What's new in Din's Curse 1.034 Beta
Oct 15, 2014
- text input now supports delete and mouse clicks
- fixed 4 database syntax errors (StarWeaver)
- fixed problem with frenzy fear
- fixed Dark Elf Mercenary plural spelling
- fixed dagger wielding monsters never using Kris
- fixed tags on unique dark elf dagger
New in Din's Curse 1.030 Beta (Mar 4, 2014)
- added a way to postpone texture uploading so main thread could do it - r_postponeTextureUpload
- fixed texture background on first win screen not sizing correctly
- no longer show Drox Greenlight button
New in Din's Curse 1.029 Beta (Dec 19, 2013)
- now handle dropping fragments of connect, connect response, and first server data much better
- now save fragments instead of dropping out of order fragments
- increased receive and send udp buffers from default to 100,000
- increased max fragment start offset from 16 to 24 bits
- no longer send client data before getting first server data
- now limit first few frames data rate from server a little less (5000 instead of 2000)
- now should handle packets that end exactly on the fragments size boundary better
- added n_printMessageNames for debugging network stuff
- changed PROTOCOL_VERSION to 28
New in Din's Curse 1.028 (Oct 10, 2013)
- fixed an infinite loop in some projectile skill stuff (Arkblade)
- optimized local networking stuff some (5-33% speed up in tests)
- changed from critical sections to recursive mutexes on mac (10-20% speed up in tests)
- fixed a memory leak in Database::createDatabaseEntry
- fixed a memory leak (small, continual) in ClientData::updateEntitiesToDelete
- fixed a memory leak (small, continual) in Item::build
- fixed hunter killed dialog
- added ui_eventTextAlpha so that event text can be made more translucent (only available from console)
- added Greenlight button for Drox
- updated Inno installer (will hopefully fix some minor Win7 annoyances)
New in Din's Curse 1.027 Beta (Sep 3, 2013)
- Fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
- capped max sounds to 64 on Macs
- changed bindTexture to not change anything if already bound to that texture (DC)
- now save monster rarity better (Bluddy)
- fixed strongest monster defeated not working well after level 10 or so (Robrob)
- fixed a collision issue in town7 (spacehog)
- now achievements tell you how far you have gotten (SaturnGirl/Bluddy)
- boss, unique, and legend Scarabus will no longer use their suicide attack (SaturnGirl)
- game will now save while paused, but only once per pause (Manumitted)
- ported status effect MustHavePower stuff back from Drox (Bluddy)
- water will now turn to ice if hit by cold damage (Bluddy)
- monsters that can't move are no longer affected by morale (Valgor)
- can no longer donate to dead npcs (Caal)
- monster heal, self fear, and ego weapons with friends are now marked as cursed (Manumitted)
- should no longer banish people that are dead or already banished (DeathKnight1728)
- added Demon War demons to ego weapon modifier that deals extra damage to demons (Valgor)
- changed mana magic modifier from "of Force" to "of Excess" to fix a name duplicate (Manumitted)
- changed "of Illuminati" to "of the Illuminati" (Manumitted)
- renamed unique plate mail shoulder from Frostbite to Frost to fix a duplicate name (Manumitted)
- changed vitality magic modifier from "of Stamina" to "of Endurance" to fix a duplicate name (Manumitted)
New in Din's Curse 1.024 Beta (Apr 14, 2011)
- improved ground textures in Menace Mausoleum
- added Demon War credits (DemonWar)
- higher level monsters no longer get higher chances of critical hits
- fixed smite duration (Bluddy)
- changed max stack on fires to 1 so they are a bit more consistent in damage
- changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
- fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
- added text to specify shock bolt's stun chance (bushwhacker2k)
- chaos lord's fireballs no longer homing (Evander)
- now only get tornados in town when there is a weather machine (DemonWar)
- increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
- moved right click ui to side of the screen in widescreen mode
- moved event text ui to side of the screen in widescreen mode
- moved player ui to side of the screen in widescreen mode
- increased mana needed per level of most skills
- changed protocol version to 20
- decreased zeal mana per level from 2 to 1 (Srulz)
- decreased gaseous form mana per level from 10 to 0
- added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
- once a trap goes off from a chest/door the trap info updates (Manumitted)
- fixed Wampir Whacker spelling (Manumitted)
- moved arrows for right click slots to align with bottom slot
- Sven's Falchion really is falchion now (Valgor)
- added RoyalBlue/Blue to vbulletin export stuff
- moved stashes a little farther apart in one town (Manumitted)
- fixed a collision issue in crystal cave (DemonWar) (Arjun123)
- changed gas leak explosions to fire effect and fire damage (Manumitted)
- no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
- now players get 0.1% magic crushing chance per dexterity (Bluddy)
- added 0.75 strength required per level for cloth armor
- added 1.0 strength required per level for leather armor
- now PowerGainX commands work with per level stuff also (Bluddy)
- now longer status effect icons will blink when they get below 5 seconds left (Evander)
- fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
- increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
- spider's can no longer jump when they can't move (Manumitted)
- added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
- fixed of Religion spelling (Caal)
- fixed time display from midnight to 1am (Caal)
- moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
- shields now have durability (will only effect new shields) (Maledictus)
- fixed some effects not going away correctly when player changes shape (spacehog)
- added MinCharLevel support to skills (for modders not main game) (Bluddy)
- changed frost nova and fire nova procs to come from enemy not self (Manumitted)
- added ui_showSimpleTips back into game options
- now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
- fixed system picking up zip files multiple times
- fixed being able to start a high level world with a new character after loading a high level character (Baki)
- fixed imps not moving sometimes after being resurrected (Pyro)
- now get rid of object if you fail a trigger quest (Caal)
- now non moving enemies doesn't effect rescues
- increased critters during infestation a bit more (DemonWar) (Crisses)
- demon mastery now gets 4% health boost (DeathKnight1728)
- hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
- fixed demonic control on stationary monsters (DemonWar) (Crisses)
- changed a ton of npc dialog (Bluddy)
- moved companion ui to side of the screen in widescreen mode
- randomized hunger a little bit more (DemonWar)
New in Din's Curse 1.0.23 (Apr 1, 2011)
- improved general warrior hit effect
- fixed the druid's mana bonus per spirit (Pyro/Bluddy)
- changed power bonus to mana bonus (just a wording change) (Bluddy)
- now concentraion skill mentions sharing skill points (Valgor)
- now circle and ward skills mention sharing skill points (DemonWar) (Valgor)
- fixed energy shield icon (Maledictus)
- fixed a typo in Thorn the Elite Bowyer's intro (Manumitted)
- changed spirit modifier name from of Saint to of the Saint (Manumitted)
- removed TownPersonChat2-6 since it was blank (Arjun123)
- lures no longer block your movement (spacehog/Crisses)
- you can no longer use your teleport stone when dead (m0stly_harmless)
- made gate list ui a bit wider (tacitus)
- viper venom now gets 5% boost per level (DeathKnight1728)
- fixed money/happy npc tip
- fixed a couple issues with healthChangeInflation on status effects like Blight/Regeneration (Despair/Max_Powers)
- added a log quick tip
- added player trading to help topic, manual, and a quick tip
- fixed hidden quests sometimes getting stuck hidden (Crisses/Steve)
- fastest settings should no longer hide quest related infestations (spacehog)
- quest xp/rep rewards now display with commas
- now cap the max level difference for xp related stuff to 10 (this # is moddable)
- increased cold, fire, lightning, magic, and poison resist magic modifier per level from 0.45 to 0.9
- increased elemental resist magic modifier per level from 0.15 to 0.3
- increased Resistance Per Spr from 0.25 to 0.4
- increased Resistance Per Spr bonus for warden & demonologist from 0.1 to 0.2
- increased resistance monetary value from 5.0 to 10.0
- in general doubled skills resistance bonuses
- decreased armor calc parms from 25/50 to 24/48 (will make armor absorb more damage)
- game now handles unknown items a little better now (Bluddy)
- fixed an overrides/inheritance clash that was making some npc chats never happening (Bluddy)
- added npcs looks towards town attackers quick tip
- added 5% damage inflation to caltrops, smite, poison arrow, curse of pain, and bone shatter
- added 5% damage inflation to wampir blood and poison ward (DemonWar)
- added 4% damage inflation to lifeburn
- changed inferno damage inflation to 4% (DemonWar)
- added 2% damage inflation to immolation and natures revenge
- changed protocol version to 19
- added support for ProjRadiusDamageInflation, ProjDamageInflation, and DamageInflation
- added 5% damage inflation to death blow, holy bolt, arcane blast, arcane swarm, shadow bolt, bolt of gloom,
- bone shatter, shockwave, tornado, and holy symbol
- added 4% damage inflation to holy strike, holy fire, exploding arrow, immolation trap, freezing trap,
- lifeburn, and charged strike
- added 2% damage inflation to fiery blast, sweeping flames, volcano, maelstrom, arctic shard, frost nova,
- ice storm, chain lightning, ball lightning, lightning swarm, fireball, earthquake, lightning, and thunderbolt
- increased mace speed from 1.2 to 1.15
- increased two handed mace speed from 1.85 to 1.75
- potion vendors can now sell empty vials (Crisses)
- increased Bravery duration from 30.0 to 60.0 (DeathKnight1728)
- adrenaline now increases time 2 secs per level (also increases reuseTime) (alstein)
- increased champion damage by 25% (alstein)
- increased charge damage mult from 0.1 to 0.2 (DemonWar) (alstein)
- renamed Shankar's Flail to Shankar's Hammer (Manumitted)
- blood sacrifice now casts quicker and lasts a little longer (DemonWar) (DeathKnight1728)
- shatter now costs more mana each level (Bluddy)
- decreased strength requirment on bows from 1.5 to 1.0
- decreased crushing blow magic modifier from 0.05 to 0.04
- decreased critical hit magic modifier from 0.04 to 0.03
- increased fire elemental summon damage mult per level from 0.1-0.2 to 0.2-0.3 (Pyro)
- decreased mana regen magic modifier per level from 0.2 to 0.15
- changed stoneskin powerup from defense to armor bonus (Pyro)
- made plate/mail armor skills a little more clear
- now people don't starve at quite the same rate as each other (DemonWar) (DeathKnight1728/Nim)
- increased mushrooms world modifier mult from 4.0 to 8.0 (Crisses)
New in Din's Curse 1.0.23 Beta (Mar 18, 2011)
- improved general warrior hit effect
- fixed the druid's mana bonus per spirit (Pyro/Bluddy)
- changed power bonus to mana bonus (just a wording change) (Bluddy)
- now concentraion skill mentions sharing skill points (Valgor)
- now circle and ward skills mention sharing skill points (DemonWar) (Valgor)
- fixed energy shield icon (Maledictus)
- fixed a typo in Thorn the Elite Bowyer's intro (Manumitted)
- changed spirit modifier name from of Saint to of the Saint (Manumitted)
- removed TownPersonChat2-6 since it was blank (Arjun123)
- lures no longer block your movement (spacehog/Crisses)
- you can no longer use your teleport stone when dead (m0stly_harmless)
- made gate list ui a bit wider (tacitus)
- viper venom now gets 5% boost per level (DeathKnight1728)
- fixed money/happy npc tip
- fixed a couple issues with healthChangeInflation on status effects like Blight/Regeneration (Despair/Max_Powers)
- added a log quick tip
- added player trading to help topic, manual, and a quick tip
- fixed hidden quests sometimes getting stuck hidden (Crisses/Steve)
- fastest settings should no longer hide quest related infestations (spacehog)
- quest xp/rep rewards now display with commas
- now cap the max level difference for xp related stuff to 10 (this # is moddable)
- increased cold, fire, lightning, magic, and poison resist magic modifier per level from 0.45 to 0.9
- increased elemental resist magic modifier per level from 0.15 to 0.3
- increased Resistance Per Spr from 0.25 to 0.4
- increased Resistance Per Spr bonus for warden & demonologist from 0.1 to 0.2
- increased resistance monetary value from 5.0 to 10.0
- in general doubled skills resistance bonuses
- decreased armor calc parms from 25/50 to 24/48 (will make armor absorb more damage)
- game now handles unknown items a little better now (Bluddy)
- fixed an overrides/inheritance clash that was making some npc chats never happening (Bluddy)
- added npcs looks towards town attackers quick tip
- added 5% damage inflation to caltrops, smite, poison arrow, curse of pain, and bone shatter
- added 5% damage inflation to wampir blood and poison ward (DemonWar)
- added 4% damage inflation to lifeburn
- changed inferno damage inflation to 4% (DemonWar)
- added 2% damage inflation to immolation and natures revenge
- changed protocol version to 19
- added support for ProjRadiusDamageInflation, ProjDamageInflation, and DamageInflation
- added 5% damage inflation to death blow, holy bolt, arcane blast, arcane swarm, shadow bolt, bolt of gloom, bone shatter, shockwave, tornado, and holy symbol
- added 4% damage inflation to holy strike, holy fire, exploding arrow, immolation trap, freezing trap, lifeburn, and charged strike
- added 2% damage inflation to fiery blast, sweeping flames, volcano, maelstrom, arctic shard, frost nova, ice storm, chain lightning, ball lightning, lightning swarm, fireball, earthquake, lightning, and thunderbolt
- increased mace speed from 1.2 to 1.15
- increased two handed mace speed from 1.85 to 1.75
- potion vendors can now sell empty vials (Crisses)
- increased Bravery duration from 30.0 to 60.0 (DeathKnight1728)
- adrenaline now increases time 2 secs per level (also increases reuseTime) (alstein)
- increased champion damage by 25% (alstein)
- increased charge damage mult from 0.1 to 0.2 (DemonWar) (alstein)
- renamed Shankar's Flail to Shankar's Hammer (Manumitted)
- blood sacrifice now casts quicker and lasts a little longer (DemonWar) (DeathKnight1728)
- shatter now costs more mana each level (Bluddy)
- decreased strength requirment on bows from 1.5 to 1.0
- decreased crushing blow magic modifier from 0.05 to 0.04
- decreased critical hit magic modifier from 0.04 to 0.03
- increased fire elemental summon damage mult per level from 0.1-0.2 to 0.2-0.3 (Pyro)
- decreased mana regen magic modifier per level from 0.2 to 0.15
- changed stoneskin powerup from defense to armor bonus (Pyro)
- made plate/mail armor skills a little more clear
- now people don't starve at quite the same rate as each other (DemonWar) (DeathKnight1728/Nim)
- increased mushrooms world modifier mult from 4.0 to 8.0 (Crisses)
New in Din's Curse 1.022 Beta (Feb 19, 2011)
- increased initial thunderbolt damage, decreased damage per level, and now is effected by lightning mastery
- inferno damage now goes up 10% extra per level (DemonWar) (DeathKnight1728/alstein)
- now get a chest reward for solving 100 wave invasion (DemonWar) (DrShock)
- made solve quest menu a bit bigger to fit text better
- decreased slice time from 1.65 to 1.3 (DeathKnight1728)
- now blood rage lasts 0.5 seconds longer per level (DemonWar) (alstein)
- increased shield bash damage bonus from 0.2 to 0.3 (alstein)
- increased zeal starting damage mult from 0.2 to 0.6 and starting crush from 0.25 to 0.5 (alstein)
- changed cure poison to effect poison, acid, and fire (alstein)
- changed cure poison name to cure
- decreased champion reuse time from 120.0 to 90.0 (alstein)
- increased cleave damage mult per level from 0.125 to 0.135 (alstein)
- increased initial Savage Strike damage mult from 0.5 to 0.6 (alstein)
- revenge now works on crushing blows and deep wounds also (alstein)
- increased retaliation damage mult per level from 0.05 to 0.25 (alstein)
- caltrops ReuseTime now descreses 1 sec per level (alstein)
- thief concentration skills are now linked (alstein)
- feint adds some crushing blow chance also now (alstein)
- spot vulnerability now also gets 0.03 deep wounds mult (alstein)
- ice armor now lasts 10 more seconds per level (alstein)
- increased critical strike damage per level from 0.2 to 0.25 (alstein)
- now reusetime and buff time for flame blade increases 3 sec per level (alstein)
- increased permafrost initial attack speed slow down from -1.0 to -2.0 (alstein)
- decreased Magic Shield ReuseTime from 180.0 to 120.0 (alstein)
- arcane drain damage now goes up 5% extra per level (alstein)
- changed arcane swarm & lightning swarm text to note that damage specified is per projectile (alstein)
- increased marked for death initial debuff (alstein)
- charge ReuseTime now decreases 1.5 per level (alstein)
- fixed shield blast/shield sweep so that it stuns
- decreased Blood Sacrifice damage per level from -2.0 to -1.5 (DemonWar) (DeathKnight1728/alstein)
- increased multishot damage mult from 0.1/0.05 to 0.15/0.15 (Nobear/Nomad_Soul)
- fixed EvidenceWarAgainstTown not being localized correctly (DemonWar) (Bluddy)
- now standing in water gives you a fire resistance bonus (DemonWar) (Max_Powers)
- increased size of each donation, also moved mult to database (DemonWar)
- added test_stressActivities (DemonWar)
- clicks on the NPC menus will no longer go through if not on a button (ZeoZark)
- fixed rain chat (Bluddy)
- decreased food/drinks per point cost from 0.3 to 0.27
- gambling, seedy, and misery world modifiers now change the world more (DemonWar) (tacitus)
- marked some more quests that lead to town attacks as HighStress (Crisses)
- now only normal townspeople can solve quests (Nim)
- decreased armor calc parms from 27/54 to 25/50 (will make armor absorb more damage)
- decreased monster armor per level from 8.0 to 7.0
- added 2.5% inflation to Regeneration and increased its duration by a minute (Max_Powers)
- deep thought now adds 2 magic resistance per level (DeathKnight1728)
- gouge now gets a 5% damage bonus per level (DeathKnight1728)
- changed save version to 101
- donation bliss gets harder and harder each time (per person) (DemonWar) (Bluddy)
- ? and ! minimap icons now get suppressed if npc is in combat (Bluddy)
- changed protocol version to 18
- fixed damage type on flaming arrow, poison arrow, and shock bolt (Arjun123)
- increased rylor damage a little (DemonWar)
- increased rylor bull health and damage a little (DemonWar)
- increased winged rylor speed some (DemonWar)
- increased vortar solider health and armor some (DemonWar)
- increased vortar guardian health some (DemonWar)
- decreased bow strength requirement per level from 2.0 to 1.5 (m0stly_harmless)
- decreased dagger dexterity requirement per level from 4.0 to 3.5 (m0stly_harmless)
- decreased mace strength requirement per level from 4.0 to 3.0 (m0stly_harmless)
- paladins can now use swords (m0stly_harmless/alstein)
- blight now has a 5% inflation on its damage (m0stly_harmless)
- gut now has a 5% inflation on its damage
- changed Freezes target to Freezes/Stuns target (m0stly_harmless)
- increased Adrenaline speed change from 0.1/0.05 to 0.15/0.1 (Max_Powers)
New in Din's Curse 1.020 Beta (Feb 9, 2011)
- fixed losing name in unshrink quest after npc died (demoss)
- made smaller buttons on npc menus slightly bigger to fit text better (DemonWar)
- mana numbers are now guaranteed network data (demoss/Roswitha/Nobear)
- fixed rogue stealth not breaking when attacking scouts (demoss)
- fixed a npc killed message when credit was the npc
- can now assign mouse buttons to use slots (Jorlen)
- made pet ui smaller to not get in the way of the event text as much (abomination5/pnakotus)
- fixed mouse buttons not working sometimes after being disconnected from server (Roswitha)
- fixed widgets sometimes not releasing mouse properly if something unexpected happens (dhex/GreatStalin)
- completely redid Savage Lair graphics
- moved stuff around on load character screen to look better
- reworked the confirm Delete Character screen to look better
- fixed a collision issue in torment tomb (tacitus)
- decreased traitor use weight from 0.1 to 0.025 (DemonWar)
- decreased tornado chances except for weather machines (DemonWar)
- increased infestation mult from 9.0 to 14.0 to make it a bit easier to find critters to step on (DemonWar) (Emceegyver)
- fixed dark ritual effect being off on some monsters (Bluddy)
- fixed how trap info is displayed on doors and chests
- now prioritize which quest a picked up monster body parts goes to (Bluddy)
- fixed a crash if you bought a beast from the beastmaster by dragging (DemonWar) (Caal)
- added semi-hardcore characters to hardcore heroes but gets a 0.25 multiplier to score (DemonWar)
- can now choose low, medium, or high for jpg screenshots (Stardusts)
- fixed failed to find plans to build a machine text for new machines (DemonWar)
- fixed earthquake machine building other machines text (DemonWar) (Feral23/pnakotus)
- quick sell hotkey no longer works unless buy/sell screen is up (FloodSpectre)
- fixed monetary value of cast time items (Roswitha)
- fixed a crash when meeting monsters can't be put into the same block (Nim)
- no longer save demonic control (DemonWar)
- now need to use skills to destroy a statue dedicated to a player (Manumitted)
- increased perception magic modifier from 5/1.5 to 6/2 (NTJedi)
- reworded some of the acheivements to make it more clear that they were all of the characters combined (DemonWar) (jeremyosborne)
- fixed town sometimes winning instantly
- changed town backup quests from random quests to unique monsters so don't accidently add a ton of optional quests
- decreased critical hit magic modifier from 0.5/0.5 to 0.4/0.4
- now cursor doesn't change based on world when hoving over character screen (Maledictus)
- increased chances of stealing a little (DemonWar)
- decreased money level where npcs will turn traitor for money purposes (DemonWar)
- now npcs can start in debt (DemonWar)
- fixed a trap level issue
- fixed a crash if npc tries to solve own quest (DemonWar)
- fixed a crash when a boss is overthrown and he has an outstanding revenge quest also
New in Din's Curse 1.014 Beta (Jan 14, 2011)
- removed gray from Padded Cowl icon (FloodSpectre)
- removed gray from Linen Leggings icon (FloodSpectre)
- the rogue's precision skill now increases critical hit and deep wounds chances (Manumitted)
- fixed some npc dialog when another npc was killed by an npc (DemonWar) (GreatStalin/Aet)
- slightly reworded Black Market Vendor's intro dialog (Manumitted)
- increased blackmarket vendor magic chance and reputation penalty (Manumitted)
- improved various ground textures in the dungeons
- improved various wall/cave textures
- fixed a missing magic modifier on Imp Slayer
- fixed a secret in ScowlingDenDW (DemonWar)
- increased MaxItemGenerationTries for level item quest from 10 to 100 (Bomphav)
- fixed magma trap damage (and similar issues with traps adding a status effect) (Manumitted)
- now start at a random time of day
- skulls no longer fade out for in the way purposes
- widened select character ui to make it fit character options better
- fixed a text overlap issue on world map (jeremyosborne)
- fixed Breach spelling (DemonWar) (Magitek)
- improved a few textures
- changed license string text a little to be more clear which key it is talking about (expansion or main game)
- fixed a family heirloom quest spelling issue (Magitek)
- made vortar solider/raider selection size more reasonable (DemonWar) (Magitek)
- increased time of wards and circles slightly to make them not blink on and off (DemonWar) (Magitek)
- decreased traitor poisoned supply, plague, and curses a little (DemonWar) (Steve)
- decreased lost shipment chances a little (DemonWar) (Steve)
- now display prints above npcs a bit longer (DemonWar) (Magitek)
- fixed QuestTextMonsterQuestItemRitual issue (DemonWar) (Caal)
- fixed a couple typos with ritual quest (DemonWar)
- fixed a way that quests weren't failed if npc died (Aet)
- fixed town attack plural/posessive issue (FloodSpectre)
- changed Teleport stone found to Teleport stone materials located (DemonWar) (FloodSpectre)
- added some explanation to the new machine world modifiers (DemonWar) (FloodSpectre)
- fixed Rowdy description (DemonWar) (Nobear)
- improved supply poisoned and curse quest text some (FloodSpectre)
- added new sound for new chat message (Magitek)
- made exploding barrel explosion effect match damage radius (Bluddy)
- increased block reuse time from 2.0 to 6.0 to balance a little
- changed Tover's Bracers to better match level of the rest of the set (Ghost Matter)
- fixed yellow wall alignment in a few towns
- fixed turned off damage numbers to include misses and critical type prints also
- fixed talk to part of recover body quest (DemonWar) (Nobear)
- made finding a valid location for monsters a little more sure
- made entity purging smarter if the first try fails
- now when gating to town and a gate is blocked, you will teleport as far up as possible (DemonWar)
- on group split apart message, no longer tell you monster type
- fixed truce message localization (Ghost Matter)
- added a little more room to win screen so less likely to need to scroll (Bomphav)
- made skill tabs a bit bigger to fit longer specialty names better (Bomphav)
- aligned stack size a bit better
- now chat messages are green (Nobear)
- now get a more informative message if a player kills an npc
- can no longer kill inanimate objects to get extra level cleared bonuses (Hirato)
- fixed lightning ward effect/name (DemonWar) (Magitek)
- improved cross caverns and savage lair graphics
- mods interact with expansion better now (they don't accidently shift the database loading order) (DemonWar)
- changed network protocol number to 13
- fixed scroll bar on multiplayer select character screen
- fixed rylor bomb damage (DemonWar) (Steve)
- added a Low Stress world setup option
- fixed normal pace modifier showing up as blank line on world map (DemonWar)
- now show hunger when you highlight starving status effect icon (DemonWar) (Archon)
- made referencing database by index a bit safer
- fixed how world day was being sent across network
- fixed Earth Mastery not increasing Nature Revenge's damage (CaparroZ)
- moved skill level numbers a bit to fit better
- Brood & Scarabus can no longer kidnap people (Shavastak)
- fixed rupture armor proc magic modifiers not showing up and not being on hit
- renamed Malice the torva to Bile, was 2 monsters names Malice
- two handed mastery now applies to maces and staves (DemonWar)
- fixed backup translations for a non-English language mod with expansion (DemonWar) (DetlevH)
- now print a Don't meet requirements message when using a too high item (SimonDark)
- changed acid weapon effect (DemonWar) (icecube)
- ward effects toned down a bit to block view less (DemonWar)
- vendors can no longer starve to death (DemonWar) (Aet)
- npcs can now officially wear leather armor (DemonWar) (FloodSpectre)
- pit traps no longer work in town (FloodSpectre)
- added another hint to evidence quests (DemonWar) (Ghost Matter)
- now 100 wave invasion's waves get quicker each time (total time less than 2 1/2 hours now) (DemonWar) (Nobear)
New in Din's Curse 1.013 Beta (Jan 7, 2011)
- made one of the secret objects a little easier to see
- updated year in copyrights
- fixed a collision issue in abandoned crypt (DemonWar) (kerzain)
- improved Demonic Tomb wall look (DemonWar)
- decreased rylor bomb time a little (DemonWar)
- changed one of Shadowclaw's enhancements from regeneration to lightning resistance (Steve)
- can no longer have more than one teleport stone quest at the same time (DemonWar) (Steve)
- decreased chances for a blocking gate quest (DemonWar)
- can no longer have more than 1 of the same type missing shipment (DemonWar)
- fixed another Raging Hordes spelling (DemonWar) (iligiann)
- fixed some issues in demon gate text (DemonWar) (FloodSpectre)
- kralls now have a deep wounds bonus (DemonWar) (FloodSpectre)
- added Krall Mark to Krall Worker text (DemonWar) (FloodSpectre)
- fixed mining quest wording (DemonWar) (Nobear)
- fixed mining quest telling you where npc is (DemonWar) (Aet)
- made Two-Handed Mastery a bit more clear that is sword/axe only (DemonWar) (Sinister Stairs/Nobear)
- decreased infestation numbers a bit (DemonWar) (Ghost Matter)
- changed Level cleared message to include level name (Aet)
- changed Setup World to Set Up World (Roswitha)
- increased MonsterKilledMonsterWarChance from 0.005 to 0.01 (udm)
- no longer allow a bunch of characters like ? in player name (Roswitha)
- made duplicate player names check smarter
- fixed issue with player name with all unallowed characters
- fixed saving world size (DemonWar) (iligiann)
- fixed a TownSaved message typo (FloodSpectre)
- improved spiritstrike sound (DemonWar) (Jakobrogert)
- improved impale sound (DemonWar)
- no longer change torch light offset when not lit (network issue)
- torches no longer flicker in multiplayer games (network issue)
- fixed a small issue where might speed up data rate at client connection
- changed baselines a little to assume looping idle anim
- no longer send time played to client as much
- no longer send player position data back to same player (unless server controlled)
- now when sending client positions to client, skips if theirs
- torch light offset baseline should be more reasonable now
- fixed monster baseline having a light color
- no longer send npc money or happiness unless selected (DemonWar)
- fixed a collision issue in Scowling Den (Sinister Stairs/Gmer)
- made gate into town quest optional since it is hidden (DemonWar) (Steve)
- increased normal pace just a tad (DemonWar)
- now get a gate unblocked message when blockers are killed (DemonWar) (kerzain)
- network message no longer does any delta compression if local
- improved ravage sound (DemonWar)
- changed expansions min version to 1.013
- fixed vortar guardian krall spawn rate (DemonWar) (DeathKnight1728)
- toned barbarians down a little bit (DemonWar) (Sinister Stairs)
- increased demon control strength per level from 4.0 to 5.0 (DemonWar)
- increased max timeout for network messages at beginning that are bigger or need loading
- fixed world size draw ordering on set up world screen
- added NPC pace options on world setup (DemonWar) (Nobear)
- fixed Eyes misprint (icecube)
New in Din's Curse 1.012 Beta (Jan 4, 2011)
- fixed extra poor town world modifier entry (DemonWar) (jeremyosborne)
- fixed equipment spelling (DemonWar) (FloodSpectre)
- fixed vanquished spelling (DemonWar) (Nobear)
- fixed a wording issue in starving quest (DemonWar) (GreatStalin)
- reworded mining quest text a bit (DemonWar) (FloodSpectre)
- fixed Overlord has sent X to block gate text (DemonWar) (Nobear)
- now place in quest list resets when shown again (Sandra/Steve)
- normal pace in Demon War now goes a little slower (0.2) (won't change until a new world though) (DemonWar)
- decreased unhappy traitors useweight from 0.25 to 0.20 (DemonWar)
- moved mismatching version check to be before other database things so get more useful critical error
- decreased rylor bomb UseCheckTime from 1.0 to 0.5 (DemonWar) (FloodSpectre)
- added a little text to help with npc equipment (DemonWar) (jeremyosborne)
- fixed a quest Location print issue
- now mention that evidence is in town (DemonWar) (Brian Rubin)
- reworded Rabbit's Paw achievement some (DemonWar) (jeremyosborne)
- fixed skeleton warrior helmet placement
- made starving quest a little more clear about the money part (DemonWar)
- fixed invasion quest ending early (DemonWar) (GreatStalin)
- no longer show skip button on invasion quest (DemonWar)
- made invasion mode more reliably start (DemonWar) (Stardusts)
- fixed weird vendor warning and vendors never leaving in non-expansion (jeremyosborne)
- decreased stoneskin monster enhancements (Steve)
- fixed Hordes spelling (Kruztee)
- can no longer have multiple curses or multiple plagues at same time (Steve)
- fixed no longer a town town luminary print (DemonWar) (Feral23)
- decreased traitor debt use weight from 0.25 to 0.20 (DemonWar)
- now correctly remove evidence when any evidence quest is failed (DemonWar) (joku)
- now npcs that starve to death are always removed correctly (DemonWar) (Tori)
- decreased rowdy modifier from 0.25 to 0.15 (DemonWar) (Caal)
- decreased debt/starving quest rewards (DemonWar)
- fixed a punctuation error in Circle of Power desc (DemonWar) (FloodSpectre)
- reset invasion completed flag (DemonWar) (Nobear)
- made anti-magic area a little less graphics intensive (DemonWar) (Archon)
New in Din's Curse 1.010 (Nov 9, 2010)
- changed protocol number
- fixed an npc level above level max problem (abomination5)
- improved return to home behavior
- now save actor original position
- made solved by an npc text more generic
- made it so treasure maps always generate a reasonable level for your current world
- fixed a bug with poisoned supply quest starting
- now print full path of where ctx files are written
- now console wraps text
- now print bad command to make debugging easier
- added a command to hide player model (just doesn't draw)
- increased skeleton arrow speed from 350 to 450 (Archon)
- fixed Rawhide Shoulders background (FloodSpectre)
- now spiders can't jump if blocked from using skills (abomination5)
- now have to stand still for arrow skills
- increased wisp damage a little
- projectiles that have constant damage are now treated like damage over time (resistances don't work as well) (FloodSpectre)
- now if something prevents movement for a while it gets rid of your path (Stardusts)
- main gate now on world map (Amberjoy)
- made 2nd difficulty at little easier (DeathKnight1728)
- increased armor damage absorption a little (name here)
- statues no longer show up on minimap (Roswitha)
- stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)
- made feint, jab, and sleight of hand better (DeathKnight1728)
- fixed min level in SmuggledGoods quest
- now remove delivery npc when time runs out
- if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)
- now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri)
- fixed arrow skill speeds (Bak)
- fixed death knight run animation bounds (FloodSpectre)
- fixed another issue with renegade attacks (Aet)
- fixed multiplayer error messages not displaying correctly because of loading screen
New in Din's Curse 1.008 Beta (Oct 8, 2010)
- fixed weapons with 0 min damage not showing dps (Pendler)
- fixed pricing on weapons with 0 min damage (FloodSpectre)
- increased difficulty of higher difficulties
- fixed Cave Fish plural (Colonel Blimp)
- food and potions are no longer ever considered crappy (Archon/Amberjoy)
- added uvMod Rotate to shader system (not tested well yet)
- changed stairs up/down graphics on mini map & world map to arrows so they are easier to see (Oasisbhrnw)
- fixed a collision mask issue in canReservePosition
- fixed world collision getting in the way of shutting doors
- fixed a lock issue with shutting doors (Archon)
- doubled regeneration obelisk speed (Archon)
- added a way that quests could specify min level from the next quest in the chain
- made chaining quests get their min level from the next quest, not hard code the same number
- game can now handle missing mda files
- summons and offensive skills now require caster to stand still (easy to mod to old way)
- changed the protocol version
- now objects can specify a UseTip in data
- now skills can specify more than one MonsterArchetype
- fixed highlight text on attribute increase buttons
- localized attribute increase text
- fixed a small spacing problem on vitality text
- changed left click text on skills to be cyan to be more consistent
- now show green asterisk next to levels you have quests on in the gate teleport menu (Desticato)
- won't get assassin's in town until level 10 now (Amberjoy)
- increased fade time after death a little (Colonel Blimp)
- now get can't raise monster message before getting rid of old monster (Colonel Blimp)
- fixed a problem with renegade attacks sometimes not getting to town (Brysos/TheParthenon)
- now world modifiers can add extra chance to monster enhancements
- tag files are smarter about where they save now
- ambient creatures now fade out
- fixed spirit giving you magic resistance
- now skills can specify more than 1 weapon type
- fixed barbarian and luman npcs dying spawning dead body standing up
- fixed a problem allowing Chaos Lords and Scree summoned at same time
- fixed a potential crash in Game::getPotentialEntitiesInRange (Shining Soldier)
- added a loading screen scale in database
- added loading screen
- added Immunities to actors
- ice elementals are no longer effected by slippery surfaces (demoss)
- brightness machine makes food less expensive (Mercanis)
- fixed quilted sash background color (FloodSpectre)
- if you teleport into dead space it should no longer update the map before moving you to a valid position (Amberjoy)
- barkskin no longer shows on equipment (Cadfan)
- increased Nature's Revenge, Shadow Bolt, Bolt of Gloom, and Thunderbolt casting times (ShivaX)
- changed network protocol version
- fixed reuse timer display when playing a same specialty hybrid (goodknife)
- fixed npc health changing over a save/load (FloodSpectre)
- now change unknown to verified to level X once you go through unknown gates (Cadfan)
- now item rewards are put into inventory if you have room and only player in game (Shining Soldier)
- fixed destroyed altar text (FloodSpectre)
- on game screen, broken icon gives you list of breaking or broken items instead of generic message (FloodSpectre)
- required quests will no longer spawn after winning a town (Max_Powers)
- now a confirm menu when clicking on win town icon (Colonel Blimp)
- now get rid of kidnapper if victim is killed (Bak)
- fixed a loading screen blinking issue
- turn speed is now lower for player
- now if can't add entity will immediately try to purge old entities and try the add again
- decreased click radius of dimensional gates (Bak)
- decreased click radius of spiders
- fixed loading screen breaking initial town map
- pets no longer attack some objects even if player does (Colonel Blimp)
- now pets will use your money/magic find stats (Colonel Blimp)
- fixed morale penalty for fire and ice elementals
- now if a monster or NPC is in fear, it shows a status effect (Etto)
- changed fire elemental, scree, fury, and skeleton pets to be own monster type to make changes easier
- now pet chaos lords, fire elementals, screes, furies, skeletons, and skeleton archers will use healthstones (L337GTIMKV)
- increased set bonuses by 50%
New in Din's Curse 1.006 Beta (Sep 2, 2010)
- moved combustion2.tga & blueRing01.tga from expansion to base game (Archon)
- added a note in the manual about AppData being hidden by default (Hagaar)
- now use smaller font for mouse wheel function & keyboard layout so text fits (Ghoulgoat)
- added command to test all effects for missing textures
- fixed priest skill hit effect
- fixed a couple more effects
New in Din's Curse 1.005 Beta (Aug 13, 2010)
- localized Legendary, Dagger, Close, Accept, Bestiary, Inventory, Minimap, Money, Cancel, TeleportToGate, Manastone, Healthstone, Size, Health, Damage, DPS, damage, Entering, and lvl (DetlevH)
- fixed Solve localization (DetlevH)
- fixed armor & Durability localization (DetlevH)
- fixed Windows patch installer to be smarter about picking directory to install to
- fixed some stalker/kodiak animation issues when holding a bow
- made Taris slightly easier (m0stly_harmless)
- now print info to screen & console after taking screenshot
- moved key location on mac where non-admins could write to
- added a don't color code equipment option
- fixed too many fire/poison explosions at once being too loud (Saxman_72)
- now destroying a chest has a chance to break an item it contains
- made stairs click collision much smaller
- made fire/poison a little quieter (Saxman_72)
- added dangerous monsters world creation option (Backwood)
- added clumsy character advanced option (DeathKnight1728)
- no longer automatically solve all quests in won town (Roswitha)
- position in list ui (like getting quests) now behaves better when an item is removed
- inanimate objects no longer considered sentient
- auras from things like totems no longer effect inanimate objects (Archon)
- fixed a Failed Quest Slot Empty Quest problem (Archon)
- now use English as a backup if missing any translations, makes new stuff work better (DetlevH)
- now turn towards what you are attacking more when moving
- there is now a way to turn off the xp abandon penalty in database for non-hardcore characters (Jorlen)
- added a very fast pace world option
- more UI tweaks
- lots of effects improvements
- some ground and environment texture improvements
New in Din's Curse 1.004 Beta (Jul 29, 2010)
- fixed a texture animation issue when have 2 textures
- added some more info when ChangeDisplaySettings fails
- logfile now defaults to on
- fixed some of the war against town text (fab)
- fixed highlighting minimap dots in perspective view mode (Roswitha)
- fixed scroll bars on world map (Caal)
- drop down for languages no longer will pick up English twice if zipped and loose files
- fixed changing a graphics option that resets the graphics, forgets the current gamma setting
- no longer turn towards clicked on enemies when dead (Roswitha)
- added alpha to teleport stone icon (Godot)
- moved view variables into user vars
- now monsters with quests are not solid so they don't trap you places (kaeldragor)
- a little bit more UI improvement
- improved a few effects
New in Din's Curse 1.003 Beta (Jul 22, 2010)
- fixed DemonMastery StatusEffect icon (Caal)
- fixed frustum spelling
- now cull properly in perspective mode
- fixed lich control status effect icon (Valgor)
- added perspective view mode
- perspective user var and ui
- added addsTo for database entries (like overrides, but adds to array type things instead of overriding)
- now only calculate _viewConversionFactor at beginning
- shadows can now be on objects with transparency
- added an option to turn shadows on for world objects
- moved shadow light position to lighting system
- improved UI
- added lighting to models on main menu
- added lighting to models on new character screen
- sped up perspective mode slightly
- added new shadow option to highest settings option
- improved model culling (speeds up ortho & perspective modes)
- changed perspective view to the default
- added new perspective option to highest/fastest settings options
- now most bushes/trees sway slightly with the wind
- added r_detailModelMovement option
- added new detailModelMovement option to highest/fastest settings options
- added draw player helmet option (Roswitha)
- added more room to game options screen
- fixed being able to fail some quests right after solving them (Roswitha)
- fixed horror teleport effect (Valgor)
- removed compressed textures option from ui
- added character export to logs when win or lose town
- decreased normal monster dropping item chance from 0.25 to 0.2
- now draw secondary item text first so it is behind primary text in case they overlap (Aet)
- changed starting backpack to 16 slots, no longer get extra bag though
- fixed built a statue typo (Roswitha)
- now hide long keynames on used use slots (Roswitha)
- fixed keyboard options screen not fitting on normal monitors
- changed fewer magic items words (Roswitha)
- fixed poverty typo (Roswitha)
- changed poor to dirt poor (Roswitha)
- fixed half of the health wording issue (Roswitha)
- clarified honorable death description with text mentioning not permanent unless in hardcore
- mini-volcanos no longer get in the way of rescues (Haigdul)
- decreased area heal reusetime from 10.0 to 8.0 (Jorlen)
- increased lifeburn damage over time (TheRani)
- oil, acid, and magma traps no longer allowed on random objects (Roswitha)
- added a little more text about leaving or dying to meeting quest text (Valgor)
- fixed frost nova not destroying doors (Aet)
- now abandoning a town gives you a bunch of xp debt
- create new world now tells you when it would be abandoning a town and warns about stats/xp debt
- fixed new character with multiplayer and then the first singleplayer game counting as an abandon
- npcs can no longer complete new apothecary quest (demoss)
- sped up LightingSystem::getLineOfSightIntensity a tad
- objects that you have already seen blink out of sight less now
- now only update world map after moving
- fixed some issues with Din final quests (Pheelon)
- renamed Din's final quests to be a little more significant
- muscipula plant and broken barrels no longer fade out because they are in the way
- increased difficulty of champion, elite, and legendary difficulties (Inspired)
- culled entities now fade in better
- fixed a roof fading out issue
- added triple buffering to troubleshooting section of manual
- added a min level to smuggled goods quest
- now lose a little reputation after smuggling quest (Inspired)
- fixed war quest not always spawning monsters correctly
- fixed dark elf assassins shadow
- now game fails town if apothecary dead & steward petrified
- fixed dying from an object not incrementing your death counter correctly (Bugbear)
- failed meeting quests no longer spawn unique monster quests for killed meeting members (random_rolle)
- fixed weapon speed modifier not working correctly on armor pieces (Robin)
- renegades can now respawn again if they were lost somehow
- now check if npcs can see enemies that would prevent a rescue (Haigdul)
- now spawn a little more cursed items when playing cursed characters (TheRani)
- decreased treasure find elixir per level bonus from 5 to 2
- increased armor & weapon stands magic chance
- made money chests better
- solving Din's final quests now open next difficulty correctly (demoss)
- fixed a couple collision issues in Vehement Chambers (Kirk)
- fixed weird auto solve issue when a new monster gets added to a unique group (Valgor)
- fixed a 1 off issue with weighted random numbers
New in Din's Curse 1.002 (Jun 4, 2010)
- changed item glow to match item colors (Valgor)
- now build.cfg controls whether or not manual link appears
- get info on mac now shows version correctly (Aet)
- treasure quests no longer tell you about any reputation gain (Caal)
- respecing skills with status effects now works better (TheRani)
- can now select other players with F1 - F8 (Aganazer)
- fixed key select background
- fixed duplicate input background
- now only show hotkey on use slots if hotkey name is one character long
- added a Ways Back to Town help topic
- added Ways Back to Town to manual
- stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
- fixed Egg Sac spelling (Roswitha)
- Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
- now npcs in town look towards the center of town
- townspeople now look towards danger in town (Framistan)
- decreased shatter & bone shatter damage
- spells like frost nova can no longer go through walls
- fire elemental now has a 2 minute reuse time, but is now much more powerful
- hidden creatures can see through stealth a little better now
- fixed a way that a summoned creature could attack player (Teddy)
- fixed liches not following the leader correctly (Roswitha)
- fixed looking for some steel wording (Roswitha)
- added deadly poison icon (Valgor)
- increased area heal mana a little, but heal a lot (Jorlen)
- fixed some trap names (Kruztee/Roswitha)
- made town attack ending a bit more full proof (Roswitha)
- quest monsters can no longer get upgraded (Roswitha)
- changed protocol version
- added advanced Ego mode (half xp for achievements below your level)
- added advanced Unlucky mode (-50 magic find to start off)
- added advanced Poverty mode (-50 item find and -50 money find to start off)
- added advanced Honorable Death mode (losing the town kills you)
- added advanced Fragile mode (half health)
- changed skill power needed to a float for a bit more control (Magitek)
- chaos lord summons no longer use the earthquake skill (a little safer for the player)
- summoned chaos lords no long make stomping noises
- increased health/damage of summoned chaos lord (iligiann)
- increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
- fixed getting unique monsters in monster quest (Annalisa)
- changed personal gift chests from basically small to large chests (Kruztee)
- monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
- crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
- critical hit item magic modifier now applies to magic critical hit also made holy fire a bit more powerful (iligiann)
- fixed gabardine spelling (Roswitha)
- can now walk through ghosts that have revenge quests (Marcin)
- mini-volcanos no longer show dot on mini-map (Valgor)
- totems are now considered inanimate, no longer break stealth (viper34j)
- quest monsters can no longer fall down pit traps (Aganazer)
- names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
- added some grass to town centers
- fixed yellow crystals not glowing
- each crystal color now glows at a different speed
- added a little bit more clutter to some of the dungeons
- skulls no longer have collision
- set, unique, artifact, and legendary items now get better automatic damage/armor bonuses
New in Din's Curse 1.002 Beta (May 29, 2010)
- changed item glow to match item colors (Valgor)
- now build.cfg controls whether or not manual link appears
- get info on mac now shows version correctly (Aet)
- treasure quests no longer tell you about any reputation gain (Caal)
- respecing skills with status effects now works better (TheRani)
- can now select other players with F1 - F8 (Aganazer)
- fixed key select background
- fixed duplicate input background
- now only show hotkey on use slots if hotkey name is one character long
- added a Ways Back to Town help topic
- added Ways Back to Town to manual
- stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
- fixed Egg Sac spelling (Roswitha)
- Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
- now npcs in town look towards the center of town
- townspeople now look towards danger in town (Framistan)
- decreased shatter & bone shatter damage
- spells like frost nova can no longer go through walls
- fire elemental now has a 2 minute reuse time, but is now much more powerful
- hidden creatures can see through stealth a little better now
- fixed a way that a summoned creature could attack player (Teddy)
- fixed liches not following the leader correctly (Roswitha)
- fixed looking for some steel wording (Roswitha)
- added deadly poison icon (Valgor)
- increased area heal mana a little, but heal a lot (Jorlen)
- fixed some trap names (Kruztee/Roswitha)
- made town attack ending a bit more full proof (Roswitha)
- quest monsters can no longer get upgraded (Roswitha)
- changed protocol version
- added advanced Ego mode (half xp for achievements below your level)
- added advanced Unlucky mode (-50 magic find to start off)
- added advanced Poverty mode (-50 item find and -50 money find to start off)
- added advanced Honorable Death mode (losing the town kills you)
- added advanced Fragile mode (half health)
- changed skill power needed to a float for a bit more control (Magitek)
- chaos lord summons no longer use the earthquake skill (a little safer for the player)
- summoned chaos lords no long make stomping noises
- increased health/damage of summoned chaos lord (iligiann)
- increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
- fixed getting unique monsters in monster quest (Annalisa)
- changed personal gift chests from basically small to large chests (Kruztee)
- monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
- crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
- critical hit item magic modifier now applies to magic critical hit also
made holy fire a bit more powerful (iligiann)
- fixed gabardine spelling (Roswitha)
- can now walk through ghosts that have revenge quests (Marcin)
- mini-volcanos no longer show dot on mini-map (Valgor)
- totems are now considered inanimate, no longer break stealth (viper34j)
- quest monsters can no longer fall down pit traps (Aganazer)
- names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
- added some grass to town centers
- fixed yellow crystals not glowing
- each crystal color now glows at a different speed
- added a little bit more clutter to some of the dungeons
- skulls no longer have collision
- set, unique, artifact, and legendary items now get better automatic damage/armor bonuses
New in Din's Curse 1.001 Beta (May 3, 2010)
- updated some credits
- now have to have more of an attribute than the curse on an item to equip it (iligiann)
- fixed mana regen from an item doesn't change mana regen stat (TheRani/Kruztee)
- added Please Start a Server to No Servers Found message
- can now pause in a multiplayer game if only person in the game (graffen69)
- fixed masteries not working with shockbolt & flaming arrow (Magitek)
- no longer get experience for destroying cave-ins
- gas leaks no longer get destroyed from frost novas (Valgor)
- fixed PerceptionTrapText (Valgor)
- rearranged character damage numbers slightly (Valgor)
- fixed if you like 'em blunt typo (Valgor)
- fixed has been built to serve missing word (Aet)
- fixed suspicious typo (Valgor)
- fixed wars modifier description (Annalisa)
- rewrote shatter description a bit to make when different damages happen more clear (elsol69)
- fixed Demon5bUnique (Kruztee)
- bags, food, drinks, and potions now display a different color (graffen69)
- fixed chests going over max level (sammage)
- fixed blank kidnap quest (Caal)
- fixed a town attack saving issue
- fixed hunters going missing sometimes (Caal/Kruztee)
- fixed scouts & assassins going missing sometimes
- added din status to player title on character menu (Valgor)
- fixed some issues with rain (Annalisa)
- fixed an issue where lighting would cause crazy colors sometimes (Annalisa/Cadfan)
- cave-ins can no longer be eaten by scavengers :) (Valgor)
- fixed alpha issue on naga priest headpiece (Valgor)
- changed conjuror anims on character creation screen to be more representative (Valgor)
- fixed choose specialty screen on non-widescreen resolutions (Valgor)
- aligned scrollbar on solve quest menu better (Valgor)
- fixed showing duplicates in screen frequency drop down box (Valgor)
- added some more text to berserk skill since it's damage relative to a normal attack is confusing (Martin)
- fixed She ain't for sale typo (udm)
- fixed cave-ins going into respawn pool (sammage)
- canRespawn is now saved/loaded in actor
- now quest monsters that can walk through walls wander around so they never get stuck in an area the player can't get to (TheRani/incognoscente)
- renegades can no longer be accidently created based off of monsters (Valgor)
- fixed cleave at skill level 3 not showing damage (fishejim)
- fixed whirlwind at skill level 4 not showing damage
- stealth and escape notice no longer work on hidden enemies
- now changing from main stats to other stats doesn't have a pause blip (Valgor)
- plague now spreads even if above your level (udm)
- now can mark quests to keep spawning new events even after completing but before solved
- now show player level on main screen next to player name (henryke)
- doors trap also locks nearby doors now
- changed stunning blow from +2% to +base*1.1 each level to be more consistent (Cadfan)
- fixed fog sometimes transparent instead of additive
- now save actor hasDiedBefore
- no longer print death messages for npcs if they die more than once (udm)
- no longer get double xp when you have escorts
- now final Din quest reward chests always have at least one artifact or better item (udm)
- petrified npcs can no longer try to solve quests (TheRani)
- now worlds lower than level 7 have less initial quests
- now worlds higher than level 20 have more initial quests
- overrides mod stuff now works with lists of things like StartingItem (The_Dajaw)
- added a way to mod the UI without over writing an entire UI file (mergeWith command)
- can now add loose trn files so that mods can add or override text without over writing an entire trn file (The_Dajaw)
New in Din's Curse 1.000 (Apr 2, 2010)
- Official release
- removed beta stuff
- changed version to 1.000
- added beta testers to manual credits
New in Din's Curse 0.912 Beta (Mar 31, 2010)
- fixed female escort npcs not having weapons
- escort npcs can now use objects like lifestones to heal
- added a Fight with X quest
- added a mini-volcano object (L337GTIMKV)
- quest monsters now ignore level difference for aggression purposes
- can now mark things are DontSave easier
- volcano magma no longer saves
- holding position will now interrupt movement when on the way to attack/talk/use (udm)
- added a show clock option (Arlow)
- added more room for options on game options screen
- fixed keyboard options background
- added game time to player logs (FloodSpectre)
- earthquakes and cave ins can now damage objects
- added a hotkey to target next enemy in sight (Valgor)
- added next enemy in sight to possible mouse wheel actions
- now when an npc dies they leave behind a lootable body (Cadfan)
- tweaked steam max distance stuff some
- rearranged character menu a little
- added Other Stats page to character screen
- added perception, disarm trap, lock picking, armor piercing, and light intensity to Other Stats page
- added critical hit, crushing blow, stunning blow, and deep wounds to Other Stats page
- added critical heal, magic critical hit, and magic crushing blow to Other Stats page
- added find extra money, find items chance, magic find chance, health regen, and mana regen to Other Stats page
- removed base mana regen from intelligence and spirit regen print info
- changed protocol number to 6
- fixed escaped prisoner text (Gorgarax)
- added a starting message to each town
- now print world modifiers at beginning of each town
- earthquake entities no longer save (Aet)
- added mini volcano to magma world modifier
- the town now sometimes erects a statue for the hero (peirceg)
- now show time left on status effects (Aganazer)
- increased support beam spawnchance from 20.0 to 50.0 (udm)
- improved background on create character screen
- improved choose specialty screen
- improved background on keyboard options screen
- moved canSee stuff from Sentient to Entity
- now projectiles like Arcane Swarm will only target enemies in sight (Aganazer)
- made a slight change to player movement that might fix an issue on really fast computers with monitor sync off
- now npcs sometimes give the player random gifts
- now sometimes npcs rescue themselves (peirceg)
- regen obelisk now scales with level (Cadfan)
- now Din's quests are no longer tied to world difficulty (Gorgarax)
- increased large reward chest IncreasedMagicChance from 1200 to 1500
- fixed quest solved text not printing
- changed show solved text to gold to stand out a bit more
- fixed decline quest background (FloodSpectre)
- ice storms now leave ice on ground that doesn't save
- fixed starting next quest in line if first was a bad quest (leads to 1000s of quest tries)
- holy shield obelisks now absorb all damage for 10 seconds instead of 200 damage or 30 seconds (FloodSpectre)
- made stuns not work on inanimate objects (getter77)
- fixed a problem when invisible creatures are also gargoyles (Arne)
- now monsters from meeting quest stick around if player fails the quest (Cadfan)
- now monsters won't specifically try to build machines until level 5
- now new lights fade in
- increased torch LightFalloff from 30 to 40
- Earth Mastery no longer says improves Earth Link (Eisenfaust86)
- item procs no longer interrupt skills (L337GTIMKV)
- changed Object has been destroyed message slightly (FloodSpectre)
- keys now properly get used on cursed characters (Caal)
- fixed LightRed color name
- changed the lich texture (Iane/Kreb)
- unknown gates no longer have sound (Cadfan)
- nagas/saurians now hate dark elves and vice versa (FloodSpectre)
- added a Wars world modifier
- fixed reseting teleport stone correctly after winning a town and going straight over to a new one (TheRani)
- hidden quests are a bit faster (good consequence and makes them known sooner) (Worthstream)
- zeal has a little more variety to sound now
- fixed a faction saving issue
- now try to start the world with the deepest quest being one of the more epic quests
- can no longer get multiple conditional hits because of 1 trigger (like riposte/block)
- monsters can no longer hide if they are a quest monster
- fixed quest question background
- made Cleavers, Great Axes, Blades, Pugios, Double Flails, Studded Maces, Giant Hammers, War Martels, War Staffs, Falchions, Machetes, Flamberges, and Great Swords 10% slower (tg122)
- made Franciscas, Tomahawks, Executioner Axes, Stilettos, Flails, War Mauls, Quarterstaffs, Rapiers, Sabers, Warlord Swords, Warrioress Swords 10% faster (tg122)
- decreased unknown gates spawn chance from 2.0 to 1.5
- added town name to win screen
- added biggest accomplishment, most impressive kill, quests, and npcs killed to summary on win screen
- ice elementals now leave behind temporary ice (RoanokeKeeper)
- added 4 voice overs for Din quests
- fixed text for Din's busy work quest
- increased quest time mult in fast pace option from -0.333 to -0.4 (Cadfan/udm)
- stress test stuff can now be turned off
- no longer print fail quest message with no quest title
- fixed shrunk text from assassin and scout
- monsters attacking town now tell you why
- monster scout quest now prints message about why you failed
- fixed some more quest punctuation
- now normal attack skills in right click slots (and others) update correctly (tkirby2003)
- fixed a bunch of typos in the npc chats (FloodSpectre)
- added an all attributes magic modifier (L337GTIMKV)
- pets now default to aggressive
- now can change the stance of your pets (aggressive/defensive) (Heinosity)
- pet skeleton archers now shoot faster and have homing arrows (incognoscente)
- summoned skeletons now start out faster
- added a check to make sure unique monster spotted are indeed at least unique (FloodSpectre)
- fixed a group success issue
- added DSL to min internet connection for multiplayer
- right clicking on a door when an attack skill is setup for right click will now use the skill (bbragnar)
- fixed unknown gates confusing world map and taking place of normal gates (transigent8)
- fixed background on some multiplayer screens
- now save key file out with better permissions on Mac (Nightwand)
- fixed some editor backgrounds
New in Din's Curse 0.911 Beta (Mar 26, 2010)
- fixed reputation bar going a little too far
- fixed background on confirm win and win screens
- fixed evil artifacts getting deleted (erbgor/Heinosity)
- added a safety check to level item type of quests (on load if not enough reset spawn flag)
- now check to make sure level items spawn before turning off spawn flag
- fixed a shared handles issue with names that contain spaces
- fixed a small monster group split issue
- decreased skeleton warrior spawn chance from 4.0 to 1.0
- now isQuestMonster check automatically considers unique or better monsters quest monsters
- fixed a problem with new monsters joining a monster group (rmielech)
- now unique spotted quest will respawn monster if no longer there
- fixed minor problems with assassin, scout, and hunter quests across saves
- now revenge quests will respawn monster if no longer there
- now boss quest will respawn monster if no longer there
- now monster group quest will respawn monsters if no longer there
- fixed monster group not always setting monsters as quest monsters correctly
- fixed display bug on items that have things like crushing blow (Kruztee)
- fixed some capitalization issues on a few items (FloodSpectre)
- fixed some capitalization issues on some skill names (FloodSpectre)
- capitalized Recon Totem in quest stuff (FloodSpectre)
- fixed ambient spiders using the wrong textures
- object/event type monsters are now considered inanimate
- inanimate monsters can no longer get promotions (Cadfan)
- fixed a typo in stamina section of manual (Gorgarax)
- made entity lists verify valid level before attempting to add or remove an entity (kallisti_dk)
- fixed disarm trap sound (ecliptic)
- fixed some more places where poison gas was too loud
- fixed a few quests that had double punctuation (FloodSpectre)
- improved Lock Pick description (FloodSpectre)
- fixed attribute highlights now always color coding current number correctly (FloodSpectre)
- made ranger traps a little quieter (Gutsman)
- fixed a spawning issue with enchanter items (FloodSpectre)
- fixed War Club capitalization (FloodSpectre)
- changed one of the win texts to match the voice over (Aet)
- fixed some health display issues with doors (bbragnar)
- fixed ball lightning trap to not spawn at enemy's location (incognoscente)
- now fires are limited to a max number per spot
New in Din's Curse 0.910 Beta (Mar 17, 2010)
- now try multiple times to start a quest if chance check fails but something is wrong with quest
- made petrify quests valid more often
- now a small chance that lots of people are petrified at beginning of town (getter77)
- added IgnoreWidescreenCenter option to widgets
- fixed background not extending to edges on main, ingame, and quests menus
- added a shrunk quest (getter77)
- fixed background on setup world screen in widescreen mode
- added a lever that can unlock a gate somewhere below
- added a quest to find a gate unlocking lever (Cadfan)
- finally fixed a rare issue a bunch of text in the title screen was blocks (SharpCarlos)
- fixed background on confirm turn off help screen in widescreen mode
- increased lockpicking & disarm trap perception bonuses from 5 to 20
- increased intelligence perception bonus from 1.0 to 3.0 (Valgor)
- increased perception magic modifier bonus from 1.0/0.4 to 5.0/1.5
- decreased perception value from 5.0 to 2.0
- increased lure starting and level gains per level (L337GTIMKV)
- fixed oil & ice no longer being slippery (Valgor)
- disease clouds no longer stack
- fixed a minor alignment problem with pet health bars (incognoscente)
- now clear enemies a bit better on raised monsters (incognoscente/viper34j/Lyranaar)
- added 8 Super Boss quests
- normal npcs sometimes drop item rewards for quests now
- no longer update damage dealt and damage at once stats when have instant kill cheat on
- fixed return to npc text on some personal npc quests
- changed protocol number to 5
- now quest text tells you why the quest was failed
- now get a better message when target npc on delivery quests leaves
- no longer check item and magic requirements on explicitly specified magic modifiers (FloodSpectre)
- fixed dynamic stat modifiers not working on items (FloodSpectre)
- killed rescue, escprt, or delivery npcs can now transition to ghost revenge quest
- reworded ghost revenge quest text a bit
- more than 1 of the same unique monster can no longer spawn
- now monsters can "upgrade" from normal to champion to elite to uniques with kills
- monster kills of npcs and players now have better chance to upgrade monster
- now uniques, monster groups, and bosses add to their success per kill
- fixed InCombatPowerGainMult (Cadfan)
- added Vendors Galore world modifier
- normal items now get an above level chance and level boost
- common magic modifiers now get an above level chance and level boost
- now dagger is higher priority than staff on starting weapons (Cadfan)
- added disarm trap magic modifier for items (FloodSpectre)
- fixed talk to part of personal delivery quests
- now group quests verifies that monsters were spawned correctly
- fixed a small spacing issue on champion names
- fixed incorrect death message when killed by an earthquake (Cadfan)
- added gravestones (chest but reputation hit)
- added Tomb special rooms (3 versions) (rune_74)
- added Teleporter special rooms (3 versions)
- added Torture special rooms (3 versions)
- added an apostrophe to Demon Mastery description (FloodSpectre)
- fixed missing punctuation in Hostage Question (FloodSpectre)
- fixed Longbrook spelling (FloodSpectre)
- fixed assassin quest text issue (Valgor)
- improved low mana help topic (FloodSpectre)
- moved HealHateMult to database
- decreased HealHateMult from 1.0 to 0.33 (Lyranaar)
- now check sight on raise dead monster behavior (L337GTIMKV)
- increased lich raise time from 2.5 to 5.0 (L337GTIMKV)
- fixed a bunch of magic modifiers not scaling correctly (mostly procs) (L337GTIMKV/Cadfan)
- ice elemental/horror ice bolts are no longer homing (L337GTIMKV)
- increased weapon/armor stands magic chance from, 250 to 400, was same as bronze but less items (L337GTIMKV)
- can now raise dead on fading out bodies (incognoscente)
- no longer get weird npc chat about killed machines (FloodSpectre)
- decreased fire elemental cast time from 4.0 to 3.0 (Cadfan)
- Shuriken now scales a lot better (TheRani)
- added a deep wounds bonus to Shuriken (getter77)
- increased whirlwind damage mult per level from 0.075 to 0.1 (Cadfan)
- increased cleave damage mult per level from 0.1 to 0.125
- fixed a problem where monster is registered as it's own killer (Worthstream)
- toned down the totem effects some (L337GTIMKV)
- renegades, prisoners, and Din's Cursed are tougher now
- fixed background on resurrect and bestiary screens for widescreen centering stuff
- now show dead hardcore characters on select character screen (Fosse)
- made pit traps a little smaller
- added bigger versions of alarm, spawn, and pit traps (getter77)
- added highlight text to online manual button
- added attributes to manual (Fosse)
- added some of the stats to the manual (Fosse)
- added special hits to the manual (Fosse)
- added quests you don't have and gravestones to reputation help topic
- added damage/armor total note to manual (Fosse)
- added ego text to manual (Fosse)
- added fragile materials to manual
- added secret doors to manual
- reworded bash stuff in help topic and manual
- added more quest information to manual
- added objects to low mana help topic
- added can't move bags text to stash help topics
- added drop consumbles on npcs tip to manual
- defensive totems now have yellow health bars instead of red (FloodSpectre)
- fixed an issue with dps, max health, equipment, and inventory worth global journal stats (bbragnar)
New in Din's Curse 0.909 Beta (Mar 11, 2010)
- inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
- summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
- now get xp for killing monsters that have been turned into undead (Cadfan)
- fixed not enough mana beeping too much (Cadfan/Iane)
- now can walk through pets
- added MaxCount support to sound banks
- now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
- made auto collect money sounds a little less loud
- added pickup items only by text option (Valgor)
- fixed vendor issue with new stack split stuff (Valgor)
- fixed an auto collect gold sound problem
- now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
- boosted a lot of unique and set weapons
- boosted a lot of unique and set armors
- made Menace Mausoleum wider
- made skeleton warriors a bit tougher
- fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
- fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
- fixed FireWeaponPowerupName/FireWeaponPowerupDesc
- fixed explosive barrel damage not scaling correctly (L337GTIMKV)
- increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
- added rare unknown gates that teleport you down to a gate somewhere below (Archon)
- decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
- totem/obelisk/etc type quests are now optional (Cadfan)
- fixed text in Kracht's Altar quest
- now count human kills (FloodSpectre)
- now things that start fading out to be removed are set to non-solid instantly
- added a bit of explanation to scout to treasure quest transition (Cadfan)
- increased fast pace option a bit (Cadfan)
- decreased town attack sound volume from 0.7 to 0.6 (Desticato)
- fixed a small problem with auto collect gold
- increased attribute magic modifiers from 0.2 to 0.3 per level
- increased health magic modifiers from 1.0 to 1.5 per level
- now quests move a little faster with more players in the game
- no longer get choice to load existing game if no world save (Lyranaar)
- now conditional attacks can't get cut off in the middle (FloodSpectre)
- haunted modifier now has more ghost revenge quests (getter77)
- actors can no longer move if hidden (Cadfan)
- fixed getting can't use yet right after successful use (Caal/FloodSpectre)
- added online manual button to in game menu
- fixed mouse internally clipping to the edges of the screen
- now ui in widescreen modes centers instead of streches
- added ui_centerWidescreenUI option so people can turn it off if they want
- fixed issue with shrink and stoneskin (Cadfan)
New in Din's Curse 0.908 Beta (Mar 7, 2010)
- added to credits
- fixed level 1 scree showing up in higher levels (Gorgarax)
- fixed throw cursor on Mac
- fixed keys, flaming oil, and ice bombs not spawning correctly at higher levels (Kruztee)
- added a quest from the vendor (essentially a bet)
- now experience is last part of quest reward so that other level related rewards behave a bit better
- monsters will no longer attack traps on the ground because they hurt them (FloodSpectre/Wantonius)
- changed Next Enemy key name to Next Enemy in Melee Range (Howler)
- shift left clicking on a stackable item now splits 1 item from the stack (Howler)
- now auto pick up money if no other players in game
- fixed serrated arrow deep wounds chance (Caal)
- fixed a couple more places where delivery/retrieve wording didn't match correctly (Cadfan)
- difficulty level is now reset when you enter setup world screen (timeh)
- now check if npcs are petrified for fail condition (tkirby2003)
- updated Staying Alive/Death in manual
- better explained using skills in help/manual
- added Inventory Screen help topic
- fixed SwitchTo2ndWeaponSet / SwitchTo1stWeaponSet
- now color code weapon set I & II with green and red depending on if
- you have a weapon equipped or not
- if enter dungeon with no weapon now warn player
- fixed a double plural issue in one find quest (FloodSpectre)
- should now get credit for kills when you break a poison barrel and it kills a monster (FloodSpectre)
- fixed CastTime
- curses now have an area of effect centered at mouse (cthonic)
- decreased curses duration from 30.0 to 20.0
- fixed a skill/animation timing issue that is more noticable on skills like zeal (Gutsman)
- now reaction skills like riposte will work on auto target (Nemhir)
- now magic critical hits count in combat reaction stuff (Nemhir)
- the noise range on pain is longer related to victim's aggression range
- now thief's Concentration: Poison skill boosts archer's poison arrow skill (FloodSpectre)
- now show chance to pick lock on lock pick skill (FloodSpectre)
- got rid of File/Edit menus on Mac OS bar (Amberjoy)
- picking a lock now gives you an extra chance to disarm any potential traps also
- completely reworked stored lightning skill (Gutsman)
- fixed a or an issue with untranslated text (icekrystal10)
- fixed some spells like ShockWave checking if can see mouse position when it shouldn't
- increased alcohol, acid, and magma AddAdditionalChance
- increased alcohol, acid, and ice spread chances
- now spiders can spawn webs just as obstacles for enemies (getter77)
- now can choose slow pace, normal, or fast pace on new world (Lyranaar/derailed)
- increased level up volume some (Lyranaar)
- reworded location for some quests to One Possible Location (Archon)
- now get a health bar for person you are escorting (Ephemera/Flailsnail)
- can now switch master server zones without leaving game (Twotricks)
- increased most set bonuses
New in Din's Curse 0.907 Beta (Mar 4, 2010)
- fixed thief quest being insanely fast (left some debugging stuff in) (L337GTIMKV)
- paladin mail skill no longer maxes at skill level 1 (timeh)
- fixed ShadowSlayer having frost nova proc (now arctic shard proc)
- increased ColdImbued3 ExtraMinDamagePercentCold from 0 to 25
- decreased FireImbued3 damage from 100/200 to 75/150
- decreased LightningImbued3 damage from 100/200 to 75/150
- decreased PoisonImbued3 damage from 100/200 to 75/150
- decreased ElementalImbued3 damage from 100/200 to 75/150
- decreased Berserk mana from 6 to 4
- increased item proc chances by 50% (L337GTIMKV)
- decreased changes of renegade causing problems (they are more active as it is) (L337GTIMKV)
- reset fog of war on world map now makes an exception for gate positions (Cadfan)
- increased monsters resistance per level from 2.0 to 3.0
- changed holy bolt text
- decreased holy bolt damage slightly from 5-15 to 5-13
- thorns and fire shield monster enhancements now have a limited range (ShaggyMoose)
- fixed secret doors that are attached to triggers
- fixed a bunch of poison spellings (L337GTIMKV)
- fixed Yuxi's Gloves (FloodSpectre)
- changed protocol version to 4
- added a teleport stone that can be used once per world
- increased Death Knights defense mult from 1.0 to 1.5 (FloodSpectre)
- fixed fake orc texture (Valgor)
- fixed treasure horde wording (FloodSpectre)
- fixed weren't quite dead typo (FloodSpectre)
- reworded 1 of the war against town quests a bit (FloodSpectre)
- reworded secret doors help topic a bit (FloodSpectre)
- fixed a way where a monster wouldn't get spawned in monster group quest (FloodSpectre)
- fixed net trap doing damage that was not intended
- fixed normal bow attack and serrated arrow skill never getting deep wounds (L337GTIMKV)
- fixed deep wounds status effect getting overwritten by other effects (causing multiple issues) (L337GTIMKV)
- increased shock bolt stun chance from 0.1 to 0.2
- decreased guardian damage mult from 4.0 to 3.5 (Cadfan)
- fixed an additive problem with fire shield effect (Cadfan)
- increased ResistancePerSpr from 0.1 to 0.2
- improved fonts (phanboy4)
- fixed frost effect on Targs (Valgor)
- fixed retrieve information quest event text (Valgor)
- fixed menu on retrieve information quests (Valgor)
- made berserk more powerful to balance out defense penalty (L337GTIMKV)
- fixed zeal missing effect
- made some of the imp sounds quieter (phanboy4)
- made poison cloud sound quieter (FloodSpectre)
- increased value of attribute bonus on item from 10.0 to 20.0
- npcs will no longer solve monster quest items quests (Ikarius)
- changed ball lightning effect
- now get credit for Scarabus kill if you are the last to damage if they suicide (Lyranaar)
- fixed Dark Elf Mercenary plural (Wantonius)
- holding down a number to attack a locked door no longer makes locked sound (timeh)
- now summoned monsters get 50% of player's level as a bonus (L337GTIMKV)
- decreased summoned monsters level to compensate some for player level bonus
- fixed crash in editor when turning on full level mode (GeorgiaBoy)
- now statues start fading out instantly
- changed elixir, resistance potion, health potion, and mana potion models (icekrystal10)
- item/object names don't shift around as much anymore (Cadfan/derailed)
- now visit website stuff no longer waits for successful starting of browser (BigWeather)
- now dark elf warriors use more variety of weapons and helmets
- now dark elf assassins use more variety of weapons
- now dark elf priests use more variety of weapons and helmets
- now dark elf wizards use more variety of weapons and helmets
- now scree use more variety of weapons
New in Din's Curse 0.906 Beta (Feb 27, 2010)
- fixed not getting highlight difficulty options right after winning or losing a town (Cadfan/Ephemera/wunar)
- fixed paladin mana bonus per spirit
- fixed changeling fake names (Rockstronaut)
- increased MaxItemGenerationTries from 10 to 75 on ring vendor (wunar)
- added altars, healthstones, and lifestones to low health help topic
- should now always see your damage even if really far away (viper34j)
- fixed horror ice storm
- decreased serrated arrow damage mult from 0.4 to 0.15
- decreased dark elf priest bolt damage mult from 2.0 to 1.5 since it's magic damage (Spect)
- made stalker a little less powerful, but no longer has a reuse timer (Lyranaar)
- made kodiak more powerful
- NPCs can no longer find lost items in the dungeon (TheRani)
- added some text to escort quests about not being able to follow you through gates (TheRani)
- fixed shading out other menu buttons on quest screen
- now quests check to see if have or can at least spawn return to npc (Kruztee/getter77/Nemhir)
- monsters that can give quests can no longer be uniques (Gutsman)
- made walls fade out a little more (spelk)
- improved ! in smaller fonts a little bit
- escort quests don't need to escort quite as far any more
- the game no longer changes the gamma if set to 1.0 and hasn't been changed already (Ikarius)
- now check better that boss quest is valid (Cadfan)
- fixed some targeting issues when have an object selected
- now get vendor has left town messages (getter77)
- fixed punctuation on a lot of quest announcements (FloodSpectre)
- mana regen effect is now blue (Archon)
- now lifestone/altars have mana and health regen effects
- fixed shrink trap getting rid of flame blade (Cadfan)
- changed Din's Altar status effect text to Din's Blessing (Valgor)
- chaos lord summons are now faster (Warlock)
- no longer let monster level offset be too high for difficulty level (Cadfan)
- changed protocol version to 3
- now many of the quests will change to obsolete instead of outright fail (viper34j)
- only lose half reputation loss if obsolete quest as opposed to failing a quest
- now get xp when fires you started kill things (Aganazer/vomitousinsight/Cadfan)
- now mouse wheel works on scroll bars (Aganazer)
- decreased cave in health mult from 4.0 to 2.0
- decreased dimensional gate spawn rate from 1.5 to 0.75
- improved collision on armor stands, weapon stands, and lockers in town (Cadfan)
- no longer show health bars on open doors (Cadfan)
- fixed a timing issue when attacking with mouse buttons and with keys at same time (Aganazer)
- added some variation in cower timing
- enrage now distracts and disrupts skills/spells (getter77)
- no longer need an enemy to use enrage
- increased shield bash damage (Nemhir)
- enrage now interrupts spells also
- made wampir targeting a little easier (Rockstronaut)
- npcs will no longer finish build quests (Gutsman/L337GTIMKV)
- now can pickup other peoples soul stones if they leave the game (viper34j)
- fixed 2 gather quests breaking one another (FloodSpectre)
- fixed an issue picking up stacks of items (Lyranaar)
- decreased health mult of food from 0.6 to 0.55 (also makes cheaper)
- now cold, fire, lightning, and poison magic modifiers are more common
- increased durabilty damage from doors, chests, cave-ins, and acid
- increased HealthRegenPerVit from 0.8 to 1.2
- monsters/npcs no longer use dps for their damage numbers
- fixed lots of caster damages that were higher than they were supposed to be
- decreased shatter explosion radius from 200.0 to 150.0
- increased health magic modifier from 1.0/0.4 to 4.0/1.0 (L337GTIMKV)
- decreased attribute magic modifiers from 0.35 to 0.2 per level
- fixed Rawhide Shoulders capitalization (FloodSpectre)
- female pain sounds now have less pitch range (TheRani/incognoscente)
- fixed minimap when zooming in and out (incognoscente)
- fixed mouse not working after escaping a screen with a drop down box open (incognoscente)
- drop down boxes now close if you click somewhere else
- if something that has grabbed the mouse doesn't handle a click now other things can
- Dark Elf poison stab now does poison damage
- now cure poison works on wampir and dark elf poison also (timeh)
- increased cure poison heal from 2.0 to 3.0 per level (timeh)
- changed wampir damage from 1.5/0.25 to 0.35/0.35 so that cure poison numbers match up a bit better
- now remove thief correctly when the thief leaves town (viper34j)
- now thief quest works better if higher level than character
- decreased starting monsters in an invasion from 9-12 to 2-4
- fixed a crash with new targeting stuff
- players and monsters can no longer raise things they can't see (L337GTIMKV)
- decreased berserk defense penalty from -0.2 to -0.1 per level (L337GTIMKV)
- increased obelisk buff time from 20.0 to 60.0 (L337GTIMKV)
- increased rupture damage/deepwounds per level numbers from 0.1/0.2 to 0.15/0.25 (FloodSpectre)
- balanced Bloodtooth a bit better, thorns & regen on a scavenger is pretty nasty (Aganazer)
- added a defense debuff to enrage
- increased enrage reusetime from 10.0 to 15.0
- reworded Sleight of Hand description (cthonic)
- increased door health from 5-10 to 8-16 per level
- increased chest health from 6-12 to 9-18 per level
- now treasure hunter skill has items chance and magic chance bonus (cthonic)
- added critical hit chance to true aim buff (cthonic)
- fixed divine intervention description (cthonic)
- increased divine intervention mana/heal boosts to 75 per level (cthonic)
- increased summoned fire elemental damage bonuses
- decreased cooking MaxSkillLevel from 10 to 9
- sprint no longer costs mana
- increased sprint initial bonus from 0.1 to 0.2
- sprint now gives you some stamina regen
- dark ritual now costs more mana but lasts longer (cthonic)
- added movement and damage bonuses to lich skill (cthonic)
- gaseous form no longer uses mana and give stamina (cthonic)
- increased infused energy mana from 10 to 40 (Gutsman)
- now weapons & armor gets damage/armor boosts at each rarity level (viper34j/cthonic)
New in Din's Curse 0.905 Beta (Feb 23, 2010)
- increased food spawn chance from 4.0 to 5.0 (FloodSpectre)
- increased health potion chance from 2.0 to 2.5 (FloodSpectre)
- fixed death knight in bestiary (Valgor)
- fixed bestiary icon alignment (Valgor)
- fixed a typo in saurian mage text (FloodSpectre)
- fixed Viper Naga capitalization (FloodSpectre)
- fixed nobodies spelling (FloodSpectre)
- fixed some RenegadeKilled text (FloodSpectre)
- fixed evil altar curse text (FloodSpectre)
- made close icon on quest screen smaller
- fixed new world highlight text (FloodSpectre)
- shifted earthquake center a bit so it's less likely that cave-ins will fall directly on attacker
- fixed a radius bug with earthquakes
- decreased cave-in damage from 10-30/3-7 to 5-15/2-5
- changed haste effect
- changed fireworks effects
- increased alcohol, acid, and magma additional spawn chances
- increased oil and alcohol spread chances (getter77)
- now have player killed print in singleplayer also (mostly for logging purposes) (Cadfan)
- now get a surprise bonus when you teleport (getter77)
- fixed healer extra mana per spirit skill
- fixed a power bonus typo
- fixed shaman extra mana per spirit skill
- increased base DamageMultPerStr from 0.5 to 0.6 (Aganazer)
- increased defender DamageMultPerStr from 0.001 to 0.002
- fixed up some monster more monster class stuff
- increased base DefensePerDex from 3.0 to 3.5 (Aganazer)
- increased trickster DefensePerDex from 0.5 to 0.75
- increased thief DefensePerDex from 1.0 to 1.25
- reputation reward is no class specific (cthonic)
- darkness and bright are now incompatible modifiers (Greyhead)
- increased level of summoned monsters again (Gutsman)
- increased chances of new quest giver quests from 1.5 to 1.75 (Cadfan)
- fixed daze mana requirement (getter77)
- decreased monster AttackPerDex from 5.0 to 4.0
- fixed stealth not working right when running around a corner (Gutsman)
- altars and machines can no longer be champions (FloodSpectre)
- now verify at least a unique monster and can move for revenge quests (FloodSpectre)
- fixed a lock picking bug (FloodSpectre/Tillek)
- tighten item drop range some (cthonic)
- fixed precise strike not working with decent or major distractions (Cadfan)
- shield bash now counts as a minor distraction (Cadfan)
- now caltrops does a little bit of damage (getter77)
- fixed skeleton warrior icon in bestiary (Valgor)
- improved alt help text
- now show explosion radius in skill help (getter77)
- added a small amount of health regen per vitality (cthonic)
- increased weapon damage per level by 10%
- assassins and scouts tend to start more toward edges of town now
- town attacks are a little slower now
- balanced Zalim better (Nemhir)
- slowed down orc shaman, dark elf priest, dark elf wizard, naga priest, and saurian mage spell attacks
- dark elf wizard uses ice storm a little less now
- decreased health mult for plaguebringer larva from 0.8 to 0.5 (Nemhir)
- decreased monster vitality per level again
- shadows now do less damage but are harder to hit (Nemhir)
- shadows should now be a little easier to target (Nemhir)
- decreased plate spawn chance from 1.0 to 0.75 (FloodSpectre)
- added descriptions to know world modifiers (viper34j)
- fixed NoStamina (Valgor)
- added 3 obelisk quests
- now townDefenseRewards can be normal entities
- added a good totem quest
- added build altar quest
- town can now sometimes build a brightness machine after destroying a darkness machine
- fixed spawning money issue when level is not loaded
- renamed low, medium, high to easy, normal, and hard
- color coded easy and hard (green/yellow respectively)
- increased Din's radius
- fixed a couple deliver this information typos (icekrystal10)
- fixed NPCs health across saves (FloodSpectre)
- fixed player xp split in multiplayer
New in Din's Curse 0.904 Beta (Feb 18, 2010)
- now save the log of things that happen to a nice simple text file (Cadfan)
- now can chat in singleplayer (mostly as an easy way to add to your log)
- fixed a rare dupe issue (incognoscente)
- now load level stuff handles players leaving
- fixed load level stuff not handling winning/losing worlds correctly (Aganazer/viper34j/Lyranaar)
- now server and client data rates are official options
- changed networking protocol version
- server now sends back wrong protocol version error number correctly
- added low bandwidth option
- fixed ui alignment issue on sound options screen
- undead should no longer attack recon totems
- fixed a lost packet being able to screw up client's game time
- fixed a potential crash in startReadConditionalObject
- turned out of game data off
- made fragment code a bit safer
- fixed a problem where a multiplayer client only partially joins (Aganazer/redman5427)
- added town saved dynamic chat
- fixed a rare problem when you would end up teleporting in away from gate
- fixed dark elf wizard fireball not doing fire damage (FloodSpectre)
- decreased dark elf wizard damage some
- slowed down dark elf wizard casting some (FloodSpectre)
- added a max range to dark elf wizard ice storm (Iane)
- made earthquake start effect a little smaller
- decreased chaos lord earthquake damage from 10-30/4-10 to 10-15/1-2.5 (Cadfan)
- changed chaos lord earthquake damage to physical
- added reuse time to block so don't waste mana doing nothing (Bruteman)
- fixed altar heal amount
- fixed spawning in town sometimes when saved in dungeon
- fixed some npc names not matching correctly like in delivery quests (Kruztee/Coreyh2)
- no longer makes combat noise on pick specialty screen (getter77)
- fixed Gods' breath (getter77)
- fixed shrink not effecting helmets and weapons (Cadfan/Valgor)
- now npcs use lifestone and healthstones correctly (Cadfan)
- fixed mana potions print
- now show extra projectiles in skill print (Cadfan)
- decreased food price multiplier from 0.4 to 0.3 (Lyranaar/jshar/tg122)
- fixed a couple of gambling price issues (DeathKnight1728)
- fixed spider jumping (Cadfan)
- fixed stalker reuse timer
- now experience for scouting levels scales with how deep they are (Caal/viper34j)
- decreased dark elf priest damage from 1.0 to 0.7 and increased cast time from 2.0 to 3.0 (Aganazer)
- scavengers eat a little slower now (Aganazer)
- blips for people with quests are now purple to highlight them a bit better (qt3 Spect)
- increased time for delivery quests more (qt3 Spect)
- increased Arcane Focus time from 10.0 to 20.0 (Aganazer)
- decreased Arcane Focus mana cost per level from 5 to 2
- increased jeweler item generation tries from 50 to 75 (Cadfan)
- targ frenzy effect no longer gets removed on death (Cadfan)
- fixed flame blade duration (Cadfan)
- now check level requirements on usable items (jshar)
- decreased chances of delivery quests
- repair and identify costs now scale (inversely) with level (jshar)
- fixed client on higher difficulty levels not seeing quest levels (Thursday)
- tornado and blizzard no longer put out fire elementals (Thursday)
- fixed some recon totem quest text (FloodSpectre)
- fixed negotiate a truce typo (FloodSpectre)
- fixed meeting quest text spacing (FloodSpectre)
- decreased drink price multiplier from 0.4 to 0.3
- decreased per level trap damage from 5-10 to 4-8 (Cadfan)
- no longer get multiple secret xps for multiple secrets next to each other (FloodSpectre)
- fixed LootCarryingCapacity (Valgor)
- decreased health potion heal per level from 7.5-15 to 6-12
- increased bag vendor spawn tries from 10 to 40 (Cadfan)
- increased food/drink vendor spawn tries from 10 to 20
- increased respawn time some more
- artifact quest no longer can spawn multiple uprising quests (Archon)
- mana regen now has a 300 second reuse timer
- increased health of rescue, escort, and delivery npcs
- now handle / and \ in character names better (cthonic)
- now show spirit mana regen boost to 2 decimal places (Cadfan)
- skeletons/zombies no longer attack undead wailers (Kruztee)
- decreased MonsterGathering town attack chance from 0.1 to 0.05
- decreased recon totem town attack chance from 0.1 to 0.05
- changed smite timing slightly (Dhakczak)
- increased health of main 3 quest npcs some more
- npc titles are now above their heads (Valgor)
- fixed horror blink spell (Cadfan)
- added apothecary build Defensive Poison Totem quest
- added warmaster build Defensive Fire Totem quest
- added steward build Defensive Ice Totem quest
- added armorsmith/weaponsmith build Defensive Lightning Totem quests
New in Din's Curse 0.903 Beta (Feb 13, 2010)
- fixed failed/cancelled quests not getting deleted properly (Aganazer/viper34j/Kruztee)
- safeguard win condition a little more
- fixed a period in character names crashing when loading (TheDoc)
- can no longer disarm liquid traps (FloodSpectre)
- made ambushes smaller (Coreyh2)
- fixed obsidian spelling (FloodSpectre)
- fixed punctuation problem in Ego Items help topic (FloodSpectre)
New in Din's Curse 0.901 Beta (Feb 9, 2010)
- fixed npc name Cp;om (Cadfan)
- change unique items to elite in manual
- updated voices credit in manual
- fixed a typo in Dynamic World section of manual (getter77)
- merged setFakePlayer and SetFake
- fixed back button size on internet screen
- now skins change on Create Character screen for female (SharpCarlos)
- keyboard type drop down now goes over mouse wheel action text
- Din moves a little slower now
- executable should exit a little faster now
- mana regen bonus for wizard specialties now displays correctly (Cadfan/Farscry/jshar)
- fixed ItemPowerGainMult
- added highlight text that gender doesn't change gameplay (getter77)
- made skill & item icon outlines more noticable (Aganazer)
- added a desc for green town gates (Aganazer)
- fixed weapon masteries on 2 handed weapons (Cadfan)
- decreased town attack sound volume from 1.0 to 0.7 (asaguda)
- increased ranger trap touch distance from 16.0 to 50.0 (Coreyh2)
- many npcs now have higher resistances
- rescue, escort, and delivery npcs are now tougher
- main npcs are now tougher
- cave-ins no longer show up on the mini-map (Wantonius)
- Din can no longer be poisoned or petrified
- fixed mail armor description (getter77)
- removed max level for slice skill (getter77)
- fixed AttackingOrSkillDisruptsEffect on prayer skill (getter77)
- fixed replenish spelling (getter77)
- fixed ice mage and magician potion/drink bonus text (getter77)
- now damage over time spell effects tell you damage type (getter77)
- fixed a typo in the archers description (getter77)
- changed multishot to magical damage (getter77)
- changed earthquake damage to physical (getter77)
- identify all from vendors no longer applies to stashes and loot (getter77)
- fixed undead beings typo (getter77)
- fixed over the spoils typo (getter77)
- fixed a few capitalization issues in npc chat (getter77)
- fixed camouflaged spelling (getter77)
- fixed They are more dangerous typo (getter77)
- fixed vicious typo (getter77)
- fixed merely dissolves typo (getter77)
- fixed spreading their horrid typo (getter77)
- fixed you'd think more typo (getter77)
- fixed more vile typo (getter77)
- fixed shadows are creatures typo (getter77)
- fixed Changelings spelling (getter77)
- fixed glad you came typo (getter77)
- now petrify, plague, and deadly poisons quests verify monster has a quest item (SharpCarlos)
- decreased orc shaman damage mult from 1.05 to 0.75 (involution)
- made optional quests more obvious (involution/Cadfan)
- decreased food/water supply poison multipliers
- decreased food price multipliers for darkness machine, weather machine, and plagues (Cadfan)
- decreased ExtraSetItemChance from 0.5 to 0.35
- increased money, xp, and reputation rewards for rescue & escort quests (Ephemera)
- decreased cave in damage per level from 5-10 to 3-7 (Cadfan)
- now monsters that commit suicide notify quests correctly (Cadfan)
- changed attribute/skill points left to green and increased size (Aganazer)
- now build skill definitions in a way that doesn't rely on order as much
- fixed flaming arrow, poison arrow, shock bolt, & multi-shot damage bonuses not working
- fire mastery now also effects holy fire, lifeburn, flaming arrow, exploding arrow, and immolation trap (jshar)
- cold mastery now also effects charged strike and freezing trap (jshar)
- lightning mastery now also effects holy strike and shock bolt (jshar)
- now extra set drops take into account level of items (jshar)
- dungeons are sometimes a little brighter now (jshar)
- can no longer use summoning altar multiple times (jshar)
- increased reward chests magic chance by 200 (lekonish)
- increased chest health from 5-10 to 6-12
- increased door health from 3-7 to 5-10
- decreased lock pick time from 3.0 to 1.5 (Aganazer)
- decreased dark elf warrior slice attack critical bonus from 20.0 to 15.0 (incognoscente)
- decreased dark elf assassin poison attack damage from 2 to 0.5 (incognoscente/Lyranaar/Aganazer)
- increased quest min event time from 300.0 to 330.0
- fixed cease to be amused typo (getter77)
- fixed worse than darkness typo (getter77)
- fixed ever were any typo (getter77)
- fixed are vile beings typo (getter77)
- fixed averse to metal typo (getter77)
- fixed wards away evil typo (getter77)
- fixed if you want a real potion typo (getter77)
- fixed little flea typo (getter77)
- decreased ambient spider speed from 100.0 to 50.0
- decreased the number of leprechaun gold drops (same amount of gold though) (qt3 peterb/Flailsnail)
- now save last used IP in Direct IP (jshar)
- decreased monster VitalityPerLevel from 2.0 to 1.5
- increased weapon damage by 10%
- moved suggested level down a notch
- aligned level suggestion stuff a bit better
- fixed top row icon alignment on equipment screen
- fixed player kills using wrong respawn time
- increased base monster respawn time from 420.0 to 600.0
- now respawn rate is more dynamic based on how fast you kill monsters
- fixed a loading issue when running out of entities (Paul)
- fixed a couple bugs with entity purging (Paul)
- fixed town gate simplified name
- made ghost and naga selection area smaller
- made other monsters selection area larger (qt3 peterb)
- decreased stored lightning looping sound volume a lot (Cadfan)
- fixed keep on a look out issue (ShaggyMoose)
- fixed gibberish spelling (ShaggyMoose)
- fixed a spacing issue in uprising text (Cadfan)
- fixed Exploding Arrow (Lyranaar/Aganazer)
- evade skill now properly boosts evade instead of dodge (DeathKnight1728)
- fixed 2 issues with shockwave stuns (jshar)
- decreased shockwave stun chance from 0.5 to 0.25
- net trap lasts longer per level now
- net trap radius now works (DeathKnight1728)
- improved net trap description
- added effect to net and web status effects
- fixed not getting credit for revenge quests if you don't have the quest when completed (Cadfan)
- increased delivery times (Aganazer)
- kill monsters and monster quest now checks to make sure goal monsters are valid (Aganazer)
- escort npcs are now blind
- delivery, rescue, and escort npcs are now way less aggressive (freykin)