What's new in Dominions 3: The Awakening 3.23

Mar 18, 2009
  • Features and bug fixes:
  • Battles in Inferno, Cocytus and the Void could not be viewed, fixed.
  • Hovering over an equipped item and pressing 'l' sends it directly to the lab. Also added a popup for the 'l' shortcut on the next screen where you choose a commander or the lab.
  • Crash during turn generation bug fixed.
  • Global enchantments could incorrectly stay up if its immortal caster was permanently banished, fixed.
  • Immortals could die permanently from disease, fixed.
  • You could get permanently unable to appoint a new prophet in some circumstances, fixed.
  • Various magic items got bonuses on returning from other planes.
  • Forgotten city adventures had broken traps. E.g. the ballista only dealt 1 point of damage.
  • New units: Ryujin, Shark Warrior, Shrimp Soldier, Crab General.
  • AI learned how to use the seduction, lure and corrupt special abilities.
  • AI can no longer ignore sea of ice and similar restrictions.
  • AI could ignore target restrictions for rituals like Tidal Wave in some circumstances, fixed.
  • Recruitment ques are now greyed out when unrest >= 100.
  • Monthly site searching with spells stopped targeting when no more prime suspects were available. Now it will go through the less likely locations as well after the good once are searched.
  • Creating new game with random map and same name without quitting resulted in wrong map graphics being displayed, fixed.
  • Stealing a mercenary from another player resets the merc's turn orders. This fixes a potential false cheat alarm.
  • Improved cheat protection.
  • Improved spell messages for a few situations.
  • More new units: Tatsu, Shikome, Monk of the Fivefold Path
  • New spells: Signs of the Fivefold Path.
  • Now possible to set a custom skybox for a specific province. E.g. to create a nice space backdrop for your outer space province.
  • Now possible to set a certain battle map for a specific province (#batmap).
  • New map commands to change the color of the battlefield in a certain province (#groundcol, #rockcol, #fogcol).
  • Support for the new battle ground look commands in the map editor.
  • News for modders:
  • Increased max nbr of effects per magic item.
  • Modding command #com didn't work properly, fixed.

New in Dominions 3: The Awakening 3.21 (Nov 10, 2008)

  • New summonable spirits for Jomon: Ujigami, Mori-no-kami, Kenzoku, [getting] Jigami [with], and Gozy Mezu (gesundheit!).
  • Dom-kill rate now multiplied by 5 for R'lyeh dreamlands.
  • Fixed battle enchantments not expiring when leaving the battlefield by unusual means (e.g. being immortal and getting killed, hopping away on giant killer bunnies).
  • Shape changing could result in incorrect magic item loss. Fixed.
  • Wishing for a non-unique item could remove too many items from the world. Fixed.
  • Game could crash due to too many large units on the battlefield. Attempts to slim said units down using Weight Watchers failed to prevent crash. Went back to the old fashioned way of fixing code. Fixed.
  • Fixed crash during turn generation.
  • Improved cheat detection. Every game now comes with ninjas, ready to strike down cheating opponents. Wait, no? Bummer. But there is improved cheat detection. Just no ninjas.
  • Many random events have had some fixes.
  • Some rituals can now only be cast in certain terrain. For example, Hidden in Sand in waste, Cloud Vila in mountain, Nushi in swamp, and more.
  • Hinnom PD reduced, start army reduced, and Popkillers gives some unrest.
  • Avvite Chariot size 5, Dawn Guard 45, Melqart Blood 3, Ba'al Blood 2.
  • Ba'al eat Melquart event reversed.
  • Onmyo-ji has got a fortune teller ability and battle summons.
  • New nation modding commands: #autoundead, #zombiereanim, #horsereanim, #wightreanim, #manikinreanim, #tombwyrmreanim, #domkill, #domunrest, #templecost, #labcost.
  • New site modding commands: #mon, #com, #clear, #incscale, #decscale.

New in Dominions 3: The Awakening 3.20 (Sep 2, 2008)

  • Battle enchantments expire when caster retreats from battle ground.
  • New switch: --nocheatdet.
  • Crash during host fixed.
  • Improved move order validation.
  • Increased maximum number of maps allowed in the map folder.
  • LA Atlantis got new troops to recruit under water.
  • LA Atlantis got a new hero.
  • Increased maximum number of messages (for huge games).
  • Increased maximum number of commanders and units (for huge games).

New in Dominions 3: The Awakening 3.17 (May 31, 2008)

  • Three new nations inspired by biblical and near eastern giant-myths.
  • Hinnom, giants of primordial times and gruesome appetites.
  • Ashdod, descendants of the ancient Nephilim.
  • Gath, humans led by the last of the giants.
  • New spell: Manifest vitriol: summon the green lion of alchemy.
  • Many more enhancements.

New in Dominions 3: The Awakening 3.14 (Jan 31, 2008)

  • A new late ear nation called Bogarus!
  • Bakemono got a new scout.
  • New random events.
  • Spell AI: Touch of madness and Berserkers avoids casters and archers to some extent.
  • Spell AI: No longer casts LoS on armorless units.
  • Modding: Increased maximum nbr of descriptions.
  • Modding: Max number of nations and nametypes increased.
  • Modding: New monster commands: #darkpower, #firepower, #coldpower, #stormpower, #fallpower, #winterpower, #summerpower, #springpower, #darkvision, #onebattlespell, #patrolbonus.
  • Modding: New item commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr.
  • Modding: New spell command: #nextspell.