What's new in Destination Sol 2.1.0
Apr 2, 2023
- Release Highlights:
- New World Generation (@IsaiahBlanks)
- New UI Framework
- Players with irregular screen resolutions should experience far fewer issues
- New Tutorial
- Working maze collisions
- Many fixed bugs and fewer crashes
- Additions:
- Replaced UIs using a new UI framework (NUI)
- Replaced the old tutorial and added new sections
- Added a UI scaling option to the main menu settings
- Added a preview of a ship's appearance on the new ship screen
- Updated the in-game tutorial
- The Page-Up and Page-Down keys can be used to change the map zoom
- Changes:
- Updated libGDX to 1.9.14
- This should resolve some issues experienced by macOS players
- The escape key no longer closes the game from the main menu
- Projectiles no longer collide with their originating ship
- Fixes:
- Fixed maze collisions
- Fixed objects being incorrectly culled on the map screen
- Fixed waypoint placement on a rotated map
- Fixed crash when opening inventory whilst transcendent
- Fixed crash when respawning whilst transcendent
- Fixed crash when the game is minimised
- [Android] Removed duplicated assets from the Android APK
- [Android] Fixed scrambled textures when un-suspending game on Android
- [Android] Fixed severe slowdown during rapid collisions on Android
- Fixed ability charges not being consumed
- Fixed free IK-2 Escort mercenaries from the federal module
New in Destination Sol 2.0.0 (Jul 6, 2020)
- The biggest thing that is new in this release is the integration of the Gestalt framework. What this means:
- Modding is now much, much easier. Check out this wiki page with instructions on how to create ships and other items
- Modules can more easily be added to the game. Simply drag the folder into the modules directory!
- More ships! More guns! More [insert other item type here]s! All in various modules we've got under the Destination Sol organisation on GitHub. Note that some modules may be unstable
- There have been many other small changes and as such it's just impossible to list them all. Here are the highlights:
- Significant code cleanups and enhancements
- Many, many bug fixes (and probably just as many bug introductions!)
- Brand new logo and animated menu background
- Some UI tweaks, including a remade new ship screen in which you can select how many systems will be generated (up to 9!)
- Some balance adjustments, including reducing the time between shots on the blaster
- Continuing a game will now generate the very same world each time
- In game console for cheating (use wisely)! Open it by pressing the tilde ` key and type help to see a list of commands
- A splashscreen will now appear while the game is starting
- Waypoints! Select anywhere on the map to mark for later.
- You can now pan the map with your mouse
- Faction enhancements. Increase your reputation among factions by buying things from them, or shoot at them to make them dislike you!
New in Destination Sol 1.5.0 (May 8, 2017)
- New ship: Imperial Scout. Actually a tiny bit smaller than the starting Guardian, with a few less HP, but also half the prize, making it easier to recover if you accidentally price yourself out of a usable ship plus weaponry. More notable for being another patrol ship that wanders the solar systems. Maybe in the future it could be a mercenary or a carrier-launched ship?
- Zoom issue on the map fixed
- Various text alignment / sizing fixes
- Fix for an item overflow bug
- Improvements to sfx/music volume settings
- Better protection from buying the ship you're already in or items you have equipped
New in Destination Sol 1.4.1 (Sep 15, 2016)
- Crash from trying to load a ship with too many items in the save (should be OK to load broken old saves with)
- Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase
- Optimization for how the new music is loaded
- Allow volume control for both sfx and the new music separately
- Minor extras like docs and project logistics
New in Destination Sol 1.4.0 (Jul 21, 2016)
- Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC)
- For playing on a PC we now also integrated the CrashReporter originally designed for Terasology, so it should be easier to report crash issues.
- Other changes:
- Star gates should no longer spawn within each other
- Ship icon should be visible while jumping between gates
- Equipped weapons should persist through reloads
- Lots of technical refactoring for later improvements
- Credits updated
- Mouse cursor may behave better in some edge cases reported occasionally (we upgraded LibGDX, the game library used by DS)
New in Destination Sol 1.3.1 (Nov 9, 2015)
- Mouse is less tied to the windowed version of the game, free to move in and out when in the menu.
- Game crashes should put a logged reason why in a little popup
- Minor renaming of some stuff