Destination Sol Changelog

What's new in Destination Sol 2.1.0

Apr 2, 2023
  • Release Highlights:
  • New World Generation (@IsaiahBlanks)
  • New UI Framework
  • Players with irregular screen resolutions should experience far fewer issues
  • New Tutorial
  • Working maze collisions
  • Many fixed bugs and fewer crashes
  • Additions:
  • Replaced UIs using a new UI framework (NUI)
  • Replaced the old tutorial and added new sections
  • Added a UI scaling option to the main menu settings
  • Added a preview of a ship's appearance on the new ship screen
  • Updated the in-game tutorial
  • The Page-Up and Page-Down keys can be used to change the map zoom
  • Changes:
  • Updated libGDX to 1.9.14
  • This should resolve some issues experienced by macOS players
  • The escape key no longer closes the game from the main menu
  • Projectiles no longer collide with their originating ship
  • Fixes:
  • Fixed maze collisions
  • Fixed objects being incorrectly culled on the map screen
  • Fixed waypoint placement on a rotated map
  • Fixed crash when opening inventory whilst transcendent
  • Fixed crash when respawning whilst transcendent
  • Fixed crash when the game is minimised
  • [Android] Removed duplicated assets from the Android APK
  • [Android] Fixed scrambled textures when un-suspending game on Android
  • [Android] Fixed severe slowdown during rapid collisions on Android
  • Fixed ability charges not being consumed
  • Fixed free IK-2 Escort mercenaries from the federal module

New in Destination Sol 2.0.0 (Jul 6, 2020)

  • The biggest thing that is new in this release is the integration of the Gestalt framework. What this means:
  • Modding is now much, much easier. Check out this wiki page with instructions on how to create ships and other items
  • Modules can more easily be added to the game. Simply drag the folder into the modules directory!
  • More ships! More guns! More [insert other item type here]s! All in various modules we've got under the Destination Sol organisation on GitHub. Note that some modules may be unstable
  • There have been many other small changes and as such it's just impossible to list them all. Here are the highlights:
  • Significant code cleanups and enhancements
  • Many, many bug fixes (and probably just as many bug introductions!)
  • Brand new logo and animated menu background
  • Some UI tweaks, including a remade new ship screen in which you can select how many systems will be generated (up to 9!)
  • Some balance adjustments, including reducing the time between shots on the blaster
  • Continuing a game will now generate the very same world each time
  • In game console for cheating (use wisely)! Open it by pressing the tilde ` key and type help to see a list of commands
  • A splashscreen will now appear while the game is starting
  • Waypoints! Select anywhere on the map to mark for later.
  • You can now pan the map with your mouse
  • Faction enhancements. Increase your reputation among factions by buying things from them, or shoot at them to make them dislike you!

New in Destination Sol 1.5.0 (May 8, 2017)

  • New ship: Imperial Scout. Actually a tiny bit smaller than the starting Guardian, with a few less HP, but also half the prize, making it easier to recover if you accidentally price yourself out of a usable ship plus weaponry. More notable for being another patrol ship that wanders the solar systems. Maybe in the future it could be a mercenary or a carrier-launched ship?
  • Zoom issue on the map fixed
  • Various text alignment / sizing fixes
  • Fix for an item overflow bug
  • Improvements to sfx/music volume settings
  • Better protection from buying the ship you're already in or items you have equipped

New in Destination Sol 1.4.1 (Sep 15, 2016)

  • Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
  • Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase
  • Optimization for how the new music is loaded
  • Allow volume control for both sfx and the new music separately
  • Minor extras like docs and project logistics

New in Destination Sol 1.4.0 (Jul 21, 2016)

  • Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC)
  • For playing on a PC we now also integrated the CrashReporter originally designed for Terasology, so it should be easier to report crash issues.
  • Other changes:
  • Star gates should no longer spawn within each other
  • Ship icon should be visible while jumping between gates
  • Equipped weapons should persist through reloads
  • Lots of technical refactoring for later improvements
  • Credits updated
  • Mouse cursor may behave better in some edge cases reported occasionally (we upgraded LibGDX, the game library used by DS)

New in Destination Sol 1.3.1 (Nov 9, 2015)

  • Mouse is less tied to the windowed version of the game, free to move in and out when in the menu.
  • Game crashes should put a logged reason why in a little popup
  • Minor renaming of some stuff