to 54 tf, previously 77 tf.
  • Graphics:
  • Reflection Maps updated to include local structures and effects in addition to celestials and the nebula.
  • Improved texture quality of asteroids.
  • Localization:
  • Added localized text for French, Russian, Korean, Japanese, and German to new content.
  • Market:
  • The Industrial Reconfiguration skill, to unlock use of Orca's industrial core modules has been added to the NPC markets for all 12 schools.
  • These are starter Corporations such as Center for Advanced Studies, Science and Trade Institute, Imperial Academy, Republic University.
  • Modules:
  • New Medium Industrial Core I & II for the Porpoise have been added.
  • Medium Gas/Asteroid Compressor I have been added.
  • Large Gas/Ice/Mercoxit/Moon Ore/Asteroid Ore Compressor I have been added.
  • Capital Gas/Ice/Mercoxit/Moon Ore/Asteroid Ore Compressor I have been added.
  • The attributes Mining Residue Volume Multiplier and Residue Probability have been added to the following modules with a value of zero for each attribute:
  • 'Habitat' Miner I
  • 'Wild' Miner I
  • Science & Industry:
  • An major update to resource compression has been made available.
  • Compression Gameplay:
  • Compression is now a more social ability. Industrial command ships (Rorqual, Orca and Porpoise) now have access to a new range of modules which will allow for all nearby fleet-mates to be able to instantly compress their own harvested resources.
  • The ability given to fleet-mates to remote compress resources is available at long ranges – over 200 km is possible.
  • As frequently requested, gas and moon ore resources are now compressible using these new modules.
  • The Porpoise can now compress gas and asteroid Ore, and both the Orca and Rorqual can compress all resources - gas, ice, asteroid ore, and moon ore.
  • Gas Decompression is now available in upwell structures via the Standup Reprocessing Facility. Compression continues to be loss-less.
  • The capacity of jetcans has been doubled from 27,500m3 to 55,000m3 to make it easier for high-volume miners and haulers to work together more efficiently.
  • New Blueprints:
  • New fleet-support compressor module blueprint originals are now available for purchase on the NPC Market.
  • Can be found at all Empire Navy stations:
  • Caldari Navy
  • Republic Fleet
  • Amarr Navy
  • Federation Navy
  • New Medium Industrial Core I blueprint original is now available for purchase on the NPC Market.
  • Inventable to Tech 2.
  • Can be found at all Empire Navy stations
  • Caldari Navy
  • Republic Fleet
  • Amarr Navy
  • Federation Navy
  • Mining:
  • An update to the mechanics of residue and yield involved with mining has been made.
  • Mining yield is now removed from the resource prior to mining residue being removed.
  • New Items:
  • Older compressed resources are now called "Batch Compressed" resources indicating the older compression method that was used.
  • Compressed variations of Moon Ore are now available at a ratio of 100:1
  • Compressed Abyssal Ore are now available at a ratio of 100:1.
  • Compressed Gas is now available at a ratio of 10:1
  • New "Compressed" variations of all types of Mykocerosin, Cytoserocin and Fullerites have been added.
  • Compressed Asteroid Ore has been updated:
  • New compression ratio is now 100:1
  • Batch Compressed asteroid ore is no longer able to be created, but can still be traded and refined.
  • Compressed Ice has been updated:
  • New compression ratio is now 10:1
  • Batch Compressed ice is no longer able to be created, but can still be traded and refined.
  • Ships:
  • Porpoise:
  • Now has a fuel bay with a capacity of 4800 m3
  • New bonuses have been added:
  • Per Industrial Command Ship skill level:
  • 5% reduction in drone ice harvesting cycle time
  • 10% bonus to drone ore mining yield
  • Orca:
  • Orca fuel bay increased to 6400 m3
  • The 5% bonus to Mining Foreman Burst range has now been made visible on the Traits tab for the ship.
  • Rorqual:
  • The 5% bonus to Mining Foreman Burst range has now been made visible on the Traits tab for the ship.
  • Epithal:
  • The Epithal now has a Command Center bay available with a capacity of 6000 m3. That is large enough to haul 6 command centers.
  • Skills:
  • Shipboard Compression Technology:
  • This skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on subcapital ships equipped with industrial cores.
  • Capital Shipboard Compression Technology:
  • This advanced skill enables shipboard operation of ORE's new materials compression technology. Each level unlocks specialized compressor modules for use on capital ships equipped with industrial cores.
  • Gas Decompression Efficiency:
  • This skill improves the efficiency of the decompression process for converting compressed harvestable gases into a form usable in industrial processes. Each level improves efficiency and reduces decompression losses by 1%.
  • Fleet Compression Logistics:
  • This fleet support skill increases the range at which fleet members can use fleet compression services offered by a ship operating an industrial core and compressor technology. Each level increases by 10% the range from the industrial core ship within which fleet compression services can be used by other fleet members.
  • Structures & Deployables:
  • Reprocessing:
  • 🤝 The Tatara‘s base reprocessing efficiency bonus has been increased from 4% to 5.5%
  • A new bonus has been added to the Moon Mining platform structures.
  • The Athanor now has a Gas Decompression Bonus set at 4%
  • The Tatara now has a Gas Decompression Bonus set at 10%
  • Custom Office Gantries:
  • There has been several quality-of-life updates made to the deployment and conflict surrounding Player Owned Customs Offices (POCOs).
  • The Customs Office Gantry is now globally visible when deployed in the solar system and can be directly warped to.
  • Deploying a customs office gantry now uses the standardized range check when checking its distance is close to the planet. Previously you could deploy gantries at a very large distance to a planet, now the radius has been reduced and the deployment range around the planet is now tighter.
  • Aggression against a customs office gantry in High-Security is now a Suspect act, rather than Criminal.
  • The maximum shield hitpoints of customs office gantries have been reduced to from 10,000,000 to 500,000
  • The onlining and unanchoring delays for customs office gantries have both been increased to 15 minutes
  • CRAB:
  • The CONCORD Rogue Analysis Beacon Blueprint has had a reduction in its cost in the CONCORD LP Store
  • Reduced to 9000 per 5-run blueprint copy from 20000
  • Additionally, the average drops of Rogue Drone Infestation data found inside the CRAB upon completion has been increased.
  • User Interface:
  • Fitting warning are now being displayed when fitting undersized modules.
  • A new Compression window is now presented to players who are using the Compress action.
  • This new window has been designed to be as fast as possible to interact with, allowing for quick and easy compression of resources.
  • It is opened after choosing to compress resources, allowing you to see the input/output and to choose to go ahead and compress or cancel.
  • There is no drag and drop functionality in order to keep the window as simple as possible.
  • A new Decompression window is now available for decompressing gas.
  • The window is available by right clicking and attempting to decompress a stack of any Compressed Gas.
  • As the decompression of gas is lossy, the yield values that apply in the calculation are presented in the window.
  • Structure efficiency and a characters current skill level apply.
  • Symbol for the different categories is now visible for Corporation Skill Plans
  • New Player Experience:
  • Launched the second chapter of the AIR New Player Experience, deepening the narrative through an exciting mining gameplay journey. Read the details about the experience in this development blog.
  • The experience is opt-in and can therefore be skipped at any time by players. The experience is accessible to new characters only.
  • Defect Fixes:
  • Gameplay:
  • Addressed an issue with Ice Belts not correctly completing after the belt is depleted. This time we mean it.
  • Ships with an active Siege, Triage, or Industrial-Core module will now be correctly blocked from jumping through a wormhole.
  • Clone jumping from an Upwell structure now works correctly.
  • Skipping the NPE will have a new character's Corvette correctly fit with a mining laser.
  • Graphics:
  • Turrets fitted to the wings of the Pacifier no longer clip into it during warp.
  • Appropriate reflections of dynamic light and sunlight is now displaying properly in small crevices of ships and structures.
  • User Interface:
  • Fixed an issue where intrusions in the Main Bank of the Encounter Surveillance System would show up under the Reserve Bank in the Agency
  • Fixed an issue causing the F11 universe map to close when using CTRL+TAB "hide all windows"
  • Fixed an issue that could cause the industry preview window to occasionally overlap with other industry preview windows
  • Added messaging when trying to deploy a command center from a structure.
  • Added a notification to the multisell window to warn capsuleers when they try to sell multiple items, through the Personal Assets window, from multiple locations.
  • Addressed an issue with the Time to Payment time for the Main Bank in The Agency which in some instances was not correctly showing "short" and "long" times until payout.
  • Fixed an issue where the "Accept" and "Withdraw" buttons for Corporation Invitation in My Applications sub-tab were missing.
  • Fixed an issue where the Agent Mission buttons in the Info Panel were not showing correctly.
  • Fixed an issue that caused an incorrect warning when adding filaments to a fitting.
  • It is now possible to drag a characters name into the Name field when creating a contract.

New in EVE Online 2022-02-24.1 (Feb 25, 2022)

  • Features & Changes:
  • Events:
  • The meta level restrictions used by the Abyssal Proving Grounds now apply to boosters
  • Appropriate meta level attributes have been added to many boosters
  • This change means that a limit of meta level 5 and below will apply to boosters in the upcoming 1v1 Battleships proving ground running from downtime on February 26th to downtime on February 28th. Strong boosters, Dose IV Agency boosters, and the Standard Cerebral Accelerator have meta levels above 5 and will therefore not be usable in this event.
  • Defect Fixes:
  • User Interface:
  • Career agents have information texts and links to skill plans.

New in EVE Online 2022-02-22.1 (Feb 22, 2022)

  • Features & Changes:
  • Events:
  • The Guardian's Gala event has ended for the year. We hope you enjoyed the party!
  • The Gala combat and hacking sites have stopped spawning.
  • The PVP loot drop rate and warp speeds in Wormhole space have returned to normal.
  • The temporary landmark sites in YZ-LQL and Utopia have disappeared until next year.
  • The number of research fragments required to purchase Compression skillbooks from the ORE loyalty point stores has been increased now that the Gala event has ended:
  • Gas Decompression Efficiency: 100 Research Fragments
  • Shipboard Compression Technology: 200 Research Fragments
  • Capital Shipboard Compression Technology: 200 Research Fragments
  • Fleet Compression Logistics: 400 Research Fragments
  • The Compression skillbook LP store offers will continue until March 8th, at which point they will be discontinued.
  • The offer to sell Kidnapped ORE Researchers to ORE and the offers to sell ORE Research Data Fragments to the Serpentis, Angels, and ORE will continue until April 5th, at which point they will be discontinued.
  • Defect Fixes:
  • Gameplay:
  • Resolving an issue where the Raiju ship bonus for the reduction in Remote Sensor Dampener activation cost was not applying.

New in EVE Online 2022-02-15.1 (Feb 15, 2022)

  • Features & Changes:
  • Localization:
  • New content is localized into French, German, Japanese, Korean and Russian.
  • NES:
  • Players can now access the New Eden Store from the Market Place
  • New Eden Store updated with New Background
  • Defect Fixes:
  • Gameplay:
  • The expired 'Wightstorm' boosters have been removed from the market.
  • Gameplay:
  • Fixed an issue that could in rare cases cause a Gala Coordination hacking site to remain empty without despawning until downtime even though all the containers are destroyed.

New in EVE Online 2022-02-14.1 (Feb 14, 2022)

  • Defect Fixes:
  • PvE:
  • Fixed an issue that prevented the 'Bonding' cerebral accelerators from dropping in the Guardian's Gala event. Just like Aaron Donald prevented the Bengals to gain 1 yard on back to back plays to stay in the Superbowl.
  • Fixed an issue that prevented the Guardian's Gala combat sites from appearing in the agency combat anomalies page.

New in EVE Online 2022-02-10.1 (Feb 10, 2022)

  • Information & Location:
  • The Guardian's Gala has begun! This Serpentis and Angel Cartel themed event will run until downtime on February 22nd.
  • Guardian's Gala combat sites are appearing all over New Eden, filled with partying Serpentis and Angels. You can find these sites with the anomaly scanner built into all ships. If you destroy enough of the carousing pirate vessels an Emcee battleship will appear filled with valuable loot.
  • Special Gala VIP combat sites can be found all across Wormhole space and within the Phoenix and Heaven constellations in nullsec. These versions of the site are much more challenging and much more lucrative.
  • Gala Coordination Center hacking sites can be probed down all across New Eden as well, with higher-tier VIP Gala Coordination Centers found in Wormhole space, as well as the Phoenix and Heaven constellations just like the VIP combat sites.
  • During the Gala an agency challenge track will be active, with points awarded for defeating both the Gala combat anomalies and hacking signatures.
  • For the duration of the Guardian's Gala event, enjoy a special +2au/s warp speed bonus and 90% pvp loot drop in all Wormhole space systems.
  • This year, the revelry has reached new heights. The Angel Cartel and Serpentis have attacked a secret ORE development facility in Outer Ring and escaped with kidnapped scientists and valuable research concerning ORE's development of new compression technology. ORE has requested that capsuleers help them recover their missing researchers and data fragments, and they are offering to handsomely reward anyone who assists them.
  • Shiptypes & Difficulty:
  • To defeat the Gala combat sites solo, capsuleers are advised to fly a well-defended Battlecruiser, Battleship, Heavy Assault Cruiser, Strategic Cruiser, Command Ship, or Marauder.
  • If you bring a battleship sized vessel, make sure you have a plan for dealing with small enemies. Overcoming the enemies in these combat sites is easier with friends, and small groups of smaller ships may also be successful.
  • New Landmarks:
  • As part of the Gala storyline, new permanent landmark sites can be found in the 4C-B7X and D-Q04X systems, and special temporary landmark sites can be found in YZ-LQL and Utopia.
  • Guardians Gala Loot & Login Rewards:
  • Until February 22nd a special set of Guardian's Gala login rewards will be available for logging in each day. Rewards include new SKINs, up to 230k skillpoints, and new limited time combat boosters.
  • Loot available from the Gala includes overseer's effects, special event SKINs, fireworks, combat boosters, cerebral accelerators, Angel & Serpentis faction modules, and more!
  • Kidnapped ORE Researchers can be rarely looted from the VIP Guardian's Gala combat sites in Wormhole space and the Serpentis/Angel home constellations. To ensure their safe return, ORE has placed buy orders on the Outer Ring regional market for 1 billion ISK per researcher. According to reports from CONCORD, there are roughly 50 kidnapped researchers still unaccounted for.
  • ORE Research Data Fragments can be found within all of the Gala combat and hacking sites (they are most common in the hacking sites). To encourage their safe return, ORE has added special limited time offers to the ORE Loyalty Point stores within their stations in Outer Ring. Capsuleers can use these LP store offers to exchange the Data Fragments for early access to the new skillbooks for the upcoming ORE ship-based material compression technology so that you can have an opportunity to begin training early and get a head start before the new modules release.
  • The limited time skill LP offers are:
  • Gas Compression Efficiency: 75 Research Fragments
  • Shipboard Compression Technology: 150 Research Fragments
  • Capital Shipboard Compression Technology: 150 Research Fragments
  • Fleet Compression Logistics: 300 Research Fragments
  • These highly sought-after ORE Research Data Fragments can also be sold to the Serpentis, Angels, or ORE on the market for capsuleers motivated by ISK.
  • Proving Grounds:
  • A special Gala themed Abyssal Proving Grounds event will begin tomorrow on February 11th! The format of this event is 1v1 T1 Destroyers with a special set of Serpentis themed ship bonuses.
  • Defect Fixes:
  • User Interface:
  • The "Disable All Blinking" toggle on the Neocom will now affect the Skill Icon ❗
  • In circumstances where characters cannot train, the warning icon will now show a pause icon.

New in EVE Online 2022-02-09.1 (Feb 9, 2022)

  • Defect Fixes:
  • Gameplay:
  • Resolved an issue with the Laelaps bonuses where it would incorrectly reduce Warp Scramble range if Warp Scramblers were fitted to the ship 🤷.
  • Fixed an issue where using hotkeys to release a target would only function correctly if both keys were pressed simultaneously.
  • An issue with rejecting Alliance Contracts has been fixed. You should now be able to screw your Alliance properly, accidentally ofcourse.

New in EVE Online 2022-02-08.1 (Feb 8, 2022)

  • Features & Changes:
  • Balancing:
  • CONCORD has updated Dynamic Bounty System parameters.
  • Dynamic Bounty System parameter floor raised from 30% to 50%. Solar systems that are running at the minimum bounty risk modifier will instead produce 100% of bounties with 50% of each bounty entering the ESS Bank.
  • Increasing the maximum Reserve Bank payout by 33.3%
  • The Raiju and Laelaps are now available in game for the teams which earned them during Alliance Tournament XVII.
  • Raiju:
  • Electronic Attack Ships bonuses (per skill level):
  • 20% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 10% reduction in Warp Scrambler and Warp Disruptor activation cost
  • Gallente Frigate bonuses (per skill level):
  • 10% bonus to Remote Sensor Dampener effectiveness
  • 15% reduction in Remote Sensor Dampener activation cost
  • Caldari Frigate bonuses (per skill level):
  • 25% bonus to missile damage
  • Role Bonus:
  • 25% penalty to missile flight time
  • 200% bonus to missile velocity
  • Laelaps:
  • Heavy Interdiction Cruisers bonuses (per skill level):
  • 20% bonus to Warp Disruption Field Generator scramble range
  • Gallente Cruiser bonuses (per skill level):
  • 10% bonus to missile reload speed
  • Caldari Cruiser bonuses (per skill level):
  • 20% bonus to missile damage
  • 5% bonus to rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • Role Bonus:
  • Can fit Warp Disruption Field Generator
  • 20% bonus to all shield resistances
  • 50% penalty to missile flight time
  • 100% reduction to signature radius penalty from Warp Disruption Field Generator
  • 200% bonus to missile velocity
  • Miscellaneous:
  • 🤝Pochven and Needlejack filaments can no longer be activated within wormhole space.
  • 🤝Needlejack filaments will now no longer have a chance of sending you to the same region you are already in when you activate them.
  • Skills:
  • Added new graphics for Skill Icon in Neocom
  • Added visual training progress circles icon in Neocom
  • New animation for skill icon in Neocom when completing a skill/milestone
  • Added a tooltip for skill icons in Neocom and Skill Plan Window
  • User Interface:
  • Added additional information to the CONCORD Rogue Analysis Beacon under its Attributes. You can now find the attributes Linkable Ships, Link Duration, and Link Range.
  • 🤝Contract managers can now reject Alliance contracts created by members of their Corporation.
  • 🤝Corporations and Alliances can now be dragged into the name field when creating contract.
  • Defect Fixes
  • Audio:
  • A sound effect is now heard when hovering over both the Corp and Alliance logos on the character select screen.
  • 🦆 Some audio will now duck when opening UI windows.
  • Gameplay:
  • The Fitting Simulation tool will now only correctly simulate three full fighter tubes of Light Fighters.
  • Graphics:
  • Animated conversations will now reliably load character clothing and modifiers in the transmission window.
  • Character models will now always be visible in the transmission window after changing graphic settings.
  • The Echelon ship's spinning bit has it's lights back in place.
  • Venture, Endurance, and Prospect ships now no longer look like a Homeblest when taking hull damage. Visible hull damage now appears on both sides.
  • A small hole at the back of the Jita 4-4 station has been closed. An acceptable number of station workers were sucked out during the repairs.
  • The wrecked Air Station now has more debris, and an extra bright blinkie has been removed. Goodbye blinkie, you burned too bright ⭐.
  • The Yoiul Star VFX no longer appears on the Harbinger ship when the War Reserve Lieutenant SKIN is active.
  • Technical:
  • Improved the client performance of loading space the first time after logging in.
  • Fixed a rare client crash.
  • Improved the reliability of sending attachments for in-game bug reports.
  • The resource cache is now always enabled when using the "Optimize Settings" option in the graphics settings menu.
  • User Interface:
  • The visual feedback of ongoing probe scans is adjusted now for time dilation.
  • Made some layout and alignment changes to the Buy window.
  • Now correctly shows results for localized clients in Personal Assets.
  • Total change field in modify order now has correct pop-up.
  • Station Guest List now correctly updates after Clone Jump.
  • The first row in the Loyalty Tab of the Wallet now shows correct information after it has been updated.
  • Planetary Resources pop-up in agency for planets now shows the correct data.
  • Tooltips for Sensitivity and Inertia in Settings are now correct.
  • The drop-down menu no longer remains on the screen after selecting 'URL' in the Corporation window.
  • Show Info button no longer overlaps search results.
  • Both of the New Eden Store pointers in Pointer Window now work correctly.
  • Size and position settings of calendar event windows are now shared between all calendar dates.
  • Animations for radial menu are no longer faster during time dilation.
  • Thermal Damage Resistance percentage of Pith Conquistador is now consistent with the rest of the Attributes.
  • No longer an extra Line at the bottom of right click menus.
  • Default string for sharing fleet broadcast settings no longer overflows the window.
  • Delete button in text fields now correctly work in the Edit Location window.
  • The tooltip for the Notification Feed now correctly moves with the icon when it has been moved.
  • Planetary Interaction capacity link now sorts by capacity.
  • Text no longer overlaps the window boundaries in the second step of Declaration of War.
  • Overload bonus in Module Attributes window is no longer displayed as an External Factor.
  • Fixed an issue with the Planetary Production resourcing scanning bar that would allow the capsuleer to place it outside of bounds
  • Fixed an issue where copying mining ledger to clipboard would not include residue values
  • Tweaked the calculator UI. Increased button size, moved buttons and added padding.

New in EVE Online 2022-02-01.1 (Feb 2, 2022)

  • Defect Fixes:
  • Technical:
  • Resolved an issue where large asteroids were interfering with the warp-in point (impacting arrival from Cloaking, or getting stuck inside the asteroid). This fix also resolves the issue where asteroids may have moved or drifted to different locations other than their intended location.

New in EVE Online 2022-01-27.1 (Jan 27, 2022)

  • Features & Changes:
  • Events:
  • The Biology level 1 skill requirement has been removed from the Interstellar Convergence AIR boosters

New in EVE Online 2022-01-25.1 (Jan 25, 2022)

  • Features & Changes:
  • Events:
  • The meta level restrictions in Abyssal Proving Grounds no longer apply to ammunition or charges.
  • Miscellaneous:
  • The Yoiul Clones billboard PSA campaign from Interbus has ended for the season.

New in EVE Online 2022-01-20.1 (Jan 20, 2022)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that prevented players from moving the Interstellar Convergence event crates into ship cargoholds or containers.
  • Graphics:
  • Fedos responsible for consuming the blue paint on the Avatar Interstellar Convergence Skin have been exterminated. It now better matches the NES preview.
  • Localization:
  • Fixed a typo in the description of the "Snow Globe with Peculiar Architecture" trinket.
  • User Interface:
  • The Agency will no longer occasionally fail to load if set to open on log-in.

New in EVE Online 2022-01-18.1 (Jan 18, 2022)

  • Defect Fixes:
  • Gameplay:
  • The "Communications" mail cache is now cleared when logging out to character selection screen.
  • Fixed an issue where it was not possible to import filament in a fitting.
  • Fixed an issue that prevented the Warp Matrix Conduit Trace objects from being scannable with combat probes. They will now appear in the same probe filters that detect abyssal traces.
  • Graphics:
  • Graphical artifacts will no longer appear on Interstellar Convergence SKINs when using low shader settings for some users.
  • Localization:
  • Fixed various minor text and grammar defects.
  • User Interface:
  • The Fitting Window no longer fails to open if "all charges" was selected in the inventory section and the client has restarted.

New in EVE Online 2022-01-15 (Jan 17, 2022)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with the AIR Relic Range boosters that caused hacks to fail if your ship was outside the default module range when the hacking is completed.
  • Fixed an issue that could cause the agency event challenges to become stalled and prevent additional challenges from being obtained.

New in EVE Online 2022-01-14.1 (Jan 14, 2022)

  • Features & Changes:
  • Events:
  • Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.
  • Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.
  • Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.

New in EVE Online 2022-01-13.1 (Jan 13, 2022)

  • Features & Changes:
  • Events:
  • The Interstellar Convergence event has begun! This limited time Doctor Who crossover event runs until downtime on February 1st.
  • This event includes significant elements designed to be accessible for new players, as well as advanced challenges for veterans. The main focus of the event is exploration, with significant elements of combat and industry gameplay.
  • The "Warp Matrix Convergence" relic signature is appearing all over New Eden, and probing it down is the starting point for this event.
  • Use a relic analyzer module to collect materials and blueprints to build new limited time jump filaments capable of bridging realities.
  • Explore peaceful and bountiful relic fields with the Curious, Enigmatic, and Mysterious Warp Matrix Filaments.
  • Face off against deadly biomechanoid adversaries with the Precarious, Hazardous, Dangerous, and Perilous Warp Matrix Filaments.
  • Special agency challenges and daily login gifts are available during this event.
  • Rewards include items that can be sold for ISK, new SKINs, unique character clothing, boosters and cerebral accelerators, fireworks, and special Doctor Who easter egg trinket items for collectors.
  • Defect Fixes:
  • Graphics:
  • Interstellar Convergence VFX no longer appears on the Raven Cryptic Mimesis SKIN.

New in EVE Online 2022-01-12.1 (Jan 12, 2022)

  • Features & Changes:
  • Localization:
  • New content is localized into French, German, Japanese, Korean and Russian
  • Defect Fixes:
  • Gameplay:
  • Resolved a rare issue whereby completion of certain resource sites (ore, ice) was not correctly triggering redistribution.
  • User Interface:
  • Help Pointers that have been shared via Chat no longer appear transparent the first time they're opened.

New in EVE Online 2022-01-11.2 (Jan 12, 2022)

  • Defect Fixes:
  • User Interface:
  • Opening reward crates now works as expected

New in EVE Online 2022-01-11 (Jan 11, 2022)

  • Features & Changes:
  • Audio:
  • Reworked the music in exploration sites, mostly to avoid two music tracks playing in parallel. As a side effect some sites will now have no music at all.
  • Skills:
  • Saving shared Skill Plans creates a copy to Personal Skill Plan.
  • Technical:
  • The support for DirectX 9 has been removed. This means that the EVE client can no longer be started on PCs, which do not support DirectX 11. More details can be found in this dev blog.
  • User Interface:
  • Filaments are now saved as part of ship fitting.
  • Added a button to go directly to fitting simulator from the Show Info window of a ship.
  • Added the ability to have quick access to adjust fleet formation.
  • Improved Help Pointers
  • Defect Fixes:
  • Gameplay:
  • Porpoise is now correctly applying bonus to Drone ore mining yield
  • Adjusted Mutated Drones to better utilize Orbit Velocity
  • Blue Ice belts have begun to be distributed once again.
  • Graphics:
  • The Proteus' turret slots are no longer misaligned. Unfortunately we didn't touch the Celestis while we were at it so it still looks like the Celestis.
  • The EVE Gate Landmark's brightness has been adjusted.
  • Enforcer and Pacifier ships are now able to display all available turrets.
  • Cynosural Field generated from a Mobile Cyno Beacon has an icon.
  • Stratios' Friendship League SKIN no longer displays Aurora VFX.
  • Adjust size of Mining Crystal Icons to reduce overlap with module cycling timer
  • The Zephyr is no longer distorted while warping. We decided distortion was too metal 🤘 and are now using a flanger pedal instead to be a bit more mellow ☮.
  • The green progress bar VFX has been restored on the Avatar Yoiul Star SKIN.
  • Technical:
  • Fixed a client performance problem related to the character creator.
  • User Interface:
  • Closing the popup for adding a screenshot to a bug report will no longer send the bug report unexpectedly.
  • Limited the amount of text which can be inserted in screenshots for bugreports to avoid overflow and flickering.
  • No longer able to highlight both the 'Enjoy Playing' buttons in the Esc menu.
  • Notification Feed no longer moves outside of the client border if it is active when the client window is resized.
  • The pop-up window when the user has pressed 'Unrent Office' in the Corporation window now contains the name of the Office.
  • Access Lists window search field no longer has an unusually high character limit.
  • Tooltip for Decoration Recipients no longer has a tooltip with the description.
  • Shortcuts for The Agency are now appropriately named in the Shortcut section of the Settings menu.
  • Changed it so the "Remove" button in Sell All/Buy all windows only appears when scrolling over the item.
  • The 'Install Clone' button tooltip will now correctly update when a clone is destroyed, freeing up space to install a new one.
  • It now shows a session change timer after jumping to a jump clone at the same structure.
  • Removed extra linebreak in the Capital System notification under Notification Feed.
  • Fixed sorting by launchpad's storage volume within Planetary Interaction.
  • "Simulation History" text no longer overlaps the Save State button in the Fitting Window at resolution 1024x768. We now just show "History' if there is not enough room for "Simulation History".
  • Tweeting at a certain dev won't get cat ears in the game any sooner (looking at you Squishy and LQZ).
  • Fixed an issue where wrong corporation tag was listed in the Overview after boarding ship from SMB.
  • Alpha value no longer suggests increased bomb damage in stealth bombers when Ballistic Control System is fitted.

New in EVE Online 2022-01-04.1 (Jan 4, 2022)

  • Features & Changes:
  • Events:
  • The Winter Nexus event has ended, and the Yoiul Clones have absconded until next winter.

New in EVE Online 2021-12-15.1 (Dec 15, 2021)

  • Features & Changes:
  • Miscellaneous:
  • Updated the loot tables that contain abyssal proving filaments to provide the filaments for the upcoming proving ground events

New in EVE Online 2021-12-14.1 (Dec 14, 2021)

  • Features & Changes:
  • Ships:
  • Changed mass of the Endurance to 1,600,000 kg, reduced from 2,000,000 kg.
  • Added a missing trait for the Orca explaining its ability to use Large Industrial Core.
  • Defect Fixes:
  • Gameplay:
  • Resolved an issue where resource anomalies (ore, gas, ice) may not complete and redistribute as soon as they were mined out.
  • Resolved an issue where the detonation of a moon extraction would not cause all expected resources to appear as asteroids.
  • Resolved an issue where the ice trading system used in the volatile ice field event sites would not interact with ice within a specialized ice hold
  • Market:
  • Resolved an issue where the Gas Cloud Harvester I blueprint was not correctly seeded to Market.
  • User Interface:
  • Abyssal modules are now visible in the inventory tab of the Fitting window.

New in EVE Online 2021-12-10.1 (Dec 10, 2021)

  • Defect Fixes:
  • Science & Industry:
  • Updated the required Nocxium for Abyssal Asteroid Mining Crystal Type A I blueprint to be the intended value of 500.

New in EVE Online 2021-12-09.2 (Dec 10, 2021)

  • Defect Fixes:
  • Interface:
  • Fixed an issue that would cause the Daily Login Gifts UI to display both tabs overlapping the first time you log in again after accepting today's gifts.

New in EVE Online 2021-12-09.1 (Dec 10, 2021)

  • Features & Changes:
  • Events:
  • The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 4th 2022.
  • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
  • For the Capsuleers who would rather head out in to space and discover what the event has to offer on their own, we have hidden the intricate details for you. If you would rather get all of the information before heading out then you can reveal them in full with the button below.
  • Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
  • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Sansha combat boosters.
  • A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, Sansha combat boosters, and up to 510k skill points. Players can receive all of these rewards by logging in at least 13 days between now and January 4th.
  • Keep an eye out for multiple wintery Abyssal Proving ground events over the next month, including 2v2 Assault Frigates from December 10-14, 1v1 Navy Frigates on December 18, a T1 Cruiser with T1 modules FFA from December 31 - January 4, and 1v1 Battleships on January 8. All of these proving events will feature a special set of environment effects that increase afterburner speed bonuses by 100% and reduce heat damage suffered by overheating modules by 50%.
  • The Chilling Spree snowball challenges have returned, providing bonus SP each day for launching festive snowballs at other players in a game-wide snowball fight!
  • Ships:
  • Orca:
  • Drone Ore Mining Yield 15% per skill level, increased from 10%
  • Drone Ice harvesting cycle time 5% per skill level, increased from 2%
  • localization:
  • New content is localized into French, German, Japanese, Korean and Russian
  • Miscellaneous:
  • The new Albedo Affluence and Rubedo Richesse formal jackets and pants are now available to players.
  • We have hidden how they are obtained as they are received through the Winter Nexus event. If you would like to know how, then you can find out by clicking the button below.
  • Defect Fixes:
  • Gameplay:
  • Fixed issue with incorrect quantities of ice found within the site 'Blue Ice Belt'. This site will start appearing once again after the next downtime. Tomorrow, 11:00 UTC 10 December.
  • Fixed issue with Drone bonuses not applying correctly for Procurer and Skiff.
  • Fixed issue with Endurance cloaking speed bonus not applying.
  • Fixed an issue with the Frostline 'Omnivore' Harvester Upgrade modules not applying its bonuses correctly.
  • PvE:
  • For the two gas mining missions "Like Drones to a Cloud" and "Gas Injections", the type of gas found in those sites now no longer produce waste and can be fully harvested so that you can complete the mission for your agent. If you are in a situation where you cannot complete these two missions prior to today's fix, please contact Customer Support.
  • Skills:
  • Fixed an issue preventing Mercoxit Ore Processing from being added to the skill queue.
  • User Interface:
  • Fixed issue where obsolete ore processing skills could be still be injected and skillpoints applied to. If you are affected by this issue and have applied skillpoints into these skills, please contact Customer Support. At a later date an automatic reimbursement will be made for those that still need it.
  • Updated meta level display attribute of Large Industrial Core II
  • Fixed missing Drone ore mining yield trait from Rorqual.
  • Fixed issue with how the Drone Mining yield bonus was displayed in the Orca traits window
  • Fixed Issue where Mining Crystal variations were not displaying on the variations tab as expected
  • Removed Efficiency column from Mining Ledger
  • Market:
  • The Mercoxit Asteroid Mining Crystal Type A I Blueprint can now be found on the market again from NPC corporations that seed all other mining crystals.
  • Resolved an issue that prevented the Gas Cloud Harvester I blueprint from being seeded on the market from NPCs

New in EVE Online 2021-12-08.1 (Dec 10, 2021)

  • Defect Fixes:
  • Gameplay:
  • Fixed issue with Miasmos Mining Hold not gaining increased capacity from Gallente Industrial skill correctly.
  • Fixed the Industrial Reconfiguration skill not applying its per skill level bonus for the Orca beyond skill level 1.
  • Fixed the EM Shield resistance being incorrect for Prospect, Endurance.
  • You can no longer eject from a Dreadnaught with an active Abyssal Siege Module.
  • Graphics:
  • The Winter Storm visual effects now correctly displays snow particles.
  • The Vargur Yoiul SKIN is no longer missing the Minmatar sail texture.
  • Localization:
  • Case corrected in the name of the ORE Gas Cloud Harvester module.
  • Technical:
  • Adds information to sentry logs as to whether or not refresh tokens were provided when the game client was started.
  • Fixed an issue where it was not possible to train the "Mercoxit Ore Processing" skill.
  • User Interface:
  • Fixed issue with Ship HUD module tooltip not showing mining laser information correctly.
  • Fixed the Industrial Command skill bonuses for the Orca missing the bonus text for reduced fuel consumption.

New in EVE Online 2021-11-23.1 (Nov 23, 2021)

  • Features & Changes:
  • User Interface:
  • Career Agents renamed to mirror the four main career paths in the EVE Academy.
  • Enforcer changed from Military
  • Soldier of Fortune changed from Advanced Military
  • Explorer
  • Industrialist - Producer changed from Industry
  • Industrialist - Entrepeneur changed from Business
  • See more of the Career Agents and the streamlining early skill plans.
  • Market:
  • NPC Buy Orders have been added for AEGIS Databases.
  • They will be accessible in selected NPC controlled Null Sec stations.
  • Defect Fixes:
  • Gameplay:
  • Small/Medium POS Control Towers will now once again have the expected amount of shields (50%) when first deployed into space.

New in EVE Online 2021-11-19.1 (Nov 23, 2021)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue which caused the weapons timer to not properly count down after linking to an ESS Reserve Bank
  • Graphics:
  • Fixed an issue which caused the CONCORD Rogue Analysis Beacon blueprint copies to have missing icons.
  • PvE:
  • 🤝 Reduced the amount of standings loss incurred when destroying the AEGIS Logistics Center Power Generator inside of the AEGIS Secure Transfer Facility.

New in EVE Online 2021-11-17.1 (Nov 23, 2021)

  • Features & Changes:
  • Skills:
  • Added new certified AIR Skill Plans for each of the Career Agents.

New in EVE Online 2021-11-16.1 (Nov 18, 2021)

  • Features & Changes:
  • Exploration:
  • Two new exploration sites are available across New Eden. These new challenging sites will reward capsuleers with capital and supercapital construction components upon successful completion.
  • AEGIS Secure Transfer Facilities may be found across both low-security space, and wormholes. Finding yourself in one of these sites, will allow you to locate/escalate yourself to the AEGIS Secure Capital Construction Forges.
  • AEGIS Secure Capital Construction Forges are highly defended sites found only by previously completing an AEGIS Secure Transfer Facility. Should a successful assault on these sites be pulled off, you may take your plunder of several supercapital construction components from the forges themselves.
  • Graphics:
  • Added character animations and lip-sync to the AIR New Player Experience.
  • Universe:
  • Updated the Alliance Tournament Monument in the Manarq system with a new structure honoring HYDRA RELOADED's victory in ATXVII.
  • Market:
  • Moved the AEGIS Databases into the Trade Goods group in the Market.
  • Defect Fixes:
  • Gameplay:
  • The new exploration sites can now be found via scanning (Cosmic Signatures) as originally intended.
  • This includes AEGIS Capital Ship Security Facilities, Overmind Nursery Groves, and AEGIS Secure Transfer Facilities.

New in EVE Online 2021-11-11.1 (Nov 15, 2021)

  • Defect Fixes:
  • Gameplay:
  • Updated the names of the recently expired AIR probing boosters and removed them from the market.
  • Technical:
  • Fixed a client startup crash on Windows 11 with enabled Auto-HDR (on a monitor, which supports HDR).

New in EVE Online 2021-11-10.1 (Nov 15, 2021)

  • Defect Fixes:
  • Gameplay:
  • NPCs inside Abyssal Deadspace that are intended to be spawned as damaged, are now correctly spawning with their shields at the intended capacity values.

New in EVE Online 2021-11-09.1 (Nov 15, 2021)

  • Features & Changes:
  • Audio:
  • Updated ship engine audio making the sounds of all engines more contextually dynamic and linked to velocity.
  • Graphics:
  • Modified the rendering priority to ensure that structures and celestials are visible in the space scene as soon as possible after undocking or other session changes.
  • Exploration:
  • Two new exploration sites, with two more coming soon, are available across New Eden. These new challenging sites will reward capsuleers with capital and supercapital construction components upon successful completion.
  • Up for the taking, are the following items (plus additional loot): Electro-Neural Signaller, Counter-Subversion Sensor Array, Nanoscale Filter Plate, Nano Regulation Gate, Meta-Molecular Combiner, and Enhanced Electro-Neural Signaller.
  • AEGIS Capital Ship Security Facilities are scattered throughout low security space, and feature a heavily-guarded security vault. Those who can manage to find their way through to ransack the vault will be rewarded with capital construction components.
  • Overmind Nursery Groves can be found throughout Pochven, and are tended to by Rogue Drones. Scan, salvage, and cloak your ships for this encounter to come away with some supercapital components.
  • Gameplay:
  • Removed the Encounter Surveillance System PVP (Capsuleer Combat) timer, and replaced it with the Weapons Timer instead.
  • Developer Comment:
  • Last week we added the Capsuleer Log-Off Timer to pilots who linked to either the Main or Reserve Bank in the ESS. We saw examples of attackers avoiding conflict while inside the ESS by simply logging off, or using it as a means to expedite their escape from the ESS combat bubble.
  • After some great discussions with the CSM and the community, we've iterated on that mechanic such that linking to an ESS now gives a 60-second weapon-timer and does not refresh the Capsuleer Log-Off Timer.
  • Skills:
  • Added support for dragging and dropping ship fittings into skill plan content when creating a plan.
  • On that action the skills required for all the items included in the fitting, as well as skill prerequisites, are added to the plan.
  • Market:
  • Increased the quantity of Rogue Drone Infestation Data NPC buy orders available.
  • User Interface:
  • Made several changes to the corporation recruitment feature in-game:
  • Corporations can now select only one main category: PVE, PVP, Trade & Industry, and a maximum of four activities when posting an ad.
  • Added a new New Pilot Focused checkbox for corporations that specifically focus on helping new Capsuleers get into EVE, as opposed to New Pilot Friendly corps that welcome rookies in their ranks.
  • Corporations can only select New Pilot Focused if New Pilot Friendly checkbox is selected in the ad.
  • Corporations can select a maximum of two Areas of Operations.
  • Decreased the Primary Time Zone range to a maximum of eight-hour period and removed the Secondary Time Zone option.
  • Any current ads will need to be updated next time after they expire.
  • Added the option to sort and filter the content in the redeeming queue.
  • It will also no longer select all items by default upon opening it.
  • Added more help pointers.
  • Defect Fixes:
  • Audio:
  • Fixed an issue with fading out of some sounds that caused the sound to get stuck in rare cases.
  • Graphics:
  • Fixed an issue that caused billboards and other graphical elements to sometimes disappear when modifying texture and shader settings.
  • Mac Defects:
  • Fixed graphical problems on old Nvidia cards with macOS 10.14 by disabling rendering for turrets and similar instances. There are a few remaining problems with medium shader quality, which can be avoided on low shader quality. Recommended workaround for remaining issues: Upgrade to at least macOS 10.15
  • Improved the sorting of lists (for example of market groups) on localized Mac clients, especially for Korean, Japanese, and Russian
  • Fixed a problem where it was necessary to click two times into the client for the mouse click to be registered, if the EVE client was not the focused Mac application.
  • Fixed a problem on the native Mac client, where lists with very many different characters failed to load, for example in the (market) transaction tab or massive kill reports.
  • Localization:
  • Fixed a number of minor localization issues in French, Japanese, German, Korean and Russian.
  • Technical:
  • Fixed a rare client crash.
  • Fixed an issue that caused the windowed client on Windows to sometimes start at a wrong position and screen.
  • User Interface:
  • Portraits now correctly appear in the info panel when hacking the Encounter Surveillance System.
  • Adjusted Stasis Webifier Icon in Minmatar Ship Tree to stop it from going outside of the text box.
  • Fixed an issue with the Corporation Welcome Mail text field ignoring character limit.
  • Fixed an issue with Corporations where the recruitment search bar character limit is less than the maximum for corporation names.
  • Fixed an issue with Corporation Adverts that caused the text to truncate if you insert an in-game link.
  • Fixed an issue with Afterburners and Microwarpdrives not showing stats in the fitting simulation window.
  • Removed a double space in the 'Update Fitting?' pop-up window.
  • Fixed an issue where Upwell FLEX structures service module does not autopopulate when in simulation.
  • Fixed an issue where the Turret & Launchers fitting options are displayed for Noctis despite not having Turret Hardpoints.
  • Removed the unnecessary search box from the Moon Mining automated event window.
  • Fixed an issue where by pressing shift+ Simulate fitting button would bring up a quantity box.
  • Fixed an issue that caused the ammunition to load in random order to the Weapon Modules when dragging it into the Fitting Window.
  • Fixed an issue where adding a Ballistic Control System incorrectly applies a bonus to bombs in fitting window.
  • Fixed an issue in the Fitting window where drones are not considered when using the Hull restrictions filter.
  • Fixed an issue where the target lock icon overlaps with the ore name in the Group Window opened from Survey Scan Results window.
  • Fixed an issue with Simulated Fighters that are loaded into fighter tubes are not saved when saving the fit.
  • Fixed an issue where Factional Warfare Empire Corporations can be selected for Bounty causing UI issues and throwing and unhandled exception.
  • Fixed an issue that caused a short client freeze when switching to simulation when many drones are in the drone bay.
  • Fixed an issue where users were able to add too many fighters in carrier simulation.
  • Fixed an issue when simulating Abyssal Modules results in module(s) not showing correctly.
  • Fixed an issue with the Mission Info Panel where the "Warp to Location" button is sometimes missing.
  • Fixed an issue where 'Unavailable Storyline Agents' within The Agency tooltip is inconsistent with other tooltips.
  • Fixed an issue where 'Unavailable Escalations' within The Agency tooltip is inconsistent with other tooltips.
  • Updated the images on several of the navigation cards in the Agency as they had images not related to the activity they represented.
  • Fixed an issue where The Agency gives users incorrect directions if Epic Arc mission is declined remotely.
  • Added a missing Neocom icon for Mission Journal windows.
  • Addressed issue causing some text overflow in the HyperNet window

New in EVE Online 2021-11-03.1 (Nov 3, 2021)

  • Features & Changes:
  • User Interface:
  • Added a button to the NeoCom near the redeeming queue to make accessing the New Eden Store easier.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that allowed for mutated drones to be launched beyond the maximum bandwidth limit.
  • Updated the meta level attribute of mutated drones and modules to 10 to match abyssal modules.

New in EVE Online 2021-11-02.1 (Nov 2, 2021)

  • Defect Fixes:
  • Gameplay:
  • Resolved an issue that caused the content of Pirate Strongholds to stop responding. Previous instances of strongholds are no longer available, and instances will be in new locations after downtime.
  • Localization:
  • Fixed an issue that caused the names of several Crimson Harvest clothing items to appear incorrectly in English clients.

New in EVE Online 2021-10-28.1 (Oct 28, 2021)

  • Features & Changes:
  • Events:
  • The Crimson Harvest has begun! This Blood Raiders themed event runs until downtime on 9 November
  • Limited time combat and hacking sites are appearing all over Highsec, Lowsec, Nullsec, and W-space, belonging to the opposing forces of the Blood Raider Covenant and the Order of St Tetrimon
  • Crimson Gauntlet and Tetrimon Base combat sites can be found in most areas of space. These sites should be approached with caution, and capsuleers are advised to fly a battlecruiser, battleship, heavy assault cruiser, or even more powerful vessels if they wish to investigate these locations. Rewards for looting the battleship NPCs found at the end of the sites include items that can be traded for isk, skins, boosters, clothing and more!
  • Crimson Harvest Network Node and Tetrimon Network Node data sites are also appearing across New Eden. These hacking sites contain network node structures that can be accessed for more great rewards!
  • Advanced versions of the combat and hacking sites can be found within the areas containing the most heated fighting between Blood Raider and Tetrimon forces: the Blood Raider controlled systems within the Delve region and the low security systems within the Derelik region. These advanced sites are rarer and more challenging than the standard versions of the sites but they provide much greater rewards. Bringing a friend or two helps reduce the risk immensely, but beware of other capsuleers who may be searching for the same loot!
  • The most elusive and valuable strongholds of the Blood Raiders and Order of Tetrimon can only be found by obtaining a rare escalation from the advanced combat sites.
  • Both the Blood Raiders and the Order of Tetrimon are willing to reward capsuleers who attack their foes. Each character can choose between two options for the Agency challenges and reward track for this event. You will receive points for shooting the oppsoing side to the one you choose in the agency, and you will receive a reward track themed around your chosen faction. Be aware that although you will only receive agency challenges and points for shooting the opposing side to the one you choose, there is no penalty for shooting both sides and taking the loot from both their sites.
  • During the Crimson Harvest a special set of login rewards are available each day that players log into the game. These rewards include new skins, new limited time boosters, and hundreds of thousands of skill points!
  • Trick or Treat! During the Crimson Harvest all player ship explosions will have an increased loot drop rate, with an average of 90% compared the normal average of 50%. Wreck icons have also changed to reflect the season.
  • A special Crimson Harvest themed Abyssal Proving Ground starts tomorrow, 29 October, and runs until 2 November. This event features a 4-player T1 Desteroyer Free-For-All format, with a special set of bonuses to webifier range, energy warfare strength and laser damage that lets every destroyer harness the power of a Blood Raider ship!
  • Gameplay:
  • Updated aggression mechanics in the ESS. A PvP timer will now be initiated when establishing a Link to either the Main Bank or Reserve Bank.
  • Increased Rogue Drone Mutaplasmid drop rate from the CONCORD Rogue Analysis Beacon (CRAB). The frequency of mutaplasmid drops has been increased, resulting in higher chances of multiple mutaplasmids dropping from each successful CRAB run.
  • Missions & NPCs:
  • CONCORD has significantly increased (20%) the wanted bounty for each of the new Rogue Drone threats discovered by CRAB deployments
  • Rogue Drones summoned by the CRAB have been observed to exhibit a change in tactics.
  • Rogue Drones will be keeping inside the scanning perimeter of the CRAB, and also remembering which ships have been threatening them such that any new ships arriving at the CRAB will be less likely to garner their attention.
  • Structures & Deployables:
  • Reduced Bill of Materials for the CONCORD Rogue Analysis Beacon:
  • 1,316,000 x Tritanium (previously 2,416,000)
  • 402,000 x Pyerite (previously 502,000)
  • 183,100 x Isogen (previously 310,400)
  • 2440 x Zydrine (previously 2,840)
  • 420 x Megacyte (Unchanged)
  • 2 x Broadcast Node (Unchanged)
  • 1 x Self-Harmonizing Power Core (previously 2)
  • 1 x Sterile Conduits (Unchanged)
  • 1 x Wetware Mainframe (Unchanged)
  • User Interface:
  • The icon for Solar System Interference has now been moved to a mouse-over tooltip of the Solar System name in the location info panel.
  • Added an icon for the Link Bonus Effect that appears in the status bar when linking to a CRAB.
  • Defect Fixes:
  • Gameplay:
  • Adjusted Radical Fighter Support Unit Mutaplasmid mutation ranges
  • Graphics:
  • Removed several turret graphics from new Rogue Drone entities
  • Technical:
  • EVE now starts on macOS with case sensitive file systems.
  • Fixed a freeze issue of the Native Mac Client on some AMD Radeon hardware
  • User Interface:
  • Temporarily removed DBS information from other content cards within The Agency. DBS information can still be found in the ESS section of The Agency.
  • Skills:
  • Updated Acounting & Broker Relations skill descriptions with the adjested tax values.

New in EVE Online 2021-10-21.1 (Oct 21, 2021)

  • Defect Fixes:
  • Technical:
  • Fixed an issue where fonts were becoming distorted when re-launching maximized windowed game clients.
  • Fixed an issue where maximized windowed clients showed incorrect overlay effects directly after game start on some Windows versions.

New in EVE Online 2021-10-19.1 (Oct 20, 2021)

  • Features & Changes:
  • Structures & Deployables:
  • The CONCORD Rogue Analysis Beacon is now available for use by capsuleers. This new deployable creates a flashpoint of PVE gameplay for capsuleers with new rewards available. The deployable has 4 phases: Deployment, Linking, Scanning, and Rewards.
  • Attributes:
  • Anchoring III required to deploy, with restrictions in deployment locations.
  • Limited to Null and Low Security space.
  • Activation delay: 20 seconds
  • Maximum lifetime: 1 hour
  • Shield / Armor / Structure: 50,000 HP / 50,000 HP / 50,000 HP
  • Deployment & Linking:
  • Once deployed, it will be globally visible via the Overview for anyone to warp to.
  • After its initial Activation phase, it can then be Linked to by pilots in the following ships: Carrier, Dreadnought, Supercarrier, Titan.
  • For the ship that begins the linking phase, it will be locked in place in space for a duration of four minutes.
  • While linking, the following will be in effect: Tether Blocked (Debuff), Cloaking Disrupted (Debuff), Warp Drive Disabled (Debuff), Resistance Bonus of 10% (Buff to all resistance profiles, Shield/Armor/Structure).
  • After linking the above four statuses will clear after a duration of 60 seconds.
  • Scanning Phase:
  • After Linking, the CRAB will begin to broadcast a signal in the solar system that will attract the attention of Rogue Drone NPCs.
  • When Rogue Drones are in proximity of the CRAB, they will block the scanning progress and attack hostile threats in proximity to the CRAB.
  • The Rogue Drones must be destroyed to clear the perimeter so that the CRAB can continue its Scanning.
  • After 10 minutes of uninterrupted scanning, the CRAB will complete its analysis of the Rogue Drones and will have salvaged enough technology to reward players with new Mutaplasmids.
  • Reward Phase:
  • After successful scanning, the CRAB will have mutaplasmids from Rogue Drones inside of its cargohold .
  • For two minutes after scanning, the ship that initiated the CRAB during its linking phase will have exclusive access to the cargo hold of the CRAB.
  • After these two minutes pass, the CRAB will self-destruct with the generated mutaplasmids always safely being found in the wreckage (it will be a 100% chance to drop its contents when it self-destructs).
  • Gameplay:
  • Solar systems have a new property, "Signal Interference".
  • Using the new CONCORD Rogue Analysis Beacon repeatedly in the same solar system will saturate a system with interference preventing the CRAB from being able to broadcast a signal that can be isolated. In practical terms, the CRAB will not be able to be linked to if interference is too high as the Rogue Drones cannot locate it.
  • Over time, Signal Interference will decay back down to a quiescent state. This state of decay is always ongoing and not attached to server downtime.
  • The time for a full recovery of a solar system with maximum signal interference is approximately 25 hours.
  • The User Interface has been updated to show Signal Interference in locations where appropriate.
  • Capsuleers now have a reserve of Complex Encryption Qubits (CEQs).
  • CEQs are used when initiating a link to the CONCORD Rogue Analysis Beacon.
  • Over time CEQs will regenerate back to their full reserve, and the regeneration is always ongoing and not attached to server downtime.
  • The time for a full regeneration of CEQs is approximately 22 hours.
  • As CEQs are only required by the CRAB, your current reserves will be visible in a tooltip on mouse-over of the CRAB in your inventory.
  • Market:
  • The three month planned tax relief period has concluded, with new market tax changes being applied after review:
  • Sales Tax: 8%
  • Brokers Fee: 3%
  • Base Unmodified Taxes:
  • Sales Tax: 2.5% -> 8.0% (Previously 5.0%)
  • Brokers Fee: 2.5% -> 3.0% (Previously 5.0%)
  • Total Taxes: 5.0% -> 11.0% (Previously 10.0%)
  • Minimum Taxes (Modified by Skills, Standings, etc):
  • Sales Tax: 1.125% -> 3.6% (Previously 2.25%)
  • Brokers Fee: 0.5% -> 1.0% (Previously 3.0%)
  • Total Taxes: 1.625% -> 4.6% (Previously 5.25%)
  • Modules:
  • New Rogue Drone Mutaplasmid technology is being discovered across New Eden by deployment of the new CONCORD Rogue Analysis Beacons.
  • These new Mutaplasmids that mix elements from both Triglavaian and Rogue Drone technology have different characteristics.
  • New Mutaplasmids that can modify Drones come in four variations (Durability, Firepower, Navigation, Projection). Each variation will favor positively one attribute, with all other attributes having unknown results.
  • The Durability variations for example, will favor the Shield/Armor/Structure attributes positively, with no negative chances with the other attributes rolling between negative/positive changes.
  • New Mutaplasmids available:
  • Exigent Heavy Drone Durability Mutaplasmid
  • Exigent Heavy Drone Firepower Mutaplasmid
  • Exigent Heavy Drone Navigation Mutaplasmid
  • Exigent Heavy Drone Projection Mutaplasmid
  • Exigent Light Drone Durability Mutaplasmid
  • Exigent Light Drone Firepower Mutaplasmid
  • Exigent Light Drone Navigation Mutaplasmid
  • Exigent Light Drone Projection Mutaplasmid
  • Exigent Medium Drone Durability Mutaplasmid
  • Exigent Medium Drone Firepower Mutaplasmid
  • Exigent Medium Drone Navigation Mutaplasmid
  • Exigent Medium Drone Projection Mutaplasmid
  • Exigent Sentry Drone Durability Mutaplasmid
  • Exigent Sentry Drone Firepower Mutaplasmid
  • Exigent Sentry Drone Navigation Mutaplasmid
  • Exigent Sentry Drone Projection Mutaplasmid
  • Radical Drone Damage Amplifier Mutaplasmid
  • Radical Fighter Support Unit Mutaplasmid
  • Science & Industry:
  • Added a new Blueprint for the CONCORD Rogue Analysis Beacon.
  • Available from CONCORD and DED LP Stores
  • 5-Run BPC, Cost to purchase is 20,000,000 ISK & 20,000 LP
  • Time per run: 3 hours 20 minutes
  • Bill of Materials:
  • 2,416,000 x Tritanium
  • 502,000 x Pyerite
  • 310,400 x Isogen
  • 2,840 x Zydrine
  • 420 x Megacyte
  • 2 x Broadcast Node
  • 2 x Self-Harmonizing Power Core
  • 1 x Sterile Conduits
  • 2 x Wetware Mainframe
  • Skills:
  • Changed the 'Rogue Drone Specialization' skill name to 'Mutated Drone Specialization'.
  • User Interface:
  • Solar System Signal Interference option can be found in the Update Location Settings menu, allowing signal interference to be shown in the location info panel when it is present.
  • Show Information window for solar systems now includes Signal Interference.
  • Map (both versions) now include Signal Interference under Statistics.
  • A Tooltip is available on mouse-over of the CONCORD Rogue Analysis Beacon in inventory view.
  • This tooltip will detail the capsuleers currently available CEQs.
  • CEQs displayed will be shown in notches according to how many times you may activate a link to the deployable.
  • This tooltip will also inform you whether you are able to initiate a link to the beacon in the solar system at the time of checking.
  • Defect Fixes:
  • New Player Experience:
  • Fixed an issue where some players were incorrectly moved to their Home station during the start of the NPE.

New in EVE Online 2021-10-15.1 (Oct 15, 2021)

  • Defect Fixes:
  • Mac client:
  • Fixed several keyboard shortcuts like Cmd+A, Cmd+C, and Cmd+V not working in some in-game windows, such as personal assets.
  • Technical:
  • Fixed an issue with fullscreen clients in Windows, where the refresh rate of the screen was set incorrectly after alt-tabbing, leading to too low FPS and longer delays at alt-tabbing.
  • User Interface:
  • Fixed an issue with a character model not being removed when minimizing the Character Sheet.

New in EVE Online 2021-10-14.1 (Oct 14, 2021)

  • Features & Changes:
  • Exploration:
  • New Landmarks can be found in the Yulai, Komo, Skarkon, and Wirashoda systems.
  • Defect Fixes:
  • Mac:
  • Fixed an issue, where a special key in some keyboard layouts was triggering the "Select All" shortcut incorrectly.
  • Fixed a crash for low-end Macs with Intel graphic chips in heavy scenes.
  • Fixed a rare crash on some Macs.
  • Technical:
  • Fixed an issue with Concord Loyalty Point Store missing items.
  • Fixed an issue that caused the Encounter Surveillance Systems to appear outside of intended systems.

New in EVE Online 2021-10-13.1 (Oct 13, 2021)

  • Features & Changes:
  • Native Mac Client:
  • The Native Mac Client is now the default client on Mac for Tranquility. It is essential to be running the latest version of the launcher for the patch and the migration (see below) to be applied correctly.
  • MacOS 10.13 has been deprecated.
  • Migration from Wine to Native Mac client:
  • The install location of the EVE Client on MacOS is now different as it no longer needs Wine. Due to this, you might see a popup asking for access to the documents folder (for saving logs and screenshots), which you need to accept.
  • All client resource files are migrated automatically by the launcher to the new location. The files are then verified to ensure that they are all valid and unneeded files are removed. The verification can take some time, depending on the disk speed. Just sit back and relax.
  • Client settings for Tranquility are being copied from the Wine client to the Native Mac client.
  • The launcher will clean up the remaining folders from the old Wine client in a future launcher update.
  • The default keyboard shortcuts have been changed significantly compared to the Wine client:
  • Note: You might need to reset to default shortcuts if you had modified shortcuts for the Wine client.
  • Following text formatting and copy/paste shortcuts have been changed to mostly use Command (Cmd) instead of Control for consistency with the default macOS experience and also to avoid clashes with other shortcuts:
  • Cmd+C, Cmd+V, Cmd+X, Cmd+A: Copy, paste, cut, and select all - are now using standard commands on macOS.
  • Cmd+Left, Cmd+Right - move cursor to the start or end of the line.
  • Opt+Left, Opt+Right - move cursor one word left/right.
  • Cmd+B, Cmd+I, Cmd+U - bold/italic/underline.
  • F11 (Map Browser) has been remapped to Opt+B. This is due to an OS shortcut clash that can occur on some macOS systems where the OS will block F11 to the client due to the 'Show Desktop' shortcut. This option can be changed in 'Mission Control' on macOS if you wish to use F11 in the client.
  • The client now supports left and right option modifier keys. This brings the macOS client in line with the Windows client, with shortcuts mappings now working correctly. For example: left opt + A will open the character sheet, while right opt can be used for alternative character input for that key.
  • The moving between targets shortcut (on Windows: Alt+Left / Alt+Right) has been remapped to Ctrl+, / Ctrl+. to avoid clashes with MacOS shortcuts.
  • The default shortcut for stopping your ship has been remapped to Shift+Space.
  • Several other default keyboard shortcuts were modified for the Mac client and can be found in the ESC - Shortcuts window.
  • SpaceMouse is supported on the Intel Native Mac Client, but is currently unsupported on M1 based systems.
  • As previously communicated, the "Personal Skill Plans" feature and the Recommendations feature are currently not supported on the native Mac client. These will be supported in a future update. Certified Skill Plans and regular skill training are working as expected.
  • The client will automatically throttle framerate if thermally required by the system.
  • The mouse cursor on Mac now has a higher resolution.
  • The EVE Client logo has been updated for the Mac client.
  • Game Systems:
  • Adjusted thresholds for the Dynamic Bounty System.
  • Made several improvements to the Skill Plan system:
  • Added 'Hide Trained Skills' toggle that removes all trained skills from the view.
  • Skill Plan can now also be stopped tracking by pressing a button located under a Skill Plan tracker.
  • 🤝The functionality to 'Clear Skill Plan' now also removes a title and description.
  • Made small visual improvements to the Skill Plan card and the overview making it easier to see which plans have been completed.
  • Improved the messaging in the notification window to clarify when missing skills can be injected remotely or need to be purchased from the market.
  • New Player Experience:
  • Pressing the Escape key no longer skips the introduction video.
  • Balin Ferrus can no longer be targeted within the combat scene.
  • Miscellaneous:
  • Removed the option to enable/disable the EVE Input Method Editor (IME) in the game settings or via right-click menu. EVE always uses the OS IME, and this legacy option is no longer available.
  • Skills:
  • A new 'Rogue Drone Specialization' skill is available for direct purchase for 50,000,000 ISK.
  • +2% damage to drones requiring Mutated Drone Specialization per skill level
  • The following pre-requisites must be met to begin training:
  • Amarr Drone Specialization Level I
  • Caldari Drone Specialization Level I
  • Gallente Drone Specialization Level I
  • Minmatar Drone Specialization Level I
  • Technical:
  • The position of the windowed EVE client is now persisted. This was enabled by a larger refactoring of the window management system.
  • Improved the default client settings:
  • The default resolution is now determined together with the default graphical settings based on the GPU.
  • UI scaling is by default now determined based on the client resolution.
  • Anti-aliasing is disabled by default on 4k and above resolutions.
  • User Interface:
  • 🤝Added the ability to center current probe formation on your own ship.
  • Added EVE Academy tutorial videos on trading and fitting.
  • Updated the Ore Availability information tooltip that is found under the Agency > Resource Harvesting > Asteroid Belts section.
  • This section now details the available ore across High, Low, and Null security space.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that allowed Mobile Covert Cynosural Beacon in Encounter Surveillance System.
  • Fixed an issue that caused Advanced Spaceship Command skill to not affect Zirnitra.
  • Fixed an issue that caused ECM to not work on Marauders with an active Bastion module.
  • Graphics:
  • Fixed an issue where a blinking light was not properly animating on the Kirin ship.
  • Fixed an issue that prevented Jita 4-4 Trade Hub from using all possible docking animations.
  • Fixed an issue that caused the brigthness of some icons to be too high.
  • Adjusted cloud cover in the New Player Experience.
  • Localization:
  • Fixed a range of typos across all languages.
  • Added Industry Tab to Strong Veilguard Booster.
  • Updated Descriptions on Unstable and Gravid Assault Damage Control Mutaplasmids.
  • Updated messaging around a Capsuleer disconnecting from the ESS.
  • Added missing localization lines for various languages in the New Player Experience Introduction video.
  • New Player Experience:
  • Fixed incorrect guidance when losing a set destination to a Career Agent within that Agent's solar system.
  • Technical:
  • Fixed an issue that caused the framerate to became unstable when tabbing in and out of a full-screen client.
  • User Interface:
  • Fixed an issue with opening an information panel via the Planetary Industry Agency window.
  • Fixed an issue that prevented players from properly managing their drones when multiple types of drones were loaded in the drone bay.
  • Fixed an issue with the Fitting Simulation window not handling the items correctly if there are four or more items in the cargo hold.
  • Fixed an issue in the Probe Scanner window where the Probe Size does not scale properly when the window is reduced.
  • Fixed an issue where various in-game windows could be dragged off-screen, making them irretrievable.

New in EVE Online 2021-10-08.1 (Oct 10, 2021)

  • Features & Changes:
  • Events:
  • The first anniversary of the end of the Triglavian invasion and the creation of Pochven is approaching, and events commemorating the conflict will be taking place across New Eden starting today!
  • The Capsuleer roleplaying community is organizing many events over the next week. Check out this forum thread for the schedule.
  • Starting today until 16 October there will be a +2au/s warp speed bonus in all Pochven systems.
  • There will be a special 24-hour Abyssal Proving Ground event with a 3v3 Kikimora format on Saturday 9 October.
  • Keep an eye out next week for the unveiling of four new landmarks connected to EDENCOM and the Triglavian Collective.

New in EVE Online 2021-09-28.1 (Sep 29, 2021)

  • Features & Changes:
  • User Interface:
  • Improved the wording of tooltips for Skill Plans, Skill Catalogue, and Certified Skill Plans.
  • Improved the hover-over tooltips in the Skill Catalogue to include more information.
  • Defect Fixes:
  • Graphics:
  • Fixed an issue where the Semiotique TorsoRig body augmentation required a top layer of clothing to be equipped and could not be worn on its own.
  • User Interface:
  • Fixed an issue that caused the editing of a Skill Plan to behave incorrectly in rare cases.
  • Fixed an issue that could prevent users from interacting with the Skill Planner window by moving it off-screen.
  • Fixed an issue that caused the links in the Personal Skill Plan to not be highlighted correctly.
  • Fixed the order of skills in the Omega Miner Certified Skill Plan.
  • Fixed an issue that caused Total Skill Points in the Skill Catalogue not to update correctly.

New in EVE Online 2021-09-24.1 (Sep 27, 2021)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue that caused the live events cards within the "Encounters" section of the Agency to be incorrectly displayed as "Unavailable in Wormholes".
  • Fixed an issue that caused the Researching the Rogues event hacking sites to be labeled as "Combat Sites" in the scanning UI.
  • Fixed an issue that caused some site signatures and beacons to appear duplicated.
  • Changed the description of the "Drone Destruction 1/3" Agency challenge for better clarity.

New in EVE Online 2021-09-23.1 (Sep 27, 2021)

  • Features & Changes:
  • Events:
  • The Researching the Rogues event has begun! The Association for Interdisciplinary Research has observed a concerning increase in rogue drone activity across New Eden and has asked capsuleers to investigate. This event will run until 11:00 UTC on Monday 4 October.
  • Daily Login Gifts are available to all capsuleers including skill points, new SKINs, and new limited-time AIR boosters that improve the abilities of your scanner probes!
  • AIR Rogue Drone Researchers hacking sites can be probed down in Highsec, Lowsec, Nullsec, and w-space. These abandoned AIR observation posts contain valuable caches of information and resources that can be accessed with the help of a data analyzer module.
  • Drone Outgrowth Colony sites are appearing all across Highsec, Lowsec, Nullsec, and w-space. These locations are full of hostile rogue drones and the acceleration gates used to enter the sites allow entry for T1 Frigates, Faction Frigates, and T1 Destroyers.
  • Lucrative rewards await capsuleers who investigate either the hacking or combat sites, including new and returning ship skins, overseers effects items that can be sold for ISK, skill cerebral accelerators, AIR probing boosters, rogue drone materials and blueprints, and the return of the rare 'Subverted' JVN-UC49 drone BPCs and the Overmind rogue drone implants.
  • The combat and hacking sites found within low-security space are the most difficult and the most rewarding.
  • An event reward track is available in the Agency, awarding points to capsuleers who investigate these sites and offering even more boosters and a set of new AIR ship SKINs!

New in EVE Online 2021-09-16.1 (Sep 16, 2021)

  • Defect Fixes:
  • New Player Experience:
  • Fixed an issue where incorrect ship icons were shown for NPCs.
  • Technical:
  • Fixed an issue that caused decreased performance when creating or editing large Skill Plans.
  • User Interface:
  • Fixed an issue that caused Skill Plan description length to report incorrect values.
  • Fixed an issue that caused the total training time in the Milestone's tooltip not to be properly updated upon increasing the Milestone's level.
  • Fixed an issue that was preventing players from dragging the expanded Character Sheet window using the top-right corner of the Character portrait.
  • Fixed an issue that caused the total amount of Skill Points not to show on the Character Sheet.
  • Fixed an issue where removing skills related to a Milestone didn't remove that Milestone from the Skill Plan
  • Fixed an issue that very rarely caused the UI to freeze for a few seconds when scrolling through a long training queue.
  • Fixed an issue that caused the Station services panel to sometimes appear over the Skill Planner.
  • Fixed an issue that sometimes caused the Skill Plan to appear as completed when their requirements have not been met.
  • Fixed an issue that allowed for the 'Buy skill book' pop-up warning to be suppressible, leading to situations where a missing skill book could be purchased accidentally.
  • Fixed an issue that sometimes caused the Character Sheet to open with missing tabs when using the Clone Bay button on the Station services panel.
  • Fixed an issue that in rare instances caused the skills to not unlock correctly after purchasing the skill book.
  • Fixed an issue that caused the skill names not to appear in the Skill Plan content.
  • Fixed an issue that caused the Skill Plan content not to scale properly when resizing the window.
  • Fixed an issue that caused the Skill Plan label to not display correctly after opening a shared Skill Plan.

New in EVE Online 2021-09-15.1 (Sep 15, 2021)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that caused Factional Warfare complexes not to complete correctly.
  • Graphics:
  • Fixed an issue that caused Friendship VFX to appear on some variations of the Aspirant SKINs.
  • New Player Experience:
  • Fixed an issue where the Small Armor Repairer could be reprocessed, preventing players from progressing in the NPE.

New in EVE Online 2021-09-14.2 (Sep 15, 2021)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue where the Mission tracker section of the Info Panel was not shown after activating a career agent mission.
  • Fixed an issues where stacked chat channel windows could break if they were then separated.

New in EVE Online 2021-09-14.1 (Sep 15, 2021)

  • Features & Changes:
  • Graphics:
  • The 'Resource Cache Enabled' setting in Graphic Content Settings in-game has been enabled by default for new players.
  • Market:
  • Removed NPC Buy Orders for the deprecated empire Encounter Surveillance System deployable.
  • Missions & NPCs:
  • Made several balance changes to the ECC Secure Key Storage sites.
  • The ECC are employing new tactics and have adjusted the number of ships that they deploy at each site.
  • More GunStars have been placed to help guard the Gate Controls.
  • The site's entry beacon has been moved into the Twin-linked Gate Control area.
  • New Player Experience:
  • Launched the first chapter of the AIR New Player Experience, marking the beginning of a new gameplay journey into EVE Online. Read the details about the experience in this development blog.
  • This new experience is opt-in and can therefore be skipped at any time by players. The experience is accessible to new characters only.
  • Players who had characters, who were in the process of completing the earlier NPE, will get a 200k ISK added to their redeeming queue on the next login.
  • Introduction of the Association for Interdisciplinary Research (AIR). AIR is a new corporation that is heavily focused on research and development of new technologies across multiple industries.
  • Ecosystem:
  • Made several adjustments to resource distribution in New Eden:
  • Increased the availability of Ice, with ice belts now spawning in their original locations with one guaranteed site per solar system.
  • Adjusted the respawn time of Ice Belts to 6 hours.
  • Increased Mercoxit quantities inside Asteroid Belts by 200%.
  • Adjusted the size and number of asteroids in medium Jaspet Deposit sites without affecting the quantity of the resources.
  • Increased the spawn probability of Mercoxit deposit anomalies by 200%.
  • Removed all variations of Arkonor & Bistot from deposit anomalies that have Mercoxit.
  • Reduced the spawn chance for all extra Mykoserocin gas sites in Nullsec and Lowsec by 60%.
  • Science & Industry:
  • Adjusted the drop rates for Molecular Condensers & Isotropic Deposition Guide
  • Changed the color of the reaction job status progress bar to the "Reaction Color" in the industry window.
  • Skills:
  • Released the previously announced Skill Plans feature that provides players with an ability to build and freely share a list of skills without needing to buy and inject them first.
  • Milestones functionality allows players to set and track progress towards smaller goals within a plan.
  • Introduced a library of Certified Skill Plans that offers players easy access to skill plans unlocking ship fittings introduced for new career paths launched on EVE Academy.
  • Increased skill queue limits for Alpha and Omega players. Now, Capsuleers can add up to 150 skills into their training queue.
  • Removed the 24-hours limit for the Alpha Training Queue.
  • Structures & Deployables:
  • Removed the ability to launch Personal Deployables in new player starting solar systems and career agent solar systems.
  • Universe:
  • Completed the construction and opened for Capsuleer visitors the new Pator IV (Matar) - Thukker Council Halls of Liberation station in Pator.
  • User Interface:
  • Released a new Skill Plans, Skill Catalogue and Skill Queue interface.
  • The new Skills interface has been separated from the Character Sheet.
  • Updated the Character Windows interface.
  • Updated the function of the 'Hide UI' feature to include the In-Space UI of the Encounter Surveillance System.
  • Updated Import Overview to include the Overview colors.
  • Defect Fixes:
  • Audio:
  • Fixed an issue that caused some explosions to have no audio.
  • Graphics:
  • Adjusted the shield position on the Caracal to cover the whole ship.
  • Fixed an issue that caused some of the booster trails to not appear correctly on the Enforcer and Monitor ships.
  • Fixed an issue that caused explosion visual effects to display incorrectly.
  • Fixed an issue that caused a rotating decal on Emergency Response Squad SKINs not to rotate.
  • Adjusted the Rifter Abyssal Glory SKIN to be more centered on the ship.
  • Gameplay:
  • Fixed an issue that incorrectly granted agility bonus on Zirnitra.
  • A structure will no longer be eligible as a courier contract destination if it is still onlining (ie has not yet completed the Quantum Core onlining timer)
  • Fixed the incorrect Isogen build value on the Templar I blueprint.
  • Localization:
  • Fixed the description of SCC security frigates.
  • Technical:
  • Improved the functionality of limiting audio voices for modules to make a cleaner mix and reduced CPU usage.
  • User Interface:
  • Fixed an issue with the font size of text overlayed on screenshots for bug reports.

New in EVE Online 2021-09-01.1 (Sep 1, 2021)

  • Features & Changes:
  • Events:
  • The Caldari Union Day event has begun! The festivities across Caldari space will run until downtime on 8 September.
  • Daily Login Gifts are available to all capsuleers including skillpoints, skins, Caldari State apparel, and a special 4 day Caldari Union Day Expert System
  • A special warp velocity bonus will apply to all capsuleers travelling within Caldari regions.
  • The Megacorporate Union Day parades have returned and can be found within the Josameto, Airkio, Saisio, Sobaseki, Annaro, Malkalen, and Suroken systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
  • State Mining Expedition sites have returned and can be found within the Umamon (Lonetrek), Okomon (The Forge), and Santenpaa (The Citadel) constellations for the duration of this event
  • To celebrate Union Day, new Military Stockpile Captain SKINs for the Griffin, Corax, and Ferox have been added to the State Military Stockpile loyalty point store
  • New Caldari landmark sites can be found within the New Caldari and Urlen systems.
  • A themed abyssal proving ground will be running from September 3 to 7, featuring a 2v2 Caldari Battlecruiser format with a repeatable challenge providing 20m isk for dealing at least 7k damage within the proving grounds.
  • Tune in to CCP TV at 18:00 UTC on Monday September 6 to participate in a special Caldari Union Day trivia livestream!
  • Join with your fellow State loyalists in a Union Day Caldari propaganda contest! Details of this contest will be announced in an EVE news item soon.
  • For the latest on Caldari matters, stay tuned for a highly anticipated address from the newly selected leader of the State, Akimaka Saraki, which is expected to be delivered within the next few weeks.

New in EVE Online 2021-08-31.1 (Aug 31, 2021)

  • Graphics:
  • Fixed an issue which caused incorrect visual effects to appear on the Golem State Police SKIN.

New in EVE Online 2021-08-10.1 (Aug 10, 2021)

  • Defect Fixes:
  • Audio:
  • Fixed an issue where hangar atmospheric sounds would disappear when opening the star map.
  • Increased the maximum volume level in-game videos can be set to. Set the default volume of videos to be at max volume.
  • Graphics:
  • Fixed an issue with the camera for male corporate business pants in the preview window.
  • Fixed a minor issue with FidelityFX.
  • Fixed the Cloak Stabilization Booster so that it displays the correct icon.

New in EVE Online 2021-08-05.1 (Aug 6, 2021)

  • Features & Changes:
  • Events:
  • The Amarr Foundation Day event has begun! Foundation day celebrated the construction of the first Amarr church by Prophet Dano Gheinok on Amarr Prime. The festivities across Amarr space will run until downtime on 12 August.
  • Daily Login Gifts are available to all capsuleers including skillpoints, skins, Amarr Empire apparel, and a special 4 day Amarr Foundation Day Expert System
  • A special warp velocity bonus will apply to all capsuleers travelling within the Amarr regions (including Khanid and Ammatar space).
  • The Foundation Day parades have returned and can be found within the Amarr, Ardishapur Prime, Kador Prime, Khanid Prime, Kor-Azor Prime, Sarum Prime, Tash-Murkon Prime systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
  • Imperial Mining Expedition sites have returned and can be found within the Anidaza (Tash Murkon), San Matar (Derelik), and Sosarir (Domain) constellations for the duration of this event
  • To celebrate Foundation Day, new War Reserves Lieutenant SKINs for the Crucifier, Dragoon, and Prophecy have been added to the Imperial War Reserves loyalty point store
  • New Amarr landmark sites can be found within the Thebeka, Saminer, and Uplingur systems.
  • A themed abyssal proving ground will be running from 6 to 10 August, featuring a 4 player Omen free-for-all format.
  • Check out the CCP Twitch channel today from 17:00 to 19:00 UTC for a special Amarr Foundation Day trivia contest stream!
  • Join the community-run celebrations in Amarr starting at 19:00 UTC today.
  • Stay tuned for opportunities to show your Amarr pride through creative propaganda for even more prizes!

New in EVE Online 2021-07-29.1 (Jul 30, 2021)

  • Defect Fixes:
  • Audio:
  • Fixed an issue where station interior announcement audio could not be muted through Atmosphere and Station Interior volume sliders.
  • Gameplay:
  • Fixed an issue that caused the 'Gate Locked' message to not appear on the second gate of the SCC Secure Key Storage site.
  • Fixed an issue that caused damage logging to not appear correctly for Proximity Mines.
  • Graphics:
  • Fixed an issue with the zoom levels not allowing close-up views of ship hulls when using the orbital camera.
  • User Interface:
  • Fixed an issue that prevented the ESS Reserve Keys from being searchable in-game and through contracts.

New in EVE Online 2021-07-28.1 (Jul 28, 2021)

  • Features & Changes:
  • Exploration:
  • Adjusted the reset time for the twin-linked gate controls in SCC Secure Key Storage sites down to 2 minutes.
  • Defect Fixes:
  • Graphics:
  • Fixed an issue that caused Red Bubbles on Proximity Mines to not scale properly (they appeared as a larger sphere than intended, the proximity lights were the correct distance).
  • Localization:
  • Fized a text flaw in Information panel of SCC Secure Key Storage site; now correctly includes the word "it."

New in EVE Online 2021-07-27.1 (Jul 27, 2021)

  • Features & Changes:
  • Graphics:
  • The Encounter Surveillance System has received a new visual update.
  • The in-space model has been updated.
  • Perimeter lighting now reflects the range players need to be within to access the banks.
  • The new model will now animate when the banks are accessed by Capsuleers.
  • Visual Effects will now play when accessing the ESS.
  • Effects will play for accessing the Main or Reserve Banks
  • The effects will reflect the time of payout when a capsuleer receives the encrypted bonds from the ESS.
  • A new warp disruption bubble is now present for the ESS. This effect is more subtle than the previous iteration and will change visible prominence depending on the camera zoom level.
  • When zoomed in, this will increase the subtlety of the effect.
  • Zoom out to see more clearly the borders of the bubble.
  • Exploration:
  • Secure Commerce Commission (SCC) Secure Key Storage Sites (SKS sites) are now distributed throughout low-security space. These well-hidden and hard to access sites are fiercely protected by the SCC against any unwanted trespass. Rumor has it from the Guristas Pirates is that behind every SKS site lies an ESS Reserve Security Key, whether you want to believe the rumor them or not is up to you.
  • Roaming NPCs throughout Pochven are changing which points of interest to explore. Triglavian fleets will focus their attention on Stations and Conduit Loop stargates, while EDENCOM NPCs will turn their eyes to sites and celestial locations (such as planets). Drifters and Rogue Drones will be more common around wormholes. Conflict zones will be around Planets, Suns, and the Dazh Liminality Locus. To know exactly where else these NPCs will roam to we will leave for you to discover.
  • Market:
  • New Eden received a sales tax reduction of 50% in all regions.
  • Brokers’ fees are also reduced by 50%, so the Advanced Broker Relations skill will now provide a 6% relist fee reduction per level instead of 5% (max reduction at level 5 will now be 80%).
  • Missions & NPC:
  • The restrictions on rewards granted through sites in Pochven (such as Observatory Flashpoints) have been changed. Rewards will now be paid out similar to how Incursions work, in that only a single fleet which has done the most damage and healing inside the site will receive the payout. Only those fleet members present in the site at the time the reward is granted will receive rewards if they are eligible (Eligibiliy is: Not cloaked, Not inside a rookie ship/Shuttle/Capsule/Zephyr).
  • Game Systems:
  • Encounter Surveillance System (ESS) has received an update to its gameplay: Reserve Banks.
  • The Reserve Banks are now able to be intruded upon with the use of an ESS Reserve Security key.
  • Reserve Banks once opened, will begin to pay out every minute to any Capsuleer who is linked.
  • Every Capsuleer who is linked at the time of the payout will receive a share of the money in encrypted bonds (to be redeemed on the market from NPC Sell Orders).
  • Capsuleers can only maintain an intrusion link to one bank at a time (Main or Reserve).
  • ESS Reserve Security Keys are now available.
  • These keys allow the keyholder to trigger a release of encrypted bonds from the ESS Reserve Banks. The keys are assigned to quadrants of New Eden's regions and are available in two variations which unlock the reserve bank for either 15 or 45 minutes.
  • Structures & Deployables:
  • The Defunct Encounter Surveillance System deployable has now a decay component of 14 days, removing the last of the old ESS deployables from space.
  • User Interface:
  • Added a brand new in-space User Interface with the Encounter Surveillance System.
  • This new in-space UI is a major milestone which unlocks exciting potential for EVE Online.
  • The UI will react to camera angles and zoom levels.
  • Elements of the UI are anchored to the physical locations of the Main and Reserve bank.
  • This will show intrusions into the Main and Reserve Bank with timers.
  • Out of range markers will also show when your ship can not access the ESS.
  • Updated the ESS Info-Panel with more information.
  • Both Main and Reserve bank information is now present.
  • Intrusions into either bank are updated immediately.
  • The section title for Main Bank and Reserve Bank can be clicked to open up the transaction log for intrusions.
  • When a security intrusion starts, a Warp To button will appear for players to warp to the site if they are not already there.
  • The Reserve Bank section will show more information on mouse-over.
  • A collapsed version of the info-panel is also available which reduces the size of the panels elements.
  • Removed the ESS Window.
  • Defect Fixes:
  • Localization:
  • Removed mention of skill loss from Strategic Cruiser traits tab.

New in EVE Online 2021-07-13.1 (Jul 13, 2021)

  • Features & Changes:
  • Graphics:
  • The Bring Out EVE's Colors update is live and introduces a range of huge visual improvements, ensuring that New Eden continues to set a standard as a visually stunning universe. The update includes:
  • PBR shader adjustments, including changes to roughness calculation and visibility factor.
  • Modified lighting with brightened reflection map generation and asset backlighting.
  • Postprocess color improvements - tonemapping adjustments to brighten colors, extend the color range, smooth out gradients, and emphasize highlights
  • Numerous tweaks to assets, environments, and effects to maintain their appearance with the new tech.
  • Characters in windows are now rendered with 4x supersampling when Antialiasing is set to “High.” (DX11 only)
  • Characters in windows now require substantially less video memory to render. (DX11 only)
  • Implants:
  • Introduced a new booster: Strong Veilguard Booster.
  • When consumed, this booster will increase the duration of the stabilized cloak effect when activating cloaking devices.
  • Booster is manufactured from a new blueprint.
  • Booster Duration: 30 Minutes
  • Stabilized Cloak Duration Bonus: 200%
  • Modules:
  • Adjusted a Bastion Module:
  • Target painter resistance has been reduced from -95% to -50%.
  • Sensor dampener resistance has been reduced from -95% to -50%.
  • Weapon disruption resistance has been reduced from -99% to -50%.
  • Bonus to sensor strength has been reduced from 1,000% to 100%.
  • Removed the ECM Immunity.
  • Science & Industry:
  • Added new Covert Mobile Cynosural Beacon Blueprint that can be found across Pirate NPC stations across null security space.
  • Cost: 100,000,000 ISK
  • Time per run: 3 hours, 20 minutes
  • Input Materials:
  • Tritanium: 8,200
  • Pyerite: 5,111
  • Isogen: 22,040
  • Zydrine: 6,320
  • Megacyte: 8,230
  • Broadcast Node: 6
  • Organic Mortar Applicators: 2
  • Self-Harmonizing Power Core: 3
  • Sterile Conduits: 4
  • Wetware Mainframe: 4
  • Guidance Systems: 12
  • Added new Strong Veilguard Booster Blueprint which copies can be found in the LP Stores of members of the Servant Sisters of EVE.
  • Cost: 10,000,000 ISK, 10,000 LP
  • Runs: 5
  • Time per run: 20 minutes
  • Input Materials:
  • Pure Strong Crash Booster: 12
  • Pure Strong Mindflood Booster: 15
  • C3-FTM Acid: 6
  • Megacyte: 8
  • Ship Balance:
  • Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
  • 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
  • Tech III Cruiser ship destruction will no longer cause a skill level loss in a random subsystem skill.
  • Pacifier:
  • Powergrid has been increased from 50 to 60 MW
  • CPU has been increased from 200 to 240 tf
  • Maximum Velocity has been increased from 300 to 340 m/sec
  • Maximum High Slots have been increased from 4 to 5
  • Launcher & Turret Hardpoints have been increased from 3 to 4
  • Enforcer:
  • Powergrid has been increased from 1100 to 1150 MW
  • Maximum Velocity has been increased from 170 to 190 m/sec
  • Maximum High Slots have been increased from 6 to 7
  • Launcher & Turret Hardpoints have been increased from 4 to 5
  • Added:
  • Drone Capacity: 25 m3
  • Drone Bandwidth: 25 Mbit/s
  • Structures & Deployables:
  • Added new Covert Mobile Cynosural Beacon.
  • This new deployable brings Covert Cynosural Fields to mobile deployables. The beacon is not globally visible in the overview and can be anchored in systems that are cynosural jammed.
  • Shield / Armor / Structure HP: 5,000 / 5,000 / 10,000
  • Minimum distances from other Mobile Cynosural Beacons: 10 km
  • Minimum distance from Control Towers: 50 km
  • Restricted to Security systems below: 0.5
  • There are no ship-type restrictions on deploying this item into space but, as with the Covert Cynosural Field Generator I module, only Black Ops jump drives can lock on to the generated beacon.
  • Activation Delay: 1 minute
  • Maximum lifetime: 30 minutes
  • Volume: 210 m3
  • Skill Requirements: Anchoring 5, Cynosural Field Theory 5
  • Defect Fixes:
  • Graphics:
  • Fixed an issue where the Children of Light VFX would not loop while within range of the landmark and would not disappear after leaving the range of the landmark.
  • Fixed an issue that caused Ogre drone and it's variants to be displayed incorrectly.
  • Adjusted the location of the Oracle Imperial Jubilee SKIN's decal to be consistent with other decals for the ship.
  • The visual effects of the GalNet StreamCast Unit SKINs have been adjusted.
  • Adjusted pattern in "Bloody Hands" SKIN to fix pixelation.
  • Entering and exiting character customization while Aura is on the screen now correctly resumes her animation.
  • User Interface:
  • Fixed an issue that caused the Solar System Map to open automatically.
  • Removed "enable/disable light background" option from chat tabs when stacked.
  • Fixed an issue that caused the "Lock" option to not persist on the Fitting window.
  • Fixed the slightly misaligned scanner window when docked.
  • Fixed an issue that caused Crtl+Tab to close fullscreen window in display.

New in EVE Online 2021-07-08.1 (Jul 8, 2021)

  • Features & Changes:
  • Events:
  • The Minmatar Liberation Day event has begun! This event celebrates the anniversary of when freedom was secured for billions during the Great Rebellion. The festivities across Republic space and Great Wildlands will run until downtime on July 20th.
  • The centerpiece of the Liberation Day celebrations this year takes the form of a friendly tribal tournament open to Capsuleers of all races – The Liberation Games. Pick one of the Seven Tribes to support and get involved in exciting new events happening all across Minmatar space.
  • Rewards include boosters, SKINs unique to your tribe, and a special tribal tattoo.
  • Most Liberation Games activities that you take part in will add points to your chosen tribe’s point pool. At the end of the event the tribe that received the most support from capsuleers will take ownership of a newly constructed station in Pator alongside a monument to their victory. This new station will then change ownership after each Liberation Games event to the winners of the most recent contest.
  • New Liberation Games historical reenactment combat sites are appearing within Minmatar Republic highsec and non-FW lowsec space, as well as within the Great Wildlands.
  • These sites use advanced drones to recreate two important battles of the Great Rebellion, the Escape from Auner of BYC19 and the Mahti Jailbreak of BYC18
  • Loot from these sites includes tokens that can be sold to Minmatar NPC stations for ISK, new and returning SKINs, limited time Minmatar combat boosters, Leopard BPCs, and limited time Cerebral Accelerators.
  • These combat sites only allow entry for empire T1 and Navy Faction Cruisers, T1 destroyers, T2 frigates, and empire T1 and Navy Faction frigates. These new combat sites are especially well suited to be completed in Minmatar cruisers and Assault Frigates.
  • New Liberation Games data sites are appearing Minmatar Republic highsec and non-FW lowsec space, as well as within the Great Wildlands.
  • A special lore tour challenges capsuleers to travel between key locations in the history of the Great Rebellion and the history of the Republic. Beware that some of these locations are within lowsec space, so only fly what you can afford to lose and keep your eyes open.
  • Daily Login Gifts are available to all capsuleers including skillpoints, skins, Minmatar Republic apparel, and a special 4 day Minmatar Liberation Day Expert System
  • A special warp velocity bonus will apply to all capsuleers travelling within the regions of Heimatar, Metropolis, Molden Heath, and Great Wildlands.
  • The Republic Fleet parades have returned and can be found within the Pator, Rens, Hek, Eram, Teonusude, Altrinur, and Hjoramold systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
  • Republic Mining Expedition sites have returned and can be found within the Ani, Odengsolf, Almur, and 730-KH constellations for the duration of this event
  • To celebrate Liberation Day, new Fleet Ordnance Spike SKINs for the Vigil, Talwar, and Cyclone have been added to the Republic Fleet Ordnance loyalty point store
  • New Minmatar landmark sites can be found within the Pator, Hagilur, Odatrik, and Auga systems. The new landmark sites in Pator and Auga are partially under construction and will feature the addition of new monument statues later in the event.
  • A themed abyssal proving ground will be running from July 16th to 20th, featuring a 4-player Rifter free-for-all format with a special bonus that increases the effectiveness of overheating most modules.
  • Tune in to the CCP Twitch channel on Saturday July 10th at 15:30 EVE Time for a Minmatar trivia quiz stream with amazing prizes!
  • Join the community-run celebrations in Pator and Bosboger starting at 17:30 EVE Time on Saturday July 10th.
  • Stay tuned for an opportunity to win more prizes and show your Minmatar pride through creative propaganda later in the week!

New in EVE Online 2021-07-07.1 (Jul 8, 2021)

  • Features & Changes:
  • Localization:
  • Additional localization for some text related to upcoming events has been released.
  • New content is localized into French, German, Japanese, Korean and Russian.

New in EVE Online 2021-07-06.1 (Jul 7, 2021)

  • Features & Changes:
  • Localization:
  • New content is localized into French, German, Japanese, Korean and Russian.
  • In-game text for the Minmatar Liberation Day event will be partially localized - full localization for this event will be available in the next release.
  • Miscellaneous:
  • Added an interface to present personalized game activity opportunities for new players, allowing them to track progress using the info panel.

New in EVE Online 2021-06-22.1 (Jun 22, 2021)

  • Features & Changes:
  • Gameplay:
  • Enter the Portal is now live on Tranquility!
  • All Black Ops battleships now have the ability to 'Conduit Jump' when fitted with a Covert Jump Portal Generator.
  • Conduit Jumps provide a new group jump to a destination from the Anchor Ship (the Black Ops battleship) plus all nearby eligible fleet members in a single, instantaneous event.
  • Eligible ships are any that are capable of travelling through a covert jump portal. Black Ops Battleship, Blockade Runners, Covert Ops Frigates, Force Recon Ships, Stealth Bombers, and Strategic Cruisers (with the covert subsystem)
  • 🤝Up to 30 eligible passenger ships may be included in the conduit jump, at a cost of 1000 isotopes per lightyear.
  • Travel via Conduit Jumps has similar requirements to normal portal travel (cannot be cloaked, warp-disrupted, or in a state of transition such as exploding etc.). Additionally, further restrictions apply for conduit jumps for passengers:
  • Passenger Ship must be in same fleet as Anchor Ship.
  • Passenger Ship must be within 10 km of Anchor Ship.
  • If the Anchor Ship fails any of the required checks, the Group Jump cannot be activated at all. If a Passenger Ship fails any of the required checks, the Group Jump will proceed, but that individual Passenger Ship will be left behind.
  • Modules:
  • Increased the number of chained targets from 5 to 10 for all Vorton Projectors.
  • Ships:
  • Black Ops:
  • Made the following updates to all Black Ops battleships:
  • 🤝Increased the cargo capacity by 100m3.
  • 🤝Increased maximum target range by 30%.
  • New Role Bonus: 50% reduction in Covert Cynosural Generator duration
  • New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
  • Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
  • Redeemer:
  • Increased the Capacitor Capacity from 5312 to 5912 GJ
  • Updated Amarr Battleship bonuses (per skill level):
  • Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
  • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
  • Sin:
  • Increased the Ship Inertia modifier by 25%.
  • Updated Gallente Battleship bonuses (per skill level):
  • Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
  • Changed the 5% bonus to Ship Inertia modifier to 10% bonus to logistics drone transfer amount.
  • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 7.5% bonus to drone tracking and optimal range per level.
  • Panther:
  • Increased the ship Max Velocity by 25%.
  • Updated Minmatar Battleship bonuses (per skill level):
  • Incrased the bonus to Large Projectile Turret damage from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
  • Changed the 5% bonus to ship max velocity to 7.5% bonus to Large Projectile Turret tracking speed.
  • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 7.5% bonus to Large Projectile Turret falloff range.
  • Widow:
  • Updated Caldari Battleship bonuses (per skill level):
  • Increased the bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
  • Updated Black Ops bonuses (per skill level):
  • Increased the bonus to ECM Target Jammer strength from 30% to 40%.
  • Changed the 125% bonus to ship max velocity when using Cloaking Device to 4% bonus to shield resistances.
  • Marshal:
  • Updated Gallente Battleship bonuses (per skill level):
  • Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
  • Updated Minmatar Battleship bonuses (per skill level):
  • Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% .
  • Updated Caldari Battleship bonuses (per skill level):
  • Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
  • Updated Amarr Battleship bonuses (per skill level):
  • Increased the bonus to Large Energy Turret damage from 5% to 10%.
  • Covert Ops:
  • Helios:
  • Added 1 High Slot (current total: 3)
  • Updated Gallente Frigate bonuses (per skill level):
  • Changed the 5% bonus to Small Hybrid Turret damage to -15% capacitor need to initiate warp per level.
  • Changed the 10% bonus to Scout Drone thermal damage to 5% bonus to cloaked velocity per level
  • Anathema:
  • Added 1 Low Slot (current total: 3)
  • Updated Amarr Frigate bonuses (per skill level):
  • Changed the 5% bonus to Rocket damage to -15% capacitor need to initiate warp per level
  • Changed the 5% reduction in capacitor recharge time to 5% bonus to scan deviation per level
  • Buzzard:
  • Added 1 Low Slot (current total: 3)
  • Updated Caldari Frigate bonuses (per skill level):
  • Changed the 5% bonus to kinetic Light Missile and Rocket damage to -15% capacitor need to initiate warp per level
  • Changed the 5% bonus to Light Missile and Rocket Launcher rate of fire to 5% bonus to scan deviation per level
  • Cheetah:
  • Added 1 Low Slot (current total: 4)
  • Updated Minmatar Frigate bonuses (per skill level):
  • Changed the 5% bonus to Small Projectile Turret damage to -15% capacitor need to initiate warp per level
  • Changed the 10% bonus to Small Projectile Turret optimal range to 5% bonus to cloaked velocity per level
  • Defect Fixes:
  • Graphics:
  • Fixed an issue that caused the perimeter lighting around acceleration gates to be offset.

New in EVE Online 2021-06-15.1 (Jun 15, 2021)

  • Features & Changes:
  • Events:
  • The Gallente Federation Day event has begun! This is the 238th Federation Day, an annual celebration of the founding of the Federated Union of Gallente Prime. The festivities across Federation space will run until downtime on June 22nd.
  • Daily Login Gifts are available to all capsuleers including skillpoints, skins, Gallente Federation apparel, and a special 4-day Gallente Federation Day Expert System
  • A special warp velocity bonus will apply to all capsuleers travelling within the Gallente Federation regions.
  • The Federation Navy parades have returned and can be found within the Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve systems. Capsuleers can receive skill points for completing daily challenges to visit these parades and launch fireworks alongside the other revelers.
  • Federal Mining Expedition sites have returned and can be found within the Marele, Goins, Crux, and Lolbrerie constellations for the duration of this event
  • To celebrate Federation Day, new Strategic Materiel Defender SKINs for the Maulus, Algos, and Myrmidon have been added to the Federal Strategic Materiel loyalty point store
  • New Gallente landmark sites can be found within the Iyen-Oursta, Mannar, and Reschard systems.
  • A themed abyssal proving ground will be running from June 18 to 22, featuring a 2v2v2 Gallente Cruisers and Assault Frigates team free-for-all format.
  • Join the community-run celebrations in Luminaire starting at 18:00 UTC on Sunday June 20.
  • Stay tuned for opportunities to show your Gallente pride through creative propaganda and trivia prowess later in the week!

New in EVE Online 2021-06-10.1 (Jun 10, 2021)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • Added hyperlinks to the player and corporation names in the descriptions of the new stargate monuments.
  • DEFECT FIXES:
  • Gameplay:
  • Fixed an issue that prevented the activation of Microwarpdrive modules near the newly activated Empire stargates.
  • Fixed an issue where passwords were not being saved for POS after log off.
  • User Interface:
  • Fixed an issue when clicking a Help Section video link in chat, the Help Section would include a missing UI.
  • Fixed an issue that made it impossible to expand/collapse a Group in the Video Browser of the Help Section.

New in EVE Online 2021-05-27.1 (May 27, 2021)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue that prevented the LP section of the wallet from properly displaying the closest stations with Mining Expedition LP stores.

New in EVE Online 2021-05-26.1 (May 26, 2021)

  • Defect Fixes:
  • PvE:
  • Fixed an issue that would sometimes prevent players from entering the the Empire Mining Expedition sites as if they were full.
  • Fixed an issue that would sometimes prevent players who have killed NPCs but have not deposited ore from having their participation counted in the Imperial Mining Expedition sites.

New in EVE Online 2021-05-25.1 (May 25, 2021)

  • Features & Changes:
  • Events:
  • The Stargate Trailblazers mining event has begun and will run until June 1!
  • The four empires are each constructing a new stargate connection to advance their respective interests. They are offering to pay capsuleers handsomely for assistance collecting resources for these projects.
  • The empire mining expedition sites have returned, with newly rebalanced rewards and an all-new set of LP store offers. The new versions of these mining expedition sites no longer limit entry to their specific faction's ships and no longer require specific standing levels to enter.
  • The Caldari State has set up mining expeditions within the Ihilakken constellation in The Forge and within the Nazdirer constellation in Genesis.
  • The Gallente Federation has set up mining expeditions within the Ganoure constellation in Placid and within the Mobrault constellation in Solitude.
  • The Minmatar Republic has set up mining expeditions within the Panorad constellation in Metropolis and within the Sanctum constellation in Genesis.
  • The Amarr Empire has set up mining expeditions within the Anidaza constellation in Tash-Murkon and within the R-IZDC constellation in Stain
  • When these new stargate connections are completed next month, a new set of monument structures will be placed at each of the new gates honoring the capsuleers and capsuleer corporations that participated the most in the mining expeditions connected to that specific gate.
  • New event challenges are available with a reward track of new limited-time mining boosters!
  • New daily logon gifts are available during this event with more limited-time mining boosters up for grabs!
  • Landmarks:
  • New stargate construction site landmark locations have been added in Hykkota, Ahbazon, Saminer, F7-ICZ, Kenninck, Eggheron, Irgrus, and Pakhshi.

New in EVE Online 2021-05-19.1 (May 20, 2021)

  • Features & Changes:
  • Ships:
  • Added an additional high-slot to the Victorieux Luxury Yacht
  • Defect Fixes:
  • Modules:
  • Removed the ability for stealth bombers to fit the Restrained Interdiction Nullifier module.
  • The activation/duration attribute for the Interdiction Nullifier now shows as green when it is positiviely modified by a bonus.
  • Ships:
  • Added missing trait to shuttles for interdiction nullification.
  • User Interface:
  • Added missing error dialog text for the error message that is displayed when a ship has too many modules of the same group fitted (such as too many warp core stabilizers).

New in EVE Online 2021-05-18.1 (May 18, 2021)

  • Modules:
  • Interdiction Nullifiers:
  • All interdiction nullifiers are High-Slot modules and only one nullifier can be fit per ship:
  • Interdiction Nullifier I
  • Compact Interdiction Nullifier
  • Restrained Interdiction Nullifier
  • Interdiction Nullifier II
  • When fitted these modules will reduce targeting range and ship scan resolution by 50%.
  • Activation of interdiction nullifiers will apply nullification for a duration, after which a cooldown will occur. These new modules can be fit by the following ship classes:
  • Interceptors
  • Blockade Runners
  • Deep Space Transports
  • Tech I Industrials
  • Covert Ops Frigates
  • Victorieux Luxury Yacht
  • Strategic Cruisers
  • Warp Core Stabilizers:
  • Warp Core Stabilizers have now been converted to an active module, where they must be activated to increase the strength of your ship's warp core. Moving forward, you can only fit one warp core stabliizer to your ship at any time. Those ships that are currently fit with more than one of these modules will need to unfit them from their ship.
  • In addition to this change, when the module is online the ship's drone bandwidth will be reduced by 50%
  • Both Warp Core Stabilizers and Interdiction Nullifiers may be activated while under the effect of a stargate cloak.
  • Science & Industry:
  • Added new blueprints for Interdiction Nullifiers:
  • Interdiction Nullifier I:
  • Available from Empire Navy stations.
  • Compact Interdiction Nullifier:
  • Available from CONCORD LP Stores.
  • Restrained Interdiction Nullifier:
  • Available from CONCORD LP Stores.
  • Ships:
  • Added passive nullification trait to all Shuttles.
  • Removed the passive ability for nullification from Interceptors, Yachts, and T3 Propulsion Subsystems (Interdiction Nullifier).
  • Added new role bonuses to Interceptors, Yachts, and T3 Propulsion Subsystems (Interdiction Nullifier):
  • 80% reduced target range penalty and reactivation delay for interdiction nullification modules.
  • 100% increased duration for interdiction nullification modules.

New in EVE Online 2021-05-11.1 (May 11, 2021)

  • Features & Changes:
  • Events:
  • The Capsuleer Day Abyssal Proving Ground has ended, and the Proving Ground repeatable challenge chain in the event challenges has been replaced by a new challenge chain.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with the Praxis Versus Blueforce SKIN not being listed as an available SKIN for Praxis.
  • Technical:
  • Fixed a rare client crash, that happened when the client was unexpectedly disconnected from the server while an Aura conversation dialog was open.
  • User Interface:
  • Fixed an issue that sometimes prevented buttons from showing in the crate contents window.

New in EVE Online 2021-05-07.1 (May 7, 2021)

  • Features & Changes:
  • Events:
  • The Capsuleer Day XVIII Abyssal Proving Ground event has begun! This proving ground will be available until 11:00 UTC on May 11.
  • The format for this special proving ground event for EVE's 18th birthday is an 18 player T1 cruiser free-for-all! What could possibly go wrong?
  • Ships entering this proving ground may only be fit with T1 and Named modules (no higher than meta level 4)
  • This special proving ground has a repeatable challenge in the Capsuleer Day season which provides ISK for entering the proving ground and dealing at least 5000 damage to other players, helping subsidize the cost of T1 cruisers in the event
  • Defect Fixes:
  • PvE:
  • Adjusted the bounty payouts of the final battleship NPCs in the highsec and lowsec Capsuleer Day combat sites.

New in EVE Online 2021-05-07.1 (May 7, 2021)

  • Features & Changes:
  • Events:
  • The Capsuleer Day XVIII Abyssal Proving Ground event has begun! This proving ground will be available until 11:00 UTC on May 11.
  • The format for this special proving ground event for EVE's 18th birthday is an 18 player T1 cruiser free-for-all! What could possibly go wrong?
  • Ships entering this proving ground may only be fit with T1 and Named modules (no higher than meta level 4)
  • This special proving ground has a repeatable challenge in the Capsuleer Day season which provides ISK for entering the proving ground and dealing at least 5000 damage to other players, helping subsidize the cost of T1 cruisers in the event
  • Defect Fixes:
  • PvE:
  • Adjusted the bounty payouts of the final battleship NPCs in the highsec and lowsec Capsuleer Day combat sites.

New in EVE Online 2021-05-06.1 (May 7, 2021)

  • Features & Changes:
  • Events:
  • The Capsuleer Day XVIII event has begun, celebrating EVE Online's 18th birthday! This event runs from today until 11:00 UTC on May 18.
  • The Equilibrium of Mankind cultists have been exposed as the instigators of deadly attacks across empire space, using capital ships and hacked access to the highsec cyno network.
  • EoM Rogue Capital Shipyard are a new limited time combat site that can be found in highsec, lowsec, nullsec, and w-space. Capsuleers are encouraged to bring ships of at least Battlecruiser power level or higher to face the cultists in these locations.
  • EoM Cyno Network Spoofing Facilities are a new limited time hacking site that can also be found in highsec, lowsec, nullsec, and w-space. These locations are where the EoM have gained access to the ability to open up cynosural fields in highsec space.
  • The easiest versions of both these sites can be found in highsec, with nullsec and w-space sharing a medium difficulty site with increased rewards and lowsec containing the hardest sites with the greatest rewards.
  • Completing these sites provides points for a seasonal reward track with new exclusive XVIII skins
  • Loot from these sites includes overseer's effects, limited time cerebral accelerators, new skins, fireworks, special limited time needlejack filaments, and limited time glamourex standings boosters!
  • A new Capsuleer Day daily gift celebration has begun, running from today until May 18. Gifts include hundreds of thousands of skill points, new XVIII skins, and SoCT ships!
  • Exploration:
  • The new monument to the Massacre at M2-XFE has finished construction and can now be visited in-game.
  • This majestic structure stands as a testament to the tenacity of all Capsuleers from any frigate pilot to the 257 titan pilots who lost their ships gloriously in battle.
  • Defect Fixes:
  • Graphics:
  • Fixed an issue that caused the Quafe Ad not to load inside the Jita 4-4 Hangar.
  • Fixed an issue where an incorrect banner was displayed inside the Jita 4-4 Hangar.
  • Fixed an issue that caused hangar scenes to appear darker than intended.

New in EVE Online 2021-05-05.1 (May 7, 2021)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue that caused chat windows to disappear, appear empty or unresponsive.
  • Fixed an issue where the duel invite window would be partially broken.
  • Fixed an issue that caused the Dscan sphere/cone to be centered on the system center.

New in EVE Online 2021-05-04.1 (May 4, 2021)

  • Features & Changes:
  • Graphics:
  • NPC Aura received an overhaul and is now featured in 3D with lipsync, voice-over, and animation in operations related to the tutorial.
  • The Hangar scene for Jita 4-4 has been updated to reflect its dramatic exterior changes:
  • New hangar geometry, lighting, and effects.
  • Advanced automated drones.
  • Activity subtly reflecting capsuleer traffic.
  • Dynamic camera movement.
  • Unique audio.
  • Station engineers have seen it fit to celebrate with fireworks inside the hangar on special dates, as happens on the exterior, much to the chagrin of ventilation performance specialists.
  • Improved diffuse reflections on space objects.
  • Added anti-aliasing for 3D avatars in windows (ie. Transmission window, Character Sheet header, Character Full Body preview window)
  • Triglavian Collective:
  • Removed standing requirements from Pochven loop gates to increase accessibility to the region. The standing requirements for Home Systems remain the same.
  • Missions & NPCs:
  • Updated the DED LP Store:
  • Several items have had their costs lowered, while a few select items will see costs increase.
  • Please visit your local DED LP Store for further information.
  • Structures & Deployables:
  • Structures can no longer be transferred from a Corporation with a negative wallet balance.
  • User Interface:
  • Enabled new window configurations:
  • Added a new option/icon inside the window header to set windows above fullscreen views. Also available in the HUD menu. Disabled by default and needs to be manually enabled on the windows to go above full screen.
  • Modified Pin icon to a lock and name to "Lock window size and position."
  • Added the "Light background" option in the right-click menu.
  • System info and Route are now accessible from all fullscreen views.
  • Dscan and probescan panels are now aligned to the right when in fullscreen mode.
  • All fullscreen windows are set to fullscreen by default.
  • Added "Cancel locking attempt" to radial menu.
  • Added a Fleet Summary tab in the Fleet Composition window allowing users to see how many ships of each type are in the fleet.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that caused injecting skill books for a skill actively affected by Expert Systems not working properly.
  • Graphics:
  • Fixed an issue that caused newly-created characters to default to a more aged look than intended.
  • Fixed an issue where the Svipul decals were clipping the ship geometry.
  • Fixed an issue where Men's Lockstep Boots could clip through Men's Strider Pants.
  • Fixed an issue that caused the Abyssal Glory SKIN to look incorrectly on the Apocalypse.
  • Fixed an issue that caused the Strategic Materiel Defender SKIN to look incorrectly on the Brutix.
  • Fixed an issue where character animations were not working while zoomed out in the character creator
  • Localization:
  • Fixed an issue with the option "Try the New Map" in settings not being localized.
  • Fixed multiple text strings for various languages.
  • Fixed the Industrial Cynosural link from the Venture show info window.
  • User Interface:
  • Fixed an issue preventing the Install Clone option from showing in the Character Context menu.

New in EVE Online 2021-04-20.1 (Apr 20, 2021)

  • Features & Changes:
  • Balancing:
  • Added Pirate Asteroid spawns to Stargates in nullsec systems, which have been removed following the removal of Asteroid belts on Tuesday 13 April.
  • Localization:
  • Localized the new content into French, German, Japanese, Korean and Russian.
  • Defect Fixes:
  • Audio:
  • Fixed an issue that caused the jump gate audio to persist in warp, space, and hangar view after completing the jump.
  • Graphics:
  • Fixed an issue that caused some Jump Gate VFX to appear incorrectly.
  • PvE:
  • Fixed an issue that would cause the Electro-Neural Signaller to not drop correctly.

New in EVE Online 2021-04-15.1 (Apr 16, 2021)

  • Features & Changes:
  • Miscellaneous:
  • Added a new Capsuleer Survey that is accessible through the banner on the Character Selection Screen.
  • Defect Fixes:
  • User Interface:
  • Fixed an issue where UI pointers would sometimes use the wrong theme or be in the wrong position.

New in EVE Online 2021-04-14.1 (Apr 16, 2021)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with blueprints not being properly seeded on Market.
  • Graphics:
  • Fixed an issue with Reactions incorrectly showing research information on show info screen.
  • Technical:
  • Fixed an issue with Fighters not being recalled when command was issued off grid.
  • User Interface:
  • Fixed an issue with a travel route not displaying correctly that occurred when setting a destination (that included a jump bridge) through the Old Map.

New in EVE Online 2021-04-13.1 (Apr 16, 2021)

  • Features & Changes:
  • Exploration:
  • The rare Children of Light phenomena in the Iyen-Oursta system has received a dramatic visual upgrade.
  • New landmark locations can be found within the following systems:
  • New Eden
  • Gererique
  • D-B7YK
  • 6QBH-S
  • Old Man Star
  • Atioth
  • Mozzidit
  • The names of the top 10 fastest Capsuleers for each of the three routes in this year's Federation Grand Prix have been added to the description of the monument structure within the Federation Grand Prix Starting Line landmark site in Luminaire. Congratulations to the racers!
  • A new hidden landmark location has been added to the game. The location of this landmark has previously been established in a piece of official EVE Online content, but has not been visible within the game until now.
  • Graphics:
  • Added racial variation for hacking structures.
  • Missions & NPCs:
  • Roaming Triglavian fleets will now be less aggressive with their choice of target locations within known space systems.
  • Science & Industry:
  • In accordance with the information provided in our recent development update we are introducing several significant changes to industry in EVE Online. Today's patch features the first set of major changes that will distribute necessary blueprints, reactions, and components required for ship manufacturing in a later release.
  • New blueprints and reactions can be acquired from the following Corporations listed below. Please note each Corporation offers different availability of blueprints/reactions, and you will need to consult in game Regional Markets to identify the supply.
  • Ytiri
  • Propel Dynamics
  • Eifyr and Co
  • Freedom Extension
  • Zoar and Sons
  • Ducia Foundry
  • Impetus
  • Chemal Tech
  • Modru's Legion
  • Outer Ring Excavations
  • Intaki Bank
  • Amarr Navy
  • Caldari Navy
  • Federation Navy
  • Republic Fleet
  • New Blueprints available:
  • Construction Components Blueprints:
  • Life Support Backup Unit Blueprint
  • Genetic Mutation Inhibiter Blueprint
  • Genetic Structure Repairer Blueprint
  • Neurolink Enhancer Reservoir Blueprint
  • Genetic Safeguard Filter Blueprint
  • Genetic Lock Preserver Blueprint
  • Programmable Purification Membrane Blueprint
  • Core Temperature Regulator Blueprint
  • Auto-Integrity Preservation Seal Blueprint
  • G-O Trigger Neurolink Conduit Blueprint
  • S-R Trigger Neurolink Conduit Blueprint
  • R-O Trigger Neurolink Conduit Blueprint
  • U-C Trigger Neurolink Conduit Blueprint
  • Capital Construction Blueprints:
  • Enhanced Neurolink Protection Cell Blueprint
  • Neurolink Protection Cell Blueprint
  • Capital Core Temperature Regulator Blueprint
  • Advanced Capital Construction Blueprints:
  • Ladar-FTL Interlink Communicator Blueprint
  • Magnetometric-FTL Interlink Communicator Blueprint
  • Gravimetric-FTL Interlink Communicator Blueprint
  • Radar-FTL Interlink Communicator Blueprint
  • New Reactions available:
  • All new reactions can be started in the Standup Biochemical Reactor I service module.
  • Molecular-Forged Reaction Formulas:
  • Goal-Orienting Neurolink Stabilizer Reaction Formula
  • Stress-Responding Neurolink Stabilizer Reaction Formula
  • Reaction-Orienting Neurolink Stabilizer Reaction Formula
  • Ultradian-Cycling Neurolink Stabilizer Reaction Formula
  • Isotropic Neofullerene Gamma-9 Reaction Formula
  • Isotropic Neofullerene Beta-6 Reaction Formula
  • Isotropic Neofullerene Alpha-3 Reaction Formula
  • Sense-Heuristic Neurolink Enhancer Reaction Formula
  • Cogni-Emotive Neurolink Enhancer Reaction Formula
  • Axosomatic Neurolink Enhancer Reaction Formula
  • Hypnagogic Neurolink Enhancer Reaction Formula
  • Meta-Operant Neurolink Enhancer Reaction Formula
  • Composite Reaction Formulas:
  • Thermosetting Polymer Reaction Formula
  • Reinforced Carbon Fiber Reaction Formula
  • Pressurized Oxidizers Reaction Formula
  • Oxy-Organic Solvents Reaction Formula
  • Carbon Fiber Reaction Formula
  • New Component Drops for Manufacturing:
  • The following new components are not manufactured, but can be acquired from exploration content in the universe.
  • Counter-Subversion Sensor Array
  • Nanoscale Filter Plate
  • Electro-Neural Signaller
  • Enhanced Electro-Neural Signaller
  • Nano Regulation Gate
  • Meta-Molecular Combiner
  • Isotropic Deposition Guide
  • LM-Composite Molecular Condenser
  • AG-Composite Molecular Condenser
  • CV-Composite Molecular Condenser
  • AV-Composite Molecular Condenser
  • Ecosystem:
  • Removed empty Asteroid Belts that have no asteroids left available.
  • Mykoserocin gas sites can now be found in low security solar systems and additional null security locations.
  • Game Systems:
  • Dynamic Bounty & Encounter Surveillance Systems:
  • The autopay timer for the Main Bank increased from 2h to 2h:45m
  • The intrusion time to the Main bank decreased from 6m 30s to 6m
  • Equilibrium value increased from 135% to 150%
  • The Maximum Output of the Dynamic Bounty System increased from 180% to 200%
  • Adjusted Dynamic Bounty System threshold margins
  • Technical:
  • Changed the anti-aliasing setting to be enabled by default for all new players.
  • Miscellaneous:
  • Implemented survey integration with the character selection screen. Keep your eyes open for an exciting and rewarding survey opportunity launching soon!
  • User Interface:
  • Added a feature that allows the minimized Solar System map to maximize when reopening the Probe Scanner window.
  • Added a feature that shows the structure type in search results.
  • Added the ability to Unlock all targets via Target List Anchor or shortcut (not bound by default).
  • Dragging a ship from the Selected Items window will now link to the ship dragged rather than the ship's type.
  • Added several new help pointers, and improvement messaging on why a pointer might not be displayed.
  • Added a "Buy and Fit" button to the Multifit window after a "Fit" fails to apply a fitting to a ship.
  • Added the NPC icon to the Target that is also shown in the Overview.
  • Added the option to 'Include Jump Bridges in Route' when using Autopilot, this can be toggled On/Off in the Autopilot options.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue where the user could not claim Omega Daily Rewards on the first day after Day 30 reward.
  • Fixed an issue that caused Signature Radius Suppressor's passive bonus to work while the module was offline.
  • Graphics:
  • Fixed a capitalization error on an ad in the Jita 4-4 station.
  • Fixed a visual issue where moons would have a noticeable black border on their dark sides.
  • Adjusted the Turret locations on the Sacrilege to prevent overlapping.
  • Adjusted the Biosecurity Responder SKIN on the Tengu.
  • Fixed an issue where the camera could be moved around with the directional scanner while jumping through stargates.
  • Fixed an issue where the inside of the Retriever was visible from certain angles.
  • Adjusted camera pivot on the Blackbird and other ship variants.
  • Fixed an issue that stopped Jita 4-4 from firing fireworks on special occasions.
  • Adjusted Bloody Hands SKIN on Panther and Typhoon.
  • Adjusted Mammoth and Mastodon ship symmetry.
  • Adjusted point lights on Triglavian ships.
  • Fixed an issue that caused Mobile Cynosural Blueprint icons and Blueprint Copies icons to not display.
  • Audio:
  • Fixed an issue with Tracking Computer's audio increasing over time after activation.
  • Fixed an issue that caused the Triglavian Stellar Accelerator to not be affected by Inactive client muting or advanced audio settings.
  • Localization:
  • Adjusted the text on the pop up warning players about insufficient funds in a player's wallet when attempting to modify Escrow Order
  • Technical:
  • Fixed an issue that caused the Agents & Missions tab in the Agency to sometime fail to load.
  • Removed inconsistencies in Holds & Bays functionality between Ships and Structures.
  • Fixed an issue that caused Stasis Webification Probes not to appear in global search.
  • Fixed an issue where the Naglfar created errors in log files.
  • Fixed the source loops behind the ice planet atmosphere to not click while crossfading.
  • Fixed an issue that could cause the scene to change when adjusting audio settings.
  • User Interface:
  • Fixed an issue where not all redeemable items were highlighted in the "Redeem Items" window when having more than 6 items to redeem and the window at its minimum size.
  • Fixed an issue with the URL entry field on the Alliance page not auto-creating a link as intended.
  • Fixed an issue in the fitting window where skill icons overlap a fitting text.
  • Fixed an issue in the Agency that displayed 'Unavailable in Wormholes' while in Abyssal Deadspace.
  • Fixed an issue where 'Warp to location' button does not function when clicking on it for the first time under Incursion sites in The Agency.
  • Fixed an issue where the tooltip does not display when mousing-over any star system shaded red in the old map containing My Locations.
  • Fixed an issue that caused all systems of a Constelation to not automatically highlight, when searching for a System on the map, until you hover the mouse over any solar system.
  • Fixed an issue where the New Location (i.e. bookmark) window does not remember its position when closing and opening again.
  • Fixed an issue when creating a new corporation, the check box is not aligned with the 'Allow friendly fire' text.
  • Fixed an issue where the Edit Location window could be opened multiple times concurrently.
  • Fixed an issue with inconsistent restrictions of Alliance name length.
  • Fixed an issue with the ticker suggestion repeats when creating a Corporation or an Alliance.
  • Fixed an issue where the window in foreground, while inactive, won't stay in foreground when refocused.
  • Fixed an issue where the Show Info window for EVE System is missing icon when opened from an automatically created event in the Calendar.
  • Fixed an issue in the Incursions page of The Agency where the hit box to display the tooltip for the Mothership icon is misplaced.
  • Fixed issues with dragging Capsule information into chat.
  • Updated Leviathan traits page to remove Rapid Torpedo Launcher reference.
  • Fixed an issue preventing selling to certain Buy Orders on the Market.

New in EVE Online 2021-04-06.1 (Apr 6, 2021)

  • Defect Fixes:
  • PvE:
  • Corrected the scanner window icon for the Guristas Secure Storage data site in nullsec space.
  • Fixed an issue that allowed all ships to enter the Guristas Secure Storage data site.
  • The Hunt Bantam NPC has been removed from the Guristas Hunt Outpost and Guristas Huntmaster Outpost sites due to an issue with its AI behavior.

New in EVE Online 2021-03-30.1 (Apr 6, 2021)

  • Features & Changes:
  • Events:
  • The Hunt has begun! This limited time event runs from March 30th until downtime on April 13th
  • Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners.
  • When destroyed, each of these capsules will drop a Hunt YC123 Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites.
  • The Guristas Hunt Outpost and Guristas Huntmaster Outpost sites have returned. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules.
  • The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space).
  • Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone!
  • The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region.
  • These more difficult sites feature much higher drop rates for the valuable Hunt rewards!
  • The new Guristas Secure Storage data site can be scanned down all over New Eden. This special limited time hacking site requires a Hunt YC123 Acceleration Gate Key to gain entry, and hacking the structures within can yield a mix of standard data site loot alongside additional Hunt loot.
  • The new Hunt season found within the Agency challenges players to engage with the Guristas event sites to gain points towards a reward track full of new Hunter's Quiver SKINs!
  • During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

New in EVE Online 2021-03-23.1 (Mar 24, 2021)

  • Features & Changes:
  • Gameplay:
  • Made several updates to the Jump Clones:
  • Enabled multiple jump clones in the same location. Jumping or installing new clones will no longer override the existing ones.
  • The "Install Clone" banner in the Jump Clones tab in the Character Sheet is now always visible.
  • The "Install Clone" banner now states how many jump clones you have installed in your current location.
  • Activating a jump clone no longer close your inventory windows.
  • Modules:
  • Fitting a burst jammer now disallows interdiction nullification.
  • Target Breaker Amplification skill name changed to Signature Masking.
  • Increases duration time of Signature Radius Suppressor active mode by 5% per level.
  • Reworked the Target Spectrum Breaker to now grant a small bonus to signature radius passively that can be activated for a short burst of extreme signature reduction.
  • Signature Radius Suppressor I:
  • Passive signature radius reduction: 10%
  • Active signature radius reduction: 70%
  • Active duration: 12 seconds
  • Reactivation Delay: 2.5 minutes
  • Capacitor Need: 660 GJ
  • CPU: 50 tf
  • Powergrid: 1 MW
  • Max Group Fitted: 1
  • Allowed ship groups: Battleship, Marauder, Black Ops Battleship
  • Miscellaneous:
  • Medium wormholes maximum jump mass increased from 20m to 62m.
  • Large wormholes maximum jump mass increased from 300m to 375m.
  • Extra Large wormholes maximum jump mass increased from 1.35b/1.8b to 2b.
  • Reduced the frequency of wandering connections between high-class wormholes by 50%.

New in EVE Online 2021-03-16.1 (Mar 17, 2021)

  • Features & Changes:
  • User Interface:
  • Added a toggle to general settings in-game allowing UI Inventory Badging (Red Dot) to be enabled or disabled.
  • Defect Fixes:
  • Exploration:
  • Fixed a number of missing locations to the list of landmarks that trigger completion of the "Sightseeing" daily challenge.
  • PvE:
  • Fixed an issue with the Cynosural fields generated by the new "Mobile Cynosural Beacon" deployables not being included when viewing active field statistics on the star map.

New in EVE Online 2021-03-12.1 (Mar 14, 2021)

  • Features & Changes:
  • Exploration:
  • Added new beacons to make it easer to find the following landmarks in New Eden:
  • Fallen Capsuleers Memorial
  • SOE Project Discovery Phase One Monument
  • Journey of Katia Sae
  • Pashanai Monument
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with the "Extra Lap" version of the Federation Grand Prix Southern Route that prevented completion of the Mysterious Probe challenge.

New in EVE Online 2021-03-11.1 (Mar 12, 2021)

  • Features & Changes:
  • Audio:
  • Changed the amount of volume music is ducked by when jumping from -96dB to -6dB.
  • Events:
  • The Federation Grand Prix has begun and will be active until 23 March!
  • This event challenges Capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
  • The first journey around the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs and new boosters that improve ship velocity and warp speed!
  • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
  • The top ten fastest Capsuleers for each of the three "extra lap" time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
  • WARNING: The Federation Grand Prix routes include many lowsec and some nullsec systems. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.
  • Federation Grand Prix daily gifts can be collected by all Capsuleers during this event, including skill points, new Luminaire Zenith SKINs, speed boosters, and a free Expert System that allows all pilots to fly Interceptors for four days.
  • A special 1v1 Interceptors Abyssal Proving Ground with a 100% velocity bonus will begin on Friday, 12 March and run until Tuesday, 16 March.
  • Defect Fixes:
  • User Interface:
  • Fixed an issue where the Corporate logo would not update after editing in Corporate Details.
  • Fixed an issue that did not allow to double-click or use the context menu on the portrait of Agents level 4 and 5.
  • Fixed an issue with Expert Systems not reflecting the unlocked status of a ship in the Ship Tree.

New in EVE Online 2021-03-10.1 (Mar 10, 2021)

  • Defect Fixes:
  • Gameplay:
  • Corrected the description text of the "Alliance Open YC122: Templis CALSF" structure within the Alliance Tournament Monument.
  • Fixed an issue preventing fleet warps to mission at distance.
  • Fixed an issue preventing cloaked jumps called by fleet warp.
  • Technical:
  • Fixed a broken Show-Info window for R&D agents.
  • Fixed an issue with Filtering Corporation Recruitment by Skill Points.
  • Fixed an issue that caused irregularly high CPU usage for some players.
  • Graphics:
  • Fixed an issue with the Blueprint for the Mobile Cynosural Beacon not appearing correctly.
  • Fixed an issue with the Mobile Cynosural Beacon missing an explosion VFX.
  • User Interface:
  • Fixed an issue which caused the station in an autopilot route to not always be selected in the overview.
  • Fixed an issue where the fleet broadcast scope selecting button was missing a tooltip.

New in EVE Online 2021-03-09.1 (Mar 10, 2021)

  • Features & Changes:
  • Audio:
  • Updated the audio for the Tutorial sequence in-game:
  • Added newly composed adaptive music
  • Modified various sound effects
  • Tweaked all audio levels
  • Change default value for music slider in the options from 0.25 to 0.5.
  • Graphics:
  • Turret Modules are now visible on all hulls and structures from the moment they appear in the scene.
  • Fleet Formations:
  • Introducing the recently announced Fleet Formations options!
  • To use fleet formations you must train the new fleet formations skills
  • Fleet formation settings can be accessed via a new tab in the fleet window.
  • Fleet warp will use a default point formation which behaves the same as fleet warps have until now.
  • Available formations include Plane, Wall, Sphere, Arrow, and Relative.
  • Fleet formations are respected for Fleet, Wing, and Squad warps.
  • Exploration:
  • The "Mekhios Graveyard" landmark in the Sarum Prime system has received a major overhaul.
  • Several new landmark locations have been added to the game:
  • A new monument to the famed capsuleer Chribba can be found within the Amarr system.
  • A new memorial to the late Emperor Doriam II can be found within the Kor-Azor Prime system.
  • A new Federation Grand Prix Finish Line location can be found within the Luminaire system, in preparation for the start of the YC123 Federation Grand Prix event on Thursday 11 March.
  • A new monument celebrating the champions of the Alliance Tournaments can be found within the Manarq system.
  • A new monument honouring the capsuleers who participated in Project Discovery Phase Two can be found within the Pakhshi system.
  • Developer Comment: These sites are the first set in an ongoing project to renovate and add landmarks across New Eden reflecting both player history and the NPC lore. Huge thanks to all the players who responded to our prompt for landmark ideas on the forums!
  • Modules & Rigs:
  • Renamed the "Standup L-Set EW Expert System I and II" Large Structure Combat Rig to "Standup L-Set EW Command System I and II".
  • Added a new Mobile Cynosural Beacon:
  • Disallowed in: Wormhole, Pochven, Abyssal Space
  • Restricted to Security systems below: 0.5
  • Activation Delay: 2 minutes
  • Maximum lifetime: 1 hour
  • Volume: 400
  • Skill Requirement: Anchoring 3
  • Blueprints can be found in NPC stations where other mobile deployables are seeded.
  • Developer Comment: This deployable item will bind to the fleet of the deploying character upon launch. Once activation completes, it will act as a regular cyno beacon for that fleet for the lifetime of the deployable, regardless of any fleet changes of the deploying character.
  • Missions & NPCs:
  • Reintroduced reinforcement fleets to Triglavian Werposts and EDENCOM GunStars.
  • Skills:
  • Added new skills that are required to use the new Fleet Formations options:
  • Fleet Formations
  • Fleet Coordination
  • Expert Systems:
  • Expert Systems, the restricted artificial intelligence providing Pilots with access to certain skills during the active rental period, are now available to all Capsuleers!
  • A new tab for Expert Systems can be found on the Character Tab inside the Character Sheet.
  • Players can browse available Expert Systems and manage their active ones from inside this tab.
  • When acquired, Expert Systems will be activated upon redeeming to a character.
  • Active Expert Systems persist through pod deaths and clone jumps.
  • Players can extend the rental period of an Expert System by 30 days.
  • Expert System recommendations for ships can be found in the following locations:
  • Ship Tree
  • Show Info for Ships they are designed to unlock
  • In the Requirements tab in Ship Show Info
  • Inside the Market for ships
  • Ship Tooltips
  • Developer Comment: Expert Systems are a new player aid that focuses on lower-level activities. In their current form, they can be obtained from the EVE Online Store only but some Expert Systems will be occasionally offered for free via Daily Login Rewards to players.
  • Technical:
  • Removed the old bulk data delivery system from the game. It's gone.
  • User Interface:
  • Added a timestamp in the Selected Item window that shows how long a structure is reinforced for.
  • Added shortcuts to fleet broadcast icons.
  • Added tooltips to the tabs in the Overview that show what presets are being used.
  • Added Omega frame icon and tooltip to agents level 4 and 5.
  • Added an option to disable the Emergency Warp.
  • Added functionality that, when failing to warp, the ship will now stay aligned and at full speed.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue which caused Salvage Drones II to not receive salvage chance bonus from the salvage drone specialization skill.
  • Graphics:
  • Fixed outdated icons for the Saikadori facial augmentation.
  • Fixed an issue where the planet view does not persist after jumping through wormholes.
  • Fixed an issue that caused the view outside Pochven citadel sky to be the same as K-Space sky.
  • Jump effects on departing ships will now remain on the departing ship's bracket.
  • Fixed an issue where the incorrect VFX appeared on Enforcer.
  • Technical:
  • Fixed an issue where the space mouse traversal is scaled with how far you are from the ship.
  • Fixed issues that unintentionally allowed launching of deployables or the activation of Cynosural Field Generator modules inside of stars, planets and moons.
  • User Interface:
  • Fixed an issue that caused information for the Leshak Blackfire Steel SKIN to display incorrectly.
  • Fixed an issue where Access List name text can clip outside of bound of "Connect to Folder" popup window.
  • Fixed an issue where right-clicking on the EVE Mail recipient list would show a Clear History option.
  • Fixed an issue where copying a filtered word into the text box will unfilter the word.
  • Fixed an issue where the fitting window can stay open when logging off a character.
  • Fixed an issue that caused the Fleet MOTD to not load when forming fleet from the saved setup for a fleet commander.
  • Fixed an issue when creating a decoration, the fourth row of Medals did not appear properly after selecting decoration elements.
  • Fixed an issue in the fitting window where a grey line overlapped over the top bar of the ammo slots.
  • Fixed an issue that occurred when attempting to save a new location with the New Location window already open will not refresh said window.
  • Fixed an issue where killmail fields were not properly cleared upon opening a new report.
  • Fixed an issue where long titles in the Edit Member window can overlap the edge of the window.
  • Fixed an issue that would throw an exception when entering a number into the shares field.
  • Fixed text overlap in Personal assets under Safety when the font is set to Large.
  • Fixed an issue in which the map would not show all incursions in systems.
  • Fixed an issue that reset the corporation filter in the Agent Finder when having a session change.
  • Fixed an issue that caused the map to be upside down when opening the map.
  • Fixed an issue that caused an overlap in the filter drop-drown of the directional scanner with UI scaling set to 90% or 100%.
  • Fixed an issue with UI scaling that caused incorrect mouse scrolling.
  • Fixed an issue that sometimes caused search results to be blank when searching for Solar Systems, etc.
  • Fixed an issue that could cause the Notifications button to be partially locked after being revealed in the Tutorial.
  • Fixed an issue with the wallet for entering a number into the Shares field after giving out an amount of shares once will throw an exception.
  • Fixed an issue where the fleet broadcast scope selecting button was missing a tooltip.
  • Fixed issues with the incorrect value showing for Siege Module I damage bonus.
  • Fixed incorrect attribute description on the Bastion Module.

New in EVE Online 2021-03-02.1 (Mar 2, 2021)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue that would allow a cloak to be activated at the same time as an Abyssal Siege Module.
  • Fixed an issue that allowed Abyssal Siege Modules to activate without consuming Strontium Clathrates.
  • Corrected the skill requirements for the Abyssal Siege Module so that it requires the same skills as the T2 version of the module, bringing it in line with other Abyssal modules.

New in EVE Online 2021-02-25.1 (Feb 26, 2021)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue that prevented some players from successfully finalizing a character customization.

New in EVE Online 2021-02-23.1 (Feb 24, 2021)

  • Features & Changes:
  • Events:
  • The 2021 Guardian's Gala event came to an end.
  • Modules:
  • Bastion Module I:
  • Bastion now increases the rate of fire for all large weapons by 50% (100% DPS increase)
  • Bastion duration reduced from 60s to 30s
  • Assault Damage Controls:
  • Duration reduced by 25%
  • Passive hull resist bonus reduced from 30% to 25% for Tech I and from 40% to 30% for Tech II
  • Heavy Assault Cruisers:
  • Removed the reduction in Microwarpdrive signature radius penalty
  • Wubbles (Stasis Webification Probe):
  • Web strength increased from 30% to 40%
  • Area of effect range increased from 10km to 15km
  • Warm-up Duration reduced from 3s to 2s
  • Ships:
  • All Marauders class ships:
  • Lock range increased by 30%
  • Sensor strength increased by 9
  • Vargur:
  • 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage
  • Paladin:
  • Amarr Battleship bonus to Capacitor Capacity changed to 10% reduction in Large Energy Turret capacitor need
  • Kronos:
  • Capacitor Capacity increased to 8000 GJ
  • Capacitor Recharge rate reduced to 17m and 30s
  • Eris:
  • The reduction in plate mass penalty increased from 15% to 20%
  • Bonus to the rate of fire increased from 5% to 7.5%
  • Flycatcher:
  • Bonus to Shield HP increased from 10% to 15%
  • Heretic:
  • Bonus to Armor HP increased from 10% to 15%
  • Monitor:
  • Added a Drug Bay and a Charge Bay
  • Revelation:
  • Power Grid reduced from 780,000 MW to 700,000 MW
  • XL Beam Power need reduced by 10,000 MW
  • XL Beam CPU need reduced by 10 tf
  • Structures:
  • Removed Target Painter Resistance from Structures.
  • Defect Fixes:
  • Localization:
  • Fixed an issue with a missing string in Guardian Gala 2v2 Cruiser event for some languages.
  • User Interface:
  • Fixed an issue that prevented some players from updating their portraits.

New in EVE Online 2021-02-17.2 (Feb 24, 2021)

  • Defect Fixes:
  • Graphics:
  • Fixed an issue where after the cyno jump, destination system would not load, and lead to disconnection.

New in EVE Online 2021-02-17.1 (Feb 17, 2021)

  • Defect Fixes:
  • Graphics:
  • Fixed an issue that caused some users to experience a white start in the jump tunnel.
  • Fixed an issue that caused VFX to incorrectly follow camera orbit.
  • User Interface:
  • Fixed an issue where the Redeeming window would not open up correctly for non-Latin languages.
  • Fixed an issue where the next gate in route was sometimes not selected.
  • Fixed an issue in which dying during the tutorial would trigger the help page and not allow the user to finish the tutorial.
  • Fixed an issue in which having the tutorial page bookmarked for one character would not allow other characters to open the Agency.

New in EVE Online 2021-02-16.1 (Feb 17, 2021)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with the Solar Cell dungeon, which prevented the final wave of enemies from spawning.
  • Fixed an issue where Guardians Gala data sites had an item trader.
  • Graphics:
  • Fixed an issue that caused the tactical camera to be non-selectable for some users after alt-tabbing during gate jump.
  • Fixed an issue that caused a black screen when viewing a planet in Planetary Industry (PI) mode if the player was viewing the planet during the jump tunnel animation.
  • Fixed an issue that caused turrets to not render when entering the second room in an Abyssal Filament.
  • Fixed an issue which caused players to see the jump tunnel animation with 3D view disabled.
  • User Interface:
  • Fixed an issue where the Guardian's Gala card in the Agency incorrectly showed an 'Opens External Content' icon.

New in EVE Online 2021-02-11.1 (Feb 11, 2021)

  • Features & Changes:
  • Events:
  • The Guardians Gala event is now live and Capsuleers have time until 11:00 UTC on 23 February to collect all the rewards and participate in various activities:
  • Fight the Carousing Angel and Serpentis pirates all over New Eden, and crash their VIP parties in Wormhole space. Destroy the Emcees for valuable loot.
  • Increased warp speed by 2 AU/s and PVP loot drop to 90% in Wormholes for the duration of the event.
  • Disrupt the pirate festivities at the core by locating and hacking the towers in Gala Coordination Centres throughout K-Space and Wormholes.
  • Earn rewards for completing the either type of site in the new Gala Season.
  • User Interface:
  • Changed placement of the Home Station tab in the Character Sheet.
  • The Implant and Booster loss warning for self-destructing in the Home Station page will now only appear when a destructible Implant or Booster is active.
  • The 'Set Destination' button on the Home Station page will no longer be interactable when docked at your Home Station.
  • Reduced the size of the Saved Location icon in the Map and Scanner windows.
  • Defect Fixes:
  • Graphics:
  • Fixed an issue that caused the Tactical Camera to reset its position incorrectly after jumping.
  • Fixed an issue that stopped the next gate in route from being selected.
  • Fixed an issue where the icon for Redclaw Sable SKINs was the wrong color.
  • User Interface:
  • Fixed an issue where the 'Current Station' section of the Home Station page would fail to show Structures within Wormhole space.
  • Fixed an issue where some crates would attempt to open when remotely redeemed to your Home Station.
  • Fixed cases where the Home Station page would not update to show the School Station as your Home Station when the previous Home Station was inaccessible.
  • Fixed an issue where the Home Station icon in the Map could not be selected or right-clicked.
  • Fixed an issue where the Clone transfer notification mail would not always appear when your Home Station was set to a Structure that was destroyed or unanchored.
  • Fixed an issue where selecting the Clone Bay Service button would not close the Character Sheet if it was already open on the Jump Clone page.
  • Fixed an issue where the remote Home Station cooldown warning would not be removed after the 365-day timer.
  • Fixed an issue where an Inventory popup would be incorrectly shown when remotely redeeming items to your Home Station.
  • Fixed an issue where the Home Station link would not update in the Character Sheet header if the window was already open.
  • Fixed an issue in the new Fleet Finder that caused Jumps Away to display an incorrect number when there was no direct gate to gate route.
  • Fixed an issue in the new Fleet Finder that caused the tooltip that appears when hovering over a fleet to be incorrectly laid out.

New in EVE Online 2021-02-10.1 (Feb 10, 2021)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with the Fleet Finder that caused characters with the required standing to not always be able to join fleets.

New in EVE Online 2021-02-09.2 (Feb 9, 2021)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue which caused the context menu "Save Location" option to be missing in several places, such as stations and wormholes.
  • Fixed an issue that caused the new Fleet Finder in the Agency to not load correctly when the language was set to Russian, Korean, or Japanese.

New in EVE Online 2021-02-09.1 (Feb 9, 2021)

  • Features & Changes:
  • Graphics:
  • Updated ships with maintenance bays with specific undock points for launched spacecraft.
  • The new Jumpgate, cyno and Abyssal travel animations have been added.
  • Made substantial improvements after being taken back into incubation.
  • Implemented several improvements and bug fixes to reduce the the total jump times. (see graph below)
  • Added new dynamic visuals (camera placement and intersystem tunnel effects) enhancing the overall player experience.
  • Game Systems:
  • Introducing a new tool to discover and find fleets in New Eden: Fleet Up!
  • The new Fleet Finder tool allows to register fleets for a series of different activities, such as Abyssal Deadspace, Exploration, Pirate Strongholds, Combat Anomalies and more!
  • Fleets can be publicly available, have limited discoverability to your Corporation, Alliance or restrict access to pilots with specific standings or security status.
  • Minimum standing requirements of 0.0 will include Capsuleers you have no standings towards.
  • Fleets can be marked as New Player Friendly.
  • Fleet Commanders can automatically accept all incoming join requests or require a manual approval before a new pilot can join the fleet.
  • Fleets can hide details about their composition and location in the advert.
  • Home Stations:
  • New Eden is a vast universe that can feel daunting especially for new players. We have made several improvements and quality of life changes to strengthen the sense of Home in EVE Online:
  • Removed the cost for setting a Home Station.
  • You can now set your Home Station without a Clone Bay service, even while in space, though the 1 year remote restriction still applies.
  • Added a new 'Home Station' tab to the Character section of the Character Sheet.
  • Removed the old Clone Bay Service UI as all previous functionality is now in the Character Sheet.
  • Updated the Home Stations icons in the Character Sheet and the Map.
  • Added a Home Station indicator badge in the Overview.
  • You can now choose to redeem items to your Home Station, including when in space or from the Character Selection screen.
  • User Interface:
  • Changed all references to "Planetary Production" or "Planetary Interaction" in the client to "Planetary Industry". No more PP jokes.
  • Modified Camera Motion for players using Spacemouse peripherals with associated settings now appearing in the ESC menu.
  • Added an Agency help page with tutorial videos about different areas of the game. Once the tutorial is completed or rejected during Character Creation this will become visible in the Agency.
  • Brought back the description tab.
  • Removed Ancestry choice from the Character Creation.
  • Added a 'Load Charges' right-click option to Charges in the Cargo Hold.
  • Added the ability to drag & drop systems, stations & structures from the search results window.
  • Added information in the Info Window of what is affecting modified attributes.
  • Added the possibility to delete (Shift + Del) entries from history in text fields.
  • Made it so attributes that use milliseconds units with a value over 5 minutes display it in a readable format (written out rather than in seconds).
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue where the 'Open Local Locations' window does not close using shortcut key.
  • Fixed an issue where 'Add Members' option from the contextual menu does not function under Access List.
  • Fixed an issue where a fleet advert set up to allow only corp members with good standing, allows also good-standing characters from outside the corporation.
  • Fixed an issue where a previously removed ECM module could be looted. Existing instances will be replaced with a Compulsive Scoped Multispectral ECM.
  • Graphics:
  • Fixed issues with Character Creation bar animations not behaving correctly.
  • Fixed an issue where Anti-Aliasing was not being applied after logging into the game.
  • Fixed an issue where textures on the Punisher rendered completely black.
  • Fixed an issue that caused male character's neck to be hidden when a mid-layer shirt is worn with an outer business suit.
  • Fixed an issue where there was a small gap between Maulus turret mount and fitted turrets.
  • Fixed an issue that caused Salvage Drone II Blueprint to have the incorrect icon.
  • Fixed an issue with the Snowline Bladeracer SKIN being misaligned.
  • Fixed an issue where some Jita advertisement texture quality was low.
  • Reduced intensity of ambient brightness cycling of the the star field to prevent banding artifacts and updated texture quality.
  • The visual effect of ships being ejected from a ship maintenance will now progress smoothly over ship hulls that have animation as they materialize into space.
  • Fixed an issue where some textures had black gaps.
  • Localization:
  • Corrected various typos in the Japanese SKIN names.
  • Added a missing localization string to the Structure Asset Transfer dialog.
  • PvE:
  • Fixed an issue where the Amarr Large Outpost Factional Warfare site would give double rewards.
  • Technical:
  • Fixed an issue where a placeholder Error appears when corporation inviting someone already in your corporation using the 'Invite to corporation' button.
  • Triglavian Space:
  • Fixed an issue where the wreck warp disruption in Accelerator and Observatory Flashpoint sites could be prevented.
  • Fixed an issue where the wrong reward giver was shown when completing an Observatory Flashpoint site.
  • Fixed an issue where a variations tab was shown in the Information windows of several NPCs.
  • Fixed several issue where NPCs would use the wrong wreck when destroyed.
  • Fixed missing descriptions in the Information windows of some NPCs.
  • Fixed performance issues with some NPCs.
  • User Interface:
  • Fixed an issue that caused the character name randomizer to create invalid names for characters.
  • Fixed issues with skillpoints not updating continuously in the character sheet.
  • Fixed issues with inconsistent font size in sell items window.
  • Fixed an issue that caused overlaps when resizing the Factional Warfare window.
  • Fixed an issue that caused overlaps on Market orders and modify order windows.
  • Fixed an issue that caused the search results to display an inconsistent behavior.
  • Fixed an issue that did not allow to open all tabs in fitting window when UI scaling is set to 90%.
  • Adjusted white text on pop up windows.
  • Fixed issues with 'Actual Color' filter in Map window causing '4' label to appear under systems names.
  • Fixed an issue where the "Required for" tab was missing from the show info window for certain ship construction skills.
  • Fixed a problem with incursions, where the info panel and the green overlay were not removed correctly at the end of an incursion.
  • Fixed an issue where the mission objective in the info panel did not update correctly for career agent missions.
  • Added correct market details for Nanoheuristic Clone Mapper.
  • Fixed an issue causing up / down arrows in the Alliance Tax window to be nonfunctional.
  • Fixed an issue where duplicate Clones might appear after jumping in the Jump Clone UI.
  • Fixed an issue where the cooldown banner would not update correctly in the Jump Clone UI.
  • Fixed an issue where the loading overlay was not displaying correctly in the Jump Clone UI.
  • Fixed more areas where a max integer value was shown instead of "No gate-to-gate" when no route could be found.
  • Fixed an issue where you could remotely set your Home Station to a Station within a System owned by an enemy Militia.
  • Fixed an issue where the wrong Station was listed in Clone Activation mails when your Home Station is not accessible.
  • Fixed an issue where the Back button in the Propose Vote window does not appear to be functional when proposing a Lock Blueprint Vote for the first time after login.
  • Fixed an issue where the label drop-down menu in Contact Management window overflows with long label names when the font size is set to large.
  • Fixed an issue that caused headers to become too wide after resetting them.
  • Fixed an issue that caused the backwards/forwards buttons within the Agency to not work.
  • Fixed an issue where the Agency was not refreshed correctly after a pirate stronghold was completed.

New in EVE Online 2021-01-14.1 (Jan 15, 2021)

  • Features & Changes:
  • Billboards:
  • Added a few new Billboard adverts to the rotation.
  • Defect Fixes:
  • Gameplay:
  • Fixed a rare issue where the agent conversation window failed to load for some expired missions (mostly epic arcs).
  • Fixed an issue with the New Player login campaign: the gift "Starter Gift Cerebral Accelerator" had expired by removing the expiry date.

New in EVE Online 2021-01-12.1 (Jan 13, 2021)

  • Features & Changes:
  • Structures & Deployables:
  • The third and final stage of the Quantum Cores rollout has been deployed.
  • Any structure that does not have a Quantum Core fitted will now have the following restrictions in place. Full functionality can be restored by installing a Quantum Core, as described in the development blog.
  • The structure will not provide any tethering support to nearby ships.
  • The ship fitting service will be unavailable to any ships docked within the structure.
  • The ship/module repair service will be unavailable to any ships docked within the structure.

New in EVE Online 2020-12-15.1 (Dec 16, 2020)

  • Features & Changes:
  • Game Systems:
  • The Dynamic Bounty System (DBS) threshold has been adjusted. Systems will now be more stable and support more ratting without negatively affecting the DBS multiplier.
  • Defect Fixes:
  • Graphics:
  • The Capsule Aurora Universalis SKIN can now be correctly applied to the Genolution 'Auroral' 197-variant Capsule.
  • Fixed an Issue which caused snow particles to behave too erratically when 'Camera Bobbing' setting is enabled.
  • Fixed an issue which caused Black Friday VFX to appear on default Garmur hull.
  • Fixed an issue with the character preview not matching the character portrait.
  • Localization:
  • Fixed an issue with text not displaying properly in Fleet Composition for Japanese language.
  • Fixed unlocalised "War Type" text in the War Deck for Japanese language.
  • User Interface:
  • Fixed an issue where the Info panel can disappear after logging off to the character selection.
  • Fixed an issue where the search box would not be in focus when expanding the Route section of the Info panel.

New in EVE Online 2020-12-11.1 (Dec 13, 2020)

  • Features & Changes:
  • Gameplay:
  • The change to drone behavior made on 8 December has been reverted. This means that drone functionality will be exactly the same as before the patch with 'Aggressive' setting once again automatically attacking NPCs. More information can be found on EVE Online forums.
  • Events:
  • The Wightstorm data sites from the Winter Nexus event are now properly dropping single-use Nightmare BPCs.

New in EVE Online 2020-12-10.1 (Dec 13, 2020)

  • Features & Changes:
  • The Winter Nexus event has begun! This in-game event will run until downtime on 5 January 2021.
  • Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network from a central system, and occasionally move from system to system just like the existing metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
  • Wightstorm combat anomalies have begun appearing within the Volatile Ice Storms. These sites are full of hostile Sansha's nation vessels, and CONCORD advises capsuleers bring a battlecruiser ship or better when attempting to engage with these forces. The Wightstorm Forward Base site found within storms that originate in highsec space appears to be guarded by the weakest Sansha fleets, with the nullsec Wightstorm Transit Site posing an intermediate challenge and the lowsec-based Wightstorm Muster Point offering the greatest challenge for the greatest rewards.
  • Wightstorm data signatures can also be found within Volatile Ice Storms. These Sansha's Nation data sites can be hacked by enterprising capsuleers equipped with scan probes and data analyzer modules.
  • Volatile Ice Field anomalies can also be discovered within Volatile Ice Storms. These fields of newly discovered stellar ice have recently been captured by ORE and Mordu's Legion forces who have driven away the Sansha harvesting fleets. These ice fields can be accessed through a special ORE-commandeered acceleration gate that only allows medium and small mining and hauling ships to enter (Expedition Frigates, Mining Barges, Exhumers, Industrial Ships, Blockade Runners, Deep Space Transports, and the Porpoise). The volatile ice found within these fields cannot be reprocessed by standard facilities, however Outer Ring Excavations has set up mobile ice collection operations within each of these ice fields, and is willing to trade with capsuleers who contribute to their mining operation. Capsuleers can trade seven units of volatile ice with the ORE representatives in the ice fields to receive a package of valuable salvage and items that ORE forces collected from the wrecks of Sansha ships. Rumors suggest that other valuable Sansha salvage has frozen directly into some of the ice chunks and can be occasionally picked up along with the ice by normal mining activities.
  • Rewards that can be found by capsuleers within all of these sites include valuable Overseers' Effects, hundreds of festive ship SKINs, limited-time Cerebral Accelerators, rare faction modules. The sites within the storms that originate within lowsec space have a chance of providing blueprints for the new "Rapture" capacitor regeneration pirate implant set.
  • New limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
  • A new Yoiul Festival seasonal challenge track can be found within the Agency. These challenges can be completed over the course of the event by engaging with the combat, hacking, and ice mining sites within the Volatile Ice Storms. Completing these challenges will provide players with points that will progress them along a reward track consisting of new exclusive Aurora Universalis skins and Brainfreeze cerebral accelerators.
  • A new set of daily login gifts are available over the course of the Winter Nexus event. Players can receive all of these rewards by logging in at least 13 days between now and January 5th.
  • Implants:
  • The new Sansha's Nation Rapture implant set has been introduced. This implant set improves capacitor regeneration rates.
  • Blueprint copies for the Rapture implants will initially be available through loot drops from the combat, hacking, and ice mining sites within the Volatile Ice Storms that originate in low security space.
  • Low-grade Rapture Alpha: +2 Perception, 1% bonus to in capacitor regeneration speed with 2.5% set bonus
  • Low-grade Rapture Beta: +2 Memory, 2% bonus to in capacitor regeneration speed with 2.5% set bonus
  • Low-grade Rapture Gamma: +2 Willpower, 3% bonus to in capacitor regeneration speed with 2.5% set bonus
  • Low-grade Rapture Delta: +2 Intelligence, 4% bonus to in capacitor regeneration speed with 2.5% set bonus
  • Low-grade Rapture Epsilon: +2 Charisma, 5% bonus to in capacitor regeneration speed with 2.5% set bonus
  • Low-grade Rapture Omega 10% set bonus
  • Mid-grade Rapture Alpha: +3 Perception, 1% bonus to in capacitor regeneration speed with 10% set bonus
  • Mid-grade Rapture Beta: +3 Memory, 2% bonus to in capacitor regeneration speed with 10% set bonus
  • Mid-grade Rapture Gamma: +3 Willpower, 3% bonus to in capacitor regeneration speed with 10% set bonus
  • Mid-grade Rapture Delta: +3 Intelligence, 4% bonus to in capacitor regeneration speed with 10% set bonus
  • Mid-grade Rapture Epsilon: +3 Charisma, 5% bonus to in capacitor regeneration speed with 10% set bonus
  • Mid-grade Rapture Omega 25% set bonus
  • High-grade Rapture Alpha: +4 Perception, 1% bonus to in capacitor regeneration speed with 15% set bonus
  • High-grade Rapture Beta: +4 Memory, 2% bonus to in capacitor regeneration speed with 15% set bonus
  • High-grade Rapture Gamma: +4 Willpower, 3% bonus to in capacitor regeneration speed with 15% set bonus
  • High-grade Rapture Delta: +4 Intelligence, 4% bonus to in capacitor regeneration speed with 15% set bonus
  • High-grade Rapture Epsilon: +4 Charisma, 5% bonus to in capacitor regeneration speed with 15% set bonus
  • High-grade Rapture Omega 50% set bonus
  • Gameplay:
  • Reverting the change which restricted the setting of Medical Clones when no active Clone Bay was present.
  • Defect Fixes:
  • Gameplay:
  • Temporarily disabling the PvP-timer reset for docked self destruct to address issue with jumping to medical clones; in-space pod-death will still clear the PvP-timer.
  • Graphics:
  • Fixed an issue that caused some fireworks to display incorrectly.

New in EVE Online 2020-12-09.1 (Dec 9, 2020)

  • Defect Fixes:
  • Gameplay:
  • Removed the expired Vorton Projector Boosters from the market.
  • Graphics:
  • Minokawa Yoiul Star SKIN no longer displays Police Light VFX. The order has been restored.
  • Fixed an issue that caused Mobile Tractor Unit icons to be missing.
  • Fixed an issue with some system-wide weather effects not working properly.
  • 'Looking' at objects other than your ship will no longer stop weather effects from displaying.

New in EVE Online 2020-12-08.1 (Dec 9, 2020)

  • Features & Changes:
  • Audio & Graphics:
  • Added voiceover for Aura during tutorial in English clients.
  • Updated Daily Login Rewards to make getting Skillpoints more visceral and understandable.
  • Balance:
  • Increased Activity Defense Multiplier (ADM) Industry modifier to make it easier to increase and sustain high industry ADM.
  • Increased ADM Military modifier to increase the delta between where the ADM drops to level 4 and the value where the Dynamic Bounty System reduces the output of the system.
  • Game Systems:
  • The Dynamic Bounty System (DBS) is now active across all Low Security solar systems.
  • Resource Distribution:
  • Added a guaranteed anomaly containing Arkonor and Bistot to all Null Sec systems.
  • Added an extra guaranteed anomaly containing Arkonor and Bistot for systems with true sec between 0.0 and -0.5.
  • Added guaranteed anomaly containing Jaspet to all Low Sec systems.
  • Updated rules governing the distribution of ice anomalies. After an ice anomaly is cleared it will now be reseeded randomly in any of the systems where ice is known to spawn. More than one ice anomaly may exist in the same system.
  • Gameplay:
  • Added fitting window warnings for fits that have multiple stacking penalized disruption modules.
  • The ‘Aggressive’ behavior setting of drones will now only cause drones to respond to direct offensive actions taken by another Capsuleer (player) or their controlled drones. Drones will no longer automatically attack NPCs when their behavior is set to aggressive.
  • Removed the Capsuleer log-off timer attached to their character when a character goes through a pod death.
  • The new capital recloner module will not clear the Capsuleer log-off timer.
  • Localization:
  • A full Japanese language support is now live! Join the firework extravaganza today at 12:00 UTC in the starting systems in-game.
  • Updated to fast checkout localization for 'Item' in all languages.
  • Science & Industry:
  • Added blueprints for the new salvage drone variations:
  • The Salvage Drone II Blueprint can be invented from the Salvage Drone I Blueprint.
  • 'The Dunk' Salvage Drone Blueprint can be purchased from the ORE LP store.
  • Ships:
  • Added two new Salvage Drone Variations:
  • Salvage Drone II
  • Required skills: Salvage Drone Operation 5
  • Salvaging 4
  • Drones: 1
  • Salvage Drone Specialization 1
  • Access Difficulty Bonus: 4%
  • 'Dunk' Salvage Drone
  • Required skills: Salvage Drone Operation 4
  • Salvaging 4
  • Drones: 1
  • Access Difficulty Bonus: 4.5%
  • Skills:
  • Added Salvage Drone Specialization skill:
  • Advanced proficiency at controlling salvage drones. 2% bonus to the max velocity and salvage chance of drones requiring Salvage Drone Specialization per level. Can be acquired directly from the character sheet for 13,000,000 ISK. Required prerequisite skills:
  • Salvage Drone Operation 5
  • Salvaging 4
  • Available only to Omega accounts
  • Technical:
  • Improved server performance for handling many damage events at the same time, such as instances where many smartbombs are used at the same time.
  • Triglavian Space:
  • Rebalanced NPC groups in content related to the Triglavian Space.
  • User Interface:
  • Increased size of the right-click context menu.
  • Probes will now automatically stack when returned to the Cargo Hold.
  • A confirmation prompt will now appear when attempting to join a Fleet while you are currently in one, allowing you to swap Fleets.
  • Made additional UI improvements to the Jump Clones tab in the Character Sheet.
  • The Career Agents page of the Agency will now show the closest available Agents.
  • Added arrows to control expanding and collapsing sections of the Info Panel instead of the section header.
  • Warp Gates will no longer appear as nearest object in System section of the Info Panel.
  • Moved the ‘Hide Buttons’ button from the HUD to a checkbox in the HUD Options menu.
  • Added the volumes of item stacks to their tooltips in Inventory windows.
  • Added ‘Drifter Reinforcements’ to the default General Overview Settings.
  • Added a missing error message when attempting to put a non-Core item into a structure's Core Room.
  • Adjusted the width of tooltips in the Triglavian Space Filament page of the Agency.
  • Added hints/tooltips to some of the Drone settings to explain what they do (Aggressive/Passive/Focus Fire).
  • Removed the description tab from the Character information window.
  • New Eden Store:
  • Updated the sorting of New Eden Store offers.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue which could cause Observatory Flashpoint sites to not complete correctly.
  • Fixed an issue where Monitor objects within World Ark Flashpoint sites would give a large amount of standings.
  • Fixed an issue where players could install a Medical Clone in a Station or Structure without an active Clone Bay Service.
  • Graphics:
  • Fixed an issue which caused large ships to sometimes undock from small ship undocking points.
  • Fixed an issue which stopped Jita 4-4 from switching to weekend lights.
  • Fixed an issue that caused some of the visual effects of supercarriers to display incorrectly.
  • Fixed an issue that caused Mobile Sanguine Harvester to have an icon missing.
  • Fixed an issue that caused wormholes to appear too red when close to a star.
  • User Interface:
  • Fixed an issue which could cause Autopilot routes to be incorrectly optimized on login.
  • Fixed an issue which could cause the Sensor Overlay to not load correctly.
  • Fixed issues in the Info Panel for several 'The Blood-Stained Stars' missions.
  • Fixed an issue with 'Buy PLEX' button overlapping with the PLEX amount in multiple languages.
  • Fixed an issue where a text string overlaps the 'Buy this type' window.
  • Fixed an issue in the Agency where the external icon was showing on cards even though the cards point within the Agency.
  • Fixed an issue where the 'NEW!' tag overlaps with the Agents & Missions title tag in the Agency Window.
  • Fixed an issue that caused wrong diminishing returns warning in fitting window/fitting simulation to be displayed.
  • Fixed an issue where the hardpoints icons in the fitting window were offset.

New in EVE Online 2020-12-01.1 (Dec 2, 2020)

  • Features & Changes:
  • Balance:
  • Increased the average drop rates for the Triglavian Sublight Telemeter
  • Market:
  • Black Friday Tax Haven is now over, and the Sales Tax has been set back to 5%
  • Game Systems:
  • Dynamic Bounties System (DBS) parameters adjustments:
  • Equilibrium value increased from 115% to 135%
  • The maximum output of the DBS increased from 150% to 180%
  • The recover to equilibrium rate for states below the equilibrium value has been increased, making it easier for systems to recover.
  • Encounter Surveillance System (ESS) parameters adjustments:
  • The time required to hack the main bank increased from 5 minutes to 6 minutes and 30 seconds
  • The auto payment timer reduced from 3 to 2 hours
  • The radius from the ESS where Cloaking is restriced increased from 75 km to 150 km. All other effects remain at a 75 km radius.

New in EVE Online 2020-11-27.1 (Nov 27, 2020)

  • Features & Changes:
  • Market:
  • A temporary reduction of 50% has been made on the sales tax for the Regional Market during the Black Friday Tax Haven.
  • Sales Tax is now set to 2.5%, reduced from its previous value of 5%. This reduction lasts until 11:00 UTC Monday, 30 November
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue with Griffin Navy Issue attributes being incorrect
  • Fixed an issue where searching for faction names like "Amarr" did not return any results (and also blocked results for the system Amarr)

New in EVE Online 2020-11-24.1 (Nov 27, 2020)

  • Features & Changes:
  • Balance:
  • All XL Torpedoes:
  • Explosion Velocity increased by 20%
  • Missile Velocity increased by 20%
  • Damage increased by 10%
  • All Torpedoes:
  • Explosion Radius reduced by 10%
  • Explosion Velocity increased by 10%
  • Missile Velocity increased by 20%
  • Maximum Flight Time increased by 20%
  • Torpedo Launcher:
  • CPU usage and Powergrid usage reduced by 7%
  • Stealth Bombers:
  • Bonus to Torpedo Maximum Velocity lowered from 20% to 15% per level
  • Racial Frigate Bonus to Explosion Velocity / Explosion Radius was removed
  • Griffin Navy Issue:
  • The Griffin Navy Issue has had a rework to its bonuses focused on the use of EC-300 drones. The new bonuses are:
  • Caldari Frigate bonuses (per skill level):
  • 10% bonus to ECM Drone jam duration
  • 20% bonus to Small Hybrid Turret damage
  • Misc. Bonus:
  • 85% penalty to drone damage
  • 50% penalty to drone hitpoints and drone control range
  • Attribute changes:
  • Drone Bandwidth increased from 5 to 25
  • Drone Capacity increased from 5 to 35
  • Moros:
  • Low slots increased from 7 to 8
  • Mid slots decreased from 5 to 4
  • Phoenix:
  • CPU increased from 965 to 990
  • Power Grid increased from 500000 to 550000
  • Technical:
  • Improved the stability of damage-over-time superweapons to make them more reliable at applying their full damage under heavy server loads.

New in EVE Online 2020-11-19.1 (Nov 27, 2020)

  • Features & Changes:
  • Missions & NPCs:
  • Resource Wars sites have stopped appearing in space for the time being while they are sent back to the workshop for some renovation and repurposing.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue which in rare cases caused mission agents to act as lvl 1 agents, despite being a higher level agent in reality.
  • Technical:
  • Fixed an issue causing a crash for Mac users on game exit on Wine.

New in EVE Online 2020-11-17.1 (Nov 18, 2020)

  • Features & Changes:
  • User Interface:
  • ESS window will now open after clicking on the ESS notifications
  • Defect Fixes:
  • Technical:
  • Fixed an issue when attempting to store a frigate in a battleship's Frigate Escape Bay which could leave the frigate in space.
  • User Interface:
  • Fixed an issue where selecting "Station Service" in the Type drop down menu under Title Management tab would show incorrectly
  • Fixed an issue where corporation Friendly Fire Information was sometimes incorrect
  • Fixed issue that caused inventory windows to close when undocking and not reopening when docking again
  • Fixed issue that did not allow players to open multiple corp hangar windows

New in EVE Online 2020-11-16.1 (Nov 18, 2020)

  • Defect Fixes:
  • Graphics:
  • Fixed an issue that caused Capsules to render incorrectly
  • Fixed an issue that caused the Nyx Yoiul SKIN lights to float below the ship
  • User Interface:
  • Fixed an issue that caused the overview bracket icon to not display for empty player wrecks

New in EVE Online 2020-11-13.1 (Nov 18, 2020)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue with editing fields on market orders.

New in EVE Online 2020-11-12.2 (Nov 13, 2020)

  • Defect Fixes:
  • User Interface:
  • Fixed an issue that did not allow to edit fields on market orders

New in EVE Online 2020-11-12.1 (Nov 13, 2020)

  • Features & Changes:
  • User Interface:
  • Added the ability to use a scroll wheel in The Agency
  • Defect Fixes:
  • Gameplay:
  • The "Forward 4-4" ship SKINs can now be traded on the market
  • Graphics:
  • Fixed an antialiasing conflict affecting the map and scanning windows

New in EVE Online 18.11.1843251 (Nov 11, 2020)

  • Defect Fixes:
  • Gameplay:
  • Fixed an issue which could cause some instances of Triglavian NPCs attacking Capsuleers with high positive Standings towards them.
  • Reverted back to regular loot drop rates from ships and structures.
  • User Interface:
  • Fixed an issue where the Jump Clone tab of the Character Sheet would not load when in a Structure with a Clone Bay service the player did not have permissions to use.

New in EVE Online 18.11.1842315 (Nov 10, 2020)

  • Features & Changes:
  • Balance:
  • Wyvern and Aeon Fighter damage bonus increased from 5% to 7.5%
  • Heavy Fighter Hit Points increased by 10%
  • Light Fighter Speed reduced by 10%
  • Light Fighter Signature increased by 10%
  • Increase Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³
  • Events:
  • Celebrate the completion of the Jita 4-4 upgrade with Empire parades across New Eden, and a new Login Campaign in its honour.
  • Game Systems:
  • Dynamic Bounty System:
  • In Null Security Systems (High Security / Low Security / Wormhole / Triglavian systems excluded), system activity will now impact ratting payouts either positively or negatively.
  • This multiplier will always be visible via the Star Map so that you can locate high-value solar systems in which to hunt pirates.
  • This multiplier will be adjusting constantly based on what’s happening in the solar system: more ratting will drive bounties down, more Capsuleer loses will drive bounties up.
  • For more information, please read the Dynamic Bounty System Dev Blog.
  • Encounter Surveillance System (ESS) Update:
  • The ESS is no longer optional and will be present by default in all claimable Null Security Space.
  • The location of the ESS is public and sits behind an acceleration gate with specific ship class restrictions.
  • Payouts from the ESS happens automatically for contributors.
  • The new ESS will have a unique set of on-grid rules. These rules are in effect within a 75km radius around the structure, containing the following:
  • Warping is disabled.
  • Micro Jump Drives are disabled.
  • Micro Warp Drives are disabled.
  • Cloaking Devices are disabled.
  • Cynosural Field activations are disabled.
  • Filament activations are disabled.
  • Deployables are prevented from launching.
  • A percentage of bounties generated in the solar system will be delivered to the ESS Bank. The take will be split between two banks:
  • The Main Bank – This is where the majority of the money goes. It pays out automatically every 3 hours to contributors, but can be stolen from at any time.
  • The Reserve Bank – A smaller portion of each bounty is placed in the Reserve Bank where it sits until claimed; To claim the Reserve Bank, a consumable key is required to unlock it. These keys will be available via gameplay content at a later date.
  • For more information, please read the Encounter Surveillance System Dev Blog.
  • Graphics:
  • JITA XL station update is now live!
  • Post process is now applied to 3D windows, such as ship fitting
  • Gameplay:
  • Added the ability to redeem Daily Login Gifts boosters while in space.
  • Implants:
  • Added Nanoheuristic Clone Mapper
  • This new implant must be injected prior to capsule-destruction in order to enable recloning
  • Implant last for 6 hours (with duration further extended by the Biology skill) and will survive across capsule deaths
  • Blueprint sourced from Navy LP stores
  • Loyalty Point Store:
  • Increased the Triglavian Survey Databases cost for all Agency Boosters in the DED LP store by 8
  • Modules:
  • Tactical Capsuleer Recloner:
  • New module which allows fleet-mates to reclone directly in space in the event of capsule destruction
  • Can be fit to Supercarriers only
  • Requires different fuel types depending on which Supercarrier type fits the module. Each reclone event consumes 10 units of fuel. Fuel will be consumed from the fleet hangar and the cargo bay.
  • Wyvern: Nitrogen Fuel Block
  • Hel: Hydrogen Fuel Block
  • Aeon, Revenant: Helium Fuel Block
  • Nyx, Vendetta: Oxygen Fuel Block
  • Blueprints for the module can be found at the same stations that provide Clone Vat Bay blueprints
  • Mechanics:
  • In-space Recloning:
  • Recloning allows fleet-mates to reclone directly in space in the event of capsule destruction, instead of waking up in a new medical clone at a station.
  • Recloning requires the the capsule pilot have a "Nanoheuristic Clone Mapper" implant injected, and that a fleet-mate Super Carrier pilot provides a recloning site with a active Tactical Capsuleer Recloner module.
  • On Capsule destruction, the Capsuleer will automatically reclone with a new capsule at the fleet's closest active Tactical Capsuleer Recloner within the same solar system. The new capsule will spawn with 60 seconds of temporary invulnerability.
  • Added a new tab "Active Recloners" to the fleet window that will show all fleet-mates providing recloning facilities
  • Miscellaneous:
  • Made several updates to the contextual offer window.
  • Missions & NPCs:
  • Changed Pochven roaming NPC behaviors to make them more performant.
  • Skills:
  • Removed the Disintegrator Specialization Skillbooks from the Triglavian LP stores.
  • Added Disintegrator Specialization Skillbooks into Abyssal Deadspace loot.
  • Technical:
  • Made Optimisations to the client which should lower memory comsumption in some situations
  • Crash reporting is now its own process outside of the EVE client. A new process called 'eve_crashmon' will start with the client.
  • We will release a detailed Dev Blog on this topic later in the week.
  • User Interface:
  • The Jump Clone tab in the Character Sheet has been overhauled
  • It is now possible to cancel an in-progress target lock
  • Hardpoint requirements for Turrets and Launchers is now displayed in their Information windows
  • The Sensor Overlay compass is now hidden by default
  • Added a new confirmation prompt when closing stacked windows
  • Added a warning which appears when warping away from your drones in space
  • Removed the payment confirmation prompt when installing Jump Clones if there is no cost
  • Disrupted Gates now appear in the Overview by default
  • Updated school names and descriptions
  • Allow planetary resource scan (min/max resource limit) to be unique with each planet
  • Added the ability to add Activity Tracking to the Information Panel
  • Added more connections between sections of the Agency and the Activity Tracker
  • Improved the Help Pointers when the element is not on the screen
  • More pointers added to the Agency and character sheet
  • Added a right-click menu for player donations in the wallet
  • Updated notification functionality for the Redemption Queue
  • New Eden Store:
  • Removed incorrect notification that occured when purchasing PLEX via the New Eden Store
  • Defect Fixes:
  • Gameplay:
  • Triglavian Anchorage structures can no longer be targeted
  • Fixed an issue where Triglavian ores would not receive bonuses when reprocessed in a Structure
  • Fixed an issue where Triglavian asteroids could be mined with an Ice Harvester
  • Fixed an issue where NPCs would linger at completed Pochven Wormhole sites
  • Removed errant asteroids from some Pochven Wormhole sites
  • Graphics:
  • Fixed an issue that caused lightning changes in the hangar scene when changing window size
  • PvE:
  • Fixed an issue that sporadically resulted in delayed Incursion spawn
  • User Interface:
  • Fixed an issue where players were able to add invisible items to their Overview
  • Fixed an issue where modified Entropic Disintegration values would show too many decimal places
  • Fixed an issue where decimal places could appear for modified Max Target attribute values
  • Fixed several instances where an incorrect number of jumps was shown when referencing a location with no gate-to-gate route available
  • Fixed the descriptions of Mimesis Implants to accurately state the effected values
  • Fixed an issue where the clickable area of some UI elements in the Filament activation window was the wrong size
  • Fixed an issue where tabs in the Factional Warfare window could multiply in some cases
  • Fixed incorrect punctuation and formatting for JPY in fast checkout
  • Removed an additional x (close window) button in contextual offer UI
  • Fixed an issue with Contextual Offers not showing the correct notification badging when triggered
  • Fixed an issue that prevented players from navigating back to package selection once a PLEX package has been selected
  • Fixed an issue where Purity of the Throne SKINs show as applicable to Structures.
  • Fixed an issue where the 'Stations' tab in NPC corporation 'show info' lists stations it shouldn't.
  • Fixed an issue where the Traits tab in show info window wraps text for Entosis Link incorrectly.
  • Fixed an issue that occurred when creating a contract with a filled ship, it displays a window titled Non-Empty Container rather than Non-Empty Ship.
  • Fixed an issue that occurred when attempting subsequent searches in the Bounty Office window.
  • Fixed an issue where Alliance Applications are not displayed under sender's "My Application" tab.
  • Fixed an issue where "Quit mission remotely" contains double space.
  • Fixed an issue where IME may not allow input into the EVE client if it had been minimized.
  • Repaired right click IME activation in text fields.
  • Fixed issue that caused honking sound when entering NES store or market.

New in EVE Online 18.10.1837384 (Nov 3, 2020)

  • Features & Changes:
  • Missions & NPCs:
  • NPCs in Crimson Harvest sites will now spend less time in warp.
  • Removed standings loss from destroying the structures at the end of the Shining Frontline and Dark Blood Crimson Harvest dungeons.
  • Triglavian Space:
  • Combat Anomalies have begun to appear within Pochven.
  • Defect Fixes:
  • Gameplay:
  • Fixed an issue where players were able to warp to a fleet member inside the Crimson Harvest dungeons
  • User Interface:
  • Fixed an issue where the icon on the Corporation Window card in The Agency does not open the Corp Window.

New in EVE Online 18.10.1828507 (Oct 27, 2020)

  • FEATURES AND CHANGES:
  • Balance:
  • Made the following changes to the Eris, Flycatcher and Heretic Interdictors. (old values in brackets)
  • Eris:
  • CPU increased to 250 (210)
  • Powergrid increased to 71 (64)
  • Max velocity increased to 316 (305)
  • Signature radius decreased to 78 (85)
  • Mass reduced to 1,000,000 (1,200,000)
  • Gallente Destroyer bonus changed to "5% bonus to small hybrid turret rate of fire per level" from "10% bonus to small hybrid turret optimal range"
  • Interdictor bonus changed to "15% reduced mass penalty from armor plates per level" from "5% bonus to small hybrid turret rate of fire"
  • Flycatcher:
  • CPU increased to 290 (280)
  • Caldari Destroyer bonus changed to "10% bonus to missile kinetic damage" from "10% bonus to missile explosion radius"
  • Interdictors bonus changed to "10% increased shield hp per level" from "10% bonus to missile kinetic damage"
  • Heretic:
  • CPU increased to 270 (240)
  • Powergrid increased to 70 (60)
  • Amarr Destroyer bonus changed to "10% increased armor hp per level" from "10% bonus to light missile and rocket max velocity"
  • A new charge type for interdiction sphere launchers which acts as a 'web bubble' has been introduced: The Stasis Webification Probe.
  • The Stasis Webification Probe Attributes:
  • Volume: 3 m3
  • AOE Range: 10.00 km
  • AOE Duration: 30.00 s
  • Maximum Velocity Bonus: -30%
  • Warm-up Duration: 3.00 s
  • Interceptor Changes:
  • Role bonus added to Claw, Crusader, Taranis, Raptor: 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
  • Miscellaneous:
  • Made preparation for the upcoming Crimson Harvest event that will begin on 29 October
  • Missions & NPCs:
  • NPC bounty values for COSMOS NPCs have been removed.
  • Triglavian Space:
  • Significantly increased the Standings values gained from killing NPCs related to Triglavian Space
  • Corrected Standings incorrectly gained from Rogue Drone content unrelated to Triglavian Space
  • Reworked the Triglavian Wormhole dungeon distribution rules
  • It is now possible to warp to 0 in Triglavian Wormhole dungeons
  • Increased the time between Triglavian Wormhole dungeon stages
  • Increased the drop availability and variety of Triglavian Space Filaments
  • DEFECT FIXES:
  • Graphics:
  • Fixed an issue which caused some Conduit Gates in Triglavian Home systems to be misaligned
  • PvE:
  • Fixed an issue where a Triglavian Extractive Super-Nexus might be placed in areas without ore present
  • User Interface:
  • Fixed an issue where traffic control messages would incorrectly appear when using Triglavian Conduit Gates

New in EVE Online 18.09.1796697 (Sep 8, 2020)

  • Features & Changes:
  • Modules:
  • Performed Shield Boost Amplifier Tiericide
  • Modules renamed:
  • 'Stalwart' Particle Field Magnifier → Stalwart Restrained Shield Boost Amplifier
  • 'Copasetic' Particle Field Acceleration → Copasetic Compact Shield Boost Amplifier
  • Modules removed and migrated:
  • 5a Prototype Shield Support I → Stalwart Restrained Shield Boost Amplifier
  • Ionic Field Accelerator I → Copasetic Compact Shield Boost Amplifier
  • All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.
  • We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.
  • Meta Level changes:
  • Faction Meta 9 → Meta 8
  • C-Type Deadspace Meta 11 → Meta 10
  • A-Type Deadspace Meta 13 → Meta 14
  • X-Type Deadspace Meta 14 → Meta 16
  • Officer Meta 12 → Meta 13
  • Officer Meta 13 → Meta 15
  • Officer Meta 14 → Meta 17
  • Attribute changes:
  • Shield Boost Amplifier I: Volume 5 (25)
  • Stalwart Restrained Shield Boost Amplifier: CPU 50 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0)
  • Copasetic Compact Shield Boost Amplifier: Shield Boost Bonus 32.5 (30.0)
  • 'Glycerine' Shield Boost Amplifier: CPU 40 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0)
  • Domination Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5)
  • Republic Fleet Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5)
  • Gist C-Type Shield Boost Amplifier: CPU 45 (54), Shield Boost Bonus 37.5 (35.75)
  • Pith C-Type Shield Boost Amplifier: Shield Boost Bonus 39.5 (39.375)
  • Kaikka's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (39.375)
  • Gist B-Type Shield Boost Amplifier: CPU 50 (58), Shield Boost Bonus 39.5 (37.5)
  • Hakim's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (35.75)
  • Thon's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 42.25 (41.25)
  • Gist A-Type Shield Boost Amplifier: CPU 54 (63), Shield Boost Bonus 41.25 (39.0)
  • Pith A-Type Shield Boost Amplifier: Shield Boost Bonus 43.0 (43.125)
  • Vepas' Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (43.125)
  • Gist X-Type Shield Boost Amplifier: CPU 58 (72), Shield Boost Bonus 43.0 (43.125)
  • Pith X-Type Shield Boost Amplifier: Shield Boost Bonus 44.75 (45.0)
  • Tobias' Modified Shield Boost Amplifier: CPU 58 (63), Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (39.0)
  • Estamel's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 45.75 (45.0)
  • Structures & Deployables:
  • Structures now have a new inventory bay "Core Room" where an appropriate Quantum Core can be installed. The Core is non-removable once fitted, but will drop with 100% chance when structure is destroyed or unanchored.
  • The Core is currently optional and does not change any structure functionality, but in a future update structures lacking a Core will lose some abilities. See this dev blog for more details about how Quantum Cores will work, including a timeline.
  • This deployment includes "Phase 1 - Seeding".
  • Medium quantum cores:
  • Astrahus Upwell Quantum Core Attributes: 500m3
  • Athanor Upwell Quantum Core Attributes: 500m3
  • Raitaru Upwell Quantum Core Attributes: 500m3
  • Large Quantum Cores:
  • Fortizar Upwell Quantum Core Attributes: 50.000m3
  • Tatara Upwell Quantum Core Attributes: 50.000m3
  • Azbel Upwell Quantum Core Attributes: 50.000m3
  • Tatara Upwell Quantum Core Attributes: 50.000m3
  • Azbel Upwell Quantum Core Attributes: 50.000m3
  • XL Quantum Cores:
  • Keepstar Upwell Quantum Core Attributes: 95.000m3
  • Sotiyo Upwell Quantum Core Attributes: 95.000m3
  • Quantum Cores have also been introduced on the Market:
  • Astrahus Upwell Quantum Core Buy / Sell Price: 600.000.000 ISK
  • Athanor Upwell Quantum Core Buy / Sell Price: 700.000.000 ISK
  • Raitaru Upwell Quantum Core Buy / Sell Price: 800,000,000 ISK
  • Fortizar Upwell Quantum Core Buy / Sell Price: 4.000.000.000 ISK
  • Tatara Upwell Quantum Core Buy / Sell Price: 3,500,000,000 ISK
  • Azbel Upwell Quantum Core Buy / Sell Price: 3,000,000,000 ISK
  • Keepstar Upwell Quantum Core Buy / Sell Price: 30.000.000.000 ISK
  • Sotiyo Upwell Quantum Core Buy / Sell Price: 10,000,000,000 ISK
  • NPC Corps Selling Structure Cores:
  • Ducia Foundry
  • Eifyr and Co.
  • Chemal Tech
  • Propel Dynamics
  • Outer Ring Excavation
  • NPC Corps Buying Structure Cores:
  • Modern Finances
  • Amarr Trade Registry
  • Bank of Luminaire
  • Pend Insurance
  • Garoun Investment Bank
  • Gameplay:
  • Adding the ability for the Fleet Commander to set squad/wing as default, this would automatically add new fleet members to that squad/wing by default.
  • Adding the ability to limit how many players can join a fleet through a fleet add.
  • User Interface:
  • Adding a checkbox for when a user is creating a fleet advert. If checked, whenever there is a boss change in the fleet the ad is updated.
  • Defect Fixes:
  • Gameplay:
  • Nerfed some NPC Arbitrators so that they are no longer able to hit at any range.
  • Fixed an issue when warping to a broadcast made from a structure, the warp places the user in the wrong location.
  • Fixed an issue where the Audit Log Container does not lock items correctly when dropping on existing stack despite contrary logs.
  • Fixed an issue that made it impossible to loot a hangar container in wormhole space with green safety.
  • Fixed Multiple issues when using the Log Off feature and the Hypernet.
  • Fixed issue on Project Discovery that did not allow to advance past level 500.
  • Graphics:
  • Fixed an issue that cause some shaders to display incorrectly on low graphic settings
  • Fixed an issue that caused ship boosters to display incorrectly
  • Fixed an inverted decal on the Gecko
  • Technical:
  • Fixed an issue that can occur when a new player emails an old characters, this can break the users' notification feeds, and make them unable to open mail where the new character was a recipient.
  • Fixed an issue where Mining ledger shows ore mined by different character after changing character.
  • User Interface:
  • Fixed issue that caused the tutorial to miss behave if leaving the starter system by other means than a stargate.
  • Fixed issue that caused tutorial to not complete despite choosing to skip after Character Creator.
  • Fixed an issue with inventory badges - Players should no longer see an inventory badge whilst their inventory is open and they gain new items.
  • Fixed an issue with Inventory badges, these should now be shown when docking to a station that contains items/ships purchased remotely.
  • Fixed and issue with inventory badges triggering incorrectly when a user undocks.
  • Fixed an issue with cargo hold showing an incorrect capacity state when undocking.
  • Fixed an issue where reprocessing journal entries did not include characters names.
  • Fixed an issue that occurred when selecting the station window that pops up when clicking place buy order in the market, this did not list citadels but the change station window from the buy order window did.
  • Fixed an issue where the structure that the user is in control of is referred to as a ship when attempting to target lock it.
  • Fixed an issue where the Facilities Dropdown on Industry window does not update when changing location.
  • Fixed an issue where multiple selection of Blueprints within industry view behaves inconsistently.
  • Fixed an issue where the "Activate SKIN?" pop-up message can no longer be suppressed.
  • Fixed an issue where the Show on Map option would not work when using the Old Map.
  • Fixed an issue with incursions not showing on the Old Map.
  • Fixed an issue where linking the Factional Warfare "rules of engagement" link in chat does not open the Factional Warfare window when selected.
  • Fixed an issue where sorting by members in the Chat Channels window was not working correctly.
  • Fixed an issue where notes can be added to folders multiple times.
  • Fixed an issue where Active Boosters tooltip can remain stuck on screen when switching clones.
  • Fixed an issue where the 'No' button in the Quit Game window is sometimes automatically selected instead of the 'Yes' button.
  • Fixed an issue where after using the Log Off feature, Shared Folders can become incorrect.
  • Fixed an issue where the Market shows the incorrect tax after switching character.
  • Fixed an issue that caused the button that toggles between showing the fleet broadcast radio icons gets stuck in upward position.
  • Fixed an issue where the Pointer Window would not show the Module slots.
  • Removed the Skills button in the Interactions tab of the Character sheet for the Triglavian Collective and EDENCOM entries.
  • Fixed the non-functional Triglavian Collective and EDENCOM links in Kill Reports.

New in EVE Online 18.08.1797682 (Sep 2, 2020)

  • Defect Fixes:
  • PvE:
  • Fixed an issue that was causing some sites to not spawn correctly in EDENCOM Redoubts.

New in EVE Online 18.05.1744628 (Jun 9, 2020)

  • Defect Fixes:
  • Graphics:
  • Fixed an issue with the Dazh Porevitium Transmuter laser displaying incorrectly in some cases.

New in EVE Online 17.02.1456374 (Feb 15, 2019)

  • Defect Fixes:
  • Graphics:
  • Fixed an Issue whereby a client running under low Shader Quality would change to high Shader Quality when interacting with certain UI elements
  • User Interface:
  • Fixed a few issues where items with non alphanumeric characters could not be searched with the "type:" and "typeExact:" asset searches.
  • Fixed an issue where pilots were unable to align to a bookmark in the system map using the radial menu. Fixed an issue where cyno beacons would not show up in the system map.

New in EVE Online 17.02.1459140 (Feb 13, 2019)

  • Defect Fixes:
  • Gameplay:
  • Fixed a problem where cynosural field beacons were not visible throughout the whole solar system and could not be warped to.

New in EVE Online 17.02.1457944 (Feb 12, 2019)

  • Features & Changes:
  • Drones & Fighters:
  • Fighters, which were loaded into launch tubes, are now dropping as loot, if the ship or the Upwell structure is destroyed or unanchored.
  • Miscellaneous:
  • Standard cynosural fields have been moved to their own overview filter group so that players can filter them separately from other beacons. This group was pre-created as an empty placeholder in December under the name "Future Home of Cyno Fields" so that players can modify their custom overview filters ahead of time if they wish. In this release the group has been renamed to "Cynosural Fields" and the cynosural field type has been moved into it.
  • Mutual wars that have have had 90 consecutive days without any pvp kills will now automatically close.
  • Activity Tracker Boosters node renamed to Boosters & Implants. Boosters & Implants node now count Implants manufactured.
  • Adjusted Ice harvesting level thresholds and weighting in the Activity Tracker.
  • Missions & NPCs:
  • Guardian's Gala - February 12th - 26th
  • User Interface:
  • The icons representing the 4 services (fitting, insurance, repair and re-customization) that are always available in all standard Upwell structures have been combined into one icon in the My Structures tab in the Structure Browser.
  • A "Find in Personal Assets" option has been added to the right click menu for items.
  • The keyword "typeExact" has been added as an option in Personal Assets > Search tab.
  • A text filter field has been added to the "Show Contents" window.
  • An estimated price and item count has been added to the Cargo scan window.
  • It's now possible to drag and drop items and characters to a lot more filter/search fields than before (fields such as in the Guest tab, corporation applications, contact list, fitting window, blueprint browser, etc).
  • A job summary, giving an overview of the number of active Manufacturing, Science and Reaction jobs has been added to the Industry window.
  • The ability to Copy/Paste from the "Jobs" tab in the Industry window has been added.
  • A yellow warning marker (!) has been added in front of those options that player might want to use with a bit of caution.
  • A Health readout has been added to the tooltip for drones in the drone window.
  • The Assist and Guard menus for drones will now only list the pilots on the player's grid, since the drones cannot be assigned to those off-grid.
  • The "Mine Repeatedly" function for drones is now simply called "Mine", and the single cycle mine option has been removed.
  • 2 bigger fonts sizes to choose from for the Context Menu (set in ESC>General Settings) have been added.
  • When failing to set a shortcut because the keys are in use, players are now offered to rebind the shortcut.
  • Inventory item filters and broadcast settings can now be shared in similar way as the Overview profiles, where they are dragged to text fields to create a link to them. When a player clicks those links they are offered to load up the filters/settings.
  • Link colors have been changed to make it easier to see what is a link and what kind of link it is.
  • The “Ship to” page when creating Courier contracts now lists the total volume of the package and how much ISK/m3 the reward is. This is ISK/m3 display is also displayed when opening up details for a contract.
  • Reordered the folders within the Neocom Menu.
  • Reduced the amount of icons shown by default on the Neocom bar.
  • Defect Fixes:
  • Gameplay:
  • Fixed Luminaire VI customs office warp in so that players can again warp to 0 to it.
  • Frostline 'Omnivore' Harvester Upgrade now correctly apply bonuses to strip miners.
  • Reduced overall bonuses on Frostline 'Omnivore' Harvester Upgrade to 8%
  • The Men's and Women's Frostline Exploration Suits can now be sold on the market.
  • Male and Femal Guristas Caps can now be sold on market.
  • Time-limited resources now receive reprocessing yield bonuses from Upwell Structures.
  • Several old and unused skinned ship variants will no longer appear in the industry tabs for their parent ships.
  • Removed the docking options for unanchored structures.
  • Corrected an issue with missing manufacturing bonuses on the Upwell A3FPR and C2LF outpost conversion rigs.
  • Fixed an issue where Activity Tracker would not count certain activities.
  • Graphics & Audio:
  • Fixed issue preventing kill marks from showing on the Thalia.
  • Fixed turret placement on Imicus.
  • An occlusion map artifact was removed on the booster section of the Augoror and Guardian hulls.
  • Fixed small gap on the rear of Ares ship.
  • Fixed visual issue on the Naglfar ship.
  • Fixed mirroring issue with port faction logo on InterBus shuttle.
  • Linked the light emitted by the reactor VFX on the mining barges when applying SKINs.
  • Updated the Naglfar Wreck to include a third turret hardpoint.
  • Fixed collision geometry on the Asteroid Prime Colony.
  • Fixed an Issue whereby some deployable structures would pop into view before playing the anchoring VFX.
  • Fixed geometry clipping when wearing the Women's 'Eternity' Suit Top.
  • Fixed exception thrown when changing SKINs in space while using tactical or first person camera.
  • Resolved defect that made missile impacts on enemies sound like they were far away while focus was on said enemy.
  • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
  • Fixed clipping of the Sterling Dress Shirt when wearing an open jacket on a Caldari male character.
  • Fixed tucking of boots on female characters when wearing the Women's 'Eternity' Suit bottom.
  • Clipping on women's pants with tucked tanktops have been fixed.
  • Localization:
  • Removed double-space from the description text for Chromodynamic Tricarboxyls.
  • Many typos and grammar errors have been fixed all over the place.
  • Corrected a typo in the notification settings listing for structure reinforcement time changes.
  • New Player Experience:
  • Fixed the bracket of the Unstable Wreckage in the Seekers Investigation "Radiation Field" tutorial.
  • Tabs with no options available for selection are no longer shown on the Character Customization screen.
  • Fixed an issue where the bloodline and customization screens could become overlapped during character creation.
  • Fixed an issue where the audio prompt for UI highlights during tutorials would replay whenever the EVE client is resized.
  • Improved the positioning of the Autopilot button UI highlight in The Seekers Investigation.
  • Technical:
  • Fixed several reasons for physics desync issues (others are still being worked on).
  • User Interface:
  • Fixed the width of the 'Description' column in the Redeem Items window, so that the 'Expires' field is not hidden if there are items with lengthy descriptions in the window.
  • Added missing metatags to icons for a few items given out in the 13 days of EVE.
  • The Events button will now correctly minimize the agency if clicked twice.
  • Fixed the info window attribute 'Used With' for the Yoiul Blizzard Firework.
  • Added metatag to 'Eros' Implant line
  • Fixed the metatags on various Cerebral Accelerator icons.
  • Improved challenge text readability when using UI Scaling
  • Added Frostline 'Clavicula' Integrated Analyzer to Data Analyzer variations tab.
  • Sell window: Fixed a problem, where the default suggested price was not chosen correctly, when selling an item remotely (it used your location and not the item location to decide the price).
  • Contracts: Made sure to exclude your current ship when copying a contract.
  • Improved the show info window for missiles to show attributes, which are affected by bonuses, more accurately.
  • The tooltips for the Session change Timer & Jump Cloak Timer have been reformatted to fit with the style of other such timers.
  • Improved the performance of the personal assets window slightly.
  • The state of the station services panel is now retained correctly when using the ship tree.
  • Notifications: Added a missing icon to the "bill paid" notification.
  • Improved the error message, when trying to activate multiple SKINs at the same time and failing for some of them.
  • Fixed an issue where the images of constellations and regions would overlap with their information in their Show Info window.
  • Re-added the "Set Name" option, which was missing from some corporation owned objects in space, if the character had only the "Config Equipment" role.
  • Fixed issue in epic arc mission Languishing Lord where the Mission Info Panel gave players incorrect guidance.
  • Fixed the Mission Info Panel so that it now correctly displays objectives for the mission "Church of the Obsidian".
  • Improving the text for "Destroy" objectives in the Mission Info Panel so that they now use the correct specific name, not a generic name.
  • Fixed an issue where the Customs Office window would close after transferring goods from the planet.
  • Fixed an issue where the two letter abbreviation of created Neocom groups was not visible.
  • Fixed an issue where the Fighter HUD UI would be displayed briefly when undocking with Planetary Production open.
  • UI was not showing successful jams when being jammed by fighters
  • Addressed issue preventing the cancelling of a repair job on stacked modules
  • Fixed issue causing some mutated modules to be colored red when they should be green in show info
  • Fixed issue causing jettisoned cans to sometimes overlap
  • Updated UI in Abyssal Deadspace to reflect that the tactical overlay can be activated
  • Mutadaptive repairs now showing friendly buff icons

New in EVE Online 16.05.1348988 (Jul 12, 2018)

  • DEFECT FIXES:
  • Gameplay:
  • Fixed the event site description to properly mention that players need a Data Analyzer.
  • Graphics:
  • Corrected the faction logo displayed on Triglavian ships using the Victory SKIN.
  • Fixed the colour of the vents around the VFX orbs on the Triglavian ships with the Victory SKIN.

New in EVE Online 16.02.1250041 (Feb 15, 2018)

  • DEFECT FIXES:
  • Gameplay:
  • Missions: Fixed an issue where some missions could cause the agent conversation window to break and become blank.
  • User Interface:
  • Fixed an issue where the Journal could briefly display current escalations when receiving a new escalation
  • Overview: The "Apply to ships and drones only" option now correctly removes the standings icon and background color from Upwell Structures. Note that hovering over a structures icon in the overview still provides a tooltip that lists your docking access)
  • Overview: Fixed an issue where Sorting by Type would prioritize Standings flag over icon color (Meaning that a Structure which you have set as your destination would no longer be sorted to the top of the overview)

New in EVE Online 16.01.1236851 (Jan 27, 2018)

  • DEFECT FIXES:
  • Graphics:
  • Fixed an Issue whereby the Jump Tunnel effect would remain on screen after jumping
  • Fixed an Issue whereby the space scene would remain visible while docked in a station
  • Fixed an Issue whereby docking and undocking would result in a black screen

New in EVE Online 16.01.1231745 (Jan 16, 2018)

  • FEATURES AND CHANGES:
  • Missions & NPCs:
  • Empire Mining Operations will now only respond aggressively to -5 personal standings towards that empire.
  • DEFECT FIXES:
  • Gameplay:
  • Fixed a problem switching charges (especially scan probes) which sometimes could lead to an overloaded cargohold.
  • Fixed a problem where crystals did not always change owner, when loading it from a corp hangar or container, which could lead to various problems like more than one crystal loaded or being unable to unload the crystal.
  • Fixed a problem with grouped weapons were sometimes not loaded equally.

New in EVE Online 16.01.1230016 (Jan 11, 2018)

  • FEATURES & CHANGES:
  • User Interface:
  • R&D Agents have been added to The Agency
  • Expeditions tab has been removed from the Journal
  • DEFECT FIXES:
  • Gameplay:
  • It is now possible to change your home station to the current station when docked at Upwell structure without a corporate office.
  • Permanently fixed an issue which prevented loading of ammunition to structure weapons while the structure was damaged (a hotfix was applied already yesterday).
  • Fixed a problem with reloading ammunition directly after relogging in an Upwell structure - a broken error message "hidden" had been displayed in those cases.
  • Graphics:
  • Adjustment made to Warp Disruption Field Generator Visual FX to ensure that the VFX is constantly present when the module is active.
  • Fixed an Issue where the Jump Tunnel animation would freeze after jumping.
  • Fixed an Issue where the space scene would visible instead of the hangar when docked in a Citadel, Refinery or Industrial Array.
  • User Interface:
  • Fixed an issue where players not enrolled in Factional Warfare would not be able to see the main expanded card in The Agency.
  • Fixed an issue where Factional Warfare icons were appearing in the wrong order in the Factional Warfare window.
  • Fixed an issue where Epic Arcs had LP listed as a reward.
  • Fixed an issue where the Journal Neocom entry would flash when performing planetary launches.
  • Fixed an issue where the completion time of Epic Arcs would not always display properly.

New in EVE Online 16.01.1229339 (Jan 11, 2018)

  • FEATURES & CHANGES:
  • User Interface:
  • Added an Escalation filter to the Specify section of the Agency
  • DEFECT FIXES:
  • Gameplay:
  • Fixed a bug, which prevented reloading of ammunition while using an acceleration gate.
  • Fixed an issue where Data and Relic site triggers were not firing correctly. This was causing the sites to not despawn and cans to not explode.
  • User Interface:
  • Fixed an issue where escalations were not always properly being displayed in The Agency

New in EVE Online 15.09.1229041 (Jan 9, 2018)

  • FEATURES & CHANGES:
  • Market:
  • Volatile SKINs can no longer be traded on the market or via contracts.
  • Missions & NPCs:
  • Forward Operating Bases can now be discovered inside of The Agency.
  • They are categorized as Pirate Strongholds.
  • Their visibility in The Agency will change over time.
  • The time at which the FOB was first anchored will affect the jump distance visibility in The Agency.
  • NPC Bracket Colors have been reworked.
  • The color of the NPC bracket will now reveal the hostility intent of the NPC.
  • Blue indicates a friendly NPC either by nature or due to your standings with their faction. Blue NPCs may assist or aid you in combat.
  • Note: The automatic response force from Empire/Faction Police against low Security Status players will still appear to be Blue even when they are spawned as aggressive to the player. This will be resolved in a later patch.
  • White indicates a neutral NPC. These NPCs will ignore you, but may retaliate if attacked.
  • Note: The automatic response force from Faction Navy against an enemy militia target will now appear white instead of the previous 'Blue' friendly color. In a later patch they will appear Red/White/Blue depending on the Factional Warfare status of the player.
  • Red indicates a hostile NPC. These NPCs are aggressive towards you, and will in most circumstances attack you on-sight.
  • The warning message for attacking a Peaceful entity will now appear only if the NPC is not aggressive towards you.
  • Science & Industry:
  • Modified the job output limits for various industry jobs: Reduced the limit for copy jobs to 500 job runs (not changing anything for runs per copy); Removed the (not really enforced) limit for production jobs, which was at 10,000 runs.
  • Structures & Deployables:
  • In preparation for the upcoming changes to Upwell Structure vulnerability (still scheduled for Q1 2018) we are adding the ability to pre-set the preferred hour and day for your structures to finish their reinforcement when attacked in the new system. While this setting will do nothing in this patch, it is important that all structure owners begin selecting reinforcement times so your structures can transition smoothly to the new system when it releases. Pre-setting or changing a structure reinforcement time may be done as often as desired with no cooldown until the deployment of the "Upwell 2.0" release later in Q1 2018. This setting can be found in the right click menu of a structure in the structure browser, and is available to corp members with the station manager role.
  • User Interface:
  • You will now have more information in the notifications when finishing a challenge in an event
  • You can now pin challenges to the info panel from The Agency window
  • You now have new improved progress bar for events in The Agency window
  • The stack size of a reward will be shown now in an event's progress bar
  • Added a chat bubble button for one-click-chat, into chat channel member lists, People&Places, and corp window member and standings tabs. This button only appears on hover if you are using the compact chat channel member list.
  • The color wheel in the map has been replaced by a more intuitive cogwheel.
  • Removed the Agent Finder. Functionality will be handled by The Agency.
  • Remove the following tabs from the Journal
  • Expeditions. Moved to The Agency
  • Contracts. Functionality moved to the Contracts window
  • Planetary Launches. Moved to the Planetary Colonies window
  • Epic Journal. All content for Epic Arcs has moved to the expanded cards in The Agency
  • Incursions. Everything except the loyalty point log will be handled by The Agency
  • When jumping to a jump clone would cause the deletion of an existing clone in the pilot's current station, the pilot is now given an detailed list of that clones implants to avoid them accidentally being lost.
  • Added a character limit counter to the edit window for the "Welcome Mail" for corporations.
  • It is now possible to directly create bookmark tokens from corporation bookmarks, without having to first copy the corporation bookmark to a personal bookmark.
  • The Agency:
  • Rogue Swarm Alert has ended and the Rogue Swarm sites will no longer be distributed.
  • Added Factional Warfare
  • Added Incursions
  • Added Expeditions
  • Add Pirate Strongholds
  • Updated the Epic Arc expanded card to include a quest line
  • Added an option on hover or right-click of basic cards in the Suggested filter to allow you to move directly to that filter
  • Reduced the loading time of filters
  • Removed the Distance filter unless you specify the content you are after
  • Updated expanded card background videos for Gas site, Relic site, Incursions, Guristas Epic Arc, Distribution Agents, Events, and Factional Warfare.
  • Added chat channel links in expanded cards for respective channels
  • DEFECT FIXES:
  • Gameplay:
  • Tutorial: Updated texts and UI highlights involving mini skill injector.
  • The code for loading and unloading of ammunition and charges has been rewritten in an effort to fix a several long-standing bugs (like the dreaded “lost charges when jumping while a reload was ongoing”).
  • These code changes are mostly invisible to users, but a few player-facing changes were also made as part of this rework:
  • It is no longer possible to group or ungroup weapons while the weapons are reloading.
  • Cloaking, docking, and jumping after reloading will no longer interfere with reloading (but a cloaked ship can still not start a reload).
  • After the inventory operations have completed the reloading will no longer be interrupted by anything (but other things can be blocked until the timer has finished).
  • All inventory operations connected to a reload command are now done at the beginning of reloading and the reload timer is behaving like a reactivation timer on the module.
  • Several other minor bugs and inconsistencies around loading and unloading ammunition have been fixed.
  • Fixed a bug, which could lead to loss of ammunition when grouping the weapons of an Upwell Structure.
  • Several fixes have been made to ensure that the feature of setting the home station remotely (which has a cooldown timer of one year) is properly supported for Upwell structures.
  • When modifying an existing buy order at an Upwell Structure, the additional ISK payment covering the increased tax was being paid to the SCC instead of the structure owner. It will now go to the structure owner's wallet as intended.
  • Fixed an issue where Upwell structure services would sometimes not completely online correctly. Services should now be correctly enabled/disabled according to the service module state.
  • It is now possible to delete structure profiles, which were assigned to a destroyed structure, as long as no active structure has it assigned.
  • Fixed an issue where a ship could still explode if the self destruct was cancelled very close to the end of the timer.
  • Switching your medical clone from a structure to your school station now correctly charges the 100,000 ISK fee.
  • Stasis webifiers no longer work on moon mining chunks, as webbing them was causing a visual bug.
  • Upwell anchoring restrictions now correctly apply to Factional Warfare Infrastructure Hubs. Pilots will no longer be able to anchor an Upwell Structure within 1000km of a FW IHUB.
  • Graphics:
  • Fixed an issue causing asteroids to glow when re-entering an active Resource Wars site.
  • A small bug fix has been applied to the character portrait system.
  • Fixed incorrect highlighting when sculpting characters after returning from portrait screen.
  • Fixed the animation on bomb launchers so you can now properly see the bomb eject and reload.
  • Adjusted flare location around the Energy Neutralizer Burst.
  • Updated the icons for active cynosural beacons.
  • Character avatars in character creation will now move more smoothly.
  • Fixed an Issue whereby one of the grouped turrets would keep playing the firing effect after the target was destroyed when having several targets.
  • Re-sculpting or re-customizing your character will now be reflected instantly in the character sheet and character preview window.
  • Fixed an issue where bombs do not always appear to fly straight.
  • Removed unnecessary particle effects from small hybrid rail turrets.
  • Adjusted size of the Planet Icons on the Info Window.
  • The Republic Fleet has repainted all their factional warfare outposts with the Minmatar Republic logo and colors.
  • Adjusted the size of the icons in the Show Info window of Planets.
  • Removed black marks from the glass tube of some Amarr stations.
  • Fixed cockpit material on the Prospect.
  • Removed particle effects from small hybrid rail turrets.
  • Fixed an issue where users could experience lag after warping into an asteroid field or similar environment.
  • Technical:
  • Fixed an issue where repeated button clicks on the bloodlines screen in character creation could cause a client crash.
  • Various changes have been made to make New Eden a better place.
  • User Interface:
  • A completed challenge won't show as expired in the info panel anymore
  • The black box shown on reward awarded in The Agency won't display anymore
  • Fixed rounding of standings in gate restriction error messages for Resource Wars.
  • Fixed some mission text formatting.
  • Fixed various minor text and formatting issues in the tutorial.
  • Fixed an issue where long Alliance names could hang over the edge of the Show Info window
  • Fixed an issue where icons in the Show Info could hang out the window boundary
  • Fixed an issue where the inventory icon being used for cargo containers in space was not the same as the icon displayed in space and on the overview
  • The warning you get when your clone jump will result in the loss of a clone with implants has been improved and will now list the implants in the clone.
  • Overview: When using text search to filter Types in the Overview Tab Presets, pressing Select/Deselect All will now only act upon the filtered items and nothing that's not visible.
  • To reduce notification spam, you will no longer receive a notification when a bounty is claimed, which you placed more than 6 months ago.
  • The Ship HUD now correctly shows heat buildup after ejecting from and reboarding a ship.
  • A fix has been made for a bug which caused the "Warp-to" option to be missing from Upwell structures in some cases after a session change (and other options like "Dock" did not work properly).
  • Updated the market access list tooltip to be more consistent with the other access list tooltips in format and detail.
  • Separate inventory windows for corp hangar divisions in Upwell structures persist now properly and open again at docking.
  • Corporation Hangars no longer collapse upon undocking and docking at a Citadel
  • The subsystem hold now correctly listed in the show info window of Tech 3 cruisers.
  • Fixed an issue that would cause the UI to fail when creating an item exchange contract containing a Plastic Wrap.
  • Simulating a ship that has more command burst modules than its default allowance (by using Command Processor rigs) will now correctly have all Command Bursts online.
  • Fitting simulation: When onlining a Cloak module causing an active resistance module to offline, the ship's resistances are now updated accordingly.
  • Fitting simulation: Resizing the left panel of the fitting window no longer clears any active filters in the hardware tab
  • Mining ledger: Improved the selection on which data is displayed when hovering over data points in the "Ore type per day" graph.
  • Mining Ledger: The bars in the bar chart are no longer overlapping each other, when displaying many different ore types combined with a minimum window size.
  • Slightly improved the wording of the report bug message.
  • The right-click menu entry on reaction formulas for starting a job has been renamed from "Use Blueprint" to "Use Formula".
  • Fixed an issue where the Manufacturing Jobs tooltip in the industry wouldn't update correctly when jobs are installed.
  • Crimewatch tooltip fade is no longer slowed by time dilation
  • Fixed an issue where the radial menu for a Structure autopilot destination showed inconsistent options when compared to a Structure.
  • Fixed an issue which caused the ship HUD to fail to display after being ejected from an Upwell structure due to structure explosion, while being in control of the structure.
  • The release control button in an Structures HUD now has a tooltip.
  • Dragging a structure name into chat from the Structure Browser no longer results in the system name being show twice.

New in EVE Online 15.09.1226572 (Jan 6, 2018)

  • DEFECT FIXES:
  • User Interface:
  • Omega Game Time and Multiple Pilot Training Certificates now show correctly discounted prices when applicable in the PLEX vault.
  • Fixed an issue with using Alpha Skill Injectors that only happened on the first day of each month.
  • 3RD PARTY DEVELOPERS:
  • Static Data Export:
  • Added missing miscellaneous bonuses

New in EVE Online 15.09.1223575 (Dec 19, 2017)

  • DEFECT FIXES:
  • User Interface:
  • Resolved an issue with the Skill Queue where estimated training times appeared to increase while using a Cerebral Accelerator. This issue was more exacerbated with Alpha Clones, and had only affected User Interface.

New in EVE Online 15.09.1221190 (Dec 12, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • Fixed an issue in the tutorial preventing players from progressing if they used the mini skill injector ahead of time.
  • Fixed an issue where Rogue Swarm bosses sometimes forgot to drop loot.

New in EVE Online 15.09.1219896 (Dec 9, 2017)

  • DEFECT FIXES:
  • User Interface:
  • Fixed a client UI lockup, which happened when two very similar popup windows should have been shown in succession. This prevented remotely accepting a courier contract between two Upwell structures, but it also caused problems when trying to loot everything from a container, which included at least two contraband items.

New in EVE Online 15.09.1218089 (Dec 5, 2017)

  • FEATURES & CHANGES:
  • Clone States:
  • Greatly expanded the Alpha Skill Set.
  • Full list of added skills available in this dev blog
  • Free skill training now ends when Alphas reach 5 million total skill points
  • Added Daily Alpha Injector, a new training option for Alphas
  • Gameplay:
  • If a character's medical clone is set to a structure/station where he is unable to access the clone bay (due to permissions or clone service being offline) then when that medical clone is activated he will now awaken in his School Headquarters, instead of his current corporation's HQ station.
  • Corporate Saved Locations can no longer be dragged between folders if the pilot does not have the Communications Officer role.
  • Following on from the reductions in isotope volume and moon material volume released in Lifeblood last month, several changes have been made with the intention of increasing the economic friction associated with capital ship deployments and jump freighter hauling, stimulating the ice product markets, improving the balance of ice product consumption, facilitating the easier trade of high value reacted intermediate materials for T2 production and somewhat reducing the pain that can be caused by heavy jump drive usage and high stacked jump fatigue values.
  • Graphics:
  • We have renovated 23 assets commonly found within missions to bring their visual quality up to our high standards. (V5++)
  • We have removed the missile showinfo 3D preview.
  • Removed unique missile geometry of each missile type and replaced it with a single geometry asset that gets scaled. (Improves client memory consumption.)
  • Planet icons will no longer render in real-time, they have been replaced with static images.
  • Upgraded Freetype SDK to version 2.6.0 (Font middleware)
  • Warp Disruption Bubbles have been updated with increased rendering fidelity, fewer texture artifact errors, reduced whiteout (overdraw), and improved performance in heavily-bubbled environments like fleet fights and camps.
  • Missions & NPCs:
  • Added the Arms Race and Yoiul Festival events, starting on the 5th of Dec and the 19th of Dec respectively.
  • The DED are continuing to report on increased Blood Raider and Guristas pirate activity. Capsuleers are advised to take necessary precautions.
  • Resource Wars:
  • Logistics pilots are now eligible for Resource Wars rewards. This also applies to logistics drone users.
  • All level 5 Critical sites have been tweaked and rebalanced
  • All pirate cruisers will now target miners more often
  • Added some new reward crates to the LP stores
  • Added some new sound effects
  • Various formatting improvements made to Show Info window for Resource Wars beacons.
  • Added text feedback to Resource Wars when attempting to open a hauler that is out of range.
  • Skills:
  • Added combined total skill point entry to character sheet (unallocated skill points + allocated skill points)
  • Structures & Deployables:
  • Activating a ships self destruct sequence will now drop their tethering from an Upwell Structure.
  • User Interface:
  • Text edit options such as bold and italic now have a highlight when hovered
  • Changed how the Notify message appears in client. We have added a subtle entry animation and bumped up the opacity of the background a bit. We hope this will make the message a little more obvious when it occurs.
  • Changed the probe size slider so you can now click on the size you want the probes to be and it will set the size instead of moving the size up or down incrementally.
  • Disabling the ability to pan the camera using right-click when tracking an object
  • Changed the icon used in the Update Location Settings window
  • You can now right-click bookmark icons saved at the solar system level
  • The probe and d-scan windows should now open when undocking if you docked with them open
  • Unreachable systems no longer show max integer as jumps value when hovered in the map, they now show nothing
  • Removed the "Edit/View Location" option when right-clicking on bookmarks. "Edit Location" remains
  • Tweaked the "Top View" slightly in the Probe Scanner window
  • Increased the opacity of region lines in The Agency map
  • It is now possible to drag and drop character names into the search boxes for "Deliver Items To", "Add Members" to access access list and "Find Invitees" for calendar events.
  • You can now right click on a work in a chat window to Autolink it (without having to select the entire word).
  • Contracts: It is no longer possible to suppress the popup for adding a non-empty container to a contract and selecting "No" - as this could block players from creating contracts.
  • The new Empire Selection interface is now available for newly created characters.
  • Replaced the color wheel settings button with a more intuitive cog icon.
  • Fitting Simulation: Add a filter to the Hulls & Fits section, allowing you filter out ships and fittings you don't have the skills to use.
  • DEFECT FIXES:
  • Gameplay:
  • Overheated modules that fail to activate due to range will no longer accumulate heat.
  • Various changes have been made to make New Eden a better place.
  • Removed the Destroyers skill book from Career Agent mission rewards, as the book is already given in the tutorial.
  • Marauders can now enter the Sansha's Nation Neural Paralytic Facility site.
  • A looting issue with the Besieged Covert Research Facility sites has been fixed.
  • A mission completion issue with the mission 'Feeding Frenzy' has been fixed.
  • Fixed the career agent mission 'Your Undivided Attention' so that it can still be completed even if the Fleeing Pirate is killed.
  • The 'Unknown Sequence' item in the new player experience can no longer be sold on the market.
  • An issue with the mission 'Cash Flow for Capsuleers 8 of 10' that could cause it to break has been fixed.
  • Fixed the mission Lost That Bet (4 of 5) so that it can be completed using only mining drones.
  • A mission completion issue with the mission: "Air Show! - Requesting a Flyby (5 of 5)" has been fixed.
  • Graphics:
  • Extraneous clouds in the mission 'Burnt Traces' have been removed due to performance issues.
  • Serpentis 'Harvester' and 'Gatherer' NPCs now use the correct graphic models.
  • Modified atmosphere audio range of the warp disruption bubbles.
  • Reduced range of the Caldari Cruiser Onyx ambient sound.
  • Corrected an inverted decal on the Upwell Citadel Fortizar structure.
  • Fixed crew windows placement at the front of Gallente Industrial hulls.
  • Adjusted the default turret layout for the Minmatar Frigate Rifter hull and variants.
  • Repositioned the location of certain materials on the Minmatar Frigate Wolf hull.
  • Altered one of the textures used on the Angel Battleship Machariel hull.
  • Shifted the location of the boosters on the Caldari Frigate Harpy hull.
  • Reoriented Standup Point Defense Batteries to fire from structure geometry.
  • Changed the Amarr Force Auxiliary Apostle hull so the lights are fully hidden when the door closes during warp.
  • Updated the booster textures on the Amarr Battleship Abaddon hull.
  • Enabled ship ambience sound to be present when logging in to a ship in space.
  • Repaired broken elements of the wormhole effect as well as updating it to make the destination system more easily readable from greater distance.
  • Updated textures and connected dynamic brightness variance and outer filament animation to the age of wormholes. Also made wormhole collapse more graceful.
  • Miscellaneous:
  • The 500MN Digital Booster Microwarpdrive Blueprint now has the correct name.
  • 18 'Holiday Trinkets' added to the game as the Yoiul Festival approaches.
  • Project Discovery Phase One Monument has been constructed and placed in a suitable location.
  • Various items to mark Project Discovery Phase One added to the game.
  • Selection of empires themed apparel added
  • Resource Wars:
  • Fixed an issue where minimizing the 'Incoming Transmission' window could break it.
  • Fixed overlapping text in the Resource Wars rewards crate splash screen.
  • Fixed overlapping text on minimum sized Resource Wars 'Incoming Transmission' windows.
  • Fixed the Resource Wars rewards window collapsing into an empty window.
  • Rearranged the contents of Resource Wars crate tooltips so that the order makes more sense.
  • Removed penalty warning pop-up incorrectly displayed when engaging logistics drones on friendly NPCs.
  • Structures & Deployables:
  • Fixed a very rare case where a destroyed structure would not generate asset safety.
  • Text & Descriptions:
  • Corrected the Moon Probing help text to refer to Refineries instead of Starbases.
  • Adding reference to the Standup Supercapital Shipyards ability to manufacture Capital ships to its description.
  • Calendar: Fixed an issue where the Personal, Corp and Alliance buttons in the New Event window would slightly overlap with the border of the window.
  • Various spelling grammar and punctuation fixes.
  • User Interface:
  • Fixed some inconsistent capitalization in the chat invite window
  • Fixed an issue where some character selection screen elements were missing UI sounds
  • Fixed an issue where the map browser could open after opening and closing the Settings menu
  • Fixed an issue where the first-person camera graphic would not reload after jumping through a gate or wormhole
  • Fixed an issue where the Deactivated Station Key Pass Blueprint would not display an icon in the training queue when training Industry to 5
  • Fixed an issue where the first-person camera location would not reset when changing camera modes
  • Fixed an issue where it was possible to drag overview columns out of a windowed client making it hard to get them back to a reasonable size
  • Fixed an issue where it was possible to move a pinned window if it was stacked with an unpinned window.
  • Fixed and issue where holding a movement shortcut (Orbit or Keep at Range) and spamming click on a bracket would end up activating the approach command instead of the movement shortcut command.
  • Fixed an issue when switching the tactical camera where it would not reset zoom level in an appropriate manner
  • Fixed an issue where the d-scan cone representation at smaller ranges and angles would not look good
  • Fixed an issue where the tactical overlay could open upside down in the solar system map
  • Fixed an issue where Industry jobs in the last 24 hours would not show the correct label on French clients in the new and old map
  • Fixed an issue where a blank map could appear after resizing a windowed client
  • Fixed an issue where the filters in the probe scanner could reset after restarting the client
  • Fixed an issue where dropdowns in the settings menu could cause some text to disappear in the settings menu
  • Centered the icon for first person camera on the ship HUD
  • Fixed an issue where Tech 3 subsystems were missing their slot size icon
  • Fixed an issue where the probe size slider would not move when using the custom probe formation option
  • Fixed an issue where docking with a full screen mode like Ship Tree open could cause the camera to be unresponsive in the hangar
  • Fixed an issue where it was possible with some planets or moons to have the look at camera focus on the wrong point in space
  • Fixed an issue where the probes when holding CTRL would have the arrows pointing in the wrong direction
  • Fixed an issue where the "Overwrite Filter" pop-up message would not display when trying to save changes to a custom filter in the Probe Scanner window
  • Fixed an issue where Agents that should not have appeared in the Standings tab of the Character Sheet were visible and could break the Standings tab
  • Fixed an issue where using the track camera on an off-grid Structure would have a massive performance impact on the client
  • Fixed an issue where it was possible to make the dotted region lines disappear in The Agency map
  • Fixed an issue where undocking with The Agency open and an expanded card visible would close the expanded card and need a refresh for the window to function properly again
  • Fixed an issue where the new map would center on the current system after every jump
  • Fixed an issue where the hamburger menu in window title bars was not centered
  • Fixed an issue where the appropriate sound was not played when removing skills from queue via the requirements tab of a show info window
  • Fixed an issue where the sorting in the icon column of the Directional Scan window would not take effect until pressing the scan window
  • Fixed an issue where the Omega icon was not showing on skill books that were Omega only
  • Fixed an issue where the Planetary Interaction camera can become detached
  • Fixed an issue where the Remove button in the Create New Advert window was not displaying properly
  • Fixed an issue where marquee select would not work properly with UI Scaling set to anything except 100%
  • Fixed an issue where the range on bookmarks in the new map was not correct
  • Fixed an issue where structures would not always appear correctly in the map
  • Fixed an issue where the standings bar in the character sheet could present incorrect information
  • Fixed an issue where the Standings panel in the Character Sheet would not update if it was open when the standings change happened
  • Fixed an issue with some overlapping buttons in the Votes window
  • Fixed an issue that could cause some windows to appear above the top of the window and force a settings reset to resolve
  • Fixed an issue where adding skills to the queue from the clipboard could provide unclear reasons as to why a skill could not be added
  • Fixed an issue where the Event expanded card in The Agency did not have an x to close it
  • Fixed an issue where hovering a system in the map could leave the details obscured by the mouse pointer
  • Fixed an issue where the directional scanner would appear to scan while in the range of a mobile scan inhibitor
  • Fixed an issue where previous standings values in the Character Sheet would appear to change after a new standing change.
  • Fixed an issue where the capacitor could fail to display or stop updating
  • Improved the rounding of attributes in the fitting screen, especially for resistances.
  • When filtering the Simulation Window for available Ship Resources, fitting/unfitting modules will now update the list of valid modules correctly.
  • The "Hulls & Fits" list in the fitting window will no longer jump to the top whenever adding or removing a fitting.
  • Fixed an issue where dragging multiple corporation contacts onto a label would fail to apply the label correctly.
  • A display issue with the Drifter booster descriptions has been fixed.
  • An issue where the Mining Ledger showed extreme prices for mission ores has been fixed.
  • Fixed an issue when registering amounts of ore mined that in some cases was causing The Agency to count more ore than actually mined and showing incorrect quantities in log messages. Also changed timing when mining log messages are displayed for mining drones, from the moment they finish mining to the actual moment their ore is deposited to your ship.
  • Fixed loyalty point store tooltip placement so that it tries its best to not show off screen.
  • Fixed an issue where combat probes and core probes would give equivalent scan results despite have drastically different strengths. This issue was introduced a few months back when the scanning window was updated, and caused combat probes to be much stronger than intended. As this have now been resolved and combat scan probes have been returned to their intended strength.

New in EVE Online 15.09.1214227 (Nov 26, 2017)

  • FEATURES AND CHANGES:
  • Missions & NPCs:
  • The DED have reported an increase in Guristas and Blood Raider activity within high Security Status space.

New in EVE Online 15.07.1195932 (Oct 6, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • A potential exploit has been fixed.
  • The checks for tethering have been improved to fix a case where ships were still tethered after warping away from an Upwell structure.

New in EVE Online 15.07.1191668 (Sep 26, 2017)

  • DEFECT FIXES:
  • Localization:
  • Amended Zephyr description text to reflect intended functionality.
  • PvE:
  • Adjusted Ancient Salvage rates for Event Sleepers.
  • User Interface:
  • Added Agency Damage Boosters to Market Groups.
  • Amended descriptions for Agency Speed, Damage and Tank Boosters.

New in EVE Online 15.07.1189283 (Sep 19, 2017)

  • DEFECT FIXES:
  • PvE:
  • Resolved an issue with NPCs choosing to attack drones more frequently.

New in EVE Online 15.07.1186828 (Sep 14, 2017)

  • FEATURES AND CHANGES:
  • User Interface:
  • Changed killmail and fleet external links to use ESI URLs instead of CREST.

New in EVE Online 15.07.1184119 (Sep 7, 2017)

  • FEATURES AND CHANGES:
  • User Interface:
  • Exposed the Agency info panel progress bar while in tutorials.
  • DEFECT FIXES:
  • Localization:
  • Corrected the event name in the Agency window.
  • User Interface:
  • Resolved an edge-cases of UI progression display in Agency windows.

New in EVE Online 15.07.1180438 (Aug 30, 2017)

  • Graphics:
  • Fixed an issue where promotional apparel could be selected at character creation, but would not appear correctly in game.
  • User Interface:
  • Altered the advance spacing of text characters to prevent unintended misalignment.

New in EVE Online 15.06.1173467 (Aug 12, 2017)

  • FEATURES & CHANGES:
  • Balancing:
  • Balance changes have been made to certain structure weapon systems.
  • Graphics:
  • The Captains Quarters environment has been removed.
  • Missions & NPCs:
  • Added the Lucky Clash event (starts 15 August) and the Alpha 3 event (starts 29 August).
  • Structures & Deployables:
  • When deploying an Upwell Structure, the lights that indicate the undocking lanes will now be shown in the blue/red hologram, to make orienting the structure easier.
  • Corporate insurance is now available in Upwell Structures, and can be done through the normal method (Placing a ship in a corp hangar and using the right click options.)
  • Anyone who has the ability to take control of a structure can now add fuel to the structure's fuel bay (Note: They still cannot remove fuel without the appropriate corporate role).
  • As part of the gradual replacement of legacy starbase structures with new Upwell structures, effectiveness bonuses have been removed from Starbase Reprocessing Arrays, Starbase Assembly Arrays and Starbase Labs. These structures will continue to operate for the near future, but will not provide bonuses to reprocessing yield, industry material cost, industry isk costs, or industry job speed. Any jobs already in progress in these structures will complete with the bonuses that were in place when the job started.
  • Scanning:
  • Using the "Save Location" option on an entry in the Probe Scanner window will now add the Signature ID to the front of the bookmark name.
  • Cosmic Signature scanning progress will now be saved until the client is restarted. A session change should no longer clear scanned signatures of any percent. Combat targets like ships and citadels will not be persisted.
  • Beta Map:
  • Jump drive capable ships now show possible jump range in both abstract and normal layout in the beta map. Previously this was not shown in abstract mode.
  • Reduce the number of solar system labels by only showing those in the selected constellation.
  • Reduce number of constellations by only showing those in the selected region.
  • Always show the selected solar system if any regardless of zoom level.
  • Only expand solar system map once zoomed in beyond a certain threshold.
  • Refined line colors to make selected constellations/regions stick out better. Region and constellation jump lines should now also be clearer.
  • Hovering region/constellation labels now gives a simple highlight effect
  • "Abstract mode" now only flattens to 25% of actual depth and comes with a camera that pans along the map plane.
  • Fixed clicking search entries.
  • Clicking landmarks labels now opens show info.
  • Removed "Color predicted jump route on click" functionality as it felt very confusing.
  • Fixed issue where orbiting the camera could accidentally click a solar system.
  • Average security of systems is now shown on constellation bracket. It goes away when the solar system is selected.
  • When in grouped mode, clicking a constellation or region is now much more snappy.
  • Hovering a solar system will now show how many jumps away it is.
  • Now using fitting screen nebula with scanning window background effect (hatched lines tinted with UI theme color).
  • Fixed issues with map when in a wormhole system.
  • Bumped up opacity of constellation markers a bit.
  • Introduced a breadcrumb style label that shows the selected region/constellation/system and the corresponding faction (if any). Clicking a location will zoom and pan to it.
  • Solar systems in autopilot route are now always shown if zoomed in close enough. Same goes for active system.
  • Map camera is now pitch constrained so it cannot go below the map plane.
  • Clicking a region or a constellation will now zoom in if we're zoomed out further than twice the look at distance for either of them.
  • Hovering a region or constellation will now highlight its lines.
  • Region labels are now brighter when zoomed out.
  • Ctrl+clicking a solar system will now set it as destination, Ctrl+shift+click will add waypoint.
  • Implemented a very basic compass that points north clicking it will reset the yaw, so north is up. Space North...! This is still being worked on.
  • Double clicking the scene will now take you to your current location.
  • Bookmarks are now shown correctly on the map, both bookmarked systems and entities within them.
  • Made constellation markers a bit brighter when a region is selected.
  • Fixed issue with dragging systems out as links.
  • Work has been done to improve the overall performance of the beta map when zooming, panning and rotating.
  • User Interface:
  • The solar system map should now display the solar system in a reasonable size when opening for the first time.
  • We have introduced a new Standings UI.
  • Added a confirmation pop up window for closing the mail compose window to avoid losing a lot of text accidentally.
  • It is now possible to suppress the confirmation pop up windows for offlining weapons, offlining modules, which are part of a group, and unfitting modules, which are part of a group.
  • The “Unplug Implant” confirmation window now includes the name of the implant you are unplugging.
  • DEFECT FIXES:
  • Gameplay:
  • Fixed an issue where reconnecting to probes would not use the formation that was being used when the disconnect happened
  • Changed the Gas Site exploration career mission so that the mission gate now consumes the passkey.
  • Fixed an issue which prevented transferring outposts to other corporations within the same alliance.
  • Graphics:
  • Adjusted the damage locations on the Naglfar hull.
  • Adjusted the angle of the boosters on one of the Tengu subsystems.
  • Adjusted the brightness of Ice planets when post processing is set to low.
  • Fixed the warp animations for the Venerable.<
  • Corrected an incorrect glow location on the Rupture hull.
  • Corrected an issue that visually affected ships in the fitting simulation window when using medium shader settings.
  • Adjusted the locations of the damage decals on the Astrahus wreck.
  • Adjusted dirt map on the Enforcer.
  • Corrected an issue that would hide kill marks when ship skins are changed.
  • Corrected an issue with decals on the Rook during warp.
  • Renabled use of the ship preview pane from the Fitting Management window.
  • Modified display of city lights on PI planets.
  • Made the appearance of turrets persistent on T3 Strategic Cruisers switching subsystems in space.
  • Improved the display of labels on the map when panning and zooming.
  • Corrected a GPU crash caused by the Amarr Outpost.
  • Localization:
  • Russian client (see this announcement for more information):
  • Tacklers role name has been shortened
  • Tackling modules role name has been shortened
  • Issues with formatting and outdated translations in scanning UI were fixed
  • Market categories for components, implants and charges were shortened
  • Ship class names were shortened for logistic frigates, strategic cruisers, logistic cruisers and electronic attack frigates
  • Market categories for shield and armor were reviewed
  • Skill names for shield and armor resistance skills were reviewed
  • "Science" category and skill name has been reviewed
  • Various fixes for outdated translations, typos and mistranslated terminology
  • Market:
  • The market group for Amarr Corvette ship skins now uses the correct icon.
  • Science & Industry:
  • ME and TE jobs can now complete correctly even if their output location is removed/repackaged during the jobs duration.
  • Structures & Deployables:
  • Fixed an issue where the "View Contents" option was unavailable for ships and containers in remote Upwell Structures.
  • Technical:
  • Changes have been made to make New Eden a better place.
  • User Interface:
  • Directional Scan panel no longer clears results when docked position changes
  • Fixed an issue where launching probes from the ship HUD instead of the probe scanner window would launch them in spread formation instead of pinpoint.
  • Fixed an issue where the 6 key was not working in the probe scanner filters
  • Fixed an issue where the Directional Scanner range could not be changed from 0 using the mouse wheel
  • Fixed an issue where the rounding on kinetic damage was not showing correctly for Officer and Deadspace modules in the Show Info window.
  • Fixed an issue where zooming in on the beta map could cause the beta map to display totally white
  • Fixed an issue where some tooltips in the probe scanner window were set as interactive when they had no interactive objects in them.
  • Fixed an issue where holding control and moving probes in the solar system map would cause the central arrows to rapidly change orientation
  • Fixed an issue where if you were in a Citadel and used the "Focus Current Location" option in the Beta Map it would show you as being in the sun
  • Fixed an issue where the Zoom In and Zoom Out shortcuts would not function in the Beta Map
  • Fixed an issue in the Beta Map where the 'You are here' marker would not always show the accurate location of the player
  • Fixed an issue where the beta map search could break when using specific characters
  • Fixed an issue where the Route section of the HUD could break if an invalid destination could be set
  • Fixed an issue where in windowed mode the probe scanner window could get some modifier keys sent to it when the probe scanner was not in focus.
  • Fixed an issue where the performance of combat scanning would decrease drastically with hundreds of combat signatures visible
  • Demoting yourself from Squad Commander to Squad Member no longer provides an inaccurate error message about being unable to return to the previous position.
  • The market group for Amarr Corvette ship skins now uses the correct icon.
  • The tooltip for manufacturing facilities now correctly shows bonuses provided by standup rigs when they apply to entire categories of item (such as ships)
  • The misleading "Maximum Targeting Range Bonus" entry in the show info window of the Imperial Navy Command Mindlink has been removed.
  • Simulation: Online restrictions for command burst modules are now correctly enforced.
  • Simulation: Command Burst modules now correctly show their effects when simulation is opened or when charges are switched.
  • The missing message when attempting to rent an office at an outpost when your standing with the owner is too low has been added.
  • Fixed an issue where Structures on Killmails wouldn't correctly show their type if they were using missiles
  • Resolved a typo in the ISK reward tooltip in Project Discovery

New in EVE Online 15.06.1170582 (Aug 2, 2017)

  • FEATURES & CHANGES:
  • Missions & NPCs:
  • The "Welcome to the Agency" event has been extended by one week until 8 August. Check out the news item with further info.
  • DEFECT FIXES:
  • Gameplay:
  • Corrected the shield and armor bonus values on the Tengu Defensive - Amplification Node subsystem.
  • Technical:
  • Various logging fixes for Project Discovery.
  • Project Discovery tiered rewards can now be sold on the in-game market.
  • User Interface:
  • The "Open Corp Hangar" Neocom button will now once again work as expected when docked in structure.
  • Various bug fixes for Project Discovery:
  • Resolved the multiplication tool changing periods from 0.
  • The Neocom icon no longer changes when Project Discovery is opened.
  • The Cursor no longer changes to magnifying glass if CTRL is pressed when Project Discovery window is not in focus.
  • The background of the Project Discovery window no longer becomes momentarily orphaned when being minimized.
  • Buttons in the Project Discovery window can have variable width (relevant for localized clients).

New in EVE Online 15.06.1168767 (Jul 27, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • Office rental checks in Outposts were ignoring the "Use Alliance Standings" option, and instead were always checking against the standing from corporation that owned the station. This caused some office rentals to fail for confusing reasons. Rentals will now once again use the correct corporation or alliance standings according to the station configuration.
  • PvE:
  • Fixed Agency rewards not being granted going forwards.
  • Reimbursed rewards that should have been received through the Agency but weren't.

New in EVE Online 15.05.1166448 (Jul 18, 2017)

  • FEATURES & CHANGES:
  • Missions & NPCs:
  • The event Welcome to The Agency goes live.
  • User Interface:
  • Added magnifier functionality to folded graphs in Project Discovery.
  • Added multiply/divide functionality to marked transits in Project Discovery.
  • Removed the maximum size restriction on the Project Discovery window.
  • DEFECT FIXES:
  • Gameplay:
  • Fixed an issue where the scan strength of scan probes would not be correctly calculated if there were no probes left in the launcher.
  • Graphics:
  • Fixed visibility of the logos on the Ishtar
  • Fixed explosion sound effect of sub-capital ships
  • Fixed visibility of the killmarks on the Loki
  • Technical:
  • Fixed an issue that could prevent a pilot's character sheet from opening.
  • Backend server changes have been made to make New Eden a better place.
  • Fixed back-end logging for Project Discovery
  • Disabled Project Discovery task difficulty from being exposed.
  • User Interface:
  • It is again possible to rename containers in corporation hangars in stations and Upwell structures.
  • Changed the minimum-markable period in Project Discovery to 0.25 days.
  • Fixed mono-transit submissions breaking Project Discovery's tutorial flow.
  • Disabled detrending during graph animations in Project Discovery.
  • Resolved "processing" lines in Project Discovery from not rendering under certain circumstances.

New in EVE Online 15.05.1164941 (Jul 14, 2017)

  • DEFECT FIXES:
  • Graphics:
  • Corrected an issue that caused missiles to launch from incorrect positions-
  • Fixed logos displayed on the Rupture and Munnin.
  • Fixed explosion sounds being linked to the wrong audio slider.
  • Localization:
  • Russian client: fixed an issue with "Structure is Under Attack" notifications.
  • Technical:
  • Fixed several logging issues.

New in EVE Online 15.05.1164538 (Jul 13, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • Fixed an issue where in some rare cases the Tech 3 conversion would cause a Proteus to be fitted with a Loki subsystem.
  • Graphics:
  • Various improvements to the lighting in hangars.
  • Fixed an issue where launchers could clip through each other on the Tengu Electronic Efficiency Gate subsystem.
  • Removed erroneous lights from the Tengu Magnetic Infusion Basin subsystem.
  • Updated the paint areas on the Scorpion, Caracal, and Raptor to improve SKIN appearance on those ships.
  • Technical:
  • Fixed an issue, which could have lead to broken ships and characters after boarding a ship in space from another character and then jumping through a gate or wormhole.
  • Fixed missing offices in Outposts and Conquerable Stations.
  • Fixed inaccessible offices in Upwell structures.
  • Correcting an issue which allowed to bypass the capacity limit on subsystem bays.
  • User Interface:
  • Calendar notifications now have the correct icon.
  • Ship fitting simulation:
  • Fixed an issue where a ships attributes would not update when a command burst was fitted with charges.
  • Fixed an issue where a ships attributes would update incorrectly when switching to a Tech 3 propulsion subsystem.

New in EVE Online 15.05.1164320 (Jul 12, 2017)

  • Structures & Deployables:
  • The area around moons in which new Upwell Structures may not be deployed has been increased to a radius of 4000km. This will only impact the deployment of new structures, existing structures within that range are not affected.

New in EVE Online 15.05.1162423 (Jul 8, 2017)

  • FEATURES & CHANGES:
  • Balancing:
  • Required input materials to build Pirate Battleships has been increased.
  • Exploration:
  • The drop rates of T3 datacores and ancient relics from Sleeper exploration sites have been adjusted as part of the Strategic Cruiser rebalance.
  • The procurement officers for major pirate factions across New Eden have been struggling to supply enough Small Ancillary Armor Repairers to equip their fleets, and their previous fallback of making up the difference from purchases on the open market is starting to require an ever-larger portion of their budget. Consequently, they have requested that their in-house research and manufacturing divisions increase output of these modules significantly until their module stockpiles have recovered. For a limited time, the chance of obtaining Small Ancillary Armor Repairer blueprint copies from attacks against pirate data sites has increased massively.
  • Graphics:
  • The Tech3 Strategic Cruiser system back-end has been redesigned to improve client stability and performance.
  • The Rupture, Muninn and Broadsword have had their hulls redesigned.
  • All Battlestation structures have been updated with physically based materials, improving their overall aesthetics.
  • Miscellaneous:
  • Project Discovery: Exoplanets replace the Human Protein Atlas.
  • Missions & NPCs:
  • Back-end for The Agency is deployed. The event starts 18th July.
  • Science & Industry:
  • Added the missing Tesseract Capacitor Units from the blueprints of the CONCORD ships.
  • The industry requirements for building Strategic Cruisers and their subsystems have also been adjusted. All the details can be found in the forum thread here.
  • Ships:
  • Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this devblog.
  • The available subsystems have been condensed into a smaller number of more powerful and useful choices.
  • Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
  • Rigs can now be freely removed from Strategic Cruisers without destroying them.
  • All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures
  • Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread:
  • Legion
  • Tengu
  • Proteus
  • Loki
  • On patch day, July 11th 2017 11:00 UTC:
  • We highly encourage all players who will be flying T3 Cruisers at the time of downtime on July 11th get themselves into a safe location such as a friendly starbase or docked within a station/structure before the downtime begins. This will ensure that they do not get caught in a dangerous situation with some of their modules offline when they next log in.
  • All characters that have the Electronic Subsystem Technology, Amarr Electronic Systems, Gallente Electronic Systems, Caldari Electronic Systems, and/or Minmatar Electronic Systems skills trained will receive the skillpoints from these skills as unallocated skillpoints as well as ISK reimbursement for the NPC cost of the skillbooks.
  • Existing subsystems that are not fit to a Strategic Cruiser will be directly transformed into their closest functional equivalent under the new system.
  • Strategic Cruisers with subsystems fit to them will have their subsystems converted into new ones directly, and will receive one extra subsystem placed in their cargo hold (to ensure that players have the same number of subsystems before and after the patch).
  • This means that although all fitted Strategic Cruisers will continue to have a valid set of subsystems after the patch, some of their modules may go offline as fitting and even slot layouts may change.
  • The complete list of which subsystem combinations fit to Strategic Cruisers will be converted into which subsystem combinations after the patch can be found in this spreadsheet.
  • Structures & Deployables:
  • The contents of a Corp office in an Upwell Structure will now become impounded when the office is removed. The impounded items can be retrieved by re-renting an office in the same location, or moving the items into asset safety if available.
  • User Interface:
  • The right-click menu option to repair a module shows now the needed quantity of Nanite Repair Paste.
  • The tooltip information in the fitting window and the HUD has been improved for several Upwell structure modules.
  • DEFECT FIXES:
  • Gameplay:
  • Removed some items from the market that should not have been listed there.
  • Graphics:
  • Fixed a visibility Issue with the warp tunnel effect while changing SKINs mid-warp.
  • Adjusted glow radius size on the Kronos hull.
  • Fixed SKIN effect transition when changing ships in hangar.
  • Corrected an issue that caused multiple ships to appear in the hangar.
  • Adjusted the material map used on the Machariel hull.
  • Adjusted the sound FX heard on dungeon asset explosions.
  • Fixed an issue where an avatars hands would be removed when wearing certain types of apparel.
  • Corrected an issue with the geometry on the Moa and Eagle hulls.
  • Localization:
  • Russian client: The clone state expiry date is now being shown correctly in the Character Sheet.
  • Science & Industry:
  • Changes have been made to how corporate industry jobs are treated if they are delivered after their destination office has been unrented: The blueprints and output items will be delivered to Impounded if there are any impounded items or locked blueprints in this location for this corporation. Otherwise the industry job is delivered to corp deliveries.
  • Structures & Deployables:
  • It is now possible to remotely create sell orders for items in Upwell structures (assuming all requirements are fulfilled).
  • Removed the incorrect right-click option to launch fighter squadrons, while being docked in an Upwell structure.
  • Corrected a reference of "Groups" to "Access Lists", that was shown when choosing to delete an Access List
  • It is now possible to split at stack in the corp hangar in an Upwell structure with the "Split Stack" right click option.
  • Corporation hangars in Upwell structures have been upgraded and are now properly enforcing the limit of 1500 item stacks per hangar division.
  • User Interface:
  • Fixed issue causing some Show Info windows to show up empty and transparent.
  • Added separate notifications group "Operations" to control settings for notifications related to the Inception tutorial.
  • Improved the filtering by standing in the fleet finder to also show fleets with higher standing instead of only the selected standing.
  • Fixed a problem which prevented some mails as being properly marked as read, if they were sent to the sender himself.
  • The character sheet now correctly shows the existence of the Genolution 'Auroral' AU-79 implant after using a jump clone.
  • Fixed a problem with the counter of open market orders.
  • The right click menu for an Upwell Structure in a contract now works correctly.
  • It is now possible to open show info windows from links which were generated by dragging a module from Fitting Simulation to chat.
  • Fixed the color of modified attributes in the Show Info window for a bunch of attributes, mostly related to siege modules (and similar).
  • The drone control range attribute in fitting simulation is now displaying a green highlight for the bonus from a Drone Control Range Augmentor rig.
  • Fitting simulation: The mode of T3 destroyers in the station hangar no longer changes when changing the mode in fitting simulation.
  • Fitting simulation: When simulating a currently active T3 destroyer, the mode defaults now to the currently active mode.
  • Fitting simulation: The "Remove All" button in the fighter bay window is now shown also when only the fighter tubes are filled.
  • Fitting simulation: Rigs can now be onlined even though a cloak is activated and online in the Fitting Simulator.
  • Trying to initiate a repair of a damaged module with insufficient Nanite Repair Paste now warns about how much Nanite Repair Paste is missing.
  • Fixed an issue where the CPU/PG usage of an offline module would be shown overlapping the current CPU/PG usage.
  • Show info windows for simulated Upwell Structures now work correctly.
  • Text and Descriptions:
  • Various grammar and spelling fixes.
  • Fixed some capitalization inconsistencies in the Audio settings menu.

New in EVE Online 15.05.1161138 (Jul 4, 2017)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • Project Discovery - Human Protein Atlas has been disabled for back-end changes that are required for Project Discovery - Exoplanets.

New in EVE Online 15.05.1159056 (Jun 28, 2017)

  • DEFECT FIXES:
  • Technical:
  • Fixed an issue with unicode characters preventing the game from starting.
  • User Interface:
  • The job counter in the industry window is no longer showing 0 for a short time after submitting a job.

New in EVE Online 15.05.1156808 (Jun 22, 2017)

  • DEFECT FIXES:
  • PvE:
  • The Blood Raiders have taken further steps to arm their Sotiyo against further capsuleer attacks.
  • It has also been rumored that the Blood Raiders have now been deploying the Cruor to defend against attacks on their shipyard.
  • User Interface:
  • Fixed an issue where stacked windows could not be minimized by clicking on the relevant Neocom icon.

New in EVE Online 15.05.1155781 (Jun 20, 2017)

  • DEFECT FIXES:
  • Graphics:
  • Corrected an issue where the 3D scene would turn black and white after undocking from a station.
  • Fixed an issue with T3 strategic cruisers not appearing in the 3D preview window found in the industry screen.

New in EVE Online 15.05.1154142 (Jun 17, 2017)

  • FEATURES & CHANGES:
  • Events:
  • Balance tweaks have been made to the Rogue Swarm Alert event loot tables.
  • DEFECT FIXES:
  • Gameplay:
  • Fixing a rare bug related to force-cancelling industry jobs at destruction of Upwell structures.
  • It is now possible to deliver corporation industry jobs in Upwell structures after the office has been unrented (the contents are sent to the corporation deliveries hangar).
  • Graphics:
  • Fixed an issue where blueprint icons would not appear correctly in the inventory window.
  • Corrected a problem with the generation of icons for planetary bodies.
  • Adjusted the warp ranges of suns to correct a warp tunnel issue.
  • Fixed a defect with the camera system locking in place post ship movement.
  • User Interface:
  • Fixed the usage of the Tab key in several windows (like for creating contracts, multi-buy, multi-sell).

New in EVE Online 15.03.1149496 (Jun 6, 2017)

  • PvE:
  • The Blood Raider Sotiyo has the correct name.
  • NPC Blood Raider Dreadnoughts will now take the correct amount of damage from the Torpedo Salvo and True Sacrifice abilities on Heavy Fighters.
  • NPC Mining Operation Haulers warp speeds have been balanced to be more in line for their ship type.
  • You will no longer be able to gain more than 5.0 Security Status from killing Blood Raider Mining Operation and Sotiyo NPCs.
  • NPC Mining Operation Haulers will now only dock/undock from player structures if they have the correct access.
  • NPC Mining Operation Haulers will try to return with their ore hauls more frequently.
  • New NPC AI (Mining Operations, Shipyards, Drifters) will no longer be invulnerable before they enter warp.
  • Technical:
  • Server performance improvements regarding delayed module activation/deactivation. Time Dilation should now activate more consistently under high server load.
  • Miscellaneous:
  • Fixed an issue where a few ship SKIN Licenses cannot be activated.

New in EVE Online 15.03.1146849 (May 23, 2017)

  • FEATURES & CHANGES:
  • A new type of skill injector is now available:
  • Skill Injector has been renamed to Large Skill Injector.
  • Added a new item, the Small Skill Injector, that works the same way as the large version but contains 1/5th the amount of skill points.
  • Small Skill Injectors can be created by splitting one Large Skill Injector into five Small Skill Injectors. Five Small Skill Injectors can then be combined back into a single Large Skill Injector.
  • DEFECT FIXES:
  • Corporations & Alliances:
  • Fixed an issue that would cause corporate votes to fail to complete correctly.
  • Structures & Deployables:
  • Sovereignty Blockade Units can no longer be included in contracts.

New in EVE Online 15.03.1145192 (May 19, 2017)

  • DEFECT FIXES:
  • User Interface:
  • Fixed an issue where the camera could break and leave the client in an unresponsive state.

New in EVE Online 15.03.1143350 (May 12, 2017)

  • DEFECT FIXES:
  • Corporations & Alliances:
  • The option to "Deliver to" a member or corp division from an item in corp deliveries is now available again.
  • Graphics:
  • Fixed an issue with the Incursion LUT being used in hangars.
  • Corrected a problem with incorrect colored fog being seen in hangars after a player death.
  • Technical:
  • Enacted additional reimbursement for owners of Station Improvement Platforms and Station Upgrade Platforms to properly cover the NPC purchase cost.
  • User Interface:
  • Fixed some UI issues in Fast Checkout.
  • Fighter Tooltips once again show the correct DPS numbers.
  • Upwell Structures should now always show the correct icon in the Sensor Overlay and in space.

New in EVE Online 15.03.1138733 (Apr 28, 2017)

  • DEFECT FIXES:
  • User Interface:
  • Tweaked Total Net Worth computation so that it excludes assets that have been already injected in a character (e.g. boosters, skills, implants). Note that this will cause a drop in net worth for many pilots.
  • Fixed an issue with Total Net Worth calculation for extremely high numbers.
  • Changed the update frequency for Total Net Worth calculations to once per 12 hours.
  • Update on April 28: It is again possible to rename corporation divisions and corporation wallet divisions.

New in EVE Online 15.03.1135520 (Apr 25, 2017)

  • DEFECT FIXES:
  • Apparel:
  • Removed racial restrictions on Empire berets.
  • Gameplay:
  • Fixed an issue, which sometimes prevented the repackaging of an unanchored Upwell structure.
  • Fixed an issue with the cycling of mining lasers, which sometimes lead to missing ice blocks and inconsistent numbers when mining other ore.
  • Audio:
  • Fixed the sound for "probe scan success" so that it only plays when a signature has been scanned to 100%.
  • Graphics:
  • Fixed visual Issue on the classic map.
  • User Interface:
  • Fixed an issue where probe size could become stuck after reconnecting to lost probes.
  • The Directional Scan shortcut (v by default) will now open the Directional Scanner window if it is closed.
  • Fixed an issue where scanning results could display as warpable even if they weren't after undocking from a citadel.

New in EVE Online 15.03.1132976 (Mar 30, 2017)

  • DEFECT FIXES:
  • Apparel:
  • Removed racial restrictions on Empire berets.
  • Gameplay:
  • Fixed an issue, which sometimes prevented the repackaging of an unanchored Upwell structure.
  • Fixed an issue with the cycling of mining lasers, which sometimes lead to missing ice blocks and inconsistent numbers when mining other ore.
  • Audio:
  • Fixed the sound for "probe scan success" so that it only plays when a signature has been scanned to 100%.
  • Graphics:
  • Fixed visual Issue on the classic map.
  • User Interface:
  • Fixed an issue where probe size could become stuck after reconnecting to lost probes.
  • The Directional Scan shortcut (v by default) will now open the Directional Scanner window if it is closed.
  • Fixed an issue where scanning results could display as warpable even if they weren't after undocking from a citadel.

New in EVE Online 15.03.1130153 (Mar 21, 2017)

  • FEATURES & CHANGES:
  • User Interface:
  • Added a Total Net Worth counter to the character sheet. This is accessed by clicking a ? icon in the character sheet header. This counter updates once every 5 minutes.
  • DEFECT FIXES:
  • User Interface:
  • Fixed an issue where custom scanning filters could get in a bad state and prevent the new scanning system from working.
  • Fixed an issue with Probe and Directional Scanner window transparency when undocked from the Solar System map.
  • Fixed an issue where the Scan Strength tooltip in the Probe Scanner window was not showing the correct bonus for tech 3 cruisers.
  • Fixed some overlapping text in the Probe Scanner window.
  • Fixed an issue where manual input to the directional scan range field was not properly working.
  • Fixed an issue where the probe scanner and directional scanner could end up behind the map when switching to fullscreen.
  • Fixed an issue where the D-scan cone could become stuck at a 360 degree angle.

New in EVE Online 15.03.1129394 (Mar 18, 2017)

  • DEFECT FIXES:
  • Graphics:
  • Adjusted the brightness levels affecting the nebula backgrounds.

New in EVE Online 15.03.1128908 (Mar 16, 2017)

  • DEFECT FIXES:
  • User Interface:
  • Fixed an issue where the solar system map button in the Probe Launcher or Directional Scanner would disappear if undocking them while in fullscreen.
  • Fixed an issue where the next jump in route would not be highlighted yellow in the solar system map.
  • Fixed an issue where the scanning windows and new map would reopen after jumping, docking in stations or citadels, and on a client restart.
  • Added double confirmation to the deleting of custom filters.
  • Fixed an issue where Virtue implant set bonus and Omega implant were not shown in the bonus tooltip.
  • Fixed an issue where the V+mousewheel shortcut would not change the range value shown in the Directional Scanner.
  • Fixed an issue where the solar system map focus was changed by camera offset.
  • Fixed an issue where appearance of filter lists was being altered by tooltip delay.
  • Fixed an issue where the probe scan filters would be triggered even when the window didn't have focus.
  • Fixed an issue where the mouse scroll would not work in Directional Scan range once it hit 1 AU.
  • The correct undock warnings (Illegal cargo, hostile FW space, ...) are now shown when undocking from a Upwell structure.

New in EVE Online 15.03.1128147 (Mar 15, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • Fixed a bug, which blocked characters from undocking from Upwell structures in high sec, if enrolled in factional warfare.
  • User Interface:
  • Fixed an issue where the old directional scanner window was not showing all the results it should have been showing.

New in EVE Online 15.02.1125998 (Mar 7, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • Market orders are now rejected if the agreed brokers fee is no longer valid due to a recent tax rate change.
  • Fixed a problem where unanchored Upwell structures were shown as deployed after downtime.

New in EVE Online 15.02.1122690 (Feb 28, 2017)

  • FEATURES & CHANGES:
  • Events:
  • The Guardian's Gala event has came to its conclusion. The event sites are no longer accessible.

New in EVE Online 14.10.1121744 (Feb 21, 2017)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • The in-game search will no longer list results for DUST 514 characters.
  • DEFECT FIXES:
  • Gameplay:
  • Fixed an issue with Guardian's Gala 'Spirit' SKIN licence for the Hecate. This issue prevented you to active the license on the Hecate.
  • Updated the loot table for the Guardian's Gala. You can now find the 'Spirit' event SKINs for the Talos, Anshar and Iteron Mark V.
  • The exploit with the trade window in Upwell structures has been fixed.
  • Graphics:
  • We have corrected an issue with the Wolf-Rayet stars in wormhole systems (Check out Asayanami Dei's video on wormhole effects).
  • The VFX visibility of missile and rocket trails was fixed.
  • User Interface:
  • Fixed an issue that prevented you from moving blueprints from your item hangar to your ship by dragging them from the blueprint tab of the Industry window.
  • Corrected the default width of the LP store window. Buy button are now visible again!

New in EVE Online 14.10.1121136 (Feb 20, 2017)

  • DEFECT FIXES:
  • Graphics:
  • Fixed a visibility Issue with the Planetary Interaction icons.

New in EVE Online 14.10.1120575 (Feb 17, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • Fixed a minor issue in the tutorial death operations that could cause players to need to dock twice to complete a task.
  • Fixed a minor issue with mentor audio & text in the Minmatar tutorial.
  • Added missing Guardian's Gala SKINs to the market.
  • Added missing Hecate SKIN to the Guardian's Gala loot drops.
  • Fixed an issue that could cause target locks to not break under certain conditions.
  • Graphics:
  • Fixed a decal display Issue with the Guardian's Gala Skin and the resulting crash.
  • Miscellaneous:
  • Fixed an issue that prevented some contracts from being accepted/delivered etc.
  • Structures & Deployables:
  • Fixed an issue that prevented players from activating Pilot’s Body Resculpt Certificate if they were stored in the item hangars of Upwell structures.
  • User Interface:
  • Corrected a few instances of modified attributes showing incorrectly as positive/negative in show info windows.
  • Fixed an issue that caused the "Group all weapons" button in the fitting window to show when no groupable modules are fitted.

New in EVE Online 14.10.1120030 (Feb 15, 2017)

  • DEFECT FIXES:
  • Graphics:
  • Resolved tractor and salvage visual effects persisting after module deactivation.
  • Science & Industry:
  • Fixed an issue that caused the cost of industry jobs to be too low.

New in EVE Online 14.10.1118385 (Feb 9, 2017)

  • DEFECT FIXES:
  • Gameplay:
  • An issue with the Amarr tutorial site not appearing has been fixed.

New in EVE Online 14.10.1117503 (Feb 7, 2017)

  • DEFECT FIXES:
  • Science & Industry:
  • Fixed an issue that caused the industry window to restrict viewing of industrial activities that aren't supported at the players current location.
  • Fixed an issue that could occasionally cause the blueprint and facility tabs of the Industry window to fail to load.
  • Structures & Deployables:
  • Fixed an issue that could cause industrial assembly lines to fail to reinstall to a structure after the corresponding service module is re-onlined.

New in EVE Online 14.10.1115678 (Jan 31, 2017)

  • DEFECT FIXES:
  • Technical:
  • Fixed an issue that would cause markets to not be available under rare circumstances.

New in EVE Online 14.10.1113896 (Jan 24, 2017)

  • DEFECT FIXES:
  • Audio:
  • Corrected an issue that meant that ship explosions could be heard at extreme distances from point of origin.

New in EVE Online 14.10.1112394 (Jan 22, 2017)

  • DEFECT FIXES:
  • User Interface:
  • Fixed a problem with loading the blueprint list in the the industry window.

New in EVE Online 14.10.1112031 (Jan 18, 2017)

  • DEFECT FIXES:
  • Graphics:
  • Fixed an issue with all stance switching ships that affected their animations when switching skins.

New in EVE Online 14.10.1111328 (Jan 14, 2017)

  • DEFECT FIXES:
  • User Interface:
  • Fixed a performance problem for loading corporate hangar divisions in structures.

New in EVE Online 14.10.1108313 (Jan 3, 2017)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • Several minor updates to the backend system.

New in EVE Online 14.10.1107050 (Dec 20, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • The Drifter controlled Force Auxiliary ship in the tutorial has had its salvage amounts updated (all races).

New in EVE Online 14.10.1106372 (Dec 15, 2016)

  • FEATURES & CHANGES
  • Balancing:
  • Lowered free skill point amount given by mini skill injectors to 25.000.
  • DEFECT FIXES:
  • Audio:
  • Fixed issue that caused repeated audio playback from Aura distance warnings on open cargo and lock target when concurrently triggered.
  • Gameplay:
  • Added clarification to the error dialog displayed on mini skill injector activation when above the allowed skill point limit.
  • Renamed the Glacial Drift SKINs to better fit the Ship Fitting window UI.
  • User Interface:
  • Fixed some currency UI issues in Fast Checkout.

New in EVE Online 14.10.1105987 (Dec 14, 2016)

  • DEFECT FIXES:
  • Audio:
  • Fixed an issue with some UI elements missing hover and click events.
  • Science & Industry:
  • Standup Large Ship Manufacturing rigs no longer bonus the manufacture of carriers.
  • Standup Structure Manufacturing rigs now bonus the construction of Infrastructure Hub Upgrades.
  • User Interface:
  • Fixed an issue where the camera in the Captain's Quarters would get stuck when closing the New Eden Store.
  • Fixed an issue where fake ores would not appear correctly in the overview.

New in EVE Online 14.10.1104625 (Dec 8, 2016)

  • FEATURES & CHANGES:
  • Audio:
  • Standardized UI sound throughout the client for mouse enter and click events.
  • Hooked up sounds for the following events:
  • Fit/unfit module
  • Incoming/Outgoing isk
  • Redeem item
  • Plug in/remove implant
  • Injecting skill
  • Balancing:
  • Reduced the mining yield of 'Excavator' Mining Drones by 32%.
  • Increased the drop rates of the Elite Drone AI and Drone Coronary Unit rogue drone components.
  • Graphics:
  • Stations across New Eden are experiencing high levels of local activity. Please obey the holographic traffic indicators. EVE welcomes careful drivers!
  • Missions & NPCs:
  • Pirate Mining Operation response forces have had their bounties increased by CONCORD.
  • Mining Operation response forces will respond with different fleets by taking into account the Solar System security status.
  • Mining Operation logistic response ships will repair any players in need who are with Excellent (5.0 and beyond) standings with the corporation if they are at the same location.
  • NPC Mining Operations have stopped within starter systems.
  • Structures & Deployables:
  • It is no longer possible to deploy new Outposts and Outpost Upgrades. Currently existing Outposts and currently installed upgrades are unchanged.
  • The market entries for Outpost Construction Platform blueprints, Outpost Improvement Platforms and Outpost Upgrade Platforms were also removed.
  • User Interface:
  • Moved the Increase and Decrease font size options in the Chat channel windows to a combo box in the "Channel Settings" menu
  • Fitting window: The left hand panel of the fitting window can now be resized to make it easier to read long item names in the module list.
  • Added timeline scrubbing to Tutorial Videos in the F12 Help menu
  • DEFECT FIXES:
  • Gameplay:
  • Corrected an issue that prevented the Standup Capital Shipyard service module from being fitted to the Upwell Palatine Keepstar Citadel.
  • After several unfortunate accidents, the docking and undocking procedures have been tightened to ease the life for 'Scotty' the docking manager and his clones. Session change timers are enforced more diligently at docking and undocking from stations and structures.
  • Fighter Support Units now provide a bonus to Fighter shield recharge instead of a penalty.
  • Fighter Support Units now display the Rate of Fire (ROF) bonus to fighter weapons as a positive value rather than a negative value. The effect on fighters remains the same.
  • If using only a Burst Jammer against a victim, you will now be included in the Killmail.
  • Bomb launchers now have a minimum speed which the ship must be at before a bomb can be launched.
  • Expanded and Core Probe Launchers no longer have a "Charges per cycle" visible in their attributes tab.
  • The Sentient Fighter Support Unit Blueprint now has a correct chance to drop from Sentient Rogue Drone capital ships
  • A weapon fitting issue in the Caldari mission 'Weapon of Choice (7 of 10)' has been fixed.
  • Inception NPE:
  • Removed UI highlight for spatial rift
  • Tweaked all ISK rewards, NPC bounties are increased and Operation rewards are lower
  • Added a hint to teach players they can target multiple enemies at once
  • Fixed isk reward text obscuring the '?' icon in info panel
  • A completion issue with the tutorial operation 'An Empires Might' has been resolved
  • Graphics:
  • Fixed an issue that would cause the fire effects to be shown when simulating an Exhumer class vessel.
  • Updated the Market Price History graph y-axis values.
  • Prevented the Incursion effect being visible while in station.
  • Visibly corrected ships changing skins while in bastion mode.
  • Oriented all Tech 3 strategic cruiser boosters when docking.
  • Trimmed cache when lowering graphics settings and GPU particles.
  • Eased display of fog on the Raitaru medium engineering complex.
  • Fixed timing on the engineering complex build effect.
  • Onlined the salvager targeting systems of the Gallente Destroyer Hecate.
  • Rectified grammar of the Aura AI voiceover.
  • Killed exceptions regarding Fighter visibility.
  • Improved the ellipsoid around Encounter Surveillance Systems.
  • Tweaked turret placement on the Caldari Battleship Raven.
  • Tinted the color of the glow map used on the Minmatar Marauder Vargur.
  • Edited the tractor beam module effects.
  • Nudged the locations of the front blinkies on the Gallente Blockaderunner Viator.
  • Slid back salvager mounts for the Gallente Cruiser Vexor and Ishtar hulls.
  • PvE:
  • Mordu's Cruiser Class Special Forces is now assigned the correct overview icon by your ships computer.
  • Technical:
  • Extraneous clouds in multiple sites have been removed to improve performance.
  • Market:
  • Fixed an issue where remote multibuy orders would fail when in a structure without a market.
  • Modules:
  • The outdated fixed passive bonus text has been removed from the description of the Caldari Navy Mindlink.
  • Miscellaneous:
  • Fixed various grammar and spelling errors in the descriptions of items.
  • Unified the formatting of various item descriptions.
  • Fixed an issue where the "Drone and Fighter" structure rigs were not searchable.
  • Corrected the metalevel attribute of the 'Augmented' Mining Drone.
  • Science & Industry:
  • The skill "Laser Physics" is no longer needed to manufacture Scourge Rage Heavy Assault Missiles.
  • The item "Capital Remote Capacitor Transmitter II" is no longer a special snowflake Tech II item, and now requires Morphite to manufacture.
  • Added correct manufacturing costs to various capital sized modules.
  • Standup L-Set Structure Manufacturing Efficiency rigs now correctly affect the production of Sovereignty structures.
  • Ships:
  • Removed the obsolete passive bonus text from the traits tabs of Titan-class ships.
  • Updated the Widow traits tab to clearly state that its ECM strength bonus affects Burst Jammers as well.
  • Fixed the cloak reactivation delay role bonus on the Rabisu.
  • User Interface:
  • Corrected a typo in the fitting screen related to Standup Point Defense Batteries.
  • Fixed an issue where some of the older skills that are no longer available, would not show for players that still have them injected.
  • Fixed an issue where repeatedly clicking the Skills tab in the Character Sheet would cause the client to temporarily slow down.
  • Fixed an issue where minimizing the Industry window would often cause the 3D preview in the Manufacturing tab to stick around for a couple of seconds.
  • Fixed an issue where the Routes section of a Planetary Interaction Link would not show the details when selecting a commodity.
  • Fixed an issue where in 1st person the HUD graphic would remain when using CTRL-F9 to remove all the UI.
  • Fixed an issue where moving the beta map using right-click while in station could cause the station camera to get messed up.
  • Fixed an issue where showing information on a module after moving it in the HUD would return an empty show info window.
  • Fixed an issue where using CTRL-A to select all items in a station in the Assets window would not actually select all the items.
  • Fixed an issue with ship bonus tooltips on the requirements tab of the show info window.
  • Fixed an issue where the skill queue couldn't be saved for a second character unless multitraining was enabled.
  • Fixed an issue where the Show Info window would not always open properly when trying to Show Info on a skill in the History tab.
  • Fixed an issue where empty containers in space would disappear from inventory when emptied.
  • Renamed the Leadership market categories to "Fleet Support" to match the character sheet.
  • Improved the handling of long item names in item lists in the market window and the fitting window - the item name is being faded out more consistently and does no longer overlap with the "show info" icon. The tooltip for the whole name was also made more consistent.
  • Market: Replaced the old function to double click a buy order to create a new buy order, which was removed a few releases ago, with a right-click option.
  • Added missing tooltips for Fighters, Structures and Structure Modifications market groups.
  • Dragging a Capsuleer onto themselves in a chat window no longer opens a trade window with them (Dragging items onto them still does)
  • Sharing an access list no longer produces a blank window if you are not a manager or admin.
  • Fixed an issue where the citadel camera would get stuck if it loaded automatically when characters docked.
  • Fixed an issue where tooltips for item requirements that have already been met could be confusing for Alpha characters.

New in EVE Online 14.09.1102990 (Dec 3, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • Mini Skill Injectors now work for characters with up to 1.500.000 skill points, as some players were getting stuck due to the old limit of 750.000.
  • We are aware that the info window still incorrectly says the limit is 750.000 skillpoints.
  • Technical:
  • Fixed an issue where EVE Voice was not working.

New in EVE Online 14.09.1100814 (Nov 24, 2016)

  • Gameplay:
  • Reconfigured citadels which failed to online engineering service modules correctly. This also fixes a problem with loading the facility tab, when such a citadel should have been listed. Affected service modules might need to be installed again.
  • New Eden has been made a better place by fixing potential exploits.
  • Graphics:
  • Fixed visibility of the market graph after tweaking display options.
  • Fixed a crash that occurred when exiting the Captains Quarters.
  • Technical:
  • Fixed a bug which resulted in reduced server performance due to generation of too many logs.
  • User Interface:
  • Fixed an issue where station services would not load properly when a client was launched with a stacked character sheet.
  • Fixed some missing notification setting strings.
  • Industry window: Entries in the "Blueprints and Jobs" tab, which are located in structures, are now showing the proper facility sub-menu and allow setting the destination to the structure.
  • Fixed an issue where items with fulfilled requirements, but missing pre-requirements, would display the "Add to Queue" button in their tooltip.
  • Tweaked the appearance of ship group bonus skills in the ship tree when you've trained the required skills for that group.
  • Added proper validation messages when attempting to extract over-trained skills with a skill extractor.

New in EVE Online 14.09.1099916 (Nov 22, 2016)

  • FEATURES & CHANGES:
  • Gameplay:
  • An issue with drones not using their combat orbit velocity has been resolved.
  • Pirate mining operation Strong Boxes will now always give rewards when opened.
  • The hauler rate for Strong Boxes has been very slightly increased.
  • Corrected an issue that would cause mining anomalies to fail if the last mining event in the site was from a mining drone.
  • Graphics:
  • Redirected errant traffic routes around the Sotiyo.
  • Pruned unnecessary data relating to Engineering Complexes.
  • Recolored the forcefield on Gallente Administrative Outposts.
  • NPE:
  • Fixed the formatting of the operations info panel when it is viewed on the mouse over tooltip while it is hidden.
  • Inception:
  • The 'Battle Preparations' operation will no longer skip the first task to "Redeem Items", until you have done so.
  • Package crates are now set to the volume of the total volume of all items inside, to prevent you from trying to open the create while in space inside your corvette.
  • Resolved some minor grammatical errors changes to texts.
  • PvE:
  • Arithmos Tyrannos now once again furiously attacks any careless capsuleer that incurs his wrath.
  • User Interface:
  • Fixed an issue where the character portrait would not render when the character sheet was stacked.
  • Fixed an issue where the 'Character sheet' header would reload when fitting modules in the 'Fitting' window and both windows are open.

New in EVE Online 14.09.1099035 (Nov 18, 2016)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • The capacity for personal saved ship fitting has been increased to 250.
  • DEFECT FIXES:
  • Gameplay:
  • The material costs of Standup Engineering Rigs have been reduced to be in line with the dev blog.
  • User Interface:
  • Fitting Simulation: The correct fitting name will be used now when dragging a ship fitting from the simulation mode button.
  • Fitting: Tactical destroyers will no longer show fake mode modules in the module list for the estimated price.

New in EVE Online 14.09.1097870 (Nov 16, 2016)

  • AUDIO:
  • Audiobanks have been modified to prevent some atmospheric sound/music from continuing beyond certain NPE sites.
  • GAMEPLAY:
  • Attempting to warp or jump while there is a disallowed module inside the cargo of ships inside your Ship Maintenance Bay will now move those modules to the cargo space of the top level ship, allowing normal movement. This corrects the known issue affecting capital ships with command processors fit to ships within their Ship Maintenance Bay.
  • The blueprint originals for the tech one Command Processor rigs are now seeded across a variety of NPC stations.
  • Beacons for sovereignty command nodes are now disappearing correctly at capturing of the command node.
  • Re-calibrated the calibration of the "Standup M-Set Ammunition Manufacturing Material Efficiency" rigs.
  • PVE:
  • The Drifter Battleships and Autothysian Lancers will now correctly change speeds depending on their current action.
  • USER INTERFACE:
  • Fitting window: Active modules and command bursts are now changing the displayed align time in the fitting window in space.
  • Fitting: "Save As" uses now properly the current ship name after leaving simulation mode.
  • Fitting simulation:
  • The name of simulated ships is now refreshed more consistently
  • Changes to the scan resolution attribute are now properly displayed as good or bad
  • Improved the cleanup of drones

New in EVE Online 14.09.1094536 (Nov 8, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • Ancillary Remote Repairers/Boosters can no longer be used on Heavy Interdictors with an active Warp Disruption Field Generator.

New in EVE Online 14.09.1092111 (Nov 3, 2016)

  • DEFECT FIXES:
  • Miscellaneous:
  • Several small updates to backend systems have made New Eden a better place for everyone.

New in EVE Online 14.09.1091311 (Nov 1, 2016)

  • FEATURES & CHANGES:
  • Events:
  • Blood Raider Gauntlet sites throughout New Eden are no longer accessible.

New in EVE Online 14.09.1089954 (Oct 27, 2016)

  • DEFECT FIXES:
  • User Interface:
  • Fixed an issue where the localized fast checkout window did not display all the content properly.

New in EVE Online 14.09.1088861 (Oct 25, 2016)

  • FEATURES & CHANGES:
  • User Interface:
  • A new way to purchase PLEX and AUR in the client has been introduced: Fast Checkout
  • DEFECT FIXES:
  • User Interface:
  • Fixed an issues with the formatting of the sensor strength in the module tooltip for scanner probes.

New in EVE Online 14.09.1087007 (Oct 21, 2016)

  • FEATURES & CHANGES:
  • Events:
  • Blood Raider Gauntlet sites are now accessible throughout New Eden.
  • Market:
  • All Rosada ship SKIN's are now present on the market.

New in EVE Online 14.09.1085618 (Oct 18, 2016)

  • DEFECT FIXES:
  • Graphics:
  • Corrected Incursion system visual coloration behavior with post-processing settings.
  • Fortified the appearance of crepuscular rays in Thera on undocking.
  • Enumerated the T3 Cruiser cache to fix graphical errors.
  • Reinitialized functionality of the Asteroid Environment option.
  • User Interface:
  • We made Dissertation-length chat channel Messages of the Day and Corp Bulletins great again.
  • The Market Price History graph focus window size now affects all items on adjustment.

New in EVE Online 14.09.1083484 (Oct 12, 2016)

  • DEFECT FIXES:
  • Graphics:
  • Adjusted the targeting computer for Doomsdays to overcome warp interference.
  • Bumped median price dots in the Price History graph to correct initial positions on non-100% UI scaled clients.
  • Corrected the application of Price History graph settings to prevent display issue,

New in EVE Online 14.09.1083081 (Oct 11, 2016)

  • FEATURES & CHANGES:
  • Audio:
  • A new Release Theme song is available. Listen to the amazing The Legend Perseveres!
  • Graphics:
  • The post processing (PP) system has been refactored. This has led to client performance improvements on all GPUs. In addition to giving our PP engine more horsepower, we have improved the bloom effect and consolidated options such as HDR and 'crepuscular rays’ into the PP system.
  • A new graph library has been developed and replaces the old market graphs, this makes visualizing data more interesting and interactive and will allow us to do more interesting things with data visualization in the future.
  • Science & Industry:
  • The blueprints for Command Burst charges are now for sale, allowing players to build the charges in anticipation of November's fleet boost revamp.
  • Ships:
  • The Caedes and Rabisu Alliance Tournament prize ships have been added to the game. You can check this forum thread for their stats and bonuses. Follow the Alliance Tournament XIV weekends on CCP's official twitch channel (October 8/9 and 15/16) and watch live to see who is winning the prize ships!
  • Technical:
  • The in-game browser (IGB) has been removed. Please check the blog Bidding Farewell to the in-game brower for more info.
  • DEFECT FIXES:
  • Gameplay:
  • Corrected a bug that would cause the booster explosion radius penalty to always apply.
  • All drones have had their sensors checked and calibrated, so that they now have their appropriate racial sensors.
  • Warp Disruption & Warp Scrambling now have different combat log messages.
  • Stargates would occasionally express their envy of dynamic objects by moving to a different position in their solar system after downtime. They have now been properly anchored and should remain firmly in their intended positions. "Pity the poor stargate, destined to remain forever immobile whilst faithfully sending ships towards locations that it can never know."
  • Activation of Clone Vat Bays no longer prevents tethering.
  • Prevented a situation where the wrong ship could sometimes be ejected in to space when undocking after rapidly switching ships.
  • Graphics:
  • Warp Disruptors and Warp Scramblers now have different graphical effects.
  • Fixed the visibility of eyebrows for certain colors.
  • Fixed an issue that would disable the autopilot under certain circumstances.
  • Unjammed the turret mounts on the Vehement so that they extend properly under siege mode.
  • Applied some grease to the wheels on the Vanquisher so that they turn again
  • Adjusted the 'Look at' camera distance for both cynosural & covert cynosural beacons.
  • Fixed an issue with Aura voiceover looping over spammed commands.
  • Fixed an issue with Aura's voice queueing instead of muting.
  • Hidden Display Adapters option for single display clients and Mac.
  • All ship tree ambient effects are correctly muted when the "Map & Ship Tree" audio slider is set to 0.
  • PvE:
  • The AE-K Compact Drone Damage Amplifier now correctly drops from NPCs.
  • Localization:
  • Improvements of several Russian translations to be clear, shorter and closer to the English original, e.g. "Shields" are not translated as «щиты» instead of «силовые поля», and "Damage" is now translated as «урон» instead of «поражающее действие».
  • "XL" and "Capital" when referring to a module or charge size are now consistently translated as «Сверхбольшой».
  • The market categories, ship bonuses, skill names and skill descriptions have been fully reviewed and adapted to be consistent with the new terminology changes.
  • Miscellaneous:
  • Resolved an inconsistency in the description of skills using "Notice" instead of "Note".
  • Removed a number of occurrences where double-spaces and other incorrect punctuation appear in descriptions.
  • User Interface:
  • Fixed a bug which sometimes caused a too high drone dps display in the fitting screen.
  • Made the market window more resilient against server lag and connection latency to prevent reloading the market data for an old item after having already selected a new one, which could have caused accidental purchases.

New in EVE Online 14.08.1079031 (Oct 7, 2016)

  • FEATURES & CHANGES:
  • Audio:
  • A new Release Theme song is available. Listen to the amazing The Legend Perseveres!
  • Graphics:
  • The post processing (PP) system has been refactored. This has led to client performance improvements on all GPUs. In addition to giving our PP engine more horsepower, we have improved the bloom effect and consolidated options such as HDR and 'crepuscular rays’ into the PP system.
  • A new graph library has been developed and replaces the old market graphs, this makes visualizing data more interesting and interactive and will allow us to do more interesting things with data visualization in the future.
  • Science & Industry:
  • The blueprints for Command Burst charges are now for sale, allowing players to build the charges in anticipation of November's fleet boost revamp.
  • Ships:
  • The Caedes and Rabisu Alliance Tournament prize ships have been added to the game. You can check this forum thread for their stats and bonuses. Follow the Alliance Tournament XIV weekends on CCP's official twitch channel (October 8/9 and 15/16) and watch live to see who is winning the prize ships!
  • DEFECT FIXES:
  • Gameplay:
  • Corrected a bug that would cause the booster explosion radius penalty to always apply.
  • All drones have had their sensors checked and calibrated, so that they now have their appropriate racial sensors.
  • Warp Disruption & Warp Scrambling now have different combat log messages.
  • Stargates would occasionally express their envy of dynamic objects by moving to a different position in their solar system after downtime. They have now been properly anchored and should remain firmly in their intended positions. "Pity the poor stargate, destined to remain forever immobile whilst faithfully sending ships towards locations that it can never know."
  • Activation of Clone Vat Bays no longer prevents tethering.
  • Prevented a situation where the wrong ship could sometimes be ejected in to space when undocking after rapidly switching ships.
  • Graphics:
  • Warp Disruptors and Warp Scramblers now have different graphical effects.
  • Fixed the visibility of eyebrows for certain colors.
  • Fixed an issue that would disable the autopilot under certain circumstances.
  • Unjammed the turret mounts on the Vehement so that they extend properly under siege mode.
  • Applied some grease to the wheels on the Vanquisher so that they turn again
  • Adjusted the 'Look at' camera distance for both cynosural & covert cynosural beacons.
  • Fixed an issue with Aura voiceover looping over spammed commands.
  • Fixed an issue with Aura's voice queueing instead of muting.
  • Hidden Display Adapters option for single display clients and Mac.
  • All ship tree ambient effects are correctly muted when the "Map & Ship Tree" audio slider is set to 0.
  • PvE:
  • The AE-K Compact Drone Damage Amplifier now correctly drops from NPCs.
  • Localization - RU:
  • Improvements of several Russian translations to be clear, shorter and closer to the English original, e.g. "Shields" are not translated as «щиты» instead of «силовые поля», and "Damage" is now translated as «урон» instead of «поражающее действие».
  • "XL" and "Capital" when referring to a module or charge size are now consistently translated as «Сверхбольшой».
  • The market categories, ship bonuses, skill names and skill descriptions have been fully reviewed and adapted to be consistent with the new terminology changes.
  • MISCELLANEOUS:
  • Resolved an inconsistency in the description of skills using "Notice" instead of "Note".
  • Removed a number of occurrences where double-spaces and other incorrect punctuation appear in descriptions.
  • USER INTERFACE:
  • Fixed a bug which sometimes caused a too high drone dps display in the fitting screen.
  • Made the market window more resilient against server lag and connection latency to prevent reloading the market data for an old item after having already selected a new one, which could have caused accidental purchases.

New in EVE Online 14.08.1077233 (Sep 27, 2016)

  • FEATURES & CHANGES:
  • Events:
  • The Purity of the Throne Exaltation Temple sites are no longer accessible.
  • The Empress Catiz I Honor Guard are now present in the Amarr system.

New in EVE Online 14.08.1075853 (Sep 20, 2016)

  • DEFECT FIXES:
  • Graphics:
  • Adjusted asymmetrical 4th turret placement on Amarr Crusader interceptors.
  • Batch corrected character sequencing for registry decals on Caldari Bantam frigates.
  • Corrected the identification decal display on the Gallente Incursus frigates, and the Enyo and Ishkur assault frigates.
  • Dampened the everglow of the booster areas on Caldari Kirin logisitics frigates.
  • Eliminated false "shadows" cast by stuctures during assembly.
  • Force alphabetized Graphic Defect Fix patchnotes.
  • User Interface:
  • Fixed an issue where the camera would zoom out too far when using stargates.
  • The descriptions of the Procurer and Skiff have been updated to reflect the fact that they can now fit two strip miners.

New in EVE Online 14.07.1074500 (Sep 15, 2016)

  • FEATURES & CHANGES:
  • Events:
  • The Confessor, Impairor and Apostle Purity of the Throne SKINs have been added as loot to the event Battlecruiser (Purity Cardinal).
  • Market:
  • The Confessor, Impairor and Apostle Purity of the Throne SKINS have been added to the market.
  • DEFECT FIXES:
  • User Interface:
  • It is now possible again to use keyboard shortcuts (Shift+1 - Shift+3) to switch the mode of Tactical Destroyers.

New in EVE Online 14.07.1073960 (Sep 14, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • An issue with Amarr standings being affected by engaging with the Purity of the Throne Amarr event has been fixed.
  • Capsuleers can participate without penalties now.
  • Players initially affected by this will have their standings reimbursed in the near future.
  • User Interface:
  • Fixed an issue where the text in the character sheet would not wrap properly and would appear outside of the window.
  • Fixed an issue where filter shortcuts in the directional scan window were not working.

New in EVE Online 14.06.1065701 (Aug 25, 2016)

  • User Interface:
  • The right click menu for blueprints in the industry window now works correctly again.
  • Fixed an issue that could cause citadel services to incorrectly come online after their citadel was removed.

New in EVE Online 14.06.1064090 (Aug 19, 2016)

  • Improvement have made New Eden a better place for everyone.

New in EVE Online 14.06.1063419 (Aug 17, 2016)

  • Graphics:
  • Restored the build effect for control towers and sovereignty structures.
  • Added missing Tech 3 strategic cruiser impact, hardener, and booster effects.
  • Returned asteroid fields to their former rocky, hazy glory (for clients with Asteroid Environments enabled).
  • Market:
  • Fixed an issue that was causing the market to be very slow to load the first time after logging in.
  • Contracts in Citadels you have access to are no longer filtered out by the "exclude unreachable" option.
  • The contracts window now remembers the column sorting after a search or when the window is closed and reopened.
  • Structures & Deployables:
  • Fixed an issue where Citadels could not be anchored in non english clients without exceptionally long names.
  • Fixed an issue that causes cloaking ships to remain visible in the overview after undocking from a Citadel from outside view.

New in EVE Online 14.06.1062176 (Aug 11, 2016)

  • DEFECT FIXES:
  • Market:
  • Fixed two issues that could cause the market window to become unresponsive
  • The columns in the Contracts window now retain their ordering when searching, or closing and reopening the window

New in EVE Online 14.06.1058708 (Aug 5, 2016)

  • FEATURES & CHANGES:
  • Audio:
  • A new theme for the release YC 118.7 is available: Detached From Time
  • The Wwise audio engine has been updated to latest version to improve Vorbis decoding performance.
  • A new audio effect for hull repairing has been introduced.
  • Gameplay:
  • Warp Disruption bubbles now have a maximum drag range of 500 km, more information can be found in this forum thread.
  • The material requirements of the Vehement blueprint have been adjusted. More details can be found in this forum thread.
  • Graphics:
  • Visual Damage System Update (VDS)
  • The armor hardening VFX has been updated, and a new hull repair effect has been added
  • VDS will now visually update without the need to have the object targeted
  • VDS now works with the majority of structure objects
  • World objects have received more love by being converted over to our latest PBR shaders.
  • A new rendering technique has been implemented to improve celestial cloud performance for the DX11 client.
  • Localization:
  • All skill names are now fully translated into Russian. The bilingual functionality is available for skill names.
  • Miscellaneous:
  • Contracts are now available in Citadels. All normal functionality of contracts is also available in Citadels, with following modifications:
  • Accepting contracts in Citadels is at your own risk regarding docking access.
  • Contract search: Contracts in Citadels without docking access are hidden by default (through the "exclude unreachable" filter)
  • Citadel explosion (+unanchoring):
  • Active item exchange and auction contracts are being canceled and the contained items moved to asset safety.
  • The destination of courier contracts in progress is being moved to the default asset safety location if the destination blows up (except in wormholes, where the contract is canceled).
  • Increased maximum courier volume on contracts to 1,200,000 m3 (to adjust for larger volume of cargo expanded freighters).
  • Increased maximum number of item stacks in a contract to 500.
  • Increased maximum contract ISK value to 10 trillion ISK.
  • Structures & Deployables:
  • It is now possible to search for Citadels through the People & Places search and the courier contract destination search (only Citadels with docking access will be shown).
  • Citadel names now always include the system name as first part.
  • It is no longer possible to name a Citadel exactly the same as another Citadel.
  • Increased Super Capital Ship Assembly Array capacity to 320,000,000 m3.
  • User Interface:
  • Multifit: The name for fitted ships can now be changed directly in the Multifit window.
  • DEFECT FIXES:
  • Gameplay:
  • Fixed an issue where you were unable to apply skill points to the skill queue on characters without Multiple Pilot Training active.
  • Corrected the refining amount for many modules and a few drones and ships.
  • Several issues with Burst Jammers and Burst Projectors have been fixed.
  • Graphics & Audio:
  • Recalibrated the visual FX of the Ship Scanner modules.
  • Reconfigured jump gate FX for display in the 3d previewer.
  • Reformatted wreck clouds to reference shared textures correctly.
  • Regenerated missing ORE Exhumer Skiff blueprint icon.
  • Reignited Blood Raider Frigate Cruor booster trails.
  • Relocated spotlights in the Caldari and Minmatar hangars.
  • Remodulated Aura's voice algorithm so she can converse in multiple languages.
  • Repaired a gap in Gallente Frigate Incursus hull geometry.
  • Repositioned XL turret locator points on the Naglfar.
  • Localization:
  • Various description typos and inconsistencies fixed for the Russian client
  • Modules:
  • Capital Remote Energy Transfers now have 1000 m3 packaged size.
  • Corrected an issue that caused the Standup XL Energy Neutralizer module to not respect target signature radius.
  • Miscellaneous:
  • Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GM action.
  • Missions & NPCs:
  • Corrected an issue that prevented capital ships from progressing beyond the first room of the True Power Provisional Headquarters incursion site.
  • Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected.
  • Several issues with NPC electronic warfare effects have been fixed.
  • Science & Industry:
  • Corrected the Blueprint inputs for named XL Torpedo Launchers to use T1 Torpedo launchers instead of Cruise launchers.
  • Ships:
  • Fixed an issue that prevented Thanatos warp disruption range bonuses from applying correctly to Siren support fighters.
  • The signature radius of the Antaeus II fighter has been corrected.
  • Structures & Deployables:
  • The Show Info window for Citadels now shows its location and owner in all appropriate locations.
  • User Interface:
  • Fixed capitalization of "Doomsday" in the traits tab for the show info window of Titans.
  • Removed extra space from the start of the XL Torpedo Launcher II Blueprint name.
  • Improved the description of the Networked Sensor Array.
  • The contract filter panel (below the list of contracts) is now properly marked with an arrow icon.
  • Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GMs when no GM action has taken place.
  • The estimated price of an item is now shown in the tooltip for the item in the market browser list.
  • It is no longer possible to open the multifit window for T3 cruisers (as it would result in broken ships).
  • THIRD PARTY DEVELOPERS:
  • CREST API:
  • The '/characters//ui/openwindow/ownerdetails/' resource has been added. POST requests to this resource will open an info window about the requested character, corporation, or alliance inside the client. This requires the 'remoteClientUI' scope.
  • The '/corporations//structures/' resource now links to the '/structures//' resource.
  • The Access-Control-Expose-Header response header now includes X-Deprecated.

New in EVE Online 14.06.1058053 (Jul 26, 2016)

  • DEFECT FIXES:
  • Graphics:
  • Scene blackout should no longer occur with confirmation boxes/modal dialogue popups.
  • The icon path for Skiff Blueprint Copies has been restored.

New in EVE Online 14.06.1056946 (Jul 21, 2016)

  • DEFECT FIXES:
  • Graphics:
  • Blueprint icon renders have been fixed. For this to take full effect, it requires you clicking the "Clear All Cache Files" button in the Reset Settings tab of the ESC menu.

New in EVE Online 14.06.1056508 (Jul 20, 2016)

  • Defect Fixes:
  • Miscellaneous: Small changes and upgrades to backend systems.

New in EVE Online 14.06.1055391 (Jul 13, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • Service modules in Citadels are again consuming fuel correctly after server downtimes - this time without causing cancelled market orders.
  • Graphics:
  • Remnants of the previous scene no longer persist behind windows in Planetary Interaction view.
  • User Interface:
  • Market: Ranged buy orders in wormholes are no longer appearing in other systems.
  • Fixed an issue where some of the "Automatic Pay Settings" checkboxes in the wallet UI could sometimes show up as checked on the client, even though there were not actually set on the server. Options for "Market Fine" and "Broker Bill" were also removed because they are no longer used.

New in EVE Online 14.06.1054181 (Jul 8, 2016)

  • DEFECT FIXES:
  • Missions & NPCs:
  • Removed a trigger in the Serpentis Shipyard and Research Facility that caused some loot to be destroyed if items were looted individually
  • Added loot to the Serpentis Battlecruiser located in the Shadow of the Serpent event sites
  • FEATURES & CHANGES:
  • Graphics and Video:
  • A video tutorial on the Scope Network is now available through the F12 help menu in game.

New in EVE Online 14.06.1053977 (Jul 6, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • Reverting a change from yesterday's patch, which caused the cancellation of some market orders in Citadels after downtime. Fuel consumption of Citadels is again incorrect (no consumption after downtime until some takes control).

New in EVE Online 14.06.1053772 (Jul 5, 2016)

  • FEATURES & CHANGES:
  • User Interface:
  • Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
  • Docking animation
  • Undocking animation
  • Ship change animation
  • Animation when logging in to the game in space
  • Dynamic FOV
  • Dynamic center offset
  • If you have the 'Dynamic Camera Movement' option enabled, the animations when logging in to space and undocking will not play if you use the tactical camera.
  • DEFECT FIXES:
  • Gameplay:
  • Service modules in Citadels are now correctly consuming fuel after server downtimes.
  • PvE:
  • The Research Vault inside the Serpentis Shipyard & Research facility site has been moved away slightly from the Fortizar to ease colliding with it during orbiting maneuvers.
  • The text for the challenge "Keep Up The Pressure" has been altered, highlighting the site is completed by looting the Research Vault.
  • Scope Network Challenges which involve Frigates can now be updated/completed when piloting an Interceptor.
  • User Interface:
  • Fixed an issue which could cause the screen to go black when changing ships at a station.
  • Fixed an issue where the fitting screen 3D ship preview would not load properly while players are in the captains quarters.
  • Fixed an issue where Scope Network Challenges which have expired (mouse-over the yellow clock icon) would sometimes remain in the window until a client restart.
  • Minor UI fixes and formatting changes to the Scope Network window.
  • The Shadow of the Serpent reward containers can now be opened by non-English clients.
  • Ranged buy orders from non-public Citadels are now shown in the market order list, as they can fulfilled from stations in range.
  • It is now possible to re-customize a character in a Citadel with active Outside Structure view, without leading to a stuck client.
  • The Clone Bay window in a Citadel is now showing correctly if the local jump clone contains implants.

New in EVE Online 14.06.1053072 (Jun 30, 2016)

  • FEATURES & CHANGES:
  • User Interface:
  • Added toggles for combat log messages 'Ore Mined' and 'NPC Bounty'.
  • DEFECT FIXES:
  • Gameplay:
  • A Serpentis Guard NPC which isn't involved in the Shadow of the Serpent event has been renamed to Serpentis Patroller to avoid confusion.
  • The Pest Control challenge through the Scope Network can now be updated by killing more types of Sleeper vessels.
  • An exploit has been fixed, making New Eden a better place for everyone.
  • Graphics:
  • Fixed the jump out effect for jumping to cynos/using portals.
  • PvE:
  • Scope Network Challenges will now update correctly for when the objective has been met. This affects all challenges.
  • User Interface:
  • Issues with the Planetary Interaction Info Panel failing to display properly have been resolved.
  • An issue with the Shadow of the Serpent event NPC's not displaying on the 'All' Overview tab has been fixed.

New in EVE Online 14.06.1052658 (Jun 29, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • Fixed a bug which prevented creating contracts from the market deliveries hangar for corporations.
  • It is now again possible to use skill extractors remotely.
  • User Interface:
  • It is now possible to go back out of new character creation to the character select screen.
  • Ranged buy orders from Citadels are now shown correctly as available in stations and their price is correctly used for immediate sell orders.
  • It is now possible to set an autopilot destination for a market order, which is located in a Citadel.
  • The "Manage Autopilot Route" window works now also for Citadels as waypoints.

New in EVE Online 14.05.1050472 (Jun 21, 2016)

  • FEATURES & CHANGES:
  • User Interface:
  • Clicking on a web link in the client now opens your desktops default browser. This includes a warning dialog that warns you about leaving the EVE Online client.
  • DEFECT FIXES:
  • Gameplay:
  • New Eden has been made a better place by fixing a potential exploit.
  • THIRD PARTY DEVELOPERS:
  • CREST API:
  • Fixed a caching issue that caused the /corporations//structures/ resource to begin returning errors an hour after it was first accessed each day by each user.
  • Added a /corporations// resource that contains a link to the corporation structures resource, so it can be discovered.
  • Changed the /corporation//structures/ resource to /corporations//structures/ - More info is available in this dev blog.
  • Fixed an issue with killmails that included someone in factional warfare.
  • Fixed an issue with the navigation, show contract, and show market details CREST resources.

New in EVE Online 14.05.1048752 (Jun 14, 2016)

  • THIRD PARTY DEVELOPERS:
  • CREST API:
  • Market orders in the all orders resource are now sorted by order ID
  • /types// is now /inventory/types/
  • /types/ is now /inventory/types/
  • Removed "motd" from the root API
  • Added "id" to the market group "parentGroup" attribute
  • The root API is now just version 5; all previous versions have been deleted
  • "serviceStatus" in the root API is now just a string value and not a dictionary of "server", "eve", and "dust" values
  • "userCounts" is now "userCount" and a single integer value instead of a dictionary of "eve" and "dust"
  • Removed every CREST resource that only dealt with DUST and not used by third-party developers for EVE
  • The character resource (/characters//) v3 no longer exists and a new v4 has been added
  • The "navigation" resource (/characters//navigation/waypoints/) for setting waypoints has moved to /characters//ui/autopilot/waypoints/
  • The waypoints link is now found under character -> ui -> waypoints along with showMarketDetails and showContract
  • Links to characters that used to include the capsuleer link no longer do as that resource has been removed
  • Fixed an issue with some types throwing an internal server error due to graphic IDs
  • The market history resource has changed from /market//types//history/ to /market//history/ and now takes a "type" parameter exactly the same way the market buy or sell order resources do
  • Regions now link to the market history resource

New in EVE Online 14.05.1047167 (Jun 9, 2016)

  • DEFECT FIXES:
  • Graphics:
  • Fixed edge-cases of wormhole distortions being colored red.

New in EVE Online 14.05.1046660 (Jun 7, 2016)

  • DEFECT FIXES:
  • Miscellaneous:
  • A few small improvements to make New Eden a better place for everyone.

New in EVE Online 14.05.1045931 (Jun 3, 2016)

  • DEFECT FIXES:
  • User Interface:
  • Fixed an issue where the camera would break when jumping through a wormhole with tactical camera enabled.

New in EVE Online 14.05.1045656 (Jun 2, 2016)

  • DEFECT FIXES:
  • Gameplay:
  • The bonuses from some Citadel reprocessing rigs will no longer require a character to have assumed control of the citadel since the last downtime in order to work correctly.
  • Corrected an issue that was causing the industry window to break if a tactical ammo blueprint was in an active research job.
  • Graphics:
  • Icons for wormholes now travel faster and as such will no longer be colour-shifted to the red end of the spectrum.
  • User Interface:
  • The Sensor Overlay should now always display locations (such as bookmarks, anomalies) after changing between different view states.
  • Fixed an issue with the market not showing data in space after using it in a Citadel and filtering to only show orders in the Citadel.

New in EVE Online 13.11.1037417 (May 12, 2016)

  • FEATURES & CHANGES:
  • User Interface:
  • You can now name ships after the fitting used in the ship fitting window. Or more precisely: We have added the ability to rename ship to the name of the ship fitting while fitting ships through the ship fitting window.... Say that quickly three times...
  • Removed the track option from right-click menu when docked in a Citadel.
  • Removed the Region option from Structure Browser when you are in a Wormholes, now the only option is Solar System.
  • Added in a number of Citadel related notification icons that were missing.
  • Disabled the "View Outside Structure" and "Enter Ship Hangar" shortcut when in control of a Citadel.
  • The daily downtime message has been changed to reflect the shorter official downtime. Read more about the new 15 minute short daily server downtime!
  • DEFECT FIXES:
  • Gameplay:
  • Fixed issue with POS EWar modules ignoring resistances.
  • Hitpoints and salvage difficulty of Citadel wrecks have been increased.
  • Fighters can no longer be launched when inside a POS shield.
  • Fighter abilities can no longer be activated when they, or their controller, is inside a POS shield. Recalling and moving fighters is unaffected by this change.
  • A ship with fighter squadrons still loaded in to its launch tubes can no longer be repackaged until the squadrons are unloaded back to the fighter bay.
  • Fixed an issue where if a clone spawned in a Citadel while a player was in control, the controlling player could lose control and the module would stop cycling.
  • Fixed an issue where the Point Defense Battery could kill a Capsule if it undocked at the start of the cycle before tethering was attached.
  • Modules:
  • Allowed some Meta Capital Remote Shield Booster Blueprints to appear on the market.
  • Science & Industry:
  • Fixed an issue where Burst Projectors gave excessive materials when refining.
  • Technical:
  • Remote activation of Skill Injectors is now possible. Check out the Skill Injector info page for additonal information about Skill Injectors.
  • User Interface:
  • Fixing an issue that could cause the sensor overlay to fail at loading sites when entering space.
  • Fixed an issue where the map could appear all white when in a Citadel.
  • Fixed an issue where the Show Info window for stations would not display correctly in the Citadel hangar view.
  • Fixed an issue where the "Configure Clone Facility" window would fail to load in when docked in a Citadel.
  • Fixed an issue where clicking the "Take Control" button too fast in a Citadel would have undesirable results.
  • Fixed an issue where a player in control of a Citadel could access the fleet options of ships like Use Fitting Service and Open Fleet Hangar.
  • Fixed an issue where selling from a corporation hangar would not always give an accurate price.
  • Fixed an issue where the advanced search in Assets would not work for Asset Safety wraps.
  • Fixed an issue where collapsing the first dialog in the Citadel deployment and then expanding it would not show it in the correct size.
  • Fixed an issue where items in Personal Deliveries section of inventory would not be included in Asset Safety.

New in EVE Online 13.11.1036602 (May 3, 2016)

  • FEATURES & CHANGES:
  • Market:
  • Capsule SKIN Market group has been added.
  • Miscellaneous:
  • It is now possible to initiate trade/delivery by dropping items on a character entry (portrait).
  • User Interface:
  • Changed the Citadel online notification to be more accurate.
  • DEFECT FIXES:
  • Gameplay:
  • An issue with Ice Belts not spawning correctly after downtime has been fixed.
  • When a client disconnects whilst in a ship with deployed fighters, the fighters would attempt to get back in to ship's launch tubes before it disappears. They were previously ignoring any warp disruption whilst doing this. The fighters can now be tackled/bubbled as expected which will force them to remain in space (and become abandoned).
  • Graphics:
  • Improved client stability during initial launch of client.
  • Market:
  • Cleaned up some blueprint market entries that have no practical use.
  • Corrected the name of the Force Auxiliaries market groups.
  • Ample Conductors market group was missing a name and icon graphic.
  • The blueprints for Supercarrier Burst Projectors are now properly seeded on the market.
  • The Standup Missile Guidance Enhancer I Blueprint is now properly seeded on the market.
  • The Resistance Phasing skill can now be found in the "Engineering" market category, to better reflect the fact that it benefits both armor and shield modules.
  • Modules:
  • Corrected the name of the Linked Enduring Remote Sensor Booster.
  • Fixed an issue where the Micro Jump Field Generator would not drop tethering.
  • Corrected name and requirements of CONCORD Capital Shield Booster blueprint.
  • Fixing an issue with Networked Sensor Array and docking or tethering.
  • Ships with active siege modules can no longer jump through stargates.
  • Effectiveness of Standup electronic warfare modules is now correctly reduced by ewar resistances.
  • Lance, Reaper and BFG Doomsday devices are now correctly reducing damage based on target signature radius.
  • The range of the new Doomsday weapons has been re-calibrated to the advertised range.
  • Large modules can no longer be fitted to smaller ships the first time that the fitting is attempted.
  • Remote Ancillary Armor Repairers now consume the correct amount of nanite paste per cycle.
  • Corrected the name of the Standup Weapon Disruptor I blueprint.
  • Fixed an issue where Citadel rigs were not being destroyed properly.
  • PvE:
  • Targeted Doomsday devices may now be activated on pirate capital NPCs.
  • Science & Industry:
  • Medium Structure Combat Rig blueprints now have a correct success chance for invention.
  • The invention time for Multifrequency XL blueprints has been corrected to match the other XL frequency crystal blueprints.
  • Corrected build requirements for Capital Shield Booster II.
  • Fixing build output for Capital Capacitor Booster II Blueprint.
  • Adding meta Capital Capacitor blueprints.
  • Skills:
  • Corrected skill requirements for XL Missile specializations.
  • Fighter Hangar Management skill is no longer missing an attribute in its show info window.
  • Technical:
  • Fixed an issue where undocking from a station can cause the overview to stop refreshing.
  • Fixed an issue where the skill queue was getting frozen.
  • User Interface:
  • Right-click menus for items in space: The "Warp to..." entries should now always appear as the top options, above any Approach/Align entries. (This is only relevant for items further than minimum warp distance of 150km, but closer than the recently-increased maximum approach distance of 10,000km).
  • D-scan: Fixed scan range and angle changes made with mouse scroll not taking effect.
  • You can now unload fighters from tube by dropping them on existing items in the Fighter Bay instead of in an empty area in the Fighter Bay.
  • Fixed an issue where Level 5 Remote Trading skills were showing a number of jumps instead of just region.
  • Fixed an issue where the "Show Results Using: Role Management List" in the Corporation window would not work properly.
  • Fixed an issue where the "Required For" window does not grey out levels that are not pre-requisites for anything.

New in EVE Online 13.11.1024032 (Mar 31, 2016)

  • FEATURES & CHANGES:
  • User Interface:
  • Simplified and shortened the kill feedback animation.
  • DEFECT FIXES:
  • Graphics:
  • Fixed an issue with billboards playing full screen on Mac clients.

New in EVE Online 13.11.1021473 (Mar 22, 2016)

  • User Interface: Increased the rate at which destroyed targets disappear from the UI.

New in EVE Online 13.11.1018996 (Mar 15, 2016)

  • FEATURES & CHANGES:
  • Project Discovery:
  • Added 14 new Analyst Kredit offers to the SOE LP Store.
  • DEFECT FIXES:
  • Gameplay:
  • Fixed several problems with fleet bonuses.
  • Localization:
  • The market groups for XL missiles have had their names corrected
  • The in-game bug reporting window has been slightly increased in size to avoid overlapped text in localized clients.
  • Technical:
  • Fixed a memory leak associated with the 'Dynamic FOV' option.
  • User Interface:
  • New Camera: Fixed an issue which could cause the camera to break during high client load (massive fleet fights).
  • The faction indicator icon for the Sentient Signal Amplifier has been corrected.
  • The icon for a ECM module shown under their active target will now dim correctly when the target is not successfully jammed.

New in EVE Online 13.11.1011198 (Feb 23, 2016)

  • FIXES:
  • PvE:
  • Drifter Incursions now have a player cap where the rewards tail off to zero.
  • Cynosural fields cannot be generated in agent mission site locations, as well as any site in space which has natural phenomena disrupting the use of warp drives within the site.
  • Technical:
  • Fixed an issue where you were unable to extract skills with a Skill Extractor if you had implants in your head that you did not meet the requirements for.

New in EVE Online 13.11.1010659 (Feb 22, 2016)

  • FIXES:
  • Gameplay:
  • Fixed skill training problems with the expiry of Cerebral Accelerator boosters.
  • Graphics:
  • Fixed floating turrets on the Loki
  • User Interface:
  • Personal Assets search will now persist the search text field and results during session changes such as jumping between systems, docking at a station, or changing ships in space for example.
  • D-Scan: the results list now populates instantly
  • New Camera: fixed the invert zoom option when zooming by holding down L+R mouse buttons
  • New Camera: Fixed binding the D-Scan hotkey to a mouse button
  • New Camera: Fixed zoom distance not being saved when switching from and back to orbit camera
  • New Camera: Fixed an issue causing the D-Scan window to scan twice sometimes when scanning objects in the overview
  • New Camera: The orbit camera will now remember its zoom distance when jumping
  • Skill training notifications have been modified to no longer show duplicate notifications and the "no skill in queue" notifications only shows when it makes sense.
  • Level 5 skills show now again the correct star icon also in the skill queue window.

New in EVE Online 13.11.1007258 (Feb 12, 2016)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • EVE Flight Academy tutorial videos can now be accessed in the game client from the F12 menu.
  • Updated the “Interacting with others” tutorial video to reflect updated game features.
  • Skills:
  • In the Skill Extractor window you can now undo marking skills for extraction in any order by clicking the undo button on the skill entry in the list.
  • FIXES:
  • Gameplay:
  • The Character Creator tutorial video has been adjusted to match updated game features.
  • User Interface:
  • Applying unallocated skill points through the character sheet no longer pauses your skill training.
  • New Camera:
  • Fixed an issue where players could get stuck in the space scene when docked, after using first person mode
  • Fixed turrets not being visible on other ships
  • Fixed an issue that could cause a strange "fishbowl" FOV after jumping
  • Anomalies and bookmarks can now be tracked
  • Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid

New in EVE Online 13.11.1006243 (Feb 10, 2016)

  • FIXES:
  • Audio:
  • The audio has been adjusted to the new camera.
  • Gameplay:
  • Cynosural Field Generators and Bombs can be activated again in Cosmic Signature and Anomalies.
  • Graphics:
  • The Loki's Electronics - Emergent Locus Analyzer is now correctly aligned with the rest of the ship.
  • Duct tape to the rescule! The middle right booster on the Minmatar Frigates Probe and Cheetah is now aligned correctly.
  • User Interface:
  • New Camera: Fixed speed offset not working.
  • New Camera: Fixed broken text when holding down C to track.
  • Old Camera: Fixed tracking camera not working directly after switching from new camera to old.
  • Fixed an issue where the notification widget would become unresponsive after extracting skill points.

New in EVE Online 13.11.1003795 (Feb 2, 2016)

  • FEATURES & CHANGES:
  • User Interface - New Scanning:
  • The "Hit spheres" intensity has been adjusted.
  • The intensity on scanning bubbles has been adjusted.

New in EVE Online 13.11.1003015 (Feb 1, 2016)

  • FIXES:
  • Miscellaneous:
  • Minor improvements to the backend code.

New in EVE Online 13.11.1002259 (Jan 28, 2016)

  • FIXES:
  • Miscellaneous:
  • Minor improvements to the back-end code.

New in EVE Online 13.11.998442 (Jan 19, 2016)

  • FIXES:
  • User Interface:
  • The Star field has been removed from Solar System Map and Beta Map.
  • Jump lines and markers now have increased visibility in the Beta Map.
  • Constellation and region marker visibility has been improved in the Beta Map.
  • Bookmark markers have been further optimized in the Solar System map and Beta Map.

New in EVE Online 13.11.996833 (Jan 13, 2016)

  • FIXES :
  • User Interface:
  • Fixed an issue where the "Remove Charge" and "Show Info" icons were missing from the fitting window when hovering loaded turrets or launchers.

New in EVE Online 13.11.995234 (Jan 7, 2016)

  • FIXES:
  • Miscellaneous:
  • Improvements to the backend system.
  • New Eden has been made a better place for everyone due to several fixes.

New in EVE Online 13.11.992502 (Dec 17, 2015)

  • FEATURES & CHANGES:
  • Exploration:
  • Snowballs and Sodium Fireworks can now be looted from the Operation Frostline combat sites.
  • Graphics:
  • Nebulae backgrounds have been updated to reduce compression artifacts.
  • FIXES:
  • Gameplay:
  • Fixed an issue where too many district beacons were spawning on the overview, you must now be within 500km before it will show.
  • User Interface:
  • Fixed an issue where it was not always possible to accept courier contracts.

New in EVE Online 13.11.991576 (Dec 15, 2015)

  • FEATURES & CHANGES:
  • Exploration:
  • BPC's for the four new Logistic Frigates have been added to the rewards of the Operation Frostline combat site (Deacon, Kirin, Thalia and Scalpel).
  • Graphics:
  • The shield impact effects on smaller ships will now scale more noticeably than before, meaning that impacts from larger weapons will be easier to see compared to the impacts from smaller weapons fire.
  • The Level of Detail (LOD) system is now applied to the GPU particles that are used in the armor damage impact effects. This change can improve the client performance.
  • The visual damage system is applied to Rogue Drone ships.
  • Shield Booster and Hardener effects will now visually loop on cycle.
  • An extra level of depth has been applied to the armor damage visualisation.
  • FIXES:
  • Gameplay:
  • Fixed a case where ghost ships were left behind after docking or jumping with a ship, which had guarding or assisting drones deployed.
  • Graphics:
  • The booster orientation on the Svipul has been adjusted.
  • Fixed an issue where killmarks could swap between duplicate hulls in the hanger scene.
  • The length of the sound effect played when the Moa hull begins to animate has been corrected.
  • A visual issue that affected the Nugoeihuvi skin for the Caracal has been fixed.
  • Technical:
  • The logging code has been improved. A previous bug caused the TQ startup problem on July 15th.
  • User Interface:
  • Fixed an issue where the preview window for ships would occasionally fail to load the actual preview.

New in EVE Online 13.11.990550 (Dec 10, 2015)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • Minor update to the back-end system.

New in EVE Online 13.11.989866 (Dec 9, 2015)

  • FEATURES & CHANGES:
  • Science & Industry:
  • Station components and the blueprints to build them have been renamed to the following:
  • Structure Construction Parts Blueprint
  • Structure Construction Parts
  • Structure Docking Bay Blueprint
  • Structure Docking Bay
  • Structure Factory Blueprint
  • Structure Factory
  • Structure Hangar Array Blueprint
  • Structure Hangar Array
  • Structure Laboratory Blueprint
  • Structure Laboratory
  • Structure Market Network Blueprint
  • Structure Market Network
  • Structure Medical Center Blueprint
  • Structure Medical Center
  • Structure Mission Network Blueprint
  • Structure Mission Network
  • Structure Office Center Blueprint
  • Structure Office Center
  • Structure Repair Facility Blueprint
  • Structure Repair Facility
  • Structure Reprocessing Plant Blueprint
  • Structure Reprocessing Plant
  • Structure Storage Bay Blueprint
  • Structure Storage Bay
  • FIXES:
  • Audio:
  • Restored audio effects to Armor Hardeners and Repairers.
  • Adjusted audio effects for subcapital ship engines.
  • Audio effects now correctly follow your camera distance
  • Gameplay:
  • Fixed a case where Energy Neutralizer modules could sometimes get stuck if the target jumps through a gate whilst the module is mid-cycle.
  • Fixed an issue where Outpost Construction Component Blueprints were requiring an item that it is not available on Tranquility.
  • PvE:
  • The mission "A Friend in Need (4 of 10)" can now be completed.
  • Technical:
  • Wormhole transitions animation and sound effects now correctly play
  • User Interface:
  • Guidance Disruptors now show the correct icon and label above their victims ship HUD.

New in EVE Online 13.11.988883 (Dec 8, 2015)

  • FEATURES & CHANGES:
  • Audio:
  • The new Theme pulses to the beat of a million exultant hearts.
  • Doppler Shift - An option has been added to the Audio menu to audible frequency shifts on the engine effects of all subcapital ships. This feature is CPU intensive, and not recommended for minimum specification systems or extremely busy scenes including large fleet fights.
  • Balancing:
  • Module Tiericide on Warp Disruption Field Generators. More details can be found here.
  • As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives:
  • Module Tiericide on Neutralizers and Nosferatu. More details can be found here.
  • Module Tiericide on Shield Rechargers. More details can be found here.
  • Module Tiericide on Shield Power Relays. More details can be found here.
  • Module Tiericide on Shield Flux Coils. More details can be found here.
  • Module Tiericide on Remote Repair Modules. More details can be found here.
  • As part of these changes, remote armor, shield and hull reps all now have falloff (this falloff reduces effectiveness as you get further from your target):
  • Remote repair ranges, cycle times, capacitor use and ship bonuses have all been adjusted. Full details can be found in the forum thread linked above.
  • Missile Guidance Computers and Guidance Enhancers have had the strength of their missile precision bonuses improved. More details can be found here.
  • As part of the Module balancing process, the names of many modules have changed along with their attributes. The following modules have had their names changed:
  • F-392 Baker Nunn Tracking Disruptor I is now known as Baker Nunn Enduring Tracking Disruptor I
  • Balmer Series Tracking Disruptor I is now known as Balmer Series Compact Tracking Disruptor I
  • 'Abandon' Tracking Disruptor I is now known as C-IR Compact Guidance Disruptor I
  • DDO Photometry Tracking Disruptor I is now known as DDO Scoped Tracking Disruptor I
  • 'Distributor' Tracking Disruptor I is now known as 'Distributor' Guidance Disruptor I
  • 5W Infectious Power System Malfunction is now known as Small Infectious Scoped Energy Neutralizer
  • Small 'Gremlin' Power Core Disruptor I is now known as Small Gremlin Compact Energy Neutralizer
  • Medium 'Gremlin' Power Core Disruptor I is now known as Medium Gremlin Compact Energy Neutralizer
  • 50W Infectious Power System Malfunction is now known as Medium Infectious Scoped Energy Neutralizer
  • Heavy 'Gremlin' Power Core Disruptor I is now known as Heavy Gremlin Compact Energy Neutralizer
  • 500W Infectious Power System Malfunction is now known as Heavy Infectious Scoped Energy Neutralizer
  • 'Caltrop' Small Energy Neutralizer I is now known as Small 'Caltrop' Energy Neutralizer
  • 'Ditch' Medium Energy Neutralizer I is now known as Medium 'Ditch' Energy Neutralizer
  • 'Moat' Heavy Energy Neutralizer I is now known as Heavy 'Moat' Energy Neutralizer
  • Small 'Knave' Energy Drain is now known as Small Knave Scoped Energy Nosferatu
  • Small 'Ghoul' Energy Siphon I is now known as Small Ghoul Compact Energy Nosferatu
  • Heavy 'Ghoul' Energy Siphon I is now known as Heavy Ghoul Compact Energy Nosferatu
  • Heavy 'Knave' Energy Drain is now known as Heavy Knave Scoped Energy Nosferatu
  • Medium 'Ghoul' Energy Siphon I is now known as Medium Ghoul Compact Energy Nosferatu
  • Medium 'Knave' Energy Drain is now known as Medium Knave Scoped Energy Nosferatu
  • 'Upir' Small Nosferatu I is now known as Small 'Upir' Energy Nosferatu
  • 'Strigoi' Medium Nosferatu I is now known as Medium 'Strigoi' Energy Nosferatu
  • 'Vrykolakas' Heavy Nosferatu I is now known as Heavy 'Vrykolakas' Energy Nosferatu
  • M51 Iterative Shield Regenerator is now known as M51 Benefactor Compact Shield Recharger
  • Basic Shield Power Relay is now known as 'Basic' Shield Power Relay
  • Type-D Power Core Modification: Shield Power Relay is now known as Type-D Restrained Shield Power Relay
  • Mark I Generator Refitting: Shield Power Relay is now known as Mark I Compact Shield Power Relay
  • Basic Shield Flux Coil is now known as 'Basic' Shield Flux Coil
  • Type-D Power Core Modification: Shield Flux is now known as Type-D Restrained Shield Flux Coil
  • Mark I Generator Refitting: Shield Flux is now known as Mark I Compact Shield Flux Coil
  • Micro Remote Shield Booster I is now known as 'Micro' Remote Shield Booster
  • Capital Murky Remote Shield Booster is now known as CONCORD Capital Remote Shield Booster
  • Small Murky Remote Shield Booster is now known as Small Murky Compact Remote Shield Booster
  • Small Asymmetric Remote Shield Booster is now known as Small Asymmetric Enduring Remote Shield Booster
  • Small S95a Remote Shield Booster is now known as Small S95a Scoped Remote Shield Booster
  • Medium Murky Remote Shield Booster is now known as Medium Murky Compact Remote Shield Booster
  • Medium Asymmetric Remote Shield Booster is now known as Medium Asymmetric Enduring Remote Shield Booster
  • Medium S95a Remote Shield Booster is now known as Medium S95a Scoped Remote Shield Booster
  • Large Murky Remote Shield Booster is now known as Large Murky Compact Remote Shield Booster
  • Large Asymmetric Remote Shield Booster is now known as Large Asymmetric Enduring Remote Shield Booster
  • Large S95a Remote Shield Booster is now known as Large S95a Scoped Remote Shield Booster
  • Capital Coaxial Remote Armor Repairer is now known as CONCORD Capital Remote Armor Repairer
  • Small I-ax Remote Armor Repairer is now known as Small I-ax Enduring Remote Armor Repairer
  • Small Coaxial Remote Armor Repairer is now known as Small Coaxial Compact Remote Armor Repairer
  • Small 'Solace' Remote Armor Repairer is now known as Small Solace Scoped Remote Armor Repairer
  • Medium I-ax Remote Armor Repairer is now known as Medium I-ax Enduring Remote Armor Repairer
  • Medium Coaxial Remote Armor Repairer is now known as Medium Coaxial Compact Remote Armor Repairer
  • Medium 'Solace' Remote Armor Repairer is now known as Medium Solace Scoped Remote Armor Repairer
  • Large I-ax Remote Armor Repairer is now known as Large I-ax Enduring Remote Armor Repairer
  • Large Coaxial Remote Armor Repairer is now known as Large Coaxial Compact Remote Armor Repairer
  • Large 'Solace' Remote Armor Repairer is now known as Large Solace Scoped Remote Armor Repairer
  • As part of the Module balancing process, some module types have been retired. All copies of these modules have been converted into another similar module. The following module replacements have taken place:
  • Small 'Arup' Remote Armor Repairer has been converted into Small Solace Scoped Remote Armor Repairer
  • 'Brotherhood' Small Remote Armor Repairer has been converted into 'Beatnik' Small Remote Armor Repairer
  • Medium 'Arup' Remote Armor Repairer has been converted into Medium Solace Scoped Remote Armor Repairer
  • Large 'Arup' Remote Armor Repairer has been converted into Large Solace Scoped Remote Armor Repairer
  • 'Pacifier' Large Remote Armor Repairer has been converted into 'Peace' Large Remote Armor Repairer
  • Micro Asymmetric Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Micro Murky Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Micro 'Atonement' Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Micro S95a Remote Shield Booster has been converted into ‘Micro' Remote Shield Booster
  • Small 'Atonement' Remote Shield Booster has been converted into Small Murky Compact Remote Shield Booster
  • Medium 'Atonement' Remote Shield Booster has been converted into Medium Murky Compact Remote Shield Booster
  • Large 'Atonement' Remote Shield Booster has been converted into Large Murky Compact Remote Shield Booster
  • E5 Prototype Energy Vampire has been converted into Small Knave Scoped Energy Nosferatu
  • Small Diminishing Power System Drain I has been converted into Small Ghoul Compact Energy Nosferatu
  • E50 Prototype Energy Vampire has been converted into Medium Knave Scoped Energy Nosferatu
  • Medium Diminishing Power System Drain I has been converted into Medium Ghoul Compact EnergyNosferatu
  • E500 Prototype Energy Vampire has been converted into Heavy Knave Scoped Energy Nosferatu
  • Heavy Diminishing Power System Drain I has been converted into Heavy Ghoul Compact Energy Nosferatu
  • Small Rudimentary Energy Destabilizer has been converted into Small Infectious Scoped Energy Neutralizer
  • Small Unstable Power Fluctuator I has been converted into Small Gremlin Compact Energy Neutralizer
  • Medium Rudimentary Energy Destabilizer I has been converted into Medium Infectious Scoped Energy Neutralizer
  • Medium Unstable Power Fluctuator I has been converted into Medium Gremlin Compact Energy Neutralizer
  • Heavy Rudimentary Energy Destabilizer I has been converted into Heavy Infectious Scoped Energy Neutralizer
  • Heavy Unstable Power Fluctuator I has been converted into Heavy Gremlin Compact Energy Neutralizer
  • Passive Barrier Compensator I has been converted into M51 Benefactor Compact Shield Recharger
  • 'Benefactor' Ward Reconstructor has been converted into M51 Benefactor Compact Shield Recharger
  • Supplemental Screen Generator I has been converted into M51 Benefactor Compact Shield Recharger
  • Alpha Reactor Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Marked Generator Refitting: Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Partial Power Plant Manager: Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Type-E Power Core Modification: Shield Power Relay has been converted into 'Basic' Shield Power Relay
  • Beta Reactor Control: Shield Power Relay I has been converted into Type-D Restrained Shield Power Relay
  • Local Power Plant Manager: Reaction Shield Power Relay I has been converted into Mark I Compact Shield Power Relay
  • Alpha Reactor Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Marked Generator Refitting: Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Partial Power Plant Manager: Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Type-E Power Core Modification: Shield Flux has been converted into 'Basic' Shield Flux Coil
  • Beta Reactor Control: Shield Flux I has been converted into Type-D Restrained Shield Flux Coil
  • Local Power Plant Manager: Reaction Shield Flux I has been converted into Mark I Compact Shield Flux Coil
  • Balance changes have been made to a number of ships to ensure a healthy and varied combat ecosystem. More details can be found here:
  • Breacher:-0.08 inertia, +5 m/s
  • Tormentor: +10m3 Dronebay
  • Rifter: +5 CPU, +3 PWG
  • Slasher: +5 CPU, +2 PWG
  • Tristan: -10 m/s, -100 Hull hitpoints
  • Punisher: +1 Turret, +1 Lowslot, +10 PWG, +13 CPU, Replaced the 5% damage bonus with -10% laser cap use per level
  • Republic Fleet Firetail: Increased tracking bonus to 10% per level
  • Caldari Navy Hookbill: Changed damage bonus to 25% Kin, 20% Em/Therm/Exp
  • Osprey Navy Issue: -1 Launcher (second utility high), +100 pwg, +15 dronebay and bandwidth, Changed damage bonus to 25% Kinetic, 20% EM/Therm/Exp
  • Sacrilege: +50m3 dronebay
  • Worm: -1 Lowslot, -20 CPU
  • Gila: -1 Lowslot, -20 CPU
  • Orthrus: Reduce damage bonus to +15% per level
  • Barghest: -1 Launcher (second utility high), Increased damage bonus to 10% per level
  • Exploration:
  • All Rigging related and Encryption Methods skill books have been removed from Relic exploration sites and can now be looted from Data sites instead.
  • Micro Jump Drive, Shield Booster, Armor Hardener, Spectrum Breaker and Armor Repairer blueprints have been removed from Relic exploration sites. They can still be looted from Data sites.
  • Micro Jump Drive, Shield Booster, Armor Hardener, Spectrum Breaker and Armor Repairer blueprints have had their drop rates lowered.
  • All Ghost sites now require the use of the Data Analyzer module.
  • The presence of Drifter wormholes around New Eden has been increased.
  • The most commonly dropped loot in exploration Data sites has had its drop amount halved.
  • Exploration Ghost sites are now Cosmic Signatures instead of Cosmic Anomalies.
  • All COSMOS items have been added to the exploration Data sites loot tables.
  • Hunt down and defeat the Serpentis in Operation Frostline Target sites
  • Graphics:
  • Visual Damage System - Your ship will now display a shield when taking damage, if your attacker gets through your shields you will see localized armor damage
  • Known issue: The Mac client impact effects are lacking visual fidelity.
  • Known issue: Smart bombs, gas clouds and Titan super weapons will not display shields or armor impacts.
  • Known issue: Impact visual effects on Rogue Drones are missing.
  • Known issue: Visual damage will not display on ships unless they are targeted or on your 'watch list'.
  • The battle between light and dark is over, the brightness slider has been implemented into the settings menu!
  • Re-added the high shader quality option for Mac users.
  • Temporal Anti-Aliasing has been added to improve hardware anti-aliasing. (Note: TAA is only available on DX11 and is tied to the High Anti-Aliasing setting, this means DX9 users will only be able to select Medium Anti-Aliasing from the settings menu from now on.)
  • Cider has been updated on the Mac client (See the Fixes section for further details.)
  • The following visual effects have been renovated:
  • Ship & Drone engine boosters
  • Cynosural Field Beacon
  • Cynosural Jump Portal
  • Cynosural Jump Portal Black Ops
  • Warp Entry
  • Wormhole Jump
  • ECCM
  • ECM Burst
  • Sensor Booster
  • Stasis Web
  • Survey Scanner
  • Tracking Booster
  • Smart Bombs (EMP, Graviton, Photon, Plasma)
  • Your ship will now accumulate dirt and grime over time. (Note: You can clean your ships hull through the fitting window.)
  • Your PVP prowess will now be visible as every kill accomplishment you get in your current ship will adorn your ships hull.
  • Decals have been given the same V5 treatment as ships.
  • The background star-field now has an added depth, as it can be occluded by Nebulae phenomenons. The density and sharpness has been adjusted to hide repetitive patterns.
  • Modules:
  • Three new ice Mining Lasers usable only on Expedition frigates are now available.
  • The Micro Jump Field generator is now available. More details can be found here.
  • Missile Disruption modules are now available. More details can be found here.
  • Four new meta versions of the Entosis link are now available.They are as follows:
  • Affirmative. Modified Entosis Link - Reduced Capacitor Use
  • Noir. Modified Entosis Link - Higher Max Velocity
  • Pandemic SPHERE Modified Entosis Link - Longer Range
  • Spectre Fleet's Modified Entosis Link - Lower Powergrid Requirements.
  • Miscellaneous:
  • Shattered Villard Wheels now have a volume of 0.1m3 (decreased from 1.0m3)
  • Updated formatting on Ascendancy Implants.
  • Missions & NPCs:
  • Lowered the amount of jamming NPC's in all ten Gallente level 4 Factional Warfare missions.
  • Fast webbing frigates have been added to all Caldari and Minmatar level 4 Factional Warfare mission sites.
  • Tech 3 Destroyers are now forbidden to enter Small Factional Warfare sites.
  • The ISK and LP rewards for Drifter Incursions have been increased.
  • Science & Industry:
  • The refining yield of Omber ore has been rebalanced. More details can be found here.
  • Ships:
  • The brand new Expedition Frigate known as the Endurance has been released. More details regarding the Endurance can be found here.
  • Four brand new Command Destroyers, which can utilize the new Micro Jump Field generators have been released. More details regarding the Command Destroyers can be found here.
  • Four brand new Tech II Logistics Frigates have been released. More details on these ships can be found here.
  • Four brand new Electronic Warfare Navy Frigates have been released. More details on these ships can be found here.
  • Skills:
  • Added the Command Destroyers skill. This skill is required to fly the new Command Destroyers.
  • Added the Logistics Frigate skill. This skill is required to fly the new Logistics Frigates.
  • The Expedition Frigate Skill now also allows capsuleers to fly the new Endurance Expedition Frigate.
  • SKINs:
  • Added remaining SKINs for T2 Gallente ships in the Valimor Legacy line. The following new SKINs and associated bundles are now available:
  • Enyo Valimor Legacy SKIN (Permanent)
  • Ishkur Valimor Legacy SKIN (Permanent)
  • Helios Valimor Legacy SKIN (Permanent)
  • Nemesis Valimor Legacy SKIN (Permanent)
  • Keres Valimor Legacy SKIN (Permanent)
  • Ares Valimor Legacy SKIN (Permanent)
  • Taranis Valimor Legacy SKIN (Permanent)
  • Eris Valimor Legacy SKIN (Permanent)
  • Deimos Valimor Legacy SKIN (Permanent)
  • Ishtar Valimor Legacy SKIN (Permanent)
  • Phobos Valimor Legacy SKIN (Permanent)
  • Oneiros Valimor Legacy SKIN (Permanent)
  • Arazu Valimor Legacy SKIN (Permanent)
  • Lachesis Valimor Legacy SKIN (Permanent)
  • Astarte Valimor Legacy SKIN (Permanent)
  • Eos Valimor Legacy SKIN (Permanent)
  • Sin Valimor Legacy SKIN (Permanent)
  • Kronos Valimor Legacy SKIN (Permanent)
  • Viator Valimor Legacy SKIN (Permanent)
  • Occator Valimor Legacy SKIN (Permanent)
  • Anshar Valimor Legacy SKIN (Permanent)
  • Added SKINs for 12 of the new ships available on release. These are:
  • Navy EWAR Frigates
  • Maulus Navy Issue Intaki Syndicate SKIN (Permanent)
  • Griffin Navy Issue Wiyrkomi SKIN (Permanent)
  • Vigil Fleet Issue Justice SKIN (Permanent)
  • Crucifier Navy Issue EoM SKIN (Permanent)
  • T2 Logistics Frigates
  • Deacon Raata Sunset
  • Kirin Blue Tiger
  • Thalia Valimor Legacy
  • Scalpel Valklear Glory
  • Command Destroyers
  • Pontifex Raata Sunset SKIN (Permanent)
  • Stork Blue Tiger SKIN (Permanent)
  • Magus Valimor Legacy SKIN (Permanent)
  • Bifrost Valklear Glory SKIN (Permanent)
  • Added SKINs for the 3 Mordu's Legion Ships. These are:
  • Garmur Waschi Uprising 'Parade' SKIN (Permanent)
  • Orthrus Waschi Uprising 'Parade' SKIN (Permanent)
  • Barghest Waschi Uprising 'Parade' SKIN (Permanent)
  • Technical:
  • Grid boxes have been increased in size from 250km to 7800km.
  • Changed how the player is stored when docked in a station: The player is now stored in their ship when docked in a station instead of in the hangar. A session change timer will appear when changing ships but will not take effect when changing ships; only when the player tries to undock they will need to wait it out.
  • User Interface:
  • Visual update to probes and d-scan cone
  • Fleet window added as default icon on the Neocom
  • Added an icon to the Watch List for when you are targeting and have targeted a member
  • Interbus Ship Identification System has been renamed.
  • Broadcast section of the fleet window is expanded by default
  • "Highlight My Messages" and "Highlight Infantry Messages" are now global chat options so they do not need to be set on every individual chat channel.
  • FIXES:
  • Audio:
  • Expanded the advanced audio Atmosphere slider to include Incursion system entry sounds.
  • Gameplay:
  • System wide effects for Sansha and Drifter Incursions are now activated and deactived correctly.
  • TCU and Ihubs now snap to the adjacent grid when the center of the current grid is occupied by a deployable.
  • Fixed an issue where logoff timers would not count down when the object being aggressed gets removed from space.
  • Logging off with entosis link active will no longer allow players to make their capsuleer logoff timers start counting down when the link module is in the middle of a cycle.
  • Structures that require the anchoring skill but are not anchorable can no longer be deployed by players that have not trained the anchoring skill to the required level.
  • Fixed an issue where reprocessing a T3 Destroyer could result in a mode item being created.
  • Attacking Mobile Scan Inhibitors and Mobile Micro Jump Units no longer causes a significant security status penalty and kill right.
  • Fixed an issue where overlapping warp disruption fields would sometimes cancel one another out.
  • Harvestable Clouds show now up in the Mining default overview tab.
  • Fixed an issue where logoff timers would not count down when the object being aggressed gets removed from space.
  • Missing "Proceed with Dangerous Action" confirmation dialog has been added for when engaging an NPC with drones where the same dialog would be shown for attacking the NPC with other weapons.
  • TCUs and IHubs can no longer be self-destructed while reinforced or contested.
  • Zainou 'Sharpshooter' ZMX implants may now be traded on the market properly
  • Entosis Link II blueprints will now appear when filtering for Tech II blueprints
  • The Hecate and Jackdaw now drop the correct wrecks when destroyed
  • Fixed Civilian Small Remote Armor Repairer not being comparable
  • Corps and Alliances:
  • Corporation members with "use" access only are now able to use Reprocessing and Compression arrays instead of also requiring take access.
  • Check boxes in Access section of the Role Management tab of the Corporation window are now grayed out if and only if you do not have permission to assign those roles.
  • Members who have "Base" and "Other" grantable roles for hangars can now see the role management tab in the corporation window.
  • Fixed an issue where the corporation window would show up empty in some cases.
  • Rejecting unsolicited corp invitations now results in "invitation declined" rather than "application withdrawn".
  • Fixed an issue that would cause the "No applications found" text to remain in the Applications to Corporation tab once an application is received.
  • The notification sent to a corp recruiter when trying to invite a pilot that still has roles in another corporation no longer lists the pilot's roles within that corporation.
  • Graphics:
  • Fixed default Tempest skin.
  • Anchoring animation now plays correctly for X-Large Ship Maintenance Array.
  • Expanded the 'Camera bobbing' option to enable the deactivation of bobbing in hangars.
  • Adjusted small projectile turret firing on low LOD quality.
  • Rectified asymmetrical stance animation of the Confessor.
  • Modified the Geometry of the Light Neutron Blaster and variations.
  • Fixed the transparency of a drone structure.
  • Corrected sunlight reflections when HDR is enabled.
  • Reworked mounted turrets to appear accurately on the Imp.
  • Tweaked the positions of turrets on Bustard hulls.
  • Designers at Eliina Kariopka's studio corrected a small visual defect in the Raata Sunset SKIN for the Augoror.
  • Mac-specific Graphics:
  • Fixed window displacement under El Capitan.
  • Resolved decals with normal maps not rendering correctly on the Mac client.
  • Fixed broken static hangar renders on OS X Clients.
  • Fixed cloaking effects under Medium Shader Quality on OS X Clients.
  • Missions & NPCs:
  • Minor balance tweaks have been made to Drifter Battleships
  • PvE:
  • Some Z-Fighting could occur on Freight Pads in the Sansha Den site, this has now been resolved.
  • The Storyline mission "Patient Zero" now has a readable entry message to the encounter.
  • The mission briefing for "Stray Caldari Carrier" has been cleaned of grammatical errors.
  • The mission "Small Misunderstandings (2 of 3)" will now spawn the cargo container further away from the large collidable objects in the encounter so it can be accessed with ease.
  • The Faction description of Mordu's Legion Command has been cleaned of grammatical errors.
  • The mission briefing for "Sansha Acquisition" has been cleaned of grammatical errors.
  • Factional Warfare:
  • The Small Military Beacon has had its description updated to highlight T3 destroyers cannot enter the site.
  • Technical:
  • Fixed an issue where the following areas of the game would cause the client to freeze while loading type information for the first time:
  • Opening the market
  • Creating a contract
  • Importing ship fittings
  • User Interface:
  • Fixed an issue where show info windows were erroneously displaying default values for attributes with the value of 0.
  • Fixed an issue where number of items being sold could appear incorrectly in a transaction confirmation window.
  • "Open Cargo" can no longer be selected in the contextual menu of an object while warping.
  • Missing confirmation dialog has been added for when engaging an NPC with drones where the same dialog would be shown for attacking the NPC with other weapons.
  • Corrected a typo in the description of the Guristas Anomic Base mission.
  • Corrected a reference to the Republic in the mission completion text for 'Gate Keeper'.
  • Corrected a double space in the Angel Cartel Anomic Base mission text.
  • Fixed some text formatting issues in the 'Declare War' window.
  • Corrected the description of the Mobile Micro Jump Unit so that it displays the correct deploy restriction distance.
  • Corrected the names of the mode switching shortcuts to match the names of the modes themselves.
  • Corrected a grammatical error in the message received when attempting to compare an incomparable item.
  • Correcting discrepancies between the use of "reduced" and "decreased". Traits and Bonuses should now use "reduced" exclusively.
  • Insurance windows will now close when ships undock.
  • Inconsistencies in the terminology used for Neut & NOS drain amount bonuses have been corrected.
  • All references to Vampire have been replaced with Nosferatu for consistency.
  • Fixed a grammatical error in the objective of the Angel Cartel Anomic Base mission.
  • Updated the Warp Disruption Field Generator description to include reference to its ability to prevent capital ships from activating stargates.
  • The Capital Navigation Window will now populate correctly when opened.
  • Alliance contacts should no longer be showing up as neutral if they are set to below neutral, and the overview prioritizes neutral above other standings.
  • Corrected a misspelling of the word "Performance" in the Graphic settings.
  • The tooltip for fleet bonuses in the fleet window is now showing correctly for a commander position if bonuses from higher positions (FC and/or WC) are being applied.
  • Fixed an issue causing skill info windows to sometimes not open on the first click.
  • Fixed a broken tooltip in reprocessing window.
  • Removed "unknown" attribute text from Strategic Cruisers and Blood Raider ship show-info windows
  • Removed defunct damage attributes from the show-info window for the Republic Fleet Heavy Missile Launcher
  • The skill queue window no longer gets stuck when trying to modify a skill queue without having a free skill training slot.
  • Excessively long search strings no longer cause the Beta Map search function to stop working
  • It should no longer be possible for the Beta map window to enter an invalid position
  • The Probe Scanner window now respects stacking order of windows after session changes
  • Docking in a Station while the New Map is open will no longer cause the ‘You Are Here’ icon to default to the current systems Sun
  • Removed “Destroy Probes” button from Beta Probe Scanning UI
  • Two probe scan results (Circle scan) represents orientation correctly instead of always being flat.
  • Unscanned signature markers are now shown as Xs
  • Color overlays have been tweaked in Beta map to better show statistics visualization
  • “Mark my orders” is now selected by default in Market settings
  • D-Scan overview selection text will no longer escape its bounding box
  • Last selected custom formation is now correctly executed on clicking Custom Formation when one has been selected before
  • Probe movement control is no longer sometimes invisible when new Solar System map is initially loaded
  • Major improvements to picking and layering in the new Probe Scanner
  • THIRD PARTY DEVELOPERS:
  • SDE and IEC:
  • The Static Data Export (SDE) and the Image Export Collection (IEC) have been published.
  • Full details are available on the EVE Online Developer website.

New in EVE Online 13.10.986886 (Dec 1, 2015)

  • FIXES:
  • Miscellaneous:
  • The backend system received some improvements and bug fixes.

New in EVE Online 13.10.984095 (Nov 24, 2015)

  • FIXES:
  • Gameplay:
  • Fixed an issue with Corporation applications where DUST characters would sometimes be unable to join a corp if they had pending applications to multiple Corporations
  • The code for validating skill queues has been improved and is now more robust.
  • Self destructing through the clone bay window is again no longer possible while being in a ship (which caused characters to get stuck).

New in EVE Online 13.10.982704 (Nov 19, 2015)

  • FIXES:
  • Gameplay:
  • Reimbursed lost skill points for the skill training issue from November 12th: Unallocated skill points were added to all characters, which lost skill training time due to skill training resets between the downtime on November 12th and the downtime on November 13th.

New in EVE Online 13.10.980995 (Nov 16, 2015)

  • FIXES:
  • Gameplay:
  • The missile velocity bonus for the sharpshooter mode on the Jackdaw is now consistently applied.

New in EVE Online 13.10.980043 (Nov 12, 2015)

  • FIXES:
  • Gameplay:
  • The code for training of skills has been improved to reduce problems with broken skill queues.
  • New Eden has been made a better place by fixing a potential exploit.
  • The missing bonus from Imperial Navy Warfare Mindlinks to Electronic Superiority warfare links has been added again.
  • Technical:
  • Fixed a problem, which has probably caused broken ships after jumping in rare cases.
  • User Interface:
  • A proper message is displayed again when trying to inject the same skill twice.

New in EVE Online 13.10.978874 (Nov 10, 2015)

  • FEATURES & CHANGES :
  • Missions & NPCs:
  • As Holy Amarr mourn the loss of their Empress and the search begins for a replacement heir, The Drifter armada have returned and the time has come to step up and defend the Throne Worlds from this hostile attack.
  • FIXES :
  • Gameplay:
  • The shield amount of Control Towers and Customs Offices is now starting at the correct value after a reinforcement.
  • Fleet bonuses, which affect the cycle time of modules (like mining lasers or shield boosters), are now applied more consistently after changing positions in the fleet. (Comment: Other problems with fleet bonuses are still being investigated.)
  • PvE:
  • Sites (Cosmic Anomaly/Signatures) will again continue to process all triggers when it has been marked as completed.

New in EVE Online 13.10.977931 (Nov 5, 2015)

  • FIXES:
  • User Interface:
  • Deleting custom filters now works as intended and does not delete the last filter in the list
  • Ignoring signatures will now correctly cause all other unignored signatures to appear in the solar system map
  • Cosmic signatures will all continue to display in the Solar System map if all were displaying and one is right clicked
  • Signature list will no longer snap to the top of the list after each scan/refresh
  • HUD is now visible on top of the Solar System map when in fullscreen mode
  • Bindable Zoom hotkeys now function correctly in the Solar System map
  • Probe Scanner filter hotkeys will now only apply if the window is active or if the mouse is held over it. As a result, Save Location will now work correctly when numbers 1-5 are used in the name of a location
  • Directional Scanner visualisation is now toggleable via the Solar System Map
  • Probe Scanner window now obeys transparency and pinning settings

New in EVE Online 13.10.977544 (Nov 5, 2015)

  • FIXES:
  • Technical:
  • Fixed a memory leak on the server.
  • The code for boarding of ships (for example at starbases) has been improved. This is also addressing an issue with missing modules in the fitting windows.
  • User Interface:
  • Orbital strikes now generate kill reports again
  • The window for remapping attributes is now showing correct values while using a cerebral accelerator.
  • The show info window for R&D agents is now showing again the required skills correctly.
  • Ship attributes (especially the shield value) should now stay correct after fleet jumps into (previously) time dilated system.
  • An issue with displaying the notification when starting a self destruct on a structure has been fixed.

New in EVE Online 13.10.977127 (Nov 5, 2015)

  • FEATURES & CHANGES:
  • Market:
  • The Pilot's Services and Pilot's License Extensions (PLEX) market groups have had their icons updated to the new PLEX icon.
  • Ships:
  • The Viator is now once again receiving the benefits of its Gallente Industrial skill bonuses.
  • FIXES:
  • Technical:
  • Fixed an issue where activating a Multiple Pilot Training Certificate would require you to log off and on again before you could start training skills with the new training queue.
  • Freshly trained skills are now properly effecting your ships and modules, even if they completed while the character was offline.
  • User Interface:
  • Fixed an issue where the unreleased Endurance Expedition Frigate was visible in the ISIS window.
  • Reduced client lag when opening the skill queue window.
  • Fixed a bug which caused the skill queue window to fail to open.
  • Probe Scanner window background now obeys transparency and pinning settings.
  • Fixed an issue where the new map would not load properly if you have bookmarks created in the system you are trying to open the map in.

New in EVE Online 13.09.976307 (Nov 3, 2015)

  • FEATURES & CHANGES:
  • Audio:
  • Added a a jukebox feature (a checkbox) in the audio menu to allow players to opt out of the dynamic music system and just play the old jukebox playlist that came out with the game in 2003.
  • Published a new theme song for Parallax.
  • Gameplay:
  • Jump Fatigue is now capped at a maximum of 5 days, while reactivation is capped at 12 hours. Anyone who has either of these timers at a higher level than this will find their timers have been reduced to these new limit
  • Graphics:
  • The graphics settings menu now offers a 'Camera Bobbing' option, this will toggle whether or not the camera will perform a gentle animation when left idle.
  • Miscellaneous:
  • The server is now counting PVP kills for each ship item, in preparation for the forthcoming 'Kill marks' feature. The marks won't show up on ships yet, but once they do all these kills will give you a head-start. The clock is ticking, and as of now, we are keeping score! See this dev-blog for more details.
  • The wing commander of a fleet receives now fleet bonuses from the fleet booster.
  • Fleet bonuses from the skills Leadership, Skirmish Warfare, and Information Warfare are now stacking penalized together with bonuses from other sources like modules. Attention: This change only impacts the targeting speed bonus from the Leadership skill, the agility bonus from the Skirmish Warfare skill, and targeting range bonus from the Information Warfare skill. The bonuses provided by the warfare link modules have not changed.
  • Ships:
  • Any item that is scoopable can now also be scooped to a ships fleet hangar using the right click menu.
  • A character with a criminal flag in a high-sec system is no longer able to board/switch ships whilst in space.
  • Skins:
  • Added new Raata Sunset SKINs for most T1 and T2 Amarr ships. Tech 1 SKINs will available immediately, while Tech 2 SKINs will be available the following week. The full list of SKINs are:
  • Crucifier Raata Sunset SKIN (Permanent)
  • Executioner Raata Sunset SKIN (Permanent)
  • Inquisitor Raata Sunset SKIN (Permanent)
  • Magnate Raata Sunset SKIN (Permanent)
  • Punisher Raata Sunset SKIN (Permanent)
  • Tormentor Raata Sunset SKIN (Permanent)
  • Retribution Raata Sunset SKIN (Permanent)
  • Vengeance Raata Sunset SKIN (Permanent)
  • Anathema Raata Sunset SKIN (Permanent)
  • Purifier Raata Sunset SKIN (Permanent)
  • Sentinel Raata Sunset SKIN (Permanent)
  • Crusader Raata Sunset SKIN (Permanent)
  • Malediction Raata Sunset SKIN (Permanent)
  • Coercer Raata Sunset SKIN (Permanent)
  • Dragoon Raata Sunset SKIN (Permanent)
  • Heretic Raata Sunset SKIN (Permanent)
  • Arbitrator Raata Sunset SKIN (Permanent)
  • Augoror Raata Sunset SKIN (Permanent)
  • Maller Raata Sunset SKIN (Permanent)
  • Omen Raata Sunset SKIN (Permanent)
  • Sacrilege Raata Sunset SKIN (Permanent)
  • Zealot Raata Sunset SKIN (Permanent)
  • Devoter Raata Sunset SKIN (Permanent)
  • Guardian Raata Sunset SKIN (Permanent)
  • Curse Raata Sunset SKIN (Permanent)
  • Pilgrim Raata Sunset SKIN (Permanent)
  • Harbinger Raata Sunset SKIN (Permanent)
  • Oracle Raata Sunset SKIN (Permanent)
  • Prophecy Raata Sunset SKIN (Permanent)
  • Absolution Raata Sunset SKIN (Permanent)
  • Damnation Raata Sunset SKIN (Permanent)
  • Abaddon Raata Sunset SKIN (Permanent)
  • Apocalypse Raata Sunset SKIN (Permanent)
  • Armageddon Raata Sunset SKIN (Permanent)
  • Redeemer Raata Sunset SKIN (Permanent)
  • Paladin Raata Sunset SKIN (Permanent)
  • Revelation Raata Sunset SKIN (Permanent)
  • Archon Raata Sunset SKIN (Permanent)
  • Aeon Raata Sunset SKIN (Permanent)
  • Avatar Raata Sunset SKIN (Permanent)
  • Bestower Raata Sunset SKIN (Permanent)
  • Sigil Raata Sunset SKIN (Permanent)
  • Prorator Raata Sunset SKIN (Permanent)
  • Impel Raata Sunset SKIN (Permanent)
  • Providence Raata Sunset SKIN (Permanent)
  • Ark Raata Sunset SKIN (Permanent)
  • Structures & Deployables:
  • Outposts, Infrastructure Hubs, Territorial Claim Units, Station Services (if not disabled), and Command Nodes now have a new behavior related to the Entosis mechanic: Defensive Regeneration. These items will now slowly automatically capture themselves in the defender's favor if there are no active Entosis links targeted on them. The rate of regeneration is unaffected by the Activity Defense Modifier or any other variable, and is fixed for each different type of structure. The regeneration time for each type of structure is shown in the type's window.
  • Strategic Infrastructure Upgrades that are installed in an Infrastructure Hub may now be manually offlined by a character with Director roles in the owning corp. When an upgrade module is offlined, any dependent starbase structures will immediately be offlined, and cannot be re-onlined until the necessary IHub upgrade itself is put back online again. Any upgrade that is offline will not contribute towards the IHub's weekly bill. When a character installs a new upgrade or onlines an existing upgrade, he must pay an upfront fee equal to the weekly bill for that upgrade. Installing/Onlining upgrades requires the Station Manager role.
  • Additionally, the weekly bill based on the current upgrade status is now visible in the IHub Manager window. This display will update in real time as upgrades are installed/onlined/offlined. See this dev blog for more details.
  • TCUs and IHubs can now be self destructed by directors in the owner corporation. The self destruct countdown will take 20 minutes to complete. Directors and CEOs in the owner corporation are able to cancel the countdown.
  • Technical:
  • Brain in a Box and Dogma Rewrite: Performance optimization (mostly for fleet jumps and for Jita) and code refactoring of core systems of the EVE codebase. This includes a full code rewrite of skill training, fleet bonuses and the heat system - but without any functional changes. This change enables possibilities for further performance improvements and game design changes. More details about this will be available soon in a Dev Blog.
  • User Interface:
  • The Route Info Panel will now more accurately represent the distance to waypoints when in a wormhole system. Adding a single waypoint will display as "Unknown Jumps", whereas multiple waypoints will display as "X+ jumps", giving the distance between the waypoints as X.
  • Changed the icon for the Pilot's License Extension item.
  • Added a refresh button to the Sovereignty tab of the Corporation window, to allow the data to be refreshed without closing the window.
  • Added 'Jump' option to right click menu when clicking a saved location that is a stargate, in the People & Places window.
  • Clicking any notification regarding corp applications will now open the recruitment tab of the corporation window.
  • Crystal Damage now shows as % in tooltips.
  • A success message is now displayed after sending a bug report, which contains the ID of the sent bug report.
  • New Probe and Directional Scanning Interfaces (Added as Beta feature default ON):
  • Probe Scanner window
  • Hotkey for Analyze, mappable via the Shortcuts tab in the System menu (ESC), also possible to use RETURN key while the window has focus
  • Moved Destroy Probes button away from Recall Probes button
  • Moved Recall Probes button away from Analyze button
  • Added hotkeys to Filter options. 1-5 keys now allow you to show/hide types on the fly while window has focus
  • Probe section of window has been made collapsible and resizable
  • Resizing scan range can be modified by ALT-MOUSEWHEEL
  • Spread probes formation be modified by CTRL-MOUSEWHEEL
  • Uses new standalone solarsystem view, accessible through the window or command with F9 as default mapping
  • New shortcut command to In/Decrease scan range. No default mapping.
  • Fixed issue where probes moved far out of scope when moving plane was close to being parallel to the view angle of the camera
  • Overall UI cleanup
  • Directional Scanner
  • Hotkey to Scan, mappable via the Shortcuts tab in the System menu (ESC)
  • Uses new standalone solarsystem view to visualize the scan.
  • Directional Scan option in radial menu in system view to automatically align the scan angle
  • Option to align the solarsystem view to the space camera
  • Overall UI cleanup
  • FIXES:
  • Gameplay:
  • Fixed an issue where Supercapital Ship Assembly Arrays wouldn't go offline when their system's Infrastructure hub was destroyed.
  • Drones may now agress freight containers if directed to do so, following all the normal legal restrictions and capsuleer safety settings.
  • Corps and Alliances:
  • When an application to join a corporation is rejected, the rejection text is now visible to both parties in the Recruitment section of the Corporation window.
  • Fixed an issue where an Outpost that is in Freeport mode would sometimes prevent a corporation from renting an office, due to running incorrect standings checks. Whilst an Outpost is in Freeport mode, all corporations will now be able to rent an office (subject to capacity) regardless of standings.
  • Graphics:
  • Corrected a rendering issue in the ship fitting window
  • Fixed shading inheritance on Large POS batteries.
  • Improved the display of the turrets on the Mobile Tractor Unit.
  • Adjusted the placement of a sprite on Claw hull
  • PvE:
  • Multiple grammatical errors in mission texts have been fixed.
  • User Interface:
  • Kill report timestamps are now recorded with precision up to the second instead of to the minute.
  • You now get a clearer message on what happens when you're changing default sovereignty vulnerability time, when there's already a pending change.
  • The applications tabs in the corporation window now have a hint saying you have no ads when that applies.
  • Corporate divisions with long names will now be handled gracefully by the member details window.
  • Automatic Pay Settings for corporate bills will now display alphabetically for all pilots.
  • The amount of shares shown in the Show Info window of a corporation now includes the initial shares.
  • You no longer see the menu option to configure POCOs when you don't have the roles to do so.
  • Fixed an issue where show info windows for medals would be blank.
  • Fixed an issue the would cause "Lock Blueprints" vote to appear as empty.
  • Warp Scrambler descriptions have been updated to include their effect on Micro Jump Drives.
  • Description of Medium Auxiliary Nano Pump II has been fixed.
  • Fixed typo in description of Covert Ops skill.
  • When an application to join a corporation is rejected, the rejection text is now visible to both parties in the Recruitment section of the Corporation UI
  • Fixed typo in description of "Minmatar Graduation Certificate (signed)".
  • Fixed typo in fighter certificate description.
  • Fixed formatting issue in description of multiple pirate implants.
  • Fixed typo in 'Infrastructure hub reinforced' notification.
  • Changed name from "Thermic" to "Thermal" in all names and descriptions for consistency with damage name.
  • The descriptions of all adaptive nano platings have been updated to more accurately indicate their function.
  • Fixed missing icon in 'Clone Contract Revoked' notification.
  • Fixed an issue resulting in aura opportunities window being blank.
  • Fixed tooltips in old and new map when using the 'Recent Sovereignty Changes' filter.
  • Fixed an issue where having a route selected when in wormhole space would cause the World Map Control Panel to not appear in the old map.
  • Improved messaging when aborting ship self-destruct so that it is less ambiguous.
  • Fixed a grammatical error in the message received when attempting to overload modules without the Thermodynamics skill.
  • Fixed sovereignty info panels sometimes not updating correctly when structures change states.
  • Fixed several minor grammatical errors in the tooltips for certificates.
  • Corrected capitalization of 'To' column header in the Contracts window.
  • The eye icon next to saved location folders will now always persist between logins.
  • Fixed an issue that would break the contract window when creating a courier contract containing saved location vouchers.
  • Fixed an issue where the sovereignty info panel was not updating correctly when structures command nodes begin to decloak.
  • The tournament ship banning window now only lists ships that are allowed by tournament rules
  • THIRD PARTY DEVELOPERS:
  • XML API:
  • Killmail coordinates are exposed via the 'x', 'y', and 'z' attributes within the 'victim' element. Their values default to 0.0 for killmails that occurred prior to Parallax.
  • Cartesian space coordinates of the victim's vessel in killmails are now recorded and exposed via the XML API and CREST.
  • CREST API:
  • Killmail coordinates are exposed via the keys 'x', 'y', and 'z' via 'position' in the 'victim' dictionary. The 'position' key is not present for killmails that occurred prior to Parallax.
  • The fitting resource is now exposed and available for GET, POST, and DELETE requests. You will need to request the charactersFittingsRead and/or charactersFittingsWrite scopes to use it.

New in EVE Online 13.09.974399 (Nov 3, 2015)

  • FEATURES & CHANGES:
  • Miscellaneous: 21,600 unallocated skill points have been reinbursed to players who used either of the Blood Raider Cerebral Accelerators when they were working not accordingly to the specification.
  • FIXES:
  • User Interface: Both Blood Raider Cerebral Accelerators now have descriptions. Discover more about the Blood Raider Accelerators in the dev blog The Crimson Harvest and check out the Crimson Harvest special offers.

New in EVE Online 13.07.972403 (Oct 20, 2015)

  • FIXES:
  • Technical:
  • Incorrectly authored SKIN items can no longer be activated.
  • Fixed an issue where activating one of the following SKIN items with that same SKIN already active would not extend the expiration time correctly. These SKINs have been fixed and players should now have correct expiration times for these SKINs: Coercer Blood Raiders SKIN, Cormorant Guristas SKIN, Catalyst Serpentis SKIN, Thrasher Thukker SKIN, Prophecy Blood Raiders SKIN, Ferox Guristas SKIN, Cyclone Thukker SKIN, Brutix Serpentis SKIN

New in EVE Online 13.07.970715 (Oct 15, 2015)

  • FIXES:
  • Technical:
  • Incorrectly authored SKIN items can no longer be activated.
  • Fixed an issue where activating one of the following SKIN items with that same SKIN already active would not extend the expiration time correctly. These SKINs have been fixed and players should now have correct expiration times for these SKINs:
  • Coercer Blood Raiders SKIN
  • Cormorant Guristas SKIN
  • Catalyst Serpentis SKIN
  • Thrasher Thukker SKIN
  • Prophecy Blood Raiders SKIN
  • Ferox Guristas SKIN
  • Cyclone Thukker SKIN
  • Brutix Serpentis SKIN

New in EVE Online 13.07.969345 (Oct 8, 2015)

  • FEATURES & CHANGES:
  • Market:
  • Multibuy - You now have to click on a field to be able to change its content by scrolling the mouse. You only had to mouse over before this, and that was causing some unwanted transactions.
  • User Interface:
  • The bracket for your own ship has been changed to better differentiate it from other bracket icons.
  • FIXES:
  • Gameplay:
  • Multibuy: Fixed an issue causing the market window to not show up when stacked with other windows, if you click the delta icon in multibuy.
  • Multibuy: Fixed an issue where items in list were not calculated correctly if the total number of orders is changed while the window is loading.
  • SKINs:
  • Fixed an issue where the 8 SKINs, which drop as loot (4 Destroyer SKINs and 4 Battlecruiser SKINs), were pointing to the wrong SKIN.
  • Sounds:
  • The wormhole polarization timer no longer sounds like a mobile depot being deployed
  • User Interface:
  • Fixed an issue that could cause the market quickbar to become unresponsive to right-clicks.
  • Fixed missing faint line from module to target when you hover over active modules.
  • Fixed an issue which could cause escrow, tax, or broker´s fees to not immediately show up in the wallet journal after transactions.
  • Fixed the green/red delta in advanced buy order window sometimes showing the wrong color.
  • Fixed an issue where the speedometer would get stuck.

New in EVE Online 13.07.968069 (Oct 5, 2015)

  • FEATURES & CHANGES:
  • SKINs:
  • Added the remaining Blue Tiger SKINs to the game. They will be available for purchase starting Tuesday, October 6th. The SKINs are:
  • Bantam Blue Tiger SKIN (Permanent)
  • Condor Blue Tiger SKIN (Permanent)
  • Griffin Blue Tiger SKIN (Permanent)
  • Heron Blue Tiger SKIN (Permanent)
  • Kestrel Blue Tiger SKIN (Permanent)
  • Merlin Blue Tiger SKIN (Permanent)
  • Harpy Blue Tiger SKIN (Permanent)
  • Hawk Blue Tiger SKIN (Permanent)
  • Buzzard Blue Tiger SKIN (Permanent)
  • Manticore Blue Tiger SKIN (Permanent)
  • Kitsune Blue Tiger SKIN (Permanent)
  • Crow Blue Tiger SKIN (Permanent)
  • Raptor Blue Tiger SKIN (Permanent)
  • Corax Blue Tiger SKIN (Permanent)
  • Cormorant Blue Tiger SKIN (Permanent)
  • Flycatcher Blue Tiger SKIN (Permanent)
  • Blackbird Blue Tiger SKIN (Permanent)
  • Caracal Blue Tiger SKIN (Permanent)
  • Moa Blue Tiger SKIN (Permanent)
  • Osprey Blue Tiger SKIN (Permanent)
  • Cerberus Blue Tiger SKIN (Permanent)
  • Eagle Blue Tiger SKIN (Permanent)
  • Onyx Blue Tiger SKIN (Permanent)
  • Basilisk Blue Tiger SKIN (Permanent)
  • Falcon Blue Tiger SKIN (Permanent)
  • Rook Blue Tiger SKIN (Permanent)
  • Drake Blue Tiger SKIN (Permanent)
  • Ferox Blue Tiger SKIN (Permanent)
  • Naga Blue Tiger SKIN (Permanent)
  • Nighthawk Blue Tiger SKIN (Permanent)
  • Vulture Blue Tiger SKIN (Permanent)
  • Raven Blue Tiger SKIN (Permanent)
  • Rokh Blue Tiger SKIN (Permanent)
  • Scorpion Blue Tiger SKIN (Permanent)
  • Widow Blue Tiger SKIN (Permanent)
  • Golem Blue Tiger SKIN (Permanent)
  • Phoenix Blue Tiger SKIN (Permanent)
  • Chimera Blue Tiger SKIN (Permanent)
  • Wyvern Blue Tiger SKIN (Permanent)
  • Leviathan Blue Tiger SKIN (Permanent)
  • Crane Blue Tiger SKIN (Permanent)
  • Bustard Blue Tiger SKIN (Permanent)
  • Rhea Blue Tiger SKIN (Permanent)

New in EVE Online 13.07.967556 (Oct 1, 2015)

  • FIXES :
  • PvE:
  • The Circadian Seekers can now be found again in systems where a Jove Observatory is present. Note that this was a bug, there was no lore reason.
  • User Interface:
  • Fixed an issue where a number of audio notifications were not being played.

New in EVE Online 13.07.962608 (Sep 15, 2015)

  • FIXES:
  • Miscellaneous: Minor improvements have been made to the back-end system.
  • FEATURES & CHANGES:
  • Apparel:
  • The 'Hephaestus' Industrial Apparel is now available for sale from the New Eden Store. Check out the dev blog for more information and a preview of this set!
  • SKINs:
  • Designer SKINs for Industrial ships are now available:
  • Badger Raata Sunset SKIN (Permanent)
  • Tayra Raata Sunset SKIN (Permanent)
  • Charon Raata Sunset SKIN (Permanent)
  • Badger Blue Tiger SKIN (Permanent)
  • Tayra Blue Tiger SKIN (Permanent)
  • Charon Blue Tiger SKIN (Permanent)
  • Hoarder Valklear Glory SKIN (Permanent)
  • Mammoth Valklear Glory SKIN (Permanent)
  • Wreathe Valklear Glory SKIN (Permanent)
  • Prowler Valklear Glory SKIN (Permanent)
  • Mastodon Valklear Glory SKIN (Permanent)
  • Fenrir Valklear Glory SKIN (Permanent)
  • Nomad Valklear Glory SKIN (Permanent)
  • Hoarder Blue Tiger SKIN (Permanent)
  • Mammoth Blue Tiger SKIN (Permanent)
  • Wreathe Blue Tiger SKIN (Permanent)
  • Prowler Blue Tiger SKIN (Permanent)
  • Mastodon Blue Tiger SKIN (Permanent)
  • Fenrir Blue Tiger SKIN (Permanent)
  • Nomad Blue Tiger SKIN (Permanent)

New in EVE Online 13.07.961336 (Sep 10, 2015)

  • FIXES:
  • Technical: The EVE client fails to start in some instances. A fix to tackle this issue has been deployed.

New in EVE Online 13.07.961057 (Sep 9, 2015)

  • FIXES
  • Technical:
  • Fix for clients failing to start in some instances.
  • User Interface:
  • Fixed an issue where the following items were not showing an icon:
  • Covert Cynosural field generator
  • Warp disrupt probes
  • Survey probes

New in EVE Online 13.07.959531 (Sep 2, 2015)

  • FIXES:
  • Gameplay: Several incorrect attributes on Fiend and Imp (Alliance Tournament prize ships) have been updated with the correct values.

New in EVE Online 13.07.959295 (Sep 2, 2015)

  • FIXES:
  • Technical: An issue with running multiple EVE Clients at once has been fixed.

New in EVE Online 13.07.959190 (Sep 1, 2015)

  • FEATURES & CHANGES:
  • SKINs: Added Valklear Glory designer SKINs to the game for most Minmatar ships. The full list of new SKINS is below: Breacher Valklear Glory SKIN (Permanent), Burst Valklear Glory SKIN (Permanent), Probe Valklear Glory SKIN (Permanent), Rifter Valklear Glory SKIN (Permanent), Slasher Valklear Glory SKIN (Permanent), Vigil Valklear Glory SKIN (Permanent), Jaguar Valklear Glory SKIN (Permanent), Wolf Valklear Glory SKIN (Permanent), Cheetah Valklear Glory SKIN (Permanent), Hound Valklear Glory SKIN (Permanent), Hyena Valklear Glory SKIN (Permanent), Claw Valklear Glory SKIN (Permanent), Stiletto Valklear Glory SKIN (Permanent), Talwar Valklear Glory SKIN (Permanent), Thrasher Valklear Glory SKIN (Permanent), Sabre Valklear Glory SKIN (Permanent), Bellicose Valklear Glory SKIN (Permanent), Rupture Valklear Glory SKIN (Permanent), Scythe Valklear Glory SKIN (Permanent), Stabber Valklear Glory SKIN (Permanent), Muninn Valklear Glory SKIN (Permanent), Vagabond Valklear Glory SKIN (Permanent), Broadsword Valklear Glory SKIN (Permanent), Scimitar Valklear Glory SKIN (Permanent), Huginn Valklear Glory SKIN (Permanent), Rapier Valklear Glory SKIN (Permanent), Cyclone Valklear Glory SKIN (Permanent), Hurricane Valklear Glory SKIN (Permanent), Tornado Valklear Glory SKIN (Permanent), Claymore Valklear Glory SKIN (Permanent), Sleipnir Valklear Glory SKIN (Permanent), Maelstrom Valklear Glory SKIN (Permanent), Tempest Valklear Glory SKIN (Permanent), Typhoon Valklear Glory SKIN (Permanent), Panther Valklear Glory SKIN (Permanent), Vargur Valklear Glory SKIN (Permanent), Naglfar Valklear Glory SKIN (Permanent), Nidhoggur Valklear Glory SKIN (Permanent), Hel Valklear Glory SKIN (Permanent), Ragnarok Valklear Glory SKIN (Permanent)
  • FIXES:
  • Technical: Fix for black screen when starting client with corrupted static data files.
  • PvE: There have been several reports of missions and sites not working correctly, blocking players from completing or progressing further. These should now be resolved fully.

New in EVE Online 13.07.958315 (Aug 27, 2015)

  • FIXES:
  • Gameplay:
  • Fixed an issue causing "red box" bracket indicators to not disappear correctly after aggression ends.
  • The traits tab has been added to the Fiend and Imp (AT XIII prize ships) and a few incorrect stats on those ships have been fixed.
  • Graphics:
  • Screen whiteouts on ship explosions have been fixed.
  • PvE:
  • An NPC spawning issue in the combat site Marked for Death has been fixed.
  • A despawning issue with the Mul-Zatah Monastery combat site has been fixed.
  • Technical:
  • The rescache tool has been updated fixing an issue with downloading files to the shared resource cache.
  • User Interface:
  • Fixed an issue where mission ore icons were not showing which was causing the overview to lag.

New in EVE Online 13.07.958007 (Aug 26, 2015)

  • FIXES:
  • Graphics:
  • The icon for the SIN in the ISIS displays the correct geometry now.
  • User Interface:
  • Fixed an issue where the icon for large collidable objects was not showing and causing the overview to be a little slow.
  • Updated the background Dominix model in the Gallente and Minmatar hangar scenes.

New in EVE Online 13.07.957210 (Aug 25, 2015)

  • FEATURES & CHANGES:
  • Audio:
  • Galatea Theme Song
  • The client audio code has been adjusted for the updated combat and support module effects.
  • Graphics:
  • The Dominix has been redesigned with a complete visual overhaul, new warp animation, and better implementation of the latest materials and shaders.
  • The "Look At" camera has been modified to linger on an exploding target before returning to the active ship.
  • Effects for combat and support modules (including Doomsday Weapons, Warp Scramblers, Scanners, Salvagers, and Tractor Beams) have been visually updated.
  • The Entosis effect will now cease when a pilot moves out of range of a Sovereignty structure.
  • Modules:
  • Ships fitted with an Entosis Link can no longer accelerate beyond 4000 m/s.
  • The mass addition from Entosis Links has been removed.
  • Missions & NPCs:
  • The Drifter armada has arrived and the time has come to step up and join the Navy Fleet in their battle to defend the Throne Worlds from this hostile attack.
  • Ships:
  • The AT XIII prize ships "Fiend" and "Imp" have been added. More information about those ships can be found here.
  • SKINs:
  • A first set of designer SKINs have been published: the "Raata Sunset" for Caldari ships.
  • Bantam Raata Sunset SKIN (Permanent)
  • Condor Raata Sunset SKIN (Permanent)
  • Griffin Raata Sunset SKIN (Permanent)
  • Heron Raata Sunset SKIN (Permanent)
  • Kestrel Raata Sunset SKIN (Permanent)
  • Merlin Raata Sunset SKIN (Permanent)
  • Corax Raata Sunset SKIN (Permanent)
  • Cormorant Raata Sunset SKIN (Permanent)
  • Blackbird Raata Sunset SKIN (Permanent)
  • Caracal Raata Sunset SKIN (Permanent)
  • Moa Raata Sunset SKIN (Permanent)
  • Osprey Raata Sunset SKIN (Permanent)
  • Drake Raata Sunset SKIN (Permanent)
  • Ferox Raata Sunset SKIN (Permanent)
  • Naga Raata Sunset SKIN (Permanent)
  • Raven Raata Sunset SKIN (Permanent)
  • Rokh Raata Sunset SKIN (Permanent)
  • Scorpion Raata Sunset SKIN (Permanent)
  • Widow Raata Sunset SKIN (Permanent)
  • Phoenix Raata Sunset SKIN (Permanent)
  • Chimera Raata Sunset SKIN (Permanent)
  • Wyvern Raata Sunset SKIN (Permanent)
  • Leviathan Raata Sunset SKIN (Permanent)
  • Badger Raata Sunset SKIN (Permanent)
  • Tayra Raata Sunset SKIN (Permanent)
  • Charon Raata Sunset SKIN (Permanent)
  • More information is available in the dev blog about the designer SKINs.
  • Structures & Deployables:
  • The base capture time of Structure Command Nodes and Station Services have been reduced to 4 minutes
  • Defenders now start with 60% control at the beginning of a structure capture event
  • The cap on total command nodes per structure capture event has been reduced to 10
  • Spawn rate of new random command nodes in structure capture events has been reduced by 50%. Nodes respawning after old ones are completed remain unchanged.
  • User Interface:
  • When you open the skill queue window with a character that is unable to train skills due to having too many characters already training skills on that account, an overlay is displayed informing you that you are unable to train and pointing out that you can use Multiple Pilot Training Certificates to activate more skill queues.
  • The icon for scatter containers has been updated.
  • Skill check icon has been changed to blue.
  • Added a region column to the Sovereignty info in the alliance window
  • Added a region column to the claimed systems tab in the alliance window
  • Added basic sovereignty information in the show info on a constellation
  • Moved the setting to change the vulnerability time to the Sovereignty tab from the Home tab for alliances
  • The camera rotation amount needed to complete the Opportunity task 'Moving the camera' has been decreased
  • Introduced an icon for the POS Force Field.
  • FIXES :
  • Gameplay:
  • The amount of defensive softwares found in the hacking tutorial has been lowered from two to one.
  • Sovereignty structures will now move at least 350km from their closest planet when launched.
  • Command Nodes could sometimes be left behind by an old sovereignty structure if it was destroyed due to an unpaid bill during the capture event. This has been fixed and is no longer possible.
  • Command Nodes could sometimes be left behind by an old sovereignty structure if the owner alliance was disbanded during the capture event. This has been fixed and is no longer possible.
  • Graphics:
  • A gap in the Osprey hull has been removed. No more leaks! .
  • A UV seam that appeared around a female avatar's stomach area has been fixed.
  • The rotation speed of the Hawk's under-wing pods has been corrected.
  • A gap in Abaddon hull model has been fixed.
  • The turret location on the Occator hull has been corrected.
  • Territorial Claim Units will now show the alliance logo of the owner whilst claimed.
  • PvE:
  • A scanning issue in the Deltole system has been fixed.
  • An NPC spawning issue in the combat site Angel Base has been fixed.
  • An NPC spawning issue in the combat site Angel Extravaganza has been fixed.
  • Graphical issues with the Guristas Refuge combat site have been fixed.
  • Multiple text issues in missions have been fixed.
  • User Interface:
  • An issue with green/white colored arrows in fleet management window has been fixed.
  • Cancelling capital change from No capital now works as expected
  • A few Mining Barge NPCs didn't display their proper icon. This has been corrected.
  • Fixed an issue where the Show Info option in the Combat Log section of Character Sheet would not work.
  • Fixed an issue in localized clients where modules with loaded scripts would show a black bar with the number 1.
  • Fixed the name/description of new wallet journal entries for I-Hub maintenance bills. (Previously they were incorrectly labelled to as 'Sovereignty bill')

New in EVE Online 13.07.955767 (Aug 18, 2015)

  • Fixes:
  • Miscellaneous - Several small updates have been made to the back-end system.

New in EVE Online 13.07.955230 (Aug 14, 2015)

  • Fixes:
  • User Interface: Bracket text is no longer visible by default for all ships on the grid.

New in EVE Online 13.07.952410 (Aug 13, 2015)

  • FIXES:
  • Technical:
  • Fixed an issue with writing combat log files when user lacks permissions for logs folder. This fixes a severe performance issue.

New in EVE Online 13.07.925891 (Aug 11, 2015)

  • Third Party Developers:
  • XML API: Chat channel information is now available as a new endpoint in the XML API.

New in EVE Online 13.07.918607 (Aug 5, 2015)

  • FIXES:
  • Miscellaneous:
  • New Eden has been made a better place for everyone due to several bug fixes.

New in EVE Online 8.48.917625 (Jul 28, 2015)

  • Gameplay: Stations that revert to SCC ownership during a Freeport event will no longer charge docking fees whilst in this state.
  • Technical: 50,000 skill points are now available for use on characters which were erroneously missed by last weeks skill point gift.

New in EVE Online 8.48.916531 (Jul 23, 2015)

  • Features & Changes:
  • Modules:
  • When ships from multiple alliances are capturing an Entosis target (and so causing a capture stalemate) the capture progress circle will now show a paused animation and display 'Progress Blocked'. This allows users to differentiate between cases where no progress is being made because no character has a suitable link and where no progress is being made because two alliances are linking at the same time.
  • Fixes:
  • Localization: The notification received when Infrastructure Hub command nodes begin spawning was missing a word - This has now been corrected
  • PvE: A Serpentis Hub dungeon was spawning in Sansha owned space, the Serpentis have now returned to Fountain and have been replaced with Sansha pirates.

New in EVE Online 8.48.915517 (Jul 17, 2015)

  • FEATURES & CHANGES:
  • User Interface:
  • When a system is a Capital system for an alliance, the mouse hint on the bonus icon in the info panels will show you the name of the alliance owning that system.
  • Sovereignty and Alliances:
  • The grace period for quickly switching alliance capital systems without delay has been removed. Changes to your capital will now require 7 days to take effect. (Claiming your first system will continue to let you set the capital immediately)
  • FIXES:
  • Gameplay:
  • The owners of a Territorial Claim Unit will receive notifications again when a new control tower is anchored in their system.
  • Personal deployables, such as Mobile Tractor Units, can once again be deployed near acceleration gates.
  • User Interface:
  • The appropriate icon for Capital systems will be displayed in the "Show Info" on a system in the sovereignty tab.
  • When an alliance first captures a system, that system's capital information will now be updated in the info panels without session change.
  • Fixed a bug where the title management was displaying incorrectly.
  • New Map: Players on non-English clients can now utilize tooltips in the map again.
  • New Map: Probing in wormholes is now possible again.
  • New Map: Probes sometimes showed up as black dots, this has been fixed.
  • The "Station Service Disabled" notification icon has been fixed.
  • Fixed an issue which could cause excessive Capital System Change notifications to be sent to players.

New in EVE Online 8.48.915283 (Jul 16, 2015)

  • FIXES:
  • Gameplay:
  • An edge case with structures of the new sovereignty capture mechanic has been resolved. Structures that have been 100% controlled by defenders and that are transitioning into invulnerability status while they are getting attacked will now remain vulnerable and correctly enter Overtime condition if the attacker had made some partial capture progress.
  • Structures of the new sovereignty capture mechanic now have some minimum invulnerable time after they have been successfully defended. Further information is available here.

New in EVE Online 8.48.915074 (Jul 15, 2015)

  • FIXES:
  • Gameplay:
  • Old TCU bills from prior to Aegis Sovereignty have been automatically cancelled. Infrastructure Hubs will have generated their own new bills instead. (Make sure you pay your new I-Hub bills, otherwise the structure will be lost when the bill becomes overdue!)
  • Personal deployables (such as MTUs) can once again be deployed near acceleration gates.
  • User Interface:
  • Various typos in the new Sovereignty notifications have been fixed.
  • The message given when installing Infrastructure Hub upgrades with an upkeep cost has been corrected.

New in EVE Online 8.48.914591 (Jul 14, 2015)

  • FEATURES & CHANGES:
  • Sovereignty and Alliances:
  • A new Nullsec Sovereignty system has been released
  • Exploration:
  • The effects of Pirate Detection Array, Entrapment Array, Survey Networks and Quantum Flux Generator infrastructure upgrades have been adjusted. See this dev blog for more details.
  • Nullsec and Lowsec versions of the Assault, Headquarters and Mothership Incursion sites now allow 50% more players before rewards begin to decrease.
  • SKIN:
  • Added ship SKINs for Tech 2 Cruisers and Tech 2 Industrials.
  • User Interface:
  • New map: The circular cursor has been removed
  • New map: The map can now follow markers, including your current location.
  • Cynosural beacons have a new overview and bracket icon to distinguish them from beacons of other types.
  • FIXES:
  • PvE:
  • Certain hacking containers that were supposed to spawn items in your ships cargo were not functioning correctly.
  • User Interface:
  • Fixed an issue that caused bilingual clients to not display content correctly.
  • New map: The 'All Factions and Alliances' filter now correctly displays all player corps.
  • New map: The map remembers its position for each character rather than just one position per user.
  • New map: Overlapping markers no longer behave in a strange way.
  • New Map: The inertia movement has been improved.
  • THIRD PARTY DEVELOPMENT:
  • XML API:
  • You can now access the details of all your bookmarks with the XML API.
  • Contact labels are now available via the Contacts endpoints for personal, corporation, and alliance contacts.
  • CREST API:
  • New endpoints are available in support of the new sovereignty system: API changes for Aegis sovereignty

New in EVE Online 8.48.913581 (Jul 9, 2015)

  • FEATURES & CHANGES:
  • Graphics:
  • Turrets and launchers on T3 Strategic Cruisers are now rendered with the correct hull materials.
  • FIXES:
  • Gameplay:
  • The Hecate can now be insured.
  • User Interface:
  • The "Flight Time Bonus" attribute appears now correctly in the module attributes.
  • Market groups for new Missile Guidance modules have been fixed.
  • The market group icons for Weapon Upgrades, Ballistic Control Systems, Missile Guidance Computers and Missile Guidance Enhancers have been updated.

New in EVE Online 8.48.913041 (Jul 8, 2015)

  • FEATURES & CHANGES:
  • User Interface:
  • The overview and bracket icons for friendly NPCs are now teal colored
  • FIXES:
  • Gameplay:
  • The new items introduced in Aegis 1.0 (such as Missile Guidance Computer I blueprint and Gallente Tactical Destroyer skill book) are now properly seeded on the market.
  • Manufacturing materials for Missile Guidance Enhancer II and Missile Guidance Computer II changed to require corresponding Tech I modules and correct racial moon materials and invention skills.
  • PvE:
  • Rouge Drones now pay bounties like regular murderous space faring factions do.
  • User Interface:
  • The 'Flight Time Bonus' attribute is visible again in the attribute tabs for modules.
  • Variations have been added to all Missile Guidance Computers and Missile Guidance Enhancers.
  • The 'Traits' tab is ordered properly again.

New in EVE Online 8.48.907429 (Jun 25, 2015)

  • FEATURES & CHANGES :
  • Miscellaneous:
  • The CONCORD Inner Circle Note of Merit decoration has been awarded to a handful of capsuleers for their efforts in tracking down the whereabouts of the late Dr. Tukoss.

New in EVE Online 8.48.904005 (Jun 18, 2015)

  • FEATURES & CHANGES:
  • FIXES:
  • Gameplay: The following modules can normally be traded on the market: Syndicate 200mm Steel Plates, Imperial Navy 200mm Steel Plates, Federation Navy 200mm Steel Plates.

New in EVE Online 8.48.903157 (Jun 17, 2015)

  • FEATURES & CHANGES :
  • SKINs:
  • Released the Stratios Sanctuary SKIN (Permanent) to the New Eden Store.
  • FIXES :
  • User Interface:
  • Fixed an issue causing the tracking camera to move randomly.

New in EVE Online 8.48.899716 (Jun 15, 2015)

  • FIXES:
  • Gameplay:
  • Resolving n issue with data / relic analyzers not working correctly. The hacking window should now open as expected.
  • PvE:
  • The Angel Cartel version of the Anomic Base mission no longer allows players to warp directly into the complex.

New in EVE Online 8.48.898254 (Jun 10, 2015)

  • FIXES:
  • Graphics:
  • The model of an active tactical destroyer does no longer reset back to the defense mode, when assembling another tactical destroyer in a station hangar.
  • Animations have been added for the Caldari Cruiser Caracal Navy Issue.
  • Technical:
  • Fixed the tracking camera moving erratically when the new map is docked, and made various other small improvements to the general functionality of the tracking camera.
  • User Interface:
  • NPC Fighters should now have the proper overview bracket attached to them.
  • Holding button for the "Look At" shortcut shows the correct icon on players ship.
  • Goru's Shuttle, Guristas Shuttle and Rattlesnake Victory Edition brackets should now be properly updated.
  • Noctis, Industrial Ships and the Orca should now have proper icons in the Interbus Ship Identification System (ISIS).
  • Supercarrier bracket icons should now be properly displaying their respective ships.
  • Industrial ship brackets have been fixed to properly match their own ship types instead of mining barges.

New in EVE Online 8.48.895822 (Jun 4, 2015)

  • FIXES:
  • Gameplay:
  • The Jackdaw now leaves a wreck behind when destroyed.

New in EVE Online 8.48.894427 (Jun 4, 2015)

  • FEATURES & CHANGES:
  • Modules:
  • Removed all Takmahl items from the materials reprocessing list for 'Citadella' 100mm Steel Plates.
  • FIXES:
  • User Interface:
  • The Jackdaw skill requirements will now display properly in the Ship Identification System (ISIS).
  • Fixed an issue with navigating the Ship SKINs categories in the New Eden Store.

New in EVE Online 8.48.885899 (May 29, 2015)

  • FIXES:
  • DUST 514:
  • Back end changes and updates for DUST 514.

New in EVE Online 8.48.882242 (May 19, 2015)

  • FIXES:
  • Gameplay:
  • Opportunities: fixed an issue with opportunities timestamps which was causing them to pop up on each login for some older players.
  • Proximity Turrets in the Serpentis Burner Mission have had their aggression mechanics updated.
  • The volumes of several compressed ores have been corrected to match their new mineral compositions.

New in EVE Online 8.48.881508 (May 12, 2015)

  • FIXES:
  • Gameplay:
  • Opportunities: fixed an issue with opportunities timestamps which was causing them to pop up on each login for some older players.
  • Proximity Turrets in the Serpentis Burner Mission have had their aggression mechanics updated.
  • The volumes of several compressed ores have been corrected to match their new mineral compositions.

New in EVE Online 8.48.880321 (May 7, 2015)

  • FIXES:
  • Localization:
  • Translation for the “Resource Loading” indicator was corrected in the Russian client.

New in EVE Online 8.48.879680 (May 5, 2015)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • The Opportunities button has been added to the Neocom by default.
  • The Opportunities setting button was moved from the bottom right corner of the Opportunities map window to top right.
  • FIXES:
  • Gameplay:
  • Fixed an issue causing the Selected Item window to not register frequent multiple clicks when changing button states.
  • User Interface:
  • New Map: Added missing text label to Territorial Claim Units.
  • New map: Fixed an issue which could cause the probing controls to become detached from the probes themselves.
  • New map: Fixed an issue with probing causing only 1 red dot to appear instead of 2 when a signature is partially scanned.
  • New map: Fixed an issue which could prevent the map from loading for some players.
  • Decimals and digit grouping symbols are displayed in a better way.
  • The tooltips in the fitting screen no longer display too many decimals.
  • The public Show Info page of a character displays the corporation Role-titles again.
  • Opportunities: The opportunities menu doesn't close while it is being used.

New in EVE Online 8.48.879429 (May 4, 2015)

  • FIXES:
  • Technical:
  • You can no longer apply SKINs to ships that the SKIN is not intended for. SKINs that were applied in this way have been reset.
  • User Interface:
  • The fitting window opening delay introduced in Mosaic 1.0 has been fixed.

New in EVE Online 8.48.879216 (Apr 30, 2015)

  • FIXES:
  • User Interface:
  • An issue when clicking fast with the mouse has been fixed.

New in EVE Online 8.48.879104 (Apr 30, 2015)

  • FIXES:
  • Science & Industry:
  • Compressed Nullsec and Lowsec ores have had their volumes adjusted in accordance with their new mineral compositions.
  • T2 items, when reprocessed, have had their mineral compositions udated to reflect the increased amounts of Zydrine and Megacyte used in manufacturing.
  • Technical:
  • The CREST killmail resource is now less demanding to the backend system.
  • Remote activation of skin licenses from stations has been fixed
  • User Interface:
  • The Vexor InterBus SKIN will now be displayed everywhere appropriate instead of just on the market and store.
  • The Scorpion will no longer display the time limited versions of the Ishukone SKIN.
  • Fixed an issue that caused check boxes in the access tab of the role management window to be incorrectly arranged.

New in EVE Online 8.48.878744 (Apr 29, 2015)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • Added the option to completely hide opportunities. This can be configured by clicking on the shield icon in info panel, or the cog icon in opportunities map and aura popups. Opportunities can be re-enabled via the neocom menu.
  • Technical:
  • Fixed an issue which could prevent notification settings from saving properly.
  • User Interface:
  • New map: the new map is now turned on for all players by default. The old map has not been removed and hotkeys have not been changed.
  • Clicking on 'Show in map' and 'Map' button in probe scanner window will now open new map rather than old.
  • FIXES:
  • Audio:
  • Fix for inaudible audio of LCOs
  • Gameplay:
  • The Omen Tash-Murkon Edition ships and blueprints will be converted to SKINs.
  • Turning in outlaw tags for security status works correctly again.
  • PvE:
  • Several tweaks have been made to the new Burner Missions including additional loot drops and increased bounties.
  • Science & Industry:
  • The Megacyte and Zydrine volumes obtained by refining tech 2 items and certain structures has been corrected.
  • Technical:
  • Fixed an issue with ship SKINs sometimes reverting when they shouldn't.
  • User Interface:
  • The SKINs panel of the fitting window will now default to being open.
  • Searching and paging in the new corp roles management now works as intended.
  • New Map: changed duplicate 'Fitting' color filter to 'Manufacturing Facilities'.

New in EVE Online 8.48.877986 (Apr 28, 2015)

  • FEATURES & CHANGES:
  • Graphics:
  • Cider Upgrade for Mac Clients
  • New anchor and unanchor effects for deployable structures
  • V3 Asset Updates for all Player Owned Starbase (POS) structures
  • New POS Force Field Effect
  • Damage Control Icon redesign
  • Localization:
  • FR: "Vagabonds" has been changed back to "Drifters"
  • FR: Talwar and Onyx bonuses have been updated in ISIS
  • FR, DE & RU: defect fixes and terminology issues resolved
  • Modules:
  • The penalty for fitting warp rigs has been changed from CPU capacity to signature radius
  • The Entosis Link can now be manufactured
  • Miscellaneous:
  • Corporation adverts can now specify minimum skill points.
  • The basic tutorial (up to Career agents) has been completely removed and replaced with the Opportunities system. For more information please read this Dev Blog.
  • This includes tutorial pop up windows that occurred during the career agents missions
  • Opportunities content will be enabled for all players including veteran players
  • The Opportunity system includes a number of tasks that can be undertaken in any order at any time
  • Opportunities can be viewed and navigated via the Opportunities map, accessible via a button on the Neocom
  • The Opportunities panel is available by default as part of the Info Panels to the left of the screen
  • Missions & NPCs:
  • Two new Level 4 Burner Missions have been added. These missions allow certain medium sized ships entry and are completely optional, with no penalty for declining
  • Science & Industry:
  • The Zydrine and Megacyte consumption of almost all blueprints have been doubled.
  • The compositions of several ore variations have been adjusted. The ore compositions of the Mining Anomalies generated by the Ore Prospecting Array upgrade have been adjusted to better reflect average mineral usage in industry.
  • Ships:
  • The Confessor and Svipul Tactical Destroyers have been rebalanced and their build components have been adjusted.
  • Confessor:
  • New Role Bonus: +50% Small Energy Turret Damage
  • Highslots: 6 (-1)
  • Turrets: 4 (-2)
  • Powergrid: 62 (-18)
  • CPU: 180 (-10)
  • Max Velocity: 235 (-45)
  • Mass: 2,000,000kg (-400,000)
  • Inertia: 2.7 (+0.55)
  • Shield Recharge Time: 800s (+175s)
  • Capacitor Recharge Time: 320s (+20s)
  • Svipul:
  • New Role Bonus: +50% Small Projectile Turret Damage
  • Highslots: 6 (-1)
  • Turrets: 4 (-2)
  • Powergrid: 59 (-19)
  • CPU: 205 (-10)
  • Max Velocity: 230 (-60)
  • Mass: 1,500,000 (-400,000)
  • Inertia: 3.5 (+0.85)
  • Shield Recharge Time: 800s (+175s)
  • Capacitor Recharge Time: 240s (+15s)
  • Material Requirements have been changed: +1 to each of Electromechanical Interface Nexus, Fullerene Intercalated Sheets, Optimized Nano-engines, Reconfigured Subspace Calibrator, Self-Assembling Nanolattice, Warfare Computation Core
  • Battlecruiser and Command Ship warp speed and acceleration have been increased by approximately 8%
  • Structures & Deployables:
  • The volume of Infrastructure Hubs and Infrastructure Upgrades have been reduced:
  • Infrastructure Hubs: 60,000 m3
  • Military/Industrial upgrades: From 5,000 m3 to 60,000 m3 (depending on the level)
  • Strategic Upgrades: 200,000 m3
  • Infrastructure Upgrades may now be manufactured from blueprints.
  • Structures may now be deployed to space from ship Fleet Hangars
  • The rate at which mining accumulates Sovereignty Industrial Index points has been greatly increased
  • The rate at which killing NPCs accumulates Sovereignty Military Index points has been greatly increased
  • User Interface:
  • Added Opportunities button to Neocom menu.
  • Fittings dropped into market quickbar will now include numbers for quantity of each module.
  • New Map: added factional warfare and sovereignty color filters.
  • New Map: double-clicking map header will now toggle full screen mode.
  • New Map: added functionality for location names to be drag dropped from dropdown lists inside the map.
  • New Map: added 'Recent' filters to top of filter menu.
  • New Map: Probing - added double click on probe result to focus map.
  • Skill queues can now be imported from clipboard.
  • Added tooltip to custom probe formation button in probing window.
  • Fitting window will remain open during docking and undocking
  • Top level icons for Control Tower, Storage Group, and Starbases have been updated in the inventory window
  • The notification coming up when unanchoring Personal Hangar Arrays should now properly mention this action will also delete items belonging to other corporation members housed inside the structure.
  • Sensor Overlay graphics updated.
  • Sensor Overlay only does a 360° sweep when first entering a solar system and no longer repeats.
  • When the Sensor Overlay is turned off nothing will appear in the space scene and the compass becomes more transparent.
  • Role management UI has been restructured. More information can be found in this forum thread
  • SKINs (Super Kerr-Induced Nano-coating) System:
  • The Ship Paint Pilot Program is being superseded by the new SKIN system, which adds licenses for a ship that can be applied to the character.
  • A new tab has been added to the Character Sheet that lists all available SKINs and which are active for the character.
  • Ship preview window has a left-side panel with all available SKINs for the given ship and allows the player to preview the SKIN.
  • Applied SKINs are saved per ship, so each ship of the same type that a player boards will activate his active SKIN license.
  • A new option has been added under the Display & Graphics > Effects section that allows you to disable SKIN effects from other ships in Space.
  • A new Skin tab has been added to the ship's Show Info window showing all available Skins for that ship.
  • Fitting Window has a new left-hand panel with a list of all SKINs that are available for the active ship. Player can apply and preview Skins in his active ship.
  • Current Ship Paint Pilot Program ships will be converted to a SKIN license and a base ship of the same type.
  • The fitting window and preview window have an easy access to the NES store to purchase SKINs.
  • More information about the feature and the conversion can be found in this dev blog.
  • FIXES:
  • Gameplay:
  • Standard containers in space are now also cleaned up during some downtimes, same as other space junk.
  • Fixed corporation ad searching not showing ads from the largest corps in the game.
  • Fixed an issue where right clicking + show info on any recruiter in recruitment ads with multiple recruiters always showed the info for the last recruiter
  • Fixed an issue where non-double clicks could be incorrectly interpreted as move commands.
  • Fixed an issue causing inconsistencies in combat logs.
  • Changed meta level of 'Plough' Heavy Capacitor Booster from 7 to 6.
  • Changed Mjolnir Rage blueprint rocket fuel requirement from 8 to 6 as per other rockets.
  • Cynosural fields may no longer be lit within the potential forcefield range of an Anchored, Online or Reinforced starbase, whether the forcefield is active or not.
  • Graphics:
  • Realigned default camera FOV after pod death
  • Adjusted cloaking effect to work correctly with the new map.
  • Corrected Loyalty Point Store blueprint icons.
  • Resolved an issue whereby resizing 3D Preview windows would break the render and crash Mac clients.
  • Removed scleral discoloration for Low Quality Characters on Mac clients.
  • Fixed CR line breaks incorrectly being interpreted by Mac clients.
  • Prevented Mac client graphical corruption by clamping AntiAliasing to Disabled
  • Localization:
  • Fixed station panel button labels appearing incorrectly on localized clients.
  • Missions & NPCs:
  • A typo in the mission 'Right to Rule' has been fixed.
  • A naming error with the Mineral Container item has been fixed
  • A typo in the Shadow Serpentis Fleet Staging Point combat site has been fixed.
  • A grammatical error in the description of Obsidian Ochre has been fixed.
  • A grammatical error in the mission 'Athran Exigency (1 of 5)' has been fixed.
  • Long waits in between waves in the combat mission 'Technological Secrets 1 of 3 ' have been lowered.
  • A visual issue during the 'A Better World' mining mission has been fixed.
  • A despawning issue with the 'Minmatar Contracted Bio-Farm' combat site has been fixed.
  • Some objects that caused collision issues within the combat site 'Serpentis Watch' have been repositioned.
  • A despawning issue with the 'Serpentis Drug Outlet' combat site has been fixed.
  • A completion issue with the Minmatar epic arc mission 'Heresiology' has been fixed.
  • Missing icons on the warp in messages for 'Rich' and 'Potent' mining sites have been reintroduced.
  • Prospect frigates can now enter the Rogue Drone Asteroid Infestation and Chemical Yard sites.
  • Lime Cytoserocin damage clouds are now correctly named.
  • PvE:
  • Fixed text errors in the following missions: A Greener World, Honor, A Better World.
  • Fixed local chat channel member list sometimes not properly updating colortags that have expired.
  • Drifter and Circadian Seeker loot table re-balance
  • Further iteration on NPC AI behaviours
  • Science & Industry:
  • Prospect blueprint copies are correctly show now a Tech 2 meta level.
  • Corporations and Alliances:
  • Adding a clearer error message when attempting to withdraw a character's application to a corporation that has been closed.
  • Fixed an issue where a new corporation member could be added to the member list three times.
  • User Interface:
  • New map: the "Pirate and Police..." filter now properly shows numerical data upon hover over.
  • New map: fixed the avoidance systems filter not updating without closing and reopening map.
  • New map: fixed an issue which could cause the map (in windowed mode) to stick to the cursor.
  • New Map: the map will now properly remember its position and angle after being closed and reopened.
  • New Map: changed it so that the Neocom is not displaced when map is docked to the same side as the Neocom.
  • New Map: Fixed incorrect appearance of some jump bridge lines
  • New map: the map now remembers if you are in a wormhole when reopened.
  • Fixed the autocomplete dropdown menu breaking in the 'Save Location' window.
  • Fixed corporation advertisement windows breaking when resized.
  • Fixed an issue which could cause the station panel to disappear.
  • Changed planet density units in show info window from g/cm3 to kg/m3.
  • Added missing traits description for Revenant: "this ship class is only capable of carrying fighters and fighter bombers in its drone bay".
  • Added 'Open' to radial menu for freight containers in space.
  • Loading bar fills correctly with UI scaling
  • Team notifications have been removed from the Notifications Settings
  • Module icons will no longer periodically appear over the 3D preview in the Industry window
  • Item Filter window no longer has the Filter name field populated with the text, window, by default
  • Bottom segment of Factional Warfare window is now properly aligned with the rest of the window
  • Tech II transverse bulkhead blueprints are now properly filtered by tech II inventory filters
  • Used with tab no longer shows incompatible charges
  • Elite Drone AI is now available on the Market under Materials > Faction Materials > Rogue Drones category
  • Time Dilation no longer causes info panels to be delayed when opening
  • Attempting to minimize the chat window while loading into the game will no longer break the minimize button
  • Jump Fatigue and aggression timers no longer have artifacts in the icons
  • Ascendancy implants and polarized weapons are now properly sorted by tech levels when using custom made filters.
  • Fix for Elite Drone AI not sorted into the proper group in the Industry UI
  • Mastery skill counter no longer disappears after expanding and collapsing the window
  • The HUD is no longer hidden or moved when controlling POS weapons. The ship modules are still replaced.
  • Bookmark sensor overlay visibility icon in People & Places now correctly reflects the selected status
  • Fixed tooltip formatting for CPU and powergrid in fitting window.
  • Fixed tax information being displayed in the wrong position for customs offices

New in EVE Online 8.48.875004 (Apr 14, 2015)

  • FIXES:
  • Localization:
  • Fixed an issue which could cause the bilingual functionality popup window to become unresponsive.
  • User Interface:
  • Fixed an issue causing the fitting window to cause very low client FPS.

New in EVE Online 8.48.873121 (Apr 1, 2015)

  • FEATURES & CHANGES :
  • Miscellaneous:
  • The "Load Charges" task in the Opportunity system has been temporarily disabled.

New in EVE Online 8.48.872788 (Mar 31, 2015)

  • FEATURES & CHANGES:
  • User Interface:
  • The Download on Demand resource loading indicator's autohide function has been turned off for now due to performance concerns. This means that the icon will persist in the bottom left corner of clients even if there is no loading ongoing.
  • FIXES:
  • Gameplay:
  • Opportunities: The 'Moving the Camera' opportunity has been fixed so that it no longer automatically completes upon first login.
  • Localization:
  • An issue that caused the bilingual functionality popup to minimize to the Neoncom instead of getting closed has been fixed.
  • The 'Do not show this again' check box in the bilingual functionality popup has been fixed.
  • Modules:
  • The Cargo Scanner will now again receive results and deactivates correctly after using it on NPCs.
  • Technical:
  • Download on Demand related FPS issues have been fixed.
  • An issue that could cause frame rate drops during combat if the fitting window was open has been fixed.
  • User Interface:
  • Inverted zoom is working in the old map system view now.
  • Fixed issue causing Neocom menu to close inappropriately.
  • Fixed issue causing two yellow stargates to sometimes show up in overview.
  • Fixed an issue that could cause the Contracts window to fail to open.
  • New map: Probing - Fixed results with low scan strength showing up black rather than red.
  • New map: Probing - Fixed false positives sometimes not showing up.
  • New map: Probing - Fixed signatures disappearing when resizing probe formation.
  • New map: Fixed an issue causing some players' map to not load at all.
  • New map: Improved probe formation resizing refresh rate.
  • New map: Fixed beacons not showing up.
  • New map: Probing - Fixed FPS issue when having many scan results.

New in EVE Online 8.48.871784 (Mar 26, 2015)

  • FIXES:
  • Missions & NPCs:
  • NPCs will again leave behind wrecks, even if there is no loot to be found within them.
  • Drifter Battleship wrecks can be damaged.

New in EVE Online 8.48.871030 (Mar 24, 2015)

  • FEATURES & CHANGES:
  • Gameplay:
  • Firing a bomb from a Bomb Launcher module will now trigger a 60 second Weapons timer.
  • The default CSPA charge for newly created characters has been reduced from 2950 ISK to 0 ISK. For any existing characters that have their CSPA charge still at the default of 2950 ISK, the charge will also be changed to 0 ISK. Characters that have chosen to set their charge to any other value will be unaffected. All characters can still configure this setting as normal (via the Settings option in the Mail window).
  • Fighters can no longer be assigned to other pilots, the ‘Delegate Control’ option has been removed from right click menus. (Updated on March 23, was originally: "Fighters can no longer be assigned to other pilots. The ‘Delegate Control’ option has been removed and replaced by ‘Assist’ and ‘Defend’, same as other drones.")
  • The Opportunities New Player Experience has been updated. New opportunities have been added and existing opportunities have been updated. A new A/B testing framework will be rolled out as part of these changes. More information is available here.
  • The following opportunities have been added:
  • Take a Look Around (camera)
  • Navigating New Eden (routes, map, and autopilot)
  • Market Forces (buying and selling on the market)
  • We are not alone (chat)
  • Fit for Purpose (Slots, rigs, and charges)
  • Death of a Ship (losing a ship and how to acquire a new one)
  • The following opportunities have been renamed:
  • ‘Learning Skills’ is now ‘You Can Get Better!’
  • ‘Use Station Services’ is now ‘Base Your Operations’
  • Graphics:
  • Updated many dungeon and worldobject assets to V3 shaders.
  • Created a more stable bounding sphere algorithm that better supports animated ships.
  • Adjusted the visual super nova effect of the 'Caroline Star'.
  • Localization:
  • Added a popup window that appears when non-English clients are started, informing players of the bilingual functionality for important names in game. This window can be suppressed.
  • All dungeon objects are now fully localized into German.
  • Modules:
  • CONCORD has provided their initial analysis of the Lux Kontos.
  • Missions & NPCs:
  • The tragically deceased research agent Avagher Xarasier's position at Duvolle Labs has been replaced by the young and promising Rias Luisauir. Luisauir will be taking on all of Xarasier's previous responsibilities and any capsuleers who had previous dealings with Xarasier will find that their business can continue uninterrupted with Luisauir.
  • Ships:
  • The new Victorieux Luxury Yacht has been released by the Intaki Syndicate, and will be awarded to all subscribed accounts on the server whose representatives win the World's Collide PVP tournament at Fanfest.
  • Technical - Download-on-Demand:
  • Small initial install.
  • Resources are downloaded as the client needs them.
  • Players can still opt to download the full set of resources.
  • User Interface:
  • Added the ability to reverse the zoom direction of the scroll wheel and left+right mouse buttons. The setting can be found under Display & Graphics in the Esc menu.
  • New Map: added support for probe scanning.
  • New Map: added support for saved locations.
  • New Map: added persisting camera position.
  • New Map: added persisting search strings.
  • New Map: added auto-collapse on search input.
  • The look of the progress bar has been changed
  • PI windows can now have their Storage columns resized
  • Right-click menu now highlights previous selections when entering sub menus
  • FIXES:
  • Exploration:
  • A despawning issue with the Drone Horde combat site has been fixed.
  • Extraneous objects within the Blood Raider Mainframe exploration site have been removed.
  • A despawning issue with the Guristas Gas Processing combat site has been fixed.
  • An issue with the Blood Hideaway combat site not despawning has been fixed.
  • A despawning issue with the Haunted Yard combat site has been fixed.
  • The single jump mass limit on wormholes connecting Thera and Low Security space has been increased to 1,000,000,000kg
  • The site Silent Battleground had it's distribution adjusted.
  • Gameplay:
  • Opportunities: fixed the "Done Already!" message appearing at inappropriate times.
  • Graphics & Audio:
  • Restored textures to dungeon object ship wreckage.
  • Corrected an issue making shadows from a pilot's cloaked ship visible to that pilot.
  • Modified inactive client muting settings to include station interior effects.
  • Added hangar and CQ view sound effects for T3 destroyer stance switch animations.
  • Naglfar wrecks in various sites have had their textured fixed.
  • Closing the ESC menu in fullscreen mode will no longer display a strange unexpected graphical effect
  • Localization:
  • Various bug fixed and resolved terminology issues for all languages.
  • Miscellaneous:
  • Various English grammatical errors in warning messages have been fixed.
  • A text issue with the female 'Avenue' shirts has been fixed.
  • A typo in the description of the Territorial Claim Unit has been fixed.
  • A grammatical error in the description of the Stolen Passkey item has been fixed.
  • A text error in description of the "Guillome Renard’s Sleeper Loot Stash" item has been fixed.
  • A text error in the description of the Tempest Fleet Issue battleship has been fixed.
  • A text error with the X-Instinct series of boosters has been fixed.
  • Typo in Industry career path description has been fixed.
  • Line breaks and text has been fixed in accepting Courier Contracts.
  • Missions & NPCs:
  • Non-law enforcement NPCs will no longer be able to maintain target lock on capsuleers inside force fields.
  • A typo with the Centus Black Op Assassins has been fixed.
  • An issue with missing objectives has been fixed in the combat mission: Mordu's Folly 1 of 2.
  • A text issue in the description of the combat mission Undue Attention (3 of 3) has been fixed.
  • A text error in the description of the Anomic Team combat mission has been fixed.
  • A text issue in the mission Pirate Aggression mission objectives has been fixed.
  • An accessibility issue in the mission: The Big Sting has been fixed.
  • A text error in the Advanced Operations Technology certificate has been fixed.
  • A missing object from the Advanced Military tutorial mission 'Don't Look Back' site has been reintroduced.
  • Inconsistent mission locations for the Minmatar Epic Arc have been fixed in the mission briefings.
  • PvE:
  • The rewards for completing the final Trouble in Paradise combat site have been increased.
  • An information pop up message has been added to the Average Frontier Deposit mining site.
  • All enemy ships now have to be destroyed to activate the acceleration gates in the Guristas Hallucinogen Supply Waypoint combat site.
  • The Serpentis Narcotics Storage Facility container no longer drops the Gas Cloud Harvester I module.
  • Text issues with the Serpentis Port and Blood Port combat sites have been fixed.
  • User Interface:
  • Fixed an issue with the fitting window stance buttons becoming out-of-date when switching directly between two T3 Destroyers in space whilst keeping the fitting window open.
  • Fixed an issue where UI scaling could cause the fitting window to break.
  • Fixed an issue where tool tips would display while dragging windows.
  • Opportunities: the opportunities map window can no longer be stacked with other windows, as that was causing various issues.
  • New Map: fixed landmarks not being right clickable.
  • New Map: fixed panning.
  • New Map: fixed location names not being drag+droppable from dropdown lists.
  • New Map: fixed selected region not being properly detailed directly after opening map when using the 'Group By Region' filter.
  • The traits window for the Rattlesnake Victory Edition will now correctly display the ship characteristics icons.
  • Fixed the 'Search' button overlapping text fields in the 'Search for recipients' window.
  • Fixed an error which could cause duplicate Neocoms to appear.
  • Using saved fittings for tactical destroyers is no longer causing errors about missing items. It is also no longer possible to save fittings for tactical destroyers with no items fitted.
  • Tactical destroyers no longer lose their hp stats from fleet watch lists at changing mode.
  • Chat tabs no longer remove blinking on mouse over
  • Industry window performance has been improved when changing job types with lots of blueprints
  • Moving Neocom buttons around too fast will no longer screw up the button order
  • Wallet blink for corp wallet has been turned off for those that no longer have access to it
  • Mail window list and text sections are now correctly aligned

New in EVE Online 8.48.869010 (Mar 12, 2015)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • Server updates for DUST 514 and Hotfix Echo.

New in EVE Online 8.48.868216 (Mar 10, 2015)

  • FIXES:
  • Miscellaneous:
  • Internal tools have been updated and improved.

New in EVE Online 8.48.866287 (Mar 3, 2015)

  • FIXES :
  • Audio:
  • The audio crackling in large fleet fights has been fixed.

New in EVE Online 8.48.865562 (Feb 26, 2015)

  • FEATURES & CHANGES:
  • Balancing:
  • The material requirements for some civilian modules have been rebalanced.
  • Market:
  • Civilian modules have been allocated to the appropriate market groups.
  • FIXES:
  • Gameplay:
  • An issue with the required materials for the 'Not Gneiss At All' mining mission has been fixed.

New in EVE Online 8.48.864656 (Feb 25, 2015)

  • FEATURES & CHANGES:
  • Balancing:
  • The material requirements for some civilian modules have been rebalanced.
  • Market:
  • Civilian modules have been allocated to the appropriate market groups.
  • FIXES:
  • Gameplay:
  • An issue with the required materials for the 'Not Gneiss At All' mining mission has been fixed.

New in EVE Online 8.48.863797 (Feb 23, 2015)

  • FIXES:
  • Audio:
  • Fix for NPC sound not turning off when NPC is no longer present.

New in EVE Online 8.48.863544 (Feb 18, 2015)

  • FIXES:
  • Gameplay:
  • The signature radius of the Unidentified Structure has been increased.
  • Technical:
  • Fixed an issue where undocking was not possible after suppressing the "You are engaged in combat!" message and selecting No.
  • User Interface:
  • Fixed the name of some objects in starter system dungeons.
  • The contract columns are displaying correctly now.
  • Fixed an issue causing windows not to close after looting all

New in EVE Online 8.48.862956 (Feb 17, 2015)

  • FEATURES & CHANGES:
  • Audio:
  • New sound atmosphere is added to Pirate Faction structures in sites and mission locations. 
  • Turret weapon firing sound effects become richer in Tiamat through the addition of aftershock sound for individual shots. 
  • An upgrade of the audio engine brings performance improvements to the EVE client as a whole in Tiamat. 
  • The audio and music team created a new theme track for the Tiamat release. 
  • Corporations and Alliances:
  • Player Corporations can now control if aggression between corp members is considered a legal or illegal act, by configuring a friendly fire setting. See this devblog for more details.
  • Graphics:
  • Visual Updates to Structures in Missions and other Locations:
  • Shaders and effects for structures and objects found in sites are updated in Tiamat, along with rendering performance improvements.
  • Indirect Lighting - Ships are lit by light reflected from nearby planets.
  • Indirect Lighting - Warp visual effect is reflected on ship hulls.
  • Quality Settings for Lens Flares improve performance by providing a less resource intensive version of the effect on lower shader quality setting.
  • Modules:
  • Compact Light Missile Launcher is now named Arbalest Compact Light Missile Launcher
  • Scoped Survey Scanner is now named ML-3 Scoped Survey Scanner
  • Compact Capacitor Flux Coil is now named Mark I Compact Capacitor Flux Coil
  • Compact Reactor Control Unit is now named Mark I Compact Reactor Control Unit
  • Scoped Cargo Scanner is now named PL-0 Scoped Cargo Scanner
  • Upgraded Co-Processor is now named Photonic Upgraded Co-Processor
  • Ample Light Missile Launcher is now named TE-2100 Ample Light Missile Launcher
  • Compact Ship Scanner is now named Ta3 Compact Ship Scanner
  • Restrained Capacitor Flux Coil is now named Type-D Restrained Capacitor Flux Coil
  • Enduring Cargo Scanner is now named Type-E Enduring Cargo Scanner
  • Compact Micro Auxiliary Power Core is now named Vigor Compact Micro Auxiliary Power Core
  • Small Artillery weapons have had their damage increased by 10% and their tracking speed decreased by 3%
  • All subcapital Autocannon weapons have received a 7.5% increase in falloff range
  • Barrage ammo now provides a +40% falloff range bonus instead of the previous +50%
  • Civilian weapons have received increases in damage and slight adjustments to other attributes.
  • The Civilian Miner now cycles twice as fast. Yield per cycle and capacitor use have been halved to keep the balance of the module static.
  • Missions & NPCs:
  • New NPC faction, The Drifters, can be found roaming known space
  • Mysterious structures uncloak throughout New Eden.
  • A new Rogue Cloning Facility dungeon can now be found in every starter system.
  • These dungeons are a place for where new players can go to learn about combat and mining.
  • Wrecks despawn in approximately half an hour inside starter systems.
  • Science & Industry:
  • Removed the ability to drag items into the Industry window and have the corresponding blueprint appear
  • The Svipul blueprint can now be invented from the Small Hull Sections found in wormhole space
  • Ships::
  • Added the second of the new Tech 3 Tactical Destroyers, the Minmatar Svipul. All the details can be found in this dev blog.
  • SVIPUL:
  • Minmatar Tactical Destroyer Bonuses Per Level:
  • 10% bonus to Small Projectile Turret damage
  • 10% bonus to Small Projectile Turret optimal range
  • 5% reduction in heat damage generated by modules
  • Role Bonus:
  • 95% reduction in Scan Probe Launcher CPU requirements
  • Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. 
  • Defense Mode:
  • 33.3% bonus to all shield and armor resistances while Defense Mode is active
  • 66.6% reduction in Microwarpdrive signature radius penalty while Defense Mode is active
  • Propulsion Mode:
  • 66.6% bonus to maximum velocity while Propulsion Mode is active
  • 33.3% bonus to ship inertia modifier while Propulsion Mode is active
  • Sharpshooter Mode:
  • 33.3% bonus to Small Projectile Turret tracking while Sharpshooter Mode is active
  • 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
  • Slot layout: 7 H, 4 M, 4 L, 6 turrets , 1 launcher
  • 3 Rig Slots, 400 Calibration
  • Fittings: 78 PWG, 215 CPU
  • Defense (shields / armor / hull) : 800 / 700 / 550
  • Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10
  • Capacitor (amount / recharge rate / average cap per second): 600 / 225s / 2.667
  • Mobility (max velocity / agility / mass / warp speed / align time): 290 / 2.65 / 1,900,000 / 4.5 / 6.98s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 375 / 7
  • Sensor strength: 11 Ladar
  • Signature radius: 50
  • Cargo capacity: 430
  • The Imparior, Ibis, Velator and Reaper have received slightly increased powergrid and CPU.
  • Skills:
  • The new Minmatar Tactical Destroyer skill is now available to be purchased on the market.
  • User Interface:
  • The limit on members on mailing lists has been upped from 3000 to 5000
  • A filter has been added to the member list in the corporation window
  • The edit corporation window can now be resized
  • You can now edit the corporation description as you like with fontsizes, colors, links and what not
  • Unrenting offices has been made more obvious and easier in the corporation window
  • It is now possible to send a custom message when a corporation application is rejected
  • You can now invite a member to your corp from the corporation applications tab.
  • A warning players engaged in a conflict get when undocking can now be suppressed.
  • Additional Mining and Warp To overview tabs are now available part of the default overview.
  • Wrecks have been added to the General overview preset and asteroid belts have been added to the Mining preset.
  • Iterated on UI Modernization including the following:
  • "E" button in Neocom now uses colorization from theme
  • Selected ship uses thematic color
  • Corp logo has been replaced in corp hangar divisions
  • "i" button for Show Info uses the selected color theme
  • New Skin for radio buttons
  • New icons for all holds that were not previously replaced 
  • Removed theme colorization from Mastery and Certificate buttons
  • Removed glow from faction selection in ISIS
  • Right-click menu has been updated to better match new UI look
  • System Cost Index in the starmap is displayed the same as the System Cost Index listed in the Industry window
  • It is no longer possible to link PI product schematics in the chat window
  • Added modest shadow to extraction area border for PI Extractor Control Units
  • FIXES:
  • Gameplay:
  • Changed missile launchers to require the missile skill they use. Example: Cruise Missile Launcher I now requires the Cruise Missiles skill at level 1
  • A failed target lock could sometimes break safe log off, this has now been fixed.
  • "League of My Own" no longer requires a decryptor type that does not exist.
  • Energy Neutralizers and Nosferatus are no longer affected by the powergrid reduction bonus of the Guardian, Basilisk and Etana.
  • The 280mm Howitzer Artillery II turret now requires Morphite to manufacture.
  • Modulated Strip Miner II and Modulated Deep Core Strip Miner II should no longer require Tech I minerals to be manufactured
  • Fixed the behavior of wallet settings so they work on a per-character basis and not a per-account basis
  • Directional Scanner now works while in ISIS and any fullscreen view, PI, Map etc
  • Attempting to use a jump drive with the wrong fuel type will no longer result in the player getting fatigue/jump timers
  • Kill reports where the destroyed ship contained a stack of ships with a quantity of 2 or higher will now display the correct stack size (instead of always showing a quantity of 1)
  • The Augmented and Integrated Wasp drone variants now use faction-appropriate damage types.
  • Heat damage generated by overheated capital weapons was incorrect, leading to capital missiles damaging themselves too quickly. These values have been corrected.
  • Graphics & Audio:
  • Adjusted the fade of running lights on animated ships.
  • Realigned floating decals on Onyx.
  • Fixed an erroneous logo on the Astero.
  • Polished the booster areas of the Punisher.
  • Aligned textures on Theology Council stations.
  • Repositioned banners in Amarr hanger so they no longer disappear when viewed from acute angles.
  • Corrected Orthrus fin warp animation.
  • Removed grey band from Nestor hull textures.
  • Modified loops for Blackbird antenna animation.
  • Confirmed an AMD driver update to ensure correct display of high settings shadow effects on Radeon devices.
  • Returned missing gate activation sound effects for third party observers.
  • Re-leveled Amarr sound bleed in the Station Interior slider of the Advanced Audio Settings window.
  • Localization:
  • Minor defect and terminology fixes for DE, FR and RU.
  • Exploration:
  • Fixed an issue with overlapping objects in the Local Blood Raider Mainframe data site.
  • Fixed an issue with some hidden objects inside the Regional Sansha Data Terminal data site.
  • A typo in the Abandoned Research Project landmark message has been fixed.
  • The H-PA Crew Blue Pill Production Facility has been updated from a gas site to a combat site to better reflect its contents.
  • The Blood Lookout combat site will now spawn and despawn correctly.
  • Missions:
  • A text issue in the mission Portal to War 1 of 5 has been fixed.
  • A typo in the mission The Test Of Competence - Utrainen's Reports (1 of 2) has been fixed.
  • A text issue in the mission Cliene Veine - Fixing the Problem (1 of 2) has been fixed.
  • A typo in the mission: Evacuation has been fixed.
  • A text issue in the mission: Balancing the Books 7 of 10 has been fixed.
  • An issue with the completion requirements with the mission 'Not Gneiss At All' has been fixed.
  • An acceleration gate is now named correctly in the Evolution agent mission.
  • Typo in Industry career path description has been fixed.
  • Typo in the Crimson Hand Supply Depot dungeon pop up has been fixed
  • Some NPC have had their security standing boost lowered.
  • In some cases NPC would get stuck on a object in Massive Attack, this has been fixed.
  • Small Asteroid Cluster dungeon contained overlapping Dark ochre this has been fixed.
  • Fixed a typo in agent text for mission 'After the Seven (4 of 5) "Ruse".
  • The mission text for the Minmatar version of "Anomic Team" now includes information about the Mjolnir Rockets that the Burner uses.
  • Miscellaneous:
  • Minor text issues with Quafe clothing items have been fixed.
  • A typo in the Shields Market tool tip has been fixed.
  • A text issue with the Caldari Monument in the Luminaire system has been fixed. 
  • Reopening instructions have been added to the final step of the Exploration > Gas Sites tutorial.
  • Corrected a reference to tickers in alliance creation to short name for consistency.
  • Advanced Small Ship Assembly Array now lists Tactical Destroyers being able to be built in it.
  • Drone Link Augmentor Size is now correct
  • Large Compound FW dungeons where being listed as Large Outpost sites this has been fixed. 
  • Fixed description on the Frequency Modulation skill to reference Remote Tracking Computers instead of the erroneous Tracking Links
  • The description of the Process Decryptor should now properly match its effects.
  • Agent name fixed from "Urat Mekar" to "Urat Mehrekar"
  • Marauder descriptions have been fixed to be more accurate next to their role with the Bastion module.
  • Fixing mission description “The Missing Reporters - Bad Timing (2 of 3)” making it refer to one reporter rather than many. 
  • The Rattlesnake Victory Edition can now be properly traded on the market.
  • Technical:
  • Improved client performance when having a large amount of windows open and moving them around
  • User Interface:
  • Fixed multiple issues where interacting with agents in space would break the system information panels.
  • Fixed an issue with scaling the 'New Location' window, so that it now scales all elements correctly.
  • Fixed an issue which would cause the inventory window to close when emptying a personal deployable.
  • Fixed tooltip for criminals in chat.
  • Fixed an issue with highlighting locations in the asset window.
  • Fixed duplicate entries in the right click menus of corporation headquarters.
  • Changed 'Cloning Facility Operation' skill description to accurately reflect the % increase to the number of jump clones allowed.
  • Removed all traces of the 'Scout Drones' certificate.
  • Added line breaks to the descriptions of some capital modules.
  • Laser Turret market group should now properly be marked as Energy Turret
  • Right-clicking in IGB with blur enabled no longer makes the background window transparent
  • 'Blueprint Base Probability' for invention is now showing the actual value for each blueprint
  • When 'Channels' appears in the overflow menu of the Neocom the correct text is now shown
  • Fixed "Heavy Defender Missile I" so that it uses Heavy Missile Icon instead of Light Missile Icon.
  • Moving planetary interaction commodities in the Customs Office window will show the correct commodity icon
  • Zooming out in ISIS will no longer cause the skill level indicators to appear as though they are merged
  • Using 'Show Info' from a ship preview window will no longer load the wrong the 'Show Info' dialog if multiple items have been previewed 
  • Fixed an issue where some shadows were appearing incorrect on certain buttons
  • Dragging a Certificate at level 0 into chat will show the correct text.
  • Item damage should now have a proper unit, description and no longer show a large number of decimal numbers.
  • Dragging links from the certificates section to the chat window will no longer display any markup in the resulting link
  • Mobile Large Jump Disruptor is no longer listed in the "Required For" tab of the Anchoring skill
  • Fixed some minor description typos for various Science skills.
  • Black Ops ship class icon in ISIS is now the same resolution as every other ship class icon
  • Fixed outdated trait description for Helios.
  • The Support Drones certificates should now have all skills required to use all logistic drones
  • The Muninn should now be properly be flagged as an armor tanking ship in the ISIS and its own show info
  • Changed the message when trying to train a second character without multiple character training being active
  • Bumped up opacity on text for delivered jobs in the Industry window
  • The icon used in the “Bidding on contract...” window now uses the new wallet icon
  • Undock and Captains Quarters UI buttons dim as expected after being hovered over
  • Fixed the transition during the fade-from-black character selection screen effect
  • Message when trying to trade directly from corporation hangars has been improved to better inform the player it is not possible
  • Tech II ship descriptions should now be unified with each other.
  • Tidied up which tabs are shown within the Alliance UI window, depending on the corporation that the character is currently in:
  • A character in an NPC corp (which therefore cannot be in an alliance) only sees the Home and Rankings tab.
  • A character in a player corp which is NOT in an alliance sees the Home, Rankings and Applications tabs.
  • A character in a player corp which is in an alliance sees all tabs (Home, Bulletins, Members, Contacts, Applications, Rankings)
  • Re-ordered the tabs slightly so that tabs appear in a more consistent order across all the above states.
  • Fixed an UI exception that would sometimes occur when kicking a character from a corporation immediately after he has just joined.

New in EVE Online 8.48.861477 (Feb 10, 2015)

  • FIXES:
  • Technical:
  • A memory leak associated with missile usage in asteroid belts has been closed.

New in EVE Online 8.48.860458 (Feb 5, 2015)

  • FEATURES & CHANGES:
  • Miscellaneous:
  • Updates to the EVE Universe as a part of the Warlords 1.0 release of DUST 514

New in EVE Online 8.48.859797 (Feb 3, 2015)

  • FIXES:
  • User Interface:
  • Fixed an issue with the overview settings appearance tab.

New in EVE Online 8.48.857815 (Jan 27, 2015)

  • FEATURES & CHANGES:
  • Science & Industry:
  • The UI elements for Teams have been removed from the Industry window. Further information regarding the removal of Industry Teams can be found here.
  • FIXES:
  • Gameplay:
  • Freighters can again scoop Mobile Tractor Units and Mobile Depots from space.
  • Ships with assembled Mobile Tractor Units or Mobile Depots in their cargohold can again be stored at a POS Ship maintenance array.

New in EVE Online 8.48.857074 (Jan 22, 2015)

  • FEATURES & CHANGES:
  • Science & Industry:
  • The UI elements for Teams have been removed from the Industry window. Further information regarding the removal of Industry Teams can be found here.
  • FIXES:
  • Gameplay:
  • Freighters can again scoop Mobile Tractor Units and Mobile Depots from space.
  • Ships with assembled Mobile Tractor Units or Mobile Depots in their cargohold can again be stored at a POS Ship maintenance array.

New in EVE Online 8.48.856652 (Jan 20, 2015)

  • FEATURES & CHANGES:
  • User Interface:
  • New Map: Made various tweaks to data presentation.
  • New Map: system, region and constellation names are now draggable into chat fields.
  • The popup tooltips have been redesigned so that they better conform to the new UI design.
  • FIXES:
  • User Interface:
  • New Map: Fixed planet orbit lines that were missing in some systems.
  • Fixed info windows not scrolling while showing tooltips in attributes tab.
  • The buttons for mode switching appear now correctly when boarding a Confessor in space, for example from a Ship Maintenance Array.
  • Fixed overview settings - appearance - "colortag" and "background" tabs having the same symbols.

New in EVE Online 8.48.855542 (Jan 14, 2015)

  • FIXES:
  • User Interface:
  • The mouse pointer behavior when hovering over the edge of the notification widget has been fixed.
  • Missing icons have been added into traits tab for Recon Ships.
  • The bonus descriptions for Rook and Rapier have been fixed.

New in EVE Online 8.48.853270 (Dec 18, 2014)

  • FEATURES & CHANGES:
  • User Interface:
  • "Hide Windows" icon in the Ctrl+Tab window manager is using the new style.
  • NUMPAD and Cursors are now listed correctly when assigning them to shortcuts.
  • It is now possible to bind a combination of buttons for manual flight control.
  • FIXES:
  • Graphics:
  • Fixed an issue affecting the display of apparel variations in the character creator and recustomization service.
  • User Interface:
  • Fixed an issue where all tabs would stop blinking when only one had been interacted with.
  • Fixed mail icon blinking on log-in despite there being no unread mail.
  • Fixed an issue affecting the display of apparel variations in the character creator and recustomization service.
  • Fixed an issue causing the overheat buttons to collapse after undock or PI view when not in a Confessor.

New in EVE Online 8.48.852809 (Dec 16, 2014)

  • FIXES:
  • Gameplay:
  • Fixed Medical Clone tutorial not detecting when the Clone Bay window is open
  • Manufacturing of Self-Assembling Nanolattices is now taxed appropriately.
  • Technical:
  • Fixed an issue where moving stacked windows would show an obvious drop in performance
  • User Interface:
  • Fixed an issue where the active targeting cross hair was not following the mouse
  • Fixed an issue where in-space icons were not visible on broadcast
  • Fixed an issue where the fleet window would select a number of members when scrolling the fleet window
  • All factions will now use the correct theme when boarding a ship with the 'Match theme to active ship' option selected
  • The button in the Clone Bay window to destroy the installed jump clone will no longer be disabled if you were otherwise unable to install a jump clone at that station

New in EVE Online 8.48.852671 (Dec 15, 2014)

  • FIXES:
  • Graphics:
  • Fixed clipping issues on Eternity dress tops
  • User Interface:
  • New Map: fixed home station icon not updating
  • New Map: fixed an issue causing the grouping menu to get stuck
  • Fixed an issue where binding of keys was not possible
  • Fleet window no longer selects all members in the fleet when scrolling the fleet window
  • Fixed an issue where opening and closing stacked windows would cause them to break

New in EVE Online 8.48.852129 (Dec 11, 2014)

  • FIXES:
  • Gameplay:
  • The Bowhead blueprint can no longer be used for invention.
  • The Bowhead reprocessing materials have been corrected.
  • The Civilian Relic Analyzer now works on the Ancient Tomb Dig Site container
  • Autopiloting within Thera to a station is now possible.
  • Viewing the contents of containers is possible once more.
  • Manufacturing a Confessor is now taxed appropriately.
  • Fixed an issue where it was not possible to trade only ISK in the trade window.
  • Fixed an issue where private contracts that only required items would fail.
  • Graphics:
  • Our tailors have fixed tucking problems on some male pants.
  • The Eagle has now correct Mask Maps.
  • User Interface:
  • An issue with marking mails as read has been fixed.
  • Issues with mailing lists have been fixed.
  • Resizing the client during character select screen will no longer produce a black screen.
  • "Match theme to active ship" in the color scheme selection now works correctly for all ship factions
  • Corp Assets and Personal Assets have separate icons.
  • Text for Neocom groups is more readable.
  • Factional Warfare window now has an updated dog tag icon.
  • An issue where the Clone Bay station service window would show up blank has been fixed.
  • The Tactical Destroyer market group now has the correct icon.
  • Structure kill reports show now the victim corp name.
  • The new Starmap (beta) has been improved:
  • "Systems I've Visited" filter is now working as intended
  • The top toolbar persists even though map is closed
  • The map properly appears on top of other windows when clicked
  • Alliance lines are disabled for now while a related issue is getting fixed first

New in EVE Online 8.48.851318 (Dec 9, 2014)

  • FEATURES & CHANGES :
  • Audio:          
  • New Rhea theme song at start up
  • Sound environment for a cloaked structure
  • Sound environments for Thera: System Entry, Station exterior, Hangar, Shattered Planets
  • Sounds for Confessor animations (the new Amarr destroyer)
  • Sounds for new sleeper scout drone and Bowhead
  • Sounds for new 3D map
  • Support for multiple sound emitters for a single sound
  • Balancing:
  • The fee for changing your home station has been raised to 100.000 ISK (from 5.600 ISK)
  • Corps and Alliances:
  • A character with the Personnel Management role in a player corp can now invite players directly to the corporation, without the recruit having to put in an application himself. Invites may be sent by using the "Send Corporation Invitation" option when right-clicking on a character name/portrait.
  • Standard application flow (this process is unchanged):
  • 1) Recruit applies to corporation
  • 2) Personnel Manager accepts the application and sends an offer to the recruit
  • 3) Recruit accepts the offer and becomes a member of the corporation
  • New invitation flow (effectively skips step 1 above):
  • 1) Personnel Manager sends an invitation to the recruit
  • 2) Recruit accepts the invitation and becomes a member of the corporation
  • A recruit can only have a single in-progress application/invitation with a particular corp at any time.
  • Both parties are notified via the notification system when an application is created/updated. These notifications may be configured or suppressed like any other.
  • The rate at which a character can send out invites is throttled to prevent excessive spam.
  • Changes to the mechanics about when a character may join/leave a corporation:
  • A character can create a new application to join a corporation from anywhere. (Previously could applications could only be submitted whilst docked in a station)
  • A character cannot choose to leave a corporation unless he is either docked or in a capsule. (Previously he quit from a corp at any time)
  • A character cannot accept a completed corporation invitation unless he is docked or in a capsule. (Previously he could accept a completed invite at any time)
  • Note that changing corporations will continue to trigger a 10 second session-change timer
  • Exploration:
  • Scanners are now detecting Unidentified Sites throughout New Eden; we have nothing on record about the contents within
  • The Standard Sleeper Cache is now waiting to be explored in New Eden.
  • A distance indicator has been added in to the hacking mechanic which displays how many nodes you are away from something beneficial
  • Gameplay:
  • One hundred and one new wormhole systems can now be accessed by players. These systems were recently shattered by a mysterious event. Among these new systems is the unique hub system of Thera. All the details about Thera and the Shattered Wormhole Systems can be found in this Dev Blog.
  • Users now have the option to opt into keyboard controls for their ship. This feature is currently in beta and disabled by default.
  • In order to opt in; assign keyboard shortcuts to the actions "direction down", "direction left", "direction right", "direction up" in the ESC menu, via the "Navigation" tab under "Shortcuts"
  • The skill point loss incurred on clone death has been removed (exception being T3 cruiser death penalty) along with the requirement to keep your clone up to date with a relevant clone grade
  • The default clone that you are issued after death is free and sufficient to protect your skills on death
  • You no longer have the option of purchasing higher clone grades
  • Consequently the clone upgrade discount for upgraded Factional Warfare systems has been removed
  • Assembled ships in a Ship Maintenance Bay will now appear in the wreck if the container ship is destroyed (following the normal loot dropped/destroyed probability). These surviving ships can then be manually ejected in to space to be piloted away.
  • Graphics:
  • Redesigned hulls for the Onyx, Eagle, Incursus, Enyo, Ishkur, Blackbird, Rook and Falcon.
  • New Guristas, Sansha and Blood Raiders pirate apparel sets.
  • New Christmas jacket variant.
  • First pass of Physical Based Rendering for all ships (except T3 cruisers) and turrets/launchers.
  • Localization:
  • New content is localized into German, French and Russian.
  • Market:
  • Setting up a single sell order will now show a larger entry.
  • Dragging items over the sell window will now show enhanced visual feedback.
  • Modules:
  • The base optimal range of all Pulse Lasers has been increased by 5%.
  • The falloff range of all Pulse Lasers has been increased.
  • Small Focused Pulses, Heavy Pulses, Mega Pulses: +25%
  • Dual Light Pulses, Focused Medium Pulses, Dual Heavy Pulses: +33.3%
  • Gatling Pulses, Giga Pulses: +100%
  • The optimal range bonus provided by Scorch ammo has been reduced from 50% to 40%.
  • Small Beam Lasers have been rebalanced:
  • +50% Damage Multiplier
  • -20% Rate of Fire
  • +25% Capacitor Need
  • -10% Tracking
  • +10% Optimal Range
  • Decreased Falloff: -33.3% for Dual Light Beams, -37.5% for Small Focused Beams
  • ~17% decrease in CPU use for Dual Light Beams, ~5% decrease in CPU use for Small Focused Beams
  • Missions & NPCs:
  • New sleeper scout drone, the Circadian Seeker, can be found roaming known space
  • The Circadian Seeker NPC has multiple action states, based upon an improved AI.
  • Fixed an issue where the dungeon for the NPE mission "The Academy" could expire before the pilot has received the relevant mission item.
  • New Eden Store:
  • Added 4 new Dreadnought Ship Skins - Revelation Sarum Edition, Naglfar Justice Edition, Phoenix Wiyrkomi Edition, Moros Interbus Edition
  • Added 5 new Female 'Eternity' Suit bundles - White, Yellow, Olive, Black/Gold, Black/Red
  • Added 6 new 'Outlaw' Faction bundles (3 Male, 3 Female) - Blood Raiders, Guristas, Sansha Nation
  • Ships:
  • Added new ORE ship freighter ship: Bowhead
  • Ore Freighter Skill Bonus per level:
  • 5% bonus to ship maintenance array capacity per level
  • 5% bonus to inertia modifier per level
  • Role Bonus:
  • 90% reduction in jump fatigue generation
  • Slot Layout: 3M, 3L, 3R
  • Fitting: 1350 PWG, 215 CPU
  • Defense (shields / armor / hull): 21000 / 11000 / 39500
  • Capacitor (amount / recharge): 3900 / 235s
  • Mobility (max velocity / agility / mass): 65 / .0675 / 640.000.000
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45  / 3
  • Sensor strength: 12
  • Signature radius: 3200
  • Cargo Bay: 4000m3
  • Ship Maintenance Bay: 1.300.000m3
  • Added the first of the new Tech 3 Tactical Destroyers, the Confessor. All the details can be found in this forum thread.  
  • Amarr Tactical Destroyer Bonuses Per Level:
  • 10% bonus to Small Energy Turret damage
  • 10% reduction in Small Energy Turret capacitor usage
  • 5% reduction in heat damage generated by modules
  • Role Bonus:
  • 95% reduction in Scan Probe Launcher CPU requirements
  • Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
  • Defense Mode:
  • 33.3% bonus to all armor resistances whole Defense Mode is active
  •  33.3% reduction in ship signature radius while Defense Mode is active    
  • Propulsion Mode:
  • 66.6% bonus to maximum velocity while Propulsion Mode is active
  • 33.3% bonus to ship inertia modifier while Propulsion Mode is active
  • Sharpshooter Mode:
  •  66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is active
  • 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
  • Slot layout: 7 H, 3 M, 5 L, 6 turrets , 0 launchers
  • 3 Rig Slots, 400 Calibration
  •  Fittings: 80 PWG, 190 CPU
  • Defense (shields / armor / hull) : 600 / 800 / 750
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 55 / 75
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 43.75 / 60
  • Capacitor (amount / recharge rate / average cap per second): 800 / 300s / 2.667
  • Mobility (max velocity / agility / mass / warp speed / align time): 280 / 2.15 / 2,400,000 / 4.5 / 7.15s
  • Drones (bandwidth / bay): 0 / 0
  •  Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 350 / 7
  • Sensor strength: 13 Radar
  • Signature radius: 60
  • Cargo capacity: 400
  • Skills:
  • Added new skill to pilot the Bowhead: ORE Freighter
  • Added a new skill to pilot the Confessor: Amarr Tactical Destroyer
  • Structures & Deployables:
  • Users can no longer divide a stack inside a fuel bay
  • User Interface:
  • The station medical service window has been significantly re-vamped following the skill point death penalty removal and is now called Clone Bay
  • A button has been added to kill mail list entries in the character sheet and corporation window to copy the kill mail CREST URL
  • The first in a series of updates as part of the EVE UI modernization project have been made live, these include:
  • A new Transparency slider has been added under for Windows in the General Settings tab of the ESC Menu
  • The color sliders have been removed and replaced by a series of preset color themes under Color Theme in the General Settings tab
  • In addition a new setting "Match theme to active ship" has been include, this option is disabled by default
  • All icons in the game have been updated with an emphasis on iconic readability, the colors have been removed to help focus on shape identification. This includes Station Service icons, Selected Items window icons, The Neocom and Window Icons. This does not include any item icons.
  • Window transparency now reacts to which layer of the scene the user is focusing on with the mouse
  • The blink and highlight effect on tabs has been improved
  • A new 3D map has been added as an opt-in beta feature. This feature can be activated via the ESC menu, under General Settings
  • Kill Reports and Contracts have been added to the New Notifications system
  • Health bars are now visible for drones in drone bay
  • Added a new background to character selection screen
  • Added clickable focus icon (find group in browse tab) to market
  • Kill reports that include items contained inside other items (modules fitted to a ship that is inside a maintenance bay, items inside a cargo container inside a ship's cargo hold etc) will now be indented under their parent container when displayed in the kill report UI
  • JOB RUNS and RUNS PER COPY fields have had their widths increased in the industry window
  • FIXES :
  • Gameplay:
  • All the unnecessary asteroids in the mission Cash Flow for Capsuleers 6 of 10 have been removed
  • The Ancient Tomb Dig Site container can now only be accessed with the Relic Analyzer
  • The ‘Gate to Residential Areas’ acceleration gate in the Nation Consolidation Network Incursion site now allows Command ships to use it
  • Multiple minor content defects have been fixed
  • Heavy Assault Missile Launchers now accept Heavy Defender missiles rather than Light Defender missiles
  • When a ship is destroyed with ships inside its Ship Maintenance Bay or cargo containers in its fleet hangar, items contained within those ships/containers will be properly included in kill reports. Additionally the kill report UI will indent items within their parents containers, to make the item hierarchy easier to understand.
  • Graphics:
  • Turret position adjusted on Viator hull
  • Front glass panels adjusted on Cyclone
  • Adjusted Nidhoggur fins so they are now present at all angles
  • Localization:
  • German:
  • "Rogue drone" is now consistently translated as "Raubdrohne"
  • Various minor defects and terminology issues were resolved throughout the game
  • French:
  • "Cote d'estime" has been removed everywhere and replaced by "réputation"
  • Overview is now consistently translated as "Écran radar"
  • Russian:
  • The translation for "exhumers" has been changed to "тяжёлые буровые корабли"
  • All items in ISIS are now translated in Russian
  • PvE:
  • Some 4/10 exploration sites have had their gate access corrected to prevent entry by Strategic Cruisers.
  • User Interface:
  • When forcefully failing an overdue issued courier contract the confirmation message displayed now has the correct overdue date
  • Sorting by number of bids for item auctions in the contract search results now works correctly
  • Fixed an issue causing slightly damaged ships and structures to show at 100% hit points
  • Radial menu now works properly on Factional Warfare outposts
  • Changed 'veldspare' to 'veldspar' in several career mission texts
  • Added faction tag to basic capacitor flux coil
  • Fixed typo in Cyclone description
  • Fixed typo in Aeon bonus text
  • Capital Navigation certificate has been updated to be in line with Phoebe travel changes
  • Fixed a typo in the "Stem the Flow" mission
  • Fixed exploration career path missions having incorrect references to "relic data analyzer" modules instead of "relic analyzer"
  • Fixed the description being incorrect for "Gas Site Scanning (5 of 5)"
  • Fixed the description being incorrect for "Angel of Mercy (2 of 10)"
  • Warning message for Industry jobs with runs starting too far in the future have been updated for clarity
  • Fixed an issue where the blueprint browser in the Industry window would not update correctly
  • Fixed the use of 'know' instead of 'now' in the briefing for "Stem the Flow"
  • Fixed a text misalignment in the the exchange-tags slider in the Security Office UI
  • THIRD PARTY DEVELOPERS:
  • XML API:
  • Deprecated the cloneTypeID, cloneName, and cloneSkillPoints from char/CharacterSheet. For now they will still return a static value for all characters, but the elements will be deleted early in the new year. Update your applications to support their removal ASAP.
  • CREST API:
  • Exposed the Regions, Region, Constellation, SolarSystem, and Planet resources for universe data. These resources are available in public CREST.
  • Exposed the ItemCategories, ItemCategory, ItemGroups, ItemGroup, ItemTypes, and ItemType resources for inventory data. These resources are available in public CREST.
  • Exposed MarketOrdersSell and MarketOrdersBuy resources for market data. These resources are only available in authed CREST.

New in EVE Online 8.48.848647 (Nov 27, 2014)

  • FIXES:
  • Technical:
  • Fixed an issue causing characters who recently removed implants to get stuck on character selection screen.
  • User Interface:
  • The Mission Guidance Tracker should now keep track of inventory objectives more accurately, such as fetch, transport, return objectives.
  • The Mission Guidance Tracker will also keep a more accurate watch on objectives during session changes such as jumping and docking.

New in EVE Online 8.48.842740 (Nov 11, 2014)

  • FEATURES & CHANGES:
  • Exploration:
  • A new exploration site can be found across all of New Eden. Be on the lookout for the Limited Sleeper Cache.
  • Fit your relic and data to a frigate class ship, and go explore!
  • Modules:
  • Surgical Warp Disruption Probes are now available in the Syndicate LP store.
  • Polarized Weaponry is now available (Tech II variant).
  • There are 12 modules in total. Four small, four medium, and four large sized modules.
  • User Interface:
  • Quantity and Price box in the Sell Items window now expand when you expand the window width.
  • Total price text will fade out if it doesn't fit in the Sell Items window.
  • Decimal point will only be shown for delta smaller than 100% in the Sell Items window.
  • The message to tell you that you don't have enough ISK to make a sell order now displays correctly.
  • FIXES:
  • Gameplay:
  • Fixed an issue causing clicks made below the speedometer to change speed.
  • The 250mm Railgun I no longer lists a datacore as part of its skills requirements.
  • "Job Duration has changed" should be fixed for job numbers that were previously blocked.
  • Cap Booster 50 blueprints have had their job times halved and max runs doubled, and should now be in line with Cap Booster 25s.
  • The Heavy Interdictor's Warp Disruption Field Generator fitted with a Focused Warp Disruption Script can no longer prevent Jump Freighters from using stargates.
  • The radial menu to open the scanner windows now displays the correct shortcut for each window.
  • Technical:
  • Improved the skill training queue backend system.
  • User Interface:
  • Fixed an issue causing training times to be incorrectly estimated in the left side of the training window when training multiple levels of the same skill.
  • Fixed "Show Condensed Logs" text in character sheet combat log.
  • Fixed an issue causing overview tab presets to revert to "not saved" despite no changes being made.
  • Advanced Ship Construction skills will now properly display the manufacturing time bonus on their show info, attributes tab.
  • Re-sizing the multi-sell window will also re-size the quantity/price fields.

New in EVE Online 8.48.841654 (Nov 6, 2014)

  • FIXES:
  • Gameplay:
  • An issue with the volume of the Mechanical Parts planetary commodity has been fixed.
  • You can now successfully undock with a single Higgs Anchor rig and another Astronautics rig fitted.
  • Docking at a station whilst there are anchored Mobile Warp Disruptor bubbles nearby that are owned by the character will no longer cause those bubbles to be destroyed. Only Interdiction Probes owned by the character should be destroyed.
  • User Interface:
  • The descriptions for some Agility/Inertia and Mass modification attributes in show-info windows are now clearer.
  • The error message when attempting to fit a second Higgs Anchor rig is now clearer.
  • You can now sell up to 100 items immediately from the Sell Items window (regardless of your available market orders)
  • Traders should now be able to sell items on behalf of Corp if they have access to a wallet

New in EVE Online 8.48.841317 (Nov 5, 2014)

  • FEATURES & CHANGES:
  • Graphics:
  • Corrected a gap line near the ankle of characters wearing certain boot and trouser combinations.
  • Market:
  • R.Db Hybrid Technology should now be properly removed from the Market
  • Science & Industry:
  • COSMOS items should no longer give back Decryptors when reprocessed.
  • User Interface:
  • The info window when you sell items will now show number of units you’re selling instead of the number of orders
  • Characters with the Trader role and not the Accountant should now be able to use the Sell Items window
  • Issues with selling items from the corp hangar have been solved
  • Issues with order count when selling items on behalf of corp have been solved
  • Market details now open in the background from the Sell Items window
  • Edit fields for quantity and price have been made bigger in the Sell Items window
  • The focus now defaults to the price edit in the Sell Items window
  • FIXES:
  • Gameplay:
  • Updated missing NPC buy orders for Neural Network Analyzer and Sleeper Data Library, at the new prices of 200k and 500k ISK respectively
  • Scanner related keyboard shortcut defaults changed: Probe Scanner window is now Alt+P, and Directional Scan is now Alt+D
  • Localization:
  • New notification widget tooltip is now properly localized
  • User Interface:
  • An issue with Drones and Planets in the Selected Item window has been fixed.
  • An issue with the Look At function has been fixed.
  • Fixed an issue which caused overview tab profiles to appear as "not saved" when they were in fact still saved
  • Fixed an issue where some bookmarks with no notes attached would not show up in the Sensor Overlay.

New in EVE Online 8.48.836981 (Oct 21, 2014)

  • FEATURES & CHANGES:
  • User Interface:
  • The new notifications now show contact labels and standings.
  • FIXES:
  • Gameplay:
  • An exploit regarding drone damage values has been fixed.
  • User Interface:
  • The notification overlap in new notifications has been fixed.
  • The new notification widget tooltip behavior and content has been fixed.

New in EVE Online 8.48.835147 (Oct 14, 2014)

  • FIXES:
  • User Interface:
  • Duplicate notifications are no longer generated when quickly opening and closing the new notification history view.
  • An issue was fixed that prevented the Destroy button in the Clone Bay window from functioning correctly.

New in EVE Online 8.48.832492 (Oct 4, 2014)

  • FIXES:
  • Graphics:
  • Fixed the color inversion in the Caldari Logo on the Male 'Marshal' faction jacket.
  • User Interface:
  • An issue where text was missing in solarsystem map and fleet tags has been fixed.

New in EVE Online 8.48.832036 (Oct 3, 2014)

  • FEATURES & CHANGES:
  • User Interface:
  • Option to turn on notification system (beta) is now accessible in Russian clients
  • FIXES:
  • Gameplay:
  • The missile rate of fire bonus on the Heretic interdictor has been fixed.
  • Names of some COSMOS sites have been corrected.
  • Graphics:
  • Curate coats have been retailored to minimize inflation during character sculpting.
  • Cloaking effect shaders have been adjusted for all shader quality levels.
  • A graphical defect affecting the cloaking of animated ships has been fixed.
  • Modal ship animations are now persistent across 3rd party grid transitions.
  • User Interface:
  • The Market Details Forwards/Backwards buttons are now working again.
  • An issue where button in Station Panel were displayed twice has been fixed.
  • Issues with overlapping texts has been fixed.
  • Fixed the suggested alliance ticker window.
  • Fixed an issue causing text to appear outside boundaries of contact notification.

New in EVE Online 8.48.831179 (Oct 1, 2014)

  • FEATURES & CHANGES:
  • Technical:
  • Cider: New cider version for Mac clients. See Fixes for more details.
  • FIXES:
  • Audio:
  • Cider: External audio devices are now correctly utilised by the Mac client.
  • Siege, Triage, Bastion and Industrial Core sound effects have been fixed.
  • Graphics:
  • Cider: The upgrade corrected scleral discoloration for clients displaying Low Quality Characters.
  • Cider: The new version has also improved the 3D Preview of character assets.
  • Station icons in the Selected Item window now appear correctly.
  • Items in the industry preview render correctly when cloaked.
  • User Interface:
  • Fixed "Copy to Clipboard" button formatting in fitting window.
  • Fixed missing translations for "Copy to Clipboard" for localized clients.

New in EVE Online 8.48.830205 (Sep 30, 2014)

  • FEATURES & CHANGES:
  • Gameplay:
  • Jump Clones can now be named for easier jump clone management.
  • The fitting window can now import and export fittings in text format.
  • The Directional Scan can now use any saved tab presets to filter results.
  • Graphics:
  • All ships – excluding T3 strategic cruisers – now use a new system for loading visual data.
  • Cloaking visuals have been rewritten and enhanced with new effects.
  • Wormholes now graphically indicate the maximum allowed ship size they can accommodate.
  • All wormhole nebulae have been updated.
  • Localization - French:
  • The EVE Online community spans the globe. In our continuous effort to support our international playerbase, we are proud to announce localization for our French-speaking pilots.
  • Added French Help and French Recruitment channels.
  • Localization - German:
  • Formatting errors within structure descriptions are now resolved.
  • "Turret" is now consistently translated as "Geschützturm" throughout the game.
  • "Science facility" is now consistently translated as "Forschungsanlage".
  • Various minor translation and terminology errors are now resolved.
  • FIXES:
  • Gameplay:
  • The Mara Paleo Incursion NPC now remote repairs correctly.
  • An issue with negative agent standings being incorrectly displayed has been fixed.
  • Multiple text issues have been fixed.
  • Multiple market groups issues have been fixed.
  • Mobile Cynusoral Inhibitor now detects all 0.4 security solar systems correctly when deploying.
  • Losing a target while acquiring a target lock no longer prevents safe log off.
  • Fixed a number of blueprints that had the wrong material requirements or duration.
  • Mimir lock range has been doubled.
  • When a stealth bomber is killed by its own bombs, it could sometimes generate a broken killmail. This is now fixed so that self-bombers will have their honorable sacrifice properly recorded. (Note that at least one attacker other than the pilot must be present to generate such a killmail)
  • Renamed all Caldari Navy and Republic Fleet shield extender blueprints to match the modules they are associated with.
  • Adjusted Phantasm shield recharge rate to match other pirate faction cruisers.
  • Link highlighting in Archon and Aeon traits tab cleaned up.
  • Removed hauling characteristic icon from Zephyr traits.
  • Changed skill requirements for Combat Scanner Probe I and Sisters Combat Scanner Probe.
  • Added support for Control-Delete and Control-Backspace in text edit controls.
  • Minmatar and Gallente outpost upgrades should now correctly add their ME% bonus when the upgrade is applied, regardless of what other upgrades are already installed.
  • An issue with the mission container in Vitoc Vector 2 of 4 has been fixed.
  • Corporations & Alliances:
  • Fixed an issue where a blueprint lockdown vote that had no votes cast could cause subsequent lockdown votes on the same blueprint to fail to lock it correctly
  • Graphics:
  • The glass on the Gallente and Serpentis elevators has been adjusted.
  • Shattered Planet's asteroid belt has been given back it's missing textures.
  • Collision data for certain dungeon structures have been updated.
  • The logos on some factional Caldari stations have been reoriented.
  • The glow of minable asteroids no longer produces color banding on crystal protrusions.
  • Orthrus animation has been stabilized to prevent unwanted antenna twitching.
  • The on-map display of Sovereignty Blockade Unit tooltips has been improved.
  • Accuracy of the display of wormholes on verge of collapse has been increased.
  • Curate Jackets do not break sculpting.
  • Fixed an issue with texture quality switching causing pixellation.
  • Fixed an issue with avatar legs missing from 3d previewer.
  • Fixed a graphics issue causing a black screen when switching between hangar and captains quarters during the undock timer.
  • Engine trails for drones will no longer display when 'Drone Models' is disabled in the Esc Menu.
  • The turret location has been updated on the Talos hull.
  • Turret locations on a ship will now be synchronized.
  • Market:
  • Added faction tag to Gecko icon.
  • Added icon to Special Edition Interceptors market group.
  • Naiyon's Modified Co-Processor has never actually existed in game so it is being removed from the market.
  • PvE:
  • COSMOS Gallente Elite Frigate NPC's now attack light drones.
  • COSMOS Static mission dungeons can now be scanned down using probes.
  • Updated overview settings tutorial.
  • Technical:
  • Scannable static sites now appear in the sensor overlay and the probe scanner window when entering a solar system.
  • Fixed an issue with UI scaling causing crashes.
  • User Interface:
  • The reprocessing window can now show yield percentages with their decimal values.
  • Show Info on invention output now correctly displays ME and TE levels.
  • Deliver All button no longer obscured at bottom of long jobs list.
  • Assembly Array blueprint names match their outcome product.
  • Thukker Component Assembly Array description updated.
  • Blueprints in courier packages no longer show in Industry window.
  • Omnidirectional Tracking Enhancer II Blueprint is now being filtered correctly.
  • Blueprint Show Info now has ',' seperators to make values easier to read.
  • Reprocessing Efficiency skill description updated.
  • Players should more reliably be able to create their maximum allowed number of 10 public chat channels.
  • Fixed an issue causing text to disappear in market windows when UI scaling.
  • Fixed an issue causing text to overlap in the market window when UI scaling.
  • Fixed an issue causing text to appear outside the insurance window when UI scaling.
  • Fixed issue with camera tracking while UI scaling.
  • Fixed incorrect UI scaling on space object UI pointers used by tutorials.
  • Fixed a layout issue when resizing clients at character selection screen.
  • Fixed some UI issues in ESC menu.
  • Fixed an issue with skill book tooltips.
  • Fixed incorrect tooltip on module overload button.
  • Fixed missing bonus text on brackets for ESS.
  • Fixed unresponsive action menu in info windows stacked with other windows.
  • Keep at Range tooltip error resolved to read correctly.
  • Fixed an issue causing text to appear outside window in Notepad.

New in EVE Online 8.47.826156 (Sep 17, 2014)

  • FIXES:
  • Miscellaneous: New Eden has been made a better place by fixing a potential exploit.

New in EVE Online 8.47.824664 (Sep 9, 2014)

  • FIXES:
  • Graphics:
  • Fixed sails on the Cyclone Thukker Edition.
  • Technical:
  • Fix for a 'black-screen' client issue that primarily affected multibox users, causing the client to display occasionally a permanent black screen when performing a session change such as undocking or jumping
  • User Interface:
  • Fixed an issue with Cerebral Accelerators and booster timers
  • Fixed an overview issue causing the 'Select All' and 'Deselect All' buttons to overwrite preset tabs
  • Fixed an issue with booster timers and time dilation not working correctly together
  • THIRD-PARTY DEVELOPER TOOLS:
  • XML API:
  • Fixed an issue with column order in eve/CharacterAffiliation
  • Fixed an issue with column spacing in corp/MemberSecurity
  • Added inWatchList to the char/ContactList endpoint

New in EVE Online 8.47.823475 (Sep 3, 2014)

  • FEATURES & CHANGES:
  • User Interface:
  • Added a new feature which allows players to easily share overview profiles including up to 15 tab presets.
  • Moved the Import and Export functions into the overview window's Misc tab.

New in EVE Online 8.47.823272 (Sep 3, 2014)

  • FIXES:
  • Technical: An issue that prevented Mac clients to log onto Tranquility has been fixed.

New in EVE Online 8.47.823124 (Sep 2, 2014)

  • FEATURES & CHANGES:
  • Exploration:
  • Wormholes will now include extra information text in their Show-Info window about the size of ships that can pass through.
  • FIXES:
  • Graphics:
  • Fixed solar fins on all other variants of the Thrasher and Cyclone.

New in EVE Online 8.45.818001 (Aug 16, 2014)

  • Miscellaneous:
  • Made some changes to the tournament banning UI making it clearer when presenting the results of the ban phase.

New in EVE Online 8.45.817495 (Aug 13, 2014)

  • FIXES:
  • Industry:
  • Industry will no longer accept un-packaged ships as part of the material requirements for a job.
  • Fixed the blueprint material requirements for building some tech 2 exploration frigates and transports.
  • Fixed the blueprint material requirements for mobile warp disruptors and 125mm auto cannons.

New in EVE Online 8.45.815752 (Aug 7, 2014)

  • FEATURES & CHANGES:
  • Industry:
  • Added the ability to pay the job costs from either the personal or corporation wallet when installing jobs.
  • Blueprint browser can now filter blueprints by groups using a dropdown or in the search box ie "ship" or "battlecruiser".
  • FIXES:
  • Gameplay:
  • Cases where the hacking game window doesn't closing upon a successful hack has been fixed.
  • Industry:
  • Fixes cost, time and material calculations not updating after jump cloning with implants.
  • Active and past jobs now correctly display as blueprint copies in the job browser.
  • Raised the throttle limit on swapping between blueprints in the industry window.
  • Fixed the calculation of material requirements when the material is an assembled ship.
  • Active jobs now show the correct output ME / TE / runs based on selected decryptors Improved the performance of the blueprint browser when installing multiple jobs in quick succession.
  • Impounded blueprints will no longer display in the blueprint browser.
  • Fixed an issue with locked blueprints in secure containers displaying location twice in the location selector.
  • Fixed a missing label on the jobs browser for the reverted state.
  • Reimbursing incorrect costs for ME and TE Research jobs installed between 22.07.2014 11:00 and 23.07.2014 11:00.
  • Minor style change to the activity icons on the industry window.
  • Removing the blueprint from the industry window no longer leaves the 3D preview showing.
  • User Interface:
  • Fixed an issue where a number of items were missing their estimated price.
  • Switching subsystems for Tech 3 ships in the 3D preview will no longer re-animate the camera.
  • THIRD PARTY DEVELOPERS:
  • EVE API:
  • Fixed an error caused by FoxFour failing to understand copy and paste causing longitude and latitude for the PlanetaryPins endpoint to be identical.
  • Added CORS header to the API for those of you looking to do more JavaScript client shenanigans.
  • STATIC DATA EXPORT:
  • Added missing market groups to the Static Data Export.

New in EVE Online 8.45.814124 (Jul 28, 2014)

  • FIXES:
  • Exploration:
  • Wormhole C391 has had its mass per jump corrected.
  • K-space to C6 wormholes have calmed down a little and are now appearing at a more relaxed rate.
  • Gameplay:
  • The following Team Specialties now affect the correct products: Starbase Weapons, Starbase Defense, Starbase Processing, Starbase Production, Starbase Storage.
  • Localization:
  • The skill description for “advanced industry” is now correct in German.
  • All ore, mineral and ice descriptions are now formatted correctly in German.
  • Market:
  • The bubble plank stabilizers have been fixed and the various EVE Markets should now properly work without breaking.
  • User Interface:
  • Teams that were selected during the Invention process will no longer be locked in with no way to remove them.
  • The reprocessing window will now update correctly if items are added after a previous reprocess.

New in EVE Online 8.45.813998 (Jul 25, 2014)

  • FIXES:
  • Science & Industry: Fixed a number of industry jobs that were failing to deliver.

New in EVE Online 8.45.813533 (Jul 24, 2014)

  • FEATURES & CHANGES:
  • Exploration:
  • Component Assembly Facilities built by renegade Thukker Tribe members can now be seen anchored near the Guristas Research and Trade Hubs in low security space. It's rumored that these structures make use of advanced construction technology that was previously unknown outside the Thukker engineering community.
  • Science & Industry:
  • The Orca has had the Team specialization reclassified as Large Class (it was originally Medium Class).
  • FIXES:
  • Gameplay:
  • The Ancient Tomb Dig Site container in the mission 'Recovery' can now be hacked with a Civilian Relic Analyzer.
  • The Radio Telescope container in the mission 'Encounter at Station 464' can now be hacked with a Civilian Relic Analyzer.
  • Science & Industry:
  • Industry tab in ore Show Info will no longer display blank
  • Facility drop down filter is now sorted by distance.
  • The base price of the item when viewing an activity in a facility that does not support it will no longer be displayed, instead a dash will be shown.
  • System cost bars are scaled properly.
  • Blueprints and materials in secure containers with no password set can now be used in industry jobs.
  • Fixed issues with the blueprint and output products going into the wrong containers when delivering jobs.
  • The blueprint and job list in the industry UI will now update correctly as jobs are installed / delivered.
  • Pre-Crius Reverse Engineering jobs can now be delivered.
  • Applying the Police Pursuit cosmetic skin to the Federation Navy Comet is now exempt from all installation costs like the other ship skins.
  • Skills:
  • In the Kronos release the required skill for Drone Link Augmenters was changed from Combat Drone Operation to Drone Avionics. This was done without ensuring that players who fulfilled the skill requirements of those modules would still do so after the change. In this patch we are bumping up the level of Drone Avionics for all players to the same level that they had Combat Drone Operation when we deployed Kronos. Players who have trained Drone Avionics in the meantime will be given unallocated skillpoints instead up to the amount that their skill would have been adjusted.
  • Structures & Deployables:
  • Corporate Hangar Arrays cargohold has been increased from 1,400,000 m3 to 3,000,000 m3
  • Ammunition Assembly Array cargohold has been increased from 150,000 m3 to 1,000,000 m3
  • Component Assembly Array cargohold has been increased from 1,000,000 m3 to 1,500,000 m3
  • Drone Assembly Array cargohold has been increased from 150,000 m3 to 1,000,000 m3
  • Equipment Assembly Array cargohold has been increased from 500,000 m3 to 1,000,000 m3
  • Rapid Equipment Assembly Array cargohold has been increased from 500,000 m3 to 1,000,000 m3
  • User Interface:
  • The Facility Location filter in the Teams section of the Industry window will now correctly filter by facility if it has been changed.

New in EVE Online 8.45.813270 (Jul 23, 2014)

  • FIXES:
  • Audio:
  • Audible clicks in booster sounds have been fixed.
  • Gameplay:
  • An exploit where abandoned drones maintained bonuses from previous owners has been fixed
  • Industry:
  • Copy and research jobs that have no material requirements no longer need access to the first division hangar.
  • Jobs in progress are now removed from the jobs tab when the POS structure, where the job was installed at, got destroyed.
  • Setting facility tax in a POS now takes immediate effect.
  • The calculation of research job costs has been fixed.
  • The Rapid Equipment Assembly Array works now with 5% material efficiency penalty which was previously missing.
  • The invention times on mining crystals and the Perpetual Motion Unit have been fixed.
  • User Interface:
  • When viewing teams while located in wormhole space, we now show them as unreachable instead of using the maximum integer value.
  • Some items that were not able to be reprocessed (such as deployables) can now be reprocessed without issue.
  • Blueprint show info now correctly reflects the current ME and TE levels.

New in EVE Online 8.45.805617 (Jul 3, 2014)

  • FIXES:
  • Gameplay:
  • Fixed a bug in the recruitment window that caused the corporation window to break in rare cases
  • Graphics:
  • Fixed camera-centering on Amarr System Stargates
  • Audio:
  • Mordu ships should now have functioning ship sounds
  • Click/pop removed from many booster sounds

New in EVE Online 8.45.797363 (Jun 13, 2014)

  • FIXES:
  • Audio:
  • The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized.
  • Gameplay:
  • Rings on data containers stop spinning after a successful hack now.
  • COSMOS containers are refilled correctly with loot again.
  • In some edge cases exploration sites weren’t redistributing correctly, this has been fixed.
  • Fixed an issue with the salvager module on hacking containers.
  • Overloaded cargo restrictions for Freighters, Jump Freighters and Supercarriers have been restored to their normal status.
  • Mordu’s Legion NPC’s now have the correct wreck size.
  • Increased the time tutorial containers take to refill from ten seconds to one minute.
  • Graphics:
  • Modified lens flare occlusions at the screen edge.
  • Localization:
  • Some untranslated strings within the audio menu and other instances for DE, JA and RU are translated now.
  • Modules:
  • Omnidirectional Tracking Enhancer modules no longer appear to be scriptable in the fitting window.
  • User Interface:
  • Changing quantity in the New Eden Store caused exceptions and an incorrect amount was displayed, this has been fixed now.
  • Added an option to the audio tab in the System menu to limit the sound engine voice count for better performance.
  • Hints on redeemable items in the redeeming queue now reference New Eden Store.
  • Fixed an issue where tooltips persist after the mouse goes outside the client borders.
  • Reload timers won't disappear any more when modules were moved in the HUD.
  • Fixed an issue preventing the fitting window side pane from appearing at times.
  • Entities no longer on grid will gray out correctly in in-space brackets.
  • The chat window doesn't lose focus when docking or receiving chat invites.
  • Fixed an issue where the Starmap did not properly show current location ("You are here").
  • Improved loading for involved parties on kill reports.

New in EVE Online 8.45.793961 (Jun 5, 2014)

  • FIXES:
  • Gameplay:
  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Added the Data Sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.
  • Fixed Warp Accelerator to only affect warps speed when online.
  • The skill requirements of 'Augmented' drones now once again correctly match the requirements of T2 drones.
  • Small, Large and Capital Transverse Bulkhead rigs can now be properly invented.
  • Expedition Frigates can now correctly enter Small and Medium Factional Warfare complexes.
  • The Expedition Frigate group in the market browser now correctly shows an icon.
  • Graphics:
  • Adjusted the icon for the Medium Micro Jump Drive.
  • User Interface:
  • Fixed an issue where an empty redeem panel would show up after the user closes an offer in the New Eden Store.
  • The redeem panel won't pop up in the inventory after an offer is bought through the New Eden Store.
  • The redeem token label now correctly reads that the item was bought through the New Eden Store
  • The Prospect is now included with other entries in the 'can be fitted to' list for covert cloaking devices when showing info.
  • The filter bar in the New Eden Store is cleared now when going back to the landing page via the store logo.

New in EVE Online 8.45.792006 (Jun 4, 2014)

  • FIXES:
  • Gameplay:
  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Fixed an issue where COSMOS sites were not respawning their loot.
  • Added the data sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.

New in EVE Online 8.40.786923 (May 22, 2014)

  • CHANGES:
  • Tooltips:
  • Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay
  • FIXES:
  • Tooltips:
  • Fixed an issue where tooltips would break after zooming in and out on the starmap
  • Tooltips for bookmarks in the People and Places window are now properly triggered
  • Fixed the position of the tooltip for the insurance type in the ship information window
  • Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed
  • Attribute tooltips in the fitting window are now correctly refreshed after changing ships
  • UI:
  • The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore
  • Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed
  • ISIS:
  • Regenerated Interbus Ship Identification System Icons for missing entries

New in EVE Online 8.40.784428 (May 16, 2014)

  • CHANGES:
  • The remaining training time in the tooltip over the Training Queue will now tick down
  • Tooltips on buttons in the Selected Item window are now displayed below the buttons
  • Tooltip position in the F11 map was fixed
  • Targeting indicator in the overview now appears above the bracket icon as it should (rather than below)
  • Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
  • Changes have been made to the tooltips that appear when mousing over brackets in space. Bracket label is displayed on mouseover as before, but if there is no overlapping of brackets, the tooltip is not displayed.
  • Hardcoded text in the Starmap tooltip statisics have been replaced
  • An issue where the tooltips would stop working if zooming in and out in the map has been fixed
  • The background in the tooltip bracket lists has a slight transparency applied to it
  • The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the tooltip bracket lists

New in EVE Online 8.40.782223 (May 13, 2014)

  • CHANGES:
  • New and improved tooltips have been added to the following places:
  • Character Sheet sidebar buttons (also new format applies to skills listing).
  • NeoCom sidebar buttons.
  • Fitting Window elements.
  • Key Show Information window attributes for Ships and Drones.
  • Station Services buttons and tabs.
  • Star Map.
  • Selected Item window buttons.
  • Overview entries.
  • Brackets in space.
  • HUD buttons, hitpoint bars, heat indicators, speed readout.
  • HUD module buttons.
  • All tooltips have gotten a facelift, and are more readable and responsive now than before:
  • Starmap interaction and presentation of tooltips has been dramatically improved.
  • Grouped brackets will no longer spread out when moused over, and are instead listed in a scrollable tooltip.
  • The Stations tab has been added to the Show Info window for solarsystems. It lists the services in each station.
  • The Orbital Bodies tab has also been cleaned up, making it more readable.
  • Implemented smart mouse prediction, which should greatly improve moving between nested menus. As a result of this change, careful lateral mouse movement should no longer be required to move between submenus.

New in EVE Online 8.40.775648 (Apr 30, 2014)

  • FIXES:
  • Technical:
  • Fix for a crash bug on docking/undocking.
  • Adjusted lights on the Mobile Cynosural Inhibitor and all variants of the Encounter Surveillance System.

New in EVE Online 8.40.772176 (Apr 28, 2014)

  • CHANGES:
  • Modules:
  • Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged.
  • Blueprints:
  • The blueprints for the Stabber Krusual Edition, Omen Kador Edition, Caracal Nugoeihuvi Edition and Thorax Aliastra Edition can now be traded using the contract system.
  • FIXES:
  • Gameplay:
  • The Advanced Military tutorial now refers to remote shield boosters by their correct category name.
  • Descriptions of the Mobile Micro Jump Unit, Mobile Scan Inhibitor and Mobile Cynosural Inhibitor have been updated to more clearly show that they cannot be retrieved once deployed.
  • Minmatar Basic Outpost Plant Platform now displays the correct bonus for added assembly lines.
  • The Black Rise region description now better reflects current events.
  • The mission "Onslaught" now clearly indicates that you should not bring any of its poor, dirty asteroid colony crewmembers to an agent's front door, thanks.
  • The mission "Tracking the Queen (Part 1)" now has a much more robust check of whether you've saved the journalist in question.
  • Worlds Collide lvl first room got a re-balance of npc's in it.
  • PvE:
  • All gas sites have had their message pop up re-instated upon warp in.
  • Mission "Written by the Victors" now gently suggests to players that they should bring back an archeological treasure found within.
  • The mission "Prison Break (1 of 2)" is now fully completable.
  • Technical:
  • Corrected the description of the Gallente Advanced Outpost Factory Platform.
  • Some of the New Eden Open T-shirts were too shiny. That has now been fixed.
  • Audio:
  • Fixed a situation where sometimes weapon sounds would stop playing when switching between target points on an object.
  • Added a note on turning the audio engine back on that a restart is required to get the full state of the audio in the game.
  • Fixed that the stacking sound should not fail the first time you drag-and-stack in a client session.
  • Fixed the missing sound from the Cynosural Field generators.
  • Fixed a bug which caused some sounds not to play after dock/undock.
  • UI:
  • The mission sequence "Quelling the Insurgency" now has more text that reflects the game's current setting. And less dairy.
  • Character augmentations now correctly list the Optimal Turrent Range booster drawback as a penalty. Don't Do Drugs, Kids.
  • Overview Settings for Structures no longer have a blank label at the top.
  • The market category name for non-empire faction frigates now reflects the fact that not all of them come from pirates.
  • Contracts with multiple items will now display an icon for each of the items, rather than just text.
  • The Character Selection screen has been updated with a new look.
  • The ship characteristics icons from the ISIS have been added to the traits tab in the information window for ships.

New in EVE Online 8.40.761459 (Apr 9, 2014)

  • CHANGES:
  • Ship paint:
  • The Stabber Krusual Edition, Omen Kador Edition, Caracal Nugoeihuvi Edition and Thorax Aliastra Edition can now be traded on the market. One of these new cosmetic cruiser skins will be released in the NeX store each week between now and Fanfest.
  • FIXES:
  • Apparels:
  • A typo on the Fanfest T-shirts was fixed
  • The Fanfest T-shirts have been fixed and made less shiny
  • Localization:
  • The German trait description of the Nighthawk now links to the correct Warfare Specialization.
  • Missing translations were added for a few windows and Neocom buttons.
  • User Interface:
  • The header of the 'Science and Industry' window was fixed.

New in EVE Online 8.40.756217 (Apr 2, 2014)

  • FIXES:
  • Miscellaneous:
  • Various fixes have been deployed to make New Eden a better place for everyone.

New in EVE Online 8.40.753967 (Apr 1, 2014)

  • Miscellaneous:
  • Various fixes have been deployed to make New Eden a better place for everyone.

New in EVE Online 8.40.751672 (Mar 27, 2014)

  • FIXES:
  • Graphics:
  • Updated a texture on the Stabber Minmatar Cruiser.
  • Corrected turret animations on Sister of EVE ships (the Astero, the Stratios, and the Nestor).
  • Closed a memory leak caused by some jumpgate travel and dock/undock sequences.

New in EVE Online 8.40.750673 (Mar 26, 2014)

  • CHANGES:
  • Apparels:
  • Two Fanfest T-shirts have been added,
  • Graphics:
  • The shaders and textures were updated all Carthum ships.
  • Ship paint:
  • The Iteron Inner Zone Shipping Edition, Tayra Wiyrkomi Edition, Mammoth Nefantar Edition, Bestower Tash-Murkon Edition, Mackinaw ORE Development Edition, Orca ORE Development Edition, and Rorqual ORE Development Edition can all now be traded on the market. More information about these ships will be revealed in the coming days.
  • User Interface:
  • Default sorting order in the NeX has been changed.
  • FIXES:
  • Graphics:
  • Fixed black squares appearing on Ice planets.
  • Fixed colouration inconsistencies on certain Tengu configurations.
  • Miscellaneous:
  • Fixed a memory leak when jumping through gates and docking/undocking.
  • Fixed a memory leak occurring on session changes between Captain’s Quarters and Hangar.
  • User Interface:
  • An issue where the Notepad window would not load properly if it was open on a note with a link to a deleted item type has been fixed.
  • The “Required For” tab in the Show Info window for the Jump Drive Calibration skill is now correctly listing the racial carrier skills at level 3.

New in EVE Online 8.40.747955 (Mar 25, 2014)

  • FIXES:
  • Miscellaneous:
  • Various backend fixes have been carried out to make New Eden a better place for everyone.

New in EVE Online 8.40.742822 (Mar 17, 2014)

  • FIXES:
  • Performance:
  • Resolved a brief client freeze in various space scenes featuring Asteroid resources.

New in EVE Online 8.40.740727 (Mar 13, 2014)

  • FIXES:
  • Graphics:
  • Resolved z-fighting on the Maelstrom’s rear sail.
  • Fixed the glass glare on the Curse and Pilgram.
  • Localization:
  • Values on certain attributes in the Information window for ships in German and Japanese clients are now displayed correctly.
  • User Interface:
  • It is now possible for everyone to view their list of stored fittings in the Fitting Management window.
  • Marking notifications as "read" works properly again.
  • The information window for remote ships will now display the correct number of remaining turret/launcher hardpoints.

New in EVE Online 8.40.734685 (Mar 6, 2014)

  • FIXES:
  • Apparel:
  • Fixed an issue with the EVE Source Book Limited Edition clothing items.
  • World Shaping:
  • Asteroid belts are now exactly as they were before the FSD universe deployment.

New in EVE Online 8.40.730789 (Mar 3, 2014)

  • FIXES:
  • Back end fixes for various minor issues.

New in EVE Online 8.40.727198 (Feb 25, 2014)

  • FIXES:
  • Fixed various issues where shortest path was being used instead of the autopilot route. Updates to escalation journal, contracts, mission description and asset window are affected.
  • Fixed issues where stations and waypoints where misrepresented in the Route info panel.

New in EVE Online 8.40.724022 (Feb 22, 2014)

  • FIXES:
  • UI - The "Auto zoom to selection" checkbox in the starmap control panel works properly again.
  • World shaping - Asteroids get now reseeded correctly according to the design specs. Happy mining!

New in EVE Online 8.40.723445 (Feb 19, 2014)

  • FIXES:
  • UI:
  • Fixed the Expanded solar system information tooltip.
  • When a character has multiple station waypoints within a single system, the autopilot route UI only showed a single station icon. The UI will now show an icon for each station.
  • When a character is in a wormhole, bookmarks to spots within the same system were incorrectly listed as unreachable. They will now show the expected distance of 0 jumps.
  • Fixed the UI for selecting an alternative system to log in to when a character's location is at the population cap.

New in EVE Online 8.40.722372 (Feb 18, 2014)

  • FEATURES:
  • Database backend:
  • Behind the scenes work to make future universe development easier.
  • UI:
  • The Starmap is starting up now twice as fast.
  • FIXES:
  • Mac:
  • Black screen crashes on the Mac during the character selection are fixed.

New in EVE Online 8.40.719324 (Feb 13, 2014)

  • FIXES:
  • Resolved an issue where scan result distances would not be accurate.
  • If players would chose to suppress a pop-up before Insuring their ship and clicked No in the pop-up, they were unable to Insure their ships after that. This has been fixed now. Those players who have done this already can reset the pop-up in the ESC menu, 1st column in the “Reset Settings” tab (reset an option called “Insurance Terms”).

New in EVE Online 8.40.718534 (Feb 12, 2014)

  • FIXES:
  • Sleepers:
  • Sleeper craft have received much needed sensor upgrades and can now detect and process threats across great distances. They’re watching you. Always.
  • Sleeper reinforcement protocols have been improved to reduce unsightly clustering.
  • Client:
  • Fixed crashing issues when entering fullscreen mode.
  • Localization:
  • Several consistency issues have been fixed in the Russian client.
  • Mac:
  • Fixed client freezing on the character select screen.

New in EVE Online 8.40.714680 (Feb 6, 2014)

  • UI:
  • Drone attributes from the Miscellaneous group were missing when comparing drones in the Compare tool. This has now been fixed.
  • “Launch Drones” is now always the first option in the right-click menu on Drone groups in the drone window.
  • Fix for flickering UI on some machines running DirectX 9 client.
  • Localization:
  • A number of consistency fixes were made to the Russian translation.

New in EVE Online 8.40.713786 (Feb 5, 2014)

  • Graphics:
  • Fixed docking radii on Minmatar Research and Minmatar Trade Post Stations
  • Fixed texture issues with Blood Raider dungeon stations
  • Fixed undock bumping on certain Stations
  • UI:
  • The Insure option will now be available in the right-click menu for ships in corp hangars

New in EVE Online 8.40.712925 (Feb 4, 2014)

  • Mobile Structures:
  • The ESS can no longer be deployed in wormhole space.
  • The ESS now pays out the correct amount of LP when delivered in batches.
  • Client:
  • Fixed a case where a client stall due to loading graphic assets during a warp could lead to ship desync (appearing in the wrong position in the client)
  • Graphics:
  • Fixed a driver crash on AMD video cards.
  • Fixed a memory leak on Nvidia cards.
  • Updated compressed material blueprints with the correct images.
  • Adjusted the mining laser effect to display correctly from all angles.
  • Restored the textures on the Guardian Battlestation.
  • Adjusted light ring on the Caldari Research Station.
  • Fixed issues generating abnormal station graphics in dungeons.

New in EVE Online 8.40.710875 (Jan 31, 2014)

  • FIXES:
  • World Building:
  • Some of the capital wrecks from the colossal battle of B-R5RB have been pulled into a stable low orbit by the gravity of the nearby planet. CONCORD has established a landmark beacon among the wrecks to commemorate the battle, which is now visible to all capsuleers in the B-R5RB system.

New in EVE Online 8.40.710254 (Jan 30, 2014)

  • FIXES:
  • Modules:
  • Fixed an issue that prevented overloading some module while warping.
  • UI:
  • The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).

New in EVE Online 8.40.681196 (Jan 8, 2014)

  • CHANGES:
  • Market:
  • Added Barium Firework, Copper Firework, Snowball, Sodium Firework, Leopard, and Fedo to the EVE market.

New in EVE Online 8.40.677652 (Dec 30, 2013)

  • FIXES:
  • Launcher:
  • The EVE Online Installer now contains the launcher again.

New in EVE Online 8.40.673186 (Dec 20, 2013)

  • FIXES:
  • User Interface:
  • Ammunition now shows the correct amount in the redeeming section on the character selection screen
  • The Surrender and Offer Assistance windows for War Declarations will now function correctly

New in EVE Online 8.40.668407 (Dec 12, 2013)

  • FIXES:
  • Miscellaneous:
  • The New Eden Universe was made a better place by fixing various bugs.
  • User Interface:
  • Fixed an UI rendering crash issue with certain video cards.
  • Twitch.tv integration:
  • Fixed a crash issue when streaming with Twitch.

New in EVE Online 8.40.667851 (Dec 11, 2013)

  • FIXES:
  • Audio:
  • In rare cases the audio system stopped working properly when undocking; this is no longer the case.
  • Character Selection:
  • Fixed an issue where the ad box would fail to display correctly on the Character selection screen.
  • Miscellaneous:
  • Players who donated in the PLEX for GOOD campaign received custom Sisters of EVE T-shirts, one male and one female for each PLEX they donated. Many thanks to everyone who supported the PLEX for GOOD charity!
  • User Interface:
  • Fixed an issue where the UI would sometimes become unresponsive after a few hours of play.
  • Added file logging to make it easier for players to record and deliver logs to developers (especially Mac users).
  • Glitches in the UI rendering got removed.
  • Twitch.tv integration:
  • Twitch passwords containing special characters will now work.

New in EVE Online 8.40.663778 (Dec 4, 2013)

  • Performance:
  • Improved cluster premapper for a better balanced server (see http://community.eveonline.com/news/dev-blogs/building-a-balanced-universe/)

New in EVE Online 8.40.662888 (Dec 3, 2013)

  • User Interface:
  • The skill training bars in the character selection are now displaying correct information.

New in EVE Online 8.40.662240 (Dec 3, 2013)

  • FIXES:
  • Audio:
  • The volume of the the Microwarp Drive and Afterburner start and stop sound was reduced and the attenuation is fitting now the specific ship size.
  • Fixed an issue with boosters distorting at certain speeds and view angles.
  • Tweaked the audible range of the boosters, to be more audible from the front of the ship.
  • Wormhole audible distance has been changed, to make wormhole ambiance heard further away.
  • ISIS shiptree audio structure was reformed and remixed.
  • The jumpgate audio stops now after leaving the jumpgate.
  • Several issues with warp and jumpgate sounds still playing if activating the start map or ISIS shiptree while performing the action has been fixed.
  • Localization:
  • Defect fixes have been implemented throughout the Japanese client
  • Miscellaneous:
  • Various improvements were made so that the Universe is now a more crash-free place.
  • Fixed an issue with starting up the client.
  • Mobile Structures:
  • NPC Sentry Towers will no longer attack deployable items (such as the Mobile Tractor Unit).
  • Fixed an issue for some languages where activation and reinforcement timers for mobile structures would break the loading of brackets in space.
  • Tutorial:
  • The exploration tutorials received a bit of polish and missing pictures.
  • User Interface:
  • Fixed an issue that stopped the safe logoff when exiting ISIS or the planet view.
  • The notes tab is available again in the show info window for agents.

New in EVE Online 8.40.661006 (Nov 28, 2013)

  • FIXES:
  • Certificates & Mastery:
  • The Freighter Navigation certificate now has different levels between level IV and V.
  • The Large Missile certificate now includes the base skills required to use cruise missiles and torpedoes
  • Character Selection:
  • The selected character now retains the highlight when entering the game.
  • The character slots are no longer being reloaded several times, when trying to login a character in a system, which is not loaded yet.
  • The skill progress bar represent now the full training time for the current level, even if the skill was paused in the past.
  • The ship and location display for characters is no longer showing empty with a specific combination of window size and displayed advert.
  • Customs Offices:
  • It is no longer possible to deploy two POCOs around the same planet. If you see any remaining please file a Support Ticket and the extra POCO will be removed and reimbursed.
  • ISIS:
  • Performance Tweaks to the ISIS.
  • The info bubble for the Curse now shows cruiser skill bonuses.
  • The Angel Cartel faction no longer displays the armor icon.
  • Localization:
  • Various fixes for the German and Japanese clients.
  • Miscellaneous:
  • Crash fixes
  • Performance improved when alt-tabbing from one client to another.
  • Mobile Structures:
  • Decay will now correctly update when showing info after interacting with mobile structures.
  • Mobile structure activation and reinforce time indicators in space no longer show text by default but are rather integrated into the label when mouse over.
  • Issue for Mobile Tractor Unit fixed that could lead the structure to stop tractoring objects automatically.
  • User Interface:
  • It is now possible to drag linked characters from chat messages. For example, they can be dragged to fleet positions, watchlists or the receiver fields of EVEmails
  • Squad commanders can now drag characters directly to the squad member position
  • Added Humanitarian T-Shirt YC115 to the client
  • The compare tool has an updated icon
  • With newly onlined POCOs, the Warp To option will now show up for all players
  • The refresh timers for the fleet composition window have been tweaked

New in EVE Online 8.40.658085 (Nov 26, 2013)

  • FIXES:
  • Graphics and FX
  • Fixed an issue displaying distorted ship images in the fitting window.
  • Fixed an issue causing the camera to orient on the dark side of ships after docking.
  • Tutorials:
  • Removed a self-referencing paragraph in the Gas Site tutorial.
  • The "Orbiting Effectively" tutorial has been updated to bring clarity on how to find optimal range on your weapon systems.
  • Localization:
  • Translations missing in ISIS are now localized in German and Japanese client.

New in EVE Online 8.40.657158 (Nov 25, 2013)

  • FIXES:
  • Mobile deployables:
  • Mobile Depots, Mobile Tractor Units and Mobile Siphons cannot be deployed from a wreck, they must instead be deployed from your ship
  • User Interface:
  • Fixed an issue resulting in incorrect display of inventory icons as black squares or corrupt images. (Users must reclear the cache and update graphics drivers for full implementation of this fix.)
  • Fixed an issue where resizing an in-game browser caused the video driver to crash.
  • An issue with the ordering of wings in saved Fleet Setups has been fixed.

New in EVE Online 8.30.640633 (Nov 5, 2013)

  • FIXES:
  • Deployment of Uprising 1.6 for DUST 514. See this forum thread for more details.

New in EVE Online 8.30.630374 (Oct 22, 2013)

  • FEATURES:
  • Mutiple characters in training is now enabled. Please see this dev blog for further information.
  • Male and female "luxury" T-shirts have been introduced.
  • FIXES:
  • Numerous client defects have been fixed in this release, making New Eden a better place for everyone.
  • Numerous defects in the localized clients have been fixed in this release.

New in EVE Online 8.30.622857 (Oct 9, 2013)

  • FIXES:
  • Agents & Missions:
  • Agents Kiljavas Yaskasen and Mekamireki Fedas are now level 4 Security agents with locator services.
  • Miscellaneous:
  • New players will be placed either in the Captain's Quarters or in the hangar when starting into the game. This will help researching the impact of the start location for new players.

New in EVE Online 8.30.616505 (Sep 25, 2013)

  • FIXES - Miscellaneous:
  • An issue which was causing damage to become only 1% of what it should have been has been fixed. This happened at a very low frequency and was mainly seen when shooting at NPCs that had almost no structure left.

New in EVE Online 8.30.614137 (Sep 24, 2013)

  • FIXES:
  • Localization:
  • The Maelstrom, Abaddon and Rokh descriptions now refer to the correct bonus.

New in EVE Online 8.30.611682 (Sep 18, 2013)

  • FIXES:
  • Graphics:
  • A number of crashes in the graphics engine have been resolved.
  • Localization:
  • Introducing a new and improved iteration of RU skill group names!
  • Several consistency issues within RU market group hierarchy have been resolved.
  • Interface:
  • An issue with the drone window failing to update correctly has been fixed.
  • An text alignment issue with the Show Info > Attributes tab has been fixed.

New in EVE Online 8.30.609662 (Sep 16, 2013)

  • FIXES:
  • Miscellaneous:
  • A persistent channel has been added under the "Technology" category named "Steam" for all our steam users.
  • User Interface:
  • Removed the incorrect fade in of the hacking minigame background prior to the game being fully displayed.

New in EVE Online 8.30.606479 (Sep 11, 2013)

  • FIXES:
  • User Interface:
  • You can once again unanchor POS modules through the Control Tower Management window.

New in EVE Online 8.30.605382 (Sep 10, 2013)

  • FIXES:
  • Exploration:
  • Fixed an issue where the Hacking minigame would freeze up.
  • Removed requirement to receive results of last move from the Hacking minigame before being allowed to submit next move.
  • Graphics:
  • An issue with your ships appearing to ‘drift’ after jumping has been fixed.
  • User Interface:
  • If a drone is dragged onto a group and is recalled/launched because of that, it does not change groups.
  • An issue with rearranging locked targets has been fixed.
  • It is now also possible to drop drones onto the "No Item" entry field.
  • Mining drones now have 'Mine Repeatedly' as the primary option on the radial menu.
  • An issue with the right click menu on drone groups when jumping or docking has been fixed.
  • An issue with the Radial Menu when opening it on an Orca has been fixed.

New in EVE Online 8.30.603363 (Sep 9, 2013)

  • FIXES:
  • Probe Scanning:
  • Probes that are being recalled no longer overload your cargo.
  • Spheric locations are now correctly shown in the map.
  • The “red dot” result is now correctly shown in the map.
  • Modules:
  • F.O.F. Missiles now no longer stop once the ship is jammed.
  • The notification message stating all modules getting turned off when target loss is dropped will now only appear when you have either been target jammed or if the target is out of max target range.

New in EVE Online 8.30.601145 (Sep 6, 2013)

  • FIXES:
  • Exploration:
  • Fixed an issue where Restoration Node in Data and Relic Sites hacking causes massive Lag.
  • When a scan result reaches 100%, it will now be show up correctly with a warp to icon if you are able to warp to the signature.
  • Localization:
  • A number of consistency fixes were applied to the Russian translation.
  • Added a missing message for clear ignored results from the Probe Scanner window.
  • Miscellaneous:
  • The bug reporting tool will now correctly clean up a temporary cache folder in the EVE Online install directory.
  • NPCs:
  • Fixed an issue with asteroid belt NPCs not spawning in certain regions.
  • User Interface:
  • Fixed an issue where Role descriptions were not scaling correctly in the edit member window of directors.
  • Changed the Radial Menu - Set Destination Appears as Primary Function for a Station if First Icon In Autopilot Route and One Jump Away.
  • Changed the Fleet Window - 'Align' Broadcast - Right Click Menu was missing "Warp to" and "Align To"
  • You should now be able to loot illegal goods again, and face the potential consequences.
  • Piloted Orcas will now have „Open Fleet Hangar“ option available in the Radial menu.
  • Quickbar will now load even though it contains deleted item types.
  • Role descriptions and and titles in Member Info window are now properly aligned.
  • If the Radial Menu is opened on a square in the Route which represents a station an adjecent solarsystem, it will give the options for the stargate leading there, allowing you to jump there.
  • Align, shield, and capacitor broadcast will now have the correct options available in the right click menu.
  • Lowered the time of the Restoration Node healing animation in the Hacking game.
  • Deleted item types saved into the market quickbar so that their deletion does not break the quickbar.
  • Fixed an issue with kill reports being displayed incorrectly.
  • Fixed the descritpion of the Bustard as it was still referring to the Badger rather than the Tayra.

New in EVE Online 8.30.598940 (Sep 4, 2013)

  • FEATURES:
  • Radial Menu:
  • The Radial Menu has been added in the following locations:
  • Members in Fleet watchlist.
  • Fleet members in Fleet window.
  • Squares in autopilot info panel route (in the case of the current solar system, this will show the Radial Menu for the out gate).
  • Link to the system that is next in route.
  • Bookmarks in People and Places window.
  • Drone groups in the Drones window.
  • Ships:
  • Two new ships have been added as exclusive prizes for the first and second place teams in the recently completed Alliance Tournament XI.
  • MORACHA:
  • Role Bonus: Can fit Covert Ops cloaks and Covert Cynosural Field Generators.
  • Skill Related Bonuses:
  • Gallente Cruiser Skill - 15% bonus to Medium Projectile Turret Falloff.
  • Minmatar Crusier Skill - 30% bonus to Medium Projectile Turret damage.
  • Recon Ships Skill - 30% bonus to Stasis Webifier range and 20% reduction in CPU need for cloaking devices.
  • Special Ability:
  • 25% bonus to Medium Projectile rate of fire.
  • Statistics:
  • Slot layout: 4H, 6M, 5L; 3 turrets, 1 launcher.
  • Fittings: 850 PWG, 400 CPU.
  • Calibration: 400.
  • Rig Slots: 2.
  • Defense (shields / armor / hull) : 2200 / 1900 / 1700.
  • Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50.
  • Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10.
  • Capacitor (amount / recharge rate / average cap per second): 1415 / 460s / 3.
  • Mobility (max velocity / agility / mass / align time): 260 / 0.47 / 8700000 / 5.67s.
  • Drones (bandwidth / bay): 25 / 50.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 125km / 430 / 8.
  • Sensor strength: 28 Ladar.
  • Signature radius: 90.
  • Cargo capacity: 320.
  • CHREMOAS:
  • Role Bonus: Can fit Covert Ops cloaks and Covert Cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
  • Skill Related Bonuses:
  • Gallente Frigate Skill - 15% bonus to Small Projectile Turret tracking speed.
  • Minmatar Frigate Skill - 10% bonus to Small Projectile Turret optimal range and falloff.
  • Covert Ops Skill - 10% bonus to scan strength of probes and 20% reduction in CPU need for cloaking devices.
  • Special Ability:
  • 200% bonus to Small Projectile Turret damage.
  • +10 Virus Strength to Relic and Data Analyzers.
  • -100% targeting delay after decloaking.
  • Statistics:
  • Slot layout: 3 H, 5 M, 3 L, 2 turrets, 1 Launcher.
  • Fittings: 45 PWG, 275 CPU.
  • Calibration: 400.
  • Rig Slots: 2.
  • Defense (shields / armor / hull) : 500 / 450 / 450.
  • Base shield resistances (EM/Therm/Kin/Exp): 50 / 40 / 40 / 50.
  • Base armor resistances (EM/Therm/Kin/Exp): 80 / 51.25 / 25 / 10.
  • Capacitor (amount / recharge rate / average cap per second): 365 / 250s / 1.46.
  • Mobility (max velocity / agility / mass / align time): 440 / 3.12 / 930000 / 4.02s.
  • Drones (bandwidth / bay): 15 / 30.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 750 / 7.
  • Sensor strength: 21 Ladar.
  • Signature radius: 30.
  • Cargo capacity: 190.
  • CHANGES:
  • Audio:
  • Update to the Russian VO for the introduction video.
  • Audio engine upgrade with more intelligent sound bank loading mechanism – this will improve both memory usage as well as performance.
  • More music variety for heavily populated Empire space systems.
  • 5 new music tracks for low sec.
  • Exploration & Deadspace:
  • Some Elite Frigates have been removed from Sanctums and replaced by NPC Battlecruisers to increase the isk gain and reduce the time they take to complete for battleships. For real this time.
  • Changes have been made to the ore composition of some Ore Prospecting Array anomalies to better balance their relative values:
Large Asteroid Clusters: Converted both Scordite asteroids to Plagioclase (300,000 units).
Enormous Asteroid Clusters (formerly known as Extra Large Asteroid Cluster): Converted all 12 Omber asteroids to Hedbergite (500,000 units).
Colossal Asteroid Clusters (formerly known as Giant Asteroid Cluster): Converted all 6 Pyroxeres asteroids to Hemorphite (480,000 units).
  • Ore clusters from Ore Prospecting Array are now scaled based on truesec of the system
For systems with truesec between -0.45 and -0.84: All ores in the Large, Enormous (formerly X-Large), and Colossal (formerly Giant) clusters will be the +5% upgraded variants
For systems with truesec between -0.85 and -1.0: All ores in the Large, Enormous (formerly X-Large), and Colossal (formerly Giant) clusters will be the +10% upgraded variants
PSA: For the first few days after the Odyssey 1.1 release there may be some odd behavior with the ore upgrade sites (most common symptom is both the old and new types of belts appearing in the system at the same time).
  • Selecting another mini container whilst in the process of collecting one now queues it up for automatic collection. When queued up, the mini containers icon will flash.
  • Implants:
  • Mindlink warfare link strength bonus reduced from +50% to +25%.
  • Genolution CA-2 implant set bonus reduced from 50% to 40%
  • T2 warfare mindlinks (including mining mindlinks) have been added to the Concord LP store for 20,000 Concord LP and 20m isk.
  • New Navy Mindlinks with the 25% bonus to two different disciplines at once (matching racial command ship bonuses) have been added to the normal racial LP stores at 100,000 LP and 100m isk, as well as requiring you to provide one of each of the T2 mindlinks that it combines.
  • Localization:
  • On the Japanese client, the translation of Covert Ops, Covert Ops Cloaking device and Black Ops were changed to be more accurate.
  • EVE's Russian translation has been updated with a number of changes to ship type names, character attribute names, and skill group names; for an in-depth description of these changes, please see this post.
  • Various changes and improvements have been made throughout the client in all languages.
  • Modules:
  • The Energy Vampire (Nosferatu) mechanic has been changed.  Instead of checking that the target of an energy vampire module has more capacitor than the owner of the module by percentage, it will now check if the target has more capacitor amount. A detailed post on this topic can be found here.
  • All Medium Railguns get the following changes:
  • 15% increased rate of fire (fires more often).
  • 15% increased damage multiplier.
  • 15% decreased tracking speed.
  • All Medium Beams get the following changes:
  • 25% increased damage multiplier.
  • 10% decreased tracking speed.
  • All Medium Artillery get the following changes:
  • 10% increased rate of fire.
  • 5% decreased tracking speed.
  • A detailed post on the medium turret changes can be found here.
  • Warfare links (other than mining links) can no longer be activated inside a starbase forcefield .
  • Powergrid need of all warfare links modules decreased by 100.
  • Significant changes have been made to the strengths of bonuses provided by Warfare Link modules:
  • All defensive (Siege and Armored) links: 
T1: 4.8%.
T2: 6%.
Max bonus per link with all modifiers: 25.9%.
Former max bonus: 35%.
  • Information Warfare: Electronic Superiority bonuses to ECM and Target Painters:
T1: 6.4%.
T2: 8%.
Max bonus per link with all modifiers: 34.5%.
Former max bonus: 35%.
  • Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps:
T1: 4%.
T2: 5%.
Max bonus per link with all modifiers: 21.5%.
Former max bonus: 21%.
  • Information Warfare - Recon Operation:
T1: 6.4%.
T2: 8%.
Max bonus per link with all modifiers: 34.5%.
Former max bonus: 35%.
  • Information Warfare - Sensor Integrity:
T1: 9.6%.
T2: 12%.
Max bonus per link with all modifiers: 51.75%.
Former max bonus: 53%.
  • Skirmish Warfare - Evasive Maneuvers:
T1: 6.4%.
T2: 8%.
Max bonus per link with all modifiers: 34.5%.
Former max bonus: 35%.
  • Skirmish Warfare - Interdiction Maneuvers:
T1: 6.4%.
T2: 8%.
Max bonus per link with all modifiers: 34.5%.
Former max bonus: 53%.
  • Skirmish Warfare - Rapid Deployment:
T1: 5.6%.
T2: 7%.
Max bonus per link with all modifiers: 30.2%.
Former max bonus: 35%.
  • Mining Foreman - Laser Optimization and Harvester Capacitor:
T1: 6%.
T2: 7.5%.
Max bonus per link with all modifiers: 42.2%.
Former max bonus: 42.2%.
  • Mining Foreman - Field Enhancement:
T1: 13.6%.
T2: 17%.
Max bonus per link with all modifiers: 95.7%.
Former max bonus: 95%.
  • The Information Warfare: Sensor Integrity link will now provide its bonus to both sensor strength and lock range.
  • Most local armor repair and shield boosters have had their effectiveness increased:
- Increase the rep amount for all subcap armor repairers (including Ancillary Armor Repairers) by 15%.
- Increase the shield bonus of some subcap shield boosters (T1, Meta, T2, Storyline, Domination, Republic Fleet) by 15%.
- Increase the shield bonus of Large Deadspace/Officer, X-Large Deadspace/Officer shield boosters by 10%.
- Increase the shield bonus of Caldari Navy and Dread Guristas shield boosters by 5%.
- No change to Small/Medium Deadspace shield boosters, all sizes of Ancillary Shield Boosters, Capital boosters, Capital reps.
  • Probes & Scanning:
  • For more information on these changes, see the Dev Blog here: Probe scanning improvements in Odyssey 1.1
  • Cosmic Anomalies and Signatures are no longer removed from the results window when they are at 0% signal strength.
  • Scan results no longer lose the following information: Scan Group, Group, and Type. This means that if you scan signature “XYZ-123” to discover that it is a Megathron battleship, the UI will show that it’s a Megathron even if your last scan was less than 75% signal strength.
  • Custom Probe Formations are now implemented. There is now a third formation button in the Probe Scanner window, which will launch the last selected custom formation. It has an option button embedded in it to manage custom formations, which includes Saving and Deleting formations. You can have a total of 10 custom formations, comprising of any number of probes from 1 to 8 probes in the formation.
  • Radial Menu:
  • A small arrow icon has been added to the options where a range/distance can be set so it’s clearer that they are different and there is something more beyond the circle itself.
  • An indicator that shows what the Radial Menu is open on has been added. For brackets this is a white circle and for entries in list it’s an extra highlight on that entry).
  • If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is though not recommended).
  • Set Destination is now primary action for Asteroids, Stations, Solar Systems, Moons, Planets, Stargates when they are not in current system (accessible through bookmarks in People & Places).
  • "Jump through to X" option has been added as primary option for Black Ops ships that are piloted.
  • The "Open Cargo" option has been added to the Radial Menu for your own ship.
  • The "Open Fleet Hangar" option has been aded as a primary action for piloted Orcas.
  • The following primary options have been added to many of the structure groups:
  • Assembly array - Access Storage.
  • Corporate Hangar Array - Access Storage.
  • Mobile Laboratory - Access Storage.
  • Mobile Laser Sentry - Access Crystal Storage.
  • Mobile Hybrid Sentry - Access Ammunition.
  • Mobile Missile Sentry - Access Ammunition.
  • Mobile Projectile Sentry - Access Ammunition.
  • Mobile Reactor - Access Storage.
  • Personal Hangar - Access Storage.
  • Refining Array - Access Refinery.
  • Ship Maintenance Array - Access Vessels.
  • Silo - Access Storage.
  • Infrastructure Hub -  Open Infrastructure Hub Manager.
  • Ship Balancing:
  • The Dominix will have its bonus to drone tracking and optimal range reduced from 10% per level to 7.5% per level.
  • Ship Balancing - Command Ships:
  • Command Ships have been rebalanced to create a more compelling experience alongside the changes to Warfare Links.
  • Exact changes mentioned below. Number in parenthesis (+/-) reflect changes next to previous Tranquility attributes for quick comparison.
  • ABSOLUTION:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Amarr Battlecruiser Bonuses:
  • 4% bonus to all Armor Resistances.
  • 10% bonus Medium Energy Turret capacitor use.
  • Command Ships Bonuses:
  • 5% bonus to Medium Energy Turret rate of fire.
  • 10%(+5) bonus Medium Energy Turret damage.
  • 3% bonus to strength of Armored Warfare and Information Warfare links.
  • Statistics:
  • Slot layout: 7 H, 3 M, 7 L, 5 turrets (-1), 0 launchers (-1).
  • Fittings: 1500 PWG (-75), 400 CPU.
  • Defense (shields / armor / hull) : 2900(-463) / 5300(+695) / 4600(+276).
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+7.5) / 87.5(+6.25).
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+9.38) / 80(+10).
  • Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5.
  • Mobility (max velocity / agility / mass / align time): 150 / 0.71(+0.006) / 13300000(-200000) / 13.09s(-0.09).
  • Drones (bandwidth / bay): 25 / 25.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+25) / 210 / 7(+1).
  • Sensor strength: 21 Radar (+5).
  • Signature radius: 265.
  • Cargo capacity: 375 (+25).
  • DAMNATION:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Amarr Battlecruiser Bonuses:
  • 4% bonus to all Armor Resistances.
  • 10% bonus to Heavy Assault Missile and Heavy Missile velocity.
  • Command Ships Bonuses:
  • 10% bonus to all Armor hitpoints.
  • 10% bonus to Heavy Assault Missile and Heavy Missile damage.
  • 3% bonus to strength of Armored Warfare and Information Warfare links.
  • Statistics:
  • Cargo capacity: 645.
  • Signature radius: 265.
  • Sensor strength: 22 Radar (+6).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+20) / 210 / 7(+1).
  • Drones (bandwidth / bay): 50 (+25) / 100 (+75).
  • Mobility (max velocity / agility / mass / align time): 150 / 0.7(-0.004) / 13500000 / 13.10s(-0.08).
  • Capacitor (amount / recharge rate / average cap per second): 3375 / 750s / 4.5.
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5 / 80.
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70 / 87.5.
  • Defense (shields / armor / hull) : 3600(+137) / 4700(+95) / 4400(+76).
  • Fittings: 1300(-290) PWG, 500(+25) CPU.
  • Slot layout: 7 H, 4 M, 6 L , 2 turrets (-2), 5 Launchers.
  • NIGHTHAWK:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Caldari Battlecruiser Bonuses:
  • 4% bonus to all Shield Resistances.
  • 7.5%(+2.5) bonus to heavy and heavy assault missile kinetic damage.
  • Command Ships Bonuses:
  • 7.5%(+2.5) bonus to Heavy Assault and Heavy missile launcher rate of fire.
  • 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity).
  • 3% bonus to strength of Siege Warfare and Information Warfare links.
  • Statistics:
  • Slot layout: 7 H, 5 M, 5 L , 2 turrets (+1), 5 Launchers (-1).
  • Fittings: 1000 PWG (+290), 560 CPU (+5).
  • Defense (shields / armor / hull) : 5500(+695) / 3200(-163) / 3700(-144).
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+10) / 70(+7.5) / 50.
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+6.88) / 62.5(+9.38) / 10.
  • Capacitor (amount / recharge rate / average cap per second): 2812(-187.5) / 625s(-41.7) / 4.5.
  • Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.02) / 14810000(+800000) / 13.35s (+1.15).
  • Drones (bandwidth / bay): 25 / 25.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km (+20) / 195 / 9(+1).
  • Sensor strength: 24 Gravimetric (+5).
  • Signature radius: 285.
  • Cargo capacity: 700.
  • VULTURE:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Caldari Battlecruiser Bonuses:
  • 4% bonus to all Shield Resistances 1.
  • 10% bonus to Medium Hybrid Turret optimal range.
  • Command Ships Bonuses:
  • 10% bonus to Medium Hybrid Turret optimal range.
  • 10% bonus to Medium Hybrid Turret damage.
  • 3% bonus to strength of Siege Warfare and Information Warfare links.
  • Statistics:
  • Cargo capacity: 400 (+55).
  • Signature radius: 285.
  • Sensor strength: 23 Gravimetric (+4).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km (+20)/ 195 / 9(+1).
  • Drones (bandwidth / bay): 25 / 25.
  • Mobility (max velocity / agility / mass / align time): 140 / 0.67(+0.042) / 14000000(-10000) / 13s (+0.8).
  • Capacitor (amount / recharge rate / average cap per second): 3000 / 667s / 4.5.
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25 / 62.5 / 10.
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 80 / 70 / 50.
  • Fittings: 1275 PWG, 545 CPU Defense (shields / armor / hull) : 5300(+495) / 3400(+37) / 3900(+56).
  • Slot layout: 7 H , 6 M, 4 L, 5 turrets, 2 launchers (-3).
  • ASTARTE:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Gallente Battlecruiser Bonuses:
  • 7.5%(+2.5) bonus to Medium Hybrid Turret damage.
  • 7.5% bonus to Armor Repairer effectiveness.
  • Command Ships Bonuses:
  • 7.5% bonus to Medium Hybrid Turret rate of fire (was 5% damage).
  • 10% bonus to Medium Hybrid Turret falloff.
  • 3% bonus to strength of Armored Warfare and Skirmish Warfare links.
  • Statistics:
  • Slot layout: 7 H, 4 M, 6 L, 5 turrets (-2), 2 launchers (+2).
  • Fittings: 1350 PWG (-100), 440 CPU.
  • Defense (shields / armor / hull) : 3400(-444) / 4900(+576) / 5000(+195).
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+10) / 85(+7.5) / 50.
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+8.13) / 83.75(+8.13) / 10.
  • Capacitor (amount / recharge rate / average cap per second): 3000(+187.5) / 667s(+41.7) / 4.5.
  • Mobility (max velocity / agility / mass / align time): 155 / 0.7(+0.03) / 12300000 (-950000) / 11.94s (-0.34).
  • Drones (bandwidth / bay): 50 / 75(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+20) / 200 / 8(+1).
  • Sensor strength: 23 Magnetometric (+5).
  • Signature radius: 300.
  • Cargo capacity: 400.
  • EOS:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Gallente Battlecruiser Bonuses:
  • 7.5% bonus to Armor Repairer effectiveness.
  • 10% bonus to drone damage and hitpoints (was 5% MHT damage).
  • Command Ships Bonuses:
  • 7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus).
  • 7.5% bonus to Medium Hybrid Turret tracking (was link bonus).
  • 3% bonus to strength of Armored Warfare and Skirmish Warfare links.
  • Statistics:
  • Slot layout: 6 H (-1), 4 M, 6 L, 4 turrets (-1).
  • Fittings: 1200 PWG (-225), 425 CPU (-25).
  • Defense (shields / armor / hull) : 3300(-544) / 5100(+776) / 5500(+695).
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 85 / 50.
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5 / 83.75 / 10.
  • Capacitor (amount / recharge rate / average cap per second): 2812 / 625s / 4.5.
  • Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13000000(-250000) / 12.69s (-0.24).
  • Drones (bandwidth / bay): 125 (+50) / 250 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 8(+1).
  • Sensor strength: 22 Magnetometric (+4).
  • Signature radius: 300.
  • Cargo capacity: 400.
  • SLEIPNIR:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Minmatar Battlecruiser Bonuses:
  • 10% bonus to Medium Projectile Turret damage (was 5% RoF).
  • 7.5% bonus to shield boosting amount.
  • Command Ships Bonuses:
  • 10%(+5) bonus to Medium Projectile Turret damage.
  • 10% bonus to Medium Projectile Turret falloff.
  • 3% bonus to strength of Siege Warfare and Skirmish Warfare links.
  • Statistics:
  • Slot layout: 7 H (-1), 5 M, 5 L, 5 turrets (-2), 2 Launchers (-1).
  • Fittings: 1300 PWG (-160), 475 CPU.
  • Defense (shields / armor / hull) : 4500(+176) / 3600(-244) / 3500(+137).
  • Base shield resistances (EM/Therm/Kin/Exp): 75(+12.5) / 60(+10) / 40 / 50.
  • Base armor resistances (EM/Therm/Kin/Exp): 90(+5) / 67.5(+8.13) / 25 / 10.
  • Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5.
  • Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000(+300000) / 12.49s (+0.3).
  • Drones (bandwidth / bay): 25(-15) / 25(-15).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+25) / 220 / 7(+1).
  • Sensor strength: 20 Ladar (+4).
  • Signature radius: 240.
  • Cargo capacity: 475.
  • CLAYMORE:
  • Role Bonus: Can fit up to three Warfare Link modules.
  • Minmatar Battlecruiser Bonuses:
  • 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was MPT RoF).
  • 7.5% bonus to shield boosting amount.
  • Command Ships Bonuses:
  • 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was link bonus).
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity (was MPT tracking).
  • 3% bonus to strength of Siege Warfare and Skirmish Warfare links.
  • Statistics:
  • Slot layout: 7 H (-1), 6 M, 4 L, 2 turrets (-3), 5 Launchers (+2).
  • Fittings: 1100 PWG (-290), 525 CPU (+10) Defense (shields / armor / hull) : 4700(+376) / 3800(-44) / 3400(+37).
  • Base shield resistances (EM/Therm/Kin/Exp): 75 / 60 / 40 / 50.
  • Base armor resistances (EM/Therm/Kin/Exp): 90 / 67.5 / 25 / 10.
  • Capacitor (amount / recharge rate / average cap per second): 2625 / 583s / 4.5.
  • Mobility (max velocity / agility / mass / align time): 170 / 0.7(-0.004) / 12500000 / 12.13s (-0.07).
  • Drones (bandwidth / bay): 50(+10) / 75(+35) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+20) / 220 / 7(+1)
  • Sensor strength: 22 Ladar (+6).
  • Signature radius: 240.
  • Cargo capacity: 575 (+100).
  • The Strategic Cruiser Warfare Processor subsystems will now provide a 2% increase in the strength of warfare links per level of their racial defensive subsystem skill. They will also now provide bonuses to three different types of gang links:
  • Loki: Siege, Armored, Skirmish.
  • Proteus: Armored, Skirmish, Information.
  • Tengu: Siege, Skirmish, Information.
  • Legion: Armored, Skirmish, Information.
  • Ship Balancing - Heavy Assault Cruisers:
  • Heavy Assault Cruisers have been rebalanced to create a more compelling experience.
  • Full ship-by-ship rebalance detailed below. The number in parenthesis (+/-) reflects changes next to previous Tranquility attributes for quick comparison.
  • All Heavy Assault Cruisers get a new role bonus: 50% reduction in microwarp drive signature radius penalty.
  • All Heavy Assault Cruisers will gain 7-8 sensor strength.
  • All Heavy Assault Cruisers will gain between 15k and 25k lock range.
  • All Heavy Assault Cruisers will have their cap regeneration set near 5.5 cap/sec rather than the former 3.5 – 4.5 cap/sec.
  • The above changes, along with individual ship adjustments, will reinforce Heavy Assault Cruisers’ role as a tough fleet cruiser.
  • SACRILEGE:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Amarr Cruiser Bonuses:
  • 5% to Heavy Assault and Heavy Missile damage (added heavy missiles).
  • 4% to all Armor Resistances.
  • Heavy Assault Cruiser Bonuses:
  • 10% bonus to Heavy Missile and Heavy Assault Missile velocity (was capacitor recharge time).
  • 5% bonus to Missile Launcher rate of fire.
  • Statistics:
  • Slot layout: 6H, 4M, 5L; 1 turrets(-3), 5 launchers.
  • Fittings: 1100 PWG(+70), 420 CPU(+20).
  • Defense (shields / armor / hull) : 1100(-293) / 2250(+162) / 1690(+2).
  • Capacitor (amount / recharge rate / cap/s) : 1700(+75) / 255s (-80s) / 6.66s (+1.8).
  • Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4).
  • Drones (bandwidth / bay): 50(+35) / 50(+35).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+20km) / 312 / 7.
  • Sensor strength: 22 Radar(+7).
  • Signature radius: 135(-5).
  • ZEALOT:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Amarr Cruiser Bonuses:
  • 10% bonus to Medium Energy Turret capacitor use.
  • 5% bonus to Medium Energy Turret rate of fire.
  • Heavy Assault Cruiser Bonuses:
  • 10% bonus to Medium Energy Turret optimal range.
  • 5% bonus to Medium Energy Turret damage.
  • Statistics:
  • Signature radius: 125.
  • Sensor strength: 21 Radar(+8).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+20km) / 306 / 6.
  • Drones (bandwidth / bay): 0 / 0.
  • Mobility (max velocity / agility / mass / align time): 210(+1) / .553 / 12580000 / 9.64s.
  • Capacitor (amount / recharge rate / cap/s) : 1500 / 285s (-50s) / 5.26/s (+.78).
  • Defense (shields / armor / hull) : 980(-4) / 2250 / 1670(-18).
  • Fittings: 1180 PWG, 320 CPU.
  • Slot layout: 5H, 3M, 7L; 5 turrets, 0 launchers.
  • CERBERUS:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Caldari Cruiser Bonuses:
  • 5% bonus to Kinetic Missile damage.
  • 10% bonus to Missile velocity.
  • Heavy Assault Cruiser Bonuses:
  • 10% bonus to Missile flight time.
  • 5% bonus to Missile Launcher rate of fire.
  • Statistics:
  • Slot layout: 6H, 5M, 4L; 0 turrets, 6 launchers(+1).
  • Fittings: 800 PWG(+165), 520 CPU(+80).
  • Defense (shields / armor / hull) : 2000(-4) / 1200(+4) / 1400(-6).
  • Capacitor (amount / recharge rate / cap/s) : 1200(+137.5) / 235s (-100s) / 5.1/s (+1.93).
  • Mobility (max velocity / agility / mass / align time): 220(+45) / .463 / 12720000 / 8.17s.
  • Drones (bandwidth / bay): 15(+15) / 15(+15).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km(+15km) / 282 / 6.
  • Sensor strength: 24 Gravimetric(+8).
  • Signature radius: 135.
  • EAGLE:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Caldari Cruiser Bonuses:
  • 10% bonus to Medium Hybrid Turret optimal range.
  • 4% bonus to shield resistances.
  • Heavy Assault Cruiser Bonuses:
  • 10% bonus to Medium Hybrid Turret optimal range.
  • 5% bonus to Medium Hybrid Turret damage.
  • Statistics:
  • Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers.
  • Fittings: 990 PWG(+115), 440 CPU(+2).
  • Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3).
  • Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2).
  • Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s.
  • Drones (bandwidth / bay): 0 / 0.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8.
  • Sensor strength: 25 Gravimetric(+7).
  • Signature radius: 140(-10).
  • DEIMOS:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Gallente Cruiser Bonuses:
  • 5% bonus to Medium Hybrid Turret damage.
  • 7.5% bonus to Armor Repair amount.
  • Heavy Assault Cruiser Bonuses:
  • 10% bonus to Medium Hybrid Turret falloff.
  • 5% Medium Hybrid Turret damage.
  • Statistics:
  • Slot layout: 5H(-1), 4M(+1), 6L; 5 turrets, 0 launchers.
  • Fittings: 1050 PWG(+60), 360 CPU(+10).
  • Defense (shields / armor / hull) : 1200(+40) / 2100(+60) / 2550(+19).
  • Capacitor (amount / recharge rate / cap/s) : 1400(+25) / 225s (-110s) / 6.2/s (+2.1).
  • Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875).
  • Drones (bandwidth / bay): 50 / 50.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 270 / 6.
  • Sensor strength: 22 Magnetometric(+7).
  • Signature radius: 150(-10).
  • ISHTAR:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Gallente Cruiser Bonuses:
  • 7.5% bonus to Heavy Drone max velocity and tracking(was 5% bonus to Medium Hybrid Turret damage).
  • 10% bonus to Drone hitpoints and damage.
  • Heavy Assault Cruiser Bonuses:
  • 5 km bonus to Drone operation range per level.
  • 7.5% bonus to Sentry Drone optimal range and tracking speed(was bonus to drone bay capacity).
  • Statistics:
  • Slot layout: 4H(-1), 5M, 5L; 4 turrets(+1), 0 launchers.
  • Fittings: 780 PWG(+80), 340 CPU(+55).
  • Defense (shields / armor / hull) : 1400 (-6) / 1600 (-18) / 2300 (+191).
  • Capacitor (amount / recharge rate / cap/s) : 1400 (+275) / 265s (-70s) / 5.28/s (+1.9).
  • Mobility (max velocity / agility / mass / align time): 195(+4) / .52 / 11100000 / 8.43s.
  • Drones (bandwidth / bay): 125 / 375(+250).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+20km) / 294 / 7.
  • Sensor strength: 23 Magnetometric (+7).
  • Signature radius: 145.
  • VAGABOND:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Minmatar Cruiser Bonuses:
  • 5% bonus to Medium Projectile Turret rate of fire.
  • 7.5% bonus to shield boost amount (was 5% bonus to max velocity).
  • Heavy Assault Cruiser Bonuses:
  • 10% bonus to Medium Projectile Turret falloff.
  • 5% bonus to Medium Projectile Turret damage.
  • Statistics:
  • Slot layout: 6H, 4M, 5L; 5 turrets, 1 launchers(-1).
  • Fittings: 900 PWG(+45), 400 CPU(+5).
  • Defense (shields / armor / hull) : 1750(+97) / 1400(+63) / 980(-4).
  • Capacitor (amount / recharge rate / cap/s) : 1200(+137.5) / 245s (-90s) / 4.9/s (+1.7).
  • Mobility (max velocity / agility / mass / align time): 295(+56) / .504 / 11590000 / 8.1s.
  • Drones (bandwidth / bay): 25 / 25.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+20km) / 330 / 6(+1).
  • Sensor strength: 21 Ladar(+7).
  • Signature radius: 115.
  • MUNINN:
  • Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
  • Minmatar Cruiser Bonuses:
  • 5% bonus to Medium Projectile Turret rate of fire.
  • 5% bonus to Medium Projectile Turret damage.
  • Heavy Assault Cruiser Bonuses:
  • 10% bonus to Medium Projectile Turret optimal range.
  • 7.5% bonus to Medium Projectile Turret tracking speed.
  • Statistics:
  • Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2).
  • Fittings: 1160 PWG, 355 CPU.
  • Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6).
  • Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4).
  • Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s.
  • Drones (bandwidth / bay): 25 / 25.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1).
  • Sensor strength: 21 Ladar(+8).
  • Signature radius: 125(-5).
  • Ship Balancing - Industrials:
  •  Like combat classes, industrials have been divided into roles rather than tiers.
  • Each race will have one cargo-focused industrial (Tayra, Bestower, Mammoth and Iteron Mark V).
  • To emphasize the removal of tiers, we have renamed several industrials.  The new names are:
  • Badger Mark II becomes Tayra.
  • Iteron becomes Nereus.
  • Iteron Mark II becomes Kryos.
  • Iteron Mark III becomes Epithal.
  • Iteron Mark IV becomes Miasmos.
  • Each race will have one industrial focused on travel time and resilience (Badger, Sigil, Wreathe and Nereus).
  • We are also introducing industrials with specialized bays:
  • The Hoarder will have a bay that carries anything in the ‘charge’ group, including ammo, bombs, nanite repair paste, cap booster charges, etc.
  • The Kyros will have a dedicated bay for minerals.
  • The Epithal will have a dedicated bay for planetary commodities.
  • The Miasmos will have a dedicated bay for asteroid ore, ice ore and gas.
  • The renaming of the Iteron Mark IV affects the special edition versions, which will all replace any occurrence of “Iteron Mark IV” with “Miasmos”.
  • For a more complete explanation of the industrial changes, read this DEV blog: Rebalancing and Renaming Idustrials.
  • SIGIL:
  • Amarr Industrial Skill Bonus per level:
  • +5% Cargo Capacity
  • +5% Agility (was max velocity).
  • Statistics:
  • Slot layout: 2H, 4M(+1), 6L(+1); 1 turrets , 0 launchers.
  • Fittings: 250 PWG(+180), 300 CPU(-450).
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2100(-900) / 17150m3
  • Defense (shields / armor / hull) : 780(+624) / 1900(+884) / 2400(+1540).
  • Mobility (max velocity / agility / mass / align time): 125(-30) / .86(-.14) / 11000000 / 13.1(-2.1).
  • Signature radius: 175(-35).
  • Warp speed: 6au/s (+1.5).
  • BADGER:
  • Caldari Industrial Skill Bonus per level:
  • +5% Cargo Capacity.
  • +5% Agility (was max velocity).
  • Statistics:
  • Slot layout: 2H(+1), 6M(+2), 4L(+2); 1 turrets , 1 launchers(+1).
  • Fittings: 185 PWG(+135), 380 CPU(-370).
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 3900(-225) / 19593m3.
  • Defense (shields / armor / hull) : 1440(+1166) / 750(+7) / 2060(+1200).
  • Mobility (max velocity / agility / mass / align time): 127(+7) / .94(+.15) / 10650000(-2100000) / 13.8(-.1).
  • Signature radius: 190(-30).
  • Warp speed: 6au/s (+1.5).
  • WREATHE:
  • Minmatar Industrial Skill Bonus per level:
  • +5% Cargo Capacity.
  • +5% Agility (was max velocity).
  • Statistics:
  • Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 0 launchers.
  • Fittings: 200 PWG(+155), 320 CPU(-280).
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2900(-400) / 18576m3.
  • Defense (shields / armor / hull) : 1140(+1061) / 1000(+257) / 2250(+1469).
  • Mobility (max velocity / agility / mass / align time): 140(+15) / .81(-.19) / 10000000 / 11.2(-2.6).
  • Signature radius: 155(-5).
  • Warp speed: 6au/s (+1.5).
  • NEREUS:
  • Gallente Industrial Skill Bonus per level:
  • +5% Cargo Capacity.
  • +5% Agility (was max velocity).
  • Statistics:
  • Slot layout: 2H(+1), 5M(+3), 5L(+3); 1 turrets , 0 launchers.
  • Fittings: 215 PWG(+170), 350 CPU(-250).
  • DRONES (bay / bandwidth): 30m3 / 15mbit.
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 2700(-300) / 17294m3.
  • Defense (shields / armor / hull) : 960(+881) / 1050(+269) / 2600(+1819).
  • Mobility (max velocity / agility / mass / align time): 130(+5) / .78(-.22) / 11250000(+1000000) / 12.2(-2).
  • Signature radius: 185(-5).
  • Warp speed: 6au/s (+1.5).
  • BESTOWER:
  • Amarr Industrial Skill Bonus per level:
  • +5% Cargo Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 2H, 3M(-1), 6L(+2); 1 turrets , 0 launchers.
  • Fittings: 90 PWG(+20), 230 CPU(-520).
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 4800 / 39201m3.
  • Defense (shields / armor / hull) : 450(+255) / 850(-323) / 940(-233).
  • Mobility (max velocity / agility / mass / align time): 110(-15) / .95(-.05) / 13500000 / 17.7(-.9).
  • Signature radius: 215(+5).
  • Warp speed: 4.5au/s.
  • TAYRA:
  • Caldari Industrial Skill Bonus per level:
  • +5% Cargo Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 2H, 5M(-1), 4L(+1); 1 turrets , 1 launchers(+1).
  • Fittings: 80 PWG, 320 CPU(-680).
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 7300(+2050) / 36674m3.
  • Defense (shields / armor / hull) : 680(+132) / 760(-256) / 810(-206).
  • Mobility (max velocity / agility / mass / align time): 115 / .93 / 13000000(-500000) / 16.8(-.6).
  • Signature radius: 230(-20).
  • Warp speed: 4.5au/s.
  • MAMMOTH:
  • Minmatar Industrial Skill Bonus per level:
  • +5% Cargo Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 2H, 4M(-1), 5L(+1); 1 turrets , 0 launchers.
  • Fittings: 80 PWG, 250 CPU(-500).
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 5500(-125) / 35230m3.
  • Defense (shields / armor / hull) : 640(+249) / 600(-494) / 935(-238).
  • Mobility (max velocity / agility / mass / align time): 120(+10) / .91(-.09) / 11500000(-1000000) / 14.5(-2.8).
  • Signature radius: 180(-20).
  • Warp speed: 4.5au/s.
  • ITERON MARK V:
  • Gallente Industrial Skill Bonus per level:
  • +5% Cargo Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 2H, 4M(-1), 5L; 1 turrets , 0 launchers.
  • Fittings: 85 PWG, 270 CPU(-580).
  • Cargo (capacity / capacity with max expanders, t1 expander rigs and all 5 skills): 5800(-200) / 37152m3.
  • Defense (shields / armor / hull) : 540(+71) / 650(-718) / 970(-515).
  • Mobility (max velocity / agility / mass / align time): 105(-5) / .87(-.13) / 12500000(+750000) / 16.3.
  • Signature radius: 220(-10).
  • Warp speed: 4.5au/s.
  • KRYOS:
  • Gallente Industrial Skill Bonus per level:
  • +10% Mineral Bay Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 2H(+1), 4M, 4L(+2); 1 turrets , 0 launchers.
  • Fittings: 110 PWG(+55), 250 CPU(-500).
  • Cargo (capacity / Mineral Bay Capacity): 550(-3200) / 43000.
  • Defense (shields / armor / hull) : 600(+444) / 700(-160) / 970(+71).
  • Mobility (max velocity / agility / mass / align time): 120 / .92(-.08) / 12625000(+1625000) / 16.1(+.9).
  • Signature radius: 210.
  • Warp speed: 4.5au/s.
  • EPITHAL:
  • Gallente Industrial Skill Bonus per level:
  • +10% PI Commodities Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 2H, 4M(+1), 4L(+1); 1 turrets , 0 launchers.
  • Fittings: 130 PWG(+55), 270 CPU(-480).
  • Cargo (capacity / Planetary Commodities Hold): 550(-4325) / 45000.
  • Defense (shields / armor / hull) : 580(+306) / 740(-354) / 1000(-377).
  • Mobility (max velocity / agility / mass / align time): 120(+5) / .9(-.1) / 12800000(+2300000) / 16(+1.4).
  • Signature radius: 195(-5).
  • Warp speed: 4.5au/s.
  • MIASMOS:
  • Gallente Industrial Skill Bonus per level:
  • +10% Ore Hold Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 2H(+1), 4M, 4L(+1); 1 turrets , 0 launchers.
  • Fittings: 120 PWG(+50), 260 CPU(-490).
  • Cargo (capacity / Ore Hold Capacity): 550(-4700) / 42000.
  • Defense (shields / armor / hull) : 590(+355) / 710(-306) / 950(-223).
  • Mobility (max velocity / agility / mass / align time): 120 / .94(-.06) / 12975000(+1725000) / 16.9(+1.3).
  • Signature radius: 205(-15).
  • Warp speed: 4.5au/s.
  • HOARDER:
  • Minmatar Industrial Skill Bonus per level:
  • +10% Ammo Bay Capacity.
  • +5% Max Velocity.
  • Statistics:
  • Slot layout: 3H(+1), 4M(+1), 3L; 2 turrets(+1), 0 launchers.
  • Fittings: 180 PWG(+120), 300 CPU(-350).
  • Cargo (capacity / Ammo/Charge Bay Capacity): 500(-4600) / 41000.
  • Defense (shields / armor / hull) : 840(+566) / 800(-216) / 2100(+1084).
  • Mobility (max velocity / agility / mass / align time): 120 / .85(-.15) / 10625000(-875000) / 12.5(-3.4).
  • Signature radius: 185(+5).
  • Warp speed: 4.5au/s.
  • Unpacked Volume: Increased to 400000.
  • Skills:
  • Changes:
  • The four Warfare Specialist skill bonus have been changed from the current 100% bonus per level (after the first level) to 20% bonus per level.
  • New Skills:
  • Advanced Infomorph Psychology: Increases maximum number of jump clones by 1 per level. 
  • Infomorph Synchronizing: Reduces minimum time between clone jumps by 1 hour per level.
  • Renamed Skills:
  • Electronics: has been renamed to “CPU management” not to conflict with group names and be more explicit at what the skill actually does.
  • Engineering: has been renamed “Power Grid management” not to conflict with group names and be more explicit at what the skill actually does.
  • Targeting: for the same reasons as above, this skill has been renamed "Target Management".
  • Multitasking: has been renamed "Advanced Target Management" for the same reasons as above.
  • Nanite Control: has been renamed "Neurotoxin Control" to make it clearer it's a booster related skill and not something tied with overheading (nanite repair paste comes to mind).
  • Armor Honeycombing: has been renamed "Armor Layering".
  • Energy Management, Energy Emission Systems and Energy Systems Operation: have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
  • Skill Group Changes:
  • Armor - A new skill group that has all armor skills - the “mechanics” skill group has been removed.
  • Armor Layering.
  • Armor Resistance Phasing.
  • Capital Remote Armor Repair Systems.
  • Capital Remote Hull Repair Systems.
  • Capital Repair Systems.
  • EM Armor Compensation.
  • Explosive Armor Compensation.
  • Hull Upgrades.
  • Kinetic Armor Compensation.
  • Mechanics.
  • Remote Armor Repair Systems.
  • Remote Hull Repair Systems.
  • Repair Systems.
  • Thermic Armor Compensation.
  • Electronic Systems - The old “electronics” group. Now only contains offense EW related skills.
  • Cloaking.
  • Electronic Warfare.
  • Frequency Modulation.
  • Long Distance Jamming.
  • Projected Electronic Counter Measures.
  • Propulsion Jamming.
  • Sensor Linking.
  • Signal Dispersion.
  • Signal Suppression.
  • Signature Focusing.
  • Tactical Logistics Reconfiguration.
  • Target Breaker Amplification.
  • Target Painting.
  • Turret Destabilization.
  • Weapon Disruption.
  • Engineering - This group now has all skills related with energy management and fittings in general.
  • Advanced Weapon Upgrades.
  • CPU Management.
  • Capital Capacitor Emission Systems.
  • Electronics Upgrades.
  • Capacitor Emission Systems.
  • Energy Grid Upgrades.
  • Capacitor Management.
  • Energy Pulse Weapons.
  • Capacitor Systems Operation.
  • Nanite Interfacing.
  • Nanite Operation.
  • Power Grid Management.
  • Thermodynamics.
  • Weapon Upgrades.
  • Missiles - The old “missile launcher operation” group with no other change whatsoever.
  • Neural Enhancement - This contains all booster, clone and implants related skills.
  • Biology.
  • Cloning Facility Operation.
  • Cybernetics.
  • Informorph Psychology.
  • Neurotoxin Control.
  • Neurotoxin Recovery.
  • Production - This group now has all industry and manufacturing skills, including those that previously were in the “Mechanics” skill group.
  • Advanced Mass Production.
  • Battleship Construction.
  • Capital Ship Construction.
  • Cruiser Construction.
  • Drug Manufacturing.
  • Frigate Construction.
  • Industrial Construction.
  • Industry.
  • Mass Production.
  • Outpost Construction.
  • Production Efficiency.
  • Supply Chain Management.
  • Resource Processing - This group has all mining, harvesting skills and reprocessing skills.
  • Arkonor Processing.
  • Astrogeology.
  • Bistot Processing.
  • Crokite Processing.
  • Dark Ochre Processing.
  • Deep Core Mining.
  • Gas Cloud Harvesting.
  • Gneiss Processing.
  • Hedbergite Processing.
  • Hemorphite Processing.
  • Ice Harvesting.
  • Ice Processing.
  • Industrial Reconfiguration.
  • Jaspet Processing.
  • Kernite Processing.
  • Mercoxit Processing.
  • Mining.
  • Mining Upgrades.
  • Omber Processing.
  • Plagioclase Processing.
  • Pyroxeres Processing.
  • Refinery Efficiency.
  • Refining.
  • Salvaging.
  • Scordite Processing.
  • Scrapmetal Processing.
  • Spodumain Processing.
  • Veldspar Processing.
  • Rigging - This group has all the skills related to rigs that previously were in the “Mechanics” skill group.
  • Armor Rigging.
  • Astronautics Rigging.
  • Drone Rigging.
  • Electronic Superiority Rigging.
  • Energy Weapon Rigging.
  • Hybrid Weapon Rigging.
  • Jury Rigging.
  • Launcher Rigging
  • Projectile Weapon Rigging.
  • Shield Rigging.
  • Scanning - This new group contains all skills tied with that theme (including probe scanning, hacking mini-game and survey skills).
  • Archaeology.
  • Astrometric Acquisition.
  • Astrometric Pinpointing.
  • Astrometric Rangefinding.
  • Astrometrics.
  • Hacking.
  • Survey skills.
  • Science - This group now only contains "true" science / research / datacore skills.
  • Advanced Laboratory Operation.
  • Amarr Encryption Methods.
  • Amarrian Starship Engineering.
  • Astronautic Engineering.
  • Caldari Encryption Methods.
  • Caldai Starship Engineering.
  • Defensive Subsystem Technology.
  • Electromagnetic Physics.
  • Elecronic Engineering.
  • Electronic Subsystem Technology.
  • Engineering Subsystem Technology.
  • Gallente Encryption Methods.
  • Gallentean Starship Engineering.
  • Graviton Physics.
  • High Energy Physics.
  • Hydromagnetic Physics.
  • Laboratory Operation.
  • Laser Physics.
  • Mechanical Engineering.
  • Metallurgy.
  • Minmatar Encryption Methods.
  • Minmatar Starship Engineering.
  • Molecular Engineering.
  • Nanite Engineering.
  • Nuclear Physics.
  • Offensive Subsystem Technology.
  • Plasma Physics.
  • Propulsion Subsystem Technology.
  • Quantum Physics.
  • Research.
  • Research Project Management.
  • Reverse Engineering.
  • Rocket Science.
  • Science.
  • Scientific Networking.
  • Sleeper Technology.
  • Takmahl Technology.
  • Talocan Technology.
  • Yan Jung Technology.
  • Shields - This group has all the skills related to shields that previously were in the Engineering group have been moved there.
  • Capital Shield Emission Systems.
  • Capital Shield Operation.
  • EM Shield Compensation.
  • Explosive Shield Compensation.
  • Kinetic Shield Compensation.
  • Shield Compensation.
  • Shield Emission Systems.
  • Shield Management.
  • Shield Operation.
  • Shield Upgrades.
  • Tactical Shield Manipulation.
  • Thermic Shield Compensation.
  • Spaceship Command - This remains as the old Spaceship Command group, no change here for now.
  • Targeting - This has all the targeting related skills. All the “Sensor Compensation” skills have been moved from the old “Electronics” group into it as well.
  • Advanced Target Management.
  • Grametric Sensor Compensation.
  • Ladar Sensor Compensation.
  • Long Range Targeting.
  • Magnetometric Sensor Compensation.
  • Target Management.
  • Radar Sensor Compensation
  • Signature Analysis skills.
  • All the other skills groups (Corporation Management, Drones, Gunnery, Leadership, Navigation, Planetary Management, Social, Subsystems, Trade) stay the same, except for skills that were moved out of them into one of the new groups mentioned above.
  • User Interface:
  • Sensor Overlay: Overlapping icons will now popup in a scroll-able container when hovering with the mouse, providing access regardless of clustering.
  • Skills can be dragged from Prerequisite tab in Show Info windows and dropped in Training Queue or any edit field to create a link there.
  • Skills from Training Queue and Character Sheet can be dropped in any edit field to create a link there.
  • Drones can be launched by dragging them from the “Drones in Bay” section in the Drones window and dropping them either in space or onto the “Drones in Local Space” folder. Similarly, whole drone groups can be launched that way.
  • Drones can be recalled by dragging them from the “Drones in Local Space” section in the Drones window and dropping them onto the “Drones in Bay” folder.
  • Drones can be moved into groups by dragging them and dropping onto the group.
  • Order of drones and groups in the Drone window has been slightly changed. Now all individual drones will be listed in alphabetical order, followed by drone groups in alphabetical order.
  • A “Watch List” submenu has been added to the Assist and Guard menus on drones, allowing for easy access to watch list members.
  • Bookmark folders will now be listed in alphabetical order in drop down menu when creating or editing bookmarks.
  • A checkbox that allows for Locator Agent filtering has been added to the Agent Finder.
  • Attributes and their values in the Show Info window are now listed in one line, with the attribute name left aligned, and the value right aligned.
  • Pre-jump camera movement has been smoothed out.
  • Post-jump camera movement has been slowed down, and the camera will only move post-jump if Tracking Camera is active.
  • Camera shake when jumping has been reduced.
  • Changes have been made to the field of view when jumping so it does not look like the gate itself is going with you in the jump, but rather that you are going through the gate.
  • Optimizations have been made to the jumping process that will result in smoother transition.
  • The tutorial on-screen indicators directing players to elements in space have been fixed so that the bungee lines are visible once more.
  • FIXES:
  • Audio:
  • Fixed no audio during introduction movie.
  • Better memory usage loading and unloading sound banks between session changes.
  • Gameplay:
  • You will now again obtain two results when scanning with three probes on signatures around 10-20% signal strength.
  • Wrecks will no longer be salvageable whilst they contain more loot than could fit in to a single cargo container (27,500m3).
  • When trying to join a corporation you left while it was an ally in a war you no longer get rejected if the ally contract has expired.
  • The description for the Miasmos (originally Iteron Mark IV) special edition ships have been changed and formatted to reflect balance changes to Industrial Ships.
  • The Corporation tutorial was missing the part that the player is required to accept or reject an offer to join a corporation. This has now been fixed.
  • The Aura tutorial should now reference the correct location of the undock button.
  • The 350mm Railgun II now requires the correct level of the Large Hybrid Turret skill.
  • Squad Commanders can now move themselves to any Squad when the fleet settings are set to free-to-move.
  • Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.
  • Sentry guns around stations/gates would sometimes fail to clear aggression against a targeted ship if it warped away whilst at the extreme limits of the sentry gun's target range, causing them to unexpectedly attack the ship if it returns. Sentries will now properly forget about any aggressed target that leaves their range.
  • Parity decryptors now correctly display a '+' in their ME modifier description.
  • New description text added for Advanced Infomorph Psychology
  • Modules that are fitted with charges no longer consume capacitor if the module fails on activation due to lack of charges.
  • Mining will now properly stop if you lose target of the asteroid. 
  • Notification on target loss has been improved.
  • "Broadcast: Target" fleet commands are no longer restricted to items within the caller's targeting range
  • Fixing an issue where the default "auto target back" setting wasn't working correctly.
  • Fixed a grammatical error in the Drone Interfacing skill description.
  • Fixed a display issue with description not appearing properly when browsing through saved fittings.
  • ECM will again apply to drones.
  • Characters will be able to access a jump bridge as expected if they enter the solar system after the jump bridge has been opened.
  • Changed Ishtar and Drone Navigation descriptions to describe drone "max velocity" consistently.
  • Both the hacking and archaeology related rigs have had their descriptions updated.
  • All ships have the correct Heat Attenuation attributes to reflect balance changes made over the last year to high, medium and low slots.
  • All launchers now give a proper error notification when trying to activate with no charges fitted.
  • All Sensor Backup Array modules have been balanced to better suit their Tech and Meta levels.
  • Activating Siege Module when not enough fuel in cargo will no longer break target locks.
  • Graphics:
  • Minor fix to improve loading times of a few specific graphical effects.
  • Resolved an issue that would allow the green screen to be used as a portrait background.
  • Reduced Log spam from module activations.
  • Fixed the Carthum Conglomerate logo for all factional ships.
  • Fixed an issue causing log spam when certain pirates are firing.
  • Fixed a display issue with the missile launcher on the Scorpion and its variants.
  • An issue where other players' weapon effects would originate from your ship has been fixed.
  • Added a missing booster for the Charon.
  • Miscellaneous:
  • Extra space in Vanadium description has been removed.
  • The 'Longbow' Medium Pulse Laser I Blueprint is now correctly named 'Longbow' Small Focused Pulse Laser I Blueprint.
  • PvE:
  • The sleeper exploration site "Frontier Barracks" is no longer disappearing too early.
  • The descriptions for the Memetic Algorithm Bank and Emission Scope Sharpener exploration rigs have been updated.
  • Talocan ships scatter containers now contain the correct loot.
  • Resolved placements of unsalvageable spawn containers in certain salvage sites.
  • Improved the reliability of the mission "Air Show! - Crash & Burn (3 of 5)".
  • Technical:
  • Sensor overlay mouse over sounds are no longer audible while viewing map or while windows are on top of the site icons.
  • Removed hitpoint value on Simple Biochemical reactions that served no practical purpose.
  • Personal Hangar Arrays will now ask if you want to unanchor the structure. If you choose to do so, all items will be destroyed.
  • GPU particles toggle was not being propagated properly.
  • For consistency purposes and easier search on the Market, remote modules have been renamed. This includes:
  • Remote Armor Repair Systems modules renamed to Remote Armor Repairers.
  • Remote Hull Repair Systems modules renamed to Remote Hull Repairers.
  • Shield Transfer modules renamed to Remote Shield Boosters.
  • Energy Transfer Array modules renamed to Remote Capacitor Transmitters.
  • Tracking Links renamed to Remote Tracking Computers.
  • Fixed a rendering error in Paparazzi.
  • Fixed a Destiny issue that could cause clients to de-sync from the server simulation (or even crash in rare circumstances).
  • Fixed character portrait rendering issue on Serenity that prevented any portraits from being rendered.
  • A user launching an item from a stack for their corporation will no longer receive an error message.
  • A bug has been fixed where shortcuts mapped to dead keys on international keyboard layouts could pollute the keyboard input buffer in chat.
  • User Interface:
  • You now get feedback when you are opening the bug report when it takes a long time to open.
  • When creating a medal, any formatting used in the description text will be discarded to prevent breaking UI layout in the Corporation window.
  • Using "Warp To Fleet Member" on the radial menu now functions as expected.
  • There is no longer a Clear Result option for Cosmic Anomalies.
  • The tooltip text for a Vulnerable system in Factional Warfare has been changed to be more syntactically correct.
  • The scroll bar within the Inventory now behaves more logically when resizing the window, remaining in its location.
  • The scroll bar in the orders tab of the wallet will now display correctly when the window is reduced to it's minimum height.
  • The order of items in the Variations tab of the Show Info window is now correctly done by meta level.
  • The new decryptors introduced in Odyssey will now show either + or - explicitly.
  • The descriptions for Shield Hardeners and Resistance Amplifiers now have a line break before their penalty.
  • The columns in the Security Status log in the Character Sheet UI have been adjusted to better distinguish between relative and absolute changes to a character's security status.
  • The Looting part of the Aura tutorial had a space missing which now has been added.
  • Text indicating multiple waypoints in the map no longer overlap with one another.
  • Sensor overlay icons are now always disabled during the initial sweep. No no labels are shown and the center is hollow until the sweep completes. When the sweep completes the icons now become interactable and the labels are shown if sensor overlay is active otherwise the icons are removed.
  • Sensor overlay hints now scale in size according to range or signal label lengths when alternative languages are used.
  • Radial Menu - clicking the assigned mouse button briefly without movement will result in the action being registered as a single click. This makes it possible to select targets when the delay is set to 0 seconds.
  • Overlapping strings in the sensor overlay hint fixed for the Chinese client.
  • It is now possible to use the Radial Menu to warp to fleet members who are more than 150km from your position.
  • It is now possible to drag a member of a 10 person squad into the squad commander position.
  • In some cases, the text alignment setting for combat notifications was not being saved - this issue has now been resolved.
  • Fixed issue where sensor overlay signature area effect would not display when rapidly toggling the overlay state.
  • Fixed an issue whereby some values in the reprocessing window were not correctly sorted.
  • Fixed an issue whereby pasting text into the label field of New Location would automatically highlight the entire text field.
  • Distances signatures in probe scanning window now show correct values,
  • Calendar events that were created by other players, had you invited to it and then got deleted no longer appear in the character selection screen.
  • An issue with the 'Systems I've Visited' option on the Star map has been fixed.
  • Added the bookmark option on the radial menu for Customs Offices, Giant Secure Containers and Enormous Freight Containers.
  • Added missing line break to shield boost amplifiers descriptions.
  • Added missing line break to drone upgrade descriptions.
  • A typo in the tooltip for fitted Energy Vampire modules has been corrected.
  • A text error in the Display & Graphics tab within the Escape Menu has been fixed.
  • A message will be shown in the probe scanner if no probes are currently deployed.
  • A client in windowed mode and not in focus will now correctly display tooltips (for example for Station Services).

New in EVE Online 8.30.590158 (Aug 21, 2013)

  • Miscellaneous - Optimization for the bug report system

New in EVE Online 8.30.584903 (Aug 14, 2013)

  • CHANGES:
  • Miscellaneous - Updating the bug reporting tool in preparation for the launch of the new bug reporting system. Note that bug reporting is still disabled within the client.

New in EVE Online 8.30.578717 (Aug 1, 2013)

  • FIXES:
  • Fixed an issue causing clients running ECM effects to not receive updates to the sensor strength of their target, leading to incorrect reporting of ECM success.
  • User Interface:
  • A new version for the replay data CREST endpoint for tournament matches is available. Please read this forum post by CCP QC for further details.
  • Localization:
  • Updated translations for some DUST items on the market.

New in EVE Online 8.30.575759 (Jul 31, 2013)

  • Market:
  • Updating market for DUST items

New in EVE Online 8.30.571887 (Jul 20, 2013)

  • Market:
  • Updating market for DUST items

New in EVE Online 8.30.571126 (Jul 17, 2013)

  • Market:
  • Kill report value for items that do not have sufficient public market history will now revert to authored values.
  • Authored default kill report values for tournament reward ships.
  • User Interface:
  • Updated tournament tooling in preparation for Alliance Tournament XI, coming to an Internet near you this very Saturday, July 20.

New in EVE Online 8.30.567916 (Jul 12, 2013)

  • Fixes:
  • Character Creator
  • The icons for the new tattoos introduced have been fixed.

New in EVE Online 8.30.564012 (Jul 2, 2013)

  • CHANGES:
  • Character Creator:
  • New tattoos have been prepared for the character creator. Those tattoos are not yet available and will be unlocked at a later stage.
  • Clear glasses added to the character creator because capsuleers of steel need their disguises.

New in EVE Online 8.30.561078 (Jun 26, 2013)

  • FIXES:
  • Exploration and Deadspace
  • The time required to receive results when scanning moon compositions with Survey Probes has been cut in half
  • Resolved an issue where the show anomalies checkbox would desynchronize itself from the probe results list.

New in EVE Online 8.30.560552 (Jun 25, 2013)

  • Character Creator:
  • A crash in the Character Creator has been fixed.
  • Exploration and Deadspace:
  • An issue with Exploration sites not despawning has been fixed. Now, when any container is successfully hacked a despawn timer initiates.
  • An issue with the site beacons despawning in Factional Warfare has been fixed.
  • Graphics General:
  • Jumpgates have been resized to be compatible in scale for all variants between the different racial styles.
  • Localization:
  • On the localized clients, the descriptions of Anathema, Buzzard, Helios and Cheetah now correctly refer to the virus strength bonus.
  • On the localized clients, the descriptions of Legion Electronics - Emergent Locus Analyzer, Loki Electronics - Emergent Locus Analyzer, Proteus Electronics - Emergent Locus Analyzer and Tengu Electronics - Emergent Locus Analyzer now correctly refer to the virus strength bonus.
  • Various fixes and improvements have been implemented on the localized clients.

New in EVE Online 8.30.558834 (Jun 20, 2013)

  • FIXES:
  • User Interface:
  • You can now again right click the anomalies in the star system map view.
  • German and Japanese localized clients should no longer have any issues loading the wallet journal.
  • An issue where action message above the HUD would not always display the command issued with shortcut has been resolved
  • The armor and shield health bars will no longer flash forever when your ship’s structure is damaged
  • An issue where the Station Services window could be missing has been resolved
  • Radial Menu animations should no longer be affected by TiDi
  • Exploration and Deadspace:
  • 4/10 and 3/10 DED Complexes no longer allow Orcas to enter.
  • CHANGES:
  • User Interface – Radial Menu:
  • “Access Custom Office” has been added as a primary action for Custom Offices
  • “Open Cargo” has been added as a primary action for containers found in some missions and secure containers
  • “Jump to ” has been added as a primary action for Jump Bridges
  • "Jump to ” has been added as a primary action for Titans that have a bridge up
  • The mouse cursor behavior for radial menu has been changed and it will no longer snap to where you click when the menu closes but will rather keep its position

New in EVE Online 8.30.558040 (Jun 20, 2013)

  • FIXES:
  • Market:
  • Fixed a rare issue that would cause the market to stop, resulting in a “Market Not Ready” message
  • Localization:
  • Russian translations have been introduced for faction names (see the list here; transition is still ongoing) and clone grade names; if you don't like them (why wouldn't you?), please remember to use bilingual functionality tools (i. e., tooltips in English).
  • Numerous fixes have been made to the Russian UI; FiS UI, mini-map interface, medical service interface, and redeeming system interface all have been improved.
  • Exploration:
  • Ice belts will now properly spawn in three systems in Aridia and will contain null-sec grade ice

New in EVE Online 8.30.557239 (Jun 19, 2013)

  • FIXES:
  • User Interface:
  • Hopefully resolved an issue with probes re-ordering themselves in the scanner window. If this issue persists please file another bug report.
  • Resolved an issue where the client would display a black screen when undocking, or when logging in while in space.
  • Ships in the overview are now reliably showing their correct owner after undocking or jumping through a cyno or jump bridge. This should also fix a related problem with missing standings in these cases.
  • The sensor overlay is now no longer stopping to show anomalies and signatures in certain systems.
  • Fixed the descriptions of all the Tech II exploration ships and the Tech III Emergent Locus Analyzer subsystems
  • NPE (New Player Experience):
  • The mission Balancing the Books 7/10 is now able to be completed without issue. Those of you who are unable to complete, please file a Support Ticket to help resolve the issue.
  • On the mission: Balancing the Books 4 of 10, the main container can now be re-hacked to eject another mini container. Thus allowing infinite chances of collecting the required mission item.
  • Exploration:
  • The site Digital Compound is now correctly shown as a Combat Site (it was shown as a Data Site)
  • An issue with mini profession dungeons not remembering their state after downtime has been fixed
  • We have removed the clouds from the Central Guristas Transmitter site
  • We have removed the clouds from the Central Angel Survey site.
  • Character Creation:
  • An issue with the character model not appearing within the Customization screen has been fixed.

New in EVE Online 8.30.555149 (Jun 14, 2013)

  • FIXES:
  • Exploration:
  • Hacking and relic sites now despawn properly and lag noticed by a couple of users when a hacking game ended should no longer be felt
  • An issue with exploration objects being left in space after the site has despawned has been fixed.
  • The Show Anomalies checkbox will now persist its state correctly on closing/opening the Probe Scanner window.
  • User Interface:
  • The scanner window will show the correct distance to single probe and pre-loaded results.
  • It is again possible to open the window for editing corp member details of Dust characters.
  • When jumping through a gate with tracking camera on, the camera will now always focus on the next gate in route.
  • A bug where a ship didn’t appear to go through the gate when it jumped with MWD has been fixed
  • When logging in in Captain’s Quarters, the button to enter ship hangar will now always have correct text (“Enter Ship Hangar” rather than “Enter Captain’s Quarters”)
  • Transactions for types that no longer exist will no longer stop the wallet transaction log from functioning
  • Ships:
  • The Revenant has had its Secondary and Tertiary Carrier skill requirements lowered to Level 1 for consistency
  • Graphics General:
  • Fixed a minor hole in the geometry of the Augoror cruiser
  • Resolved a number of graphical glitches caused by switching your display adapter
  • Removed the blinking lights from the Phoenix wreck
  • CHANGES:
  • Exploration:
  • You can now ignore individual cosmic anomalies in the Probe Scanner window.

New in EVE Online 8.30.553820 (Jun 12, 2013)

  • FIXES:
  • Exploration & Hacking:
  • Fixed an issue with relic and data sites appearing empty or despawning prematurely.
  • Site signatures no longer disappear after the sites have been partially completed.
  • Now all cans that contain loot have to be hacked or exploded for the site to despawn.
  • Fleet logs now show loot gathered from scattered mini containers.
  • Fixed an issue with hacking where the use of Utilities caused problems with exploring nodes.
  • Probe Scanning:
  • Probes will now recall correctly on expiring while in space.
  • Resolved an issue where cosmic signatures would not work at 100% when using no filters / Show All.
  • User Interface:
  • The Header in the Support Ticket window is not cut off anymore.
  • Resolved an issue where the client would display a black screen when undocking.
  • Mission NPCs that are not ‘Wanted’ will no longer give players useless +0.000% security status modifications
  • Fix for slow right-click menus (especially in the drone UI)
  • The sensor overlay no longer shows up when the UI is hidden
  • Fixed an issue where the "Trade" option was sometimes missing when right clicking a character in a station
  • Skills:
  • Removed the generic "Destroyers" skill from few players that still had it and reimbursed the skill points spent on training it.
  • Graphics:
  • High detail planets now render correctly in pod death scenes.

New in EVE Online 8.30.553211 (Jun 11, 2013)

  • FIXES:
  • Hacking:
  • Scattering of containers now happens properly anywhere, in any direction, in the hemisphere occupied by the player that hacked the container.
  • Graphics:
  • A missing glow effect on the new Apocalypse has been fixed
  • The new Apocalypse design can now be seen in the Amarr station hangar traffic
  • Resolved a bug in the accuracy of stargate model collision
  • Resolved a bug in the model rotation of the Rorqual when in 'industrial core' mode

New in EVE Online 8.30.551409 (Jun 8, 2013)

  • FIXES:
  • Agents & Tutorials:
  • Players who accepted the Advanced Military Career agent chain prior to Odyssey shipping will have their mission arc reset. This is to prevent them being granted the generic destroyer skill as a mission reward. See here for more information.
  • Removed a number of mini-profession NPCs that are no longer used.
  • Instructed all career agents to give out the correct Racial Destroyer skillbook rather than the generic one.
  • Exploration:
  • Moved a number of loot containers in Angel Ruins sites to their proper locations.
  • Moved a number of loot containers in Decayed Sansha Mass Grave sites to their proper locations.
  • Graphics:
  • Thumbnail icons for ships and modules should now appear properly.
  • Fixed a black screen issue when undocking or jumping through a stargate.
  • Fixed an issue that was causing items to appear too shiny in the 3D preview window.
  • The Rorqual should now rotate properly when deployed.
  • Fixed an issue with decals on the Megathron.
  • Skills:
  • Caldari Battlecruiser and Destroyer skills are now properly applied in game.
  • UI:
  • Fixed an issue that would cause the camera view to reset.
  • Overviews should now load properly after a session change.
  • Fixed several small user interface issues.

New in EVE Online 8.30.550422 (Jun 7, 2013)

  • FIXES:
  • User Interface:
  • Fleet tagging is no longer causing blocking info windows when using it without proper fleet roles.
  • It is again possible to use the “sell this item” and “create contract” options in corp hangars in stations.
  • The camera zoom distance you docked with is now once again retained at undocking
  • An issue has been fixed that stopped the right-click menu from opening on your ship in the Station Hangar
  • An issue in which the navigation text “Aligning” got stuck on the HUD after changing systems has now been resolved
  • The racial battleship skill in the group view and show info for Battleships has been fixed to now link to the correct racial battleship skill.
  • Cosmic anomalies are now correctly removed when they despawn
  • Base standing was showing higher values than the effective standing in cases where players had reached 9.99 in standing or greater.
  • Players that previously had 10.00 in standing but got dropped to 9.99 will now in most cases see a 10.00 again.
  • Graphics:
  • Your ship will now be visible after jumping through a stargate in planetary view.
  • There is now a graphical effect on archaeology containers while using the analyzer module on it.
  • Fixed an issue where the 3D preview of all factional turrets and launchers look the same
  • Blueprints:
  • Fixed bug that made it impossible to invent tech II Survey Probe Launchers
  • Fixed bug that made it impossible to invent some Tech II Capital Rigs
  • Some Capital Rig Blueprints had too short research times. This has been fixed.
  • Rigs:
  • Capital Auxiliary Nano Pump II and Capital Nanobot Accelerator II have had their calibration cost increased from 100 to 150
  • Gameplay:
  • Probes no longer uncloak ships
  • Tutorials:
  • Negotiation and Contracting skillbooks were missing from Hacking tutorial. This has been fixed

New in EVE Online 8.30.549507 (Jun 6, 2013)

  • FIXES:
  • User Interface:
  • In some rare cases the Overview contents and brackets were not populating after Jumping. To ensure this does not happen we have removed the fading in/out effect from the Overview and brackets
  • An issue in which the text 'Warp Drive Active' on some occasions did not display has now been resolved
  • An issue which blocked the ability to launch drones via the Selected Item window has been resolved
  • Exploration & Deadspace:
  • Removed ice from certain 0.0 cosmos sites and fixed the “Digital Convolution” site by doing this.
  • An issue with the Business Career mission, Balancing the Books 4/10 has been fixed.
  • An issue with some Hacking and Archaeology containers getting stuck in a ‘being used’ state has been fixed.
  • Skills:
  • Players who did not correctly receive the new Caldari Battlecruiser or Caldari Destroyer skill will have those skills applied. This will also fix an issue where players had the correct skills, but at Level 0.
  • Players should no longer see the generic Battlecruiser and Destroyer skill in their character sheet or skill queue, when the “show all skills” option is enabled in the character sheet.
  • Probe Scanning:
  • Cosmic anomalies are no longer cleared from the scanner window when you switch ships
  • Tutorial:
  • Negotiation and Contracting are now correctly rewarded for completing the hacking tutorial
  • CHANGES:
  • User Interface - Removed the unused ‘Sell This Item’ and ‘Create Contract’ menu options when right-clicking on an item in a Corporate Hangar Array or Personal Hangar Array
  • Market & Contracts - Battleship blueprint originals have been reseeded at a price, corresponding to recent EVE Odyssey balance changes.

New in EVE Online 8.30.548234 (Jun 5, 2013)

  • Features:
  • Audio:
  • New 10th Anniversary EVE track for the character selection screen.
  • 5 new RealX music tracks added for low security space.
  • Audio for new jumping, undocking and podding transitions.
  • New atmospheric sounds added to wormhole space.
  • Added new radial menu audio.
  • Exploration and hacking sound effects have been replaced with new audio.
  • New microwarpdrive and afterburner sound effects have been added - they each now have their own distinctive sound.
  • New scanner audio has been added for the new system scanner.
  • Hangar atmosphere has been improved with three new audio soundscapes, small, medium and large, that relate to the number of players docked.
  • Content Visual Redesign:
  • A complete redesign for the Apocalypse and it‘s factional variants. 
  • Crimewatch:
  • A new way to increase a character's Security Status is now available -  Tags-for-security-status: See this dev blog for details.
  • Added new NPC pirates to asteroid belts in low-security space. These NPCs are pirates involved with the clone mercenaries of DUST 514. They are especially wanted by CONCORD, and will drop tags when they are destroyed.
  • The new tags dropped by these NPCs can be taken to CONCORD and DED stations in low security space. They can then be turned-in (along with an ISK fee) using the new 'Security Office' station service. In return, you will be awarded an increase in security status.
  • The locations of these offices can be shown on the star map by selecting the Services -> Security Offices filter.
  • Alternatively, you can sell the tags to CONCORD for an ISK reward, or to other players on the open market.
  • In your character sheet, we have split CONCORD standings from the Security Status attribute. Your Security Status will remain the unchanged, but all characters' CONCORD standings are being reset to zero. All associated gameplay features will use the Security Status attribute (Criminal punishments in high/low sec, police spawns for outlaws in high-sec, etc).
  • Decryptors:
  • New decryptors have been added.
  • Occult Parity, Esoteric Parity, Incognito Parity and Cryptic Parity.
  • Probability Multiplier: +50%.
  • Max. Run Modifier: +3.
  • Mineral Efficiency Modifier: +1.
  • Production Efficiency Modifier: -1.
  • Optimized Occult Attainment, Optimized Esoteric Attainment, Optimized Incognito Attainment and Optimized Cryptic Attainment.
  • Probability Multiplier: +90%.
  • Max. Run Modifier: +2.
  • Mineral Efficiency Modifier: +1
  • Production Efficiency Modifier: -1
  • Optimized Occult Augmentation, Optimized Esoteric Augmentation, Optimized Incognito Augmentation and Optimized Cryptic Augmentation.
  • Probability Multiplier: -10%.
  • Max. Run Modifier: +7.
  • Mineral Efficiency Modifier: +2
  • Production Efficiency Modifier: 0
  • Dual Character Training:
  • Players now have the possibility to train two characters at once on the same account by spending one PLEX.
  • Dual Character Training may be activated through the Account Management page or by right-clicking a PLEX in-game.
  • Enabling this feature will allow two characters to be trained on the same account for 30 days.
  • It doesn’t matter which individual characters are trained as long as the simultaneous limit of two characters is not bypassed.
  • When Dual Character Training expires, the character training with the least skill points available will be stopped.
  • It is not currently possible to stack up Dual Character Training for more than 30 days on the same account (to renew Dual Character Training, you will have to wait the last 7 days before it expires).
  • Dual Character Training time is not to be confused with account main game time.
  • If your standard account subscription runs out while having Dual Character Training time left, that amount will be paused and stored until the account is reactivated
  • Please refer to the Dual Character Training Dev Blog for more information.
  • Exploration:
  • Two new structures for use in hacking dungeons added.
  • Two new ships for use in archeology dungeons added.
  • Five mini-containers used with archeology and hacking containers added .
  • New mini-tractor beam effect used with hacking and archeology containers added.
  • “Hacking” sites have been renamed Data Sites. The cans within have been replaced with a more fitting data structure.
  • “Archaeology” sites have been renamed Relic Sites. The cans within have been replaced with a more fitting derelict ship structure.
  • All sites have had some interior decorating to accommodate the new containers.
  • Removed all clouds from the Hacking and Archaeology sites to resolve the FPS issues.
  • Removed all NPC’s from Hacking and Archaeology sites.
  • All profession cans now have a lock that needs to be broken through gameplay.
  • Loot from the profession container is distributed using the scattering mechanic.
  • Introduction of new items on the loot table, such as capital rigs and faction tower BPCs.
  • Image Export Collection Rewrite:
  • New visuals for Blueprint icons.
  • Immersive Travel Transitions:
  • New graphical effects for jumping through Jump-gates, Titan bridges, POS bridges, Wormholes and Cyno.
  • New graphical effects warning you that you are about to undock from Hangars.
  • Jump-gates are now using the latest V3 materials and effects, re-textured and with new jump effects. The jump-in effect itself is now more subtle then before the transitions where added.
  • Modules:
  • Capital rigs have been added.
  • A capital sized version of each rig has been added.
  • Capital ships will now require capital rigs instead of large rigs.
  • Large rigs already fitted to capital ships will remain and continue to provide their bonus.
  • Capital rigs cost 5 times as much materials to create as large rigs.
  • Tech I BPOs are sold by NPC corporations like current rig BPOs.
  • Tech II BPCs can be invented or found in Relic sites.
  • New Scanning Upgrade modules have been added.
  • Scan Acquisition Array I reduces the scan time of scan probes by 10% (only 1 can be fitted to each ship).
  • Scan Acquisition Array II reduces the scan time of scan probes by 20% (only 1 can be fitted to each ship).
  • Scan Pinpointing Array I reduces the scan deviation when scanning with scan probes by 10%.
  • Scan Pinpointing Array II reduces the scan deviation when scanning with scan probes by 20%.
  • Scan Rangefinding Array I increases the scan strength of scan probes by 5%.
  • Scan Rangefinding Array II increases the scan strength of scan probes by 10%.
  • Tech I BPOs are sold by NPC corporations.
  • Tech II BPCs can be invented.
  • The Survey Probe Launcher has been added.
  • This module launches Survey Probes. Other probe launchers will no longer be able to launch survey probes.
  • Tech I BPOs are sold by NPC corporations.
  • Tech II BPCs can be invented.
  • New ships:
  • As part of Odyssey we are introducing four new Navy Battlecruisers to bolster each of the four Empire Fleets.
  • The new Navy Battlecruisers will be available on LP stores for:
  • Regular corporation LP stores, blueprint offer: 200,000 LPs plus 100 million ISK for 1 run blueprint copy (BPC).
  • Regular corporation LP stores, built ship offer: 250,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips.
  • FW Loyalty Point stores, blueprint offer: for 100,000 LPs plus 10m ISK for 1 run BPC.
  • FW Loyalty Point Stores, built ship offer: 100,000 LPs plus 1x built tech1 Battlecruiser plus two Cruiser sized Nexus Chips.
  • HARBINGER NAVY ISSUE
  • Amarr Battlecruiser skill bonuses: +10% medium energy turret damage and +7.5% to medium energy turret tracking per level.
  • Slot layout: 7 H, 5 M, 6 L, 6 turrets, 0 launchers.
  • Fittings: 1495 PWG, 410 CPU.
  • Defense (shields / shield recharge time (s) / armor / hull) : 4500 / 1800s / 7500 / 6750.
  • Capacitor (amount / recharge rate / cap per second): 3125 / 822 s / 3.8.
  • Mobility (max velocity / agility / mass / align time): 150 / 0.69 / 13800000 / 13.2 s.
  • Drones (bandwidth / bay): 50 / 50.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 210 / 6.
  • Sensor strength: 21 Radar.
  • Signature radius: 270.
  • DRAKE NAVY ISSUE:
  • Caldari Battlecruiser skill bonuses: +10% to heavy missile and heavy assault missile velocity and 5% bonus to explosion radius of heavy missile and heavy assault missile per level.
  • Slot layout: 8 H, 6 M, 4 L, 0 turrets, 8 launchers.
  • Fittings: 900 PWG, 550 CPU.
  • Defense (shields / shield recharge time (s) / armor / hull) : 7875 / 1800 / 4875 / 5625.
  • Capacitor (amount / recharge rate / cap per second): 2500 / 658 s / 3.8.
  • Mobility (max velocity / agility / mass / align time): 150 / 0.64 / 13329000 / 11.8 s.
  • Drones (bandwidth / bay): 25 / 25.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8.
  • Sensor strength: 23 Gravimetric.
  • Signature radius: 295.
  • BRUTIX NAVY ISSUE
  • Gallente Battlecruiser skill bonuses: +10% to medium hybrid turret damage and 7.5% bonus to medium hybrid turret tracking per level.
  • Slot layout: 7 H, 4 M, 7 L, 6 turrets, 0 launchers.
  • Fittings: 1235 PWG, 455 CPU.
  • Defense (shields / shield recharge time (s) / armor / hull): 5250 / 1800 / 6750 / 7125.
  • Capacitor (amount / recharge rate / cap per second): 3000 / 789 s / 3.8.
  • Mobility (max velocity / agility / mass / align time): 155 / 0.704 / 11875000 / 11.6 s.
  • Drones (bandwidth / bay): 50 / 50.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7.
  • Sensor strength: 22 Magnetometric.
  • Signature radius: 305.
  • HURRICANE FLEET ISSUE
  • Minmatar Battlecruiser skill bonuses: +5% to medium projectile damage and 5% bonus to medium projectile rate of fire per level.
  • Slot layout: 8 H, 4 M, 6 L, 6 turrets, 3 launchers.
  • Fittings: 1350 PWG, 420 CPU.
  • Defense (shields / shield recharge time (s) / armor / hull): 6375 / 1800 / 6750 / 5250.
  • Capacitor (amount / recharge rate / cap per second): 2250 / 592 s / 3.8.
  • Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 12.2 s.
  • Drones (bandwidth / bay): 30 / 30.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 220 / 6.
  • Sensor strength: 20 Ladar.
  • Signature radius: 250.
  • Adding a new capsule: "Genolution 'Auroral' 197-variant" for the Collector's Edition Box reward.
  • Performance & Optimizations:
  • GPU & CPU particle system improvements.
  • Probe Scanning:
  • Probe Formations have been added to the Probe Scanning
  • Spread Formation (probes aligned to cover a large area).
  • Pinpoint Formation (probes aligned to focus on one point).
  • The formations only work if you have 8 probes in space.
  • When you launching probes with your probe launcher, the probes will automatically assemble their last pattern.
  • The pattern only persists as long as your EVE client stays open.
  • The Probe Scanning window now shows how many scan results have been filtered out and ignored.
  • When a scan result reaches 100%, a warp-to button appears in the scan results list that warps you to 0 when pressed.
  • Starbases:
  • The new Personal Hangar Array structure has been added. Designed for secure storage of smaller high value items in starbases, the PHA can hold 50k m3 of items for each character that uses it. There is no limit to the number of characters that can store items in the PHA. When accessing the PHA a character will only see their own items, not the items belonging to anyone else. When the structure is unanchored all items within the PHA are lost.
  • State Machine for Graphics:
  • Added new client-side animation state machine for graphics.
  • V3+ Technology:
  • Plane Sets now use instanced rendering, improving rendering performance.
  • Changes:
  • Agents & Missions:
  • The agents Christer Fuglesang and Jeremy Tacs now work for Interbus instead of CONCORD. Their locations are unchanged.
  • The career agent missions and tutorials have been updated with the changes coming in Odyssey.
  • Clones:
  • All clone costs have been decreased by 30%.
  • Decryptors:
  • Decryptors now have a new naming scheme. A full list of changes follows:
  • Amarr Decryptors
  • Class Doctrine = Occult Accelerant.
  • War Strategon = Occult Attainment.
  • Circular Logic = Occult Augmentation.
  • Formation Layout = Occult Process.
  • Sacred Manifesto = Occult Symmetry.
  • Caldari Decryptors
  • Prototype Diagram = Esoteric Accelerant.
  • Installation Guide = Esoteric Attainment.
  • Interface Alignment Chart = Esoteric Augmentation.
  • Tuning Instructions = Esoteric Process.
  • User Manual = Esoteric Symmetry.
  • Gallente Decryptors
  • Test Reports = Incognito Accelerant.
  • Stolen Formulas = Incognito Attainment.
  • Symbiotic Figures = Incognito Augmentation.
  • Collision Measurements = Incognito Process.
  • Engagement Plan = Incognito Symmetry.
  • Minmatar Decryptors
  • Advanced Theories = Cryptic Accelerant.
  • Assembly Instructions = Cryptic Attainment.
  • Circuitry Schematics = Cryptic Augmentation.
  • Calibration Data = Cryptic Process.
  • Operation Handbook = Cryptic Symmetry.
  • Drones:
  • Logistic drones now show 'Repairing' instead of 'Incapacitated' in the drone management window when they are engaging a target.
  • DUST:
  • Districts will now be in an online-unlocked state when captured, instead of online-locked.
  • Exploration & Deadspace:
  • Strategic Cruisers have been removed from the list of ships allowed to enter 3/10 and 4/10 complexes.
  • Randomly spawned large asteroids have been removed from wormhole mining sites.
  • 4/10 DED Complexes no longer allow Strategic Cruisers to enter.
  • All high quality nullsec combat anomalies now contain at least one NPC that warp scrambles.
  • Some NPCs in Hubs have been converted into the more advanced Elite Frigates and Cruisers to increase their difficulty slightly.
  • Some Elite Frigates have been removed from Sanctums and replaced by NPC Battlecruisers to increase the isk gain and reduce the time they take to complete for battleships.
  • Ice Harvesting:
  • We are making extensive changes to Ice harvesting in Odyssey, to transform the Ice harvesting profession into a higher value form of mining with higher competition.
  • All static ice belts have been removed, and replaced with ice anomalies that will always spawn in the same systems that previously had the belts. These anomalies will respawn in the same system four hours after they are completed.
  • The composition of these anomalies will be as follows:
  • Highsec
  • 2500 units of standard racial ice.
  • Lowsec
  • 3000 units of standard racial ice.
  • 400 units of Glare Crust.
  • Nullsec with weak truesec (0.0 to -0.5)
  • 3000 units of improved racial ice.
  • 400 units of Glare Crust.
  • 500 units of Dak Glitter.
  • 200 units of Gelidus.
  • Nullsec with strong truesec (-0.5 to -1.0)
  • 3500 units of improved racial ice.
  • 1000 units of Dark Glitter.
  • 400 units of Glare Crust.
  • 200 units of Gelidus.
  • 250 units of Krystallos
  • We're also adjusting the composition of Krystallos to bring its value in line with its rarity and help ensure enough ozone supply. The new composition of a block of Krystallos is now:
  • Heavy Water: 125 (+25).
  • Liquid Ozone: 500 (+250).
  • Stront: 125 (+25).
  • Every system that previously contained a static ice belt will contain the new ice anomalies, with the exception of some high security systems in Amarr, Khanid and Ammatar territory. The complete list of high security systems that will contain Clear Icicle anomalies is: Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.
  • In conjunction with these other Ice changes, we are also doubling the cycle speed of all Ice Harvester modules to increase yield over time.
  • Hidden Asteroid Belt signatures have been changed to anomalies, and can be found in the scanner overlay.
  • Implants:
  • Hardwiring implants now have bonuses to virus coherence.
  • LP Stores:
  • As part of the removal of tiers within the Battleship class (also named “Tiericide” by our playerbase), LP costs for Navy Battleship offers is being unified.
  • Former tier1 Navy Battleships offers (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) have had their LP cost increased to 250,000 LPs in the Factional Warfare LP Stores.
  • Market & Contracts:
  • All Market player orders containing the old Destroyers or Battlecruisers skill will be reimbursed at NPC sell price at the time of Odyssey deployment.
  • The old Destroyers and Battlecruisers skill will be replaced by Caldari Destroyer and Caldari Battlecruiser in open player Contracts at the time of Odyssey deployment.
  • Miscellaneous:
  • Some older bracket pointers in tutorials have been fixed.
  • Added combat shortcuts for tagging objects while in fleet. Supports tagging from predefined sequences of tags.
  • Modules:
  • You can now group civilian weapon modules.
  • The cycle time of all Ice Harvester modules has been halved, doubling the speed of ice mining.
  • It is now possible (again) to activate a Warp Disruption Field Generator directly after decloaking.
  • Tracking Enhancers have had their Falloff and Optimal Range bonuses reduced. See this thread for more information.
  • Remote Sensor Boosters have had their Scan Resolution bonus reduced, and in some cases their Targeting Range bonus increased. See this thread for more information.
  • Navy Cap Boosters are now available in sizes of 25, 50 and 75, which are available through FW LP Stores.
  • Navy Cap Booster 100 and 150 are now more expensive when purchased in the LP Store.
  • XL blasters now have 15% reduced tracking, and have had 10km removed from optimal range and added to falloff.
  • XL autocannons now have 10% reduced tracking.
  • XL pulse lasers now have 6.66% increased optimal range.
  • Siege Modules now no longer apply an explosion velocity penalty to citadel missiles.
  • Cruise missiles have been overhauled to be a viable weapon system in actual combat.
  • Rate of Fire on all Cruise Missile Launchers has been increased by 5% (as clarification, that means they shoot more often, not less).
  • All Cruise Missile Launcher powergrid needs have been increased by 200.
  • Base velocity for all Cruise Missiles has been increased from 3750m/s to 4700m/s.
  • Base flight time for all Cruise Missiles has been reduced from 20 to 14 seconds.
  • All Cruise Missile damage has been approximately increased by 25%.
  • To compensate, all Cruise Missiles explosion radius has been increased by 10% (meaning they will hit smaller targets for less damage).
  • Large Energy Turrets have been tweaked to be easier to use as a whole:
  • Capacitor needs on Large Pulse Laser Turrets has been decreased by 10%.
  • Capacitor needs on Large Beam Laser Turrets has been decreased by 20%.
  • Powergrid needs on Large Beam Lasers has been decreased by 10%.
  • Core Probe Launchers and Expanded Probe Launchers are no longer able to launch Survey Probes.
  • Survey Probes will now be launched from the new Survey Probe Launcher.
  • Codebreakers have been renamed to Data Analyzers.
  • Analyzers are now called Relic Analyzers.
  • Moon Minerals and Tech 2 Production:
  • To better distribute the demand for moon minerals, we have created two new Intermediate Materials, four new Composites, and rebalanced certain T2 Construction Component blueprint requirements.
  • New Intermediate Materials: Thulium Hafnite: 100 Thulium + 100 Hafnium = 200 Thulium Hafnite Promethium Mercurite: 100 Promethium + 100 Mercury = 200 Promethium Mercurite.
  • Both of these reactions will have alchemy versions as well:
  • 100 Vanadium + 100 Hafnium = 1 Unrefined Thulium Hafnite = 40 Thulium Hafnite and 95 Hafnium.
  • 100 Chromium + 100 Mercury = 1 Unrefined Promethium Mercurite = 40 Promethium Mercurite and 95 Mercury.
  • New Composites:
  • Photonic Metamaterials (Used in Gallente manufacturing): 100 Thulium Hafnite + 100 Crystallite Alloy = 300 Photonic Metamaterials.
  • Plasmonic Metamaterials (Used in Minmatar manufacturing): 100 Neo Mercurite + 100 Fernite Alloy = 300 Plasmonic Metamaterials.
  • Terahertz Metamaterials (Used in Amarr manufacturing): 100 Promethium Mercurite + 100 Rolled Tungsten Alloy = 300 Terahertz Metamaterials.
  • Nonlinear Metamaterials (Used in Caldari manufacturing): 100 Ferrofluid + 100 Titanium Chromide = 300 Nonlinear Metamaterials.
  • The requirements for the changed blueprints are:
  • All Non Capital Microprocessors: 15 (+3) Racial Carbides, 5 (+4) Phenolic Composites, 2 (-3) Nanotransitors, 2 (+2) New Racial Metamaterials.
  • All Non Capital Capacitor Units: 24 Racial Carbides, 10 (-5) Fullerides, 1 Nanotransistor, 2 (+2) New Racial Metamaterials.
  • All Non Capital Reactor Units: 8 Racial Carbides, 0 (-1) Ferrogel, 2 (+1) Fermionic Condensates.
  • All Capital Microprocessors: 1500 (+300) Racial Carbides, 50 (+40) Phenolic Composites, 20 (-30) Nanotransitors, 20 (+20) New Racial Metamaterials.
  • All Capital Capacitor Units: 2000 Racial Carbides, 1000 Fullerides, 10 Nanotransistors, 20 (+20) New Racial Metamaterials.
  • All Capital Reactor Units: 800 Racial Carbides, 0 (-10) Ferrogel, 20 (+10) Fermionic Condensates.
  • Rarity 64 minerals have been seeded into 227 existing moons in lowsec and 0.0, to bring the number of minable moons for each R64 into closer alignment.
  • NPCs:
  • Updated the skins on the Khanid Warbird, Khanid Sparrow, Thukker Mercenary Rookie, Mordus Katana and Mordus Bounty Hunter to match their correct faction.
  • Kyan Magdesh has abandoned the shrinking ice field in Barkrik and set up a new base of operations in the top asteroid belt instead.
  • Rogue Drone Officers now spawn in more systems.
  • Ore Mining:
  • We are adjusting the composition of several types of Ore that is found in low and null-security space. These changes help increase the reward for pilots mining in dangerous space. The volume of minerals obtained from these ores for each refine batch are:
  • Arkonor: 10000 Tritanium (+9700), 166 Zydrine, 333 Megacyte.
  • Bistot: 12000 Pyerite (+11830), 341 Zydrine, 170 Megacyte.
  • Crokite: 38000 Tritanium (+37669), 331 Nocxium, 663 Zydrine.
  • Dark Ochre: 25500 Tritanium (+25250), 500 Nocxium, 250 Zydrine.
  • Gneiss: 3700 Tritanium (+3529), 3700 Mexallon (+3529), 700 Isogen (+357), 171 Zydrine.
  • Spodumain: 71000 Tritanium (+67810), 9000 Pyerite (+8590), 140 Megacyte.
  • Player Owned Structures, Outposts and Stations:
  • To encourage more industrial activity in player-owned nullsec space, we are increasing the number of facilities in player-built outposts significantly. This involves changes to the base outposts as well as the outpost upgrades. Only the changed stats are found below.
  • For the upgrades, listed stats are in the format of: Basic level benefit (change), Standard level benefit (change), Advanced level benefit (change). The extra S&I slots will be added to existing Outposts according to any upgrades that have been installed. Any extra slots will initially have cost of zero. Station managers will need to set their prices for the new slots as desired.
  • Caldari Research Outpost:
  • Manufacturing: 5 (+3).
  • Copying: 20 (+10).
  • ME Research: 20 (+10).
  • PE Research: 20 (+10).
  • Invention: 20 (+10).
  • Reverse Engineering: 30 (+15).
  • Offices: 18 (+10).
  • Caldari Factory Upgrade: 5(+2), 10(+5), 15(+8) Manufacturing lines.
  • Caldari Lab Upgrade: 10(+5), 20(+15), 30(+21) Copying, ME, PE slots.
  • Caldari Research Upgrade: 10(+5), 20(+13), 30(+21) Invention slots.
  • Caldari Office Upgrade: 10(+7), 15(+10), 20(+13) Offices.
  • Amarr Factory Outpost:
  • Manufacturing: 50 (+30).
  • Copying: 2 (+1).
  • ME Research: 2 (+1).
  • PE Research: 2 (+1)
  • Offices: 16 (+12).
  • Amarr Factory Upgrade: 20(+15), 40(+33), 60(+51) Manufacturing lines.
  • Amarr Plant Upgrade: 20(+17), 40(+35), 60(+53) Manufacturing lines.
  • Amarr Lab Upgrade: 3(+5), 5(+13), 7(+21) Copying, ME, PE slots.
  • Amarr Office Upgrade: 10(+7), 15(+11), 20(+13) Offices.
  • Minmatar Service Outpost:
  • Manufacturing: 5 (+3).
  • Offices: 10 (+4).
  • Minmatar Plant Upgrade: 10(+7), 15(+10), 20(+13) Manufacturing lines.
  • Minmatar Lab Upgrade: 3(+1), 5(+2), 7(+3) Copying, ME, PE slots.
  • Minmatar Office Upgrade: 5(+2), 7(+2), 10(+3) Offices.
  • Gallente Administrative Outpost
  • Manufacturing: 10 (+6).
  • Copying: 4 (+3).
  • ME Research: 4 (+2).
  • PE Research: 4 (+2).
  • Invention: 2 (+1).
  • Offices: 36 (+12).
  • Gallente Plant Upgrade: 5(+2), 10(+5), 15(+8) Manufacturing lines.
  • Gallente Lab Upgrade: 5(+3), 7(+4), 10(+6) Copying, ME, PE slots.
  • Gallente Office Upgrade: 12(+7), 24(+17), 36(+27) Offices.
  • The range for interacting with structures linked to a Control Tower has been increased. If your ship is within the shield radius of the tower, all structures are available for inventory operations as though you. were adjacent to the structures themselves. This includes structures that must be mounted outside of the shields such as turrets/batteries/lasers. (Normal role-based restrictions will continue to apply at all times).
  • The arrows used to select the location of anchoring structures now scale with your zoom level so they are more usable when zoomed out.
  • Capital Ship Maintenance Arrays have been renamed X-Large Ship Maintenance Arrays and can now be anchored in any system of 0.4 or lower security status, regardless of sovereignty.
  • It is now possible to repackage undamaged modules and drones in Corporate Hangar Arrays.
  • Fresh client installs will now default to the Ship Hangar rather than the Captain's Quarters.
  • Probes & Scanning:
  • The default method for moving and resizing probes is now all probes at once, rather than one at a time.
  • Probe Launchers now launch all their probes at once (up to a limit of 8 probes).
  • Holding Shift will allow you to manipulate individual probes.
  • Celestial Brackets will no longer prevent you from moving probes around in solar systen view.
  • Recalling probes now returns them to your cargohold instantly.
  • Instant recall also happens automatically when your ship jumps or docks and when your probes in-space timer runs out.
  • Scan Results in the Probe Scanning window are now displayed as a progress bar.
  • Deep Space Probes have been removed.
  • All existing Deep Space Probes and their blueprints are now Combat Probes.
  • PvE:
  • Cosmic Anomalies and Cosmic Signatures have been renamed:
  • Unknown has been split into 2 groups; Combat Site and Wormhole.
  • Gravimetric signatures are now called Ore Site.
  • Magnetometric signatures are now called Relic Site.
  • Radar signatures are now called Data Site.
  • Ladar signatures are now called Gas Site.
  • Salvaging sites have been removed.
  • Distribution of Data Sites and Relic Sites have been increased so that the total number of profession sites you can find remains the same.
  • Salvage drops in Relic Sites have been increased to compensate and preserve the supply of Salvage Materials.
  • Containers in Relic Sites can now drop Tech II capital rig BPCs
  • Containers in Relic Sites can now drop Spatial Attunement Units, which are needed to build tech II Scanning Upgrades (see above under Features -> Modules)
  • Containers in Data Sites can now drop new types of decryptors (see above under Features -> Decryptors)
  • Containers in both Data and Relic sites can now drop BPCs for pirate faction POS towers and POS modules
  • Science and Industry:
  • Krystallos has had its Strontium Clathrates and Heavy Water quantities increased by 25%, and its Liquid Ozone quantity doubled.
  • As part of the removal of tiers within the Battleship class (also named “Tiericide” by our playerbase), build cost for Tech1 and Navy Battleships is being unified.
  • Attack and Disruption Battleships base mineral price has been increased to be around 100-125m ISK (includes the Apocalypse, Scorpion, Raven, Megathron, Typhoon, Tempest).
  • Combat Battleships base mineral price stays roughly state the same at 150-180m ISK (includes the Armageddon, Abaddon, Rokh, Dominix, Hyperion, Maelstorm).
  • Build cost of Navy Battleships has been changed on a similar fashion.
  • The roles required to cancel a corporation job have changed. The only people who will now be able to cancel a corporation job will be:
  • The person who started the job.
  • A director within the corporation.
  • Ships:
  • Federation Navy Comet now has the same assembled volume as other Navy Frigates.
  • The Magnate, Heron, Imicus and Probe now give a bonus to virus strength for both Data Analyzers and Relic Analyzers. This replaces their previous bonus to access chance.
  • The insurance cost and payout for the Sarum Magnate have been adjusted to be inline with the Magnate. This change will come into effect a few days after Odyssey goes live.
  • Tech I exploration frigates now have a +5 bonus to your Data and Relic Analyzer Strength
  • Tech II covert ops frigates now have a +10 bonus to your Data and Relic Analyzer Strength
  • Tech III Emergent Locus Analyzer electronic subsystems now have a +10 bonus to your Data and Relic Analyzer Strength
  • The Echelon now has +10 bonus to your Data and Relic Analyzer Strength
  • Ship Balancing:
  • Exact changes mentioned below. Number in parenthesis (+/-) reflect changes next to previous Tranquility attributes for quick comparison.
  • All Navy Ships have had their Rig Calibration increased from 350 to 400 (this includes the Imperial Navy Slicer, Caldari Navy Hookbill, Federation Navy Comet, Republic Fleet Firetail, Augoror Navy Issue, Omen Navy Issue, Osprey Navy Issue, Caracal Navy Issue, Exequror Navy Issue, Vexory Navy Issue, Bellicose Fleet Issue, Stabber Fleet Issue, Armageddon Navy Issue, Apocalypse Navy Issue, Scorpion Navy Issue, Raven Navy Issue, Dominix Navy Issue, Megathron Navy Issue, Typhoon Fleet Issue and Tempest Fleet Issue)
  • All ship passive resistance bonuses have been decreased from 5% to 4% per level to make active tanking more viable in combat. This change affects 44 ships in total (Ibis, Taipan, Merlin, Worm, Harpy, Cambion, Moa, Gila, Eagle, Onyx, Broadsword, Drake, Ferox, Nighthawk, Vulture, Tengu, Loki, Skiff, Mackinaw, Hulk, Rokh, Scorpion Navy Issue, Rattlesnake, Chimera, Wyvern, Impairor, Punisher, Vengeance, Malice, Malediction, Maller, Sacrilege, Mimir, Vangel, Devoter, Phobos, Prophecy, Absolution, Damnation, Loki, Legion, Proteus, Abaddon, Archon, Aeon)
  • Some tech1 frigates and cruisers balanced during Retribution and beforehand have been iterated upon based on player feedback and performance metrics.
  • This release overhauls 36 ships, and focuses on Navy Frigates, Navy Cruisers, Attack Battlecruisers, Battleships, Navy Battleships.
  • The Echelon now has +10 bonus to your Data and Relic Analyzer Strength.
  • Odyssey brings the third-step process on the ship rebalancing initiative.
  • EXECUTIONER
  • +50 Armor.
  • TORMENTOR
  • +1 PWG.
  • +50 Armor.
  • +25 Capacitor.
  • +12.5 Cap Recharge Time.
  • Cap/s unchanged.
  • +15 Velocity.
  • +0.05 Agility.
  • -100000 Mass.
  • -0.24s Align time.
  • PUNISHER
  • -25 Capacitor.
  • -32.5s Cap Recharge Time.
  • +0.222 Cap/s.
  • KESTREL
  • +50 Hull.
  • TRISTAN
  • +15 Veloity.
  • -150000 Mass.
  • -0.48s Align time.
  • RIFTER
  • +1 PWG.
  • +50 Armor.
  • BREACHER
  • +50 Hull.
  • AUGUROR
  • -2.5km Lock Range.
  • -85 Scan Resolution.
  • -1 Sensor Strength.
  • EXEQUROR
  • -70 Scan Resolution.
  • -1 Sensor Strength.
  • OSPREY
  • -2.5km Lock Range.
  • -70 Scan Resolution.
  • -1 Sensor Strength.
  • SCYTHE
  • -85 Scan Resolution.
  • -1 Sensor Strength.
  • OMEN
  • -600,000 Mass.
  • STABBER
  • Change falloff bonus from the 7.5% per level to the standard 10% per level.
  • +25m3 Dronebay and 25mbit bandwidth.
  • IMPERIAL NAVY SLICER
  • Amarr Frigate skill bonuses: +25% to small energy turret damage and +10% to small energy turret optimal range per level.
  • Slot layout: 3H, 2M, 5L; 2 turrets , 0 launchers.
  • Fittings: 50 (+3) PWG, 125 (+10) CPU.
  • Defense (shields / armor / hull) : 550 (-36) / 725 (+21) / 600 (+14).
  • Capacitor (amount / recharge rate / cap per second): 500 / 250 (-31.25) s / 2 (+0.2238).
  • Mobility (max velocity / agility / mass / align time): 350 / 3.3 / 1003000 / 3.1s.
  • Drones (bandwidth / bay): 0 / 0.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km (+9) / 675 (+65) / 5 (+1).
  • Sensor strength: 11 Radar (+1).
  • Signature radius: 38.
  • CALDARI NAVY HOOKBILL
  • Caldari Frigate bonuses: +20% to Kinetic missile damage, +10% to EM, Explosive and Thermal missile damage and +10% to missile velocity per level.
  • Slot layout: 3H, 5M, 2L; 0 turrets, 3 launchers.
  • Fittings: 37 PWG, 165 CPU.
  • Defense (shields / armor / hull): 725 (+21) / 550 (+24) / 600 (+131).
  • Capacitor (amount / recharge rate / cap per second): 300 (+19) / 150 (-37.5) s / 2 (+0.5013).
  • Mobility (max velocity / agility / mass / align time): 360 / 3.3 / 1081000 (+100000) / 3.34s (+0.31).
  • Drones (bandwidth / bay): 0 / 0.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km (+10) / 600 (+50) / 5 (+1).
  • Sensor strength: 13 Gravimetric (+1).
  • Signature radius: 40.
  • FEDERATION NAVY COMET
  • Gallente Frigate bonuses: +7.5% to small hybrid turret tracking and +20% to small hybrid turret damage per level.
  • Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers.
  • Fittings: 40 PWG, 160 (+8) CPU.
  • Defense (shields / armor / hull): 575 (-11) / 700 (+56) / 750 (+176).
  • Capacitor (amount / recharge rate / cap per second): 400 (+35) / 200s (-34.38) / 2 (+0.4427).
  • Mobility (max velocity / agility / mass / align time): 375 / 3.135 / 970000 / 2.85s.
  • Drones (bandwidth / bay): 15 / 30.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km (+5) / 650 (+30) / 5 (+1).
  • Sensor strength: 11 Magnetometric.
  • Signature radius: 42.
  • REPUBLIC FLEET FIRETAIL
  • Frigate skill bonuses: +25% (+5%) to small projectile turret damage and +7.5% to small projectile turret tracking per level.
  • Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers.
  • Fittings: 40 (+1) PWG, 150 (+10) CPU.
  • Defense (shields / armor / hull) : 675 (+89) / 675 (+149) / 525 (+21).
  • Capacitor (amount / recharge rate / cap per second): 280 (+30) / 140s (-47.5) / 2 (+0.667).
  • Mobility (max velocity / agility / mass / align time): 410 / 3.2 / 1098000 / 3.29s.
  • Drones (bandwidth / bay): 0 / 0.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+5) / 700 (+40) / 5 (+1).
  • Sensor strength: 10 Ladar (+1).
  • Signature radius: 35.
  • OMEN NAVY ISSUE
  • Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage + 10% bonus to Medium Energy Turret optimal range.
  • Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets.
  • Fittings: 965 PWG, 335 CPU.
  • Defense (shields / armor / hull) : 1800(-416) / 2550(-463) / 2250(-428).
  • Shield Recharge Time: 1250s(-500s).
  • Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3).
  • Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25).
  • Drones (bandwidth / bay): 50(+25) / 50(+25).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1).
  • Sensor strength: 17(+1) Radar.
  • Signature radius: 100(-12).
  • Cargo capacity: 400(+150).
  • OSPREY NAVY ISSUE
  • Cruiser skill bonuses: 10% bonus to Kinetic missile damage, 5% to Explosive, Thermal and EM missile damage + 10% bonus to Light, Heavy Assault and Heavy Missile Velocity.
  • Slot layout: 5(+1) H, 6(+1) M, 4(+1) L, 2 turrets, 4 launchers.
  • Fittings: 630(+90) PWG, 450(+85) CPU.
  • Defense (shields / armor / hull) : 2550(+1143) / 1800(+850) / 2100(+903).
  • Shield Recharge Time: 1250s(+100).
  • Capacitor (amount / recharge rate / average cap per second): 1450(+388) / 482.5s(+101.25) / 3(+0.2).
  • Mobility (max velocity / agility / mass / align time): 260(+35) / 0.385 / 11780000(+1,000,000) / 6.29s(+0.54).
  • Drones (bandwidth / bay): 10 / 10.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km(+7.5) / 310(-1) / 8(+2).
  • Sensor strength: 19(+3) Gravimetric.
  • Signature radius: 115(+3).
  • Cargo capacity: 460(-25).
  • EXEQUROR NAVY ISSUE
  • Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage + 5% bonus to Medium Hybrid Turret rate of fire.
  • Slot layout: 5 H(+1), 4 M(+1), 6 L(+1), 5(+1) turrets.
  • Fittings: 830(+70) PWG, 340(+60) CPU.
  • Defense (shields / armor / hull) : 1800(+428) / 1950(+474) / 2550(+863).
  • Shield Recharge Time: 1250s(-200).
  • Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3(+0.2).
  • Mobility (max velocity / agility / mass / align time): 255(+7) / 0.4 (-0.037) / 11280000(-260,000) / 6.25s(-0.74).
  • Drones (bandwidth / bay): 25(+5) / 25(+5).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 325(+3) / 7(+1).
  • Sensor strength: 18(+3) Magnetometric.
  • Signature radius: 110(+2).
  • Cargo capacity: 465 (+200).
  • SCYTHE FLEET ISSUE
  • Cruiser skill bonuses: 10% bonus to Medium Projectile Turret rate of fire + 10% bonus to Missile damage.
  • Slot layout: 5(-1) H, 5(+1) M, 5(+2) L, 4(+1) Turrets, 4(+1) Launchers.
  • Fittings: 745 PWG, 400(+125) CPU.
  • Defense (shields / armor / hull) : 2400(+1000) / 1950(+910) / 1950(+730).
  • Shield Recharge Time: 1250s(-100).
  • Capacitor (amount / recharge rate / average cap per second): 1275(+213) / 425s(+43.75) / 3(+0.2).
  • Mobility (max velocity / agility / mass / align time): 280(+10) / 0.44 / 10910000 / 6.65s.
  • Drones (bandwidth / bay): 25 / 25.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+12.5) / 345 / 7.
  • Sensor strength: 16(+3) Ladar.
  • Signature radius: 90.
  • Cargo capacity: 440.
  • AUGOROR NAVY ISSUE
  • Cruiser skill bonuses: 25% bonus to Medium Energy Turret damage + 10% bonus to Armor hitpoints.
  • Slot layout: 5 H, 3 M, 7 L, 3 turrets (-2).
  • Fittings: 1150(+265) PWG, 320(+10) CPU.
  • Defense (shields / armor / hull) : 1600(-450) / 3100(+287) / 2800 (+221).
  • Shield Recharge Time: 1250s (-1000).
  • Capacitor (amount / recharge rate / average cap per second): 1500 / 475s(-16.25) / 3.157(+0.1).
  • Mobility (max velocity / agility / mass / align time): 215(+51) / 0.48(-11) / 10650000 / 7.09s(-1.62s).
  • Drones (bandwidth / bay): 15 / 15.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(-28) / 7(+1).
  • Sensor strength: 19(+6) Radar.
  • Signature radius: 120(-12).
  • Cargo capacity: 480(+230).
  • CARACAL NAVY ISSUE
  • Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire + 5% bonus to Heavy Assault and Heavy Missile explosion radius.
  • Slot layout: 6 H, 5 M, 4 L, 0(-2) turrets, 6 launchers.
  • Fittings: 715 PWG(+35), 465(+50) CPU.
  • Defense (shields / armor / hull) : 3000(+187) / 1950 / 2250(-35).
  • Shield Recharge Time: 1250s (-600).
  • Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 482.5s(8.75) / 3(+0.2).
  • Mobility (max velocity / agility / mass / align time): 210(+46) / 0.51(+0.09) / 9600000 / 6.79s(+1.2).
  • Drones (bandwidth / bay): 0(-15) / 0(-15).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 7.
  • Sensor strength: 21(+3) Gravimetric.
  • Signature radius: 125(-5).
  • Cargo capacity: 450(+200).
  • VEXOR NAVY ISSUE
  • Cruiser skill bonuses: 5% bonus to drone velocity and tracking + 10% bonus to drone hitpoints, damage and mining yield.
  • Slot layout: 4 H(-1), 4 M(+1), 6 L, 2(-3) turrets.
  • Fittings: 800 PWG(+100), 310(+10) CPU.
  • Defense (shields / armor / hull) : 1650(-635) / 3000(+539) / 3000(+187).
  • Shield Recharge Time: 1250s(-550).
  • Capacitor (amount / recharge rate / average cap per second): 1500(+125) / 490s(-1.25) / 3.
  • Mobility (max velocity / agility / mass / align time): 220(+40) / 0.44(-0.106) / 11310000(+400,000) / 6.9s(-1.36).
  • Drones (bandwidth / bay): 125(+25) / 200(+100).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 285(+9) / 7(+1).
  • Sensor strength: 20(+3) Magnetometric.
  • Signature radius: 135.
  • Cargo capacity: 460(+195).
  • STABBER FLEET ISSUE
  • Cargo capacity: 450(+75).
  • Signature radius: 100(+6).
  • Sensor strength: 18(+2) Ladar.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 305 / 6.
  • Drones (bandwidth / bay): 40 / 40.
  • Mobility (max velocity / agility / mass / align time): 250(+2) / 0.465(+0.02) / 10810000(+1,000,000) / 6.97s(+0.92).
  • Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-3.25) / 3(+0.08).
  • Shield Recharge Time: 1250s.
  • Defense (shields / armor / hull) : 2250(+206) / 2700(-61) / 2250(-94).
  • Fittings: 950 PWG, 310(-2) CPU.
  • Slot layout: 5 H, 4 M, 6 L, 5 turrets, 3 launchers.
  • Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed + 10% bonus to Medium Projectile Turret tracking speed.
  • ORACLE
  • Amarr Battlecruiser Skill Bonuses: -10% to large laser cap use and +5% to large laser damage.
  • Slot layout: 8H, 3M, 6L; 8 turrets , 0 launchers.
  • Fittings: 1375 PWG, 345 CPU.
  • Defense (shields / armor / hull) : 1575 / 2160 / 1980.
  • Capacitor (amount / recharge rate) : 3500 / 875s.
  • Mobility (max velocity / agility / mass / align time): 200 / .495 (+.02) / 14760000 / 10.1s (+.4s).
  • Drones (bandwidth / bay): 0 / 0.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 220 (-20) / 6.
  • Sensor strength: 18 Radar.
  • Signature radius: 210 (+30).
  • NAGA
  • Caldari Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +10% to large hybrid turret optimal range.
  • Slot layout: 8H, 6M, 3L; 8 turrets , 0 launchers.
  • Fittings: 875 PWG, 425 CPU.
  • Defense (shields / armor / hull) : 2160 / 1575 / 1755.
  • Capacitor (amount / recharge rate) : 2900 / 725s.
  • Mobility (max velocity / agility / mass / align time): 195 / .525 (+.04) / 14760000 / 10.9s (+.8s).
  • Drones (bandwidth / bay): 0 / 0.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 200 (-20) / 8.
  • Sensor strength: 21 Gravimetric.
  • Signature radius: 215 (+25).
  • TALOS
  • Gallente Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +7.5% to large hybrid turret tracking speed.
  • Slot layout: 8H, 4M, 5L; 8 turrets , 0 launchers.
  • Fittings: 1100 PWG, 360 CPU.
  • Defense (shields / armor / hull) : 1750 / 1890 / 2160.
  • Capacitor (amount / recharge rate) : 3100 / 775s.
  • Mobility (max velocity / agility / mass / align time): 220 / .45 / 15552000 (+1152000) / 9.7s (+.7s).
  • Drones (bandwidth / bay): 25 / 25.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 (-20) / 7.
  • Sensor strength: 20 Magnetometric.
  • Signature radius: 220 (+20).
  • TORNADO
  • Minmatar Battlecruiser Skill Bonuses: +5% to large projectile turret rate of fire and +5% to large projectile turret falloff.
  • Slot layout: 8H, 5M, 4L; 8 turrets , 0 launchers.
  • Fittings: 1000 PWG, 342 CPU.
  • Defense (shields / armor / hull) : 1890 / 1800 / 1800.
  • Capacitor (amount / recharge rate) : 2700 / 675s.
  • Mobility (max velocity / agility / mass / align time): 225 / .475 / 15228000 (+1128000) / 10s (+.7s).
  • Drones (bandwidth / bay): 0 / 0.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 230 (-20) / 6.
  • Sensor strength: 17 Ladar.
  • Signature radius: 195 (+25).
  • ARMAGEDDON
  • Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points and +10% Energy Neutralizer and Energy Vampire range per level.
  • Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5).
  • Fittings: 13500 PWG(-3000), 550 CPU(+65).
  • Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789).
  • Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7.
  • Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29).
  • Drones (bandwidth / bay): 125 / 375(+250).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7.
  • Sensor strength: 21 Radar Sensor Strength (+4).
  • Signature radius: 450 (+80).
  • APOCALYPSE
  • Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range and +7.5% Large Energy Turret tracking speed per level.
  • Slot layout: 8H, 4M, 7L; 8 turrets , 0 launchers.
  • Fittings: 21000 PWG(+500), 540 CPU(+35).
  • Defense (shields / armor / hull) : 6000(-211) / 7000(-500) / 7000(+359).
  • Capacitor (amount / recharge rate / recharge per second) : 7000(-500) / 1002s(-152s) / 6.99 (+.49).
  • Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s).
  • Drones (bandwidth / bay): 50(-25) / 75.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7.
  • Sensor strength: 20 Radar Sensor Strength.
  • Signature radius: 380(-20).
  • ABADDON
  • Amarr Battleship Skill Bonuses: +5% to Large Energy Turret damage and +4% Armor resistances per level.
  • Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers.
  • Fittings: 21000 PWG, 560 CPU.
  • Defense (shields / armor / hull) : 7000 / 8500 / 8000.
  • Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1.
  • Mobility (max velocity / agility / mass / align time): 89 / .14 / 103200000 / 20.03s.
  • Drones (bandwidth / bay): 75 / 75.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7.
  • Sensor strength: 22 Radar Sensor Strength.
  • Signature radius: 470.
  • SCORPION
  • Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength, 25% bonus to ECM Target Jammer optimal and falloff range and 25% bonus to ECM Burst range per level.
  • Slot layout: 5H(-1), 8M, 5L(+1); 4 turrets , 4 launchers.
  • Fittings: 9000 PWG, 750 CPU.
  • Defense (shields / armor / hull) : 7000(+359) / 5500 / 6500(+1031).
  • Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1087s / 5.06.
  • Mobility (max velocity / agility / mass / align time): 94 / .116 / 103600000 / 16.66s.
  • Drones (bandwidth / bay): 75 / 75.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 110 / 7.
  • Sensor strength: 24 Gravimetric.
  • Signature radius: 480.
  • RAVEN
  • Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire and +10% bonus to Cruise Missile Torpedo Velocity per level.
  • Slot layout: 7H(-1), 7M(+1), 5L; 4 turrets , 6 launchers.
  • Fittings: 11000 PWG(+1500), 750(+50) CPU.
  • Defense (shields / armor / hull) : 7000(-500) / 5800(-841) / 6400(-241).
  • Capacitor (amount / recharge rate / recharge per second) : 5500(+187.5) / 1160s / 4.74.
  • Mobility (max velocity / agility / mass / align time): 113(+19) / .12(-.008) / 99300000 / 16.52s (-1.1s).
  • Drones (bandwidth / bay): 50(-25) / 75.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7.
  • Sensor strength: 22 Gravimetric.
  • Signature radius: 420(-50).
  • ROKH
  • Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range and +4% Shield resistances per level.
  • Slot layout: 8H, 6M, 5L; 8 turrets , 4 launchers.
  • Fittings: 15000 PWG, 780 CPU.
  • Defense (shields / armor / hull) : 8500 / 7000 / 7500.
  • Capacitor (amount / recharge rate / recharge per second) : 6000 / 1250s / 4.8.
  • Mobility (max velocity / agility / mass / align time): 89 / .136 / 105300000 / 19.85s.
  • Drones (bandwidth / bay): 50 / 50.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7.
  • Sensor strength: 24 Gravimetric.
  • Signature radius: 500.
  • DOMINIX
  • Gallente Battleship Skill Bonuses: +10% Drone Damage, +10% Drone hitpoints, +10% Drone optimal range and Drone tracking speed and per level.
  • Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers.
  • Fittings: 10000 PWG(+1000), 600 CPU.
  • Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859).
  • Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1100s / 5.51.
  • Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s.
  • Drones (bandwidth / bay): 125 / 375.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7.
  • Sensor strength: 22 Magnetometric Sensor Strength.
  • Signature radius: 465(+45).
  • MEGATHRON
  • Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire and +7.5% Large Hybrid Turret tracking speed per level.
  • Slot layout: 7H(-1), 4M, 8L(+1); 7 turrets , 0 launchers(-2).
  • Fittings: 15500 PWG, 600 CPU(+50).
  • Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500.
  • Capacitor (amount / recharge rate / cap per second): 6000(+375) / 1150s / 5.02 (+.15).
  • Mobility (max velocity / agility / mass / align time): 122(+7) / .114(-.0076) / 98400000 / 15.96s (-.63s).
  • Drones (bandwidth / bay): 75(-50) / 75(-50).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7.
  • Sensor strength: 21 Magnetometric Sensor Strength.
  • Signature radius: 380(-20).
  • HYPERION
  • Gallente Battleship Skill Bonuses: +10% Large Hybrid Turret damage and +7.5% Armor Repair amount per level.
  • Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers.
  • Fittings: 16000 PWG(+250), 600 CPU.
  • Defense (shields / armor / hull): 7500 / 8000 / 8500.
  • Capacitor (amount / recharge rate / cap per second: 7200 / 1500s / 4.8.
  • Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s.
  • Drones (bandwidth / bay): 125(+25) / 175(+75).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7.
  • Sensor strength: 23 Magnetometric Sensor Strength.
  • Signature radius: 485.
  • TYPHOON
  • Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire and +5% Cruise Missile and Torpedo explosion velocity per level.
  • Slot layout: 7H(-1), 5M(+1), 7L; 6 turrets(+1) , 6 launchers(+1).
  • Fittings: 12500 PWG, 640 CPU(+40).
  • Defense (shields / armor / hull) : 6500(+289) / 6000(+531) / 6000(-211).
  • Capacitor (amount / recharge rate / cap per second) : 5400(+400) / 1087s / 4.97 (+.3).
  • Mobility (max velocity / agility / mass / align time): 130 / .11(-.006) / 100600000(-3000000) / 15.8s(-1.16s).
  • Drones (bandwidth / bay): 100(-125) / 125(-50).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7.
  • Sensor strength: 19 Ladar Sensor Strength(+1).
  • Signature radius: 330(+10).
  • TEMPEST
  • Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +5% bonus to Large Projectile Turret damage per level.
  • Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers.
  • Fittings: 16000 PWG(+500), 550 CPU.
  • Defense (shields / armor / hull) : 6800(-154) / 7000(+789) / 6800(+259).
  • Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68.
  • Mobility (max velocity / agility / mass / align time): 127(+7) / .116(-.004) / 99500000(-3800000) / 16.00s.
  • Drones (bandwidth / bay): 75 / 75.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7.
  • Sensor strength: 20 Ladar Sensor Strength(+1).
  • Signature radius: 360(+20).
  • MAELSTROM
  • Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level.
  • Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers.
  • Fittings: 21000 PWG, 640 CPU.
  • Defense (shields / armor / hull) : 8000 / 7500 / 7000.
  • Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8.
  • Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s.
  • Drones (bandwidth / bay): 100 / 100.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7.
  • Sensor strength: 21 Ladar Sensor Strength.
  • Signature radius: 460.
  • ARMAGEDDON NAVY ISSUE
  • Amarr Battleship Skill Bonuses: +5% Large Energy Turret rate of fire and -10% Large Energy Turret cap use per level.
  • Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers.
  • Fittings: 17500 PWG(+175), 560 CPU(+3).
  • Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684).
  • Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s).
  • Mobility (max velocity / agility / mass / align time): 105 / .13(+.002) / 105200000 / 18.96s.
  • Drones (bandwidth / bay): 125 / 200(+25).
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5k) / 110 / 7.
  • Sensor strength: 26 Radar Sensor Strength (+4.75).
  • Signature radius: 400 (+30).
  • APOCALYPSE NAVY ISSUE
  • Signature radius: 370(-30).
  • Sensor strength: 25 Radar Sensor Strength.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km(+8.5k) / 120(+1.25) / 7.
  • Drones (bandwidth / bay): 75 / 100.
  • Mobility (max velocity / agility / mass / align time): 120(+26) / .115(-.021) / 97100000(-2200000) / 15.48s(-3.24s).
  • Capacitor (amount / recharge rate): 7000(-500) / 1000s(-154s).
  • Defense (shields / armor / hull): 8000(-1316) / 10500(-750) / 10000(+39).
  • Fittings: 22000 PWG(+475), 580 CPU.
  • Slot layout: 8H, 4M, 8L; 8 turrets , 0 launchers(-2).
  • Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range and +7.5% Large Energy Turret tracking speed per level.
  • SCORPION NAVY ISSUE
  • Caldari Battleship Skill Bonuses: 5% bonus to Cruise Missile and Torpedo rate of fire, 4% bonus to shield resistances per level.
  • Slot layout: 7H, 8M, 5L(+1); 4 turrets , 6 launchers.
  • Fittings: 11000 PWG(+650), 780 CPU(-7).
  • Defense (shields / armor / hull): 11500(+1538.5) / 8500(+297) / 9000(+797).
  • Capacitor (amount / recharge rate): 5500(+187.5) / 1100s(+12.5s).
  • Mobility (max velocity / agility / mass / align time): 103 / .125(+.009) / 103600000 / 17.95s(+1.29s).
  • Drones (bandwidth / bay): 75 / 75.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 75 / 7.
  • Sensor strength: 30 Gravimetric.
  • Signature radius: 465(+35).
  • RAVEN NAVY ISSUE
  • Caldari Battleship Skill Bonuses: +5% bonus to Torpedo and Cruise Missile explosion radius, +10% bonus to Cruise Missile Torpedo Velocity per level.
  • Slot layout: 8H, 7M(+1), 5L; 0 turrets , 8 launchers(+1).
  • Fittings: 12000 PWG(+1075), 780 CPU(+45).
  • Defense (shields / armor / hull): 10500(-750) / 8000(-1961) / 9500(-461).
  • Capacitor (amount / recharge rate): 5900(+587.5) / 1150s(-4.875s).
  • Mobility (max velocity / agility / mass / align time): 123(+29) / .12(-.008) / 97300000(-2000000) / 16.19s(-1.43s).
  • Drones (bandwidth / bay): 75 / 100.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 105(-1.25) / 7.
  • Sensor strength: 28 Gravimetric(+.5).
  • Signature radius: 410(-50).
  • DOMINIX NAVY ISSUE
  • Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints and +5% Large Hybrid Turret damage per level.
  • Slot layout: 6H, 6M, 7L; 6 turrets , 0 launchers.
  • Fittings: 11000 PWG(+1100), 660 CPU.
  • Defense (shields / armor / hull): 9500(+1296) / 11000(+1684) / 11000(+1039).
  • Capacitor (amount / recharge rate): 5500(+250) / 1100s(+12.5s).
  • Mobility (max velocity / agility / mass / align time): 110(+1) / .12(-.0054) / 97100000 / 16.15s (-.72s).
  • Drones (bandwidth / bay): 125 / 400.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7.
  • Sensor strength: 27 Magnetometric Sensor Strength.
  • Signature radius: 455(+35).
  • MEGATHRON NAVY ISSUE
  • Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire and +7.5% Large Hybrid Turret tracking speed per level.
  • Slot layout: 8H, 4M, 8L; 7 turrets, 1 launchers(-1).
  • Fittings: 16275 PWG, 630 CPU(+25).
  • Defense (shields / armor / hull): 9000(-316) / 9500(-461) / 10500(-750).
  • Capacitor (amount / recharge rate): 6000 (+375) / 1150s(-4.875s).
  • Mobility (max velocity / agility / mass / align time): 130(+10) / .105 (-.005) / 98400000(-6800000) / 15.01s(-1.84s).
  • Drones (bandwidth / bay): 125 / 175.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7.
  • Sensor strength: 25 Magnetometric Sensor Strength (-1.25).
  • Signature radius: 385(-15).
  • TYPHOON FLEET ISSUE
  • Minmatar Battleship Skill Bonuses: +7.5% to Cruise and Torpedo launcher damage and +7.5% to Large Projectile Turret rate of fire per level.
  • Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1).
  • Fittings: 13000 PWG(-125), 660 CPU.
  • Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316).
  • Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s).
  • Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s).
  • Drones (bandwidth / bay): 125 / 200.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7.
  • Sensor strength: 23 Ladar Sensor Strength(+.5).
  • Signature radius: 320.
  • TEMPEST FLEET ISSUE
  • Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +5% bonus to Large Projectile Turret damage per level.
  • Slot layout: 8H, 5M, 7L; 6 turrets, 4 launchers.
  • Fittings: 17500 PWG(+450), 580 CPU(+3).
  • Defense (shields / armor / hull): 10200(+884) / 10800(+369) / 9000(-961).
  • Capacitor (amount / recharge rate): 5500(+187.5) / 1150s(-4.875s).
  • Mobility (max velocity / agility / mass / align time): 130(-2) / .115(+.007) / 103300000 / 16.47s(+1s).
  • Drones (bandwidth / bay): 75 / 100.
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 74km(+11.5km) / 100 / 7.
  • Sensor strength: 24 Ladar Sensor Strength(+.25).
  • Signature radius: 350(+10).
  • Skills:
  • The “Hacking” skill now grants 10+ virus coherence per level.
  • The “Archaeology” skill now grants 10+ virus coherence per level.
  • The "Astrometrics" skill has been changed:
  • "Astrometrics" no longer alters the ability to launch probes.
  • "Astrometrics" now gives +5% scan strength per level, -5% max scan deviation per level and -5% scan probe scan time per leve.
  • "Astrometrics" is now a starting skill, and all new characters will receive this at level 1.
  • Ship Skill Changes:
  • The generic Destroyers and Battlecruisers skills have been removed, and replaced by 4 racial variations each to be more consistent with the other Tech1 Spaceship Command skills. Reimbursement details below.
  • Battlecruisers skill: a pilot having at least a Racial Cruiser skill at 3 on top of Battlecruisers skill trained will receive the new Racial Battlecruiser skill at the same level than the old Battlecruisers skill.
  • Ex: a player having Amarr Cruiser at 3, plus Battlecruisers at 4 will receive the new Amarr Battlecruiser skill at 4.
  • Destroyers skill: a pilot having at least a Racial Frigate skill at 3 on top of Destroyers skill trained will receive the new Racial Destroyer skill at the same level than the old Destroyers skill.
  • Ex: a player having Gallente Frigate at 3, plus Destroyers at 5 will receive the new Gallente Destroyer skill at 5.
  • Progress between skill levels will be properly saved and duplicated among all the eligible skills. For instance, a player having 128,259 skill points in the Destroyers skill, plus Caldari and Minmatar Frigate at level 3 at the time of the reimbursement will properly receive the Caldari Destroyer and Minmatar Destroyer skills at 128,259 skill points.
  • Players having the Destroyers or Battlecruisers skill trained, but with no Racial Frigate or Racial Cruiser skill at least level 3 will have their skill points for both of the skills moved into a the skill point allocation pool.
  • Any player training Destroyers or Battlecruisers skills at the time of Odyssey deployment will have his or her training queue paused. We highly recommend not to train those skills when that happens or you may lose training time.
  • Skill training has been modified – it is now not required to know all the prerequisites of a particular skill to train it once it has been injected in your character head.
  • This has been done to allow players to keep training Spaceship Command skills they qualified for before the skill changes without having to train the new requirements.
  • No changes have been made to the skill injection system - all skill requirements need to be met before skills can be injected into your character's brain.
  • Ship Skill Requirement Changes:
  • Rookie ships:
  • The Racial Frigate skill has been removed as a prerequisite of all Rookie Ships.
  • Navy Frigates:
  • All Navy Frigates now require their respective Racial Frigate skill at 2 instead of level 3.
  • Destroyers:
  • All destroyers now require Racial Destroyer skill at 1 instead of the old generic Destroyers skill.
  • The new Racial Destroyer skillbooks have the same training attributes, rank and cost as the previous generic Destroyers skill.
  • Racial Frigate level 3 requirement moved as a prerequisite to train the new Racial Destroyer skills.
  • Spaceship Command requirement for the Racial Destroyer reduced from 3 to 1.
  • Cruisers:
  • All Cruiser skills now require respective Racial Destroyer skill at 3 instead of Racial Frigate at 4 to be trained.
  • Spaceship Command skill requirement has been decreased from 3 to 2.
  • Navy Cruisers:
  • All Navy Cruisers now require respective Racial Cruiser at 2 instead of level 3-4.
  • Battlecruisers:
  • All Battlecruisers now require the Racial Battlecruiser skill at 1 instead of the old generic Battlecruisers skill.
  • The new Racial Battlecruiser skillbooks have the same training attributes, rank and cost as the previous generic Battlecruisers skill.
  • The Oracle, Naga, Talos and Tornado Racial Battlecruiser requirements have been reduced from 3 to 1 as part of the Tiericide initiative.
  • Racial Cruiser level3 requirements moved as a prerequisite for the Racial Battlecruiser skills.
  • Spaceship Command requirement reduced from 4 to 3.
  • Battleships:
  • All Racial Battleship skills now require Racial Battlecruiser at 3 instead of Racial Cruiser at 4.
  • All Racial Battleship skill requirements have also been reduced level1 as they are no longer balanced by tiers.
  • Navy Battleships:
  • Increasing requirement to fly Navy Battleships previously known as Tier 1 (Armageddon Navy Issue, Scorpion Navy Issue, Dominix Navy Issue, Typhoon Fleet Issue) from level1 to level2 to make it consistent with other navy ships.
  • Since the training from level1 to level2 only takes a few hours, we will not adjust your Racial Battleship level. Please make sure you train it before the change if you still wish to be able to fly those Navy Battleships.
  • Carriers and Supercarriers:
  • Racial Carrier requirements on the Aeon, Wyvern, Nyx and Hel have been reduced from 3 to 1.
  • Capital Ships requirement on all Carriers and Supercarriers increased from 3 to 4.
  • All racial Battleship requirements on Carriers and Supercarriers reduced from 5 to 3.
  • Adding the Jump Fuel Conservation skill at 4 as prerequisite.
  • Adding the Jump Drive Calibration skill at 3 as prerequisite (which itself requires the Jump Drive Operation skill trained at 5).
  • Dreadnoughts:
  • All Racial Battleship requirements on Dreadnoughts reduced from 5 to 3.
  • Capital Ships requirement on all Dreadnoughts increased from 1 to 3.
  • Adding the Tactical Weapon Reconfiguration skill at 1 as prerequisite (requires Advanced Weapon Upgrades at 5).
  • Titans:
  • All Racial Battleship requirements on Titans reduced from 5 to 3.
  • Adding the Jump Portal Generation skill at 1 as requirement (which itself requires the Jump Drive Operation skill trained at 5)·         
  • Electronic Attack Ships:
  • Swapping the Electronic Upgrades 5 skill with Long Range Targeting 5.
  • Interdictors:
  • Racial Frigate 5 requirement swapped for Racial Destroyer 5.
  • Generic old Destroyer skill removed from the Interdictor skill.
  • Interceptor requirement removed from the Interdictor skill.
  • Graviton Physics 1 added as skill requirement in the Interdictor skill.
  • Propulsion Jamming 5 added as skill requirement in the Interdictor skill.
  • Heavy Assault Ships:
  • Assault Ships requirement removed from the Heavy Assault Ship skill.
  • Energy Grid Upgrades 5 added as skill requirement of the Assault Ship skill.
  • Energy Management 4 added as skill requirement of the Assault Ship skill.
  • Recon Ships:
  • Covert Ops requirement removed from the Recon Ships skill.
  • Cloaking 4 added as skill requirement of the Recon Ships skill.
  • Electronic Upgrades 5 added as skill requirement of the Recon Ships skill.
  • Heavy Interdictors:
  • Weapon Upgrades removed from the Heavy Interdictor skill.
  • Graviton Physics 4 added as skill requirement of the Heavy Interdictor skill.
  • Command Ships:
  • Racial Cruiser 5 requirement swapped for Racial Battlecruiser 5.
  • Generic and old Battlecruiser skill removed from the Command Ship skill.
  • Heavy Assault Ships skill requirement removed from Field Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
  • Logistics skill requirement removed from Fleet Command Ships (Damnation, Vulture, Eos, Claymore).
  • Information Warfare 5 skill added as requirement for the Command Ship skill.
  • Armored Warfare 5 skill added as requirement for the Command Ship skill.
  • Siege Warfare 5 skill added as requirement for the Command Ship skill.
  • Skirmish Warfare 5 skill added as requirement for the Command Ship skill.
  • Industrials:
  • All ship skill requirements reduced from 1-5 to 1.
  • Racial Frigate skill requirement removed from the Industrial skill.
  • Freighters:
  • Now requires Advanced Spaceship Command 5 instead of 1.
  • Racial Industrial skill requirement reduced from 5 to 3.
  • Mining Barges
  • Mining Frigate 3 skill added as a requirement of the Mining Barge skill.
  • Industrial Command Ship
  • Mining barge skill requirement removed.
  • Adding ORE Industrial 3 as requirement.
  • Capital Industrial Ship
  • Mining barge skill requirement removed from the Capital Industrial Ship skill.
  • Industrial Command Ship 3 skill added as a requirement of the Capital Industrial Ship skill.
  • Industrial Reconfiguration 1 skill added as a requirement of the Capital Industrial Ship skill.
  • More details are available on the Skill Change Dev blog itself.
  • User Interface:
  • A new "Category" column has been added to the Buyer Will Get contract window, to help clarify the items that are being exchanged.
  • Contracts can now include Plastic Wraps. The volume of the Plastic Wraps is now displayed correctly as part of the total volume of the contract.
  • Attributes listed in the Attributes section of the Character Sheet, and in the Neural Remap window, will now display in the same order that the equivalent implants are listed.
  • The Radial Menu in EVE has been removed and replaced with an all-new menu designed for fast-paced interaction. The menu is available when flying in space and can be opened via left click + hold on objects in space. Mapping and delay customization for the Radial Menu is available in the Esc menu.
  • On Pod Death you will no longer instantly snap back to station. Your camera drones will show your corpse in space before your consciousness is transferred to your new clone.
  • The loading bar has been eliminated from the Undocking transition. The Undock button has been moved from the NeoCom to the Station Services panel to allow room to provide undocking progress.
  • Jump Transitions have been added which allow a seamless transition free from the tyranny of black screen and loading bars.
  • Persistent navigation statuses have been added for: Aligning, Approachin

New in EVE Online 8.21.540656 (May 24, 2013)

  • CHANGES:
  • DUST 514 - POS fuel and manufacturing bonuses in EVE for districts captured through planetary conquest have been enabled.

New in EVE Online 8.21.538542 (May 23, 2013)

  • FIXES:
  • Web - EVE Client fixes related to the new Single Sign On mechanism

New in EVE Online 8.21.530538 (May 8, 2013)

  • FIXES:
  • DUST 514 - Numerous server-side fixes
  • Localization - The description of the Naglfar is now correctly translated for all languages.

New in EVE Online 8.21.529690 (May 7, 2013)

  • DUST 514:
  • The DUST 514 Uprising build is deployed to Tranquility! Head on over to this forum post for more information!
  • CHANGES:
  • User Interface:
  • The repeating Buy button in the LP Store expanded Amount menu has been changed to Accept and made consistent in appearance with the Buy button.
  • Holding down the Shift key while Caps lock is enabled will now correctly produce lower case characters instead of being ignored.
  • The Missile type in the Smart filters Item filter window has been removed. This group was non functional.
  • Ships:
  • The single turret slot has been removed from the Phoenix.
  • Naglfar:
  • Addition of a fixed role bonus of 50% damage to Capital Projectile Turrets
  • Removed launcher slots, high slot number reduced from 5 to 3
  • CPU reduced to 670, powergrid decreased to 416000 to compensate for the removed high slots
  • Graphics:
  • The following content has received the V3 treatment, making it much prettier:
  • Capital ships and Capital wrecks.
  • Drones.
  • Rogue Drones.
  • Ship Hangars.
  • FIXES:
  • Miscellaneous:
  • Users can no longer loot items in space after entering warp.
  • User Interface:
  • Fixed an issue where upgraded Factional Warfare systems would sometimes not display their upgraded status.
  • Fixed an issue where the cargo capacity of Fleet hangars was not updating correctly after moving items out of it.
  • Custom color settings now persist for the session change loading bar through a client restart.
  • The active click area for the HUD buttons in space has been cleaned up so that it corresponds exactly with the size of the buttons.
  • The highlight in the Divide Stack window is now correctly removed when a new value is entered.
  • Fixed an issue where clicking or moving the chat channel window in certain situations would result in a blank nonfunctional chat window.
  • A ships cargo contents will now update correctly after sharing it with someone else who moved the items into a Player Owned Structure.
  • An icon issue with the Fanfest Quafe YC115 T-Shirts has been fixed.
  • Graphics Classic:
  • Destruction explosions are now visible on more probe varieties.
  • Fixed an issue where bomb detonation VFX was sometimes displayed before effect radius.
  • Wormhole collapse animations have returned.
  • Graphics General:
  • Resolved a rare occurence of client freeze during gameplay
  • Visual effects on the ORE Rorqual are now working as intended.
  • The Aeon no longer has any geometry issues at lowest graphical settings.
  • Drones show correct VFX on attack.
  • Fixed an issue where you could sometimes see your missiles spawn from a nearby ship.
  • Market & Contracts:
  • Market start up times after a server restart have been improved significantly.

New in EVE Online 8.21.514947 (Apr 5, 2013)

  • CHANGES:
  • Miscellaneous - Minor fixes to the client got deployed in preparation for the next update to the Serenity server. This will have no effect on non-Chinese (ie Tranquility) clients.
  • FIXES:
  • Graphics General - An issue with portrait rendering has been fixed.

New in EVE Online 8.21.510260 (Mar 27, 2013)

  • CHANGES:
  • NPC - Some NPCs (mostly Sansha) use their tracking disruptor again less often. The tank of some NPCs is also slightly weaker now.
  • World Shaping - The dust cloud has finally settled over Caldari Prime, showing the destruction left behind by the titan wreckage.
  • FIXES:
  • Ships - Corrected the description of the Stealth Bombers to accurately list the 99.65% reduction in torpedo launcher powergrid needs.

New in EVE Online 6.10.494548 (Mar 7, 2013)

  • FIXES:
  • Science and Industry - Blueprints for items that contain "Extra Materials" in their requirements will now correctly distinguish between both normal and extra materials when displaying manufacturing requirements.

New in EVE Online 6.10.493745 (Mar 6, 2013)

  • FIXES:
  • Exploration & Deadspace - When running multi-room exploration sites, the later rooms should not despawn whilst warping between them.
  • User Interface - Fixed an issue where the contents window of the Inventory window would not update when closing a container or wreck via the Index tree.
  • Miscellaneous - Fixed a client freeze that occurred in rare situation where there were lots of effects.
  • CHANGES:
  • Agents and Missions - The CONCORD agent Christer Fuglesang has been promoted from level 2 to level 3.

New in EVE Online 6.10.490872 (Mar 1, 2013)

  • User Interface:
  • An issue that increased the loading times when entering the Captain's Quarters has been fixed.
  • Wars that are in a cooldown period (the wars which are ending) will still be in the Ongoing Wars list in the wars section of the corporation/alliance info window.
  • Fixed a rare issue where the utility menu in the Info Panels would break on session change, causing the panels to become unresponsive.
  • When adding as a waypoint a system in your Autopilot route, we no longer change that icon incorrectly
  • Localization:
  • The Russian client had all combat battlecruiser descriptions updated to a better standard of quality; missing ship type translations were added where necessary; additionally, heavy assault missiles got a new translation that suits them better.
  • In the Russian client, the corporation recruitment UI was completely revamped.
  • In the German client, the bonus descriptions on battlecruiser have been updated and now describe the bonuses correctly.
  • In the German, Japanese and Russian client, linguistic and formatting improvements have been made throughout the game.

New in EVE Online 6.10.490020 (Feb 28, 2013)

  • User Interface:
  • An issue that increased the loading times when entering the Captain's Quarters has been fixed.
  • Wars that are in a cooldown period (the wars which are ending) will still be in the Ongoing Wars list in the wars section of the corporation/alliance info window.
  • Fixed a rare issue where the utility menu in the Info Panels would break on session change, causing the panels to become unresponsive.
  • It is now possible again to move (loot) multiple item stacks to the cargo-hold or a container, if there is only space for some of them. The item stacks with the smallest volume will be moved first.
  • When adding as a waypoint a system in your Autopilot route, we no longer change that icon incorrectly
  • Localized Clients:
  • Courier contracts will no longer get lost in very rare cases, when being filed from a Russian client.
  • Graphics General:
  • Fixed an incorrect aliasing effect on ship reflections in bright nebulas
  • Wars:
  • DUST Mercenaries no longer affect the war declaration cost.

New in EVE Online 6.10.487513 (Feb 21, 2013)

  • Ships:
  • Incursus - The description of the Incursus has been corrected to accurately list the 7.5% per level armor repair bonus instead of the former 10%
  • Modules - The description of the Small Ancillary Armor Repairer module has been corrected to state that it uses Nanite Repair Paste as fuel, not Cap Booster charges
  • NPCs - Fixed an issue where some NPCs would warp off after the completion trigger NPC had been killed.
  • New Player Experience:
  • An issue that in some cases stopped the initial tutorial from starting has been resolved
  • User Interface:
  • An issue has now been resolved which stopped labels from displaying on ships and objects in space when hovering the mouse over them
  • Fixed an issue where the Inventory window would default to your own cargo when attempting to open up another Inventory location
  • The ordering of the Top Bounty Hunting Corporations is now in correct numerical ranking order
  • Fixed an issue where the solar system map would lock up after jumping
  • Fixed an issue where the camera would jump to the center point of the map while panning with the right mouse button

New in EVE Online 6.10.486727 (Feb 20, 2013)

  • FIXES:
  • Corporation & Alliance - Corporation Applications which were sent before deployment of EVE Online: Retribution 1.1 are not blocked any longer.
  • Graphics General - Tech 3 ships (Legion, Proteus, Loki, Tengu) are visible again in all their glory.
  • Science and Industry - Attack Battlecruisers (Tornado, Talos, Naga and Oracle) and Blockade Runners (Crane, Prorator, Viator and Prowler) may once again be manufactured at all appropriate lines.
  • User Interface - It is no longer possible to attempt to invite a DUST 514 Mercenaries to an EVE Online fleet by dragging their portrait into an open fleet

New in EVE Online 6.10.476047 (Jan 30, 2013)

  • Updates to the EVE Universe for DUST 514

New in EVE Online 6.10.471766 (Jan 22, 2013)

  • Fixes:
  • User Interface
  • You can now correctly see the Kill Rights availability in the Overview.
  • The Sovereignty window should now open correctly for everyone.

New in EVE Online 6.10.469969 (Jan 17, 2013)

  • Fixes:
  • Crimewatch:
  • Using assistance modules on a Starbase owned by a corporation that is at war is now a Suspect offense, unless you are a member of the owning corp/alliance
  • Members of different corporations within the same alliance will no longer be suspect-penalized for using assistance modules on one-another whilst PVP-flagged during a war
  • Chat:
  • Fixed an issue with chat channel member list filtering. Infantry should no longer infiltrate your channels if you don’t want them to.

New in EVE Online 6.10.466518 (Jan 9, 2013)

  • Sound - The „Open wreck“ sound will no longer be played when you mark a wreck as viewed.
  • Crimewatch - Offensive AOE modules such as Smartbombs and Warp Disrupt Field Generators will once again give the user a Weapons flag whilst active.

New in EVE Online 6.10.465538 (Jan 5, 2013)

  • Fixes:
  • Graphics - A missing firework texture has been added - fireworks can now shine properly in all their glory.
  • User Interface - The module activation timer UI has been made considerably more accurate, especially after jumping.

New in EVE Online 6.10.463858 (Dec 20, 2012)

  • Fixes:
  • Audio:
  • A missing 3D spatializing settings for small explosion sounds and can jettisoning was added.
  • Fixed the fleet hangar / ship maintainance bay sounds that would play after every jump.
  • Factional Warfare:
  • Issues where Factional Warfare militia NPCs were attacking friendly or abandoned drones have been resolved. Militia NPCs will now always aggress according to their militia relation or if they have bad standings toward the particular militia factions.
  • NPC:
  • NPCs will now only target drones in their size category.
  • Elite frigates and cruisers NPCs will go for small drones and above.
  • Frigates and Cruisers NPCs will go for medium drones and above.
  • Battleship NPCs will go for large drones.
  • User Interface:
  • The safety level setting is now persisted on the server per character and will be restored when logging on.
  • The engage option for drones in the selected item menu has been fixed and will now visually warn players according to the safety level set.
  • The alignment of the time dilation indicator has been fixed.
  • An issue that caused the Station services UI and the Directional scanner to not load properly if the Directional Scanner window was open during docking has been resolved.
  • Closing the client with 'moving mode for messages' enabled no longer puts the mode into an incorrect state on next client start up.
  • When locked targets are dragged around they no longer shift around unnecessarily.
  • The Sovereignty window will now display correctly, no matter what your overview is set to.
  • Modules:
  • The Micro Jump Drive no longer uses capacitor when being warp scrambled.
  • Miscellaneous:
  • Suns in Incursion systems now project godrays again.

New in EVE Online 6.10.462689 (Dec 19, 2012)

  • Fixes:
  • Bounties:
  • Bounty payouts to you will now show a correct wallet journal entry.
  • Factional Warfare:
  • Fixed an issue where a player in Factional Warfare could capture a complex but not get any Loyalty Points.
  • Market:
  • The Large Micro Jump Drive BPC can now be found within the market or searched via contracts.
  • Unified Inventory:
  • Items are no longer hidden in some cases after moving them to containers and changing the container view.
  • Containers in corp hangars can be renamed again.
  • User Interface:
  • Several changes and improvements were made to the camera tracking of selected items:
  • The new mode works alongside the camera offset tracking
  • The camera resets more gracefully after tracking has been disabled
  • Tracking now stops moving after a tracked target is destroyed
  • Directional scan tracking is engaged and disengaged gracefully as the directional scan window is opened and closed
  • The damage readout tooltip on targets can no longer display an incorrect value.
  • Under certain condition some modules incorrectly showed up red when changing fittings or swapping ships, this has been corrected now.
  • Sometimes the background of a window aligned incorrect if it was stacked or resized under specific conditions, this has been fixed.
  • The character info window now works as expected when opening it after it was stacked with a show info window.
  • In rare cases it was not possible to close the character sheet after it was opened, this has been fixed now.
  • Localization:
  • Labels in the safe logoff UI are now translated.

New in EVE Online 6.10.460848 (Dec 13, 2012)

  • Fixes:
  • Bounties:
  • When you receive a bounty payout, the wallet entry in the journal will now show the origin of the bounty.
  • Crimewatch & Kill rights:
  • Attacking Stations and Stargates in Empire space is now an illegal act, and will be penalised accordingly.
  • CONCORD no longer gets kill rights on you when you unlawfully aggress them.
  • User Interface:
  • It is now possible again to unload a crystal directly from the fitting screen to the item hangar.
  • Searching for corporations has been optimized.
  • Selecting the "at war" icon in Corporation Advertisements will now opent the associated Corporation's info on the wars tab.
  • Corporations in Factiona Warfare now have the "at war" icon in Corporation Advertisements.
  • NPCs:
  • The ‘Unknown’ faction will no longer show up on the Standings tab of the character sheet.
  • NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon.
  • Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.

New in EVE Online 6.10.460385 (Dec 12, 2012)

  • Fixes:
  • Crimewatch & Kill rights:
  • In some cases it was possible that missile/defence batteries could cause extremely long NPC crimewatch timers; this is not longer possible.
  • Concord no longer gets kill rights on you when you unlawfully aggress them.
  • Science & Industry:
  • Science and industry jobs can be delivered correctly again.
  • User Interface:
  • The fitting screen is no longer hiding fitted modules when switching between ships in a station.
  • The menu for wars will now work again in all windows which should support this menu.
  • The 'Tracking' option in the Directional Scanner now points your camera in the direction of your selected item.
  • An issue that caused the tracking camera to break and spin wildly out of control has now been resolved.
  • Inventory:
  • The inventory window will no longer break and become unresponsive when mass moving location bookmarks from People & Places into an Inventory location.
  • Customs offices are now refreshing correctly and properly display the stored items.
  • Graphics:
  • A graphics issue related to tech3 ship cloaking has been resolved. All subsystems of the ship should now cloak at the same time.
  • Miscellaneous:
  • Added medals for the champions of the New Eden Open.

New in EVE Online 6.10.459657 (Dec 11, 2012)

  • Fixes:
  • Bounties:
  • Any bounties placed on inactive characters will be refunded up to 50% of the bounty placed on that character. This also happens if a character becomes inactive after receiving the bounty and stays inactive for a long time.
  • Wars:
  • Wars that are now made mutual will always be able to be retracted by the aggressor, even if the war is made non-mutual.
  • User Interface:
  • ?Fixed the right click Location menu for Science & Industry jobs.
  • Fixed an issue that sometimes caused typing to stop working and shortcut keys to be applied instead.
  • Custom groups on the Neocom will no longer be removed on log in.
  • Fixed an issue where single corporation divisions would not persist after loading into the game.
  • Inventory window will no longer expand when stacked and collapsed with another window after a jump.
  • Fixed the order in which the back and forward functionality works with the Inventory.
  • Inventory:
  • It is no longer possible to teleport items into containers, which are too far away.
  • The limit of items in corporate hangar arrays has been increased to 1500 item-stacks per division.
  • Production jobs from corporation hangars are now using the correct limit of items per division (1500).
  • Dropping items into divisions of corporate hangar arrays without roles is no longer causing wrong error messages.
  • Market:
  • The Shield Resistance Amplifier sub groups on the market now have correct names. No more pesky spelling mistakes.
  • Kill Rights:
  • We identified some issues that would cause expired kill rights to always appear in the activate kill rights UI. This should no longer show old and expired kill rights.
  • Localization:
  • The search backend will now properly match when doing a “Partial terms” search for solar system names that have hyphens in them (i.e. “1-3H” will correctly match 1-3HWZ).
  • Graphics:
  • A texture bug with the 125mm and 150mm Railguns has been fixed.
  • A hard edge texture bug has been resolved in the mission "The Blockade".
  • A hardline geometry gap has been resolved on the Armageddon and all of its variants.
  • Fixed an issue where Tengu Launcher was facing the wrong direction.
  • Fixed an issue where Tengu Launcher had an unusual rotation.
  • Small geometry gaps have been fixed on the Proteus.
  • Client:
  • Image files in JPEG format that contain a corrupt jpg_header block could crash the client.  Some players with such corrupt files would experience a crash to desktop during startup or the login process.  This particular vulnerability has now been addressed.
  • Starmap:
  • Cynos are now being displayed correctly on the world map.
  • World Shaping:
  • Jump bridges can be linked without problems.

New in EVE Online 6.10.458396 (Dec 7, 2012)

  • Fixes:
  • User Interfacing:
  • Fixed an issue where geometry would be invisible on mobile graphics hardware.
  • Resolved an issue with the Character Sheet and their tabs (Skills, Certificates...) showing as empty.
  • Kill Reports will now open correctly if they detail loyalty points gained.
  • The 'Track Selected Item' camera mode now always engages on first press of the key binding. It also now handles enabling/disabling of the mode more gracefully.
  • An issue has been fixed that caused locked targets to display the 'Locked' label blinking after the lock process had been completed.
  • Orca boost and Mining Frequency Crystals are now shown in the tooltips for Strip Miners.
  • Fixed some backend errors associated with quickly moving bookmarks.
  • Ships:
  • Blackbird:
  • Caldari Cruiser bonuses: +12.5% ECM optimal, falloff and +15% ECM strength per level
  • Slot layout: 4 H, 6 M, 3 L, 3 turrets, 3 launchers
  • Fittings: 525 PWG, 425 CPU
  • Defense (shields / armor / hull): 1400 / 1200 / 1400
  • Capacitor (amount / recharge rate / cap per second): 1250 / 445 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 190 / 0.48 / 13190000 / 5.9 s
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 230 / 8
  • Sensor strength: 20 Gravimetric
  • Signature radius: 150
  • Caracal:
  • Caldari Cruiser bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire and 10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level
  • Griffin:
  • Signature radius: 42
  • Caldari Frigate bonuses: +15% to ECM strength and -10% to ECM capacitor use per level
  • Slot layout: 2 H, 5 M, 2 L, 0 turrets, 2 launchers
  • Fittings: 24 PWG, 240 CPU
  • Defense (shields / armor / hull): 400 / 250 / 250
  • Capacitor (amount / recharge rate / cap per second): 245 / 135 s / 1.81
  • Mobility (max velocity / agility / mass / align time): 325 / 3.5 / 1056000 / 3.46 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 500 / 6
  • Sensor strength: 17 Gravimetric
  • Crimewatch:
  • Fixed issue where safety warnings where activating for targeted modules with no target selected.
  • Kill rights:
  • An issue when attempting to activate certain kill rights has been fixed
  • Bounties:
  • Bounties on inactive users were sometimes being reimbursed too early.
  • Market:
  • The scroll for an input field will now work when the mouse cursor is within the boundaries of the window as opposed to the boundaries of the input field.
  • Inventory:
  • Fixed instances of where the “My filter” section of Inventory window would not stay minimized.
  • Fixed an issue where dropping bookmarks via the Index tree would not work.
  • Clones:
  • In some cases skills were not being applied directly after clone jumping. This has now been fixed.
  • Player-owned structures:
  • Fixed an issue that prevented being able to store Oxygen or Water in silos in space.
  • Graphics:
  • An issue with the pod and cloaking after a star gate jump has been resolved.
  • A gap in one of the Proteus subsystems has been corrected.
  • Part of the Loki engine had fallen off during its V3 upgrade and has been duck taped back on.
  • A normal map error on the Tengu hull has been corrected.
  • The gas cloud harvester effect has been fixed.
  • Some of the locator hard points have been corrected on the Loki hull

New in EVE Online 6.10.457724 (Dec 6, 2012)

  • User Interface:
  • An issue that has been resolved which caused the 'Track Selected Item' camera mode to stop tracking when entering warp or after using the Jump/Dock/Activate key binding
  • Right-clicking and dragging in space with your mouse now temporarily disables the 'Track Selected Item' camera mode and allows you to freely move the camera on its own axis. On mouse release the camera centers back to your own ship. *Selecting any item after this will resume the 'Track Selected Item' camera mode (*only applicable if this setting was enabled)
  • Planetary interaction icons and links have had their mip levels regenerated and should no longer appear aliased.
  • Poor performance in the Corporation Recruitment search results has been resolved
  • An issue causing planetary interaction link lines to be distorted has been fixed
  • Chat Channels:
  • An issue has been resolved that caused chat channel links in Corporation recruitment advertisements to only be visible if you were present in the channel
  • Graphics:
  • The cloaking effect will now play again after jumping through a stargate
  • Cloaking effects on tech3 strategic cruisers should once again work on every subsystem
  • Resolved an issue with the jumping cloak effect if your client was alt+tabbed
  • Crimewatch:
  • An issue with the display of Limited Engagements under time dilation has been resolved
  • Assisting a Factional Warfare participant with a PVP flag who is not in your faction is now a Suspect offense
  • Timers should no longer make a noise when you change locations
  • Safety window outlines should now properly scale with the UI
  • Drones:
  • Salvage Drones can now be manufactured by a POS Drone Assembly Array.
  • Bounties:
  • The Bounty Office window will now persist between session changes such as jumping/docking.
  • The Bounty amount in the notifications you receive will no longer show decimal places.
  • The Bounty amount in the kill report will no longer show decimal places.
  • We have now forbidden placing bounty on Developer & ISD Corporations and Alliances.
  • Inventory:
  • It is possible again to transfer items to all Customs Offices.
  • Delivery of items to corporation members has been fixed.
  • Items in corporation hangar arrays are visible again.
  • Fixed an issue where certain types of bookmarks would cause unnecessary calls to the server
  • Modules:
  • Capital remote assistance modules (Energy Transfer Arrays, Remote Armor Repairers, Remote Hull Repairers and Shield Transporters) are now affected by the same bonuses as pre-Retribution.
  • Crashes:
  • Fixed an issue which could potentially cause a crash at the login screen

New in EVE Online 6.10.453216 (Dec 3, 2012)

  • Features:
  • Bounty Hunting:
  • You can now place a bounty on any player character in New Eden, except Dev and ISD characters.
  • You can also place bounties on corporations and alliances.
  • The minimum bounty amounts are: Players (100,000 ISK), Corporations (20,000,000 ISK), Alliances (100,000,000 ISK)
  • You can view Bounty information in the Show Info window for Characters, Corporations and Alliances.
  • You can view your own bounty in the character sheet.
  • The Bounty Information in Show Info is accumulated for all bounty pools. It also has a tooltip on mouse over, to show the breakdown of all bounty pools.
  • There is a Place Bounty icon (+) in the Show info window you can use to place a bounty.
  • Bounty payout is now based on damage inflicted on the target. The payout is 20% of the loss value.
  • Bounty is now claimed on anything that generates a Kill Report. This includes, ships, pods and structures.
  • The bounty is paid to the character with the final blow, except when Concord has final blow or for self-destruct, in which case the bounty goes to highest damage dealer.
  • A fleet that claims a bounty on a player, will now get paid for the bounty. The payout is split equally amongst the fleet members.
  • Kill Reports now contain the Bounty Payout amount on them, as well as LP's awarded for the kill if they also receive LP's.
  • There are new WANTED icons that overlay on Character portraits or Corp/Alliance logos.
  • Bounty Office:
  • The Bounty Office is now accessible in the Neocom under the Business section. This can be used at any time. (No longer restriction to stations)
  • The Bounty Office consists of the 10 Most Wanted list of Characters, Corporations and Alliances
  • The Bounty Office also shows a list of the 10 best Bounty Hunter players, Corporations and Alliances.
  • You can track how much bounty you have added to entities in EVE with the My Bounties list.
  • Your bounties list is sorted by the most recent bounty that you have contributed to at the top of the list.
  • You can search for a Most Wanted target if they are not in the top 10 list. It will show their place in the universe with 5 others above, and the 5 below.
  • There is a Place Bounty icon (+) on each entry in all three lists (Most Wanted, Top Bounty Hunters, My Bounties)
  • There is a Place Bounty section at the bottom of the Bounty Office. You can search for characters, corporations or alliances to place a bounty here.
  • You can drag a character from chat into the place bounty section.
  • The Most Wanted/Top Bounty Hunters in each list will be visibly larger than the rest.
  • Crimewatch:
  • The crimewatch system controlling the outcomes and penalties for combat has been overhauled as explained in this dev blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=73443
  • Crimewatch flags:
  • Criminal Countdown’ flags (and the associated ‘Global Criminal Countdown’) have been replaced by a number of more specific flags, each with its own set of triggers and consequences.
  • The flags are displayed in the upper-left area of the client, and each shows how much time is remaining.
  • The flags will follow a player as he travels between systems (including in and out of wormholes).
  • When using assistance modules on another player, you will inherit their Weapons, PVP, NPC and Legal flags.
  • Flag types:
  • Weapons Timer:
  • Triggered by activating your weapons against another player.
  • Will prevent docking, jumping and switching ships in space as long as it is active.
  • Duration: 60 seconds
  • PVP Timer:
  • Triggered by using your weapons against another player, or another player using their weapons against you.
  • Will delay your ship being removed from space if you log off whilst the flag is active.
  • Duration: 15 minutes.
  • This flag can be created and extended indefinitely whilst logged off, if your ship is not safely removed from space beforehand.
  • NPC Timer:
  • Triggered by using your weapons against an NPC, or an NPC using their weapons against you.
  • Will delay your ship being removed from space if you log off if you log off whilst the flag is active.
  • Duration: 5 minutes.
  • This flag is not extended whilst logged off
  • Legal Timer:
  • Triggered by performing illegal acts in Empire space (High and Low sec).
  • Criminal acts:
  • Illegally attacking another player in high sec. Illegally attacking another player’s capsule in low sec.
  • Having a Criminal flag will make you a legal target for all other players. In high-sec, CONCORD will attack anyone with a Criminal flag.
  • Suspect acts:
  • Illegally attacking another player’s ship (but not capsule) in low sec.
  • Assisting a non-corpmate who has a PVP flag and is in active a war.
  • Assisting someone who is in an Limited Engagement towards targets who cannot legally attack you.
  • Taking from a container in space that you do not have loot rights rights to.
  • Having a Suspect flag will make you a legal target for all other players.
  • CONCORD will NOT attack a character just for having a Suspect flag.
  • Global targets:
  • A player is a legal global target if he has a Suspect flag, a Criminal flag or is an Outlaw (has a security status below -5)
  • Limited Engagements:
  • A Limited Engagement is a temporary flag between a pair of characters allowing them to legally fight each other.
  • A Limited engagement is created when a global target is attacked by someone who cannot be legally attacked back.
  • It will expire if no offensive combat occurs between the two characters for 5 minutes.
  • A list of all your Limited Engagements is displayed along with the other combat flags in the upper-left area of the client.
  • Overview settings:
  • New overview options for Suspects, Criminals, Limited Engagement targets have been added. Existing overview settings should be checked to ensure the order of these states is correct for you.
  • Security status:
  • The way that security status penalties are applied for illegal attacks has changed.
  • The penalty is now applied for any aggressive action that results in a Criminal or Suspect flag at the point that the first action occurs. (Previously a small penalty was applied upon the initial action, and then a larger penalty if the victim was killed without retaliation).
  • Criminal actions will give a larger penalty than Suspect actions. The penalty is modified based on the security-level of the location, and the difference in security status of the attacker and defender.
  • Sentry guns:
  • Sentry guns will only respond to anyone who incurs a security status penalty in their vicinity.
  • A character with sentry aggression that leaves the vicinity (by warping away) and then returns will no longer be considered a target for sentry guns, unless he commits another illegal attack.
  • They will not respond to illegal aggressions that occurred elsewhere – Attacking another player at a belt or other site and then warping to a gate/station will now no longer result in sentry aggression.
  • Sentry guns will no longer attack drones, only ships
  • Loot Rights:
  • All containers in space (including wrecks) have associated loot rights, specifying who can legally take from them.
  • Taking from a container illegally will give the thief a Suspect flag.
  • If a container is owned by a character whom you can legally attack (due to war, engagements or any other reason), then you can legally take from that container.
  • Safety switch:
  • A number of “Are you sure?” dialogs relating to committing illegal actions have been removed, and replaced with a Safety Switch system.
  • The safety switch has three levels: Full, Partial, and Off. The safety level can be set at any time via the new button on the ship HUD UI.
  • At login, the safety will always reset to Full.
  • Full Safety will prevent your ship from performing any action that results in a Suspect or Criminal flag.
  • Partial Safety will prevent your ship from performing any action that results in a Criminal flag, but will allow any Suspect acts without any further confirmation whatsoever.
  • Turning safeties off will mean that your ship will perform any action without further confirmation, even if that action will result in a Criminal or Suspect flag. Note that turning this off in high-sec will mean you can very easily become a target for CONCORD. You are fully responsible for what you do with this button!
  • Kill Rights:
  • A Kill Right is now created when aggressing a ship illegally in hisec or aggressing a pod in lowsec.
  • To use a Kill Right now means activating a Suspect flag on the target of the Kill Right. The Suspect flag has a 15 minutes timer and allows anyone to legally engage the suspect.
  • If the target of a Kill Right is killed while a suspect, the Kill Right is used up (removed).
  • Players can make their Kill Rights available to other players. This is done through the Kill Rights panel in the character sheet.
  • Players can make their Kill Right available to everyone, or to specific entities like a corp or a character. They can also attach a price to activating the Kill Right.
  • Players can cancel availability on their Kill Rights, but this does not affect engagement already taking place.
  • Players are notified of changes in availability on a Kill Right where they are the target.
  • If a Kill Right leads to a kill (i.e. the Kill Right is used up), the Kill Report indicates whom the target was killed on behalf of.
  • There is a new overview and chat channel icon available for players to show those with available Kill Right
  • New Ships:
  • Four new destroyers are being introduced.
  • Dragoon:
  • Role bonuses: 25% bonus to Drone Microwarpdrive speed
  • Destroyer bonuses: 10% bonus to drone damage, hitpoints and 20% bonus to energy vampire and energy neutralizer transfer range per level
  • Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers
  • Fittings: 58 PWG, 150 CPU
  • Defense (shields / armor / hull): 750 / 950 / 850
  • Capacitor (amount / recharge rate / cap per second): 600 / 275 s / 2.18
  • Mobility (max velocity / agility / mass / align time): 240 / 2.87 / 1700000 / 4.28 s
  • Drones (bandwidth / bay): 25 / 75
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6
  • Sensor strength: 10 Radar
  • Signature radius: 66
  • Corax:
  • Role bonuses: 50% role bonus on Light Missile and Rocket Max Velocity
  • Destroyer bonuses: 5% bonus to light missile, rocket kinetic damage and 10% bonus to light missile, rocket explosion velocity per level
  • Slot layout: 7 H, 4 M, 2 L, 0 turrets, 7 launchers
  • Fittings: 48 PWG, 210 CPU
  • Defense (shields / armor / hull): 950 / 750 / 750
  • Capacitor (amount / recharge rate / cap per second): 500 / 320 s / 1.56
  • Mobility (max velocity / agility / mass / align time): 235 / 2.7 / 1900000 / 4.8 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
  • Sensor strength: 12 Gravimetric
  • Signature radius: 69
  • Algos:
  • Role bonuses: 25% role bonus to drone microwarpdrive speed
  • Destroyer bonuses: 10% bonus to drone damage, hitpoints and 10% bonus to small hybrid turret tracking per level
  • Slot layout: 6 H, 3 M, 3 L, 5 turrets, 0 launchers
  • Fittings: 55 PWG, 160 CPU
  • Defense (shields / armor / hull): 800 / 850 / 950
  • Capacitor (amount / recharge rate / cap per second): 550 / 350 s / 1.57
  • Mobility (max velocity / agility / mass / align time): 245 / 2.85 / 1600000 / 4.27 s
  • Drones (bandwidth / bay): 35 / 60
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
  • Sensor strength: 11 Magnetometric
  • Signature radius: 72
  • Talwar:
  • Role bonuses: 50% role bonus on Light Missile and Rocket Max Velocity
  • Destroyer bonuses: 5% bonus to light missile, rocket explosive damage and 15% reduction in microwarpdrive signature radius penalty per level
  • Slot layout: 7 H, 3 M, 3 L, 0 turrets, 7 launchers
  • Fittings: 51 PWG, 200 CPU
  • Defense (shields / armor / hull): 850 / 800 / 800
  • Capacitor (amount / recharge rate / cap per second): 450 / 290 s / 1.55
  • Mobility (max velocity / agility / mass / align time): 255 / 2.9 / 1650000 / 4.48 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
  • Sensor strength: 9 Ladar
  • Signature radius: 60
  • The four new destroyer blueprints (Dragoon, Corax, Algos, Talwar) can be obtained through their respective faction space for 7-8 million ISK each
  • A new ORE mining frigate is being added for rookie miners.
  • Venture:
  • Role bonus: 100% role bonuses to mining and gas cloud harvesting amount
  • Mining Frigate bonuses: 5% to mining yield and 5% reduction in Gas Cloud Harvester cycle duration per level
  • Slot layout: 3 H, 3 M, 1 L, 2 turrets, 0 launchers
  • Fittings: 45 PWG, 240 CPU
  • Defense (shields / armor / hull): 225 / 175 / 200
  • Capacitor (amount / recharge rate / cap per second): 250 / 125 s / 2
  • Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04 s
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5
  • Sensor strength: 4 Magnetometric
  • Signature radius: 40
  • The new mining frigate blueprint may be obtained in Outer Ring through the ORE faction stations
  • The new mining frigate may also be acquired by running the Industrial Career Path
  • Skills:
  • The new Mining Frigate skill may be obtained through the regular academy stations for 36000 ISK
  • Rank 2
  • Spaceship Command Level I prerequisite
  • Primary attribute is perception, with willpower as secondary
  • Radar Sensor Compensation, Gravimetric Sensor Compensation, Magnetometric Sensor Compensation and Ladar Sensor Compensation skills have been added to the market for 180000 ISK each
  • These increase their specific sensor strength by 4% per level
  • All rank 2
  • Electronics Level IV prerequisite
  • Primary attribute is intelligence, with memory as secondary
  • Modules:
  • The new Micro Jump Drive battleship module has been added:
  • Skill: Micro Jump Drive Operation. Seeded on market.
  • Spool up time 12 sec. Jumps 100 km. Cooldown 3 minutes. Battleship only. Affected by warp scramblers. Increases base sig radius.
  • Blueprint copies drop from hacking sites and pirate commander/officer loot.
  • 5 New Rogue Drone Officer modules added (Drone Control Unit, Drone Navigation Computer, Omnidirectional Tracking Link, Drone Link Augmentor & Drone Damage Amplifier).
  • New Salvage Drones have been added:
  • Skill: Salvage Drone Operation. Seeded on market.
  • Small drone (bandwidth 5). Base salvage chance 3% (skill gives 2% per level in addition).
  • Can be automated to salvage white and blue wrecks.
  • Can be manually set to salvage any wreck in range by targeting the wreck and choosing to salvage it.
  • Salvage drone blueprint is seeded on market.
  • Miscellaneous:
  • Players can now elect to "safe log off" from the Esc menu or ship context menu; this can only be attempted while their ship is essentially inactive, and will remove their ship from space after thirty seconds. Logging off safely in this manner does not close the client and can be aborted at any time
  • Changes:
  • Science and Industry:
  • Rorquals can now use the ore hold for ore compression jobs, in addition to the cargo hold and the fleet hangar.
  • User Interface:
  • Players now have more control over their searches. They can now search for Partial Terms, Exact Terms, Exact Phrase, and Only Exact Phrase
  • New corporation finder:
  • Makes searching for corporations easier.
  • Easier to understand search categories.
  • Clearer presentation of matching criteria and corporation key facts
  • New corporation advertisements:
  • Corp Ad creation UI has been revamped.
  • Corp Ads now show the matched criteria for better clarity
  • Expanded Module Tooltips and Information
  • Additional information presented
  • More active modules supported (20 more groups containing over 1200 modules)
  • Mousing over an active module shows a hairline pointing to the target which it is directed at
  • Mousing over an offensive module highlights all new 'In-Range' brackets within the module's range
  • New resistance icons
  • Graphically presents the resistance types of resistance hardeners
  • Selected Item camera tracking mode
  • When the Tracking Camera mode is selected the camera will keep both you and your selected item or target on screen
  • Via the Selected Item menu you can set the exact point on your HUD where your selected item or target will be visible
  • By default the "C key" toggles the mode on/off
  • Restyled targets and brackets
  • Now better matching the look and feel of your HUD for a more uniform appearance
  • Increased precision in the display of target damage
  • Selected item bracket can no longer be confused with station icons
  • Clearer difference in locked targets and active targets
  • Ships within your targeting range now have added 'In-Range' brackets
  • Locked targets can now be dragged and dropped onto a new row so friendly targets can be kept separate from enemies
  • New Damage Notification stream
  • All new design allowing you to view multiple damage notifications simultaneously
  • Damage Notifications can be moved to any position on screen via a mode in HUD options
  • Warning and General notification messages are now displayed in a separate area and are now movable also
  • Enemy DPS indicator
  • Aggressors damaging you in the previous 2 minutes are now visually highlighted by a red circular indicator
  • Up to 5 enemies damaging you are highlighted with 5 levels of indicator intensity
  • Miscellaneous
  • Drag & Drop functionality has been added to the Directional Scanner results so you can drag scan results directly into chat
  • When your Fleet is viewed as a hierarchy your name and the Wing/Squad in which you are located are highlighted in green
  • The Character Sheet will now always open on the section you were viewing when you last closed it
  • The Repairshop will now only list items which are damaged
  • Showing Info on stations now includes the security status of the system in which the station is located
  • The 'Quantity' field will be highlighted by default on newly opened Buy/Modify windows so you don't need to mouse-click before modifying the quantity
  • Back and Forward buttons have been added to the Market browser so you can browse back and forth through viewed items and sections
  • Fitting Management now remembers your last selection (Personal/Corp fittings)
  • Loyalty Point Store:
  • After hearing numerous cries of despair from our playerbase and sacrificing a few EVE Developers to the evil Python gods, it is now possible to buy offers in bulk from the Loyalty Point Stores. Just select a number on the contextual menu that appears when pressing “buy”.
  • Factional Warfare:
  • Improved Alliance display to make it clearer when Factional Warfare is joined. This is shown on:
  • The login screen
  • Character sheet
  • Character, corporation and alliance show-infos
  • Corporation management and recruitment windows.
  • Factional Warfare complex naming and access restrictions have been revamped
  • “Minor” complexes have been renamed “novice” and now only accept tech1 frigates only (including navy or pirate - no tech2 variants allowed)
  • “Standard” complexes have been renamed “small” and now accept all frigates (including tech1, tech2 and all pirate / navy variantions) plus all destroyer variants (including tech1 and tech2 variations)
  • “Major” complexes (except for Compound and Stronghold types) has been renamed “medium” and now allow all frigate variations plus all cruiser variations (including tech1, tech2, pirate and navy variations but NOT tech3 cruisers)
  • “Major Compound” and “Major Stronghold” complexes have been renamed “Large Compound” and “Large Stronghold” and still have no ship restriction to enter
  • Factional Warfare complex layout has been altered
  • All capture beacons have been moved to 10km away from the warp-in point
  • Capture range have been set to 30km radius for all complexes, no matter their faction or sizes
  • Factional Warfare Complex NPCs have been overhauled
  • Complex NPCs have been reduced in numbers from 10-16 per room to either 1 or 2. NPCs will spawn one after the other, once a specific timer has elapsed
  • Complex NPC attributes have been changed to better suit a PvP environment while discouraging quick farming (very low damage output, average to high defenses, excellent mobility, no E-war, all use turrets)
  • World Shaping:
  • A jump connection between Kurniainen (Bleak Lands) and Isbrabata (Metropolis) has been added
  • A jump connection between Siseide (Heimatar) to Eszur (Metropolis) has been added
  • A jump connection between Gulmorogod (Heimatar) to Egmar (Metropolis) has been added
  • 1/10 and 2/10 static DED complexes have been moved to the exploration system
  • The 2/10 DED sites which could already be found through exploration have had their scanning difficulty increased slightly to be in line with other sites
  • War Changes:
  • Added Retract War option for aggressor if defender has set war to mutual.
  • Removed multiplier for other wars when declaring war cost.War declaration cost now starts scaling sooner up for number of characters in defender corp/alliance. It will now start to increase with the 51st member and reach the ceiling of 500 million at 2000 members.
  • Ships:
  • Retribution is our second-step iteration on our ship rebalancing initiative. Please refer to this Blog for more details.
  • This release affects 40 ships total, including frigates, destroyers and cruisers, 5 of which are new hulls (4 new destroyers and one new mining frigate).
  • Listed vessels below may have had their manufacturing mineral requirements adjusted through “extra materials” to reflect possible role changes.
  • The Impairor Tracking Disruptor bonus has been increased from 10% to 15%.
  • The Velator Remote Sensor Dampening bonus has been increased from 10% to 15%.
  • The Reaper Target Painting bonus has been increased from 10% to 15%.
  • The powergrid output of the Hurricane has been reduced to 1125.
  • Blockade Runners are now immune to cargo scanners.
  • The Muninn text description was updated to bring it's formatting in line with other Tech II variant ships.
  • The description for the Coercer has been updated, changing "Royal Navy" to "Imperial Navy".
  • All ships have had their Meta Level adjusted in line with the balancing changes.
  • All rebalanced ships have had their descriptions updated to quickly tell you what they do.
  • Freighters and jump freighters have been upgraded with a jettison tube and can freely jettison, scoop and move items between containers. They are still not able to load or scoop assembled containers into their cargo hold, except freight containers.
  • Kestrel:
  • Caldari Frigate bonuses: +5% to missile damage and +10% to missile velocity per level
  • Slot layout: 4 H, 4 M, 2 L, 0 turrets, 4 launchers
  • Fittings: 45 PWG, 180 CPU
  • Defense (shields / armor / hull): 500 / 350 / 350
  • Capacitor (amount / recharge rate / cap per second): 330 / 165 s / 2
  • Mobility (max velocity / agility / mass / align time): 320 / 3.27 / 1163000 / 3.56 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 620 / 5
  • Sensor strength: 11 Gravimetric
  • Signature radius: 38
  • Tristan:
  • Gallente Frigate bonuses: +7.5% to small hybrid turret tracking and +10% to drone tracking and hitpoints per level
  • Slot layout: 3 H, 3 M, 3 L, 2 turrets, 0 launchers
  • Fittings: 35 PWG, 130 CPU
  • Defense (shields / armor / hull): 350 / 450 / 650
  • Capacitor (amount / recharge rate / cap per second): 350 / 175 s / 2
  • Mobility (max velocity / agility / mass / align time): 310 / 3.44 / 1106000 / 3.56 s
  • Drones (bandwidth / bay): 25 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 600 / 5
  • Sensor strength: 9 Magnetometric
  • Signature radius: 41
  • Breacher:
  • Minmatar Frigate bonuses: +5% missile damage and +7.5% shield boost amount per level
  • Slot layout: 3 H, 4 M, 3 L, 0 turrets, 3 launchers
  • Fittings: 35 PWG, 180 CPU
  • Defense (shields / armor / hull): 500 / 350 / 300
  • Capacitor (amount / recharge rate / cap per second): 300 / 150 s / 2
  • Mobility (max velocity / agility / mass / align time): 350 s / 3.16 / 1087000 / 3.21 s
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 650 / 4
  • Sensor strength: 8 Ladar
  • Signature radius: 36
  • Crucifier:
  • Amarr Frigate bonuses: +7.5% tracking disruptor effectiveness and +10% tracking disruptor optimal range
  • Slot layout: 2 H, 4 M, 3 L, 2 turrets, 0 launchers
  • Fittings: 27 PWG, 235 CPU
  • Defense (shields / armor / hull): 250 / 400 / 350
  • Capacitor (amount / recharge rate / cap per second): 330 / 180 s / 1.83
  • Mobility (max velocity / agility / mass / align time): 350 / 3.35 / 1064000 / 3.34 s
  • Drones (bandwidth / bay): 15 / 45
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 64km / 540 / 6
  • Sensor strength: 14 Radar
  • Signature radius: 38
  • Griffin:
  • Caldari Frigate bonuses: +15% to ECM strength and -10% to ECM capacitor use per level
  • Slot layout: 2 H, 5 M, 2 L, 0 turrets, 2 launchers
  • Fittings: 24 PWG, 240 CPU
  • Defense (shields / armor / hull): 400 / 250 / 250
  • Capacitor (amount / recharge rate / cap per second): 245 / 135 s / 1.81
  • Mobility (max velocity / agility / mass / align time): 350 / 3.5 / 1056000 / 3.46 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 500 / 6
  • Sensor strength: 17 Gravimetric
  • Signature radius: 45
  • Maulus:
  • Gallente Frigate bonuses: +7.5% remote sensor dampener effectiveness and -10% remote sensor dampener capacitor use per level
  • Slot layout: 2 H, 4 M, 3 L, turrets, launchers
  • Fittings: 28 PWG, 230 CPU
  • Defense (shields / armor / hull): 2 / 4 / 3
  • Capacitor (amount / recharge rate / cap per second): 275 / 150 s / 1.83
  • Mobility (max velocity / agility / mass / align time): 375 / 3.25 / 1063000 / 3.23 s
  • Drones (bandwidth / bay): 20 / 30
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km / 520 / 6
  • Sensor strength: 16 Magnetometric
  • Signature radius: 40
  • Vigil:
  • Minmatar Frigate bonuses: +10% to target painter optimal range and +7.5% to target painter effectiveness per level
  • Slot layout: 2 H, 5 M, 2 L, 0 turrets, 2 launchers
  • Fittings: 26 PWG, 225 CPU
  • Defense (shields / armor / hull): 2 / 5 / 2
  • Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.80
  • Mobility (max velocity / agility / mass / align time): 410 / 3.22 / 1080000 / 3.25 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 560 / 6
  • Sensor strength: 12 Ladar
  • Signature radius: 34
  • Magnate:
  • Amarr Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time
  • Slot layout: 3 H, 3 M, 4 L, 2 turrets, 2 launchers
  • Fittings: 26 PWG, 230 CPU
  • Defense (shields / armor / hull): 3 / 3 / 4
  • Capacitor (amount / recharge rate / cap per second): 325 / 180 s / 1.8
  • Mobility (max velocity / agility / mass / align time): 350 / 3.8 / 1072000 / 3.81 s
  • Drones (bandwidth / bay): 15 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 445 / 4
  • Sensor strength: 10 Radar
  • Signature radius: 39
  • Heron:
  • Caldari Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time
  • Slot layout: 3 H, 5 M, 2 L, 2 turrets, 2 launchers
  • Fittings: 24 PWG, 260 CPU
  • Defense (shields / armor / hull): 400 / 200 / 200
  • Capacitor (amount / recharge rate / cap per second): 245 / 135 s / 1.81
  • Mobility (max velocity / agility / mass / align time): 340 / 3.57 / 1150000 / 3.84 s
  • Drones (bandwidth / bay): 15 / 35
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 37.5km / 430 / 4
  • Sensor strength: 12 Gravimetric
  • Signature radius: 40
  • Imicus:
  • Gallente Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time
  • Slot layout: 3 H, 4 M, 3 L, 1 turrets, 0 launchers
  • Fittings: 21 PWG, 250 CPU
  • Defense (shields / armor / hull): 3 / 4 / 3
  • Capacitor (amount / recharge rate / cap per second): 270 / 150 s / 1.8
  • Mobility (max velocity / agility / mass / align time): 330 / 4.15 / 997000 / 3.87 s
  • Drones (bandwidth / bay): 20 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 450 / 4
  • Sensor strength: 11 Gravimetric
  • Signature radius: 41
  • Probe:
  • Minmatar Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time
  • Slot layout: 3 H, 4 M, 3 L, 2 turrets, 2 launchers
  • Fittings: 25 PWG, 240 CPU
  • Defense (shields / armor / hull): 300 / 300 / 225
  • Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.8
  • Mobility (max velocity / agility / mass / align time): 360 / 3.58 / 1123000 / 3.76 s
  • Drones (bandwidth / bay): 15 / 35
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4
  • Sensor strength: 9 Ladar
  • Signature radius: 38
  • Inquisitor:
  • Role bonus: +500% role bonus to Remote Armor Repair System Range
  • Amarr Frigate bonuses: +10% Remote Armor repair Amount and -10% Remote Armor Repair Capacitor Use per level
  • Slot layout: 3 H, 2 M, 4 L, 2 turrets, 0 launchers
  • Fittings: 51 PWG, 135 CPU
  • Defense (shields / armor / hull): 225 / 500 / 330
  • Capacitor (amount / recharge rate / cap per second): 400 / 200 s / 2
  • Mobility (max velocity / agility / mass / align time): 310 / 3.6 / 1470000 / 4.95 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 900 / 7
  • Sensor strength: 10 Radar
  • Signature radius: 34
  • Bantam:
  • Role bonus: +500% role bonus to Shield Transfer Range
  • Caldari Frigate bonuses: +10% Shield Transporter Boost and -10% to Shield Transporter capacitor use per level
  • Slot layout: 3 H, 4 M, 2 L, 2 turrets, 0 launchers
  • Fittings: 39 PWG, 215 CPU
  • Defense (shields / armor / hull): 500 / 225 / 310
  • Capacitor (amount / recharge rate / cap per second): 380 / 190 s / 2
  • Mobility (max velocity / agility / mass / align time): 300 / 3.75 / 1480000 / 5.19 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 850 / 7
  • Sensor strength: 12 Gravimetric
  • Signature radius: 35
  • Navitas:
  • Role bonus: +500% role bonus to Remote Armor Repair System Range
  • Gallente Frigate bonuses: +10% Remote Armor Repair Amount and -10% Remote Armor Repair capacitor use per level
  • Slot layout: 3 H, 3 M, 3 L, 2 turrets, 0 launchers
  • Fittings: 49 PWG, 145 CPU
  • Defense (shields / armor / hull): 250 / 400 / 335
  • Capacitor (amount / recharge rate / cap per second): 390 / 195 s / 2
  • Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 875 / 7
  • Sensor strength: 11 Magnetometric
  • Signature radius: 36
  • Burst:
  • Role bonus: +500% role bonus to Shield Transfer Range
  • Minmatar Frigate bonuses: +10% Shield Transporter Boost and -10% to Shield Transporter capacitor use per level
  • Slot layout: 3 H, 3 M, 3 L, 2 turrets, 0 launchers
  • Fittings: 40 PWG, 205 CPU
  • Defense (shields / armor / hull): 400 / 250 / 290
  • Capacitor (amount / recharge rate / cap per second): 370 / 185 s / 2
  • Mobility (max velocity / agility / mass / align time): 335 / 3.55 / 1420000 / 4.72 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 34km / 925 / 7
  • Sensor strength: 9 Ladar
  • Signature radius: 33
  • Coercer:
  • Unchanged ship bonuses
  • Slot layout: 8 H, 2 M, 3 L, 8 turrets, 0 launchers
  • Fittings: 85 PWG, 168 CPU
  • Defense (shields / armor / hull): 700 / 900 / 800
  • Capacitor (amount / recharge rate / cap per second): 700 / 370 s / 1.89
  • Mobility (max velocity / agility / mass / align time): 255 / 2.77 / 1650000 / 4.3 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 525 / 6
  • Sensor strength: 10 Radar
  • Signature radius: 62
  • Cormorant:
  • Unchanged ship bonuses
  • Slot layout: 8 H, 3 M, 2 L, 7 turrets, 1 launcher
  • Fittings: 68 PWG, 200 CPU
  • Defense (shields / armor / hull): 900 / 700 / 700
  • Capacitor (amount / recharge rate / cap per second): 600 / 320 s / 1.875
  • Mobility (max velocity / agility / mass / align time): 250 / 2.78 / 1700000 / 4.4 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 475 / 7
  • Sensor strength: 12 Gravimetric
  • Signature radius: 65
  • Catalyst:
  • Unchanged ship bonuses
  • Slot layout: 8 H, 2 M, 3 L, 8 turrets, 0 launchers
  • Fittings: 70 PWG, 178 CPU
  • Defense (shields / armor / hull): 750 / 800 / 900
  • Capacitor (amount / recharge rate / cap per second): 650 / 350 s / 1.85
  • Mobility (max velocity / agility / mass / align time): 265 / 2.76 / 1550000 / 4 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km / 500 / 7
  • Sensor strength: 11 Magnetometric
  • Signature radius: 68
  • Thrasher:
  • Unchanged ship bonuses
  • Slot layout: 8 H, 3 M, 2 L, 7 turrets, 1 launchers
  • Fittings: 70 PWG, 170 CPU
  • Defense (shields / armor / hull): 800 / 750 / 750
  • Capacitor (amount / recharge rate / cap per second): 550 / 290 s / 1.89
  • Mobility (max velocity / agility / mass / align time): 270 / 2.8 / 1600000 / 4.2 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 27km / 550 / 6
  • Sensor strength: 9 Ladar
  • Signature radius: 56
  • Augoror:
  • Role bonuses: +1000% remote armor repair system and energy transfer array range. +200% energy transfer amount
  • Amarr Cruiser bonuses: -5% remote armor repair system capacitor use and +12.5% remote armor repair system amount per level
  • Slot layout: 5 H, 3 M, 5 L, 3 turrets, 0 launchers
  • Fittings: 650 PWG, 275 CPU
  • Defense (shields / armor / hull): 1000 / 1650 / 1550
  • Capacitor (amount / recharge rate / cap per second): 1500 / 300 s / 5
  • Mobility (max velocity / agility / mass / align time): 210 / 0.68 / 10730000 / 6.8 s
  • Drones (bandwidth / bay): 20 / 20
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 62.5km / 385 / 8
  • Sensor strength: 14 Radar
  • Signature radius: 90
  • Osprey:
  • Role bonuses: +1000% to shield transfer and energy transfer array range. +200% energy transfer amount
  • Caldari Cruiser bonuses: -5% shield transfer capacitor use and +12.5% shield transfer repair amount per level
  • Slot layout: 5 H, 5 M, 3 L, 1 turrets, 2 launchers
  • Fittings: 425 PWG, 410 CPU
  • Defense (shields / armor / hull): 1650 / 1000 / 1450
  • Capacitor (amount / recharge rate / cap per second): 1375 / 275 s / 5
  • Mobility (max velocity / agility / mass / align time): 200 / 0.59 / 11230000 / 6.2 s
  • Drones (bandwidth / bay): 20 / 20
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 350 / 8
  • Sensor strength: 16 Gravimetric
  • Signature radius: 95
  • Exequror:
  • Role bonuses: +1000% remote armor repair system range and +100% drone repair amount
  • Amarr Cruiser bonuses: -5% remote armor repair system capacitor use and +12.5% remote armor repair system amount per level
  • Slot layout: 3 H, 4 M, 6 L, 3 turrets, 0 launchers
  • Fittings: 610 PWG, 275 CPU
  • Defense (shields / armor / hull): 1000 / 1400 / 1600
  • Capacitor (amount / recharge rate / cap per second): 1375 / 264 s / 5.2
  • Mobility (max velocity / agility / mass / align time): 240 / 0.61 / 11020000 / 6.3 s
  • Drones (bandwidth / bay): 50 / 50
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 365 / 8
  • Sensor strength: 15 Magnetometric
  • Signature radius: 80
  • Scythe:
  • Role bonuses: +1000% to shield transfer and +100% drone repair amount
  • Caldari Cruiser bonuses: -5% shield transfer capacitor use and +12.5% shield transfer repair amount per level
  • Slot layout: 3 H, 5 M, 5 L, 2 turrets, 1 launchers
  • Fittings: 310 PWG, 315 CPU
  • Defense (shields / armor / hull): 1400 / 1100 / 1300
  • Capacitor (amount / recharge rate / cap per second): 1250 / 240 s / 5.2
  • Mobility (max velocity / agility / mass / align time): 250 / 0.6 / 11110000 / 6.2 s
  • Drones (bandwidth / bay): 45 / 45
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 400 / 8
  • Sensor strength: 13 Ladar
  • Signature radius: 75
  • Arbitrator:
  • Amarr Cruiser bonuses: +7.5% tracking disruptor strength and +10% drone damage, hitpoints, mining amount per level
  • Slot layout: 4 H, 4 M, 5 L, 2 turrets, 2 launchers
  • Fittings: 575 PWG, 325 CPU
  • Defense (shields / armor / hull): 1100 / 1500 / 1600
  • Capacitor (amount / recharge rate / cap per second): 1375 / 490 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 200 / 0.56 / 11200000 / 5.9 s
  • Drones (bandwidth / bay): 50 / 150
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285 / 7
  • Sensor strength: 15 Radar
  • Signature radius: 130
  • Blackbird:
  • Caldari Cruiser bonuses: +12.5% ECM optimal, falloff and +15% ECM strength per level
  • Slot layout: 4 H, 6 M, 3 L, 3 turrets, 3 launchers
  • Fittings: 525 PWG, 425 CPU
  • Defense (shields / armor / hull): 1400 / 1200 / 1400
  • Capacitor (amount / recharge rate / cap per second): 1250 / 445 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 200 / 0.56 / 11200000 / 5.9 s
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 290 / 8
  • Sensor strength: 18 Magnetometric
  • Signature radius: 135
  • Celestis:
  • Gallente Cruiser bonuses: +7.5% remote sensor dampener strength and +10% remote sensor dampener optimal, falloff per level
  • Slot layout: 3 H, 5 M, 5 L, 3 turrets, 3 launchers
  • Fittings: 575 PWG, 375 CPU
  • Defense (shields / armor / hull): 1200 / 1300 / 1700
  • Capacitor (amount / recharge rate / cap per second): 1300 / 463 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 210 / 0.505 / 12070000 / 5.9 s
  • Drones (bandwidth / bay): 50 / 50
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 290 / 8
  • Sensor strength: 18 Magnetometric
  • Signature radius: 135
  • Bellicose:
  • Minmatar Cruiser bonuses: -5% heavy assault missile launcher, heavy missile launcher and rapid light missile launcher rate of fire and +7.5 target painting strength per level
  • Slot layout: 4 H, 5 M, 4 L, 0 turrets, 4 launchers
  • Fittings: 575 PWG, 360 CPU
  • Defense (shields / armor / hull): 1400 / 1200 / 1500
  • Capacitor (amount / recharge rate / cap per second): 1200 / 428 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 240 / 0.51 / 11550000 / 5.5 s
  • Drones (bandwidth / bay): 40 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300 / 7
  • Sensor strength: 14 Ladar
  • Signature radius: 120
  • Omen:
  • Amarr Cruiser bonuses: -5% medium energy turret rate of fire and -10% medium energy turret capacitor use per level
  • Slot layout: 5 H, 3 M, 6 L, 5 turrets, 0 launchers
  • Fittings: 925 PWG, 315 CPU
  • Defense (shields / armor / hull): 1200 / 1700 / 1500
  • Capacitor (amount / recharge rate / cap per second): 1475 / 526 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 235 / 0.51 / 11650000 / 5.6 s
  • Drones (bandwidth / bay): 40 / 40
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 6
  • Sensor strength: 15 Radar
  • Signature radius: 115
  • Caracal:
  • Caldari Cruiser bonuses: -5% heavy assault missile launcher, heavy missile launcher and rapid light missile launcher rate of fire and maximum velocity per level
  • Slot layout: 5 H, 5 M, 4 L, 0 turrets, 5 launchers
  • Fittings: 630 PWG, 430 CPU
  • Defense (shields / armor / hull): 5 / 5 / 4
  • Capacitor (amount / recharge rate / cap per second): 1250 / 445 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 230 / 0.46 / 11910000 / 5.1 s
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270 / 6
  • Sensor strength: 16 Gravimetric
  • Signature radius: 125
  • Thorax:
  • Gallente Cruiser bonuses: +5% medium hybrid turret damage and +7.5% medium hybrid turret tracking per level
  • Slot layout: 5 H, 4 M, 5 L, 5 turrets, 0 launchers
  • Fittings: 820 PWG, 330 CPU
  • Defense (shields / armor / hull): 1200 / 1600 / 1600
  • Capacitor (amount / recharge rate / cap per second): 1450 / 517 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 240 / 0.49 / 11280000 / 5.2 s
  • Drones (bandwidth / bay): 50 / 50
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280 / 6
  • Sensor strength: 15 Magnetometric
  • Signature radius: 120
  • Stabber:
  • Minmatar Cruiser bonuses: -5% medium projectile turret rate of fire and +7.5% medium projectile turret falloff per level
  • Slot layout: 6 H, 4 M, 4 L, 4 turrets, 2 launchers
  • Fittings: 715 PWG, 340 CPU
  • Defense (shields / armor / hull): 1600 / 1300 / 1300
  • Capacitor (amount / recharge rate / cap per second): 1200 / 428 s / 2.8
  • Mobility (max velocity / agility / mass / align time): 290 / 0.5 / 1140000 / 5.3 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 320 / 5
  • Sensor strength: 13 Ladar
  • Signature radius: 100
  • Maller:
  • Amarr Cruiser bonuses: +5% medium energy turret damage and +5% to all armor resistances per level
  • Slot layout: 5 H, 3 M, 6 L, 5 turrets, 0 launchers
  • Fittings: 1150 PWG, 300 CPU
  • Defense (shields / armor / hull): 1000 / 2300 / 1700
  • Capacitor (amount / recharge rate / cap per second): 1625 / 465 s / 3.49
  • Mobility (max velocity / agility / mass / align time): 195 / 0.52 / 12050000 / 5.9 s
  • Drones (bandwidth / bay): 15 / 15
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280 / 6
  • Sensor strength: 16 Radar
  • Signature radius: 130
  • Moa:
  • Caldari Cruiser bonuses: +5% medium hybrid turret damage and +5% to all shield resistances per level
  • Slot layout: 5 H, 5 M, 4 L, 5 turrets, 0 launchers
  • Fittings: 850 PWG, 380 CPU
  • Defense (shields / armor / hull): 5 / 5 / 4
  • Capacitor (amount / recharge rate / cap per second): 1500 / 475 s / 3.15
  • Mobility (max velocity / agility / mass / align time): 190 / 0.52 / 12220000 / 5.9 s
  • Drones (bandwidth / bay): 15 / 15
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260 / 7
  • Sensor strength: 17 Gravimetric
  • Signature radius: 135
  • Vexor:
  • Gallente Cruiser bonuses: +5% medium hybrid turret damage and +10% drone damage, hitpoints, mining amount per level
  • Slot layout: 4 H, 4 M, 5 L, 4 turrets, 0 launchers
  • Fittings: 800 PWG, 300 CPU
  • Defense (shields / armor / hull): 1100 / 2000 / 2000
  • Capacitor (amount / recharge rate / cap per second): 1450 / 483 s / 3
  • Mobility (max velocity / agility / mass / align time): 205 / 0.53 / 11310000 / 5.6 s
  • Drones (bandwidth / bay): 75 / 125
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280 / 6
  • Sensor strength: 16 Magnetometric
  • Signature radius: 145
  • Rupture:
  • Minmatar Cruiser bonuses: -5% medium projectile turret rate of fire and damage per level
  • Slot layout: 5 H, 4 M, 5 L, 4 turrets, 1 launcher
  • Fittings: 860 PWG, 350 CPU
  • Defense (shields / armor / hull): 1500 / 1800 / 1500
  • Capacitor (amount / recharge rate / cap per second): 1275 / 425 s / 3
  • Mobility (max velocity / agility / mass / align time): 210 / 0.5 / 12200000 / 5.7 s
  • Drones (bandwidth / bay): 30 / 30
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 290 / 6
  • Sensor strength: 15 Ladar
  • Signature radius: 125
  • Skills:
  • The Guided Precision skill has been changed to affect all sub-capital missiles
  • Assault Missiles skill has been renamed Heavy Assault Missiles.
  • A number of skills have had their volume changed from 0.00m3 to 0.01m3 to bring them in line with all the other skills in game.
  • The Afterburner skill has been changed to now reduce duration by 5% (as opposed to increase by 10%) and reduces capacitor usage by 10% per level.
  • Modules:
  • All medium Remote Armor Repair System and Medium Shield Transporter modules have been changed to be more useful as a whole and to fit with the Auguror, Osprey, Exequror and Scythe role changes
  • Optimal Range and Falloff of all ECM modules have been reduced by 10% (ECM ship bonuses have been increased to compensate)
  • Optimal Range of all Remote Sensor Dampener modules has been increased by 20%, and ships with Sensor Dampener bonuses have had their bonus increased to 7.5% per level
  • All Tracking Disruptor strength has been reduced by 5% of their previous values (bonuses on ships having Tracking Disruption strength have been increased to 7.5% to compensate)
  • Ships with Target Painting Strength bonus have been increased from 5% to 7.5% per level for tech1 hulls, and from 7.5% to 10% for tech2
  • Optimal Range and Falloff of all ECM modules have been reduced by 10%
  • The ECM range bonuses on the Blackbird, Kitsune and Tengu Obfuscation Manifold have been increased to 12.5% per level, and on the Scorpion to 25% per level
  • Optimal Range of all Remote Sensor Dampener modules has been increased by 20%
  • The Remote Sensor Dampener effectiveness bonuses on the Maulus, Keres, Celestis, Lachesis, and Arazu have been increased to 7.5% per level
  • All Tracking Disruptor strength has been reduced by 5% of their previous values
  • The Tracking Disruptor effectiveness bonuses on the Crucifier, Sentinel, Arbitrator, Pilgrim, and Curse have been increased to 7.5% per level
  • The Target Painting effectiveness bonuses on the Vigil and Bellicose have been increased to 7.5% per level, and the Golem, Hynea, Huginn and Rapier to 10% per level
  • Ancillary Shield Booster
  • Reduced capacity – 7 regular booster or 9 navy boosters.
  • Increased cap need when running without boosters.
  • X-Large booster now has duration of 5 seconds instead of 4.
  • Reactive Armor Hardener
  • Skill (Armor Resistance Phasing) now reduces cap need by 5% per level in addition to reducing cycle time.
  • Percentage change per cycle is now 6 instead of 3 (so resistances shift twice as fast).
  • Target Spectrum Breaker
  • Reduced duration to 8 seconds
  • Reduced scan resolution penalty to 25%
  • Launching a Warp Disrupt Probes is no longer an offensive action, and as such will not incur a weapons timer
  • Changes to cargo containers and probes can be viewed in this dev blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=73439
  • Added 5 new freight cargo containers in the following sizes: 1k, 5k, 10k, 50k, 250k
  • Removed all NPC seeding of cargo containers.
  • Created blueprints for all cargo containers and seeded the blueprints on the market.
  • The following containers cannot be launched into space, and when jettisoned will go into a jet can:
  • Station Containers, Station Vault Containers, Station Warehouse Container
  • Survey probes are no longer seeded by the NPC and blueprints for them are.
  • The text description to Triage Modules has been updated to clarify that they are subject to a stacking penalty.
  • Now when using a ship with an expanded cargohold, interacting with that cargohold should no longer produce any messages about insufficient space when the UI is showing otherwise.
  • The 200mm Railgun II has had its required skills changed to confirm with the rest of the T2 Hybrids. (Now requires Medium Hybrid Turret at Level IV instead of I)
  • Doomsday devices no longer display a badly-formatted internal attribute
  • Removed non-capital skill requirements from capital remote assistance modules. (Shield Emission Systems, Energy Emission Systems, Remote Hull Repair Systems and Remote Armor Repair Systems)
  • Decreased capacitor use of capital remote assistance modules to compensate for loss of skill bonus.
  • It is now possible to scan all transported items in a ship with a cargo scanner, including items in the fleet hangar, the ship maintenance bay, the drone bay, and various specialized holds.
  • Ship scanners have been upgraded to no longer show higher quantities of fitted items. They still have a chance of missing items in their scan.
  • Christmas Gifts:
  • Really? You expected us to just tell you what you are getting for Christmas in the patch notes? … Carbon. That is what you get.
  • Weapons and Ammo:
  • Powergrid on all Heavy Assault Missile Launchers has been reduced by 10%
  • Light missile changes:
  • Explosion velocity reduced from 50 to 40
  • Damage has been increased by 10% (rounded to the closest digit)
  • Light missile launcher fitting requirements have been reduced by 2 powergrid and 4 CPU
  • Heavy missile changes:
  • Base flight time reduced by 35% (to 6.5 seconds) for tech1 variants
  • Base velocity increased by 14.6% (to 4300m/s)
  • Damage has been decreased by 10% (rounded to closest digit)
  • Explosion radius increased by 12%
  • Tech 2 missile changes:
  • Ship velocity and signature radius have been removed from all tech2 missiles
  • Precision missiles: increased bonus to explosion velocity, damage has been increased to match tech1 missiles
  • Fury missiles: damage bonus increased, flight time reduced, penalties to explosion radius and velocity have been unified among all sizes of missiles
  • Rage missiles: damage bonus increased, changed flight time to match tech1 missiles, and penalties to missile velocity, explosion velocity and explosion radius have been unified among all sizes of missiles
  • Powergrid usage of Focused Medium Pulse lasers reduced by 5%
  • Powergrid usage of Heavy Pulse lasers reduced by 10%
  • Powergrid usage of all cruiser sized beam lasers by reduced 10%
  • Powergrid usage of all cruiser sized artillery reduced by 10%
  • All, yes all because CONSISTENCY DEMANDS IT, ammo descriptions (not counting missiles), have had their descriptions updated to list their bonuses.
  • The following small lasers have been renamed, because medium does not equal small:
  • Medium Pulse Laser I -> Small Focused Pulse Laser I
  • Medium Beam Laser I -> Small Focused Beam Laser I
  • Inventory:
  • General
  • Added a breadcrumb showing the selected tab within a certain inventory window
  • Added the ability to navigate up a tree from the breadcrumb directly
  • Added Back and Forward buttons to the Inventory window
  • Added the ability to keybind Back and Forward shortcuts to the mouse through the Shortcuts menu
  • Added feedback blink on the Back and Forward buttons when using shortcuts
  • Implemented Back and Forward shortcuts for other windows in EVE that use them, the Show Info windows
  • The icons for collapsing and expanding the Index Tree and Filters has been changed so that it is not confused with the Back and Forward buttons
  • All Inventory windows have their unique name in the header which never changes when moving between different tabs in the Index Tree
  • The Filters tab is now collapsed by default but will persist as open when players leave it open
  • Index Tree will only open up collapsed by default when a tab is opened that does not have any children
  • Once players have set a certain state of the Index Tree of each Inventory window for the first time, that state will be remembered
  • Persistence
  • Inventory windows will persist their shape and size once the user has set them
  • Inventories of active ship will persist between sessions of undocking and docking
  • Inventories of Item hangar and Ship hangar will persist globally the way they are left in stations when undocking
  • Inventories of corporate hangars will persist individually per station with an office
  • All tabs within inventory windows will persist their state once the user has set them to a collapsed or expanded state
  • Inventory windows will persist their stack state between sessions
  • Inventory windows will persist their view modes once the user has set them to a specific state
  • Compact view vs. Normal view
  • Thumbnail, List view with thumbnails or list view
  • Settings
  • Added a settings option for the Inventory that will always show the full Index Tree in all inventory windows
  • Added a settings option to keep the filter value in the filter input box between inventory tabs
  • Moved the Settings icon below the header so that it is not shown multiple times when stacking inventory windows together
  • Inventory window settings for Player Owned Structures have been sorted into more category classes based on the type of structure they belong to.
  • Index Tree
  • Added the ability to scroll the Index Tree with the mouse scroll wheel while dragging items
  • Added the ability to scroll the Index Tree up or down while dragging items
  • Added the ability to scroll the inventory content area while dragging items inside of it
  • Hovering over a tab in the Index Tree while dragging items will no longer change the focus to that inventory location
  • Hovering over a tab in the Index Tree while dragging items will expand it and show it‘s children, if it has them
  • Implemented a mechanic of isolating inventories when they are opened directly from the Index Tree or by accessing them directly and not opening the main Inventory window
  • Added a better feedback when dragging tabs out of the Index Tree to open as separate window to give better indication that it is possible
  • Added a selection highlight on tabs that have active children, so that it is visible when the parent tab is collapsed
  • Inventory in Neocom
  • Added a new group in the EVE Menu called Inventory that has icons with direct access to certain Inventories and can be moved by players to the root of the Neocom for easy access.
  • Ship hangar and Item hangar are now available in the Neocom when accessible
  • Corporate hangar is now available in the Neocom when accessible
  • A new icon was created for direct access to Active Ship
  • Moved the Assets icon from the EVE Menu root to the Inventory group
  • Users can move ships to Item hangar and items to Ship hangar and the items will get sorted automatically to the correct loaction. This applies to the icons in the Neocom, in the Index Tree as well as dragging directly to the content area of these inventories
  • Open inventory locations will stack under their unique icon in the Neocom root, if the user has moved those icons there
  • Feedback indicators
  • When moving items between inventories, the client will always assume the player wants to move the item and not give any error message regarding stacking if the item being moved is dragged on top of another item that it can not be stacked with
  • If the players wants to stack to stackable items together he will get a highlight effect feedback which indicates the items can be stacked together. The successful stacking will also give a different audio feedback than regular item movement like it previously did
  • Locked items will have a lock icon in the upper-right corner in thumbnail view as well as slight greyed out state of the icon image, making a distinction between items that are being moved using shortcuts
  • When I want to move items using shortcuts (Ctrl-X & Ctrl-V) the items I am moving will have a greyed out state that differs from locked items
  • Divisions and containers that are restricted to players have a restrictions icon behind their name to indicate that there is a restriction on them
  • The restrictions icons will give a description of what type of restrictions they are in tooltip but also have a red color on the No Access icon and yellow color on Limited Access. Users can still drop items into divisions and containers will no access.
  • Containers will be unlocked by default instead of locked
  • Performance
  • The server/client notification mechanism of inventory operations was extended to allow any container to utilize ‚batch processing‘ when moving items around.
  • The ‚batch‘ processing of items being moved or changing hands, which previously was only used in station hangars, corp offices and ship cargo bay, was extended to cover all container types and locations which can hold multiple items at the same time. This means that the client will receive only one notification per operation from the server instead of one notification per item changed for the types affected.
  • Optimized how bookmark objects are fetched from the server increasing their response time by order of magnitute
  • Optimized how the inventory loads up large Index Trees by not priming them until they are accessed
  • Optimized how large number of plastic wraps are loaded from the server
  • Wrecks
  • Added the ability to stack wrecks in the Index Tree when the Index Tree is expanded
  • Added the ability to open wrecks in a new window by default when the Index Tree is collapsed
  • Added audio feedback when opening wrecks and when looting from wrecks
  • Added feedback blink on cargo hold to indicate items being moved there when looting
  • Added wreck icons and names from Overview to the Index Tree for better overview of wrecks
  • Added distance indicators for wrecks and greyed out state for wrecks out of range
  • All items have now a chance of dropping as loot, regardless where in the ship they were located. Excluded are only ships in the ship maintenance bay.
  • Scroll bars
  • Unified all scroll bars in the client to one type regarding functionality and visual style
  • Scroll bars light up when used which applies to both dragging them and using the mouse scroll wheel
  • Scroll bars become active once the user hovers the area of their function which applies to both windows and tabs within windows
  • Compact View
  • Created a new window settings icon for Compact View which switches the window it is part of between Compact View and Normal View modes
  • Implemented a new type of Compact view for Inventory windows with a compact Capacity meter
  • Corp Hangars
  • Corp hangars in ships have been converted to fleet hangars of the same size. All items in the corp hangars were moved to the fleet hangar.
  • It is now possible to give access to the fleet hangar and the ship maintenance bay separately to either corp member or fleet members (or both) through the inventory interface.
  • The settings for opening the fleet hangar or the ship maintenance bay are now saved per ship on the server. Don't forget to check the settings, if you boarded a carrier from a different pilot!
  • The fitting service of a ship maintenance bay is now always available to fleet and corp members, without restriction on concurrent users.
  • Containers in the fleet hangar can now be opened and interacted with by the pilot of the ship in space. Fleet or corp members with access to the fleet hangar can drop items into containers, but they are unable to open or remove the container.
  • It is no longer possible to jettison unassembled ships from the cargo hold.
  • Containers
  • The setting on audit log containers for auto-locking items is now stored per container on the server. This was stored on the client before and the default has be changed to "unlocked".
  • It is now possible to put items into freight containers, while being in space.
  • It is now possible to rename containers in your cargo hold or fleet hangar.
  • NPCs:
  • Sleeper AI has been added to mission and belt NPCs.
  • Rogue Drone space now has Hauler NPCs.
  • 4 Rogue Drone Commanders added to Rogue Drone Space.
  • Salvage on Rogue Drones has been slightly buffed.
  • 5 New Rogue Drone Officer modules added (Drone Control Unit, Drone Navigation Computer, Omnidirectional Tracking Link, Drone Link Augmentor & Drone Damage Amplifier).
  • Guristas Fleet Stronghold & Guristas Fleet Outpost now do Kinetic damage with its citadel Torpedo. Blood Raider Central Bastion now does EM damage with its citadel torpedo.
  • NPC tracking disruptors should now show up on the effects bar
  • Target-painting NPCs should now have the proper visual effect
  • Downtime can no longer be exploited to increase chances of finding a rare NPC spawn.
  • Graphics:
  • The following ships have had their textures and geometry remodeled to look more awesome:
  • Tempest
  • Vargur
  • Megathron
  • Kronos
  • Stabber
  • Vagabond
  • The following ship classes have been transformed into beautiful V3 versions!
  • CONCORD ships
  • Tournament ships
  • ORE ships
  • SOCT ships
  • Sansha ships
  • Fighters
  • Fighter bombers
  • Sleepers
  • All T3 ships
  • 84 new explosions have been added for every player or NPC ship from frigates to Titans
  • The light levels have been increased in the 3d preview, fitting screen and the hangar views.
  • Market & Contracts:
  • Many of these market changes can be read about in this dev blog: http://community.eveonline.com/devblog.asp?a=blog&nbid=73992
  • The following categories on the market have been broken down into sub-categories for each damage type:
  • Ship Equipment/Hull & Armor/Resistance Platting
  • Ship Equipment/Hull & Armor/Energized Plating
  • Ship Equipment/Hull & Armor/Armor Hardeners
  • Ship Equipment/Shield/Shield Hardeners
  • Ship Equipment/Shield/Resistance Amplifiers
  • Ship Equipment/Hull & Armor/Armor Plates has been broken down into one sub-category per plate size.
  • Ship Equipment/Fleet Assistance Modules has been broken down into sub-categories for easier browsing.
  • Removed the ORE sub-category from the Exhumers and Mining Barge categories as there are no other options.
  • Added the new Rouge Drone officer modules to the market.
  • Added the following market categories:
  • Ship Equipment/Hull & Armor/Layered Plating
  • Ship Equipment/Hull & Armor/Energized Armor Layering
  • Blueprints/Drones/Combat Utility Drones
  • Renamed the Remote Sensor Dampers market group to Remote Sensor Dampeners
  • Added the following items to the market:
  • Guristas Shuttle and Goru’s Shuttle under Ships/Shuttles/Faction Shuttles.
  • As an added bonus the Guristas Shuttle now has a Guristas skin for more added awesome.
  • Quafe Zero has been added to the market under Implants & Boosters/Boosters.
  • All faction control towers and starbase modules have been added to the market.
  • We also expanded the faction sub-category filtering to the Starbase section of the market.
  • Reorganized the Subsystems section of the market and added fancy new icons for each racial subsystem category.
  • As a general rule the Blueprints section of the market should now match the rest of the market. So if you know where to find something on the market, if you just start in Blueprints first it should be under the same section.
  • Outpost construction platforms are now on the market.
  • Faction towers can now be found in the market.
  • Faction drones have been added to the market.
  • Also added the fancy faction filter to the drones section of the market.
  • Subsystems are now arranged by race first then type.
  • The market now has a new "Special Edition Ships" category, for limited special edition ships, to prevent clutter.
  • Market group Remote Sensor Dampers has been renamed to Remote Sensor Dampeners
  • User Interface:
  • Combat shortcuts do not work with the effects bar where they will act on the closest aggressor. When targeting using the combat short cut it will target the closest available aggressor that is not already targeted or being targeted.
  • Control-up in chat should now function in a more consistent manner
  • "Pilot is an outlaw" in the overview settings has been renamed "Pilot has a security status below -5"
  • "Pilot has a security status below 0" has had its tag and background disabled by default
  • The highlight frame for UI elements such as a text entry field has been toned down slightly from the bright white it used to be.
  • We've given a bit of facelift to expandable menus (for example used in the fitting window and new bounty office) and the drop down boxes, so they look nicer now than they did before
  • The text in the Overview Settings for "Pilot is in your Militia" has been clarified now that this icon is applied to allied militia also.
  • Reintroduced the functionality of items and ships automatically sorting into their corresponding folders when moving a mixed group of them into the Items Hangar or Ships Hangar.
  • Clicking the "Loot All" button will always close the wreck or cargo container, even if it is empty.
  • Inventory window minimum width is now determined by the width of the Index tree. The maximum tree width is now the maximum Inventory window width.
  • We have fixed an issue where the Kill Report would not properly differentiate between BPO's and BPC's. We now show:
  • The correct copy/original icon for blueprints
  • The text (copy) or (original) behind the blueprint name to show which it is (like in the contracts)
  • Wrecks are looted in order from down up in the Inventory window.
  • EVE Voice, Mail & Chat:
  • The channel configuration window is no longer blocking other UI elements and it is also possible to drag objects into the MOTD field to create links.
  • Corporations:
  • Corporations now have Kill Reports accessible to all corporation members (no roles required.)
  • Player Owned Structures, Outposts and Stations:
  • It is now possible to drop items into containers, which are located in a corporate hangar array (or similar structure). It is still not possible to open containers in corporate hangar arrays.
  • The forcefield password on your ship is now stored per character on the server.
  • The fitting service of a ship maintenance array is no longer restricted by concurrent users.
  • Miscellaneous:
  • Oxygen and Water have been moved into the basic commodities group to make sorting consistent with other similar materials.
  • Fixed a grammatical issue in the pop up window when attempting to add a contact without setting standing.
  • Fixes:
  • Character Creation and New Player Experience:
  • All mentions of Loan Contracts in the Contracts tutorial have been removed as Loan Contracts are no longer present in EVE.
  • A graphical issue with the Women's Excursion pants has been fixed.
  • Some specific characters that still had female Achura bra issues have been fixed.
  • Player Owned Structures, Outposts and Stations:
  • Unpiloted ships are no longer kicked out of a password-restricted forcefield when their owner logs in.
  • Skills:
  • Changed the industry prerequisite on the Amarr Prospector Basic certificate from 4 to 3 to bring it in line with the other races.
  • Changed level requirements for skills in the racial Industry Engineer certificates to be uniform across all four races.
  • The Covert Ops skill will now correctly apply its damage bonuses to the bombs that you launch.
  • The Astronautics Engineering skill description has been changed to indicate to new players that the skill is no longer in use.
  • Fixed a formatting text error in the "Long Distance Jamming" skill description.
  • Ships:
  • Fixed a problem with the Freki that would allow you to fit three rigs instead of two. (Note you were unable to operate the ship after doing this)
  • The Malice Energy Vampire bonuses are now properly

New in EVE Online 6.10.442745 (Nov 15, 2012)

  • Fixes:
  • The In-game pop-up message for the daily downtime was incorrect but has been fixed. It used to say that an hour was reserved for the daily downtime, but after the fix it correctly states that only a half-hour is reserved for the daily downtime (note that we rarely need to use that full half-hour)
  • Various backend fixes.

New in EVE Online 6.10.437302 (Oct 25, 2012)

  • Fixes
  • Factional Warfare
  • A cap on Victory Points in Factional Warfare systems has been implemented. At this time the cap is 100 VPs past whatever threshold is needed to make a system vulnerable.
  • Fixed a bug that has been occasionally causing system capture status in Factional Warfare to not update after downtime.
  • Fixed a bug that was causing the client to hang when loading Characters.

New in EVE Online 6.10.434834 (Oct 19, 2012)

  • FIXES:
  • Graphics General:
  • Resolved an issue with Planetary Interaction mode displaying a black screen when you are in your Captains Quaters with HDR enabled.
  • Localization:
  • The inventory window in Japanese and German clients will now correctly show the size of item stacks when in details or list view.
  • Market:
  • DUST 514 items previously seeded for test purposes are removed from the market groups so they no longer appear in the EVE client.

New in EVE Online 6.10.433763 (Oct 17, 2012)

  • CHANGES:
  • EVE Chat:
  • Settings and options in chat windows have been consolidated into two menus. Further information about the improved chat system is available in this devblog.
  • Market:
  • The market has been seeded with infantry equipment however current trade restrictions prohibit the sale of such items to capsuleers.
  • Planetary Districts:
  • New locations called "Districts" have been added to temperate planets in high security and factional warfare systems and are visible from space.
  • Districts can be warped to via the planet context menu.
  • A district satellite is visible while in orbit above a district in space.
  • District satellites will appear globally on the overview while there is a ship on grid with it, including cloaked ships.
  • A new group is available in the overview settings called Satellites, which can be used to show / hide them from your overview.
  • Factional Warfare:
  • Planetary districts are future DUST514 battle zones, and impact Factional Warfare System Capture Status in a solar system.
  • Each district owned by a particular Factional Warfare faction affects the number of Victory Points needed to move a Factional Warfare system into a vulnerable state.
  • If a district owner is the same faction than the one controlling the Factional Warfare system, the number of Victory Points needed to put the solar system into vulnerable mode is increased
  • If a district owner is the opposing faction than the one controlling the Factional Warfare system, the number of Victory Points needed to put the solar system into vulnerable mode is decreased
  • Each temperate planet in Factional Warfare space contributes by 12.5% to the System Capture Status Victory Point pool, for a maximum of 50% Victory Points in Factional Warfare solar systems with four temperate planets.
  • Until DUST514 is fully implemented on Tranquility, planetary districts have been set to belong to the NPC faction that traditionally owned the Factional Warfare solar system before players interference. Further information is available in this forum post.
  • An icon has been added below the System Capture Status bar to represent this new information.
  • Example:
  • Raa is a 0.3 solar system located in Factional Warfare space.
  • Raa has 3 temperate planets, each having a certain number of districts. Each planet affects the System Capture Status by 12.5%, for a total of 37.5%.
  • Districts have been set to the NPC faction that historically and traditionally owned the solar system before player interference, in this case the Amarr Empire.
  • With such changes, it means the system will require 37.5% more Victory Points to capture if owned by the Amarr Empire FW militia, or 37.5% less Victory Points to capture if owned by the Minmatar Republic militia.
  • This change may move a FW solar system in or out of a vulnerable state after the patch depending on how many temperate planets are present during deployment time.
  • FIXES:
  • Character Creation and New Player Experience:
  • An issue with the Caldari Achura females bra straps always being visible has now been fixed.
  • A texture issue with female coats has been fixed.
  • A colouring issue with the male vest jacket has been fixed.
  • A tucking issue with the male Sterling shirts has been fixed.
  • An issue with missing sections on characters in stations has been fixed.
  • Player Owned Structures, Outposts and Stations:
  • Calendars will now show the correct fuel values remaining for POS towers in empire space.
  • Miscellaneous:
  • Fixed an issue where an enemy ships lock on your faction Infrastructure Hub in Factional Warfare would not be broken when defending the system.
  • Graphics General:
  • Renai tailors have renovated their esquire line of jackets ensuring that the shoulders are firmly stuck to the sleeve and their owner. The female esquire jacket should no longer display a gap between the upper arm and the jacket.
  • Mesh clipping on the womens Acquire ´Structure´ Skirt has been reduced.
  • Occasional white flashes on cargo jettison with some graphics cards were fixed.
  • Enabling anti aliasing in the game menus has now an effect in the Character creator.
  • Fixed an issue with graphical corruption of the Caldari station wreck asset.
  • The planet wide 'oil spill' effect has been cleaned up on Dantbeinn II - the local environment is in a much better state now!
  • Resolved an issue where the medium ship LOD was not released from memory.
  • GENERAL:
  • Uncategorized:
  • Removed visible gaps from some clothing items were removed.
  • A selection of small geometry holes in Captains Quarters character clothing got fixed.
  • Sleeper drones now have more than one missile damage area.
  • Bombs detonation visual effect matches now server side hit information.

New in EVE Online 6.10.412710 (Aug 28, 2012)

  • Fixes:
  • User Interface - Fixed an issue where the tutorial icon could not be permanently removed from the Neocom.

New in EVE Online 6.10.409600 (Aug 23, 2012)

  • Fixes:
  • User interface - Fixed an issue where using a keyboard shortcut while mousing over another module would briefly display the wrong tooltip

New in EVE Online 6.10.407383 (Aug 17, 2012)

  • Fixes:
  • Ships - The ship maintenance bay will not longer accept ships with cargo loaded except for charges and/or ammunition, fuel in a fuel bay or drones in a drone bay.
  • Exploit fixes - An exploit has been fixed making the world a better place for all.

New in EVE Online 6.10.406546 (Aug 14, 2012)

  • Fixes:
  • User Interface:
  • The new tutorial will no longer open on log in if the show tutorial option is unchecked.
  • A Fleet/Wing/Squad commander is now able to warp their fleetmates to distances other than 0 km for a bookmark.
  • Module button tooltips are now smaller and have increased transparency.
  • An issue where tooltips could get into a stuck state and remain on screen has been fixed.
  • Character Customization:
  • A black monocle that was unintentionally released has been removed and characters who had it equipped will have their portraits flagged for re-rendering.
  • Ships:
  • Fixed a rare case where a self-destruct would terminate prematurely without actually destructing anything.

New in EVE Online 6.10.405666 (Aug 13, 2012)

  • Fixes:
  • User Interface:
  • Fixed an issue with text rendering, which caused corrupted text in some cases.
  • Fixed in-space User Interface pointers that would break when applying User Interface scaling.
  • Neocom:
  • An issue where the Neocom portrait could become corrupted after re-customizing has been fixed.
  • Agents & Missions:
  • A warning message about insufficient cargo will no longer be displayed when accepting a mining mission in a Mining Barge/Exhumer with sufficient free capacity in its ore hold.
  • Miscellaneous:
  • 19 new player Alliance logos were added.

New in EVE Online 6.10.405282 (Aug 11, 2012)

  • Fixes:
  • Ships:
  • Fixed an issue with the ore-bay capacity skill bonus on the Retriever/Mackinaw that was preventing very large stacks being placed in the ore-bay.
  • User Interface:
  • Upcoming events in the calendar are no longer overlapping each other.
  • Bracket labels have a different font style now to improve readability.
  • An issue where the new module tooltips could appear up the top left of the screen has been fixed.
  • Module button tooltips now have a delay before displaying and have been moved above the button.
  • Localized Clients:
  • On the localized clients, the bonus descriptions for Hulk, Mackinaw, Skiff and Retriever now display the correct numbers.

New in EVE Online 6.10.404773 (Aug 9, 2012)

  • Fixes:
  • New Player Experience:
  • Tutorial UI pointers should no longer show up and immediately disappear when switching between tutorial steps if they should not be visible in the current context.
  • Tutorial UI pointers should no longer stop working when undocking for a tutorial step left open.
  • User Interface:
  • The Security status details can now be seen again from the Character Sheet.
  • The Drone settings icon will now be present if the drones window is nested with anything else.
  • In some cases Corporation Hangers at player owned stations could not be accessed by CEOs and Directors, that has been fixed now.
  • An issue with the Groups tab on the Market incorrectly displaying the 'Best price' details has been fixed.

New in EVE Online 6.10.404131 (Aug 8, 2012)

  • Character Creator and New Player Experience:
  • The initial tutorial sequence (tutorials 1-24) has been completely overhauled. See this dev blog for more information: http://community.eveonline.com/devblog.asp?a=blog&nbid=73075.
  • Tutorials can be dragged from the F12 help window in to chat windows to create clickable links.
  • New character selection:
  • Full screen interaction and mouseover.
  • "Choose race" map if fully interactive
  • "Choose bloodline" avatars are fully interactive
  • Aura Enhancements:
  • Clear instructions on what you need to learn at each stage.
  • Streamlined and more to the point.
  • Less painful experience for new EVE players - get your friends involved quicker!
  • Aura Directions:
  • Aura UI pointers now look better.
  • Aura points out items in space and in the UI related to the current instructions.
  • Split icon for tutorials and help:
  • Aura tutorial is its own neocom icon.
  • Keeps track of your current location in the series.
  • Market Search Results:
  • Sorted and categorized for your convenience
  • Module mouseover enhancement:
  • Show the range and type without needing to use showinfo.
  • Mission Overlay:
  • See the bookmarks for your current mission in an easy to access panel.
  • Interact with mission sites, set destination, warp to etc.
  • Skill Unlocks:
  • See what modules and ships are unlocked by various skills.
  • V3:
  • All ships belonging to the Angel Cartel have been updated as part of the V3 program.
  • Science and Industry:
  • As the first step in a revamp of the Tech Two production chains, nine more Alchemy reactions have been added to the game. Alchemy allows capsuleers to bypass the use of certain rare minerals in the production of Tech Two components, through less efficient reactions that use more common minerals. Details on the Alchemy system can be found at this Dev Blog, and the new reactions are covered at this Dev Blog.
  • The reactions have been adjusted since the publishing of the dev blog; the details of the new reactions are:
  • 100 Titanium + 100 Vanadium -> 1 Unrefined Vanadium Hafnite -> 20 Vanadium Hafnite + 90 Vanadium
  • 100 Cobalt + 100 Platinum -> 1 Unrefined Platinum Technite -> 20 Platinum Technite + 90 Platinum
  • 100 Scandium + 100 Chromium -> 1 Unrefined Solerium -> 20 Solerium + 90 Chromium
  • 100 Scandium + 100 Cadmium -> 1 Unrefined Caesarium Cadmide -> 20 Caesarium Cadmide + 90 Cadmium
  • 100 Evaporite Deposits + 100 Atmospheric Gases -> 1 Unrefined Hexite -> 20 Hexite
  • 100 Atmospheric Gases + 100 Tungsten -> 1 Unrefined Rolled Tungsten Alloy -> 20 Rolled Tungsten Alloy + 90 Tungsten
  • 100 Evaporite Deposits + 100 Titanium -> 1 Unrefined Titanium Chromide -> 20 Titanium Chromide + 90 Titanium
  • 100 Hydrocarbons + 100 Scandium -> 1 Unrefined Fernite Alloy-> 20 Fernite Alloy + 90 Scandium
  • 100 Silicates + 100 Cobalt -> 1 Unrefined Crystallite Alloy -> 20 Crystallite Alloy + 90 Cobalt
  • Rigs:
  • Added the Medium Ice Harvester Accelerator I
  • 12% reduction to the duration of ice harvester cycles.
  • Calibration cost: 250
  • Added the Medium Mercoxit Mining Crystal Optimization I
  • 16% increase to the yield modifier of those modules using Mercoxit mining crystals.
  • Calibration cost: 250
  • CHANGES:
  • Unified Inventory:
  • Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.
  • Removed Right-click option for Drone bay on ships without drone bays.
  • Fixed an issue where Open Ship Maintenance Bay and Open Corporation Hangars was missing in the Right-click Menu in stations.
  • Ship Balancing:
  • The next step in the ongoing removal of ship Tiers (as described in this Dev Blog) affects the Attack Frigates: the Executioner, Condor, Atron and Slasher.
  • Attack Frigates are designed as high speed damage dealing and tackling vessels.
  • EXECUTIONER:
  • Frigate skill bonuses: -10% to small energy turret capacitor need and +5% small energy turret damage per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
  • Fittings: 45 PWG, 140 CPU
  • Defense (shields / armor / hull) : 250 / 400 / 350
  • Capacitor (amount / recharge rate / cap per second): 360 / 180 s / 2
  • Mobility (max velocity / agility / mass / align time): 410 / 2.85 / 1090000 / 2.91s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / scan resolution / max locked targets): 27.5km / 920 / 4
  • Sensor strength: 8 Radar
  • Signature radius: 31
  • Cargo capacity: 115
  • CONDOR:
  • Frigate skill bonuses: +10% to light missile and rocket kinetic damage per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 4 M, 2 L, 0 turrets, 3 launchers
  • Fittings: 35 PWG, 185 CPU
  • Defense (shields / armor / hull) : 400 / 250 / 250
  • Capacitor (amount / recharge rate / cap per second): 300 / 150 s / 2
  • Mobility (max velocity / agility / mass / align time): 400 / 2.9 / 1100000 / 2.99s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / scan resolution / max locked targets): 30km / 880 / 4
  • Sensor strength: 9 Gravimetric
  • Signature radius: 33
  • Cargo capacity: 130
  • ATRON:
  • Frigate skill bonuses: +5% to small hybrid turret damage and +10% to small hybrid turret falloff per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
  • Fittings: 37 PWG, 147 CPU
  • Defense (shields / armor / hull) : 300 / 350 / 400
  • Capacitor (amount / recharge rate / cap per second): 330 / 165 s / 2
  • Mobility (max velocity / agility / mass / align time): 420 / 2.8 / 1050000 / 2.75s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / scan resolution / max locked targets): 25km / 900 / 4
  • Sensor strength: 8 Magnetometric
  • Signature radius: 35
  • Cargo capacity: 145
  • SLASHER:
  • Frigate skill bonuses: +5% to small projectile turret damage and +7.5% to small projectile turret tracking per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 4 M, 2 L, 3 turrets, 0 launchers
  • Fittings: 34 PWG, 135 CPU
  • Defense (shields / armor / hull) : 350 / 300 / 300
  • Capacitor (amount / recharge rate / cap per second): 240 / 120 s / 2
  • Mobility (max velocity / agility / mass / align time): 430 / 2.83 / 1075000 / 2.85s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / scan resolution / max locked targets): 22.5km / 940 / 4
  • Sensor strength: 7 Ladar
  • Signature radius: 30
  • Cargo capacity: 120
  • Rookie frigates have been redesigned to give new players an improved experience in their first days and a taste of the combat tactics that their chosen race excels in.
  • The bonuses on these Rookie Frigates are static and do not increase with skill levels.
  • IMPAIROR:
  • Static Role bonuses:
  • 20% bonus to Small Energy Turret capacitor use
  • 10% bonus to Small Energy Turret damage
  • 10% bonus to Tracking Disruptor effectiveness
  • 10% bonus to armor resistances
  • Slot layout: 2 H, 2 M, 2 L, 2 turrets, 1 launchers
  • Fittings: 24 PWG, 95 CPU
  • Defense (shields / armor / hull) : 125 / 200 / 200
  • Capacitor (amount / recharge rate / cap per second): 140 / 70s / 2
  • Mobility (max velocity / agility / mass / align time): 300 / 3.24 / 1148000 / 3.48s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / scan resolution / max locked targets): 25.5km / 485 / 3
  • Sensor strength: 6 Radar
  • Signature radius: 50
  • Cargo capacity: 115
  • IBIS:
  • Static Role bonuses:
  • 20% bonus to Small Hybrid Turret optimal range
  • 10% bonus to missile kinetic damage
  • 30% bonus to ECM Target Jammer strength
  • 10% bonus to shield resistances
  • Slot layout: 2 H, 2 M, 2 L, 2 turrets, 2 launchers
  • Fittings: 22 PWG, 110 CPU
  • Defense (shields / armor / hull) : 200 / 125 / 175
  • Capacitor (amount / recharge rate / cap per second): 130 / 65s / 2
  • Mobility (max velocity / agility / mass / align time): 295 / 3.12 / 1163000 / 3.40s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / scan resolution / max locked targets): 27km / 475 / 3
  • Sensor strength: 6 Gravimetric
  • Signature radius: 52
  • Cargo capacity: 125
  • VELATOR:
  • Static Role bonuses:
  • 10% bonus to hybrid turret damage
  • 20% bonus to drone hitpoints, damage and mining yield
  • 10% bonus to Remote Sensor Dampener effectiveness
  • 15% bonus to Armor Repairer effectiveness
  • Slot layout: 2 H, 2 M, 2 L, 2 turrets, 1 launchers
  • Fittings: 23 PWG, 100 CPU
  • Defense (shields / armor / hull) : 150 / 175 / 225
  • Capacitor (amount / recharge rate / cap per second): 135 / 67.5s / 2
  • Mobility (max velocity / agility / mass / align time): 305 / 2.91 / 1148000 / 3.13s
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / scan resolution / max locked targets): 23.5km / 480 / 3
  • Sensor strength: 6 Magnetometric
  • Signature radius: 54
  • Cargo capacity: 135
  • REAPER:
  • Static Role bonuses:
  • 10% bonus to velocity
  • 10% bonus to Small Projectile Turret damage
  • 10% bonus to Target Painter effectiveness
  • 15% bonus to Shield Boost Amount
  • Slot layout: 2 H, 2 M, 2 L, 2 turrets, 2 launchers
  • Fittings: 21 PWG, 105 CPU
  • Defense (shields / armor / hull) : 175 / 150 / 150
  • Capacitor (amount / recharge rate / cap per second): 125 / 62.5s / 2
  • Mobility (max velocity / agility / mass / align time): 310 / 3.03 / 1157000 / 3.28s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / scan resolution / max locked targets): 22km / 490 / 3
  • Sensor strength: 6 Ladar
  • Signature radius: 48
  • Cargo capacity: 120
  • Mining Barges and Exhumers are getting the "tiericide" treatment where roles within a ship class are favored over linear progression.
  • Warning: due to the reduction of traditional cargo bays in Mining Barges and Exhumers, if you are in space with an overloaded cargohold on release day, you will need to jettison some cargo in order to warp your ship. If you are overloaded with ore or ice, you can move it to the new ore hold instead.
  • Procurer:
  • Role is now mining barge with superior defenses
  • Mining Barge skill bonus per level: 5% bonus to shield hit points
  • Special bonus allows its 1 mining turret to have the mining output of 3 mining turrets
  • Slot layout: 1 High, 4 Mid, 2 Low
  • Fittings: 45 PWG, 250 CPU
  • Defense (shields / armor / hull) : 6000 / 5000 / 5500
  • Drones (bandwidth / bay): 25 / 25
  • Signature radius: 200
  • Ore hold capacity: 12000
  • Cargo capacity: 350
  • Retriever:
  • Role is now mining barge with superior ore hold capacity
  • Mining Barge skill bonus per level: 5% bonus to ore hold capacity
  • Special bonus allows its 2 mining turrets to have the output of 3 mining turrets
  • Slot layout: 2 High, 1 Mid, 3 Low
  • Fittings: 35 PWG, 235 CPU
  • Defense (shields / armor / hull) : 2300 / 1700 / 2000
  • Drones (bandwidth / bay): 25 / 25
  • Signature radius: 250
  • Ore hold capacity: 22000
  • Cargo capacity: 450
  • Covetor:
  • Role is now a mining barge with superior mining output
  • Mining Barge skill bonus per level: 4% bonus to Strip Miner yield, 3% reduction in Ice Harvester duration
  • Slot layout: 3 High, 1 Mid, 2 Low
  • Fittings: 35 PWG, 255 CPU
  • Defense (shields / armor / hull) : 1700 / 1300 / 1500
  • Drones (bandwidth / bay): 50 / 50
  • Signature radius: 150
  • Ore hold capacity: 7000
  • Cargo capacity: 350
  • Skiff:
  • Role is now exhumer with superior defenses
  • Mining Barge skill bonus per level: 5% bonus to shield hit points, 5% bonus to all shield resistances
  • Exhumer skill bonus per level: 1% bonus to Strip Miner yield, 1% reduction in Ice Harvester duration
  • Special bonus allows its 1 mining turret to have the mining output of 3 mining turrets
  • Slot layout: 1 High, 5 Mid, 2 Low
  • Fittings: 50 PWG, 270 CPU
  • Defense (shields / armor / hull) : 6500 / 5500 / 6000
  • Drones (bandwidth / bay): 50 / 50
  • Signature radius: 200
  • Ore hold capacity: 15000
  • Cargo capacity: 350
  • Mackinaw:
  • Role is now exhumer with superior ore hold capacity
  • Mining Barge skill bonus per level: 5% bonus to ore hold capacity, 5% bonus to all shield resistances
  • Exhumer skill bonus per level: 1% bonus to Strip Miner yield, 1% reduction in Ice Harvester duration
  • Special bonus allows its 2 mining turrets to have the output of 3 mining turrets
  • Slot layout: 2 High, 4 Mid, 3 Low
  • Fittings: 35 PWG, 270 CPU
  • Defense (shields / armor / hull) : 3000 / 2300 / 2700
  • Drones (bandwidth / bay): 50 / 50
  • Signature radius: 250
  • Ore hold capacity: 28000Cargo capacity: 450
  • Hulk:
  • Role is now exhumer with superior mining output
  • Mining Barge skill bonus per level: 3% bonus to Strip Miner yield, 5% bonus to all shield resistances
  • Exhumer skill bonus per level: 3% bonus to Strip Miner yield, 4% reduction in Ice Harvester duration
  • Slot layout: 3 High, 4 Mid, 2 Low
  • Fittings: 35 PWG, 300 CPU
  • Defense (shields / armor / hull) : 2200 / 1800 / 2000
  • Drones (bandwidth / bay): 50 / 50
  • Signature radius: 150
  • Ore hold capacity: 8500
  • Cargo capacity: 350
  • Ships:
  • Ships that self-destruct will now drop loot in their wreck. This follows the regular chance based loot drop mechanics for items fitted to the ship and carried in the cargo hold.
  • Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final blow will be awarded to the eligible attacker who inflicted the most damage.
  • The Tormentor has received an additional turret hardpoint, giving it a total of three.
  • Skills:
  • Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed.
  • Modules:
  • The 'Rampart' Kinetic Plating I has been renamed to Experimental Explosive Plating I, and now gives an explosive bonus; previously the 'Rampart' plating had identical stats to the Experimental Kinetic Plating I, and there was no corresponding Explosive plating with the same bonus.
  • T2 armor plates now have better HP that the Meta 4 plates. Previously there was no advantage in using the T2 plates.
  • Improved Centii A, B, C-Type Small Remote Armor Repair System attributes. Increased repair amount, reduced capacitor usage and extended range.
  • Improved Coreli A, B, C-Type Small Remote Armor Repair System attributes. Increased repair amount, reduced capacitor usage and extended range.
  • Improved Centum A, B, C-Type Medium Remote Armor Repair System attributes. Increased repair amount and reduced capacitor usage.
  • Improved Corelum A, B, C-Type Medium Remote Armor Repair System attributes. Increased repair amount, reduced capacitor usage and extended range.
  • Improved Pithi A, B, C-Type Small Shield Transporters. Increased shield transported amount, reduced capacitor usage and extended range.
  • Improved Gistii A, B, C-Type Small Shield Transporters. Increased shield transported amount, reduced capacitor usage and extended range.
  • Improved Pithum C A, B, C-Type Medium Shield Transporters. Increased shield transported amount and reduced capacitor usage.
  • Improved Gistum A, B, C-Type Medium Shield Transporters. Increased shield transported amount, reduced capacitor usage and extended range.
  • "Synthetic Hull Conversion Inertia Stabilizers I" signature radius penalty has been reduced to be more in line with other "Synthetic Hull Conversion" modules. (CCP Tallest says hello).
  • All "Micro" shield extenders have had their skill requirement changed from Engineering I to Shield Upgrades I and are now affected by the Shield Upgrades skill bonus.
  • Changed Ionic Field Projector and Targeting System Subcontroller rigs to ensure that they correctly receive stacking penalties when used alongside modules that affect the same attribute. Remote Sensor Boosters are already stacking penalized with local Sensor Boosters; we triple checked.
  • Weapons & Ammunition:
  • The following missing Missiles have been added to the Guristas Loyalty Points store; "Guristas Inferno Heavy Assault Missile", "Guristas Mjolnir Heavy Assault Missile", "Guristas Nova Heavy Assault Missile", "Guristas Scourge Heavy Assault Missile".
  • Updated FOF missile names to match their category name of Auto-Targeting missiles.
  • Renamed Assault Missiles to Heavy Assault Missiles to match the launcher they are used in.
  • See http://community.eveonline.com/devblog.asp?a=blog&nbid=73021 for more details on the above two changes.
  • Hybrid Charges will now be consistently referred to as "Charges" rather than "Ammo" throughout the game.
  • Market and Contracts:
  • Added Pirate faction implants to the market.
  • Reorganized hardwiring implants on the market so that players are better able to find implants they want.
  • Science and Industry:
  • Factional Weapon upgrade blueprints have had their Manufacturing requirements brought in line with their Tech 1 variants. The affected blueprints are the:
  • Ammatar Navy Heat Sink Blueprint
  • Caldari Navy Ballistic Control System Blueprint
  • Federation Navy Magnetic Field Stabilizer Blueprint
  • Federation Navy Tracking Computer Blueprint
  • Federation Navy Tracking Link Blueprint
  • Imperial Navy Heat Sink Blueprint
  • Khanid Navy Ballistic Control System Blueprint
  • Republic Fleet Ballistic Control System Blueprint.
  • Fittings and Saved Fittings:
  • Rigs in saved fitting will get fitted (if you choose to have them fit).
  • Charges in cargo will get saved with saved fittings.
  • Ice Products like Liquid Ozone in cargo will get saved in saved fittings and added when you fit.
  • When fitting a ship from a saved fitting, it will no longer abort if you are unable to fit one module/rig. Instead, it will fit everything but what you cannot use.
  • Agents & Missions:
  • Mission objectives for the mission "Beizan Picholen (1 of 6)" have been made more clear.
  • Removed Mara NPCs from Override Transfer Array Incursion sites.
  • Moved the Logistics Control Array closer to the entrance in Override Transfer Array Incursion sites.
  • Reduced the number of NPCs from Override Transfer Array Incursion sites to reduce the total hitpoints present.
  • User Interface:
  • In the Standing Transactions window, "Show Details" is no longer available as the functionality was removed long ago.
  • Changed the opacity and border in the fitting screen of slots that cannot be used.
  • The LP font in the incursion global report window has been reduced in size so that six digits will now display correctly.
  • The Drone Settings window has now been changed to a much sleeker utility menu. This will give you much faster access to change drone settings on the fly.
  • Module tooltips now display more useful information such as ranges, estimated DPS, crystal damage etc.
  • A new Mission HUD will allow instant access to mission-related information and actions.
  • Overview is now sorted by distance by default, rather than by icon.
  • Customs Offices will no longer appear on the "General" overview default.
  • The agents list in a station now includes ‘Talk to’ buttons, so a player does not have to right-click or double-click unnecessarily.
  • Market searches will now use a folder view to group results if they are spread across multiple categories.
  • Sorting of chat memberlist will now freeze on mouse-over, in the same way as the overview, to allow easier interaction in highly populated chat channels.
  • Character Creation & New Player Experience:
  • You can now move the camera further away from your character during portrait creation to see more of your clothing and pose.
  • There is now an option in the Escape Menu under the Miscellaneous section called: ‘Enable Green screen Portrait Background’ which allows you apply a green screen background while in character creation or re-customization. When in the Portrait screen, the green background can be found at the far left of the Backgrounds menu. Also, when the green screen background option is enabled, it appears in the 3D avatar preview window as well.
  • At the race-selection screen regions of the map will highlight during mouse-over and can be clicked to select a race.
  • NPCs:
  • NPCs in the Group "Deadspace Rogue Drone Swarm" have bounties.
  • Exploration & Deadspace:
  • Noctis can now enter Sansha/Blood Raider/Angle/Serpentis Base complex. Previously they could only enter the Guristas Base.
  • Some DED 3/10 sites allowed battleships to enter, now they cannot
  • EVE Voice, Mail & Chat:
  • The 'Constellation' chat channel is no longer opened by default for all new clients/characters.
  • Miscellaneous:
  • Fixed a delay experienced when attempting to deploy probes or bombs directly after coming out of warp.
  • FIXES:
  • Character Creation and New Player Experience
  • The text in the "Guns and Ammo" tutorial no longer assumes that your gun does not require ammunition.
  • An issue with missing body parts on avatars within the captain's quarters has been fixed.
  • An issue regarding avatars hair disappearing within the captain's quarters has been fixed.
  • A graphical corruption issue on player characters due to the way shaders are loaded has been fixed.
  • A lighting issue that occurred on characters when viewed in full body mode has been fixed.
  • Ships:
  • Minor typo errors in the Huginn description have been cleaned up.
  • Corrected the description for the Raven, Raven Navy Issue and Raven State Issue which incorrectly mentioned a bonus to Siege launchers instead of Torpedo launchers.
  • Fixed an issue where T3 ships with the interdiction Nullifier subsystem fitted were landing outside POS shields rather than inside after a login e-warp.
  • Drones:
  • Fixed an issue where delegated fighter drones were scattering to the edge of the system when the owner got disconnected from them. They will now end up in a reasonable position somewhere between the two ships.
  • Skills:
  • When viewing the info of a skill, the attribute "Level" now has a capital L.
  • Modules:
  • Created the missing module Ammatar Navy Armor Thermic Hardener and added into the Ammatar LP stores.
  • The Civilian Thermic Dissipation Field module is now named correctly.
  • Experimental Explosive Plating I is now correctly listed as a variant of Explosive Plating I rather than Kinetic Plating I.
  • Boosters and Implants:
  • Implant names and descriptions have been updated to be more consistent and informative.
  • The Implant Akemon's Modified 'Noble' ZET5000 has been correctly renamed to Inherent Implants 'Noble' Hull Upgrades HG-1008.
  • All variations of the Crash Booster now properly affect Citadel Cruise Missiles and Citadel Torpedoes.
  • Weapons & Ammunition:
  • Resolved an issue where Raw Materials were duplicated on the manufacturing quote window for the following items: Concussion Bomb, Scorch Bomb, Shrapnel Bomb, Lockbreaker Bomb, and Void Bomb.
  • Frigate-sized kinetic missiles no longer do zero damage in Wolf-Rayet C5 wormholes.
  • Rigs:
  • The Small Processor Overclocking Unit II will now be sorted with the other rigs alphabetically in the market.
  • Science and Industry:
  • Removed erroneous reference to Augmented Stem Cells in the production tab of Autotrophs.
  • A few errant T2 blueprints are now correctly listed as T2.
  • Market & Contracts:
  • The number of items available on the Market will now be displayed as an integer (123) rather than a decimal (123.00).
  • Unaccepted private courier contracts now appear properly in the journal and outstanding contracts list.
  • The Tracking Link I Blueprint has been moved from the Sensor Subsystem to the Weapon Upgrades category in the Blueprint section of the Market to be more consistent with its manufactured module location.
  • Starbases, Outposts and Stations:
  • Fixed an issue with manually controlled starbase turrets where the targeting countdown would sometimes continue to display after the target has been locked.
  • X-Large ship assembly array now gives correct error message when too many people are trying to use it.
  • Fixed an error that caused broken formatting in the "Not enough space" warning dialog for Customs Offices.
  • Agents & Missions:
  • Fixed the incursion 'Nation Rebirth Facility' completion pop-up which was triggering before completion.
  • The "Balancing the Books" career mission series no longer rewards the same skill twice.
  • Acceleration gate in Research Outpost room, in the Worlds Collide mission is now locked until the NPCs have been cleared.
  • Fixed some spelling mistakes in the message displayed on completing "After The Seven (5 of 5) mission".
  • Career type Agents no longer only appear as Distribution division. They now appear correctly as Career type and in their respective divisions.
  • Exploration & Deadspace:
  • The second and third wave of the Class 6 Cosmic Anomaly "Core Citadel" has been fixed. Previously the frigates had not been spawning.
  • Fixed an issue where the wrong amount of dungeons were spawning in the drone regions in relation to pirate detection arrays.
  • Removed Republic Gleedas and their target painters from the Minmatar Minor Compound to ensure that all Factional Warfare complexes remain free of NPC electronic warfare.
  • Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
  • Corporation & Alliance:
  • Fixed cases where Corporation members tree view list with thousands of entries will be extremely slow. If number of members goes above 50, we now group them alphabetically. Opening up member hangars, enumerating list of members and checking content of members hangars will now be instant.
  • Resolved a minor typo for the message "(Ally X) has offered its assistance".
  • EVE Voice, Mail & Chat:
  • CONCORD Bounty payment EVE Mails now refer to the appropriate gender of the pilot killed.
  • Graphics:
  • Missiles launched at a Drone Particle Accelerator now fly in the correct direction.
  • Rendering of Gas Planets on Mac clients is now working correctly.
  • Audio:
  • An issue with the sound effects not playing when mousing over and activating modules has been fixed.
  • A rogue Amarr arms dealer has been slayed ending an issue which caused laser weapons to sound without firing when viewing fittings.
  • Fixed an issue where music was not been triggered at certain acceleration gates.
  • User Interface:
  • Drones belonging to Militia members will now have the correct symbol applied on the overview and brackets.
  • Fixed a consistency issue between the Fitting screen and the Inventory of when the Set Quantity window would be displayed. The Set Quantity pop up will now always display both in the Inventory and Fitting screen when dropping more drones or items than can be placed in its respective bay.
  • Fixed a spacing issue in the "Activate Modular Ship?" message for Tech 3 ships.
  • Using the lock target keyboard shortcut on the watch list will now continue to work even when the keybind is changed to something other than Ctrl.
  • Tweaked the warzone control bars so that the animation will now occasionally run along the entire bar, from the middle outwards.
  • Long character names will no longer flow out from the recruiter boxes in the Corporation adverts.
  • Fixed an issue where the capacity bar for custom offices was being overlapped by the drop down menu and the words "Planetary Customs Office".
  • Fixed the contrast and color of text in the assets window for personal and corporation assets to make them more readable.
  • The Training Queue window will now remember its position, size and divider as set by the player.
  • You will now have the option to Warp Squad to other distances for bookmarks.
  • Fixed an issue where the "Select Item Type" window when linking an item would break if other similar windows were stacked.
  • Fixed an issue where the window focus frame was overlapped by icons and their quantity while scrolling.
  • Fixed an issue where individual corporate hangar division windows would not remember their positions in station after a session change.
  • Fixed an issue where the capacity bar would not update when changing modules that affect capacity either by fitting them, putting them online or offline.
  • Fixed an issue where aligned windows would all minimize if shift click was used on the icon on the Neocom bar.
  • There is now a minimum height for the SELLING and BUYING sections within the Orders tab of My Wallet, to prevent breaking the window.
  • Attempting to open another fleet members Corporation hangars or Ship maintenance bay, that has not been enabled for fleet member usage, will no longer add a non-functional closable location in the Inventory index tree.
  • Fixed an issue where the office management buttons on the Station Services panel would flicker when resizing the window.
  • Fixed an issue where double clicking deliveries within the Market Deliveries / Returns would cause the Inventory focus to jump to your ship’s cargo hold.
  • Removed the Open Container option from deliveries within the Market Deliveries / Returns folder, as the option was non-functional.
  • Fixed a problem where it was possible to nest Item hangar and Ship hangar into a custom folder in the Neocom and delete the custom folder, removing the inventory icons and making them inaccessible again.
  • A typo in the description for the 'Women's Excursion Pants (Black/Red/Gold)' has been fixed.
  • The fleet composition window now remembers its previous position, size and pinned status when closed and reopened.
  • Fixed a problem that occurred when wrecks were being set to viewed while looting that caused repeated unnecessary disk access resulting in reduction in frame rate.
  • Fixed an issue where the green background of the active ship in the Inventory could be duplicated onto other ships.
  • Fixed incorrect mention to Control Bunker instead of Infrastructure Hub in vulnerability notification.
  • Removed "Control Bunker" from invulnerability notification and unified "infrastructure hub" to capitalized "Infrastructure Hub" to all notification messages, including 0.0 sovereignty notifications.
  • Link recognition in chat no longer causes the client to freeze - but some special characters (like parentheses) following a link are again included in the link.
  • Graphics:
  • Resolved graphical corruption for Windows XP users when opening the fitting window.
  • The timing of a doomsday has been improved so there is no delay between the effect completing and the ship's explosion.
  • Fixed an issue with no trails for missed target blaster fire.
  • Missile trail effect no longer extend further than targeted small ships.
  • Localized Clients:
  • English text is no longer doubled in some cases when using the Input Method Editor.
  • In the german client, the translation of "capacitor" has been changed to "Energiespeicher" for consistency reasons.
  • In the German client, the description of the skill "Turret Destabilization" now refers to the correct bonus.
  • On the German client, the description of the Visibility skill now refers to the game mechanics correctly.
  • To distinguish assets from the new inventory, we have renamed assets to "Besitz" on the German client.
  • On the German client, the translation of "power grid" has been unified to "Stromnetz".
  • In the German client, the translation of the term "Ticker" has been unified to "Kürzel" for consistency reasons.
  • Various improvements to the translations and fixes have been made throughout the client for all languages.
  • Miscellaneous:
  • Fixed a case where incorrect contraband penalties were sometimes being applied in systems below the appropriate security-status threshold.
  • Increased the width of Loyalty Points Cost column in the LP Store to avoid truncated text.
  • Certain offensive T3 subsystems no longer display unexplained numbers in their attribute info.
  • Warping away while an advanced camera parent location is selected no longer locks the users view.
  • Fixed name of an NPC logo from “Imperial Constructions” to “Amarr Constructions”

New in EVE Online 6.10.395875 (Jul 11, 2012)

  • Fixes:
  • Corporations & Alliances
  • Bills for wars are now cancelled if the war ends in a surrender.
  • Fixed an issue that caused the client to slow down rendering if it had been minimized to the dock and brought back into focus.

New in EVE Online 6.10.395090 (Jul 9, 2012)

  • Fixes:
  • Modules - Bombs now have resistances back again, so they will no longer take full damage.
  • Corporations & Alliances - Allies who signed up to defend a target against an alliance will now join the copied wars when a member corporation leaves the aggressor alliance.

New in EVE Online 6.10.394353 (Jul 5, 2012)

  • War:
  • Wars are now ended when either corporation disbands.
  • Cost (paid to concord) of hiring ally was sometimes calculated incorrectly. That has now been fixed
  • User Interface:
  • The context menu in the alliance ranking list sometimes displayed two options for declaring war one that worked and another that didn’t. We removed one of them.

New in EVE Online 6.10.394018 (Jul 4, 2012)

  • Graphics:
  • Fixed an issue where the client could override user AA settings resulting in lower performance on some hardware configurations.
  • User Interface:
  • Items in containers in corporate hangars should now stack and lock/unlock normally.
  • Inventory locations in space that do not use the standard cargo transfer range will highlight to show accessibility based on the actual enforced operational interaction range.
  • Miscellaneous:
  • Removed excessive saving of user settings during session change, and improved the speed of settings serialization when it actually occurs.

New in EVE Online 6.10.392804 (Jun 29, 2012)

  • Graphics - Improvements have been made to the FPS drop that some players are experiencing, particularly when running multiple clients. We do not consider the problem solved however and are still continuing to investigate.

New in EVE Online 6.10.392140 (Jun 28, 2012)

  • Corporations & Alliances:
  • Resolved a rare issue where you were unable kick a corporation member from the corporation, even if they were online and docked.
  • User Interface:
  • A right click option to redeem AURUM from PLEX remotely via the asset menu has been removed.
  • When opening the Customs Office configuration menu, it will now load correctly the first time.
  • It is once again possible to save screenshots with the in-game bug reporting tool.
  • Miscellaneous:
  • Removed excessive saving of user settings during session change and improved the speed of settings serialization.

New in EVE Online 6.10.391430 (Jun 27, 2012)

  • Graphics - The Minmatar V3 shader was updated so that the missile launchers now match the variant colour schemes.
  • User Interface - A defect where ship hangar icons were not using caching has been fixed.

New in EVE Online 6.10.391117 (Jun 26, 2012)

  • Graphics:
  • Fixed an issue with the Phantasm shader looking jaggy under some lighting conditions
  • User Interface:
  • The Cargo Bay and Drone Bay indicators in the fitting window now show the amount currently occupied/total capacity.
  • Directors now see the ally icon with the '!' exclamation mark next to a war to indicate they have offered assistance to that war.
  • The new Utility Menu in the war lists will no longer show Declare Mutual, Open for Allies, and the Send Surrender Offer options when a war has ended.
  • NeX Store and Aurum:
  • Duplicate offers on the Noble Exchange (NeX store) have been removed.
  • Miscellaneous:
  • The memory usage of the main screen in Captains Quarters has been improved.

New in EVE Online 6.10.384443 (Jun 10, 2012)

  • Fixes have been made for items not displaying in player's inventory
  • Fixed an issue where broken plastic wraps would cause the inventory not to load
  • Issues with input delays in the Mac client have been addressed
  • Fixed an issue where corp members with query roles only would end up with a hanging inventory window if a container was present within a division.

New in EVE Online 6.10.383814 (Jun 7, 2012)

  • Fixed an issue where the text typed into the quick filter search would not always correctly apply to the items in view.
  • Fixed an issue where the Est. price and item number count would not update when dragging across multiple windows.
  • Fixed an issue where a user could not move a group of items to a destination location by dropping on the items already there, if the destination already had an existing item of the type being moved.
  • Performance when moving, stacking or sorting a large number of items has been significantly improved.
  • Fixed an issue where the contents of a container within a plastic wrap could no longer be seen.
  • Fixed a problem where a message labelled Action Failed when storing ships in space could cause the client to freeze or become unresponsive.
  • Fixed an issue where broken plastic wraps would cause the Inventory not to load.

New in EVE Online 6.10.382307 (Jun 5, 2012)

  • Fixed an error that caused a delay while opening the "Jump To" and "Bridge To" right-click menu options.

New in EVE Online 6.10.381866 (Jun 4, 2012)

  • User Interface:
  • Undocking with collapsed overview no longer breaks the overview.
  • Chat:
  • Chat: Link detection has been improved for links containing special characters.
  • It is no longer possible to gag yourself by sending a very long /me emote over to the server (unless you‘re hacking the client. Don‘t hack the client kids!)
  • Localization:
  • Localized clients with certain language settings should no longer prepend the system name onto the Stations name in the Station Management window. This, unnoticed, prevented any changes to be made as the server decided a name change was occurring when it wasn‘t and a name conflict error would be raised on any attempts to change other settings.
  • The in-client petition creation system is now better localized when petitioning agent missions or reimbursement cases.
  • UI pointers which display during tutorials on window tabs (such as the agent tab in the station window) will now display in localized clients.
  • The description of the Harpy is now showing the correct boni on the German client.

New in EVE Online 6.10.380701 (May 31, 2012)

  • Factional Warfare:
  • Dropped modules are no longer taken into account when calculating Loyalty Points for Factional Warfare kills.
  • Character Creator:
  • Fixed an issue with the History slider which caused characters to appear with incorrect clothing or skin colors applied.
  • Localization:
  • Resolved an issue with the Russian client which prevented character selection under certain conditions.

New in EVE Online 6.10.379981 (May 30, 2012)

  • Fixes:
  • Unified Inventory
  • Fixed an issue where inventory window would lock up if a player would assemble ships too rapidly.
  • Ship and POS corp hangars now remember which division was open when accessing them through right-click menus.
  • User Interface:
  • It is now possible to drag a system name from an agent conversation to a chat window.
  • Modules:
  • Ancillary Shield Boosters are now affected by the same bonuses and penalties as other shield boosters.
  • War Declaration:
  • Fixed a bug that caused allies not to be added to wars.
  • Planetary Interaction:
  • Command centers can now, once again, be deployed in Factional Warfare systems.
  • Graphics:
  • Fixed an issue that would cause the runway lights on the Abaddon to render on top of the ship's hull.

New in EVE Online 6.10.379356 (May 29, 2012)

  • Fixes:
  • Unified Inventory:
  • Fixed an issue where actions would fail if more than two cargoholds are opened.
  • Added a venue to recover impounded items if the corporation office has been removed.
  • Improved performance when handling large amounts of items.
  • Improved performance when working with starbases.
  • Added alphabetical sorting of containers.
  • Fixed an issue where open windows would still display as “active ship” if they remained open while changing ships.
  • Added your active ship to the “ship hangar” inventory.
  • Added the same functionality to containers in space as wrecks in space. They should now function the same.
  • User Interface:
  • Fixed an issue where clicking too fast on the dock/jump button would break the action.
  • Fixed an issue where the autopilot fails to dock, but sits in close proximity to the station.
  • Improved performance when opening war reports with a high volume of data.
  • Improved performance when opening kill reports with a high volume of data.
  • Moved Crow and Malediction into their proper category in the reports.
  • Changed the display priority of the icons: "Has ally" will always trump the other options.
  • Added a timer to show you when a war is officially over.
  • Corporation taxation rate displays in its proper decimalized form in the corporation info window.
  • Search:
  • Searching for names constructed entirely of hyphens will work without error.
  • Chat:
  • Frogholing™ autolinks in chat works again as it used to. Any edits done to autolinked text after it has been autolinked will be retained and no translation or auto-completion will happen on receiving clients.
  • Auto-completed station links will no longer complete to the stations actual name. Instead they will complete, and translate, to: "Station: OrbitName" e.g. Station: Amarr VIII (Oris).
  • The auto-complete feature is now proper tag so any previously saved texts are not affected as they do not have the tag. This tag is only respected by the chat.
  • Miscellaneous:
  • Corporation medal creation was broken in some localized clients. This is now fixed.

New in EVE Online 6.10.377968 (May 28, 2012)

  • Fixes:
  • User Interface
  • Locked BPOs will now display correctly, i.e. be dimmed out compared to unlocked BPOs.
  • All Player Owner Structures can be renamed via the right click and Set Name function.
  • Dragging items to Inventory headers when they are stacked with other windows will now move items into those locations correctly.
  • War Reports:
  • Double clicking to show info on a module in Kill Reports will now show you the correct information.
  • Allies will now have correct status in the allied list, instead of having "Can fight at {time}" for an extra day.
  • You can now drag War Reports to share. Players can make a list in Notepad of wars you like to follow and you can share them in chat with your friends (or enemies).
  • Decimal places have been removed from ISK value in War Reports to make the UI less cluttered.
  • Copying kill reports generated after Inferno now gives you information compatible with kill reports pre Inferno.
  • Localization:
  • The German translations for the Inferno release are now included in the client.
  • Miscellaneous:
  • Allies are now notified when they join a war.
  • Updated manufacture stats for Drone Damage Amplifier II and [Small/Medium/Large] Processor Overclocking Unit II.
  • Fixed floating point inaccuracies which were calculating distances to bookmarks when generating menu options. This was causing problems when trying to warp to bookmarks more than 150 km away.

New in EVE Online 6.10.376700 (May 22, 2012)

  • War Declaration:
  • The war declaration system has been completely overhauled and now adds a new dynamic to how wars are won and lost. Full details are available in the Dev Blogs, 'Changes to War Mechanics' and 'War, Modules and Super Friends'.
  • Wars are now declared by the CEO or a Director and not through the voting system.
  • The war declaration cost is determined by corporation size and the amount of active wars the aggressor has currently. Previously it counted defender wars. Price starts at 50 million.
  • Several loopholes for evading wars have been closed:
  • If you leave a corporation while the war is on, you cannot re-join until the war is over or 7 days have passed. This does not apply to mutual wars.
  • War shedding is no longer possible. Corporations that are at war will continue to be so, regardless of joining or leaving alliances.
  • All wars are now public:
  • You can view a report of all wars currently active and see how both sides are doing.
  • Mercenaries can offer their assistance, at a price, to the defending corporation or alliance.
  • Both parties can offer “surrender terms” and attach a price tag if you are a CEO or Director.
  • All wars will now have a war report:
  • As mentioned this will be public and available to everyone.
  • Contains all kills and losses in date order.
  • Contains a headline showing the total amount of damage inflicted.
  • A Graph is available so you can view wars by ship class.
  • Defenders in wars can get help from other corporations or alliances.
  • Defenders can flag themselves as seeking aid.
  • As stated above, any corporation or alliance can send a formal offer to ally with the defender for a particular war.
  • The ally counts as being in war against aggressor and is included in the war report on the defender’s side.
  • Kill mails will now be known as kill reports. More details on these changes are available in the Dev Blog, 'Spaceship Murder Notifications':
  • Updated to have a nice look and feel.
  • Visually displays the victims fittings with an option to save it.
  • Shows the total amount of money lost by the other player.
  • They can now be dragged into chat and mails.
  • Modules:
  • Brand new modules and ammunition have been added to enhance player choice when fitting a ship. Further details of all new modules can be found in the Dev Blog, 'War, Modules and Super Friends'.
  • The Reactive Armor Hardener : A low slot module that adjusts resists according to incoming damage. You can only fit one, but it lets you fight lazy!
  • Extrinsic Damage Amplifier: A low slot, drone damage module which allows your drones do more damage, much in the same way that Gyrostabilizers or Heat Sinks work.
  • Ancillary Shield Boosters: A mid slot active tanking shield module which lets you boost a lot of shield but at a massive need. Requires charges to operate and comes in small, medium large and X-Large.
  • Target Spectrum Breaker: A mid slot module that has a chance of breaking the lock of ships that are targeting you. Downsides is that you have a reduced scan res and it breaks your lock when going off.
  • Light and Medium Web Drones: Light and medium versions of the stasis webifying drones we already have.
  • Cap Battery Changes: All capacitor batteries provide an inherent defense against Nosferatu and Energy Neutralizers. A portion drained is reflected back on the aggressor.
  • Defender Missiles: Defender missiles have now been split into size categories light and heavy.
  • Overclocking Processor Units: A rig that increases your CPU, but at the cost of shield recharge rate.
  • Graphics:
  • New missile launchers and launch effects are released with Inferno and add a new level of immersion to EVE Online. Missiles will now swarm to targets from brand new launchers equipped to ships. You can see a video of the new effects by clicking this link. The new launchers are:
  • Bomb Launcher
  • Citadel Torpedo Launcher
  • Citadel Cruise Missile Launcher
  • Torpedo Launcher
  • Cruise Missile Launcher
  • Heavy Missile Launcher
  • Heavy Assault Missile Launcher
  • Rocket Launcher
  • Rapid Light Missile Launcher
  • Light Missile Launcher
  • Brand new effects have been added for all:
  • Missiles.
  • Missile Muzzle effects.
  • Missile Trails.
  • Missile Explosions.
  • Improved distribution of damage locators.
  • Brand new Stealth Bomber models have been added for the:
  • Manticore
  • Nemesis
  • Purifier
  • Hound
  • The transformation of Amarr ships has been completed and will now appear in V3 format for all of the following ships.
  • Industrial
  • Battleship
  • Battle Cruiser
  • Cruiser
  • Destroyer
  • Frigate
  • Shuttle
  • Please note that the Minmatar V3 is still in progress and will be released in the very near future.
  • Character Creator and New Player Experience:
  • The skin color options in the character creator and re-customization have been changed so the color of your skin is no longer constrained by the bloodline of your avatar. All bloodlines now have a broad range of distinct skin tones ranging from pale to dark.
  • As skin tone can only be chosen when creating a new character or resculpting, all existing characters on TQ have been given one free resculpt.
  • Bloodline hair-color restrictions have been lifted in the character creator and re-customization.
  • Changes:
  • Ships:
  • Inferno will be the first-step taken into removing the Tier system out of ship classes; please refer to the Dev Blog, 'Rebalancing EVE, one ship at a time' for more details.
  • The first batch of changes affect the Tormentor, Punisher, Merlin, Incursus and Rifter frigates:
  • Tormentor: role changed from mining to combat ship
  • New bonuses: 5% to small energy turret damage and 10% reduction to small energy weapon capacitor use per level.
  • Slot layout: 3 High, 3 Mid, 4 Low; 2 turrets and no launchers.
  • Fittings: 49 PWG, 130 CPU
  • Defense (shields / armor / hull) : 350 / 450 / 400
  • Capacitor (amount / recharge rate / cap per second): 400 / 200 s / 2
  • Mobility (max velocity / agility / mass / align time): 320 / 3.05 / 1180000 / 3.37 s
  • Drones (bandwidth / bay): 10 / 10
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 620 / 4
  • Sensor strength: 9 Radar
  • Signature radius: 35
  • Punisher: improved role as close range brawler
  • New bonuses: 5% bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.
  • Slot layout: 4 High, 2 Mid, 4 Low; 3 turrets and no launchers
  • Fittings: 55 PWG, 124 CPU
  • Defense (shields / armor / hull) : 350 / 500 / 450
  • Capacitor (amount / recharge rate / cap per second): 425 / 212.5 s / 2
  • Mobility (max velocity / agility / mass / align time): 330 / 3.35 / 1047000 / 3.28 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km / 640 / 4
  • Sensor strength: 9 Radar
  • Signature radius: 37
  • Merlin: changed role from sniper to close range brawler.Warning: due to the high-slot and launcher hard point removal on the Merlin, we highly recommend players to dock in a safe place or swap ships before release date.
  • New bonuses: 5% bonus to Small Hybrid Turret damage and 5% to shield resistances per level.
  • Slot layout: 3 High, 4 Mid, 3 Low; 3 turrets and no launchers.
  • Fittings: 40 PWG, 180 CPU
  • Defense (shields / armor / hull) : 500 / 350 / 400
  • Capacitor (amount / recharge rate / cap per second): 350 / 175 s / 2
  • Mobility (max velocity / agility / mass / align time): 310 / 3.6 / 997000 / 3.36 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 580 / 5
  • Sensor strength: 11 Gravimetric
  • Signature radius: 39
  • Incursus: improved role as close range brawler.
  • New bonuses: 5% bonus to Small Hybrid Turret damage and 10% bonus to armor repairer effectiveness per level.
  • Slot layout: 3 High, 3 Mid, 4 Low; 3 turrets and no launchers.
  • Fittings: 45 PWG, 135 CPU
  • Defense (shields / armor / hull) : 400 / 450 / 500
  • Capacitor (amount / recharge rate / cap per second): 370 / 185 s / 2
  • Mobility (max velocity / agility / mass / align time): 340 / 3.15 / 1028000 / 3.0 s
  • Drones (bandwidth / bay): 5 / 5
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 600 / 4
  • Sensor strength: 9 Magnetometric
  • Signature radius: 42
  • Rifter: role and bonuses unchanged
  • Unchanged Slot layout: 4 High, 3 Mid, 3 Low; 3 turrets and 2 launchers.
  • Unchanged fittings: 37 PWG, 125 CPU.
  • Defense (shields / armor / hull) : 450 / 400 / 350
  • Capacitor (amount / recharge rate / cap per second): 250 / 125 s / 2
  • Mobility (max velocity / agility / mass / align time): 355 / 3.19 / 1067000 / 3.19 s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 660 / 4
  • Sensor strength: 8 Ladar
  • Signature radius: 35
  • Factional Warfare:
  • A substantial overhaul has been made to Factional Warfare and full details can be found in the Dev Blog, 'Factional Warfare Overhaul'.
  • Name Standardization:
  • The metric which determined control over Factional Warfare systems, Occupancy, has been replaced with Sovereignty for clarity purposes.
  • Factional Warfare Control Bunkers have been replaced by Infrastructure Hubs. This change mainly is cosmetic as no attribute has been altered except for signature radius, which has been increased to 4000.
  • The World Map Control Panel filters for Factional Warfare have been reworked. The “Occupancy” tab has been removed, simplified filters are now available under the “Sovereignty > Factional Warfare” tab.
  • Factional Warfare Page:
  • The Factional Warfare page has been significantly improved to include the following:
  • Information delivery has been clarified by splitting data over three tabs: “War Zone Control”, “Statistics” and “Rules of Engagement”
  • War Zone Control display war information for Factions as a whole, lists gained bonuses, displays upgraded systems, shows a Star Map with contested and vulnerable areas. See “War Zone Control” paragraph below for more information.
  • The Statistic page display personal, corporation and militia wide data regarding Factional Warfare performance.
  • The Rules of Engagement tab explains basic mechanics of Factional Warfare regarding territorial contest, upgrade process, combat and reward mechanics as well as consequences for joining.
  • Station deny docking:
  • All stations located in enemy Factional Warfare systems will now deny docking to the opposing militias. Neutrals are not affected by this change and can still dock anywhere they please.
  • All stations located in enemy Factional Warfare systems will now deny service use to enemy pilots that managed to dock before Sovereignty switched hand. Neutrals are not affected.
  • Upgrading Solar systems:
  • It is now possible to upgrade a solar system owned by your own faction by spending Factional Warfare Loyalty Points (LPs) into the respective Infrastructure Hub.
  • Donating LPs is done in close proximity of the Infrastructure Hub (closer than 2500 meters) and is taken from the respective Factional Warfare Militia Corporations 24th Imperial Crusade, State Protectorate, Federal Defense Union and Tribal Liberation Force.
  • Upgrading a Factional Warfare system gives system-wide bonuses to the faction that owns it and neutrals:
  • Level 1 requires 10,000 LPs: all stations in the system receive 1 additional slot, broker fees on contracts and market orders created in the system are reduced by 10%, medical clone costs are reduced by 10%
  • Level 2 requires 25,000 LPs: all stations in the system receive 2 additional slots, broker fees on contracts and market orders created in the system are reduced by 20%, medical clone costs are reduced by 20%
  • Level 3 requires 45,000 LPs: all stations in the system receive 3 additional slots, broker fees on contracts and market orders created in the system are reduced by 30%, medical clone costs are reduced by 30%
  • Level 4 requires 70,000 LPs: all stations in the system receive 4 additional slots, broker fees on contracts and market orders created in the system are reduced by 40%, medical clone costs are reduced by 40%
  • Level 5 requires 100,000 LPs: all stations in the system receive 5 additional slots, broker fees on contracts and market orders created in the system are reduced by 50%, medical clone costs are reduced by 50%
  • After level 5 is a buffer that does not give any bonuses, but prevents the system  losing upgrades directly when fully maxed. See “Capturing Payout” paragraph for more information.
  • Additional station slots are only added if they exist before the upgrade. New slots are not created if the station didn’t have it in the first place. Example: a station that had copy and manufacturing slots before an upgrade will receive one additional slots in these two areas, but will not receive any ME or PE slots.
  • It is not possible to gain an infinite amount of additional slots by repeatedly upgrading, then downgrading the system: additional lines being used will stay booked by their initial owner until the job expires. That means an opposing faction may have to wait for the previous job owner to relinquish his line before having access to it.
  • Medical clone costs do not apply to Jump Clones.
  • War Zone Control
  • Holding and upgrading Factional Warfare systems now have an impact in a faction success as a whole. Number of systems and upgrades hold in the same War Zone (Amarr/Minmatar or Caldari/Gallente War zones respectively) are counted as part of points, then used to unlock War Zone Control tiers:
  • War Zone Control Tier 1 – between 0 and 20% of total War Zone points: the faction LP store prices are multiplied by four next to their pre-Inferno numbers.
  • War Zone Control Tier 2 – between 20% and 40% of total War Zone points: the faction LP store prices are multiplied by two next to their pre-Inferno numbers, the faction receives 5% bonus to all Factional Warfare LP gains.
  • War Zone Control Tier 3 – between 40% and 60% of total War Zone points: the faction LP store prices are the same as pre-Inferno, the faction receives 10% bonus to all Factional Warfare LP gains.
  • War Zone Control Tier 4 – between 60% and 80% of total War Zone points: the faction LP store prices are twice as cheap as their pre-Inferno numbers, the faction receives 15% bonus to all Factional Warfare LP gains.
  • War Zone Control Tier 5 – between 80% and 100% of total War Zone points: the faction LP store prices are four times as cheap as their pre-Inferno numbers, the faction receives 20% bonus to all Factional Warfare LP gains.
  • War Zone Control bonuses are applied to all the respective faction members no matter where they are – neutrals and enemies are not affected.
  • War Zone Control only affects ISK and LPs requirements on their respective faction LP store offers.
  • War Zone Control only affects the respective Factional Warfare Militia Corporations (24th Imperial Crusade, State Protectorate, Federal Defense Union and Tribal Liberation Force). Other corporations are not affected by such a change.
  • Capturing payout:
  • Factional Warfare sites now give Loyalty Points when captured:
  • Minor sites: 10,000 LPs
  • Standard sites: 17,500 LPs
  • Major sites: 25,000 LPs
  • Major Stronghold or Major Compound sites: 30,000 LPs
  • Infrastructure Hubs: 40,000 LPs
  • All LP gains are split among all eligible members. Example: Two Amarr enlisted players capturing a Minmatar or Gallente Minor site would only receive 5,000 LPs for the 24th Imperial Crusade each.
  • All LP gains are also split toward allied factions. Example: one Amarr and one Caldari enlisted players capturing the same Minmatar or Gallente Minor site would still receive 5,000 LPs each – for their 24th Imperial Crusade and State Protectorate corporations respectively.
  • Cloaked or pilots in pods or shuttles will not receive any payout.
  • Only attacking enemy sites will yield LPs – defending will not. Example: one Amarr enlisted pilot defending an Amarr site will not receive anything. The same Amarr pilot capturing a Minmatar site will be normally paid.
  • Capturing LPs through Factional Warfare sites will cause the enemy Infrastructure Hub in the same solar system to lose half of the gained LP amount. Example: An Amarr enlisted pilot receiving 10,000 LPs for capturing a Minmatar Minor site in Amamake will cause the Infrastructure Hub there to lose 5,000 LPs, possibly causing it to lose an upgrade level.
  • Factional Warfare sites now give 20 Victory Points instead of 100 – this was done to increase solar system capture time significantly and reduce likelihood for a Factional Warfare pilot to be stranded in a station that switched loyalty while he was away.
  • LPs for kills:
  • Destroying enemy player ships will give LPs to the player giving the final blow.
  • Exact formula is: [Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000.
  • Please note insurance is always counted at its maximum value no matter what the insurance value on the destroyed ship actually is to discourage farming.
  • If the player giving the killing blow belongs to a fleet, LPs will be split to all friendly faction members in the grid. Example: a fleet of 2x Gallente Federation and 2x Minmatar Republic members destroy a target enlisted in the Caldari State worth 4000 LPs. No matter who had the killing blow, each Federation pilot will receive 1000 LP for the Federal Defense Union, while each Minmatar capsuleer will gain 1000 LP for the Tribal Liberation Force.
  • Standing requirements
  • Required faction standings to join Factional Warfare have been lowered from 0.5 to 0.0. Please note that players having negative standings will still be kicked out of their respective faction as usual.
  • The Advanced Military Career Path tutorial has been adjusted in consequence – the final mission now gives the Rapid Firing skill book instead of a Letter of Recommendation.
  • Research agents and datacore changes:
  • Datacore offers have been added to Factional Warfare Militia Corporations (250 LP and 250,000 ISK for a package of 5):
  • 24th Imperial Crusade: Amarrian Starship Engineering, High Energy Physics, Laser Physics, Mechanical Engineering, Nanite Engineering.
  • State Protectorate: Caldari Starship Engineering, Graviton Physics, Mechanical Engineering, Quantum Physics, Rocket Science.
  • Federal Defense Union: Electromagnetic Physics, Electronic Engineering, Gallentean Starship Engineering, Mechanical Engineering, Plasma Physics.
  • Tribal Liberal Force: Hydromagnetic Physics, Mechanical Engineering, Minmatar Starship Engineering, Molecular Engineering, Nuclear Physics.
  • Please remember all above prices are affected by War Zone Control LP Store multipliers.
  • Field multipliers for all research categories have been removed (this affects Research Point per day). Besides, all Research Points requirements to claim one Datacore have been increased from 50 to 100.
  • Each datacore will now require 10,000 ISK to claim on top of the 100 Research Points
  • Research Point amounts will not be adjusted in any shape or form with Inferno release.
  • Unified Inventory:
  • An Index tree has been added into the Inventory window showing all accessible inventories within stations while docked and within ships while in space. Full details are available in the Dev Blog, 'Unified Inventory'.
  • Client inventory performance has been enhanced greatly making it possible to work with hundreds of items without serious framerate drop.
  • New look and feel for inventory items.
  • Cut and paste shortcuts implemented for inventory items.
  • Assembled containers will now appear as part of the new index tree.
  • A new capacity meter has been added to the inventory window which gives instant feedback on capacity changes before items are moved between locations.
  • A new Smart filter system has been added to the Inventory window that allows players to filter items by various means and save the filters for later use.
  • All inventory items now have estimated market price displayed for individual items through tooltip as well as showing combined market price on all selected items in the lower bar of the inventory.
  • Market deliveries now appear as an independent entry in the index view of the Inventory, regardless of whether an office has been rented in the station.
  • POS inventory locations are now automatically appended to the inventory tree index when the structures are within your current grid.
  • Starbases, Outposts and Stations"
  • Unanchoring an assembly array that has active jobs in its assembly lines now warns the player that the jobs will be aborted and materials lost.
  • Science and Industry"
  • When using quick running compression jobs from a Rorqual, the completed job would sometimes not show up for 5 minutes in the Science & Industry window. It will now show up within one minute at most.
  • Market and Contracts:
  • Market tax has been increased from 1% to 1.5% as a part of our initiative to keep the EVE economy healthy.
  • Skills:
  • Fixed some minor spelling errors in the description in several Science skills.
  • Ships:
  • References to Siege Missile Launchers have now been updated to refer to Torpedo Launchers in Stealth Bomber descriptions.
  • Graphics:
  • A small white square that glowed when looking at Celestis variants while rotating the camera will no longer show.
  • Turret locators on the Nighthawk are now located correctly.
  • The Nighthawk now has the Caldari booster glow.
  • User Interface:
  • User created groups on the Neocom can now be renamed and given a two letter abbreviation so that it is easier to distinguish between custom groups.
  • Clients viewing autolink items and solar systems will see the name translated into their client language if supported.
  • The image in the "Show Info" window can now be dragged and dropped in chat to create a link to the type or item that is being viewed in the info window. Character portraits can also be dragged to Contacts to add the character as a contact, and item images can be dragged into the market quickbar to add the type to the quickbar.
  • The "Jump To" right-click menu has been changed so it behaves like the "Bridge To" menu. That is, if there are more than 20 alliance beacons they will be divided into submenus with 20 beacons each.
  • CONCORD and Kill Reports:
  • To avoid confusion, Capsules with a Global Criminal Countdown will no longer appear as a red target on your overview. This is reverting to pre-Escalation behaviour.
  • Miscellaneous:
  • Detail texture map missing from the Nomad has been restored.
  • If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position.
  • You will now be informed that you have lost connection with EVE instead of abruptly shutting down the client.
  • Fixes:
  • Player Owned Structures, Outposts and Stations:
  • Items in Silos will no longer freeze during shuffling and moving.
  • Graphics:
  • Mining drones will once again play their full animation and effect cycle.
  • The turret shader preset has been fixed for the Cynabal. Turrets fitted to this ship will now appear correctly.
  • Audio:
  • An issue with the gate activation audio sfx occasionally not playing has been fixed.
  • The energy vampire effects will now play sound when used.
  • An issue with Vivox that could crash the client has been fixed.
  • Resolved a problem where the volume of turrets would not change based on the distance of your camera.
  • An issue with the ambient audio in the station hangars has been fixed.
  • Resolved an issue in the mixer structure that caused low volume on ship effects such as the vampire module.
  • Graphics:
  • Resolved a geometry hole that would appear on the lowest LOD setting for the Lachesis ship.
  • The Echelon has been V3'd which fixes 3 broken decals on the ship hull.
  • Science and Industry:
  • Fixed an issue where BPCs invented with decryptors would sometimes have one less production run than they should have.
  • Show info windows for blueprint copies stored within containers will now show accurate data.
  • Mac:
  • The Captains Quarters screen will now rotate between screens as intended.
  • An issue where numbers where incorrectly formatted when using regional settings where space was the thousand separator has been fixed.
  • Market & Contracts:
  • You are now able to find contracts issued by characters where the subject name is a subset of another entity´s name.
  • Modules:
  • Fixed a case where multiple tractor beams could sometimes be engaged on the same container or wreck.
  • The Dual Modal Giga Pulse Laser I will now correctly have the benefits of 'Turning on Overload' applied to it. The increase in damage is correctly updated in the fitting window.
  • The Triage II Module now has the correct effect associated with it when activated.
  • Boosters and Implants:
  • 'Gunslinger' Small Projectile Turret implants now conform to the new naming convention.
  • Weapons & Ammunition:
  • Descriptions have been updated for Conflagration Laser Crystals, Tremor and Quake artillery charges.
  • When their intended target dies before they get there, missiles will no longer move in an erratic manner.
  • Exploration & Deadspace:
  • The green centroid lines between probes are now displayed correctly if the player has jumped between systems without closing the map.
  • Reconnecting to lost probes when travelling through wormholes will now be more consistent and stable.
  • NPCs:
  • Wrecks of NPCs are now properly identified and are no longer just numeric ID's.
  • Corporation & Alliance:
  • All other pending corp applications are now properly removed when you join a new corporation.
  • Agents & Missions:
  • Tidied up several misleading escalating path messages in missions.
  • Sometimes the client would lockup on trying to remove offered missions. This no longer happens.
  • EVE Voice, Mail & Chat:
  • Mails received for reimbursement will be properly formatted.
  • User Interface:
  • The link detection in chat has been improved (unicode support, multiple links in one line).
  • Fixed a small UI error which showed that a sole Wing Commander was entitled to a fleet boost when this was not actually the case.
  • On the map screen, Militia Ships Destroyed in the Last Hour now update the number correctly. Previously it always displayed 1.
  • The non-functional "Set Name" option has been removed from the contextual menu when right clicking the station name of an asset location. Stations cannot be renamed.
  • The People & Places contacts divider will now remember its position as set by the player.
  • An issue with the 'Use Active Overview Settings' checkbox in the Scanner UI has been fixed.
  • Agent portraits can now be seen with clients at 125% UI scaling.
  • When placing a Buy Order, the quantity for the item will again have separators and no decimal places.
  • The Jukebox window will no longer expand during a session change, such as docking or undocking, if it was previously collapsed.
  • When sorting by value for the standings transaction window, values are now sorted numerically instead of alphabetically.
  • An issue with the sorting of Log entry times around midnight has been fixed.
  • Fixed the text spacing in the "Accept Quote?" window for Manufacturing, so that text is no longer overlapped by UI elements.
  • Tooltip requiring the user to train additional levels in "Interplanetary Consolidation" will now display correctly when no more command centers can be placed on a planet.
  • Fixed an issue where Dominant Sovereignty Holder names longer than 39 characters would overlap the Kills in the last 24H label in the Sovereignty window. The names will now instead be clipped if the window is too small.
  • The notepad will now save changes if it has been closed via the shortcut key.
  • Fixed an issue where Station waypoints were being changed to System waypoints when cancelling Waypoint optimization and closing the map.
  • It is possible again to use the "arrow up" key to select items in the overview after a session change when the overview is in focus.
  • The Corporation icon can now correctly be removed from the Neocom. Fixed an issue where it would be added after removal on client restart.
  • Ship names in the fitting management window will no longer be fully capitalized.
  • The mysterious and enigmatic 'c' before the icon in the Redeem Items window, has disappeared into the cold, dark night.
  • Searching for Aura in People & Places will now only return the user’s starting Aura agent.
  • Having bilingual tooltips enabled will no longer insert additional tags into copied kill reports.
  • Graphics:
  • The Abaddon boosters length are now equal.
  • The boosters on the Retribution now fit snugly into the engine exhaust.
  • Resolved an issue with the infested Dominix drone, all of the animated legs will now display and animate correctly.
  • The fourth turret hard point no longer intersects with the top wing on the Vengeance model.
  • A texture seam in the Pulsar Nebulae has been fixed.
  • The booster trail on the Executioner no longer intersects with the exhaust geometry.
  • The turret locators on the drake have been repositioned onto the ship?s hull.
  • Resolved an issue where the Dismantler Alvior drone would not have animated shadows.
  • All Caldari industrials now have the shadow effects restored.
  • The animated cockroach model on infested rocks will no longer corrupt and show up on your ship.
  • The tech2 ORE ships have had their red lights restored.
  • Resolved locator issues for a large majority of NPC models using the Velator hull.
  • The EoM 'Death Knight' NPC now uses the updated V3 Maller with the appropriate EOM skin.
  • Fixed a texture seam on all mining barges.
  • The Dominix turret locators are mirrored once again.
  • Resolved turret locator issues with the NPC Ibis models.
  • Fixed the booster locators for the Arbitrator so they are closer to the ships geometry.
  • The Mordus frigate is now using the correct skin.
  • Fixed the booster locators on the Retriever hull.
  • Resolved locator issues on the following ship hulls: Nighthawk, Vulture, Ferox, Drake, and Widow.
  • Re-added the blinking lights to the Mordus Frigate.
  • Resolved an issue with the Strip Miner undeploy animation, the turrets will no longer bob up and down.
  • Resolved a legacy issue where effects would linger in the scene if your client was minimized for an extended period.
  • Increased the Nebula resolution quality on select systems.
  • Removed additional thrusters from the Einherji Fighter.
  • Drone Fighters now preview correctly.
  • The booster glow areas have been added to the Naga.
  • Resolved a locator issue with the Concord SWAT frigate.
  • Localization:
  • Autolinking now auto-completes on the client side as well as translating to the clients language.
  • Nightstalker goggles now properly displayed when client is set to Japanese text.
  • Miscellaneous:
  • Resolved an issue where the Mega Pulse Laser firing sound could not be heard from certain camera perspectives.
  • When opening Personal Assets->Constellation, if you have no assets the message now reads 'You have no assets in this constellation.'
  • Warping through a planet while cloaked shouldn't affect the cloak now.
  • Fixed various issues related to jump button where jumping would not take place after warping to location.  The process was made more robust with regards to exceptional cases. This affects most cases of automatic navigation that end with an interaction as in opening cargo, docking and scooping drones.

New in EVE Online 6.10.369870 (May 9, 2012)

  • It is now possible to toggle the overload status of damaged modules.

New in EVE Online 6.10.360229 (Apr 16, 2012)

  • Fixes:
  • An issue with selectable links in chat channels on non-English clients has been fixed.
  • The overview will now respect font size settings when localization tooltips are turned on.
  • A text size issue on the character creator bloodline screen has been fixed in the Japanese client.

New in EVE Online 6.10.356901 (Apr 2, 2012)

  • Fixes:
  • Localization:
  • Several translations were fixed.
  • UI improvements for the Japanese Client to correctly display buttons with Japanese text.
  • User Interface:
  • You can now add a station as a waypoint or set it as a destination via the API.
  • World Shaping:
  • Pax Amarria is back in print, now using an optimized production process.
  • Miscellaneous:
  • Pilots with a Global Criminal Countdown in high security space will be prevented from warping (if they are in any ship other than a capsule). This is to prevent a tactic declared to be an exploit recently.
  • Improved the clock synchronization of the client.
  • Fixed several client crashes.
  • New Eden has become a better place by fixing an exploit.

New in EVE Online 6.10.353549 (Mar 28, 2012)

  • Features:
  • Localization:
  • A  full Japanese client for EVE Online is now available and joins German and Russian as our third fully localized client on Tranquility.
  • Changes:
  • User Interface:
  • It is no longer necessary to select the search type in People & Places.
  • It is possible to search for exact matches in People & Places.
  • Wallet divisions now allow Unicode characters for naming.
  • Weapons, Ammunition and Implants:
  • All Kinetic missiles now have the name ‘Scourge’ back.
  • Three classes of missile launcher have been renamed to better indicate the type of missile they fit. Assault Missile Launchers are now Rapid Light Missile Launchers, Standard Launchers are now Light Missile Launchers and Siege Launchers have become Torpedo Launchers.
  • Zainou 'Gypsy' Turret Destabilization TD-90x renamed to Zainou 'Gypsy' Weapon Disruption WD-90x.
  • Localization:
  • In the localized clients, bilingual search can be conducted.
  • Players can choose to see translations of important names in tooltips on the localized clients.
  • Players can choose to have important names marked on the localized clients.
  • Players can choose to display a column with the English mission titles on the localized clients.
  • Players can choose if they want to see important names in English or translated on the localized clients.
  • The starmap can now be viewed in a fully localized format.
  • Corporation & Alliance:
  • Corporations can now name divisions using unicode characters.
  • World Shaping:
  • Stargates are now named solely for their destination. This means it will now display 'Destination' rather than 'Stargate(destination)'.
  • Fixes:
  • Agents & Missions:
  • The 'Spy Stash' mission description now displays correctly.
  • Research agents now properly berate you for trying to research too many things. Research ALL THE THINGS.
  • User Interface:
  • It is no longer possible to use font, fontsize and br tags in corporation titles to avoid breaking the formatting of show info windows.
  • A client crash when inputting extremely large numbers into amount fields has been fixed.
  • Localization:
  • Market order modification warnings are now fully translated in all localized clients.
  • The descriptions of some items and ships, like the Hulk, are now formatted correctly in localized clients.

New in EVE Online 6.10.351477 (Mar 18, 2012)

  • Features:
  • Technical:
  • We’re replacing the current patching mechanic and replacing it with a Launcher. Players will be asked to download a small patch after downtime on Tuesday which will contain the Launcher. Once this has been completed, the EVE Launcher will start, which will automatically patch your client to the correct version. Full details are available in this blog.
  • Ships:
  • We have revamped the rookie ships which are the first ships new players see in the game. You can read, and see, all the changes to the Ibis, Impairor, Reaper and Velator in this blog.
  • Exploration and Deadspace:
  • The following 2/10 deadspace sites have been added:
  • Blood Raider Human Farm
  • Serpentis Live Cargo Distribution Facilities
  • Sansha Acclimatization Facility
  • Changes:
  • NPC's:
  • Changed how NPCs are spawned in EVE. You will no longer get the same type of NPCs in the same spawn.
  • Character Creator and New Player Experience:
  • In Character Creation and Re-Customization, the four portrait snap shots now retain all the background, pose and lighting settings of the portrait. This will allow you to quickly switch between them without changing settings, either by clicking on them or using the F1 - F4 keys.
  • The idle animations of your avatar will now pause when you are making sculpting changes.
  • The Tucking and Browsing buttons in Character Creation and Re-Customization have been moved to the side panel.
  • Player Owned Structures, Outposts and Stations:
  • Control towers in wormhole space no longer reveal distance in the Control Tower Management window.
  • If a Control Tower was configured with exactly 0.0 for "Attack if security status lower than", then it would ignore this setting altogether. This has now been fixed.
  • Modules:
  • Weapon turrets now have consistent masses.
  • The Group containing Afterburners and Microwarpdrives has been renamed from "Afterburner" to "Propulsion Module", so that we no longer have Microwarpdrives in a group called "Afterburner".
  • All Kinetic missiles now have the name ‘Scourge’ back.
  • All scripts now carry the suffix ‘Script’ after their name. This affects Focused Warp Disruption, Optimal Range Disruption, Tracking Speed Disruption, Scan Resolution, Targeting Range, Optimal Range and Tracking Speed.
  • Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating will all have their damage type inserted into their names.
  • Three classes of missile launcher have been renamed to better indicate the type of missile they fit. Assault Missile Launchers are now Rapid Light Missile Launchers, Standard Launchers are now Light Missile Launchers and Siege Launchers have become Torpedo Launchers.
  • All skill hardwirings in the game have had their names changed to conform to a particular scheme, where the name of the implant's affected skill is followed by a numerical appellation that indicates first the implant's slot and second the implant's percentage bonus.
  • Market & Contracts:
  • "Missiles" market group is now called "Missile Launcher Operation".
  • Market Buy orders will now appear in yellow text if the location of the item is included in your current destination route.
  • A “View market details” button has been added to the “Modify Order” window.
  • Double clicking on an order will now open up the market details for that item type.
  • You can add an item to the Market quickbar by dragging an inventory item or ship module (in ship-ui) onto the quickbar.
  • You can SHIFT+drag blueprints onto the Market quickbar (or hold down shift when picking "add to quickbar" from the menu), you add a folder to the quickbar. In that folder are all the materials needed for the activity you pick (and the blueprint itself. (Non-market items appear greyed out)
  • Non-market items can now be added to the market quickbar but they are greyed out.
  • You can now sort market orders by Region on the Orders tab.
  • Graphics:
  • All ORE ships now have the correct factional engine trails.
  • Ships will now inherit the correct engine trail color from their race type.
  • Ship hull effects will now follow any animations associated with that ship.
  • Fixed an issue where the region label for the starmap will no longer appear when switching shader/texture settings.
  • User Interface:
  • Checking the box in the Escape menu to turn off drone models will now state that a reboot is required for this to take effect.
  • Overview: New entries for the overview are now added immediately and do not have to wait for the next regular refresh.
  • "Cut" (ctrl+x) can be used now in contract and market order dialogs.
  • Users can now drag groups from the E menu (Accessories, Business and Social) onto the Neocom even when items within those groups are already on the Neocom. Items already on the Neocom will not be present in the groups when dragged from the E menu. Users can add or remove to the group folder as with any other folder.
  • Added percentage tooltips for Armor/Shield/Structure bars on targeted ships.
  • The Neocom will now reset to its default width in addition to its default button configuration when using the "Reset Buttons" option found when right clicking on the Neocom. This option is also available to players in the ESC menu under "Reset Settings".
  • Double clicking icons on the Neocom will now only open or close the window rather than open and close the window as the Neocom recognizes double clicks in addition to single clicks.
  • Fixed the formatting of the hover over tooltip for Transactions found in the Wallet. Each piece of information is now given its own line. Character first names have one line and surnames have another.
  • The correct fleet icon will now be used regardless of how the window is opened.
  • You will now be able to drag character Info Links in the chat to your watch list.
  • The banners on the NeX store have been updated. The 'Grand Opening' has now ended.
  • You can now sort your Personal Assets by 'Number of Items' per station.
  • Added route length & security info to the "Route" tab in the solar system info window.
  • The right click menu can now be accessed by right clicking on the icon in the Selected Items window in the Overview.
  • The Compare window has now been added to the shortcut options in the Escape menu.
  • Added a character counter to the Bio, Notepad and other similar text fields.
  • Drones:
  • Fighter drones now get a little closer to their targets before switching off their MWD. This should result in fewer cases of fighters "stopping short".
  • All drone blueprints now reside in a group that matches the relevant drone's group. For example, blueprints for Cap Drain Drones now reside in the "Cap Drain Drone Blueprint" group.
  • Localization:
  • The required standings for R&D agents are now displayed correctly in the German client.
  • The description for the Thrasher now displays the correct bonuses in the German client..
  • Fixed multiple typos and grammar in the German and Russian clients.
  • We have made improvements to the performance and memory usage of our new localization engine Cerberus.
  • The processing for agent messages has been moved to the client. This resolves the long standing issues with mission text being partially shown in the wrong language.
  • Period, comma and numpad-period, can now all be used as decimal marker regardless of OS, Regional settings, client or languageID.
  • Fixes:
  • Character Creator and new Player Experience:
  • An issue with certain lipstick colors not appearing correctly has been fixed.
  • Characters no longer turn on their invisibility cloak inside CQ when you change non-character specific texture quality options.
  • A display issue with character portraits on the Mac client has been fixed.
  • A PhysX crash that occurred in the Character Creator and the Captain's Quarters has been fixed.
  • Player Owned Structures, Outposts and Stations:
  • Outpost platforms now properly state that they require sovereignty to use.
  • Skills:
  • Hull Tanking - Elite certificate no longer directly requires Hull Upgrades IV, as this is superseded by the requirement for Core Integrity - Elite.
  • Ships:
  • Resolved an issue where sentry guns would not display their firing effect and sound when attacking.
  • Sound:
  • The salvager module sound has been restored.
  • Resolved a bug where 250mm Railguns shared the same sound as Blaster cannons.
  • Modules:
  • All Tech 2 blueprints will no longer have market entries. Any blueprint that's ever been used for manufacturing or research cannot be listed on the market, which is assumed to apply to all T2 BPOs, and having a market entry for them is causing showinfo to have a "view market details" button rather than "find in contracts".
  • Cloaking devices will consistently describe their effect on a ship's maximum velocity.
  • The Dual Modal Giga Pulse Laser I has now only one overheat bonus just as it was intended and is now in line with the other lasers of the group. Can still not be fitted on live sharks.
  • User Interface:
  • The auto completion for text fields will now work if that window is stacked with other windows.
  • Selecting a word in a text input box with a double-click or right-click (to link the item) is no longer including trailing spaces which makes linking much easier.
  • The timer for "Next Clone Jump Available" will now always display the remaining time after a clone jump, even if no additional clones have been installed.
  • The log will show the correct message if a user is attempting to anchor an item that can be anchored that is already being anchored. Anchor that!
  • UI Scaling: The position and direction of the ship in the map-browser and tactical overlay has been fixed.
  • Some minor typos have been corrected in the downtime message.
  • Notification messages will now correctly offset with the camera when the option has been enabled in the ESC menu.
  • Dynamic groups for chat channels and browser bookmarks has been fixed. The "X more..." group that appears at the end of a long list of channels or bookmarks is now created recursively when required and will expand in a logical manner depending on screen real estate available.
  • Fitting window retains dimensions even after closing and reopening the window.
  • The Map Browser now correctly remembers its state, whether open or closed, when changing the client resolution.
  • The Fleet Finder window will automatically search using the default search settings when opened.
  • The Training Queue window will now resize correctly without graphical glitches.
  • A redundant right click option was removed from the Neocom for the overflow folder when a player possesses more than 30 chat channels or bookmarks. This was removed as the functionality is not intended for dynamically created folders. Players can still remove chat channels or bookmarks by viewing the full listing via their respective windows.
  • The quick filter no longer saves each key press as a search.
  • When attempting to unfit a grouped module you will again receive a confirmation message telling you that the action will clear the group.
  • Improved the performance when adding and removing objects to the overview.
  • Shield Transporters will now show their range on the tactical overlay.
  • It is now possible to use both the dot and the comma as decimal delimiter when typing or pasting decimal values, for example when creating market orders.
  • Fixed an issue where the window indicating why standing changes had been awarded was opening blank. The transaction details for standing changes will now open correctly.
  • An issue has been fixed with show info for old items which would break for UI scaling set to something greater than 100%.
  • Improved the accuracy of the skill training bar seen under the character portrait on the Neocom. It will now accurately reflect the time left in line with the progress bar found within the Training Queue window.
  • Fixed an issue where the division in the Training Queue would snap to one side on being clicked.
  • The Show Info window will now remember its position when moved. All subsequent Show Info windows will open in the same location, cascading diagonally when set not to merge.
  • Switching overview tabs is no longer wasting a lot of time with regenerating brackets and is much faster.
  • Paragraphs are no longer jumping around in edit fields, for example, when editing the bio.
  • A separate message is now displayed when attempting to move items of the incorrect type into a Silo that has had its type set.
  • An issue with the Assets window becoming nonfunctional has been fixed.
  • Shortcuts to the Ship Hangar and Captain's Quarters no longer function in space.
  • Fixed an issue where dragging the Character Sheet directly from the E menu into a group would disallow the user from removing that icon again without resetting the Neocom.
  • Underscores are now visible in single line text boxes when using UI scaling.
  • You can now drag icons between groups and nested groups on the Neocom.
  • Windows will no longer open minimized if they were previously stacked with another window which has been minimized.
  • Highlighted text works properly now with UI scaling.
  • An issue with closing rolled-up windows has been resolved.
  • Fixed an issue where alliance member corporations could overwrite each other’s wallet settings.
  • Market groups now load much faster.
  • When you click the overload rack button the tool-tip of the module's overload changes accordingly.
  • Text and progress bar are now aligned correctly when analyzing with probes.
  • An issue with the Certification Planner missing 'Recommended' ships has been fixed.
  • An issue with the Station Services disappearing due to corporation role allocation has been fixed.
  • The size of several symbols have been adjusted and will display correctly.
  • Weapons & Ammunition:
  • Mega Pulse Lasers audio and visuals are now in sync.
  • T2/faction/mining crystals now correctly display their damage-per-use chance.
  • Graphics:
  • Fixed a rendering issue with the photo service where certain mission assets would not get the correct preview icon.
  • The stasis web effect would sometimes linger even after the module has been deactivated. This has been resolved.
  • A small gap between the sentry gun base and the turret model for all races has been fixed.
  • Tractor beam turrets will no longer get corrupted after a warp.
  • Neutron Blaster turret color will adapt to the racial style of the ship they're fitted to.
  • The 'flippers' on the side of the Dominix are now symmetrical.
  • The boosters on the Dominix, Sin and Dominix Navy Issue have been moved closer to the ships engines.
  • Sun occlusion causing white screen flash on some ATi hardware has been fixed.
  • Resolved an issue where the ECCM effect would alter its location based on scale.
  • Resolved an issue where a shader parameter was not populated causing the Tractor beam muzzle glow to display a yellow box.
  • Added a missing turret locator to the Phantasm ship model.
  • Resolved an issue that occurred when changing planet view while your ship was docking..
  • Corporation & Alliance:
  • Dividends can now be paid out to Corporation members without error.
  • Exploration & Deadspace:
  • The effects of Magnetar wormhole systems will now be properly applied to all fighter drones.
  • The warp in effects on the sun in Uotila system have been fixed and display correctly.
  • EVE Voice, Mail & Chat:
  • The character limit for new EVE mails is now enforced correctly when pasting large text blocks.
  • Mac:
  • Increased stability of the MAC client at higher resolutions.

New in EVE Online 6.10.349998 (Mar 13, 2012)

  • Features:
  • Technical:
  • We’re replacing the current patching mechanic and replacing it with a Launcher. Players will be asked to download a small patch after downtime on Tuesday which will contain the Launcher. Once this has been completed, the EVE Launcher will start, which will automatically patch your client to the correct version.
  • Ships:
  • We have revamped the rookie ships which are the first ships new players see in the game. You can read, and see, all the changes to the Ibis, Impairor, Reaper and Velator in this blog.
  • Exploration and Deadspace:
  • The following 2/10 deadspace sites have been added:
  • Blood Raider Human Farm
  • Serpentis Live Cargo Distribution Facilities
  • Sansha Acclimatization Facility
  • Changes:
  • Character Creator and New Player Experience:
  • In Character Creation and Re-Customization, the four portrait snap shots now retain all the background, pose and lighting settings of the portrait. This will allow you to quickly switch between them without changing settings, either by clicking on them or using the F1 - F4 keys.
  • The idle animations of your avatar will now pause when you are making sculpting changes.
  • The Tucking and Browsing buttons in Character Creation and Re-Customization have been moved to the side panel.
  • Player Owned Structures, Outposts and Stations:
  • Control towers in wormhole space no longer reveal distance in the Control Tower Management window.
  • If a Control Tower was configured with exactly 0.0 for "Attack if security status lower than", then it would ignore this setting altogether. This has now been fixed.
  • Modules:
  • Weapon turrets now have consistent masses.
  • The Group containing Afterburners and Microwarpdrives has been renamed from "Afterburner" to "Propulsion Module", so that we no longer have Microwarpdrives in a group called "Afterburner".
  • Market & Contracts:
  • "Missiles" market group is now called "Missile Launcher Operation".
  • Market Buy orders will now appear in yellow text if the location of the item is included in your current destination route.
  • A “View market details” button has been added to the “Modify Order” window.
  • Double clicking on an order will now open up the market details for that item type.
  • You can add an item to the Market quickbar by dragging an inventory item or ship module (in ship-ui) onto the quickbar.
  • You can SHIFT+drag blueprints onto the Market quickbar (or hold down shift when picking "add to quickbar" from the menu), you add a folder to the quickbar. In that folder are all the materials needed for the activity you pick (and the blueprint itself. (Non-market items appear greyed out)
  • Non-market items can now be added to the market quickbar but they are greyed out.
  • You can now sort market orders by Region on the Orders tab.
  • Graphics:
  • All ORE ships now have the correct factional engine trails.
  • Ships will now inherit the correct engine trail color from their race type.
  • Ship hull effects will now follow any animations associated with that ship.
  • Fixed an issue where the region label for the starmap will no longer appear when switching shader/texture settings.
  • User Interface:
  • Checking the box in the Escape menu to turn off drone models will now state that a reboot is required for this to take effect.
  • Overview: New entries for the overview are now added immediately and do not have to wait for the next regular refresh.
  • "Cut" (ctrl+x) can be used now in contract and market order dialogs.
  • Users can now drag groups from the E menu (Accessories, Business and Social) onto the Neocom even when items within those groups are already on the Neocom. Items already on the Neocom will not be present in the groups when dragged from the E menu. Users can add or remove to the group folder as with any other folder.
  • Added percentage tooltips for Armor/Shield/Structure bars on targeted ships.
  • The Neocom will now reset to its default width in addition to its default button configuration when using the "Reset Buttons" option found when right clicking on the Neocom. This option is also available to players in the ESC menu under "Reset Settings".
  • Double clicking icons on the Neocom will now only open or close the window rather than open and close the window as the Neocom recognizes double clicks in addition to single clicks.
  • Fixed the formatting of the hover over tooltip for Transactions found in the Wallet. Each piece of information is now given its own line. Character first names have one line and surnames have another.
  • The correct fleet icon will now be used regardless of how the window is opened.
  • You will now be able to drag character Info Links in the chat to your watch list.
  • The banners on the NeX store have been updated. The 'Grand Opening' has now ended.
  • You can now sort your Personal Assets by 'Number of Items' per station.
  • Added route length & security info to the "Route" tab in the solar system info window.
  • The right click menu can now be accessed by right clicking on the icon in the Selected Items window in the Overview.
  • The Compare window has now been added to the shortcut options in the Escape menu.
  • Added a character counter to the Bio, Notepad and other similar text fields.
  • Drones:
  • Fighter drones now get a little closer to their targets before switching off their MWD. This should result in fewer cases of fighters "stopping short".
  • All drone blueprints now reside in a group that matches the relevant drone's group. For example, blueprints for Cap Drain Drones now reside in the "Cap Drain Drone Blueprint" group.
  • Localization:
  • The required standings for R&D agents are now displayed correctly in the German client.
  • The description for the Thrasher now displays the correct bonuses in the German client..
  • Fixed multiple typos and grammar in the German and Russian clients.
  • We have made improvements to the performance and memory usage of our new localization engine Cerberus.
  • The processing for agent messages has been moved to the client. This resolves the long standing issues with mission text being partially shown in the wrong language.
  • Period, comma and numpad-period, can now all be used as decimal marker regardless of OS, Regional settings, client or languageID.
  • Fixes:
  • Character Creator and new Player Experience:
  • An issue with certain lipstick colors not appearing correctly has been fixed.
  • Characters no longer turn on their invisibility cloak inside CQ when you change non-character specific texture quality options.
  • A display issue with character portraits on the Mac client has been fixed.
  • A PhysX crash that occurred in the Character Creator and the Captain's Quarters has been fixed.
  • Player Owned Structures, Outposts and Stations:
  • Outpost platforms now properly state that they require sovereignty to use.
  • Skills:
  • Hull Tanking - Elite certificate no longer directly requires Hull Upgrades IV, as this is superseded by the requirement for Core Integrity - Elite.
  • Ships:
  • Resolved an issue where sentry guns would not display their firing effect and sound when attacking.
  • Sound:
  • The salvager module sound has been restored.
  • Resolved a bug where 250mm Railguns shared the same sound as Blaster cannons.
  • Modules:
  • All Tech 2 blueprints will no longer have market entries. Any blueprint that's ever been used for manufacturing or research cannot be listed on the market, which is assumed to apply to all T2 BPOs, and having a market entry for them is causing showinfo to have a "view market details" button rather than "find in contracts".
  • Cloaking devices will consistently describe their effect on a ship's maximum velocity.
  • The Dual Modal Giga Pulse Laser I has now only one overheat bonus just as it was intended and is now in line with the other lasers of the group. Can still not be fitted on live sharks.
  • User Interface:
  • The auto completion for text fields will now work if that window is stacked with other windows.
  • Selecting a word in a text input box with a double-click or right-click (to link the item) is no longer including trailing spaces which makes linking much easier.
  • The timer for "Next Clone Jump Available" will now always display the remaining time after a clone jump, even if no additional clones have been installed.
  • The log will show the correct message if a user is attempting to anchor an item that can be anchored that is already being anchored. Anchor that!
  • UI Scaling: The position and direction of the ship in the map-browser and tactical overlay has been fixed.
  • Some minor typos have been corrected in the downtime message.
  • Notification messages will now correctly offset with the camera when the option has been enabled in the ESC menu.
  • Dynamic groups for chat channels and browser bookmarks has been fixed. The "X more..." group that appears at the end of a long list of channels or bookmarks is now created recursively when required and will expand in a logical manner depending on screen real estate available.
  • Fitting window retains dimensions even after closing and reopening the window.
  • The Map Browser now correctly remembers its state, whether open or closed, when changing the client resolution.
  • The Fleet Finder window will automatically search using the default search settings when opened.
  • The Training Queue window will now resize correctly without graphical glitches.
  • A redundant right click option was removed from the Neocom for the overflow folder when a player possesses more than 30 chat channels or bookmarks. This was removed as the functionality is not intended for dynamically created folders. Players can still remove chat channels or bookmarks by viewing the full listing via their respective windows.
  • The quick filter no longer saves each key press as a search.
  • When attempting to unfit a grouped module you will again receive a confirmation message telling you that the action will clear the group.
  • Improved the performance when adding and removing objects to the overview.
  • Shield Transporters will now show their range on the tactical overlay.
  • It is now possible to use both the dot and the comma as decimal delimiter when typing or pasting decimal values, for example when creating market orders.
  • Fixed an issue where the window indicating why standing changes had been awarded was opening blank. The transaction details for standing changes will now open correctly.
  • An issue has been fixed with show info for old items which would break for UI scaling set to something greater than 100%.
  • Improved the accuracy of the skill training bar seen under the character portrait on the Neocom. It will now accurately reflect the time left in line with the progress bar found within the Training Queue window.
  • Fixed an issue where the division in the Training Queue would snap to one side on being clicked.
  • The Show Info window will now remember its position when moved. All subsequent Show Info windows will open in the same location, cascading diagonally when set not to merge.
  • Switching overview tabs is no longer wasting a lot of time with regenerating brackets and is much faster.
  • Paragraphs are no longer jumping around in edit fields, for example, when editing the bio.
  • A separate message is now displayed when attempting to move items of the incorrect type into a Silo that has had its type set.
  • An issue with the Assets window becoming nonfunctional has been fixed.
  • Shortcuts to the Ship Hangar and Captain's Quarters no longer function in space.
  • Fixed an issue where dragging the Character Sheet directly from the E menu into a group would disallow the user from removing that icon again without resetting the Neocom.
  • Underscores are now visible in single line text boxes when using UI scaling.
  • You can now drag icons between groups and nested groups on the Neocom.
  • Windows will no longer open minimized if they were previously stacked with another window which has been minimized.
  • Highlighted text works properly now with UI scaling.
  • An issue with closing rolled-up windows has been resolved.
  • Fixed an issue where alliance member corporations could overwrite each other’s wallet settings.
  • Market groups now load much faster.
  • When you click the overload rack button the tool-tip of the module's overload changes accordingly.
  • Text and progress bar are now aligned correctly when analyzing with probes.
  • An issue with the Certification Planner missing 'Recommended' ships has been fixed.
  • An issue with the Station Services disappearing due to corporation role allocation has been fixed.
  • The size of several symbols have been adjusted and will display correctly.
  • Weapons & Ammunition:
  • Mega Pulse Lasers audio and visuals are now in sync.
  • T2/faction/mining crystals now correctly display their damage-per-use chance.
  • Graphics:
  • Fixed a rendering issue with the photo service where certain mission assets would not get the correct preview icon.
  • The stasis web effect would sometimes linger even after the module has been deactivated. This has been resolved.
  • A small gap between the sentry gun base and the turret model for all races has been fixed.
  • Tractor beam turrets will no longer get corrupted after a warp.
  • Neutron Blaster turret color will adapt to the racial style of the ship they're fitted to.
  • The 'flippers' on the side of the Dominix are now symmetrical.
  • The boosters on the Dominix, Sin and Dominix Navy Issue have been moved closer to the ships engines.
  • Sun occlusion causing white screen flash on some ATi hardware has been fixed.
  • Resolved an issue where the ECCM effect would alter its location based on scale.
  • Resolved an issue where a shader parameter was not populated causing the Tractor beam muzzle glow to display a yellow box.
  • Added a missing turret locator to the Phantasm ship model.
  • Resolved an issue that occurred when changing planet view while your ship was docking..
  • Corporation & Alliance:
  • Dividends can now be paid out to Corporation members without error.
  • Exploration & Deadspace:
  • The effects of Magnetar wormhole systems will now be properly applied to all fighter drones.
  • The warp in effects on the sun in Uotila system have been fixed and display correctly.
  • EVE Voice, Mail & Chat:
  • The character limit for new EVE mails is now enforced correctly when pasting large text blocks.
  • Mac:
  • Increased stability of the MAC client at higher resolutions.

New in EVE Online 6.10.344784 (Feb 28, 2012)

  • Crashes:
  • Fixed a crash where the UI rendering would fail – this might cause UI glitches instead of a crash.
  • Two more uncommon crashes have been fixed.
  • Even more information has been added to crash logging to help us identify causes.

New in EVE Online 6.10.342397 (Feb 21, 2012)

  • FIXES:
  • Crash:
  • Fixed some crashes caused by the optimizations made in Crucible 1.2.
  • Fixed some legacy crashes too because we love you.
  • User Interface:
  • The sorting icon in the Overview is replaced with a padlock when sorting is locked.
  • The contracts window will now properly clip text that spills out of its allotted grid space.
  • Some alignment issues when switching between UI scaling settings have been remedied.
  • Layout of item descriptions have their spacing back. We’re sorry we stole them.
  • User Interface:
  • The icon animations in the overview have been restored to their former constant-blinking goodness.
  • The Jukebox’s UI has been de-hosed.
  • The input caret was sometimes missing from the chat window. We found it and put it back.
  • Keeping your mouse still over the overview will now release the sort-locking. People interested in having the sorting remained locked are adviced to hold down a combat action key (lock or look at, for example) or to keep moving their mouse.

New in EVE Online 6.10.334471 (Jan 24, 2012)

  • Critical:
  • Player Owned Stations, Starbases and Outposts
  • Starbases now use Fuel Blocks for all their non-reinforcement and non-charter fuel needs. Small towers use 10 blocks per hour, medium towers use 20 blocks per hour and large towers use 40 blocks an hour. Power and CPU use no longer alter your fuel needs.
  • Fuel bays on all Control Towers have been reduced in size again and will now be the same volume as they were in Crucible 1.0 (ie 140,000/70,000/35,000). Overloaded towers will continue to function as normal in all respects, except that you will not be able to add fuel to them until they are less than 100% full. It shall be possible to remove fuel as normal to achieve this.
  • Faction towers use 10% less fuel for the "tier 1" variety and 20% less fuel for the "tier 2" variety.
  • Changes:
  • Ships
  • We have made the following changes to Assault Ships:
  • All Assault Ships now have a new Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
  • The following changes have been made to the Retribution
  • New bonus: 7.5% bonus to Small Energy Turret tracking speed per skill level.
  • +1 mid slot
  • +15 CPU
  • +200 armor hp
  • The following changes have been made to the Vengeance
  • New bonus: 5% bonus to Missile Launcher Rate of Fire per level.
  • +1 high slot
  • +10 CPU
  • The following changes have been made to the Harpy
  • New bonus: 5% bonus to shield resistances.
  • +1 low slot
  • +200 shield hp
  • +10 CPU
  • The following changes have been made to Hawk
  • New bonus: 5% bonus to Missile Launcher Rate of Fire per level.
  • +1 mid slot
  • +10 CPU
  • The following changes have been made to the Enyo
  • New bonus: +5% damage changed to 10% bonus to damage
  • +1 mid slot
  • +10 CPU
  • The following changes have been made to the Ishkur
  • New bonus: 10% bonus to drone hitpoints per level
  • +1 low slot
  • The following changes have been made to the Jaguar
  • New bonus: 7.5% bonus to Small Projectile Turret Tracking per level
  • +1 low slot
  • +200 Shield
  • +10 CPU
  • The following changes have been made to the Wolf
  • New bonus: 7.5% bonus to Small Projectile Turret Tracking per level
  • +1 low slot
  • +200 armor hp
  • +10 CPU
  • Neocom:
  • The Neocom has been updated with new and improved functionality. Navigation has been improved and a new EVE Menu has been added and users can customize the Neocom as they see fit.
  • Resizing the Neocom.
  • Users can resize the Neocom by dragging the right side edge of the Neocom itself.
  • Avatar thumbnail.
  • By hovering over the avatar thumbnail, users see their character's name and click the thumbnail to open up the Character Sheet.
  • Skill Queue.
  • Below the avatar thumbnail there is a progress bar that shows the progression of the current skill being trained. Hovering over it will show the name of the skill in a tooltip window and clicking on it opens the Skill Queue.
  • Chat.
  • By default, the Chat window is available right below the skill queue progress bar in the Neocom.
  • Users can click the Chat icon and get a list of active channels.
  • Create Group.
  • Users can create custom groups in the Neocom root by right-clicking on the EVE Menu ('E' Icon) at the top of the Neocom.
  • Users and put any icon from the menu root, or the EVE Menu into the custom groups.
  • At the top of the Neocom there is a new EVE Menu ('E' Icon) where all menu options can be found. The root of the Neocom acts as a shortcut bar and users can move icons around, delete them from the root and add new ones from the EVE menu. No matter what is done to the root, the EVE Menu always has all the options available to users through the Neocom. Users can only remove, add and reorganize icons in the root menu, the EVE Menu index is always the same. Users can drag icons from the EVE Menu to the root of the Neocom which will create a shortcut for it.
  • All active windows will be displayed in the Neocom root even if they only exist in the EVE Menu when closed. The root acts as a shortcut and overview for all windows that are open. If more icons are displayed than can be shown at once they will be moved into a 'More' Menu that shows other icons in a sub menu when opened. Icons that point to menus that are currently open will always have a certain 'Open' state to indicate they are already open. If the user clicks an icon for a window that is already open it will put that window into the front if it was behind other windows, but if it is already in front it will minimize that window. Icons that show looping highlighting effect are asking for the users attention because of an update. For example if the user gets a new message through EVE Mail. This can be turned off in the Esc Menu.
  • World Shaping:
  • The storage capacity on all Planetary Interaction storage pins has been increased from 5000m3 to 12000m3 so that it may better compete with the space port.
  • Modules:
  • The application of bonuses that modify shield capacity have been modified in the following way: When the shield capacity is modified for any reason, the shield charge percentage will be maintained after the modification. This is primarily aimed at improving the experience of shield fleets when jumping. If your fleet booster’s bonus is applied whilst your ship is at 100% shields your shields will still be at 100% after the bonus is applied. When boarding a ship in space you will also benefit from this, so if it had full shields before you boarded it, it will have full shields once all skills have been applied. Capacitor charge will also be treated in the same way when capacitor capacity is modified.
  • You can now shift click a module to overload it. The overload button will now show feedback from when you clicked it until it’s overloaded (and same for deactivating overload)
  • The Black Eagle Drone Link Augmentor now correctly shows the meta level of 7 instead of 0.
  • The Omnidirectional Tracking Link II now has higher skill requirements than its Tech I variant.
  • We have added meta level 11, 12 and 13 Invulnerability Fields.
  • We have made a slight decrease to the CPU requirements of all capital shield transfer modules.
  • Triage module II now provides a 20% capacitor reduction to remote capital remote armor repair systems, capital remote hull repair systems, capital shield transporters and capital energy transfer arrays while in triage mode.
  • Sister core probe launcher and expanded probe launcher boost to scan probe strength has been increased from 5 to 10%.
  • Skirmish Warfare Link – Interdiction Maneuvers II effectiveness has been increased from 3.5 to 3.75%
  • Information Warfare Link – Sensor Integrity II effectiveness has been increased from 3.5 to 3.75%
  • Information Warfare Link – Electronic Superiority II effectiveness for Remote Sensor Dampeners and Tracking Disruptors has been increased from 1.25 to 1.5%
  • Mining Foreman Link – Mining Laser Field Enhancement II effectiveness has been increased from 5 to 5.625%
  • Federation Navy Omnidirectional Tracking Link max range and tracking speed multipliers for drones have been increased from 1.25 to 1.3x
  • Bomb launcher II capacity increased from 150 to 225m3
  • Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I
  • "LiF Fueled Booster Rockets" are now known as "Experimental 100MN Afterburner I"
  • Phased Monopropellant I Hydrazine Boosters" are now known as "Upgraded 1MN Microwarpdrive I
  • "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I"
  • "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I"
  • "Monopropellant Hydrazine Boosters" are now known as "Limited 1MN Afterburner I"
  • "Cold-Gas Arcjet Thrusters" are now known as "Experimental 1MN Afterburner I"
  • "Y-S8 Hydrocarbon Afterburners" are now known as "Experimental 10MN Afterburner I"
  • Weapons & Ammunition:
  • The falloff and range bonuses of Null ammo has been increased from 1.25 to 1.4.
  • In order to simplify the naming system in EVE, the following changes have been made to Weapons & Ammunition:
  • All EM missiles will now have the name ‘Mjolnir’.
  • All Thermal missiles will now have the name ‘Inferno’.
  • All Kinetic missiles will now have the name ‘Trauma’.
  • All Explosive missiles will now have the name ‘Nova’.
  • Skills:
  • A filter box has been added above your skill list in the character sheet, and in the skill queue, so you can now easily and quickly find that skill you are looking for.
  • Player Owned Stations, Starbases and Outposts:
  • Removed the ‘Attack if Aggression’ option from starbase control towers.
  • Added automatic calendar entries for control towers indicating when they run out of fuel.
  • Control tower fuel notification has been made optional.
  • Combat:
  • Using assistance modules on a Factional Warfare buddy who is an outlaw or has a Global Criminal Flag will no longer result in a standings hit from your own faction
  • Agents & Missions:
  • Agent entries now have information on if you have been offered a mission or accepted one from said agent.
  • Factional Warfare:
  • We have made some changes to how Alliances can contribute and participate in Factional Warfare
  • The executor corporation of an alliance may sign up for Factional Warfare in the usual way.
  • When the standings check is done, standings are checked for ALL corporations in the alliance; if any of them do not meet the standings requirement, none of them are allowed to join at that time.
  • If ANY corporations standing drops below the required threshold, then ALL corps in the alliance are sent a mail informing them which corporation has dropped below the requirement. If the issue is not fixed within 48 hours, ALL corporations in the alliance are removed from Factional Warfare as if they had violated the standings requirements themselves.
  • The executor corporation may choose to quit Factional Warfare in the normal manner, in which case ALL corporations in the alliance are removed from FW as if they had quit themselves.
  • Corporations may choose to leave the alliance at any time in the normal way, in which case they will also be removed from Factional Warfare as if they voluntarily quit.
  • Corporations may choose to join the alliance in the normal way, but must meet the standings requirement for joining Factional Warfare to do so. They are joined to Factional Warfare as if they had chosen to join normally, but are thereafter subject to the rules listed.
  • Corporations who are already signed up to Factional Warfare may join an alliance signed up to the same faction without first quitting.
  • Graphics:
  • Collision for Customs offices has been reduced in size.
  • API:
  • Added API calls:
* /char/Locations.xml.aspx
* /corp/Locations.xml.aspx
Both calls require a comma separated list of ids.
Cache Timer = 60 minutes, CachedUntil is not accurate as with any other bulk call.

These can ONLY be valid locationIDs (that is items which have meaningful location coordinates. (0, 0, 0) returned for items in hangars that could have valid coordinates) and must be owned by the character or corporation associated with the key. Any attempts at illegal input will result in a completely empty return. This is done to avoid any sort of scraping or giving out more information than is appropriate (f.e. validating that a given itemID is indeed a valid location but does not belong to the owner associated with the key). To differentiate this form of invalid input from other invalid input error code 135 will be thrown for this error.

Example call parameters: corp/Locations.xml.aspx?keyID=43&vCode=unnarCorp&ids=1000000013311,1000000013312

Returns a rowset of rows with the elements: itemID, itemName, x, y, z.
Example return rows:
row itemid="1000000013311" itemname="Cloning Service" x="-248865546240" y="-9446154240" z="192292823040">
row itemid="1000000013312" itemname="Repair Service" x="-248865546240" y="-9446154240" z="192292823040
  • Created a new access mask called MemberTrackingExtended.
Renamed the access mask called MemberTracking to MemberTrackingLimited.
All current CAK keys which used to expose the now deprecated MemberTracking call (i.e. location, ship, roles and such info) have now been switched to Limited tracking. Anybody wishing to expose more information must update their key settings.
This makes the CAK version of the call compatible with the LEGACY version of the call, which would only supply the Extended version to Director keys (and all CAK keys are essentially director keys).
  • Error messages for Kill Logs have been clarified to notify user that:
1) Error code 119: Kill Logs only go a month back.
2) Error code 120: The expected killID, that has been returned, should be supplied rather than whatever was supplied.
3) Error Code 118: Refresh kill log with no killID supplied for most recent kills.
4) Error Code 119 and 120: Reminder that each application should have their private kill log key.

The reason for 4) is that we do not cache the return set for various reason, only the position in the kill log. For legacy keys it is bound to userID (which is rather bad I'll admit) but for Custom Access Keys the return is bound to the keyID.
  • CharacterID call will no longer potentially return a list of (name, ID) tuples including a name that was not included in the input parameters. Return will now always match to both input and return from CharacterName call return.
  • As CharacterName stopped servicing typeNames recently (and nobody reported it) we've introduced /eve/typeName.xml.aspx which will accept up to 250 typeIDs (argument names ids as other ID->Name calls) and return their typeName.
  • When passing in transactionIDs that the underlying transaction walker does not recognize, the code will do its best to approximate desired output and return that rather than just error. An ID will refresh the most recent transactions, too low will just use the oldest transactionID and a nonexistant one that fits between the preceding two ranges will approximate to the closest transactionID in the walker.



Furthermore, asking for the single most recent transactions, and then requesting the two most recent transaction on the same walker will now return the two most recent transactions rather than time out. Previously loading up a single record frontpage would demand that you pass in fromIDs to continue walking back in the transaction history.
  • User Interface:
  • Added search keyword hints and auto-completion to the asset search text box along with an option to list available search terms.
  • A compact member list is now available in chat by right clicking on the tab for chat. This means you don’t see the portrait and can see more pilots in the list.
  • You can now right click on the online character notification pop-up to get the context menu for that character.
  • The online character notification now displays the standings icon.
  • When you are notified of a friend logging on you can start conversations through the icon
  • The watch list can now contain up to 15 fleet members.
  • You can now reorder your watch list by dragging and dropping pilots around in it.
  • Fixed an issue where a stored fitting sometimes wouldn’t be fully applied to a ship.
  • Removed a redundant right click option for color in the EWAR menu within the Appearance tab of the Overview Settings.
  • Fleet broadcasts will now show in the format "Target (Type)", such as "Target CCP Punkturis (Maelstrom)"
  • Fixes:
  • Character Creation and New Player Experience
  • Skill books awarded during the tutorial, while you are in space in a pod, are correctly placed in your items hangar. You no longer have to wait until downtime for it to become accessible.
  • Fixed hair rendering on portraits.
  • Player Owned Structures, Outposts and Stations
  • True Sansha Small Pulse Battery now correctly unanchors in 5 seconds.
  • Ships
  • Clarified the text of the bonus for 'Proteus Engineering - Capacitor Regeneration Matrix'.
  • The Charon and the Rhea now fire on all their boosters again.
  • The Malice now correctly applies its armor resistance skill bonus.
  • Modules
  • The Warp Disruption Field Generator II module now works correctly up to its max range as indicated under its attributes.
  • Market & Contracts
  • Fixed a minor data issue which now makes Corpses searchable via Contract Search.
  • When searching in the market window right clicking on the result no longer loads up market data but correctly provides the right click menu functionality.
  • Small 'Wolf' Shield Extender and Medium 'Canyon' Shield Extender blueprints now have the "Find in Contracts" option available.
  • Graphics
  • Reduced the size of the Minmatar Hub station collision.
  • The 'cog' logo icon has had its size increased.
  • Explosion effects no longer get 'stuck' on the ship graphic.
  • Re-added missing diffuse texture to the Minmatar Outpost.
  • Corrected the placement of the animated lights found on the Gallente Outpost model.
  • Client maximize function will get updated correctly every time a resize event is sent.
  • Fixed turret colors for the following ships: Basilisk, Broadsword, Bustard, Buzzard, Cerberus, Claw, Deimos, Eagle, Falcon, Harpy, Hound, Huginn, Hyena, Muninn, Purifier, Rapier, Scimitar, Scorpion Ishukone Watch, Sentinel, Stiletto, Vargur, Vulture.
  • A graphics corruption when optimizing the graphics settings was fixed.
  • The largest stars have had their brightness reduced.
  • Resolved an issue where 'yellow' and 'red' boxes would appear over the tractor beam turret model.
  • When taking a screenshot with high quality enabled in settings now saves as a .PNG instead of .BMP.
  • Tactical Overlap will no longer receive the distortion effect while in warp.
  • Agents & Missions
  • Pilots will now be able to complete the Level 2 mission Dead Drift without problems.
  • The acceleration gate in the first room of The Anomaly (1 of 3) is now open for a short time after it's unlocked to allow multiple pilots to activate it and enter the next room.
  • Exploration & Deadspace
  • Blood Raiders no longer appear at Guristas Rally Points
  • EVE Voice, Mail & Chat
  • Fixed the mail sent when gaining a promotion in Factional Warfare.
  • The EVE University channel's label has been renamed to "EVE University (E-UNI)"
  • User Interface:
  • The HUD will now remain invisible when jumping into a new system when the User Interface has been toggled off.
  • Capital and Supercapital ships will now receive the correct message when trying to use a stargate.
  • Lock on timer will now display correctly when leaving a fleet.
  • The blocked contacts tab in the People and Places window now informs you if you've blocked all unknown contacts.
  • You can now drag ship fitting links into the Notepad.
  • Fixed the issue of Planetary Launches disappearing from the journal. This was occurring when the journal was closed with the Planetary Launches tab selected.
  • Fixed contextual menu text for courier contracts.
  • Text clipping in the LP Store Filters window has been fixed.
  • Long item names in the Contract details window will no longer leak outside of the window.
  • Linked fitting window no longer resets its size every time it is opened.
  • Text clipping in a confirmation dialog in character customization that occurred when the UI was scaled has been fixed.
  • UI Scaling: The New Character Customization will now scale much better.
  • The Star Map will now load correctly if a pilot tries to show a Corporation's Home on the map.
  • Item names will now be consistent in capitalization in all windows relating to Contracts.
  • All added station way points are now correctly highlighted in the overview when using the Autopilot functionality.
  • Changed capitalization behavior for Roles in the Edit Member Details window for corporation members.
  • An issue with the Mail UI elements overlapping each other has been fixed.
  • When viewing a Courier Contract the volume will be accurate to one decimal place in the Contract description.
  • An issue with the Cosmic Signatures menu in the Scanner Filter Editor has been fixed.
  • Windows of containers being repackaged are now closed automatically preventing you from moving items into black holes.
  • Improved readability of the skill queue finishing time text in the Training Queue window. It will now read "Completes on YYYY.DD.MM at HH:MM"
  • Moved the buttons in the System Scanner slightly apart.
  • Dragging and dropping links into text fields such as the Notepad and Chat now works correctly.
  • Removed an accidental line break at the top of the Module tooltip found in the Ship UI HUD.
  • Fixed time formatting in journal regarding times on courier contracts.
  • Fleet adverts that do not have the "Application Requires Approval" checkbox applied will not show the text in the advert anymore.
  • Localized Clients:
  • Fixed some issues with the client not using appropriate decimal signs and grouping signs in localized number formatting.
  • :Updated several Cyrillic characters to be more readable.
  • Miscellaneous:
  • The collision for Acceleration gates has been resized to reduce the possibility of ship entanglement when initiating gate acceleration.
  • Reinforced Metal Scraps's volume has been adjusted to match the volume of regular metal scraps.
  • EVE Online Installer and Patcher now support Hard Drive partitions up to 250TB.
  • The clock of clients is now synchronized regularly with the server to reduce problems (like freezes at jumping) caused by unstable client clocks.
  • System J115418 now has correct navigational data for moons.
  • Fixed information message for lack of powergrid when onlining structures at a starbase.
  • Fixed contractor field in contracts when private contracts are accepted by corp.
  • Fixed some formatting and values in exported market information to file.
  • Fixed some errors in displaying the name of Medium Hull Repair II Blueprints.
  • Fixed the notification sent to shareholders when corporations pay out dividends.
  • Fixed the string generated for votes proposing the removal of a corporation member.
  • Last minute additions - MOAR notes:
  • The “Apply” button can no longer overlap other text in the Control Tower Manager window.
  • Copied corp contracts will now have the corporation scope radio button checked correctly.
  • An issue where assigned contracts would only show up on loading the search a 2nd time has been fixed.
  • The Station Services window will no longer jump around while opening and closing the map in stations.
  • T2/faction/mining crystals now correctly display their damage-per-use chance.
  • All Tech 2 blueprints will no longer have market entries. Any blueprint that's ever been used for manufacturing or research cannot be listed on the market, which is assumed to apply to all T2 BPOs, and having a market entry for them is causing showinfo to have a "view market details" button rather than "find in contracts".
  • Checkboxes in Starbase Sentry Gun management are now correctly spaced.
  • The Nighthawk description now more accurately describes its abilities.

New in EVE Online 6.10.329614 (Jan 5, 2012)

  • User Interface:
  • Fixed an issue where replies to petitions would break and display all the HTML code, making them hard to read.
  • Fixed an issue where the cargo window would move around on its own when docking.
  • Miscellaneous:
  • Fixed a few synching issues with Time Dilation which were discovered in the recent mass tests (thanks to everyone who participated!). These issues distorted correct calculations of ship resistances, heat damage, and various ship states.

New in EVE Online 6.10.327748 (Dec 20, 2011)

  • User Interface:
  • The right click menu now correctly updates with changes to Corporation Locations made by other players without having to open the People & Places window first
  • An issue with the Station Services window occasionally disappearing when docking has been fixed.
  • Reintroduced distances for bookmarks while in the Solar System map and added a hint bubble for bookmarks too.
  • Training time now displayed in days rather than months.
  • A display issue with the timers in the Skill queue has been fixed.
  • Agents & Missions:
  • Expired 'expedition' missions can now be removed from the Journal.
  • A text issue with the right click menu while on Courier missions has been fixed.
  • Markets & Contracts:
  • A text issue with contracts that require attention has been fixed.
  • A display issue with blueprint originals included within contracts has been fixed.
  • Character creation and customization:
  • An issue which occurred when entering recustomization while the full body preview window was open has been fixed
  • Miscellaneous:
  • Customs offices now emit sound when in their immediate vicinity

New in EVE Online 6.10.326279 (Dec 15, 2011)

  • FIXES:
  • Character Creation and New Player Experience:
  • Fixed an issue where the full body portrait would not work correctly if used after previewing a turret.
  • Fixed a problem with hair on characters being rendered incorrectly when seen through glass.
  • Player Owned Structures, Outposts and Stations:
  • When you try to online multiple structures at once, the notification now tells you the type name of what is currently onlining instead of a number.
  • Fixed an issue where the Customs Office did not work correctly when access from a cloaked ship.
  • Fixed an issue where re-mapping systems could break some Customs Offices.
  • Error message for trying to manage structures outside of control range is now correct.
  • The message when you fail to online a structure now correctly tells you which structure is causing the problem.
  • Graphics:
  • A small gap in the Caldari Captain's Quarters has been closed.
  • The Hyperion ship texture has been increased in size to resolve texel density issues.
  • The system menu 'Optimize' Settings' options will now affect Anti-Aliasing.
  • The static hangar image now scales correctly when using UI scaling.
  • Turrets on the Rokh no longer intersect with the ship's hull.
  • The engine trails will no longer display intersection points with the camera
  • Several small texture seams have been fixed for the nebulae.
  • The Sensor Booster effect has been reduced in size and its opacity decreased.
  • The mining laser effect will remain in the correct location when warping into a asteroid field with mining lasers active.
  • Remove a small glow area in the Amarr Captain's Quarters that would result in a seam across the walkway module.
  • Fixed a small normal map error on the Drake hull.
  • The Du Annes system stargate jump effect is now aligned to the system star.
  • Resolved an off centre jump effect with one of the Gallente stargates.
  • A texture seam on the Rokh has been removed.
  • Resolved a depth effects issue with ATI Crossfire setups where a red x-fighting would occur.
  • Science and Industry:
  • Fixed an issue where Customs Office Gantries could not be manufactured in Amarr outposts.
  • Ships:
  • The Oracle now has the correct type of wreck (which is not guaranteed to make it any more bearable to use one).
  • It is now possible again to loot Caldari freighter wrecks with other freighters.
  • Miscellaneous:
  • The trusted headers HTTP_EVE_SHIPTYPEID, HTTP_EVE_SHIPTYPENAME will be present for the IGB when docked.
  • Fixed an issue with undocking after activating a clone from a wormhole system.
  • Fixed an issue where trying to join an existing channel could prompt you if you wanted to create it.
  • Closing the map or the PI mode in your Captains Quarters no longer resets your avatars position.
  • Fixed some text issues with message you receive when attempting to leave a corporation within the stasis period.
  • Fixed the performance drop when fitting modules at a ship maintenance bay or ship maintenance array.
  • PLEX now has its volume listed in the information window.
  • Modules:
  • Various items and ships got their descriptions fixed.
  • Fixed a rare issue where modules would not online when fitted via a Ship Maintenance Bay or when boarding a stored ship.
  • Localization:
  • The Omnidirectional Tracking Link has now the same name in the German client for its T1 and T2 variant.
  • Weapons & Ammunition:
  • The message for trying to online a laser you don't have the skills for and the menu item for loading used crystals have no longer mark-up in them.
  • Agents & Missions:
  • NPCs from the wrong faction showing up in a COSMOS missions no longer do that. They mind their own business now.
  • An issue with emails coming from agents who are no longer used has been fixed.
  • Corporation & Alliances:
  • The links in the corporation details are proper links again.
  • Fixed an issue where the notification sent for a bill being created doesn't clearly state what it's for.
  • User Interface:
  • Windows XP users should now be able to ALT-TAB out of the client without causing severe UI issues.
  • The jamming progress bar disappears correctly after jamming NPCs were killed.
  • Fixed "from/of" grammar error in three similar POS texts.
  • An issue with UI settings not persisting when logging in the same account with a 2nd client was fixed.
  • The ingame bug reporting tool can now also submit screenshots when used on a Mac.
  • Locked targets don't hide behind brackets and other elements in space anymore.
  • Improved the alignment of the slots in the fitting window under different resolutions.
  • Fixed capitalization of text in the PI interface.
  • Optimizations have been made to the Star Map when applying colors to the stars for the star information.
  • The little arrow pointing at the destination in the auto-pilot route info panel now always does just that.
  • Fixed an issue with overlapping text in the corporation recruitment search window.
  • Line breaks are now displayed correctly in item descriptions, chat and MOTD.
  • Fixed an issue where windows would sometimes snap on left click to the position of the mouse cursor if dragged over with any other mouse button held down.
  • Minor change to fit full text in the warning message about client to server fittings when accessing personal fittings.
  • Text in the chat-input-box is no longer disappearing when changing the font-size for the chat window.
  • Transitioning between the CQ and the Hangar while having the map open now correctly updates the move button.
  • Modules that take single item stacks (like sensor boosters using scripts) now display the charge slot is full in the fitting screen.
  • Fixed an issue with the "show in world map" functionality of the map browser.
  • Fixed an issue with changing the UI scale during character selection.
  • A case where the EULA was cut off short in its last paragraph was fixed.
  • Ship names will update correctly in the asset window when changed.
  • Tip of the day no longer overlaps text when resizing the client.
  • Corrected a minor blending issue between the CPU / Power Grid bars and the fitting screen background.
  • Fixed minor issues with hover messages on extractor heads in PI.
  • When you are aggressed near sentry guns, you are now correctly shown the name of the aggressor in the log notify message.
  • Language selection sometimes became confused as to which language was actually being displayed - this has now been corrected.
  • Fixed the phantom stack issue. Exporting commodities remotely from a planet to a customs office which contained the same commodity would cause an erroneous stack to be displayed.
  • Fixed Japanese characters in the market Price History chart.
  • IGB now correctly remembers trusted sites.
  • The DPS stats in the fitting window now display the effects of wormholes.
  • A text issue with the self destruct messages has been fixed.
  • Buy/sell is now the default action when pressing enter in the buy/sell market windows.
  • When using a module without sufficient fuel for it, the notification now correctly identifies the ship and module and required fuel.
  • Fixed an issue where the prefix "none" was displayed in addition to the name when saving locations for objects in space, such as wormholes and control towers.
  • Unstacked chat windows blink again when minimized and someone wrote a new message in that chat.
  • New message windows stack again in when they have been stacked before and don't open as single windows every timer.
  • ships with asian characters in their name can be stored as fittings and the screen is no longer black on reloading the window.
  • The volume attribute for material types now have two decimal places again instead of being rounded to one.
  • Overheat status mouseover now correctly shows whole percentages.
  • A case that would lead to less optimal autopilot optimizations was fixed.
  • Fixed an issue where docking with the star map open would leave the ship's HUD visible.
  • Windows will now correctly collapse downwards when snapped to the bottom of the screen.
  • Sort by quantity (assets, hangar etc) now functions correctly regardless of the localized 1000's separator.
  • Notification now correctly references the structure changing ownership when a corp onlines another corps Sovereignty Blockade Unit.
  • While in the Captain's Quarters, you can no longer walk over the walkway into the ship-hangar.
  • You can now see your ship's insurance state when flying in space.
  • Fixed number formatting for the accumulated loyalty point pool for incursions.
  • Fixed an issue where the star map would briefly open when the UI scale was changed.
  • The Submit button is now correctly highlighted when adding or editing a location.
  • There is no longer a rogue 's' when looking at planetary link tooltips.
  • Holding down the mouse buttons when docking no longer stops the a lot of the UI from working once docked.
  • Fixed broken string in contextual menu for clone vat bays when offering installation to a fleet member.
  • Cases where minimized windows would maximize on changing the client resolution have been fixed.
  • The CQ no longer fully reloads when exiting the map or the PI screen, significantly lowering the transition time.
  • Fixed a string appearing in the popup shown when you accept a contract.
  • Set destination for stations via the market now works correctly with autopilot.
  • EVE Voice, Mail & Chat:
  • Fixed a word wrapping issue in the chat.
  • Fixed an issue with EVE Voice malfunctioning when running Eve from a pinned shortcut in windows 7.
  • Drones:
  • Drones no longer appear in distant space when warping away from recalled drones. They also no longer return to being in local space if this occurs.
  • A text issue with the 'wrecking' messages in the combat log has been fixed.
  • CONCORD and Kill Mails:
  • Cases where neutrals repairing POS towers of a corporation/alliance at war not getting flagged correctly against the warring parties should be solved. If you have cases of this happening in the future please bug report them with as much detail as possible.
  • Fixed kill mails which were missing damage info and only displaying the name of the player who laid the final blow.
  • CHANGES:
  • Character Creation and New Player Experience:
  • Resculpting now always includes your purchased virtual goods.
  • User Interface:
  • Max transferable value is now displayed when transferring commodities (which exceed the targets max capacity) between the Customs Office and a ship/launchpad.
  • The message when you cannot store a ship in a ship maintenance array bay due to its cargo contents now correctly refers to the ship instead of the contents.
  • Amendments made to various messages in the client to correctly link to our current EVEOnline.com site.
  • Planet name and number has been added to the customs office Configure window. Selecting "Configure" for another customs office without closing the current one behaves more intuitively. The open window closes and the new one opens.
  • You can now drag and drop items from the market, your assets and the HUD into the compare tool window.
  • World Shaping:
  • Fixed an issue where the ship hologram did not sometimes show up right after Clone Jumping.
  • EVE Voice, Mail & Chat:
  • Fleet interface - You are no longer able to initiate a 1-to-1 conversation from the watchlist window.
  • Miscellaneous:
  • Fixed the missing explosion sound effect for capital ships.
  • An issue with stacks of brackets and UI scaling was fixed.
  • Hiding the UI with ctrl-F9 will now once again hide ALL the UI elements.
  • When attempting to select a character in an unloaded system, the client will now try repeatedly for up to 60 seconds to select the character.
  • An issue with players not appearing in the station Guest tab has been fixed.
  • Upper and Lower case location folder names are now sorted in the correct order by letter before case.

New in EVE Online 6.10.323364 (Dec 8, 2011)

  • FIXES:
  • Character Creation and New Player Experience:
  • After you have finished with Aura's missions, she will now still refer to you by name.
  • Character portrait UI now remembers the previous settings - meaning you can keep the pose/expression and just make the changes you want.
  • The 6th part of the first tutorial now triggers easier when walking up to the pod.
  • Captain’s Quarters:
  • Fixed an issue where toggling HDR could cause the map not to work when docked with Load Station Environment off.
  • Racial Captain's Quarters now correctly update directly after Clone Jumping.
  • If the character fails to load into the Captain's Quarters, they will automatically be moved to the ship hangar after two minutes.
  • Player Owned Structures, Outposts and Stations:
  • An issue with the Time Multiplier figure in Mobile Laboratories has been fixed.
  • Fixed an issue where Customs Office Gantries could not be manufactured in Amarr outposts.
  • Customs Office Gantries can now be located using the Directional and System Scanners.
  • Player-owned Customs Offices were affected by an issue that caused their tax rate to be reset to default (5%) after downtime. This has been resolved.
  • Graphics Premium:
  • The message offering clone space in the Clone Vat Bay I on a Rorqual has been fixed. It said "unanchor", but now displays the correct message.
  • Science and Industry:
  • Filtering options for Blueprints in the science and industry window have been fixed to not hide columns.
  • Ships:
  • An issue with fleet members using Orca corp hangars has been fixed.
  • Market & Contracts:
  • On the welcome page for the LP store: 'receive' is no longer misspelled.
  • Fixed an in-space context menu for Courier Contract bookmarks.
  • Fixed a small error in number formatting in Courier Contracts.
  • Newly created Auction Contracts are not automatically 'won' now.
  • Agents & Missions:
  • An issue with NPC's not respawning in anomalies after downtime has been fixed.
  • An issue with the RP/day column for Research agents has been fixed. 
  • Corporation & Alliance:
  • An issue with the 'Deliver To Member' corporation function has been fixed.
  • War declaration votes now display the names of included parties correctly.
  • Fixed the member base location string for the member details window in corporations.
  • User Interface:
  • Trying to online/fit a module you don't have the skills for will now correctly give a message telling you what modules and skills are lacking.
  • Tool-tip text when hovering over assigned fighters has been made understandable to humans.
  • Error message when trying to place items in orphaned jet-cans is now correctly displayed.
  • Time to next skill level correctly updated when adding skills to training queue.
  • Fixed some text overlapping in the training queue.
  • Calendar events between 11pm and midnight no longer create errors.
  • A text issue with 'Viewing the log' on station containers has been fixed.
  • The error message when putting certain items into containers now displays correctly.
  • A text issue with planetary extractors has been fixed.
  • Contact notifications now display the correct standings level.
  • Member counts in chat channel selection window are now properly aligned.
  • "Regional average" is now correctly spelled.
  • While warping, the “Jump” command will no longer be available for all gates. It will now only be available for the gate you are currently in warp to in order to jump on contact.
  • When mousing over scan probes launchers, they will no longer display their extremely impressive range on the tactical overlay.
  • Jump bridges links will  no longer retain their 3d-curviness when flattening the star map.
  • When reordering targets by dragging them around, the new target order will now be applied to the order used by the Next/Previous target hotkeys.
  • The text buttons to increase and decrease fontsize in chat now align correctly.
  • The log window now remembers it’s sorting settings.
  • When you scale the UI with the map open, the “You are here” bubble will be updated with correct location.
  • When you scale the UI, the text in the agent conversation now fits correctly.
  • The tactical overlay will now display again on the Solar System map.
  • Select/Deselect All in the Scan Filter Editor window now works correctly for the Cosmic Signature group.
  • Icons on the system map are easier to see now when scanning with probes.
  • The station services window now has less minimum width if you have small station services buttons.
  • EVE API:
  • Added factional warfare systems to the SDE with warCombatZones and warCombatZoneSystems.
  • Wallet journal entries and transactions are now displayed correctly.
  • EVE Voice, Mail & Chat:
  • Join channel (when manually typing name) now correctly places you in a channel if it already exists (eg E-UNI, Invention etc).
  • Localized Clients:
  • The 'Always Use English Voice' option now works as intended. Although a client restart is required.
  • NPCs:
  • Dread Guristas Irregular are now named correctly in the overview.
  • CONCORD and Kill Mails:
  • CONCORD no longer considers you a criminal when someone you attacked over 15 minutes ago is killed by someone else.
  • Miscellaneous:
  • Fixed the context menu for 'deliver to members' in the corp deliveries hangar.
  • The formatting on the client update notification has been made a little prettier.
  • Fixed a bug that was blocking Japanese text in ship fittings.
  • Jetcan mining should now work again when you are in the same fleet, corporation or have excellent standing from the owner of the can.
  • Drones guarding an Interdictor dropping a warp disruption bubble should no longer start shooting that Interdictor.
  • XL hybrid turrets will now set their effect color properly based on what sort of charge is loaded.
  • Some players were experiencing long delays when opening the star map.  It should now be significantly faster.
  • CHANGES:
  • Player Owned Structures, Outposts and Stations:
  • Newly installed outpost upgrades now have manufacturing lines as public access by default.
  • Warp Scrambling Battery and Warp Disruption Battery now correctly online in 120 seconds rather than 150 seconds.
  • Fuel blocks can now be placed into the appropriate racial Control Tower fuel bays alongside regular fuel types, in preparation for the forthcoming switchover.
  • Miscellaneous:
  • On changing currency, you now need to reload the wallet journal.
  • A text issue with the market export documents has been fixed.
  • A bidding issue with Auction contracts has been fixed.
  • When trying to perform an action you don't have the skills for, your are properly notified of the cause.

New in EVE Online 6.10.321452 (Nov 30, 2011)

  • Critical:
  • Localization - As part of the migration of the Cerberus localization tool we have had to re-translate the entire UI, Notifications and Messages in-game. Unfortunately, due to time constraints, a small part of the UI, as well as content that has been developed by the feature teams for this release, will be in English for the German and Russian client on the initial launch date. Further details on the Cerberus project can be found in the blog Introducing Cerberus by CCP Shiny and CCP Ronin.
  • UI - We will be monitoring the overview settings during extreme scenarios, such as a massive fleet engagement, to ensure that the overview will display properly in all cases. Should you notice any unusual behavior, we would appreciate if you could send a detailed bug report.
  • Window settings on Tranquility have been reset as part of the changes to UI and UI scaling. We are sorry for the inconvenience that this will cause to saved windows.
  • Features:
  • Worldshaping
  • Stunning new visuals have been added to EVE Online. New nebulas throughout space will now provide players with a feeling of real immersion and allow for a better sense of scale and location in the universe. As a result of these new vistas, we have adjusted every stargate on Tranquility to align correctly to their destinations allowing for players to experience a graceful transition while piloting. Players should be aware that due to the alignment of stargates that instawarp locations, or locations created close to an object at a stargate may now cause bumping into that object. You can read full details about these changes in the blog Introducing new nebulae into EVE by CCP t0rfifrans.
  • The system map background nebula has been replaced with a darker more sci-fi background.
  • Star fields have been greatly enhanced to provide a more immersive feeling of being in space. Actual stars from neighboring solar systems will be displayed and the newly rotated stargates will aim at them, making them visible if they are close enough. Further details can be found in the blog  Asking for directions by CCP Mannapi.
  • New art assets have been created for the Oracle, Tornado, Naga and Talos. Our thanks go to Alexey M, dreamwa1ker (Pattern Clarc), David L and Michael S who submitted the original designs in the Deviant Art ‘Design a Starship’ competition. May your designs cause death, destruction and sweet, sweet tears for many years to come.
  • Time Dilation:
  • In an effort to keep tremendously large fleet engagements fun, the universe will slow down time in order to keep up with the strain of simulating many hundreds of ships.
  • Read more about the details and motivations in CCP Veritas’ devblog Introducing Time Dilation and watch him demo it in the Time Dilation Video Demo.
  • Due to the dangerous nature of altering the fabric of spacetime in such ways, the feature will be turned on at a slightly later date.  This is to provide isolation from other fundamental alterations to the machinations of the universe in order to reduce the chances of total protonic reversal.
  • Captains Quarters:
  • New Captains Quarters have been added for the Amarr, Caldari and Gallente. Full details can be found in the blog Introducing racial Captains Quarters by CCP t0rfifrans
  • Added Captain’s Quarters functionality:
  • You can now drag and drop your ship from my ships list anywhere on the CQ environment to activate that ship.
  • The floating ship now has the same functionality as in the Ship Hangar view, you can double click to open cargo and right click to open contextual menu.
  • Avatar camera and zoom have been refined.
  • Station services window again shows the owner of the station.
  • The 'Load Station Environments' option in the ESC Menu has changed slightly:
  • OFF: You can't enter Captains Quarter's and you have a static background image when in the Ship Hangar, hence unable to spin your ship.
  • ON: You can spin your ship in the Ship Hangar and can freely switch between Captains Quarter's and the Ship Hangar. Note that if you do not go into the Captains Quarter's, nothing extra is loaded when in the ship hangar.
  • Ships:
  • All Caldari State sub-capital ships have had their shaders updated to the V3 shader set.
  • All Gallente State sub-capital ships have had their shaders updated to the V3 shader set.
  • The Apocalypse and Impairor have had their shaders updated to the V3 shader set.
  • Four new battlecruisers, designed to inflict massive damage at the expense of survivability, have been released. Each of the four main factions has a new ship that will bring devastation everywhere it goes. The details of these new ships are as follows:
  •  Caldari State:
  • The Naga was designed in YC 109 by the Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized. The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.
  • Battlecruiser skill bonus per level
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Large Hybrid Turret optimal range
  • Role bonus
  • 95% reduction in the powergrid need of Large Hybrid Turrets
  • 50% reduction in the CPU need of Large Hybrid Turrets
  • 50% reduction in the capacitor need of Large Hybrid Turrets
 
  • Amarr Empire:
  • In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history. During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle. The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship ‘a work of Divine Grace for the Empire, and retribution to our enemies.’
  • Battlecruiser Skill bonus per level:
  • 10% bonus to Large Energy Turret capacitor use.
  • 5% bonus to Large Energy Turret damage
  • Role bonus
  • 95% reduction in the powergrid need of Large Energy Turrets
  • 50% reduction in the CPU need of Large Energy Turrets
  • 50% reduction in the capacitor need of Large Energy Turrets
  • Gallente Federation:
  • The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action. The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards.
  • Battlecruiser Skill bonus per level:
  • 5% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed
  • Role bonus
  • 95% reduction in the powergrid need of Large Hybrid Turrets
  • 50% reduction in the CPU need of Large Hybrid Turrets
  • 50% reduction in the capacitor need of Large Hybrid Turrets
  • Minmatar Republic:
  • In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match. What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.
  • Battlecruiser Skill bonus per level
  • 5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret falloff
  • Role bonus
  • 95% reduction in the powergrid need of Large Projectile Turrets
  • 50% reduction in the CPU need of Large Projectile Turrets.
  • Modules:
  • The following Tech II modules have been added and will only be available through Invention. No Tech II BPO’s will be created for these items:
  • Warfare link II
  • Mining Foreman link II
  • Core probe launcher II
  • Drone link augmentor II
  • Omnidirectional tracking link II
  • Drone tracking computer II
  • Siege module II
  • Triage module II
  • Small remote hull repair system II
  • Medium remote hull repair system II
  • Large remote hull repair system II
  • Bomb launcher II
  • Micro auxiliary power core II
  • Small tractor beam II
  • Capital tractor beam II
  • Warp disruption field generator II
  • Customs Offices:
  • Player owned Customs Offices will be introduced to Planetary Interaction. This new feature allows players to make planetary taxation a profitable business. In order to become a proud owner of a Customs Office you need to erect a Customs Office structure in orbit of a planet. Full details can be found in the blog Player Owned Customs Offices and Player Owned Customs Offices: An update by CCP Omen.
  • All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes.
  • Ownership of all low security, 0.0 and wormhole Customs Offices is transferred to NPC corporation “Interbus”.
  • The Interbus Customs Offices can be used for Planetary Interaction or shot down without standing or security penalty.
  • Interbus Customs Offices will not be de-spawned and will remain until destroyed.
  • The Interbus Corporation will charge slightly more tax than CONCORD and we will monitor the tax rates for both CONCORD and Interbus to ensure that they are working correctly.
  • The Customs Office Gantry is a 7600 m3 compact structure that is manufactured in assembly lines in stations.
  • Blueprint copies of the Customs Office Gantry will be available from the CONCORD loyalty point store for 6000 LP and 20,000,000.00 ISK.
  • Blueprint copies are also available from the Factional Warfare loyalty point stores for 3000 LP and 10,000,000.00 ISK. As a reminder these will be the stores of the 24th Imperial Crusade, Sate Protectorate, Federal Defense Union and Tribal Liberation Force.
  • A Customs Office can only be owned by a player corporation and only players with Station Manager role can edit the settings of an operational Customs Office. A player with the role "Config Equipment" can perform the upgrade from Gantry to Customs Office.
  • Custom tax rates can be set for your corporation, your alliance and friendly corporations or alliances.
  • Customs Office ownership can be transferred to any player corporations.
  • Notifications will be sent to the corporation if the Customs Office is attacked.
  • Player owned Customs Offices will generate a killmail when destroyed.
  • User Interface:
  • A new font has been designed and replaced everywhere in EVE which makes differentiation of letters, numbers and symbols much easier. In general, ‘Eve Sans Neue’ is a refinement of the original Eve Sans font. The design was revised, technically updated and readability has been improved. Please see the News from the Fontlines blog from CCP Punkturis for more information.
  • We have added a UI Scaling setting under the ‘Display Setup’ in the settings menu. This allows players to make the UI larger or smaller depending on your resolution settings. Full details can be found in the blog Size Matters – Scaling the UI from CCP Punkturis.
  • A ‘Loot All’ button has been implemented for wrecks and cans. Players can now take all items from an open wreck or can window with a single button push. If there are items which are contraband anywhere in the space, then the player is warned. This warning may be turned off, as normal.
  • Combat:
  • Implants will now show up on pod killmails. Full details, especially aimed at killboard developers, can be found in the My brain was equipped with the following implants blog by CCP Masterplan. A forum thread for all third party developers can be found here.
  • Killmails will now display the difference between BPOs and BPCs.
  • Exploration and Deadspace:
  •  New DED complexes, rated at 3/10 and 4/10 in difficulty have been added.  This means more new bosses, more modules (never before seen in-game) and more reasons to generate massive explosions in space. Further details about PVE content can be found in the blog Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps, less pop up bother by CCP Affinity.
  • As part of the ongoing Live Events, the first phase of a new site has been added to the Eram system. Visitors to Eram can read published capsuleer research at the Arek’Jaalan site found there.
  • Graphics:
  • New engine trails have been added for all races of ships.
  • Turret effects will now miss the target when the shot misses. Full details can be found in the blog I don’t always miss, but when I do… I do it in style by CCP Cholopepus
  • Sun light has been increased.
  • A brand new warp tunnel effect has been added which now warps planets around your tunnel path with dazzling effect.
  • The ‘Avatar Viewer’ allows you to view an animated, full body render of the character or agent you are inspecting, complete with camera controls and their latest clothing choices. Full details can be found in the blog Dedicated followers of fashion by CCP Solomon.
  • Localization:
  • EVE's localization system has been replaced to allow quality improvements for current and future localizations of the game. This new localization tool is known as Cerberus. A full Dev blog explaining this new feature is called Introducing Cerberus by CCP Shiny and CCP Ronin.
  • Changes:
  •  Ships:
  • The Raven battleship has had a complete visual overhaul and looks more aggressive than ever. Meaner looking ships mean more serious business.
  • Player ship wrecks will now drop an increased amount of salvage components.
  • Personal ship fittings have been increased from 50 to 100
  • Corporation ship fittings have been increased from 100 to 200
  • When you are disconnected from the server, an ‘attempt to return to dronebay’ command is issued to the drones you control, at the same time as the command to warp away is issued. As always, the success of drones returning to your drone bay depends upon their distance from your ship and the speed with which it enters warp.
  • All ships can now use the ‘Reconnect to lost drones’ command.
  • Your orbit and keep at range distances are remembered for each ship type, so you don't have to constantly re-configure.
  • The warp speed of all logistics has been increased from 3.0 au/s to 3.75 au/s.
  • Ship insurance is now visible to the ship’s owner in the general show info window. The insurance tab has been removed.
  • The remote ECM burst will no longer affect ships which are immune to electronic warfare.
  • The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.
  • The following ships now receive a +5 m/s velocity increase: Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet and Kronos.
  • The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris.
  • The rate of fire penalty has been removed from all destroyers.
  • For all destroyers the shield and armor have been increased by 10%, capacitor capacity has been increased by 25% and signature radius decreased by 25%.
  • The Dramiel has had several changes which include:
  • Mass increase from 740,700 kg to 950,000 kg.
  • Max velocity reduced from 473 m/sec to 460 m/s
  • Scan resolution reduced from 990 mm to 750 mm.
  • CPU reduced from 145 tf to 133 tf.
  • Powergrid reduced from 38 MW to 37 MW.
  • The Onieros has had several changes which include:
  • Removed one mid slot and added a new low slot which results in a new slot layout of four high, four mid and five low slots. Any modules fitted to the last mid slot will be removed and placed in the owners home station.
  • Powergrid has been increased from 850 MW to 1050 MW.
  • Reduced signature radius from 80m to 70m.
  • Max velocity increased from 214 m/s to 230 m/s.
  • Significant changes have been made to capital ships of all kinds. The changes are listed below and full details are available in the blog Capital ship balancing by CCP Tallest.
  • The bonus to armor and shield transfer amount per carrier level for the Nidhoggur has been increased from 5% to 7.5%.
  • The power grid for the Nidhoggur has been increased from 575,000 MW to 605,000 MW.
  • The capacitor capacity for the Nidhoggur has been increased from 52,000 KJ to 55,000 KJ.
  • The capacitor capacity for the Naglfar has been increased from 45,000 KJ to 47,500 KJ.
  • Supercarrier drone bays can only hold fighters and fighter bombers. All supercarrier pilots have been sent an EVE mail with instructions from Customer Support on how to prepare for the changes.
  • The effective hit points of all supercarriers have been reduced by 20%, except the Hel and Wyvern who have only taken a 10% shield HP reduction.
  • The Aeon will now have:
  • Structure hit points 460,000
  • Shield capacity 392,000
  • Armor hit points 880,000
  • The Hel will now have:
  • Structure hit points 420,000
  • Shield capacity 891,000
  • Armor hit points 480,000
  • The Nyx will now have:
  • Structure hit points 480,000
  • Shield capacity 432,000
  • Armor hit points 840,000
  • The Wyvern will now have:
  • Structure hit points 440,000
  • Shield capacity 900,000
  • Armor hit points 472,000
  • The drone capacity of the Aeon, Revenant and Wyvern has been reduced to 150000 m3. This will allow for a maximum of 30 fighters or fighter bombers.
  • The drone capacity of the Hel and Nyx has been reduced to 175000 m3. This will allow for a maximum of 35 fighters or fighter bombers.
  • The bonus to armor and shield transfer amount per carrier level for the Hel has been increased from 5% to 7.5%.
  • The capacitor amount for the Hel has increased from 60,000 KJ to 65,000 KJ.
  • Drone bays have now been removed from all Dreadnoughts.
  • Drone bays have now been removed from all Titans.
  • The Moros will now receive a 5% capital hybrid turret rate of fire bonus in place of its drone bonus.
  • The effective hit points of all Titans have been reduced by 20%.
  • The Avatar will now have:
  • Structure hit points 600,000
  • Shield capacity 464,000
  • Armor hit points 1,120,000
  • The Erebus will now have:
  • Structure hit points 640,000
  • Shield capacity 544,000
  • Armor hit points 1,040,000
  • The Leviathan will now have:
  • Structure hit points 560,000
  • Shield capacity 1,170,000
  • Armor hit points 544,000
  • The Ragnarok will now have:
  • Structure hit points 520,000
  • Shield capacity 1,152,000
  • Armor hit points 560,000
  • Titan super weapons can now only fire at other capital ships. It can no longer fire its superweapon at any structures.
  • Weapons & Ammunition:
  • Significant changes have been made to hybrid turrets to increase their overall effectiveness. Full details on these changes, along with changes to other Tech II ammunition balancing listed under ‘Weapons and Ammunition’ can be found in the blog Hybrid weapon and tech II ammo balancing by CCP Tallest.
  • All hybrid charges have been reduced in volume by 50%
  • All hybrid turrets have had their capacity reduced by 50%
  • All XL hybrid turrets now receive a -5 CPU reduction.
  • All large hybrid turrets now receive a -3 CPU reduction.
  • All medium hybrid turrets now receive a -2 CPU reduction.
  • All small hybrid turrets now receive a -1 CPU reduction, with the exception of the 75mm Railgun.
  • Hybrid turrets now use 12% less powergrid, rounded to the nearest number, with the exception of  the Light Electron Blaster I, Light Ion Blaster I, 125 mm Railgun I and 75mm Railgun I which remain unchanged.
  • All hybrid turrets have had their reload time reduced to five seconds.
  • The capacitor usage for all hybrid turrets has been reduced by 30%.
  • Small, medium and large blasters will now receive +20% to tracking.
  • Small, medium and large blasters will now receive +5% to damage multiplier.
  • Small, medium and large railguns will now receive +10% to damage multiplier.
  • Small, medium and large railguns will now receive +5% to tracking.
  • All sizes of Javelin ammunition have had their capacitor penalty removed.
  • Javelin, Gleam and Quake have had their tracking penalty turned into a bonus. The tracking speed multiplier has been increased from .75 to 1.25 x.
  • Hail has had its falloff penalty removed completely.
  • Falloff for XL autocannons has been increased by 50%.
  • Missiles and bombs maximum ranges now show up on the tactical overlay.
  • Modules: 
  • Federation Navy Omnidirectional Tracking Link CPU has been reduced from 39 tf to 36 tf.
  • Siege module I have received a damage boost to compensate for lost drones. The damage multiplier bonus has been increased from 615% to 700%.
  • Siege module I duration time has been reduced to five minutes.
  • Siege module I fuel cost has been reduced from 500 to 250 Strontium Clathrates per cycle.
  • Navy Micro Auxiliary Power Core has had its CPU requirement increased to 20 tf from 19 tf and the powergrid bonus increased from 12 MW to 13 MW.
  • Friendly remote ‘EW’ boosts will no longer work on ships immune to electronic warfare, specifically Tracking Links and Remote Sensor Boosters.
  • Fitting Window:
  • The fitting window has been revamped and, thanks to client side dogma, your ship fitting will now display the average damage per second that your turrets, drones and missiles are able to dish out, as well as the total sum of the above. Full details are available in the blog Improvements to the fitting window by CCP Optimal.
  • Skills:
  • You can now drag locally in the skill queue while holding shift down, so adding multiple levels of the same skill becomes easier.
  • The show info window of skills has been updated to include information such as skill category and what level you currently have trained.
  • If you have multiple skills in the skill queue, the one currently training is shown in a lighter shade of blue so it is easier to identify.
  • The prerequisites panel shows the total training time required, and mouse overs on the panel break this down by skill.
  • Tactical Weapons Reconfiguration skill has been changed. The description now reads, ‘Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.’
  • Combat:
  • Insurance is no longer paid out for players who are killed by CONCORD.
  • The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
  • Agents & Missions:
  • Reduced the size of metal scraps to 0.01 m3 in volume.
  • Exploration and Deadspace:
  •  Anomalies have been re-balanced and their value has been increased slightly. Full details can be found in the dev blog Anomalies Revisited by CCP Greyscale.
  • Ships which are cloaked can no longer keep exploration dungeons from despawning, and by extension, respawning. This should help players who run exploration sites and alliances who have upgraded their hubs to have more exploration sites.
  • We have added more rig BPC’s to multiple sites.
  • Individuals sitting outside of the first gate of a multi-space Incursion complex when it is completed will not be counted as being part of the achievement.
  • Planetary Interaction:
  • We have boosted the bandwidth of links to be five times bigger to deal with the hassle of constantly upgrading them.
  • Player owned stations, Starbases and Outposts:
  • Starbases will transition into using fuel blocks in a future release. To facilitate this change, we're releasing the blueprints to make the blocks so corporations and alliances can prepare. Full details of all changes can be found in the Starbase happy fun time blog by CCP Greyscale.
  • Starbase fuel bays have been expanded by 27%
  • Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds and their online timers set to 3 seconds.
  • Starbase turrets, launchers, electronic warfare batteries and hardeners have had their anchor and unanchor timers reduced to 5 seconds and their online timers have been normalized to 120 seconds.
  • Jump bridges now take 30 seconds to anchor but are otherwise unchanged.
  • Cynosural generator arrays have had their anchor and unanchor timers reduced to 10 seconds but are otherwise unchanged.
  • Capital ship assembly arrays and capital ship maintenance arrays now take 30 seconds to anchor, 3 seconds to online and 10 minutes to unanchor.
  • Cynosural system jammers are unchanged with this release.
  • You can now unrent corporation offices remotely, without flying to the station where the office is located.
  • Science & Industry:
  •  Due to the removal of drone bays from Titans and Dreadnaughts, we have changed the blueprint requirements across all capital ships as follows:
  • Capital drone bay has been removed from the material requirements of Titans and Dreadnoughts. The material requirement of the remaining components has been increased.
  • Capital drone bay material requirements have been increased on all supercarriers and carriers.
  • Ratios used are for every 100 components removed from a Titan, 25 is added to the requirement of the same races supercarrier and vice versa for components added.
  • For each five components removed on a dreadnought, one is added to the requirement of the same races carrier and vice versa for components added.
  • Increased the drop of T2 salvage components from ship wrecks.
  • Markets & Contracts:
  • Various changes to Market drag functionality including:
  • Drag icon from ‘Details’ view to chat,
  • Drag icon from ‘Groups’ view to chat,
  • Camera click on all icons you can preview in market,
  • Drag fitting from fitting management window to quickbar scroll,
  • Drag icon from ‘Details’ view to quickbar,
  • Drag icon from ‘Groups’ view to quickbar,
  • Drag item from quickbar to chat,
  • Drag folder from quickbar to other quickbar folder,
  • Drag item from quickbar folder to other quickbar folder,
  • Drag item from quickbar folder to quickbar scroll.
  • Yeah, the markets can be such a drag.
  • User Interface:
  • The map options window will now remember its minimized and maximized settings on a per character basis.
  • Pop-up windows in missions and other PVE content can now be minimized allowing you to read it at your leisure.
  • The asset search window now has a parser which allows you use keywords like ‘type’, ‘group’, ‘category’, ‘min’ and ‘max’ to narrow searches.
  • You can now autopilot to a station. It functions in the same way as the regular autopilot, it warps to within 15 and docks automatically.
  • Items that can be bought and sold on the market have a button at the bottom of the show info, linking to the market. Items only available in contracts have one linking to the contract system.
  • Players can now choose which wallet tooltip is displayed in the Neocom, so players that wish to display a certain corporation wallet division over their personal wallet can do so.
  • Locked targets can be reordered within the UI, so that it is easier to keep track of them.
  • If you have the ship maintenance bay of a ship open, then it will remain open when you dock or undock.
  • If you have the corporation hangar of a ship open, then it will remain open when you dock or undock.
  • The ‘Jump’ command on stargates now has similar functionality to the dock button. If you are out of range the ship will fly there and perform the action.
  • Depending on the range and target, a player using an action will now attempt to warp to, or approach the item in space, and then do the requested interaction once in range, for the following: Stargate Jump, Acceleration Gate, Wormhole, Open Cargo container, Scoop to Drone Bay, Scoop to Cargo Hold, Scoop ship to Ship Maintenance Array.
  • The session change timer has been changed from 30 seconds to 20 seconds and will now be displayed at the top left corner of the screen. There is now a general setting which allows you to see a visual session change timer in your user interface. This is turned off by default and can be turned on in the ESC menu. Full details can be found in the blog Death to the session change timer by CCP Atlas.
  • There is now an Add/Edit Contact button for Alliance info windows, so it matches that of characters and corporations.
  • The filter input field for containers how has the word ‘Filter’ in the UI to point it out to new players.
  • Inventory containers now support drag selection. No more clicking on every item you want to select.
  • Secure containers will no longer ask for your ‘old password’ when you have never given one to the container in question.
  • A notification has been added to all password fields indicating when Caps Lock is enabled. When they have focus, fields where you enter passwords will now show an upwards arrow icon to indicate that you have Caps Lock set.
  • We have added an option to disable Neocom blinking. If you right click on the blank part of your Neocom, you can turn off the blinking notifications, or if you have turned them off, then you can enable them again.
  • Cameras will no longer autopan when you mouse hover over locked targets.
  • Cosmic signatures may now be filtered according to type. This allows players doing exploration to easily sort Ladar, Gravimetric, Magnetometric, Radar and Unknown cosmic signatures in their system scanner results. Signatures which are still too weak to register their type will not be excluded from this filter regardless of their actual type.
  • Bookmarks have been renamed to ‘Locations’.
  • Corporations now have a shared locations folder where 250 locations can be stored.
  • All members of a corporation can access the shared folder. All members can add locations, but only remove their own, unless they have ‘Communication Officer’ or above
  • Location pins will now show if it is a personal or corporation location.
  • Anyone in an alliance can see all online, connected jump bridges belonging to their alliance, and the connections between them. These appear as curved green pulsing lines following the jump bridge path.
  • EVE Voice Mail & Chat:
  • Alliance executors, CEOs and fleet bosses can now change the MOTD of channels they own. Essentially anyone with the Communications Officer role.
  • You can now drag and drop people's names or pictures into the user list of a channel to add that character to the channel.
  • The list of default chat channels has been reorganized and new channels and categories have been added.
  • Graphics:
  • Effects for cynosaural fields, jump in and jump out animations for capital ships and black ops battleships have been enhanced.
  • The doomsday effects of the Aurora Ominae, Oblivion and Gjallarhorn have been reworked and are all now as beautiful as they are destructive.
  • Captains Quarters visual appearance now changes depending on the security status of the system they are in. If the Captains Quarters look shiny and beautiful in high sec, they now get more dirty and worn deep in null sec.
  • Shadows in space have received an overhaul. Blockiness and nasty jagged edges have been replaced by smooth lines. Further details can be found in the blog Beauty hides in the shadowsby CCP Peirz.
  • Fixes:
  • Ships:
  • The Rorqual was upside down when the industrial core was activated. This has now been fixed.
  • When a player used fitting services in space, from a Titan for example, they would not see the turrets animation or effects. This has now been fixed.
  • The description of the Malice has been updated to reflect accurate bonuses.  
  • The description of the Raven Navy Issue has been updated to include exact date references.
  • The capacitor level of a ship is now correctly saved to the database when logging off in space.  
  • The Covetor, Procurer, and Retriever have all had minor description changes.      
  • Weapons and Ammunition:
  • Fixed an issue where mining crystals could be used without the prerequisite skills trained.
  • Fixed an issue with launchers not checking skill requirements when loading charges.
  • Drones:
  • Fixed a case where mining drones would go idle shortly after being assigned to a new asteroid if the previous asteroid had popped mid cycle.
  • Fixed a case where combat drones would go idle shortly after being assigned to a new target, during the lock target phase.
  • When you have a drone selected and you click the ‘Scoop to Drone Bay’ button, you will fly towards the drone until you are in range and then scoop it all as one action.  
  • Modules:
  • Mining lasers, tractor beams, salvagers and gas harvesters will keep playing their sound effects after the first cycle.
  • Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping.
  • Covert Jump Portal Generators now consume 100gj of capacitor on activation in line with the activation cost in attributes.  
  • Cloaked ships will no longer decloak other cloaked ships.  
  • The survey scanner now factors the ship radius into its scan range so that the cut-off range will agree with what the overview displays.  
  • Fixed an issue where the sounds associated with cloaking were not being played.  
  • Fixed an issue where the COSMOS Process-Interruptive Warp Disruptor modules could not be contracted correctly and were not displaying the storyline icon.  
  • Faction variants of small energy neutralizers have had their skill requirements reduced to be in-line with other modules in their class. They now require the same skills as the T1 version of the module.  
  • The placement of fitted turrets on Tech 3 ships viewed from Captain's Quarters walkways now matches the fitting screen preview.
  • A warning message is now displayed when trying to offline a grouped weapon.
  • The Industrial Core I module now consumes the correct amount of heavy water.
  • When a jump portal is active on a ship it cannot receive remote assistance. This is now clearly shown on attributes.
  • Grouping of overloaded weapons modules has been refined. The overload state of the first module now dictates the whether the rack is overloaded or not when grouped.    
  • Territorial Claim Units and Sovereignty Blockade Units can now be probed down properly.
  • Siege Modules have been fixed so that they now affect explosion velocity of citadel cruise missiles.
  • CONCORD and Killmails:
  • CONCORD no longer considers you a criminal when someone you attacked over 15min ago is killed by someone else.
  • A rare bug where a criminal flag would keep refreshing and never expire has been fixed.
  • You will now be warned before assisting someone at war when in high security space.
  • If someone you’re assisting in high security space gets an unexpected aggression flag, your assistance module will deactivate and require manual reactivation to avoid unintentional flagging towards the assister.
  • Boosters and Implants:
  • Removed an erroneous instance of the word ‘gunnery’ at the beginning of the description for all ‘Eifyr and Co. 'Rogue' CY-xx’ series implants. These are navigation implants, and have no impact on gunnery at all.
  • Synth booster reactions and pure synth boosters are now listed on the market.  
  • A production line error for the popular booster ‘Quafe Zero’ was causing a minor shield booster penalty. This negative effect no longer occurs.  
  • Snake implants no longer list a bonus to smuggling as one of their attributes.
  • Science and Industry:
  • Small fix to Planetary Interaction that ensures the user cannot open transfer UIs while in edit mode. Previously this could result in the transfer failing even after confirmation and the user would have to close and re-open the window.
  • EMP Generators and their capital variants have been renamed to EM Pulse Generators, in order to align them more clearly with the other types of Pulse Generator.    
  • Mining Laser Upgrade blueprints and Ice Harvester Upgrade blueprints now reside in the ‘Mining Laser Upgrade Blueprint’ group. This has no effect on their market listing.
  • The ECM - Spatial Destabilizer II blueprint's Bill of Materials have been modified. 1 unit of Megacyte has been added, and the Nanomechanical Microprocessors have been removed.
  • You can no longer attempt to start a manufacturing job on a blueprint that is in an active trade window.  
  • Tech 2 mining barge wrecks now properly drop T2 generic components rather than T1 generic components.
  • Markets and Contracts:
  • A typographical error was corrected in the welcome page for the Loyalty Point store.
  • Agents and Missions:
  • Removed personal standings gain from storyline Agents. Previously if a storyline mission was completed in a fleet, the fleet members would be wrongly awarded personal standings.  
  • The mission series, ‘Orain Purcour - Secret (1 of 2) and (2 of 2)’, has been removed entirely.  
  • The LP store offer for an Amarr Navy Slicer now correctly needs an Executioner provided instead of a Punisher.  
  • An issue with NPC's not respawning in anomalies after downtime has been fixed.    
  • The Caldari Navy Firefox Missile loyalty point store offer is now in line with the offers for the other three rocket types.  
  • Mission,’ After the Seven (4 of 5)’, has had its completion criteria adjusted so that it should no longer be impossible to complete in some cases.  
  • You can now again copy text from the mission details window and agent conversations.  
  • The complex 'Serpentis Owned Station' has been fixed to drop the Vigilant Blueprint, instead of the actual ship.
  • Fixed a typographical error in the ‘Cash Flow For Capsuleers’ mission which refers to your ship as ‘ships’.
  • Clarified the wording on agent standings requirements to reflect that you need standings higher than -1.9 to access an agent.
  • Exploration and Deadspace:
  • Fixed an issue where Factional Warfare systems would run out of combat sites. ‘Outpost’ sites of all sizes will now respawn every 30 minutes in all Factional Warfare systems.  
  • The site, Outgrowth Rogue Drone Hive, now allows the Noctis to enter.
  • A gas cloud was blocked by some objects in an exploration dungeon. The offending objects that blocked access to said cloud has now been removed.  
  • Corporation & Alliance:
  • Fixed an issue where a non-director couldn't filter the member list by role.
  • You can now approve or reject applications to a corporation via the right click menu.  
  • Character Creator and New Player Experience:
  • Fixed an issue when moving or changing muscle structure on legs in the character creator.
  • Players who incorrectly lost standings in the tutorial missions have had their standings corrected. The cause of the incorrect standings has already been corrected.
  • Fixed a problem with some female characters failing to load.  
  • On-board scanner tutorial now consistently states the correct 64AU range.
  • Graphics:
  • It was difficult to distinguish between fitted turrets on ships with the new turret icons. Until new icons have been made the old icons are being re-introduced into the user interface.
  • The Megathron no longer has a small hole in the model geometry.
  • Your mining lasers will no longer go through your ship and the graphic is displayed correctly.
  • The Federation Navy Dual 250mm Railgun now has dual barrels instead of a single barrel.
  • The firing effect on the Light Ion Blaster has been fixed.
  • Under the Graphics Tab in the ESC menu, a checkbox for the ‘HDR Enabled’ option was referring to ‘Bloom’. This reference has now been removed since Bloom is now a part of the ‘Post processing’ drop down menu.
  • We have re-added the missing energy stream effect to the acceleration gate.
  • The turret locators on the Prowler are now attached to the hull of the ship and not floating in midair.
  • Garde I and Garde II drones were missing their firing effects. This has now been fixed.
  • The appearance of characters and interiors in the Captain's Quarters have undergone visual polish, offering a greater level of realism through improved lighting, shader quality and texture detail.
  • Starmap camera movements are much smoother and the lines are now anti-aliased.
  • Fixed an issue with screen flickering while entering a station.
  • City lights on temperate planets no longer render on top of the ocean.  
  • Player owned stations, Starbases and Outposts:
  • Cynosural Generator Array now correctly lists the security restrictions for the structure to be placed.  
  • When managing a station, the transfer ownership will no longer list the corporation who currently owns the station as a valid candidate.  
  • If you try to change your subsystems in a station in which you have no access to the fitting service your T3 ship will no longer get stuck in an invalid state. You will be prompted with an error and your current subsystems all stay in place.  
  • Fixed an issue where a CEO or Director of a freshly captured Outpost could not access some of the facilities due to their security status.  
  • POS modules now come out of their box properly on anchoring playing the animation again. A new warp in is no longer required to see them.
  • Newly installed outpost upgrades now have manufacturing lines as public access by default. 
  • User Interface:
  • The Contacts list correctly updates with offline status when a client is forced to disconnect such as happens when a second client logs in with the same account.
  • The back and forward navigational buttons on a show info window now persist and work correctly when stacked with other windows.  
  • Changed how pinned and new windows interact with each other to fix an issue that was breaking pinned functionality. New windows will not append to existing pinned windows and windows cannot be stacked with pinned windows.
  • The Capital Navigation window will now display distances to three decimal places.
  • The client will no longer render in game UI elements at the login screen, after having lost connection with the server.
  • The People & Places, Contacts menu has been made more robust to deal with large lists in excess of 50 contacts.  
  • Fixed a freeze or crash when dealing with a lot of text in a text input.
  • Fixed some incorrect behavior when selecting text using shift + home/end then the arrow keys.  
  • Tool tips for the Title Management pane of the corporation management window now correctly appear.    
  • ‘Tip of the day’ for how to close the client using shortcuts has been updated.
  • The compare tool now correctly sorts by columns other than just item name.
  • Fixed a problem where trying to assign a shortcut to a key would sometimes fail.  
  • The Sell and Buy button when placing market orders has now the default focus again.  
  • The Show Info of the Covert Ops Cloaking Device II Blueprint is now sporting the T2 overlay correctly.  
  • Fixed missing ISK per Jump metric when creating a Courier Contract.
  • Ctrl+L-Clicking on a drone in the drone window now correctly targets the drone.  
  • ‘ISK per jump’ message is now correctly sized in the courier contracts creation window.
  • Editing a bookmark now allows you to also edit the notes for that bookmark.
  • The entry field for the folder creation dialog in People & Places is correctly aligned.
  • Keyboard shortcuts for drones have been fixed.
  • The option to start trade with a station guest is now available in the context menu before loading the guest list in the station window.
  • Holding down the Control key and double clicking will only target objects and not allow you to approach targets until the key is released.
  • Fixed an issue where ships with certain names could not be scanned down.
  • Coloring the map based on Sovereignty now takes less time than it used to.
  • Windows now open, close and focus correctly when using shortcut keys.
  • The shield boost rate is now correctly displayed with modified bonuses in the fitting screen.
  • Missiles and scan probes now show their correct stats in the show info window in the station, when they are loaded in a launcher.
  • Specialized cargo windows like fuel bays are now closed properly when switching ships in stations.
  • The open cargo hold of your active ship will now be closed again when switching out of this ship.
  • Corrected an issue where the text on the Captains Quarters screen was overflowing for the New Pilot Certification announcement.
  • Wallet tab will now blink when a character in a corporation gives shares to somebody.
  • A typographical error in the description of the Aurora Ominae weapon has been corrected.  
  • All labels for shortcuts have been made consistent so that they read ‘Open Service’ as opposed to Use or Toggle.
  • Item volumes now display a decimal point in the Details/List views as well as in the Show Info menu.  
  • Text changed in Planetary Interaction descriptions to remove inconsistencies in the spelling of Microorganism.
  • Slightly misleading message regarding a full cargo hold when mining has been rephrased to refer to your cargo hold not having sufficient space to contain more ore.
  • The size of your cargo hold is now shown to two decimal places.
  • The entry of your research agents in your journal now has the Show Info option for that agent in the context menu.
  • The visual session change timer got moved from the right side of the system name to the top left corner of the system info.
  • The station services panel now includes station information.
  • You now only receive a single message when you try and drag ammo in one of multiple modules of the same type.
  • The preview pane now properly follows its window, when stacked and moved.
  • The mass and volume attributes of ships are now correctly formatted.
  • The message for trying to board a ship with insufficient skills has been corrected.
  • The Neocom now correctly auto hides when jumping, docking or undocking.
  • When trying to drop more strontium into a strontium bay than would fit you will get the normal split stack dialog.
  • On changing currency you now need to reload the wallet journal.
  • Things you have pinned to the Neocom or map panel will now stay put as you relog.  
  • UI windows that are snapped to the Neocom or map panel will now stay put as you dock or undock. Unfortunately the root cause was the ‘Lock windows when pinned’ option so that has been removed.
  • Localization:
  • Item descriptions in the market group window in both the Russian and German localized clients now use proper line breaking.
  • The 'Always Use English Voice' option now works as intended. Although a client restart is required.
  • EVE API:
  • The Jumps API no longer shows jumps into wormhole space.
  • Miscellaneous:
  • The suicide attacks perpetrated by Minmatar terrorists in Amarr station hangars have been successfully put to an end. The Ministry of Internal Order is pleased to announce that docked capsuleers will no longer be inconvenienced by transport ships crashing into walls.
  • Automatic crash reporting can be disabled from the escape menu.
  • Automatic crash reporting will now collect information on your platform (Windows/Mac) as well as your GPU and driver information on your platform. This will assist greatly in following up on driver crashes with GPU vendors as well as making it possible to identify crashes particular to the Mac.
  • The description of the item,’ Khumaak’, has been updated to properly reflect EVE fiction.  
  • All instances of the word 'defence' have now been changed to 'defense', keeping in line with the English style used in EVE Online.
  • The EVE patcher now handles patching to hard drives bigger than 1TB in size.
  • The ‘Olfei Medallion’ has had its neutronium core removed, and now has a more portable mass.
  • Caldari Industry - Engineer Basic certificate now requires Laboratory Operation 3 rather than 5, in line with other races. =
  • Fixed an audio bug when using the mirror in your CQ.
  • Station names have been improved. “Gallente Station 7” and its friends got a facelift.

New in EVE Online 6.10.306979 (Nov 1, 2011)

  • Ship Hangar:
  • Station Services and the Overview panel no longer move and resize when docking and undocking.
  • Fixed an issue where some people were unable to spin their ship in the ship hangar.
  • Fixed an issue where T3 ship models duplicated themselves and had the wrong camera focus.
  • In your Captain’s Quarters, you can no longer see your pod floating when you have no active ship.
  • Disabling and enabling ‘Load Station Environments’ now correctly triggers the button to move between the Ship Hangar and your Captain’s Quarters.
  • Miscellaneous:
  • It should now be possible to disable automatic crash reporting using /noBreakpadUpload as a startup argument for Eve. However, we do not advise using this option as CCP crash reporting is a very valuable tool for fixing bugs in a rapid manner. We greatly appreciate your assistance on this front.
  • Some characters have gotten them into the broken state where they own themselves. This will cause them various issues regarding fitting and docking/undocking. The state of the characters have been fixed and additional logging has been put in to find out why these characters insist on being so independant.
  • The hangar view will no longer "blackscreen" after your character is podkilled.

New in EVE Online 6.10.304168 (Oct 19, 2011)

  • Captain's Quarters and Station Interiors:
  • The station hangar is returning with all of its previous functionality. Dragging a ship onto the hangar to activate it, and double clicking the ship to open the ship’s cargo hold is once again possible.You can read more about it in this devblog.
  • The memory demand of Captain’s Quarters has been considerably reduced.
  • Disabling the “Load Station Environment” option will display your station hangar instead of seeing “The Door.”
  • When a player logged into a station and immediately undocked without the station environments loading properly it would cause the client to display a black screen. This has been resolved.
  • Technical:
  • CarbonIO has been enabled on the client. Even though this will have no immediate visible client-side impact, it opens new behind-the-scenes optimization paths which were impossible under stacklessIO. More information on CarbonIO can be found here.
  • Miscellaneous:
  • In some cases it was impossible to undock in heavily damaged ships if only skills kept the ship alive. This will no longer occur.
  • EVE will now automatically upload information about a crash to CCP when a crash occurs . No personal information or information about other programs is collected. Read more about this in this dev blog.
  • Macintosh:
  • A number of stability adjustments have been made for the new Cider engine. These include file descriptor race conditions, segment caching in memory and raising the ceiling limit for open file descriptors.
  • An EVE Voice connection problem, where users were unable to reconnect to EVE Voice after losing or closing their connection, has been resolved.
  • UI:
  • A fix for broken jpg and png files has been added to the game. This will ensure broken chat portraits will no longer crash the client. There is, however, no excuse nor help for ugly mugs. Note: If you successfully worked around a client crash by making a cache folder read only, you should clear your client cache or lift the write protection to get character portraits shown once again.
  • Tweaks have been made to improve user experience with ship spinning

New in EVE Online 6.10.292761 (Sep 15, 2011)

  • The following are the relevant file sizes for client updates:
  • Mac from Incarna 1.1 to Incarna 1.1.1 is 112 MB
  • Mac full client 5.2 GB
  • User Interface:
  • The corporation member list, when viewed with director roles, will now display blank ship info for docked characters instead of reporting them as flying the station they are currently docked in.
  • While using the system scanner scan results with less than 25% strength using three or more probes will now display the appropriate generic bracket for ships, structures, and anomalies.
  • Fixed an issue that would cause undocking characters to receive the error message, "Your ship is stuck, as server does not think that it is in a hangar. Please contact customer support to resolve this problem."
  • When docking a ship with the cargo hold window open the window will remain open once arriving in the station.
  • Graphic General:
  • Lens Flares will now remain active when 'Interior Effects' is set to Medium.
  • Modules:
  • It is no longer possible to online completely damaged modules in a station, thus preventing undocking in that ship.
  • Fixed an issue where reloading or switching ammo would sometimes fail to properly complete.
  • Macintosh:
  • Resolved a Macintosh crash when exiting character re-customization.
  • Agents and Missions:
  • The cargo capacity check for courier style missions did not correctly check skills and fitted modules. Agents have been informed of this error and will now only giving the warning if the ship's cargo hold is really not sufficient.
  • Miscellaneous:
  • Exiting character customization in captains quarters will put your character in the correct position.
  • Client Update #1 for Incarna 1.1.1:
  • Boosters and Implants:
  • Boosters no longer disappear after logging out before undocking.
  • Miscellaneous:
  • Another issue of modules becoming offlined has been resolved.
  • A case of characters being stuck when logging into the Captain's Quarters has been fixed.
  • Server changes:
  • Modules:
  • Fixed a case of modules being offlined when switching ships in station.
  • Modules with charges are now correctly removed while changing subsystems if necessary.
  • Boosters and Implants:
  • Booster penalties are no longer removed when undocking. Occasionally they will disappear from the augmentation tab but the changes are still applied. We will address this issue in a future patch.
  • Miscellaneous:
  • Fixed an issue causing avatars to be invisible in the Captain's Quarters.

New in EVE Online 6.10.288329 (Sep 2, 2011)

  • New official EVE Forums:
  • A new server environment is being deployed to host the new forums.
  • A new player forum will be added to EVE Gate and will replace the old forum on eveonline.com. It will include the same forum functionality previously enjoyed by the community, along with additional features:
  • Simple and advanced search options.
  • An option to choose between normal or compact view for the threads.
  • Ability to “Like” posts and see number of Likes per post.
  • Each thread has an option to "Tag as Favorite"; this will add it to your Favorites page so you can easily find it again and quickly spot any new activity in the thread.
  • A quick reply function that allows you to post a reply to a thread without loading a reply page with full formatting options.
  • A character dropdown list full of handy options, such as sending EVE Mail or going to their EVE Gate profile via one click, or the number of Likes the user has received in total on the forums.
  • RSS feeds for threads and search criteria.
  • DEV, GM, CSM, ISD and External Partner characters have a colored badge overlay on their avatar. Additionally DEV and GM badges have been added on EVE Gate profiles.
  • Forum Settings will now be located on your EVE Gate profile settings page, retaining the usual functionality of toggling corporation/alliance information.
  • The old forums will be cast out into space to be frozen in time and remain fully viewable, but in a read-only mode. Threads and posts from the old forums will not be included in the new forums.
  • Activity Notifications:
  • The Activity Notifications function lets you know when you have interesting activity happening on EVE Gate and EVE Forums. The alerts appear in the notification icons found in your EVE Gate header; as real time popups, and for those moments you are busy looking at another site - you can see the number of new activity in your EVE Gate or Forum browser tab.
  • The Mail Icon notifies you when you have new unread mail. Clicking it will take you straight to your EVE mail.
  • The Notification Flag shows you how many new activities you have on EVE Gate and the forums. Clicking the flag gives you a dropdown listing your new activities and takes you straight to them. At the bottom of the notification dropdown list you find a link to your Activity Notification page where all notifications are listed by date.
  • Players will be notified of the following activities in real time:
  • When somebody posts on your wall.
  • When somebody comments on your wall post.
  • When somebody comments on a post other character has made on your wall.
  • When somebody posts a reply to a forum thread you subscribe to.
  • When somebody likes your post on the forums.
  • When you receive an event invitation.
  • When you receive new EVE Mail.
  • In your EVE Gate profile settings you can customize which notifications you receive.
  • Personalized backgrounds:
  • You can now choose from a selection of backgrounds in your EVE Gate profile settings. This release includes seven backgrounds: Minmatar, Caldari, Gallente, Amarr,Incarna, Incursion and Tyrannis.
  • You can have a different background for each of your characters.
  • Players can personalize their EVE Gate backgrounds in their EVE Gate Profile Settings.
  • Captain’s Quarters:
  • Some visual improvements have been made to the main screens and menu systems within the Captain's Quarters.
  • Fixed a rare case where action objects would not be interactable.
  • Fixed several potential crash issues with EVE Voice.
  • Fixed an issue with fleet voice chat that could prevent people from using voice chat at all.
  • API:
  • Customizable API Keys:
  • Customizable API keys and a new, improved method of accessing the API, were implemented. Please refer to this dev blog for more information.
  • The new API management website is located at https://support.eveonline.com/api.
  • The API system will still accept legacy API keys for a limited amount of time.
  • Please make sure you update your third-party applications and create a new API key for them!
  • Contracts:
  • Contract updates are now available to third-party applications. For more information, please read this dev blog.
  • Three new pages were added to the API (in both /char and /corp): Contracts.xml.aspx, ContractItems.xml.aspx and ContractBids.xml.aspx.
  • Miscellaneous:
  • Items in the AssetList and ContractItems will now include a rawQuantity attribute if the quantity in the database is negative. Negative quantities are in fact codes: -1 is a singleton item and -2 is a blueprint copy.
  • MarketOrders.xml.aspx will now return all active orders plus all orders issued in the last seven days. An optional "orderID" parameter can be provided to fetch any order belonging to your character/corporation.
  • CharacterInfo.xml.aspx now includes employment history.
  • WalletJournal.xml.aspx should no longer cause an error when rowCount is high.
  • User Interface:
  • The “Show Info” window for drones in your ship's drone bay now displays the correct attributes according to your skills.
  • Graphic General:
  • Resolved a sorting issue which made hair render in front of the ship's hologram in one's Captain's Quarters.
  • The Machariel will now be animated in your station hangar view like all other ships.
  • Technical:
  • Switching ships while docked in a station no longer causes a session change.
  • When adding or removing turrets to/from the ship, the hangar and the fitting window view wasn't updating until the next ship change or undock. This has been fixed.
  • CarbonIO has been activated on the game client. More information regarding CarbonIO and our future plans can be found here CarbonIO will continue to work on the server but will not be activated in the client during this patch but is scheduled for a future deployment.
  • Localization:
  • The German and Russian clients have had several changes made for consistency and linguistic issues throughout the game.
  • The confirmation message when abandoning loot now displays the option to not show the message again for the Russian and German clients.
  • Some formatting issues in the ESC menu have been resolved for the German client.
  • Mac:
  • Fixed an issue where NVIDIA hardware would render characters with yellow hands; this fix only affects Snow Leopard as the NVIDIA driver was fixed in Lion.
  • Optimizations to VBO (vertex buffer object) should provide a performance boost to AMD systems in some cases.
  • An issue where the Jukebox cut off the end of some songs has been substantially reduced in scope, some songs still lose a few seconds at the end though.
  • Some memory-related fixes were introduced, significantly reducing the number of crashes due to running the client in high-detail mode.
  • A workaround was implemented to circumvent a NVIDIA 9400 crash that was affecting users running OS X Lion.

New in EVE Online 6.10.273475 (Jun 29, 2011)

  • FIXES:
  • User Interface:
  • An issue with the scaling of the Nobel Exchange (NeX) store window has been fixed.
  • An issue that occurred with the Items window when clone jumping has been fixed.
  • Tabbing while in the login screen will no longer change the focus from connect to being unfocused.
  • BPOs and BPCs can now be uniquely identified in cargo scanner results when scanning a ship carrying a courier package, yarrr!
  • The bracket around the CQ mirror will no longer be incorrectly visible when the camera is in certain positions.
  • Overview brackets, and brackets in space, will no longer be missing the right hand side for battleships and capital ships.
  • The Client Update loading bar will now start at 0% instead of at 40%.
  • Pressing tab to collapse windows now works in station.
  • When using a text entry box that supports auto-completion the drop down menu will now correctly hide after selecting an item.
  • The Corp Recruitment UI will now display the end date for advertisements.
  • The Corp Recruitment UI will now expand and show recruiters.
  • Fixed the Corp Recruitment UI to better handle applications for large volumes of applications. The applications have been split into a separate tab, can be sorted, and can now display more than three applications at once.
  • The "reconnect to lost probes" button on the scanner is now only active if you have a probe launcher fitted.
  • Added a page counter to the search results of the Agent Finder.
  • You can now search for agents by both region and solar system in the Agent Finder.
  • Agent levels are now easier to select in the Agent Finder.
  • "Remove Solar System from Overview" option no longer appears in the right-click menu for Bookmarks.
  • Graphics:
  • Resolved light flickering on ATI CrossFire enabled hardware.
  • Fixed shadow rendering in the New Character Creator.
  • The character creator will now load after changing character lighting and then clicking the back button.
  • Technical:
  • Resolved a crash issue when loading into the Captains Quarters.
  • The Corporation "Edit Member" function has been fixed.
  • The client would occasionally crash if jumping when the client was minimized. This has been fixed.
  • When running full screen on the secondary monitor, the mouse will no longer jump to the primary monitor when clicking.
  • Fixed a crash triggered by undocking from station.
  • Fixed a minor memory leak when undocking from station.
  • Fixed an issue, that on very rare occasions, could cause the camera to disconnect from the players avatar in the CQ.
  • Fixed an issue, that on rare occasions, could cause the mouse cursor to not behave as expected in the CQ.
  • Additional server side errors relating to the mouse controls within the CQ were fixed.
  • Modules:
  • Salvager modules will no longer receive bonuses meant for tractor beams.
  • While using a Focused Warp Disruption script in a Warp Disruption Field Generator I a bubble-effect was sometimes shown for other pilots. This is no longer occurs.
  • Boosters and Implants:
  • Active boosters no longer prevent clone jumping. Remember to always boost responsibly!
  • Skills:
  • An issue causing skills to not be applied to ships has now been resolved. This will be addressed in a future release. Currently you can apply a workaround which is to relog in a station or Log off in space, wait until your ship gets removed from space and then log back in.
  • Macintosh:
  • The Mac client will now close properly after pressing the close button on the top left of the game window.
  • Resolved an issue on the Mac where an interior shader instruction didn't take into account LOD bias.
  • Fixed the Mac ILR flare issues for Caldari stations.
  • Russian:
  • Item names in the NeX store have been fixed.
  • Captain's Quarters:
  • Fixed an issue where an avatar would be unable to move when undocking and redocking while sitting.
  • Fixed an issue where UI buttons on balcony became active while sitting on the sofa.
  • Fixed an issue where Bounty content was displayed at Stations where no Bounty Office existed.
  • New Player Experience:
  • A typo in "Help: Combat Tactics – Working with Transversal Velocity (Pt I)" has been corrected.
  • Fixed an issue with the Epic Journal not reporting the correct mission status of a completed arc.
  • Fixed an issue with Voice Over not playing in step 2 of 3 in "Fitting your Ship" for the Amarr.
  • Fixed an issue with the Russian localization tutorial image to point to “Set Destination” instead of “Set Waypoint”.
  • Players performing the second mission of the Newbie Tutorial arc will no longer receive a faction standing hit.
  • The Industry Career mission agents have been resupplied and will now provide a Miner I so you can complete the mission.
  • In-game Browser:
  • Fixed an issue with permissions with the in-game browser causing it to crash when opening.

New in EVE Online 6.10.271273 (Jun 22, 2011)

  • CRITICAL:
  • Jump Bridges:
  • It is now only possible for one jump bridge to be online in a system at any given time. If two jump bridges are online in the same system when the patch is deployed, one of them will be taken offline. If you try to anchor a jump bridge in a system that already has one jump bridge or more anchored, it will not anchor. No jump bridges will be unanchored by the patch. Players will be able to unanchor their jump bridges that are offlined by the patch.
  • Jump bridges will have their storage capacity increased from 10,000m3 to 30,000m3. This is to aid with logistics.
  • Character Creation:
  • All players logging into Tranquility will now have to create an avatar. You will not be able to proceed into game without one.
  • FEATURES:
  • Ships:
  • The Maller, an Amarr cruiser, has had a dramatic makeover and looks fantastic. Go buy one tomorrow and be the envy of all your friends.
  • Captain's Quarters:
  • A new 3D user interface has been built to support interaction with Captain's Quarters features.
  • The station hangar has been replaced with Captain's Quarters. Capsuleers can now, for the first time, step out of their pod and stretch their legs in their personal quarters. Please check out this dev blog by CCP Zulu for more information.
  • Captain's Quarters include the hangar balcony, where one can enjoy a gorgeous view of one's active ship in the hangar.
  • The main screen provides information about things happening in the EVE universe, including sovereignty changes, the Interstellar Correspondents News Feed, incursions and more - stay tuned.
  • The Captain's Quarters have tools that will make life for the capsuleer much easier, including the agent finder, corporation recruitment, planetary interaction, character re-customization and ship fitting.
  • A new camera system was built from the ground up to support avatar movement and various state transitions.
  • An extensive avatar movement scheme using Natural Motion's Morpheme has been developed to control your character. This includes an eight directional movement scheme accessible via keyboard controls, click-to-move and mouse movement.
  • Separate keyboard shortcuts for Captain's Quarters and flying-in–space, as well as a number of options for customizing the walking-in-station camera, have been added to the ESC menu.
  • Character Creation and New Player Experience:
  • New characters now start out in the Captain´s Quarters rather than in space.
  • All players are required to customize their characters using the character customization tool. If you have not yet customized your character, you will be prompted to do so prior to entering the game.
  • Initial missions and tutorials have been re-designed significantly, both to encompass Incarna gameplay and to make the first few hours in the EVE universe more accessible and instructive.
  • Aura has returned! Tutorials include new Aura voice overs and images (in all supported languages) to help pilots get familiar with the basic of EVE gameplay and the EVE Online interface.
  • The main screen in one's Captain's Quarters provides relevant information for new and experienced players. You will be able to learn about on career agents, epic arcs, skill training and clones, all while sitting on your Internet space sofa.
  • Aura is now an agent, and will be in charge of the new player experience and early tutorials. The previous agents who gave players their first crash course missions have been...retired.
  • Various optimizations have been made to the categorization and presentation of tutorials, making it easier for you to find specific lessons.
  • Partially completed tutorials can be restarted by accessing the tutorials tab of the help menu (F12).
  • Many of the piercings now deform and stretch one's face more naturally.
  • The male body shape has been re-sculpted to look more natural. But not too natural...
  • Character recustomization is no longer accessible from the character selection screen. The pop-up message offering the option to resculpt a character will now only appear when you enter character customization from in-station.
  • New turrets:
  • EVE's turret system has been completely redesigned. Turrets now have more intricate animations, and are animated in both the hangar and fitting window. You can now preview turrets with the "Show Info" window, even on turrets you don't have the skills to fit or operate.
  • The following turret types have been updated: energy weapons, hybrid weapons, projectile weapons, mining lasers (standard, strip, ice and deep core) and gas cloud harvesters.
  • Turrets can be previewed in 3-D by clicking on its icon.
  • Turret graphics represent the the onlined state of the turret.
  • Virtual store:
  • Our new virtual store, the Noble Exchange is now accessible through the Station Services. Goods can be purchased from the Noble Exchange using the new currency called Aurum, and you can sell those goods again on the market for ISK. Please check out this dev blog from CCP Zulu for more information.
  • A fashionable collection of classic military clothing has been supplied to the marketplace for both male and female characters.
  • All goods purchased from the Noble Exchange will appear as an item in Items Hangar of your current station.
  • All purchased clothing items in your current hangar will appear in the Character Creator when you re-customize your character.
  • All clothing in the Noble Exchange can be previewed on a 3-D mannequin model via Show Info.
  • Players can now convert PLEX into Aurum via the Noble Exchange.
  • 1 PLEX can be converted into 3500 Aurum at a fixed rate through the Noble Exchange interface. (Multiple PLEX can be converted at the same time).
  • Aurum transactions are logged in the wallet journal.
  • We are temporarily prohibiting the transfer of Aurum between characters. This is done for the sake of a slower, more secure implementation of the feature while the initial economic impact is being analyzed.
  • All clothing in the Noble Exchange can be previewed on a 3-D mannequin model via Show Info.
  • PVE:
  • Six new generic missions have been added to bolster the mission selection of non-Empire factions.
  • CHANGES:
  • Technical and Engineering:
  • Dogma, the process that handles attributes on items and how they are modified, was massively re-engineered. This change shouldn’t affect players or change gameplay in any way but is the groundwork for features in following releases.
  • Inventory windows will now re-apply the user's preferred sorting method after executing a "Stack All" command
  • Graphics:
  • Strip miners have an updated beam effect. It is still based on the old effect, only a lot cooler.
  • The following ships have a new thruster glow inside the "cone": Scorpion, Maller and Punisher.
  • The camera angle when undocking has been changed slightly. This makes the undocking process more visually pleasing.
  • SSAO is disabled on all video cards except NVIDIA cards.
  • ILR is disabled on Windows XP machines that use ATI GPU’s.
  • Depth effects on Macs with ATI cards are disabled.
  • Turret Graphics:
  • Tractor beams and salvagers now have their own turret models.
  • Turret icons now correctly represent the look of the turret. Factional variance is also represented.
  • API:
  • MarketOrders - orderID is now a 64-bit integer instead of 32-bit, and typeID is now a 32-bit integer instead of 16-bit.
  • WalletTransactions - transactionID is now a 64-bit integer instead of 32-bit. This applies to both char/ and corp/ pages, .csv and .xml.
  • MarketOrders should now only return a list of active and non-expired orders.
  • If you or your corporation produced more than a certain number of transactions between cache refreshes, the WalletTransactions page will only give you the oldest of those. On the other hand, the API will give you the latest number of transactions and you can page back to get the rest of them.
  • Error Throttling – the API will start to throttle third-party applications that generate a high number of preventable errors in a short period of time. This means better quality of service for everyone using the API.
  • Scanning:
  • It is no longer possible to set up a ship to be impervious to scanning while uncloaked.
  • All probes can now contribute to a scan result, as opposed to the previous limit of four.
  • Localization:
  • Several changes have been made for the sake of consistency and style throughout the game.
  • Corporations and recruitment:
  • The corporation recruitment has been redesigned, making searching for corporations easier and more fun.
  • Searches are now universal rather than by region.
  • Corporation searches are now universal rather than by region as before.
  • The corporation ad duration has been extended.
  • Existing ads must be edited to make use of the new options. Existing ads will not show up in searches until they have been edited.
  • User Interface:
  • You are now able to conveniently report suspected bots by accessing the context menu on a character’s information window. A future dev blog will introduce this feature further.
  • PVE:
  • The number of jamming NPCs in over 75 Caldari and Gurista sites has been re-balanced. Please warp into danger to find out more.
  • Over 100 deadspace and mission sites have been fixed so now they don't complete unless the required item has been successfully removed.
  • Scenery randomization triggers in 50 exploration sites have been fixed so they don't go off more than once in cases where multiple players enter the site.
  • Four mining missions were previously available to some pirate factions. They are now available to all factions of flexible morals. They are: “Oh, the Augumene!,” “Mercium Belt,” “I Don't Ask,” and “Like Drones to a Cloud.”
  • Classic DED complex messages have been updated.
  • Core Infrastructure:
  • The full offline installer will now be presented in the form of three files. Two 2 GB payloads (7 zip archives), and the installer executable file. This is because the total client payload has exceeded 4 GB, which is the limit for self extracting archives for Windows installs.
  • FIXES:
  • Stability:
  • Client start up mechanics have been improved to heavily reduce black screening issues.
  • Need for speed:
  • Grouped-weapons have been optimized to further increase their performance gain compared to ungrouped weapons.
  • Improved the way that the names of channel participants are retrieved. Previously it was causing increased wait times under heavy load which affected cross-node session changes.
  • Communication overhead between certain server components has been reduced to improve performance. Please check out this Dev Blog for more information.
  • The server-to-client physics update message is now more efficient both in size and in processing power.
  • Code optimizations have been made on the character creator to make changing your looks faster and smoother.
  • Fixed an issue in that would cause the client to start slowly. Now we know why it is called need for speed.
  • Ships:
  • The Cormorant was missing its blinking lights. This has now been fixed.
  • Tech II ship names now show the name, role, and hull on their descriptions.
  • The planetary commodities hold of the Primae has been upgraded to allow the transport of planetary raw materials.
  • The Devoter was not shown with the correct Viziam color scheme. This has now been fixed.
  • There was an error in turret slot allocation on the Armageddon Battleship. With the new turret system, players are now free to place their turrets in whatever high slot they desire. Number of turret slots has not been changed for this ship and remain as 7 turrets in 8 high slots.
  • The Abaddon battleship had off center turret locators. This has been fixed in the new turret system.
  • Modules:
  • Fixed exception that was generated when a player unfits a module in the fitting window when the reprocessing window is also open.
  • An issue that occurred when modules that were being repaired with nanite paste could get stuck in a repair cycle has been fixed.
  • Drones:
  • Mining drones now return to the drone bay, if that option is selected, after completing their cycle. Previously they would return to the ship but remain outside in an idle state.
  • Drones now remain in their groups every time the client is restarted. Previously they would sometimes be in the drone bay but no longer be in the group.
  • Drones now take area-of-effect damage from mission entities.
  • Drones will now attack upgrade platforms for outposts when instructed to do so.
  • Sentry drones such as Garde, Curator and Warden were missing their firing animations. Thanks to the new turret system we can now witness their destructive power.
  • Weapons & Ammunition:
  • The description of the Lockbreaker Bomb has been updated to accurately reflect that it is chance-based, not absolute.
  • Missiles have been added to the Guristas LP store including Guristas Catastrophe Citadel Cruise Missile, Guristas Rajas Citadel Cruise Missile, Guristas Sol Citadel Cruise Missile and Guristas Thunar Citadel Cruise Missile.
  • Boosters and Implants:
  • An issue was fixed where skill requirements for top tier implants were too low. The skill requirements for implants now correctly reflect the benefits they offer players.
  • Skills:
  • The description of rigging skills has been changed to eliminate any reference to subsystems.
  • Unallocated skill points display the first time that the character sheet is opened.
  • EVE Voice, Mail & Chat:
  • Sounds will not become muted when another player talks via EVE Voice and the related options are disabled.
  • Market & Contracts:
  • The correct station image will now appear when examining the destination of a courier contract.
  • Science & Industry:
  • Fixed an issue that allowed a reaction blueprint to be installed in an onlining reactor array. Now a reaction blueprint can only be installed in an offline reactor array.
  • Planetary Interaction extractors cycles will no longer reset to 96h after downtime. Previously this could occur if they had been running during the deployment of Incursion 1.1.0
  • Manufacturing jobs can be correctly started from remote corporate hangars.
  • Fixed a defect preventing users from manufacturing a blueprint selected through the Science & Industry window.
  • Starbases, Outposts and Stations:
  • Outpost owners are now correctly notified about who is attacking their outpost.
  • An issue with Ship Maintenance Arrays which resulted in your ship left floating in space has been fixed.
  • Onlined structures at maximum control range will now stay online at server startup.
  • Fixed an exception that was generated when the user attempted to shoot their own control tower with a heavy missile battery. In line with the other weapons batteries the user can now target and shoot their own control tower.
  • It is again possible to move partial stacks of ammunition out of starbase batteries.
  • Agents & Missions:
  • Agents in stations are now listed in alphabetical order.
  • The mission 'Mining Misappropriation' has had its rewards rebalanced.
  • Research & Development missions no longer offer the option to share rewards with fleet members on completion.
  • Declining or quitting a mission from a research agent will no longer incur a standings hit.
  • Highlighted warning text alerting players of a certain threat has been included in the mission description for the mission 'Glue'.
  • The Mission 'Gas Injections' has had it's briefing updated to be more accurate.
  • The mission 'Cleaning House' has had its end boss changed so that it should now be more realistic to complete.
  • The mission, 'Small Misunderstanding (3 of 3)' has had its objectives clarified in the briefing.
  • The mission 'Construction Blocks (2 of 4)', has had it's briefing corrected to mention the correct number of goods required.
  • The mission 'Undue Attention - Closing the gate (3 of 3)', has had its gate restrictions updated to be in line with the briefing.
  • The mission 'The Anomaly (1 of 3)', no longer consumes the gate key unduly.
  • Sites requiring both Salvager and Analyzer modules now make it clear that both will be required to access all containers.
  • The 'War Situation' courier mission series has been re-named to 'Tidings of Conflict'.
  • Sites in the epic arc 'Blood Stained Stars' have had the number of ECM NPCs reduced for the sake of better balance.
  • The Mission 'Fear of Angels' in the Angel Epic arc has had its gate restrictions adjusted to be in line with the other missions in the series.
  • The Missing Reporters - Caldari Smugglers (1 of 3), has had its completion criteria adjusted so that it will no longer be possible to reach an non-completable state.
  • The following missions have had their completion criteria adjusted so that they should no longer be un-completable under any circumstances:
  • Delving into the Past (1 of 3)
  • Augumene Allergen (5 of 5)
  • Wacky AI (1 of 2)
  • Worlds Collide
  • The Celestial Imperative (3 of 5)
  • Harvesters Misfortune (2 of 2)
  • The Insorum Hijacking
  • Beizan Picholen (1 of 6)
  • Tomb of the Unknown Soldiers
  • Pilgrim - Temple (5 of 5)
  • An issue with the right click functionality on Faction icons in the mission interface has been fixed. It will no longer direct players to the contract search.
  • Missions that have been offered but not accepted will now show the correct expiration date of the offer.
  • Exploration, Deadspace and Incursions:
  • The Outgrowth Rogue Drone Hive has had its gate restrictions updated to be more consistent.
  • Ihe Incursion site, Override Transfer Array, has been adjusted so that all NPCs warp away and despawn once the site has been completed.
  • The Incursion site, Override Transfer Array, now correctly instructs pilots to hack into the arrays rather than destroy them.
  • When all enemies are destroyed in the second room of the Blood Raider Prison Camp it will no longer generate exceptions.
  • The Gurista Pirates cosmic signature, The Maze, has been adjusted to be easier to navigate and less cluttered. No one like clutter, especially space clutter.
  • The journal will now update correctly on completion of an Incursion site.
  • NPC's:
  • NPCs will now correctly aggress a decloaking ship.
  • Factional Warfare NPCs now care about defending against their allies enemies.
  • NPC Haruo Wako has had his loot tables updated.
  • The laser effect on Sansha Misshapen NPC was not aligned correctly with the turret. The new turret system takes care of this problem.
  • Corporation & Alliance:
  • War bills are correctly attributed in the wallet journal.
  • Fixed the word filtering in the medal creation process so that you can now create non-offensive decorations.
  • Adverts will now update instantly in the 'My Corporation' field of the Recruitment tab following creation./li>
  • Graphics:
  • Fixed an issue where Engine boosters were being cut off at extreme zoom-in levels.
  • New turret system eliminated the problem where players would sometimes see a mining laser even after they warped away from the asteroid.
  • The sleipnir was showing strange firing effects with some autocannons. The new turret system has taken care of this.
  • Some corporation logos had lost their gradient background. This is now fixed.
  • Character Creation and New Player Experience:
  • The wording in the Contracts tutorial has been changed to make it explicit that you can only have one outstanding contract unless you train the relevant skills.
  • Incorrect reference to ´Loan´contracts has been removed from the tutorial.
  • The 'Racial Weapon' tutorials were incorrectly using the plural form to indicate the Description tab. This has been corrected.
  • An issue that occurred during character creation whilst using low end SM3 graphics cards has been fixed.
  • A grammatical description in the 'Warp Disruptors and Warp Scramblers' tutorial has been fixed.
  • An issue with the text in the ancestry description for the Amarr, Ni-Kunni, Navy Veterans has been fixed
  • A grammatical error in the 'Reprocessing Plant' welcome page has been fixed.
  • An issue with the character sculpting sound effect has been fixed.
  • Available Mid Layer clothing items are now selected during a clothing randomize.
  • Non Race specific 'neutral' music now plays before a Race has been selected.
  • An issue with portraits being shared between two new characters has been fixed.
  • A tucking issue that caused ankle deformation on the character model has been fixed.
  • The "Jump to" functionality on tutorial windows has been removed.
  • The correct image now displays in page 2 of 4 of the "Basic Combat' tutorial.
  • The proper text is now displayed in the Caldari NPE epic arc mission 3. This was previously missing an item and drop off location.
  • The correct standings will now be applied when completing missions in the NPE Epic Arc.
  • Completing the first mission of the Minmatar NPE Epic Arc will result in the correct rookie ship being given as the mission reward.
  • The 'Fitting your Ship' tutorial part 13 will now award a Small Shield Booster I rather than a Small Armor Repairer I.
  • Players will now successfully complete mission 3 of the Minmatar NPE epic arc when turning in the mission objective to their agent.
  • A grammatical error has been corrected 'Your Next Mission', tutorial 12.
  • Tutorials will now disappear when entering character recustomization via the station services icon or the captains quarters mirror, and will reappear upon exit.
  • When choosing a random hairstyle in the character recustomization screen the change to eyebrows will be reflected in the UI.
  • Some extensive optimizations of hair simulation have been done
  • Female avatar seating animation fixed.
  • An issue was fixed where seams were incorrectly displayed.
  • User Interface:
  • The camera will no longer get stuck to the mouse cursor when separating or combining UI windows.
  • You are no longer accused of stealing when stacking or moving items in the same jet-can.
  • Ship now displays correct information when "Show Info" is selected.
  • The message displayed when sending drones to attack target out of their control range has been changed to reference the correct target. Previously the target was incorrectly described as the drone itself.
  • Progress bar description when looking up DED deadspace complexes has been amended to correctly reflect the data selected.
  • Fixed an incorrect error message displayed when a player with maximum number of probes out, and no lost probes in system, initiated action to reconnect to lost probes.
  • Insurance now shows up in the Station Services tab of Naval Space Stations. Previously it was not listed despite the station offering the service.
  • Aura will no longer tell you two things at the same time when you attempt to dock while cloaked.
  • Fixed an issue that occurred when fitting a Tengu with an identical module to one already installed. pressing cancel on the confirm dialog fitted the module.
  • Default width of the Planetary Customs Office was expanded to prevent the info icon from obscuring the quantity column.
  • The Certification Planner now displays skills completed, using unallocated skill points, without the need to refresh the window.
  • Skill queue now properly notifies you if you have another character on the same account already training a skill.
  • Fixed a UI issue where items could be removed from an offlined POS structure's cargo. Previously this was possible if the window was open prior to the structure going offline.
  • The fitting manager only marks a saved fitting as green, if the skills for the ship itself are trained.
  • RP/DAY column in the research tab of the journal now updates when relevant, unallocated skill points are applied.
  • Selecting the 'unread' closed envelope icon in the EVE Mail list will now open the mail.
  • Ship HUD colours have been tweaked again to make them more discernable.
  • The warning message when a pilot ejects from their ship has been changed to remove reference to excess cargo to be ejected.
  • Submitting edits to your Corporation URL and Tax Rate no longer requires you to close and re-open the Corporation window to see the changes.
  • Inventory windows properly refresh after performing 'stack all'.
  • You can now Show Info on titans after being podded.
  • Fixed an issue with the 'Open IME' chat window option not working for Korean input.
  • Fleet history filter selection is now retained in the event that the fleet window is closed and re-opened.
  • Targeting acceleration gates in deadspace locations will no longer be displayed as heavily damaged.
  • Sorting items by meta level in the compare tool now works correctly.
  • The secure container password window will no longer have overlapping text.
  • The ship HUD should no longer freeze under any condition.
  • Fixed a problem where the chat window sometimes didn‘t display any text
  • Miscellaneous:
  • You can now board ships directly from a ship assembly array. You can no longer move ships between arrays while in a pod.
  • An unknown color error no longer occurs on Character selection
  • Fixed an issue where wrecks became unsalvageable if the connection was lost during the first salvage cycle.
  • Fixed an instance when sound effects for jump gates would continue to loop based on camera distance.
  • Fixed an exception that was generated when the user docks with the 'Destroy Probes' confirmation dialog displaying and then selects Yes.
  • Specular reflection map was added to give female forehead jewellery a better visual effect
  • A warning message is now displayed when trying to loot contraband items.
  • Sound emitters were pointing in the wrong direction in some circumstances for players who listen to EVE in surround sound. This was a result of the work that made EVE right-handed and has now been fixed.
  • An issue with making EVE's co-ordinate system Right handed caused bookmark 'thumbtacks' to appear in a flipped location in the solarsystem map when players took their bookmarks from 'People and Places', put them into their cargo holds, and then back to 'People and Places'. This has now been fixed. Thumbtacks re-appear in the correct location if the user logs out and then logs back in.
  • The full client installer will stop and warn you that you are unable to install over an existing installation.
  • We updated the Slaver Hound description without suffering any bite marks.
  • Client update #1 for Incarna 1.0, released June 21, 2011:
  • This client addresses several important issues with Incarna and we strongly urge players to install this update. This will be presented immediately after you install Incarna 1.0

New in EVE Online 6.10.267203 (Jun 13, 2011)

  • FIXES:
  • Ships:
  • Using shortcuts to set one’s ship to maximum speed no longer causes the ship to turn 180°.
  • Graphics General:
  • Spotlights were reversed in two Amarr stations. This has been fixed, and Jamyl Sarum is now ready for her close-up, Mr. DeMille.
  • Territorial claim unit had reversed light animation in the preview window. This is fixed.
  • A mathematical error in the culling system caused issues in the longitude "seam" of a planet. This would cause planetary installations to disappear from planet overview. This has now been fixed.
  • An error in the "Left to Right Handed" conversion of EVE Online was causing billboards to appear on the wrong side of stargates. This has now been fixed.
  • Miscellaneous:
  • Fixed a freeze on entering game when the notepad was docked.
  • Some players were experiencing client crashes when jumping and docking/undocking. This has been fixed.
  • User Interface:
  • Missiles no longer have brackets.
  • Dragging the system name into the chat window no longer opens the right-click menu.
  • The shortcut shift+enter now functions as intended within chat channels.
  • The sun should no longer get in the way of your ability to see how dangerously low your capacitor is.
  • The wallet orders tab will no longer break.
  • The right-click menu will no longer open when using both mouse buttons to zoom.
  • The module highlighting for Covert Ops Cloaking Device II (and similar) is now correct.
  • The Corp lockdown tab will now display its contents correctly.
  • When dragging a solar system name into a chat channel, the icon is no longer pixelated.
  • Ship brackets no longer bleed into the system map.
  • The "filters are applied to the results" text in the market is now aligned correctly.
  • Text now displays correctly in the contract list.
  • When creating a courier contract, the ship-to "search" button now correctly aligns.
  • The buy and sell buttons now have focus on the buy/sell windows.
  • The item quantity pane has had transparency removed, making it easier to read.
  • The shares vote screen now works.
  • Guests in stations will now be sorted in alphabetical order.
  • Holding down shortcut keys no longer causes them to become stuck.
  • The target origin now moves to the correct place when dragged.
  • The image in the epic arc journal now scales correctly.
  • Buttons no longer overlap in the combat log.
  • Text should now always appear in chat channels.
  • Keyboard shortcuts for scrolling between tabs now function as intended.
  • Client Update #1 for Incursion 1.6.1

New in EVE Online 6.10.264377 (May 30, 2011)

  • CHANGES:
  • This release introduces the new UI rendering framework CarbonUI into EVE. CarbonUI is an evolution of the existing UI framework, with a completely new rendering layer. The framework natively supports a number of effects and animations for UI elements, and rendering interactable UI onto objects in the 3D scene. This gives the EVE UI designers and UI programmers a range of new possibilities for creating exciting user interfaces in EVE going forward.
  • We have also unified the rendering coordinate systems in EVE, which makes it possible to render your captain’s quarters and avatar next to your glorious space ship in hangar.
  • The patch size for this release will be approximately 550 MB but your overall client size will increase by 10 MB. This is due to the new Carbon UI files replacing older files. Do not be alarmed when your full client size does not increase.

New in EVE Online 6.10.259851 (May 20, 2011)

  • CHANGES:
  • Blueprints:
  • Unique icons have been created for Blueprint originals and Blueprint copies so you can visibly differentiate between them.
  • Need for Speed:
  • We have enhanced the profiling suite which gives us better eyes on the server and what it is executing. This functionality allows us to view what actions cause specific issues and provides us with graphical representations. In short, this is good for Team Gridlock who love to fight lag and keep hamsters alive.
  • Ships:
  • The capabilities of the onboard scanner have been substantially increased. The range is now 64 AU and the delay to return results is only 10 seconds.
  • Ships with jumpdrives are now unable to use jump bridges with the exception of ships belonging to the Black Ops ship category.
  • Agents & Missions:
  • Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the world outside of Motsu and Dodixie.
  • Agent Divisions have been simplified from 20 down to just 3. The new Security, Distribution and Mining divisions now provide uniform types of missions instead of a mission type that was percentage based.
  • Skills:
  • Accompanying the changes to Agent Divisions, seven ‘Connection’ skills will be removed. The skill books of the old connection skills will be replaced with their new equivalents which are listed below. Players who have the old skills already trained will have those skills removed and receive replacement skillbooks in the hangar of their home station and have the skillpoints reimbursed.
  • Bureaucratic Connections and Financial Connections will be replaced with Distribution Connections.
  • High Tech Connections, Military Connections and Political Connections will be replaced with Security Connections.
  • Labor and Trade Connections will be replaced with Mining Connections.
  • Science & Industry:
  • When attempting to start a Manufacturing job without all the required materials, the quote window now retains focus. A refresh button has been added so that you can add the correct amount of materials and proceed without having to restart the process.
  • Incursions:
  • The Incursion Global Report featured the label 'System Control', this has been renamed to the more accurate description 'Constellation Control'.
  • Incursion Encounters reward graphs featured the label 'Reward payout ratio' which has been re-named with the more accurate label 'Reward Multiplier'.
  • User Interface:
  • The scroll position in the fleet window now retains or returns to its previous position when fleet members join, leave or move.
  • When holding down ‘alt’, your probes will scale around the center, making it easier to adjust them. A green line has added to make it more intuitive.
  • The Fleet History tab has been re-worked and streamlined so that instead of multiple tabs, there is now a single tab with filter options.
  • When opening Fleet from the Neocom, you'll be taken directly to the fleet finder.
  • Information on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
  • FIXES:
  • Exploration & Deadspace:
  • Several Sansha agents had infiltrated cosmic anomaly locations in Serpentis claimed space. The Serpentis have now regained control from these rogue elements.
  • One anomaly site could not be detected from a type of Infrastructure Hub upgrade. This lost site can now be located properly.
  • The DED Complexes, Blood Raider 9 of 10 and Serpentis 8 of 10, have been examined and now work correctly.
  • User Interface:
  • The fleet icon that indicates that loot-logging is enabled has been removed since loot-logging is always enabled.
  • A re-sized contract window would reset to the default size each time a contract was opened. The contract window now retains the adjusted size.
  • Some entries in the Attributes tab in Show Info windows were previously formatted in unintuitive ways, such as ‘Can’t be activated in warp: 1’, or were missing their units, such as ‘Fuel required: 30,000’. Many of these have now been tidied up, so for example they now read ‘Can’t be activated in warp: True’ and ‘Fuel required: 30,000 units’
  • Localization:
  • Several changes for consistency and linguistic issues have been made throughout the game for both the German and Russian clients.
  • The fleet UI has been revised for consistency and linguistic issues in the German client
  • The translation of ‘warp’, in the Russian client, is now complemented with the original term in parentheses wherever it has been deemed important for communication with English-speaking players.
  • For consistency and stylistic reasons, the terminology for Drones in the market categories has been revised in the German client. In addition, all drone related text has been revised for consistency and linguistic issues.
  • Terms changed are:
  • Fighters – Jäger
  • Fighter Bombers – Jagdbomber
  • Medium Scout Drones - Mittlere Aufklärungsdrohnen
  • Drone Upgrades – Drohnenupgrades
  • Combat Utility Drones – Kampfunterstützungsdrohnen
  • Logistic Drones – Versorgungsdrohnen

New in EVE Online 6.10.247655 (Apr 12, 2011)

  • Character Creation:
  • Faded tattoos in the character creator will now be properly rendered on the server.
  • Characters are now always able to use the in station recustomization so long as they have made a character portrait.
  • Fittings:
  • Players will now be alerted if a fitting contains modules that do not exist, enabling them to save the rest to the server.
  • User Interface:
  • Deleted the duplicate menu option in solar system map view to remove bookmarks.
  • Focus is now on the 'ISK' field in give money windows.
  • Fixed issue with default overview presets would fail to appear on login.
  • EVE Voice, Mail & Chat:
  • An issue with the text in chats not wrapping properly has been resolved.
  • Miscellaneous:
  • Autopilot settings now function as expected

New in EVE Online 6.10.246918 (Apr 8, 2011)

  • Character Creation:
  • An issue that caused the new character creator/recustomizer to crash for some users has been discovered and sent back to fashion school.
  • An issue with character creator reverting to a previously saved version during customization has been fixed.
  • Contracts:
  • Searching for blueprint copies would not return any results. This has been fixed.
  • Player Owned Structures:
  • A bug with reinforced POSes ending up in a corrupt state has been resolved.
  • Ships and Modules:
  • Modules were not deactivating correctly after jumping through a stargate. This has been fixed.
  • Fixed a bug with mining lasers not cancelling the current cycle at deactivation.

New in EVE Online 6.10.246350 (Apr 7, 2011)

  • EVE Gate:
  • Improved security on EVE Gate including an additional layer of protection to the EVE Gate logon system.
  • Streamlined the character selection process so that you are presented with the character selection screen less often.
  • Image server:
  • Added support for fetching inventory type icons.
  • Added support for ship and drone renders.
  • Optimized various parts of the system so that we can send some of the hamsters to help elsewhere instead.
  • Contracts:
  • The new search function for contracts has left beta and the old search has been removed.
  • You can see CCP Atlas' dev blog for more information: http://www.eveonline.com/devblog.asp?a=blog&bid=833.
  • API:
  • Raising the maximum rowCount of journal transaction walker to 2560.
  • Changing the Market Transaction calls to behave just like the Journal Transactions.
  • Ships:
  • The Flycatchers' bonus to Light Missile damage reduction factor per level has been changed to a missile explosion velocity bonus per level.
  • The command center hold of the Primae was increased to 2000 m3 allowing transportation of two command centers at the same time.
  • Fleets:
  • When you create a fleet, you're now automatically made squad commander by default.
  • Loot logging is now enabled on all fleets by default. You can still steal stuff while in a fleet, but everyone will know!
  • Need for Speed:
  • Starbases in low-security space that have the 'Attack if other security status is dropping' setting active will now choose their targets in a way that is better for the server CPU.
  • Warping within the same (heavily-populated) grid is now handled more efficiently. Additionally, warping on to a very heavily loaded grid from elsewhere is now handled more efficiently.
  • The server was previously sending the damage state of in-flight missiles to clients. As clients cannot lock missiles, this no longer happens.
  • The way that damage updates are distributed to fleet-mates has been improved.
  • Missions & Complexes:
  • Team Commie Pinkos is gradually releasing new DED Complexes in our efforts to close the content gaps in EVE. Seven new complexes are now available in the game; more information is available in a dev blog by CCP Big Dumb Object: http://www.eveonline.com/devblog.asp?a=blog&bid=861
  • NPCs:
  • All NPCs that use jamming have been streamlined in functionality and you can now fit your ship to counteract them.
  • Corporation & Alliance:
  • Corporations can now have up to 100 ship fittings stored on the server.
  • Player Owned Structures, Outposts and Stations:
  • The type of anomalies spawned by sovereignty upgrades now will be affected by the security status of the system. See CCP Greyscale's blog (http://www.eveonline.com/devblog.asp?a=blog&bid=883) for more information. Please note that these changes will take effect within the first week after deployment and will not all be updated immediately after the patch is deployed.
  • User Interface:
  • The calculated security status of solar systems will now be displayed as negative where appropriate (See: Player Owned Structures, Outposts and Stations).
  • 'Show Contracts' option is now available in the menu of non-NPC corporation info.
  • Player portraits are visible in the following user interface windows in which players interact: Trade, Give Money, Chat Invite and Selected Object in space.
  • The width of the 'runs' boxes in Science & Industry has been increased to account for the production of items in larger batches, such as ammo.
  • Player-owned stations now appear like NPC stations in the UI with their location displayed as a prefix before the Station name.
  • Individual bookmarks may now be permanently removed via the right-click menu while flying in space.
  • The column with the image of the fleet boss will now contain standings as well, instead of having it in a separate column.
  • Pilots now have multiple default overviews to choose from: All, Drones, General, Loot, Mining, PvP, WarpTo
  • Now you can select all items, click 'repackage' and the process will simply skip those items on which the operation cannot be performed without stopping the repackaging process.
  • Character portraits in 'Show Info' may now be viewed in a separate window at a higher resolution.
  • When using the Autopilot, Waypoints will display as separate icons so pilots can tell them apart from regular jumps.
  • An Incursion chat channel has been added that can be accessed from anywhere in the universe. This channel can be used to share information gathered about Incursions from outside of affected constellations.
  • Players can now store 50 fittings on the server, making them accessible from any computer. Additional fittings may be saved locally into an XML file.
  • Character Creation:
  • Code optimization has increased overall performance in the character creator.
  • Characters now have the option to add vicious hero scars and burns.
  • A collection of piercings, studs and facial modifications have been added.
  • Represent your bloodline in ink with new and classic tattoo designs from the EVE universe.
  • Added a new pair of sunglasses.
  • Added male and female tank tops.
  • There is now a free station service to allow you to re-customize your appearance from any station.
  • Mac:
  • Updated the icons for client and patches.
  • Miscellaneous:
  • Capsuleers no longer have to get into their un-piloted ships in order to strip the fittings. A powerful imaginary electromagnet now removes fittings remotely via the right-click menu of the ship.
  • Career and Tutorial missions now have a massively increased duration and you will not lose standings for quitting, declining or timing out.
  • EVE Gate:
  • The main EVE banner located on the EVE Gate homepage now displays correctly in the in-game browser.
  • Players can now edit a contact's standings while looking at their broadcasts.
  • The EVE Voice widget can now be used by players running non-English versions of Windows 7.
  • Netbook users can now reach the buttons on the bottom of the popup in the calendar event window.
  • The unread message counter for "All mail" displays the correct number and will not count the same message multiple times anymore.
  • The mail editor can no longer be re-sized horizontally.
  • The right side of the broadcast page of one of your contacts only displays his/her contact, and not yours.
  • The character, corp and alliance information on the profiles now displays correctly in IE8.
  • Missing localization in German and Russian has now been added when viewing the "latest forum posts" section of a character profile.
  • Players can now exercise their communication manager roles during their first visit on EVE Gate.
  • The line stating the time of the last post on a user's broadcast page, if that particular user has never posted before, has now been removed.
  • Image server:
  • Invalid URLs now result in a 404 Not Found page instead of a yellow screen of fail.
  • Results providing broken images have been reduced significantly.
  • Missing NPC corp logos were updated to the image server.
  • API:
  • Renaming Character Sheet element "unpublished" to "published" to conform with the Skill Tree API. All skill rows should contain all elements now.
  • Fixed an error with displaying the alliance of characters in new player corporations.
  • Fixed an issue with the Wallet Journal walker marking itself as consumed prematurely.
  • Walker should now always allow for a full month of data and will just display the "first page" in the history if it receives weird input.
  • User Interface:
  • Info windows for planetary interaction structures no longer open on releasing the mouse button while hovering over them; this was causing involuntary pop-ups when users dragged the planet view around.
  • Planetary interaction construction interface can no longer be tricked into believing you have placed a command center by jettisoning it into space.
  • It is no longer possible to assign shortcuts to keys already used by the default schema, for example you can no longer assign F1 to "Open Calculator".
  • Website trust request in IGB now displays the URL where the request originated from correctly.
  • The killmail information window will now retain size and positioning after being closed and re-opened.
  • When trading, holding Shift will once again split the stack after dragging into the trade window.
  • Inactive probes can now be destroyed via the Scanner window.
  • With a destination selected, you can clearly see the security status of the next system on route, even in planetary interaction mode.
  • The Sovereignty dashboard was found to be only updating current system information intermittently. The dashboard now updates immediately when pilots move between systems.
  • Clone jumping with the corp hangar open would cause the corp hangar window to become unable to close, this no longer happens.
  • Players are now notified when they attempt to move more than the allowed number of bookmarks to their cargo.
  • A conflict in the Sovereignty dashboard that occurred on viewing Sovereignty via the Star Map has now been resolved.
  • An issue with re-sizing the scanner window has been fixed.
  • Using the 'Buy this' option in the Market was opening in Advanced mode if you had Advanced toggled for placing buy orders. This made no sense so now 'Buy this' always opens in simple mode.
  • Redundant decimal points visible after the percentage stats for the ship hitpoint readout have been removed.
  • The delay in switching to a large channel has been decreased.
  • When filtering the star map by Sovereignty, the data now loads faster.
  • Players with over 300 contacts with good standings can now create standings-based fleet adverts.
  • The system name is no longer repeated when retrieving the password for a container.
  • The wallet will no longer get stuck if you are given roles while having a corporate wallet open.
  • The description for the Minmatar Republic now refers to the star cluster rather than world.
  • Neutral contacts are now given a colortag in default overview settings.
  • The Certificate planner now updates on application of unallocated skillpoints.
  • The Neocom portrait is no longer obscured by the name bar.
  • In-game keyboard shortcuts are now inactive in the Character Creator.
  • All needed confirmation windows are now being displayed, when unfitting a grouped weapon directly into a corp hangar.
  • Science and Industry:
  • It is now possible, once again, to invent a Large Core Defence Field Extender II.
  • NPCs:
  • The loot from Terrorist Overlord Inzi Kika typically contained small hybrid ammo. Inzi Kika has ceased moonlighting as a hauler of frigate ammunition and now carries large hybrid ammo.
  • Drones set to 'aggressive' were getting confused and not engaging Sansha ships. Drones have now realized that Sansha are not friendly and engage accordingly.
  • Modules:
  • Mobile warp disruptors will now show up on probe results as intended; previously they did not have sensor strengths so could not be found. Small/Medium/Large disruptors are now approximately as easy to find as Frigates/Cruisers/Battleships respectively.
  • Several modules like tracking disruptors no longer reset their cycle, when the target explodes.
  • An unneeded attribute has been removed from the Micro Auxiliary Power Core I and its variants.
  • Weapons & Ammunition:
  • Faction FoF missiles have now appropriate faction tags.
  • Ships:
  • The Widow will now properly bonus the ladar sensor strength on ECM Burst modules.
  • It is now again possible to fit a subsystem to a tech3 ship by right-clicking the module and selecting "fit to active ship".
  • Drones:
  • A correct message is now displayed when not all drones are selected to engage a target.
  • Character Creator:
  • Amarr robe has been improved.
  • Clothing changes are now much smoother.
  • The neck can now be sculpted from any angle.
  • The location of the avatar is unchanged when exiting and re-entering the Portrait screen.
  • The position of the avatar is unchanged by zooming in and out in the Portrait screen
  • You can no longer create a Portrait without eyes being visible within the image
  • Each Race-Bloodline-Gender combination now has the appropriate colors available for hair and eyebrow combinations.
  • An issue with removing the female bra within character creation has been fixed, unfortunately.
  • Market & Contracts:
  • The creation time for auctions no longer shows current server time.
  • An issue that caused half-translated message boxes upon modifying market orders has been fixed.
  • The default range for searching contracts is now Current Region.
  • When searching for a specific blueprint type, the filter now works correctly.
  • When viewing all contracts assigned to you from the start page, the price filters are now cleared correctly.
  • Visibility level 5 now works for 'region' range setting rather than just '40 jumps'.
  • Corporation & Alliance:
  • When paying dividends to corporation members, the notification now correctly specifies that the dividend was paid to members rather than shareholders.
  • You'll no longer see old bulletins when you switch corporation.
  • Viewing corporation member's hangars did not show changes to the inventory until a session change occurred. You are now able to refresh the view of the hangar by using the right-click menu or by re-opening the window.
  • Previously, after dragging items onto corporation member's item hangars and refreshing the view the dragged items appeared to have vanished. This has now been resolved.
  • Wormholes:
  • Ghost wormholes that would show up as type 'Unknown' in scan results and have nothing but empty space when warping there have now been eliminated.
  • World Shaping:
  • The Ashab gate in Amarr has been moved to a more convenient location for people undocking from stations in the system.
  • Mac:
  • Fixed an issue where switching between fullscreen and windowed modes (without changing resolution) wasn't having any effect.
  • Localization (German):
  • The consistency of the Welcome pages has been improved. The text has been reviewed for linguistic issues.
  • Several changes for style and consistency have been made throughout the game, especially on the NeoCom and station services.
  • EVE Gate will now remember the language settings when logging out.
  • Localization (Russian):
  • Numerous changes for style and consistency have been made throughout the game, especially items’ & missions’ descriptions; messages, categories and map UI.
  • Russian abbreviation for "billion" has been changed.
  • Remaining obsolete translations of the term "cruise missile" have been brought in line with the revised translation.
  • EVE Gate will now remember the language settings when logging out.
  • Correct Russian translations are now being used for various types of implants.
  • Player Owned Structures, Outposts and Stations:
  • Installing upgrades will now correctly modify your next cycle's bill.
  • Installing infrastructure upgrades without a daily upkeep will no longer generate empty notifications.
  • Previously, if a player left a ship within a password protected forcefield occasionally the ship was driven out of the force field upon log in. This has been resolved.
  • It is now possible to build jump freighter in fully upgraded Amarr Factory Outposts.
  • EVE Voice, Mail & Chat:
  • Text and editing issues with Welcome Mail for Mailing Lists no longer occur.
  • Miscellaneous:
  • After boarding a ship that had been ejected into space from another ship's Maintenance Bay, pilots would sometimes be unable to dock at a station. This has now been fixed and you can now dock in peace.
  • The calculated damage on kill mails is now more accurate.

New in EVE Online 6.10.237081 (Mar 17, 2011)

  • Need for Speed:
  • The Tranquility cluster startup procedure has been reviewed and hardened. This will significantly decrease the chances of failed start-ups and unnecessary extended downtime happening again.
  • User Interface:
  • A crash issue in the user interface triggered by browsing certain web pages in the IGB (In Game Browser) has been fixed.
  • Players can now load partially loaded modules, with the same type of ammo, by dragging charges of the same type onto them.
  • "Deliver to member" from a corporations delivery hangar would fail if the corporation did not have an office in the station where the item was located. This has been fixed.
  • EVE Voice, Mail & Chat:
  • The right-click menu when selecting multiple mails has been fixed.

New in EVE Online 6.10.229669 (Feb 16, 2011)

  • Experimental Contracts:
  • Full details on experimental contract features can be found in a blog from CCP Atlas entitled Contracts Features.
  • Blueprint copies and blueprint originals can now be searched independently by selecting the appropriate option in the Category drop-down.
  • Auction, Want to buy and Want to sell can now be searched independently.
  • Security filters have been added allowing you to search any combination of high security, low security and null security space.
  • An "Auction" tag has been added to auction contracts to differentiate from Item Exchange.
  • Clicking an entry in the contracts search results will now highlight that entry.
  • Full result ordering and order direction are now combined into one drop-down box and moved to the top of the window in an attempt to clear up confusion between full-result (server-side) ordering and per-page (client-side) ordering. When the full-result drop-down box changes a search is initiated and the per-page sorting is changed to match.
  • Added buttons to toggle between 'detailed' view and 'list' view.
  • A new column, "Date Created" has been added.
  • "Find in contracts" has been removed from places where it doesn't belong. It should now follow "view market details" more closely.
  • If you change the per-page sorting it persists between searches until you change the results sorting.
  • The location drop-down now remembers your last five location searches between sessions.
  • The "Item Type" input field now accepts simple wildcard searches using the '*' token. You can enter quite advanced queries into this field when combining the wildcard search with the metatype and category searches.
  • An example might be 'Module:Pith*hard|Deadspace' which will search for any modules starting with pith and containing 'hard' of the metagroup 'deadspace'.
  • Fixed an issue where some filter fields did not remember their values when the window was closed and reopened.
  • The page will always scroll to top when switching between pages.
  • Several grammatical and typographical errors have been corrected in the UI.
  • Market & Contracts:
  • In-progress courier contracts now have an in-space submenu for the drop-off and pick-up stations when you are in the correct system, which is similar to how missions work.
  • Creating a courier contract from a plastic wrap will now fill in the destination for you allowing for easier 'forwarding' courier contract creation.
  • Contract right click menu in all contracts search views now includes a 'station' submenu with two submenus in the case of courier contracts.
  • Contracts now enter 'require attention' mode when there are six hours left instead of 24.
  • Item selector in create contract wizard now shows the number of selected items and will display in red if you go above 200.
  • Context menus have been added to the item list for 'Want To Buy' contracts.
  • Reward per jump is now shown in the contract details window. this will now show you how much isk per jump the contract yields using your current autopilot settings. Reward per jump is likewise shown in the Create Contract windows and uses the creator's autopilot settings.
  • The create contract window for courier services now shows you if your route will pass through a security boundary.
  • The state of your sell window (normal/advanced) will persist (remember your last used setting) on a character basis.
  • Market orders in Player-owned outposts will now display the system name as well as the station name.
  • Assets & Items:
  • Asset searches can now be sorted by number of jumps so that you can easily view your proximity to locally stored assets.
  • You can now drag and drop items into closed containers without having to open them first.
  • Planetary Interaction:
  • The description of the Barren Storage Facility now refers to the correct planet type.
  • Agents:
  • Added a verification message when you remove agents, so removing the wrong agent by mistake becomes less likely.
  • Exploration & Deadspace:
  • The Sansha Incursion sites no longer allow Rorquals to enter.
  • Clones:
  • Jumpclones can now be remotely destroyed from the character sheet. The window has been updated also.
  • When moving your active clone to another station, the list of possible destinations will contain the region and security status
  • Clones with insufficient skill points will now be greyed out as a warning when buying a new clone.
  • NPC's:
  • It is no longer possible to lose a ship to CONCORD by only using logistic modules (like remote armor repairer, shield transporter, energy transfer array, ...) or logistic drones. They cannot be activated in high-sec on targets with Global Criminal Countdown (GCC) or outlaws and they will be deactivated if the target gets GCC while being assisted.
  • Officer difficulty has been increased to reflect their value.
  • Incursion sites are now taxed in the same manner as regular bounties.
  • Adjusted Incursion site contribution to give slightly less influence. We also adjusted the influence regain in low- security and null security, to make sure they can be completed.
  • Sound:
  • An issue has been resolved where Incursion sound effects were not playing for some players when entering an Incursion systems.
  • An issue has been resolved where Incursion sound effects were not playing for players who login with their ship docked in station.
  • User Interface:
  • Priority modification in the overview settings now has drag-and-drop functionality.
  • The 'Autopilot' tab in the starmap now has drag and drop functionality for sorting waypoints.
  • The right click menu item has been added to the route label in space so that it is now possible to clear all waypoints from space without going to the starmap.
  • Market and Fleet collapsible menu stacks now have redesigned icons with indenting for better usability.
  • There has been a slight modification to the character sheet to sort out some irrelevant information.
  • It is once again possible to capture portraits of characters in-game.
  • "Show contracts" links on show info pages of other characters have been moved off the main page and into the menu.
  • An issue with the Drone UI when switching ships no longer occurs.
  • Character Portraits:
  • You no longer need a shirt to make a portrait but simply require something on your top, either a jacket or shirt. Proper garments for the lower body and feet are required.
  • EVE Gate:
  • Searching for long strings in EVE Gate returned snipped search results. This has now been fixed so that the result text is wrapped.
  • EVE Gate display of corporations with long names has been fixed.
  • The character name challenge when logging into EVE Gate for the first time has been changed to be case sensitive.
  • Previously, when viewing the broadcast wall of one of your contacts who had set standings towards you so you can see his wall, the contacts on the left side were actually your own and not his. This has now been fixed.
  • A fix has been deployed for improved performance to EVE Gate.
  • Some minor updates to the EVE Gate layout have been added.
  • Localization:
  • A number of translation/localization related issues have been resolved in various parts of the UI and item descriptions in game, as well as EVE Gate.
  • Previously unlocalized text in the character creator has been revised and translated.
  • 'Incursion' is now consistently being referred to as 'Übergriff' in the German client.
  • The translation for the term command center, in Planetary Interaction, has been changed to 'Befehlszentrale' since the previous version was potentially offensive.
  • The EULA has been reverted to the English version for legal considerations.

New in EVE Online 6.10.224393 (Jan 27, 2011)

  • Character Creation and New Player Experience:
  • Some eyeliners were not displaying the correct color. This has now been fixed.
  • Incursions:
  • Based on feedback from the community, we have reduced the rate at which Sansha's regain control of the constellations.
  • An issue where the journal was not updating properly has been fixed.
  • Dungeon beacons have been changed and will disappear when a dungeon is completed. This should result in fewer empty dungeons.
  • Mac:
  • A number of crash issues introduced with Incursion 1.1.1 have been resolved.
  • An issue where the in-game browser on the Mac client was truncating HTTP header values to a single letter has been fixed.
  • Adding a Web site to the trusted sites list will now work correctly in the in-game browser.
  • Exploration & Deadspace:
  • Wormholes will no longer bump you when you are on top of them. Minds out of the gutter, capsuleers!
  • Market & Contracts:
  • The Daytrading skill now works correctly.
  • Planetary Interaction:
  • Products from ECUs were appearing as too small in the ECU graph. This has been resolved.
  • An issue that prevented Extractor Control Unit heads from being placed has been fixed.
  • Some previously placed Extractor Control Unit routes were disappearing. This happened when newly created routes exceeded the current route's bandwidth. This has been resolved.
  • Graphics:
  • The Retriever ship has been updated so that it no longer appears to be gold in color. CONCORD is greatly relieved, knowing that there will be a reduction in bad dog jokes.
  • The Mackinaw ship has been updated so that it no longer appears red in color.
  • User Interface:
  • Non-agent NPCs will now have portraits.
  • Pilots now have two options in the overview filter:
  • No Standing and Neutral Standing.
  • When "No Standing" is unchecked, only pilots who are in your contact list will appear in your overview.
  • When "Neutral Standing" is unchecked, pilots who are in your contacts as "Neutral" will no longer appear in the overview.
  • The contract window will no longer become unresponsive after trying to delete a non-outstanding contract.
  • EVE Gate:
  • It's no longer possible to create labels with reserved names that have a white-space around them.
  • Alliance public profiles will now list all corporations within in the alliance.
  • EVE Gate now allows the payment of CSPA charges. Your mail will now be delivered.
  • API:
  • The cache timer for Wallet Journal calls has been lowered to 27 minutes.
  • Legacy support for beforeRefID has been added.
  • A maximum date range has been added. Players will only be able to query historical data up to one month previously.
  • An issue where the Scotty, the docking manager, would refuse you access to your character sheet. Scotty has been put in his place and will now give it all he's got.
  • Passing a 64-bit integer to /eve/CharacterName.xml.aspx no longer causes Scotty, the docking manager, to panic.
  • The MemberSecurity data is now formatted according to the rowset style, making it consistent with other API calls.
  • Fixed an issue with the API not returning name information on deleted corporationIDs and characterIDs
  • Character Creation and New Player Experience:
  • A history slider function has been added to the character creator. This allows players to undo and redo changes they have made when designing their character.
  • Users can no longer proceed to the Portrait screen without equipping a shirt beforehand.
  • User Interface:
  • The Dock option is now third - under approach and orbit - in the right-click drop down menu.
  • General:
  • A fix to reduce desync issues caused by the EVE Online physics engine has been implemented.

New in EVE Online 6.10.221279 (Jan 19, 2011)

  • FEATURES:
  • Sansha's Nation is finalizing incursions, and they are making their last preparations. Get ready!
  • The new Character Creator is now live on Tranquility, and your character would very much like to be beautified.
  • Various improvements have been made to EVE Gate, including EVE Voice Beta!
  • Extended changes and improvements to the Contracts system have been done.
  • A number of graphics improvements and updates have been added to the game.
  • The API has received numerous improvements.
  • The keyboard shortcut system in EVE has been completely revamped. There is a new layout including organized tabs, additional combat commands and new modifiers. CTRL + ALT + SHIFT + Mouse 4/5/6 are all new modifiers.
  • Upgrades to the EVE Client make it so CPUs that do not support the SSE2 instruction set will no longer be able to run EVE Online. You can see this blog for more information.
  • Incursions:
  • CONCORD has set up a new LP store to reward players participating in Incursion.
  • New implants and capital weapons relating to Incursions are available.
  • More details on the Incursion feature and when you can expect Incursion to be enabled can be found in this blog.
  • Contracts:
  • Details about improvements to the contracts system can be found in this dev blog by CCP Atlas.
  • You can now "copy" a contract that you have created from the contract details context menu. This will open up the "Create Contract" wizard with parameters from the copied contract prefilled in.
  • Insured ships that are put into a Courier contract will no longer have their insurance voided.
  • When you log in, you will now be notified if there are any contracts assigned to you. You can now easily jump into the contract in question.
  • Item Exchange Contracts are now the default contract type when you create a contract. They also have a new (repurposed) icon.
  • A new "Volume" column in the "Select Items" step of the Create Contract Wizard has been added. Additionally, when creating a Courier contract, the volume of selected items is summed when they are selected.
  • Damaged items can now be put into all contracts. If an item is damaged, it will be noted in the Contract Details window.
  • Contract details will now show the security level of the system(s) in question. It will also show if any system en route to the system is a different security level than the current system.
  • Contract details will now show if a station is player owned and therefore potentially unreachable.
  • Contract details will now show if a system is unreachable with your current autopilot settings.
  • Added a "Find Contracts" context menu option for plastic wrap containers to allow you to bring up the contract which the container belongs to.
  • Added a "show info" context menu option for search results containing one item.
  • Added a link to preview an item in the contract details window.
  • Loan contracts are no longer supported in the contracts system.
  • When you contract a ship with loaded charges, the charges will be removed and are placed into the ship's cargo hold instead of the hangar. If there is insufficient space in the cargo hold, the charges will placed in the hangar instead.
  • Contracts with ships in them show a "fitted" tag on each item if it is fitted on the ship rather than located in a cargo hold.
  • The create contract wizard has been simplified a bit.
  • The ignored issuers list limit has been raised from 80 to 1000. It is filtered on the client instead of the server.
  • The number of top level items in a contract has been raised from 100 to 200.
  • The contracts start page now includes the count of all contracts assigned to your corporation for all members of the corp. The corporation and your private assigned-to list counts are split up into item exchange/auction and courier, each with relevant links.
  • Labels on contracts details now show the text "You will pay" and "You will get" instead of "price," "money offered" and "offered items."
  • Want to Buy contracts now always show the requested items in a list even if there is only one item.
  • Graphics Improvements:
  • God-rays were added to Incursion-infested systems. These can best be seen by orienting the camera so that the player's ship occludes the sun in infested systems.
  • Ship booster lensflares use the new depth buffer. This means that boosters don't cut through solid geometry any more.
  • Changes to the way suns are rendered have been made to improve performance.
  • Changes to the way the Tactical Overlay is rendered have been made to improve performance.
  • Sansha's-infested systems now have a greenish hue.
  • Depth effects were added. This was needed to make effects such as god-rays possible.
  • Fixed windowed mode in the Windows client. This makes the client appear to be in full-screen mode while staying in windowed mode. This change frees up a bit of screen real estate for users.
  • The detail shader on Sansha's capital ships has been improved, resulting in better looking capital ships.
  • "Out of memory" errors are now handled more gracefully, and more "out of memory" error messages have been added to the client.
  • A number of graphics-related memory leaks have been plugged.
  • Wormholes:
  • Sleeper NPCs will now properly use their energy draining effects on players, which increases the difficulty of Sleeper sites in wormhole space.
  • EVE Gate:
  • We have introduced EVE Voice integration into EVE Gate, which is in a beta state for now.
  • All of EVE Gate was localized into German and Russian, which can be switched in the Account Settings.
  • The editor for emails, biography and the like has been replaced with one less prone to making erroneous markup, making EVE mail more reliable.
  • You can now view profiles without logging in. You can show off your new fancy avatar to your friends without logging into EVE Gate.
  • The contact limit has been increased to 1024.
  • Contact labels were added to EVE Gate.
  • In place of the old contact folders, we have introduced contact labels that work just like mail labels.
  • EVE Gate will now remain up for downtime.
  • The following features will now be up and running during downtime:
  • Login and character selection
  • Profile settings
  • Broadcasts, both on Home and profile pages
  • Character, corporation and alliance profile pages. Certain features, however, are disabled when you click them. For example, trying to add a new contact during downtime will give you an error.
  • Read-only standings shown on profile pages.
  • The following are disabled during downtime/VIP:
  • Mail
  • Calendar
  • Contacts
  • EVE Voice
  • New mail/contacts/calendar counters on both the Home and character selection pages
  • Upcoming Events on the Home page
  • Add/Edit/Delete Standings on char/corp/alliance profile pages
  • "Send a Message" on char/corp/alliance profile pages
  • PLEX tab on Character Sheet
  • You can now view the status of your subscription from your character sheet
  • You can go directly to the market or the PLEX website from the character sheet and purchase PLEX
  • API:
  • Fixed an issue with YAML parser causing some player wallet journal requests to error.
  • New Wallet Journal API
  • No longer rate limiting but will rather return cached results from the earlier call.
  • Same call, /char/WalletJournal and /corp/WalletJournal
  • Requires full API key
  • Optional inputs rowCount (to control the number of mail headers displayed) and fromID (the non-inclusive messageID to read FROM into past mails).
  • Functions much like the new mail API.
  • Calendar API
  • No longer rate limiting
  • Modified /char/UpcomingCalendarEvents
  • Returns next 50 upcoming events from characters, your corporation or alliance.
  • Requires FULL API Key
  • Cached for 57 minutes
  • Modified /char/CalendarEventAttendees
  • Returns the attendee status of events
  • Requires FULL API Key and a comma separated list of eventIDs (also supports ids as that variable name)
  • Requires proper roles for corporation/alliance events.
  • Notification Header API
  • No longer rate limiting but will rather return cached results from the earlier call.
  • Adding char/NotificationTexts
  • Returns the body text of notifications
  • Requires FULL API Key and a comma separated list of notificationIDs as the variable ids.
  • Character Creator
  • A new character creation interface has been added, and Race, Bloodline and Gender are now selected using a new interface.
  • Both old and new players will be able to use the reworked EVE character customization system to create a new Avatar and Portrait.
  • We are adding support for an optional third name during the new character creation process. This is being done in order to expand the amount of available names in the EVE database and avoid having to purge older names. When you create a new character, you will put in your first two names in one box with a space between the names, and then use the second box for your third name.
  • New Characters can have a selection of education options to choose from; this dictates their starting location.
  • Current characters will have a grace period before having to commit to a new character avatar and portrait. During this grace period you can take your time before finalizing your new avatar and portrait to suit your tastes. NOTE: Once you accept your portrait design, you are committed to it!

Once this grace period is over all characters will be forced to create a new and updated character portrait and avatar during the login process. A final date for the end of this grace period will be announced. Stay tuned to the MOTD and news on www.eveonline.com for more information.
  • Macintosh:
  • Antialiasing is now disabled for Leopard users. This should help avoid reported client startup problems.
  • You can now switch between windowed and full screen mode via the ESC menu.
  • Users can now choose to disable Multithreaded OpenGL via ESC menu settings. This option affects CPU load and graphics performance.
  • Running EVE in the background should no longer severely slow down other applications.
  • Planetary Interaction:
  • Players can now upgrade command centers from basic all the way up to elite without replacing their colonies.
  • Only basic command centers will be seeded on the market now; larger centers will now be purchased as upgrades via the upgrade window.
  • Extractor control units (ECUs) have been introduced on all planets. The ECUs can be built from the build menu, replacing extractors.
  • Extraction is now done by extractor heads that are installable via the ECUs.
  • ECUs also allow installation of extraction programs. Players can now create extraction programs that run up to 14 days. These automated extraction programs will harvest resources based on the settings in program creation.
  • Prior to installing an extraction program, placed extractor heads can be moved by clicking the button at the center of the extraction head. Extraction heads can be moved via drag and drop to resource hot-spots for a greater extraction amount.
  • You can set the area that your extractor heads will extract from, which will affect the length of the extraction program and amount of extraction.
  • Overlapping extractor heads from different ECU's will cause a reduction in extraction amount from each extractor head.
  • Pinned UI windows are now affected by the global window transparency settings.
  • The new ECU window will display a colored graph to indicate the deposit of each cycle.
  • The output per cycle of ECUs diminishes over time. The output is, however, variable in a way that even though it generally decreases, local "hotspots" can still occur.
  • Sounds have now been added to cover changing resource intensity and interference from other extractor heads.
  • Routing materials is now more intelligent. Processors are prioritized based on how close their hopper is to being filled. Storage pins are routed in equal amounts.
  • FIXES :
EVE Gate
  • When editing a calendar event, the character counter for the description field is now correct when you open the window.
  • Inbox, corporation, and alliance labels are now auto added to the appropriate mails, and can be removed just like in the EVE client.
  • EVE mail recipients now display correctly when composing mail using IE8.
  • Scroll bars have been tamed, and there are no more unsightly scroll bars when selecting contacts to invite to events.
  • You no longer get a CSPA charge when trying to create an event without a name.
  • You now receive more informative messages when restoring EVE mails from the trash.
  • Calendar events are now sorted sequentially in month view.
  • Clicking cancel in "edit calendar event" popup no longer resets scroll position.
  • When cancelling an action on a mail/contact label, the drop-down menu now closes correctly.
  • You can no longer create calendar events in the past.
  • The corporation "Add contact" link from the broadcast page now works as intended.
  • On creating a new event in a future month, the calendar retains the view rather than resetting to the current month.
  • When creating a label by pasting text, the "Create New" button now gets enabled.
  • Long titles no longer break page alignment; they are truncated instead.
  • You can now view corporations with two subsequent dots in their name.
  • When deleting a mail label, it no longer keeps the counter from the old label when creating a new one.
  • You will no longer get an error if you have a broadcast from a deleted character.
  • The tab-order when logging in now goes to the "Keep Me Logged In" checkbox before the login button.
  • "Faction" is now translated in both Russian and German.
  • When you click abort after clicking remove broadcast, the remove link now stays usable without reloading the page.
  • Colored mail labels no longer break the label.
  • You can now search for characters with apostrophes, dashes and dots in their name.
  • Player Owned Structures, Outposts and Stations:
  • Jump bridges can now be successfully probed down.
  • An incorrect message that displayed when dropping large quantities into assembly arrays has been fixed.
  • Office rental at Outposts can no longer be 0 ISK.
  • Science and Industry:
  • Rorqual manufacturing jobs now default to "my cargo" for job input/output.
  • The quantity of Pyerite in Compressed Pure Jaspet and Compressed Pristine Jaspet was switched around in the refining message window. This has been fixed.
  • You can now build Electronic Attack Ships and Heavy Interdictors in Tier 2/3 Amarr Factory Outposts.
  • Skills:
  • A "Message not found" dialog would appear in certain cases when training skills. A proper error message has now been added to describe the error.
  • Ships:
  • The Widow Black Ops bonus will now correctly affect ECM burst modules.
  • The Tengu Gravitational Capacitor subsystem will now correctly affect warp capacitor need.
  • CPU and Powergrid now rounds correctly to two decimal places.
  • Nidhoggur's "Shield and Armor" description text has been updated to reflect its Capital status.
  • Fixed an infrequent issue with shield recharging while undocking from a station.
  • The Noctis now has the Primae as a variation and vice versa.
  • Sensor strength of T3 ships fitted with Dissolution Sequencer subsystems are now correctly calculated when racial sensor strength implants are present.
  • Market & Contracts:
  • An issue with contract message spam has been resolved.
  • You can now correctly search for journal entries by date.
  • Price warning pop-ups text for market orders has been improved to include orders being edited.
  • Fixed an issue with moving items mid contract creation.
  • Modules:
  • Modules returned through ship repackaging will now correctly fit to another ship.
  • Microwarpdrives will now work after undocking after being warp scrambled prior to docking.
  • Fixed an issue with Tractor beams occasionally not working.
  • Boosters and Implants:
  • Low-Grade Grail Omega radar sensor strength bonus is now calculated correctly.
  • Using Mining Foreman Links in fleets caused the mining lasers cycle timer to go out of sync. This has been fixed.
  • Weapons & Ammunition:
  • The group "Ammo" is now called "Projectile Ammo."
  • Exploration & Deadspace:
  • The exploration site Drifting Cask has been anchored and can now be properly discoverable.
  • The "warning sign" in 8R-RTB was improperly placed and has been removed.
  • NPCs:
  • Fixed an issue with Sleepers that were not properly draining cap from player ships.
  • Corporation & Alliance:
  • You can now use HTTPS in corporation/alliance links.
  • Corporations that own outposts will no longer show as having an office there if they don't actually use an office slot.
  • Fixed an issue where a notification was not sent out to the personnel manager when a pod pilot applied to the corporation.
  • Attempting to add a bulletin to an alliance after having left now fails gracefully.
  • Agents & Missions:
  • There are 40 new empire storyline encounter missions. Now with more space-shooty-fun-times!
  • "The Maze" now has less cluttered acceleration gates.
  • Changed mission expiration counter to be "...mission expires at" rather than "...mission expires in" to please the hamsters.
  • Issues with missions being offered by agent Nakkito Ihadechi have been resolved.
  • The warning message for declining missions will no longer read, "...within the next less than a minute..." It will now display the actual number of seconds left.
  • Fixed a minor issue where starting research with a research agent could sometimes cause the research to begin at a negative value of some decimal points.
  • Mission: Making Mountains of Molehills (5 of 10) should no longer send some pilots through Low-sec space.
  • An agent's conversation window would sometimes have duplicate entries if you were in a fleet. This has been fixed as they are tired of repeating themselves.
  • The "Terrorist at Large (2 of 4)" completion item now drops from the correct NPC.
  • Level 5 missions should no longer send you to high-sec .
  • Exploration site, "The Line", should no longer randomly change scenery.
  • The mission "Giving Shelter" now gives the correct drop-off location in the agent briefing.
  • The mission "Beefing Up" now has the correct item destination listed in its description.
  • The site "Sansha Hub" will no longer prematurely end if you shoot the wrong thing.
  • The missions "Cleaning House" and "Sansha on the Horizon" now have visual differences.
  • For the mission "Nidupadian Yorak Eggs (1 of 2)," Keren's head now only drops once.
  • Fixed issues with the four Empire's epic arc's quit behavior. When quitting a mission in one of the four empire epic arcs, you will now quit the arc itself, as intended. The "Blood-Stained Stars" arc, however, remains unchanged.
  • Exploration site "Blood Raider Base" now has more sane travel distances.
  • High-end ores have been removed from several sites and missions.
  • Several mission briefings were not displaying properly in the journal, this has now been fixed.
  • Friendly NPCs in mission "Clearing a Path" will no longer show as enemies.
  • Miscellaneous:
  • Dark Blood Colonel drops a Bhaalgorn BPC instead of the ship itself.
  • You can no longer zoom infinitely into Spacial Phenomenons, which had caused a graphical glitch.
  • Shooting with grouped weapons resulted in an inconsistency with damage messages if the simple damage notification setting was enabled. Both "hit" and "hits" were used. This has been fixed.
  • The calculator now accepts numbers that have been copied via the clipboard.
  • EVE Voice, Mail & Chat:
  • In some rare cases there were discrepancies in how read mails were counted; this has been fixed.
  • Chat channel names created using special characters will now create logs normally.
  • Drones:
  • Fixed an issue where a player could sometimes lose control of Fighter Bombers after they had been launched.
  • "Augmented" drones are now properly classified as Faction rather than Tech II.
  • User Interface:
  • A character that has been kicked from a corporation no longer shows up in the corporation chat member list until they relog. They are now immediately removed.
  • The overview now updates correctly when a war declaration becomes active or goes inactive.
  • The fitting window now updates the amount of CPU left when a module goes offline for any reason.
  • The "Selected Item" window now updates when a selected drone is scooped.
  • Planets and moons can no longer be targets of "look at" since they didn't really play nice with the camera drone.
  • When viewing a route on the map, if the cursor was placed over any solar system, the route line disappeared. This has been fixed.
  • Fixed an issue where right-clicking a probe's scan sphere made the resize graphic appear.
  • The "Show Composition" window now shows the correct standings for a corporation.
  • Extremely long lists of cyno arrays will now open in a separate window.
  • Fixed the date search function within the audit log of secure containers. If you have the date selected and you press Enter you now get lines from that date.
  • You can now unblock and allow a character in a chat channel without any issues if done at the same time.
  • Energy Neutralizer range now shows up on the Tactical Overview.
  • Adding multiple skills that resulted in the skill training queue to go over 24 hours resulted in an empty completion bar. You will now get an error message instead.
  • When you press ALT + Enter after having clicked on account management on the login screen, it will no longer open the account management page.
  • The notification tab will now correctly stop blinking after all notifications have been deleted.
  • Fixed a defect which displayed "you are here" twice instead of once when you opened the star map.
  • Fixed an issue which reversed the zoom mechanics when in planet mode.
  • Skill points are no longer referred to as "Skillpoints".
  • The "Sell this item" menu option is no longer shown for blueprints that have been used before.
  • The Jukebox now handles playlist files differently. There may be some fallout for users who bypassed the client user interface when adding playlists. If you are having issues with playlists, you will need to remove them and add them using the Jukebox's UI.
  • Fleet broadcast history no longer truncates text.
  • Attempting to cancel a trade session that has already been completed now displays a notification: "Trade could not be canceled."
  • You can no longer export fittings if you have no fittings saved.
  • Fixed an issue that let you bookmark contracted ore.
  • Deleted Fleet adverts no longer have the option to be deleted again.
  • A spelling-mistake was corrected in the "Display and Graphics" tab.
  • Newly created Jukebox playlists can no longer be named the same as the EVE default playlist title.
  • Changing settings in the Market window with keyboard will now retain focus as expected.
  • NPC bounty prize transaction description no longer lists location as "None" when you are in unknown space.
  • The "Group of Cattle" description has been fixed.
  • The sensor strength icon in the fitting window now updates correctly when ship is changed while the window is open.
  • The Loyalty Point Store now has a welcome page.
  • Accented characters can be used for label names (in both mail and contacts).
  • Wreck windows will now retain position and stack correctly.
  • Standings icon in the show info window now displays correctly for the full range available.
  • Bookmarks in the In-game Browser now have a vertical scroll bar for multiple entries.
  • Ship names with an ampersand will now display correctly in the character selection screen.
  • The Planetary Launchpad user interface will now behave correctly when attempting to launch commodities while cloaked.
  • The right-click menu is now available for characters in the mailing list management window.
  • When opening the help window, the initial focus will now be on the search field.
  • Fixed a small issue that could cause line spacing to go awry on the character selection screen.
  • Fixed an issue where the Flatten/Un-Flatten buttons did not behave correctly on the map.
  • Bookmark folders can now share a name with another item in the context menu without affecting the order of the menu items.
  • Category columns now handle secondary sorting alphabetically when sorting items.
  • Made small text fixes in regards to localization of in-space objects.
  • Meta level sorting now counts no meta level as lower than 1. Also changed so that 0 meta level shows as empty.
  • The Assets window now displays "Volume" in the correct column.
  • Fixed a small issue that could cause the open contracts slot counter not to update itself.
  • Fixed a minor issue regarding the "Export Overview" window.
  • Slight polish in the "Browse Fittings" section has been applied.
  • Minimizing and Maximizing a chat window will no longer clear its contents.
  • You can now drag items from the "browse", "search", and "quickbar" lists ni the market. This allows you to drop them in chat ot make links.
  • Added "Show Info" to your current system's contextual menu on the top left of the screen. (CSM)
  • When comparing items they now have the correct context menus. (CSM)
  • Several menu options have been moved around to more logical locations based on player feedback.
  • World Shaping:
  • J140524 has moons labeled correctly now.
  • Localized Clients:
  • The Russian description of Gunslinger AX-1 has been changed to reflect actual attributes.
  • The Russian description of the Nighthawk's rate of fire bonus has been fixed from 10% to 5%.
  • The "kopieren" option in a blueprint context menu has been moved to the right place.
  • Minor grammar fixes in the ship "show info" screen have been done for the German client.
  • Updated the Nidhoggur description in the Russian client.
  • Updated the description on the Sleipnir for the Russian client.
  • The Cruise Missiles market group is now translated in Russian.
  • Fixed the Russian description of the "Dysfunctional Solar Harvester."
  • API:
  • Certificates will no longer refer to erroneous iconIDs in the static data dump.
  • Error "This Yaml implementation does not support Dictionaries as Dictionary keys" no longer given for wallet reftype 10 or 37 (player input).
  • The FacWarStats.xml.aspx API now returns the correct data.
  • Graphics General:
  • Textures on certain ships (such as the Utu and Adrestia) were turning green when graphic quality was set too low. These were remade and no longer turn green when a player zooms out.
  • Dustfield particles have now been decreased in size, giving them less of a shard appearance while traveling in a fast ship.
  • You are no longer prompted to reboot when turning shadows off or on.
  • A memory leak that involved mining drones has now been plugged.
  • CHANGES:
API
  • The CharacterSheet.xml.aspx page now also contains Date of Birth and Security Status.
  • The Research.xml.aspx API is no longer rate-limited, and will thus always return a result.
  • Player Owned Structures, Outposts and Stations:
  • It is no longer possible to use Electronic Warfare effects against starbase structures.
  • Starbase structures should now be approximately as difficult to probe down as a T1 cruiser.
  • You can now anchor a POS in a 0.4 system without faction standing.
  • Ships which are jumping to a cynosural field located close to a starbase forcefield will now land at a slightly increased distance of up to 15km. This means that pilots will have a slightly increased travel time to get to safety within a starbase.
  • Mac:
  • The windowed/full screen mode setting is now accessible from the escape menu again.
  • Corporation & Alliance:
  • You can now hide rejected alliance applications.
  • Corporate wallet management a bit less confusing!
  • Trader, junior accountant, accountant and divisional account access were changed regarding their corporate wallet access.
  • Divisional Roles give you access to take from the corporate wallet (which includes buying stuff) as well as seeing the balance of the division when it is selected.
  • Junior accountant:
  • Can view bills but cannot pay them.
  • Can view wallet divisions' balance.
  • Does not imply he has access to those divisions.
  • Can view shares.
  • Accountant:
  • Everything above plus:
  • Can pay the bills.
  • Able to view journal and transaction logs.
  • Trader:
  • Can view transaction logs.
  • Requires divisional access to do any actual trading.
  • User Interface:
  • Base attributes are no longer remappable.
  • You can now easily access PLEX purchases from your character sheet.
  • A confirmation message is now displayed when cancelling a market order and it can be suppressed like most warning messages.
  • EVE Gate:
  • An "All Mail" tag for EVE mail will now provide a count of unread messages.
  • EVE Gate contacts labels now have a count of members like the in-game client.
  • Removing a broadcast with comments now needs confirmation.
  • GENERAL:
Miscellaneous
  • People and Places bookmarks can no longer be placed into other players' jettisoned cargo containers.
  • The Krusual Tribe's name has been capitalized correctly.
  • The criminal icon is now removed from local chat after the criminal aggression timer is elapsed.
  • Now you can retry loading an ammo type you failed to load because you were cloaked.
  • Boarding another ship does not result losing booster effects anymore.
  • Hacking mini-profession naming inconsistencies have been fixed.
  • It is no longer possible to activate siege-style modules while jumping.
  • Career agents' window now plays nice even if the autopilot cannot find a route to the agents.
  • When selling something to a NPC on behalf of your corporation, the entry is now colored correctly as you would expect from a corporation entry.
  • When attempting to send a contact notification to a character that is set to not be contactable by anybody, you now get an appropriate error message.
  • In some rare cases the ship was not removed correctly from space after logging off. This has been fixed.
  • You can no longer attempt to cloak if you are not 2000 meters from the edge of a ship, rather than 2000 meters from the center of a ship.
  • Character -> Alliance relationships are now correctly displayed in the Standings tab of the Alliance information window.
  • When filtering recipients for mail, the paging is now consistent.
  • The redundant "Capacity" attribute has been removed from drones.
  • The volume slider no longer snaps to zero level on left-click.
  • Capacitor drain effects will now correctly be displayed on the overview next to the origin of the effect.
  • Spelling has been corrected in Combat Log Fleet messaging.
  • Spelling has been corrected for Cynosural Suppression Strategic upgrade.
  • Traffic advisory messages will no longer appear on autopilot routes.
  • Weapon Grouping:
  • The way you group your modules has been changed. You now simply drag one module on to another module of the same type and meta level.
  • You can now drag groups of modules on to another module or group of same type and meta level and they will merge.
  • You can now peel one module out of a weapon group by shift dragging of the group.
  • There is now a group all/ungroup all button in the ship UI that groups or ungroups all weapons.
  • You can now group modules of the same type and meta level that have ammo in them.
  • If the ammo is of the same type we even it out by moving some of it into your cargo hold.
  • If the ammo is of different type we move all of it to cargo hold.
  • You can now group modules that are damaged.
  • Only the damage of the most heavily damaged module will be shown in the UI.
  • Skills:
  • The Drone Link Augmentor skill requirement was switched from Scout Drone Operation 4 to Combat Drone 3 in order to fix an underlying issue with bonuses.

New in EVE Online 6.10.214371 (Dec 28, 2010)

  • Miscellaneous
  • Fixed an issue in which players were not getting a free neural remap on their characters.
  • Fixed an issue that would prevent players using the petitioning system correctly.
  • Several localization issues have been corrected in the Russian and German clients.
  • Fixed an issue that would cause total skill point to display improperly, this prevented players from updating their training queue.

New in EVE Online 6.10.213149 (Dec 16, 2010)

  • Miscellaneous:
  • Fixed an issue in which players were not getting a free neural remap on their characters.
  • Fixed an issue that would prevent players using the petitioning system correctly.
  • Several localization issues have been corrected in the Russian and German clients.
  • Fixed an issue that would cause total skill point to display improperly, this prevented players from updating their training queue.

New in EVE Online 6.10.207554 (Dec 1, 2010)

  • FEATURES:
  • Ships
  • A dedicated salvaging ship, the Noctis, has been added to EVE Online. No longer will you have to use ships less suited for this line of work. The Noctis is a salvager’s wet dream and comes with some specialized bonuses, a large cargo hold and eight high slots for salvagers and tractor beams. Please check out this Dev Blog for more information and some nice images.
  • The statistics for the Noctis are as follows:
  • Slot layout – 8 high, 2 mid, 3 low
  • Powergrid – 250 MW
  • CPU – 300
  • Base speed – 155 m/s
  • Cargo capacity – 1,460 m3
  • Rig slots/Calibration – 3/400
  • Shield/Armor/Hull hit points – 1700 hp/2200 hp/3200 hp
  • ORE Industrial skill bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level
  • Blueprint Originals for the Noctis can now be purchased from Outer Ring Excavations stations.
  • The new ORE Industrial skill book, required to pilot the Noctis, can now be purchased from school stations everywhere.
  • CHANGES:
  • Ships
  • The Hawk assault frigate has had its bonus to kinetic missile damage changed from 5% to 10%. It also has an additional 2MW added to its powergrid.
  • Drones
  • Fighter Bombers used by Super Carriers have been changed:
  • They do much less damage to sub-capital class ships now.
  • They will also contribute much less lag to future fleet fights but they were previously making the servers cry.
  • Weapons & Ammunition
  • Rockets have had an explosion velocity boost. It means they will inflict more damage on faster moving targets whilst also gaining a straight damage boost through changes to rocket damage and rocket launcher rate of fire.
  • Quake has had its velocity and capacitor recharge penalties removed.
  • Hail has had its capacitor recharge penalty removed, its tracing speed penalty reduced and its damage boosted.
  • Gleam has had its shield hitpoint and signature radius penalties removed.
  • Conflagration has had its tracking speed penalty reduced and its damage boosted.
  • Javelin has had its velocity penalty removed.
  • Void has had its tracking penalty reduced and its damage increased.
  • Need for speed
  • In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. The players will also receive more informative messages under these extreme circumstances.
  • Repeating modules will no longer get into a “stuck” state, where they cannot be switched off.
  • Improvements to module activation and reload responsiveness have been made.
  • Decisions about who should receive damage notifications were optimized.
  • Jumping through a stargate will now create less server load.
  • Compile-time constant handling was improved to give better runtime performance: As a result of replacing certain data look-ups with fixed constants, both client and server should be able to run slightly faster.
  • Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system.
  • A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps. This process is now much more efficient.
  • Market & Contracts
  • The Ships section of the market has been reorganized and is now primarily sorted by hull class. In addition, all faction and special release ships have been added to the market so you can now trade them there in addition to contracts.
  • It is no longer possible to create Loan contracts. Furthermore, existing in-progress loan contracts will become invalid in January 2011 as a part of a major Contracts refactoring. If you have a loan contract in progress you are encouraged to complete it before the end of this year to avoid any possible inconvenience.
  • Graphics
  • The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors. Now EVE Online is much more beautiful in ultra-widescreen resolutions. This feature is not available in the Mac Client.
  • There is a new version of Windowed Mode called Fixed Window. It is similar to the regular Windowed Mode but lacks any title bars, frames or borders. Fixed Window is not available in the Mac client
  • A new option, “Horizontal offset” has been added to the settings menu. It allows the player to have all menus on one monitor and focus on his ship in another monitor.
  • EVE now supports anti-aliasing. The beauty of virtual space has never been more… beautiful. Anti-aliasing is unfortunately disabled on the Mac client at the moment. We are working hard to get the anti-aliasing feature enabled in our Mac client in a future release.
  • Fighter Bombers now have a new missile effect, which looks awesome and doesn’t make the servers beg for mercy at the same time.
  • Microwarpdrives now have their own brand new icon.
  • Mac
  • Enabled Alt+F4 capabilities, allowing users to activate modules with this keybinding.
  • Miscellaneous
  • A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.
  • The order of options in right click menus has been changed and grouped to make it more consistent. This means that the more dangerous options like ‘Trash’ appear towards the bottom of the menus with more useful options such as ‘Show Info’ appearing at the top.
  • You can now move items and ships to their respective hangars by dropping them on the corresponding icon in Neocom.
  • Deadspace, faction, officer, and storyline items now have an overlay icon like the Tech II and III items.
  • Probes can now be added to the overview.
  • Corporation assets can now be filtered according to region or number of jumps.
  • Players with Starbase Defense Operator roles will now receive notifications about control towers under attack.
  • You can now rename ships in your hangar without making them active.
  • When the camera is offset, the user interface can follow. Under the Camera Offset slider there is a checkbox that will center the UI elements wherever the camera is focused.
  • FIXES:
  • User Interface
  • Item sorting now works correctly even in cases where some columns have been removed.
  • Tooltips no longer stay visible during drag-and-drop.
  • Text will now be correctly highlighted in storyline mission briefings.
  • You can now receive client updates through the login window without actually logging in. This means you will be prompted about a client update as soon as you boot your client rather than waiting to input your username and password.
  • Dragging an item into the chat window no longer causes the window to lose focus.
  • The right-click menu will now be more responsive when working in hangars with very high item counts.
  • There will no longer be any icon overlap in the assets window.
  • An issue causing the F11 Map browser to snap abnormally has been resolved.
  • EVE Voice, Mail & Chat:
  • White spaces on notes are now counted as characters and are saved properly.
  • An issue has been fixed which was causing the EVE mail window to experience an excessive load time when first accessing it in a new session.
  • EVE Gate:
  • Mails will no longer throw an error if a ship or character is linked in it.
  • Localized Clients:
  • The buttons to install or uninstall client updates are now translated and are present in their proper locations in the Russian and German clients.
  • EVE API:
  • Inconsistent formatting of element and rowset names in mail calls has been fixed.
  • Having an empty inbox will no longer cause errors in mail calls.
  • Mail messages no longer show their read/unread status as it did not update properly from the different methods of reading your mail and caused confusion.
  • Quantities of -1 will no longer show up for unstacked items.
  • New corporations are no longer seen as a NPC corp by the API.
  • The MailMessages API no longer return the Read bit, as it isn’t guaranteed to be correct.
  • The toListIDs flag on MailMessages now returns an empty string rather than 0, if it wasn’t sent to a mailing list, as this is more consistent.
  • The toListIDs flag has been renamed to toListID, as you can only send a mail to 1 mailing list at a time.
  • If you' are training an unpublished skill book, your skill queue will no longer fail.
  • Science and Industry and Container Logs now returns the correct quantities.
  • Mac:
  • Fixed a Z-buffer issue that caused flickering on ATi cards. This was fixed for the R600 previously and now covers R800 as well.
  • Miscellaneous:
  • Wrecks will no longer jump around in space, when a tractor beam is activated on them.
  • Orbiting and colliding NPCs and player ships are no longer rendered in wrong location by the client compared to the server.
  • Ships are now coming out of warp smoother, without “rubber-banding”.

New in EVE Online 6.10.197121 (Nov 4, 2010)

  • Features:
  • We have changed the inventory system to use 64-bit numbers. Please read CCP Cerber Cattus’s Dev Blog for more information about this change.
  • A number of changes and improvements have been made to the API:
  • Created a new API page that returns the body of mails.
  • Created a new API page that returns the current status of your account.
  • Created a new API page that returns character information as found in the Show Info window.
  • The Factional Warfare Systems API now returns correct data.
  • The Standings page now only reports standings, and not contacts.
  • The Character Sheet now returns the ancestry and date of birth of a character.
  • Some fields now return 64bit values. Please refer to the second volume of the API blog series for more information.
  • Most pages will now return the cached data rather than an error if you query it too soon.
  • A lot of cachedUntil fields has been fixed.
  • See this Dev Blog trilogy for more information on these changes.
  • FIXES:
  • API - Group and Category IDs in the Static Data Dump are now 32-bit.
  • Weapons & Ammunition - Module icons would sometimes overlap the visible item slots after grouping weapons. This has been fixed.
  • User Interface - An issue where the corporation logo creator would sometimes be placed off center has been fixed.
  • In addition, this patch includes the following fixes which were previously released in the Tyrannis 1.1 optional patches:
  • Skills:
  • When moving skills into the skill queue, there was no skill book icon, just a blank rectangle. This has been fixed.
  • Planetary Interaction:
  • All pending structure placements in Planetary Interaction will now correctly display as yellow icons.
  • Scrolling through the processor pin schematic window will no longer affect the planet mode zoom.
  • Fixed an issue where exporting via launchpad occasionally failed.
  • Agents & Missions:
  • The Loyalty Point store now displays the correct number of required items.
  • Starbases, Outposts & Stations:
  • The control tower management window now shows "Put online" and "Change type" instead of "Put" and "Change".
  • In the sovereignty dashboard, only the first word in the location name was displayed, this has been fixed and the full name is now displayed.
  • User Interface:
  • When opening the scanner the alert sound is no longer played.
  • Windows will now retain their correct size when you open and close them.
  • You can now view member hangars through the corporate hangar as intended.
  • Hiding passive modules in the HUD no longer hides all modules.
  • In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly.
  • Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members.
  • If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed.
  • Certifications now show the level required for component skills.
  • Chat channels will no longer reset to the default positions every time the client is restarted.
  • Chat channel logs now show the channel name again as originally intended.
  • The password for a chat channel is now shown correctly when editing the details of a channel.
  • Fixed an issue where errors would be created while right clicking multiple probes.
  • When using CTRL + Up to select previous chat submissions will now place the cursor at the end of the line.
  • The move items sound effect now plays correctly.
  • The welcome screen for trial accounts is now bigger and better.
  • Fixed an issue where stacking chat channels created client errors.
  • Message boxes are less transparent so the text is easier to read.
  • The alert sound is no longer played when opening the scanner.
  • The sound effect is now correctly played when activating modules.
  • The People & Places window no longer jumps to the front over other windows when jumping/docking.
  • Windows will now retain their size when you open and close them.
  • Pinned windows are again persistent after re-logging or closing the windows.
  • Snapped windows stay put after closing another snapped window.
  • Pinned windows are again persistent after re-logging or closing the windows.
  • A stacked window will now open in the appropriate location after closing and reopening.
  • The icons on the fitting screen are now sized correctly.
  • The snap indicators will now help you again when resizing the window, just like they used to.
  • Cargo scanner window size and position will no longer change when you re-scan.
  • Fixed an issue where the chat channel window order was rearranged during a session change.
  • Tech 3 blueprints now render correctly.
  • The labels in the Fitting Preview are now shown correctly.
  • The cursor is now located correctly when changing market orders.
  • Fixed an issue where the corporation logo creator was off center.
  • Partially trained skills now display correctly in the character sheet.
  • Copy and paste will now copy the correct portion of text in the chat window.
  • Fixed an issue where dragging the certificate planner over a stack of windows created exceptions.
  • Wreck windows will no longer open in the center of the screen, but in the same location as the last moved window, or any stack of wrecks.
  • The Drones window now renders the action labels correctly.
  • Amount/Price columns did not auto-size correctly. They now size themselves correctly so that you can see the full text.
  • The Federal Intelligence Office requested their logo back. We had just had our morning coffee, and gave them their logo back.
  • It is now possible to resize pinned windows.
  • Itemized bookmarks can now be dragged from a location, such as a cargo hold, straight into a bookmark folder.
  • The overview is now forced to clean itself after you have jumped. It didn't before, which was messy.
  • When you get an expedition you will now get a message box stating so.
  • Containers now remember their position when you close them.
  • Character portraits no longer render in white while waiting for the portrait to download.
  • The Assets window will no longer jump to the front when you jump, dock or otherwise change state.
  • Triangles for ascending/descending sort order are now rendered in a standard format.
  • Icons on the fitting screen are now sized correctly.
  • A rare scenario that would remove all brackets in space has been fixed.
  • The agent conversation window will now open in the middle of the screen as it should.
  • The client will now correctly remember the position of all stacked windows.
  • When creating weapon groups ghost icons were sometimes left floating in space. These have been cleaned up.
  • It was possible to get in a state where you were unable to switch chat channels. This has been fixed.
  • An issue with double entries appearing on the overview has been fixed.
  • In Game Browser:
  • Fixed the 'trust request' notification pop-up from websites
  • Miscellaneous:
  • When moving items, the cursor is now anchored in the top left corner of the items, as it previously did.
  • System channels, such as Local, now persist correctly and cannot be closed.
  • The asset window no longer goes blank if it was open while your ship was docking.

New in EVE Online 6.10.185669 (Oct 1, 2010)

  • Features:
  • The backend of the EVE User Interface has been refactored to allow for faster development and ease of programming. Because of this some UI settings, such as stacked windows, may not be preserved after the patching process.
  • Cluster memory usage for the Planetary Interaction feature has been on the increase since the launch of Tyrannis earlier this year. A number of optimizations have been included to ensure the feature’s memory footprint remains a dainty flutter for years to come and for the betterment of Tranquility’s health. Planetary Interaction gameplay remains unchanged.
  • The diplomat corp role has been added which allows the corp member with the role to manage the corporation standings on behalf of the corp. This means the person with the assigned role can add new standings from their corp to some other entity or adjust existing standings.
  • FIXES:
  • Player Owned Structures, Outposts and Stations - The ammo-icon no longer overlaps with the ammo-counter when you assume control of a POS gun.
  • Mac:
  • Resolved a crash issue related to rapidly switching between planets in planetary mode.
  • The mailer cache error preventing EVE mail working in the Mac client will no longer happen.
  • Fixed an issue with font rendering in the in-game browser.
  • Some graphics glitches on ATI cards have been fixed, notably the effects when the shader setting is set to high and the rendering of ship afterburners.
  • User Interface:
  • Users applying skill points directly to a skill would, in rare cases, show that two points were needed for next level when in fact only one point was needed. This helpful calculation has now been made more accurate.
  • Graphics:
  • Resolved zoom issues when viewing a planet in planet mode while the resolution aspect ratio is higher than 1.6.
  • Localization:
  • Russian localization was thoroughly overhauled and checked for consistency. All in-game texts, including but not limited to item descriptions and mission texts, were reviewed.

New in EVE Online 6.10.174282 (Aug 17, 2010)

  • General Fixes:
  • The EVE Python code has been updated from version 2.5 to version 2.7.
  • Many character related services have been optimized on the server to run faster and more reliably.
  • Mac Fixes:
  • Graphics glitches where the shader setting has been set to high on ATI cards has been fixed.
  • Various crash issues have been crushed, making Steve Jobs a happier man.
  • The EVE Mail cache issue has been fixed.
  • Some memory leaks were found and plugged.
  • The Mac Crash Reporter has been removed. It will return later after some improvements have been made.

New in EVE Online 6.10.167296 (Jul 3, 2010)

  • The autopilot was mistakenly providing the shortest route to your destination even when you had the prefer safer option selected. We sent it back to flight school and the safer option is again working correctly.
  • Some blueprint icons were being displayed incorrectly based on their type. This has been corrected.
  • An error was being generated while trying to access items in a corp hanger while in space.
  • You are now able to trash items normally that are located in a corporate hangar array at a POS.
  • The Planetary Commodities cargo hold on the Primae could not be loaded with Water or Oxygen. It can now.
  • An error was being generated while you tried to edit more than one contact at the same time. This now works as intended.

New in EVE Online 6.10.166321 (Jun 30, 2010)

  • CRITICAL:
  • Due to the unprecedented nature of the downtime on the 23rd and 24th of June, players have been awarded a number of bonus skill points to assign to a skill or skills of their choice. These skill points will be assigned to the highest skill point character on the account and can be applied by right clicking the desired skill in the character sheet.
  • FEATURES:
  • Ships - Created the Primae survey ship which is intended for Planetary Interaction.
  • FIXES:
  • Need for Speed:
  • Memory usage has been improved with missiles, maps, and PIN’s.
  • Frames per second has been improved when using warp disruption bubbles.
  • Missions:
  • Some Epic Arc agents failed to offer the next mission in an arc when a player had insufficient standings. You now only need appropriate standings to begin an arc, per design.
  • EVE Gate:
  • The malicious content filter has been improved greatly.
  • The mail-label manager now works correctly in all browsers.
  • A lot of rendering and usability issues have been corrected.
  • The tool-tips in the calendar now shows the correct information under all conditions.
  • Market:
  • Oxygen and Water will now be listed under the planetary materials and not under trade goods in the market window.
  • Planetary Materials market group will now display the correct icon.
  • Science & Industry:
  • Several blueprints were missing the bill of materials tab. They will show correctly now.
  • The material requirements for constructing Medium Control Towers have been corrected.
  • Worldshaping:
  • The surface gravity of several prime fiction planets has been changed.
  • Several prime fiction planets now have city lights on the dark side of the planet.
  • Graphics:
  • Explosions, such as torpedoes, will no longer repeat themselves endlessly.
  • Players will no longer be followed by an explosion effect after warping out from a fight.
  • User Interface:
  • The "You are here" circle now appears correctly on star map when switching from planet mode to map.
  • The information window for generic planets will now show the correct planet image.
  • Players will no longer see the fleet list scroll to the top in the flat list, when a member enters or leaves a large fleet.
  • The overview and brackets have been optimized and will flicker less when in a big fleet.
  • The overview window refresh rate has been optimized.
  • Mac:
  • When a player changes the shader setting to low, it will no longer encounter flickering and transparency issues on models.
  • This will be fixed in a future expansion
  • The customs office will no longer turn pink when zooming in and out.
  • The crash reporter will no longer error out when attempting to report your crash.
  • The log off button on the ESC menu will now work as it should without crashing your client and attempting to launch the crash report tool.
  • Miscellaneous:
  • Warping probes will no longer cause any exceptions errors.
  • Changes have been made to the process for character transfers. Previously the seller would need to log in after 10 hours to confirm the transfer. This is no longer necessary. The full process can be seen in the EVElopedia and Knowledge base

New in EVE Online 6.10.156690 (Jun 2, 2010)

  • Ships:
  • You will now be able to delegate fighters remotely again instead of just to pilots in the same grid.
  • Agents & Missions:
  • We have removed the link to the Dungeon Editor that showed up in the Tyrannis expansion. It had no function for players.
  • Graphics:
  • Optimizations were made to the Planet view. It will now load faster and run smoother.
  • Starbases, Outposts & Stations:
  • Starbase structures, sovereignty structures and station components are now being sold again by the appropriate NPC Corporations.
  • User Interface:
  • Fixed an issue that was keeping the overview from updating correctly while in a fleet.
  • The contacts list was not including NPC corporations or factions when applying the 300 item limit. They are now counted correctly
  • The white "character added" arrow that is used when selecting recipients in the calendar and mail system was not always behaving itself. It has been tamed.
  • The alliance ranking page has been limited to show the first 100 entries initially. A button has been added to fetch the remainder of the list. It will now load significantly faster
  • You can now add and edit multiple agents at once in your address book.
  • NPC factions and corporations contacts are now counted against the contact limit.
  • By default, the Alliance Ranking Tab will now only show the top 100 Alliances. There is a “show all” button to see the entire list.
  • EVE Gate:
  • In EVE Gate some menus were wrapping off screen when using Firefox. This has been corrected.
  • In EVE Gate you will no longer be able to browse more than one year into the future or the past.
  • The latest updates view in the calendar is now correctly sorted with the most recently modified events at the top.
  • EVE Voice, Mail & Chat:
  • It will no longer be possible to join audio on NPC corporation chat channels.
  • Miscellaneous:
  • Character portraits on EVE websites should no longer be mixed up or empty, note however that it may take a while to re-render all the previously generated images.
  • Overview updates were not happening correctly in certain circumstances, this should be fixed now.
  • Delegation of fighters should now work as expected.
  • Some minor tweaks were made in the Calendar user interface.

New in EVE Online 6.10.154366 (May 27, 2010)

  • Planetary Interaction:
  • The planets of EVE and their resources are now yours to use. There are a small number of exclusions, such as major hub systems, shattered planets, and sites of historical significance.
  • Planetary Infrastructure can be built using Command Centers, Extractors, Processors, Storage Facilities and Spaceports. These are all connected using Links.
  • Planetary commodities and products can be imported to and exported from a planet using the Customs office, connected to all spaceports built on a planet.
  • See CCP Soundwave’s dev blog Impossible is our Middle Name for more information on Planetary Interaction.
  • EVE Gate:
  • EVE Gate is the web portal into the EVE universe and is designed to ease communication and organization for the EVE community.
  • Send and receive EVE Mail, create, invite and accept events with the new Calendar system, manage your Contacts, browse through character, corp and alliance profiles and receive broadcast updates from your friends and corpmates.
  • The standings system has been revamped so now you can use that in conjunction with the privacy settings to determine who will be able to view your full profile, contact list and broadcast messages, currently only pilots set to standing 5.1 and over will be able to see that information
  • You can easily set your privacy in the profile settings in EVE Gate so nobody can view more information on your character than is displayed in the “Show Info” window in the game.
  • See CCP Priya’s dev blog EVE Gate: For those moments when your boss isn’t looking for more information on EVE Gate.
  • Dell Light Effects:
  • AlienFX-compatible Alienware computers and keyboards pair light effects with in-game events:
  • Low shield, armor and hull warnings
  • Cap recharge at 70% when in jump drive-capable ship
  • Full cargo hold when mining
  • Autopilot destination/waypoint reached
  • Warp scrambled
  • Low capacitor
  • Calendar
  • New in-game calendar is now introduced with the following features:
  • In EVE Gate and in client
  • Personal Events
  • Corp/Alliance Events
  • CCP Events
  • Month View
  • Individual days, when expanded, will provide more details.
  • New Image Service:
  • A new service delivers character portraits, corporation and alliance logos to EVE Gate, the EVE client and community Web sites.
  • Ships:
  • Two new Alliance Tournament VIII ships have been added as prizes for the next tournament’s winners: the Adrestia heavy assault ship and the Utu assault ship. These unique ships will not be seeded on the market and will only be made available to the winners of Alliance Tournament VIII.
  • Skills:
  • The skill "Command Center Upgrades" has been seeded on the market. It will allow players to build more complex command centers.
  • The skill "Interplanetary Consolidation" has been seeded on the market. It will allow players to manage up to 6 colonies on as many planets.
  • Three new skills have been added for planet scanning:
  • “Remote Sensing” allows a player to scan planets remotely, each skill level increases the distance at which it’s possible to scan.
  • “Planetology” increases the accuracy when scanning planets for resources. This is visible in the number of gradient bands displayed on the planet surface when scanning for a resource.
  • “Advanced Planetology” further increases the accuracy when scanning planets for resources.
  • Starbases, Outposts and Stations:
  • Orbital Customs Offices have been introduced with Planetary Interaction.
  • Rocket Containers have been introduced with Planetary Interaction.
  • Exploration & Deadspace:
  • Several new “mystery” dungeons have been added.
  • Character Creation and New Player Experience:
  • A Planetary Interaction tutorial has been created for the New Player Experience.
  • Need for Speed:
  • Made various improvements to the EVE server software and corified more of its components along the way.
  • World Shaping:
  • The type of 38,213 planets has been changed, resulting in a more realistic universe as well as a balanced distribution of resources for Planetary Interaction.
  • The radius of around 140 planets has been changed which, in turn, affects the warp-in point.
  • Deep space safe spots have been removed. For more info, see the dev blog by CCP Greyscale.
  • Ships:
  • The Scorpion battleship has undergone a major transformation and now more closely resembles its namesake. For more info, see CCP Salvo’s dev blog on the Scorpion redesign.
  • The Corporation Hangar window for a ship which is not the current ship will be closed when docking or undocking
  • The Mining Foreman Gang Link bonus for the Rorqual has been increased to 10% per level instead of 5%. This bonus is only applied when the Rorqual is in deployment mode.
  • When closing the client while in warp, the ship will now finish warping to its destination and then perform an emergency warp-off from there.
  • Weapons & Ammunition:
  • The “Radio XL” crystal description no longer mentions depletion since it doesn't deplete.
  • Player Owned Structures, Outposts and Stations:
  • Players are now able to set standings to entities as long as they are in the Corporation or Alliance Contact list.
  • There is an option in the Station Management window to use either the Corporation's standings or the Alliance's standing for applying station service fees.
  • There is an option in the POS Management window to use either the Corporation's standings or the Alliance's standings when determining sentry aggression.
  • It is no longer possible to access Mobile Laboratories while the control tower is onlining. Only when it is online.
  • NPCs:
  • Several changes have been made to the loot drops of various NPCs, most notably Rogue Drones. For more info, see The Circle of Life dev blog by CCP Chronotis.
  • The loot drops from Rogue Drone NPC battleships have had their composition altered, their volume significantly decreased, and their value slightly decreased.
  • Agents & Missions:
  • Several missions have been changed so that they no longer use commodities for cargo that are also used in Planetary Interaction.
  • Basic Courier Missions have been changed so that cargo size and travel distance is consistent between factions and agent levels.
  • "Serpentis Drug Outlet 1/10" will now require the gate key to enter the final room.
  • Most Station Ruins structures have been resized and many dungeons received some minor adjustments.
  • “Keeping Crime in Check” mission has been re-balanced and now requires 3 bronze tags instead of 10.
  • The distribution of the missions “Avenge a Fallen Comrade”, “Break Their Will” and “Retribution” was adjusted.
  • Drake and Hurricanes now correctly state “per level” in their description bonuses.
  • The mission “The Search Party (2 of 2)” is now working as intended.
  • "Starting Simple" text has been corrected for the post-Apocrypha UI.
  • "Attack the Angel Hideout" objective text has been restored.
  • Exploration & Deadspace:
  • “Mordu's Folly (2 of 2)” acceleration gate no longer allows supercarriers.
  • Sites and landmarks previously located near planets have been changed to static sites and moved away from planets. See CCP Bettik’s dev blog Those That Came Before Us for more info.
  • Some minor cosmetic edits were made to wormhole exploration sites.
  • Several minor spelling and punctuation errors have been fixed. The grammar gods have been appeased.
  • Descriptions for Planetary Interaction commodities and facilities have been added.
  • Missile and crystal descriptions are now updated for logic, clarity, and consistency.
  • Science and Industry:
  • The waste factor for all Tech III blueprint copies has been changed to 0. This is a non-functional change.
  • Low sec and some null sec asteroids have higher amounts of low end minerals such as Tritanium, Pyerite or Mexallon. For more info, see The Circle of Life dev blog by CCP Chronotis.
  • Market & Contracts:
  • The Journal now shows up to 100 contracts.
  • Corporation & Alliance:
  • The message displayed when a corporation leaves an alliance with an active war declaration now has clearer wording.
  • The Standings tab has been moved to the top level and visible by all corporation members. Corporation Contacts is found under this tab.
  • The “Like and Dislike” tabs are removed as their function is replaced with the Corporation Contacts list.
  • The Corporation Contacts list is now limited to 2600 entries.
  • Only CEOs and Directors can add, edit, and remove Corporation Contacts.
  • The Relationships tab for Alliances has been replaced with Alliance Contacts. This will be visible by all members
  • Entities labeled "non-aggression pact" are moved to Excellent (+10) standing.
  • Entities labeled "friend" are moved to Good (+5) standing.
  • Entities labeled "competitor” are moved to Bad (-5) standing.
  • Entities labeled "enemy" are moved to Terrible (-10) standing.
  • The Alliance Contacts list is limited to 2600 entries.
  • Only the CEO and Directors of the executor corporation can add, edit, and remove Alliance Contacts.
  • Graphics:
  • Suns have been given an overhaul and are now large spheres with solar flares.
  • Surfaces are now projected onto planets. This allows for surface scanning in the Planetary Interaction User Interface (PIUI).
  • Planetary Interaction Pins have been created which represent the structures built on a planet’s surface.
  • User Interface:
  • The Buddy List is now called “Contacts.” There is a limit of 300 contacts.
  • The Blocked tab has been removed. The Blocked list is now found under the Contacts tab.
  • The Corp member tab has been moved to the Corporation Window.
  • The standing system for personal standings uses 5 levels of relationships (Excellent +10, Good +5, Neutral 0, Bad -5, and Horrible -10) instead of the integer slider.
  • Players are able to set standing to other players, player corporations, player alliance, NPC corporations, and NPC factions. This requires that the player is also added to your contact list.
  • When adding or editing another player as a contact, it is possible to send them a notification, with or without a personalized note, saying that you added them as a contact and at what standing level.
  • When caps lock is activated pressing SHIFT no longer cancels it
  • The new default value for Fleet Broadcasts is now “Everyone”.
  • It is no longer possible to assign CTRL, SHIFT, ALT, ESC or RETURN as shortcut keys.
  • It is now possible to assign numpad keys as shortcuts.
  • Loyalty Store purchases are now displayed in the wallet journal as "Payment to LP Store" instead of "Payment to Agent".
  • A new cursor has been created which better indicates links, menus, and other interface items
  • EVE Voice, Mail & Chat
  • The folder for Contacts is added to the Notifications tab. This is where notifications will be sent when a player is added as a contact or standing level is changed.
  • The Mail address book has been replaced with the Contacts list.
  • Miscellaneous
  • "Close tab" menu option has been removed from the right click menu of the final tab in the browser.
  • The non-functional "trash it" option is no longer present for items in containers in Corporate Hangars.
  • The much-loved and informative "Traffic Advisory" messages have disappeared from EVE, forever.
  • Ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. For more info, see The Circle of Life dev blog by CCP Chronotis.
  • A new method of drawing lines enables routes and links to be displayed in the PIUI.
  • Line animation in the PIUI indicates activity on routes and links.
  • Camera hooks for Planetary Interaction have been added. Players will notice this when the camera zooms in on their Planetary Command Pins in the PIUI.
  • New dustfields have been added.
  • API support for the new Contacts system has been added.
  • Volume of ambient sound in stations will decrease after 90 and 180 seconds to make idling in stations less noisy.
  • Ships:
  • The hitpoints of your ship will no longer briefly appear to be 0 when moving fittable items to or from your cargo hold.
  • Tech 3 subsystems now give bonuses correctly when boarding from a ship maintenance array.
  • The description of the Heretic now states the correct missile velocity bonus.
  • Armor and structure hitpoints will no longer go negative.
  • Fixed an issue where partial repairs appeared to be overcharging the player.
  • Fixed incorrect lighting on back side of Zephyr’s sails, which could cause them to appear black at times.
  • Tournament ships no longer use redundant shaders. Fresnel shader on the alpha areas in all LOD levels of the two Tournament VII ships have been replaced with the correct Single.fx shader.
  • The Apocalypse Imperial Issue did not have turret locators on its model, which indicate where turrets should be placed. This has now been fixed.
  • The Dominix lacked turret and booster locators on its model, thus turrets and thruster animations were not visible. Locators have been added to fix these problems.
  • No explosion was visible when blowing up a supercarrier. An explosion effect has been added.
  • Freighters now have correct racial propulsion types.
  • A Rorqual’s assembly lines can now draw from and produce to its own corporate hangars.
  • The Drake and Hurricane now correctly state "per level" in the description of their bonuses.
  • Ships utilizing the Ship Maintenance Bay will no longer be able to launch housed vessels while in warp.
  • Modules:
  • Fixed a problem where dragging charges onto the fitting screen only distributed enough charge for one weapon.
  • There is no longer an error when dragging modules from the fitting window to the cargo hold.
  • Equipping saved fittings no longer fails if changes affect a module that has a script loaded.
  • Module activation error messages will no longer contain techno-babble text strings.
  • The passive shield recharge rate for Shield Flux Coils is now calculated correctly when previewing them in the fitting screen.
  • The reference to “motherships” has been removed from the description of Clone Vat Bay I.
  • Capital logistic modules now receive a consistent activation cost reduction skill bonus.
  • Weapons & Ammunition:
  • Falloff range will now display with decimal places in the show info window.
  • The right click contextual menu has been removed from launched missiles.
  • Flameburst light missile explosion effects no longer display on the user’s own ship.
  • Drones:
  • Ship and skill bonuses are now always applied to drones correctly on scooping them.
  • It is no longer possible to give Assist or Guard orders to a fleet member who is not in the same system.
  • Ungrouped drones of mixed types will now launch together.
  • The description of Fighter Bombers and their respective skillbooks has been adjusted to reflect that they are manned crafts and not drones.
  • Having the Drones skill to level 1 is now a prerequisite for using a Civilian Hobgoblin drone.
  • A typo in the error message when trying to launch drones in Triage Mode has been fixed.
  • Skills:
  • Saving a neural remap which was started in another system will no longer fail.
  • Corrected the requirements for the Standard and Improved Mercoxit Specialist certifications.
  • Starbases, Outposts and Stations:
  • There is no longer an exception being thrown on linking structures.
  • 0.4 solar systems no longer require charters for Starbases.
  • Fixed an issue that caused the Starbase Silo bonus to not apply.
  • Notifications about damaged sovereignty structures are now shown correctly, even if the attacker is unknown.
  • Notifications about attacked sovereignty structures are now shown correctly when the attacker is not part of an alliance.
  • A notification message is now displayed, when trying to drag an item, which is not an infrastructure upgrade, into the Infrastructure Hub
  • Several minor problems with sovereignty structures were fixed.
  • Offlining a Sovereignty Blockade Unit from an invulnerable state will now make it vulnerable to attack.
  • Territorial Claim Units can now be repackaged.
  • The management window of the Infrastructure Hub will now close when warping away.
  • A more appropriate message is shown when attempting to change the state of sovereignty structures without the proper roles.
  • A newly created shader gives Silos an animation after onlining.
  • A station model which created undock problems has been altered. Ships will no longer bounce around while undocking.
  • Minmatar stations will now have ambient sounds.
  • Caldari Navy station interior lighting has been improved.
  • Station eggs: It's no longer possible to set a password longer than 16 characters.
  • Starbase shields will now recharge to 100% in the correct time.
  • There is now an error message if you try and save a blank station name.
  • A Starbase in high-sec which is set to shoot back on aggression will now shoot back if shot at by a member of the owning corp. This is now in line with low-sec and 0.0 space behavior.
  • Character Creation and New Player Experience:
  • Page 2 of "Your Advancement" now gives the correct instructions for opening the ship's cargo hold.
  • Fixed a typo in "Letter of Recommendation”.
  • The "you need a ship" message when trying to undock with no ship is now significantly more helpful.
  • When choosing a blank character slot, players will be “Entering character creation" instead of "Entering character selection".
  • Using the "Enter" key no longer moves a player to the next page of the tutorial before meeting the prerequisites.
  • The play, pause and volume icons are now correctly aligned under the racial videos.
  • NPCs:
  • NPCs will now drop the correct size of afterburners.
  • Duplicate operations have been removed from station names, much to the relief of dismayed students attending the School of Applied Knowledge School.
  • Agents & Missions:
  • The load balancing mechanism for missions in Dominion incorrectly prioritized high-load systems over low-load systems when selecting the location for mission objectives. Agents now prefer to send players to less loaded systems.
  • Agents no longer offer another mission after standings have dropped below the minimum.
  • The agent message window for Sister Alitura now displays Effective Standing and Division.
  • It was possible for storyline agents to present you with a hostile response even though they offered a mission. This has been corrected.
  • The mission “The Search Party (2 of 2)” is now working as intended.
  • “Are You Receiving? (2 of 3)” now has mission objective text.
  • Exploration & Deadspace:
  • Fixed an issue that caused the recovery of multiple probes when clicking one and recovering another.
  • The site “Contested Amarr Mire Keep” has been re-named in the overview to “Contested Amarr Crimson Keep”.
  • Changed icon on the message pop-up for “Ruined Sansha Crystal Quarry”.
  • Exploration site “Decayed Angel Mining Station” now has the correct pop-up text.
  • Exploration site “Large Hemorphite, Jaspet and Kernite Deposit” now has the correct asteroid types.
  • Exploration site “Small Hedbergite, Hemorphite and Jaspet Deposit” no longer prints a debug message in local.
  • Exploration site “Sansha Forlorn Den” now correctly displays the Sansha logo.
  • Cartel Research Outpost in the escalating path site Angel Owned Station now correctly drops a Cynabal BPC instead of a packaged Cynabal.
  • Some immersion breaking object names were fixed.
  • Science & Industry:
  • The skill requirements on faction Cruise Missile Launcher blueprints have been changed to not require the Cruise Missile skill.
  • Olbra I – Pator Tech School's industrial manufacturing line has been fixed.
  • Jobs cannot be created using blueprints belonging to other corporation members unless in the corporation hangar.
  • It is no longer possible to start a manufacturing job without having the required quantity of RAM.
  • When the Science & Industry window is open and a job completes, the progress bar no longer hangs when clicking "Deliver".
  • No cancel option will be given for jobs already delivered.
  • Various BPOs had their volume increased from 0.0m3 to 0.01 m3.
  • Market & Contracts:
  • "Ghost" Freeform Contracts have been removed
  • Contracts: “Use Base Price” confirmation window is only suppressed if you say “yes”.
  • Corporation & Alliance:
  • It is no longer possible to submit the same bulletin multiple times by spam-clicking the "submit" button.
  • The notification sent upon a corporation leaving faction warfare is now correct.
  • Alliance / Corporate standing changes no longer require a re-log to view.
  • Issue with Corporate wallets unable to receive cash has been fixed.
  • Corporate applications of CEO characters are no longer processed.
  • The corporation wallet transaction search has been expanded to search for additional groupings, instead of just seeing the most recent transactions.
  • Multiple characters in same corporation trying to rent an office in the same station now result in 1 bill and 1 office only.
  • When giving away shares, the Corporation Politics tab will be removed and no longer closes the whole corporation window.
  • Declaring support for a chosen executor now updates the alliance window correctly.
  • Trying to create a corporation in space now gives the correct warning.
  • Corporation "our adverts" is no longer accessible without proper roles.
  • Double spaces are no longer allowed in corporate names.
  • After receiving shares, it is no longer necessary to re-log to see the Politics tab.
  • Corporation window does not become blank on switching tabs if the player saves changes after granting roles to a member who is not willing to take roles.
  • The "Per Page" settings are now applied in the Role Management window.
  • Changing the Per Page setting on the Role Management tab takes effect no matter which page is being viewed.
  • When creating a Decoration, the reset button is only visible if information has been entered.
  • Graphics:
  • Players using monitors that supported resolutions wider than 16:9 reported difficulty with using the scanner. Map distortion on displays using wider than 16:9 aspect ratio is now fixed, with increased maximum zoom distance on the system map.
  • Fixed an issue where Fullscreen options remained selected while in Windowed mode.
  • Camera bobbing when looking at large objects at extreme zoom-in levels has been made less noticeable.
  • The sun will no longer be visible through a ship model when the "sun is occluded by ships" option is selected.
  • All gas giants now use the same height map, resulting in uniform appearance.
  • Interval default issue which caused jagged FPS in windowed mode under Windows XP has been resolved.
  • An issue where random colors flickered on screen at client startup has been resolved. Rainbows do not belong in EVE.
  • Texture improvements ensure that lava planets no longer lose their red hue when changing shader quality.
  • Temperate planets will now have a similar appearance between high and low shader quality settings.
  • User Interface:
  • The Username/Password Field will no longer appear to have focus when the application does not. Accidentally typing your password into IRC by mistake is now a thing of the past.
  • Text will no longer overlap in the Insurance Quotes window.
  • Fixed a problem where it was not possible to create (except for http://) links in the notepad.
  • The "search" button will no longer appear when creating http links.
  • Spam clicking the "Quit corporation" button will no longer open multiple instances of the "Quit corporation" window.
  • Error checking for creating new keyboard shortcuts now works properly with better error messages.
  • Jukebox no longer restores itself from being minimized on docking or undocking.
  • Importing Overview settings will now retain their filters correctly.
  • It is now possible to right click links which contain non-ascii characters.
  • Changing the size of the MOTD font in player-created chat channels will work correctly now and not throw an error.
  • It is no longer possible to have two "Create Alliance" windows open at the same time.
  • Clicking multiple times on the "Submit" button in the Add/Edit Bulletin window will submit the bulletin only once.
  • In certain conditions the text in corporate adverts overlapped with the boundary line, this has now been fixed.
  • The text in windows with nested tables (like mission briefings) is no longer duplicated if the graphics settings are changed with that window open.
  • A spelling mistake that appeared when trying to anchor or online a TCU without being part of an alliance has been corrected.
  • When moving the map by clicking and holding the right mouse button, the context menu no longer appears when releasing the mouse button.
  • A minor typographic error in the notification received when trying to overload a module without the required skill level has been corrected.
  • A spelling mistake in the type name of the Alliance Maintenance Bill has been corrected.
  • Broadcast messages received while the broadcast window was minimized will now be correctly displayed when restoring or maximizing the window.
  • The legend for the "Systems I've Visited" option in the star map has been corrected to show the right colors.
  • The wallet reference type "Agent Mission Reward Corporation Tax" now works as intended.
  • It was possible to select multiple items on the “Import overview settings” dialog window but only the last entry would be used. You can now only select one item.
  • All cargo holds are now closed when attempting to clone-jump.
  • When repairing a damaged ship, the "Pick New Item" button no longer is hidden.
  • The “Terminate Character” dialog is now hidden when entering the game.
  • You are now notified if you try to recycle the ship you are currently in.
  • Players will now get a confirmation dialog when destroying single probes from the Scanner window.
  • The “Character selected failed” info window no longer overlaps the ESC menu.
  • Drag and drop fitting of a rig no longer gives 2 confirmation dialogs.
  • All right click menus now close when docking.
  • Error messages given when trying to reprocess less than the minimum quantity have been corrected.
  • Exiting dialog "Overview profile already exists" now gives you chance to enter a new profile name.
  • Players can no longer attempt to self-destruct when docking.
  • Trying to export an Overview without a filename now gives the correct information message.
  • It is now possible to scoop containers with illegal goods even after suppressing the warning message.
  • Long Corporation Titles no longer block information, but are now truncated in the Character Information window.
  • Retired agents can now be removed from your “People & Places” window.
  • The “Abandon Drone” confirmation dialog box is only suppressed if you choose “Yes”.
  • Previously billing notifications would not include separators. For example it used to display as “you owe 17490352784”, it will now display this “you owe 17.490.352.784”.
  • The option to un-rent an Orca’s corporate hangar is no longer present.
  • The message shown when redeeming PLEX now correctly states the destination station
  • The Asset window no longer becomes blank when undocking.
  • “Show Info” used on multiple characters at the same time will now properly display Medals.
  • Trying to open more than 5 tabs in the Overview will give a warning.
  • If a bio is empty it now displays "Here you can type in your biography".
  • The Insurance window will now always display ship names.
  • Duplicate Hangar and Divisions have been removed from the Rorqual Science & Industry window.
  • The color tag and background is now applied to agents in space.
  • The Show Info window for Tech II blueprints no longer applies waste-factor to extra materials, and now shows the actual requirements.
  • The message when you do not have any assets at a station is no longer slightly cut off when rendered in the default window size.
  • The expanding/collapsing functionality of the Scanner has been removed.
  • When re-selecting Export or Import from the Overview - the previously minimized window is brought back up.
  • Wormhole jumps into Empire systems are counted as visits in the map statistics.
  • Fixed several issues where the "Do not ask me again" check box was not suppressing the warning message.
  • Players are now able to filter Fleet Adverts by corporation and alliance.
  • Removed the option to Redeem Items on deleted characters.
  • When searching items under transaction tab, clicking load button and pressing enter will display the same message if there are no results.
  • When trashing multiple items, the item will display in the standard format in the confirmation window.
  • It is now possible to enter search terms and select results as clickable links in the “Generate Link Window”.
  • Scrolling in the shortcuts list in the ESC menu now functions correctly.
  • Clicking "Your Petitions" in the ESC menu now opens the Your Petitions window correctly.
  • When the Fitting Management window is stacked, clicking "Cancel" now correctly closes the window.
  • Your wallet balance now correctly updates after cancelling a Buy Order.
  • When closing out the message box for exporting or importing a file, it will now cancel the operation.
  • Item descriptions and messages have been cleaned up. Double/triple/trailing spaces and wrong/missing/surplus punctuation are hereby banned, by order of the Most Renowned Committee of EVE Text Type People. (Special thanks to CCP Greyscale.)
  • Faction logo is no longer distorted on factional warfare Capture Timer.
  • “Minimize active window” shortcut has been fixed, it now works on merged windows like it used to before it was broken.
  • There were a few windows that had problems with being merged with other windows. They have been instructed to HTFU, and just do it.
  • Scrolling quickly through long lists like in the “About EVE” tab will no longer break the list.
  • The Loyalty Point Store UI can now be resized on the sides as well as the corners.
  • The red and green online/offline icons for buddies were slightly odd, we fixed them.The “Remove selected” button in Mailing List Management now notifies the user if nothing was actually selected.
  • Welcome Pages have been made two pixels wider. They were too narrow to fully cover the windows since their borders were made smaller.
  • It is no longer possible to select multiple entries in a combo box. The world is truly a better place now.
  • It is now possible to navigate and manipulate the Mail Label Management UI without a mouse.
  • Keyboard shortcuts will now work regardless of the window currently in focus.
  • EVE Voice, Mail & Chat:
  • When the owner kicks a member from a mailing list, the list is updated and doesn't show the kicked member on the list.
  • There is now an alert if you try to send more than 5 mails within 1 minute. Spammers despair.
  • Notifications for a Corporation Tax change are only counted once in the unread mail counter.
  • The font size of the Message of the Day in a player-created chat channel does not affect the "by " after the messag
  • Notifications are now sorted correctly by date.
  • Players can now manage multiple mailing lists simultaneously.
  • Some EVE Voice-related error messages have been changed to be more informative and easy to understand.
  • Changes were made to the way Mail and Notification settings are stored. Users will have to reset them so they are no longer bugged.
  • CONCORD and Kill Mails:
  • Corp mate dueling will no longer reset the GCC. Characters in non-player corps will still receive a GCC.
  • If a character is not in an alliance, copying and pasting the kill information now states alliance as “Unknown”.
  • Mac:
  • Version info for eveonline.app has been updated. It previously listed “Apocrypha” and “2009” but now correctly indicates “Tyrannis” and “2010”.
  • An issue with probe move boxes disappearing has been fixed.
  • Mouse cursors no longer get stuck to window edges when resizing.
  • A glitch in the warp tunnel effect seen with high graphics settings has been fixed.
  • Download speed of updates will no longer be unnecessarily constrained by the EVE client architecture.
  • Localized Clients:
  • The official Russian Help channel was not being displayed in the list of chat channels when running a Russian or German client. This has been corrected.
  • When composing a mail in the Russian client, the 'To' button is now properly sized and doesn't overlap the text-field next to it.
  • The ESC menu will only allow the option to select a language that EVE is localized for.
  • Miscellaneous:
  • The browser now correctly opens links from tutorials when minimized.
  • Fixed a typo in the "Nanite Operations" skill.
  • Fixed a typo in the self-destruct message.
  • Fixed a typo when sending broadcasts.
  • Fixed a typo when joining a corp through the Show Info window.
  • Fixed a typo in the Character Sheet when displaying the bonus to training time.
  • Fixed a typo in the Redeem Items window.
  • The icons for the Strategic Cruiser skills have been corrected in the static data dump.
  • Players joining a fleet after a titan jump bridge is created are now able to use the bridge. This is also valid for other jump beacons.
  • The Standings transaction log entry on conquering FW sites was showing a placeholder instead of the actual reason. This has been fixed.
  • A typo in the Khanid Kingdom information has been corrected.
  • Sovereignty structure images are now available in the data dump.
  • Grammar has been corrected in the Amarr Navy description.
  • Audio cards no longer need SSE support.
  • The in-game browser handles invalid URLs better.
  • Jukebox can now handle capitalized file types.
  • Jukebox now allows removal of the currently playing song from the playlist.
  • Jukebox is more discerning when adding mp3 files to playlists
  • Jukebox user interface is now harder to trick with empty playlists and removed tracks.
  • Jukebox has been extensively iterated upon based on feedback and bug reports.
  • The new in-game browser handles Trusted Sites better.
  • Some of the audio crackling issues have been identified and exterminated.
  • A ship explosion audio effect is only played once instead of thrice.
  • Several minor spelling and punctuation errors have been fixed.
  • Fixed a problem with ship losses not always being logged properly and kill mails not always being sent.
  • Fixed a problem where it was not possible to open wrecks by double clicking when in a large ship.
  • Fixed warp behavior when warping with bubbles on grid.
  • EXPLOITS:
  • Several exploit issues have been fixed making EVE a better world to live in for us all.

New in EVE Online 6.10.126344 (Jan 27, 2010)

  • CHANGES:
  • Ships
  • The volume for Fighter Bombers has been reduced.
  • Fighter bombers can now be manufactured in a Small Ship Assembly Array.
  • Modules
  • Any Clone Vat Bays or Triage Modules that were fitted to Supercarriers have been removed and moved to each owner’s clone station.
  • Player Owned Structures, Outposts and Stations
  • The Signature Radius of conquerable stations and outposts has been increased
  • Graphics General
  • The medium shader quality option was removed in EVE Online: Dominon 1.1. If the setting was set to High when using a graphics card that could not support SM3, it would default to Medium quality even though Medium didn't exist resulting in a black screen. This has been resolved by making the default setting Low on cards that do not support the High SM3.
  • FIXES:
  • Ships - The rate of fire bonus on the Naglfar was erroneously being applied as a penalty. This has been corrected.
  • User Interface - The right click context menu on fleet members, when running multiple clients, was failing to open. It will now open normally.
  • You are once again able to save multiple ship fittings without them being overwritten at the next login.
  • Miscellaneous - Many behind the scenes optimizations and fixes have been implemented.

New in EVE Online 6.10.120941 (Dec 16, 2009)

  • Skills:
  • Partially trained skills will now be reported correctly through the EVE API.
  • Player Owned Structures, Outposts, and Stations:
  • Fixed the description of the Sovereignty Blockade Units to reflect the correct onlining time of three, not six, hours.
  • Agents & Missions:
  • Quitting a mission from Karde Romu would sometimes cause the journal to cease functioning. This has been fixed.
  • Completing an epic arc now properly gives faction standings reward.
  • Exploration & Deadspace:
  • A defect that would sometimes keep all anomalies and exploration complexes in a system from despawning has been destroyed with extreme prejudice.
  • The new exploration and advanced warfare tutorials were handing out a standings penalty if you declined the missions. They no longer do that.
  • User Interface:
  • If you had more than one Show Info window open for different characters, any actions performed through those windows would default to the most recently viewed character. This will no longer occur.
  • Issues with the jukebox loading a custom playlist when given anything other than an absolute path have been corrected.
  • The icons indicating that a secure container has been anchored have returned.
  • EVE Voice, Mail & Chat:
  • An issue that would prevent many Windows 7 users from connecting to or using voice chat has been fixed.
  • Password protected channels will now remember your password if you request it to be saved.
  • A bug in the new mail counter on mailing lists was keeping it from showing accurate numbers in certain situations. It will now display correctly all the time.
  • Opening the People & Places window or creating a new mail while having a very large number of entries in your address book would previously take a long time to execute. This has been optimized to be much faster.
  • Miscellaneous:
  • The ambient hum and solar wind sounds produced by your pod when at jumpgates or asteroid belts have been returned.
  • An issue where the client would refuse to run because of unknown characters or corruption in the prefs.ini file has been corrected.
  • It was possible to target a ship twice if the pilot’s name was sent via broadcast in a fleet. This will no longer occur.

New in EVE Online 6.10.119404 (Dec 8, 2009)

  • FIXES
  • Critical:
  • Sovereignty Blockade Units have been seeded on the markets. Attacking and taking enemy space is now back in fashion.
  • Sovereignty:
  • If an alliance had gained sovereignty level in a system just prior to the Dominion expansion the backdated sovereignty claimed date may not be correct. This has been fixed for all systems affected.
  • Active cynosural field numbers in the sovereignty dashboard have been corrected to reflect true numbers in all cases.
  • You can now preview sovereignty structures from the show info window.
  • Combat:
  • An issue with the global criminal flag aggression timer not updating when the criminal is spotted by NPCs or sentry guns has been fixed. The timers will now properly update.
  • Modules:
  • Capital Remote Repairers are now once again affected by remote armor repair skill cap bonuses.
  • Character Creation and New Player Experience:
  • The new exploration and advanced warfare tutorials were handing out a standings penalty if you declined the missions. They no longer do that.
  • The exploration tutorial scanning sites would sometimes show as 100% when not actually warpable. This will no longer happen.
  • Agents & Missions:
  • Factional Warfare missions now give correct standings penalties if you decline more than one mission every four hours.
  • In rare cases it was possible that an agent would give out two missions to the exact same location to two pilots. This will no longer happen.
  • Quitting an epic story arc mission will now update the journal window as it should.
  • Taxed mission rewards will now show the tax entry in the wallet journal after the actual reward, not before.
  • Market & Contracts:
  • The base price of the Medium Shield Bot I blueprint has been changed.
  • Fleet Finder:
  • Fleet finder advertisements will now also take Alliance standing restrictions into account.
  • The location broadcast in the fleet window can now be used by other members of the fleet to set a destination.
  • Pilots joining a fleet will now be able to see if loot logging is enabled. It was showing as disabled no matter what.
  • The new fleet finder would not allow you to join a fleet if you had auto reject turned on. This will work now.
  • Fleet loot logging entries will now correctly sort by date after midnight has come and gone.
  • Loot logging events will from now on only be sent to fleet members in the same solar system.
  • Graphics:
  • White boxes on the fitting screen when using a specific ATI graphics cards have been removed.
  • User Interface:
  • Updates to the Color by Standings filter on the starmap to make it more user friendly.
  • Setting destination to a destination broadcast in a fleet will set your autopilot to the correct system, not the location of the broadcaster.
  • EVE Voice, Mail, Browser & Chat:
  • If a bookmark file was corrupted prior to the Dominion expansion it could cause the new browser to not load. The corrupt file will now be ignored.
  • When replying to a mail the focus will default to the mail body, not the recipient.
  • EVE mails sent to your corporation, your alliance or mailing lists will no longer get the inbox label assigned automatically.
  • An error is now generated if you try to create an illegal mailing list name.
  • CONCORD and Kill Mails:
  • Killmails will now be correctly sent for sovereignty structures.
  • Mac:
  • A problem causing the Mac client to become corrupt if the game crashes have been corrected.
  • Playing order of the jukebox on the Mac client has been corrected.
  • Miscellaneous:
  • It was possible to warp to a fleet member while docked in station. Docking bay walls have been reinforced to remove this option.
  • When pressing several function keys at the same time it would only activate one module. It should now register all keystrokes.
  • The Jukebox playlist would fail to load if the shortcut used to launch EVE was not configured correctly. This has been fixed.
  • The reporting of ISK spammers option has been removed for trial accounts.
  • When clicking “Show Solar System in Map Browser” the map will now show you the selected solar system and not the one you are currently in.
  • Numerous additions and fixes to our GM tools.
  • EXPLOIT FIXES:
  • Several exploits have been fixed making the world a better place for all.

New in EVE Online 6.10.118495 (Dec 3, 2009)

  • FIXES:
  • Combat:
  • An issue that would keep players with a combat aggression timer from undocking has now been fixed.
  • PvP Aggression timers will nowbe updated, when undocking. There will be a warning message, when tryingto undock with an active aggression timer in high security space.
  • Corporation & Alliance:
  • All corporation taxes were displaying as 50%. They will now be displayed correctly.
  • User Interface:
  • Icons for the different damage types have now been reinstated in the fitting window.
  • A rare situation that made it impossible to tell if a blueprint was an original or a copy has been corrected.
  • The fleet broadcast announcing that free move has been turned on/off will now work correctly in all situations.
  • Scooping your own drones will no longer be counted as looting in the loot logging fleet tool.
  • EVE Voice, Mail & Chat:
  • The default listing for EVE mail will now be displayed in descending order from the most recent mail received.
  • Localization:
  • Russian localized clients can now access starbase Strontium bays and the help screen as normal.
  • Miscellaneous:
  • The Report ISK Spammer tool has been tweaked and is now easier to use.
  • Several database reporting tools have been improved.
  • Several GM tools have been fixed.
  • Exploits:
  • Several exploits have been fixed making the world a better place.

New in EVE Online 6.10.117956 (Dec 2, 2009)

  • FEATURES
  • More Corification:
  • The user system of EVE got corified in order to be more easily used in other CCP products.
  • The UI was also corified and is now hardcore.
  • Sovereignty v2.0:
  • A new sovereignty system has been introduced to replace the old mechanic of Starbases for laying claim to territory. Full details can be found in CCP Abathur’s blog Dominion - Storming the Gates
  • A new way for players to upgrade claimed systems has been introduced. Full details can be found in CCP Abathur’s blog Dominion Upkeep and Upgrades: The Expanded Edition
  • New data and views on sovereignty through the sovereignty dashboard which will provide detailed information on the status of every solar system
  • New and improved views and statistics through the universe map which includes a new territorial influence map
  • Ships:
  • We have added four new Navy battleships, based on Tier 1 battleship hulls and obtainable from Factional Warfare LP stores exclusively. They are the Navy Armageddon, Navy Scorpion, Navy Dominix and Fleet Typhoon. Full details on ship layouts and attributes can be found in CCP Ytterbium’s blog Adding flavour to your faction meal.
  • Modules:
  • The Citadel Cruise Launcher I has been introduced which is designed for Capital class ships.
  • Weapons & Ammunition:
  • Four new Citadel Cruise Missiles have been added. These are designed for use against other capital class ships, and have a reduced damage against smaller ships. Blueprints for the module and the ammo will be available on the market. The new missile names are Catastrophe Citadel Cruise Missile, Rajas Citadel Cruise Missile, Sol Citadel Cruise Missile and Thunar Citadel Cruise Missile
  • Skills:
  • The skill "Citadel Cruise Missiles" has been seeded on the market. This is required to use the new Citadel Cruise Launcher I.
  • Starbases, Outposts and Stations:
  • Players have access to new assets related to Sovereignty, including the Infrastructure Hub, Sovereignty Blockade unit and the Territorial Claim Unit.
  • Character Creation and New Player Experience:
  • Two new career paths have been introduced: Exploration, which teaches players about scanning and exploration sites, and Advanced Military, which builds on the first Military career path and introduced more advanced combat tactics. The agents with these missions have been added to the career agent window and are located in the same station as the other career agents.
  • Added new tutorials under the new category Advanced Military, including information on remote repair modules, stasis webifiers, warp disruptors, and more.
  • Added new tutorials under the new category Exploration, including instruction on how to use the on-board scanner and scan probes along with information on the different types of exploration sites.
  • NPCs:
  • Players being attacked by a Faction Police will not trigger a Faction Navy response as well if they do not have negative faction standings or are not participating in Factional Warfare.
  • Agents & Missions:
  • Two new Epic Mission Arcs have been added, one for the Angel Cartel and one for the Gurista Pirates. These arcs take place in 0.0 regions and are designed for interceptors and other evasive frigates.
  • Angel Cartel Epic Mission Arc agents have been added. Aton Hordner in Egbinger, Arajna Ashia in Sendaya, Ellar Stin in Konora, and Abdiel Verat in K-QWHE.
  • Guristas Epic Mission Arc agents have been added. Arment Caute in Orvolle, Atma Aulato in Obe, Yada Vinjivas in Taisy, and Kori Latamaki in H-PA29.
  • It is now impossible for players to never have access to agents. Level 1 agents, up to Quality 0, will be available to all players regardless of their faction, corporation, or personal standing with the agent. This does not affect Research Agents or access to the character location service offered by some agents, they maintain their high standards.
  • An exploration career path has been added to the new player experience. These missions will be available in the same stations as the older career paths (Business, Industry and Military). Here is a list of the agents giving out the new career path. Amarr - Aire Arryns, Ketandia Iosos, Raish Okarema. Caldari - Unachi Arikola, Chigas Ovoken, Rimaremi Tasanen. Gallente - Potillot Mumnier, Olarie Lacenten, Agalle Vacoloure. Minmatar - Kaker Ebalo, Wettor Fugen, Bradondar Alfalur.
  • An "Advanced Warfare" career path has been added to the new player experience. These missions will be available in the same stations as the older career paths (Business, Industry, and Military). New Advance Warfare agents have been commissioned to teach new players. Amarr - Hadana Avyer, Navai Mosten, Kiamarian Nagakoun. Caldari - Shiokala Notaja, Ijumachi Vuonolailen, Anmon Otsi. Gallente - Ettes Alureel, Cala Baliaerdt, Gosauvel Aulbres. Minmatar - Gonakis Eraettafrin, Artgert Ardreas, Sut Bjar
  • New Gallente Storyline missions, levels 1 through 4 have been introduced, reacting to the recent purchase of contested systems by Caldari megacorps.
  • Missions that can be accepted or completed remotely (not at the agent's location) now have an icon in the mission journal to indicate this. Note: currently this is only valid for epic missions.
  • Market & Contracts:
  • Removal of Freeform contracts. These types of contracts have now been completely removed from the system.
  • Corporation & Alliance:
  • Corporation, alliance and militia fleets can be registered into a fleet finder, this will allow people to look up your fleet and join it without an explicit invite from the commander. Full details are available in the blog by CCP Atlas Now, where did I put that fleet?
  • There is now an "apply to join" button on a player corporation's show info page. You are no longer required to fly to the office to join a player corporation. There is also an option for a corporation to disable applications made through this button.
  • Corporations and Alliances now have a Bulletin Board accessible from the Corporation Neocom window.
  • Each corporation and alliance can have a maximum of 10 bulletins of up to 2000 characters each available at once.
  • The role "Communications Officer" has permission to add/edit/delete bulletins for the corporation and alliance.
  • The bulletins are cached for 15 minutes so if you make changes expect up to that long to pass before other people will see it.
  • Sound Improvements:
  • Voice fonts have been added to chat channels.This will be added in a future release.
  • Damage notification plays a warning sound whenever your shield / hull / armor drops below a certain threshold.
  • Threshold for damage notification is customizable from the HUD settings.
  • The jukebox now uses MP3 format for its music. Additionally, custom playlists may be specified.
  • MP3 based Jukebox now supports custom play-lists in .m3u / .pls / .ram / .pink format.
  • Jukebox supports folder loading.
  • Graphics General:
  • Planets and Moons in EVE have received a complete graphics overhaul. Brand new stunning graphics and high resolution textures have been added throughout New Eden.
  • New racial Doomsday weapon effects have been added.
  • User Interface:
  • The UI is now flatter and squarer.
  • Players can now get the repair quote on items through the right click menu, if the station they are in has a repair service.
  • The location of your clone is now displayed on the character sheet under the clone grade.
  • There are now wallet entries for corporation taxes perceived on mission rewards, mission bonus rewards and NPC bounties with a value of over 100.000 ISK.
  • If you use a non-recurring payment method such as PLEX or ETC and have 10 days or less left on your account you will be shown an info message in the character selection screen.
  • It is now possible to view the content of containers and ships remotely. Note that you can not view the contents of password locked containers.
  • You can now advertise your fleet on various levels in the new fleet finder making it easier for people to join fun stuff.
  • A new "Loot Logging" optional mode has been added for fleets. This works for taking from cans and wrecks as well as for salvaging and mining. Everyone in the fleet will be notified of all these events. You can then export the logs as a text file.
  • The broadcasts have been revamped so that the sender now always controls which group receives the broadcast instead of it being implicit to the broadcast type.
  • The Fleet and Fleet Broadcast windows have been combined in one along with the Fleet Finder. This window can be closed.
  • You will now autojoin your fleet again if you connect within 2 minutes of being disconnected. You will not enter your old position within the fleet however.
  • A lot of usability fixes have been made to fleets.
  • You can now report players as 'ISK Spammer' from the right click menu of a character in chat. This will remove all their messages from that channel and report it to the GM's
  • 'Show Info' link is now available on a pilot inviting you to chat.
  • EVE Voice, Mail & Chat:
  • The old EVE mail and mailing list system got replaced by a new and better one. It can be sorted by date and much more! See CCP Caedmon's dev blog New EVEMail in Dominion for more information.
  • EVE API & Static Data Dump:
  • New Sovereignty and EVE Mail API has been added. You can view CCP Elerhino's dev blog Dominion - API for details.
  • In Game Browser:
  • We have replaced the old in game browser (IGB) with a modern version based on Chromium. Full details can be found in CCP /Pleognost’s blog In-Game Browser: Moondoggie’s Latest Adventures
  • Miscellaneous:
  • Intaki V - M5 - Astral Mining Inc. Refinery now has some Ishukone and Mordu's NPC's flying around outside the station.
  • You can now pull PLEX items out of the game and into the redeeming system so that these items can be used on the Eve-Online website.
  • New warp-in points for planets are at a more scenic location than previously and will give you a better sense of scale than before. Warp-in points for moons have not changed.
  • CHANGES
  • Ships:
  • Faction and Navy ships have been revamped. For details see CCP Ytterbium’s blog Adding flavour to your faction meal . Please note that only ships who have received a change to slot layout; be they ships that are in space, in a station (either active or in the hanger), or stored in a Ship Maintenance Array structure will have their modules moved to their cargo hold. Ships that are stored in a Ship Maintenance Bay aboard a carrier will have their modules removed to the carrier's cargo hold.
  • The Phoenix has a new bonus: 5% bonus to kinetic missile damage per level of Caldari Dreadnought Skill.
  • The Naglfar has a new bonus: 5% bonus to Missile Launcher rate of fire per level of Minmatar Dreadnought Skill. In exchange, the Naglfar has lost its bonus to projectile rate of fire.
  • Titans will receive a boost to all primary hit point buffers by 300%, all secondary buffers by 150%, and all structure by 100%. It should be noted that Titan pilots logging into Tranquility post Dominion deployment will see that shields on their Titan will require time to recharge to reach full strength.
  • Module:
  • Small Tractor Beam skills have been lowered to requiring Science at level 3 instead of level 4.
  • Micro Auxiliary Power Core I requires that you have Energy management at level 2 to function instead of level 3.
  • Amor Hardeners require you to train Hull upgrades to level 3 instead of level 4.
  • Tracking computers have had their accuracy falloff bonus doubled, and the stacking penalty has been scaled up to account for this change.
  • Modules can no longer be partially repaired, only ships and drones.
  • Weapons & Ammunition:
  • All projectile weapons have been rebalanced so each tier (long range/short range, small/medium/large) have more consistent attributes and the increase between each tier is more defined.
  • XL turrets have had their tracking speed reduced to reduce the chance of one-shot kills.
  • The Explosion Velocity attribute has been removed from bombs, since it did not have any effect.
  • The Doomsday Device is now a single target weapon, only usable on ships and entities.
  • All Titans have had their turret damage bonuses increased to 100% per level
  • Skills:
  • Hacking has the following prerequisites: Science level 3(down from level 5), Electronics Upgrades level 3(down from level 5), Electronics level 1 (down from level 2), Engineering level 1 (down from level 2)
  • Archaeology has the following prerequisites: Science level 3(down from level 5), Survey level 3 (down from level 5), Electronics level 1
  • Salvaging has the following prerequisites: Mechanic level 3, Survey at level 3 and Engineering at level 1
  • Cloaking has the following prerequisites Electronics level 4 ( was 5)
  • High Speed Maneuvering has Navigation at level 3 and Afterburner at level 3 as its prerequisites (instead of all at level 4)
  • Tactical Shield Manipulation has Engineering at level 3 as its prerequisites(instead of level 4)
  • Trajectory Analysis has Gunnery at level 4 as a prerequisite (instead of 5)
  • Bomb Deployment has missile bombardment at level 4 as a prerequisite (instead of level 5)
  • Mining Upgrades now has Mining at level 3 as a prerequisite (instead of 4)
  • Thermodynamics has Engineering at level 5, Energy Management at level 3(instead of 5) and Science at level 4
  • You can no longer inject skills if they cannot be added to the end of the training queue immediately.
  • Starbases, Outposts and Stations:
  • Bookmarks can no longer be placed in starbase silos.
  • Character Creation and New Player Experience:
  • The Crash Course has been revised, eliminating places where players can get stuck without clear instructions, and also updating and clarifying the information therein.
  • All browser links in the tutorials will take the player to relevant EVElopedia pages.
  • In the Balancing the Books sequence you no longer get a mission with an acceleration gate without first getting a tutorial on how to use an acceleration gate.
  • The amount of Veldspar required for Making Mountains of Molehills (1 of 10) has been reduced and no longer requires two trips to deliver it.
  • The Runner Drone in Cashflow for Capsuleers (3 of 10) has had its speed reduced and no longer requires a Stasis Webifier to destroy it.
  • NPCs:
  • NPC Corporation have an 11% tax, militia corporations do not have this tax. Full details are available in the blog by CCP Soundwave I Bring Gifts! (By Gifts I Mean Taxes, Sorry)
  • The Roden Shipyard Corporation now shares policing duties with the Gallente Police in Gallente border space.
  • Some cruiser NPC's that were dropping frigate wrecks now drop the correct cruiser wrecks.
  • Agents & Missions:
  • Players can now completely quit an epic arc and restart it after 3 months. Please note that some missions will send you to a previous point in the arc if you decline it or quit it, but you will be able to quit the arc completely from that point.
  • Talk-to epic agents will now show as available in the station panel.
  • Beacons have been added to several COSMOS agents in space, which were located at the warp-in to a planet.
  • Trial accounts can no longer request missions from agents of level 3 and above.
  • Exploration & Deadspace:
  • You can now bookmark a wormhole site.
  • The loot of several DED complexes has been rebalanced.
  • Science and Industry:
  • The Tech 2 ship component composition has been changed. Full details can be found in the blog by CCP Chronotis The streams must flow.
  • Manufacture time for some construction components (armor plates and microprocessors) has been reduced.
  • The volume of carbides (advanced materials) has been reduced to 0.01m3 from 0.05m3.
  • The quantity of Sylramic Fibers required to produce the armor plate construction material has been reduced to 10 per unit.
  • Market & Contracts:
  • The contract wizard now remembers duration and time to complete/loan from the previous contract created.
  • The maximum size of a courier package is now 981,250 m3
  • You can now right click on a courier package and select "Deliver Courier Package" instead of having to find the contract.
  • Input auto fill drop down boxes in the "create contract" wizard now work correctly.
  • Numeric input fields in the "create contract" wizard now auto select all when they get focus
  • Corporation & Alliance:
  • Claimed systems are now shown in the alliance tab as "settled systems".
  • It is now possible to set bills to be automatically paid before they are due.
  • Manually paid bills are now paid from the currently active wallet-division.
  • The headquarters tab has been removed.
  • You can now add corp/alliances as buddies.
  • Graphics General:
  • Complete planetary graphics overhaul.
  • Star field graphics have been updated.
  • Camera Field of View (FOV) has been changed.
  • User Interface:
  • The channel management UI can now be opened from any channel and no longer from the Neocom.
  • Ctrl+tab changed to no longer be a list, all UI can be hidden with ctrl+F9
  • When opening the character sheet you will no longer see the typewriter effect in the character information - the text will be displayed instantly.
  • The ship warp speed is now displayed in the Compare tool.
  • The keyboard shortcut label "Open Moon Mining" has been changed to "Manage Nearest Control Tower", in order to reflect its functionality more closely.
  • Corporation tax is now displayed in the wallet with a tooltip explaining the reason and tax amount.
  • It is no longer possible to select multiple missions in the journal.
  • System information is now visible in station. The Route information can now be toggled to be hidden or visible in space or in station.
  • Removed redundant info message in some cases of shortcut editing.
  • Fatal error message texts are now less panic inducing and have more helpful information.
  • Button placement in the probing interface was slightly modified.
  • The character selection screen now shows when the skill in training will be finished.
  • The security filters in the market are now in reverse order.
  • There are again zoom buttons available. They can be shown/hidden from the HUD menu.
  • If you drop a character/corporation/item etc. into the chat it will now be linked to show info by default. The options text only, eve mail, and show note have been removed.
  • TrackIR is no longer supported.
  • The option to show position of fleet members on the solar system map was removed.
  • The chat invitation dialog lets you now Show Info on the person inviting you. It also allows to accept/reject the current invitation or add the inviting person to your buddy/blocked list.
  • Alliance member tab loading is now more efficient.
  • The "All Rents" tab in the wallet has been removed.
  • EVE Voice, Mail & Chat:
  • There is now an option to auto-join corp and alliance voice channels.
  • EVE API & Static Data Dump:
  • Updated Sovereignty.xml.aspx to show the corporation, which claims the system for the alliance and removed info about sovereignty levels.
  • New: SovereigntyStatus.xml.aspx, which shows the status of all Territorial Control Units and Sovereignty Blockade Units.
  • /corp/StarbaseDetail.xml.aspx now displays information on a specific station. The claimSovereignty flag has been removed.
  • Miscellaneous:
  • A trial account does not start until the person logs into EVE for the first time, not when the trial is created or activated.
  • Player owned wrecks can now be marked as "available for all", which allows everybody to take from them without causing aggression.
  • If a trial account does not log into the game within 14 days the account will be deleted. Applies to all trial account creation, including Buddy Program, Steam etc.
  • Fleet members are no longer shown on the solar system map.
  • FIXES
  • Need for Speed:
  • The memory consumption of the client was too high when started with audio disabled. This has now been fixed.
  • Ships:
  • Warping with Afterburner/MWD active no longer results in reduced agility when you come out of warp.
  • The description of the Minmatar Tech I battleships has had its grammar and spelling fixed.
  • Covert Ops ships have had their attributes fixed so that they now correctly reduce the flight time of survey probes by 10% per covert ops skill level. The description of Covert Ops ships has also been updated to reflect this.
  • Trying to assemble a Tech III ship in space now displays a proper error message instead of failing silently.
  • “Bridge To” menu is no longer missing on player operated Cynosural Field Generators.
  • The Anathema now has a missile certificate recommendation rather than a laser one.
  • Titans will now launch sentry drones and cans within 1250m to make it easier to retrieve them after use.
  • The descriptions of Covert Ops are now easier to read, as superfluous line breaks were removed.
  • The model of Tech 3 ships changes now correctly when switching a subsystem.
  • The Orca no longer applies wrong math when calculating the volume of items it is containing.
  • Modules:
  • The volume of the "'Peace Large Remote Armor Repair System I" has been changed to 50m3 to match the other variations of this module.
  • Ships fitted with two Warp Disruption Field Generators could not activate the module after the second one had been unfitted. This has now been fixed.
  • Remote ECM burst modules now has a chance of affecting the target ship.
  • The description of the Tactical Targeting Network subsystem for the Loki has been corrected to remove the reference to signature radius bonus.
  • Tech III ships equipped with an Interdiction Nullifier subsystem will no longer be stopped from warping by warp disrupt probes or warp disruption field generators.
  • Covert Jump Portal Generator can now bridge to Cynosural Generator Array
  • The Induced Signal Distortion Amplifier I now also provides a gravimetric strength bonus to ECM modules.
  • Removed unused stats from the show info of Damage Control Units.
  • Adapted the description of Freedom Fighters, they are banned now from Caldari State (but not outlawed).
  • Improved the error message, when trying to use too many modules like Drone Control Units.
  • The mass attribute is now shown only once in the loaded crystals show info window.
  • Module Timers will no longer get out of sync with the module after many module cycles.
  • The description of the Remote ECM Burst I module and skill was improved.
  • An error with the texture of mining modules has been fixed.
  • The Loki Defensive - Amplification Node had its description changed to actually match the bonus.
  • Syndicate Cloaking Device now has an 18 second targeting delay, a 30% scan resolution penalty and requires 75 CPU.
  • Black Eagle Drone Link Augmentor now gives a 26km bonus to drone range.
  • Sansha Modified 'Gnome' Implant now gives a 3% bonus to shield capacity and a 3% bonus to shield recharge rate.
  • Imperial Navy Modified 'Noble' Implant now gives a 3% bonus to armor hit points and a 3% bonus to repair systems repair amount.
  • Various Proteus engineering subsystems had their descriptions updated to reflect their bonuses.
  • Rigs:
  • The reference to capital ship modules has been removed from the description of a number of small and medium sized rigs.
  • Weapons & Ammunition:
  • Hail T2 ammo description now mentions the tracking speed penalty and the range and capacitor penalties. This applies for all charge sizes of this ammo.
  • Tracking links now have an accuracy falloff modifier.
  • Moving ammunition from a weapon to a corporation hangar no longer causes all ammunition of the same type to also be removed from your cargo hold.
  • Offlining a module without charges in space no longer loads the module with the charges present in the cargo hold.
  • A more detailed message is now displayed when trying to unload a weapon group when your cargo is full.
  • You will no longer be able to partially unload weapon groups.
  • Grouped lasers will now reload used crystals instead of unused ones when being reloaded with a previously used type of crystal.
  • It is no longer possible to create unusable weapon groups.
  • Added a confirmation window, when clearing weapon groups.
  • Grouped weapons are not unloading any longer, when trying to unload POS weapons.
  • Modules blink when loading ammo through fitting window.
  • Drones:
  • Drones would sometimes refuse to attack certain structures; they've been given a stern talking-to and will now obey orders with more diligence.
  • Carriers boarded in space or from a Ship Maintenance Array will now allow more than 5 drones or fighters to be launched.
  • Fighter drones will respond faster to return commands, instead of idling around the space coffee machine.
  • Skills:
  • Transferring a character with skill in training will no longer cause the "completion imminent" glitch until server reboot.
  • A typo in the description of the "Cloaking" skill has been fixed.
  • Starbases, Outposts and Stations:
  • In some instances, attack notification EVE-mails were not sent when a starbase was under attacked, this has now been fixed.
  • Jump Portal Generators and Covert Jump Portal Generators now detail the use of isotopes to fuel the portal jumps by fleet members.
  • An issue where the fuel usage for onlining an Experimental Laboratory Module was incorrectly calculated has been fixed.
  • It is no longer possible to open a corporate hangar array outside of its access range (3km).
  • Titans will no longer bump into cynosural generator arrays, when jumping to it.
  • Blueprint research in mobile laboratories will now correctly start again when the laboratory comes online, after it was offline for some time.
  • Remote research and remote manufacturing jobs can now be installed even when the system is not loaded.
  • The structure hit points are now visible in the show info attributes.
  • It is no longer impossible to manufacture combat recons with a specific upgrade for the Amarr Factory Outpost.
  • Boosters and Implants:
  • Nugoehuvi Synth Blue Pill now has a duration of 33 minutes.
  • The progression of attributes in the low grade Snake implant set has been corrected to be in line with similar implant sets.
  • The Synth booster blueprints are no longer marked as contraband items.
  • The bonus for consuming Strong Crash Booster will now be displayed in the client as soon as the booster is consumed.
  • The penalties of Standard Mindflood Boosters have been adapted to match the penalties of other variants
  • The booster countdown timer is updated correctly after re-logging.
  • Sooth Sayer boosters now list the correct shield penalty in their information, and also now apply it properly.
  • Character Creation and New Player Experience:
  • Typographical errors have been fixed in the tooltips for the buttons in Character Creation.
  • All of the tutorials have been reviewed for grammatical and spelling errors.
  • NPCs:
  • A grammatical error in the description for The Syndicate has been fixed.
  • Jamyl Sarum is now listed as CEO of the Emperor Family corporation.
  • Small, Medium and Large Standard laser crystals will now drop from NPCs
  • Agents & Missions:
  • Agent Estre Ignoure will now offer the mission "Opening Moves".
  • The Wiyrkomi Operation (5 of 6) drop-off location has been corrected and will now display as intended in the mission objectives.
  • Removing a storyline offer from the journal will clear the agent memory so the next offer comes from the same agent.
  • Declining an initial epic arc mission now removes the offer from the journal. Talking to the agent again will offer the same mission, declining that again will cause the character to lose standings.
  • Warning is now displayed when declining an epic arc mission with a quit line.
  • Fixed typo in the right click menu for "Save the Miners" mission.
  • The agent conversation window now updates when declining the agent's only mission.
  • Tutorial missions can now be given to players with sec rating < 0.0 in 1.0 systems.
  • Fixed an exception to do with checking mission objectives when having no active ship.
  • It is no longer possible to request another mission from a research agent immediately after declining a mission.
  • It is no longer possible to suppress warnings about too much cargo in an agent mission, when selecting "no".
  • All existent Epic Arcs, Blood Stained Stars, Penumbra, Right to Rule, Syndication, and Wilfire, will now provide faction standing bonuses associated with the chosen ending upon completion.
  • In the Caldari Epic Arc "Penumbra", the mission "Across the Line" will require that you return what you have stolen to Arikio Kuretsu.
  • Mordu's Folly (2 of 2) now allows Black Ops ships to use the Acceleration Gate.
  • In "Mordu's Folly (2/2)," the sequence of spawns has been changed to make it more in line with its intended difficulty level.
  • Hidden Treasure 3 of 4: Corrected Mission Accepted text to refer to correct static site.
  • Diplomatic Incident: Mission Briefing altered; no longer tells players to not collect the required prisoners.
  • Improved mission reward for Mining Misappropriation.
  • In the Minmatar Epic Arc "Wildfire", the mission "Who Art in Heaven" now states the correct destination in both the mission text and objective.
  • Declining Factional Warfare missions more often than once every 4 hours will now (once again) incur a standings loss, as with all other type of agent missions.
  • Lots of minor text edits in old missions: fixing spelling errors, punctuation issues, grammar & syntax, etc.
  • Exploration & Deadspace:
  • While holding down left and right mouse buttons and shift will no longer cause all the spheres to resize when you move the probes.
  • After you have probed down a cosmic signature to 100% strength, it is now possible to warp to it with less than 3 probes without throwing an exception.
  • You can view the adjacent systems through show in the info of a normal space solar system while you are in wormhole space.
  • After leaving wormholes space you can now see all the world information again.
  • Wormhole asteroid sites will now despawn correctly after all the asteroids have been completely mined.
  • Expeditions no longer disappear when being escalated to Jita.
  • Asteroids in gravimetric plexes in Wormhole space are not disappearing any longer at warp-in.
  • Warp to location is no longer available for expeditions, when you are already at that location.
  • Recalling probes will no longer overload your cargo.
  • Colliding with large collideable structures in deadspace sites, while they are exploding, will no longer cause a desync of the position of your ship.
  • An issue when players tried to jump through a wormhole that was about to collapse has been fixed.
  • Fountain of Youth Escalation had some typos corrected.
  • 36 gravimetric sites have been renamed to be more RP-friendly. For example "Exploration - Large - Arkonor, Bistot" has become "Large Arkonor and Bistot Deposit"
  • Various NPC names have been renamed to be more RP-friendly. For example the "Pith_Defender_Battleship" was renamed to "Pith Defender".
  • The Contested Caldari Lai Dai Refinery had its structures updated so they no longer overlap with each other at their location.
  • Roden Shipyards Manufacting Centre had some typos corrected.
  • Many old deadspace sites, both for missions and Cosmos sites, have been modified to improve appearance and reduce lag.
  • Fixed an issue in "Recon (3/3)"
  • Contested Kazka Headquarters’ acceleration Gate now allows all cruiser sized vessels.
  • Some cruiser NPC's that were dropping frigate wrecks now are now dropping cruiser wrecks.
  • Science and Industry:
  • When requesting quotes on a trashed blueprint the system will show a pop up message.
  • A canceled job is no longer updated under delivered job.
  • When you filter for copies or originals the dialog will show the correct number of blueprints in an installation of that type.
  • Details of a job are updated when selection is done through the keyboard.
  • When installing a job, the range and location selections will be saved after closing the window.
  • The grammar and spelling in the Bill of Materials tab on blueprints has been corrected.
  • The required materials of some of the FoF missiles have been changed to match their guided counterparts for consistency.
  • The "getting quotes" bar closes correctly as soon as the "Accept Quote?" screen appears and no wrong confirmation message is shown.
  • Market & Contracts:
  • While using contracts blueprints will show whether they are an original or a copy.
  • The location of a contract will now show the correct station type and not always an Amarr station.
  • Several typographical errors in the contract UI have been fixed.
  • Improved the wording of the filter options.
  • Faction cap boosters can now be traded on the market.
  • There is now an error message shown when you try to bid on a contract that was bought by someone else meanwhile.
  • An issue with the volume display of contracts has been fixed.
  • The contracts start page now refreshes with the correct amount of contracts left after issuing a new contract.
  • The contracts window will stay in focus after an unsuccessful contract creation.
  • The amount of contracts a character in a NPC corporation can make is now displayed correctly.
  • Fitted items are now shown in-line with their parent container in a contract with multiple items.
  • Corporation & Alliance:
  • When you have the 'save password' option and after entering the wrong password 3 times, you can try again.
  • The typo in a war declaration email has been fixed.
  • Fixed an issue where assigning multiple titles with roles could result in assigning the wrong roles.
  • Roles and grantable roles have now their correct separate tool tips in the corporation management interface.
  • Fixed a floating point error in corporation dividend payments.
  • The dividend payments are no longer restricted to 2,147,483,64 ISK.
  • Corp votes to expel shareholders will now work correctly.
  • The wallet now lists the correct details in the journal for the corporation payment of advertising bills.
  • The confirmation windows for recruitment advertisements work correctly now and do not accept the "Do not ask me again" check box, when selecting "no".
  • It is now possible to start a vote to unlock a blueprint when it has been impounded.
  • Impounded items can now be retrieved even if the corporation wallet was empty on the first attempt.
  • Auditing window, refresh button will now behave as expected.
  • Wallet division naming rules, minimum length, can no longer be bypassed.
  • Sorting member list by last online column is now more logical.
  • It's no longer possible to sanction a war dec vote when your corporation is in an alliance.
  • Graphics General:
  • In certain cases, an activated Focused Warp Disruption script would display a warp disruption sphere graphical effect, this has now been fixed.
  • Ejecting from a ship will no longer leave your capsule inside the ship model.
  • Fixed Billboards displaying incorrect advertising.
  • Fixed sorting issues on particular Minmatar stations.
  • Fixed Animation issues on towers.
  • New Eden gate effect updated.
  • Megapulse laser effect updated.
  • Fixed a minor bug in the character portrait creation section. The portrait will no longer reposition itself when repeating gender selection.
  • Fixed a minor bug in the character portrait creation section. The portrait will no longer reposition itself when repeating ancestry selection.
  • Platforms now explode in a decent manner making their destruction worth your time.
  • Citadel torpedoes have their explosion and sound effect back.
  • User Interface:
  • The Invention interface is now identified correctly on the quote screen, quantity is displayed correctly and the interface is not consumed when a job is started.
  • System Map no longer locks up after changing the color of the text of a note in notepad while the solar system map is open.
  • Animation tab updates instantly when auto frame selection is checked or unchecked in the map control panel.
  • Ancient Relics will now display in the blueprints window when picking an ancient relic
  • "Welcome to EvE" message displays the correct trial length when logging in for the first time.
  • The flatten map option has been grayed out in the system map version since it was not a functional option in this view.
  • The tooltip for the wallet in the Neocom will now display the correct balance after a transaction.
  • Resizing a trade window with a large number of items in it will be faster now.
  • You can no longer create more than 5 tabs when importing an overview XML file.
  • People who really fail at PvP can now navigate through their loss mails beyond the first page.
  • A starbase un-anchoring warning message was getting suppressed even if the player clicked "No" in the confirmation dialogue, now it will only get suppressed if "Yes" is clicked in the confirmation dialogue.
  • The mission details window will no longer expand every minute if stacked with a collapsed window.
  • The error message displayed when trying to install a reverse engineering job without decryptors is now more specific and actually mentions the reason why the job cannot be installed - the lack of decryptors, doh!
  • The time multiplier for the Science skill when copying a blueprint will now be displayed correctly in the confirmation window.
  • The error message that appears when trying to install a research job with insufficient materials now also mentions research, not just manufacturing.
  • The training time of a skill added to the training queue will now be displayed correctly when the training queue is paused.
  • You can now switch between the Simple and Advanced mode in the item buy window without having to reselect the station if the selected station is not selling the item.
  • The Back button now works as intended in the in game browser when viewing Knowledge Base articles.
  • Dragging and dropping non-module items onto empty slots in the fitting window will now fail gracefully with an explanatory message.
  • When loading a weapon with ammo in space through the fitting window, the weapon button in the module overlay will now blink.
  • In certain circumstances, modules and rigs did not show in the fitting window for ships with a corporate hangar - this has now been fixed.
  • Civilian modules will no longer flash white after being repaired in space.
  • The ESC menu will now close when the user clicks in the "About Eve" page.
  • The "Deliver To" right click menu option has been removed from Corporate Hangar Arrays, as it did not have any functionality.
  • We fixed an issue where the Ships hangar was displayed as a blank window when it was merged into the station panel and the character failed to perform a clone jump.
  • Starbase structures now have corporation colour tags applied to them, so they will now be displayed correctly in the overview when the corporation is not in an alliance.
  • Skill history was not always correctly updated in the character sheet when the character was podded with a clone too small, this has been fixed.
  • Agents in space now display the solar system name in the Location field in their Show Info window.
  • The mission briefing window now correctly updates with the objective status.
  • The Show Info icon appears now in the agent window that pops up in a remote agent conversation.
  • The player choices are now correctly updated when the player makes a selection in an agent interaction mission.
  • Agent Conversation windows that contain a Talk-To mission close automatically as soon as the player begins a conversation with the target agent.
  • Expeditions tab in the journal no longer hangs if a referenced expedition is disabled on the server.
  • Journal content will now always be displayed under the correct tab.
  • Got rid of a memory leak when closing UI windows.
  • "Deliver to" option is now present in the right click menu in the deliveries tab under corporation assets.
  • The context menu in the info window updates correctly now.
  • When accepting an LP store offer there is now only one confirmation window, even when double-clicking.
  • It is no longer possible to save bookmarks without a proper title.
  • When trying to split stacks (shift drag) and setting the value to 0, the stack does not split.
  • Dropping a bookmark voucher onto any bookmark in the people and places bookmark list adds it to the list properly.
  • Trying to create a bookmark voucher in an invalid location (Trade window, Corp hangar) now gives a proper error message.
  • The star of a system can now be added to the overview.
  • An error message will be shown, when trying to export ship fittings without specifying a filename.
  • A typo in the info message "Flying Between Hangars" was fixed.
  • Last online column in the members section will now calculate from log off instead of log in.
  • Holding down CTRL and minimizing the client will no longer cause overview glitches.
  • Market window scroll bar was misbehaving in some very narrow circumstances, this has now been fixed.
  • Tech level indicators on module icons in the variations window will no longer be displaced when the window is resized.
  • Agent mission briefing windows will no longer get their formatting garbled when minimized.
  • Agent conversation window now correctly shows information when pinned upon opening.
  • Warning message for "Do you really want to remove all modules from your ship?" in Fitting window now behaves correctly with the "Do not ask me again" option.
  • Warning message for "Do you really want to delete this folder and all of its contents?" in People and Places window now behaves correctly with the "Do not ask me again" option.
  • Warning message for "Do you want to apply these changes?" in Training queue window now behaves correctly with the "Do not ask me again" option.
  • Capital navigation window now properly shows systems within range.
  • Opening the reprocessing window via context menu no longer disables the reprocess button.
  • Tutorial UI pointers could be made to disappear or lose text when changing client resolution or opening a new client, this will no longer happen.
  • Tutorial pointers will no longer be overlapped by other UI elements.
  • Skill book icons will no longer hang around on screen when the training queue is being updated.
  • Skills in the training queue will no longer remain after being removed, this happened under rather narrow circumstances.
  • Right clicking an entry in market search results no longer acts as a left click too.
  • Drop down selection boxes now close when tab key is pressed and focus moves to another field.
  • Tutorial conditions can no longer be bypassed by using keyboard commands to navigate the tutorial.
  • Fitting management window no longer allows opening of subgroup windows.
  • Resetting UI settings now affects the "Automatically refresh market data" option correctly.
  • Character bio now correctly counts new line as a character towards the limit enforced on the server side.
  • The EVEmail you get on insuring a ship had some formatting errors.
  • Mail sent to the Corp members from Concord on untimely death of a corp member contained some formatting errors.
  • Propose vote window now allows tabbing between fields.
  • Switching between list and detail views in a direct trade window with multiple items in it no longer produces UI glitches.
  • Text on the left side of the reprocessing window now adjusts properly when the window is resized.
  • The fitting manager now prompts the normal 'rig warning' message when fitting a rig from a saved fitting.
  • Moving saved fittings between corp and personal before using them will now be a smoother more productive experience.
  • Chat channel text is now properly refreshed when channel member list is hidden or displayed.
  • Opening a show info window in an existing window stack now correctly shifts focus to the correct tab.
  • Bounty office window no longer executes a frivolous search every time you switch to the 'Place bounty' tab.
  • The small white triangle that shows sorting order on columns will no longer disappear when tabs are switched.
  • Wormhole descriptions had some formatting issues that have now been fixed.
  • Using ctrl+a in the overview filter settings will no longer de-select all types.
  • Export overview setting window can now be minimized.
  • Fixed a rounding error in the capital navigation panel.
  • Fixed an issue where the Tech II or III icon would not move with the item correctly.
  • Fixed an incorrect skill status display on the character selection page.
  • Fixed a minor graphics bug in the fittings screen.
  • Broadcast tooltip will now display correct EVE time.
  • The Capital Navigation window will now load systems within range much faster.
  • Trying to assemble containers from the assets menu is no longer possible.
  • The hangar access tooltip now displays roles correctly.
  • Clicking the rate button on a closed petition now opens the petition with the rate tab being active.
  • Now all tabs of a show info window are loaded correctly if it is stacked with other windows.
  • A stacked POS management window now gets closed correctly on warping away from the POS.
  • The warning message when breaking a courier package now refers to contracts instead of missions.
  • Multiple characters and agents can now be added/removed to/from the address book at once.
  • Certificate window now has the correct context menu.
  • Minor fixes to the fitting screen context menu.
  • An exception is no longer thrown when clone jumping with the medical window open.
  • Fixed a minor display issue with the display of bans in chat channels.
  • Exception is no longer thrown when right-clicking windows when the cursor is used to re-size it.
  • Player is now notified when trying to submit an empty search in the fitting manager.
  • Entries in the saved fittings now have the 'view market details' context menu entry.
  • The tooltip on the buddy portrait is now easier to read.
  • The "Create new petition" window now retains the correct size.
  • Fixed minor functionality issues with how the redeem items window maximized and minimized itself.
  • Fixed a minor error in the 'insufficient funds to place sell order' message.
  • Column sorting, with condensed mode on, no longer causes the combat log to behave incorrectly.
  • Fixed a minor problem with opening the EVElopedia in the tutorial.
  • It is no longer possible to attempt to target stargates from within stations.
  • Insurance mails no longer get misaligned text when the window is re-sized.
  • Pressing Tab to hide all windows no longer causes scrolling problems in the chat window.
  • Corrected a small error in the 'expel corp member' dialog windows.
  • There is no longer an exception thrown when navigating through the epic journal with your arrow keys.
  • It is no longer possible to select multiple context menu options in channels and mailing lists at once.
  • Fixed a minor issue with the naming of Corporation Divisions.
  • Fixed a minor display issue when adding a new buddy.
  • Fixed the notepad window so you can now re-size the notepad title area when stacked with another window.
  • The fitting management window no longer shows erroneous options in the context menu.
  • The rating tab now only becomes visible after a petition is put into the closed state.
  • Toggle full list now behaves correctly in the Science and Industry tab.
  • Fixed a minor issue with the "Find members in Role" function.
  • Broadcasting target no longer makes the overview column for icons unmanageable.
  • The security status icon for your current location now always displays properly in the star and solar system maps.
  • You are now able to remove multiple items from the compare tool with a single remove command.
  • Fixed a minor issue with saving fittings with a blank title.
  • The Ctrl+W command will now work correctly on the preview window.
  • The search button is no longer hidden when re-sizing the assets window to minimum size.
  • Fixed a small issue with partition lines in the assets window.
  • Fixed a typo in the repair quote window.
  • Improved performance of the reprocess window considerably.
  • When forming a fleet, the wallet entry for the CSPA charge will now display the relevant character name.
  • The compare button will now behave correctly when minimized.
  • The auto completion list in the “create your appearance” screen will now behave correctly.
  • Create appearance, the console settings are now retained if we switch between male and female after making a particular setting.
  • Fixed issues with minimized windows and text cutoff in the German language version.
  • The Reset All function in the compare tool window will now behave correctly.
  • Notifications concerning insufficient available powergrid will now display two decimal places.
  • Small fixes to the multiple selection functionality of the shortcuts section.
  • Fixed a minor issue where the display for skill training time could become obscured if the character sheet window is re-sized to a narrow width.
  • Characters with exactly -5.0 security status are now properly displayed as yellow in the UI.
  • The tutorial window can now be hidden with Ctrl+Tab, like normal windows.
  • When you try to give two divisions the same or no name a proper error message is shown.
  • An exception no longer occurs with certain Ctrl+Tab focus switching on multiple windows.
  • The reset all overview settings function now no longer throws an exception and is working correctly.
  • An exception is no longer thrown when opening or resizing the reprocessing plant window from station services.
  • Window color settings do not become lost on trashing character creation settings or creating a new character.
  • The arrow for multiple tabs now appears correctly, even with a very large number of tabs in the same window.
  • The map context menu for Tanoo now displays correctly.
  • The ship context menu for contracts no longer displays the "Board ship" and "Add/Remove from overview" options if viewed while in space.
  • The fitting management window now maximizes correctly.
  • Text in the LP store is no longer clipped.
  • The alliance member list is now updated upon creation of the alliance.
  • Fixed a display issue with switching tabs in detached Buddylist windows.
  • An exception no longer occurs if the Esc menu is closed in a certain way.
  • The ship configuration menu can now only be opened if the ship you are in has actually something to configure.
  • Made some small tweaks to the headers of telecom message windows.
  • Dropdown menus now close properly when tabbing away from them.
  • Only one instance of the log off window can now be open at any time.
  • Only one instance of the 'quit' window can now be open at any time.
  • Jump drive isotopes no longer inherit the name of the active ship if viewed from the ship information window.
  • The Corp Hangar button is no longer displayed for characters in NPC corps.
  • The wallet button now blinks on transaction change if you have that setting on in the settings tab. Wallet tabs also blink like they should now, as well as in corporation applications.
  • Minimized windows will now reset to their default position correctly.
  • An error with the color theme selection in the ESC menu was fixed.
  • Some combo boxes in the ESC menu did not change on selecting an entry via Enter. They do now.
  • A warning message in the wallet has been placed at a better place. You also can now only select one entity to give money to.
  • If you tried to change overview filters while the overview settings were closed an exception would be thrown. This no longer happens.
  • Fixed an exception when extending the corp hangar division from the corp assets while the corp window was closed.
  • Fixed an exception when switching tabs in the market before the details had been loaded.
  • The militia window is no longer closed when jumping through a stargate.
  • Single line edits are no longer just partially highlighted.
  • The text in the career agent window is no longer truncated after resetting the window settings.
  • If you click on a link in the MOTD of channels while editing it the page no longer opens in the MOTD dialog.
  • Some windows have been showing the wrong knowledgebase articles. They now show the correct ones.
  • The option 'to hangar and refine' for ore is back at all convenient places and removed from the useless ones.
  • An issue where the skill queue would show the wrong training time has been fixed.
  • Unnecessary options from the medical window's context menu have been removed.
  • Online status of buddies/blocked people will now updated correct in chat channels and People and Places.
  • The T2 and T3 labels no longer move on resizing the show info or market window.
  • The 'Add Bounty' option on characters is now only shown in stations that have the bounty service.
  • There is no longer an exception thrown on dropping a module on the capacitor in the fitting screen.
  • A display issue with the access levels of corp hangars of ships has been fixed.
  • There was an exception thrown when expanding the agent’s entry in People and Place while they were being deleted. It is no longer thrown.
  • Hangar permissions for capital ship hangars will now display correctly when docked.
  • You can now pay multiple bills by selecting all bills (Ctrl+A), right click on any one of them and then select pay bill from right click menu.
  • An exception is no longer thrown when trying to transfer an invalid amount of money to a character.
  • The tutorial list can now be opened again properly with a shortcut.
  • The message to select at least one entry while searching for wars is no longer displayed across the search results.
  • The militia window no longer throws and exception if it is open and you undock.
  • Edit fields in forms no longer share the same history.
  • The system information is no longer shown on top of a window when you login with that window on top of the system information.
  • If you create a corp or alliance with space as the 1st letter it will no longer suggest a blank ticker.
  • Starting a search in the assets via enter key with the minimum quantity now brings up a result.
  • An issue where the UI thought the volume settings are something other than they actually are has been fixed.
  • The items filter is no longer ignoring things with only capital letters for a name. CCP CAPSLOCK approves.
  • When the volume is changed in the jukebox the ESC menu now has the same value.
  • The wallet stops flashing even when you open it via short cut.
  • An exception is no longer thrown when trying to save a fitting into an illegal file name.
  • The 'My Fleet members in space' on the star map is now working reliably.
  • You can now assign key from the Num pad to shortcuts. Shortcut cannot include Shift.
  • EVE Voice, Mail & Chat:
  • Portraits are rendered correctly, when being dragged out of a chat channel.
  • The termination of Vivox sessions is now handled in a better way.
  • A case where the echo test would not restart has been fixed.
  • CONCORD and Kill Mails:
  • Aggression timers will now be updated, when undocking. There will be a warning message, when trying to undock with an active aggression timer in high security space.
  • There will be no longer a security status penalty for podkilling when only shooting at drones, which belong to the player, but not at the pod itself.
  • A case of unintentional container theft has been fixed.
  • Standing penalties for smuggling are now labeled correctly in the standing transactions.
  • Macintosh Client:
  • The warp tunnel effect now displaying correctly
  • Several EVE Voice related issues have been resolved
  • Various keyboard-related issues have been resolved
  • Two memory leaks have been found and fixed which should improve stability and performance around alt-tabing
  • Blurred market graph resolved
  • Localized Clients:
  • Translation is updated for the Endless Battle (1 of 2) mission in the Russian client.
  • The mission completion options appear properly in the Russian client when in a fleet.
  • Several incorrect translations in the Russian client have been improved.
  • Increased the size of text boxes in the asset search window to avoid overlapped text in the Russian client.
  • Fitted charges will now be translated. Previously it was always displayed in English.
  • Fixed a string being cut off in the German directional scanner window.
  • Several options in the configuration menu of containers got translated.
  • An exception has been fixed when broadcasting targets with a Russian client.
  • EVE API and Static Data Dump:
  • The unit IDs of some attributes in the data dump has been corrected to be milliseconds instead of seconds.
  • The attribute explosionRadius has been removed from missiles as it was obsolete. This will make data dump enthusiasts happy.
  • Miscellaneous:
  • Some gates were missing their sounds. They have been returned to them.
  • "School of Applied Knowledge" station located in Aokannitoh solar system shows the right name
  • Wallet shows the correct capitalization
  • Map no longer gets stuck on initializing map after selecting zoom to auto and opening the map
  • The star map will correctly show whether a militia service is located in a station
  • Access denied message has had a grammatical error removed
  • Fixed issues in 36 systems where the warp-in point for an asteroid belt was over 100km away from the asteroids.
  • Fixed an issue where a character restored after deletion that made the character's show info window break.
  • An exception was sometimes thrown when spam clicking the "Reset" button in the decoration creation window, this has now been fixed.
  • The info message that appears when trying to place items into a container not belonging to your corporation has been corrected.
  • An exception was being thrown when selecting the wrecks in the "Cashflow for Capsuleers (7 of 10)" mission, this has been fixed.
  • The prefixes for some Amarr Navy and Gallente Navy modules and entities have been changed to "Imperial Navy" and "Federation Navy" to fix consistency issues.
  • An exception is no longer thrown when closing the in game browser window after resizing it.
  • An exception was thrown when relinquishing control of a starbase battery while having a target locked, this has been now fixed.
  • Grammar fix in the description for Gallentean Planetary Vehicles.
  • Typo fix in the description for "Captain Kali Midez".
  • Fixed typo in the notify message when try to fit subsystem in space using ship maintenance array fitting service.
  • Fixed typo in the tooltip for Linked Biochemical Reactor Array.
  • Removed references to myeve.eveonline.com.
  • Several GM Tools have been fixed or improved in order for our Customer Support Team to help you much more easily.
  • Several Tools against ISK spammers were improved.
  • A problem with attaching files with unicode characters to petitions has been fixed.
  • The "Amarr Industrial - Engineer" certificate now requires the "Amarr Industrial" skill.
  • Changed some requirements for Starter Profession certificates to improve consistency.
  • The description of Jaspet now mentions that it contains Zydrine.
  • The clone upgrade will now be lost in all cases, when being podkilled.
  • A typo in the description of the "Battleship Projectile Turrets - Standard" certificate was removed.
  • Exception is no longer thrown on setting access password or build password on Amarr Factory Outpost Platform.
  • Solarsystem has been changed to 'solar system' in various messages.
  • EXPLOIT FIXES:
  • Several exploit issues have been fixed, making EVE a better world to live in for us all.

New in EVE Online 6.10.101786 (Sep 11, 2009)

  • Need for Speed - During Apocrypha 1.5 we identified and fixed several potential causes for client-server simulation desync. Additional work in this area for Apocrypha 1.5.1 revealed the root cause of the remaining desync issues. We believe that we have now fully eliminated desync issues as related to the physics simulation. More on this in an upcoming Dev Blog.
  • Weapons & Ammunition - It is now possible to shoot objects that are 0 meters away with turrets, and hit them (this is still subject to tracking.)
  • Modules - The Medium Targeting System Subcontroller II Blueprint can now be invented.
  • Market & Contracts - The market deviation filters have now been fixed ensuring that the average price of an item is now calculated correctly at all times. When each scroll is loaded, the average price of the outstanding orders is calculated and that is used to filter out orders that are outside the range you specify. Previously the same average price was used for the sell orders and buy orders but this has now been changed so now there is one average price for the sell orders (average price of the outstanding sell orders in the region) and another one for the buy orders.
  • Agents & Missions - Epic arc agent conversation windows would sometimes be blank when opened and in some cases those same players experienced problems when trying to dock/undock. This has now been fixed.
  • NPC's - The description tab of all NPC corporations will display the correct corporation information.
  • Miscellaneous - A server side issue has now been fixed that could cause node deaths if system administrators pressed certain buttons.
  • Exploits - Several exploit issues have been fixed, making EVE a better world to live in for us all.

New in EVE Online 6.10.99186 (Aug 20, 2009)

  • FEATURES:
  • Ships
  • Black Ops ships now have a dedicated fuel bay that can be used to store fuel for their covert cynosural generators and jump drives. The bay can only hold ice; if you have fuel in both the fuel bay and the cargo hold it will be consumed from the fuel bay first.Carriers, Dreadnoughts, Motherships, Titans, Jump Freighters and the Rorqual now have special fuel bays accessible via the context menu of the ship. The fuel bays accept ice products such as isotopes or strontium. Jumping, or modules which use ice products such as siege modules, can be activated with fuel in this hold. Carriers, dreadnoughts, titans, and motherships class ships base cargo capacity is being lowered because of this change. The affected ships are:
  • Motherships: Nyx, Hel, Wyvern, Aeon
  • Carriers: Archon, Chimera, Thanatos, Nidhoggur
  • Dreadnoughts: Revelation, Phoenix, Moros, Naglfar
  • Titans: Leviathan, Erebus, Ragnarok, Avatar
  • Capital: Rorqual, Orca
  • Black Ops: Redeemer, Widow, Sin, Panther
  • Jump Freighters: Ark, Rhea, Anshar, Nomad The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.
  • Rigs
  • All rigs and their blueprints now come in three sizes: small, medium and large. There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them. Full details can be found at My Rifter is equipped with the following rigs…
  • Agents & Missions
  • Four new Epic Mission Arcs have been added, one for each of the four main Empire factions. These arcs will be of Level 4 mission difficulty and will be deeply rooted in the lore of New Eden. Here is a list of the agents giving out the first mission of the arcs:
  • Caldari: Aursa Kunivuri
  • Gallente: Roineron Aviviere
  • Amarr: Karde Romu
  • Minmatar: Arsten TakaloPlayers will not get a standing hit when they decline more than one Factional Warfare mission within a four hour interval, when they fail an accepted FW mission or when they let an accepted Factional Warfare mission expire.
  • Factional Warfare
  • Killing player ships belonging to enemy militia now grants loyalty points for your own Factional Warfare militia. Please note: this only works for killing your militia direct opponent; a pilot in the Federal Defence Union will only receive loyalty points for destroying State Protectorate ships, not 24th Imperial Crusade assets. Please refer to this Dev Blog for more details.In an effort to increase Factional Warfare rewards, all four Militias LP stores now have discounts on navy ship offers while proposing unique faction items to their pilots. Please refer to this Dev Blog for more details.
  • CHANGES:
  • Need for Speed
  • When multiple players attacked another set of players in Empire space a notification about the aggression would be sent to everyone in the vicinity for each aggression. This contributed to what has been dubbed ‘Factional Warfare lag’. This has been fixed and should have a significant impact on reducing lag within Factional Warfare fleet fights.If ships were involved in deep collisions, where they intersected each other by a great amount sometimes desync between the server and client state would result. This has been reduced significantly. We will continue to work in this area in future patches.The efficiency when making any call to the Science & Industry system has been increased substantially, resulting in a much smoother performance and increased performance on the cluster.There is now less data in the offices and headquarters tabs in stations. Only the logo and the corporation name are displayed. Previously, the logo, corp name, URL, CEO and description were displayed. This has been done primarily for cluster performance reasons.The Directional Scanner can now only be activated once every 2 seconds. This has been done due to performance concerns and exploits.The market UI has now been streamlined in order to reduce calls to the server when looking up the average price of an item.Several other enhancements have been made to the cluster which will further increase performance.
  • Tech III
  • The drop rate and quantity of the Neurovisual Input Matrix has been increased in Sleeper wrecks.
  • Scanning & Probes
  • Updated probe range sphere graphics using a cleaner, more translucent pattern which remains visible at small scale. Moved away from green tint to blue.Added controlled delays to UI updates when state changes occurred in relation to probe scanning and/or probe control interaction. This allows refresh requests to be grouped, preventing multiple state changes in a very short time span which was spamming the client UI, causing multiple refreshes to graphics and severe performance hits.Removed helper axis-aligned grid lines that appeared when grabbing the scanner probe controls. This has notable performance benefits.Added thin blue circles that highlight where probe ranges intersect, giving a clear dynamic visual indication of overlap. Intersection lines fade out partially when probes are not moving.Added logarithmically-scaled range indicators inside a moving scanner probe control range sphere with a simple axis-aligned crosshair. The range indicators are only visible when grabbing the cube sides of the probe control which are aligned the same way. The range of the rings is always half the last ring starting from the probe range.Scanning with multiple probes would give just a single result dot when all probes got a hit rather than multiple dots. This has been fixed.Warpable results can now be bookmarked from the context menu.Warpable results can now be ignored from the context menu.
  • Graphics
  • New graphics have been added for the capsule, warp tunnel effect, mining and ice mining graphic as well as energy vampire and warp scrambler effects.
  • Miscellaneous
  • The shield and armor hit points for control bunkers in Factional Warfare have been increased by 50%.
  • FIXES:
  • Ships
  • The correct scan resolution will now be displayed on all Black Ops Battleships.Ammunition bonuses will now display correctly when ejecting and re-boarding a ship in space. Previously, bonuses would display incorrectly until the turret or missile bays were unloaded and reloaded. This was a display issue only.
  • Modules
  • The Civilian Damage Control module will now correctly display a 30% resistance to thermal damage on a ship’s hull.A bug was introduced in Apocrypha 1.3 where the passive bonus of active hardeners was applied when the module was active. This has been fixed, and the passive bonus will no longer apply when armor or shield hardeners are active.
  • Tech III
  • Malfunctioning Thruster sections will now correctly produce 10 run propulsion subsystem BPC's.The spawn container “Broken Sleeper Database” will no longer provide Minmatar Starship Engineering datacores and will now provide the correct propulsion subsystem datacore. No one wanted rusty datacores anyway.An issue regarding skill loss when a Tech III ship is destroyed has been fixed.
  • Rigs
  • The description of the Core Defence Capacitor Safeguard II has been fixed and will now correctly state that it affects "... modules which require the Shield Operations skill."
  • Starbases, Outposts & Stations
  • The “Equipment Assembly Array” model will now display correctly when anchored.
  • Boosters & Implants
  • Crash Boosters will now have an effect on all types of missiles, both guided and unguided, resulting in a decreased factor of signature radius for all missile types.
  • Agents & Missions
  • The mission “Royal Jelly” has had the proximity range to the habitation module fixed so that the mission can be completed successfully.The objective for the Epic Mission Arc “Data Retrieval” no longer requires you to destroy the Angel Forward Scout. You can simply collect the objective and return to your agent.The mission “The Navy Armada” will now display the Spaceshuttle wreck correctly.The name of the Level 2 mission “Seek and Destroy” now displays properlyThe Agent dialogue for “Cash Flow for Capsuleers (9 of 10)” has now been corrected and will no longer mention the perpetual motion device or any reference to the Guristas.The final mission on the Amarr branch of “Right to Rule” will now have the dungeon area location spread out to cover multiple systems. This prevents massive lag build up when multiple mission arcs are being done in one locationThe mission objective for the Epic Missions “Wildfire” and “Intaki Chase” will now appear correctly in the agent conversation and mission details window.The mission objective for “The Voting Trail (3 of 3)” will now show as complete when the Vengeful Officer has been destroyed.The mission “Their loss, our profit” will now have cargo containers spawn in the area in which an object was destroyed. Previously, the loot can would spawn beside the player’s ship, causing confusion.Mission descriptions for the Epic Mission Arc will now display correctly in the right-hand pane of the mission window as intended.A typographical error has been corrected in the mission briefing of “Seek and Destroy.”
  • Exploration & Deadspace
  • The Guristas Troop Revigoration Camp will now display the link to the Guristas information rather than the Gallente Federation.All Angel cartel ships have been removed from the exploration site “Regional Blood Raider Data Mining Site.” All NPC's spawned will be Blood Raider vessels only.The Exploration site “Serpentis Annex’ now requires a Serpentis Gold Tag to activate the gate to the second stage.
  • Graphics
  • Fixed minor graphic glitches on Level Of Detail of wrecks.The Gallente, Amarr and Serpentis control towers have had a graphical makeover and will now display the correct model, shade and textures. In addition, warping in and out to the tower when modules are being anchored will now display the model correctly.
  • Sound & Audio
  • The sound issues experienced when the map was open have now been fixed and no further audio glitches will be heard.Sounds from the scanner, docking and in station ambient noise, warping and jumping through stargates have all been fixed and will now be heard correctly.F.O.F. Missiles will no longer persist in creating a sound effect when the target has been destroyed or when the missile bay has deactivated. Previously the launcher was just so happy to be firing that it would keep making noise until there was a session change.
  • User Interface
  • Sorting items in the hangar will now display items of the same type (i.e. containers) correctly. Previously, the display would change order after sorting by name, then sorting by type, and sorting by name again.
  • Localized Clients
  • A grammatical error has been corrected in the Science & Industry window for “Accept Quote” in the Russian client.The descriptions of the Snake, Crystal and Slave implant sets have been corrected in the Russian client.A grammatical error has been corrected in the market buy window in the Russian client.The market quickbar will now display all tabs correctly in the Russian clientThe assets list window has now been translated correctly in the Russian client.Multiple skill group names have been translated correctly in the Russian client.Several ship attribute have been translated correctly in the Russian client. The changes include “Drone Capacity,” “Capacitor,” “Max targeting Range” and “Warp Speed.”The skill queue option “Train after current queue” has been translated correctly in the German client.
  • Miscellaneous
  • Player transfers to the Jovian system RU-97T will no longer cause players to become stuck. This will be welcome news for pilots participating in Alliance Tournament VII.Fixed problems with the Optional Client Update system

New in EVE Online 6.10.94168 (Jun 30, 2009)

  • FEATURES:
  • Need for Speed - The inventory service, which keeps track of the ownership and location of everything in the game, has been changed to use the new database service backend to connect and communicate with the Tranquility database. This will yield noticably less network I/O and memory usage than the previous system. The performance of most inventory related operations will improve, but there may be cases where performance will degrade. We fully expect a good performance gain on the whole though. The in-memory inventory storage has had a new index added which will address "The Jita Problem“ where performance has been degrading over time as more items are primed in local storage. Maintaining an extra index induces some overhead, but frees the server from having to search through very large sets in highly populated systems. Degredation of searches over time is now a function of the player population at a given location and not a function of the number of items in a location as before.
  • CHANGES:
  • Tech 3
  • Several changes have been made to fix the cost of Tech 3 production: the volume of some gases required will be halved; the drop rate of the Neurovisual Input Matrix salvage item has been increased; and the material requirement for the power conduits has been switched from carbon-86 to Scandium Metallofullerene.
  • Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.
  • Modules
  • The Omnidirectional Tracking Link I has had its description changed and will now correctly state that it "Improves optimal range and tracking on all drones."
  • Strip miners, ice harvesters, doomsdays, triage module, siege modules and other modules which previously used a CPU bonus on the ship to allow you to fit a special module now use a new “Can be Fitted To” attribute and no longer need the high base CPU to restrict the fitting of the module. The CPU on each of these types of modules has been adjusted to no longer require a 10,000 CPU base as a result of employing this new method.
  • Weapons & Ammunition
  • The siege module explosion velocity penalty for Citadel Torpedoes has been changed from -92.5% to -60%.
  • Drones
  • The drop rates for faction drone blueprints have been increased substantially. In addition, we have increased the material quantities needed in many containers for the parts required to make meta drones. The materials required to make faction drones and rogue drone component material volume have both been decreased.
  • Skills
  • The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.
  • Markets & Contracts
  • Freeform contracts can no longer be created. This is due to griefing problems. You will still be able to view your completed freeform contracts for now but in an upcoming expansion older freeform contracts will be removed as well.
  • Starbases, Outposts and Stations
  • Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
  • Miscellaneous
  • The Basic Drone Control certificate will now require the skill Drones to be trained to Level 4.
  • FIXES
  • Modules
  • All five variations of the Gas Harvester module have had the "Crystals Damage" attribute removed under Show Info. Since these modules do not use crystals, the attribute was redundant.
  • Mousing over a module on the fitting screen will now always display the correct CPU and powergrid requirements when the target ship has a specific bonus to fitting. For example, hovering the mouse over a Covert Ops Cloaking Device II while in the fitting screen of a Covert Ops ship will display the proper CPU requirements. If you have Covert Ops trained to level V then it will display the CPU required as “0” rather than “10,000.”
  • Tech 3
  • The Offensive Covert Reconfiguration System has had its description fixed and will no longer say that you can fit a Covert Cynosural Field Generator.
  • The reverse engineering of the Intact Power Core ancient relic was incorrectly generating Electronics subsystem class BPC’s. This has now been rectified and the correct Engineering subsystem blueprints will be created as intended.
  • Agents & Missions
  • A redundant empty room has been removed from the mission “Cash Flow for Capsuleers (4 of 10).”
  • The mission “Cash Flow for Capsuleers (8 of 10)” has had the “objective completed” location fixed. Players will now be required to approach the destination as per the agent’s instruction. Previously, this mission would be marked as complete as soon as players warped into deadspace area.
  • “Balancing the Books (3 of 10)” will now have the correct NPC, depending upon the faction you are running the mission for. Amarr variations will have a Blood Raider pirate, Caldari will have a Guristas pirate, Gallente will have a Serpentis pirate and Minmatar will have an Angel pirate.
  • The NPC’s in the mission “Vitoc Vector - A Terrible Thing (4 of 4)” have been rebalanced. The overall number of enemies has been reduced but their difficulty has been increased.
  • The missions “Delving into The Past (1 & 2 of 3)” now have their completion triggers fixed. The mission journal will now blink correctly when the mission objective has been looted from the container.
  • The orbit range of the two rogue drones in the mission “Making Mountains out of Molehills (4 of 10)” has been reduced from 50 km to 5000 meters.
  • The storyline mission dialogue for "The Numon Claim - Imperial Intervention (3 of 5)" will now correctly refer to the Amarrian Empress rather than Amarrian Emperor. Jamyl Sarum thought it more prudent to ask the agents to update their information rather than go through an unnecessary sex change.
  • The mission “Drone Distribution” has had the name of some structures changed. In addition, players can also use a microwarpdrive in the mission area.
  • Structures have been moved around in the deadspace areas for the missions “Angel Extravaganza” level 3, “Silence the Informant” level 3 and “Spies R Us (Serpentis version)” level 4.
  • The mission “Spies R Us (Blood Raider version)” level 3 has had a missing trigger added. Additionally, the number of destroyers in this mission has been reduced.
  • Grammatical errors have been fixed in the mission description for “Seek and Destroy.”
  • A typographical error has been fixed in the pop up warning for the COSMOS mission "Contested Amarr Bastion of Blood."
  • A grammatical error has been corrected in the name of the fighter group in the mission “The Big Sting (3 of 3).”
  • A grammatical error has been corrected in the mission objective for “Lost Records.”
  • Exploration & Deadspace
  • The exploration site "Blood Raider Naval Shipyard" will no longer throw an exception error in the final room.
  • Science & Industry
  • The Reprocessing window will now refine large stacks of items much more quickly. The window has been adjusted to display a message that reprocessing is in progress and the speed has been increased up to 25 times faster.
  • Markets & Contracts
  • Many blueprints for COSMOS items have been added to the contracts database and can now be contracted normally.
  • The Amarr Navy Heavy Capacitor Booster Blueprint is now published and can be searched in contracts.
  • Graphics
  • Multiple NPC’s have had missing guns added to their ships. Now they look much cooler before you blow them up.
  • User Interface
  • The starmap has been fixed and stars will no longer vanish when zooming in and out.
  • The certificates for "Battleship Advanced Artillery Turrets - Elite" and "Battleship Advanced Beam Turrets - Elite" now display the correct description.
  • A ship GUID icon has been added to the Show Info window for all Doomsday Devices.
  • A grammatical error has been corrected in the error message displayed when attempting to overload Cruise Missile Launchers.
  • We have cleaned up the double spaces and trailing of some names in groups and items. A search for said items will now yield the proper result.
  • A grammatically incorrect attribute which was displayed in the Show Info of the Naglfar has been removed.
  • A grammatical error has been corrected in the “Military-Damage Types (3 of 5)” tutorial.
  • A grammatical error has been corrected in the World Map Control Panel.
  • Several typographical errors have been corrected in the “Mining” tutorial.
  • EVE Voice, Mail & Chat:
  • It is now possible to join voice chat on newly created chat channels. The "Join Audio" button will now display correctly on all newly created player chat channels.
  • Players can now join other player created channels normally without getting a message stating "You may own at most 10 mailing channels or mailing lists."
  • Localized Clients:
  • Several grammatical errors have been corrected in the Show Info window for all ships in the Russian client
  • Several words which were displayed in English have been corrected in the German and Russian clients concerning player-owned structures.
  • POST PATCH CHANGES:
  • These fixes were added as Apocrypha 1.3.1 which was deployed during downtiime on 30, June, 2009.
  • Modules
  • Fixed an issue that causes focus scripts to not work correctly.
  • Starbases, Outposts and Stations
  • Fixed an issue that was causing only one starbase gun to be controllable at a time.

New in EVE Online 6.10.93706 (Jun 29, 2009)

  • FEATURES:
  • Need for Speed - The inventory service, which keeps track of the ownership and location of everything in the game, has been changed to use the new database service backend to connect and communicate with the Tranquility database. This will yield noticably less network I/O and memory usage than the previous system. The performance of most inventory related operations will improve, but there may be cases where performance will degrade. We fully expect a good performance gain on the whole though. The in-memory inventory storage has had a new index added which will address "The Jita Problem“ where performance has been degrading over time as more items are primed in local storage. Maintaining an extra index induces some overhead, but frees the server from having to search through very large sets in highly populated systems. Degredation of searches over time is now a function of the player population at a given location and not a function of the number of items in a location as before.
  • CHANGES:
  • Tech 3
  • Several changes have been made to fix the cost of Tech 3 production: the volume of some gases required will be halved; the drop rate of the Neurovisual Input Matrix salvage item has been increased; and the material requirement for the power conduits has been switched from carbon-86 to Scandium Metallofullerene.
  • Reverse Engineering will see several improvements. We are increasing the drop rate of Tech 3 datacores, increasing the runs on the blueprints from reverse engineering jobs and increasing the presence of radar sites in wormhole space.
  • Modules
  • The Omnidirectional Tracking Link I has had its description changed and will now correctly state that it "Improves optimal range and tracking on all drones."
  • Strip miners, ice harvesters, doomsdays, triage module, siege modules and other modules which previously used a CPU bonus on the ship to allow you to fit a special module now use a new “Can be Fitted To” attribute and no longer need the high base CPU to restrict the fitting of the module. The CPU on each of these types of modules has been adjusted to no longer require a 10,000 CPU base as a result of employing this new method.
  • Weapons & Ammunition
  • The siege module explosion velocity penalty for Citadel Torpedoes has been changed from -92.5% to -60%.
  • Drones
  • The drop rates for faction drone blueprints have been increased substantially. In addition, we have increased the material quantities needed in many containers for the parts required to make meta drones. The materials required to make faction drones and rogue drone component material volume have both been decreased.
  • Skills
  • The pre-requisite skills for Capital Shield Operation have been changed. The new requirements for the training of this skill will be Shield Management V, Shield Operation V and Engineering V.
  • Markets & Contracts
  • Freeform contracts can no longer be created. This is due to griefing problems. You will still be able to view your completed freeform contracts for now but in an upcoming expansion older freeform contracts will be removed as well.
  • Starbases, Outposts and Stations
  • Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
  • Miscellaneous
  • The Basic Drone Control certificate will now require the skill Drones to be trained to Level 4.
  • FIXES:
  • Modules
  • All five variations of the Gas Harvester module have had the "Crystals Damage" attribute removed under Show Info. Since these modules do not use crystals, the attribute was redundant.
  • Mousing over a module on the fitting screen will now always display the correct CPU and powergrid requirements when the target ship has a specific bonus to fitting. For example, hovering the mouse over a Covert Ops Cloaking Device II while in the fitting screen of a Covert Ops ship will display the proper CPU requirements. If you have Covert Ops trained to level V then it will display the CPU required as “0” rather than “10,000.”
  • Tech 3
  • The Offensive Covert Reconfiguration System has had its description fixed and will no longer say that you can fit a Covert Cynosural Field Generator.
  • The reverse engineering of the Intact Power Core ancient relic was incorrectly generating Electronics subsystem class BPC’s. This has now been rectified and the correct Engineering subsystem blueprints will be created as intended.
  • Agents & Missions
  • A redundant empty room has been removed from the mission “Cash Flow for Capsuleers (4 of 10).”
  • The mission “Cash Flow for Capsuleers (8 of 10)” has had the “objective completed” location fixed. Players will now be required to approach the destination as per the agent’s instruction. Previously, this mission would be marked as complete as soon as players warped into deadspace area.
  • “Balancing the Books (3 of 10)” will now have the correct NPC, depending upon the faction you are running the mission for. Amarr variations will have a Blood Raider pirate, Caldari will have a Guristas pirate, Gallente will have a Serpentis pirate and Minmatar will have an Angel pirate.
  • The NPC’s in the mission “Vitoc Vector - A Terrible Thing (4 of 4)” have been rebalanced. The overall number of enemies has been reduced but their difficulty has been increased.
  • The missions “Delving into The Past (1 & 2 of 3)” now have their completion triggers fixed. The mission journal will now blink correctly when the mission objective has been looted from the container.
  • The orbit range of the two rogue drones in the mission “Making Mountains out of Molehills (4 of 10)” has been reduced from 50 km to 5000 meters.
  • The storyline mission dialogue for "The Numon Claim - Imperial Intervention (3 of 5)" will now correctly refer to the Amarrian Empress rather than Amarrian Emperor. Jamyl Sarum thought it more prudent to ask the agents to update their information rather than go through an unnecessary sex change.
  • The mission “Drone Distribution” has had the name of some structures changed. In addition, players can also use a microwarpdrive in the mission area.
  • Structures have been moved around in the deadspace areas for the missions “Angel Extravaganza” level 3, “Silence the Informant” level 3 and “Spies R Us (Serpentis version)” level 4.
  • The mission “Spies R Us (Blood Raider version)” level 3 has had a missing trigger added. Additionally, the number of destroyers in this mission has been reduced.
  • Grammatical errors have been fixed in the mission description for “Seek and Destroy.”
  • A typographical error has been fixed in the pop up warning for the COSMOS mission "Contested Amarr Bastion of Blood."
  • A grammatical error has been corrected in the name of the fighter group in the mission “The Big Sting (3 of 3).”
  • A grammatical error has been corrected in the mission objective for “Lost Records.”
  • Exploration & Deadspace
  • The exploration site "Blood Raider Naval Shipyard" will no longer throw an exception error in the final room.
  • Science & Industry
  • The Reprocessing window will now refine large stacks of items much more quickly. The window has been adjusted to display a message that reprocessing is in progress and the speed has been increased up to 25 times faster.
  • Markets & Contracts
  • Many blueprints for COSMOS items have been added to the contracts database and can now be contracted normally.
  • The Amarr Navy Heavy Capacitor Booster Blueprint is now published and can be searched in contracts.
  • Graphics
  • Multiple NPC’s have had missing guns added to their ships. Now they look much cooler before you blow them up.
  • User Interface
  • The starmap has been fixed and stars will no longer vanish when zooming in and out.
  • The certificates for "Battleship Advanced Artillery Turrets - Elite" and "Battleship Advanced Beam Turrets - Elite" now display the correct description.
  • A ship GUID icon has been added to the Show Info window for all Doomsday Devices.
  • A grammatical error has been corrected in the error message displayed when attempting to overload Cruise Missile Launchers.
  • We have cleaned up the double spaces and trailing of some names in groups and items. A search for said items will now yield the proper result.
  • A grammatically incorrect attribute which was displayed in the Show Info of the Naglfar has been removed.
  • A grammatical error has been corrected in the “Military-Damage Types (3 of 5)” tutorial.
  • A grammatical error has been corrected in the World Map Control Panel.
  • Several typographical errors have been corrected in the “Mining” tutorial.
  • EVE Voice, Mail & Chat:
  • It is now possible to join voice chat on newly created chat channels. The "Join Audio" button will now display correctly on all newly created player chat channels.
  • Players can now join other player created channels normally without getting a message stating "You may own at most 10 mailing channels or mailing lists."
  • Localized Clients:
  • Several grammatical errors have been corrected in the Show Info window for all ships in the Russian client
  • Several words which were displayed in English have been corrected in the German and Russian clients concerning player-owned structures.

New in EVE Online 6.10.89883 (May 26, 2009)

  • Critical:
  • Jumping through a gate will no longer cause the client to lock up.
  • Miscellaneous:
  • The reprocessing window will no longer re-position itself when opened.
  • Several server side issues have been fixed that were causing proxy servers to crash.
  • Database procedures have been optimized for mission spawning.
  • An exception error will no longer be generated when switching between full screen and windowed mode.

New in EVE Online 6.10.88974 (May 19, 2009)

  • Modules will no longer be subject to an activation delay when a ship has de-cloaked after jumping through a stargate.
  • Storyline missions have been fixed and will now be offered correctly. Any storyline missions that you have already qualified for will now be offered.
  • Station environments will no longer move with you when you use the clone jump service.
  • Fixed an issue that would cause the ships and items panels to not display correctly when the load station environment option was unchecked.
  • Numerous server side issues have been fixed.

New in EVE Online 6.10.88517 (May 14, 2009)

  • Critical:
  • The default overview setting for war, militia, and global criminal targets has been changed. War and militia targets will now blink when previously they did not. Global criminal targets will no longer blink. A dev blog detailing this change is coming soon.
  • Ships:
  • The Naglfar has been overhauled to bring it in line with other Dreadnaughts. The Naglfar will now receive an additional mid slot along with a further 150 CPU. The powergrid has been reduced to 560,000 (-65,000). A new damage bonus has been added which will give the ship an additional 7.5% damage to projectile turrets per Minmatar Dreadnaught skill level. The bonus to citadel torpedo damage has been removed; however, the velocity of citadel torpedoes has been increased to 2,750 m/s while the flight time has been decreased to 25 seconds.
  • The signature radius of all stealth bombers has been reduced by a small amount.
  • The agility and the scan resolution of some ship classes has been adjusted to allow them to have a better chance of locking ships of their own size before they got to warp. Full details are available here.
  • When a Falcon cloaks and is jamming a ship, the icon showing that ECM is in progress and the jamming effect will be removed immediately. Additionally, CONCORD has declared all “BECAUSE OF FALCON” jokes passé.
  • Modules:
  • The CPU fitting requirements for a bomb launcher has been reduced to 50 CPU. In addition, the description for bomb launchers will state that it can be fitted on a stealth bomber only. Attempting to fit the module on any other ship will fail. This change will now allow the fitting preview window correctly when trying to fit a stealth bomber.
  • The description of “Mission Rancorous Researcher (1/5) - Item 'Device'” has been reverted to "This is a thing. It does stuff." All praise the power of the Device!
  • Racial engine trails have been returned to Fighters.
  • If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
  • Weapons & Ammunition:
  • The maximum velocity for bombs has been increased but flight time has been decreased. This change means that bombs will travel much more quickly. Maximum range remains unchanged.
  • Cloaking a Falcon while there is a jamming cycle in progress and the jammer has been deactivated will now result in an immediate break of the jam cycle on the targeted ship. To clarify: if you start a 20 second jamming cycle on a ship, then deactivate the jamming module and cloak, the jam cycle on the target will immediately cease.
  • The description of ECM Burst modules now says "emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range," while the Remote ECM Burst modules description reads "emits an area-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt target locks on any ship within range." This change is to clarify exactly what each module does.
  • Skills:
  • References to “ice harvesting” will be replaced with “ice mining” in relevant skills.
  • Player Owned Structures, Outposts and Stations:
  • Corporation directors will no longer be spammed multiple times for the same starbase event. They will receive one mail only.
  • Character Creation and New Player Experience:
  • Page five of the “Certificates” tutorial has been modified for clarity.
  • Page two of the “Attributes” tutorials has been modified for clarity.
  • Agents & Missions:
  • The spawn rates in the mission "Technological Secrets (1 of 3)" have been adjusted and waves will now appear much more quickly.
  • The mission "No Excuse" will now clearly advise players that there will be no faction penalty for shooting the Gallente ships. The ships have been changed to generic models and will no longer drop tags as a result. In addition, you now must destroy all the NPC's to complete the mission.
  • Agents Inesmir Jimud and Arechar Amranin of Sisters of EVE will now display an appropriate greeting when meeting a player for the first time.
  • Market & Contracts:
  • Scan probe launcher blueprints have been moved to the market group under Blueprints > Turrets and Bays > Scan Probe Launchers.
  • EVE Voice, Mail & Chat:
  • The "Delete" option has now been added to the right-click context menu for corporation mails.
  • Miscellaneous:
  • We now keep a log on our Web interface when you close your petition.
  • An error message has been added when trying to auto-patch using a non-working proxy in Internet Explorer. This error explains network-related issues.
  • Critical:
  • Socket closed error messages will no longer cause problems on Tranquility following network changes. Following further network testing we have discovered that the issue of socket closed error messages has not been completely eliminated but has been significantly mitigated. Work will continue to eradicate this problem in the future.
  • Changes have been made to the autopatcher which will result in a much smoother patching process. Returning players who are attempting to upgrade to Apocrypha from the old classic client will now be asked to do a fresh install to reduce the likelihood of verification errors. The new message will read "there is a new build available. An incremental update for your current build could not be found. Would you like to download a full installer now?”
  • Synchronization errors caused by jumping through stargates, changing ships or docking and undocking have now been fixed and are working as intended.
  • Need for Speed:
  • Changes to shader textures and modelling will no longer put excessive stress on older graphics cards. This means they will no longer overheat while players are docked in a station.
  • Database optimizations for the generation of storyline missions have been tweaked, resulting in a lesser load on the server.
  • Ships:
  • The description of all stealth bombers has been updated to reflect that it can equip a Covert Ops Cloaking Device.
  • The description of the Rook has been fixed to read "10% Bonus to Heavy Assault & Heavy Missile velocity per level."
  • The description of the Retriever has been changed to say that it has a "Godly" drone bay rather than a "Goodly" drone bay.
  • Launching ships which has negative hit points into space will no longer cause exceptions.
  • If a player attempts to install a jump clone into a clone vat-capable capital ship and does not have the required amount of money in his wallet a pop up warning message will appear. The player who pilots the ship with the clone vat will now have the timer closed immediately rather than return an error.
  • Tech 3:
  • The 4th propulsion subsystem for Tech 3 ships, Interdiction Nullifiers, now utilizes the correct agility bonus per skill level.
  • The correct missile rate of fire bonus will now be applied to the Tengu subsystem "Covert Reconfiguration." The description has been changed to "5% bonus to missile launcher rate of fire per level" instead of the misleading bonus to hybrid turrets.
  • The description of the "Loki Offensive - Turret Concurrence Registry” has been clarified to show that there is no rate of fire bonus. This subsystem has bonuses to damage, optimal range and tracking only.
  • The bonus for the "Proteus Defensive - Adaptive Augmenter" will now correctly state that it is “10% bonus to armor hit points per level.”
  • All Tech 3 subsystems will now display their meta group as “Tech III.”
  • Modules:
  • The 1200mm Heavy Prototype I Artillery has been removed from the “Show Variations” tab as this gun model was never published. The 1200mm Heavy Prototype I Siege Cannon has exactly the same stats and will remain.
  • All Gas Cloud Harvesting modules have had their descriptions updated.
  • The ECM Burst effect has been fixed and is now weaker.
  • Electronic Warfare drones now have visible engine trails.
  • The first sentence in the description of ECM Bursts has been adjusted to "emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range." The description for Remote ECM Bursts has been changed to "emits an area-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt target locks on any ship within range."
  • Attacking a cynosural field will no longer cause an exception as they now cannot be targeted.
  • Activating a Strip Miner II module and then using "look at" on an asteroid no longer returns a mass of errors.
  • Weapons & Ammunition:
  • Grouped laser turrets will now allow a single crystal to be changed out once it has become completely damaged. For example, if you have aa Apocalypse with grouped pulse lasers using Tech II Scorch crystals, with varying degrees of damage you can reload used crystals without breaking the weapon group
  • Javelin rockets will now hit at their maximum range as intended.
  • The guidance systems for Rage torpedoes have been fixed, allowing them to impact targets at very close range.
  • The last shot fired from a volley of guns (projectiles or hybrids) before the clip runs out will now hit targets as intended. Previously the last round had a higher chance of missing due to calculations showing the guns at zero ammunition.
  • The flight range of Javelin Rockets has been increased.
  • An empty module will no longer attempt to reload after overload has been turned off.
  • Rage torpedoes will now hit close range targets.
  • Drones:
  • Idle drones are no longer displayed as attacking in the targets overview window.
  • Mining drones will now display the correct laser effect.
  • An exception will not be thrown when a rogue drone attacks a player ship.
  • Drones can now be scooped up from 2500 meters or less. This fixes an issue with some capital ships and sentry drones that could appear out of range when launched.
  • Skills:
  • The description of the trade skill “Visibility” has been changed to clarify exactly what it does.
  • The armored warfare skill no longer causes negative armor issues.
  • Player Owned Structures, Outposts and Stations:
  • Gallente control towers, along with its faction variants, have had a makeover and now display some previously missing animations.This will be addressed in a future patch
  • Fixed an exception error that could occur if you put a production structure online via the production window on the POS management screen, close the management screen and reopen it prior to the structure coming online. Checks have also been added to ensure that reactions cannot be removed from reactors while they are linked to other things. A new error message will be displayed to those who try this.
  • A second ghost silo will no longer be displayed when anchoring any Biochemical, Catalyst, Expanded, Hazardous Chemical or Hybrid Polymer silo.
  • "Guristas torpedo battery" and "Dread Guristas torpedo battery" have been added to the variations tab of "Torpedo Battery".
  • The description of the Experimental Laboratory has been fixed to remove any grammatical errors.
  • It is now possible to rent offices at Ghesis V - Moon 9 - Xsense Chemical Refinery.
  • "Trash it" will only appear as an option for items in stations. The option will be unavailable for items in control tower bays.
  • The fuel consumption and fuel time for heavy water and liquid ozone in starbases will now display correctly.
  • Boosters and Implants:
  • "Hardwiring - Zainou 'Gnome' KZA500" has been added to the market group implant slot 10 - Gunnery Implants and "Hardwiring - Zainou 'Gnome' KTA10" to implant slot 6 - Missile Implants. Both implants now have buy and sell options in the market context menu.
  • Character Creation and New Player Experience:
  • The "Targeting" section of the “Crash Course” tutorial is now working properly.
  • The "Camera Movement" tutorial now displays the correct number of pages and tasks for completion.
  • The correct text is now displayed in the tutorial "RepairShop."
  • A typographical error has been corrected in the “Mining Tutorial (6 of 12).”
  • A typographical error has been corrected in the “Contracts Tutorial (12 of 17).”
  • The text in the "Drones Tutorial (6 of 10)” will now correctly say “Drones in local space."
  • A grammatical error has been fixed in the “Creating and managing a corporation” tutorial.
  • NPCs:
  • The correct models will now be displayed for the Amarr Navy Colonel, Caldari Navy Commodore, Gallente Navy Fleet Captain, Dire Guristas Despoiler and Sansha Administrator. The spawning of these vessels will no longer cause exception errors to be generated.
  • Agents & Missions:
  • Standings will now be calculated and displayed correctly when Connections and Diplomacy are applied to any character.
  • There is no longer a "Continue" button displayed in the conversation window when you talk to an agent remotely.
  • The "Continue" button in the agent conversation window will now be changed to "Request Mission" when you click "Complete Mission" and when you click "Decline."
  • The lookout towers in the mission "Athran Exigency" will now be displayed correctly.
  • Descriptions have been added to the show info for Runner Drones and Webber Drones in the mission "Cash Flow for Capsuleers (3 of 10).”
  • The spawn container located inside the Crumbling Angel Antiquated Outpost has been repositioned in order to allow easier player access.
  • Sisters of Eve agent Inesmir Jimud will no longer greet you for the first time insinuating that you currently have an outstanding mission. She will now simply greet you by name.
  • The mission "Deliver the Goods (2 of 5)” can now be completed successfully when using mining drones to mine the ore.
  • A grammatical error has been corrected in the mission briefing for "Vengeance."
  • A grammatical error has been corrected in the mission de-briefing of "Balancing the Books (4 of 10).”
  • A typographical error has been corrected in the mission briefing for the Amarr version of "A Dark Lesson."
  • A grammatical error has been corrected in the mission briefing of "Cash Flow for Capsuleers (10 of 10)."
  • A typographical error has been corrected in the mission briefing of "Murderer Brought to Justice."
  • The correct NPCs have been added to the level three mission "No Excuse.” Keep your wits about you and concentrate during this mission!
  • The mission "Governor's Aide (4 of 5)" from Agent Nossa Farad can now be completed at the drop-off location Nossa Farad's Inquisitor in Chanoun as well as at Zoohen III - Theology Council Tribunal.
  • Players are now able to dock at agent home bases when giving the dock command from an encounter location. It will not matter if the map is open or not.
  • After completing the epic mission "Our Man Dagan" and warping to the agent's location, the correct option to approach rather than warp to will now show.
  • The mission "Deliver the Goods (2 of 5)” can now be completed by using mining drones to mine the ore.
  • A typographical error in the text displayed when using "Ssow info" on agent Gara Kort has been fixed.
  • Exploration & Deadspace:
  • A typographical error has been corrected in the message displayed upon warping to the "Sansha Hideaway" deadspace complex.
  • The spawn container located inside the Crumbling Angel Antiquated Outpost has been repositioned in order to allow easier player access.
  • Cosmic Anomalies have been added in the Fribrodi constellation of Metropolis.
  • Science and Industry:
  • Blueprints will now disappear from the manufacturing list after installing a job from corporation blueprints tab.
  • Market & Contracts:
  • Contracts will now display the cost of an item in words (hundreds, thousands, millions) even if the figure is not a round number. For example, a contract for an Invulnerability Field II at 200.999.999 ISK will be displayed in word form also as 200.99 Million, much the same as if it were a round number.
  • Missing Faction F.O.F cruise missiles, F.O.F heavy missiles, F.O.F light missiles, torpedoes and Sisters scanner probes have been added to the market group, allowing them to be traded normally.
  • The 'Vrykolakas' Heavy Nosferatu I Blueprint has now been added to contracts, allowing players to search for the blueprint.
  • Previously, if you right click on an item and press "Buy this type" and then proceeded to open the market window to buy the same item, the market window would not allow you to purchase anything unless the first "Buy this item" window had been closed. This has now been fixed and the item will now be purchased normally.
  • All faction ammunition and special items such as the Sisters of EVE probes are now tradable on the market.
  • Corporation & Alliance:
  • Players can now rent offices at Ghesis V - Moon 9 - Xsense Chemical Refinery. CONCORD has evicted the homeless who had taken up residence through the airlocks. Gotta love those guys.
  • Graphics:
  • All Hyperion ship models have been recalled by the manufacturer and have been given a new paint job on the underside of the hull in order to display the correct textures.
  • Animated pistons, gears and cylinders will now be displayed in the preview window for the relevant mining barges and exhumers.
  • Fire and burning effects on several ships have been increased to properly reflect the destructive damage unleashed by the mighty Capsuleers.
  • Changes have been made to bloom effects for ships in warp resulting in a smoother warp graphic.
  • The graphical effects for the Remote ECM Burst are now displayed as intended.
  • Exploding objects such as ships and structures now have the correct particle dispersal effect. Previously they would just mirror the velocity and direction of your ship.
  • Shadows will now be displayed correctly on a player starbase according to the position of the sun in the system.
  • Minmatar stargate models will now display textures correctly when bloom levels are adjusted.
  • Warp tunnel effects now aligns with the direction the ship is moving.
  • The Radio Telescope will now animate correctly.
  • Structure damage in DX9 models of jump freighters and normal freighters has been improved. The feeling of going down in flames has been increased.
  • Changing the bloom setting will no longer affect the warp tunnel effect.
  • The EVE gate in New Eden no longer causes distorted warp effects or problems with the solar or star maps.
  • The cloaking effect is now translucent to other graphical effects such as gate activation or weapons firing.
  • The graphical effect of the Heavy Interdictor bubble now accurately represents its true size. This includes any skill bonus increases.
  • There is no longer a pixelated effect in Minmatar stations.
  • The structure flame effect will now display correctly.
  • The remote ECM burst effect beam now displays correctly.
  • The sun is now visible behind a cloaked ship.
  • The shield booster effect for Violator drones now covers the entire ship.
  • The Modulated Deep Core Miner II beam has undergone a paint job and has been returned to its blue color.
  • The level of detail in all dungeons has been enhanced, resulting in objects remaining in place for longer and in greater detail.
  • The new particle effects system ensures that objects do not explode in relation to the movement of the player ship.
  • User Interface:
  • A corrupt setting in the overview has now been fixed and the overview will now open and display properly when a pilot is in space.
  • The correct damage received will now be displayed correctly on all kill reports. Erroneous reports of battleships dying after only receiving 700 hit points of damage will no longer appear.
  • The distance displayed over the ship console while a ship is warping to an object has now been fixed and will display correctly. In addition, several exception errors in the logserver have been fixed and will no longer be generated when a ship initiates warp or after it comes out of warp and begins to approach an object.
  • Using the right click option in space now works as intended.
  • Inviting multiple characters to a fleet will now list all characters that are offline rather than listing one single person. For example, if you were to send an invite out to your entire buddy list and three of those people were offline it will now list all unavailable members. Previously it would only display the first person alphabetically on the list.
  • An exception error will no longer be generated when using Show Info on a star while in space. The Show Info page will now load properly.
  • A UI glitch that appeared when a player was podded and lost a rank of a subsystem skill has been fixed. The attributes and skills tab will now display as intended.
  • The Tutorial Drone will now be checked on the overview settings by default as it is required for the “Crash Course” tutorial.
  • You can now both open and close the scanner window with its shortcut (default of Ctrl+F11). If the scanner window is minimized and the shortcut is used, it will maximize the window.
  • The "Unlucky" message which is displayed when clicking on the ticker button upon corporation creation will now only display once instead of multiple times when pressed.
  • The "Access Denied" messages will no longer display two periods at the end of the sentence.
  • The "Clear History" option has been removed when using right-click on the password section at the log in screen. This option had no effect anyway and was therefore redundant.
  • The message "no transactions found" will now be displayed when clicking on the transactions tab of the wallet when no entries have been logged.
  • The shortcut tooltip will now display the correct shortcut when set instead of displaying "None."
  • The overview will now correctly update distances if your ship is moving toward an object while the star map (F10) is open.
  • Ctrl+drag now works properly for both resizing selected windows as well as the connected windows below it.
  • The "Reset Tutorial State" list will now display the tutorials in alphabetical order.
  • A scroll bar will no longer appear when a container size is minimized unless it is needed.
  • An icon has been added to the market group "Probes" under "Ammunition & Charges."
  • Mobile Warp Disruptors now display an icon in the show info window.
  • The attribute display name for “Offensive - Covert Reconfiguration” subsystems for all four races have been changed to “Cloak Reactivation Delay” when clicking on Show Info.
  • Importing overview settings now works correctly. Importing a setting will no longer append rather than replace existing tabs.
  • A grammatical error has been corrected in the character termination email.
  • An inconsistency has been fixed when changing the name of a ship or pod in space. They will now update immediately.
  • The URL length has been set at one line when creating a corporation and will not overlap other text.
  • The tooltip for info icon in Contracts is now displayed correctly.
  • All the solar systems for NPC corporations are now correctly marked with green dots on the star map.
  • The list of BPOs refreshes immediately when changing divisions in the Science and Industry tab.
  • EVE Voice’s text for its troubleshooter no longer spills over into other areas.
  • The selected item's window, portrait and show info icon are no longer missing for the LCO Spatial Rift.
  • The production limit attribute has been clarified in blueprint information windows.
  • The "show info" command in Auto-link system now works properly for items, ships and modules.
  • "Must select 1 choice" is no longer displayed on the scan result window when using a cargo scanner.
  • The 100% damage on an active ship will be correctly shown in the damage notification column of the Repairshop window.
  • The EVE Mail inbox tab will not now blink continuously after receiving new mail from a blocked character after unblocking the character and viewing the new mail.
  • "Reload" and "Reload All" options are displayed correctly in the right context menu of module button after performing group mode.
  • The prompt message displayed when a podless player tries to jump clone has been changed to "if you have been podded, please open the ship hangar and board a ship in order to receive a fresh capsule. You will then be able to leave that ship and clone jump."
  • A typographical error has been corrected in the prompt message when accessing corporation hangars that do not belong to your own corporation.
  • A typographical error has been corrected in the prompt message when attempting to remotely bookmark a location on the map browser.
  • No exception will be generated in the log server when clicking the “Buy” button when no type is selected. A notify message will now appear stating, "you cannot place a buy order when there is no type selected."
  • The ability to select all via Ctrl+A in the left pane of the reprocessing plant has been disabled. This resurrects the deselect function.
  • The border size of pinned window now remains same when joining/leaving stacked channels repeatedly.
  • Ctrl+drag will now work when resizing a selected window in addition connected windows below it.
  • The "Load," "Overwrite" and "Delete" buttons will not be displayed if no Preset is selected in the LP store filters.
  • In the overview settings, pressing Ctrl+A works for filters/types only. Switching to the states tab and pressing Ctrl+A will no longer remove anything from the overview window.
  • The color of lines in the star map will update correctly according to selection.
  • In Overview Settings > Ships, moving the selected line up or down by using “Move Up” or “Move Down” buttons now works correctly.
  • In the POS management window, tooltips for kinetic and thermal resistances now display correctly.
  • Ctrl+A will no longer override the inability to select group entries.
  • In the settings window of the market, the checkbox text "From" and "To” and the input box now are all aligned perfectly.
  • Overview items will now update correctly when the map is open.
  • The "Use" option box will appear even if there are more POS modules than can fit on the screen.
  • Chat channels will continue to function normally if the hard drive storing the EVE log files is close to being full.
  • Drones are now sorted alphabetically.
  • Click and drag will now work on vertically grouped windows.
  • The "return and orbit" command for drones will now remain active in the selected item window at all times.
  • There is now a "show contract" and an "open certification planner" right-click option when linking to contracts or certificates in notepad or chat.
  • Being hit by rogue drone weaponry will now cause graphical effects to show the gun or missile attack.
  • Starbase role names have been standardized.
  • Explosion effects cannot be felt if the solar system map is open and the player ship is being attacked by NPCs.
  • Station glass now occludes objects such as planets or ships as intended.
  • The Tech 2 BPO icon now displays correctly in the info window and market details page.
  • Splitting a stack in the pick items stage of the contract creation wizard now updates immediately and will work as intended.
  • Using CTRL-A to select all now works correctly on subdivisions such as the assets list. It will select all within a scroll but not groups.
  • Dragging and dropping a charge on the fitting window to a capacitor injector-fitted ship will not throw an exception. Dragging ammunition onto the screen will also work as intended.
  • Sound:
  • 250mm Howitzers will now play the correct sound when fired. Previously they were playing the sound for autocannons.
  • Audio levels are now playing the correct sounds on turrets, explosions and stargates until the ship is completely zoomed out.
  • The "Play" button on the jukebox will no longer skip to the next track when pressed. It will now fade out and play the current track from the beginning.
  • Explosion sound effects will now play when shooting close targets with missiles.
  • Sound issues caused by boosters and jump gates when docking into a hangar has been fixed. We also closed a memory leak in the process.
  • Booster audio now activates on dock command, autowarp, etc.
  • EVE Voice, Mail & Chat:
  • An exception error will no longer be generated in the log server when accessing the "Audio & Chat" option in the ESC menu.
  • Column lines have been removed from the EVE Mail folder. Mails from players with extremely long names were crossing over other columns.
  • "ECHO Speaking in channel" will no longer be highlighted in the Fleet window after leaving the Echo Test Channel.
  • The body of mails will resize correctly when the inbox window is resized.
  • Mac:
  • URL links on the Mac client will now display correctly rather than having "00" displayed at the end.
  • All map pictures will now display correctly in the Cider client.
  • Localized Clients:
  • A change has been made to how the member status is displayed in player corporations and alliances within the Russian client.
  • The text in the contracts window of the Russian client will no longer overlap.
  • The "auto target back" setting in the ESC menu has been correctly translated in the Russian client.
  • Petition category and queued translations are no longer erased after a Transam downtime.
  • The mail sent out when a corporation member has been deleted has been corrected in the German client.
  • The text for the petition section "reimbursement, ships and combat" has been corrected in the Chinese client.
  • Miscellaneous:
  • Several GM tools have been fixed allowing the Customer Support department to assist you better.
  • Changing the shader quality or textures through the ESC menu will no longer result in the client crashing unexpectedly.
  • Certain textures in some spawn containers were causing exception errors on older video cards and computers resulting in crashes and lock ups. These textures have now been removed.
  • The location of the Otitoh IV - Moon 1 - Lai Dai Corporation Factory has been changed in order to allow players the option to dock correctly at the station. Previously a warp attempt to this station would land a player in the "Devils Dig site" but that will no longer happen.
  • Entering wormholes or certain deadspace areas will no longer generate an error in the log server.
  • Sound effects and the jukebox have been fixed. Fixes to the sound engine mean sounds like mousing over items in the hangar and station environments will now play correctly.
  • An icon is now displayed on the show info page for "Mining Pollution Cloud."
  • An error will no longer be generated in the log server when activating a salvager module on a wreck.
  • All references to LADAR and RADAR will now be displayed as Ladar and Radar. This covers both modules and sites.
  • Using "Show Info" on any Valkyrie drone model will no longer result in an error being generated in the log server.
  • The certificate for "Harvesting Comptroller" now requires warfare link specialist to gain the improved certificate. This replaces the previous requirement of battlespace technician.
  • Scrapmetal Processing has been removed as a requirement for any "Refining Foreman" certificate.
  • Multiple items that were displaying Unicode characters in their name or description have been fixed.
  • An exception error is no longer generated in the in game petition window (F12) when selecting a petition category without first selecting a group.
  • Grammatical errors have been corrected in the description of Battleship Turret certificates for hybrids, projectiles and lasers.
  • We have optimized the database calling system. It will now reduce the amount of times it calls for information that stays constant.
  • Declining a mission will no longer cause a flood of agent warnings in the log system.
  • Deadspace signatures will now load as expected in wormholes. This will ensure that no more exceptions are thrown when players enter the wormholes.
  • A podless character cannot be transferred to space by any means.
  • Right-clicking at the edge of any window will no longer generate an exception in the log server.
  • No exception will be generated in the log server when right-clicking while trying to resize a window.
  • No exception will be generated in the log server on pressing ENTER key repeatedly when the focus is on the get contract button.
  • No exception will be generated on confirming the alert message after an invalid "item type" search for linking items in Notepad.
  • No exception will be generated in the log server following the mass-trashing of impounded corporation assets.
  • No exception will be generated when changing the position of the tabs as windows are opened in tabbed view.
  • No exception will be generated on spamming the "Reset" button for "Reset Suppress Message Settings" in the ESC menu.
  • The client will no longer lock up if a ship model cannot be loaded.
  • If “Load Station Environment” (ESC-menu -> Display & Graphics) is not checked and a player clone jumps into space to a clone vat bay, the picture of the station environment will stick to the screen instead of space being shown. Overview and brackets will be rendered normally. Docking and undocking at a station or relogging the client brings back the normal space rendering. To avoid this issue, you can turn on the “Load Station Environment” option prior to clone jumping (it can then be turned back off after the jump if you like).
  • EXPLOIT FIXES:
  • Several exploit issues have been fixed, making EVE a better world to live in for us all.

New in EVE Online 6.10.86756 (Apr 28, 2009)

  • Need for Speed:
  • Major market hubs will benefit from a significant increase in performance with changes to the client that result in fewer database calls and a more streamlined performance.
  • Tech 3:
  • The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges.
  • The fourth defensive subsystem will provide a bonus to warfare links.
  • The fourth propulsion subsystem will provide immunity against non-targeted warp disruption fields, interdictor spheres or anchored bubbles.
  • The fourth engineering subsystem will give you a bonus to heat damage reduction allowing you to overheat your modules for longer.
  • The fourth electronic subsystem will provide bonus to equip an expanded probe launcher and gain a 10% scan strength bonus to probes per level
  • The "Legion Offensive - Convergent Beam Focuser” subsystem has been renamed to “Legion Offensive - Assault Optimization” and now gains a bonus to Heavy assault missile damage and missile launcher rate of fire following a new Khanid focus.
  • Wormhole Space:
  • Twelve new anomaly sites have been added for wormhole exploration
  • Ships:
  • The Falcon has gained one addition turret slot.
  • A 10m3 drone bay / 10 mbit drone bandwidth has been added to the Falcon.
  • The ECM strength bonus has been increased to 30% per recon ships skill level for the Falcon.
  • The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon.
  • A 25m3 drone bay / 25 mbit drone bandwidth has been added to the Rook.
  • 100 base hit points have been added to the shield of the Rook.
  • The ECM Optimal Range bonus has been swapped for a 5% Rate of Fire bonus to Heavy and Heavy Assault launchers per Caldari cruiser skill level for the Rook.
  • The ECM strength bonus has been increased to 30% per level on the Rook.
  • The ECM optimal bonus has been switched to 20% ECM optimal and falloff range bonus per level for the Scorpion.
  • The ECM strength bonus has been changed to 30% per level for the Widow
  • Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked. In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them.
  • Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers.
  • Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked.
  • Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill.
  • Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers.
  • The base velocity of Stealth Bombers has been increased.
  • Bomb launchers can now be fitted to any high slot on the bomber.
  • Covert cynosural fields can now be activated in cynojammed systems allowing black ops ships to jump or bridge other covert ops ships into the cynojammed system.
  • Black Ops ships have received an increase to their base scan resolution attribute allowing them to lock faster.
  • Black Ops ships have gained +100m3 to their cargo bay.
  • The Black Ops base jump fuel cost has been decreased from 400 to 300 units per light year.
  • Modules:
  • ECM Modules have had their base optimal and falloff ranges adjusted, the optimal range has been decreased whilst the falloff range has increased.
  • Signal Distortion Amplifiers have been changed to provide a bonus to both ECM strength and optimal range and their bonuses adjusted accordingly.
  • The Focused Warp Disruption script will no longer generate a visual bubble around a Heavy Interdictor as this was causing confusion. The script will still scramble within the correct area of effect.
  • Weapons & Ammunition:
  • The batch size of bombs has been increased to from 3 to 20 meaning new manufacturing jobs will be cheaper per unit bomb cost.
  • Bomb velocity has been increased from 1250 to 2000 m/s.
  • Skills:
  • The price of the skill "Interdictors" has been reduced to 20 million ISK.
  • Market & Contracts:
  • Three new sub categories have been added to the market for Hull Upgrades. The new categories will be Expanded Cargoholds, Nanofiber Internal Structures and Reinforced Bulkheads. The new sub categories will mean that items in the Hull Upgrades section will no longer be jumbled together and will allow for easier browsing and purchases.
  • User Interface:
  • All linked tutorials will now say "wiki" as opposed to EVElopedia.
  • Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
  • It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans.
  • The range for scooping items from a wreck or container has been increased from 1500m to 2500m. Drones will return to drone bay upon recall when they are within 2500 meters.
  • World Shaping:
  • Certain rare conditions could cause wormholes to spread unevenly, resulting in more wormholes than intended in some systems and less than intended in others. This has now been fixed and wormholes will be distributed much more evenly.
  • Need for Speed:
  • The jukebox and audio services have had unnecessary register notify messages removed. This fix means that unnecessary functions will no longer be called upon.
  • The number of gas and ore sites in wormhole space has been reduced to remove unnecessary results in the scanner. The new system will have more concentrated gas and bigger asteroids in the remaining sites to compensate.
  • Ships:
  • The description of the Skiff has been corrected and will now state that "20% reduced chance of Mercoxit gas cloud forming per level ". A typographical error has also been corrected in the description.
  • The skill loss applied when a Tech 3 ship is destroyed is now working correctly and will randomly remove one skill level of one of your active subsystem skills.
  • The Tech 3 defensive sub-system bonus will now be applied correctly and will not be stacking penalized.
  • Multiple ship descriptions have been tweaked in order to say what their skill-specific bonuses are in an easily understandable way
  • The description of the Vagabond has had several grammatical errors corrected.
  • All Black Ops battleships will now have their cloaking delay bonus set to five seconds.
  • The corporate hangars for Capital ships such as the Rorqual, Orca or Carriers will now display the correct volume and will not allow or display overloaded hangars.
  • Modules:
  • Missing icons have been added to the "Show Info" option of Covert Jump Portal Generators and Covert Cyno Generators.
  • ECCM modules will now display an effect when activated.
  • Cloaking devices will now work correctly within gas clouds. Warping into a gas environment with a covert ops ship will not cause a forced de-cloaking. It should be noted that missions in which clouds cause damage, such as Recon 3 of 3, will still damage covert ops or cloaked ships as intended.
  • The description of all Nosferatu modules will now state "Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level."
  • The description of the triage module has been changed to state that the bonus only applies to capital repair modules.
  • The sound effects for energy neutralizers will now be played correctly instead of being stuck in a constant repeat.
  • Rigs:
  • The Drone Durability Enhancer Rig now displays the correct attributes and enhancements.
  • Bonuses will be correctly displayed for all missile rigs.
  • Weapons & Ammunition:
  • Text stating "The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter." has been added to the description of all published T2 and faction crystals.
  • Sorting probes by ID number will now correctly list them from 1-10 or 10-1 depending on setting.
  • Any probes that are active but do not expire during a scan process will become stuck in a moving state and cannot be interacted with until they expire. Newly launched probes can now be used to scan correctly without displaying a warning notice that active probes are still in use.
  • FOF missiles can now attack further than 80km. The maximum range will depend on the pilot’s ship, skills and rigs.
  • Drones:
  • Curator I and II drones have been fixed and will now attack starbase towers as intended.
  • Drone AI has been improved. When a single drone is attacked and is part of a group set to aggressive and focus fire, the rest of the drones in that group will aggress instead of sitting idle.
  • Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter.
  • Skills:
  • The description of the "Trade" skill has been amended to reflect that it affects both buy and sell orders.
  • A change has been made to the client and server skill point gain calculations for rookie pilots below the 1.6 million skill point threshold. Skill point increase per minute is now based on the total skill points you will have after completing the skill, instead of your total skill points. This effectively means that skill point gain will be calculated properly when crossing a bonus boundary. This means that adding a skill, which has 756,000 skill points when you are on the threshold (i.e. 1,590.000), will not benefit from the double skill training bonus and will be trained at normal speed.
  • Untrained skills can now be added to the skill queue by using the "Train after current queue" from the skill book context menu. It should be noted that all pre-requisites must be trained for any skill book being added by this method.
  • The skill queue will now properly award skill points when accounts are disabled with active skills in the queue. For example, if you had a total of 15 days of skills queued (1 x 18 hour and 1 x 14 days and 6 hours) and your account became inactive after day 8, the skill queue will not automatically train skills to completion and will stop as intended after the three day grace period.
  • Training two different characters on the same account via the skill queue has been fixed. When a queue expires on character A, you can now log character B in and set up a queue without receiving the warning "another character on this account is training a skill". It should be noted that this does not mean that dual account training is possible.
  • If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
  • The "Open group Window" has been removed from the right click context menu in the skill queue as this resulted in being unable to add skills to the skill queue.
  • Any skill that takes a player over the 1.6 million threshold will display training time correctly in the character sheet or skill list without the double training bonus. If a skill in an applied queue takes you over the bonus boundary, training times will be recalculated for any skills later in the queue.
  • "Save changes" is now changed to "Apply changes" informing the player that the changes in the Skill training queue will be applied if he clicks on "Yes".
  • Skills with at least 1 skill point will now display when choosing the option "Highlight partially trained skills."
  • The pre-requisite of Anchoring I has been removed from the station containers, warehouses and vaults. These items cannot be removed from a station making the skill requirement unnecessary.
  • The skills Connections and Diplomacy now work as follows. If your standing to a corporation, which is friendly with CONCORD, is below zero then you need to use Diplomacy to raise standings. In the case that your standings are positive to a corporation, which is friendly with CONCORD, you can use Connections to improve those standings. Criminal Connections will only raise standings with corporations who are not friendly to CONCORD. Training Diplomacy, Connections or Criminal Connections when your standing is exactly zero with a corporation will have no effect.
  • Player Owned Structures, Outposts and Stations:
  • Control towers will now display correctly when anchored and no exception error will be generated in the logserver.
  • The Amarr outpost has been fixed and the upgrade 1 and upgrade 2 improvements will now give the correct number of manufacturing lines and appropriate reduction in time for tech I ship production.This will be added in a future hotfix.
  • The anchoring restriction for player owned structures has been changed from "restricted security level" to "restricted to security level less than" in order to better describe the attribute effect.
  • Character Creation and New Player Experience:
  • The tutorial will no longer require players to have the fitting screen open on page three for the tutorial "Open the drone bay". Players will simply need to right click on the ship and choose the option from the context menu.
  • The text in the tutorial for "Armor Tanking" has been changed to read "Make sure you have your Small Armor Repairer I fitted before continuing. You will need to have trained the skill Repair Systems before you can fit it though. This skill was given to you in the Crash Course."
  • Multiple UI pointers have been added in all aspects of the tutorials .
  • A grammatical error has been fixed in the "Crash Course - Agents".
  • A grammatical error has been fixed in the "Crash Course - Fitting your ship".
  • Some errant text has been removed from the "Crash Course - Skill Training Queue".
  • An error is no longer displayed in the logserver when opening the character sheet during the Crash Course "Your Advancement".
  • A typographical error has been corrected in the Crash Course "Fitting Your Ship" tutorial.
  • The tutorial text for "Superior Ship" has been changed to read "If you are on the career mission track you just received a new ship."
  • Text has been added to the transaction window for tutorial agents. The new text will say "This standing increase was granted as part of the Capsuleer graduation process." in order to show why standings are set to excellent.
  • Removing a mission from your journal when the agent dialogue window is open will now result in the window being closed and the mission removed.
  • The tutorial for Exploration has been changed to include more up to date and useful information regarding scanning mechanics.
  • Goodies given out during the crash course tutorial will now work correctly in all cases. This means that in the case of a reset a player will not need to wait for the next downtime before items are given out.
  • The tutorials have been fixed to prevent issuing multiple items. For example, My first days->Crash Course->Skill Training Queue section->page 11 of 13 gives the "Afterburner" skill book as does the Military-> Afterburner-> page 2 of 2 tutorial. In future only one item will be awarded irrespective of what other tutorials or missions offer the same reward.
  • NPCs:
  • The Amarr Navy Armageddon has had a change to its loot table drop and will now drop energy weapons rather than projectiles.
  • The warp in effect for NPC pirates in asteroid belts has been fixed. Spawns will now warp in properly and not run off at obscene speeds.
  • The Militia Guardian will now display the correct cruiser sized icon in the overview and has had its signature adjusted to reflect this change.
  • Multiple NPC's have had their turret effects fixed.
  • The prefix name for all deadspace Blood Raider Battlecruisers has been changed from Corpior to Corpatis
  • The NPC Eule Vitrauze now flies the correct ship type.
  • Angel Webifier and Angel Viper models will now produce an Angel small wreck upon destruction rather than a mission generic small wreck.
  • A typographical error has been corrected for the Centii Loyal Scavenger.
  • Rogue Drones will now display the correct cross hair in the overview. Several medium sized drones were showing as a small red cross in the overview rather than a medium red cross.
  • Agents & Missions:
  • A grammatical error has been corrected in the epic mission arc for the mission "The Caldari Commander".
  • Closing a conversation window with an agent will no longer generate an error in the logserver which results in being unable to open the mission window or start a new conversation.
  • Gallente ships in the mission "Balancing the Books (1 of 10) have been replaced with Gurista Pirates.
  • Grammatical changes have been corrected in the Epic Mission Arc for "The Missing Piece". The Minmatar Commander is now correctly referred to as "she" and The Caldari Commander is correctly labelled as a contractor of "Ishukone".
  • A warning will now be displayed when accepting the mission "An Economy under Threat" when in a ship with insufficient cargo space. The warning will be displayed as "You will need at least 150m3 of cargo space to make the delivery."
  • All Epic Arc Agents will now be labled as “Epic Arc Agent” under show info. In addition, Epic Agents unavailable to the user falls under the “Not available to you” section of an agents info. Epic Arc Agents are correctly marked as available if you currently have a mission (or offer) from them, or if they have a mission that they would offer you if you talk to them and marked as "agents of interest" if you have a mission for one and he is not in the same station as you.
  • Epic Arc Agents will no longer generate mission offer expired mails. Epic Arc Missions never expire.
  • Excessive black monoliths have been removed from a COSMOS site in Otitoh. Only one necessary monolith will now be displayed in the deadspace area.
  • "The Device", an item awarded for the mission "Rancorous Researcher (1 of 5)", will now display a proper description.The Device still does stuff after all.
  • The message displayed when attempting to quit a mission while in space will now be shown correctly.
  • You can now warp to an agent's location from the agent conversation window when the status of a mission is set to offered.
  • The description of the item "Smugglers warning about Sister Alitura" will now correctly state that Amon IX is in Essence and not Genesis.
  • The correct mission text will now be displayed for all Epic Arc missions even if your standing is poor. Previously it would display a blank page.
  • No "Ending unknown td" error will be generated in the log server when initiating a conversation with an agent.
  • The rock formation in the mission "Understanding Augumene" will no longer cause players to get stuck.
  • Resetting the Epic Mission Arc when it is partially completed will now clear out your journal without requiring a reboot of the client.
  • Mission redesign and texture remodelling has resulted in a significant increase in FPS when running two clients with HDR enabled. Players will notice a considerable frame rate improvement on all missions.
  • The correct drop off location has been added to the COSMOS mission "Nugoeihuvi Freelance - Construction Blocks (2 of 4) ".
  • The mission description for the Blood Raider version of "A Force to Be Reckoned With" has been corrected and will now list the correct name of the infamous captain that you will face.
  • The mission "A Beacon Beckons" will no longer despawn until all players have left the deadspace area.
  • The mission "Data Transportation" now displays the correct agent location.
  • Large Collideable Structures in the Rogue Drone Harassment mission no longer have "Wanted" labels.
  • Exploration & Deadspace:
  • A typographical error has been corrected in the exploration site "Haunted Yard".
  • A typographical error in the "Pith Deadspace Complex" in Ohkunen has been corrected.
  • Science & Industry:
  • Hammerhead and Vespa blueprints of all varieties will now display the correct model.
  • The Sisters Combat Scanner Probe I and blueprint I, Core Scanner Probe I and blueprint I and Deep Space Scanner Probe I and blueprint I have had the "I" removed to represent the proper faction variant.
  • Exception errors will no longer be generated when cancelling reverse engineering jobs.
  • Remote manufacturing jobs will now use the correct hangar rights when attempting to manufacture from a blueprint remotely.
  • Markets & Contracts:
  • A typographical error has been corrected in the message displayed when attempting to accept a public contract created in some other region. The message will state "This contract is for The Citadel (example) region, you can only access outstanding public contracts in the region you are currently in."
  • The following blueprints are now searchable via contracts: 'Warhammer' Large EMP Smartbomb I Blueprint, Large Degenerative Concussion Bomb I Blueprint, Medium Degenerative Concussion Bomb I Blueprint, Small Degenerative Concussion Bomb I Blueprint, 'Lance' Medium EMP Smartbomb I Blueprint and 'Pike' Small EMP Smartbomb I Blueprint.
  • Corporation & Alliance:
  • Players will no longer be able to leave a NPC Corporation (e.g. Hedion University) unless they are joining a player corporation or faction militia.
  • Alliance logos will now be displayed correctly and will be assigned to the correct Alliance.
  • Joining and leaving corporations, becoming a CEO and adding a corporation to a faction militia has been tweaked and will now work properly at all times.
  • An executor corporation of an alliance will be unable to leave the alliance as long as other corporations remain as active members. For example, if Corporation A and Corporation B form an alliance and Corporation A tries to leave they will receive a message stating that the executor cannot quit while there are other members. Should Corporation B leave the alliance then Corporation A can quit the alliance and that alliance is disbanded.
  • The correct message will be displayed when attempting to quit a corporation depending on the corporation. Players cannot quit a NPC Corp but can quit a faction militia.
  • A grammatical error has been corrected in the message displayed when resigning as a CEO.
  • Renting an office while there are impounded items in the station now delivers all the items to division 1 and they are now visible.
  • Graphics:
  • Additional struts have been removed from the Typhoon.
  • The pod will now be displayed properly in space at all times. Invisible pods are a thing of the past.
  • Ships will now decloak correctly after jumping through a stargate. Previously there were cases of ships appearing to remain in a cloaked state.
  • A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
  • Wormholes will always appear correctly when scanned down. Previously there were some instances where the wormhole graphic would not appear.
  • Undocking a ship when the fitting window and cargo hold are open will no longer cause a black screen to appear indefinitely and will now work properly.
  • Scordite and Veldspar icons under show info will now match the new texture colours of the asteroids.
  • An error generated when preview windows were tabbed with other windows has been resolved. This was causing the preview window to not display correctly when moved.
  • The Electronics - Tactical Targeting Network for the Loki will now display the correct graphics.
  • The Offensive - Dissonic Encoding Platform on the Proteus has been remodelled and will now display the correct graphics.
  • Shield hardening and shield boosting effects will now display correctly on the Hawk.
  • Odd graphical squares that were previously generated when anchoring ship assembly arrays has been fixed and the correct animation is now displayed.
  • The warp tunnel effect is now smoother and less pixilated.
  • The stroboscopic effect of lasers has been reduced for a smoother and less jittery effect. Don't worry, they still look awesome.
  • User Interface:
  • Multiple fixes and changes have been implemented in the capacitor display and information on the fitting screen. These fixes and changes will ensure that cap stability messages, cap capacity and recharge time messages are all displayed correctly in all tooltips.
  • All issues relating to the client crashing when the fitting screen is open have been resolved. This includes right clicking on an active ship, opening a cargo container, opening the drone bay, switching between ships, undocking and docking with the fitting screen open, exporting or importing a ship set up, opening the ship hangar, opening the item hangar, docking to station and immediately opening the fitting screen, fitting various modules and charges and right clicking on any ship in your hangar.
  • A preview screen has been added to allow you to preview ships, drones or structures on the market.
  • The right click option has been removed from the preview icon in the market as the option was unnecessary and had no use.
  • Aggression colours in the overview will now display correctly. Players who have stopped any form of aggression will revert to flashing yellow (target locked) instead of flashing red (target attacking).
  • Seconds are now represented with an "s" in all parts of the fitting window. Previously this was represented as a mix of "s", "S", "Sec" and "Second"
  • The "Show Career Agents" button on the F12 menu is now displayed correctly.
  • Opening and closing skill groups in the skill queue will no longer have an effect on opening and closing groups in the character sheet. For example, if you had "Learning" open in the skill queue and closed that down to open "Spaceship Command" in the character sheet, the skill queue would automatically change again to "Spaceship Command" when open again. This will no longer happen and both groups will operate independently.
  • The "Show solar system in map browser" when using the right context menu will now display correctly at all times. Previously the option would fail if the map had been closed using the F11 key.
  • Adding new items to a container with a word filter will now filter them out if applicable.
  • A grammatical error in the text for the installer and patcher has been corrected.
  • Velocity will be previewed now on the fitting screen when adding modules which give a negative velocity modifier i.e. cargo expanders.
  • An error will no longer be generated in the logserver when using right click on the "Auto Frame Selection" check box.
  • An error is no longer generated in the logserver when selecting the 'Give option' from right context menu under Wallet->Corp Wallet->Shares tab-> shares.
  • Docking and undocking a ship with the drone bay open will no longer generate an error.
  • An error will no longer be generated in the logserver when selecting the "Setting" tab in the market window.
  • A "Nothing Found" message will now be displayed when searching for an invalid fitting on the fitting screen menu.
  • Using the right click option on the preview window for a selected ship will now display the correct menu options of "close" and minimize".
  • The inventory data filter for hangars is now working as intended.
  • An error will no longer be generated in the logserver when selecting the transaction tab in the wallet.
  • An error will no longer be generated in the logserver when opening the scanner window.
  • The preview option for all Tech 3 ships now works properly in the market window.
  • The inventory filter in the corporation hangar will now properly display filtered items and total amount of items.
  • The notify message displayed when attempting to access the inventory filter in a hangar without the appropriate roles is displayed correctly.
  • A typographical error has been corrected in the description of the Malfunctioning Hull Section.
  • The agent mission objective window will remain open after clicking "Accept" allowing players to minimize or close the window as they see fit.
  • Tooltips will no longer move with the cursor once highlighted. For example, if you highlighted your mouse over an acceleration gate, a tooltip would appear saying "Gate to the Warzone". This tooltip will no longer follow your cursor across the screen when you move your mouse.
  • A grammatical error has been corrected in the "Map" tutorial, page 3 of 7.
  • Redundant inverted commas have been removed from the tutorial for "Military > Orbiting Effectively".
  • Analyzing with probes of any kind (Combat, Core or Deep Space) will no longer generate an exception error.
  • The jump range sphere will always display now whether the map is opened in 3d or flattened mode.
  • Switching profiles within the fitting screen will now work correctly when the profiles include drones for specific fittings. The correct drones will now always be fitted.
  • Damage messages will no longer list all hits as "barely scratches". The damage messages will now display the correct text when adequate damage is applied.
  • An exception error is no longer generated when using the right click option on a skill book and choosing "train now".
  • It will no longer be possible to view saved ship fittings belonging to different corporations when on the same node. The client will now only display saved corporation fittings to characters that are in that corporation only.
  • The inventory filter now uses m3 instead of M3.
  • Switching to the directional scanner window while a probe scan is in progress will no longer result in no legitimate results from being displayed.
  • An error is no longer generated in the logserver when clicking the arrow under the "Universe" section in the map browser.
  • Significant changes have been made to the reprocessing facilities in stations. Large stacks of items will now refine much more quickly and the reprocessing facilities will provide quotes for refineable items almost instantly.
  • The option to bookmark a location from the context menu of all landmarks has been removed. There should never have been a need to bookmark these locations.
  • The fitting window has now been fixed so that no overlapping will occur when expanding the right side panel of the fitting window before the window loads up.
  • A typographical error has been corrected in the description of the NOH Recruitment Centre.
  • The description for Caldari Business Executive Commander- Basic certificate has been changed to show it as a basic, rather than elite, certification.
  • Local chat will now correctly remember the member list settings after jumping and this will be displayed correctly for all high security, low security and null sec systems. This has no effect on wormhole space.
  • Friendly starbase towers and structures can now be displayed in the overview without having friendly ships displayed at the same time.
  • The star map will now be much easier on the eye when checking things such as number of ships destroyed in the last 24 hours or pirate and police ships destroyed in last 24 hours. The sprites have been enhanced and there will now be much less glare.
  • The directional scanner has once again has the option to right click on a scan result and add/remove to overview and show info.
  • Station containers will no longer lock items if it has been configured so that all items should be in an unlocked state.
  • The directional scanner will now display scan results correctly when sorted by name, type or distance.
  • Switching from windowed mode to full screen when the character sheet was open would previously cause the skill names to disappear. This has now been fixed and changing from window to full screen and vice versa will have no affect on the character sheet display.
  • An error will no longer be generated in the logserver when jumping between a known space system to a wormhole space system and vice versa.
  • Pressing ctrl + A while the assembly menu is active for Tech 3 ships will no longer select all subsystems. This was a redundant and unnecessary feature.
  • The scanner will no longer get stuck when trying to scan with an offline scan probe launcher.
  • The help window now always opens in the default position which is the centre of the screen. In addition, clicking on the "reset default window position” places the help window back in the centre of the screen.
  • The correct passive shield recharge rate will now be displayed within the fitting window when hovering your mouse over shield recharger module.
  • When hovering the mouse over an expanded cargohold module on the fitting screen the correct cargohold volume will now be highlighted.
  • A stacktrace error will no longer be generated when expanding any option in the assets window.
  • Using the right click option along with ctrl or shift on multiple probes now works properly. Previously this would only allow you to take action on one probe instead of multiple probes.
  • The welcome page will no longer open unexpectedly when using the option "Reset to default windows position". Previously the welcome page would start appearing when it should not.
  • The UI pointer correctly points to the 'Stop the ship' arrow when on page 7 of 7 of ship movement tutorial.
  • The "Show Hint" option will now appear correctly for the scanner probe in the solar system map.
  • Small and large colour tags (indicating friend, fleet member, outlaw etc) are now consistently applied to space and the overview.
  • Players can now resize windows on all four sides for the overview and certificate window. You previously could only resize in some situations by hovering over the corners of each window.
  • A grammatical error has been corrected in the notify message displayed when attempting to reload probes into a launcher when no probes are available in the cargo hold.
  • The correct overview background colours will display correctly at all times. Previously the overview would display corporation members with blue instead of green or friendly blues as yellow or reds. This will no longer happen.
  • A line break has been added in the description of the Widow.
  • A grammatical error has been corrected in the message displayed when resigning as a CEO.
  • Several typographical errors have been corrected in the mail sent by concord when a clone is destroyed.
  • A typographical error has been corrected in the message displayed while on lining or un-anchoring incapacitated structures.
  • Players will no longer be able to select Cosmic Anomalies in the overview settings, so they will not show up in the overview and players will be unable to show-info them via the overview.
  • An exception error will no longer be generated when attempting to load ammunition via drag and drop when selecting two separate ammo groups via ctrl + left click.
  • When dragging ammo from grouped weapons into a station container the ammo will no longer automatically become locked. Instead it will behave depending on the settings of the container.
  • The text displayed in the "Show Compositions" window has been changed to read "NPC standings towards a player corporation are calculated from the average of all members' individual standings. Only members that are in the player corporation for more than seven days straight count toward the standing average."
  • The EWAR module will now be displayed properly in the overview when being scrambled by Warp Disruption Field Generator I with a Focused Warp Disruption script.
  • A message stating "You are adding a locked item to this audit container. You do not have the equipment config role in your corporation and you will therefore not be able to unlock it or retrieve it." will no longer be displayed when adding items to a container in your personal hanger or your ship cargo bay.
  • The assets window now updates when either adding or removing items from station inventory.
  • Renting an office while there are impounded items in the station now delivers all the items to division 1 and they are now visible.
  • EVE Voice, Mail & Chat:
  • An exception error is no longer generated when selecting the 'send group mail' option in the right context menu while corp tab is selected in the EVE mail window.
  • When a character is loaded all chat channels for corporation and alliance will load properly. Previously it would show a small grey box with no lettering and could only be resolved by rejoining the channel or rebooting. This will no longer be necessary.
  • A busy notification message will be displayed when attempting to start a private conversation with a player who is already involved in a private conversation with another player.This change relates to EVE Voice only.
  • Chat channels will no longer allow the option to paste nothing i.e. If you just log on and try to paste nothing (since you have copied noting) you will now be unable to do so. This was causing chat channels to become bugged and players were then unable to type any new text.
  • The correct message will now be displayed when attempting to create a mailing list with a name that already exists.
  • Localized Clients:
  • The buy order window has been fixed in the Russian client and all text will be displayed properly.
  • The support page in the knowledge base has had several grammatical errors corrected in the Russian client.
  • The in-game menus for petitions will now display a category for both German and Russian petitions with the appropriate categories.
  • Message strings in the Russian client have all been translated correctly. Players should no longer see the word "you" used twice in a row in some messages.
  • The font size on the Russian client has been changed to bring it in line with the English and German variants.
  • The global criminal notification messages displayed when trying to dock or jump have been translated correctly for the German and Russian clients.
  • EVE API and Static Data Dump:
  • The EVE API data for character kill logs and corporation kill logs have been changed to provide the last 25 queries for a character search and the last 100 queries for a corporations search. The previous counts were much too high and this will provide easier queries.
  • Miscellaneous:
  • The correct audio sound will now be played when dragging and dropping an item.
  • We have tweaked the sound parameters on warp effect so that they cut-in and cut-out correctly.
  • Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "What’s that? I can't hear you over these exquisite explosions."
  • The "beep" which is generated when using a scanning device has now been fixed. The sound will no longer continue to play if you dock or jump out of the system before the scan has completed.
  • The rtp file for the full client install and patches (post build 85826) will no longer be automatically deleted unless the checkbox is ticked. This change means you can patch multiple clients installed on the same machine.
  • Firing upon any station in high or low security space will always result in aggression from sentry guns.
  • The client will no longer unexpectedly crash when changing subsystems on Tech 3 ships and rotating the camera.
  • Polygupsum ore, which was incorrectly showing up in wormhole space, has been changed to Veldspar. Polygypsum Ore has no real value outside of missions.
  • Abnormalities between scan strength curve vs. scan range have now been fixed. Dropping a scanner probe to a lower scan range will no longer degrade your signal result. For example, if you are 3.9 au from a ship and drop a 8 AU probe and scan, then drop a 4 AU probe and repeat the scan, the result of the 4 AU scan will always be greater or equal to that of the 8AU scan.
  • Dragging and dropping an item or targeting a ship, structure or asteroid will no longer cause an error in the logserver when sound is disabled on the client.
  • The system menu will now display the voice level for AURA as "UI Speech Level" in order to prevent confusion between EVE Voice and Aura's speech.
  • The global criminal timer will now work correctly in all cases. There is no outrunning the law.
  • Jumping through gates will now display the proper warning if you are moving any contraband or illegal items through space.
  • Scan filters when probing for ships are now working as intended.
  • The stations in system FD-MLJ have been moved and are now 2,929,507 km away from each other and are in proximity of moon 2 and moon 4 respectively.
  • A typographical error has been corrected in the description of the Khanid bloodline description.
  • The following note has been added to all secure containers for clarity: "Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower."
  • Industry I has been added as a requirement to all appropriate Tech I blueprints in order to manufacture these items.
  • Players can now drag and drop bookmarks into the deliveries hangar.
  • A factional warfare system moving from vulnerable back to contested will now break all drone or fighter attacks on a bunker.
  • EXPLOIT FIXES:
  • Several exploit issues have been fixed, making EVE a better world to live in for us all.

New in EVE Online 6.10.85476 (Mar 27, 2009)

  • Critical:
  • Fixed a crash that was being caused when new icons were generated in systems with a secondary sun (i.e. some wormhole systems).
  • Ships:
  • Updated the capital ship collision mechanic to lessen bumping issues currently being experienced by some players.
  • Fixed a typo in the description of the Loki.
  • Tech 3 subsystem bonuses will no longer have a stacking penalty. This will be fixed in a future patch
  • Tech 3 ships with very low hit points will no longer show show negative hit points when viewed in the repair station panel.
  • Modules:
  • Updated the shaders being used for warp disruption bubbles.
  • Slowed down the rate of fire on Sisters Probe launchers to 1.5s. It was potentially causing server-side issues due to its speed.
  • Combat and Deep Space probes now have new icons to aid in differentiating between them. Additionally, their descriptions have been updated to better indicate what they are for.
  • Fixed a typo in the name of the "Emergent Neurovisual Interface Blueprint." It was previously listed as "Emergent Neuroptical Interface Blueprint."
  • Tech 3 subsystem volumes have been updated to 40m3.
  • Warp disrupt probes now display the correct launcher group in the Show Info window.
  • Deep Space Scanner Probe I and its variations have had their strength reduced.
  • Modified the inertial stabilizer attributes to show the correct multiplier value. It was showing a multiplier of -20% instead of 0.8.
  • Rigs:
  • Fixed an exception being thrown when looking at rigs while in a ship with no rig slots.
  • Weapons & Ammunition:
  • Going through a jump bridge or using a cynosural field will no longer cause ammunition that is being reloaded from being lost.
  • Scan probes of all types will now correctly list their variations.
  • Drones:
  • Drones with sufficient range will now be able to engage control towers.
  • The firing effect for Bouncer I and Bouncer II is now correctly located on the model.
  • Having the drone models option unchecked in Escape > Display & Graphics > Effects > Drone Models will no longer cause exceptions to be thrown when drones are ordered to attack.
  • Fixed the zoom option when looking at sentry drone models. They can now be seen in all their glory, assuming you aren't making use of the feature in the previous entry...
  • Skills:
  • When training learning skills via the skill queue, the trained skill bonus was not taken into account on the "remaining time" display. This has now been fixed.
  • You can now drag skills from the certificate planner directly to the skill queue.
  • You can now add skills to the training queue that will complete after the 24-hour limit. This change means that skills can be queued up to 23 hours and 59 minutes, with the final skill added bringing the queue to the maximum limit.
  • You can now always add a skill to the queue via right-clicking it. Previously, it was not possible to do this while the queue was open.
  • The skill currently in training will now be highlighted.
  • A missing error message has been added to the skill queue system.
  • The training queue will now correctly display a color for partially trained skills.
  • Tech 3 subsystem skills will now display a proper description.
  • Corrected an error message when trying to add too many skills to the training queue.
  • A notification message has been added when skills are added to the training queue.
  • Changed the name of the Astrometric Triangulation skill to Astrometric Rangefinding to better fit the skill's new role.
  • Player Owned Structures, Outposts and Stations:
  • Updated the shaders being used for force fields.
  • Fixed an error in the anchoring animation of ship assembly arrays.
  • Character Creation and New Player Experience:
  • Changed the sentry type in one of the new player missions as the one used was doing too much damage.
  • Removed a spider drone from one of the new player missions. Its presence was making the mission too difficult for new players.
  • Fixed a typo on page six of the tutorial "Crash Course."
  • Page six of the salvaging tutorial has now been re-written and will provide more clear and concise information.
  • Fixed an error in the tutorial system where the back button was functioning incorrectly.
  • Changed the tutorial window to allow for the correct display when goodies are being given out.
  • The old scanning tutorial was still available. It has been removed as it is outdated.
  • Corrected a button reference in the fitting screen tutorial.
  • The tutorial window will now display corectly even when using a low resolution display.
  • The background music will now correctly fade out when the racial introduction videos are playing.
  • Fixed a typo on page one of the "Armor Tanking" tutorial
  • Completing the tutorial "Crash Course" while in wormhole space will no longer cause an exception and a blank career funnel window to be opened. Instead you will be informed that you cannot access the career funnel while in wormhole space.
  • NPC's:
  • Certain rogue drones were being listed as having a bounty of 0.0. This has been removed.
  • Some sleeper structures were listed as having a bounty of 0.0. This has been removed.
  • The description of one "Lieutenant Onuoto TS-08B" stated he was flying a Succubus-class cruiser. This has been corrected to frigate class.
  • Some tutorial NPC's were not generating wrecks when destroyed. This has been corrected and wrecks will now drop as intended.
  • Agents & Missions:
  • Fixed an exception being thrown when removing an offered mission from the journal. This, however, has no effect on the actual rejection of the mission.
  • Fixed some grammar in the mission "Humble Beginnings" so that it is somewhat less suggestive. In addition, the mission objectives have been added to the mission briefing.
  • Fixed the triggers in a couple of missions that were too slow. Some missions were unable to be completed under certain circumstances.
  • Declining a mission will no longer automatically result in an offer of a new mission.
  • Removed a confusing beacon in the mission "Rancorous Researcher (3 of 5)."
  • In "Vitoc Vector - A terrible thing (4 of 4)," the mission critical can was not reachable due to the positioning of structures around it. These have been moved and the mission can now be completed.
  • Fixed an issue causing the dock command to fail when issued from mission bookmarks when the map was open.
  • Some missions were being incorrectly placed in an accepted state, rather than offered state. This has been fixed.
  • The mission "Hungry For Entertainment" can now be completed.
  • The expiry time is now correctly updated when accepting a mission.
  • When declining a mission from a research agent the warning message will now correctly warn you of the possible consequences.
  • Reorganized the mission details page so that it does not look like the loyalty points are a bonus reward.
  • Epic Mission Arc:
  • An Amarrian commander was misnamed in a mission briefing. This has been corrected.
  • Some rogue drones had incorrect names. These have been corrected.
  • Fixed a typo in one of the mission briefings.
  • Fixed a couple of typos in a post-mission agent conversation.
  • When talking to a new epic arc agent the mission description was not displaying correctly. This has been fixed.
  • In the last mission of the epic mission arc for the Caldari, the completed mission text was not being sent to the journal properly. This has been fixed. Additionally, the agent now correctly thanks you for helping the Caldari State.
  • Modified the mission "Goading the Leader" as it was not possible to complete the stated objectives.
  • Fixed a typo in the description for the Minmatar mission "Dal Segno Al Fine."
  • The journal text for the epic arc mission "The Caldari Commander" no longer references Minmatar instead of Caldari
  • The mission "Recovery" has had a trigger fixed that could cause the mission to remain in an incomplete state.
  • Fixed an incorrect gender reference in the mission "It's Not Over Yet."
  • Fixed an issue in "Dal Segno al Fine" that would give a warp to location option instead of an approach location option.
  • The mission "Tracking the Queen (1 of 3)" has had its difficulty and timers reduced.
  • Modified the mission description of "A Beacon Beckons" to better explain the mission objective.
  • Exploration, Deadspace:
  • Modified the Angel Battlestation model in various sites to better fit into the environment.
  • Modified the layout to the "Regional Angel Data Terminal" site to allow access to two containers that were unreachable.
  • Warping to an encounter site at range will now work the first time you warp there. Previously your ship would land at 0km from the beacon no matter what range was set for the ‘warp to’ command.
  • Wormholes:
  • Fixed an issue with several wormholes that caused them to have an incorrect number of jumps.
  • Fixed a race condition that was causing errors when a wormhole collapsed.
  • Fixed the sorting order of celestial objects in wormhole systems to sort and display in the correct order.
  • Removed asteroid belt beacons from those wormhole systems that had them. These belts were empty.
  • Some rare spawns have had their loot quality improved.
  • Updated the difficulty on salvaging sleeper wrecks. Salvaging Sleeper wrecks was too easy.
  • Fixed a wormhole signature that was too low (only affected a single wormhole).
  • Corrected the scan group of the "Barren Perimeter Reservoir." It was showing as Gravimetric and is now properly displayed as a Ladar site.
  • The "Perimeter Checkpoint" site has had some of its clouds removed to reduce its brightness.
  • Fixed an issue with the AI where it was not correctly warp scrambling and webbing multiple targets. They should be much more efficient and ensure you stay put and die much more easily. Gotta love them NPC's!
  • Science and Industry:
  • Corrected the skill requirements for manufacturing from the Tengu defensive subsystem blueprints.
  • Text was not displaying correctly within some drop down boxes. This has now been fixed.
  • Fixed the error message given if you try and invent from a BPO.
  • Renamed the "Hybrid Tuner Data Interface Blueprint" to "R.A.M.- Hybrid Technology Blueprint."
  • Salvager/Codebreaker/Analyzer/Gas Harvester II blueprints now have a Tech 2 icon.
  • Removed the invention tab from several Tech 1 items which did not have Tech 2 counterparts.
  • Market & Contracts:
  • Added the Gallente Mining Laser to the searchable types in contracts.
  • Removed the unreleased "Moon Harvester II" from the market listing.
  • The market groups for Rigs and Subsystems will now display different icons.
  • Added some missing faction ammo types to the market.
  • Fixed an exception being thrown when clicking "show route" in a contract.
  • Graphics:
  • The textures of several Minmatar Tech 2 ships were incorrect with the Apocrypha release. These have been updated to the correct textures.
  • Some ships were missing their correct colors when low quality shaders was enabled. This has been resolved.
  • The missing "armory" model has been returned to the game.
  • Fixed some display issues with Angel walls.
  • Updated the cargo container explosion to use the new graphics system.
  • Fixed a missing beacon model in the tutorial area.
  • Glare Crust ice asteroids had the incorrect model. This has been corrected.
  • Tech 2 hybrid guns will now use the correct model and texture.
  • Modified the messages in the optimize settings dialogue to be clearer for low/minimum spec machines.
  • Replaced some missing displays on the billboards.
  • Hull fire effects on damaged ships have been updated.
  • Fixed an issue where activating a cloaking device while the map is open would cause the model to still be visible on your client (although you are cloaked to other players)
  • Fixed several wreck and deadspace objects that had incorrect shaders which caused them to appear incorrectly.
  • Show info on stars will now correctly display their icon.
  • Fixed numerous models which had incorrect radii, centers or both (100+ models).
  • Some of the Tengu subsystems were missing engine trails. These have been scanned down, looted and returned.
  • Some explosions were being cut short due to graphical cleanup. These will now be displayed in all their glory.
  • Corrected the alignment of the beams from lasers.
  • The ice harvester was incorrectly using the strip miner effects. It will now display the correct effect.
  • Improved the smart bomb effect to have less impact on FPS.
  • Corrected the pod cloak/uncloak transition so that there is no longer two copies of the pod.
  • Fixed some transparency issues on the "Chief Republic Baldur."
  • Resolved an issue that was causing a white square to appear over the fitting screen window.
  • Several missing icons in "show info" windows have been restored.
  • Some drones had a texture map that was too large. This has been corrected and drone models will now display correctly.
  • Realigned some of the engine trails for the Legion.
  • User Interface:
  • When opening the map, the point of interest will now correctly default to your current system.
  • Fixed the animation speed of the map when selecting solar systems; it was too slow.
  • Fixed an issue causing the scanner to break if it was stacked while you were resizing probes.
  • The overview export would cause the client to crash if an illegal character was used in the filename. This has now been fixed.
  • You are now able to export overview settings when they contain the "defaultmining" preset.
  • The ability to drop modules on the center of the fitting screen and have them automatically fitted to the correct slot has been returned.
  • Fixed the ability to cycle backwards through windows using ctrl+shift+tab.
  • Fixed some capitalization issues on the fitting screen.
  • The show info icon in agent conversation windows now has a tooltip.
  • Returned a differentiation in the color tags for both good and high standings in the overview.
  • Bookmark folders can once more be ordered alphabetically.
  • Fixed the Assets window to correctly display your assets when it is set to solar system.
  • Fixed the Assets window to correctly show the correct number of jumps when searching.
  • Notification messages will be displayed when the hide windows option has been selected.
  • If you change the UI colors while the fitting screen is open it will now correctly keep the new color
  • Fixed an issue with the map where the right-click functionality for the camera movement was incorrect.
  • Right click menus and tooltips are no longer displayed if the system (ESC) menu is opened.
  • Fixed an exception being thrown when maximizing the show info window of a ship you are not flying.
  • Fixed an issue that would cause a "100%" scan result to leave you off grid from the actual site.
  • Removed wormhole systems/regions from the filter options for recruitment advertisements.
  • The route highlighting on the map will now correctly follow the route chosen. Previously it would occasionally get lost.
  • Fixed an exception being thrown when closing the ESC menu on the login screen.
  • On the fitting screen, the maximum locked targets cell is correctly highlighted when a module affecting it is being touched.
  • Removed some outdated tips of the day from the character selection window.
  • Cynosural field brackets will now be displayed correctly when opening the map.
  • An exception that was thrown when clicking on an empty slot in the fitting screen has been fixed.
  • Fixed an issue that would cause the show info window to not display for items in loot containers.
  • Shield flux coils will correctly preview the loss of shield hit points in the fitting window.
  • Fixed an issue in the map where repositioning the control panel would also move the camera.
  • The autopilot route line will now display even if the map is set to show no lines.
  • Fixed an issue that would cause the on-board scanner to jam if it finishes a scan while you are in warp.
  • Fixed an issue that would cause the scanner to be unusable if a probe expires during the scan.
  • Localized Clients:
  • Modified the layout of the contract page to display Russian text correctly.
  • Fixed an exception being thrown when opening EVEmail in the Russian client.
  • Fixed an error preventing the About EVE window from loading in the Russian client.
  • An exception will no longer be thrown when scrolling through the EULA in non-English language clients.
  • Tutorial texts on some windows will no longer overlap.
  • Corrected the translation of the "confirmed kills" column in Russian.
  • Corrected some truncated text on the settings panel when the client is set to display Russian.
  • Corrected a translation for the map UI in German.
  • Added a number of missing Russian translations.
  • Updated a number of Russian translations to fix errors in translation and overlapping text.
  • EVE API and Static Data Dump:
  • Fixed an issue which caused the API to display an incorrect value for your character's attributes.
  • Fixed an incorrect cachedUntil time in the API. This was causing issues with some applications.
  • Miscellaneous:
  • The ESRB notice is now displayed no matter what language you have your client set to.
  • Removed the debug code accidently left in place that was creating a "memdump.txt" file.
  • Updated the descriptions of the cartographer certificates to reflect the changes to the scanning system.
  • Fixed an issue with dragging items from a ship to a station container. This caused the item to be locked regardless of the container's settings.
  • The volume of the background sounds in the hanger has been reduced.
  • The sound volume for acceleration gates has been turned down a little.
  • The downloader for patches will now automatically retry if there is a temporary network error.
  • If a downloaded patch fails verification it will be removed from the cache directory.
  • Aura's voice will have slightly less emphasis on the right speaker.
  • The installer and patcher will now check for available diskspace before starting the extraction.
  • Importing a malformed XML file for ship fittings now gives an error message rather than failing silently.
  • Jettisoned cargo containers and wrecks will now show up on the directional scanner.
  • The patcher/installer now has an option to prevent the automatic cleanup of downloaded files. By default, this option will delete the downloaded file once it has been installed.
  • The downloader would sometimes crash if using "browse" to select the install location. This has been fixed.
  • If you are patching from Quantum Rise or an older client which was also the classic client, the installer will clearly state that you are receiving an installer, rather than appearing to be a patcher.
  • When changing an owner and a name of a fitting it will no longer change name/description first and then the owner, but the other way round.
  • Fixed a race condition when opening the fitting screen, which would cause an exception.
  • Fixed a typo in the patcher/installer when validation failed.
  • Fixed an issue with ships and grouped guns that could, in rare cases, prevent login.
  • The text label for "suppress turret sounds" has been renamed to be more accurate (the volume is reduced, not removed).
  • Icon rendering has been fixed.
  • Modified the installer/patch downloader to interface better with UAC. Previously on non-admin accounts the download process would fail to start due to access rights.
  • Fixed an issue that would cause characters to be stuck if a cynosural field closed while a character was in mid-jump. Jumps will now be completed successfully.
  • Turning off the Mining Foreman Link - Laser Optimization no longer causes loss of harvested ice.
  • Modified the audio mixing for several items, such as warping, jumpgates and scanner probes.
  • Fixed a typo in the description of "Strange Construction Blocks"
  • Camera shake during warp is now active again (unless you choose to disable it of course).
  • Corrected the title displayed in the patcher/installer.
  • Corrected the grammar in the EVEmail sent when a corporation is expelled from factional warfare due to low standing.

New in EVE Online 6.10.84609 (Mar 17, 2009)

  • CRITICAL:
  • Our Classic client has been retired to make way for Premium Lite, bringing higher quality graphics to users with lower end PCs. With Apocrypha we discontinue support for ShaderModel 1, making ShaderModel 2 the minimum requirement (GeForce FX (5 series) or ATi R300 series cards or compatible) and discontinue the "Classic client" version of EVE, replacing it with "Premium Lite." CCP Zulupark provides full details in his blog The results are in; EVE and ShaderModel support.
  • A brand new Ramsan 500 has been added to our database server which allows us to have much faster storage. This means that we will see a number of improvements in the future that will shorten daily downtimes, result in faster expansion deployments, and reduce database lag. How MOZO is that!? CCP Mindstar provides much more in depth techno talk in his blog Apocrypharrrrrdware!
  • Existing scan probe launchers, probes and blueprints will automatically convert to the new variety. For people with existing launchers/probes/BPs: all existing launchers become Expanded launchers of the right type, all exploration probes (including multispecs) become Core probes, all ship probes become Combat probes, all observators become Deep Space probes. Sisters versions remain sisters versions. BPs are changed in the same way.
  • WORLD SHAPING:
  • Appearing randomly throughout New Eden, gateways to the unknown will open up access to thousands of new solar systems, new Tech 3 technology, new resources and deadly new enemies, The Sleepers, who have awakened to defend their space with deadly force. With new scanning mechanics you will eventually find these new areas of space which are rich in resources but are heavily guarded. CCP Whisper explains more in his blog Building a new bridge to the stars.
  • Wormholes will bring a whole new level of adventure and exploration for every pilot who dares to probe out an entrance to the unknown. CCP Abathur, in his blog, The darkness at the end of the tunnel tells us about the laws of Wormhole space, the use of starbases, mass effects and tactical environments.
  • Ships:
  • Custom build your next ship! New technology found in Wormhole Space allows players to research, manufacture and fly the next generation of cruisers. Thousands of combinations are possible due to the modular subsystem design Tech 3 brings to ship creation. Flying a Tech 3 Strategic Cruiser is also easier skill-wise than that of Tech 2 ships. Each ship you create can be used to provide more firepower, better defences and many more variations. CCP Nozh tells us more in his blog Strategic Cruisers: a new breed.
  • Modules:
  • Tech II versions of the Codebreaker, Analyzer and Salvager mini-profession modules have been introduced.
  • Tech II Gas Cloud Harvesters have been introduced.
  • Skills:
  • Players can now schedule automatic training of multiple skills. The new interface offers filters, a graphical display of the total queue and the ability to pause or resume the queue at any point in its progress. The skill training system allows you to queue skills that will start training over a 24-hour period. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. CCP Eris Discordia tells us why More Queue Queue is the way of the future.
  • Character attribute distribution can now be rearranged in order to diversify or specialize skill training. This means that you can now reallocate attribute points once per year. CCP Flatboy tells us how neural remapping works in his blog A Virgin Mind.
  • Player Owned Structures, Outposts and Stations:
  • Manufacturing outposts can now manufacture the strategic cruiser hull and subsystems.
  • Research outposts can now reverse engineer ancient relics.
  • The Experimental Laboratory is now available on the market where reverse engineering is possible.
  • The Subsystem Assembly Array is now available on the market and can manufacture strategic cruiser hulls and subsystems.
  • The Polymer Reactor Array is now available on the market and is capable of reacting hybrid polymers used in Tech III component manufacture.
  • The Hybrid Polymer Silo is now available on the market and is capable of storing hybrid polymers.
  • Character Creation and New Player Experience:
  • Rebuilt from the ground up, the new player tutorial reveals the many career paths a player can embark on while arming them with the knowledge and gear necessary to start carving their niche in New Eden. The character creation windows are now simpler and easier to follow, attributes can now be re-arranged once per year and new player missions have been revamped to educate players on industry, business and military occupations. CCP Fear provides more details in his blog Your Revamped Rookie - Part 1.
  • NPC's:
  • The Sleepers lay in waiting beyond the wormholes, guarding resources and technologies considered to be of significant power and value back in known space. They will not give up their treasures easily as they are masters of teamwork and manoeuvring. Expect an enemy that works as a team, identifies your weaknesses and protects its own. Full details of the new NPC’s can be found in the blog by CCP Ytterbium When evolution leaps forward.
  • New AI will be applied to the Sleeper NPC’s which allows them to prioritize and change targets at will. This makes PvE combat feel more like PvP. These NPC’s will now repair each other, change targets based on offensive capabilities, logistics or ECM threat. CCP Incognito provides much more detail in his blog How the AI pew pews the player.
  • Pirate factions have switched to tougher ships in low security space to prey upon unsuspecting Capsuleers. Low security space will now see battleships appear in the asteroid fields.
  • Agents & Missions:
  • Spanning multiple regions of space, new epic mission arcs will take players on a journey through all four empires beginning with character creation. As the story progresses and the rewards grow more enticing, pilots will be faced with the decision of which side to fight for in the final battle. CCP Molock tells us more in his blog Should you choose to accept it.
  • Exploration & Deadspace:
  • Scanning in New Eden has been completely revamped in order for Capsuleers to probe out Wormholes and explore the vast riches in Wormhole Space. Modules, skills and implants have all been changed to allow for the new scanning methodology. CCP Greyscale explains all of these changes in his illustrated blog New Blog: Sick in the back of an Astra: A travel blog.
  • We have doubled the number of exploration sites in known space. Every aspect of exploration has received a boost including Booster manufacturing, hacking, archaeology and combat exploration sites. CCP Dropbear tells us more in his blog Getting High on Your Own Supply
  • Science & Industry:
  • Pillage wrecks of ancient Sleeper ships and salvage relics of ancient technology! New Experimental Laboratories allow you to reverse engineer Sleeper relics to build the blueprints for manufacturing Tech 3 components. CCP Chronotis explains how this is all possible in his blog How do I build a Strategic Cruiser?
  • Reverse engineering has been added as an activity type.
  • Tech II versions of the codebreaker, analyzer and salvager can now be invented.
  • Tech II version of the Gas Cloud Harvester can now be invented.
  • The Gas Cloud Harvester I Blueprint is now available to buy at various NPC stations around the galaxy.
  • Hybrid Polymer reactions used in Tech III production are now available on the market.
  • Hybrid Component Blueprints used in Tech III production are now available on the market.
  • Sound Improvments:
  • An assault on all the senses! Improvements have been made to offer a crisper, richer sound experience, such as unique sounds for NPCs. We’ve set the stage for some amazing future improvements. CCP Real X gives us the low down in his blog EVE Music - Getting inside Real X
  • Graphics:
  • Asteroid fields have been revamped and glorious new asteroids will appear in New Eden. From the huge Veldspar boulders down to the fine crystals of Crokite, the new stunning visuals are a joy to behold. CCP VanishingPoint tells us more in his blog Miners Rejoice.
  • As part of our ongoing effort to bring cutting edge graphics to EVE’s players, almost every effect in game has been redone, from pulse lasers to gate warping and from shield hardeners to energy drain. In addition, almost everything within wormhole space is new, including the wormholes themselves and gorgeous new nebulas, which are a taste of things to come.
  • User Interface:
  • There is no shortage of customization in EVE, from overview settings to ship fittings. Now players can export their favourite settings, catalogue them for easy reference and share them amongst corp mates. CCP Fendahl gives us a look at the new fitting screen in his blog New Fitting Screen in Apocrypha.
  • Mac:
  • Graphics take a leap forward for Mac Users! The beauty of Trinity engine graphics shines through in the Apocrypha release of the Mac client.
  • Localized Clients:
  • EVE Online now boasts complete language support in game, a new knowledge base, and expanded customer support team for our new localized Russian client. CCP Caedmon talks about the Russian and Japanese clients in his blog Machine Translation's Bad, M'kay?
  • Miscellaneous:
  • The notepad has had some key functionality added. Pressing "Home" goes to the beginning of the current line while "ctrl+Home" goes to the beginning of the first line. Pressing "End" goes to the end of the current line while "ctrl+End" goes to the end of the last line. "Page up" now scrolls up and "Page down" scrolls down.
  • Need for Speed:
  • The Decorations tab will now be dynamically loaded in order to reduce the amount of database calls required each time it is requested.
  • Changes have been made to the price history field in the market to increase performance significantly when searching through old price histories of items which have had no market activity for 100 days or more.
  • Ships:
  • The "Leave Ship" option in the context menu has been removed when a player is in a capsule.
  • The "Open Fitting" option in the context menu of a ship in space has been changed to "Use fitting Service". You can open the fitting service (fitting your own ship) if the other ship's owner is you, your corp, your gang mate or corp mate
  • The base agility of Caldari freighters has been adjusted to better balance the counterparts of the other 3 races. The agility of the Caldari Freighter and Jump freighter has been slightly increased.
  • Rookie ships now have 0 rig slots and 0 calibration points.
  • Modules:
  • Probe launchers will now come in two varieties; The Core Launcher and Expanded Launcher. The Core Launcher will have a fitting requirement of 15 cpu and can only launch probes which are capable of exploration. The Expanded launcher will have a fitting requirement of 220 cpu and can launch probes capable of scanning for ships, drones and exploration sites. Sisters of EVE variations of the Core and Expanded launchers will receive a scan strength bonus along with a slightly faster cycle time for launching probes and reduced cpu fitting requirements.
  • Probes have been changed and three new probe types have been created to replace the previous probe types (Snoop, Fathom etc.). These probes are the Core Probe which can fit in either the Core or Expanded probe launcher which will find exploration sites, the Combat Probe which can fit in the Expanded Probe Launcher only and finds all types of signatures and the Deep Space Probe which can fit in the Expanded Launcher only and replace the Observator Probe of old. Sisters of EVE variations with higher strength will also be available.
  • Cloaking devices now deactivate when a cloaked ship is within 2500m of any station or stargate.
  • 'Contour' Reflective Plating I and 'Spiegel' Reflective Plating I will no longer show up as storyline variants of Reflective Plating. These modules will now display the correct meta level.
  • The description of all forms of cloaking devices has been changed to read "Fitting two or more cloaking devices to a ship negates their use as unsynchronized light deflection causes interference." Players should be fitting only one cloaking device per ship.
  • Drones:
  • Drones can now be controlled up to 250 km away from the owners’ ship with the proper skills, implants and rigs.
  • The electronic warfare displays will now show the effects of electronic warfare drones which have successfully webbed, damped, target disrupted or jammed a player ship.
  • Skills:
  • The Signal Acquisition skill is now called Astrometric Triangulation and gives a strength bonus.
  • The Astrometric Triangulation skill is now called Astrometric Acquisition and gives a scan time bonus.
  • The Astrometrics skill gives you +1 probes active per level, starting with 4 at level 1.
  • The skills Marketing, Procurement, Day Trading and Visibility will now state "Limited to Current Region" rather than "Limited to 50 jumps" when trained to Level V.
  • The skill requirements for the Tracking Disruptor II have been upgraded to Weapon Disruption 4, in line with other T2 modules.
  • The skill “CFO Training” has been removed from the character sheet.
  • Rigs:
  • All rigs, implants and ship bonuses giving a duration bonus to scanning on Tranquility currently will now give a strength bonus, and vice versa. The exception to this is the Virtue implant set which keep giving strength bonuses.
  • Player Owned Structures, Outposts and Stations:
  • The component assembly array has been changed to not have a material waste multiplier (is now 1.0)
  • The component assembly array now manufactures the Hybrid Tech Components and Data Interfaces.
  • The rapid / equipment assembly array has been changed to manufacture only items under the category modules or deployables.
  • The System Scanner Array has been recalled by its manufacturers for faulty wiring and you can redeem your original purchase cost by selling them back to various NPC corporations.
  • It is no longer possible to construct station warehouses at the equipment assembly array at a starbase. The volume of the completed item is much too large to be stored at this location.
  • The cynosural field generated by a starbase structure cynosural generator will now allow all ships to jump bridge through with a Titan even if some of those players are in different corporations and alliances than the Titan pilot. Previously the starbase cynosural generator would only allow members of the Titan pilots’ alliance to Jump Bridge through. Cynosural generators created by a ship remain unchanged as they allowed all ships to jump bridge with the Titan.
  • All racial Freighter cargo holds can now carry a Capital Ship Assembly array with freighter skill level 4. The Capital Ship Assembly array has been resized to 850k m3, down from 900.
  • Boosters and Implants:
  • High grade and low grade snake implant sets now display the correct bonuses.
  • Poteque Pharmaceuticals has issued a recall on their Draftsman range of hardwiring implants which were released with severe faults in the neural processors. Players can now sell their Draftsman implants back to NPCs at various stations. The GI-1 can be sold for 25 million ISK and the GI-2 can be sold back for 200 million ISK.
  • Character Creation and New Player Experience:
  • The AURA tutorial for Corporations has been revised and will now be six pages in length instead of seven. The page which has been removed is regarding Corporation recruitment advertising in Help channels.
  • The audio and tutorial concerning EVE mail has been removed. A new tutorial will be added at a later date.
  • Agents & Missions:
  • We have modified the format of the mission dialogue window. Accepting and declining missions is now accomplished via clicking the appropriate buttons in the new UI.
  • Time remaining in missions and for bonus rewards is now displayed as a duration rather than as an end time. (That is, “you have 3 hours and 27 minutes” rather than “you must complete the mission by 6:23pm GMT.”)
  • The mission "Alluring Emanations" will now only be issued by Level 1 agents.
  • The warning mission when entering the mission "What´s in a Name - Poke (3/5)" will now display the text "Attention, you are approaching a Gallente Federation vessel on official exercises. Turn back now.”
  • Thukker Mix or Trust Partners will no longer give kill missions against the Minmatar Republic.
  • The time taken for the second wave of NPC's to arrive in the mission "Intercept the Pirate Smugglers" has been reduced by 40%.
  • The mission description of "Balancing the Books (3 of 10)" now states that the player must visit the mission site to complete the mission even if they already have the mission objective in their hangar.
  • Science & Industry:
  • When a player tries to remotely manufacture a blueprint without the skill required for it, a message will now state "You are 0 jumps away from this installation and you lack the required Supply Chain Management skill for manufacturing or Scientific Networking for research to remotely manage your Science & Industry jobs.
  • Bomb blueprints will now show correctly in the bomb blueprint group instead of the missile blueprint group under contracts.
  • The deep core mining laser I blueprint can now be used to invent a modulated deep core mining laser II BPC.
  • Market & Contracts:
  • Probe launchers will now appear in the market window under Ship Equipment > Turrets and Bays.
  • The "Description (Optional)" field in page 3 of 4 when creating a loan contract has been changed to read "Description" and must be populated.
  • It is no longer possible to spam requests for "Get contracts" in the My Contracts tab. The button will now be disabled for five seconds after it is initially pressed.
  • The SCC has responded to demand and further sub-categorized the Hardwiring implant market groups to allow Capsuleers to more easily browse the available range of hardwiring implants by type of effect they have
  • Corporation & Alliance:
  • Alliances will now receive a mail reminding them that maintenance bills are due in the next 24 hours.
  • User Interface:
  • The Boolean selector (and/or) has been removed when initially opening the "Find member in a role" option in the corporation page. The selector will display when at least one query line is already there.
  • Previously you would tab from the username to the drop down arrow and then to the password. Now it tabs directly from username to password.
  • Critical:
  • Using the jump clone service will no longer cause client lock ups or problems with modules after jumping.
  • World Shaping:
  • Jumping into systems that have not yet loaded following a downtime will no longer cause so many issues.
  • Need for Speed:
  • Accepting a Factional Warfare mission or jumping into a Factional Warfare system will no longer generate errors in the logserver. This change will lead to faster loading which is always great.
  • Ships:
  • Attempting to re-board your own capsule when docked in a station will no longer start a 30 second cool down period before being able to board another ship. Now you can click on another ship in your hangar and board immediately.
  • When refining ore from a corporation hangar in a Rorqual, when you select 'to hangar and refine' in a station with a corp office the minerals end up in the same division as where the ore was stored in the ship. When you do so in a station without office the minerals move to the personal hangar.
  • The bonuses for the Cynabal now correctly match the description
  • The description of both the Wolf and Jaguar have been clarified to read "5% small projectile damage bonus"
  • The Worm has been added to the variation tab of the Merlin frigate
  • The description of the Guardian now clearly states that it belongs to the "Augoror" class of ships.
  • Unnecessary line breaks have been removed from the Rifter's description.
  • Launching more than two ships from a ship maintenance bay will now work as intended and no exception error will be generated.
  • A typographical error has been fixed in the description of the Wreathe.
  • Modules:
  • Republic Fleet warp scrambler now deactivates micro warp drives as intended.
  • Synthetic Hull Conversion Reinforced Bulkheads I, Synthetic Hull Conversion Overdrive Injector I and Synthetic Hull Conversion Nanofiber Structure I now have a variations tab in their show-info window, and are listed as a variant in the show info windows of the other meta versions of the module. In addition, these modules are listed as possible options in the "select item type" window when searching for an item type in contracts, or auto-linking to an item type in a chat window.
  • We have deleted the zydrine material entry which had a zero quantity when recycling a small electrochemical capacitor booster I.
  • There is now the 'bridge to member' option in the context menu for a broadcasted beacon while using a covert jump portal generator.
  • You are now able to compare module types from the "Deployable" category.
  • The COSMOS versions of sensor strength backup arrays are now listed as variants of those items.
  • The COSMOS versions of sensor strength backup arrays are now listed as variants of those items.
  • A typographical error has been fixed in the description of the Improved Cloaking Device II.
  • A typographical error in the description of Shield Boost Amplifiers has been fixed.
  • A typographical error has been fixed in the description of all damage control modules.
  • Grammatical errors have been corrected in the description of the module Analyzer I.
  • Rigs:
  • A static data issue regarding rate of fire bonuses has been fixed on various hybrid, missile and projectile rigs.
  • The Anti Explosive Pump II rig will now show the correct meta group in the variations tab and comparison tool.
  • Weapons & Ammunition:
  • The "Rage" missile description has been modified for clarity.
  • A warning message is now displayed upon removing weapons from a weapon group when a player is using the fitting services at a capital ship. Previously the group would be destroyed with no message meaning players would need to regroup all weapons.
  • Drones:
  • Praetor, Acolyte and Infiltrator EV-type drones now function correctly and neutralise the correct amount of energy from their targets.
  • Dragonfly and Templar fighters will now engage a target and function correctly.
  • Player Owned Structures, Outposts and Stations:
  • Starbases have received an overhaul. We have cleaned up the production entities to handle checking of supplies and outputs more gracefully. Starbases will, in general, be more efficient in terms of their evaluation - unlinked structures are no longer evaluated at all and less code is executed when calculating the evaluation order. They will also properly stall out like a production pipeline and no longer "lose" inputs or outputs by halting mid-cycle when setups are disrupted.
  • Clicking multiple times on "Assume Control" of a battery at a starbase will now display a message stating whether you have control or if you are assuming control of the structure.
  • The starbase structure control management window will now update changes within a couple of seconds when pilots are assuming control of any modules at a starbase.
  • The correct bonus is now displayed and applied to silo capacities which are deployed at Gallente medium and large towers.
  • A notify message will now display when trying to assume control of an unanchored module at a starbase.
  • A message will no longer appear asking "Do you want to remove all links between structures" on a starbase if the control tower has no links set up.
  • An exception error is no longer generated when accessing the management window for a reinforced control tower.
  • Boosters and Implants:
  • The description of all Crystal implants now state that the implants do not affect capital modules.
  • A typographical error has been fixed in the description of Standard X-Instinct Boosters
  • Character Creation and New Player Experience:
  • The Channel & Mailing List tutorial window will now display properly and no buttons will overlap.
  • An exception error is no longer generated when changing the selection on the tutorial group.
  • The button in the "Informative: Corporation (2 of 7)" tutorial page will now ask you to click "Next" instead of "Ok" to continue.
  • The Damage Control I will now appear correctly in the players hangar when accessing Tutorials tab>Beginner Tutorials> "Crash Course" in the 9th bar of the tutorial.
  • A typographical error in the "Crash Course: In Station - Hangar movement (1 of 2)" has been corrected.
  • Two typographical errors have been corrected in the Crash Course 'Manufacturing' on pages 1 & 3.
  • A typographical error in the targeting tutorial has been fixed.
  • A typographical error has been corrected in the tutorial for manufacturing.
  • Grammatical errors have been corrected in the text of the tutorials, "Informative: market", "Informative: map and "Informative: fitting station services"
  • A grammatical error has been corrected on page 2 of 10 in the certificates tutorial.
  • NPCs:
  • The Centus Lord will now drop battleship sized loot instead of frigate size loot.
  • The legendary Ammatar Commander Genom Tara has spotted a typo error in his description. We have fixed it and shot those responsible for writing it!
  • Agents & Missions:
  • Exception errors will no longer be generated when accepting /rejecting a first or second mission, accepting and then failing a mission or completing a mission.
  • Several NPC ship classes and structures have had their loot tables fixed to drop the correct items.
  • The mission "Mining Misappropriation" will no longer spawn ships of your own faction.
  • All agents throughout New Eden have been instructed to not give out the same mission again when it has been completed successfully or declined. If I didn’t want to save that Damsel 30 seconds ago, I sure don't want to save her now.
  • Agent Boismevier Mals is still missing despite a massive manhunt by DED. Avrues token has now been edited and will remove any mention of Boismevier. The search for this missing agent will continue in every known pleasure hub until we get our man!
  • The bonus reward time has been amended in the mission "Cash flow for Capsuleers (2 of 10)".
  • The bonus reward time has been amended in the mission "Making Mountains out of Molehills (1 of 10).
  • The NPC dialogue pop-up in the mission “For the honor of Rouvenor" has been changed to read Gallente instead of Amarr.
  • The description for the COSMOS mission "Governor's Aide 4 of 5" has been rewritten and the drop-off point has been corrected.
  • The correct bonus completion time has been applied to the mission "Cash flow for Capsuleers (1 of 10)".
  • Completing the mission arc "Cashflow for Capsuleers" will now give the intended faction standing increase.
  • The missing mission objective in the mission briefing for "Cash flow for Capsuleers (9 of 10)"has now been added.
  • The bonus time for the mission "Cash flow for Capsuleers (10 of 10)" will now be displayed correctly.
  • Tech 1 frigates are now permitted through the acceleration gate of the Level 2 Gallente mission "Delving into the Past (3 of 3)".
  • The mission briefing in both the agent offer and journal entry for "Portal to War (4 of 5)" will now display the correct mission location.
  • A 10 second delay has been added to the smart bomb activation time in the mission "Cash flow for Capsuleers (8 of 10).
  • The pathfinder gate is now named correctly in the mission "New Frontiers -Mad Scientist (2 of 7)"
  • A celestial beacon will no longer be broadcast to everyone in the system when accepting the mission "Foreign Investment".
  • The can which spawns the Apocryphon in the mission "Pilgrim - Heretics (2 of 5)" is now much more easily accessible.
  • The mission "Bad Bunnies" will no longer result in a standings penalty toward the Gurista Pirates.
  • The mission "Denial of Reconnaissance" can now be completed properly without the target NPC running away.
  • The missing objective, the informant, has been added to the mission "Freeing The Informant”.
  • The mission "A million little pieces" has had battleships added to the list of ships which cannot use the acceleration gate for entry.
  • The mission briefing and objectives for the mission "Are you receiving (3 of 3)" are now correct.
  • The correct standing gain is now applied to faction and corporation standing when completing the storyline mission "Materials for War Preparation".
  • Loyalty Point stores will now dynamically retrieve Loyalty points and ISK when running filters in order to properly check the default affordability of any item. This process will mean that the LP store will properly display the correct offers relevant to any player
  • The time bonus reward is applied correctly to the storyline mission "The Celestial Imperative (5 of 5)".
  • A typographical error in the mission "Unauthorized Military Presence" has been corrected.
  • A typographical error has been corrected in the description of "The Gallente Archaeologist - The Results (4 of 9)".
  • Typographical errors have been corrected in the mission briefing of "The Uprising - The Disappearance (1 of 4)"
  • A typographical error has been corrected in the mission briefing for "Carrying AIMEDs"
  • A typographical error has been corrected in the level 3 mission briefing for "Pirate Invasion".
  • A typographical error has been corrected in the mission offer for "Lost That Bet (3 of 5)"
  • A typographical error has been corrected in the mission objective of "Smuggler Interception".
  • A typographical error has been corrected in the mission briefing for the mission "The Uprising - Last Stand (4 of 4)".
  • A grammatical error has been corrected in the mission description for “Kidnappers Strike - The Secret Meeting (7 of 10)".
  • A grammatical error has been corrected in the mission briefing for "Encounter at Station 464"
  • Grammatical errors have been fixed in the mission objective for "Making Mountains out of Molehills (2 of 10)"
  • A grammatical error has been corrected in the "Objective Completed." message in the mission journal.
  • A grammatical error has been corrected in the text displayed when warping to the Reactor Factory in the COSMOS system of Nakugard.
  • A grammatical error has been corrected in the completion message from the agent in the mission "Mysterious Sightings (2 of 4)"
  • Exploration & Deadspace:
  • The Sansha Minor Refinery now has the correct name in the Sansha Hideout site.
  • Dini Mator has unearthed unknown riches and the loot he drops will reflect this.
  • A grammatical error has been corrected in the DED database information pop up for the "Minmatar Contracted Bio-Farm" complex.
  • Typographical errors have been fixed in the structure names of "Sansha Base" and "Provisional Sansha Outpost".
  • A typographical error has been corrected in the description of the com relay container in the exploration site "Crew Crash Production Facility".
  • Several typographical errors in prompts for the escalation path in "Blood Raider Powergrid" have been fixed.
  • Several grammatical errors have been corrected in the sites "Saintly Nebula", Rapture Nebula", Emerald Nebula" and "Pristine Guristas Ship Graveyard "
  • Science & Industry:
  • Caldari Navy station refining yields in Tintoh and Ichoriya have been corrected.
  • Markets & Contracts:
  • The Limited Expanded 'Archiver' Cargo I and the Limited Expanded 'Archiver' Cargo I Blueprint will now show when searching contracts or auto-linking to an item type in a chat window.
  • You no longer get the "Create Contract" option if you have items selected from more than one station or location.
  • HTML code can no longer be used in freeform contracts.
  • The "Dangerous Contract" warning is no longer generated to the person who is creating the contract.
  • A memory leak in the price history charts has been fixed.
  • A typographical error has been corrected in the message displayed under Market> Groups when the item is not available in the station, solar system or region.
  • A grammatical error has been corrected in the message displayed when a player tries to buy any item that is not available in the market.
  • Corporation & Alliance:
  • The "No items found" message will now be displayed in the Corporation> Corporation Assets> Lockdown tab.
  • Corporation faction standings now update correctly client side after downtime.
  • A grammatical error has been corrected in the message received when proposing a vote to expel yourself from your own corporation.
  • Graphics:
  • The targeting process is no longer interrupted, stalled or changed by activating an offensive module and trying to target a ship which is already in the process of being targeted. Previously players would have seen the target lock seemingly aborted with a warning message displayed.
  • Station environments will now load properly when docking in any system. Station owners were forced to take action due to the number of personnel drifting off into space.
  • Moving a weapon group on top of another weapon when in grouping mode will now move the entire group to the chosen location.
  • Salvager icons are now displayed correctly, superfluous pixels have been removed.
  • Small railguns have had their models upgraded. Any sinking effect has been reduced.
  • The 3D graphics rendering will now work as intended. The move and view will work correctly and ships will not be drawn magnetically to the center of the screen.
  • Missing textures for multiple Minmatar ships including the Nagalfar, Tempest, Typhoon, Stabber and Firetail have all been added.
  • Several Gallente stations have had missing textures and graphics replaced.
  • The Amarr Factory Outpost is now displayed correctly.
  • The sails on many Minmatar ships have been remodelled and will display correctly at all times. Many players assumed they were just falling off due to a lack of glue, but this is not the case.
  • The blinking lights on ships and stations have been made larger.
  • Graphical anomalies including grey screens will no longer display in the client.
  • The Nighthawk and Vulture both display their correct textures.
  • User Interface:
  • The HUD will now show the correct levels of capacitor and shields. Players will no longer see incorrect data displayed showing the capacitor or shields at empty when this is not the case.
  • It will no longer be possible to edit a bookmark and leave the label field blank. A warning message will now pop up stating that this field needs to be populated with information.
  • An information message will pop-up only once on starting a conversation with an agent.
  • A warning message will now be displayed when attempting to open the fitting screen or reprocessing plant while not in a ship or capsule. The message will read "You must be inside a ship or capsule in order to perform that action. Please board a ship and try again."
  • Copy and pasting the data available in "last clone jump" will now display correctly. Previously, it displayed a number instead of the correct time.
  • Using the "Remove" option on a turret or missile launcher in the fitting window while in space will now remove any charges from that module. If the turret or missile bay is not loaded with a charge a notify message will be displayed stating that the module cannot be unfitted while in space.
  • The tactical overlay will now display correctly when jumping through a stargate with the overlay open. The tactical overlay can be switched on and off normally.
  • The Amarr regional gates have had their settings adjusted and are now working properly.
  • An exception error will no longer be generated if the incorrect date is added in the journal window under NeoCom> Wallet> Tab 'My wallet'> Tab ‘Journal’.
  • Windows are working properly after being stacked, reset and unstacked. For example, merging the local chat window with the scanner window and then separating them will have no adverse affect on either window and both will function correctly.
  • The text for channels and mailing list windows will now fit within their parameters if the window is set to its smallest size.
  • Right clicking on jump drive-capable ships will now give an option for "gang cyno." The jump to tab will no longer give "no destination" as an option.
  • Selected items in space maintain their size when minimized or maximized. The window will now display correctly.
  • An exception error is no longer generated when opening the character sheet from the Neocom.
  • An exception error is no longer generated when broadcasting messages from broadcast window.
  • When you sort a scroll window using the column headers, the columns will now display correctly. For example, sorting the number of items by quantity will no longer display the list alphabetically instead.
  • Setting the background color now gets correctly applied and saved when selected through the "Preset" option in ESC menu> General Settings.
  • The turret damages of “excellent hit” and “scratching hit” will be correctly recorded and displayed in the combat log.
  • The user interface has been streamlined when clicking on an item in the market in order to load details faster.
  • Ships and Items windows will now close properly when using a keyboard shortcut.
  • "Launcher Hardpoints" have now been added to the compare list under variations tab > compare.
  • Players can now delete their own player created channels even if they are not currently present in the chat channel at the time.
  • It will now be possible to add extensive notes both when creating and editing a bookmark.
  • Selecting medals in the Decorations tab using the arrow keys will no longer generate an exception error.
  • The title screen displayed when patching the EVE client will no longer display "The patch could not be applied because of an error" when pressing the enter button to confirm.
  • An extra character in the "Propose Vote" page when running for CEO has been removed.
  • It is no longer possible to use the "Remove from overview" or "Add to overview" option by right clicking on a ship when using the repair shop facilities.
  • The search function for alliance name, alliance short name and corporation ticker will now display a notify message: "Please type in at least 1 character" when trying to search with no characters in the search field.
  • The "Tip of the Day" has been updated and will no longer display out of date information.
  • Ships will no longer display an incorrect top speed after jumping through a stargate. Previously a ship would display the maximum speed granted through the use of a microwarpdrive if that module had been active before the jump was made.
  • Stargates were displaying an incorrect volume of 1.0m3. The correct volume is now listed as 10000000.0 m3.
  • A warning message will now be shown when attempting to award a medal when no medals have been created. Previously a blank window was displayed.
  • The scroll bar in the log table will always be at the top upon opening.
  • The default warp distance when warping to another player in a fleet now works properly.
  • Secure audit log containers will now display properly on a directional scan if they are in space and in range.
  • Energy neutralizing batteries will now display properly on a directional scan if they are in space and in range.
  • Selecting all agents in a station or under the agents tab in the address book will now work as intended when clicking Ctrl & A
  • Using the left/right keyboard arrows to navigate the contract front page, agent conversations, free form contracts or group page in the market will no longer generate an error.
  • Saved overview tabs will now display in the correct alphabetical order.
  • Fleet windows will now update properly when players are added or removed from any position.
  • Clicking "Ok" on the load template window when creating a freeform contract will now default to the last template used if an incorrect choice is made and will also no longer generate an exception error.
  • Changing wallet division through change division or set as active wallet does not open Welcome page again.
  • Changing ship after previously assuming control of a starbase module will no longer display an incorrect fitting or maximum velocity. The correct slot layout, configuration and maximum speed will be displayed correctly.
  • Show info is now available in all appropriate instances. Previously there was no show info option on things like show info on self in space, show info on fleet panel, certain show info in S&I>Corp Blueprints, certain show info in Character Sheet and certain show info in Corporation tabs.
  • Broadcasted target indicators (F1, F2 etc) on the overview will no longer vanish when the overview is updated. Previously the indicators would vanish when a new item appeared on the overview i.e. a wreck or a capsule from an exploding ship.
  • Certificates in a tree view will now display correctly and highlight appropriately while scrolling through a list of certificates.
  • Using shift + left mouse button to select a group of items or ships from your hangar or cargo hold will now highlight the correct amount of items. Previously some additional items were added erroneously.
  • Black Ops Battleships now have a "Bridge to Member" option when a jump beacon is broadcast in the fleet.
  • The ship status indicator of Black Ops battleships will now list gang members with open cynosural fields and then Alliance beacons for "jump to" points. A list of all known gang beacons will also be displayed.
  • Opening the mission journal and reading the details of a rookie mission will no longer generate an exception error
  • An exception is no longer generated in the logserver when checking the cross/uncross option available under the solar system map tab in world map control panel window.
  • An exception error is no longer generated in the logserver when clicking anywhere on the world map control panel.
  • Fitting stacked modules from corp hangar no longer prompts a locking warning when the fitting is already in progress.
  • Clicking on a link to a secure container which does not belong to you will no longer display the option "Set New Password"
  • A display issue has been fixed in Certificates tutorial.
  • UI stays hidden after jumping when "Hide Windows"(Ctrl + Tab) is enabled.
  • Entering the game with the global criminal tag will not cause an exception in the log server.
  • Dragging and dropping charges from modules to the cargo hold icon now works as intended.
  • Only the charge is removed when removed from a module in the fitting window in space. The module icon does not appear when the charge is dragged.
  • A notify message will now appear when attempting to remove modules in space saying that this action is not permitted.
  • CEO edits of corp titles will now work as intended, overlapping text has been removed.
  • A grammatical error has been corrected in the info message which pops up on modifying a sell or buy order within 5 min of creation.
  • A grammatical error has been corrected in "Login Data Incorrect “on the login screen.
  • Several grammatical errors have been corrected on the Militia Welcome Page.
  • A typographical error in the Otitoh COSMOS mission item "ancient treasure map" has been fixed.
  • A typographical error in the description of the "Cord of Elements” landmark has been fixed.
  • Grammatical errors have been fixed in the description of the certificates "Cartographer - Basic" and "Gallente military special forces -Elite" descriptions.
  • A grammatical error has been corrected in the message displayed when a player has insufficient ISK for repairs at the repair facility or when trying to insure a ship with insufficient funds.
  • A missing full stop has been added to the end of the sentence in the pop up message when trying to create a freeform contract publicly.
  • A typographical error has been fixed in the undo recycle request window for character termination.
  • A typographical error has been corrected in the message displayed while attempting to manufacture without sufficient funds in both personal and corporate wallets.
  • A typographical error has been corrected in the attributes tab in the show info window of Tech 1 and Tech 2 mining crystals.
  • A typographical error has been fixed in the message displayed when dragging your own character into the "Blocked" tab in people and places. Blocking yourself is serious business.
  • A typographical error has been corrected in the description of the Disfunctional Solar Harvester.
  • A grammatical error has been corrected in the notify message displayed when trying to search from people & places window without entering any character in the 'search string' field.
  • EVE Voice, Mail & Chat:
  • Sending chat messages during periods of heavy load will no longer result in extra carriage returns. All text and chat will be displayed normally.
  • The automatic email sent out when an Alliance adopts a war declaration has been modified with the number of hours until it becomes active.
  • A technical error has been fixed which prevents chat channels with large populations from freezing up.
  • Corporation emails no longer get deleted when reopening or switching tabs. All Corporation mails will behave normally.
  • Players will no longer observe an error being generated when joining EVE Voice as a squad member in a fleet.
  • Players will no longer observe an exception error when multiple people leave fleet in EVE Voice.
  • We have extended the built-in channel names list to include Alliance channels.
  • The "Reply" and "Delete Message" buttons on any EVE mail will no longer lose transparency when the pinned EVE mail window is closed and reopened.
  • The in game chat channel for EVE Radio is now labelled correctly in the channel listing.
  • Attempting to delete a joined system channel i.e. local or Corp chat will no longer generate an exception error.
  • Chat channels will no longer become blank when clicking the scrollbar while the channel is opening up. Previously, the client would populate a blank window which could eventually crash the client.
  • Characters blocked from the buddy list remain blocked after a relog of the client.
  • Right clicking and removing users from the allowed or blocked lists of in game chat channels now works as intended.
  • Vertical text in chat edit boxes has been fixed. All text will be horizontal.
  • Delaying entering a password for a chat channel will no longer causes errors in the log or problems loading chat channels.
  • Selecting all characters in an EVE Mail search and then trying to add all into the recipient part of the mail will no longer cause an exception in the log server.
  • Grammatical errors have been corrected in the mail text received for corporate bills.
  • A grammatical error has been fixed in the information message which pops up when attempting to send a blank EVE Mail.
  • A grammatical error has been corrected in the pop-up window displayed when editing the name of the channel to an already existing channel name.
  • A grammatical error has been corrected in the SCC mail received for insurance payout.
  • Several grammatical errors have been corrected in the EVE mail received from the tutorial agent upon entering the game for the first time.
  • A typographical error in the info message when agreeing to join an in-game channel has been fixed.
  • A typographical error has been fixed in the pop-up message when editing the name of the channel to an already existing name.
  • A typographical error has been fixed on the pop-up window if an incorrect password is entered three times when attempting to join a chat channel.
  • CONCORD & Killmails:
  • Killmails that were displaying inaccurate information when an NPC laid the final blow have been fixed. If an NPC dealt the final blow. The client will go through the players that dealt damage, in decreasing order by damage dealt. The highest damaging player remaining in space in the solar system will be awarded the killing blow. In the event that no players match this criterion then the final blow will be given to the NPC.
  • You no longer get a global flag for shooting your own can while in NPC corp.
  • Mac:
  • Tabbing in and out of the client on the Mac will no longer cause excessive memory increase leading to a crash.
  • Localized Clients:
  • The text for the certificate "Mining Foreman" has been translated in the German client.
  • Factional warfare ranks and descriptions will now display correctly in the German client.
  • The warning displayed when trying to anchor a structure at a starbase when another structure is in the process of anchoring has been translated correctly in the German client.
  • The default name for an outpost has been translated correctly in German.
  • The correct text will be displayed when announcing the available number of public contracts you can create in the contracts window.
  • The notify message displayed when attempting to send more than one EVE mail per minute on a trial account has been translated correctly in German.
  • Text will no longer be clipped in the "Character sheet advanced information" tutorial in Korean or Portuguese.
  • The overlapping text on Character Creation in the Russian client has been fixed.
  • The correct text will be displayed in localized clients when accessing open and closed blueprint votes and viewing sanctionable actions in effect and not in effect.
  • The correct text will be displayed in localized clients when accessing open and closed blueprint votes and viewing sanctionable actions in effect and not in effect.
  • A typographical error in the German translation of activation timers has been corrected.
  • The shortcut option to open the journal in the German client has been renamed to “Logbuch öffnen.”
  • The Liquid Cooled Electronics 1 Blueprint in the German client will now display correctly.
  • The industrial command ship skill description in the German client is now in English, like all other skills.
  • The global criminal notification messages displayed when trying to dock or jump have been translated correctly in the German client.
  • The German translation of tracking computers, tracking links and tracking enhancers has been corrected.
  • Various localization issues have been fixed surrounding the usage of plurals and the location of objects in non-English languages.
  • "Je Skillstufe" has been added into the German description for most battlecruisers (Cyclone, Drake, Harbinger and Hurricane.)
  • EVE API and Static Data Dump:
  • The Imperial Special Ops Field Enhancer - Standard has been added to the charactersheet.xml
  • NPC Corporation descriptions will be added to the crpNPCCorporations table of the static data dump.
  • Accessing CertificateTree.xml.aspx will now return the cachedUntil value to its proper place, the root value.
  • All corporation public information is now accessible in the CorporationSheet API now. An error that occurred if the corp was not in an alliance has been resolved.
  • Miscellaneous:
  • Several GM Tools have been fixed in order for our Customer Support Team to help you much more easily.
  • Responding or updating a petition on the web interface after sending a mail to [email protected] will now update successfully. You will no longer receive a failed message on the webpage
  • Several grammatical errors have been corrected in the knowledge base article, "Video card information for EVE".
  • The correct requirements are now displayed for the certificate Common Ore Refiner – Standard
  • Cancelling a trade window will no longer generate an error when the other player has the "Offer Money" box open.
  • Hyperlinks will now display correctly when hovering the mouse over a link in the notepad. This applies to both notes that have just been written and those that are saved and re-opened.
  • Notes will now save correctly in the notepad when using the Ctrl+W option to close and save.
  • The correct description has been added to the asteroids Arkanor, Bistot, Dark Ochre, Kernite, Scordite and Veldspar.
  • The character sheet will now update in real time when a medal is awarded.
  • The Knowledge base link in the in-game browser will now display the page correctly.
  • An exception error in the log server is no longer generated when docking with the corporate hangar open.
  • Right clicking on the "view log" window title no longer throws an exception in the log server
  • An exception error is no longer generated when clicking on the "Need Backup" broadcast when members of your fleet are in another solar system.
  • Clicking on https://support.eve-online.com/Pages/Petitions/CreatePetition.aspx will now lead to the correct news page.
  • A typographical error has been fixed when creating a petition in game.
  • The "View Awardees" tab in the decorations window has been adjusted in size and is no longer cut off.
  • Attempting to destroy a jump clone when the pilot is not in a ship or capsule will now display a message stating "You must be inside a ship or capsule in order to perform that action."
  • Reprocessing a fitted ship will now unload all modules and charges directly into the players hangar.
  • Changes have been made to the collision mechanics in the physics simulation. Massive objects will be less affected when bumped by smaller objects.
  • Control bunkers will now load correctly in Faction Warfare and agents will now hand out missions correctly without an error occurring.
  • When manually installing the client no additional folder is created in the root directory you are installing to.
  • EXPLOIT FIXES:
  • Several exploit issues have been fixed, making EVE a better world to live in for us all.
  • POST PATCH CHANGES:
  • Fixed a rare issue in skill training that could cause characters to become stuck.
  • Resolved an issue that was generating high levels of lag.
  • Resolved an issue in the attribute remap process that would make it appear as though the change had been reverted.
  • We have updated the client bulkdata to resolve an issue that was causing players to get stuck at downloading while attempting to log on to Tranquility.
  • Upgraded Amarr outposts received too many manufacturing lines during the Apocrypha upgrade. the additional slots have now been removed.
  • Fixed the logged skill completion time as it was recording your login time, not the actual completion time.
  • Updated the distribution logic for wormholes as some systems were not receiving them.

New in EVE Online 6.10.84244 (Mar 10, 2009)

  • CRITICAL:
  • Our Classic client has been retired to make way for Premium Lite, bringing higher quality graphics to users with lower end PCs. With Apocrypha we discontinue support for ShaderModel 1, making ShaderModel 2 the minimum requirement (GeForce FX (5 series) or ATi R300 series cards or compatible) and discontinue the "Classic client" version of EVE, replacing it with "Premium Lite." CCP Zulupark provides full details in his blog The results are in; EVE and ShaderModel support.
  • A brand new Ramsan 500 has been added to our database server which allows us to have much faster storage. This means that we will see a number of improvements in the future that will shorten daily downtimes, result in faster expansion deployments, and reduce database lag. How MOZO is that!? CCP Mindstar provides much more in depth techno talk in his blog Apocrypharrrrrdware!
  • Existing scan probe launchers, probes and blueprints will automatically convert to the new variety. For people with existing launchers/probes/BPs: all existing launchers become Expanded launchers of the right type, all exploration probes (including multispecs) become Core probes, all ship probes become Combat probes, all observators become Deep Space probes. Sisters versions remain sisters versions. BPs are changed in the same way.
  • WORLD SHAPING:
  • Appearing randomly throughout New Eden, gateways to the unknown will open up access to thousands of new solar systems, new Tech 3 technology, new resources and deadly new enemies, The Sleepers, who have awakened to defend their space with deadly force. With new scanning mechanics you will eventually find these new areas of space which are rich in resources but are heavily guarded. CCP Whisper explains more in his blog Building a new bridge to the stars.
  • Wormholes will bring a whole new level of adventure and exploration for every pilot who dares to probe out an entrance to the unknown. CCP Abathur, in his blog, The darkness at the end of the tunnel tells us about the laws of Wormhole space, the use of starbases, mass effects and tactical environments.
  • Ships:
  • Custom build your next ship! New technology found in Wormhole Space allows players to research, manufacture and fly the next generation of cruisers. Thousands of combinations are possible due to the modular subsystem design Tech 3 brings to ship creation. Flying a Tech 3 Strategic Cruiser is also easier skill-wise than that of Tech 2 ships. Each ship you create can be used to provide more firepower, better defences and many more variations. CCP Nozh tells us more in his blog Strategic Cruisers: a new breed.
  • Modules:
  • Tech II versions of the Codebreaker, Analyzer and Salvager mini-profession modules have been introduced.
  • Tech II Gas Cloud Harvesters have been introduced.
  • Skills:
  • Players can now schedule automatic training of multiple skills. The new interface offers filters, a graphical display of the total queue and the ability to pause or resume the queue at any point in its progress. The skill training system allows you to queue skills that will start training over a 24-hour period. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. CCP Eris Discordia tells us why More Queue Queue is the way of the future.
  • Character attribute distribution can now be rearranged in order to diversify or specialize skill training. This means that you can now reallocate attribute points once per year. CCP Flatboy tells us how neural remapping works in his blog A Virgin Mind.
  • Player Owned Structures, Outposts and Stations:
  • Manufacturing outposts can now manufacture the strategic cruiser hull and subsystems.
  • Research outposts can now reverse engineer ancient relics.
  • The Experimental Laboratory is now available on the market where reverse engineering is possible.
  • The Subsystem Assembly Array is now available on the market and can manufacture strategic cruiser hulls and subsystems.
  • The Polymer Reactor Array is now available on the market and is capable of reacting hybrid polymers used in Tech III component manufacture.
  • The Hybrid Polymer Silo is now available on the market and is capable of storing hybrid polymers.
  • Character Creation and New Player Experience:
  • Rebuilt from the ground up, the new player tutorial reveals the many career paths a player can embark on while arming them with the knowledge and gear necessary to start carving their niche in New Eden. The character creation windows are now simpler and easier to follow, attributes can now be re-arranged once per year and new player missions have been revamped to educate players on industry, business and military occupations. CCP Fear provides more details in his blog Your Revamped Rookie - Part 1.
  • NPC's:
  • The Sleepers lay in waiting beyond the wormholes, guarding resources and technologies considered to be of significant power and value back in known space. They will not give up their treasures easily as they are masters of teamwork and manoeuvring. Expect an enemy that works as a team, identifies your weaknesses and protects its own. Full details of the new NPC’s can be found in the blog by CCP Ytterbium When evolution leaps forward.
  • New AI will be applied to the Sleeper NPC’s which allows them to prioritize and change targets at will. This makes PvE combat feel more like PvP. These NPC’s will now repair each other, change targets based on offensive capabilities, logistics or ECM threat. CCP Incognito provides much more detail in his blog How the AI pew pews the player.
  • Pirate factions have switched to tougher ships in low security space to prey upon unsuspecting Capsuleers. Low security space will now see battleships appear in the asteroid fields.
  • Agents & Missions:
  • Spanning multiple regions of space, new epic mission arcs will take players on a journey through all four empires beginning with character creation. As the story progresses and the rewards grow more enticing, pilots will be faced with the decision of which side to fight for in the final battle. CCP Molock tells us more in his blog Should you choose to accept it.
  • Exploration & Deadspace:
  • Scanning in New Eden has been completely revamped in order for Capsuleers to probe out Wormholes and explore the vast riches in Wormhole Space. Modules, skills and implants have all been changed to allow for the new scanning methodology. CCP Greyscale explains all of these changes in his illustrated blog New Blog: Sick in the back of an Astra: A travel blog.
  • We have doubled the number of exploration sites in known space. Every aspect of exploration has received a boost including Booster manufacturing, hacking, archaeology and combat exploration sites. CCP Dropbear tells us more in his blog Getting High on Your Own Supply
  • Science & Industry:
  • Pillage wrecks of ancient Sleeper ships and salvage relics of ancient technology! New Experimental Laboratories allow you to reverse engineer Sleeper relics to build the blueprints for manufacturing Tech 3 components. CCP Chronotis explains how this is all possible in his blog How do I build a Strategic Cruiser?
  • Reverse engineering has been added as an activity type.
  • Tech II versions of the codebreaker, analyzer and salvager can now be invented.
  • Tech II version of the Gas Cloud Harvester can now be invented.
  • The Gas Cloud Harvester I Blueprint is now available to buy at various NPC stations around the galaxy.
  • Hybrid Polymer reactions used in Tech III production are now available on the market.
  • Hybrid Component Blueprints used in Tech III production are now available on the market.
  • Sound Improvments:
  • An assault on all the senses! Improvements have been made to offer a crisper, richer sound experience, such as unique sounds for NPCs. We’ve set the stage for some amazing future improvements. CCP Real X gives us the low down in his blog EVE Music - Getting inside Real X
  • Graphics:
  • Asteroid fields have been revamped and glorious new asteroids will appear in New Eden. From the huge Veldspar boulders down to the fine crystals of Crokite, the new stunning visuals are a joy to behold. CCP VanishingPoint tells us more in his blog Miners Rejoice.
  • As part of our ongoing effort to bring cutting edge graphics to EVE’s players, almost every effect in game has been redone, from pulse lasers to gate warping and from shield hardeners to energy drain. In addition, almost everything within wormhole space is new, including the wormholes themselves and gorgeous new nebulas, which are a taste of things to come.
  • User Interface:
  • There is no shortage of customization in EVE, from overview settings to ship fittings. Now players can export their favourite settings, catalogue them for easy reference and share them amongst corp mates. CCP Fendahl gives us a look at the new fitting screen in his blog New Fitting Screen in Apocrypha.
  • Mac:
  • Graphics take a leap forward for Mac Users! The beauty of Trinity engine graphics shines through in the Apocrypha release of the Mac client.
  • Localized Clients:
  • EVE Online now boasts complete language support in game, a new knowledge base, and expanded customer support team for our new localized Russian client. CCP Caedmon talks about the Russian and Japanese clients in his blog Machine Translation's Bad, M'kay?
  • Miscellaneous:
  • The notepad has had some key functionality added. Pressing "Home" goes to the beginning of the current line while "ctrl+Home" goes to the beginning of the first line. Pressing "End" goes to the end of the current line while "ctrl+End" goes to the end of the last line. "Page up" now scrolls up and "Page down" scrolls down.
  • Need for Speed:
  • The Decorations tab will now be dynamically loaded in order to reduce the amount of database calls required each time it is requested.
  • Changes have been made to the price history field in the market to increase performance significantly when searching through old price histories of items which have had no market activity for 100 days or more.
  • Ships:
  • The "Leave Ship" option in the context menu has been removed when a player is in a capsule.
  • The "Open Fitting" option in the context menu of a ship in space has been changed to "Use fitting Service". You can open the fitting service (fitting your own ship) if the other ship's owner is you, your corp, your gang mate or corp mate
  • The base agility of Caldari freighters has been adjusted to better balance the counterparts of the other 3 races. The agility of the Caldari Freighter and Jump freighter has been slightly increased.
  • Rookie ships now have 0 rig slots and 0 calibration points.
  • Modules:
  • Probe launchers will now come in two varieties; The Core Launcher and Expanded Launcher. The Core Launcher will have a fitting requirement of 15 cpu and can only launch probes which are capable of exploration. The Expanded launcher will have a fitting requirement of 220 cpu and can launch probes capable of scanning for ships, drones and exploration sites. Sisters of EVE variations of the Core and Expanded launchers will receive a scan strength bonus along with a slightly faster cycle time for launching probes and reduced cpu fitting requirements.
  • Probes have been changed and three new probe types have been created to replace the previous probe types (Snoop, Fathom etc.). These probes are the Core Probe which can fit in either the Core or Expanded probe launcher which will find exploration sites, the Combat Probe which can fit in the Expanded Probe Launcher only and finds all types of signatures and the Deep Space Probe which can fit in the Expanded Launcher only and replace the Observator Probe of old. Sisters of EVE variations with higher strength will also be available.
  • Cloaking devices now deactivate when a cloaked ship is within 2500m of any station or stargate.
  • 'Contour' Reflective Plating I and 'Spiegel' Reflective Plating I will no longer show up as storyline variants of Reflective Plating. These modules will now display the correct meta level.
  • The description of all forms of cloaking devices has been changed to read "Fitting two or more cloaking devices to a ship negates their use as unsynchronized light deflection causes interference." Players should be fitting only one cloaking device per ship.
  • Drones:
  • Drones can now be controlled up to 250 km away from the owners’ ship with the proper skills, implants and rigs.
  • The electronic warfare displays will now show the effects of electronic warfare drones which have successfully webbed, damped, target disrupted or jammed a player ship.
  • Skills:
  • The Signal Acquisition skill is now called Astrometric Triangulation and gives a strength bonus.
  • The Astrometric Triangulation skill is now called Astrometric Acquisition and gives a scan time bonus.
  • The Astrometrics skill gives you +1 probes active per level, starting with 4 at level 1.
  • The skills Marketing, Procurement, Day Trading and Visibility will now state "Limited to Current Region" rather than "Limited to 50 jumps" when trained to Level V.
  • The skill requirements for the Tracking Disruptor II have been upgraded to Weapon Disruption 4, in line with other T2 modules.
  • The skill “CFO Training” has been removed from the character sheet.
  • Rigs:
  • All rigs, implants and ship bonuses giving a duration bonus to scanning on Tranquility currently will now give a strength bonus, and vice versa. The exception to this is the Virtue implant set which keep giving strength bonuses.
  • Player Owned Structures, Outposts and Stations:
  • The component assembly array has been changed to not have a material waste multiplier (is now 1.0)
  • The component assembly array now manufactures the Hybrid Tech Components and Data Interfaces.
  • The rapid / equipment assembly array has been changed to manufacture only items under the category modules or deployables.
  • The System Scanner Array has been recalled by its manufacturers for faulty wiring and you can redeem your original purchase cost by selling them back to various NPC corporations.
  • It is no longer possible to construct station warehouses at the equipment assembly array at a starbase. The volume of the completed item is much too large to be stored at this location.
  • The cynosural field generated by a starbase structure cynosural generator will now allow all ships to jump bridge through with a Titan even if some of those players are in different corporations and alliances than the Titan pilot. Previously the starbase cynosural generator would only allow members of the Titan pilots’ alliance to Jump Bridge through. Cynosural generators created by a ship remain unchanged as they allowed all ships to jump bridge with the Titan.
  • All racial Freighter cargo holds can now carry a Capital Ship Assembly array with freighter skill level 4. The Capital Ship Assembly array has been resized to 850k m3, down from 900.
  • Boosters and Implants:
  • High grade and low grade snake implant sets now display the correct bonuses.
  • Poteque Pharmaceuticals has issued a recall on their Draftsman range of hardwiring implants which were released with severe faults in the neural processors. Players can now sell their Draftsman implants back to NPCs at various stations. The GI-1 can be sold for 25 million ISK and the GI-2 can be sold back for 200 million ISK.
  • Character Creation and New Player Experience:
  • The AURA tutorial for Corporations has been revised and will now be six pages in length instead of seven. The page which has been removed is regarding Corporation recruitment advertising in Help channels.
  • The audio and tutorial concerning EVE mail has been removed. A new tutorial will be added at a later date.
  • Agents & Missions:
  • We have modified the format of the mission dialogue window. Accepting and declining missions is now accomplished via clicking the appropriate buttons in the new UI.
  • Time remaining in missions and for bonus rewards is now displayed as a duration rather than as an end time. (That is, “you have 3 hours and 27 minutes” rather than “you must complete the mission by 6:23pm GMT.”)
  • The mission "Alluring Emanations" will now only be issued by Level 1 agents.
  • The warning mission when entering the mission "What´s in a Name - Poke (3/5)" will now display the text "Attention, you are approaching a Gallente Federation vessel on official exercises. Turn back now.”
  • Thukker Mix or Trust Partners will no longer give kill missions against the Minmatar Republic.
  • The time taken for the second wave of NPC's to arrive in the mission "Intercept the Pirate Smugglers" has been reduced by 40%.
  • The mission description of "Balancing the Books (3 of 10)" now states that the player must visit the mission site to complete the mission even if they already have the mission objective in their hangar.
  • Science & Industry:
  • When a player tries to remotely manufacture a blueprint without the skill required for it, a message will now state "You are 0 jumps away from this installation and you lack the required Supply Chain Management skill for manufacturing or Scientific Networking for research to remotely manage your Science & Industry jobs.
  • Bomb blueprints will now show correctly in the bomb blueprint group instead of the missile blueprint group under contracts.
  • The deep core mining laser I blueprint can now be used to invent a modulated deep core mining laser II BPC.
  • Market & Contracts:
  • Probe launchers will now appear in the market window under Ship Equipment > Turrets and Bays.
  • The "Description (Optional)" field in page 3 of 4 when creating a loan contract has been changed to read "Description" and must be populated.
  • It is no longer possible to spam requests for "Get contracts" in the My Contracts tab. The button will now be disabled for five seconds after it is initially pressed.
  • The SCC has responded to demand and further sub-categorized the Hardwiring implant market groups to allow Capsuleers to more easily browse the available range of hardwiring implants by type of effect they have
  • Corporation & Alliance:
  • Alliances will now receive a mail reminding them that maintenance bills are due in the next 24 hours.
  • User Interface:
  • The Boolean selector (and/or) has been removed when initially opening the "Find member in a role" option in the corporation page. The selector will display when at least one query line is already there.
  • Previously you would tab from the username to the drop down arrow and then to the password. Now it tabs directly from username to password.
  • Critical:
  • Using the jump clone service will no longer cause client lock ups or problems with modules after jumping.
  • World Shaping:
  • Jumping into systems that have not yet loaded following a downtime will no longer cause so many issues.
  • Need for Speed:
  • Accepting a Factional Warfare mission or jumping into a Factional Warfare system will no longer generate errors in the logserver. This change will lead to faster loading which is always great.
  • Ships:
  • Attempting to re-board your own capsule when docked in a station will no longer start a 30 second cool down period before being able to board another ship. Now you can click on another ship in your hangar and board immediately.
  • When refining ore from a corporation hangar in a Rorqual, when you select 'to hangar and refine' in a station with a corp office the minerals end up in the same division as where the ore was stored in the ship. When you do so in a station without office the minerals move to the personal hangar.
  • The bonuses for the Cynabal now correctly match the description
  • The description of both the Wolf and Jaguar have been clarified to read "5% small projectile damage bonus"
  • The Worm has been added to the variation tab of the Merlin frigate
  • The description of the Guardian now clearly states that it belongs to the "Augoror" class of ships.
  • Unnecessary line breaks have been removed from the Rifter's description.
  • Launching more than two ships from a ship maintenance bay will now work as intended and no exception error will be generated.
  • A typographical error has been fixed in the description of the Wreathe.
  • Modules:
  • Republic Fleet warp scrambler now deactivates micro warp drives as intended.
  • Synthetic Hull Conversion Reinforced Bulkheads I, Synthetic Hull Conversion Overdrive Injector I and Synthetic Hull Conversion Nanofiber Structure I now have a variations tab in their show-info window, and are listed as a variant in the show info windows of the other meta versions of the module. In addition, these modules are listed as possible options in the "select item type" window when searching for an item type in contracts, or auto-linking to an item type in a chat window.
  • We have deleted the zydrine material entry which had a zero quantity when recycling a small electrochemical capacitor booster I.
  • There is now the 'bridge to member' option in the context menu for a broadcasted beacon while using a covert jump portal generator.
  • You are now able to compare module types from the "Deployable" category.
  • The COSMOS versions of sensor strength backup arrays are now listed as variants of those items.
  • The COSMOS versions of sensor strength backup arrays are now listed as variants of those items.
  • A typographical error has been fixed in the description of the Improved Cloaking Device II.
  • A typographical error in the description of Shield Boost Amplifiers has been fixed.
  • A typographical error has been fixed in the description of all damage control modules.
  • Grammatical errors have been corrected in the description of the module Analyzer I.
  • Rigs:
  • A static data issue regarding rate of fire bonuses has been fixed on various hybrid, missile and projectile rigs.
  • The Anti Explosive Pump II rig will now show the correct meta group in the variations tab and comparison tool.
  • Weapons & Ammunition:
  • The "Rage" missile description has been modified for clarity.
  • A warning message is now displayed upon removing weapons from a weapon group when a player is using the fitting services at a capital ship. Previously the group would be destroyed with no message meaning players would need to regroup all weapons.
  • Drones:
  • Praetor, Acolyte and Infiltrator EV-type drones now function correctly and neutralise the correct amount of energy from their targets.
  • Dragonfly and Templar fighters will now engage a target and function correctly.
  • Player Owned Structures, Outposts and Stations:
  • Starbases have received an overhaul. We have cleaned up the production entities to handle checking of supplies and outputs more gracefully. Starbases will, in general, be more efficient in terms of their evaluation - unlinked structures are no longer evaluated at all and less code is executed when calculating the evaluation order. They will also properly stall out like a production pipeline and no longer "lose" inputs or outputs by halting mid-cycle when setups are disrupted.
  • Clicking multiple times on "Assume Control" of a battery at a starbase will now display a message stating whether you have control or if you are assuming control of the structure.
  • The starbase structure control management window will now update changes within a couple of seconds when pilots are assuming control of any modules at a starbase.
  • The correct bonus is now displayed and applied to silo capacities which are deployed at Gallente medium and large towers.
  • A notify message will now display when trying to assume control of an unanchored module at a starbase.
  • A message will no longer appear asking "Do you want to remove all links between structures" on a starbase if the control tower has no links set up.
  • An exception error is no longer generated when accessing the management window for a reinforced control tower.
  • Boosters and Implants:
  • The description of all Crystal implants now state that the implants do not affect capital modules.
  • A typographical error has been fixed in the description of Standard X-Instinct Boosters
  • Character Creation and New Player Experience:
  • The Channel & Mailing List tutorial window will now display properly and no buttons will overlap.
  • An exception error is no longer generated when changing the selection on the tutorial group.
  • The button in the "Informative: Corporation (2 of 7)" tutorial page will now ask you to click "Next" instead of "Ok" to continue.
  • The Damage Control I will now appear correctly in the players hangar when accessing Tutorials tab>Beginner Tutorials> "Crash Course" in the 9th bar of the tutorial.
  • A typographical error in the "Crash Course: In Station - Hangar movement (1 of 2)" has been corrected.
  • Two typographical errors have been corrected in the Crash Course 'Manufacturing' on pages 1 & 3.
  • A typographical error in the targeting tutorial has been fixed.
  • A typographical error has been corrected in the tutorial for manufacturing.
  • Grammatical errors have been corrected in the text of the tutorials, "Informative: market", "Informative: map and "Informative: fitting station services"
  • A grammatical error has been corrected on page 2 of 10 in the certificates tutorial.
  • NPCs:
  • The Centus Lord will now drop battleship sized loot instead of frigate size loot.
  • The legendary Ammatar Commander Genom Tara has spotted a typo error in his description. We have fixed it and shot those responsible for writing it!
  • Agents & Missions:
  • Exception errors will no longer be generated when accepting /rejecting a first or second mission, accepting and then failing a mission or completing a mission.
  • Several NPC ship classes and structures have had their loot tables fixed to drop the correct items.
  • The mission "Mining Misappropriation" will no longer spawn ships of your own faction.
  • All agents throughout New Eden have been instructed to not give out the same mission again when it has been completed successfully or declined. If I didn’t want to save that Damsel 30 seconds ago, I sure don't want to save her now.
  • Agent Boismevier Mals is still missing despite a massive manhunt by DED. Avrues token has now been edited and will remove any mention of Boismevier. The search for this missing agent will continue in every known pleasure hub until we get our man!
  • The bonus reward time has been amended in the mission "Cash flow for Capsuleers (2 of 10)".
  • The bonus reward time has been amended in the mission "Making Mountains out of Molehills (1 of 10).
  • The NPC dialogue pop-up in the mission “For the honor of Rouvenor" has been changed to read Gallente instead of Amarr.
  • The description for the COSMOS mission "Governor's Aide 4 of 5" has been rewritten and the drop-off point has been corrected.
  • The correct bonus completion time has been applied to the mission "Cash flow for Capsuleers (1 of 10)".
  • Completing the mission arc "Cashflow for Capsuleers" will now give the intended faction standing increase.
  • The missing mission objective in the mission briefing for "Cash flow for Capsuleers (9 of 10)"has now been added.
  • The bonus time for the mission "Cash flow for Capsuleers (10 of 10)" will now be displayed correctly.
  • Tech 1 frigates are now permitted through the acceleration gate of the Level 2 Gallente mission "Delving into the Past (3 of 3)".
  • The mission briefing in both the agent offer and journal entry for "Portal to War (4 of 5)" will now display the correct mission location.
  • A 10 second delay has been added to the smart bomb activation time in the mission "Cash flow for Capsuleers (8 of 10).
  • The pathfinder gate is now named correctly in the mission "New Frontiers -Mad Scientist (2 of 7)"
  • A celestial beacon will no longer be broadcast to everyone in the system when accepting the mission "Foreign Investment".
  • The can which spawns the Apocryphon in the mission "Pilgrim - Heretics (2 of 5)" is now much more easily accessible.
  • The mission "Bad Bunnies" will no longer result in a standings penalty toward the Gurista Pirates.
  • The mission "Denial of Reconnaissance" can now be completed properly without the target NPC running away.
  • The missing objective, the informant, has been added to the mission "Freeing The Informant”.
  • The mission "A million little pieces" has had battleships added to the list of ships which cannot use the acceleration gate for entry.
  • The mission briefing and objectives for the mission "Are you receiving (3 of 3)" are now correct.
  • The correct standing gain is now applied to faction and corporation standing when completing the storyline mission "Materials for War Preparation".
  • Loyalty Point stores will now dynamically retrieve Loyalty points and ISK when running filters in order to properly check the default affordability of any item. This process will mean that the LP store will properly display the correct offers relevant to any player
  • The time bonus reward is applied correctly to the storyline mission "The Celestial Imperative (5 of 5)".
  • A typographical error in the mission "Unauthorized Military Presence" has been corrected.
  • A typographical error has been corrected in the description of "The Gallente Archaeologist - The Results (4 of 9)".
  • Typographical errors have been corrected in the mission briefing of "The Uprising - The Disappearance (1 of 4)"
  • A typographical error has been corrected in the mission briefing for "Carrying AIMEDs"
  • A typographical error has been corrected in the level 3 mission briefing for "Pirate Invasion".
  • A typographical error has been corrected in the mission offer for "Lost That Bet (3 of 5)"
  • A typographical error has been corrected in the mission objective of "Smuggler Interception".
  • A typographical error has been corrected in the mission briefing for the mission "The Uprising - Last Stand (4 of 4)".
  • A grammatical error has been corrected in the mission description for “Kidnappers Strike - The Secret Meeting (7 of 10)".
  • A grammatical error has been corrected in the mission briefing for "Encounter at Station 464"
  • Grammatical errors have been fixed in the mission objective for "Making Mountains out of Molehills (2 of 10)"
  • A grammatical error has been corrected in the "Objective Completed." message in the mission journal.
  • A grammatical error has been corrected in the text displayed when warping to the Reactor Factory in the COSMOS system of Nakugard.
  • A grammatical error has been corrected in the completion message from the agent in the mission "Mysterious Sightings (2 of 4)"
  • Exploration & Deadspace:
  • The Sansha Minor Refinery now has the correct name in the Sansha Hideout site.
  • Dini Mator has unearthed unknown riches and the loot he drops will reflect this.
  • A grammatical error has been corrected in the DED database information pop up for the "Minmatar Contracted Bio-Farm" complex.
  • Typographical errors have been fixed in the structure names of "Sansha Base" and "Provisional Sansha Outpost".
  • A typographical error has been corrected in the description of the com relay container in the exploration site "Crew Crash Production Facility".
  • Several typographical errors in prompts for the escalation path in "Blood Raider Powergrid" have been fixed.
  • Several grammatical errors have been corrected in the sites "Saintly Nebula", Rapture Nebula", Emerald Nebula" and "Pristine Guristas Ship Graveyard "
  • Science & Industry:
  • Caldari Navy station refining yields in Tintoh and Ichoriya have been corrected.
  • Markets & Contracts:
  • The Limited Expanded 'Archiver' Cargo I and the Limited Expanded 'Archiver' Cargo I Blueprint will now show when searching contracts or auto-linking to an item type in a chat window.
  • You no longer get the "Create Contract" option if you have items selected from more than one station or location.
  • HTML code can no longer be used in freeform contracts.
  • The "Dangerous Contract" warning is no longer generated to the person who is creating the contract.
  • A memory leak in the price history charts has been fixed.
  • A typographical error has been corrected in the message displayed under Market> Groups when the item is not available in the station, solar system or region.
  • A grammatical error has been corrected in the message displayed when a player tries to buy any item that is not available in the market.
  • Corporation & Alliance:
  • The "No items found" message will now be displayed in the Corporation> Corporation Assets> Lockdown tab.
  • Corporation faction standings now update correctly client side after downtime.
  • A grammatical error has been corrected in the message received when proposing a vote to expel yourself from your own corporation.
  • Graphics:
  • The targeting process is no longer interrupted, stalled or changed by activating an offensive module and trying to target a ship which is already in the process of being targeted. Previously players would have seen the target lock seemingly aborted with a warning message displayed.
  • Station environments will now load properly when docking in any system. Station owners were forced to take action due to the number of personnel drifting off into space.
  • Moving a weapon group on top of another weapon when in grouping mode will now move the entire group to the chosen location.
  • Salvager icons are now displayed correctly, superfluous pixels have been removed.
  • Small railguns have had their models upgraded. Any sinking effect has been reduced.
  • The 3D graphics rendering will now work as intended. The move and view will work correctly and ships will not be drawn magnetically to the center of the screen.
  • Missing textures for multiple Minmatar ships including the Nagalfar, Tempest, Typhoon, Stabber and Firetail have all been added.
  • Several Gallente stations have had missing textures and graphics replaced.
  • The Amarr Factory Outpost is now displayed correctly.
  • The sails on many Minmatar ships have been remodelled and will display correctly at all times. Many players assumed they were just falling off due to a lack of glue, but this is not the case.
  • The blinking lights on ships and stations have been made larger.
  • Graphical anomalies including grey screens will no longer display in the client.
  • The Nighthawk and Vulture both display their correct textures.
  • User Interface:
  • The HUD will now show the correct levels of capacitor and shields. Players will no longer see incorrect data displayed showing the capacitor or shields at empty when this is not the case.
  • It will no longer be possible to edit a bookmark and leave the label field blank. A warning message will now pop up stating that this field needs to be populated with information.
  • An information message will pop-up only once on starting a conversation with an agent.
  • A warning message will now be displayed when attempting to open the fitting screen or reprocessing plant while not in a ship or capsule. The message will read "You must be inside a ship or capsule in order to perform that action. Please board a ship and try again."
  • Copy and pasting the data available in "last clone jump" will now display correctly. Previously, it displayed a number instead of the correct time.
  • Using the "Remove" option on a turret or missile launcher in the fitting window while in space will now remove any charges from that module. If the turret or missile bay is not loaded with a charge a notify message will be displayed stating that the module cannot be unfitted while in space.
  • The tactical overlay will now display correctly when jumping through a stargate with the overlay open. The tactical overlay can be switched on and off normally.
  • The Amarr regional gates have had their settings adjusted and are now working properly.
  • An exception error will no longer be generated if the incorrect date is added in the journal window under NeoCom> Wallet> Tab 'My wallet'> Tab ‘Journal’.
  • Windows are working properly after being stacked, reset and unstacked. For example, merging the local chat window with the scanner window and then separating them will have no adverse affect on either window and both will function correctly.
  • The text for channels and mailing list windows will now fit within their parameters if the window is set to its smallest size.
  • Right clicking on jump drive-capable ships will now give an option for "gang cyno." The jump to tab will no longer give "no destination" as an option.
  • Selected items in space maintain their size when minimized or maximized. The window will now display correctly.
  • An exception error is no longer generated when opening the character sheet from the Neocom.
  • An exception error is no longer generated when broadcasting messages from broadcast window.
  • When you sort a scroll window using the column headers, the columns will now display correctly. For example, sorting the number of items by quantity will no longer display the list alphabetically instead.
  • Setting the background color now gets correctly applied and saved when selected through the "Preset" option in ESC menu> General Settings.
  • The turret damages of “excellent hit” and “scratching hit” will be correctly recorded and displayed in the combat log.
  • The user interface has been streamlined when clicking on an item in the market in order to load details faster.
  • Ships and Items windows will now close properly when using a keyboard shortcut.
  • "Launcher Hardpoints" have now been added to the compare list under variations tab > compare.
  • Players can now delete their own player created channels even if they are not currently present in the chat channel at the time.
  • It will now be possible to add extensive notes both when creating and editing a bookmark.
  • Selecting medals in the Decorations tab using the arrow keys will no longer generate an exception error.
  • The title screen displayed when patching the EVE client will no longer display "The patch could not be applied because of an error" when pressing the enter button to confirm.
  • An extra character in the "Propose Vote" page when running for CEO has been removed.
  • It is no longer possible to use the "Remove from overview" or "Add to overview" option by right clicking on a ship when using the repair shop facilities.
  • The search function for alliance name, alliance short name and corporation ticker will now display a notify message: "Please type in at least 1 character" when trying to search with no characters in the search field.
  • The "Tip of the Day" has been updated and will no longer display out of date information.
  • Ships will no longer display an incorrect top speed after jumping through a stargate. Previously a ship would display the maximum speed granted through the use of a microwarpdrive if that module had been active before the jump was made.
  • Stargates were displaying an incorrect volume of 1.0m3. The correct volume is now listed as 10000000.0 m3.
  • A warning message will now be shown when attempting to award a medal when no medals have been created. Previously a blank window was displayed.
  • The scroll bar in the log table will always be at the top upon opening.
  • The default warp distance when warping to another player in a fleet now works properly.
  • Secure audit log containers will now display properly on a directional scan if they are in space and in range.
  • Energy neutralizing batteries will now display properly on a directional scan if they are in space and in range.
  • Selecting all agents in a station or under the agents tab in the address book will now work as intended when clicking Ctrl & A
  • Using the left/right keyboard arrows to navigate the contract front page, agent conversations, free form contracts or group page in the market will no longer generate an error.
  • Saved overview tabs will now display in the correct alphabetical order.
  • Fleet windows will now update properly when players are added or removed from any position.
  • Clicking "Ok" on the load template window when creating a freeform contract will now default to the last template used if an incorrect choice is made and will also no longer generate an exception error.
  • Changing wallet division through change division or set as active wallet does not open Welcome page again.
  • Changing ship after previously assuming control of a starbase module will no longer display an incorrect fitting or maximum velocity. The correct slot layout, configuration and maximum speed will be displayed correctly.
  • Show info is now available in all appropriate instances. Previously there was no show info option on things like show info on self in space, show info on fleet panel, certain show info in S&I>Corp Blueprints, certain show info in Character Sheet and certain show info in Corporation tabs.
  • Broadcasted target indicators (F1, F2 etc) on the overview will no longer vanish when the overview is updated. Previously the indicators would vanish when a new item appeared on the overview i.e. a wreck or a capsule from an exploding ship.
  • Certificates in a tree view will now display correctly and highlight appropriately while scrolling through a list of certificates.
  • Using shift + left mouse button to select a group of items or ships from your hangar or cargo hold will now highlight the correct amount of items. Previously some additional items were added erroneously.
  • Black Ops Battleships now have a "Bridge to Member" option when a jump beacon is broadcast in the fleet.
  • The ship status indicator of Black Ops battleships will now list gang members with open cynosural fields and then Alliance beacons for "jump to" points. A list of all known gang beacons will also be displayed.
  • Opening the mission journal and reading the details of a rookie mission will no longer generate an exception error
  • An exception is no longer generated in the logserver when checking the cross/uncross option available under the solar system map tab in world map control panel window.
  • An exception error is no longer generated in the logserver when clicking anywhere on the world map control panel.
  • Fitting stacked modules from corp hangar no longer prompts a locking warning when the fitting is already in progress.
  • Clicking on a link to a secure container which does not belong to you will no longer display the option "Set New Password"
  • A display issue has been fixed in Certificates tutorial.
  • UI stays hidden after jumping when "Hide Windows"(Ctrl + Tab) is enabled.
  • Entering the game with the global criminal tag will not cause an exception in the log server.
  • Dragging and dropping charges from modules to the cargo hold icon now works as intended.
  • Only the charge is removed when removed from a module in the fitting window in space. The module icon does not appear when the charge is dragged.
  • A notify message will now appear when attempting to remove modules in space saying that this action is not permitted.
  • CEO edits of corp titles will now work as intended, overlapping text has been removed.
  • A grammatical error has been corrected in the info message which pops up on modifying a sell or buy order within 5 min of creation.
  • A grammatical error has been corrected in "Login Data Incorrect “on the login screen.
  • Several grammatical errors have been corrected on the Militia Welcome Page.
  • A typographical error in the Otitoh COSMOS mission item "ancient treasure map" has been fixed.
  • A typographical error in the description of the "Cord of Elements” landmark has been fixed.
  • Grammatical errors have been fixed in the description of the certificates "Cartographer - Basic" and "Gallente military special forces -Elite" descriptions.
  • A grammatical error has been corrected in the message displayed when a player has insufficient ISK for repairs at the repair facility or when trying to insure a ship with insufficient funds.
  • A missing full stop has been added to the end of the sentence in the pop up message when trying to create a freeform contract publicly.
  • A typographical error has been fixed in the undo recycle request window for character termination.
  • A typographical error has been corrected in the message displayed while attempting to manufacture without sufficient funds in both personal and corporate wallets.
  • A typographical error has been corrected in the attributes tab in the show info window of Tech 1 and Tech 2 mining crystals.
  • A typographical error has been fixed in the message displayed when dragging your own character into the "Blocked" tab in people and places. Blocking yourself is serious business.
  • A typographical error has been corrected in the description of the Disfunctional Solar Harvester.
  • A grammatical error has been corrected in the notify message displayed when trying to search from people & places window without entering any character in the 'search string' field.
  • EVE Voice, Mail & Chat:
  • Sending chat messages during periods of heavy load will no longer result in extra carriage returns. All text and chat will be displayed normally.
  • The automatic email sent out when an Alliance adopts a war declaration has been modified with the number of hours until it becomes active.
  • A technical error has been fixed which prevents chat channels with large populations from freezing up.
  • Corporation emails no longer get deleted when reopening or switching tabs. All Corporation mails will behave normally.
  • Players will no longer observe an error being generated when joining EVE Voice as a squad member in a fleet.
  • Players will no longer observe an exception error when multiple people leave fleet in EVE Voice.
  • We have extended the built-in channel names list to include Alliance channels.
  • The "Reply" and "Delete Message" buttons on any EVE mail will no longer lose transparency when the pinned EVE mail window is closed and reopened.
  • The in game chat channel for EVE Radio is now labelled correctly in the channel listing.
  • Attempting to delete a joined system channel i.e. local or Corp chat will no longer generate an exception error.
  • Chat channels will no longer become blank when clicking the scrollbar while the channel is opening up. Previously, the client would populate a blank window which could eventually crash the client.
  • Characters blocked from the buddy list remain blocked after a relog of the client.
  • Right clicking and removing users from the allowed or blocked lists of in game chat channels now works as intended.
  • Vertical text in chat edit boxes has been fixed. All text will be horizontal.
  • Delaying entering a password for a chat channel will no longer causes errors in the log or problems loading chat channels.
  • Selecting all characters in an EVE Mail search and then trying to add all into the recipient part of the mail will no longer cause an exception in the log server.
  • Grammatical errors have been corrected in the mail text received for corporate bills.
  • A grammatical error has been fixed in the information message which pops up when attempting to send a blank EVE Mail.
  • A grammatical error has been corrected in the pop-up window displayed when editing the name of the channel to an already existing channel name.
  • A grammatical error has been corrected in the SCC mail received for insurance payout.
  • Several grammatical errors have been corrected in the EVE mail received from the tutorial agent upon entering the game for the first time.
  • A typographical error in the info message when agreeing to join an in-game channel has been fixed.
  • A typographical error has been fixed in the pop-up message when editing the name of the channel to an already existing name.
  • A typographical error has been fixed on the pop-up window if an incorrect password is entered three times when attempting to join a chat channel.
  • CONCORD & Killmails:
  • Killmails that were displaying inaccurate information when an NPC laid the final blow have been fixed. If an NPC dealt the final blow. The client will go through the players that dealt damage, in decreasing order by damage dealt. The highest damaging player remaining in space in the solar system will be awarded the killing blow. In the event that no players match this criterion then the final blow will be given to the NPC.
  • You no longer get a global flag for shooting your own can while in NPC corp.
  • Mac:
  • Tabbing in and out of the client on the Mac will no longer cause excessive memory increase leading to a crash.
  • Localized Clients:
  • The text for the certificate "Mining Foreman" has been translated in the German client.
  • Factional warfare ranks and descriptions will now display correctly in the German client.
  • The warning displayed when trying to anchor a structure at a starbase when another structure is in the process of anchoring has been translated correctly in the German client.
  • The default name for an outpost has been translated correctly in German.
  • The correct text will be displayed when announcing the available number of public contracts you can create in the contracts window.
  • The notify message displayed when attempting to send more than one EVE mail per minute on a trial account has been translated correctly in German.
  • Text will no longer be clipped in the "Character sheet advanced information" tutorial in Korean or Portuguese.
  • The overlapping text on Character Creation in the Russian client has been fixed.
  • The correct text will be displayed in localized clients when accessing open and closed blueprint votes and viewing sanctionable actions in effect and not in effect.
  • The correct text will be displayed in localized clients when accessing open and closed blueprint votes and viewing sanctionable actions in effect and not in effect.
  • A typographical error in the German translation of activation timers has been corrected.
  • The shortcut option to open the journal in the German client has been renamed to “Logbuch öffnen.”
  • The Liquid Cooled Electronics 1 Blueprint in the German client will now display correctly.
  • The industrial command ship skill description in the German client is now in English, like all other skills.
  • The global criminal notification messages displayed when trying to dock or jump have been translated correctly in the German client.
  • The German translation of tracking computers, tracking links and tracking enhancers has been corrected.
  • Various localization issues have been fixed surrounding the usage of plurals and the location of objects in non-English languages.
  • "Je Skillstufe" has been added into the German description for most battlecruisers (Cyclone, Drake, Harbinger and Hurricane.)
  • EVE API and Static Data Dump:
  • The Imperial Special Ops Field Enhancer - Standard has been added to the charactersheet.xml
  • NPC Corporation descriptions will be added to the crpNPCCorporations table of the static data dump.
  • Accessing CertificateTree.xml.aspx will now return the cachedUntil value to its proper place, the root value.
  • All corporation public information is now accessible in the CorporationSheet API now. An error that occurred if the corp was not in an alliance has been resolved.
  • Miscellaneous:
  • Several GM Tools have been fixed in order for our Customer Support Team to help you much more easily.
  • Responding or updating a petition on the web interface after sending a mail to [email protected] will now update successfully. You will no longer receive a failed message on the webpage
  • Several grammatical errors have been corrected in the knowledge base article, "Video card information for EVE".
  • The correct requirements are now displayed for the certificate Common Ore Refiner – Standard
  • Cancelling a trade window will no longer generate an error when the other player has the "Offer Money" box open.
  • Hyperlinks will now display correctly when hovering the mouse over a link in the notepad. This applies to both notes that have just been written and those that are saved and re-opened.
  • Notes will now save correctly in the notepad when using the Ctrl+W option to close and save.
  • The correct description has been added to the asteroids Arkanor, Bistot, Dark Ochre, Kernite, Scordite and Veldspar.
  • The character sheet will now update in real time when a medal is awarded.
  • The Knowledge base link in the in-game browser will now display the page correctly.
  • An exception error in the log server is no longer generated when docking with the corporate hangar open.
  • Right clicking on the "view log" window title no longer throws an exception in the log server
  • An exception error is no longer generated when clicking on the "Need Backup" broadcast when members of your fleet are in another solar system.
  • Clicking on https://support.eve-online.com/Pages/Petitions/CreatePetition.aspx will now lead to the correct news page.
  • A typographical error has been fixed when creating a petition in game.
  • The "View Awardees" tab in the decorations window has been adjusted in size and is no longer cut off.
  • Attempting to destroy a jump clone when the pilot is not in a ship or capsule will now display a message stating "You must be inside a ship or capsule in order to perform that action."
  • Reprocessing a fitted ship will now unload all modules and charges directly into the players hangar.
  • Changes have been made to the collision mechanics in the physics simulation. Massive objects will be less affected when bumped by smaller objects.
  • Control bunkers will now load correctly in Faction Warfare and agents will now hand out missions correctly without an error occurring.
  • When manually installing the client no additional folder is created in the root directory you are installing to.
  • EXPLOIT FIXES:
  • Several exploit issues have been fixed, making EVE a better world to live in for us all.

New in EVE Online 5.20.75883 (Jan 27, 2009)

  • Redeeming system:
  • The redeeming system allows players to take advantage of special offers made available by CCP and affiliated companies.
  • In this release, the redeeming system will allow for game time credit to be purchased via the Secure EVE Online website in the form of 30 Day Pilot License Extensions (PLEX).
  • Fixes:
  • Fixed an error in the model preload system. This was causing some slight performance degradation on premium clients being run in classic mode.
  • Removed an outdated DirectX check from the client.
  • Updated the clients patching mechanism to handle very large files and patches correctly.

New in EVE Online 5.20.72263 (Dec 16, 2008)

  • Need for Speed:
  • A new graph is now accessible in the performance monitor that displays information about memory usage in the client.
  • Fixes:
  • Need for Speed - Memory leaks have been plugged in the graphics rendering engine’s resource management. The memory leaks would occur when switching to and from fullscreen, when locking the computer or when the screen saver activated, and also gradually over time.
  • Need for Speed - A memory leak in the market price history chart has been plugged. This memory leak could also potentially occur when viewing CONCORD billboards or when opening the settings menu.
  • EVE API:
  • Improving performance when fetching certificate information by character.
  • Miscellaneous:
  • A database performance issue causing excessive load on corporation member lookups has been fixed.

New in EVE Online 5.20.71655 (Dec 11, 2008)

  • CRITICAL:
  • We are changing the way the patcher behaves. Previously, if the patcher encountered locked files while patching it would suggest that you reboot to complete the patching (but allow you to cancel the reboot, in case you wanted to do something else before rebooting). Now it insists on a reboot before you continue. People will still have the option to close other programs before pressing the OK button to start the reboot. There were problems with locked files, reboot requests and Vista. That has now been fixed and should work normally on both XP and Vista.
  • The client will now check files and folders before starting the patching process. Previously, if it found extra files it would automatically move them to a temporary folder before continuing. Now it will suggest rebooting to complete patching (because these might be patch files for a pending reboot) or suggest that you should manually remove the extra files.
  • CHANGES:
  • Need for Speed:
  • In our continuing efforts to improve fleet fights, we have made various improvements that have resulted in a much better overall performance. CCP Atlas details these changes in The EVE Client - A Love Story.
  • We have made various performance improvements to UI rendering in the graphics engine.
  • Turrets and turret effects now work in the same way for both the Classic and Premium clients. A turret is no longer loaded into a scene unless it is either fired at you or you are “looking at” the owner’s ship. Now, iff you disable turret effects you will only see the turret models of your own ship or any ship that you are explicitly look at. This reduces the loading time of scenes with a large number of turret ships substantially and increases the framerate per second on such scenes dramatically in Premium but has no effect on the Classic client. If you disable turrets, any turret model that is already in the scene will continue to be there. However, warping away and back again will clean out turret models.
  • Sentry gun turrets will also behave in the same manner as ship turrets. They will not appear unless you are looking at them or unless they are firing on you.
  • Drone models can now be disabled. Disabling the models has an incredible impact in loading up heavy scenes on both the Classic and Premium clients. The impact on the framerate per second once the scene is loaded will only be measurable if your camera is zoomed in far enough for the drones to resolve into models. When drone models are set to disabled then the turrets are automatically also set to disabled.
  • You can now disable camera shaking which both disables camera shake when missiles hit and when you're in warp.
  • You can now disable ship explosions. Ship explosions had the ability to add heavy load in major fleet engagements and can now be completely turned off.
  • Tactical notifications can now be disabled. Warp scrambling messages and self destruct are two examples of these notifications. Please note that these notifications will still display if it is your ship which is being affected.
  • We have added a new option called “Hide all brackets” which is the inverse of the existing “Show all brackets” and will function in the same way. The two options are mutually exclusive so activating one will disable the other. This is a new and easier way to disable brackets.
  • Graphics General
  • We discovered that certain memory re-allocation behavior gave bad performance on Windows XP. We switched from regular memory heaps to low fragmentation heaps, which gave a tremendous boost to model loading on Windows XP. This change had no effect on Windows Vista, but the behavior on Vista both before and after is much better than on XP.
  • Bracket loading in heavy scenes has been substantially improved.
  • FIXES
  • Graphics General:
  • A memory leak has been identified and fixed resulting in a much smoother performance overall.
  • Under certain conditions the graphics engine would find objects that did not exist in the scene anymore. This has now been fixed and will no longer result in performance degradation.
  • Found and fixed an issue where the graphics engine DLL could not be loaded on certain older hardware
  • Miscellaneous:
  • An error will no longer be generated when jumping between two clones which both have implants.
  • Exploit Fixes:
  • Several exploits have been fixed making New Eden a better place for everyone.

New in EVE Online 5.20.70393 (Nov 28, 2008)

  • CRITICAL:
  • Duration timers on modules can now be enabled and disabled. This will allow players who experience discomfort with duration timers the option of disabling the effect completely.
  • To address performance issues, we have made changes to the EVE Mail system in Quantum Rise 1.0.2. You will now be able to download only your first 1000 undeleted EVE Mails. In order to access additional Mails, you will need to delete mails currently in your inbox in order to make space. Additionally, EVE Mails sent by NPCs that are older than three months will be deleted. CONCORD EVE Mails are excluded from this deletion, however, they still fall under the 1000 EVE Mail limit. This change will be delayed by 24 hours and will come into effect on Friday 28 November 2008.
  • CHANGES:
  • Need for Speed:
  • The collision ball set up on various Large Collideable Objects, especially in mission sites, has been simplified to increase overall server performance.
  • Performance warnings that were displayed within the server logs have been investigated and fixed. The result is that number of database calls has been reduced which results in lower latency overall. In simple terms this means less lag overall!
  • Ships:
  • All blockade runners (Crane, Prorator, Prowler and Viator) now have a 5 second reactivation time when using a covert ops cloaking device.
  • The shield recharge time on the Orca has been changed to 2100 seconds
  • The bonus for cloaking which is applied to blockade runners now correctly states "-98.5% to -99.25% bonus to cpu need of covert ops cloaks"
  • Player Owned Structures, Stations and Outposts:
  • Increased the capacity of the Large, X-large and Capital ship assembly arrays by 500m3. This will allow items other than the largest possible ships to be stored or assembled within them. This change permits for ships to be assembled whenever blueprints are held in the array.
  • Graphics General:
  • The cache settings for the Classic mode and Premium mode are now stored separately.
  • Miscellaneous:
  • Moving multiple items between containers is now working properly. You will no longer receive a message telling you the item is locked.
  • FIXES:
  • Ships:
  • The correct armor repair bonus has been applied to the Occator. The ship will now give a 5% bonus to armor hit points repaired per level.
  • Weapons & Ammunition:
  • You can no longer move charges between grouped or ungrouped weapons within the fitting screen
  • Attempting to group modules other than turrets or launchers will now display the message “You can only group turrets and launchers.”
  • Loading ammunition into weapon groups will work properly in all cases. Attempting to load an odd amount of turret ammunition or missiles into a weapon group will split the ammunition over all grouped weapons and any odd number will not be used and will be returned to the hangar or cargo hold. For example, attempting to load 51 cruise missiles into a group of two Cruise Missile Launcher II’s will display as 25 charges and the additional missile will remain in your cargo or hangar.
  • A pop up notification window will now appear for both weapon groups and single weapons when trying to load more ammunition than the turret, launcher or weapon group can hold.
  • You can no longer drag and drop ammunition into grouped weapons on the fitting screen when a different type of ammunition is already fitted. Fitted charges will need to be removed before you drag and drop any new ammunition into the weapon group.
  • Turret damage is now displayed correctly in the player logs. Wrecking and excellent hits will be shown in all of their pew pew glory.
  • Players will no longer see phantom ammunition appear in their personal hangar after removing a loaded fitted turret to the Corporation hangar. All loaded ammunition will now be correctly stored in the Corporation hangar when the turret is unfitted there.
  • The blueprint for Gurista Citadel Torpedoes has been removed. In addition, Gurista Torpedoes will no longer display the "I" after their name i.e. Gurista Doom Torpedo I will now display as Gurista Doom Torpedo.
  • Skills:
  • It is now possible to start skill training a level 0 skill from the Certificate Planner. This means that skills that have not been trained to Level 1, and were added to be trained at a later date, can now be started normally via the Certificate Planner.
  • Player Owned Structures, Stations & Outposts:
  • The order of modules within the production tab of player owned structures will no longer change when reloading or sorting fuel within the tabs. This fix will directly affect the listing of silos, reactors and moon harvesting arrays.
  • Shooting at a station service with turret weapons will no longer generate an exception error once the station service is at 0%. This situation occurred when shooting a station service which was at 0% directly after downtime.
  • An error message is no longer generated when attempting to move items into the Corporation hangar. When items were totalling in excess of 1000 items, this error message was being displayed.
  • Market & Contracts:
  • The “Item Name (exact)” filter is now working properly in the contracts window. If no contracts are found then the “No Contracts Found” message is properly displayed.
  • Graphics General:
  • Orbital maps in the solar system show info window now display correctly.
  • Medals can now be created with characters that are not English i.e. Chinese, Cyrillic or Greek. Current medals which use these characters can be changed by submitting a petition to our Customer Support Team
  • It will now be possible to create a medal using UNICODE characters in the medal name.
  • Character portraits will now be captured correctly when using the "capture portrait" option. The image will be displayed in the My Documents>EVE>capture>portrait as one large picture rather than four passport sized pictures.
  • Players will no longer see a ship giving off smartbomb effects after the smartbomb has been turned off. This was happening when a ship was destroyed by a smartbomb and the pod was still active
  • Graphics Premium:
  • The missing fourth turret on the Harpy has been replaced.
  • User Interface:
  • The character sheet will now list skills and attributes in the correct alphabetical order from A-Z in their respective windows.
  • The price history tab in the market window now shows the correct price history. For example, two decimal places have been added so prices will list as 1.00M, 1.25M, and 1.50 M instead of 1M, 1M, and 1M.
  • Fitting stacked modules from the Corporation hangar will no longer display an "Admin Lock Trace" warning.
  • The Gremlin Javelin Rocket Blueprint has been fixed and now displays the Tech II icon.
  • The information window displayed when using "show info" has been adjusted to the proper height. The minimum height had been increased to display medals, however, we have decreased the size once more but height will adjust automatically to display medals as necessary.
  • Scroll bars will no longer appear when opening the character sheet.
  • Jumping through a stargate with the mini map open (F11) will no longer cause the map to break. Your position will now display normally via the indicator on the map.
  • Opening and closing the fitting window within a five second time frame will no longer generate an exception error.
  • On selecting a locked object (in space or in overview), the 'selected item' icon remains the same. Players had been experiencing multiple icons when using selected item which were being seen in duplicate or triplicate.
  • Character sheet will now show updated attributes and augmentations after a clone jump.
  • The market buy and sell order window was slow if you were in a system that your autopilot was set to avoid. The performance has now been improved.
  • Corporation listings under the station services icon will now display as intended. Corporation “Apply to Join” buttons will no longer overlap.
  • The box art icon in Windows Vista's Games Explorer no longer says “Trinity”.
  • EVE API and Static Data Dump:
  • The missing column attribute for the certificates in the EVE API has been added.
  • The certificate tables added to the Quantum Rise data dump will now display as intended. Unnecessary wide columns have been shortened.
  • Miscellaneous:
  • Fixed a server side warning that occurred when moving items.
  • Reprocessing a mixture of mission loot and salvage will no longer cause an exception error to be thrown.
  • The In-game Browser has been fixed and all appropriate buttons and tags are working as intended. Forms and form fields within tables now work properly.
  • The "Open monitor" feature which was opened by shift+ctrl+alt+M has now been reinstated in a new form.
  • A right click menu has been added when accessing cargo containers in an inactive ship’s cargo hold.
  • Certificates and certificate relationships have been added to the bulk data files.
  • The Basic and Standard Common Ore Refiner certificates no longer display a blank window when opened and the number of prerequisite skills for them has been reduced from 7 to 6.
  • Space junk clean up is now running during downtime but will not delete anything it is not supposed to.
  • Exploit Fixes:
  • Several exploits have been fixed making New Eden a better place for everyone.

New in EVE Online 5.20.70124 (Nov 24, 2008)

  • Fixed an error that would occasionally cause a ship to disappear after jumping through a gate. This error would also cause client delays in loading up the space scene and models after the jump.
  • Fixed performance issues that would occur when loading a scene when running 2 or more clients at the same time, such as when docking.
  • Fixed a performance issue that would cause client slowdown after 30-45 minutes of playing.
  • Fixed a memory leak issue when ships appear on screen.
  • Fixed an issue that could occasionally result in a crash when switching effects on and off while in battle.
  • Fixed a memory leak that would occur when loading a large number of models.
  • Fixed an issue that could cause a crash when entering warp.

New in EVE Online 5.20.69477 (Nov 12, 2008)

  • Critical:
  • Vastly outperforming previous network technology, StacklessIO brings reduced latency and faster response to EVE Online. With StacklessIO, the groundwork has been laid for pushing the limits of today's server technology to new heights. For the past two years we have been developing this new technology to increase the performance of our network communication infrastructure in EVE. This new network layer reduces network latency and improves performance in high-volume situations, e.g., in fleet-fights and market hubs such as Jita. More information can be found in CCP Explorer’s blog on StacklessIO
  • We've migrated all of our key servers to 64-bit software, allowing the scale of player battles to surpass the previous limit of a few hundred on each side and improving performance in extremely high traffic regions of space. Full details of EVE 64 can be seen in EVE64 Dev Blog by CCP Explorer.
  • Major world shaping events have occured in the Constellation of Santenpaa. Caldari Corporations, especially the Caldari Navy, have relocated several Agents to other areas of the state to improve efficency. This will mainly affect the systems of Isenarios and Aramachi.
  • In addition the Caldari State have relocated jump gates from this area.
  • The 30-day renewable license pioneered by CONCORD is an alternative to its pod pilot contract license. Pilots on this new renewal scheme can purchase license extensions for ISK and thereby forgo the need for a contract altogether. Full details can be found in Oveurs Blog I can resist anything but temptation
  • World Shaping:
  • The following stargate routes have been removed:
  • Komo Motsu
  • Saila Oichiya
  • Saila Motsu
  • Saila Laah
  • The following stargate routes have been added:
  • Komo Oichiya
  • Oichiya Laah
  • The following stations belonging to the Caldari Navy have been deployed:
  • Ichoriya V Caldari Navy Logistic Support.
  • Tintoh VIII Caldari Navy Testing Facilities.
  • Ships:
  • Outer Ring excavations (ORE) and Deep Core Mining (DCM) have completed a joint venture by creating The Orca. This new empire-capable vessel is designed as a "sub capital" logistical ship with a mining command focus, ideal for the day to day needs of corporations or individuals. Filling a void between regular and capital ships, the Orca is a more affordable option for pilots who can’t yet fly capitals. These boats are able to use stargates but do not have jump drives. CCP Chronotis provides full details in the Orca Dev Blog.
  • Role Bonus:
  • 250% bonus to range of tractor beams (70km)
  • 100% bonus to tractor beam velocity (1km sec)
  • 500% bonus to survey scanner range (~125km)
  • Industrial Command Ships Bonus:
  • 3% bonus to effectiveness of mining foreman gang links per level and 5% bonus to cargo capacity per level
  • Slots: 3/4/2
  • urret hard points: 0
  • Launcher slots: 0
  • Fitting: 430cpu, 960pg
  • Drones: 75m3/50 Mbit/sec bandwidth
  • Need For Speed:
  • Weapon Grouping is a new system that allows you to group your ship’s guns/launchers together into one entity. Group creation will be done through a single right-click menu and activation will be toggled by a shortcut or button. The benefits are that you can fire all guns and missiles in one salvo and change ammo types across all turrets and launchers much more easily. This new feature also reduces the number of database calls required for firing weapons separately, allowing the server to operate more fluidly. Module recharge timers allow players to gauge how long before the next activation. The movable HUD gives players even more control over their UI layout. Full details on Weapon Linking can be found at Weapon Grouping by CCP Ytterbium.
  • Speed rebalance has been introduced, affecting a great many different ships and modules. Maximum top speed has been reduced across the board along with changes to how micro warp drives operate. Stasis webifiers, rigs, overdrives, implants, web drones and gang bonuses have all been changed. Full details of what has been changed will be listed in the appropriate section and a full listing of the Speed Rebalanced Dev Blog by CCP Nozh is available.
  • Thousands of NPC's have been affected by changes to rate of fire. Various NPC's with a high rate of fire were modified, their RoF reduced and the damage increased, keeping the DPS the same. Less number of shots means less load on the server.
  • Various database improvements have been added to allow for optimization of the game engine. These improvements will allow the client to provide a smoother gaming experience for players. This includes changes to Corporation standings which are calculated during downtime.
  • It also affects how characters are loaded into and unloaded from solar systems.The biggest benefit will be when a large fleet is jumping simultaneously and how the server manages and tracks engagements.
  • We have made improvements to the contract system on a DB level and we also refactored and optimised how a large number of items are moved between a station hangar and ship cargo hold.
  • Player Owned Structures, Stations & Outposts:
  • A new Large Ship Assembly Array has been added which can be anchored in high security space. This new assembly array can manufacture battleships, freighters and industrial command ships. It has 3 slots with a 0.75 time multiplier and a 1.0 material multiplier.
  • Agents & Missions:
  • 54 new missions have been added for Level 1 through to Level 5. These missions are primarily for Empire based factions.
  • Character Creation and New Player Experience:
  • Earn official recognition for accomplishing certain levels of skill training in all areas from trading to combat. Certificates are a powerful tool to reinforce your bragging rights and bargaining power. The certificate system will be an invaluable asset to new players who wish to plan a new skill. Full details can be seen in the Certificates blog from CCP Greyscale.
  • Science & Industry:
  • Moon minerals have gone through some changes in regards to production. Moon mining will remain unchanged and will process as normal; however, players can now create some of the rarer moon minerals like dysprosium and promethium through reactions. We have created six new reactions which allow you to create key intermediate materials without relying on the rarest moon minerals. This isn't, of course, an efficient process and each rare mineral has been assigned a more common counterpart, which can be used in the place of the rare mineral in these new reactions at a ratio of 20:1. This roughly approximates the difference in moon count between the rare mineral and the common mineral in each case. The four pairings are cadmium/dysprosium, vanadium/thulium, chromium/promethium and platinum/neodymium. The final output of each of the reactions will be ten units per cycle, and the common mineral always replaces the mineral at a 20:1 ratio. More details can be found in the Alchemy Dev Blog from CCP Greyscale.
  • Markets & Contracts:
  • The market has had a bit of a makeover. Extra filters have been added and the price history screen has been adjusted.
  • Corporation & Alliance:
  • Player corporations will be able to create and award medals to their members.
  • Any member with the personnel manager, director or CEO role can create a medal in the corp interface > members > decorations section. When creating a medal you define the look of the medal, give it a title and description. Creating a medal costs 5 million ISK paid from the corp wallet.
  • A personnel manager, director or CEO can then award a medal they have created to their corp members either by context selecting the corp member in the chat channel or using the memberlists and multi selecting many members. The cost of awarding a medal is 5million ISK per award to each member. The same medal can be awarded multiple times to the same member.
  • When you are awarded a medal, you will receive an evemail notification detailing why you were awarded the medal. You can then check the decorations tab in your character sheet to see a list of medals you have been awarded. From here you can opt to display a medal publically or trash it or set it back to private. Your other corporation members can see an overview of the corporations medals within the corp interface> members > decorations tab which displays various information for each medal including its recipients.
  • Medals can be set public after you have been awarded them through your character sheet in the decorations > settings tab. Medals may take up to an hour to show to other players around the universe.
  • Graphics General:
  • Stargates have received a makeover and will now display gorgeous new graphics. Each faction has had their stargates optimised and the effects are stunning.
  • Gates which are currently Smuggler stargates will remain so.
  • Gates between systems in the same constellation will use Small gates.
  • Gates between systems in different constellations in the same region will use Medium gates.
  • Gates between systems in different regions will use Large gates.
  • Gates between two major hisec empires have border gates of the appropriate faction on each side.
  • Gates between a major hisec empire (as defined above) and 0.0 space have border gates on both sides; on both sides the gate type is determined by the asteroid pirates present as usual.
  • Gates in systems with Blood Raider or Sansha asteroid pirates will use Amarr gates.
  • Gates in systems with Guristas asteroid pirates will use Caldari Gates.
  • Gates in systems with Serpentis or Rogue Drone asteroid pirates will use Gallente gates.
  • Gates in systems with Angel asteroid pirates will use Minmatar gates.
  • Graphics Premium:
  • There is now a Premium version of the CONCORD station in Yulai. Until now this station has only been available as a Classic model (in both the Classic and Premium clients).
  • User Interface:
  • There is a new color scheme preset option called "Nero". This is the default color scheme in Quantum Rise.
  • A new option has been added to the UI under ESC> General settings tab> Window snap distance called "Don't Snap" which will allow players to disable windows snapping altogether.
  • Double clicking on a character icon in chat will now display "Show info" rather than starting a conversation. This is the default setting.
  • Module recharge timers allow players to gauge how long before the next activation.
  • The movable HUD gives players even more control over their UI layout.
  • EVE API and Static data Dump:
  • The EVE API will provide extensions for both Medals and Certificates.
  • Database extensions for Certificates will be added to the Static Data Dump.
  • Miscellaneous:
  • 10 new tracks have been added to the jukebox to enhance your listening pleasure.
  • Ships:
  • Changes have been made to all Frigates, Interceptors, Stealth Bombers, Destroyers, Cruisers, Battlecruisers and Battleships regarding base speed and micro warp drive speed. Rookie, Industrial, Capital and shuttle class ships remain unaffected.
  • All interceptors now have a new role bonus. Interceptor Skill Bonus: 15% reduction in micro warp drive signature radius penalty per level.
  • The Kronos and Paladin have had their webifiers bonus increased from 2% to 10% per skill level.
  • The Crane, Prorator, Prowler and Viator can now equip a covert ops cloak and can therefore warp whilst cloaked now. In addition these four ships can gain a 5% bonus per transports skill level to the CPU need of fitting a covert ops cloak.
  • The Crane, Prorator, Prowler and Viator can now use a black ops jump portal.
  • The Crane, Prorator, Prowler and Viator have had their +2warp strength bonus removed.
  • The bonus to the shield booster amount for the Crane has been reduced to 5%.
  • The armor repair duration bonus has been removed from the Prorator.
  • The shield booster cap need bonus has been removed from the Prowler.
  • The armor repairer cap need bonus has been removed from the Viator.
  • The Bustard, Impel, Mastodon and Occator all gain a +2 warp strength bonus. In addition, the Bustard and Mastodon have gained a +5% bonus to shield hitpoints per Transport Ships skill level and the Impel and Occator have gained a +5% bonus to armor hitpoints per Transport Ships level.
  • The Bustard has had its shield boost bonus reduced to 5% per level.
  • The Impel has had its armor repairer duration bonus removed.
  • The Mastodon has had its shield booster capacitor need bonus removed.
  • The Occator has had its armor repairer capacitor need and duration bonus removed and an armor repairer amount bonus added.
  • The corporate hangar bay of the Rorqual has been increased to 30,000 m3.
  • The Procurer has had its agility slightly increased.
  • The Skiff has had its agility slightly increased.
  • The Mackinaw has had its CPU increased by 10 and the cargo capacity increased by 1000m3.
  • The Nighthawk has had the explosion radius bonus changed to +5% heavy missile explosion velocity per level.
  • The Flycatcher has had the explosion radius bonus changed to 3% reduction of Light Missile damage reduction factor per level.
  • The Heretic now has an explosion velocity bonus changed to +5% per level.
  • The Golem now has an explosion velocity bonus changed to +5% per level.
  • A situation existed where your active ship could, incorrectly, be stored in a Carrier ship maintenance bay while docked at a station. This has been fixed and it is no longer possible to store your active ship in a Carrier while docked at a station.
  • Carrier pilots now have full access to the carrier corp hangars even if corporation roles for corp hangars are different.
  • Jaguar bonuses have been clarified, and resistance bonuses have been removed.
  • All Harpies and Hawks have been recalled for urgent paint jobs. They will now show their respective mega-corporations' colors.
  • Both jump freighters and regular freighters may now loot from jump freighter wrecks.
  • Carriers and Motherships will no longer keep additional targets locked when triage mode expires. The ship will revert to the maximum number of locked targets as allowed by the player’s skills.
  • Modules:
  • Nanofiber Internal Structures of all types no longer give a mass reduction and will instead have a velocity modifier and inertia multiplier.
  • All overdrives have been reduced in effectiveness by 37.5%. Faction variants (Republic Fleet and Domination) will have a maximum 12.5% velocity modifier but cargo capacity drawback will only be 5%.
  • The micro warp drive is now vulnerable to warp scramblers (the 7.5km version). If you get scrambled your MWD will immediately end its cycle. You won't be able to activate it until you're out of warp scramble range, and the reactivation timer has expired. In addition, all MWD's now give you a 500% speed boost, regardless of meta level.
  • The capacitor penalty associated with micro warp drives will now be based on meta level. A standard Tech I MWD will have a capacitor penalty of 25% when equipped while the meta 14 MWD will have a 0% penalty to capacitor status. Signature radius bonus will also be applied in this manner. A standard Tech I MWD will have a signature radius penalty of 500% while the meta 14 variation will be 411%.
  • Changes have been made to all variations of afterburners. A standard Tech I afterburner will now have a speed boost of 112.5% while a meta 14 variant will have a 162% speed boost. Adjustments have been made to the cap requirement for meta 11 and above. There are clear advantages and drawbacks to the two types of modules within the same meta level. Some afterburners will have a smaller cap and power grid need while others will have more speed bonus and less CPU need.
  • The following afterburners have all increased in meta level by a factor of +1: Gallente Navy 1/10/100MN Afterburner, Shadow Serpentis 1/10/100MN Afterburner, Monopropellant I Hydrazine Boosters, Cold-Gas I Arcjet Thrusters. The LiF Fueled I Booster Rockets will be reduced in meta level by a factor of -1.
  • Stasis webifiers now have a maximum effective speed reduction of -60%. This changed from the maximum effective speed reduction of -90%. In order to compensate, all standard webifiers and faction variants will have either better range and CPU fitting requirements, better range and speed factor, or better speed factor and CPU fitting requirements. Officer variants will now have up to 20km range (reduced from 40km) and a speed reduction factor between 55-60%. Capacitor use, power grid and CPU fitting requirements have been tweaked depending on meta level.
  • Warp scramblers have been changed and, along with the current ability of +2 warp scrambling strength, will now incapacitate an active micro warp drive. The Dark Blood and True Sansha warp scrambler have been promoted to meta level eight and the four variants within meta levels seven through nine will allow for either better range and CPU fitting, better range and strength, better strength and CPU fitting or much better CPU fitting.
  • Officer warp scramblers will now have a maximum range of up to 15 km. Capacitor use, power grid and CPU fitting requirements have been tweaked depending on meta level.
  • The radius of the large mobile warp disruptors have been reduced by about 26%. This will range from the smallest (Mobile Small Warp Disruptor I) of 5000m radius up to the largest (Syndicate Mobile Large Warp Disruptor) of 33,500m. In addition, the total hit points of the Syndicate Mobile Large Warp Disruptor have been increased by 50%.
  • Skirmish Warfare skill will be changed to give a 2% per level gang bonus to agility.
  • Skirmish Warfare Mindlink will also be changed to give a 15% gang bonus to agility, in addition to the 50% bonus to the command bonus of Skirmish Warfare Link modules. The agility gang bonus overrides effect of the Skirmish Warfare skill gang bonus, just like for the other "passive" mindlink bonuses.
  • Skirmish Warfare Link will be changed to give a 2% command bonus, resulting in a maximum 25.875% boost.
  • Energy Nosferatu and Neutralizers have had their blueprint job times reduced to be in line with other modules.
  • The Protest´ Large Armor Repairer I blueprint and module will now appear under the search options in the Contracts menu.
  • The Remote Sensor Booster II has had its skill requirements changed to Sensor Linking 4 to bring it in line with other T2 modules.
  • "AURA" warp core stabilizers have been enhanced and their CPU requirements reduced to 22.
  • T1 and T2 Mercoxit Mining Crystal BPO’s have had their required number of Nocxium for building modified. In addition, Tech II Mercoxit mining crystals can now be reprocessed.
  • A signature radius of 25m has been added to Mining Drone I, Mining Drone II, Civilian Mining Drone and Harvester Mining Drone. This will now prevent 100% scan success on mining drones with any type of probe.
  • Descriptions for warfare link modules have been changed. It now says: "Note: The Gang bonus only works if you are the assigned fleet booster."
  • "Passive Defence Armored Warfare Link" does not cause aggression and it is possible to dock and jump after having it activated.
  • Several warp scramblers have been renamed to better specify their functionality:
  • Faint Epsilon Warp Prohibitor I -> Faint Epsilon Warp Scrambler
  • Initiated Harmonic Warp Jammer I -> Initiated Harmonic Warp Scrambler
  • J5b Phased Prototype Warp Inhibitor I -> J5b Phased Prototype Warp Scrambler I
  • Several warp disruptors have been renamed to better specify their functionality:
  • J5 Prototype Warp Inhibitor I -> J5 Prototype Warp Disruptor I
  • Fleeting Warp Scrambler I -> Fleeting Warp Disruptor
  • Faint Warp Prohibitor I -> Faint Warp Disruptor
  • Initiated Warp Jammer I -> Initiated Warp Disruptor
  • Rigs:
  • Polycarbon Engine Housing I and II no longer give a mass reduction and will instead have a velocity modifier and inertia multiplier.
  • Locus Coordinator rigs are now subject to stacking penalties.
  • Weapons & Ammunition:
  • All missile types have been balanced to ensure that oversized missiles do not have too much of an effect on smaller ships. As before, ships are still protected from larger missiles by their signature radius. When going sufficiently fast, the damage taken from missiles is reduced by the signature radius to speed ratio, rather than just speed. Going faster or reducing the signature radius will reduce missile damage further. For a ship with the same signature radius as the missile's explosion radius, the missile's explosion velocity indicates the speed at which the missile damage starts to get reduced. The new formula allows for speed tanking using afterburners. In fact, afterburners will in general be more effective than micro warp drive for speed tanking missiles.
  • Light, heavy and cruise precision missiles will now do more damage to smaller targets and will have a penalty of -50% range.
  • Rocket, assault missile and torpedo javelin missiles will now do -10% less damage but range has been increased by 50%.
  • Rage rocket, assault missiles and torpedoes and Fury light, heavy and cruise missiles will do less damage to their own ship class but will do more damage to a larger ship class. They will also have a -10% range reduction.
  • The cost of producing all types of bombs has been reduced by 33%. This change will affect the Concussion, Electron. Lockbreaker, Scorch, Shrapnel and Void bombs.
  • Doomsday devices and smartbombs will no longer penetrate the shield of a starbase, even if you have permission to access the POS shields.
  • Drones:
  • In order to bring the Berserker SW-900 drones in line with the changed webifiers, their speed factor is changed from -30% to -20%. Since the web effect is affected by a stacking penalty, 5x -30% web drones gives an overall reduction of 45.9%.
  • All medium drones have been changed as they were too effective against small targets. The optimal signature radius has been increased to 125m and increased tracking by a factor of 1.2x giving a change of -42.4% against smaller targets.
  • Particle Accelerator Units were being requested as building components for Infiltrator, Vespa, Hammerhead and Valkyrie Tech II drones. These have been changed to the correct construction component required by race. Therefore Infiltrator drones will use Laser Focusing Crystals, Vespa drones will use Superconductor Rails and Valkyrie drones will use Thermonuclear Trigger Units for Tech II production. Hammerhead drones will still require Particle Accelerator Units for construction.
  • Tech II Praetor drones now require two Laser Focusing Crystals for production to bring them in line with other Tech II heavy drone variants.
  • Skills:
  • The description of the "Electronic Warfare" skill has been modified to clarify that it does not affect capital class modules.
  • The Chief Financial Officer skill book has been removed from the market.
  • Player Owned Structures, Stations and Outposts:
  • You will now automatically relinquish control of starbase guns or system scanners whenever you disconnect from the client.
  • Ship assembly arrays of all sizes at starbases have had their descriptions changed to reflect new ship classes that they are able to produce. The Advanced Large Ship Assembly Array can now produce Black Ops, Marauders and Jump Freighters. The Advanced Medium Ship Assembly Array can produce Heavy Interdictors and the Advanced Small Ship Assembly Array can produce Electronic Attack Frigates.
  • The large ship assembly array has been renamed to X-Large Ship Assembly Array.
  • The Efficient Equipment Assembly Array has been renamed to the Equipment Assembly Array and the number of manufacturing slots has been increased to six. The time multiplier has also been changed to 0.75.
  • Advanced capital construction components have been added to the component assembly array. Component assembly arrays will now be able to manufacture these items.
  • The jump bridge fuel bay has been changed to allow only the correct fuel, liquid ozone, to be loaded.
  • Right clicking your mouse on the system scanning array in the scanner window will no longer give you the option to "Destroy Probe". The only action that can be performed will be "Relinquish Control".
  • POS gunners will now be able to target and destroy hostile drones in high security space.
  • The capital ship assembly array, cynosural system jammer and system scanning array were incorrectly displaying a mass of 100 kg. After a diet consisting of steak, pizza and Oveur's beer supply, they now display the correct mass of 10000000 kg.
  • Bookmarks will now display correctly in the corporate hangar array. This will allow them to be removed and allow the unanchoring of this module.
  • Boosters & Implants:
  • The following implants have been unplugged and will be deposited in the players hangar which holds their medical clone. Please note that the implants can be plugged back in:
  • Hardwiring - Eifyr and Co. 'Rogue' AY-0
  • Hardwiring - Eifyr and Co. 'Rogue' AY-1
  • Hardwiring - Eifyr and Co. 'Rogue' AY-2
  • Hardwiring - Eifyr and Co. 'Rogue' CY-0
  • Hardwiring - Eifyr and Co. 'Rogue' CY-1
  • Hardwiring - Eifyr and Co. 'Rogue' CY-2
  • Hardwiring - Eifyr and Co. 'Rogue' MY-0
  • Hardwiring - Eifyr and Co. 'Rogue' MY-1
  • Hardwiring - Eifyr and Co. 'Rogue' MY-2
  • Shaqil's Speed Enhancer
  • Low-grade Snake Alpha
  • Low-grade Snake Beta
  • Low-grade Snake Delta
  • Low-grade Snake Epsilon
  • Low-grade Snake Gamma
  • Low-grade Snake Omega
  • Snake Alpha
  • Snake Beta
  • Snake Delta
  • Snake Epsilon
  • Snake Gamma
  • Snake Omega
  • Snake implants have been changed. High grade will be changed in effectiveness from 53.63% to 24.73% speed bonus. Low grade will be changed from 33.83% to 16.02% speed bonus.
  • The following implants have been moved to slot 6:
  • Shaqil's speed enhancer
  • Hardwiring - Eifyr and Co. 'Rogue' CY-0
  • Hardwiring - Eifyr and Co. 'Rogue' CY-1
  • Hardwiring - Eifyr and Co. 'Rogue' CY-2
  • Hardwiring - Eifyr and Co. 'Rogue' MY-0
  • Hardwiring - Eifyr and Co. 'Rogue' MY-1
  • Hardwiring - Eifyr and Co. 'Rogue' MY-2
  • The following implants have been moved to slot 7:
  • Hardwiring - Eifyr and Co. 'Rogue' AY-0
  • Hardwiring - Eifyr and Co. 'Rogue' AY-1
  • Hardwiring - Eifyr and Co. 'Rogue' AY-2
  • The following Hardwiring implants will be removed from players heads and placed in their hangars until the implants are fixed:
  • Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1
  • Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2
  • All variations of X-Instinct booster will no longer provide a velocity bonus and will instead give a bonus for reduced signature radius. The new description will read: "This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lies not in improved performance but less waste of transmission and extraneous micro maneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would be look so much better if merely rearranged ONE MORE TIME.”
  • Character Creation & New Player Experience:
  • The text on page 3 of the tutorial named "Character sheet advanced information" has been modified to say “plug in” rather than “Insert” for implants.
  • New Minmatar players will now receive the same standing bonuses as their Caldari counterparts when completing courier missions designed for new players.
  • The tutorial buttons have been made uniform for when the player wishes to continue. "Press next" and "Press back" are the two options.
  • Agents &Missions:
  • Important multi-part storyline missions have had their expiry timers increased to one month to allow for completion.
  • The Gallente COSMOS mission, Revenge is Sweet, will now provide a clear description to guide players to the next appropriate COSMOS agent in sequence.
  • The message displayed in the mission "The Blockade" about the stasis tower being controlled by the pirates is shown only once and is not shown again when warping in and out of the mission location.
  • The level 3 mission “What Comes Around Goes Around” has had the frigate NPC’s changed to Cruisers.
  • The repair outpost in the level 3 mission “Break their Will” has had its hitpoints increased significantly.
  • The acceleration gate in the level 4 missions “The Mordus Headhunters”, “Silence the Informant” and “Smuggler Interception” has been moved. Travel distance to the second areas is now reduced.
  • The NPC’s in the Level 4 mission “Smuggler interception” have been reduced but are now stronger.
  • The level 3 mission “New Frontiers (5 of 7)” will now have reduced neutralizing, DPS and Electronic Warfare.
  • The agent Yuata Ishodaki, who was located at Notoras II - Lai Dai Protection Service Assembly Plant, has been moved and is now located in the station Sarenemi V - Home Guard Assembly Plant. Lai Dai didn’t want that Agent anyway.
  • Agent mission bonus rewards above 100,000 ISK will now be subject to corporation taxes. For example, if your player corporation has a 10% tax rate then 10% of your mission bonus reward will now be added to the corporation wallet.
  • The silo in the storyline mission "Shipyard Theft" will now drop a loot container.
  • Battleships can now squeeze through the acceleration gates in the missions "My Sweet Privateer" and “Transport Duty”.
  • There have been modifications to the names of structures in the "Lights Out" series of missions.
  • The mission description for Undue Attention (1 of 3) has been made clearer.
  • The trigger message in the level four storyline mission "Extract the Renegade" has been modified.
  • The mission "Cleaning House" has had its description modified to clarify objectives.
  • Exploration & Deadspace:
  • The spawn points in the exploration site, Pirate Hideout, have been adjusted so that NPC's no longer spawn so far away from a player’s ship.
  • The Old Battlefield in Tama has mysteriously disappeared. The mission was disabled some time ago and the deadspace area has now been removed.
  • Science & Industry:
  • The client will no longer close when trying to install a public job in space. A warning message will appear stating that the required materials must be in the station.
  • Manufacturing lines have been added to the Federal Navy Academy station in Synchelle.
  • You can now install a remote job from inside of a Rorqual. Input/output is either personal hangar or corp hangar division. No exception is thrown.
  • Market & Contracts:
  • The "N-1 Neon Type Rocket Bay" module and blueprint have been added to the market.
  • Skills now get filtered off the market if the check box is ticked and skills are learned.
  • Corporation & Alliance:
  • Blueprints can now be unlocked if a vote times out with zero votes. This fix is the result of blueprints getting locked down when the vote is proposed but time elapses with no votes. The same mechanic is now used to unlock blueprints.
  • The "Access Denied" pop up message that would display when an Accountant or Junior Accountant would access the corporation wallet without take rights has been removed.
  • Corporations that applied to expired alliances will now display the correct membership history; the expired alliance will not appear on it.
  • Non-Immediate sanctionable actions (i.e. creating shares or war declarations) will no longer return to "Not In Effect" status after being applied.
  • User Interface:
  • Unchecking the "Pilot has neutral standing" option will now only remove neutral pilots. CONCORD, Customs Police, stargates, billboards, sentry guns and secure containers will now show up on the overview.
  • The overview and brackets system has been overhauled. There is no longer a system specified default tab; you can now change the name of any tab from the tab itself or from overview settings. When all named tabs are deleted, the system generates the "default" tab again..
  • Overview and Brackets Settings have now been changed to Overview and Brackets Profiles respectively.
  • All Overview tabs can now be deleted, even the formerly hidden default one.
  • The minimum size of the corporation window has been increased. Corporation: Members >Find Member in Role will now display the listing properly as a result.
  • Opening the star map from the "show route" option by right clicking the available contract now minimizes the station information bar.
  • Players will no longer be able to see the ranks of retired members of a militia.
  • Double-clicking on the open votes tab has been disabled. The group now only expands and doesn't open a new window.
  • Windows will now retain their correct size and properties when they are unstacked.
  • The zoom feature on the mapbrowser (F11) has been removed as it did not function as intended.
  • The “view market details” option has been returned when creating a link to an item's "show info" in a chat channel in the right click menu options.
  • There is now a "Fetching Data” progress bar when opening the "Color stars by" tab in the World Map. This bar will prevent UI errors in the map if a player clicks on another tab.
  • The fitting windows in station services will now only close when you actually undock. If you abort the undocking, the window will remain open. When you dock, the fitting window will remain open.
  • You can now set a destination on the map screen to an avoided system and get there without turning off the avoidance feature.
  • EVE Voice, Mail & Chat:
  • The chat options have been combined with audio options under a tab called “Audio and Chat” when accessing the “ESC” menu.
  • A new chat channel has been created in Albanian. This channel is available by accessing "Open channels" -> "languages"
  • Mac and Linux:
  • Updating clients from Cider on the Mac will no longer erase personal overview settings, market quick lists, folders, bookmarks or notes.
  • The auto-patcher in Cider for the Mac client will now start the patch install correctly when clicking the "OK" button to start the patch process.
  • Localized Clients:
  • The wording of the market price history window has been changed slightly in the German client.
  • The "Show route to" message has been localized for the German client.
  • Miscellaneous:
  • Players will now receive a warning when taking more than one item from another player's wreck.
  • Containers can now be opened in active and inactive ships, corp hangars and item windows when docked in your current station. You can do so either by right-clicking or double-clicking on the container.
  • The process of searching for ranks in Faction Warfare has been optimised.
  • The client launch button has been removed as an option following a patch to enable those with unsupported switches to maintain their cache and settings.
  • We have modified our statistic gathering, especially concerning players suffering disconnections/crashes from the server.
  • Ships:
  • The error message "The ship you are piloting is too damaged to be handled in space. You do not have the skill to manage it in its current state." will no longer be displayed when attempting to undock when your ship has zero armor and you have changed a module. From today, armor will only prevent undocking if damage exceeds armor hitpoints, whereas structure will prevent undocking if damage exceeds OR equals structure hitpoints.
  • A typographical error in the attribute of all Titan class ships has been fixed.
  • A typographical error has been fixed in the description of the Amarr Magnate frigate.
  • The Skiffs description has been corrected to state the existing +2 warp strength bonus correctly.
  • Ships fitted with Expanded Cargohold’s will now show the correct cargo capacity.
  • The Dramiel and Daredevil now have their correct sensor type - LADAR and Magnetometric respectively.
  • Modules:
  • The Automated Targeting System module will now correctly target the correct number of ships and will ignore targeting structures.
  • The description of the Warp Disruption Field Generator has been changed. The following text has been added to the description: "The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship."
  • The correct error message will be displayed when attempting to repair damaged modules with insufficient nanite repair paste in your cargo.
  • Modules will now take damage from overheating until they reach 100%. This will then cause them to switch off.
  • Overloading and activating a module does not get the module stuck. The module may now be deactivated. The overheating can be switched off too.
  • The fitting window will now correctly display the max targeting range penalty on warp core stabilizers when the mouse hovers over the module in the fitting screen.
  • Drones:
  • Combat drones will now attack faction navy ships when a player is aggressed by a navy ship. Previously drones would remain idle when a player was under fire.
  • The Drones window now stays in place during docking, jumping or relogging.
  • Weapons & Ammunition:
  • Fixed the armor uniformity on bombs to allow them to take maximum damage before being destroyed.
  • Damage caused to R.A.M. Ammunition Tech has been made consistent with all javelin torpedo and rocket types. Javelin torpedoes will have 12.5% damage per run while rockets will have a 5% damage per run.
  • A grammatical error has been corrected in the description of Scorch S, Scorch M and Scorch L crystals.
  • A typographical error in the Wrath Fury Cruise Missile description has been fixed.
  • Skills:
  • "Reduces heat damage by 5% per level" has been added to the description of 'Thermodynamics'.
  • The description of the skill "Nanite Interfacing" has been changed to better describe what it does.
  • Player Owned Structures, Stations & Outposts:
  • Starbases will now calculate the correct fuel consumption in Sovereignty controlled systems and deliver mails regarding fuel at the right time.
  • Shield hardening arrays will now display and give the correct resistance bonuses to a starbase control tower at all times when online and active.
  • Starbase structures are now updated very soon after being placed online. A message has been added advising players that newly deployed structures, such as mobile laboratories and assembly arrays, can take up to 5 minutes before they appear in the Science and Industry installation tab.
  • Starbase attack EVE mails will now display the attacker Corporation and Alliance at all times.
  • The docking radius of the Minmatar Research station has been adjusted to prevent ships being forced out of docking range immediately when undocking.
  • Starbase control towers will properly update the output links list when links are added, removed or modified with regards to the reactor array. Reactions will no longer take place if the reactor arrays are not connected to a silo or if the silo is full meaning that no materials are unnecessarily consumed in future.
  • The refining array and intensive refining array will now allow you to use the "Run Refining Process" up to 3000 meters from the control tower.
  • The Amarr station in SH1-6P has been fixed and can now produce capital industrial ships as intended.
  • The attribute "posstructurecontroldistancemax" has been renamed to "Maximum Control Distance" on starbase control towers.
  • The DED have employed a couple of editors and mails regarding starbases will now be grammatically correct.
  • Reactions can be dragged in and out of reactors (production tab and storage access) without causing an exception to be thrown.
  • Boosters & Implants:
  • The attribute description for Mindflood boosters has been changed to correctly identify the benefits and penalties associated with using this type of booster.
  • A typographical error has been fixed in the description of "Hardwiring - Inherent Implants 'Lancer' G2-Gamma".
  • A grammatical error in the description of the Zainou ´Deadeye´ZGL100 has been corrected.
  • Character Creation & New Player Experience:
  • The arrows next to the tutorials on the welcome pages now open the respective tutorials.
  • Skill points displayed pre- and post-character creation will now display correctly.
  • Destroying the hotel in “Cash flow for Capsuleers (8 of 10)” will no longer make the mission impossible to complete.
  • The correct faction has been set for the Caldari mission "Cash Flow for Capsuleers (1 of 10)"
  • A grammatical error has been fixed in the mission description of “Cash Flow for Capsuleers (2 of 10)”
  • Agents & Missions:
  • All gang members will now receive the same agent and corporation standing increases from missions.
  • An exception is no longer thrown when right clicking after selecting all agents in the all agent folder under the agents tab.
  • Completing the mission "Athran Exigency (1 of 5) will no longer cause an incorrect standing loss to the Khanid Kingdom.
  • The mission "In the Midst of Deadspace" will no longer send players to different systems in parts 1, 3, 4 and 5. The deadspace encounters will remain in the same system.
  • Spawn containers that appear when an object or structure is destroyed in a mission will no longer be empty. All spawned containers will contain items.
  • A New Venture (3 of 5) – Healthy Competition" now drops the correct mission items.
  • The “Mannar Mining Colony” mission can now be completed as intended.
  • The mission “Augumene Allergen (5 of 5)” can now be completed.
  • A grammatical error in the description of the LCO Radio Telescope has been fixed in the level 3 mission "The Score”.
  • Several grammatical errors have been corrected in the mission “Minmatar Plot (3 of 3)”
  • Multiple typographical errors have been fixed in the completion text of the mission "The Slaves must be returned".
  • A typographical error has been fixed in the mission "A New Venture - Final Negotiations (5 of 5)".
  • The mission "Foreign Investment" will now give the correct standings boost to the Caldari State.
  • Faction standing changes have been corrected in the Gallente mission "Exploited Sensitivities".
  • The mission "Suntendi Recall (2 of 5)” now features the correct agent conversation options.
  • Agent Thanan Derif is able to give out the mission “Informed Attack (4 of 5)” once again.
  • Omber has been removed from the level one mission "Fair Play (2 of 5)".
  • Players can now equip and use a Micro Warp Drive in the mission "Air Show - Requesting a Flyby (5 of 5)".
  • The correct amount of Scordite necessary to complete the mission "Data Mining" has been clarified.
  • The PD Security Enforcer NPCs in the COSMOS complex "Pend Insurance Storage Bin" are now piloting the correct ships.
  • The battleship General 'Buck' Turgidson will no longer disappear from the mission "War Situation 2 of 2"
  • A gate in the "Mysterious Sightings (3 of 4)" mission has been relabeled.
  • In the mission "Rogue Drone Harassment" the Kayzum Mother Drone will now leave the correct sized wreck.
  • The image in the mission details window will no longer disappear when scrolling down to read the full mission details.
  • Exploration & Deadspace:
  • The "Blood Raider Powergrid" escalation path has had its text description modified to the correct description.
  • Journal entries now update automatically when the journal is opened during expeditions.
  • Science & Industry:
  • Installing corporation jobs such as manufacturing or material research through the installations tab has been fixed. The drop down for input/output option s now works correctly.
  • Interfaces will no longer show the incorrect damage taken when used for invention.
  • No exceptions will be thrown when choosing the clear history option when right clicking on installations or blueprints.
  • The info window will now become active and visible when it is opened from the Science & Industry window.
  • The Science & Industry window will now remain collapsed during docking or undocking.
  • Installing a "public" job in space will now work properly.
  • The accept quote window in Science & Industry is now working properly and is displayed correctly too.
  • Items will be delivered to the corporation hangar as intended when a Science & Industry job is installed by a Rorqual pilot.
  • Market & Contracts:
  • Contracts created to a Corporation will now display correctly when searching under "Issued To/By", "", "Outstanding" and "All"
  • The market distance when placing buy and sell orders will now display correctly when using the "Avoid Systems" option. Remote buying in unreachable systems is possible but setting up remote orders is not possible in unreachable systems.
  • Rogue drone components were missing a description in their market group. This has now been added.
  • The market group name of 'Tracking Disrupter' has been correctly changed to "Tracking Disruptor"
  • Browsing through the market will no longer cause a memory leak.
  • The refresh button on the market UI will no longer cause other sub-windows and list boxes within the market window to resize. This was only affecting players who had automatic market refresh turned off.
  • Minimum and maximum prices on courier contracts are now working as normal.
  • Corporation & Alliance:
  • The "Save" and "Cancel" buttons are now properly positioned in the task management list when using "Find member in a Role" in the corporation window.
  • The Alliance revival table now works correctly and will restore the original Alliance name and ticker when necessary. This is a GM tool only.
  • Corporation advertisements now correctly displays the column title "Logo" as well as any logo that is attached.
  • You can now attempt to rent an office again if your first effort failed due to insufficient funds.
  • The "Join Corporation" tab will now display the correct corporation taxation level when a player is submitting an application.
  • Killing members of your own player corporation when enrolled in Factional Warfare will no longer count as kill statistics for your chosen militia.
  • Graphics General:
  • Tabbing out of the log in while logging in a second client will no longer throw any exceptions or cause a client to crash and the process will complete as normal.
  • Graphics Premium:
  • The communications tower in the mission "Demolition" has had a missing light added.
  • When using “Look at” on an exploding ship or structure, the camera will no longer reset back to your ship until the explosion is complete.
  • User Interface:
  • The EVE client will no longer crash or throw exceptions when adding a waypoint after avoiding some solar systems.
  • The aggression timer will now display correctly after docking and undocking and players will now see the correct aggression countdown at all times.
  • EWAR icons will now disappear from the overview when a player has deactivated an EWAR module.
  • The targeting lock sound will now only be heard at the correct time, once you have targeted something.
  • Align Left/Right option is now available in right context menu of solar system map browser.
  • The station information window will remain minimized when exiting the map.
  • Local channel will now update the correct number of players in a system whether the channel is minimized or not.
  • Station services window does not disappear when ships and items (open and stacked with a third window) are merged into the station panel.
  • Colortags which identify players in your corporation or alliance, players who are marked as having good standing, bad standing or war targets will now display their colortag correctly in chat channels, character page, overview, EVE mail and address book.
  • A typographical error has been corrected in the corporation wallet.
  • A grammatical error has been fixed in the self-destruct message.
  • The target box will no longer disappear on locked asteroids when the "Show Targeting Crosshairs" option is unchecked in the general settings.
  • Changing between tabs no longer has any effect on crosshairs. Crosshairs stay in space even if a new tab doesn't have the type visible.
  • Undocking with an open map will no longer replace map mouse controls with in-space mouse controls.
  • Stations will now show up when using the scanner.
  • The "Simple View" option in the Contracts page will no longer truncate the names of items listed on contract when the contract column is resized.
  • Market details will no longer fail to update when scrolling the market quickbar past the bottom of the list using the keyboard. Additionally, if selected items were changed too fast the details would completely stop updating and the market window had to be re-opened to get it working again. This no longer happens and the market window will work properly.
  • Group windows under people and places for buddies, agents or places will now update immediately when a change takes place.
  • Increased the space between the left edge of the market window and the left y-axis of the chart to prevent text from leaking out of the window.
  • Resizing the world map control panel will no longer cause tabs to overlap.
  • The "Help" window will no longer resize when attached to other windows. This window size is set at a defined size and will no longer change.
  • The "Deliveries" window will remain open after relogging the client. Previously this window became inaccessible after reconnecting to the client if the window was left open.
  • The Science and Industry window will no longer become corrupted when trying to install a job directly after a clone jump when a player has not boarded a ship.
  • A visual bug concerning the loading of charges in the fitting screen has been fixed. The maximum capacity will now display correctly and will no longer appear as if the gun or launcher has more charges equipped than it can handle.
  • An exception error will no longer be displayed when right clicking all assets or all corporation assets in the assets window when everything is selected.
  • Using CTRL + A upon opening a wreck will now select everything inside the wreck as intended.
  • The names of the buttons on the map that position waypoints have been made uniform.
  • All transactions are showing correctly again in the wallet journal page.
  • Selecting the EWAR tab in overview settings no longer causes exceptions the first time it is used after log-in.
  • Scrolling through corporation recruitment adverts has been made quicker and easier.
  • The wallet transactions and journal are now always in sync. Selling multiple items in quick succession will now display properly.
  • If a window is partially off-screen, it will stay there if a new window is opened.
  • Opening multiple standings windows when browsing Corporation> Politics> Standings > Liked By will not cause a mixture of the standings to be displayed.
  • The exception has been removed after double clicking the "Materials" or "Skills" tab when viewing a blueprint. Windows now open with accurate content.
  • The "Avoid systems where pod killing has recently occurred" option on the map now works correctly.
  • Bookmarks are now working correctly. No duplicates will be made by accident and copies lead to the right location.
  • A typographical error has been fixed in the Corporation Wallet> Bill Types.
  • The buttons for the Star Map (accessed via F10) are now displayed irrespective of the stack status of the selected items window.
  • The F11 map will always appear at the absolute edge of the client - both the left and right sides.
  • When the mission details window is a tab within another window, all content now displays correctly. Also, if you have the mission details window minimized when you complete the mission site, when the mission details window pops up its content will be correctly displayed.
  • Selecting all in Contracts> My Contracts tab> Contract type has been modified and there will be no problems expanding the view now.
  • The 'Pick new Item' button in Repair Facilities window in station services now aligns correctly.
  • The help button will no longer disappear from the world control map window if it is merged with another window, i.e. People and places, and that window is closed. The help will now remain in this case.
  • The "Compare" option when using show info on a ship or module will now remain in place and work correctly.
  • The calculator has had its window resized and will now display correctly.
  • Combat logs and the logs window can no longer be stacked. This stacking was causing logs to display incorrectly. Adding a combat log to the logs window will now work as intended.
  • Attempting to repackage trashed items from the assets list will no longer cause a logserver exception.
  • It is now possible to tab between username and password after entering an incorrect password or username at the log in screen
  • EVE Voice, Mail & Chat:
  • Resizing chat windows will no longer cause exceptions.
  • A grammatical error has been corrected in the "channel access control channel".
  • Text color will not revert to white if you click cancel on the generate link window. Biographies and notes can have color again.
  • Chat channels that no longer exist will not cause logfile errors.
  • Channels with zero members should no longer cause errors.
  • CONCORD and Kill Mails:
  • Kill logs will now show the correct number of secure containers that are dropped from a ship. Dropped and destroyed items will be listed correctly.
  • Mac and Linux:
  • Cedega will now check that there is sufficient disk space for the .dat file before proceeding with a download. A message will pop up to confirm if there is insufficient space.
  • After terminating a previous install attempt, Cedega will no longer continue an install if an incomplete .dat file exists.
  • Station textures have been fixed for Mac X 10.5.5 Update users.
  • Localized Clients:
  • "Show in world map" has been translated in the German client.
  • The banned reason displayed when a player tries to log onto the game has been translated in the German Client.
  • The correct notification message will be displayed when clicking 'show route' on a contract in the German client.
  • Perception has been translated correctly in the German client.
  • The "Pick New Item" button in the repair shop window on the German client will remain visible at all times when the window is open.
  • Text clipping has been fixed in various clients and should no longer affect usability.
  • Portuguese and Italian text has been fixed in the tutorial.
  • Problems with writing in Korean in chat channels or EVE mail have been fixed.
  • The Korean tutorial on drones has had its title modified.
  • Spanish chat channels now display correctly. "Chat" has been replaced with "Charla"
  • The journal window has been resized in the Russian UI to prevent obscured text.
  • EVE API and Static Data Dump:
  • An incorrect columns listing in map/Jumps.xml.aspx within the EVE API has been fixed and will now display properly.
  • Intermittent errors that were generated when accessing container logs in the EVE API have been resolved.
  • The EVE API will now show Alliance standings in the standings.xml.aspx.
  • Certain IP addresses will no longer cause general errors on EVE API pages.
  • Data changes are now displayed correctly after caching time runs out in the EVE API.
  • Standings are now showing in the correct format in the EVE API for both characters and corporations.
  • Stacktrace errors caused by NPCs moving around a system have been eliminated.
  • dgmEffects.falloffAttributeID has been modified and will not return rows with a value of 0 in the Static Data Dump.
  • Icons have been added for ships that did not have them in the dataexport, previously blurred icons should be clearer.
  • The "Caldari Starbase Control Tower_LCO" has had its description corrected.
  • The static data dump now comes with a T-SQL creation script for foreign keys. It is located at the bottom of ebs_DATADUMP.sql .
  • Celestials in Black Rise have been added to the static data dump and placed in the correct tables.
  • Miscellaneous:
  • Several GM Tools have been updated to allow the Game Masters to help players much more efficiently.
  • Bookmarks will now update properly when edited or deleted.
  • When a docking attempt is cancelled players will be able to eject or store ships without getting an error message stating "You cannot do that while docking".
  • The correct notify message will appear for a pilot being unable to offer a clone due to the Clone Vat Bay being offline.
  • The item "Head in a bottle" has been changed. The item is now known as "Head in a Jar" and will now display the item description. "This is a human head, sealed in a jar of preservative fluid."
  • Double clicking on a ship to display their cargo-hold in the assets page no longer causes an error.
  • Vista SP1 users should no longer have problems logging in. When players patched to Empyrean Age 1.1, the client would throw an exception on 58490 code when the splash screen loaded crashing the client. This will no longer happen.
  • Proxy logspamming of "Handshake Failed" errors has been stopped; it will only show on the client now.
  • A typographical error in the description of "Ancestral Armor" has been fixed.
  • Agent names have now been reserved on Tranquility and players will not be able to make characters with names that are reserved.
  • Clone jumping is now working properly. Jumping from a clone in one station to a clone in a different station works as intended.
  • Quitting via the "Quit" button or directly closing the client window will no longer throw exceptions in the log server.
  • Clone jumping now triggers the correct "Aura : Cloning" tutorial when the “show tutorials” option is checked.
  • Requesting the corp standings of a character in an NPC corporation has been made quicker and easier.
  • A grammatical error has been corrected on the Garoun Investment Bank station description.
  • The patcher will now ensure that all running processes of the EVE exefile are stopped before commencing with a patch. This will prevent the patching process from returning an error and failing to apply properly.
  • "Cryo Batteries" have now been correctly renamed to "Sleeper Cryo Batteries".
  • EXPLOIT FIXES:
  • Several exploit issues have been fixed, making EVE a better world to live in for us all.

New in EVE Online 5.11.64451 (Oct 3, 2008)

  • The autopilot avoidance system has been updated. Jita has been removed from being a preset default value in the avoidance system. A side effect of this is that any entries that you have added to the avoidance system will also be removed. We have done this as there was an unexpected side effect where any solar system that has been set to be avoided would show as being 2 billion jumps away. We are working on a full fix for this at present. This means that any solar system added to the avoidance system will display in your market as being 2 billion jumps away.
  • The autopilot was ignoring certain links between systems. The map cache has been corrected so the autopilot will correctly plot a course to your destination.
  • Outposts and Conquerable Stations were not displaying in the right click menu. We have identified the cause of this and fixed the issue.

New in EVE Online 5.11.64311 (Oct 1, 2008)

  • A new autopilot feature has been added: Avoid System. This will allow you to set systems, constellations or even entire regions to be ignored by your autopilot. By default, all autopilots will avoid Jita unless you configure it otherwise.
  • Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system. At this time only Jita has this cap set. The cap can be changed during runtime and we will be adjusting it in the coming days as we make software improvements and add more hardware to Jita.
  • An Auto-Move feature has been added to the login process. If you are trying to log into a system that currently has more people in it than the dynamic cap (see above), you will be given the option of moving yourself to a neighbouring system.
  • 3 new jumps have been added around Jita: Muvolailen - Maurasi, Maurasi - Perimeter, Veisto - Sarekuwa
  • Added a show all check box to the reprocessing dialog. This will allow the toggling of showing all items in your hanger in the reprocessing window or just those you selected.
  • The services button has been hidden on the Neocom. It will show up once a service is configured via right clicking on the Neocom.
  • Corrected some exceptions being caused by the sanctionable actions list. Neither the error or the fix cause a visible problem. Additionally, the code has been optimized for better performance.
  • The Stabber Fleet Issue model was not cloaking correctly or was simply not displaying. The model has been fixed and now displays correctly.
  • The decorations tab was not being displayed on the show info of a militia member. This has been corrected.
  • Having multiple windows set to be in the top right hand corner of the screen could prevent a character from logging in. This has been corrected.
  • The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly.
  • In certain solar systems, the list of asteroid belts was not being sorted correctly. This problem has now be resolved.
  • Fixed an error where closing the scanner window or changing tabs during a scan would cause no results to be displayed.
  • Reinstating missing right click options in the chat system, such as the "Copy URL" option
  • Modifying the default location of the ships and items tabs and the chat channels. In the default position they would overlap somewhat.
  • In a channel you are a member of and is part of a stack has its password changed, it would prevent chat channels loading correctly. This has now been fixed.
  • Added a missing translation when a CEO is trying to enlist himself in Factional Warfare in the German client.
  • Corrected some Italian translations in the tutorial.
  • "Containerlog.xml.aspx" is now returning the correct data. This fix relates to the container log previously returning a general error.

New in EVE Online 5.11.61817 (Sep 3, 2008)

  • Build times for shuttles have been reduced by 33%
  • Caracal description now clarifies that the missile velocity bonus only applies to Light, Heavy Assault and Heavy Missiles.
  • A change has been made to fitting ships in space that allows the agility attribute to be applied immediately when adding modules or rigs that affect a ships agility.
  • The Synthetic Hull Conversion Inertia Stabilizers I has been added to the variation tab of Inertia Stabilizers.
  • The Energy Grid Upgrades skill requirement has been lowered to 3 in order to use the module Capacitor Flux Coil I.
  • Faction variants have been added to "Heavy Assault Missile Launcher" variations tab. Now it shows six Faction variants and their correct meta levels.
  • Various missile launchers have had their capacities increased to be consistent with their meta level.
  • Tech II miners and strip miners now display attributes with correct units.
  • The Yan Jung bpc "'Radical' Damage Control I" now requires Yan Jung skills and components.
  • The cost of Arch Angel Fusion L ammo has been reduced and brought into line with the other faction variants within the Angel Cartel Loyalty Point stores.
  • The Phased Plasma M BPO now no longer requires Zydrine in order to manufacture, however, more Pyerite, Mexallon and Isogen are required to balance the cost.
  • The “Claim Sovereignty” tab option has been removed from all Player Owned Structures in High Security and Low Security space.
  • Player Owned Structures name now has a 32 character limit.
  • Adjusted the message that the attacker receives when a targeted starbase goes into reinforced.
  • No Green Box appears when anchoring a Control Tower. It automatically moves now to the center of grid to get anchored.
  • Reactions can now be dragged and dropped to reactor arrays from cargohold and vice versa.
  • The General Storage structure has had its description modified.
  • The proper error message is displayed and ship is not launched out of a Ship Maintenance Array in space if appropriate skills are not trained to fly that ship.
  • A number of buttons in the New Player Experience have been changed from "OK" to "Next".
  • The difficulty of Factional Warfare missions (Levels 1-4) have been reduced.
  • Players who attack and kill a member of any Non Player Corporation e.g. Brutor Tribe, State Protectorate in 0.0 space will no longer receive a standing hit to that Corporation
  • Control Bunkers in conquerable systems in factional warfare have been significantly increased in strength.
  • You can now armor repair or shield repair a Customs Officer without issue and without generating a warning message.
  • The Science & Industry Accept Quote window has been improved and will now detail the amount of a material missing from a job for it to be installed along with cosmetic layout improvements.
  • The Invention time for the Passive Targeter I Blueprint has been reduced to bring it in line with similar blueprints.
  • Construction Component Blueprints have had their productivity modifiers changed to bring them in line with other blueprints.
  • Blank windows will no longer appear in the market search if the prefs.ini is amended from "decimal=." to "decimal=,
  • The market window can now be set to not automatically refresh after buying or selling items as a new option in the Market > settings tab.
  • The following COSMOS items have been added to the Contracts search bar: “Kindred” Stabilization Actuator I Blueprint, Synthetic Hull Conversion Inertia Stabilizers I, Synthetic Hull Conversion Inertia Stabilizers I Blueprint, Small “Integrative” Hull Repair Unit Blueprint, Medium “Integrative” Hull Repair Unit Blueprint, “Delineative'” Warp Scrambler Blueprint, “Inception” Target Painter I Blueprint, Gravimetric Firewall, 425mm Medium “Jolt” Autocannon I Blueprint, Gurista Shuttle.
  • The Market item price history table has been changed so that it will display only the time period selected rather than a list for the full year.
  • "Closed Votes" tab has been optimized. Only the last 20 closed votes will be shown by default. To view all closed votes, you must select show all button.
  • In addition the "Not in Effect" tab has been optimized. Only non-expired actions not in effect will be shown by default. To view all actions not in effect, you must select the show all button.
  • If applying for multiple corporations, the applications can be processed by other corporations even after character is accepted into one of his/her “applied to” Corporations.
  • Hull fire effects on the Prophecy have been made a little less dramatic.
  • Changes have been made to the Tabbed Overview and Bracket settings that allow for easy loading of pre-saved settings.
  • Initiating warp will now cancel self destruct of a ship or pod. There has also been an update message added every 10 seconds once self destruct becomes imminent.
  • Changes have been made to the Compare tool on the Variations tab to allow for up and down arrows as well as highlighting the sorting columns.
  • Moons will now display correctly using ALT + X when using the default or a saved overview that contains moons in its setting
  • The market window will now have auto-refresh enabled by default. Turning auto-refresh off will prevent players from seeing modified or additional orders created by other players on the market unless they actively refresh the window. In addition the "reload" button should only appear when you are selling or buying an item and you have the "details" tab open on the item you are selling or buying.
  • You can now filter the Buddy List to show which of your contacts are online and offline.
  • The station services panel is now able to be moved when docked in a station. Previously the panel was fixed, but now you can move it around, resize it, pin it and minimize it.
  • Players can now access Factional Warfare statistics from the Battlefield intelligence information for your faction in space rather than having to dock to see this information.
  • "Expand" and "Collapse" icons for market filters have been replaced with funnel icons.
  • Changed the inconsistent right click menu for modules that cycle i.e. Guns/Missile Launchers, Armor Repairer or Shield Booster. The menu will now give options “Set auto-repeat on”, “Set auto-repeat off”, “Set auto-reload on” or “Set auto-reload off”.
  • It is no longer possible to access the Loyalty Point store while in space.
  • A new Militia office icon is displayed on the NeoCom if the user is signed up for Factional Warfare, allowing access to Factional Warfare statistics in space. If a player is docked in a Factional Warfare station belonging to one of the four Militias, then the Militia office icon is displayed in the station services panel as before, for sign up or access to statistics.
  • If you have custom tab(s) in your overview then there is no "default" tab anymore. The "default" tab is only loaded if you have no tab settings. You can have up to 5 custom tabs.
  • The channel list no longer refreshes on player join/leave events. This change now makes scrolling to a channel much easier.
  • The notification message from CONCORD when attempting to jump to a High Security system when a player has a Global Criminal Flag is now only displayed when crossing security boundaries, i.e., from a Low Security or 0.0 system. It is not displayed when jumping from one High Security system to another.
  • The warning message when a player is jumping into a Low Security or 0.0 system is now only displayed when jumping from a High Security systems. Making further jumps within low security or 0.0 space will not generate the same warning every jump.
  • An issue regarding the login music has been resolved. The theme music will keep on playing while logging in and also on the character selection screen.
  • 8 Militia stations now have working Science and Industry tabs. The stations can be found at: Iesa IV - 24th Imperial Crusade Testing Facilities 13, Asakai II - State Protectorate Testing Facilities 13, Ostingele IV - Federal Defence Union Testing Facilities, Ebolfer V - Tribal Liberation Force Testing Facilities, Halmah IV - 24th Imperial Crusade Assembly Plant, Enaluri V - State Protectorate Assembly Plant, Eugales V - Federal Defence Union Assembly Plantm, Eszur III - Tribal Liberation Force Assembly Plant.
  • Changes have been made on the EVE website regarding exactly what information is available through the EVE API key.
  • Jump cloning to a clone in the same station in which you are currently docked will now be possible due an improvement in the Jump Clone mechanism. The new change means that implants will no longer be destroyed.
  • DirectX will now be handled by the installer and patcher in order to allow DirectX to be installed when a player does not have administrator privileges on a computer. Please note that the installer and patcher require administrator privileges and these are used to install DirectX.
  • All clone types will now display in the EVE API with correct skillpoints associated with each clone grade.
  • Multiple changes have been made which allows the EVE API to display the character who owns a Corporation, character who is a director, various role combinations for each role list in Corporation roles at HQ and Corporation roles at base and a list of various Title combinations.
  • 3 new pages EVE API pages have been added to the Corporation folder. Member Security displays a list of all members within a given corporation, their roles (titles NOT included) and their titles. Titles displays a list of all titles that exist for a given Corporation. Member Security Log displays a list of role changes. Each change includes IDs and Names of the characters involved, location type of the roles, old roles and new roles. You must be a CEO or director to access this information.
  • Added a small API section to the My Character page which includes a link to the API key.
  • A new API page has been added which displays a container log for a Corporation. This new page will list and display the date, time, item, type, character, location and action taken. The list will also show the last one week of entries.
  • A new API page has been added to show Character, Corporation and Alliance standings.
  • Added a Corporation Shareholders page within the API. This will allow shareholder information to be exported by a CEO or director. The list will display two lists, one for character shareholders and the other for corporation shareholders.
  • A warning is now displayed when creating a clone at a station that lacks a medical facility A window will display stations with medical facilities and stations without them. If you insist on choosing a station without medical facilities then a warning is displayed.
  • It is now possible to view Rank Decorations for Factional Warfare via the Show Info feature.
  • The maximum warp speed of any ship displayed will now round up or down to one decimal place.
  • The Factional Warfare stats page has had the "Victory Points last week" and "Victory Points Total" added to the exported API xml file.
  • EVE API: CharacterID.xml.aspx will now accept characters with periods or dots in their name.
  • The client will now detect old and out of date patches and successfully remove them as necessary.
  • We have upgraded the software that is behind the images in the solar system browser, in the mission details and the graphs in the market window.
  • Using non-English characters in a Windows user name will no longer cause the Map browser to appear as white and blank.
  • Removing EVE via the uninstall option will now removed the EVE program files correctly. Please note that this will only affect new installs post Empyrean AGE 1.1 patch.
  • The EVE Icon will now be removed from the Media Center upon uninstalling the EVE client.
  • A warning will be displayed to state that all files will be removed from the EVE folder when uninstalling the EVE client.
  • Upgrading from Classic to Premium will now close any running instances of the client in order to upgrade to the new client.
  • EVE API: CharacterID.xml.aspx will not accept characters with periods or dots in their name.
  • Many database improvements and optimizations have been added to benefit players in many ways, ranging from a better and more efficient development environment on our side to a leaner and faster database on Tranquilty.
  • The database will now generate population statistics from systems with more than 5 players at any given time. This information will be used to analyze load balancing in heavily populated areas.
  • Improvements have been made during the start up of Tranquility. These changes minimize the risk of start up problems, reduces the chances of a restart in case of failure and allows us to preload more solar systems.
  • More analysis data will be collected in order to allow us to investigate reports of disconnects to improve player experience.
  • Various corrections have been made to column data types in many locations.
  • The SQL data dump has had some legacy columns no longer used removed.
  • Listed base prices have been corrected. Some types were being displayed incorrectly.
  • Superfluous stored procedures have been removed as they were unnecessary.

New in EVE Online 5.10.58188 (Jul 2, 2008)

  • Fixed race condition when two users call each other at the same instant.
  • Fixed multichannel failures with text disconnect and media disconnect.
  • Resolved a number of memory leaks.
  • Fixed crash upon REGISTRATION.
  • Better performance of EVE Voice with crowded channels.
  • Previous optional updates are rolled into this package

New in EVE Online 5.10.56866 (Jun 12, 2008)

  • Joining a Fleet with a player who is currently involved in a war will no longer make you a valid target in that war. CONCORD will now respond if a player who is not involved in a war is aggressed within a gang in High Security space.
  • All Navy NPC�s have had their capabilities significantly increased and their damage output should now be significantly higher than before.
  • The Omen Navy Issue cruiser has been created and replaces the old Augoror Navy Issue as the Tier II Amarr faction cruiser. The Augoror Navy Issue is reintroduced as the Tier I Amarr faction cruiser and will be available on Amarr NPC corporation LP store

New in EVE Online 4.12.53162 (May 8, 2008)

  • Added ability to turn on tracing similar to existing Linux functionality, so that Mac ISD Bug Hunter volunteers and normal users willing to help out track down problems, can provide extra useful information when using the bug report system.
  • Several stability issues were fixed, resulting in better client stability and experience for everyone.
  • Fixed the graphics for the Cargo Capacity indicator.
  • Fixed an issue where the in-game clock would start accelerating out of control resulting in forced client restart and destruction the client settings.

New in EVE Online 4.12.53162 (May 8, 2008)

  • Added ability to turn on tracing similar to existing Linux functionality, so that Mac ISD Bug Hunter volunteers and normal users willing to help out track down problems, can provide extra useful information when using the bug report system.
  • Several stability issues were fixed, resulting in better client stability and experience for everyone.
  • Fixed the graphics for the Cargo Capacity indicator.
  • Fixed an issue where the in-game clock would start accelerating out of control resulting in forced client restart and destruction the client settings.