Din's Curse Changelog

What's new in Din's Curse 1.034 Beta

Oct 15, 2014
  • text input now supports delete and mouse clicks
  • fixed 4 database syntax errors (StarWeaver)
  • fixed problem with frenzy fear
  • fixed Dark Elf Mercenary plural spelling
  • fixed dagger wielding monsters never using Kris
  • fixed tags on unique dark elf dagger

New in Din's Curse 1.030 Beta (Mar 4, 2014)

  • added a way to postpone texture uploading so main thread could do it - r_postponeTextureUpload
  • fixed texture background on first win screen not sizing correctly
  • no longer show Drox Greenlight button

New in Din's Curse 1.029 Beta (Dec 19, 2013)

  • now handle dropping fragments of connect, connect response, and first server data much better
  • now save fragments instead of dropping out of order fragments
  • increased receive and send udp buffers from default to 100,000
  • increased max fragment start offset from 16 to 24 bits
  • no longer send client data before getting first server data
  • now limit first few frames data rate from server a little less (5000 instead of 2000)
  • now should handle packets that end exactly on the fragments size boundary better
  • added n_printMessageNames for debugging network stuff
  • changed PROTOCOL_VERSION to 28

New in Din's Curse 1.028 (Oct 10, 2013)

  • fixed an infinite loop in some projectile skill stuff (Arkblade)
  • optimized local networking stuff some (5-33% speed up in tests)
  • changed from critical sections to recursive mutexes on mac (10-20% speed up in tests)
  • fixed a memory leak in Database::createDatabaseEntry
  • fixed a memory leak (small, continual) in ClientData::updateEntitiesToDelete
  • fixed a memory leak (small, continual) in Item::build
  • fixed hunter killed dialog
  • added ui_eventTextAlpha so that event text can be made more translucent (only available from console)
  • added Greenlight button for Drox
  • updated Inno installer (will hopefully fix some minor Win7 annoyances)

New in Din's Curse 1.027 Beta (Sep 3, 2013)

  • Fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
  • capped max sounds to 64 on Macs
  • changed bindTexture to not change anything if already bound to that texture (DC)
  • now save monster rarity better (Bluddy)
  • fixed strongest monster defeated not working well after level 10 or so (Robrob)
  • fixed a collision issue in town7 (spacehog)
  • now achievements tell you how far you have gotten (SaturnGirl/Bluddy)
  • boss, unique, and legend Scarabus will no longer use their suicide attack (SaturnGirl)
  • game will now save while paused, but only once per pause (Manumitted)
  • ported status effect MustHavePower stuff back from Drox (Bluddy)
  • water will now turn to ice if hit by cold damage (Bluddy)
  • monsters that can't move are no longer affected by morale (Valgor)
  • can no longer donate to dead npcs (Caal)
  • monster heal, self fear, and ego weapons with friends are now marked as cursed (Manumitted)
  • should no longer banish people that are dead or already banished (DeathKnight1728)
  • added Demon War demons to ego weapon modifier that deals extra damage to demons (Valgor)
  • changed mana magic modifier from "of Force" to "of Excess" to fix a name duplicate (Manumitted)
  • changed "of Illuminati" to "of the Illuminati" (Manumitted)
  • renamed unique plate mail shoulder from Frostbite to Frost to fix a duplicate name (Manumitted)
  • changed vitality magic modifier from "of Stamina" to "of Endurance" to fix a duplicate name (Manumitted)

New in Din's Curse 1.024 Beta (Apr 14, 2011)

  • improved ground textures in Menace Mausoleum
  • added Demon War credits (DemonWar)
  • higher level monsters no longer get higher chances of critical hits
  • fixed smite duration (Bluddy)
  • changed max stack on fires to 1 so they are a bit more consistent in damage
  • changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
  • fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
  • added text to specify shock bolt's stun chance (bushwhacker2k)
  • chaos lord's fireballs no longer homing (Evander)
  • now only get tornados in town when there is a weather machine (DemonWar)
  • increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
  • moved right click ui to side of the screen in widescreen mode
  • moved event text ui to side of the screen in widescreen mode
  • moved player ui to side of the screen in widescreen mode
  • increased mana needed per level of most skills
  • changed protocol version to 20
  • decreased zeal mana per level from 2 to 1 (Srulz)
  • decreased gaseous form mana per level from 10 to 0
  • added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
  • once a trap goes off from a chest/door the trap info updates (Manumitted)
  • fixed Wampir Whacker spelling (Manumitted)
  • moved arrows for right click slots to align with bottom slot
  • Sven's Falchion really is falchion now (Valgor)
  • added RoyalBlue/Blue to vbulletin export stuff
  • moved stashes a little farther apart in one town (Manumitted)
  • fixed a collision issue in crystal cave (DemonWar) (Arjun123)
  • changed gas leak explosions to fire effect and fire damage (Manumitted)
  • no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
  • now players get 0.1% magic crushing chance per dexterity (Bluddy)
  • added 0.75 strength required per level for cloth armor
  • added 1.0 strength required per level for leather armor
  • now PowerGainX commands work with per level stuff also (Bluddy)
  • now longer status effect icons will blink when they get below 5 seconds left (Evander)
  • fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
  • increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
  • spider's can no longer jump when they can't move (Manumitted)
  • added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
  • fixed of Religion spelling (Caal)
  • fixed time display from midnight to 1am (Caal)
  • moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
  • shields now have durability (will only effect new shields) (Maledictus)
  • fixed some effects not going away correctly when player changes shape (spacehog)
  • added MinCharLevel support to skills (for modders not main game) (Bluddy)
  • changed frost nova and fire nova procs to come from enemy not self (Manumitted)
  • added ui_showSimpleTips back into game options
  • now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
  • fixed system picking up zip files multiple times
  • fixed being able to start a high level world with a new character after loading a high level character (Baki)
  • fixed imps not moving sometimes after being resurrected (Pyro)
  • now get rid of object if you fail a trigger quest (Caal)
  • now non moving enemies doesn't effect rescues
  • increased critters during infestation a bit more (DemonWar) (Crisses)
  • demon mastery now gets 4% health boost (DeathKnight1728)
  • hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
  • fixed demonic control on stationary monsters (DemonWar) (Crisses)
  • changed a ton of npc dialog (Bluddy)
  • moved companion ui to side of the screen in widescreen mode
  • randomized hunger a little bit more (DemonWar)

New in Din's Curse 1.0.23 (Apr 1, 2011)

  • improved general warrior hit effect
  • fixed the druid's mana bonus per spirit (Pyro/Bluddy)
  • changed power bonus to mana bonus (just a wording change) (Bluddy)
  • now concentraion skill mentions sharing skill points (Valgor)
  • now circle and ward skills mention sharing skill points (DemonWar) (Valgor)
  • fixed energy shield icon (Maledictus)
  • fixed a typo in Thorn the Elite Bowyer's intro (Manumitted)
  • changed spirit modifier name from of Saint to of the Saint (Manumitted)
  • removed TownPersonChat2-6 since it was blank (Arjun123)
  • lures no longer block your movement (spacehog/Crisses)
  • you can no longer use your teleport stone when dead (m0stly_harmless)
  • made gate list ui a bit wider (tacitus)
  • viper venom now gets 5% boost per level (DeathKnight1728)
  • fixed money/happy npc tip
  • fixed a couple issues with healthChangeInflation on status effects like Blight/Regeneration (Despair/Max_Powers)
  • added a log quick tip
  • added player trading to help topic, manual, and a quick tip
  • fixed hidden quests sometimes getting stuck hidden (Crisses/Steve)
  • fastest settings should no longer hide quest related infestations (spacehog)
  • quest xp/rep rewards now display with commas
  • now cap the max level difference for xp related stuff to 10 (this # is moddable)
  • increased cold, fire, lightning, magic, and poison resist magic modifier per level from 0.45 to 0.9
  • increased elemental resist magic modifier per level from 0.15 to 0.3
  • increased Resistance Per Spr from 0.25 to 0.4
  • increased Resistance Per Spr bonus for warden & demonologist from 0.1 to 0.2
  • increased resistance monetary value from 5.0 to 10.0
  • in general doubled skills resistance bonuses
  • decreased armor calc parms from 25/50 to 24/48 (will make armor absorb more damage)
  • game now handles unknown items a little better now (Bluddy)
  • fixed an overrides/inheritance clash that was making some npc chats never happening (Bluddy)
  • added npcs looks towards town attackers quick tip
  • added 5% damage inflation to caltrops, smite, poison arrow, curse of pain, and bone shatter
  • added 5% damage inflation to wampir blood and poison ward (DemonWar)
  • added 4% damage inflation to lifeburn
  • changed inferno damage inflation to 4% (DemonWar)
  • added 2% damage inflation to immolation and natures revenge
  • changed protocol version to 19
  • added support for ProjRadiusDamageInflation, ProjDamageInflation, and DamageInflation
  • added 5% damage inflation to death blow, holy bolt, arcane blast, arcane swarm, shadow bolt, bolt of gloom,
  • bone shatter, shockwave, tornado, and holy symbol
  • added 4% damage inflation to holy strike, holy fire, exploding arrow, immolation trap, freezing trap,
  • lifeburn, and charged strike
  • added 2% damage inflation to fiery blast, sweeping flames, volcano, maelstrom, arctic shard, frost nova,
  • ice storm, chain lightning, ball lightning, lightning swarm, fireball, earthquake, lightning, and thunderbolt
  • increased mace speed from 1.2 to 1.15
  • increased two handed mace speed from 1.85 to 1.75
  • potion vendors can now sell empty vials (Crisses)
  • increased Bravery duration from 30.0 to 60.0 (DeathKnight1728)
  • adrenaline now increases time 2 secs per level (also increases reuseTime) (alstein)
  • increased champion damage by 25% (alstein)
  • increased charge damage mult from 0.1 to 0.2 (DemonWar) (alstein)
  • renamed Shankar's Flail to Shankar's Hammer (Manumitted)
  • blood sacrifice now casts quicker and lasts a little longer (DemonWar) (DeathKnight1728)
  • shatter now costs more mana each level (Bluddy)
  • decreased strength requirment on bows from 1.5 to 1.0
  • decreased crushing blow magic modifier from 0.05 to 0.04
  • decreased critical hit magic modifier from 0.04 to 0.03
  • increased fire elemental summon damage mult per level from 0.1-0.2 to 0.2-0.3 (Pyro)
  • decreased mana regen magic modifier per level from 0.2 to 0.15
  • changed stoneskin powerup from defense to armor bonus (Pyro)
  • made plate/mail armor skills a little more clear
  • now people don't starve at quite the same rate as each other (DemonWar) (DeathKnight1728/Nim)
  • increased mushrooms world modifier mult from 4.0 to 8.0 (Crisses)

New in Din's Curse 1.0.23 Beta (Mar 18, 2011)

  • improved general warrior hit effect
  • fixed the druid's mana bonus per spirit (Pyro/Bluddy)
  • changed power bonus to mana bonus (just a wording change) (Bluddy)
  • now concentraion skill mentions sharing skill points (Valgor)
  • now circle and ward skills mention sharing skill points (DemonWar) (Valgor)
  • fixed energy shield icon (Maledictus)
  • fixed a typo in Thorn the Elite Bowyer's intro (Manumitted)
  • changed spirit modifier name from of Saint to of the Saint (Manumitted)
  • removed TownPersonChat2-6 since it was blank (Arjun123)
  • lures no longer block your movement (spacehog/Crisses)
  • you can no longer use your teleport stone when dead (m0stly_harmless)
  • made gate list ui a bit wider (tacitus)
  • viper venom now gets 5% boost per level (DeathKnight1728)
  • fixed money/happy npc tip
  • fixed a couple issues with healthChangeInflation on status effects like Blight/Regeneration (Despair/Max_Powers)
  • added a log quick tip
  • added player trading to help topic, manual, and a quick tip
  • fixed hidden quests sometimes getting stuck hidden (Crisses/Steve)
  • fastest settings should no longer hide quest related infestations (spacehog)
  • quest xp/rep rewards now display with commas
  • now cap the max level difference for xp related stuff to 10 (this # is moddable)
  • increased cold, fire, lightning, magic, and poison resist magic modifier per level from 0.45 to 0.9
  • increased elemental resist magic modifier per level from 0.15 to 0.3
  • increased Resistance Per Spr from 0.25 to 0.4
  • increased Resistance Per Spr bonus for warden & demonologist from 0.1 to 0.2
  • increased resistance monetary value from 5.0 to 10.0
  • in general doubled skills resistance bonuses
  • decreased armor calc parms from 25/50 to 24/48 (will make armor absorb more damage)
  • game now handles unknown items a little better now (Bluddy)
  • fixed an overrides/inheritance clash that was making some npc chats never happening (Bluddy)
  • added npcs looks towards town attackers quick tip
  • added 5% damage inflation to caltrops, smite, poison arrow, curse of pain, and bone shatter
  • added 5% damage inflation to wampir blood and poison ward (DemonWar)
  • added 4% damage inflation to lifeburn
  • changed inferno damage inflation to 4% (DemonWar)
  • added 2% damage inflation to immolation and natures revenge
  • changed protocol version to 19
  • added support for ProjRadiusDamageInflation, ProjDamageInflation, and DamageInflation
  • added 5% damage inflation to death blow, holy bolt, arcane blast, arcane swarm, shadow bolt, bolt of gloom, bone shatter, shockwave, tornado, and holy symbol
  • added 4% damage inflation to holy strike, holy fire, exploding arrow, immolation trap, freezing trap, lifeburn, and charged strike
  • added 2% damage inflation to fiery blast, sweeping flames, volcano, maelstrom, arctic shard, frost nova, ice storm, chain lightning, ball lightning, lightning swarm, fireball, earthquake, lightning, and thunderbolt
  • increased mace speed from 1.2 to 1.15
  • increased two handed mace speed from 1.85 to 1.75
  • potion vendors can now sell empty vials (Crisses)
  • increased Bravery duration from 30.0 to 60.0 (DeathKnight1728)
  • adrenaline now increases time 2 secs per level (also increases reuseTime) (alstein)
  • increased champion damage by 25% (alstein)
  • increased charge damage mult from 0.1 to 0.2 (DemonWar) (alstein)
  • renamed Shankar's Flail to Shankar's Hammer (Manumitted)
  • blood sacrifice now casts quicker and lasts a little longer (DemonWar) (DeathKnight1728)
  • shatter now costs more mana each level (Bluddy)
  • decreased strength requirment on bows from 1.5 to 1.0
  • decreased crushing blow magic modifier from 0.05 to 0.04
  • decreased critical hit magic modifier from 0.04 to 0.03
  • increased fire elemental summon damage mult per level from 0.1-0.2 to 0.2-0.3 (Pyro)
  • decreased mana regen magic modifier per level from 0.2 to 0.15
  • changed stoneskin powerup from defense to armor bonus (Pyro)
  • made plate/mail armor skills a little more clear
  • now people don't starve at quite the same rate as each other (DemonWar) (DeathKnight1728/Nim)
  • increased mushrooms world modifier mult from 4.0 to 8.0 (Crisses)

New in Din's Curse 1.022 Beta (Feb 19, 2011)

  • increased initial thunderbolt damage, decreased damage per level, and now is effected by lightning mastery
  • inferno damage now goes up 10% extra per level (DemonWar) (DeathKnight1728/alstein)
  • now get a chest reward for solving 100 wave invasion (DemonWar) (DrShock)
  • made solve quest menu a bit bigger to fit text better
  • decreased slice time from 1.65 to 1.3 (DeathKnight1728)
  • now blood rage lasts 0.5 seconds longer per level (DemonWar) (alstein)
  • increased shield bash damage bonus from 0.2 to 0.3 (alstein)
  • increased zeal starting damage mult from 0.2 to 0.6 and starting crush from 0.25 to 0.5 (alstein)
  • changed cure poison to effect poison, acid, and fire (alstein)
  • changed cure poison name to cure
  • decreased champion reuse time from 120.0 to 90.0 (alstein)
  • increased cleave damage mult per level from 0.125 to 0.135 (alstein)
  • increased initial Savage Strike damage mult from 0.5 to 0.6 (alstein)
  • revenge now works on crushing blows and deep wounds also (alstein)
  • increased retaliation damage mult per level from 0.05 to 0.25 (alstein)
  • caltrops ReuseTime now descreses 1 sec per level (alstein)
  • thief concentration skills are now linked (alstein)
  • feint adds some crushing blow chance also now (alstein)
  • spot vulnerability now also gets 0.03 deep wounds mult (alstein)
  • ice armor now lasts 10 more seconds per level (alstein)
  • increased critical strike damage per level from 0.2 to 0.25 (alstein)
  • now reusetime and buff time for flame blade increases 3 sec per level (alstein)
  • increased permafrost initial attack speed slow down from -1.0 to -2.0 (alstein)
  • decreased Magic Shield ReuseTime from 180.0 to 120.0 (alstein)
  • arcane drain damage now goes up 5% extra per level (alstein)
  • changed arcane swarm & lightning swarm text to note that damage specified is per projectile (alstein)
  • increased marked for death initial debuff (alstein)
  • charge ReuseTime now decreases 1.5 per level (alstein)
  • fixed shield blast/shield sweep so that it stuns
  • decreased Blood Sacrifice damage per level from -2.0 to -1.5 (DemonWar) (DeathKnight1728/alstein)
  • increased multishot damage mult from 0.1/0.05 to 0.15/0.15 (Nobear/Nomad_Soul)
  • fixed EvidenceWarAgainstTown not being localized correctly (DemonWar) (Bluddy)
  • now standing in water gives you a fire resistance bonus (DemonWar) (Max_Powers)
  • increased size of each donation, also moved mult to database (DemonWar)
  • added test_stressActivities (DemonWar)
  • clicks on the NPC menus will no longer go through if not on a button (ZeoZark)
  • fixed rain chat (Bluddy)
  • decreased food/drinks per point cost from 0.3 to 0.27
  • gambling, seedy, and misery world modifiers now change the world more (DemonWar) (tacitus)
  • marked some more quests that lead to town attacks as HighStress (Crisses)
  • now only normal townspeople can solve quests (Nim)
  • decreased armor calc parms from 27/54 to 25/50 (will make armor absorb more damage)
  • decreased monster armor per level from 8.0 to 7.0
  • added 2.5% inflation to Regeneration and increased its duration by a minute (Max_Powers)
  • deep thought now adds 2 magic resistance per level (DeathKnight1728)
  • gouge now gets a 5% damage bonus per level (DeathKnight1728)
  • changed save version to 101
  • donation bliss gets harder and harder each time (per person) (DemonWar) (Bluddy)
  • ? and ! minimap icons now get suppressed if npc is in combat (Bluddy)
  • changed protocol version to 18
  • fixed damage type on flaming arrow, poison arrow, and shock bolt (Arjun123)
  • increased rylor damage a little (DemonWar)
  • increased rylor bull health and damage a little (DemonWar)
  • increased winged rylor speed some (DemonWar)
  • increased vortar solider health and armor some (DemonWar)
  • increased vortar guardian health some (DemonWar)
  • decreased bow strength requirement per level from 2.0 to 1.5 (m0stly_harmless)
  • decreased dagger dexterity requirement per level from 4.0 to 3.5 (m0stly_harmless)
  • decreased mace strength requirement per level from 4.0 to 3.0 (m0stly_harmless)
  • paladins can now use swords (m0stly_harmless/alstein)
  • blight now has a 5% inflation on its damage (m0stly_harmless)
  • gut now has a 5% inflation on its damage
  • changed Freezes target to Freezes/Stuns target (m0stly_harmless)
  • increased Adrenaline speed change from 0.1/0.05 to 0.15/0.1 (Max_Powers)

New in Din's Curse 1.020 Beta (Feb 9, 2011)

  • fixed losing name in unshrink quest after npc died (demoss)
  • made smaller buttons on npc menus slightly bigger to fit text better (DemonWar)
  • mana numbers are now guaranteed network data (demoss/Roswitha/Nobear)
  • fixed rogue stealth not breaking when attacking scouts (demoss)
  • fixed a npc killed message when credit was the npc
  • can now assign mouse buttons to use slots (Jorlen)
  • made pet ui smaller to not get in the way of the event text as much (abomination5/pnakotus)
  • fixed mouse buttons not working sometimes after being disconnected from server (Roswitha)
  • fixed widgets sometimes not releasing mouse properly if something unexpected happens (dhex/GreatStalin)
  • completely redid Savage Lair graphics
  • moved stuff around on load character screen to look better
  • reworked the confirm Delete Character screen to look better
  • fixed a collision issue in torment tomb (tacitus)
  • decreased traitor use weight from 0.1 to 0.025 (DemonWar)
  • decreased tornado chances except for weather machines (DemonWar)
  • increased infestation mult from 9.0 to 14.0 to make it a bit easier to find critters to step on (DemonWar) (Emceegyver)
  • fixed dark ritual effect being off on some monsters (Bluddy)
  • fixed how trap info is displayed on doors and chests
  • now prioritize which quest a picked up monster body parts goes to (Bluddy)
  • fixed a crash if you bought a beast from the beastmaster by dragging (DemonWar) (Caal)
  • added semi-hardcore characters to hardcore heroes but gets a 0.25 multiplier to score (DemonWar)
  • can now choose low, medium, or high for jpg screenshots (Stardusts)
  • fixed failed to find plans to build a machine text for new machines (DemonWar)
  • fixed earthquake machine building other machines text (DemonWar) (Feral23/pnakotus)
  • quick sell hotkey no longer works unless buy/sell screen is up (FloodSpectre)
  • fixed monetary value of cast time items (Roswitha)
  • fixed a crash when meeting monsters can't be put into the same block (Nim)
  • no longer save demonic control (DemonWar)
  • now need to use skills to destroy a statue dedicated to a player (Manumitted)
  • increased perception magic modifier from 5/1.5 to 6/2 (NTJedi)
  • reworded some of the acheivements to make it more clear that they were all of the characters combined (DemonWar) (jeremyosborne)
  • fixed town sometimes winning instantly
  • changed town backup quests from random quests to unique monsters so don't accidently add a ton of optional quests
  • decreased critical hit magic modifier from 0.5/0.5 to 0.4/0.4
  • now cursor doesn't change based on world when hoving over character screen (Maledictus)
  • increased chances of stealing a little (DemonWar)
  • decreased money level where npcs will turn traitor for money purposes (DemonWar)
  • now npcs can start in debt (DemonWar)
  • fixed a trap level issue
  • fixed a crash if npc tries to solve own quest (DemonWar)
  • fixed a crash when a boss is overthrown and he has an outstanding revenge quest also

New in Din's Curse 1.014 Beta (Jan 14, 2011)

  • removed gray from Padded Cowl icon (FloodSpectre)
  • removed gray from Linen Leggings icon (FloodSpectre)
  • the rogue's precision skill now increases critical hit and deep wounds chances (Manumitted)
  • fixed some npc dialog when another npc was killed by an npc (DemonWar) (GreatStalin/Aet)
  • slightly reworded Black Market Vendor's intro dialog (Manumitted)
  • increased blackmarket vendor magic chance and reputation penalty (Manumitted)
  • improved various ground textures in the dungeons
  • improved various wall/cave textures
  • fixed a missing magic modifier on Imp Slayer
  • fixed a secret in ScowlingDenDW (DemonWar)
  • increased MaxItemGenerationTries for level item quest from 10 to 100 (Bomphav)
  • fixed magma trap damage (and similar issues with traps adding a status effect) (Manumitted)
  • now start at a random time of day
  • skulls no longer fade out for in the way purposes
  • widened select character ui to make it fit character options better
  • fixed a text overlap issue on world map (jeremyosborne)
  • fixed Breach spelling (DemonWar) (Magitek)
  • improved a few textures
  • changed license string text a little to be more clear which key it is talking about (expansion or main game)
  • fixed a family heirloom quest spelling issue (Magitek)
  • made vortar solider/raider selection size more reasonable (DemonWar) (Magitek)
  • increased time of wards and circles slightly to make them not blink on and off (DemonWar) (Magitek)
  • decreased traitor poisoned supply, plague, and curses a little (DemonWar) (Steve)
  • decreased lost shipment chances a little (DemonWar) (Steve)
  • now display prints above npcs a bit longer (DemonWar) (Magitek)
  • fixed QuestTextMonsterQuestItemRitual issue (DemonWar) (Caal)
  • fixed a couple typos with ritual quest (DemonWar)
  • fixed a way that quests weren't failed if npc died (Aet)
  • fixed town attack plural/posessive issue (FloodSpectre)
  • changed Teleport stone found to Teleport stone materials located (DemonWar) (FloodSpectre)
  • added some explanation to the new machine world modifiers (DemonWar) (FloodSpectre)
  • fixed Rowdy description (DemonWar) (Nobear)
  • improved supply poisoned and curse quest text some (FloodSpectre)
  • added new sound for new chat message (Magitek)
  • made exploding barrel explosion effect match damage radius (Bluddy)
  • increased block reuse time from 2.0 to 6.0 to balance a little
  • changed Tover's Bracers to better match level of the rest of the set (Ghost Matter)
  • fixed yellow wall alignment in a few towns
  • fixed turned off damage numbers to include misses and critical type prints also
  • fixed talk to part of recover body quest (DemonWar) (Nobear)
  • made finding a valid location for monsters a little more sure
  • made entity purging smarter if the first try fails
  • now when gating to town and a gate is blocked, you will teleport as far up as possible (DemonWar)
  • on group split apart message, no longer tell you monster type
  • fixed truce message localization (Ghost Matter)
  • added a little more room to win screen so less likely to need to scroll (Bomphav)
  • made skill tabs a bit bigger to fit longer specialty names better (Bomphav)
  • aligned stack size a bit better
  • now chat messages are green (Nobear)
  • now get a more informative message if a player kills an npc
  • can no longer kill inanimate objects to get extra level cleared bonuses (Hirato)
  • fixed lightning ward effect/name (DemonWar) (Magitek)
  • improved cross caverns and savage lair graphics
  • mods interact with expansion better now (they don't accidently shift the database loading order) (DemonWar)
  • changed network protocol number to 13
  • fixed scroll bar on multiplayer select character screen
  • fixed rylor bomb damage (DemonWar) (Steve)
  • added a Low Stress world setup option
  • fixed normal pace modifier showing up as blank line on world map (DemonWar)
  • now show hunger when you highlight starving status effect icon (DemonWar) (Archon)
  • made referencing database by index a bit safer
  • fixed how world day was being sent across network
  • fixed Earth Mastery not increasing Nature Revenge's damage (CaparroZ)
  • moved skill level numbers a bit to fit better
  • Brood & Scarabus can no longer kidnap people (Shavastak)
  • fixed rupture armor proc magic modifiers not showing up and not being on hit
  • renamed Malice the torva to Bile, was 2 monsters names Malice
  • two handed mastery now applies to maces and staves (DemonWar)
  • fixed backup translations for a non-English language mod with expansion (DemonWar) (DetlevH)
  • now print a Don't meet requirements message when using a too high item (SimonDark)
  • changed acid weapon effect (DemonWar) (icecube)
  • ward effects toned down a bit to block view less (DemonWar)
  • vendors can no longer starve to death (DemonWar) (Aet)
  • npcs can now officially wear leather armor (DemonWar) (FloodSpectre)
  • pit traps no longer work in town (FloodSpectre)
  • added another hint to evidence quests (DemonWar) (Ghost Matter)
  • now 100 wave invasion's waves get quicker each time (total time less than 2 1/2 hours now) (DemonWar) (Nobear)

New in Din's Curse 1.013 Beta (Jan 7, 2011)

  • made one of the secret objects a little easier to see
  • updated year in copyrights
  • fixed a collision issue in abandoned crypt (DemonWar) (kerzain)
  • improved Demonic Tomb wall look (DemonWar)
  • decreased rylor bomb time a little (DemonWar)
  • changed one of Shadowclaw's enhancements from regeneration to lightning resistance (Steve)
  • can no longer have more than one teleport stone quest at the same time (DemonWar) (Steve)
  • decreased chances for a blocking gate quest (DemonWar)
  • can no longer have more than 1 of the same type missing shipment (DemonWar)
  • fixed another Raging Hordes spelling (DemonWar) (iligiann)
  • fixed some issues in demon gate text (DemonWar) (FloodSpectre)
  • kralls now have a deep wounds bonus (DemonWar) (FloodSpectre)
  • added Krall Mark to Krall Worker text (DemonWar) (FloodSpectre)
  • fixed mining quest wording (DemonWar) (Nobear)
  • fixed mining quest telling you where npc is (DemonWar) (Aet)
  • made Two-Handed Mastery a bit more clear that is sword/axe only (DemonWar) (Sinister Stairs/Nobear)
  • decreased infestation numbers a bit (DemonWar) (Ghost Matter)
  • changed Level cleared message to include level name (Aet)
  • changed Setup World to Set Up World (Roswitha)
  • increased MonsterKilledMonsterWarChance from 0.005 to 0.01 (udm)
  • no longer allow a bunch of characters like ? in player name (Roswitha)
  • made duplicate player names check smarter
  • fixed issue with player name with all unallowed characters
  • fixed saving world size (DemonWar)  (iligiann)
  • fixed a TownSaved message typo (FloodSpectre)
  • improved spiritstrike sound (DemonWar)  (Jakobrogert)
  • improved impale sound (DemonWar)
  • no longer change torch light offset when not lit (network issue)
  • torches no longer flicker in multiplayer games (network issue)
  • fixed a small issue where might speed up data rate at client connection
  • changed baselines a little to assume looping idle anim
  • no longer send time played to client as much
  • no longer send player position data back to same player (unless server controlled)
  • now when sending client positions to client, skips if theirs
  • torch light offset baseline should be more reasonable now
  • fixed monster baseline having a light color
  • no longer send npc money or happiness unless selected (DemonWar)
  • fixed a collision issue in Scowling Den (Sinister Stairs/Gmer)
  • made gate into town quest optional since it is hidden (DemonWar) (Steve)
  • increased normal pace just a tad (DemonWar)
  • now get a gate unblocked message when blockers are killed (DemonWar)  (kerzain)
  • network message no longer does any delta compression if local
  • improved ravage sound (DemonWar)
  • changed expansions min version to 1.013
  • fixed vortar guardian krall spawn rate (DemonWar)  (DeathKnight1728)
  • toned barbarians down a little bit (DemonWar)  (Sinister Stairs)
  • increased demon control strength per level from 4.0 to 5.0 (DemonWar)
  • increased max timeout for network messages at beginning that are bigger or need loading
  • fixed world size draw ordering on set up world screen
  • added NPC pace options on world setup (DemonWar) (Nobear)
  • fixed Eyes misprint (icecube)

New in Din's Curse 1.012 Beta (Jan 4, 2011)

  • fixed extra poor town world modifier entry (DemonWar) (jeremyosborne)
  • fixed equipment spelling (DemonWar) (FloodSpectre)
  • fixed vanquished spelling (DemonWar) (Nobear)
  • fixed a wording issue in starving quest (DemonWar) (GreatStalin)
  • reworded mining quest text a bit (DemonWar) (FloodSpectre)
  • fixed Overlord has sent X to block gate text (DemonWar) (Nobear)
  • now place in quest list resets when shown again (Sandra/Steve)
  • normal pace in Demon War now goes a little slower (0.2) (won't change until a new world though) (DemonWar)
  • decreased unhappy traitors useweight from 0.25 to 0.20 (DemonWar)
  • moved mismatching version check to be before other database things so get more useful critical error
  • decreased rylor bomb UseCheckTime from 1.0 to 0.5 (DemonWar) (FloodSpectre)
  • added a little text to help with npc equipment (DemonWar) (jeremyosborne)
  • fixed a quest Location print issue
  • now mention that evidence is in town (DemonWar) (Brian Rubin)
  • reworded Rabbit's Paw achievement some (DemonWar) (jeremyosborne)
  • fixed skeleton warrior helmet placement
  • made starving quest a little more clear about the money part (DemonWar)
  • fixed invasion quest ending early (DemonWar) (GreatStalin)
  • no longer show skip button on invasion quest (DemonWar)
  • made invasion mode more reliably start (DemonWar) (Stardusts)
  • fixed weird vendor warning and vendors never leaving in non-expansion (jeremyosborne)
  • decreased stoneskin monster enhancements (Steve)
  • fixed Hordes spelling (Kruztee)
  • can no longer have multiple curses or multiple plagues at same time (Steve)
  • fixed no longer a town town luminary print (DemonWar) (Feral23)
  • decreased traitor debt use weight from 0.25 to 0.20 (DemonWar)
  • now correctly remove evidence when any evidence quest is failed (DemonWar) (joku)
  • now npcs that starve to death are always removed correctly (DemonWar) (Tori)
  • decreased rowdy modifier from 0.25 to 0.15 (DemonWar) (Caal)
  • decreased debt/starving quest rewards (DemonWar)
  • fixed a punctuation error in Circle of Power desc (DemonWar) (FloodSpectre)
  • reset invasion completed flag (DemonWar) (Nobear)
  • made anti-magic area a little less graphics intensive (DemonWar) (Archon)

New in Din's Curse 1.011 Beta (Dec 30, 2010)

  • fixed orc special abilities in bestiary
  • added variant names to bestiary text
  • added velocityChangeChance to particles
  • added velocityChange to particles
  • added bounceHeight to particles
  • can now specify MaxLife for all entities
  • added jpg reading support
  • can now show logo at startup
  • hazards can now spawn other objects randomly
  • now liquids shouldn't stack on top of each other
  • no longer cap armor absorb percent print (Nobear)
  • monster skills no longer use mana (is just confusing)
  • status effects can now attach more than 1 effect
  • fixed attacks not always showing animations from monsters
  • doubled monster resistance enhancements
  • resistances work better on dots now
  • added clearEnemies to skills
  • fixed turning off XP numbers option (Castruccio)
  • fixed a dialog misspelling and missing word (Roswitha)
  • will no longer use up a health or mana potion if used but already full (NTJedi)
  • now get rewarded for quelling town attacks
  • now maxfps user var saves
  • added getGetAllDatabaseEntryValues to make database entry lists easier
  • no longer show time left on status effect text when on an item (not actually applied yet)
  • fixed an issue with spawning variant quests
  • added a generic way to start quests on new town setup
  • added a generic way to start world modifiers on new town setup
  • fixed gap in town3 wall
  • can now specify monster type or monster archetype directly in town attack quests
  • moved blink distance to database
  • can now tell beams to go in a random direction (randomEndPoint length)
  • got rid of old unlocks
  • simplified money prints
  • fixed gate-unlocking spelling (Roswitha)
  • now exe checks its version compared to data
  • fixed player double light
  • increased player light to match loss of double player light
  • rearranged world options
  • fixed divine intervention animation
  • removed light from a couple of objects
  • there is now an icon that shows if you are displaying item names or not
  • added switch places option to delivery NPCs (Roswitha)
  • now personal quests can lead to gifts
  • improved boss text slightly
  • added noDuplicatesOfSameType option to quests
  • added AlwaysMaxLevel option to quests
  • now note which variant is shown in bestiary
  • added movement speed magic modifiers
  • no longer set position if didn't move (minor speed/memory improvement)
  • made getAnimationIndex use a static array instead of dynamic (much less memory allocations/deallocations)
  • added a couple of temporary entity arrays for Game to use (much less memory allocations/deallocations)
  • fixed 2 memory leaks in ItemBase::clear
  • fixed money prints when 0cp
  • cast time now worth twice as much (Manumitted)
  • durability now worth less (Manumitted)
  • decreased cast time bonuses from magic modifiers from -0.02 to -0.015
  • chaos lord pet no longer uses fear skill
  • renamed buildInventoryData to copyInventory
  • added InventoryBase::copyGroup
  • moved town attacks to the edge of town instead of the town center
  • armor is doubled for critical hit calculations
  • resistance is doubled for critical hit calculations
  • now change 1, l, and L to I in keys to make them easier to type in
  • increased unique chest chance from 0.1 to 0.2
  • special rooms are no longer purged or respawned
  • spiders now leave spider webs that don't spread on their own (Bak/wasp3)
  • fixed some of the party member menus not selecting the entity correctly (jeremyosborne)
  • earthquake events no longer do any direct damage (can still cause cave ins though)
  • made it a bit easier to avoid cave ins
  • added autoClick to widgets that conditionally allows an automatic click a specified time later
  • can now set the user var autoStartServer to have the server automatically restart when world is won or lost
  • also added autoStartServerUseMin, autoStartServerUseMax, and autoStartServerLevelChange options
  • fixed Nequam's Tunic missing a modifier
  • improved some text for Slayer quest
  • made menu mergeWith able to override/add some commands also
  • now show world level in quest title to make it easier to find quests in the same area (Steve)
  • unique spotted quests can now spawn special rooms stuff
  • fixed a stat calculation ordering issue (showed up in hardiness) (NTJedi)
  • changed plate mail type Mithril to Platinum
  • changed plate mail type Adamantium to Titanium
  • decreased flaming arrow, poison arrow, shock bolt, exploding arrow, and serrated arrow time from 1.65 to 1.3 (Kris)
  • fixed basic axe skill using 2 handed axe icon (Steve)
  • fixed a potential crash in Level::hasHouse
  • now clear enemies when a sentient changes level
  • fixed blank town attack quests (Steve/Sandra/Scotty)
  • fixed some ui alignment issues on keyboard options screen (Sandra)
  • changed nevermind back to never mind
  • spider webs now catch on fire
  • increased monster armor from 6.0 to 8.0 per level
  • fixed npc attack timing
  • fixed zombie attack timing
  • increased needed experience a little after level 50
  • fixed quest variants not spawning correctly
  • fixed LevelCleared not being localized
  • increased traps health mult from 1.0 to 2.0
  • secret found no longer gets added to log file
  • Item in chest broken no longer logged
  • money stolen message no longer logged
  • decreased evil gate unique monster spawn chance from 0.1 to 0.05 (Steve)
  • increased holy shield obelisk from 10.0 seconds to 15.0
  • now check to make sure not adding multiple traps/fake traps to doors/chests/ground traps
  • fixed getBaselines clearing objects instead of deleting them
  • fixed 2 memory leaks in Sentient::addStatusEffect
  • safeguarded createSkin so don't make more than 1 skin
  • fixed 2 memory leaks in ItemBase::clear
  • fixed a small potential memory leak in Player::reputationLevelUp
  • removed extra clear in SkillListBase::clearList
  • fixed memory leak in swipe code
  • now leaving players in multiplayer game cancel quests correctly
  • changed PackedData::addFreePackedDataObject to delete object if too big and keep if small
  • increased max food stack from 8 to 10
  • now make retail price font size bigger if more expensive than current item
  • now there is a max time before a recruit a new warmaster/apothecary/steward quest comes up (Steve)
  • added fireworks to granted freedom reward (Steve)

New in Din's Curse 1.010 (Nov 9, 2010)

  • changed protocol number
  • fixed an npc level above level max problem (abomination5)
  • improved return to home behavior
  • now save actor original position
  • made solved by an npc text more generic
  • made it so treasure maps always generate a reasonable level for your current world
  • fixed a bug with poisoned supply quest starting
  • now print full path of where ctx files are written
  • now console wraps text
  • now print bad command to make debugging easier
  • added a command to hide player model (just doesn't draw)
  • increased skeleton arrow speed from 350 to 450 (Archon)
  • fixed Rawhide Shoulders background (FloodSpectre)
  • now spiders can't jump if blocked from using skills (abomination5)
  • now have to stand still for arrow skills
  • increased wisp damage a little
  • projectiles that have constant damage are now treated like damage over time (resistances don't work as well) (FloodSpectre)
  • now if something prevents movement for a while it gets rid of your path (Stardusts)
  • main gate now on world map (Amberjoy)
  • made 2nd difficulty at little easier (DeathKnight1728)
  • increased armor damage absorption a little (name here)
  • statues no longer show up on minimap (Roswitha)
  • stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)
  • made feint, jab, and sleight of hand better (DeathKnight1728)
  • fixed min level in SmuggledGoods quest
  • now remove delivery npc when time runs out
  • if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)
  • now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri)
  • fixed arrow skill speeds (Bak)
  • fixed death knight run animation bounds (FloodSpectre)
  • fixed another issue with renegade attacks (Aet)
  • fixed multiplayer error messages not displaying correctly because of loading screen

New in Din's Curse 1.008 Beta (Oct 8, 2010)

  • fixed weapons with 0 min damage not showing dps (Pendler)
  • fixed pricing on weapons with 0 min damage (FloodSpectre)
  • increased difficulty of higher difficulties
  • fixed Cave Fish plural (Colonel Blimp)
  • food and potions are no longer ever considered crappy (Archon/Amberjoy)
  • added uvMod Rotate to shader system (not tested well yet)
  • changed stairs up/down graphics on mini map & world map to arrows so they are easier to see (Oasisbhrnw)
  • fixed a collision mask issue in canReservePosition
  • fixed world collision getting in the way of shutting doors
  • fixed a lock issue with shutting doors (Archon)
  • doubled regeneration obelisk speed (Archon)
  • added a way that quests could specify min level from the next quest in the chain
  • made chaining quests get their min level from the next quest, not hard code the same number
  • game can now handle missing mda files
  • summons and offensive skills now require caster to stand still (easy to mod to old way)
  • changed the protocol version
  • now objects can specify a UseTip in data
  • now skills can specify more than one MonsterArchetype
  • fixed highlight text on attribute increase buttons
  • localized attribute increase text
  • fixed a small spacing problem on vitality text
  • changed left click text on skills to be cyan to be more consistent
  • now show green asterisk next to levels you have quests on in the gate teleport menu (Desticato)
  • won't get assassin's in town until level 10 now (Amberjoy)
  • increased fade time after death a little (Colonel Blimp)
  • now get can't raise monster message before getting rid of old monster (Colonel Blimp)
  • fixed a problem with renegade attacks sometimes not getting to town (Brysos/TheParthenon)
  • now world modifiers can add extra chance to monster enhancements
  • tag files are smarter about where they save now
  • ambient creatures now fade out
  • fixed spirit giving you magic resistance
  • now skills can specify more than 1 weapon type
  • fixed barbarian and luman npcs dying spawning dead body standing up
  • fixed a problem allowing Chaos Lords and Scree summoned at same time
  • fixed a potential crash in Game::getPotentialEntitiesInRange (Shining Soldier)
  • added a loading screen scale in database
  • added loading screen
  • added Immunities to actors
  • ice elementals are no longer effected by slippery surfaces (demoss)
  • brightness machine makes food less expensive (Mercanis)
  • fixed quilted sash background color (FloodSpectre)
  • if you teleport into dead space it should no longer update the map before moving you to a valid position (Amberjoy)
  • barkskin no longer shows on equipment (Cadfan)
  • increased Nature's Revenge, Shadow Bolt, Bolt of Gloom, and Thunderbolt casting times (ShivaX)
  • changed network protocol version
  • fixed reuse timer display when playing a same specialty hybrid (goodknife)
  • fixed npc health changing over a save/load (FloodSpectre)
  • now change unknown to verified to level X once you go through unknown gates (Cadfan)
  • now item rewards are put into inventory if you have room and only player in game (Shining Soldier)
  • fixed destroyed altar text (FloodSpectre)
  • on game screen, broken icon gives you list of breaking or broken items instead of generic message (FloodSpectre)
  • required quests will no longer spawn after winning a town (Max_Powers)
  • now a confirm menu when clicking on win town icon (Colonel Blimp)
  • now get rid of kidnapper if victim is killed (Bak)
  • fixed a loading screen blinking issue
  • turn speed is now lower for player
  • now if can't add entity will immediately try to purge old entities and try the add again
  • decreased click radius of dimensional gates (Bak)
  • decreased click radius of spiders
  • fixed loading screen breaking initial town map
  • pets no longer attack some objects even if player does (Colonel Blimp)
  • now pets will use your money/magic find stats (Colonel Blimp)
  • fixed morale penalty for fire and ice elementals
  • now if a monster or NPC is in fear, it shows a status effect (Etto)
  • changed fire elemental, scree, fury, and skeleton pets to be own monster type to make changes easier
  • now pet chaos lords, fire elementals, screes, furies, skeletons, and skeleton archers will use healthstones (L337GTIMKV)
  • increased set bonuses by 50%

New in Din's Curse 1.006 Beta (Sep 2, 2010)

  • moved combustion2.tga & blueRing01.tga from expansion to base game (Archon)
  • added a note in the manual about AppData being hidden by default (Hagaar)
  • now use smaller font for mouse wheel function & keyboard layout so text fits (Ghoulgoat)
  • added command to test all effects for missing textures
  • fixed priest skill hit effect
  • fixed a couple more effects

New in Din's Curse 1.005 Beta (Aug 13, 2010)

  • localized Legendary, Dagger, Close, Accept, Bestiary, Inventory, Minimap, Money, Cancel, TeleportToGate, Manastone, Healthstone, Size, Health, Damage, DPS, damage, Entering, and lvl (DetlevH)
  • fixed Solve localization (DetlevH)
  • fixed armor & Durability localization (DetlevH)
  • fixed Windows patch installer to be smarter about picking directory to install to
  • fixed some stalker/kodiak animation issues when holding a bow
  • made Taris slightly easier (m0stly_harmless)
  • now print info to screen & console after taking screenshot
  • moved key location on mac where non-admins could write to
  • added a don't color code equipment option
  • fixed too many fire/poison explosions at once being too loud (Saxman_72)
  • now destroying a chest has a chance to break an item it contains
  • made stairs click collision much smaller
  • made fire/poison a little quieter (Saxman_72)
  • added dangerous monsters world creation option (Backwood)
  • added clumsy character advanced option (DeathKnight1728)
  • no longer automatically solve all quests in won town (Roswitha)
  • position in list ui (like getting quests) now behaves better when an item is removed
  • inanimate objects no longer considered sentient
  • auras from things like totems no longer effect inanimate objects (Archon)
  • fixed a Failed Quest Slot Empty Quest problem (Archon)
  • now use English as a backup if missing any translations, makes new stuff work better (DetlevH)
  • now turn towards what you are attacking more when moving
  • there is now a way to turn off the xp abandon penalty in database for non-hardcore characters (Jorlen)
  • added a very fast pace world option
  • more UI tweaks
  • lots of effects improvements
  • some ground and environment texture improvements

New in Din's Curse 1.004 Beta (Jul 29, 2010)

  • fixed a texture animation issue when have 2 textures
  • added some more info when ChangeDisplaySettings fails
  • logfile now defaults to on
  • fixed some of the war against town text (fab)
  • fixed highlighting minimap dots in perspective view mode (Roswitha)
  • fixed scroll bars on world map (Caal)
  • drop down for languages no longer will pick up English twice if zipped and loose files
  • fixed changing a graphics option that resets the graphics, forgets the current gamma setting
  • no longer turn towards clicked on enemies when dead (Roswitha)
  • added alpha to teleport stone icon (Godot)
  • moved view variables into user vars
  • now monsters with quests are not solid so they don't trap you places (kaeldragor)
  • a little bit more UI improvement
  • improved a few effects

New in Din's Curse 1.003 Beta (Jul 22, 2010)

  • fixed DemonMastery StatusEffect icon (Caal)
  • fixed frustum spelling
  • now cull properly in perspective mode
  • fixed lich control status effect icon (Valgor)
  • added perspective view mode
  • perspective user var and ui
  • added addsTo for database entries (like overrides, but adds to array type things instead of overriding)
  • now only calculate _viewConversionFactor at beginning
  • shadows can now be on objects with transparency
  • added an option to turn shadows on for world objects
  • moved shadow light position to lighting system
  • improved UI
  • added lighting to models on main menu
  • added lighting to models on new character screen
  • sped up perspective mode slightly
  • added new shadow option to highest settings option
  • improved model culling (speeds up ortho & perspective modes)
  • changed perspective view to the default
  • added new perspective option to highest/fastest settings options
  • now most bushes/trees sway slightly with the wind
  • added r_detailModelMovement option
  • added new detailModelMovement option to highest/fastest settings options
  • added draw player helmet option (Roswitha)
  • added more room to game options screen
  • fixed being able to fail some quests right after solving them (Roswitha)
  • fixed horror teleport effect (Valgor)
  • removed compressed textures option from ui
  • added character export to logs when win or lose town
  • decreased normal monster dropping item chance from 0.25 to 0.2
  • now draw secondary item text first so it is behind primary text in case they overlap (Aet)
  • changed starting backpack to 16 slots, no longer get extra bag though
  • fixed built a statue typo (Roswitha)
  • now hide long keynames on used use slots (Roswitha)
  • fixed keyboard options screen not fitting on normal monitors
  • changed fewer magic items words (Roswitha)
  • fixed poverty typo (Roswitha)
  • changed poor to dirt poor (Roswitha)
  • fixed half of the health wording issue (Roswitha)
  • clarified honorable death description with text mentioning not permanent unless in hardcore
  • mini-volcanos no longer get in the way of rescues (Haigdul)
  • decreased area heal reusetime from 10.0 to 8.0 (Jorlen)
  • increased lifeburn damage over time (TheRani)
  • oil, acid, and magma traps no longer allowed on random objects (Roswitha)
  • added a little more text about leaving or dying to meeting quest text (Valgor)
  • fixed frost nova not destroying doors (Aet)
  • now abandoning a town gives you a bunch of xp debt
  • create new world now tells you when it would be abandoning a town and warns about stats/xp debt
  • fixed new character with multiplayer and then the first singleplayer game counting as an abandon
  • npcs can no longer complete new apothecary quest (demoss)
  • sped up LightingSystem::getLineOfSightIntensity a tad
  • objects that you have already seen blink out of sight less now
  • now only update world map after moving
  • fixed some issues with Din final quests (Pheelon)
  • renamed Din's final quests to be a little more significant
  • muscipula plant and broken barrels no longer fade out because they are in the way
  • increased difficulty of champion, elite, and legendary difficulties (Inspired)
  • culled entities now fade in better
  • fixed a roof fading out issue
  • added triple buffering to troubleshooting section of manual
  • added a min level to smuggled goods quest
  • now lose a little reputation after smuggling quest (Inspired)
  • fixed war quest not always spawning monsters correctly
  • fixed dark elf assassins shadow
  • now game fails town if apothecary dead & steward petrified
  • fixed dying from an object not incrementing your death counter correctly (Bugbear)
  • failed meeting quests no longer spawn unique monster quests for killed meeting members (random_rolle)
  • fixed weapon speed modifier not working correctly on armor pieces (Robin)
  • renegades can now respawn again if they were lost somehow
  • now check if npcs can see enemies that would prevent a rescue (Haigdul)
  • now spawn a little more cursed items when playing cursed characters (TheRani)
  • decreased treasure find elixir per level bonus from 5 to 2
  • increased armor & weapon stands magic chance
  • made money chests better
  • solving Din's final quests now open next difficulty correctly (demoss)
  • fixed a couple collision issues in Vehement Chambers (Kirk)
  • fixed weird auto solve issue when a new monster gets added to a unique group (Valgor)
  • fixed a 1 off issue with weighted random numbers

New in Din's Curse 1.002 (Jun 4, 2010)

  • changed item glow to match item colors (Valgor)
  • now build.cfg controls whether or not manual link appears
  • get info on mac now shows version correctly (Aet)
  • treasure quests no longer tell you about any reputation gain (Caal)
  • respecing skills with status effects now works better (TheRani)
  • can now select other players with F1 - F8 (Aganazer)
  • fixed key select background
  • fixed duplicate input background
  • now only show hotkey on use slots if hotkey name is one character long
  • added a Ways Back to Town help topic
  • added Ways Back to Town to manual
  • stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
  • fixed Egg Sac spelling (Roswitha)
  • Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
  • now npcs in town look towards the center of town
  • townspeople now look towards danger in town (Framistan)
  • decreased shatter & bone shatter damage
  • spells like frost nova can no longer go through walls
  • fire elemental now has a 2 minute reuse time, but is now much more powerful
  • hidden creatures can see through stealth a little better now
  • fixed a way that a summoned creature could attack player (Teddy)
  • fixed liches not following the leader correctly (Roswitha)
  • fixed looking for some steel wording (Roswitha)
  • added deadly poison icon (Valgor)
  • increased area heal mana a little, but heal a lot (Jorlen)
  • fixed some trap names (Kruztee/Roswitha)
  • made town attack ending a bit more full proof (Roswitha)
  • quest monsters can no longer get upgraded (Roswitha)
  • changed protocol version
  • added advanced Ego mode (half xp for achievements below your level)
  • added advanced Unlucky mode (-50 magic find to start off)
  • added advanced Poverty mode (-50 item find and -50 money find to start off)
  • added advanced Honorable Death mode (losing the town kills you)
  • added advanced Fragile mode (half health)
  • changed skill power needed to a float for a bit more control (Magitek)
  • chaos lord summons no longer use the earthquake skill (a little safer for the player)
  • summoned chaos lords no long make stomping noises
  • increased health/damage of summoned chaos lord (iligiann)
  • increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
  • fixed getting unique monsters in monster quest (Annalisa)
  • changed personal gift chests from basically small to large chests (Kruztee)
  • monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
  • crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
  • critical hit item magic modifier now applies to magic critical hit also made holy fire a bit more powerful (iligiann)
  • fixed gabardine spelling (Roswitha)
  • can now walk through ghosts that have revenge quests (Marcin)
  • mini-volcanos no longer show dot on mini-map (Valgor)
  • totems are now considered inanimate, no longer break stealth (viper34j)
  • quest monsters can no longer fall down pit traps (Aganazer)
  • names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
  • added some grass to town centers
  • fixed yellow crystals not glowing
  • each crystal color now glows at a different speed
  • added a little bit more clutter to some of the dungeons
  • skulls no longer have collision
  • set, unique, artifact, and legendary items now get better automatic damage/armor bonuses

New in Din's Curse 1.002 Beta (May 29, 2010)

  • changed item glow to match item colors (Valgor)
  • now build.cfg controls whether or not manual link appears
  • get info on mac now shows version correctly (Aet)
  • treasure quests no longer tell you about any reputation gain (Caal)
  • respecing skills with status effects now works better (TheRani)
  • can now select other players with F1 - F8 (Aganazer)
  • fixed key select background
  • fixed duplicate input background
  • now only show hotkey on use slots if hotkey name is one character long
  • added a Ways Back to Town help topic
  • added Ways Back to Town to manual
  • stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
  • fixed Egg Sac spelling (Roswitha)
  • Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
  • now npcs in town look towards the center of town
  • townspeople now look towards danger in town (Framistan)
  • decreased shatter & bone shatter damage
  • spells like frost nova can no longer go through walls
  • fire elemental now has a 2 minute reuse time, but is now much more powerful
  • hidden creatures can see through stealth a little better now
  • fixed a way that a summoned creature could attack player (Teddy)
  • fixed liches not following the leader correctly (Roswitha)
  • fixed looking for some steel wording (Roswitha)
  • added deadly poison icon (Valgor)
  • increased area heal mana a little, but heal a lot (Jorlen)
  • fixed some trap names (Kruztee/Roswitha)
  • made town attack ending a bit more full proof (Roswitha)
  • quest monsters can no longer get upgraded (Roswitha)
  • changed protocol version
  • added advanced Ego mode (half xp for achievements below your level)
  • added advanced Unlucky mode (-50 magic find to start off)
  • added advanced Poverty mode (-50 item find and -50 money find to start off)
  • added advanced Honorable Death mode (losing the town kills you)
  • added advanced Fragile mode (half health)
  • changed skill power needed to a float for a bit more control (Magitek)
  • chaos lord summons no longer use the earthquake skill (a little safer for the player)
  • summoned chaos lords no long make stomping noises
  • increased health/damage of summoned chaos lord (iligiann)
  • increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
  • fixed getting unique monsters in monster quest (Annalisa)
  • changed personal gift chests from basically small to large chests (Kruztee)
  • monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
  • crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
  • critical hit item magic modifier now applies to magic critical hit also
made holy fire a bit more powerful (iligiann)
  • fixed gabardine spelling (Roswitha)
  • can now walk through ghosts that have revenge quests (Marcin)
  • mini-volcanos no longer show dot on mini-map (Valgor)
  • totems are now considered inanimate, no longer break stealth (viper34j)
  • quest monsters can no longer fall down pit traps (Aganazer)
  • names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
  • added some grass to town centers
  • fixed yellow crystals not glowing
  • each crystal color now glows at a different speed
  • added a little bit more clutter to some of the dungeons
  • skulls no longer have collision
  • set, unique, artifact, and legendary items now get better automatic damage/armor bonuses

New in Din's Curse 1.001 Beta (May 3, 2010)

  • updated some credits
  • now have to have more of an attribute than the curse on an item to equip it (iligiann)
  • fixed mana regen from an item doesn't change mana regen stat (TheRani/Kruztee)
  • added Please Start a Server to No Servers Found message
  • can now pause in a multiplayer game if only person in the game (graffen69)
  • fixed masteries not working with shockbolt & flaming arrow (Magitek)
  • no longer get experience for destroying cave-ins
  • gas leaks no longer get destroyed from frost novas (Valgor)
  • fixed PerceptionTrapText (Valgor)
  • rearranged character damage numbers slightly (Valgor)
  • fixed if you like 'em blunt typo (Valgor)
  • fixed has been built to serve missing word (Aet)
  • fixed suspicious typo (Valgor)
  • fixed wars modifier description (Annalisa)
  • rewrote shatter description a bit to make when different damages happen more clear (elsol69)
  • fixed Demon5bUnique (Kruztee)
  • bags, food, drinks, and potions now display a different color (graffen69)
  • fixed chests going over max level (sammage)
  • fixed blank kidnap quest (Caal)
  • fixed a town attack saving issue
  • fixed hunters going missing sometimes (Caal/Kruztee)
  • fixed scouts & assassins going missing sometimes
  • added din status to player title on character menu (Valgor)
  • fixed some issues with rain (Annalisa)
  • fixed an issue where lighting would cause crazy colors sometimes (Annalisa/Cadfan)
  • cave-ins can no longer be eaten by scavengers :) (Valgor)
  • fixed alpha issue on naga priest headpiece (Valgor)
  • changed conjuror anims on character creation screen to be more representative (Valgor)
  • fixed choose specialty screen on non-widescreen resolutions (Valgor)
  • aligned scrollbar on solve quest menu better (Valgor)
  • fixed showing duplicates in screen frequency drop down box (Valgor)
  • added some more text to berserk skill since it's damage relative to a normal attack is confusing (Martin)
  • fixed She ain't for sale typo (udm)
  • fixed cave-ins going into respawn pool (sammage)
  • canRespawn is now saved/loaded in actor
  • now quest monsters that can walk through walls wander around so they never get stuck in an area the player can't get to (TheRani/incognoscente)
  • renegades can no longer be accidently created based off of monsters (Valgor)
  • fixed cleave at skill level 3 not showing damage (fishejim)
  • fixed whirlwind at skill level 4 not showing damage
  • stealth and escape notice no longer work on hidden enemies
  • now changing from main stats to other stats doesn't have a pause blip (Valgor)
  • plague now spreads even if above your level (udm)
  • now can mark quests to keep spawning new events even after completing but before solved
  • now show player level on main screen next to player name (henryke)
  • doors trap also locks nearby doors now
  • changed stunning blow from +2% to +base*1.1 each level to be more consistent (Cadfan)
  • fixed fog sometimes transparent instead of additive
  • now save actor hasDiedBefore
  • no longer print death messages for npcs if they die more than once (udm)
  • no longer get double xp when you have escorts
  • now final Din quest reward chests always have at least one artifact or better item (udm)
  • petrified npcs can no longer try to solve quests (TheRani)
  • now worlds lower than level 7 have less initial quests
  • now worlds higher than level 20 have more initial quests
  • overrides mod stuff now works with lists of things like StartingItem (The_Dajaw)
  • added a way to mod the UI without over writing an entire UI file (mergeWith command)
  • can now add loose trn files so that mods can add or override text without over writing an entire trn file (The_Dajaw)

New in Din's Curse 1.000 (Apr 2, 2010)

  • Official release
  • removed beta stuff
  • changed version to 1.000
  • added beta testers to manual credits

New in Din's Curse 0.912 Beta (Mar 31, 2010)

  • fixed female escort npcs not having weapons
  • escort npcs can now use objects like lifestones to heal
  • added a Fight with X quest
  • added a mini-volcano object (L337GTIMKV)
  • quest monsters now ignore level difference for aggression purposes
  • can now mark things are DontSave easier
  • volcano magma no longer saves
  • holding position will now interrupt movement when on the way to attack/talk/use (udm)
  • added a show clock option (Arlow)
  • added more room for options on game options screen
  • fixed keyboard options background
  • added game time to player logs (FloodSpectre)
  • earthquakes and cave ins can now damage objects
  • added a hotkey to target next enemy in sight (Valgor)
  • added next enemy in sight to possible mouse wheel actions
  • now when an npc dies they leave behind a lootable body (Cadfan)
  • tweaked steam max distance stuff some
  • rearranged character menu a little
  • added Other Stats page to character screen
  • added perception, disarm trap, lock picking, armor piercing, and light intensity to Other Stats page
  • added critical hit, crushing blow, stunning blow, and deep wounds to Other Stats page
  • added critical heal, magic critical hit, and magic crushing blow to Other Stats page
  • added find extra money, find items chance, magic find chance, health regen, and mana regen to Other Stats page
  • removed base mana regen from intelligence and spirit regen print info
  • changed protocol number to 6
  • fixed escaped prisoner text (Gorgarax)
  • added a starting message to each town
  • now print world modifiers at beginning of each town
  • earthquake entities no longer save (Aet)
  • added mini volcano to magma world modifier
  • the town now sometimes erects a statue for the hero (peirceg)
  • now show time left on status effects (Aganazer)
  • increased support beam spawnchance from 20.0 to 50.0 (udm)
  • improved background on create character screen
  • improved choose specialty screen
  • improved background on keyboard options screen
  • moved canSee stuff from Sentient to Entity
  • now projectiles like Arcane Swarm will only target enemies in sight (Aganazer)
  • made a slight change to player movement that might fix an issue on really fast computers with monitor sync off
  • now npcs sometimes give the player random gifts
  • now sometimes npcs rescue themselves (peirceg)
  • regen obelisk now scales with level (Cadfan)
  • now Din's quests are no longer tied to world difficulty (Gorgarax)
  • increased large reward chest IncreasedMagicChance from 1200 to 1500
  • fixed quest solved text not printing
  • changed show solved text to gold to stand out a bit more
  • fixed decline quest background (FloodSpectre)
  • ice storms now leave ice on ground that doesn't save
  • fixed starting next quest in line if first was a bad quest (leads to 1000s of quest tries)
  • holy shield obelisks now absorb all damage for 10 seconds instead of 200 damage or 30 seconds (FloodSpectre)
  • made stuns not work on inanimate objects (getter77)
  • fixed a problem when invisible creatures are also gargoyles (Arne)
  • now monsters from meeting quest stick around if player fails the quest (Cadfan)
  • now monsters won't specifically try to build machines until level 5
  • now new lights fade in
  • increased torch LightFalloff from 30 to 40
  • Earth Mastery no longer says improves Earth Link (Eisenfaust86)
  • item procs no longer interrupt skills (L337GTIMKV)
  • changed Object has been destroyed message slightly (FloodSpectre)
  • keys now properly get used on cursed characters (Caal)
  • fixed LightRed color name
  • changed the lich texture (Iane/Kreb)
  • unknown gates no longer have sound (Cadfan)
  • nagas/saurians now hate dark elves and vice versa (FloodSpectre)
  • added a Wars world modifier
  • fixed reseting teleport stone correctly after winning a town and going straight over to a new one (TheRani)
  • hidden quests are a bit faster (good consequence and makes them known sooner) (Worthstream)
  • zeal has a little more variety to sound now
  • fixed a faction saving issue
  • now try to start the world with the deepest quest being one of the more epic quests
  • can no longer get multiple conditional hits because of 1 trigger (like riposte/block)
  • monsters can no longer hide if they are a quest monster
  • fixed quest question background
  • made Cleavers, Great Axes, Blades, Pugios, Double Flails, Studded Maces, Giant Hammers, War Martels, War Staffs, Falchions, Machetes, Flamberges, and Great Swords 10% slower (tg122)
  • made Franciscas, Tomahawks, Executioner Axes, Stilettos, Flails, War Mauls, Quarterstaffs, Rapiers, Sabers, Warlord Swords, Warrioress Swords 10% faster (tg122)
  • decreased unknown gates spawn chance from 2.0 to 1.5
  • added town name to win screen
  • added biggest accomplishment, most impressive kill, quests, and npcs killed to summary on win screen
  • ice elementals now leave behind temporary ice (RoanokeKeeper)
  • added 4 voice overs for Din quests
  • fixed text for Din's busy work quest
  • increased quest time mult in fast pace option from -0.333 to -0.4 (Cadfan/udm)
  • stress test stuff can now be turned off
  • no longer print fail quest message with no quest title
  • fixed shrunk text from assassin and scout
  • monsters attacking town now tell you why
  • monster scout quest now prints message about why you failed
  • fixed some more quest punctuation
  • now normal attack skills in right click slots (and others) update correctly (tkirby2003)
  • fixed a bunch of typos in the npc chats (FloodSpectre)
  • added an all attributes magic modifier (L337GTIMKV)
  • pets now default to aggressive
  • now can change the stance of your pets (aggressive/defensive) (Heinosity)
  • pet skeleton archers now shoot faster and have homing arrows (incognoscente)
  • summoned skeletons now start out faster
  • added a check to make sure unique monster spotted are indeed at least unique (FloodSpectre)
  • fixed a group success issue
  • added DSL to min internet connection for multiplayer
  • right clicking on a door when an attack skill is setup for right click will now use the skill (bbragnar)
  • fixed unknown gates confusing world map and taking place of normal gates (transigent8)
  • fixed background on some multiplayer screens
  • now save key file out with better permissions on Mac (Nightwand)
  • fixed some editor backgrounds

New in Din's Curse 0.911 Beta (Mar 26, 2010)

  • fixed reputation bar going a little too far
  • fixed background on confirm win and win screens
  • fixed evil artifacts getting deleted (erbgor/Heinosity)
  • added a safety check to level item type of quests (on load if not enough reset spawn flag)
  • now check to make sure level items spawn before turning off spawn flag
  • fixed a shared handles issue with names that contain spaces
  • fixed a small monster group split issue
  • decreased skeleton warrior spawn chance from 4.0 to 1.0
  • now isQuestMonster check automatically considers unique or better monsters quest monsters
  • fixed a problem with new monsters joining a monster group (rmielech)
  • now unique spotted quest will respawn monster if no longer there
  • fixed minor problems with assassin, scout, and hunter quests across saves
  • now revenge quests will respawn monster if no longer there
  • now boss quest will respawn monster if no longer there
  • now monster group quest will respawn monsters if no longer there
  • fixed monster group not always setting monsters as quest monsters correctly
  • fixed display bug on items that have things like crushing blow (Kruztee)
  • fixed some capitalization issues on a few items (FloodSpectre)
  • fixed some capitalization issues on some skill names (FloodSpectre)
  • capitalized Recon Totem in quest stuff (FloodSpectre)
  • fixed ambient spiders using the wrong textures
  • object/event type monsters are now considered inanimate
  • inanimate monsters can no longer get promotions (Cadfan)
  • fixed a typo in stamina section of manual (Gorgarax)
  • made entity lists verify valid level before attempting to add or remove an entity (kallisti_dk)
  • fixed disarm trap sound (ecliptic)
  • fixed some more places where poison gas was too loud
  • fixed a few quests that had double punctuation (FloodSpectre)
  • improved Lock Pick description (FloodSpectre)
  • fixed attribute highlights now always color coding current number correctly (FloodSpectre)
  • made ranger traps a little quieter (Gutsman)
  • fixed a spawning issue with enchanter items (FloodSpectre)
  • fixed War Club capitalization (FloodSpectre)
  • changed one of the win texts to match the voice over (Aet)
  • fixed some health display issues with doors (bbragnar)
  • fixed ball lightning trap to not spawn at enemy's location (incognoscente)
  • now fires are limited to a max number per spot

New in Din's Curse 0.910 Beta (Mar 17, 2010)

  • now try multiple times to start a quest if chance check fails but something is wrong with quest
  • made petrify quests valid more often
  • now a small chance that lots of people are petrified at beginning of town (getter77)
  • added IgnoreWidescreenCenter option to widgets
  • fixed background not extending to edges on main, ingame, and quests menus
  • added a shrunk quest (getter77)
  • fixed background on setup world screen in widescreen mode
  • added a lever that can unlock a gate somewhere below
  • added a quest to find a gate unlocking lever (Cadfan)
  • finally fixed a rare issue a bunch of text in the title screen was blocks (SharpCarlos)
  • fixed background on confirm turn off help screen in widescreen mode
  • increased lockpicking & disarm trap perception bonuses from 5 to 20
  • increased intelligence perception bonus from 1.0 to 3.0 (Valgor)
  • increased perception magic modifier bonus from 1.0/0.4 to 5.0/1.5
  • decreased perception value from 5.0 to 2.0
  • increased lure starting and level gains per level (L337GTIMKV)
  • fixed oil & ice no longer being slippery (Valgor)
  • disease clouds no longer stack
  • fixed a minor alignment problem with pet health bars (incognoscente)
  • now clear enemies a bit better on raised monsters (incognoscente/viper34j/Lyranaar)
  • added 8 Super Boss quests
  • normal npcs sometimes drop item rewards for quests now
  • no longer update damage dealt and damage at once stats when have instant kill cheat on
  • fixed return to npc text on some personal npc quests
  • changed protocol number to 5
  • now quest text tells you why the quest was failed
  • now get a better message when target npc on delivery quests leaves
  • no longer check item and magic requirements on explicitly specified magic modifiers (FloodSpectre)
  • fixed dynamic stat modifiers not working on items (FloodSpectre)
  • killed rescue, escprt, or delivery npcs can now transition to ghost revenge quest
  • reworded ghost revenge quest text a bit
  • more than 1 of the same unique monster can no longer spawn
  • now monsters can "upgrade" from normal to champion to elite to uniques with kills
  • monster kills of npcs and players now have better chance to upgrade monster
  • now uniques, monster groups, and bosses add to their success per kill
  • fixed InCombatPowerGainMult (Cadfan)
  • added Vendors Galore world modifier
  • normal items now get an above level chance and level boost
  • common magic modifiers now get an above level chance and level boost
  • now dagger is higher priority than staff on starting weapons (Cadfan)
  • added disarm trap magic modifier for items (FloodSpectre)
  • fixed talk to part of personal delivery quests
  • now group quests verifies that monsters were spawned correctly
  • fixed a small spacing issue on champion names
  • fixed incorrect death message when killed by an earthquake (Cadfan)
  • added gravestones (chest but reputation hit)
  • added Tomb special rooms (3 versions) (rune_74)
  • added Teleporter special rooms (3 versions)
  • added Torture special rooms (3 versions)
  • added an apostrophe to Demon Mastery description (FloodSpectre)
  • fixed missing punctuation in Hostage Question (FloodSpectre)
  • fixed Longbrook spelling (FloodSpectre)
  • fixed assassin quest text issue (Valgor)
  • improved low mana help topic (FloodSpectre)
  • moved HealHateMult to database
  • decreased HealHateMult from 1.0 to 0.33 (Lyranaar)
  • now check sight on raise dead monster behavior (L337GTIMKV)
  • increased lich raise time from 2.5 to 5.0 (L337GTIMKV)
  • fixed a bunch of magic modifiers not scaling correctly (mostly procs) (L337GTIMKV/Cadfan)
  • ice elemental/horror ice bolts are no longer homing (L337GTIMKV)
  • increased weapon/armor stands magic chance from, 250 to 400, was same as bronze but less items (L337GTIMKV)
  • can now raise dead on fading out bodies (incognoscente)
  • no longer get weird npc chat about killed machines (FloodSpectre)
  • decreased fire elemental cast time from 4.0 to 3.0 (Cadfan)
  • Shuriken now scales a lot better (TheRani)
  • added a deep wounds bonus to Shuriken (getter77)
  • increased whirlwind damage mult per level from 0.075 to 0.1 (Cadfan)
  • increased cleave damage mult per level from 0.1 to 0.125
  • fixed a problem where monster is registered as it's own killer (Worthstream)
  • toned down the totem effects some (L337GTIMKV)
  • renegades, prisoners, and Din's Cursed are tougher now
  • fixed background on resurrect and bestiary screens for widescreen centering stuff
  • now show dead hardcore characters on select character screen (Fosse)
  • made pit traps a little smaller
  • added bigger versions of alarm, spawn, and pit traps (getter77)
  • added highlight text to online manual button
  • added attributes to manual (Fosse)
  • added some of the stats to the manual (Fosse)
  • added special hits to the manual (Fosse)
  • added quests you don't have and gravestones to reputation help topic
  • added damage/armor total note to manual (Fosse)
  • added ego text to manual (Fosse)
  • added fragile materials to manual
  • added secret doors to manual
  • reworded bash stuff in help topic and manual
  • added more quest information to manual
  • added objects to low mana help topic
  • added can't move bags text to stash help topics
  • added drop consumbles on npcs tip to manual
  • defensive totems now have yellow health bars instead of red (FloodSpectre)
  • fixed an issue with dps, max health, equipment, and inventory worth global journal stats (bbragnar)

New in Din's Curse 0.909 Beta (Mar 11, 2010)

  • inanimate objects (like cave-ins) no longer prevent you from talking to npcs (Archon)
  • summoned pets will no longer destroy things like lifestones just because the player accidently damaged it (Howler/Archon/cthonic/Flailsnail)
  • now get xp for killing monsters that have been turned into undead (Cadfan)
  • fixed not enough mana beeping too much (Cadfan/Iane)
  • now can walk through pets
  • added MaxCount support to sound banks
  • now wood fires and poison clouds sounds have a max times they can play at once (incognoscente)
  • made auto collect money sounds a little less loud
  • added pickup items only by text option (Valgor)
  • fixed vendor issue with new stack split stuff (Valgor)
  • fixed an auto collect gold sound problem
  • now show player name, level, and location when you highlight their health bar on the side of the screen in multiplayer
  • boosted a lot of unique and set weapons
  • boosted a lot of unique and set armors
  • made Menace Mausoleum wider
  • made skeleton warriors a bit tougher
  • fixed skeleton ego enemy saying skeletons twice (Rockstronaut)
  • fixed IceWeaponPowerUpName/IceWeaponPowerUpDesc (Rockstronaut)
  • fixed FireWeaponPowerupName/FireWeaponPowerupDesc
  • fixed explosive barrel damage not scaling correctly (L337GTIMKV)
  • increased holy fire per level damage from 2-6 to 2-8 (Rockstronaut)
  • added rare unknown gates that teleport you down to a gate somewhere below (Archon)
  • decreased chance of totem/obelisk/etc type quests from 0.1 to 0.05
  • totem/obelisk/etc type quests are now optional (Cadfan)
  • fixed text in Kracht's Altar quest
  • now count human kills (FloodSpectre)
  • now things that start fading out to be removed are set to non-solid instantly
  • added a bit of explanation to scout to treasure quest transition (Cadfan)
  • increased fast pace option a bit (Cadfan)
  • decreased town attack sound volume from 0.7 to 0.6 (Desticato)
  • fixed a small problem with auto collect gold
  • increased attribute magic modifiers from 0.2 to 0.3 per level
  • increased health magic modifiers from 1.0 to 1.5 per level
  • now quests move a little faster with more players in the game
  • no longer get choice to load existing game if no world save (Lyranaar)
  • now conditional attacks can't get cut off in the middle (FloodSpectre)
  • haunted modifier now has more ghost revenge quests (getter77)
  • actors can no longer move if hidden (Cadfan)
  • fixed getting can't use yet right after successful use (Caal/FloodSpectre)
  • added online manual button to in game menu
  • fixed mouse internally clipping to the edges of the screen
  • now ui in widescreen modes centers instead of streches
  • added ui_centerWidescreenUI option so people can turn it off if they want
  • fixed issue with shrink and stoneskin (Cadfan)

New in Din's Curse 0.908 Beta (Mar 7, 2010)

  • added to credits
  • fixed level 1 scree showing up in higher levels (Gorgarax)
  • fixed throw cursor on Mac
  • fixed keys, flaming oil, and ice bombs not spawning correctly at higher levels (Kruztee)
  • added a quest from the vendor (essentially a bet)
  • now experience is last part of quest reward so that other level related rewards behave a bit better
  • monsters will no longer attack traps on the ground because they hurt them (FloodSpectre/Wantonius)
  • changed Next Enemy key name to Next Enemy in Melee Range (Howler)
  • shift left clicking on a stackable item now splits 1 item from the stack (Howler)
  • now auto pick up money if no other players in game
  • fixed serrated arrow deep wounds chance (Caal)
  • fixed a couple more places where delivery/retrieve wording didn't match correctly (Cadfan)
  • difficulty level is now reset when you enter setup world screen (timeh)
  • now check if npcs are petrified for fail condition (tkirby2003)
  • updated Staying Alive/Death in manual
  • better explained using skills in help/manual
  • added Inventory Screen help topic
  • fixed SwitchTo2ndWeaponSet / SwitchTo1stWeaponSet
  • now color code weapon set I & II with green and red depending on if
  • you have a weapon equipped or not
  • if enter dungeon with no weapon now warn player
  • fixed a double plural issue in one find quest (FloodSpectre)
  • should now get credit for kills when you break a poison barrel and it kills a monster (FloodSpectre)
  • fixed CastTime
  • curses now have an area of effect centered at mouse (cthonic)
  • decreased curses duration from 30.0 to 20.0
  • fixed a skill/animation timing issue that is more noticable on skills like zeal (Gutsman)
  • now reaction skills like riposte will work on auto target (Nemhir)
  • now magic critical hits count in combat reaction stuff (Nemhir)
  • the noise range on pain is longer related to victim's aggression range
  • now thief's Concentration: Poison skill boosts archer's poison arrow skill (FloodSpectre)
  • now show chance to pick lock on lock pick skill (FloodSpectre)
  • got rid of File/Edit menus on Mac OS bar (Amberjoy)
  • picking a lock now gives you an extra chance to disarm any potential traps also
  • completely reworked stored lightning skill (Gutsman)
  • fixed a or an issue with untranslated text (icekrystal10)
  • fixed some spells like ShockWave checking if can see mouse position when it shouldn't
  • increased alcohol, acid, and magma AddAdditionalChance
  • increased alcohol, acid, and ice spread chances
  • now spiders can spawn webs just as obstacles for enemies (getter77)
  • now can choose slow pace, normal, or fast pace on new world (Lyranaar/derailed)
  • increased level up volume some (Lyranaar)
  • reworded location for some quests to One Possible Location (Archon)
  • now get a health bar for person you are escorting (Ephemera/Flailsnail)
  • can now switch master server zones without leaving game (Twotricks)
  • increased most set bonuses

New in Din's Curse 0.907 Beta (Mar 4, 2010)

  • fixed thief quest being insanely fast (left some debugging stuff in) (L337GTIMKV)
  • paladin mail skill no longer maxes at skill level 1 (timeh)
  • fixed ShadowSlayer having frost nova proc (now arctic shard proc)
  • increased ColdImbued3 ExtraMinDamagePercentCold from 0 to 25
  • decreased FireImbued3 damage from 100/200 to 75/150
  • decreased LightningImbued3 damage from 100/200 to 75/150
  • decreased PoisonImbued3 damage from 100/200 to 75/150
  • decreased ElementalImbued3 damage from 100/200 to 75/150
  • decreased Berserk mana from 6 to 4
  • increased item proc chances by 50% (L337GTIMKV)
  • decreased changes of renegade causing problems (they are more active as it is) (L337GTIMKV)
  • reset fog of war on world map now makes an exception for gate positions (Cadfan)
  • increased monsters resistance per level from 2.0 to 3.0
  • changed holy bolt text
  • decreased holy bolt damage slightly from 5-15 to 5-13
  • thorns and fire shield monster enhancements now have a limited range (ShaggyMoose)
  • fixed secret doors that are attached to triggers
  • fixed a bunch of poison spellings (L337GTIMKV)
  • fixed Yuxi's Gloves (FloodSpectre)
  • changed protocol version to 4
  • added a teleport stone that can be used once per world
  • increased Death Knights defense mult from 1.0 to 1.5 (FloodSpectre)
  • fixed fake orc texture (Valgor)
  • fixed treasure horde wording (FloodSpectre)
  • fixed weren't quite dead typo (FloodSpectre)
  • reworded 1 of the war against town quests a bit (FloodSpectre)
  • reworded secret doors help topic a bit (FloodSpectre)
  • fixed a way where a monster wouldn't get spawned in monster group quest (FloodSpectre)
  • fixed net trap doing damage that was not intended
  • fixed normal bow attack and serrated arrow skill never getting deep wounds (L337GTIMKV)
  • fixed deep wounds status effect getting overwritten by other effects (causing multiple issues) (L337GTIMKV)
  • increased shock bolt stun chance from 0.1 to 0.2
  • decreased guardian damage mult from 4.0 to 3.5 (Cadfan)
  • fixed an additive problem with fire shield effect (Cadfan)
  • increased ResistancePerSpr from 0.1 to 0.2
  • improved fonts (phanboy4)
  • fixed frost effect on Targs (Valgor)
  • fixed retrieve information quest event text (Valgor)
  • fixed menu on retrieve information quests (Valgor)
  • made berserk more powerful to balance out defense penalty (L337GTIMKV)
  • fixed zeal missing effect
  • made some of the imp sounds quieter (phanboy4)
  • made poison cloud sound quieter (FloodSpectre)
  • increased value of attribute bonus on item from 10.0 to 20.0
  • npcs will no longer solve monster quest items quests (Ikarius)
  • changed ball lightning effect
  • now get credit for Scarabus kill if you are the last to damage if they suicide (Lyranaar)
  • fixed Dark Elf Mercenary plural (Wantonius)
  • holding down a number to attack a locked door no longer makes locked sound (timeh)
  • now summoned monsters get 50% of player's level as a bonus (L337GTIMKV)
  • decreased summoned monsters level to compensate some for player level bonus
  • fixed crash in editor when turning on full level mode (GeorgiaBoy)
  • now statues start fading out instantly
  • changed elixir, resistance potion, health potion, and mana potion models (icekrystal10)
  • item/object names don't shift around as much anymore (Cadfan/derailed)
  • now visit website stuff no longer waits for successful starting of browser (BigWeather)
  • now dark elf warriors use more variety of weapons and helmets
  • now dark elf assassins use more variety of weapons
  • now dark elf priests use more variety of weapons and helmets
  • now dark elf wizards use more variety of weapons and helmets
  • now scree use more variety of weapons

New in Din's Curse 0.906 Beta (Feb 27, 2010)

  • fixed not getting highlight difficulty options right after winning or losing a town (Cadfan/Ephemera/wunar)
  • fixed paladin mana bonus per spirit
  • fixed changeling fake names (Rockstronaut)
  • increased MaxItemGenerationTries from 10 to 75 on ring vendor (wunar)
  • added altars, healthstones, and lifestones to low health help topic
  • should now always see your damage even if really far away (viper34j)
  • fixed horror ice storm
  • decreased serrated arrow damage mult from 0.4 to 0.15
  • decreased dark elf priest bolt damage mult from 2.0 to 1.5 since it's magic damage (Spect)
  • made stalker a little less powerful, but no longer has a reuse timer (Lyranaar)
  • made kodiak more powerful
  • NPCs can no longer find lost items in the dungeon (TheRani)
  • added some text to escort quests about not being able to follow you through gates (TheRani)
  • fixed shading out other menu buttons on quest screen
  • now quests check to see if have or can at least spawn return to npc (Kruztee/getter77/Nemhir)
  • monsters that can give quests can no longer be uniques (Gutsman)
  • made walls fade out a little more (spelk)
  • improved ! in smaller fonts a little bit
  • escort quests don't need to escort quite as far any more
  • the game no longer changes the gamma if set to 1.0 and hasn't been changed already (Ikarius)
  • now check better that boss quest is valid (Cadfan)
  • fixed some targeting issues when have an object selected
  • now get vendor has left town messages (getter77)
  • fixed punctuation on a lot of quest announcements (FloodSpectre)
  • mana regen effect is now blue (Archon)
  • now lifestone/altars have mana and health regen effects
  • fixed shrink trap getting rid of flame blade (Cadfan)
  • changed Din's Altar status effect text to Din's Blessing (Valgor)
  • chaos lord summons are now faster (Warlock)
  • no longer let monster level offset be too high for difficulty level (Cadfan)
  • changed protocol version to 3
  • now many of the quests will change to obsolete instead of outright fail (viper34j)
  • only lose half reputation loss if obsolete quest as opposed to failing a quest
  • now get xp when fires you started kill things (Aganazer/vomitousinsight/Cadfan)
  • now mouse wheel works on scroll bars (Aganazer)
  • decreased cave in health mult from 4.0 to 2.0
  • decreased dimensional gate spawn rate from 1.5 to 0.75
  • improved collision on armor stands, weapon stands, and lockers in town (Cadfan)
  • no longer show health bars on open doors (Cadfan)
  • fixed a timing issue when attacking with mouse buttons and with keys at same time (Aganazer)
  • added some variation in cower timing
  • enrage now distracts and disrupts skills/spells (getter77)
  • no longer need an enemy to use enrage
  • increased shield bash damage (Nemhir)
  • enrage now interrupts spells also
  • made wampir targeting a little easier (Rockstronaut)
  • npcs will no longer finish build quests (Gutsman/L337GTIMKV)
  • now can pickup other peoples soul stones if they leave the game (viper34j)
  • fixed 2 gather quests breaking one another (FloodSpectre)
  • fixed an issue picking up stacks of items (Lyranaar)
  • decreased health mult of food from 0.6 to 0.55 (also makes cheaper)
  • now cold, fire, lightning, and poison magic modifiers are more common
  • increased durabilty damage from doors, chests, cave-ins, and acid
  • increased HealthRegenPerVit from 0.8 to 1.2
  • monsters/npcs no longer use dps for their damage numbers
  • fixed lots of caster damages that were higher than they were supposed to be
  • decreased shatter explosion radius from 200.0 to 150.0
  • increased health magic modifier from 1.0/0.4 to 4.0/1.0 (L337GTIMKV)
  • decreased attribute magic modifiers from 0.35 to 0.2 per level
  • fixed Rawhide Shoulders capitalization (FloodSpectre)
  • female pain sounds now have less pitch range (TheRani/incognoscente)
  • fixed minimap when zooming in and out (incognoscente)
  • fixed mouse not working after escaping a screen with a drop down box open (incognoscente)
  • drop down boxes now close if you click somewhere else
  • if something that has grabbed the mouse doesn't handle a click now other things can
  • Dark Elf poison stab now does poison damage
  • now cure poison works on wampir and dark elf poison also (timeh)
  • increased cure poison heal from 2.0 to 3.0 per level (timeh)
  • changed wampir damage from 1.5/0.25 to 0.35/0.35 so that cure poison numbers match up a bit better
  • now remove thief correctly when the thief leaves town (viper34j)
  • now thief quest works better if higher level than character
  • decreased starting monsters in an invasion from 9-12 to 2-4
  • fixed a crash with new targeting stuff
  • players and monsters can no longer raise things they can't see (L337GTIMKV)
  • decreased berserk defense penalty from -0.2 to -0.1 per level (L337GTIMKV)
  • increased obelisk buff time from 20.0 to 60.0 (L337GTIMKV)
  • increased rupture damage/deepwounds per level numbers from 0.1/0.2 to 0.15/0.25 (FloodSpectre)
  • balanced Bloodtooth a bit better, thorns & regen on a scavenger is pretty nasty (Aganazer)
  • added a defense debuff to enrage
  • increased enrage reusetime from 10.0 to 15.0
  • reworded Sleight of Hand description (cthonic)
  • increased door health from 5-10 to 8-16 per level
  • increased chest health from 6-12 to 9-18 per level
  • now treasure hunter skill has items chance and magic chance bonus (cthonic)
  • added critical hit chance to true aim buff (cthonic)
  • fixed divine intervention description (cthonic)
  • increased divine intervention mana/heal boosts to 75 per level (cthonic)
  • increased summoned fire elemental damage bonuses
  • decreased cooking MaxSkillLevel from 10 to 9
  • sprint no longer costs mana
  • increased sprint initial bonus from 0.1 to 0.2
  • sprint now gives you some stamina regen
  • dark ritual now costs more mana but lasts longer (cthonic)
  • added movement and damage bonuses to lich skill (cthonic)
  • gaseous form no longer uses mana and give stamina (cthonic)
  • increased infused energy mana from 10 to 40 (Gutsman)
  • now weapons & armor gets damage/armor boosts at each rarity level (viper34j/cthonic)

New in Din's Curse 0.905 Beta (Feb 23, 2010)

  • increased food spawn chance from 4.0 to 5.0 (FloodSpectre)
  • increased health potion chance from 2.0 to 2.5 (FloodSpectre)
  • fixed death knight in bestiary (Valgor)
  • fixed bestiary icon alignment (Valgor)
  • fixed a typo in saurian mage text (FloodSpectre)
  • fixed Viper Naga capitalization (FloodSpectre)
  • fixed nobodies spelling (FloodSpectre)
  • fixed some RenegadeKilled text (FloodSpectre)
  • fixed evil altar curse text (FloodSpectre)
  • made close icon on quest screen smaller
  • fixed new world highlight text (FloodSpectre)
  • shifted earthquake center a bit so it's less likely that cave-ins will fall directly on attacker
  • fixed a radius bug with earthquakes
  • decreased cave-in damage from 10-30/3-7 to 5-15/2-5
  • changed haste effect
  • changed fireworks effects
  • increased alcohol, acid, and magma additional spawn chances
  • increased oil and alcohol spread chances (getter77)
  • now have player killed print in singleplayer also (mostly for logging purposes) (Cadfan)
  • now get a surprise bonus when you teleport (getter77)
  • fixed healer extra mana per spirit skill
  • fixed a power bonus typo
  • fixed shaman extra mana per spirit skill
  • increased base DamageMultPerStr from 0.5 to 0.6 (Aganazer)
  • increased defender DamageMultPerStr from 0.001 to 0.002
  • fixed up some monster more monster class stuff
  • increased base DefensePerDex from 3.0 to 3.5 (Aganazer)
  • increased trickster DefensePerDex from 0.5 to 0.75
  • increased thief DefensePerDex from 1.0 to 1.25
  • reputation reward is no class specific (cthonic)
  • darkness and bright are now incompatible modifiers (Greyhead)
  • increased level of summoned monsters again (Gutsman)
  • increased chances of new quest giver quests from 1.5 to 1.75 (Cadfan)
  • fixed daze mana requirement (getter77)
  • decreased monster AttackPerDex from 5.0 to 4.0
  • fixed stealth not working right when running around a corner (Gutsman)
  • altars and machines can no longer be champions (FloodSpectre)
  • now verify at least a unique monster and can move for revenge quests (FloodSpectre)
  • fixed a lock picking bug (FloodSpectre/Tillek)
  • tighten item drop range some (cthonic)
  • fixed precise strike not working with decent or major distractions (Cadfan)
  • shield bash now counts as a minor distraction (Cadfan)
  • now caltrops does a little bit of damage (getter77)
  • fixed skeleton warrior icon in bestiary (Valgor)
  • improved alt help text
  • now show explosion radius in skill help (getter77)
  • added a small amount of health regen per vitality (cthonic)
  • increased weapon damage per level by 10%
  • assassins and scouts tend to start more toward edges of town now
  • town attacks are a little slower now
  • balanced Zalim better (Nemhir)
  • slowed down orc shaman, dark elf priest, dark elf wizard, naga priest, and saurian mage spell attacks
  • dark elf wizard uses ice storm a little less now
  • decreased health mult for plaguebringer larva from 0.8 to 0.5 (Nemhir)
  • decreased monster vitality per level again
  • shadows now do less damage but are harder to hit (Nemhir)
  • shadows should now be a little easier to target (Nemhir)
  • decreased plate spawn chance from 1.0 to 0.75 (FloodSpectre)
  • added descriptions to know world modifiers (viper34j)
  • fixed NoStamina (Valgor)
  • added 3 obelisk quests
  • now townDefenseRewards can be normal entities
  • added a good totem quest
  • added build altar quest
  • town can now sometimes build a brightness machine after destroying a darkness machine
  • fixed spawning money issue when level is not loaded
  • renamed low, medium, high to easy, normal, and hard
  • color coded easy and hard (green/yellow respectively)
  • increased Din's radius
  • fixed a couple deliver this information typos (icekrystal10)
  • fixed NPCs health across saves (FloodSpectre)
  • fixed player xp split in multiplayer

New in Din's Curse 0.904 Beta (Feb 18, 2010)

  • now save the log of things that happen to a nice simple text file (Cadfan)
  • now can chat in singleplayer (mostly as an easy way to add to your log)
  • fixed a rare dupe issue (incognoscente)
  • now load level stuff handles players leaving
  • fixed load level stuff not handling winning/losing worlds correctly (Aganazer/viper34j/Lyranaar)
  • now server and client data rates are official options
  • changed networking protocol version
  • server now sends back wrong protocol version error number correctly
  • added low bandwidth option
  • fixed ui alignment issue on sound options screen
  • undead should no longer attack recon totems
  • fixed a lost packet being able to screw up client's game time
  • fixed a potential crash in startReadConditionalObject
  • turned out of game data off
  • made fragment code a bit safer
  • fixed a problem where a multiplayer client only partially joins (Aganazer/redman5427)
  • added town saved dynamic chat
  • fixed a rare problem when you would end up teleporting in away from gate
  • fixed dark elf wizard fireball not doing fire damage (FloodSpectre)
  • decreased dark elf wizard damage some
  • slowed down dark elf wizard casting some (FloodSpectre)
  • added a max range to dark elf wizard ice storm (Iane)
  • made earthquake start effect a little smaller
  • decreased chaos lord earthquake damage from 10-30/4-10 to 10-15/1-2.5 (Cadfan)
  • changed chaos lord earthquake damage to physical
  • added reuse time to block so don't waste mana doing nothing (Bruteman)
  • fixed altar heal amount
  • fixed spawning in town sometimes when saved in dungeon
  • fixed some npc names not matching correctly like in delivery quests (Kruztee/Coreyh2)
  • no longer makes combat noise on pick specialty screen (getter77)
  • fixed Gods' breath (getter77)
  • fixed shrink not effecting helmets and weapons (Cadfan/Valgor)
  • now npcs use lifestone and healthstones correctly (Cadfan)
  • fixed mana potions print
  • now show extra projectiles in skill print (Cadfan)
  • decreased food price multiplier from 0.4 to 0.3 (Lyranaar/jshar/tg122)
  • fixed a couple of gambling price issues (DeathKnight1728)
  • fixed spider jumping (Cadfan)
  • fixed stalker reuse timer
  • now experience for scouting levels scales with how deep they are (Caal/viper34j)
  • decreased dark elf priest damage from 1.0 to 0.7 and increased cast time from 2.0 to 3.0 (Aganazer)
  • scavengers eat a little slower now (Aganazer)
  • blips for people with quests are now purple to highlight them a bit better (qt3 Spect)
  • increased time for delivery quests more (qt3 Spect)
  • increased Arcane Focus time from 10.0 to 20.0 (Aganazer)
  • decreased Arcane Focus mana cost per level from 5 to 2
  • increased jeweler item generation tries from 50 to 75 (Cadfan)
  • targ frenzy effect no longer gets removed on death (Cadfan)
  • fixed flame blade duration (Cadfan)
  • now check level requirements on usable items (jshar)
  • decreased chances of delivery quests
  • repair and identify costs now scale (inversely) with level (jshar)
  • fixed client on higher difficulty levels not seeing quest levels (Thursday)
  • tornado and blizzard no longer put out fire elementals (Thursday)
  • fixed some recon totem quest text (FloodSpectre)
  • fixed negotiate a truce typo (FloodSpectre)
  • fixed meeting quest text spacing (FloodSpectre)
  • decreased drink price multiplier from 0.4 to 0.3
  • decreased per level trap damage from 5-10 to 4-8 (Cadfan)
  • no longer get multiple secret xps for multiple secrets next to each other (FloodSpectre)
  • fixed LootCarryingCapacity (Valgor)
  • decreased health potion heal per level from 7.5-15 to 6-12
  • increased bag vendor spawn tries from 10 to 40 (Cadfan)
  • increased food/drink vendor spawn tries from 10 to 20
  • increased respawn time some more
  • artifact quest no longer can spawn multiple uprising quests (Archon)
  • mana regen now has a 300 second reuse timer
  • increased health of rescue, escort, and delivery npcs
  • now handle / and \ in character names better (cthonic)
  • now show spirit mana regen boost to 2 decimal places (Cadfan)
  • skeletons/zombies no longer attack undead wailers (Kruztee)
  • decreased MonsterGathering town attack chance from 0.1 to 0.05
  • decreased recon totem town attack chance from 0.1 to 0.05
  • changed smite timing slightly (Dhakczak)
  • increased health of main 3 quest npcs some more
  • npc titles are now above their heads (Valgor)
  • fixed horror blink spell (Cadfan)
  • added apothecary build Defensive Poison Totem quest
  • added warmaster build Defensive Fire Totem quest
  • added steward build Defensive Ice Totem quest
  • added armorsmith/weaponsmith build Defensive Lightning Totem quests

New in Din's Curse 0.903 Beta (Feb 13, 2010)

  • fixed failed/cancelled quests not getting deleted properly (Aganazer/viper34j/Kruztee)
  • safeguard win condition a little more
  • fixed a period in character names crashing when loading (TheDoc)
  • can no longer disarm liquid traps (FloodSpectre)
  • made ambushes smaller (Coreyh2)
  • fixed obsidian spelling (FloodSpectre)
  • fixed punctuation problem in Ego Items help topic (FloodSpectre)

New in Din's Curse 0.902 Beta (Feb 12, 2010)

  • traps quests are now correctly marked as optional (Aganazer)
  • fixed completed hidden quest issue (incognoscente)
  • fixed some problems when cancelling a quest
  • can no longer purge required quest objects (getter77)
  • added 2 more player skins
  • put Show Use Hints back in (Desticato)
  • fixed some covenant stuff in character export still (Coreyh2)
  • no longer save shared stash if fake player (probably never did in the first place, just extra check)
  • now load items in a slightly safer way
  • changed projectile damages to floats
  • decreased dark elf wizard ice storm damage from 30-60/6-18 to 10-15/2-3.5 (Lyranaar/Cadfan)
  • decreased acid damage from 3.0/0.4 to 1.5/0.2 (Cadfan)
  • decreased naga priest base damage mult from 0.7 to 0.6 (Cadfan)
  • orc shamans now have some physical damage so they can destroy objects
  • decreased orc shaman damage mult from 0.75 to 0.6
  • changed SkeletonWarrior to warrior class
  • changed DarkElfWarrior to warrior class
  • changed DarkElfAssassin to rogue class
  • fixed a bunch of monsters having no valid class set
  • decreased most monsters vitality per level from 1.5 to 1.4
  • decreased mage/priest monsters vitality per level from 2.0 to 1.3
  • decreased rogue monsters vitality per level from 2.0 to 1.4
  • decreased warrior monsters vitality per level from 3.0 to 1.6
  • fixed 2 crashes when trying to spawn an item with no entity slots left
  • fixed a crash in Player::isLootEquipment
  • fixed a vendor issue
  • changed magic bow effect to look a little better
  • cave-ins are a little slower (qt3 ravenight)
  • now automatically select current selected specialty on pick specialty screen (incognoscente)
  • fixed some revenge quests not completing correctly after a save/load
  • fixed npc intro button issue (getter77)
  • decreased rescue & ambush quest chances from 1.0 to 0.75
  • fixed dropping an item not calling inventoryChanged (jshar)
  • health bars of monsters that give quests are now yellow (Cadfan)
  • cave ins hurt monsters again
  • decreased cave in range from 100 to 75
  • fixed earthquakes not hurting monsters
  • monster events no longer show up on minimap
  • added ice bomb
  • boss quest now has a minimum level (lekonish)
  • improved Din's look a bit (SharpCarlos)
  • now only one dialog will play at once (Cadfan)
  • fixed search for server and password fields (hornedry2k)
  • added Ego Items help topic (Aganazer)
  • added Fragile Items help topic
  • fixed zoom buttons when you have switched mouse wheel to something else (SharpCarlos)
  • fixed must've of been Hamlec typo (getter77)
  • added Secret Doors help topic (freykin)
  • fixed duplicate prisoner quest (Ephemera)
  • fixed altar revenge text (Lyranaar)
  • fixed characters level arrow on setup world screen
  • fixed low/medium arrows on setup world screen on new characters (getter77)
  • fixed dark elves' evil altars typo (FloodSpectre)
  • fixed plaguebringer larva will overwhelm typo (FloodSpectre)
  • fixed The dark elf Fuse typo (FloodSpectre)
  • fixed the Show XP numbers text (Valgor)
  • changed paladin shield mastery icon (Valgor)
  • improved difficulty highlight help some (Valgor)
  • fixed localization data getting loaded in twice (Valgor)
  • fixed townspeople intro punctuation (FloodSpectre)
  • fixed naga priest having a weapon in bestiary (Valgor)
  • fixed an alpha issue on evil pools (Valgor)
  • fixed GoldVein (Valgor)
  • fixed WeaponRecipe & WeaponRecipeDesc (Valgor)
  • changed secret found messages slightly
  • reworded King Alek Carmelo dialog (FloodSpectre)
  • fixed until the monsters typo (FloodSpectre)
  • reworded breakable things tip (FloodSpectre)
  • reworded trade comes through dialog some (FloodSpectre)
  • reworded for the crusade (FloodSpectre)
  • fixed whatever in dynamic world help topic (FloodSpectre)
  • fixed townspeople in reputation help topic (FloodSpectre)
  • reworded shared stash help topic a bit (FloodSpectre)
  • rewored Din's starting quest a bit (FloodSpectre)
  • fixed prayer description (Lyranaar)
  • added a warning that raise dead doesn't work on some monster types (cthonic)
  • fixed Purple Scree spelling (Valgor)
  • fixed monster group quest having issues across saves (Valgor)
  • fixed spacing issue in monster group text
  • fixed damage per successful hit typo (FloodSpectre)
  • increased dark sacrifice damage from 5-10 to 5-15
  • increased dark sacrifice mana return from 10 to 50 (cthonic)
  • changed dead body help to left click to search (Lyranaar)
  • fixed some quests like rescue completing twice (Lyranaar/vomitousinsight/freykin)
  • fixed a spawning extra set items crash (stuartpierce)
  • should now get experience for finding secrets
  • now get experience for picking locks
  • now get xp for picking locks (FloodSpectre)
  • now get xp for disarming traps (DeathKnight1728)
  • now get xp for exploring new levels
  • fixed candle name
  • fixed lantern names (Iane)
  • increased shield of fire starting damage percent from 0.05 to 0.1 (Cadfan)
  • fixed rupture mana cost (getter77)
  • now if you raise dead on too many it destroys your current weakest monster (incognoscente/cthonic)
  • decreased blight damage from 3 to 1.5
  • increased blight mana per level from 0 to 2
  • increased disease cloud start time from 3.0 to 4.0
  • fixed defensive totem objects getting purged (Kruztee)
  • ego shields now get defense bonus (FloodSpectre)
  • fixed reputation highlight text (FloodSpectre)
  • pets should attack less objects (incognoscente)
  • pets are now more aggressive (incognoscente/Aganazer/Twotricks)
  • pets now get initial health boost and other boosts per level (Aganazer/Cadfan/incognoscente/cthonic)
  • increased most pets staring levels
  • increased all pets per skill level level boost
  • now show monster bonuses in skill level text
  • added chest tag to chaos lord
  • added port information to manual (viper34j)

New in Din's Curse 0.901 Beta (Feb 9, 2010)

  • fixed npc name Cp;om (Cadfan)
  • change unique items to elite in manual
  • updated voices credit in manual
  • fixed a typo in Dynamic World section of manual (getter77)
  • merged setFakePlayer and SetFake
  • fixed back button size on internet screen
  • now skins change on Create Character screen for female (SharpCarlos)
  • keyboard type drop down now goes over mouse wheel action text
  • Din moves a little slower now
  • executable should exit a little faster now
  • mana regen bonus for wizard specialties now displays correctly (Cadfan/Farscry/jshar)
  • fixed ItemPowerGainMult
  • added highlight text that gender doesn't change gameplay (getter77)
  • made skill & item icon outlines more noticable (Aganazer)
  • added a desc for green town gates (Aganazer)
  • fixed weapon masteries on 2 handed weapons (Cadfan)
  • decreased town attack sound volume from 1.0 to 0.7 (asaguda)
  • increased ranger trap touch distance from 16.0 to 50.0 (Coreyh2)
  • many npcs now have higher resistances
  • rescue, escort, and delivery npcs are now tougher
  • main npcs are now tougher
  • cave-ins no longer show up on the mini-map (Wantonius)
  • Din can no longer be poisoned or petrified
  • fixed mail armor description (getter77)
  • removed max level for slice skill (getter77)
  • fixed AttackingOrSkillDisruptsEffect on prayer skill (getter77)
  • fixed replenish spelling (getter77)
  • fixed ice mage and magician potion/drink bonus text (getter77)
  • now damage over time spell effects tell you damage type (getter77)
  • fixed a typo in the archers description (getter77)
  • changed multishot to magical damage (getter77)
  • changed earthquake damage to physical (getter77)
  • identify all from vendors no longer applies to stashes and loot (getter77)
  • fixed undead beings typo (getter77)
  • fixed over the spoils typo (getter77)
  • fixed a few capitalization issues in npc chat (getter77)
  • fixed camouflaged spelling (getter77)
  • fixed They are more dangerous typo (getter77)
  • fixed vicious typo (getter77)
  • fixed merely dissolves typo (getter77)
  • fixed spreading their horrid typo (getter77)
  • fixed you'd think more typo (getter77)
  • fixed more vile typo (getter77)
  • fixed shadows are creatures typo (getter77)
  • fixed Changelings spelling (getter77)
  • fixed glad you came typo (getter77)
  • now petrify, plague, and deadly poisons quests verify monster has a quest item (SharpCarlos)
  • decreased orc shaman damage mult from 1.05 to 0.75 (involution)
  • made optional quests more obvious (involution/Cadfan)
  • decreased food/water supply poison multipliers
  • decreased food price multipliers for darkness machine, weather machine, and plagues (Cadfan)
  • decreased ExtraSetItemChance from 0.5 to 0.35
  • increased money, xp, and reputation rewards for rescue & escort quests (Ephemera)
  • decreased cave in damage per level from 5-10 to 3-7 (Cadfan)
  • now monsters that commit suicide notify quests correctly (Cadfan)
  • changed attribute/skill points left to green and increased size (Aganazer)
  • now build skill definitions in a way that doesn't rely on order as much
  • fixed flaming arrow, poison arrow, shock bolt, & multi-shot damage bonuses not working
  • fire mastery now also effects holy fire, lifeburn, flaming arrow, exploding arrow, and immolation trap (jshar)
  • cold mastery now also effects charged strike and freezing trap (jshar)
  • lightning mastery now also effects holy strike and shock bolt (jshar)
  • now extra set drops take into account level of items (jshar)
  • dungeons are sometimes a little brighter now (jshar)
  • can no longer use summoning altar multiple times (jshar)
  • increased reward chests magic chance by 200 (lekonish)
  • increased chest health from 5-10 to 6-12
  • increased door health from 3-7 to 5-10
  • decreased lock pick time from 3.0 to 1.5 (Aganazer)
  • decreased dark elf warrior slice attack critical bonus from 20.0 to 15.0 (incognoscente)
  • decreased dark elf assassin poison attack damage from 2 to 0.5 (incognoscente/Lyranaar/Aganazer)
  • increased quest min event time from 300.0 to 330.0
  • fixed cease to be amused typo (getter77)
  • fixed worse than darkness typo (getter77)
  • fixed ever were any typo (getter77)
  • fixed are vile beings typo (getter77)
  • fixed averse to metal typo (getter77)
  • fixed wards away evil typo (getter77)
  • fixed if you want a real potion typo (getter77)
  • fixed little flea typo (getter77)
  • decreased ambient spider speed from 100.0 to 50.0
  • decreased the number of leprechaun gold drops (same amount of gold though) (qt3 peterb/Flailsnail)
  • now save last used IP in Direct IP (jshar)
  • decreased monster VitalityPerLevel from 2.0 to 1.5
  • increased weapon damage by 10%
  • moved suggested level down a notch
  • aligned level suggestion stuff a bit better
  • fixed top row icon alignment on equipment screen
  • fixed player kills using wrong respawn time
  • increased base monster respawn time from 420.0 to 600.0
  • now respawn rate is more dynamic based on how fast you kill monsters
  • fixed a loading issue when running out of entities (Paul)
  • fixed a couple bugs with entity purging (Paul)
  • fixed town gate simplified name
  • made ghost and naga selection area smaller
  • made other monsters selection area larger (qt3 peterb)
  • decreased stored lightning looping sound volume a lot (Cadfan)
  • fixed keep on a look out issue (ShaggyMoose)
  • fixed gibberish spelling (ShaggyMoose)
  • fixed a spacing issue in uprising text (Cadfan)
  • fixed Exploding Arrow (Lyranaar/Aganazer)
  • evade skill now properly boosts evade instead of dodge (DeathKnight1728)
  • fixed 2 issues with shockwave stuns (jshar)
  • decreased shockwave stun chance from 0.5 to 0.25
  • net trap lasts longer per level now
  • net trap radius now works (DeathKnight1728)
  • improved net trap description
  • added effect to net and web status effects
  • fixed not getting credit for revenge quests if you don't have the quest when completed (Cadfan)
  • increased delivery times (Aganazer)
  • kill monsters and monster quest now checks to make sure goal monsters are valid (Aganazer)
  • escort npcs are now blind
  • delivery, rescue, and escort npcs are now way less aggressive (freykin)